SC4 Devotion Forum Archives

SC4D Collaborative Region Projects => Three Rivers Region => Topic started by: dedgren on December 20, 2006, 07:57:49 PM

Title: Three Rivers Region
Post by: dedgren on December 20, 2006, 07:57:49 PM
Three Rivers Region is a 1,600 sq mile/4,096 sq kilometer landscape of the mind- join us as we develop and detail its 256 quads.     
     
The Table of Contents is now located in its permanent home here [linkie] (http://sc4devotion.com/forums/index.php?board=193.0).  Enjoy your visit to 3RR!


David
Title: Re: Three Rivers Region
Post by: Kokopelli on December 20, 2006, 08:01:44 PM
It is an honor to be the first to welcome 3RR!!!
Title: Re: Three Rivers Region
Post by: pvarcoe on December 20, 2006, 08:14:23 PM
That is a really really nice shot Dedgren!
Lots of detailing work.
May I ask what water mod you are using?

Phil
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 20, 2006, 08:40:39 PM
I'll be anxiously awaiting the return of 3RR!
Title: Re: Three Rivers Region
Post by: Gaston on December 20, 2006, 09:12:00 PM
Welcome to SC4devotion , David
Glad you are here.    Just another new neighborhood. &apls

---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on December 20, 2006, 09:17:19 PM
Oh, dear.  Gaston's discovered the scrolling text...
Title: Re: Three Rivers Region
Post by: threestooges on December 20, 2006, 10:53:33 PM
re: Gaston's scrolling: what's wrong with a new toy?
re: TRR: I'll be waiting to see what you've been working to show us and good to hear of the positive verdict for you. Again, keep me in mind for the development project (and away from CBD districts... not enough experience to make anything decent yet) rural/costal areas would be nice. Take it easy, and see you around.
Title: Re: Three Rivers Region
Post by: meldolion on December 21, 2006, 12:58:31 AM
well, well
welcome to sc4Devotion David, really nice shot up there :D
Title: Re: Three Rivers Region
Post by: bat on December 21, 2006, 02:14:22 AM
Welcome to sc4devotion, david (dedgren)! It's nice to see 3RR here, too.

Great shot!
Title: Re: Three Rivers Region
Post by: emilin on December 21, 2006, 03:31:12 AM
 &drumm1

*watches this space in anticipation

&smrt
Title: Re: Three Rivers Region
Post by: jeronij on December 21, 2006, 03:40:42 AM
Hi David, welcome and nice to see you starting 3RR here  :thumbsup:

If you need any technical help with your project, just let me know  ;)


Oh, and the preview looks very promising  ;D
Title: Re: Three Rivers Region
Post by: jacqulina on December 21, 2006, 05:27:18 AM
welcome my friend
Title: Re: Three Rivers Region
Post by: Darmok on December 21, 2006, 05:28:02 AM
Hey David,
Looks like the link's working, all right then count on me to follow your progress here!

Happy Holidays my friend!  :wings:

John
Title: Re: Three Rivers Region
Post by: tkirch on December 21, 2006, 05:43:57 AM
David,

Glad to see thie here.  I love the map you made and am using it myself.  You're aq true inspiration.
Title: Re: Three Rivers Region
Post by: keithsed on December 21, 2006, 08:24:55 AM
Good,  I've found you.  I felt like the little boy who went off to school one morning and came home and found that everyone had moved.   :'(  

Bring it on, I'm reeeeady!

Keith
Title: Re: Three Rivers Region
Post by: Ajax on December 21, 2006, 10:44:32 AM
David,
Great to see 3RR up and running here!  I'm looking forward to seeing what you can do with this impressive region.  Judging from what you have already done at ST, we are all in for quite a treat!
Title: Re: Three Rivers Region
Post by: TheTeaCat on December 21, 2006, 10:54:05 AM
Oh goody. This is going to be great having 3RR here.

Kettle is on. Black or white?

A warm welcome to SC4D

:satisfied:
Title: Re: Three Rivers Region
Post by: sebes on December 21, 2006, 12:02:00 PM
You rock David! Thanks for coming here too. &dance
Title: Re: Three Rivers Region
Post by: mjig_dudy on December 21, 2006, 02:14:00 PM
I Never really followed 3RR at ST, i look in once in while and found the tutorials very useful but never really followed every post.  However Now it is here at SC4D it will make things easier for me. ST always took a long time to load, and due to the large amounts of comments you always got, it often took a while before i actually found the pictures. Here though, with a fresh topic, and lesspages for me to wade through i will be able to follow all the developments.

Looking forward to more :party:

(&dance <just had to include that)
Title: Re: Three Rivers Region
Post by: beskhu3epnm on December 21, 2006, 02:57:43 PM
Look at this!! If I could post one image and get a page of responses..... that is truly amazing. I'm with some of the other folk here in that I never could follow 3RR at ST due to various issues (not only that, but I only started checking CJ's out after 3RR was on like page 25 or 30 (patient as I am, I wasn't going to read through that much).

It has a pretty rabid following, seeing the amount of replies you've already generated. Can't wait to check it out here, now. Great!!

Plus, you get an elephant:  &dance
Title: Re: Three Rivers Region
Post by: dedgren on December 21, 2006, 03:00:52 PM
Wow!  A bunch of great comments already, and I haven't even gotten really started.

That's actually a project for over the weekend (Christmas?  Wuzzat?).  Actually, we'll be celebrating the holiday in Texas mid-next week after we travel down there to spend time with our oldest adopted son, who's in the hospital there.  So it's a regular lawyer weekend...

QuoteQ:  What's the great thing about being a lawyer on Friday night?

A:  Only two more work days 'til Monday.

Here's a bit more 3RR eye candy to help tide you over.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F2047%2F06122101oq6.jpg&hash=d2478813f768f2d7e18f20aa96598fcba5b00864)

I'm still working on the ploppable to "game" water transitions- the rapids do a pretty good job, though.

Oh, and I can't resist...we're at 16 inches/~42 cm on the ground and still falling.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F1430%2Fsnowstorm03qn7.jpg&hash=76bb4d238911af4ffaf875857738f722b6179331)

Eat your heart out, Silvio (Rayden) my friend.  No, really- may everyone (everyone who wants one, anyway) have a white Christmas.

Later.
Title: Re: Three Rivers Region
Post by: vab423 on December 21, 2006, 05:19:16 PM
Yeah, ditto what mjig_dudy said.  I'm looking forward to seeing 3RR here so maybe I'll actually have time to go through it. 
Title: Re: Three Rivers Region
Post by: Gaston on December 21, 2006, 07:50:32 PM
Well David,
     Back here in the mid-west...    no snow!!!!! ;D     Sorry I know everyone wants a white christmas, but I HATE  :angrymore: driving in that stuff.   And I have to work right up till christmas eve.    And my GF is outta town visiting her Mom in Fla. so being snowed in would be the pits.     BTW is that a toyota land cruiser (old model) in the pic on ST  :o?     I love those.   It was always my favorite vehicle.   


---Gaston

sorry couldn't resist a few smileys and some moving text too
Title: Re: Three Rivers Region
Post by: bat on December 22, 2006, 01:06:12 AM
Great picture! &apls Nice river! &apls
Title: Re: Three Rivers Region
Post by: Alfred.Jones on December 22, 2006, 01:12:35 AM
I look forward to being able to follow this CJ :D I have tried to read through it @ ST but i havent had the time ;)
Title: Re: Three Rivers Region
Post by: Ajax on December 22, 2006, 07:04:59 AM
Hello David,

That river looks great!  Is it just me, or have you decided to use a different terrain mod?  Doesn't look like it's quite as green as the Columbus mod.  Is this the new Italia mod?

Hope you are enjoying the snow!  We have had a little here in Denver as well.
Title: Re: Three Rivers Region
Post by: dedgren on December 22, 2006, 09:35:22 AM
I continue to fiddle around with topo mapping of the quads.

Here's a mountainous quad from the northeast quadrant of the region.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F7320%2Ftest01rctu4.jpg&hash=a9fba82836b91e50ed224a52acb9c275c700cf74)

Here's what it looks like from directly overhead.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F9695%2Ftestresultgameuu4.png&hash=c62740b09ad7c4c3e4921df0a873659a4aec4660)

And here's a topographic map (contour lines only) of the same thing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg348.imageshack.us%2Fimg348%2F24%2Ftest01result800to400ei5.png&hash=c8b6118d4fc60668332d16ea87c51b52c2a8a1ec)

This isn't perfected yet by any means.  But it's coming along.

Later.
Title: Re: Three Rivers Region
Post by: meinhosen on December 22, 2006, 09:44:23 AM
dedgren, this is just amazing.  The eye-candy screenshots are a work of art.

I'm going to have to keep a close eye on 3RR.  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on December 22, 2006, 10:01:28 AM
Great new work, dedgren!
Title: Re: Three Rivers Region
Post by: purpledaddy on December 22, 2006, 10:22:53 AM
QuoteWow!  A bunch of great comments already, and I haven't even gotten really started.

That's actually a project for over the weekend (Christmas?  Wuzzat?).  Actually, we'll be celebrating the holiday in Texas mid-next week after we travel down there to spend time with our oldest adopted son, who's in the hospital there.  So it's a regular lawyer weekend...
Well so much for your White Christmas :P  (Lessee... snow/family... snow/family...FAMILY!!!

Thanks for the link fr ST!

Have a Merry Christmas or time off or.. ;D
Title: Re: Three Rivers Region
Post by: Livin in Sim on December 22, 2006, 12:05:45 PM
Hi, David,

I hate moving!   ::)   I have had a rule through out my life--never move for a man unless you are absolutely certain he is trustworthy.

Plops down on top of moving box.

Now where did I put my writing supplies?  Oh, yes, here they are, I never pack them too deep!

Looks around.

Hey, nice digs, David and Jeronij.  I love what you've done with the place!

Nice topos, and ploppable to game water transition.  The rapids work very well for that purpose.  I am so jealous of your snow.  A huge storm missed us by about 100 miles--such is Christmas in the Banana Belt.  It is less complicated, I suppose.  Sorry about the trouble at ST; it is a great site, tho.  Maybe they will find a few Simoleans in their stocking to help.

Moves hurriedly out of the way as the dancing pink eleplant goes by.

Watch the china!  Well, back to the unpacking, see you!

--Liv
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 22, 2006, 01:12:57 PM
The topographic map looks great. Are you going to be doing that for all 256 quads? Seems like a rather daunting task...but then again, if anyone is up to such as task, it would be you. I'll still be around here waiting for more. Happy Holidays!
Title: Re: Three Rivers Region
Post by: emilin on December 22, 2006, 02:27:31 PM
Quote from: dedgren on December 21, 2006, 03:00:52 PMNo, really- may everyone (everyone who wants one, anyway) have a white Christmas.

I most certainly won't. Just a few more hours 'till my plane takes off for sunny Islas Canarias now. Just me, my wife, and 20.000 drunk german tourists.  ;D
Title: Re: Three Rivers Region
Post by: hamsterTK on December 22, 2006, 03:59:37 PM
Great to see work has started on your huge region

Title: Re: Three Rivers Region
Post by: Alfred.Jones on December 22, 2006, 04:09:31 PM
This is looking magnificent Dedgren :thumbsup: Looking forward to more ;)
Title: Re: Three Rivers Region
Post by: dedgren on December 24, 2006, 11:36:35 AM
n.b.  Just ignore this for now- I'm working on the back story for 3RR, and will be doing it as a work in progress here over the next few days.  Happy Christmas Eve!  Maybe a 3RR present under the 'puterized tree tomorrow.  DE

Three Rivers Region ("3RR") is a 1,600 square mile/4,096 square kilometer area of land located on the North American continent at about 49 degrees north latitude and 95 degrees west longitude.  It lies on the northwest shore of the highest of the great lakes of the region (820 feet/250 meters above sea level), which drains the three large rivers of the region out through Lake Superior and on to the Atlantic Ocean.  The area is a square 40 miles/64 kilometers on a side and is self-governing under the Treaty of 1839.  3RR enjoys close relations with both Canada and the United States, but strictly observes its national motto:

Vos mens vestri res quod nos mos mens nostrum res.

which loosely translates as, "You mind your business and we'll mind ours."

The administrative center of 3RR is the city of Pineshore, which has a total population of about 1,200,000 inhabitants.  Pineshore is situated at the mouths of the Grand and Wind Rivers.  Suburban areas surrounding the city have a combined population of about another 500,000 people.  Small cities, towns and villages spread across the rest of the region bring the area's total population to about two million.

The area was first explored by French and English trappers and traders in the early 1800s.  The abundance of fur bearing animals in the area such as beaver and fox led to the establishment of a trading post on High Island by 1820.  There were aboriginals, mostly Chippewa and Assiniboine, that frequented the area that ultimately became 3RR, but no permanent aboriginal settlements are known to have existed.

By the 1830s, farmers had begun to move into the area attracted by its fertile prairies, ease of shipping, and, due to the configuration of the mountains to the north, west and south, relatively mild winters and long growing season for being so far north.  The week-long "War of Hickam's Knee," which arose over the rumor that the U.S. and Canadian governments were colluding in imposing a tax on local smörgåsbord get-togethers resulted in independence under the aforementioned Treaty of 1839 when each of those nations, on the mistaken notion that 3RR was on the other side of the national border, ceded all claims to the region without a shot being fired.  By the time this error was recognized, 3RR's residents had taken the ball and run with it, establishing a regional government that stands today as a model of efficiency and just administration unique in the world.

Railroads quickly connected the region to the growing cities of the U.S. midwest and Canadian plains.  The advent of the automobile increased these links, and truck and rail transport now surpass, but not by much, shipments of goods and commodities through 3RR's port city of Nelson.  Three Rivers Region International Airport has become a major hub for several airlines, and its airfreight capacity now rivals cities like Memphis.

The area has come to be a significant producer of crops such as corn, wheat, sorghum, milo and soybeans.  Regional development plans have been put into place to strictly limit the conversion of farmland to non-agricultural uses- this and a favorable taxation scheme insures that the rural character of the region outside of Pineshore and its suburbs remains strong and vibrant.  A strong high-tech industrial sector based on agricultural feedstocks for products such as plastics and alternative fuels has developed and presents new opportunities to grow 3RR's economy in the first decades of the 21st century.

Not to be overlooked is 3RR's industrial potential generally.  The discovery of the world's largest deposits of upsidasium shortly after the Second World War left the region, until the crash in demand for the mineral in the late 1960s, a major extractive resource producer.  Mining is still active in 3RR producing coal, iron ore and a range of other minerals, and substantial industrial capacity remains to process the production from these operations.  The region also has a strong manufacturing sector, producing everything from heavy equipment all the way to the most advanced integrated circuits and other electronics.

Three Rivers Region has a "continental" climate, with snowy winters and warm, sunny summers with moderate precipitation.  The following bar chart shows the year's average daily temperatures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F605%2F06122301fn7.png&hash=4eaab83cdc4f3ccee7ed2bf965229f80e5286d31)
(conversion: 10ºF = -12 ºC, 20ºF = -6 ºC, 30ºF = -1 ºC, 40ºF = 4ºC, 50ºF = 10ºC, 60ºF = -16ºC, 70ºF = 21ºC)

The growing season in 3RR is 120-130 days long.  The region is in USDA Growing Zone 4a.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F526%2F06122401lw3.jpg&hash=c3772ff40f4b23c1152c3b7b95d4d0c727b64ddd)

Title: Re: Three Rivers Region
Post by: bat on December 24, 2006, 01:16:30 PM
looking great!

Merry Christmas to you, too!
Title: Re: Three Rivers Region
Post by: TheTeaCat on December 24, 2006, 02:24:12 PM
Great intro

Nice attention to detail and great national Motto!
Title: Re: Three Rivers Region
Post by: dedgren on December 24, 2006, 06:21:06 PM
Since I'm in the mood for miscellaneous posts today, here's one of the maps I'm working on that will become a part of the last one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg82.imageshack.us%2Fimg82%2F9760%2F3rr162waternames800ve9.png&hash=4fe5633ec8a2cbae53b9f5e6f6e4bb04dbaa41e7)

That's a little hard on the eyes, so here's a full size (2048px by 2048px, about 370kb) version [linkie] (http://img413.imageshack.us/img413/8229/3rr162waternames2048fx2.png).

Enjoy.

Later.
Title: Re: Three Rivers Region
Post by: keithsed on December 24, 2006, 08:44:25 PM
Hi David D:

I'm glad to see you hear.  I've been back to STEX many times to look at your tutorials.  I hate to see you remove them.  Will you bring them here?  I sure hope so.

I still would like to know how you handle your dependencies using you method of plugin organization.  I've decided to adopt it and try it out.  Seems like a lot better method than what I was using.  Let me know you you tie the two together since the BAT file is in 100 and the prop/texture files are in 001. 

I wish you and you family a very Merry Christmas.

Take a break and have a happy holiday.

Keith
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 24, 2006, 10:37:29 PM
The background story and the new map are remarkable! Your mapmaking skills never cease to amaze me. Hopefully I'll get a chance to check back here during the day tomorrow for more, but if not, have a Merry Christmas!!!
Title: Re: Three Rivers Region
Post by: sebes on December 25, 2006, 02:45:58 AM
Very cool maps Dedgren, and a very nice background story. The country's motto is my favorite  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on December 25, 2006, 05:41:58 AM
Great map and names!
Title: Re: Three Rivers Region
Post by: dedgren on December 25, 2006, 02:35:22 PM
Haven't gotten as far as I wanted, so the collaboration announcement is off for the next little bit.  I want to have it right when I do it- you know how that is.

There's a few pics, though, in the 3RR Christmas stocking.  As you know, the forestation of 3RR- a massive job, is continuing on.  I probably have about 3/4 of the quads at least started, and many are far along.

For those of you familiar with the "Snow" cheat, you know that if you run it, you get seasonal snow at lower elevations.  What many don't know is that the cheat is automatically run when you play the game on December 25th.  So, here's a few shots of the Christmas day snowfall in Three Rivers Region.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F5884%2F06122505ak3.jpg&hash=ce3f87e51bbbd649c3acf8864ae27962887dadd1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F4859%2F06122504yk7.jpg&hash=93d75ea69def7eb04ccbe98a2b6a6525c1bc7bf4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F8135%2F06122503pm5.jpg&hash=759587e1d87f14839c9a3b8b09650eb932a8cb15)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F4655%2F06122502wb1.jpg&hash=567779891239d4e92a84cb022765adf936308378)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F1392%2F06122501kj6.jpg&hash=39c9886e50b78fefc6977b7b7906de6967c2c82f)

I can still see the "jaggies" that you get at the base of the snowpack in various places.  The trees, however, do a pretty good job of hiding them or blending them in.

Anyway, Merry Christmas from the Great White North.  Lots more to come at 3RR over the next few days.


David
Title: Re: Three Rivers Region
Post by: keithsed on December 25, 2006, 02:58:47 PM
Hi David:

You might want to have less trees at the very tops of the mountains.  Maybe even no trees at the very tops. 

Would it be more realistic considering heavy snow at the top of the mountains would bury a lot of the trees?  The trees look the same all the way up the snow to the top.  Looks like someone shook the pepper shaker over them. 

Just a suggestion from an old eye.   &Thk/(

Keith
Title: Re: Three Rivers Region
Post by: dedgren on December 25, 2006, 07:08:26 PM
Yo, back again.

Hi, Keith (keithsed)  You noted in your last comment

QuoteYou might want to have less trees at the very tops of the mountains.  Maybe even no trees at the very tops.

There will be a 3RR treeline at some elevation.  I need to get the whole region forested to figure out what looks best.  Note the the snow pics I showed today were at much lower elevations than any snow mod would put it.  That's the game "cheat" snow in the dead of winter- as far down as it gets.

You also said

QuoteWould it be more realistic considering heavy snow at the top of the mountains would bury a lot of the trees?  The trees look the same all the way up the snow to the top.  Looks like someone shook the pepper shaker over them.

A couple of points there.  I live in snow country, and am surrounded by mountains.  Our treeline is pretty low up here- a couple of 1,000 feet, because of how far north we are.  That said, it is sort of funny how, from a distance, no matter where on the mountains you look, the trees seem to grow above the snow up until you get to the treeline.  It's too dark outside now, so I'll have to take some RL pics over the next little bit and explore this.

Here's a game pic, though, that I think looks pretty good (for saltshaker snow, heh!)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F6431%2F06122506av4.jpg&hash=ce8a63f68d91bfc5db1e0cb1318ce6a3b246d088)

All that said, it's certainly not a function of the game engine to model snow depth.  I will experiment with using smaller trees (which would be the case in RL in any event) at higher elevations to see what that looks like.

Anyway, great comment.  Your "old eye" seems to be in pretty good shape.  I owe you some answers to a few other questions you've raised- I'll be taking the 'puter with me to Texas tomorrow night for a week of 3RR From the Road- count on me getting to them.

I'm still playing Johnny Appleseed [linkie] (http://en.wikipedia.org/wiki/Johnny_Appleseed)...

Here's the latest Region Census shot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F9504%2F0612251024ao2.jpg&hash=b32a4ffe099c6a93343fe582f6615dd4341237ee)

A full-size pic is here [linkie] (http://img405.imageshack.us/img405/3250/061225fullaj8.jpg).  It's about 3000 by 1500 pixels and weighs in at about 313kb.  Note that I've taken out the "snow mod" as I work on these recent quads. which are mainly in the northwest quadrant.  This creates a contrast between the mountains at the top left and top right of the region you might find interesting.

Here's a few close-ups.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F6955%2F06122501ln8.jpg&hash=5b817646aa35b4f738f9422edfaad364a922f63b)

What I'm placing now are the lodgepole pines at the lowest elevations of hills.  The pines I use along lakeshores and riverbanks (shore pine and subalpine fir) have yet to go in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F7817%2F06122502ir9.jpg&hash=47f381cf5b89c91be0f5bd7daeec79a37a900c22)

I love this valley...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F2789%2F06122503xj8.jpg&hash=4a2898ad934580aa9908f18d7cd8b8f315113d59)

These lakeside areas will be fun to develop, as well.

Christmas is winding down- I'm working on dinner by making quick trips to the kitchen between keystrokes.  Hope everyone had a great day!

Later.
Title: Re: Three Rivers Region
Post by: threestooges on December 25, 2006, 09:48:51 PM
Excellent progress so far. The trees are filling in nicely. One question I have though, hopefully this won't make you work too hard (with christmas being over and you already being on the road), but as I recall, any trading of regions results in a loss of trees. If we are going to take a few quads for development, would we be doing the actual development (and if so how should/would we replicate the trees) and if not, what would be the best way to present development plans to work well for you? Hope your Christmas was enjoyable and (relatively) relaxing.
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 26, 2006, 12:35:25 AM
That's pretty clever how the snow automatically comes up on Christmas Day! Anyway, the new pictures look great. Have a good time in Texas and I'll be back to see more of your progress.
Title: Re: Three Rivers Region
Post by: Alfred.Jones on December 26, 2006, 02:33:46 AM
This is amazing :o Im looking forward to more :o
Title: Re: Three Rivers Region
Post by: bat on December 26, 2006, 03:31:33 AM
Looks very great, dedgren!
Title: Re: Three Rivers Region
Post by: Rayden on December 26, 2006, 07:07:40 AM
Quote from: dedgren on December 21, 2006, 03:00:52 PM...Oh, and I can't resist...we're at 16 inches/~42 cm on the ground and still falling.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F1430%2Fsnowstorm03qn7.jpg&hash=76bb4d238911af4ffaf875857738f722b6179331)

Eat your heart out, Silvio (Rayden) my friend.  No, really- may everyone (everyone who wants one, anyway) have a white Christmas.

Later.

:angrymore: I really hate you David :angrymore: $%Grinno$%, specially because I'm almost sure I will not get that snow quality (thick) this time at Andorra (from 12th till 21st Jan 07). No off-piste for this time  :'( :bomb:
Merry Xmas and A Happy New Year my dear friend. :)
Title: Re: Three Rivers Region
Post by: Ajax on December 26, 2006, 10:52:12 AM
This is looking great, David.  One question, when you sculpted the smaller rivers/streams, did you use the valley tool in SC4TF or did you set a predetermined depth for the riverbed and then sculpt the banks independantly or have you done something else that I have not thought of?  I'm pretty happy with the way my rivers look, but would like to know what you did.

Hope you enjoy the weather down south after all that snow!

Have a great trip and a happy new year!
Title: Re: Three Rivers Region
Post by: sebes on December 26, 2006, 12:22:31 PM
These are great maps and great mountain areas David.
Title: Re: Three Rivers Region
Post by: petercintn on December 26, 2006, 02:26:43 PM
Nice work.  It will be nice to get in on these diaries from the start.  The reasons have been stated by others, I'm sure you know them.  As big as 3RR is I guess I'll be looking in for some time to come.

Thanks for the site guys!
Title: Re: Three Rivers Region
Post by: NikNik on December 27, 2006, 07:30:48 AM
Nice to see you here David!

3RR is looking great.
Nik-Nik
Title: Re: Three Rivers Region
Post by: mattb325 on December 27, 2006, 02:15:13 PM
Lovely and relaxing images here david, your terraforming skills are excellent! Thanks for sharing:thumbsup:
Title: Re: Three Rivers Region
Post by: jacqulina on December 27, 2006, 02:46:18 PM
awesome work you have done my friend
Title: Re: Three Rivers Region
Post by: Bishop Hawke on December 28, 2006, 05:21:01 PM
Wow  thought I lost my favorite CJ.

Here once more lurking in the background  to learn from the master.. &apls
Title: Re: Three Rivers Region
Post by: dedgren on December 28, 2006, 08:11:14 PM
No, my dear friend...I, like you, am but a humble grasshopper...

...but we are together in the presence of The True Master, here at SC4D.


Glad to see you around- new stuff up tomorrow as I post from the road in Odessa, Texas.

Later.
Title: Re: Three Rivers Region
Post by: dedgren on December 29, 2006, 08:03:39 PM
Well, here I am bumping my own thread...

...

...[crickets chirping]...

...

...okay, so shoot me.

Anyway, I got sidetracked today into more 3RR topo.

I wound up figuring a few things out (converting black to brown lines, believe it or not, was the hardest) as I did the entire eastern section of the Northern Range.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F9450%2Fquadsnrangeeastint1024va6.png&hash=d06da102004e0f027b745c68386d49e5fba93332)

That's reduced in 16m colors from this [linkie] four color original (http://img132.imageshack.us/img132/8581/quadsnrangeeastintfulllw9.png), which is about half again as big.

Am I driving folks nuts with this stuff?  I think it's incredible.  I plan to do 3RRGS topos someday in detail that rival the USGS real thing [linkie] (http://en.wikipedia.org/wiki/Topographic_map).

More tomorrow, as I try to get collaboration back on track.

Later.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on December 29, 2006, 08:23:02 PM
That'd be difficult to do, obviously, David. :P Nice eye-candy pics you've posted, too.

At least I've found 3RR here at SC4D. :P

It's wet here, in the middle of summer, and well, I'm liking it.
Title: Re: Three Rivers Region
Post by: meinhosen on December 29, 2006, 09:25:32 PM
I had a look at the full size region shot you posted, and I'm amazed that you have the time to work with something so big.  The topographic maps are cool... I'd like to see more of those (if you have more to post).

The region is looking really good, and now that you've started to plant trees, it's looking even better!  :thumbsup:

Title: Re: Three Rivers Region
Post by: thundercrack83 on December 29, 2006, 10:08:40 PM
You're not driving me nuts with this stuff, I think it's fantastic, too! For me, it's your attention to detail that makes not only your maps, but all your work so great for me. Hope all is well in Texas and I'll looking for to more!
Title: Re: Three Rivers Region
Post by: bat on December 30, 2006, 03:06:52 AM
Very great topographic map! Well done work!
Title: Re: Three Rivers Region
Post by: exodus101 on December 30, 2006, 07:52:58 AM
Hey Dedgren,

Things are still looking good!!  The forrestation of 3RR is seemingly coming along well and your topographical projects are definitely fascinating.  You are taking things way beyond what I ever could have dreamed was possible.  Keep it up!!
Title: Re: Three Rivers Region
Post by: Gaston on December 30, 2006, 09:25:56 AM
Very kool stuff, David.     I love topo maps.   I guess it is because I can visualize what a place looks like when I look at one.    Thanks for sharing it.

Have a Happy New Year

---Gaston
Title: Re: Three Rivers Region
Post by: threestooges on December 30, 2006, 03:36:27 PM
The topo maps are interesting, and very detailed. Knowing you, it doesn't seem like it'll take too long for you to surpass the USGS (don't tell them I said that) and maybe even offer a new adaptation of it. Who knows, maybe you could combine it with region census and automate the entire process (but then I have no idea regarding programing like that... probably tough if nothing else). At any rate, hope Christmas went well, and Happy New Year.
Title: Re: Three Rivers Region
Post by: meldolion on December 31, 2006, 05:55:56 AM
Very nice topo maps David!!! Have a happy new year
Title: Re: Three Rivers Region
Post by: dedgren on December 31, 2006, 06:12:45 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg371.imageshack.us%2Fimg371%2F6461%2F06123101yn2.jpg&hash=4cae3075fe110e486c337719c4d87d80888a5b32)

Thanks, SC4D for the great support these past few weeks.  Big things to come in just a bit.

Check out, if you would, my plea for some lot tweaking help over at this thread [linkie] (http://sc4devotion.com/forums/index.php?topic=141.msg4459#msg4459).  See you around next year!


David
Title: Re: Three Rivers Region
Post by: Gaston on December 31, 2006, 06:47:23 PM
Happy New Year !!!!
David,
   I have no clue as to how to fix that problem.     Heck I can't even get my roads to look like dirt.   lol     I hope someone posts the answer here so I can see it.      BTW,    Ooooooh, sweet tree lots.  Those are really kool.

---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 01, 2007, 01:43:50 AM
Happy New Year, sir!
Title: Re: Three Rivers Region
Post by: CrazyChickenSC12 on January 01, 2007, 01:46:16 AM
Hey Dedgren, Your region is coming along very well!! Love the way it looks with the trees and all very beautiful!!! Can't wait to see more awesome work!!

Happy New Year!!
Title: Re: Three Rivers Region
Post by: jacqulina on January 01, 2007, 01:48:49 AM
your work is awesome
happy new year my friend i hope its a lucky one for you
Title: Re: Three Rivers Region
Post by: bat on January 01, 2007, 03:46:17 AM
Happy new year 2007 to you, too!
Title: Re: Three Rivers Region
Post by: Rayden on January 01, 2007, 07:30:25 AM
Happy New Year David, I can see you got rid of the snow and went to some warmer region. Today, I have at where I live, the warmest temperature seen for years on the 1st of January, 21º C, and we are talking about the northern hemisphere. ;)
Title: Re: Three Rivers Region
Post by: dedgren on January 01, 2007, 10:22:24 AM
Out with the old...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F346%2F07010101xg1.jpg&hash=a7318fd7e437558b2872ad0a4dfd72ed9e609b2e)

In with the new!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F6040%2F07010102ar3.jpg&hash=e1e67638c3db028ea8abf6b6367b72953824a0cb)

Not to be ungrateful...

...because I'm very, very grateful- thank you, oh ye Gods of NAM!

...but this has been a long time coming.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F4369%2F07010103kk0.jpg&hash=5a298f977ab95c1da2952da2274d059427dc6f82)

n.b.:  Still hoping someone might post the answer over at my plea for some lot tweaking help over at this thread [linkie] (http://sc4devotion.com/forums/index.php?topic=141.msg4459#msg4459).

Later.
Title: Re: Three Rivers Region
Post by: meinhosen on January 01, 2007, 02:58:56 PM
Now wait just a darn sec.... I have the new NAM (January 07), where the heck is that rail curve? 

Oh man, when I find that....  &idea  ;D

Edit  Nevermind, found it.  ;D


Oh, BTW, I posted a reply to your lot and street troubles.   I hope it helps a little.
Title: Re: Three Rivers Region
Post by: Gaston on January 01, 2007, 06:52:06 PM
 #?¿?¿?$   New NAM????????    What new NAM?   WHere new NAM???       I can't find a new NAM any where.   David you gotta hook me up my friend.
Title: Re: Three Rivers Region
Post by: Rayden on January 01, 2007, 07:11:33 PM
There is new NAM about to be released officially. But some people already have it. I already have one version, the German one, but I haven't tried it yet. Still waiting for the official release and some instructions in English.
Title: Re: Three Rivers Region
Post by: pvarcoe on January 01, 2007, 08:03:40 PM
The detail in the track seems a little rough on the new curve, but the curve is still a big improvement.
Thanks for the preview!
Title: Re: Three Rivers Region
Post by: dedgren on January 01, 2007, 11:48:21 PM
Okay, so let's have a little change of seasons...

...just a tease, anyway.

Spring
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg463.imageshack.us%2Fimg463%2F2782%2F07010201zx6.jpg&hash=5cc8a18630453bb84a4e4386718260758b782a1a)

Summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F6150%2F07010202si8.jpg&hash=9099927aa9a27d926733e820137e3308bbab9109)

Fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F664%2F07010203sm9.jpg&hash=f6482e3c6fdfbef50e6d12171cfc865baca79c93)

Winter
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F5349%2F07010204nj9.jpg&hash=9451e3f34c367c02a65c1e3ce113ac7dc7e4006f)

And, again.  Jeez, I love stands of aspen.

Spring
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F4987%2F07010205wy1.jpg&hash=fed23c75fff3635b9599b3ba09cac8a5b68e042c)

Summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg461.imageshack.us%2Fimg461%2F1112%2F07010206zy1.jpg&hash=64fe55a7b99772260f5c779a53f873a2ceec217d)

Fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F4026%2F07010207yp8.jpg&hash=9675d256616bb2e5a728b0c91494d22f57b8e3ae)

Winter
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F4779%2F07010208oj1.jpg&hash=9ea4b6afddc31b143a7d1f6c656ae4b2d8880a5f)

256 quads of this?  Hey, one of my homebrew lots is 24x24.

I'm still perfecting tree mix and density- just wanted to let you in on what's ahead.

Flying back to Alaska from Texas tomorrow.  Probably won't post again until Thursday...

...my arms will be too tired!

Heh.  Later.
Title: Re: Three Rivers Region
Post by: sebes on January 02, 2007, 01:17:35 AM
That is realy cool.  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on January 02, 2007, 02:15:31 AM
Nice season-changes! (Why is there no snow in the winter-season?)
Title: Re: Three Rivers Region
Post by: asturianu on January 02, 2007, 02:34:05 AM
Hey, I'm finally here and all I can say is WOW!!  I really like those trees and your region is looking really good, David.
I'll be following this cj, you know that I liked the old 3RR, and here at SC4 Devotion, I'll visit it more.

Great work

Cristian
Title: Re: Three Rivers Region
Post by: beskhu3epnm on January 02, 2007, 05:54:38 AM
I go away for a week or so, and there is already 5 pages on this one!! The main reason I never kept up to the ST one was because it was so long....

I am now caught up. Don't leave me behind!
Title: Re: Three Rivers Region
Post by: your_adress_here on January 02, 2007, 06:33:02 AM
Very nice, I love the seasonal trees. But theres seems like theres just too much yellow during the fall. Maybe if you added some more red or orange?
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 02, 2007, 06:07:26 PM
The seasonal changes look great, and I ope you've solved you sidewalk conundrum. However, I do agree with the point made by your_address_here about all the yellow in the autumn. Is there a way to add different colors or is that the standard autumn setting?
Title: Re: Three Rivers Region
Post by: Gaston on January 02, 2007, 07:02:16 PM
David,
   Hope your trip went well.   That is one long flight I'll bet.
   3RR is looking great.    You have inspired me to try some new trees I have never used before.   And word on the "strasse" is that the English version of the new NAM will be available soon.   Right now it is just the German version that I can find.
:party:
Some folks just posted:
QuoteVery nice, I love the seasonal trees. But theres seems like theres just too much yellow during the fall. Maybe if you added some more red or orange?   AND  The seasonal changes look great, and I ope you've solved you sidewalk conundrum. However, I do agree with the point made by your_address_here about all the yellow in the autumn. Is there a way to add different colors or is that the standard autumn setting?

Thundercrack and Your_Address_Here,

    I think that is the look David is looking for.   He rarely does anything without a very specific purpose,   LOL    And he is using Aspens, which are notoriuosly golden yellow in the fall.   Just a guess on my part.    This is just my humble opinion, afterall.

---Gaston 
Title: Re: Three Rivers Region
Post by: dedgren on January 03, 2007, 02:00:17 AM
Hi, everyone-

Back in Alaska- it's 1:00 a.m. local time (GMT-9) and snowing to beat the band.  I have responses on my laptops to some of the recent questions and will post those and answer new ones as well during the day tomorrow.

Off to bed.


David
Title: Re: Three Rivers Region
Post by: Rayden on January 03, 2007, 04:57:21 AM
Welcome back home David ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F4669%2Fcapture03012007124733vt0.jpg&hash=b81b20a9f39de48337b85db33e0dc29c31233856)
Title: Re: Three Rivers Region
Post by: NikNik on January 03, 2007, 05:44:38 AM
Haha Davd. i am also back online again.

Good morning, it's now 4.43 in Alaska, so you're not up yet (geez 10 hours difference with the Netherlands)

Great continuation of 3RR. I love the change of seasons pics.

New NAM stuff looks promessing and I am dying to get my hands on that new stuff. The RR track is great and much more realistic. Reminds me of playing with my Marklin (http://www.marklin.com/) train set.

Great stuff.

Nik-Nik
Title: Re: Three Rivers Region
Post by: your_adress_here on January 03, 2007, 06:08:08 AM
Quote from: Gaston on January 02, 2007, 07:02:16 PM
And he is using Aspens, which are notoriuosly golden yellow in the fall.   Just a guess on my part.    This is just my humble opinion, afterall.

---Gaston 

Ah, I see. I guess I'm just used to seeing more red, what with all our maples here in Canada. Especially in southern Ontario, which is an explosion of red, yellow and orange.
Title: Re: Three Rivers Region
Post by: Alek King of SC4 on January 03, 2007, 06:33:00 AM
personally i am now 100% sold on the new God Mode Tree Controllers from Cycledogg (italia, desert, olympic) are all very beautiful and detailed, also the plant a variety but on the appropriate slopes so that you can go crazy planting trees from tile to tile but the mix will look normall in region view, this really helps to eliminate the "tree grid" that can appear when randomly planting trees from tile to tile.

it will be interesting to see what you do with such a large region.
Title: Re: Three Rivers Region
Post by: Gaston on January 03, 2007, 08:48:14 AM
Welcome back David,
     Wow it is almost 6:30 am there in Alaska if my calculations are right.   And you aren't up and posting messages yet.   LOL    Hope you had a great visit down in Texas.    The weather had to be a heck of a lot different down there than in Alaska.

     your_adress_here posted today:
QuoteAh, I see. I guess I'm just used to seeing more red, what with all our maples here in Canada. Especially in southern Ontario, which is an explosion of red, yellow and orange.
Yep, I know what you mean.   As a young kid we spent alot of time in northern New England and the falls there where really spectacular as well.   Lots of yellows, reds and oranges.   We even spent a bit of time there in Canada just north of Maine.  (I have some distant relatives there.  My paternal grand-father was French Canadian, eh.)   But that was a long time ago.


---Gaston
Title: Re: Three Rivers Region
Post by: derek_pearce on January 03, 2007, 01:32:58 PM
wow awsome cj david i love the region shots i wish you good luck in the 3RR.
Title: Re: Three Rivers Region
Post by: dedgren on January 03, 2007, 03:58:23 PM
Before I do the short post I planned, let me give you a sense of what we've returned to from the windswept plains of west Texas.

We drove the Explorer home from the airport last night.  The berm at the end of the driveway left by the plow should have warned me.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F8325%2F07010301sb6.jpg&hash=4f1db0fdb589a11232e4fc72bf3cad764d83073a)

'Cruiser's buried for the duration, I guess.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F6044%2F07010302io2.jpg&hash=79f76fc36cd7531d46fe6ddbb80a277803207ce1)

I'll have to deal with the car, though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F3346%2F07010303ff0.jpg&hash=0c3ac45809fd82060324909ac584de2a43340087)

Murphy survived the storm.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F9356%2F07010304eh3.jpg&hash=99ccd8d2a41241576bd54ae17898b57ba10f0d83)

Yard won't need to be mowed for a while...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F1866%2F07010305mn9.jpg&hash=72ba94399403540f0ea0d6128c10f11f4021e4dc)

As noted, they have plowed our road.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F4624%2F07010306sz0.jpg&hash=d5f3928a921ff81eaabe6d267e82ae8701a49c32)

Other than that, though, things are just still and calm.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F1337%2F07010307ud9.jpg&hash=a88f28afc7120ff26a54068a7621ee52092df1af)

More snow's on the way, I'd say.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F9678%2F07010308hf5.jpg&hash=6171ad36b48a6f25c4e5aacf852c60f7f45c489e)

A few from the porch...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F2323%2F070103092to6.jpg&hash=fafeb9b9426cc8d2b934704fe7b19b5311c9c7cb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F7885%2F07010309kl7.jpg&hash=22cfe707d4710d1c0f3dc96b2aad83896952e50b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F3444%2F070103093bn7.jpg&hash=9bb25920eebd261d9e0e16d2b0a628a61828583e)

Waiting for me is my trusty friend...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F4408%2F07010310cm1.jpg&hash=d0e3aef3f49b2d0cfafb31b5fda2ee4d07412787)

...which I'll use to dig out the snow-blower later.
_______________________

Okay, okay...here's some 3RR content.

I spent a while this morning tweaking my "aspen" lots.  I was not satisfied with uniformity of the orange trees in the larger lots and wanted to break up some of the squarish lot outlines Alek (Aleking) noted.

Anyway, here's where the "dedgren" files under the "999" (load last) subfolder of "plugins" currently stands.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F1188%2F07010301uu4.jpg&hash=65da22593fdc134d22a5836475c63064d575bea1)

A shot of some of those files as they come up in the Lot Editor.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F418%2F07010302mb3.jpg&hash=3ea0dfb884c9deb23e6454c730507eb74d34f1a6)

Here's what one of the 8x8 aspen lots look like in LE.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F3523%2F07010303ey5.jpg&hash=1ac74b53a9a4278e1516d156b8691817018f58be)

Here's 24x24 (I had no idea...) mixed forest.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F2226%2F07010304bc4.jpg&hash=55ae7869db2d7452ed04856b2ec4616cee15373f)

A final LE shot- here's an 8x1 row of roadside cottonwoods.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F366%2F07010305xu7.jpg&hash=1119951c093b3459cb7cc9584064230150c9470f)

It only takes a few minutes to set these up once you've created some.  I'm by no means finished- I plan to put in some "ground clutter" (stumps, maybe some spring and summer shrubs, a few (very few, as they get overused easily) rocks and boulders in finalizing these lots up.  If there's any interest, I'd be happy to do a tutorial.

Here's a summer shot with the re-jiggered aspens.  If you compare them with the previous post of pics of this area, you'll see what I mean about breaking up the regularity.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F3534%2F07010306qp0.jpg&hash=20cc70570fc4b2ec76314bc5d620eb956705980e)

Fall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F7872%2F07010307ov5.jpg&hash=cf5b05e2519eb646133d06c919d7ed49c4c7641c)

As noted, I will respond to the comments about fall colors- I'm working on an expanded post about 3RR trees generally- it'll be along in a bit.

Winter.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F9809%2F07010308oa7.jpg&hash=2cf65c622b28929f3424a0b7a13efbdf030840f2)

Yeah...I've got a thing for bare trees.

I've got Kiln House, too [linkie] (http://en.wikipedia.org/wiki/Kiln_House).

Another summer shot.  I'm using Peg's MTP street mod [linkie] (http://www.simtropolis.com/stex/index.cfm?id=14620) until I figure out something better.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F3094%2F07010309pt6.jpg&hash=0d02001c6ff7966a297f6873c1eb96a5df17cb5f)

Same place, fall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F8504%2F07010310mv7.jpg&hash=a2b3c5539b0d84934559d56e9b9ede84c90a175b)

This is still experimental stuff- far from final.  Hang in there...it'll be worth it.

Later.



Title: Re: Three Rivers Region
Post by: meinhosen on January 03, 2007, 04:13:02 PM
Looks like Peg's mod is working well for you.  You must have edited the tree lots so they wouldn't produce sidewalks... you'll have to let me know what lot properties you changed to get that.

3RR is looking good!  Those massive lots have a great look to them.  :)

(That's some serious snow, BTW)
Title: Re: Three Rivers Region
Post by: Owen Luby on January 03, 2007, 06:16:16 PM
Oh now, I only just found SC4D 3RR Just then... Oh well, I've read through it all.

Looks great! I like it all very much!

Nice work with all the lot-editor stuff too, I could never be bothered...
Title: Re: Three Rivers Region
Post by: Fred_Ginger on January 03, 2007, 08:40:06 PM
Hello David (Dedgren), I finally followed your 3RR over from ST and have caught up!  I must tell you, I love your photos of the snow!  Very beautiful (to look at - wouldn't want to live in it!), but does your poor dog stay outside when you're gone?  Can't wait to see what you do with 3RR!

Vicki
Title: Re: Three Rivers Region
Post by: dedgren on January 04, 2007, 01:40:26 AM
Couldn't sleep...

...#&@^! jet lag...

...and I'm not focused enough to post the promised responses, so, to buy some time, here's a bit of

3RR EYE CANDY

These are from Quad 32, which has much higher elevations than Quad 64, where we have been the last few posts.  The bridge is for show- grats, jeroni, on getting your great new bridges into the new NAM.  They may be the best things there.  More on that...

...where have we heard that before?

...later.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F1647%2F07010321ht4.jpg&hash=9f21a683d44977cdf971621f972424726e01077c)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg480.imageshack.us%2Fimg480%2F3932%2F07010322kr2.jpg&hash=eb1e499394aebab6b55928bcf4cc917fe50f6b2c)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F475%2F07010323cp9.jpg&hash=8df428ae98146241d520919c96e88ae134f2df61)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F3379%2F07010324vl5.jpg&hash=cef0d63f926067690f04bdb8b93dd5c6f2e57d12)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F976%2F07010325ke9.jpg&hash=e7f82c66d76b8bc2aef351e4cc2a18e9953692b7)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg453.imageshack.us%2Fimg453%2F8093%2F07010326fx1.jpg&hash=9f3943839146d735775a0f032b7d7dca287a62f7)
_________________________

I'll reassure you, vicki (Fred_Ginger), that Murph probably sleeps better than we do out in the "Dog Palace."  The whole thing is roofed, the pen portion is 8'/2.3m square and has two 250w IR (heat table) lights, a large heated mat and a thick layer of cedar shavings on the floor.  We bring him in most winter nights, but sometimes it's under protest- he really likes it out there...

...and, hey, where else can random barking at 1:45 a.m. have such an effect?
_________________________

Finally, a first 3RR milestone here at its new SC4D home.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4148%2F07010301vs5.png&hash=048b80bd5bc40d24fad74cfdfb9b435850ff565c)

Now, we all know my great aunt in Hoboken visits 20 or so times each day because she loves me, but that leaves lots of room for you folks here at SC4D.  Thanks so much to each of you for continuing to check 3RR out, and thanks again jeroni for making this such a high-quality, low-hassle operation.

I'll be pulling things together over the next few days, and we'll really get going.

Later.



Title: Re: Three Rivers Region
Post by: meldolion on January 04, 2007, 01:51:05 AM
very nice snow picture David!! I'm asking myself how a city can survive with that much snow.. here in Milano (Italy) as soon as snows (5-10cm.) it's chaos!!!!
But... From the pictures it doesn't seem you live in city, there mest bè a lot of peace and silence where you live :)

Edit: WOW 100th post noted just now, thanks for the plaza David!!! :)

WELCOME to page 6!!! ;D
Title: Re: Three Rivers Region
Post by: bat on January 04, 2007, 02:15:50 AM
Great pictures and nice trees in fall!
Title: Re: Three Rivers Region
Post by: emilin on January 04, 2007, 02:26:49 AM
Looks like 3RR 2.0 is coming along nicely. Keep up the good work David!
Title: Re: Three Rivers Region
Post by: jacqulina on January 04, 2007, 02:45:16 AM
hi my friend how are you,amazing things you are doing,excellent work and pics
Title: Re: Three Rivers Region
Post by: dedgren on January 04, 2007, 03:45:51 AM
I just thought, before I went to bed, it might be nice to recognize the 100th comment [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg4803#msg4803) here since 3RR arrived at SC4D.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F3066%2F07010401vl6.png&hash=1962608de546d92ef6e6762bd1c33193e0705efc)

Grazie tanto per tutti, mio amico!

Thanks to all for your great comments!


David
Title: Re: Three Rivers Region
Post by: Ajax on January 04, 2007, 04:12:49 AM
Good morning and Happy New Year, David!  It's been a few days since I've had an opportunity to stop by 3RR and am thrilled with your progress!  Here in Colorado we have many, many aspen groves, and what you are doing with the aspens in 3RR looks fantastic!  I know several have commented that there is too much yellow in some of your pics of the seasonal trees, but I think they look great.  Although various shades of reds and oranges are common in many landscapes, when you are talking aspens, golden yellow is the order of the day.  However, I do have a suggestion.  In my experience, aspens appear more in groves and do not always blanket an area (admittedly my experience is rather limited as I am not all that well traveled as it seems you are!).  Have you considered breaking up the aspens with conifers?  I think this would provide a more natural look.  Regardless, I like what you have done.

New Jeroni bridges in the new NAM?!?  Can't wait until this is available!

Glad you made it safely home!  Yes, it is a lot of snow, but beautiful at the same time!  If you ask me, Murphy looks kinda PO'd about something, but since I don't know him, maybe that is the way he always looks, lol!  That dog house sounds pretty nice, so I can't imagine he would have anything to complain about.  Probably just lonely.

Congrats  &apls on 1,000 views and 100 comments!
Title: Re: Three Rivers Region
Post by: your_adress_here on January 04, 2007, 07:10:26 AM
I envy you and all your snow!!!

Oh, and 3RR looks nice.  :D
Title: Re: Three Rivers Region
Post by: asturianu on January 04, 2007, 07:58:56 AM
Great work with eye candy, David, and the snow from the cheat modd. But I don't know where or how I can download the cheat mod. &mmm                 
And it looks very cold in Alaska. Here the slowest temperature was the past week, at -5ºC, but it didn't snow because there aren't clouds since a month in this part of Spain, David.
And I'm impressed that Murphy survived the snow fall.

This is 3RR, as always, a good place to discover things...

Cristian
Title: Re: Three Rivers Region
Post by: tkirch on January 04, 2007, 10:52:25 AM
David, Great updates as always.  I live in Wisconsin and can't stand when we get a little snow.

I have a question for you on your Map.  In the SE Corner near the peninsula you have a river running North then heading East.  When you go to work in the Quads with that river do you lower the river.  Because all I am getting is a low beach and not much water. 
Title: Re: Three Rivers Region
Post by: LP_Green on January 04, 2007, 10:55:18 AM
Wow! I love all the colours in the seasonal pics! It makes it so realistic, great job!
Title: Re: Three Rivers Region
Post by: Rayden on January 04, 2007, 11:57:11 AM
David, that is not fair, the snow cheat is supposed to be used in game not in RL  $%Grinno$% :P :D
Title: Re: Three Rivers Region
Post by: dedgren on January 04, 2007, 01:13:48 PM
A Field Guide to the Trees of Three Rivers Region

Coniferous Trees


Balsam fir (Abies balsamea var ponderosaii)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F1355%2Fbalsamfir01bz9.png&hash=1d030e22ffa9f9407cd97f736b5bbaa6153caf41)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F8789%2Fbalsamfir02xl4.png&hash=256617f5998ca4cacfd12444224f3a17e142adb8)

Balsam fir is a medium size fir; height 40' to 60' with continuous straight tapering trunk from root to top; diameter 9" to 20" or more; spreading branches form a handsome, symmetrical, slender pyramid.  Older taller trees lose lower limbs and have branches only from the top half of the tree up.  Its bark is smooth, grayish, and prominently marked by blisters filled with resin or balsam pitch.  Its needles are flat; length 1/2" to 1" with rounded point; medium green and lustrous above and silvery-white beneath; arranged on twigs growing in two ranks; The twigs and needles are resinous and fragrant.  Balsam fir bears cones upright on branches, purple, oblong; length 2" to 4"; become ripe in the autumn of the first year; cone scale wider than long; seeds have very wide wings, and when ripe, fall together with scales of cone, leaving hard central axis standing upright on twig like a spike.

This tree is found in the lower upland pine forests of Three Rivers Region; usually associated with stands of aspen; thrives in cool, damp, places; very shade-tolerant.


Black spruce (Picea mariana)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F4436%2Fblacspruce01wa5.png&hash=c76e9875574f8955d254f8554e594cd5a74f0bbf)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg452.imageshack.us%2Fimg452%2F9174%2Fblacspruce02ca1.png&hash=97c99dfeb6ec981c40c2f975d371b0777849e3ea)

Black spruce is a tree commonly found on or near lakeshores and river and stream banks.  It has a straight trunk up to 12" in diameter with some-what drooping branches; mature tree usually reaches a height of 20' to 30', although under favorable conditions, it can attain a height of 70' to 80'; often associated with balsam fir. In cold swamps the growth is practically stagnant and trees 2" in diameter have been found to be 127 years old.  The bark is grayish- to reddish-brown and scaly.  The needles are bluish-green, short, pointed, four-sided; length 1/2"; found scattered thinly over branches.  It bears cones that are oval shaped, length 1/2" to 1 1/2"; young cones purple, mature cones dark brown, remaining on trees indefinitely; open in the fall to liberate seeds; seeds small, dark brown, and winged, mature in one season.

Black spruce is found near water throughout the region except for the area immediately adjacent to Hotham Inlet, where jack pine, locally called shore pine, replaces it.  The tree is shade-tolerant; common marsh or bog species.


Jack (Shore) pine (Pinus banksiana var Hothamii)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg108.imageshack.us%2Fimg108%2F3987%2Fshorepine01jk1.png&hash=ab8dc9d0fda9e1cca977ab14f415c138e42ceac8)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F5104%2Fshorepine02px7.png&hash=3b901fa148a7b5d1a034bd4143889f6867b7b858)

Jack, locally called shore, pine has a straight trunk; height 25' to 60'; diameter 8" to 20"; top or crown of spreading branches and scant or open foliage. Small dead branches often remain on trees for many years.  Its bark is dull red-brown; irregularly divided into small scales.  Its needles are 3/4" to 1 1/2" long, stubby, flat, grayish-green; two in a bundle and slightly twisted; remain on branchlets for about three years.  Cones are about 1 1/2" long, often strongly curved, brown when ripe, turning gray later, sometimes remaining on branches unopened and containing good seeds for many years; small winged, triangular seeds can be carried far in strong winds. Many trees have ripe cones when seven years old.

Jack pine is found in abundance in along the shores of Hotham Inlet, on Pratt and High Islands, Iron Hook Cape and along the banks of the lower Wind and Grand Rivers.  It occurs generally in pure stands on the poor sandy soil of lake and river shores, and will sometimes spring up and occupy inshore lands following fire until replaced by other local trees.  The tree is hardy and thrives on soil too poor for other cone-bearing trees; very shade-intolerant.


Red pine (Pinus resinosa var fictitiaii)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg70.imageshack.us%2Fimg70%2F7867%2Fredpine01yp5.png&hash=2ea4926e4c00724c978602488c8afccbcc4c8cd1)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg452.imageshack.us%2Fimg452%2F1275%2Fredpine02ki5.png&hash=2525050d825da0c0a94a5dd0c25370a9832299eb)

Red pine is a large to giant upland pine with a height 80' to 100', sometimes 140', diameter 50" to 80"; straight trunk; branches on mature trees start far up the tree and form an open, pointed, picturesque head that towers above the other trees in the area.  It is locally mistermed eastern redwood.  The bark becomes divided into large reddish-brown plates as it matures, which gives tree its characteristic appearance and its name, red pine.  Needles occur in clusters of two; dark green; 4" to 6"; breaks cleanly when bent.  Cones are about 2" long, light brown fading to gray; thin, slightly concave.  Cone scales are without spines or prickles and are free from resin; cones ripen about the middle of September of their second season, but stay on branchlets until following spring or summer; seeds small, length about 1/8", dark or mottled brown, winged, and widely scattered by the wind.

Red pine is found along the bluffs and on mountainsides and hillsides of the Northern and Southern Ranges.  It is commonly found growing with or near the northern white pine common to the area.  It has excellent disease and insect resistance and the wood is commercially very valuable.  The tree thrives on sandy loam or dry, rocky ridges, and is shade-intolerant.

White spruce (Picea glauca var montainaii)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F82%2Fwhitespruce01bl3.png&hash=3bf7343e12e919cb46211a3fc4e96deac251465d)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F6581%2Fwhitespruce02qp0.png&hash=5291eda69aca7ec9b62ef0803026f58d8a1734fa)

White spruce is a squat, stout conifer usually 30' to 50', occasionally 60', with a diameter of 20" that grows in the highest mountain and hill areas of Three Rivers Region.  The tree has a straight trunk; stubby, stout branches form broad conical head.  The bark of this tree is dark gray or gray-brown and scaly.  The term "white spruce" comes from the tree commonly being seen covered with snow in winter.  The needles are four-sided, crowded along branchlets; length 1/3" to 3/4"; pale bluish when young, dark bluish-green to bluish-black when mature; sharply pointed; has a slightly disagreeable odor when crushed.  The tree bears a slender cone, length about 2"; cone scales round and soft at ends; cone thin and flexible when mature; narrow-winged seeds mature in one season; cones drop during winter after opening and shedding seeds.

The tree grows extensively in the higher mountain and hill areas of Three Rivers Region up to tree-line.  It thrives on dry and rocky soils associated with these areas; intermediate in shade tolerance.


Northern white pine (Pinus strobus var northeii)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg452.imageshack.us%2Fimg452%2F7527%2Fnorthernwhitepine01hu1.png&hash=75a7653f67b73046a0527c99c442107db0a856fc)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F4305%2Fnorthernwhitepine02fs6.png&hash=426273226aa281fdc23a14637d926c6d0fed0d8d)

Northern white pine is a large tree 50' to 80'; up to 40" in diameter; straight trunk and regular pyramidal shape with soft gray-green foliage; often like red pine clear of branches for many feet when growing in the forest; on young trees, branches extend horizontally in whorls (circle arrangements), marking successive years of upward growth.  The bark is thin, smooth, and greenish-gray on young trees, but thick, deeply furrowed, and grayish-brown on older trees.  Needles are 2 1/2" to 5" long; bluish-green on upper surface, whitish beneath; occurs in bundles of five; soft, flexible.  Cones are 4" to 8" long, cylindrical with thin and usually very gummy scales, each containing two small winged seeds; cones mature at end of second season.

Northern white pine is important in upland areas throughout the region and is commonly found with growing with red pine; thrives on fertile, well-drained soil; intermediate in shade tolerance. The wood from the tree is commercially valuable, but it is increasingly difficult to find the formerly abundant large trees that were the basis for the Three Rivers Region paper products industry in the mid 1900s.  White pine blister rust, white pine weevil, and deer browsing are problems that take a heavy toll on the tree's survival.


Based on copyrighted work done by Minnesota Department of Natural Resources. 2007. The Minnesota Department of Natural Resources Web Site (online). Accessed 2007-1-4 at http://www.dnr.state.mn.us/sitetools/copyright.html
________________________

n.b.tkirch- I'm on your question and I'll get back to you later in the day.
Title: Re: Three Rivers Region
Post by: mattb325 on January 04, 2007, 03:46:32 PM
Sweet work there dedgren  &apls....one of those rare moments when sleeplessness pays off :thumbsup:
Title: Re: Three Rivers Region
Post by: your_adress_here on January 04, 2007, 05:52:50 PM
Whoa, it's amazing to see just how much detail you put into making your forests. That was an interesting read, and an educational one at that!  :D
Title: Re: Three Rivers Region
Post by: Gaston on January 04, 2007, 07:12:55 PM
 ???
Wow David,
     I've got a degree in Wildlife Management and I didn't learn that much in all the botany and related subject I had to take.   LOL    Are you sure about the latin names?
QuoteRed pine (Pinus resinosa var fictitiaii)
LINKIE (http://www.cnr.vt.edu/dendro/dendrology/syllabus/presinosa.htm)   Okay I should have known better than to question the master.   LOL   I'm still not so sure about the variety of red pine.    But I'll give you that one.   ::)


---Gaston
Title: Re: Three Rivers Region
Post by: LP_Green on January 04, 2007, 07:22:16 PM
Like your_adress_here said, very educational. I like it ;) Impressive work  :thumbsup:

LP
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 04, 2007, 09:28:00 PM
Every time you update, I learn something, usually about SC4, but this time, it's about the trees! Like many have pointed out, it's very educational, but I also applaud your creativity for even thinking of an update like that. From where did you find all this information, or are you a dendrologist by night?
Title: Re: Three Rivers Region
Post by: dedgren on January 05, 2007, 11:10:26 AM
tkirch indicated here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg4860#msg4860) that he had a problem with a too shallow river on one of the 3RR maps he imported from off the STEX.

QuoteIn the SE Corner near the peninsula you have a river running North then heading East.  When you go to work in the Quads with that river do you lower the river.  Because all I am getting is a low beach and not much water.

I looked at the quad in question- that's the Des Plaines River, btw.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F842%2F0701054km1.png&hash=78b3a5a6966dc33e0ff57bddc24366d254824728)

Mine seems just fine.  I note that I never change the default "game" water level, as doing so has always had weird consequences.  The Des Plaines is very shallow, though.  Probably, I created the river after a long day's terraforming and was simply too tired to dig any deeper...

Actually, I think the trouble you are having is just an artifact of the process of turning the region into an .SC4TF map, uploading it to the STEX, then you DLing it and processing it at your end.  Some water musta leaked out along the way.  Or, more likely, the process doesn't allow perfect reading of the elevation of subaqueous bottoms (I've always loved that term) when you create the region in SC4TF or the Mapper at your end.

Whatever...

Anyway, how do we fix it?

Since you are in Canada, you'll have to start by applying to the agency that is the counterpart of the USEPA for a dredging permit

...let's try that again, shall we?

Open the region in question and get into the "God Mode" cheat [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread&STARTPAGE=9#God_Mode_Cheat).

Select the "Plains" terraforming tool.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg400.imageshack.us%2Fimg400%2F3180%2F07010501pp0.jpg&hash=c505cf56fea67b5a96b6c7f771b443752f03cfc9)

Reduce the size of the tooltip to its smallest diameter by pressing the [ Shift ] and [ 1 ] keys at the same time.  Position the tooltip in a place in the streambed of appropriate depth near the area you are making deeper.  Click-drag the tooltip along the streambed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F6742%2F07010502jb1.jpg&hash=7b6214c3e8ff06186383357a2720674087e9fa10)

Repeat as necessary.

Once you've achieved the desired depth, you'll probably find that the stream is wider and more "regular" than you want it to be.  Using the same reduced-size tooltip, position it on a stream bank where you want to narrow or otherwise add "noise" to the edges of the stream.  Click-drag toward the stream in short "brushing" motions.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F8969%2F07010503rf1.jpg&hash=79d1ebaa61598635468a63ef8c72b782b93f4a8d)

Repeat as necessary.

That's how I do it, anyway.  PM me if I can be of further help with this.


David
Title: Re: Three Rivers Region
Post by: Gaston on January 05, 2007, 03:50:49 PM
David,
    Once again you have taken something complicated and made it so easy for everyone to understand.   In one post we now know how to make a tool, that I have never found particularly useful, very useful.     You are still in my opinion, The Terraforming Guru!

---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 05, 2007, 09:41:55 PM
Another brilliant lesson from the master! Gaston is correct--you are the Terraforming Guru!
Title: Re: Three Rivers Region
Post by: Alfred.Jones on January 05, 2007, 10:01:04 PM
I love all the mini tutorials and lessons :thumbsup: I'm learning so much :P
Title: Re: Three Rivers Region
Post by: Ajax on January 06, 2007, 12:03:35 AM
The info you have provided for the trees of 3RR is simply superb!
Quote from: Gaston on January 05, 2007, 03:50:49 PM
You are still in my opinion, The Terraforming Guru!
I am in complete agreement! Thanks for sharing your terraforming techniques!
Title: Re: Three Rivers Region
Post by: tkirch on January 06, 2007, 06:19:12 AM
David,

Thank you, your tutorials are amazing.  This whole journal is amazing.

Todd
Title: Re: Three Rivers Region
Post by: dedgren on January 06, 2007, 04:33:54 PM
Here's the remainder of

A Field Guide to the Trees of Three Rivers Region

Deciduous Trees


American elm (Ulmus americana)

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American elms are large trees, height usually 50' to 70' with a diameter of 24" to 48", although they can reach a height of 100' with a diameter of up to 48"; wide spreading branches that droop at the ends; crown is vase-shaped.  The bark is dark, ashy gray; divided into irregular, flat-topped, thick ridges; generally firm, although on older trees it tends to come off in flakes; outer bark layers alternating white and reddish-brown in cross section.  Leaves are simple, alternate on stem, length 4" to 6"; rather thick, somewhat one-sided, dark green, doubly toothed on margin, generally rough above, smooth below; veins very pronounced, running in parallel lines from mid-rib to edge of leaf; turns yellow in autumn.  The fruit, which is in the form of a seed, is a winged samara, light green, oval, and waferlike in appearance; seed portion in center surrounded entirely by the wing; outer end of each wing deeply notched; seeds hang in clusters, ripen in spring, and are widely scattered by the wind.

American elm is hardy throughout Three Rivers Region; more abundant on rich bottom lands; moderately shade-tolerant, fast-growing. Very susceptible to Dutch Elm disease, although this condition has not had the terrible effect on the region's elms that it has had elsewhere in North America.


Cottonwood (Populus deltoides var. occidentalis)

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Cottonwoods are large trees, 50' to 80' tall, diameter 36" to over 48"; developing first a narrow, conical crown that with maturity becomes broad and open supported by a massive trunk.  The bark is light gray on young trees and dark gray and rough on older trees.  Leaves are simple, alternate on stem, 3" to 5" long, nearly as wide; broadly ovate or triangular, pointed, square at base, finely toothed or wavy on edges; covered with soft white hairs on underside; slender stems from 2" to 3" long are flattened; winter buds covered with chestnut-brown, resinous scales; turns yellow to yellowish-orange in autumn.  The tree's fruit, in the form of a seed, is two to four, valved, thin capsules borne on short stock in drooping "catkins"; seeds, when set free in late May or June, are minute, pale, brownish-white, enclosed in a cluster of white cottony hairs that carry them for long distances. There are two kinds of flowers borne separately on different trees; female trees throw cotton.

Cottonwood is found throughout Three Rivers Region, often in conjunction with aspen.  The tree often forms extensive groves; will grow on dry locations but makes most rapid progress on moist sites; shade-intolerant, very fast-growing.  The region's farmers frequently planted these trees in the late 1800s and early 1900s along roads and lanes and between fields as windrows.


Northern red oak (Quercus borealis)

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Northern red oak is a medium to large tree 50' to 65' in height with diameters at maturity ranging from 18" to 24"; tall and straight with clear trunk and narrow crown  The bark on young stems is smooth, dark gray to dark brown; on older trees, thick and brown broken by shallow fissures into regular, flat, smooth-surfaced vertical plates.  Leaves are simple, alternate on stem, length 5" to 9"; divided into seven to nine lobes, each extending halfway to the midrib; each lobe somewhat coarsely toothed, bristle-tipped, firm; dull green above, paler below, often turning a brilliant red in fall. Buds thick and pointed at top.  The tree's fruit is in the form of a large, bitter acorn, maturing the second year; length 3/4" to nearly 2"; blunt-topped, flat at base with base enclosed in a very shallow, dark brown cup. Acorns are an important winter food source for the region's squirrels, deer, wild turkeys, and several songbirds.

Northern red oak grows throughout Three Rivers Region, but is most common and of best quality in the rich soil of bottom land along the lower Grand and Wind Rivers, and along the Fox River; moderately shade-tolerant, fast-growing. Very susceptible to oak wilt fungus.


Aspen (Populus tremuloides var goldenis northeii)

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Aspen takes the form of a small to medium size tree; taller ones may reach height of 65' and diameter of 12" to 20", but usually somewhat smaller at 30' to 50'; open, rounded crown; young branchlets are reddish-brown and shiny, becoming gray and roughened after first year.  The bark is thin, white to gray-green, almost smooth with black areas around base of limbs; becomes grayish and warty or deeply furrowed.  Leaves are simple, alternate on stem; small, broadly oval, short-pointed at end and finely toothed along margin; green and shiny above, dull green below; usually ranges in size from 1" to 2" but often 4" or more in length as well as in width on vigorous young shoots. Leafstalks are flattened at right angles to leaves, causing leaves to quake or tremble in a very slight breeze.  The leaves turn brilliant gold or yellow in the the fall of the year.  The tree fruits in late spring (May or June) before full expansion of leaves; consists of cottony mass (catkin) containing tiny round light brown seeds that usually germinate in a few hours after they release from the tree.

Found in the upland areas of Three Rivers Region; one of the first species to appear after cutting or fire; it will colonize cutover land, but is quickly replaces by cottonwoods, maple and oaks; grows well on sandy, gravelly soils but thrives better on good soil; shade-intolerant, fast-growing.


Red maple (Acer rubrum)

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Red maple is a medium-sized shade tree, height 40' to 65' with diameters of 10" to 24"; broad, round crown; moderately long, clear trunk.  The bark is smooth, light gray on young stems, dark gray and rough on old limbs and trunk; old bark divided by shallow, flaky ridges at surface, making tree look shaggy.  Leaves are simple, opposite on stem, length 2" to 4"; has three- to five-pointed saw-toothed lobes separated by sharp angular openings; upper surface is light green when mature; lower surface is whitish and partly covered with pale down; first of the maples to turn brilliant shades of red, orange, and yellow in autumn. Winter buds are small, red, and somewhat rounded.  Fruit, in the form of seed, appear as u-shaped pairs of winged seeds (samaras), 1/2" to 1" in length, on long, drooping stems; red, reddish-brown, or yellow; ripens in late spring or early summer.

Red maple is distributed throughout the areas of lower elevation of Three Rivers Region.  The tree is shade-tolerant, moderately fast-growing.


Sugar maple (Acer saccharum)

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Sugar maples are 60' or more in height with a diameter of up to 24" or more.  The tree has a symmetrically rounded crown.  The bark on young trees is light gray to brown and somewhat smooth; on older trees gray to almost black with irregular plates or scales. Twigs are smooth and reddish-brown with sharp-pointed winter buds.  Leaves are simple, opposite on stem, length 3" to 5"; three- to five-pointed, smooth-edged lobes; division between lobes rounded; dark green on upper surface, lighter green below; in autumn turns to brilliant shades of dark red, scarlet, orange, or yellow.  The fruit, in the form of seeds, consists of two slightly connected wings (samaras), each containing one seed; length about 1"; easily carried by the wind.

Sugar maple grows in cool, rich locations generally not far from the lakes, rivers and streams of the region; very shade-tolerant, slow-growing.  It provides the basis for the increasingly significant quantity of "boutique" maple syrup products that have become emblematic of the region.


White oak (Quercus alba)

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White oaks are large trees 60' to 80' in height with a diameter of 24" to 36", although they can grow larger.  The tree is tall and narrow-crowned in the forest; short in the open, crowned by a broad, rounded top with limbs spreading irregularly; well-grown specimens are strikingly beautiful.  The bark is pale gray with scaly ridges and shallow fissures.  Leaves are simple, alternate on stem, length 5" to 9" and about half as broad; crowded toward ends of twigs, deeply divided into five to nine fingerlike lobes; young leaf yellow or red while unfolding, later becoming light green above and much paler below; turns red or brown in autumn; sometimes remains on tree most of the winter.  The tree fruits in the form of light brown acorns maturing the first year, length 3/4" to 1", about one-fourth of it is enclosed in a bowl-shaped cap. These acorns are a valuable fall food source for many wildlife species.

In Three Rivers Region, white oaks are at the northern extent of their range in North America, so they do not form the dense stands found only a few hundred miles to the south in the midwestern United States.  The tree grows on heavy, well-drained acid soil; slow-growing; difficult to transplant after passing seedling state. White oak is a fine permanent tree that should be planted wherever there is available space and the soil is suitable.


Based on copyrighted work done by Minnesota Department of Natural Resources. 2007. The Minnesota Department of Natural Resources Web Site (online). Accessed 2007-1-4 at http://www.dnr.state.mn.us/sitetools/copyright.html
Title: Re: Three Rivers Region
Post by: pvarcoe on January 06, 2007, 05:03:58 PM
I very much enjoyed the tree tutorial David.
Using in-game shots of the various varieties in really neat.
I'd say I like the White Oak and Sugar Maples best, even thought I'm normally more fond of evergreens.

Very useful tutorial on terraforming river beds too!

Phil
Title: Re: Three Rivers Region
Post by: bat on January 07, 2007, 02:28:15 AM
Very nice field guide you have done there :thumbsup:
Title: Re: Three Rivers Region
Post by: jeronij on January 07, 2007, 02:44:53 AM
Hi David, this is being very pleasant to read and look at. These last trees posts are very vell done, very elegant and very interesting  :thumbsup:
Title: Re: Three Rivers Region
Post by: Alfred.Jones on January 07, 2007, 02:54:51 AM
Awesome work Dedgren! I'm loving the tree guide :P
Title: Re: Three Rivers Region
Post by: TheTeaCat on January 07, 2007, 09:26:03 AM
School was never this much fun! &apls

I learn something new everyday just following 3RR. &apls

The amouont of information you gift us with is amazing. Super clear instructions on how to use tools not explained much, to background info on the trees we use in game, to topography lessons, the list is endless.

Thank you. (is not enough!!!)



Title: Re: Three Rivers Region
Post by: dedgren on January 07, 2007, 05:23:54 PM
n.b.  The growing back story for 3RR, which continues to be a work in progress.  Old text is in black, new in blue.  There are several new pics.  Additional changes, mostly the material expanding on poutine along with the picture of that dish, were made on 01-08-07.  DE

Location and Physical Setting

Three Rivers Region ("3RR") is a 1,600 square mile/4,096 square kilometer area of land located on the North American continent at about 49 degrees north latitude and 95 degrees west longitude.  Its area forms a square 40 miles/64 kilometers on a side.

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The Grand Meridian is the map line formed by 95 degrees west longitude as it passes through Three Rivers Region.  This principal meridian was not in fact named after the Grand River that empties into Hotham Inlet at Pineshore; this is a local misnomer (albeit an understandable one given local pride).  The meridian was named after Simon deBeauville Grand, a French-English trapper and freebooter of little repute who frequented parts several hundred miles to the south of the region until his untimely death at age 37 during a gas-passing contest with the soldiers of F Troop at Camp Heckawi during the winter of 1846.  The Grand Meridian is unremarkable, passing through no other place of any comparable importance to the region along its entire distance between the North and South Poles.

Three Rivers Region lies on the northwest shore of the highest of the great lakes of the region (surface elevation  820 feet/250 meters above sea level), which drains the three large rivers of the region out through Lake Superior and on to the Atlantic Ocean.  The final phase of the St. Lawrence Seaway project, completed in the 1970s, makes the region the home to North America's most inland containerized port, and the one most convenient to the agricultural and mineral lands of great plains Canada and the northern United States east of the Rockies.  3RR's port facilities are among the most advanced in the world.

The region shares with Canada along its northern boundary the Northern Range, an east-west lying mountainous area about 75 miles/120 kilometers in length and 20 miles/32 kilometers wide at its greatest north-south axis.  To the south and west, the region shares with the United States the Southern Range.  These mountains, which occupy a roughly diamond-shaped area 30 miles/48 kilometers from north to south and east to west, host the southeasternmost glaciers on the North American continent.  Like the Mesabi Range to the east, the Southern Range is heavily mineralized, and was mined significantly for iron and other ores in the late 1800s and early 1900s.

Sovereignty and Governance

Three Rivers Region is self-governing under the Treaty of 1839 with Canada and the United States.  The region  enjoys close relations with both countries, but strictly observes its national motto:

Vos mens vestri res quod nos mos mens nostrum res.

which loosely translates as, "You mind your business and we'll mind ours."

Diplomatic relations are maintained with most of the democratic nations of the world, but 3RR has no embassies in other countries.  It welcome other nations, however, to maintain diplomats in the region.  3RR's foreign policy, to the extent it has one, is modeled on that of the Duchy of Grand Fenwick.  The governmental and administrative center of 3RR is the city of Pineshore.

Population

The only urban place in Three Rivers Region of any appreciable size is the city of Pineshore, which has a total population of about 1,200,000 inhabitants.  Pineshore is situated in the south-center of the region  at the mouths of the Grand and Wind Rivers.

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Suburban areas surrounding the city have a combined population of about another 500,000 people.  Small cities, towns and villages spread across the rest of the region bring the area's total population to about two million.  The region's population growth is essentally flat, with deaths and a small outmigration roughly equalling births since the 1980s.  Life expectancy is substantially longer than the North American average at 89 years for women and 86.5 years for men.

Early History

The Three Rivers Region area was first explored by French and English trappers and traders in the early 1800s.  The abundance of fur bearing animals in the area such as beaver and fox led to the establishment of a trading post on High Island by 1820.  There were aboriginals, mostly Chippewa and Assiniboine, that frequented the area that ultimately became 3RR, but no permanent aboriginal settlements are known to have existed.

Pineshore was founded in 1823 as a fur trading encampment originally named De Pere.  The original name was not, as many believe, in honor of the French trader and explorer; rather it was the first thing said on resurfacing ("Deep here!") by the faithful Native American guide of the Rochamboullet party after stepping out of his canoe into what he thought were shallow waters near shore in preparation for setting up camp for the night.  The name De Pere was abandoned in favor of Pineshore some 30 years later in the fit of completely irrational anti-French xenophobia that swept North America's upper Midwestern regions at that time.

By the 1830s, farmers had begun to move into the area attracted by its fertile prairies, ease of shipping, and, due to the configuration of the mountains to the north, west and south, relatively mild winters and long growing season for being so far north.  Situated, as noted, at the mouths of the Grand and Wind Rivers, Pineshore quickly grew into a local transportation hub the like of which was not again reached west of Duluth until at least Moose Jaw.  The old saying, now sadly forgotten, that "You can't get to Kenora without changing canoes in Pineshore" originated during this period.

The week-long "War of Hickam's Knee," which arose over the rumor that the U.S. and Canadian governments were colluding in imposing a tax on local all-you-can-eat  smörgåsbord-style dining establishments  resulted in independence under the aforementioned Treaty of 1839 when each of those nations, on the mistaken notion that 3RR was on the other side of the national border, ceded all claims to the region without a shot being fired.  By the time this error was recognized, 3RR's residents had taken the ball and run with it, establishing a regional government that stands today as a model of efficiency and just administration unique in the world.

By 1900, the population of Pineshore had grown to almost 60,000 inhabitants, about 80% of the 1,600 square mile region's population.  The regional government had a total budget that year of 214,000 simoleans (the simolean, for obscure reasons to complicated to explain here, was formerly pegged until the advent of the Euro to the Portuguese escudo; it is now a free-floating currency on its own and currently trades at about par with the Canadian dollar), most of which was raised through library fines and moorage charges.  The Regional Council ("RC"), consisting then as now of 23 members, met monthly in spare warehouse space (if for no other reason, to play the national game: five card stud poker- jokers and one-eyed jacks wild) at the foot of Second Avenue on the Grand River in Pineshore.  These premises, now fallen into substantial disrepair, are the object of competing efforts to have them designated historic and to have them torn down as part of a waterfront freeway project.  The government has moved on, of course, to the new administrative complex constructed in West Pineshore in the 1960s.

Transportation

Railroads reached Three Rivers Region in the 1850s, bringing a new era of economic growth along with a whole host of communicable diseases theretofore unknown to the region.  Rails quickly connected the region to the growing cities of the U.S. midwest and Canadian plains.  It is locally contended that poutine, an incomprehensible mixture of fried potatoes, gravy and cheese curds,

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was invented in Pineshore in 1863 as a way of efficiently feeding hungry railroad crews and reducing the growing surplus of locally produced agricultural products.  Poutine was honored by being designated as the region's official convenience food in 1993 and is a main dish at all governmental functions where food is served.  The advent of the automobile increased Three Rivers Region's links with the heartland of North America, and truck and rail transport now surpass, but not by much, shipments of goods and commodities through 3RR's port city of Nelson.  Three Rivers Region International Airport has become a major hub for several airlines, and its airfreight capacity now rivals cities like Memphis, Tennessee.

Agriculture and Industry

The area has come to be a significant producer of crops such as corn, wheat, sorghum, milo and soybeans.  Regional development plans have been put into place to strictly limit the conversion of farmland to non-agricultural uses- this and a favorable taxation scheme insures that the rural character of the region outside of Pineshore and its suburbs remains strong and vibrant.  A strong high-tech industrial sector based on agricultural feedstocks for products such as plastics and alternative fuels has developed and presents new opportunities to grow 3RR's economy in the first decades of the 21st century.

Not to be overlooked is 3RR's industrial potential generally.  The discovery of the world's largest deposits of upsidasium shortly after the Second World War left the region, until the crash in demand for the mineral in the late 1960s, a major extractive resource producer.  Mining is still active in 3RR producing coal, iron ore and a range of other minerals, and substantial industrial capacity remains to process the production from these operations.  The region also has a strong manufacturing sector, producing everything from heavy equipment all the way to the most advanced integrated circuits and other electronics.

Climate

Three Rivers Region has a "continental" climate, with snowy winters and warm, sunny summers with moderate precipitation.  The following bar chart shows the year's average daily temperatures.

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(conversion: 10ºF = -12 ºC, 20ºF = -6 ºC, 30ºF = -1 ºC, 40ºF = 4ºC, 50ºF = 10ºC, 60ºF = -16ºC, 70ºF = 21ºC)

The growing season in 3RR is 120-130 days long.  The region is in USDA Growing Zone 4a.

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Title: Re: Three Rivers Region
Post by: Ajax on January 07, 2007, 06:39:18 PM
David,

I realize that you are still developing the story for 3RR, but I just had to comment anyway.  What you have done so far is supremely entertaining!  :D I'm fascinated with your creativity and humor!  Can't wait for more!
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 07, 2007, 09:40:49 PM
I like the ever-growing backstory that you are working on, it's very factual and educational, yet also very compelling. I see that Mr. Grand is a freebooter, a word which can be linked to the term "filibuster" through the Dutch vrijbuiter, at least according to West Wing episode entitled "The Stackhouse Filibuster."

And speaking of Mr. Grand, who won the contest between him and F Troop--Corporal Agarn or Sergeant O'Rourke? Anyway...very interesting stuff, looking forward to seeing more.
Title: Re: Three Rivers Region
Post by: NikNik on January 08, 2007, 01:03:56 AM
David,

What a great continuation of 3RR. I love the history and especcially the smorgasbrot-uprising is a nice and humerous touch as well as the addition of local sayings such as: "You can't get to Kenora without changing canoes in Pineshore".  &apls

I guess the hi-tech industry might find also another solution to the upsidasium problem once again bringing in the wealth of this mineral.  :thumbsup:

Nik-Nik
PS. go to bed it's about 1 AM in Alaska!
Title: Re: Three Rivers Region
Post by: dedgren on January 08, 2007, 08:05:33 AM
I'll be moving on from the recent focus on trees and updates may come a bit more slowly as a result.  I thought, though, that you might like the following.

Early spring.

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Early fall.

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Winter before the first snow.

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It's a shame cycledogg's great terrain textures don't turn with the seasons, but that's picking at nits.

Don't miss the updated 3RR back story here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5238#msg5238).
Title: Re: Three Rivers Region
Post by: pvarcoe on January 08, 2007, 09:04:49 AM
QuoteIt's a shame cycledogg's great terrain textures don't turn with the seasons, but that's picking at nits.

Ahhh. I have to admit, this made me smile a little. Must be an early Monday morning thing ;)
Nice little update. Leave's me wanting more (which is sorta the point).

Phil


Title: Re: Three Rivers Region
Post by: exodus101 on January 08, 2007, 10:24:58 AM
Wow!  So much posting this weekend (and still time for a PM).  Your two part update on the trees was excellent...very well thought out.  The back story is equally entertaining.  Poor Simon deBeauville Grand - what a way to go!!  I'm looking forward to what comes next in 3RR!

-Stephen
Title: Re: Three Rivers Region
Post by: Alfred.Jones on January 08, 2007, 11:14:13 PM
Very nice work Dedgren :thumbsup: Very enteraining history and information :thumbsup:
Title: Re: Three Rivers Region
Post by: your_adress_here on January 09, 2007, 05:02:44 AM
Nice update, I've always liked it when theres a good history behind the region. Although, I hope you do know that it was us Québequois who invented poutine.  ;)
Title: Re: Three Rivers Region
Post by: bat on January 09, 2007, 08:53:46 AM
Nice information and using of trees!
Title: Re: Three Rivers Region
Post by: threestooges on January 09, 2007, 10:31:42 AM
Sorry for my recent absence (computer problems and whatnot), but I have been keeping an eye on this in my free time and I have tp say that everything (trees of the region, region history, etc) is absolutly amazing. You've added another layer of realism and, at the same time, made it easier for those who will be helping develop the region to keep it aligned with your vision. Keep it up.
Title: Re: Three Rivers Region
Post by: Livin in Sim on January 09, 2007, 08:48:41 PM
Hi, David,

Nice background with the tree descriptions and history of 3RR.  Too bad about the smorgasbord tax--did the war start with the rebels, disguised as Chippewa Indians, sneaking into the all-you-can-eat establishments, seizing the vats of steaming food, and dumping the contents into the Hotham Inlet Harbor?  Maybe that was when they first came up with the recipe for poutine?  Oh, maybe I'm confused with some other history...

And each country thought the territory belonged to the other?  Too bad that can't happen in the Middle East...

Well, it all "came out" well and humorously for those of us who follow the 3RR saga.  Here's to poor deBeauville Grand, taken young by pride of flatulence, a lesson best accepted by us all.

--Liv
Title: Re: Three Rivers Region
Post by: SIMMANIA on January 10, 2007, 12:16:01 PM
When I hate Poutine today, I thought of 3RR in my mind !  $%Grinno$%

Nice landscapes !
Title: Re: Three Rivers Region
Post by: dedgren on January 10, 2007, 12:52:43 PM
I posted this over at ST earlier today in response to a question asked in the thread, but thought it might be of interest here as well.
__________________________

On the 8th of this month, my friend Grneyes78 asked

QuoteDavid, somewhere in the beginning of this CJ you mention setting the simoleans to a couple of billion. How do you that?

Well...

...you have questions...

   ...we have answers!


First off, let me note one more time my position on cheating adjusting game parameters.

I think it's unfortunate that, with respect to Sim City, Maxis/EA ever promoted the notion that the ability to modify certain game settings was "cheating" in the first place.  Why do I say this?  Well, after all, those folks were the ones who used the term- check it out in the little booklet you got when you bought the game.  The way I see it, in order to accomplish the act of "cheating," someone or something needs to get cheated.  In SC4- who or what?

The game is non-competitive (oh sure, there's scenario play, but who has ever bothered with that?).  It's not, like...

...the one with the most simoleans...WINS!

I think, by definition, you probably can't cheat any third person in any non-competitive enterprise.  So that leaves two questions- first, are you cheating something when you enter a cheat code?  This necessarily raises the issue of laws and/or rules.  I think it goes without saying that there is probably no way, unless illegal copying of the software is involved, that you can play Sim City that is against the law.  So that leaves rules.  Has anyone ever seen any hard and fast rules applying to how SC4 is played?

? ? ?

I didn't think so.

So, if there's no rules, you can't possibly break them, whether by cheating or in some other manner.

The second question is: Are you cheating yourself when you use a SC4 "cheat?"  Well, who do you think is best positioned to answer that question?  I can only speak for myself, but I play SC4 to recreate.  That in and of itself doesn't answer the question, because I recognize other things as "cheating" while engaged in such.  Cheating at solitaire, for example, by turning over a card when I'm not otherwise entitled.  Doing so (often enough) will let you "win" when you otherwise wouldn't.  But that one's easy.  There are widely agreed upon rules for how solitaire and its variations are played.  Cheating offends those rules, so we're back to question one in that situation.

Let's take a different example- building a house of cards.  I would consider gluing the cards together in order to create a taller or more elaborate house to be cheating.  I would never do that.  Now, I think it could be agreed that there are no rules, formal or otherwise, that are generally agreed upon for building hoses of cards.  It's not (to my knowledge, anyway) a competitive sport.  It is probably the epitome of completely trivial personal recreation.  Yet I feel strongly that the use of glue would be cheating.  The relevant question at this point is, why?

After giving that some thought, I can say for sure that the answer to why is because I feel that gluing the cards together would remove all enjoyment from the enterprise.  The outcome would be foreordained.  With strong enough glue (and, I suppose, cards) you could build a card house that you could reside in, at least until it rained steadily for a few hours.  There's no challenge, no sense of accomplishment.

My sense of challenge and accomplishment when I play SC4 doesn't come from fending off ruination because I'm out of simoleans, or from seeing how many simoleans I have at the end of the session.  I feel good about playing the game when I create something that I think is nifty, or nice to look at, or that gives other folks some degree of enjoyment. I'll set the game up in any way I would want, to include starting out with a billion or so simoleans gained through the "cheat" codes, to the extent that doing so best allows me to accomplish these things.

So, now let me answer the question on the table.

I used to use Daeley's budget adjustment banks [linkie] (http://http://www.simtropolis.com/stex/index.cfm?id=3576) to get additional funds.  They're pretty cool, but since I've become aware of the "Moolah" cheat game parameter adjustment code, I just cut right to the chase and use it.

So let's look at an example.  Here, 3RR Quad 122's treasury only has a piddly 64,000 or so simoleans on hand.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F7683%2F07011001qa6.jpg&hash=155d6570c507be3ab026aa2a3dc26c2aeb7e3e18)

But we want to do big things...

...expensive big things...

So, we'll bring up the cheat game adjustment parameter input box by pressing the [ Ctrl ] and [ X ] keys at the same time.  When the box appears, we type the code Moolah followed by a space and the amount of additional funding we desire, in this case fifty million simoleans.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg388.imageshack.us%2Fimg388%2F4936%2F07011002kp7.jpg&hash=291ab2ce94c381c8b19c89d05d2982b31dfa8387)

After pressing [ Enter ], we see the following.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F2996%2F07011003pv6.jpg&hash=9261243a7078b33c246a82ae239c60bac0b19b44)

Oh, man!  Already spent 172 simoleans.  And that's a heck of a transaction fee, the 63,933 simoleans I had originally have disappeared!  Kind of like the ATM at the corner 7-Eleven [linkie] (http://en.wikipedia.org/wiki/7-Eleven).

What the code does is adjust whatever you have in the treasury to the amount you enter, and the game continues from there.

Now, if you are interested in other game adjustment parameters, I commend your attention to this thread [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=22&threadid=83080), where Game Code God Buggi has made available to us the Extra Cheats DLL [linkie] (http://www.epicedit.com/SC4ExtraCheats.zip).  The thread explains all.

Later.
Title: Re: Three Rivers Region
Post by: Yoman on January 10, 2007, 01:13:33 PM
 &apls Amazing work. I love the region you located 3RR in, suites it well. Now I know your a very busy person but as a member of the SCJU (http://s12.invisionfree.com/The_SCJU/index.php?act=site) I'm extending an invite, I Know its not for everyone though.
Title: Re: Three Rivers Region
Post by: Fred_Ginger on January 10, 2007, 02:30:32 PM
Game parameter adjustment code? &apls

Thanks for that, I never consider it "cheating" when I use the "Cousin Vinnie" ordinance and now I know what to call it! :thumbsup:
Title: Re: Three Rivers Region
Post by: emilin on January 10, 2007, 02:51:33 PM
I prefer the park that autosets the budget to 1 mill. It goes "katching!" which is a bonus. ;D
Title: Re: Three Rivers Region
Post by: dedgren on January 10, 2007, 09:47:35 PM
I've made so many "text-heavy" posts over the last little bit that I though everyone might just be up for a little bit of pure

Shameless Eye Candy

I've been using Baronet Island, a mile and one half long by quarter-mile wide island in the lower Grand River

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F3826%2F07011001ib8.png&hash=66414013d4341701ccae1baf84af7f8cb8eceb76)

as a testbed for sharpening my tree placement skills over the past few days.  Here's some pics of the results.

Boot'n her up...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F1596%2F07011002fo7.jpg&hash=e2d93d81730604a014e50cc136daada7e5ffc835)

A level 2 view.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F9700%2F07011003oa6.jpg&hash=81c3702cb1deab949e6b57c7d1dfacfb5fc1ce4e)

The south end of the island.

Summer.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F6131%2F07011004dm3.jpg&hash=f41308d958ecf52660c372dd0744a56b63d1940d)

Early fall.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F2225%2F07011005ve0.jpg&hash=3d7592a052201a9f9cb8f9c0c6a98d8bfbe47011)

High fall.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F2352%2F07011006oh7.jpg&hash=d3cae011964872fadc58f1c75c2328555dc1ce1a)

Winter.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F3996%2F07011007ml3.jpg&hash=d11c72f3d93eeac78861a2982bbf2096443aa4cf)

Mid island.

Spring.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F7038%2F07011008iy2.jpg&hash=d459cf0ccc0fbf13c32f7c1756d56637c93d585a)

Summer.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F7510%2F07011009qd2.jpg&hash=e02e112013506ece2ccb0fc27f25b2c51f3e97e5)

Early fall 01.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F7732%2F07011010qe9.jpg&hash=cc448ca5c3760cfb45d6a86d72c5d39d7f8ef902)

Early Fall 02.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F5623%2F07011011va3.jpg&hash=6dee40cb4885443bc8e262149dca561ec07a4c4d)

High fall 01.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F3619%2F07011012oa8.jpg&hash=49d2988cd15506762524827554520e4f710eee26)

High fall 02.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F6820%2F07011013yu2.jpg&hash=df9e183f7bc4236ab1266bee47b1fe50cf259fd0)

Late fall.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F1195%2F07011014av1.jpg&hash=e84a88187fade070a47ac041045c2b16bf4a2b59)

Winter.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F5308%2F07011015ca4.jpg&hash=5fece50b1f6779be4a367638ba5e563895443490)

North end - fall.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F8770%2F07011016bc5.jpg&hash=53403e221690e647f81f20ea68f41a4a74befa95)

Closer in.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F2862%2F07011017yp6.jpg&hash=df057fba63ce1120e116a0aac04cfec492fbeb9a)

Up the road a bit.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F8786%2F07011018hq0.jpg&hash=637eb813ecb511379799775c144d9c2d664c5559)

Road junction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F5452%2F07011019xk4.jpg&hash=51faa9af4755fd72cb3d08c2482b0dc13809a1bc)

Bridge abutment.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F7843%2F07011020xt1.jpg&hash=fe527833b3dffb783e6d1602a3f0873ed77c685b)

Back to the south end - winter.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F4310%2F07011021es2.jpg&hash=05d570a4b7ef38fd931ce14eb73ac956803de95a)

I think I'm getting better at this, no?

Later.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 10, 2007, 09:59:40 PM
Well, I didn't think you were "bad" at it to begin with! Baronet Island looks fantastic, especially in the early fall with the yellow and the red trees coming through. I'm also a fan of the seemingly random shot of the bridge abutment, too! I'm happy to see some of the transportation network getting started.

I also happen to agree wholeheartedly with your position on "cheating" in SC4. It's all a matter of your goals. If your goal is to play the game and see how well you can do without using outside methods to acquire funds, then using a money cheat would be considered cheating. Even then, I'm reminded of what Jesse "The Body" Ventura used to say...


"Win if you can, lose if you must, but always cheat!"

Anyway, great update, and I'll be looking forward to more...
Title: Re: Three Rivers Region
Post by: Traff on January 10, 2007, 10:02:37 PM
Very nice treed areas. Natural looking.  ;)
I never got to follow 3RR at ST.
Might start that beast one day.

More Eye Candy!!
:)



.
Title: Re: Three Rivers Region
Post by: threestooges on January 11, 2007, 12:02:15 AM
Excellent randomization of the trees. Was this accomplished through your lots (if so, great job) or did you place them individually? I particularly like the varying densities across the island. Too often my forests end up being a more or less uniform density. Congratulations on setting the game a step farther ahead.
Title: Re: Three Rivers Region
Post by: emilin on January 11, 2007, 02:03:29 AM
I'm guessing those are the lots. It looks awesome, and it was an especially smart move to make them interact with the roads in that way (Are they farm lots? It would be really neat to know how you did that since my custom lots always turn up with pink sidewalks).
Title: Re: Three Rivers Region
Post by: pvarcoe on January 11, 2007, 06:18:50 AM
I'm with thundercrack83. You were good to begin with. These trees look real good to me.
I really nice series of shots. Strangely, I like the winter shots best. Maybe it just reminds me of home.
That bridge abutment is very smooth. You avoided that shart incline right before the bridge edge very well.

An interesting and realistic layout of road running off of the main street (or the other way around, I always get streets and roads confused). The layout is exactly how I would imagine an island like that would have. Do you plan a little development along the spurs?

Phil
Title: Re: Three Rivers Region
Post by: bat on January 11, 2007, 06:28:31 AM
Very great pictures! And nice season-changes!
Title: Re: Three Rivers Region
Post by: asturianu on January 11, 2007, 07:06:52 AM
Great work, Dacid. The river and trees views are amazing.
So, with the last link you gave us, we can use the cheat modd?     
If yes, thanks a lot! I needed this one!
Great work as always, David!

Cristian
Title: Re: Three Rivers Region
Post by: exodus101 on January 11, 2007, 10:13:31 AM
Hey David,

Well, I wasn't planning on using seasonal trees in a new region I'm building but you've certainly peaked my curiosity!  The eye candy looks great from spring to winter.  I especially like the groves of trees running along beside many of your roads...very picturesque.  Keep up the good work!

-Stephen
Title: Re: Three Rivers Region
Post by: Ajax on January 11, 2007, 12:11:37 PM
The seasonal trees are a beautiful enhancement to an already beautiful landscape!  :thumbsup:

I only consider it cheating if I feel guilty about something I have done in SC4.  Strangely, I have never felt guilty!  ;)
Title: Re: Three Rivers Region
Post by: dedgren on January 12, 2007, 10:05:29 AM
As I get ready to commence the collaboration phase of 3RR, which will let you participate in the development of the region, I am working on cleaning up a few loose ends.  The first of these has to do with the place-name maps I developed and posted over at ST for each quadrant of the region.  That was done in four different posts across several pages.  I now put them here in the same place for the first time.  You can click on any of the map images for a larger view of that quadrant.

3RR-NW [linkie]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F638%2F3rrnw800vp3.jpg&hash=19fe4c970de1a8dcb3332832c044f563cf415fe6) (http://img348.imageshack.us/img348/6348/3rrnwplacenames2400nx4.jpg)

3RR-SW [linkie]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F5762%2F3rrsw800hn4.jpg&hash=b97d220792edb8efc63e5679289db4b34f4aaa2a) (http://img394.imageshack.us/img394/497/3rrswmap2400vw5.jpg)

3RR-SE [linkie]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F1139%2F3rrse800jf6.jpg&hash=7ed36a0e6aba18fbacc5ce52709aabd5af06c612) (http://img179.imageshack.us/img179/6710/3rrse061202placemapfullbi9.jpg)

3RR-NE [linkie]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F5572%2F3rrne800dz7.jpg&hash=58d0699d6c9fb0e141f4784a76b6a663094a05de) (http://img80.imageshack.us/img80/4565/3rrne06120placemap2400fbs3.jpg)

Please note that I plan to redo the NE map to map it consistent with the others- it's on my list of to-dos.  Again, click on any map image to see the easy-to-read version, which will open in a new window.

More later today.


Title: Re: Three Rivers Region
Post by: bat on January 12, 2007, 11:01:58 AM
wonderful regionoverviews!
Title: Re: Three Rivers Region
Post by: your_adress_here on January 12, 2007, 01:01:49 PM
I love 3RR! By far my favorite map to play on. My main (and only city, so far) is on quadrant 170.  ;D
Title: Re: Three Rivers Region
Post by: petercintn on January 12, 2007, 03:24:51 PM
Heck of a project.  Still looking good.  That's a lot of research you've done.  I enjoyed the classes.
Title: Re: Three Rivers Region
Post by: keithsed on January 12, 2007, 09:00:21 PM
Hi David:

I'd love to get my hands on your plugin file.  Do you want to sell it to me.  Ha..Ha..Ha.. ;)

GREAT work.  I've learned so much from you here and over at STEX.

Thanks again.

Keith
Title: Re: Three Rivers Region
Post by: dedgren on January 12, 2007, 11:38:42 PM
Oh, I just can't h'ep myse'f...

More Shameless Eye Candy!

I was going to do a post on land division in 3RR, loaded up a quad to use for some pics, built a road across a stream, and...and...

...well, here's the rest of the story.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F1859%2F07011201on4.jpg&hash=859631367f5f282fbd8c619c844aa9849ad9192e)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg160.imageshack.us%2Fimg160%2F9664%2F07011202lt5.jpg&hash=f0284e221b2f2f6f8dc4e3bd78fcc72a059edf57)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F1549%2F07011203yq2.jpg&hash=f36c5bc2a9724f91d39ad8d85b99bd4cbf96b1bf)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F4848%2F07011204dg2.jpg&hash=ce49a9fd9c617f49a71ee6eaf20b617a39bf4d66)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F2082%2F07011205nq3.jpg&hash=5b9a77c8b1c49e2cc122ae458df39429618bc3cc)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F5776%2F07011206sa5.jpg&hash=8bc67bab6b5cdf2effec58ca868fc4153562148b)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F998%2F07011207ld8.jpg&hash=30990df0aa52cc453b66c0fe0e20efcb5638755c)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F3654%2F07011208dn3.jpg&hash=febadd5c4c41539755db693ced6150d53714ff48)

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F9536%2F07011209mo6.jpg&hash=951c8a33d35e030c79ca997e76b1432e516b947d)

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F4915%2F07011210ll8.jpg&hash=800a16988393c9c308e0ae26e4d2d49b56d9bfb6)

I'll get back on track tomorrow.

G'night- have a great weekend!
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 13, 2007, 12:17:50 AM
The ploppable water to game water transition is fantastic. I didn't even catch it at first glance! I'll be waiting for the land division update!
Title: Re: Three Rivers Region
Post by: szarkoz on January 13, 2007, 12:51:52 AM
Hello there, David

I agree with thundercrack, the transition looks very good. Maybe it's because the stream is narrow, however, still nice work on it.
That area looks great in every season of year. I like the subalpine trees near water and rocks.

Keep it up!
Title: Re: Three Rivers Region
Post by: your_adress_here on January 13, 2007, 06:38:27 AM
I wish 3RR were real...  &cry2
Title: Re: Three Rivers Region
Post by: bat on January 13, 2007, 10:50:50 AM
Very great shameless Eye Candy!
Title: Re: Three Rivers Region
Post by: threestooges on January 13, 2007, 02:57:04 PM
You have really nailed the plop-real transition. After the land use post, would it be too bold to ask for a tutorial on how you do it so well (the blending, etc)? I've tried it a couple of times myself, but unless I have a fair amount of water to work with, it is tough to get it to look right. The trees are looking pretty good too.
Title: Re: Three Rivers Region
Post by: Alfred.Jones on January 13, 2007, 10:15:23 PM
I love this CJ :D Very lovely work David :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on January 14, 2007, 12:31:24 AM
On Rural Land Division: Sections, Townships, Acres and Farms - Part One

This is the first installment of a three part post about the layout of the rural landscape in Three Rivers Region.  I believe that the few minutes spent perusing this information will serve anyone who would like to collaborate in the development of quads in these areas well.

The rural landscape of 3RR is deeply rooted in my experience as a person who spent his boyhood years in the United States midwest.  My maternal grandparents, Dewey and Ethel Steffen, owned a farm located in southern Indiana, and I spent at least several weeks there every summer.  I have fond recollections of the old balloon-frame farmhouse, built in the 1880s, with its attic, porch swing and earthen cellar.  My grandparents tore it down in the late 1960s and, because of their advancing years, built a quite handsome single-story house out of cut sandstone.  As I've noted elsewhere, I watched Neil Armstrong land on the moon [linkie] (http://en.wikipedia.org/wiki/Moon_landing) from there on a Sylvania black-and-white TV [linkie] (http://en.wikipedia.org/wiki/Black-and-white).  I saw a lightning bolt from a sudden summer storm hit a nearby railroad track about fifty feet from where I was standing and stared in amazement at blue plasma sparks flying along the tops of the rails at an incomprehensible speed setting small fires in the adjacent weeds.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F9160%2Flightningfs5.jpg&hash=65973b52af87cebbee4fff2f9275c6da41176403)

My grandparents died in the 70s while I was serving in the U.S. Army in Germany.  Sadly, "The Farm," as everyone in my family called it, passed into the hands of others some years ago after my elderly uncle and his wife moved back to the city.  I haven't been there in over 30 years, but I can remember being there as a child like it was yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F6324%2Ffarm01kb3.jpg&hash=a62a1031cd17290e84444d2e35257e278a6f0b38)

Today, I can go there any time I want on Google EarthTM [linkie] (http://earth.google.com/).  The two corn cribs are still there along with the grassy area out front of them where my brother Tom and I used to play "two-player" baseball.  There's a new silo, but my grandfather's orchard can still be seen between the house and US 231, the paved road on the left.  One of those trees used to produce the biggest, reddest cherries in the world, which practically made themselves into wonderful pies.  I can't tell if the purple martin [linkie] (http://en.wikipedia.org/wiki/Purple_Martin) house is still out in the orchard (I vividly remember having to help my grandfather take the huge thing down and clean it every spring before they returned from the Amazon, or wherever they flew south to over the winter) but if the people who own the place now are any good at all, it will be.

Like the rest of Indiana, and adjacent western Ohio, Illinois, Michigan and distant Minnesota, the area where The Farm was located was laid out in "sections" of a square mile.

n.b.:  I'll note here that, in these posts, I'll depart from my usual manner of presenting land measurement information in both miles-yards-feet and kilometers-meters.  That is because I am referring to units of measurement here that are historical facts in and of themselves.  Here, for my many 3RR friends who do not use a measurement system based on King Henry I's lowermost appendages [linkie] (http://en.wikipedia.org/wiki/Foot_(unit_of_length)), is a handy web calculator for converting those length measurements into something more comprehensible [linkie] (http://online.unitconverterpro.com/common-conversion/convert-alpha/length.html).  This one does area [linkie] (http://online.unitconverterpro.com/unit-conversion/convert-alpha/area.html).

The Farm is in the circle in the pic below designated as "1."  Circles "2" and "3" show places where the square mile grid is easily visible.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F2224%2Ffarm03co0.jpg&hash=978dcd76101465f43bf5f7051b3782ebdbddc472)

The largish river to the right of The Farm flowing from north to south is the West Fork of the White River [linkie] (http://en.wikipedia.org/wiki/White_River_(Indiana)).  You can see that the terrain to the east of the river is very hilly and wooded.  It was not easy to, and thus not extensively farmed.  Despite this, and the corresponding absence of a uniform road grid in this area, the sections, as will be seen, are still present.

The concept of a "section" of land was developed under the Land Ordinance of 1785 [linkie] (http://en.wikipedia.org/wiki/Land_Ordinance_of_1785), a law adopted by the United States to provide for the surveying, division and ultimate disposal to the general public of the vast lands of the Northwest Territory, an area consisting of the present-day states of Ohio, Indiana, Illinois, Michigan, Wisconsin and part of Minnesota [linkie] (http://en.wikipedia.org/wiki/Northwest_Territory).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F9426%2Fnorthwestterritorysh5.jpg&hash=dfb8d3d7c7b7afa71046cc19e9ef06a3dc021ab3)

Three Rivers Region lies at the westernmost extent of these lands, and the one-square mile section was adopted there as well.

Sections are organized into "survey townships" [linkie] (http://en.wikipedia.org/wiki/Survey_township) under the Public Land Survey System [linkie] (http://en.wikipedia.org/wiki/Public_Land_Survey_System) adopted in the United States pursuant to the Land Ordinance of 1785.  These townships are formed from squares of 25 sections (five on a side) or, as is far more often the case, 36 sections (six on a side).  Here is a diagram of a notional 36 section township.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F350%2Ftownshipdiagrameh3.png&hash=fe060d47719c55439e7a63162b157a42f447ab07)

This form of township should not be confused with the "civil township" [linkie] (http://en.wikipedia.org/wiki/Civil_township), a unit of local government subordinate to counties [linkie] (http://en.wikipedia.org/wiki/County_(United_States)) in some of the United States.  Rather, it is just a consistent grouping of sections that provides for uniform numbering and for specific sections (for example, section 16 for public schools) to be dedicated for public purposes.  The sections of a given township were usually surveyed all at the same time.  The map boundaries between sections were required by the federal government to be deemed "section-line easements."  These easements, usually 50 feet wide, were used for public roads, and resulted in the one-mile square pattern of road development that characterizes the U.S. midwest and plains states, and the great plains provinces of Canada, which were laid out in mile-square sections under a similar scheme, the Dominion Land Survey [linkie] (http://en.wikipedia.org/wiki/Dominion_Land_Survey).

Here's a pic from northern Illinois just west of where I grew up that clearly shows this one-mile grid.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F4572%2Ffarm04hf6.jpg&hash=9a38238b81d7deb164f3c187a68915aa4807a521)

The rural areas of Three Rivers Region suitable for agriculture are laid out in this same grid pattern and consequently land development has occurred there pretty much as it did in the nearby states and provinces.  In 3RR, however, the first post-independence government, in 1842, rejected the idea of the 36 section township and instead adopted the 25 section township as more consistent with the region's small size (40 miles by 40 miles).  Thus, Three Rivers Region is divided into 64 survey townships five miles on a side, as shown here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F8053%2F3rr162townships800ll7.png&hash=75a3a44c80fd25817eaec48b23ca5b2b37b93df2)

Each of these townships has a unique name, usually taken from a major physical feature found within it.  The townships, at five miles on a side, each further contain four quadrants, called quads, two and one-half miles on a side.  This, of course, corresponds with the "large city" found in SC4.  The Three Rivers Region Geological Service ("3RRGS") bases its mapping on the quads, which are named by taking the name of the underlying township (e.g.: "Low Light") and appending the two-letter directional abbreviation (i.e.: NW=northwest, SW=southwest, NE=northeast, and SE=southeast) corresponding to the location of the quadrant in the township.  Thus, the northeast quad in Low Light township is named "Low Light - NE."

As an aside, the region, based on its size, is not divided into counties.  The units of local government within 3RR are the city, town and village.  These are each described in a future post.  The region also has recognized "unincorporated places," which are usually small rural urbanized areas.  These places usually have a post office and their own unique postal code [linkie] (http://en.wikipedia.org/wiki/Postal_code).

This post is continued in Part Two, which is found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5983#msg5983), and Part Three, which is found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg6059#msg6059).


EDITS:  Fact correction, typos, add links to Parts Two and Three.
Title: Re: Three Rivers Region
Post by: wouanagaine on January 14, 2007, 02:58:24 AM
You know what david ?

That lightning bolt photo will make a great map !

Anyway good job on 3RR, especially on trees !
I watch it closely even if I do not comment that much ( sorry for that )

Title: Re: Three Rivers Region
Post by: Ajax on January 14, 2007, 05:14:47 AM
David,
I just loved the "Shameless Eye Candy"!  You really do a fantastic job with both natural and plop-water streams.  So many others over-do the rocks and stuff along the banks, but what you do seems so natural.  Great info about your plans for the rural landscape of 3RR.  I was raised in North Dakota and if you were to run a steam-roller over any hills on that sat-map it would resemble the Red River Valley.  ;)
Title: Re: Three Rivers Region
Post by: Giligone on January 14, 2007, 10:31:40 AM
Very interesting update. I like the history of how development occured in the midwest. I also didn't realize the three river map was based on a real place.
Title: Re: Three Rivers Region
Post by: dedgren on January 14, 2007, 11:03:04 AM
Giligone, hi!

Quote
I also didn't realize the three river map was based on a real place.

Heh.  I must be doing a good job.  3RR is in fact a landscape of the mind, but it refers to real places, much as does Lake Wobegon [linkie] (http://en.wikipedia.org/wiki/Lake_Wobegon).

Wherever it is, I'm glad you found your way there.


David


Edit:  Font troubles.
Title: Re: Three Rivers Region
Post by: Giligone on January 14, 2007, 11:12:37 AM
Quote from: dedgren on January 14, 2007, 11:03:04 AM
Giligone, hi!

Heh.  I must be doing a good job.  3RR is in fact a landscape of the mind, but it refers to real places, much as does Lake Wobegon [linkie] (http://en.wikipedia.org/wiki/Lake_Wobegon).

Wherever it is, I'm glad you found your way there.


David

Ahah! Thats slightly embarassing. I guess I read into it a bit too much, in any regards its looks very good.
Title: Re: Three Rivers Region
Post by: pvarcoe on January 14, 2007, 11:43:37 AM
Hehe, as David develops 3RR and it's history, it makes more and more like a middle earth.
And that is a compliment, to those who don't know "Lord of the Rings".
Unbelievable (well, actually quite believable) detail.

I found your township work very interesting.
So if I understand you correctly, each township is a total of 4 large city tiles?
And each quad is 2.5 miles (4 kilometers) square, so are you still going with mile grids, for the farms areas, etc?

Really nice work, as always
Phil
Title: Re: Three Rivers Region
Post by: Craiggles on January 14, 2007, 01:46:07 PM
Well, dedgren, one reason I came to SC4Devotion was to see your CJ. I guess it would be helpful to know that I'm cityhawk from ST; my cityhawk account got screwed up here, so I made a new one. Anyway, I just love the landscaping and tree placement that is happening in this CJ, and the shots with the bridge over the stream and various other ones with lone country roads and railroads look awesome! I have to admit that I don't read your rather wordy posts, with the exception of the history part, but I do quite enjoy the eye candy!

I'm looking forward to more!
Title: Re: Three Rivers Region
Post by: dedgren on January 14, 2007, 09:54:40 PM
n.b.:  It's pretty clear, based on the current average rate, that we'll hit 2,000 page views here at SC4D early tomorrow, the 15th.  I'd like to thank in advance all of the 3RR Regulars- which is anyone who've ever stopped by at least once- for continuing to be such a great bunch of folks to write for.  It only gets better from here.

Update:  (01-15-07 9:00 a.m. AST  GMT-9)  Well, it was 2,005 and counting the first time I checked the 'puter this morning after getting out of bed (today's a federal, state and, most important, court holiday).  Thanks again to all you great folks out there!



On Rural Land Division: Sections, Townships, Acres and Farms - Part Two

This is the second part of a three part post about the layout of the rural landscape in Three Rivers Region.  As I noted in Part One, I believe that the few minutes spent perusing this information will serve anyone who would like to collaborate in the development of 3RR quads.

It is hoped that you will have read Part One, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5850#msg5850), before continuing on.  There's information there that this post builds on- don't say I didn't tell you.  Part Three, which completes the post, is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg6059#msg6059).

Just before we stopped last time, we looked at the map of 3RR survey townships.  Here it is again.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F8053%2F3rr162townships800ll7.png&hash=75a3a44c80fd25817eaec48b23ca5b2b37b93df2)

To review, each of the named townships is five miles/eight kilometers wide, and consists of 25 one-square mile sections.  The Three Rivers Region Geological Service ("3RRGS"), which produces topographic and other mapping products for the region, produces four quadrangle maps ("quads") per township.  Each quad is two and one-half miles/four kilometers a side, and corresponds to a large (256 gridsquare by 256 gridsquare) "city" size in SC4.

Let's look at a notional quad superimposed on that area of northern Illinois farm country that we saw in Part One.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F5923%2Ffarm05lz6.jpg&hash=832f788661754d6b70611e71a53f3923bbf1a18b)

All those farms sort of swallow it up, don't they?  And that segues us gracefully into the next part of this post...how big should 3RR's farms be to bear some reasonable relationship to RL farms in similar areas.  To start, we'll return to The Farm in southern Indiana.  Here it is outlined in white.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F6828%2Ffarm02ly4.jpg&hash=5de7ee5b65ae52e414e381bdd4ee3e75780e054a)

You'll have to take my word on the exact dimensions, but I remember well the 133 acre figure, because most of the other kids in the area who's parents owned farms had farms of 160 acres or more.  I suffered, at 10, from a massive case of "acreage envy," because my family's farm was smaller than everyone else's.  Let's first examine the nature of an acre, then we'll return to the reasons for my less-than-golden youth.

An acre [linkie] (http://en.wikipedia.org/wiki/Acre) is a unit of land area measurement currently used in the United States and formerly in Canada, the United Kingdom and several other countries prior to the widespread adoption of the metric system, which replaced it with the hectare [linkie] (http://en.wikipedia.org/wiki/Hectare), which is one-square hectometer (no, U.S. readers, I am not making this up!).  A hectare is 10,000 square meters- a square 100 meters on a side.

Back to acres.  An acre was originally established, according to some sources, as the amount of land a man and an ox could plow in one day.  Whatever the basis, the unit is oddly precise-sounding at 43,560 square feet.  That's a square area...uhhh...208.71 feet on a side.  That's walking behind that ox for like- eight miles or so.

...something tells me I would not have cut it as a non-mechanized farmer... 

Let's look at an acre in a familiar context.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F738%2Facresqftjd4.jpg&hash=55f9d7ef5560af09792806fb0409a6764345fb35)

One acre, which has a square footage seemingly more random than a lotto drawing [linkie] (http://en.wikipedia.org/wiki/Lottery), equals exactly 16 SC4 gridsquares, and a square four gridsquares on a side?

...tell me another one, big boy!

No, really.  It does.  Here's another pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5697%2Facrefeetbyfeetgo7.jpg&hash=3f413ad0a2208a7ed24fbd01e2272d16ee4e39ac)

Comprehension slowly dawning?  Remember all that time I spent droning on and on about scale last fall?  One thing that was a given, because the information comes from Maxis, is that a single gridsquare is 16 meters by 16 meters (scaled, of course).  Well, convert 208.71 feet into meters...

...keys tapping...

...63.614808 meters, right.  Now, divide that by four. A little more that 15.9 meters, right?  Now, trust me on this- a tenth of a meter is a little less than four inches/10 centimeters.  That's, if you're an adult man, about the size of your index finger, or maybe a little longer.  That is how close 16 "game" gridsquares come to equalling an acre.  The length of a finger.  Spooky, just spooky.

So now that we know how big an acre is, how large are the farms that the acres make up?  You've been told The Farm was 133 acres, and that nearby farms were larger.  I mentioned 160 acres, and that in fact was the average U.S. farm acreage in the 1930s and a size that had remained stable for many years before that, according to statistics maintained by the U.S. Department of Agriculture [linkie] (http://www.ers.usda.gov/publications/EIB12/EIB12c.pdf?).  Sadly, average acreage has ballooned to over 400 acres, a consequence of agribusiness [linkie] (http://en.wikipedia.org/wiki/Corporate_farming) supplanting the family farm [linkie] (http://en.wikipedia.org/wiki/Family_farm).

The reason 160 acres became such a common farm size in the United States was the passage of homestead laws commencing in the 1840s [linkie] (http://en.wikipedia.org/wiki/Homestead_Act).  These laws gave persons who cleared, built a house and then lived on designated public lands for a set length of time title to a quarter-section, which (you knew this already, didn't you?) is 160 acres.  Usable agricultural land in the areas subject to homesteading in the U.S. were largely taken up by 1900, but the land boundaries established as a result have largely endured in rural areas over the subsequent century.  The Farm was a homesteaded tract, but predecessors in ownership, for whatever reason, allowed the southermost 26.66 acres to pass from their hands.  If you look once again at the pic, you can see that The Farm would have taken up a perfect quarter-section if it had extended to the section-line road leading off to the left just above the scale.  You can also see patterns in the tillage of the farm to the east (right) indicating a likely boundary at the section-line.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F8117%2Ffarm06za5.jpg&hash=4d56e93c85c4d0b3963b0d5c37d31b643d779a71)

So, while the patterns established by history are not necessarily shackles, looking at them can tell us a lot about why things are the way they are.

In Three Rivers Region, a Homestead Law was passed in 1852.  It granted a quarter-section, 160 acres, to anyone who would mark the corners, cultivate at least 40 acres, built a "permanent" home and live on the land for five years.  The region's government actively surveyed and built a network of dirt roads on a one-mile grid in the areas released for homesteading, so the layout of boundaries is remarkably accurate...

...of course, having God press the [ G ] key every so often was a big help....

We'll complete taking a look at rural agricultural land division in Part Three of this post, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg6059#msg6059).


EDITS:  Fact correction, typos, add links to part Three.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 14, 2007, 11:58:30 PM
First, let me say that the land division update was astounding. Who would have thought I would be compelled to read about farm acreage? And, on top of that, doing English-metric conversions? But it was all really interesting! I never realized that farms were laid out in those grids like that. Anyway, great update and have fun watching the movie!
Title: Re: Three Rivers Region
Post by: Giligone on January 15, 2007, 05:12:24 AM
Hmmm, I calculated an acre to be only 7 squares... intruiging...
Title: Re: Three Rivers Region
Post by: bat on January 15, 2007, 05:27:38 AM
Great update! Fantastic names! lot of great information!
Title: Re: Three Rivers Region
Post by: KooriSim123 on January 15, 2007, 06:31:52 AM
Great stuff mate this 3RR is a unbelievable read man i am enjoying it the more times i seem to read it  #?¿?¿?$  %confuso  :)
catch ya
Title: Re: Three Rivers Region
Post by: exodus101 on January 15, 2007, 08:34:41 AM
Hey David,

This is looking really good.  I would say I'm surprised that I'm entertained by this but let's face it - I'm rather nerdy and detailed historical information like this interests me.  However, you make a very interesting presentation.  I had no idea the way in which townships were broken up in the farmland of the midwest.  As usual, I am thoroughly amazed at your attention to detail.  It's useful to know the size of an acre in SC4 terms.  I hope that you (and the others who work on 3RR) are able to convey this scale and distribution in a satisfying way. 

And lastly - US 231 runs through my old stomping grounds in Western Kentucky on the Ohio (Owensboro, KY).  It's nice to make connections - your old family farm is just a couple of hours away!  Fortunately, I won't hold the fact that it is in Indiana against you  ;) !!

Looking forward to the rest of the update!!

-Stephen
Title: Re: Three Rivers Region
Post by: dedgren on January 15, 2007, 02:22:59 PM
On Rural Land Division: Sections, Townships, Acres and Farms - Part Three

This is the third and final part of a three part post about the layout of the rural landscape in Three Rivers Region.  As I noted in Part One, I believe that the few minutes spent perusing this information will serve anyone who would like to collaborate in the development of 3RR quads.

It is hoped that you will have read Part One, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5850#msg5850) and Part Two, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5983#msg5983), before continuing on.  There's information in those previous posts that will help you in understanding what is presented here- at least that was my plan all along.

At the conclusion of Part Two, we saw that, in 1852, Three Rivers Region enacted a Homestead Law, which set in motion the division of the region's rural areas suitable for agricultural development into a one-mile square grid pattern bounded by roads on the section-lines, which created a landscape looking notionally like this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F7313%2Fsectiongd9.jpg&hash=2715552eaf0e7c19944c953788337be44ab38d27)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F9083%2Fmilebymileio0.jpg&hash=c3ee48170485ae2dc2f0d7825476921484e93d41)

The sections bounded by those roads were then homesteaded into four quarter-section 160 acre tracts one-half mile on a side.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F8751%2Fhalfmilebyhalfmilemh6.jpg&hash=eef63dfeed8d13c54c6f88cbab9996ff5be80831)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F1606%2Fhomesteadfarm01dj5.jpg&hash=5ef6815e586945b847494c733041ae248c09024c)

The choicest farmlands in Three Rivers Region were all homesteaded by about 1880, and the last homestead claim was filed in the upper Cold River Valley in 1899 by one Phineas Frickenstadt, who was but 4'11"/1.5 m in his stocking feet and had 10 beautiful daughters, one of whom...

...but that's another story....

The 1852 Homestead Law was officially rescinded in 1902, having provided in just 50 years for the settlement and development for agricultural purposes of almost 640,000 acres/259,000 hectares of land.  Strict laws governing the conduct of corporate farming, along with a tax code that favors keeping farms in family hands, have kept agriculture in 3RR from going the way that it has in the United States and, to a lesser extent, Canada.  Today, the farming community of the region is thriving and vibrant and, except for an unfortunately high rate of first-cousin intermarriage, largely free of the ills and woes that afflict its counterparts to the north and south.

The median acreage of a Three Rivers Region farm is 160 acres.  The average farm size is a bit smaller, at 149 acres.  As land descends through generations of 3RR farmers, there has been some division of family farms through inheritance into smaller tracts with 40 acres being about the smallest tract passed down.  The Family Farm Preservation provisions of the tax code passed in 3RR in the 1950s with its favorable treatment of family farm trusts largely brought an end to the fragmentation of the region's farmscape.  Over half of the region's farms are now held in these trusts.

For those who looked carefully at the pic of northern Illinois and noticed that, while the one-mile square grid and quarter-section tract boundary subgrid dominated the layout of the land, there still appeared to be many further divisions in the form of different colors and textures visible from the air, let's take another look.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F1930%2Ffieldsoa6.jpg&hash=8b4b089d45970d225f4e0aca905a5cad2fece4b7)

Here, our one-square mile section has been outlined in white.  The four quarter sections are numbered one through four and are divided by dashed lines.  Tract 1 and tract 4 appear to be further divided in half, as noted by additional dashed lines.

It is only possible to guess from an aerial photograph taken at an unknown moment in time how the patterns of tillage and growth on fields on it relate to specific land division.  It would appear, though, that each of tracts 3 and 4, and probably 1, have a farm residence located on it, as seen in the small circles.  There is also a structure in tract 2, though its distance from the road and absence of any driveway to it would hint at either an abandoned dwelling or an outbuilding, such as a barn.  Remember that this picture was taken at a point following about 50 or so years following the beginning of the decline of the family farm in the United States.  My guess is that tracts 1 and 4 are divided in half based on crop rotation practices, which frequently let some land lie fallow while other land is cultivated.  Or, there may be seasonal crops involved, such as the planting of winter wheat or clover, which is then plowed under as an emendation to the soil.  I would futher guess, though, that examination of the land rcords in this area would show that tracts 1 and 4, despite appearing to be divided into 80 acre subtracts, are still part of the same farm.  That guess holds true for the same reasons for what appear to be subtracts in the surrounding area.

We'll wrap up by noting that one mile/1.6 kilometers in 3RR will be represented by 101 gridsquares.  The math is as follows:

     16 meters=52.5 feet
     52.5 feet x 101 = 5,302.5 feet
     5,280 feet = one mile
     5,302.5 feet (as far as I'm concerned, anyway) also = one mile

Remember that this will be inclusive of boundary gridsquares and adjacent roads which, after all, are just on an easement.

Thanks for taking the time in bearing with me through this lengthy post.
Title: Re: Three Rivers Region
Post by: Fred_Ginger on January 15, 2007, 02:58:19 PM
um, gosh, more than I ever wanted to know, ::)  it's just that you make it so damn darn interesting :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 15, 2007, 08:58:24 PM
The whole land division discussion in terms of the farms has me wondering: How are you going to handle scale and land division when it comes to the urban setting (buildings, parks, etc.)? Or, did I just spoil a future tutorial? If so, I apologize.
Title: Re: Three Rivers Region
Post by: Gaston on January 15, 2007, 09:41:51 PM
David posted:
QuoteOur friend Gaston discovers the scrolling text 12-20-06
  :D       And did you think I might have forgotten it.      :D

I think not.  LOL
  Fantastic stuff in the past few posts David.    I am entranced by it.    My math skills suck.   How many grid squares would make up a mile. (linear)   I tried to do the math and failed miserably.   This is really comming along great.   The backround story is truely mesmerizing.    I wish I had a high speed connection so when you get ready to have colaborators, I could be one.    Looking forward to more very soon.

---Gaston

Thank you David for answering my grid square to mile conversion question.    This has been a very kool update indeed.    I always feel like I got my money's worth out of this journal.    But, you didn't pay anything for it.  Yes I know that but you didn't have to say anything about it.    But these people desrve to know that you are cheap.   These people don't care about how cheap I am.   And besides How'd you get over here anyway. I thought I left you over at that other site.   Why don't you go back over there and leave me alone.   Oh no!  I like it here.  Over here I can do this.       
:thumbsup:  Weeeeeeeeeee!!!!!!!!!!   :thumbsup:
[/color][/i][/size]
    Man   Sorry about that.    Thanks for posting more great stuff, David.    We really appreciate it.
Title: Re: Three Rivers Region
Post by: Darmok on January 16, 2007, 04:56:42 AM
OK Here I am!
I'll try to discipline myself and make my Tuesday mornings my "reserved time" for SC4 Devotion visits...
Will I be able to pull it out on a long term basis! Stay tuned to find out!!!  ;)
Allright, I'll go back to my last post, and bring myself up to date and then post again.
So in the meantime I can say that for what I've seen so far, you're still a stickler for details and stats! (With all due respect, of course!  ;) )
OK I'm off to read those pages now....

See you later!

-John

EDITED


I just read on page 7 and I quote: "It is locally contended that poutine, an incomprehensible mixture of fried potatoes, gravy and cheese curds, was invented in Pineshore in 1863 as a way of efficiently feeding hungry railroad crews" END OF QUOTE
I respectfully disagree!
Archeological digs in the Drummondville  (http://en.wikipedia.org/wiki/Drummondville) area, brought to light fossilized cheese curds as well as petrified fried potatoes, the gravy as long by been transformed into petroleum...
So I think that we should discuss on this so called invention...   ;)

later...

EDITED AGAIN

And here's further proof about the Poutine  (http://en.wikipedia.org/wiki/Poutine) origin...

Hehehe....
Title: Re: Three Rivers Region
Post by: bat on January 16, 2007, 08:41:53 AM
Nice update!
Title: Re: Three Rivers Region
Post by: dedgren on January 16, 2007, 09:13:55 AM
I've now put up the Table of Contents for the first ten pages of 3RR.  It, among other features, has hotlinks to and a brief description of each of my posts, notes that date the post was made, and lists the members who have commented on each page.  The linkie is in my sig, or you can go there by clicking here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg3025#msg3025).

I've also completed my three part post about rural land division in 3RR.  It starts here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5850#msg5850).

Thanks, as always, for stopping by.


David
Title: Re: Three Rivers Region
Post by: Darmok on January 16, 2007, 09:44:42 AM
**hearing noises of someone chewing on cheese curds...**
**gulping sound**

Ok, just finished reading the last update, lot's of info to absorb! Very informative though and the humor makes it more palatable, if not, it would have been dry as heck!
Waiting to see (and read) more about the background of 3RR, have you a date in mind at which you want to start the actual development?
Had a morning long reunion today, and they hit us with still more work.... At least the overtime will help me pay for my recent debauchery (no! no! not as in "den of iniquity") of expenses on guitar gear!  And on the bright side, we should be returning to a more regular workload by springtime! So we'll be able to enjoy the summer! Ahhhh....

In the meantime, I'm all ears (or more precisely eyes), and I'll try to learn as much as I can from your agricultural tutorials.

See you

P.S. Now about that poutine topic....
Title: Re: Three Rivers Region
Post by: your_adress_here on January 16, 2007, 01:05:58 PM
@ Darmok: I tried to tell him, but I don't think he wants to listen!  ;) :P
Title: Re: Three Rivers Region
Post by: threestooges on January 16, 2007, 01:18:08 PM
What an absolutly believable backstory (aside from the recently raised question of Poutine...which incidentally, I am amazed to see how much has been written/wiki'ed on the subject); I can only hope that the results of the collaboration are up to the standards set forth herein.
Title: Re: Three Rivers Region
Post by: Gaston on January 16, 2007, 01:27:17 PM
OKAY WAIT ONE MINUTE

     Are you telling me that poutine is for real.     LOL     I can feel my arteries hardening as we speak.      My god is that a food or a Canadian Biological weapon.   LMAO        If you could convince anyone that it was good for them, you could use it to perform genecide.   I really thought this was something made up after too much Eskimo Ice Cream.link (http://www.ankn.uaf.edu/NPE/CulturalAtlases/VirtualMuseum/Writings/Native%20Food/098D22F2-9971-4588-9A87-680B4FE88955.html)      That is some scary stuff.
    Hmmm, it actually sounds pretty tasty.    I wonder if it is on my diet.
ummmmmm...  I'm guessing NOT!   LMAO


---Gaston
Title: Re: Three Rivers Region
Post by: mightygoose on January 16, 2007, 01:37:23 PM
err poutine wow, er 3RR even bigger wow the detail and effort you are going to is astounding you are doing the entire community a massive service...
Title: Re: Three Rivers Region
Post by: Craiggles on January 16, 2007, 01:44:05 PM
David, I didn't read your three-part series because I don't really have time to, but I did look at the pictures, and I wanted to comment on one thing: The largest city tile is not 1 mile x 1 mile; if each square is 16m x 16m, and the large tile is 256 tiles x 256 tiles, then the largest city tile is roughly 2.55 miles x 2.55 miles. You might have explained a different system that you're using for yourself in that three-part series, but if you didn't, then the correct numbers are aforementioned if you want to use them. Nevermind, but I'm still looking forward to more!
Title: Re: Three Rivers Region
Post by: dedgren on January 16, 2007, 02:23:24 PM
Heh, this looks like a 3RR party of some sort...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F5296%2F07011601wb1.jpg&hash=b8e67d8f55774f622582be6622dbba49b920a5bd)

Let me know next time- I'll put up decorations.

...the 200th post, btw, is right around the corner...


David
Title: Re: Three Rivers Region
Post by: your_adress_here on January 16, 2007, 02:28:10 PM
Darn... I'm late again for the party.  :(  :D
Title: Re: Three Rivers Region
Post by: pvarcoe on January 16, 2007, 02:32:58 PM
Hey David, Very nice updates.
I actually find the math quite interesting and may try to adapt some of your methodology to TT, if you don't mind.

If I'm not mistaken, a large city tile is 4km x 4km, or 4000m x 4000m.
Given that mile roads are 1 mile apart or approx 1620m apart; that means there would only be about 2 or 3 mile roads running vertically and the same running horizontally in a large city tile. I wonder if that will have the appearence of being a little too spread out, although technically correct.

Not sure about it, just wondering if you have any thoughts on the possible sparseness of roads.

Phil
Title: Re: Three Rivers Region
Post by: keithsed on January 16, 2007, 08:14:23 PM
Hey!

Where is my invitation?  :angrymore:  I brushed my teeth this morning and I even used deodorant, since it was Tuesday. 

Ok . . . Next time I'll comb my hair. ?=mad)=

Tee..Hee.. ;)

Love Ya David.

Keith

Title: Re: Three Rivers Region
Post by: nedalezz on January 17, 2007, 12:02:37 AM
I've never seen such a technical CJ, and its a good thing! You definitely bring a new perspective to SimCity, you can say you bring it to life! Keep up the good work.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 17, 2007, 12:21:38 AM
QuoteIf I'm not mistaken, a large city tile is 4km x 4km, or 4000m x 4000m.

Yes, that was another question that I've been meaning to ask for a long time now. What are the dimensions of the large city tiles? Is it 4 km x 4 km? Because, I think I saw somewhere where it was 3 km x 3 km, but I'm probably wrong.
Title: Re: Three Rivers Region
Post by: Ajax on January 17, 2007, 01:17:41 AM
David,

The level of detail and the amount of technical data you provide is amazing!
Title: Re: Three Rivers Region
Post by: NikNik on January 17, 2007, 04:00:35 AM
.....snooze....snore....grumblh.......
Huh, what......
...did anyone say PARTY!
Waking up in a bewildered manner. PARTY.... Toga ! Toga! (http://en.wikipedia.org/wiki/Animal_House)


Anyway, great updates David. I love the background story and the RL & SC4 mix. Very entertaining indeed. Keep up the good work David. I will be here watching and reading.

Your ol'friend,
Nik-Nik
Title: Re: Three Rivers Region
Post by: kwakelaar on January 17, 2007, 04:02:25 AM
Reading through your whole CJ has left me out of words, thus &apls
Title: Re: Three Rivers Region
Post by: dedgren on January 17, 2007, 08:29:19 AM
The Table of Contents is now located in its permanent home here [linkie] (http://sc4devotion.com/forums/index.php?topic=2802.0).  Enjoy your visit to 3RR!


David
Title: Re: Three Rivers Region
Post by: dedgren on January 17, 2007, 09:27:23 AM
So, busy day yesterday.  By my estimation, 3RR received about 150 page views, which equals its best days over at Simtropolis, a site with over 160,000 members.  You folks definitely put the "devotion" into SC4D- thanks ever so much.

...who'da thunk rural land development could be such a compelling subject?

Speaking of milestones, we reached one at 11:21 (AST  GMT-9) last night, when my friend Justin Dustin (thundercrack83) made the 200th post here!

...drum roll, please...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F8755%2Fthunderbayvf4.png&hash=e27a44b5a972577b8a8a0307390aeeade4c59e43)

Justin Dustin, you've now joined the growing ranks of folks who are "on the map," so to speak.  I'm especially looking forward to your comments, along with everyone else's, as we move this region forward into being fully-developed.

Let me cherry-pick the last couple of comments by way of answering a few questions-

Justin Dustin asked, in his post on 1-16:

QuoteWhat are the dimensions of the large city tiles? Is it 4 km x 4 km? Because, I think I saw somewhere where it was 3 km x 3 km, but I'm probably wrong.

Last fall, when 3RR was immersed in posts about scale, I created the following chart.  This is the answer, folks, at least as far as I am concerned.  You can see some slight rounding, but hey...I'll let you in on a secret-

...we're playing a game, not doing a land survey.



SIZE
          m/km     f/mi
AREA
Grid Square16m50ft
Small City1km.66mi
Medium City2km1.25mi
Quad (Large City)4km2.5mi

Yesterday Phil (pvarcoe - Terraforming Teton (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=143.0)) asked:

QuoteGiven that mile roads are 1 mile apart or approx 1620m apart; that means there would only be about 2 or 3 mile roads running vertically and the same running horizontally in a large city tile. I wonder if that will have the appearence of being a little too spread out, although technically correct?

We'll be getting to pics that will let you folks reach a conclusion in a bit.  The short answer is, as far as I'm concerned, no- not at all.  Here's a Quad screenie of what Phil is describing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F7811%2F07011701wa6.jpg&hash=67ae17e4c59d8a895b19bb9a11112e6e12fc9c65)

Ignore the grey outline of the quad except for on the right, which is in fact a road (well, technically, as far as the game is concerned, it's a street, as I have placed no roads in this quad).  There are three east-west roads (north is up) one mile apart and three north-south roads.  The quads to the north and south and east and west, if they are similarly rural-agricultural, will have two roads on each axis.

This ignores, however, placement of many other things.  Later arriving, higher volume roads, for one.  Towns and cities.  Rail lines.  Power poles.  Dumps.

...yeah, in 3RR they're still called dumps- none of them foo-foo "landfills" for us true sons and daughters of the Great White North!

So, you'll see, and you can decide.

Craig (craiggles)...heh!  I know exactly how you feel- been there, done that.  Thanks for hanging.

I've got to go to work.  I'll go back to the most recent comment to close, though.

This morning, kwakelaar said:


QuoteReading through your whole CJ has left me out of words

...probably 'cos I used all of them!

Have a great day, folks.  Thanks for being 3RR Regulars!


David
Title: Re: Three Rivers Region
Post by: mightygoose on January 17, 2007, 10:10:52 AM
another great informative post however how are you going to deal with offset nature of the chunks outside your grid at the edges of this tile and ensure the grid is maintained over a larger area...


EDIT- oh and another thing how do you get region census to work with such a large region, my region is similiar in size, if not slighty bigger than our and my census just crashes every time.... i wondered if you have experienced anything similiar...
Title: Re: Three Rivers Region
Post by: threestooges on January 17, 2007, 10:31:58 AM
If I recall correctly, the railroad made its way west by generous government land grants (lay 1 mile of track and get 10 sq. miles of land on either side check it out (http://en.wikipedia.org/wiki/Pacific_Railway_Act)). Given this, I was wondering if there would be any effect cause by railroads through the region (getting ahead a bit perhaps, but what can I say, I like trains)? I am assuming based of my research (yeah... research...right) that since it was public use land, it was still available under the homesteading act, but I would be curious to know your take on it since this act was signed 10 years after the homestead act.
Title: Re: Three Rivers Region
Post by: Gaston on January 17, 2007, 08:28:15 PM
Quote from: threestooges on January 17, 2007, 10:31:58 AM
If I recall correctly, the railroad made its way west by generous government land grants (lay 1 mile of track and get 10 sq. miles of land on either side check it out (http://en.wikipedia.org/wiki/Pacific_Railway_Act)). Given this, I was wondering if there would be any effect cause by railroads through the region (getting ahead a bit perhaps, but what can I say, I like trains)? I am assuming based of my research (yeah... research...right) that since it was public use land, it was still available under the homesteading act, but I would be curious to know your take on it since this act was signed 10 years after the homestead act.

   That David deffinately raises an interesting question.   Doesn't it?   Hmmmmmmm.


---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 17, 2007, 09:05:30 PM
Thunder Bay! And I didn't even realize that I was the 200th reply! Thank you very much, this is such an honor. And, thank you for answering my question about the scale of the tiles.

Also, I should point out that my name is "Dustin," not "Justin." Very common mistake, but at least you didn't call me "Joanne" like my grandmother did once...
Title: Re: Three Rivers Region
Post by: Shadow Assassin on January 17, 2007, 10:38:25 PM
Very nice, David. And you've pretty much given us food for thought regarding Maxis's selection of the 16m x 16m tile format.

QuoteIf I'm not mistaken, a large city tile is 4km x 4km, or 4000m x 4000m.

Nope. They're 4096m x 4096m. Simple reason: if it was 4000m x 4000m, there'd be a few tiles left over. 6 tiles, to be exact. And if this was done with 2000m x 2000m - 3 tiles. 1000x1000m - 1.5 tiles. Doesn't quite work, does it?

However, if it was 4096 x 4096 - there'd be 256 tiles. 2048 x 2048 - 128 tiles. 1024 x 1024 - 64 tiles. This actually brings me to greyscale mapping, which I won't go into detail here, as it's not necessary.

Also, the 16x16m tile is easiest to work with from a coding perspective, because it is a base 2 number (2^4 to be exact), and base-2 is known as binary. Binary-wise, it's basically (in 8 digits) 00010000.

Unfortunately, this means David's chart is slightly off... The modifications I have made are in bold.

Quote from: dedgren on January 17, 2007, 09:27:23 AM


SIZE
          m/km     f/mi
AREA
Grid Square16m0.01 mile (50ft?)
Small City1.024km.64mi
Medium City2.048km1.28mi
Quad (Large City)4.096km2.56mi


From that, we can ascertain that (since 1.6km = 1mi, 0.625mi = 1km) that all these numbers are base-2. ;) So, looking at that table, we can see exactly why Maxis used 16x16: because it can easily be used in either kilometres or miles. 5000ft to one mile, and 16m = 0.01mi/50ft, correct?

And from this, 1 acre is equal to four tiles (which is what you said)... or 64m. By this we can see that one acre has 0.04mi to a side.

I hope I haven't stuffed up your calculations. :P

But hey, I do love how you try to apply real life measurement to your SC4 region - and believe it or not, it's somewhat easier than people make it to be (considering how Maxis's measurements fit in so well with both km and mi).

Quote
This ignores, however, placement of many other things.  Later arriving, higher volume roads, for one.  Towns and cities.  Rail lines.  Power poles.  Dumps.

Didn't the planning authorities throw out the mile-by-mile concept before highways, avenues, etc, arrived (1905, as you said before)? I dunno, maybe you could disregard that concept in this case?
Title: Re: Three Rivers Region
Post by: dedgren on January 17, 2007, 10:51:00 PM
OhmaGod, Justin Dustin...

...checking, checking...yeah, got it right...'hem...

...I am so unbelievably sorry.  I have corrected the erroneous info on the offending post and fired...

...hey, wait a minute, you can't do that...

...those responsible.

Obviously Thunder Bay will have to play some huge role in 3RR's subsequent history.  I owe you one, man!


David

p.s.:  Shadow, I see you lurking- I'll deal with your impertinent post...


Quote...Darth Vader:  "I've been waiting for you Obi-Wan. We meet again at last. The circle is now complete - When I left you, I was but a learner. Now, I am the master"...

...tomorrow (after I think up a proper response to your completely correct, but inconvenient, calculations).  DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 18, 2007, 12:12:06 AM
QuoteOhmaGod, Justin Dustin...

...checking, checking...yeah, got it right...'hem...

...I am so unbelievably sorry.  I have corrected the erroneous info on the offending post and fired...

...hey, wait a minute, you can't do that...

...those responsible.

Obviously Thunder Bay will have to play some huge role in 3RR's subsequent history.  I owe you one, man!


David

Not to worry. Like I said, it happens all the time...

In my excitement over Thunder Bay, I didn't get a chance to comment on your latest post, particularly about whether or not the roads would look too spread out, despite being technically correct, as asked by pvarcoe. In my opinion, I think in the city view like you've shown, it may look "wrong" to some because all the 1 mile x 1 mile grids aren't aligning perfectly within the city tile. However, if I'm following what's going to happen correctly, in the region view, that won't be a problem because the grids cut off will be continued and the grid would turn out much more uniform. But then again, I may be completely wrong.

Anyway...I'll be looking forward to your next update.
Title: Re: Three Rivers Region
Post by: meldolion on January 18, 2007, 01:21:23 AM
Graet updates David!!!
Your precision and devotion in your calculations remembers me the middle ages Monks with their books :D

Keep up the good work!!!!!
Title: Re: Three Rivers Region
Post by: KooriSim123 on January 18, 2007, 03:16:34 AM
G'day David how's things man. Well i had to jump in and now say im a little  :-\ after reading Shadows comment i got lost and thought bugger it give or take 100 metres who cares  :D  ;D
Great stuff cant wait for Thunder bay
catch ya
Title: Re: Three Rivers Region
Post by: Shadow Assassin on January 18, 2007, 04:06:53 AM
Heheh, David, you don't have to use these measurements. :P Just keep on using those ones you made, if it's easier for you. I just put it out there. I'm not making you use these measurements and everything. :P

I just felt like replying to that little comment, lol.

And if I've confused people with that comment, don't worry too much. I can be like that sometimes. :P
Title: Re: Three Rivers Region
Post by: NikNik on January 18, 2007, 04:33:26 AM
Now that we have the scale right (or almost right to 4,096 x 4,096 m) and we all agree that Size matters (http://en.wikipedia.org/wiki/Size_Matters), I am just wondering how the actual scale of the buildings fit in this whole picture. Maybe the buildings should then also increase by a certain factor?
I am just afraid that you create huge maps with tiny villages in the game, or am I paranoid /&HiPP/% (I still think this smiley looks like Ozzy).

Nik-Nik
Title: Re: Three Rivers Region
Post by: dedgren on January 18, 2007, 09:16:05 AM
Hello Again.  I posted this a few days ago.

Quoten.b.:  It's pretty clear, based on the current average rate, that we'll hit 2,000 page views here at SC4D early tomorrow, the 15th.  I'd like to thank in advance all of the 3RR Regulars- which is anyone who've ever stopped by at least once- for continuing to be such a great bunch of folks to write for.  It only gets better from here.

Update:  (01-15-07 9:00 a.m. AST  GMT-9)  Well, it was 2,005 and counting the first time I checked the 'puter this morning after getting out of bed (today's a federal, state and, most important, court holiday).  Thanks again to all you great folks out there!

Well, we're three days and about 400 page views past that now.  I noted yesterday that I thought there had been 150 views during the preceding day, and that this rate equalled that achieved during 3RR's best days over at ST.  You folks just don't know how gratifying I find your willingness to stop by here.  It's like I get to play SC4 with one hundred of my closest friends almost every day.

I'll repeat here, in short form,
my plea to all those who lurk [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&STARTPAGE=22#889290) at 3RR.  You are absolutely welcome to do so, if that be your style.  But consider the following, which I repeat, with an appropriate change, from my previous post on the subject



Again, lurk if you will.  Just remember, though, that it was only with the support and encouragement in the comments that were made that 3RR grew from this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4108%2F3rroldgc2.jpg&hash=36308b05d907d1107c017472bd5a9a49a55def90)

into this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F848%2F3rrnewhb4.jpg&hash=cc37c9b441d271342aecdb57b87faa8b78fe9e04)

and that we were able to come up with things like this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F2706%2Fsilvertopoyv7.jpg&hash=c6f5401299f2f7c1aedc214ec1b56b39124e0c79)

and this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F6667%2Fprattislanduf8.png&hash=278afeb6d5792f6e37cebf334ccdb174e5d7bee7)

I'd hope that you would all comment, as well, in the other great Mayor's Diaries that have been started here at SC4D.  As of today, they are

AntigOne (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=217.0), by Badsim
Avolon (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=222.0), by petercintn
Elephant Bay (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=108.0), by tkirch
Finishing Peraires (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=31.0), by jeronij
Gotham City: The Regular Edition (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=201.0), by derek_pearce
Levante (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=203.0), by nedalezz
Grand Canyon (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=78.0), by jeronij
Metasmurf's showcase (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=84.0), by metasmurf
Rise of Kooriopolis - UN of Gondwanaland (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=208.0), by KooriSim123
Socialist State of Rodina (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=196.0), by sepsis
Terraforming Teton (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=143.0), by pvarcoe

In fact, even if you don't comment here at 3RR, you should take the time to comment in any or all of the above.  They are each well worth the time spent in a visit, and every one of the authors both needs and appreciates your feedback and constructive criticism.

As a final note, speaking of comments- I'll be responding to the great ones that accumulated overnight (in Alaska, anyway) later in the day today.

Take care.


David

EDIT: Grammar and flow, errors, that sort of stuff.


Title: Re: Three Rivers Region
Post by: jestarr on January 18, 2007, 10:46:22 AM
David, although I'm more a lurker than a poster, I thought I'd give yours a go.  You've some interesting concepts developing.  Nice work!  In reference to building size and therefore lot size, Maxis wasn't too far off (imho), in their choice of 1x2 for, low density, single family.  At least in my part of the woods, lots have a 50 foot (15.24m) minimum width at the building line, with an 80 foot (24.38m) minimum length and a 15 foot minimum setback.  In a typical, ant hill, subdivision, this would be almost exact, i.e., minimal front and rear yards, pack em in as tight as possible.  If you factor in a 1500 sq. ft. house, with attached garage, measuring 50 x 50 feet, the house would fit believably on two tiles and be near accurate in "real world" scale.  Below is an example of the typical ranch house I'm referring to.  It measures 50 x 50 feet (including the garage); 20 feet to the ridge line and a pitch of 7:12.  This type of house can be seen in, almost, every region of the U.S.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2Ftypical_ranchhouse.jpg&hash=6c6561cacc48d373abace924352a947334b21c6c)
Title: Re: Three Rivers Region
Post by: tkirch on January 18, 2007, 11:22:49 AM
David,

I learn so much when I read your posts, and I hope you knopw how much you encourage us in our SimCity efforts.  I only wish I could draw the maps you do.  Your map with the yellow background, how you do that I have no clue.

The depth you have gone into on the division has made for interesting reading.  We can get a clear picture of where you come from as we read Three Rivers.
Title: Re: Three Rivers Region
Post by: sebes on January 18, 2007, 12:00:47 PM
David - Yes I lurk a lot in your place! I do love it and learn a lot from your additional information.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Fred_Ginger on January 18, 2007, 12:21:33 PM
David, you ask all of us lurkers to post, that's difficult to do sometimes (aside from you using all the words again!), because sometimes your depth of information just leaves me, for one, stunned!   &Thk/(  and while I'm as perfectly capable of inanities as the next person, I feel your hard work deserves at the very least a thoughtful response.  So, while I might not post in every update, be sure that I'm out here lurking (and being awed by your beautiful region and all the information!) :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 18, 2007, 01:04:46 PM
Wow, it's only when you put the smaller picture of 3RR next to the 3RR 162 version that I fully realized the evolution of the region. If someone were to tell me that they were taking a smaller region and making it on not only a large scale, but the largest possible scale, I would have predicted the quality to suffer. But not you! It's 162 times better!
Title: Re: Three Rivers Region
Post by: your_adress_here on January 18, 2007, 02:34:33 PM
Whoa... It's amazing how much better the new 3RR is! I can't wait to see what you'll teach us next!  :D
Title: Re: Three Rivers Region
Post by: Gaston on January 18, 2007, 04:47:54 PM
Okay David,
     
This is me not lurking.  LOL

      And it is a pleasure to post comments in what is (IMHO) the greatest CJ oops  MD ever created.    And I will still wander around the others because they are fantastic as well.    You know me by now,  I love this place!!!


---Gaston
Title: Re: Three Rivers Region
Post by: Grneyes on January 18, 2007, 05:23:06 PM
David, I have commented over at ST but never here. Showing 3RR is it was and what it is now is awesome! The area is gorgeous!! So lush and green and with all the beautiful water. I so want to live there! You are truly a master at terraforming.  &apls
Title: Re: Three Rivers Region
Post by: Giligone on January 18, 2007, 07:09:34 PM
Haha, a rush of posts. Great work! Really awesome. I meant to post earlier... but I was at work. Seeing that progression from the original to now is really cool. I didn't know there were previous versions of 3RR. Looking forward to the next update!!
Title: Re: Three Rivers Region
Post by: keithsed on January 18, 2007, 07:43:35 PM
Hi David:

I saw Pratt Island again and it brought back memories of how it looked over at STEX.  Sooo I trotted  %BUd% over there on page 15 and looked at it again.   Still looks GREAT! Especially the transparent rocks in the water.

Your the greatest   :thumbsup:

Keith
Title: Re: Three Rivers Region
Post by: wouanagaine on January 18, 2007, 11:36:10 PM
Some old mapping & contour lines :)
sweet as always
Title: Re: Three Rivers Region
Post by: dedgren on January 18, 2007, 11:48:41 PM
Wow.  I guess I need to explain myself here.  I had intended to do a post this evening about points raised by several of you in the last little bit, and couldn't believe when I sat down at the 'puter after dinner the number of new posts since this morning.  I need to take it all in, so instead of posting I spent my time this evening visiting the other great MDs here and just sort of sitting back and enjoying all the fine work on display there.  I left some comments...

...kind of hard to post about lurkers here and then go and lurk elsewhere...

...and took the time to look at some other corners of this great site I haven't checked out yet.  I thus will plan a mega-post for tomorrow evening.  Thanks so much for everything that's been said here today.  I promise to do it justice tomorrow night.

Later.


David
Title: Re: Three Rivers Region
Post by: emilin on January 19, 2007, 12:50:24 AM
Lurking is one of my favourite hobbies, but I'm trying to quit. ::)
Title: Re: Three Rivers Region
Post by: NikNik on January 19, 2007, 01:16:36 AM
to lurk or not to lurk. That's the question.

Sometimes RL just leaves me too little time to respond. Sometimes I have nothing special to respond, than just wow what great.
Anyway, nice to see that old region view, compared with the new one. Wow impressive.
Why do you get different colours (UK english you know) at some of the squares in the regionview?

Nik-Nik
Title: Re: Three Rivers Region
Post by: rw0381c on January 19, 2007, 03:41:02 AM
Thanks, David, for welcoming me to these forums. I was quite surprised when I logged in this morning, and saw that I had a private message from you. In the 16 months I've been a member at Simtropolis, I only received one private message from anyone, and within two days of signing up here I have one from one of the "Heavyweights" of CJ/MD!

Unfortunately, I am not caught up 100% in 3RR. I still need to read quite a bit, but I have been making use of your ploppable water techniques. I just wanted to take time to drop by and say hi!

Rheal
Title: Re: Three Rivers Region
Post by: petercintn on January 19, 2007, 05:09:34 AM
As I have been absorbing this great diary, I also was wondering at the beginning if this was a 'real' place.  I can now say it's as real as any 'based on a true story' movie I have seen.  I hope to see 3RR spring into life soon.  I'm really enjoying this, David.
Title: Re: Three Rivers Region
Post by: Giligone on January 19, 2007, 05:13:22 AM
Quote from: emilin on January 19, 2007, 12:50:24 AM
Lurking is one of my favourite hobbies, but I'm trying to quit. ::)

Admitting you have a problem is the first step!  :D

Looking forward to the big huge update!
Title: Re: Three Rivers Region
Post by: exodus101 on January 19, 2007, 07:24:28 AM
Hey David,

Things have absolutely blown up here at 3RR over the past couple days.  It looks like there was an entirely new page of posts in roughly one day!  Well sir...it is a tribute to the great thing going on here.  I really enjoyed the rest of the Rural Land Division post - great work.  Your before and after post of the region itself certainly took me back to the beginning as well (3 months ago for me - oh, so long ago!).  I remember saving the contoured grayscale images and trying to put them together in Photoshop to have my own 3RR.  Thank goodness the discussion of scale came along and then the subsequent region posts onto the STEX.  Though I'm not actually playing in them, they are part of a region building project that is rather unique - more about that in a few months perhaps.

Anyhow, as usual, keep it comin'!

-Stephen

P.S. - Good luck transferring the older data from ST to wherever you're taking it.  That sounds daunting!
Title: Re: Three Rivers Region
Post by: nedalezz on January 19, 2007, 08:37:07 AM
Awesome update! Im in complete agreement with the lurkers comment  &apls.

As usual, your updates leave most of us awe-struck and anxiously awaiting the next one. This one was no different. Great job.
Title: Re: Three Rivers Region
Post by: Badsim on January 20, 2007, 07:45:54 AM
Hi David ,

I must admit that I didn't read eveything ....google translation is absolutely awful ...but the higher presentation quality of your work don't leave any doubt ... and oppositely to your statement on my own thread , I can't wait to see more of your talent . ;D
Wonderful region (my map really sucks ) & scenes so far ... :thumbsup:

Cedric.
Title: Re: Three Rivers Region
Post by: bulldog2010 on January 20, 2007, 10:32:27 AM
Alright, here I go...

          I have been logged in for a grand total of 14 minutes here at this website and this is the first comment I make. I have followed 3RR since it first started over at ST and have lurked through it until today. I was looking through this site's forums and I found 3RR so I read it all the way up until your post about lurking and I decided to register here at SC4Devotion and try to break my habit even if that means posting the "good job looking forward to your next update" post. So with that out of the way, I want to tell you how much I enjoy reading 3RR and its tutorials and technical secrets. I have learned a lot and hope to learn more. Keep it up, David, your doing an amazing job.

-Adam
Title: Re: Three Rivers Region
Post by: dedgren on January 20, 2007, 12:36:29 PM
A RL event sort of has me on the run the last 24 hours or so...I'm on track to get that promised post up later today, though.

In the meantime, I'll leave one of my winter friends to keep you company.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6135%2Falaskanchickadee0fr.jpg&hash=848c9ed3af048273cd26f1138dfb7621d82cc56d)

We have 50 or 60 of these in the lilacs and trees around the porch some mornings.

Later.


David
Title: Re: Three Rivers Region
Post by: Giligone on January 20, 2007, 01:31:51 PM
Nice photo! What kinda camera do you have?
Title: Re: Three Rivers Region
Post by: vegeman on January 21, 2007, 05:18:35 AM
Hello David,

I am truly amazed at the realism and beauty of what you have created so far. Have you thought of creating some "National Parks" to preserve some of the natural areas of Three Rivers before they are developed.

I love simcity and astounded by what creative people can do with it.

Keep up the great work...

Steve
Title: Re: Three Rivers Region
Post by: beskhu3epnm on January 21, 2007, 07:37:29 AM
The best thing about 3RR is the cleverness used while posting. Some CJ/MD entries have more personal replies, but we must understand that they don't generate the traffic that this one does.

There is a wide variety of posting styles, here, not just update/reply. I've now learned a thing or two (even more so) about the scaling of SC4 with regards to tiles, and city sizes, etc. I can get a better picture in my mind as to how something should look now, especially after reading the wide array of information posted.

I generally lurk here... I can't bring myself to generalize comments in my posts (such as: "Great job.") over and over again. Nevertheless, simply know that I am in fact, a fan of this. I don't see it ending anytime soon, and I see that you are personally responsible for adding quite a few members to this site.

Incredible!
Title: Re: Three Rivers Region
Post by: ACEfanatic02 on January 21, 2007, 08:12:33 AM
*steps out of the shadows*

I've just finished reading your... thesis on rural division.  Very, very interesting.  Makes a whole lot more sense in this context than it ever did when we studied it in US History.  (This may be due to Mr. Wonneberger not being the most in-tune teacher...)

Lots of useful info there. (Finally, I know how big an acre is!)

Can't wait for more.

*slinks away*

-ACE
Title: Re: Three Rivers Region
Post by: Tarkus on January 21, 2007, 02:03:28 PM
Hi David-

I finally made it over here to SC4D . . . nice site!  Glad to see 3RR alive and kicking over here, and I'm still continually amazed by it.  The amount of detail you're going into is great.  Being somewhat of a realism freak, I can definitely appreciate it. ;)

Looking forward to seeing where you go with 3RR here.

-Tarkus
Title: Re: Three Rivers Region
Post by: vab423 on January 21, 2007, 10:30:59 PM
lurk mode off
Wow, my brain is stuffed full of math and acres and trees - note to self:  read 3RR on a daily basis otherwise you'll go into information overload.  Oodles and oodles of good great stuff here!  My "fantastic work, David" pales in comparison to your regulars' comments but please know it's always a treat to read the updates.  -later.
lurk mode on
Title: Re: Three Rivers Region
Post by: dedgren on January 21, 2007, 11:57:28 PM
Well, I managed to injure my eye.  Really stupid way of doing it, too.  Taking out my right contact Friday night, I did the usual "poke, rub and pinch" routine.  Let's just say, without going into detail, that it went horribly wrong.  I thought I'd just irritated my eye pretty bad until mid-day Saturday, when the feeling that someone had stuck a sharp stick in it just wouldn't go away.

About a day and a half later, the miracle of modern medicine has me pretty much restored to normal, although I spent most of the last 24 hours or so in enforced darkness.  I've worn contacts for 25 years or so...

...first time I've ever done that.
______________________

So, instead of the planned continued discussion that's been so rudely interrupted, let me just post, without a whole lot of explanation, some pics I've taken as I've fine-tuned the mix of seasonal trees on the large "convenience" lots I've created for ease of plopping.  I'll hold the post I had been writing responding to the many great recent comments in abeyance a bit longer.  The pics that follow raise several issues I intend to deal with at greater length in future posts- I'll note them briefly as we go whizzing by.

Without further delay-

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F839%2F070121027ty.jpg&hash=afbcff619795a9c92c251f1b003f8aa47379dfce)

A little town- population 500 or so.  Nothing special- all Maxis buildings as I have put nothing other than BSC, BLS and CSX farm stuff, a bunch of tree stuff, the NAM and a few mods and specialty items into the plugins folder yet.  I really dislike the small lot, low-density "game" commercial buildings and lots.  The farm at the SW corner is on a 5x6 or so zone, and grows beans.  The rest of the field is uroncha's ploppable SG seasonal pole bean 1x1 lots.  The field to the NW corner is also made up from one of uroncha's ploppable lots, this time SG seasonal wheat.  More about farm fields- much more- in a few posts.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F4006%2F070121039ho.jpg&hash=4419165bd2bf3c96aa0fff7a6cf69fadf02c9013)

Early fall.  Compare the fields with the previous pic- only the calendar would tell you that it's harvest time.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F4103%2F070121048ua.jpg&hash=6e22d0a52f716e7e4b86c234fd924d890b05229f)

Just about high fall.  What was SimGoober (don't get me wrong, I worship the ground he walks on) thinking of when he did that pole bean lot?  I mean, what's so seasonal about random parts of the field turning reddish-brown?  All the pole vines I ever grew turned brilliant yellow and then lost their leaves by late summer.  I know this isn't SimLegumeFarming, but I think this needs another look.  The wheat, on the other hand...well, heh- it must be winter wheat.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F2195%2F070121058gk.jpg&hash=9be91b605480a3a77e7bdacaee65fb5e1cea89f8)

Everything's turned, now.  Once you've seen a full quad of seasonal trees properly placed, it's mighty hard to go back.

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F9798%2F070121069wb.jpg&hash=af89c9dd9983fe6c64d69f6e06135936c0a42223)

Early "game" November.  Pole beans are completely mutated turned.  Most of the yellow-leaved trees are bare.  That wheat's hangin', though.

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F5391%2F070121075pg.jpg&hash=334e3f458c6fa2ed34c5c36f79ec21fc72f0f95f)

December before the first snow.  Leaves are all down (except for some tree from some other planet that Maxis plants on its lots).

That really must be winter wheat!

And look at those pole beans- why, we're going to have a bumper second crop round about February or so.

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F6161%2F070121087gr.jpg&hash=98548ca964baa32b23254e0e5d0a73777e7f7035)

Yup.  End of February, lookin' good for beans.  Lookin' real good right behind the water tank- must be over the septic system or something...

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F3326%2F070121095uc.jpg&hash=c100b5d18c64ef71a99103eec1d7609756d69563)

Shifting gears a bit- there's nothing like the fresh, clean aroma (i.e.: none) of a dump in mid-winter.  Darn seagulls spoiled my pic by eatin' all the garbage.

No, c'mon- tell the truth.

Okay, okay.  Actually it was the two waste-to-energy plants I plopped just off the pic to the east when things got way out of hand at "cheetah" speed while I wasn't looking.  Man, there was SimTrash everywhere for a bit.  Took care of it right quick, those plants did.  Emptied the dump, though, too.

Ever wonder why Maxis didn't take the 37 seconds needed to create a decent "empty landfill" texture?

Cycledogg must buy his grass/groundcover from the same Feed & Seed SimGoober gets that wheat.

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F3083%2F070121107mg.jpg&hash=5469df6a8ba2be746bb247a4654891c3bd7b1002)

Spring at the dump.  Those seagulls must know something we don't.

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F1580%2F070121113hw.jpg&hash=11fa3f1e4e5df249e47a6321f0354d50ddde8a55)

Summer.

Don't they ever land?

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F928%2F070121122xr.jpg&hash=e3f75377bafe8a54c81f5848330f4c90dc2a1a0e)

I've been amping up the red and orange fall colors, but still am beholden to a strong yellow-leaves component.  That's north-central U.S/Canada fall, in my book.

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F1116%2F070121138ta.jpg&hash=19a1adba24d1b20a68a05968e7507c28cfecb844)

Down to Wildcat Creek.  I'm working on some other "super-detail" ploppable stuff, and didn't spend any time doing this, but I'm pretty happy with the way this sort of scene comes out with a little effort.

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F5959%2F070121142ko.jpg&hash=b52bac67e91c18c80a4241374bf9a15bd7bf764e)

Further downstream.  I'm wondering about the ability to submerge animated props...

I've taken to sticking "dead" (leafless) trees in here and there.  I like the look, and it's one more item of "superdetailing" furniture in the tool kit.

Now that's mixing a metaphor!

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F6118%2F070121151gs.jpg&hash=108f4425d80917037c3d8374381faa37afc8fb11)

A cold fall day along the Wildcat.

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F6912%2F070121163bm.jpg&hash=950ab35b3fb858107ed640c2a53bb8bc3aff964b)

I'd redo the pile of plop rocks here at the lower left- otherwise this is fine.

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F1330%2F070121177be.jpg&hash=5241a1851e06ed33311a30c29aaeef82cb03fcc1)

Yep, those have to go.

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F659%2F070121186hd.jpg&hash=feafafb297fcac98114737726845cd517413cf99)

So, back to the fields from a little further out.  Late spring, and that wheat's still going strong.  Those are SG corn fields next to the wheat and at the top of the pic- all uroncha ploppable.  A field of "zoned" hay is off to the left.  Like I said, I plan to unload my thoughts about fields in an upcoming post.  I presume you can tell I'm not real jazzed about what I feel I have to work with.

Oh, the high-tension towers (at least that's what we called them in the midwest- elsewhere they may be termed power pylons or the like).  Those are fukuda's.  I like them much better than the "game's" towers.

I have never seen a red-and-white pattern high-tension tower, anywhere.  Not even after those spoiled enchiladas I ate once.

fukuda, though, if you're reading this...

First, hi!  Great job on those bridges- they are to die for.  Plan on seeing them somewhere in 3RR, prominently placed.  That said:

   1.  High-tension towers are generally not found on a concrete slab.  I haven't run them through the LE yet, but if that's just a texture and could be made invisible...you could certainly lose the slabs and just plop them letting whatever is underneath show through.  Nobody will miss this unecessary detail.

   2.  If a gridsquare = 16 meters/50 feet and, at viewing level "3" on my computer is displayed about 32 pixels across, this means that the finest possible detail at that level, i.e.: something that can be represented by one pixel, is one-half a meter, or about 20 inches across.  I have it on good information that the wires on high-tension towers, depending on the voltage carried, are 2-1/2 to 5 cm/one to two inches in diameter.  They are, for all intents and purposes, invisible in this game at any view level.  And, they are not black, being metal that is, well...

...metal-colored.

I'd love to see the towers and not the wires.  I know you'd have to think up some way to visually indicate connection, or perhaps we could just finesse that and say any tower within 10 gridsquares of another is wired to same.

More on electric towers and poles later.

#18
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Coming on high summer and that wheat's starting to look like one of those humungous bar codes they use now.  Ditto the pole bean field toward the bottom of the pic.  Wha were the otherwise brilliant folks who modeled this stuff thinking this would simulate?

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F4235%2F070121200rw.jpg&hash=5acbaf9c3aa7d217ec5f8cfebd119fb5a67a1060)

...but here it comes roaring back!  And look at them pole beans!  Break out the grist mill and salt pork, my darling- it's bread and beans for dinner tonight!

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F6858%2F070121211fs.jpg&hash=2a61abe045c95123b35baee6718330bac970b83d)

Now that's what I call efficient farming.  It doesn't look like they harvested that corn so much as graded it dead level.

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F7650%2F070121222yl.jpg&hash=3f43f79873c20c0d73fc9bcec91fdab868ed2bcc)

December, again, and...

...looky that, Elmer!  I had no I-deer corn would grow so nice at 3 below...

So, I have to leave you there.  I have a major brief-writing day tomorrow, so I need my beauty sleep...

...lot of good that'll do...

Anyway, enjoy!

Later.
Title: Re: Three Rivers Region
Post by: kalanc69 on January 22, 2007, 12:22:42 AM
PLEASE READ THIS!!

It only takes a few minutes to set these up once you've created some.  I'm by no means finished- I plan to put in some "ground clutter" (stumps, maybe some spring and summer shrubs, a few (very few, as they get overused easily) rocks and boulders in finalizing these lots up.  If there's any interest, I'd be happy to do a tutorial.

Personally, I would LOVE to learn how to make my own lots of trees...is there any chance you could do a tutorial on how to make these trees? Also, where do you get these customizable trees?

Kalanc69   &hlp  "$Deal"$
[move][move]
[/b]/move][/move]
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 22, 2007, 12:25:43 AM
First, let me extend my condolences about your eye problems. As a contact lens wearer myself, I know it can be rather painful when something goes wrong. When you said that you had to spend 24 hours in darkness, it reminded me of that episode of M*A*S*H when Hawkeye was blinded and had to wear patches on his eyes...

Anyway, onto the latest update!

I really like the pictures where you show the seasonal differences in the trees. Personally, my favorite is still the fall shots (#11 in particular), when all the different colors come out. As a Pennsylvanian, it reminds me of...well, Pennsylvania.

QuoteDown to Wildcat Creek.  I'm working on some other "super-detail" ploppable stuff, and didn't spend any time doing this, but I'm pretty happy with the way this sort of scene comes out with a little effort.

If that's little effort, I can only imagine what actual effort is going to look like!

Take care, and I hope your eye is doing better.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on January 22, 2007, 02:34:59 AM
Very nice work, David. Seagulls, of course, are known for hanging around... maybe there's just some invisible trash hanging around there?

As for the power lines, unfortunately, the concrete bases cannot be removed - the model is controlled by the .exe itself, and well, Maxis really did drop the ball on this one. It'd just look weird if the base was set to invisible, because you'd have the structure hovering in mid air.

I agree, it'd have looked a lot better without that concrete base. You can always try PSPing it out, though.
Title: Re: Three Rivers Region
Post by: bat on January 22, 2007, 02:56:58 AM
Wonderful development! Great town and farms! Fantastic river!
Title: Re: Three Rivers Region
Post by: Air6 on January 22, 2007, 04:24:33 AM
I love how you use Cycledogg Trees. It's very nice.
Title: Re: Three Rivers Region
Post by: Elektra on January 22, 2007, 08:03:19 AM
Hi David,

And yes I am stalking following your MD, just like I did over at ST.  Just not one to post the "great job", "nice work"......etc every other time I come to read the updates.  I just lurk around and soak in all the information you put out there. 

Though I guess I should comment on how well this is looking and how far it has come from the beginning.  I do enjoy reading all the humor information, I have learned tons.  I am sure I have tons more to learn.  I do appreciate all the time you put into this.

I would like to say that your seasonal trees have come along way from the first set you did, looks great, very evenly spread out now.  I will continue to follow along and step out of lurking every once in a while.

Thanks for a great MD.  $%Grinno$%
Title: Re: Three Rivers Region
Post by: mightygoose on January 22, 2007, 10:05:54 AM
 "$Deal"$ " it says here your gonna get more trixies this year....
Title: Re: Three Rivers Region
Post by: Fred_Ginger on January 22, 2007, 11:43:21 AM
Hi David, I use to wear contacts so can empathize with your problem (at least you didn't scratch your eye putting makeup on like I did once! :'( ), I've since had Laser surgery and all I can say is "I wish I'd done it sooner!' 
Anyway on to TRR, sitting here in the Sacramento Valley of norther California we don't get all the seasonal changes that happen further north, but we do get the foliage changes (although not on the same scale) so I really appreciate your use of the seasonal trees.  Your little creeks make me want to take up painting again.  (*make note to myself, look for paint supplies one day soon*) ::)  I'm sorry, I just had to laugh at your 'complaint' about the farms, you're trying so hard to make TRR as life like as possible when something as silly as pole beans trip you up! ???
Title: Re: Three Rivers Region
Post by: Gaston on January 22, 2007, 12:46:39 PM
Afternoon / Morning David,
       I can understand what you mean about the farm fields.    I have to say I wish they were better .     At the same time I am truely impressed with the effort that the folks that made them have put in to them.     It is very difficult for me to have any kind of complaint about any lot when I have no clue how to even start creating something like that.   ???   I will continue to be thankful for all the great stuff people are willing to spend time making.   That of course doesn't stop me from asking questions or making suggestions.     ;)    Thanks for posting some great pics.


---Gaston
Title: Re: Three Rivers Region
Post by: Tarkus on January 22, 2007, 04:57:55 PM
Hi David-

Wow that's quite the update . . . and the amount of detail about the farm fields.  I had kind of wondered about those harvesting cycles myself, but I concur with Gaston, too, that it was at least nice for someone to create some better looking ones.  Heck, the Maxis ones don't even harvest at all. 

Of course, I am in the modding end of things as well, and from what I can tell, there's probably some way to change the time cycle on those, likely in the Reader.  I'm actually planning undertaking an experiment in the near future with some of the Transit Modding that I'm doing, which will probably involve messing around with those time cycle things, so I may know some more on that end soon.  And if the experiment is successful, there may be a rather nifty addition to the RHW mod as well. ;)

Looking forward to more 3RR as always.

Sorry to hear about your eye as well--hope everything is going well on that end. 

-Tarkus
Title: Re: Three Rivers Region
Post by: bulldog2010 on January 22, 2007, 06:42:17 PM
Man, I always love reading your updates, you always present the information you gathered in a funny, non-boring way. I really liked the joke about the striped poles and the spoiled enchiladas  :D.

Anyway, great update and I have a question for you. Do you plop those seasonal trees one by one or do they have some kinda brush that you use?

Title: Re: Three Rivers Region
Post by: NikNik on January 23, 2007, 12:36:37 AM
David,
auch! You've been surprised by the infamous red-eye monster. Guess you looked more or less like this?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftn3-2.deviantart.com%2Ffs10%2F300W%2Fi%2F2006%2F113%2Fe%2F3%2FBig_Red_Eye_by_Zzap.jpg&hash=efab79ddf1cf11a36098d68f64ca7ca7f30b880b)

Sorry, couldn't resist. Anyway, this is one of the reasons that I do no longer wear those lenses.

Interesting update again David. Did you know that besides great farm stuff SG made also Goober_gen industry lots (of course you do). Is there a connection between the mysterious winter wheat, the pole beans and the genetic modifications at Goober_Gen????  ;D

Love those seagulls. After watching "Finding Nemo" my view on seagulls will never be the same again. I guess after sheep they must be the stupidest animals around, well they were in the previous mentioned movie.
Sorry about that, but having 3 young children means you realy, REALY get to know Pixar's movies.

I love that stream you made. That curve just after the bridge looks so very natural. WOW!

Finally about Fukuda's Power lines. I live in the Netherlands and we regularily have rivers running out of their....what's that word....course? Well, when too much water goes through the river the water level rises (there has to be an english word for that). In the fine mazed system of power lines there are always some poles near a river. So we build these on big concrete slabs sometimes 3 or 4 meters high. Others are just on big slabs or on 4 slabs of concrete.
Some other great power lines are:
SFBT Rural Power Lines By Spocky (http://www.simtropolis.com/stex/index.cfm?id=13897)
and
HV Transmission LineSubstation (http://www.simtropolis.com/stex/index.cfm?id=14679) by Jestarr.
The later one is brilliant in fields:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F3691%2Felmastinfield27sp.jpg&hash=7b7e1a8560962ea2e70f4a24184e2417ec5650d4) (http://imageshack.us)

Unfortunatelly it does not distribute power like Fukuda's does. It's mere eye Candy.

Have fun.

Nik-Nik

Title: Re: Three Rivers Region
Post by: Darmok on January 23, 2007, 05:07:47 AM
Hi David,
This is one of the most realistic setup you've made so far...!
The small pumping station not to far from the stream...
The only thing I like less is the dump near the river BUT... unfortunately I've seen such thing in RL!!! so... good points for realism but personally I would have liked it in a secluded place far from the water.
The power lines....
I don't mind the concrete slabs, in my "enduro" days (trail bikes) one of our favorite ride was to follow the power line through the forested area, and each pylon was placed on a concrete slab... so to me it looks OK, I agree though that they could have made it a little bit less obvious...
Just love the ambiance of this small community!
See you!

John
Title: Re: Three Rivers Region
Post by: exodus101 on January 23, 2007, 10:25:08 AM
Hey David,

That last group of pictures looks great!  I like the fields, trees, and creek of course but was equally impressed with the layout of you rural little town.  I've done a some research of my own over at GoogleMaps to see exactly what a small midwest farm town might look like streetwise and you have nailed it! 

Looking forward to the next update!  Hope your eye is on the mend....

-Stephen


Welcome to page 14!!

Title: Re: Three Rivers Region
Post by: pvarcoe on January 23, 2007, 11:08:01 AM
Hi David.
Excellent update and I hope your eye issues are behind you.

Super detailing on your stream. I realize you mention it didn't take a ton of time to create it, but...
Most of us would (will) spend a gastly amount of time to approach anything like what you've done.

I concur with your comments about fields. The fields here in Manitoba don't quite look the same as these either, but you make do what what you have. Never the less, I love the assortment of fields that are available to us.

I have a question about the shots of your village. Unless it is just the zoom level you are at in your shots, do your streets (or roads or whatever those grey transportation things are, I always get them mixed up), not have any sidewalks, especially in the actual village? Is there something going on here you want to tell us about. Or is my memory on how these should look really going? In my defense I have been stricky terraforming for a couple of months ;)

Really nice update,
you do a great job of mixing up the technical updates and the eye candy.

Phil
Title: Re: Three Rivers Region
Post by: dedgren on January 23, 2007, 05:23:26 PM
So I'm going to ease my way in to the "we respond to you" post I've been talking about for the last five days or so.

...procrastinate, procrastinate- we've heard it all before...

I'm at home on the second and last day of the "vacation" my doctor recommended by way of letting my eye...

...LOL, Nik-nik [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg7252#msg7252)...

...heal and rest a bit, so naturally I gravitated to the 'puter and started futzing with those farm fields that have me so frazzled.  Let me note here the posts by both Gaston and Tarkus made yesterday, the 22nd, before I go on.

First, Gaston said


QuoteI can understand what you mean about the farm fields.    I have to say I wish they were better.     At the same time I am truely impressed with the effort that the folks that made them have put in to them.     It is very difficult for me to have any kind of complaint about any lot  when I have no clue how to even start creating something like that.    ???   I will continue to be thankful for all the great stuff people are willing to spend time making.   That of course doesn't stop me from asking questions or making suggestions.

Then, Tarkus followed with


QuoteI had kind of wondered about those harvesting cycles myself, but I concur with Gaston, too, that it was at least nice for someone to create some better looking ones.  Heck, the Maxis ones don't even harvest at all.

As usual, others said what I wish I had.  I am so grateful to the amazing folks who have created the world of custom content out there.  They've almost singlehandedly kept this great game we play fresh and alive long after any reasonable expectation that it would still be taking up space on anyone's hard drive.  There's nothing else like SC4's continued popularity in today's computer game world, where the product life of a new "big thing" game is measured in months, and a year or so at best.  Remember Myst [linkie] (http://en.wikipedia.org/wiki/Myst)?  I thought it would remain fascinating forever the first six months I played it.  Pretty soon afterwards, though, the puzzles had all been solved and the paths to the final goal (and wasn't that exciting...zzzzzzzz) all traveled, and nothing about Myst was new anymore.  SC4 is different, and only the world's smallest thanks for that (for the Lot Editor and BAT- heaven knows if the company had any idea what it was unleashing some corporate greedhead at EA would have nixed their release big time, I'm sure) is due the company that has by and large walked away from the most dedicated and creative fanbase in the gaming world today.  SimGoober, among others whose farm fields I was kvetching about, should be receiving annual stock options from EA, along with a surprising large number of others.  Instead, they're just as ignored and unrecognized as all the rest of us.

One thing that marks the Da Vincis and Michealangelos of the custom content world, though, is their willingness to listen to constructive feedback about the things they create.  I once exchanged emails for a month over some details in a commercial BAT with a LEX/STEX/PLEX God who shall remain nameless (but forever in my thoughts) who must have spent hours re-doing something simply because some guy nic'd "dedgren" who he'd never met before and wasn't ever likely to run into in the future "used to work at one of those and the such-and-so out front just wasn't that way."  We have, I truly believe, great custom content as a more or less direct result...

...on beyond that the people creating it are just so darn talented...

...of the fact that the folks who use it are so discerning.  So, all you folks who've never uploaded to the LEX, STEX or PLEX, and who, like me, couldn't BAT to save their life...

..."Can't BAT for Poop" is going on my gravestone...

...hold your head high if you've ever expressed your honest opinion about something great that could be made even greater.  You are doing every person in this community a service.

Well, that's a whole bunch of text- we're almost to the pics, folks.  I promise.

So anyway, I sat down today armed only with some ideas and a "trial and error" forged knowledge of the Lot Editor and Reader and decided to try my hand at making some farm fields more to my liking.

Another diversion, though.  I'll sum it up by saying that bananas do not grow in 3RR.  Neither does tobacco or sugar cane.  Oh sure, I could invent some wacky story about how, before his tragic death "hoist on his own petard" [linkie] (http://www.straightdope.com/classics/a1_295b.html) Simon deBeauville Grand [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5238#msg5238) discovered, like Aragorn finding the seedling of the White Tree [linkie] (http://en.wikipedia.org/wiki/White_Tree_of_Gondor), a "Zone 3-hardy" banana plant sprout or some-such, but that would just be cheating, now, wouldn't it?

So, out of the plethora of farm and farm field types that are available, here's the short...

...very short, heh!

...list of crops that will grow in 3RR country.

   corn
   soybeans
   wheat

I'd include sorghum and clover, but nobody's done a field for those crops.  Hey, it's the northern midwest of North America- not a day at the beach growing season-wise.  At least it's not like here in Alaska, where we have two seasons- winter and July.

This post is continued here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg7429#msg7429).  See you on the flip side.
Title: Re: Three Rivers Region
Post by: Giligone on January 23, 2007, 07:39:32 PM
Great post! I agree. Lol, what more can I say?
Title: Re: Three Rivers Region
Post by: dedgren on January 23, 2007, 10:07:08 PM
So, here come the pics.  As I said, I thought I would see what I could do with some farm lots. So I made a few.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F3518%2F070123010dy.jpg&hash=9f665251833603fe2d276b62ec7c521c24c768d4)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F4048%2F070123026mp.jpg&hash=c2764194b01dea5bdce48b6dd757de39400aa5fa)

In sum, I made four varieties of "bare ground" plop lots using just available plowed ground and dirt textures.  The lots are 1x1 (a gridsquare) and 4x4 (an acre).  Then I made two types of "crop" lots using one of the aforesaid textures and SG's plop seasonal "corn" and "wheat" props.  As you have noticed, I take the time to create a custom icon for them (so I can find them in the increasingly crowded "Parks" menu- I have that (the creation process) down to a science.  The crop lots are also 1x1 and 4x4.  Ignore the 6x6 one- it was an early experiment and I just forgot to remove it.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F3770%2F070123036cx.jpg&hash=31f126992786ebe9956d7f522f373be9030853a9)

Here's a wide-angle lookie at fields that I have made entirely out of these lots, except for leaving any farm buildings and immediate surroundings that had grown.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F9250%2F070123045lp.jpg&hash=9c6aa02ec9a89e32a75e84148804c0ea43717057)

Here's, from bottom to top, a cornfield, then a harvested wheatfield, then one of the "plowed fields" lots.  The corn and wheat all changes at the same time, and the fields are all bare from mid-November through mid-January.  Not perfect, but better.

Note the windrow of oaks, broken by a few larger trees, along the road.  These really add to the ambience when you see them in the game.

The roadlike area at the end of the cornfield is the plowed but unsown area where the tractor and equipment turns around.  More on this later.

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F4290%2F070123056vw.jpg&hash=9822cd35ceb3c4dc7456653828f128d7d6efe689)

Into the following summer. The wheat's grown here.  I'm giving the appearance of the wheat a C+.  I don't like the gridlike appearance but, short of changing the BAT, which I can't do, that's about it.

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F1383%2F070123073ew.jpg&hash=132b464ccfc3ddb6b4813c8983349431095f83f1)

An effort at making a natural woodside edge to a field.  Bare plowed ground in spring.

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F7496%2F070123064bi.jpg&hash=daac3cc6c3e8853a7e833f5cfe60a503dd85d91b)

Grown wheat in the summer.  The "griddy" look of the wheat is not a good fit with the irregular edge.

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F5498%2F070123094fq.jpg&hash=b373e1cb8d04e65ef766dab90677a167921cf72b)

Wheat's harvested by fall.  I like that.

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F1504%2F070123089us.jpg&hash=77bfb2ac8e3d7d60a7e2a9de55442423ddf1f8cb)

Winter, watching for that first snow.

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F7407%2F070123105ve.jpg&hash=390e33ada3fcfc255ec1c9590900bf4e291be93d)

The corn is another thing altogether.  I think it really worked well, especially in the close-ups.  You see here the dirt areas, which need to have the textures worked on to add some tracks and "fuzz up" the edges.  I plan to do this (in another life, probably).  For now, they'll do.

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F4796%2F070123115tz.jpg&hash=b8fe57e4d8e4ea503f54e808125654f0b0957e7f)

Same pic in the fall.  The small field behind the house is one of the "texture" fields.  It has a fresh-plowed" look.

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F1021%2F070123121rw.jpg&hash=2e3b5465bbb3462431874433d7d36a40d1b1b931)

Winter, and the harvest is all in.

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F5808%2F070123149jk.jpg&hash=dbb6a9e3fcb18d847bf683490b190fa62382542d)

Here's a fall pic of the corner of that irregular field we looked at earlier.  I like this one, and think that wheat would be okay if I could eliminate the banding that runs parallel to the road.  The field across the road is corn.

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F5917%2F070123158xr.jpg&hash=6983b9ac34d4d61f7f7688805a9072a6c125482d)

A simple pic showing an intersection and surrounding fields.  Up close, there's a little bit of artifacting in the cornfields, but I do like them a lot better now.  I may spend some time in a future post on my thoughts as to how to fix this.

Ignore the rocks along the asphalt road- I'm playing with ways to deal with detailing the easement- that may be the subject of a future set of texture lots, as well.  That road needs shoulders- I have to figure out why they're missing.  I'm using Peg's MTP road and street mod- more on that later, too.

I'd rather have no crosswalks in the game at all as opposed to crosswalks everywhere, including here where they clearly don't belong.

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F6250%2F070123160jg.jpg&hash=e5fc2edb34ca826c887842afa739cd94629989ad)

The seasons change, and so do the fields.

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F7161%2F070123176wr.jpg&hash=702e7fa1a1a9edafc9052d34e409fb5a4b42c2e9)

A close-up of the corner.  The ends of the furrows will really work once they are retextured and the edges against the grass broken up.  This latter could also be done with a small "grass" colored ploppable- I'm going to look around and see if I can find something now existing to use.

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F1677%2F070123199xw.jpg&hash=973dd27ceb13c2a4cdbd56118d1d436a42408b0b)

A close-up (level 4 view) of the end of a cornfield.  The plop rocks (I have no idea how they got there) remind me of Frodo's Bilbo's stone trolls [linkie] (http://en.wikipedia.org/wiki/The_Hobbit) from whom (after they were turned to stone, of course) he obtained Sting [linkie] (http://en.wikipedia.org/wiki/Sting_(Middle-earth)).

UPDATE:  (1-24-07) Thanks Stephen (exodus101) for catching my mistaken identification of hobbit.  I should be ashamed...

I plan, as noted, to lose the razor-sharp edges of the plowed but unsown area at the end of the corn rows.

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F8935%2F070123202ox.jpg&hash=c32e6c475c537bfe1a8dfdc25d441ab2ac8babe5)

Here's a view from a different angle of that farm we saw a bit ago.  The lilacs are great!  This is about as good as it gets, even if the corn is too close up on the water tank.  I can fix that.

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F9752%2F070123217li.jpg&hash=67ff02a42ac87beb351c97ea3440e5b19b021a60)

Yup, it doesn't get much better than this.  Give the LOTter/BATter here 10 bonus points for making the lilac seasonal.

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F8528%2F070123180xy.jpg&hash=68297e4ec3666e17d24f8b1f2815c8a3cad01996)

The "main drag" [linkie] (http://www.thefreedictionary.com/main+drags).  Got to do something about those shoulders.  I really don't miss the sidewalks out here in the country, though.

I'll close this longer than I expected post out with a piece of pure eye candy.  Wildcat Rapids.

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F300%2F070123221ce.jpg&hash=b2be514e5f89e4738baef1210dd82fce817a5335)

...just a short walk from town...

Still more to come.  Lots more.

Later.
Title: Re: Three Rivers Region
Post by: threestooges on January 23, 2007, 11:47:56 PM
From what I can see, you have truly put some massive effort into this (that poke to the eye may have done something...kidding btw). I think though, in regard to the oddly shaped field, that a buffer of dirt (for the tractor(s) to turn around) would help and, insofar as I have been able to do so, add som extra dirt and blend it in with the trees. There will still be a grid-iness to it, but to some extent (from the little I know about farming equipment) that sort of pattern would be caused by a mechanical planter. If they intended to keep a barren patch at the end then the likely would not waste seed there and would turn the planter off before making the turn (thus causing a sudden stop). Pic 10 of your last update just seems to sell the overll effect so well (even if the corn is close to the water tank (it needs to drink too... and hey...bring the tank to a boil, dip the ears in and have a picnic fresh of the stalk...sorry, it's late).

Additionally, to NikNik: I was reading over your post. In terms of english words for rivers rising:
swell: (verb: to swell): a calm rise in water level. Similar to a flood but without the extreme flows of water. ex: the river swelled//The river is swollen.
flood: (noun/adj/verb: to flood): it it usually used when a large amount of water overflows the banks (usually associated with a storm as far as I can tell). ex: The flood destroyed many structures in town.
Those are the only ones I can think of. I hope that helps in some way.
Title: Re: Three Rivers Region
Post by: wouanagaine on January 24, 2007, 12:18:20 AM
Just one comment, I can't imagine plopping all thoses fields :(
Great works, I like you show us the seasonnal variety


Title: Re: Three Rivers Region
Post by: thundercrack83 on January 24, 2007, 01:30:45 AM
Well, pictures 10 and 11 are some of the best farm shots that I've ever seen anywhere. The wheat looks absolutely incredible, and again, the seasonality that you show gives another dimension that makes everything look and feel very realistic.

On another note, I should also take this time to point out that I am really running out of creative and original ways to applaud your work. Soon I'm going to have to break out a thesaurus for some new superlatives! In other words, great job! Keep up the good work! Other positive feedback clichés!
Title: Re: Three Rivers Region
Post by: nedalezz on January 24, 2007, 02:49:18 AM
Wow, huge update! I love the work on the farms; I especially like the "freshly plowed" pic. When I saw the first couple of pics, I thought "The farms look too griddy", but after viewing the rest of the update, I am truely impressed. You definitely have a skill, lovely work.
Title: Re: Three Rivers Region
Post by: NikNik on January 24, 2007, 03:28:48 AM
Quote from: threestooges on January 23, 2007, 11:47:56 PM
Additionally, to NikNik: I was reading over your post. In terms of english words for rivers rising:
swell: (verb: to swell): a calm rise in water level. Similar to a flood but without the extreme flows of water. ex: the river swelled//The river is swollen.
flood: (noun/adj/verb: to flood): it it usually used when a large amount of water overflows the banks (usually associated with a storm as far as I can tell). ex: The flood destroyed many structures in town.
Those are the only ones I can think of. I hope that helps in some way.
Thank you Threestooges. To swell beyond the river banks is what I was looking for.

Great update David. You have put a lot of work in getting the right touch. I personnaly like the dirt area berween the corn fields. It's like waiting for some Hollywood producer to shoot a scene in. Pic 10 indeed looks perfect!

Nik-Nik
Title: Re: Three Rivers Region
Post by: Badsim on January 24, 2007, 05:13:16 AM
Hi , David ,

You're a boring perfectionist , you know  $%Grinno$% , I like that so much ! ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2F070123176wr.jpg&hash=152ad30050cc01b243662c30659dbae024cf54b0)

Maybe I know a trick to solve that ... Have to test something .
See you later .
Title: Re: Three Rivers Region
Post by: wouanagaine on January 24, 2007, 05:41:10 AM
David, I forgot to suggest you Darmok Transit Enabled Rural Trail Set (http://www.simtropolis.com/stex/index.cfm?id=16301). I'm sure you'll get the best out of it
Title: Re: Three Rivers Region
Post by: meinhosen on January 24, 2007, 06:22:52 AM
I can't even begin to imagine trying to plop all those farm fields.  I found it easier to identify some custom farm-growables I really liked and simply change the field lots they are allowed to grow, but I guess that's just me.

The rural areas are just fantastic.  Shame that part of PEGs MTP road mod isn't showing for you... I'm sure that once you figure out what the trouble is, the area you just showed us will look even better.

Absolutely fantastic.  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on January 24, 2007, 07:00:06 AM
Wonderful SC4-Pictures! Fantastic farms!
Title: Re: Three Rivers Region
Post by: Alek King of SC4 on January 24, 2007, 07:05:33 AM
looking at your pics and looking at mine it is hard to believe it is the same game.
Title: Re: Three Rivers Region
Post by: mightygoose on January 24, 2007, 07:25:38 AM
great farms, i love the ploppable fields, i may have to use them if you upload them...
Title: Re: Three Rivers Region
Post by: derek_pearce on January 24, 2007, 07:53:03 AM
can we see a region shot
Title: Re: Three Rivers Region
Post by: exodus101 on January 24, 2007, 07:55:41 AM
Hey David,

Great post as usual!  I'm definitely interested in the idea of ploppable farmland despite the effort it may take to lay it down.  I'd love to try them out.  Maybe you could put them on the LEX once you feel they are adequately complete.  Since I haven't done much in the SC4 farming world I'm wondering if these farm lots are actually functional or are they just pretty to look at? 

One last note:

QuoteThe plop rocks (I have no idea how they got there) remind me of Frodo's stone trolls from whom (after they were turned to stone, of course) he obtained Sting.

Great reference but Frodo would probably point out that Bilbo was the one who encountered the trolls, kept them up until they turned to stone, and then obtained Sting.  I realize however, that your eye injury may have caused you to confuse or interchange names...which is totally understandable.  ;) 

Thanks for the excellent post.  I look forward to the next one!

-Stephen
Title: Re: Three Rivers Region
Post by: dedgren on January 24, 2007, 09:08:18 AM
Hoo boy.  A huge new bunch of posts, and I'm on the way out the door on a very snowy Wednesday (about 6"/15 cm more yesterday, a total foot/.3 m since the weekend) to work.  I'll take a careful look tonight.

I did see though, that Stephen (exodus101) had pointed out

QuoteGreat reference but Frodo would probably point out that Bilbo was the one who encountered the trolls, kept them up until they turned to stone, and then obtained Sting.

Certainly agree with that.  Frodo is the self-effacing type, and would never take credit for the work of another.

...come to think of it, it was Gandalf [linkie] (http://en.wikipedia.org/wiki/Gandalf) who actually caused the trolls to turn to stone...

I do have to take exception to the following-

QuoteI realize however, that your eye injury may have caused you to confuse or interchange names...which is totally understandable.

Nope.  Early onset senility, pure and simple.  I can almost repeat those stories by heart- I can't believe I got that wrong.

...grumble, grumble...now where'd I put my teeth?

Anyway, Stephen, you join the hallowed ranks of 3RR Fact Checkers, and will be suitably honored at the next awards ceremony.
___________________

Something amusing.  I planned to put it up yesterday, but ran out of post.

A few days ago, I posted 3RR "then and now" pics [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg6541#msg6541).  As those of you who have followed the whole meandering story since March 12, 2006 starting over at Simtropolis will recall...

...but didn't- got you there [ mad cackle ]...

...Three Rivers Region actually started as a four large quad (of course, I didn't call them that back then) region, and was then expanded not once, but twice.  I thought I hadn't kept any region level pics of the first time around, but found one while setting up a new hard drive the other day.  So, here's the proper pic chronology.

Phase 1 - March-May, 2006
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F5626%2F3rrfromspace0dr.jpg&hash=b6821d78a61c761a077b0e1526e93d77026335d3)

Phase 2 - May-October, 2006
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4108%2F3rroldgc2.jpg&hash=36308b05d907d1107c017472bd5a9a49a55def90)

Phase 3 - October, 2006-current
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F993%2F3rrnowandthen0op.jpg&hash=66f500561e83529519d0231f7b36cfdde0716da6)

On this last map, I've noted the comparative size of the respective areas covered by the earlier two iterations.  I think it's safe to say I've sharpened my SC4 skills a bit over the past 10 months or so.

Anyway, gotta go.

Later.
Title: Re: Three Rivers Region
Post by: kwakelaar on January 24, 2007, 09:48:07 AM
I like what I see, both farms and forest are turning out very different to what Maxis gave us.

About the MTP from Pegasus, he has used a transparent texture instead of the road-with-sidewalk texture for this kind of zoning (no zoning). Normally if you just make an overlay texture with only the road, one of the standard wealth textures from Maxis will show. You can change the settings for this mod in the Ilive Reader, and also the crossings can be changed in the Reader. You will need another texture for that though.

You must have a very heavy computer to be able to handle that region, it has become huge.
Title: Re: Three Rivers Region
Post by: Rayden on January 24, 2007, 05:09:39 PM
Still lurking in here David, reading everything and trying to adsorb whatever I can, but, still haven't found the right words to describe what I've seen in here.  $%#Ninj2
Title: Re: Three Rivers Region
Post by: Grneyes on January 24, 2007, 08:07:47 PM
David, as always, beautiful scenery. Those farms look great. Is the stream all ploppable water? I like how gently sloped the banks are, very realistic.
Title: Re: Three Rivers Region
Post by: Gaston on January 24, 2007, 08:35:21 PM
David,
    You know somedays I don't know why I like you so much.  j/k     You are truely talented.    Let's see...   You don't like the way the farm fields look.    Sooooo...   You just pop open a program you said you weren't familiar with, and (wait for it)   Redesign them so they are more to your liking.     This is truely some amazing stuff.     


---Gaston


    glad your eye is feeling a bit better.
Title: Re: Three Rivers Region
Post by: Menotyou on January 24, 2007, 09:05:35 PM
That is a massive region! I've been follow Three River's back at ST, and when you moved over here, I followed you here. Those farms are amazing looking and really reminds you of real life. &apls
Title: Re: Three Rivers Region
Post by: kalanc69 on January 24, 2007, 11:32:32 PM
I have to agree, I love the farms and everything else that you have done with three rivers. I have a question for you though dedgren..Could you post some pictures of your industrial areas because I am learning how to create my cities and I am having some trouble making my areas look realistic! Thanks...

Kalanc69
Title: Re: Three Rivers Region
Post by: emilin on January 25, 2007, 12:53:46 AM
I clearly have some catching up to do here. It's hard to keep up with a journal like 3RR when you keep those updates coming in such a fast pace. It just takes a few days of unexpected extra duties at work to miss so much.

Anyway, great job! Amazing levels of detail. &apls

And some input:

Why not use Trolcas dirt road mod (preferably in jeronij's extended version with diagonals)? I think that concrete roads are rather unrealistic in farm fields alltogether. In jrj's version there are also some nice road transitions that will make the intersections look smoother.

Most of the farms you've plopped look stunning, but some show a disturbing repetetiv pattern from afar. I normally wouldn't have pointed this out, since I think it might be an unsolvable problem, but since you being you... I thought it might be something you could actually work around.
Title: Re: Three Rivers Region
Post by: dedgren on January 25, 2007, 08:45:38 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F5050%2Fvegotmail9mm.jpg&hash=89d4d4f60f75505c82059f7c840b125a4abe9624)Well, I'm going to pick back up here one of the more popular features of 3RR back from the old days when we were over at ST.  "We've got Mail..." (WGM) is where I will try, over the course of a few days, to work my way as far back through your comments as possible and do things like answer questions, explore topics and issues you've raised, and just generally try to keep 3RR a conversation about SC4 rather than a lecture.

In the last months of 3RR at ST (I'm going to start using 3RR-ST from this point, you've been warned that, as a former member of the military, I can get acronym-happy at times) I took to starting WGM posts with what I called "Notes and Asides," which is a heading I've stolen from the real Rolling Stone magazine [linkie] (http://en.wikipedia.org/wiki/Rolling_Stone) (that being the one that was published from the 60s into the mid 70s or so- not the pale and watered-down imitation of later years) to denote general info and points I wanted to make not related to any particular comments.  That will be my practice here at SC4D as well as I move from the more-or-less freeform period that we've been in to a far more organized and structured...

...yeah, right- in whose lifetime?

... format that I would intend to complement and enhance the presentation of 3RR as a truly collaboratively developed region.

I will be developing uniform titles for particular types of posts (like WGM) and "look-and-feel" presentation attributes that I hope you will find to your liking.  If not, please never hesitate to let me know in a comment or PM.

So, without further ado...

Notes and Asides

Anonymous readers have asked, "Why linkies?"

As I have answered before, "Why not?"

I throw in links to things that strike my fancy as I write, sometimes to a specific website, but most often to a Wikipedia [linkie] (http://www.wikipedia.org/) (...well, there you go...) article that seems on point.  Love Wikipedia or hate it, and some do, it's one-stop-shopping for web info on just about anything, and its information is available in just about every member's home language.  That last, by the way, is important to me in placing links as well.  I know that English is the "default" language here, but that it is not the first language of many members.  Expanding from that, I also know that I have developed a set of life experiences and frames of reference that have been by-and-large formed by a lifetime spent in the United States.  I don't have any idea whether, for example, Rocky and Bullwinkle [linkie] (http://en.wikipedia.org/wiki/The_Rocky_and_Bullwinkle_Show)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F9440%2Frockyandbullwinklefz8.gif&hash=2a42993e578ab83c269b806b822c8ffeeb934a35)

have ever been sighted in Portugal, so I'll put in a linkie when I refer to "moose and squirrel" or upsidasium.  Hopefully, this helps folks understand what I'm thinkin' about here who don't necessarily share common "mental furniture" with me.

* * *

For some reason, folks continue to ask, "Who are you?"

The short answer to that question is here [linkie] (http://sc4devotion.com/forums/index.php?topic=83.msg2576#msg2576).  I suppose there's a longer answer, but why don't we let that just come out as we go along.  As for what's in the post you just read if you followed the linkie, I will tell you that every bit of the information you see there is true, or at least as true as that stuff they're saying about wouanagaine [linkie] (http://sc4devotion.com/forums/index.php?topic=238.0).

With respect to the "Introduce yourself to the SC4 Devotion community" thread [linkie] (http://sc4devotion.com/forums/index.php?topic=83.0) that the above info about me is posted on, I'd encourage everyone who hasn't done so to unburden yourself of a little personal info there.  It's great to have some sense of who your neighbors are.  The thread's also a good place just to stop back by every so often and read about all the new members who've posted there since you did.  We're up to over 500 folks here, and I, for one, would hope to consider each of you a friend with whom I share a common interest in a great game.

* * *

While I'm in generic question answering mode I'll hit a few others...

"Hey, you're a lawyer- can I get some free legal advice?"  Well, in my considered opinion free legal advice is worth exactly what you pay for it.  All kidding aside, I'm here not because I'm a lawyer but instead because I love to play SC4 and to be in the company of other folks who do as well.  That said, if you have a burning question about some aspect of the law that you just cannot restrain yourself from asking me- shoot it to me in a PM.  I'll tell you up front that the likely advice you will get is, "You should talk with a lawyer about that," which is a gentle hint that the best person to provide you with some assistance is the guy or gal down the street (or, if you're living in some paradise like Micronesia [linkie] (http://en.wikipedia.org/wiki/Micronesia), down the beach) who has a handle on the law locally.

That said, to the extent you have something to say about the laws of a particular SC4 region, I'm happy to throw in my 2 cents worth there any time.

***

"Why are you calling me by my first name?- I hardly even know you."  Well, that one's easy.  Aside from the fact that I think friends, by definition, probably ought to be on a first name basis, I have found that nics such as, let's say, "NebuchadnezzarsKid463xy19" are somewhat, shall we say, cumbersome and stilted to use in any reasonably normal sounding informal discourse, especially in PMs.  Like


QuoteHey, NebuchadnezzarsKid463xy19, great use of Andreas Roth's cow patty plop [linkie] (http://www.simtropolis.com/stex/index.cfm?id=16210)!  Can't wait to see more of The Farms of Manuria.

I'd rather just have it be Jim or Jane or Jorge or Johanna...well, you get the picture.  That said, if you don't want your first name or another short nickname used by me in addressing you- let me know.  I'll stop (and won't give you a hard time about it).  One's name, at the end of the day, may be all that is left- it's an important possession and you have every right to set expectations about how others use it.  Me- I'm David, and you should feel free to call me that anytime...

and, oh, NebuchadnezzarsKid463xy19, if you're out there and since I don't know your first name, can I call you Neb for short?

* * *

I have many more Notes and Asides to post, but let me move on now to some responses.

* * *

Emil (emilin - Developing Islas Gemas (http://sc4devotion.com/forums/index.php?topic=261.0)) asked on 1/24


QuoteWhy not use Trolcas dirt road mod (preferably in jeronij's extended version with diagonals)? I think that concrete roads are rather unrealistic in farm fields alltogether. In jrj's version there are also some nice road transitions that will make the intersections look smoother.

Agree completely as to the better appearance.  The problem is that their use result's in sidewalks in rural areas, which is not acceptable as far as I'm concerned.  I started a thread about that issue here [linkie] (http://sc4devotion.com/forums/index.php?topic=141.0) and plan to post some updated thoughts and what I have learned over the past few weeks over the coming weekend.  There is some hope...

Emil also noted on that date


QuoteMost of the farms you've plopped look stunning, but some show a disturbing repetetiv pattern from afar.

Also agreed.  The fields have the same issues as many of the rock mods- because they are composed of small screen areas of the same pattern, the interpolation of the image that results as the viewpoint is backed further away leads to an easily discernable overall pattern.  There is definitely hope here.  First is that my larger lots were the result of a few moments of simply packing props on a lot- moving them around and/or making the lot larger may well help some.  More important is that I have learned from barby (barbyw - General Purpose BSC Lot Goddess) that the BSC part of the Farming EP is being updated.  I asked if I could provide some input and she graciously said please do.  So, I certainly plan to do that, and adjusting the prop size a bit to eliminate the situation that causes the pattern is high on the list of suggestions.

Emil, thanks so much for commenting here.  Developing Islas Gemas (http://sc4devotion.com/forums/index.php?topic=261.0) is off to a great start, and I look forward to appropriating learning from..

...Yeah, that's the ticket [linkie] (http://en.wikipedia.org/wiki/Joe_Isuzu)...

...some of your ideas and work for use at 3RR.

* * *

Kalanc6 asked on the 24th


QuoteCould you post some pictures of your industrial areas because I am learning how to create my cities and I am having some trouble making my areas look realistic!

Uhhh...kalanc, my friend, come on over here. Closer...closer.

Now, I'm going to whisper this for your ears only because I don't want too many folks to find out...ready?

...3RR doesn't have any industrial areas, at least not yet.
 

It's a great question, though.  I refer you to check out the work of three masters of creating SC4 industry- jeronij, AleKing and emilin.  Start there here and in the CJ forums at ST.  There are many others who do great industrial areas, but you can't go wrong looking at the work of any of these three.

I note that such industry as ultimately does come to 3RR will likely come in through the work of a contributor.

* * *

n.b.:  (1-26-07  10:00 a.m AST GMT-9)  Posting as I go- this will be a long post put up over the course of January 25-26, so if you get to this message at the bottom of what you've read, please check back later for updated content.  DE
Title: Re: Three Rivers Region
Post by: Serkanner on January 25, 2007, 09:38:29 AM
Hi David,

Nice to see you have completed the migration from ST to SC4D  ... a wise decision if I may be so blunt to add.

As you already know I have been in awe of your work for a long time. Although I don't respond a lot I do visit 3RR very often and enjoy watching the great work you have done. Therefor, with certainty, I will also visit the Region here on SC4D ... and will try not to be a lurker too much.

E.
Title: Re: Three Rivers Region
Post by: petercintn on January 25, 2007, 12:11:51 PM
Just goes to show that grand really goes with your grandfatherness.  I need to reread this, treat it like a text book on how to play this game! 
Title: Re: Three Rivers Region
Post by: Rayden on January 25, 2007, 02:11:25 PM
Hehe, you're right, some of the things you sometimes write about or mention, if there wasn't a [linkie] I would never guess or understand what the hell you were talking about. Even  with all the knowledge I have from the Shakespeare language, it's impossible for a Portuguese to understand everything. ;D Thx David for all those linkies. :thumbsup:
Title: Re: Three Rivers Region
Post by: Gaston on January 25, 2007, 08:06:10 PM
David,   (Yes, I know I can call you that here.  LOL)
     You might or might not recall some of the conversational postings I made over at ST.    I am referring to the ones where I said 3RR was like a home to me.     Well my friend,  that last post was like you just handed me a hot toddy [linkie (http://www.drinksmixer.com/drink4355.html)],  put a log on the fire,  and bade me sit upon the comfiest chair [linkie (http://people.csail.mit.edu/paulfitz/spanish/script.html)].   (Hmm, Noone was expecting that!)     But seriously I have once again been welcomed home.    Thank you my friend.


---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 26, 2007, 01:00:44 AM
Quote...And just generally try to keep 3RR a conversation about SC4 rather than a lecture.

If my college professors presented information half as interesting as you have here, I'd be a Rhodes Scholar. I do look forward to seeing how you address some of the comments brought up by everyone here, because I see it as more of an opportunity to learn and a chance to delve deeper into your thought process.

Also, I agree with Gaston in saying that you've made me feel very comfortable here. 3RR has become a welcome distraction from the trials and tribulations of real life and I thank you very much for that.

Take care,

Dustin (You can call me by my name anytime you want!)

Title: Re: Three Rivers Region
Post by: NikNik on January 26, 2007, 03:52:31 AM
well David, you made me read all 14 pages of the introduce yourself page.
I found out that I have never submitted myself there. So here's: NikNik (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=83.msg7820#new).

Thanks for the little history tour on 3RR. nice to see those old region shots again.

Have a great weekend, mine will begin inless than 3 hours.
Nik-Nik

Title: Re: Three Rivers Region
Post by: dedgren on January 27, 2007, 01:31:29 PM
Hi folks- hey:

I've had some completely unexpected issues arise yesterday evening and today that are occupying my time.  I really want to get back to the ongoing WGM post but, in the meantime, here's some content from 3RR-ST that will help fill the time.

* * *


We're going to leave the Chicago area seeking some answers...

...but first I need to undertake a labor of love.  For those of you who will bear with me for a minute, you might gain some insight into the basis for my
SC4 jones [ linkie ].

You now know, if you've followed 3RR for a while, that I love freeways, I grew up in the Chicago suburbs, I collected (and still have) a large number of roadmaps from the 1950s-70s, and I'm a really, really nice guy...

...no- the last can only be inferred...

...okay, so the very, very perceptive among you will know that I'm a really, really nice guy.  Whatever.  Anyway...

Let me put these things together for you a little bit more.

As a kid in the late 50s and early 60s, I felt pretty underprivileged.  Every summer most of my friends would take these great road trips.  My best friend Jay Rogers would always drive with his folks, for example, to Florida.  Other friends would hit the road and go to the east coast, or California, or to some big national park out west.  To add insult to injury, my grandparents (my mom's parents) would do the same thing.  Trips to Minneapolis some years and Seattle in the others (I had no idea at the time, of course, that my grandmother was going to clinics for yearly cancer treatments).  Always by car.  Always to somewhere that sounded incredibly wonderful.  Always to somewhere that I knew I'd never get to...

...because the only place my parents, brother and sister went to over those years was to Wisconsin.  To
Manitowish Waters, Wisconsin [ linkie ], to be exact.  And we'd fish...

...fish, fish, fish, fish, fish...

...the whole week my dad had for vacation, then we'd drive home.  Oh, I'm exaggerating a little...one year we drove to the
Boundary Waters area [ linkie ] in northern Minnesota...and fished.  Another year, we drove all the way to Manitoulin Island [ linkie ], in Ontario, Canada...and fished.  Or rather, my family all fished.  I only pretended to fish.  What I was really doing was thinking about the great time Jay was having driving back and forth all the way to Florida and while he was there.  And about California.  And Seattle.  And Maine.  And Yellowstone National Park.

And I'd ask my friends and my grandma and grandpa to bring me back one thing from their travels.  Road maps!  And they did.

I wound up with road maps of most every state, Canadian province and major North American city.  Road maps from oil companies, many now long gone, that I had never heard of:  Chevron, Esso, Sohio, Sunoco, Union 76, Utoco, as well as from some I had: Standard, Mobil, Cities Service, Enco, Shell, Texaco, Phillips 66.  I treasured every one of them.  I'd get a new trove from some returning traveler, and stay awake for hours at night with our family's "for emergencies" flashlight smuggled under my bedcovers tracing my fingers up and down those thin red and blue lines.  I'd marvel that many U.S. highways out west were still marked as gravel roads.  I'd plot the paths of the still mostly proposed Interstate Highway System and think, in the ignorance of youth, how great it would be not to have to drive through all those little towns or wind from here to there and back on roads that didn't seem to share my sense of urgency about getting from point "A" to point "B."  I traveled untold hundreds of thousands of miles in my head, and was a source of constant amazement to my parents, who just couldn't figure out why their nine year old child could give turn-by-turn directions to visitors to our home they were chatting with about a planned trip to Omaha.

And those journeys always started close to home...




...because within just a few miles of where I lived were some of what I considered to be the greatest roads in this country.

It all started with U.S. Route 6.  My lucky number, my favorite road of all.  The longest US highway: Provincetown, Massachusetts on the tip of Cape Cod [ linkie ] all the way to Long Beach, California (I never acknowledged the action of the California DOT in arbitraily chopping off the last few hundred miles and ignomiously  EDIT: ignominiously  (Woo Boy- missed that one!) terminating 6 at Bishop in 1964- they never asked me).  6 ran just a few miles south of where I lived.  I was convinced that I knew a better route through Illinois- one that would have taken it down Warren Avenue at the end of the block I lived on, but I was, again, only 8 or 9- nobody wanted my opinion about that, either.  Another thing that was great about 6 is that it was at the end of the block, runing on Ridge Road, from my maternal grandparents' home in Munster, Indiana.  So every few months I could just walk down the street, set foot on it (minding the traffic- the drivers of which I'm sure thought I was nuts), and be carried away to Cleveland, to Denver, to New Haven and Providence, and to L.A.  


Then there was U.S. , a few miles to the north and east of Downers Grove.  Running east, it took me to Detroit, and west to the wilds of Montana, and later (maybe in some Karmic swap for chopping off 6 at Bishop), on to the coast in Washington state, crossing Idaho along what I mistakenly then though to be "The River of No Return" I had seen once in a movie.  U.S. 12 was cool because it went through the Wisconsin Dells area [ linkie ], which I thought to be most definitely cool.  U.S. , also a few miles to the north and east, started in my very own (at least I considered it so) Chicago and wound up, having grazed the mysterious Devil's Tower [ linkie ] on the way, at Yellowstone Park [ linkie ].  U.S. , Lake Street, followed the course of 12 around the outskirts of Chicago.  It was the second, with 6 and U.S. 30, of the three coast-to-coast US highways running within a few miles of where I lived.  It would take me, to the east, to Toledo, and Erie, Pennsylvania, Albany, New York, a few miles north of where my daughter Liz would graduate from college about 40 years later (R.P.I., 2005), and wind up in Boston, where I imagined Paul Revere riding along its predecessor 200 years before.  West, 20 was what I imagined to be the quintessential great plains route- miles and miles of two lane, straight as an arrow, rising and falling over long low hills out into a distant sunset.  20 somehow survived being "killed" by its transit of Yellowstone (every other numbered highway goes in and, just like the Roach Motel [ linkie ], never comes out.  From there, on to the beautiful Oregon coast, where I pictured 20 arriving, still full of energy from its brash, direct trip across the country, and finally only stymied by the indescribably wide Pacific Ocean (I didn't see an ocean until I was in my 20s, and grew up with concept of the Great Lakes [ linkie ] as being vast beyond imagining).  Just a few miles to the south ran 20's even numbered companion, U.S. .  From Atlantic City, my concept of which was formed by the board game Monopoly [ linkie ], through Philadelphia, Pittburgh, and then across endless miles of midwest corn fields past my hometown and out to Omaha, 30 was only second to 6 in appeal to me.  It was the route my friends who went east for the summer said their dads swore by.  Plus, it had all sorts of alternates in the Chicago area, which I thought added somehow to its importance.  Once past Omaha, I imagined 30 as a sort of paved "Oregon Trail" [ linkie ], passing forts and indian villages and all sorts of other Westernalia on its way through Portland, Oregon to the Pacific coast at Astoria.  I was always bothered by the western ends of 30 and 20 getting switched (20 ends at Newport, Oregon, over 100 miles south of 30's western terminus), as 20 isn't supposed to run south of 30 under the US highway numbering scheme [ linkie ].  Once again, nobody asked me.  U.S.  was the route closest to home:  Ogden Avenue, a four lane road about four city blocks north of my house.  Pull on to Ogden and drive east to the foot of Buckingham Fountain [ linkie ] in Chicago, where I still remember the old "End 34-66" road sign, marking (what else) the common eastern terminus of 34 and U.S. 66, of which I will say more in a minute.  To the west, 34 didn't have to do anything other than pass through Rocky Mountain National Park [ linkie ] on the way to its western terminus at Granby, Colorado to be OK in my book.  Actually, I always saw 34 west of Chicago as a sort of lesser alternate to 6, as it paralleled the latter usually a few 10s of miles to the north or south all the way out to Colorado.  Furthest away from my home was U.S. , paralleling the shore of Lake Michigan as (what else?) Lake Shore Drive in downtown Chicago, having swooped down from Michigan's upper peninsula from the mysterious and (in my mind, anyway) perpetually fogbound Keweenaw Peninsula at Lake Superior [ linkie ] through Milwaukee, and then on south to Miami, Florida, spawning all sorts of odd-numbered progeny (U.S. 441 and 641, for examples) along the way.  My mind vacation travels down 41 would take me through Nashville and Chattanooga, Tennessee, which for some reason I always thought was more or less the area that was the geographic center of the U.S. Civil War [ linkie ], then Atlanta, Georgia, and finally through the Florida Everglades [ linkie ], where I imagined alligators lying in wait at every pullout for the occasional incautious child....  U.S. , which ran north-south about 6 miles east of Downers Grove on Mannheim Road multiplexed with 12 and 20, always seemed to me to be U.S. 41's evil twin Skippy [ linkie ].  They both start up at Lake Superior, but 45 doesn't quite make it onto the Keweenaw Peninsula, and then sort of meanders south through Wisconsin, missing along the way anything significant.  It skirts Chicago, then heads south, where about the first interesting place it gets to is Tupelo, Mississippi, birthplace of The King: Elvis Presley [ linkie ].  It finally makes it to the Gulf of Mexico at Mobile, Alabama.  My 60s era central United States maps show 45 as a blue highway [ linkie ] down its entire length.  Nowadays, I'd take that as a virtue.  U.S.  ran, with 6, 30 and Alternate 66, through Joliet, a then run-down town to the south and west of Downers Grove known for little more than being home to the exceedingly grim Stateville Penitentiary [ linkie ], and being the place from where "Joliet" Jake [ linkie ] derived his nickname. 52 was probably, after 6 and 30, my third favorite of the time, for a number of reasons.  First is that it ran, before the bypass was built, a block from my paternal grandparents' home in West Lafayette, Indiana as Northwestern Avenue (my grandfather was a professor at Purdue University just down the street).  Second, 52 is the odd-duck of major US routes, in that it is the only one to travel any appreciable distance from northwest to southeast.  52 cuts across the United States from the Canadian border (Saskatchewan Province) to the Atlantic Ocean at an absolutely relentless 45 degree angle for most of its length.  It exercised, to the northwest, an inexorable pull on me that I truly believe has something to do with me being here in Alaska today.  To the southwest, it took in Cincinnati, Ohio, Winston-Salem, North Carolina and finally Charleston, South Carolina as places along the way.  It is probably the route I would most, if I could take the time, like to drive the length of today.  U.S.  is another diagonal route, this time from northeast to southwest.  It was also (no longer- thanks for nothing, ILDOT) another road that had its terminus in Chicago.  I always considered it, much like 45, sort of an inferior analogue of another nearby route, this time U.S. 66.  They (54 and 66) both started in downtown Chicago, both headed southwest out of the city and across Illinois toward the land of renewed hopes and dreams full of energy and promise, then along the way something happened to 54.  Where 66 wound up, after triumphantly crossing seven UPDATE: eight (sorry, Kansas, forgot about that 13 mile stretch) states and winding up at the Pacific Ocean in Santa Monica, California (I mean, who wouldn't want that?), 54 sort of just lost altitude and ultimately nose-dived into the muddy Rio Grande River at El Paso, Texas.  Along the way, it missed Dodge City, Kansas [ linkie ] and just about anywhere else that would have interested a nine year old.  Given a choice, who would have followed this dog of a highway on a trip west?  Having now lived in El Paso and driven some distance on its westernmost stretches, I grew up to belatedly give 54 the respect it deserved all along.

Finally, there's


What can I say- just a few miles south of my boyhood home.  Read the article [ linkie ].  It's all true.

I'll never be a kid again.  I'll never again be able to look at a new map of a state I've never been to (I've now been to all of them) and spend hours in my mind traveling up and down its roads imaging what might be here and what might be there and what might be around around the corner if I was to turn left or right.  The mystery is all gone from my real world.  It's all mapped and known.

SC4, on the other hand...

Thanks for reading this.

Later.


* * *

Have a great weekend.


David
Title: Re: Three Rivers Region
Post by: pvarcoe on January 27, 2007, 03:05:40 PM
David, loved your last post. Loved it, loved it, loved it!
We share a passion for highways and their history.

I must admit, the Canadian highway system (at least out west) does not share the amount of history and development of it's American cousin. So I have spent endless hours pouring over maps from both countries. I love to see the way the highway systems have developed. I too have collected maps, most dated since the late seventies though.

My wife and I have travelled mostly by driving (6 provinces and about 25 states). I just love discovering little spurs that were original paths the highways took. Often they lead back to the existing highway a few miles down the road. They are always an interesting distraction, more than worth the extra time they take.

That is a great shot of an older Chicago road map, btw.

Gotta run; gonna re-read that last post of yours again  &apls

Phil
Title: Re: Three Rivers Region
Post by: M4346 on January 27, 2007, 03:55:57 PM
It's 1:47 am as I start writing this (I say that because I'll be off to bed soon) and I'm catching up (at last) with 3RR here at SC4D. I used to be an avid 3RR lurker at ST, but was always intimidated by the wealth of information and updates from you that I never really took the time to fully educate myself on the inner-workings and intricate details of this marvelous work of art! I can honestly see the passion and enthusiasm reflected from your work and I absolutely love it.

I am now at page 7 and just finished with the "A Field Guide to the Trees of Three Rivers Region: Deciduous Trees," and I had to stop and start typing out my reply.  ;D My boyfriend, studying BioTech and taking Botany and Zoology as subjects (he's going into plant genetic engineering this year), loves the fauna and flora of this planet, and so do I (in a more non-scientific way), and this made me think of him. (Not that I think you would really like to know that. :P) I love it when he "educates" me on the scientific classification and intricate details of plants and we've had many a discussion about the Plant Kingdom, myself being an eager learner. I do know my fair share, which I picked up in my early years of being fanatically pre-occupied with nature (growing up in South Africa and all that), but nowadays it has been more of an aesthetic appeal with me focusing my attention more on the social sciences. I'm digressing...

So, I found that very interesting and commend you for taking the time and going through all that effort to "educate" me and the others here.  :thumbsup: And for reminding me of the love of my life at this lonely hour of the morning. :P

I for one love the information that you provide, as that is what really draws me to a CJ - the added info and not just über-photoshopped in-game shots, although that has its merit too.  #stsfd·

But let me stop polluting this marvelous piece of work of yours with my useless rants, and head to bed for a while. :P I'll be back in the morning to continue indulging in this MD.  ;D

EDIT: So I did actually finish catching up on 3RR here at 2:54 am. I just couldn't resist. In conclusion I have to say that I love your work and will definitely be keeping up with it, now that I've finally caught up and do not feel as intimidated anymore. :P

Thanks for a masterpiece, and for sharing it with us.  &apls

Regards,

-M-
Title: Re: Three Rivers Region
Post by: vab423 on January 27, 2007, 03:56:26 PM
Whooo-boy, golly!  That's more than I've ever read about maps in one sitting.  You are one fascinating storyteller, Mr. Edgren.  While I know the main point of the narrative was about maps, I must admit I got stuck in the first part when you told of fishing as it made me think of my childhood.  I, too, came from a family of fishermen (I think my father was sorely disappointed that neither of his daughters ever developed an affinity for it).  I can remember summer vacations driving (yes, we did get to drive* - not rubbing it in, but merely stating fact) from wherever we were living in California at the time to Idaho (Jerome (http://www.ci.jerome.id.us/), to be exact ... gad now you have me doing the linkie thing) to spend 4 weeks with my dad's parents, the bulk of that time going ... yup.  Fishing.  Although I could never get the hang of using live worms, I did enjoy threading Velveta cheese, salmon roe (red) and a miniature marshmallow on the hook.  Anyway, I mostly forgot about those trips; thanks for bringing them back to me.  hmmm, so I know I came over here for something else, tho .... what was it?

* Driving with my father was an experience all by itself.  Since my mother never got her driver's license, my dad did all the driving.  And my father's idea of driving was to get from start to destination as quickly as possible.  We would leave the house at o'dark 30 and drive and drive and drive until we needed gas.  Bathroom stops?  When we got gas.  If it was really, really, really urgent, my dad would pull over to the side of the road so we could relief ourselves.  I can't vouch for Jay Rogers' experience, but I can tell you, it wasn't all it was cracked up to be.
Title: Re: Three Rivers Region
Post by: Fred_Ginger on January 27, 2007, 05:12:19 PM
Quote from: vab423 on January 27, 2007, 03:56:26 PM
* Driving with my father was an experience all by itself.  Since my mother never got her driver's license, my dad did all the driving.  And my father's idea of driving was to get from start to destination as quickly as possible.  We would leave the house at o'dark 30 and drive and drive and drive until we needed gas.  Bathroom stops?  When we got gas.  If it was really, really, really urgent, my dad would pull over to the side of the road so we could relief ourselves.  I can't vouch for Jay Rogers' experience, but I can tell you, it wasn't all it was cracked up to be.

Vab/Vicki, we've got to stop channeling each others lives! 
Although, I must admit, my sisters and I didn't have to fish, my brothers though were right there with Dad (and one time it was really a good thing as George fell in, hmmmm, what was the name of that river, well any way it was really fast, and Dad (who was below him on the river) caught him with his fishing line which slowed George down enough to let Dad grab him.  We always drove (up at o-dark 30, eat breakfast and on the road! - I did my best to sleep or read through it), and camped (I HATE camping!) but we never got out of California until the 60's when we went to Washington for the Worlds Fair they had up there, never did get into the Space Needle (I don't no how to do links folks, look it up).  My mother got an 8mm camera that year, we thousands of miles of film showing sunsets!  That was the last year I went with them, as a teen it was wwwaaaaayyyyy below my dignity to go camping with my folks anymore!
I was rather annoyed with the DOT when they did away with Route 66, dreams of a Corvette and adventure and all that you know......
Title: Re: Three Rivers Region
Post by: KooriSim123 on January 27, 2007, 05:22:07 PM
I absolutely love what i have seen here so far David, it never stops giving informative tips and definately has its own unique character to it  &apls I always seem to have a heap to say until I actually start the comment then I'm stumped for words  %confuso
Catch ya later mate  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 27, 2007, 08:28:35 PM
It seems that we both share the same affinity to maps. Every year, my parents buy me the newest edition of Rand McNally's Road Atlas, and for some reason, I am captivated by it for hours! Lately, I've been trying to collect maps of major metro areas since I tend to gravitate towards urban areas. Anyway...it was great to some of the archival content and I look forward to the next update!
Title: Re: Three Rivers Region
Post by: Shadow Assassin on January 28, 2007, 03:05:07 AM
Deja vu.

I've seen this post before... :P

Still a good one, nonetheless.

[edit] Just wondering: did you ever reply to [this post] (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=112.msg6499#msg6499) a while ago? I didn't find out what you had thought about it...
Title: Re: Three Rivers Region
Post by: M4346 on January 28, 2007, 03:47:37 AM
Well, I hope you don't mind that I'm posting here again. I would rather like to become a 3RR regular.  #stsfd·

I was looking at the site statistics (available here -> click! (http://sc4devotion.com/forums/index.php?action=stats)) when I noticed the following:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff58%2FM4346%2F3RRPopularity.gif&hash=326d3213325a2601323b8b5a26d24cdcdcc46821)

My affinity for statistics is only surpassed by yours, but I'm digressing (yet again :P)...

It appears that 3RR (as of 13:00 / 1 PM SAST (http://en.wikipedia.org/wiki/SAST) (UTC / GMT +2), 28 January 2006) is the most popular non-forum game thread, the most viewed thread, and member dedgren is also the third most online user.  :D

I would like to congratulate you on your MD's performance!  &apls &apls

Anyway, looking forward to the next update.

-M-
Title: Re: Three Rivers Region
Post by: NikNik on January 28, 2007, 10:06:50 AM
Quote from: Shadow Assassin on January 28, 2007, 03:05:07 AM
Deja vu.

I've seen this post before... :P

LOL yep. I have seen it before too.

Me trying to be a smartass I tried searching ST for this post. So what did I get:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F948%2Fstcrashhf4.jpg&hash=9ff4e2d5edbee6e8d7fe6eed2982740ffb3ce044) (http://imageshack.us)

Serves me right I guess.

Anyway, it is a good idea to post it again here.

Nik-Nik
Title: Re: Three Rivers Region
Post by: dedgren on January 28, 2007, 03:35:29 PM
Well, I get to be an Administrator today...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F9097%2Falertlightel9.gif&hash=71c7fee90f0bff09a430966f3813971eed00a894)  dunnn-dah-dah-da...![linkie] (http://en.wikipedia.org/wiki/Dragnet_(theme_song))

Let me start here first.  I was granted admin privileges by the management...

...thanks, jeroni!

...for a specific purpose- to move 3RR-ST off of its former home and over here to SC4D.  Certain aspects of the move require admin privileges.  We found, however, that the site software doesn't support having different flavors of Administrators.  You either are one or are not one.

Now, I'm a pretty easy-going guy, and I'd really like to spend my SC4 "quality-time" doing what I like doing best- in no particular order:



Note my very purposeful use of the word "friends."  You who take the time to stop by this MD, as far as I'm concerned, are such.  With friendship goes great privilege- If you ever come to Alaska, you now have a place to hang out, office facilities available if you would need them, camping equipment you're completely welcome to borrow and someone who's always willing to go to lunch, and even buys sometimes.

Even if you don't peruse 3RR, but are here on SC4D, you are a friend as well.  I also have many friends back at Simtropolis and over at Peg's site, although a large number oi them have done me the really great honor of checking out SC4D, and then sticking around and becoming members.

I really had a concern, then, because of my fear that becoming an Admin, or more specfically my having, every so often, to become involved in some troublesome situation in my capacity as an Admin, might run counter at some point to maintaining all those friendships.  In short, folks, I'm looking for you to understand that being an Administrator has the potential to impact the way that I might be dealing you from time to time.

As a person entrusted by jeroni with a degree of authority, I have a constant obligation to enforce the rules he has set out.  They are very straightforward and are plainly stated here [linkie] (http://sc4devotion.com/forums/index.php?topic=7.0).  Those are rules that, no matter what, I will always put first in having to deal with a situation.  A related point, or a corollary, if you will, is that it's not my job to make the rules, so I won't.  In other words, if I ever have to say, "that's a rule here" you will know that I'm not just being arbitrary, or making new rules up as I go along.

You, my friends, are obligated at SC4D to follow the rules just as I am obligated to follow the rules.  Nobody gets a "free pass" or special treatment here and nobody should expect one.  If I violate a rule, I know that my action, given that, is at my own peril.  I don't expect to be excused because my MD is popular or because jeroni has allowed me to become an Admin.  You should not expect to be excused, either, for whatever reason  I point out here that ignorance is no excuse.  When you became a member of this community, you implicitly agreed to observe its rules.  If you haven't read them, here's the link again [linkie] (http://sc4devotion.com/forums/index.php?topic=7.0).  Remember, just because they don't post the speed limit every 50 feet/16 meters doesn't mean that there isn't one.

Ohhh-kay...that was pretty heavy duty.  Let me move on to some suggestions that will help you help me keep our friendship intact.  These are also in no particular order, but they will give you some insight into how you can expect me to act in specific situations.



Notice I didn't say, "act like an adult."  That's because I've seen how a lot of adults act.  I further know that some of you are not adults...

...generally because you've let us know your age in a post- the quality of commenting is usually so high here that it rarely gives insight into anyone's age...

...and I think it is unfair to ask you to act like something that you are not.  Everyone, however, can exercise maturity and maintain integrity.  Acting maturely, by the way, does not mean you need to be deadly dull.  Be funny, be wry, use hyperbole, even be silly in moderation- but be those things in pursuit of a point, and you'll be fine.  Having integrity means such things as that you don't share the contents of private messages in "public," set up multiple user accounts and names or downrate a member's MD or forum topic just because he or she didn't reply to your last comment fast enough.



As for how you deal with other members- if you have an issue with one, at least up to a point, don't air that issue in public- PM the member and sort it out.  If you can't, get over it.  It's not like the member in question is in the cube next to you at work or in your carpool.  If the issue is one where that manner of dealing with it is not appropriate, PM me, or PM jeroni.  I, for one, have zero tolerance for people dealing with others in an abusive or mean manner.  It's just not appropriate here, ever.

As for other sites- It's common knowledge that I brought my content over here from Simtropolis because of certain issues I had with the way things were there.  That said, I will never complain about, make fun of or otherwise "bash" ST in my MD or in any other forum thread comment.  If I have anything to say other than something ranging from neutral to completely positive about ST or any other SC4 fansite, I will go there and say it.  Extending that to you- don't bring your issues with other SC4 sites here.  If you have a problem with one, go use its bandwidth to air your thoughts.  We really don't need gossip or sly innuendo about things going on at other sites here, either.  If you really just cannot restrain yourself, PM another member (not me, please) and share.  I will intervene, though, if I see that sort of thing working its way out into the forums.

Finally, although I could go on



Among the site rules, jeroni has one that sets out he expectation that you will be critical of the things you see and read here.  It is expected both that you have an opinion about what is here and that you will, if appropriate, voice it.  Being constructively critical, though, is the key.  Let me give you an example.  I can say about me, as a matter of true fact, "dedgren can't BAT for poop."  You, however, cannot.  You can only voice your opinion, based on what you see, in saying, "dedgren can't BAT for poop."  Now, my self-acknowledgement of this state of affairs helps me (in some small, sad way- as Dirty Harry [linkie] (http://en.wikipedia.org/wiki/Dirty_Harry) once said, "A man's got to know his limitations."), yours does not.  It's simply your assessment and potentially quite hurtful...

...on the other hand, you could say, "dedgren admits he can't BAT for poop," and be just fine.

If you are going, in the exercise of criticism, to point out a deficiency or flaw or weak point in something created or posted by a member, then, do it in a manner that leaves it clear that such is not an observation about the member him or herself, do it in language that demonstrates maturity (see above), and, if possible, propose what you think might address the issue you point out.  There is nothing that warms my cold little heart so much as to see one member completely out of nowhere helping another member sort something out or improve a skill.

* * *

Well, now I've got to do what I came here to do in the first place.  I need to let my friends Nik-nik and Serkanner know that the Simtroplis references (Nik's ST screenie and Serkanner saying I had made a wise choice to leave ST) they made in posts on my MD were not necessary, and that similar sorts of things in the future shouldn't be repeated.  I'll note that I'm doing this out in the open and that I will continue to do so in the future, so that everyone can see where I draw the line and so that there is no sense that I might be favoring anyone.

I have what I think is a great post in the pipeline and will thus close this one so as not to mix apples and oranges.

Later.


David
Title: Re: Three Rivers Region
Post by: Darmok on January 28, 2007, 05:56:04 PM
Hello Mr. Admin...   :satisfied:
Wow, you're becoming quite the big shot! I'm impressed! And all this from the barren wilderness of Alaska, were you can only dream of finding some decent poutine (forget McDonald's it's nothing, it would be like comparing Kool-Aid with a bottle of 1966 Chateau Gruau Larose!) but then again a chilled glassed of Cherry Kool-Aid on a hot summer day!!! Sorry I shouldn't talk about chilled, having seen the recent pics of your backyard!
But again I disgress and some admin might chastise me... yikes!  &mmm
I came here not to tlak about your nomination, which I approve by the way (some subtle sucking up here...), but rather to comment on something you said on your (very good.. no it's not sucking up I really think it was good!) where was I??? Oh yeah! your very good, was I saying, roadmaps monologue! you said and I quote "I'll never be a kid again..." weeelllll.... allow me to disagree, or rather to point out that you never ceased to be a kid at heart, and to support my argumentation your honor (sorry just couldn't resist!) I'll point out all the fine (OK OK that may be construed as sucking up) humor and banter that is present in all your post! Even the serious one you just made!
Anyhow we only have to look at your face (I saw your pics in the introduce yourself  (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=83.20) )forum! Anyone can see that the beard is only there to hide your kid face!!! and besides I never trusted bearded men! You should look at  my pic (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=83.280) and you'll see how serious I look!

So to sum it up...none of this was really serious, I was just looking for a pretext to salute you and to wish you a very good week my friend!

Take care

John
Title: Re: Three Rivers Region
Post by: dedgren on January 28, 2007, 07:49:03 PM
So, after my last post I feel like Dr. Jekyll and Mr. Hyde [linkie] (http://en.wikipedia.org/wiki/The_Strange_Case_of_Dr_Jekyll_and_Mr_Hyde)...

3RR reached 300 comments this morning at a little before 3:00 a.m. Alaska Time (GMT-9).  We're now just a bit into our second month at SC4D and we're running well ahead of the rate of comments we had during the same initial period as 3RR-ST, where it took us just under four months to reach that point.  So thanks very much to you- after all, they're your comments, and I know that there are many other great places here to spend your time.

An aside- for those of you who continue to read but not comment, thanks so much as well.  We've seen over 1,000 page views a week the past two weeks.  That's about one every 10 minutes...24/7!  It is very rare for me to stop by and not see a guest or two, sometimes three, up on the little "who's here" bar. Lurk if you will, it's OK by me, but I'd be pleased enough if you'd become a member to split the cost of joining up with you...

So who got us to our 300th post?  Why, it was none other than my old friend Shadow_Assassin, that mad genius CJer and map-maker from the land Down Under [linkie] (http://en.wikipedia.org/wiki/Down_under).  Shadow first posted on 3RR-ST in March of last year and has been back regularly ever since, always offering razor-keen insight and helpful info. Well- welcome, Shadow, to the ranks of those who've become a part of the 3RR landscape

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F5219%2Fshadowcynrdsignii8.png&hash=b7a4241d6ace6b4c25ea6359435cbf2fefd352b4)

Shadow Canyon is in the northeast quad of Curtiss Township

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F6023%2Fcurtissneun6.png&hash=23b567fa11bc93594f21b1de264a64cc1de66882)

and has the upper stretches of the Little Leaf River flowing through it.  You can be assured that it's beautiful- I've been there.  So, 'grats, my friend.  I look forward to many more comments from you, and will be answering the several questions you have pending shortly.

* * *

Another honoree is our good friend Stephen (exodus101), who gave us the straight poop on Bilbo and the Stone Trolls [linkie] (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=112.msg7497#msg7497) after I'd mistakenly said it was Frodo.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F4676%2Fstonetrollsyg6.jpg&hash=29ea90b95cb5ff7edd12a5fd18dbe14ae1286840)

I'm a huge Tolkien [linkie] (http://en.wikipedia.org/wiki/J._R._R._Tolkien) fan- I still can't believe I got that wrong...

Anyway, as I noted here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg7508#msg7508), it's time to induct Stephen into that select group of 3RR Regulars who have caught me out on some point...Stephen, in recognition of your service to the cause you are now designated and forever shall be a duly-appointed 3RR Fact Checker.  You are further honored by designation of this waterfall on Concho Creek

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F4370%2F07012826ta2.jpg&hash=469c9a2cd235252b0305ae2bbf6e6d487f27a18f)

in the northwest quad of Concho Township

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F1339%2Fconchnwbm3.png&hash=37374c48a5132c568d07fcb6c719acba55413dbd)

as Exodus Falls.  3RRDOT's posted signs

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F6333%2Fexodusfallssignlp6.png&hash=f28fe1972cd311a3fdb0248d400572630f9b0b57)

and everything.  Congratulations, and thanks for being a part of Three Rivers Region.

* * *

As I developed and fleshed-out in my head the idea of Exodus Falls, I thought I'd give you a brief look at the state of 3RR terraforming these days.  The following took about 45 minutes, not counting the time needd to shoot and prepare the in-process pics.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F8540%2Ftitlevs1.jpg&hash=b0bd11e99c1fefe826c51ea6951e8aa58a695859)

I first dug a small canyon extending Concho Creek up into the rising land in the north of the quad along its western border.  I terminated this canyon at the base of a "squared-off" gridsquare that will be where the waterfall lot is placed.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F3006%2F07012801yu9.jpg&hash=4496b7fb54fd4211b075d56cab69fc6fe201d149)

Please note I've not yet installed a rock mod.  I'm building my "Plugins" folder very, very deliberately.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F2266%2F07012802rr2.jpg&hash=6b0bdfe10e3ecb76904888eb6796ae14be026754)

There's the waterfall.  It's the narrowest one of my three waterfall lots.  They are no longer available on the STEX- it may be another week or so before they are on the LEX here.

We'll do a little "natural" grading for the creekbed path at the top of the falls.  If you can remember that water flows downhill, you'll do alright.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F3562%2F07012803no5.jpg&hash=2b6be1ed806272a11b3f829d53a4bd468a8a986a)

This pic, btw, is about as heavily "photoshopped" as things get in 3RR.  While I love the stuff other folks add, I've just never done that myself...

...but see here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg8482#msg8482)...heh!

In other words, if you see a landscape shot here, that's how it looked in the game (unless there's an obvious arrow on it or something).

There's one of my rapids lots (same deal on the STEX and LEX as the waterfalls) plopped at the top of the falls.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F1604%2F07012804sl6.jpg&hash=13032fe69ee649b5f8e55b1768b91a8fc4857ba7)

Here's a bit of brtim2's Edmonton ploppable water [linkie] (http://www.simtropolis.com/stex/index.cfm?id=16095) to clean up the base of the falls.

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F4743%2F07012805zd5.jpg&hash=e9112db632b35dc407e99e2e925d53572f214c9f)

The creek and canyon below the falls.  We'll be detailing this area in Part 2 of this post.

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F6884%2F07012806uo4.jpg&hash=efacf41d8c2358b5f880837e912ff4c33019eeb0)

Here's some leveling of the creekbed upstream of the waterfall in preparation for the placement of ploppable water.  We'll use John's (Darmok) "road tile" technique explained so well over in Anduin Valley Revisited [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=59816&enterthread=y).

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F8677%2F07012807ls7.jpg&hash=bcc09ef2e079ff21af02a0e3d822a28345957f5c)

One of the biggest bars to decent looking plopped streams, in my view, is that folks just drop them on flat ground and expect that they'll look OK.  The slight valley gives the eye on of the visual cues it needs to see a realistic waterway.

We'll remove a few of the road tiles to make spaces to plop some more rapids lots.  Again, the eye sees rapids- the brain perceives water flowing downstream and thus downhill.

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F2420%2F07012808aj4.jpg&hash=4d0a341e0c7c92a966aad514dbd27cd73cc1463a)

Here come those lots.  There's four different ones, so repetition can be avoided.

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F2617%2F07012809lt3.jpg&hash=e54eb7ac76b2b5bb996f6d6ba29ce285b991857a)

Here's the stream plopped in.

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F3460%2F07012810bz0.jpg&hash=608cf0d4632a9bcc382c1ea6f9d0d52f3a9e0959)

We'll first drop a few of jeronij's large boulders along our plopped stream.  These, like the waterfalls and rapids, are in transition between the STEX and the LEX.  If you have them, they'll show up in your "Mayor Mode" (no longer appropriately named) "Plant Flora" submenu.

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F7817%2F07012811mu8.jpg&hash=5a2f21838f1c5754a338fa8e8f19c827a43d5dcf)

Only a few of these are needed.

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F2715%2F07012812cg9.jpg&hash=ac2c11401093b13304431b9417df918f73ab7ee0)

Next, we'll use the smaller jeronij plop boulders.

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F6433%2F07012813kd5.jpg&hash=8b835c438bb4dff0703eededd165aa783675cf6c)

These are also placed sparingly.

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F694%2F07012814wu8.jpg&hash=26a56a82fd07b5bc855e90c7d9d64ab5cd52bdde)

A few large Maxis plop rocks go in next.  These can be obtained from the STEX here [linkie] (http://www.simtropolis.com/stex/index.cfm?id=13359).

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F4666%2F07012815um5.jpg&hash=908bfd8bfc737e3446f94630c20fb34286c79e02)

They are plopped to break up the "little piles" effect of the smaller jeronij rocks.

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F980%2F07012816hr1.jpg&hash=1803ee699eb9426ecb993be0a3ecba70f4606df2)

I really think a lot of making things look more natural is breaking up regular or repetitive patterns.  A wider variety of plops would help, and I have got my thinking cap on about this.

We'll sprinkle on some small Maxis rocks, which you get with the same DL as the larger ones'

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F3826%2F07012817jm1.jpg&hash=5127739ebb544701fcc6047cd60e2796836ed60d)

I spread these back from the stream banks into where the woods will go.  Remember, though, that these are not gravel- at a level three view that bright speck of a boulder, which is at least one pixel across, is not any smaller than 18"/.3 meters in any x or y dimension...

...Thank you, Mr. Hawking [linkie] (http://en.wikipedia.org/wiki/Stephen_Hawking)...

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F3627%2F07012818od2.jpg&hash=09d7de60fcefeb2e423f2c38fd2e84e1689193f5)

One of the currently available additional plops are cycledogg's fallen logs, which can be downloaded here [linkie] (http://www.simtropolis.com/stex/index.cfm?id=15796) as part of the BSC CP PropPack Vol02.  These also install onto your"Plant Flora" submenu.

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F49%2F07012819tq3.jpg&hash=7359f6b16ad7962620d90f03e7d41ac283ed0d52)

These are a matter of taste.  They are a bit oversize and uniform and brown, in my opinion, but are better than any available alternative.  Anyone writing down a list of to-dos could write down on it approaching c.p. on bended knee and seeing if he'd be willing to revisit these a bit at some point.

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F5991%2F07012820tv6.jpg&hash=5df571d37d3d147d2529b982d031adb482d905d8)

Now come the trees.  As I have written elsewhere, I use cycledogg's "subalpine fir" "Mayor Mode" trees along all rivers, streams and lakeshores except for those immediately adjacent to Hotham Inlet, where I use his "shore pines."

Here's the first pass at plopping the firs.

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F585%2F07012821cf8.jpg&hash=2e4ad3e1c2cd511203c804cfa2a81968ec9ccd68)

Some ploppable seasonal deciduous trees follow.

#22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F4458%2F07012822mj1.jpg&hash=81767ae183b8934e60daf1ed960b0a9d80b07aed)

And a little final fill-in work completes the scene.

#23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F5835%2F07012823vl7.jpg&hash=e1ec1fbed6c41c095dd2cca1fe6cea17e6a0dd94)

We'll back out to "view level 3" to look at the area we just finished working on...

#24
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F5352%2F07012824lf6.jpg&hash=2fdbe4c20288c3fb7b9226c1740407c57169556f)

...and close up with some seasonal eye candy.

#25
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F7936%2F07012825rk6.jpg&hash=3221b36e15da75c41b1155158bbe94d8c0044a03)

#26
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F6887%2F07012827qw2.jpg&hash=ee14ec7d205fe68d68da996f7853d1c3e0059367)

#27
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F6820%2F07012828ub5.jpg&hash=40f0160bb3b1138a67881ce27f3ce3937b129ef5)

and

#28
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F6030%2F07012829fo1.jpg&hash=164a7e652339a6f8c64f5209e26ec30ba4661424)

So, next up are the continued "We've got Mail..." and Part 2 of this post, coming to you...

...later.  Here's to a great week ahead!


David


Edit: (1-29-07 6:50 a.m. AST  GMT-9)  Typos and flow.

The troll statues are from a catalog at http://www.lotrfanshop.com/lotrshop/.  Looks like nice stuff, if you're up for a bust of an orc in your hallway...
Title: Re: Three Rivers Region
Post by: Menotyou on January 28, 2007, 08:03:06 PM
Fantastic! You can learn a lot from TRR! &apls &apls
Title: Re: Three Rivers Region
Post by: Gaston on January 28, 2007, 08:58:24 PM
David,
     Congrats on the admin stuff.    Jeronij knows a talented individual when he sees one.    Maybe someday I'll take you up on that visit to Alaska statement.   As you are probably aware I have always wanted to go there.   I like that you are revisiting the old tutorials that first drew me into 3RR.     I learn something new everytime you post.     Looking forward to the rest of the post.     I'm on vacation (holiday for those mates from downunder) all this week so I'll most likely be around more than normal. 



---Gaston


    So David what do you think of the Silmarillion linkie (http://www.houghtonmifflinbooks.com/features/lordoftheringstrilogy/silmarillion.shtml)   I really don't have a clue about it but my GF teaches Tolkien one of the local universities here.     Yup,  she's a doctor!   wink wink nudge nudge know what I mean, eh?  linkie (http://www.jumpstation.ca/recroom/comedy/python/nudge.html)   BTW  She thought the trolls were a cute touch.
Title: Re: Three Rivers Region
Post by: exodus101 on January 28, 2007, 09:05:34 PM
Hey David,

First off - WOW!!  I'm so flattered!  I never knew that pointing out an honest and simple error would garner me a place in the 3RR world.  My wife will be delighted to know that my Tolkien fixation has finally "paid off!"  Nonetheless, I am very grateful in a special way because of my eternal fascination with waterfalls.  I was in the North Carolina mountains just last August traipsing through the woods searching for a few secluded falls. 

As for the post - Super!  I'll undoubtedly use it ASAP to make my own falls (and perhaps dub them something" dedgrenish").  I've always loved your tutorial posts and this one certainly speaks to your various talents.

Once again thanks for the great honor and the more than excellent posts!

-Stephen
Title: Re: Three Rivers Region
Post by: threestooges on January 28, 2007, 09:41:36 PM
First, congratulations to Shadow and Exodus101 for their new claims to fame. Not bad landmarks either. Secondly, in the photo of Exodus falls, is that a footpath behind the falls about 1/2 way up on the left? If it is, then that is a fairly spectacular drop. Your detailed description of the process of constructing the creek is right up there with your usual tutorials (and I assume it will continue to be so as it's not done as I write this). I think that, even though you have done other super-detailing tutorials, this one has something more that I can't quite put my finger on. Whatever it is, I look forward to more of it and I'll blather on about that later.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 28, 2007, 10:37:40 PM
First, let me extend my congratulations on being appointed an Administrator. The even-handed and diplomatic way you handled the small situation you had to deal with is proof that you shall make a good one! Also, I'd like to congratulate Shadow Assassin and Exodus101 and welcome them into the "3RR Landscape Club."

And the update is great, too! I'm glad to see another terraforming tutorial like the older 3RR ones, they're always a source of knowledge and inspiration. I've toiled with the ploppable water for hours and I cannot seem to get it to look even close to as realistic as you've managed to do in 45 minutes! Your patience and skill are astounding. As always, I'll be awaiting the next update...

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: emilin on January 29, 2007, 01:26:58 AM
Congratulations! Mostly for reaching 300 comments in record time, but also for being appointed admin. I realy hope it doesn't take up to much of your time, because 3RR seems to really be taking shape right now.

Thank you, also, for the tutorial on plop water. Terraforming is one of the hardest parts of this game (at least to me) and I am huge fan of the way you go about it. And it's very much appriciated that you take the time to teach us mortals. :thumbsup:
Title: Re: Three Rivers Region
Post by: meldolion on January 29, 2007, 02:18:31 AM
Great tutorial David!!! Thank you very much for your helpful posts!!

just a question tough.... here [Linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg4803#msg4803)

you awarded me with my
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F3066%2F07010401vl6.png&hash=1962608de546d92ef6e6762bd1c33193e0705efc)

but you didn't tell me where it was on the map....  $%Grinno$%
Title: Re: Three Rivers Region
Post by: Elektra on January 29, 2007, 02:44:05 AM
Congrats on your promotion to Admin!  &apls  I am glad you have revisited ploppable water with a larger waterfall, looks fabulous. Now if I could get mine to look like that... 

*stamps feet and jumps up and down*   :'(



Title: Re: Three Rivers Region
Post by: bat on January 29, 2007, 04:50:10 AM
Wonderful pictures :thumbsup: Great river :thumbsup:
Title: Re: Three Rivers Region
Post by: Rayden on January 29, 2007, 05:18:12 AM
Nice work David, it's always nice to review old stuff and I think the re-make it's better than the original. I would also show some work on the bed of the waterfall, and please, load some rock mod, soon.
Cheers
Silvio

Like Gaston said, you might get some visits next winter ;)
Title: Re: Three Rivers Region
Post by: KooriSim123 on January 29, 2007, 05:43:11 AM
Thats for sure Rayden about the visit i always wanted to learn to snow ski lol
Seriously though David what another ripper of a tutorial mate. You make it look so easy. Congratulations on becoming a Admin. Being in a position like that needs people with alot of maturity, level headedness and respect for others which is what you possess. You are a deadly bloke mate and people who have the pleasure in knowing you personally are very fortunate. I also enjoyed the sequel to the rural lands division very interesting.
Catch ya mate
Title: Re: Three Rivers Region
Post by: M4346 on January 29, 2007, 07:59:17 AM
First of all I would like to say that if anyone deserves, or is able to handle the responsibilities and all that which comes with adminstratorship / admin credentials, I do believe that it would be you.  :thumbsup:

Second of all, thank you very much for that "tutorial." It will definitely come in handy in Elytheria Novo as I am always tempted to just plop streams on level terrain.  &mmm The stream looks great though, and I can't wait for those lots to be released.

Regards,

-M-
Title: Re: Three Rivers Region
Post by: sandrasim1 on January 29, 2007, 09:06:17 AM
Hi David,

Long time no see. I have been away from anything related to SC4 for six months due to some really serious RL problems but I am slowly getting back. So much to catch up with after this long absence. I was so thrilled to see Three Rivers Region over here and want to congratulate you on becoming Admin. It seemed just apporpriate to post my first post at SC4D here. I will try to catch up on 3RR as soon as I can because I enjoy your style and your tutorials and I need some inspiration now that I'm thinking of getting back to playing again.

Take care,
SandraSim
Title: Re: Three Rivers Region
Post by: Alek King of SC4 on January 29, 2007, 09:21:06 AM
ahhh good old route14  ;D
Title: Re: Three Rivers Region
Post by: dedgren on January 29, 2007, 09:25:51 AM
Oh, ain't I a tease...

Silvio (Rayden - Rayden's Shosaloza Experiment (http://sc4devotion.com/forums/index.php?topic=103.0)), you get part of your wish.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F2835%2F07012901ec2.jpg&hash=55f4ebe8e063ee88fed9b0a3dbac7bf6b1e7c3bd)

Here's a small part of that pic at about 250%.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F8569%2F07012902pg3.jpg&hash=df4971f491a0bd0ef6f03dc34602490f1288ab8d)

Now, when I've just said, "No photoshopping here, folks..."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F2488%2F07012903or3.jpg&hash=1bf66f4ae074496efca7407f14b916cbf13c6cae)

Actually, the pic isn't photoshopped...

...I use PSP8 [linkie] (http://www.sharewarejunkies.com/03zwd6/paint_shop.htm).

The pic is softened about 75%, with a few other default soften settings I don't know anything about.

Working hard on some briefing today...back around this eveing.

Have a great day!


David


Title: Re: Three Rivers Region
Post by: sim1234 on January 29, 2007, 09:35:17 AM
Hi David,

I'm in the process of reading 3RR from the very start and I'm about halfway through at the moment. I have to say that this CJ is absolutely amazing! &apls The step by step tutorials you make are fantastic and your attention to detail is brilliant.

I've learned how to do a lot of things in SC4 from 3RR so far and I'm sure I'll learn lots more in the coming weeks and months. Also, I've noticed that the personal replies you make to members' questions are very detailed which is also great as I learn a lot from your answers as well.

Anyway, I hope to get up to date with 3RR by the weekend and I'll then start to post here more often.

Keep up the excellent work!  :thumbsup:

-sim1234
Title: Re: Three Rivers Region
Post by: Rayden on January 29, 2007, 10:23:48 AM
That's a lot better now. And I'm sure, after you pick the most suitable rock modd to your region, that it will look spectacular. :thumbsup:
Title: Re: Three Rivers Region
Post by: Menotyou on January 29, 2007, 10:26:01 AM
Beautiful looking! A great place to visit. &apls &apls
Title: Re: Three Rivers Region
Post by: Ajax on January 29, 2007, 02:52:02 PM
Boy, what a mistake!  I take a few days off from exploring 3RR and wound-up having to spend a couple of hours just to catch up.  David, you have been mighty busy!  When I last came out of the shadows you were exploring quad dimensions, etc...  There is simply too much to comment on all that has passed since my last post, so I will simply say thank you for all the beautiful pics and helpful information.  (I, too, prefer not to post a simple "Good Job", although I hold nothing against those who do  ;) , and may be guilty of this from time-to-time)  Now I just need to find a way to stay current with the frequency with which you update!  Oh, and congrats on the Admin thing.  Who better to enforce the rules than a lawyer?

James
Title: Re: Three Rivers Region
Post by: Low Light on January 30, 2007, 03:39:57 AM
I recently went along to Simtropolis to catch up on what was going on there and to my surprise I learn that you were not continuing your superb work! But to my delight I discovered the link that brought me over here, to not only find your CJ...er...MD but also that Jeroni is running the show as well as continuing his superb and inspirational CJ...er...MD. Now I have another site forum to lurk around in and comment every once in a while (though this is a habit I need to kick).

Your attention to detail and dedication in your work has been impressive and I have to say that you are now one of the few SC4 Sages that inhabit this earth of ours that I can always come to for guidance on all matters SC4.

I salute you sir, and your work. I look forward to many more hours of inspiration, wisdom, and knowledge being passed down to mere wanna-be's such as myself.


Low Light (Lurker Extraordinaire) $%#Ninj2
Title: Re: Three Rivers Region
Post by: bat on January 30, 2007, 05:57:04 AM
Wonderful waterfall_pictures!
Title: Re: Three Rivers Region
Post by: dedgren on January 30, 2007, 08:57:57 AM
Hi, Low Light...

Good to have another 3RR Fact Checker

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F789%2Ftowerhillserrorrn6.jpg&hash=9a23a3446f3281937a3e8323b2b1f8561a651e3f)

on board.  You should introduce yourself to Stephen (exodus101) [linkie] (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=112.msg8349#msg8349).

...yes folks, that is in fact

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F6943%2Fwiteoutzz4.png&hash=e6ba512e1af43b2a47efd7f166a0b1c33fd8a2f8)

Now...


QuoteI look forward to many more hours of inspiration, wisdom, and knowledge being passed down to mere wanna-be's such as myself.

I'm going to be blunt here- Oh, piffle!

It's just great that we all get to play this superb game together, albeit in cyberspace.  No wanna-be's at 3RR- just friends such as yourself and all the other 3RR Regulars*.


David

*Once again, a 3RR Regular is anyone who has commented at least once...

...hey, we got standards here...

here at SC4D or in 3RR-ST.


* * *

p.s.:  Oh, and in a complete moment of brain-flatulence I forget to include Stephen's "Exodus Falls" sign

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F6333%2Fexodusfallssignlp6.png&hash=f28fe1972cd311a3fdb0248d400572630f9b0b57)

in the above-linked post.  I've corrected that- I mean, why make 'em if you aren't going to use 'em?
Title: Re: Three Rivers Region
Post by: Gaston on January 30, 2007, 09:54:20 AM
Wow David. 
Quote from: dedgren on January 30, 2007, 08:57:57 AM


p.s.:  Oh, and in a complete moment of brain-flatulence I forget to include Stephen's "Exodus Falls" sign



    A gaseous cranial expultion.   From you????     LOL     Well we all have um.   Hope you are having a great day.


---Gaston
Title: Re: Three Rivers Region
Post by: Menotyou on January 30, 2007, 11:25:56 AM
A Brain-fart? That is the second time I heard that. I just didn't think I would hear it from you. :D

-Caleb
Title: Re: Three Rivers Region
Post by: tkirch on January 30, 2007, 12:53:36 PM
Another great update.

Your tutorials really help out and give way to many new ideas I have now and hope to use in my SC4 experimentation.

Thanks for the inspiration.  The old road maps are great and I think in an earlier life you could of been a designer of one of those.  Your own map making skills are already becoming legendary.
Title: Re: Three Rivers Region
Post by: kalanc69 on January 30, 2007, 01:35:49 PM
Hey Dedgren,

I was just wondering if maybe you forgot about that tutorial you said you would post last week? Not to bring it up, but I am waiting with bated breath!! Nice work on your updates, your creativity never ceases to amaze me!!

Kalanc69
Title: Re: Three Rivers Region
Post by: dedgren on January 30, 2007, 03:05:55 PM
A member posted the following comment a bit ago.  It was graciously withdrawn by him or her about as quick as it was posted, but the point is a very important one, so I'm placing it in this post, sans the commenter's name, for all to read and think about a bit.

QuoteWow, I'm not really sure how to respond... Mmmm While I certainly support and agree to follow the established guidelines set forth on this server I have to admit I find it a bit disturbing that we cannot even joke about something that we find a bit perturbing or frustrating to us. I for one have become very frustrated with the associated downtime of one particular server, and while I will not make it a habit of going out of my way to deride it or talk negatively about it I see NOTHING wrong with cracking a tasteful joke regarding my frustration with the current situation. To do as you imply puts a collar on us that limits our productive free speech and  freedom of expression. I personally found nik niks screen shot funny and making a valid point about why many people look for other places to supplement their information from that particular server. While we certainly don't want this server to become a den of rumors and complaints, I don't think completely limiting a person's right to express themselves in a positive way is an effective way to deal with any problem. I certainly enjoy your MD, and I will continue to come here to see what creative things you do next, but I must say that your previous message has somewhat "soured" my enthusiasm regarding this server.   /sad¬¬

I wrote out the following while the comment was still up, but when I went to post it, the comment was gone.  I have by now in fact even forgotten...

...darned old age...where'd I put my Geritol® [linkie] (http://en.wikipedia.org/wiki/Geritol)...

who sent it, but the point remains, so-
_____________________________________

Hi, [anonymous]-

I'll respond to a few points you raised in your just-posted comment.  Please, anyone else who has the same concerns as our friend [anonymous] has so eloquently expressed, read as well.

First, I'm not the humor police.  I'm generally, if my jokes are any indication, not even a real good judge of what is funny and what isn't.  So as far as the broad issue of joking about things that are perturbing or frustrating, as long as it stays reasonable and is otherwise within the guidelines I wrote about here [linkie] (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=112.msg8305#msg8305) it's not going to come up on my radar screen.

With specific reference to the "other server" issue, I presume you are talking about Simtropolis.  Again, I won't go into my issues with ST- if you want to know about them you can look at 3RR-ST while it's still over there or look up various posts I made by using the "View Posts" link of the ST "dedgren" member info window.  That, however, is a topic for over there- not for over here, because to air those issues over here accomplishes nothing.  I apply that same reasoning to the posts of others- hence guideline #2.

Why do I say that any reference, even a joking one, made that raises issues with or problems at another SC4 site lacks any purpose over here at SC4D?  It's because the focus of this website is on folks who have a passion and dedication for their SC4 hobby: i.e.: playing the game.  Now, that can take many forms.  It can be creating regions, developing custom content, making maps, doing a Mayor's Diary- you name it, if something is related to playing SC4 with any degree of seriousness, it's something that almost certainly is appropriate here, and something you will almost certainly find here.

What is broken or objectionable or troublesome on any given day on some other SC4 website, though, doesn't enhance playing SC4 even a little bit.  Even if you wrap it in humor.  The fact that a deprecating joke or reference is relatively innocuous, and I'd put both Nik-Nik and Serkanner's comments in that category, doesn't rescue same from this condition.  It's like the equivalent of light gossip, which is gossip nonetheless, and gossip has never done anything of which I am aware to further society's ends.

Plus, once you start, there's potentially no end.  An analogy frequently used by lawyers is "how did the elephant get into the room through that little tiny door."  The answer is, of course, a piece at a timeNik's pic might have just been a toenail, but where do you choose to draw the line?  After the first three or four such no big deal comments?  How does the person who supplies the straw that breaks the camel's back feel when a couple of folks have made comments indistinguishable from hers and yet here you have dedgren in full Administrator mode suddenly barking, "OK, enough's enough."  Far better never to let the fire start, than to have to put it out.

A fire is a good metaphor from another perspective in this regard.  I never know what might motivate people to comment in my MD.  Just a bit ago, I posted what I thought were an interestingly modified map and a nice sign.  I also made an offhand throwaway remark about brain-flatulence (on the part of yours truly).  Guess what the next couple of posts were about?  Most MDers/CJers have had the experience of really working hard on a great update, posting it, and then seeing the next 10 comments be about something completely unrelated that struck folks as funny or odd or otherwise worthy of note.  This is just what happens, and the person whose thread it is simply has to scratch the old head every so often, perhaps muttering faintly, "that just bites."  Airing ones issues with other SC4 sites, in my experience, attracts folks who want to throw in their own 2 cents, for whatever reason.  My approach simply eliminates this as a possibility.

This is getting long, and I'll move through the rest quickly.  Not to slight, mind you.  I'm happy to continue this with you or anyone who feels strongly by PM at reasonable mutual convenience.


QuoteTo do as you imply puts a collar on us that limits our productive free speech and  freedom of expression.

Remember that the concept of "free speech" and of "free expression" as rights (presumably under the U.S Constitution) apply only to the relations of the people and their government.  To say it gently, speech and expression here, in this completely private venue, are not free.  I believe Jeroni, although I do not speak for him, encourages people at SC4D to express themselves openly and candidly about issues and matters pertaining to SC4.  He has not, however, invited us to a free-for-all.

When you say free, I think of cost as well.  Ignoring the time jeroni spends on SC4D, he's also apparently doing this out of his own pocket- I haven't been asked for a nickel, or peseta, or Euro, or whatever.  I'm not going to hide behind the old, "Oh, suck it up- after all, this is free, isn't it?" line, but I will ask:  If jeroni is going to spend a finite amount of money on bandwidth for either great new custom content, such as is on the LEX, or on idle chatter about Simtropolis, which would you rather see him do?  In other words, what would you see taken off the LEX so that we can run a pic of some other site's server outage?


Quote...making a valid point...

The fact that something has validity doesn't make it fair game to talk about here.  It is a valid point that Arab-Israeli relations are in the toilet.  Should we address that situation on SC4D?- not on a bet.  There's plenty of appropriate places to do that.

QuoteI don't think completely limiting a person's right to express themselves in a positive way is an effective way to deal with any problem.

I'm not completely limiting anyone's right to do anything- I'm just saying that, in applying jeroni's rules (which I believe are based on perfectly good reasons for having them), those rights are limited here in using the SC4D forums.  You can PM me anytime if you want to take up this sort of thing up further.

QuoteI certainly enjoy your MD, and I will continue to come here to see what creative things you do next, but I must say that your previous message has somewhat "soured" my enthusiasm regarding this server.

Sigh.  I knew it was going to be difficult to be both a friend and an Admin...  That said, I'll do everything I can to work to restore that enthusiasm...

...within jeroni's rules.

Thanks for reading this long, but important post.


David
Title: Re: Three Rivers Region
Post by: Menotyou on January 30, 2007, 03:19:17 PM
A very well written post. I agree with it all, this is not the place to complain about ST.

-Caleb

Sorry trying to type with one hand
Title: Re: Three Rivers Region
Post by: Grneyes on January 30, 2007, 03:31:31 PM
David,

Your tutorials are great! I have learned so much from reading this, both at ST and here. It was great reading about Rte. 12! Rte. 12 runs straight thru my hometown and I know it fondly (and not so fondly thanx to traffic and construction).

Have you thought about putting your tutorials all in the same place for easier referencing?

MaryBeth
Title: Re: Three Rivers Region
Post by: mightygoose on January 30, 2007, 03:52:35 PM
 %confuso man your city journal is the only one i check more than once a day and i still cant keep up. there is just soo much involvement...
Title: Re: Three Rivers Region
Post by: jeronij on January 30, 2007, 04:23:37 PM
David, I just cant second your post, specially this part:
QuoteTo say it gently, speech and expression here, in this completely private venue, are not free.  I believe Jeroni, although I do not speak for him, encourages people at SC4D to express themselves openly and candidly about issues and matters pertaining to SC4.  He has not, however, invited us to a free-for-all.

Thank for pointng this out. I do really hope that this is the first and the last time that such advices are necessary. Let ourselves "openly and candidly discuss about issues and matters pertaining to SC4"  ;)  :D
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 30, 2007, 09:15:14 PM
I won't waste too much time proliferating the situation, but I'd like to say that your remarks about the anonymous post were right on (I'm a fan of metaphor). And to those who won't be coming back here because they feel they've been insluted by your enforcement of the rules, it's truly a shame. But I'm sure they'll be missing some great work, and this 3RR resident (if I am worthy of such an honor) won't be going anywhere. Anyway...

The photoshopped shot of Exodus Falls looks great, and it seems that at the rate things are going around here, the old bottle of Wite-Out is going to be getting a lot of exercise on the 3RR Map, with Shadow Canyon Road, Piazza de Meldolin, and my personal favorite...Thunder Bay (thank you, again!).

See you next update!

Dustin
Title: Re: Three Rivers Region
Post by: Shadow Assassin on January 30, 2007, 10:37:26 PM
Wow, I'm honoured. I didn't know I got post 300. :P

I look forward to seeing what you do with Shadow Canyon. But looking at your previous work, I know for sure it'll be a wonderful job. Exodus Falls looks great, too.
Title: Re: Three Rivers Region
Post by: kalanc69 on January 30, 2007, 11:24:05 PM
I think your response to the anonymous post was well written and for the most part right on Dedgren, but I must take issue with thundercrack who implied that the anonymous poster was insulted by the enforcement of the rules...I didn't get that feeling or see that expressed anywhere in the post...Anyways, I am really enjoying watching your region unfold...and I am learning countless things that I will apply to my first ever region..:)

Kalanc69
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 31, 2007, 12:04:30 AM
Kalanc69: After reading what I wrote, I probably should clarify: What I should have said was if they don't come back, it would be a shame. You're right, the way I wrote it seemed like I was implying the anonymous poster or whoever planned not to come back. I apologize for the misunderstanding, and also to David for this little off-topic tangent. Just wanted to clear it up...
Title: Re: Three Rivers Region
Post by: Rayden on January 31, 2007, 03:39:35 AM
Geez guys, so much to read, so little to see. C'mon, let's forget about this and get back in topic. David, I dare you to make a fantastic update, like you usually do and get this 3RR back on rails :thumbsup:
Title: Re: Three Rivers Region
Post by: Gaston on January 31, 2007, 11:15:25 AM
 &mmm


_Gaston
Title: Re: Three Rivers Region
Post by: keithsed on February 01, 2007, 12:23:17 AM
David:

I went over to STEX to download your ploppable river rapids and the file was locked.  I checked on your other downloads on STEX and they are locked also.  What's the deal? #?¿?¿?$

Where can I get a copy of your ploppable river rapids?  I looked here LEX and they are not here either. I would sure like to use them on a river I'm working on.   ;D

Thanks

Keith
Title: Re: Three Rivers Region
Post by: dedgren on February 01, 2007, 12:34:50 AM
Folks, I won't deny it- it's really been a pretty trying day.  Nothing to do with SC4- just the old RL blues.  Just wanted you to know, though, that I'm out here- not unhappy with anyone (in fact, I thought we had a good exchange about the rules, and I'm proud of everyone who posted his and her thoughts for speaking plainly).

Just thought I'd go off to bed leaving you with something beautiful...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F4039%2Fconchockcynci2.jpg&hash=cfd82dbf76029fa62ef3250a8c17ffcddf291858)

We'll have some fun detailing this over the next little bit.

Night, folks.


David
Title: Re: Three Rivers Region
Post by: M4346 on February 01, 2007, 12:41:48 AM
I hope that you feel better soon, and that we'll get right back to the regular 3RR. ;D

Sleep well and have a great day tomorrow (although it's already 10:40 SAST, compared to 23:40 / 11:40 pm your time).  :)

Looking forward to the detailing of the above.

Regards,

M
Title: Re: Three Rivers Region
Post by: emilin on February 01, 2007, 01:57:35 AM
Hope you'll be feeling better soon.

That's really a lovely picture you posted last. Nicely edited - or is it something else? - you must have done some tweaking to get that angle on the shot for sure?
Title: Re: Three Rivers Region
Post by: NikNik on February 01, 2007, 03:58:47 AM
David, congrats to your new status of Admin.
Wow we are already 2 1/2 pages further before I can comment. there are indeed a lot of readers/followers here at 3RR!

-WARNING Serious interlude ahead-

Quote from: dedgren on January 28, 2007, 03:35:29 PM
[Well, now I've got to do what I came here to do in the first place.  I need to let my friends Nik-nik and Serkanner know that the Simtroplis references (Nik's ST screenie and Serkanner saying I had made a wise choice to leave ST) they made in posts on my MD were not necessary, and that similar sorts of things in the future shouldn't be repeated. 

You've made me shake now:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.cartoonstock.com%2Flowres%2Fena0215l.jpg&hash=b0167c92747fe0e1d0da1b6e857516e863270b3a)
(Copyright Original Artists)

I am afraid that you misunderstood my ST-screenie, David. It's all about me not being able to access ST. Later I found out that I pulled a plug with my foot and hence I could not access the Internet. I hoped the me name-calling myself as being a smartass would be a sufficient pun. I apologize if this has not been the case.

Please, let me make one thing for sure. I have nothing against Dirk or at any of the other Admins at Simtropolis or at Simtropolis in general. In fact I have the highest regards for these guys. I think if it wasn't for ST Simcity4 would not be where it is today. Thank you, Dirk for that.

Today I regularily visit ST, check out CJ's, downloading from STEX etc. But I have been at SC4D since the beginning, which gives SC4D a special place in my heart and therefore I spend more time here than on ST. That is the only reason.

As for the downtime of ST in general, I learned to life with it. Those guys at ST are far more PC literate than I am, so who am I to blame them for down time.

- End of Serious interlude-

- Start comment on posted screenies-
Wow, that tutorial on the making of the little creek is absolutely great! Thank you. Especially the way you worked at the base of the waterfall has made me see that I need to install the ploppable water mod (no I haven't done that yet, shame, shame).

Your last shot of Concho Creek Canyon must be a RL photo.  :thumbsup:
It is so increadibly gorgeous. :thumbsup:

Those white streamlines (I do not know otherwise how to describe them) in the water are not in game are they?

- End comment on posted screenies-

Nik-Nik
Title: Re: Three Rivers Region
Post by: your_adress_here on February 01, 2007, 04:56:37 AM
When I did my usual scrolling down the page to see how many pictures there are, I thought at first that the most recent picture was in fact real... It's only when I when back to actually look at it that I noticed it was actually SC4... that is one beautiful picture.
Title: Re: Three Rivers Region
Post by: bat on February 01, 2007, 06:13:31 AM
Wonderful picture! Excellent river / waterfall!
Title: Re: Three Rivers Region
Post by: exodus101 on February 01, 2007, 06:46:41 AM
Hey David,

Great, great, great picture!  I think that's absolutely one of your best (and I'm not being biased because I have a special connection to the falls).  Once again you've shown us how to make SC4 come alive.  I second NikNik's question about the white streamlines.  My guess is that you extended the ploppable water down the creek bed a bit and this resulted in that nice little ripple effect (which you may not have even wanted - I don't know).  Anyhow, excellent picture.

By the way, thanks for the sign.  I was wondering if one might turn up.  I figured that it had probably gotten lost in the overgrowth on the side of the road and simply needed to be untangled from a mess of vines and bushes.  Nonetheless, it appears no worse for the wear and looks great!

Have a good one...

-Stephen
Title: Re: Three Rivers Region
Post by: Darmok on February 01, 2007, 07:23:47 AM
Great pic David, it's now the wallpaper on my PC at work, (my "other" computer), my main workhorse is a G5.
And as my wallpaper on this one is Liv Tyler as Arwen in L O T R (http://www.lordoftherings.net/index_downloads.html) Desktops/Return Of The King/Arwen..... don't get me wrong I really like your pic... but Arwen!!... life is great for Tolkien fans!  ;)
Hummm... back to topic, lovely creek you have there! Wouldn't mind fly fishing there!

Take care

-John

@Niek (Nik-Nik)  Hehehe.... just loved the shaking dog!  you made my day!
Title: Re: Three Rivers Region
Post by: Gaston on February 01, 2007, 08:56:23 AM
As always another great update.

NikNik you posted :
QuoteThose white streamlines (I do not know otherwise how to describe them) in the water are not in game are they?
If you look closely and I mean very closely you can see something that David is IMHO one of the very best at accomplishing; the transition between 'ploppable' and 'in-game water'.     And I am sure there will be more to be seen.    &apls   He,(once again IMHO) is a veritable David Copperfield linkie (http://www.dcopperfield.com/) , the Sigfried and Roy linkie (http://www.siegfriedandroy.com/) , the Houdini linkie (http://www.magictricks.com/houdini/) of the 'in-game' water / 'ploppable' water transition. 
And he uses no mirrors ...
  :-\   
... And it just vanishes.    Oooooooooh
Title: Re: Three Rivers Region
Post by: dedgren on February 01, 2007, 11:29:55 AM
Heh, folks...folks...

Photoshopping without telling you?  Moi?

Never has happened.  Never will.

Didn't happen in the last pic.

Didn't happen in this one, either.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F2665%2Fconchockcyn02va5.jpg&hash=d0b7b496097c0c535d32deb5dc2531e2a35b30e0)

Or this one, for that matter.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F3766%2Fconchockcyn03oc7.jpg&hash=70481f4274062afef2d65571d8bc48054e6acf31)

...back to [sigh!] earning a living...I'll be back this evening.


David


Title: Re: Three Rivers Region
Post by: M4346 on February 01, 2007, 11:39:04 AM
Oh you are such a tease David. :P (I hope you don't mind me calling you David. I actually have to ask your permission... in Afrikaans / German I'd have to address you in the "Formal You" until you state otherwise, and first names are a big no-no. As you are quite a few years my senior, but I don't think you want me pointing that out? Sorry if I'm being a pain in the backside. :P)

Those pics, like all your others, look good. Photoshopping or no photoshopping, they're masterpieces! I've actually started to employ your techniques on creating realistic stream valleys.  :thumbsup: I'll show it soon enough!

Enjoy earning a living, I feel your pain. Well, it's almost 22:00 / 10 pm here and I'll be off to bed soon!

Regards,

-M- (or Marius if you want to.  :D)
Title: Re: Three Rivers Region
Post by: Rayden on February 01, 2007, 12:54:47 PM
I can assure David never Photoshops anything, ever. But, on the other hand, I don't know about Paintshoping $%Grinno$%
Title: Re: Three Rivers Region
Post by: sandrasim1 on February 01, 2007, 01:25:02 PM
Those pics look great...looking forward to the next chapter
Title: Re: Three Rivers Region
Post by: threestooges on February 01, 2007, 04:16:53 PM
If I have viewed the pics right, it seems that the creek/river is really shallow game water (hence the white lines as the "waves" hitting the shore) with plop water underneath in order to carry on the color. It is a stunning effect. Plop a tent right by that clump of rocks on the bottom left of the earlier pic and youll have one heck'uva good camp site.
Title: Re: Three Rivers Region
Post by: Tarkus on February 01, 2007, 04:23:44 PM
Hey David-

Wow!  Those pics look incredible . . .   :shocked2:  And the Photoshop accusations . . . it's about like how Emerson, Lake & Palmer (one of my all-time favorite bands) were accused of being robots %brg/·$ back in the early 1970s.  (I've only read about it, since I hadn't been born yet.)

I haven't messed around with ploppable water too much, yet (other than qurlix's free-flowing stream mod) though I did manage to get your eyecandy lots of the STEX before they went away.  It's something I'll have to mess around with some more, once I make some more headway with my various Transit Modding projects . . .

And congratulations on your admin status as well! 

Best Regards,
Tarkus (Alex)

@John (Darmok):  Though those 3RR picks are amazing, I can't blame you for keeping your Arwen desktop on your G5 . . . Liv Tyler . . .   &blush
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 01, 2007, 05:32:48 PM
Quote from: Rayden on February 01, 2007, 12:54:47 PM
I can assure David never Photoshops anything, ever. But, on the other hand, I don't know about Paintshoping $%Grinno$%

I was thinking the same thing! I wonder...

Anyway, these shots look great to me! I can't wait to see them detailed even more! I'll be looking forward to the next update.
Title: Re: Three Rivers Region
Post by: meinhosen on February 01, 2007, 06:45:13 PM
That transition from ploppable water to in-game water has to be one of the coolest things I've yet seen in this MD, and that's quite an accomplishment considering all the fantastic stuff you've shown us.

Can't wait to see more!
Title: Re: Three Rivers Region
Post by: Gaston on February 01, 2007, 07:41:58 PM
Question for Tarkus,
       
qurlix's free-flowing stream mod  ? ? ? ? ? ?  
     I don't think I have ever heard of that one before.        I'd be curious to try this one.   Or at least see it.    :P


---Gaston
Title: Re: Three Rivers Region
Post by: Tarkus on February 01, 2007, 09:34:23 PM
Gaston:  It's over at ST . . . here  (http://www.simtropolis.com/stex/index.cfm?id=14707)is a link to it over there.  Basically, it's a little 1x1 Lot that has an endless stream of water gushing out of it.  If you use it, make sure you make a river/creekbed for it to flow in, or it will go anywhere it wants to. :D

-Tarkus (Alex)
Title: Re: Three Rivers Region
Post by: emilin on February 02, 2007, 02:40:14 AM
Quote from: dedgren on February 01, 2007, 11:29:55 AM
Didn't happen in the last pic.

Didn't happen in this one, either.

And that's why we all hate you so much. :D
Title: Re: Three Rivers Region
Post by: NikNik on February 02, 2007, 05:15:23 AM
Quote from: emilin on February 02, 2007, 02:40:14 AM
And that's why we all hate you so much. :D

No, no, no Emilin. That's why we love him so much (even if he has a beard  ;) )

Great stuff. Never knew that this could be done in the game. You surprise me time and again, David.

(don't you hate it too when RL steals away precious time playing and commenting on the forums)

Nik-Nik
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 02, 2007, 09:32:35 AM
Quote from: NikNik on February 02, 2007, 05:15:23 AM
No, no, no Emilin. That's why we love him so much (even if he has a beard  ;) )

A beard??? As a fellow bearded person, I am shocked! ...Just kidding, you're right! It is why we love him so much!
Title: Re: Three Rivers Region
Post by: Gaston on February 02, 2007, 10:42:49 AM
Thanks Tarkus.    I am constantly suprised at what is still out there that I can use in this game.   I played it for so many years without even know this stuff existed.   Then a year or so ago, POW   I started finding stuff and downloading it to my game.   Finding all these great SC4 sites to talk with people about the game I have enjoyed for so long.    Now I think I spend more time looking for stuff, and talking to folks about it, than actually playing the game.   LOL    So much stuff to download and so little time.     :D    :-\   


---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on February 02, 2007, 12:40:01 PM
All this talk about love and hate...

QuoteThe Frisco Waco Kid: Uh-oh, Bart. I think Mongo here's taken a liking to you.
Mongo: Huh-huh, naw, Mongo straight.  (http://en.wikipedia.org/wiki/Blazing_Saddles)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F200%2Fmongoec0.jpg&hash=77e9909b29ea77bfc6e205423a741f5e40aa849a)

UPDATEDing!  Shadow (Shadow_Assassin) rings the 3RR Fact Checker bell.  Frisco Kid, indeed!
Title: Re: Three Rivers Region
Post by: Shadow Assassin on February 02, 2007, 05:07:56 PM
Heheh, I remember Blazing Saddles (link) (http://en.wikipedia.org/wiki/Blazing_Saddles). Quite funny.

Mel Brooks is a good director, eh? I have quite a few of his movies. :P

Isn't it the Waco Kid, rather than the Frisco Kid? :P
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 02, 2007, 05:13:53 PM
Ahhh, Alex Karras. Personally, I liked him as the Sheriff in Porky's. I never knew that he was a pro wrestler and played in the NFL.
Title: Re: Three Rivers Region
Post by: dedgren on February 03, 2007, 09:34:46 AM
I'll be posting a couple of things over the course of a busy weekend, but I have some RL to-dos to handle up front...

As I drove into Anchorage yesterday Bullwinkle [linkie] (http://en.wikipedia.org/wiki/The_Rocky_and_Bullwinkle_Show) and a few of his cousins were out on the Palmer Hay Flats [linkie] (http://en.wikipedia.org/wiki/Pioneer_Peak_(Alaska)) a few miles from my house.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F2267%2Fbullwinkleandcousinspn3.jpg&hash=b1e91f053d2539360490919c44d50e63b438af94)

Some days this time of year you see 40 or 50, and a lot closer to the road.

* * *

On another note, jeroni's great Ploppable Rocks, which I use all the time in 3RR

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F6219%2Fapplication02io8.jpg&hash=9b9c9f68d3d21a5b7123b6d22f5c9b17abbf4f91)

are up on the LEXCheck them out here [linkie] (http://sc4devotion.com/forums/index.php?topic=341.msg9526#msg9526).

* * *

Just a reminder- if you ever feel lost around 3RR, click on the link in my sig to the Table of Contents [linkie] (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=112.msg3025#msg3025).  It's quick!  It's easy!  It's fun!

Most important...It's hyperlinked!!!

* * *

A few days ago, my buon amico Meldolion (I think that's it in Italiano) asked me where he could find the piazza

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F3066%2F07010401vl6.png&hash=1962608de546d92ef6e6762bd1c33193e0705efc)

named after him in 3RR.

It took a bit longer to get back than I expected, but here it is

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F6836%2Ftownshipspmeldolionrc3.png&hash=0d452d0e8e3286c60753af8abe8eaae2ca85dac0)

in the heart of old town Pineshore.

I don't have a comparison pic handy, but I hear that it compares favorably with the famous Piazza Solferino in Meldolion's home town [linkie] (http://en.wikipedia.org/wiki/Turin), shown here in a water color by that old master D. Edgreschetti.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F8150%2Fpiazzasolferinocf2.jpg&hash=52e033af9cc90829dd0c4e9de3a6b104a1b00b02)

* * *

Later.


David
Title: Re: Three Rivers Region
Post by: NikNik on February 03, 2007, 10:46:42 AM
Hey David,

Great picture. I love the wild so upclose.

I saw this one the other day:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.splange.freeserve.co.uk%2Fimg%2Fmoose_cartoon.jpg&hash=56d2fdbde7dae75455e1d0e4a6998483755b176d)

Have a fun weekend.

Nik-Nik

Naughty David, editting your post while I am gone!

Great that bridge with rocks.
Is old master D. Edgreschetti realy that old?

Nik-Nik again
Title: Re: Three Rivers Region
Post by: kwakelaar on February 03, 2007, 01:41:35 PM
More things to try out, I really should not look through all of these fantastic MD's one after the other, for natural beauty this is obviously the place to be.
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 03, 2007, 11:48:02 PM
David,

Jeroni's ploppable rocks look fantastic! I'll be going over to LEX and downloading them right now! Great job as always, and I'll be here for the next round!
Title: Re: Three Rivers Region
Post by: Shadow Assassin on February 04, 2007, 02:29:44 AM
Wonder what the plural of moose is? Meese?

Love the watercolour.

-- SA
Title: Re: Three Rivers Region
Post by: Yoman on February 04, 2007, 12:10:33 PM
That is very pretty, I love how you can't see all the details because its blurry. Anyway I can't wait for your next update, possibly with a Moose.

Owen
Title: Re: Three Rivers Region
Post by: Livin in Sim on February 04, 2007, 02:01:44 PM
Hi, David,

Love the stream, and I am very jealous of your new and improved crops that mature and are harvested on the same schedule as we have in the northern part of the country.  Although, 3RR is a bit north-er yet.  And I doubt you can blame SimGoober, because isn't he from the south where they may have at least one more cycle than us?  Maybe SG wouldn't mind if you uploaded your tweaked ones?  Or, &idea I know, you could give us a tutorial on how you tweaked them??  &hlp Pretty please with %$payas)( on top???  Couldn't seem to get the heart smiley to work.

SA, no, &scl() the plural of moose is "moosen", following the same rule from which more than one ox becomes "oxen". 

Seriously, ;) see you around, David, take care, and I hope your son gets to come home soon.

--Liv  $%#Ninj2
Title: Re: Three Rivers Region
Post by: dedgren on February 04, 2007, 05:38:09 PM
Shadow (Shadow Assassin) asked

QuoteWonder what the plural of moose is? Meese?

Nope.  This is Meese [linkie] (http://en.wikipedia.org/wiki/Edwin_Meese).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F7691%2Fedmeesetq8.jpg&hash=f1630be5c4c1a65aab60c4bba4be7ecdb0746492)

It's not "meeses," either.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F6771%2Fmrjinksjb7.gif&hash=2cfc5108f8f487ce19d3805770a6af6e6ace7f6f)

At least not according to that guy [linkie] (http://en.wikipedia.org/wiki/Pixie_and_Dixie).

If Liv (Livin in Sim) had her way, we'd be pettin' the doggen, puttin' out the catten, and feedin' the fishen.

...good try, though- it'd be cool if everyone spoke English like a Norwegian...

Whatever the plural of moose is, you can see more of them by checking this out

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F3995%2Fmoosetitlerg1.jpg&hash=d1f42c21dde7a0b9482a81cbc24e5c327042108d)

over at Gary's (Vandy) SC4D Artist's Place [linkie] (http://sc4devotion.com/forums/index.php?topic=345.msg9726#msg9726).

More later this evening.


David



Title: Re: Three Rivers Region
Post by: threestooges on February 04, 2007, 08:24:18 PM
Oh, the things you learn browsing the MDs around here. I had almost forgotten about Mr. Jinx and the meeses (that he apparently "hates to pieces"), but I am intrigued by the antlers in the tree. Do you have any evidence to say they came from the moose in your moose on the loose post? Wherever they came from, it's a good photo, and, when the wildest life you normally see is a brazen squirrel that comes in your open apartment door to try to look around your kitchen, it is good to see something else unexpected. Looking forward to more from the region. Take it easy up there.
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 04, 2007, 09:47:04 PM
That picture of the former Attorney General is great! I had to write a paper a few semesters ago comparing the way Nixon handled Watergate as opposed to how Reagan handled Iran-Contra and Mr. Meese's name came up many times! By the way, isn't the plural form of moose, "moose," like deer and deer (pl.)?
Title: Re: Three Rivers Region
Post by: meldolion on February 05, 2007, 01:42:06 AM
Thank you David! Very nce plaza, Turin is a beautifil city of the northern Italy... but... I don't live there :P I live in Milano, that's another big city not far from Turin :)

here is a pic of my hometown....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.agendaonline.it%2Ffoto%2Fitalia%2Flombardia%2Fmilano.duomo.jpg&hash=6c044b283615b51f4f38079c0658ebc8fb42c50d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fk53.pbase.com%2Fg4%2F27%2F498227%2F2%2F65038080.IrYgviF3.jpg&hash=07e0f38e72b56d9decac0994da4693f3765c65c9)

hope you like...
Luca

p.s.: Welcome to page 20!!! $%Grinno$%
Title: Re: Three Rivers Region
Post by: dedgren on February 05, 2007, 11:37:43 AM
LOL, Luca (Meldolion)...

Your gentle correction reminds me of Earl Mott's (Bill Pullman [linkie] (http://www.billpullman.org/)) great line from the movie "Ruthless People" [linkie] (http://en.wikipedia.org/wiki/Ruthless_People)...

...I knew that...

Anyway, Edgreschetti was nothing if not prolific.  Here's a watercolor of beautiful Piazza Aspromonte, which was in Milano the last time I checked.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F2167%2Fpiazzaaspromontevg2.jpg&hash=a1c67373a0bfc98790d7b714171e18b10b8bff27)

More 3RR, including a long-awaited tutorial, coming up...

Later.


David
Title: Re: Three Rivers Region
Post by: M4346 on February 05, 2007, 02:21:01 PM
Quote from: dedgren on February 05, 2007, 11:37:43 AM
More 3RR, including a long-awaited tutorial, coming up...

I can't wait and will be looking out for that! Have a great day!

Regards,

-M-
Title: Re: Three Rivers Region
Post by: emilin on February 05, 2007, 03:01:13 PM
 %BUd%

Whatcanitbewhatcanitbewhatcanitbe??????????????????
Title: Re: Three Rivers Region
Post by: Grneyes on February 05, 2007, 03:06:21 PM
Yay!!! A tutorial!!!  &dance
Title: Re: Three Rivers Region
Post by: hogs29 on February 05, 2007, 05:11:32 PM
Wow! I just "discovered" this MD, and I'm loving it!
Your terraforming is extremely realistic, and the tutorials you've done along the way will definetly come in handy!
Looking forward to more :thumbsup:
Title: Re: Three Rivers Region
Post by: Gaston on February 05, 2007, 05:44:02 PM
Meldolion,
    Thanks for posting the pics of Turin.   Heh,  Turin is where they filmed one of my all time favorite movies...  "The Italian Job" [ linkie (http://www.theitalianjob.com/) ]    I loved that film when I was young and still love it now.  LOL   


---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 05, 2007, 09:29:34 PM
Another tutorial! I can't wait! Whatever topic is will be on, I'm sure my knowledge will grow by leaps and bounds by the time I'm finished reading it! I'll be waiting...

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: Low Light on February 06, 2007, 03:09:31 AM
"Feed us thy knowledge master Edgren, we long to be quenched with the sweet elixir of thy tutorial..."

Sorry about that, got a little carried away. I love your Tutorials David, they always seems to inspire me to take SC4 to the next level; they also encourage me to experiment my self. Thanks for putting in the time to create one; and for sharing your knowledge and experiences with us.

"Oh how I yern for a life where a living could be made by just playing SC4 all day, everyday; but alas we might find we get fed up of too much SC4 (Blasphemy!)".

:thumbsup:

Looking forward to it,

Low Light  $%#Ninj2  (AKA Ruben)
Title: Re: Three Rivers Region
Post by: M4346 on February 06, 2007, 10:12:57 AM
Well, I have a few things to do this evening before I retire to bed later, and I thought I'd pop in over here quickly while I still have the time.  :)

I wanted to say that I thought of you today as I had class in the Law Building on campus which houses the Faculty of Law. I wished I had my camera with me (my camera phone's quality is awful) to show you the beautiful building, but unfortunately I did not. It is, in my opinion, a gorgeous building (completed in 2005 and opened by President Thabo Mbeki in May of that year) and I so wish you could see it.  ;D It also houses the Oliver R Tambo Law Library and it's an amazing work of art too as it almost blends in with the surrounds. It's an "open plan" building and has trees, patios and balconies everywhere which makes it "truly South African." So, I'll see what I can do and get you some pictures. :P

I also thought of you has I sat in Constitutional Law (I think maybe because you're a lawyer? :P), which is a very interesting subject in my opinion. I'm regretting not having studied law, but it is definitely something I will do later in life, or at least, after I've completed the current degree.  $%Grinno$% And speaking of Constitutional Law, I actually have reading to do. :P

But I was playing around in SC4 earlier and have to post a sort of teaser pic too.

Anyway, I'm glad I had the time to stop over here. I hope you're doing great and that work is treating you okay today.  ;D So, have a great day then and I'm still patiently awaiting that update!  :D

Regards,

Marius
Title: Re: Three Rivers Region
Post by: dedgren on February 06, 2007, 10:37:41 AM
Well, sheesh, folks...

You are all way too kind.  I hope the following meets expectations.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F5681%2F070206titletj0.jpg&hash=65a4d5d348d6c1e20cd07d3a63d2b32f85c0e00a)

If you've been hanging around 3RR for more than about five minutes, you'll know that I am completely smitten...

...smited?  smote?  smoted???

...with seasonal trees.  Now, when I say a tree is "seasonal," I mean that it has distinct foliage changes with the seasons- not simply a "fall foliage" tree that stays the same color all the time.  While I know that they are not for everyone, I think the degree of realism and the variation over time they bring to a region is stunning.  A quad completely done in seasonal trees is, as you watch the seasons change, simply awe-inspiring.

Here's a flavor, using two examples, of what I'm talking about.

Example 1-

     Summer
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F1711%2F07020601summerex1qf8.jpg&hash=80d27af59b43bb8aa6587d0844cff905c5a3cbbb)

     Fall
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg388.imageshack.us%2Fimg388%2F1984%2F07020602fallex1bp2.jpg&hash=a9789c0188a6856ff1257b8cc854dafcb74a7010)

     Winter
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F4024%2F07020603winterex1wj4.jpg&hash=db9c69fc0165a8e1ed376a6008167306af59c910)

     Spring
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F7492%2F07020604springex1fb0.jpg&hash=1c494086ed7543814c0d00b01d12c4f195046791)

Here's Example 2.

    Summer
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1259%2F07020605summerex2gs5.jpg&hash=ebad4b0c84786e81ec90111e794605671c5298d8)

      Fall
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F7724%2F07020606fallex2nm1.jpg&hash=689671ad1aa7bacafdcdefefd75c69b9e0c26aa5)

     Winter
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F6441%2F07020607winterex2xd0.jpg&hash=cdc9196072604caaf5f7734ec77beb851cbfea64)

     Spring
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F1772%2F07020608springex2lq3.jpg&hash=4fd420692fad01b047b123664dc97e0f1c413908)

So, if they look this great, why doesn't everyone use them?

...that's a rhetorical question- a lawyer's way of clearing his or her throat...

Well, the purpose of this three-part tutorial is to first explore the various considerations involved in using seasonal trees in your regions, so that you can determine whether or not they are for you.  The latter two parts will explain the use of the Lot Editor and ilive Reader to create various ploppable seasonal tree lots that will make your use of these trees efficient and tailored to your own unique needs.  I'll pitch the tutorial at the "what's a Lot Editor?" level, but those with LE skills already in hand who've just never worked with seasonal stuff should be able to separate out the gold nuggets fairly quickly.

On to the tutorial...

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F6668%2F070206partonedm0.jpg&hash=23bba79b462f285dda28573282f73b346f3fc203)

This tutorial is in three parts, the latter two hyperlinked here.

     Part Two - Creating the seasonal tree lot with the Lot Editor (http://sc4devotion.com/forums/index.php?topic=112.msg11844#msg11844)

     Part Three - Completing the seasonal tree lot with the ilive Reader.

n.b.:  Please note that the Part Three hyperlink won't work until it is posted, probably late in the week of 12-16 February.

You'll notice that you've never seen a seasonal "God Mode" tree.  That's because there aren't any, and there aren't any because there can't be any.  Why?

...another rhetorical question- bear with me here...

The reason lies in the way seasonal trees are created.  In any God Mode flora "brush" (that's what cycledogg calls them and, hey...he's the terrain and flora master!) each tree that results is an individual entity called a "prop."  Now, it's not the purpose of this tutorial to go too far into the various components that make up the SC4 world, but let's take a minute to do a basic glossary.


         
  • Lot:  The basic building-block of SC4 development.  A lot is a "container," if you will, for the objects that follow below, and has no existence apart from some combination with one or more of them.  A lot is always rectangular, with dimensions measured in "game" gridsquare units.  Thus, a 1x1 ("one by one") lot is the same size as a single gridsquare.  A 2x2 lot is two gridsquares wide by two deep, and a 4x6 lot is four gridsquares wide by six deep.  Lots can be "plopped," which means that the player selects a particular lot from a menu and places it using the cursor and mouse buttons somewhere within a quad (a "game" city in 3RR is called a quad).  Other lots "grow," which is an attribute not relevant to this tuitorial.  The game comes with many types and varieties of pre-developed lots provided, which you will recognize as the various buildings and parks in the Mayor Mode submenus.  A player can create new lots different than the ones that are included with the game with the Maxis Lot Editor ("LE") program.  Lots have a number of other characteristics, such as the maximum slope on which they can be placed, contained in a subfile called an "exemplar file" that are editable within the Lot Editor, or in other programs such as the ilive Reader and the SFBT SC4Tool.

         
  • Building:  The central component of a lot.  A building is usually a three-dimensional ("3D") object created in software like the Maxis Building Architect Tool ("BAT"), although there are two-dimensional ("2D") buildings used in particular circumstances, like in the "game" open grass field park lot.  Every lot must have a building on it, but no more than one is allowed.  Each building has, like its underlying lot, an exemplar file associated with it.  Unlike lot exemplar files, however, building exemplar files can not be edited in the LE.  For this, you must use the Reader or SC4Tool.  For the purposes of this tutorial, this is basically all you need to know about buildings.

         
  • Prop:  The "furniture" of a lot.  A prop, like a lot, is a 3D or 2D object created in software like the BAT.  Generally, props are static entities such as trees, rocks, parked vehicles, and the like, although there are certain animated props, called "effects," that are in motion in the game unless it is paused.  These include things such as fountains, smoke, sparkles and the like.  A discussion of effects is beyond the scope of this tutorial.  A substantial number of props may be placed on any lot, and this is one of the major functions the Lot Editor is used for.  The characteristics of props can be edited in the Reader, but it is not necessary to know how to do this for this tutorial, as we will be working with flora props that already suit our purposes.  As I have noted, the various flora brushes available in God Mode plop swaths of individual tree props independent of the need for any associated lot.  An interesting characteristic of flora props is that they, with some manipulation in the Reader, can also be made ploppable without the need of a lot in Mayor Mode.  Such modified props then appear in the "Plant Flora" submenu with the other Mayor Mode trees.  Unfortunately the same limitation, which we will further discuss in a moment, that prevents seasonal tree God Mode brushes keeps seasonal trees from being made ploppable in Mayor Mode.  Effects also cannot be made ploppable independent of a lot.

         
  • Texture:  If props are furniture, they stand on textures- the "floor" of a lot.  A texture is a 2D object, always one gridsquare in width and depth, that the player can create in any decent graphics editing program and then install in the game using the excellent features set up for this purpose in SC4Tool.  There is generally not any need to do this, however, as there are literally 1,000s of textures aleardy created and available for downloading on the various exchanges.  It is noted that textures are actually in two variants- base textures, which are opaque and thus completely obscure the underlying default game terrain, and overlay textures, which are partially transparent and must be used with a base texture, which then is partially visible through the transparent areas.  Textures are installed in a lot using the Lot Editor, which requires, before a player-created lot is saved, that every gridsquare of the lot be covered with a base texture.  Thus, a 4x5 lot would require 20 separate base texture squares.  These can be any combination of the textures that are available.  The use of overlay textures is completely optional.  For this tutorial, we will create lots in the LE with a base texture that we will then remove in the Reader, creating a lot that is, in effect, transparent in that the seasonal trees will appear to be standing on the underlying game terrain.

So, returning to the question we raised at the outset- why can't seasonal trees be plopped en masse in God Mode?- we take our newfound knowledge and add to it the fact that each seasonal tree is not one prop, but is actually four props superimposed one on the other.  Each of these props has, edited into its characteristics, a specific game date on which it appears and a subsequent game date on which it becomes invisible.  It does not take a rocket scientist to see that lining these dates up to coincide with the changing of the season will give the illusion that the same tree is changing appearance every three months or so.

Here's a table to illustrate what I'm talking about.


                                                                                                              
     
"spring" prop
"summer" prop
"fall" prop
"winter" prop
     spring
visible
not visible
not visible
not visible
     summer
not visible
visible
not visible
not visible
     fall
not visible
not visible
visible
not visible
     winter
not visible
not visible
not visible
visible

Here's an example of the same thing shown in the game using a seasonal tree prop itself- in this instance cycledogg's "valley oak," which I call "white oak" in 3RR.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F7305%2F200xspacerdq6.gif&hash=251669b1ab82b44de3a683674cd00d89d29ddc3f)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F7305%2F200xspacerdq6.gif&hash=251669b1ab82b44de3a683674cd00d89d29ddc3f)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F7305%2F200xspacerdq6.gif&hash=251669b1ab82b44de3a683674cd00d89d29ddc3f)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F7305%2F200xspacerdq6.gif&hash=251669b1ab82b44de3a683674cd00d89d29ddc3f)
     SpringSummerFallWinter
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg54.imageshack.us%2Fimg54%2F4885%2F07020612springex3200jc1.jpg&hash=038645bcf47732fd9c7dbfdf5211a9b690823df6)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F8536%2F07020609summerex3200ij8.jpg&hash=460155c4545594a745f17d4bbffd2b214c5c281f)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F2263%2F07020610fallex3200mt2.jpg&hash=2693818504cb9e9e32ab752c9b27f0ff2b7836c6)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F740%2F07020611winterex3200ek8.jpg&hash=23f15ff6de93acad1e904deb96482977cfe28f36)

One true seasonal tree, then, is composed of four props like these.  Apparently, a limitation of the God Mode flora brush is that it will "paint" only one prop in a particular point in a gridsgare at any one time.  I suspect the reason is much the same for Mayor Mode ploppable flora as well.

Without the ability to quickly "plant" seasonal trees in our regions at our disposal, we have to turn to plopping them in lots.  There are several sets of ready made ploppable seasonal tree lots out there, and we'll look at each in turn.

   Jeroni's Seasonal Woods.  The first of these is by our host here at SC4D, jeronijJeronij Props Vol 03 Plopable Trees and Seasonal Woods is available for download here [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=132) if you are registered on the LEX.  His lots come in four sizes: 1x1, 2x2, 3x3, and 8x8.  Here is how they appear in the "Parks" Mayor Mode submenu, shown with an example of each size.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F4136%2F07020920jeronimenuwh0.jpg&hash=9ae4d77cc312398f9a56db59a6e49febaa68c9e0)

Here's how several of the lots plopped randomly to create of woods look in the game.  A woods using plop lots I have created for 3RR is across the road for comparison.

     Spring
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F5492%2F07020921jeronispringud9.jpg&hash=09718d04a6c191e173f9f44b3552fe1b6bd37ba6)

     Summer
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F2483%2F07020922jeronisummertu3.jpg&hash=371b23b2a6a74c6297a59480840ee34b914bf33d)

     Fall
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F5809%2F07020923jeronifallld1.jpg&hash=3cbf41c6fdbca646d2dddc5b843c542181831337)

     Winter
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F3698%2F07020922jeroniwinterwk3.jpg&hash=e25cb80afefe21f8b99f38a6e4b66c4cff76599d)

Now, it's not the purpose of this tutorial to critique other available ploppable seasonal tree lots, so I'll just leave this and the remaining comparisons, at that.  The one point I would make is that the largest of jeronij's lots is 8x8, so if you wanted to cover half of a large quad entirely with seasonal trees, that's 256 individual plops, and likely many more, as you would want to intersperse some of the smaller lots in order to have some additional variety.  You also need to rotate the lot between plops so that you don't get a regular 8x8 pattern forming across several adjacent lots.

   Peg's Seasonal Tree Lots.  BAT God Pegasus has also created some ploppable seasonal trees on lots.  His PEG Seasonal Woods are available at his site here [linkie] (http://www.simpeg.com/dload.php?action=file&file_id=18) if you are registered on his exchange.  Here's how they look in the submenu, again with examples of each selection.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg70.imageshack.us%2Fimg70%2F4167%2F07021024pegmenuam1.jpg&hash=70d784c11cd306e31844a100a3ed55ef1fa0b6dd)

I note that the top two selections (the ones with the red circle) have base textures and the bottom two (the open-circled ones) do not.

Here's how Peg's "no-base texture" lots look by comparison.

     Spring
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F3593%2F07021026pegspringur8.jpg&hash=c0d4d8582da2e61ab9e8a07b0b59b00deb53af3a)

     Summer
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F7885%2F07021027pegsummerfu3.jpg&hash=df7f83d91f5530dad3d044200b704ce603cbfc7b)

     Fall
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F9014%2F07021028pegfallxn1.jpg&hash=2a98f196d5c34429ed3f5c8b1ae6c224b5d21847)

     Winter
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F7050%2F07021029pegwinterpc8.jpg&hash=3b6c9cd5d2b722ba8347ebdfee9e4a24423f142b)

As the largest of Peg's lots is only 2x2, if you wanted to cover half of a large quad entirely with seasonal trees you'd make over 1,000 individual plops, plus rotation between them.  That's a lot of plops.

   SFBT cycledogg Random Seasonal Woods.  The last variety of ploppable seasonal tree lots provides us with the springboard for the rest of this tutorial.  These lots, uploaded by Andreas Roth (thanks, Andreas!), incorporate cycledogg's great seasonal tree props and some (quite a few, actually, as we will see) rocks.  They are currently on the STEX here [linkie] (http://www.simtropolis.com/stex/index.cfm?id=17154).  Here's a shot of how they appear on the submenu and in the game.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F1805%2F07021030sbftmenuhe3.jpg&hash=77df4d1a2e52ef73a9484aa14f9dcd275eb33b36)

Here's, as before, a set of comparison pics.  Remeber, these are the same trees as across the road- they are just LOTted differently.

     Spring
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F5966%2F07021031sbftspringjd3.jpg&hash=e2a82ef18ef10f4738d686496b6ce1ef64aca7fe)

     Summer
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F4007%2F07021032sbftsummersa8.jpg&hash=c4fad9022c66529d72b5970810c943021d91ba52)

     Fall
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F2051%2F07021033sbftfallug4.jpg&hash=2c9bbaee4a0435a0ee28ef839bdf3bd6b8dbf3c6)

     Winter
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F5246%2F07021034sbftwinterks9.jpg&hash=18d5aeee4177b90a278388280a6a58492b673f67)

Sheesh...that seems like a lot of boulders on the ground- they really show up in that winter pic.  I've been in areas of the U.S. and overseas where that kind of thing is seen (southeastern Wisconsin, the northern reaches of the Adirondacks in New York), but acres and acres of uniformly dense large rocks- probably not.  In any event, there's no reason to incorporate such into the seasonal tree lots you will create, once again, as we will see.

I note that these lots would also require over 1,000 plops to cover half a large quad.

Assuming you would feel, as I did, that your need for seasonal trees in your region was not met by any of the above existing sets of lots, you will learn how to create your own in the remaining two parts of this tutorial.  The next part deals with creating the lots in the Maxis Lot Editor (LE, remember?).  The final part will deal with making the lots you create fully functional and easy to use using the ilive Reader.

If you don't have these two programs, you should download and install them now.  The LE is here [linkie] (http://simcity.ea.com/coolstuff/loteditor/loteditortool_01.php) and the Reader is here [linkie] (http://www.simtropolis.com/modding/index.cfm?p=details&id=346).

See you in Part Two [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg11844#msg11844).
Title: Re: Three Rivers Region
Post by: M4346 on February 06, 2007, 10:47:18 AM
Well, good to see you starting the tutorial!  :thumbsup: I'll be keeping my eye on it as it progresses as I do love Seasonal trees (in the right quantities of course. :P )

I'm posting here, again, (I know, sorry... :P) because I found photos of the Law Building online and I thought I'd share them with you. :)

-> Click!s


I hope you'll enjoy them!  ;D
Title: Re: Three Rivers Region
Post by: Gaston on February 06, 2007, 08:24:31 PM
Yea !    A tutorial  !     My brain was beginning to shrivel up.    Now it is beginning to plump back up with educational goodness.


---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 06, 2007, 10:52:03 PM
This tutorial is starting out nicely. Your definitions are clear, concise, and informative.  Next thing you know, I'll be making ploppable seasonal trees. Your tutorials make doing thrdr type of projects more interesting, and almost addicting. After reading the "Square Region Map" Tutorial, I must have done it ten times just to play around with it! Anyway, I am eagerly anticipating the next two parts!
Title: Re: Three Rivers Region
Post by: Cali on February 06, 2007, 10:55:20 PM
i really like your tutorial, it's starting out very easy to understand, and exceptionally detailed...thank you ;D
Title: Re: Three Rivers Region
Post by: threestooges on February 07, 2007, 12:09:15 AM
Well this appears to be off to a really good start. Its something I have tinkered with but have never put enough time into figuring out the nuances of taking it to the finish. Your format is very readable and I am looking forward to the continuation fo this. Great start so far.
Title: Re: Three Rivers Region
Post by: emilin on February 07, 2007, 02:38:19 AM
That was quite alot of useful information, and I'll make sure to ceck the continuation out as you go along.

I'm not an awefully big fan of seasonal lots myself, but I do see the potential in customized tree lots. And it does look beautiful when you use it.
Title: Re: Three Rivers Region
Post by: bat on February 07, 2007, 05:50:02 AM
Great tutorial and nice examples! :thumbsup:
Title: Re: Three Rivers Region
Post by: CabraBuitre on February 07, 2007, 06:37:58 AM
I think I've lurked for long enough... I love the shots of the seasonal trees, especially the most recent ones with so many different colors.  It truly DOES look realistic!

...And, I realize you're still in the middle of the tutorial, but how do your seasonal lots work on slopes, either gradual (which, seemingly, should work well), intermediate (which could have mixed results) or severe (which probably wouldn't show up as intended...)

I've used the generic brushes from CP, by default not seasonal, and I've been so inspired, yes, by the fall, which, I would have thought, would have been my favorite (as the fall is my favorite time of year, or at least in the top 4, as seasons go!), due to the colorful beauty...

But the shots that have truly sold me on this are the shots of springtime, with the bright green of new growth, and definitely, the winter pics.  It's these shots I find to be the most realistic.

Keep up the great work, I'll certainly be watching!!!
Title: Re: Three Rivers Region
Post by: dedgren on February 07, 2007, 02:10:41 PM
Heh!  Nobody wants to be the 399th poster...

...looks at post number...

...OOPS!
Title: Re: Three Rivers Region
Post by: Rayden on February 07, 2007, 02:16:32 PM
Nope, so I can be the 400th  ;D Don't tell me, you were planning to have it for you $%Grinno$%
Title: Re: Three Rivers Region
Post by: pvarcoe on February 07, 2007, 02:28:00 PM
Well I'm quite happy to take number 400. Congrats and well deserved!

RATS........... (not quick enough)


I am really enjoying your tutorial.
I have wanted to get into the LE,
and this may be just what I needed.

Thanks.
Title: Re: Three Rivers Region
Post by: dedgren on February 07, 2007, 02:34:06 PM
The Table of Contents is now located in its permanent home here [linkie] (http://sc4devotion.com/forums/index.php?topic=2802.0).  Enjoy your visit to 3RR!


David
Title: Re: Three Rivers Region
Post by: M4346 on February 07, 2007, 02:53:46 PM
Well I'll be more than happy to take no. 403. :P

The Tutorial is looking good David, I'll check back periodically to see it in all its typical "dedgren deliciousness." :P

:thumbsup:
Title: Re: Three Rivers Region
Post by: petercintn on February 07, 2007, 04:26:20 PM
404 - sound like a train #, "All aboard the 404!"

Do not take off a week to do RL, there's way too much to catch up with here.

Quote from: dedgren on January 28, 2007, 03:35:29 PM

Let me start here first.  I was granted admin privileges by the management...

David[/size][/font]

Congrats, glad I did all my sucking up before I knew you knew I knew ;D this was happening.  Now you think I really like you! $%Grinno$%  You do know I'm kidding, don't you?  But not about the congrats.

Quote from: dedgren on February 02, 2007, 12:40:01 PM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F200%2Fmongoec0.jpg&hash=77e9909b29ea77bfc6e205423a741f5e40aa849a)


Named a mean Chow I used to have after him.  Mongo wouldn't let people out of their cars when they came to visit until I came out.  I loved that dog.

Now on to the work.  Or play, however you view it David, it's surperb. 

Title: Re: Three Rivers Region
Post by: thundercrack83 on February 07, 2007, 09:24:47 PM
400 replies already! Congratulations! Looking forward to more of the Ploppable Tree Tutorial!
Title: Re: Three Rivers Region
Post by: dedgren on February 08, 2007, 12:05:24 PM
Well, our friend Silvio (Rayden - Shosaloza (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=103.0)) made comment number 400, and we all know what that means...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F7632%2Fimportingcrime02wk8.jpg&hash=83336aa5bec49f60fa8de00c6f475788b8c9be97)

Whoops, wrong pic!

...sorry, my friend- we'll get you out of there in a minute...

No, actually, it's

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F6787%2Fraydenmtngo4.png&hash=5f2d99ddc12ff7bf6b0fcaf425ba0a867be659ab)

Here's what that points at.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F3615%2Fraydenmtn01ib8.jpg&hash=a798d57e3e173555ddc5fec0ec9ee555ef699daf)

Rayden Mountain is located here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F8578%2Fmtraydenlocationpl6.jpg&hash=af5baec771bdac16d58e32a8efc68bf2d9ee8717)

in the southwest quad of Pink Township.

'Grats, my friend, and we're off heading to number 500.


David

n.b.:  Thanks so much for checking out 3RR- don't miss the ongoing tutorial on creating seasonal tree lots which you will find here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg10079#msg10079).  I will be finishing Part One up today, and continuing the rest over the weekend.  Have a good one!  DE



Title: Re: Three Rivers Region
Post by: Rayden on February 08, 2007, 12:14:57 PM
My quad, 29 it's my quad "$Deal"$ Thanks David, that will be my McKinley's Mountain, 4 times smaller, but it's mine $%#Ninj2

Btw, I did you know I love "Crime of the Century"?  %confuso
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 08, 2007, 09:22:21 PM
Congratulations, Rayden for being the 400th post! Your mountain looks great!

And congratulations again to you, David, for all the support you've gotten for your work. Here's to 400 more!
Title: Re: Three Rivers Region
Post by: Rayden on February 09, 2007, 05:34:26 AM
Looking again at my mountain, it brought to my memory a movie from about 5 years ago about this mountain called "Bull Mountain". The movie is called Out Cold [linkie (http://www.imdb.com/title/tt0253798/)] and despite it didn't won an Oscar, it's still a very nice and comic movie, worth watching. For people like me and Alek, that love mountains and snowboarding, that is a nice choice to have a good laugh and see a few nice snowboard moves, and some hot chicks as well $%Grinno$%
I looked through my hard drives and found it last night. I watched it right away ;)
Title: Re: Three Rivers Region
Post by: Thornton on February 09, 2007, 09:34:43 AM
All right I finally caught up on all this 3RR reading #stsfd·
Great work dedgren for continuing to keep my eyes filled with candy, they have quite a sweet pupil ;)
Anyway, that tutorial was very informative and I just love the pics from your home.

Three Rivers Region Rules!!
Title: Re: Three Rivers Region
Post by: Tarkus on February 09, 2007, 12:43:58 PM
David, thanks for the tutorial on seasonal trees.  Even though you're still adding to it, it already contains a lot of great information, certainly a lot more than I knew.  It's given me a reason to mess around with seasonal trees some more.  Maybe one of these days, when I get half as good at building cities and regions as you, I might (notice the  italics ;)) attempt an MD . . . I may have to go out and buy myself a copy of Crime of the Century for my CD collection here soon as well. :D 

And Silvio, congratulations on your new mountain and the 400th post! 

-Tarkus (Alex)
Title: Re: Three Rivers Region
Post by: Antoine on February 10, 2007, 07:14:17 AM
Your region look good. I like the mountains  :thumbsup:
Title: Re: Three Rivers Region
Post by: Bishop Hawke on February 10, 2007, 11:31:20 AM
I am really amazed at all of the indepth details you have placed into these regions. Some of them I am trying to incorpreate into my own areas. I am still working on getting my pluggin folder orginized so that the game will run smoother and the play is more enjoyable. I am working on a coastline with a high cliff area that cuts back into a hidden cove.Going to make a aireal tram way that will cross high above the entrance of the cove with a small fishing village inside in the logoon waters.  When I am able to get some pics taken I will post them to get some feed back from David and all you other great SC4'ers.  Thanks for the many great ideas you have passed along.

Bishophawke
Title: Re: Three Rivers Region
Post by: dedgren on February 10, 2007, 12:15:43 PM
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F401%2Fnatureshot02ch8.jpg&hash=a1761d2915aec72295850e6bb5f734a2c6ffcb00)

Part One of the Creating Seasonal Tree Ploppable Lots tutorial is complete and up, and can be found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg10079#msg10079).  I'd be pleased to have you take a look.

Part Two is in the pipeline, and will follow later this weekend.


David
Title: Re: Three Rivers Region
Post by: M4346 on February 10, 2007, 12:46:22 PM
Quote from: dedgren on February 06, 2007, 10:37:41 AM
   SFBT cycledogg Random Seasonal Woods.  The last variety of ploppable seasonal tree lots provides us with the springboard for the rest of this tutorial.  These lots, uploaded by Andreas Roth (thanks, Andreas!), incorporate cycledogg's great seasonal tree props and some (quite a few, actually, as we will see) rocks.  They are currently on the STEX here [linkie].  Here's a shot of how they appear on the submenu and in the game.

Great tutorial David, now that's it's all finished!  &apls I'm definitely looking forward to part too and will check back here periodically.  :thumbsup:

Now, just a question if you don't mind...

But where's that [linkie] up there?  $%Grinno$%

EDIT: If you did want to add it, it's here -> Click! (http://www.simtropolis.com/stex/index.cfm?id=17154)  ;D
Title: Re: Three Rivers Region
Post by: dedgren on February 10, 2007, 03:38:55 PM
Well, Marius (M4346 - The Imperial Republic of Elytheria (http://sc4devotion.com/forums/index.php?topic=268.0)), you caught me there...

I missed that linkie bigger'n Butch.

You know what this means, my friend-

...drum roll, please...

Welcome to membership in the 3RR Fact Checkers!

As a person who has duly qualified himself by going above and beyond the call to keep 3RR free of errors and omissions, you have now been permanently memorialized in the naming of

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F3058%2Fmariuscornersvi3.png&hash=f946074db47cd3aa88f3ab41d79357f0bb98c7f9)

a small town in the northeast quad of the Township of Dutchman.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F1812%2Fmariuscornerslocationfo2.png&hash=c5b10bbf998c98a9c9c900dff3d79a7e537d8634)

It's a pleasure to see you on the map!  Thanks.


David


n.b.:  To all our readers- If you've not yet seen Part One of the Creating Seasonal Tree Ploppable Lots tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg10079#msg10079),  I'd be pleased to have you take a look.
Title: Re: Three Rivers Region
Post by: Grneyes on February 10, 2007, 08:02:44 PM
David,

The tutorial is great! Having grown up in northern Illinois and vacationed in Wisconsin and the UP, I know all about rocks in the woods. Your tutorial brought back memories! Sometime soon I will have to take all this knowledge and play the game....between work and school, that is.

MaryBeth
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 10, 2007, 08:21:16 PM
Just scoured through the first part of the ploppable trees tutorial and I'm already on the edge of my seat for the next two parts! I'm eager to try this because I have absolutely no knowledge or experience with the Lot Editor or anything, and your explanations make it seem very easy. Hopefully I can use this as a chance to become more adept at using these tools! Anyway, great job and I'll be waiting for parts two and three!

Also, congratulations to M4346 for making it onto the map with Marius Corners! Welcome to the club, my friend!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: Gaston on February 10, 2007, 08:59:49 PM
Outstanding M !    Marius Corners will be a very kool place I am sure.


---Gaston
Title: Re: Three Rivers Region
Post by: meldolion on February 10, 2007, 11:59:40 PM
WOW!
I liked bvery much the part one of your ploppable trees tutorial!! Looking forward for more!! $%Grinno$%
Title: Re: Three Rivers Region
Post by: M4346 on February 11, 2007, 02:30:46 AM
Quote from: dedgren on February 10, 2007, 03:38:55 PM
Welcome to membership in the 3RR Fact Checkers!

As a person who has duly qualified himself by going above and beyond the call to keep 3RR free of errors and omissions, you have now been permanently memorialized in the naming of [...] a small town in the northeast quad of the Township of Dutchman.

It's a pleasure to see you on the map!  Thanks.


David

Thank you very much David, this is rather unexpected and an incredible honour. I saw this post last night as I was going to bed, and I was at a loss for words.  :D I was thinking to myself, what does one say and out of fear that it would look like an "Oscar's Acceptance Speech." I.e. "I'd like to thank my mother, my father, my sister, my brother, my second cousin twice removed, my grandmother, my boyfriend, my brother-in-law..." I refrained from commenting.  $%Grinno$%

So, thanks for the incredible honour, and I hope to further contribute to the perfection of this MD and MP (masterpiece  :D).

Looking forward to more from 3RR!

- Marius
Title: Re: Three Rivers Region
Post by: M4346 on February 11, 2007, 09:45:05 AM
I know that now it's going to appear as if I'm "fault-finding" but I can assure you that that is not the case. :P I was going through 3RR and making use of the table of contents to see if I can (somehow) find the reference to your daughter's location in South Africa, and to relay her location in relation to mine to you. But alas, I can't remember where that was. Maybe in my MD?  ()what()

Anyway, in my journey through 3RR I stumbled across an unfortunate error and thought that I'd inform you. :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi149.photobucket.com%2Falbums%2Fs46%2FElytheria%2F3RRTableofcontents.png&hash=8636798606ec5173a4807292d952af2e7b9225c4)

As you can see it appears as if changing that slipped your mind. I hope you don't mind me pointing that out, and I'm sure it's nothing at all, but you know, I would like to see everything being perfect in here!

Keep up the good work!  :thumbsup:

- Marius

PS. Sorry for the double-post
Title: Re: Three Rivers Region
Post by: dedgren on February 11, 2007, 01:04:55 PM
Well, Marius (M4346), that's the dirty little secret of becoming a 3RR Fact Checker.  We lure you in...

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F1527%2Fnatureshot01bm4.jpg&hash=b8ef3b67331994dc3bc9015fb0377d9bb49bc9b6)

...and then work you like a dog- har, har!

All kidding aside, it constantly amazes me as I review previous posts from time to time that I can almost always catch a typo or format error.  Thanks for catching that one.

You raise a point that I had been meaning to- the Table of Contents [linkie to current pages] (http://sc4devotion.com/forums/index.php?topic=112.msg10446#msg10446).  If you are looking for something in 3RR, that's where to go.  Every post I've made in 3RR is hotlinked, and I try to at least give you a clue as to what the post was about.  I also try pretty hard to keep the TOC current- at most it's a page or so behind.  The link is in my sig, so- if you get lost, find something I've posted and within a bit you'll be back on your way.

As long as I'm doing miscellany, my images used in 3RR and 3RR-ST at ImageShack, all 1,899 of them (for the moment, anyway), can be viewed here [linkie] (http://profile.imageshack.us/user/dedgren).  You're welcome to look- who knows what you'll find?

I'm working as this is written on Part Two of the Creating Seasonal Tree Ploppable Lots tutorial started a few days ago.  Part One is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg10079#msg10079), please take a look if you haven't seen it yet.

Later.


David
Title: Re: Three Rivers Region
Post by: M4346 on February 11, 2007, 01:59:01 PM
While I'm waiting for the LE to load I thought I'd pop in here and respond... I'm beginning to think I'm making a habit of posting here... I don't mind, that is if you don't mind, of course.  $%Grinno$%

Quote from: dedgren on February 11, 2007, 01:04:55 PM
Well, Marius (M4346), that's the dirty little secret of becoming a 3RR Fact Checker.  We lure you in...

...and then work you like a dog- har, har!

All kidding aside, it constantly amazes me as I review previous posts from time to time that I can almost always catch a typo or format error.  Thanks for catching that one.

Ah well, I'm not complaining... yet. :P It's a pleasure David, always glad to be of service.  :D

Looking forward to Part II of the Seasonal Tree Tutorial! ;)

-M-
Title: Re: Three Rivers Region
Post by: Cali on February 11, 2007, 04:48:34 PM
very nice and detailed work:)
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 11, 2007, 10:39:53 PM
1900 images?!!? That's a lot! Can't wait for Part II!
Title: Re: Three Rivers Region
Post by: GMT on February 12, 2007, 01:18:51 AM
22 pages already...  &apls
oh well...
no I'm here.
Nice snow pic.
oh, quite some interesting mapping and info's on the region!

waiting for more!
Title: Re: Three Rivers Region
Post by: kalanc69 on February 12, 2007, 02:04:32 AM
Dedgren,

I gotta be honest and tell you that I was completely blown back by the quality of your work. You never cease to amaze me, and I am grateful for the hard work you put into this tutorial!


Kalanc69
Title: Re: Three Rivers Region
Post by: dedgren on February 12, 2007, 03:53:33 PM
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F5681%2F070206titletj0.jpg&hash=65a4d5d348d6c1e20cd07d3a63d2b32f85c0e00a)

    Well, we're back for Part Two of our ongoing tutorial.  In this part, we'll use the Maxis Lot Editor to create seasonal tree ploppable lots for use in quickly foresting our regions.  The part is long, and will go up across several installments, the first of which follows.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F9167%2F070212letut00al6.jpg&hash=33ed28a42abeeb9be497828634ac301bf2c766e3)

     n.b.:  If you haven't read Part One of this tutorial, it might be helpful in understanding some of what follows.  You can get there by clicking here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg10079#msg10079).

     I will assume for this part of the tutorial that you have downloaded and installed the Lot Editor and Andreas Roth's SFBT cycledogg Random Seasonal Woods.  If not, take a few minutes and do that...we'll wait for you here.  If you missed the links, they are here [linkie to the LE] (http://simcity.ea.com/coolstuff/loteditor/loteditortool_01.php) and here [linkie to the seasonal woods] (http://www.simtropolis.com/stex/index.cfm?id=17154).

...beautiful 3RR elevator music [linkie] plays... (http://en.wikipedia.org/wiki/Elevator_music)

Okay, back at it.  Now, stop booting up the Lot Editor for just a minute and listen- here's a tip that will make your use of this program a lot easier, to the extent that you are using it to create a lot that you have thought through in advance.

If you are the average SC4 player, you probably have a "My Documents" Sim City 4 plugins folder measuring in the gigabyte+ range.  I see folks in the forums talking about four or five gig plugins folders and I just have to shake my head...  Anyway, that's for another time (but do you really need 18 different kinds of gas stations?).  If you just plow on ahead, you'll have to wait for the LE to load all that stuff (but you must already be used to waiting...heh!) and then the menus in the program will have several miles of stuff on them.  Instead, take your plugins folder and rename it "Protected Plugins" as shown here.   

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F9522%2F070212letut00ass8.jpg&hash=1512587c46b268e4250fdcb96e15532c0cc1284c)

Then, create a new, empty plugins folder (in other words, rename a "New Folder" to "Plugins"), open it, and copy into it just the files you'll be working with.  In this case, that's the "CP_PropPack_Vol01.dat" file, as below.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F6146%2F070212letut00bxe2.jpg&hash=ba4e04b0cd1e9d1b24984602768c00aa65e8d5e7)

Trust me- you'd thank me for this if you had ever used the LE with a three gig plugins folder.  It's well worth the few extra moments of bother.  And, when you're done, you just discard the temporary plugins folder then rename the "Protected Plugins" folder back.

     Now open the Lot Editor.  The first screen you see, after a bit of a wait, is this one.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F1043%2F070212letut01cb2.png&hash=6061c2c8aa936cab8c20c56ec1e917e3ee2ac229)

The "Choose Lot to Edit" selection box, which I have outlined in green (bright green is the "hey, looka this!" color du jour in this tutorial), is where the program will always start.  The items in the list are all of the Maxis lots (see Part One for a discussion of this game object) in the game.  The significance of the hexadecimal number that starts each lot file will be addressed briefly in Part Three of this tutorial once we get to the ilive Reader.  There's also useful info in later parts of the file name- a subject for a future tutorial.

Move the selection box slider (1) down about four-fifths of the way to the bottom until the "Pz1x1" lots come into view.  Next, select (2) the "0x4ab05a13 --- Pz1x1_Grass ---" lot by left-mouse clicking on it.  Finally, (3) left-mouse click on the "OK" button at the bottom of the box.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg358.imageshack.us%2Fimg358%2F1677%2F070212letut02xm3.png&hash=abd60c91c368bddeb417df2a651df40c24f54a4f)

The "Choose Lot to Edit" selection box will go away, and you'll be left with what appears in the following pic.  This is the LE editing panel and it consists, per the very helpful tutorial that installs in your Maxis menu with the Lot Editor, of the 2D View Area, the 3D View Area, and the Tool Tabs.  All but the 3D View Area are interactive in terms of accepting input.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg479.imageshack.us%2Fimg479%2F6469%2F070212letut03pf7.png&hash=f26c6639010847671f4f20b23614f91eea504f23)

In the upper left hand corner of the 2D View Area, you will always find the "short name," which is the file name less the opening hexadecimal number, of the lot that you are editing.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg475.imageshack.us%2Fimg475%2F6303%2F070212letut04tt8.png&hash=ad50e3b6dabaedb1c52fbf7c65c4ac7c39fd9127)

We'll start by changing a few of the lot settings in the Tool Tabs area.  When a lot is selected for editing, the "tab" that is on top by default is, not surprisingly, the "Lot" tab.  In the "Foundation" area of the tab, we'll change the original value to "999" by entering that figure in the white text input window, as circled.  Suffice it to say for now that this change will allow the lot we're making to conform to steeper slopes without generating a foundation.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg463.imageshack.us%2Fimg463%2F7692%2F070212letut05vc7.png&hash=016387e6502306611b61183956e56ef4c7d6f5e8)

Next, we'll modify the "Elevation Change" area of the tab to reflect a "Lot Max" of "999," as circled.  This will allow our lot to be placed on steep slopes in the first place.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg353.imageshack.us%2Fimg353%2F1200%2F070212letut06oo6.png&hash=9fdbb904f8ad1f6844d4555a08be80ee555fa767)

The next step is to left-mouse click on the "Building" tab.  Even though we are not changing the building in this tutorial, it is good to be familiar early on with what this tab displays.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F5016%2F070212letut07gx5.png&hash=b917e9e267545781b75bf642d99b954501fbd49b)

This click moves the "Buildings" tab to the front.  It is a simple one, displaying (1) only "Replace Item" and "Replace Family" buttons.  Making the tab the active one brings the building on the lot into clear view (2) in the 2D View Area.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F1723%2F070212letut08st3.png&hash=0b24c9d3f89de0b5f6e8a719fa0f8b0df217e01f)

Selecting the building in the 2D View area by left-mouse clicking on it or by left-click dragging a selection box around it causes (1) the building outline to be highlighted in white.  The arrow displaying the "front" of the building's x-y orientation also highlights in white.  While the building is highlighted, its file name as it appears in the LE "Select a Building" menu appears in the lower left corner of the 2D View Area.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F5358%2F070212letut09on3.png&hash=81121a739f8a0322807d5fbd3d52a50702e6ee9e)

Note that this is one of those 2D buildings I told you about in Part One.  Not only is it completely, absolutely, utterly flat, but it is also...

...theme from the Twilight Zone [linkie] (http://en.wikipedia.org/wiki/The_Twilight_Zone) plays...

...invisible.  But hey, it's a grass lot, remember?  The only reason a "building" is on it is because, as we discussed in Part One, every lot has to have a building on it.  There is nothing, however, that says the building can't be completely flat and invisible.  Heh!

     Next, we'll select the "Props" tab.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg468.imageshack.us%2Fimg468%2F646%2F070212letut10wc2.png&hash=c872f20e94e75e6d8c6c8ae0f0e2b60f06e146fa)

That tab has three buttons (1): "Add Item," "Add Family," and "Duplicate Selected."  We'll be using "Add Item" in a bit, and "Duplicate Selected" later in the tutorial.  "Add Family" is beyond the scope this time around, but sooner or later...  Notice that, unlike what happened when we made the "Building" tab active, selecting the "Props" tab does not cause anything to appear (2) on the lot in the 2D View Area.  That's because this lot had no props on it.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F9764%2F070212letut11ip6.png&hash=776e186ce9b1c18dc470ad1a7b7122dfb844ed6b)

Let's left-mouse click on the "Add Item" button.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg479.imageshack.us%2Fimg479%2F324%2F070212letut12cb1.png&hash=667e028d3b5a164d1ef98ded434a8f1f0d6f1cfd)

This brings up the "Choose Prop to Add" selection box and a list of more props than you ever thought you could imagine.  Now, pause a moment- how many props do you think would be in this list if you had left your three gig plugins folder in play?

...can you say 10 foot tall monitor?


The prop file names are somewhat similar to their lot counterparts- they also begin with a unique hexadecimal number that identifies each.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg468.imageshack.us%2Fimg468%2F610%2F070212letut13yb6.png&hash=d7ccc376bd8163b27b32a685ef207a830181fc11)

Move (1) the menu slider about one-third of the way down toward the bottom.  This will bring into view (2) a section of props that all have the letters "CP" after the hexadecimal portion.  These are props created by cycledogg, and include the seasonal tree props that we will be using.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg488.imageshack.us%2Fimg488%2F9982%2F070212letut14rt6.png&hash=089d924f3460c0eb39621b5d0b02e20fd2d9418e)

Move the slider (1) carefully down a bit further until the "ValleyOak" props (2) come into view.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F2517%2F070212letut15pi8.png&hash=ab804ef801c5519fe623545d6cdb537959a2eca8)

Choose, by left-mouse clicking on it, the "Fall" variant of the "ValleyOaks" props.  The prop will highlight as shown.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg468.imageshack.us%2Fimg468%2F9840%2F070212letut16nq1.png&hash=e5a20fd26e864c4f831efafa378b629a4502f0ba)

Now, left-mouse click the "OK" button to select the prop for placement.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg353.imageshack.us%2Fimg353%2F5376%2F070212letut17ke4.png&hash=27ed1f32b2fc8c3f3b770146e59dbed6eefcbc24)

The "Choose Prop to Add" selection box will disappear and the mouse cursor arrow will reappear (1) with the prop outline (the big blue filled square outlined in white) under it over the lot in the 2D View Area.  If you move the mouse, the prop square will freely move as well.  The prop itself, a nice oak tree, shows up (2) in the 3D View Area.  This 3D prop image will also move with the mouse movement.  Finally, the name of the active prop (3) appears at the lower left of the 2D View Area.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg468.imageshack.us%2Fimg468%2F9679%2F070212letut18oi2.png&hash=677ac725ed66af661cfc0380725dc654fff9b9bd)

Both the 2D and 3D viewing areas can be zoomed in and out.  We'll zoom in the 3D View Area by left-mouse clicking several times on the "+" symbol, as circled.  Set a zoom level that meets your individual needs- there is nothing magic about it.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg479.imageshack.us%2Fimg479%2F3475%2F070212letut19gk9.png&hash=64f2f720427b710b249e925bf9c3db3e578dfc4d)

Now. we'll slide our "ValleyOak" prop toward the lower left of our 1x1 lot, as seen in the 2D View Area.  When we reach where the cursor arrow is, as shown by the green circle, we'll left-mouse click to position the prop.  A point to note here is that props, like lots, have an x-y orientation indicated by an arrow- even though the prop may not have a "front," so to speak, the orientation is necessary where, as we will be doing here, we want to align multiple props along the same orientation.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg468.imageshack.us%2Fimg468%2F3274%2F070212letut20to0.png&hash=e26539d6bd4003c8ea90d002be6a571ebc4a7619)

After we click, we move the cursor away in the direction shown by the green arrow.  We see that, in addition to our positioned prop, we are now moving a new prop along under our cursor.  Take from this that, once a prop is selected from the menu, you can plop multiple copies of it for as long as the selection remains unchanged.  Note as well that the prop we positioned is no longer active.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg488.imageshack.us%2Fimg488%2F1995%2F070212letut21ck0.png&hash=aa6b4473bf557b073841297948acd664bc426d4c)

Pressing the [ Esc ] key will release the unpositioned lot under the cursor, leaving the LE looking as it does here.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F7017%2F070212letut22ow2.png&hash=49d78a7771d9da5f9747fe62862b6c1148557510)

Let's do what we did earlier in the 3D View Area in the 2D View Area- enlarge the view by clicking on the "+" symbol.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg468.imageshack.us%2Fimg468%2F1125%2F070212letut23nz6.png&hash=7ac793b39f91202698758cbf6384cd8c71296e3e)

We'll continue creating our seasonal prop by once again clicking on the "Props" tab "Add Item" button.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F6052%2F070212letut24pg2.png&hash=0b1d5ebf2b51b7a7d104d60e72314aa110d71041)

Returning to cycledogg's "ValleyOak" props, (1) we'll now choose the "Winter" variant by left-mouse clicking on it, and then by (2) clicking "OK."

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg460.imageshack.us%2Fimg460%2F3117%2F070212letut25ke3.png&hash=89e36e840119033602d7d19fcb7aba7fc3afabf8)

Once again, we find our cursor and a prop square underneath (1) over the lot in the 2D View Area.  The winter prop tree appears (2) in the 3D View Area.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg483.imageshack.us%2Fimg483%2F6469%2F070212letut26se6.png&hash=642b6e8bbdb2eda42a24ec32cbda01bbcbf467f3)

We'll now position our "floating" winter tree prop (1) perfectly over the fall one placed just a bit ago, and place it by left-mouse clicking once the blue squares and arrows are perfectly aligned.  Reference to the 3D View Area (2) also helps confirm correct placement.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg487.imageshack.us%2Fimg487%2F6233%2F070212letut30fn4.png&hash=4112b94da3e3dce4ddde366220eacd4346f2e9a5)

You now "Know the drill."  Two seasons to go- we click [ Esc ] to lose the new floating winter tree prop, then return to the "props" tab "Add Item" menu, where we (1) choose the spring "ValleyOak," then (2) click "OK."

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg479.imageshack.us%2Fimg479%2F5945%2F070212letut31rn6.png&hash=d999b7c220308e0e4fa77461bbac85b2f9a23105)

The spring tree prop is, like the winter one before it, (1) directly superimposed over the fall prop, and then its position is fixed by left-clicking the mouse.  Again, it may be helpful to refer (2) to the 3D View Area.  Btw, ignore the artifacting (diagonal lines and dots) in the 3D View Area image.  It has no effect on the appearance of the completed seasonal prop in the game.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg487.imageshack.us%2Fimg487%2F4386%2F070212letut32hf9.png&hash=76053ec0f5ed36a707574c7bc8fa9e385f8ed279)

The remaining summer "ValleyOak" tree prop is chosen and "OK" is clicked.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg472.imageshack.us%2Fimg472%2F1829%2F070212letut33lu4.png&hash=9e037b8757eee6a27e2df94480d50a856a8013e8)

It is then (1) aligned on top of the three props before it, and placed with a left-mouse click.  The (2) 3D View Area demonstrates that it is located properly.  Note (3) that even though four props are now stacked one on the other, the active prop still appears in the lower-left corner of the 2D View Area.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg460.imageshack.us%2Fimg460%2F6079%2F070212letut34la3.png&hash=fea55aba2826ca6019fdb5e80ff8ad56264c6a1e)

A press of the [ Esc ] key leaves us with this view.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg487.imageshack.us%2Fimg487%2F6859%2F070212letut35yw7.png&hash=4dcc91f58b2474393271206eacb0385922e591ba)

Even though this completes our assembly of the seasonal "ValleyOak" tree prop, before we wrap up and leave the Lot Editor, let's take a moment to left-mouse click on the "Base Texture" tab.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg472.imageshack.us%2Fimg472%2F3825%2F070212letut36fv4.png&hash=e82cc5e0c739b91d1faeb84c96af861a07470420)

Much as before, we see the same sort of arrangement.  Left-mouse clicking (1) on the lot in the 2D View Area selects the texture, which then appears (2) bounded with a white line border in the 3D View Area.  The file name of the texture (3) appears at the lower-left corner of the 2D View Area, once again starting with a unique hexadecimal identifier.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg460.imageshack.us%2Fimg460%2F1354%2F070212letut37yf0.png&hash=a4282c8f9e5c0d4e7bfc4e3d2b1b1a75dbd350b8)

Leaving textures at that with a press of the [ Esc ] key, we prepare to save our newly created lot by left-mouse clicking on the "Save As" button at the bottom of the "Tool Tabs" area.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F1715%2F070212letut38ao0.png&hash=e1a3ecab1b607c9bf8c1c6519dec2633152922d2)

This click brings up a "Select Name" input box.  The name of the lot we started with appears in the box by default.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F6587%2F070212letut39qn0.png&hash=1b981ea1c50831f4b4630232d0d542792aa31cae)

We'll (1) type in a unique name to identify the lot by.  I start all mine with my initials: DRE, and then use common names that I intend to recognize the lot by in the game.  In this case, I've named the lot "DRE_CP_White_Oak_1x1_V1."  If I do more one by one whie oak lots, I'll call them "V2," V3," and so on.  A left-mouse click of the "OK" button and...

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg487.imageshack.us%2Fimg487%2F2289%2F070212letut40eh2.png&hash=5fb736a995276d77b36fb3d6f10284c161e46f05)

...reference back to the lot name in the 2D View Area tells us our work was successful.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg463.imageshack.us%2Fimg463%2F6046%2F070212letut41wt0.png&hash=c363374055fcf6997180f88ff7781750cc985969)

From here, it's just a left-mouse click of the "Exit" button in the "Tool Tabs" area to exit the Lot Editor and go out and test our seasonal tree lot.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg487.imageshack.us%2Fimg487%2F8130%2F070212letut42fk8.png&hash=ff13c5a8c0539985e1915edabfb622659ef341b6)

The program asks if you really want to go, and clicking "OK" allows us to move on to the next installment of Part Two, which will be here [linkie] as soon as it is completed and posted.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg483.imageshack.us%2Fimg483%2F8034%2F070212letut43pc7.png&hash=8f7371bdc67780be0f08f66ee79187cd7d373694)
Title: Re: Three Rivers Region
Post by: meinhosen on February 12, 2007, 04:37:59 PM
This is a really nice, ongoing tutorial you're doing.  Keep up the great work and keep on sharing... sooner or later all of our regions are going to start looking as good as yours if you keep on sharing all your secrets.  ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 12, 2007, 09:09:31 PM
Part II is coming along quite nicely, I'm eager to see the finish!
Title: Re: Three Rivers Region
Post by: kwakelaar on February 12, 2007, 11:44:13 PM
This will be a very extensive tutorial, thanks for putting so much time and effort into this.
Title: Re: Three Rivers Region
Post by: NikNik on February 13, 2007, 01:40:07 AM
David, thank you for the tutorial.

Question: isn't the tutorial section here at SC4D a better place to put it?

Nik-Nik
Title: Re: Three Rivers Region
Post by: M4346 on February 13, 2007, 02:07:52 AM
Thanks for the tutorial David, although I got the hang of that part of the LE it still helps to see you do it, and more specifically describe it all. Very detailed, as usual, so a huge kudos for that!  :thumbsup:

I am looking forward to the Reader tutorial though, as I'm almost useless at the Reader. :P

My efforts with the LE last night was largely unsuccessful though as it modifies some rewards and some landmarks, maybe it's the DESC file that gets lost in the modification, I'm not sure.  ()what()

To use an example, I modified CSX Flora Jacaranda walks to make them tie in with the BSC Parks (I'm from Pretoria, I LOVE the Jacarandas! :P) and it didn't show up in-game. The original files are only lot files (there are no SC4Model files, DATs or DESCs) and my files were essentially only  LOT files and yet they didn't show up. Then again some of my other only LOT files did... well, trial and error is man's best friend I guess.  $%Grinno$%

And if you don't mind David, I'd like to take a shot, or rather, express my personal view at the following:

Quote from: NikNik on February 13, 2007, 01:40:07 AM
Question: isn't the tutorial section here at SC4D a better place to put it?

Nik-Nik

Well, to me 3RR is one massive tutorial, amongst other things. And thanks to David's very efficient TOC it's easy to reference everything.

3RR is also a retreat, an educational experience, a place for friends, and well, 3RR! Need I say more?  :P

But just a suggestion David, and I know it's time consuming and all that, but maybe you can make a post in the Tutorials section of SC4D, something like "3RR tutorials" and have an index there with links to in-3RR tutorials for quick reference.

Great tutorial, yet again, and looking forward, as always, to more! (Sorry, I'm writing in "stream-of-consciousness" mode. :P That would explain the many commas, the parentheses, and all that. Although I'm not a huge fan of "stream-of-consciousness" it is a literary style that was put to good use by, amongst others, Virginia Woolf. :P)

Have a great day! (It's 1 am Alaska time, I assume. :P)

Regards,

- Marius
Title: Re: Three Rivers Region
Post by: emilin on February 13, 2007, 04:40:50 AM
Bravo! &apls

Never underestimate the use for being thorough. There's a lot of stuff in that tutorial that I have been using for other puropses myself, but now I understand WHY they work too (I usually just fiddle around with the LE untill it looks ok), and the treshold values have always been a complete mystery to me.

Thank you!
Title: Re: Three Rivers Region
Post by: bat on February 13, 2007, 05:58:22 AM
Great tutorial, it is very useful!
Title: Re: Three Rivers Region
Post by: dedgren on February 13, 2007, 06:51:36 AM
Hi, everyone!  Thanks for the great comments about the ongoing tutorial.  It's so nice to write for such an appreciative audience, and there's more of Part Two in the pipeline today.

To answer Nik-Nik


QuoteQuestion: isn't the tutorial section here at SC4D a better place to put it?

Ultimately, yes.  What I plan to do, though, is put it up here in 3RR first so that the concept of what I'm doing in my MD is directly linked for the reader to the actual "how-to" information, then after a while move the discrete tutorial content over to the tutorial forum section, leaving a "pointer" linkie here.  If I put it there right off, my belief is that the connection to 3RR would be much less strong for the ongoing reader.

So there you have it.


David
Title: Re: Three Rivers Region
Post by: dedgren on February 13, 2007, 09:49:15 AM
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F5681%2F070206titletj0.jpg&hash=65a4d5d348d6c1e20cd07d3a63d2b32f85c0e00a)

    Here we go with the continuation of Part Two of our ongoing tutorial.  Part Two started here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg11844#msg11844).  In this post, we'll take a look in the game at the seasonal tree lot we just created in the Maxis Lot Editor.  We'll conclude by posing a few questions- some of which we will find answers for in Part Three, where we will take up the use of the ilive Reader in making our seasonal tree lots a finished product,

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg479.imageshack.us%2Fimg479%2F6032%2Fparttwocontdyg3.png&hash=9a6b690ae59e7246cef64ac563b564d70071a313)

     Before we rush off to test out in the game the new seasonal tree we created in the first section of this part, let's take a few minutes to create a new single quad SC4 region that we will use in the remainder of this and in future tutorials.  Start your graphics program (I, as I have noted, use Paint Shop Pro 8 so that's what you'll see here- its menus and functions seem pretty generic) and select the menu choice that gets you started creating a new image.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F7688%2F070213letut50gp1.png&hash=9708350da8efd2989492410873d12c75993d7ae6)

When the program asks you about the characteristics of the new image, make sure that it is (1 and 2) four pixels wide by four pixels high.  You shouldn't have to worry about any other setting here.  Click (3) the "OK" button to create the new image.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1319%2F070213letut51je9.png&hash=1b8584fe13ecaaf5768a48b2d5f15bf4817c1116)

Next, open the palette or other input box that allows you to create a "fill" color.  Using (1) the "R" (red), "G" (green), and "B" (blue) text input fields, set R to "127," G to "0," and B to "255."  Select that color by clicking (2) "OK."

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F5907%2F070213letut52bk8.png&hash=93ca0e0bbe139ac520694bface107390ecbf1900)

Using (1) your "flood fill" tool (it usually looks like a paint can tipped up with paint spilling over the side- oh, those Silicon Valley [linkie] (http://en.wikipedia.org/wiki/Silicon_Valley) funsters!) fill (2) the new image (which, because it's so small, will have to view at 2000% or so) with the color you created a moment ago.  If you wind up with a color that looks majorly different from the pic below, go back to the previous step and check your R, G and B settings.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F8412%2F070213letut53pk0.png&hash=95957838c40dd6f07d141fd57dfd2bd3885d0365)

Now, click on "Save As" up in your "File" menu.  You'll get some variant (1) of the standard Windows "Save As" input window- navigate down (2) through your My Documents "SimCity 4" folder to your "Regions" folder.  Click (3) on the "New Folder" icon to create (4) a...

...you guessed it...

...new folder.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg484.imageshack.us%2Fimg484%2F9189%2F070213letut54xz6.png&hash=2e96eba89bf72c88c6286ec74af5be1e5fc66257)

Change the name of the new folder to "One_Quad."

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F8969%2F070213letut55sm5.png&hash=9579ced08e137f758917e72acfb82415f77333f6)

Now, open (1) the new "One_Quad" folder.  Type (2) "One_Quad" as the name of your image file.  Drop down (3) to the "Save as Type" selection field and choose whatever your graphics program calls .bmp files.  This step is essential, as the image file must be saved in .bmp format.  Finally, click (4) the "Save" button to save the file.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F3420%2F070213letut56oc2.png&hash=36a15b02400563e8e49cf2367cdec11c482f8cc6)

Next, open a new Notepad file.  In the Notepad window, type the following (or cut and paste it from here):

[Regional Settings]
Name = One_Quad
Terrain type = 0
Water Min = 60
Water Max = 100


     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg454.imageshack.us%2Fimg454%2F9684%2F070213letut57nz5.jpg&hash=aa739a03a0006273a54305136df4909c56c6b3bc)

Once that is typed, choose "Save as" from the "File" menu.  When the "Save As" window appears, navigate (1) in the "Save in" drop-down field to your new "One_Quad" folder.  Enter (2) "Region.ini" in the "File name:" field and choose (3) "All Files" from the "Save as type:" drop-down field.  Finally, click (4) the "Save" button.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg506.imageshack.us%2Fimg506%2F1851%2F070213letut58ee4.jpg&hash=cc7972a317c868623cbff69e4d73df133e01a6d4)

Now you're ready to start SC4.

...I don't think I need to tell you how to do that...

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg391.imageshack.us%2Fimg391%2F7628%2F070213letut59dy5.jpg&hash=72bbff7669b70918a3f3908ff5f722c0d8caa2ee)

Once at the "Region" view, open the "Region" icon by clicking on it.  Then choose "Load Region" by left-clicking on its "folder" icon.

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When the "Load Region" list window appears, scroll down (1) to your newly created "One_Quad" region and choose it by left-mouse clicking on it.  Then, click (2) the "Load Region" button to complete the selection.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F3810%2F070213letut61fl7.jpg&hash=e35dc426ac51f38f8acc2b36b5c1a8a52cb32795)

How 'bout that?  You've created a one quad region.  Click on it then click the big blue button to continue.

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Immediately enter Mayor Mode, which brings up the "Establish City" window.  Enter (1) a city name (I've used "Testbed City," you may use any name your little heart would desire), then click (2) the "Establish City" button to start the city.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F9291%2F070213letut63hv7.jpg&hash=79e7b70114ebd16a0368f6d86b775cbc20b76682)

Our ploppable seasonal tree lot, if we were sucessful, will appear in the "Build Parks" submenu of Mayor Mode.  Click on that icon to view the submenu.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F7237%2F070213letut64oa2.jpg&hash=ce2fae4217da7b9c3fb9c60a82e7120ae70569a4)

Sure enough, there at the top (or not, as your "Build Parks" submenu may be different depending on whether you followed my advice about the plugins folder) of the submenu is our lot.  Left-mouse click on it to extend the information balloon.  You'll note that it still refers to "Open Grass Area" and other information clearly pertaining to the lot we started with.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F4286%2F070213letut65rj4.jpg&hash=b2446758d42bfc0ca441444ef56c077d09ad83a3)

A click on the "game" Open Grass Area lot a few icons below ours confirms this by generating the same info balloon.  This is one of the things we will fix when we get to Part Three of our tutorial and learn the use of the ilive Reader.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F4294%2F070213letut66ke8.jpg&hash=811e883acc0e7231cf9754496772a4445f0bbf6f)

Going back to our seasonal tree lot, let's plop one and see what happens as the game date changes.

Hmmm, February 7th of 02, and we have definitely got a winter tree.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F1047%2F070213letut67cl1.jpg&hash=a1af1108a9bd95e49e5eb799435f1d877a3d4f69)

By April the 8th, spring is in the air and the new leaves drink in the warm sunshine.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F9571%2F070213letut68gv1.jpg&hash=ac695334f3b35c21e1ae0507173608d31f90b244)

Come high summer, July the 10th, the tree's foliage is in full summer display.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F652%2F070213letut69gr8.jpg&hash=94a0c8ab5f102cf557700fb811b784356769b1f7)

On November 5th, the tree is clothed in its autumn splendor, needing only a few leaf-peeper props to complete the scene.  So, IT WORKED!  Congratulations, you've created a seasonal prop plop lot...

...now, say that three times fast.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg124.imageshack.us%2Fimg124%2F1723%2F070213letut70fg3.jpg&hash=25f1f297596470f28a9f3ca9c5323e263c947f78)

As a last step or so, let's click (1) to open the "query" tool and then click it (2) on the lot to see what info we get.  As you certainly suspected...

...after all, this tutorial is not the Lot Editor for Dummies [linkie] (http://en.wikipedia.org/wiki/...For_Dummies)...

...the query response still refers to the lot we started out with.  Another job for the ilive Reader.

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F284%2F070213letut71xx6.jpg&hash=45e15a50e518e703c5387aed879054c39dc32cb7)

Clicking on the tree prop itself discloses that, although we're calling it a white oak, the tree stubbornly is hanging on to the Valley Oak moniker that cycledogg gave it.  Hey, at least it knows what season it is...

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F6488%2F070213letut72yh6.jpg&hash=c487691c4971f64dcc4bf7d75b360f789ca12e36)

So, the questions I promised way back at the top of this post:



? ? ?

...hey, I just promised questions, not answers...

...but we'll see.

That wraps up this section of Part Two of the tutorial.  Now, I bet you figure we're done here and are on our way to Part Three, right?

Well...WRONG!

What we're going to do is head one more time back to the LE, where we'll take our little single tree 1x1 lot and use it to make a whole forest on a much larger lot.  It should go much faster this time, as you have the basic skills down.  I think, though, that I still have a few tips and tricks up my sleeve that will set you well on the road to becoming, at least in this regard, an accomplished user of the Lot Editor program.

See you again in a day or so.
Title: Re: Three Rivers Region
Post by: NikNik on February 13, 2007, 10:42:13 AM
Quote from: dedgren on February 13, 2007, 06:51:36 AM
Hi, everyone!  Thanks for the great comments about the ongoing tutorial.  It's so nice to write for such an appreciative audience, and there's more of Part Two in the pipeline today.

To answer Nik-Nik


Ultimately, yes.  What I plan to do, though, is put it up here in 3RR first so that the concept of what I'm doing in my MD is directly linked for the reader to the actual "how-to" information, then after a while move the discrete tutorial content over to the tutorial forum section, leaving a "pointer" linkie here.  If I put it there right off, my belief is that the connection to 3RR would be much less strong for the ongoing reader.

So there you have it.David

Okay I understand. It's not for nothing that the subtitle of 3RR is: Three Rivers Region- A collaborative development of the SC4 community

Nik-Nik
Title: Re: Three Rivers Region
Post by: Schulmanator on February 13, 2007, 06:24:22 PM
This is always a great thread to read. It is informative as well as a good display of in-game skills. I am going to have to take a few classes at the University of Dedgren to get up to speed on some of these manoeuvers!

Thanks for bringing both aspects of this into 3RR.
Title: Re: Three Rivers Region
Post by: Gaston on February 13, 2007, 07:36:32 PM
David,
    Great stuff my friend.   I really feel like I am learning something very useful here.     Thanks so much for taking the time to create this.


---Gaston
Title: Re: Three Rivers Region
Post by: threestooges on February 13, 2007, 07:51:42 PM
You've clarified things I have been curious about, and reinforced things I already knew with a well written/well illustrated tutorial. I am now waiting for the 3rd and final installment (which will be the icing on the cake for what is already quite well done).
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 13, 2007, 09:47:12 PM
Great job on the second part of Part II (Part II, II?).

QuoteWhat we're going to do is head one more time back to the LE, where we'll take our little single tree 1x1 lot and use it to make a whole forest on a much larger lot.  It should go much faster this time, as you have the basic skills down.  I think, though, that I still have a few tips and tricks up my sleeve that will set you well on the road to becoming, at least in this regard, an accomplished user of the Lot Editor  program.

I was wondering when you were going to be tackling this. I remember from way back that you said you made custom sized lots filled with seasonal trees (some quite large sizes, if my memory serves me right), and I wasn't sure if you were going to be addressing that type of thing in this tutorial. Now, I can see that you are, and I'll be waiting to learn more. Someone above said something about the "University of Dedgren," and I laughed because I think I spend more time studying your work than I do for my classes! (Realism and U.S. Foreign Policy can be a bit mundane...) Anyway, I'll be looking forward to the next installment!

Take care,

Dustin


Title: Re: Three Rivers Region
Post by: Tarkus on February 13, 2007, 10:41:57 PM
University of Dedgren, eh?  I think I may have to enroll as well.  I must say, this tutorial has been very insightful not just into making seasonal tree lots, but to using the Lot Editor in general.  Many, many thanks for that, David!

-Alex
Title: Re: Three Rivers Region
Post by: Badsim on February 14, 2007, 03:19:16 AM
Such patience is required to edit these tutorials ...this is a real DEVOTION , David . &apls
Title: Re: Three Rivers Region
Post by: meldolion on February 14, 2007, 08:29:34 AM
David,
the part two of your tutorial was very great!!! :thumbsup:
It's a shame I cannot find the time to try it :'(
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 14, 2007, 08:56:21 AM
Hey, David. I was reading over the tutorial again and I took notice that the "elevator music" link isn't working. Just thought I'd let you know.

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on February 14, 2007, 08:46:26 PM
Okay, I hope everyone with an MD understands that I'm not commenting there much as I make the usual rounds in that I'm trying to focus my time on getting this tutorial moved along.  The ilive Reader part, which I've started laying out, is...well...complicated.  I'm trying to present it in a way that will keep you from being driven as nuts as I was when I first started to fool with it-  I had trial and error- you've got me.

...ooooh, now that's comforting................NOT!

Anyway, a few recent comments, less the usual chrome.

* * *

Dustin (thundercrack83)


Quote...I took notice that the "elevator music" link isn't working...

A member of the 3RR Fact Checkers, on the case!  It works now!

btw, Dustin, old friend, see this post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg11500#msg11500) for the bad news...

...just kidding- your efforts are duly noted...

* * *

Luca (meldolion)


QuoteIt's a shame I cannot find the time to try it

Save your time for that quad you'll be developing soon, my friend.

* * *

Badsim

...hides head in shame- I'm still looking at all those wonderful pics I DL'd a bit ago- I'm usually the wordmeister- I cannot adequately express my thoughts about the amazing work you do in your cities...


QuoteSuch patience is required to edit these tutorials

LOL, it's actually not my patience that's the issue- it's my wife's.

...Yes, dear?  Yes, I did speak your name...  Oh, just typing something I didn't finish up at work...

* * *

Alex (Tarkus)


QuoteUniversity of Dedgren, eh?

Trust me, if it was, the campus would be in Fiji...

* * *

Dustin (thundercrack83) again


QuoteRealism and U.S. Foreign Policy can be a bit mundane...

Why did I think of oxymorons like "military intelligence" and "airplane food" when I read that?

Study hard, my friend.  Treasure, as well, your days in school- you may find them insufferably boring now, but, having spent nine years getting different degrees after high school, I realized later on that I was more free to do what I wanted with my time during those years than during any subsequent period in my life.

* * *

Matt (threestooges)


QuoteYou've clarified things I have been curious about, and reinforced things I already knew

Those are kind words.  I hope the ilive Reader stuff goes into new ground for a lot of folks, because it provides customization possibilities that are literally endless.  There is almost no facet of the game that you can't modify (I know, I know...a double negative- it's always been a weak point in my writing style) to your own ends with the Reader.

* * *

Al (Gaston)


QuoteI really feel like I am learning something very useful here

So I'll be looking for that yard full 'o seasonal trees the next time I pass through Dubuque.  Big 'grats, btw, to the GF on becoming tenured.

* * *

Bruce (Schulmanator)

Great to see you over here at SC4D, my mucho talented ST CJ buddy (Schulmania (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=82639&enterthread=y) - read the whole thing).


QuoteI am going to have to take a few classes at the University of Dedgren

Ahhh, there's the source of that.  Wait 'til the Fiji campus opens, my friend, that's my advice.  Umbrella Drinks 101- that's the ticket.

* * *

Nik-Nik (NikNik)

That's some nic, Nik (-Nik).


QuoteIt's not for nothing that the subtitle of 3RR is: Three Rivers Region- A collaborative development of the SC4 community

You just don't know how much I appreciate when folks get that.  Working together in a bit to do the quads is only a part of our collaboration on this.  3RR is about spending time with friends, and I so very much appreciate everyone who's decided to come along with us here.

* * *

That's it for a bit.  More Part Two tomorrow evening.

Later.


David
Title: Re: Three Rivers Region
Post by: Flipside on February 15, 2007, 12:04:11 AM
Dedgren, wow. I just read through a bunch of this thread and ... the wealth of information is truly staggering. You're amazing, man.
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 15, 2007, 12:08:14 AM
David,

You're right about the oxymoron between the U.S. Foreign Policy and realism, but that's probably a different discussion for a different time! You are also right about my time in school, too. I'm about 15 credits away from graduation and the "real world" is looking very intimidating...

QuoteA member of the 3RR Fact Checkers, on the case!  It works now!

Thanks for the induction into this esteemed club! I shall wear this as a badge of honor.

See you next update,

Dustin
Title: Re: Three Rivers Region
Post by: bat on February 15, 2007, 08:32:46 AM
Wonderful addition!
Title: Re: Three Rivers Region
Post by: exodus101 on February 15, 2007, 01:05:50 PM
Hey David,

Long time...no post.  Sorry about that!

The tutorial you've got going here is absolutely great.  Since I'm rather new to the scene I haven't ventured into the realms of Lot/BAT/Mod creation as of yet (and honestly I have no huge intention to).  You've definitely given me a starting place to do some of the smaller projects I might have in mind.  Keep up the good work!  I'm looking forward to Part Three immensely!

-Stephen
Title: Re: Three Rivers Region
Post by: dedgren on February 16, 2007, 12:13:35 AM
I'm just too bushed this evening to work on the tutorial.  Now some would go to bed, but me?  Heck, no!  Not when I can dish you up some

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F8484%2F07021500titlexw6.jpg&hash=666b6fc730f072c7db6720212694aa3a5c24cc87)

And this isn't just any old Shameless Eye Candy- no way!  If you have any doubt in your mind seasonal trees are just not worth it, here's 24 good reasons, using a mountain stream roaring down through stands of aspen, to make it up.

Now, I'm just going to keep quiet and let the pics do the talkin'.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F7659%2F07021501th2.jpg&hash=655204dcc8d0e1ad005b89f07ef876b441768049)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F5002%2F07021502ug3.jpg&hash=ae3281221df46021806f3d9070c0a5134a2bacde)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F7074%2F07021503hi4.jpg&hash=a010e1d199ee3af4ea2065e34a7b68bd83624fd8)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F306%2F07021504ij9.jpg&hash=66a3e730d6fd500bfafa9758b5971adedf5bb08d)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F3827%2F07021505gk7.jpg&hash=16214410e749cc0dbb91296d3374e36c959bc3ad)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F7798%2F07021506hh6.jpg&hash=305927d801381c9ba530a0131d1255883d2dec6e)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F5686%2F07021507kg7.jpg&hash=9738b5cea94e3dd212f220ee6d3531ee3edb948b)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F2010%2F07021508gd1.jpg&hash=697811ccd9e8ac04260b598cb6d5c04ae2090a22)

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F1002%2F07021509nj7.jpg&hash=d904c3bf830f3df6e3d432a8558bffcc73188fe9)

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F3375%2F07021510kn8.jpg&hash=bddc979879f3a6a09a21ae5b5ab307ece62139a8)

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F1604%2F07021511rd7.jpg&hash=7d7193da2f8d09440669e2af4978d4fe8802e618)

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F9283%2F07021512az9.jpg&hash=cd608a6cd9259e7c626e66bdbe04e5a47fc55508)

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg57.imageshack.us%2Fimg57%2F152%2F07021513bg0.jpg&hash=79143158871fd0150b242853894f48ce1369c2c5)

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F6346%2F07021514az5.jpg&hash=8981430eb5c0fa596fe271214030c373a1c138f4)

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F6150%2F07021515qh8.jpg&hash=79196dfa6ac8f82370813b58d5f8aec3fa310e8f)

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F145%2F07021516sj9.jpg&hash=631a8b8e9f21e5ada6434ce7f5acfeca18b73baf)

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F7888%2F07021517bz9.jpg&hash=ab05712bfd0263ad7df3c67feade52cb4dc94137)

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F3795%2F07021518mm5.jpg&hash=480a4be73cae4706ba30be8763414809031453c5)

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F9545%2F07021519nn6.jpg&hash=a5a66683c189ae33a3cc7315c91944e37dfa181e)

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F8127%2F07021520uc3.jpg&hash=669f05fca9927b19a4daa588e6716281f0e522e8)

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F3092%2F07021521yl0.jpg&hash=1df1b3f8ce6f2f0376d189eba503c2e8a7675aaa)

#22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F4570%2F07021522eb5.jpg&hash=116db171a68e26fe340ea8f5812c5b369056eba0)

#23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F527%2F07021523py2.jpg&hash=3baff588b510bce2882c6871bbdd4749e0ffc3c0)

#24 is for those who like to see sausage being made.  I caught it by accident.  If you don't believe these trees are plopped by and large in large lots...

#24
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F1112%2F07021524th1.jpg&hash=31f410b281e0423d46334188672e3d3d8db48986)

...and there you have it.

Finally,

#25
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F9193%2F07021525pq1.jpg&hash=6e765131c80ec3241f4c8341581debc07e6a82cc)

You all have a great Friday!

Later.


David


Title: Re: Three Rivers Region
Post by: emilin on February 16, 2007, 12:14:01 AM
Seasonal prop plop lot
She's an al prop pop plot
Swiss alan plrr... damn, lost it!
 :'(

Edit: there I was trying to be funny and while I was typing you post some of the most breath taking eye candy I have ever seen. Sorry for spoiling the mood, David! And, of course:  &apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 16, 2007, 12:18:14 AM
Wow, that's some Eye Candy. Those pictures remind me of that PBS show, "The Joy of Painting" with the late Bob Ross. "All those happy little trees..."

Have a good night!
Title: Re: Three Rivers Region
Post by: meinhosen on February 16, 2007, 12:47:24 AM
You're right, that is shameless-  I'm not ashamed to drool over it at all.
Title: Re: Three Rivers Region
Post by: M4346 on February 16, 2007, 12:57:55 AM
That is some sexy shameless eye-candy, David! :P

Looking great!  :thumbsup:

I was just wondering though... are you going to develop over all your flora when you start building the region up?  &mmm

Have a great night!  ;D

- Marius
Title: Re: Three Rivers Region
Post by: Rayden on February 16, 2007, 02:20:26 AM
M4346 is right, it's going to be hard to decide what to do when you/we start developing your region. It will be a shame to knock those woods down $%Grinno$%
Title: Re: Three Rivers Region
Post by: Badsim on February 16, 2007, 02:27:57 AM
Magnificent , David , unfortunately magnificent !
Unfortunately for me , of course ... When I decided 2 years ago to express myself in cityscape , these natural and/or rural scenes weren't possible .
Now your work as from some others here , fills me with the urge to start a new region , and I've got no time for . I've made a choice , just have to keep it now , so let this great work coming : I'm an ecologist (& a tree defender particularly ) and I'm living now my desire of nature in SC4 by proxy through works like your . Thanks . ;)
Title: Re: Three Rivers Region
Post by: NikNik on February 16, 2007, 03:25:08 AM
Great stuff David.

I love every aspect of that stream.
Warning Friday afternoon ridiculous content ahead!
Statement of the Royal Dutch Organisation of genitors, housewifes and cleaning personnel: "Nature is a bit careless in this picture. Laying all those boulders around. Somebody might get hurt when rafting downstream. Furthermore those fallen trees are so messy. It's about time someone tidies this place"

End-Friday afternoon ridiculous content

Have a great weekend

Nik-Nik

PS don't stretch your wife's patience too much Warning! (http://en.wikipedia.org/wiki/William_Congreve_%28playwright%29#.22Heaven_has_no_rage_like_love_to_hatred_turned.2C_Nor_hell_a_fury_like_a_woman_scorned.22)
Title: Re: Three Rivers Region
Post by: bat on February 16, 2007, 05:47:20 AM
Wonderful river and great using of trees! :thumbsup:
Title: Re: Three Rivers Region
Post by: pvarcoe on February 16, 2007, 07:59:07 AM
That was a very dramatic example of using seasonal trees and their affect on the overall presentation.
I loved it!
The detailing on the river is to die for, as well.
Title: Re: Three Rivers Region
Post by: GMT on February 16, 2007, 12:45:27 PM
lets see...
3 or so pics at the st look awesome.
dunno how many more pics here look...  :thumbsup: &apls and hot  &hlp
Title: Re: Three Rivers Region
Post by: petercintn on February 16, 2007, 04:07:09 PM
Quote from: dedgren on February 16, 2007, 12:13:35 AM
I'm just too bushed this evening to work on the tutorial.  Now some would go to bed, but me?  Heck, no!  Not when I can dish you up some
Unbelievable amount of eye candy!  Here I sit, 'retired' and can not for the life of me figure where you find the time.  You must have discovered the secret to time and space.  In Ben Franklin's autobiography he said that he managed to manage evey aspect of his life but his time.  I think you've solved his dilemma.

On to other things.  I am awaiting the iLive reader tutorial.  The little I've played with it has been frought with lack of knowledge, and I am looking forward to soaking up yours.  Knowledge that is, not the lack thereof.  Thanks David, for all your hard work for us.

edit:  Oh yes, and thanks for the great TOC.  I can bounce all over the place and never get lost!
Title: Re: Three Rivers Region
Post by: Gaston on February 16, 2007, 08:28:08 PM
David,
   Just some eye candy cause you are bushed ? ? ? ? ?    :o   Give me a break.   LOL   &Thk/(  You obviously have more energy when you are bushed then when I am fully rested.  LOL   Thanks for the eye candy anyway.  Really great stuff.   I'm looking forward to seeing how to take my single little seasonal lots that I am trying to create with my new toy (Lot Editor) and make them into big seaonal lots.   BTW   In case I didn't say thanks for helping me with lot editor.    ;)   Thanks for helping with lot editor.
    For anyone not knowing how much I appreciate David's help, follow this link --->[ linkie (http://sc4devotion.com/forums/index.php?topic=441.0) ]
    Have a great evening.


---Gaston
Title: Re: Three Rivers Region
Post by: Eddie on February 16, 2007, 08:43:31 PM
Wow! That river looks clean enought to drink from! *drinks from river* *gets fresh water virus*
Title: Re: Three Rivers Region
Post by: Livin in Sim on February 16, 2007, 10:42:37 PM
:shocked2: Picks eyes up and tries to put them where they were before they popped out...discovers eyes won't fit back in head because they have gained 10 pounds from eating too much CANDY...

Hi, David, this will be a short one because Ms Fatty Eyes here can't see jpq ti tuow...

Makes eyes get on the eliptical machine, "That's right you greedy, shameless eyes, go, go, now you must pay!"

--Liv
Title: Re: Three Rivers Region
Post by: kalanc69 on February 16, 2007, 10:59:28 PM
I have to say that I am very impressed with your work. Where do you get all of your information regarding what types of trees to plant where? I remember you saying back in the ST that you got some of your information from a website. Either way, fantastic work on the tutorial and the eye candy!!

Kalanc69  :thumbsup: &apls :satisfied:
Title: Re: Three Rivers Region
Post by: Flipside on February 17, 2007, 02:38:23 AM
Quote from: thundercrack83 on February 16, 2007, 12:18:14 AM
Wow, that's some Eye Candy. Those pictures remind me of that PBS show, "The Joy of Painting" with the late Bob Ross. "All those happy little trees..."

Have a good night!

LOL! I think of Bob Ross intermittently when plopping trees myself ... I thought I was the only one!  :o

Btw, more great stuff, David ...  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on February 17, 2007, 07:48:05 AM
It snowed a bit in 3RR yesterday afternoon, I had a few shots left on the roll...

     #1
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F2456%2F07021701bu2.jpg&hash=2b7077bac6ddc6203dd74b81c3e829a4151ae8e8)

     #2
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F5798%2F07021702lk2.jpg&hash=38b78ffa44302b9f2f2f693f605bde2d82fb0aff)

     #3
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F2691%2F07021703zq5.jpg&hash=e05451919025993435a83c435a87ed1f785a2116)

* * *

3RR Art Corner

(caution, Photoshopping ahead)

     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F1755%2F07021705ja5.jpg&hash=4a0233f3e18f547f73f634ddc6342d93c44276e8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F8818%2Fhazyshadegd5.gif&hash=659969e2a4abb142504f4e3b8a4c38cb98e7b25a)


Simon and Garfunkel: A Hazy Shade of Winter
All rights reserved in the original copyright holder/publisher
Used under the fair use doctrine on this non-commercial website
Title: Re: Three Rivers Region
Post by: Eddie on February 17, 2007, 08:56:33 AM
That snow would be welcome here in California. We're having 80 degree (F) weather currently. Anyway, excellent effects, D. Edgren! The snowy terrain, the frozen trees, the rushing river...it's all very scenic.
Title: Re: Three Rivers Region
Post by: Rayden on February 17, 2007, 10:16:14 AM
Very nice David, have you used the "snow" cheat or have you dropped the snow line on the terrain modd?  ;)
Title: Re: Three Rivers Region
Post by: bat on February 17, 2007, 10:59:45 AM
fantastic pictures of the snow... :thumbsup:
Title: Re: Three Rivers Region
Post by: Zaphod on February 17, 2007, 11:38:52 AM
are those the new SFBT trees?

that is by far the best snow landscape I have ever seen in the game
Title: Re: Three Rivers Region
Post by: dedgren on February 17, 2007, 01:13:31 PM
I wish, seeing the comments, that I could take any credit whatsoever for the snow.  For example

QuoteSteve (Zaphod): that is by far the best snow landscape I have ever seen in the game

QuoteSilvio (Rayden): David, have you used the "snow" cheat or have you dropped the snow line on the terrain modd?

But it's "none of the above," Silvio.

     #1
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F1937%2F07021706ab7.jpg&hash=1aecab69013fe5e3eeb272e7e90c726eb1fb1b21)

     #2
     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F5614%2F07021707em4.jpg&hash=60c80c5b27417c6ed4d5f7d01d2147543f83ef44)

Rather than make you folks wait until the next planned post, here's the short walk around the block.

For my winter pics, I've wanted to do snow right down to the game "water line."  I thought that what I would do is further mod one of jeronij's Columbus terrain snow mods [linkie if you're registered on the LEX] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=169).  Knowing nothing about what I was doing, I looked at the readme in the DL.  There, I struck gold. Jeronij made reference to a tutorial at ST by thalassicus on adjusting terrain parameters.  I found it after some hard searching [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=56585&enterthread=y).  While the tutorial is very well detailed, and I got the concept almost right away, I could tell that changing things was no quickie task.  In reading it though, I saw a reference to Teirusu's snow mods and I thought I'd check them out, just to see if they were anything like what I wanted.  I had an old link to Teirusu's page, Teirusu's Niche, in my favorites [linkie] (http://www.teirusu.com/), clicked on it, and downloaded his "Arctic/Snow-Capped Mod."  I then installed the "Arctic Terrain" option, fired up 3RR, and... well, you see the rest.

Now if I can only figure out how to connect that mod ('cos I am not reinventing the wheel) to the game "snow" cheat optional feature to make the snow line go up and down with the seasons, I'd truly be in heaven.

Oh, and Steve, thanks for the nice comment- welcome to SC4D, and those are the trees in cycledogg's Prop Pack 1 [linkie] (http://www.simtropolis.com/stex/index.cfm?id=14842).  That's been around for a while- if there's new seasonal trees out there, I'd like to find them.

Later.

David
Title: Re: Three Rivers Region
Post by: kwakelaar on February 17, 2007, 01:27:02 PM
Snowmod and seasonal trees makes a fine combination, brilliant.
Title: Re: Three Rivers Region
Post by: Rayden on February 17, 2007, 03:30:44 PM
Well my guess was 50% correct, you didn't pull the snow line down, somebody else did that for you :D I know that tutorial very well, actually I have 2 different terrain modds made from the Columbus Terrain Modd with different snow lines, one about 300 meters high and the other around 700/800 meters that I used on my CJ Els Pirineus over at Simtropolis, made with the help of that tutorial. That tutorial is very good, it helps to understand how the terrain and its components are organized, how to control the growth of the vegetation, etc. Give it a good look and do some experiment with it, I'm sure you will be surprising us in no time ;)
Title: Re: Three Rivers Region
Post by: Gaston on February 17, 2007, 06:50:33 PM
WOW David, that sorta looks like Iowa right now.    :P   Very nice stuff.     But you know me Iam waiting on the next tutorial.   LOL


---Gaston
Title: Re: Three Rivers Region
Post by: threestooges on February 17, 2007, 08:02:29 PM
I'll back Eddie up with that snow comment... today was a bit warm (not that it's a bad thing, but when you are wearing a dark-colored suit for your "mock trial" competition and have to put up with it makes for a rather interesting experience). But I digress (what else is new), the pics look great, especially the first pic of the most recent showcase. I am assuming those are your plop lots, and for that I must say they look very natural, and especially so with the trees lining the railroad. I would be curious to know why the "jaggies" don't rear their heads here (is it because the snowline goes to/under the water level, or is it just something that is different in the mod). If you find out, please let us know.
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 17, 2007, 09:27:25 PM
As someone pointed out earlier, the combination of the snow and the seasonal winter trees is simply amazing! It looks quite realistic. I wonder if the 3RR DOT was able to clear the roads, unlike PennDOT here in PA after this past week's storm. I-80, 1-81, and 1-78 were closed for three days! Anyway...great job!
Title: Re: Three Rivers Region
Post by: Pat on February 17, 2007, 10:45:16 PM
 &apls &apls &apls &apls &apls

David ok you lured me out of the  lurking lol %BUd%  well a little reading and i read why you moved 3RR now and how you became the admin wow awsome David IM excited cause for the time you devote you deserve a nod and thats one awsome nod.  but im keeping it short tonight as i spent alot catching up reading and seen whats happend and IMO blown away so much more has happend since i was last seen in 3RR and now im looking forward to more as usal for me lol - Pat
Title: Re: Three Rivers Region
Post by: Tarkus on February 18, 2007, 03:28:59 AM
Yowza!  That's insane, David.  The most convincing snow I've seen in the game by far.  Now if you could only have the creek freeze over . . .  Of course, if it looked like that around here (the western part of Oregon), they'd be freaking out and showing 24 hour weather forecasts on the TV since we rarely get any. 

Rather coincidentally, I've been doing some messing around with terrain mods too, to try to get something that looks like the eastern part of Oregon (which is mainly "high desert" or "shrub steppe") for a new region I'm planning.  cycledogg's Painted Desert Mod is very close, but it seems a little too green to me.  Looking forward to seeing how this comes out . . . I'm sure it will be great.  As far as I'm concerned, you're the Jimi Hendrix of SC4.

-Alex
Title: Re: Three Rivers Region
Post by: swi21 on February 18, 2007, 03:45:58 AM
I never saw such high quality scenes! the result you obtain is simply perfect! I didn't know that you can reach that kind of scenery, with such detail and realism! At least I know now that I am not killing my eyes to detail my bats for nothing! Please, continue to inspire us!  &apls :thumbsup:
Title: Re: Three Rivers Region
Post by: M4346 on February 18, 2007, 08:23:45 AM
I go away for one weekend, and not only do I miss some amazing new additions to the LEX, but I miss this! SNOW in 3RR, and might I had some deliciously perfect (:P) snow!

You've outdone yourself, and have amazed me yet again David!  &apls &apls

I wish we had snow here now...  ()sad()
Title: Re: Three Rivers Region
Post by: Gaston on February 18, 2007, 09:03:58 AM
Well M, I offered to send you snow the other day but you didn't want it.   LOL    Hope you haveing a good day.


---Gaston
Title: Re: Three Rivers Region
Post by: kimcar on February 18, 2007, 11:31:48 AM
 &apls Wow what a nice pics . And layout is very well done . I don't come enough often , but each time i don't regret . Sorry for the lack of comming.  &blush Take care.
Title: Re: Three Rivers Region
Post by: bat on February 19, 2007, 12:54:34 AM
Wonderful "snow-pictures"! Fantastic using of trees!


My 890th post!
Title: Re: Three Rivers Region
Post by: exodus101 on February 19, 2007, 08:35:23 AM
Hey David,

Absolutely awesome eye-candy!  Even though I'm rather sick of the snow in my own front-yard (a.k.a. the little patch of ugly ground in front of my Apt. building) it was very nice to see a beautiful landscape covered in white stuff.  Sounds like you enjoyed playing with the snow parameters...thanks for the links you included.  Hope things are as pleasant in your world as they are in Three Rivers!

-Stephen
Title: Re: Three Rivers Region
Post by: Bongoswimp on February 19, 2007, 08:53:31 AM
Hey David!

Now I finally found the way to your MD. ;)

Like the others said, these snow shots are plain awesome! &apls
Can't wait to see more pics.


Regards
Fabio
Title: Re: Three Rivers Region
Post by: mightygoose on February 19, 2007, 09:08:55 AM
i apologies i have caught lurker's disease but all your work up to date has been fantastic, as of now i intend to take a more active part in this MD...
Title: Re: Three Rivers Region
Post by: dedgren on February 19, 2007, 11:32:08 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F5681%2F070206titletj0.jpg&hash=65a4d5d348d6c1e20cd07d3a63d2b32f85c0e00a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg479.imageshack.us%2Fimg479%2F6032%2Fparttwocontdyg3.png&hash=9a6b690ae59e7246cef64ac563b564d70071a313)

So, here we go again, this time on the third section of Part Two of this tutorial...

...that's a mouthful...


...where we'll return to the Lot Editor to create, in addition to our 1x1 seasonal white oak lot, a 12x12 seasonal woods lot.  With the knowledge you gain from this section and from the one that follows, it is my belief that you'll be able to use the LE to create any size and type seasonal tree lot you would wish.

This post continues from section two of Part Two of the tutorial, which is found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg12067#msg12067).

Bear with me, though.  There are almost 60 pics in this section alone.  I probably could have done with a few less, but there are a number of fine points about using the LE that I thought needed careful explanation.  Feel free, if you think you have a technique down early on, to skim ahead- you do not need to exactly duplicate anything in particular that I do so long as you get the method behind it.

Also, if all the pics don't load, right-mouse click in the space where a pic should appear- you'll get a tooltip menu that will have as one of the choices "Show Picture."  Click on this and the pic should show up.  If not, and all else fails, reload the page- your browser will cache the pics that do DL, and sometimes this will bring slower ones in right away.  If all else fails, PM me- we'll figure it out.  I've tried to keep image size under 100 kb a pic, but have to balance considerations of image clarity with that.  My apologies in advance if you aren't on broadband.

* * *

Our first step, then, is to fire up the Lot Editor.  We're greeted with the "Choose Lot to Edit" selection window.  Pull (1) the scroll bar slider down until you are in the general area of what you named your 1x1 lot, then (2) choose the lot by left-mouse clicking on it.  Left-mouse click (3) the "OK" button to complete the selection...

#1
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...and here's our newly-created ploppable seasonal tree lot again.

#2
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Getting right to it, we'll change (1) the Lot tab "Size: Width" parameter in the Tool Tabs area to 12," the desired width in gridsquares (the LE calls them "tiles") of our new lot.  You will see (2) to lot outline expand off the side of the window in the 2D View Area, and (3) the "road" do the same thing in the 3D View Area.

#3
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Next, we'll change (1) the Lot tab "Size: Depth" parameter to "12" as well.  Now, (2) the lot outline expands past the bottom of the 2D View Area and (3) past the bottom of the 3D View Area as well.  We'll address this situation in a minute.

#4
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Let's click "Save As" to create our new lot file...

#5
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...and up comes the "Select Name" input window.  We'll enter (1) the unique name we want to call our new lot- I'm naming this one "DRE-CP_12x12_Mixed_Forest_V1."  Click "OK" to save the lot...

#6
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...but it doesn't work.  Lot Editor tells us we need a base texture on each gridsquare (tile) of the lot.  We only have the texture that was on our original 1x1 lot.  OK, well... we forgot one of the rules we noted in Part One of the tutorial- each gridsquare of a user-created lot must have a base texture (at least as far as the Lot Editor is concerned).  Click "OK" to close the nag window.

#7
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Just to confirm that no new lot was saved, let's look in the My Documents SimCity 4 "Plugins" folder.  I note here that any lot you create using "Save As" in the LE will save in the top level of your Plugins folder.

#8
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Nope.  No new lot.

So let's comply (as if we have a choice!).  Left-mouse click on the "Base Texture" tab of the Tool Tabs.

#9
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Now, move the cursor over to the 2D View Area and (1) left-mouse click anywhere in the lot.  You'll see a white rectangle outline around the lot and (2) around it as well and the 3D View Area.  Since you're on the "Base Texture" tab, you've selected the base texture on your lot.

#10
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Move the cursor back over to the Base Texture tab and left-mouse click on the "Duplicate Selected" button.

#11
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When you move the cursor back over into the 2D View Area, a floating texture tile will appear under it.  Move (1) the tile into the position just below the existing texture gridsquare.  You'll see it "snap" into alignment as you move it around.  You'll also see (2) a highlighted white rectangle around its counterpart in the 3D View Area.  When the new texture tile is properly positioned, left-mouse click it to fix it into place.   

#12
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Now, let's make the entire lot visible in the 2D View Area.  Move (1) the cursor over the "-" icon on the tab in the lower left corner of the area and left-mouse click a few times until the entire 12x12 area, bounded (2) by a black rectangle outline, comes into view.  You'll see our just-placed texture tile is still selected (3) in the 2D View Area and (4) in the 3D View Area.

#13
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Using the technique we just employed, create a 4x4 area of placed texture tiles in the upper right hand corner of the lot.  This is pretty tedious, considering that there are 144 gridsquares in our 12x12 lot.  But we're going to speed things up...

#14
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Position (1) the cursor above and to the left of the area of the lot where we have placed texture tiles.  Press and hold the left-mouse button and drag (2) the cursor diagonally across the textured area.  Once on the other side, release the button.  You'll see the gridsquares covered with textures outlined in white and a white-outline selection box around the whole thing.

#15
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After you release the mouse button, the selection box will go away, but the texture gridsquares will remain highlighted in both the 2D and 3D Area Views.  This means that they are all selected, which allows them to be manipulated in several ways.  This next pic shows what you should be seeing at this point- all 16 textured gridsquares selected.

#16
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Now, move the cursor onto the Base Texture Tool Tab and left-mouse click on the "Duplicate Selected" button.

#17
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Voila!  A 4x4 square of the texture we are using appears under your cursor when you move it back into the 2D View Area.  Position (1) this square of textures in the lot to the immediate right of the already textured area and (2) left-mouse click the floating textures into position.

#18
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You've probably figured out what to do next.  Just 7...

#19
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...more repetitions of this until you're done.  That moves things right along- as you get comfortable with this, you can move ever bigger blocks of texture and reduce the number of clicks even further.

#20
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So here's where you should be right now.  The entire lot, all 144 gridsquares, is textured.  We should be ready to do that save now.

#21
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Once again, left-mouse click on the "Save As" button.

#22
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With the (1) file name that you want in the "Select Name" entry field, (2) left-mouse click on the "OK" button.

#23
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Here's our Plugins folder again to confirm that...Yep!  It's here.

#24
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Getting back to the Lot Editor, we'll click the "Exit" button.

#25
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"Whoa, whoa...whoa!" you say.  Are we done?

...Some forest... Hah!  One miserable tree...

No, no.  You'll see here in just a 'mo.  Trust me on this- click "OK" to confirm closing the program.

#26
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Now, start LE again.

...no, no, no... this isn't obedience training.  There's a point, I promise...

Slide (1) the slider, choose (2) our new lot, and (3) click "OK."

#27
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See- I told you there'd be a point.  Our lot is now nicely centered in the 2D and 3D View Areas.  If I'd figured out any other way to do this, trust me, I would have told you.

...and then, it happened...

Just after I posted this, as I was uploading this tutorial a piece at a time because of its size, sharp-eyed 3RR Regular Matt (threestooges) responded


QuoteIn regard to step 25 of the third part of the second section of your tutorial (i.e. the most recently posted section), there is an easier way to center both views of the LE without exiting. In the tool area, at the top right of it, there is a little hand (just up and right of the "land" tab). Click it and it will allow you to adjust either view by clicking and dragging to the appropiate spot. This also allows you to zoom in for finer adjustments of props etc and move around without zooming out. You may have already been aware of this, but just in case I thought I might bring it up. Thanks for putting this together.

Well, I wasn't aware of that, and checked it out.  Here's what I found.

Here's the "Hand" tool Matt to which Matt refers.  We'll select it by left-mouse clicking on it.

#28
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We'll put the cursor over the lot in the 2D View Area, press the left-mouse button, then drag the lot...

#29
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...letting up on the button when the lot is moved to where we want it.  Notice that the image displayed in the 3D View Area has not changed.

Well, that's not actually where we want the 2D View Area image.  We'll drag it back towards the center of the area, and your Lot Editor screen should now look like this.

#30
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Let's check out resizing the lot image in the 2D View Area by clicking on the "+" icon assciated with the area.

Whoa!  The first click expanded the image out to the edges of the area.

#31
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There doesn't seem to be anything in between, as a click of the "-" icon takes us back to where we started.  Let's try the same left-mouse button drag to center the image in the 3D View Area.  The result confirms that the Hand tool manipulates the 2D and 3D images completely independent of the other.

#32
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At this point, having explored the use of the Hand tool, we'll return to where we were just after we restarted the Lot Editor.  Before we proceed, though, let me summarize what we've seen during our short, but helpful, detour.

The Hand tool is particularly useful for moving the image in the 2D View area so as to center any specific area we might be working on.  Its usefulness is limited, though, by the "all or nothing" nature of zooming after you've applied it.

Matt, thanks.  This serves to remind everyone that, just because I'm doing a tutorial, don't assume I know everything that there is to know.  If you see something I've missed, or a short-cut that could be used, let me know.  I'll be happy to incorporate it and thus pass it along to everyone.

The bottom line here- we needed to have saved our new lot anyway, and the "exit-restart" technique does leave the view area images nicely centered and resized, as follows.

#33
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Let's move on.  Left-mouse click on the "Props" Tool Tab.

#34
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We'll use the same technique we first saw a bit ago in selecting large area of textures.  Position (1) the cursor above and to the left of the prop outline and press and hold the left mouse button.  Then (2), drag the cursor diagonally across the prop outline.  You can see the white selection rectangle expanding along your path.

#35
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When you stop dragging and release the mouse button, the selection rectangle disappears, but the prop, as evidenced by its white outline, has been selected.

#36
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Now, this is important-

Press-dragging a selection box is the only way to properly select a seasonal tree made up from four props.

Think about this a minute.  To visualize what you have done, think of four plates in a stack sitting in a box.  If you reach out and grab (i.e. "select") the top one, that's what your hand will return with.  If, however, you grab the box, you have all four plates. So-

Do not ever click on a seasonal tree to select it in Lot Editor- you will only select the top prop.

So, with the prop selected, left-mouse click (1) on the "Duplicate Selected" button.  Then, move (2) the copy of the selected prop that appears under the cursor to where you would want it, then left-mouse click (3) to fix its position.  You'll see (4) a new highlighted prop image appear in the 3D View Area.

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Just for grins, I've pulled (1) our duplicated prop apart into its four components just to show that the entire assembled prop was selected.  This shows up clearly (2) in the 3D View Area.

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Through the miracle of computer image editing, we'll instantly re-assemble our new seasonal tree prop.  Note (1 and 2) that it is still selected.  This is something to keep in mind- when you create a duplicate seasonal prop as we have just done, the entire prop will remain selected after you position it.  Thus, there is no need to re-select it.  But, if you are ever in doubt as to whether all four individual props of a seasonal prop are selected, re-select just to be on the safe side.

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Looking at the selected new prop in the 2D View Area, press the [ Page Up ] key once to rotate it one-quarter turn counterclockwise.  This is done as we go along to introduce a random element into the appearance of each seasonal tree prop.  Otherwise, if the prop is always seen from the same orientation, a repetitive pattern will quickly become apparent.  This rotation technique, as we will see, is a very powerful one.  If the seasonal tree prop is fully selected, all the four individual props will rotate one-quarter turn with a single press of the [ Page Up ] or [ Page Down ] key.  The [ Page Down ] key, by the way, will rotate the prop in a clockwise direction. 

#40
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Now, I'm going to begin to speed things up a bit, as the next actions are basically the same as ones you have already done.  If you get stuck, just stop- take a deep breath, and scroll back up to take a look at the same sort of thing described step-by-step.  I will be assuming, as well, that you've picked up on the mechanics of "press-dragging" and which mouse button to click when (in other words, I'll just say "press-drag" and "click").

With the seasonal tree prop we've just created (1) highlighted, click the "Duplicate Selected" button.

#41
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Position (1) the duplicated prop to the right of the new one.  Keep an eye (2) on the 3D View Area from time to time.  If something goes wrong, you may well spot the problem there first.

#42
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Click the [ Page Down ] key twice to rotate the newly duplicated prop 180 degrees.

#43
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Duplicate the new prop, but this time just (1) position it a little ways from the one previously created, overlapping the prop outlines.  Refer (2) to the 3D View Area to check out how the plop trees will look that close together.

#44
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Rotate the newly created prop one-quarter turn clockwise.

#45
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Now, we'll select the two overlapping props by press-dragging around them.

#46
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Duplicate the selected props and (1) position them in the lower right-hand corner of the lot, then fix their position with a click.  Check the 3D View Area and note that the (3) props that you duplicated from are (4) copied exactly, right down to their position with respect to eachother.  We'll put this technique to good use in a moment.

#47
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Take a quick breather- this is how the Lot Editor should look right now if you've been following my steps.

#48
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Press the [ Page Down] key twice.  Note that it rotates both new props 180 degrees.  We'll be seeing in a minute that you can rotate as many as you'd want to select.

#49
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Now deselect everything by either pressing the [ Esc ] key or left-mouse clicking anywhere outside the lot (i.e.: in the light blue area) in the 2D View Area.  Your little woods will now look like the following pic.

#50
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Next, we'll learn another important technique.  Press-drag a selection rectangle around the prop closest to the right side of the lot, but (1) make sure the rectangle doesn't completely surround the prop the one you've selected overlaps.  You'll know whether you've done this correctly if you see (2) one selected prop and one not selected in the 3D View Area.

#51
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Once the selection is made, your Lot Editor screen will look like this.

#52
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Press-drag the selected prop up a little, but leave it fairly close to its neighbor.  Remember, in RL, trees are not uniformly spaced apart- some are actually quite close together.  You are working toward a nature-random an effect as is possible here.

#53
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Heading back toward the center of the 2D View Area, press-drag a selction rectangle around the three fairly well separated props we placed here earlier.  Note that, when you select something new when another selection is already made, the old selection automatically cancels.

#54
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Duplicate the selected props and press-drag them toward the bottom of the lot.

#55
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Press-drag a selection rectangle around two of the three prop trees we just created to select them.

#56
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"Grabbing" the selected props by locating the cursor inside one and pressing the left-mouse button, pull them toward the bottom of the screen to break up the duplicated pattern.

#57
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Now, select and grab the leftmost one of those two and move it upwards a bit.

#58
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You've now created a swath of 3RR seasonal white oaks in what will become your 12x12 woods lot. 

#59
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Take a break- you've earned it.  We'll be back in a day or two with the next section of this tutorial, during which we'll introduce new varieties of trees and create a completely forested woods.




Title: Re: Three Rivers Region
Post by: Kokopelli on February 19, 2007, 07:27:43 PM
David, thanks for the PM. Just to let you know I am still lurking here on 3RR. I really enjoy your SC work which goes beyond making wonderful cities, you share your skills wit and wisdom with everyone. Anyone who has followed 3RR from the beginning not only appreciates your work but feels that they know you as a friend. Many of us just enjoy our daily visit to 3RR even if we don't always say Hi.

Bob
Title: Re: Three Rivers Region
Post by: Schulmanator on February 19, 2007, 07:36:04 PM
The snow pix are great! Too bad we can't have it actually falling in game. You do such a nice job with your region... and an even better one sharing your knowledge. I apreciate both aspects of what 3RR has to offer. Always a pleasure stopping by.

Bruce
Title: Re: Three Rivers Region
Post by: Travis on February 19, 2007, 10:15:37 PM
Hello!

Thanks for the PM. I'd guess I'd have to post sooner or later,
so I'd thought I'd let you know I really enjoy your work.
Reading through this MD is a pleasure, and you'll certainly hear
from me again. :)
                         See you soon!
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 19, 2007, 11:03:32 PM
Just finished reading through the next part of the tutorial and I'm awaiting it's completion. Great job!
Title: Re: Three Rivers Region
Post by: cameron1991 on February 19, 2007, 11:08:46 PM
Wonderful snow pictures! I cant wait for the tutorial to be completed!
Title: Re: Three Rivers Region
Post by: threestooges on February 19, 2007, 11:43:20 PM
In regard to step 25 of the third part of the second section of your tutorial (i.e. the most recently posted section), there is an easier way to center both views of the LE without exiting. In the tool area, at the top right of it, there is a little hand (just up and right of the "land" tab). Click it and it will allow you to adjust either view by clicking and dragging to the appropiate spot. This also allows you to zoom in for finer adjustments of props etc and move around without zooming out. You may have already been aware of this, but just in case I thought I might bring it up. Thanks for putting this together.
Title: Re: Three Rivers Region
Post by: meldolion on February 20, 2007, 01:06:35 AM
 :thumbsup:

Wonderful tutorial chapter as always :D
Title: Re: Three Rivers Region
Post by: dedgren on February 20, 2007, 02:02:08 AM
Well, it's a trip back to the optometrist for me...

QuoteIn regard to step 25 of the third part of the second section of your tutorial (i.e. the most recently posted section), there is an easier way to center both views of the LE without exiting. In the tool area, at the top right of it, there is a little hand (just up and right of the "land" tab). Click it and it will allow you to adjust either view by clicking and dragging to the appropiate spot. This also allows you to zoom in for finer adjustments of props etc and move around without zooming out. You may have already been aware of this, but just in case I thought I might bring it up. Thanks for putting this together.

Matt (threestooges), welcome to the 3RR Fact Checkers.  You are exactly right- I'm revising that part of the tutorial to reflect this information.  I can't believe I never checked out the little hand icon.  I guess you have to save at some point, but it really helps to know that you can slide around the lot in the 2D View Area.  Learn something every day.

If you all are wondering why the progress on the tutorial stopped abruptly after Matt's comment...

...yeah, blame him- that's it!

I had to go out and shoot a pic of this for our new Fact Checker inductee.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F9971%2F3rrplaquethreestoogesgu5.jpg&hash=e637ae9b08a234d29bcc852e2df862572e967af8)

Congratulations my friend.  I knew you'd make it onto the map sooner or later.

Back to the tutorial tomorrow.  I have a bit of redrafting to do.


David
Title: Re: Three Rivers Region
Post by: Travis on February 20, 2007, 02:08:59 AM
#500!!!!! :thumbsup:

Congrats David!

I'll be looking foward to the rest of the tutorial, too.
Title: Re: Three Rivers Region
Post by: Tarkus on February 20, 2007, 02:10:19 AM
Hi David-

Wow . . . the amount of detail and effort your putting into this tutorial--it's insane!  Looking forward to its completion.  With all those images, I'm quite lucky I've got a T1 line. 

And Matt, congratulations on your induction to the 3RR Fact Checkers!

Best Regards,
Alex

(Dang, just missed out on #500  :D. . . congrats Travis! :thumbsup:)
Title: Re: Three Rivers Region
Post by: bat on February 20, 2007, 02:59:44 AM
Wonderful tutorial and it's very useful! :thumbsup: &apls

my 900th post
Title: Re: Three Rivers Region
Post by: emilin on February 20, 2007, 07:52:36 AM
More excellent tutorials! :thumbsup:

And the snowscapes looks really beautiful, and if you succeed in making "seasonal terrain" it would surely bring a new dimension to the game. Maybe you could work in Swampers snowmod too, for that midwinter feel?
Title: Re: Three Rivers Region
Post by: threestooges on February 20, 2007, 08:22:25 AM
Well thank you for that (indicentally, you can also use the hand thingy to move around the 3D view too). For those of you who take issue with the delay of the tutorial....um... blame Larry.
-Larry: Ohhh no you don't. Blame him!
-Moe: Oh, a wise guy eh?
-Curly: Yeah... and what are you going to do about it?
At this point I feel it necessary to divert your attention away from what is about to come (since there may be younger viewers here who are not familiar with their work I feel that they should not be unduly subjected to some of the aforementioned antics of the stooges, but be assured, no one gets hurt too badly) and again take this opportunity to congratulate Tarkus (Alex) for his recognition and dedgren (David) everything he's done thus far. Looking forward to the rest of the tutorial. Take it easy.
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 20, 2007, 08:48:54 AM
Wow, I went to bed around #496 I think, and I wake up to wind we've passed the plateau of 500, and there is a new historical plaque in 3RR! Congratulations to threestooges, Travis, and to you David!
Title: Re: Three Rivers Region
Post by: dedgren on February 20, 2007, 09:27:42 AM
Hoo-boy!  500 comments (some of them my own posts, I must admit) on 3RR's two-month anniversary here on SC4D.  That's 3,000 a year or, if you are really into that sort of thing, one every 178.5 minutes- call it one every three hours, eight a day.  I am so grateful that you find this little corner of this great site worth your while.

Here's another statistic- maybe even more amazing.  I posted the following here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5983#msg5983) on January 14-15 (that's last month, folks).


Quoten.b.:  It's pretty clear, based on the current average rate, that we'll hit 2,000 page views here at SC4D early tomorrow, the 15th.  I'd like to thank in advance all of the 3RR Regulars- which is anyone who've ever stopped by at least once- for continuing to be such a great bunch of folks to write for.  It only gets better from here.

Update:  (01-15-07 9:00 a.m. AST  GMT-9)  Well, it was 2,005 and counting the first time I checked the 'puter this morning after getting out of bed (today's a federal, state and, most important, court holiday).  Thanks again to all you great folks out there!

Well, as of yesterday, five weeks to the day later, we were at 7,000 page views and counting.  That's 1,000 each week, a few less than 150 a day.

...about one every ten minutes, but let's not get carried away...

I'll say it again- you folks are so great!

...and what do we have for our 500th commenter, Bob?

Wait 'til you see what's behind the curtain, Don... It's a brand new car!  Oops, got carried away- watched too many game shows in my vulnerable youth.

Okay, so our friend Travis, of Daytona Beach, Florida, rang the bell on only his second comment.  Thanks, Travis, we couldn't have made it here without you (and without all the rest of you as well).

So, here's

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F5698%2Ftravisvz7.png&hash=ac0aafe020a4677f00d12182deef232596553301)

a nice little burg of 500 happy folks on the southern shores of McClaren Flowage, 3RR's largest artificial lake.  Used to be the region's "Cranberry Capitol" back in the days when the lake was just McClaren Bog, but now its quaint and historic main street attracts a growing contingent of artists and artisans, who are revitalizing old buildings at an increasing rate.

Travis is located

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F1951%2Ftravislocationbc7.png&hash=17afe013bf48eefb86db8b13758435a14e6b1c07)

in the southwest quad of Fox Township.

Another 3RR Regular* on the map!

Thanks again, everyone.


David


*A 3RR Regular:  Anyone who has ever commented at least once on this MD (including over at 3RR-ST).

n.b.:  Please make sure you see the current section of the ongoing ploppable seasonal trees tutorial, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653).  It will all be up later today.

Title: Re: Three Rivers Region
Post by: M4346 on February 20, 2007, 09:49:51 AM
Woo-hoo! Well done David, 3RR, Threestooges and Travis!  &apls &apls

I'm in game-show mode now too, lol, SHOW ME THE MONEY! :P

*calms down*

Anyway, congratulations on a great achievement David, but then again, I guess the stats speak for itself - 3RR is an amazing achievement, a masterpiece, in itself! And that is what keeps us, and numerous others, coming back here!

*Puts on a party hat and runs downstairs to get a glass of wine...*

You should enjoy your evening / day! (From my understanding it is 8:50 am over there, while being 7:50 pm here... :P)

-Marius
Title: Re: Three Rivers Region
Post by: dedgren on February 21, 2007, 12:09:02 PM
The current section of my ongoing ploppable seasonal tree tutorial

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg484.imageshack.us%2Fimg484%2F6194%2F070218letut52oe8.jpg&hash=95b2cc77d4b74b138232391e7316c77a53c253bb)

is up!  It starts here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653).

Thanks for all the great comments so far- I'll be responding to a few of them shortly before the tutorial continues.

Enjoy.
Title: Re: Three Rivers Region
Post by: Meastro444 on February 21, 2007, 12:19:17 PM
will you ever release those lots?
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 21, 2007, 12:22:06 PM
David,

After seeing the map where you've pointed out Travis, I've realized that you never did point out where my namesake area, Thunder Bay, was located. It's not a big deal or anything, I'm just curious to where it fits into the grand design of 3RR! If you'll now, excuse me, I'm going to continue where I left off in your recently finished tutorial.

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: petercintn on February 21, 2007, 01:11:21 PM
Here's to the next 500 posts, David.  I hope they come at a record pace, but not so quick as to have you  :-\ everything.  Thanks for the knowledge.  I've gleaned enough from you to start messing with the LE and the iLive reader (a bit, a little bit), but thanks to you and others it's not as hard as I once thought.
Title: Re: Three Rivers Region
Post by: Travis on February 21, 2007, 01:24:49 PM
Hello David.

Wow! Thanks very much, I'm honored to have a town named after me in 3RR. It's awesome. ;D
And the tutorial is very handy, I've learned a few things about the LE from it. For instance,
I never knew you could duplicate multiple props and textures.

Can't wait to see more! :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on February 21, 2007, 05:27:50 PM
Two other things that I thought you might find interesting (though perhaps superfluous for a basic tutorial but still good to know): when drag-selecting props etc the selection will only include props that are ENTIRELY within the selection box. This is useful when you have overlaping props as shown in your tutorial and you only wish to select one of them. Second: suppose you actually selected a prop you dont' want, or you want to select more than one and there are others in between that you don't want. You can select/unselect individual props by pressing (and holding) the control key while clicking on props.

Finally, I like how your tutorial turned out. It is very well illustrated, easy to read, and very informative. You have added a superb piece of information to what already exists and may have created another generation of lotters. One last thing (yes I know I said finally already and it would be easy to delete but...) if it's not too much trouble: I was wondering exactly where historical marker 348 actually falls on the map. I want to thank you again for the honor of the marker (I was wondering how you would use the name if/when I hit the map), and might I ask what the picture/image is at the top of it?
Title: Re: Three Rivers Region
Post by: dedgren on February 21, 2007, 05:55:41 PM
Matt (threestooges) wondered earlier today

QuoteI want to thank you again for the honor of the marker (I was wondering how you would use the name if/when I hit the map), and might I ask what the picture/image is at the top of it?

Here's one from Wisconsin that looks a lot like 3RR's markers (must use the same vendor...heh!).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F7375%2Fwiplaquekg1.jpg&hash=47a2e27d2979728171d526a27de19f58b20685ca)

I think it's a beaver...


David
Title: Re: Three Rivers Region
Post by: threestooges on February 21, 2007, 06:19:17 PM
My, but that was a quick reply. I thought it was a beaver when I first saw it too, but I thought I'd double check. Wisconsin's state animal is a badger which seems to fit (but I still think it looks a bit like a beaver). Thanks again.
Title: Re: Three Rivers Region
Post by: Gaston on February 21, 2007, 07:33:28 PM
Yup it is a badger alright.   I live like 10 minutes from the Wisconsin border, ya sure ya betcha.   You folks need ta have some bars or some cheese curds, den dare.    They are a bit badger crazy over there.   LOL

Great update to the tutorial David.     I am learning so much.   I am gonna wait till the tutorial is done then put it all into practice.    I have a folder all set up with CP Seasonal trees and ready to create fantastic new lots.

Have you seen any "wind blown" or "bonsaiesque" looking trees out there anywhere?    Something that would look appropriate along a rocky beach.



---Gaston 
Title: Re: Three Rivers Region
Post by: Pat on February 21, 2007, 09:18:48 PM
Gaston and Threestooges you two have nailed it on the head.
of course Gaston being a neighbor you can probly easly figure it out but for wayard neighbors its confussing exspcialy if they have never been to this wonderful state.
far as being a tad bit umm badger crazzy yeah but not as bad as our secondary friend the Hodag
[Linkie (http://www.rhinelanderchamber.com/history2.htm)] which in by far the best one for us up here in the Northwoods...David once again you are out doing yuorself here and so simply and easily to understand that is why i love to visit 3RR.
I just wish i could use my LE and do some of this along with you but my poor machince cant handle it cause of not enough ram, as it is i have a blast just trying to play SC4.
who knows maybe some day i will get a new machine - pat
Title: Re: Three Rivers Region
Post by: dedgren on February 22, 2007, 09:18:46 AM
I was trying to recall how long it took to get to 500 comments on 3RR-ST.  You'll recall that here at SC4D, we reached that milestone in exactly two months [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13910#msg13910).  When the answer did not immediately come to mind, I fired up the 3RR WABAC Machine [linkie] (http://en.wikipedia.org/wiki/Mr._Peabody) and went to take a look...

____________________


07/17/2006 01:18 AM

Author Icon
dedgren

* * *

Post No. 500!



jacky (Jacqulina - Paradise Falls), this will be going up soon in 3RR to commemorate the event.



Thanks as well to everyone else who has recently commented here, on the STEX and in PMs.  I appreciate your patience- I'll continue on break another week or two, but you are all in my thoughts as summer begins to wind down.



____________________

So, the answer is just about twice as long: four months and a few days.  Once again, words just fail me here.  You folks are the greatest.

* * *

As long as we have the WABAC Machine out and running, here's another little blast from the 3RR-ST past- this time about "game" contour lines.

____________________


09/05/2006 07:41 AM

Author Icon
dedgren

* * *

I have just a few minutes before I'm off on the hour (or so) drive to work, so I'll answer Delta07's question

...What do those [ctrl+alt+c] lines represent? Like 100 m. or something?...

asked back on August 25th.   Thanks as well, Gaston, for reminding me.

I, frankly, had no idea until I did the following.

I first booted up a suitable hilly 3RR township and immediately pressed the [ Ctrl ][ Shift ][ C ] combination to bring up the "game" contour lines.

#1


I focused on the small hill at the top right edge of the township.

#2
 

The three lines at, bottom to top, increasingly higher elevations should give good results.

I pressed the [ G ] key to bring up the grid...

#3


...and then started collecting data by bringing up the terrain query tool by pressing [ Ctrl ][ X ] to bring up the "cheat code" box, into which I typed the term terrainquery and then pressed [ Enter ].

Through the magic of PhotoSh PaintShopPro-ing, I've summarized what I saw here.

#4


The "y" variable is the elevation in meters at the point over which the cursor hovers; in this case over each of the three contour lines.

Remembering that 250m is SC4's "sea level," we learn, after rounding, that the lowest contour line is at 185m, the middle at 249m, and the highest is at 313m: a nice, uniform 64m in vertical distance apart.

Oh, just to check, in case discontinuous contour lines might be at different elevations...

#5


Well, that's good to know.

So, the answer is 64 meters.  Now, what was the question?

More on SC4's use of scale in my next post.

Later.



____________________

I'm working on the next section of the in-progress seasonal tree lot tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653) and probably will start posting it tomorrow evening.

Later.


David
Title: Re: Three Rivers Region
Post by: Rayden on February 22, 2007, 09:47:12 AM
Yeah, I remember those posts about the contour lines. Very informative. I think I also post some info related to it. Hexadecimal numbering or similar if I'm not mistaken. &Thk/(
Title: Re: Three Rivers Region
Post by: threestooges on February 22, 2007, 02:28:27 PM
That's a nice flashback to more-or-less where this all began... it's amazing what small discoveries can/will do.
Title: Re: Three Rivers Region
Post by: Gaston on February 22, 2007, 08:40:53 PM
Wow Sherman David, I almost forgot about the WABAC machine.   Man oh man does that one bring back some memories, my friend.    I can even hear the cheesy circus/vaudeville music and see the little street-cleaner dude wiggle his mustache at the end of the parade.      :D   I loved that stuff.    Thanks for the smile you just put on my face David.


---Mr. Peabody Gaston
Title: Re: Three Rivers Region
Post by: meldolion on February 23, 2007, 01:22:39 AM
Nice shots David....I recall them at the old ST times... :)

If I remember right it was just after discovering the contour lines that all the elucubrations about scale and other things went up :)
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 23, 2007, 07:29:55 AM
Ahh, nostalgia. First, Rocky and Bullwinkle and then the old days of 3RR at ST. It's funny how things have changed since then, yet remarkably how they've stayed the same. Keep up the good work, and I'll be awaiting the next portion of the tutorial!
Title: Re: Three Rivers Region
Post by: dedgren on February 23, 2007, 09:04:42 AM
Heh!  I'd forgotten I had Teirusu's Arctic Terrain mod loaded when I started SC4 planning to sharpen my waterfront techniques this morning...

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F3891%2F07022301fa3.jpg&hash=7227591115ce957d86d51a94635c001ab83f63fd)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F7799%2F07022302nz4.jpg&hash=bcb3a35cd7f5e33022a8548c25bccb673faf28b4)

Looks cold down there.  That's pretty appropriate though- -14 F/-26 C where I live as this is written.

...glad I plugged in the car last night...

Later.


David
Title: Re: Three Rivers Region
Post by: sebes on February 23, 2007, 10:32:39 AM
Wow - I just wish I had the time to read all of your posts and tutorials. Unfortunately it stays with picture lurking for me... And the pictures with snow and wintertrees are absolutely fabulous  &apls
Title: Re: Three Rivers Region
Post by: Rayden on February 23, 2007, 10:54:08 AM
Quote from: dedgren on February 23, 2007, 09:04:42 AM

Looks cold down there.  That's pretty appropriate though- -14 F/-26 C where I live as this is written.

...glad I plugged in the car last night...

Later.


David[/size][/font]

Is that cold?  ;D Yes it is, I know that by experience, it can froze your n*** in no time :D This one could have been taken somewhere where you live and it was -31ºF (-35ºC) on that day when we took the snowmobiles for a ride. :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F3005%2Flapland1xv6.jpg&hash=00faec3354f96ede2824721adb7ad11c2465e260)

EDIT:

Well guess what, this post had to be done on your thread ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F2784%2Fraydens300thpostyx5.jpg&hash=fbc11fb793da1559c23938dfc17ef9244ebff935)
Title: Re: Three Rivers Region
Post by: dedgren on February 23, 2007, 04:44:18 PM
This was the post I was going to put up this morning before I got distracted...

When I'm thinking about stuff, I doodle.  When I'm thinking about stuff while I'm working at the computer, I doodle in SC4.

Here's a collection of some doodles, all packed up with some comments, as another installment of

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F7239%2F07022300titleut9.jpg&hash=259ba16267a508dc801876dce92b0c223af4ba1b)

As I've worked on the ongoing seasonal tree lots tutorial [linkie to latest section] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653), I've also been fiddling around with this and that: trying out ideas as they come to mind, seeing how things look in the game.  This is a collection of that sort of thing done in a quad that I left open while I was working on other stuff.

I wondered what a little island with seasonal trees on it would look like...

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F2918%2F07022301kx2.jpg&hash=d4501aa4f31d5eeb116f9173d6a5bc543d7e9310)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F38%2F07022302ce1.jpg&hash=e493ab451a008eb8d204d6145e28d865f44e19a7)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F7493%2F07022303uy0.jpg&hash=d8ec99580eb6e32aefb93a50a716e3d1e339f212)

I think they're going to look pretty good.

'Thought a little creek and pond would like nice at the south end of Pratt Island, so I waved the terraforming wand...

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F8329%2F07022304cm2.jpg&hash=d98be47e0d2974d8b991081fde018a8e70fbe9b6)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F8888%2F07022305hd1.jpg&hash=5c5d3369d6e3838886ae78319494ee30a8fb44bc)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F7430%2F07022306qx0.jpg&hash=0029d14f4456e51f1fa6a55b0b580e36de9a22e7)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F1134%2F07022307xo3.jpg&hash=8162cd14b14317c01b8ee5d03d1d47bfa5f4d958)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F6797%2F07022308wl1.jpg&hash=3deb897132f13f7d0cd2e0c9946339c29ba136db)

There's a lack of small dams in the game.  I've tried different things to fill that void.

Here's the "street bridge" from the new NAM.

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F8522%2F07022309oc0.jpg&hash=0ff69f164175fdf2c1cb57f822bb0428b605b90d)

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F2589%2F07022310zy4.jpg&hash=ba8179a5ea8eea30f82dadf84fbfae1696754540)

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F2661%2F07022311kt5.jpg&hash=ec2923707ccf485be7ea8d460e902faf6ac89c3d)

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F5743%2F07022312pr7.jpg&hash=d85013cb2a5eb8bc6b7c44e4a5af9b6d7e82853c)

...looks kind of naked there all by itself...

A little stream detailing...

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F2048%2F07022313zl9.jpg&hash=8029d55f7f229dd39f9b3398d679cc6fb3e38ccd)

Some seasonal trees and mayor mode pines.

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F9359%2F07022314va0.jpg&hash=3d9325ffda421ba13ba0f34f9cc58f1bdde1ebd8)

A few minutes of plopping makes all the difference in the world.

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F982%2F07022315sm9.jpg&hash=261508cdd1b327314da3cd2e7e99cf4e2bf56aa2)

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F3126%2F07022316pw7.jpg&hash=8f783928a387888b275e1a3e48330c790b483a95)

My rule of thumb is pretty much always, "if it's not OK in a close-up, it's not OK."

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F1825%2F07022317of3.jpg&hash=d2b5f5ccd393b0f450aed80953c04f4b708744cc)

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F7152%2F07022318jb0.jpg&hash=3369f603e5e108f925efdbeed152c794f8dbb7c9)

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F7828%2F07022319fn5.jpg&hash=c0d89fd954359832b07290430a78a696dfecb8ab)

Fall is a nice time of year on Pratt Island.

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F418%2F07022320fe8.jpg&hash=f52dd7100ace6a8959c1807f4600aba657fd8b70)

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F6861%2F07022321zl4.jpg&hash=01cf5e54ea18c95a543c48429d0675fc9942fe88)

I probably should have made this a mosaic with the previous pic.

#22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F668%2F07022322ep9.jpg&hash=4e97d2c188d2cdd3a7e1e69f3be95a5723973098)

Here's what all that comes down to- I'm doing 1,600 square miles of this, folks.

#23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F4240%2F07022323lw1.jpg&hash=1b2f8dd9fbb872c36bd8a25d8786c9d2a6e0980e)

Just a few more, in case you're getting bored.  This one's a set-up for the next pic...

#24
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F9532%2F07022324xq0.jpg&hash=47418987618fddc97d8b2c9c9e92092afb80cbb2)

...which answers the question, "what would this look like if it snowed?"

#25
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg93.imageshack.us%2Fimg93%2F7708%2F07022325uy6.jpg&hash=a72a14ba3b9b69b289100daacd0cda0acb8a2341)

#26
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F3198%2F07022326st2.jpg&hash=4557f634f3df8f65dd38b10d4538cfcdd076c4c1)

#27
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F4342%2F07022327la0.jpg&hash=73b8b58ee6d21b00628d795067fc79fd93df0de9)

So, as they say- there you have it.

Thanks so much for spending a bit of your day in 3RR.

Later.


David


Title: Re: Three Rivers Region
Post by: petercintn on February 23, 2007, 04:58:59 PM
Here I was going to thank you for the contour lesson, I never knew you could do that.  Then you teach me about STREET BRIDGES?  I've got the new NAM but I didn't read the readme.  Street bridges, cool.  BTW, the dam, I just stole that!  Thanks David, I'm learning more here in a few months than I leanrned in amost 3 years playing this wonderful game.  Even learned how to do transparent lots.  The folks here make things where I can understand and it's easy and fun to do.  I see things here everyday that I think, 'now how in the *&% did they do that!'  So I go off venturing to figure it out.  And you have been instumental to my education in SC4. 

I don't have the authority, but I would give you tenure at SC4D.  The only thing is, I reckon you aready have tenure here!

My hat's off to you, and I don't show my bald spot to everyone, some are too short.  Who am I kidding, this thing shines! lol!
Title: Re: Three Rivers Region
Post by: meinhosen on February 23, 2007, 05:23:07 PM
Cool use of the street bridges.  Let's go to the old chalkboard... yep, chalk another innovation up to dedgren and 3RR.  :thumbsup:

The combination of mods your using has a cool effect of making that small pond look iced-over when you add in the snow mod.

Great stuff.
Title: Re: Three Rivers Region
Post by: threestooges on February 23, 2007, 07:22:49 PM
Doodling for you yields art for us. Your attention to detail is fascinating (a good thing for a lawyer to have). I note specifically: the underwater contours leading from the creek in pic 5 to show the flow of the stream. Also, I have seen some innovations before, but a dam out of a street bridge... innovation2. You may have 1600 sq. mi. of this to do, but keep in mind there are those of us out here willing to help by sinking our teeth into some of those quads whenever you are ready. Looking forward to the rest of the tutorial.
Title: Re: Three Rivers Region
Post by: CabraBuitre on February 23, 2007, 09:39:16 PM
I really like the details!  One thing I rarely to is to zoom ALL the way in to see the close details.  I'm going to have to do it more often now, I really like these close-in shots!
Title: Re: Three Rivers Region
Post by: kwakelaar on February 24, 2007, 12:55:28 AM
The contour lines was a interesting thing, I did not know this kind of information was available in the game. Thanks for putting that in 3RR.

Your last series of images are looking again wonderful. I have yet to instal the latest NAM but I am starting to look forward to doing so.
Title: Re: Three Rivers Region
Post by: Low Light on February 24, 2007, 02:58:20 AM
'Dr' D.E.   :)

:satisfied: : "Zis is trés formidable!"

What a fantastic and useful tutorial. I have taken notes and have attempted to work at a few little projects of my own, but due to time and hardware limitations it's taking a while. You sir are an inspiration!

The past few eye-candy shots are beautifully constructed and really show of your awesome skills and creativity. I am intrigued with the snow-mod; It's so beautiful. I've yet to investigate how it works in SC4...something to add to the 'learn-something-new-about-SC4' list.

I too have a tendency to doodle, more so than actually work (he he), but they tend to yield some interesting results and ideas. The stream for example, though I would never have thought of using the new NAM (seeing as I don't have it yet) I was thinking of doing something similar with the ploppable logs that you have used on your waterways in the past. &idea My inspiration came to me via the humble,yet oh so useful, Beaver. I haven't tried it out in practise yet, but could one not place a series of ploppable logs 'on top' of each other to create the illusion of a beaver dam, something   of a variation and a little bit more natural? I shall be giving it a go soon. I do, however, find your use of the street bridge from the NAM a little bit more useful as it not only provides the illusion of a dam but also a river/stream crossing.

Edit: I was wondering if you had thought about putting some aquatic folliage around the edge of the lake area (there is some out there isn't there?). I find that sometimes the waters edge, when there isn't a wave/ripple seems to merge into the landscape and it makes the water look a bit invisible. Maybe it'll give the little lake an edge so the eye can make it out a little better. It's just a suggestion, it may just be my eyes playing up!

On a completely different note: I was wondering what your plans were for the historic storyline of 3RR? I have read and re-read the information you have put out already, but I was curious as to your plans about the historic development of 3RR? For example:


I'm a 'systems' man and am constantly intrigued by them (organic or inorganic). As a result I was wondering how your great region was going to grow and develop. I know all this might be a bit geeky, but it's something I am always interested in learning; why has the city grown in the way it has?

Looking forward to the next update.  :thumbsup:

Low Light $%#Ninj2 (Ruben)

Title: Re: Three Rivers Region
Post by: Tarkus on February 24, 2007, 03:37:15 AM
Hi David-

Excellent update as always.  You are right.  That badger does look slightly beaverish.  If they changed all text that said "Wisconsin" to "Oregon" they probably could get away with it here.  (The beaver is, of course, the state animal here in Oregon.)

Those islands are looking very nice as well.  Don't know how well I could really stand the cold weather like that which you have up in AK right now.  I lived in Ellensburg, WA for 2 years (110 miles east of Seattle on I-90), and one January it went down at about 5F for a high temperature for several days.  It was the coldest temperature I had ever experienced.  I was wearing 4-5 coats. Call me a wuss.  :D  Weird thing was that the nearby mountain passes were 30 degrees warmer, despite being 2000 feet higher in elevation.  ???  Odd climate in that area.

Looking forward to more as always!

-Alex
Title: Re: Three Rivers Region
Post by: emilin on February 24, 2007, 04:37:26 AM
I feel like I'm repeating myself every time I comment here: but that looks AMAZING! I have nothing else to add at this time. &apls
Title: Re: Three Rivers Region
Post by: bat on February 24, 2007, 04:56:12 AM
Fantastic islands! Great pictures! :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 24, 2007, 05:02:26 AM
Well, that batch of eye candy looks fantastic! I love the seasonal tree island, and the new creek made on Pratt Island looks great, too. But my favorite, as is the favorite of may, is the street bridge/dam that you've come up with. It looks very realistic, especially the shot with the snow. Keep up the great work, and I'll be waiting for the next update!
Title: Re: Three Rivers Region
Post by: nova vesfalo on February 24, 2007, 10:00:44 AM
Wowing ! I just have that patience to all those little details (trees, ...) it's really eye-candy ! love it !
Title: Re: Three Rivers Region
Post by: Travis on February 24, 2007, 10:46:36 AM
Hi David,

That is some great eye candy there. The seasonal trees with snow is a perfect match,
and the street bridge blends in well. Way to go! :thumbsup:
               
Title: Re: Three Rivers Region
Post by: M4346 on February 24, 2007, 11:25:27 AM
Looking good, looking good! ;)

I really like what you did with the street bridge! Very innovative in true David-style. I always learn something new here and that's why I love coming here!  :thumbsup:

Edit: Welcome to page 28!  &apls This MD is growing at a tremendous pace! Well done! ;)
Title: Re: Three Rivers Region
Post by: dedgren on February 24, 2007, 02:43:02 PM
I really shouldn't do this- I have told many other folks with MDs/CJs to pace themselves- don't worry about getting content up just because you have it ready.  It's a good feeling to have an update or two "in the can" ready to go, so to speak.

That said, every so often a comment or two really catches my attention.  This time, they were ones pertaining to needing some extraordinary degree of patience or time to do what I'm doing.  It never seems to me to take that long or be that hard, but then I've never paid much attention, as I'm too busy enjoying playing the game.

If you remember, I left my "doodle" quad at this point as to Pratt Island itself

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F4240%2F07022323lw1.jpg&hash=1b2f8dd9fbb872c36bd8a25d8786c9d2a6e0980e)

and I had plopped seasonal trees on one smaller offshore island (one of McKee's Rocks, if you're following the map).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F7493%2F07022303uy0.jpg&hash=d8ec99580eb6e32aefb93a50a716e3d1e339f212)

So I decided to do a little experiment.  At precisely 10:30 this morning, I set out to plop seasonal trees on the entire quad and detail shorelines and shallow waters to my satisfaction and see how long it would take.  I estimated two hours or so.  I didn't plan to work any faster than normal- just continuously and without getting distracted by sideshows.

As I didn't want to go to the lengths of using a "chess clock" arrangement to deduct the time needed to take in process pics, there are none.  After I stopped, though, I took the following.  They satisfy me- you be the judge as to whether you would have been happy or not.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F9036%2F07022401bg1.jpg&hash=b4bfcac8a0c881c6b6db5c22b65f21c73346d1c8)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F8959%2F07022402ce2.jpg&hash=f35c56043423f8fa972ad8777927279278469c6f)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F5606%2F07022403wk6.jpg&hash=bac9e1f288154c08a782ea82cd571ba532de6792)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F6794%2F07022404mu0.jpg&hash=55889488d88d9c911b3d8e229af169474f82167e)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg237.imageshack.us%2Fimg237%2F9162%2F07022405zv7.jpg&hash=3ae52a9572f2c32b31fa4fbdae93ee3c94fd84d1)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F8630%2F07022406nb8.jpg&hash=b54f11f7d7d76fbb28f72868dd534ec96e960a4b)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F2070%2F07022407af0.jpg&hash=6a67fc843561df239a2e7be2831f99605f54e99a)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F8754%2F07022408ok7.jpg&hash=620b9ee84c2aab18622b360ca7e1df5de3013258)

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F8341%2F07022409os6.jpg&hash=f002a96369ba9de39edc0c0cfe6670802748946a)

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F3393%2F07022410vi1.jpg&hash=612aa4e018c7eacf5805a5facb63da093dac5096)

#11
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#12
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#13
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#14
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#15
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#16
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#17
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Total time spent...

...wait for it...

...one hour and thirty-six minutes from start to hitting the "Save" button for the last time.

n.b.:  I save the game every ten minutes or so.  I haven't had a crash to desktop since last summer, if that recently.

Now, was the fact that this was a "buncha" water quad cheating as far as skewing the results?  I'd say no, as it takes more time to detail shorelines than to plop trees.

One hour and thirty-six minutes.  That's a nice SC4 evening session, right there.  Plus, it doesn't seem like work once you get the routine down.  I just make as many passes as there are discrete things I want to place in the land/water scape.

So again, there you have it.

Driving to Fairbanks again tomorrow- the next installment of the seasonal trees tutorial goes up from the road, hopefully along with some wintertime pics of Mount McKinley.

Have a great weekend!


David

Title: Re: Three Rivers Region
Post by: Rayden on February 24, 2007, 03:32:36 PM
Nice work David, as usual. You're a master on landscaping. Have a pleasant journey to Fairbanks tomorrow. Looking forward to see those pics of McKinley's. You might have to show me that for real one of these days ;)
Title: Re: Three Rivers Region
Post by: petercintn on February 24, 2007, 03:37:47 PM
Very nice.  Those seasonal trees are really looking sweet.  Drive safe.
Title: Re: Three Rivers Region
Post by: Zaphod on February 24, 2007, 04:29:06 PM
hah neat

You know I normally dont think of fall colors when I think of alaska, but rather evergreen trees. But I imagine you guys have all sorts of orange leaves come fall, right?
Title: Re: Three Rivers Region
Post by: bat on February 25, 2007, 03:59:40 AM
beautiful pictures! wonderful using of trees! :thumbsup: &apls

MY 950th post!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 25, 2007, 05:22:01 AM
David,

First let me say that the entire landscaping of Pratt Island looks absolutely outstanding. Now that I've said that, I must also point out that the fact that it only took you 1 hour and 36 minutes to do makes me want to hit you with sticks. Just kidding! Though I am quite amazed at how you are able to produce such great work by doing what you call, "doodling." Great work!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: kimcar on February 25, 2007, 05:53:46 AM
 &apls Very good work . I just love what i saw . Great use of naturel elements . Keep it up .  :thumbsup:
Title: Re: Three Rivers Region
Post by: joelevan on February 25, 2007, 06:39:55 PM
Just wanted to say, "Hello!" to everyone here. I have not technically been a lurker, but I kind of feel like it as I have spent the last 3 days catching up on this MD. Well done! I followed a couple of CJs on ST in the past, but not Three Rivers. This is GREAT! Keep it up. I can't wait for the next update.

Joel
Title: Re: Three Rivers Region
Post by: meldolion on February 26, 2007, 01:22:21 AM
Great Updates!!! Thanks David.
Title: Re: Three Rivers Region
Post by: emilin on February 26, 2007, 02:34:59 AM
Pacing yourself is overrated - in life and SC4. ;D

First off: &apls

Then a thought: Personally I think that the Olympic beach mod is the among the best things ever to increase realism with the terrain. It's highly useful and mixes well with any terrain (I chose to use it together with the painted desert terrain, instead of the default Moab beache mod and it looks perfectly natural together with the red sandy terrain too). It looks like you are using the Columbus beach mod (the second best mod in my opinion), and it fits the terrain prefectly and looks very nice. I was just wondering if you had tried the Olympic beaches instead? I'm not suggesting you change the entire terrain - Columbus seems like the perfect choice for 3RR - just the beaches. It might be a little too "swampy" though, but I don't think it will.

The problem with beaches in SC4 (as with so much else) is scale, in my opinion. They are too big, and when they are accentuated they make the landscape look like a miniature model rather then real nature. The advantage that the Olympic beaches has over all the other available mods is that it blends with the "above" level of terrain.

Just a thought.
Title: Re: Three Rivers Region
Post by: NikNik on February 26, 2007, 06:03:32 AM
Hello david,

wow I have not responded in a long time now. I lurked around for most of the time.
Impressive work in only 1.36 hours. Although someone as experienced as you are with some clear thoughts on what he wants to do can work quickly I guess.

You've made some impressive close ups. I ike them a lot.

I am switching lurk-mode on again. See ya.

Nik-Nik
Title: Re: Three Rivers Region
Post by: Badsim on February 26, 2007, 07:13:16 AM
You're the only guy I know being able to captivate me  with  just a road and a few trees ... incredible . This is the signature of the highests .... ()stsfd()
Title: Re: Three Rivers Region
Post by: dedgren on February 26, 2007, 08:31:31 AM
That old master D. Edgreschetti didn't just paint piazzas in Italian cities- oh, no.  He also did landscapes.  Here's one looking northwest from the top of Briggs Hill into the Northern Range.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F4533%2F07022501fb6.jpg&hash=f6f0bf15bb59dddab78dc93700bad2d1052c3af3)

The RL inspiration for these can be found here [linkie] (http://sc4devotion.com/forums/index.php?topic=587.msg15386#msg15386).

More tutorial likely tonight.  An update to the backstory is in the works, too.

Have a great week.

Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 26, 2007, 09:26:50 AM
Bravissimo, Signore Edgreschetti! As soon as I finish here, I'm moving over to see the pictures from Mount McKinley. Also, I'll be waiting in eager anticipation for the tutorial and the updated backstory. Take care.
Title: Re: Three Rivers Region
Post by: pvarcoe on February 26, 2007, 01:46:22 PM
Even when I'm bagged with work, and have no time left in the day; this is the one stop I've got to make.

And it never dissappoints.

Thanks David!

Phil
Title: Re: Three Rivers Region
Post by: M4346 on February 26, 2007, 01:55:04 PM
Quote from: thundercrack83 on February 26, 2007, 09:26:50 AM
I'll be waiting in eager anticipation for the tutorial and the updated backstory.

Ditto!  ;D

Have a great day over there on the other side of the world!

Regards,

Marius
Title: Re: Three Rivers Region
Post by: krbe on February 26, 2007, 02:38:55 PM
David,

Where do you get all the objects that are present on the shores? I have the logs, but not the other ones.

The detailed terrain is almost scary, when you think about how little detail vanilla ships with.
Title: Re: Three Rivers Region
Post by: Tarkus on February 26, 2007, 03:43:22 PM
Wow, 1hr 36min . . . that's quick. :D  Excellent as always, David.  Nice pic of the northern range as well.  Hope everything is going well in Fairbanks, and that you have a safe drive back.

Best Regards,
Alex
Title: Re: Three Rivers Region
Post by: tkirch on February 26, 2007, 05:20:15 PM
David you always do some amazing things.  Do you find your computer runs any slower with all the Seasonal Trees, that is something I worry about with them?


Todd
Title: Re: Three Rivers Region
Post by: Cali on February 26, 2007, 08:36:06 PM
great work on 3rr.  i've been gone a week and it'll take me a while to catch up. but looks amazing



-Jason
Title: Re: Three Rivers Region
Post by: joelevan on February 26, 2007, 10:00:35 PM
Quote from: tkirch on February 26, 2007, 05:20:15 PM
David you always do some amazing things.  Do you find your computer runs any slower with all the Seasonal Trees, that is something I worry about with them?


Todd

I'd love to use seasonal trees too, but I worry about the same thing.

Joel

EDIT - Ah! I see Dedgren is posting at the same time as me! The frustrating thing is that I am off to bed because I can't keep my eyes open so now I have to wait for morning to read his brilliance!
Title: Re: Three Rivers Region
Post by: dedgren on February 26, 2007, 10:09:57 PM
Are you ready for rapids that will plop into "game" water streams?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F9871%2Fteaservj8.jpg&hash=58217a3ad623dbb4b35ac3c077aa9ec76f88a944)

This. Is. Not. Photoshopped.

More later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 26, 2007, 10:13:13 PM
Wow, you may have developed the Rosetta Stone of ploppable water to game water dilemmas. I am definitely going to be waiting to see what happens with this!
Title: Re: Three Rivers Region
Post by: threestooges on February 26, 2007, 10:23:35 PM
Let me guess: dre rapids with a transparent base texture and altered to be a water plopable? However it was done, it is going to be a real asset, offers a good insight into just how valuable the next section of the tutorial will be, and as mentioned by thundercrack:
Quoteyou may have developed the Rosetta Stone of ploppable water to game water dilemmas
. Well done.
Title: Re: Three Rivers Region
Post by: bat on February 27, 2007, 07:16:13 AM
That picture looks very great, like the rapids! :thumbsup:
Title: Re: Three Rivers Region
Post by: NikNik on February 27, 2007, 07:41:58 AM
Ploppable water in game water?!?!

You never cease to amaze me David.

Great stuff.

Nik-Nik
Title: Re: Three Rivers Region
Post by: rooker1 on February 27, 2007, 08:49:30 AM
Wow............I just went through the entire thing.  Took me an hour and a half.  Incredible scenic pictures.  Now I understand why likes this MD, great job!

I'm not going to comment on anything exact it would take too much of both our time, but from now on I will have to stop in here much more often
Bye for now......... :thumbsup:
Title: Re: Three Rivers Region
Post by: Cali on February 27, 2007, 09:13:14 AM
love the rapids. awesome job &apls
Title: Re: Three Rivers Region
Post by: petercintn on February 27, 2007, 10:06:18 AM
I am your willing and waiting student.
Title: Re: Three Rivers Region
Post by: joelevan on February 27, 2007, 10:31:13 AM
Here is a question for anyone who might know. Is the ploppable water count towards increased value of the adjacent property? I.E. does the game 'see' it the same way it 'sees' a 'natural' river?

Joel
Title: Re: Three Rivers Region
Post by: dedgren on February 27, 2007, 11:20:46 AM
I'm headed back from Fairbanks this morning.  Another -30 (F, -34 C) night.  Car started, though- that's always a good thing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F8847%2Fsnowflakerr3.jpg&hash=ff0288d4a981fd61ba9c697c4174db66ec36cc5b)

Just two quick thoughts, and I'll post again this evening.

Joel (joelevan)-


QuoteIs the ploppable water count towards increased value of the adjacent property? I.E. does the game 'see' it the same way it 'sees' a 'natural' river?

When we get to using the Reader in the ongoing tutorial, I'll take some time to explain setting lot effects.  The short answer to your question is that the "underwater" rapids are just another lot, and don't change the characteristics of the "water" as far as the game is concerned at all.  More on this later.

Todd (tkirch)-


QuoteDo you find your computer runs any slower with all the Seasonal Trees, that is something I worry about with them?

Short answer: no.  There's more to come on that topic, too.

Later.


David






Title: Re: Three Rivers Region
Post by: mrgscottc on February 27, 2007, 11:21:47 AM
Hello David,

I just started lurking on 3RR. I have basically been trying to catch up.  After a week of serious reading and clicking, I finally made it to the final page.  I can't say enough about the effort you have put into this.  The TOC, the insane amount of links, the very specifics details, the tutorials... just a great work overall.  It inspires me to try harder when I decide I want to start a MD.
Title: Re: Three Rivers Region
Post by: Schulmanator on February 27, 2007, 07:27:30 PM
This water pic you have has ROCKED MY WORLD!! That is incredible! Teach me!

I am going to have to start saving my S&H green stamps to get me a new computer so I can have all of these cool toys in my cities. I love it!!! &apls
Title: Re: Three Rivers Region
Post by: dedgren on February 27, 2007, 10:42:35 PM
Just in.  Took longer than I thought.

Drove past the Lion's Head, though, just after the sun went down...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F9296%2Fsheadde8.jpg&hash=3a2f251ae9c80687e55042a6ff9e2dc53acd6325)

That's about 65 miles/100 km east of my house.

Tomorrow's a new day.  Lots to do here.

Later.


David
Title: Re: Three Rivers Region
Post by: kalanc69 on February 27, 2007, 11:56:29 PM
David, I am always amazed at your work. Your attention to detail is immaculate and your ability to carve out such beautiful landscapes from scratch just amazes me. I come here daily hoping to see more of your great work in progress, and I model my own city building off of what I see in your MD....

Kalanc69
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 28, 2007, 08:04:41 AM
Some more great pictures of the Alaskan landscape. They're almost as nice looking as the landscape of 3RR!

QuoteAnother -30 (F, -34 C) night.

Wow...That is cold. When it gets to be 10°F in Pennsylvania, I don't want to go outside. But -30°? I can't even fathom that.
Title: Re: Three Rivers Region
Post by: bat on February 28, 2007, 08:57:16 AM
Wonderful pictures of Alaskan's landscape, dedgren! (it's very cold at your city)


()stsfd()!!My 1000th post in an excellent MD!! ()stsfd()
Title: Re: Three Rivers Region
Post by: Cali on February 28, 2007, 09:36:23 AM
hmmm -30?...me thinks ill stick with 69 or 70..... ;D
Title: Re: Three Rivers Region
Post by: joelevan on February 28, 2007, 09:56:30 AM
Amen, brother! It is about 70F (~20C) in Phoenix today. Just can't do the snow.  $%Grinno$%
Title: Re: Three Rivers Region
Post by: M4346 on February 28, 2007, 09:57:50 AM
Wow! Beautiful mountains!  :o

Looking forward to more!  :thumbsup:

Regards,

Marius

EDIT: Yet another page! I pity the newcomers! :P Congrats! ;)
Title: Re: Three Rivers Region
Post by: dedgren on February 28, 2007, 11:45:14 AM
Transportation

   Overview:  As has already been noted ("You can't get to Kenora without changing canoes in Pineshore"), Three Rivers Region, following initial exploration, almost immediately became a significant transportation hub for the surrounding area.  Much of early Pineshore along the banks of the Grand River was given over to warehousing, as area fur trappers would bring by canoe, and later riverboat, their season's production, sell it, and leave laden with stores and supplies either locally produced or brought in from the Great Lakes up the Rainy River.  The physical remoteness of the area sharply limited overland travel and the transporting of goods much beyond the region in the early years.  The first rude roads, often of corduroy construction [linkie] (http://en.wikipedia.org/wiki/Corduroy_road) due to the frequent low and swampy areas of the terrain, reached the area from Duluth in the late 1830s and were then extended on to the Red River Valley and Winnepeg in the 1840s.  Railroads reached Three Rivers Region in the 1850s, bringing a new era of economic growth along with a whole host of communicable diseases theretofore unknown to the region.  Rails quickly connected the region to the growing cities of the U.S. midwest and Canadian plains.  It is locally contended that poutine, an incomprehensible mixture of fried potatoes, gravy and cheese curds,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1276%2Fpoutinenc4.jpg&hash=6247222c5f9037e3e99c7146406ee9787d282402)

was invented in Pineshore in 1863 as a way of efficiently feeding hungry railroad crews and reducing the growing surplus of locally produced agricultural products.  Poutine was honored by being designated as the region's official convenience food in 1993 and is a main dish at all governmental functions where food is served.  The advent of the automobile increased Three Rivers Region's links with the heartland of North America, and truck and rail transport now surpass, but not by much, shipments of goods and commodities through 3RR's port city of Nelson, which, as noted, in 1970 became the westernmost terminus of the St. Lawrence Seaway System [linkie- please note that the Wikipedia article inexplicably fails to note this information] (http://en.wikipedia.org/wiki/Saint_Lawrence_Seaway).   Three Rivers Region International Airport has become a major hub for several airlines, and its airfreight capacity now rivals cities like Memphis, Tennessee.

 The Three Rivers Region Department of Transportation ("3RRDOT"):  This department of the region's government has the mission of providing access to fast, safe and efficient means of transportation for the region's residents and to develop and facilitate the most productive use of the region's transportation infrastructure and other resources in support of business and commerce.  The department is further organized into four divisions:  Roads and Highways, Rail Transport, Ports and Waterways, and Air Transport Division.

      Roads and Highways Division.  This division is charged with responsibility for the planning, construction and maintenance of the region's roads and highways.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F2065%2F07022801ly2.jpg&hash=9fddc3869c656a4dc1d1576d436fb6a72da81364)
R-37 heads south toward the DeLong Mountains

The roads and highways under the purview of 3RRDOT are classified as follows:

1.  Freeways.  Freeways are limited-access divided highways intended to move large numbers of vehicles a) longer distances around the region; and b) into and out of the urbanized area of Pineshore and its suburbs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg66.imageshack.us%2Fimg66%2F5818%2F07030401kz4.jpg&hash=34401e56f22badeb5f6cd29ba4e23ee214cc79fd)
F-78 west along the Wind River

Generally, the 3RR freeway system consists of radial "spokes" extending out from Pineshore's city center, an inner beltway encircling Pineshore's central business district, several urban "spurs," and two other "ring" roads around the city at about five and fifteen miles beyond the city limits (actually they each will extend, if ever fully completed, about three-quarters of the way around, with the other quarter being the Hotham Inlet).  The region's freeway system also connects with U.S. Interstate 98 (the "Rooftop Freeway") and the joint U.S.-Canadian "Duluth-Winnipeg Freeway", which in the 'states is signed as Interstate 41.  3RRDOT, as a courtesy to its neighbor, "dual-signs" its connecting freeways with the U.S Interstate shields.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg473.imageshack.us%2Fimg473%2F9472%2Finterstate98nq0.gif&hash=a512da20ddbb4b37bb2fd16f1119c5488686eb96)    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3503%2Finterstate41we3.gif&hash=ee4fc1bfc4dc8d093d8ce83c03b02d5b0b60db71)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3402%2Fto400na5.gif&hash=51552a41afe900e18d1da192b5821dd17cf731af)    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3402%2Fto400na5.gif&hash=51552a41afe900e18d1da192b5821dd17cf731af)

Canada, of course, has never built its leg of this latter road.

3RR has about 120 miles/192 kilometers of completed freeways.  Many were built in the 1970s and 1980s, in particular the ones in Pineshore, and are in need of reconstruction to meet current capacity needs and to bring them to modern design standards.  Pineshore is also the site of the famous (or infamous, depending on your position) battle over the "Riverfront Freeway" along the western shore of the Grand River through a district of historic (or old, run-down and unsightly, again depending on your position) warehouses.  This link (unimportant or vital...your position, etc.) has been blocked for about 15 years but, in light of the current traffic congestion problems, resistance to the project (along with the warehouses themselves) appears to be crumbling.  If every mile of freeway planned by 3RRDOT was built, the system would total about 275 miles/440 kilometers in length.  Occasional governmental proposals to impose tolls on some freeway stretches to assist in raising funds to complete the system have led to impeachment, and sometimes worse...  Freeways run within a right-of-way of 200 to 300 feet/60 to 90 meters, with the smaller width usually being located in urbanized areas.  Generally, freeways have six lanes (three in either direction), but some rural mileage is only four lane (two in either direction).

The region's freeways are numbered with principal freeways being two digits- even numbers indicated freeways running primarily east-west and odd numbers are assigned to those running more-or-less north-south.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F5547%2Fi60400x400yp6.gif&hash=91d8f2f06144b7c80049cace2a3c7654ba7f052f)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2509%2Fi17400x400pf8.gif&hash=a739923e94f86c022002782c2f0314f6cf464424)

Beltways, spurs and ring freeways are assigned three-digit numbers, with the last two digits referring to the principal freeway with which the freeway in question is most closely associated.  Beltways and rings start with an even number, thus the "460 Freeway" is one of these two types designed mainly to serve as a bypass in connection with the "60 Freeway."  Spurs, on the other hand, start with odd numbers, thus the spur "117 Freeway" is the freeway branching off of the "17 Freeway" to serve the Three Rivers Region International Airport.  Much like U.S. Interstates are called "I" followed by the route number for short (e.g. "I-98," "I-41"), 3RR's freeways are called "F" followed by the route number.  Thus, the "60 Freeway" is generally referred to as "F-60."

2.  Primary Roads.  Primary roads are the region's main short-trip traffic carriers, although some serve as the principal highway to more remote areas of the region where traffic counts do not justify building a freeway.  By and large, each of 3RR's freeways replaced a corresponding primary road serving the same corridor, with the older route number then being "de-commissioned."  The primary roads that remain essentially feed long-trip traffic onto the freeways, and then again carries that traffic as it exits near its destination.  There are currently just over 400 miles/640 kilometers of roads in the primary road system.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F2738%2F07022804me6.jpg&hash=674a6db7ec24d061d0978bd0a1a45ca2dbc82711)
R-31 crests Buck Ridge with Gunsight Mountain just across the 3RR/U.S. border in the distance

The legislation creating primary roads dates back to the 1920s, a time when the entire 3RRDOT was simply the "Bureau of Roads and Streets" and was run from two offices in one of those warehouses now threatened by the Waterfront Freeway.  It called for



Here are two primary road route shields in use in the region.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F2489%2Fr52400x400tl1.gif&hash=44a8a41441fde1d0f6f3fa18e0fbd045a63b6e26)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F8508%2Fr29400x400tz7.gif&hash=fb08408544504a855797dde6cc195ac0dba41238)

All primary roads in 3RR are paved, and have between two and six lanes.  Several are divided and limited access and, except for the route number, indistinguishable from 3RR's freeways.  This is easier to understand when you know that every limited access highway in 3RR "signed" as a primary road has a "secret" "F" number, and is actually part of the freeway system.  This is done for no other reason than to rationalize the route numbering system, and not as part of some "black helicopter" conspiracy, as is believed by some less enlightened residents.

Currently, most two and three lane primary roads are located on 150 foot/48 meter wide rights-of-way, except in urban areas where the ROW generally remains 50 feet/16 meters.  New four and five lane roads are constructed on 200 foot/64 meter wide ROWs.  All divided primary roads, whether limited access or not, are on 300 foot/96 meter ROWs.  It is the policy of 3RRDOT that rights-of-way are kept clear of trees, brush and other obstructions, but clearing programs frequently lag behind Mother Nature's unlimited budget.

The major 3RR primary roads link up with Manitoba and Ontario's provincial and Minnesota state highway systems.  To the northwest, a 3RR primary road connects to Manitoba Route 12.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6541%2Fmb12cm6.gif&hash=57ceeccb78e9e0c6d6cc95987c44ceb6f4000254)

As for Ontario, the connection is to King's Highway 44

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F4027%2Fon44ka1.gif&hash=827f0805843b95a3a59bcc2682d54ed2b48c2c8a)

which, interestingly enough, does not connect to any other Ontario highway, as it crosses the border west into Manitoba as its way further north is barred by Lake of the Woods.  On the U.S. side, no federal highway reaches the border with Minnesota.  It is reached, though, by state route 11

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F7831%2Fmn11yo4.gif&hash=164717b56ca0570b4b70b9565ec246095f0aa21c)

which heads east to the border towns of International Falls [linkie] (http://en.wikipedia.org/wiki/International_Falls,_Minnesota) and Fort Frances [linkie] (http://en.wikipedia.org/wiki/Fort_Frances,_Ontario), and west to the North Dakota border at the Red River of the North [linkie] (http://en.wikipedia.org/wiki/Red_River_of_the_North).  As Minnesota Route 11 would be a through route but for 3RR. it is "dual-signed" with R-52 and "To" signs across the region.

3.  Secondary Roads.  Secondary roads are the region's local rural traffic carriers.  There are no secondary roads within the city limits of Pineshore, which has the responsibility under its charter for maintaining all streets and roads that are not in the freeway and primary systems.  Secondary roads are two lanes wide, may be paved or simply "improved" (chip seal, tarred, or graded and compacted gravel are all common) and are built, with a few wider exceptions, on 50 foot/16 meter wide rights-of-way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg125.imageshack.us%2Fimg125%2F3483%2F07022802zz2.jpg&hash=ee05ed5317a1f70ff6510cf4e75ce65ca0bf11db)
S-527 crosses the prairie headed toward the Southern Range

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F9291%2F07022802ajb0.jpg&hash=c9cf6ca137717a6239ba169e2541ce5da5d2a19c)
S-546 just south of Low Light Hills

Secondary road numbers are three digits long and always begin with "5."  Odd-numbered secondary roads run north and south, running from lower to higher across the region from west to east.  Even-numbered secondary roads run east and west, running from lower to higher across the region from north to south.  Here are two secondary road route shields from the region.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F9906%2Fs531ga0.gif&hash=0efe3110646bf02002d6081a02ffd264b37fb96e)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg486.imageshack.us%2Fimg486%2F3299%2Fs576jn5.gif&hash=7a06323f8e551cf9c91b6ae05307756b0b215eae)

There are about 1,100 miles (1,760 kilometers) of secondary roads in Three Rivers Region.

4.  Bridges and Tunnels.  The 3RRDOT also has the responsibility for the design and construction, and repair, maintenance and inspection of the region's 923 freeway and road bridges and 5 land and water tunnels.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2029%2F07022803bo2.jpg&hash=8516bfe0e38680beafec9ab904665e8c19f96039)
R-22 crosses Two Moon Creek heading west

These bridges range from the mile-long (including approaches) cable-stayed F-60 bridge across the East Channel to numerous short iron truss spans over creeks and streams built in the late 1800s and early 1900s.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F1543%2F07030501nj6.jpg&hash=65a6f0befc2fcaa22234310d91dcc843989580b2)
S-511 crosses Hay Flats Creek

The region has three mountain and two underwater road and highway tunnels.  One alternative proposed as a resolution of the Riverfront Freeway controversy is the "Little Dig," which would put a little less than a mile of the new freeway underground.  Cost estimates, though, exceed the amount of 3RRDOT's total budget over the next 10 years.

      Rail Transport Division.  This division is charged with... [future update]

      Ports and Waterways.  This division is charged with... [future update]

      Air Transport.  This division is charged with... [future update]


Title: Re: Three Rivers Region
Post by: Rayden on February 28, 2007, 12:45:02 PM
I could stare all day to that photo above ;D
Title: Re: Three Rivers Region
Post by: Cali on February 28, 2007, 01:35:47 PM
i wonder if it would be possible to create light poles like the ones above...those are cool.
Title: Re: Three Rivers Region
Post by: dedgren on February 28, 2007, 06:25:55 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F138%2F07022801acw6.jpg&hash=2b15385428d3538dddee2f53ce8ab9a31ed28af4)

Quotei wonder if it would be possible to create light poles like the ones above

No Jay (cali), I can answer that one for a fact.  It's not possible...

...because that's not a light pole!

In certain high snowdrift locations in 3RR (and up here where I live in Alaska, too) the DOT puts up these poles every hundred feet or so to guide the snowplows.  The end of the horizontal portion of the pole marks the outward edge of the shoulder surface that can be plowed out to.  There is reflective tape on the upper vertical part of the pole and out at the end of the horizontal portion because plowing is frequently done under low light or nighttime conditions.

I've seen these completely drifted over!

I'd love to have them available in the game, though- I'm with you on that.


David
Title: Re: Three Rivers Region
Post by: Cali on February 28, 2007, 06:59:06 PM
ok ;D
Title: Re: Three Rivers Region
Post by: Gaston on February 28, 2007, 08:50:29 PM
Quote from: dedgren on February 28, 2007, 06:25:55 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F138%2F07022801acw6.jpg&hash=2b15385428d3538dddee2f53ce8ab9a31ed28af4)

No Jay (cali), I can answer that one for a fact.  It's not possible...

...because that's not a light pole!

In certain high snowdrift locations in 3RR (and up here where I live in Alaska, too) the DOT puts up these poles every hundred feet or so to guide the snowplows.  The end of the horizontal portion of the pole marks the outward edge of the shoulder surface that can be plowed out to.  There is reflective tape on the upper vertical part of the pole and out at the end of the horizontal portion because plowing is frequently done under low light or nighttime conditions.

I've seen these completely drifted over!

I'd love to have them available in the game, though- I'm with you on that.


David



SNOW DRIFTS !!!!!!!!!  
How tall are those?     They look like 20+ feet (approx 6-7 m).      I knew the snow got high there but I never realized it was THAT FREAKIN high.   LOL     BTW, Kool pics David.


---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 28, 2007, 09:15:12 PM
Great update, David! I love the introduction to 3RR's transportation, I can't wait to see how all the roads are placed on the map according to your description. Keep up the good work!
Title: Re: Three Rivers Region
Post by: Pat on February 28, 2007, 09:42:35 PM
Wow David,
as usal fantastic work and so many wonderful updates since the last time i came threw the neighborhood.
i do say that dish looks mouthwatering since there are curds involved mmmmmmmmm chesse curds.
i do love the streams waterfall you had a few post back, that was simply amazing.
well untill i come back to the region will see ya's again soon. - pat
Title: Re: Three Rivers Region
Post by: Darmok on March 01, 2007, 05:23:09 AM
Hey David...
Yep it's me.... **cough cough** -removing dust...- I know, I know, I don't stop often...
yeah you lazy bum...
Hey that's enough!!!
well you deserve it
enough already! (that conscience is getting annoying...)....
Were was I, yeah... well anyhow, loved what you've done so far, can't wait to see more of those new rapids you're working on! looking awesome!
The water flora is simply so well done it's beautiful!
About the "snow poles", we don't have those here, but if I may tell an anecdote, I remember that I often had to shovel in front of the windows on the west side of the house because the snow had piled up to the roof! One winter one of my uncles had parked his caravan in our backyard for the winter, and we had to put some stakes around were it was so the snowmobiles would not run over it, there was about ten to eleven feet of snow accumulated on the terrain!
But I must say that it has not happened since 1983 or 84 the last time... global warming I guess..  :(

Anyhow, back to the present, great work my friend.

Take care, and salutations to your family!

-John
Title: Re: Three Rivers Region
Post by: jestarr on March 01, 2007, 08:07:12 AM
I've been following your MD with much interest.  You're doing some amazing things.  On the subject of the snow markers, would this be of interest to you?  I did this very quickly (while the boss's back was turned). :D  Cheers!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSnowMarkers.jpg&hash=f60a80765465ac9619d3816c2abd404a4a49e62a)
Title: Re: Three Rivers Region
Post by: dedgren on March 01, 2007, 08:27:06 AM
Jestarr, my friend- you are beyond cool.

The scale on the marker poles looks just about perfect.  My guess, after seeing Al's (Gaston) comment, was about 10 feet/three meters tall.  I'd already made myself a note to take a tape measure in my glovebox the next time I traveled out that way- it looks like you nailed it, though.

Okay, now to put them on a no-texture lot and make a crufty-looking seasonal snow berm prop to simulate the plowed snow along the roadside.  There's just no end, is there?  That's just a fine-looking effort in an amazingly short time.

Fan-tastic!  Thanks again.


David

p.s.  Here, btw, is the companion pic to the original.  I didn't use it because it did not show the marker poles to such good effect as in the other.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg461.imageshack.us%2Fimg461%2F5497%2F07022801byl3.jpg&hash=4d7a3548b0590ec0f83f502ce3357d93c46924b3)

Enjoy!  DE
Title: Re: Three Rivers Region
Post by: jestarr on March 01, 2007, 08:34:45 AM
OK, the no texture lot isn't a problem.  The snow berm, to look realistic, may take a little longer (need to find a dirtyish snow texture).  :D  I'll work on it during lunch.
Title: Re: Three Rivers Region
Post by: meldolion on March 01, 2007, 08:47:53 AM
Just found this photo of Anckorage...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F6641%2Fanckoragefu1.jpg&hash=cf10ae3c063be1d54d23c4945614bbe5841fbd2d)

Have a good Day David!!!!

Mine is just finishing.... ;D
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 01, 2007, 08:50:34 AM
Wow, jestarr! That is some fantastic work you did there! Those snowdrift poles (is that the correct term?) look exactly like the real thing. Great job! I can't wait to see them incorporated into 3RR!
Title: Re: Three Rivers Region
Post by: Rayden on March 01, 2007, 09:45:18 AM
Nice work jestarr, is it this time we'll have some ploppable snow available ??? ;)
Title: Re: Three Rivers Region
Post by: Cali on March 01, 2007, 12:13:27 PM
yeah, now i know what they are..lol, now we just need to get some snow there. awesome work &apls
Title: Re: Three Rivers Region
Post by: Travis on March 01, 2007, 02:04:23 PM
Hey David,

Those snow markers look really cool. I'd love to see how you use them in 3RR.
Those highway signs look nice as well, did you make them yourself? 

      Oh, and you said something about temperatures that are -30 Fahrenheit? I've been
in below-zero temperatures before (not in Florida though :D!) ,but -30!

Take care (and stay warm :))


Title: Re: Three Rivers Region
Post by: joelevan on March 01, 2007, 05:15:12 PM
Quote from: jestarr on March 01, 2007, 08:34:45 AM
OK, the no texture lot isn't a problem.  The snow berm, to look realistic, may take a little longer (need to find a dirtyish snow texture).  :D  I'll work on it during lunch.

Make sure it is JUST dirt and not...well...yellow.  ;)
Title: Re: Three Rivers Region
Post by: Gaston on March 01, 2007, 07:49:39 PM
Jestarr,
    Outstanding work.   I love it.    Amazing.


---Gaston
Title: Re: Three Rivers Region
Post by: Livin in Sim on March 01, 2007, 10:08:58 PM
()flower() Yahoo, Page 31, 600th Comment, Congrats to David (and Skippy)   &dance

Evenin', David, and why, yes, as a matter of fact, I am typing a comment.  That pic of the Lion's Head is to die for.  Was the road a bit slick?  It looks it.  The game water rapids--wowie--have you shared??  Can't wait to take those babies out for a test plop.  This is quite a coincidence, but I was just thinking about snow markers today when I was replying to Phil's Teton Pass Update.  They have them on that road as well, they are orange, stand about 15 feet, with a flag on the top.  It looks really cool to see them with the berm about halfway up, but only after the storm is over.  Well, I'll be looking forward to seeing your well organized transportation system laid out for armchair drivers' cruising pleasure.

--Liv
Title: Re: Three Rivers Region
Post by: dedgren on March 01, 2007, 10:35:19 PM
The Table of Contents is now located in its permanent home here [linkie] (http://sc4devotion.com/forums/index.php?topic=2802.0).  Enjoy your visit to 3RR!


David
Title: Re: Three Rivers Region
Post by: Zaphod on March 01, 2007, 10:41:42 PM
haha poutine.  I love how even though it looks sort of nasty, its still damn good. It needs to make its way south thats for sure

Ive never seen snow poles before this thead. Thats actually sort of scary if they measure that deep... this is embarrasing but I havent even seen real snow before, much less snow so deep it could bury a house....

Title: Re: Three Rivers Region
Post by: Rayden on March 02, 2007, 12:04:29 AM
Will you guys stop talking about snow? :angrymore: I'm just about quiting my job, grab my board and go somewhere in the north pole, maybe buy an igloo and live like an Eskimo. Geez  >:( ;D $%Grinno$% :thumbsup:
Title: Re: Three Rivers Region
Post by: NikNik on March 02, 2007, 12:45:54 AM
Great snowy pics you guys.

I guess we realy have to look at these pics and enjoy them if things keep this gloomy with the global warming I guess pics is all we will have soon.

Nik-Nik
Title: Re: Three Rivers Region
Post by: emilin on March 02, 2007, 09:08:05 AM
31 pages already. That's quite an accomplishment.

I thought we had it bad with the weather in Scandinavia, but I don't think I have ever seen snow poles like that, not even in the northernmost parts.
Title: Re: Three Rivers Region
Post by: dedgren on March 02, 2007, 09:23:04 AM
An' Joel (joelevan) said...

QuoteMake sure it [the stuff on the snow] is JUST dirt and not...well...yellow.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F4264%2F07030201dn7.jpg&hash=671a548ed4090b97ec4b2f934b6d0b14e6790a35)

Dreamed I was an Eskimo
(Bop-bop ta-da-da bop-bop Ta-da-da)
Frozen wind began to blow
(Bop-bop ta-da-da bop-bop Ta-da-da)
Under my boots 'n around my toe
(Bop-bop ta-da-da bop-bop Ta-da-da)
Frost had bit the ground below
(Boop-boop aiee-ay-ah!)
Was a hundred degrees below zero
(Booh!)
(Bop-bop ta-da-da bop-bop Ta-da-da)
And my momma cried:
Boo-a-hoo hoo-ooo
And my momma cried:
Nanook-a, no no (no no . . . )
Nanook-a, no no (no no . . . )
Don't be a naughty Eskimo-wo-oh
(Bop-bop ta-da-da bop-bop Ta-da-da)
Save your money: don't go to the show
Well I turned around an' I said:
HO HO
(Booh!)
Well I turned around an' I said:
HO HO
(Booh!)
Well I turned around an' I said:
HO HO
An' the Northern Lites commenced t' glow
An' she said
(Bop-bop ta-da-da bop . . . )
With a tear in her eye:
WATCH OUT WHERE THE HUSKIES GO
AN' DON'T YOU EAT THAT YELLOW SNOW
WATCH OUT WHERE THE HUSKIES GO
AN' DON'T YOU EAT THAT YELLOW SNOW


An' Silvio (Rayden) said...


QuoteI'm just about quiting my job, grab my board and go somewhere in the north pole, maybe buy an igloo and live like an Eskimo. Geez

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F4076%2F07022415xx7.jpg&hash=d72b3b0bf1e4ed9f96897fee5471b40832fb0a1f)

...I think it's still for sale...

An' Steve (Zaphod) said...


QuoteI havent even seen real snow before, much less snow so deep it could bury a house....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F1579%2F07030202ho5.jpg&hash=f2f93d33af646a96b8ed0d8f8e8e37a629e25d8f)

...that's just the tops of those trees, Steve...

An' Nik-Nik said...


QuoteI guess we realy have to look at these pics and enjoy them if things keep this gloomy with the global warming I guess pics is all we will have soon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F8788%2F07030203oc0.jpg&hash=07295e5b1fadc61255bfffbbd27c15752a6e29fa)

Well, enjoy away, my friend.

* * *

We celebrate our 600th comment (and the commenter) [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg16708#msg16708), continue the seasonal tree lot tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653) and find out more about 3RRDOT [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg16209#msg16209)...coming up!

Later.


David


Frank Zappa: Don't You Eat That Yellow Snow
All rights reserved in the original copyright holder/publisher
Used under the fair use doctrine on this non-commercial website
Title: Re: Three Rivers Region
Post by: Cali on March 02, 2007, 09:49:10 AM
really spectacular pics, i remember as a child it used to snow alot where i grew up, but now it snows maybe once a year, and only accumulates about an inch.....ahhh, good times
Title: Re: Three Rivers Region
Post by: Rayden on March 02, 2007, 10:40:26 AM
You're really mean David. :'( I'll catch you one of these days ;D Oh, do they sell smaller ones, I hate dustin' $%Grinno$%
Title: Re: Three Rivers Region
Post by: pvarcoe on March 02, 2007, 12:19:23 PM
Congrats on 600+ David :thumbsup:

This MD is so diverse.
It will be interesting to see what the next few hundred posts hold.
Needless to say, 3RR has gone far beyond what a standard MD or Cj might be defined as.
It's terrific and a very interesting journey.

on a slightly different note, I'm actually a little tired of snow where I live, and can't wait for it to go ()stsfd()
Title: Re: Three Rivers Region
Post by: kimcar on March 02, 2007, 02:09:16 PM
Awesome pics you have David . Look like to have a lot of room in this igloo. %confuso  Could be good for a popsicle store depot.  Btw congrat sfor your 600 post. "$Deal"$    &apls See you.
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 02, 2007, 07:05:17 PM
600 posts, eh? Well, I can't wait to see the celebration. Congratulations! I'm also looking forward to more of the backstory. The transportation section was very interesting, and I love the highway symbols. Great job as always!
Title: Re: Three Rivers Region
Post by: kalanc69 on March 02, 2007, 11:13:12 PM
Wow, 600 posts already...This MD is really going strong! I'm looking forward to seeing more of your ongoing tutorial!


Kalanc69
Title: Re: Three Rivers Region
Post by: M4346 on March 03, 2007, 01:23:22 AM
Congratulations on the big 6 double 0. lol. Yeah, I'm rather lame right now, haven't had much sleep (3 hours to be precise), but as usual really enjoyed 3RR!  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on March 03, 2007, 02:58:23 AM
Congrats on 600 posts, dedgren! &apls
Looking forward to some ingame pictures!
Title: Re: Three Rivers Region
Post by: dedgren on March 03, 2007, 02:01:45 PM
I have to make the trek out to Granite-SW quad in order to get the pics for our 600th comment honors.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F9953%2Flivscreekmapeb5.jpg&hash=91ba18de2b5cb4e478cf492a0d8f88c97d5bdb4b)

In the meantime, to tide you over, here's a few pics taken back when Slartibartfast [linkie] (http://en.wikipedia.org/wiki/Slartibartfast) or one of his kin was doing the original work...

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F2518%2Flivscreekteaser01lo7.jpg&hash=dc0191b881efb6ac9d966c2302e344e1b20a8a8f)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9878%2Flivscreekteaser02vn2.jpg&hash=4522e748438dec6f74889c8768ed1c420397d8e0)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F714%2Flivscreekteaser03ht9.jpg&hash=1d023bc73e5fb4a48120756cb55a96edf50c55be)

EDIT:  Oops- found a few more...

...I know you want to see 'em...

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F3653%2Flivscreekteaser04jb6.jpg&hash=e451608e90c1b068da60e5319cf7f69ea63cf9d0)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F8117%2Flivscreekteaser05iz0.jpg&hash=42ed55138ec1ac51fea48c06c72582c5f4d9bb46)

See 'ya this evenin'.


David


Title: Re: Three Rivers Region
Post by: beskhu3epnm on March 03, 2007, 03:06:32 PM
Too bad you couldn't add a Grizzly Bear grabbing some fish out of that river....! SC4 = Too many limitations. I want Grizzlies!
Title: Re: Three Rivers Region
Post by: Rayden on March 03, 2007, 03:17:18 PM
Quote from: beskhu3epnm on March 03, 2007, 03:06:32 PM
Too bad you couldn't add a Grizzly Bear grabbing some fish out of that river....! SC4 = Too many limitations. I want Grizzlies!

Maybe you didn't see it, but there is one right there ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F38%2Flivscreekteaser03ht9copei8.jpg&hash=fc4678ef6d782417c3d1597df16af4f42352252f)
Title: Re: Three Rivers Region
Post by: dedgren on March 03, 2007, 03:32:37 PM
Heh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F231%2Fbearssi5.jpg&hash=a9b6080e33f759468845ec98126cb8df6e49f5bc)

...I think they're beaver...
Title: Re: Three Rivers Region
Post by: Fred_Ginger on March 03, 2007, 03:54:15 PM
Quote from: dedgren on March 03, 2007, 03:32:37 PM
Heh!

...I think they're beaver...


There you go - David (Dedgrin); SC4 expert, amateur geologist and botanist! ;D
Title: Re: Three Rivers Region
Post by: Darmok on March 03, 2007, 09:01:47 PM
And don't you drink that yellow water.... ;)
Title: Re: Three Rivers Region
Post by: Livin in Sim on March 03, 2007, 11:42:51 PM
Liv's creek--be still my heart.   &blush  It looks to be a rippling, bubbly, refreshing little stream, fed by that beautiful snow pack--unlike tired ol' me.  I guess we do have "meandering" in common... ;)  I know I would l have a new lease on life if I were to drink some spring water from the source.  We should heed John's warning of the "yellow (fire?) water" if there is a brewery or distillery at the bottom!  I can't wait to see how the new rapids look in it!

Thanks, David,
--Liv
Title: Re: Three Rivers Region
Post by: dedgren on March 04, 2007, 11:30:13 AM
600 comments...

Quote...be still my heart...

Yeah, Liv (Livin in Sim), you have that one right.

* * *

I'll mention, before I go on to do the customary honors, that we all know comments #599 and 601, or for that matter #179 and 383, are in every respect no different than the couple of comments over time that happen to end in double zeros. I appreciate every new comment just as much as the one that came before.  So why all the fuss?

Well, it comes back to me.  As you have probably noticed, I don't do a very good job responding to everyone who posts here in this MD.  Oh, I try, but I don't even come close.  I so much admire the MDers who have these detailed responses to 20 or 30 comments neatly set out in an update.  Sure, I try to do a "We've got Mail" every so often and catch up... but I never do.  You fine folks are just going to have to take on faith that I read every post made here and, in thanks, raise my glass (or mug, or whatever) of the beverage du jour and tip it your way, murmuring a quiet, "cheers" as I do.

But every 100th post- oh yeah.  Man, I can do that standing on my head.  Plus, that approach has the virtue of randomness.  Just like the Spanish Inquisition [linkie] (http://en.wikipedia.org/wiki/Spanish_Inquisition_%28Monty_Python%29), nobody expects to hit a particular number when he or she posts.  You just come online whenever you do, load up SC4D, then stop by 3RR whenever you get around to it.  Unless you make a point of looking (I don't- but maybe that's just me), you probably don't know unless it's called to your attention that you are making comment #33 or #333.  So, I figure over the time that I plan to be doing this...

...3RR, when you include 3RR-ST, will be a year old a week from Monday, the 12th...

...most everyone will get a chance to "get the treatment."  It's my way of saying thanks, and I love doing it.

* * *

So, on to Liv's comment, #600, made on March 01, 2007, at about 9:00 in the evening Alaska time (AST).  Liv has been a 3RR Regular* since way back in the 3RR-ST days, and her chatty and witty comment style always dresses up whatever page her nic appears on.  Liv, ma'am, hat's off to you, and here's a look at

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F3558%2Fscreek500sr8.png&hash=2ef81c6c491f935c807f7b11bd99f299345755cd)

In the southwest quad of Granite Township there's a roaring, rambunctious stream that comes pouring out of the Northern Range into North Taylor Lake.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F6661%2Fscreeklocation800pg6.png&hash=cbe17a345b254350f463bedd9b4eb4c02680b9c1)

It's a premier kayaking stream (Class IV-V [linkie] (http://en.wikipedia.org/wiki/Whitewater)) from south of the Burdock Escarpment and Thunderbird Falls to the lake.  Above Thunderbird Falls a few short sections of the stream could theoretically be kayaked, but the numerous waterfalls, difficult terrain and the fact that this wilderness area has virtually no access leaves it not worth the effort and risk to life and limb.  Coors Creek, which drains the valley to the east, joins Liv's Creek just above Thunderbird Falls.

Here's a late spring pic of the length of the stream to the southern boundary of Granite Township.  The lake lies a quarter-mile/four-tenths of a kilometer beyond.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F9451%2Fmosaicsummerdo4.jpg&hash=e65851e22d5e3d1fe1fde15fcf557d3171ef74bc)

Here's the same pic, this time taken in the fall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3968%2Fmosaicfallpi0.jpg&hash=7ebff16b4c92413f344102b0223227f1aa1347cf)

Using a smaller version of the spring pic as a guide, here are several pics of points of interest along the creek.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F466%2Fpicindexim2.jpg&hash=0f0c3154c93c0cb80ea278a1e3e0453c7eb4f7f7)

#01 - Little Falls (top) and Nightingale Falls (bottom)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F6909%2F01nightingaleandlittlefcs3.jpg&hash=a9168b50c226d8c6524b7ba84f5328e4a00fc1d1)

#02 - Burdock Escarpment and Thunderbird Falls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F9956%2F02burdockescarpmentandtaf6.jpg&hash=21daf22d6cf3c05a694d6a512f03b536594f5c91)

#03 - Burdock Escarpment and Thunderbird Falls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F2710%2F03burdockescarpmentandtzv4.jpg&hash=f08fd0f3118e15061298379bb568b67401c4b848)

#04 - R-8 Highway Bridge
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F2130%2F04r8bridgezs8.jpg&hash=e9d0ac665ced95056cccf9df4f0575017722df79)

#05 - Upper and Lower Bing's Rapids
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F8501%2F05upperandlowerbingsrapnh1.jpg&hash=d970db0996148d8fe54edd5f36020289df38a4b8)

#06 - Lower Bing's Rapids
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F7528%2F06lowerbingsrapidspw1.jpg&hash=bc131fc58ec9f1cd5f4dff6d222f4b6e54982cda)

#07 - 'Tight Corner' Rocks
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg114.imageshack.us%2Fimg114%2F6113%2Frocksbw4.jpg&hash=dc077d46b41605395173dddd46e15a4d565262ca)

#08 - 'Tight Corner' Rocks
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F2634%2Frocksec9.jpg&hash=8b32f6ab59306da50adbfd02632218de05783b55)

#09 - Great Rocky Falls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F7964%2F09greatrockyfallsqr1.jpg&hash=4f9dc96638a96622dd61b55d133a91642abeb1a5)

We'll be seeing more about this area in future updates.  Thanks again, Liv!

Later.


David

*A 3RR Regular, as I've noted many times, is anyone who has ever commented in this MD, or over at 3RR-ST at least once.  Hey, we've got standards here.
Title: Re: Three Rivers Region
Post by: meinhosen on March 04, 2007, 11:45:53 AM
If there's one thing that always impresses me about 3RR, it's the fact that you can post an entire update and have only one glimpse of anything man-made among the screenshots.

That is a really great series of mosiacs showing the run of that stream.   &apls
Title: Re: Three Rivers Region
Post by: Darmok on March 04, 2007, 12:42:51 PM
I'm simply blown away by the sheer beauty of it!
&apls
Title: Re: Three Rivers Region
Post by: Thornton on March 04, 2007, 03:45:31 PM
Very Nice!!  :satisfied:
Title: Re: Three Rivers Region
Post by: Gaston on March 04, 2007, 05:22:55 PM
David,
   Really wonderful stuff as usual.   Makes me wanna grab a canoe and some camping gear and head off up R-8 and then look for an old fire/logging road to get up to the head-waters.    I'd like to spend a week or so paddling, camping, & fly fishing.     Like I used to do on The Ocoee [ linkie (http://www.tva.gov/river/recreation/ocoee.htm) ] & The Nantahala [ linkie (http://www.westernncattractions.com/NNF.htm) ]before the were ruined (IMO).   In the case of The Ocoee that happened in 1996 with the Olympics.    :'(      As far as the Nantahala just too many tourists.   But without tourist...   Catch 22 I suppose.     Oooops, sorry for the of topic tyrate but I loved that area when I was in college and spent alot of time as a river rat and guide for YMCA Camp Ocoee [ linkie (http://www.campocoee.com/index.asp) ].


---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 04, 2007, 10:03:50 PM
Well, Liv's Creek is absolutely beautiful, and I love the accompanying kayak map, too! If I haven't already said it (and I think I have), congratulations on 600 posts!
Title: Re: Three Rivers Region
Post by: emilin on March 05, 2007, 12:45:31 AM
Another benchmark in terraforming. The way you blend things is amazing, David! Plopwater to gamewater, terrain trees to lotted trees, terrain mod to added flora - it all flows so naturally.
Title: Re: Three Rivers Region
Post by: Low Light on March 05, 2007, 03:19:41 AM
 :satisfied:: 'c'est magnifique!'

&apls

David, This is truly brilliant and I am bowled over *strike*.
I can just imagine the 'radical-est' of dudes pulling up around bridge R-8 in their 4 by 4's and VW campers; kayaks strapped on their roof racks, in droves. All ready to make the trek up to the source so they can be one of the few who has taken on Liv's Creek and lived to tell the tale. I think it would be wise to simulate a load of garbage around the bridge, the make up of which, I think, should mainly consist of Redbull can's and other 'power' drinks  ;)
The back story is coming along nicely and is really putting some meat on the bone, this animal you are creating will no doubt rival any of the other phantasmagorical MD's.  :)
 
As always a complete and utter pleasure to read your work. 

Ruben (Low Light) $%#Ninj2
Title: Re: Three Rivers Region
Post by: NikNik on March 05, 2007, 05:03:56 AM
You make a rapid like that look so easy.  &apls
Great work. Congrats Liv with such a great spectacle.

Thanks for the pics, David. Spring is in the air in the Netherlands:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F8809%2Fniknikmural800ak9.jpg&hash=343b5f3b98f50c69492d5858b809ab10517b73a6)

We hardly got any winter this season.

Nik-Nik

EDIT:  Hey, NikNik- I resized your wonderful mural so that it wouldn't "break" the right side of the page on many computers.  Folks could (and should) click here [linkie] (http://img526.imageshack.us/img526/4918/niknikmuralfullia0.jpg) to see the mural in its original size.  The NL was one place I didn't get to visit during my late 70s-early 80 European sojourns.  Maybe next summer (2008).  I've always wanted to bicycle there.


David
Title: Re: Three Rivers Region
Post by: asturianu on March 05, 2007, 06:21:30 AM
I'm back, David, and all I can say is that I'm amazed, sir!  I saw that Grizzly and all those rivers, forests, and snow pictures are fantastic! And I really like the region. The huge 3RR!!

Cristian
Title: Re: Three Rivers Region
Post by: bat on March 05, 2007, 07:09:41 AM
Fantastic river! Great mosaics! Wonderful pictures! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 05, 2007, 01:37:15 PM
I've wrapped up work on the updated "Transportation" portion of the backstory here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg16209#msg16209).  Lots of interesting new stuff there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6541%2Fmb12cm6.gif&hash=57ceeccb78e9e0c6d6cc95987c44ceb6f4000254)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F7831%2Fmn11yo4.gif&hash=164717b56ca0570b4b70b9565ec246095f0aa21c)

If you haven't read the completed piece, it would be my pleasure for you to go and have a look.

Next- we'll completely forest our 12x12 lot with seasonal trees in the ongoing tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653).

See you around 3RR.


David
Title: Re: Three Rivers Region
Post by: pvarcoe on March 05, 2007, 01:50:52 PM
It's difficult to properly do you justice when commenting on Liv's Creek.
It's for sure the best combination of real game water and plopped water transition ever.
Plainly put, it's a fantastic creek..it just looks great.

One aspect that struck me was the effect your rapids have on the lower part of the creek (the real game water stretch).
The rapids leave the viewer with the illusion of the creek descending in elevation. I find the effect quite convincing.

I like the smaller spring view best. It's a great guide. I must do more maps like that.

Oh ya, nice Manitoba road sign too!
Title: Re: Three Rivers Region
Post by: exodus101 on March 05, 2007, 05:23:29 PM
Hey David,

The brilliance continues!  I'm truly enjoying the 3RRDOT development - it pays to have a degree in urban planning I suppose!  Liv's Creek looks incredible and - what is that? - a mosaic picture??  Say it ain't so!!  It looks beautiful, I really like the rocky approach you took to this one.  Keep it coming!

-Stephen
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 05, 2007, 07:13:40 PM
David,

I just read the rest of the Transportation overview, and it's absolutely remarkable. I love all the road sign shields, especially the Manitoba one. I've never seen that one before! I can't wait to see where these roads are on the 3RR map! Great job!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: Travis on March 05, 2007, 08:11:05 PM
Hi David,

I am liking the Transportation overview so far, and can't wait to see the first 3RR road maps. :)
About Liv's Creek, what you do with ploppable is amazing. :shocked2: I still don't know how
you manage to make it look so perfect. I'm bewildered.  :thumbsup:

Oh, and on another note, did you ever re-upload the waterfall and rapids lots?

See you around.
Title: Re: Three Rivers Region
Post by: Pat on March 05, 2007, 08:40:04 PM
Hey David,

Wow what wonderful visit to my favorite region of 3R man im totaly ummm shocked in how the area has devolped soooo well
those pics are just breath taking great work my Alasken Friend - Pat your Northwoods friend
Title: Re: Three Rivers Region
Post by: kwakelaar on March 06, 2007, 02:03:39 AM
Liv's creek is another fantastic natural beauty which seems to dominate 3RR so far, your attention to details with the rocks and flora is as always impressive.
Title: Re: Three Rivers Region
Post by: Badsim on March 06, 2007, 02:29:56 AM
Hi David ,

Fabulous , as always ... most of all , an inexhaustible source of inspiration . I'm attracted  more and more by these scenes . I even wonder if AntiGone isn't in danger : I'm losing day after day my desire to work on urban environment  %wrd... I hope this is just a phase cause if it's not  you'll be guilty ! ;D
Title: Re: Three Rivers Region
Post by: meldolion on March 06, 2007, 06:49:36 AM
David,

you will excuse me if I cannot express my opinion on you job...... I've run out of superlatives!!!!! ;D

Your screenshots are awesome!!! &apls

thanks!
Title: Re: Three Rivers Region
Post by: kimcar on March 06, 2007, 08:15:19 AM
 &apls Fantastic river you have done . It`s so realistic that i`m not sure is a real game pics  ;D Each time that i think nothing will be more beautifull somebody like put the standard higher and higher . Great great pics and job :thumbsup:
Title: Re: Three Rivers Region
Post by: Schulmanator on March 06, 2007, 07:00:20 PM
3RR continues to impress. What a wonderful mosaic. Wish I was there to enjoy it in RL! Great update :-)
Title: Re: Three Rivers Region
Post by: Tarkus on March 06, 2007, 09:45:09 PM
Been a few days since I stopped by here (computer problems), and yowza, that's some pretty cool stuff I missed.  That mosaic of Liv's Creek is absolutely amazing!  And being a roadgeek, the transportation update was definitely an entertaining read.  You've really put a lot of thought and care into your region.  Congrats, Liv, for getting "on the map" with your 600th post, and congrats, David, for continually doing amazing things with SC4.

-Alex
Title: Re: Three Rivers Region
Post by: Heinz on March 06, 2007, 10:52:09 PM
good afternoon, sir.   :)   <gmt+8 here in the Philippines, and probably as HOT as it is COLD there lol>
       
       i just started reading the md on 3rr. im up to page 12 and going in one sitting. man, i cant remember the last time i was so hooked into reading so much technical/historical information. and the truth is that im enjoying every bit of it. im even annoyed at myself that i read too slow or that i have to re-read something i misunderstood because i want to learn the next thing you have to share. one thing, it never crossed my mind that going out to post and not be a lurker can be good for the author. before, i didnt bother because i was afraid of saying something goofy or stupid. anyway, great work! it's been great learning! thanks so much. i hope you never get tired of what you're doing for the sc4 community.  &apls &apls

on to page 12-current  :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: Heinz on March 07, 2007, 12:25:48 AM
page 17 in one sitting and im still reading like an eager beaver  &apls interesting and very educational, you and your creations, sir! keep it up! be back tom for 17-current  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 07, 2007, 09:41:24 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F3007%2Fthanksforcommentstt1.jpg&hash=7b16c24ddbf4b74dd8de71c550107f5aeacf7e83)
Title: Re: Three Rivers Region
Post by: Pat on March 07, 2007, 02:01:25 PM
ahhhhhh shucks thank you david for making such a great tuturiols and your hard work - pat
Title: Re: Three Rivers Region
Post by: Gaston on March 07, 2007, 08:39:57 PM
David,
     We should be thanking you for everything you have posted.    I for one find this MD comforting.     I sit and relax and de-stress looking at and reading this MD.     I have told you this many times before.    This place is like home to me and you have made me (and everone that comes here) feel like family.     It is a nightly ritual for me, to come here and read the day's posts with a cup of tea.   (Yup Tea Cat a cuppa)    If I miss a day I am very upset and hurry to get here as soon as I can.    Thanks again for creating a wonderful place to come and be entertained and to be relaxed at the same time.     


---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 07, 2007, 09:37:01 PM
David,

I agree with Gaston: We should be thanking you! It's obvious that you've been able to touch so many people here, not only with 3RR, but with your overall presence throughout all the topics in the forum. Like Gaston, I, too, have made 3RR, and SC4D  in general, a major part of my daily activities, and it's always a pleasure just waiting to see what you're going to next. All the clichés and superlatives that I can think of don't quite give your work justice, but I'll hit you with one anyway: Keep up the good work! Now if you'll excuse me, I've got to write a paper on United States Foreign Economic Policy.

Until the next update,

Dustin

P.S.: I'm still curious to see where Thunder Bay is on the big map, but no rush!
Title: Re: Three Rivers Region
Post by: Heinz on March 07, 2007, 10:33:14 PM
ok i finally caught up to page 33!  ;D and i must say that i had to take a deep breath because i must have been holding it in since i continued reading from page 17. i dont know what to say next. the tutorials, the shameless eye candies, the background information and the community you have "founded" ... wow. i dont know how to give justice to what you do for the sc4 community. EPIC and OVERWHELMING at times  ..what you create. wow. phew.  &apls :thumbsup: your work is so convincing! wow. i want to call the airline to book me a flight! hahaa incredible. i hope you never get tired of what you do.
Title: Re: Three Rivers Region
Post by: petercintn on March 07, 2007, 11:03:52 PM
Well David, not long from now you'll have 10000 views.  I never followed any CJ at ST but I can't believe you got this kind of response.  I'll throw in with Thunder! and Gaston.  (If Thunder! bugs you Dustin, I'll quit, but... Thunder!)  Thanks, I'm getting into things I wouldn't without your aid.  The tools are simple after your tutorials.  And I've headed out to the reader already, to give the lots some identifiable names.  And the SC4Tool is awesome, got most of my lots where I want them in the menu.  All thanks to your gentle guidance.

BTW, being a half-century old, (well next month, hint hint) I remember the late 60's and 70's when the glaciers were on the move and it was colder on average than ever in recorded history.  I remember some scientist wanting to heat up the pole by dropping ordinance there.  Really!  I also remember that my physics teacher told me by 2007 we would deplete the world's known oil deposits. 

Well here we are, plenty of gas and it's a tad hotter than it used to be.  The world goes on.  And on another note, in 1979, in Chi Town, I saw the snow higher than the telephone poles.  If the ruts didn't take you there, you couldn't go.  Man Chicago is one cold city.

I'm rambling.  As always, excellent job.   &apls to the king of MD's
Peter.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on March 07, 2007, 11:45:27 PM
Quotehttp://img64.imageshack.us/img64/9451/mosaicsummerdo4.jpg

*drool* I love that image.

Did you miss me? :P I've been busy with real life, so that's why...

Lovely work as always, David. It's quite enjoyable seeing you make your way through SC4, redefining the boundaries. Indeed, you and Mr.Cinatit would make a formidable team.
Title: Re: Three Rivers Region
Post by: dedgren on March 08, 2007, 11:07:37 AM
I've been working, along with the 3RR backstory, on an associated document I'm calling the 3RR Gazetteer.  The Gazetteer will be a regional placename list, along with location and descriptive information.  As Dustin (thundercrack83) had asked about the location of Thunder Bay, I thought I'd work up that entry.


* * *

So, Dustin, there you have it.  Thunder Bay- sounds like a nice place.  Here's where it is located

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F2605%2Fthunderbaytownshiplocatit5.png&hash=6622c07c0487478b10d5c3dbec2f4e519bc3550a)

* * *

Adoption hearing today.  Maybe more progress on the tutorial tonight, for sure tomorrow.

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on March 08, 2007, 06:11:48 PM
well i know for sure that i will be looking to see the devolpment of Thunder Bay,
btw does the medical service include ambulance or is it run by FD lol - pat
Title: Re: Three Rivers Region
Post by: beskhu3epnm on March 08, 2007, 06:14:30 PM
It's great that the "reply" button is here, it's an honor to try to make a comment worthy of your memory.

Anyways, there is a town named "Thunder Bay (http://www.thunderbay.ca/)" about 9 hours drive from where I live. Pop. 153,000 give or take.

But there are no grizzlies....

Great Background, btw!
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 08, 2007, 07:05:29 PM
David,

Thank you so much! I didn't mean for you to do it right now, I was just curious and thought you could do it when you had some spare time. I love Thunder Bay's location on Cold Lake there, it looks like it's going to quite the fishing spot. As long as the lake freezes over enough for people to play hockey on it, I'll be happy! Also, I love the "3RR Gazetteer" idea, too, it reminds me of the World Almanacs I used to read in elementary school. Another great idea! Anyway, good luck on the adoption hearing tomorrow and I'll be waiting for the next part of the tutorial!

Take care,

Dustin

petercintn: "Thunder!" doesn't bother me at all, you can continue calling me that if you choose. I find it funny, too!

EDITJust don't call him late for dinner...  DE
Title: Re: Three Rivers Region
Post by: Livin in Sim on March 08, 2007, 08:50:44 PM
David, I must apologize.  When I saw Liv's Creek a few days ago, I was speechless.  Believe me, you could probably count upon one hand the times in Liv's life that she has been rendered verbally inoperative.  I thought, "Yes, I must think of some phenomenal comment to do it justice..."   ()what()  "OK, it's been two days...I know any it minute now it will come..."   ()what()  "OK, I've got it now..."  "It" is that there isn't any way I can do it justice.  Please just click back, take another enjoyable look at David's work on Liv's creek and let it speak for itself.  Here's the linkie: sc4devotion.com/forums/index.php?topic=112.620 (http://sc4devotion.com/forums/index.php?topic=112.620)
Title: Re: Three Rivers Region
Post by: emilin on March 08, 2007, 11:39:24 PM
I just noted that 3RR is now closing in on an AMAZING 10.000 views. And every time I check out this thread there's a gazillion anonymous guests reading it too.

This is more than just a journal - it's a place to hang out and meet new friends.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on March 09, 2007, 01:15:32 AM
That's a great history, David. Hey, I was wondering, along the same lines, about Shadow Canyon...
Title: Re: Three Rivers Region
Post by: BigSlark on March 09, 2007, 02:45:37 AM
David,

3RR amazes me. I think I've finally read through it all and have some great scenic ideas for my next region. Keep up the good work and I hope the hearing goes well!

Kevin "BigSlark"
Title: Re: Three Rivers Region
Post by: NikNik on March 09, 2007, 05:14:23 AM
Hey David,

I hope that the adoption hearing went well.

I see that Thunderbay is actually at a bay! With only 2.000 inhabitants it is indeed small. I like the way you tied the history of this little village to the actual development of Pineshore. Nicely put.

Have a great weekend, David.

Nik-Nik
Title: Re: Three Rivers Region
Post by: seemurray2 on March 09, 2007, 07:38:33 AM
That creek is beautiful,  and I like the fact that you made it using "real" water for the most part instead of the ploppable water - which to me comes across as too fake looking.  It really does look amazing though.
Title: Re: Three Rivers Region
Post by: dedgren on March 09, 2007, 09:40:35 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F2572%2Ftitletu1.jpg&hash=9c95a0cfd228bd86978586ba011b9ae8ce7c6c1c)

I'm going, in the 30 minutes or so I have before I need to leave this morning, to buzz through a few points from some recent comments.  No chrome or linkies...

...that's why it's a quickie!

* * *

seemurray2 (3-9)  Hey, my friend, welcome back!  Haven't seen you here since way back in the 3RR-ST days.


Quote...ploppable water - which to me comes across as too fake looking.

I'm going to be starting a thread shortly which I hope will become a place where all the great thinkers and doers on the ploppable water scene can get together and create something better.  "Too" fake looking is a little rough, I think- but it could be way, way better than it is now.

Anyway, don't be a stranger!

* * *

Nik-Nik (NikNik) (3-9)  Hey!  Thanks for your (and those of others) thoughts on the adoption hearing.  I probably should have been more clear, though- I wasn't the one adopting...

...been there, though, and done that.


It's a small but happy part of my practice.


QuoteWith only 2.000 inhabitants [Thunder Bay] is indeed small.

Actually, it's smaller still.  The "(2000 est.)" is a fairly common way of noting the year the census data was gathered in an unincorporated place, which has by nature no defined boundaries.  The "est." addition is how in many instances the population of unincorporated places is counted- by estimate.  So, 375 happy souls, more or less, live in TB.

That was a great mural in your last comment, btw.  Enjoy the spring weather.  We'll see it in June.

* * *

Kevin (BigSlark) (3-9)  Whoa, a newly-minted 3RR Regular!

...as noted many time before, a 3RR Regular is anyone who has ever commented here at least once.


QuoteI think I've finally read through it all and have some great scenic ideas for my next region.

Flattery will get you everywhere, my friend.  I can think of no better compliment that to see things I'm trying here get implemented in someone else's SC4 region.  Thanks very much- hope you're back soon.

* * *

Shadow (Shadow Assassin) (3-9 and 3-7)


QuoteHey, I was wondering, along the same lines [as far as the Gazetteer is concerned], about Shadow Canyon...

The Gazetteer is very much a work in progress.  I've got probably 100 little snips of information about 3RR places in the form of notes that need to be organized into the format I've developed.  You'll be seeing more of the Gazetteer as we get into collaboration.

QuoteDid you miss me?  I've been busy with real life, so that's why...

Actually, Shadow, I was kind of hiding from you.  See, I promised you the answers to a few good questions you asked several weeks ago...

Well, here you are (and yes, you were very much missed) back, so I'd better get on it.  And thanks, as well, for the way too kind comments.

* * *

Emil (emilin) (3-8)  Hey, my friend-


Quote...every time I check out this thread there's a gazillion anonymous guests reading it too.

Yes, and none of them know about that permanent fluorescent dye that gets all over their hands when they click the 3RR linkie.  Someday, Emil, someday I'm going to find out who all these unknown folks are...

...and we'll throw one heck of a great party!

Thanks to you and others noting 10,000 page views.  Monday is 3RR's one-year anniversary (including 3RR-ST), and it would be great to hit five digits sometime that day.  We'll see.

Thanks for being such a great friend of 3RR.

* * *

Liv (Livin in Sim) (3-8)  LOL, Liv...


Quote...you could probably count upon one hand the times in Liv's life that she has been rendered verbally inoperative.

Hmmm- I oughtta do one of those streams for my wife...

Hey, seriously, great compliment.  My pleasure, ma'am.

* * *

Dustin (thundercrack83) (3-8)


QuoteAs long as the lake freezes over enough for people to play hockey on it, I'll be happy!

Few people realize that most all the great 60s era hockey players actually came from 3RR. Bobby Hull, Dennis Hull, Gordie Howe, Jacques Plante, Eric Nesterenko, Stan Mikita, Glenn Hall, Pierre Pilotte...

...can we tell that David is a 'Hawks fan?  Noooo!

That "Canada" thing was just cooked up by TV because nobody could figure out where 3RR actually was.

Joni Mitchell, Bryan Adams and Neil Young came from 3RR, too...

Oh, yeah- and Leonard Cohen...

Just kidding, Canadian readers...

...hey, where are all you folks going?  Hey!  Put down those hockey sticks...  Ow, ow, ow, ow!

Dustin, ya betcha hockey gets played anywhere in 3RR there's a body of water, freezing temps and at least one kid.

* * *

Half hour's up.  Gotta go.

Later.

EDIT:  (3-9-07  11:40 a.m. AST  GMT-9)  Got a few minutes, here's a couple more...

* * *

beskhu3epnm (that's a "nic?") (3-8)  The Map God cometh!


QuoteBut there are no grizzlies....

We certainly have them up here...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F1968%2Fbearpawbb4.jpg&hash=de4286678e0304805c75671db04c5ee36f6b3a07)
Source: Jan van der Crabben (Photographer)
licensed under Creative Commons Attribution ShareAlike 2.0 (http://creativecommons.org/licenses/by-sa/2.0/)


I was looking for a pic of the scat- there's usually bear bells in it.

Thanks for the great comment, my friend.  Been to Thunder Bay, Ontario, at the end (headed west from there to Kenora) of a drive around the north side of Lake Superior.  One of the best days I have ever spent in a car.

* * *

Pat (patfirefghtr) (3-8)  My Rhinelanderian friend!


Quotebtw does the medical service include ambulance or is it run by FD[?]

That's actually an excellent question.  For right now, I'll say that an EMS unit is part of every Rural Fire Station in the region.  That's a pretty common arrangement up here in Alaska outside Anchorage.

Thanks, Pat, for stoppin' by.

* * *

OK- that's it.  More on the way tonight and over the weekend.


David
Title: Re: Three Rivers Region
Post by: Rayden on March 09, 2007, 01:07:35 PM
Quote from: beskhu3epnm on March 08, 2007, 06:14:30 PM
It's great that the "reply" button is here, it's an honor to try to make a comment worthy of your memory.

Anyways, there is a town named "Thunder Bay (http://www.thunderbay.ca/)" about 9 hours drive from where I live. Pop. 153,000 give or take.

But there are no grizzlies....

Great Background, btw!

I know Thunder Bay as well, passed there many times on my rig (playing 18 Wheels of Steel - Convoy) ;D

Here's a map [linkie (http://www.trucksims.net/media/map.jpg)]

Btw, no comments on my grizzly catching a fish on your rapids? :'( ;D [linkie (http://sc4devotion.com/forums/index.php?topic=112.msg17062#msg17062)]

Looking forward for some more info like that of Thunder Bay ;)
Title: Re: Three Rivers Region
Post by: Kokopelli on March 09, 2007, 02:19:19 PM
Rayden, I see on your map your are headed for El Paso. Stop by for a cup-a-joe.

Bob
Title: Re: Three Rivers Region
Post by: beskhu3epnm on March 09, 2007, 02:23:55 PM
I did a

TRIPLE TAKE

on Silvio's Grizzly. I can't believe he did it! Gasp!

beskhu3epnm - I believe it to be pronounced something like "bestzep" or something similar. Just type beskh like everyone else  :thumbsup:. I made that one as a joke at the beginning, and now it's too late to start over. It is an actual phrase in Kernow (http://en.wikipedia.org/wiki/Kernow) (celtic language, you see) translating into "Best be Prepared." It's a track name on a CD I listen to, and it's used in a literal sense, as the piano being played is classified as "Prepared Piano." Now get off my back! :D

Don't worry about "too fake" water. It's what we got. If the community makes a "better" water, then I'll be disappointed, as the 10 hours I spent plopping water will be sort of wasted. You may be in the same boat??

Keep it up, as always.

Here's to 3RR's 1,000,000th view, coming sometime in 2007.
Title: Re: Three Rivers Region
Post by: dedgren on March 09, 2007, 05:37:18 PM
You mean this bear, Silvio?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F2320%2Fbearsightwo3.jpg&hash=146b9a014abe297d272cc3dc0ecebaf2a5ed30ce)

...Please be assured that no real animals were harmed in the course of this tasteless joke...
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 09, 2007, 07:43:33 PM
I love the grizzly bear! I wonder if the late Timothy Treadwell (http://en.wikipedia.org/wiki/Timothy_Treadwell) visited 3RR before his death...

QuoteFew people realize that most all the great 60s era hockey players actually came from 3RR. Bobby Hull, Dennis Hull, Gordie Howe, Jacques Plante, Eric Nesterenko, Stan Mikita, Glenn Hall, Pierre Pilotte...

...can we tell that David is a 'Hawks fan?  Noooo!

That "Canada" thing was just cooked up by TV because nobody could figure out where 3RR actually was.

Joni Mitchell, Bryan Adams and Neil Young came from 3RR, too...

Oh, yeah- and Leonard Cohen...

Just kidding, Canadian readers...

...hey, where are all you folks going?  Hey!  Put down those hockey sticks...  Ow, ow, ow, ow!

Dustin, ya betcha hockey gets played anywhere in 3RR there's a body of water, freezing temps and at least one kid.

So, your a Blackhawks fan, eh? That's a shame...Just kidding! I'm a Montréal Canadiens fan myself. Anyway...I love the bear shot, target and all, and I can't wait for the next update!
Title: Re: Three Rivers Region
Post by: Rayden on March 10, 2007, 12:03:42 AM
Yes I meant that one, to be more exactly, this one that I managed to implant on your beautiful picture ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F8662%2Fgrizzlyfishingcb2.jpg&hash=03bd96b5bfd2ae0862b25324d27ff2e8ebc7807e)

This and yours are the same ;D
Title: Re: Three Rivers Region
Post by: Schulmanator on March 10, 2007, 03:38:48 AM
Oooooh! THAT explains it then! I "bearly" noticed that there was something fishy about that picture!

All kidding mostly aside, David, I need to ask you about that fluorescent dye you use on the MD to track the lurkers. Can you change the color? That hot pink dye clashes with my wardrobe. Maybe something that would bring out the color in my eyes?

Have a great day!  :D
Title: Re: Three Rivers Region
Post by: dedgren on March 10, 2007, 08:56:00 AM
QuoteThis and yours are the same  ;D

No, Silvio, I don't think so...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F4416%2Fbearrugrm6.jpg&hash=975ad3714e1b9eba4e13261ec798444420c2b9e0)

Got the fish, too...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F4716%2Fsalmonstuffedrc1.jpg&hash=bbbcb59944e13fdb79d9ab88adf086e4e51ce07a)

...any real animals harmed in the making of this tasteless joke have our profuse apologies for any inconvenience...
Title: Re: Three Rivers Region
Post by: Yoman on March 10, 2007, 09:04:31 AM
I'm not sure your gunsight would be green :P

EDIT:  I'm not sure, either, Yoman- I don't own any guns.  DE
Title: Re: Three Rivers Region
Post by: Rayden on March 10, 2007, 10:01:47 AM
 ()what() Oh poor Yogi, you could at least had let him having the fish first ()what() ;D
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 10, 2007, 12:09:23 PM
Uh, oh! Looks like the bear didn't make it out of 3RR alive...and neither did the fish that was in it's mouth!
Title: Re: Three Rivers Region
Post by: kimcar on March 10, 2007, 01:08:17 PM
Quote from: Rayden on March 10, 2007, 10:01:47 AM
()what() Oh poor Yogi, you could at least had let him having the fish first ()what() ;D

Yah . He don`t look to happy now. :D
Title: Re: Three Rivers Region
Post by: beskhu3epnm on March 10, 2007, 02:35:47 PM
Hmm,

I suppose 3RR is without Game Wardens? Where is the Game Warden Office? I would like to make a complaint.... Let's see your fishing and hunting licenses ASAP!!
Title: Re: Three Rivers Region
Post by: Gaston on March 10, 2007, 08:23:50 PM
Well all,

     It just so happens that I've got a bachelor's degree in Wildlife Management.     So I guess I'll have to be considered the local Fish and Wildlife Officer for 3RR.      I suppose the bear was killed during bear season.     No " It's Rabbit season", no it's duck season, rabbit season, duck season, duck season, RABBIT SEASON.    Shoot me now!    Mother ?!?!?  [ LINKIE (http://www.geocities.com/Hollywood/Park/2326/wabbit1.html) ]   Sorry I digressed.    I have to check to see what the hunting and fishing seasons are for 3RR.     I'll let you know.      Now a bit of bear meat for my stew and a bit of smoked salmon for my bagles would go a long way toward determining if it was in season or not.    ::)   Not that I would ever except a bribe.   
   David,
   I am off work on Monday and I believe that is 3RR's anniversary.    I will most likely be stopping by to share in the celebration.     :party:   


---Gaston
Title: Re: Three Rivers Region
Post by: sebes on March 11, 2007, 06:43:04 AM
I just read thru 6 pages of posts, pictures and most interesting stuff. Thanks for all your updates and for sharing David  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 11, 2007, 11:34:14 AM
Working on processing the pics for the next section of the seasonal tree lots tutorial

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F14%2F070311teaserbd3.jpg&hash=059b626b087deb17373c2f85d557c6dc4e438778)

which you will see later today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F8518%2Foneyearanniversaryic5.jpg&hash=3481839845d48fac72924fb5dbdab345c1c2619e)

Watch this space for some... 'hem... announcements.

Have a great day.


David
Title: Re: Three Rivers Region
Post by: Zaphod on March 11, 2007, 12:08:00 PM
from the angle, it looks like that bear with the crosshairs picture was taken from something airborne...I thought hunting bears with cruise missles was illegal...

I go hunting sometimes(no bears though) I have a 10 gauge and a rifle but I wish I had a bow
Title: Re: Three Rivers Region
Post by: threestooges on March 11, 2007, 08:00:47 PM
Happy Anniversary. One year down, many (hopefully) to go. It seems from the looks of things that the next part of the tutorial will be something to see. Good luck with it, and have fun. I'll be looking forward to it.
Title: Re: Three Rivers Region
Post by: Tarkus on March 11, 2007, 08:03:54 PM
Congratulations, David, on one year of 3RR! :thumbsup:  Looking forward to the next part of the tutorial, and whatever this announcement might be.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 11, 2007, 09:09:59 PM
It's after midnight here in PA, which means...Happy Anniversary to 3RR! One year, almost 700 posts, and other statistics as well! Congratulations, David. It's only going to get better!
Title: Re: Three Rivers Region
Post by: Pat on March 11, 2007, 09:24:15 PM
wow one year already omg i soooooo cant belive it david it only seems like yesterday wow
soo awsome i cant wait to see what the cat lets outta the bag tomorrow - pat
Title: Re: Three Rivers Region
Post by: emilin on March 12, 2007, 01:48:17 AM
 &dance &dance &dance &dance &dance &dance

Happy Birthday 3RR!
Title: Re: Three Rivers Region
Post by: Badsim on March 12, 2007, 02:01:30 AM
Congratulations David ...

...and I wish many years as lush as this first one for 3RR . ()flower()
Title: Re: Three Rivers Region
Post by: NikNik on March 12, 2007, 05:58:57 AM
Congrats! Here's some cake for you.....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fbizbash.com%2Fcontent%2Feditorial%2Fmediafiles%2Fe2609sho_02_1115_ChocoFashShow_2_152.jpg&hash=a0960396bb2218743a70fed0ae30420b004c26b4)

She came with the cake.


Nik-Nik
Title: Re: Three Rivers Region
Post by: meldolion on March 12, 2007, 06:37:51 AM
Happy Birthday 3RR!!! :thumbsup:
well... Nik Nik came with the cake...

I bring the drinks!! $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.newarkbeerfestival.co.uk%2Fgraphix%2Fpix%2Fglass1.jpg&hash=835bdc540308db97538f27783cbc3421ea2b57cb)
Title: Re: Three Rivers Region
Post by: Gaston on March 12, 2007, 07:36:58 AM
David,   
Happy Anniversary!
Wow has it been a year?     Amazing my friend.    I am so happy to be a part of this incredible endeavor.      I am sure 3RR will be around for a long time to come.


---Gaston
  ;D I had to get some moving text in here some how.  ;D
Title: Re: Three Rivers Region
Post by: M4346 on March 12, 2007, 07:40:40 AM
Woooooohoooooooooo!!!!  :P

Happy Birthday 3RR and congratulations David! For, amongst other things, having the will power, determination and patience to see it through until now, and for creating wonderful and amazing SC4 scenes!

&apls &apls &apls &apls

I hope there's going to be cake...  ()stsfd()
Title: Re: Three Rivers Region
Post by: pvarcoe on March 12, 2007, 08:09:37 AM
Congratulations David on one year of 3RR!

This Journal \ Diary has become so much more than just a "regular" diary.
The tutorials, the personal content, and the respect you give all of your "viewers", all contribute to a furthering of our game.

I can't wait to see what the near future holds for 3RR.

Phil
Title: Re: Three Rivers Region
Post by: bat on March 12, 2007, 08:34:50 AM
Congratulations on one year of Three Rivers Region, David!! &apls
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2007, 09:25:50 AM
Okay, okay.  Yes, it is 3RR's one year anniversary.  From a fairly tentative start over at ST on March 12, 2006, this MD/CJ has gained a total of about 39,000 page views and well over 2,000 comments.  That's all your doing, folks.  I never dreamed...

I promised there'd be a big announcement today, and I think I will have one that a number of you have been waiting for.  First, though, as many of you know I have been working my way through 3RR-ST in preparation for migrating it over to SC4D.  While I've been doing that I have made a collection of pics and other images from over the year that might, if you've been following along with us from the start, bring to mind a few memories of where we've been.  If you haven't, well, this will give you an idea of what we've been up to.  The ones toward the end are from over here after we left ST.  I hope you'll indulge me a minute and take a look.

* * *

#1 - Small Beginnings
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F5023%2F3rrsplashtf4.jpg&hash=9aa75065a5465e04dff47e03b883e551dc468626)

#2 - What's that stuff in the water?  (and hey, ditch the UDIs and control panel!)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F1271%2Fpineshorewindriverroadbridgeji5.jpg&hash=64e961f28d9d2f4768f6f82c264c22714a774857)

#3 - There's only buildings on like, six or seven pages...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F8884%2Fpineshorehighpoint01yb7.jpg&hash=fec61e523abcbac64fafc0c11c051760658cde64)

#4 - We expanded our horizons
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F5046%2F3rrexpandedtease01482232aeb9.jpg&hash=d5bfa21cb532e7ade34c097ca5d4d243fd2d7e4c)

#5 - Room to grow
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F7434%2F3rrolduj1.jpg&hash=ed72038762523aff325705f2463335833faafa49)

#6 - Avon
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F2646%2F3rrexpgoldivareefbay4f8bcbdzy8.jpg&hash=1ed65e277d12e93ddbfbc75390458ea7447a5dd2)

#7 - A ploppable water stream...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F7236%2F3rrexpandedtease075048085li4.jpg&hash=42d3a485f2988fa059dc8b73c6de5c6f6ec8b292)

#8 - ...and a land bridge
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F7671%2Fbridgetease01500da02tf9.jpg&hash=69ca4e14d85d416c627cac1bb2b90ee4ed5077fd)

#9 - The Roaring Fork...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg82.imageshack.us%2Fimg82%2F2346%2Fsec0325ib1.jpg&hash=7a7c8f14b62322ebc6c37f72d0b31840bed98553)

#10 - ...and tiny islands
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F681%2Fpineshorechannelisland024a1c937ek6.jpg&hash=5104839b80cca1cb99938fef19aa9a311be6fc63)

#11 - Willoughby
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg287.imageshack.us%2Fimg287%2F3209%2Fcc146ip.jpg&hash=80d049d38443ed8ceaf7fa3cef56846472000069)

#12 - Roads up mountains
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F3411%2Fqs121gr.jpg&hash=10ff0ee492a83ef04cbbaeaa8bd73eed51bfd34e)

#13 - 3RR hits the road
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F6396%2Fbbt011wy.jpg&hash=d6b10e251cee509146736a34d35c71f954fb5234)

#14 - Ploppable water rapids...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F7584%2Fswrapids011bz.jpg&hash=9d77c0b423fbaec562fbe92e936cf66d945ac3c5)

#15 - ...and waterfalls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F1569%2Fwf18pl6.jpg&hash=cf0946b241253bba7102f894b9ac94a0d0047be0)

#16 - We start fooling around with maps...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F9411%2Fmapping01tk5.jpg&hash=ae8b8908619e3fc1cd5811bce9b7fc4bbddaf13b)

#17 - ...finding out a few things along the way...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg60.imageshack.us%2Fimg60%2F5742%2Fmappingp204yb3.jpg&hash=d2078f06b7c925b0c5a63f30ccb3f59713178d8f)

#18 - ...then we make some
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F9047%2Fmapfinalthqp7.png&hash=ab67c0e36b3d475740623c0bc6aebabac132e532)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F8319%2Fmapfinalbhul9.png&hash=e569748a7d0bb68c2f926b72e0f2fed1d725d13a)

#19 - We perfect the "square" region view...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F2797%2Fregionmapstreams800x800thzj4.png&hash=51f243c7b424ec8d3572b17eea5efe8b785a41dc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F286%2Fregionmapstreams800x800bhdj4.png&hash=2df8b0937c0e28663d177bb686b12fe86cfbf9cf)

#20 - ...reach 10,000 page views at ST in five months (took less than three at SC4D)...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F9042%2F10000viewsnr2.png&hash=81d1fe69aa0f864c5b592dd04cf2e90016ae5b2b)

#21 - ...and draw our own contour lines
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F8782%2Fregionmapsc4tf800contoursthfi5.png&hash=0cc514d7b499ae939f7c1cb0c944769c67fa3407)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F8708%2Fregionmapsc4tf800contoursbhrr0.png&hash=c312f02e578aafd56c2cdfd2805c38a51027b8f1)

#22 - The region goes upscale, and we play with the 'Terraformer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F2016%2Fimporting11sb1.png&hash=007169704ccb041d0bb4402aacc55ab008ad896a)

#23 - We play with our readers, too
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F7632%2Fimportingcrime02wk8.jpg&hash=83336aa5bec49f60fa8de00c6f475788b8c9be97)

#24 - We terraform small streams...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F3269%2Fterraforming1201na5.jpg&hash=d529f98ef88edeb149c55ad661e16d8e81bee087)

#25 - along with big ones...for weeks
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg474.imageshack.us%2Fimg474%2F350%2Fterraforming14thbw0.jpg&hash=c1c70e5d1a4ea61e1174ebd7a503c693762320e8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F6904%2Fterraforming14bhno5.jpg&hash=93f988286c4329d34228bf60a668eac7081f72c9)

#26 - We play with the terraformer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg460.imageshack.us%2Fimg460%2F1313%2Fterrain11vr4.jpg&hash=a1781f4d2fef5ffca5597e44ab8794e29487b465)

#27 - We finally get done
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F1129%2F3rr162061201800sqthzb8.jpg&hash=8ff70ca7ce0cf5be546827a1d023dbe0c1af1e5b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F926%2F3rr162061201800sqbhtd9.jpg&hash=08c924e196444d95e6491fee2725671a1c7f2d20)

#28 - Mountains get named...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F3615%2Fraydenmtn01ib8.jpg&hash=a798d57e3e173555ddc5fec0ec9ee555ef699daf)

#29 - ...and snow falls in them
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg453.imageshack.us%2Fimg453%2F8093%2F07010326fx1.jpg&hash=9f3943839146d735775a0f032b7d7dca287a62f7)

#30 - Leaves turn,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F4026%2F07010207yp8.jpg&hash=9675d256616bb2e5a728b0c91494d22f57b8e3ae)

#31 - and turn,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F2862%2F07011017yp6.jpg&hash=df057fba63ce1120e116a0aac04cfec492fbeb9a)

#32 - and finally fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F5498%2F07010803zk9.jpg&hash=9c9efed85b90267fcaa08c0fa62273e044e5986f)

#33 - Townships are formed
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F8053%2F3rr162townships800ll7.png&hash=75a3a44c80fd25817eaec48b23ca5b2b37b93df2)

#34 - Small towns appear
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F9798%2F070121069wb.jpg&hash=af89c9dd9983fe6c64d69f6e06135936c0a42223)

#35 - And the corn grows as high as an elephant's eye
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F7407%2F070123105ve.jpg&hash=390e33ada3fcfc255ec1c9590900bf4e291be93d)

#36 - Small streams flow through silent woods
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F5959%2F070121142ko.jpg&hash=b52bac67e91c18c80a4241374bf9a15bd7bf764e)

#37 - The wind blows through the aspen woods
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F1604%2F07021511rd7.jpg&hash=7d7193da2f8d09440669e2af4978d4fe8802e618)

#38 - Brilliant autumn leaves complete a scene
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F418%2F07022320fe8.jpg&hash=f52dd7100ace6a8959c1807f4600aba657fd8b70)

#39 - And the first snowfall of the years whitens the ground on a crisp November day
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F5798%2F07021702lk2.jpg&hash=38b78ffa44302b9f2f2f693f605bde2d82fb0aff)

#40 - Tiny islands also feel winter's chill
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F8928%2F07022417dv3.jpg&hash=c1bd17ec990c07c5343521d3610465bab5578cd4)

#41 - A roaring waterfall plunges over an escarpment...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F2710%2F03burdockescarpmentandtzv4.jpg&hash=f08fd0f3118e15061298379bb568b67401c4b848)

#42 - ...and the streams rushing waters cascades over giant rocks and boulders
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F7528%2F06lowerbingsrapidspw1.jpg&hash=bc131fc58ec9f1cd5f4dff6d222f4b6e54982cda)

* * *

I hope that looking at these has been as enjoyable for you as it was for me to put them together.  I'm working on the announcement now, and you'll be seeing it during the course of the day today.

Thank you so much for stopping by 3RR.


David
Title: Re: Three Rivers Region
Post by: Rayden on March 12, 2007, 09:43:41 AM
Wow, that was a nice travel back in time. Lots of good memories came into my mind. This is what I call an achievement, congrats David on your 3RR Anniversary. &apls :thumbsup:
Title: Re: Three Rivers Region
Post by: Giligone on March 12, 2007, 10:31:33 AM
Woowweee!! Thats a really cool update. The progression from the early days to now is very significant. You've honed your skills tremendously.  ;D I look forward to where this will go in the future! Someplace warm... and sunny... and beachy... **cue dream sequence**  - ek my bad, got a little carried away there thinking about summer. All this melting snow has gotten me excited. haha. Great work once again. :thumbsup:
Title: Re: Three Rivers Region
Post by: Fred_Ginger on March 12, 2007, 10:49:59 AM
One year?  Amazing!  The pictures were lovely although I remember most the fun you had using the streets to terraform the streams (Kaboom!)! Thank you for your hard work, for your enthusiasm and your humor! &apls &apls &apls
Title: Re: Three Rivers Region
Post by: Kokopelli on March 12, 2007, 11:57:14 AM
Happy Birthday Three Rivers Region.  Thank you David for all your work. I'm sure it has been as enjoyable for you as it has been for us. I for one am hoping for many more.
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 12, 2007, 12:03:33 PM
David,

That was an incredible retrospective there! That map of Pratt Island is still one of my favorites, I think. It's quite an exciting time around here--the one-year anniversary and the soon-to-be 700th post. So here you go...I've opened the door for those waiting and lurking to get a shot at No. 700! Anyway, congratulations again, and I'll be awaiting for the next part of the tutorial, and you special announcement!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: Gaston on March 12, 2007, 12:18:43 PM
WELCOME TO PAGE 36 AND REPLY 700 !!!!

Well David,   

Another year and another page.     It really doesn't suprise me that this MD has come so far.   As I have always said, this place is like home.  And people always want to come home.    Soon we will be at 10K views.   And then another celebration can begin.     Congrats again my friend.   
  :party:


---Gaston


BTW-
Thanks Thundercrack for opening the door.     Yup I was waiting around just to post #700
What can I say I LOVE STARTING NEW PAGES.

   ::)
Title: Re: Three Rivers Region
Post by: Cali on March 12, 2007, 01:14:27 PM
congrats on 700! and another page in this wonderful journey &apls
Title: Re: Three Rivers Region
Post by: Thornton on March 12, 2007, 02:50:30 PM
 :thumbsup: Great update nice to see all the greatness of 3RR history, Also Happy Birthday 3RR! (Hopefully it doesn't start looking like a monkey and smelling like one too!) ;)
Title: Re: Three Rivers Region
Post by: sebes on March 12, 2007, 03:26:53 PM
Thanks for the update and congratulations with the first birthday of your project!  ()flower()
Title: Re: Three Rivers Region
Post by: meinhosen on March 12, 2007, 03:29:30 PM
As far as beginnings go, that's as humble as they come.  Seeing the region develop has been and will continue to be fun (especially with milemarkers such as the one on the previous page).  I'm sure that you've got a lot of good stuff to show us.

Keep it up!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Heinz on March 12, 2007, 08:05:09 PM
wow!  :thumbsup: i cant say i've been visiting right from the very start. but i'm glad to be part of this milestone. :thumbsup: well, i'd like to think i'm a part of it, anyway  :P congratulations and i hope you never get tired of inspiring sc4 devotees. happy birthday to 3rr and i hope it unfolds as you envision it. congratulations again!!!  &apls

EDIT: PS::: just a small typo, maybe. correct me if i'm wrong "$Deal"$
                      #42 - ...and the streams rushing waters cascades over giant rocks and boulders
since the "stream" owns the rushing waters that cascade over giant rocks and boulders, shouldn't it be "stream's" and just "cascade" ? like "...and the stream's rushing waters cascade over giant rocks and boulders"
i'm years removed from my last formal education on sentence construction  :D lol! but, anyway.. again, CONGRATULATIONS ON THIS MILESTONE!!!  &apls
Title: Re: Three Rivers Region
Post by: Unkles27 on March 12, 2007, 08:54:26 PM
well, when I read that 3RR had been going on for a year I thought this would be my perfect opportunity to make my first post over here at SC4devotion. Congratulations!
Title: Re: Three Rivers Region
Post by: Pat on March 12, 2007, 09:06:10 PM
 /&HiPP/% ()flower() &dance &dance &dance %BUd%

Happppy Anniversary 3RR

David wonderfull flash back it brought for me and congrats for this special milestone

Your Rhinelanderian Friend

Patrick




David i do have a question for you in reguards to some of the god / mayor tools you have,
where did you get them and what are they called cause i've been trying to find them and im lost.
hellllllllllp - pat
Title: Re: Three Rivers Region
Post by: Silur on March 12, 2007, 11:13:28 PM
One year - this is a beautiful date !
Congratulations !!!!
Excellent work - THANKS !!!!!
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2007, 11:28:32 PM
We've been talking about collaboration here at 3RR for about the past six months.  Today, on this MD's one-year anniversary, we're finally going to do more than just talk.  This will begin the next major phase of 3RR's development.

There are a number of multiplayer regions out there, and some good ones, too.  I've never participated in one, but I've looked at several fairly carefully and will try to capture the things that seemed to work the best for our collaboration here.  Basically, my concept is this: I will maintain the entire region on my computer up here in Alaska.  As quads are identified for development, I will transfer them along with the basic files to set up a special nine quad development region.  The developer, who I will be calling the "Adiministrator/Planner," will then have a reasonable time to do an initial development of the quad.  Once that happens, the quad will be transferred back to me for incorporation into the region.  The developer will also be able to upload pics and information about the development into the 3RR thread.  Further development can then proceed at the pace the developer would like to set, although I would like to shoot for the region being entirely developed within about six months.  This length of time will likely be adjusted forwards or backwards based on actual experience.

Before a quad is sent out for development, I will complete basic terraforming, forestation with God mode and Mayor mode trees, and the placement of the basic road grid.  A relatively well detailed back story describing the development on the quad will also be provided.  Within the outlines of the back story and a few absolute rules the developer may then develop the quad as he or she would see fit.  I will serve as the central government, and provide regional planning assistance.  I may also impose from time to to time by requiring acceptance of a YIMBY/NIMBY item or facility in a quad...we'll see how that works out.

Here are the rules that will apply across the board:

1.  The Adminstrator/Planner and I will negotiate and agree on the contents of a plug-in folder and mods to be used before development begins.  The developer will be responsible for keeping track of what is used in for describing it to the general public on the 3RR thread.

2.  Road, highway and rail entrance and exit points to and from the quad will not be changed or added to by the developer absent negotiation and agreement with me.

3.  Reforestation after trees are removed in the course of development will utilize trees that are similar to the ones removed.  All deciduous trees will be in the form of seasonal trees wherever practical.

4.  Cycledogg's "Columbus terrain mod" will be used in every quad.

5.  Timotheus4's "Edmonton water mod" and Pegasus' "Brigantine water mod" will be used in every quad where water appears.

6.  Only site or project specific terraforming may be done.  Any terraforming that changes a grid square on the edge of a quad will be done only after negotiation and agreement between the developer and me.

7.  A "Slope mod" will be used that limits maximum rail grades to 3%, maximum elevated highway grades to 5%, maximum highway grades to 7%, maximum avenue and road grades to 10%, and maximum street grades to 12%.

8.  The latest version of the NAM shall be used.

9.  Other standards I announce from time to time will be followed absent negotiation and agreement between the developer and me.

Doesn't sound too bad, eh?

So here's how signing up will work.  In order to develop a quad you will need to select your first, second, and third choices in terms of priority from the following list.  Note that each category is noted with the approximate number of quads that will be available for development.  Remember that some quads may not consist entirely of land that might be available for development (lake/mountain).  Others will have a mix of other development types going on.

1.  Large city CBD and core (two quads).

2.  Large city primarily industrial (two quads).

3.  Large city primarily commercial/warehousing (two quads).

4.  Large city primarily hi-to medium density residential (one quad).

5.  Large city primarily medium-to low density residential (two quads).

6.  Port (two quads).

7.  International airport (one quad).

8.  Upscale suburbia (two quads).

9.  Middle-class suburbia (three quads).

10.  Small city 10-25k (four quads).

11.  Town 1-10k (six quads).

12.  Resort/Island town 1-10k (two quads).

13.  Place/Village <1k (eight quads).

14.  Rural agricultural (ten quads).

15.  Rural regional park (four quads).

16.  Rural nature preserve (two quads).

That's just over 50 of the roughly 150 developable quads in 3RR, but it should give us a nice start.

So, remember, in order to participate, you must make a post here with your selections in order of priority.  You can just do a string of numbers if you would like: i.e. "16, 12, 8" would tell me you wanted to develop first and foremost a rural nature preserve, failing that a resort/island town, and failing those upscale suburbia.  I am hoping that I can afford everyone at least their second choice, and will certainly try to accommodate all wishes fairly.  If you sign on before all the quads are taken, I will guarantee that you will get one to develop.  I will however, be the final decisionmaker in terms of selecting the Administrator/Planner I feel is best suited for the job with respect to specific the specific type of development that is involved.  Again, I have don'e a lot of looking at MDs, CJs and forum comments over the past several years, and I assure you I will be fair, but also firm in my decisions.

Please let me know by accompanying PM if you have any special considerations, like "dial-up" connectivity and the like.  I am committed to making whatever reasonable arrangements we need to in order to get this to work.

If all the quads available for development are not taken within a reasonable time, I will announce the accepting of requests to develop a second quad.  I'd like to have this phase out of the way and all quad administrators/planners identified and ready to go by two weeks from today, the 26th.

Let the selection process begin!


David
Title: Re: Three Rivers Region
Post by: Gaston on March 12, 2007, 11:39:07 PM
Okay David,
   I'll be the first to jump in feet first.   Let's say 12, 11, 15.     You know my limitations.    ;)     And away we go.    LMAO


---Gaston
Title: Re: Three Rivers Region
Post by: Travis on March 12, 2007, 11:51:08 PM
Congratulations, David! Let me see, 1 year anniversary, 700 comments and (soon) 10,000 views.  &dance

As for collaboration, I've been hesitating about joining up, for such transfers are complicated. However, I want jump in here with my choices:

#9 Middle class suburbia (preferred)
           ...or...
#14 Rural agricultural

Okay that's all for now. I had more to say, but it's past 2:30 eastern time right now, so I got to get some sleep.

See you later.

:thumbsup:


Title: Re: Three Rivers Region
Post by: Livin in Sim on March 13, 2007, 12:14:13 AM
Well, it's only 11 in Alaska, so still not too late to wish 3RR a Happy Birthday, and say what a great announcement.  I am no where near ready to attempt to join, perhaps on the next 50 quads, or next year, but from a spectator point of view this is extremely cool.  It was strange how this and the 700th post, the 36th page, and the birthday were all on the same day, an alignment of the planets of sorts.  Perhaps I should have purchased a lottery ticket.  Oh, well, anyway, all that excitement might call for...wait for it...a visit from...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi98.photobucket.com%2Falbums%2Fl252%2Fsimdiary%2Ftanz8.gif&hash=441f7097d4d8fadbe1acc8049ddee302727e2af8)
...the dancing prospector, a 3RR mountain codger from way back.  I know it's a little hard to tell, but, shoot, is he ever excited about the Rendezvous.

--Liv
Title: Re: Three Rivers Region
Post by: threestooges on March 13, 2007, 12:28:32 AM
Well, allow me to officially throw my request into the ring: 12, 14, 11 (or 13 depending on how you define a village). Good luck with this. It should prove to be interesting.
Title: Re: Three Rivers Region
Post by: Tarkus on March 13, 2007, 12:49:11 AM
This sounds really intriguing, and I'm not entirely certain if I'll be able to join in, but I would really like to.  Here's my preferences:

9, 10, 8

Congratulations again on 1 year of 3RR, and on 700 posts (and congrats Gaston for getting that 700th post).  Also, have you recently checked the forum statistics [linkie]? (http://sc4devotion.com/forums/index.php?action=stats)?  3RR is now the No. 1 topic at SC4D in terms of Replies and Views.   :thumbsup:

-Alex


Title: Re: Three Rivers Region
Post by: Badsim on March 13, 2007, 02:01:05 AM
What an ambitious and complex project ! I've heard some like this are already existing but I don't follow any ...this will be the first . ;)
I can't join it ... firstly , I'll have no time for SC4 for the next 6 months and secondly I already need 3 years , at this rhythm , to achieved my own region .Good luck to all players taking part .

I have to confess that I'm following 3RR  since only 3 months  ... your retrospective was particularly interesting for me ; I need a visit at Simtro .  ;D
Title: Re: Three Rivers Region
Post by: meldolion on March 13, 2007, 02:27:06 AM
Great Announcemente David!!

I'd like to partecipate in the development of the region, and I would give a try to 14,13,11

Thanks David
Title: Re: Three Rivers Region
Post by: NikNik on March 13, 2007, 02:45:08 AM
Hi David,

What a great idea.
I would have liked to join in the project, but if I am honest I am afraid that I would lack the time (3 kids and looking for a new job). If I may comment once in a while on the development of the project it would be great.

I am realy looking forward seeing 3RR finally grow.

Nik-Nik
Title: Re: Three Rivers Region
Post by: emilin on March 13, 2007, 06:49:42 AM
So, it's finally underway. I'm still trying to make up my mind to wether or not I have time to build something. It would certainly be something to remember, I'm sure.

I have a vague memory of a development plan posted somewhere in 3RR but now I can't find it. Would you mind posting it again, so we can see where the delevopment quads are actually located on the map?
Title: Re: Three Rivers Region
Post by: pvarcoe on March 13, 2007, 08:33:26 AM
Well, I tried and missed replies 500, 600, and 700...
So no way 10000 views would slip by without at least a try  :)

Congrads on 10000+ David.
And it's great to see the collaboration beginning &apls

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F8687%2F10000viewszs1.jpg&hash=57515ad57d6c841d9f5b88d2c518504c4766e834)
Title: Re: Three Rivers Region
Post by: Gaston on March 13, 2007, 08:43:44 AM
LMAO,  I did it again and wasn't even trying this time.

Welcome to Page 37 and 10,000+ views !!!!!  


Holy Mother of (insert deity of choice)!!!    10,000 views.    Unbelieveable.     And we have reached another fantastic milestone.  This is great my friends.
?=mad)=


---Gaston
Title: Re: Three Rivers Region
Post by: Pat on March 13, 2007, 10:24:07 AM


  wow 10,000 PAGE views and plus 700 REPLIES woohooo !!!!!!  


hey david awsome im willing to take up the challenge and work on number 4
for you and be willing to work with you in this daunting task as i never had
played a regional map before (shared one at least).  looking foreward to working with you,

your Rhinelanderian friend
patrick
Title: Re: Three Rivers Region
Post by: M4346 on March 13, 2007, 10:30:57 AM
LOL! Congratulations, yet again, Gaston... :P But to momentarily spoil your fun, ;), I'd like to get back to David's 'collaboration project'. But first, another congratulations is in order, both for the 700 comments and the wopping 10 000 page views! A first in SC4Devotion history, I believe.

So, congratulations my friend! Here's to many, many more!

It would be an immense honour for me if my proposal, or whatever you want to call it, to join in the 3RR development will be accepted, providing of course that I have the time to finish it within a reasonable timeframe, which I trust will be the case.

I do however have some concerns, primarily the issue of interconnectivity between "city tiles" (in this case quads), and the effect that isolation might have upon a single tile. I don't know how you plan to address this David, or whether this has been considered or not, but I believe that this is one of the basic foundations and major improvements of SC4 from its predecessors. I mean there is always the issue / question / problem of demand.

I don't think that this would be an issue with regards to "smaller" quads, i.e. #s 10 - 16.

Anyway, not to spoil the fun just yet, I would like to make my proposition / request.  ;D

In no particular order, just joking... :P

11.  Town 1-10k
13.  Place/Village
16.  Rural nature preserve
15.  Rural regional park
10.  Small city 10-25k
14.  Rural agricultural
12.  Resort/Island town 1-10k

I hope that's appropriately laid out.  ()stsfd()

Thanks for the opportunity, and congratulations on the myriad achievements the last few days!  &apls

Regards,

- Marius
Title: Re: Three Rivers Region
Post by: Gaston on March 13, 2007, 10:37:54 AM
@M :
Yeah I suppose it does sorta look like I was trying to hijack the MD for a bit there.    $%#Ninj2   LOL     Guess I just love to turn the page when I read a story.  "$Deal"$  LOL


---Gaston
Title: Re: Three Rivers Region
Post by: Gaston on March 13, 2007, 11:35:42 AM
Sorry for the double post but this makes 256 for me.    I think that makes me a mayor.    And I wanted that post to be in here.   Since this is like my home.


---Gaston
Title: Re: Three Rivers Region
Post by: Cali on March 13, 2007, 12:15:15 PM
congrats on 10,000 &dance
Title: Re: Three Rivers Region
Post by: Rayden on March 13, 2007, 01:01:33 PM
Well, I guess I have to congratulate you for a lot of things too. First of all for the friendship, 2nd, for the entertainment this 3RR has been giving me for the last year, then, for the 700 replies, for the 10.000 views and to finish, the public opening of 3RR development.
Now, without even look at the map, and if you haven't change any numbers from while ago, my quad should be the 29. Am I right or not? ;)
I don't know when you're going to give away our "properties" ;D but, if you are not in a rush, I would like to start mine not before middle of April. That would give me time to finish the Shosaloza region and then setup from scratch my Windows Vista and make a clean and new folder for my plugins. Let me know about it, ok.

Cheers
Silvio
Title: Re: Three Rivers Region
Post by: Unkles27 on March 13, 2007, 01:18:16 PM
I'd be up for trying my hand at this.
10, 11 then 9 sound like something I'd like to do

Coordinating all this, especially with it being such a large region will not be an easy task, good luck!
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 13, 2007, 01:45:45 PM
Well, well, well!

700 posts.
One year anniversary.
1 x 104 views.

I must again extend my congratulations to you! Things are certainly doing quite well around here, I'm just very glad that I can be a part of it!

And then there's the collaboration announcement, which might be a big enough announcement to trump all the posts and views! Personally, I'm going to wait and see what quads are taken by everyone because I'm a not sure my skills at playing that game are worthy of this auspicious task. I wouldn't mind tackling the more urban areas, but I'll wait see if someone whose skills have been proven want to do it before I jump in. But good luck to everyone who's signed up for a quad, and good luck to you, David, with this endeavor. I'm sure that it's going to be absolutely amazing!

Dustin
Title: Re: Three Rivers Region
Post by: Heinz on March 13, 2007, 08:01:41 PM
wow, it's just milestone after milestone after milestone for you and 3RR, my man. CHEERS to more success for you and the collaboration of our community!  &apls :satisfied:
Title: Re: Three Rivers Region
Post by: kwakelaar on March 14, 2007, 02:00:49 AM
Very interesting turn on this project with letting other players in on your 3RR, I will pas on this on though as I hope to someday start up a MD of my own and this is just taking too much time.
Think I have followed this since your first postings over at ST, but I missed out a lot of the later development over there. And your retrospect shows that many things have happend since that time.
Congrat on your huge success over here on SC4D both in terms of views and replies.
Title: Re: Three Rivers Region
Post by: cameron1991 on March 14, 2007, 02:22:09 AM
This is an awsome MD! I love the rural setting!  &apls &apls &apls
Title: Re: Three Rivers Region
Post by: dedgren on March 14, 2007, 10:01:03 AM
Here's a small taste of what we'll be up to later today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F8004%2Fmtgastonhistmarkervarwd3.png&hash=2dcb3d0ecb89791f9f0c570f0648faf535ef2b6f)

Gotta go to work...

Later.


David




Title: Re: Three Rivers Region
Post by: NikNik on March 14, 2007, 12:08:19 PM
 :D  :D  :D LOL Mount Gaston. brrrr maybe  :D  :D  :D

Nik-Nik
Title: Re: Three Rivers Region
Post by: Pat on March 14, 2007, 01:51:17 PM
i agree totaly coooooooooooooooooooooold mt gaston lol
awsome update david - your rhinelanderian friend pat
Title: Re: Three Rivers Region
Post by: Cali on March 14, 2007, 01:57:10 PM
lol mt Gaston, i love it :thumbsup:
Title: Re: Three Rivers Region
Post by: Gaston on March 14, 2007, 08:50:48 PM
LMAO

David,
     Very funny, my friend.   I absolutely love it.   I remember when you named Mount Gaston all those months ago.  ( Okay I can't remember the exact date.  But it seems like months ago.   LOL )    I was touched by it very deeply then and am even more so now.      I am one of those people that loves to stop at all those historical markers along the roadside.   That is why I hate the interstate highway system.    We end up missing out on so much history by getting where we wanted to go 15 minutes faster.     
    You know I was just thinking, this MD is sorta like that old fashion, 2-lane, black top, highway we travelled on as a kid.    There are lots of great places to stop along the way.    You see people you know travelling.    You end up at the same place as if you were going there on the "super-highway" but you learn alot while you are travelling.     Yeah, there are some detours.   But that is half the fun of it.    You never know what you might see along the road.      Like say the "Mount Gaston" Historical Marker.     ;D    Thanks for driving the car on this family vacation David.    "Are we there yet ? ? ?"


---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 14, 2007, 09:16:31 PM
Gaston: Congratulations, my friend! And you're quite welcome for opening the door to No. 700.

And David,

I love the historical markers. They remind me of the many we have across Pennsylvania, especially my favorite one:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcontent.answers.com%2Fmain%2Fcontent%2Fwp%2Fen%2Fc%2Fc6%2FVet_HistoricMarker.jpg&hash=48e2c62a0e66081270f2b9f17897ac702beb5a4e)

Anyway, I can't wait to see what you have in store for the next update!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: Giligone on March 15, 2007, 07:50:24 AM
hahahaha!! Well done david. That memorial sign is very funny. I almost laughed out loud... which would have been awkward... because I'm at work  :-[
Title: Re: Three Rivers Region
Post by: emilin on March 15, 2007, 12:30:51 PM
I really don't care if I have anything to add right now, but page 2 just isn't right for 3RR. Ever.
Title: Re: Three Rivers Region
Post by: dedgren on March 15, 2007, 02:52:38 PM
Well, let's extend some recognition here.  As probably most of the followers of this MD know by this time judging by the number of really great comments, we passed the milestone of 10,000 page views on 3RR at SC4D just after our one year anniversary (from its start as 3RR-ST) this past Monday, the 12th.  That 10,000th view [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg19307#msg19307) was had by 3RR Regular* Phil (pvarcoe - Terraforming Teton (http://sc4devotion.com/forums/index.php?topic=143.0)) at just after 7:30 in the morning on Tuesday, the 13th.  Only the day before, our great friend Al (Gaston) made the 700th comment on 3RR [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg19048#msg19048).  Let's start with Al first.

* * *

Al is already, by virtue of having spotted a mistake I made in a mini-tutorial over at 3RR-ST last fall, a 3RR Fact Checker.  To celebrate his contribution at that time [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y&STARTPAGE=49#986813), we noted the amazing coincidence that there just so happened to be a mountain named for him in the southwest corner of 3RR:  Mount Gaston.  We drive by the signs every so often

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F6428%2Fmtgastongj1.png&hash=9e1441a5201aa2fcdb153e5ba6de67e468956ce2)

and it also appears in the 3RRGS Atlas (of which more someday).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F836%2Fmountgastonvv6.jpg&hash=b9f12abff24a6476332d8224d1ff85a3a62bb9ab)

This time around, we took the time to pull off the road and read the historical marker, which you first saw here yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F8004%2Fmtgastonhistmarkervarwd3.png&hash=2dcb3d0ecb89791f9f0c570f0648faf535ef2b6f)

And here's the entry from the 3RR Gazetteer:



So, Al- our continued thanks for your great participation here.  See you around 3RR!

* * *

On to Phil.  Whoa, dude.  I can see you there, hunched over your computer, frantically refreshing the screen...

...9,996... ...9,997, yeah! ...darn, 9,997 again ...ALL RIGHT! 9,998! ...9,998 ...9,998 ...9,998, c'mon... ...9,999, go, BABY! ...9,999...

...

...

...BINGO!

Now that, my friend, is what they call...

...wait for it...

...DEVOTION.  You are the man, Phil.  We could not have made it without you.

...jeez, I wonder who poor ol' 9,999 was?

So, okay...already.  I think I hear the too much fun alarm going off.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F9097%2Falertlightel9.gif&hash=71c7fee90f0bff09a430966f3813971eed00a894)

My friend, there's a small city in the far north of 3RR you might find interesting.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F4672%2Fpvarcoeub9.png&hash=0face839d896346c13a73e7483f914c88e78b0d4)

Here's where it is on the map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F2669%2Fpvarcoetwplocationam2.png&hash=38794cf9f4136c5bb9e5ae0de7e9c306893ad339)

And here's its Gazetteer entry.



So, Phil.  That's Pvarcoe.  Sounds like a nice place, eh?

Later.


David

* * *

p.s.  Please don't forget, if you haven't already done so, to go here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg19226#msg19226) and sign up to develop a 3RR quad.  That's something else we won't be able to do without YOU!  Thanks in advance.  DE
Title: Re: Three Rivers Region
Post by: Rayden on March 15, 2007, 03:04:35 PM
Quote from: dedgren on March 15, 2007, 02:52:38 PM
... Reportedly, Gaston raised crops for a few hard years then told friends he was leaving the region and going back to Iowa because it was "too d-mn cold."

()what() There's some people who don't know how to appreciate what they have ()what() &mmm $%Grinno$%
Title: Re: Three Rivers Region
Post by: Cali on March 15, 2007, 03:16:18 PM
when its cold, its cold
Title: Re: Three Rivers Region
Post by: Heinz on March 15, 2007, 06:52:18 PM
really excited for every update you have, david. will try to wait til u get back for pvarcoes'
hoping to hear more from you soon. as we say here, ingat! (take care)
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 15, 2007, 07:13:27 PM
I remember the initial unveiling of Mt. Gaston! Congratulations again, my friend! And David, I don't know if I mentioned it before, but I love the 3RR Gazetteer idea. I'll be looking forward to the next update!
Title: Re: Three Rivers Region
Post by: Gaston on March 15, 2007, 09:34:24 PM
Thank you David for showing Mount Gaston again.      You really don't know what that little mountain means to me.    Cold or not I think I'll move back up there and redo the fire tower.   I think it would be a great place to live.


---Gaston
very late here off to bed very soon.
Title: Re: Three Rivers Region
Post by: Heinz on March 16, 2007, 05:22:14 AM
the places you create are so innovative!  :thumbsup: i'm not sure if i'm at par with the great mayors out there but
in case you're short on candidates, i'm up for

11.  Town 1-10k
13.  Place/Village
10.  Small city 10-25k or 12.  Island town  1-10k

one question though. how do you define #13 Place/Village?

Title: Re: Three Rivers Region
Post by: pvarcoe on March 16, 2007, 06:31:12 AM
Woohoo, 10000 people.
Thats got to be one of the larger spots in 3RR.
Thanks David, that was a very cleverly written portion of backstory.
I of course loved the climate change research facility.
Based on where you place 3RR between US and Canada (as best I can tell),
I probably live less than a couple of hundred miles from pvarcoe, so very cool!

All in all, pvarcoe sounds like a very nice place.
Thanks again  :)

btw, refresh didn't seem to work for me to up the page views,
I had to go to a different thread and then return,
now thats dedication (or desperation)  :D
Title: Re: Three Rivers Region
Post by: Giligone on March 16, 2007, 07:31:27 AM
Hahaha, thats a funny backstory. The upsidasium made me laugh. What exactly is it used for? lol I didn't realize 3RR was so close to Canada. Wooo!! Go Canada!  ;D   Great work once again. Looking forward to more from the world of 3RR.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 16, 2007, 10:34:44 AM
LOL, Giligone...

QuoteThe upsidasium made me laugh. What exactly is it used for?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F6684%2Fupsidasiumqa7.jpg&hash=6981db718252db4eaedffb8827541ce43ce184a5)
All rights reserved in the original copyright holder.  Used under the Fair Use Doctrine on this not-for-profit website.

Here's a link that will help you find out [linkie] (http://en.wikipedia.org/wiki/Upsidaisium).  Another Canadian connection, btw.

Later.


David

* * *


p.s.  Please don't forget, if you haven't already done so, to go here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg19226#msg19226) and sign up to develop a 3RR quad.  That's something else we won't be able to do without YOU!  Thanks in advance.  DE
Title: Re: Three Rivers Region
Post by: Zaphod on March 16, 2007, 11:04:45 AM
Sorry I havent followed this like I shouldve

Anyways, I have always been wondering how the heck you were actually going to develop this map. Now I know.

This is so cool! I have taken part in simcity multiplayer before but this seems to be a whole lot more interesting than the other projects. For one, it looks more fun because there is a very clear goal in what sort of region is to be built. Not just a random assortment of cities with a grossly limited plugins setup, but a thought out team project that also lets a person get his or her name and work up on the wall so to speak.

count me in


I'd like:

11: Small city

or

10: town


If possible, I'd appreciate a tile with a rail connection. Some sort of minor water feature would be nice, too, either for a minor recreation facility(swimming area and a dock, no fancy resorts), or for a major industry or power plant.

Finally, if all those choices are taken, im not picky, but I do not want a big city, or a nature preserve


PS: You ever been to bartlesville, OK, or Midland, TX or Billings, MT?

Thats sort of what I have in mind here. Simgoober has some cool midrises..and I like RNP's petrochemical sets

Title: Re: Three Rivers Region
Post by: thundercrack83 on March 16, 2007, 11:56:59 AM
So there's another addition to the 3RR map, eh? Congratulations, pvarcoe, on the new settlement in 3RR named...Pvarcoe! And 10,000 people, too? One for each view! Congratulations again, my friend!

Title: Re: Three Rivers Region
Post by: Cali on March 16, 2007, 01:53:05 PM
congrats indeed &apls
Title: Re: Three Rivers Region
Post by: BigSlark on March 16, 2007, 04:45:41 PM
I've been busy the past few days, so I'd like to congratulate you on 10,000 views and say that I enjoy your inclusion of "everything" that exists in 3RR.

As for the project, I'd like to apply for number 10, 11, 9, 14, 1, and 4 (in that order).

In the event the new RHW comes out before this begins, could it be integrated as well? RHW-2 is amazing in rural areas, check out the RHW Pictures thread that exists "elsewhere" to see what I'm talking about.
Title: Re: Three Rivers Region
Post by: dedgren on March 16, 2007, 08:29:25 PM
A table...


IndexDevelopment CharacteristicsAvailable
Candidates
(Pref)
Large city CBD and core                                                                                                 
Large city primarily industrial
Large city primarily commercial/
warehousing
Large city primarily hi-to medium
density residential
Large city primarily medium to
low density residential   
Port
International airport
Upscale suburbiaTarkus (3)
Middle-class suburbiaTravis (1)Tarkus (1)Unkles27 (3)BigSlark (3)
10 Small city 10-25kUnkles27 (1)BigSlark (1)Tarkus (2)Zaphod (2)zniehadajet (3)
11 Town 1-10kM4346 (1)zniehadajet (1)Zaphod (1)Gaston (2)Unkles27 (2)BigSlark (2)threestooges (3)meldolion (3)
12 Resort/Island town 1-10kGaston (1)threestooges (1)
13 Place/Village <1kmeldolion (2)M4346(2)zniehadajet (2)
14 Rural agricultural10 meldolion (1)threestooges (2)Travis (2)
15 Rural regional parkRayden (1)Gaston (3)
16 Rural nature preserveM4346 (3)

More in a bit.

David

* * *

p.s.  Please don't forget, if you haven't already done so, to go here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg19226#msg19226) and sign up to develop a 3RR quad.  That's something else we won't be able to do without YOU!  Thanks in advance.  DE      
         
Title: Re: Three Rivers Region
Post by: threestooges on March 16, 2007, 08:59:17 PM
Good to know who's going to get what, but just out of curiosity, what are the numbers next to the names? Priority of development? Our preference? Inquiring minds etc. Also, out of curiosity, what would you define a resort to be? Take it easy and enjoy the weekend.
Title: Re: Three Rivers Region
Post by: Yoman on March 16, 2007, 09:08:52 PM
         Hello David,

I'm still loving that history of yours that you write. Give such feeling to those small little towns. I'd personally love to build the international airport for you and I'm armed with a number of custom airport lots and am also a member of the Airport Consortism, the team that produces the 747s, terminal pieces, CRJ-700s, etc. The only downside is my plugins folder is the most disorganized mess you'll ever see. I'd proabably leave the tree planting etc to you. Before someone starts on the airport I suggest waiting until our latest line up of 747s, CRJ-700s and terminals becomes availbile to use. It would greatly enhance the quality of your airport. I would develope a plan for the layout of the airport, run it by some aviation enthusiasts to make sure it is realistic, then get to work. One of the key areas I could improve the realism of your airport in would be the plane livery's, I have a number of Flight Sim models converted to be used in Simcity (awaiting textures) so that the plane selection would look very realisitic.

Well thats just my imput, I couldn't really do any towns, forrests, etc. because my disorganized plugins are built to recreate the turkish feel, halfway around the world.

                                                                                                                                  Thanks,

Oh and by the way, if you ever want to create an army to tear up those peaceful farms of yours I'm the man to ask :)
                                                                                                                                       Owen
Title: Re: Three Rivers Region
Post by: Tarkus on March 16, 2007, 09:26:27 PM
Hi David-

Had to laugh at the "upsidasium" reference . . . I actually didn't know it was out of Rocky & Bullwinkle, but as someone who almost became a chemistry major (and memorized the Periodic Table ;)), I always am oddly amused by stuff ending in "-ium" like that . . .  It actually kind of sounds like the "systematic names" that IUPAC [linkie] (http://en.wikipedia.org/wiki/IUPAC) came up with back in the 1980s because all the nuclear physicists were fighting . . . element 111 was "unununium" for a number of years. :D

Interesting looking at the chart you put up too, and what everyone prefers.

And congrats to Gaston and Pvarcoe for "getting on the map".  That's kind of an interesting name for a town--Pvarcoe . . . would that be pronounced "pa-var-kō" or would the "p" be silent?  Inquiring minds want to know . . .  :D

-Alex
Title: Re: Three Rivers Region
Post by: Heinz on March 17, 2007, 02:05:21 AM
glad to be on the chart.  ::) but pal, if ever there are any(im sure there are a lot) of "better" mayors for the job, i'd gladly give my slot to them. if there arent any that sign up(that would be rather impossible) i'd gladly do it. i'm just really thrilled to be part of this collaboration in any way or form.
seems to me, you havent been able to really track down and acknowledge every reply. i'm thinking you're developing 3rr or maybe some RL stuff? hope things are ok there in Alaska. take it easy and see you around.  ;D
Title: Re: Three Rivers Region
Post by: emilin on March 17, 2007, 02:49:18 AM
This is really turning into a major event. I think you will have to spend quite some time managing the work though - I don't know if this is an international expression or not, but "leading these people is like herding cats" is a metaphore that comes to mind.  ;D

Anyways, 3RR is definatly the SC4 project of the year. :thumbsup:

Still hoping to see that development plan, by the way.

Title: Re: Three Rivers Region
Post by: dedgren on March 17, 2007, 12:21:25 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F4055%2Fgoodmorningfromalaskadn5.jpg&hash=b46ce37a858236ce8638b3c18afd020751065f6e)

So, we've got collaboration under way.

* * *

RL EVENT ALERT!  Back in a bit...

...and I'm back.  Almost a day later, but hey...


* * *

(3-18-07 5:20 or so in the morning Alaska time  GMT-9)  Well, I've rewickered our list...



Index   Development Characteristics                                        Originally   
Available
Remaining       
Available
Administrator/Planner
1Large city CBD and core22
2Large city primarily industrial22
3Large city primarily commercial/
warehousing
22
4Large city primarily hi-to medium
density residential
11
5Large city primarily medium to
low density residential
22
6Port22
7International airport11
8Upscale suburbia22
9Middle-class suburbia31Travis, Tarkus
10Small city 10-25k42Unkles27, BigSlark
11Town 1-10k63M4346, zniehadajet, Zaphod
12Resort/Island town 1-10k20Gaston, threestooges
13Place/Village <1k86barnatom, dedgren
14Rural agricultural109meldolion
15Rural regional park43Rayden
16Rural nature preserve22

So, I cut the first group of folks off at 12, threw in my nic to make a baker's dozen [linkie] (http://en.wikipedia.org/wiki/Baker's_dozen), gave everyone their first choice...

...and there you have it.

In short, here's what I'm going to do now.  I will start preparing each of our new Administrator/Planners the quad that he or she will be working on: writing a more or less quad specific back story, including details about the physiographic and historical setting, creating a topo map (yes, the topo maps again), and doing final detail work on the quad itself.  We'll also begin discussing the plugins folders and other issues.  Later today I will post some more info on this process and, as I do that, answer some specific questions that have been raised in the past few comments.

The application process remains open for any category with available quads.  I'm really sort of glad that the more urbanized areas will develop a little later- give us a chance to work out some of the kinks.  If you have any desire to do this at all, by all means throw in your name.

Later.


David




Title: Re: Three Rivers Region
Post by: barnatom on March 17, 2007, 05:10:49 PM
Hello dedgren, hello everyone

This is my first post here at sc4d and my first post in the sc4 comunity since a while.

First let me say that I am very impressed by your work in 3RR, dedgren. You have shown us a lot of very beautiful images. Thank you very much!

Now I wish to become active again in the comunity. And I cannot think of a better way than participating in your great region.

It would be a pleasur for me to be invited to develope a city-tile in 3RR. My preferences are as following:

13. Place/Village
6. Port
1. Large city CBD and core

One question: Do you mean a large city tile or simly a big city (perhaps split up in medium size tiles)? I ask because my computer is slowing down significantly when playing large city tiles once they are more than lightly developed. So, if you have some medium city tiles to be developed into city centres I would like to face the challenge. In this case my preferences would be: 1 - 13 - 6.

I hope you understand, what I am trying to ask (sorry for my bad english - I am not a native speaker).

My last posts in my never finished CJs on Simtropolis were made some time ago, so I have to be aware that you are unfamiliar with my work. In case you want to now about my playing style I will show you some pictures:


A small town (1) (http://img87.imageshack.us/img87/7933/aukvillagepart16zp6.jpg)

A small town (2) (http://img87.imageshack.us/img87/1346/aukvillagep16p3kh8.jpg)

A small town (3) (http://img155.imageshack.us/img155/3563/aukvillagepart86ec5.jpg)

Landscape (1) (http://img88.imageshack.us/img88/8827/cadottbayp10p8it4.jpg)

A small port (http://img88.imageshack.us/img88/5599/cadottbayp11p1uc1.jpg)

A bigger port (http://img72.imageshack.us/img72/5278/cadottbayp13p13hk9.jpg)

A Paris style city (1) (http://img88.imageshack.us/img88/8906/cadottbayp21p11mx3.jpg)

A Paris style city (2) (http://img263.imageshack.us/img263/1623/cadottbayp22p12aq1.jpg)

A Paris style city (3) (http://img72.imageshack.us/img72/88/cadottbayp23p2cl6.jpg)

Landscape (2) (http://img204.imageshack.us/img204/8344/cadottbayp29p7of5.jpg)

A small town (4) (http://img246.imageshack.us/img246/5097/cadottbayp30p9wp3.jpg)

Urban development (http://img184.imageshack.us/img184/4427/laurencep5p2yo8.jpg)

A suburb (http://img246.imageshack.us/img246/9821/suburb1p1yr6.jpg)

My first city after discovering Simtropolis (http://img137.imageshack.us/img137/7272/traffic18pp7.jpg)


I hope to qualify to participate in your wonderful region.


Title: Re: Three Rivers Region
Post by: thundercrack83 on March 17, 2007, 10:01:06 PM
Hey, David! Glad to see the collaboration is getting underway! I can't wait to see some development. I'll back tomorrow to see what else you have in store, but now I think I must go to bed.

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: Heinz on March 18, 2007, 01:39:24 AM
i think i'm turning councilman with this one so i just wanted it to be here.  :P since i haven't really made a home for myself here yet, and since this is one of the (if not THE) premiere in collaboration of the sc4devotion community. thanks david for making us all feel at home. always in anticipation of the next update
Title: Re: Three Rivers Region
Post by: meinhosen on March 18, 2007, 08:29:26 AM
Great to see that the collaborative effort is starting to sprout wings - I'm going to keep a close eye on it to see how things work out.  Good luck on the development!
Title: Re: Three Rivers Region
Post by: kimcar on March 18, 2007, 08:33:10 AM
I just pass by for said good luck to this huge project. I know it`s gonna be a great one to follow because , David it`s look that you always give your maximum for a work like this . Have fun everyone. :thumbsup:
Title: Re: Three Rivers Region
Post by: Cali on March 18, 2007, 09:29:13 AM
the progress of 3rr is coming along nicely, thank you for all your hard work in this. it was a masterpiece at ST. and it is one here. &apls &apls &apls
Title: Re: Three Rivers Region
Post by: Unkles27 on March 18, 2007, 12:56:32 PM
alright, my first choice, I can't wait to get started!
Title: Re: Three Rivers Region
Post by: Tarkus on March 18, 2007, 01:04:01 PM
Looks like I got my first choice as well.  Thanks David, for the opportunity, and for putting this whole thing together.  Looking forward to it! :thumbsup:

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: kalanc69 on March 18, 2007, 03:40:40 PM
Hi! I just wanted to say that I have really enjoyed reading your MD and have learned alot from it! I was just wondering if you ever finished the tutorial on seasonal trees? I am assuming I missed the final part, and would appreciate it if you could let me know on what page it is located..Thanks again!

Kalanc69
Title: Re: Three Rivers Region
Post by: Zaphod on March 18, 2007, 04:52:01 PM
cool, so were gearing up to get going on this

im interested to see how this goes



Title: Re: Three Rivers Region
Post by: BigSlark on March 18, 2007, 05:44:33 PM
I, too, got my first choice. I'm excited to get started on this project.

Is it cheating if Tarkus uses his MIS Alpha ramps in his cities?  :D

I'll be eagerly awaiting details, David!
Title: Re: Three Rivers Region
Post by: Gaston on March 18, 2007, 10:37:04 PM
Wooohooo!!! Collaboration will be happening soon.    I'm stoked.   Hmmm, kalanc69 asked:
QuoteI was just wondering if you ever finished the tutorial on seasonal trees? I am assuming I missed the final part, and would appreciate it if you could let me know on what page it is located..
Now that you mention it I was so excited about collaboration I forgot about that myself.     :D   Did you David?   Cause if you did I missed it too. 


---Gaston
Title: Re: Three Rivers Region
Post by: Pat on March 19, 2007, 12:55:27 AM


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4844%2Fannoucmentsignxt7.jpg&hash=4cdeb22b90c947b734a904483dff9d67a505ca99)


Hey David it is awsome to see that devolpment is soon to get underway...
Congrats on this milestone achievement, it seems only yesterday that you announced that soon
you will be opening up 3RR to be devolp by the community and now some months down the
road here we are getting mayors set for that biiiiiiiiiiiiiiiiiiig challange  &apls &apls &apls
Title: Re: Three Rivers Region
Post by: Enzo on March 19, 2007, 12:59:49 AM
hello all,
pardon my ignorance, but have you made this region from scratch with SC4 Terraformer or did you use some USGS data ? this is unclear for me.
amazing work !

cheers,
enzo
Title: Re: Three Rivers Region
Post by: Pat on March 19, 2007, 01:11:58 AM
Quote from: Enzo on March 19, 2007, 12:59:49 AM
hello all,
pardon my ignorance, but have you made this region from scratch with SC4 Terraformer or did you use some USGS data ?


Hi Enzo welcome to 3RR and also to SC4Devotions,  well to answer your question David has done all this fantastic
work with SC4 Terraformer tool,  so there is no need to worry about ignorance what so ever cause every one here is very
friendly and helpful that is what we strive to do here, any further questions please dont be affraid and ask any one.
cheers Pat[/b]
Title: Re: Three Rivers Region
Post by: Heinz on March 19, 2007, 01:38:39 AM
hello enzo. glad to have you here. if you go to the lowest quarter of this page here (http://sc4devotion.com/forums/index.php?topic=112.680) you will see the history of this very realistic region that our beloved dedgren has sculpted with the terraformer in its 1 year and a few days of existence. if you have the time to go through the 39 pages and almost 800 posts, i believe you will be moved to come here more often.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Enzo on March 19, 2007, 07:17:27 AM
thanks chaps  ;D
this is exactly what I love in simcity : the players. You guys, welcome new member as it used to be in the good old days of the internet, not so far anyway. There is a very good feeling in this community.

thanks again for this warm welcome  :thumbsup:
Title: Re: Three Rivers Region
Post by: Giligone on March 19, 2007, 07:36:05 AM
Quote from: dedgren on March 16, 2007, 10:34:44 AM
LOL, Giligone...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F6684%2Fupsidasiumqa7.jpg&hash=6981db718252db4eaedffb8827541ce43ce184a5)



hahah! I loved rocky and bowinkle! Ahhh, good times. Not that I'm nearly that old.... but it was still on tv when I was a wee tot.  :D
Title: Re: Three Rivers Region
Post by: dedgren on March 19, 2007, 07:44:08 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F3338%2F3cr4.gif&hash=bfec9ef52814dcdcbf2a50ee5bed404c0d80a030)Hey, I am so sorry.  I certainly did not mean to leave folks waiting on the seasonal tree lots tutorial high and dry.  I got up early this morning to see if I could get that moving back along.

Enzo, though, in a first comment here at 3RR, asked a question that some folks who may not have been along the road with us since what I then called 3RR162 began last fall might be wondering-


Quotehave you made this region from scratch with SC4 Terraformer or did you use some USGS data ?

Now, pat (patfirefghtr) and heinz (zniehadajet) have very helpfully (thanks, guys!) given you the short answer.  The little bit longer answer, my friend, is best shown in a few pics.

In mid October, 2006, 3RR stood here- a region four quads by four (although it was divided a bit differently).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4108%2F3rroldgc2.jpg&hash=36308b05d907d1107c017472bd5a9a49a55def90)

I first assembled all the terrain views from screenshots into a region size whole.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F2528%2Fmaplab02kb4.jpg&hash=3f5906563c2b220b4c93f188c84710b2034c8f23)

Next, I hand-drew contour lines in areas of elevation changes...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F8782%2Fregionmapsc4tf800contoursthfi5.png&hash=0cc514d7b499ae939f7c1cb0c944769c67fa3407)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F8708%2Fregionmapsc4tf800contoursbhrr0.png&hash=c312f02e578aafd56c2cdfd2805c38a51027b8f1)

...then "painted" them in with a greyscale gradient recognized by wouanagaine's great SC4Terraformer...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F3212%2Fmaplab06ba8.jpg&hash=54e5ad827a4c05415f68b536cba0baa0a66d1ae3)

...arriving ultimately at this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F5701%2Fgreyscalelr4.jpg&hash=3fe24cbb756bb46620a6840a494db2d388422c1a)

I then took the greyscale map and imported it into the Terraformer specifying a 16x16 quad (large city square) region size.  Here's an early-on pic of what Terraformer gave me back.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F8506%2Ftestsc4tf800x800thbs4.png&hash=61efc380d7074e56706394ba75c99be26d1258ff)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F4717%2Ftestsc4tf800x800bhrb8.png&hash=a902d7990bf4640a69993febbc96a0d34e4fa199)

Next, I opened each quad in SC4.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F7268%2Fimporting01rg3.jpg&hash=813df12947c0bd2c1cc9e965c580c41e5d7c9c45)

All 256 of them.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F2016%2Fimporting11sb1.png&hash=007169704ccb041d0bb4402aacc55ab008ad896a)

This process gave me this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F193%2Fimportinglasthv1.png&hash=fa1b5ce00d36d50fd0a1f233180995ebc07b8b10)

I did a first pass of general terraforming...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F5205%2Fterraforming0501sy0.jpg&hash=b05db04acfdbdc67d207b8d3bd015a3892281b09)

...that resulted in this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg474.imageshack.us%2Fimg474%2F350%2Fterraforming14thbw0.jpg&hash=c1c70e5d1a4ea61e1174ebd7a503c693762320e8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F6904%2Fterraforming14bhno5.jpg&hash=93f988286c4329d34228bf60a668eac7081f72c9)

...which I then fine-terraformed into this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F1129%2F3rr162061201800sqthzb8.jpg&hash=8ff70ca7ce0cf5be546827a1d023dbe0c1af1e5b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F926%2F3rr162061201800sqbhtd9.jpg&hash=08c924e196444d95e6491fee2725671a1c7f2d20)

Took me about a month.  What a long, strange trip it's been [linkie] (http://en.wikipedia.org/wiki/Truckin').

If you want the detailed story, you can start here [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&STARTPAGE=36#950677) over at 3RR-ST and read forward for about 10 or so pages.

* * *

I'm going to work really hard to get at least the next tutorial section pics up by tonight.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F2711%2Fflaggerab4.gif&hash=126e45bfdcd48d3104af6820dbf0b0ffad1d9025)

Once that's done, we'll get back to collaboratin'.

Later.


David

Sign image is from the Manual of Traffic Signs (http://www.trafficsign.us/), by Richard C. Moeur (http://www.richardcmoeur.com/).
Title: Re: Three Rivers Region
Post by: metasmurf on March 19, 2007, 07:54:52 AM
That region is very realistic. I love it :D
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 19, 2007, 08:14:54 AM
"The Evolution of 3RR" never ceases to amaze me every time you post it. The hand-terraforming of 256 large city tiles, the hand-drawn contour map--your level of skill is astounding, and only surpassed by your amount of patience. Outstanding.
Title: Re: Three Rivers Region
Post by: Badsim on March 19, 2007, 08:44:50 AM
Hi David ,

I simply can't imagine me opening 256 large city tiles ... colossal work : I would have pay someone for that ! :D
I'm following candidacies , and wish you all success that this deserve . &apls
Title: Re: Three Rivers Region
Post by: Darmok on March 19, 2007, 10:14:36 AM
Finally have some free time on my lunch hour!
So I just thought I'd drop by to say hello!
The collaborative process is well started, lots of applicants!
If at the end you're left with a small city and a rural sector (preferably near one another) I think I could try my hand at it.
I don't want to steal anybody place though! Any "out of the way" or recluse sector would do fine by me.

Back to work now, already late by 15 minutes!!!! Yikes!

Take care my friend

-John
Title: Re: Three Rivers Region
Post by: Kokopelli on March 19, 2007, 11:09:54 AM
Wow. It was a busy weekend in 3RR. I want to see how this collaberation works out. Most of your collaberators have produced great CJ/MDs. This should be a real treat for all of us to see how this comes together.

Bob
Title: Re: Three Rivers Region
Post by: Rayden on March 19, 2007, 12:20:18 PM
Quote from: dedgren on March 19, 2007, 07:44:08 AM
...

In mid October, 2006, 3RR stood here- a region four quads by four (although it was divided a bit differently).

...

Took me about a month. 

...

And what achievement that was! Only possible to someone called David Edgren. $%Grinno$%

Cheers
Silvio
Title: Re: Three Rivers Region
Post by: beskhu3epnm on March 19, 2007, 01:06:08 PM
Despite all of the advances made by the mappers in this community, this map proceeds to rise above the rest in the following categories:
1. Size (the largest map I have available is 12x12)
2. Effort (spending a month on fine-terraforming 4097x4097 pixels qualifies as astounding)
3. Detail (All the USGS detail in the world is no match for someone's vision)
4. Realism (Considering it is not a RL location)
5. Appearance

I couldn't imagine spending that much time on a map... I don't know that it would be appreciated without the MD to go along with it!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F4904%2Fbrainsyc4.jpg&hash=0e9f734faa0b84c276311d2b1912ad82018fb298)+(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F284%2Fbicepmanflexlz7.jpg&hash=79b66e00dbb037d546b44b9f94f31eb54687f45d) =
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F498%2F3rr162061201800sqbhtd9fz6.jpg&hash=58bbce137210513a7737f6567c87d23cd0c0fdaf)

Time to witness the greatest collaboration since... (insert collaboration here).
Title: Re: Three Rivers Region
Post by: tkirch on March 19, 2007, 01:35:54 PM
David,

3RR has given all of us such great inspiration.  Heck I even used it in my own development.  I love the idea of the collaboration and would like to be involveds also.

As being a person that loves to develop farms I have to throw in for the following:

14-11-13

Thanks Todd
Title: Re: Three Rivers Region
Post by: GMT on March 19, 2007, 02:25:28 PM
heya my friend.
long time, no see...

now I know how you made the map.
simple yet hard work...

waiting for more interesting updates here
Title: Re: Three Rivers Region
Post by: mightygoose on March 19, 2007, 02:44:39 PM
4,5,8... any ghetto type space would be perfect...
Title: Re: Three Rivers Region
Post by: pvarcoe on March 19, 2007, 02:47:20 PM
ya, you know, like I just opened 256 large city tiles, oh, I don't know, maybe 5 or 6 times EACH.
No big deal, you know, all in the interests of a little terraforming :-\


Man o Man, you are too noncholant about the process; and too humble.
What a massive undertaking. I loved your overview of the process.
I hope everyone can appreciate just how much work that is.

And the results speak for themselves.
Hurculean effort and well done David!
Title: Re: Three Rivers Region
Post by: M4346 on March 19, 2007, 02:49:51 PM
What Pvarcoe said! :P

I'm having trouble, or am lacking inspiration rather, to open about 230 medium city tiles only once!  ???

Either way, I am incredibly grateful that you are not as, uhm, uninspired as I am, and that I and others can enjoy the fruits of your labour!  ;D

Looking forward to some more 3RR news and info!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on March 19, 2007, 03:12:56 PM


I know i know im a slacker lol well ok not slacker but
hey it was late i was signing off and noticed a New member Enzo to our
community and couldnt leave him hanging at late at night lol.
Title: Re: Three Rivers Region
Post by: Gaston on March 19, 2007, 07:59:04 PM
David,
    Please do not feel you need to rush with the tutorial.     I can wait as long as need be for you excellent work.    Thanks for taking the time to educate me.     I sure need it.    ::)    I have been using the time and the knowledge you have given me so far to modify the canals by maximac, located on a French site (Toutsimcity). [ LINKIE (http://www.toutsimcity.com/downloads2.php?voir=628&type=l&page=2) ]    You see, I really don't like palm trees.   So I just went in using Lot Editor, and removed them and put in seasonal trees.   Just like you showed us how to do.    ;D     Now I have a set of canals without palm trees and with seasonal trees that actually change with the seasons.     :thumbsup:   I'd show you pictures but I am having a hard time uploading anything to imageshack.   Guess I need more education.     :D


---Gaston
Title: Re: Three Rivers Region
Post by: Cali on March 19, 2007, 08:47:56 PM
The collaboration is a wonderful idea, and i wish the best for all of you participating :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 19, 2007, 09:25:42 PM
Well, we're already close to No. 800 here, and it seems like it was only yesterday we were at 700. I forgot to mention when you got to post number 756 that you've broken Hank Aaron's record, which begs the question...

Is 3RR on steroids?

Anyway, I'm looking forward to the next part of the tutorial, or whatever you will have in store for us in the next update!
Title: Re: Three Rivers Region
Post by: Pat on March 19, 2007, 09:35:14 PM
Hey David,
Ok I know im only 2 butttttttttt hey what the Hay!!!!!!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F1482%2Fglichpj8.jpg&hash=72b513281cbe62eb0dbecc159500193501374e25)

So if at least none other at least i did the 11200th pg view lol - pat





BTW only 4 more post till 800 lol darn i dont think im getting that either lol
Title: Re: Three Rivers Region
Post by: Tarkus on March 20, 2007, 01:38:58 AM
I think everyone's afraid to post so close to #800 . . . heck, I lurked for 30 minutes. :D  Well, here's #797 . . . 3 to go.

I also have to concur with Gaston--take your time with the tutorial.  And even after following 3RR-ST and the process there, I'm still amazed at your "upsizing" of 3RR . . . my mouth gapeth open . . .  :o

-Alex

PS: And BigSlark, it may not be cheating if they end up in a certain other "approved" mod, as has been proposed a few times . . .  ;)
Title: Re: Three Rivers Region
Post by: Giligone on March 20, 2007, 06:25:17 AM
Hand drawn contour lines?!?!  :o Thats insane. You sir, are a mad man. haha. But the results speak for themselves.  ;D Looking forward to more!
Title: Re: Three Rivers Region
Post by: dedgren on March 20, 2007, 06:52:29 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F5681%2F070206titletj0.jpg&hash=65a4d5d348d6c1e20cd07d3a63d2b32f85c0e00a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg479.imageshack.us%2Fimg479%2F6032%2Fparttwocontdyg3.png&hash=9a6b690ae59e7246cef64ac563b564d70071a313)

Well, it's only been about a month...


QuoteWe'll be back in a day or two with the next section of this tutorial, during which we'll introduce new varieties of trees and create a completely forested woods.

When I read that last line of the previous section in the process of getting things together for today's post, I was a bit embarrassed, seeing as how "a day or two" has turned into one short of 30.  But I guess we've done a few other things during that time...  Nobody appears to be bored waiting, in any event.

* * *

Today we'll do the third section of Part Two of our ongoing tutorial.  This will wrap up dealing with the Lot Editor ("LE").  In Part Three, we'll move on to using the Ilive Reader ("Reader") to fully customize and detail our newly created lots.

This post continues from section three of Part Two of the tutorial, which is found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653).

Now, as you'll recall, we were in the process of creating a 12x12 seasonal woods lot.  We had started with a 1x1 lot with one of cycledogg's seasonal "Valley Oak" trees (which we call white oaks in 3RR) on it, then expanded that lot to 12x12.  Finally, using techniques we covered in Part Two, we "cloned" our oak tree several times and placed those new trees around the lot.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg484.imageshack.us%2Fimg484%2F6194%2F070218letut52oe8.jpg&hash=95b2cc77d4b74b138232391e7316c77a53c253bb)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg459.imageshack.us%2Fimg459%2F5959%2F07031901py2.jpg&hash=440e9004d5027efa23470b8f9b534cd8c3ac4c2a)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F8021%2F07031902zn6.jpg&hash=1a109df59df6f43175a90b1ba520f44d90a4ac85)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg459.imageshack.us%2Fimg459%2F2953%2F07031903va3.jpg&hash=3851a98e89eedf00d7aa3b7b99f9b2d2e80c40dd)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg373.imageshack.us%2Fimg373%2F1520%2F07031904om8.jpg&hash=3f5a514bd0dfd42c8432849984bca5ed7d13cc0b)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F3797%2F07031905bi8.jpg&hash=91dca971ce65a9cd2e48ab903282dce90cde40c7)

#7
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n.b.:  (3-20-07  6:45 a.m. AST  GMT-9)  Posting as I go.  As always, the pics will go up first, then the text.  If you're seeing this message... well, you know the drill.  DE


Title: Re: Three Rivers Region
Post by: Heinz on March 20, 2007, 06:53:20 AM
shot

EDIT: that was a shot at 800. SOOOOOO HAPPY to be a part of this ever growing community-in-project.

CONGRATULATIONS DAVID
and all else who contribute. sooo excited for 3rr's future and i just can't take this smile off my face. just a shot.

PSS> david, for what it's worth, congratulations and thank you for giving me(among many others, i believe) a home and a place to stay connected with a game long abandoned by its developers.
LONG LIVE 3RR!!!  VIVA IL 3RR! MABUHAY ANG 3RR!
Title: Re: Three Rivers Region
Post by: dedgren on March 20, 2007, 06:55:44 AM
The Table of Contents is now located in its permanent home here [linkie] (http://sc4devotion.com/forums/index.php?topic=2802.0).  Enjoy your visit to 3RR!


David
Title: Re: Three Rivers Region
Post by: emilin on March 20, 2007, 07:27:20 AM
Dammit! I was hoping to get comment 799 this time around. Just to prove you wrong. ;D
Title: Re: Three Rivers Region
Post by: BigSlark on March 20, 2007, 08:34:30 AM
Your seasonal woods continue to amaze me. That said, would it be wrong to ask/hope/assume that there will be a "David's Nifty Scenic Plops Pack" released for those of us collaborating with you? Heck, even for those of us not collaborating with you?
Title: Re: Three Rivers Region
Post by: joelevan on March 20, 2007, 10:40:25 AM
Yeah...something zipped up would be convenient...assuming it is allowed.

Joel
Title: Re: Three Rivers Region
Post by: BigSlark on March 20, 2007, 11:06:36 AM
I'd be surprised if David wasn't allowed to upload these to the LEX, considering he's a forum moderator and perhaps the most read MD in the English-language SC4 World.

Just my two cents.
Title: Re: Three Rivers Region
Post by: hamsterTK on March 20, 2007, 11:13:13 AM
I just have to second what everyone is saying that would make this whole project a lot more convienient

OT: @zniehadajet: I have a dog just like the one in your avatar...
Title: Re: Three Rivers Region
Post by: bat on March 20, 2007, 11:17:20 AM
great continuation of your tutorial! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 20, 2007, 11:37:19 AM
Folks, just a quickie all text post here.  The "seasonal tree lots on the LEX idea" is a good one, but I do need to note that the props are cycledogg's (c.p. here on SC4D - force of habit) and I wouldn't redistribute them on the LEX on an otherwise empty lot without his express permission...

...which I've already asked for- sent him a PM a few days ago.  Hopefully the next time he's around SC4D he'll spot it.

I'd love to see his great seasonal trees in much wider use in this community, and will do anything reasonably possible to assist in that happening.

Thanks again for your comments about this; you are all way too kind.

More progress on the tutorial and a collaboration update this evening, if all goes as planned.


David
Title: Re: Three Rivers Region
Post by: kwakelaar on March 20, 2007, 05:14:05 PM
Just been updating myself about everything happening here. Tutorial is very well done, and it seems your team is growing.
Title: Re: Three Rivers Region
Post by: Cali on March 20, 2007, 06:38:50 PM
hopefully cycledoog, will give ya permission, his trees are amazing :)
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 21, 2007, 01:15:40 PM
Congratulations on post number 800, David! They seem to be just flying by, don't they? I can't wait to see what you have in store for 1000! Or 900, for that matter...

Also, I see that Part III of the tutorial is underway! I'm going to have to go back and refresh myself on Parts I and II! In any event, I'll be watching as you piece together the next part.

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: Enzo on March 21, 2007, 03:10:17 PM
many thanks for these clear explanations on 3RR's genesis David.
I think we can say you are patient  &apls fantastic amount of work, a real passion.
cheers
Title: Re: Three Rivers Region
Post by: dedgren on March 21, 2007, 04:35:53 PM
800 comments.  Heh!

We are cruising right along.  As of yesterday we have been at SC4D with 3RR for just three months.  That's almost ten comments a day.  Let's say more than nine, when you back out my posts.  The participation of you folks is the most fantastic thing about doing this.

* * *


And, speaking of comments, the 800th was made by none other than one of our newer 3RR Regulars*: Heinz (zniehadajet) from the Philippine Islands.  Heinz has joined us in 3RR collaboration as an Administrator/Planner, and now has become, with his comment, part of the 3RR landscape as well.

Heinz, my friend...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F9517%2Ftejadaspringhistmarkerrm9.png&hash=9c81af60fad9e5b7897d895ab9ee650aece6cc56)

Here's a bit of info to go with that.  There'll also be an entry in the 3RR Gazetteer.

* * *


Springs - A Valuable Resource
3RRGS Publication N. 19

General

Natural springs are important aquatic resources. They are a reliable source of clean, high-quality groundwater that flows at a relatively constant rate and temperature.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F3536%2Fspring1rb6.jpg&hash=3f9aeed69ee16b8f94a08cbf9cf2d4c2203be75c)
Small spring in wetlands along Allen Creek - NW quad Wind Twp

Because springs are dependable, they are an increasingly valuable supply of water for people and wildlife, particularly during droughts. Several hundred rural households in Three Rivers Region rely on springs for domestic use and watering livestock. The region's springs supply water to several commercial enterprises (a brewery, two fish hatcheries, and a water bottler) and agriculture (cropland irrigation, livestock watering). They support recreational uses, such as fishing, swimming, and boating. Property values escalate on land with a natural spring, spring-fed stream, or spring pond.

Springs offer critical habitat for 3RR's fish and wildlife populations, including some endangered and threatened species. Springs help keep downstream water temperatures low and stream flows regular, thereby extending the distribution of trout and other cold-water fishes. In Three Rivers Region, springs and groundwater provide stable cold and cool waters, extending trout and smallmouth bass waters regionwide.

Fish, salamanders, and invertebrates (animals without backbones, such as insects and snails) thrive in clean, spring-fed streams. The moist soil and lush vegetation along the banks of these streams offer food and shelter for birds and other animals. Crappie, northern pike, and walleye are among the fish species that inhabit cold spring waters in 3RR. The continuous flow of clear, cool water supplied by springs provides a refuge for many aquatic animals, especially during hot weather and droughts. Spring-fed streams and adjacent riparian lands provide critical water, food, refuge, and travel corridors for wildlife such as moose, deer, bear, lynx, wolverine, raccoon, beaver, snakes and various game and songbirds.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F7277%2Ftmberrattlerrf6.jpg&hash=831f4793cc6eba92ae0e01a79f627dea4063eba2)
Timber Rattlesnake (Crotalus horridus) - 3RR is the northern extent of its range

What Is a Spring?

The word spring comes from the German word springer, which refers to leaping from the ground. Springs may range from tiny seep holes, through which groundwater oozes to form puddles or wet spots on the ground, to large fissures in rocks or openings in the ground. If the rate of flow is rapid, a pool of clear water will form around the area of groundwater discharge. Water, running out of the pool, erodes a channel and marks the beginning of a spring-fed stream.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F9269%2Fspring3de9.jpg&hash=2dd1e90f2c651a72b415245f1323d72fb91f50ce)
Spring feeding tributary stream into Fox River - NE quad Fox Twp

Springs are replenished by precipitation entering soil and overlying rock materials in recharge areas and filling up the pores of an aquifer or groundwater storage compartment.

Aquifers may be considered porous conduits filled with sand and other materials that transmit water from recharge to discharge areas.

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Groundwater may discharge as a spring when the water table reaches the earth's surface. Most springs arise as slow seeps of unpressurized groundwater surfacing through fractures in the bedrock.

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There are two general types of springs: gravity springs and artesian springs. A gravity spring is created when water moving through subsurface permeable materials reaches an impermeable layer and is forced to the surface. Gravity springs also occur where the land intersects the water table. Gravity springs are particularly sensitive to seasonal fluctuations in the amount of groundwater in storage and frequently dwindle or disappear during dry periods.

Artesian springs discharge from a confined aquifer where the water is under pressure and rises through any cracks or openings in the confining layer. If the pressure is great enough, fast, free-flowing artesian springs may result. Artesian springs are particularly sensitive to well drilling, and pumping water out of the aquifer may cause these springs to dry up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F4050%2Fartesianspringbt9.jpg&hash=0795fa332d81dc30458d7ddc42160e8fcf543fc7)
Artesian springs along west bank of Cold River - SE quad Whiskey Twp

The temperature of shallow groundwater is nearly uniform, reflecting the mean annual temperature of the region. It ranges from a low of about 37°F/3°C in the Three Rivers Region and the surrounding north-central part of the United States to more than 77°F/25°C in southern Florida. By contrast, surface water temperatures in rivers and lakes on hot summer days may range from around 60°F/16°C in 3RR to greater than 100°F/38°C in the southern U.S.

Spring Size and Flow

Springs are classified by size according to their average discharge on a scale that runs from a magnitude of 1 (flows over 45,000 gallons per minute/170,343 liters per minute) to 8 (less than 1 gallon/4 liters per minute). Based on this scheme, Three Rivers Region has no first magnitude springs, but has one spring of second magnitude: Tejada Spring. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F6060%2Ftejadaspringop4.jpg&hash=6a5fad3dc572463688e36bb5d05af07d3dcee5de)
Tejada Spring - SW quad Evendim Twp

Tejada Spring is located in the southwest quad of Evendim Township, and has a recorded flow of 23,700 gpm/89,714 lpm.  The spring and surrounding area was designated 3RR's first nature reserve in 1924

Spring streams vary in size depending on the geology, topography, and groundwater availability. Flow rates and volumes depend on differences in the groundwater recharge and discharge elevations, and on the size of the fractures and openings discharging the groundwater to the surface.

Most springs in Three Rivers Region are small, discharging at a rate less than a few hundred gallons/1,000 liters per minute. About half of the springs included in the 3RR Springs Survey have flows less than 100 gpm/379 lpm; 75 percent have flows less than 500 gpm/1,893 lpm.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg74.imageshack.us%2Fimg74%2F763%2Fspring2wq5.jpg&hash=514bf4983422e4c502a0c8b162befc513f8ca302)
220 gpm/833 lpm spring along Hay Flat Branch - NW quad Hay Flat Twp

Flow rates of most of the region's springs are relatively constant year-round. However, discharges vary with weather patterns in areas characterized by fractured rock, where flood- and rainwater are directed into the ground. The region's few intermittent springs flow only during wet periods when the water table rises to the land surface. Despite their size, small springs offer important breeding, feeding, and nursery areas for amphibians, fish, birds, and mammals.

Three Rivers Region Springs

Natural springs occur throughout 3RR, but the greatest concentration and largest springs occur in the DeLong and Wyler Mountains. Springs in these areas are particularly common due to the frequency of fractures, cracks, and channels in the rock forming these mountains, which are geologically part of the same formation.  These conditions promote rapid groundwater recharge, movement, and storage. Large springs frequently occur in limestone formations on the northern slopes of these mountains at low elevations.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F5792%2Fbunnspringsvw0.jpg&hash=8ace3cf1b44c804a4c503052411d32eaa9c74b93)
Bunn Springs - NE quad Low Light Twp

Groundwater often discharges as small springs or seeps along hillsides in the north-central area of the region within within five miles/eight km or so of the Canadian border, and in the foothills and lower mountains of the Southern Range. The soil there is thin, and relatively nonporous rock, such as granite or basalt, is near the surface. In the areas adjacent to the Hotham Inlet, springs are rare and small with flows generally less then 5 gpm/19 lpm.  The region has two hot springs located in the eastern part of the Northern Range: Brazile Springs, which flow at 11,250 gpm/42,586 lpm and are located in the southwest quad of Pink Township in Rayden Mountain Regional Park

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg469.imageshack.us%2Fimg469%2F4943%2Fbrazilehotspringsbi0.jpg&hash=1b0e2f380b3924e788986603c0f346690a578536)
Brazile Springs - SW quad Pink Twp

and the far smaller St. Elmo's Hot Springs, which are located along the creek of the same name flowing into Wildcat Creek Canyon in the northwest quad of Wildcat Township.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F5742%2Fstelmoshotspringswa0.jpg&hash=84a79e771cfeb6c271773d87b905335a737872da)
St. Elmo's Hot Springs - NW quad Wildcat Twp

The geothermal mechanism of these springs are not known, but it is believed, due to their relative proximity to one another, that the same geologic process gives rise to both.

* * *

So there you have 3RR's springs.  Hope you've enjoyed this little addition to the backstory.  There's lots more where that came from.

Later.


David


n.b.:  Thanks to 3RR Fact Checker Travis for catching that it is the Cold River, not the Wind River, that flows through Whiskey Township. I've contacted the author and told him to sort it out, and fast.  We'll catch up with Travis later.

*  A 3RR Regular is, of course, anyone who has commented at least once on this MD, or over at 3RR-ST.


Portions of this post are a parody based on copyrighted work done by Virginia Cooperative Extension, 2005. The Virginia Cooperative Extension Web Site (online). Accessed 2007-3-21 at http://www.ext.vt.edu/pubs/fisheries/420-537/420-537.html.  Please read the real thing- it's great info.
All image rights reserved in the original copyright holder.  Images are used in 3RR on this non-profit website under the Fair Use Doctrine.  The names have been changed to protect the innocent.
Title: Re: Three Rivers Region
Post by: BigSlark on March 21, 2007, 05:38:30 PM
David-

Your thoroughness with 3RR continues to amaze me. I enjoyed the gazetteer entry this evening, it brings back shades of Introduction to Geology: The Physical Earth.

I know somewhere someone is cursing me for this question, but will the collaboration take place in this thread or a new thread or will 3RR get its own sub forum?

Once again, you deserve  &apls for your great work. And if you ever find yourself in the antithesis of Alaska's climate (Mississippi) I'll buy you a beer/water/sweet tea out of humble appreciation.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Fred_Ginger on March 21, 2007, 06:50:01 PM
mmm, spring water  :thumbsup:
Title: Re: Three Rivers Region
Post by: Rayden on March 21, 2007, 06:51:59 PM
Great informative post David. I love reading things like that.  :thumbsup:

Btw, this is my post 4 4 4  ;) and there couldn't be better place to make it as in here.
Title: Re: Three Rivers Region
Post by: Gaston on March 21, 2007, 07:32:15 PM
David,
   Really great stuff.   I am absolutely amazed at the stuff I learn here.        I can also tell you are a lawyer.   LOL By this little snippet of fine print.
QuoteBased on copyrighted work done by Virginia Cooperative Extension, 2005. The Virginia Cooperative Extension Web Site (online). Accessed 2007-3-21 at http://www.ext.vt.edu/pubs/fisheries/420-537/420-537.html
All image rights reserved in the original copyright holder.  Images and other content are used in 3RR on this non-profit website under the Fair Use Doctrine.
 
I love that.   I'm glad you know about such laws like "Fair Use Doctrine".    I'd never have thaught of that.   LOL     Fantastic post.   Thanks again.


---Gaston
Title: Re: Three Rivers Region
Post by: Travis on March 21, 2007, 07:56:34 PM
Hey David,

It's great to see collaboration getting under way, and it's also good to see I got my choice of a quad to develop.
I would also like very much to see your seasonal woods lots released. However, I thought I should just point out the following...

"Artesian springs along west bank of Wind River - SE quad Whiskey Twp"

Shouldn't that be 'Cold River' instead of 'Wind River'? If I remember correctly, Its the Cold River that flows through Whiskey Twp,
not the Wind River.
Anyway, looking forward to more!  :thumbsup: Edit: Fixed.
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 21, 2007, 09:07:55 PM
Tejada Spring looks beautiful, David! Congratulations, zneihadajet!
Title: Re: Three Rivers Region
Post by: Heinz on March 21, 2007, 10:52:57 PM
WOW, my friend.  ()stsfd() Being dropped for sooo long after seeing that marker and entry on springs, my jaw is STILL locked. Impressive and overwhelming what you do here at 3RR, honestly. I don't know how to thank you enough for all the learning(for lessons in and out of 3RR and SC4 in general), the inspiration and the devotion you provide to the community. I sincerely wish you all the best in the development and sustenance of this thriving community, of this promising region and life in general.  :thumbsup: I don't even think what I'm saying can give justice for all the effort and, again, devotion you give us all. For all the smiles and lessons you share with us all, for all the things to come and for everything else I have failed to mention, THANK YOU SO MUCH!

Heinrich Tejada
(aka Hen or Heinz)
zniehadajet


EDIT SW quad of evendim township, my friend? That puts Tejada Spring at the foot of DeLong Mountains? correct?   ()stsfd()
Title: Re: Three Rivers Region
Post by: Badsim on March 22, 2007, 05:40:17 AM
Hi David ,

Once more , your tutorial is the most meticulous which can be found .  &apls
If those are reading it don't fall in LotEditor , they never will ... $%Grinno$%

Congratulations .  ;)


Title: Re: Three Rivers Region
Post by: pvarcoe on March 22, 2007, 06:07:15 AM
Great update!
David, I can't wait to see what you what you have in store for springs and small ponds.
I would love to create some myself, but I find it very difficult to make them look even semi-real.

Can't wait!!
Title: Re: Three Rivers Region
Post by: dedgren on March 22, 2007, 09:12:37 AM
Here's some springs at the base of an outcropping along Coors Creek.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg481.imageshack.us%2Fimg481%2F1630%2Fcoorscreekspringscn2.jpg&hash=3502a29ea922abfeaacf1499ede86a8f9073ed85)

That's pretty much going to have to be it until this evening... I have major RL and work things to deal with today.

Good news, though.  I heard back from our friend cycledogg (c.p.) and he's encouraged me to use his great seasonal tree props in both collaboration and on some lots uploaded to the STEX.  I'll be working on that along with all the other stuff over the next little bit.

Thanks for all the nice comments.  The text portion of the last tutorial section is probably next, then some Quickies or even a We've got Mail.  We'll see.

Have a great day!


David
Title: Re: Three Rivers Region
Post by: Schulmanator on March 22, 2007, 02:01:01 PM
More great stuff- just like we come to expect from 3RR!  :satisfied:
Title: Re: Three Rivers Region
Post by: pickled_pig on March 22, 2007, 07:47:32 PM
Hello David:

Looks like I took the plunge and registered on SC4Devotion.  Which should mean I'll have reason to visit here more often.

I'm strongly considering moving my CJ on Simtropolis over here and establishing a system similar to what you have - do actual updates here on SC4Devotion and creating Readers' Digest versions on ST, basically as a means to keep the thread alive.  But I don't know - I'm going to have to do a bit more research into whether the idea is a good one or the product of an overactive mind late at night.

See you around
-aaron
Title: Re: Three Rivers Region
Post by: Zaphod on March 22, 2007, 09:48:15 PM
I like that youve got your cj in some form or other on ST as well as here. If anything It might entice people to visit this place. I cant wait till the collaboration is started, there will be some intense zoomed out/region pics coming out of here, and that kind of thing is always impressive.

QuoteBut I don't know - I'm going to have to do a bit more research into whether the idea is a good one or the product of an overactive mind late at night.

I know how that feels..

I decided to do my cj on both sites at the same time. There are enough people who only visit one or the other regularly enough, so you by doing it on both your only increasing the number of potential viewers

the only annoying thing is that the rich text on ST isnt the same as the bbcode here so you can't just copy and paste

Haha reminds me I need to update my cj here too
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 22, 2007, 09:53:16 PM
The springs on Coors Creek are looking pretty good there, David! Can't wait to see what you've got for us next!
Title: Re: Three Rivers Region
Post by: kimcar on March 23, 2007, 09:38:09 AM
 :thumbsup: Great new`s you got from cycledogg . Can`t wait for see the work  that you gonna do . Have a nice game :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 24, 2007, 01:17:55 AM
'Thought you all might enjoy a new map...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F4277%2Fcitynames800qa1.png&hash=e3ea10b10c086364f75bae495610404e3e0305fa)

Here's the easy-to-read version [linkie] (http://img245.imageshack.us/img245/346/citynames2048ys5.png).

My wife had fairly major surgery today.  I just got home from the hospital- I don't know how far things will get this weekend, but there's a bunch of stuff in the pipeline.  I did the map on the laptop (I knew I'd have to sooner or later) while I was waiting in the Visitor's Lounge.

Back shortly... or a bit longer than that, we'll see.


David
Title: Re: Three Rivers Region
Post by: M4346 on March 24, 2007, 01:40:49 AM
Well, David, you tend to the more important things first. Your wife, and you, are in my thoughts. Wish her all the best and a speedy recovery, and I trust, hope and pray that the operation was successful and without any complications.

It is a nice map, and I appreciate that you're still thinking of your fan-base at a time like this. :P

Regards,

- Marius
Title: Re: Three Rivers Region
Post by: Badsim on March 24, 2007, 02:03:00 AM
Nothing special to add after -M- ,  David , just want to tell we'll have thoughts for you and family untill you say ....It's OK now . ;)
Title: Re: Three Rivers Region
Post by: bat on March 24, 2007, 02:50:46 AM
great map and wonderful picture! :thumbsup:

(my 38th post in this md!)
Title: Re: Three Rivers Region
Post by: Heinz on March 24, 2007, 03:50:07 AM
i really hope the surgery was uneventful. my prayers will include you and your wife. really hope she gets better soon. if its not too much, may i know what procedure it was? i'm in a pre-med course and... well, i would like to think i know my fair share. my dad was a transplant surgeon. i hope your wife's surgery wasnt to that extent. again, my thoughts and prayers are with you and your family.
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 24, 2007, 05:15:31 AM
David,

I hope all is well for you and your family. Please let your wife know that we're all thinking about her and hoping that she is doing well. The new map looks great, too, though that is fairly trivial at the moment. The mere fact that you took the time to post it shows how much you care about this community, and I hope that we can that back to you in a time like this.

Take care, my friend,

Dustin
Title: Re: Three Rivers Region
Post by: sebes on March 24, 2007, 05:28:18 AM
I hope all goes fine this weekend my friend... my thoughts are with you.
Title: Re: Three Rivers Region
Post by: BigSlark on March 24, 2007, 06:14:01 AM
David,

I hope all is well with your wife, take care of her first! We'll wait, I promise.

Keeping you both in my thoughts.

-Kevin
Title: Re: Three Rivers Region
Post by: Rayden on March 24, 2007, 07:01:42 AM
Ooops, that sounds bad, hope all went OK, and that I'm just worrying too much. My best wishes for her and hang tough my friend. :)
Title: Re: Three Rivers Region
Post by: iamgoingtoeatyou on March 24, 2007, 08:46:50 AM
Hello David, Great map! I hope everything with your wife went well, Best wishes, Take your time, I still need to look through the last pages to catch myself up :)
Title: Re: Three Rivers Region
Post by: Fred_Ginger on March 24, 2007, 09:28:59 AM
David, with the rest of your cyber friends, I too hope that everything will be good with your wife and the rest of your family.  I'm glad for you that you had the map to work on while you were waiting at the hospital.  If there is anything worse than waiting at a hospital waiting room for information regarding a loved one I don't know what it is. Consider you and your RL family wrapped in the warm loving care of your cyber family David, and let that warmth ease some of the worry.
Title: Re: Three Rivers Region
Post by: dedgren on March 24, 2007, 01:20:09 PM
Hi, folks.  Both Heather and I are overwhelmed by the wishes you have left in your comments.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F907%2Fheatherakhighwayvy3.jpg&hash=aa65edaf2641fdd9f4d04036c74553c7ab380824)

Heather, who I just brought home a bit ago, says to tell everyone thanks so much.  She'll be up to read the comments themselves sometime in the next day or so.  Right now, she's fairly well medicated.

Just so you know, she had a gall bladder and other stuff removed in a laparoscopic procedure [linkie] (http://en.wikipedia.org/wiki/Laparoscopic_surgery).  The doctors have said, "no worries," but this is the third surgery in about a year and a half.  Her abdomen looks this morning like an exploratory drilling site...

...'course, if they would discover oil, or something more valuable than a used gall bladder, we could retire and I could do 3RR full time...

She still has some other stuff further north to go this spring, but we keep our fingers crossed.

Anyway, more 3RR posting this weekend as familial duties permit.  Thanks for understanding.


David


Title: Re: Three Rivers Region
Post by: kwakelaar on March 24, 2007, 01:28:26 PM
Hi David
I wish you and your wife the best and a short time recovering. :thumbsup:

Quote from: dedgren on March 24, 2007, 01:20:09 PM
...'course, if they would discover oil, or something more valuable than a used gall bladder, we could retire and I could do 3RR full time...
And this sounds like a nice prospect for all of us.

Gjermund
Title: Re: Three Rivers Region
Post by: threestooges on March 24, 2007, 01:30:52 PM
I'm glad to hear that it turned out well. Surgery is never an easy experience (for both the person going in for it, and the ones who don't). I would like to wish her luck for the stuff up north, and will als keep my fingers crossed for her (but I have a feeling that won't be necessary, she seems like a strong person). Best of luck with 3RR and (more importantly) life in general. Make sure she gets plenty of R&R (both with and without the 3).
Title: Re: Three Rivers Region
Post by: Yoman on March 24, 2007, 03:47:54 PM
I do hope that there were no complications and she'll be back on her feet soon :)

Owen
Title: Re: Three Rivers Region
Post by: kimcar on March 24, 2007, 04:23:12 PM
Take care of her and take care of you too . Health is the most important. Glad that is looking she recovery well  :thumbsup:
Title: Re: Three Rivers Region
Post by: Kokopelli on March 24, 2007, 04:47:26 PM
I am glad to hear your wife's surgery went okay. My prayers are with you both.

Bob
Title: Re: Three Rivers Region
Post by: Livin in Sim on March 24, 2007, 05:57:00 PM
Hi, David,

Whew,  &mmm how great to hear that everything went well.  Please tell Mrs Edgren that I wish her a speed recovery, and best of outcomes for future events, whatever they may be.  Please take really good care of her, and don't worry about posting this weekend.  Those surgeries can take a lot out of you, especially if they are close together.    Although the fact that the scope makes the general anesthetic unnecessary is a big plus.  I hope she is feeling like her old self in no time.  Please give her plenty of hugs and my best wishes to the "First Lady" of 3RR!!   ()flower()

--Liv
Title: Re: Three Rivers Region
Post by: Gaston on March 24, 2007, 08:31:27 PM
David my friend,
    Glad to know that Heather is doing well.    Please don't worry about 3RR or anything else right now.    You just need to concentrate on taking care of Heather.    I will be thinking about ya'll and will ask that you both be watched over by whatever higher power there may be.   (Wow, that sounded politically correct.  LOL)    Stay safe and tell Heather to get well soon.


---Gaston
Title: Re: Three Rivers Region
Post by: emilin on March 25, 2007, 02:17:07 AM
Real life always takes precendence over SC4 when it's important stuff like this. I hope she's feeling better soon, operations really can be very exhausting even when everything goes well.

Take care. Both of you!
Title: Re: Three Rivers Region
Post by: Heinz on March 25, 2007, 02:25:36 AM
hello david
     i don't know if this is over sharing but my cousin had laparoscopic surgery late last year to remove... (i forgot what) and she's well beyond ok now. and she definitely is frail looking compared to The First Lady of 3rr, as mentioned. so with that thought, i offer my hopes and prayers for complete and speedy recovery for her. stay tough, my friend.
Title: Re: Three Rivers Region
Post by: Darmok on March 25, 2007, 09:32:21 AM
David, not being very present on the forums these last weeks, I totally missed that!
Glad to hear that all went well and that the doctors think there won't be any problems.
Tell Heather that I wish her a prompt recovery and no complications, health is our greatest treasure!
Nancy and I, are sending our best to both of you!
Take good care of her my friend.

Regards
-John
Title: Re: Three Rivers Region
Post by: dedgren on March 25, 2007, 09:59:43 AM
This morning's "Heather Report."

...still pretty miserable, especially in the southern regions.  Sunny disposition expected to return by this afternoon.  The long-term forecast looks just fine...

I've been by the 'puter for a few stretches, and a pretty fair one this morning while all were still asleep.  One of the interesting things I did (IMHO, anyway) is lay out the 3RR rail lines.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F8913%2F3rrrailroadsha8.png&hash=3c84928f17da13a9b7d440d8ef63c0dfc3474a47)

I've done some railroad "backstory," too, but it's not ready for prime time.

Later.


David
Title: Re: Three Rivers Region
Post by: Heinz on March 25, 2007, 10:07:34 AM
rail looks promising, my man!  :thumbsup: question, tho. what does pink mean? and the green? and the filled circles? the hollow ones? no pressure, still. glad the forecast is looking good. still wishing for the best. my prayers constantly include you and your family. stay strong  :thumbsup:
Title: Re: Three Rivers Region
Post by: M4346 on March 25, 2007, 10:09:48 AM
I'm glad to hear that she's back on track, at least, considering the circumstances and situations. :)

I'm also surprised to see, and happy to note, that the rail network of 3RR passes through Marius Corners!  $%Grinno$%

Good luck, yet again, and hope that everything will be back to normal a.s.a.p. ;D
Title: Re: Three Rivers Region
Post by: BigSlark on March 25, 2007, 11:25:29 AM
Hope Heather is feeling better, there's nothing worse than recovering from surgery in my opinion.

As for the railroads of Three Rivers, is there a chance one of them passes through the quad of the yet to be named small city that I'm developing? I can't wait to see the back story.

Hope all is still well.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Zaphod on March 25, 2007, 05:30:13 PM
I have to wonder the same thing as slark...

Anyways, i see a dotted line..hmm...is the thunder bay branch abandoned?
Title: Re: Three Rivers Region
Post by: Unkles27 on March 25, 2007, 06:37:32 PM
sorry to hear about your wife, but it sounds like things are going pretty well. Hope she gets well soon!
Title: Re: Three Rivers Region
Post by: kalanc69 on March 25, 2007, 09:49:00 PM
David,

I hope all went well for your wife, and you are both in my prayers this weekend. You have been such a great contributor to the SC4 Community, and I know that all the good deeds you have bestowed on others will in turn be bestowed upon you. Best of Luck!

Kalanc69
Title: Re: Three Rivers Region
Post by: Livin in Sim on March 25, 2007, 10:53:08 PM
The Heather Report... $%Grinno$% ...I hope we're the only ones you've been keeping in stitches  ::), cuz do you know how bad it hurts to laugh after you've had surgery??

Seriously, glad to hear there is a favorable forecast.

--Liv
Title: Re: Three Rivers Region
Post by: Pat on March 25, 2007, 11:35:54 PM

David i wanted to show my love for ya's here as well man and mine and vickis prayers are with you and
Heather in a speedie recovery - pat
Title: Re: Three Rivers Region
Post by: meldolion on March 26, 2007, 01:26:47 AM
Hi David,
just read of your wife now, I hope she's recovering well, your family will be in my prayers :)

The Heather Report was fun :D, I hope your wife's belly didn't hurt much when laughing for the report.... $%Grinno$%

Luca
Title: Re: Three Rivers Region
Post by: Giligone on March 26, 2007, 06:12:48 AM
Nice rail map! hehe, how come no rail line to mount gaston?  :D
Title: Re: Three Rivers Region
Post by: pvarcoe on March 26, 2007, 07:43:14 AM
Hi David.

Just catching up from a weekend away.
Pleased to hear your wife is on the mend, I will keep your family in my prayers as well.

The rail line map is cool. Glad to see the line up in the north-west(ish).
As always, looking forward to more.

Take care
Phil
Title: Re: Three Rivers Region
Post by: Gaston on March 26, 2007, 08:24:26 AM
Quote from: Giligone on March 26, 2007, 06:12:48 AM
Nice rail map! hehe, how come no rail line to mount gaston?  :D
Hmmmm,   That is an extremely good question Giligone.       ;)       Maybe we can build a scenic railroad to it someday.   

Hope Heather is feeling even better today, David.       BTW,   Bunches the cat is concerned as well.     She is curled up in the crook of my left arm "reading" this thread.   And she "meowed" in a concerned way when she "read" the post about Heather.    ;D   (yup, I'm typing this with only my right hand.    VERY difficult to do.   LOL).       


---Gaston & Honey Bunches of Cat (<her real name)
Title: Re: Three Rivers Region
Post by: Badsim on March 26, 2007, 09:57:17 AM
Hi David , how are you ?

Listening  ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FB0002XK4FG.01.jpg&hash=20df9c333d3a92d057591f4860b511de46736c67)

"Dear Heather
Please walk by me again
With a drink in your hand
And your legs all white
From the winter ...."

Give her a kiss from France ( not a french kiss ....oh , you know , do that you want ....)

See you soon .
Title: Re: Three Rivers Region
Post by: Giligone on March 26, 2007, 10:18:58 AM
Quote from: Gaston on March 26, 2007, 08:24:26 AM
Hmmmm,   That is an extremely good question Giligone.       ;)       Maybe we can build a scenic railroad to it someday.   

Hope Heather is feeling even better today, David.       BTW,   Bunches the cat is concerned as well.     She is curled up in the crook of my left arm "reading" this thread.   And she "meowed" in a concerned way when she "read" the post about Heather.    ;D   (yup, I'm typing this with only my right hand.    VERY difficult to do.   LOL).       


---Gaston & Honey Bunches of Cat (<her real name)

Haha. I'm glad you liked my question. And I laughed about your cat too. My cat does that!! It can be a tad annoying but she's just so cute.  ::)

Also, best wishes to Heather, David. "$Deal"$
Title: Re: Three Rivers Region
Post by: Fred_Ginger on March 26, 2007, 12:20:19 PM
I'm so glad that Heather is doing better!   &apls &apls &apls (Bunches sounds like a very special cat!)

Title: Re: Three Rivers Region
Post by: thundercrack83 on March 26, 2007, 02:06:34 PM
David,

First let me say that I'm glad that everything went well for Heather, and I hope she has a swift and full recovery!

Second, I love the railroad map! Though, I do wonder if you're going to expand on that or if those are the only rail routes through 3RR. Either way, I'm sure it will be great! I can't wait for the railroad backstory either.

Take care and give my best to your wife!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on March 26, 2007, 08:53:32 PM
n.b.:  Please note that this is part of the continuing backstory of 3RR- this time concerning the region's rail facilities.  Black text is what currently exists in the backstory- blue represents changes and additions.

* * *

Transportation

  Overview:  As has already been noted ("You can't get to Kenora without changing canoes in Pineshore"), Three Rivers Region, following initial exploration, almost immediately became a significant transportation hub for the surrounding area.  Much of early Pineshore along the banks of the Grand River was given over to warehousing, as area fur trappers would bring by canoe, and later riverboat, their season's production, sell it, and leave laden with stores and supplies either locally produced or brought in from the Great Lakes up the Rainy River.  The physical remoteness of the area sharply limited overland travel and the transporting of goods much beyond the region in the early years.  The first rude roads, often of corduroy construction [linkie] (http://en.wikipedia.org/wiki/Corduroy_road) due to the frequent low and swampy areas of the terrain, reached the area from Duluth in the late 1830s and were then extended on to the Red River Valley and Winnepeg in the 1840s.  Railroads reached Three Rivers Region, also from Duluth, in the 1860s, bringing a new era of economic growth along with a whole host of communicable diseases theretofore unknown to the region.  Within a few years, a rail line had crossed the region, and connected it to the north and west to the growing cities of the Canadian great plains provinces.

It is locally contended that poutine, an incomprehensible mixture of fried potatoes, gravy and cheese curds,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1276%2Fpoutinenc4.jpg&hash=6247222c5f9037e3e99c7146406ee9787d282402)

was invented in Pineshore in 1863 as a way of efficiently feeding hungry railroad crews and reducing the growing surplus of locally produced agricultural products.  Poutine was honored by being designated as the region's official convenience food in 1993 and is a main dish at all governmental functions where food is served.

The advent of the automobile increased Three Rivers Region's links with the heartland of North America, and truck and rail transport now surpass, but not by much, shipments of goods and commodities through 3RR's port city of Falls City, which, as noted, in 1970 became the westernmost terminus of the St. Lawrence Seaway System [linkie- please note that the Wikipedia article inexplicably fails to note this information] (http://en.wikipedia.org/wiki/Saint_Lawrence_Seaway).  Three Rivers Region International Airport has become a major hub for several airlines, and its airfreight capacity now rivals cities like Memphis, Tennessee.

  The Three Rivers Region Department of Transportation ("3RRDOT"):  This department of the region's government has the mission of providing access to fast, safe and efficient means of transportation for the region's residents and to develop and facilitate the most productive use of the region's transportation infrastructure and other resources in support of business and commerce.  The department is further organized into four divisions:  Roads and Highways, Rail Transport, Ports and Waterways, and Air Transport Division.

      Roads and Highways DivisionThis division... [linkie to rest of section] (http://sc4devotion.com/forums/index.php?topic=112.msg16209#msg16209)

      Rail Transport Division.  This division is charged with the administration and maintenance of the region's 131 miles/211 kilometers of rail lines and associated facilities.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F5479%2F3rrrails070326hb3.jpg&hash=f6a685780936a023f43069de3400419ac69fa23c)

To best understand the task facing the division, it is helpful to have a sense of the historical development of 3RR's rail network.

         The DW&W Main Line.  Rails first reached Three Rivers Region in 1868, when the Duluth, Winnipeg & Western ("DW&W") reached Falls City in the south of the region.  The line ended here for the next three years while a half-mile/800 meter long timber trestle was constructed over the Wind River just west of its mouth.  The trestle was replaced with the current steel truss bridge in 1919.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F1169%2Fdwwwindrivertrestlefg7.jpg&hash=4644a7aaa9250e9e8bfa95627b606859e9f7e55f)
Demolition of the DW&W Wind River trestle (1919)

In 1870, survey parties were locating the DW&W line north of Pineshore, while at the same time surveying was also underway southeast from Winnipeg.  For about five miles/eight kilometers north of the central city of Pineshore, the line paralleled the Pineshore-Cold Lake Short Line, which was under construction at that same time.  From that point, the line crossed the Cold River, again first on a large wooden trestle, then later on a steel truss bridge now deemed to be one of the most historic and beautiful railroad bridges on the North American continent.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F9006%2Fdwwcoldriverbridgebl4.jpg&hash=e1ab99d66003e80a936c0463e5f34a895c38170a)
DW&W main line bridge across Cold River

Once past the Cold River bridge, the DW&W route was laid out along the western bank of the Grand River and west shore of Grand Lake.  At Oak Point, a station was established to serve the ferry across the river to Aurora.  North of Cold Lake, the line turned due west for several miles to serve the Taylor Lakes area.  From there, the DW&W route ran north around the eastern foothills of the western portion of the Northern Range, then turned to the northwest to cross a low pass through the range just a few miles over the border into Canada.

By 1871, construction crews building the line reached a place just south of the border in a gap between the Northern Range and the Lexington Hills they called Pvarcoe Station.  A large construction camp was established here along with a sawmill to take advantage of the substantial timber resources readily available nearby.  This camp became the city of Pvarcoe, the northermost point on the DW&W line in 3RR.  The line to Winnipeg was completed when track met in Manitoba just south of McMunn in 1873.

         The Pineshore-Cold Lake Short Line.  By the 1870s, the Cold Lake fishery had reached production levels that outpaced the ability to barge the catch south on the Cold and Grand Rivers to Pineshore during the ice-free months.  Investors, recognizing the opportunity, formed a company to construct an 11 mile/18 kilometer line from Pineshore to the south shore of Cold Lake.  By 1874, the Pineshore-Cold Lake Short Line ("Short Line") was complete and immediately attracted, in addition to freighting the fish, a substantial passenger ridership that had formerly used the riverboat system to travel south.  This had the effect of driving both the riverboat and barge companies out of business, and the Short Line had the entire passenger and freight market for about the next 50 years.  The community of Thunder Bay grew up and thrived during this period around the northern terminus of the Short Line, taking its name from the bay of the lake at the end of the line.

By the 1920s, though, the region's road network had developed to the point where it was more economical to truck the catch directly from Thunder Bay to the processing facilities and markets in Pineshore, and the Short Line's fortunes entered a steep decline.  The widespread adoption of the automobile for personal travel caused ridership on the line to virtually cease, and by 1932 the carrying of passengers was discontinued as the business fell into receivership.  The Short Line was abandoned altogether in 1954, and most of the track was taken up and sold for scrap, athough some sections still remain to reward the railfan ready to brave a bit of a hike and the area's infamous mosquitoes and black flies.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg133.imageshack.us%2Fimg133%2F1756%2Fthunderbaylinedu9.jpg&hash=602d48d938d7a83157558bd19268ae0005965af7)
Short Line tracks in 2005

The right-of-way of the Short Line north of the DW&W Cold River bridge remains largely intact and is in the hands of the Rail Transport Division.  There has been growing discussion about turning the line into the region's first rail-trail, and bills to provide funding for this development have garnered an increasing number of votes in the 3RR assembly in each of the past several years.  Many landowners adjacent to the right-of-way, however, oppose the conversion, citing concerns over littering and vandalism, leaving prospects for a rail-trail, at least for the next few years, uncertain.

         The DW&W Highland Spur Line.  In 1884, significant iron ore deposits in the form of hematite [linkie] (http://en.wikipedia.org/wiki/Hematite) were discovered in the Pine Mountains along the western border of the region.  A mining camp that was established just north of the deposits quickly grew into the city of Highland, and the DW&W began laying track on a 28 mile/45 kilometer spur line (the "Highland Spur") to serve the area.  The line begins just north of Falls City, heads west across the South Fork of the Wind River, then across Broad Prairie.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F9141%2Fhighlandline02mw7.jpg&hash=4f92ca0895a5c8282ed9393b15ad30830e048870)
Highland Spur line crosses an original trestle just east of Walnut Grove

West of the farming village of Walnut Grove, the Highland Spur turns to the northwest along the east bank of the beautiful Leaf River valley.  At the city of Boissevain, the line crosses Neeley's River and then enters the upper Wind River valley in the final miles before reaching Highland.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg133.imageshack.us%2Fimg133%2F8184%2Fhighlandline01ey0.jpg&hash=55888cc7d7a25fcd82b8be672bc21bd411b214ef)
Highland Spur line along the Wind River

While the Highland Spur primarily carried freight, it attracted a steady ridership based on the relative remoteness of the Grand Prairie and upper Wind River valley communities.  "Taking the train" was the only way beside crossing the Wind River by ferry just north of the city to reach Highland until 1946, when the road bridge just north of Oxbow was built.

By the 1950s, as had happened in the Mesabi Range ][linkie] (http://en.wikipedia.org/wiki/Mesabi_Range), the high-grade iron ore in the Pine Mountain mines had played out.  While taconite production [linkie] (http://en.wikipedia.org/wiki/Taconite) has to some extent replaced this freight business, of far greater importance is the hauling of timber products, mainly in the form of wood pulp [linkie] (http://en.wikipedia.org/wiki/Wood_pulp) to the Seaway port facility in Falls City.  Freight in the form of agricutural products, and in particular bulk corn oil, is similarly hauled on the Highland Spur to the port from facilities in Boissevain.  Passenger service along the Highland Spur ran until 1972.

  The DW&W Des Plaines Spur Line.  By the turn of the 20th Century, it had become apparent that the shoreline of Hotham Inlet east of Pineshore to the base of Iron Hook Cape was a very desireable place to live.  The DW&W availed itself of the opportunity presented by constructing a ten mile/16 kilometer long passenger-only spur line (the "Des Plaines Spur") from East Pineshore to the city of Des Plaines along the north shore of the inlet.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F5480%2Fdesplaineslineqn0.jpg&hash=1f232e01bdc34610267db54312a8c40a8be14962)
DesPlaines Spur line heading east toward Des Plaines

The line also extended a brief distance west into the city of Pineshore to the east bank terminal of the Grand River Ferry.

The DW&W's action was a foresighted one, as near shore residential lots in communities like Long Beach that sold for $50 in the early 1900s now sell, almost 100 years later, for $500,000: a ten thousand-fold increase.  Commuters have remained highly loyal to the line during its century of operation, and this was even further enhanced when the Grand River Ferry was replaced by a rail tunnel under the river in 1974.  Express commuter trains during the work-week can now whisk a rider from the Des Plaines terminal to Pineshore Central Station in just under 18 minutes.

  The DW&W Wolf Lake Spur Line.  The construction by the DW&W of a 15 mile/24 kilometer spur line to the city of Wolf Lake in the 1920s was, for a time, similarly successful to the Des Plaines Spur Line, albeit for different reasons.  This line was constructed to extend commuter service to Haypoint, but past there the main objective was to provide bulk agricultural and wood products freight services to Wolf Lake.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F9983%2Fdww83fe5.jpg&hash=0f7903648fc33157829c03df14dc56a58d14c10e)
Loading facilities in Wolf Lake at the mill

The discovery of upsidaisium deposits in the eastern portion of the Northern Range northwest of Black Peak in the 1930s led to the further extension by 13 miles/21 kilometers of the line through the Panther Hills and over the Roaring Fork of the Grand River to a site called Tincup, which grew up near the mines to provide worker housing and other facilities.  By the start of the Second World War, special trains carrying this top-secret mineral south to Pineshore, and then on to a location in the U.S. known only as "Area 52" [linkie] (http://en.wikipedia.org/wiki/Area_51) ran several times daily.  These trains continued to run until the 1960s, when the upsidaisium program was cancelled.  After falling into disuse for several decades, the section of the line between Wolf Lake and Tincup, the latter now a "ghost town," has been revived by private investors starting in 1993 as a "scenic railroad," and as such carries over 30,000 sightseers and tourists during each summer season.  The site of the former (?) upsidaisium mine is currently a top-secret facility run by an un-named section of 3RR's Department of Agriculture, and beyond that nobody is talking.

The Wolf Lake Spur Line south of Wolf Lake remains economically viable today, and passenger service has been extended (2002) to the growing community of Geneva.  The carrying of freight, however, remains the backbone of the line's operations.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F7267%2Fwolflakespurqf7.jpg&hash=efd73247852fa6d6a88eaa13b9812af2c9f8545f)
Freight run on the Wolf Lake Spur Line near Low Light Hills

  Current Operations.  The U.S.-based portion of the DW&W was purchased, in the 1970s, by the Burlington Northern (now the Burlington Northern Santa Fe) [linkie] (http://www.bnsf.com/) in the United States.  Its Canadian operations were taken over at that time by Canadian National [linkie] (http://www.cn.ca/productsservices/en_index.shtml).  In 3RR, DW&W sold its assets to the regional government, which continues to operate the various lines under the name "DW&W" under the Rail Transport Division of 3RRDOT.  The only trackage subsequently abandoned by the division was the section of the Wolf Lake Spur Line north of Wolf Lake to Tincup- as noted this section has been reopened as a tourist attraction by private investors.

Aside from operating and maintaining the DW&W lines, the Rail Transport Division also co-manages and operates (with 3RRDOT's Ports and Waterways Division) the rail terminal and Seaway port facilities at Falls Creek.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F4610%2Ffallscityportgk6.jpg&hash=b9b9addcb6a95ba76e3841bdf20a9d727fedbd17)
Falls Creek Seaway port facilities and DW&W yards

The division is also responsible for preserving 3RR's substantial rail history and has set up a museum in the old East Pineshore Station for that purpose.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F1802%2Fdww171vx9.jpg&hash=ee0acbbeb05c81030476a7bf2a87155e929e260a)
Abandoned wooden boxcar near Truman


All image rights reserved in the original copyright holder.  Images are used in 3RR on this non-profit website under the Fair Use Doctrine.  The names have been changed to protect the innocent.
Title: Re: Three Rivers Region
Post by: Pat on March 26, 2007, 09:12:48 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F9144%2Fflowerson2.jpg&hash=05063f9b3b862ab4da61a0dd11f53d3fc47698b8)
Title: Re: Three Rivers Region
Post by: Elektra on March 27, 2007, 02:49:39 AM
David,

You have accomplished much since my absence here.  I would like to say congrats on the mile markers of 3RR and I for one am looking forward to many more as time moves along.  :thumbsup:
I am thoroughly impressed with the additional tutorials and overwhelmed with the mass amount of infomation that has been added.  Took me two days to get through all the added stuffies.  :P
I hope that Heather's recouperation is coming along and was sorry to hear that there will be more to come.  Your family is in my thoughts and prayers.  :)

Wendi
Title: Re: Three Rivers Region
Post by: Giligone on March 27, 2007, 06:15:35 AM
mmmmm, poutine. **drools all over desk... boss comes in  :o... backs away slowly and leaves office**

EDIT: wow, so much more added to that history since when I was here this morning! Amazing work. That is one extremely detailed history.  :thumbsup:  Nice pics to tie into what you were talking about.  Just out of sheer curiosity, where is that port? I see some 'Canada' grain cars there on the rail yard and it got me wondering. Thanks
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 27, 2007, 08:47:37 AM
The railroad backstory is fantastic, David. I love the use of real-life pictures to illustrate the bridges in 3RR, and the new colors on the railroad map look great, too! Keep up the good work and I hope Heather is doing better today!
Title: Re: Three Rivers Region
Post by: BigSlark on March 27, 2007, 09:50:41 AM
David,

I've enjoyed the railroad back story. Is there an Amtrak or VIA Rail like entity in Three Rivers?

I hope Heather is doing well today.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: pvarcoe on March 27, 2007, 11:32:33 AM
I'm really enjoying the backstory David.
Great detail makes the region come alive.
Your choices of town and village names are pretty cool.

A shame about the short line thought, must of been a nice little ride.
Could make a nice "rails to trails" line, I suppose.
As you mentioned, the mosquitoes are nasty.
To be honest though, the black flies in that area are even worse.

Phil
Title: Re: Three Rivers Region
Post by: pickled_pig on March 27, 2007, 12:39:42 PM
Read the railroad backstory briefly - I am only reminded of Orlando, FL's Dinky Line Railroad [link] (http://www.wppl.org/wphistory/WinterParkBusiness/Dinky.htm) when I read the bit on the Pineshore-Cold Lake Short Line.  I lived in Orlando in my childhood, and Rollins College had a summer "archaeolgical" program for elementary school kids where students worked on a simulated "dig" of the Dinky Line's site.

I'd be interested in collaborating, by the way, if it's still possible amnd it's not too late.

-aaron
Title: Re: Three Rivers Region
Post by: emilin on March 27, 2007, 01:02:36 PM
I'm really starting to believe in the background story of 3RR now. And I like the way it goes in many differnet directions (with all the small dedication places and the story to them) but still follow the same main story line. It might be a fantasy region, but it sounds like a real place (besides the part about the poutine - nobody could invent such a thing in a real country  ;D )
Title: Re: Three Rivers Region
Post by: Rayden on March 27, 2007, 02:22:32 PM
Quote from: emilin on March 27, 2007, 01:02:36 PM... It might be a fantasy region, but it sounds like a real place (besides the part about the poutine - nobody could invent such a thing in a real country  ;D )

Is this a fantasy, because I'm still wondering if all this isn't real like it looks so! :P
Title: Re: Three Rivers Region
Post by: Gaston on March 27, 2007, 02:52:23 PM
Damm, it can't be fantasy.   I just applied for a job working for the DW&W.    ???   I'm moving there and starting my new job on April 1st.     Hmmm,   Something about that date sorta worries me.    Maybe I had better reread that contract I signed.   "$Deal"$     ;D


---Gaston
Title: Re: Three Rivers Region
Post by: threestooges on March 27, 2007, 03:07:22 PM
As a train fan, I'm going into visual overload. I'm curious to know where you got all of the photos and (though I know you said you would tell us if you did) if you used any photo editing tricks. The particular case I am interested in is in the shot of the loading facilities in Wolf Lake. All in all, as far as I can find the words, well done. Hope Heather's recovery is progressing nicely, and that all is well.
Title: Re: Three Rivers Region
Post by: Zaphod on March 27, 2007, 04:30:22 PM
Cool!

I like the rail system has a story behind it

just curious,who runs the passenger rail? when you talked about trains to geneva is that commuter rail?

Title: Re: Three Rivers Region
Post by: Pat on March 27, 2007, 10:28:16 PM

Man David the backstory on the rail is awsome and them pics fit well in with what the story is
im amazed at the way you can easliy incoprate RL to Sim.  Take care your Rhinelanderian Friend Pat
Title: Re: Three Rivers Region
Post by: meldolion on March 28, 2007, 01:19:55 AM
Wonderful Rail backstory David!! I've read every bit of it, liked the RL pictures :)

keep up the good work  :thumbsup:

p.s. I hope Heather is feeling better today....
Title: Re: Three Rivers Region
Post by: bat on March 28, 2007, 05:38:23 AM
wonderful RL pictures, david!


(my 39th post in this MD!)
Title: Re: Three Rivers Region
Post by: meinhosen on March 28, 2007, 02:30:29 PM
Very nice backstory on the region's rail network - I've enjoyed all the little viginettes you've done like this (the one that you featured the 3RR road system is what I'm thinking about).  I think that each time you've posted like this, it's improved... and they started out stellar to begin with  :thumbsup:

I'm curious about the real pictures- are any of them yours? (because they're very good)

Great work!
Title: Re: Three Rivers Region
Post by: dedgren on March 28, 2007, 05:31:43 PM
So, guess what's next...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F9691%2F3rrintldiagramfm7.png&hash=551e40286d1ffb256d5fe14a61794494b18f1010)

Later.


David
Title: Re: Three Rivers Region
Post by: Heinz on March 28, 2007, 05:50:21 PM
i had to step back when i saw that diagram, my friend. oh my man. you're at it again. the tejada springs idea hasnt settled in my mind yet and the smoke hasnt even cleared from the port shots and extended backstory and you come up with this!? oh sooo much stuff so little time. and i havent stopped wishing heather and yourself well either. how is she, by the way?

would love to see the ports!!! both for air and sea! yipeee! :thumbsup:
Title: Re: Three Rivers Region
Post by: Rayden on March 28, 2007, 06:59:28 PM
Nice plan David, who will be responsible for that development? And where it will be located? Pineshore? :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on March 28, 2007, 08:43:27 PM

wow ohhhhhh wow

David that airport plan is just WOW omg man
talk about sit me back and take away my breath
great work my friend - pat
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 28, 2007, 09:27:29 PM
Only you could make an airport plan that staggers my imagination! I can't wait to see what the airport itself looks like!
Title: Re: Three Rivers Region
Post by: emilin on March 29, 2007, 05:20:21 AM
That should be a cool airport when it's done. A question about the implementation to sc4 though: are there any diagonal runway pieces available?
Title: Re: Three Rivers Region
Post by: Low Light on March 29, 2007, 06:04:47 AM
It's amazing how much time RL takes up  ::) But I'm glad to be back to pop in and gorge my eyes with the delights of your work...and post a quickie.

I can't get enough of your back story David. It's really impressive to read and I can really get a feel for 3RRDOT and how it is organised. Looking forward to more on the airport; I wasn't sure as to what it was initially until my eyes focused and - BANG! There is was, as clear as day a wonderful plan for an airport. Very excited to see this and can't wait for the developments, looks like it will be quite an impressive custom project (as always).

I hope your wife is feeling better and that she will be out and about again. I'm sure the positive vibes being generated and sent by the community will have her feeling back to normal in no time.  :thumbsup:  *Generating more positive 'feel good' vibes* :sunny:

First rate work as always. Can't wait for more.

Low Light $%#Ninj2
(Ruben)
Title: Re: Three Rivers Region
Post by: Fred_Ginger on March 29, 2007, 12:14:29 PM
Wow, 3RR has an International Airport!  :thumbsup:  I guess it had to huh, since it is a separate nation, so, does it have it's own carrier? ;)  Where does it fly to? ::)
Title: Re: Three Rivers Region
Post by: Yoman on March 29, 2007, 01:58:04 PM
Assuming you still want me to make the airport I'm not sure thats possible :( That runway won't be able to be built for awhile (not never though ;)

Such massive detail though nice work!
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 29, 2007, 02:00:53 PM
Quote from: emilin on March 29, 2007, 05:20:21 AM
That should be a cool airport when it's done. A question about the implementation to sc4 though: are there any diagonal runway pieces available?

That's a good point that I didn't think of. Is it possible to make the diagonal runways? All the runway pieces I have are vertical and horizontal.
Title: Re: Three Rivers Region
Post by: kwakelaar on March 30, 2007, 01:04:06 AM
Love the update with the rail history of 3RR, well written and nicley illustrated.

Quote from: thundercrack83 on March 29, 2007, 02:00:53 PM
That's a good point that I didn't think of. Is it possible to make the diagonal runways? All the runway pieces I have are vertical and horizontal.
Maybe that is something David is looking into?
Title: Re: Three Rivers Region
Post by: Flipside on March 30, 2007, 02:40:38 PM
Wow, David ... the airport plan ... how did you do that!  ;)

I can't wait to see it made a reality.
Title: Re: Three Rivers Region
Post by: dedgren on March 30, 2007, 04:36:50 PM
Well, I'm in Texas!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F3934%2Ftexaslogoru4.png&hash=a5bc871b4359a433022e974b04109fc89ad059f4)

Tending to another part of the family- I'll be spending the next week with my boy who's hospitalized here.  Heather's mom is with her and our other adopted son in Alaska taking care of them.  This visit was pre-planned for about two months, so we're just trying to do everything at once.

I promise there'll be lots of 3RR, as I'll have some time on my hands when I can't be with Tristen.  I see there's a bunch of questions to answer, and I'll work on those.  There'll also be a thank you post that Heather will be working on- I'll let her pass along her (good) (oops, spilled the beans already) news.  You are all the greatest!

Later.


David
Title: Re: Three Rivers Region
Post by: Rayden on March 30, 2007, 04:48:29 PM
Hope everything will end OK for Tristen, and both will get back soon to Alaska. In the meantime, enjoy Texas and send us some photos. ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 30, 2007, 05:02:26 PM
Hope all is well with your son down in the Lone Star State...tell him that we're all thinking about him! And I hope everything is going well in Alaska, too!
Title: Re: Three Rivers Region
Post by: BigSlark on March 30, 2007, 05:17:34 PM
David,

Hope everything is okay in Tejas and glad to hear Heather is doing better.

What's it like to be out of the icebox? Also, if you're in the right part of Texas (that is, somewhere between San Antonio and Texarkana) be sure to eat some barbecue. And if you're in Houston or somewhere east of Dallas (Dallas isn't really Texas according to the REAL Texan I live with), try the sweet tea.

I understand that familial issues usually aren't that much fun, but try to enjoy yourself while in the South!

Cheers,
Kevin

PS: I didn't even realized I was #900 until David's post!
Title: Re: Three Rivers Region
Post by: Shadow Assassin on March 30, 2007, 07:14:15 PM
Lots of pics over the last couple of days, David. Hope Heather's getting better quickly, too.

Anyways, I notice Shadow Canyon's not on your map - is it a ghost town? :P

If it is, it'd be... strangely appropriate. :P
Title: Re: Three Rivers Region
Post by: bat on March 31, 2007, 01:26:17 AM
great plan for an airport, david! :thumbsup:

(my 39th post in this md!)
Title: Re: Three Rivers Region
Post by: dedgren on March 31, 2007, 02:42:52 AM
Just thought you all might as well get some benefit from my jet-lag insomnia.

A new township map noted with Lat and Lon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F4664%2Flatlontwp800070331zv7.jpg&hash=d2454df90004d6e2b5a3782c335514792ac1d81b)

All Lats, of course, are N, all Lons are W.  Here's a full-size version [linkie] (http://img181.imageshack.us/img181/3002/latlontwp2400070331al0.jpg), which will open in a new window.

We'll celebrate 900 comments in the next post and talk some about airports.

'Night.


David


Title: Re: Three Rivers Region
Post by: M4346 on March 31, 2007, 02:48:58 AM
Looking good! Although I'm not used to the word Township referring to 'normal' towns. In South Africa it has a negative connotation...

Anyway, I don't want to delve into that now, and I think it's inappropriate anyway. It's not really a negative connotation, but the reference isn't ideal either. *confused* lol

Looking forward to what you have in store for us!

-M-
Title: Re: Three Rivers Region
Post by: Heinz on March 31, 2007, 03:01:39 AM
well, the last few hundred posts have been flooding in like your RL matters, huh, david? i cant imagine how you give us so much great stuff to ponder on with all that's trying to keep you from sc4. you spilled the beans, too! that's good. real good!!! hospitalized? how come? i hope he gets better soon, my man. i really do. continued prayers for you and your family! congrats on 900! :)
Title: Re: Three Rivers Region
Post by: Shadow Assassin on March 31, 2007, 04:52:49 AM
Fishwheel Township? Isn't that where Pineshore is? :P

*is slightly confused* The name is ah, unusual. What's the history behind it?
Title: Re: Three Rivers Region
Post by: M4346 on March 31, 2007, 06:05:08 AM
It turns out that the use of the word Township is quite diverse, but as I said in South Africa it carries a stigma:

QuoteIn South Africa, the term township usually refers to the (often underdeveloped) urban residential areas that, under Apartheid, were reserved for non-whites (principally black Africans and Coloureds, who were put into separate townships or locations) who lived near or worked in areas that were designated "white-only". Soweto (actually a group of townships) and Alexandra are two of the most well-known of these.

During the Apartheid Era Non-whites were usually evicted from properties that were in areas designated as "white only" and forced to move into townships. Legislation that enabled the Apartheid government to do this included the Group Areas Act.

From: Township (South Africa) (http://en.wikipedia.org/wiki/Township_%28South_Africa%29)

More uses: Township (http://en.wikipedia.org/wiki/Township)

Just random trivia...

CSX Housing Mamelodi is named after the township of Mamelodi to the North East of Pretoria in the Tshwane Metropolitan Area. More information about Mamelodi -> Click! (http://en.wikipedia.org/wiki/Mamelodi)
Title: Re: Three Rivers Region
Post by: chocolatemax on March 31, 2007, 06:50:16 AM
 &apls Hey mate! 

I thought I should finally come out of hiding and make my first Simcity4Devotion CJ, sorry MD comment!  :P  And what better place the great Three Rivers Region!  Looking great by the way!

I was looking back at the last few pages, and you really love doing your own individual thing don't you!  Hehe, just about everything in your journal is creative and like nothing I've seen before!  You know, the history is great (I love the train photos by the way, always had a thing for wooden viaducts! Its unfortunate we don't get many in Melbourne!) and very compelling, not to mention realistic.  In fact, I am almost entirely convinced that TRR is real and you've just taken the real life history!   :thumbsup:

Nice Quads by the way!  I can't believe how quickly this journal, and indeed this site has grown.  Very impressive!  I'll keep admiring your work mate.  My best wishes are with your wife also.

Cheers, choco.
Title: Re: Three Rivers Region
Post by: dedgren on March 31, 2007, 10:04:07 AM
QuoteFishwheel... The name is ah, unusual. What's the history behind it?

Here's a modern-day fish wheel [linkie] (http://en.wikipedia.org/wiki/Fish_wheel) in Alaska.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg114.imageshack.us%2Fimg114%2F3458%2Ffishwheeloo7.jpg&hash=24af3001f44a1cc263a6cf3328af4ad4d28c0d3e)

Back later with some history specific to 3RR.


David


All image rights reserved in the original copyright holder.  Images are used in 3RR on this non-profit website under the Fair Use Doctrine.  The names have been changed to protect the innocent.
Title: Re: Three Rivers Region
Post by: threestooges on March 31, 2007, 11:31:19 AM
Well isn't that interesting... I've never heard of a fishwheel until now (which is a part of what keeps me coming back... all of the good information). Speaking of good, I'm glad that you "spilled the beans" and I also hope that your son's hospitalization is nothing too serious and that he recovers quickly from whatever he has. You are a lesson in good time management and cura personalis ("care of the whole person" if I recall correctly... it is the name of one of the awards conferred by our school and within the economics department). Hope everything improves in Texas and continues to imporve in Alaska.
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 31, 2007, 04:45:18 PM
So that's a fishweel. Makes sense, now. I like the new township map with the longitude and latitude lines on it, too. It looks great! I do have a question, though: What are the squares of higher elevations in places like the bottom-left quadrants of Broad and Leaf townships?
Title: Re: Three Rivers Region
Post by: meldolion on March 31, 2007, 04:47:04 PM
Hi David,
hope Heather is recovering well, wish your texan son all (mmm I don't know how to express in english... in Italian would be "Ti auguro il meglio per tuo figlio" but translated word by word in english hasn't the same meaning...)

Me too never heard of a fish wheel, but is very similar similar to our italian "Trabocco" LINK (http://it.wikipedia.org/wiki/Trabocco) which is used  for sea fishing...
Title: Re: Three Rivers Region
Post by: threestooges on March 31, 2007, 07:15:55 PM
Quote from: meldolion on March 31, 2007, 04:47:04 PM
(mmm I don't know how to express in english... in Italian would be "Ti auguro il meglio per tuo figlio" but translated word by word in english hasn't the same meaning...)

If I understand my italian classes well enough, I believe it directly translates to (more or less) "I wish the best for your son" or "Best wishes/get well soon." Even if that's not the exact meaning, I still agree with the sentiments (both in english and italian).
Title: Re: Three Rivers Region
Post by: Shadow Assassin on March 31, 2007, 07:24:57 PM
Heh, so a fish wheel's square, and is basically like a hamster wheel? :P
Title: Re: Three Rivers Region
Post by: Gaston on March 31, 2007, 09:43:44 PM
David,
     Hope your son in Texas is doing better.     Glad to hear that Heather is a bit better.    Hope you are having a safe and uneventful trip to the Repuplic of Texas[ Linkie (http://www.republic-of-texas.net/) ].    You know if you ever have a reason to be in Dubuque, you are more than welcome here in Mi Casa, amigo.    :)     
     Okay one question.   Where is the catch basin (tank) on that Alaskan fish-wheel?    ( I'm thinking it is under the boards. )   
     One other question...
           What township is Mount Gaston in?     For some reason I seem to think it was in Grass or Holly but I can't remember.
      Okay and one final question...(maybe)
          Are you still planning on finishing up the tutorial on seasonal lots.   The "using I-reader" section.  You really don't need to worry about it.   But if you aren't then you have to send me a copy of your seasonal lots.    ;D
        Have a safe journey, my friend.


---Gaston
Title: Re: Three Rivers Region
Post by: Fred_Ginger on April 01, 2007, 11:42:30 AM
Ditto what they said, I hope Tristen (really like that name) is doing well, and am glad to hear that Heather is on the mend! :thumbsup:
Title: Re: Three Rivers Region
Post by: BigSlark on April 02, 2007, 10:40:29 PM
David,

I had thought 3RR disappeared during the MD category shakeup yesterday, only to realize it has its own child board now. I feel rather dumb, to be honest.

I hope all is well with your son and wife, I've been keeping them in my prayers.

When you're ready to get back to Collaboration I'll be here, waiting patiently, while eying my giant, unruly beast of a plugin folder.
Title: Re: Three Rivers Region
Post by: dedgren on April 02, 2007, 10:48:07 PM
Well, we're back after a bit of a break.  Wasn't really expecting to wake up yesterday and completely redo the Mayors' Diaries forums section before sundown, but there's never a dull moment here at SC4D.

* * *

Let me post sort of a housekeeping aside before we move on.  It's been going through my head for some time now that 3RR had moved on from being a simple Mayor's Diary into becoming... well, frankly, I don't know what it's become.  We get about three page views an hour here, 24-7.  We continue to average more than eight comments a day.  Collaboration and the buildup to its start seems to have caught folks' attention in a way I never imagined.  Think of what the growth of 3RR will be like when there's the equivalent of 15 or so mini-journals underway here.  Vizzini had a word for it: "Inconceivable!" [linkie] (http://en.wikipedia.org/wiki/The_Princess_Bride).

As you have likely noticed, 3RR didn't make the move with the rest of the MDs.  I'm conferring with my colleagues as this is written about where on SC4D it would best belong.  Right now it's in a temporary home under the former Mayors' Diaries topic.  Don't worry, when we move to our new permanent home on the website we'll make sure we point everyone in that direction.

* * *

So, we've just passed 900 comments and our friend Kevin (BigSlark) was the 3RR Regular* who took us over the line.  Looking back, everyone knows what that means...

Kevin, welcome to Big Slark Lake.

Over toward the eastern boundary of the region southeast of the Wyler Mountains the Des Plaines River widens into a small but pretty lake.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg157.imageshack.us%2Fimg157%2F6097%2F3rrse061202placemap800bxr9.jpg&hash=5540f1213ffd9a4e867199b65a021a16acc287dd)

Here's a bigger version of that map [linkie] (http://img168.imageshack.us/img168/1609/3rrse061202placemap2400kn5.jpg), which will open in a new window.  Here's another location map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F762%2Fbigslark800waternamejv7.png&hash=7cfe33221109c6fb28c615b48cd3d35f0b3b2508)

Here's a pic from along the south shore of the lake.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg461.imageshack.us%2Fimg461%2F6939%2Fbigslarklakeof9.jpg&hash=e62a2cf9a82ebb3954a8744a8e64b3067c2800f4)

The town of Rushford, not visible in the picture, is immediately around the point to the left.  Big Slark Lake Regional Park is a small day-use park at the western end of the lake.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F6058%2Fbigslarklkrpsigneq7.png&hash=ef28a1a559d648192e4bc0615cc4f1ae024f254c)

Here's the Gazetteer entry.



* * *

So, Kevin, there you go.  You are now a true part of 3RR.  Collaboration's just ahead!


David

*  A 3RR Regular is, as we have repeatedly noted, anyone who has ever commented on 3RR or at 3RR-ST at least once.





Title: Re: Three Rivers Region
Post by: Shadow Assassin on April 03, 2007, 02:26:24 AM
Is the Head Park Ranger of Big Slark Lake named Kevin, by any chance? :P
Title: Re: Three Rivers Region
Post by: bat on April 03, 2007, 03:47:28 AM
Welcome to page 47!

great maps! Looking forward to some new pictures...

(my 40th post in this md!)

btw MY 1200th post!!!!
Title: Re: Three Rivers Region
Post by: Giligone on April 03, 2007, 06:06:32 AM
 :D A 6 foot pike!? Sounds more like a sturgeon to me... haha. I certainly wouldn't want to go swimming there... might become fishfood!  :-[  Good work once again.  ;D
Title: Re: Three Rivers Region
Post by: Kokopelli on April 03, 2007, 08:41:23 AM
If you want my two and a half cents, make a separate Three Rivers Region section which would include your continuing 3RR MD and all the individual developers with separate MDs. I am interested to watching the different developers build thier sections rather than waiting for a final product plopped into the region. Just a thought.
Title: Re: Three Rivers Region
Post by: SgtJoeDes on April 03, 2007, 09:33:26 AM
Hello David

Wow, quite the progress. I've been out for quite some time so I hade to spend a couple of days reading all your awesome updates. As usual, you rock. If you still read the comments on the STEX, disregard my question. I found my answer. Looking forward for new updates.

Take care.
$%Grinno$%
Title: Re: Three Rivers Region
Post by: pvarcoe on April 03, 2007, 09:36:10 AM
Loved the shot of the sign.
Boating, swimming and fishing.
What more could you want.

These little touches are great!
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 03, 2007, 12:19:31 PM
Well, I had a host of Princess Bride comments to make, but I'll spare you...

Glad to see that 3RR is back and running better than ever after the reorganization!

Big Slark Lake looks fantastic, too! Congratulations to Big Slark! I hope someone is able to get a snapshot of that 6 foot pike in there!

And also, congratulations are in order to you, David, for 900+ posts, and we're well on our way to the big 1,000! I can't wait to see what will be in order for that, not to mention all the people vying for the coveted spot...

Title: Re: Three Rivers Region
Post by: BigSlark on April 03, 2007, 03:15:15 PM
I'm honored to be a part of 3RR's amazing geographic features. Keep up the good work David and I'm looking forward to more, as always.

And I'm very glad to know that I'm bigger than the giant pike in Big Slark Lake!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on April 03, 2007, 03:51:25 PM
Here's a population table for 3RR based on the 2000 census.

* * *


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
NamePopulation Locality Type
  
Amherst1005city
Ash Creek83place
Aurora11204city
Avon561town
Baudette14920city
Black Earth7349cty
Boissevain5435city
Brooks Ferry12438city
Carson Bluff11302city
Cook346city
Des Plaines14670city
Dodge Center383village
Duck Bay1008town
East Pineshore14861city
Ellisport2050city
Ellsworth2134town
Falls City16299city
Fox Rapids185village
Geneva8370town
Grand Valley13833city
Grass Prairie1294town
Hanska97village
Harwill8553village
Haypoint11831city
Highland12206city
Hope294village
Independence12980city
Iona310town
Kerrick219place
Lakeview212village
Le Sueur115village
Long Beach6438town
Marchand5886city
Loon Lake1346town
Marius Corners3950town
Meachem379village
Meriden3475city
Montgomery6741city
New Sweden444village
Oak Center458town
Oak Point1182city
Ottawa3954city
Oxbow713place
Pineshore125968city
Portis2658village
Prater Springs240town
Pvarcoe10000*city
Richwood16291city
Riverview689town
Rushford1009town
Shaw8205city
South Shore11777city
Spring Grove1406village
Stewart11832city
Stockholm904town
Thunder Bay375place
Travis500village
Truman7763city
Truro138place
Waldorf667city
Walnut Grove759village
Warren8746city
Weaver242village
Wheaton338village
White Rock834village
Whitehall5101town
Willoughby5481city
Wolf Lake16498city
Wood Ridge2247city
Woodstock2242town
  
Outside the above9457 
  
Total population of region473880 
  
* 2006 est.   


* * *

More tables to come.


David
Title: Re: Three Rivers Region
Post by: tkirch on April 03, 2007, 04:32:31 PM
David,

I had to ask this do the Ingalls live in Walnut Grove still?
Title: Re: Three Rivers Region
Post by: Pat on April 03, 2007, 07:03:04 PM

Hey David,
   
Quote from: Shadow Assassin on April 03, 2007, 02:26:24 AM
Is the Head Park Ranger of Big Slark Lake named Kevin, by any chance? :P

Shadow had a good question there and so is the head ranger Kevin lol.
So i had to find a good looking pic as it should show Kevin in his position.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F9034%2Frangervs8.jpg&hash=2a7c6a0e5aaa0ca273f79aa60afd9953071f9ba6)

BTW David that pop table is intense,  If one might have thought that you worked for the
census bureau instead of being a lawyer. take care my friend, hope all is well up north - pat
 

Title: Re: Three Rivers Region
Post by: BigSlark on April 03, 2007, 07:29:20 PM
Quote from: patfirefghtr on April 03, 2007, 07:03:04 PM

Shadow had a good question there and so is the head ranger Kevin lol.
So i had to find a good looking pic as it should show Kevin in his position.



All its missing is my giant red beard, nicely done!
Title: Re: Three Rivers Region
Post by: Tarkus on April 03, 2007, 09:08:23 PM
Been awhile since I stopped by.  That population chart is very impressive, David--being a bit of statistics nut I thoroughly enjoyed it, as well as the railroad backstory and map (also a huge map enthusiast).  And congrats Kevin on Big Slark Lake--it's good to see a fellow transit geek get on the map. :thumbsup:

And David, I hope your wife and son are doing better as well.  My dad had his gallbladder taken out a few years back as well.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: emilin on April 04, 2007, 12:46:32 AM
And now I finally found 3RR too. Good thing that I did, I was beginning to worry. ;D
Title: Re: Three Rivers Region
Post by: Heinz on April 04, 2007, 04:28:05 AM
hmm went through quite a few MDs before i found this one. phew. im glad i did. congrats to BigSlark for being part of the geography of 3rr!!! beautiful rl shot, david. and the census is intriguing. if we do get to bring those numbers to life... its going to be another milestone. so here's to that. CHEERS!

Title: Re: Three Rivers Region
Post by: dedgren on April 04, 2007, 10:05:00 AM
n.b.:  A newly completed portion of the ever-growing back story.  New text is again in blue.

Sovereignty and Governance

Three Rivers Region is self-governing under the Treaty of 1839 with Canada and the United States.  The region enjoys close relations with both countries, but strictly observes its national motto:


Vos mens vestri res quod nos mos mens nostrum res.

which loosely translates as, "You mind your business and we'll mind ours."

Diplomatic relations are maintained with most of the democratic nations of the world, but 3RR has no embassies in other countries.  It welcomes other nations, however, to maintain diplomats in the region.  3RR's foreign policy, to the extent it has one, is modeled on that of the Duchy of Grand Fenwick [linkie] (http://en.wikipedia.org/wiki/Duchy_of_Grand_Fenwick).  The governmental and administrative center of 3RR is the city of Pineshore.

Three Rivers Region is governed by a 110 member Assembly.  One member is elected from each of 3RR's 64 election districts, which coincide with the boundaries of the region's townships.  Each of 3RR's 33 cities except Pineshore elects an additional at-large member.  Pineshore elects 13 further members from wards that have roughly equal population to each other.  The Assembly sits at Pineshore every other year during the month of June.  It elects at the start of each term a chair and vice-chair, who then lead and represent the Assembly until the start of the next term.  While there are not political parties per se in the region, its politicians tend to fall along traditional liberal and conservative lines.  Broadly put, the Assembly has pursued relatively liberal social and domestic policies for the last 20 years, but tends to be centrist-right as to world issues and relations with other countries.  The region has no military, but posts observers with both the United States and Canadian armed forces for purposes of coordination.  The voting age in 3RR is 18 if not otherwise disqualified (commission of a felony, incarceration and incompetence are three disqualifiers), and participation rates in most elections runs about 85-90% of eligible voters.

The day-to-day governance of Three Rivers Region is in the hands of an official appointed by the Assembly Chair known as the Regional Administrator.  [to be written]

Three Rivers Region is divided into 64 named townships of equal size.  These townships have no governmental function, serving purely as entities created in connection with the orderly subdivision of the region's land area.  The concept of a "section" of land was developed under the Land Ordinance of 1785 [linkie] (http://en.wikipedia.org/wiki/Land_Ordinance_of_1785), a law adopted by the United States to provide for the surveying, division and ultimate disposal to the general public of the vast lands of the Northwest Territory, an area consisting of the present-day states of Ohio, Indiana, Illinois, Michigan, Wisconsin and part of Minnesota [linkie] (http://en.wikipedia.org/wiki/Northwest_Territory).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F9426%2Fnorthwestterritorysh5.jpg&hash=dfb8d3d7c7b7afa71046cc19e9ef06a3dc021ab3)

Three Rivers Region lies at the westernmost extent of these lands, and the one-square mile section was adopted there as well.

Sections are organized into "survey townships" [linkie] (http://en.wikipedia.org/wiki/Survey_township) under the Public Land Survey System [linkie] (http://en.wikipedia.org/wiki/Public_Land_Survey_System) adopted in the United States pursuant to the Land Ordinance of 1785.  These townships are formed from squares of 25 sections (five on a side) or, as is far more often the case, 36 sections (six on a side).  Here is a diagram of a notional 36 section township.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F350%2Ftownshipdiagrameh3.png&hash=fe060d47719c55439e7a63162b157a42f447ab07)

This form of township should not be confused with the "civil township" [linkie] (http://en.wikipedia.org/wiki/Civil_township), a unit of local government subordinate to counties [linkie] (http://en.wikipedia.org/wiki/County_(United_States)) in some of the United States.  Rather, it is just a consistent grouping of sections that provides for uniform numbering and for specific sections (for example, section 16 for public schools) to be dedicated for public purposes.  The sections of a given township were usually surveyed all at the same time.  The map boundaries between sections were required to be deemed "section-line easements" reserved for the future construction of public roads and other infrastructure.  Establishing these easements, usually 50 feet wide centered on the boundary, resulted in the one-mile square pattern of road development that characterizes 3RR, the U.S. midwest and plains states, and the great plains provinces of Canada, which were laid out in mile-square sections under a similar scheme, the Dominion Land Survey [linkie] (http://en.wikipedia.org/wiki/Dominion_Land_Survey).

The rural areas of Three Rivers Region suitable for agriculture were laid out in this grid pattern beginning in the 1830s and consequently land development has occurred there pretty much as it did in the nearby states and provinces.  In 3RR, however, the first post-independence government, in 1842, rejected the idea of the 36 section township and instead adopted the 25 section township as more consistent with the region's small size (40 miles by 40 miles).  Thus, Three Rivers Region is divided into 64 survey townships five miles on a side, as shown here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F8053%2F3rr162townships800ll7.png&hash=75a3a44c80fd25817eaec48b23ca5b2b37b93df2)

Each of these townships has a unique name, generally taken from a major physical feature found within it.  The townships each further contain four equal-size quadrants, called quads, two and one-half miles on a side.  This, of course, corresponds with the "large city" found in SC4.  The Three Rivers Region Geological Service ("3RRGS") bases its mapping on the quads, which are titled by taking the name of the underlying township (e.g.: "Low Light") and appending the two-letter directional abbreviation (i.e.: NW=northwest, SW=southwest, NE=northeast, and SE=southeast) corresponding to the location of the quadrant in the township.  Thus, the northeast quad in Low Light township is named "Low Light-NE."

The region, based on its size, is not divided into counties.  The sub-regional units of local government within 3RR are the city, town and village.  Every one of these units of government has its own post office and unique postal code [linkie] (http://en.wikipedia.org/wiki/Postal_code).  Pineshore, due to its size, currently has 18 different postal codes.  Cities are incorporated units of local government established either under a city charter [linkie] (http://en.wikipedia.org/wiki/Charter_city) or under provisions of the 3RR Codified Laws (3RR C.L.).  In order to incorporate as a city, a locality must have a certain number of inhabitants, currently 10,000.  This number was as low as 300 in the mid-1800s and rose gradually over the subsequent years, which accounts for the many cities in the region that have less than 10,000 in population today.  Cities are formed based on a majority vote of all of the eligible persons residing within the proposed city limits, which, if successful, is followed by a petition to the Assembly.  Each city is required to have an elected Mayor and a Board of Aldermen consisting of at least five elected members.  Generally, cities have a broad range of local power, to include the power to tax and budget, and each, as noted, has one or more elected members on the Assembly.  The 33 current cities of Three Rivers region are Amherst, Aurora, Baudette, Black Earth, Boissevain, Brooks Ferry, Carson Bluff, Cook, Des Plaines, East Pineshore, Ellisport, Falls City, Grand Valley, Haypoint, Highland, Independence, Marchand, Meriden, Montgomery, Oak Point, Ottawa, Pineshore, Pvarcoe, Richwood, Shaw, South Shore, Stewart, Truman, Waldorf, Warren, Willoughby, Wolf Lake, and Wood Ridge.

A location map is at the end of this section.

Towns are incorporated units of local government that are much like cities, but they do not have the power to tax.  The powers they do exercise are specified in the 3RR C.L.  Funds for town budgets are appropriated by the 3RR Assembly under a formula based a floor amount plus an increment that varies by population size.  Towns also have an elected Mayor and Board of Aldermen, the latter must be at least at least three in number.  There is no minimum size requirement for the formation of a town, and, as with cities, such is based on a majority vote of the eligible residents within the proposed town limits followed by the submission of a petition to the Assembly.  Three Rivers Region currently has 16 towns: Avon, Duck Bay, Ellsworth, Geneva, Grass Prairie, Iona, Long Beach, Loon Lake, Marius Corners, Oak Center, Prater Springs, Riverview, Rushford, Stockholm, Whitehall, and Woodstock.

Villages are unincorporated units of local government but have defined limits.  Village governments, which consist of an elected mayor and volunteer planning commission, have only the powers granted in the 3RR C.L. to regulate local land use and provide specified services, such a community water and sewer system.  Funds for village governmental operations are appropriated by the Assembly using much the same formula as for towns.  Villages are formed based on the Assembly's decision on a petition signed by 35% or more of the persons eligible to vote living within the proposed limits.  There are 16 current villages in 3RR.  They are Dodge Center, Fox Rapids, Hanska, Harwill, Hope, Lakeview, Le Sueur, Meachem, New Sweden, Portis, Spring Grove, Travis, Walnut Grove, Weaver, Wheaton, and White Rock.

The region also has recognized "unincorporated places," which are usually small rural urbanized areas that have some historical affinity among its residents.  These places usually have a post office and its own unique postal code.  There are five current unincorporated places in 3RR: Oxbow, Thunder Bay, Kerrick, Truro, and Ash Creek.

Here is a location map of 3RR's cities, towns, villages, and places.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F3931%2Furbanplaces800dx5.jpg&hash=7c11ff977a7156608507354171b000333cf955ea)

Click here for a large-size map [linkie] (http://img239.imageshack.us/img239/3684/urbanplaces2048tc8.jpg), which will open in a new window (843 kb).

Population and Demographics

Three Rivers Region has a population based on the year 2000 census of 463,880 inhabitants.  All but about 9,500 residents live in one of the urbanized localities noted in the previous section.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F6016%2Falllocsvd3.png&hash=685bfb18449493ad2af0ce4184521064af50d5d6)

Here's the same table sorted by population.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F564%2Falllocsbypopmh6.png&hash=4b418ef0c0c3d4c35e536828c54b5682fdab6dc3)

The only urban place in Three Rivers Region of any appreciable size is the city of Pineshore, which has a total population (2000) of 125,983 inhabitants.  Pineshore is situated in the south-center of the region at the mouths of the Grand and Wind Rivers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F3338%2F3rr162pineshore800bv8.png&hash=e57812b8f7ba696142558060bef1b6ee87a921b3)

Pineshore contains just over 27% of the region's population.  Suburban areas surrounding the city have a combined population of about another 104,000 people, almost 22.5% of total population.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F7895%2Fpineshoresuburbshj4.png&hash=6db4e9998df94e0fcab689bbd5c2d495220be9f5)

Together, Pineshore and its suburbs have 229,881 residents, just slightly less that half the population of Three Rivers Region.  Small cities, towns and villages spread across the rest of the region bring the area's total population to 463,880.  The next table breaks out this total by locality type.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F8510%2Falllocsbytypedz3.png&hash=80975b7ddbb382dc2aa2814f11873e96edfe2eb3)

The percentages of each locality type are summarized on the following chart.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F4513%2Fpopbyloctypechartno1.png&hash=9feb1e1a9965e0576345a1252adb68e2020e2519)

Three Rivers Region, then, has a population, for all its remoteness, that is by and large urbanized, in that about 94% of it, all but 28,384 persons, live in cities and towns.  Calculated based on land area, 3RR has a population of almost exactly 290 persons per square mile/113 per square kilometer.  This is just slightly less that the U.S. state of Florida.  By comparison, Minnesota, the state bordering 3RR on the U.S. side, has a population density of about 61 persons per square mile/23 per kilometer.  Manitoba, the Canadian province to the northwest, has a population density of five persons per square mile/2 per square kilometer, Ontario, to the northeast, has about 33.3 persons per square mile/12.6 per square kilometer.  It is thus seen that the region is an island of fairly dense settlement in a sparsely inhabited surrounding area- a situation consistent with 3RR more or less being a city-state.

Of other demographic note, the region's population growth is essentally flat, with deaths and a small outmigration roughly equalling births since the 1980s.  Life expectancy is substantially longer than the North American average at 89 years for women and 86.5 years for men.


* * *

That wraps this up.  Oh, note to self...

...don't ever let the Table of Contents fall six pages (two weeks) behind again!

Later.


David
Title: Re: Three Rivers Region
Post by: kimcar on April 04, 2007, 03:48:31 PM
 &apls Incredibile amount of work and great details you put in your CJ. You should be a real mayor my friend. I think you are more organize that the once we have. I take my hat very low mate.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Livin in Sim on April 04, 2007, 04:54:23 PM
Hi, David,

I hope Heather and Tristen are doing well.

Being born in a village in Wisconsin, where our nearby 160 acre dairy farm was located in the Morris township, this all sounds nice and familiar.  It's very interesting to see the maps fill in and read the place names.  It surprised me to think of 3RR as heavily populated as Florida.  It seemed a bit woodsy to me.  I have Geneva in my region, and it will be the featured small town where the story takes place.  If Geneva will be featured in yours I can come up with something else, but it doesn't bother me if it doesn't bother you.   :)  I love coming up with names, and you've thought up tons.  The name kinda suggests the atmosphere to me.  But your Geneva could be totally different from my Geneva.

I think the new Mayor's Diary section will be workable.  There does need to be a system of organization, and no system is going to be all things to all people.  Thanks for the hard work with organizing it all.

--Liv


Title: Re: Three Rivers Region
Post by: Travis on April 04, 2007, 07:21:04 PM
Hey David-

I see you have 3RR up in its new home. I never would have guessed this is where you were putting it.
Ah, and that backstory keeps getting better and better. I can't get enough of it!
Meanwhile, I'm staring at the map, trying to figure out which town I'll be developing. Any hints?  ;)

Keep up the good work, David.

Later.
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 04, 2007, 08:54:33 PM
WOW! Huge update, David! All the tables and the backstory on the government of 3RR--you were quite busy, my friend! Very interesting stuff that you've come up with here, especially the map showing where all the towns and cities are throughout 3RR. Great job! I can't wait to see what you're going to do next!
Title: Re: Three Rivers Region
Post by: stewart_garden on April 05, 2007, 08:55:29 AM
Hi David,

I have been lurking for a while with the intention of posting sometime in 3RR, but have never managed to keep up with the rate at which you update this MD.

Anyways, I just wanted to let you know that your MD is appreciated and has helped me do a load more with SC than I thought was possible.  I am also massively impressed with the degree of realism you bring to the game.

I'm interested in your collaborative venture, but as yet am probably not up to joining in and I am also about to move house/job/country so it isn't the best time.  I do plan to keep up to date, post occasionally and would be interested in future collaborations if you'll have me.

Keep up the good work!

Stewart
Title: Re: Three Rivers Region
Post by: pvarcoe on April 05, 2007, 11:52:10 AM
Hey David.

Just read through the recent backstory entry.
Great stuff, lots of cool detail (especially for those who like stats).

Thoroughly enjoying the ride.

Phil

Title: Re: Three Rivers Region
Post by: dedgren on April 05, 2007, 02:51:20 PM
So, before I leave Texas, let me post a piece of mapgeek eye candy.  Please note that these are not small images.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F2201%2F070405generalmap800rq5.png&hash=b6031f4a99cecc557a57ec52ccf66eda397930b6) (http://img155.imageshack.us/img155/8676/070405generalmap2048io0.jpg)

Here it is with no relief.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg154.imageshack.us%2Fimg154%2F6895%2F070405generalmapnoterrayx0.png&hash=e072960ded8ad3a1c749bb5fceb868a0a3e95d59) (http://img260.imageshack.us/img260/7971/070405generalmapnoterrafn5.png)

Click on either map for a larger version, which will open in a new window.

Later.


David


Title: Re: Three Rivers Region
Post by: sebes on April 05, 2007, 02:58:26 PM
That was a lot of reading to catch up again. Very interesting information about the townships and census David. Cool mappies too  ;)
Title: Re: Three Rivers Region
Post by: Fred_Ginger on April 05, 2007, 04:46:49 PM
This is fascinating, I always make up stories in my mind about my cities as to where they start and what causes them to grow, but never such depth!, Fascinating, simply fascinating! :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on April 05, 2007, 04:55:45 PM
Great maps, but I have a question: is Tincup not included on the population chart because it is completely abandoned (or is it just that it doesn't quite fit the qualifications)? Make that 2 questions: just out of curiosity, where is Historical Marker 348 located on the map? I hear it has something to do with an old comedy group.
Title: Re: Three Rivers Region
Post by: Unkles27 on April 05, 2007, 05:34:32 PM
great looking maps. It'll be fun to make those places come to life
Title: Re: Three Rivers Region
Post by: dedgren on April 05, 2007, 06:11:34 PM
Woot!  I left myself an out!

QuoteAfter falling into disuse for several decades, the section of the line between Wolf Lake and Tincup, the latter now a "ghost town," has been revived by private investors starting in 1993 as a "scenic railroad," and as such carries over 30,000 sightseers and tourists during each summer season.

As a ghost town, it would appear that Tincup has no corporeal, and thus countable residents, thus Matt (threestooges), my sharp-eyed friend-

It was OK to leave it off the census list.

...next, watch me justify deducting my dog as a business expense to the IRS...

I should note the map, maybe?

Anyway-


David
Title: Re: Three Rivers Region
Post by: Tarkus on April 05, 2007, 07:32:40 PM
Alright . . . more maps! :thumbsup:  As always, the amount of detail on it is insane.

And that was a pretty good save on Tincup.  Heck, you might be able to get that dog deduction yet.

-Alex
Title: Re: Three Rivers Region
Post by: kalanc69 on April 06, 2007, 12:19:43 AM
Hi, I have to say I have been very impressed with the stuff I have seen here so far! I am amazed at the depth and detail you have put into your region...It makes me feel like an inept novice. I just wanted to ask what the future of the Creating Large Seasonal Woods Ploppable Lots was. Are you planning on finishing that up anytime soon, or should I place it on a backburner and not look for it until you mention it again? I don't want to be a pest, I just hate looking back there every week or so and seeing it unfinished...not know what is going to happen with it next. If you say that it is on hiatus until you get all of this other stuff done then I will accept that and enjoy the stuff you are putting out now (Not that I'm not enjoying it already!). Thanks for all of the great stuff you have brought to us!!! BTW, I hope you enjoyed your stay here in the big state of Texas, I reside in the Dallas Fort Worth Metroplex area! I hope your family is doing better too!

Sincerely,

Kalanc69
Title: Re: Three Rivers Region
Post by: meldolion on April 06, 2007, 12:44:30 AM
Great Maps David!!! The level of detail is unbelievable :)

&apls
Title: Re: Three Rivers Region
Post by: dedgren on April 06, 2007, 07:38:37 AM
We're 50 folks away from 3RR's 1000th comment here at SC4D.  Who knows what that will bring...

I'm grounded (literally) today.  One flight on my three stop itinerary was cancelled, so I elected to remain in Texas 'til tomorrow.  After doing a few things, I plan to return and add to this comment, so you might check back until you see stuff below this line (other than, of course, my name).


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 06, 2007, 01:18:12 PM
QuoteWe're 50 folks away from 3RR's 1000th comment here at SC4D.  Who knows what that will bring...

Make that 49...

I love the maps, David, especially the one with the relief! I can't wait to see the maps come to life when the collaboration begins. And I must agree with Alex (Tarkus)--it was quite the save on Tincup, we should call you Patrick Roy (http://en.wikipedia.org/wiki/Patrick_Roy).

Until next time,

Dustin
Title: Re: Three Rivers Region
Post by: kwakelaar on April 06, 2007, 01:42:04 PM
Love the maps and the stories.  :)
Title: Re: Three Rivers Region
Post by: threestooges on April 06, 2007, 03:15:57 PM
Perhaps, if not a business deduction (although you could claim stress management and health benefits) you could try listing your dog as a dependent (I know mine sure is).
Title: Re: Three Rivers Region
Post by: dedgren on April 07, 2007, 12:01:28 AM
I've been out with my boy all day, so when I got back I just doodled up the following.  It's an eyecandy addition to the backstory.

* * *

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F1918%2Ftitlepageld1.jpg&hash=64d5bbcb7e9d342541f390a51e4bf9e0ac5f3456)

Three Rivers Region has an exceptional system of regional parks.  Consisting of 36 parks scattered throughout the region, these parks afford a myriad of all-season recreational activities to residents and visitors to the region alike.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F7990%2Flakesidecampsite02qs0.jpg&hash=7556c3e06103898414effd78c7db955e3d042ff3)
Waterfront camping at Grey Rock RP just east of Brooks Ferry

The parks include some of the premier outdoor recreation areas in the region.  From beautiful lake shores

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F3412%2Flakesidecampsite01cd3.jpg&hash=7e00ecf90728ed016fe07de02c79e64d2cf76488)
Big Slark Lake

to scenic rivers and streams

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F2954%2Ffamilycanoemo4.jpg&hash=d9938365cf2a93ab90a508d53d6ea8ee7562613a)
Exploring the bogs at the south end of McLaren Flowage from Marsh RP

to spectacular high country

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F5965%2Fpaddockjy6.jpg&hash=110965f144d5e3878731e0a7febbcca22d4a1319)
Paddock in Tincup RP

anyone seeking a first-class outdoor recreational experience can do no better than to pack up the family and head just a few miles to a 3RR Regional Park.  There's something there to do for everyone!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F5953%2Fkidsonbeachfr7.jpg&hash=d385207a81b1cae6f35279b25a03b7b773408e0f)
Kids at Sand Beach RP just north of Truman

Here's a table of all of Three Rivers Region's Regional Parks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F6165%2Fparkstableeh7.png&hash=1477635428f05bd55d2e25832737984a0bd88fe6)

You'll see that some, but certainly not all, charge an entrance fee.  This charge is nominal, ranging from a few dollars up to (3RR) §10.00 per vehicle (2007).  An family unit annual pass can be purchased for (3RR) §60.00 (2007) at any park, or at the park system administrative offices in Pineshore, Highland, Pvarcoe or Wolf Lake.

The Region Park system totals 2,554 acres, as noted, of some of the most scenic areas in 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F2630%2Fbeautifulshorelineby8.jpg&hash=c5e8240fa06971c5b729c5da18d2cb263e972f48)
Secluded cove at Round Lake RP

All but nine of the parks have camping facilities, ranging from the full-featured

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F4400%2Fprimcampsite02hi2.jpg&hash=6732b3be54462cdee1b422bcc21ba5303198fa99)
RV/Trailer campsites at Spanish Bay RP

all the way to primitive sites intended for those who travel light.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F3677%2Ftentcampsite01qw9.jpg&hash=b7a49d46a5ba8ca45296051af5da01688d2b7ffd)
A primitive site in Wild Horse Hills RP on Pratt Island

Full service sites have 30 amp, water and sewer hookups and full-service restrooms.  At primitive campgrounds, pit toilets

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F1424%2Fpittoiletsxt9.jpg&hash=0b8490dee5cd1914288527acf8cdc7c7b572ee7a)
Pit toilets at Eaglesnest RP on the north shore of Cold Lake

and hand-pumped water

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F3598%2Fpumpuf7.jpg&hash=a0124deb8509a3651e238ba645e849243726acb2)
Water supply in Rayden Mountain RP primitive campground

are the order of the day.  Whichever you choose, you can be sure that the facilities will always be clean and well-maintained.

Whatever your choice of outdoor activities, 3RR's Regional Parks have them on offer.  There's the region's world-class fishing

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F8711%2Ffamilyfishingqw1.jpg&hash=1b99188a094f0dfd5d0b99359be22a626d9ed321)
Fishing from the dock at Rondy Point RP

for starters.  Of couse, all kinds of boating are available.  There's powerboating

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F3663%2Ffastpowerboatscu5.jpg&hash=80991893185462814cf56d6b631a0980d4222ed0)
Boating at West Arm RP near Stockholm

from docks and ramps provided for your convenience.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F2513%2Fboatdocksvd2.jpg&hash=30759c154f7a3ce9579b888a65cf726f0ef19982)
Power boat docks at Big Point RP on Lower Taylor Lake

There's great canoeing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F5975%2Fcanoe01rw1.jpg&hash=34afb2136738e3074ced848231524b72309f8038)
Canoeing off Little Cold Lake RP on Little Cold Lake

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F8687%2Fkidscanoekz0.jpg&hash=d366d0d7c76de2cca3420701e59696389d2cedf5)
Canoeing at Bass Creek RP

There's kayaking, too!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg353.imageshack.us%2Fimg353%2F5914%2Fbeachedkayakfe1.jpg&hash=6ffbbdd0e20251c6ec2885d534711bce2701fbee)
Kayaking on the Roaring Fork River near Roaring Fork RP

For the equestrian, several Regional Parks offer full-service stables and Horse trails.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F5223%2Ftrailride01ys3.jpg&hash=50fab58aba73b32bdf79b821e26aae6f7fde1e46)
A wilderness ride in Paradise RP

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F2092%2Ftrailride02gg6.jpg&hash=4b49f2fe4d17643510acd7cd893bef4b9ba6db0e)
Saddling up at Low Light RP, just a few miles from downtown Pineshore

The winter sports enthusiast is not forgotten.  From ice-fishing

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F8819%2Flakeigloozs1.jpg&hash=9d38c175e168c0d7b8f112c539a3d71c0c92e7bd)
Ice-fishing off Bluff Point RP, near Oak Center

to hauling... er, ice, both on water

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F2346%2Ficesurferwn5.jpg&hash=21c96df649b7b8a91f798fe468eba39c7d55a4fd)
Annual ice-boating competition held at Round Lake RP

and on land

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F2373%2Fsnowmachinesr9.jpg&hash=a4ea696ed309e259091bc6fe35f691c42f66bb8d)
Snow-machiners on the 13 miles of groomed trails at Low Light RP

3RR Regional Parks have something to offer one and all.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F3752%2Ffamilyonbeachbi9.jpg&hash=6a78d23f952a2be965bd4dac8780596c66bebde9)
Sand Beach RP and Grand Lake near Truman

We'll see you at one soon!

* * *

3RR's Regional Parks, folks.  Too bad they're just somewhere in my head, eh.

Flying tomorrow well, OK, today.  Better head for bed to rest up my arms.

Later.


David
Title: Re: Three Rivers Region
Post by: threestooges on April 07, 2007, 01:22:37 AM
In your head now, in the hands of collaborators soon. That was one highly detailed update. The camp amenity list was quite comprehensive. How long does it take you to put one of those things together? This gives me a suggestion for a standard thing to have (if camping is necessary) but I'll put that over in the collaborating thread. Rest well, I hope your flight is on time.
Title: Re: Three Rivers Region
Post by: Elektra on April 07, 2007, 02:23:18 AM
Okies, now I want to go camping.  Nice update on the parks and all the activities at each park.  You just amaze me with all the data you collect and put together to share.  Thanks.

Wendi
Title: Re: Three Rivers Region
Post by: Rayden on April 07, 2007, 04:00:01 AM
I can see I'll have to bat a rustic water pump for my quad at 3RR, isn't that right? ;) :thumbsup:
Title: Re: Three Rivers Region
Post by: emilin on April 07, 2007, 08:11:09 AM
Adds one more post to the big 1.000.

I have nothing intelligent to add right now since I'm in the middle of cleaning my house, but I'll try to compensate for that later.
Title: Re: Three Rivers Region
Post by: pvarcoe on April 07, 2007, 08:16:02 AM
Very very nicely done, David.

A beautiful piece of backstory to be sure.
I just wish you had waited about a month or so to post it.
I was already chomping at the bit to get out on the trails,
and it's so cold here (-22c with windchill yesterday) I've probably got another month to wait  :'(



Phil
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 07, 2007, 09:35:06 AM
The parks update was superb! I had to go back and look at the maps becuase I didn't realize there were so many parks in 3RR. But that's OK, it gave me an excuse to go back and looks at those great maps! I'll be looking forward to seeing what else you have up your sleeve...
Title: Re: Three Rivers Region
Post by: BigSlark on April 07, 2007, 11:42:19 AM
David,

Love the update. You know, there's some much information here that a 3RR website with its own Gazetter, full history, government pages, etc. would be very plausible.

Keep on keepin' on, as my Uncle Mike would say.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Heinz on April 08, 2007, 03:30:43 AM
what? no swimming at tejada spring? haha no to pollution to the water source, im guessing. anyway, your work is comprehensive, david. i'm stripping Evander Holyfield (http://en.wikipedia.org/wiki/Evander_Holyfield) of the monicker "The Real Deal" and giving it to you and your work, 3RR.  (if i may  :P ) lol. nice maps and RL images. that table's a testimonial to your being so comprehensive. 2 more small things. correct me if im wrong. but in the extended back story, you put these up:
QuoteTogether, Pineshore and its suburbs have 229,881 residents, just slightly less that half the population of Three Rivers Region.
and
QuoteThis is just slightly less that the U.S. state of Florida.
shouldn't the underlined words be "than" ?
see you around my friend. hope the flight back goes well
Title: Re: Three Rivers Region
Post by: Shadow Assassin on April 08, 2007, 06:10:01 AM
QuoteThis is just slightly less
that
the U.S. state of Florida.

"This is just slightly less than that of the US State of Florida" is also acceptable. :P

Anyways, what happened to Shadow Canyon? (By the way, I think you might need to do another Mailbox update, you're falling behind again :P)
Title: Re: Three Rivers Region
Post by: glepet on April 08, 2007, 10:00:59 AM
Dedgren,
I can no longer just sit here and lurk within 3RR. Your imagination is unrivaled and your dedication is amazing. I just started playing SC4 this year and I was fortunate enough to find your tutorial/journal. Of course, that wasn't so hard. All I had to do was look for the journal with the crowd gathered around. I love your mapmaking skills and level of detail that goes with them. I used to be a civil draftsman, so I love maps and creating them.
After reading completely through 3RR, I feel like I know you and it's obvious from all the posts that everyone else does, too. So, then, I wish you and your family well and may 3RR last a very long time.

I grew up in the Colorado mountains and aspens are my favorite tree. Your tutorials on seasonal tree lots are especially of interest as I'm working on creating large amounts of aspen groves throughout my regions.

And for all the collaborators: I can't wait to see how you all put this together. It's truly a joy to watch 3RR blossom.
Title: Re: Three Rivers Region
Post by: dedgren on April 08, 2007, 04:16:26 PM
Back in Alaska.  It's 46 degrees F/8 degrees C today in Alaska.

Here's Midland, Texas, just before I left yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F5913%2Fleavingmidlandmw1.jpg&hash=e7366694564a77702d2f97fee6d7842d55831680)

Yes, I said Midland, Texas...

I've got some stuff to do here at home before I get to sit down at the 'puter this evening.  Thought you might like to know, though, that I did some doodling on the plane before the laptop battery died.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7125%2Fbigcurve02ji1.png&hash=e0786f83a68287321d51ea2dda92047f129d93be)

I'm interested in taking a look at big radius curves- this is something you might see more of later.

I promise a We've got Mail in the near future- Shadow's absolutely correct.

Later.


David
Title: Re: Three Rivers Region
Post by: Tarkus on April 08, 2007, 04:44:06 PM
Yowza!  The Southwestern US has been getting some pretty weird weather this year.  It's hard to think of Texas being colder than Alaska.  I do remember it made the news here a few years ago when Anchorage was warmer than Tampa, FL sometime during the summer.  We actually got a whole bunch of snow here in the Willamette Valley of Oregon in January, which is weird.  Usually east of the Cascades there's tons, but not on the west side.

That wider radius OWR looks incredible.  If you need any assistance on the modding end of things with that, I'd be more than happy. ;)

Glad you made it back to Alaska OK. 

Only 34 more until we hit quadruple digits. :thumbsup:

-Alex
Title: Re: Three Rivers Region
Post by: Shadow Assassin on April 08, 2007, 06:59:50 PM
Maybe David's a Snow God - snow follows him everywhere. :P
Title: Re: Three Rivers Region
Post by: dedgren on April 08, 2007, 07:49:05 PM
Before

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7125%2Fbigcurve02ji1.png&hash=e0786f83a68287321d51ea2dda92047f129d93be)

and after (I had an hour or so free this aft).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9039%2Fbigcurve512proto01cd5.jpg&hash=a45163fac9f9dd6471104fa351866ca858211d94)

I actually got started on this thinking about airplane runways.

That's 512x512, so it's a four gridsquare (200'/64m) radius curve.  I'm going to slice it up tomorrow and see what I wind up with texture-wise.


David
Title: Re: Three Rivers Region
Post by: Frankie on April 08, 2007, 07:51:34 PM
I believe with the right tools, that can be made into a puzzle piece...
Title: Re: Three Rivers Region
Post by: Gaston on April 08, 2007, 08:25:14 PM
Oooooo, David,    That is very very kool my friend.    I have always thought that the "curves" in SC4 roads were a bit sharp.    You've created exactly what they need.    I have been thinking that if it can be done with rail-road tracks, it should be able to be done with roads, streets, and avenues.    (oh and highways too.)    Really it should be done with any transit method.     Excellent work.     Let me know when it needs to be tested.    ::)

Have a safe journey.


---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 08, 2007, 09:12:54 PM
I love the curves, David. I often wondered why nothing was made like the NAM rail-curve that recently came out, but what you're doing is a great idea, too! Glad to hear you made it back to Alaska OK. By the way, how is Heather feeling these days? I hope she and the rest of your family are doing well.
Title: Re: Three Rivers Region
Post by: threestooges on April 08, 2007, 10:14:31 PM
Always full of surprises. I'm curious, after the LE tutorial has concluded (and the collaboration gets underway) will there be some lesson as to how this came to be? It looks great, and I'll be waiting to see it in the game. Perhaps, though, it would be possible to make it a 45 degree turn as opposed to a 90 (similar to the new rail curve) so that there may be a smoother transition to angled turns (as they are now, the are either a sharp 45 or they buldge on one side. Whatever comes of it, it will be a benefit to the game.
Title: Re: Three Rivers Region
Post by: BigSlark on April 08, 2007, 11:10:59 PM
Love the curve, David. I hope that makes its way into the next NAM. Just think, not only known for the amazing 3RR but also contributing to the world of transit modding. That raises to the status of the Dictator of SC4. Not only that, but I dictator that people would actually respect and listen to.

Just late night ramblings.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Elektra on April 08, 2007, 11:34:07 PM
I think that is an awesome idea.  &apls  Always thought that the curves looked a little sharp.
Title: Re: Three Rivers Region
Post by: dedgren on April 09, 2007, 12:06:49 AM
Quote from: BigSlark on April 08, 2007, 11:10:59 PM
That raises to the status of the Dictator of SC4. Not only that, but I dictator that people would actually respect and listen to.

Kevin- All I could think about when I read that were those two scenes from LOTR-FOTR where Frodo tries, in turn, to give the ring to Gandalf and then later to Galadriel [linkie] (http://en.wikipedia.org/wiki/The_Fellowship_of_the_Ring).  Each refuses it because both realize that, while they might intend at the beginning to use the ring's power for good, in the end they would simply supplant the ring's creator Sauron as the focus of evil in the world.

I'm no dictator- have no wish to be one.  This whole 3RR thing is great because it's like having friends at my house every night just hanging around doing something we all enjoy.  You have no idea how limited my skills actually are- I just have a lot of energy and a lot of ideas.  You folks will take (heck, what am I saying- have already taken) 3RR far beyond any point I could have reached on my own.

I likewise will choose to turn away "the ring of SC4 power."  There are real geniuses on this website, over at ST and all around this great community- I defer to them because they have done so much that I never could have.  I'm just beyond glad that I can now count so many of them among the many friends I have here.

It's late- didn't mean to sound preachy, but it's just great to be a part of SC4D, and great to have friends like you and all the folks who I have come to know through 3RR.


David
Title: Re: Three Rivers Region
Post by: Shadow Assassin on April 09, 2007, 02:19:37 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg157.imageshack.us%2Fimg157%2F5237%2Fgollumhm6.png&hash=d6d9787dcf025f23476251e61d173b6ef4844aef)

QuoteHe wants the precious. Always he is looking for it. And the precious is wanting to go back to him... But we mustn't let him have it.

;D

Hehe. :P I get ya, David.

(I suppose that quote sums it up)
Title: Re: Three Rivers Region
Post by: Heinz on April 09, 2007, 05:32:02 AM
if i remember the numbers right, with this post i become a forums Mayor. since i do not have my own MD (yet?) i was thinking... where could i have this rank? by being granted a quad to govern, i figured this is where i can be mayor!  :P so... again, for giving us all another place we can call home here in 3rr, thank you david. i'm going to be mayor of a quad soon just like i'm turning forums mayor with this post.  :P

and since i turn mayor with this plus the recent posts that want to make you dictator of sc4... and since you turned that down... how about CAUDILLO of 3RR (http://en.wikipedia.org/wiki/Caudillo)?  $%Grinno$% not bad, huh? again, thank you!

ps: that wide turn road looks promising with tarkus willing to lend a hand  $%Grinno$%
Title: Re: Three Rivers Region
Post by: rooker1 on April 09, 2007, 10:08:08 AM
The curved raod piece looks great, hopefully something will become of it.

Robin   ::)
Title: Re: Three Rivers Region
Post by: dedgren on April 09, 2007, 02:12:02 PM
Well, the more I thought about it, the less satisfied I was with my hand-drawn road curve yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9039%2Fbigcurve512proto01cd5.jpg&hash=a45163fac9f9dd6471104fa351866ca858211d94)

So, here's three variants drawn in vector graphics.  All are 175'/56m radius curves.  The biggest radius game curve is about 75'/24m.

A 90 degree turn (4x4 gridsquares).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg485.imageshack.us%2Fimg485%2F3195%2Fcurve90512working01ib5.png&hash=3093952f83d454916c96ed288901a674cb9ffc21)

A 45 degree turn (3x2 gridsquares).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F6200%2Fcurve45512working01in3.png&hash=e1db88ff375928d56dbc2471a0b5401d823c4de7)

An S-curve (4x2 gridsquares).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg125.imageshack.us%2Fimg125%2F8546%2Fscurve4x2512workingkh1.png&hash=79a133e083654c5ff3a9491df5b0a55a4f4d1892)

My knowledge runs out here (well, not actually- I can dice them up and run them through SC4Tool to create a texture set, then assemble them into custom lots).  I orginally thought of these as pure eye candy, though.  Alex (Tarkus) has indicated he can help with transit pathing.  I don't know enough about textures to know whether these would best be used as overlay textures or if I should add "ground" on each side.  I can do anything with these that folks "in-the-know" would suggest, but what I'd most like to do is spin the project to someone who could take the lead and get these in the game somehow.  I'd be happy to continue to help, and can cook up just about anything now that I have the hang, graphics-wise.

I'm starting a thread in the "Help!" forum section and will duplicate this post there [linkie] (http://sc4devotion.com/forums/index.php?topic=962.0).  Then, it's back to 3RR (although I intend to follow through on my original plan, which was to do some 150'/48m wide eye-candy airport runways that match up with some of the great stuff out there, to include diagonal runways).

Later.


David
 
Title: Re: Three Rivers Region
Post by: Thornton on April 09, 2007, 02:35:46 PM
Those roads look nice and probably are going to look even nicer in the game. :thumbsup:

WELCOME TO PAGE 50 of 3RR!!!
Title: Re: Three Rivers Region
Post by: barnatom on April 09, 2007, 04:07:26 PM
The vector-curves do look much better. I hope someone will take them and bring them to the game as puzzle pieces, just like the smooth rail curve in the latest NAM. I was waiting for something like this forever.


Thomas
Title: Re: Three Rivers Region
Post by: threestooges on April 09, 2007, 06:07:11 PM
Absolutley brilliant. I'm glad Tarkus will be running with these (they should be great when realized). However, I do have one question (but you or Tarkus may have already thought of this): in regard to the 45 degree curve: With the way the game draws diagonal roads, would there be any alignment issues with it as it is now? I wanted to ask now just to avoid any potential delays in the process later (as if I would even know where to start to propose a fix... heh heh). Again, they look great.
Title: Re: Three Rivers Region
Post by: glepet on April 09, 2007, 06:51:23 PM
Curves like that in SC4 would be the best thing since, well, NAM. Curves like that, and divided highways. I just drove up from Phoenix to Colorado and 95% of the highway was divided and by quite a distance in some places. Hopefully, that's in the works. Your dedication to the betterment of this wonderful game is inspiring. Keep up the great work. :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on April 09, 2007, 07:34:11 PM
I am sorry I'm so distracted by this- it shows how much I despise the "game" road curves.

I promise- after this these go on the shelf and it's back to 3RR.

Assembled and TE'd so it will connect to the game road.  The "game" S-curve is the other one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F1513%2Ffirstshots01pt1.jpg&hash=7fcad627b8f7b7059ca3d3d7174e7203aa12d2b7)

...can you tell which is which?

Ignore the awful grass texture matching.  I did that in about 30 seconds as it wasn't the point.

Here's the same thing with a few trees and stuff here and there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg386.imageshack.us%2Fimg386%2F2070%2Ffirstshots02tu4.jpg&hash=e2a827d33d4e2bb67749ed0ca824dd54d1181b9c)

Picture a quad transformed by more realistic curves...


David
Title: Re: Three Rivers Region
Post by: Shadow Assassin on April 09, 2007, 07:36:40 PM
LOL, really? :P

I'd recommend these be used as overlay textures. That way, you can have a transparent base (omg!)

Even better, these could be done as puzzle pieces.
Title: Re: Three Rivers Region
Post by: Emperor Stormont on April 09, 2007, 08:24:34 PM
This is simply stunning, the immense time and effort put into this MD is wonderful.

I can see you enjoy this alot and I'm so pleased I found time to look through this MD, I am still amazed by the content, pictures, tables and maps. Such fantastic work indeed.

I also love the curved roads as mentioned in the development thread, again great work.  &apls  &apls  &apls
Title: Re: Three Rivers Region
Post by: exodus101 on April 09, 2007, 08:48:14 PM
Hey David,

I know...I know...it's been far too long since I posted but that is simply life.  In what little time I've had to glance through 3RR's progress over the last month I have been utterly impressed.  How you can keep the surprises coming I'll never know...do you sleep!?!  I'm incredibly excited about the collaboration now taking place and your continual attention to detail continues to amaze.  Those curves are looking highly interesting as well.  Keep up the good work and here's hoping I can find some more time over the next month to be a bit more "devoted."

-Stephen
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 09, 2007, 09:14:00 PM
The S-curve looks pretty good in-game, David! I can't wait to see more development on these curves, and on 3RR in general!
Title: Re: Three Rivers Region
Post by: Pat on April 09, 2007, 11:13:53 PM

My god man you are simply awsome i cant explain in how well them curves are
wow just wow  &apls.  You truely are GOD David
Title: Re: Three Rivers Region
Post by: Elektra on April 10, 2007, 12:16:57 AM
All I have to say is "Ooooooooooo" sexy curves for the game.   $%Grinno$%
Title: Re: Three Rivers Region
Post by: meldolion on April 10, 2007, 01:20:59 AM
Hi david! wonderful pieces of road you made!!!
Title: Re: Three Rivers Region
Post by: Giligone on April 10, 2007, 05:54:51 AM
Wow, amazing curves!! I think those will end up in the NAM before too long, haha :thumbsup:
Title: Re: Three Rivers Region
Post by: emilin on April 10, 2007, 01:17:07 PM
If there was a simple way to implement those curves into the game it would mean a huge leap forward in terms of realism for SC4.  &apls
Title: Re: Three Rivers Region
Post by: pvarcoe on April 10, 2007, 01:46:31 PM
Yep, those are very nice curves.
I could make real good use of those myself.


On a different note, the 1000th post watch is on!
Title: Re: Three Rivers Region
Post by: Badsim on April 10, 2007, 01:54:18 PM
Hi David , I had a dream ... and you're making it real !
At this rhythm ,we'll get SC5 before MAXIS realize it .... ;D
Title: Re: Three Rivers Region
Post by: kimcar on April 10, 2007, 02:08:24 PM
 &aplsAwesome work on this curve. Now every Sims don`t gonna be sick in cars no more  ;D Great job
Title: Re: Three Rivers Region
Post by: BigSlark on April 10, 2007, 04:54:47 PM
First the NAM team did railroads, now you're doing roads, what's next? RHW? *nudge nudge*

Can't wait to see these on the LEX.

Cheers,
Kevin

I'm finally a citizen!
Title: Re: Three Rivers Region
Post by: Zaphod on April 10, 2007, 05:23:51 PM
awesome idea

I can't think of anything more needing this sort of treatment than highways.

If RHW had something like this it would definetely be useful, since of course RHW is the least likely to have any sort of access points along it, and certianly not anywhere near a sweeping curve
Title: Re: Three Rivers Region
Post by: dedgren on April 10, 2007, 05:46:16 PM
Is it 1,000 yet?


David
Title: Re: Three Rivers Region
Post by: Tarkus on April 10, 2007, 05:46:42 PM
I must say, David, those are some really, really nice textures.  I'd concur with Kevin (BigSlark) and Zaphod about the RHW as well . . .

And those of you wondering about the possible methods of implementation, see my post here [linkie] (http://sc4devotion.com/forums/index.php?topic=962.0).

-Alex

Edit: And yes, David, it is 1,000 now.  Congratulations!
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 10, 2007, 05:56:32 PM
1,001!

You've reached quite a milestone here, David! Congratulations! And also, congratulations to Alex (Tarkus) for crossing 3RR over the threshold!
Title: Re: Three Rivers Region
Post by: threestooges on April 10, 2007, 08:39:43 PM
If you are still wondering about 1000, it happened 2 posts ago. Congratulations. A real milestone. What's more, the 1000th comes with great praise from someone who seems to have had much experience in the road development arena. Again, Good going on the 1st 1000 and here's to many (many) more.
Title: Re: Three Rivers Region
Post by: BigSlark on April 10, 2007, 08:57:04 PM
Now the question is what's David going to name after Tarkus (Alex)?

I'm sensing "Tarkus Expressway" or "Mount Tarkus" or "Tarkuston," a community settled by immigrants from *insert Central Asian region's name here* (not to be insulting to anyone) in the late 19th century, where they established a still thriving textile industry. Just a thought.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Pat on April 10, 2007, 10:30:09 PM

Yup David its now 1004 lol wow feel like its a special time now woohoo congrats
my friend for hitting the 1000 mark lol  &apls &apls &apls &apls
Title: Re: Three Rivers Region
Post by: bwatterud on April 10, 2007, 10:39:02 PM
Quote from: BigSlark on April 10, 2007, 08:57:04 PM
Now the question is what's David going to name after Tarkus (Alex)?

I'm sensing "Tarkus Expressway" ...

Made with a pre-beta of the RHW-10    ;D
Title: Re: Three Rivers Region
Post by: dedgren on April 10, 2007, 11:31:58 PM
LOL, Kevin...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F4701%2Ffearlessleaderux2.png&hash=58eeef7fad7919769f2526015f631ad6412cc7de)

Thanks so much to all for being so great.  The platefull'o things to come is overflowing.  I have a trial tomorrow, but should be able to come home early afterwards and attack some stuff.  We've got lots to do...


QuoteI'm sensing "Tarkus Expressway" ...

Who knows- maybe the "Karn Evil 9 Wastewater Treatment Facility."

Are you ready, Eddy?


David


All image rights reserved in the copyright holder.  Image is used here on this not-for-profit fansite under the "Fair Use Doctrine."
Title: Re: Three Rivers Region
Post by: bat on April 11, 2007, 02:06:59 AM
great curves, david! :thumbsup:

Congrats on more than 1000 comments, david! &apls

(my 41st post in this md!)
Title: Re: Three Rivers Region
Post by: Heinz on April 11, 2007, 04:11:51 AM
1000!!!

congratulations, david! and to the rest of the sc4d and 3rr community for making all of these things possible. i'm excited as to what you will name after tarkus(alex) and also excited since you said

Quotecome home early afterwards and attack some stuff.  We've got lots to do...
Title: Re: Three Rivers Region
Post by: emilin on April 11, 2007, 04:42:58 AM
Congratulations on 1.000 comments, David! That's a mile stone to remember. And you truly deserve it so much. &apls
Title: Re: Three Rivers Region
Post by: pvarcoe on April 11, 2007, 06:14:51 AM
A real major milestone for sure.
Congrads David on 1000+ replies!
Title: Re: Three Rivers Region
Post by: Gaston on April 11, 2007, 08:34:41 PM
Congrats on 1000 my friend.     The thing is that they are 1000 great post as well.


---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 11, 2007, 09:20:34 PM
Hey David! It's amazing how much Fearless Leader looks like Colonel Wilhelm Klink...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F4701%2Ffearlessleaderux2.png&hash=58eeef7fad7919769f2526015f631ad6412cc7de)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.thepoorman.net%2Fwp-content%2Fcolonel_klink.jpg&hash=ce0b0cb38bc69439cd368e8688bdcfbb9a980363)

There has never been a successful escape from Stalag 13!

Sorry, I just couldn't resist the comparison. I'm a fan of Hogan's Heroes. I can't wait to see what you have planned for the 1000th post commemoration!
Title: Re: Three Rivers Region
Post by: threestooges on April 11, 2007, 09:55:46 PM
Aside from the riding crop, the similarity is quite close. I am also a fan of Hogan's Heroes (though I never seem to see the reruns on now).
Title: Re: Three Rivers Region
Post by: kalanc69 on April 12, 2007, 01:54:07 AM
Congratz on 1000!
Title: Re: Three Rivers Region
Post by: kalanc69 on April 12, 2007, 02:01:33 AM
 &hlp Well, I was wondering if anyone could give us a status on the Seasonal Woods tutorial we left unfinished on page 31...I for one would really like to see how everything turns out....(I hate not knowing the ending to a good story)! I was hoping that I could ride it out and just wait patiently, but as the weeks go by and nothing is seen or heard I just get all tingly inside!! Gratz on the collaboration and the wonderful progress that your MD is making!!

Kalanc69
Title: Re: Three Rivers Region
Post by: M4346 on April 13, 2007, 08:52:30 AM
Wow! I can't believed I missed the big 1 0 0 0. lol

Congratulations David! Quite a milestone, as was said before! And yet another testament to the content and essence, not to mention effort and sweat, that makes this MD great! (LOL! It rhymes :P)
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 13, 2007, 10:29:27 PM
Hello, David!

I was reading through a few pages of 3RR here and noticed this way back on page 49...

QuoteThen, it's back to 3RR (although I intend to follow through on my original plan, which was to do some 150'/48m wide eye-candy airport runways that match up with some of the great stuff out there, to include diagonal runways).

I know that real life has been hitting you like a ton of bricks lately, not to mention the massive undertaking the new curves have become, I just wanted to bring this back into the light a bit because I have some interest in it. No rush at all or anything like that; I'm always eager to see what you're doing, no matter what it is. This is a mere friendly reminder.

Take care,

Dustin

Title: Re: Three Rivers Region
Post by: BigSlark on April 15, 2007, 11:28:03 AM
David,

On behalf of all 3RR Friends and Collaborators, simply put, we miss you and hope that RL will calm down and allow you to come back to your hobby soon.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 15, 2007, 11:41:48 AM
Quote from: BigSlark on April 15, 2007, 11:28:03 AM
David,

On behalf of all 3RR Friends and Collaborators, simply put, we miss you and hope that RL will calm down and allow you to come back to your hobby soon.

Cheers,
Kevin

I second this sentiment. Hope all is well, David!
Title: Re: Three Rivers Region
Post by: Tarkus on April 15, 2007, 01:39:56 PM
I have to concur with Kevin's and Dustin's sentiments here.  I really hope everything is going alright, and that we'll see you back here soon!
Reminds me that now that I got the RHW v13 beta released, I need to get my MD going again . . .

-Alex

Title: Re: Three Rivers Region
Post by: Rayden on April 15, 2007, 02:27:43 PM
4 days without a post in here, this is not like you, hope everything is OK and that you're just preparing us a surprise. ;)
Title: Re: Three Rivers Region
Post by: dedgren on April 16, 2007, 11:41:42 AM
Well. I can run but I can't hide...

This is just a teaser post.  Later today I do plan to honor our 1,000th commenter

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F1930%2Ftarkusmuseumofprogrockdg5.jpg&hash=3d2e3c51729dd539ccf911e4f2759e5549e05303)

and, as the snow has finally melted from around the mailbox, respond to several months worth of comments and questions.

...btw, while I was over at the museum, I saw something that let me finally figure out why SC4 does not have its own Magellan [linkie] (http://en.wikipedia.org/wiki/Ferdinand_Magellan)...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F9995%2Fpointofknowreturniu6.png&hash=1f0fde81d43eeef270498d64c965c77316f56144)

So, as a great very non-prog rocker [linkie] (http://en.wikipedia.org/wiki/Neil_Young) once sang- Tonight's the Night!

Later.


David

All image rights reserved in the copyright holder.  Images are used and parodied here on this not-for-profit fansite under the "Fair Use Doctrine."
Title: Re: Three Rivers Region
Post by: M4346 on April 16, 2007, 11:48:09 AM
LOL! :D Very true...  :thumbsup:

Looking forward to that post then, and hoping that everything's going well that side of the equator and the Greenwhich Meridian! :P

Regards,

- Marius
Title: Re: Three Rivers Region
Post by: Livin in Sim on April 16, 2007, 11:48:58 AM
Hi, David,

I think I know what you've been doing...visiting with your mother-in-law.  I know those visits can get a little long.  BTW, thanks for the pic of her... ??? oh, wait a minute,  :o  sorry--that was not her, it was Fearless Leader.   :P  Oh, how rude of me--Heather will never forgive me, let alone her mother.   :-[ 

All kidding aside, just dropping in to say "HI!!",   ;D and congrats for 1000!!!! %BUd%  And to Tarkus, too!!!

Please give my best to Heather and the fam.

--Liv
Title: Re: Three Rivers Region
Post by: BigSlark on April 16, 2007, 12:24:56 PM
I can see someone BAT'ing The Tarkus Museum in the near future...

Glad to see you're back.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 16, 2007, 12:45:52 PM
Hey, the Tarkus Museum of Prog Rock! Congratulations, Alex! I can't wait to see the official unveiling! I wonder if Robert Fripp (http://en.wikipedia.org/wiki/Robert_Fripp) will be there to cut the ribbons.
Title: Re: Three Rivers Region
Post by: Tarkus on April 16, 2007, 04:07:08 PM
Wow . . . a prog rock museum in 3RR . . . thanks a million David.  I couldn't think of anything more fitting. :thumbsup:  And nice job putting "3RR" in a Roger Dean font!  That particular album got me started on prog in the first place--I even have the T-shirt :D.  (Apparently, the Emerson, Lake and Palmer Online Gift Shop also sells Tarkus T-Shirts [linkie] (http://www.oneshoprock.com/product_detail.asp?image=includes/images/tarkus01.jpg#), but they've been "Temporarily Sold Out" for over a year, so I don't have one yet.)

And Dustin (thundercrack83), I do hope Fripp is there--I'm a big King Crimson fan.  Glad to see you back as well, and I'm looking forward to seeing the rest of the update!

-Alex
Title: Re: Three Rivers Region
Post by: Gaston on April 17, 2007, 09:32:19 AM
Hmmmm, noone posted in 3RR since yesterday  ???   Very unusual indeed.


---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on April 17, 2007, 10:04:49 AM
Our friend Alex (Tarkus) had no idea...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F2246%2Fprogcdsbq5.jpg&hash=7c46df64e5220a281af23597486b86a1193055f8)

I've been collecting CDs for just a little longer than I've been playing SC4- by about '89 I had replaced a fairly mammoth album collection on vinyl.  I've still got the old Marantz [linkie] (http://en.wikipedia.org/wiki/Marantz) belt driven turntable.

...God knows where I'd buy a cartridge and needle...

Rock and pop from the 60s and 70s, some stuff from the 80s, and just a very few artists into the 90s and current (Neil Young, Aimee Mann, James Taylor...

...oh, hey, cut me a break- guilty pleasures, and he's really improved over the years...

...Moby, David Bowie...

...after his muse returned from exile...

...and a couple of others) now make up a collection that has grown to about 5,500 CDs.

It's funny, though.  Just as I got on the front end of the recorded music paradigm shift from LP-needle to disc-laser, I moved more or less right on to fully playerless mode.  Everything I have is ripped into 192 kbps .ogg files on a bunch of honkin' big hard drives with Winamp [linkie] (http://www.winamp.com/) as a front-end (the music, of course, still goes from the computer through the amp and speakers).  I haven't touched most of my CDs in years, except to burn them into digital files.

So, of course, seeing Alex's sig "Certified Prog Rock Enthusiast," and being a huge fan of the genre myself, I knew early on that this was a member whose acquaintance I'd have to make.

3RR has a funny way of causing things to happen.  While Alex was a 3RR Regular* over at 3RR-ST, his commenting only really became frequent once we moved over here to SC4D last December.  And, I'm pleased to be able to say, our cyber-friendship has grown right along with the months since.  Alex is one of the initial collaborators on developing the region, and he and memo have taken on getting the wide-radius curve textures I developed onto the LEX for everyone to enjoy.  Needless to say, I'm a huge fan of the other transit projects he's involved in, and they will, I'm sure, be a significant feature of 3RR-Collaboration.

And now he's made the 1,000th post on this MD....

I'm not going to do "I'm just so amazed" thing again here.  You all have read it before and know, of course, that I truly am.  The response to 3RR here at SC4D has been nothing short of phenomenal.  With a far smaller base of members, we have bested the time that it took us to reach 1,000 at 3RR-ST by several months.  What can I say other than Thank You! that is really apropos of this situation?

I also won't go through the "numbers don't add up to nothin" [linkie] (http://en.wikipedia.org/wiki/Rust_Never_Sleeps) bit again either.  Every comment here is equally worthy, and I treasure all of them.  There's just something about those zeroes, though...

* * *

So, Alex, my friend, this will obviously be a continuing story throughout the coming year.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F2210%2Ftarkusmuseumofprogrockpsh2.png&hash=7829a976a0635ce9de831667af0b6b5d77d851d5)

When the museum is opened, 3RRDOT has a sign ready to go.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F3829%2Ftarkusmuseumofprogrocksnl5.png&hash=ffe257215f9d2721c8c15b4dcc3a2608c4cd66c2)

It's great to have you as part of the 3RR "scene."  It'll be interesting to see which of the "proggies" are up for opening night.


David
Title: Re: Three Rivers Region
Post by: MAS71 on April 17, 2007, 10:25:49 AM
Wao!!
&aplsCongratulation David!! over thousand replies!! &apls
(sorry too late blessing :-[)

however, Where will your diary to go!?
will the making of your cities extend to the whole world? ;D
Please come to my country sometimes by all means ! :thumbsup:

I pray for further development of your fantastic diary David. ;)
Title: Re: Three Rivers Region
Post by: mightygoose on April 17, 2007, 12:33:46 PM
great to see 1000 replies, hopefull the next 1000 will go twice as quick.
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 17, 2007, 01:38:43 PM
5,500 CDs?!!? That's insane! I have between 200-300 and friends of mine think I have a lot, but you have me beat by, oh...5000 or so! I did notice you have The Piper at the Gates of Dawn in that picture you posted--that's a great CD. (I've got a mouse and he hasn't got a house, I don't know why I call him Gerald...)

Anyway, just want to point out my amazement at your collection, my friend. I'll be waiting for the next update...
Title: Re: Three Rivers Region
Post by: BigSlark on April 17, 2007, 09:57:15 PM
Well, David and Alex have made me realize that I have no idea what prog rock really is!

So, where should I start? The only music I don't like is contemporary pop, so I'm open to suggestions

Cheers,
Kevin

/End off-topic MD-jack
Title: Re: Three Rivers Region
Post by: Heinz on April 17, 2007, 11:05:04 PM
hello! i'm back! and 'grats to alex on the museum. i see you have the rhw v13 which could be well suited for 3rr... anyway.. that may be in the wrong thread. david, glad you're back too. RL kept me away since shortly after the 1000th post. would love to see things move along fluid from now. hope all's well
Title: Re: Three Rivers Region
Post by: Elektra on April 18, 2007, 12:13:22 AM
@BigSlark - Prog Rock Enthusiast - Progressive Rock Enthusiast - mostly music that was recorded early in the 70's

I have to admit I fall with in this group of people and I have a huge collection on vinyl and cd, though not as extensive as David's (somewhere in the 3000 range) and that is not mentioning the 15gigs I have digitally.
Pink Floyd is mah fav.

ps. Congrats on the 1000th posting in 3RR  :thumbsup:
Title: Re: Three Rivers Region
Post by: Tarkus on April 18, 2007, 12:33:43 AM
David, and thanks for the kind words, the awesome museum and roadsign!  I consider myself a truly lucky man (couldn't resist).  Likewise, I'm a big fan of 3RR, and really glad to have you as a cyber-friend as well.   I'm really excited to be a part of the 3RR collaboration, and thanks again for the opportunity.  I should have your curves done shortly as well, and I look forward to further enhancing the transit networks of 3RR. ;) 

And that CD collection . . . puts mine to shame--in my defense, though, I was only born in 1985.  Looks like you've got really good stuff there. :D  And good old Marantz . . . they made some good stuff.  My dad still uses his Marantz stereo amp quite a bit.  I've gone digital as well, though--my iTunes Library has about 17GB in it. 

And Kevin, prog rock is short for "progressive rock" [linkie] (http://en.wikipedia.org/wiki/Progressive_rock).  To expand on Elektra's definition, it's a genre that originated in the late 1960s and was very prevalent in the early 1970s, and infused rock with classical music and jazz.   Some of the more familiar bands include Yes, Emerson Lake and Palmer (ELP), King Crimson, Genesis, Pink Floyd and Jethro Tull.  It's essentially the antithesis of contemporary pop. :D  And though it's not oft-publicized, prog rock is still around today.

As far as where to start, I'd personally recommend the album Fragile by Yes [linkie] (http://en.wikipedia.org/wiki/Fragile_%28Yes_album%29)--that's what initially got me into it.  If you want more recommendations, you're more than welcome to PM me. ;)  Of course, it seems there's a lot of prog enthusiasts around SC4D--maybe we need a prog rock discussion thread . . . [end off-topic]

And thanks for the congratulations everyone--though really, David's the one who ought to be congratulated for making this fantastic MD that made it to 1,000 posts in such a short time. :thumbsup:

-Alex

Title: Re: Three Rivers Region
Post by: mightygoose on April 18, 2007, 05:32:10 AM
slightly off topic, i only just noticed the CD picture in your post david. unfortunately i only own two of the CD's in it. genesis,who to be honest i never would have considered as progressive rock, and kraftwerk, which is definately not progressive rock. but several others there i have listened to. hey hoo back to work i suppose.
Title: Re: Three Rivers Region
Post by: barnatom on April 18, 2007, 05:49:43 AM
Off topic, too. Nice to see Kraftwerk on top. One of my own favorites  :)
Title: Re: Three Rivers Region
Post by: dedgren on April 18, 2007, 10:05:32 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F128%2Fsnowymailboxry6.png&hash=166456d274f7a149516bf71d2195fd9916315398)Here, finally, is the long-overdue "We've got Mail..." (WGM) post I've noted over the last little bit.  It's been so long I'm faced with open revolt at the 3RRPS, and I certainly don't want those folks going postal [linkie] (http://en.wikipedia.org/wiki/Going_postal) on me.  So the mailbags, so to speak, are dumped on the floor out in front of me, and I'll try today to work my way as far back as I can.  First, though, a few

Notes and Asides

-Heather.  I want to say generally to the many, many wonderful folks who commented and PMd, you are some of the finest people that it has ever been my pleasure to associate with.  We are now past, apparently, the below-the-neck part of what's going on.  Thyroid gland issues loom over the summer, but the docs seem to have a pretty good handle on a strategy, and so time will tell.  My wife appears to not miss her gall bladder too very greatly (even after being told in some detail by medical experts I'm still not really sure what a gall bladder actually does- except cause a lot of trouble when it goes sideways), the incisions are healing (her abdominal area looked like she'd been in a drive-by [linkie] (http://en.wikipedia.org/wiki/Drive-by_shooting) for a while), and she's back to work.  She really does feel better, and is certain that some of that improvement tracks back to all the thoughts and wishes that were left here.  She read every one of those comments several times, especially in the days right after she came home, and has asked me several times to pass along her thanks and appreciation to every one here.  We're planning that she'll make her own "thank you" post here in the days coming up, and we'll just let that speak for itself.

* * *

-The Mother-in Law Visit.  As many of you know, Fearless Lea (LOL, Liv) Heather's mother came up here to "help out" after Heather's surgery.  She left last night...

...I haven't counted the brooms, but I suspect I'm missing one- she was, after all, flying back home...

...but not before helping to customize the car I commute in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F5272%2Fcarcrashjk0.jpg&hash=7d4bf7eeffead598d9d019e2a5149c8dfc7e4b5e)

Well, make that used to commute in.  That's (US) $6,000+ worth of body damage, and there'd be a separate bill for engine and drive train repairs.  As Fred Rogers [linkie] (http://en.wikipedia.org/wiki/Fred_Rogers) would say, "Can you spell total?"

Mother-in-Law who, like the rest of the breed, is invulnerable to injury, was just fine.  She told me a day or two after she arrived that I should get rid of my old car...

...little did I know she'd follow up on that!

* * *

-Windows Vista.  I am pretty conservative when it comes to upgrading operating systems.  I'm actually just now getting really comfortable with Windows 2000 Pro.

So, I've watched from the sidelines as Vista has made its appearance on the scene.  Do I really need a dual-core microprocessor?  More pastel colors on my desktop?  To see W. Gates & Co. get (US) $179.00 more of my hard-earned money?

Nothing is giving me any compelling "yes" answers to these questions.  Vista, however, has arrived at my home.  The MIL (see previous entry) determined, about the same time she told me I needed to replace my old car, that Heather was among the computer-disadvantaged in that we did not have laptop parity.  In other words, I had one for my own exclusive use, my wife didn't, and that is a clear sign that I am a lousy provider, insensitive and that, if I don't watch it, our marriage is headed straight to h-ll.  Never mind that 98.8% of Heather's computer use is checking her email, playing Yahoo games, and that, if she was going to have her own 'puter, she'd really rather have a Mac like she uses at school...

So I arrived home one evening and found that a brand new Gateway [linkie] (http://www.gateway.com/), having diminished the family treasury by a grand or so [linkie] (http://en.wikipedia.org/wiki/Grand_(currency)) earlier in the day, was now being set up for Heather right in front of me.

Oh, in the "Ever Wondered if These People Really Exist" department...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F1527%2Fgeeksquadpj6.jpg&hash=530ed40eee8eec660950361e91869b3288cda8f6)

They do.

Heather's mom apparently had it on good information from somewhere that I was not qualified to set up a computer, so of course "we" sprang, at "only" another (US) 400 bucks or so, for a lifetime (about 11 months in the computer industry these days) of service from the Geekers.

...I wonder if they do marital counseling?

Sigh.  So, as far as Vista goes, the next time Heather has evening parent-teacher conferences at her school, I'm going to install SC4 and give it a test run for a couple of hours.  I get back to you as to any observations.

* * *

-"In-water Rapids".  So as to end these N&A on an upbeat basis, I'll pass along that I was contacted by our good friend Andreas (metasmurf) while I was in Texas and asked whether I could pass along the "in-water" rapids lots I had cobbled together a while ago.  You remember, these...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F1032%2Fcoorscreekspringsyl7.jpg&hash=2fa4646a0b4c9f1fc86dd960a7c34ecd57efd2ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F6127%2Finwaterrapidsoz5.jpg&hash=60a311e0aabf355a7aab2c89aff83a8718fb367d)

Attached at the end of this post is a zip file containing four of these lots.  There are three that are different patterns of rapids- they should be plopped with the arrow pointing upstream.  The fourth is a line of the rapids effects I've used to simulate a low waterfall (see the last pic above).  They all need to be entirely in "game" water and that water should be "shallow" and have as level a bottom as possible.  There are no dependencies, but these are really raw creations- I have not run them through the Reader or otherwise prettied their appearance on the "Parks" menu in any way.

Anyone wishing to do this, btw, has my blessing, and should take all the credit on uploading them to the LEX.  I am not going to start another project until I finish a bunch of the ones I have already at hand, and that might take a while.

On to the mail...

* * *

Thomas (barnatom)- Earlier today, you echoed others in remarking


QuoteOff topic, too.

My friend, "3RR means never having to apologize for going off topic."  That's because 3RR, by definition, is always off topic.  The region is simply a central tendency [linkie] (http://en.wikipedia.org/wiki/Central_tendency).

Thanks for being a 3RR Collaborator, and for the hard work so far.  I'm a Kraftwerk fan, too!

* * *

mightygoose, another 3RR Collaborator, also observed music-wise today as to


Quotegenesis,who to be honest i never would have considered as progressive rock, and kraftwerk, which is definately not progressive rock.

Well, my friend, that's the great thing about music genres... your opinion is as good as anyone else's.  Nobody's necessarily right, or has to be.  If you like some band's music, that's way more important than where you classify it.

* * *

Alex (Tarkus - Argentum (http://sc4devotion.com/forums/index.php?topic=932.0))-  Yesterday you remarked


QuoteI consider myself a truly lucky man (couldn't resist).

Oooh, Alex... resist, resist!  We all know what happened to that guy [linkie] (http://www.lyricsfreak.com/e/emerson%2C+lake+%26+palmer/lucky+man_20049799.html).

Thanks for all the way too kind words.  It's an honor to have you among 3RR's collaboration team.  I know as well that we're about to see, based on your work with folks like memo, wide-radius road curves [linkie] (http://sc4devotion.com/forums/index.php?topic=962.0).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F2060%2Froadscurve3xw6.jpg&hash=aadd8fedcb2ac1f90e600dae0a0fa10d3dc7f8ae)

* * *

Wendi (Elektra)- Yesterday you noted


QuoteI have to admit I fall with in this group of people

Who knew?- 3RR is actually a secret cabal of prog rock fans.  Hey, thanks so much for gracing this thread with your great comments.

* * *

Heinz, a 3RR Collaborator from day one, observed with reference to our friend Tarkus yesterday


Quotei see you have the rhw v13 which could be well suited for 3rr

RHWV13 is the 3RRDOT spec for non-urban freeways.

* * *

Kevin (BigSlark)- Yesterday, you lamented


QuoteThe only music I don't like is contemporary pop, so I'm open to suggestions

...well, for starters, turn off your radio when it comes on...

Yet another 3RR Collaborator (lots of room, be a long time before it gets crowded).  Kevin, it's great to have you with us.  Before we're done, you'll probably be a "Certified Prog Rock Fan," too.  Or not.

We'll see!

* * *

Dustin (thundercrack83), also a 3RR Collaborator, observed on 4/17


Quote5,500 CDs?!!? That's insane!

Oh no, not insane.  Insane would be if I had bought those over a 15 year period, which would have been an average of one purchased each day...

...it's taken me 20.

(Which one is Pink?) Floyd is a personal favorite.  My purchase of Atom Heart Mother [linkie] (http://en.wikipedia.org/wiki/Atom_Heart_Mother) in about 1971 led to my building a pair of speakers- I couldn't buy a ready-made pair that were big enough.

* * *

mightygoose (4-17)- Thank you, my friend.

* * *

MAS71- Welcome, my good friend from Japan.  On 4-17 you asked


Quotehowever, Where will your diary to go!?
will the making of your cities extend to the whole world?  ;D

I think that collaboration, which will take, if I am right, about a year from beginning to end and will ultimately involve the efforts of 75 or so people, will create more or less the equivalent of an SC4 world.  There will be a backstory that supports more or less everything placed or developed on a quad- that will allow a degree of consistency and common purpose in creating a huge region that has never been achieved up until now.

One of the things I look forward to most will be seeing some of the great BAT creations from SC4 masters in your country.  I've been so focused over the past year on bringing 3RR to the point where it is that I have fallen far behind keeping up with what is available out there- I am sure all of the current collaborators are bringing new ideas conceived in Japan and elsewhere to the table.  The next few months should be a very exciting time.


QuotePlease come to my country sometimes by all means ! thumbsup

I would love to visit Japan and bicycle tour from Hokkaidō [linkie] (http://en.wikipedia.org/wiki/Hokkaid%C5%8D) in the north to the islands in the south on the wonderful network of minor roads I see on maps.  That's been my dream for years.  Thank you so very much for your kind invitation.

* * *

Al (Gaston), a 3RR Collaborator and one of my oldest and best friends in the SC4 community, noted in an alarmed tone on 4-17


QuoteHmmmm, noone posted in 3RR since yesterday  ???  Very unusual indeed.

Well, that was unusual, but, given that RL is always out there, just going to happen every so often when I'm absent for a few days.

Now here's something that really is amazing-  3RR started as an MD here at SC4D on December 20, 2006 (exactly four months ago tomorrow- hadn't thought of that).  The only day since that it has not received at least one reader comment was December 23, 2006.  That's you doing that, folks.  Back out my posts and there's an average of between eight and nine comments a day made here.  I've never in my life felt closer to a group of folks than I feel right now to the readers of this marvelous endeavor.  Thank you, thank you, thank you for all that you've done!

* * *

Alex (Tarkus), Dustin (thundercrack83) and Kevin (BigSlark)- On the 16th, each of you remarked on the Tarkus Museum of Prog Rock, coming soon to a location somewhere in East Pineshore [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg28196#msg28196).  I'm sure we'll be having some fun over the coming months with that...

* * *

Liv (Livin in Sim), on April 16, 2007, you probably got removed from my MIL's Christmas card list permanently...

...don't worry, I'm not on it, either...

Fearless Leader...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F4701%2Ffearlessleaderux2.png&hash=58eeef7fad7919769f2526015f631ad6412cc7de)

Heh!  Who knew?

Liv, seeing your nic among 3RR's commenters always brightens my day.  Thanks for all the kind words over the months.

* * *

Marius (M4346 - The Imperial Republic of Elytheria (http://sc4devotion.com/forums/index.php?topic=268.msg8056;topicseen#new))-  M, my friend and fellow 3RR Collaborator, on 4-16 you sent your wishes that


Quoteeverything's going well that side of the equator and the Greenwhich Meridian!  :P

That's another great thing about 3RR- reading the comments each day is like going to the mailbox and finding a bunch of unexpected cards from one's friends just wishing you the best.  If I ran the world, that's how things would work out for everyone.

Marius, thanks so much for your great comments here and elsewhere on the forums.  My best to you as well.

* * *

Well, I'll close this post out here, and continue this WGM somewhere up the page later today.  Thanks, as always, for stopping by.


David


Title: Re: Three Rivers Region
Post by: Gaston on April 18, 2007, 02:48:21 PM
By the way:

Welcome to Page 53

David,
   Sorry about the car.   I know a good laywer you can call.  LOL    I'm working alot of VERY early shifts for a few days so not much posting from me, for a bit.    ()sad()   I had no idea that ya'll had a Best Buy near enough to you to get the Geek Squad out there.    I'm sorta sorry to.    I had a REALLY bad experience with the local Best Buy here.   I'll just say I won't shop there ever again.
   Glad to hear all are well there and that Heather is vastly improved.    ;D     


---Gaston
Title: Re: Three Rivers Region
Post by: BigSlark on April 18, 2007, 03:40:08 PM
David,
Sorry to see your Mother-in-law visited and left her mark on your world. I'm going to be getting one of those (a mother-in-law, not a new laptop) in about a year's time, she's pretty sane right now and I hope it stays that way. My father informs me that it will not. My Maxima also has battle scars, although not to the tune of $6000. The Altimas are pretty nice if you end up being in the market for a new car.

The rapids look pretty darn good, I'm adding them to my plugins right after I type this.

Hope the next couple weeks are more peaceful than the last.

EDIT 4/19/2007 01:46 CDT

Here in Jackson we have a really good independent radio station, Mississippi Blues (http://www.wmpr901.com/index.php), managed by a now-aged Civil Rights Activist. Its either that or NPR's News when I'm in the car.

Cheers,
Kevin

Title: Re: Three Rivers Region
Post by: Unkles27 on April 18, 2007, 06:35:17 PM
wow, that must of been a stressful (and expensive) visit. Not something that I'm looking forward to. The good thing is that you made it through alive, and its good to see you posting again!
Title: Re: Three Rivers Region
Post by: Livin in Sim on April 18, 2007, 10:02:19 PM
Hi, David, thanks so kindly for the rapids, I've been thinking about them longingly from time to time ever since the Liv's Creek days.  And now they are mine.   :P

&Thk/(  So exactly when did Fearless Lea--I mean your mother-in-law--crash the car???   :-[   :-[  Do you think she would ever read...aww, probably not!   ;D

I'm glad to hear things are getting back to "normal", and that Heather is doing well.

--Liv
Title: Re: Three Rivers Region
Post by: Tarkus on April 18, 2007, 11:56:17 PM
Hi David-

Yowza . . . your mother-in-law sure "customized" that car.  I'm really sorry to hear about/see that.  Sounds like that was quite the visit.  &mmm  Glad to hear Heather is doing better and I hope the thyroid issue gets sorted out.  My mom had to deal with thyroid problems a few years ago.  Sounds like they got it figured out with your wife a lot quicker than with my mom, so that's a good sign.

I've been hesitant about Vista and dual-core processors myself, even though Robert Fripp did the intro sounds :D.  I'm relatively happy with my old COMPAQ laptop with WinXP from 3 years ago, aside from this obscure part of the display that keeps shorting out and darkening my screen.  Happened while writing my Master's thesis last April, and again a couple months ago.  That and the lack of RAM (I can't expand beyond 768MB).  I'd be curious to see how Vista works with SC4, though.  And it looks like Geek Squad goes pretty far out.  Who could have predicted that happening a few years ago?

And thanks for posting the rapids lots.  I've gotten a little farther on the curves and have something to show for it soon. If there's anything else 3RRDOT needs engineered, I'm more than happy to help.  I've already been thinking of ways to improve 3RR's urban highways. ;) 

-Alex
Title: Re: Three Rivers Region
Post by: mightygoose on April 19, 2007, 11:13:38 AM
my mum installed that body kit on my dads car just the other week, looks like its quite popular nowadays....

as to vista, i got and binned it shortly after.... it just isnt the step up you would expect....

as to collaboration i have began thinking aobut plugins for the midtown as thats the kinda area of my ciy im working on, granted though my region is much bigger than yours, yeah would you believe it. give or take 320 quads.... my computer withstanding, region census cant handle it and neither can terraformer so im stuffed for a picture.... but its 16x16 with a big tail on the south east for a second city... population is around 1 million so far and its growing rapidly...
Title: Re: Three Rivers Region
Post by: Heinz on April 19, 2007, 11:18:22 AM
wooot! thats quite a handful to miss. lol. thats a massive customized look. sorry about that.  :'( maybe you could get MTV to help. (http://en.wikipedia.org/wiki/Pimp_My_Ride)

and you mentioned
QuoteHeinz, a 3RR Collaborator from day one, observed with reference to our friend Tarkus yesterday


Quote
i see you have the rhw v13 which could be well suited for 3rr

RHWV13 is the 3RRDOT spec for non-urban freeways.

i didnt get to download it before the lex reached its max bandwidth.  :P is there any place else i could get to it? im sure it will look so SWOOSH (http://en.wikipedia.org/wiki/Swoosh) in 3rr as in any other MD or project.

hope you get things back to status quo asap.  $%Grinno$% still, best wishes for you and your family

Quotegranted though my region is much bigger than yours, yeah would you believe it. give or take 320 quads.... my computer withstanding, region census cant handle it and neither can terraformer so im stuffed for a picture.... but its 16x16 with a big tail on the south east for a second city... population is around 1 million so far and its growing rapidly...

320 large city tiles???
Title: Re: Three Rivers Region
Post by: Tarkus on April 19, 2007, 01:23:05 PM
Heinz, RHW v13 is also available here (http://www.simtropolis.com/stex/index.cfm?id=18000) in the interim. 

And mightygoose, 320 large city tiles?  Yowza.  I believe I tried doing a 1024 quad region (32 large tiles x 32 large tiles) once with Landscape Designer as an experiment, before SC4TF was around, and I had to stop it since it would have taken like 24 hours for the map to terraform into the game. :D  Of course, if you could do a region with about 64 large tiles per side, you could probably easily squeeze a whole mid-size US state in, like Oregon or Washington.  We'd be talking 4096 quads, though--you'd need a supercomputer.  ;)

-Alex
Title: Re: Three Rivers Region
Post by: glepet on April 19, 2007, 06:30:32 PM
If i tried going with maps that large on my computer, I'd end up using the fire extinguisher to put out the fire. :P
Title: Re: Three Rivers Region
Post by: meinhosen on April 20, 2007, 06:41:29 PM
Quote from: mightygoose
granted though my region is much bigger than yours, yeah would you believe it. give or take 320 quads....

320 quads?  Good Lord, my processor had a heart attack just displaying that on my screen.  I salute you guys for having such ambitious projects, more so when you take the time to show them here.
Title: Re: Three Rivers Region
Post by: mightygoose on April 21, 2007, 04:38:43 PM
ill post some pictures when its worht doing so lol
Title: Re: Three Rivers Region
Post by: dedgren on April 22, 2007, 10:07:54 AM
When I start getting worried PMs, that's when I know I've gone too long without a post here.

Actually, I was around for a bit Saturday morning, but admin stuff pretty much ate up the time I had.  The 3RR things I'm working on right now are longer term stuff- I don't have anything to really show for it.  Never fear, though- there's good things in the pipeline.

I thought that tonight (I started this on Saturday evening), rather than work some more on the recent WGM, I'd share a treasure I uncovered during spring cleaning.  I found a photo album of the pics I took between 1972 and 1976, which were the first years I was really out on my own, having been drafted into the U.S. Army at the start of that time.  I had a little tiny Kodak "60" 110 film camera, and shot quite a few pics with it.  Some of them, in the light of 30 years hindsight, show a lot about where I'm coming from in authoring 3RR.

As an aside, the following pics are mostly scanned 3.5x5 inch/7.8x12.7 cm photos.  Some had held up very well over the years- sadly, the dyes in other pics had faded to the point where some were ruined.  All in all, though, they came out pretty well.  I hope you'll find them as interesting to look at as I did.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F315%2Fmely7.jpg&hash=6cc58e8c6011db68cee25b8c4d94a909b7b41f26)

Me at 20, enjoying the sun and sand at Padre Island, Texas, on the Gulf of Mexico.  I was being trained as a combat medic at the time at Fort Sam Houston in San Antonio, Texas, hence the nifty GI specs, of which more in a bit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F1916%2Fthecitydk5.jpg&hash=65664629552dcb78e1751532353cce37264a0836)

San Antonio, 1973.  The downtown section of I-37, the freeway with just a few cars on it, had just opened.  I had never lived in a big city before, and loved it.  It didn't hurt that San Antonio was then, and still is now from what I hear, a very liveable place.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F4848%2Froadandhillmu0.jpg&hash=b42fb80f542473aeae6c4267d62e602618e38be3)

While I grew up in archetypical "old" suburbia- Downers Grove and then Naperville, Illinois, on the Burlington Railroad west of Chicago, my heart was always in the countryside.  My grandparents on my mom's side owned a farm in southern Indiana, and spending the summer there was the high point of my year.  My first marriage, in 1973, was to a woman from very, very rural central Kentucky.  The time spent in that part of the country was a big part of the appeal.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F7957%2Fbarncd5.jpg&hash=adf6c336d4b2bb0a6b17337d8e5813db3cd05296)

I have taken pictures all my life of structures on the rural landscape.  While unspoiled wilderness has its place, the "built" environment is what makes many places special for me, and even the most dilapidated old barn sometimes is a major enhancement to the landscape.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F3927%2Fhighbridge01wd3.jpg&hash=bcffb5d1c1cb1a4fac31e63cea311f872e1c6b96)

It was around this time that I really got into 1800s railroadiana.  This is High Bridge, a steel box cantilever bridge 280 feet/80 m over the Kentucky River valley just south of Lexington, where I did my first stint in college.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F9710%2Fhighbridge02qf3.jpg&hash=e6289a516815441723f0c3d8997822e2b0ed7e00)

Right now, I live about a half-mile/.8 km from the Alaska Railroad line between Anchorage and Fairbanks.  It actually crosses Wasilla Creek, which flows by our property, on a wooden trestle.  I'll get over there and take a pic someday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F1336%2F73gremlin01op2.jpg&hash=8f4091c812495b502e19abc3df1d064ed56623bd)

For my first car, I would settle for no less than the best car in its class...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F7351%2F73gremlin02pt4.jpg&hash=ae40e20f9ed7765c93da483e1a7cd606f6aa6bb4)

...the fact that it was the only car in its class never crossed my mind.  I paid (U.S.) $1,699 for that '73 Gremlin, which had a AM radio, as I recall, as its only piece of optional equipment.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F1923%2Fsandcastle03ed3.jpg&hash=300ed190e6c583e123946e590b5583a62afdca55)

It dutifully took us to Padre Island, the first coastal beach I'd ever been to, four out of the nine weekends I was stationed at Fort Sam.  Those weekends were the start of a lifelong love-affair with sand castles-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F5738%2Fsandcastle02qy6.jpg&hash=3ad1477da8681387c738ad47c794fd4d6ee874b5)

This was an early effort- I've constructed some pretty elaborate ones over the years, and in some pretty far-flung places.  Someday I'll find some pics.

The end of 1973 found me at Fort Lewis, just west of Tacoma, Washington.  I continued spending as much time outdoors as possible.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F55%2Ffeedingthedeerpr1.jpg&hash=a203803b2eaa59577376c359bb8328508ff1255a)

Here's a pic of young Elton John feeding a hungry deer...  No, no, that's actually me, just kidding!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F6451%2F71roadrunner02xf9.jpg&hash=f544591793d348309adf4f9382754e76a8ad64d8)

About that time I ditched the Gremlin and bought the most beautiful car, save perhaps one, that I have ever owned- a 1971 Plymouth Road Runner.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F8921%2F71roadrunner01ps5.jpg&hash=eeda3eb863618910a77dfba0e8cc6bf24890130b)

It was a "muscle car" in looks only- it had a V-8 318 cubic inch/5.2 liter displacement with a two-barrel carburetor, but oh, man, was it a pleasure to drive.

I know I was in that car when we stopped here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F5011%2Fcentergv5.jpg&hash=60160a42d4d5a7009fbfaa43f8d0172314008502)

Do other countries do the "center" thing, or is that some uniquely U.S. hang up?  Most states have markers like this as well.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F2879%2F73roadrunner01gj4.jpg&hash=0a0e7bdffd0f27227e608daadac6ebb174f9f068)

By late 1974, fickle me decided I wanted the real thing, so I traded for the other "most beautiful car" contender- a real Road Runner.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F2761%2F73roadrunner02gx4.jpg&hash=008f278f8475db15f3af7258604e9fc259e98260)

400 cubic inches of four-barrel power- the only thing that could stop this '73 beauty was a gas station.  But hey, gas was only (U.S.) 60 cents or so a gallon.

So by this time, I'm in Colorado, stationed at the now closed Fitzsimons Army Medical Center in Aurora and being trained as an optician.  I guess the goofy glasses, which military jokesters referred to as "birth-control frames" (as in, if you're wearing them, you won't need any), must have had a larger effect than I anticipated.  After I finished the six month school, I worked at the Army's Optical "Fab Lab" at Fitzsimons until I was rotated to Germany in 1976.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F8716%2Fmoffattunnelcp8.jpg&hash=8a75890cba8150da65c0ebe0a429944bba0f4449)

This was a dream job, for the military.  If we completed the work in the inventory at the start of the week, we were almost always released early on Fridays.  Fairly frequently, Friday was just off, so I had a multitude of three-day weekends to go driving in the mountains.  I continued my interest in railroading at this time, and actually built and detailed a 2'x4'/60cm x 120cm "N" gauge layout that I sold to a local hobby shop when I left for a display.  This last pic is the eastern portal of the Denver, Rio Grande & Western's Moffat Tunnel, at the base of the road, now closed, I believe, over Rollins Pass.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F6024%2Frollinspassqb1.jpg&hash=a096437dbc4439f1279ad6b40ef2b9449a3924db)

The road used the old railroad grade, and the old railroad trestles.  It was a white-knuckler to drive, but the scenery could not be surpassed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F4286%2Fstelmo01eq7.jpg&hash=20a36142fd7038e5c7965bbc56279c83a0f3ea9d)

But, not so fast.  The other area of the state I discovered at about this time was the route of the old Denver, South Park & Pacific narrow gauge railroad up to Alpine Tunnel.  That led to another lifelong fascination- with ghost towns and old mining districts.  St. Elmo, pictured above, is one of my favorite places in the whole world.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F2892%2Fstelmo02ja7.jpg&hash=1bf9e3ab89166b38951b07f5f5f0baea4a30fe58)

I don't know what this area looks like today (I actually flew over it on a clear day on my last trip to Texas, so that's not exactly correct- it's a little hard to pick out detail from 33,000 feet/10,000 meters up), it's probably, like so many other things, been picked apart and wrecked by unthinking idiots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F4666%2Fstelmo03sc3.jpg&hash=15dbb9e9873003492caeb7adce01d601a635bd98)

In the '70s, though, many of the buildings were still in gorgeous condition.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F4580%2Fhancockmineuo0.jpg&hash=db26741d00127b8e6aac8cfb9ca66e6240ad9813)

The old Hancock Mine buildings were dilapidated, but mostly intact.  I have long thought that if ever an area should have been designated a historic national park, it was this one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F3144%2Fcoloaspens04uy9.jpg&hash=9975c8d4409eaf5f0a5346969bdccd0081d9b479)

And the aspen...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F9984%2Fcoloaspens03gh6.jpg&hash=215d61ce57ed28cbf83ded93bd20fb0dcb942ae6)

Anyone who's hung around 3RR for more than a few minutes knows that I have a thing about massive stands of aspen and fall foliage trees generally.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F9097%2Fcoloaspens02vo0.jpg&hash=10a5fcecf645b6af767adbcfeb8b3a418e891ff0)

Any possible doubt left as to why?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F3974%2Fcoloaspens01lq6.jpg&hash=e851c0c323af16b50a981a358fb66ecee56a2dea)

Outdoor scenery just doesn't get any better than this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F4462%2Fcampinggu0.jpg&hash=2bb7e8b378c6d1454b5105e3e57e189a1f546738)

...and I spent as much time outdoors in it as I could find...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F1706%2Fcottonwoodpassda8.jpg&hash=d07466df92bdb4b0e9448e48f7d713901ca8b3d1)

...weather be darned!

A few final pics today, in this very self-indulgent post.  Thanks for bearing with me...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F7677%2Fpacer01kn0.jpg&hash=4d112b259ed583233082b2001888abc9ed8e16c5)

By late '75, I knew I would be headed for Germany the following year, and that the Road Runner was not the vehicle to be taking (although, in retrospect, it would have been really, really cool to have been able to have driven it on the autobahnen- ...pass me at 100 mph/160 kph, will you?  we'll just see about that...)  So I, ever the trendsetter, anticipated Wayne's World [linkie] (http://en.wikipedia.org/wiki/AMC_Pacer) by some 15 years.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F3408%2Fpacer03ug7.jpg&hash=9eb902770b6816e18fc24cc76361ebf547ff8b3a)

Once again, driving the best car in its class.

That's it for today.  I do note that there's lots of 3RR coming up.  I'm currently writing 20 quad backstories and am putzing around with an airport project some might find interesting.  The ongoing WGM will resume with the next post.

Later.


David
Title: Re: Three Rivers Region
Post by: BigSlark on April 22, 2007, 02:57:36 PM
David,

Love the pictures, especially of the railroad civil engineering works.

To build a detailed N scale layout in the 70's must've been a real challenge with few good running locomotives and virtually no detail parts available. I simply cannot imagine doing such a thing.

I was a D&RGW modeler myself, in HO scale, focusing on the 1950's. I love the Craig Branch and D&SL in general, I had a 4x8 that I started when I was 12 but by the time I was 18 had turned into a reasonable facsimile of Hayden, CO, provided that you ignored the rear half of the oval! However, the combined issues of space and money once I got to college have successfully put that hobby on hold.

As a result of living in Jackson, Mississippi I found that the Gulf, Mobile, & Northern (http://en.wikipedia.org/wiki/Gulf%2C_Mobile_and_Ohio_Railroad) (which became the Gulf, Mobile, & Ohio in 1938, Illinois Central Gulf in 1972, and today the road's remnants are owned by the Kansas City Souther, among others) had a collection of timber lines that it linked together from Meridian, Mississippi to New Orleans via Jackson! Unfortunately, almost all of the 200 mile route is abandoned, but it was known for its short and steep grades, and many curves. That's my current interest, I just need to figure out how to build steam engines that look good and run well.

Also, a couple of years ago my Dad and I were on our way to a Dual-Sport Motorcycle Rally in Wyoming (we lived in Alabama at the time) and we tried to cross Rollins Pass. It turns out that tunnels 31 and 33 are caved in but there is a shoo-fly that motorcycles and hikers can use, however, Tunnel 32, also known as "Needle's Eye," is closed due to falling rock and there is no way to detour it. Nonetheless, it still amazed me that David Moffat built a line over that pass.

Anyway, hope all is well in RL and 3RR Development world. Keep up the neat pictures from your past!

As always, I faithfully await collaboration instructions,

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 22, 2007, 07:26:30 PM
David,

That was a truly magnificent update you presented there. I loved looking at all the pictures of the places you've been and the cars that took you there! I think my favorite one was the "Elton John" one, that made me laugh pretty hard. I also saw where you lived in Downers Grove, IL, and if I'm not mistaken, I think "Macho Man" Randy Savage graduated from Downers Grove High School, which (as someone who grew up watching the WWF in the 1980s) is what I always think of when I see Downers Grove, IL. Anyway, fantastic trip back in time!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on April 23, 2007, 12:33:48 AM
Says it all...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F3509%2Fwideradiusteaserex7.jpg&hash=e01f31cda6e9eac315b8e247b2fdf48e9de63c79)

SC4 changed forever today.


David
Title: Re: Three Rivers Region
Post by: threestooges on April 23, 2007, 12:45:41 AM
Picturesque beauty. If those are the seasonal tree lots, then this is truly a turning point for the wilderness areas of the game (and other parts of it too). The road curves as well are a sight. This pic shows what the game can truly be, and where is has come from as a result of the owrk put in by many, many people. It will be great when the backstories are finished and the development begins. Until then, I shall wait and enjoy the sights along the way. (Incidentally, though I still have yet to hear from some schools, I have gotten into Whittier Law school (in Costa Mesa, CA)). Hope things are better in your neck of the woods with family and such (minus the car as it seems).
Title: Re: Three Rivers Region
Post by: emilin on April 23, 2007, 01:51:39 AM
First of all: you have GREAT taste in cars. Awesome! :thumbsup:

Second: I love those curved roads! If you do plan to release them as puzzle pieces I hope that you consider making a version with euro-road textures too. I'll probably use them even if you don't, but that would be GREAT.
Title: Re: Three Rivers Region
Post by: meldolion on April 23, 2007, 02:21:11 AM
Great post David!!

I really liked the outdoors pictues :) I'm a big fan of  wilderness landscapes too..
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 23, 2007, 09:12:32 AM
The first official 3RR shot with the new curves! Beautiful! Great job and many thanks to all that handled that project!
Title: Re: Three Rivers Region
Post by: mightygoose on April 23, 2007, 10:40:37 AM
dang nabbit david, that is some mighty fine work there, i am most impressed, i also agree thats some good car selections... i cannot wait to see more of 3RR with curves....
Title: Re: Three Rivers Region
Post by: Heinz on April 23, 2007, 12:15:08 PM
i like your selection of cars... and the scenes you pick out to take pictures (and hey, with the newer post, even those you create) are absolutely gorgeous. glad you are back... well, so am i. i thought i was late for the private thread again. would love to see the pipeline's contents! see you around, pal
Title: Re: Three Rivers Region
Post by: Elektra on April 23, 2007, 09:35:11 PM
This is truely a day to celebrate!  :sunny: And that picture says it all.  Congrats on the sexiest curves in SC4.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on April 24, 2007, 01:25:51 AM
Okay, okay- I'm getting back into the swing of this.

This is just an eye-candy post- I was playing around for the first time for real with the wide-radius road curves, and came up with a few extra pics along the way I thought you might enjoy.  My post showing the curves off is here [linkie] (http://sc4devotion.com/forums/index.php?topic=962.0).

I wanted to do a road up a low mountain valley through aspen, since I was so jazzed by finding those old pics you looked at a bit ago.  After a bit of t&e to get the hang of plopping the curves I came up with this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F1160%2Fwindyroad02dm0.jpg&hash=80dc39ef2e30afd92641e1c5cd5d8f441b4587ed)

That's the first time I've ever used this bridge and really liked it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg154.imageshack.us%2Fimg154%2F3756%2Fbridgewm9.jpg&hash=de3d87d79521d130ed1b3f885ca9a8595fafade0)

Here's a faux-water waterfall (there's no stream- just the falls).  I've done better, but I was just stretching out for the first time in a while, and my focus was really on the road and the trees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F2125%2Fwaterfall02kc3.jpg&hash=c2b2b139f2da4244268c845fc027eaf264700c30)

Too many rocks in the creek above the falls- I'm my own worst critic.

It's a different story when it comes to Tejada Spring.  Our friend Heinz had this bit of 3RR history named in his honor a bit ago- I really intend to put some effort into achieving something special here.  Here's a few pics of one of my attempts, on this same quad, to come up with some ideas for the final version.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg154.imageshack.us%2Fimg154%2F9259%2Ftitledq1.jpg&hash=09ff8a6336260544935740d1c3164ea896df8077)

Same pic, fall-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F6749%2Ftejadaspring02fz1.jpg&hash=0e26ac60da3e51982e4c7689e243bbab8cde5f8c)

And finally two winter ones- one from each side of the little impoundment fed by the spring.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F650%2Ftejadaspring03hn1.jpg&hash=69fb51efee7b61d237724a7fbb25741799062575)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F8956%2Ftejadaspring04yx2.jpg&hash=2be2ab330511ea2fc967eb263c13d916c99da814)

I'm going to have to do seasonal water plants- they're too green for that time of year.

Anyway, I want to get something I'm happy with au naturel before I put in paths and a structure of some sort.  This is okay, but I've got a ways to go before I'll be satisfied.

I'll keep you posted.

Later.


David




Title: Re: Three Rivers Region
Post by: mightygoose on April 24, 2007, 02:49:05 AM
totally awesome nature work although looking at the textures of the roads, they dont quite match, knowing you you probably already know this and are in the process of tweaking them as i post :)
Title: Re: Three Rivers Region
Post by: kwakelaar on April 24, 2007, 04:01:33 AM
Gotta love those pictures of your curving roads.
Title: Re: Three Rivers Region
Post by: glepet on April 24, 2007, 04:12:52 AM
I love this stuff! Two questions: Are the seasonal trees god mode or plopped? And, where can I get that rock outrcrop?
Those beautiful curved roads are so close I can taste 'em.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Darmok on April 24, 2007, 06:25:56 AM
Hi David,
I'm the ghost of ST past!   ;)
Hehehe... Slowly returning to an "almost" normal pace, I think it's been at least a month since I've been to SC4D! Not even to lurk! Geez...
Page 49 and 50, I followed your experimentation with long road curves, that would be a great addition. On a more artistic note your interpretation, or variation on a theme, of YES "Fragile" was pretty interesting! LP's had the advantage of giving more "real estate" to the artists! I remember some great LP Cover art, "Thick As A brick" "Sargeant Pepper" of course and so many more...
But I digress... back to the long curves, I'm curious to see how we could connect to the pointed edge of 45 degree turn... can't wait to see this in the game.
5,500 CD'S ! wow.... and I thought that my "modest" 600 CD collection was big... not mentioning the 300 LP's under the poll table... By the way you can still by needles at Radio Shack I believe, here we have a small electronics shop who still sell them, so my old Thorens table is still functioning!
Good to hear that Heather health is improving and that she now have her own PC, not to mention that it will indeed be a good benchtest machine. WINK
About your car, I think it is (was) a Nissan, so your Mother-in-Law could have said 'Mea MAXIMA Culpa".... hehehe Joke aside, glad to know nobody was injured.
The 70's pics.... now that's a trip through memory lane.... hey a 73 Gremlin and a Raod Runne! Hehehe... I had a Pinto,  &mmm (ouch!) and later on a Mercury Comet GT  :thumbsup: (with a 302 V8).... I watched many submarine races in that car!....  ::) Time flies....
The Colorado pics are simply gorgeous! We can see 3RR in those pics!
Back to your long curves project, I've read the whole thread this morning and just can't believe all the efforts all of you have put into this project!
This will really revolutionize the game!
Well that's about it for now.
The best to you and family my friend.
Take care
-John

(Also posted (by error...) in the curves thread... sorry!)
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 24, 2007, 03:48:46 PM
Well, those curves are looking fantastic! I love the shot of the entire road with all the different ones. Great work!

Also, it's great to see Darmok back around, too! Welcome back, my friend!
Title: Re: Three Rivers Region
Post by: TheTeaCat on April 24, 2007, 04:19:26 PM
Awesome work you put in again. Love the curved roads &apls &apls

This caught my attention

"I'm going to have to do seasonal water plants- they're too green for that time of year."

I like this idea :D

Looking forward to the next upadate as always

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: Andreas on April 24, 2007, 04:22:49 PM
Wow, that was a ride... I just read the entire 54 pages of this thread today, which I have been neglecting for way too long. Took me several hours, as you can imagine, but it was definitely not wasted time. David, this epos (CJ or MD aren't really appropriate, I'd say ;) ) is really amazing, I can't believe how much work you must have spent in terraforming that region and putting the millions and millions of trees, rocks and what not onto those maps! But that's not enough, you even developed a whole background story around it, with lots of in-depth facts about the history of north america.

Although I tend to build dense urban areas most time, I really enjoy working with "untouched land" in SC4 as well, not so much the terraforming, but building roads and highways, with bridges and tunnels is a lot of fun, esp. when you try to make it as realistic as possible. I consider myself as a "map fan" as well, I can spend hours and hours over a road map or an atlas, "travelling" through the whole wide world. :) As a child, I drew my own maps and city plans, which was a lot of fun, too.

Now, after seeing the seasonal trees around your wide curves in the other thread, I assume those are the lots you created, and the fact that the roads don't show those ugly textures is the result of some cleverly placed trees near the border of some smaller lots. BTW, you're absolutely right that my random seasonal wood lots have way too many rocks; it looks ok if you only place a few of them, but obviously it's really odd if you place a whole forest.

That's why I reduced the number of rocks significantly a while ago, and I shall re-release those soon. I assume you'd be pleased to hear that ArkenbergeJoe created seasonal props for his birch tree, too, and those will be also available as 1x1 and 2x2 lots. In addition, there's also a seasonal snow-covered version, which chages from bare to snow-covered two times a year - making it the perfect addition to any snow mod. :)

Oh, and I noticed that the latest part of your tutorial how to create those seasonal tree lots doesn't have the text added yet, which you mentioned would be done after the images. I don't know if you simply forgot it or just didn't have the chance to do so, but I think the images are pretty much self-explanatory anyway. Well, I think that's all for now - keep up your astounding work! :)
Title: Re: Three Rivers Region
Post by: Pat on April 24, 2007, 08:31:31 PM

David wow I'm sooooooooooo um yea shocked at the beauty here its just fab man great work.  I'm sorry to hear about getting a new car  :P but at least no one got hurt at all that is the most important thing here as well i had a similar incident with my mother in law, well not to much similar but she had backed right into the front end of my 01 town and country smashing the bumper and causing around only $1,000.00. She was gonna fight it but her insurance company came right out and said it was her fault and the repairs to the front end where done in less then a week after the accident of course to this day shes still mad at me and i wasn't driving it was Vicki lol but all i could say was thank you mom for that special birthday gift lol.
Title: Re: Three Rivers Region
Post by: bat on April 25, 2007, 08:44:01 AM
fantastic curves and wonderful river + detailling! :thumbsup:
Title: Re: Three Rivers Region
Post by: meldolion on April 26, 2007, 01:06:11 AM
David,

WOW! Astounding pictures!!! I really like the spring :)
Title: Re: Three Rivers Region
Post by: Heinz on April 27, 2007, 06:29:16 AM
david!!! the spring!!!  :'( it's a beauty!!! a wonder, even!!! woooahh!!! and those curving roads, would love to see those on the lex. really. wow.... the springGGGG!!!! tejada spring!!!!  :'(
Title: Re: Three Rivers Region
Post by: asturianu on April 27, 2007, 06:51:56 AM
 &apls WOW! David, I was on hiatus here in SC4 Dev. because my grandma died, and I was copeing, but I was at ST, and many people helped me! But now I am totally fine and ready to come here to check your impressive work.
I love the natural places, David, and the road curves are great! I love'em, but it is so bad i do not know how to get them, mate. Well, 3RR is coming so well, my old friend, and I want to follow this threat now!
Congrats, David!

Cristian
Title: Re: Three Rivers Region
Post by: Pat on April 28, 2007, 05:01:30 PM

Calling David Where are you????

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F4114%2Falertlightel9cm2.gif&hash=33a594fd334f31f4aca58b4779910e8ae507c79d)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F4114%2Falertlightel9cm2.gif&hash=33a594fd334f31f4aca58b4779910e8ae507c79d)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F4114%2Falertlightel9cm2.gif&hash=33a594fd334f31f4aca58b4779910e8ae507c79d)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F4114%2Falertlightel9cm2.gif&hash=33a594fd334f31f4aca58b4779910e8ae507c79d)

Time to break out the search and rescue teams to locate the mayor of 3RR.
I hope all is well with you David and RL hasn't kicked your butt to much. - Pat your concerned constituent
Title: Re: Three Rivers Region
Post by: Gaston on April 28, 2007, 06:01:54 PM
I have seen David's posts in other forums.    So I know he is still there.    LOL


---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on April 28, 2007, 09:16:06 PM
LOL.  You folks are so cool...

Don't put the four-alarm out on me yet, Pat.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F209%2Fbigcurves01gb1.jpg&hash=46fe84c765267792c2c7de05cabc29d17af6ba34)

Really close to a lot of great stuff.  I had, since the weather was nice today, though, to muck out the yard.

(Not much) later, my friends.


David
Title: Re: Three Rivers Region
Post by: meinhosen on April 28, 2007, 09:27:21 PM
Quote from: patfirefghtr
Calling David Where are you????
Time to break out the search and rescue teams to locate the mayor of 3RR.
I hope all is well with you David and RL hasn't kicked your butt to much. - Pat your concerned constituent


Don't worry pat, when he comes through the gate we'll have the MPs haul him over here and make a proper update...  :P

By the way, David- those road curves are looking really nice.  Can't wait to see those hit the LEX...
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 28, 2007, 11:14:45 PM
Another shot of those great curves! They look better and better each time I see them!
Title: Re: Three Rivers Region
Post by: Pat on April 28, 2007, 11:28:17 PM

BTW welcome to page 55 of this awsome 3RR MD

ahhhhhhhh there he is, i was getting a tad bit worried about ya's david and btw some sexxxxy curves there. 
LOL Meinhosen that sounds like a good idea lol. - Pat
Title: Re: Three Rivers Region
Post by: Badsim on April 28, 2007, 11:36:30 PM
Glad to find again some of your superb pictures of 3RR's nature , David .
This curves are now major musical notes in this realism symphony ... &apls


Quote from: dedgren on April 24, 2007, 01:25:51 AM

I'm going to have to do seasonal water plants- they're too green for that time of year.


Right ; good idea . :thumbsup:
Title: Re: Three Rivers Region
Post by: BigSlark on April 29, 2007, 12:36:40 AM
Welcome back from RL, David.

I try not to think about the curves or else I wouldn't build outside of established (read gridded) downtowns.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on April 29, 2007, 11:09:17 PM
Just a quick pair of teasers this evening, as I've focused my efforts this weekend on the collaboration side of the house.

Winter road up the pass
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F5258%2F07042901gf1.jpg&hash=9bf879ffe3d1ccf3ef52999a8b1e07aca1e88e6e)

Tejada Spring impoundment
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F5817%2F07042902oe9.jpg&hash=e58a24a9ba0449713c173047369057727376a3de)

Hope everyone had a great weekend!

Later.


David


Title: Re: Three Rivers Region
Post by: sebes on April 30, 2007, 04:23:13 AM
And YET you know how to amaze me....  The curving pass in the snow, the spring, it's all so beautiful  :-[
Title: Re: Three Rivers Region
Post by: asturianu on April 30, 2007, 05:04:04 AM
SEE? Now I am a 3RR ADDICT!!! I NEED PICX!!! haha, I loved those roads, I would need them, but now I must stay amazed of your great work!
The develope of Lloyd is very active, but I'll give you some money to develope Pineshore and Carson Bluff. Ok? I CAN'T WAIT TO SEE THIS BEAUTIFULL REGION UNDER DEVELOPE!! I would like to see that Pineshore hasn't highrises. I would like a skyline like Anchorage one!  ;D :thumbsup:

See ya and take care, David!

Cristian
Title: Re: Three Rivers Region
Post by: bat on April 30, 2007, 08:32:46 AM
wonderful teasers! great picture of the road and wonderful picture of the river, david! :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on April 30, 2007, 11:25:12 AM

David im sooooooooo well i dont know if its the lack of sleep talking or just that im nutzs,
Been on the run since 1130 am sunday and on a total of since 4pm yesterday 4 brush fires and one house fire.  the house fire and 3 of the brush fires since 330am and now finaly home at 1230 pm cst. But hot dang the winter drive up the pass is sweet with the nice flowing curves. That stream is just simply sweet i likies.   Looking forward to the full update.
your dead to the world friend - patrick
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 30, 2007, 12:19:25 PM
I love the curves in the snow, David! Beautiful picture, almost as much so as the spring impoundment below it!
Title: Re: Three Rivers Region
Post by: emilin on April 30, 2007, 01:20:37 PM
You are right, David. This does change the game forever. It looks brilliant! &apls
Title: Re: Three Rivers Region
Post by: Thornton on April 30, 2007, 03:01:49 PM
That winter pass is excellent.  I just love how the road curves through the forest, the curves are really going to make everything look more natural which is a huge plus.  :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on May 01, 2007, 12:26:35 AM
Well, here's the natural landscape that will become most of Spanish Bay Regional Park, 3RR's second largest.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F2378%2F07043014ao8.jpg&hash=14726e34f43331545c9b5475d38f36b2a7ec8889)

The hook-shape peninsula at the bottom of the pic is Spanish Head, a 290 foot/88 meter promontory that is one of the oldest placenames in the area.  Early settlers in the region believed that Indian legend had it that a group of Spaniards split off from the party led by explorer Francisco Coronado after the seven cities of Cibola had been discovered and looted.  They, of course, took the gold, leaving Coronado so embarrassed about the situation he reported to the crown that Cibola was a myth and there was no gold at all.

The party, consisting of about 20 men, fled east from the area that became the modern State of Utah with the gold in horse-drawn wagons.  Pursued by a succession of plains Indians, the Spaniards traveled across the Great Basin then onto the great prairies west of the Missouri River.  Ultimately they reached then unexplored Minnesota.  Hopelessly lost, and with the Indians hard at their heels, the men burst from the forest and found themselves on the western shore of the vast expanse of Hotham Inlet just south of the mouth of a large river.  Some of the men were dispatched to summit a high promontory on a point.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F8219%2F07043008tu2.jpg&hash=86fc4a7521c3a15b0d84e983f32b0b3adbf79eb5)

On reaching the top, out in the waters before them they could see two smaller islands not far from shore and the long, low shape of land, now known to be Pratt Island, on the horizon about five miles distant.

These findings reported, the party resolved to convert the two of the wagons bearing the gold into boats and hide the treasure on the nearest island.  With their load thus lightened, they planned to strike south with the remaining horses until civilization was reached, where they planned to rest, re-equip and re-arm over the coming winter.  The second-in-command took five men with him in the wagon-boats to help bury the gold, with those remaining setting up a camp near the mouth of a small creek.  A large hole was dug on the north-west side of the island now known as Treasure Island and the Cibola gold was placed in it.  Two of the men, the second-in-command and a soldier named Núñez, boated out to the further island and, using a "lightning struck" oak tree as a point of reference, walked "six paces west, then four south" from its base.  Sighting back to the place where the treasure was buried, they found it to be just below where "the great south-western star" hung above the crest of the hill on Treasure Island in the days of the first quarter of the waxing moon.

The two boats set out for shore, with those who buried the treasure in the first and the second-in-command and Núñez in the rear.  On rounding what is now Spanish Head and entering the bay of that same name, the party was horrified to see their camp in flames, the horses running free and their comrades being massacred by a large group of Indians.  Seeking to turn and escape, the first boat foundered and sank, drowning all aboard.  The second boat, bearing the last two Spaniards, made it out of the bay and back to the open waters of the inlet, where it then disappeared into the swirling mist of long intervening years...

This was the story those original 3RR settlers were told by the friendly Indians who were frequenting the region when they arrived on the scene.  It went on to describe how Núñez and his leader were ultimately captured near current day Des Plaines, and the latter was killed shortly thereafter.  Núñez, however, survived to pass his tale on and, legend has it, was ultimately accepted by his captors into the tribe, becoming a great chief.  The treasure, of course, has never been found, although many have searched long and hard.

Here's the same view in the fall

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F7236%2F07043002zu5.jpg&hash=5ff9b4dca60442ee3642ab4b2bba73eff3a04db5)

A different angle.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F9893%2F07043001rz2.jpg&hash=95f19e8e06eaa0c07841fa49b305cae92279b3e2)

Spanish Bay.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F6837%2F07043009zo4.jpg&hash=39433adba02a1fa6cdbb49649df1c7766b6bffb0)

The bay from the north.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F4409%2F07043015yp5.jpg&hash=4c566468be3a1223e046335d5e1fbfbad8090aae)

Massacre Creek.  The creek is short, just a little less than a mile long, and rises from springs at the base of a rock outcropping.  It is not believed the Spaniards ever explored upstream to such extent as they might have ever been there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F271%2F07043010jy4.jpg&hash=819ea4155558635d18d4714818328a406a21782c)

Along the creek.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F4774%2F07043007ok7.jpg&hash=e1c4345233a53945598cde57df7e8e72305b3ade)

The springs.  These are now one of the most popular attractions in the park.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F1716%2F07043004vs5.jpg&hash=96dcbe4d820152c38327791c6b319fc5af96d972)

The view south along the creek from above the springs.  As an aside, in the 1970s and based on the thinking in some quarters of the region that the name "Massacre Creek" recalled a day and time best forgotten, a local referendum was held to receive popular opinion as to a new name.  A "write-in" choice, "Have a Nice Day Creek," won overwhelmingly.  Needless to say, the name remains Massacre Creek to this day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F7631%2F07043005ss7.jpg&hash=57364c70bda076db3d1e573f2e55a4d4726d3ba8)

North of Spanish Bay one arrives at Finger Point.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F9210%2F07043011vi2.jpg&hash=c60160c2be200867d132a0cce651175bcbd01a6c)

The last place reached before leaving the quad to the north is Angel Head, better known as the model for "The Cliffs of Insanity" in the 1987 movie "The Princess Bride."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F1660%2F07043013jx9.jpg&hash=5be6bd6e0a9669948dc745ea74e8f3336ef5327d)

Hope you've enjoyed this little tour of one of the 3RR quads that will be available for development as a 400+ acre regional park in the next round of 3RR collaboration.  Thanks for stopping by.

Later.


David


Title: Re: Three Rivers Region
Post by: asturianu on May 01, 2007, 03:24:12 AM
 &apls :thumbsup:
NICE!!!! Spanish Bay!  As Spanish I am I know people named Núñez and Francisco, etc, and the settlement is a nice place, David. I like how it looks!
Congrats, this region is such a nice place to build towns, but I have to ask! Is 3RR in Alaska or in the great Lakes area? Sorry, I am a bit confussed!
But I have to say that the feeling is totally Alaskan! I have never been out of Spain, but Internet helps! Great work, David, and I will be here helping with develope in 3RR!!

Cristian
Title: Re: Three Rivers Region
Post by: bat on May 01, 2007, 07:59:15 AM
Fantastic Spanish Bay! Great work! :thumbsup:
Title: Re: Three Rivers Region
Post by: stewart_garden on May 01, 2007, 10:19:03 AM
Hi David,

I am very much enjoying your back story as I lurk at 3RR with the intention of posting more frequently.

Your latest update reminds me of the Norman MacLean novel 'A River Runs Through It' where he tells stories of his youth in Montana.  In particular an encounter with the USGS he had as a young forester, when he fought to keep the original (albeit slightly blue) names of various features before they were sanitized by being renamed after bears, deer etc.  Thinking he had successfully fought with the USGS to keep the name Wet Ass Creek, it appeared on the map as Wetase Creek, much to his disappointment!

Anyway, thought I'd share this as it amused me.  Thanks for a most enjoyable MD/project.

Stewart
Title: Re: Three Rivers Region
Post by: mightygoose on May 01, 2007, 10:57:15 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F7895%2Fpineshoresuburbshj4.png&hash=6db4e9998df94e0fcab689bbd5c2d495220be9f5)

if i have the north side do i get any of the burbs or is it just the city centre... if we have such a large map and want a relatively small pop maybe the residential 1/3 'er mod could be good.
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 01, 2007, 12:42:20 PM
Ooh, Spanish Bay looks beautiful! I love the view in the fall! I'll be looking forward to more, my friend!
Title: Re: Three Rivers Region
Post by: Fred_Ginger on May 01, 2007, 01:39:11 PM
David, I'm beginning to think you're seriously wasting your time as a lawyer and should consider fiction writing for your career!  Your vivid imagination and wry humor would certainly put you on the bestsellers list in no time!  Not to say you're wasting your time 'playing' SC, but with all you've written plus a little here and there and we could be buying the next great American novel! &apls &apls &apls
Title: Re: Three Rivers Region
Post by: pvarcoe on May 01, 2007, 02:52:23 PM
Beautiful set David.
I think that is one of 3RR's best ever.

Had to laugh at "The Cliffs of Insanity".

Phil
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 01, 2007, 03:15:40 PM
And I guess I'll open up the door...

1099...
Title: Re: Three Rivers Region
Post by: Pat on May 01, 2007, 03:37:38 PM
Welcome to Page 56


thats just sweet david i like it alot the bays are supperb and the landscape just blows me away wow - pat




edit
@ 5:37 pm i did it finaly woohooo 1100 post to 3RR 
&dance &dance &dance &dance &dance




(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F7246%2Fforumbestthreadever5cwdq1.gif&hash=c89413431487f5c0026f5f2de509325f34d4bf96)
Title: Re: Three Rivers Region
Post by: dedgren on May 01, 2007, 11:40:00 PM
Well!

1,100 comments- thassahoebunch, as they say in Texas...

Then too, of course, we'll need to deal with the commenter.  It looks like it was Pat's day [linkie] (http://sc4devotion.com/forums/index.php?topic=722.msg32432#msg32432).

It's always a great day here at SC4D- Eye candy for everyone!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F2922%2F07050102jh2.jpg&hash=5a42da1c2232e51a67d8f18dadd30133eae0864e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg483.imageshack.us%2Fimg483%2F6042%2F07050105ds9.jpg&hash=7833d67cc60da21deae541a15f0ff9ac10406983)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg483.imageshack.us%2Fimg483%2F2313%2F07050104mm1.jpg&hash=5d080308c6f9d713db783fef9d7ab82812c27dcb)

Remember to brush!

Later.


David
Title: Re: Three Rivers Region
Post by: Heinz on May 02, 2007, 01:37:51 AM
1100!!! thats a lot. love the tejada spring impound pic and all the other nature ones. smashing. the wide road curves look promising still! hope to see the available for download soon. hmm... if some one ever finds that gold... it would be good for 3rr, yeah? i'd think so. congrats on 1100!!!
Title: Re: Three Rivers Region
Post by: bat on May 02, 2007, 05:56:06 AM
beautiful island and pictures! Congrats on more than 1100 posts in this MD, david! :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: asturianu on May 02, 2007, 06:42:13 AM
Hey, David! I love the island you shown! I can't see the other 2 pics but that must be a problem of my computer. I am not a member of 3RR developement service, but I will sugest you something. Please, keep everytown in the region with a low density develope excecpt Pineshore. If you do that, the region would become the most popular and most realistic ever made in SC4, yes! And congrats for 1100 replies!

Cristian
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 02, 2007, 12:25:17 PM
Some more outstanding eye candy from the master! Congratulations on 1100 posts, my friend! Here's to 1100 more!
Title: Re: Three Rivers Region
Post by: Livin in Sim on May 02, 2007, 02:07:34 PM
*Grabs brush, squirts on toothpaste, replaces cap, and begins brushing eyes...*

Ow!   &dd  Next time maybe I'll just use the water pik...er...floss...

Seriously, tho, this is some of your best work. Your countryside is quite believable.  The trees, oh, the tree-i-ness of the land!  It's perfectly treed!  The large seasonal lots are a must.  They add that natural look wherever they're used.  How's your computer running?  I suppose without buildings, etc, it's better.  I've made some small ones for practice, now I'll get busy on the big ones.  Seasonal bushes, weeds, water plants, cattails, pussy willows, bring 'em on.  You're right, that bridge does look just perfect there.  And a spring is a great way to begin a creek.  In the winter pic with the curves , watch out for icy spots!  I don't see any simmobiles in the ditch, tho, the 3RR highway crew must be right on it.

Your back story reminded me of an area legend.  linkie (http://www.blackhillsvisitor.com/main.asp?id=14&cat_id=30299)

True story, or invention?  It is always hard to tell with these legends, but my brother-in-law is determined to find that gold.  So far he has come back with some really cool rocks, garnets, agates, some small nugs panning, and, oh, he found my ring when I lost it planting grass seed in the lawn.  One a these days, tho, he'll find the lost gold...

Bye for now, nature boy.

--Liv
Title: Re: Three Rivers Region
Post by: glepet on May 02, 2007, 07:37:25 PM
You make a simple little island into a work of art. You are the master. 
Title: Re: Three Rivers Region
Post by: BigSlark on May 02, 2007, 10:29:24 PM
David,

To put it mildly, your work intimidates me. I really have no clue how to make something that beautiful in game.

Keep up the good work and I'd like to see some more Landscape Tutorial Action.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on May 03, 2007, 11:15:32 PM
A little mind candy before bed?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg395.imageshack.us%2Fimg395%2F1589%2Ftopoteaserjo7.jpg&hash=0c7ab0d17a0781e5f5ad4c59866ae86e29388eaf)

I haven't done a topo in a while.  Figgered some things out in the interim though, as I get better with vector graphics.

Later.


David
Title: Re: Three Rivers Region
Post by: kalanc69 on May 04, 2007, 01:57:34 AM
Hi David...

Your really doing great with the eye candy!! And your new road curve is too DIE FOR!!! I was just wondering if we might ever get the last part of your last tutorial (Customized ploppable seasonal trees) finished anytime soon. I am not meaning to rush or bother, I am just chomping at the bits to finish learning how to do it so I may try it out in my new city!! Thanks again and I look forward to your newest stuff!!

Title: Re: Three Rivers Region
Post by: bat on May 05, 2007, 02:22:53 AM
That's a wonderful map, david! :thumbsup: &apls

btw,
         MY 1300th post!!!!!!!!!!!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 05, 2007, 09:34:43 AM
David,

I love the new topographical map of the Spanish Bay area. Beautiful job! One day, you'll have to show how you do all this great stuff! In the meantime, keep up the fantastic work!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on May 05, 2007, 12:55:12 PM
Trying to figure out whether the TerraFormer camera lets you look down from straight overhead or not.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F2986%2Ftopoteaser01hp6.jpg&hash=14ed53f2962a4d590c7ad32ed00555825508f201)

Later (today).


David
Title: Re: Three Rivers Region
Post by: Pat on May 05, 2007, 04:54:49 PM

Man David you are just having a blast teasing us with soo much today arnt ya's lol
well i will be back for more then - pat
Title: Re: Three Rivers Region
Post by: Tarkus on May 05, 2007, 08:30:29 PM
Hi David-

Wow . . . more topographic maps!  And some really nice eye candy.  Fun stuff and excellent job as always--thanks for sharing!  Of course, whenever I hear the word "topographic", I can't help but think:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F2535%2Ftopographicae3.jpg&hash=01062b39664c7ec29b610b973697e813a3216f1a)

:D.  Quite possibly my all-time favorite.

And congrats to Pat making on post #1,100! :thumbsup:

-Alex



Title: Re: Three Rivers Region
Post by: thundercrack83 on May 05, 2007, 09:28:22 PM
I'm not very adept at using the Terraformer, so I wouldn't be able to answer your question about the camera. Every time I've used it, it's always been the same camera angle. Can you change it? And if so, how? I hope one day someone does a Terraformer Tutorial. Anyway, the second topographic map looks great, too! Can't wait to see more, my friend!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on May 06, 2007, 11:57:39 PM
1,100 posts in a little over four months...man, you folks have been so great to me and 3RR.

So, who was it this time?  Ahhh, none other than our friend Pat (patfirefghtr), stopping by between fighting the fires that apparently rage fairly frequently in the great north woods of Wisconsin.  He's a lucky man, and not just because he hit one of the "double-O's" here.  You couldn't ask for a nicer part of the country to live in, and you haven't fished until you've caught a muskie [linkie] (http://en.wikipedia.org/wiki/Muskellunge) on one of northern Wisconsin's beautiful lakes.  Pat's right in the middle of all that- couldn't happen to a nicer guy, or a better SC4 friend.

* * *

So here's what we find to mark the event when we turn to 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F436%2Fpatssummitmarkerweatherli3.png&hash=1efe4c205aba6e618fe3d19a4cb3cdc915c42142)

Right in that same area we've been looking at lately, just north of Spanish Head.  Here's the Gazetteer entry.



The 3RRGS has also produced a feature map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F3763%2Fpatssummittopouv9.jpg&hash=bfebc4bcc901c0b215a41224efcd3f89e9c1448a)

* * *

Pat, thanks so much for becoming a part of 3RR, and for your work on collaboration.

Off to bed.  Big court day tomorrow.


David

Title: Re: Three Rivers Region
Post by: emilin on May 07, 2007, 12:32:00 AM
So much going on here that it's hard to know what to comment on these days. I have to admit to lurking quite a lot lately, but I still follow everything in 3RR on a (almost) daily basis.

Topographic maps should be interesting, by the way.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on May 07, 2007, 05:20:05 AM
Since SC4T has an overview map, it should be possible to have a straight overview. Just turn off the water rendering, or it'll look odd.
Title: Re: Three Rivers Region
Post by: dedgren on May 07, 2007, 08:20:36 AM
QuoteSince SC4T has an overview map, it should be possible to have a straight overview. Just turn off the water rendering, or it'll look odd.

Heh!  I'm a bit out in front of you, Shadow, on that one.  Here's the output from SC4TF with a custom (i.e.: white) color map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F9359%2Ftest01pi2.png&hash=4c043c5e34587a01ed8537e3f29036122a2a4951)

And here is that output run through a wonderful freeware program called WinTopo [linkie] (http://homepage.ntlworld.com/heatons/softsoft/wintopo/).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F7520%2Ftest04amt2.png&hash=d0e21296200d4b0c9148dcedbc68dab4fd74f19e)

* * *

Now, I've conferred with Stephane (wouanagaine) about a couple of things.  First, he says the max elevation of the view camera in SC4TF...

...btw, Dustin (thundercrack83), you control that using various key combinations- from the SC4TF instructions-


QuoteNavigations and Shortcuts

...is 89.9 degrees, which is, as far as I'm concerned, close enought to straight down for gum'mit work, as they say.

Now, God Stephane has also indicated he will look into the issue of whether the cliff shading (grey areas in pic 1) and shadow highlight (white blotches on the northwest side of hills/mountains in the same pic) might be made user customizable (i.e., turn them on and off) in future versions of the TerraFormer.  That would be majorly cool for map freaks (like me!).

Anyway, working on the collaboration side today.  Big developments there shortly.

Later.


David




Title: Re: Three Rivers Region
Post by: thundercrack83 on May 07, 2007, 01:01:14 PM
Well, I'm an idiot! I guess reading the instructions tends to help, doesn't it? Thanks for giving me the heads-up, though, David. I appreciate it! Also, I'll be awaiting the big news on the collaboration front, too!

Thanks again,

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on May 07, 2007, 01:09:05 PM
Moving has kept me pretty busy since December, so I haven't had time to follow the odyssey that is 3RR as much as I'd like. I still haven't seen everything there is to see, but what I have seen is absolutely breathtaking. Never mind that it makes me want to blow up my ugly little region and start over  :D!
Anyway, I just stopped by to add my compliments to the many you've already received  :thumbsup:. Maybe I'll be able to catch up before the next update, but either way, I'll be anxiously waiting.

Joan
Title: Re: Three Rivers Region
Post by: bat on May 08, 2007, 12:52:47 AM
that are other wonderful maps! :thumbsup:
Title: Re: Three Rivers Region
Post by: Travis on May 08, 2007, 02:33:21 PM
Nice topo maps, David, and that was a neat post about pat's summit too, I love the gazetteer entries. I'll be waiting for more.

Later.  :thumbsup:

PS. That's a great map too, barnatom!
Title: Re: Three Rivers Region
Post by: dedgren on May 08, 2007, 02:33:49 PM
3RR Collaboration Update!!!

Thomas (barnatom) prepared a great map that shows the location of the various quads that will be under development by the team.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg527.imageshack.us%2Fimg527%2F2510%2F3rrcollaborationul2.jpg&hash=ffae47accc3dc69361e78bb0d1df9d1cd0af2c54)

We're workoing on selecting the common plugins (MODs, BATs, LOTs, plops and all that stuff) as this is written.  Quad Admin/Planners are chomping at the bit.

This is just about finally underway!


David
Title: Re: Three Rivers Region
Post by: threestooges on May 08, 2007, 04:14:48 PM
Excellent maps (especially the last one as it really puts the scale/scope into perspective). I for one am certainly ready to go.
Title: Re: Three Rivers Region
Post by: BigSlark on May 08, 2007, 05:59:17 PM
Love the topo maps and collaboration overview map. I, too, am ready to go.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: mightygoose on May 08, 2007, 06:14:23 PM
oooooooooooooooh i have been waiting for that for ages.... that is fantastic
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 08, 2007, 06:15:37 PM
This is great! Outstanding job, Thomas! Now I can start brainstorming...
Title: Re: Three Rivers Region
Post by: meldolion on May 09, 2007, 01:22:25 AM
Great map!! Thanks!
I'm starting to download the plugins... :)
Title: Re: Three Rivers Region
Post by: Tarkus on May 09, 2007, 02:39:06 AM
More maps--alright! :thumbsup:  Thomas, thanks for the map you did up--helps put things in context a little more. ;)

-Alex
Title: Re: Three Rivers Region
Post by: mightygoose on May 09, 2007, 04:28:49 AM
hey tarkus, fancy putting in a 70's bypass in our neck of the woods, plus ooh i get a railway line....
Title: Re: Three Rivers Region
Post by: flame1396 on May 09, 2007, 07:00:34 PM
I think it would be awesome to contribute to this CJ which I've lurked on so often (maybe replied on ST, don't remember).

If the CBD hanst been taken yet... I love making downtown cores. And am good at it. Though as for the common plugins setup. I'd like some free reign when it comes to towers (I like tall but not megatall)

Here's a sample.

http://i166.photobucket.com/albums/u94/MedievalKnieval/Brentwood-DowntownComplete1.jpg (http://i166.photobucket.com/albums/u94/MedievalKnieval/Brentwood-DowntownComplete1.jpg)  (URL so as not to hijack.)

If you want a skyscraper jungle (I hope not ;) yuck) I'm not your man. If you want reasonable amounts of sunken transit and realism, I hope I'm chosen. I can work with limited plugins. But I'd like to have a police station with a very large coverage (not inaccurate I might add) and embankment sets for sunken and a couple seawall sets. I'm sure I need not mention the NAM.

And if not the CBD... I'd go for a flat quad with a railroad line and (if I can be so lucky) a river... Either that or Iron Hook if it isnt taken (and has a small town planned for it).
Title: Re: Three Rivers Region
Post by: Unkles27 on May 10, 2007, 11:25:17 PM
alright, glad to see that everythings progressing! I've been at a friends lake house for the past week celebrating the end of the school year so I'm catching up on what I missed. Hope to get started soon!
Title: Re: Three Rivers Region
Post by: bat on May 12, 2007, 10:31:37 AM
wonderful map, Thomas! &apls :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on May 12, 2007, 10:39:49 AM

Ya know's i noticed i didn't say anything here at lately even after "Pats Summit" prev. page (linkie) (http://sc4devotion.com/forums/index.php?topic=112.1100)
Man im slacking something baddd, lol. But anyways I'm honoured to have made my mark here at 3RR and to be a normal visitor. David the last few maps are just way too awsome and what hard work has gone on here.  Keep it up!!!! - Pat
Title: Re: Three Rivers Region
Post by: jacqulina on May 14, 2007, 03:41:47 PM
hello my friend this is wonderfull work you have done im just catching up posting lol,excellent work and pics &apls &apls
Title: Re: Three Rivers Region
Post by: Heinz on May 15, 2007, 08:24:57 AM
im here! and everything has been going well from the looks of things here. i hope i havent been slacking too much here cause of RL stuff. relatives from New Jersey are over at our place here so i've been doing tour guide duties thats why i havent had much time to check up on things. they leave on saturday so everything will be back to normal then. see you
Title: Re: Three Rivers Region
Post by: dedgren on May 16, 2007, 09:16:28 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F5025%2Fteaserji7.jpg&hash=8279e62deff535319264ba7053d0e089eb8c9579)

What do you do when the best available SC4 airport runways are too narrow and don't run at 45 degree angles?

...you'll find out shortly...


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 16, 2007, 09:36:54 AM
!!!

I've been waiting for this, David! I can't wait to see how this develops! Angled runways would be an outstanding addition to the game.
Title: Re: Three Rivers Region
Post by: mightygoose on May 16, 2007, 09:38:14 AM
more excellent creativity from the Dr. thanks for keeping my quad open, as i say things may lighten up it depends really on how much of the team project i have to actually do myself, also how exams pan out. but if i do get a chance to return i will let you guys know asap.


thanks
john
Title: Re: Three Rivers Region
Post by: freedo50 on May 16, 2007, 11:57:54 AM
Quote from: dedgren on May 16, 2007, 09:16:28 AM

...What do you do when the best available SC4 airport runways are too narrow and don't run at 45 degree angles?...


Make your own by the looks of it! Can't wait to see these, they are one thing that the game has needed for a long long time.

Fred
Title: Re: Three Rivers Region
Post by: Yoman on May 16, 2007, 01:30:36 PM
They will be at a 45 angle soon ;)
Title: Re: Three Rivers Region
Post by: Pat on May 16, 2007, 08:53:12 PM

                                                 !!!!!!!!!!

Hmmm i wonder i bet someone is being reallly mean to us and teasing lol - pat
Title: Re: Three Rivers Region
Post by: bat on May 17, 2007, 02:03:48 AM
Also looking forward to this!
Title: Re: Three Rivers Region
Post by: sebes on May 17, 2007, 07:34:25 AM
? ? ? ? ?
Don't tell me you made diagonal runways.... don't mess with my health David...

If true I'll...I'll...I'll... redoing my airport!!!

Title: Re: Three Rivers Region
Post by: BigSlark on May 17, 2007, 09:37:22 AM
Diagonial runways! Amazing stuff! Looking forward to more!

From San Jose, Costa Rica...
Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on May 17, 2007, 10:19:24 AM
I'll let the cat out of the bag a little...

I think voltaire's RMIP airstrips are an amazing work.  The only thing available right now, though, is an 80 (or so) foot/26m wide runway- far too narrow for a major airfield.  My understanding is that voltaire is currently working on 200'/64m wide runways, as well as possible on diagonal ones, but has no plans to do an intermediate width.  About 130'/42m wide would be perfect for 3RR International, which definitely also needs a diagonal major runway of the same width.

So guess what I'm working on to supplement the wonderful array of stuff voltaire has already developed...


David
Title: Re: Three Rivers Region
Post by: Pat on May 17, 2007, 11:18:26 AM

David you are soooooooo mean lol
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 17, 2007, 11:37:41 AM
Either way, diagonal runways will definitely be a great addition! I can't wait to see what you've got up your sleeve, my friend!
Title: Re: Three Rivers Region
Post by: emilin on May 17, 2007, 12:12:10 PM
Intriguing...

You are making improvements to the came at an unbeliavible pace raight now. New angles to runways would be GREAT! :thumbsup:
Title: Re: Three Rivers Region
Post by: Yoman on May 17, 2007, 12:22:59 PM
Currently there are some diagonal pieces for the 80 foot/26m wide runway, they aren't currently being worked on and are not of release quality at all. And they aren't in our line up for awhile either. But you are correct, there is no intermediate width.
Title: Re: Three Rivers Region
Post by: jklein_stl on May 17, 2007, 07:36:39 PM
Hello David-
I've just read through all of 3RR for the first time and there are no words to describe your work. Every aspect of 3RR is incredible.
One word to describe the Three Rivers Region-WOW
also-Diagonal runaways would be great!
Title: Re: Three Rivers Region
Post by: dedgren on May 18, 2007, 03:15:59 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F7206%2Fdiagonalrunwaysteaseruo6.jpg&hash=53a38abd0df889bc7236ee25c3f27fb5c5414060)

Did someone say... diagonal runways?
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 18, 2007, 03:21:10 PM
I said, "Diagonal runways!" I can't wait to see more, David! This is outstanding.
Title: Re: Three Rivers Region
Post by: barnatom on May 18, 2007, 03:42:21 PM
Yes, yes, yes!!!

Finally there will be diagonal runways! But do you know what an amount of different textures you will have to create to make them fully operational? All the different intersections with the orthogonal runways and all taxiways?

Well, you know that I admire your work - I do so even more if you come out with a ful set of diagonal runway tiles.


Thomas
Title: Re: Three Rivers Region
Post by: bwatterud on May 18, 2007, 04:39:32 PM
Gaah!!!  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Fbowdown.gif&hash=012cf6ab86f7aef563bc0704edad24490c951738)

This is (or will be) the best thing to happen to SimCity airports since RMIP. 
Title: Re: Three Rivers Region
Post by: Zaphod on May 18, 2007, 05:54:13 PM
awesome!

this is like the curvy road pieces right?

Title: Re: Three Rivers Region
Post by: dedgren on May 18, 2007, 06:03:40 PM
Yeah, but you drive planes on these...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F9786%2Fdiagonalblastzoneteaserik4.jpg&hash=d818c7ab6d29f2c09f5305fcaf5a5f6541ce46af)


David
Title: Re: Three Rivers Region
Post by: freedo50 on May 19, 2007, 06:14:23 AM
O
M
G
!

These look fantastic David! Cant wait to see them in-game.

Fred
Title: Re: Three Rivers Region
Post by: bat on May 19, 2007, 08:07:53 AM
Looks beautiful, david! Also looking forward to see them in-game! :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: jayo on May 20, 2007, 01:10:14 AM
Nice  ;D Hope to see more  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on May 20, 2007, 08:25:16 AM
()testing() you are totaly nocking me out over here david wow i cant wait to see a plane on that beauty - pat
Title: Re: Three Rivers Region
Post by: Jmouse on May 20, 2007, 10:38:43 AM
Wow! I like almost anything diagonal in game, but your runways would be the cat's meow. Hurry up and get them finished (please!) :D!
Joan
Title: Re: Three Rivers Region
Post by: emilin on May 21, 2007, 10:43:42 PM
No post in two days? Everything alright?
Title: Re: Three Rivers Region
Post by: freedo50 on May 22, 2007, 10:51:31 AM
David is around guys, he probably just has other things on at the moment. I know he's had a lot on his plate recently. Lets just sit tight and wait for the beast to be unleashed.  (not David, the runways :D)

Fred
Title: Re: Three Rivers Region
Post by: dedgren on May 22, 2007, 01:25:29 PM
Hey, thanks Fred!

Yeah, I'm OK.  A few unexpected things have come up, and I've spent most of my SC4D time pushing the background part of several projects along.

Like figuring out spacing on the frickin' lines on diagonal runways...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F6467%2Fdiagxteaser2iu3.jpg&hash=60c3428f971601408562bba91114b40854d0b318)

That's a huge image, btw.  5120x5120 pixels at 72 ppi.  Each one of the green squares is 512x512, which I will reduce to 128x128 texture squares.  I half expect the thing to poke through the side of my monitor when I move it around.

Hang in there!


David
Title: Re: Three Rivers Region
Post by: bat on May 23, 2007, 07:05:35 AM
great progress! Looking forward to more of it! :thumbsup:
Title: Re: Three Rivers Region
Post by: Jmouse on May 23, 2007, 09:49:37 AM
Love the texture on the concrete (or asphalt?). It looks a bit like skid marks which are a hallmark of runways.
Jm
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 23, 2007, 09:59:13 AM
5120x5120? Wow, I don't think my computer would even be able to handle something that big! Anyway, I am eagerly anticipating how this all comes together!
Title: Re: Three Rivers Region
Post by: Pat on May 23, 2007, 10:34:04 AM

Sweeeeeet lord david that is something else hmmm if only you left it to scale lol
you can land anything on that runway to bad you would have the airport in anther
tile all together lol... great work man keep it up. 

@ dustin i think it would probley be concreat as it is more stable to handle larger crafts
but if david is making it for a small rural airport then i think its ashpalt?
Title: Re: Three Rivers Region
Post by: stewart_garden on May 23, 2007, 11:11:49 AM
Very impressive runways David ... I look forward to seeing more of them in due course.

At the risk of sounding like a rather sad engineer (what, me? never!), I think both asphalt and concrete are appropriate materials for runway surfaces - I'm fairly certain that Heathrow has asphalt runways (link (http://www.airports-worldwide.com/uk/uk_london_heathrow.html)) and it is one of the world's busiest airports. I think David's texture looks closer to asphalt, but that is just personal opinion.  In any case, the teasers look fantastic.  Great work.

Stewart
Title: Re: Three Rivers Region
Post by: dedgren on May 23, 2007, 11:24:36 AM
Actually, I never thought about the "concrete versus asphalt" issue.  I just extended the use of voltaire's RMIP textures so that the new runways are integrated with the huge amount of work he's already done.

Several large airports in Alaska have resurfaced 100'/32m+ wide runways in asphalt.  I think most major US airports, though, use concrete- keeps the concrete contractors happy, I guess.

Another teaser from the runway lab-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg481.imageshack.us%2Fimg481%2F7946%2Fassortmentteaserbd1.jpg&hash=5a4f6b5916634943526e24747cf817ccec5b64ff)

I'll be done with these today.


David


Title: Re: Three Rivers Region
Post by: rooker1 on May 23, 2007, 11:26:52 AM
Diagonal runway strips.........what will you think of next?


Robin   :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 23, 2007, 11:34:35 AM
Quote
I think most major US airports, though, use concrete- keeps the concrete contractors happy, I guess.

You don't want to aggravate the concrete contractors! Anyway...

The diagonals look great, David. I'm curious to see them put into action with the rest of the RMIP sets. Great work, my friend!
Title: Re: Three Rivers Region
Post by: dedgren on May 23, 2007, 12:49:50 PM
Here's another...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F1745%2Fdiagtdlinesteaser1ei8.jpg&hash=ef5b3c4f7afc281eabb9ae9efba259e74655c5b3)

What I would like to do is flip the completed raw textures to someone who would assign IDs to them and then LOT them (the textures will be organized by lot, so that part should be really pretty easy).  I'd love for that to be Voltaire, but he/she seems to be MIA.  If there are any volunteers, please contact me ASAP.  You can take all the credit (please give credit to Voltaire for developing these great textures in the first place, though), post them on the LEX* under your nic, etc.  I have so many other things to do, and this project will drag on for weeks unless I can get someone to step up to the plate.

Thanks in advance.


David

*  If you are not currently approved to upload to the LEX, I think I could probably help sort that out for this project.  Voltaire's RMIP packs would need to be noted as a dependency.  -DE
Title: Re: Three Rivers Region
Post by: Pat on May 23, 2007, 08:44:47 PM

David i love it soo very much you are soo prefecting an allready great thing to us thank you
Title: Re: Three Rivers Region
Post by: bat on May 24, 2007, 06:31:22 AM
That is looking wonderful! :thumbsup: Excellent work!
Title: Re: Three Rivers Region
Post by: dedgren on May 25, 2007, 10:28:54 AM
Slower going than I thought...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F8656%2Fdiagtaxiwayteaser01uk5.jpg&hash=acb5b3bad3b971123783edbcef93d5ed5728df99)

Today?

UPDATE:  Getting it done.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F9407%2Fdiagtaxiwayteaser02lx3.jpg&hash=a639200c5b0bd6a811edf2cf2b5797f5aa1fa771)


David


Title: Re: Three Rivers Region
Post by: thundercrack83 on May 25, 2007, 10:35:10 AM
Hey, David!

No takers yet, eh?

I have a suggestion: Perhaps opening a new thread dedicated to this project may help. There may be some people out there that don't frequent 3RR, but may want to help out with this. It may spark some interest!

Hope this helps!

Dustin
Title: Re: Three Rivers Region
Post by: beebs on May 25, 2007, 11:40:23 PM
Ooh! Nice to see someone making diagonal runways, with intentions of releasing them to the public.  ;D Someone had made some a few years ago, and TJD used them in his City of Edmonton CJ for the City Center Airport, but he wasn't allowed to share them. Looking good here though!
Title: Re: Three Rivers Region
Post by: bat on May 26, 2007, 03:10:52 AM
Another excellent work, david! :thumbsup:
Title: Re: Three Rivers Region
Post by: freedo50 on May 26, 2007, 09:00:26 AM
David, I would be more than happy to play around with these new textures for you, and I will have extra time on my hands from now as I've just finished school. I already have my own Texture IID range, so there are no problems there, please tell me  if you want my help and feel free to send me a link to the textures anytime you want - you might want to password-protect the zip if you don't want others getting hold of the raw textures.

Fred
Title: Re: Three Rivers Region
Post by: dedgren on May 26, 2007, 10:21:30 AM
Fred, I'll get back to you in just a bit...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F2738%2Fdiagteaser03zl3.jpg&hash=6aef517e04d87dd2be40b7af6c7d8357aa964cb7)

I think I have completed all the raw textures with this.


David
Title: Re: Three Rivers Region
Post by: bat on May 27, 2007, 03:05:44 AM
That is looking great, david! :thumbsup:
Title: Re: Three Rivers Region
Post by: l.h. on May 27, 2007, 01:37:54 PM
Noice preview Dedgren. The farming in the 3RR looks strangely similar to my home area with the way the mile blocks are setup.
Title: Re: Three Rivers Region
Post by: dedgren on May 27, 2007, 03:46:48 PM
We've started doing the hard work on the wide and diagonal runways- here's the ones that are under the knife as this is written.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F5020%2Forthos1ds3.png&hash=91ab1d3c53d65af907f7abded0e93611909a1756)

We now have a separate thread going for this project here [linkie] (http://sc4devotion.com/forums/index.php?topic=1366.0). There's not a whole lot there yet, but at the speed this puppy is moving, well...


David
Title: Re: Three Rivers Region
Post by: Pat on May 27, 2007, 09:44:41 PM

Sweeeeeet david just sweet im loving it....
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 27, 2007, 09:45:39 PM
Quote from: patfirefghtr on May 27, 2007, 09:44:41 PM
Sweeeeeet david just sweet im loving it....

I second that! I can't wait to see how this turns out! Good luck to you all and a big "thank you" in advance for all your hard work!
Title: Re: Three Rivers Region
Post by: bat on May 28, 2007, 09:32:01 AM
I also can agree with patfirefghtr! Can't wait for the end-version!

btw,
MY 1600th post!!!!!!!!
Title: Re: Three Rivers Region
Post by: dedgren on May 28, 2007, 10:54:41 AM
Here's the remaining ortho pieces...

...well, maybe- it appears 3RRIA may have an offset ortho runway, so I might have to do that as well...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg237.imageshack.us%2Fimg237%2F636%2Forthos2no5.png&hash=db5ff83106547519cc4c1f38521db42d2f6b0964)

These are now uploaded and Fred (freedo50) and Ryan (filasimo) are working on them.  On to the diagonals!


David
Title: Re: Three Rivers Region
Post by: pilotdaryl on May 29, 2007, 05:16:09 PM
What are those runways--3D computer graphics?  NOPE--photoshopped graphics?  YES AND NOPE---what I've been waiting for a very long time--YES, YES, AND YES!!!  NOW WE'RE TALKING AIRPORTY... :thumbsup: &apls   &opr 3RR tower--I can't wait to take off on these!!!
Title: Re: Three Rivers Region
Post by: dedgren on May 29, 2007, 10:42:48 PM
Here's tonight's uploads to the texture guys.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F2867%2Fdiagteaser04of1.jpg&hash=8eba3bb0599f00a04a96ebeb59688572c9420adb)

Long day, although I did go watch Pirates of the Caribbean At World's End with Heather at the end of it.  That Johnny Depp is some swishbuckler...

Off to bed.  The rest tomorrow!


David
Title: Re: Three Rivers Region
Post by: kwakelaar on May 30, 2007, 12:32:14 AM
Very impressive David, I can help admire your take on a MD. If what you want is not there you start making it.  &apls
Title: Re: Three Rivers Region
Post by: bat on May 30, 2007, 06:00:12 AM
great looking new textures, david! &apls
Title: Re: Three Rivers Region
Post by: pvarcoe on May 30, 2007, 09:45:11 AM
You know, this MD is starting to remind me of the American space program in the 60s and 70's.

In addition to the actual goal of building the region (btw, the MOAR, (mother of all regions)),

there are so many useful spinoffs and projects occuring.

Then throw in the tutorials, and you have something quite beyond the regular MD or CJ.


So....in conclusion... I love the evolution of this MD,

and can't wait for more.

Terrific stuff David!

Title: Re: Three Rivers Region
Post by: BigSlark on May 30, 2007, 03:25:33 PM
David,

Have I said that I am amazed lately? Terrific stuff and keep the amazing work.

Still itching for SC4,
Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on May 30, 2007, 03:33:01 PM
Just fabulous comments.  Thanks so much- we're almost there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F6453%2Fdiags05ii8.jpg&hash=1b9f8eabb8ccc2c4cc3576ba1a809f75b327c778)

We're just a few days away from collaboration resuming with a bang, as brand new runways and...

...other things...

...should be ready to roll!


David
Title: Re: Three Rivers Region
Post by: TheTeaCat on May 30, 2007, 04:26:34 PM
Amazing work once again that I see before me.  &apls &apls

I don' know how you do it all so fast :thumbsup:

:satisfied:
TTc
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 30, 2007, 04:34:25 PM
Wow! These runways are looking outstanding! We're getting closer and closer...
Title: Re: Three Rivers Region
Post by: Tarkus on May 30, 2007, 04:46:59 PM
I must concur with TTC and Dustin here.  These are looking fantastic!  I too am rather excited about collaboration getting going ;).  I also need to get off my lazy rear and get that plugins folder sorted out. :D

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on May 30, 2007, 05:50:50 PM
And that...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F3712%2Fdiags06id0.jpg&hash=309832a3b3567e880e9238b851213d489c3fbe1f)

...as they say, is that.  Except for fixing those dratted glitches that always arise in anything complicated, it's all in the capable hands of Fred (freedo50) and Ryan (Filasimo).

I'm gonna take a break...


David

p.s.:  Dustin (thundercrack83), you've got your second "00."  Good way to get us back into a 3RR frame of mind.
Title: Re: Three Rivers Region
Post by: glepet on May 30, 2007, 07:49:54 PM
A well deserved break at that! The results will be fantastic.
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 30, 2007, 09:02:43 PM
Quote
p.s.:  Dustin (thundercrack83), you've got your second "00."  Good way to get us back into a 3RR frame of mind.

Well, look at that! I got 200 and now 1200. I'll be lurking in the weeds we get to 2199...

Anyway, speaking of "a 3RR frame of mind," I'm eager to see where we stand on the collaboration front, however, these tangents are always welcome! Enjoy your break, but not too much!

Dustin
Title: Re: Three Rivers Region
Post by: bat on May 31, 2007, 11:24:37 AM
Another great work on these textures! :thumbsup:
Title: Re: Three Rivers Region
Post by: Jmouse on June 01, 2007, 11:09:16 AM
No no, David, you can't take a break now! You'll lose your momentum  ;).
Seriously, I just want to join all your other fans in congratulating you on an awesome accomplishment and to reserve a place in line when these things go public.
Thanks for all your hard work.

Joan
Title: Re: Three Rivers Region
Post by: exodus101 on June 01, 2007, 07:59:06 PM
David,

You are so thorough my friend!!!  It absolutely blows me away!

-Stephen (an occasional lurker)
Title: Re: Three Rivers Region
Post by: Travis on June 07, 2007, 09:57:14 PM
Nothing all week, David? Hope all is well.  :thumbsup:

EDIT: Indeed, you certainly deserve the rest.  :)
Title: Re: Three Rivers Region
Post by: dedgren on June 07, 2007, 11:49:50 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F24%2Fbreaktimecopygh6.jpg&hash=ee95d83bf287a47b9f4b0520ff559e164c4a4c3e)

No worries, please, my friends.

I just needed a bit of a mind-vacation this week.


David
Title: Re: Three Rivers Region
Post by: threestooges on June 08, 2007, 12:33:12 AM
If anyone deserves one, I would certainly think it was you. Congratulations on another job well done, and soon to get the collaboration going too (I hope). Take it easy; hope the fish are biting.
Title: Re: Three Rivers Region
Post by: emilin on June 08, 2007, 01:01:03 AM
Well deserved, David. Well deserved. Breaks are needed every once in a while. Take it easy, and enjoy. :thumbsup:
Title: Re: Three Rivers Region
Post by: meldolion on June 08, 2007, 01:12:21 AM
Have a nice and relaxing holiday my friend :)
Title: Re: Three Rivers Region
Post by: sebes on June 08, 2007, 06:30:01 AM
It is true - it is true - my dream is coming true...  :party:
Title: Re: Three Rivers Region
Post by: bat on June 09, 2007, 03:07:44 AM
I wish you a nice holiday, david!


btw,                                                           
;D my 1700th post  ;D
Title: Re: Three Rivers Region
Post by: Pat on June 09, 2007, 11:06:32 AM

LoL david you need the R&R man before you break down!!!!!
Take it easy and no ADMIN work either young man  :D
Ohh i soo can see you fishing in a pot hole like that one LoL - pat
Title: Re: Three Rivers Region
Post by: schm0 on June 10, 2007, 09:35:40 PM
Hey Dedgren:

Longtime admirer and lurker here on both sites of your great CJ! I actually just got done skimming/reading the entire 3RR CJ on ST and here. It's nice to see the new curves being implemented into the new NAM and your CJ. The vast reality of your region is both admirable and hard to imagine at the same time. I can't wait to see the results as they continue to come in. With so much collaboration, even the unimaginable can come to light.

And I know that I'm going to probably get flamed/banned/rejected/ridiculed/scorned/deleted/blasted for asking this, but...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F315%2Fmely7.jpg&hash=6cc58e8c6011db68cee25b8c4d94a909b7b41f26)

Didn't they give you pants in the service?!
Title: Re: Three Rivers Region
Post by: dedgren on June 10, 2007, 10:47:06 PM
QuoteAnd I know that I'm going to probably get flamed/banned/rejected/ridiculed/scorned/deleted/blasted for asking this, but...

Well I should hope so- anything to divert the attention from (shudder) that pic.

...note to self, donate all old pics of me to science- or anyone else who'll have them...

No, seriously, schm0- Welcome!  We need an iconoclast or two around here.

* * *

Break time's just about over.  Anybody want to beta test some wide airport runways? [linkie] (http://sc4devotion.com/forums/index.php?topic=1485.0)


David
Title: Re: Three Rivers Region
Post by: schm0 on June 11, 2007, 04:19:50 AM
Ooooh! Iconoclast! I love that word!

All joking aside (and I'm sorry, but I just couldn't resist with that picture...) I am very happy about the things I am seeing here on sc4dev. I've been distracted as of late with the news of SCS, reading your posts and those of our fellow sc4 fans, and trying to vent my thoughts on the subject. Your CJ has been a welcome refuge as of late. Can't wait to see how the airport runways turn out!

To be fair, I will post a couple embarrassing pics of myself to show that it's a good thing to be able to laugh at yourself:

Pic1 (http://i49.photobucket.com/albums/f277/schm01978/werd4.jpg)

Pic2 (http://i49.photobucket.com/albums/f277/schm01978/halloween2005.jpg)

Edit: On second thought dedgren, I didn't want to distract from the CJ... changed them to links. ;)
Title: Re: Three Rivers Region
Post by: dedgren on June 11, 2007, 05:34:53 PM
Well, friends, I'm turning them out right now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F5040%2Fleteasersy9.jpg&hash=d0ef7269045112b71f96ca41cc091eb8cfd17725)

Almost done with this phase!


David
Title: Re: Three Rivers Region
Post by: bat on June 12, 2007, 06:02:12 AM
WELCOME TO PAGE 62!

That is looking beautiful, david! :thumbsup:
Title: Re: Three Rivers Region
Post by: HabLeUrG on June 12, 2007, 10:46:06 PM
hip hip, hurray! &apls &apls :thumbsup:

This is my first comment on this truly incredible MD, i cant describe how amazing is this i think the best on Dev and probably in SC4, lot of information and unique in custom content, of course those runways just rocks  :) and many more, like the road curves (a great idea)... And of couse like your Alaska themes with plenty of large trees over a river, rocks, waves, etc.. that really inspired me in doing the same, ;D

Sorry for not commenting here, as i said to David im very shy to comment, maybe because English is not my native language, so i write it wrong.

Actually im a collaborative of the 3RR project and probably a closer net-friend of David, and cant believe i didn't comment on here before, lol

Hope to comment more at this wonderful MD, as I do always taking a look  ;) ;D
Title: Re: Three Rivers Region
Post by: threestooges on June 12, 2007, 11:39:20 PM
-HabLeUrG:
Always good to see others posting here, and glad to see you're on the collaboration team. I thought I saw your name on the list. I have seen what you have done with your mini earth project and, knowing what you have done with it, I think that you will be a great addition to the collaboration effort. Your English is pretty good (better than some people I know) and using it is the best way to improve. Había estudiado español en la escuela, pero no lo ha utilizado por muchos años. Puedo halbar español y italiano pero utilizo uno quando quiero utilizar el otro. Penso que una persona non debe tener miedo a estar inexacto con sus palabras. Generalmente las personas entenderan. (I reallly hope I said that right. Basically, don't be afraid to try; it's how you improve.)

-David:
Those runways are looking great so far. Good luck with the beta testing. If you will need any bridges for 3RR, I have found the bridge engineering thread and have started work on some of my own (so basically, if you don't need them soon...the BAT is a "fun" little tool). Hope your break is going well.
Title: Re: Three Rivers Region
Post by: dedgren on June 13, 2007, 08:58:33 AM
A little more experimenting before we release the wide ortho runways to the beta testers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F1117%2Frunwaydevteaser03ev4.jpg&hash=1ecf3c4f9fdff389bbc022790b291aceedb1da2e)

Still a few things to do, although all the basic ortho components are done.  Owen (Yoman) will be working on 3RR International before the month is out.

* * *

I need to say, before any more time goes by, thanks for the recent really great comments.  I couldn't have found better friends than I've found here.  Your patience, as I get rolling again, is greatly appreciated.


David
Title: Re: Three Rivers Region
Post by: Pat on June 13, 2007, 11:38:41 AM

OK we sooooooooooo Need david a Jaw droping smiley or even a drolling smily cause man i cant wait to get my hands on those to work with to see what i can make - pat
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 13, 2007, 01:06:17 PM
Outstanding, David. Simply outstanding! That's all I can really say!
Title: Re: Three Rivers Region
Post by: Jmouse on June 13, 2007, 03:42:58 PM
Wow and awesome come to mind. Hope you enjoyed your mind break. I'd take one too if I thought it would help me create another SC4 breakthrough.

Jm
Title: Re: Three Rivers Region
Post by: bat on June 14, 2007, 06:41:16 AM
Yes, these are looking awesome, david! :thumbsup:
Title: Re: Three Rivers Region
Post by: meldolion on June 14, 2007, 08:59:44 AM
:drooling: wonderful picture!!!!
Great job David!!!
Title: Re: Three Rivers Region
Post by: HabLeUrG on June 14, 2007, 12:21:06 PM
excellent work  &apls &apls
Title: Re: Three Rivers Region
Post by: N1_2888 on June 15, 2007, 08:46:33 AM
This is my very first post at (in? &Thk/() SC4 Devotion.

@ barnatom: I would be pleased about some new pictures of your Paris-styled cities.
I love this city!

Greetings from Vienna!
Title: Re: Three Rivers Region
Post by: BigSlark on June 15, 2007, 11:32:47 AM
Hi David,

I am back from Costa Rica and catching up with SC4D and 3RR. The work you've done with the runways and taxiways is great! I am looking for to contributing and seeing what we all come up with.

I hope all is well in the Great White North!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: blahdy on June 17, 2007, 07:52:32 AM
dedgren: wow, that looks beautiful! 
Title: Re: Three Rivers Region
Post by: dedgren on June 17, 2007, 01:55:06 PM
First 3RR teaser in a while.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F5081%2Fthundercrackmarkervk1.jpg&hash=9a409271f69f683feda992479fe7d3f0f72e9a11)

'guess you know what that means...


David
Title: Re: Three Rivers Region
Post by: BigSlark on June 17, 2007, 03:34:40 PM
Hooray! Its update time! ;D

EDIT:
Post #1234. Just amusing, that's all.
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 17, 2007, 04:45:05 PM
WOW! "Thunder Crack!" Thank you so much, David! It's such an honor, my friend. I can't wait to see where the chasm lies on the map!
Title: Re: Three Rivers Region
Post by: Jmouse on June 17, 2007, 05:15:18 PM
Oh boy, it sounds like we're in for an exciting ride! Can't wait.

Jm
Title: Re: Three Rivers Region
Post by: dedgren on June 17, 2007, 09:02:11 PM
Second teaser of the day...

From the map lab.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F5069%2Fteaser22801fz5.jpg&hash=b3f5fff80c29734fbcd44c9eb45b2de3ca366470)

I can approach carto level quality with a few new techniques I've found.  That's a whole quad, by the way.  The full-scale is 2400x2400 px.

Later.


David


Title: Re: Three Rivers Region
Post by: Pat on June 17, 2007, 09:18:32 PM

David that is just sooooooooo awsome im glad you got yourself a new toy LoL - pat
Title: Re: Three Rivers Region
Post by: bat on June 18, 2007, 12:53:27 AM
Nice teasers, david! Looking forward to more! :thumbsup:
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 18, 2007, 02:28:45 AM
For ease of scaling, why don't you use 2048x2048px?

It's a shame you can't find a tool that makes contours quickly and efficiently... well, maybe you could, but i dunno. :P I'd probably suggest Illustrator, but you probably don't want to use that. :P
Title: Re: Three Rivers Region
Post by: dedgren on June 18, 2007, 06:30:13 AM
Shadow-

QuoteFor ease of scaling, why don't you use 2048x2048px?

Excellent point.  Stuff I do for eye candy display I usually do as some multiple of the 800px width I use for pics, as here.  The ultimate mapping will be done as you say- in some increment of base 2.

You're on to me- it's apparent I better think twice before I do any more throwaways.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 18, 2007, 10:53:22 AM
New topography maps! To quote Freddie Prinze (http://en.wikipedia.org/wiki/Freddie_Prinze): "Looking GOOD!" I can't wait to see more of the 3RR region with your new technique!
Title: Re: Three Rivers Region
Post by: dedgren on June 18, 2007, 01:35:51 PM
It may be just a bit before I can do the Thunder Crack update, so here'sthe topo of the quad that it's in to tide you over.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2101%2F228topo800fs6.jpg&hash=71b028152a0cf74892b5adb2b576164e22cb88a6)

Later.


David
Title: Re: Three Rivers Region
Post by: Tarkus on June 18, 2007, 01:42:06 PM
Alright!  More maps!  &dance That topo map is looking fantastic.  Detailed as always. :thumbsup:

And congrats, Dustin, on your chasm. ;)
Title: Re: Three Rivers Region
Post by: glepet on June 18, 2007, 07:45:21 PM
Man! Your tireless devotion to the betterment of 3RR and SC4 in general is simply amazing! I can't keep up! :D
What's next???? &apls &apls &apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 18, 2007, 07:47:29 PM
Quote from: Tarkus on June 18, 2007, 01:42:06 PM
Alright!  More maps!  &dance That topo map is looking fantastic.  Detailed as always. :thumbsup:

And congrats, Dustin, on your chasm. ;)

Thank you, Alex!

By the way, David. I just noticed that our friend glepet registered view number 22000 for 3RR. Congratulations!
Title: Re: Three Rivers Region
Post by: HabLeUrG on June 18, 2007, 07:49:35 PM
I just love maps, that looks really nice,  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on June 18, 2007, 09:04:49 PM

David that topo is just awsome... Looking good and will most def be back after the next update - pat
Title: Re: Three Rivers Region
Post by: dedgren on June 18, 2007, 10:40:15 PM
It's been a while since we've honored a reader for racking up a "double-O" here.  Right about the time I started my break, our friend Dustin (thundercrack83) made comment number 1,200 here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg39610#msg39610).  We've been so low key lately he didn't even notice.

Now, Dustin had months ago made comment #200 here at 3RR and we honored the occasion by showing everyone the little hamlet of Thunder Bay [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg6334#msg6334).  That's 1,000 comments in between in a little less that five months.  As I've said before, you folks are the best!

So, Dustin, the ultimate 3RR Regular*, winds up with another little piece of the region named in his honor.  Let's take a look at

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F9463%2Fthundercrackmarkerve1.jpg&hash=f4f8e710efa61a0fff9700ec70b66d3ee45f9e2d)

Thunder Crack is located on the north side of the Southern Range about 21 miles/34 km southwest of Pineshore.  Here's a topo of the quad in which it is located.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2101%2F228topo800fs6.jpg&hash=71b028152a0cf74892b5adb2b576164e22cb88a6)

The 3RR Gazetteer describes it as follows.



We'll close with a montage of pics from this beautiful and unique area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F3850%2Fpicmontagekx7.png&hash=8634a9e1bdc3d0f354fbd9b0b7c1505feb87a775)

* * *

Dustin, number 2,200 is only a few months away.  Still plenty of stuff to name, too.

It's great to be back!


David

*  A 3RR Regular is, as we've said many times, anyone who has commented at least once in this MD or in 3RR-ST.
Title: Re: Three Rivers Region
Post by: Pat on June 18, 2007, 11:05:01 PM

OOOOOOooooooooOOO that was just soo lovely David i love those rapids!!!
Title: Re: Three Rivers Region
Post by: emilin on June 18, 2007, 11:16:15 PM
That is one cool map, and one cool place too. &apls
Title: Re: Three Rivers Region
Post by: threestooges on June 18, 2007, 11:23:23 PM
Quotethe only "Class VII" whitewater rapids in the world- runnable only by the certifiably insane.

But boy what a ride that would be... and such scenery too. From the description given in The Gazetteer, the name is quite fitting. Congraulations (albiet a bit belated) for what I believe to be the first double-inductee. Still looking forward to the commencement of the collaboration (and now that my trip is finished... great time with great pictures... I am ready to go). Hope things are going well on the home front.

(quick note: I think the first "L" of the little hamlet of Thunder Bay linkie missed the hyperlinking. Nothing major, just something to perfect an otherwise great presentation.)
Title: Re: Three Rivers Region
Post by: Livin in Sim on June 18, 2007, 11:48:55 PM
Hi, David,

Nice map, and great concept for Thunder Crack, salutations, Dustin.  Glad to see you finally arrived home from the airport.   $%Grinno$%  Great to have you back!

Bye for now.

--Liv
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 19, 2007, 02:24:19 AM
Well, that's a great Gazetteer update for Thunder Crack. And this is probably the first time I've actually seen Shadow Canyon close-up on the map. Looks like I'll have to hunt down the Gazetteer update for that area. :P

Looks good. I look forward to seeing what you make of Thunder Crack.

[edit] If Dustin got 200 and 1200, I wonder if I'll get 1300, because I got 300. :P
Title: Re: Three Rivers Region
Post by: bat on June 19, 2007, 06:14:47 AM
Great update(s)! Also nice RL-Pictures! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on June 19, 2007, 09:25:29 AM
Feel like exploring Shadow Canyon a bit?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F3868%2Fbareterrainre1.jpg&hash=ee813e6b0d012b1881e98902cb634f0d16ee13da)

We will- in our next update.


David
Title: Re: Three Rivers Region
Post by: Pat on June 19, 2007, 09:44:03 AM

lol i cant wait to explore umm whats the name ooooh shadow cannon
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 19, 2007, 10:28:28 AM
Well, what can I say? I'm truly honored to on the 3RR map not once, but twice! Thunder Crack sounds absolutely insane, too! Class VII rapids? I just looked at the Classifications of Whitewater Rapids (http://en.wikipedia.org/wiki/Whitewater#Classification_of_whitewater), which stated that Class VI rapids are labeled a "danger to life and limb." I can only imagine what Class VII rapids would be like! But anyway...

Thank you so much again, my friend. It's always a pleasure to follow along and be a part of your magnificent work. Glad you're back, and I'll be perched at the doorstep when comment #2199 rolls around!

Dustin


Oh, by the way...That picture of Shadow Canyon on the map looks fantastic, too, David!
Title: Re: Three Rivers Region
Post by: Jmouse on June 19, 2007, 12:03:19 PM
Not much I can add that hasn't already been said. The map is fascinating, though. Is there a tutorial out there on creating maps like that?
Anyway, I can't get enough of 3RR and hope it goes on forever!  :)

Jm
Title: Re: Three Rivers Region
Post by: glepet on June 19, 2007, 07:14:45 PM
I can't wait to see how you develop Shadow Canyon. Congratulations to 3RR and Thundercrack on 1200 comments!  &apls
Title: Re: Three Rivers Region
Post by: bat on June 20, 2007, 02:54:31 AM
Also looking forward to Shadow Canyon! ;)
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 20, 2007, 03:06:24 AM
As am I! :P

It looks good from what I can see so far. A beautiful piece of land. :P

Do I have a house there? ;)

(and it's coming up to 22222 views; this is 22221 :P)
Title: Re: Three Rivers Region
Post by: keithsed on June 20, 2007, 12:13:12 PM
Hi David

Lurk on,  Lurk off!

That's been me lately.  I'm glad to see you're still at it.  Everything looks very GOOD :thumbsup: as usual. 

Keith
Title: Re: Three Rivers Region
Post by: dedgren on June 20, 2007, 11:17:30 PM
These are just a few eye-candy doodlies I did in Shadow Canyon while trying to perfect a ploppable water waterfall that drops straight into game water.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F6023%2Feyecandy03ue2.jpg&hash=7473a8b5fa2c2c09739e63c41fde0a02abff5a0e)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F8910%2Feyecandy02ih2.jpg&hash=0fb9ea059cdcfcb5f3d7803a971ac8707a40396c)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F933%2Feyecandy04me0.jpg&hash=c7702a3ac90c596fa244f4d2daec9128f34d5b52)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F3948%2Feyecandy05jk2.jpg&hash=7b9ad859cd6d265f9c789759d970ab1b72f8e8ce)

You'll be hearing more about that project in a bit because- it worked!  It's sad to say that similar experiments with overlay textures over a "no base texture" tile have not... I guess I knew that, but had to see for myself.

More Shadow Canyon soon.


David
Title: Re: Three Rivers Region
Post by: TheTeaCat on June 20, 2007, 11:20:58 PM
OOOh I like that. shadow canyon looks real nice. Awesome wok you do with 3RR &apls

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: wouanagaine on June 21, 2007, 12:26:46 AM
you ruin my day David. I spent 2 hours in SC4 yesterday evening, crafting what I thought was a nice waterfall and now I'm wake up and see yours, and I'm depressed
Title: Re: Three Rivers Region
Post by: bat on June 21, 2007, 03:43:02 AM
Very beautiful area! Also great pictures, david!


btw,
;D my 1900th countable post and 65th in this excellent MD  ;D
and with the non countable (e. g. in the Forum-Games-Category) only the 2037th post

(...after at least the 1700th, 1600th, 1300th, 1200th, 1000th, 900th post (and the 1800th post in the RMIP-thread) in this excellent Project...)
Title: Re: Three Rivers Region
Post by: ript7368 on June 21, 2007, 09:06:52 AM
Quote from: dedgren on April 22, 2007, 10:07:54 AM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F5011%2Fcentergv5.jpg&hash=60160a42d4d5a7009fbfaa43f8d0172314008502)

Wow, I live like 40 miles from this pic!! I didn't know people actually visited that landmark.

-Mark
Title: Re: Three Rivers Region
Post by: Pat on June 21, 2007, 10:16:36 PM

WOW David i totaly agree with Wouanagaine here!!! That waterfall flowed seamlessly into game
water.  Gone all day on Duty for the Fire department and come home to find my works this morning
are in vain LoL BUTTTTTTT it gives me incentive to work it better now and loved the Shadow canyon
will see ya's soon pat
Title: Re: Three Rivers Region
Post by: Jmouse on June 21, 2007, 11:19:22 PM
I've been trying to get a bit of water that looks like it's spraying into an area of a brick canal (a recirculating system so to speak). Finally I had to give up, but I'm glad you didn't. Your waterfall and surrounding area is off the charts. :thumbsup:

Jm
Title: Re: Three Rivers Region
Post by: dmscopio on June 21, 2007, 11:24:46 PM
those streams and waterfall looks great, very realistic!  &apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 22, 2007, 11:20:41 AM
Incredible! I've never had the touch with the ploppable water, but I think I'm going to have to practice just so I can use the waterfall right into game water! Great innovation, David...but then again, when isn't there some kind of great innovation here at 3RR?
Title: Re: Three Rivers Region
Post by: dedgren on June 22, 2007, 12:28:33 PM
Trying to get to a point where we can make some big collaboration strides over the weekend.

* * *

Here's a little sequence of pics, though, from Shadow Canyon.  Nothing real organized, but I think you'll like them.

This is the overall area most of the pics are from.  We'll do a whole update devoted to Thunder Crack at some point- I have some special stuff I've been working on for that.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F2694%2Fdetailing001fp7.jpg&hash=81a685c78d009546b4d00f2a8a0931f34d2b01c9)

Along the West Fork of the Little Leaf River in high summer.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F6163%2Fdetailing002bx9.jpg&hash=5a9d63701b3686f5c29274e8b04b972f89fb2a12)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F6403%2Fdetailing003cg1.jpg&hash=d963b5901a46d7295b3e43460e820d13e3dd24a0)

Fall is beautiful in Shadow Canyon.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F7012%2Fdetailing004vd8.jpg&hash=adaca1f4a2473c4a6df7113800a0fa946063acf3)

It comes on in stages.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F2380%2Fdetailing0051bm9.jpg&hash=aa94d7e2a8096c947d3911d1bfe0b2505feaa774)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F7867%2Fdetailing0052ib5.jpg&hash=d842eb163eebcdd33d5e15aaa07f438ab791fbf8)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F8567%2Fdetailing0053qp1.jpg&hash=f455dfc9887a8c4662882efae1cb081c904b083a)

Then the leaves begin to fall...

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg372.imageshack.us%2Fimg372%2F703%2Fdetailing0061kw0.jpg&hash=6625d12cf03df529d8275d44fa79a307b9fbeb65)

...until autumn is just a memory.

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F3466%2Fdetailing0062iv8.jpg&hash=901d1bf92c8cb26da1b7ba7bf414a00a4cdbda1a)

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F8577%2Fdetailing007ec2.jpg&hash=7093b34e11fb98da93a5a7157bfaa2bb0c6babac)

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F3462%2Fdetailing008wb4.jpg&hash=9b401a318c935587afd1a8ae9405c8373013c494)

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F4668%2Fdetailing009kg1.jpg&hash=ee339641e2687919d593039659b3290172ad4be1)

A beautiful spring drive.

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F4667%2Fdetailing010sr4.jpg&hash=b38734cd8e20297a56d7c82dd9accb8de4e20bcd)

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F1250%2Fdetailing011kz7.jpg&hash=3a30919955a04ea23f7384c83b7dfaafed8440f0)

Finally, here's a few more from the Redbird Cascades.

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F3723%2Fdetailing012su8.jpg&hash=51e9426b7b02beeef0a9140631554f17b6ab595a)

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F3983%2Fdetailing013qh6.jpg&hash=09d1cb622ba1fceccaf3132a51af5291d19b857a)

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F5237%2Fdetailing0141vy4.jpg&hash=429d3874fb4975a7806544bd5584a325fed43335)

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F2262%2Fdetailing0142ak6.jpg&hash=0b0d35b18858e5ed4ea24fd1e3b4520a29768b67)

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F6498%2Fdetailing0015rb4.jpg&hash=69f4f133b6588903c5d1052cb4c9b54f490bd22f)

That's it for today- thanks for stopping by.


David
Title: Re: Three Rivers Region
Post by: HabLeUrG on June 22, 2007, 12:31:56 PM
wow simply amazing...  &apls &apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 22, 2007, 12:49:10 PM
Whew...It's been a while since we had that kind of update around here...and it feels good! Shadow Canyon is magnificent, but that goes without saying. The seasonal trees are always a winner, and I must agree when you say, "Fall is beautiful in Shadow Canyon." I'll be looking forward to hearing the news on the collaboration front, too!
Title: Re: Three Rivers Region
Post by: Travis on June 22, 2007, 01:00:34 PM
That's just beautiful David- those trees look amazing. Great use of your road curves too. Looking forward to
hearing more news about collaboration as well.  :)
Title: Re: Three Rivers Region
Post by: Jmouse on June 22, 2007, 04:53:33 PM
Shadow Canyon (et.al.) is gorgeous, David. If you could manage a few handicapped-friendly trails beside the stream and through the woods, I'd spend every morning there.
Meanwhile, looking forward to more ...

Joan
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 22, 2007, 07:45:18 PM
Wow, Shadow Canyon's beautiful.

The road's very curvy, too. :P
Title: Re: Three Rivers Region
Post by: Sober on June 22, 2007, 07:50:48 PM
Just love the trees, all of it, how they change and everything. Beautiful.
Title: Re: Three Rivers Region
Post by: BigSlark on June 22, 2007, 09:10:15 PM
That's amazing, David! Glad to see that 3RR is back with the rural areas that you do so well!  &apls

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Bishop Hawke on June 23, 2007, 11:50:20 AM
Hey David

been a long time since Iposted anything to you here, but I got a question about your railroad.
Never did find out if you went witha modern diesel powered system or stayed with steam. Have you even considered placing perhaps a historical steam train in?

Bishop Hawke
Title: Re: Three Rivers Region
Post by: dedgren on June 26, 2007, 10:54:51 PM
The 3RR Gazetteer has moved to its permanent home here [linkie] (http://sc4devotion.com/forums/index.php?topic=2801.0).


David
Title: Re: Three Rivers Region
Post by: Pat on June 26, 2007, 11:34:51 PM

:thumbsup: david you know you can take all the time needed to compile all that info we are very understanding bunch of followers of you aka fans!!! take care and hope to see more great stuff from you soon - pat
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 27, 2007, 12:32:05 AM
Don't forget Shadow Canyon in the Gazetteer!

It seems you're planning a history for the area from your last few posts, so, just a little reminder. :P

This is a good idea, you know, compiling a comprehensive database of various places and features in the Three Rivers Region.
Title: Re: Three Rivers Region
Post by: emilin on June 28, 2007, 12:58:41 AM
That is one beautiful place you have made. Wow! &apls
Title: Re: Three Rivers Region
Post by: dedgren on June 28, 2007, 08:53:35 AM
An initial try at Thunder Crack.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F2041%2Ffirsttryyy1.jpg&hash=25343e71b3f23b6f35d72229a63f7bd63df38d00)

I'm going to custom lot some effects and come back to this.


David
Title: Re: Three Rivers Region
Post by: threestooges on June 28, 2007, 02:14:00 PM
That attempt at Thunder Crack looks pretty good (though I'm sure you have something even better planned for it). What stands out even more (as far as I'm concerned) is the Gazetteer pieces shown together as a whole. It's not only a great way to get information about the region (or one's particular quad) but also a great way to see how far this has come since its beginnings. Hope all is well for you.
Title: Re: Three Rivers Region
Post by: schm0 on June 28, 2007, 04:19:06 PM
I would have to agree, dedgren. Looks fantastic as is... I can only imagine what you have cooked up for it. :)
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 28, 2007, 07:21:10 PM
As do I, this looks excellent.
Title: Re: Three Rivers Region
Post by: Pat on June 28, 2007, 07:35:11 PM

LoL Thunder Crack LoL but for as the name other then that its looking fantastic David  &apls &apls
Title: Re: Three Rivers Region
Post by: Jmouse on June 28, 2007, 07:55:57 PM
Just a note to let you know I remain one of your most avid fans, and as always, looking forward to more gorgeous scenery.
And BTW, do I get an award for the 1291st post (1(29)1)? 9+2=11, and that ought to count for something. Well OK, maybe not this time, but you can't say I didn't try!

Until next time ...

Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 28, 2007, 08:45:56 PM
Thunder Crack is looking mighty spectacular, my friend! And I can't wait to see the custom lots you're putting together for it!
Title: Re: Three Rivers Region
Post by: dedgren on June 28, 2007, 09:41:06 PM
Haven't forgotten how to use a pen...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F839%2Fpenprimarieswy5.png&hash=06c8a35ccd5a2418238940c910a18a4e09cb1988)

The primary road network is another huge step toward getting the quads in the hands of the collaborators.


David

p.s.:  btw, I sure wish this worked better.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F2574%2Fexperiments01qp0.jpg&hash=655c0a3f5613e49df97b3f2cb50ccc56a0fef828)

Kevin (BigSlark)- That's the primary system only.  No freeways, no secondary roads.
Title: Re: Three Rivers Region
Post by: BigSlark on June 28, 2007, 09:54:52 PM
David...a road map. You've made my night, my friend in the land of the midnight sun.

So, I have a question. Is this map the "end all be all" of the 3RR road system or is it the "base map," to be supplemented by future road and highway projects?

Keep up the good work!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 29, 2007, 03:58:22 AM
Quotehttp://img299.imageshack.us/img299/2574/experiments01qp0.jpg

I assume you're referring to the funny little intersection created?

Try drawing the mainline first then draw the side road. It should give you a normal intersection.
Title: Re: Three Rivers Region
Post by: dedgren on June 29, 2007, 08:45:36 AM
Some progress on Thunder Crack.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F3474%2Fsecondtry01cm7.jpg&hash=4e64f2556c6d79ed66437b061c8ed3200c0f6ea1)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F6674%2Fsecondtry02te5.jpg&hash=f2a7c7c9feef8d285e11aa07501dc48c776482e5)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F1664%2Fsecondtry03xj7.jpg&hash=4c05bb0969c2bc1cba76ffc48071ded5aed62c23)

I still have some further things I want to try.

Weekend's coming up...


David
Title: Re: Three Rivers Region
Post by: pvarcoe on June 29, 2007, 09:43:22 AM
man o man, that little gorge is looking great.
Nice work David.

Love the hand drawn road map too, very cool!
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 29, 2007, 10:24:34 AM
Brilliant work on the map, my friend! And Thunder Crack is coming along quite nicely, too! I like the horse and the deer in #2.
Title: Re: Three Rivers Region
Post by: Pat on June 29, 2007, 10:55:00 AM
David that update is simply well put greeeeeeeeeat to quote tony the tiger
LoL now that i getting a airport kick ty lol i have to get back to pw lol



uggh i hat IE good thing i saved my post before posting.
Title: Re: Three Rivers Region
Post by: tkirch on June 29, 2007, 10:55:30 AM
David,


Awesome as always!!  The maps you make are just amazing and you have to give us some tutorials on how you make them all.  WOW!!

Every day I come in here and you inspire us all.  I can't wait to see what you do next.

Todd
Title: Re: Three Rivers Region
Post by: dedgren on June 29, 2007, 11:05:45 AM
Todd (tkirch), did I just see you join the 3RR "double-0" club?

We'll see...


David

EDIT: (a while later)...

Well, my friend, sorry.  We ran short of funds to do the "00" honors this time around so had to cut things off a bit early.

* * *

Joan (jmouse), as you made the 1,291st comment on 3RR here at SC4D, we're proud to bring to your attention the following.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F6665%2Fthegreymousehistmarkerph2.jpg&hash=bfdb7161ab1706cd8944f5ac7a93cfbf432f5dc8)

And, right behind the marker...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F6514%2Fthegreymousepic2tu4.jpg&hash=6a3f1dac4890ea50d35d1d7f4162f72c7b2c8551)

A small plaque on the engine not visible in the pic notes as follows.



Quote
F. J. LAVINO and CO. #1291
This saddletank coal-burner switch engine was built by the American Locomotive Company, Paterson, New Jersey, June 16, 1923, at the company's 19th-century Cooke Works.  The engine, which was Builder's No. 64764, is a Class 060-T-123, meaning it has six drivers, no pilot or trailing wheels, carries its 1,700 gallons of water in tanks astride its boiler, and was designed to weigh 123,000 pounds. It is 32 feet 3-1/2 inches long, 9 feet 10-1/2 inches wide, and 13 feet 3-1/2 inches high, weighs 117,440 pounds (58.72 tons), and has 44 inch drivers, 17 inch x 24 inch cylinders, 180 pound boiler pressure, Stephenson valve gear, and 24,200 pounds of tractive effort. It carries 1-1/2 tons of coal in a bunker on the rear of its frame. With no tender, the 0-6-OT had excellent rearward visibility.

The engine was delivered new to the F. J. Lavino and Co., a fish-packing firm, as No. 1291. Lettered in various schemes, with yellow trim and cab and bunker "L" monograms and white wheel rims, it served as a busy Thunder Bay yard switcher until retired when the Pineshore-Cold Lake Short Line was abandoned in the mid 1950s.  Local residents called it, based on its appearance and the color its smoke left their wash when it was hung outside, the "Grey Mouse."

You'll be happy to note that, with the assistance of a grant from the Pacific Southwest Railroad Museum [linkie] (http://www.sdrm.org), No. 1291 is scheduled to be restored by the 3RR Historic Society starting in 2008.  At that time, it will be moved to a permanent location in Thunder Bay Regional Park, which will be fully wheelchair-accessible.

So, welcome to a place on the 3RR landscape.

* * *

Todd...

...

...just kidding.  Your turn is on the way.


David


All text and image rights reserved in the original copyright holder.  Text and images are modified and used in 3RR on this non-profit website under the Fair Use Doctrine and as imaginary satire.  The names have been changed to protect the innocent or, if unchanged, are not meant to refer to any actual person or entity, living or dead.

Title: Re: Three Rivers Region
Post by: flame1396 on June 29, 2007, 12:41:36 PM
Quote from: dedgren on May 23, 2007, 11:24:36 AM

Several large airports in Alaska have resurfaced 100'/32m+ wide runways in asphalt.  I think most major US airports, though, use concrete- keeps the concrete contractors happy, I guess.


Here's my 2 cents.

Concrete is more durable than asphalt, BUT asphalt is more heat tolerant: it can more readily expand and contract without cracking. Asphalt in AK makes perfect sense due to the inherently harsh freeze-thaw cycle of the northern regions, they can sacrifice some durability due to the lighter traffic load at most alaska airports (barring small plane traffic, ie. bushplanes).

Some major airports are also located in harsh climates where increased heat tolerance would be beneficial, BUT the high traffic most likely makes it more cost effective to use the more durable cement vs. the more heat tolerant asphalt as the small-area damage, like cracks, in cement are cheaper to fix (in time cost, which is important at major airports, with small damage time delays can be spread out or eliminated) than overall wear on an asphalt surface which can take days to repair.

Personally I think that's some pretty solid logic for a 15 year old  :thumbsup:

PS: Still annoyed about the crosswalks in the middle of nowhere? Piques my interest, seems time for a good experiment.

PPS: You got any insight for seasonal god mode trees? I'm made an initial effort but have had a wee bit of trouble in 2 areas: 1) Not sure what the heck I'm doing, 2) My idea for it allows only 2 seasons (game must be fooled into thinking the tree is 1 prop I think I may have figured that one out but only for 2 seasons)....  ()sad()
Title: Re: Three Rivers Region
Post by: BigSlark on June 29, 2007, 02:58:48 PM
I like the switcher story, David. I'm curious as to what Todd will be memorialized with...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: tkirch on June 29, 2007, 03:28:58 PM
You big tease.  I actually got down.  Then you pulled a fast one.  That was great.

Love the 1291 Train.

Side note:  Was willing to pay more taxes for a 00 marker  :D
Title: Re: Three Rivers Region
Post by: Darmok on June 29, 2007, 04:52:10 PM
Hello!

Hehehe....

You sure are funny!

Just came home, looked at AVR, and there was the shortest and funniest post in a while!

Back to 3RR, I'll have to step a few.... well strike that, a LOT of pages back and read....

In the meantime, relax and consider yourself saluted my friend!

-John
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 30, 2007, 05:38:11 AM
*shakes fist at tkirch* That was mine! :P

Hehe, welcome to the '00' club. :P

Thunder Crack's looking nice, but it's kinda devoid of rocks for the waterfall to run around...
Title: Re: Three Rivers Region
Post by: dedgren on June 30, 2007, 08:24:35 AM
Folks, this isn't photography...

That's what I have to keep telling myself as I work creating pics from SC4.  It can't be.  The elements we're dealing with here are artists' renditions of natural and built objects, and many different artists at that.  The fine granularity of nature, in particular, simply cannot be duplicated when the smallest element one has to work with, the individual pixel, cannot be resolved down to much less than a scale foot across.  So, when I find myself struggling to achieve that "just right" pic, that's what I tell myself- it isn't photography.

That's the reason, btw, that (unless I expressly tell you that I have, and I can count those times on the fingers of one hand) I don't PhotoShop from-the-game pics, except to remove the stray cursor or "go-away" button (and then I only clone as small an area from nearby as it takes to erase the unwanted intrusion).  While P-Shopping is just fine with me in the abstract (and I certainly use it in other 3RR content- that switch engine a bit ago was a 4-10-2 locomotive when I started), I want folks to see what can be done with the game, not with the graphics program.  That's why you see rendering artifacts, such as diagonally barred rocks, from time to time in my pics.  I could 'Shop them out, sure, but as far as I'm concerned that's not what it's all about.

So, on to today's incremental progress with using custom rapids lots in Thunder Crack to create swirling rapids in a chasm.  I fiddled around with and tweaked some lots at the upper end of the gorge to make the transition more seamless.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F6879%2Fthirdtry01fy9.jpg&hash=f5266961c1b38c2a401ef2bcc762d5d5d9978f0b)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F3694%2Fthirdtry02sa5.jpg&hash=4d8e6f364f7aaab4ab1fbc13f7260a81ff34088a)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F9083%2Fthirdtry03dr4.jpg&hash=a371373b27ee694cf5fb00909b1b617230e9b682)

I have one last idea for a way to best transition from game water to rapids like this, and I'll throw that at you tomorrow.  In the meantime, here's a few more pics from the downstream pov.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F9766%2Fthirdtry04ps9.jpg&hash=c0f08278b498fab4ef1f31155b8711b0bb3e12a0)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F3905%2Fthirdtry05an9.jpg&hash=e65b64f21140690e7925adbc3eeb7d89da7e75f7)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F9659%2Fthirdtry06ym3.jpg&hash=406dd999789cb5be281d279d86bbbaa12d48c008)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F8576%2Fthirdtry07nh8.jpg&hash=aad173d67867a6e8d2fafd798f5f5c0d1ea16d91)

You might take another look at my opening comments about photography versus what I'm doing in connection with looking at this last one.

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F9748%2Fthirdtry08ub4.jpg&hash=1cb64f9ef0f7317aa9cc68c61796967ce28ef9b6)

* * *

I note that midnight today is the midpoint of the year, and we'll almost certainly pass 24,000 views of 3RR (although, as I have told you before, a significant number of those may be coming from my little old auntie in Hoboken [linkie] (http://en.wikipedia.org/wiki/Hoboken%2C_New_Jersey), who loves me dearly and has nothing else all day to do).  All joking aside, your loyalty to this little enterprise is truly gratifying, your continued interest is most humbly appreciated, and we still have collaboration to go.  I've made it this far more or less on my own- I promise you that the best is yet to come as the collaboration team takes 3RR to the next level and beyond.

24,000 page views- about 4,000 for each month we've been here- thank you very, very much.


David

p.s.:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F9064%2F07063011gueststb0.png&hash=cee6f63267d4b90b5b47ac164118f00b98d1e287)

...maybe I should charge a lurker tax or something...

No, no, no- as has been said elsewhere, "that would be wrong" [linkie] (http://en.wikipedia.org/wiki/Richard_Nixon).  Lurkers are always welcome here.  I do recommend, though, that you register as a member of this great website- the price is right, and we can set a payment plan for the truly needy.  Then, once you register, drop us a comment here at 3RR- it'd be great to hear from you!  -DE
Title: Re: Three Rivers Region
Post by: emilin on June 30, 2007, 08:50:39 AM
Congratulations. On, pretty much, everything! 24.000 views will certainly be milestone (as so many others that have been passed already by 3RR).

It will be extremly interesting to see what the collaboration phase will bring. And I must say, that it does take some guts from you to open up the region for development of this sort. I can't even begin to imagine how many hours you have spent in total on shaping 3RR. To let other people in on building it must feel like your own children moving out of the house.

Oh, and the rapids look great too. ;D
Title: Re: Three Rivers Region
Post by: flame1396 on June 30, 2007, 09:25:26 AM
I love your update schedule! Never a long wait for more eye-candy.  :thumbsup:

Loving the rapids!
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 30, 2007, 09:37:22 AM
Well, my friend...my eponymous chasm is looking absolutely splendid (I really just wanted to use the word "eponymous"). It truly is amazing what is possible to do in the game before moving to Photoshop, provided you have your talent and patience!

Also, congratulations are in order to you on 24000 views, and to Jmouse and tkirch! Welcome to the club, guys!
Title: Re: Three Rivers Region
Post by: BigSlark on June 30, 2007, 09:51:13 AM
David,

Your rapids are great, as usual. And I know that I add at least two views per update, simply because I miss something that makes me go "wow" the first time.

Keep it up, and you'll become the most popular MD'er in SC4 history!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on June 30, 2007, 12:03:28 PM
Well, hey!  We checked under the couch cushions and, sure enough, there was enough loose change...

...probably dropped by all those lurkers...

...to honor Todd (tkirch) after all.  Sorry for the scare, but we're right at the end of the 3RR fiscal year, and the funds from recent bribes unspecified revenue sources haven't cleared the bank yet.

Drum roll, please!

On the north side of the Low Light Hills over in the SW quad of that same name are some stone ruins that the blink of an eye might cause to be missed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F9162%2Ftoddskirchepicqt2.jpg&hash=94fedfb5693483de10dc926833ee0d61948098ec)

While the ruins are on private lands, along a road passing to the north one sees this marker.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F4553%2Fskirchemarker02uh0.jpg&hash=71f95c5f77edd6030f00790970a30631dc65ffad)

It doesn't mention that the demise of Brother Todd, who must have been in his 90s by that time, occurred as the result of the quake dropping the church, which was also his home, on top of him during dinner.  It is also not noted that Brother Todd worshipped as a deity St. Heidi, an icon of which

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F7929%2Fheidiiconln6.jpg&hash=dd83e518888ebd068d522506420b8bd529dd1fe9)

was recovered from the church ruins and now is stored at the 3RR Historical Society's Warehouse #3 in Pineshore along with many other artifacts of 19th century that are too mundane to put on display.

* * *

So, my friend, there you have it.  Recognition for the 1,300th comment and a little piece of 3RR you can call your own.

Have a great day, folks.  Off to work outdoors.


David


All text and image rights reserved in the original copyright holder.  Text and images are modified and used in 3RR on this non-profit website under the Fair Use Doctrine and as imaginary satire.  The names have been changed to protect the innocent or, if unchanged, are not meant to refer to any actual person or entity, living or dead.
Title: Re: Three Rivers Region
Post by: Jmouse on June 30, 2007, 12:28:40 PM
I am both flattered and humbled by the honor of becoming a small part of 3RR and representing the history of dirty laundry. (Who said begging doesn't pay off!)
As always, today's photos are gorgeous, and my voice joins many others in calling you an inspiration. Whenever I get discouraged and feel tempted to toss the whole computer system in the lake -- complete with the SC4 disks -- all I have to do is visit 3RR for the incentive to try harder.
Thank you, David.

Jm
Title: Re: Three Rivers Region
Post by: ACEfanatic02 on June 30, 2007, 12:32:39 PM
Quote from: dedgren on June 30, 2007, 08:24:35 AM
Folks, this isn't photography...
Could've fooled me.

Excellent work as always, dedgren.  Those rapids are amazing.

-ACE
Title: Re: Three Rivers Region
Post by: tkirch on June 30, 2007, 04:57:40 PM
Thank you so much.  I love the marker.  My last name actually means Chuch on Hill in German so quite appropriate I must say.

My wife does not need to know about this Heidi though, she's my girl on the side.

As for dying when the church fell on me I knew I should of gotten Norm Abrahm and This Old House in to fix the place up but I kept putting it off.


Thanks again David
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 30, 2007, 06:07:31 PM
Looking much, much better now that you've added the rapid lots. I feel sorry for the poor person who has to whitewater raft down there on a dare. :P

EDIT:  Like I said- Class VII- runnable only by the certifiably insane.  -DE
Title: Re: Three Rivers Region
Post by: Darmok on July 01, 2007, 09:51:38 AM
David, is there something I missed somewhere along my reading... (darn glasses...)  ???
in your update "Folks, this isn't photography...", picture #6, looking at the water downstream, that's the ingame water... correct?
so seeing pic #8, what we see upstream... is that some kind of new ploppable water that I don't know about???? if so it looks simply fantastic!!!  :thumbsup:
if it's available who do I have to beg, to get it..... short of selling my soul (or what's left of it) I'd be really interested!
**drooling on the keyboard**

John
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 01, 2007, 09:53:22 AM
Congratulations again, tkirch! I can't wait to see where Brother Todd's Kirche is on the 3RR map!
Title: Re: Three Rivers Region
Post by: flame1396 on July 01, 2007, 10:18:26 AM
Haha! gotta love the markers!  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on July 01, 2007, 10:26:34 AM
Oh, Man!  Yeah, Baby!!!  It Works!!!

This is the same point on the West Fork of the Little Leaf- the upstream end of Thunder Crack.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F7835%2Fitworks01gl2.jpg&hash=b8b018ab6e8289a2424cac9ee5b101ce7642cbca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F4031%2Fitworks02is8.jpg&hash=bcccf7ce9db29cd8294d9a74776b996d36346c7d)

It takes a couple of custom rapids lots and some careful terraforming, but the in-game result just has to be seen to be believed.  Big rapids that start and end in game water... I should have figured this one out a long, long time ago.

John (Darmok)-


Quoteis that some kind of new ploppable water that I don't know about?

No, it's the same old PW, just done outside the box (or streambed, or whatever...)

Lots and a tutorial are in the queue.


David
Title: Re: Three Rivers Region
Post by: Jmouse on July 01, 2007, 11:11:43 AM
Absolutely breathtaking, and available to knock the wind out of a few daredevil tourists with more guts than brains no doubt!  :thumbsup:
Title: Re: Three Rivers Region
Post by: tkirch on July 01, 2007, 11:33:20 AM
That is a truely amazing piece of work.  Not only did it work it looks awesome!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 01, 2007, 11:37:13 AM
Simply remarkable! If you looked up "seamless ploppable to game water transition" in the dictionary (why you would, I don't know), it would be those pictures above. Outstanding job, my friend!
Title: Re: Three Rivers Region
Post by: BigSlark on July 01, 2007, 11:54:54 AM
Impressive. Simply impressive.  &apls

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: meldolion on July 02, 2007, 01:43:39 AM
Awesome work David!!! I just love the way you shape the region.... Can't wait for the collaboration to start...
Title: Re: Three Rivers Region
Post by: Shadow Assassin on July 02, 2007, 05:50:28 AM
Gah, the optical illusion!

I know it's flat, but my eyes are trying to tell me that the water flows downhill. :D
Title: Re: Three Rivers Region
Post by: dedgren on July 02, 2007, 08:38:35 AM
Shadow, does this help any?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F7470%2Fitworks03ib5.jpg&hash=bc8ffbc6275a7d1d9a5589a30fec576b34d0480c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F8004%2Fitworks04cm1.jpg&hash=07e44a04156ec242ad7c36cd4b13036abbbd1a41)

Hee.


David
Title: Re: Three Rivers Region
Post by: flame1396 on July 02, 2007, 09:10:25 AM
Your forests are unmatched!

I love the canyon
Title: Re: Three Rivers Region
Post by: Badsim on July 02, 2007, 10:49:28 AM
So good to have again pictures about your wonderful skill for that kind of landscape... I'll be never tired of ....

Quote from: Shadow Assassin on July 02, 2007, 05:50:28 AM
Gah, the optical illusion!

I know it's flat, but my eyes are trying to tell me that the water flows downhill. :D

That's right . Amazing . &apls &apls &apls

This (or these ) stream lot(s) without base texture is (are) perfect . :thumbsup:

Title: Re: Three Rivers Region
Post by: pvarcoe on July 02, 2007, 07:09:36 PM
What I also find amazing is that the space between the 2 spots of game water must be at a higher elevation that the game water itself....
and yet the illusion looks pretty much flawless.

I am going to be able to put this to such good use, it's not funny.

Thanks in advance David!!

Phil
Title: Re: Three Rivers Region
Post by: BigSlark on July 02, 2007, 07:42:31 PM
David,

I'm having problems wrapping my head around these new rapids. Thank goodness I have a relatively flat quad...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Shadow Assassin on July 02, 2007, 07:59:25 PM
LOL, no it doesn't, but it still looks awesome anyway.  $%Grinno$%

I know it's probably really flat, but it's just the way the shot is, SC4 doesn't really allow much room for depth perception due to the camera. :P
Title: Re: Three Rivers Region
Post by: jestarr on July 02, 2007, 08:08:16 PM
Illusory or not, it's very effective and looks super!  You have a great future in the landscaping business. ;D  By the way David, that effort to not start anything new only lasted one day. :P
Title: Re: Three Rivers Region
Post by: flame1396 on July 02, 2007, 08:56:56 PM
Wow I missed some pics.... That is some nice work on the rapids i thought it was another plop stream to game water....
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 02, 2007, 08:58:20 PM
I don't know what to say. I really don't! It's all been said already. Fantastic work, my friend. Absolutely fantastic.
Title: Re: Three Rivers Region
Post by: joerg on July 02, 2007, 11:17:17 PM
Amazing stuff here David, you know alot of people tell me my journals and stuff inspire them, and i feel very honored to have had an impact like that.  So i just wanted to let you know that Three Rivers is actually what took me back to simcity and your work on the region has inspired me in many many ways.  Thanks for all the hard work and I cant wait to see more.  I tend to lurk alot so sorry for this being my first reply.
Title: Re: Three Rivers Region
Post by: dedgren on July 03, 2007, 08:48:13 AM
I'll take some time over the holiday tomorrow (4th of July, US) to respond to the great recent comments.

* * *

Here's some pics of a ploppable water to game water stream transition using a variation of the recent custom rapids lots.  The last pic really shows, I think, what can be achieved with this technique.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg108.imageshack.us%2Fimg108%2F7948%2Finto01du1.jpg&hash=9bd2aa970560791a1b34c83988833551ab594fff)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F5721%2Finto02jd5.jpg&hash=a415a546e4aeab231296cf85bf562b82ad31f756)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F7178%2Finto03hr3.jpg&hash=52d93d004a8a652020125bdac6f6a46e3ad62b8c)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F8837%2Finto04zf1.jpg&hash=03717615b77569bf4e6a954f21ce37c7a455b512)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F7743%2Finto05gb8.jpg&hash=411adf02665a0e4099bb14febe3a89a9e9933bdb)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F6372%2Finto06jw2.jpg&hash=fdc69a588f7bd05357601b78c90f0d70bb4adbc0)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F3473%2Finto07yz5.jpg&hash=8c096f913eac8a2a376e27b5af97bdd9a1bfbe75)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F426%2Finto08zu4.jpg&hash=df328c29b376e7907880c0e3db2ab23541e37372)

I'm still tweaking the plop water "game ground" lots, and have another idea or two up my sleeve.  It (hint, hint, if anyone with some modest BAT skills would like to help out) involves the creation of a couple of small, "flat" props...

Court today- later.


David

p.s.  Big announcements coming soon in the airport project.  -DE
Title: Re: Three Rivers Region
Post by: flame1396 on July 03, 2007, 08:53:18 AM
Ahh.... eye candy....

The rapids look a tad sparse in some areas though. But they look awesome heading into the game water
Title: Re: Three Rivers Region
Post by: Schulmanator on July 03, 2007, 01:13:04 PM
Now, that's some truly impressive work! 3RR just gets better by the day. This wooded stream area is a work of art. 3RR is blurring the distinction between SC4 and RL!  &apls :thumbsup: &apls :thumbsup: &apls :thumbsup:
Title: Re: Three Rivers Region
Post by: Gaston on July 03, 2007, 06:30:44 PM
By the way...

     Welcome to page 68 !!!!     

David,
     This looks very kool indeed.    Sorry I don't have the Batting skills to help but I am sure there is someone around here that can do it.    ;D     


---Gaston
Title: Re: Three Rivers Region
Post by: Shadow Assassin on July 03, 2007, 09:36:52 PM
David, you posted reply #1337, which does nothing but emphasise the leet-ness of 3 Rivers Region. :P

Looks good, but you might wanna fix up the small, annoying gaps in the rapids, though.
Title: Re: Three Rivers Region
Post by: Pat on July 03, 2007, 09:42:51 PM

David PIC # 1 of this last update is wonderful... It captures the essence of nature... With the deer and horse
drinking away in the creek wow... Talk about timing LoL... David you are truelly the MASTER
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 03, 2007, 09:48:52 PM
It's almost...not quite, but almost...a 3RR overdose! Those seasonal trees get me every time, too! I'm really running out of things to say!

Quotep.s.  Big announcements coming soon in the airport project.  -DE

I'll be looking for this!
Title: Re: Three Rivers Region
Post by: BigSlark on July 03, 2007, 09:51:46 PM
Hooray airport project!  :D

The new Costa del Tuskalusa International Airport will (hopefully) be underway soon...

Keep up the awesomeness David!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: meldolion on July 04, 2007, 01:23:28 AM
Awesome Rapids David! :) It's always a pleasure to see your terraforming skills at work!! &apls
Title: Re: Three Rivers Region
Post by: dedgren on July 04, 2007, 02:44:27 PM
We're making topo maps for each of the collaboration quads...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F3945%2F14206cr4.jpg&hash=1fc08cedd95d83085171fda3f83a57e09c64962d)

Took pics along the way- a topo mapmaking tutorial coming your way shortly.

Hope you're having a great 4th (US), or just a great day in general (everywhere else).  Later.


David
Title: Re: Three Rivers Region
Post by: flame1396 on July 04, 2007, 03:04:40 PM
Those maps always impress!  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 04, 2007, 03:07:36 PM
Another tutorial! My 4th just got better (It's raining in eastern PA)!
Title: Re: Three Rivers Region
Post by: Jmouse on July 04, 2007, 08:21:23 PM
Absolutely waiting to exhale when the topo map tutorial goes public. Glad someone has the talent, patience and knowhow to take this (often frustrating) game to the max!  :thumbsup:

Until next time ...
Joan
Title: Re: Three Rivers Region
Post by: Pat on July 04, 2007, 10:00:18 PM
David that is an excelent topo map  &apls :thumbsup: will be looking for more - pat

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg66.imageshack.us%2Fimg66%2F6818%2F4thofjulyli6.png&hash=90ee7dc21851efba495a5ea7000b60ae2aa8f69a)

Also i hope you had a happy and safe 4th...
Title: Re: Three Rivers Region
Post by: dedgren on July 06, 2007, 01:29:37 PM
A nifty little goodie from the map lab.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg475.imageshack.us%2Fimg475%2F8836%2Fmaplabteaser01tg8.jpg&hash=a20fdf95b3ebf8da0109d3f4a3b3aa241503a1fc)

I just about have the tutorial whittled down to "ready for prime time."

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on July 06, 2007, 01:45:39 PM

LOL David awsome man... cant wait to see the tut
Title: Re: Three Rivers Region
Post by: BigSlark on July 06, 2007, 02:40:40 PM
David,

The topos are looking great-I can't wait to see the tutorial!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 06, 2007, 02:42:11 PM
Looking good, my friend! I'll be counting the hours until prime time!
Title: Re: Three Rivers Region
Post by: pvarcoe on July 06, 2007, 02:46:13 PM
Can't wait either!

Topo maps, mmmmmm
Title: Re: Three Rivers Region
Post by: dedgren on July 06, 2007, 03:40:40 PM
Heh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F9940%2Fmaplabteaser02yj3.jpg&hash=81ca7c965fd2cd2a5d575e16a60149851558d439)

I can make these in about 10 minutes, tops, now.  And these are the more complicated ones because of the mountains.  256x10=2,560.  2,560/60=a little over 40 hours.  A week's work to do the whole region.

I'm doing the 20 collaboration topos this afternoon.

See 'ya in three hours or so.


David


Title: Re: Three Rivers Region
Post by: Shadow Assassin on July 06, 2007, 06:44:45 PM
Awesome work!

It'd probably take you less to do the flatter quads, though. So it'd probably take you less than 40 hours. I look forward to seeing the end result.
Title: Re: Three Rivers Region
Post by: Pat on July 06, 2007, 07:43:13 PM

David very wonderfull and im counting down the time for the next installment - pat
Title: Re: Three Rivers Region
Post by: TheTeaCat on July 06, 2007, 07:52:20 PM
Absolutely amazing what you do. Where do you find the time to do it all?
Wonderful topo's and well everything else &apls

Kettle's bubbling :thumbsup: whats your brew?

Derry
Title: Re: Three Rivers Region
Post by: Jmouse on July 06, 2007, 08:09:16 PM
Oh boy, just when I think this project can't get any better, you take it off the charts again, David. I'm camping out in the line, right behind Pat, waiting for the topo tutorial. Can anybody spare a little Deep Woods Off?

Until next time ...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on July 08, 2007, 12:20:59 AM
So, okay... they don't take 10 minutes apiece.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F9633%2F73800pp1.jpg&hash=21c2d7f6841b0434ad7798e9e53212ffd5cc011e)

This is Steve's (Zaphod) quad.  Truman Creek is up at the top and the townsite of Truman is at the mouth of the creek on the east shore of Grand Lake.  I actually find myself reterraforming stuff as I go along to add detail.  This took about three hours, start to finish.


David


Title: Re: Three Rivers Region
Post by: Unkles27 on July 08, 2007, 06:10:57 PM
cool maps, sorry I haven't stopped by lately, I think I needed a Simcity break. looks like things are starting to move around here again, and good luck making all those maps. You're patience is unbelievable, whenever I try to make maps I always get bored and just go build another city
Title: Re: Three Rivers Region
Post by: dedgren on July 08, 2007, 09:06:20 PM
Matt's (threestooges) quad...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F2833%2F236800ic8.jpg&hash=fff39ff2d8581a4954f710d535747fe0f020a76c)

...and the basis for the tutorial I still hope to post tonight.  I'm editing about 80 "step-by-step" pics.

The final beta on the ortho wide runway lots is being sent to the testers as this is written, or so I am led to believe.

Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 08, 2007, 09:09:07 PM
These maps look outstanding, David! I can't wait to see that massive (80 pictures?!!?) tutorial, too. I love the map-making tutorials!
Title: Re: Three Rivers Region
Post by: meldolion on July 09, 2007, 01:58:37 AM
These maps are really awesome!!! I cannot start to imagine how much patience it takes to do such things... :)
Title: Re: Three Rivers Region
Post by: bat on July 09, 2007, 02:33:06 AM
Wonderful pictures of these areas, david! Also great maps!! Fantastic updates... :thumbsup:
Title: Re: Three Rivers Region
Post by: emilin on July 09, 2007, 02:34:45 AM
Those are some cool looking maps. I think I have an idea on how you do that, but the exact way of tracing the elevation lines is extremly impressive. Looking forward to that tutorial. :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on July 09, 2007, 02:24:16 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F4281%2F001titlend7.jpg&hash=448bcfe96245fec8f46b4834a26328219e6e1761)
Part One


General - So, okay- they're not really topo maps.  At least not yet.  They lack a "collar" (the white border around such maps with all that additional information printed on it), a scale, a north arrow and any 'built environment" symbology.  There's no place or feature names.

But 3RR isn't a real place, either.

...heh...

Topo mapping, to be completely honest, is only a secondary feature of the game.  SC4 does not allow their creation, as you will see, without a great deal of effort.  My guess is that most will find them interesting, so long as someone else is doing them,  but few will actually go to the extent of creating them.

It is for those few that I have made this tutorial.

Note at the outset that I do not claim that this is the way to create SC4 topos.  It is a way, likely one of many.  The form I have developed is not necessarily perfect or intended to set a standard- it simply suits me.  Judging by the comments, it suits others as well.  Doing things the same way each time allows me to create topo maps that are uniform across the board.  Ultimately I plan to have 256 of them- one for each Three Rivers Region quad.  I'm focusing on the 20 or so that are "collaboration" quads first- about half these are done up to the point of detailing.  I am trying to do two a day- I'll keep you posted.

Once again, this is not a task to be approached lightly.  These are not simple to make, and each generally requires some hand editing.  I use two graphics programs:  Paint Shop Pro 8, because I am very familiar with its features and PhotoShop Elements 5.0 because it provides one image processing function that PSP8 doesn't.  On that note, I'd love to hear from anyone who could figure out how to do topos in one or the other program, or even some third program altogether.

So, for the few still with me- here we go...

The Process - The tutorial is divided into three parts.  The first two, which are posted on July 9, 2007, take the steps through the point of creating the basic map.  The last part, which will be posted in the next week or so, will describe the steps involved in annotating the map with placenames and features in creating a completed product.

Part Two is found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg50351#msg50351).  Part Three will be found here [linkie not active yet].

I'm presuming a good degree of familiarity with the SC4 end of things, so have focused the step-by-step instructions on the graphics program end of things.

* * *

Open the quad from which you want to create a map in SC4.  From the Mayor menu, open the "Data Views" panel, select "All Off," and display the small square map from the panel.  Take a screenshot, then close SC4.  Open Paint Shop Pro 8 (or whatever other graphics program you are going to use).  Paste the screenshot you just took as a new image.

You're on your way!

#1
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Select (1) the crop tool. Carefully (2) outline with the tool the exact edges of the small map- zoom in if necessary to align the border with the edges of the map.  Confirm (3) that the outlined area is 256 pixels high by 256 pixels wide.  Click inside the selected area to complete the crop.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F6093%2F003croppedgamemapeg6.jpg&hash=181f3afebf11a7753a5a656ffe39457e721d6a32)

You'll be left, after the crop, with a square terrain map like this.

#3
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We'll resize this map to the common dimemsions and pixels per inch (ppi) we use for all 3RR topo products.  Bring up the "Resize" dialog box from the "Image" menu, then (1) set ppi at 150 and (2) the width and height at 1,024 ppi.  Click (3) the "Save" button to make these changes.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg367.imageshack.us%2Fimg367%2F7810%2F005savedgamemapzd4.jpg&hash=3db0d88f55af7a173faa3c58575cebeaf185879f)

Do I have to tell you to save your work as you go along?

Seriously, if you are going to do, as I am, a lot of these, it will pay big dividends later to start organized.  I have created a "Topos" subfolder in my main SC4 folder, and I'm filling that with subfolders numbered for each quad- this one is "236."

I then am calling each terrain image saved at this stage of the process by the quad number followed by an underscore followed by "Terrain" when I save them- thus this one is SC4>Topos>236>236_Terrain.  I'm saving these files in ".psp" format, which is native to PSP8 and preserves layers and other information with the save file.

Once you've saved the terrain map, you can close PSP8 and open SC4TerraFormer.

#5
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You might be noticing that 236 is a "one-quad" region all by itself.  I'm a big believer in using a "testbench" style of working on individual quads- it speeds things up and, for me, is less distracting.  It also, I believe, helps immunize my overall 3RR region files folder from corruption- once I'm sure something works right, I shuttle it back in using standard copy>paste techniques.

So. just click "OK" on the quad you are mapping.  We won't be altering it, so you don't need to protect anything.

#6
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Cliick on the "Export..." button under "Global Tools."

#7
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When the "Export Region" dialog box comes up, first navigate (1) to the specific subfolder this quad's files are kept in.  Next, select (2) "RGB files" as the type of output.  Label (3) your new file with a unique name- I use the quad number followed by an underscore then "RGB"- in this case resulting in "236_RGB."  Finally click (4) "OK."

Fire PSP8 back up, then open this file.

#8
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The first thing we'll do is resize the file to our common size and ppi.  Call the "Resize" dialog box, then set (1) the ppi to 150 and (2) the height and width to 1,024 pixels.  Click (3) the "OK" button to input these changes.

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F4415%2F010resizedbmpwe8.jpg&hash=1e6d7783cacfd23b303b07927a10997debf2fb0f)

...oh, wow, man...like, far out!

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg454.imageshack.us%2Fimg454%2F3744%2F011splittorgbchannelskq5.jpg&hash=2da4411796ca1ff275b00156e551147a1e96048c)

We'll start editing this colorful image by pulling (1) down the "Image" menu, then choosing (2) "Split Channel" which allows us to select (3) "Split to RGB" from the flyout submenu.

#11
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Three new images will pop up: Red, Blue and Green.  These in the case of PSP8 are following by a sequence number, in this case "23."  The windows containing the Red and Blue images can be closed outright with out saving- they aren't needed.  The "RGB" image can also be closed without a resave.

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F7604%2F013savegreenchannelqn5.jpg&hash=8ae4b7c2f987bff958673a9140d10f32a675c415)

Call the "Save As" dialog box from the "File" menu and navbigate (1) to the quad's subfolder.  Make sure the type of file selected to be saved is Portable Network Graphics (".png").  Type (3) a unique name for the save file- I use the quad number followed by an underscore followed by the word "Green."  Here that results in "236_Green."  Finally, click (4) "Save."  You may once again exit Paint Shop Pro at this point.

Open Photoshop Elements 5.0 and then the file you just saved.

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F8840%2F014psefindedgeswf4.jpg&hash=26206c1d8aa0ec4dc34ffac0078b7b33ddc48eae)

Drop down (1) the "Filter" menu. then choose (2) "Stylize."  Select (3) "Find Edges" from the resulting flyout menu.

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F8805%2F015pserawlinesco4.jpg&hash=af0d97ce298bfdcb412c115d93423ed3adab4c1f)

The result of the Find Edges process is a new image with contour-like lines at uniform elevations.  In this instance, some are from below the water level.  There will also be a certain amount of "noise" in the form of small dots and other artifacts resulting from the process.  Don't worry about these- we'll deal with them shortly.

#15
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Bring up the "Save As" dialog box from the "File" menu and navigate (1) to the subfolder where you are keeping images connected with this quad.  Make sure (2) that the type file to be save remains .png and give (3) your new image a unique name.  Here, we've used the quad number folowed by an underscore followed by the words "RawLines."  That gives us "236_RawLines."  Save (4) the new image and close PhotoShop Elements, then reopen the image in Paint Shop Pro.

#16
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At this point, you should be seeing the same thing you just saved in PS Elements.

#17
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From the "Layer" pallette floating window, click (1) on the icon that creates a new raster layer.  This brings up the "New Raster Layer" dialog box, where you click (2) "OK" to add (3) the new layer.

#18
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Call the "Material" dialog box and choose brown (R: 128 G: 0 B: 0) as the draw color.  Click "OK" to confirm the selection.

#19
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Confirm (1) that brown is in fact the draw color and (2) that you are working in (i.e.: the active layer is) the raster layer you just created.  For those of you unfamiliar with the use of layers in graphics programs, this means that you will only be changing that layer- other layers, which here is the "RawLines" image created in PS Elements, will remain unchanged.  Think of drawing over an existing image on clear plastic or tracing paper- that's basically the same thing.

#20
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Select (1) the freehand draw (paintbrush) tool and make the drawtip (2) round and (3) four pixels in size.

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F4670%2F021pspstarttracinglinesoo5.jpg&hash=f38c147933c8ba67a3ee9fb3bc5edf5d4fd91e3b)

We've zoomed in here to make the tracing process easier.  Yes- you will actually just trace over the grey "rawlines" on the new layer you've created.  While you should try to do this as neatly as possible, small wobbles and deviations don't really matter a whole lot.  You can also ignore artifacts and places where the rawlines are smudged or make impossibly tight curves.  Trust me- your country's national mapping agency (the USGS [linkie] (http://www.usgs.gov/) in the US) does the same thing.

#22
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Here's all the traced contour lines that are above the game water level (250 meters/820 feet in elevation) in this quad.  As has been noted a couple of posts back, some quads- the flattish ones- are very simple- maybe only a line or two.  Hilly or mountainous quads require more work.  I can trace the average 3RR quad in hust a few minutes.  A really mountainous one might take most of an hour for just this step.

#23
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Now we'll add another layer by clicking (1) on the raster layer icon, confirming (2) it be clicking "OK," and checking to make sure it's positioned (3) immediately under the layer you've just drawn your contour lines on.  If it is not, move it there by dragging and dropping.

#24
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Next, hide (i.e.: make unvisible) (1) all layers except the new layer you've just created.  In PSP8, this is done by clicking on the little "eye" icon that appears next to the layer.  Confirm (2) you have the new layer selected as the active layer.

#25
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Change (1) the draw color to white (R: 255 G: 255 B: 255), select (2) the flood fill (paintbucket) tool, then click (3) in the new layer to make it entirely white.

#26
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Return the two layers you hid a moment ago to being visible.  You should now just see your traced contour lines against a white background.  The reason you don't see the grey "rawlines" is because they are behind the opaque white layer.  Again, picture a stack of layers, with your traced contour line layer on top.

#27
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We did that just to make that particular point.  In the future, just leave (1) the "rawlines" layer hidden, then pull down the "Layers" menu and choose (2) "Merge."  Select (3) from the flyout submenu the "Merge Visible" choice.  This will combine your traced contour lines and the white layer into a single new layer.

#28
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At this point, your PSP8 screen should look more or less like this.

Ready for a break?  Part Two of the tutorial continues here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg50351#msg50351).


David

Title: Re: Three Rivers Region
Post by: dedgren on July 09, 2007, 02:24:36 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F4281%2F001titlend7.jpg&hash=448bcfe96245fec8f46b4834a26328219e6e1761)
Part Two


Part One of this tutorial, which you should definitely read first, is found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg50350#msg50350).

The Process (cont'd) - Here's where we left off at the end of Part One.

#29
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The contour lines we created are now merged with a white background, and we can now treat them as a single layer.

#30
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From (1) the "Adjust" drop down menu, choose (2) "Blur," then select (3) this action again from the flyout submenu.

#31
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You can see that this makes our contour lines more smooth and uniform.

#32
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Return to the "Adjust" menu and select "Negative Image."

#33
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This creates an interesting variation of our image...

#34
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...and allows us to "thin" our contour lines.  This is done by again going (1) to the "Adjust" menu and choosing (2) "Edge Effects," then selecting (3) "Erode" from the flyout submenu.

#35
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The effect of the "Erode" procedure is pretty dramatic.  Our contour lines are now much thinner and sharper.  Return the image back to the brown lines against a white background by dropping down the "Adjust" menu and selecting "Negative Image" again.

#36
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This is the first point where you'll find yourself doing some close editing.  Using "Erode" will sometimes leave, in places (1) where the lines come close together, a brown smudged area between them.  To correct these places, make sure (2) your "draw" color is white (R: 255 G: 255 B: 255).  Then, select (3) the "Draw" (paintbrush) tool.  You'll need to set (4) the tooltip at two pixels, and sometimes to just one.  Then, color over (5) the smudged areas until the contour lines are clean and uniform on each side.

#37
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Here are our thinned and cleaned up contour lines.

#38
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F8116%2F037pspsavecontourlinespu2.jpg&hash=d9c069c156fa85fda7155545ee07053b621a23b7)

Let's save here.  Call the "Save As" dialog box and navigate (1) to the subfolder that your are working from.  Select (2) Paint Shop Pro's native .psp save file format.  Next, choose (3) a uniform file name- we use the quad number followed by an underscore and the words "ContourLines, giving us here "236_ContourLines."  Click (4) "Save" to complete the task.

#39
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F2162%2F038pspselectallterrainirk8.jpg&hash=67631496fda76befa90da3f3ce1d4f734df81927)

Next, reopen the "236_Terrain" file we saved at the start of our tutorial.  When it is displayed, drop down the "Selection" menu and select the "Select All" menu choice.  When the dashed line appears around the image, press [ Ctrl ] and [ C ] to copy it to the Windows clipboard.  Close the "236_Terrain" file.

#40
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F1944%2F039psppasteterrainnewlafn3.jpg&hash=07e704bc6d457c094b14d292d17ecd523ba8a244)

Now we'll return to the "236_ContourLines" image.  From (1) the "Edit" dropdown menu, choose (2) "Paste" and then select (3) "Paste in New Layer" from the flyout submenu.

#41
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F5421%2F040pspmaketerrainlayertef3.jpg&hash=3c778c6e44a8d22bfca2d71fe8b7c5c75b5cbdda)

When you first add the terrain image layer, you can't see anything underneath it.  Making sure (1) that it is the active layer, adjust (2) the transparency index to "85."  You'll see (3) the contour lines appear.

#42
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F1466%2F041pspselectcontourlineoi3.jpg&hash=e9f63a3ebdf3e1a5d4434a3129ed58d89ddf554d)

They still appear "thick" and out of proportion, though.  We'll make sure we are working in the layer that they are are in- in this case the "Merged" layer.

#43
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F7115%2F042pspnegative02rv7.jpg&hash=c0ffea57be3710876459b4ea923da647b44651be)

Just as before, we'll select "negative Image" from the "Adjust" menu.

#44
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F1204%2F043pspselecterode02qh3.jpg&hash=962356df390b721cc4b30f6f96a66724fb36d716)

Then select "Erode" from the flyout "Edge Effects" choice of the "Effects" menu.

#45
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F4653%2F044pspundonegative02outsr7.jpg&hash=ff1a7b3164a638b16ce065ee1e3ebd4c46e4049b)

Complete these contour line thinning steps by reversing the negative image through selecting "Negative Image" from the "Adjust" dropdown menu.

#46
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F7295%2F045pspsharpenac3.jpg&hash=6d7ac18b18b7869b6baf9188a4aa1c29e5f14d83)

Now the contour lines are properly thinned, but have become indistinct in the process.  We'll correct this by returning (1) to the "Adjust" menu and choosing (2) "Sharpness, then selecting (3) "Sharpen" from the flyout submenu.

#47
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F9650%2F045pspsharpenmorete8.jpg&hash=22d00a6b3e5477e35653abdb5f0b6bb612002cec)

The final step in adjusting the contour lines is to immediately repeat the last action one more time, except this time selecting "Sharpen More" from the flyout submenu.

#48
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F631%2F046pspoutputaftersharpeag1.jpg&hash=39d00f33aa7fcaaffcf2ea0f9ebfbeeb5b96e544)

Our topo map now looks like this.  The last processing steps involve deliniating shoreline and river and stream banks, and making water bodies a uniform color.

#49
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Select (1) the vector line (pen nib) drawing tool.  Set (2) the line width to two pixels and make sure (3) that "Anit-alias" is checked.  Call the "Material" dialog box and select (4) a medium blue (R: 64 G: 64 B: 255) as the draw color, then click (5) "OK" to save this choice.

#50
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg370.imageshack.us%2Fimg370%2F6143%2F048psppreparedrawwaterlzc9.jpg&hash=34c5cd2668e132488333f9a322e8aa39cdd12b52)

Confirm (1) that your medium blue color is the draw color.  Because you are about to create new vector objects, which will automatically establish a new layer, simply confirm (2) that the topmost layer is the one currently selected.  Turning to the image, you'll note that the water's edge (3) on larger bodies of water is indistinct, as the "land color" extends in the game terrain map for some distance offshore.

#51
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F1988%2F049pspdrawwaterlinespk3.jpg&hash=6d99a07a2a634778b9f7759055e640a0eea322d9)

Create a new vector line down from the top of the image then add and drag nodes to make it conform to the shoreline.  This looks much harder than it actually is in practice.  While teaching vector line drawing is beyond the scope of this tutorial, it's just one of those things, like riding a bicycle, that you have to just "get" one time- after that, it's easy.  You may, though, find yourself referring to the quad in the game itself to work your way through indistinct areas of shoreline.

#52
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F9943%2F050pspdrawwaterlines01qd3.jpg&hash=441cd7693825749943f92dafc9b23d60f6871e45)

Here's the southern end of Pratt Island completely outlined.  Note the offshore "land" color.

#53
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg454.imageshack.us%2Fimg454%2F2374%2F051pspdrawwaterlines02vj6.jpg&hash=a82f131189eea4998ead462c8afee3f5dc3c2efc)

Here's the little pond on the main island outlined.  If you look back at earlier images in this tutorial, you'll see that we also edited, along the way, the contour lines in the area of the lake.

When I look at these close-ups, I am always stunned at how well the game terrain map captures the small nuances of ground features,

#54
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All the shoreline outlining is now done.

#55
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We add the two stretches of stream.  For small rivers and wide streams, I use (1) a three pixel width drawtip.  For other streams, creeks and brooks, I set (2) the pixel width to 2.

#56
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F2562%2F054pspaddwatersurfacelavh6.jpg&hash=d92feac08072aaad96fd39f17704ad4f633ad465)

The final step involves creating one last raster layer as the new top layer.

#57
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Once this layer is set up, hide (make unvisible) all the layers below the vector layer you just drew the edges of your water bodies and rivers and stream on.

#58
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Call the "Material" dialog box again and set up a light blue (R:64 G:255 B:255) as your working color.

#59
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Making sure you are in the top layer and the working color you just set is applied, select (1) the flood fill (paint bucket) tool and click it (2) in the middle of the water body you want to color.

#60
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Last, unhide (make visible) all of the layers except our original background layer.  The topo map can now be saved as is for future editing or merged down to a single layer for use in your regional play.

Leaving the graphics program behind, what we've created looks like this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F439%2F059basemaprc8.jpg&hash=01ea8633fc3cadf93848bf87ac8e399741b54c3d)

In the final part of the tutorial, we will annotate this map with features and labels.


David
Title: Re: Three Rivers Region
Post by: Shadow Assassin on July 10, 2007, 01:08:04 AM
Nice job on the tutorial, but eww, Paint Shop Pro.  $%Grinno$%

:P

I see how you do it, but there are a couple of steps that I think could make it a little more efficient, but would actually require a vector graphics program such as Inkscape (which is free; search for it on Google) or Adobe Illustrator.
Title: Re: Three Rivers Region
Post by: BigSlark on July 10, 2007, 05:56:00 AM
Wow! That's really impressive, David.  &apls

I'll have to try my hand at it now.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Pat on July 10, 2007, 06:33:20 AM

David simply awsome tut here  :thumbsup: and very informative as well thank you for it... maybe someday
i will try something like it with terraformer?
Title: Re: Three Rivers Region
Post by: bat on July 10, 2007, 07:35:32 AM
Wonderful tutorial, david! Very useful! :thumbsup:
Title: Re: Three Rivers Region
Post by: HabLeUrG on July 10, 2007, 08:39:38 PM
thats a really nice explained tutorial im amazed, many thanks for this one  &apls ;)
Title: Re: Three Rivers Region
Post by: Jmouse on July 10, 2007, 08:48:55 PM
Haven't had time to go through the tut yet (awful thing when RL takes wastes your whole day), but will do so ASAP. Since it came from you, however, I don't have to see it to believe it's pure genius! Thank you for sharing.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 10, 2007, 09:00:45 PM
This tutorial is massive, David!

I was thinking about printing it out when you get it all finished, but I think my printer may go on strike if I try it! Great work, though, I must say. The amount of time and effort you put into everything around here is unparalleled!
Title: Re: Three Rivers Region
Post by: BigSlark on July 10, 2007, 09:49:00 PM
I have a question, David. How the heck did you figure this out!?!
Title: Re: Three Rivers Region
Post by: dedgren on July 11, 2007, 11:48:07 AM
In the past few days, I've had an incredible number of guests looking at 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F7163%2F22guestsei3.png&hash=43fa56d2c725c0430d3a8cad76d9e0bf136f55e4)

22 guests???

That was at 7:45 (AST GMT-9) this morning and is the highest I've seen- there were 17 on last night right before I went to bed.

Folks- yes, you... my guests here at 3RR- I'd love to know who you are and where you hail from.  If 3RR is of this much interest now, think of what we could do if you would join the 3RR Regulars* in our ongoing conversation.  Plus, you are joining a great SC4 fansite, and there's so much else going on here- 3RR is just one tiny corner.

We're well on track to achieve 50,000 page views this year.  Words cannot express my thanks for your interest in 3RR.

* * *

I'll be finishing up the text in Part Two of the topo mapping tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg50351#msg50351) today.

Kevin (BigSlark) asked


QuoteHow the heck did you figure this out!?!

I don't have an easy answer for that one.  At 3RR-ST [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y), I went through a mapping phase late last summer and into the fall where I worked out a lot of the basics.  It's been only recently, though, that I placed any effort into standardizing procedure and things like colors and line widths.  Topo mapping is still a work in progress, too.  While I'm pleased with the results now, I'm still checking out better ways to do stuff and will keep you posted as to anything I think is a breakthrough.

* * *

An ongoing project is to get the collaboration quads ready to send to the folks who will be developing them.  I plan to have the freeways and primary and secondary roads placed (there's a regional 3RR Road Map in the works, btw) along with superdetailed terrain and a quad full 'o trees.  After that, withing the backstory and what we decide as to common plugins, it's up to the developer.  I'll also (surprise, surprise) provide a topo map with natural features and freeways/roads identified.

Here's just a couple of progress shots from quad 223, which will be developed by John (Darmok).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F1293%2Fsplashen4.jpg&hash=dcd8e87c016fc24ae3cbaa688f38b3f69815a959)

The quad is in the southeast corner of 3RR about midway down Iron Hook Cape.  The large water body in the western half is Diddick's Bay.  The village of Truro is at the junction of the two roads.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg108.imageshack.us%2Fimg108%2F8259%2Fteaser01zx3.jpg&hash=f78f920e42eca97769cf7458b6021d0ceb0961f4)

Here's a game shot of the Truro area.  The "God Mode" shoreline trees are in, but none of the inland forest has been plopped yet.  We will generally use the wide-radius road curves in rural areas.  R-9 is a primary road running along the bay from Des Plaines, about 3 miles/5 kilometers north, to Ellisport, 5 miles/8 kilometers away, at the end of the cape.  R-39 is a secondary road crossing to the east side of the cape and the village of Meacham about 2 miles/3 kilometers away.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F1459%2Fteaser02te6.jpg&hash=2b4807864ec20cab5d8068488fd2e324f46d2b72)

Here's R-39 climbing the hillside up from Truro along Truro Creek.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg461.imageshack.us%2Fimg461%2F1514%2F223800ox0.jpg&hash=e386ba871e053fe0797bdeaca91b6d572b833c02)

Finally, here's the topo we're developing for this quad.  The low hill to the north of the road is Truro Hill- whoever named the creek, hill and village must have been running low on inspiration that day.

Later.


David

* A 3RR Regular, as I've noted many times, is someone who has commented on 3RR, or over at 3RR-ST, at least once.
Title: Re: Three Rivers Region
Post by: Travis on July 11, 2007, 12:12:03 PM
I can't wait to see the map for my quad, David. They're looking great so far. About all those guests, that's puzzled me for a while now. At one
point, there were 44 guests viewing my MD! Anyway, I'll be looking out for that backstory, too.  :thumbsup:

Later.
Title: Re: Three Rivers Region
Post by: TheTeaCat on July 11, 2007, 12:32:36 PM
Good grief.  :o

Amazing.  :o

A magnificent tutorial &apls.

I am truly at a loss for words and for somebody who's kissed the Blarney Stone Linkie (http://www.sacredsites.com/europe/ireland/blarney_stone.html) (6 Times used to live close to it and had  lots visiting relatives ;) ) thats no mean trick!

Oh the kettle's on too :thumbsup:

regards
Derry
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 11, 2007, 12:40:33 PM
More progress on the collaboration! This is outstanding news, David! Those quad maps that you've done look simply fantastic! Like Travis, I'm looking forward to seeing the map for my quad, too!
Title: Re: Three Rivers Region
Post by: BigSlark on July 11, 2007, 04:05:09 PM
Holy cow, David! I'm VERY excited to see what my quad looks like. I remember you mentioned at one time that you were writing backstories, to give a slight nudge, if you will.

Keep up the great work!
Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Unkles27 on July 11, 2007, 06:38:08 PM
very very cool. I just hope I can live up to all that you have done here when I develop my quad
Title: Re: Three Rivers Region
Post by: HabLeUrG on July 11, 2007, 06:54:08 PM
yeah thats amazing the attention of the people in 3RR, last day I saw in "whos online" most people watching 3RR, i got impressed  &apls &apls congratulations for this wonderful md
Title: Re: Three Rivers Region
Post by: Jmouse on July 11, 2007, 11:48:06 PM
I cannot think of a single adjective that even comes close to describing the colossal scope of 3RR and the newly-discovered possibilities it has brought to the game. It boggles the mind to think about what will happen when the collaboration begins.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on July 13, 2007, 12:34:24 PM
Part of the topo map development effort involves taking a terrain shot of each quad.  On some of them, I'm doing fine terraforming as I go along.  Adding some drainage of mountain valleys has been a major part of that effort.  Here's some shots of a new valley that drains from the Northern Range off the edge of the region to the north.  I left the grid on so you could better appreciate the ruggedness of the landforms.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F3554%2Fterraforming01ce5.jpg&hash=175db3409c6765b149d80a522606e936c9c8b27d)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F8105%2Fterraforming02vt1.jpg&hash=4626695929e43d1142c937e14f7bdb5e29d70135)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F7392%2Fterraforming03yd5.jpg&hash=fe58efba3ed8edbfd659241500ea930b466af71f)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F4729%2Fterraforming04wl9.jpg&hash=0d88b1363fd4c41a22d631f8df407758b5f780ea)

As part of the process I'm also assembling a 4,096x4,096 pixel regional terrain map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F66%2Fterrainmapteaseryz6.jpg&hash=78b624b71cbf001bee2785f4ebb3f462f099d9b9)

My fingers will be getting a workout doing this 256 times.

Later.


David


Title: Re: Three Rivers Region
Post by: BigSlark on July 13, 2007, 03:31:14 PM
David,

Wow, a regional topo map...talk about amazing.

I can only imagine what your development must look like!

Cheers,
Kevim
Title: Re: Three Rivers Region
Post by: flame1396 on July 13, 2007, 05:11:29 PM
Nice work on that stream. It is excellent. I cant wait to see that fully tree'd.

&apls &apls
Title: Re: Three Rivers Region
Post by: Jmouse on July 13, 2007, 06:32:57 PM
... and let the games begin!  :thumbsup:

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 13, 2007, 07:10:46 PM
I've said it before, but your patience is astounding...and only surpassed by your talent. Great work, David! Great work.
Title: Re: Three Rivers Region
Post by: Gaston on July 13, 2007, 07:35:24 PM
David,
   The topo maps are looking great.     As always this looks like it is gonna be a lot of work.    Just wanted ya'll to know I'll be on vacation for the next week and will be away from the computer.    Hope everything goes well for the next week.   I'll be in NC visiting my sister.


---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on July 13, 2007, 10:32:27 PM
All this work on topo maps made me think that this "blast from the past" from 3RR-ST was timely right now...

* * *



So, this post carries out a promise made a while back to matt (threestooges) who observed, on 10-24

...what does this "upscaling" do to the rivers and streams? Will this require a change to the scale of the bodies of water? Just a quick look at your scaled up map shows that one of the smallest parts of your streams now measures 1/6 of the distance across the new large map (this translates to about 1100 feet wide: row 7, column 5 from your recent post) I know rivers are wide, but... at any rate, I wanted to ask this now to avoid the potential for future problems.

I responded

That is truly an excellent consideration to point out.  I will look into the issue of RL river width and it will rate an update of its own in connection with terraforming the imported quads.  Thanks!

* * *

What is the width of the rivers and streams we take for granted?  How does that width relate to the grid system of SC4?  Matt was right- are we going to wind up simply transplanting some of our old problems of scale from the 10 mile (16 kilometer) on a side version of 3RR to our new 40 mile (64 kilometer) by 40 one?  And what RL river we might be familiar with is about 1,100 feet (335 meters) wide?

We started by getting some pics from
Google Map [ linkie ] using the "Hybrid" combined satellite and road view.  These were all collected with the small scale bar down in the lower left hand corner at "200 meters/500 feet" so they would be visually about the same.  You'll see these in a minute.

We then prepared an 800 pixel by 600 pixel rectangle of basic green SC4 gridsquares at the same approximate scale as the maps.  It looks like this.



For reference sake, this measures, at 102 gridsquares, about 5,100 feet (1,554 meters) wide by 78 gridsquares, or 3,900 feet (1,189 meters) high.  These dimensions, however, are not really important in the context of what we are doing.

Our first RL pic is of the mighty Mississippi River just south of the DeSoto Bridge, which carries I-40 from Tennessee over into the wilds of Arkansas.



The island on the Tennessee side is Mud Island, which was seen by millions without knowing it when Tom Cruise [ linkie ] ran across the pedestrian bridge seen in the pic just north of Jefferson Davis Park with the bad guys after him in the movie verson of John Grisham's novel The Firm [ linkie ].  I know about Memphis because my wife is from there, and she's actually visiting her mom there this evening as this is written

Anyway, the Mississippi is about 3,000 feet (914 meters) wide at this point.  Let's look at the same pic superimposed on our grid.




Man, that's a big river!  Too big for 3RR, even at its new larger size.  That's too many grid squares across to even count.

So let's try something half that wide.  Here's the same Mississippi River a couple hundred miles upstream of Memphis at St. Louis, Missouri.  Right in front of the
Jefferson National Expansion Memorial [ linkie ] (see the shadow to the immediate left?) the river is about 1,500 feet (457 meters) wide.



I'm familiar with St. Louis because we used to drive there from the Chicago suburbs every summer when I was fairly small (between 6 and 10 years old) to visit my parents' friends Bob and Shirley, who lived in Kirkwood, a western suburb of Saint Looie.  Crossing the Mississippi on one of the old downtown bridges (I-55 wasn't built yet) was one of the high points of the trip.  I recall thinking that the Mississippi was everything Mark Twain [ linkie ] had made it out to be and more.  Red indians, riverboats, bandits, caves, and escaped slaves were never far from mind on those trips.

Here's the same pic superimposed on our gridsquares.




About 30-35 gridsquares wide "on the bias" so to speak.  Still far bigger than any river we will see in 3RR162.

...Overnight break (to 10-6-06 at 5:15 a.m. AST GMT-9)...

Back again with our next river, this time the Ohio at Pittsburgh, Pennsylvania.




For those who are familiar with this area, you may agree with me that this is one of the most dramatic urban riverscapes out there, and especially at night.  It is in the heart of Pittsburgh, and the openness provided by the rivers presents incredible vistas in every direction.  Pittsburgh is set in a very hilly area, and the city development around you is just an amazing sight.  I've never been there other than just to drive through to see the views I'm describing.

The large channel from the confluence leading to the left side of the pic is the
Ohio River [ linkie ]starting its 981 mile journey westward to the Mississippi at Cairo, Illinois.  It is, by a series of locks and dams, navigable over its entire length and as a result has been an extraordinarily important artery of US commerce throughout almost the country's entire history.  The portion of the river we see here is about 1,200 feet (366 meters) in width at the left edge of the pic.  The two rivers leading to the right side of the pic are, to the upper left, the Alleghany, and lower left, the Monongahela, important local rivers in their own right. The Alleghany's channel here is about 900 feet (274 meters) wide and the Monongahela's is about 1,000 feet in width.  These are rivers, then, of about the size referred to by Matt (threestooges) in the post that set this inquiry in motion.

Here's the pic superimposed on our SC4 gridsquares.



I see these channel sizes, 900 to 1,200 feet (274 to 366 meters) as being models for the largest waterways in 3RR.  They would be 20-25 gridsquares wide.  We'll hold that thought until we get to a later continuation of this post.

Our next stop is the Hudson River on the waterfront of Albany, New York.  I'm quite familiar with this area, as my daughter Liz graduated from Rensselaer Polytechnic Institute [ linkie ], located a few miles up the river in Troy, a few years back.  The river is about 800 feet wide just south of the Dunn Memorial Bridge.




As an aside, the Dunn Bridge is interesting for several reasons.  The first is that it ends abruptly at its eastern end...quite abruptly, actually...


Credit: CapitolHighways.8m.com - all rights reserved in original

...due to a cancelled freeway project. 

...those highway engineers...what jokesters they are!

The second is that, in 2005, it broke.


Credit: Gene Kendrick / WNYT News, Albany - all rights reserved in original

That looks like a major, "Aw, sh-t" to me.  That ramp is nine stories (89 feet/27 meters) high.  I have driven on it (note use of past tense permanent).

So, back on topic, lets superimpose the Hudson onto our SC4 gridsquares.



...I'm sure that interchange at the west end of the bridge is in the next NAM...

...NOT!

800 feet (244 meters), about 16 gridsquares wide, appears to be a good width for upstream sections of major rivers.

Our next river is the James at Richmond, Virginia.  Richmond is where I went to grad and law school, getting my Masters in Urban and Regional Planning from Virginia Commonwealth University [ linkie ] and my law degree from T.C. Williams School of Law at the University of Richmond [ linkie ].  I probably drove across the Richmond-Petersburg Turnpike bridge at the center of the pic about every day for three years in the late 1980s.


 
The main channel of the James River to the west of the bridge and south of Mayo's Island is about 500 feet (152 meters) wide.  The Falls of the James (Richmond is one of the fall line cities [ linkie ] for all you history and geography buffs out there) is the wooded area to the west of Mayo's Island.  The river is about 700-750 feet (213-229 meters) wide east of the bridge.  There are places downstream as the James nears Chesapeake Bay [ linkie ] where it is several miles wide.  It's a wonderful and beautiful river in a great state.

Here's a pics with the James appearing against our SC4 gridsquare background.



This width (about 10 gridsquares) appears to be a good intermediate width for 3RR's major rivers.  It is at this point where they would reach the limit of navigability.

Back a little closer to my boyhood home, we next look at a really nice small river, the Kankakee, that rises in Indiana and flows westward about 50 miles south of Chicago into the Illinois River south of Joliet.  We see it here in the city of Kankakee, where it is about 400 feet (122 meters) wide.



Here is the same pic superimposed over our gridsquares.



The eight gridsquare or so wide Kankakee, along with with the Fox River shown in the next several pics, is broadly representative of the hundreds of small rivers you cross on a drive across any US state.  It's not navigable in any commercial sense, but on any given summer weekend you're likely to find all manner of local folks in small boats and canoes out on the water having a great time. 

The Fox River is also close to where I grew up in the western suburbs of Chicago.  It rises in southern Wisconsin and flows to the south and then south-west about 50 miles west of the city.  Here we see it flowing through the center of the city of Aurora, which you will recall if you ever saw the movie Wayne's World [ linkie ].

 

South of Stolp Island (toward the lower left corner of the pic), the Fox flows free through a 300 foot (91 meter) wide channel.  There is a dam in the channel on each side of the Island between New York Street and East Galena Boulevard, with the impounded river upstream being about 500 or so feet (~152 meters) in width.  The Fox River is a very scenic stream, and is a wonderful amenity in the many suburban communities through which it flows.

Here it is flowing across our gridsquares, at about 6 squares wide downstream of the island.



We're now clearly down to the stream level.  The next pic shows the Grasse River as it flows through Canton, New York, where I worked as a county planner in the early 1990s before moving on to Alaska.



The Grasse rises in the northern Adirondacks [ linkie ] south of this gem of a small upstate New York town.  It is about 200 feet (61 meters) wide just south of the US 11 bridge in the main channel east of the island.  Note the falls downstream of the bridge.

Here's the pic superimposed on our SC4 gridsquares.



As you can see, that channel is about four gridsquares wide.  This is a good width for the major tributary streams of 3RR's rivers.

At the 100 foot (30 meter) width, we return to northern Illinois just a few miles south of Naperville, the town in which I lived during my high school years.  The following pic is of a local stream we derisively called the "Roaring DuPage.   Here, the DuPage River flows north and west of the town of Plainfield.

 

I once spent a long summer day pulling a canoe across gravel beds and mud bars for most of the way between Naperville and Plainfield.  I'd seen deeper bathtubs...

Here's our two gridsquare wide DuPage against the SC4 background.



Further upstream, in my town- Naperville, we again see the Dupage, this time about 1/4 mile (4/10 kilometer) from my old house.  I lived on Oxford Lane, which you see at the  center-right of the pic.  My old house, which was pretty nice (my folks bought it for US$39,500 in 1965 and sold it for a quarter mil in the late 1980s) was torn down in the 90s so a McMansion [ linkie ] could be built in its place.



The blue rectangle is the area of the following pic, which shows the 75th Street bridge over the DuPage.



The bare light colored areas next to the river north and south of 75th are gas stations (a Phillips 66 to the north and an Amoco to the south) that were there when I was a kid and the intersection was just two two-lane roads crossing each other on the edge of the farmlands to the south.

...ahhh, progress...

Anyway, here's the Roaring DuPage in all of its one gridsquare wide glory.



So here's a table based on the foregoing to conclude this portion of the post.



ClassificationWidthGridsquares
Large River1,000-1,200 feet/300-350 meters20-24 gridsquares
Medium River600-800 feet/175-250 meters12-16 gridsquares
Small River300-400 feet/90-125 meters6-8 gridsquares
Large Stream200 feet/60 meters4 gridsquares
Small Stream50-100 feet/16-30 meters1-2 gridsquares


* * *

That was last fall when I was in the process of terraforming the current region- here's the outcome as applied.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F177%2F102800sb5.jpg&hash=aee7f5d30c7786c3960f1318d9b966e2c548c6ed)

That's Kevin's (unkles27) quad.  The Fox River is about 400 feet/130 meters wide at its mouth on Cold Lake.  The city of Brooks Ferry is on the west end of the bridge along the bank of the river.

I have about half the collaboration quads through this phase, and will be working on finishing up and annotating them over the weekend.

Later.


David
Title: Re: Three Rivers Region
Post by: BigSlark on July 14, 2007, 09:35:38 AM
David,

Talk about an impressive study of waterways widths! So, I assume the Grand River north of Pineshore is about as wide as the Ohio, right after the confluence of the Monongahela and Alleghany Rivers?

I'm looking forward to more...

Also, your Masters in Planning makes a lot of sense...what did you get a degree in as an undergrad?

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Jmouse on July 14, 2007, 10:24:58 AM
I like realistic SC4 cities as much as anyone but never thought to make such a stark comparison. Absolutely fascinating idea, David.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on July 14, 2007, 10:47:17 PM
Here's Travis's topo.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F1859%2F090masternd7.jpg&hash=da3e8831cdd0be7907a0c16140f41d7687086d45)

That's the Grand River draining out of Grand Lake.  The city of Aurora, on of the region's larger outlying cities, is on the east bank of the river where it meets the lake.  The village of Oak Point is across the river just below the point of the same name.

I'm improving each collaborator's quad with basic transportation infrastructure.  Here's a few pics of what Travis will be getting.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F5480%2Fteaser01ai5.jpg&hash=d5206d2637805a94654302888e26c2098c25da42)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F6784%2Fteaser02db0.jpg&hash=e9b6825d19cd026d2093bb130cf80351ed30466b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F3089%2Fteaser03ta2.jpg&hash=68a5eb469d7ae47bc5678caa24fe8aa51fed30cf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F1613%2Fteaser04bd8.jpg&hash=56674553e44690c6dc1074599d0af7b6aefdc84d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F3155%2Fteaser05by6.jpg&hash=988bde99536f2fb80fc94fc4c1ffe49f37d57f13)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F8451%2Fteaser06ld9.jpg&hash=119774ca659f638772206abe9bc16b0f8f84f781)

As long as the infrastructure entry points are not modified and the basic alignment of routes (hence the upcoming 3RR road map) remains the same, each collaborator can do more or less what he or she wants.  I'm assuming most if not all non-urban freeway will be replaced with the RHW.  We'll also be using an asphalt texture mod- my plugins folder is "bare minimum" as I do this.

Jeez, I hate those "game" freeway curves.  But I love the way that bridge came out.

And there'll be trees.  Millions of 'em.

Later.


David
Title: Re: Three Rivers Region
Post by: Travis on July 14, 2007, 11:04:38 PM
Looks AWESOME! Love that bridge setup with the approach span. I would widen that stretch of road from the freeway to the road junction to an
avenue, maybe put in a small waterfront on the inlet, with some shops and rowhouses, and some box stores by the freeway. I can't wait!  &dance

PS- Just curious, but didn't you originally assign me the "South Shore" quad? Doesn't really matter, I like this one better.  :thumbsup:
Title: Re: Three Rivers Region
Post by: BigSlark on July 15, 2007, 03:40:16 AM
Umm...David...I thought I had Aurora and its environs? ()what()

Quote
Quad Selections - Who's Doing What and Where
« on: 29 April 2007, 13:57:44 »
   Reply with quoteQuote
Okay, first piece...

Who's doing what-

I've assigned out the quads based on the categories chosen.  Some of these will require a bit (heh!) more explanation, but here's a raw list in no particular order with a comment or two thrown in.

Owen (Yoman) - South Fork NE (the 3RR International Airport quad)
aaron (pickled_pig) - Barrett SE (the village of Harwell- 3RR suburbia at its finest)
Marius (M4346) - DeLong NW (city of Montgomery/Mullineux Springs RP)
mightygoose - Evendim SE (north side of the city of Pineshore)
Alex (Tarkus) - Camp NW (city of Stewart)
Thomas (barnatom) - Wind SW (Oxbow (place))
Todd (tkirch) - Little Cold SW (Agriculture and a little lake)
Steve (Zaphod) - Grand NW (city of Truman, served by rail)
Kevin (BigSlark) - Grand SE (city of Aurora, town of Riverview, Riverview RP... whew!)
Dustin (thundercrack83) - South Cold NE (Thunder Bay (place), of course!  Also Thunder Bay RP)
Kevin (Unkles27) - Little Cold NE (Brooks Ferry)
Silvio (Rayden) - Pink SW (Rayden Mtn RP, where else?)
Matt (threestooges, esq. (inchoate)) - McKees Rocks NE (Avon)
Travis - High SE (South Shore... ever wondered why it would be named that when it's on the north shore?)
Al (Gaston) - Pratt NE (Willoughby)
John (Darmok) - Diddicks SW (Truro (place, as in very, very nice...))
Luca (meldolion) - Tower NE (farm fields as far as the eye can see)
and last but not least...
Me (dedgren) - Elbert NE (Ash Creek)

...wait a minute, missed Heinz...

Heinz - Long NE (city of Amherst)

Much more info later today.


David

Cheers,
From a slightly confused Kevin.
Title: Re: Three Rivers Region
Post by: dedgren on July 15, 2007, 08:46:00 AM
Oh, Man!

...I just hate it when that happens...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F1278%2Fbigslarkcorrectionot3.jpg&hash=2e86ff13f66dac580c5177c5b466183e1e4aacee)

Watch this space.  I'll make it up to both you guys, honest.


David


Title: Re: Three Rivers Region
Post by: thundercrack83 on July 15, 2007, 09:25:21 AM
Coming along nicely here, David! I love that highway interchange you've made, too. I remember those from back in the days of 3RR-ST. I'll be looking forward to seeing more of these quads!

By the way...

1399...
Title: Re: Three Rivers Region
Post by: emilin on July 15, 2007, 09:27:05 AM
Edit: Hmmm... did I just hit that "00"-number. That NEVER happens to me.  ;D

Nice to see this much progress. Can't wait for those quads to start developing, David!
Title: Re: Three Rivers Region
Post by: flame1396 on July 15, 2007, 09:27:17 AM
This is very very cool and quite interesting.

Custom interchanges arent really my thing. They just arent real enough for me. However. There is also a trade off when getting the carbon copy interchange each time you use the Maxis ones.

Hey look! emilin got a dubble-oh!
Title: Re: Three Rivers Region
Post by: BigSlark on July 15, 2007, 11:35:26 AM
David,

Congrats to emilin for hitting the "00" and thanks for noticing the mis-assignment (my spell checker claims that isn't a real word, much like BATing or Modding).

I'm itching for more 3RR-so many updates in the past few days have me really fired up about playing SC4!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on July 15, 2007, 12:29:54 PM
The Table of Contents is now located in its permanent home here [linkie] (http://sc4devotion.com/forums/index.php?topic=2802.0).  Enjoy your visit to 3RR!


David



Table of Contents - Continued

      Page 1 through 10 (http://sc4devotion.com/forums/index.php?topic=112.msg3025#msg3025) 12-20-06 - 1-16-07

      Page 11 through 20 (http://sc4devotion.com/forums/index.php?topic=112.msg6329#msg6329) 1-16-07 - 2-7-07

      Page 21 through 30 (http://sc4devotion.com/forums/index.php?topic=112.msg10446#msg10446) 2-7-07 - 3-1-07

      Page 31 through 40 (http://sc4devotion.com/forums/index.php?topic=112.msg16711#msg16711) 3-1-07 - 3-20-07

      Page 41 through 50 (http://sc4devotion.com/forums/index.php?topic=112.msg20932#msg20932) 3-20-07 - 4-10-07

      Page 51 through 60 (http://sc4devotion.com/forums/index.php?topic=112.msg26742#msg26742) 4-10-07 - 5-30-07

      Page 61 through 70 (http://sc4devotion.com/forums/index.php?topic=112.msg39620#msg39620) 5-30-07 - 7-15-07

      Page 71 through current 7-15-07 - current

___________________________________

Table of Contents - Page 71 through current 7-15-07 - current

n.b.Please note that if you have you have checked the "Show most recent posts at the top." selection in your member profile, the pages in this TOC won't line up with the pages you view.

...that's because you are viewing them backwards!

Aside from this somewhat disconcerting situation, the remainder of the TOC links work just fine.


Each of the page numbers and individual posts is hotlinked, and clicking on one of these will take you there in a new window.  Since 3RR pages tend to be pic heavy, you should give your browser a little bit of time to load them and settle down at the top of the post.  Once there, you can resize the new window to your liking.  3RR's current page is noted by the emergency flasher pic.

After each page number, I have noted the dates of the first and last comment on the page.  After each post heading, I have noted the date the post was originally made.  If a content update has been made to a post, the word "MORE!" will appear highlighted in yellow followed by the date of the update.

The members who've commented on a particular page are listed, with folks who left more than one comment on the page noted with "(x2)," "(x3)" and so on.  "First timers" appear in red.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F9097%2Falertlightel9.gif&hash=71c7fee90f0bff09a430966f3813971eed00a894)   Page 71 (http://sc4devotion.com/forums/index.php?topic=112.0) 7-15-07 - current

      Table of Contents Page 71 to current (http://sc4devotion.com/forums/index.php?topic=112.msg51553#msg51553) 7-15-07

      Looks like another double-0; Travis's collaboration quad; A Des Plaines Spur line mosaic and a quad 188 topo (http://sc4devotion.com/forums/index.php?topic=112.msg51566#msg51566) 7-15-07

Commenters include:  emilin, flame1396 (x2), BigSlark,  Travis, Yoman, thundercrack83, patfirefightr, bat, and kwakelaar
Title: Re: Three Rivers Region
Post by: dedgren on July 15, 2007, 01:02:14 PM
Yes, it does appear our old friend Emil (emilin) has hit that coveted "00" mark this time around.  I can't imagine we won't find something suitable to note that with over the next little bit.

* * *

Well, last night I goofed.  Got Kevin's (BigSlark) and Travis's quads mixed up.  In that my 3RR file system is limited to whatever I can pile on my desk (sometimes I have to make a path so I can see the monitor), it had to happen sooner or later.  I now owe both of you guys big time- we'll sort it out, I'm sure.

Travis, here is in fact your quad...

...checking one last time- yes, yes...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F908%2Ftravismayorip2.jpg&hash=f9a4a539d910aef82fe56cac78c474a8f172ad17)

Here's an overview pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F148%2Foverviewox3.jpg&hash=c4c22d8cca2f56567c1eb466a78b62c103c40724)

High-SW, the home of the city of South Shore, Pine Point Regional Park, the Pratt Island ferry terminal, and a long stretch of the very scenic Des Plaines Spur railroad line.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F4417%2Fsouthshorelinemosaic800zc4.png&hash=a277e7c94f8842cbe681e79ca21d4b773b1a2866)

Click here [linkie] (http://img184.imageshack.us/img184/7285/southshorelinemosaictm2.jpg) for the full-size mosaic.  I don't do them very often, but the spur line just called out for that treatment.

Here's the basic quad, Travis.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg477.imageshack.us%2Fimg477%2F1720%2F188master800bb1.jpg&hash=dd4d1249a7eed074bc232c579a541f0d4c338cde)

Central South Shore will go in the flattish area to the east of Sideling Hill.  Additional 'burbs will be pretty much everywhere- don't build in the flood plain of the creek, though, without insurance.  Plenty of room for those box stores, though.

Sorry again about the mix-up.

* * *

I'm flying to Texas tonight for an overnighter in Midland- bringing my boy Tristen back to Alaska.  Next update's probably Tuesday or Wednesday.

Later.


David
Title: Re: Three Rivers Region
Post by: Travis on July 15, 2007, 01:31:35 PM
That will be an interesting quad to develop, David. I see a good spot for some commercial between the freeway and the road, and the creekbed
and the shore will both make for nice parks. Once again, I'm eager to get started.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Yoman on July 15, 2007, 04:09:20 PM
I just had an odd moment, I clicked on that mic-mansion link of yours, and the picture in the upper right is actually a picture of a friend's house under construction :P Either that or its the exact same design, region, climate, time of year.
Title: Re: Three Rivers Region
Post by: flame1396 on July 16, 2007, 09:33:23 AM
I love the mosaic. Good choice of subject matter.

*notes he is becoming a 3RR regular*
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 16, 2007, 09:40:01 AM
That mosaic was stunning, David! Simply stunning! I would love to ride those rails along the coast! Great work on these quads, I'll be back to see more of them!
Title: Re: Three Rivers Region
Post by: Pat on July 16, 2007, 09:40:10 AM
LoL yoman aint that scary LoL... David wonderful work here on those topo's... Keep it up buddy
Title: Re: Three Rivers Region
Post by: bat on July 16, 2007, 10:22:54 AM
Great pictures, david! Great work! :thumbsup:
Title: Re: Three Rivers Region
Post by: kwakelaar on July 16, 2007, 01:42:01 PM
As always an enjoyable visit, love maps and your topo maps are very good, just read through your tutorial some pages back, and I will surley try out some of your techniques from that one.

Looks like we will see some cities develop shortly, something I really look forward to.
Title: Re: Three Rivers Region
Post by: dedgren on July 19, 2007, 09:14:34 AM
Back from Texas.

Not likely to be anything more before the weekend- here's a little Quad 188 eye candy to hold you over.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F6462%2Fteaser01ki1.jpg&hash=bf334f24d9ed65a72c920455cbdb5de70d0151ef)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F4764%2Fteaser02rv4.jpg&hash=f361ad265e7cb216da84352d66af35d322a254fc)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F566%2Fteaser03pp1.jpg&hash=cbba02cf42fd6dba06050b944c88a921fe63a48d)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F4971%2Fteaser04sx6.jpg&hash=2e012f725b614c19d4bdac7252c9085643375d71)

We have also been adding more entries to the Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg47293#msg47293).

Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 19, 2007, 10:44:44 AM
Quad 188 looks quite pleasant, David! I love the use of the NAM rail curves, especially how it goes seamless into the bridge in the second picture. I'm going to peruse the Gazetteer, and I'll be looking forward to what you have in store for this weekend!
Title: Re: Three Rivers Region
Post by: Zaphod on July 19, 2007, 10:47:49 AM
those rail curves really look good. Its odd, besides this I havent really seen them in cj's. odd because they are in no way difficult to work with.

The river thing is interesting. To me though, the biggest irritating thing about building rivers and also lakes in the game is the shores. They always seem really steep. Obviously most rivers have steep bluffs in real life, but at the same time sometimes its a bit much looking in the sc4 perspective at least if you are trying to build a stream or lake in a flat area.

Anyways, I havent been in here in a while. But im still interested in doing the collaboration once that gets going
Title: Re: Three Rivers Region
Post by: tkirch on July 19, 2007, 12:45:10 PM
Are those rail curves going to be available at any time to all of us because they look just amazing!!
Title: Re: Three Rivers Region
Post by: freedo50 on July 19, 2007, 01:54:07 PM
Quote from: tkirch on July 19, 2007, 12:45:10 PM
Are those rail curves going to be available at any time to all of us because they look just amazing!!

They already are tkirch, they're in the june '07 NAM, at the end of the tab cycle for rail puzzle pieces.

Fred
Title: Re: Three Rivers Region
Post by: BigSlark on July 19, 2007, 04:28:25 PM
David,

The eye candy you make is amazing. Hopefully there will be more 3RR like eye candy on the boards soon...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: van1357 on July 19, 2007, 04:36:20 PM
Hi David, it's been quite a while... Anyway, I have been checking in here at least once a fortnight and everything looks amazing! I love the maps you have been producing and the overall form of the terrain (life-like!). Also, the way the transport is coming together is great (transport enthusiast...). Anyway, I really enjoy coming here and viewing your wonderful work. Keep it up!
Title: Re: Three Rivers Region
Post by: bat on July 20, 2007, 02:37:15 AM
That's a great area, David! Fantastic work on these trees and rail curves!


btw,
  ()stsfd() my 2000th countable post in this excellent MD   ()stsfd()
Title: Re: Three Rivers Region
Post by: freedo50 on July 20, 2007, 06:28:20 AM
Err bat, I hate to say it, but your post counter shows 1987  &mmm

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2Fbat.jpg&hash=759bffc36d60e457b8429aa9507df551a666849e)

Fred
Title: Re: Three Rivers Region
Post by: dedgren on July 20, 2007, 07:32:17 AM
This, of course, can only mean one thing...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg57.imageshack.us%2Fimg57%2F8195%2Fsyards2pj2.png&hash=57aab5ab793f02c476be1d340fa35a7760d0d711)

There's a "00" honors ceremony coming up.

See you there.

Oh, and I've added, in my ongoing work on the 3RR Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg47293#msg47293), the following new entry.



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F6148%2Fdentaltools600fy5.jpg&hash=5fef0ed4e0db20be7cd6d0f05a2a28041a3c2777)

I note in passing that, while nothing you see here in 3RR is necessarily true, the truth is often stranger than fiction.

Later.


David
Title: Re: Three Rivers Region
Post by: bat on July 20, 2007, 09:31:13 AM
Quote from: freedo50 on July 20, 2007, 06:28:20 AM
Err bat, I hate to say it, but your post counter shows 1987  &mmm

Fred

I have noticed that, but at midday (GMT +1) I posted the 2000th post and at afternoon it says only 1987...
I don't know why my total posts decreased.
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 20, 2007, 10:12:19 AM
Well, I can't wait to see Emil's Yards! I can only imagine how grand of a seaport and waterfront area it will be! Congratulations, emilin!

And those dental tools look pretty scary, there, David! I don't like the tools the dentists use now, let alone those! Great addition to the Gazetteer, my friend! I'll be looking forward to seeing more!
Title: Re: Three Rivers Region
Post by: dedgren on July 21, 2007, 01:46:30 AM
One of 3RR's longest and best friends flew by yesterday...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F4189%2Fbatrk1.png&hash=ce49d6e5346e924664e6a7428c14bad3d2318281)

...bat thought he'd made his 2,000th post here-

...it only turned out to be his 1,987th...

Well, I can't say he's been with us since day one, either...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F7421%2Fbatsfirstpostka9.png&hash=7b64d93019338239b6c5a227830865e5d0efb513)

...it was day five, and that's close enough for me!

Every time I open 3RR and see that batty avatar, my day just gets a little better.  Thank you so much, my friend.  You have no idea how touched I have been by your gracious comments over the past year and a half.

* * *

Since bat is a mysterious sort- man of few words and all that- I thought you all might enjoy a peek at some detailed info...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F3128%2Fbatspage1zi3.png&hash=7a3a6473899ad58ca324b35e958c7ddd0cf8fcd9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F8618%2Fbatspage2ig3.png&hash=4216963d1376003f4f2babd24925bc220069279d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F6310%2Fbatspage3fr5.png&hash=26eaff33c2d52c7a73427c9bd935dc96d7442f7c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F9659%2Fbatspage4vq7.png&hash=fd4bd63e014ebcc5a81a741b95123feaec4656a2)

So, there you have it.  Thanks again, bat.


David

All text and image rights reserved in the original copyright holder.  Text and images are modified and used in 3RR on this non-profit website under the Fair Use Doctrine and as imaginary satire.  The names have been changed to protect the innocent or, if unchanged, are not meant to refer to any actual person or entity, living or dead.  My sincere thanks to the folks at Manitoba's FortWhyte, on which my faux publication is largely based.  See the real thing at their great website- http://www.fortwhyte.org/index.php?pid=96  there's lots of nifty info there.  -DE
Title: Re: Three Rivers Region
Post by: bat on July 21, 2007, 02:25:28 AM
Thanks for this post, david!

But now it's my 2000th post (actually the 2013 without the reducing) ;)


()stsfd() my 2000th countable post and 70th in this excellent MD   ()stsfd()
Title: Re: Three Rivers Region
Post by: Rayden on July 21, 2007, 02:31:43 AM
Quote from: bat on July 21, 2007, 02:25:28 AM
Thanks for this post, david!

But now it's my 2000th post (actually the 2013 without the reducing) ;)


()stsfd() my 2000th countable post and 70th in this excellent MD   ()stsfd()

You'll surely increase your average posts per today from now, 12 posts in just 25 minutes. ;)
Title: Re: Three Rivers Region
Post by: TheTeaCat on July 21, 2007, 02:40:03 AM
David, I think you need this (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F2651%2Fkaffe06ut5.gif&hash=b712f75428e987c8f6b0e93298c7ff4cbdaf43f8) for such a fascinating update.

Once again I've learned something new just popping in to see what you had done. My mother R.I.P. was a school teacher so most of my youth was a 24hr lesson. Everyday even the littlest thing was turned into a lesson that captivated my attention and this MD has that effect on me too. At the time i used to hate being in school 24 hrs a day because thats how it felt but at least now I recognise a lesson when i see it and can take full advantage of it :D

Congratulation to Bat on +2000 posts  &apls

regards
Derry
Title: Re: Three Rivers Region
Post by: Jmouse on July 21, 2007, 09:06:04 AM
Well now, that was a very informative post, and the rail-line photos are beautiful. I might consider harboring a bat colony in my front yard if they'll eat mosquitoes. For now, we do have a nice crop of mosquito hawks (AKA dragon flies), but there's so much food in the air they'll soon be too fat to fly.

Until next time...
Jm
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 21, 2007, 10:56:08 AM
Congratulations on reaching #2000, bat! And David, what a fitting tribute to SC4D's official flying mammal (bats are not rodents, as I've recently learned). Very informative newsletter, too!
Title: Re: Three Rivers Region
Post by: dedgren on July 21, 2007, 02:21:01 PM
I just had a little bit of time around lunch, so I added a few quads to the terrain map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F3193%2Fterrainmap070721sa2.jpg&hash=a70d88d93b24900d635aad79d0789e1d82c7da4b)

This is about 5% done.  Don't despair, though.  If I can hold back from fine terraforming the quads as I put them in, they only take about 5 minutes apiece.

The problem is, I often can't help myself.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F2609%2Fteaser01gp3.jpg&hash=8497d4f9944373d3fb7c2b72cd590531fa67af11)

These are quads 9 and 10- shown here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg79.imageshack.us%2Fimg79%2F8507%2Fteaser02ga3.jpg&hash=01c0627d3fd1052a839890dc02f44f221ed7423b)

I added the two streams and the ltlle lake in quad 9, and changed quad 10 just a little bit to give the combined stream a mouth.  I love doing this sort of stuff using the "God Mode" terraforming tools.  It's amazing the level of physical detail you can create.

Have a great Saturday.  Later.


David




Title: Re: Three Rivers Region
Post by: Pat on July 21, 2007, 07:52:46 PM

Ohh man david i've been slacking a little bit here... The update on Bat was sure a Batty fact and a great readers
tribute if ever i can think of for the man of a few words that always inspire us MDers to move on up...
Title: Re: Three Rivers Region
Post by: bat on July 22, 2007, 01:25:34 AM
That's a nice addition to the map. Looking forward to the whole map...
Title: Re: Three Rivers Region
Post by: Unkles27 on July 22, 2007, 09:43:49 AM
well the maps look fantastic, you have such a great eye for detail, its very impressive
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 22, 2007, 10:06:58 AM
The 3RR map reminds me of a jigsaw puzzle right now!

Great job on the terraforming finishing touches, too, David! It might make the process take a bit longer, but in the end, the map is going to be that more more detailed. It's weird, but even though I know exactly what the map looks like, I still look on in amazement when you do different things with it. I look forward to seeing this come together.

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on July 22, 2007, 11:19:47 AM
The map is going to be an awesome sight when finished, but the concept is already an awesome achievement.

Until next time...
Jm
Title: Re: Three Rivers Region
Post by: dedgren on July 22, 2007, 02:16:58 PM
I just got stuck this morning as I was putting quad 16 in the terrain map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F5194%2Fquad16nt4.jpg&hash=a3173b3db123cd3082936e5e5d25b735c14f9a77)

I've been working on a few improved topo mapping techniques for mountainous areas, so I thought I'd give them a try.  One thing led to another...

...I'm so easy...

...and I wound up with a "late-stage" annotated topo map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F3195%2F016master800at6.jpg&hash=260e094a8a67f3fc46207703d8e16e8ccff0457f)

It's probaby the result of devoting pretty much from 10 in the morning until 8 in the evening reading the new Harry Potter book.  My head's still swirling a bit.

There's an upcoming third part of the tutorial on adding detail to topo maps- here's a teaser that shows getting elevation data for mountains, peaks and benchmarks from the TerraFormer.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7864%2Fgetelevationua3.jpg&hash=09ce4683dc021835df867cbb0b2800e37d8b7e9c)

That amazing piece of software makes it easy as pie.

Finally, here's two in-game pics of the landforms involved.

Boundary Peak
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F2982%2Fboundarypkcp4.jpg&hash=0aec7b2f8ea0a925bc3ee54e0f0b7d5fce2af6da)

Saddleback Mountain
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2117%2Fsaddlebackmtnfr7.jpg&hash=f78f79fc9e9e7e6c80080cfcfab46afeb44ce721)

There'll be another post later today- I still have a bit more in the pipeline.

Later.


David




Title: Re: Three Rivers Region
Post by: Pat on July 22, 2007, 07:06:11 PM

Well WOW David flush out them pipes cause man that last topo and update was great...  If this is a taste whats to come i really wanna see more - pat
Title: Re: Three Rivers Region
Post by: Gaston on July 22, 2007, 08:21:25 PM
Just wanted to drop a line here saying I was back from vacation.   I am exhausted.    I'll try to drop by tommorrow.



---Gaston
Title: Re: Three Rivers Region
Post by: BigSlark on July 22, 2007, 08:24:00 PM
Dang. You will never cease to impress me, David. I'm really, really curious to see Emil's Yards.

Still itchin' to get collaboratin',

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on July 23, 2007, 07:35:30 AM
Welcome to page 73!

That's a wonderful topo map, david! Looking forward to more!
Title: Re: Three Rivers Region
Post by: dedgren on July 23, 2007, 08:07:24 AM
I woke up early this morning and got from here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F2630%2Fterrainmap070722vw2.jpg&hash=d879e4df04022f536f7a6e2b9eaa0c72c43938ea)

to here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F6278%2Fterrainmap070723pe2.jpg&hash=ff211272d3be4c29a9c80375595a30a0921f0bae)

in a bit more than an hour.  So, we're moving along.

Here's a teaser of some fine terraforming I did late last night way up on the Canadian border.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F5624%2Fteaser03gm5.jpg&hash=f8df7c7e53e5650987590677082a3be8cef86ded)

I had planned to do a "bring everyone up to speed" post on the status of everything that's going on last night, but wound up corresponding with a few folks about the new Harry Potter book instead.  That will likely be tonight's project, along with Emil's yards.  I'll also note that I do a little bit more on the Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg47293#msg47293) all the time.

Thanks for all the great comments.  Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 23, 2007, 10:16:31 AM
That map is really starting to come together now, David. Only 220 more to go (if my count is correct)! Keep plugging away at it.

And by the way, I don't know if I mentioned it before, but the fine terraforming you are doing is making an already spectacular map if more spectacular! Excellent job!
Title: Re: Three Rivers Region
Post by: dedgren on July 24, 2007, 01:13:46 AM
A little change in plans tonight.  I had to work on... well, work that I brought home tonight.

...d-mn RL, anyway!

So, I didn't get back to 3RR until late- just before midnight Alaska time (GMT-9).

I decided to finish up Silvio's (Rayden) collaboration quad map, as it was a finite thing that I could complete.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F5300%2F29master800yn9.jpg&hash=b764c1f750c82a27735de2b231bf52f5dd6124d1)

Still tons of stuff in the pipeline.  I'll try to get up early and give you those timeframes I referred to earlier.

Later.


David
Title: Re: Three Rivers Region
Post by: bat on July 24, 2007, 02:14:42 AM
A great new addition to that map, david! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on July 25, 2007, 08:29:03 AM
This is just in case anyone would still have any doubt 3RR was conceived of as a region, instead of a collection of quads.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F7372%2Fterrainmap070725cu5.jpg&hash=70316e90cbb4d4c6a20f05d377922ebacecdc355)

Here's where we're at with the quad outlines superimposed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F8957%2Fterrainmap070725gridno5.jpg&hash=de9c29fc2c4c67701e8c7bef2ed49f9f3722086b)

And here's a left-center-right series of the same, only larger.

Left
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F7065%2Fterrainmap070725gridlnz7.jpg&hash=576af37d9d780d3945e5b3a93ef25bebcbb323c0)

Center
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F4628%2Fterrainmap070725gridcyr6.jpg&hash=e57086bc5f05f36a6ebba3117ce736cb88b795bd)

Right
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F6933%2Fterrainmap070725gridrtk0.jpg&hash=bd6dd13a85e18ea8ea13b8f682a242c2ec8cdfbd)

And, for those who dare, here's the last three images put together [linkie] (http://img262.imageshack.us/img262/403/terrainmap070725gridlcrxg3.jpg).  The combined image (385kb) will open in a new window.

RL still has me tied up pretty good.  I just work on the map late at night and early in the morning to keep moving it along.

Later.


David


Title: Re: Three Rivers Region
Post by: thundercrack83 on July 25, 2007, 03:35:47 PM
If I were anywhere other than 3RR, I wouldn't be able to believe how realistic that map looks. But that's the standard here! Great work, as always, my friend!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: BigSlark on July 25, 2007, 05:17:00 PM
All hail David, the God of SC4!

In all seriousness, this is amazing work. Thank you for sharing this with us and for all the time you put into 3RR.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Shadow Assassin on July 25, 2007, 11:38:18 PM
Lookin' good.

Recommendation: if you save the image of the top-down map as PNG, it'll load quicker, because there's only a few colours in that image. :P I can't wait to see what the rest of the region will be like...
Title: Re: Three Rivers Region
Post by: bat on July 26, 2007, 04:30:23 AM
You are very fast, david! Great looking map and it is looking always better! :thumbsup:
Title: Re: Three Rivers Region
Post by: tkirch on July 26, 2007, 07:22:20 AM
REply 1450.   THis place moves along fast.



Wow you continue to maze us with your work.  THe time and patience to do that and it looks great.  Can't wait for it all and enjoy coming in her eto look each day.
Title: Re: Three Rivers Region
Post by: dedgren on July 26, 2007, 08:39:00 AM
Thought some of you might be interested in this.

I need an older-timey looking earth-filled dam for McLaren Flowage.  A bit of 'xperimenting really early this morning and I came up with this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F2573%2Fteaser01xw1.jpg&hash=2e943f0119dfdd8938aab7bda8a8e73ed429d2ad)

It was actually fairly easy.  I've never fooled around very much with the "game" revetments, but it doesn't look too bad for 30 minutes of effort.  This will bear exploring, perhaps in conjunction with a few of the seawalls or stone walls that are out there.

Here's a few more pics.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F7816%2Fteaser02ue9.jpg&hash=858fbfa54c37d1484449d1388a4e234d916e17ab)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F4148%2Fteaser03wp1.jpg&hash=8f4d799061831a642fd33e3a6ca47fcd8ec22e4d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F2046%2Fteaser04ez6.jpg&hash=706d4af9a901e8f6f811a96ee8f35adf49120ba9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F6123%2Fteaser05tg5.jpg&hash=56fcad6d5baa93c2a7f7f4f93ef7e2a08edf8a19)

Finally, here's where the terrain map is as of right now, this morning.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F5840%2Fterrainmap0707261wh0.jpg&hash=6e21f8a6a4ec91cca85322f516e2389eb11fcd93)

Later.


David


Title: Re: Three Rivers Region
Post by: Pat on July 26, 2007, 10:16:13 AM

David only 30 mins man you are insanely nuts lol... in the good way of course that is lol... wow last few updates
have been really good... see you again btw man i wonder what i can catch at that dam? ? ? ?
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 26, 2007, 10:19:31 AM
Hey, that earth dam looks great there, David! I don't think I would have come up with that after 30 days, let alone 30 minutes! Great work!

...And the map is progressing well, too!
Title: Re: Three Rivers Region
Post by: mightygoose on July 26, 2007, 10:43:36 AM
if its not too tricky pencil me back in boss

All Right!  We can do that!  -DE
Title: Re: Three Rivers Region
Post by: BigSlark on July 26, 2007, 03:23:51 PM
I'm attempting to figure out how you figured out the earth dam. I've been thinking about it for around five hours now with no luck. All I have to say is wow! That's a really, really impressive discovery. And it now allows for easier, realistic looking reservoirs...
Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on July 27, 2007, 06:56:08 AM
That dam is looking very great, david! Looking forward to more... :thumbsup:
Title: Re: Three Rivers Region
Post by: emilin on July 27, 2007, 09:13:55 AM
Hi there, David!

I've been away for almost two weeks (up in a cabin on a small island in the Dala River (Dalälven)) with no electricty so I missed the wonderful "Emil's Yards" plack. Thank you!

Although I would have to note the the name of the baron would more likely be "Emil den Svenske" (with the "e" at the end) or just "Emil Svensk" (though that name would probably not belong to a baron at all, but rather a footsoldier of the Swedish 19th century army).

I also have to add that I really like this quad by quad presentation of the region that is taking place right now. It's nice to look at each of the tiles and really have time to see the amazing terraforming skills you possess. For instance: Saddleback mountain looks stunning despite being a very normal hill. Actually, that is probably the thing, it all looks so real. Bravo! &apls

Edit: further research into the hierarkies of Swedish nobility also reveals that there are no Swedish barons. That title seems to be used in other countries. The Swedish hierarky in that time would be "king -> duke -> count -> friherre (free lord) -> untitled nobility". My guess would be that "Emil den Svenske" was most likely conning the local authorities when he came over the Atlantic and settled in 3RR.  :D
Title: Re: Three Rivers Region
Post by: dedgren on July 27, 2007, 09:31:53 AM
Kevin (BigSlark) and all...

Do these help?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F1186%2Fhowto01om2.jpg&hash=f387a866818f994afbe556307e15bf6adc9cee1e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F3697%2Fhowto02ot7.jpg&hash=a12030e04b53ec9d055eb88df9992d0ce7fadac4)

Emil (emilin)- Welcome back!  I'll address the issues you've raised shortly.

Take care, all.  Weekend's coming up, and you know what that means, 3RR-wise.

Later.


David


Title: Re: Three Rivers Region
Post by: thundercrack83 on July 27, 2007, 11:01:02 AM
So THAT'S how you do it! It makes sense now, though I never would have thought to do that. Excellent find, David! I'll be waiting in eager anticipation to see what you have planned for this weekend!
Title: Re: Three Rivers Region
Post by: Gaston on July 27, 2007, 07:41:34 PM
Edit: 28JULY07:
Welcome to page 74



Interesting work David.     I've done a few of these when I could get "land bridges" to cooperate.   LOL     They just sorta created themselves.    ;D


---Gaston


BTW,
   I'm back from vacation.
Title: Re: Three Rivers Region
Post by: abcvs on July 27, 2007, 10:15:37 PM
OK here I am ...  ()stsfd() I have chased you over here from ST...  joined up and everything...

Trying out all the buttons and stuff - man it is like driving someone elses car for the first time...

Anyway I hope you can help with that disappearing waterfall problem..... &Thk/(


ooohhh this is cool ....

and this is pretty good too...

Wow!

Craig
Title: Re: Three Rivers Region
Post by: BigSlark on July 27, 2007, 10:25:59 PM
Welcome to SC4D, Craig. Check out Introduce yourself to SC4 Devotion community (http://sc4devotion.com/forums/index.php?topic=83.0) and the whole "Welcome to SC4 Devotion" Sub board has great info on using the site.

And, so that I'm not completely threadjacking 3RR from David, thanks for explaining the dam. I'll have to give it a try at some point this weekend.

I envision a mill pond with Slay Fork Mill on it, an earth dam, some downed trees in the water, and c.p.'s low wealth 19th century houses making a great addition to a rural corner of 3RR.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on July 27, 2007, 11:55:40 PM
You have no idea...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F7003%2Fterrainmap070727kz2.jpg&hash=00030afa0bf1024bd3e79c1255468e6aa202ff7d)

I'm off to bed.  New stuff, greetings and some answers tomorrow!

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on July 28, 2007, 02:15:52 AM

LoL and some stuff tomorrow ehh David lol... Very good progress dude...  :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: bat on July 28, 2007, 02:53:24 AM
Great progress, david! :thumbsup: Looking forward to the next post...
Title: Re: Three Rivers Region
Post by: abcvs on July 28, 2007, 05:27:26 AM
Hey thanks for the welcome Big Slark!

;D

Yes I have no idea..  what the heck that grid map thingy is ... ??? but it looks like something that is taking you a lot of time and effort!
Title: Re: Three Rivers Region
Post by: dedgren on July 28, 2007, 09:27:36 AM
OK, Craig (abcvs) first- I have Saturday traffic court in about an hour.

QuoteYes I have no idea..  what the heck that grid map thingy is ...

...sometimes I wonder myself... 

No, actually it is a composite of each of the 256 quad 256x256 pixel "maps" that displays from the "Mayor Mode" in the game.  When I'm done, I'll have a 4,096x4,096 pixel mega-terrain map of all of 3RR, which will allow me to do things at the regional level that currently I cannot.  You'll have to trust me on this one for a bit.

Unfortunately, the process is a slow one for two reasons.  One, it involves importing into a special "One Quad" region I have set up each quad.  This means opening the quad, with the attendant time that it takes, and then taking the screenshot, then going over to Paint Shop Pro to crop and save the map, which then must be pasted into the larger map.  That simply takes time and is very tedious.  Second, even though I fine terraformed each quad last fall, I cannot seem to resist the temptation to fiddle with many of them again.  I'm adding streams, swales, recontouring hills, making shorelines more gentle... you name it.  I've spent more than an hour on a few quads, and have probably reterraformed half or so of the 129 I've done so far.  I desperately want to complete this aspect of the project this week- I'll keep everyone posted.

* * *

The second issue you've raised, my friend, is that of the disappearance of the waterfalls (and rapids lots, too) at "game" view levels 1 and 2.  I have been aware of that issue for some time.  For those who are wondering, here's what Craig and I are talking about...

...steps over to the 3RR waterfall testbed...

Here's our "stream" falls at level 3.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F9005%2Flevel3ed0.jpg&hash=a8b6943485c5c7af01097f4a2a6075147738d110)

Switching to level 2...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F66%2Flevel2oe1.jpg&hash=5a53a7b21506ab0ebb2e56e74925814fad92ee1b)

...hey!  Where'd it go?

The answer is that the "effects" prop I use is not visible at levels below 3.

Now, here's something interesting.  A bit ago, jeronij discovered some new water effects props that he has released on the LEX [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=125).  Among them is something he calls the "water drop."  Here, at level 5, is a waterfall lot created with the water drop next to my old one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F3222%2F01compare5xg8.jpg&hash=892706b2fe907e18edcff27162824904c0d08ca9)

Looks pretty good- I'd tweak it some, but that's for later.

Level 4.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F8684%2F02compare4qx2.jpg&hash=14c5a96ceee1e018a2362d3c3947c640e18d3549)

Level 3, and here the problems show up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F8895%2F03compare3ux8.jpg&hash=726ddb4b9160eaeeadd35e60f9552f4855de99c5)

It's like the Energizer Bunny [linkie] (http://en.wikipedia.org/wiki/Energizer_Bunny)- it just keeps going and going...

However, it doesn't disappear at level 2...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F6048%2F04compare2fw1.jpg&hash=cb605d2c9e70e7275af3b95ad073c921c747db57)

...or level 1.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F2856%2F05compare1ku6.jpg&hash=3f8edf76b1322e85c4e3ac24d8440f8f1d28484c)

So, we seem sort of "darned if we do-darned if we don't."  All that said, I'm experimenting with some things, and had planned to release a completely updated set of both waterfall and rapids lots later this summer.  I have some ideas...

I'll leave you with an amusing pic I took while setting up the waterfall lab.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F7519%2F06comparevi8.jpg&hash=f1a486e3888bfef86455fd76c982e052c4b94791)

Sheesh!

Later.


David
Title: Re: Three Rivers Region
Post by: NASCAR_Guy on July 28, 2007, 10:05:33 AM
That mountains a bit leaky isn't it? :P
Title: Re: Three Rivers Region
Post by: Pat on July 28, 2007, 02:19:17 PM
it sprung a massive leak omg David is that what you was talking about OMG OMG if thats the case i sooooooo cant wait to get ahold of it for "waterfalls".... - pat




btw i made me my 1,000th post here... sweeeeeeeet
Title: Re: Three Rivers Region
Post by: Swamper77 on July 28, 2007, 05:17:58 PM
David,

The zoom levels that the Effects will appear at in the game is controlled by the EffectsDirectory itself. Unless you feel like working with stacks of nothing but hex code for hours, I would recommend that you keep doing what you are doing with finding workarounds using other Effects, like you have shown here.

-Swamper77
Title: Re: Three Rivers Region
Post by: Shadow Assassin on July 28, 2007, 05:50:07 PM
Why do you import the city tile into another region? That's kind of inefficient - why not just open up that quad, pause it or whatever, go to mayor mode, and take it from there? :P


Interesting tricks with the waterfalls, though.
Title: Re: Three Rivers Region
Post by: Patriots1228 on July 28, 2007, 06:31:30 PM
nice work with those new rapids, i use them myself as waterfalls or to compliment PEGs waterfalls. You deserve some sort of an award for all the linking you do [linkie] [linkie this] [linkie that]  ;D
Title: Re: Three Rivers Region
Post by: BigSlark on July 28, 2007, 06:33:08 PM
Man, I like waterfalls more and more. Hopefully they'll be sorted out by the time I get to the mountain quads in my new region...

Jackin' up the post count and attempting to give David yet more encouragement,

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on July 28, 2007, 11:03:43 PM
I'm off to bed early tonight (10:00 p.m. AST - GMT-9) as it's just been a wearing day for some reason.  Here's a shot of the Fox River Valley, though, that I ran over at ST yesterday as a (then) exclusive there.  It generated more comments on 3RR-ST [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y) than I've had there in a long time.  That's parts of 30 large quads (cities) that you're looking at.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F7637%2Ffoxrivervalley800ii3.jpg&hash=a632b258991a7be18830db99703bca910b756cf5)

And the larger version [linkie] (http://img110.imageshack.us/img110/3493/foxrivervalleyfullks9.jpg) which will open in a new window (330kb).

Enjoy, g'night.


David
Title: Re: Three Rivers Region
Post by: abcvs on July 28, 2007, 11:06:03 PM
*Limps back in from the "Introduce your self here" thread...* &mmm

http://sc4devotion.com/forums/index.php?topic=83.msg55012#msg55012 (http://sc4devotion.com/forums/index.php?topic=83.msg55012#msg55012)

There are some photos there if you are interested.

Thanks for the answers on the disappearing waterfalls, David - now I know there is an established problem I can stop tearing my hair out trying to fix it!  

Your waterfall and stream tutorial, in your 3RR STCJ really was helpful and I hope that my river and waterfall skills will improve from my first attempt.

Linky => (sorry about the monstrous links but my attempt to make a tidy one failed miserably...)

http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=89532&STARTPAGE=9 (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=89532&STARTPAGE=9)

OK - I am going to have to learn how to make those "tidy" linkies... ???

Can some one send me a PM or email ... on how to do it the SC4D way?

... and thanks to all of you who have sent PMs to welcome me and point me in the right direction.  I will, go back and read this from page one...  It looks really interesting - probably why I made my SC4D debut here!

Thanks guys!
Title: Re: Three Rivers Region
Post by: bat on July 29, 2007, 01:59:11 AM
Great pictures of that waterfall and nice map! :thumbsup:
Title: Re: Three Rivers Region
Post by: Rayden on July 29, 2007, 02:24:51 AM
Quote from: abcvs on July 28, 2007, 11:06:03 PM
... OK - I am going to have to learn how to make those "tidy" linkies... ???

Can some one send me a PM or email ... on how to do it the SC4D way?

...

Welcome to our comunity, here you'll find anything you want, even a tutorial (http://sc4devotion.com/forums/index.php?topic=938.0) to help you linking ;)

Edit: The best way to learn how to link anything, besides my tutorial $%Grinno$%, it's to quote someone's posts with links and see how he did it. But don't forget that it's only for educational purposes and cancel the quote after looking at its structure. Don't start quoting everyone without having something to say actually. ;)
Title: Re: Three Rivers Region
Post by: dedgren on July 29, 2007, 10:33:24 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg54.imageshack.us%2Fimg54%2F1568%2Froughroadhi3.png&hash=4cbfd3bf76a94806ab791c4fe6009151bfc35404) Following some really odd computer behavior late last night and early this morning, I'll be shutting down for several hours of a deep virus/malware scan.

In the meantime, you should go check out the many great MDs here at SC4D- in particular some of the newer ones [linkie] (http://sc4devotion.com/forums/index.php?board=156.0).  There's a lot of really good content there, and the August "Of Special Interest" selection process is coming up.

Or, just step back from the computer a bit.  Go outside.  Walk the dog.  Breathe!

Whatever you do, have a great late summer day!

Back in a while.


David
Title: Re: Three Rivers Region
Post by: BigSlark on July 29, 2007, 11:25:11 AM
Sorry hear about computer strangeness. And I agree, the new MD's area really neat.

My real reason for posting is what the heck do you mean, "late summer"!?! When does it start snowing in your neck of Alaska? Its 88 with a heat index of 105 and 97% humidity down here in Central Mississippi. We won't see a freeze any earlier than October 15, but probably mid-November this year as its been a little hotter than normal...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Jmouse on July 29, 2007, 06:03:40 PM
Here's Arkansas checking with 86 degrees (at 8 p.m.) and a heat index of 92.
And I, too, am horrified to hear of the computer weirdness. &mmm Too much heart and soul has gone into this project to lose even a single blade of grass, much less a leaky mountain or a stretch of rapids.

Until next time...
Jm
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 29, 2007, 06:52:31 PM
Uh oh...

Hope all is well, David. Keep us posted!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on July 29, 2007, 08:51:38 PM
No worries.


David
Title: Re: Three Rivers Region
Post by: Pat on July 29, 2007, 10:56:14 PM
Well David im glad to see you checked in and let us know all is OK and btw are you backing up everything???
Title: Re: Three Rivers Region
Post by: abcvs on July 30, 2007, 12:42:29 AM
Alrighty sorry to threadjack (love that term..) but I am going to try the quote thingy...

Quote from: Rayden on July 29, 2007, 02:24:51 AM
Welcome to our comunity, here you'll find anything you want, even a tutorial (http://sc4devotion.com/forums/index.php?topic=938.0) to help you linking ;)

Edit: The best way to learn how to link anything, besides my tutorial $%Grinno$%, it's to quote someone's posts with links and see how he did it. But don't forget that it's only for educational purposes and cancel the quote after looking at its structure. Don't start quoting everyone without having something to say actually. ;)

Alrighty mhm that is interesting... copies again...

tutorial (http://sc4devotion.com/forums/index.php?topic=938.0)

mmmm...

ok post and see what happens..  &Thk/(


Edit: so that worked fine...  now I will see if I can make a linky to 3RR in ST...

3RR Page 60 (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y&STARTPAGE=60#last)

Hit save and see what happens..

Edit: Sweet! that worked!  I was going to link to my own STCJ but that would have been pretentious...

Thanks Rayden &scl()
and thanks David.... you can have ya thread back now! ::)

Now I just have to remember how to do it...   
Ciao!  ()lurker()

Title: Re: Three Rivers Region
Post by: stewart_garden on July 30, 2007, 03:03:45 AM
Hope your computer is okay David.  I enjoy lurking here and sometimes even posting ...

Late summer?  It is winter here in Brisbane and over 20 degrees (Celcius) every day.

Stewart
Title: Re: Three Rivers Region
Post by: dedgren on July 30, 2007, 11:14:06 AM
So, OK.   1,400 comments in 3RR a bit ago- still clicking along at about six per day on average.

You folks are amazing.  Just amazing.

* * *

That 1,400th post was made by our good friend emil (emilin).  Now, the reason I, in particular, thought that was such a great thing was that it gave me a very timely opportunity to honor the guy who I learned everything I know about ports from.  Don't believe that?  Check this out [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=82292&startpage=5#965057).  The information goes on over the course of a second post, and then is applied throughout emil's great CJ: Province of Lazarus.  It's one-stop-shopping for everything you need to know to build a very realistic and properly scaled SC4 port.

3RR's port area is located in Fall's City, a heavily industrialized urban area about 10 miles south of Pineshore on the western shore of the Hotham Inlet.  There, Big Bay di Noce (Bay of the Nuts- apparently acorns, which early settlers ground, roasted and used for a coffee substitute) provides a sheltered deepwater harbor that has undergone almost 150 years of development since Baron Emil den Svenske arrived there in the late 1850s.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg57.imageshack.us%2Fimg57%2F8195%2Fsyards2pj2.png&hash=57aab5ab793f02c476be1d340fa35a7760d0d711)

Here's the 3RR Gazetteer entry:



Here's a view of the entire quad

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F5610%2Fviewfromtheairkd8.jpg&hash=2c355f069995dcaeb77e302b4e2dc80081d735c9)

and a "game" shot of the area we're looking at.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F5001%2Fteaser01sj2.jpg&hash=b91affbf0835f116b484c2eff0a754ed88765aa3)

There's a physical features topo available for the quad, and I thought you might be interested in seeing how stuff gets laid out in the process of making them.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F2510%2Fscannedprelimnj9.png&hash=25b2945c04b28fa43d9e93bda060548d379a0333)

Here's the final product.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F7492%2F234master800ut6.png&hash=7391ebce8403df175fca113f6be07862e932875e)

This quad, by the way, is still up for grabs in 3RR collaboration.  We'd, of course, give emil "first dibs" on it, but if he's not available over the next few months someone's got to do it.

emil, you've been a great friend as well as a great source of inspiration and information.  Thanks for your contribution to the ever growing 3RR landscape.

* * *

Computer and data are all OK.  Musta been stray cosmic rays or something.


David

Title: Re: Three Rivers Region
Post by: Pat on July 30, 2007, 02:47:02 PM

OOOOOh david now that is a fitting tribute to such a wonderful and most hardworking MDer/ CJers ive seen
to date and Emil congrats on becoming the port of 3RR
Title: Re: Three Rivers Region
Post by: emilin on July 30, 2007, 03:17:31 PM
Wow! Thanks David! That looks like a wonderful spot for a port. It even has a natural breakwater. The story about the baron is wonderful too. Thank you so much!
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 30, 2007, 03:21:51 PM
Emil's Yards looks like it's going to be quite the seaport facility, David! I can't wait to see it put together in the game!
Title: Re: Three Rivers Region
Post by: Gaston on July 30, 2007, 06:16:22 PM
Congrats emilin.
Very nice indeed.
Hmmm, roasted pine nuts for coffee?   I'll have to look into that one.


---Gaston
Title: Re: Three Rivers Region
Post by: mightygoose on July 31, 2007, 06:11:06 AM
is that B&W picture hand drawn or really clever photoshopping?? i can't tell with you.
Title: Re: Three Rivers Region
Post by: BigSlark on July 31, 2007, 06:13:09 AM
David,

Emil's Yards are really, really neat sounding. It seems to be a big order, though with a city, a port, a rail terminal, and a large industrial area. I'm sure someone will be up to the challenge...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on July 31, 2007, 09:06:52 AM
I'll put this up before I'm off to work.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F2075%2Fterrainmap070731800ig6.jpg&hash=15b2525e263f58df51afc4cfdab093bbbb753acd)

Here's the full size (4,096x4096 pixel) version, which will open (1.0mb- beware!) in a new window [linkie] (http://img230.imageshack.us/img230/9282/terrainmap070731fullsn6.jpg).

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on July 31, 2007, 09:26:05 AM

You know MG i thinking its all hand drawn that time...
David that is turning out to be a wonderful map
Title: Re: Three Rivers Region
Post by: mightygoose on July 31, 2007, 06:58:26 PM
you realise when we do complete this 3RR^4 is unfortunately totally implausible.... i mean 64x64 large city tiles is obscene..... coming in at 4096 tiles... or 65,536km^2 is an area bigger than Lithuania

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.chambers.lt%2Fen%2Fzemelapis%2Fimages%2Feurope.gif&hash=db6e40a47b40d990af152e67725932ff7472f851)

now that is big.....
Title: Re: Three Rivers Region
Post by: Jmouse on July 31, 2007, 08:55:53 PM
I'll take the quad in the lower right-hand corner -- the one that's covered in water. Or maybe I'll get greedy and ask for all the ones across the bottom (except for the one on the left with land on it!)  :D Oh, and did you remember to tell thundercrack he's stuck with a Grey Mouse in his city?
Seriously though, this project is looking so awesome and I'm glad to be a part of it, even if only in spirit.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 31, 2007, 09:01:50 PM
Lithuania is really only a little bigger than West Virginia. According to Wikipedia (http://www.wikipedia.org)...


3RR65536 sq km
Lithuania65200 sq km
West Virginia    62755 sq km

If you subtracted the area from Minnesota and Manitoba (I think that's where David situated 3RR), I think it would be plausible.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on July 31, 2007, 10:34:51 PM
Psh, Mightygoose, you know what Europe's like, lots of tiny little countries with barely any room to swing a cat. :P

Looks good, David. I wonder when we'll actually see some SC4 building, after all it's 75 pages and still no building in sight...
Title: Re: Three Rivers Region
Post by: dedgren on July 31, 2007, 11:56:55 PM
Well, that's, as our friend MG said, 3RR^4.  Fortunately enough, we're still only on 3RR^2...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F9588%2Fterrainmap0707318002od1.jpg&hash=c98bb4353c868e94f0b0d2702f8267b800bd2005)

3RR is still only 1,600 square miles/4,096 square kilometers- about 30% larger than the US state of Rhode Island, which is just over 1,200 square miles/3,000 square kilometers in size.  Still pretty big, but manageable big.

Here's that completed terrain map in full (4,096x4096 pixel) size [linkie] (http://img177.imageshack.us/img177/7430/terrainmap0707314096ei4.jpg).  It will open in a new window (1.2mb- now that's big!).

That done, I have a few more clean-up things to do, but with any luck, collaboration quads will start going out into the hands of their administrator/planners sometime next week, along with a topo map and completed backstory.

* * *

Joan (Jmouse)- you pick whichever quad you would like- you are most definitely in.

As I've got other SC4D tasks to perform tonight, I'll have to leave this here.

Later.


David


Title: Re: Three Rivers Region
Post by: Pat on July 31, 2007, 11:58:44 PM

David that is simply put amazzzzzzzzing work....
gotta love dustin and his stats and good as they are...

BTW

Welcome to pg 76....
Title: Re: Three Rivers Region
Post by: HabLeUrG on August 01, 2007, 12:01:04 AM
its amazing the amount of work you have done... that map is really big and excellent work  &apls
take care i cant wait for the collaboration at 3rr  ;)
Title: Re: Three Rivers Region
Post by: dedgren on August 01, 2007, 12:22:38 AM
Oh, I couldn't resist...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F4493%2F3rr162workingnames80007rj8.jpg&hash=3b006dd280159a3cba41062d734ef18550ad2793)

Because I'm creating all my mapping products as layers, I can now pretty much instantly turn out stuff like this.

Later.


David

p.s.- btw, it does appear that Pat (patfirefghtr) has snagged the 1,500th post.  'Grats, my Rhinelanderian friend!
Title: Re: Three Rivers Region
Post by: Pat on August 01, 2007, 12:46:05 AM

LoL David thank you... Ohh that is soooo wonderful and the speed of service too  :thumbsup:
Title: Re: Three Rivers Region
Post by: abcvs on August 01, 2007, 12:48:02 AM
Alrighty this is starting to come together quite nicely.

Finally some positive pay back for all those hours of tedious and painstaking work.

This is bound to cause a bit more...
()meeting()
Title: Re: Three Rivers Region
Post by: bat on August 01, 2007, 01:09:41 AM
Great pictures of Emil's Yard, David! Also a wonderful map! :thumbsup:
my 2100th post
Title: Re: Three Rivers Region
Post by: stewart_garden on August 01, 2007, 02:23:23 AM
Incredible map David.  And thanks for posting your pictures of Emil's yard - I enjoy seeing how other people plan the development of their tiles.

Stewart
Title: Re: Three Rivers Region
Post by: mightygoose on August 01, 2007, 03:32:03 AM
david isnt this 3RR^3 as you started with four large tiles.... 3RR then expand to make it 16 large tiles 3RR^2 then 256 large tiles 3RR^3....
Title: Re: Three Rivers Region
Post by: meldolion on August 01, 2007, 05:36:06 AM
One word...... AMAZING

I've been away two weeks and find so much accomplishments!!

I just cannot wait to start the collaboration :)

Title: Re: Three Rivers Region
Post by: pvarcoe on August 01, 2007, 08:30:51 AM
Now that's what I call a map!

I am highly impressed.

Super job David!
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 01, 2007, 09:43:07 AM
More magnificent map madness...and other alliterative phrases as well!

Great work here as always, my friend, and sorry about the confusion about 3RR in comparison to Lithuania and West Virginia, it was just another one of my exercises in curiosity that led me there.

Also, congratulations to my great friend Pat on being the 1500th to post here in 3RR! And, of course, congrats to you, too, David!
Title: Re: Three Rivers Region
Post by: Jmouse on August 01, 2007, 04:34:09 PM
Many of us strive for realism in SC4, but you've taken it to new and lofty heights. Not only are you king of the hill, though, you're generous with your time and talents. You have bestowed great gifts on the community, and you've certainly inspired me to push toward greater achievements.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: BigSlark on August 01, 2007, 04:37:56 PM
David,

Layers, eh? This is bloody brilliant! Are you sure you're not the planner for the State of Alaska (yes, I know the capital is Juneau)?


Quote from: Jmouse on August 01, 2007, 04:34:09 PM
Many of us strive for realism in SC4, but you've taken it to new and lofty heights. Not only are you king of the hill, though, you're generous with your time and talents. You have bestowed great gifts on the community, and you've certainly inspired me to push toward greater achievements.

Until next time...
Joan

And I have to agree with Joan, she said it best.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: threestooges on August 01, 2007, 08:26:03 PM
Well, it's good to be back (I've been away for the month) and it's great to see the progress that has been made. I would try to comment on all of it, but that would be one very long post, and I am still rummaging through it all. A few things I will make note of, I'm glad to see my quad terraformed (it gave me some good ideas of what to do with it) and that dam you made from the road revetments is well done. Good luck with the waterfalls. I will be plugging along on some bridges again, but am ready (as always) for the collaboration to begin. Good to see you well as always.
Title: Re: Three Rivers Region
Post by: dedgren on August 02, 2007, 07:42:30 AM
A quick post this morning, as I'm off to a short trial in Fairbanks about 300 miles/500 km away.  I'll be back on tonight if the hotel wi-fi works-  if not it'll be tomorrow night and over the weekend.

Here's the latest map with some layers hidden, some features adjusted in light of the terrain modifications, and a lat-lon layer added.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F7589%2F3rr162workingnames80007jz9.jpg&hash=d51f6f826251e7d5583d88135fa38584b07d54e7)

Here's that same map in larger (2048x2048 pixel) size [linkie] (http://img171.imageshack.us/img171/3893/3rr162workingnames20480ox0.jpg).  It will open in a new window (500kb).

* * *


QuoteI wonder when we'll actually see some SC4 building, after all it's 75 pages and still no building in sight...

You know, Shadow, I never thought about that.  75 pages and not a single building yet... Hmmmm, I think you're right.

Later.


David
Title: Re: Three Rivers Region
Post by: pvarcoe on August 02, 2007, 09:41:22 AM
mmmm, latitude and longitude.
Makes me want to do some more geocaching (http://www.geocaching.com/).

Another gorgeous map David.
I see Pvarcoe has an airfield. Very cool!
Title: Re: Three Rivers Region
Post by: flame1396 on August 02, 2007, 01:21:34 PM
This evolved from a decent CJ on ST (I lurked from day 1, think I was view 30 or something) to a spectacular project. The Fox River Valley map looks fun to play on. I'm also definatly stealing the dam idea.  :thumbsup:

Wish we could see more spectacular fall foliage! *hint hint*
Title: Re: Three Rivers Region
Post by: Pat on August 02, 2007, 06:15:48 PM
David that map is looking sweeter and sweeeeeeter....  Just one question though is there any Ice roads (http://www.washingtonpost.com/wp-dyn/content/article/2007/02/26/AR2007022601335.html) or even more info here.... (http://www.history.com/minisite.do?content_type=mini_home&mini_id=54692) you know for winter driving and hauling of freight by truck? ? ?
Title: Re: Three Rivers Region
Post by: bat on August 03, 2007, 06:58:32 AM
That map is looking very great, david! Looking forward to more...
Title: Re: Three Rivers Region
Post by: Schulmanator on August 03, 2007, 06:28:27 PM
That is a fantastic map!
3RR is a great place to visit... any campsites open yet?  ;)
Title: Re: Three Rivers Region
Post by: Gaston on August 03, 2007, 06:37:03 PM
Really nice maps David.    Hope you have a safe trip.


---Gaston
Title: Re: Three Rivers Region
Post by: Eddie on August 03, 2007, 07:32:58 PM
Just stopping by Lithuania 3RR.  :)
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 03, 2007, 08:45:46 PM
The maps look good in the warm glow of the new forum format. How all is well in Fairbanks, my friend!
Title: Re: Three Rivers Region
Post by: abcvs on August 04, 2007, 01:46:15 AM
Hello just poking my nose in and gads we are all black and yellow...  well at least it matches my avitar!

()lurker()

ciao!
Title: Re: Three Rivers Region
Post by: BigSlark on August 04, 2007, 07:33:08 AM
David,

I really, really like maps! Great job! Hope all is well and that the trip to Anchorage was safe and productive.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Gaston on August 04, 2007, 09:01:46 PM
Just wanted to drop a little note here, since this is the place it all started.     I just posted #512.   YUP, I'm a Governor now.     ;D


---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on August 04, 2007, 10:08:44 PM
I've been working all day on getting each collaboration quad ready to send out.  That means doing a complete topo, a reasonably complete backstory for any urbanized areas and natural features, and foresting the quad.

Here's flame's (flame1396) quad's topo.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F7412%2F213final800xc8.jpg&hash=b22921e0e739bde615e080aabf82e7a6e1d7bdd2)

I'll be working on the "collar" more, but that's not a priority.  I learned in the army a long time ago that all a real map needs is a scalebar and a north arrow (that's simplifying quite a bit, heh!), so there you have it.

I'm going to keep at this pretty singlemindedly 'til I'm done, so posting may be slow for a bit.


David
Title: Re: Three Rivers Region
Post by: bat on August 05, 2007, 02:53:40 AM
That topo is looking very nice! Looking forward to more...
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 05, 2007, 09:40:43 AM
Those dashed lines alone would have taken me hours, if not days to do alone! Brilliance, absolute brilliance!
Title: Re: Three Rivers Region
Post by: Pat on August 05, 2007, 10:46:32 AM

David you are the Map Man sorta like the Rain Man (http://www.imdb.com/title/tt0095953/)...
Title: Re: Three Rivers Region
Post by: dedgren on August 05, 2007, 01:00:31 PM
Here's another one down, this time Dustin's-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg485.imageshack.us%2Fimg485%2F154%2F104final800po9.jpg&hash=28edd5eb10010c47733f88e1376011db191753e8)

Click here [linkie] to see it full-size (http://img57.imageshack.us/img57/7849/104finalfullbi3.jpg).  Its not that big, filesize-wise, but it will open in a new window anyway.

Back to the carto lab.  Later.


David
Title: Re: Three Rivers Region
Post by: Yoman on August 05, 2007, 04:22:34 PM
On the map where 17 and 60 merge I'd put a white box marking an intersection, thats what I most often see on my maps.

Otherwise very cool.
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 05, 2007, 04:53:27 PM
So that's where I'll be building! It looks outstanding! Now that I see where all the roads will be placed, I can kind of get a feel for this. I can't wait to develop it! Great work, David!
Title: Re: Three Rivers Region
Post by: Pat on August 05, 2007, 05:05:36 PM

david that is anther awsome map... i do have one question for you though are you requiring CAM or no CAM for this?? - pat
Title: Re: Three Rivers Region
Post by: Shadow Assassin on August 05, 2007, 07:33:25 PM
Looks outstanding.

But there's something a little odd with your elevation markers - how come some perfectly flat areas say 250m and other not-so-flat areas say like 350m?

I don't like how Route 4 goes around in that short a 90 degree turn... well, unless it has a side road coming off it or something.
Title: Re: Three Rivers Region
Post by: Livin in Sim on August 05, 2007, 07:48:50 PM
Hey, David,

Now I know why Google Maps is so accurate and detailed...they have you chained in a back room somewhere churning out map after map, and giving them legal advice on the side, which they will need at some point, right?   $%Grinno$%  :D  This is all looking extremely interesting and it's great fun to look over.  I spotted Liv's Creek on the map, and saw that it was roaring down out of some pretty good size mountains, the Northern Range, into Upper Taylor Lake, and was pretty close to the town of Spring Grove.  (Whose quad is that?)  You can really picture how this is all going to fit together now, neato.

Quote from: Shadow Assassin on July 31, 2007, 10:34:51 PM
...Looks good, David. I wonder when we'll actually see some SC4 building, after all it's 75 pages and still no building in sight...

Sorry, SA, but nope,  &scl() there actually has been some building, and it's on Page 13 (http://sc4devotion.com/forums/index.php?topic=112.240).  Oh, and if you keep on going, you will see some more on Page 14!  I sure liked that little town, and that's prob'ly why I remembered it.  And I hope to see more soon!   :thumbsup:

Bye for now.

--Liv
Title: Re: Three Rivers Region
Post by: mightygoose on August 05, 2007, 07:52:14 PM
so david are you going to assign target populations for each quad...
Title: Re: Three Rivers Region
Post by: HabLeUrG on August 05, 2007, 07:56:04 PM
oh god thats awesome I cant wait for mine  ;D excellent work David  :thumbsup: &apls &apls

Title: Re: Three Rivers Region
Post by: Shadow Assassin on August 05, 2007, 08:04:47 PM
Quote from: Livin in Sim on August 05, 2007, 07:48:50 PM
Sorry, SA, but nope,  &scl() there actually has been some building, and it's on Page 13 (http://sc4devotion.com/forums/index.php?topic=112.240).  Oh, and if you keep on going, you will see some more on Page 14!  I sure liked that little town, and that's prob'ly why I remembered it.

Hmm, for some reason, I didn't think that was part of the 3 Rivers Region. It's not on the map anywhere. :P So we're both right. There isn't a building in sight on 3RR, but there's some photos of SC4 buildings in those two pages you linked to. :P

David will need to carry out the final verdict though. Is that town part of 3 Rivers, or is it just an experiment taking place on another region?
Title: Re: Three Rivers Region
Post by: Livin in Sim on August 05, 2007, 08:30:27 PM
Yeah,  &Thk/( come to think of it, I never have seen that development on the map...so maybe it wasn't in the region.  I'm in suspense now, wondering, was it 3RR, or wasn't it?   :-\  Only David knows for sure...  :)
Title: Re: Three Rivers Region
Post by: dedgren on August 05, 2007, 10:20:04 PM
Wow!  I go away for a bit and come back and find I've missed a really great discussion.

I've noted the questions and will get back to them tomorrow, but let me in the meantime just post some "quick and dirty" pics of South Cold - NE so that you can compare the actual terrain with the topo.  I'll add a few words here and there.

Here you go...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F4327%2Fterrainpic01cb5.jpg&hash=2a0cdf3b3fc03aa29ff9f989bace6f3fc9d3162a)

Here's the freeway curve Shadow noted.

EDITA palm slaps forehead moment...  S_A didn't say anything about freeway curves at all.  I must be projecting my dislike for them on to others.  He's referring, of course, to the 90 degree turn on R-4 just to the east of Thunder Bay Regional Park.  That was actually intentional, as I figured Dustin would use that area as his village center, so there probably would be a crossroads or "T" intersection.  Sorry. -DE

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg474.imageshack.us%2Fimg474%2F9282%2Fterrainpic02gl4.jpg&hash=d9eba4d71f7e331aee2d6d532dadb1ce270967e6)

I agree, the "game" curves just suck.  That's, btb, Purley Ridge along the bottom of the pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg365.imageshack.us%2Fimg365%2F7353%2Fterrainpic03eh2.jpg&hash=0353fe64b8d121de9399b4b2e2506c9cccfff578)

A little to the east.  Note the Short Line's grade through the cut at the left center of the pic.

I'm really hoping that the RHW and all the associated projects that Alex (Tarkus) and those great folks are working on changes the face of the freeway system.

Heres a bit to the west.  Hawksnest Hill, which rises almost 160 feet/50 meters above the prairie to the southwest, is in the center of the pic.  Note again the trace of the old grade at the base of the hill next to Thunder Bay.

EDITThe 90 degree turn on R-4 I referred to earlier is at the top right of the pic. -DE

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F646%2Fterrainpic04lo2.jpg&hash=208c5a5ddf278c07362352f48e8081c45730aa84)

Moving to the far west of the quad, here's lower Little Cold Lake Creek and the gorge, along with the R-4 bridge.  Moore's Pond is the small water body on the extreme right edge of the pic and Lowes Hills are at the bottom.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg474.imageshack.us%2Fimg474%2F2252%2Fterrainpic05lq7.jpg&hash=314a04e4c6cf94488974b13642a279cd8bab0467)

Here's more of the increasingly clunky-looking "game" freeway pieces, along with some better stuff from the NAM, at the F-17/F-60 interchange.  Freeway planners take note- you can't, with the current pieces available, make a half-diamond interchange between F-60, a ground freeway, and R-34, which is why I gritted my teeth and used a whole one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F3912%2Fterrainpic06yq1.jpg&hash=e96fafb1f07c61f45d7f32c2d063cadeb698a09e)

Here's tiny Crump's Creek and the R-4 bridge over it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F3745%2Fterrainpic07rr0.jpg&hash=918f0aac43b69629a9cd4adedcd403a56f333f69)

Here's a closer in shot showing good detail on the wide curves at the east end of the bridge.  I'm pretty much done with much better textures for all the wide curves, but just haven't had time to redo the puzzle pieces.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F1386%2Fterrainpic08wj6.jpg&hash=e78a9bc4b6f8562f6253e8ba29af5b046fd1b4af)

Finally, here's a wide shot of much of the area Dustin (thundercrack83) will have to work with.  I like it- I hope he will, too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg365.imageshack.us%2Fimg365%2F5482%2Fterrainpic09va1.jpg&hash=08d52ac230fae6c5762e9b06db799df9f41397d5)

* * *

Be sure to check out the Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg47293#msg47293).  It grows pretty much every day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F900%2Fjewelweedzq7.png&hash=b7515038afb7c5bc7eb60b38272555ffd7bb7725)

You never know what new thing you might find.

* * *

The reason I was walking by the 'puter in the first place was to put on some music while cleaning house.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F7403%2Fimthemanst6.jpg&hash=efdabc0469e8f1ecf0cef0d0fb03128344f0368d)

This, if possible, sounds even fresher and edgier than it did in the late 70s.  I'm a Joe Jackson fan!

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on August 05, 2007, 10:29:00 PM

LoL Joe Jackson you know what scary David is my fire chief loves Joe and he has played a tape version on our way to a call one night and it was funnie jamming to the tunes and sirens an lights going and all this in the tanker we where in... ooh btw it was a mutul aid call and we went 20 miles there lol...
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 05, 2007, 10:30:49 PM
Quote
Finally, here's a wide shot of much of the area Dustin (thundercrack83) will have to work with.  I like it- I hope he will, too.

He does!
Title: Re: Three Rivers Region
Post by: Tarkus on August 05, 2007, 11:51:36 PM
Hi David-

Wow . . . I've missed out on quite a bit of really cool stuff here.  I just love staring at all these maps. 

Dustin's quad looks very, very nice, and you've put our curve pieces to very good use.   :thumbsup:

Quote from: dedgren on August 05, 2007, 10:20:04 PM


I'm really hoping that the RHW and all the associated projects that Alex (Tarkus) and those great folks are working on changes the face of the freeway system.


We're making excellent progress as of late.  ;)


And I have to concur with you about Joe Jackson.  He was doing some interesting stuff--I may need to check his music out a little more here soon.

-Alex
Title: Re: Three Rivers Region
Post by: HabLeUrG on August 05, 2007, 11:53:30 PM
excellent work David as usual ;)
Title: Re: Three Rivers Region
Post by: emilin on August 06, 2007, 03:57:23 AM
Quote from: Shadow Assassin on August 05, 2007, 07:33:25 PM
But there's something a little odd with your elevation markers - how come some perfectly flat areas say 250m and other not-so-flat areas say like 350m?

Just a guess, but maybe David forgot to calculate the SC4 sea level at 250 meters? In that case the elevation markers make much more sense when looking at the topo maps, in any case...

Edit: nobody likes a besserwisser, so of course I also have to add that those maps are of outstanding quality. &apls
Title: Re: Three Rivers Region
Post by: BigSlark on August 06, 2007, 06:10:53 AM
David,

I really, really like your maps. I liked them before, but they've grown on me in a whole new way.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on August 06, 2007, 06:29:02 AM
Wonderful work, David! Great pictures! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on August 06, 2007, 08:55:44 AM
Oh, I get it...

QuoteBut there's something a little odd with your elevation markers - how come some perfectly flat areas say 250m and other not-so-flat areas say like 350m?

For the longest time last night, Shadow, I had no idea what you meant.  I thought, "Well, of course they do."  Then I looked again to see where I'd screwed up.

The answer to your question, not to belabor the point, is that the local water table (i.e.- "game" water level) in 3RR is 820 feet/250 meters above mean sea level.  Hence, in the Little Cold NE quad, Cold Lake's surface is shown as "250m."

Remember, we're upstream of Lake Superior, the surface of which is 600 feet/183 meters above sea level [linkie] (http://www.lre.usace.army.mil/_kd/go.cfm?destination=page&pge_id=1139).  So, for 3RR, the "game" water level is only relative to planetary sea level, and not the same thing.  All of our elevations, though, as is customary in the carto world, are also relative to sea level, hence the figures you see in the topos.

Make sense?

* * *

I'm working on the topo for Alex's (Tarkus) quad now.  He has two northern suburbs of Pineshore, Stewart and Haypoint, and the older city of Grand Valley east of the Grand River.  The top half of his quad is former farmland rapidly turning into suburbia.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F2974%2F139teaser01ri4.jpg&hash=e813df74115c1500eca84d93fd018cf1f9e67f65)

Here's the R-14 Grand River Bridge over the east (navigation) channel around Forked Tree Island.  Alex will have fun completing those abutments and approaches, I'm sure.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F6489%2F139teaser02tq4.jpg&hash=77dee3b398fbaed3f5e8e75e80a8743ed2f67240)

Once the area is built out, it is hard to imagine the traffic bottleneck that two lane bridge, however majestic, will create.

Finally, here's F-11, the Grand River Valley Freeway, slicing through the heart of Stewart on its way north up the valley to Aurora.  It's a "Texas-style" urban freeway, with one-way collectors on each side.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F1933%2F139teaser03yx5.jpg&hash=2cf7e7c8e1e620d0322e34f62248e6102608ddd7)

Freeway ROWs in 3RR, btw, are 300 feet/90 meters wide, so they are built to capacity when feeder roads are used.  I'll also note that 3RRDOT rules require non-urban area exits to be no closer together than one-half mile/.8 km unless a special exception is made.

That's it for now- later.


David
Title: Re: Three Rivers Region
Post by: Yoman on August 06, 2007, 04:10:55 PM
Have you ever considered using the highway asphalt mod, I think it improves the look of the highways 10 fold while still keeping it pretty realistic for North America.
Title: Re: Three Rivers Region
Post by: dedgren on August 06, 2007, 07:09:54 PM
Popping back in to publish Alex's (Tarkus) topo.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F7505%2F139final800pb4.png&hash=2cf7fa862801c7dca14d2cf095526f5be2eb8f1d)

Space for a few box stores, eh?

Owen (Yoman)- Absolutely.  I'm going for speed right now, but the asphalt mod is a must.  I think those textures are part and parcel of the next RHW release, if I'm not mistaken.

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on August 06, 2007, 08:37:06 PM

David awsome last 2 maps great job and SOS.... oooh that is speed of service lol arby's term lol
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 06, 2007, 08:50:13 PM
Alex's quad looks fantastic, too, David! And, once again, those maps...priceless.

Great work, as always!

Dustin
Title: Re: Three Rivers Region
Post by: HabLeUrG on August 06, 2007, 10:06:30 PM
really nice topo David btw the white and black line is streets?

EDITEblem- I'm calling them "local roads."  When I set up the quad, I'll put only the most important ones in.  Usually, they will be the old one mile/1.6 km square farming grid in level areas and whatever got built in hilly ones.  They can either have a tar- or chip-sealed surface- some may still, in more remote areas, be gravel.  I haven't decided yet on a convention for urbanized area streets.  Remember too that the quad's Administrator/Planner can change internal roads to his or her liking so long things remain generally consistent with the overall 3RR theme, transportation map and backstory. -DE
Title: Re: Three Rivers Region
Post by: Tarkus on August 07, 2007, 12:28:48 AM
Hi David-

Wow, that's a fantastic quad, there.  It looks right up my alley--I'm good with suburbia enroaching on farmland.  Thanks again!  And I love seeing the map of it there, and I'm glad to see the F-11 running through it.  I may have to get that new RHW release accelerated . . .  ;D  Looking forward to pushing that R-14 bridge to the limit.

-Alex
Title: Re: Three Rivers Region
Post by: meldolion on August 07, 2007, 01:15:59 AM
David,
Tarkus quad is very beautiful, i really like R-14 Grand River Bridge :)



p.s.... pssst.... pssst David....... can you give me a glimpse of my quad? $%#Ninj2
Title: Re: Three Rivers Region
Post by: bat on August 07, 2007, 05:39:23 AM
Great new pictures of that quad! Also great map! :thumbsup:
Title: Re: Three Rivers Region
Post by: emilin on August 07, 2007, 10:14:18 AM
Very nice work. Very nice indeed! :thumbsup:

May I ask if those "local roads" are meant to carry over to other tiles or not?

If they are not to be carried over I'd say that it will probably look a bit odd with them going all the way up to the edges like that. Just a thought...
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 07, 2007, 10:38:14 AM
Oh, so the black and white lines are roads! For some reason, I thought they were longitude and latitude (I'm an idiot!) I didn't catch the one that curves at the end. I get it now!
Title: Re: Three Rivers Region
Post by: HabLeUrG on August 07, 2007, 04:15:10 PM
okay  ;) thanks David for the edit  ;D cant wait for your next update
Title: Re: Three Rivers Region
Post by: flame1396 on August 07, 2007, 09:03:54 PM
Cool, my quad. This should get me back to SC4.

Astro Empires and space art has me tied at the moment :)
Title: Re: Three Rivers Region
Post by: dedgren on August 08, 2007, 12:25:31 AM
So, everyone thought I'd forgot, I suppose, that our friend Pat (patfirefghtr) scored comment #1,500 in our little effort we have underway here.  At this rate, we'll easily make 2,500 comments by the end of the year, and I suspect, with collaboration about to explode away from the starting line, that number will be far higher.

We've already honored Pat once for a "double-oh" here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg34051#msg34051).  I guess that means he joins the "double-double-oh" club, or at least he would if there was such a thing.  All I know is that I couldn't be more jazzed about reaching such a nifty milestone and having such a good friend make that happen.  Not to slight any of the rest of you, mind.  This is a group effort, and you folks are some group.

Pat fights fires for a living up there in the Great North Woods of Wisconsin...

...when he's not fighting mosquitos, which as I recall from vacations as a kid from which I returned pale and anemic, are the state bird there...

All kidding aside, that's one honorable and selfless pursuit, and it's a true honor just to know the guy.

Well, they fight fires in 3RR, too...

* * *


City of Wolf Lake Fire Department/Wolf Lake Fire District (Fire Service Area #4) History

The Wolf Lake Fire Department was originally organized in 1871 as a volunteer company, Pioneer Engine Company No. 1, serving the then newly incorporated City.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F7822%2Fmenmb1.png&hash=1fc689490e0736e9249f38da13ba1b2818a78dd0)

The Department purchased from the City of Duluth a used hand pumper built by the Jeffers Company of Rhode Island, which had been originally shipped to that city up the Erie Canal and through the Great Lakes in 1859.  With that and other equipment consisting of hose carts and a ladder truck, all hand-drawn, firefighters responded to fires within the City limits.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F7899%2Fhosecartgj8.png&hash=183899c4a7c4cd647c3f2388f07272803b50f3fb)

The primary concern of the Department at the time was the shortage of readily available water in the City. In 1874, the Wolf Lake Board of Supervisors ordered the establishment of four cisterns to be placed strategically within the city limits. When a fire occurred, a large iron pipe was put into the cistern and water was hand pumped through long hose lays. Wolf Lake itself was also utilized if the fire was in close proximity to it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F3950%2Fhandpumperbl2.png&hash=e251b8f60d652ea51785e0556ba9242f1ccedbde)

Tank houses serviced the first water lines which were wooden and buried under the dirt streets. Using an ax, firefighters would dig through the dirt and then through the wooden pipe and draft water into the pumper. A wooden plug was used to fill the hole, coining the term fire plug.

Rural residents in areas adjacent to the City had to handle any fires in those areas with the aid of their immediate neighbors, as it was impractical to move the hand drawn equipment long distances to rural fires. Even if the fire apparatus could be transported to the rural fires, it would not have been effective without a municipal water system to feed the hoses.  Most rural fires in the late 1800s simply burned out of control until the structure involved was destroyed.

After a great deal of controversy over an increase in taxes, water mains and, much to the delight of the City's dogs, hydrants were installed in the City in the late 1880's.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F4467%2Fhydrantvq8.png&hash=8fc2d48249d0f952cdaf321b58723324cfe2f0e5)

By 1892 the Department had purchased a Babcock hook and ladder truck, and organized City Hook and Ladder Company No. 1. Between 1895 and 1900 four volunteer hose companies were established; "Alert", "Unity", "East Side" and "Reliance". All of the companies participated in parades and were responsible for their own fund-raisers.

After the turn of the 20th Century, the City fathers again decided to upgrade the fire department. They appointed the Department's first fire chief in 1906. In the short space of a little over two decades, the Department had grown from the old wood burning horse drawn steamer days and limited resources to a substantial operation.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F1205%2Fhorsedrawnpumpergh9.png&hash=f3a13bf06d75583a07272f5feeff4e93e79f027d)

By the end of the First World War, the chief had four paid assistants, six call men, a large group of volunteers and seven pieces of equipment including the Region's first motorized chemical engine.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F8489%2Ffirehousejv7.png&hash=109566d85938d985345d1e57fd9103b11589c0f9)

Modern farming equipment, operating first on steam and later gasoline, allowed local farms and their operations to grow. The frequency of fire and its devastation increased with the new machinery and increased population of Wolf Lake and its environs. With the coming of the automobile and the improvement of local roads, rural firefighting was becoming a possibility. In the early 1920's, the local agricultural district purchased and maintained a small truck, which was equipped with chemical fire extinguishers, buckets, shovels, and other firefighting equipment. This truck was housed in Wolf Lake at the Farmers' Cooperative and was available for use by any resident. In the event of a fire, the property owner would need to go to pick the truck up or arrange for someone to bring the truck to the fire.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F5884%2Fmodtruckge0.png&hash=9e5b0edfa2e71282fb24682ebeb416759ba0938a)

The members of the agricultural district established in the 1930s the 166 square mile/430 square km volunteer Wolf Lake Fire District to serve the rural areas surrounding the City.  When the region organized its Fire Service Areas (FSA) in the 1970s, the Wolf Lake Fire District became FSA #4, however everyone still refers to it by its former name.  The District now operates three unmanned rural stations (Woodstock, Dodge Center and near Perch Lake in the south of the District) equipped with a hose truck and water tanker/pump vehicle.

The Wolf Lake Fire Department, as currently organized, is operated as a municipal division of the City of Wolf Lake, which is located in the approximate geographical center of the Wolf Lake Fire District, which the Department serves under an biennially renewed memorandum of agreement. With its eighteen full-time, two clerical, forty volunteer and one code compliance members, the Department provides 24-hour a day coverage with firefighters housed in the station for immediate response. Equipment consists of four engines, one ladder truck, three water tenders, one rescue squad, three command vehicles, and two utility vehicles. Today, as noted, the District purchases fire response services in excess of its volunteer capacity and District-wide 911 coverage from the City by contractual agreement. This allows both agencies to eliminate unnecessary duplication of equipment and other resources.

The Insurance Services Office (ISO) rated the Department in 1993, at which time the fire rating was upgraded from Class 7 to a Class 5, resulting in improved insurance rates for City residents and businesses. Areas within the District, being without fire hydrants, continue to receive the maximum allowable rating of Class 8.  Many other City services have been assigned to the Department during the past two decades which were not previously considered traditional fire department activities. These include but are not limited to:

    * Hazardous Materials response
       
    * Expanded Public Education
       
    * Technical Rescue
       
    * Water Rescue Teams
       
    * Disaster Services/Coordination
       
    * Other specialized training.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F7205%2Fmodernfirefighterssm5.png&hash=331a9653909717e7a1f84a717987139805713e3d)

The Wolf Lake Fire Department and Fire District continue to change and modernize to meet the needs of the community and answer the challenges the future holds in performing the vital public services they provide.

* * *

Pat, that was for you, my friend.  You'll have to stop by the firehall in Wolf Lake the next time you're through there and swap a few stories.

Thanks for 1,500, big fella!


David
Title: Re: Three Rivers Region
Post by: Pat on August 08, 2007, 12:55:36 AM

WoW David that was sooo cool i soo enjoyed that very much... Kudo's to you on ISO rating very
accurate  :thumbsup:  WLFD has defintly a great history and also a great historian too...  You had
to do alot of research to make this happen and that make me excited that you gotten a real darn
good job done on that man im wowed as allways.... you do such a wonderful job David keep it up
and i wil for sure keep coming back for more and i will be sure to stop by at the station to chatter up
and who knows maybe run with them for a day  ;) - pat  Pine Lake 648 (http://www.pinelakefiredepartment.com/index.html)

btw if any one wants to check out my department wedsite check me number lol
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 08, 2007, 10:44:51 AM
Very interesting stuff about the fire department, there, David! And congratulations go out to our good friend, Pat, too!
Title: Re: Three Rivers Region
Post by: dedgren on August 08, 2007, 11:28:46 AM
John's (Darmok) map...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F7345%2F223final800zy1.jpg&hash=afe6649c436b2ace60111ad551f5f6d81200486c)

Luca's (meldolion) is on the carto table now.  Later.

EDIT:  Nope, finished.  I'm doing these in about half an hour now, for the simpler ones.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F7056%2F174final800di6.jpg&hash=aaab5bde5e9a930f12252238b10df6c4f51313e0)

Eblem (HabLeUrG) gets the next one this evening.


David
Title: Re: Three Rivers Region
Post by: Pat on August 08, 2007, 11:31:54 AM

David that is looking really good and cant wait to see the next map - pat
Title: Re: Three Rivers Region
Post by: meldolion on August 08, 2007, 01:49:26 PM
Thanks David!
I really like my quad :) just a question though: are small rivers the one in the center of the who depressions?
Title: Re: Three Rivers Region
Post by: Bishop Hawke on August 08, 2007, 06:06:28 PM
I am totaly amazed each time I come and visit here. The charts and maps just keep getting better and better. I find new ideas to try and work into my city. (with not as great a success as you David, but I am learning) Right now I am working on a hidden cove inlet with a small fishing village. David  Keep up the good work  for you are my mentor and I have learned many great ideas from reading this journal.

Bishop Hawke
Title: Re: Three Rivers Region
Post by: dedgren on August 08, 2007, 11:49:06 PM
A quick and dirty legend, because a few folks are asking.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F5079%2Flegend080808ri7.png&hash=85c4f4ac7feedc0b549d90110334d6f8f804d383)

This will be way more detailed and professional looking in future iterations.

Here's a snapshot, btw, looking east along R-6 in Luca's quad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F2815%2Fpic01hm8.jpg&hash=6795763fd02a43174bbed36d3f8deaa6bdeed679)


David
Title: Re: Three Rivers Region
Post by: Pat on August 08, 2007, 11:50:52 PM

LoL David that is still a good legend i cant wait to see the real deal when its all said and done - pat your Rhinelandrian friend...
Title: Re: Three Rivers Region
Post by: bat on August 09, 2007, 06:11:16 AM
Nice new maps, david! Great work as always! :thumbsup:
Title: Re: Three Rivers Region
Post by: Shadow Assassin on August 09, 2007, 06:36:44 AM
Mmm, I like that pic, but unfortunately, it isn't going to look quite like that in SC4 -- all that needs to be changed is the road. :P
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 09, 2007, 10:42:10 AM
Hello, David!

The maps look as fantastic as ever, and the legend looks great, too. You may have already answered this question earlier, but I do remember, so I'll ask: Are you going to put all these maps together into one big map? If you are, I can't wait to see it!

Dustin
Title: Re: Three Rivers Region
Post by: Ryan B. on August 10, 2007, 03:00:50 PM
That looks to me like a shot of a very rural FM (farm-to-market) road in Texas.  I couldn't tell you which one it is, though.
Title: Re: Three Rivers Region
Post by: HabLeUrG on August 10, 2007, 04:08:40 PM
wow i cant wait for mine as you said you are going to do that  ;D thank you alot  :)

excellent work as usual  :thumbsup: i like those topo maps
Title: Re: Three Rivers Region
Post by: emilin on August 13, 2007, 06:16:15 AM
Some very nice maps, and the quads look like they are taking shape nicely too. :thumbsup:

Rather odd to see no posts from David in 4 days though, I hope everything is as it should be?
Title: Re: Three Rivers Region
Post by: dedgren on August 13, 2007, 07:42:38 AM
Thanks for being concerned, Emil and all.  I have been meeting over the past few days with a new client about 150 miles/240 km south of where I live preparing for several mid-week depositions, which I will also be traveling to do (tomorrow through Thursday).  The place I stayed advertised wi-fi, but it turned out to be slower than dial-up, and that's when it worked.

So, in the time I had, I worked on my updated (new, actually) placename map and Gazetteer.  Here's a sample of each.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F7010%2Fteaser04ev4.jpg&hash=02f2c302b0a14c2c2e22641fa346b7bd06cc7c96)



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F7294%2Fbuilding01ey0.jpg&hash=e2428204b6c1ba6eb0b50f797163a424948fa435)

* * *

You might also find the following linkies useful- I've made a list of a few things I use frequently, and thought I'd share it with you.

Lat-Lon Map - http://sc4devotion.com/forums/index.php?topic=112.msg23340#msg23340

Parks - http://sc4devotion.com/forums/index.php?topic=112.msg25418#msg25418

Detailed Map - http://sc4devotion.com/forums/index.php?topic=112.msg25029#msg25029

Pop and Demo - http://sc4devotion.com/forums/index.php?topic=112.msg24694#msg24694

Railroads - http://sc4devotion.com/forums/index.php?topic=112.msg22582#msg22582

Gazetteer - http://sc4devotion.com/forums/index.php?topic=112.msg47293#msg47293

Road Plan - http://sc4devotion.com/forums/index.php?topic=112.msg47830#msg47830

Collaboration Quads - http://sc4devotion.com/forums/index.php?topic=1236.msg36285#msg36285

3RR Regional Parks - http://sc4devotion.com/forums/index.php?topic=112.msg25418#msg25418


Later.


David
Title: Re: Three Rivers Region
Post by: meldolion on August 13, 2007, 01:36:08 PM
Bookmarked!! :thumbsup:

It's amazing the amount of work you put in creating 3RR!!! I'me very proud to be part of collaboration :)
Title: Re: Three Rivers Region
Post by: threestooges on August 13, 2007, 08:08:46 PM
Amazing and a bit scary (in a good way). I laughed when I first read that "rust never sleeps, neither do I" thing by your avatar, but it really seems to be the case. The level (and quantity) of detail that has gone into this is nothing short of spectacular. I can't wait to add my touch to the collaboration when the time comes. Good to know you are well both here and in rl (sorry to hear about the wi-fi though... been there done that too often... but hopefully it was free).
Title: Re: Three Rivers Region
Post by: dedgren on August 14, 2007, 08:29:34 AM
Just Eblem's (HabLeUrG) quad, in progress...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F5607%2F217master80001yf7.jpg&hash=72a8099b299267872510a2f2a38aa7a20702713c)

I'm off for down south of here to take some depositions.  I'm hoping for better wi-fi than last weekend.

Have a great day.


David
Title: Re: Three Rivers Region
Post by: bat on August 14, 2007, 10:58:10 AM
  :thumbsup: &apls !Welcome to page 80! &apls :thumbsup:
Another excellent map like always!
Title: Re: Three Rivers Region
Post by: HabLeUrG on August 14, 2007, 11:27:38 AM
oh thats wonderful!! I love that quad!! thank you a lot  &apls   :)
Title: Re: Three Rivers Region
Post by: TheTeaCat on August 14, 2007, 12:41:33 PM
Its incredible. Every time and have a nice soothing cuppa i visit your md I find i have 5-6 pages to read.What a wonderfully entertaining way to eat dinner :D :D

AS always i am amazed at the amount of detail that you put in. The stories the history the maps the SOS ( speed of service  :D ) speechless is a good word to describe how i am after each trip here to 3RR.

How much coffee do you drink?

until my next visit take care David
and have this nice soothing cuppa on me

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7329%2Fimagescuppasw1.jpg&hash=efdacee2041023f74d752089f45ebd46f271b3c6)



regards
Derry
Title: Re: Three Rivers Region
Post by: Jmouse on August 14, 2007, 05:04:10 PM
Just checking in to tell you once again how awesone it is that you're sharing all this with us!   :thumbsup:

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on August 14, 2007, 08:41:32 PM
One slice of upper-middle class suburbia coming up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F2093%2F217master80002ov2.jpg&hash=2369aa352e9051add635c5d5f2e02fb04a78093b)

Only a few more collaboration topos to go.  I'm getting ready for a deposition tonight, but will have more time tomorrow.


David
Title: Re: Three Rivers Region
Post by: Filasimo on August 14, 2007, 09:13:16 PM
so thats what u been doin david, hope all goes well with the case youre working on....feel free to drop me a line when u have a chance regarding our runway project...i will be very busy myself for i have roughly 23 store visits on 3  vendor projects i am working on til the end of the month and just applied for a project specialist position at the company i work for....wish me luck guys!  :)
Title: Re: Three Rivers Region
Post by: Pat on August 15, 2007, 01:42:24 AM
David alot of working going on here and its looking really great....
Title: Re: Three Rivers Region
Post by: bat on August 15, 2007, 05:43:15 AM
Again a wonderful looking map, david!
btw, my 2250th post!
Title: Re: Three Rivers Region
Post by: dedgren on August 15, 2007, 01:42:42 PM
Just passing through between depos...

Thought you might get a kick out of these.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F3227%2Fterrainmap0708151teaserrq6.jpg&hash=c53084cf9900a082f667b902ea1fff57b124f518)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F5458%2Fterrainmap0708151teaserwr0.jpg&hash=9278a96e7bec79a7e7462828d8beeb65c06d2bbe)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F5195%2Fterrainmap0708151teaserfu1.jpg&hash=7ce682b6ed3f3b828ee237c0530ee55c677b8510)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F21%2Fterrainmap0708151teasercr6.jpg&hash=5f570f1c812df1bb4ace3efc2b4a4944adb11ab0)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F3206%2Fterrainmap0708151teaserja1.jpg&hash=26b1ee83210a80a6cc7a8ad69a6a4ce1915088b2)

This has been part of a massive background effort to do an "all in one" feature map.  It's still in progress, but click on this [linkie] (http://img404.imageshack.us/img404/4051/terrainmap0708151namesfgy3.jpg) and open where the map stands right now in a new window.  It's huge at 1.4mb, but skating around on it for a while has its rewards.

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on August 15, 2007, 02:31:12 PM
 &apls &apls &apls &apls :thumbsup: David what more can i say im totaly at a loss for words...
Title: Re: Three Rivers Region
Post by: HabLeUrG on August 15, 2007, 02:37:44 PM
excellent work!! from where u basing those names?  $%Grinno$% i really liked my squad hope i can build in there soon  ;)
Title: Re: Three Rivers Region
Post by: emilin on August 16, 2007, 02:39:00 AM
Churchlady mountain... well, isn't that special? :D
Title: Re: Three Rivers Region
Post by: bat on August 16, 2007, 05:47:01 AM
Fantastic map, david! Great work! :thumbsup:
Title: Re: Three Rivers Region
Post by: dragonshardz on August 16, 2007, 06:30:57 PM
whew!! three weeks ago, i started reading this MD. and now i'm done and waiting!

oh does anyone remember the University of Dedgren WAAAY back on page 23? that could be made into the D. Edgren Law School on the campus of the Three Rivers Region University (3RRU) that should be done for the college town.

notification enabled!
Title: Re: Three Rivers Region
Post by: BigSlark on August 16, 2007, 08:49:46 PM
Hi David,

Well, I've caught up to the current page of 3RR. Great maps, I too find them to be what some would call a strange hobby.

Hope all is well in the world and that the pesky "day job" that pays "money" isn't getting in the way of 3RR.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on August 17, 2007, 09:37:40 AM
A couple of you have commented on the place and feature names I use.  I, ummmm... draw those from many different sources.  Here's a list of mountains and peaks from the western portion of the Northern Range followed by a scrambled list of sources.

[tabular type=2 caption="Match 'em if you can!"]
[row] [head]Name[/head] [head][/head][head]Source[/head] [head][/head][head][/head] [head][/head]  [/row]
[row] [data colspan=2]Frost Mtn[/data] [data colspan=4]Chief ___[/data] [/row]
[row] [data colspan=2]Mt. Ida[/data] [data colspan=4]"Tear down this wall!"[/data] [/row]
[row] [data colspan=2]Curry Mtn[/data] [data colspan=4]Sergeant Martin ___[/data] [/row]
[row] [data colspan=2]Whitehouse Pk[/data] [data colspan=4]Ossian's land[/data] [/row]
[row] [data colspan=2]Broken Mtn[/data] [data colspan=4]Lower Po Valley wide place in the road[/data] [/row]
[row] [data colspan=2]Scots Pk[/data] [data colspan=4]Captain Jack ___[/data] [/row]
[row] [data colspan=2]Mt Morven[/data] [data colspan=4]Not Clark's companion[/data] [/row]
[row] [data colspan=2]Sparrow Pk[/data] [data colspan=4]___ for you[/data] [/row]
[row] [data colspan=2]Black Cone[/data] [data colspan=4]Arthur's friend[/data] [/row]
[row] [data colspan=2]Crazy Mtn[/data] [data colspan=4]"How con-veeeeeeee-ni-ent!"[/data] [/row]
[row] [data colspan=2]The Spur[/data] [data colspan=4]___ Park, Illinois[/data] [/row]
[row] [data colspan=2]Bigwig Mtn[/data] [data colspan=4]"I would have, too"[/data] [/row]
[row] [data colspan=2]Whiskey Pk[/data] [data colspan=4]"It's not just my back..."[/data] [/row]
[row] [data colspan=2]Thundercloud Mtn[/data] [data colspan=4]equine incentive[/data] [/row]
[row] [data colspan=2]Ford Pk[/data] [data colspan=4]Jack ___, Anchorage radio personality[/data] [/row]
[row] [data colspan=2]Grace Mtn[/data] [data colspan=4]Mary, Queen of ___[/data] [/row]
[row] [data colspan=2]Ransom Pk[/data] [data colspan=4]nice downtown address[/data] [/row]
[row] [data colspan=2]Churchlady Mtn[/data] [data colspan=4]MIL's last name[/data] [/row]
[row] [data colspan=2]Riggs Mtn[/data] [data colspan=4]An Aussie luby[/data] [/row]
[row] [data colspan=2]Granite Pk[/data] [data colspan=4]"kings ___"[/data] [/row]
[row] [data colspan=2]Mt Merryweather[/data] [data colspan=4]a place to rest[/data] [/row]
[row] [data colspan=2]Tower Pk[/data] [data colspan=4]mountain stuff[/data] [/row]
[row] [data colspan=2]Hoblit Pk[/data] [data colspan=4]neat[/data] [/row]
[row] [data colspan=2]Mt Louis[/data] [data colspan=4]Dr. Frank'nfurter[/data] [/row]
[row] [data colspan=2]Moose Tooth Mtn[/data] [data colspan=4]My, what a vivid imagination you have[/data] [/row]
[row] [data colspan=2]Wickham Mtn[/data] [data colspan=4]Street in Downers Grove I lived on as a child[/data] [/row]
[row] [data colspan=2]Owen's Mtn[/data] [data colspan=4]Beech Hanger inhabitant[/data] [/row]
[row] [data colspan=2]Mt Palos[/data] [data colspan=4]Directed by...[/data] [/row]
[row] [data colspan=2]Deux Tetons[/data] [data colspan=4]Dropped my ice cream on the asphalt[/data] [/row]
[row] [data colspan=2]Mt Zelo[/data] [data colspan=4]good place to put one[/data] [/row]
[row] [data colspan=2]Sunday Mtn[/data] [data colspan=4]Anchorage pizza place[/data] [/row]
[row] [data colspan=2]Reagan Mtn[/data] [data colspan=4]My lawyer friend- he was no saint[/data] [/row]
[row] [data colspan=2]Oakwood Mtn[/data] [data colspan=4]Hampshire town[/data] [/row]
[/tabular]

Now, some of these are obscure or personal to the point of impossibility.  My muse is pretty eclectic (and that's putting it mildly).  But, by process of elimination, someone should be able to get pretty close.  Post your guesses (if you dare)- who knows what treats will come to the reader who gets it right!

* * *

I've used the new table option jeronij has set up for us [linkie] (http://sc4devotion.com/forums/index.php?topic=2045.msg60070#msg60070).  Pretty nifty, eh?

* * *

I bought a new camera- a Canon 30D, and broke it in by taking some pics on the way home from work yesterday.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F3310%2Fdrivehome01pz4.jpg&hash=c894e87d22951d405eabd8ec326fd99fd17c835c)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F9626%2Fdrivehome02ih4.jpg&hash=78ad6fd65282089816ef0baaee908eaa5751f8a0)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F9728%2Fdrivehome03zy1.jpg&hash=fa43fb1dfedcb1888ccd2fea377489a3489c88fe)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F6215%2Fdrivehome04nu5.jpg&hash=65abe7957bf32f39dce78c2dab1eb3c21743de90)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F7449%2Fdrivehome05wh9.jpg&hash=16fd8238044de790af62955ad01c131e8ecbfcc5)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F8334%2Fdrivehome06sz3.jpg&hash=f11dc18f0882185185a46a7270838c4c9437776d)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F5220%2Fdrivehome07ak6.jpg&hash=e4d2bda7c5eb44c0e7dbe561282f9fddb14ce73c)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F6754%2Fdrivehome08dl5.jpg&hash=bb0450f1a856acaff81959009230a2ae7db37d84)

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F5706%2Fdrivehome09vr0.jpg&hash=d5364234539ff4f9e650ce9bb9c12c024bb48db0)

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F5070%2Fdrivehome10bm7.jpg&hash=c8b4a3aed260840d8f2de5057bdba7f087a78a2a)

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F3509%2Fdrivehome11fa5.jpg&hash=a202ae0ae9d24e5961577c46c9e69d815875896f)

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F7215%2Fdrivehome12vx3.jpg&hash=92d88eddca7d6c1207e53c06f5b653eb2ddad8c1)

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F3311%2Fdrivehome13zp9.jpg&hash=8f906365a2f62322a224cdfce21977a03949e1be)

Alaska is a pretty nice place to live (in the summertime, anyway!).  If you ever want to visit, don't forget you've got a friend up here.

Later.


David



Title: Re: Three Rivers Region
Post by: mightygoose on August 17, 2007, 10:27:22 AM
my attempts so far

Scots Pk - mary queen of _______
Granite Pk - mountain stuff
Sparrow Pk - captain jack ________
Black Cone - dropped my ice cream on the asphalt
Riggs Mtn - saergant martin
Mt Palos - ____ park illinois
Moose Tooth Mtn - Anchorage pizza place
Crazy mtn - _____ for you
deux tetons - i know what it is but can't get the clue....


EDIT:  I'm getting asked by PM for hints- so this doesn't go on for days, I'll note how many are wrong at the bottom of each entry.  This one has one wrong, and is incomplete.  -DE
Title: Re: Three Rivers Region
Post by: Pat on August 17, 2007, 10:29:37 AM
David you are just sooooooooooo mean i tried and tried looking at the list i can pick out only a few...
You so remind me of Robin Williams...  :D  That im sneaky and gonna attack way lol...


Well thats the best i can do i wonder how bad i messed up what i got???



EDIT:  This one has four wrong, and is incomplete.  -DE
Title: Re: Three Rivers Region
Post by: callagrafx on August 17, 2007, 11:22:43 AM
 A couple more:

Curry Mtn => Dr. Frank'nfurter (Rocky Horror reference)
Broken Mtn => "It's not just my back..." (Brokeback Mountain)
Ford Pk => Arthur's friend (Hitchhikers Guide to the Galaxy)
Sunday Mtn => A place to rest (?)
Whiskey Pk => neat (oh yes indeed)
Ransom Pk => "kings ___" (13th Century reference)
The Spur => equine incentive

Pics look great David, the camera handles the contrast well (shot 11)


EDIT:This one has none wrong, but is incomplete.  Nice details, Lee!  -DE
Title: Re: Three Rivers Region
Post by: dedgren on August 17, 2007, 11:40:47 AM
Ahh, we're getting a few takers.

Most so far are correct- there's a few wrong, though.  You can try as many times as you would like, just no editing of old posts, please.  I'll be watching for that first completely correct list.

Have a great day- weekend's coming up!


David
Title: Re: Three Rivers Region
Post by: bat on August 17, 2007, 11:41:44 AM
Welcome to page 81!

Great real life pictures, david! And also nice names, mightygoose, patfirefghtr, callagrafx and david, too!


btw,
this is the 1600th post of this MD!

Congrats david!


Finally I get a "00", after some "80" and "20" ;D

Title: Re: Three Rivers Region
Post by: tkirch on August 17, 2007, 02:12:43 PM
      Chief ___ -- Thundercloud Mtn
      "Tear down this wall!" --- Reagan Mtn
          Sergeant Martin ___ --- Riggs Mtn
      Ossian's land --- Granite Pk
         Lower Po Valley wide place in the road ---Mt Zelo
          Captain Jack ___  --- Sparrow Pk
      Not Clark's companion --- Mt Louis
          ___ for you  -- Crazy Mtn
         Arthur's friend --- Ford Pk
         "How con-veeeeeeee-ni-ent!"  --- Churchlady Mtn
         ___ Park, Illinois  --- Mt Palos
         "I would have, too" ---- Mt. Ida
         "It's not just my back..." - Broken Mtn
         equine incentive --- The Spur
         Jack ___, Anchorage radio personality --- Frost Mtn
         Mary, Queen of ___ --- Scots Pk
         nice downtown address ---- Tower Pk
         MIL's last name ----Mt Morven
         An Aussie luby --- Owen's Mtn
         "kings ___" --- Ransom Pk
          place to rest ---- Sunday Mtn
          mountain stuff --- Deux Tetons
         neat --- Whiskey Pk
         Dr. Frank'nfurter --- Curry Mtn
         My, what a vivid imagination you have --- Mt Merryweather
         Street in Downers Grove I lived on as a child --- Oakwood Mtn
         Beech Hanger inhabitant --- Bigwig Mtn
         Directed by... --- Hoblit Pk
         Dropped my ice cream on the asphalt --- Black Cone
         good place to put one --- Whitehouse Pk
         Anchorage pizza place --- Moose Tooth Mtn
         My lawyer friend- he was no saint --- Grace Mtn
          Hampshire town ---  Wickham Mtn


EDIT:  Fairly close, but no cigar.  Complete, but eight wrong.  -DE
Title: Re: Three Rivers Region
Post by: threestooges on August 17, 2007, 07:39:04 PM
I hope the formatting stays. I'm not exactly sure but (as you said some are a bit of a stretch) here are my guesses:

Frost Mtn      Jack ____, Anchorage radio personality
Mt. Ida         I would have, too
Curry Mtn.        Dr. Frank'nfurter
Whitehouse Pk   nice downtown address
Broken Mtn         It's not just my back
Scots Pk          Mary, Queen of ___
Mt. Morven      Ossian's land
Sparrow Pk      Capitan Jack ___
Black Cone      Dropped my ice cream on the asphalt
Crazy Mtn      ____ for you
The Spur      Equine Incentive
Bigwig Mtn      Beech Hanger inhabitant
Whiskey Pk      neat
Thundercloud Mtn   Chief ________
Ford Pk      Arthur's friend
Grace Mtn      My lawyer friend-he was no saint
Ransom Pk      King's ____
Churchlady Mtn   "How con-veeeeeeee-ni-ent!" (Saturday Night Live)
Riggs Mtn      Sargeant Martin
Granite Pk      Mountain stuff
Mt Merryweather   Not Clark's companion (Meriwether Lewis)
Tower Pk      good place to put one
Hoblit Pk      Directed by...
Mt. Louis      My, what a vivid imagination you have.
Moose Tooth Mtn   Anchorage pizza place
Wickham Mtn      MIL's last name
Owen's Mtn      An Aussie luby
Mt Palos      ____ Park, Illinois
Deux Tetons      Hampshire town: Twin Mountain New Hampshire
Mt Zelo      Lower Po Valley wide place in the road
Sunday Mtn      A place to rest (on the day of rest)
Reagan Mtn      Tear down this wall
Oakwood Mtn      street you grew up on



EDIT:  Tightened it up a little.  Complete, but six wrong.  -DE


Hope all is well with you. I have just finished my law school orientation so I'm getting ready to start (and practicing my research skills (as seen above...).
Title: Re: Three Rivers Region
Post by: Pat on August 17, 2007, 07:55:50 PM
OK heres my second crack at the list for the insantiy factor lol......




EDIT:  Closer still.  Complete, but four wrong.  -DE
Title: Re: Three Rivers Region
Post by: dragonshardz on August 17, 2007, 09:00:15 PM
wow i go away for one day and we hit

1600 posts

wow...this place is awesome...david you are so cool.

just generally in awe.

hmmm....thinking back, if i had waited a bit i might have gotten the 1600 and joined the club....sigh...o well hindsight is always 20/20 isn't it?
Title: Re: Three Rivers Region
Post by: Pat on August 17, 2007, 09:24:38 PM
OK i made the 4 corrections i think i had wrong????



EDIT:  Cooler... cooler...  Complete, but seven wrong.  The ones you changed should be telling you something.  -DE
Title: Re: Three Rivers Region
Post by: kalanc69 on August 17, 2007, 11:10:29 PM
 &hlpHello, I recently had to reformat my drive and lost all my 3rr maps....any ideas where I could pick up copies of them? Thanks! &hlp

Thanks,

Kalanc69
Title: Re: Three Rivers Region
Post by: threestooges on August 18, 2007, 12:27:08 AM
-edit- Adjusting some submissions. At this time, no scoring appears to have been performed on this list.
-edit- Finished fixing submission. I just wanted to avoid double posting if at all possible.

I know there is still something wrong with this somewhere, but I think it's closer... just need to make sure:

Frost Mtn      Jack ____, Anchorage radio personality
Mt. Ida         I would have, too
Curry Mtn.        Dr. Frank'nfurter
Whitehouse Pk   nice downtown address
Broken Mtn         It's not just my back
Scots Pk          Mary, Queen of ___
Mt. Morven      Ossian's land
Sparrow Pk      Capitan Jack ___
Black Cone      Dropped my ice cream on the asphalt
Crazy Mtn      ____ for you
The Spur      Equine Incentive
Bigwig Mtn      Beech Hanger inhabitant
Whiskey Pk      neat
Thundercloud Mtn   Chief ________
Ford Pk      Arthur's friend
Grace Mtn      MIL's Last name
Ransom Pk      King's ____
Churchlady Mtn   "How con-veeeeeeee-ni-ent!" (Saturday Night Live)
Riggs Mtn      Sargeant Martin
Granite Pk      Mountain stuff
Mt Merryweather   Not Clark's companion (Meriwether Lewis)
Tower Pk      My what a vivid imagination you have
Hoblit Pk      Directed by...
Mt. Louis      My lawyer friend-he was no saint (St. Louis)
Moose Tooth Mtn   Anchorage pizza place
Wickham Mtn      Hampshire town
Owen's Mtn      An Aussie luby
Mt Palos      ____ Park, Illinois
Deux Tetons      good place to put one (I know there are two on the map but: two/one...)
Mt Zelo      Lower Po Valley wide place in the road (how on earth did you come across that one?)
Sunday Mtn      A place to rest (on the day of rest)
Reagan Mtn      Tear down this wall
Oakwood Mtn      street in Downer's Grove you grew up on


EDIT:  Woooh!  Warmest yet.  Complete, but still two wrong.  I think you got the toughies, though.  -DE
Title: Re: Three Rivers Region
Post by: dedgren on August 18, 2007, 10:29:21 AM
So this doesn't go on all day...

...and at major risk to my reputation for thin-lipped rectitude...

...I'll drop a, er... big hint.

Picture yourself as an 18th century explorer of the American west, in the wilderness for months at a time with your small party of other brave men, and you are approaching some mountains near modern day Jackson Hole, Wyoming.  What appears before you is this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F6104%2Fgrandtetons01ei5.jpg&hash=ef492341f5b165cf3394f3156a2ebdf7206e186b)
Grand Teton Mountain, Grand Teton NP, Wyoming

...but what you see instead-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F6866%2Fgrandtetons02cj1.jpg&hash=e5449935a961da1c5f11433e77ee9b68a5a030e5)

Well, you have been on the trail for a long time.

* * *

Back to 3RR a bit later.  Big 'grats, bat, on the "double-0."  Something to celebrate!


David


Title: Re: Three Rivers Region
Post by: threestooges on August 18, 2007, 12:14:36 PM
Well if there are only two wrong, (and though that would be a good place for one of those, you would need a vivid imagination to think of it) it must just be a matter of swtiching the two (letters in bold are the altered submissions). Fun contest by the way.

Frost Mtn      Jack ____, Anchorage radio personality
Mt. Ida         I would have, too
Curry Mtn.        Dr. Frank'nfurter
Whitehouse Pk   nice downtown address
Broken Mtn         It's not just my back
Scots Pk          Mary, Queen of ___
Mt. Morven      Ossian's land
Sparrow Pk      Capitan Jack ___
Black Cone      Dropped my ice cream on the asphalt
Crazy Mtn      ____ for you
The Spur      Equine Incentive
Bigwig Mtn      Beech Hanger inhabitant
Whiskey Pk      neat
Thundercloud Mtn   Chief ________
Ford Pk      Arthur's friend
Grace Mtn      MIL's Last name
Ransom Pk      King's ____
Churchlady Mtn   "How con-veeeeeeee-ni-ent!" (Saturday Night Live)
Riggs Mtn      Sargeant Martin
Granite Pk      Mountain stuff
Mt Merryweather   Not Clark's companion (Meriwether Lewis)
Tower Pk      good place to put one
Hoblit Pk      Directed by...
Mt. Louis      My lawyer friend-he was no saint (St. Louis)
Moose Tooth Mtn   Anchorage pizza place
Wickham Mtn      Hampshire town
Owen's Mtn      An Aussie luby
Mt Palos      ____ Park, Illinois
Deux Tetons      My what a vivid imagination you (and those 18th century folks) have
Mt Zelo      Lower Po Valley wide place in the road (how on earth did you come across that one?)
Sunday Mtn      A place to rest (on the day of rest)
Reagan Mtn      Tear down this wall
Oakwood Mtn      street in Downer's Grove you grew up on


EDIT:  WE HAVE A WINNER!!!

I'll be thinking up a suitable prize, Matt...

...a $50.00 off coupon to Madame Froo-Froo's corsetwear shoppe, perhaps?

...and post that and on other things later.  Thanks to everyone for playing.
  -DE

Title: Re: Three Rivers Region
Post by: Pat on August 18, 2007, 05:42:29 PM

Daaaaaaaaaaaarn it i tried my best but heyyyyyyyyy COngrats to you ThreeStooges for cracking that list...
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 18, 2007, 09:38:39 PM
WOW!

Look what I missed while I was in New England! I go away for a few days and 3RR not has a new game show, but has surpassed 1600 posts! Congratulations, David, and clever job on the game, too. I wish I could have participated!
Title: Re: Three Rivers Region
Post by: SizzlaKalongi on August 19, 2007, 10:09:53 AM
Greetings Dr. Dedgren,


                               First let me apologize for being a lurker, it seems this is frowned upon in sc4 devotion community.
What can I do to gain enrollment at 3RRU. You have changed  the way how I play this game.From the many tutorials and How To,  I've compile basically a book. I really appreciate  and look forward to reading your Cj. Thank you so much. beautiful pictures Plz can I use them as my screen saver.Until my next post One.


                       
Title: Re: Three Rivers Region
Post by: dedgren on August 19, 2007, 10:12:54 AM
[ Reserved for Page 81-90 Table of Contents ]
Title: Re: Three Rivers Region
Post by: dedgren on August 19, 2007, 05:44:18 PM
We last had the chance to honor our friend bat a bit ago when he made his 1,987th post here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg52921#msg52921).  Then, just a day or so ago, he happened to make comment #1,600 on 3RR.  We were suitably impressed, so began looking for a fitting way to once again honor our flitty friend.  We'll do that the long way around by showing you some info about

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F5305%2Fgrandvalleysb9.png&hash=7730dd98d38522dfe4b19d32445903dee8514c39)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F2065%2Ftwinbielefelded3.png&hash=20e47819bade336d30ae65e77e4c56620ef98005)

Three Rivers Region's City of Grand Valley is a twin-city of bat's hometown of Bielefeld, Germany.  Bielefeld [linkie] (http://en.wikipedia.org/wiki/Bielefeld) is a large city of about 326,000 inhabitants (2006) located in the German Federal State of North Rhein-Westphalia.  While the larger area surrounding Bielefeld is one of the most heavily industrialized in Europe, the city itself is located in a low pass in hills between the two sections of the Teutoburger Wald (forest) and is physically a very attractive place.  Here is a location map from Google.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F3952%2Fbielefeldlocationdz3.jpg&hash=79371adabbd3d7c3a1c926eb05f25018b4cab95a)

Grand Valley, while just a fraction of the size population-wise of Bielefeld, is quite a nice place in its own right.  Here's its 3RR Gazetteer entry, which also explains the connection between the two places.



Here's a few snapshots of the things just described.

#1 - Old City Hall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F3860%2Fgrandvalleycityhallyk2.jpg&hash=38232e8ca99fd7a99ef9784eef27f30dc7ee1a8f)

#2 - Bielefeld Mills
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg360.imageshack.us%2Fimg360%2F807%2Fgrandvalleyspinningmilltk6.jpg&hash=5262864e6ab069b70676ca4b65d86082eec534bd)

#3 - Old Water Tower
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F5753%2Fwatertowerzc9.jpg&hash=c9169b59baa2c3f3af0c39d79c424de22a720dd4)

#4 - Downtown housing conversions along Townsite Bay
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg250.imageshack.us%2Fimg250%2F3369%2Friverwalksh3.jpg&hash=e326235b7a5f706f7d2312b4fd94e406c647c84e)

#5 - Sloughs along Grand River
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F9066%2Fgrandvalleyparkzo6.jpg&hash=1e9bd696a2a842c37b9ec0f0d45fc0e0e4097887)

#6 - Grand River Historical Society Museum
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg360.imageshack.us%2Fimg360%2F9728%2Fhistoricalsocietyef0.jpg&hash=f60482f4238e1a10c8af5a181b879fb31388d477)

#7 - Overlook on Cold River at the Government Center Complex
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F2368%2Foverlookbs5.jpg&hash=65af5042e6b97cdb713a9d657a08fa22f8879151)

I guess we should close by noting that, according to some, just like 3RR Bielefeld doesn't actually exist [linkie] (http://en.wikipedia.org/wiki/Bielefeld_Conspiracy).  Only our mysterious friend bat knows whether that's true, I guess, but maybe he's just part of the conspiracy too, eh?

* * *

We still have Matt (threestooges) yet to honor, I need to say a word or two about passing 30,000 (yes, that's correct- thirty thousand) page views, and I need to respond to several of the great comments and requests left here recently, so I'll try to get back here fairly soon.

Later.


David

Title: Re: Three Rivers Region
Post by: Pat on August 19, 2007, 05:49:02 PM

thats update/tribute to bat was awsome david and i cant wait to see that next update where you finaly give anther shout out to the folks lol- pat
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 19, 2007, 07:49:41 PM
Sister cities--you're very clever and inventive, David! Congratulations to bat and to the cities of Bielefeld and Grand Valley!
Title: Re: Three Rivers Region
Post by: bat on August 20, 2007, 05:39:01 AM
Thanks so much, david! (I think you must edit the ToC ;) )
Title: Re: Three Rivers Region
Post by: dedgren on August 20, 2007, 08:25:14 AM
Matt (threestooges) has been a 3RR Regular* going way back to the early 3RR-ST days.  He's gone, during that time, from asking about law schools to entering one, and his thoughtful comments, often catching some point or detail we missed, are always appreciated.

He's recently gotten our scrambled placename list [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg60689#msg60689) completely right, which was no small feat, given the obscure nature of many of the clues.  That certainly warrants some recognition, and we'll thus add some additional information that's recently come to light about 3RR's very own

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F9971%2F3rrplaquethreestoogesgu5.jpg&hash=e637ae9b08a234d29bcc852e2df862572e967af8)

Larry, Moe and Curly Johannsen were a familiar sight around the southeastern town of Black Earth at the turn of the 20th Century.  Close to the point of rarely ever being seen separate from one another, they attracted the attention of an early local photography enthusiast, who shot a number of pictures of their everyday activities over the years.  It's reported that a set of these pictures made their way to Hollywood following the the death of the last surviving brother and served as the inspiration for the movies and later on the television shows that celebrated their exploits.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F8558%2Ftitleow6.png&hash=03c762de6d90b28880928aeec8a357c677634a01)

The Johannsens, once their parents and other family moved from the region (reportedly in the middle of the night without warning to the three boys, who had only a day or two before somehow herded a number of sheep in their care into the midst of the funeral of a local notable), found themselves family farmers on a hardscrabble plot just outside of the town limits.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F4599%2F3stooges01vs7.jpg&hash=8409d35a4bf9853d3c4944414d58cd664a37768e)

Despite this state of affairs, the boys lived fairly comfortably, as it was reported that savvy locals and businesses would pay them not to do work for them, as invariably things would turn out poorly.  Thus, Larry, Moe and Curly were spotted from time to time all dressed up at one of Pineshore's trendy local establishments looking in vain for any young women willing to give them the time of day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg74.imageshack.us%2Fimg74%2F3824%2F3stooges02pq4.jpg&hash=dd006576f0d832153b5535cfe5415afb1bfcc301)

We see them here loading up the family vehicle...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F729%2F3stooges03bv6.jpg&hash=1efc621e5aa3a70004620ba0716ce5938d62030b)

...and here they are shopping.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F166%2F3stooges04hz8.jpg&hash=cf62243042f01f47b7686c8a21f2bc6f6ae17b03)

The Johannsens, patriotic to a fault, participated in the Regional Guard...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F5870%2F3stooges05ye2.jpg&hash=ea4fcb02ad7bd9d00e1a5323b6584bf69d382a3b)

...and surprisingly were able to master the use of modern military equipment.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F3065%2F3stooges06qz1.jpg&hash=8b12a8bf7c872dd2128a8e7c2aa5d21c2b6b139a)

They drank together at local watering holes,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F9295%2F3stooges07ds6.jpg&hash=bdc706db496cb3421445d66f7fcd02948c537eb5)

recreated together at local sporting grounds,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F3873%2F3stooges08iv4.jpg&hash=b094422f1182279851831909cdc4b8e1ac68dcfc)

and generally, just like you and me, tried to keep their heads on straight.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F605%2F3stooges09jx8.jpg&hash=98bcc55a545afa2420830030a9775cba7278ba7e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F3503%2F3stooges10hb9.jpg&hash=68d3cbcafc1019da15822f4e7977150de573b0ea)

They even did a little time together in connection with that unfortunate...

...well, let's just leave it at that...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F3706%2F3stooges12pd6.jpg&hash=cb93f5f2bf58616192cf6f5841c593e3f08803eb)

So, there you have it.  Three brothers, best of friends...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F5094%2F3stooges11ec5.jpg&hash=9d3f69490133b8187c55d83892850677fe1695e2)

...3RR's own beloved "Three Stooges."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F5346%2Fcloseku6.png&hash=f14511e74b616a09667012572b45c7099d9228d8)

Later, my friends.


David

*  A 3RR Regular, remember, is anyone who has commented at least once on 3RR or over at 3RR-ST.
Title: Re: Three Rivers Region
Post by: rooker1 on August 20, 2007, 08:34:47 AM
You are just too funny.  I love The Three Stooges.

Robin   :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 20, 2007, 08:46:59 AM
Priceless. Simply priceless.

Congratulations threestooges!
Title: Re: Three Rivers Region
Post by: Jmouse on August 20, 2007, 09:17:13 AM
Congratulations to bat and threestooges, both worthy of recognition for their respective accomplishments.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: bat on August 20, 2007, 09:52:21 AM
Congrats, threestooges! &apls


my 90th post to this project!
Title: Re: Three Rivers Region
Post by: Pat on August 20, 2007, 10:12:02 AM
"nyuk nyuk nyuk "   :D
Title: Re: Three Rivers Region
Post by: Shadow Assassin on August 20, 2007, 09:19:10 PM
Very nice recognitions of both bat and Three Stooges.

Though, for some reason, I was expecting "Three Stooges" to be some sort of a landform... :P
Title: Re: Three Rivers Region
Post by: emilin on August 21, 2007, 12:38:24 AM
I love these mentions. The Bielfield conspiracy was news to me... very funny stuff! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on August 21, 2007, 08:48:58 AM
QuoteThough, for some reason, I was expecting "Three Stooges" to be some sort of a landform...

Well, Curly was in fact a pretty large guy...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F5982%2Fcurlyes5.png&hash=4b0909deefe0350c60cf7d544fe448d439a924b7)

...nyuk nyuk nyuk...

This has probably exceeded its 15 minutes of fun- great stuff coming up soon!


David
Title: Re: Three Rivers Region
Post by: Yoman on August 21, 2007, 09:59:17 AM
Everyone knows the Marx brothers are better ;)
Title: Re: Three Rivers Region
Post by: dragonshardz on August 21, 2007, 05:03:25 PM
Marx brothers?
Title: Re: Three Rivers Region
Post by: dedgren on August 21, 2007, 05:31:07 PM
Ah yes, the Marx Brothers...

Louis and Karl.


David

p.s.:  I'm at work and don't have my laptop up, so I can't do pics.  Who, inquiring minds want to know, was Louis Marx?  No using the Internet to find out...

...Nixon-  That would, uhhh... be wrong...

...let's see who was around, like me, in the 50s and 60s.
Title: Re: Three Rivers Region
Post by: dragonshardz on August 21, 2007, 06:07:37 PM
not me.
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 21, 2007, 06:08:26 PM
Louis Marx? I never heard of him. I'm going to look it up, but I'll keep it to myself!
Title: Re: Three Rivers Region
Post by: jestarr on August 21, 2007, 08:24:39 PM
Hmmm...I had a Marx train when I was a kid, many, many years ago. :D
Title: Re: Three Rivers Region
Post by: BigSlark on August 21, 2007, 10:09:10 PM
jestarr is on the money. The Marx Company made toys, and were best known for their trains that were cheaper than Lionel or American Flyer.

I'm an old Classic Toy Train fan and wannabe collector.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on August 21, 2007, 11:31:03 PM
Our Loozyannuh friend jestarr has it right...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F4236%2Fkarlim2.jpg&hash=7592f95ed5a0fc79bbec126e0b9bd3082ef43190)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F8845%2Flouispb9.jpg&hash=f5b7b8a8fadf42cfa4611aca9e011d9dabc5b0e0)

Those Marx boys- wotta pair!  Throw off your chains and play with your trains!

Here's a little more about Louis Marx and his company [linkie] (http://www.marxtoymuseum.com/main.htm).

Looks like some more 3RR recognition is headed this way.

* * *

Guess what I saw on the way home?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F324%2Frainbow01mt9.jpg&hash=6e1d7c4e04553a1186ca8ee694b8be5e2980079d)

I'm a sucker for rainbows.  Those, and the smell of burning leaves in the fall, get me every time.

Later.


David
Title: Re: Three Rivers Region
Post by: threestooges on August 22, 2007, 12:23:28 AM
Well now, this is a pleasant surprise to find. I can't let its 15 minutes of fun pass without at least giving some thanks for it. You may (or may not) be interested to know I happen to have that golfing pic on the wall by my desk but interestingly have never seen that scene. I was hoping to get some more detailed info on that historic marker. If I recall, it was initially just the plaque (as a "fact checker" induction) but I have been wondering exactly where that fell on the map. I was hoping that it might've been in my quad so that I might be able to develop the homestead a bit (but there is plenty of time and many quads to go). As far as SA's landform comment (and the response), I think it goes past that. I think it may have been that Curly generated his own gravitational field (hence the many hard knocks he sustained). But I digress (so what else is new?).

Congratulations to jestarr for his memory of a man that helped establish a very enjoyable hobby. The only marxes (?) that I am familiar with are the other fools of Hollywood fame (and vaudeville/theatre as their earlier works went). I don't think either group was better than the other, as far as I am concerned, each is funny in its own style. I will leave it with this: "that I once shot an elephant in my pajamas. How he got in my pajamas I'll never know...

But that's completely irr-elephant (irrelevant) to the situation."

Looking forward to the continued progress of the quads and to the recognition that will be coming jestarr's way. Have a good day, and take it easy.
Title: Re: Three Rivers Region
Post by: NikNik on August 22, 2007, 07:36:04 AM
Wow David I have not been around since......since ages I guess.
I have not gone through all the pages I missed but it must have been dozens.

Guess now I am back and I am stepping right in at the comic section LOL. Speaking of good timing.

Looking out for more laughs.

Cheers, your friend.

Nik-Nik
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 22, 2007, 08:56:40 AM
That rainbow looks beautiful, David! And those burning leaves in the fall get me, too. It reminds me of Christmas for some reason. I'll be looking forward to see what you've got for us next, my friend!
Title: Re: Three Rivers Region
Post by: bat on August 24, 2007, 06:05:17 AM
Yes, a great looking picture of that rainbow! Also looking forward to more... :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on August 24, 2007, 02:21:19 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg125.imageshack.us%2Fimg125%2F6377%2Fmountainsnoteiv9.jpg&hash=bd97d735de9d55e675a791c41dc0bb0480e021b5)
Title: Re: Three Rivers Region
Post by: Pat on August 24, 2007, 02:26:59 PM
david that is awsome!!!! it sure does look like you made that in sc4 RL lol  :D

welcome to pg 83
Title: Re: Three Rivers Region
Post by: Gaston on August 24, 2007, 08:13:07 PM
David,
Hmmm what kinda water it that?  It looks like you used "Edmonton" for part of you surface water there.       ::)


---Gaston
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 24, 2007, 08:25:57 PM
Beautiful picture, there, David! I hope that all is well in Montana, and I'll be looking forward to your next update!
Title: Re: Three Rivers Region
Post by: dedgren on August 24, 2007, 10:07:48 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F6270%2Fcropcircleslx2.jpg&hash=59772b5f16ca59f1c3fee6fc84a879318425d5d0)

Later in tonight than I'd planned- sorry.  Flying home tomorrow, do the best I can once back.

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on August 24, 2007, 10:54:10 PM

david be safe on your flight home!!! intresting crop circles btw lol
Title: Re: Three Rivers Region
Post by: threestooges on August 24, 2007, 11:48:46 PM
Yeah, who knew they were all over the place? Work of aliens, or central pivot irrigation (http://en.wikipedia.org/wiki/Irrigation) systems? You certainly do get around. Fly safely, and I hope all is well with the family.
Title: Re: Three Rivers Region
Post by: Caisson on August 26, 2007, 01:12:40 PM
David,

I have spent the last few days going through both the ST and the SC4D shall we say...saga...of the 3RR. I dont know what I can say that hasnt already been said! I will contribute my compliments for a truly amazing work of art.

Your tutorials are top notch and I have learned much from reading your CJ and MD. They have infact given me the confidence to actually plan and start my own MD. I guess the biggest compliment I can give is that you sir have inspired me.


Keep up the great work   


Title: Re: Three Rivers Region
Post by: Yoman on August 26, 2007, 04:17:45 PM
Marx brothers as in Zeppo, Harpo, Chico, Gummo, and my favorite, Groucho, how can you not know who they are!

And crop circles, interesting.....
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 26, 2007, 10:28:03 PM
Oooh, crop circles. Creepy! Hope all is well, my friend! I look forward to seeing what you have next up your sleeve!
Title: Re: Three Rivers Region
Post by: NikNik on August 27, 2007, 03:16:37 AM
Hi david, pardon me for beeing rude but your message on crop circles is absolutely wrong. You can easily recognize the year rings in the various circles. These circles are chopped Big trees  (http://en.wikipedia.org/wiki/Sequoia) .   ;)

I hope the trip was fun?

Take care.
Nik-Nik
Title: Re: Three Rivers Region
Post by: dedgren on August 27, 2007, 08:38:22 AM
Well, I'm back in Alaska and headed for work.  It's been really, really hard to eke out time for 3RR in the last little bit- I have a state Supreme Court brief due next Tuesday and trials Wednesday through Friday.  I have spent most of my "3RR time" in the Map Lab completing the final detailed (4,096x4,096 px) terrain/features map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F5425%2Fteaser01rl7.jpg&hash=c3437d2dd96ad32b25b0663bbdef434197fd5c30)

Times like this come and go- thanks to all for hanging in there.  I don't want collaboration to start with anything less than 100% effort beforehand on my part, and this is a rather biggish undertaking.

I really appreciate the great comments.

Later.


David
Title: Re: Three Rivers Region
Post by: bat on August 27, 2007, 10:08:39 AM
Nice progress on that map! Looking forward to more of your great work! :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 27, 2007, 12:25:34 PM
Glad to see you're back, my friend! That map you're working on looks fantastic, and I'll be looking forward to seeing more on the collaboration front, too, but no hurry! Hope all goes well with your trials!
Title: Re: Three Rivers Region
Post by: dragonshardz on August 27, 2007, 03:42:33 PM
hey david, did you ever post part 3 of the making seasonal trees tutorial? because i went through the whole thing here at SC4D and i didn't see it.
Title: Re: Three Rivers Region
Post by: Jmouse on August 27, 2007, 08:42:31 PM
Just checking in again to let everyone I'm still alive and kicking. Not much to add that hasn't already been said by the experts, though, except that this project has surpassed greatness by several steps and is still going strong.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 27, 2007, 08:50:23 PM
Quote from: dragonshardz on August 27, 2007, 03:42:33 PM
hey david, did you ever post part 3 of the making seasonal trees tutorial? because i went through the whole thing here at SC4D and i didn't see it.

No, I don't think he ever got around to Part III. But don't worry, David's probably got it on the back-burner somewhere!
Title: Re: Three Rivers Region
Post by: dragonshardz on August 27, 2007, 09:17:04 PM
yeah...david where are you again?
Title: Re: Three Rivers Region
Post by: Pat on August 27, 2007, 09:20:30 PM

David you know that we are behind you 10000% and we all understand your time vary's time to time...  BTW that map is looking real great map man....
Title: Re: Three Rivers Region
Post by: dedgren on August 28, 2007, 08:54:52 AM
Just for grins...

1/4/07  100  Luca (meldolion)  http://sc4devotion.com/forums/index.php?topic=112.msg4803#msg4803

1/16/07  200  Dustin (thundercrack83)  http://sc4devotion.com/forums/index.php?topic=112.msg6289#msg6289

1/28/07  300  SA Shadow Assassin  http://sc4devotion.com/forums/index.php?topic=112.msg8195#msg8195

2/7/07  400  Silvio  (Rayden)  http://sc4devotion.com/forums/index.php?topic=112.msg10434#msg10434

2/20/07  500  Travis  http://sc4devotion.com/forums/index.php?topic=112.msg13825#msg13825

3/1/07  600  Liv  (Livin in Sim)  http://sc4devotion.com/forums/index.php?topic=112.msg16708#msg16708

3/12/07  700  Al  (Gaston)  http://sc4devotion.com/forums/index.php?topic=112.msg19048#msg19048

3/20/07  800  Heinz  http://sc4devotion.com/forums/index.php?topic=112.msg20931#msg20931

3/30/07  900  Kevin  (BigSlark)  http://sc4devotion.com/forums/index.php?topic=112.msg23275#msg23275

4/10/07  1000  Alex (Tarkus)  http://sc4devotion.com/forums/index.php?topic=112.msg26702#msg26702

5/1/07  1100  Pat  (patfirefghtr)  http://sc4devotion.com/forums/index.php?topic=112.msg32559#msg32559

5/30/07  1200  Dustin  (thundercrack83)  http://sc4devotion.com/forums/index.php?topic=112.msg39610#msg39610

6/29/07 1300  Todd  (tkirch)  http://sc4devotion.com/forums/index.php?topic=112.msg47946#msg47946

7/15/07  1400  Emil  (emilin)  http://sc4devotion.com/forums/index.php?topic=112.msg51517#msg51517

7/31/07  1500  Pat  (patfirefghtr)  http://sc4devotion.com/forums/index.php?topic=112.msg55861#msg55861

8/17/07  1600  bat  http://sc4devotion.com/forums/index.php?topic=112.msg60742#msg60742


I was lookin' for a few old posts, and thought I'd capture these as I went along.  I'll pretty it up at some point, but it's interesting to watch the comment growth in the linkies- from 4,803 to 60,742.  SC4D has become quite the busy place, and I'm so grateful to everyone who makes 3RR part of their experience here, as there's so much else to see and do.

* * *

Here's some info a number of you are waiting for.  I know the following will come back to haunt me...


[tabular type=2 caption="Projected "Done By" Dates"]
[row] [head]Date[/head] [head][/head][head]Confidence[/head][head]Task[/head] [head][/head][head][/head] [head][/head]  [/row]
[row] [data colspan=2]9/3/07[/data] [data]Firm[/data] [data colspan=4]Pt. 3 seasonal tree tutorial published[/data] [/row]
[row] [data colspan=2]9/3/07[/data] [data]High[/data] [data colspan=4]Jestarr honors[/data] [/row]
[row] [data colspan=2]9/10/07[/data] [data]High[/data] [data colspan=4]All Collaboration essential mapping done[/data] [/row]
[row] [data colspan=2]9/17/07[/data] [data]High[/data] [data colspan=4]All Collaboration essential Gazetteer entries done[/data] [/row]
[row] [data colspan=2]9/17/07[/data] [data]High[/data] [data colspan=4]All Collaboration backstories done[/data] [/row]
[row] [data colspan=2]9/18/07[/data] [data]Firm[/data] [data colspan=4]All Collaboration quads to team members[/data] [/row]
[row] [data colspan=2]9/30/07[/data] [data]High[/data] [data colspan=4]Ortho wide runways to LEX[/data] [/row]
[row] [data colspan=2]9/30/07[/data] [data]Medium[/data] [data colspan=4]Part 3 of topo mapping tutorial published[/data] [/row]
[row] [data colspan=2]9/30/07[/data] [data]Low[/data] [data colspan=4]Updated/Improved rapids and waterfall lots to LEX[/data] [/row]
[row] [data colspan=2]10/31/07[/data] [data]Low[/data] [data colspan=4]Gazetteer complete and published[/data] [/row]
[row] [data colspan=2]10/31/07[/data] [data]Medium[/data] [data colspan=4]Diag wide runways to LEX[/data] [/row]
[row] [data colspan=2]12/20/07[/data] [data]Firm[/data] [data colspan=4]3RR one year on SC4D celebration[/data] [/row]
[row] [data colspan=2]12/20/07[/data] [data]Medium[/data] [data colspan=4]3RR backstory complete[/data] [/row]
[/tabular]

September 18th is my birthday- a great day to finally get Collaboration going.  We'll do big things (shhh... secret plans) for the one-year anniversary as well.

I'm looking for volunteer writers who might want to help with writing backstory and Gazetteer entries, if anyone is interested.  That might help speed things along.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 28, 2007, 09:19:01 AM
Well, that is a stroll down memory lane, there, my friend! From the looks of it, you're averaging at least 100 comments per month! And the projected time-table for the collaboration and other things is outstanding, too! I'll be looking forward to seeing it come to fruition! Also, I'll volunteer for helping with the backstory and gazetteer if you need it!
Title: Re: Three Rivers Region
Post by: Ryan B. on August 28, 2007, 09:49:02 AM
David, since we have somewhat of a timetable now, do you think you could find time to get a list of numbered highways to me so that I can get started on the signs?
Title: Re: Three Rivers Region
Post by: bat on August 28, 2007, 10:06:39 AM
Looking forward to that! ;)
Title: Re: Three Rivers Region
Post by: Jmouse on August 28, 2007, 11:19:28 AM
I used to write for a living and now I do it for pleasure, so sign me up.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: BigSlark on August 28, 2007, 11:38:45 AM
David,

Glad to see 3RR is progressing nicely as always. I'm an English major with a concentration in Creative Writing who has a very long, boring semester of electives ahead of him and wouldn't mind at all help write the histories of 3RR.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Shadow Assassin on August 28, 2007, 05:13:09 PM
QuoteDavid's probably got it on the back-burner somewhere!

Must be a pretty big backburner, then. :P

Take your time, do what you need to do, and I hope to see how 3RR bulks out into a full region.
Title: Re: Three Rivers Region
Post by: dragonshardz on August 28, 2007, 06:20:34 PM
david sorry for being annoying its just hard when God disappears...

anyway i'll help with the backstory as best i can.
Title: Re: Three Rivers Region
Post by: Pat on August 28, 2007, 06:29:22 PM

Woohooo sweeet Joan to write for David now this should be great... Im happy to help out in anyway that i can david....
Title: Re: Three Rivers Region
Post by: mightygoose on August 29, 2007, 04:08:35 AM
if you give me some numbers and a statistics is can help with graphical representations.... hell i could get clever and use desireability data, followed by a zoom 5 mosaic of pineshore, when its done, and create a 3D desireability topology map from sc4 view, using 3dsmax's built in cameras...
Title: Re: Three Rivers Region
Post by: dedgren on August 29, 2007, 08:45:52 AM
Woohoo, what a response!  I'll get back to everyone tonight.  Trial this morning.

I also owe about a week's worth of PM responses (I'm on, I think, my 48th page of PMs in my inbox)- I plan to start working on those as well.  So, if you are waiting for one, thanks for your continued patience.

* * *

I don't "break" 3RR's right page side for just anything.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F6452%2Fteaser02ze0.jpg&hash=a33db9a817ba31fb702f798bf18821e03a5f34c0)

That's a pretty much a completed corner of the 4,096x4,096 pixel 3RR terrain and feature map (as distinguished from the topo maps).  It's at 80% scale and shows about 20 quads (large cities).  It will form the basis for the 3RR Township Atlas that will accompany the Gazetteer.

Off to the salt mines.  Later.


David 
Title: Re: Three Rivers Region
Post by: meldolion on August 29, 2007, 08:52:55 AM
Wow! that map looks impressive :)

have a nice day David
Title: Re: Three Rivers Region
Post by: Jmouse on August 29, 2007, 09:33:13 AM
The maps never cease to amaze.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: BigSlark on August 29, 2007, 10:11:38 AM
Kudos on more great maps, David. I am, as always, in awe.

Hope all is well at thing that allows you to eat, pay the mortgage, internet subscription, etc.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Pat on August 29, 2007, 11:24:35 AM
 :thumbsup: :thumbsup: great looking map david
Title: Re: Three Rivers Region
Post by: rooker1 on August 29, 2007, 11:31:44 AM
The map is very impressive.   &apls

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 29, 2007, 12:54:01 PM
As always, the map looks outstanding! I never tire of gazing at them! Great work, David!
Title: Re: Three Rivers Region
Post by: Shadow Assassin on August 30, 2007, 12:36:49 AM
Didn't break my page. :P

Thank god for a widescreen monitor.

Anyways, the map looks great.
Title: Re: Three Rivers Region
Post by: Ennedi on August 30, 2007, 01:07:14 AM
Hello David,

I was lurked a lot in 3RR, but didn't post here yet - I was afraid I wasn't be able to say anything wise  :D
But I want to change it - great region, great work and excellent map!
Are you going to "SC4 without barriers"?  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on August 30, 2007, 05:05:19 AM
Fantastic looking new picture of that map, david! :thumbsup:
Title: Re: Three Rivers Region
Post by: kalanc69 on August 30, 2007, 06:54:49 PM
Hello David,

I know you are very busy right now so I will put this question out to everyone to see if I can get an answer. Where does everyone go to get more information regarding trees and what part of the country and where they are usually found growing? I would like to make my cities as realistic as possible and want to do some studying! Thanks for your responses...

Kalanc69
Title: Re: Three Rivers Region
Post by: dedgren on August 31, 2007, 07:17:12 AM
Another quickie from the map lab, this time with the township grid (four large quads each) superimposed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F5663%2Fteaser03qk3.jpg&hash=5f97507502cee1e9730a3cfe97e920c6ce1bab7f)

Weekend's almost here.


David
Title: Re: Three Rivers Region
Post by: bat on August 31, 2007, 07:57:10 AM
Welcome to page 85!

Like always another great picture of that great map, david! :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 31, 2007, 05:04:30 PM
As my profile doppelgänger pointed out above, it's always a great day when I get view the maps of 3RR! Great work, as per usual, David!
Title: Re: Three Rivers Region
Post by: dedgren on September 01, 2007, 08:32:28 PM
Just lettin' you know I haven't been sitting on my hands.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F8099%2Fteaser04cd4.jpg&hash=20ebd7ff57ac2533933d8e420cb0f56c9871fe5a)

Off to dinner.

Later.


David
Title: Re: Three Rivers Region
Post by: bat on September 02, 2007, 02:13:55 AM
Another great picture of that great map! :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on September 02, 2007, 07:40:58 PM

its good to see you havent been sitting on your hands David as that might hurt a little bit!!!
Title: Re: Three Rivers Region
Post by: dedgren on September 03, 2007, 09:32:04 AM
There's 100+ hours in this map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F2176%2Fteaser05qu4.jpg&hash=683c8c5974b53b53bcde65a9e4093a6afe2da902)

It's done today.  After I get back from the State Fair.

Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 03, 2007, 09:45:54 AM
100+ hours? Wow! Amazing work, David! Your maps are always second to none, my friend!
Title: Re: Three Rivers Region
Post by: Unkles27 on September 03, 2007, 10:06:21 AM
That is a beautiful map, I can't wait to see the whole thing
Title: Re: Three Rivers Region
Post by: Jmouse on September 03, 2007, 12:14:53 PM
And folks used to marvel at my "endless patience" when they saw one of my hand made quilts!

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: flame1396 on September 03, 2007, 04:38:09 PM
100 hours. Well spent? I dunno. But its cool!

;D Keep it coming.
Title: Re: Three Rivers Region
Post by: Pat on September 03, 2007, 11:31:11 PM

WOW talk about dedication to a map!!!!! congrats David on such a wonderful map indeed showing your dedication
Title: Re: Three Rivers Region
Post by: meldolion on September 04, 2007, 12:29:50 AM
Wonderful map! I just cannot start to imagine how much patience you have.....

Are you sure you are not an amanuensis monk translated in our time  ???  :D
Title: Re: Three Rivers Region
Post by: emilin on September 04, 2007, 03:01:11 AM
Hehe... you certainly proved the most important point when mapping SC4 structures: time spent means more than anything else for the quality achived.

+100 hours of work, in this case, equals the most elaborate and detailed SC4 map ever made. Bravo!

&apls &apls &apls &apls
Title: Re: Three Rivers Region
Post by: bat on September 04, 2007, 06:02:25 AM
A lot of great work on this wonderful map! :thumbsup:
Title: Re: Three Rivers Region
Post by: douwe on September 04, 2007, 06:41:03 AM
I have been lurking in the shadows in this CJ/MD at St and here for just over 2 weeks now and have just caught up with those of you who have been following it all along (Pant, pant ... whew!!).

3RR has convinced me into reloading SC4, and RH as well as plugins and programmes for the game and I my take a stab at an MD of my own. My ISP must wonder what's going on. I have downloaded over 1.5 GB in the last week...they probably think I discovered p*rn in my old age!! T3RR is as addicting.


What an ambitious undertaking!  Well done. Kudos (http://en.wikipedia.org/wiki/Kudos) David.

douwe

Title: Re: Three Rivers Region
Post by: dedgren on September 04, 2007, 07:20:58 AM
This is one of the places the current map effort is headed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F5033%2Fmapsheetteaser01fq4.png&hash=6fb7146708027f5face4b7ae7d5bc40b5f54557a)

From this, we'll get road maps, location maps and other stuff for the gazetteer.

I came home from the fair with a real sore throat and went to bed, so I'm about 24-48 hours behind on the current items on the schedule I published the other day.  Don't worry, they're right around the corner.


David
Title: Re: Three Rivers Region
Post by: bat on September 05, 2007, 05:35:27 AM
Great looking new map of this lake, david! :thumbsup:
Title: Re: Three Rivers Region
Post by: mightygoose on September 05, 2007, 05:39:28 AM
that looks fantastic.... i think my 3d goodies would go well with these for thegazetteer once my tile is done...
Title: Re: Three Rivers Region
Post by: dedgren on September 05, 2007, 01:17:58 PM
I'm away dealing with RL issues today, and have a miserable cold and sore throat to boot.  Several things are coming your way, but in the meantime here's a true teaser- the 3RR Water Feature Map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F1866%2Fwaterbodiesandfeaturestar6.png&hash=f935cec15d1500fa635e9003d5c52ff6b1f67ee4)

That's not very legible, but you can click here [linkie] (http://img208.imageshack.us/img208/1127/waterbodiesandfeaturesmd6.png) to see it at three-quarter size- it's big at 907kb, but really pretty.

Later.


David


Title: Re: Three Rivers Region
Post by: Travis on September 05, 2007, 01:23:37 PM
Quote from: dedgren on September 05, 2007, 01:17:58 PM
and have a miserable cold and sore throat to boot. 

Join the club.  ()sick()  ;)

The map, however, looks great.  :)

Take care, and feel better soon!  :thumbsup: I hope I do too.  :)
Title: Re: Three Rivers Region
Post by: Pat on September 05, 2007, 01:24:59 PM
Wow david awsome biiiiiiiiiiig map i love the details on the lake... i hope you feel better there david

OK so i done it again lol and welcome to page 86!!!
Title: Re: Three Rivers Region
Post by: TheTeaCat on September 05, 2007, 02:52:19 PM
Amazing the details you gotten on the map.

I spent ages looking around it  &apls &apls 2cuppa's worth of time  :D

It a shame your feeling poorly but I wish you a speedy recovery :thumbsup: I'd send you some chicken noodle soup but i don't do soup  $%Grinno$% so will this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7329%2Fimagescuppasw1.jpg&hash=efdacee2041023f74d752089f45ebd46f271b3c6) do instead?

till next time
regards
Derry
Title: Re: Three Rivers Region
Post by: dragonshardz on September 05, 2007, 06:12:48 PM
well david i'm back from cyberspace limbo. next time please don't hit that red button!

anyway, your awesomeness amazes me. looking foward to more.
Title: Re: Three Rivers Region
Post by: kalanc69 on September 05, 2007, 06:33:07 PM
I am constantly in awe of your creativeness...I hope that someday I can create as wonderful maps as you do! Thanks for the inspiration and guidance!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 05, 2007, 07:55:23 PM
Love the water features map, David! Hope you're feeling better, my friend!
Title: Re: Three Rivers Region
Post by: Jmouse on September 05, 2007, 08:59:10 PM
Ah, the slings and arrows of RL. May you rest comfortably and recover quickly.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Sober on September 05, 2007, 09:03:35 PM
Love the water features map. More than 100 hours is just pure dedication, and to think ... this is just for the map!  &apls
Title: Re: Three Rivers Region
Post by: BigSlark on September 05, 2007, 09:09:58 PM
The maps are amazing, David. The amount of effort that you put into 3RR continues to amaze me. I hope you feel better soon, I've been sick myself lately. It always happens to me when it goes from "scorching" to "hot" around this time of year.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: threestooges on September 05, 2007, 09:42:44 PM
That map is stunning. It looks as though your time has been well spent (including the time under the weather... hope you are feeling better). It will be interesting to see what other iterations of the map you have in store.
Title: Re: Three Rivers Region
Post by: dedgren on September 05, 2007, 11:15:55 PM
Here's promise kept No. 1.  It's a little late (I said the 3rd was firm- I was close).

A while back, our friend jestarr demonstrated great knowledge of arcane things Marx [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg62568#msg62568)...

Well, here's a piece on one of the region's major industries.

* * *

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F8436%2Fstarrcologoxs3.jpg&hash=3aa524093fce6f4b23338be9b15c60031b0793da)

In 1889, J. E. Starr opened a hardware store, The Starr Company, at 935 North Main in Pineshore.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg467.imageshack.us%2Fimg467%2F2240%2Foldstarrcocu2.jpg&hash=822b03d171c3ca6c20999015c5657392160ab007)

Within a few years, Starr and his business had branched out into steel fabrication and machining, and there began a close relationship with the 3RR Transportation Bureau, now the region's Department of Transportation.  The rapidly growing region needed bridges as its expanding road network ran up against 3RR's many rivers and streams, and The Starr Company stepped forward.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F3111%2Foldbridgefb8.jpg&hash=866ed5033bb7e559824f6a0aaebe9ca267d5c78e)

The first bridges, built just before the turn of the 20th Century, were simple structures, although several are still in use today.  The company quickly expanded its capabilities to include larger Pratt trusses.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F1061%2Fsteeltrussbridgeai2.jpg&hash=c7fbff8e0f174926a2c20ddd3aa4738729d4e2ba)

These bridges were fabricated at The Starr Company's Liberty Street plant on the Pineshore waterfront.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F4324%2Fstarrfactory02vp9.jpg&hash=793a872594abd9d8aeca7322288a980696925436)

By the 1920s, the company had constructed the much larger works that it currently operates from in East Pineshore.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F8418%2Fstarrfactory01ni8.jpg&hash=503857f11ec46c8666bdcea1353de2e7bb8b611b)

J. E. Starr passed on in 1928 and his six sons took over the business.  Over the ensuing years, the company more than bore out its unofficial motto- "Like it here?  We built it for you!"  In 1970, the name was shortened to Starr Co., the Liberty Street facility was closed and abandoned and the business offices were moved from Pineshore to their current location on 418 North Avenue adjacent to the East Pineshore works.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F699%2Fstarrcovk8.jpg&hash=aff7628ffa8d84fb9434b7f3fb6703681e318716)

The company has kept up with the times by entering into strategic alliances with Japanese and other Far Eastern steelmakers, and it has continued to be the major supplier to the region's road contractors.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F6572%2Fnewbridge01or8.jpg&hash=3da4ac6837af78209b7e05abc6d73a2a333849fe)

The current program to rebuild and expand 3RR's freeway system, much of which was originally constructed in the late 1960s, have led to boom times for the Starr Co.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F5053%2Fnewbridge02ew1.jpg&hash=b36ae4119ea52567d60921f04a8f665f2f0a19cf)

The company also meets other transportation needs, such as manufacturing these road guides [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg16485#msg16485) for high snowdrift areas on the region's prairie highways [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg16332#msg16332).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F138%2F07022801acw6.jpg&hash=2b15385428d3538dddee2f53ce8ab9a31ed28af4)

There are current plans, as a result, to build completely new offices and a state-of-the-art steelworks on land between East Pineshore and Black Earth.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F1584%2Fstarrfactory03cx9.png&hash=13b72db1e4e120450c4b6f47dc89da41dcb3608f)

Ground is expected to be broken in 2009, with relocation complete and operations underway by 2011.

* * *

So, Starr Co., a great regional enterprise that honors a great SC4D member.  Thanks, jestarr, for being a 3RR Regular*!


David

*  A 3RR Regular, of course, is anyone who has commented at least once...

...we have strict standards...

...here at 3RR or over at 3RR-ST.
Title: Re: Three Rivers Region
Post by: kalanc69 on September 05, 2007, 11:27:20 PM
Ok, this goes out to anyone that can help me! I am just starting to push myself into creatively designing regions rather than just  plunking down zones and building a really big city. To this end I am finding myself completely and utterly void of any ideas of where to begin  %confuso. I was wondering if anyone out there could suggest some websites that would have information that might help me get started (ie: Which trees are found in which locations generally, ideal outlays for streets and zones, ect.) I have plenty of time to read, I just need to get pointed in the right direction. It is my desire to someday in the near future begin an MD and maybe someday become 1/4th as good as ole Dedgren here...Thanks in advance for your replies, and I will be eagerly awaiting to begin my voyage!
Title: Re: Three Rivers Region
Post by: Pat on September 05, 2007, 11:32:42 PM
David a fantastic update indeed wow a great tribute to Jestarr  :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: Jmouse on September 05, 2007, 11:46:57 PM
David, I've never known of anyone who bestows an honor with quite so much dignity and grace. Congratulations to Jestarr to whom I owe my entire plopable I-M collection.
And glad to know you feel well enough to fire up the 'puter!

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Ryan B. on September 06, 2007, 06:09:39 AM
Looks like I'll need to contact the Starr Co. in order to hand out interchange construction contracts.   :P
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 06, 2007, 09:29:57 AM
Wow, congratulations, jestarr! The Starr Co. looks amazing! Excellent work, as always, David! And by the way, congrats on 1700 comments, too!
Title: Re: Three Rivers Region
Post by: dedgren on September 06, 2007, 09:57:53 AM
Heh!  Between my beloved aunt in Hackensack and me, I think we've accounted for most of the posts on 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F4402%2F1000postset2.png&hash=1019cb3e2886ac9a867deff96304ab04b938fe00)

Just kidding...  I do think my total posting to 3RR is upwards of 200 out of that- let's say seven or eight updates a week on average.  I had no idea!

It's been a great conversation with you folks- here, and everywhere else on the forums.

* * *

Remember this?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F839%2Fpenprimarieswy5.png&hash=06c8a35ccd5a2418238940c910a18a4e09cb1988)

Well, the next step in mapping is to draw the initial official 3RR road map, which will allow our Transportation Czar Ryan (burgsabre87) to do his thing with the signs and whatnot.  So, I'm. as Matt (threestooges) speculated, working on some new layers.

...Map Lab door softly creaks open...

Here's the basic place I'm starting.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F3853%2Fprogress01ea4.jpg&hash=634539809f35d13bf4b531adf264ce95919a3c87)

Before I could get down to business, I had to align all the urban area dots with a 16x16 pixel grid so that the roads and highways would fall properly.  Next, I created three new vector layers: Highways (green and black- not on this map yet), Primary Roads (red) and Secondary Roads (blue- of course [linkie] (http://en.wikipedia.org/wiki/Blue_Highways)).  Using the "snap to grid" feature of PSP8, I then began laying down segments, using road junctions and urban dots as end points.  I'm assigning each segment a unique number so that I can find it and edit it later.  Note, on the above map, how I'm trying to get the rights-of-way to conform to the engineering considerations presented by the landscape.

Here's the same work to this point on a flat background.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F8442%2Fprogress02vw6.jpg&hash=8253e6adb7a273bc475ff77f33aac7a48e20c791)

Aside from completing all the roads and highways, I'll be adding route numbers (there you go, Ryan), smoothing the abrupt curves (each segment is an editable vector line), moving around place and other names so everything fits and doing exact distances (each 16 pixel grid is just about one-sixth of a mile/one-quarter of a kilometer.

By the time I'm done, it'll look pretty much like what Standard Oil used to give you for free.

Anyway, off to work.  Sore throat's better- thanks for the wishes, all of you.

Later.


David
Title: Re: Three Rivers Region
Post by: Jmouse on September 06, 2007, 10:26:41 AM
Oh boy, that light at the end of the tunnel is getting brighter, and it isn't a freight train after all.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: bat on September 06, 2007, 11:13:36 AM
Congrats, Jestarr! Also congrats on more than 1700 replies at this MD and for your 1000th post, david!
And great pictures of your maps! :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 06, 2007, 11:59:43 AM
And more congratulations for you 1000th post, David! I can't wait to see the map come together, and to see the road signs start being made! Excellent work, as always, my friend!
Title: Re: Three Rivers Region
Post by: jestarr on September 06, 2007, 04:19:16 PM
Well, well, well...  I'm greatly honored!  That's a great "history" story.  Thanks David.  Great maps by the way. :thumbsup:
Title: Re: Three Rivers Region
Post by: DFire870 on September 06, 2007, 05:46:37 PM
Hey David,

This is my first post here at 3RR, and I'm in awe. I've read all 86 pages here at SC4D, and some of the pages at ST. This project is an inspiration. I loved the region so much that I'm using it to start my own project of sorts, although of course it won't get as much attention or be as great as 3RR. And even though the map takes forever to load on my computer, I love the vastness of it.

Again, great job so far, and I can't wait to see what's next. (And congrats on 1000 posts!)

-- John
Title: Re: Three Rivers Region
Post by: dragonshardz on September 06, 2007, 05:50:38 PM
did anyone notice that Patfirefightr posted the

1700th comment?

Darn...missed it by 2 posts...curse you cyberspace gods!! WHY must you torment me so?!!!
Title: Re: Three Rivers Region
Post by: beskhu3epnm on September 06, 2007, 05:57:53 PM
David,

Just passing through on my way over to "NHP place" (to look at MY thread, which no one ever does). That map you've made is of extreme interest to me. Awwwwesome work! You have a seemingly never-ending talent that is not limited by....... anything?

Well I seemed to have missed 50+ pages or so, which is no small feat. But I will catch up. Marketh my words-eth.

someday...

Travis!
Title: Re: Three Rivers Region
Post by: Pat on September 06, 2007, 07:18:51 PM

LoL Dragonshardz thank you for pointing that out lol.....  David congrats on finaly hitting 1000 and exspecialy in your own theard &apls &apls
Title: Re: Three Rivers Region
Post by: dragonshardz on September 06, 2007, 07:26:14 PM
you're welcome pat. its the least i can do after you visiting my MD so much.
Title: Re: Three Rivers Region
Post by: mightygoose on September 07, 2007, 05:42:37 AM
jestarr is going to have to BAT his own premises lol, which im sure is what you were hoping somewhere in your head. great new road maps, they are like proffessional map quality... we could make up an atlas, it could have different features on different pages with all the various maps you have made..
Title: Re: Three Rivers Region
Post by: FrankU on September 07, 2007, 06:45:41 AM
Dedgren,

After some weeks of reading I finally ended up at this page. I really have not much to say. What can I say that has not been said already? I amazed. I couldn't even dream of spending so much time on SC4, leave alone the things around you are showing us here.

But somehow I seem to have missed part three of the Seasonal Lot Tutorial. I am really curious of what I could do with Ilive's Reader....
Title: Re: Three Rivers Region
Post by: dragonshardz on September 07, 2007, 07:14:15 AM
@FrankU: The third part of he tutorial is on David back burner...somewhere....  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on September 07, 2007, 12:39:43 PM
David today i saw on the most amazing videos on spike tv about three rivers fire department having a
oil tank fire that went up in a ball of flames and i started to laugh to hard and so i did this search on
three rivers (http://www.3rrec.com/FireDept/index.htm)
Title: Re: Three Rivers Region
Post by: flame1396 on September 07, 2007, 04:42:30 PM
The road map looks like its annoying to do.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on September 07, 2007, 06:41:16 PM
Things continue to come together.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F4215%2Fprogress03es3.jpg&hash=9b8f3278f89ea37aae37296f71ba828cffbd35b2)

I did the township boundaries layer for grins.  Each is four large quads, and five miles/eight kilometers on a side.  The ferry routes are what will work in the game based on adjacency of quads with ferry terminals.

The pic is 60 percent of actual map size.

Oh...


QuoteThe road map looks like its annoying to do.

It's work, I'll say that.  But very rewarding as it comes together.

Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 07, 2007, 07:00:14 PM
Wow! Incredible. Just when I thought I was impressed, you go and outdo yourself!
Title: Re: Three Rivers Region
Post by: BigSlark on September 07, 2007, 08:34:15 PM
David,

ROAD MAPS! Wow! You inspire me to get better at this whole SC4 thing that I dedicate so much time to.

Could there be a road layer tutorial in the future?  ;)  ;)

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Jmouse on September 08, 2007, 12:25:19 AM
Alpha and omega. The beginning of a loftier level of game play, and the end of any hope to top this level of accomplishment in SC4. David, has anyone ever told you you're a genius?

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: bat on September 08, 2007, 06:26:42 AM
That's looking great, David! Wonderful work on the map!

btw, my 100th post to this MD!
Title: Re: Three Rivers Region
Post by: Pat on September 08, 2007, 04:43:30 PM

david that is awsome man as allways great job and will see your next post - pat
Title: Re: Three Rivers Region
Post by: dedgren on September 09, 2007, 07:30:54 PM
A truly busy weekend...

Here's this, though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F291%2Fteaser05fr0.png&hash=4169fbaef8cd442eb6654105a64f92da9a020afc)

Route markers and moving a few more things around are all that's left before fine-tuning stuff.


David
Title: Re: Three Rivers Region
Post by: Ryan B. on September 09, 2007, 07:35:40 PM
That's coming along better and better, David!  You're doing a fabulous job here.  It'll be just a matter of time before I start cranking out route marker signs, and exit signs, and the like.   :thumbsup:
Title: Re: Three Rivers Region
Post by: meldolion on September 10, 2007, 01:30:44 AM
well well well, all it's coming toghether then :)

nice maps over there!
Title: Re: Three Rivers Region
Post by: bat on September 10, 2007, 05:59:01 AM
another great progress/ picture of that map! :thumbsup:


my 2650th post!
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 10, 2007, 09:40:17 AM
The level of detail on the map would astound me...if it have been made by someone else. But for you, my friend, it's just another day in the park! Excellent job, David.
Title: Re: Three Rivers Region
Post by: dragonshardz on September 10, 2007, 05:20:46 PM
crazy awesome, david.
Title: Re: Three Rivers Region
Post by: dedgren on September 11, 2007, 09:56:03 AM
Been doing a bunch of other things (sorry)...

Here's a teaser from the current map after I've added some route numbers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F2789%2Fteaser06gc2.png&hash=4015fa1637071b4d425d3681c0f764153a2debc6)

...back again later in the day...

Well, I've added route numbers as I've worked during the day and here's a section of the now completed map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg481.imageshack.us%2Fimg481%2F4401%2Fteaser07wq2.png&hash=8115776575407f52daf3afdf6e022438a22b08b8)

I want to do parks, rail and airport/airstrip layers, but those may have to wait a bit.  I'll put the whole map up this evening.

Later.


David


Title: Re: Three Rivers Region
Post by: flame1396 on September 11, 2007, 05:43:50 PM
Wow. If I didn't know you had a life, I'd say you didn't have a life.
Title: Re: Three Rivers Region
Post by: dragonshardz on September 11, 2007, 05:44:20 PM
say again flame?
Title: Re: Three Rivers Region
Post by: BigSlark on September 11, 2007, 08:50:09 PM
Quote from: flame1396 on September 11, 2007, 05:43:50 PM
Wow. If I didn't know you had a life, I'd say you didn't have a life.

I take it you've seen the "David does more than play SC4 and here's the proof!" entries, eh?

Your map amazes me David, but I have some questions, primarily about what you showed for the "ready to ship" quad for the city of Aurora and what the road map shows. It seems that there aren't enough freeways in Aurora proper, unless I'm misreading the grid lines.

Keep up your always amazing work!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 11, 2007, 08:52:57 PM
I believe, in addition to having a life, David's got some insomnia! Either that or he's a robot! Or maybe both...The maps look great, my friend!
Title: Re: Three Rivers Region
Post by: Tarkus on September 12, 2007, 12:18:36 AM
Been awhile since I stopped by here.  And what do I find?  Tons of fantastic maps! :thumbsup:  I could just stare at them for hours.  You've really taken this to a new level, David.  Just like everything with 3RR.  I don't know how you do it.   flame couldn't have said it better. $%Grinno$% 

Keep it up--this is just amazing stuff!

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: bat on September 12, 2007, 05:35:30 AM
Very nice addition to that map, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on September 12, 2007, 07:18:32 AM
Here's the road map with all route markers in place.  This will be the final route number scheme, and replaces any other routing you might have seen.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F7973%2Froadmap070901111024x102av7.png&hash=70c82ca4ed45d46c76fdea262fe0217fe4f21da1)

That's, as is always the case when something really large and detailed is reduced by three-quarters, hard to read.  This one [linkie] (http://img252.imageshack.us/img252/3622/roadmap07090111bg7.gif), which will open in a new window, isn't.

There's still lots of little errors and stuff that needs to be moved around so that other things aren't on top of them.  I've had a problem with the waterfall/rapids symbols (=) creeping to the left from rev to rev.  I also need to reconcile things with currently developed topos.

More in a bit.


David
Title: Re: Three Rivers Region
Post by: freedo50 on September 12, 2007, 07:55:39 AM
Wow! Its... just... so... beautiful!  &cry2

Fred
Title: Re: Three Rivers Region
Post by: BigSlark on September 12, 2007, 08:42:00 AM
That. Is. Amazing.

You owe Millsaps College a new keyboard as my jaw broke it on impact.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: threestooges on September 12, 2007, 09:37:20 AM
It may just be me, but imageshack doesn't seem to want to show me the full picture. From what I can see though, this is quite a work of art. Congratulations on this accomplishment. This will make the collaboration effort so much richer.
Title: Re: Three Rivers Region
Post by: Jmouse on September 12, 2007, 09:47:46 AM
Can it get any better than this? If history continues to repeat itself, the answer is evident.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 12, 2007, 12:26:09 PM
A masterpiece! Unbelievable!
Title: Re: Three Rivers Region
Post by: meldolion on September 12, 2007, 02:22:46 PM
You know David? it's all your fault!!! I started that Randland MD out there.... with that humble map.... And what you do??? You come out with such great and wonderful maps....

What could I do??? Redo my region on a much bigger scale... To try to get a better landscape of my region.... And, deep in my mind I know that whatever beautiful and perfect my maps will be, they will cannot never match yours!!!

I'ts really your fault.....

.....









....

But I like it this way :D Your Maps are always inspiring to me!!! Thanks my Friend to do such good maps  :thumbsup:
Title: Re: Three Rivers Region
Post by: Unkles27 on September 12, 2007, 05:43:05 PM
um, wow. just wow. That is an incredible map. If I didn't know any better I'd think that 3RR was a real place...
Title: Re: Three Rivers Region
Post by: mightygoose on September 13, 2007, 06:11:29 AM
 &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls
Title: Re: Three Rivers Region
Post by: bat on September 13, 2007, 06:20:26 AM
:thumbsup: Yes, an awesome map, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: rhizome21 on September 13, 2007, 07:05:44 AM
Hi David,

I used to follow your CJ on ST and I stumbled on this topic two days ago... and i'm really amazed (like everybody) by the sheer magnitude of the work you've done here...since you uploaded your maps on the stex, I played only in a 3RR environment (but only with the SE quadrant because i've a very old laptop to play with). Anyway, as I'm a lame city builder and cannot hope to develop a city like you do, i'm willing to offer you my services as a writer for backstory and gazettes...after all, that's what i do as one of my day jobs (the other one being a librarian).
Just let me know...

greets from rural Burgundy...

jf
Title: Re: Three Rivers Region
Post by: dedgren on September 13, 2007, 09:06:25 AM
Whoa, great comments in the last little bit.  I've got a "We've got Mail" that I've been working on in the background, so all you folks waiting for answers- they're on the way.

Anyway, before I'm off to work, I added a little general relief shading ala Rand McNally [linkie] (http://en.wikipedia.org/wiki/Rand_McNally).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F5221%2Fteaser08ld2.png&hash=c6f3dcd24b284cf3de00aadacf90b01cdaa485ee)

Definitely a post tonight to all the volunteer writers.  Later.


David
Title: Re: Three Rivers Region
Post by: TheTeaCat on September 13, 2007, 10:10:09 AM
Once again i am astounded by the sheer magnitude of the effort you put in. The detailing is sublime and I saw myself planning a holiday trip there. Then I remembered its not a real place.  $%Grinno$%

kettle's going on mate :thumbsup: you deserve it.

till the next cuppa
regards
Derry
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 13, 2007, 01:47:09 PM
If you'll excuse me, I must pick myself up off the floor! These past few updates worth of maps have just been incredible, David. I don't know how you do it!
Title: Re: Three Rivers Region
Post by: dragonshardz on September 13, 2007, 06:46:27 PM
hey david, is there any lag in the game when you play? Basically, what are the recommended pc stats to use your maps available on the STEX?

My pc has a 2. GHz processor and 2.0 GB of Ram. will that be enough to run the map w/o lag?
Title: Re: Three Rivers Region
Post by: BigSlark on September 13, 2007, 09:09:09 PM
Quote from: dragonshardz on September 13, 2007, 06:46:27 PM
hey david, is there any lag in the game when you play? Basically, what are the recommended pc stats to use your maps available on the STEX?

My pc has a 2. GHz processor and 2.0 GB of Ram. will that be enough to run the map w/o lag?

I have a 2.33 Ghz processor and 1.5 GB of RAM and have no problems running 3RR. I simply didn't know what do with it at the time!

So what's next? After the amazing road map of 3RR I'm not sure what to expect.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on September 14, 2007, 05:41:35 AM
Another great picture of that map (like always), David! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on September 14, 2007, 09:20:34 AM
Fixed a bunch of things and started adding the township names.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg160.imageshack.us%2Fimg160%2F1988%2Fteaser09vy6.png&hash=3ef4fcd39dfe38ea97346c7c879675b4d1f78992)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F123%2Fteaser10vd2.png&hash=26c1de14e419f62e558739690730f2d42c261391)

I'll be publishing the first edition of the 3RR Road Atlas very shortly.  That will allow all the folks who have volunteered as writers to pick a township and go to work on all the names in it for the Gazetteer.

Off to work.


David
Title: Re: Three Rivers Region
Post by: Yoman on September 14, 2007, 09:23:28 AM
Im just thinking of how fast I could go on some of those roads, like Interstate 60 and Route 22 :P
Title: Re: Three Rivers Region
Post by: bat on September 15, 2007, 01:30:44 AM
Wonderful new progress on that map! :thumbsup:
Title: Re: Three Rivers Region
Post by: freedo50 on September 15, 2007, 08:47:37 AM
More great work from the "Weight of the Law"! Nice one David, and obviously, congratulations on the CML. There are few who deserve one as much as you do.

Fred
Title: Re: Three Rivers Region
Post by: tkirch on September 15, 2007, 08:54:04 AM
David I love these maps. I try to do something like this and I get lost as soon as I open my graphics program up and then try and say forget it.

I was wandering about a couple of things. 

I understand the highways.  But for the routes will you be using single lane roads, avenues as country roads, or the rural highway mod.

What will be the difference between the red and the blue roads too?
Title: Re: Three Rivers Region
Post by: Jmouse on September 15, 2007, 11:16:02 AM
Looking forward to doing some hands-on work.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on September 15, 2007, 11:41:38 AM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F5189%2Ftitlewo8.jpg&hash=ca177b619feab0e25d59ee7ea1179839df5ba6e8)

This isn't a real formal post- just a few pics I've snapped around the region as fall moves in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F3710%2Fpic01dc1.jpg&hash=9264597334f868ee1c3b59848f37b80bd8f976eb)
Along R-7 northwest of Le Sueur in Short's Valley.

The leaves are now turning literally before your eyes.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F3376%2Fpic02ab0.jpg&hash=bfd212d190486a90fe2366e50207bc7fb2690662)
A bit further along R-7.

The golden leaves highlight things you might pass on a given day without noticing them...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F600%2Fpic03ci9.jpg&hash=e6800ad743391d79a302521c83b6bf6093bc1024)
View from Shadow Canyon Road (S-563).

...and give a new definition to familiar sights.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F2361%2Fpic04sm8.jpg&hash=e7bf8d20c84f1b189b285f6ff976c600fba2ba1b)
Shadow Canyon cliffs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F944%2Fpic06rg4.jpg&hash=8fb36bd7c69ad480cf35a6b4a17d148f8b7841f9)
Shadow Canyon cliffs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2686%2Fpic07em0.jpg&hash=1150f79b1309cefcf0ac6ecf0b15950397156a50)
Shadow Canyon cliffs.

All too soon, these trees will be bare...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F1474%2Fpic08jv7.jpg&hash=3ed48f927fcc8a563dea46353b1027bc2085b50f)
Shadow Canyon cliffs.

...and 3RR's fields and hills will be covered in winter's first snow.  The hint of the first frost sharpens the air.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F5708%2Fpic09ao8.jpg&hash=34cc2076387d6f3b5eb05919d5d3a2857e124899)
S-597 headed west into Boissevain.

Livestock takes a last few lazy hours in the late day sun.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F7483%2Fpic10re2.jpg&hash=b6ceaa7c93bf9498728aec80139d585ac1b5dfa1)
Llama farm north of Black Earth.

Rivers and streams flow on heedless of the ice under which they will soon be covered.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F3807%2Fpic11eq2.jpg&hash=c639f2e001c5da5061c046b86fdcb59ef38213a6)
Highland Spur line bridge over unnamed creek north of Boissevain.

Fall!  Ever so glorious.  All too short.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F5007%2Fpic12bz9.jpg&hash=688cf35bc1bf516d95d1b406c4ad1156189b3845)
Back along R-7 in Short's Valley

* * *

ATTENTION- ALL VOLUNTEER GAZETTEER AUTHORS AND CONTRIBUTORS

OK, so here's the deal.  Here's the latest road map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F6315%2Froadmap070901571024ra8.png&hash=c5f007c19d181c1cea22f52e73e52dfd813947de)

The full-size version of that is here [linkie] (http://img518.imageshack.us/img518/4213/roadmap070901574096nv8.gif) (1.1Mb- will open in a new window).  I corrected about 50 mistakes and made over 200 changes- mainly moving "stacked" stuff off of each other.

What I'd like each volunteer author to do, at his or her leisure, is to pick a township (i.e. "Low Light," "Farwell," "Holly," etc.) and, with reference to the format used in the Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg47293#msg47293), simply start writing descriptions for each feature, taking into account the other things you've learned from 3RR's various feature posts as we've gone along.  Here's a set of linkies to major ones.

Lat-Lon Map - http://sc4devotion.com/forums/index.php?topic=112.msg23340#msg23340

Detailed Map - http://sc4devotion.com/forums/index.php?topic=112.msg25029#msg25029

Pop and Demo - http://sc4devotion.com/forums/index.php?topic=112.msg24694#msg24694

Railroads - http://sc4devotion.com/forums/index.php?topic=112.msg22582#msg22582

Gazetteer - http://sc4devotion.com/forums/index.php?topic=112.msg47293#msg47293

Road Plan - http://sc4devotion.com/forums/index.php?topic=112.msg47830#msg47830

Collaboration Quads - http://sc4devotion.com/forums/index.php?topic=1236.msg36285#msg36285

3RR Regional Parks - http://sc4devotion.com/forums/index.php?topic=112.msg25418#msg25418

Springs - http://sc4devotion.com/forums/index.php?topic=112.msg21289#msg21289

Roads and Highways - http://sc4devotion.com/forums/index.php?topic=112.msg16209#msg16209 (some infor here needs editing based on subsequent changes)

Now, when you come across things like acreage and elevation, simply tap in three underscores ("___") and I'll supply this info right away as we begin posting.  What I plan to do is put a list of contributors at the start of the Gazetteer along with identifying initials (i.e. dedgren -DE) and then I'll put those initials after the end of each contributed entry.

Please post the township you've chosen here in 3RR so we don't have two folks working on the same stuff.  Be as creative as you would want, but remember that most of the entries for things like peaks and creeks are going to be pretty short.  You are welcome to try to estimate distances (a handy way is to remember that each side of a township is five miles/eight kilometers in length.  I can also supply these, or correct them if you wind up too far off.

Not to get legal on anybody, but each submission becomes part of 3RR when you send it to me.  I reserve the right to edit anything (but I think you'll find me a pretty kindly editor) or not use anything at my sole discretion.  That said, I want you to be as creative as you can be- but remember the distinction between "creative" and "ridiculous."  Please PM me your submissions atr the pace you complete them- I'll put them up in the Gazetteer as quickly as I can.

* * *

Now, Heather is taking me to a cabin for the balance of the weekend in celebration of Daves' Day [linkie] (http://sc4devotion.com/forums/index.php?topic=2326.0)coming up.  I'll be back Monday, hopefully with more great pics and some other stuff done.  We might have an internet connection, but I doubt it.  Have a great weekend, and I'll be back in a bit, if not sooner.


David





Title: Re: Three Rivers Region
Post by: meldolion on September 15, 2007, 01:28:47 PM
just One word..... : WOW

I really like you alaskan falls pictures :)
Title: Re: Three Rivers Region
Post by: Yoman on September 15, 2007, 02:08:48 PM
I don't know why but this whole project reminds me of a very detailed model HO railroad project. Nice work on the map though :P
Title: Re: Three Rivers Region
Post by: BigSlark on September 15, 2007, 05:48:35 PM
David,

The completed map is amazing. After examining the map, I'll take Baronet Township.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Travis on September 15, 2007, 05:58:07 PM
More great maps.  :)

However, the link to the larger version of both road maps just leads me to a red "X". I use IE-6, if that makes any difference.
In the meantime, I'll just have to stare at the small version with a magnifying glass.  :P
Title: Re: Three Rivers Region
Post by: Jmouse on September 15, 2007, 07:07:41 PM
OK, I'll start out by taking one nobody else will want: Pine Cone. I'll also take McKees Rocks and even Pratt if nobody else wants them, but for now, just sign me up for the first choice.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Owen Luby on September 15, 2007, 11:16:19 PM
Great work! Loving the maps...

Title: Re: Three Rivers Region
Post by: bat on September 16, 2007, 06:54:31 AM
Wonderful pictures of that nature! Also great big picture of that road map! :thumbsup:
Title: Re: Three Rivers Region
Post by: rhizome21 on September 17, 2007, 12:52:26 AM
Hi everybody,

I think about starting with Duck Bay... if no one is on it already...
Title: Re: Three Rivers Region
Post by: dedgren on September 17, 2007, 01:04:34 PM
Boy!  Go away for the weekend, come back, and there's...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F3488%2Fterminationdust02vf7.jpg&hash=41c8ae26e33822bed9321fbd1e91beb8e6fe6785)

That's what the pipeline workers used to call the first snow in the peaks- pink slips for that construction season would follow in about two weeks.

Like I've said, fall is all too short up here.

* * *

I hate to sound like I'm making excuses, but I'm just here for a few minutes.  There was no Internet where I stayed over the weekend, and I walked back in this morning on something that has not happened in 10+ years of private practice- a district court civil jury trial that will start the day after trial call.  Trial call was what was this morning.  Usually I'm waiting at least 'til the end of the week or into the next.  Everything else this time around, as we say, fell off the calendar.

So, David's a busy boy for the next 30 hours or so.  That makes a major inroad into Daves' Day [linkie] (http://sc4devotion.com/forums/index.php?topic=2326.0) and slows up some other stuff, as well.  I gotta tend to the day job, though, right now- and I really appreciate your understanding.

* * *

A quick answer to Ryan (burgsabre87) and travis- my guess is that the reason you're having trouble seeing the big road map is because it's in .gif format.  My IE6 at home won't open it either.  The box at work with Firefox on it does just fine.  Can anyone lend a hand here?

Thanks again for bearing with me.


David


Title: Re: Three Rivers Region
Post by: Badsim on September 17, 2007, 01:53:05 PM
Hi David ,

Nothing special to say , just to show that I'm following the progress of the most colossal "thing" (3RR) ever undertaken (at any point of view) with SC4...

And to congratulate you on this CML . The weight of the law , yes , at any point of view too .

Beautiful pictures ... fall  is coming  , ever so glorious , right , wallowing happily in the foliages while dead summer still murmurs in our minds .
A particular feeling .  ;)

Title: Re: Three Rivers Region
Post by: thundercrack83 on September 17, 2007, 03:32:07 PM
Hey, hope you had a good time this weekend and good luck with your trial!
Title: Re: Three Rivers Region
Post by: Jmouse on September 17, 2007, 08:48:09 PM
Firefox opened the map for me like a champ. It's a free download, and what the heck, you can't have too many options.
Good luck in the upcoming trial, David, and don't worry, your legion of fans will look after 3RR while you're away.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on September 17, 2007, 08:50:46 PM
Well, at least the weekend was good. From what I have learned (and seen in a judicial internship a few years ago) all I can say is good luck (not that you need it). Don't worry about Dave's day too much, we would start (or finish) the party around here without you. Hope the trial goes well.
Title: Re: Three Rivers Region
Post by: Pat on September 17, 2007, 09:08:43 PM
 &apls :thumbsup: David you just amaze me... Ive been hidding the last week only thank god only one week away from my second home and 4 pages go by... 4 Stunning pages of great comments and maps its just wow!!!  well umm if im not mistaking HapPy Dave's Day wooohoooo  ;D
Title: Re: Three Rivers Region
Post by: dedgren on September 18, 2007, 05:02:40 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F3188%2Fbirthdaythanksnq9.jpg&hash=a9ba9872898126a87242e24ffb347df5692240c7)
Title: Re: Three Rivers Region
Post by: bat on September 18, 2007, 05:24:14 AM
Happy Birthday, David!

looking forward to more of 3RR!
Title: Re: Three Rivers Region
Post by: BigSlark on September 18, 2007, 06:18:32 AM
David,

Whoops, sorry, I somehow missed that it was your birthday. So, a I bid you a bit belated Happy Birthday!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: emilin on September 18, 2007, 06:29:20 AM
I have been neglecting my comments lately... not only in 3RR, but elsewhere too. Sometimes you just can't find the time. But I have to say that the map is truly spectacular. I really like the colourscheme too. Maybe you should tone down the purple shine on the water, but that's just on a side note.

Great work, as usual! :thumbsup:
Title: Re: Three Rivers Region
Post by: meldolion on September 18, 2007, 06:30:47 AM
OPS... &mmm I forgot it was your birthday....


anyway Happy Birthday David!
Title: Re: Three Rivers Region
Post by: threestooges on September 18, 2007, 10:08:35 AM
Well, in addition to Dave's Day, I should wish you a happy birthday here too (and many more at that).
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 18, 2007, 10:22:04 AM
I've said it before, but it's definitely worth mentioning again--Happy Birthday / Daves' Day, my friend! I hope all is well!
Title: Re: Three Rivers Region
Post by: Madeira aka Constantina on September 18, 2007, 11:09:41 AM
nice nature pics
Title: Re: Three Rivers Region
Post by: dragonshardz on September 18, 2007, 11:48:03 AM
Happy Birthday/Daves' Day, David!

<insert witty comment about CML here>

;D
Title: Re: Three Rivers Region
Post by: kalanc69 on September 18, 2007, 01:44:40 PM
 &apls Happy Birthday David! I am sorry that I missed your birthday, but my life has been very crazy lately! Outstanding work on your maps, and I look forward to seeing the completion of your region!

Kalanc69
Title: Re: Three Rivers Region
Post by: tkirch on September 18, 2007, 03:30:37 PM
Happy Birthday to the inspiration for us all!!!
Title: Re: Three Rivers Region
Post by: Gaston on September 18, 2007, 06:37:08 PM
I am truely sorry I missed your birthday, David.      I have so much RL happening as of late it slipped right past me.    So I wish you the very happiest of belated birthdays.    May the wishes you did not see come true on you birthday all come true today.     


---Gaston


edit:
   TODAY is the 18th.   Sheesh it has been a hectic week already.
Title: Re: Three Rivers Region
Post by: Travis on September 18, 2007, 06:54:18 PM
I'm here, of course, to wish you a happy birthday, David. Enjoy it while it lasts; you only have one per year.  ;)
Title: Re: Three Rivers Region
Post by: threestooges on September 18, 2007, 07:32:33 PM
Hope the trial is going well, and again Happy birthday. Coming up on 7:30pm around here. I hope you got to spend at least part of the day celebrating when you weren't in the courtroom.
-edit- Also, you now have 1800 posts.
Title: Re: Three Rivers Region
Post by: Jmouse on September 18, 2007, 07:51:42 PM
Dave, if you still consider birthdays a cause for celebration, I sincerely hope yours was extra special.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Pat on September 18, 2007, 08:17:15 PM

David that is a sweet looking pic and matt congrats on hitting the 1800 marker
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 18, 2007, 08:42:20 PM
Well, there's a birthday present for you, David--1800 comments! Congrats, my friend!
Title: Re: Three Rivers Region
Post by: Tarkus on September 19, 2007, 12:09:03 AM
Hi David-

Phew!  I made it just barely in time to wish you a happy birthday/Dave's Day.   :)  Hope you managed to find some time when you weren't in court to enjoy it.  Excellent map, by the way--I've downloaded it and plan to study it. ;D  You're a regular Rand McNally.  You should have some new RHW stuff  to use on those highways soon as well, shortly. ;)

Congrats on the very fitting CML as well!

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: bat on September 19, 2007, 06:23:51 AM
Congrats for more than 1800 comments! &apls Again looking forward to more...
Title: Re: Three Rivers Region
Post by: dedgren on September 22, 2007, 12:09:24 PM
Here's a "bare bones" road map including interchange numbers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F3350%2Froadmap07090227interchacs2.png&hash=928c2e988f8ee3e09a194b8bb1ec3aaff15df96e)

The full-size one is here [linkie] (http://img516.imageshack.us/img516/2694/roadmap07090227interchata5.gif).  It's in .gif format, is .82Mb and will open in a new window.

A note- as I've explained to a few by PM, 3RR freeway exit numbers run from low number to high from the south on north-south (odd numbered) routes, and from low number to high from the west on east-west (even numbered) routes.  The beltway, F-637, is considered an odd-numbered route based on its "parent"- F-37.  Where freeway routes are duplexed (i.e.: F-37 and F-60 from Brooks Ferry to vicinity of Thunder Bay) the even numbered exits are continued in that stretch.  Exit numbers are entirely kilometer based, and are figured to the nearest km from the point of origin.

Other trivia- I calculated by kilometer every segment of secondary and primary road (about 220) and every segment of freeway (another 40+) during the boring portions of a jury trial this past week.  I have also straightened and aligned perfectly to a 16px by 16px grid all of the road segments, which was tedious.

* * *

The big brief is submitted, the (as it turned out) three day jury trial is over, and I plan to be back here over this weekend catching up.  First, though, Heather and I are going to Hatcher Pass [linkie] (http://en.wikipedia.org/wiki/Hatcher_Pass) to take some fall color pics.  We did that last year to good effect, and today is even a nicer day than we had back then.

Later.


David
Title: Re: Three Rivers Region
Post by: Heblem on September 22, 2007, 04:21:20 PM
really interesting map  &apls &apls I really like it  :)
Title: Re: Three Rivers Region
Post by: bat on September 23, 2007, 01:38:19 AM
yes, a really great map there! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on September 23, 2007, 10:19:27 AM
D'ja ever wonder where 3RR actually is?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F816%2Flargescalelocation2pq8.png&hash=72b137b2c1ab8945ba161aa42f7ed34fd5ba7a7b)

They're working up the Streets and Trips [linkie] (http://en.wikipedia.org/wiki/Microsoft_Streets_&_Trips) maps for the 2009 edition, and I took a sneak peek at the work done to date.

Later.


David
Title: Re: Three Rivers Region
Post by: BigSlark on September 23, 2007, 10:41:54 AM
David,

You once again raise the ante. I doubt any one expected, well, ANY of the maps you have done and by showing us where 3RR "fits" in the real world blows me away. I assume that U.S. I-35 is extended to the border and a new freeway from Winnipeg arrives at the Western Border of 3RR? I'd love to see how 3RR's highways and railways connect to the US and Canada.  ;)

Keep blowing everyone's socks off!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 23, 2007, 10:57:01 AM
I agree with Kevin above, even I wouldn't have expected something like that, David! Very clever, and very well done! You just keep pushing that envelope!
Title: Re: Three Rivers Region
Post by: threestooges on September 23, 2007, 11:00:15 AM
Referencing what Kevin (and thundercrack) just said, I actually brought out google earth to see if the rivers and all actually matched up like you've shown... move over Rand McNally. Was that intended at the outset, or was it really good photoshooping (or neither/both)? Hope rl is calming down for you and that it's a while before a jury trial springs up like that again.
Title: Re: Three Rivers Region
Post by: Yoman on September 23, 2007, 01:51:36 PM
Wow, I thought that was a real water system (the rivers) until I too brought out google earth, nice job!
Title: Re: Three Rivers Region
Post by: Ryan B. on September 23, 2007, 05:39:15 PM
David, I finally got the map situation figured out.   :)  I will have pictures of the first signs soon!

EDIT:  Would you mind pointing out for me which freeways and primary roads connect to their real-world counterparts, so that I don't royally screw that up?  Thanks a ton!
Title: Re: Three Rivers Region
Post by: meinhosen on September 23, 2007, 05:54:38 PM
Amazing work David!  I'm envious of your maps.

I was so suprised at seeing that map that I needed to check Google Earth out, too.  :)
Title: Re: Three Rivers Region
Post by: meldolion on September 24, 2007, 01:40:02 AM
Wonderful map David!!! Actually I fired up Google Earth and Google maps to look the fitting of your map :D

It first I really thought it was a real map yours !!  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on September 24, 2007, 04:11:51 PM
Just wanted everyone to know I'm out here reading all these great replies.  I have some additional info, which I'll put in a post tonight.

In the meantime, I did get out to 3RR this weekend to shoot some "leaf peeper" pics.  Here's Ash Creek, in Elbert Township.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F4669%2Ffallalongashcreek01sm8.jpg&hash=c0320f5f3f744ad71e9f3b676a316e298b7ff664)

Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 24, 2007, 09:04:42 PM
Beautiful.
Breathtaking.

And other "B" words as well!

Always looking forward to more here, my friend! Always!
Title: Re: Three Rivers Region
Post by: BigSlark on September 24, 2007, 10:26:48 PM
Wow. Alaska really is a beautiful place. I've always wanted to ride my motorcycle there, taking routes other than the Alaska Highway.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on September 24, 2007, 10:59:29 PM
Oh, man!  It's late again.

I'm going to try to get up at 4:30 or so tomorrow morning and try to get some stuff up.

Here's a bit to tide you over.  They're working on freeways in the North Country.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F5570%2Fareamap02ks6.png&hash=62f17acc86d1353025c66517d3d8d4d76ae9b467)

This is kind of fun.  I'm tempted to title it "Redesigning Minnesota" or something else frou-frou.

Later.


David
Title: Re: Three Rivers Region
Post by: emilin on September 25, 2007, 05:59:36 AM
Quick question about that, David, if you don't mind?

That puts 3RR something like 160 miles northwest of Lake Superior, right? Considering your plans for a proper industrial port, how do the waters of Hotham Inlet connect to Lake Superior (and the rest of the river system making travelling to the ocean coast possible for large vessels)?

I think you need to invent a deep water canal going from Morson and through Rainy Lake and onwards to Lake Superior. It's either that or sticking to trout fishing in Hotham Inlet. ;D
Title: Re: Three Rivers Region
Post by: pvarcoe on September 25, 2007, 08:41:45 AM
That's very familiar looking territory you've got there David (although slightly modified :)
Title: Re: Three Rivers Region
Post by: Jmouse on September 25, 2007, 10:24:03 AM
Stunning photos of the "wild country!" Way down south, we seldom enjoy such a colorful transition into fall.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on September 25, 2007, 11:31:13 AM
Hee hee!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F7130%2Flocation05vs6.png&hash=a9cfa4a72eff0ffdfeb9bb616348a906083310a3)

I've just substantially added to the Interstate Highway System [linkie] (http://en.wikipedia.org/wiki/Interstate_highway).  Bud Shuster [linkie] (http://en.wikipedia.org/wiki/Bud_Shuster) would be proud.

Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 25, 2007, 11:45:02 AM
I had to consult a map of Minnesota after that one, David! I couldn't remember what it was your added! You're doing a fantastic job! Keep it up!
Title: Re: Three Rivers Region
Post by: jplumbley on September 25, 2007, 02:03:52 PM
That is some really cool Mapping David!

Now, since you have done such a great job mapping... you should really check your PMs.  Beskh3epmn sent you a PM the other day in regards to a request you had made and we have your response  ::) and are eagerly awaiting for you to tell us what you think.

Sorry, for interrupting your great project.. But I thought this would be the best place to get your attention  %%Order?/ since you are such a popular guy, a great admin and one top notch member overall and I know you get alot of PMs.

Now, Im gonna go hide in the shadows again  ()lurker() because I dont want to get a  ()testing() from you... Hehe.
Title: Re: Three Rivers Region
Post by: BigSlark on September 25, 2007, 05:31:15 PM
David,

Bud Shuster and the men behind the Appalachian Development Corridors would be very, very proud of you.

So, since I like to ask questions, has anyone thought about the freeway border posts in 3RR? Or are those in Canadian or US territory?  ;)

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Ryan B. on September 25, 2007, 08:31:56 PM
Ladies and gentlemen, the 3RRDOT is pleased to announce it has commenced signage production operations.  The first two signs to roll off the line are for the intersection of Routes 1 & 10, in the southwest corner:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F4369%2Fp1northatp10sd6.png&hash=57a03518370e1cd651f638da73da9a0cb7a1c628)

That is all.  More to come later.
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 25, 2007, 10:06:11 PM
I saw the signs over in your thread, Ryan, but after seeing them here again, I can't help but let you know how great I think they are (I'm a huge fan of road signs, for some strange reason). Excellent work, again, my friend! I can't wait to see the rest of the 3RRDOT signs!
Title: Re: Three Rivers Region
Post by: bat on September 26, 2007, 12:35:46 AM
That are nice looking signs! Also looking forward to the rest!
Title: Re: Three Rivers Region
Post by: beskhu3epnm on September 26, 2007, 07:18:25 AM
The map is.... ghastly awesome. I've been through this RL region several times in my life (although I know your region is super-imposed) and it seems so.... realistic to think that 3RR could fit there. The way you have the lake and river system set up... you don't even miss a beat when it comes down to it.

Great work.

And... check your PM's....
Title: Re: Three Rivers Region
Post by: BigSlark on September 26, 2007, 08:44:39 AM
That does it. I hereby nominate David to be the King of SC4.

I can only imagine what his actual cities must look like after seeing landscapes, a fleeting small town, and the mapping projects.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on September 26, 2007, 10:58:39 PM
Mmmmmm. Mmmmm. Mmm.  You Ontario-based 3RR Fact Checkers should've kicked my butt.

I had a vague feeling of something troubling me the last time around updating the location map.  In 2003, I drove my daughter home from college (RPI, Troy, NY.  Bring lots of money) and took the Canadian route all the way back- something I've always wanted to do.  We drove around the north shore of Lake Superior (an incredible drive- highly recommended!) on Route, Route... Route 17.  Yeah! That was it.  Ontario was the province where all the uniform route numbering further west went to heck.  I labeled it Route 1 on my location map.  But it turned out that wasn't the only error I made...

I checked out a great website- www.OntHighways.com [linkie] (http://www.onthighways.com), and quickly found a picture that refreshed my further recollection that the Trans-Canada Highway route markers are not numbered in Ontario.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F959%2Fdualsignagemj8.jpg&hash=22885baf73822ff5fc83ef515fff76943e254e30)

Rather, they bear names, and the major routes are on "The Kings Highway" shields.

So, my Ontario "Route 1" is actually signed like this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F8303%2Ftkh17400pi2.png&hash=f3b13db7ceb574948264e1598322aa7723afb334)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F2835%2Ftchslsr400ho5.png&hash=32498ee8ee81537d43a4502686a364e1a837d594)

I've also signed my former "TCH 71" as

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F4683%2Ftkh71400ls0.png&hash=1b99894472e8df261c14b864b53fb94304ab5b88)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg477.imageshack.us%2Fimg477%2F5994%2Ftchsvrne400sj5.png&hash=bff424b76436b88b5d6c969fc2253a3bb38ffe5b)

and "TCH 11" (in Ontario) as

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F7277%2Ftkh11400iv6.png&hash=0349315265be096404c6225032ba4f18cd65101f)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F3281%2Ftchsvrwe400ti7.png&hash=c80d88568bd4d5dd23c6df11d66cd6f302522dec)

Note, though, that according to OntHighways.com, the powers that be at OntDOT (at least that's what I would call it) have removed the TCH "Voyageur Route" designation from both TKH 11 and TKH 71.  Why?  Who knows?  But that's Canada for you.  Fiercely independent, just like my oldest daughter, who married a nice guy from Edmonton and is in the process of emigrating there.

Anyway, 3RR continues to honor those heroic voyageurs (I get chapped checks just thinking about sitting in a canoe all day, much less paddling one- or, heaven forbid, portaging) by leaving up the TCH markers.  Here's the adjusted location map, which is still a work in progress.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F2065%2Flocmapcorrectedkc3.png&hash=d250c7d554119287bc62bc6e00b654cf986d258b)

* * *

I need to let folks who've PM'd me and otherwise asked me stuff to be a bit patient- I'm not ignoring you.  I travel to Helena, Montana tomorrow to visit my adopted son Josh, who's in a hospital there, and I've been bashing stuff together at work like a madman trying to make up for the two days of missed work coming up.  Just consider it me waiting to do the great things that are going on justice, please.

Later.


David



Title: Re: Three Rivers Region
Post by: threestooges on September 26, 2007, 11:26:12 PM
With the work you have done so far, a little waiting won't hurt. Also, justice is a good thing too (heh heh). I'm keeping busy just by keeping up with law school reading... where do you find the time? I hope your visit with your son goes well, and that he gets better soon. Take care of yourself.
Title: Re: Three Rivers Region
Post by: Jmouse on September 27, 2007, 12:08:36 AM
Take a deep breath, slow down and be safe, David. Please! 3RR and all your loyal fans will still be here when you return.
And best wishes for your son's good health and well being.

Until next time...
Joan

Title: Re: Three Rivers Region
Post by: Ryan B. on September 27, 2007, 05:33:00 AM
Hope your son's all right, David.  RL items far outweigh 3RR stuff when it comes to family.
Title: Re: Three Rivers Region
Post by: dedgren on September 27, 2007, 08:24:12 AM
I always appreciate how much here at SC4D everyone cares about the RL issues others face.   I've always only had one or two really close friends at any given time during my life.  I certainly can't say that any longer.

Without any intention to share more information than would be provided unbidden, the situation with the two children, Tristen and Josh, that Heather and I adopted in 2003 is as follows.  The two boys, who are extended family, were in foster care through the child protective services agency of another state.  Both were born with significant mental and emotional deficiencies as a result of drug use by their mother while she was pregnant.  Each suffers terribly as a result of a condition called reactive attachment disorder, which is caused, among others, by lack of proper nurturing during infancy.  While we have made a great deal of progress with each over the past few years, both boys are going through a very difficult time right now.  You might recall, if you are a longtime 3RR and 3RR-ST reader, that Tristen spent about a year and a half in a residential treatment center in the State of Texas.  Joshua is now in a similar facility in the State of Montana.  We are certainly hoping that he does not need to stay near so long as his brother, but only time will tell.

I'd ask, in saying all this, that nobody feel sorry for Heather or myself or either of the boys.  We're all doing the best we can and we have lots of great people helping us.  Rather, we hope to be in folk's thoughts in a positive sense- there've been lots of good times for us and I'm quite sure that there are more to come.  I'll include a few pictures in a comment following my return from visiting Josh and you will see what I mean.

Again, thanks very much for being such great friends.

* * *

So, on to things 3RR.   My flight leaves Anchorage International Airport mid-afternoon and I thus have a little time before I head into town.  I get to Helena a minute before midnight local time there tonight, so this is probably it for today.

I want to catch up on our double-0 honors before we pass 1900 posts. 

Back on September 5th, all of about three weeks ago, our friend and extreme 3RR Regular* Pat (patfirefghtr, of Waterfalls (http://sc4devotion.com/forums/index.php?topic=722.0) fame) notched the 17th "00" comment [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg67972#msg67972).  Our Rhinelanderian friend is no stranger to the double-0 ranks, having done it twice before.  Pat, thanks for your prodigious commenting here- seeing your nic always brightens my day.  May this brighten yours...

Here's

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F2289%2Fmarchandqh2.png&hash=2894fe1d96bb4a9cb7928d97dd55e8a85ffb5368)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F3984%2Ftwinrhinelandervd5.png&hash=2bd9e551a237cc495fd00cfd342eb31314f9ea6f)

Marchand is a first-class incorporated city located in Taylor Township up in northwestern 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F5773%2Ftaylortownship800ra4.png&hash=41ba145ba16f7611f92b9f30dc1806c7a0054afa)

It is situated on the western shore of beautiful Lower Taylor Lake.  The Taylor Lakes are home to the best walleye [linkie] (http://en.wikipedia.org/wiki/Walleye) fishing in the region, and Marchand is a center for area resorts, outfitters and shops that cater to this piscatorial pastime.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F8777%2Fstandboatxr4.jpg&hash=c6f61e430cf7db32f3f0e9fca6a7239cf677bf0a)

The world record walleye was bagged in Lower Taylor Lake in 2003- it weighed 23 pounds one ounce (just under 10.5 kilograms).  That's a big fish!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F4595%2Fwalleyehf0.jpg&hash=a6c19acc6680ef3140a858cbe232cbc2625f28b7)

Marchand is also one of the few places in the world- another being its twin city Rhinelander, Wisconsin, where the mysterious hodag [linkie] (http://en.wikipedia.org/wiki/Hodag) can be found.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F9861%2Fhodaghh4.jpg&hash=be9d8068dfcfbbad8e404acb32bc41619d074d33)

The rumor that hodags live on a diet of unwary tourists is just that, although they have been known to carry off small yapping dogs from local RV parks.  Needless to say, if some team or club in Marchand has a mascot, you can bet that it's a hodag.

Here's the Gazetteer entry.



So, here's a few pics from around Marchand.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F1188%2Fcourthouserg7.jpg&hash=caf172e518092eeaa043b71baaa623d5f1e9c89f)
Northwest District Courthouse, Marchand

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F3445%2Fbestwesternbg2.jpg&hash=9a721e3fd833af184514dc713f674c27ce9ca8b1)
Marchand Best Western Motel, R-13

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F250%2Fchurchzr5.jpg&hash=a656faa233e7e5982854e1a80a2ccc79531a2cca)
Church in Marchand, 3RR

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F5376%2Fcityhallno4.jpg&hash=a58d27c86eb6264d1676f78731ae5efdf6082e05)
Marchand City Hall

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F495%2Faspenface01em6.jpg&hash=ef348da05ad16cc2456430bd314789a65811af9c)
ASPEN FACE Facility west of Marchand

The Aspen FACE (Free-Air Carbon Dioxide Enrichment) Experiment is a multidisciplinary study to assess the effects of increasing tropospheric ozone and carbon dioxide levels on aspen forest ecosystems.  FACE sites are located in a number of places in the United States and Canada.  The site to the south and west of Marchand is the only location in 3RR.  The experiment consists of twelve 30m rings in which the concentrations of carbon dioxide and tropospheric ozone can be controlled. The design provides the ability to assess the effects of these gasses alone, and in combination, on many ecosystem attributes, including growth, leaf development, root characteristics, and soil carbon.  Each ring consist of a series of vertical ventpipes which disperse carbon dioxide or ozone into the center of the ring. A centrally computer-controlled system uses signal feedback technology to adjust gas release each second in order to maintain a stable, elevated concentration of carbon dioxide or ozone throughout the experimental plot. Because there is no confinement, there is no significant change in the natural, ambient environment other than elevating these trace gas concentrations.  More information is available here [linkie] (http://aspenface.mtu.edu/).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F3262%2Frhinelanderfactoryeu3.jpg&hash=a906ddca10ae2362bfd365a6c836b9309444f940)
Newly constructed forest products factory, Marchand

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg124.imageshack.us%2Fimg124%2F9222%2Fherringbonehillxk0.jpg&hash=1064cbb8fd6025fd88438fd0ed30e1038981f8ee)
Local recreation opportunities, Marchand, 3RR

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F5494%2Fdockyv1.jpg&hash=5cbc8f14586dacc0c46893dec475529cda40505e)
Lower Taylor Lake sunset

So, that's Marchand.  Another really nice place in 3RR.

Thanks, again, Pat!

Later.


David

* A 3RR Regular, as noted many times before, is someone who has commented at least once here or over at 3RR-ST.  We'll get around to counting 'em all at some point, but my guess is that they number in excess of 300 folks.
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 27, 2007, 12:24:01 PM
It looks as though I've missed a bit of action here in 3RR today!

And it looks like you got lucky on those Canadian routes, too, David! Nobody caught it--I know I never would have! Also, congratulations go out to Pat for his third "00" accolade and to Rhinelander, WI, as well! Hope all is well in your travels and with the family, my friend! Take care!
Title: Re: Three Rivers Region
Post by: TheTeaCat on September 27, 2007, 12:43:36 PM
David

Once again you amaze me by the wonderful update. How you find the time to do so much baffles me. Your constant attention to detail and positive approach to everything is evident with all you do, both here in 3RR and RL.

I wish only the  best for you and your family and when you get a moment enjoy this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7329%2Fimagescuppasw1.jpg&hash=efdacee2041023f74d752089f45ebd46f271b3c6)

regards
Derry

Title: Re: Three Rivers Region
Post by: douwe on September 27, 2007, 01:23:04 PM

QuoteOntDOT (at least that's what I would call it)

...Actually we call it the MTO (http://en.wikipedia.org/wiki/Ministry_of_Transportation_(Ontario))

The Kings Highway 11 was at one time considered the longest street in the world. Yonge Street, Toronto (http://en.wikipedia.org/wiki/Yonge_Street)
Title: Re: Three Rivers Region
Post by: Shadow Assassin on September 28, 2007, 08:47:20 PM
There's a town called Emo?

I wonder what they were thinking when they named these places.

Looks good, though, David. Why not extend Interstate 98 so it terminates in 3RR?
Title: Re: Three Rivers Region
Post by: dedgren on September 28, 2007, 10:02:51 PM
Oh yes, you Canadians are the Gods of Subtle Irony...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F6239%2Femomapkp2.png&hash=a9b8be438dd72464ac10c4da443afdf2f1455a26)

Emo [linkie] (http://en.wikipedia.org/wiki/Emo,_Ontario), it's not just a way of life [linkie] (http://en.wikipedia.org/wiki/Emo_%28slang%29)...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F6052%2Femocowbf8.jpg&hash=9823911f0981f36d63cc088e6d8433577a4703c8)

More madness in a bit.


David

n.b.: If I still have any friends left east of the border (it's pretty cool living in a place where one can refer to folks from Canada generally as "our neighbors to the south"), take comfort that E-Moo the cow is grazing happily in a field somewhere near Hanska.
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 28, 2007, 10:17:28 PM
David, I must ask: Where in the world do you find this stuff? SA makes a comment about a small town in Canada and you return with a map from the small town that looks like it came from their chamber of commerce! You truly are a magician!

EDIT:  It is amazing what a few keystrokes on the 'net will bring up.

http://www.emo.ca/

http://www.ontariotowns.net/Emo/Map.cfm


-DE
Title: Re: Three Rivers Region
Post by: Shadow Assassin on September 29, 2007, 01:24:36 AM
 :D

Cool info you've brought up! It's quite interesting how they come up with strange place names, eh?
Title: Re: Three Rivers Region
Post by: Pat on September 29, 2007, 01:52:34 AM
david that was great to see some intresting shots from around the community and such an honour it is.... David im also sorry that i may have shamed ya's a wee while back with a post else where and im sowwies for that but thank you again for always encourageing me to go forward - pat your rhinelanderian friend


QuoteI'd ask, in saying all this, that nobody feel sorry for Heather or myself or either of the boys.  We're all doing the best we can and we have lots of great people helping us.  Rather, we hope to be in folk's thoughts in a positive sense- there've been lots of good times for us and I'm quite sure that there are more to come.  I'll include a few pictures in a comment following my return from visiting Josh and you will see what I mean.

Again, thanks very much for being such great friends.


David you can always count on me praying for you and your family have been and will continue to do so.....
Title: Re: Three Rivers Region
Post by: Gaston on September 29, 2007, 05:21:24 AM
QuoteI always appreciate how much here at SC4D everyone cares about the RL issues others face.   I've always only had one or two really close friends at any given time during my life.  I certainly can't say that any longer.

Without any intention to share more information than would be provided unbidden, the situation with the two children, Tristen and Josh, that Heather and I adopted in 2003 is as follows.  The two boys, who are extended family, were in foster care through the child protective services agency of another state.  Both were born with significant mental and emotional deficiencies as a result of drug use by their mother while she was pregnant.  Each suffers terribly as a result of a condition called reactive attachment disorder, which is caused, among others, by lack of proper nurturing during infancy.  While we have made a great deal of progress with each over the past few years, both boys are going through a very difficult time right now.  You might recall, if you are a longtime 3RR and 3RR-ST reader, that Tristen spent about a year and a half in a residential treatment center in the State of Texas.  Joshua is now in a similar facility in the State of Montana.  We are certainly hoping that he does not need to stay near so long as his brother, but only time will tell.

I'd ask, in saying all this, that nobody feel sorry for Heather or myself or either of the boys.  We're all doing the best we can and we have lots of great people helping us.  Rather, we hope to be in folks' thoughts in a positive sense- there've been lots of good times for us and I'm quite sure that there are more to come.  I'll include a few pictures in a comment following my return from visiting Josh and you will see what I mean.

Again, thanks very much for being such great friends.
David,
   I don't know how I missed this.   My thoughts go out to you , Heather and the boys.    I will ask the Gods to watch out for you as well, my friend.     Know that we are all thinking about you and your family.


---Gaston
Title: Re: Three Rivers Region
Post by: emilin on September 29, 2007, 11:04:00 AM
I really hope things work out for the best with your family. It's never easy when kids are having a hard time, especially when its from circumstances that you have little control over. Something tells me they're both gonna be just fine in the end though... I don't know why, it's just a feeling I have. At least, being around a nice and active guy in a beautiful Alaskan environment can't be bad for you.

I certainly hope that Joshua will return home soon. All the best wishes!

/Emil
Title: Re: Three Rivers Region
Post by: dedgren on September 29, 2007, 12:34:26 PM
On Dave's Day [linkie] (http://sc4devotion.com/forums/index.php?topic=2326.0), September 18th, our friend, 3RR Regular* and Contest God Matt (threestooges) made the 1,800th comment here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg72667#msg72667).  While Matt has been honored in the past for his contest expertise and for being a charter member of the 3RR Fact Checkers, Double-0 status has always eluded him...

...until now.

I've pretty much mined out the "Three Stooges" lode in previous honors posts...

...nyuk, nyuk...

...so we'll go elsewhere here for inspiration.  Matt's a first-year law student in one of SoCal's great law schools...

...imagine studying for your CivPro exam on one of those beaches- so many distractions...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F3336%2Fcalbeachui1.png&hash=c0423f64b54ae028dbc15b9cecce18d858b796d1)

...so we'll recognize that by doing a short update to the 3RR backstory.  Here's more than you probably ever wanted to know about the 3RR Judicial System.

* * *

The Judicial System

The courts in Three Rivers Region are divided into two functional levels:  the appellate courts, which include the Supreme Court and the Court of Appeals; and the trial courts, which include the Superior Court and the District Courts.

Appellate Courts.  The region's appellate courts are located in the 1857 Courthouse located at 1 Court Street, Pineshore.  This courthouse was 3RR's first courts building, but has been modernized over the years and currently provides a state of the art venue for the region's five justice Supreme Court and seven justice Court of Appeals.  The Court of Appeals hears all criminal appeals, and its decisions in Felony matters are subject to review by the Supreme Court (its decisions are final in the case of review of decisions of the Superior Court when that latter court sits as a intermediate appellate court in a misdemeanor appeal).  The Supreme Court hears all other appeals of decisions of the Superior Court, and is the final step in the 3RR justice system.

Trial Courts.  Three Rivers Region is divided into four judicial districts that correspond roughly to the geographic quadrants of the region.  The judiciary has prepared the following map that shows these districts.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg128.imageshack.us%2Fimg128%2F7563%2Fjudicialdistrictsgy3.png&hash=4088a30a5bc7d76a5218ae3c289bd096beec58ed)

Each judicial district has a District Court located in a courthouse in one of the district's cities.  These are


[tabular type=4 caption="District Court Locations"]
[row] [head]District[/head] [head]City[/head] [/row]
[row] [data]Northeast[/data] [data]Wolf Lake[/data] [/row]
[row] [data]Southeast[/data] [data]Pineshore[/data] [/row]
[row] [data]Southwest[/data] [data]Falls City[/data] [/row]
[row] [data]Northwest[/data] [data]Marchand[/data] [/row]
[/tabular]

Because there is only one District Court per judicial district, District Court venue districts are coterminous with judicial district boundaries.

The District Courts have original jurisdiction over actions at law up to up to §250,000, non-felony criminal and traffic cases.  A subset of the District Court rules of court provides for small claims actions of up to §15,000 to be tried in front of a magistrate, who is an official "learned in the law" hired by the court system.  There are four District Court judges appointed in each of the Northwest and Northeast Districts, and seven in the Southwest District and 13 in the Southeast District, which includes Pineshore within its boundaries.  District Court judges are elected in each district on an "at-large" basis to three year terms.

The Superior Court judges sit at Pineshore in the new (2001) Regional Courts Complex, but any Superior Court judge may convene a proceeding under extraordinary circumstances in any judicial district's courthouse.  This is rarely done, and usually only in cases involving a high-profile capital crime or a local government boundary dispute.  The Superior Court has original jurisdiction over all cases arising in equity, cases in law involving claims over the District Court limit, Felony criminal matters, family law cases, matters involving real property and judicial review of 3RR agency decisions.  The Superior Court also sits as an intermediate appellate court in reviewing decisions of the District Court on appeal.

The 3RR Bar consists of (2007) 1,743 attorneys admitted to active practice.  The region has a mandatory bar, which administers the admissions process under rules and standards set by the Supreme Court.  Admission is open to any graduate of a U.S. or Canadian law`school who has taken and successfully completed a twelve-month course of full-time instruction (two to three years on a part-time basis) at the College of Law of Three Rivers Region University.  Graduates also receive an LL.M from this fully-accredited and prestigious program.

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* * *

So, Matt, there you have it.  We'll be watching in a couple of years for that app to the 3RR Bar.

Later.


David


*  A 3RR Regular... Oh, you know that already, anyway

Title: Re: Three Rivers Region
Post by: BigSlark on September 29, 2007, 01:40:24 PM
Nice legal history of 3RR, David. So does this mean that when a new freeway is going to be put through a community the city attorney now has a place to file the suit?  :D

You know, you have enough information to create threeriversregion.org and keep people occupied with it for hours...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Pat on September 29, 2007, 04:39:34 PM
David that was a good update on the legal smeagle of 3RR - pat
Title: Re: Three Rivers Region
Post by: Jmouse on September 29, 2007, 10:19:53 PM
Wow, that's me wearing the American flag. Didn't realize anyone captured that moment! :D
On a more serious note, I can't get this out of my mind:
QuoteWhile we have made a great deal of progress with each over the past few years, both boys are going through a very difficult time right now.
IMHO, every inch of progress, no matter how small, is a building block to success. Whether it be correcting a mistake in RL or 3RR, it is a step forward, and every block strengthens the final structure.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on September 29, 2007, 10:29:56 PM
Absolutely amazing and yet...considering I am working on my outlines, breifing cases, and just trying to get ahead this weekend... but hey, what can I say, the civ pro lesson on 3RR law was very well done. But to touch on your first point: studying on the beaches, it's very tempting, but there are no power outlets on the beach... laptops make the writing go quickly, but the battery will drop pretty quick (plus the sand in the keyboard, etc). That picture is great though and (not kidding at all) there is an almost identical one hanging in Chapman's halls... Long Beach I think it was (I'll try to find out)... Laguna Beach... my, have times changed. I'll tell you one thing though, CivPro will make for a very interesting exam.

Admission to the 3RR bar seems to be quite a feat. With only 1,743 admitted at any one time, competition for open spots must be pretty tight. Plus, there's that 1-year educational requirement at the 3RR school of law (out of curiousity, is that on the main campus, or is it a separate facility? Furthermore, where is the main campus itself located?) granted graduates receive an LLM, but I guess it helps to ensure those that practice in the region are of top quality. Give me a few years, and and app wouldn't be a bad idea.

Lastly, I should compliment you on pat's recent 00 addition. The time you put into these things is quite remarkable. I also like the fact that you brought back the hodag for another apperance.

Hope all is well with you and that things have begun to settle down after the trial and all. Thanks for the 00 honor, and I will be waiting for the collaboration to begin.
Title: Re: Three Rivers Region
Post by: dedgren on September 29, 2007, 11:10:32 PM
So, here's a "random stuff" post.  I've really been bad, as about a week's worth of PMs and questions, along with a bunch of other neglected or deferred to-dos, have piled up.  I'd never fallen two "Double-0" honors comments behind before, and I guess that was sort of a wake-up call.

* * *

A Josh Update.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F2516%2Fjosh01uo2.jpg&hash=485027528387fa61120e7514b2f30239b366959f)

The visit's going about as well as I had hoped.  The residential treatment center where Josh is at has a wonderful program of therapy, and we feel so good to have gotten him accepted here.  Helena, Montana, where it is located, is a really nice place- it's at about 4,000 feet/1,250 meters above sea level- in a valley with mountains all around.  It snowed here last night just a couple of hundred feet higher up.

I should put in a word for the Red Lion Colonial Motel [linkie] (http://redlion.rdln.com/HotelLocator/HotelOverview.aspx?metaID=15) where I am staying- it's a really nice place, very comfortable.  The staff has gone above and beyond in everything I've asked, and the wi-fi works great!  A big thumbs up.

* * *

All the great folks over at New Horizons Productions (NHP) must be wondering "what the heck?"  Being a huge fan of NHP's work, and in awe of the accomplishments of its individual members, a couple of weeks ago I approached with a request that they would consider that I would join them.  I do, you see, have this, er... interest in mapping...

...never knew that, did'ja?

...and I saw a chance for some synergy.  On the 19th, Travis (beskhu3epnm) PM'd me back and said that they would overlook my checkered past and uncertain parentage...

...oh, stop that!  They did not!

...he said they'd be happy to have me join NHP.  That is just. so. cool.  Words cannot express how honored I am to be a part of two really prestigious SC4 teams- first BSC and now NHP.  It's the stuff of dreams.

So, I'll look forward to catching my breath here a bit and renewing and redoubling my effort to make some real contribution to the game and to give something back to a community that has given me so much.

Thanks, NHP.

...and, thanks to my BSC friends, too.  I don't think I ever said that properly, and it is thus long overdue.

* * *

I've also applied for and been granted "Observer" status at the Sim City Journals Union (SCJU) [linkie] (http://scju.org/).  That seems to be a really worthy, if complex effort.  As an observer, I do just that- observe.  It was what I had been doing anyway, and I think it's important to show support for quality efforts like the SCJU, so there you have it.  A visit there, btw, if you've never been is pretty fascinating.

* * *

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F115%2Fwgm070908zq2.jpg&hash=8baf56d34336d2b9c8e490232d2de6fb96e39b76)

I'm going to skim back through the comments for the last couple of weeks or so and address a few of the questions that have been raised.

Yesterday, Matt (threestooges) wanted to know where the 3RR University College of Law is located, and for that matter where 3RRU itself is at.  To demonstrate my mental dexterity, I'll do these in reverse order.  The University is located on the shores of Lake Evendim in Pineshore.  The College of Law is located in the law building on the campus.  You didn't ask the important question, Matt- how many hours will I have to bill to pay back the cost of the tuition?

* * *

Also yesterday, Kevin (BigSlark) want to know about city attorneys filing lawsuits to stop freeway construction.  Kevin, that's a really sore subject with me.  I think the failure, at least in the 'states, of folks to recognize that wishing away the automobile-freeway paradigm in the hope that everyone will ride bicycles to work or something is simply lunacy.  We will be increasingly paying over the coming decades for our failure to build needed urban infrastructure.  I've already made mention of the fight over the "Little Dig" warehouse district freeway controversy in Pineshore.  While I won't give away the ending, it's pretty is safe to assume, given the way I feel, that the good guys will win.

... rant off, as they say...

Oh, and, my friend- this corner of SC4D is threeriversregion.org.  Jeronij has created a place here that one would have to be a fool to leave.  This is, in other words, the greener pasture.

* * *

And again, yesterday (it was a busy day- we'll just miss by a few reaching 200 comments again this month, although 3RR is still averaging more than that since its start here last December), Pat (patfirefightr) said something about being sorry for a post he'd made.  Pat, occasional brain flatus is the human condition- no apology necessary, my friend.  There's posts I've made that I'd give just about anything to be able to call back.  The great thing about SC4D is that folks here move on, and the general attitude is that playing the game is way more important than playing games.  Thanks to you, in any event, for being such a great member here.

* * *

On the 28th, Shadow (Shadow Assassin) enquired:


QuoteWhy not extend Interstate 98 so it terminates in 3RR?

Someday I'll unload my feelings about gaps in the Interstate system...

...and it won't be a pretty sight...

...let's just say that that short stretch of I-98, like the Ontario 11 Freeway on the other side of the region, is "on the books" as proposed.  At some point, I'll address the future in the backstory.  It's certainly obvious that those freeways should all connect up, but it's equally as obvious that I-95 should not have a 30 mile "missing link" [linkie] in New Jersey (http://en.wikipedia.org/wiki/Interstate_95_in_New_Jersey). 

* * *

On the 26th, Matt (threestooges) asked where I find the time ['to do 3RR' was unspoken, but apparent from the context of the question].  Good question, in any event.  In fact, it's a stumper.  Heck if I know.

What many of you might not realize is that I just sit down and write whatever comes to mind.  The "honors" posts, the additions to the backstory- I don't want to burst anyone's bubble here, but I make up all that stuff as I go along, working at the speed of my two-fingered typing.  The biggest task now is to keep things consistent with what I've already done.  Often, I spend more time looking up what I wrote about the same thing three or four months ago than it takes to write the new stuff.  So there you have it- no role model here just in case there might be any budding authors out there.

* * *


n.b.: Posting as I go, posting as I go.  It's after midnight in Helena- I don't go see Josh 'til 10:00 tomorrow morning, but when the keyboard starts shorting out based on an accumulation of drool, that's when I should go to bed.  I've got another hour or so in me yet.  It's morning here, about 7:30 local time.  I need to head up the hill in a bit, but for right now I'm back.  Back in Alaska.  Uneventful flights.  I'll do a few more before bed.  -DE
Title: Re: Three Rivers Region
Post by: Tarkus on September 30, 2007, 12:13:53 AM
David-

This is quite the amazing string of updates you have been having here, all while on the road no less.  I'm impressed. :)  I'm also thrilled to be a part of NHP with you, and can't wait to see what all you have planned.

Like SA, I too got a chuckle out seeing that there was a town named Emo in 3RR.  I'm even more entertained to see there's actually a town called that in Ontario.  I also couldn't help but notice Seinfeld Hills as well. :D  You obviously had a lot of fun naming all these locales.

Glad to see that things are going well for Josh up in Montana.

And congrats to Pat and Matt on the Double Zero honors!

-Alex (Tarkus)



Title: Re: Three Rivers Region
Post by: beskhu3epnm on September 30, 2007, 06:40:03 AM
Welcome to NHP!!

Can't wait to see the projects you have waiting in the wings... I have some ideas, that's for sure.

Synergy.... you're getting all corporate on us here...!!
Title: Re: Three Rivers Region
Post by: BigSlark on September 30, 2007, 09:08:50 AM
David,

Congratulations on becoming a member of NHP. I, too, am a huge fan of their work and how much the members contribute. As for the sad, messy business of urban infrastructure, I suppose one of the upsides of living in a poor, rural region is that nearly everyone welcomes a new expressway or interstate, as the promise of economic development is too great to ignore.

I'm glad to hear that the Helena trip is going well. I hope that all will be well for your two sons one day soon.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Jmouse on September 30, 2007, 10:35:15 AM
Congratulations on a well-deserved honor. See there, didn't I tell you all that hard work would pay off!

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: rushman5 on September 30, 2007, 10:48:38 AM
It fascinates me - I've been going through a lot in my life, and I just haven't been as up-to-date as much as you have.  You are truly SimCity4 devoted.  Well done! &apls
Title: Re: Three Rivers Region
Post by: dedgren on October 01, 2007, 12:04:52 PM
This is a post specifically directed at folks who are helping write the Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg47293#msg47293) entries.  I note that I am continuing to update the "We've got Mail..." part of my last post, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg76291#msg76291).  If you haven't looked there in the last 12 hours or so, check it out- there's probably something new.

Joan (Jmouse) bravely volunteered to have me dissect her proposed "Pine Cone" entry out in front of you all.  Ma'am, you are one brave lady, and have earned a special place among the ranks of Gazetteer contributors.  I say this not because I am such a harsh editor- I'd really like to be able just to touch submitted entries up enough to align them with my global vision for the region.  But it's fairly clear I need to be, in order to get there, a bit more explicit about what that vision is.

Here's Joan's proposed entry, followed by a location map of the area.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F3396%2Fpineconetwpll3.png&hash=73105eb7b819fead811e48b37edd455ccb494abd)

...I'm going to anticipate some sharp-eyed 3RR Fact Checker and note a mistake in the map- the "i" in the word "Island" in the label "Pine Cone Islands" should be capitalized.  Oops!

Now, here's (without any intent to slight Joan's effort one bit) my "everything but the kitchen sink" take on the Pine Cone Islands.



OK, Joan, all you other Gazetteer writers... deep breath!  Before you all conclude this is simply not a fair exercise because the playing field isn't level...

...after all, 3RR only truly exists somewhere in my head...

...let me parse what I've written, and refer back to Joan's effort.



Joan's entry was written as if for the Township of Pine Cone, as she refers from the get-go to the little tip of land at the end of the Iron Hook Cape.  Keep in mind that the Gazetteer is written to cover physical (such as lakes, mountains and islands) and built man-made (mainly cities, towns, and such) features, and not "map-line" places such as townships.  I may rethink this, but for now I'm avoiding adding 64 township writeups to the already long list of the other stuff.

...(Islands - SE Quad Pine Cone Twp - lat. 48° 46' 31" N / lon. 94° 48' 26" W (center of group) – elev.  850 ft./259m amsl (highest point))...

This will invariably be info that I will supply as we go along.  I've got about a quarter of the lat-lons by township in an Excel spreadsheet that I will publish to the Gazetteer writers (and anyone else interested).  That's an interesting process- I wrote a spreadsheet that calculates lat and lon figures by taking the coordinates of the point from a 4,096 by 4,096 pixel map- it's all automated except for data entry, and I am using Dragon Naturally Speaking software [linkie] (http://en.wikipedia.org/wiki/Dragon_NaturallySpeaking) to dictate the info into the spreadsheet.  More on all that later.  Elevations, btw, are going to be hard.  I have to get each one using the TerrainQuery tool from a quad.  That's 256 iterations, so it will be a while.

...Located at the toe of Iron Hook Cape about 15 miles/24 kilometers southeast of Pineshore, the Pine Cone Islands are a group of five small wooded islets and several individual rocks and shoals.    They are uninhabited, and there is no evidence of historial use by the aboriginal peoples that migrated through the region.  The only structures on the islands are a dock and picnic area, noted below, and a number of semi-permanent duck blinds that local hunters have built.  The largest island in the group is the southernmost- it lies about 2,000 feet/650 meters to the west of the end of the cape.  The rest of the group extend to the NNW in a rough line with the small islet that is the furthest north located a little more that two miles/3.4 kilometers away.  The islands have a margin of rocky cobble beach around each and are relatively flat, with the largest rising only about 30 feet/9 meters above the waters of the Inlet at its highest point....

The first line (or two or three, if the feature rates them) of each physical feature entry should locate and describe the feature.  Here, because the islands are a group of individual features, extra detail is gone into concerning the general area.  If habitation is an issue (as it would generally not be, for example, for mountains and peaks, but would be for islands), that should be noted.  Reference to historical habitation always is a way to add depth and detail.  So is noting, for physical features, interesting or notable built environment stuff located on it.  Don't hesitate to add your description of what you think the feature looks like- I can always adjust if necessary.

...The Pine Cone Islands are the centerpiece of a small but popular day-cruise boat enterprise based out of nearby Ellisport (about three miles/five km to the east - see entry)).  These trips ferry tourists and locals alike on a six-hour tour of the five islands and nearby Nike Site Point (see entry), where the crumbling remains of a 1950s-vintage air defense battery can still be seen.  During the meandering trip, guests are invited to fish for the abundant Northern and Walleyed Pike of the waters around the islands, play the slot machines on board, enjoy the scenery or simply relax on the sun deck.  A high point of the day is a picnic lunch on the largest island, where a dock and day use facilities have been constructed....

Joan's inspiration here was great!  It was easy to take her description of the day-cruise features and flesh them out a little bit more- adding a picnic on one of the islands creates an opportunity for the person who ultimately develops it to put some stuff on what would otherwise just be a treed area.  Let your imagination go, although you should note that I did bring Joan's vision of a South Sea style cruise (...a few grass huts can be seen from the ship's deck...) back to earth a bit by changing them to far more prosaic duck blinds.  This is, after all, the Great White North, and those cruises are probably a long way from the Holland America Line variety.

...For those who do not have time for the cruise, the Pine Cone Islands can be easily seen from the top of Beacon Hill (see entry) just west of Ellisport....

Once again, I've used Joan's reference to a nearby feature, in this case Beacon Hill, to add a little bit of additional detail.

Here, by the way, is the entry I wrote for Nike Site Point, which you will note I referred to in the Pine Cone Islands entry.



I was a 'Herc guy...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F888%2Fnikehercxu7.jpg&hash=3f7a822e6e9d7584c26b37a8018ca2ecefe4051e)

...in another lifetime, so I had information at hand that most would not otherwise know to note.  The point, though, is general.  If you write a number of entries about features that are nearby one another, you can synergize the entries, which will add greatly to the detail in our completely imaginary place.  Think of Tolkien's appendices to the trilogy [linkie] (http://en.wikipedia.org/wiki/The_Lord_of_the_Rings).  They were completely readable on their own, and really added to the story once you knew what was available there.

I'll do another post later today or tomorrow on urban place entries, which as you have probably seen are a different kettle of fish.

So, Joan- thanks again for going first.  Don't anyone be shy about doing these, please.  It's my pleasure to work with you, and to see the contributions of others take 3RR places I could never reach on my own.

Later.



David

Title: Re: Three Rivers Region
Post by: jplumbley on October 01, 2007, 12:31:27 PM
Welcome to the team friend!   &apls  &apls  &apls

To me you are one of the most elite members of the SC4 Community.  It was not a hard decision in my mind to say, "YES!!  :o"  You have this massive project here in 3RR which gets more views than anyone could imagine.  Your are a truely upstanding member of the community in which you have been given the honors of being a moderator and Admin of this awesome site.  And of course who can forget your dabbling and experimenting all over the place, Cruved Roads, Photoshop Experiments, Gameplay Experiments and of course one of the biggest maps to ever hit your SC4 Desktop 3RR.

And to think... You were not worthy of joining our small insignificant team!  We should be so lucky to have such a member of your calibre interested in our team let alone interested in joining our team.  We would be silly not to take up this offer.

For all of this, THANK YOU!


EDITWell, shucks, my friend.  I kinda saw things the other way around...  Anyway, I think there are great things ahead for all of us, and for SC4!  -DE
Title: Re: Three Rivers Region
Post by: Jmouse on October 01, 2007, 05:50:16 PM
Hey, David, after reading the edited version I think I have a little bit better idea of what you're looking for (think outside the grid?). Give me a day or so to analyze and digest the info, then if you're game, I'll provide some feedback as to why I wrote what I wrote. Hopefully this exchange will help you and all the volunteers get closer to being on the same wave length.
Meanwhile, at least I got "toe" and "cruise" right (you know I'm kiddin' around I hope)! :thumbsup:

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Ryan B. on October 01, 2007, 07:32:09 PM
Hey, y'all - just thought I'd stop in and let everyone know that I'm helping David out with converting the distances on the maps from kilometers to miles, so that those who prefer the Imperial system over the Metric system won't feel left out.

I will still be doing the exit signs and such in kilometers.
Title: Re: Three Rivers Region
Post by: Pat on October 01, 2007, 09:16:36 PM

David thank you my friend...  Its a great pleasure to be apart of a very active community.... I also have to congratulate you on the newest hat or badge you are wearing of New Horizan Productions... Congrats again
on that acceptance of becoming part of anther elite team... Also congrats for being an offical observer at SCJU...
Title: Re: Three Rivers Region
Post by: dedgren on October 01, 2007, 10:05:35 PM
Speaking of maps...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F5246%2Flocmap071001lk6.png&hash=1914e95c5758ccfdbd1f3f8dfaa75d8c13c383c5)

What a long, strange trip it's been.

Later.


David
Title: Re: Three Rivers Region
Post by: Yoman on October 01, 2007, 10:13:30 PM
I'd be curious to see that very large bridge on Route 11 just east of 3RR :D


EDITOwen, the lake is fairly shallow (5-10 feet/1.5-3 meters) nearshore, so the bridge consists of two roughly 1.5 mile/2.5 kilometer long rip-rap causeways with the middle two mile/3.3 kilometer stretch built on concrete pilings.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F7044%2Froute53bridgeuv9.jpg&hash=932865a250fa1abafb95b70fa5dfbaae75e3c737)

The "hump" in the middle is over the shipping channel dredged north to Kenora.  The bridge deck is four lanes wide with a Jersey barrier [linkie] (http://en.wikipedia.org/wiki/Jersey_barrier) down the middle.  It was completed in 2004 at a cost of CDN $272 million.  The bodies of three environmentalists who laid down in front of the paving machines on the western approach while it was being constructed have never been recovered.
  -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 01, 2007, 10:15:38 PM
One of these days, I'm going to have to buy you a beverage of your choice and you'll have to tell us all how you do these things! So meticulous, so precise, and so amazing! Great work, David! Great work!
Title: Re: Three Rivers Region
Post by: Pat on October 01, 2007, 10:16:30 PM

David just as i think you have gone to bed for the night you surprise me with something else wow!!!!
Title: Re: Three Rivers Region
Post by: BigSlark on October 01, 2007, 10:22:04 PM
Wow. I never seem to say that enough when I'm browsing the hallowed topic Three Rivers River.

You have out done yourself on the highway map, David.

I, too, would like to do as Dustin and buy you the beverage of your choice, not for your "secrets," but just because you're THE David Edgren.

Also, just out of curiousity, what does Heather think about the 3RR Project?

Have a nice evening and I hope the winter snows hold off for a couple of more weeks.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Yoman on October 02, 2007, 02:54:59 PM
Hmm, the low causeway Jeronij & I are working on may come in handy if you ever plan to do bridges like that in Sc4. What bridge is that in real life btw?
Title: Re: Three Rivers Region
Post by: sc4luv2 on October 04, 2007, 05:52:05 PM
I noticed your "Pine Cone Islands" Map, and did some changes to it.

The following changes are:

Now let me tell you about Erasville (it's my fictional town to donate to 3RR),
It has one of 3RR's fanciest casinos, the Costal N Casino, the outside looks like Wynn Las Vegas (http://en.wikipedia.org/wiki/Wynn_Las_Vegas) Just with "Costal N' Casino".
It also has the Erasville International Port, the 2nd most famous port in 3RR.
You just turn on 9DB, and you're there.

Here's a map for my updated Pine Cone Area:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F5802%2Fpineconetwpll3oc2.png&hash=2ac2fea58c3f0016cae763e7ccc4ac29a4024ba1)

and, Erasville:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F5686%2Ferasvilleqe4.gif&hash=171d7e77532c0d895e8141614c116557087c3827)

Thanks,
sc4luv2


Title: Re: Three Rivers Region
Post by: Shadow Assassin on October 04, 2007, 06:46:31 PM
Hm, somehow I doubt a bridge system like that would be built, it'd involve a lot of protests from the locals. :P


These towns are probably already connected by a ferry system (David, am I right in assuming this?)... there's most likely a ferry between Ellisport, Falls City and Avon.
Title: Re: Three Rivers Region
Post by: Pat on October 04, 2007, 06:49:28 PM

hmm intresting???
Title: Re: Three Rivers Region
Post by: Yoman on October 04, 2007, 07:42:24 PM
I have to agree with the above, a bridge system would be quite expensivly useless with such a small pop in the area.
Title: Re: Three Rivers Region
Post by: Jmouse on October 04, 2007, 10:53:31 PM
I prefer the idea of a ferry as well. IMHO, a highway/bridge system feels out of place in this environment, so it will be most interesting to see how David reacts to your suggestion, sc4luv2.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dragonshardz on October 04, 2007, 11:04:37 PM
i vote no.
Title: Re: Three Rivers Region
Post by: meldolion on October 05, 2007, 02:39:02 AM
mmmm

The highway system in the map doesn't convince me.....

I'd really repfer a ferry system to this...
Title: Re: Three Rivers Region
Post by: Ryan B. on October 05, 2007, 04:20:00 AM
It's a good idea, but I'm not a fan of it.  It seems like there are too many primary roads in that little space for what looks to be a smaller population.  A ferry system would work much better.
Title: Re: Three Rivers Region
Post by: BigSlark on October 05, 2007, 06:02:19 AM
I have to agree with everyone else, it seems to be a lot of infrastructure for a low population area.

Even if the bridges were built, the long span on Highway 9 south of 9N probably wouldn't be built unless there was no possible way for the DOT to upgrade 9N. And in the 21st century, "where there's a will there's a way" is the prevailing attitudes of most DOTs.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: tkirch on October 05, 2007, 12:02:18 PM
I don't like that map either.  PIne Cone Islands are small wooded islets not large Islands.   That does not fit into 3RR though a good suggestion in a different setting though.
Title: Re: Three Rivers Region
Post by: jplumbley on October 05, 2007, 01:00:13 PM
If anything, I think those bridges would be better suited as Underwater Tunnels.  Also, I dont think a bridge would be warrented to that small island in the south (Erasville), it would make much more sense for it to be connected by ferry.  To be honest I dont think a bridge would be required for this set of islands.
Title: Re: Three Rivers Region
Post by: Gaston on October 05, 2007, 01:46:52 PM
Sorry but I must agree with the rest of the colaboration team here on this.   Deffinately a ferry system is more acurate for what we are trying to achieve.   

BTW - while we are sorta on the subject.
     Is there anything you have to do to get the ferry system to work better in a city?      My ferries never seem to make an impact.   My sims will travel way outta there way just to cross a bridge before they will use the ferry.      Anything I can do to encourage people to use the ferries?


---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on October 05, 2007, 02:11:12 PM
It's been a pretty rotten week.  The weather's headed south...

...in more ways than one...

work has been a real struggle to keep up and my trusty laptop died.

Yeah, that laptop- the Toshiba Satellite I've done 3RR from when I'm out and about.  I've updated from Fairbanks, Alaska, Midland, Texas and Helena, Montana, among others.  I've drawn maps and made signs at 36,000 feet/about 11,000 meters.  I've responded to many a PM from the office.  Speaking of the office, the old Toshiba has doubled as my traveling office for about two years.  It has worked flawlessly during that time, and has taken anything I've thrown at it and done great.  It's just worn out- the letters are gone or pretty much gone on about half the keys and the screen is in pretty tough shape from getting shut and crammed into an already full briefcase.

As I've noted in a new forum section we've started in order to give folks who are interested in computer graphics software and the things you can create using it a place of their own [linkie] (http://sc4devotion.com/forums/index.php?board=192.0), I lost my beloved portable copy of Paint Shop Pro 8 with it, as I can no longer find the installation disk...

...I did, however, find the CorelDraw installation disk I bought in 1992-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F2672%2Fcoreldrawdiscpx8.gif&hash=445e1293f78668d8913da67ed37144e8004b1492)

I wonder, as I was using Windows 3.1 at the time, if it would even work now? 


...so, as well as dealing with a new laptop (an HP lugtop, actually- it should come equipped with wheels and an extendible handle), I need to introduce myself to the next generation of graphics software.  I think I bought PSP8 in 2001, and I've spent a bunch of the time since then learning it inside and out.  It's, accordingly, hard to let go.  More on this as we move ahead over the coming weeks.

I do note I didn't lose anything, 3RR-wise.  I pretty much religiously cross-level everything I do that's new every three or four days into three different locations.  When the laptop went, it just took one of them.  If you don't learn anything else here as a MDer, BACKUP YOUR WORK FREQUENTLY.  Like Joni said,

...you don't know what you got 'til it's gone.

* * *

Like I said, our weather isn't so great.  It's a lot like, in fact, the weather in 3RR.  Here's a pic from Boissevain taken two weeks ago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F5708%2Fpic09ao8.jpg&hash=34cc2076387d6f3b5eb05919d5d3a2857e124899)

And another from about the same place this morning.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F5373%2Fsnowonthemountainspl8.jpg&hash=9a49ea02c0e50d4998d2dfc02975019cc5a8ba81)

Brrrrrrrrrrrr!

* * *

I said I put up a pic or two of Josh when I got back from Helena.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F3796%2Fjosh01ah8.jpg&hash=a17cb2a0736b26f610bce2afcc7e7b948ed6e67d)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F4854%2Fjosh02uo0.jpg&hash=a4026cf10db44ae68f9046fd1f902d74e36f3db8)

It was really great to be with him for a few days.  He's doing fairly well, all things considered.  It's hard to be apart from your child for any length of time, but he's always in our hearts and thoughts.

Missing him has certainly contributed to the down week, I'm sure.

* * *

Heh!  Erasville!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F6901%2Ferasvillefm0.png&hash=14be4ebe3958ddc7a976b42146f7680c16a2108d)

I suppose it was only a matter of time before someone decided to make some improvements on the things I'd put into my maps.  Thanks, sc4luv2, I'm really flattered.  You know, it's funny.  One of my major pastimes as an elementary and high school student was to draw maps of elaborate island groups on lined notebook paper, then create an entire highway system that covered them.  I wish I could find one somewhere- sc4luv's map of Erasville and environs brought all that back to me, and the thought made me smile a bit.  It's amazing to think about my doodling then in the context of my doodling now.

I think the public has spoken, though.  Traffic counts over those two long bridges, even if there was a developed port there, would probably mean a per trip cost in the astronomical range, and no DOT, faced with urgent funding needs elsewhere, would likely build what our friend has mapped.  I'd be concerned, too, that the freight generated by the port, having no other means of ground transportation out (the port at Falls City is served by the DW&W), would mean that R-9, which is a secondary road up the Iron Hook Cape, would be a truck nightmare.  A stub freeway off of F-28 from Des Plaines would likely have to be built, and there would be huge additional cost associated with that.

The new island popping up made me think of Surtsey [linkie] (http://en.wikipedia.org/wiki/Surtsey).  What an amazing world we live in!

So, I think 3RR will stay the way we've laid it out to date in this instance.  That shouldn't stop anyone, any time, from making future suggestions along this line.  If nothing else, they're great to read and always provoke some thought.  Thanks again, sc4luv2, and I'd like to extend an invitation for you to join our collaboration team formally.  Send me a PM if you would be interested- I see from looking at your other posts here that you are a roadgeek type, unless I'm sorely mistaken.

So, that's it for now.  Much more to come over the weekend.


David


Title: Re: Three Rivers Region
Post by: meldolion on October 05, 2007, 02:52:01 PM
well my friend,
I'm sorry for your poor toshiba demise (i'm writing now and developing my region on a Satellite too :o ....)

Hope everything else is well, and you child Josh in fine :)

Luca
Title: Re: Three Rivers Region
Post by: dragonshardz on October 05, 2007, 04:42:39 PM
well, we could have Erasville be a resort town..maybe.

i'm sad to hear that you lost PSP8.

Title: Re: Three Rivers Region
Post by: sc4luv2 on October 05, 2007, 05:32:17 PM
Ok, here's a surprise,

3RR Money!!! (TRRM) dollars

So far, I got the bills made (from 1-100), it's also based off USD.


$1 - (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F8949%2F74373749fg2.png&hash=460a76f7988c56c1ccfd90e5044db11717ed3d55)
$5 - (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F1527%2F20133933ye0.png&hash=e97a49cc467a8e32787c22202cb4a6dc7d44716b)
$10 - (dedicated for you, dedgren) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F1323%2F10eg7.png&hash=1b807bfc6ac65a766a75fbae8b550cd45993b33d)
$20 - (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F6113%2F20cb5.png&hash=e1f4e1f2b3287f4607b6629dad906b1337efdbaf)
$50 - (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F2003%2F50me6.png&hash=1be9e94c1e46fe600b2a4695f93d4e39c936c524)
$75 - COMING SOON
$100 - (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F5412%2F100pz4.png&hash=0b094f29a24c69c881a10ef9d135ec706d0b1a94)

The map is updated.....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F167%2Fpineconetwpll3oc2ht1.png&hash=4071e2fd36664408dfad2cd5955dd15a4fbe8a96)

(more islands)

Coral (beta):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F3920%2Fcoralot2.gif&hash=89b8b6e2543c102f99d5cd3ae8b910b58f4f5495)

Info:
COMING SOON

Also, on the Pine Cone map, there, your request is done, but not using ferries. (To admit, I don't like ferry crossings.)

Thanks,
sc4luv2
Title: Re: Three Rivers Region
Post by: Jmouse on October 05, 2007, 05:46:55 PM
How Sad! ()sad() Losing a companionable computer is like having your favorite lounge chair collapse into a heap of polyester and toothpicks.
But you didn't lose very much of 3RR and that's the good news.
Anyway, whenever I have an SC4 setback, I often find the replacement work produces a better result. So who knows, maybe that's why bad things happen to good people sometimes!

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dragonshardz on October 05, 2007, 05:53:09 PM
"$Deal"$ "$Deal"$ "$Deal"$ READ THIS!!!!  "$Deal"$  "$Deal"$  "$Deal"$

sc4luv2, i don't think they want a bridge system like that. Underground tunnels, such as the Chunnel (http://en.wikipedia.org/wiki/Chunnel) would be a more acceptable idea, but dedgren has stated that the highway system you propose would not only be costly but a traffic nightmare as well. Please respect dedgren's wishes in this area. Pine Cone is supposed to be rural, not an area of large cities. I ask you to please consider returning the area of Pine Cone to its original state as a non-archipelagic rural area. Erasville, with a few changes, could easily be a worthy addition, but NOT as a port. It's position would be better suited to a resort town or quaint fishing village. Your highway design would destroy the natural beauty of this area, which is the reason it has been made a rural area. Again, Erasville should be connected by a ferry to the mainland. Sc4luv2, I know you want to help and make 3RR go farther, BUT the majority of the people visiting here after your post with the first map have said, in many ways and as politely as is possible, that due to dedgren's wish for 3RR to be plausible as a real-world entity, your plans are NOT an option!

Please, respect dedgren when he says that he does NOT want a highway system like that!

:angrymore: :angrymore: :angrymore:<<<< How I feel when someone DOES NOT LISTEN!!!!
Title: Re: Three Rivers Region
Post by: dedgren on October 05, 2007, 05:55:21 PM
GO. HERE. NOW. [LINKIE] (http://sc4devotion.com/forums/index.php?topic=2581.msg78238#msg78238)

You'll see SC4 history being made.


David
Title: Re: Three Rivers Region
Post by: sc4luv2 on October 05, 2007, 06:31:29 PM
Ok, let me press the Pine Cone Reset Button here.

Now it's back to normal, see:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F3396%2Fpineconetwpll3.png&hash=73105eb7b819fead811e48b37edd455ccb494abd)

Thanks,
sc4luv2
Title: Re: Three Rivers Region
Post by: Yoman on October 05, 2007, 06:44:18 PM
Maybe a dotted line representing the ferry to Avon Bay and its perfect :)
Title: Re: Three Rivers Region
Post by: sc4luv2 on October 05, 2007, 06:48:23 PM
Ok, i'll do it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F3728%2Fpineconetwpll15ib2.png&hash=7339937d16ee24209854a169145e76903dedcd6b)

Thanks,
sc4luv2
Title: Re: Three Rivers Region
Post by: Andreas on October 06, 2007, 02:05:42 AM
Hehe, the money bills are funny. But shouldn't the sims pay in simoleons (§) rather than in dollars ($)? ;)
Title: Re: Three Rivers Region
Post by: Gaston on October 06, 2007, 08:05:57 AM
Quote from: Andreas on October 06, 2007, 02:05:42 AM
Hehe, the money bills are funny. But shouldn't the sims pay in simoleons (§) rather than in dollars ($)? ;)
I seem to remember a discussion reguarding money a few months ago.     I recall something about wanting to use images of "Natural resources" and animals.   Things like bears, moose (we discussed moose plural), mountain ranges, etc.     If I remember properly we even talked about what the bills would look like.   I am going outta town for the rest of the weekend or I would look back and see if I could find it.   

I do have a suggestion.    Perhaps anyone wanting to participate might want to go back to the very beginning of 3RR and read every entry.   I would even go as far as suggesting skimming over the very first stuff over at ST.     This would go a long way in helping anyone wanting to participate in the project to understand the passion we all have for this place.      I personally welcome every suggestion and read them all.    I love new ideas.   BUT, I also would like to have people know what happened before, because that dramatically influences our future.     
PLEASE, keep making suggestions.    New ideas inspire great things.     Afterall, look at all the great projects happening on this site alone. 

I hope I have not over stepped my bounds with this post, David.     



---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on October 06, 2007, 10:17:26 AM
I'm often really touched by the comments here when I fire up 3RR after being gone a few hours.  I'm often also reminded of how much I have invested in this project- not just time in front of the computer or spent on research, but emotional investment.  3RR and all you collaborators and readers have become a part of my life that I can't now imagine being without.  On the other hand, I'm recognizing based on the comments of the past couple of days that a strong component of my emotions is the desire to maintain control over my vision.  I'm going to have to come to terms with what collaboration really means- doing that may actually account for the infinite number of reasons I've come up with to delay its start; that delay now running into months.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F9536%2Fleaves01bi7.jpg&hash=a6906cfec2e301db82e28820286cc671dc8b0982)

I've quoted Mel Brooks [linkie] (http://en.wikipedia.org/wiki/Mel_Brooks) here before...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F2935%2Fmel01eh3.png&hash=bd2addc06ff272507ed05a68b8902151deb3b38e)

...It's good to be the king!

Well, yes... and no.

I had envisioned, way back when, my role in 3RR collaboration as a sort of benign deity.  I'd create something to start with that put everyone on the same sheet of music, then just stand back and only intervene enough to keep anyone from wandering way too far off track or to liven things up when the going got slow.  The issues raised by our friend sc4luv2's recent contributions weren't, uh... really foreseen.

...so much for any notion that I'm any sort of all-powerful deity, eh?

Al (Gaston) hit one thing (well, a number of things, actually) right on the head.


QuoteI do have a suggestion.    Perhaps anyone wanting to participate might want to go back to the very beginning of 3RR and read every entry.   I would even go as far as suggesting skimming over the very first stuff over at ST.     This would go a long way in helping anyone wanting to participate in the project to understand the passion we all have for this place.      I personally welcome every suggestion and read them all.    I love new ideas.   BUT, I also would like to have people know what happened before, because that dramatically influences our future.     
PLEASE, keep making suggestions.    New ideas inspire great things.     Afterall, look at all the great projects happening on this site alone.

I'd restate that by saying that anyone who wants to become seriously involved in collaboration has to be relatively familiar with the course of 3RR over time, and particularly here at SC4D.  All the backstory and quad specific info is on this site, but the stuff at 3RR-ST is helpful in terms of getting filled in on the things that I consider important- scale, realistic slope, a connection, but not a slavish one, to the real world.

The trouble is, that's so darn hard. It is.  I spend significant time when I'm writing posts anymore just looking for old stuff that I want to refer to.  I've compounded my own problems by not keeping up with the TOC, which has fallen 20 pages behind again.  I can't imagine what it's like for you folks, because I know what's here based on way more time creating it and looking at it and thinking about it than anyone else could possibly spend.

I've also let stuff get fragmented.  The Gazetteer was an effort to not have that happen, and it's worked pretty well, although I don't know how accessible folks find it.  The backstory is a mess- it's in about five different pieces in as many different places.  Something else that is not in view is my original vision and the rules for collaboration.  I have most of the 3RR Atlas ready to go, but integrating it and doing the detail work will take several days of concentrated effort.

So, here's what I'm going to do.  This weekend will be a maintenance and organization weekend.  I'll be doing a bunch of stuff behind the scenes to address at least some of the issues I've noted here.

I'll keep you posted.


David

n.b.:  I want to make sure that everyone understands that the one thing I don't want to see here on 3RR is anyone feeling like they're getting a hard time from anyone else.  I'm pretty good at saying "no, that's not quite what I had in mind"- although I appreciate the intention, nobody needs to take that task on for me.  Constructive criticism, on the other hand, is not just welcomed, but sorta expected.  If you think something can be better here, including especially anything I do, don't hesitate to speak up.  Just remember that you're addressing a friend in the company of other friends when you do that.  Thanks.  -DE

Title: Re: Three Rivers Region
Post by: BigSlark on October 06, 2007, 10:58:53 AM
Well put, David. I hope that organization weekend goes as hoped (because we all know plans are just plans when it comes down to it) and that the magical beast that is 3RR keeps going strong. I can imagine that keeping up with it and us readers takes an incredible amount of time.

If you need any webspace let me know. I don't have a domain but I've got everything else.

I hope your Saturday is going well.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Gaston on October 07, 2007, 08:58:32 PM
Well David, I'm back from Milwaukee.  (Susan had to do research in Maquette University's archives).      I spent two days sitting around waiting for her to finish.    This is when I wish I had a lap top.    Man I could have gotten some great play time in.

    Okay that being said, I want to appologize if I over stepped my bounds or if I made anyone feel they or thier ideas were not welcome.    I guess since I have been involved with this project basically since it's inception over at 3RRST, I get a bit defensive and protective of it.    If someone wants to make suggestions as to the direction of a part of the project, the more the merrier.     I'd like to think we all here are open to new ideas.     I hope I have not stepped on your's or anyone else's toes with any comment I have ever made.      I would feel really bad if that were the case.

    Glad to here you are getting to do some "housework".     If you need me for anything just let me know.


---Gaston
Title: Re: Three Rivers Region
Post by: Pat on October 07, 2007, 09:19:26 PM

Al as your CML says you are a solid citizen and that is all that is needed to be said there........
Title: Re: Three Rivers Region
Post by: dedgren on October 08, 2007, 09:41:38 AM
If you've looked at the 3RR section of the forums, you've probably noticed several new "child boards."  These don't work yet, but you can probably see the direction I'm heading...

While I'm working, I'm pleased to let everyone know that the lugtop (HP Pavilion dv9543cl, Intel T7300 (2 Ghz), Vista, 2Gb RAM) is in fact more powerful than the desktop where I've been doing the mapping, as I can save stuff the other computer runs out of memory on, and I can also cut and paste layers again.  Here's a bit of resulting eye candy.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F5218%2Fbackgroundwwatertwplinepy6.gif&hash=5bce8c3e96713280adef586a8c585a2e997267f3)

That's an almost half meg .gif, in case anyone is having trouble viewing it.

Still workin'.

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on October 08, 2007, 09:56:51 AM


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Fwhacky056.gif&hash=2921dd0a76b7e7999ea3570df46e7010e593adbf)


OMG David that is stunning wow (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Fwhacky061.gif&hash=41b3bb9d510b99ff259c898a08070a03f67be32d)
Title: Re: Three Rivers Region
Post by: BigSlark on October 08, 2007, 10:11:29 AM
David,

The new topographic and township map is great and I look forward to the newly organized 3RR. I'm still working on my own little part of the backstory.

Cheers,
Kevin

EDIT: It seems I hit 1900. Wow, I wasn't even paying attention.
Title: Re: Three Rivers Region
Post by: Jmouse on October 08, 2007, 12:03:12 PM
Stunning is a very good word for it.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: girlfromverona on October 08, 2007, 07:03:18 PM
Hi all. :D Long time lurker, first time poster...

Your maps are stunning, David. So realistic. Do you create them all in PaintShop Pro or do you use a mapmaking program of some sort?
Title: Re: Three Rivers Region
Post by: pvarcoe on October 08, 2007, 07:18:08 PM
Wow, that last map is a stunner.
Your maps just get better and better.

Thanks David for your continued work on 3RR.
We are all the beneficiary of your efforts.
Title: Re: Three Rivers Region
Post by: dragonshardz on October 08, 2007, 07:25:21 PM
he used to create them all in PSP8, but since he lost his laptop to the ravages of time ( :'(), he now uses and older graphics editing program on his new "HP Lugtop"
Title: Re: Three Rivers Region
Post by: threestooges on October 08, 2007, 07:27:00 PM
-girlfromverona: First of all, welcome to the site, and also to the 3RR section of it. If I may attempt to save Daivd some searching time, I suggest trying this link to page 39 (http://sc4devotion.com/forums/index.php?topic=112.760) when the map was first enlarged, and then use this tutorial (http://sc4devotion.com/forums/index.php?topic=112.1360) that David made some time back in early July (just scroll down the pages a bit for both of them). If you have the time, I highly recommend that you go back through the many pages of this thread. There are so many other goodies hidden in them. Hope the links are useful, and hope you enjoy the site.
Title: Re: Three Rivers Region
Post by: meinhosen on October 08, 2007, 07:55:54 PM
The topographic map is amazing.  I'd swear I was looking at somewhere real if I didn't know any better  :P

Seriously David, you do incredible work with all your extra details.  You should consider setting up a website (or having someone else do it for you) like some of the classic CJers used to have (I'm thinking of paletexan, in case you were curious.)  It might even help to organize all of the great stuff you've squeezed into this great MD.

Honestly, you have set a very high standard and a shining example for those of us who love to do extra stuff with their region's history, topography, transportation, etc.  Congrats on 1900 replies!
Title: Re: Three Rivers Region
Post by: BigSlark on October 08, 2007, 08:11:35 PM
David,

By the way, I'm the 36900th viewer of the thread right now. Combine that with 1907 posts and 3RR will be the only MD/CJ I've ever seen over with over 2000 posts on the same board.

Hope all is well in the frigid north-we'd kill for some of the cold down in Mississippi. It was 90 this afternoon.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 08, 2007, 08:36:19 PM
Well, congrats on the new laptop, David! I hope that it's working well for you. From the looks of the new map, I'd say that it is! Also, congratulations for 1900 posts! Only 92 more to the big 2000!
Title: Re: Three Rivers Region
Post by: meldolion on October 09, 2007, 01:43:43 AM
Hi David!! wonderful map as always!!!


-girlfromVerona: Welcome to SC4Devotion!! Are you Italian perchance?
Title: Re: Three Rivers Region
Post by: jestarr on October 09, 2007, 05:19:34 PM
David, your maps are simply amazing, as is, also, your dedication to this project. &apls  I don't post here much, but I am paying attention. ;D  Great stuff!
Title: Re: Three Rivers Region
Post by: girlfromverona on October 09, 2007, 05:46:07 PM
threestooges: Thanks heaps for the links! I have been looking around in this thread recently but hadn't come across that tutorial yet.

meldolion: Sadly, no. I'm actually a Kiwi who currently lives in Fiji. The name is a reference to Romeo and Juliet, an old obsession of mine. :D
Title: Re: Three Rivers Region
Post by: sc4luv2 on October 10, 2007, 06:01:03 PM
Just to keep everyone intrested,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F4451%2Fabsolutev3rrzw4.png&hash=3017fd829e66abb715c86a83cecc3375fd378e50)

:shocked2: THE BOOK THAT TELLS EVERYTHING ABOUT THE THREE RIVERS REGION SINCE THE BEGINING OF IT!!!!  :shocked2:

Now, dedgren,

if you want a book like this, what do you want the top color, lower color, and/or icon to be? (make a link to the photo please)

Also, if you're wondering how I did it, I didn't used 3ds Max or gmax, I used Paint .Net, and had the shape 3d plugin.

Quote from: dedgren on October 08, 2007, 09:41:38 AM
If you've looked at the 3RR section of the forums, you've probably noticed several new "child boards."  These don't work yet, but you can probably see the direction I'm heading...

While I'm working, I'm pleased to let everyone know that the lugtop (HP Pavilion dv9543cl, Intel T7300 (2 Ghz), Vista, 2Gb RAM) is in fact more powerful than the desktop where I've been doing the mapping, as I can save stuff the other computer runs out of memory on, and I can also cut and paste layers again.  Here's a bit of resulting eye candy.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F5218%2Fbackgroundwwatertwplinepy6.gif&hash=5bce8c3e96713280adef586a8c585a2e997267f3)

That's an almost half meg .gif, in case anyone is having trouble viewing it.

Still workin'.

Later.


David

Now that's a goodun'!  :blahblah: &opr ;D

Thanks,
sc4luv2

Title: Re: Three Rivers Region
Post by: Shadow Assassin on October 10, 2007, 07:20:26 PM
LOL, I just realised it's a "Little Cold" down near the Cold Lake.

Nice one!
Title: Re: Three Rivers Region
Post by: dedgren on October 12, 2007, 08:23:51 AM
A miserable RL week.  I'm hesitant to show my face.

* * *

Anyway, just a quick post to let you know the weekend is on its way.  I'll be doing some moving stuff around work this evening, and some new substantive stuff to post tomorrow.

* * *

Snow's on the hills in front of the mountains...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F9201%2Fsnowonthehillsvn3.jpg&hash=63cb3d0c387e62390ed73a7e1825d33149ba0320)

The afternoon sun is pretty low by 4:00 p.m.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F8052%2Flateafternoonsunji6.jpg&hash=3e48122d75571d0ff536feabc73411636cfa9e30)

Winter's in sight.

Later.


David
Title: Re: Three Rivers Region
Post by: mightygoose on October 12, 2007, 08:30:10 AM
beautiful photos, i hope your weekend brightens your spirits as you so often brighten ours
Title: Re: Three Rivers Region
Post by: sebes on October 12, 2007, 08:45:13 AM
Wow - I have spent a couple of hours reading pages 72-96....and watching the incredible maps you made. I find it amazing how well you fit in 3RR in the Minnesota/Manitoba area!

However, I believe the last link to the map of 3RR is broken...this one on page 91 (http://sc4devotion.com/forums/index.php?topic=112.msg73903#msg73903)
Title: Re: Three Rivers Region
Post by: freedo50 on October 12, 2007, 08:52:54 AM
It's not broken at my end sebes, do you have a slow connection, because its a very big picture and so it would take a long time to appear on anything smaller than about 1 meg I think.

Fred
Title: Re: Three Rivers Region
Post by: Pat on October 12, 2007, 08:56:31 AM

David that is some wicked pics.... I sooo love that snow capped mountains, man i wish i could see them in person some year lol.... 

Sebes i agree with Fred... I see that map just fine, what browser are you using?
Title: Re: Three Rivers Region
Post by: sebes on October 12, 2007, 09:08:38 AM
Strange - I normally have no problems - the connection is ADSL 11.0mbps.
I am not sure what a browser is... %confuso  Internet Explorer?
Title: Re: Three Rivers Region
Post by: dedgren on October 12, 2007, 09:26:33 AM
Just something quick before I'm off to the wars...

A very detail-oriented 3RR Fact Checker who wishes to remain anonymous PM'd me and noted that on the recent physical-township map, I had several township names repeated at the lower center.  I've fixed that...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F5657%2Fcorrectedtownshipscn4.jpg&hash=3503dcc2773052e589ceb72cf4db2af28959bfb8)

...and will republish the entire corrected map in the 3RR Atlas shortly.

Thank you very much for catching me on this stuff, folks.  I'm flattered to know that there are those who care as much about 3RR detail as I do.

* * *

sebes, my friend- I don't remember without checking if that map was in .gif format.  Sometimes Internet Explorer blocks them- my desktop does, and I have to use Firefox to view some pages as a result.

Back this evening.


David
Title: Re: Three Rivers Region
Post by: freedo50 on October 12, 2007, 09:35:59 AM
Ah, you see that might be where the problem is, try downloading Mozilla Firefox [linkie] (http://www.firefox.com), this is a better browser than IE anyway IMHO.

Fred

EDIT: David got there before me  &sly.
Title: Re: Three Rivers Region
Post by: sebes on October 12, 2007, 09:41:48 AM
Thanks guys - downloaded that Firefox, and got the map!

David : the details on that map are awesome.

Thanks :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on October 12, 2007, 08:35:14 PM
Don't spend your time at 3RR tonight...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F8572%2Favrlx0.png&hash=31262b05c7245fe7e566ca893e34231130cf1e21)

Our friend and 3RR collaborator John (Darmok) posted his last official update in Anduin Valley Revisited [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=59816&STARTPAGE=155#1243252) today.  AVR, imho, is the best active CJ today.  It, along with jeronij's Sculpting Columbia River, inspired me to start 3RR, and has been a continuing source of inspiration ever since.

I'd planned to do a tribute post here, but I'm inadequate for the task.  John deserves better than I can do- if you'll indulge me, go over, read his last post (and more, if you have the time- its so well worth it) and leave John whatever comment you feel is right.  Even if you just let him know you were there, it'll mean a lot.  I'd love to see him log on to 100 new posts sometime tomorrow.

Thanks, and I'll have something new here for you shortly.


David
Title: Re: Three Rivers Region
Post by: threestooges on October 12, 2007, 08:45:13 PM
I'll second David's statements. I have been following John's (Darmok's) CJ for what seems like over a year now, and it is a true work of art. There aren't really words to express how he has influenced the development of the game, but his CJ is a great source of information, tutorials, and general SC4 inspiration. So please, as David suggested, go look at the last post (at least) and leave a comment if you feel... it would be a great thing to see a 100 post jump like David suggested.
Title: Re: Three Rivers Region
Post by: Pat on October 13, 2007, 11:21:37 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F5023%2F3rrsplashtf4.jpg&hash=9aa75065a5465e04dff47e03b883e551dc468626)

A small blast from the past....

David i was going around today at ST and after you announced about AVR i just had to stop in.... WOW, all i got to say is please, if you can help it never ever end 3RR its a home to me and i would just cry if the town went cold...  AVR i was a lurker and commented only every now and then.... I've been inspired by both you and John...
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 13, 2007, 11:41:51 AM
I used to frequent AVR myself, and I must say that it was truly a masterpiece...Not unlike a certain MD region that has "three rivers" in the title. Sad to see that it's going to be John's final update, but after to paging through last night, I must say it was a heck of a ride!

And that old 3RR shot that pat dusted off is a blast from the past, too! I knew there was a reason I played SC4!
Title: Re: Three Rivers Region
Post by: Yoman on October 13, 2007, 12:35:51 PM
Thanks for the heads up :), probably would've missed the final updated and regretted it :(
Title: Re: Three Rivers Region
Post by: dedgren on October 15, 2007, 01:39:08 PM
Just a Monday morning teaser from the map lab...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F8366%2Fmapteaser01ao9.gif&hash=771623cf40e8bc915f94f2b37c49188c0eb6b51c)

I'm using a full-function 30 day evaluation copy of Paint Shop Pro X2, and I am pretty pleased.  The learning curve has been pretty much non-existent- mostly just figuring my way around the cosmetic changes made over four versions.  I don't know, btw, if it's the new lugtop, Windows Vista, or changes from PSP8 to X2, but I'm not running out of memory with my 4096x4096 pixel 23 layer map.  I could not save it starting mid-September on the desktop (it would error out mid-save with a "no more memory" message regardless of what I would do) so I had reluctantly started several variants.  I've now got all the changes and corrections back on a single map, and have been able to add airfields and parks to boot.  Life is good.

You'll notice on the teaser that I've added a spur freeway, F-437, to serve Pineshore International.  The main line of the DW&W now appears as well.

...note that this is a "kitchen-sink" most all layers visible shot, and a final product would look far less cluttered...

Just a layer to pick up the last labels, and maybe one more later for road distances, and the 3RR Atlas will be in production.

Later.


David

p.s.Thanks to everyone who took a few minutes to head over and visit AVR.  I'm sure that meant a lot to John (Darmok)- I know it did to me. -DE
Title: Re: Three Rivers Region
Post by: tkirch on October 15, 2007, 02:13:08 PM
 &apls

Your maps are simply amazing.  I have no idea how you do it but it is awe inspiring.  David each and every time in here is just a trip.
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 15, 2007, 05:14:01 PM
Glad to hear the new machine is working out well for you, my friend! The new PSP looks pretty good, too, actually. Did you get a price on it? I know Photoshop is a couple hundred dollars (US), but I think PSP is cheaper.

Oh, and by the way, that map...Outstanding.
Title: Re: Three Rivers Region
Post by: Jmouse on October 15, 2007, 05:17:24 PM
Awesome work on the map, as usual, and glad to hear you got the computer issues ironed out. The monsters should be seen and not heard anyway.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: BigSlark on October 15, 2007, 07:33:16 PM
Fantastic map, David. I'm glad to see that the 3RR Geologic Survey Mapping Division and DOT Roadway Design are hard at work.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Pat on October 15, 2007, 08:17:15 PM

David this is sooooooo stunning and wonderful news to see that you are lovin it lol.....  cant wait to see what more you send out from the map lab... At this rate i think you can remap an or finish mapping projects.... Ohhh heck even make some wonderful maps for release for NHP  ;)
Title: Re: Three Rivers Region
Post by: flame1396 on October 15, 2007, 08:31:29 PM
The maps are great. I think 3RR holds the world record for "Most Documented Fictional Landmass"
Title: Re: Three Rivers Region
Post by: dedgren on October 15, 2007, 09:43:58 PM
Here's a glimpse of a side project I started a bit ago...

[tabular type=1]
[row] [head colspan=3]
Start
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F8122%2Fi63750x50ls9.png&hash=067e81c4c7804defa2e616d174c3809d96fcc873)
[/head] [/row]
[row] [data][/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F9664%2Fr550x50xo3.png&hash=ea7dc5aee0e99745a7deb4a7bc24b8bcc912afe9) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F7112%2Ftomn11x50zy2.png&hash=2951e92536bf779893cbee6c9488107d13676d70)
[/data] [data]Independence
U. S. Border
International Falls, MN
[/data][/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F7283%2Fexit1x40ob5.png&hash=31b7fb5c3ea386989e80fbe6358d029afc962bb3)
[/data] [data]
South
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3915%2Ff3750x50uy6.png&hash=11990d6d968ca1cdd1efd72c20e9ad030530504d) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F1695%2Ftoi41x50wk8.png&hash=f8fcfb5827624e69cefc1a5ee0d440aee0325581)
[/data] [data]U. S. Border
Duluth, MN
[/data][/row]
[row] [head colspan=3]
North - North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3915%2Ff3750x50uy6.png&hash=11990d6d968ca1cdd1efd72c20e9ad030530504d) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F8122%2Fi63750x50ls9.png&hash=067e81c4c7804defa2e616d174c3809d96fcc873)
[/head] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F6347%2Fexit4x40jm8.png&hash=49738f0185ffa0fe9741164d0f99ac41f23b2986)
[/data] [data]
North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3915%2Ff3750x50uy6.png&hash=11990d6d968ca1cdd1efd72c20e9ad030530504d)
[/data] [data]Pineshore[/data] [/row]
[row] [head colspan=3]
North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F8122%2Fi63750x50ls9.png&hash=067e81c4c7804defa2e616d174c3809d96fcc873)
[/head] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F6873%2Fexit7x40ek6.png&hash=4929e9b013b41a4a735f7911b035b0b12c24a58f)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F598%2Fr6550x50iz9.png&hash=b298700a431e9eb658595f0477936e66156d3e88) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F8726%2Ftomncty103x50dy3.png&hash=340a19cfc0cad3e0dc84f64e04eae914639483f6)
[/data] [data]Marius Corners
U. S. Border
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F9264%2Fexit17x40yx1.png&hash=b3548909a0eb734cd40482f8c9af0b8481ed0d49)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F6748%2Fr1050x50et6.png&hash=d6c7ed6e629870cf9c2b891ac94423dd953c9d72) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F928%2Ftor3x50cl3.png&hash=3e9a2004a356f55ddf0090212591ab8faeceb0a5) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6601%2Ftomn74x50ik5.png&hash=05650cd3cbd4dde58cb53928f8af8c7ab275dd40)
[/data] [data]Wheaton
U. S. Border
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F4589%2Fexit19x40xz9.png&hash=a2fa6b76f59f926bf568d1e73d7a5c4397c8f660)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F7910%2Fr350x50yu6.png&hash=d18f7d8e56d19f54c70bcf3b3aa58214e84ab48e) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F6748%2Fr1050x50et6.png&hash=d6c7ed6e629870cf9c2b891ac94423dd953c9d72)
[/data] [data]Ellsworth
U. S. Border
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F7274%2Fexit21x40mg0.png&hash=28d0e0b8a132eea86de52d448d549cc3cd61ec22)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F6748%2Fr1050x50et6.png&hash=d6c7ed6e629870cf9c2b891ac94423dd953c9d72) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F928%2Ftor3x50cl3.png&hash=3e9a2004a356f55ddf0090212591ab8faeceb0a5)
[/data] [data]Ellsworth[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F349%2Fexit26x40ud9.png&hash=5dd97ed616d7fe77c13c49d28d7718f7381974df)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F2329%2Fr10550x50je0.png&hash=6385d5a098d0d20ed0677ea6448240e5b93cc64c) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F7246%2Ftor10x50vq5.png&hash=7af8615cf632ec6ca56259d42c2d65e18d9e2640)
[/data] [data]Walnut Grove[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F862%2Fexit39x40ho4.png&hash=5bc3388a4958223d9ce3699dab810a1adc85d8d1)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4296%2Fr850x50sq6.png&hash=98f77317f9eae4f94567f14455d022f383e7ab06)
[/data] [data]Iona
Boissevain
Oxbow
[/data] [/row]
[row] [data]
[/data] [data]
East
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4668%2Ff2850x50fp2.png&hash=526bd354bc6522822713032d4cd5a55a8241b164)
[/data] [data]Pineshore[/data][/row]
[row] [head colspan=3]
West - North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4668%2Ff2850x50fp2.png&hash=526bd354bc6522822713032d4cd5a55a8241b164) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F8122%2Fi63750x50ls9.png&hash=067e81c4c7804defa2e616d174c3809d96fcc873)
[/head] [/row]
[row] [data]
[/data] [data]
West
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4668%2Ff2850x50fp2.png&hash=526bd354bc6522822713032d4cd5a55a8241b164) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F7804%2Ftoi98x50nm3.png&hash=f5591064e2f533f1b04139746a3ff3bb15487928)
[/data] [data]Highland
U. S. Border
Northern MN
[/data] [/row]
[row] [head colspan=3]
North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F8122%2Fi63750x50ls9.png&hash=067e81c4c7804defa2e616d174c3809d96fcc873)
[/head] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F9637%2Fexit42x40cf4.png&hash=5b246b644cb66b669c7a1416d7e159d49c736e18)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F6705%2Fr650x50rx3.png&hash=c08df5321e9114edca67dc21f4b911f50adde484)
[/data] [data]Kerrick
Highland
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F2496%2Fexit49x40zm1.png&hash=4b4006e1cba63032eda7b7e8e42307549c3405f1)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F3968%2Fr1450x50zi5.png&hash=c766a42fb3087f80def04c89a50a33f955f060a5)
[/data] [data]Montgomery
Travis
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F3372%2Fexit54x40qj1.png&hash=43e48504544f23ea5f357e0282dd9aa3db47baf3)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F5098%2Fr21450x50nk5.png&hash=9ab4daf95a5acff8cd5a62c9e7f9f8f69e6d1748)
[/data] [data]Lakeview
Travis
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6625%2Fexit55x40ge5.png&hash=a38b7670a48c97dc7da4ef7156e36554cd76fec6)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F7233%2Fr1150x50ot5.png&hash=07c1b1336ec42f4d6281df1bbd79463b51271694)
[/data] [data]Lakeview
Fox Rapids
Carson Bluff
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F4472%2Fexit60x40li2.png&hash=14cdcd6f798d391cdf14f116d6f47d494dee0906)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F2110%2Fr450x50eq9.png&hash=f3d8a3bd75a9f560d12bf29c16c6cd581287a4b2)
[/data] [data]Brooks Ferry
Fox Rapids
Carson Bluff
[/data] [/row]
[row][data]
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F4558%2Ff6050x50mb7.png&hash=599fa7ad4386c35e8a13e91f152937399a91fc7a) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F436%2Ftotchmanitoba11x50wl3.png&hash=a7b00e973bf4db90547dbc36aaa86dd1e34f2f8d)
[/data] [data]Brooks Ferry
Canadian Border
Winnipeg, MB
[/data] [/row]
[row] [head colspan=3]
End
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F8122%2Fi63750x50ls9.png&hash=067e81c4c7804defa2e616d174c3809d96fcc873)
[/head] [/row]
[/tabular]

I putz at it when I'm trying to think of something else, 'cos the work involved is kind of mindless.

If someone would like to put these together for the other 3RR freeways, shoot me a PM or note that in a post.

I'll probably finish F-637 this evening, then off to bed.

UPDATE (10-16-07 at about 8:30 a.m. AST (GMT-9)):  Noop.  Finished this up before heading off to work.  I'll be getting Dustin a few of the little road markers over the next few days so he can get started.  The issue of international borders and customs gets addressed next.

Later


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 15, 2007, 09:46:04 PM
Hey, David!

If you send me the signs and the information, I'll put them together into the tables for you. Not a problem at all! Just let me know!

Dustin


EDITLooks like we have a victi, er... volunteer.  Thanks, Dustin. -DE
Title: Re: Three Rivers Region
Post by: Shadow Assassin on October 16, 2007, 12:10:14 AM
QuoteI know Photoshop is a couple hundred dollars (US), but I think PSP is cheaper.

Photoshop is US$199 in the US, as far as I know ($259 by itself here, $1099 for the everything and the kitchen sink edition). Probably about US$90 for PSP, because it's a mid-range product. It sells here for A$125.


I look forward to seeing how your map shapes out. By the way, you should try cheating a little with the map so it looks more real-world-ish. :P
Title: Re: Three Rivers Region
Post by: Pat on October 16, 2007, 10:09:05 AM
David those road signs are great and i bet if you shoot them here (http://sc4devotion.com/forums/index.php?topic=1774.msg52095#msg52095)
and if Burges is upto it, these wonderful signs can go ingame???
Title: Re: Three Rivers Region
Post by: Ryan B. on October 16, 2007, 10:13:54 AM
If y'all want to do something like that, then I'm definitely up to getting 'em in-game.  Good work . . . . now get back to work so I can get crackin'! 

;) :P
Title: Re: Three Rivers Region
Post by: douwe on October 16, 2007, 10:27:41 AM
Not to be picky, but check the spelling of Winnipeg.

Great signs, by the way.
Title: Re: Three Rivers Region
Post by: dedgren on October 16, 2007, 10:42:07 AM
"Winnepeg"- OMG, will I ever overcome my shame...

Not being picky at all, Douwe, my friend.  In fact, you've just joined the ranks of the 3RR Fact-Checkers, and a suitable ceremony will be held shortly.

I was zipping out the door and saw some comments, so I will most certainly have some stuff to reply to when I get home tonight.

In the meantime, here's another bit of stuff from the shelf - the 3RR Proposed Freeway map (as of 2007).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F8074%2Fproposedfreeways0710161hn8.gif&hash=a62741d417dd4f1b15782d599472f7ed2fbdb6c5)

Click here [linkie] (http://img145.imageshack.us/img145/7650/proposedfreeways0710161ia7.gif) for a version you can actually see.  Note, IE Explorer users, that these are .gifs.  The easy-read version in 2,560x2,560, weighs in at about 800Kb, and will open in a new window.

More (much more) about proposed freeways later (months, probably).  Some will get built, others will get fought over.  We'll see.


David

Title: Re: Three Rivers Region
Post by: Pat on October 16, 2007, 10:49:27 AM

hmm a freeway debates hmmm this sounds intresting lol
Title: Re: Three Rivers Region
Post by: Jmouse on October 16, 2007, 11:48:14 AM
Since transport systems are one of the most difficult elements for me, I'm always pleased to see one designed by an expert. I don't see as many bridges as I might have expected, but there are other ways of crossing water of course.
Anyway, that's an awesome map you have there, and it just keeps getting better and better.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: BigSlark on October 16, 2007, 02:10:31 PM
David,

That map is amazing! It gives me a great idea of how far apart everything is in 3RR.

I have a suggestion, though...

Could F-60 be rerouted to serve as the Aurora Bypass and take a new right of way north of Highway 4, splitting the distance between Grass Prairie and Woodstock? A nifty interchange at the current 4 & 7 Intersection complete with Ghost Ramps for Future 60 would be interesting and a great use of the forthcoming MIS. I also for see the possibility of a new secondary highway south from where Highway 22 turns east towards Wolf Lake in S.E. Crooked to 122 in N.W. Yellow. I see this new road (222 perhaps?) being an upgraded dirt/gravel farm or logging road. This wouldn't require a change in the routing of F-60 around Wolf Lake. What do you think, David?

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Yoman on October 16, 2007, 02:13:06 PM
Hmm, that spur 437 will be very helpful to me. Great work on the maps as always.
Title: Re: Three Rivers Region
Post by: freedo50 on October 16, 2007, 03:49:53 PM
Quote from: dedgren on October 16, 2007, 10:42:07 AM
In the meantime, here's another bit of stuff from the shelf - the 3RR Proposed Freeway map.



Where can I get one of those shelves?

Seriously though David, you really never cease to amaze me, your plan for fighting over highways etc. is just something 99.999% of people would never thought of doing. But then, of course, we knew you were in that 0.0001% anyway.

Fred
Title: Re: Three Rivers Region
Post by: Ryan B. on October 17, 2007, 04:10:37 PM
Trust me, you really don't want one of those shelves.  I guarantee that you'd have no room for it in your house.   :P

Y'all remember the first 3RR signs I posted?  Well, I'm going to start all over again with some textures that David is providing me with (thanks a ton!), alpha maps, etc.  I want to give the citizens of 3RR the best and clearest signage possible.
Title: Re: Three Rivers Region
Post by: emilin on October 18, 2007, 01:01:50 AM
I'll have to start an environmental group for the preservation of "Stockholm" right away, then. ;D
Title: Re: Three Rivers Region
Post by: mightygoose on October 18, 2007, 03:51:13 AM
hmm, let the procrastination and bureaucracy begin...
Title: Re: Three Rivers Region
Post by: bat on October 18, 2007, 05:41:10 AM
A great looking map there, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on October 18, 2007, 10:57:04 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F931%2Falaskadaykh6.jpg&hash=b3712be505bc1cb586fff112151dff33b09fc514)

One hundred and forty years ago today the Russians, who had sold Alaska to the United States (nobody asked, by the way, the locals, who had only been here several thousand years) about six months before, sealed the deal by transferring the keys to the Executive Mansion liquor cabinet in a ceremony held at Sitka.

Well, that's close- here's more if you're interested [linkie] (http://en.wikipedia.org/wiki/Alaska_Day).

Now, most of you know Alaska as a state located a little west of Hawaii lying somewhere to the south of California.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F2267%2Falaskamapfp9.png&hash=a89fbb1ad00b0172aca5eba9b8348c71d045230b)

It's a little smaller than Texas...

...or at least would be if a couple of hundred folks forgot to turn off their hair dryers some morning...

...and I call it home.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F4076%2F07022415xx7.jpg&hash=d72b3b0bf1e4ed9f96897fee5471b40832fb0a1f)

The big thing about Alaska Day, though, is that it's a state holiday.  The courts are closed and so is my office.  A whole day to contemplate the richness of living in the 49th State.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F3743%2Fhomeofthehumpybf9.png&hash=e368d4005cec90d5cf2322611c597fc34de377f2)

* * *

Coming up later today in 3RR- We make a license plate...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F364%2Flicenseplate3rr75percente0.png&hash=44a316c32a53d7c3a9e24859d6d7780a1a57a1f2)

...and don't even have to go to prison to do it.

Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 18, 2007, 11:07:24 AM
Quote
Now, most of you know Alaska as a state located a little west of Hawaii lying somewhere to the south of California.

HA! That was very clever! I hope you're enjoying Alaska Day, my friend! I with Pennsylvania had a day like that!
Title: Re: Three Rivers Region
Post by: Jmouse on October 18, 2007, 11:08:27 AM
Very clever, David. :thumbsup: I hope it's a bright and happy day for all our fellow Americans in Alaska.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Pat on October 18, 2007, 11:35:46 AM
Quote...and don't even have to go to prison to do it.

But how are you gonna get them mass produced then since you didnt have to go to prision for them David? ? ? ?
Either Way David.....


HApPY AlAsKa DaY!!!!!!!!
Title: Re: Three Rivers Region
Post by: Rayden on October 18, 2007, 12:03:11 PM
I didn't know that it belonged to Russia. I always thought that it was discovered and colonized my american pioneers, looking for gold and other metals. &mmm
Title: Re: Three Rivers Region
Post by: BigSlark on October 18, 2007, 03:45:08 PM
David,

Happy Alaska Day! I'm glad to hear that Mississippi isn't the only place with unique state holidays...

So, did you go to a parade today or spend it inside orchestrating the world that is 3RR?

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Tarkus on October 18, 2007, 03:51:30 PM
Hi David-

Now that is some nice roadgeekery there. :thumbsup:  I, like Fred, wouldn't mind getting one of those aforementioned shelves either. :D  The amount of detail you always go into amazes me.  That list of highway exits was way cool.

Hope you have an enjoyable Alaska Day.  I wish we had a state holiday here in Oregon, but no such luck. $%Grinno$%

-Alex
Title: Re: Three Rivers Region
Post by: meldolion on October 18, 2007, 04:28:37 PM
Happy Alaska Day David!! never tought once belonged to Russia :)  %confuso
Title: Re: Three Rivers Region
Post by: dedgren on October 18, 2007, 04:58:55 PM
I've never been much for the whole "Welcome to Page Whatever" deal, but I know folks enjoy flipping the odometer.  We, of course, have been recognizing "Double-0'S" since we started 3RR on SC4D (and speaking of that, I owe Kevin (BigSlark) honors for nailing comment 1,900 the other day), so it kind of amused me to look up while researching my next comment and realizing that the next 3RR Regular* that posts will open page

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F3745%2Fus99400x400ii6.png&hash=1effedf42707919bd720edae6b663dd75d9669de).

...'just blows me away- never had a clue we'd come this far...

Thanks to each and every one of you.


David

*  You are a 3RR Regular if you've ever commented once here, or over at 3RR-ST.  Lurkers are 3RR Regulars, too- it just hasn't been confirmed for them yet.


Title: Re: Three Rivers Region
Post by: sc4luv2 on October 18, 2007, 05:04:28 PM
Just forgot, Happy Alaska Day!  ()stsfd()

Welcome to the final page til' three digits, page 99!
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 18, 2007, 05:10:57 PM
Yes, here it is, my friend:



PAGE
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F3745%2Fus99400x400ii6.png&hash=1effedf42707919bd720edae6b663dd75d9669de)

...And now we count down to 2000...
Title: Re: Three Rivers Region
Post by: Pat on October 18, 2007, 05:22:02 PM
sneeks in at work to say "congrats on pg 99 " sneeks back out - pat
Title: Re: Three Rivers Region
Post by: Ryan B. on October 18, 2007, 05:41:47 PM
Happy Alaska Day!   &apls

Now then, it's time for me to giddy-up  %BUd% on these signs.  I'll have something to show y'all soon.
Title: Re: Three Rivers Region
Post by: flame1396 on October 18, 2007, 06:00:41 PM
Almost 100 pages. Alright! This thread definitly deserved to get this far.
Title: Re: Three Rivers Region
Post by: Jmouse on October 18, 2007, 08:30:29 PM
Congrats to sc4luv2.

J-m
Title: Re: Three Rivers Region
Post by: freedo50 on October 18, 2007, 11:56:29 PM
Wow, 100 pages coming up David. That's one hell of an achievement, but its not surprising that you and this MD are the first to achieve it (not counting the Picture Competition). Here's to the next 100!

Fred
Title: Re: Three Rivers Region
Post by: Gaston on October 19, 2007, 02:00:21 PM
Quote from: Gaston on December 20, 2006, 09:12:00 PM
Welcome to SC4devotion , David
Glad you are here.    Just another new neighborhood. &apls

---Gaston
WOW who'd a thunk it way back then that we'd have come so far, my friend.    And even farther back than that:
Quote03/12/2006 07:50 PM  @ Simtropolis:
I can't count the number of times over the past few years I've read a CJ that more or less started with the words

I've been playing Sim City since...

Well, now I'm finally going to say them, too.

Hi, folks, I'm D. Edgren (a thinly disguised attempt to hide my real name).  I'm a lawyer, an urban planner (MURP from Virginia Commonwealth University, 1988) and...

...wait for it...

...I've been playing Sim City since 1989...

Do you remember those words?
WOW that was a long time ago ...
   and far far away.

Look at where we are now, and what we have accomplished.     Amazing isn't it.      ;D


---Gaston
Title: Re: Three Rivers Region
Post by: Ryan B. on October 19, 2007, 06:16:27 PM
It's absolutely amazing is what it is.  We've been on one heckuva ride, all thanks to you, David.

And the best part:  We're nowhere near finished.  Let the good times roll!
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 19, 2007, 06:35:06 PM
Quote
And the best part:  We're nowhere near finished.  Let the good times roll!

Isn't that the truth! More like, we haven't even gotten started yet!
Title: Re: Three Rivers Region
Post by: Pat on October 19, 2007, 06:40:50 PM
oooh whats the quote I'm trying to think of right now....

There is no beginning, there is no end, I am Three Rivers Region!!!
Title: Re: Three Rivers Region
Post by: threestooges on October 19, 2007, 07:36:08 PM
I think Gaston just took the words right out of my mouth. It's been a true joy to follow this as it's developed and will be an even greater honor to get the chance to leave my mark on a little corner (peninsula) of it. I remember poking in to see the first page back at ST. I thought it was something good back then... now its just amazing. I should also wish you a happy (belated) Alaska Day. I never knew (until I read the article) that there was a formal proceeding separate from the written deal. Hope it was a good day for you and your family/friends.
Title: Re: Three Rivers Region
Post by: dedgren on October 19, 2007, 09:46:23 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F7342%2Fzipfhills01hf7.jpg&hash=6cdaeb3de883e39abe49179e987bbc851b662c1c)
Zipf Hills, Long Township

I need to ask a favor...

I am headed, in about an hour, to the airport to fly to Helena, Montana, where Heather and I will be for the next few days with our boys.  Sometime tonight, probably while I'm in the air over the North Pacific between Anchorage and Seattle, 3RR will see its 2,000th comment.

Could I ask, please, that all my great friends who have, in the past, caught one of those elusive "Double-0s" would, on seeing that 1,999th comment...

...someone's gotta make it...

...stand back for just a moment or two, and allow one of our less visible 3RR Regulars* to grab the brass ring.  That would be so gracious, and I would really, really appreciate it.  You can be assured I'll check tomorrow and see who posted within the next couple of minutes after 2K goes up.  Even though we're getting down the list of places and things to name a bit, there are still plenty of old folks' homes, water purification facilities and half-pipe skateboard parks to go around...

...Oh, c'mon- give folks a break...

...you know what I mean.

It'd be great to log on tomorrow and see an unfamiliar avatar next to the 2,000th comment.  Again, it's just a small thing in the overall grand scheme of stuff, but it would mean a lot to me.

Thanks in advance.


David

*  A 3RR Regular is YOU after your first comment here or over at 3RR-ST.

Title: Re: Three Rivers Region
Post by: Shadow Assassin on October 19, 2007, 10:25:44 PM
Well, your comment is #1972, so rest assured it'll be a couple of days before we hit 2000.
Title: Re: Three Rivers Region
Post by: Jmouse on October 19, 2007, 11:11:03 PM
OK, post counting is at the bottom of my priority list, but if it means so much to you, here's a little boost.
That is a lovely photo BTW, and I hope you and your family spend a wonderful few days together.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on October 19, 2007, 11:40:21 PM
I'm guessing that should also apply to the 100th page as well (interesting that those are not simultaneous events... Hope the flight goes well. I've seen the stooges and triggered a civ pro lesson, so I'm more than willing to step back for the ceremony at hand. Good luck/congratulations to whoever it turns out to be.
Title: Re: Three Rivers Region
Post by: kalanc69 on October 20, 2007, 12:11:05 AM
I have to say, I continue to be impressed with the quality of work that you put out. I have really enjoyed watching your region progress over time!

Kalanc69
Title: Re: Three Rivers Region
Post by: kalanc69 on October 20, 2007, 12:12:48 AM
I forgot to add, congrats on 99 pages, man have you come along way!!
Title: Re: Three Rivers Region
Post by: JoeST on October 20, 2007, 01:40:45 AM
well you should have edited your post use this button next time:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2FThemes%2Fdefault_jrj%2Fimages%2Ficons%2Fmodify_inline.gif&hash=f98c95edcc99b4b56ade636c802db253fc535096)

There ya go

anyway

WOW this is soooooooooooo good, im gona have to start reading lots of stuff I just wish i had a faster internet connection...

Joe
Title: Re: Three Rivers Region
Post by: emilin on October 20, 2007, 04:27:06 AM
Helping to get it a little closer, that's all. ;D
Title: Re: Three Rivers Region
Post by: JoeST on October 20, 2007, 04:29:37 AM
of course, the amazing thing is i would realy like to help do something, i just dont have any time.... tho thats life isnt it.. lol

Joe

EDITCongrats, Joe!  You've kicked off page 100, and it's great to be able to say that. -DE
Title: Re: Three Rivers Region
Post by: Pat on October 20, 2007, 04:34:08 AM

LoL wellllllllll i was gonna say no problem david as ive hit that honor too much lol and not even paying attention to it lol....  So all with that said helping out wee bit here to bump closer to that mark and also to say welcome to pg......


100 wow it has come to this 100 Pg's of a great history!!!
Title: Re: Three Rivers Region
Post by: sc4luv2 on October 20, 2007, 04:34:56 AM
Quote from: star.torturer on October 20, 2007, 04:29:37 AM
of course, the amazing thing is i would realy like to help do something, i just dont have any time.... tho thats life isnt it.. lol

Joe

^^^^100th page starter post^^^^^^

WELCOME TO PAGE 100!!!

Also see my speech (it's short and sweet)
Title: Re: Three Rivers Region
Post by: JoeST on October 20, 2007, 04:41:41 AM
well i didnt realise... whoopsie lol

Joe

Oh and btw  before this turns into a spam topic, lets leave it alone...
Title: Re: Three Rivers Region
Post by: mightygoose on October 20, 2007, 06:00:07 AM
congrats on 100th page st, david your continued efforts never cease to amaze me, there is enough material produced here that by the end of the project we could right a book on creating your own state lol...
Title: Re: Three Rivers Region
Post by: bat on October 20, 2007, 06:18:55 AM
Congrats on 100 pages! Looking forward to more...
Title: Re: Three Rivers Region
Post by: dragonshardz on October 20, 2007, 08:41:04 AM
congrats dedgren.

oh, please let it be me, ye gods of 3RR, please!
Title: Re: Three Rivers Region
Post by: BigSlark on October 20, 2007, 11:42:34 AM
David,

Congratulations on 100 Pages of Three Rivers Region at SC4D.

I hope all is well in Helena.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Livin in Sim on October 20, 2007, 04:29:34 PM
Hi, David,

It's been awhile since I've posted, but I have been poring over the maps.  I gotta say, I think you missed your calling--you shoulda been a cartographer.  But who am I to say?  How is Heather feeling?  Give her my best, and the boys as well.

Well,  /&HiPP/%,  /&HiPP/%, hurray, for The Big 100, and just a little over ten to go for the next milestone.  I've gladly done my part, and am now reentering Lurkville.

Bye for now.
--Liv
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 20, 2007, 05:11:53 PM
We're getting closer and closer...

Hope everything is going well in Montana, my friend!
Title: Re: Three Rivers Region
Post by: dragonshardz on October 20, 2007, 05:32:18 PM
good gravy, eleven replies to go...

if i'm spamming, my bad, but i REALLY want this 2000th post.

<crosses fingers and hopes for the best>
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 20, 2007, 08:45:28 PM
Quote from: dragonshardz on October 20, 2007, 05:32:18 PM
good gravy, eleven replies to go...

if i'm spamming, my bad, but i REALLY want this 2000th post.

<crosses fingers and hopes for the best>

I'm only posting this publicly as a means of showing those who might do similar things. Acknowledging that you're spamming isn't a free pass on actually spamming. I understand that you want to get the "00," but you'll have to do it the fair way. You may be taking the fun out of it for others, and I can venture a guess that this is not what David would want you or others to do.
Title: Re: Three Rivers Region
Post by: Gaston on October 20, 2007, 08:53:52 PM

I moved this over from page 99.   Perhaps ya'll missed this in your efforts to be number 2000.
  PLEASE READ   

Quote from: dedgren on October 19, 2007, 09:46:23 PM



I need to ask a favor...

I am headed, in about an hour, to the airport to fly to Helena, Montana, where Heather and I will be for the next few days with our boys.  Sometime tonight, probably while I'm in the air over the North Pacific between Anchorage and Seattle, 3RR will see its 2,000th comment.

Could I ask, please, that all my great friends who have, in the past, caught one of those elusive "Double-0s" would, on seeing that 1,999th comment...

...someone's gotta make it...

...stand back for just a moment or two, and allow one of our less visible 3RR Regulars* to grab the brass ring.  That would be so gracious, and I would really, really appreciate it.  You can be assured I'll check tomorrow and see who posted within the next couple of minutes after 2K goes up.  Even though we're getting down the list of places and things to name a bit, there are still plenty of old folks' homes, water purification facilities and half-pipe skateboard parks to go around...

...Oh, c'mon- give folks a break...

...you know what I mean.

It'd be great to log on tomorrow and see an unfamiliar avatar next to the 2,000th comment.  Again, it's just a small thing in the overall grand scheme of stuff, but it would mean a lot to me.

Thanks in advance.


David

*  A 3RR Regular is YOU after your first comment here or over at 3RR-ST.[/size]



Maybe I am missing something here.   You be the judge.


---Gaston
Title: Re: Three Rivers Region
Post by: Shadow Assassin on October 20, 2007, 09:02:18 PM
Well, it's not much further to go. Anybody could get it, that's part of the fun. :P
Title: Re: Three Rivers Region
Post by: dragonshardz on October 20, 2007, 09:19:09 PM
I was spamming?!!  :thumbsdown: to me!

I had no idea.... well, may the best man/woman get the elusive 200th comment!

Oh, btw, to my memory i have never gotten a Double "00" before, ever. i always just barely miss it...
Title: Re: Three Rivers Region
Post by: Ryan B. on October 20, 2007, 09:46:22 PM
I haven't, either . . . I guess I never really took notice.  Ah, well . . . . I don't think any less of ya for 'spamming'.
Title: Re: Three Rivers Region
Post by: Jmouse on October 20, 2007, 10:23:38 PM
100 pages and counting. Impressive.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on October 20, 2007, 11:14:14 PM
Sheesh, folks...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F2084%2Fcanofwormsmp5.png&hash=47f2cc28a62d5229bd820190e252fb700baa0848)


David
Title: Re: Three Rivers Region
Post by: dragonshardz on October 20, 2007, 11:15:06 PM
Explanation, please?

EDIT: Great, i just realized that i can't post again or I'll be spamming. Again. Oh well, here's to the next 102 comments!

:blahblah: =  &dd

EDIT #2: Congratulations to whoever gets #2000.

This is what I get for spamming....
Title: Re: Three Rivers Region
Post by: Tarkus on October 20, 2007, 11:47:06 PM
Partying like it's 1999 . . .  :D (I couldn't resist).  Congratulations, David, on almost 2000 posts.  Hope everything is going well in Helena. 

Here's to 2000 more.  I can't wait to see what you have in store for us. :)

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: kalanc69 on October 21, 2007, 12:05:41 AM
WOOHOO!!  &apls  ;D I made it!! What a race to the finish! Anyways, congrats on number 2000!! I love this region, it has been the base from which all of my cities have been created!

Kalanc69
Title: Re: Three Rivers Region
Post by: Pat on October 21, 2007, 12:11:36 AM

Sweeeeeeet Congrats to you Kalanc69 and most defiantly Semper Fi, for 2 reasons here..........

1.) 2000th poster

2.) bringing on page 101....

Now i cant wait to see what David does for this and again congrats to you Kalanc69......
Title: Re: Three Rivers Region
Post by: threestooges on October 21, 2007, 01:29:03 AM
Well that was fun. 100 pages (now 101) and 2000 posts. Was there any doubt this would make it that far? Not to me. That it would make it here so fast...? Yes (but not really condisering the quality of what's available here). Congratulations to those who have "grabbed the brass ring" as was mentioned a little while back, and I would second pat in the curiosity to see what will come of it in 3RR. Hope that can of worms was for some fishing and not anything stemming from around here. Hope the trip goes well.
Title: Re: Three Rivers Region
Post by: JoeST on October 21, 2007, 02:24:43 AM
And i didn't spam once.... LOL

Well done on the 2k Kalanc69, (*cries about not getting it*) lol

Joe
Title: Re: Three Rivers Region
Post by: sc4luv2 on October 21, 2007, 06:16:11 AM
Quote from: kalanc69 on October 21, 2007, 12:05:41 AM
WOOHOO!!  &apls  ;D I made it!! What a race to the finish! Anyways, congrats on number 2000!! I love this region, it has been the base from which all of my cities have been created!

Kalanc69

:bomb:  :bomb:  :bomb:   &sly  ??? ???

I'M MAD AT YOU!!!

Just kidding!
Congrats on post 2,000, Kalanc69!

(and do I have to open another speech for this...)

Welp, that's what cha get for not being up at 1 in the morning...  :D
Title: Re: Three Rivers Region
Post by: JoeST on October 21, 2007, 06:19:19 AM
no, just edit your other thread...
Title: Re: Three Rivers Region
Post by: dragonshardz on October 21, 2007, 09:28:39 AM
Great job, Kalanc. Haven't seen you much, so you deserve it more than I do.
Title: Re: Three Rivers Region
Post by: freedo50 on October 21, 2007, 09:53:50 AM
People, would it be possible to only post now if you have something constructive to say, at least until the next update from David. We wouldn't want the 2nd biggest topic on the site, started by one of the admins, to become spam central would we?  :D
We have had almost a page of what I would say were largely unnecessary posts since David's last post.

Thanks for your consideration,
Fred
Title: Re: Three Rivers Region
Post by: dedgren on October 21, 2007, 03:05:35 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F1460%2Fmontanastampot3.png&hash=33738e73e08ae93febb33d631103cbe78825d65e)

Well, here I am in Big Sky Country.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F5743%2Fbigskycountryfy3.gif&hash=dd20c87b906f14e4ef3a8659f1b50073a3a5f431)

I've had a chance to take in the comments and events of the last day and a half.  While things are working out a bit differently here than I had planned, I'll be back in later this evening with what I hope you'll find to be a treat or two.

'til then...


David
Title: Re: Three Rivers Region
Post by: Pat on October 21, 2007, 03:40:11 PM

David that is sweeet Big SKy Pic indeed Montana lives up to that nic.... I cant wait to see more - pat
Title: Re: Three Rivers Region
Post by: BigSlark on October 21, 2007, 04:57:06 PM
David,

One photo makes me want to go on a road trip from here to the Northwest, be it Montana or British Columbia or, dare I say, Alaska?

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: sc4luv2 on October 21, 2007, 05:37:31 PM
I hope you have a great stay in Montana!
Title: Re: Three Rivers Region
Post by: Jmouse on October 21, 2007, 05:53:06 PM
Hope you enjoy your visit to Montana. It must feel like springtime to you there! :D

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Shadow Assassin on October 21, 2007, 07:42:47 PM
I like that pic. :P

Beautiful clouds.
Title: Re: Three Rivers Region
Post by: emilin on October 22, 2007, 01:40:58 AM
Oh, my... 2.000 comments and going for more. What a show!

&dance &dance &dance &dance &dance
Title: Re: Three Rivers Region
Post by: dragonshardz on October 22, 2007, 03:58:03 PM
David, you a little tired? It's not "this evening" any more. Hmm...he must be pretty busy...oh well, that's RL for ya!
Title: Re: Three Rivers Region
Post by: dedgren on October 24, 2007, 08:32:30 PM
The sudden arrival of winter in 3RR is always a hard thing...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F1825%2Fwinterarrives01lc3.jpg&hash=cf246fb23f5d58293c67736c5211bd4da4d45afd)

Folks who can stay home do, others go out at their peril.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F2084%2Fwinterarrives02uk3.jpg&hash=53cf30b94a573fe26ff0581241a38d9c09906f0d)

The region's official bird, the Black-capped Chickadee (Parus atricapillus) starts dining again as the guest of friendly neighbors.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F3528%2Fwinterarrives03vd2.jpg&hash=d5bc3de66d943f53debae8cfe707892d814193e3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F2337%2Fwinterarrives04wo3.jpg&hash=d4117e6ab1aefa005946ab2e95ec0069784face0)

Black spruce stand in yards as silent sentinels watching the snow fall...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F5315%2Fwinterarrives05hb3.jpg&hash=e867d4b5c8734480c6a689240b46115582427368)

...as 3RR's woods descend into the spooky silence of the long, dark winter nights.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F195%2Fwinterarrives06un3.jpg&hash=2c11d12395266d1225036575fb2aa87e864bb9c5)

* * *

3RR's taking a bit of a break this week as we deal with a couple of things.  We'll be back shortly.

Later.


David




Title: Re: Three Rivers Region
Post by: Pat on October 24, 2007, 08:42:18 PM

David you take it easy man and relax...  Hope you come back refreshed and ready to do some construction lol... I soooo love winter and i cant wait to see the snow fly here....
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 24, 2007, 08:54:55 PM
Well, winter in 3RR looks fantastic, my friend! It's reminding me that it's almost that time of year here in PA, despite the unseasonably warm weather we've been having! I look forward to winter here, and what the wintertime holds for 3RR!
Title: Re: Three Rivers Region
Post by: Jmouse on October 24, 2007, 10:33:56 PM
It's beautiful up north, David, I'm just not sure I'd want to experience a winter wonderland eight months out of the year since I'm used to dealing with heat stroke for 2/3 of the year.
Nevertheless, thanks for sharing those photos.

Until next spring...
Joan
Title: Re: Three Rivers Region
Post by: dragonshardz on October 24, 2007, 10:44:55 PM
your pictures almost made me  :'(, David. I miss snow so much. Curse this hot, dry weather in Phoenix!

EDIT - Welcome to page 102!
Title: Re: Three Rivers Region
Post by: rooker1 on October 25, 2007, 04:21:35 AM
Those pics did make me cry.  I'm a big time skier and can't wait for it.  Some friends and I are going to be doing some heli skiing out your way this winter.  Do you have any suggestions?  We are undecided where to go exactly, yet.  And yes I would go out in a snow storm.  I have been known to watch the weather around the local ski hills and go if it was snowing.  It's all about the fresh powder.  I'm getting all excited now........... Anyways, great pics, the snow is beautiful.

Robin   ()stsfd()
Title: Re: Three Rivers Region
Post by: Rayden on October 25, 2007, 04:46:26 AM
Quote from: rooker1 on October 25, 2007, 04:21:35 AM
Those pics did make me cry.  I'm a big time skier and can't wait for it.  Some friends and I are going to be doing some heli skiing out your way this winter.  Do you have any suggestions?  We are undecided where to go exactly, yet.  And yes I would go out in a snow storm.  I have been known to watch the weather around the local ski hills and go if it was snowing.  It's all about the fresh powder.  I'm getting all excited now........... Anyways, great pics, the snow is beautiful.

Robin   ()stsfd()

Another fellow snow lover, I'm not alone anymore on my thoughts. I also been dreaming with the white beauty for quite long time, soon it will come true. This is where I'm off in a couple of months. [linkie (http://en.kitzsteinhorn.at/winter.htm)] Until there, I might go for a weekend or two to Sierra Nevada (Spain).
Nice pictures David, the frozen "frog", very nice ;), the snowie road reminded me the roads in Lapland, Finland when I were there.
Title: Re: Three Rivers Region
Post by: M4346 on October 25, 2007, 04:48:35 AM
*sneaks in, opens the door a crack... peers through to see if anyone's watching...* No, the coast is clear... or is it? Because at 3RR there's always someone watching.  $%Grinno$%

But it is with my tail between my legs and my head hung low that I creep in here today to, at least I hope, announce my long overdue return to my other, other, other home.  &mmm

I've definitely missed this place - not that I've not been lurking in the shadows, trust me :P - and hope to have a more tangible presence here, again.  :thumbsup:

I did take a while to brace myself, gather up the courage and strength to do this, fearing shame and ridicule from what seems to be quite the (definitely dedicated, and at times eager) following you've built here at 3RR, David. :P  $%Grinno$%

Quote from: dedgren on October 24, 2007, 08:32:30 PM3RR's taking a bit of a break this week as we deal with a couple of things.  We'll be back shortly.

Just don't follow my example and take more time than is necessary, or humane.  ;D Don't keep your fans waiting, me included.  :thumbsup:
Title: Re: Three Rivers Region
Post by: BigSlark on October 25, 2007, 06:25:05 AM
Hi David,

Hope all is well in your world. Take your time and we'll all be patiently waiting for your return.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Pat on October 25, 2007, 12:40:06 PM
Quote from: M4346 on October 25, 2007, 04:48:35 AM
*sneaks in, opens the door a crack... peers through to see if anyone's watching...* No, the coast is clear... or is it? Because at 3RR there's always someone watching.  $%Grinno$%

But it is with my tail between my legs and my head hung low that I creep in here today to, at least I hope, announce my long overdue return to my other, other, other home.  &mmm

I've definitely missed this place - not that I've not been lurking in the shadows, trust me :P - and hope to have a more tangible presence here, again.  :thumbsup:

I did take a while to brace myself, gather up the courage and strength to do this, fearing shame and ridicule from what seems to be quite the (definitely dedicated, and at times eager) following you've built here at 3RR, David. :P  $%Grinno$%

Just don't follow my example and take more time than is necessary, or humane.  ;D Don't keep your fans waiting, me included.  :thumbsup:

-M- you should know that there is no need to feel ashamed from not stopping by.... Remember you are as just as much as i am a 3RR regular.... Even its been awhile since being home.... Anyways welcome back home Super -M-
Title: Re: Three Rivers Region
Post by: Yoman on October 25, 2007, 02:22:17 PM
Where I live and in New York City (even more there) Winter is beautiful at first snow, just gorgeous, but then in NYC after about 10 minutes it is black snow :( I still love the first 10 minutes though :) I too look forward to our winters here, which should start in about 3 - 4 weeks :) Happy first snow David!
Title: Re: Three Rivers Region
Post by: threestooges on October 25, 2007, 07:58:13 PM
Hooray snow, boo clearing the driveway in the morning. It's been a while since I've lived in a snowy region (I lived in Reno for 6 years) and I miss it somewhat. But what can I say, Southern California isn't too bad (the air quality is a bit worse for obvious reasons... and thank you pat, for people who do what you do). It's one of those places you can go to the beach in January and still not be the only one there... but I digress (surprise) the snow is wonderful. Drive safely and keep those birds full. Great frog too by the way.
Title: Re: Three Rivers Region
Post by: mightygoose on October 25, 2007, 11:15:59 PM
beautiful photos friend  love snow, i wish it snowed more here... 4 inches max just doesnt quite seem to deliver the snowbound experience...
Title: Re: Three Rivers Region
Post by: DFire870 on October 26, 2007, 05:37:10 AM
What's that white stuff on the trees? :D

Here in Austin, TX, we almost never get snow. It gets plenty cold here in the winter, but we never get snow. A couple of years ago we did get a nice inch or so of snow, so it looked amazing. What we get plenty of here is ice.

Those pictures are amazing, however, and it reminds me of when my family used to go to my grandparents' cabin in New Mexico.

-- John
Title: Re: Three Rivers Region
Post by: dedgren on October 26, 2007, 10:17:30 AM
I'm working on a few things, as noted.  This is the township road map that will go in the 3RR Atlas.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F7199%2Froadmaphayflat071026fen9.png&hash=7582e54e3a3f34415767a1396af4d6f20296b547)

More content soon, maybe tonight, but likely Sunday.


David
Title: Re: Three Rivers Region
Post by: Pat on October 26, 2007, 10:49:19 AM

David dont rush it now *shakes finger* take your time and just relax RL before us lol...
Title: Re: Three Rivers Region
Post by: threestooges on October 26, 2007, 02:43:13 PM
You've outdone yourself with this recent iteration of the map. It's really coming alive. One thing I'm curious to know about though, is what the status of the township descriptions is. If no one has yet tackled it (or has signed up to tackle it) I think I could do one for my little corner (McKee's Rocks). Out of curiosity, there appears to be an airport on Pratt Is., is that located in McKee's Rocks or the Pratt township? Let me know what you need, and take it easy, it seems to be coming together now.
Title: Re: Three Rivers Region
Post by: dragonshardz on October 26, 2007, 04:03:08 PM
 "$Deal"$  "$Deal"$  "$Deal"$

I would like to announce the creation of the Three Rivers Region Honors Registry, which can be found here (http://sc4devotion.com/forums/index.php?topic=2750.0). It has been completed up to the 1600th post in 3RR, and will soon be completed up to the 2000th post, as well as including all honors from 3RR-ST as well.
Title: Re: Three Rivers Region
Post by: BigSlark on October 26, 2007, 05:42:55 PM
David,

The Atlas is looking really, really amazing. If it was printed and bound there wouldn't be much difference from what many DOT's currently publish.

Excellent work!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 26, 2007, 08:31:31 PM
That 509 sign in Ontario looks new...I don't remember seeing that one on the maps before. Oh, and the map looks fantastic as usual, my friend! Can't wait to see the entire thing!
Title: Re: Three Rivers Region
Post by: Ryan B. on October 26, 2007, 08:38:33 PM
David, these maps are ballin'.  I feel like I just looked at a Rand McNally atlas.  That's amazing, and keep up the good work!
Title: Re: Three Rivers Region
Post by: Jmouse on October 27, 2007, 05:25:00 PM
Simply amazing as always!

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: pvarcoe on October 28, 2007, 07:55:44 AM
There are times when I would swear that David is playing a different game than the rest of us.
Those maps are so far beyond the game it's amazing!
Title: Re: Three Rivers Region
Post by: dedgren on October 28, 2007, 12:42:58 PM
Up at the hideaway cabin in the DeLong Mountains last night.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F2608%2Froadmapdelong071028fbt9.png&hash=db386512657b26a5e53192c6df2bc79cb72f2046)

Birch trees and a rushing stream in the morning light.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F3787%2Fcabin01ur6.jpg&hash=ba16cec5bb59d44cbd9d10666f0fe0e262041d43)

The first fall of snow presages the many to come...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F2174%2Fcabin02ma7.jpg&hash=49a8c650407990d2a5ad15deb32e75f62832330f)

...which we await with fortified spirit(s).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F5066%2Fcabin03kd7.jpg&hash=716ee20147f0d422b893c19aa7a0cee93d9de4dd)

Back home in a bit.  They've added wi-fi at the cabin since last year (yay!), so I could post this.

I finished the initial run of township maps with the 64th and last this morning.  The Atlas isn't that far out any more.

Later.


David


Title: Re: Three Rivers Region
Post by: beskhu3epnm on October 28, 2007, 12:47:34 PM
Looks like one of the most beautiful early winter days over there... go easy on that vodka, pal!
Title: Re: Three Rivers Region
Post by: Pat on October 28, 2007, 12:55:32 PM
David the map is simply put stunning and wonderful... I do soo love the stream shot in the morning, with snow on the banks and the wee bit hint of the ice lol.... Ohh the last pic is by far the best yet.... Talk about showcasing vodka  &apls :thumbsup:
Title: Re: Three Rivers Region
Post by: Jmouse on October 28, 2007, 01:14:22 PM
A peaceful aspen grove with a little stream running through it. Who could ask for more?

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on October 28, 2007, 08:54:27 PM
Quite an area you live in. Nice bibliography you have for the atlas, and some interesting titles for reference. Hope the trip is relaxing and that spirits are suitably fortified. Enjoy the trip.
Title: Re: Three Rivers Region
Post by: dedgren on October 29, 2007, 07:45:23 AM
Court this morning, and stuff to do I hadn't expected.

In the meantime, here's an oddity that occurred while I was moving things around a bit ago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg250.imageshack.us%2Fimg250%2F746%2Fnotelectedyet01er2.jpg&hash=0dd716fdb6c5d73efa655f6907e4b6b6433f4fa8)

3RR tends to push various aspects of the game to the limit, but that's one I had not seen yet.

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on October 29, 2007, 08:32:15 AM
LoL david it looks as the BLACK hole has struck you... Oii I hope you can get this figured out....
Title: Re: Three Rivers Region
Post by: wouanagaine on October 29, 2007, 08:43:30 AM
make a backup, and try to load the region with SC4TF or SC4Mapper. make a subtle change in that quad and save only that quad, maybe it will help
Title: Re: Three Rivers Region
Post by: Tarkus on October 29, 2007, 02:00:46 PM
Not yet elected, eh?  I guess you're ahead of your time.   :D  I've never seen that error before--that's just plain weird.  Awesome seeing more of the 3RR atlas as well.  You've got the whole roadgeek community here excited.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: threestooges on October 29, 2007, 04:26:04 PM
Well that's certainly one for the "show us your oddities" thread. Is it a bad sign when the experienced members of the site tell you to make backups and that they haven't seen things like it before? At any rate, I hope it's fixed easily... don't want anything to happen to this.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on October 29, 2007, 06:46:41 PM
I've seen that before.

It's possible that the game was interrupted when it was saving that quad. Try and reopen that quad and save it again. Or, just import it from your 'eyecandy' region (the OTHER 3RR map :P)
Title: Re: Three Rivers Region
Post by: Jmouse on October 29, 2007, 07:27:52 PM
Waiting to exhale.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: mightygoose on October 29, 2007, 09:04:01 PM
i think its quite easily explainable. you see with such a large region, comes great mass, similiar in fact to a galaxy in SC4 terms, what has happened here is merely the same as what happens in the centre of a galaxy, a black hole, its existence in fact may be key to holding the region together, but as a side note its effects on time and space would explain the apparent oddity in the timeline displaying the ast as the present as no light can escape from within the event horizon, thus showing the image of the black holes inception. to correct one must wait for the hole to evaporate by thermodynamic means after sufficient hawking radiation has been emitted(a requirement to conserve entropy). in this context having experienced such a problem myself also, to rectify the hole without the several million year wait one can as shadow pointed out open then close the affected region of space to trigger an instantaneous collapse of the singularity, return spacetime to a normal and far less interesting state  "$Deal"$ :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on October 29, 2007, 09:32:38 PM
Quote from: mightygoose on October 29, 2007, 09:04:01 PM
i think its quite easily explainable. you see with such a large region, comes great mass, similiar in fact to a galaxy in SC4 terms, what has happened here is merely the same as what happens in the centre of a galaxy, a black hole, its existence in fact may be key to holding the region together, but as a side note its effects on time and space would explain the apparent oddity in the timeline displaying the ast as the present as no light can escape from within the event horizon, thus showing the image of the black holes inception. to correct one must wait for the hole to evaporate by thermodynamic means after sufficient hawking radiation has been emitted(a requirement to conserve entropy). in this context having experienced such a problem myself also, to rectify the hole without the several million year wait one can as shadow pointed out open then close the affected region of space to trigger an instantaneous collapse of the singularity, return spacetime to a normal and far less interesting state  "$Deal"$ :thumbsup:

Whiskey Tango Foxtrot?  Let me sign you up to appear on the next The Universe documentary on the History Channel.   :P

Seriously, though - good read (especially for those of you taking any astronomy classes).

Besides, I didn't know this kinda stuff was applicable to 3RR, since 3RR has gone above and beyond the real world.
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 29, 2007, 09:47:09 PM
Quote
Besides, I didn't know this kinda stuff was applicable to 3RR, since 3RR has gone above and beyond the real world.

I must say that I'm certainly not surprised that, somehow, 3RR has now delved into the realm of Hawking. It was only a matter of time.

Hope you get that quad straightened out, David!
Title: Re: Three Rivers Region
Post by: Shadow Assassin on October 29, 2007, 10:28:34 PM
Hmm, MightyGoose brings up an interesting point.

3RR has its own black hole!  :D
Title: Re: Three Rivers Region
Post by: dedgren on October 29, 2007, 11:50:32 PM
This is a format I'm pretty much decided upon for the 3RR Road Atlas.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F4479%2Fhayflatff6.png&hash=53ffbcc10e5dc912e6de9793251319aad6ad32b0)

If you would have any suggestions, speak now.  It takes about 10-15 minutes to create each page, and once I start, that's what the Atlas will look like for a while.

* * *

Update on the "Not Elected Yet" pic.  As some of you have figured out from different things I've said, I shuttle quads in and out of my 3RR working file pretty often, as I generally work on individual ones in a one or nine quad "workbench" region.  Someday I do a few pics for those who like to see sausage made.

Anyway, the NEY quad just showed up after reloading a bunch of fine terraformed quads into the master region.  I don't know why it happened- I might have simply left the quad file out of the folder after having it in there before.  Whatever, it's clear the game engine was looking for it because it retained the quad name ("100").  The fix was to simply make sure a good quad "100" was imported the next go round- cleared things right up.

I really am jazzed to see the remarks about backing things up.  I'm about hip deep in backups- I never plan to lose anything associated with this project, but it does my heart proud to see the message sinking in.  There is nothing- I repeat, nothing- in the cybergaming world worse than knowing you've done something wonderful in this game and then not being able to open it or access it because of data loss or corruption.  Save several copies back of your regions and plugins folders (I have all of mine  through all the changes back to late 2006).  Don't just trust hard drives- save onto CD or DVD every so often.  I still see way too many MDs that die because of a crash or data corruption.

It doesn't need to happen.

Later.


David
Title: Re: Three Rivers Region
Post by: Shadow Assassin on October 30, 2007, 12:29:14 AM
I suppose it would be cool to see a white border (maybe about 10px or so) with black 1px outline around the map, divided into sections based on the township boundaries. :P
Title: Re: Three Rivers Region
Post by: kalanc69 on October 30, 2007, 01:06:28 AM
Hmm...Did anyone remember I had the 2000 comment and the 100th page?? Just wondered... &cry2

OH YEA!! I forgot to tell everyone....My wife gave birth to our first daughter on the 28th!! Bethany Ann was born at 9:20am and weighed 6lbs 8 ozs. She measured 19 inches!! WOOT!! That makes number 4!! Three boys prior to this.... :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on October 30, 2007, 07:20:44 AM
Very great looking maps there :thumbsup: , looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: dedgren on October 30, 2007, 07:48:02 AM
OK, I've added a grid of faint (10% visibility) grey lines in the township to show the quads, a small quad index to the right of the scale bar and a "neat line" around the entire page.  Thanks, Shadow!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F351%2Fdelongyw3.png&hash=6a47b0824fea121f253a9bfeaa1aeadb048a136a)

I think that looks better.

* * *

kalanc- hey!  Haven't forgotten, just want to make sure we suitably honor the occasion (and big grats, too, on the latest addition to the fam- we'll expect a picture or two, and our best to mom and Bethany Ann!).  I also owe Douwe induction honors into the 3RR Fact Checkers.  I do keep a list...

* * *

Lots of things happening as we turn the last corner and head for the Birthday Bash.  SC4D is a great place to be!

Later.


David


Title: Re: Three Rivers Region
Post by: BigSlark on October 30, 2007, 08:18:55 AM
David,

I took a look at the 3RR bibliography and "Lying with Maps" has to be the best book title that I have ever seen, even though I'm not sure of the content.

I love how everyone keeps taunting "big stuff is just around the corner with the birthday bash," by the way. Its almost maddening...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: sc4luv2 on October 30, 2007, 03:19:39 PM
Just muh modify......


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F5576%2Fhayflatff6rt7.png&hash=f2c1a32228b9d329c73fc12d578d2a32eed07cf0)

now we have a solution to our gas problems!  ;D &apls
Title: Re: Three Rivers Region
Post by: tkirch on October 30, 2007, 04:35:06 PM
David,


Your maps keep amazing me.  I have no idea how you do them but all I can say is WOW!!!!!  They always look amazing.
Title: Re: Three Rivers Region
Post by: Jmouse on October 30, 2007, 05:08:06 PM
How can anyone possibly improve on something like this?

Until the next improvement...
Joan
Title: Re: Three Rivers Region
Post by: Pat on October 30, 2007, 05:16:41 PM
David woah that map is defintly a keeper  :thumbsup: :thumbsup: i cant wait to see what you got for the birthday bash - pat
Title: Re: Three Rivers Region
Post by: sc4luv2 on October 30, 2007, 05:19:10 PM
I'm not david!!!!! Are you talkin' about my map, or his?   ???  ???
Title: Re: Three Rivers Region
Post by: Pat on October 30, 2007, 05:22:42 PM
Sorry SC4luv didnt even see your map there my friend... i had hit reply on prev page... But your map is looking pretty close and better then the last map you had posted... you are getting better as well  :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: tkirch on October 30, 2007, 06:01:20 PM
I was talking about Davids map as well.  How can you modify someones map in his own MD I don't understand that.
Title: Re: Three Rivers Region
Post by: dragonshardz on October 30, 2007, 06:50:05 PM
neither do I, but sc4luv2 is doing what he (?) thinks is right. great maps, both of y'all.
Title: Re: Three Rivers Region
Post by: mightygoose on October 30, 2007, 07:26:56 PM
either way it is good practice for sc4luv, so when he gets the atlas page for his own quad he can detail it. anyway, glad to here the appropriate evaporation of said swartzchild singularity occured without hitch, backup is a fundamental idea and with a game as buggy as sc4 to not use such facilities is folly.

great cartography david, a few ideas for my particular quad are already starting to formulate... cartographically anyway...
Title: Re: Three Rivers Region
Post by: Gaston on October 30, 2007, 08:54:04 PM
Just wanted to post something quickly to let my friends know what is going on in RL.

I had to take a second job for the obvious reasons.   (Need money)  ()sad()   So my time on line is severely limited for the next month or so.     I will be on most weekends more than the weekdays.   Hopefully I won't miss too much.     %confuso

Just keep me in mind and know that I am thinking about all ya'll.


---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on October 30, 2007, 10:12:35 PM
I know I haven't been much help here.  Let me be plain spoken (then I'll start waffling- just you watch).

Our friend sc4luv2 has taken me at my word: that 3RR is a collaborative enterprise.  He's acting on that- adding things to maps that his vision of 3RR tells him should be there.  I, frankly, admire both the initiative that sc4luv2 has taken and the imagination he has shown.  Those are qualities that will serve each collaborator well in the weeks to come.

Fine so far.  I do have an issue, though, with a number of issues that our friend's map raises.  First and foremost, if collaboration is going to be successful, there has to be a shared vision.  That vision extends from a number of bases, each of which I have gone (and, I know some feel interminably, continue to go) to great length to create in as much specific detail as I can.  These bases are:

1.  The Collaboration Rules.

2.  The 3RR Back Story.

3.  3RR Demographic and Other Compiled Data and Information.

4.  Cartographic Information.

The Rules.  Back on March 12th, I said this [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg19226#msg19226):


QuoteHere are the rules that will apply across the board:

1.  The Adminstrator/Planner and I will negotiate and agree on the contents of a plug-in folder and mods to be used before development begins.  The developer will be responsible for keeping track of what is used in for describing it to the general public on the 3RR thread.

2.  Road, highway and rail entrance and exit points to and from the quad will not be changed or added to by the developer absent negotiation and agreement with me.

3.  Reforestation after trees are removed in the course of development will utilize trees that are similar to the ones removed.  All deciduous trees will be in the form of seasonal trees wherever practical.

4.  Cycledogg's "Columbus terrain mod" will be used in every quad.

5.  Timotheus4's "Edmonton water mod" and Pegasus' "Brigantine water mod" will be used in every quad where water appears.

6.  Only site or project specific terraforming may be done.  Any terraforming that changes a grid square on the edge of a quad will be done only after negotiation and agreement between the developer and me.

7.  A "Slope mod" will be used that limits maximum rail grades to 3%, maximum elevated highway grades to 5%, maximum highway grades to 7%, maximum avenue and road grades to 10%, and maximum street grades to 12%.

8.  The latest version of the NAM shall be used.

9.  Other standards I announce from time to time will be followed absent negotiation and agreement between the developer and me.

I see at least one rule, #2, that our friend's most recent map falls afoul of.

The Back Story.  Folks, you have to read the back story.  That includes the Gazetteer.  I note that I've invited everyone to contribute to the Gazetteer, and I'm sort of surprised (well, maybe not, after what happened to poor Joan (JMouse) when she bravely took a stab at writing about the Pine Cone Islands and I gave her the once over [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg76870#msg76870)) that collaborators have not been jumping in to write about the places that are in the quads they have chosen.  Reference to the back story would have kept sc4luv2 from reinventing the wheel in creating new secondary road shields and being mistaken about the numbering system [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg16209#msg16209).


Quote3.  Secondary Roads.  Secondary roads are the region's local rural traffic carriers.  There are no secondary roads within the city limits of Pineshore, which has the responsibility under its charter for maintaining all streets and roads that are not in the freeway and primary systems.  Secondary roads are two lanes wide, may be paved or simply "improved" (chip seal, tarred, or graded and compacted gravel are all common) and are built, with a few wider exceptions, on 50 foot/16 meter wide rights-of-way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg125.imageshack.us%2Fimg125%2F3483%2F07022802zz2.jpg&hash=ee05ed5317a1f70ff6510cf4e75ce65ca0bf11db)
S-527 crosses the prairie headed toward the Southern Range

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F9291%2F07022802ajb0.jpg&hash=c9cf6ca137717a6239ba169e2541ce5da5d2a19c)
S-546 just south of Low Light Hills

Secondary road numbers are three digits long and always begin with "5."  Odd-numbered secondary roads run north and south, running from lower to higher across the region from west to east.  Even-numbered secondary roads run east and west, running from lower to higher across the region from north to south.  Here are two secondary road route shields from the region.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F9906%2Fs531ga0.gif&hash=0efe3110646bf02002d6081a02ffd264b37fb96e)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg486.imageshack.us%2Fimg486%2F3299%2Fs576jn5.gif&hash=7a06323f8e551cf9c91b6ae05307756b0b215eae)

There are about 1,100 miles (1,760 kilometers) of secondary roads in Three Rivers Region.

Compiled Information.  I've published a list of 3RR urban places and located them on the map after doing extended research about the spatial distribution of cities, towns and hamlets and their population characteristics in north-central America.  The list is included here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg24694#msg24694).  Our friend's "Milan Junction" should not have been just willy-nilly added to that.  That should not stop folks from proposing places for addition, but you all need to understand that you had better, if that's what you would like to do, be ready to make a really good case for what you propose.

Carto Stuff.  Well, it's everywhere.  I think I've made my standards, as well as my techniques and methods, pretty clear.  I will say, again to be really frank, that sc4luv2's additions to the Hay Flat road atlas map, from the standpoint of appearance and consistency with other map products, are not of the level of quality that I would hope to maintain here.

Now, I understand that's pretty rough.  As you know, I've been working for a solid year plus polishing my computer-based cartography skills.  My output is far from perfect, but it's worlds ahead of where it was in the fall of 2006.  I am willing, to the extent anyone has an interest in SC4 mapping, to dedicate as much time as I reasonably can in attempting to help him or her develop the necessary skills.  I carry on a fairly lively PM correspondence with several folks already, and I have recently been admitted to membership in New Horizons Productions, the premier mapping team in the community.

What I would suggest, if you have a 3RR-related map based product of any kind that you would like to see included in collaboration- are the following guidelines.

1.  If your map is a modification of a map I have created, use the styles, colors, line widths, fonts and other conventions that I have incorporated.  If you need info from me in order to do that- ask.  Send me a PM, and I'll be happy to tell you that a particular label is 8pt italic Times New Roman with a line weight of 1.0 and that its color is R:0, G:0, B:192.

2.  If your map is something new, send an evaluation copy to me first.  I'm on MSN- check below the icon in the left-hand column of this page.  We'll figure out a way (hint, hint) for you to get the map to me.  I'm always excited to look at someone's new carto ideas.  Chances are I'll have some suggestions, but I will really try to encourage ancillary content of that sort in collaboration.

3.  Whatever your map is, don't put it out there before it is ready for prime time.  Take the time to get what you do as right as you can before you plop in in a post or comment.  Doing that, if nothing else, will enhance the credibility of what you are seeking to present, or at least will not detract from it.  If you have any doubts along these lines, again- send it to me first.  I can be a tough critic, but I will always be constructive.

OK, so this ran long.  In advance, sc4luv2, you are a good sport to take what I've said here in the right way.  I'm looking forward to seeing more of what you will be doing with your 3RR quad- I bet both of us will be proud at the end of the day on what we will have worked on together.  Everyone else, I can hear what you're thinking.  "This collaboration, it sounds like it will be a lot harder than I thought.", "Oh, man!  One more thing I've got to read up on.", and "I never knew David was such a pain in the...".  Well, hey- I'll leave the last one to your imagination.  I'm a firm believer in the old truism that nothing really worth doing is easy, but I'm committed to supporting you completely in making 3RR collaboration the greatest end-user project this community has ever seen.

There's amazing things that we will do together.

Later.


David
Title: Re: Three Rivers Region
Post by: threestooges on October 30, 2007, 10:46:31 PM
I should extend my compliments to you. I have been browsing the additional threads that have been recently added, and it's great to see these thngs come into the accessible state that they are in (no more navigating back to page ___ to find what I'm looking for). In regard to collaborators working on their own quad decsriptions, I should probably add (if I haven't already) that I have begun working on mine (McKee's rocks) and have a decent start in progress. When I get some time (possibly this weekend if I can get enough work done on that memo for class...actually, pretty good times) I will send a draft your way via pm for critique. Good news about quad 100 too. See you later.
Title: Re: Three Rivers Region
Post by: calibanX on October 31, 2007, 02:02:00 AM
David,

You have put so much of your time and of yourself into 3RR. I want to thank you for making such a complete commitment. You are a massive part of what keeps me coming back to SC4D. I don't post much but I've been following closely and have enjoyed every minute of your thoughts.

Best wishes.
Title: Re: Three Rivers Region
Post by: dedgren on October 31, 2007, 07:46:13 AM
Wow!  At 3:15 p.m. GMT today, the page view odometer rolled past 40K.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg126.imageshack.us%2Fimg126%2F4724%2F40kviewskl1.png&hash=ed091ead29e88ff90230da2cc74dc3dbe295019c)

Kinda, er... scary, isn't it?

...after all, it is Halloween...


David


Title: Re: Three Rivers Region
Post by: M4346 on October 31, 2007, 07:47:55 AM
Congratulations David!  &apls &apls
Title: Re: Three Rivers Region
Post by: rooker1 on October 31, 2007, 08:08:13 AM
Wow, 40000.  Here's to 40000 more.  I'm sure you will achieve it.

&apls &apls &apls

Robin   :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 31, 2007, 09:10:04 AM
40,000 views! Another milestone! Congrats, David!

The thing that I think makes these milestones even more fabulous is the fact that 3RR has been active here for less than a year! If you keep this pace up, by this time next year, you'll be at 80,000! Congratulations again, my friend! You've definitely earned it!
Title: Re: Three Rivers Region
Post by: Heblem on October 31, 2007, 10:23:24 AM
Congratulations  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on October 31, 2007, 10:56:14 AM
LoL only 40K lol naw whats scary is this....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F227%2Fskulldusthr7.gif&hash=eba67e1e3e81cacb88a0405265398478a04efe1c)

and David  congrats for being a top viewed and used MD project....
Title: Re: Three Rivers Region
Post by: BigSlark on October 31, 2007, 02:41:46 PM
Great post on collaboration, David. With no offense intended to sc4luv2, it is very important to make sure these are known by all who participate.

And congratulations on 40,000 views, its a very impressive milestone. And lets not forget to mention that we're well on the way to 2,100 comments...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on October 31, 2007, 06:38:35 PM
I'm in and right back out.  I have a local business's Halloween party to put in an appearance at.  In the meantime, I thought you might get a kick out of this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F9462%2Fwildcatpolter2lt1.gif&hash=f0667c03d6967175b08ccb6e7ac265e4e771471b)

Just look at it a sec (you might have to enlarge it depending on the size of your monitor).

It's all, as Pat sez', good.


David
Title: Re: Three Rivers Region
Post by: sc4luv2 on October 31, 2007, 06:42:44 PM
dedgren, i think that this atlas is on fire!!  :o topo and map, in one!
Title: Re: Three Rivers Region
Post by: Pat on October 31, 2007, 07:16:03 PM
David that is wicked.... WoW great job on that!!!!  SO what did you go as this year??? A plaintiff  :D
Title: Re: Three Rivers Region
Post by: Jmouse on October 31, 2007, 07:18:02 PM
St. Elmo's, Hot Springs - how appropriate for a fiery update!

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: calibanX on November 01, 2007, 12:33:50 AM
Quote from: dedgren on October 31, 2007, 07:46:13 AM
Wow!  At 3:15 p.m. GMT today, the page view odometer rolled past 40K.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg126.imageshack.us%2Fimg126%2F4724%2F40kviewskl1.png&hash=ed091ead29e88ff90230da2cc74dc3dbe295019c)

Kinda, er... scary, isn't it?

...after all, it is Halloween...


David




Scary? Can't imagine what you're referring to. Women don't wear their hair red in Alaska?

Congratulations.
Caliban
Title: Re: Three Rivers Region
Post by: M4346 on November 01, 2007, 02:13:07 AM
Quote from: calibanX on November 01, 2007, 12:33:50 AM
Scary? Can't imagine what you're referring to. Women don't wear their hair red in Alaska?

I believe he is referring to the 40 000th page view. ;)

On another note...

O M G! That map / those maps are incredible! :shocked2:

&apls &apls
Title: Re: Three Rivers Region
Post by: Shadow Assassin on November 01, 2007, 02:47:10 AM
The map's great!

St Elmo's Hot Springs?

Something to do with St Elmo's Fire? :P
Title: Re: Three Rivers Region
Post by: ExiLe on November 01, 2007, 03:27:20 AM
Looks Amaaaazing! great work on that map!

take care,
Title: Re: Three Rivers Region
Post by: FrankU on November 01, 2007, 05:30:45 AM
Aaaaaaaaaaaaarghhhh.....    :o

By the time you think you are getting used to the perfect, and begin to feel comfortable with it, David has had an hour off and improved on it even more.
Is this going to end? And if, when and where? &hlp

&apls  &apls  &apls  &apls  &apls  &apls  &apls
Title: Re: Three Rivers Region
Post by: dedgren on November 01, 2007, 10:21:55 AM
St. Elmo is one of my favorite places in the whole world.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F9383%2Fstelmomapmi6.jpg&hash=6bde16dc472fef7ec963bddb5083c19a2d57711b)

I was last there about 30 years ago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F6079%2Fpic01dx4.png&hash=8022d13f041a8ea8893fed1370de23975567cb25)

I remember it like it was yesterday...

Later.


David
Title: Re: Three Rivers Region
Post by: Bishop Hawke on November 01, 2007, 03:25:35 PM
Great Maps  &apls 

As I keep coming back to Three Rivers I am amazed on how much it improves with each entry. Not only on David's part (Even though he has the biggest part in it.), but of the inputs from many of you others readers. Who have possed enlighting questions and aswell came up with some very intriging answers.

Congrats David on rolling the 40k  and now for the drum roll of post 2100 coming up soon.

Keep posting those great idea's folks. Even if david may not think they go quite well with "Three Rivers". Someone out there just might say, "Hey, thats just what I was looking for!"


&apls &apls &apls &apls 
Title: Re: Three Rivers Region
Post by: dragonshardz on November 01, 2007, 05:41:19 PM
Whoa, 2100 sneaking up on us already?!! Man, the 3RR Honors Registry gets farther and farther behind doesn't it? congrats on 40k veiws and congrats to whomever gets the 2100!
Title: Re: Three Rivers Region
Post by: sc4luv2 on November 01, 2007, 05:57:58 PM
Oooh, preety perfect picture and cool map St. Elmos looks very scenic.
Title: Re: Three Rivers Region
Post by: meldolion on November 02, 2007, 01:41:06 AM
great maps as always!!! thanks!
Title: Re: Three Rivers Region
Post by: bat on November 02, 2007, 03:03:19 AM
Really great work on your maps there, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on November 02, 2007, 08:32:56 AM
Coming up on 20% of the Atlas maps posted.  Here's the most recent.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F7449%2Fsunsetwu4.png&hash=f75befd3c1fc96a7fd9be59c6454447358058731)

You can see the work to date here [linkie] (http://sc4devotion.com/forums/index.php?board=196.0).

* * *

I'm also coming up, as an aside, on 300 pages of ImageShack content.  You are welcome to troll through the almost 3,600 pics there by clicking here [linkie] (http://profile.imageshack.us/user/dedgren).

As a shameless plug, my experience with ImageShack to date has been almost perfect.  Occasionally one of its pic servers will go on the fritz, but I have no complaints- it's a free service, uploading is quick and easy, and the folks who run the place seem to be actively trying to add value to what is provided.  I'd recommend using it to host your pics without reservation.

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on November 02, 2007, 11:27:33 AM
ooooh my david that is that something else 300 pgs at imageshack, gezzs photobucket would have throw a fit by now... Thank god for unlimited storage at Imageshack..... Yes shameless plugs for them... That Topo Looks great and i bet that only took you about 5 seconds to do it to...  :D ;D just kiddin.... see you soon my friend - pat
Title: Re: Three Rivers Region
Post by: meinhosen on November 02, 2007, 01:02:55 PM
lol, the posting almost seems to have stalled out a bit now that we're approaching 2100 replies.  I'd wait, too, if I had the time... since I know that David hands out what some would term "mad props" (everyone else says "a hearty congratulations and a landmark named after you"  :P) to the lucky 3RR follower who hits a milestone.  But all that aside I'll just be content with reply #2098 and the satisfaction of telling the man responsible that he's continuing his tradition of excellent maps and that I'm going to miss following the region once I fly to warmer and more dangerous regions of the world.
Title: Re: Three Rivers Region
Post by: BigSlark on November 02, 2007, 01:29:01 PM
All right, as the holder of two "00" honors, I feel that I should propel 3RR up to 2100...

David,

I, too, love the Colorado Rockies. There is something about them that isn't there in the ranges farther north or south. My favorite road in the world is Muddy Creek Pass Road between Steamboat Springs, Yampa Valley, and Coalmont, in the North Park. The natural beauty and emptiness of the area is second to none that I have ever seen. I can only imagine what Alaska is like...

As for the Atlas, I'm ashamed to say that there are townships that I do not recognize and have to check the main map of 3RR to figure out where they are. I'm looking forward to the rest!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: DFire870 on November 02, 2007, 01:47:09 PM
Wow, 300 pages of photos?! Photobucket would have a fit. :P I prefer Photobucket as I don't particularly like the ImageShack interface, but that's still impressive. I'd hate to see how much bandwidth would be used up by everyone seeing the pictures.

The atlas entries look great! I need to set aside some time to go over every detail you put in them.

I can't wait to see what you'll throw at us next (and I'm sure this goes for everyone).

-- John

EDIT: Oh wow, I got the 2100th post! I didn't even realize how close we were. :P
Title: Re: Three Rivers Region
Post by: tkirch on November 02, 2007, 01:53:37 PM
Congratulations on the 2100th post.  Its nice to see a new person get a 00. 

On to the map, another GEM!!!! 

You have to do a tutorial if you ever get the time.
Title: Re: Three Rivers Region
Post by: dedgren on November 02, 2007, 02:02:57 PM
John!  You are the man!

Well, now I'm behind a few of these.  Time to put the old maps aside for a bit...

...watch this space...


David

n.b.:  I won't mention any names, as you all know who you are, but I have to say our 3RR Regulars* are the best, most courteous, just plain fantastic group of folks out there- I'm a lucky guy.


*  A 3RR Regular, of course, is anybody who has ever posted at least once here, or over at 3RR-ST.
Title: Re: Three Rivers Region
Post by: Jmouse on November 02, 2007, 03:27:59 PM
Gorgeous maps as always, but hey, save a little bandwidth at ImageShack for the rest of us! :D

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: sc4luv2 on November 02, 2007, 05:53:28 PM

Great job on making the 2,100th post.
I'm the "man" too  :P

EDITsc4luv2, my friend-  This comment is over the top, even for 3RR.  Please, the quote, especially as you've chosen to edit it, simply takes up space without adding anything to your point.  We don't need statements like, "IF I DONT GET 2,100, I'M---- never mind..."- they don't add to the discussion.  I would have really appreciated seeing a comment from you that just congratulated John by saying "Great job on making the 2,100th post."  That would be in the spirit we have going here.

I don't want you to feel picked on- it's great to have you here, and I welcome your energy and positive contributions.  I've read, though, every post ever left by all of our other friends here, and I'd hope that you'd take a minute and see why, in my mind, what you've said here hasn't really made my day.  Thanks in advance for doing that.
-DE

FOLLOW-UP EDITMy friend, thanks so much for your changes to this post.  They are so very much appreciated, and I'll be sure that there are plenty of "Double-0" opportunities to go around in the future. -DE
Title: Re: Three Rivers Region
Post by: freedo50 on November 02, 2007, 07:31:17 PM
SC4Luv, please post something relevant to the MD/Project and not solely about the number of posts it has in future.

Thanks,
Fred
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 02, 2007, 09:12:54 PM
WOW! Moving right along!

I'm still reeling from 2000 and now we're onto 2100. Congratulations to you David, and to you, DFire870! Things are certainly busy here!
Title: Re: Three Rivers Region
Post by: dragonshardz on November 02, 2007, 09:14:32 PM
Aw man, missed it again. Oh well.

Congrats, John. Here's to you and 3RR!!  :thumbsup:

EDIT: thundercrack we must be channelling each other. You posted just as I hit the post button!
Title: Re: Three Rivers Region
Post by: Pat on November 02, 2007, 11:57:16 PM
Dfire congrats on hitting the 2100 post here.... To answer your question Kalanc69 its based about more of respect... Personally i don't take offense to your post at all but what sc4luv2 did was a tad bit in bad taste... crossing out what Dfire posted and leaving an ultimatum is by far not a cool thing at all either....

A simple  "Great job on making the 2,100th post. I'm the man too" would have done just fine in good taste, i know I've made a few mistakes and i then corrected myself as fast as i realized it.... here you would find the rules (http://sc4devotion.com/forums/index.php?topic=7.0) if you look in the first part of the rules i belive its the 3rd and 4th bullet that says you should be a helpful member... Kalanc I hope that helps and clears up a little bit ... - pat
Title: Re: Three Rivers Region
Post by: mightygoose on November 03, 2007, 11:04:08 AM
great work on the atlas david, reverse alphabetical order.... i assume, cant wait to see my spot :)
Title: Re: Three Rivers Region
Post by: dragonshardz on November 03, 2007, 08:09:34 PM
kalanc, even thpugh i'm not a mod I would suggest we stop this side-conversation and get back on topic. I know you're off your soap-box, but please, we don't want David in here as the big bad Admin.

Edit: I just realized that this comment defeats the purpose of its posting. Anyway, onward to 2200 and the next honor! And hopefully, some collaboration as well!
Title: Re: Three Rivers Region
Post by: dedgren on November 03, 2007, 11:49:27 PM
Way back on October 8th, our friend and 3RR Regular* Kevin (BigSlark) rang the "Double-0" gong with comment number 1,900 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg78955#msg78955).  He probably has no idea, but it was exactly 1,000 comments before that he did the same thing, notching comment 900 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg23275#msg23275).

The first time around, we introduced everyone to Big Slark Lake, a scenic body of water on the upper Des Plaines river in southeastern Three Rivers Region [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg24300#msg24300).  The lake takes its name, of course, not from our friend Kevin (wink, wink), but from a certain large Northern Pike reputed to frequent its inky blue depths...

Here's a bit more info in recognition of Kevin's accomplishment.

* * *


[tabular type=5][row] [data]
Esocidae - Northern Pike

Northern Pike belong to the Esocidae family, which also include pickerels and muskellunge.  These fish are found in fresh waters of the Northern Hemisphere. They are moderate to large-sized fishes. There are only five species and four of these occur in Three Rivers Region.  The family is characterised by a flattened, elongate, duck-billed snout. Teeth are present on the tongue, teeth on the basibranchial bones behind the tongue are small, jaws have large teeth, branchiostegal rays number 10-20, the swimbladder is connected to the gut by a duct, intermuscular bones are forked or y-shaped, there are no fin spines, pelvic fins are abdominal, cycloid scales are present, gill rakers are present as sharp denticles in patches, there are no pyloric caeca, the lateral line is complete, and the forked caudal fin has mostly 17 branched rays.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F2557%2Flinnaeuspikenc7.png&hash=5a0337c248b925539af564d342b665f650f6207e)
Esox lucius, Linnaeus, 1758

Pike are related to the Mudminnow Family by such characteristics as no adipose fin, dorsal and anal fins far back on the body near the tail, the upper jaw is bordered by a toothless maxilla, and pyloric caeca and the mesocoracoid bone in the pectoral girdle are absent. "Pike" are named for their pointed snout and "pickerel" is a Middle English word for a small pike.  The fish are predators on other fishes aided by the posterior dorsal and anal fins which facilitate rapid darts forward. They are important sport fishes, much sought after by anglers for their fighting ability, but are not very good eating because of the intermuscular bones.

Northern, as they are almost universally referred to in the angling community, are distinguished by having 9-11 pores on the lower jaws (usually 5 on each jaw; the Muskellunge has higher counts), the cheeks are fully scaled, and the overall colour is dark with light spots, the reverse of that in Muskellunge.  Dorsal fin principal rays number 15-19, principal anal rays 12-16, pectoral rays 13-17 and pelvic rays 10-11.  There are 105-148 lateral line scales.

The back and upper flank of Northern Pike are dark green, olive-green or brownish, fading to a whitish belly. The flank has 7-9 rows of greenish, yellow to whitish blotches along it. Scales have a golden tip. The head sides have wavy, golden or yellow blotches and lines and the eyes are bright yellow to golden. The dorsal, anal and caudal fins are green, yellow, orange or pale red, blotched and barred irregularly with black. The pectoral and pelvic fins are dusky to orange. Young have 8-15, wavy, white or yellow bars which become the bean-shaped blotches in adults as they gradually break up. There is a gold to green stripe along the middle of the back in some fish but others are completely dark green. There is a stripe below the eye in young less than 4 cm long. Adults have a vertical bar below the eye. A variety, known as Silver Pike, has an overall silvery colour without flank spots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F6145%2Fnorthernpikehx4.png&hash=74dfca0fcf2fe733e8197fd14ee9bc6fdcd3171f)
Esox lucius, 3RR Department of Conservation

Northern Pike are known to reach 60 inches/150.0 cm total length and perhaps 75 pounds/34.0 kg. The world, all-tackle angling record weighed 55 pounds/25 kg and was caught in Germany in 1986. The Ontario record as of the year 2002 weighed almost 42 pounds/19.1 kg and was from Delany Lake near Kenora.  A Northern weighing almost 46 pounds/21 kg was caught in Basswood Lake in Minnesota in 1929.  The Three Rivers Region record Northern Pike was a 52 inch/127 cm monster weighing 59 pounds/27 kg trapped and released in Broken Arrow Lake by the 3RR Department of Conservation in 2005.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F6382%2Fnorthernunderwaterwn6.jpg&hash=3d29fb872217b5e92001fd993a1ca17ec5e36821)
Esox lucius, 3RR Department of Conservation

One of the more fascinating aspects of Northern Pike lore is the stories which have accumulated over the centuries. The Emperor's Pike, almost 19 feet/579.5 cm long and 114 pounds/250 kg, was purportedly caught in a lake near Württemburg in 1497 and found to have a copper ring around its gill region relating in Greek its release by the Emperor Frederick II on 5 October 1230. The skeleton of this monster was kept in Mannheim Cathedral but was shown to have extra vertebrae taken from several pike. The story is untenable even without the physical disproof. The Emporer's Pike would have had trouble growing with a copper ring around its gill region and a pike of that tremendous length should have weighed closer to  3,300 pounds/1.5 metric tons. A common theme in giant Northern Pike stories involve people being pulled into ponds, hands being severed, infants in the pike's stomach, and so on. A legendary 3RR Northern Pike is "Big Slark."  Big Slark is reputed to be about six feet/180 cm long and to weigh in excess of 90 pounds/40 kg.  The fish lives in the upper stretches of the Des Plaines River

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F9471%2Fupperdesplainesriverym4.jpg&hash=5dec22fdcf162e2cb673c4bcd206ec2120932535)
Des Plaines River, Rushford Chamber of Commerce, 2006

and the eponymous Big Slark Lake.  Big Slark has been reported to be present in these waters since the late 1940s, making it an extremely long-lived pike (one study indicates that the outside age limit in the wild for Northern Pike is about 35 years1).  It is also reported, in line with the best pike legends, to feed on the occasional unwary angler, making night fishing in the area a chancy proposition.  Big Slark is the archetypal "one that got away."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F3899%2Fpikepostcardfx3.jpg&hash=89322502ab864901f716777bcf20250cb9cb21c2)
Penny postal card, circa 1950

Northern Pike are found in waters throughout Three Rivers Region.  They are also found from Labrador and Québec (but not the Maritimes and Gaspé) west to Alberta, northern and northeastern British Columbia, Yukon, mainland N.W.T. and Alaska. In the U.S.A., they range south to Missouri to east of the Appalachian Mountains.  A European variant is found across northern Eurasia.

All Pike are solitary and are found in lakes and rivers where the water is still or flowing slowly. Vegetation is moderate to heavy and cover such as fallen trees and boulders is available. Shallow marshy backwaters or the floodplains of rivers are required for spawning. Relatively good water clarity is required for detecting prey (visibility > 3.5-7 feet/1-2 m). They prefer warm water with 70-77° F/20-25 C° optimal for growth and 43-54° F /6-12°C for spawning, but they usually retire to deeper, cooler water at the height of summer. They are tolerant of high temperatures up to 73° F/32° C and low oxygen but prefer > 4 mgL-1. pH 5.0-9.0 is tolerated. Pike are active in winter as anglers can testify. Summer distribution is usually within 1,000 feet/300 m of shore and less than 13 feet/4 m deep. On windy days, Northern Pike retreat offshore in surface waters. Large Northern often occur in deeper water along rocky shores, down to 40 feet/12 m. Fry of other species have been observed to swim around pike and not be attacked. In the fall pike spend the day in deeper water but enter shallows at night, even to the extent that their fins are exposed. This may be to enjoy the warmer water there, to remove parasites by rubbing on gravel, or for the purpose of watching for and capturing small land animals that come to the water's edge at night.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F7015%2Fnorthernatthesurfacewx1.jpg&hash=a1703d3b6cffec4303ff377f59305f9c430ebcd2)
Esox lucius, 3RR Department of Conservation

As noted, life span is up to 35 years but is generally less than half this in fast-growing 3RR populations compared to pike found further north in colder Canadian waters. Some aquarium fish have lived 75 years. Maturity, like growth, varies with latitude and habitat.  Males in 3RR mature at 1-6 years and females at 2-6 years. Females grow larger, faster and live longer than males. Growth is best in waters averaging 66-70° F/19-21° C and is very efficient in that range.

Northern Pike are sold are sold fresh in 3RR stores and make excellent eating, having white, flaky flesh, though perhaps not as good as Walleye or Salmon Family members. A muddy taste in summer is attributed to the skin mucus and can be avoided by removing the skin before cooking. Pike are good sport fish taken by trolling spoons, plugs, fishes and worms near or off weed beds. They may also be taken with minnows suspended below a float. Wire leaders are used because of the Northern's sharp teeth. They are also an important element of the winter ice fishery taken with live or salted fish as bait or by jigging. Size limits are imposed on anglers in the region but research shows this must be done with care. A large limit might seem to protect young fish so more survive to reproduce, but often more large females are taken and egg production decreases. A careful balance must be struck. In 1999 it was the third most frequent species at 11.5% (after "basses" at 37.4% of events and Walleye at 16.0%) sought at competitive fishing events in Three Rivers Region.  Pike don't bite well in August because prey is abundant and they are well fed, and they tend to retreat to cooler waters at this time.

1  Observations On the Age and Growth of the Northern Pike, Esox lucius l., Clark, C. and Steinbach, F., Ohio Journal of Science, 1959[/data] [/row][/tabular]

So, Kevin, you now know where not to go fishing when you finally make it up here.

On to honor comments 2,000 and 2,100, and the new 3RR Fact Checkers.

Later.


David

*  A 3RR Regular, of course, is anyone who has ever posted here or over at 3RR-ST at least once.



n.b.:  This post is a parody of and draws very heavily from the website "Fishes of Canada's National Capital Region" by Brian Coad [linkie] (http://www.briancoad.com/NCR/Esocidae.htm).  Mr. Coad has done a wonderful job researching this very interesting subject, and if you want to know something about Northern Pike please look there and not here.  This parody is intended to be fair use of Mr. Coad's work, is not intended to infringe on any copyright, and is presented as such on this not-for-profit website.
Title: Re: Three Rivers Region
Post by: mightygoose on November 04, 2007, 01:13:06 AM
northern pike, that should go in the gazetteer...
Title: Re: Three Rivers Region
Post by: Kitsune on November 04, 2007, 09:36:41 AM
Northern Pike, I have a 13 inch one mounted that I caught when I was 7. These days, I tend to keep it away in storage as I feel bad for that poor bugger now that I'm 22.  ;D


EDIT:

QuoteI have a 13 inch one mounted that I caught when I was 7.

Hmmm... that's the first I've heard of Mountain Pike.

...sorry, it's still early... -DE
Title: Re: Three Rivers Region
Post by: sebes on November 04, 2007, 09:39:03 AM
David, I had to some pages of reading again... Your maps are great as always. But I also noted all the side-threads that you opened in the 3RR section. You cannot imagine how much I appreciate that: 3RR became so large and now I can find back your great stuff more easily. Thanks!
Title: Re: Three Rivers Region
Post by: Ryan B. on November 04, 2007, 09:48:34 AM
The legalese shows up once again . . .  :P  Congratulations to everyone on their respective milestones. 

Also, the township maps are looking spectacular.  It's making the sign-making process a heckuva lot easier.
Title: Re: Three Rivers Region
Post by: dedgren on November 04, 2007, 11:06:19 AM
What more can I say?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F2992%2Fbirthdaycakewq6.png&hash=52b7f1c67c2207b0098a50d1096129d559c3dc86)

HAPPY BIRTHDAY, SC4D!

Jeroni, we wouldn't be here if not for you.  Thank you, my friend.  Thank you.

Everybody, we wouldn't be as great as we are if not for you.  What a fantastic group of folks you are.  Thanks so much as well.


David
Title: Re: Three Rivers Region
Post by: JoeST on November 04, 2007, 11:12:22 AM
your kicking off the celebrations then??? LOL

I love this story its so ingenious Well done david


EDIT:
Quoteyour kicking off the celebrations then???

Oh, no- not for me to do at all.  I'm just noting that has been exactly one year since November 4, 2006, which was the day the first topics were posted at SC4D.

I'm sure the party will start soon enough!
-DE
Title: Re: Three Rivers Region
Post by: Kitsune on November 04, 2007, 11:41:43 AM
DE - yeah, my wording wasnt clear on that one - I wrote one thing, then changed it, and didnt properly re-write it, if one of my professor's saw that he would hang me :D (the BA I'm getting is in English.....  $%Grinno$%)
Title: Re: Three Rivers Region
Post by: threestooges on November 04, 2007, 12:30:47 PM
That is a great history of Northern Pike. I was told once that lawyers usually end up learning a little bit of everything due to the nature of their job... but if nothing else they certainly learn how to research. Great adaptation. Also, since you have been adding to the Atlas, I should have a draft of the McKee's Rocks township to send your way shortly, but I'll probably wait to see if I have touched on everything on the map. Lastly, I can only concur in your birthday wishes to the site. Here's to many more years to come.
Title: Re: Three Rivers Region
Post by: BigSlark on November 04, 2007, 12:52:58 PM
Thank you, David! I'm glad to see that I'm the Shark of 3RR.  :D

I'm looking forward to more Atlas entries...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Pat on November 04, 2007, 01:25:44 PM

Kalanc, true either way we look at its gonna cross somewhere as since its hard to tell emotions online...

Dragon I understood you was trying to make some fun about it and im glad you corrected it as well... Just sorry to see that the humor wasn' caught and we have to watch out since this is not only viewed by english speaking folks but of many nations...

With that we have to clearly think out what we want to see so it don't offend folks, thats what off topic is for where you can relax a little bit lol.... Honestly I re-read what i type and i edit it several times before im set where my post wont come across bad anymore lol.....

So on topic again David this is great times to think its been a year ago since Devotions started to get boards set up and then folks started to come on and chat.... That was a great tribute you did for Kevin (BigSlarK)..... OKies enough from me lol - pat
Title: Re: Three Rivers Region
Post by: Jmouse on November 04, 2007, 01:39:17 PM
And a very special birthday it is. Hope some of the "old timers" will share their favorite memories during this time.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dragonshardz on November 04, 2007, 02:50:06 PM
Hey David, I think I found something that might be of interest to you:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi234.photobucket.com%2Falbums%2Fee71%2FDragonshardz%2FWave3StreamGenerator.jpg&hash=86bd421396210336978495282b462fa3a5277563)

That is the Wave3 Free-flowing Stream Generator, and it's pretty darn cool. It can make some pretty cool waterfalls and stuff like that. It can be found here [linkie] (http://www.simtropolis.com/stex/details.cfm?id=14707&v=1). It was made by none other than qurlix, the person who started the RHW project, I beleive. It could possibly be used with Jeronij's TPW for rapids and waterfalls.
Title: Re: Three Rivers Region
Post by: Yoman on November 04, 2007, 03:41:10 PM
David - I highly doubt that a cake of that size will feed all the members this excellent site has attracted, maybe something more like this. (http://www.alamedainfo.com/Seattle_World's_Fair_1962_004.jpg)
Title: Re: Three Rivers Region
Post by: mightygoose on November 04, 2007, 08:00:05 PM
well 1 year of sc4d, and 45days till one year of 3RR at sc4d....
Title: Re: Three Rivers Region
Post by: emilin on November 05, 2007, 09:45:23 AM
One year already? It feels like yesterday this site started. It really has grown though. And I suspect that 3RR has played quite a part in that.
Title: Re: Three Rivers Region
Post by: dedgren on November 05, 2007, 01:28:01 PM
I love Canada, and in particular the Great Plains provinces of Manitoba and Saskatchewan.  It may be because I grew up in the northern midwest, and find something gently reassuring about rolling plains fading off into a distant horizon or the sight of an old grain elevator standing alongside the tracks.  3RR's location up on the border, so to speak, has given me the opportunity to look at things that evoke many memories of things Canadian seen during the 10 drives or so I've made through it headed "Outside" over the past 15 years.
Those memories, alas, did not include the proper spelling of Manitoba's provincial capital Winnepeg, er Winnipeg.

Now, Winnipeg is a properly beautiful place all its own

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F3487%2Fwinnipegskylinevb9.jpg&hash=24c45fa53add12a2dddcf1a2817a07e79b6cfa05)

and certainly rates being spelled correctly...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3010%2Fwinnepegfinaljw2.jpg&hash=77de2e5ab2e4c8b7a3506c39e8c2f47dcd970b92)

...heh!

It took our Canadian friend and new 3RR Fact Checker Douwe to spot my error, though, pointing it out here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg81281#msg81281).  I quickly corrected the mistake [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg81289#msg81289) and this is the promised recognition.

* * *

Douwe, your sharp eyes and specific knowledge have qualified you to be a 3RR Fact Checker.  Long may you be looking over my humble shoulder.

Oddly enough, I noticed this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg118.imageshack.us%2Fimg118%2F9814%2Fdouwehousezl8.jpg&hash=cc1ce0e685f865b9fd02e5fdfcef36778543ea77)

as I was driving around downtown Pineshore.  Think it might be a cross-border forebear?

* * *

Thanks again, my friend, and thanks to all you other 3RR Fact Checkers out there...

...you know who you are- now get back to work!

Later.


David
Title: Re: Three Rivers Region
Post by: douwe on November 05, 2007, 02:00:27 PM
Thankyou, David.  Very gracious of you.  As you can see I still follow 3RR's progress very closely and not for the purpose of finding errors either.  Your attention to detail astounds me and leads me to think that you appreciate correction the rare times fatigue or hurriedness trips you up.  Keep up the good work.

I was named Douwe after a long line of Douwe's in my Paternal grandmothers family in Fryslân and therefore would probably fit in better in the Evergem MD where you will find the look and history of the area, although I will feel at home lending my name to anything Canadian in a region that reminds me very much of the Pontiac region of the Ottawa valley where I grew up.

I didn't intend to make a speech but once I get started...

Okay, I'll shutup now.

Douwe.
Title: Re: Three Rivers Region
Post by: Kitsune on November 05, 2007, 04:16:10 PM
Quote from: dedgren on November 05, 2007, 01:28:01 PM
I love Canada, and in particular the Great Plains provinces of Manitoba and Saskatchewan.  It may be because I grew up in the northern midwest, and find something gently reassuring about rolling plains fading off into a distant horizon or the sight of an old grain elevator standing alongside the tracks.  3RR's location up on the border, so to speak, has given me the opportunity to look at things that evoke many memories of things Canadian seen during the 10 drives or so I've made through it headed "Outside" over the past 15 years.
Those memories, alas, did not include the proper spelling of Manitoba's provincial capital Winnepeg, er Winnipeg.
David


Heh, rolling hills? I remember that quite well - the main reason why my best sleep on a road trip in came those two provinces, puts you to sleep  /wrrd%& Obviously, I never drived!

But, Winnepeg, its more common then you think - I've seen this spelling on everything from government files to sports columns.......
Title: Re: Three Rivers Region
Post by: Jmouse on November 05, 2007, 05:31:29 PM
Congratulations on your tribute, douwe. And really, there's no reason to shut up - nobody else does! :D

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 05, 2007, 06:37:13 PM
All this talk about Winnipeg and no mention of the Jets (http://en.wikipedia.org/wiki/Winnipeg_Jets)?!!? Dale Hawerchuk would not be happy! But, anyway...

Congratulations, douwe! And welcome to the 3RR Fact Checkers! And congratulations to Kevin (BigSlark) on his accolade, too!
Title: Re: Three Rivers Region
Post by: Pat on November 05, 2007, 06:42:28 PM
David that was a great spot on Winnipeg.... got to spell it right now lol
Title: Re: Three Rivers Region
Post by: kalanc69 on November 07, 2007, 01:17:38 AM
I just wanted to wish SC4 Devotion a Happy Birthday and say thank you for a wonderful site where I can find everything I could possibly need related to SC4!!  &apls &apls I am looking forward to a very long and enjoyable relationship!!
Title: Re: Three Rivers Region
Post by: jayo on November 10, 2007, 11:48:58 AM
Man-i need to see some of your SC4 pictures again  :'( :'(
Title: Re: Three Rivers Region
Post by: dedgren on November 10, 2007, 01:53:13 PM
Sorry about the mini-hiatus, folks.  I was in an out-of-town trial, then an all-day mediation Friday on a case that is set for a two-week jury trial starting the first week of December.

...whine, whine- I know...

A big honors post is in the works.  Here's a few teaser pics.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F7743%2Fgrandriverarsenalbwwv1.png&hash=53cd6ad6e014198856581839ff1b867e0352cf07)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F3677%2Fpatrolboatssw1.jpg&hash=6b28cb88298f2c434c79a69748875fbfad9051db)

See ya' later today.


David


Title: Re: Three Rivers Region
Post by: Pat on November 10, 2007, 01:55:25 PM
OK David somethins smelling a bit fishie here lol.... Hmmm i wonder what the big honor is gonna be and do love the boats btw... See ya's soon my friend - pat
Title: Re: Three Rivers Region
Post by: calibanX on November 10, 2007, 03:56:10 PM
I'm looking forward to seeing what your honors post is all about. Welcome back.
Title: Re: Three Rivers Region
Post by: dedgren on November 10, 2007, 07:04:30 PM
We're "cabining" tonight...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg108.imageshack.us%2Fimg108%2F4691%2Fcabin07111001ha6.jpg&hash=860ea380eb63ced1ad2f7afd1217399206dba2b6)

I've got some supplemental briefing to work on tomorrow for a trial Tuesday and Wednesday.  I should also have plenty of time to do some major stuff here (which is nice after last week's drought).  The owners have installed wi-fi since last year: that makes this just a perfect place.

Heather loves frogs- can you tell?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F9914%2Fcabin07111002el9.jpg&hash=85b3974f87d2edcdece784b9ae2c5f453d521d20)

It's also snowing to beat the band.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F739%2Fcabin07111003nk2.jpg&hash=1c393a390586bf7211eae490523dd418d3b65cba)

Probably an inch or so an hour.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg158.imageshack.us%2Fimg158%2F2644%2Fcabin07111004ly3.jpg&hash=ae8213ce3c13017b9fd96801874640ef7b0c04a2)

A great night to be inside.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F7338%2Fcabin07111005re7.jpg&hash=68a8fdcdfa9eef48ff3cc70f6361403a7a8b56f7)

Anyway, off to go get the dog and some dinner.

Later.


David
Title: Re: Three Rivers Region
Post by: threestooges on November 10, 2007, 07:17:58 PM
Reminds me of whe I lived in Reno, NV. Though we didn't get snow like that too often, it was great to watch when we did. NIce tease with the arsenal pic, good to know that we have a force like that patrolling the shores. I'll be working on a memo (see also: research paper) for much of the weekend, but I'll be in as often as I can to see what's going on. Take it easy and stay warm.
Title: Re: Three Rivers Region
Post by: Jmouse on November 10, 2007, 09:58:08 PM
You bestow honors in such an elegant manner, David, I will be looking forward to seeing the newest installment.

Until next time...
Joan

Brrr!
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 10, 2007, 10:03:14 PM
Man, I can't wait until the snow! It was flurrying a tiny here in PA last night, but I'm really looking forward to a good storm! Have fun in the cabin, my friend, and I'll be looking forward to see what you have for us when you get back!

Dustin
Title: Re: Three Rivers Region
Post by: BigSlark on November 10, 2007, 10:14:21 PM
The snow is beautiful. I'm really jealous, I like snow in small amounts, just enough to really enjoy it. It hasn't even frozen yet here!

I'm looking forward to the Arsenal update.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: quackmofro on November 11, 2007, 02:07:04 AM
The snow looks fantastic! Snow is a rarity in Texas; we might get some sleet or freezing rain once or twice a year and that's about it. Quite a shame, really.

BTW, the progress on 3RR has been awesome from start to present. Just wanted to say that I love the work that's been done and am eagerly awaiting the next update.
Title: Re: Three Rivers Region
Post by: DFire870 on November 11, 2007, 05:00:56 AM
Ah, snow... Like quackmofro said, snow rarely falls here in Texas, especially where I'm at (Austin/Central Texas). Although a few years ago the Gulf Coast did get quite a bit of snow, which was odd since it was the only place in the US that snowed on Christmas Eve. :D I can't wait to see what you'll do with the Arsenal.

-- John
Title: Re: Three Rivers Region
Post by: dedgren on November 11, 2007, 08:43:38 AM
On October 20, 2007, our good friend Jeff (kalanc69) (http://sc4devotion.com/forums/index.php?action=profile;u=339) made the 2,000th comment here at 3RR-SC4D [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg82906#msg82906).  That's easy enough to say, but think about it a minute...

3RR started here on December 20, 2006 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg3025#msg3025).  Exactly 10 months later, on a website with just a few less than 5,000 members, it had gained 2,000 comments- an average of 200 each month, or between six and seven a day.  Over at ST, a site with about 40 times as many members on the rolls, there are only five city journals out of the almost 1,000 that have been published that have ever reached that milestone.  Clearly, we have something special going here.

I used to kid everyone that many of the 3RR comments and most of the page views were actually made by my doting great-aunt in Hoboken, New Jersey.  I'll come clean- there is no doting great-auntie (although Hoboken [linkie] (http://en.wikipedia.org/wiki/Hoboken%2C_New_Jersey) may actually in fact exist).  It's all you- that great bunch of 3RR Regulars* who have done something here that is unparalleled anywhere at any SC4 fansite.  It's just not right to say otherwise.

With that many comments (less mine, of course- I run somewhere over one every other day), the only way any particular one stands out is when we sort of arbitrarily call attention to it, which has been done to date by recognizing "double-0" posts: 100, 200, 300 and so on.  If things hold true, we'll have our 22nd double-0 in a little more than a week and we might hit our 25th by the end of the year- way cool.  Jeff, however, becomes only the second 3RR Regular* to notch a "triple-0," the first being Alex (Tarkus) (http://sc4devotion.com/forums/index.php?action=profile;u=481), who made comment #1,000 back on April 10th of this year [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg26702#msg26702).  It'd be great to see many more triple-0s, in any event.

So Jeff- welcome.  I take it, from any number of hints you've left here and there, that you are mighty proud of the United States Marine Corps [linkie] (http://en.wikipedia.org/wiki/United_States_Marines),

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg114.imageshack.us%2Fimg114%2F2136%2Fusmcshieldwl0.png&hash=74b005ffbd1d6ea8aba2ae0c2aee60a0702c1e20)

which, at 230 years, is the oldest US military branch of service and which just celebrated a birthday yesterday, November 10th.  A big HOO-WAH! to you.

n.b.I note, my friend, that I also still owe you and everyone else the final installment of the "Creating Large Seasonal Woods Ploppable Lots" tutorial [linkie to Part One] (http://sc4devotion.com/forums/index.php?topic=112.msg10079#msg10079).  I haven't forgotten about that project at all- let's just say that there are some ongoing developments in some areas that I want to make sure I take into account.  I think that the wait, though, is just about over.

Before I start the honors section of this post, let me take the opportunity to co-dedicate what you're about to read to our good friend and MD God meinhosen (http://sc4devotion.com/forums/index.php?action=profile;u=103), who is serving in the United States Army in upstate New York with the 10th Mountain Division (Light Infantry) [linkie] (http://en.wikipedia.org/wiki/10th_Mountain_Division_(United_States)).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F8369%2F10thidpatchbr2.png&hash=498b64054e867b76cf0bb5589b47545902b8d8da)

I'm sure you've noticed from meinhosen's sig that he's about to start a two-year deployment to Iraq.  Whatever your feelings might be about that conflict, there can be no disagreement that we want our brave friend both safe while he's over there and home as soon as he can be.  I note that it's November 11th, Veteran's Day, in the United States [linkie] (http://en.wikipedia.org/wiki/Veteran's_Day)- as good a reason as any, no matter where you might be, to stop and take a minute to think about the men and women who have served or are now serving their country- many of whom are today stationed in perilous places far from home and family.

* * *

n.b.:  The first newly completed portion of the ever-growing back story in months.  This section is completely new.


Military and Police Forces

Three Rivers Region's military and regional police forces are under the Department of Regional Protection ("3RRDRP").  The 3RRDRP is the most recently created executive agency of the region's government, combining the formerly independent branch 3RR Marine Assault Force with the 3RR Trooper Department.  The command structure has been unified and civilianized down through the equivalent of brigade level.  Here, the troopers, which provide regional land-based law enforcement and related security and investigative services, serve under the 1st and 2nd Trooper Battalions, each commanded by a Colonel.  The marines serve under the 1st (Hotham Inlet), 2nd (Grand Lake and River), 3rd (Barrett Lake and Wind River), and 4th (Cold Lake and River) Battalions, notionally of the 297th Regiment, and these units are commanded by Captains.  These ranks, for international protocol purposes, are considered the equivalent of a U.S. Lieutenant Colonel or Canadian Commander.  The Director of the 3RRDRP is considered equivalent to a U.S. and Canadian Lieutenant ("two-star") General.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F2550%2Ftrooperandspeederap3.jpg&hash=242d7ef3819f4d1ae9a558738d5abf197543b656)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F323%2Fcoldlakepatrol02tc3.jpg&hash=d76e2b590d33997747333ffcbd5011c0dc75e1b5)

Historical Background.  As has been noted elsewhere, Three Rivers Region has a strong tradition of non-involvement in the affairs of other nations- a stance evidenced by the national motto, "Vos mens vestri res quod nos mos mens nostrum res," which loosely translates as, "You mind your business and we'll mind ours."  The region has never committed troops to a conflict outside its borders, although it does have a long history of close cooperation with the armed forces of both the United States and Canada.  The region has been a member since the 1950s of the North American Air Defense Command ("NORAD") and had U.S. Nike-Hercules air defense missiles stationed at the tip of Iron Hook Cape into the 1970s.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F2561%2Fnikeherconlauncherbd6.jpg&hash=5c17eb2a52c6144a430d6d5fc94689233f88fdae)

It is also one of only two North American sources of the key national defense mineral upsidasium [linkie] (http://en.wikipedia.org/wiki/Upsidaisium), and rumors linger of Top Secret projects that are still ongoing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F6684%2Fupsidasiumqa7.jpg&hash=6981db718252db4eaedffb8827541ce43ce184a5)

In pre-independence days, the doughty citizens of Pineshore, who perceived that any attack on the fledgling region would most likely come from the road south out towards Duluth, built the earthen works of Fort Defiance to guard a critical ford over a creek just a short ways from the current city center of Richwood.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F9697%2Ffortdefiancemapka8.png&hash=4695e512553bb640d1ed73f36330f5443e56da81)

The earth berms were topped with wooden palisades, which are long gone.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F5563%2Ffortdefiance01id3.jpg&hash=2add2d7599cc39db4ba5e040a33d71d70b64c2b3)

The area is today preserved in a Richwood city park.  A few of the original cannons remain.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F5626%2Ffortdefiancecannonssl7.jpg&hash=bcf9c3ab8a1130ee2cfc1d6a14b407c1eb304ae0)

There is no record that the fort or its cannons were ever used in connection with any hostilities, and they were likely abandoned by the 1850s.

As Pineshore grew quickly around the time the Duluth, Winnipeg & Western tracks reached the city, an area just north of the mouth of Ship Creek was being developed as an arsenal.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F7743%2Fgrandriverarsenalbwwv1.png&hash=53cd6ad6e014198856581839ff1b867e0352cf07)

The forces that quickly became known as the 3RR Marines were based here under their first commander, Captain J. Kalanc.  From the Grand River Arsenal and later local armories, Kalanc and his men could deploy incredibly quickly in their 28 foot/8.5 meter "assault canoes," and could arrive in the furthest reaches of the region usually by the next day.  Smaller canoes allowed force projection up even the smallest of 3RR's streams.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F7581%2Fmarinecanoeassaultforceey7.jpg&hash=1228c459248cf7b02661a4f3981b4f8609c9e08d)

After freeze-up, the canoes were replaced with snowshoes and sledges.  The average marine was a man to be reckoned with.  An early motto of the 3RR Marines was "Canoes at the ready, Sir!"  For some unknown reason by the late 1800s this was replaced by the official motto "Aqua Velva!"

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F6219%2Fmafsealml7.png&hash=c3aebb2c2dda2947830ed41258057473a08d7597)

These words, of course, were the inspiration for the eponymously-named popular after shave product [linkie] (http://en.wikipedia.org/wiki/Aqua_Velva) of the 1900s.

The Grand River Arsenal, shown here in a postcard dating from about 1890,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F1807%2Fgrandriverarsenal1887xb6.jpg&hash=c3e08896a59bfa00f43b64e6e7c32c4fc96001c1)

produced a substantial number of cannons, some heavy but most light, for use in fixed regional defense works.  One of the most significant of these was the redoubt on North Head, which is located on High Island at the mouth of the Grand River.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F5213%2Fnorthheadns3.jpg&hash=5a93232a4bb8bb324a400f9445b81203e6ac3c47)

This great sandstone bluff commands a sweeping view of the West Channel and the City of Pineshore, which was not lost on the region's military planners.  Batteries of howitzer cannon were emplaced on the top of the cliffs, ready to direct devastating fire down on any attacking force.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F589%2Fnorthheadcannon01ag2.jpg&hash=3620bfce82608813ae2ea915572b4888ded8abe1)

To guard against attack on the batteries from the south across the island, abatis and gun positions were established.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F905%2Fnorthheadcannon02ay1.jpg&hash=3c92df0f13dfdece45b9624361598e50458c121e)

Like Fort Defiance, these weapons were never called upon.  By 1910, the High Island batteries were all but forgotten.  The world was headed to war far away, and Three Rivers Region, while quietly supporting the efforts of the allies, enjoyed continued peace at home.  The Grand River Arsenal closed in 1919 and the buildings on it were largely destroyed in the Great Fire of 1934.  The land remained in public hands, lying vacant until the 1970s when construction began on the government center and office complex that now occupies most of it.

The 3RR Marines command moved to Camp Meinhosen, which was a former training area lying to the northwest of the site of the arsenal on the north shore of Lake Evendim.  A handsome headquarters building was constructed along with a large parade ground.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F2876%2Fhqcampmeinhosenhd6.jpg&hash=366e9d6559c17221b3474348cf961032c8660504)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F7681%2Fcampmeinhosenceremonialsu4.jpg&hash=ecf029785c2e4b154210b1d3824c21141ad90835)

Many relics from the Grand River Arsenal found their way there as well.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F7660%2Fcampmeinhosenlongcannonao2.jpg&hash=3090489da4c6606518c3f2baa82a051487639628)

The days of the "assault canoe" seemed long forgotten.  Most of Camp Meinhosen was converted over to Three Rivers Region University after World War II, and the marines by the 1980s seemed fated to become an anachronism- a relic of another time.  Enlistments dwindled, and morale suffered greatly.

The Three Rivers Region Troopers, by contrast, had grown by that time from a small force established in 1937 to patrol the region's rural highways into a full-service police agency that combined the criminal investigative function of agencies such as the U. S. Federal Bureau of Investigation, the special police services of the United States Marshals, and a host of other law enforcement activities such as highway and border patrol.  The multitude of missions meant that each trooper was often significantly overworked and had to deal with many conflicting priorities.  The end result was much the same as the situation suffered by the marines: low morale and job dissatisfaction.

Current Status.  In 1987, the marines and the troopers were reorganized together along current lines.  A number of what had previously been 3RR Trooper missions were transferred to the marines and a single command structure down to battalion level was implemented.  The elimination of redundant functions and organizational structure provided substantial cost savings, which the newly created Department of Regional Protection was permitted to use for increased training, pay and benefits.  As of 2007, department operations were organized as follows.


[tabular type=1]
[row] [head] [/head] [head] [/head] [head] [/head] [/row]
[row] [head colspan=3]
Department of Regional Protection
[/head] [/row]
[row] [head]
3RR Marines
[/head] [head]
Joint
[/head] [head]
3RR Troopers
[/head] [/row]

[row] [data]
Lake and Waterway Patrol
Water Safety
Port Security
Border Patrol
Counterterrorism





[/data] [data]
Command and Control
Administrative Services
3RR Bureau of Investigation
Air Operations
Civil Defense
Drug Interdiction
Search and Rescue
Logistical Support
Training
Maintenance
[/data] [data]
Rural Law Enforcement
Highway Patrol
Motor Vehicle Safety
Marshal Service






[/data] [/row]
[/tabular]

As noted, the 3RR Troopers are organized into two battalions.  The 1st Battalion is responsible for the area west and south of the Cold River and west of the Grand River and Hotham Inlet and is headquartered at Falls City.  The 2nd Battalion is responsible for the area north and east of the Cold River and Hotham Inlet and east of Grand River, and including Pratt and High Islands.  It is headquartered at East Pineshore.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F240%2Fhelicopteropsum2.jpg&hash=80ebf32fc1eedaf057624eaa1f42b1dd8b0b1ef6)

Individual Trooper units are called posts, and they are located as follows.


[tabular type=1]
[row] [head] [/head] [head] [/head] [/row]
[row] [head colspan=2]
3RR Troopers
[/head] [/row]
[row] [head]
1st Battalion
[/head] [head]
2nd Battalion
[/head] [/row]

[row] [data]
Falls City (HQ)
Baudette
Boissevain
Ellsworth
Fox Rapids
Montgomery
Whitehall

[/data] [data]
East Pineshore (HQ)
Ellisport
Rushford
Truman
Warren
Willoughby
Wolf Lake
Wood Ridge
[/data] [/row]
[/tabular]

The 3RR Marines are organized into four battalions.  The 1/297th Battalion's area of operations is responsible for Hotham Inlet and its tributary rivers and streams less the Grand and Wind Rivers, and the battalion headquarters is at East Pineshore.  The 2/297th Battalion's area of operations is Grand Lake and Grand River and its tributaries less the Cold River, and its headquarters is at Aurora.  The 3/297th Battalion's area of operations is Cold Lake and Cold River and its tributaries, and its headquarters is at Brooks Ferry.  The 4/297th Battalion's area of operations is Wind Lake and Wind River and its tributaries, and its headquarters is at Highland.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F7672%2Fcoldlakepatrolfj7.jpg&hash=9a6cbb33b2e68a23261369ea9697bb356973ae63)

Marine battalions are made up of one or more companies, and they are based at installations called armories as follows.


[tabular type=1]
[row] [head] [/head] [head] [/head] [head] [/head] [head] [/head] [/row]
[row] [head colspan=4]
3RR Marines
[/head] [/row]
[row] [head]
1/297th
[/head] [head]
2/297th
[/head] [head]
3/297th
[/head] [head]
4/297th
[/head] [/row]

[row] [data]
East Pineshore (HQ)
Portis (A Co)
Independence (B Co)
Des Plaines (C Co)
Avon (D Co)

[/data] [data]
Aurora (HQ and A Co)
Grand Valley (B Co)
Loon Lake (C Co)
Weaver (D Co)

[/data] [data]
Brooks Ferry (HQ and A Co)
Meriden (B Co)
Marchand (C Co)
Ottawa (D Co)

[/data] [data]
Highland (HQ and A Co)
Boissevain (B Co)
Harwell (C Co)


[/data] [/row]
[/tabular]

The armories range from basic and utilitarian, as at Ottawa,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg128.imageshack.us%2Fimg128%2F7825%2F3297tharmorytd1.jpg&hash=a647c2cf86f4c1a5692b88d57b18ff7191f12031)

to substantial and historic.  This is the armory at Aurora.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F5986%2Fauroraarmoryyj1.jpg&hash=b0764dd9471ac0e0d09c95271d089a392bc1269a)

Again, a far cry from the days of the assault canoe.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F3677%2Fpatrolboatssw1.jpg&hash=6b28cb88298f2c434c79a69748875fbfad9051db)

As a final note, in 2008 the Department of Regional Protection will move its offices and staff from Camp Meinhosen to a new regional training center under construction just outside of Haypoint.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F5474%2Fhaypointarmorycenterqk4.jpg&hash=3d789b8c73a9f438c41d661b844e57c3bef39ece)

"Son of Meinhosen," as the area and associated facility is currently informally referred to, is expected to be dedicated next summer.

* * *

So, Jeff, meinhosen- and everyone else reading this who are serving or have served anywhere for his or her country- 3RR sends its very best to you.

Later.


David

*  A 3RR Regular, of course, is anyone who has ever posted here or over at 3RR-ST at least once.
Title: Re: Three Rivers Region
Post by: M4346 on November 11, 2007, 08:56:33 AM
Although I don't agree with the war and the current state of things, one thing is for sure and that is that there is a war going on and that there are men and women out there risking life and limb - as you pointed out David - and it is therefore to them and their families that I send my well wishes.

To everyone in the field, all the best.
Title: Re: Three Rivers Region
Post by: Ryan B. on November 11, 2007, 10:59:20 AM
I recognize that patch!  That division is based at Fort Drum, near Watertown.  I've been up there once before, and saw a military convoy at least once.  I thought it was pretty cool. 

I can't wait to see what sort of security 3RR will have.  :)
Title: Re: Three Rivers Region
Post by: Pat on November 11, 2007, 11:03:42 AM
David i soo cant wait to see you finish this up.... My dad was a 1st Sgt with the corps and he was a Russian Linguistics Specialist [linkie] (http://usmilitary.about.com/library/milinfo/marineenjobs/bl2676.htm), and my grandpa served in WWII in the 91st infantry division [linkie] (http://en.wikipedia.org/wiki/91st_Infantry_Division_(United_States)).... My dad passed in 02 and my grandpa in 05... So seeing this post to honor all vets i truly cant wait - pat

My salute to all you Vets of all wars of the past to current, from peace to active duty........................

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F7320%2Fsalutekp7.gif&hash=171670a94e6c5c774cec4e79a3e52a256913891b)

NB David that is a wonderful completion of the post as you promissed instead of posting again I'll save that new space for something else.... Those are some fansicnating stuff David wow.... I love the 3RR patch.... see you soon again my friend - pat
Title: Re: Three Rivers Region
Post by: DFire870 on November 11, 2007, 12:50:49 PM
I can't wait to see what's in store for the military, as my brother-in-law is currently serving in the Marines (he's a sergeant stationed at Camp Pendleton in CA) and just got back from his 4th tour in Iraq -- thankfully he won't have to go back again... And my grandpa was in the military (don't remember which branch, but he was stationed at White Sands in NM). So I definitely think about all of the men and women who are serving our country every day, but especially today.

-- John
Title: Re: Three Rivers Region
Post by: BigSlark on November 11, 2007, 09:15:39 PM
David,

Excellent tribute to kalanc69 and the men and women of Three Rivers Defense Forces. I'm looking forward to the rest.

In all truth, I come from a military family myself, I am the first Slark not be an officer of Her Majesty's Royal Navy in over 400 years and find military history fascinating. That said, I must echo the sentiments of Marius, support the soldiers at all cost. They're simply following orders.

I hope all is well in the cold and snowy North.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: mightygoose on November 11, 2007, 09:42:53 PM
another great chunk of backstory there, i bet by the end there will be a more comprehensive guide to 3RR than the real corresponding guide to the area in reality...
Title: Re: Three Rivers Region
Post by: kalanc69 on November 11, 2007, 11:33:38 PM
David,

Thanks for the great military history section. I am honored to have been such a great part of 3RR military history. I have followed your journal/MD since its early days at Simropolis, and your creativeness and attention to detail as never failed to amaze me over the years. Your conotributions to the SC4 community have been numerous, and have helped me to take my game to the next level! Thank you for every thing you do, and I look forward to many more exciting and wonderful contributions in the future!  :thumbsup:

I would now like to say SEMPER FI! to all my Marine Corps brothers in arms stationed throughout the world as they serve thier country and strive to uphold the values that we hold so dear in our CORPS. HONOR, COURAGE, COMITTMENT and Esprit de Corps will always be something that I live my life by and strive to achieve every day. To all of my fellow service men and women, both active duty and veteran alike, I take pride in knowing that we have paid the price to ensure that the people of our country can live in peace knowing that because of our sacrifices they can live thier lives however they choose. GODSPEED my friends, and I hope each and every one of you find your way home safetly and quickly.

SEMPER FI!

Kalanc69
Title: Re: Three Rivers Region
Post by: dedgren on November 13, 2007, 12:12:05 AM
With 3RR's military and regional police forces addressed [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg89841#msg89841), it's on to the current "double-0" honors...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1848%2Fblackearthsignteaserfz8.jpg&hash=8382f84e0633d86813b452b9bafd887519f2ec54)

John (DFire870), your turn in the barrel's coming up shortly.

Later.


David
Title: Re: Three Rivers Region
Post by: kwakelaar on November 13, 2007, 03:04:54 PM
It is interesting to follow this project if only for the shear amount of details going into the different updates, nothing left to coincidence here. This was another great update with lots of fascinating history and information on the current state of the military in 3RR.
Title: Re: Three Rivers Region
Post by: beskhu3epnm on November 13, 2007, 04:59:17 PM
I find it amazing how David takes a keen observation (kalanc69) regarding the Marine Corps, turns it into an entire 1/2 page update complete with how it relates to the history of 3RR, and current RL events.

If I didn't know any better, I'd swear it was completely real.

Genius!
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 13, 2007, 10:16:20 PM
Just got caught up on the all the information about 3RR military. Interesting stuff, David! And definitely a fitting tribute to all our friends serving in the armed forces! I hope everyone is safe, and I thank you all very much for your service!

I'm also looking forward to seeing the tribute to DFire870, too!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on November 14, 2007, 12:09:46 AM
Excellent update on the military (history and current affairs) for the region. I can't think of words to express how impressive it is, and what a fitting tribute it is as well. I do have one question though: what BATs are on the approved list for the 3RR bases?
Title: Re: Three Rivers Region
Post by: Pat on November 14, 2007, 09:08:02 PM
hmm Silicon prairie hmmm i wonder is that like the valley lol

btw welcome to pg 109
Title: Re: Three Rivers Region
Post by: Schulmanator on November 15, 2007, 06:43:53 PM
David, I found myself quite impressed with the 3RR military history. Then, I saw it: 3RR's claim to fame... at last! "Aqua Velva"! Whaddaya know, I had a li'l piece of 3RR right on my shelf all along!

SWEET!  :satisfied:
Title: Re: Three Rivers Region
Post by: dragonshardz on November 15, 2007, 07:41:18 PM
oh, david there is a copy of the region census on the LEX. this is in response to your "creating square region images" tutorial.
Title: Re: Three Rivers Region
Post by: JanYpe on November 18, 2007, 04:18:58 AM
Semper fi 3RR. %BUd%

The map of Fort Defiance is nice. I'm in an ongoing struggle with the game to create a good looking 17th century fortification. One of these days it'll look exactly like I think it should. [/wishful thinking]
Title: Re: Three Rivers Region
Post by: bakerton on November 22, 2007, 09:13:33 PM
I read through all 109 pages in under 1 hour and I must say, Awesome dude. I have downloaded the full version of 3rr and will be working on it this weekend. Anyway, I just want to say awesome and I love what you are doing. Kee it coming and keep it up. JKB
Title: Re: Three Rivers Region
Post by: meldolion on November 23, 2007, 01:13:43 AM
Hi David,
have you been sucked into a RL vortex?  $%Grinno$%


hope everything is well

Luca
Title: Re: Three Rivers Region
Post by: freedo50 on November 23, 2007, 03:51:06 AM
David has been hit hard by RLS at the moment, and is finding it difficult to find any time for SC4. I'm sure he will be back soon enough.

Fred
Title: Re: Three Rivers Region
Post by: dragonshardz on November 23, 2007, 09:06:27 AM
And anyway it IS a holiday, places like this DO slow down sometimes around holidays.
Title: Re: Three Rivers Region
Post by: dedgren on November 23, 2007, 09:25:34 AM
Well, that's the longest 3RR has ever gone without an update.  Sorry about that, folks.  There've been a lot of, well... let's just say considerations to deal with this past few weeks.  Rather than post a teaser every few days, I've elected to just stop in place for a bit.  Catch my breath, that sort of thing.

* * *

This post catches our "Double-0" honors up, as it addresses the 2,100th comment [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg87077#msg87077), which was made by our friend and 3RR Regular* John (DFire870) back on November 2nd.

Now, based on some quick and dirty sleuthing, we've found John to have a keen interest in technology, and in particular the cutting edge of same [linkie] (http://www.speculationcentral.com/).  Well, that's a happy coincidence, because this update introduces you to the first of several planned 3RR Regional Technology Parks, this one planned on a mile/1.6 kilometer square 640 acre/260 hectare area of prairie just west of the City of Black Earth in Tower Township.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F4326%2Fregionaltechparklocatiogt8.png&hash=63281714084eadb1355e5f02443897b3673568b0)

Construction on the R-6 Freeway, which was designed to serve the burgeoning commuter population of Black Earth as well as the tech park, started earlier this year.

Here's a few pics of the area as it currently stands.  This one is take at the northern edge of the park boundary looking toward the northeast.  The first hills of the Wyler Range can be seen in the distance.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F5193%2Ftechparksite08pz0.jpg&hash=370bb1a363870ebea949fe04e217707397ea7e80)

The park's footprint will unfortunately, when it is fully built out by 2018, displace three farms, all of which have been in operation since the late 1800's.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F3586%2Ftechparksite07by3.jpg&hash=9bf418e045c4df3ececbf035a1814066669fc4a8)

The Regional Planning Authority has identified the R-6 corridor as a regional "path of growth" dating from the publication of the 1984 3RR Master Land Use Plan, and so the social impact has been minimized to the greatest extent possible.  The land for the park has slowly been assembled over the past two decades without need of the use of the eminent domain power.

This is a view west toward East Pineshore along R-6 from the southeast corner of the park.  Freeway construction had not yet started when the picture was taken.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F1425%2Ftechparksite13500nu7.jpg&hash=49f1379f71e8ab4ef4f05c18dfab4fb5da6c5eeb)

Here's the northeast corner.  The Wyler Mountains are off the right edge of the picture.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg118.imageshack.us%2Fimg118%2F3755%2Ftechparksite01500nd5.jpg&hash=85180167103ed3512ca9f2b74a625f0648cb6f0c)

A nice big pic showing the cleared site.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F6426%2Ftechparksite10800ce7.jpg&hash=f65cbc0e600ce65c2e528d64e46fd827552894e9)

The artist's rendering of Phase One of the park, based on the businesses that have committed to occupancy.  The trees, of course, are artistic license.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg127.imageshack.us%2Fimg127%2F9291%2Ftechparkpicadjxs0.jpg&hash=1415d36ad998a5ce63da60ecfb7f1ce2fd9433b6)

Signs are going up...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F9610%2Fregionaltechnologyparkson9.jpg&hash=a510bc4610a6cc2eeb8bee888a55f9d7d4c56790)

...and the residents of Black Earth are very much in support of the project, which will bring such big changes to what was once a sleepy little farming community.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1848%2Fblackearthsignteaserfz8.jpg&hash=8382f84e0633d86813b452b9bafd887519f2ec54)

* * *

So, John- you have joined all the others that have gone before as part of the 3RR landscape.  Congratulations!  We'll be watching for your comments to come.


David

* A 3RR Regular is anyone, at the risk of repeating myself, who has ever commented at least once in this thread or over at 3RR-ST [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=yes&STARTPAGE=61&#lastunread).
Title: Re: Three Rivers Region
Post by: threestooges on November 23, 2007, 11:23:11 AM
Well that was a well made update, and it's good to see you around here again. The pictures showing the proposed, cleared site, how did you make those (they look like shots from a game)? The same question could be asked of the artist's rendering. You really do put such effort in these special updates. I think you've mentioned this before, but what was the origin/inspiration of Black Earth on the map? I thought it might be a law related thing (but they tend to use Blackacre)... I remeber seeing it somewhere before, but just thought I'd ask. Hope all is going well. Finals are coming up shortly, but the memo (good times) has been submitted. I'll be keeping an eye out for new updates, but until then, take it easy.
Title: Re: Three Rivers Region
Post by: Travis on November 23, 2007, 11:39:09 AM
Nice to see a new update, David. I see you've went out and got yourself a copy of SC:S. I am curious, however, to how you achieved two-lane roads in the game. As I'm aware, none were made.  ;)

Looking forward to more.  :)
Title: Re: Three Rivers Region
Post by: DFire870 on November 23, 2007, 01:36:56 PM
David,

Thanks for the great honor! I was wondering what you would do to for the honors post, and I love the regional technology park. Funny thing is that when I saw the "3RR's Silicon Prairie" I immediately thought about Austin, TX, since it's known as "Silicon Hills", plus I live just north of Austin (and it's my adopted hometown). I love how much detail you put into this MD and all the research you do for it. 3RR is truly an inspiration.

-- John
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 23, 2007, 01:46:25 PM
Well, Black Earth looks fantastic, David! And I knew that if anyone could make SC:S look somewhat respectable, it'd be you! Congratulations to you, too. DFire870! And welcome to the club!
Title: Re: Three Rivers Region
Post by: tkirch on November 23, 2007, 01:47:27 PM
Are those pictures from Sim Cities Societies?  I read somewhere that you recently purchased it.

I love the research park idea just great.  Looking forward to more!
Title: Re: Three Rivers Region
Post by: dragonshardz on November 23, 2007, 02:43:41 PM
looks like pics 4-6 are from SC:S. Looks like we're going to have some inter-game development.
Title: Re: Three Rivers Region
Post by: Pat on November 23, 2007, 05:38:32 PM
 :thumbsup: &apls David cheers for a wonderful update... :thumbsup: &apls So whats your take on ScS??? is worth the buy for a die hard SC4 fan???
Title: Re: Three Rivers Region
Post by: Jmouse on November 23, 2007, 06:48:03 PM
Congratulations are in order for John, and a big WELCOME BACK to you, David. I'm glad to know all is right with the world again (we wouldn't be seeing another spectacular update if it wasn't!)

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: bat on November 24, 2007, 10:34:36 AM
Great new update there, David1 Wonderful new pictures there, too! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on November 25, 2007, 01:47:39 PM
Up in Bents Township lies the historic 3RR village of Hope, location of a mid-1800's gold rush following the discovery by a cattle drover of several small nuggets in the headwaters of the East Fork of Bent's River just east of Elderberry Ridge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F9755%2Froadmapbents071022frr7.png&hash=8df4333eb678d634ea35bcb721849bb2dc070918)

This is one of two places that gold has been found in the region in sufficient quantities to justify mining operations, the other being Wildcat Creek Canyon downstream of St. Elmo's Hot Springs in northeastern 3RR.  The quantities believed to be present in the Hope Mining District are thought to be comparable to those around Rainy Lake [linkie] (http://www.dnr.state.mn.us/education/geology/digging/history.html) east of the region on the U.S.-Canadian border, where the discovery of gold there in the 1890s led to the founding of International Falls and other nearby communities.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg159.imageshack.us%2Fimg159%2F8646%2Feastforkbentsriverey8.jpg&hash=81de28f26b3900825d4302b8cffe3dc8ba27c7d4)
East Fork of Bent's River just west of Hope

After the find, eager prospectors and panners flocked to the area, which was a tent city at first called Sunrise Encampment. and then later simply Hope.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg164.imageshack.us%2Fimg164%2F941%2Fhopesign02rb7.jpg&hash=26ef28e287e7079770db9ca6e9b5744deea35269)

A close-up of that sign.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg77.imageshack.us%2Fimg77%2F6081%2Fhopesign02closedj5.jpg&hash=87909473d80e8fbf1f6df01e406d12313bb044fc)

The gold boom lasted into the 1860's, but once the first few cabins were built

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F5954%2Fhopecabin01aj4.jpg&hash=e0d045370d487953d3a9a24c33c924d5ecfbc868)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg125.imageshack.us%2Fimg125%2F937%2Fhopecabin02xc0.jpg&hash=07674840ccc701307b1fe879cf57f957eaa3e541)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F7084%2Fpasswatercabinci0.jpg&hash=92ba942e4e9b02621f95b447a58fae3c6c479bb7)

Hope was there to stay.

By the time the Duluth, Winnipeg & Western tracks arrived in June, 1871, the easily mined gold was pretty much all gone.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F6035%2Fhopelayingtracksrd9.png&hash=dcf04d964706b15eb5b54d74c9a120e2a3f3d9f5)
DW&W track crew laying track north of Elderberry Ridge, 1871

Today, it looks like several extra miles of track were laid to swing the line west through Hope, but the roadbed from Truman to Pvarcoe was always intended to go through Wood Ridge on the eastern shore of upper Taylor Lake and a never built spur was planned to cut off to the west to serve Marchand.

What is now R-22 reached Hope in the 1890's, and the road was paved in the 1930s.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F4035%2Felderberryridgefb6.jpg&hash=f1b740a02f8fcb881dc7f9f9db074525ab7239a8)
R-22 just east of Hope with Elderberry Ridge in the distance

This route is not well-traveled, which is a shame because the area is quite scenic.

Today, Hope is a village of just under 300 inhabitants.  Its streets have that lazy, slow feeling of a midwest that is slipping away almost as we watch.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg162.imageshack.us%2Fimg162%2F7986%2Fhopestreetbg4.jpg&hash=9d91f3bd4fc41cbd47882373b3ade089393fb4cd)

There are, though, signs of life everywhere, and in the summer and early fall the area enjoys an active tourist trade.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F6351%2Flibrarykj0.jpg&hash=e38ec2c9b7ccaa48f57b1b16ac470323152e82fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F2821%2Fhopeschoolna3.jpg&hash=6eb105caf9071b2f5a4ea3b9352bbdc43f82d68f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F4499%2Fhopemuseumsigndj4.jpg&hash=3a0e6c0d17fcff5879486d138443b3f9ad54aa83)

Here's its Gazetteer entry.



Later.


David





Title: Re: Three Rivers Region
Post by: bakerton on November 25, 2007, 02:09:18 PM
I love Hope in all ways that are quite. If I did not say it before, I love your region and it is perfect for my likes and taste. Keep it coming. JKB
Title: Re: Three Rivers Region
Post by: BigSlark on November 25, 2007, 02:50:18 PM
I'm very glad to see that you have returned to 3RR, David. The past two updates are great, you're using SCS in a nifty manner. I wonder if the numerous gmax and 3DSMAX models that inhabit the hard drives of dedicated BATers are able to be imported into SCS...

I hope that all is well in your life and your part of the world.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Jmouse on November 25, 2007, 04:01:55 PM
Where are the effusive words of praise when you need them?
"Awesome" seems a grossly inadequate term to describe these latest photos, but awesome it is!

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Pat on November 25, 2007, 11:07:47 PM
David that was a nice sunday's drive threw Hope and i do thank you for that... see you soon - pat
Title: Re: Three Rivers Region
Post by: dedgren on November 25, 2007, 11:30:50 PM
Just passing time...

[tabular type=1]
[row] [head colspan=3]
Start
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2803%2Ff2150x50dh0.png&hash=7e0b09a45569e852a11c1c4e92f41c92175eb0bc)
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[row] [data][/data] [data]
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[/data] [data]Des Plaines
Pineshore
[/data][/row]
[row] [data]
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[/data] [data]Black Earth
East Pineshore
[/data][/row]
[row] [data]
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[/data] [data]
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[/data] [data]Haypoint
East Pineshore
[/data] [/row]
[row] [data]
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[/data] [data]
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[/data] [data]East Pineshore
Haypoint
[/data] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F6873%2Fexit7x40ek6.png&hash=4929e9b013b41a4a735f7911b035b0b12c24a58f)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F3968%2Fr1450x50zi5.png&hash=c766a42fb3087f80def04c89a50a33f955f060a5)
[/data] [data]Stewart
Grand Valley
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F558%2Fexit15x40qd9.png&hash=808849f660985c36aac9464b87de3551e8fcf381)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F5052%2Fr750x50ip9.png&hash=ffc4b3cf309db46e17dfabb2dd34664bbd0699a1) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F6083%2Ftor311x50aa3.png&hash=9f613851f49dac97ec11cc9b366ed512e608d402)
[/data] [data]Baronet Island Bridge
West Shore Grand River
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F7812%2Fexit18x40ez2.png&hash=65409b3ac59c26714b18a3836bb488252213d3e0)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F5052%2Fr750x50ip9.png&hash=ffc4b3cf309db46e17dfabb2dd34664bbd0699a1) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F5755%2Ftor122x50py0.png&hash=8ea0d79085159d15c44731f1d9b6f8299f23e413)
[/data] [data]Woodstock
Riverview
[/data] [/row]
[row][data]
[/data] [data]
West . North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F4558%2Ff6050x50mb7.png&hash=599fa7ad4386c35e8a13e91f152937399a91fc7a) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F5430%2Ff12150x50bw1.png&hash=8f3c3d11cd621c53c025223757937233d36cb311)
[/data] [data]Aurora
Brooks Ferry
Truman
[/data] [/row]
[row] [head colspan=3]
North - West
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2803%2Ff2150x50dh0.png&hash=7e0b09a45569e852a11c1c4e92f41c92175eb0bc) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F4558%2Ff6050x50mb7.png&hash=599fa7ad4386c35e8a13e91f152937399a91fc7a)
[/head] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F3089%2Fexit43x40ud7.png&hash=8760834590dd3301fb93da1b3bfd38310b1966a4)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F613%2Fr450x50ef2.png&hash=9a569dd6978c3b2ae69bd057677eebef400fe694) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F5052%2Fr750x50ip9.png&hash=ffc4b3cf309db46e17dfabb2dd34664bbd0699a1)
[/data] [data]Aurora
Riverview
[/data] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F9637%2Fexit42x40cf4.png&hash=5b246b644cb66b669c7a1416d7e159d49c736e18)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F613%2Fr450x50ef2.png&hash=9a569dd6978c3b2ae69bd057677eebef400fe694) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F7456%2Fr550x50hi1.png&hash=44150314964511dd46f742e17278830915a60f2e) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2474%2Fr550x50ay5.png&hash=53c4990ec47c66c4290e32b5e8bb692c3a5b2135)
[/data] [data]Oak Point
White Rock
[/data] [/row]
[row][data]
[/data] [data]
West
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F4558%2Ff6050x50mb7.png&hash=599fa7ad4386c35e8a13e91f152937399a91fc7a)
[/data] [data]Brooks Ferry[/data] [/row]
[row] [head colspan=3]
North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2803%2Ff2150x50dh0.png&hash=7e0b09a45569e852a11c1c4e92f41c92175eb0bc)
[/head] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F7458%2Fexit27x40ko9.png&hash=5b9faab3c501ba095a4efee7de7218d19f9e9e97)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F7456%2Fr550x50hi1.png&hash=44150314964511dd46f742e17278830915a60f2e)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F4269%2Ftor12x50ja4.png&hash=72d24e0d8b98f96225b72c0676bcad58d3d3d933)
[/data] [data]Oak Point
Truman
Meriden
[/data] [/row]
[row] [head colspan=3]
End
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2803%2Ff2150x50dh0.png&hash=7e0b09a45569e852a11c1c4e92f41c92175eb0bc)
[/head] [/row]
[/tabular]

Don't miss Hope [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg93865#msg93865).

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on November 25, 2007, 11:33:21 PM
David those are neat signs there.... I should have seen you stalking up there and waited to post but ehh oi well lol...
Title: Re: Three Rivers Region
Post by: meldolion on November 26, 2007, 12:53:28 AM
Great updates as always David :)

Happy to see you back again :)
Title: Re: Three Rivers Region
Post by: bakerton on November 26, 2007, 08:07:11 AM
now that is cool dude. I am a map geek and I am still perplexed at how you do all of this and planing 3RR. Anyway, looking forward to more of 3RR big time. JKB
Title: Re: Three Rivers Region
Post by: dedgren on November 27, 2007, 08:44:52 AM
The latest addition to the 3RR Road Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F6056%2Fpinkzk7.png&hash=91520a1d158175092797e07a78fe46070f004221)

We're coming up on having a third of the 64 township maps completed.  I'm trying to do at least two a day- that's about an hour spent on average.

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on November 27, 2007, 10:55:56 AM
 &apls &apls David that is something an hour for each township or is it an hour total??? either way great Job!!!


EDITPat, that's an hour for both.  This morning I did Prairie and Pink Townships- Prairie took about 10 minutes (I have previously cut all 64 maps from the master and it's mainly an issue of moving some items around) and Pink took the remainder.  -DE
Title: Re: Three Rivers Region
Post by: dedgren on November 28, 2007, 11:17:02 AM
Here's one of the last of the collaboration topo quads.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F497%2F179master800hl1.jpg&hash=e10a9dcef3e9cc9f950b2af6cadb3718940b838b)

Haven't seen one of these in a while, have you?


David
Title: Re: Three Rivers Region
Post by: Pat on November 28, 2007, 11:44:42 AM
WOW David that is something else... An hour to each daum, the collabartion topo is looking very good and btw who's topo is that one???


EDITThe SW quad of Wind Township is Thomas's (Barnatom) collaboration quad.  I'm finishing them for a reason...

...hint, hint...


-DE
Title: Re: Three Rivers Region
Post by: Ryan B. on November 28, 2007, 01:24:05 PM
Looks to me like David's got that infamous 'git 'er done' syndrome.   :P
Title: Re: Three Rivers Region
Post by: dragonshardz on November 28, 2007, 02:40:30 PM
better git 'er done syndrome than the opposite...
Title: Re: Three Rivers Region
Post by: bakerton on November 28, 2007, 05:10:28 PM
Nice topo David. I must say, do you feel the burn to get things done or what? Anyway, cool dude. JKB
Title: Re: Three Rivers Region
Post by: dragonshardz on November 28, 2007, 07:04:38 PM
Quick update on the status of the 3RR Honors Registry:  :thumbsup:

The Registry has been updated to 2,100 post.  ()stsfd()

--Dragonshardz
Title: Re: Three Rivers Region
Post by: bat on November 29, 2007, 05:33:23 AM
Great maps there and also nice signs! :thumbsup:
Title: Re: Three Rivers Region
Post by: BigSlark on November 29, 2007, 07:29:38 AM
David,

I really like the collaboration topo maps, they really give a sense of what's actually in a quad.

I assume that there will someday be zoning maps of the collaboration quads?  ;)

And on to 2200 replies 3RR marches...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Bishop Hawke on November 29, 2007, 10:07:58 AM
Loved the stoll through Hope. It reminded me of some of the small town I knew when I was growing up in Oregon. I remember Gillcrest Oregon as a Lumber mill town owned by the company and  having several of the same virtues that Hope did. Great work &apls

Looking forward to seeing more and more of the inside makings of this great region
Title: Re: Three Rivers Region
Post by: dragonshardz on November 29, 2007, 02:39:20 PM
wow, we're getting really close.

and i won't spam!

--Dragonshardz
Title: Re: Three Rivers Region
Post by: dedgren on November 29, 2007, 09:04:11 PM
It's been said before...

...nobody wants to make the X99th comment!

Heh!


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 29, 2007, 09:46:54 PM
Always glad to see those topo maps, my friend! And I've been following along as you've been adding the townships to the Atlas, too. I don't know if I've mentioned it before, but you're a machine!

Dustin
Title: Re: Three Rivers Region
Post by: dragonshardz on November 29, 2007, 10:46:19 PM
curse you, dustin, curse you.

There goes my birthday present to me....

&mmm
()sad()
:'(
Title: Re: Three Rivers Region
Post by: JoeST on November 29, 2007, 10:52:07 PM
and i thought you said you wernt going to spam :o

anyway, those maps are great, and so is the rest of the project.

well done for getting this far, I hope you carry on till the end of time LOL

and just to let you know South Cold Township (http://sc4devotion.com/forums/index.php?topic=3032.0) doesn't load, though that may just be me

Joe
Title: Re: Three Rivers Region
Post by: dragonshardz on November 29, 2007, 10:55:06 PM
didn't get it did I?

and i meant i wasn't going to spam it to 2200. not spamming, just saying "aw, shucks"

and if i'm not careful i WILL be spamming....

EDIT: It's not just you.
Title: Re: Three Rivers Region
Post by: BigSlark on November 29, 2007, 11:05:04 PM
David,

I, too, cannot get South Cold Township to load. According to Firefox, the post looks for the image at imageshack.us but doesn't come up with anything.

I'm looking forward to see what you do to honor Dustin's 2200th post.

Cheers,
Kevin

See, I even self-moderated myself this time!
Title: Re: Three Rivers Region
Post by: freedo50 on November 30, 2007, 12:07:14 AM
David, I reckon you need to have another peek at the image url for south cold, the image definitely doesn't seem to be there.

Fred
Title: Re: Three Rivers Region
Post by: Pat on November 30, 2007, 12:15:46 AM
Well I wont repeat what alot of fine folks have already said David but i think you know what i was going to say lol.....  Congrats to you Dustin for getting the 2200th post here..S...
Title: Re: Three Rivers Region
Post by: dedgren on December 01, 2007, 03:45:28 PM
Went up to Twin Glacier Valley today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F6882%2Fgreetingsux6.jpg&hash=73e10cb2d5c23a5fcc14311e27bf55de6e590271)

That's the Leaf River at the bottom of the pic.  We're looking west, with the late morning sun over our shoulder.

An honors post...

...guess who?

...later today, and probably some more maps.

Later.


David


Title: Re: Three Rivers Region
Post by: Pat on December 01, 2007, 03:57:08 PM
David that is a pretty pic there and looks as cold as it is now here lol.... its currently 18 and snowing pretty hard woohoo our first real major snow  &apls :thumbsup: snowmobiling for christmas i hope....
Title: Re: Three Rivers Region
Post by: bakerton on December 01, 2007, 04:19:30 PM
That is beautiful picture there David. JKB
Title: Re: Three Rivers Region
Post by: Jmouse on December 01, 2007, 05:13:41 PM
What a lovely photo. Are those the twin glaciers in the background?
We don't have any glaciers where I am, but it still feels like I'm living in a refrigerator.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on December 01, 2007, 10:43:42 PM
The day before yesterday, 3RR Regular* Dustin (thundercrack83) did something pretty much mind-boggling.  After making the 200th and 1,200th comment in 3RR, he returned to make the 2,200th [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg94907#msg94907).  That's either amazing coincidence, incredible fortune or else Dustin is spending way too much time at his computer...

...heh!

So, my very, very great friend- what can we do here?  I know... let's return to Thunder Bay, the place where, 2,000 comments ago [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg6334#msg6334), you first left your mark.

* * *

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F5859%2Faroundthunderbayqq6.jpg&hash=b7347bd70b87b292e9a625f67d1ba54582010a92)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F8755%2Fthunderbayvf4.png&hash=e27a44b5a972577b8a8a0307390aeeade4c59e43)

You'll remember this map from a while back.  We've added camera icons at the places the following pics were shot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F2928%2F104master800xr1.jpg&hash=263215613087e2208f7bca3733667b6a8e16b314)

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F9084%2Fr4southoftbzi9.jpg&hash=8aa648bd07d39863045e404b7a253f11f0de8d32)

R-4 winds around Thunder Bay at the foot of Hawksnest Hill and enters the place with which the bay shares its name.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F9805%2Fdiscoverycafeai9.jpg&hash=9974dc705f6f0b76e2061a92b697d2a006b5653d)

Thunder Bay is not a place to go for fine dining, but rather good food.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F1282%2Fgreymousesj7.jpg&hash=b8295276c708920dea49dff6f6e5985ac846e4f6)

Remnants of another day abound [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg47949#msg47949).

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F6769%2Foldthunderbay01tj2.png&hash=b94516a45131be80c1c3f74b27e4b66032f6dc7e)

Almost 150 years ago, homes lined the western shore of the bay.

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F1732%2Fsocialhallll3.jpg&hash=1713fa5de1351b6c3740001d773a2bb8aaa0dd8b)

Here and there, some of the old buildings remain.

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F5452%2Foldthunderbay02mp4.png&hash=70e6a1e98a1f72e2b39760f350e17b4e47fe1fe7)

The Cold Lake canneries hummed with activity.

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F1452%2Frailjoggerrr8.jpg&hash=dc3703200171c376d3fe1d81b6bd6c3fec921d0c)

The only sound along the Thunder Bay Line today, though, is the slap of running shoes on the old gravel roadbed.

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F2830%2Fcurrycreekbridgeaq8.jpg&hash=c05e138cd85665448fdf3b5c8f451f0dbc5e9b73)

All too soon, we head on to the west.  Thunder Bay, though, will be there when we pass through again.

* * *

See you at 3,200, Dustin!


David


* What is a 3RR Regular?  Why, of course, it is anyone who has ever comment here or over at 3RR-ST at least once.  We must hold to our standards.
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 01, 2007, 11:37:58 PM
Wow! What can I say but "thank you," my friend! Thunder Bay looks absolutely amazing, the canning factory is my favorite part! I can't thank you enough!

And as for whether it's coincidence, fortune, or too much time on the computer, I'd venture a bit of all three, with the majority of it being too much time!

Until 3200!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on December 02, 2007, 12:53:01 AM
A very nice update of the area. Thunder bay seems like one of the better documented quads, and for good reason (partly due to Dustin's efforts/fortune). I also really like the reference to the prior honor mentioned in #3. It just adds to the depth that 3RR has attained. Congratultions Dustin for the 2200th post, and congratulations David for the effort you put into this.
Title: Re: Three Rivers Region
Post by: JanYpe on December 02, 2007, 02:41:47 AM
Nice job as usual. What a cute little locomotive.  :P
Title: Re: Three Rivers Region
Post by: Jmouse on December 02, 2007, 08:07:35 AM
Another beautiful tribute. Simply amazing.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on December 03, 2007, 12:31:41 AM
So, I flew from Anchorage out to Dillingham this evening.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg527.imageshack.us%2Fimg527%2F850%2Fdillinghammapjk5.jpg&hash=e7cd58a11db6567e95ba6d8a3662a5138fccfbfd)

It's about a 350 mile/560 kilometer flight.  I won't joke that my arms are really tired this time.

Dillingham is a rural (that's Alaskanese for "you can't go anywhere by road") community at the head of Bristol Bay, which is home to one of the richest salmon fisheries in the world.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F3222%2Fdillinghamairviewxx2.jpg&hash=fa83871507aba712505cfc09abe8cfa7063723cf)

I have a two day trial here.  Landlord-tenant dispute gone wrong.  I brought 3RR along in my trusty 'puter, though.  We've completed five or six of the Atlas maps this evening.  Tomorrow should be even better.

* * *

For those of you who've been waiting, I think it's safe to say that a new dawn is just about to break.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F4221%2Fnewdaydawningsi4.jpg&hash=4d02d9e5a9f4a4862c1a1cc54ebf28c4a7440ae3)

Later.


David


Title: Re: Three Rivers Region
Post by: meldolion on December 03, 2007, 01:28:46 AM
 $%Grinno$% when first I saw the map of alaska I tried to fine the place in 3RR... :D

Great pictures David, :)
Title: Re: Three Rivers Region
Post by: bakerton on December 03, 2007, 04:15:44 PM
350 miles is nothing to me, even by air or road or water. I thought the map was of 3RR until I saw Anchorage to ...... part of the post. have fun there. JKB
Title: Re: Three Rivers Region
Post by: Pat on December 03, 2007, 09:05:19 PM
David that was a good trip back to Thunder Bay... So real good stuff here and see you soon - pat
Title: Re: Three Rivers Region
Post by: dedgren on December 03, 2007, 10:05:33 PM
'Wuz thinkin' maybe I'd forgot how...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F9075%2Ftwinfallspx4.jpg&hash=f74b9abfb3941ec2a3a361435ae874e752e8b8c1)

"Twin Falls" - Jeronij's new plop water to game water in a few easy steps.

Later.


David


Title: Re: Three Rivers Region
Post by: bwatterud on December 03, 2007, 10:14:42 PM
Yup.  He's still got it.   ::)
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 03, 2007, 10:16:31 PM
Quote from: bwatterud on December 03, 2007, 10:14:42 PM
Yup.  He's still got it.   ::)

Couldn't have put it any better!

Amazing work, as always, David. Even when you're in the midst of the trials (pardon the pun) and tribulations of the legal profession, you still manage to give us something like this!
Title: Re: Three Rivers Region
Post by: douwe on December 03, 2007, 10:51:24 PM
Awesome as always.  You are a master of rustic realism.
Title: Re: Three Rivers Region
Post by: bakerton on December 04, 2007, 06:41:31 AM
One word= Sweeeeet. I look forward to more of this great stuff David. JKB
Title: Re: Three Rivers Region
Post by: emilin on December 04, 2007, 06:58:02 AM
It seems much to long since I posted here now. Just wanted to let you know that I am still reading, watching the development and generally lurking around.

It would be a very welcome thing with some tips and tricks on the transparent water and how to work with it. I have given it a few tries and I find it much more difficult to get it right than the earlier plop water versions around.
Title: Re: Three Rivers Region
Post by: bat on December 04, 2007, 07:22:16 AM
Great using of the waterfalls and that water!! Nice picture!!
Title: Re: Three Rivers Region
Post by: Heblem on December 04, 2007, 08:34:59 AM
looks great  :)
Title: Re: Three Rivers Region
Post by: dragonshardz on December 04, 2007, 02:54:38 PM
hmmmm...I assume you reworked your rapids/waterfalls lots for EPW for the TPW?

Will these be available?
Title: Re: Three Rivers Region
Post by: BigSlark on December 04, 2007, 04:02:43 PM
David,

You do, indeed, still have the ol' rapids technique down pat. Not that I don't really, really like the maps, but the return of 3RR's amazing scenery every now and then would be better than excellent.

Hope all is well with your latest trial and your family.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Pat on December 04, 2007, 10:30:20 PM
Quote from: thundercrack83 on December 03, 2007, 10:16:31 PM
Quote from: bwatterud on December 03, 2007, 10:14:42 PM
Yup.  He's still got it.   ::)


Couldn't have put it any better!

Amazing work, as always, David. Even when you're in the midst of the trials (pardon the pun) and tribulations of the legal profession, you still manage to give us something like this!

David Dustin and Bwatterud have summed it up right!!! Ohhh btw is there anther recongonistion in order for Dustin for hitting a wierd milestone of all 2's??? just wondering lol...
Title: Re: Three Rivers Region
Post by: FrankU on December 05, 2007, 06:25:45 AM
I must confess that I am getting a bit curious wether there will on one day be a development of a real sim City or sim Village..... Beautiful topgeraphics and fantastic landscaping, sure, but where is the old fashioned handiwork of similating a city?  ;)

Thanks for everything Dedgren!
Title: Re: Three Rivers Region
Post by: Yoman on December 05, 2007, 12:35:22 PM
Knew you would get to using that new water eventually. Looks nice also. But I actually like how you create streams with the game water even more, don't know why. Nice work though  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on December 05, 2007, 07:41:55 PM
Way down at the end of Iron Hook Cape are Nike Site Point and the Pine Cone Islands.  We've had the area described to us before [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg76870#msg76870) but never have seen actual pics.  Here's a few, as I prepare this collaboration quad (Pine Cone NE) for our friend and 3RR Collaborator Joan (Jmouse).

Here's the point area itself from the "1" game view setting.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F2083%2Fnikesitepoint01jf8.jpg&hash=3c55f87cca3444b4b6f4600a80cbd5887f3d6f9c)

Please note the trees are not finalized across the entire quad, although I envision both Nike Site Point and Haystack Rock to be pretty much cleared of any vegetation other than grass.

The "work-in-progress" topo map of the quad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg468.imageshack.us%2Fimg468%2F369%2Fpineconenetopo800le4.png&hash=ee5b967cfc65ad282de3abe41bf0c9e517e8ac41)

The six islands are the Pine Cones.  Nike Site Point is the commanding height at the tip of the cape.  Haystack Rock sits on the point of the same name on the north shore off to the east.  Haystack Creek, the subject of our waterfalls teaser in the last post, flows out into Diddick's Bay at the foot of the point.  Beacon Hill is the large round feature to the south.

Here's a few more pics of the creek.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg468.imageshack.us%2Fimg468%2F7086%2Fnikesitepoint02tu6.jpg&hash=f058d87833b4166d1e10b4a2e960c905e90d09ee)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg468.imageshack.us%2Fimg468%2F4433%2Fnikesitepoint03xh3.jpg&hash=80f7e6049b8923075394348fa183dfe968c073ae)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg468.imageshack.us%2Fimg468%2F5122%2Fnikesitepoint04yk9.jpg&hash=75f429765aaeb51d58d2fd03bd398ca428dd4855)

More about this area later.  I'm on a public computer in a hotel lobby and am limited in the time I can spend.

* * *

A few asides-

Frank (FrankU):  The intention of collaboration is that you folks will be providing all that "old-fashioned handiwork."  I admit, I'm taking my own sweet time getting things ready, but there's not a lot more to go, and I think the wealth of background detail that's being created will really make the individual collaboration efforts work together.  Thanks for the encouragement!

Pat:


Quote...is there anther recongonistion in order for Dustin for hitting a wierd milestone of all 2's???...

As Charlie Brown [linkie] (http://en.wikipedia.org/wiki/Charlie_Brown) would say:

AAAUUGGGHHHHH!!

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on December 05, 2007, 09:20:23 PM
David all i got to say is I got a rock (http://en.wikipedia.org/wiki/It%27s_the_Great_Pumpkin%2C_Charlie_Brown)


EDIT:  No, Pat- You rock! -DE
Title: Re: Three Rivers Region
Post by: Jmouse on December 05, 2007, 11:40:02 PM
Iron Hook Cape is a natural beauty, David, and it's a pleasure to finally see her face.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on December 06, 2007, 08:16:35 AM
Here's a few more pics from the Nike Site Point area, along with a few random notes.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F6136%2Fnikesitepoint11dd6.jpg&hash=b90857a370025273e2f1e9f9a5c2beb75e80e7ca)

The largest and smallest of the Pine Cone Islands lying just offshore of the end of the cape.  I'm still detailing the shorelines.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F6510%2Fnikesitepoint12cs4.jpg&hash=ffba074bf05627a4ce40193f7819c018c45b79f8)

The smallest island is little more than a sand bar and a few rocks.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F7041%2Fnikesitepoint13th2.jpg&hash=b5cfa2d67acb97563b29ea38f3000ca058e1acd4)

I'm still wishing for someone to create more varied plops to put on shorelines.  I'll reduce that to a "wish list" at some point.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F3852%2Fnikesitepoint14ga6.jpg&hash=b116575addcbb25931ae38e9ca05bec9380814b3)

Here's the point and the almost shear east face.  Imagine sitting in a concrete bunker up there with a bunch of rockets in the '50s and '60s.  That's what I did, a very long time ago.

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F536%2Fnikesitepoint15dr9.jpg&hash=ba7c9286c0c7f0489b6559dcac4f3bfa42d21292)

The shoreline between the point and Haystack Rock.  You can see the former fenceline of the Nike site and other old land use patterns in the way the trees are grouped.

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F3694%2Fnikesitepoint16zz1.jpg&hash=9f5835c77b46344179a79160b1b959758bc6c822)

Another pic of the point's east face, this time closer in.

That's it for today.  The trial will end this morning, and it's back to what passes for civilization in Alaska tonight.


David
Title: Re: Three Rivers Region
Post by: Heblem on December 06, 2007, 11:27:07 AM
look at that all details, excellent work  :thumbsup:
Title: Re: Three Rivers Region
Post by: Yoman on December 06, 2007, 12:21:25 PM
Hmm....I could BAT a quick Nike (Ajax or Hercules?) site, the missiles would've been uninstalled by now but I'd imagine that the site would still be there, looking out for A Tu-95 that will never come. Let me do some research into it  ;)


EDITOwen, hey, that'd be great.  A BATted Nike-Herc (the diff is four booster tubes (Herc) versus one (Ajax) [linkie] (http://ed-thelen.org/missiles.html)) would be a thing of beauty.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F2147%2Fnikehercav3.jpg&hash=c6be27a36a99cbf7a8e587c1d5f4733e5cfae9c3)

There's still a bunch of old Nike sites around.  There was one just about a mile from where I grew up outside Chicago, Illinois that, based on what I learned 20 years later in Air Defense Artillery School [linkie] (https://airdefense.bliss.army.mil/), must have just literally been abandoned by hauling away the missiles, launch rails and HIPAR radar,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg474.imageshack.us%2Fimg474%2F880%2Fhiparnr0.jpg&hash=85b8ed453e5e156bcfac7a436c0c0d0334519eb6)

along with the BCO stuff.  You could just walk on to it- no fence or anything
. -DE
Title: Re: Three Rivers Region
Post by: meldolion on December 06, 2007, 01:51:44 PM
I'm AMAZED of the level of details you put in your work david :D

great pictures
Title: Re: Three Rivers Region
Post by: bakerton on December 06, 2007, 03:26:22 PM
Awsome job with the area David. JKB
Title: Re: Three Rivers Region
Post by: dragonshardz on December 06, 2007, 03:27:35 PM
problem - pics 3 and six do not show on IE7. Machine is Vista.

EDIT'shardz, they show up fine on the motel lobby public computer I'm posting from out in rural Alaska.  Anyone else having problems- I'll be happy to re-upload the pics. -DE
Title: Re: Three Rivers Region
Post by: dedgren on December 07, 2007, 09:41:45 AM
A few more pages added to the 3RR Road Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F7366%2Fhighxy7.png&hash=bd34190db7877ddd61b485b12d7520f97c615209)

There's actually even a few more pages than that done, but I have to post them in reverse alphabetical order.  We're most of the way through the letter "H."

* * *

I haven't really said it expressly, but I'm still in Dillingham.  The two day trial turned into a four day trial, and I couldn't get out last night.  Here's the few pics I promised.  As I was in the courtroom during the daylight hours, they're pretty marginal.

Dillingham is a fishing community- essentially it's houses around a harbor with a bunch of repair and processing facilities thrown in.  There's boats everywhere.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F106%2Fdillingham01zt1.jpg&hash=78715971ad6c472058f4dfb31d942148569d144d)

The cityscape (now that trial is over and I'm not going to offend anyone on the jury) isn't much.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F2044%2Fdillingham02qm1.jpg&hash=8922a792028276ee853aacdbd93a234ce49e05ac)

The holidays are celebrated here pretty much like most everywhere else.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F6541%2Fdillingham06xh8.jpg&hash=e10b5038ad9560641797777999d83e58afc5effc)

There are way more of these in town than there are cars.  I guess people walk a lot in the summer.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F5928%2Fdillingham05er1.jpg&hash=ee727d556efbe6051e4729dbb8829fab34d77314)

Finally, the courthouse- no majestic temple of justice here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F8868%2Fdillingham03hj0.jpg&hash=beffe0de09da551d911a08f3cdc530628cfc6b2e)

* * *

As a special bonus, here's what you have to do to get a pizza in Dillingham.

Step 1- Go to the N&N Market and purchase a 10 day old unbaked Costco cheese (i.e.: no toppings) pizza.  At Costco in Anchorage, that would set you back (US) $6.99.  Out here, it was (US) $17.99.

Step 2- Add toppings to taste.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F6692%2Fpizzainprogress02uu2.jpg&hash=72255abe7aadc26750c57f1b21b415842c676e38)

Step 3-  I added fresh mushrooms, sun-dried tomato, pepperoncini, genoe salami, garlic and green olives with pimiento.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F3186%2Fpizzaboxeb1.jpg&hash=37159d86ee7e35082254680f891322251b3d6f6f)

Step 4-  I then added a little extra pizza sauce and threw on some more mozzarella cheese.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F2476%2Fpizzaclosejs7.jpg&hash=3adf838ad4931954e80985febc2d1d8ee90ff58c)

Step 5-  Bake per directions on the box.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F3249%2Fpizzadonelb4.jpg&hash=dfe3a6047cd4dc1803064d27bb0a6e93207aeb15)

Step 6-  Enjoy!

...all you have to do is forget that you're eating a pizza that cost a little over (US) $50.00 to make...

* * *

Later.


David


Title: Re: Three Rivers Region
Post by: sebes on December 07, 2007, 10:03:56 AM
Well, $50, but I'll fly over to Alaska to join you when eating this David: it looks delicious  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on December 07, 2007, 10:27:43 AM
50 dollar pizza... Man that had to be a real good one then for that cost.... I know its bit off topic but i know NASA had a lauch site up here in northren wisconsin... I cant think of the exact name of the area but as i find out from my asst. chief's thats right i said chief's as they are a mr and mrs asst. chief's they go up there every summer and its literaly the end of the line of US highway... Anyways David im glad all is said and done for Dillingham, so did you win your case???
Title: Re: Three Rivers Region
Post by: threestooges on December 07, 2007, 09:46:15 PM
Sorry I haven't been able to get around here to comment as often as I would like to. I just had my CivPro final today. I'm glad that I got the tough one out of the way first. Iron Hook is certainly a sight. I really like the sculpting of the hill of Nike Sight Pt. and it'll be interesting to see what yoman comes up with. Sorry to hear about the length of the trial doubling, and the somewhat pricey pie, but it all seems to have worked out. I have contracts coming up on Monday, so I may not be around too much, though I will pop in now and then to see what's new. Hope you got to relax a bit after the trial, and I hope you get home safe (especially with the holidays around the corner). Take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 07, 2007, 09:51:56 PM
A $50 pizza, eh? How much does a case of beer cost in Dillingham, a kidney??? But, anyway...

I'm still following along as the maps are added to the Atlas, my friend, and with each one, I'm more and more impressed at the amount of time and effort you put in to this great place we call 3RR.

Hope everything is going well in Dillingham, and I look forward to hearing more from you!

Dustin
Title: Re: Three Rivers Region
Post by: Ryan B. on December 09, 2007, 01:38:03 PM
They need one of my WNY television commercials up there in Dillingham . . . . this particular one is: 

" Airport Plaza Jewelers - where a really great diamond doesn't cost . . . an arm and a leg! "  ( < Complete with fake arm & leg props. )

Modified for Dillingham:

" Dillingham Pizza - where a really great pizza doesn't cost . . . an arm and a leg! "

:D
Title: Re: Three Rivers Region
Post by: bakerton on December 09, 2007, 02:10:01 PM
Fifty dollars for some pizza, sounds like Hawaii instead of Alaska. I was wondering how you decided to do a very big region instead of a regular sized one? 3RR looks very fun to build on and to play with. Back on topic, look forward to more of 3RR. JKB
Title: Re: Three Rivers Region
Post by: threestooges on December 09, 2007, 10:45:03 PM
Well correct me if I'm wrong, but it seems with the posting of Acton township, the atlas has been fully published. Congratulations on that milestone. I have a contracts final tomorrow, but I'll try to swing by after that; just wanted to complement you on the atlas completion.
Title: Re: Three Rivers Region
Post by: dedgren on December 09, 2007, 10:51:48 PM
Sixty-four of these puppies!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F2638%2Factonsa0.png&hash=6ddac956770a66b0974c350be38ee41550c7a2ec)

Acton to Yellow- a month and a half's worth of work.  The first edition of the 3RR Road Atlas...

...well, the basic maps anyway...

...is published here [linkie] (http://sc4devotion.com/forums/index.php?board=196.0).

There's a lot more great 3RR stuff to come this month.  Promise!


David


EDITMatt (threestooges), 'ya beat me to it by a few minutes.  Great to have you along for the ride, my friend.  Best of luck on that K final! -DE
Title: Re: Three Rivers Region
Post by: BigSlark on December 09, 2007, 10:52:16 PM
David,

I have no idea how close the atlas is to being fully published, that would require an inordinate amount of research at 1 in the morning...

Anyway, I'm glad to hear you're home from back country hell, your pizza tale makes me glad there's a Little Caesar's that virtually gives away one topping pizzas for $50, 50 cents per extra topping.

I'm sure its been said before, but I cannot wait to see what your actual towns and cities look like. Your maps, scenery, and the occasional rural highway wow me as is...

Cheers,
Kevin

EDIT: It seems I was writing my post as you posted. I suppose the Atlas IS finished, eh? Oops.
Title: Re: Three Rivers Region
Post by: Tarkus on December 09, 2007, 11:09:24 PM
David, you are the man! :thumbsup:  I know I've told you that before, but you deserve it again.  The atlas is just an absolute masterpiece of roadgeekery.  Very well done as always. 

It's awesome seeing these new SC4 screenies, too, and it's amazing to see what you've done with Jeroni's new ploppable water. 

And the $50 10-day old pizza?  Yikes! :o  Of course, it sounds like the Little Caesar's near Kevin is about the same price. :D

-Alex
Title: Re: Three Rivers Region
Post by: Pat on December 10, 2007, 12:18:16 AM
David you are a true master evil mind lol  ;D Congrats on the completion of the atlas!!!!
Title: Re: Three Rivers Region
Post by: Andreas on December 10, 2007, 03:16:38 AM
Heh, that $50 pizza must have tasted really good, I guess. ;) (But it looks very delicious indeed.)

I really enjoyed the 3RR atlas so far, it's amazing how much effort you put in this. But I was wondering: Once the maps are done, are you going to create something similar like Google Maps, that means one giant seamless map that can be scrolled? It's probably too hard to put something like that online, but I suppose you could stitch all township maps together and make one huge GIF file that could be downloaded. With IrfanView or a similar viewer, we could open it at 100% zoom and scroll while pressing the right mouse button, just like a "real" online map. :)
Title: Re: Three Rivers Region
Post by: Shadow Assassin on December 10, 2007, 04:52:05 AM
Quotemake one huge GIF file that could be downloaded.

I actually recommend .png. It usually gives a smaller file size. :P

Plus, can't we scroll inside the browser window? :P
Title: Re: Three Rivers Region
Post by: Andreas on December 10, 2007, 05:05:48 AM
Quote from: Shadow Assassin on December 10, 2007, 04:52:05 AM
I actually recommend .png. It usually gives a smaller file size. :P

Yeah, I noticed that David actually used PNG already, so there's no need to change that.

QuotePlus, can't we scroll inside the browser window? :P

I hate scrolling inside a browser window. :P
Title: Re: Three Rivers Region
Post by: rooker1 on December 10, 2007, 05:48:08 AM
$50 bucks for a pizza...... :o......I pay $20 for a fully loaded one at pizza pizza.   ()stsfd()

Love your maps.  Looks like a lot of work, too much for me.

Robin   :thumbsup:
Title: Re: Three Rivers Region
Post by: meldolion on December 10, 2007, 07:23:37 AM
Quote from: dedgren on December 07, 2007, 09:41:45 AM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F3249%2Fpizzadonelb4.jpg&hash=dfe3a6047cd4dc1803064d27bb0a6e93207aeb15)

Step 6-  Enjoy!

...all you have to do is forget that you're eating a pizza that cost a little over (US) $50.00 to make...

* * *

Later.


David



:O

David,if ever happen you come to italy please stop by my house.... I'bring you to eat the REAL pizza :D
Title: Re: Three Rivers Region
Post by: dedgren on December 10, 2007, 09:12:28 AM
Lots of great comments- I should be able to do a few responses later today.

Here's the region map in a 1,024x1,024 px size with the Canadian/US "collar."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F4813%2Froadmap071210withcollarmy0.gif&hash=dc437d8c4b5d9579527783ef239be69b8edafe62)

That's hardly usable, so here's a full size (same scale as the individual Atlas maps) region map [linkie] (http://img45.imageshack.us/img45/6743/roadmap071210withcollarzu2.gif).  The only format that comes in under ImageShack's 1.5 gig size limitation is .gif.  Unfortunately, .png doesn't even get close.

Note I still have some corrections to do to various Atlas maps.  I found a few more this morning as I assembled the composite.

Later.


David



Title: Re: Three Rivers Region
Post by: Andreas on December 10, 2007, 11:19:21 AM
Thanks for the link, David! I'm sure Jeroni is willing to upload a full size map to the SC4D server, once it's finished, so you don't have to use ImageShack or whatever for this task. :)
Title: Re: Three Rivers Region
Post by: dragonshardz on December 10, 2007, 05:21:07 PM
he (?) might be willing to, but..aren't there the bandwidth issues to consider?
Title: Re: Three Rivers Region
Post by: Pat on December 10, 2007, 06:50:03 PM
David that is a wonderful map and I must say its stunning even in this form, but im sadden to say once i click on the link and its not working for me siiiiiigh....
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 10, 2007, 10:04:56 PM
I just found myself lost in that huge and magnificent map, looking around and traveling the roads in my mind...and right now, that's probably not a good thing since I have to write a paper on the expansion of NATO for Wednesday!

Either way, though, this isn't the first time I've caught myself staring in complete wonder here in 3RR and NATO's going to have to wait! Great work, as always, my friend! I'm headed over to check out the completed atlas before it's back to the grindstone.
Title: Re: Three Rivers Region
Post by: freedo50 on December 11, 2007, 07:05:16 AM
Hi David,
I haven't posted here very often recently, but I have been watching  $%#Ninj2. That last map of yours is just amazing, I really can't believe it's not a real map of a real place! Great work, you truly are THE pioneer of MD/CJs.

P.S. Is the naming of Portis Hd. an intentional pun [linkie] (http://www.wikipedia.com/wiki/Portishead)?

Fred


EDITFred, you know me.  What do you think? -DE
Title: Re: Three Rivers Region
Post by: bat on December 11, 2007, 10:52:23 AM
Fantastic work on that huge map there, David!! :thumbsup:
Title: Re: Three Rivers Region
Post by: Silur on December 12, 2007, 03:14:08 AM
Hi, David ...
3RR MD (or CJ) - is a main specimen about SC4 for me ...
Excellent work with maps - this is a bright way for me ...
Thank You ....
&apls
Title: Re: Three Rivers Region
Post by: dedgren on December 12, 2007, 09:08:47 AM
A week from tomorrow, and 114 pages, 2,266 comments, and 45,130 page views ago, we started 3RR here at SC4D.  My plan then was to begin collaboration in developing the region in the spring of this year, as I expected to have all the detail work done over the next few months.

Reality, as they say, bites.

So, here we are...

On December 20th, I plan to start sending out the collaboration quads.  I have a bunch of final work to do over the weekend, server issues to iron out and a number of posts to make in the 3RR collaboration threads, but here's where things stand right now in terms of who's doing what.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F3714%2Fupdatedcollaboratorsmapsk5.jpg&hash=4e6e1f11012d68201277879ff0e306b7de09ae4f)

There may be a few changes.  Heinz has not been seen since May, and I know that a number of the other collaborators are involved in other projects that may leave them unavailable to work on 3RR at this time.  Also, if I've missed someone who has been assigned a quad, let me know.  We'll sort all that out over the next little bit.  I am keeping a list of folks who have expressed interest in the next round- if you'd like to be added to it, let me know.

Thanks for your continued interest in this project!


David
Title: Re: Three Rivers Region
Post by: dragonshardz on December 12, 2007, 03:04:44 PM
probably a little late, but feel free to send me a quad if you wish. preferably big city or somewhere i can make a military base in.
Title: Re: Three Rivers Region
Post by: pvarcoe on December 12, 2007, 04:33:21 PM
That is one heck of a map David.
This looks to be an unprecedented collaborative effort involving over 20 people.

You have great vision for this region, and attention to detail beginning to rival "Middle Earth".

I can't for more.

Phil
Title: Re: Three Rivers Region
Post by: Yoman on December 12, 2007, 05:44:32 PM
Currently I'm preoccupied with School, Rock Band (such a great game  ;D ) and my own Mayor Diary. But I do expect I will have some time around the Christmas Holiday to work on my quad  ;D

This is my own 500th post btw.
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 12, 2007, 09:43:23 PM
Wow! We're coming up on a year. And what a year it's been, right? I look forward to more news on the collaboration, especially since I'm done with school now!
Title: Re: Three Rivers Region
Post by: Pat on December 13, 2007, 12:41:32 AM
my goodness a year wow!!!  &apls David if you need anyone to fill in on a quad let me know im willing to pick up if needed...
Title: Re: Three Rivers Region
Post by: meldolion on December 13, 2007, 12:50:19 AM
We are there finally!! :)

Just a doubt tough: some time ago we discussed plugins and so on, but I haven't seen updates so far about this topic, can someone clear my mind?  %confuso
Title: Re: Three Rivers Region
Post by: tkirch on December 13, 2007, 06:22:52 AM
A Year of Three Rivers 
114 Pages
2200 +Comments
45,000 + Views
And Countless INspirations to us all.


THANK YOU DAVID FROM ALL OF US HERE AT SC4DEVOTION  

&apls   &apls
Title: Re: Three Rivers Region
Post by: bat on December 13, 2007, 08:29:19 AM
Yes, THANK you for almost one year 3RR!! :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: dragonshardz on December 13, 2007, 02:55:12 PM
This thread moves hugely fast. I can't beleive it though. One Year of 3RR...hmm maybe we should have a 3RR Birthday Bash like we did for the entire site....w/o the releases on the LEX....

Longest-running MD....ever!

MOD EDIT: 'shardz could you please refrain from posting post-number related posts, that is not what this thread is about. David honours those who get "00" comments as a way of thanking his most prolific commenters and readers, please try to be a bit more on-topic next time. - Fred

It is not a good idea to remove a moderator's comment. You will not be able to edit your posts any longer.  - jeronij -  
Title: Re: Three Rivers Region
Post by: Ryan B. on December 13, 2007, 07:38:57 PM
A '3RR Birthday Bash' . . . . . hm, that gives me some ideas.

*enters his DOT-BAT and starts designing something special*
Title: Re: Three Rivers Region
Post by: Pat on December 13, 2007, 07:55:14 PM
ooh this should be good!!!
Title: Re: Three Rivers Region
Post by: jplumbley on December 13, 2007, 07:55:55 PM
Well David..  I must say I am a guilty little boy.  I dont follow this thread along with many others as much as I really should.  The shear amount of information in this project is simply astounding and I appluad you on all the adventures you have made it through thus far.  Unfortunately, I have not shared the experience in depth as much as some of your other followers.  It is definately not out of a lack of respect, nor interest, just plain simply.. I was late in arriving and have fallen so far behind it is insurmountable how much time I would have to put in to read this whole thread.  I would like share my deepest apologies with the utmost respect.  You truely are a master and I am proud to call you a friend.  I will like I have over the recent weeks keep a tab and watch out for new developements and good luck on your new adventure.  It will be an astounding success as have all your other adventures in this Community.  Keep up the great work buddy, cya around!  &apls  &apls  &apls
Title: Re: Three Rivers Region
Post by: Unkles27 on December 13, 2007, 11:01:48 PM
Wow, I haven't posted in a while, but I'm still ready to build Brooks Ferry whenever you are!

3RR's come a long way over the past year or so, you must be very proud of what you've done here.
Title: Re: Three Rivers Region
Post by: emilin on December 14, 2007, 12:23:46 AM
I'll put on my party hat and eat some poutine (that was the name of the 3RR national dish wasn't it?) tonight to celebrate the anniversary of this great journal. &apls

I have to admit that I am quite tempted to sign up for a quad, but I already know that I won't have time to do it properly right now. Something tells me that its going to be a while untill all of the quads are developed though, so I might join in at a later state... in a few months or so.
Title: Re: Three Rivers Region
Post by: dedgren on December 14, 2007, 09:19:47 AM
For a couple of reasons I haven't been able to spend much time on a computer over the past few days.

So I've done the next best thing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F1323%2Fdistancecalcsqy6.png&hash=0d424302e8476e77ff229b4f07187c2b3e030c33)

This is a project I've been working at off and on for a while.  I calculated using a .25 km grid all the road segment distances between nodes (junctions, urban places, borders, interchanges).  Then I printed a big (9 sheet) map of the region's roads noted with the distances on a great freeware program called Posteriza! [linkie] (http://www.posteriza.com/es/index.php?lang=en_US).  Then, as you can see above, I worked out in "stubby-pencil" mode all the shortest/least time distances between every named urban place over 5,000 in population.  I've taken the results in put them in one of those old-time distance charts like you'd find in a road atlas using MS Excel.

So there you have it.  The chart is 80% done.  You'll see it tonight.

Off to trial.  Later.


David
Title: Re: Three Rivers Region
Post by: threestooges on December 14, 2007, 11:01:12 AM
Very cool. If you really want to have some fun with that, I remember something from the Nevada state map when I lived there: it was essentially a grid (triangular shaped) showing the exact same thing. It just aggregated the miles/times between the intermediary cities to show the full route totals. I'll have to see if I can find it again because that description may be a bit vague. Good luck at trial, I'm off to a torts final today.
-Matt
Title: Re: Three Rivers Region
Post by: Pat on December 14, 2007, 12:39:00 PM
David that map is wicked cool just as you are!!!!! Good luck with that trial....
Title: Re: Three Rivers Region
Post by: kwakelaar on December 14, 2007, 01:28:32 PM
As I have said before and will continue saying, this map you are making is really beautiful. Maybe something not said that often about maps, useful, accurate or handy would probably be the normal adjectives to use for these kind of things. But I love maps and the handicraft that has gone into making this, makes this a beautiful map.
And to be a bit difficult, there is only one thing I miss looking at the big version and that is the elevations of the mountains and hills where there is a cross marking the summit. Putting those in will give a better idea about the real (imaginary in this case) landscape which is being mapped out.
Title: Re: Three Rivers Region
Post by: Bishop Hawke on December 14, 2007, 02:19:09 PM
Looks like I am going to have to complain to AAA because I can't find 3RR in thier atlas and yours just puts thiers to shame.


Nice job David
Title: Re: Three Rivers Region
Post by: dedgren on December 14, 2007, 04:18:11 PM
Well, the "chart" that was promised turned into a twofer.

Miles

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F3767%2F3rrroaddistancesmileslt5.png&hash=9d45f6d72093b7bd48e2363500de33e4799e2bbf)

and kilometers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F8250%2F3rrroaddistanceskilometkf3.png&hash=719063019d445c454219f423932c3a646498bfa4)

Man, I love Excel!  It took about two minutes to reformat the data in miles, as I had originally entered it all as kilometer segments.

What's next?  3RR ferries?  That long promised customs post?  Both?  This weekend will tell...

...although I owe Jeronij a long-delayed project, and I'm going to work on that now.

Back in a while.  Happy mind-motoring.


David

EDITCan one express "mileage" in kilometers?  "kilometerage?"  Heh! -DE
Title: Re: Three Rivers Region
Post by: bakerton on December 14, 2007, 04:56:13 PM
Wow. That is coming from a person that reads road maps for a living. They both look great David. Looking out for more great stuff. JKB
Title: Re: Three Rivers Region
Post by: Andreas on December 14, 2007, 05:34:41 PM
Quote from: dedgren on December 14, 2007, 04:18:11 PM
EDITCan one express "mileage" in kilometers?  "kilometerage?"  Heh! -DE[/size][/font]

What about "distance"?  ;)

BTW, it's really thoughtful that you calculate both in miles and kilometers, so the rest of the world can enjoy this as well without using a calculator all the time. :)
Title: Re: Three Rivers Region
Post by: Schulmanator on December 14, 2007, 06:08:29 PM
That's some serious calculating! You have been busy indeed.  :satisfied:
Title: Re: Three Rivers Region
Post by: dedgren on December 14, 2007, 06:37:00 PM
Gjermund (kwakelaar), hey...

Quote...there is only one thing I miss looking at the big version and that is the elevations of the mountains and hills where there is a cross marking the summit.

Here's a 3RR Instamap™ that I can produce with a couple of mouse clicks at this point.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F9499%2Flandformmap0712141024if1.gif&hash=d15d90f831406ef2bbe714e38b6365a0ca072403)

You can click here [linkie] (http://img505.imageshack.us/img505/5138/landformmap07121440965up6.jpg) for a 4,096x4,096 version, which is the same scale as the Atlas maps.  Caution- it's 1.2+ megabytes.  Remember, this is constructed from 256 actual in-game maps- one from each quad.

I have been gathering elevation data for the peaks.  As I'm sure you know, that's a long, slow slog.

The next version of this map will, I think, blow everyone away.

Later.


David
Title: Re: Three Rivers Region
Post by: dragonshardz on December 14, 2007, 08:23:36 PM
It already blows us away. How far away are you aiming for with the next one?
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 14, 2007, 09:04:27 PM
WOW!

A lot going on here in 3RR today! I love the graphs and the big new map, excellent work, my good friend!

Quote
The next version of this map will, I think, blow everyone away.

I am definitely going to on the lookout for this!

Take care, David!
Title: Re: Three Rivers Region
Post by: Jmouse on December 14, 2007, 09:12:30 PM
Has anyone said, "...greater-than-awesome heights," lately? If not, may I do the honors -- if so, I'll second that.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Ryan B. on December 14, 2007, 09:35:35 PM
Quote from: Jmouse on December 14, 2007, 09:12:30 PM
Has anyone said, "...greater-than-awesome heights," lately? If not, may I do the honors -- if so, I'll second that.
To be quite honest, this thing's getting to be higher than Everest.   :P
Title: Re: Three Rivers Region
Post by: Pat on December 14, 2007, 09:40:50 PM
 
Quote from: Jmouse on December 14, 2007, 09:12:30 PM
Has anyone said, "...greater-than-awesome heights," lately? If not, may I do the honors -- if so, I'll second that.

Until next time...
Joan

David Im gonna make a motion to carry on what Joan has said!!!
Title: Re: Three Rivers Region
Post by: dragonshardz on December 14, 2007, 10:02:31 PM
Second!!
Title: Re: Three Rivers Region
Post by: dedgren on December 14, 2007, 11:31:46 PM
'Thought this might round out a busy day...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F8492%2Flatlonteasergc5.jpg&hash=f8940e62bb1e7f08b2970afdaa0a3590e9c1d083)

This has been another side burner project- determining the latitude and longitude of 3RR's natural features and urban areas.  I've been doing this for about two months a few quads at a time.

I open a 4,096x4,096 map in Paint Shop Pro and turn on the feature that gives the x and y coordinates on the image of the cursor.  Next, I (1) position the cursor over the feature, in this case Bridge Rapids, that I want to find the coordinates of.  This (2) gives me x and y values of 3375 and 644.

In a second window I have an Excel spreadsheet running.  I've created a list of the named features in each township- in this instance I'm (3) inputting the data for Bridge Rapids in Panther Township.  A conversion function I've developed (4) turns the x and y coordinates I enter into DMS (degrees, minutes, seconds) format.  There'll ultimately (5) be a tab for each of the 64 townships. 

And there you have it.


David

EDITI noticed after I posted this that I left out Black Rock Creek as one of the features in the township.  That's fixed, but you'll have to take my word for it. -DE
Title: Re: Three Rivers Region
Post by: Pat on December 15, 2007, 12:59:51 AM
David your word is law so we have no choice but to take it lol... anyways wonderful update and great explanation on how you get your stats!!!
Title: Re: Three Rivers Region
Post by: bat on December 15, 2007, 03:10:38 AM
Welcome to page 116!

Nice new maps there, David! Great work!


[My second '00 post in this great project!! ()stsfd() ]
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 15, 2007, 08:52:14 AM
Just when I thought you couldn't surprise me anymore, my friend, you go and pull of something like that! The sheer creativity, cleverness, and ingenuity that you put into all of these projects simply boggles my mind! I'd be interested to know the formula you plugged into Excel to figure that out, but if it's a trade secret, I understand!
Title: Re: Three Rivers Region
Post by: kwakelaar on December 15, 2007, 09:06:09 AM
This is again a very nice map, David. And for being in a picky mood this week  ;D, I imagine you have been thinking long and hard which way to turn the flow of Wildcat Creek and Hay Flat Creek.
I look forward to be blown away :)
Title: Re: Three Rivers Region
Post by: dragonshardz on December 15, 2007, 10:13:33 AM
Brilliant, David, absolutely brilliant.

I don't think I could do that with Excel in a million years....
Title: Re: Three Rivers Region
Post by: BigSlark on December 15, 2007, 10:26:43 AM
Amazing maps and distance charts, David. The amount of detail you put in to 3RR will never cease to amaze me.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on December 15, 2007, 04:11:17 PM
Murphy sez' hi from the vet's office.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F8978%2Fmurphy03hp8.jpg&hash=f7689d714644779033f1eca2afc9ed3e7c331dd3)

He also notes that our Bielefeldian friend bat just rang the "double-0" bell for the second time.  Whoa!


David
Title: Re: Three Rivers Region
Post by: Pat on December 15, 2007, 04:24:32 PM
from me and vicki and shyla we hope Murphy feels better and is home soon... To Bat congrats on your second time to the double 00 and im glad i was able to open that door for you to walk inn....
Title: Re: Three Rivers Region
Post by: dragonshardz on December 15, 2007, 06:07:42 PM
congrats again Bat. Would update the honors registry but am unable to atm due to another post of mine....and i'll cut myself off there!

This thread is amazing. and it's not just because of David!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 15, 2007, 08:45:18 PM
Quote
He also notes that our Bielefeldian friend bat just rang the "double-0" bell for the second time.  Whoa!

I wonder if it's not "Bielefelder" like "Berliner," as in (as John F. Kennedy): Ich bin ein Berliner. (http://en.wikipedia.org/wiki/Ich_bin_ein_Berliner) Anyway...

Congratulations on your second 00, bat!

And David, I hope all is well with Murphy!


EDITDustin, Pat and all- Murph is fine- he just needed to have his shots updated before going off to the kennel next week while we are in Montana with Tristen and Josh. -DE
Title: Re: Three Rivers Region
Post by: dedgren on December 15, 2007, 09:59:29 PM
Well, our friend bat is back again with a fresh "Double-0" post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg98964#msg98964).  He last hit that mark with comment 1,600 here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg60742#msg60742), and we honored him by noting that the place he hails from, Bielefeld, Germany, is the "twin city" of 3RR's Grand Valley just north of Pineshore [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg61566#msg61566).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F5305%2Fgrandvalleysb9.png&hash=7730dd98d38522dfe4b19d32445903dee8514c39)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F2065%2Ftwinbielefelded3.png&hash=20e47819bade336d30ae65e77e4c56620ef98005)

One of the things we learned in the course of doing that was about The Bielefeld Conspiracy [linkie] (http://en.wikipedia.org/wiki/Bielefeld_Conspiracy), which deals with reports that Bielefeld actually doesn't exist.

Well, as a 3RR Regular*, bat knows that many folks out there think the same thing about Three Rivers Region.  A bit of looking around and we discovered [apologies to Wikipedia] this-


The Three Rivers Region Conspiracy

Background

There are continuing rumors that Three Rivers Region (3RR), a 1,600 square mile/4,000 square kilometer independent nation (2000 population 463,880 [linkie]) (http://sc4devotion.com/forums/index.php?topic=112.msg24694#msg24694) located on the North American continent on the border between the United States and Canada, does not actually exist.  Rather, its existence is asserted for unknown and possibly sinister reasons by a lawyer living in Alaska known only as "dedgren" [linkie] (http://sc4devotion.com/forums/index.php?action=profile;u=27) or sometimes "David," who, in a conspiracy with various authorities around the globe who claim ignorance as to the whole situation, does everything in his power to create the illusion that the region is real.

Those who challenge the conspiracy basically ask three questions: 1) Do you know anybody from Three Rivers Region? 2) Have you ever been to Three Rivers Region? 3) Do you know anybody who has ever been to Three Rivers Region?  Most people are expected to answer 'no' to all three questions, and if they don't, he or she, or the person they know, is said to just be part of the conspiracy.

The origins of and reasons for the conspiracy are unknown.  It is speculated that the original source could be the CIA [linkie] (http://img338.imageshack.us/img338/8899/cialogoso6.png), the computer gaming company Electronic Arts [linkie] (http://img254.imageshack.us/img254/4803/eapr9.jpg), or space aliens who use the 3RR FACE facility [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg75514#msg75514) as a landing area for their spaceships.

History of the Conspiracy

The 3RR conspiracy theory was first made public in a posting to the SimCity 4 ("SC4") fansite Simtropolis ("ST") on March 12, 2006 [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y), by the aforementioned dedgren, who claimed to be a lawyer and former urban planner living in Alaska. From there, information about the region spread throughout the SC4 fansite community and, judging by the number of posts and pageviews at ST, and at its current home at SC4Devotion, it is going as strong as ever.

In a yet unpublished recent interview conducted by SC4 fan Masochist in connection with the launching of a new SC4 fansite, dedgren stated that 3RR was just as real as places such as Middle Earth [linkie] (http://en.wikipedia.org/wiki/Middle-earth) and Mist County [linkie] (http://en.wikipedia.org/wiki/Lake_Wobegon).  According to dedgren, he learned most of the information about the conspiracy from reading almost a year's worth of the sacred texts of Anduin Valley Revisited [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=59816&enterthread=y).

There are a number of conflicting theories about the reasons behind the widespread belief in the facts of the conspiracy, the most popular being the use by dedgren of tiny subliminal messages [linkie] (http://en.wikipedia.org/wiki/Subliminal_message) inserted throughout his MD such as


3RR – 'ya gotta believe!

What am I going to do after this?  Why, go to 3RR, of course!

and

Three Rivers Region is completely real, believe it or get your pants sued off!

It is also widely rumored that persons who are among the most ardent believers have great good fortune in life, always marry well, and are just waiting with inside info about the winning number for the next time the Powerball jackpot [linkie] (http://en.wikipedia.org/wiki/Powerball) exceeds 30 mil.

Psychological Underpinnings of the Conspiracy

At least five reasons for the popularity of and widespread belief in the 3RR myth can be identified:



Official Reaction

The government of 3RR tries hard to generate publicity for the region, primarily through a steady release of information on the SC4 fansite SC4D.  Even after almost 2 years, though, some continue to doubt that Three Rivers Region exists even though the evidence continues to mount.

Despite all the efforts, the region still remains widely unknown outside of SC4 circles. This obscurity is at a degree seldom found in a place its size, and had made it the butt of more jokes even than the alleged State of Idaho, the non-existence of which has been conclusively proven [linkie] (http://kuoi.com/idaho_does_not_exist.html).


* * *

So, there you have it once again, my batty friend.  Thanks once more for your great loyalty to 3RR, and another big phooey to all those who would doubt.

Later.


David

*  A 3RR Regular is anyone who has ever posted at least once here or over at 3RR-ST, and who as a result have become loyal co-conspirators.

Title: Re: Three Rivers Region
Post by: Pat on December 15, 2007, 10:17:02 PM
3RR – 'ya gotta believe!


What am I going to do after this?  Why, go to 3RR, of course!


Three Rivers Region is completely real, believe it or get your pants sued off!


David i loved that and dont worry im not gonna spoil the fun!!! So I take it you would be the Party in charge then or head atternory??? I sooo got a good flooring laugh on your Wiki entry!!!
Title: Re: Three Rivers Region
Post by: Jmouse on December 15, 2007, 11:33:38 PM
The truth is out there.
**Ease up volume on spooky "X-Files" music**.
And congrats bat. Good job!

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: bat on December 16, 2007, 02:28:33 AM
Thanks to all!! ;)

And nice post there, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on December 16, 2007, 07:20:22 AM
I believe!   :D  :P
Title: Re: Three Rivers Region
Post by: BigSlark on December 16, 2007, 09:24:17 AM
David,

I've been in an introspective mood lately and among the things that I have been thinking about is why does David put so much time into 3RR?

What I've managed to come up with is that while you have the ability to make nifty custom content, such as the Not-The RMIP Wider Runways, the smooth road curves, and various scenery items, yet I don't think I've ever seen any BAT'ing attempts from you.

I figure that at this point 3RR is a combination of your own enjoyment and your way of giving back to the community, a community that throughly enjoys your creation and happily awaits for more.

If I missed the mark, I'd like to know.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on December 16, 2007, 12:42:32 PM
That about sums it up, Kevin.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F566%2Fbullseyefy7.png&hash=4e897642c170518038c19c8f68cdc831fecea64d)

As I've said elsewhere, I can't BAT for poop.


David
Title: Re: Three Rivers Region
Post by: bwatterud on December 16, 2007, 01:44:06 PM
Speaking of those Not-The RMIP Wider Runways...... :P
Title: Re: Three Rivers Region
Post by: threestooges on December 16, 2007, 04:20:55 PM
Just wanted to stop back in briefly (I have my property final tomorrow, which is my last one as well) to compliment you on a fine addition though its interesting that in reviewing the third purported subliminal message, I started thinking about the Federal Rules of Civil Procedure. I do have to thank you for your continued work on this (and all around the site for that matter). As far as not batting for poop, I've actually started on it myself, and once the basics are learned, its not too bad (though it does take a fair bit of time which might cause a slowdown in 3RR which wouldn't be too good). At any rate, one more final to go, an I'll be back around here more often and ready to get a jump on the collaboration.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on December 17, 2007, 07:52:58 AM
More proof of the conspiracy [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg99190#msg99190)...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F1007%2Frestrictedareayz7.jpg&hash=78f613729df46d384cb2802e67e057884ca59d2c)

Heh!  "I will neither confirm nor deny that this pic was shot somewhere near Tincup and the region's upsidaisium mine."


David




Title: Re: Three Rivers Region
Post by: jplumbley on December 17, 2007, 10:36:15 AM
LOL...  :thumbsup:  I swear I will not enter the un-Restricted Area which does not exist.  Maybe I will find some of the region's well known supply of upsidasium.

Sorry, to intrude here David... but I dont like seeing this dirty language all over the place.  "Poop", in the words of Stephanie Taylor, "How Rude!"....  :D..  Just kidding, keep up the dirty work!  It satisfies my needs  :satisfied:
Title: Re: Three Rivers Region
Post by: bakerton on December 17, 2007, 02:44:51 PM
" Restricted" I have no memory of seeing anything restricted at all ;). So far great job well done, even if it is restricted. Did anyone say restricted? JKB
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 17, 2007, 02:49:50 PM
Ahhh, bureaucracy!

Whenever a statement begins with "I will neither confirm nor deny," you know you've got a good one!

I'm loving this conspiracy angle, David! Great work!

Dustin
Title: Re: Three Rivers Region
Post by: dragonshardz on December 17, 2007, 02:50:57 PM
Restricted Area? what restricted area?  ;)
Title: Re: Three Rivers Region
Post by: Pat on December 17, 2007, 07:13:52 PM
Hmmmm OK now im wondering what in the world is going on maybe its my curiouse nature that is getting the best of me here David but dang nabit i must know....  Anywho I will sit in my truck and wait!!
Title: Re: Three Rivers Region
Post by: threestooges on December 18, 2007, 12:40:11 AM
Well, Tincup's history is interesting regardless of the location of that sign in the photo. It is an abandoned (ghost) town after all...

But if photography is prohibited...where'd the photo come from?

Finals are done and Justice Thomas was great. My uncle got his book signed, and I attempted to take a photo (which doesn't appear to have recorded on the camera for some reason) as they shook hands. But enough of that for now. Give Murphy a good pat/hug for me. Hope the vet visit was just routine. Talk to you later.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on December 18, 2007, 07:39:20 AM
Well, well...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg124.imageshack.us%2Fimg124%2F4193%2Feastacrossthevalley01gg5.jpg&hash=06852a0b30d2b05d6bf9ec423589f92cb382499b)
Looking east across Twin Glacier Valley, December 2007

There seems to be a bit of a buzz these past few days, and I'm really gratified that, almost a year after we got 3RR started here at SC4D, interest still seems pretty high.

Heather and I will be working pretty much nonstop starting this afternoon getting ready for our 3:00 a.m. trip to the airport tomorrow, where we'll be off to Helena, Montana to see the boys over the holidays.  The first day we're down there will be the 20th, which also happens to be a year to the day from my first post here.

Who knows what might be happening- you might want to stop by and take a look.

Take care.


David
Title: Re: Three Rivers Region
Post by: Pat on December 18, 2007, 10:24:31 AM
David as long as you post here and keep working so hard we will always be here in our home 3RR!!! Im proud to be a native 3RR resident............


NB: David I forgot to wish you and Heather and the boys a very merry christmas!!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F2333%2Fchristmasjn9.jpg&hash=3e21edd650e018b30c0aaa2e4c8d2160a641f14d)
Title: Re: Three Rivers Region
Post by: dragonshardz on December 18, 2007, 01:03:33 PM
Home is where the heart is, and my SC4 heart lives in 3RR. As long as we can count on another post from you, David, we are content. And when something happens and 3RR stops, we will salute you.

Anyway, have fun with your boys David. See ya whenever!
Title: Re: Three Rivers Region
Post by: Jmouse on December 18, 2007, 03:43:53 PM
Best wishes to you and your family, including Murphy, for a Merry Christmas and Happy New Year.
Just beware of conspiracy theories and you'll be fine! ;)

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Bishop Hawke on December 20, 2007, 11:02:59 AM
Driving in down town Seattle yesterday I happen to notice a commerical truck that was stopped in from of me. The company that was on the back panel of the truck read "Three Rivers Plumbing and Fixtures".

David  you branching out?


Wished I could have gotten a picture of it for you.
Title: Re: Three Rivers Region
Post by: threestooges on December 20, 2007, 08:21:53 PM
Well according to your last post, you should be in Montana by now. Hope all is well with you and your family. Congratulations on one full year here at SC4D (not surprising in the least). Unless you post before the 25th, Merry Christmas. Enjoy the holidays and relax with the family.
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 20, 2007, 08:42:30 PM
Hello, David!

I hope that you and yours are doing well in Big Sky Country, and I wish you not only a Merry Christmas, but also a Happy 1st Birthday to 3RR! If the first year is any indication, we're in for one heck of a ride!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on December 20, 2007, 08:46:44 PM
I know I told everyone to take a look here today- it is 3RR's first anniversary on Jeronij's great SC4 site.

So have a piece of cake.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F9814%2Fcakezv8.png&hash=82dc07a52cdec3a9c6ec1380de4356ac0de9f62a)

I think by this time pretty much everyone knows Heather and I have two very special kids, who live right now far away from us in Montana.  We get to visit them every three months or so, and hope that they will be coming home sometime in 2009 if all goes well.

There's Josh...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F2047%2Fjoshsingingke7.jpg&hash=0af990276e7f496589f5edc6f760a7d020cae88e)

...and Tristen (here snoozing on Heather's shoulder).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F2526%2Ftristenandheatherqp1.jpg&hash=f2ee8cacb7619c726b614d3c05fd6b1bce421297)

3RR is dedicated to them- and so was today.  We went to their holiday program, among a bunch of other great activities.  As you can see, Tristen wasn't up to performing, but Josh shows promise as a 'Vegas-style belter.

So that's what we did today.  The big anniversary posts and announcements, despite my best intentions, are going to have to wait until the weekend.

...but they're coming- I promise!

* * *

Just a couple of asides.

-How do you figure out which way is north when you are in Helena?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F3681%2Fsleepinggiantqh6.png&hash=cad81890dfc4060d515d49c2d684746325033845)

Why, look for the Sleeping Giant on the horizon, of course.

-Bishop Hawke, my friend.  You and I were in Seattle at the same time!  I was out at the airport, where we'd flown in from Anchorage waiting on the flight to Helena.  Didn't see that truck, but I have been compiling a stack of amusing RL "Three Rivers" pics as I come across them on the web.  In any event, someone sent me this, for all you roadgeeks (me included).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F9282%2Flastmnexit01fs8.jpg&hash=186b641dad8a39a8f54ad110210d84ace59bd6d3)

The northern end of I-41... Who'd of thunk it?


David
Title: Re: Three Rivers Region
Post by: Silur on December 20, 2007, 09:20:42 PM
Hi, David ...
Best wishes with 3RR's first anniversary here.
Title: Re: Three Rivers Region
Post by: bat on December 21, 2007, 12:55:47 AM
Also from me congrats on one year of 3RR here!!
Title: Re: Three Rivers Region
Post by: meldolion on December 21, 2007, 01:13:50 AM
Happy anniversary of 3RR!!!!

And of course I send you my best wishes to you and your family David :)

Luca

Title: Re: Three Rivers Region
Post by: Ryan B. on December 21, 2007, 02:57:50 PM
3RR DOT has something to add as well, based on the photo that David posted:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F7365%2F3rranniversaryib1.png&hash=fb13d521f6402d0859f99aba9ebfbc755f17934c)

The Three Rivers Region Department of Transportation's Board of Trustees has hereby resolved to congratulate one David Edgren on one year of excellence with this project.  3RR DOT will also take this opportunity to designate a stretch of highway (which highway is yet to be determined) as the "Edgren Expressway".

From our family to yours, 3RR DOT wishes you the happiest and safest of holiday seasons.
Title: Re: Three Rivers Region
Post by: Pat on December 21, 2007, 08:43:52 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F9602%2Fkittiesrj9.jpg&hash=240e4446e3f197df1bbcd09aff08a6f9670e2f12)

David that is fantastic and I hope you, Heather, Tristen, and Josh are having a fun
Title: Re: Three Rivers Region
Post by: mightygoose on December 22, 2007, 08:39:32 AM
jeez, there is more convincing evidence for the existence of 3RR than Idaho, you should submit an wikipedia entry... :P
Title: Re: Three Rivers Region
Post by: dedgren on December 22, 2007, 07:01:06 PM
The long-awaited 3RR database is now online [linkie] (http://sc4devotion.com/forums/index.php?topic=3288.msg101061#msg101061).

Here's the "places" part.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F680%2Fdatabaseplace071222kh4.png&hash=9328bd6608688da305530fb3147379947a620773)

This will allow efficient completion of the Gazetteer- it's "one stop shopping" for a lot of info.  The elevations are the main remaining item to complete, as it takes a while to get them from the actual quads.  There's other data still to come as well, but that will go in more quickly.


David
Title: Re: Three Rivers Region
Post by: Pat on December 22, 2007, 07:54:31 PM
WOW........
Title: Re: Three Rivers Region
Post by: Owen Luby on December 23, 2007, 01:53:47 AM
I haven't been in to visit 3RR for yonks...
Hope your Christmas is merry and your new year is happy!

::)wen
Title: Re: Three Rivers Region
Post by: bat on December 23, 2007, 02:59:19 AM
That's a great database, David! Great work on it!

Looking forward to more...
Title: Re: Three Rivers Region
Post by: sebes on December 23, 2007, 03:17:47 AM
Wow David - when you do a project, you DO a project, if you get what I mean. I know what I am talking about because I once tried the same with my imiginairy country in the NY/NJ Area - it took weeks!
Title: Re: Three Rivers Region
Post by: emilin on December 23, 2007, 04:00:20 AM
Happy aniversary! &apls
Title: Re: Three Rivers Region
Post by: mightygoose on December 23, 2007, 05:58:53 AM
for gads sake man... i think i have actually ran out of words...
Title: Re: Three Rivers Region
Post by: BigSlark on December 23, 2007, 08:30:30 AM
David claims that, "Rust never sleeps and neither do I."

I really think it must be true.

Bravo, sir, on your amazing work on the 3RR Gazetteer.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on December 24, 2007, 08:57:07 AM
A short journey off-topic.

...as if we've never been there before...

Yesterday the boys had a "decompress" day, so we were on our own.  Heather and I had never seen Yellowstone in the winter, so...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F2816%2F01ws2.jpg&hash=a681cd3c396877ea6e4d0efe4ae8ea38d2e1bb3f)

The drive down from Helena, the state capitol, was about 180 miles/285 kilometers each way.  Pretty much all of it was through fairly mountainous terrain.  There were lots of interesting sights on the way down- it was dark going back.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F5861%2F09op8.jpg&hash=a44ace4e5e38351d1bdc36471a3d375ee3917e23)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F74%2F10bf5.jpg&hash=135e1d744e8e4754d33a1676253d65b7653623ef)

I would have sworn this was that church where the money was hidden from the end of the movie Thunderbolt and Lightfoot [linkie] (http://www.imdb.com/title/tt0072288/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F7939%2F12gd8.jpg&hash=a4f711ee1b130af1a0492192eb5b5f0bc2f0b1fe)

The old entrance arch is just a bit before the sign in the first pic.  "Built to last" comes to mind.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F861%2F03pj1.jpg&hash=072f988f19f7637f08247b12b96070b1c624408b)

The snow cover was very sparse, making for good driving the entire way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F6595%2F06pu3.jpg&hash=6555d2ff044e6d969e3bcd77e7717e8b64386e77)

The snow really accented the scenery.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F4780%2F07af3.jpg&hash=ef7531b43373e78b625b3c120e00f07f91ee7557)

The destination area in the park for us was Mammoth Hot Springs, which is the only entrance that is open to vehicles in the winter.  I have been to Mammoth several times over the last 30 years, and think that it's one of the best places in the park in any event.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F621%2F13wj4.jpg&hash=726e35d9878f55ecb29e3c749a8d62632ae2602f)

The attraction in this part of the park is the hot springs terraces.  They are wonderful in the summer- I didn't know what to expect, but quickly found out that wintertime here is really special.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F2261%2F14mg9.jpg&hash=9f50dd89f9f7299e62f43cd4470d960a95a43e34)

What happens to the trees (both alive and dead) is nothing short of amazing.  The steam really makes getting good clear pics a challenge.  Those aren't icicles, by the way, under that ledge- what you see is rock that is formed by the minerals in the water.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F5550%2F02fw9.jpg&hash=934e2c89ae177465d000e1d3c5506b13db2bca9f)

I'll close this photo-visit with two shots of classic terrace pools.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F2154%2F05ij1.jpg&hash=5e70f95116cad334ba78404d69f325dd8cc215d1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F5494%2F11ia3.jpg&hash=b3ac8cbe19e01325a50a652ad724df23919a4a49)

If you're ever in the area during the winter months, Yellowstone's a must see in my book.

* * *

So, happy Christmas Eve, wherever you are!  Hope you've been good this past year- there just might be a 3RR gift

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F9331%2Fteaser01je2.jpg&hash=b532c17a863c1a1cf04f76f2d590cc0f407d2298)

under your tree tomorrow morning.

Later.


David
Title: Re: Three Rivers Region
Post by: meldolion on December 24, 2007, 09:06:53 AM
David,
I wish you a merry christmas and enjoy touy visit of yellowstone!!! :)
Title: Re: Three Rivers Region
Post by: dedgren on December 24, 2007, 03:05:11 PM
Oh, you'd...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F4383%2Fteaser02sn4.jpg&hash=90f9a60cbb8815755980415bea6ed63081ae3fce)

...better not pout, you'd better not cry...

...etc., etc... you get the point.

These may be perfect.

We'll see.


David
Title: Re: Three Rivers Region
Post by: Andreas on December 24, 2007, 03:10:37 PM
Ohh, David, how I envy you, having the chance to visit Yellowstone NP. Great pictures, the hot springs look wonderful in the winter landscape. :) The Christmas gift looks very promising - are you going to make some updated Euro textures as well? What you need is basically one solid white line (not dashed) - have a look at the updated Euro Road Textures Mod that I uploaded a while ago. Merry Christmas! :)
Title: Re: Three Rivers Region
Post by: Ryan B. on December 24, 2007, 03:39:20 PM
David, that looks amazing!  A v2, perchance?   :P
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 24, 2007, 04:27:24 PM
Quote
...better not pout, you'd better not cry...

That better be the Springsteen version...

Just kidding, my friend! The new textures look amazing! Merry Christmas to you and yours, and I hope Yellowstone was wonderful!

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on December 24, 2007, 06:32:01 PM
Gorgeous photos of Yellowstone, David, and I'm glad to see you were able to include a bit of TPW in the pictures!

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on December 24, 2007, 08:59:57 PM
Yellowstone really is a spectacular park, and your pictures are proof of that. Merry Christmas to you and your family. I'll look forward to talking about the gazetteer entries when you get the time, but until then, enjoy the holidays with your family, and I'll look forward to your next post.
-Matt
Title: Re: Three Rivers Region
Post by: Tarkus on December 24, 2007, 11:19:03 PM
David, those are some absolutely stunning pics there--both the Yellowstone pics and the new Road Curve textures.  I've always wanted to go to Yellowstone at some point, and seeing those amazing shots there of it just make me want to go even more. :)

Also, I'd like to wish you and Heather and the boys a truly Merry Christmas.

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on December 25, 2007, 12:02:14 AM
OK, so it's Christmas in Montana.

I've been promising to clean these up forever.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F8110%2Fteaser03jr4.jpg&hash=13ab2de38ef0e2f5b394e2a1d058d80f67fd4fe8)

Since it was just an extra step, I threw in upgraded Euro textures, too.  I'm hoping these catch someone's eye (hint, hint, Alex and Chrisim) who will slice, dice and skin over the old versions, and wrap these puppies up.  I'll put the uncut textures, which are made up of 128x128 squares, on my ImageShack as .png files in a bit with links from this or the next post.

Merry Christmas and a Happy New Year to all the wonderful friends out there in this great community.


David


Title: Re: Three Rivers Region
Post by: Silur on December 25, 2007, 01:02:03 AM
Hi, David ...
Merry Christmas to You and Your Family ....
I like all Your works ... 
Title: Re: Three Rivers Region
Post by: Tarkus on December 25, 2007, 01:20:51 AM
Hint taken. ;)  Looking forward to it!

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on December 25, 2007, 01:59:12 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F8149%2Fmerrychristmassc4dcs0.jpg&hash=d7ccca7ea454b0b699d50c14c4748ad265db8198)

* * *

Oh, and here's where the wide road curve textures start in my Imageshack pages [linkie] (http://profile.imageshack.us/user/dedgren/).  For goshsakes, don't wander too far from page 1- there's 326 pages of stuff to get lost in at this point.  You never know what you might find.

* * *

You didn't think you would get away without seeing a pic of the fam, didja?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F9258%2Ffamily2007vp1.jpg&hash=4f78148aabd244834240413d4395c366ae8735c0)

'Awfully proud of those two little guys, and the great lady standing next to the funny looking guy.

Merry Christmas, folks- off to bed, it's after 3:00.


David
Title: Re: Three Rivers Region
Post by: freedo50 on December 25, 2007, 03:53:27 AM
Wahey! Finally we get to see a picture of the great man! Nice to see you David  :D Those curves look great, and that Christmas card up there is just so calming.

Have a great day!

Fred
Title: Re: Three Rivers Region
Post by: bat on December 25, 2007, 05:17:15 AM
These curved roads are looking very nice, David! :thumbsup:
Merry Christmas to you, too!
Title: Re: Three Rivers Region
Post by: mightygoose on December 25, 2007, 05:57:57 AM
merry christmas and and a happy road curved new year :)
Title: Re: Three Rivers Region
Post by: Ryan B. on December 25, 2007, 09:29:38 AM
Hastily typing this as I prepare to travel fifty miles to the 'Queen City' to see my girlfriend . . .

Merry Christmas to you and yours, David!
Title: Re: Three Rivers Region
Post by: Pat on December 25, 2007, 11:43:56 AM
David WoW I have soo Much to say about the last few shots of whats happening but you know what I'll just let you imagine what I would say about all that I saw and dont worry its all good!!! I can only think of one thing to say here and now......


Merry Christmas from Me and Vicki!!!!
Title: Re: Three Rivers Region
Post by: BigSlark on December 25, 2007, 12:44:41 PM
Your family looks wonderful, David. I hope you all have a very happy day together, one that you all will cherish forever.

With a very Merry Christmas from the Slarks and the one about to join the fold,

Kevin
Title: Re: Three Rivers Region
Post by: dedgren on December 25, 2007, 10:19:07 PM
3RR's mad scientists haven't gone to bed yet...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F5490%2Fteaser01cu8.jpg&hash=8db6dd683a0ce218aa310f7ac32c85a1509509de)

Whoo, this is not an easy one.


David
Title: Re: Three Rivers Region
Post by: Silur on December 25, 2007, 11:16:40 PM
Hi, David ...
Merry Christmas again and I think You can do it ...
Good Luck ....
Title: Re: Three Rivers Region
Post by: threestooges on December 25, 2007, 11:19:19 PM
Pretty spiffy gifts you've been working on around here (curious to know what the radius of the rail curve will be). Hope Christmas with the family today was enjoyable (great picture by the way) and I wish you luck with the new curves.
Title: Re: Three Rivers Region
Post by: dedgren on December 26, 2007, 12:04:14 AM
Heh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F3240%2Frailwidecurvesgq5.png&hash=8982f51ef1bc4d94f63794b20b9b50656289e911)

G'night.


David
Title: Re: Three Rivers Region
Post by: freedo50 on December 26, 2007, 05:12:11 AM
Yes! Finally! A smooth S-curve for rails!!!
David, you are like SC4D's genie, if we wish for it, you'll get it!  :D You truly amaze me sometimes all the time.

Fred
Title: Re: Three Rivers Region
Post by: mightygoose on December 26, 2007, 05:41:58 AM
david you have just invented a new kind of awesome....
Title: Re: Three Rivers Region
Post by: krbe on December 26, 2007, 06:22:27 AM
Exactly what I wanted to ask about (but of course didn't) when you started with the roads. This will save some important thight tiles around rivers :satisfied:
Title: Re: Three Rivers Region
Post by: Andreas on December 26, 2007, 08:11:33 AM
Small teaser... :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F7718%2Fnamgentlecurves2rn3.jpg&hash=c0c2d331df2738abfc754b79c7b1ddebc8af07d2)
Title: Re: Three Rivers Region
Post by: Kitsune on December 26, 2007, 09:29:37 AM
wow, all those textures look great! Cant wait too see them in the game. And the pictures of Yellowstone are absolutely amazing. 
Title: Re: Three Rivers Region
Post by: BigSlark on December 26, 2007, 09:31:37 AM
Amazing work on the textures, David!

And thank you, Andreas, for packaging them for the next NAM.

Merry Christmas!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: pvarcoe on December 26, 2007, 09:32:41 AM
David, those road curve textures are awesome!

Nice in-game shot Andreas!

Question about the road curves (or street, I can never remember which),
I have placed a bunch of the original curves,
Will these new ones auto replace the older ones, or will I need to manually replace them?

I'm fine either way, just curious (and perhaps a little lazy  :)

Merry Christmas, and happy holidays!

Phil
Title: Re: Three Rivers Region
Post by: Andreas on December 26, 2007, 09:49:59 AM
Quote from: pvarcoe on December 26, 2007, 09:32:41 AM
Nice in-game shot Andreas!

Question about the road curves (or street, I can never remember which),
I have placed a bunch of the original curves,
Will these new ones auto replace the older ones, or will I need to manually replace them?

Thanks! :) And yes, the new textures will replace the old ones automatically.

I just finished the Euro textures as well. The 45 degrees curve has a slight shift in one line, but I'll fix that in a minute.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F9283%2Fnamgentlecurveseurols5.th.jpg&hash=aefcbd6737e650fc01ef7372445a31a5181d7ef1) (http://img148.imageshack.us/my.php?image=namgentlecurveseurols5.jpg)
Title: Re: Three Rivers Region
Post by: Yoman on December 26, 2007, 10:09:51 AM
Those textures are flawless, great work!
Title: Re: Three Rivers Region
Post by: Pat on December 26, 2007, 10:54:18 AM
David Mg said it best you invented a whole new meaning to Awsome!!!!! BTW there is broken pic in the "3RR mad scientist havent gone to bed yet"
Title: Re: Three Rivers Region
Post by: Bishop Hawke on December 26, 2007, 01:18:32 PM
Nice work

Now if I was skilled enough to get them into my system it would be great.


Hey that face looks fimular. Where you the guy complaining about having to take off the shoes cause he had a hole in his sock?

Just Kidding David. Hope you and your family have a great  Holiday.
Title: Re: Three Rivers Region
Post by: dedgren on December 26, 2007, 03:14:33 PM
Hey, most of the credit for the road curves goes to Andreas (who fixed all my boo-boos on v2), and Alex (Tarkus) and Memo, who figure out how to path them and make them into puzzle-pieces in the first place.  But thank you, folks- whatever I do, you know who I'm doing it for.

* * *

I'm working on central pivot irrigation [linkie] (http://en.wikipedia.org/wiki/Center_pivot_irrigation) textures today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F8475%2Fteaser01bg5.jpg&hash=4ff91ee498ea36449a3384a28a105d7dda89eb31)

If you've ever flown over the north-central U.S or the Canadian plains provinces, you know what I'm talking about.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F8931%2Fcropcirclesre4.jpg&hash=31bb5b26dbd26e2a72a2e31bef794c68964e681b)

Anybody want give BATting one of these a shot?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F3453%2Fpivotirrigationoncottonbj2.jpg&hash=e12e21b2d15ed8b2a4b5f68d1defc8687efd55e1)

* * *

Just an aside- we'll almost certainly break 2,400 posts and 48,000 page views here at 3RR before midnight New Years Eve.  That's an average of just about 200 comments and 4,000 page views a month during 2007.  You folks are the best!


David
Title: Re: Three Rivers Region
Post by: Pat on December 26, 2007, 05:26:28 PM
 &apls :thumbsup: yup!!!
Title: Re: Three Rivers Region
Post by: Yoman on December 26, 2007, 05:30:00 PM
That will be great for desert MDists also David.

Looking great at the moment also, the sheer size of those irrigation machines is pretty awesome.
Title: Re: Three Rivers Region
Post by: bakerton on December 26, 2007, 06:00:37 PM
Those Circular Irrigation fields and irrigation water machines are a familiar sight for me as I live in Wisconsin and travel to Nebraska and seeing them makes me wish that they are incorprated into simcity. I am glad that you are taking the adventure in trying to make them. Good Luck David. JKB
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 26, 2007, 06:27:48 PM
Whoa!

I missed a ton of action around here over the Christmas holiday! Everything looks amazing, David! You're certainly doing some fantastic work here. I look forward to seeing more progress!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on December 26, 2007, 08:45:09 PM
Well, pending collaboration commencement I do have some time, and I am actually preparing to start a BAT thread (look out). If you can give me some dimensions of the irrigations sprinklers (I'll give a look too to see what I can find) I'd be happy to give it a shot. I've seen a fair number of the centrall pivot things around here too (California in general) but I can't remember where specifically. Good luck with the textures, they're looking pretty good so far. Looking back down the page, good work on the rail S-curve (and the other rail curves for that matter).
Title: Re: Three Rivers Region
Post by: dedgren on December 26, 2007, 11:38:24 PM
Before I hit the sack, I'll show you all where I got to with the CPI textures.

Here's what I have right now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F8012%2Fteaser02od3.jpg&hash=da400cfd59b0cb93f366201ab51d8b703d3e642e)

Now, before you scan on down the page, let me tell you a little bit about what you're seeing.  That's a 1,536x1,536 pixel texture pic that will ultimately be divided up into 144 128x128 pixel texture squares.  Translating each square into a game gridsquare, which is about 50 feet/16 meters on a side, you are looking at one-quarter of a "crop circle" that will, when finished, fill a 40 acre/16 hectare field.  Our completed circles will be just under 1/4 mile/.4 kilometers across.  The irrigation unit, which Matt (threestooges) is working on BATting, is about 580 feet/about 175 meters long from center pivot to outer end.

The texture work is pretty major, too.  Here's a map I created to guide me in creating the new textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F8854%2Fteaser03so1.jpg&hash=5d746bcecc7b0b4e7414f6407a7954d8b4119133)

As I see it, 61 new textures will be needed to create 1/8 of the circle, then those can be flipped and rotated to build the rest.  The resulting lots, which I envision will have other stuff by way of existing props and textures on them, will be 24x24 gridsquares.  I only plan to use a few of these in 3RR, but I think the effect will be pretty neat.  They are also down-scalable as well.  With a few extra textures, I can do 1/2-size ones, which are not uncommon.

So, that's been the project for this evening.  G'night, all.


David
Title: Re: Three Rivers Region
Post by: Silur on December 26, 2007, 11:54:04 PM
Hi, David ...
I'm crazy with Your circles ..., but I like Your roads too ...
YOU CAN DO IT !!!
Title: Re: Three Rivers Region
Post by: BigSlark on December 26, 2007, 11:55:31 PM
David,

The textures look great, as a former Westerner I love to see projects like this.

My big question is will these simply be eyecandy or will they be functioning farms, albeit only offering a dozen or so jobs at the most?

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on December 27, 2007, 02:36:47 AM
Yes, very nice textures there! Looking forward to it.
Title: Re: Three Rivers Region
Post by: Silur on December 27, 2007, 03:23:10 AM
I think with is a NEW step with SC4

This is unreal and wait for this ...
Thank You ...
Title: Re: Three Rivers Region
Post by: dedgren on December 28, 2007, 12:47:08 PM
Sick as a dog today (and most of yesterday) with a cold.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F7144%2Fsickasadogpp1.png&hash=8278632e44f7d4c64d9549b93d1ab3ae82fabf84)

I have a post that's been in the pipeline for a bit- it should be along later today.  For now, though, it's back to bed.

Later.


David
Title: Re: Three Rivers Region
Post by: douwe on December 28, 2007, 01:11:17 PM
Although any time is a bad time to be sick, this time is the worst because of the holiday season.  Hope you are well soon and back with more astounding 3RR content.

douwe.
Title: Re: Three Rivers Region
Post by: Pat on December 28, 2007, 01:12:29 PM
David get well soon and get lots of rest my friend!!!
Title: Re: Three Rivers Region
Post by: dedgren on December 28, 2007, 02:36:00 PM
I'm getting there.  Here's a hint about what we'll be taking a look at next.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F2596%2Fexit3dm6.jpg&hash=7021533dafcae9ec4c22d1dc64ff03495ddc1465)

Later.


David
Title: Re: Three Rivers Region
Post by: dragonshardz on December 28, 2007, 02:42:02 PM
Wow, I seem to have missed a lot!

Merry Christmas, etc., and get better soon David!
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 28, 2007, 03:13:23 PM
Looks like we're headed to the border, eh?

Can't wait to see what you've got planned for us, David! It's always a pleasure!

Dustin
Title: Re: Three Rivers Region
Post by: mightygoose on December 28, 2007, 04:46:36 PM
i did bat a roundfarm.... however making the crops in vast numbers led to optical interference, ill try and find a picture....
Title: Re: Three Rivers Region
Post by: Jmouse on December 28, 2007, 05:36:32 PM
Come on now, David, lawyers are supposed to be tough guys! :D Anyway, here's hoping you recover quickly because doing fun stuff beats feeling bad anytime!

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Pat on December 28, 2007, 07:29:13 PM
David that anticpation is killing and the wondering by the overhead signage, That could mean anything from either that you are getting ready to get the colaberation underway or one more map to show off??? I dunno either way but I hope you are feeling better either way...
Title: Re: Three Rivers Region
Post by: Shadow Assassin on December 28, 2007, 09:08:52 PM
Aw, Pat, you got 2400!

I was hoping to get it... LOL. :P

Anyways, David, good luck on the gigantic crop circles (however, isn't there something you're forgetting, something along the lines of runways? :P).
Title: Re: Three Rivers Region
Post by: BigSlark on December 28, 2007, 09:22:26 PM
Feel better soon, David. You've got us all on edge, so don't be sick for long!  :D

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on December 28, 2007, 10:09:35 PM
Not feeling a whole lot better this evening, and have been more off than on the computer.

That said, it's sort of fun to watch the speculation run wild...

...or what passes for wild around these parts...

I can confirm that there will be big developments shortly on the runways front, and that's both ortho and diagonal.  I'm also literally down to the last couple of details on getting the collaboration quads out- the biggest of which is reconfirming the availability of a place to serve them from.  You may have to wait a bit longer than this evening for the post I teased you about earlier.  Here's another pic to look at in the meantime.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F16%2F3rrmarkerst5.jpg&hash=29e2d79ce59549e13733ebb798152d9fda6a8931)

* * *

And, by gosh, our friend Pat rang the bell on the 2,400th comment, closing out the year's "Double-0" honors.  I'll do those this evening, since I was kind of sort of waiting for that to happen.

As you know, Pat is a lover of woods and waterways, as he has abundantly demonstrated in his long-running MD "Waterfalls" [linkie] (http://sc4devotion.com/forums/index.php?topic=722.0).  We're certainly fans at 3RR of Pat's adventuresome spirit and willingness to experiment until he gets things just right.

It just so happens that 3RR's Great Seal has been struck for the first time this year in medallion form from locally mined gold, copper and other precious metals...

...perhaps even a pinch of upsidaisium- that might be why it feels so light...

...a really interesting coincidence, though, are the initials of the engraver.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F8818%2Fgreatsealofthethreeriveyn4.png&hash=a53dd5cb4c01bf717ed150e16890df993a8fa987)

P.A.T.  Thanks once again, my Rhinelanderian friend!

* * *

Don't give up on 2007 yet, folks.  I fly back to Alaska tomorrow, and who knows what we'll find to send your way over the next little bit.


David
Title: Re: Three Rivers Region
Post by: Kitsune on December 29, 2007, 07:46:19 AM
Ah the Beaver, how interesting 3RR's medallion shares the quirky national animal of Canada......
Title: Re: Three Rivers Region
Post by: Pat on December 29, 2007, 10:46:16 AM
Ohh gezzs i did it again man im begining to feel alot like that one song by brittney spears lol.... Thank you David for that honour to be the engraver for the first 3RR medallion, I didnt even pay attention to post count or I would have sat back... Hope you have a safe flight home David and you are feeling better...
Title: Re: Three Rivers Region
Post by: dragonshardz on December 29, 2007, 04:11:32 PM
Argh! Missed it yet again!

Oh well, Great job there Pat.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Yoman on December 29, 2007, 07:36:29 PM
David, does 3RR have a flag carrier Airline, because if so a man making liveries might pop one out if he can have some more details ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 30, 2007, 12:40:41 PM
Ooooh, the Great Seal looks fantastic, David!

Quote
Don't give up on 2007 yet, folks.  I fly back to Alaska tomorrow, and who knows what we'll find to send your way over the next little bit.

Don't worry, we're not!

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on December 30, 2007, 07:37:53 PM
Wow, Pat and the Great Seal of 3RR region bonded forever. Can it get any better than this?
Congrats on hitting the last "00" of '07, Pat! :thumbsup:

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on December 31, 2007, 03:35:37 AM
Who are these 150

...oops... one rolled under the piano...

151 folks and why are they special?

abcvs
ACEfanatic02
Air6
Ajax
Alek King of SC4
Alfred.Jones
Andreas
Antoine
asturianu
Badsim
bakerton
barnatom
bat
beebs
beskhu3epnm
BigSlark
Bishop Hawke
blahdy
Bongoswimp
bulldog2010
burgsabre87
bwatterud
CabraBuitre
Caisson
Cali
CalibanX
callagrafx
cameron1991
chocolatemax
Craiggles
CrazyChickenSC12
Darmok
derek_pearce
DFire870
dmscopio
douwe
dragonshardz
Eddie
Elektra
emilin
Emporer Stormont
Ennedi
Enzo
ExiLe
exodus101
flame1396
Filasimo
Flipside
Frankie
FrankU
Fred_Ginger
freedo50
Gaston
Giligone
girlfromverona
glepet
GMT
Grneyes
Heblem
Heinz
hogs29
iamgoingtoeatyou
jacqulina
JanYpe
jayo
jeronij
jestarr
jklein_stl
Jmouse
joelevan
joerg
jplumbley
kalanc69
keithsed
kimcar
Kitsune
Kokopelli
KooriSim123
krbe
kwakelaar
l.h.
Livin in Sim
Low Light
LP_Green
M4346
Madiera aka She Who Will Not Be Named
MAS71
mattb325
Meastro444
meinhosen
meldolion
Menotyou
metasmurf
mightygoose
mjig_dudy
mrgscottc
N1_2888
NASCAR_Guy
nedalezz
NikNik
nova vesfalo
Owen Luby
Pat
Pat Riot
petercintn
pickled_pig
pilotdaryl
purpledaddy
pvarcoe
quackmofro
Rayden
rhizome21
ript7368
rooker1
rushman5
rw0381c
sandrasim1
sc4luv2
schm0
Schulmanator
sebes
seemurray2
Serkanner
SgtJoeDes
Shadow Assassin
Silur
sim1234
SIMMANIA
SizzlaKalongi
Sober
star.torturer
stewart_garden
Swamper77
swi21
szarkoz
Tarkus
TheTeaCat
Thornton
threestooges
thundercrack83
tkirch
Traff
Travis
Unkles27
vab23
van1357
vegeman
wouanagaine
Yoman
your_adress_here
Zaphod


If you don't know, well... let's just say you won't need to wait 'til next year to find out.


David
Title: Re: Three Rivers Region
Post by: mightygoose on December 31, 2007, 06:44:23 AM
in the words of Sir SC4 Richard in one of is popular songs....


"collaborations and celebrations
when Dedgren says that he has a quad for me.
collaborations and Devotions
I want the boards to know I'm happy as can be.

Who would believe that this could
be so eagerly awaited.
I used to think that city journals
had been quite well presented,
but that was in the bad old days
before we all met you
when we let you walk into our hearts.

collaborations and celebrations
when Dedgren says that he has a quad for me.
collaborations and Devotions
I want the boards to know I'm happy as can be.

I was afraid that maybe
you weren't actually going to do this
That I was only fooling myself
that all would be a miss.
But then tonight you said
that one hundred and fifty people
were special people
today.

collaborations and celebrations
when Dedgren says that he has a quad for me.
collaborations and Devotions
I want the boards to know I'm happy as can be."
Title: Re: Three Rivers Region
Post by: BigSlark on December 31, 2007, 07:55:43 AM
We're the 3RR Super-Regulars? I have no idea beyond that, David. You've got me stumped.

And that's a great son, mightygoose. Too bad my musical talent is non-existent or I'd record it for posterity!  :D

Have a Happy New Year's Eve!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Kitsune on December 31, 2007, 07:57:27 AM
Whoa, I made a list - wooho :)
Title: Re: Three Rivers Region
Post by: Silur on December 31, 2007, 08:19:36 AM
Hi, David ...
Happy New Year 2008 !!!
Best regards ....
Title: Re: Three Rivers Region
Post by: threestooges on December 31, 2007, 10:37:07 AM
I would say that that is the list of regulars in general (though that would be quite a task to go back through the pages of 3RR to find them all), though perhaps only those from the past year. Whatever they have in common here, it's truly a tribute for you to go back and actually look everyone up. I'll be back around later to see what you next post has in store.
Title: Re: Three Rivers Region
Post by: Jmouse on December 31, 2007, 11:26:20 AM
Could it be that the 150 members listed have contributed in some way (found a mistake, done some writing, etc.) or had something in 3RR named for them?

Until next time ... Happy New Year!
Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 31, 2007, 11:28:01 AM
I agree with threestooges--it's the 3RR Regulars!
Title: Re: Three Rivers Region
Post by: dragonshardz on December 31, 2007, 01:37:41 PM
Huh....I never knew you had that much time on your hands David!  :D
Title: Re: Three Rivers Region
Post by: keithsed on December 31, 2007, 01:52:37 PM
How come you didn't make the list?   ()what()

Lets see . . . mmmmm   maybe they've all made a $$ donation?

Keith
Title: Re: Three Rivers Region
Post by: dedgren on December 31, 2007, 03:18:39 PM
Well, I've got another favor to ask...

...I think the last one was 20 or so pages ago, so hopefully I'm not pushing it...

As today's the last day of 2007, I'm going to ask that we consider what's left of it "No Lurking Day."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F8158%2Fnolurkingtodaytz7.png&hash=1b6fc89371c3e85e220c6b30d87fb3517749015a)

Since I'm starting so late, and it's already the new year on the other side of the world from me, we'll throw in the 1st, as well.

The reason I'm asking has to do with the list I posted a bit back.  There's nics on it that I haven't seen for quite a bit and, while I believe that at least some of the folks who haven't commented for, oh say, six months or more are still around, I'd really be reassured to know through seeing a new post that we haven't lost track of any of you.  No need to say anything elaborate, or explain what you've been doing..

...we'll save that for the follow-up interrogation session...

...just a "Hey, Happy New Year" (or your favorite local variant of that) would be great.  Each 3RR Regular* is someone pretty special to me- as each of you has had a large hand in making this, er... whateveritis into what ever it is.

Matt (threestooges) and Dustin (thundercrack83) of course have it right.  That is the list of 2007 3RR Regulars, which I will close out at midnight Alaska Time (GMT -9) tonight.  We've included the 10 days or so in 2006 that followed 3RR's start here at Jeroni's great website- a toast...

All Hail SC4D!  May the year ahead only bring bigger and greater accomplishments for one and all (like those frickin' wide and diagonal runways)!

...but what's a few extra days among friends?

Btw, if you are a 3RR Regular to-be (in other words if you've not ever posted yet), what better time than to annouce "I'm here!" and join us officially.  Like I said, you'll be on the list for 2007 if you do that before midnight my time.  It'd be great to have you join us.

* * *

I'll note that I'm still sort of on bedrest- half the kids in Tristen's cottage had strep when we called him to check in on arriving home, and I am really still under the weather, probably with the adult version.  That said, there's still lots to come today- a contest for sure, and probably the customs and borders backstory post.

So Happy New Year to you, one and all!  Back in a bit.


David


*One last time for 2007, I'll remind you that a 3RR Regular is anyone who has commented at least once on 3RR either here at SC4D or at ST.
Title: Re: Three Rivers Region
Post by: JoeST on December 31, 2007, 03:24:58 PM
Yo, I is here.. as always, checkin up on ya.. Its going great, ur a legend....

Happy New Year all

cant wait for the next stuff in the story.

Joe

EDIT: thanks for making such a great story, you truly are a legend. Now Happy New Year to you, let it bring more fantastic additions to the greatness that this has already become
Title: Re: Three Rivers Region
Post by: Masochist on December 31, 2007, 03:28:16 PM
Happy New Years!  Sorry that you're probably the last one on the site to celebrate it...

Hey...d'you ever post that picture of your Wal-Mart in here?

EDITWell, Isaac, all right!  I'll add you to the list.  Heh, we talk so much elsewhere, it never occurred to me that I hadn't seen you here.  And, no- the Wal-Mart expansion is too new to show up on the sat-photo servers like Google, and there hasn't been a lunar mission in quite a while.  My best to you and yours.  -DE

Title: Re: Three Rivers Region
Post by: Ryan B. on December 31, 2007, 04:10:08 PM
Nice list, David.  What you have had going on here is simply one of the more amazing things I've ever seen.  Happy New Year to you and yours, and I hope everyone feels better soon!

Here's to another year of good times in Trois-Rivieries.  ( < I hope my French is right . . . )
Title: Re: Three Rivers Region
Post by: BigSlark on December 31, 2007, 04:30:50 PM
Happy New Year to David, the rest of the 3RR Regulars, and anyone who lurks in the throes, waiting for that opportune moment to say hello!

May 2008 bring you all luck, health, and happiness!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Jmouse on December 31, 2007, 04:52:00 PM
Happy New Year to us one and all, including the lurkers whoever you are.
Time to wind it down, then wind it up again.

Until next year...
Joan
Title: Re: Three Rivers Region
Post by: Silur on December 31, 2007, 06:18:43 PM
Hi, David ...
Once more - Happy New Year to You and Your Family ...
And this is some simple picture from Russia to Great Artist and Great CJ Constructor ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F180%2Fnewyearfordavidjc8.jpg&hash=95ae0708275399589bb791edfb800c1811472d1c)

I don't know about this black Rat here , but my first name by Russian mean CAT ...
And my New Happy Year was 5:26 hours before ...
Good Luck ...
Title: Re: Three Rivers Region
Post by: pvarcoe on December 31, 2007, 08:27:38 PM
Happy New Year to David, and all who visit 3RR!

I'm looking forward to more in 2008.
I can't think of a single entity (journal, mod, whatever) that drives more projects than 3RR.
There is always new stuff going on here.

That's just one legacy David leaves in his wake.

Thanks David for all the time you put into 3RR &apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 31, 2007, 09:47:19 PM
It's after midnight here in PA, so I can officially wish you a Happy New Year to you and yours, my friend! I don't know if I'll be awake when you're counting down, but if I am, I'll be counting along with you!
Title: Re: Three Rivers Region
Post by: dedgren on December 31, 2007, 10:25:49 PM
So, we can't let 2007 go without starting a contest.  This one's pretty easy- the answers are right there in front of you, and there's a million ways to cheat...

...not that I'll tell you how- that would be cheating...

...so here's the deal- I identified a very, very select group of folks.  These are SC4D members who are so strong, so quiet, and so self-assured that, even in the face of all the goodies on offer here over the past year, they, like those few people who actually can eat just one [linkie] (http://en.wikipedia.org/wiki/Lay's), came, commented, and left, leaving us scratching our collective head wondering what we did right that one time.

Here they are, the 48 3RR Regulars* who, over the past year, left but one comment.  Well, actually, here are their avatars and nics.  We've scrambled them- how quickly can you match them back up.  And, as usual, who knows what good things will befall our first 3RR Regular to do that.


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[/tabular]

OK, the table has been zipped to make it easier for you to post your answers.  Or, if you don't want to futz around with zip files, just post your answer in a list numbered 1-48, with number one starting with the avatar at the top.  One attempt to answer per post, and no editing, please.  Submit as many as you like- my guess is that this will take an hour or so for someone who's really on top of things.

Two and a half hours to midnight in Alaska.  I'm about as medicated as I can be, and Heather made soup for dinner.  Now I want ice cream!

I'll be keeping an eye on this.


David


* Having made "at least one comment" our "Fantastic 48" are full-fledged 3RR Regulars, just like you and me.
Title: Re: Three Rivers Region
Post by: Tarkus on December 31, 2007, 11:03:51 PM
Hi David-

Just wanted to wish you a truly happy New Year, and also, to get well.  Having a cold is just no fun--it sounds like Heather is taking good care of you though.

Congratulations on just over a year on 3RR, and I think I just may have to try this avatar/nic match-up in a little while.  Just have some . . . business  ;)  . . . to attend to.

-Alex
Title: Re: Three Rivers Region
Post by: threestooges on January 01, 2008, 12:01:20 AM
Let me just say happy new year now. I'll post my guesses in just a bit. -edit: I decided to pm them to you. If they're not right, let me know and I'll post them here so others can benefit from the mistakes.-
Title: Re: Three Rivers Region
Post by: Silur on January 01, 2008, 12:47:20 AM
Hi, David ...
There are many known avatars here - but I don't like any games - only SC4 or Preferance ...
Happy New Year once more ...
And waiting Your clever 3RR with beautiful maps, tutorials, trips and works ....
Best regards from Russia and Good Luck ...
Title: Re: Three Rivers Region
Post by: Jmouse on January 01, 2008, 01:07:31 AM
OK, here goes:
1.   Iamgoingtoeatyou
2.   szarkoz
3.   nova vesfalo
4.   Meastro444
5.   Caisson (no avatar)
6.   Chocolatemax
7.   Vegeman
8.   N1_2888
9.   jklein_stl (no avatar)
10.    Air6
11.   SgtJoeDes
12.   Filasimo
13.   van1357
14.   mjig_dudy
15.   Bongoswimp
16.   Joerg (no avatar)
17.   Madiera aka She Who Will Not Be Named
18.   ExiLe
19.   Serkanner
20.   Ennedi   
21.   rushman5
22.   Blahdy   
23.   SizzlaKalongi   
24.   Emperor of Stormont
25.   mrgscottc (no avatar)
26.   hogs29   
27.   Antoine
28.   Purpledaddy (no avatar)
29.   seemurray2
30.   Beebs   
31.   Frankie
32.   Swamper77
33.   Dmscopio
34.   ript7368 (no avatar)
35.   Quackmofro   
36.   CrazyChickenSC12
37.   rw0381c
38.   Metasmurf
39.   l.h.
40.   sim1234 (no avatar)
41.   SIMMANI (no avatar)
42.   Pilotdaryl
43.   NASCAR_Guy
44.   swi21
45.   Callagrafx
46.   Traff (no avatar)
47.   MAS71
48.   Pat Riot

Until next year!...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on January 01, 2008, 01:31:53 AM
We have a winner!

Our friend Joan (Jmouse) lined 'em all up.

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Battach%3D29%3Btype%3Davatar&hash=b4db576a1806ed9b760dcd8f65d80cc8b7e1d287)
[/data] [data]swi21[/data] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Battach%3D41%3Btype%3Davatar&hash=2e2c9cf18381d044f520dbe039d7eff9874b5e22)
[/data] [data]callagrafx[/data] [/row]
[row] [data]
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[/data] [data]sim1234[/data] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Battach%3D172%3Btype%3Davatar&hash=c7943d51850c67734f842ec19e7068769d500e1c)
[/data] [data]MAS71[/data] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Battach%3D1295%3Btype%3Davatar&hash=8b33a243db57be54a4fc276befd84592792fe686)
[/data] [data]Pat Riot[/data] [/row]
[/tabular]

Ignore the difference in the "No Avatar" nics- they're fungible.  Joan, you are truly well versed in things 3RR.  Suitable honors coming up.

* * *

I note also that our Russian friend Silur snagged the last post in 2007 (remember, I go by Alaska time).  We'll make sure we revisit that, as well.

* * *

One great year in the can, so to speak.  Big stuff headed your way early on in 2008, both here and, as you should see shortly, elsewhere on this great website.

Off to bed, folks!


David
Title: Re: Three Rivers Region
Post by: bat on January 01, 2008, 03:26:48 AM
I wish you also a Happy New Year!

And congrats to Jmouse to winning that!

Looking forward to more in this year (2008). ;)
Title: Re: Three Rivers Region
Post by: Silur on January 01, 2008, 03:40:28 AM
Hi, Joan = Jmouse - You're brave ....
&apls &apls &apls
Title: Re: Three Rivers Region
Post by: freedo50 on January 01, 2008, 09:57:19 AM
Hey David, that looked like a fun competition, shame Joan wasn't having a big night out new year's eve, I might have had a chance (probably not though ;)). I hope this next year brings as much fun and goodies (including those frickin wide and diagonal runways!) as the last one did.
Three cheers for Three Rivers!

Fred
Title: Re: Three Rivers Region
Post by: dedgren on January 01, 2008, 11:42:37 AM
Here's something I never intended for general public release, but it was just too interesting to pass up.  It's the Excel chart of the 2007 3RR Regulars, starting with Page 1 at the top and running to Page 122 at the bottom.  If you click here [linkie] (http://img174.imageshack.us/img174/6117/2007commentsfullsidewaykt1.png), an easily readable version will open in a new window.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F88%2F2007comments1024aa1.png&hash=ae5cf482ab989afc8b6957e996820981095de3b9)

The color codes are

[tabular type=6][row] [head colspan=2]
2007 3RR Regulars
[/head] [/row]
[row] [head]
Cell Color
[/head] [head]
Comment Range
[/head] [/row]
[row] [data]
Orange
[/data] [data]
N/A (dedgren posts)
[/data] [/row]
[row] [data]
Red
[/data] [data]
Over 100
[/data] [/row]
[row] [data]
Blue
[/data] [data]
50-99
[/data] [/row]
[row] [data]
Green
[/data] [data]
25-49
[/data] [/row]
[row] [data]
Light Blue
[/data] [data]
6-24
[/data] [/row]
[row] [data]
Light Green
[/data] [data]
2-5
[/data] [/row]
[row] [data]
Yellow
[/data] [data]
1
[/data] [/row][/tabular]

Got a few other things to do this morning- great news about the NAM update.  See you back around here later.


David

Title: Re: Three Rivers Region
Post by: Yoman on January 01, 2008, 11:47:09 AM
Jeeze, I don't think Dustin ever missed an update :P

Anyway happy new year and heres to another year of awesomeness in 3RR, question about the airline still stands from the last page though  ;D
Title: Re: Three Rivers Region
Post by: Jmouse on January 01, 2008, 11:53:33 AM
I should have suspected something like this when the list of 150 appeared! :P

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: JoeST on January 01, 2008, 11:54:39 AM
WOW, thats just amazing... (another to add to the spreadsheet LOL), how do you have the time?

Joe
Title: Re: Three Rivers Region
Post by: threestooges on January 01, 2008, 12:32:35 PM
Congratulation Jmouse on the single post competition win, and congratulations Silur for the last post of the year. While I'm at it, congratulation David on being able to maintain that spreadsheet. Was that something you worked on from day one, or did you go back at one point and work through it? Either way, great job. I wondered what your system was (and now I know). Also, I think I noticed some rather large radius road curves featured in the new NAM. Well done. Happy official New Year to you, and hope you are feeling better.


EDITMatt, I started it on the flight back from Helena- it started as a project to bring the "commenters" on each page of the TOC up to date and grew from there.  I'm sure I drove my fellow passengers nuts.  It was funny- I have all of the 3RR pages backed up in local (i.e.: on my C drive) html files.  I was in the Salt Lake City airport scrolling through them to get commenter names- a guy walked up to me and asked how I was getting wi-fi because he couldn't.  I told him I was not able to connect, either.  He looked at my screen for a minute, then looked at me very pointedly, then walked away without a word.  Hey- I was telling the truth. -DE
Title: Re: Three Rivers Region
Post by: Kitsune on January 01, 2008, 02:43:59 PM
wow, thats quite the spreadsheet!
Title: Re: Three Rivers Region
Post by: Unkles27 on January 01, 2008, 05:31:56 PM
that chart is certainly something.

It looks like I need to work on my posting frequency...
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 01, 2008, 05:45:38 PM
Quote from: Yoman on January 01, 2008, 11:47:09 AM
Jeeze, I don't think Dustin ever missed an update :P

I must not have!

This spreadsheet is just another in a laundry list of reasons why 3RR is absolutely amazing!

Here's to a fabulous 2008, David!

Dustin
Title: Re: Three Rivers Region
Post by: bakerton on January 01, 2008, 07:13:07 PM
I think of myself as a lurker, but I post on the things that I found interesting that was posted before me. I truely think that 3RR is the best project I have ever see. David, Keep it coming my dear good Alaskan dude; from A Wisconsin dude. ;) &hlp :thumbsup: &apls :satisfied:
Title: Re: Three Rivers Region
Post by: calibanX on January 01, 2008, 07:17:52 PM
What a couple of great ideas to bring us lurkers out into the open. I'll bet those folks on the single poster list will want off that list  ::)

Thank you for your interactive diary. I love to stop in and see what new ideas and events you're sharing. I'll lurk less in 2008, I promise.

Happy New Year David!
Title: Re: Three Rivers Region
Post by: krbe on January 01, 2008, 07:54:35 PM
Quote from: bakerton on January 01, 2008, 07:13:07 PM
I think of myself as a lurker, but I post on the things that I found interesting that was posted before me. I truely think that 3RR is the best project I have ever see. [...]

I have to agree, and if there's one thing that caught my eye in the new year was the ability to see when and how much I posted -- such an interactive spreadsheet would be useful in all large threads! (And it already looks like I'll be breaking my own posr record this year!)
Title: Re: Three Rivers Region
Post by: meldolion on January 02, 2008, 12:41:54 AM
WOW!!! :o That's what I call a Spreadsheet!!!!!

Happy new year to all 3RR, and a great 2008 to you and your family


Luca
Title: Re: Three Rivers Region
Post by: dedgren on January 02, 2008, 02:23:48 AM
I have to go off-topic here and post a few pics from the new NAM...

...what, what?  That's actually a return to topic?

...

...Oh...

...

...nevermind.


#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F5342%2Fteaser05cy6.jpg&hash=3460b90f2ea7f5ae1f122c16f2fc7f8ff6e6c7e3)

I just wanted to check out how the v2 wide curve textures worked.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F4915%2Fteaser06gw2.jpg&hash=0ed3f8bfde9ecc158f2f8f5c31e17ff96ae2a8d0)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F354%2Fteaser07id2.jpg&hash=dc62f6bc8f78bca72cf347f95017c7c392aed4ae)

Pretty well, it appears.

Anyway, late- off to bed.  Still more big things to come this week.


David
Title: Re: Three Rivers Region
Post by: Andreas on January 02, 2008, 02:33:53 AM
They already looked great in your PSP screenshots, but in your wonderful 3RR scenic road, they are even better. Well done!  &apls
Title: Re: Three Rivers Region
Post by: JoeST on January 02, 2008, 02:36:10 AM
They indeed are amazing, even in a windowed 800x600 version at lowest settings possible, well done

Joe
Title: Re: Three Rivers Region
Post by: jayo on January 02, 2008, 02:45:15 AM
Nice work de david :P Gosh,i really need to try out the NAM  $%Grinno$%
Title: Re: Three Rivers Region
Post by: bat on January 02, 2008, 04:43:02 AM
Great work on the curved roads, David!! :thumbsup:
Title: Re: Three Rivers Region
Post by: asturianu on January 02, 2008, 04:54:13 AM
Hey, David! Yeah, long time since I last commented (not viseted cause I had small visits but never got the time to comment)
Anyways now I am doing!
I really enjoy the fact of seeing those maps and spending minutes in details, and what to say about those new curvy roads? God, they really look realistic, and mied with all the natural stuff like creeks, rocks, you know, it looks perfect! Great work, my friend.

Anyways, I can't wait to see how the small communities and the towns appear, aswell as the city of Pineshore do. I am not back, but you should know that I willbe here watching ;)

Great work, David


Cristian
Title: Re: Three Rivers Region
Post by: emilin on January 02, 2008, 06:09:37 AM
That is wonderful stuff! The roads are really looking better and better in this game. Thank you so much for all your work! &apls
Title: Re: Three Rivers Region
Post by: BigSlark on January 02, 2008, 06:36:53 AM
David,

The new Wide Curves textures look great, you did an excellent job with them.

The spreadsheet is impressive and interesting-I had no idea I was that active of a 3RR regular!

Anyway, I hope you're feeling better and that 2008 is off to a great start.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: rooker1 on January 02, 2008, 09:06:46 AM
First off, let me start by wishing you a Happy New Year and the best wishes to you and your family.
The excel spread sheet you made is very interesting and must have been alot of work.  I don't know where you find the time to do all the stuff you do.  Your day must have more hours than mine.  :D
The farms and curved transportation networks all look great.
Good luck to you this year.

Robin   :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 02, 2008, 10:35:30 AM
The transitions into and out of the new NAM curves are completely seamless! I love it! Great work here, David! And I'll congratulate the whole NAM team, too, for a job well done (as usual)!
Title: Re: Three Rivers Region
Post by: Bishop Hawke on January 02, 2008, 12:20:46 PM
First off I would like to thank David for the personal message he sent to me in thanking me for a being a member of this outstanding group of people that have become known as the 3RRegulars. Even though David has shown us some amazing items in the land of 3Rivers. I have seen as well many great responses and answers to questions from many others  here. This group as a whole just keeps surprizing me time and time again with thier insites and knowlege. After only one year this site has become the palce to come and see great new wonders in the art of SC4. David, You and so many others with your skills and abilities have furthered the SC4 world more than anyone I can think of. It is my hopes to continue to semi lurk in the backgrounds of this MD and to learn from those who are the true masters of the game. Here's to many more years of 3 Rivers Region. &apls &apls &apls
Title: Re: Three Rivers Region
Post by: Emperor Stormont on January 02, 2008, 01:21:01 PM
I would also like to thank David, such a rare and wonderful thing to get from someone.

It is always a pleasure to view 3RR and I am looking forward to another year of 3RR and seeing how it develops and grows over the coming months.
Title: Re: Three Rivers Region
Post by: mightygoose on January 02, 2008, 03:11:11 PM
heh that spreadsheet is some feat.... sorry i didn't post again before the new year its just drunken debauchery caught up with me and stole me away to the den's of inequity nearby... lol hope everyone had a great one.
Title: Re: Three Rivers Region
Post by: vab423 on January 02, 2008, 06:35:04 PM
Quote from: dedgren on December 31, 2007, 03:35:37 AM
vab23

Contrary to how other folks pronounce it, the 4 is not silent.   ;)

I just finished catching up and am, as always, impressed by 3RR and wonder how you find the time.  Keep up the great work and happy new year to you.  I hope 2008 is better for you and your family.


EDITHey, ma'am- "23" just had that ring to it... -DE

EDIT:  "23" that's how old I am ... yeah, that's it.  %$payas)(

EDITWhoa, it's not every day I take 400 years off someone's age - just kidding, ma'am. -DE
Title: Re: Three Rivers Region
Post by: jplumbley on January 02, 2008, 09:48:48 PM
So.. thats who is looking over my shoulder every second of every day.  Im just glad its not 1984.

That is quite a list there David.  Now, if only you put that much time and effort into your job when you started, you might actually be able to play SC4 24 hours a day 7 days a week... LOL  Not that your a slacker or anything.

Well.. I am excited to see what you have decided to do next, with the release of the new RHW your highway system may just be a little more fun to play with.  And I hope you can get some SAM promos in there LOL.  Maybe, just maybe... I know wishful thinking.

Keep up the awesome w..... Whatever it is you do.
Title: Re: Three Rivers Region
Post by: Pat on January 02, 2008, 11:29:19 PM
David WOW I missed quite a few things in the past few days RL stuff... WOW OK im now at how many post eeek!!! that list was just amazing and all the stuff last few days since i last poked my head in here on pg 122.... BTW Happy New Years and I hope you had a safe and happy one at that!!!
Title: Re: Three Rivers Region
Post by: Giligone on January 03, 2008, 08:45:50 AM
Happy new year Dedgren. I've not been around here a while thats for sure. I just spent a good while flipping back through some pages and I'm blown away by the work going on here. Your topo maps are perfect. Diagonal runways!? I can't wait. Your 'compendium of maps' is amazing as well. I really liked your post a couple dozen pages back about conspiracies of existance, haha. The Idaho one is really amusing. I think I'm going to have to come back here more often now.  :satisfied:
Title: Re: Three Rivers Region
Post by: dedgren on January 03, 2008, 08:54:22 AM
At some point this next week 3RR will, here at SC4D, catch up with and pass the number of page views that we have over at ST.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F6554%2Fcommentson080103yh9.png&hash=e6ade5a450db3985cab71e9fbf20e1ec10fe2116)

We'll also, at both sites, hit 50,000 page views at just about the same time (ST page views, just like the Energizer Bunny [linkie] (http://en.wikipedia.org/wiki/Energizer_Bunny) run at a fairly constant 66 per week- here it's about double that).  It'll be interesting to see which 3RR Regular* rolls the odometer.

It's all been done by you.  Thanks again so much!


David

* Heh!  First reminder of 2008- a 3RR Regular is anyone who has commented at least once in 3RR here or over at 3RR-ST.



Title: Re: Three Rivers Region
Post by: petercintn on January 03, 2008, 02:01:59 PM
WOW!  David, you have out done yourself.  And made a lot of catching up for me to do.  Which I mean to get started on pronto.  If I happen to refer to something long ago, I'll be sure to reference it.  I'm going to &hlp to get it done.  But before I do I like to pubicly thank you for all the kind words and encouragement, and for being my SC4 guru, you've enlightened my gaming skills greatly!
Title: Re: Three Rivers Region
Post by: Gaston on January 03, 2008, 02:05:14 PM
Just wanted to stick my head in and say hi.   I am off to caucus in just a bit.   Glad to see all is still going well.


---Gaston
Title: Re: Three Rivers Region
Post by: mightygoose on January 03, 2008, 05:39:22 PM
i wonder who is going to get the 0000 view....
Title: Re: Three Rivers Region
Post by: threestooges on January 03, 2008, 05:43:50 PM
One thing I'm curious to know is, short of watching the post counter, how can you tell who trips it?
Title: Re: Three Rivers Region
Post by: dragonshardz on January 03, 2008, 06:37:57 PM
Obviously David has some amazing admin abilities we don't....

such as getting an alert the instant a post count is tripped.
Title: Re: Three Rivers Region
Post by: CabraBuitre on January 03, 2008, 07:54:58 PM
.. not even an post count... a view count!
Title: Re: Three Rivers Region
Post by: Ryan B. on January 03, 2008, 08:40:22 PM
Another division of 3RR DOT is the Traffic Signals Division.  This division builds, maintains, and times all of the region's traffic signals.

Here is a prototype signal:

http://img442.imageshack.us/img442/6333/avenuexavenuetlayl8.png

Please direct all questions & comments about traffic signals to my PM inbox, and I will answer your questions there.
Title: Re: Three Rivers Region
Post by: Pat on January 03, 2008, 08:42:51 PM
David i can bet that the mark is gonna be hit here first lol... as to whos gonna ring that bell???
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 03, 2008, 08:45:45 PM
Love the traffic signal, burgsabre87! The horizontal set-up reminds me of Atlantic City and other places I've been, though Atlantic City is the only one that's popping into my head at the moment.

As for the view count, I don't know how David's going to find out who got it, but if anyone can figure it, it's David!
Title: Re: Three Rivers Region
Post by: Heblem on January 03, 2008, 09:42:29 PM
wow almost the same views over here and ST! 50k im amazed excellent work!
Title: Re: Three Rivers Region
Post by: Kitsune on January 04, 2008, 07:41:10 AM
I'm 99.9% sure theres a tool for SMF that allows someone to be notified on a view count, but what happens if the 50K view comes from a guest? But 50K views is extremely impressive.
Title: Re: Three Rivers Region
Post by: mightygoose on January 04, 2008, 10:50:45 AM
ryan (burgsabre) those are brilliant sign models and thanks for the msn add. SMF does indeed have a view count notification.... if it is a guest we will have an honourary john doe [linkie] (http://en.wikipedia.org/wiki/John_Doe) on the regulars list lol....
Title: Re: Three Rivers Region
Post by: dedgren on January 04, 2008, 11:01:46 AM
Heh!

QuoteI'm 99.9% sure theres a tool for SMF that allows someone to be notified on a view count

Nothing near so sophisticated for me.  I'm sure I'll be keeping an eye out, at least here, as we approach 50K.  Page views these days are a relatively constant 5-6 per hour, so it's not exactly, on those terms, trying to keep up with a speeding bullet.

I will just rely on whichever 3RR Regular* snaps me a screenie of being on 3RR when the odometer rolls.  I realize that some folks may just camp out here and wait, but the more- the merrier, that's how I look at it.  Someone could get up virtual umbrella drinks and we could have a party...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F251%2Fumbrelladrinkwb4.png&hash=49a43149e79465566230397155e73ea99ac658c1)

So, we'll see what happens.

EDIT:  The gap, btw, between here and 3RR-ST is down to about 600 and closing.


David


* A 3RR Regular is anyone who has posted at least once here at 3RR, or over at 3RR-ST.
Title: Re: Three Rivers Region
Post by: mightygoose on January 04, 2008, 02:02:03 PM
i'll camp if available, transit back across the UK occurs on sunday so may not be available... but at 5-6 an hour that puts tilt at 280hours, however i reckon it will be far less...
Title: Re: Three Rivers Region
Post by: Silur on January 04, 2008, 02:17:40 PM
Hi, David ...
This is simple photo from me and my family - Yes ???

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F9250%2Fmorningmoon600li5.jpg&hash=04509db174a31ec2e3929d967afd4bfbfc36f81b)
Title: Re: Three Rivers Region
Post by: rushman5 on January 04, 2008, 02:35:24 PM
Please keep up the progress, and as always, there will be excessive shunning and booing if someone doesn't put up the flag!
Title: Re: Three Rivers Region
Post by: dragonshardz on January 04, 2008, 03:39:58 PM
Quote from: rushman5 on January 04, 2008, 02:35:24 PM
Please keep up the progress, and as always, there will be excessive shunning and booing if someone doesn't put up the flag!

No kidding!
Title: Re: Three Rivers Region
Post by: dedgren on January 05, 2008, 11:19:16 AM
A year and a half ago over at 3RR-ST [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&STARTPAGE=15#832386) I lamented as follows:

[tabular type=4]
[row] [data]

On June 29th, E.J.C. wrote

I never see an elevated highway in the middle of "somewhere" ;-)

Actually, E.J.C., I have.  It was in western Sicily on a trip from the place I lived in Italy, Monte Calvarina, during the very early 1908s 1980s (Thanks, S_A!).  I was touring by train and on foot visiting the various Greek and Roman temples on the island, and from the temple at Segesta, one can see a miles long stretch of autostrada, elevated for no apparent reason, crossing a valley.  I have a picture of it buried somewhere in storage- I took it because the elevated section struck me as really odd at the time as well.

But the elevated highways of SC4?  Give me a break!  They are completely unrealistic in a rural setting generally, and are not much better in urban settings.  Most urban elevated highways tend to run on earth or concrete berms for any distance, and are only on columns or stanchions when they cross other roads, rail lines and such.  So I agree with you totally- the elevated highway around Johnston's Corners in the pics on page 14 of this CJ is absolutely misplaced.

So why is it there?  Bluntly put, because of the current limitations imposed by the absence of highway overpass and interchange puzzle pieces in the NAM.  Saying this, by the way, is in no way intended to knock the NAM, which is an effort of Herculean proportions on the respective parts of those involved.  More than any other single "user contribution" to SC4, the NAM expanded the game's horizons beyond all limits.  It's just that those guys (and gals, I'm sure) couldn't do and, to the extent the effort is still alive today, can't do everything.  I would give anything to have puzzle pieces that would allow "up and over" diamond interchanges like those that are so common here in the 'States... 



...to be realistically incorporated into the SC4 freeway system.  That pic, by the way, is I-88, the East-West Tollway, over Winfield Road just northwest of Naperville, Illinois, where I grew up.  These, by comparison, are just not acceptable.

Here's another thing the NAM should allow us to be able to do.

The divergence of a limited access highway into two highways, or into a continuation of the highway and a surface road is extremely common, especially as is the case in much of the rural United States. where, outside of towns, the interstate that was built to replace the former US highway, was built right on top of the old right of way.  At the edge of town, the interstate and old highway would diverge, with the old road becoming the "business route" into town and the interstate bypassing it to one side.  This is what I was trying to model at Johnston's Corners.  The above pic is the junction of US 40 (Colfax Avenue) and I-70 just east of Aurora, Colorado, where essentially just that is going on.

There's been a pic of a junction sort of like this floating around the various NAM topics for over a year.  Wait a minute...ahhhh, yes, here's one.

I'm sure someone P'shopped this, because it was around way before the last iteration (October, 2005) of the NAM.

Here's what I've been doing as one kind of workaround.



The exits to the east and west of Johnston's Corners are another makeshift substitute for what I hope someday will be offered as the real deal in the NAM.

Okay, so back to my use of elevated highways.  In order for the "workaround" exits to be possible, I have to use the NAM elevated highway "perpendicular one-way road" exits.  Why don't I use the corresponding ground highway exits?  Because they don't exist.  If, as in Johnston's Corners, the highway turns on the diagonal, it has to stay elevated.  Why, Because no diagonal elevated-to-ground highway transtition piece exists.  Again, NAM Gods, I am not complaining.  I know you all are overworked just making incremental progress on something that is really, really hard.  And you are doing it for grins.  Maxis/EA could fix this for us next week, I'd bet.  But they won't.  And for no better reason than because they are busy doing the  Rural Bumpkin expansion pack for The Sims2.

So that, E.J.C., is why you see elevated highways where they shouldn't be in 3RR.  I'm going to really make an effort to minimize their use where I absolutely don't need them from this point on.

[/data] [/row][/tabular]

That first pic again...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F1258%2Fqs001lr.jpg&hash=a2d15671392dade650994e56f87c1bf2cdfc5d28)

...and the NAM Gods now speak...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F9031%2Fdiamond01af1.jpg&hash=6019a5ae7c1b3605dbc858f82849a779ebfeba4d)

Well, cross that one off the list.  This is to die for.

* * *

Much, much more on this topic later.  Today I'm doing crop circles and runway work.


David
Title: Re: Three Rivers Region
Post by: Pat on January 05, 2008, 11:24:33 AM
David that is looking real good and wonderful, Hmmmm crop circles and more runways... I sooooo cant wait to see more on them...
Title: Re: Three Rivers Region
Post by: Kitsune on January 05, 2008, 12:34:14 PM
Yes, the MiS is the best thing put out in ages - I myself am going nuts making parclos and make shift SPUI's - its great!
Title: Re: Three Rivers Region
Post by: mightygoose on January 05, 2008, 01:57:44 PM
still its only the early stages of the MIS, there is so much more to come and thats what gets me really fired up for sc4...
Title: Re: Three Rivers Region
Post by: Ryan B. on January 05, 2008, 02:50:37 PM
David, thank you for the PM.  The amount of work you do with this is astounding; to do this, lead a normal life and STILL find time to message all of the Regulars* . . . . . I'm amazed.

* For those of you who don't know, a 3RR Regular is someone who has posted at least once in the 3RR threads either here or at ST.
Title: Re: Three Rivers Region
Post by: Giligone on January 05, 2008, 02:57:29 PM
Oh wow! That interchange is amazing. Is that available yet? Great work folks over in NAM team!  ;D
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 05, 2008, 08:33:25 PM
Magnificent work with the MIS, David! I've said it in the RHW/MIS thread, but it bears repeating here (and everywhere!)--this has and will continue to revolutionize this game! I can't wait o see how you put it to work even more!

And thank you for the PM you sent to myself, and all the 3RR Regulars. It's just another way that proves that both you and 3RR are special!

Dustin
Title: Re: Three Rivers Region
Post by: Filasimo on January 05, 2008, 08:41:43 PM
great updates you got there david,
i lurk in here from time to time but wanted to drop by and say hellos! as for that pic that EJC showed, its now possible to recreate that interchange with the new RHW version  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on January 05, 2008, 11:43:56 PM
So here's what I have spent my afternoon doing.  Note that these are just the textures- Matt (threestooges) and I still have all kinds of stuff up our sleeves that we have planned to make them "ready for prime-time."

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F751%2Fteaser04vn6.jpg&hash=57ebea1cff0537cdef1ddba55ead87045c5be1c9)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F2071%2Fteaser05if4.jpg&hash=e1e65bb3d76ebbfd5997dd7b874bae62d74bf786)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F8887%2Fteaser06iw1.jpg&hash=bad31ea8334fb992bd68a5362d5ca26407cf0938)

These are big puppies (24x24).  They are seen here on an quarter (128x128) quad (middle-size city).

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F8263%2Fteaser07tn6.jpg&hash=a8fbc963ee80d02c7ae5ae0304c42c080933fc30)

Razor-straight edges will be a big target.  Ploppables work just fine on the corners,

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F233%2Fteaser08bg0.jpg&hash=1d23a3ffe3460ae3d1adf3c3423beceb2f7f96c9)

This is the only view level moire patterns (those counter-circular interference lines) are an issue, and they're not that bad.

There'll be future developments in center pivot irrigation farms, yah sure buddy.

Later.


David


Title: Re: Three Rivers Region
Post by: bat on January 06, 2008, 02:10:58 AM
Great work on these textures! Looks really nice!! :thumbsup:
Title: Re: Three Rivers Region
Post by: bakerton on January 06, 2008, 08:20:10 AM
That is looking great david. Keep it coming. JKB
Title: Re: Three Rivers Region
Post by: dedgren on January 06, 2008, 11:19:58 AM
Caution,(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F9031%2Fteaserahead200x200gh0.png&hash=a99b267de225ddd078074839e12dbe8f14fa4362)

...well, that just about says it all...

* * *

Our good friend and 3RR Collaborator Matt (threestooges) has whipped up a prototype center pivot irrigation apparatus.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F1875%2Fteaser09rl6.jpg&hash=881852931a55861591836abba49e6c4c9df12475)

It looks pretty great right now, imho.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 06, 2008, 11:30:35 AM
"Prototype?" If that's the prototype, I can't wait to see the next edition! Excellent work both to you, David, and to Matt on these great farms! I'm eager to see the finished product!

Oh, and...2497...

Dustin

Title: Re: Three Rivers Region
Post by: Jmouse on January 06, 2008, 11:41:43 AM
Awesome! The irrigation apparatus is something I see all the time, although nothing as fancy as threestooges' center-pivot system. It will be interesting to see these designs in an actual game-play setting.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: freedo50 on January 06, 2008, 12:29:28 PM
Wow, great stuff David, I can't wait to try these out! That irrigation system looks cool too, any chance it will rotate?

2499

Fred

Well done Kitsune, I got to close page 125 though, so I'm happy  :)
Title: Re: Three Rivers Region
Post by: Kitsune on January 06, 2008, 12:30:03 PM
Awesome looking! And post #2500  ;D
Title: Re: Three Rivers Region
Post by: Travis on January 06, 2008, 12:33:52 PM
Hey David- great work on those textures. I really should post here more often, but there's not much else to say that hasn't been said a million times before. Your work is too good to describe in words.  ()stsfd()  :P

Later David.

PS: Congrats on 2500 posts. Time really flies, doesn't it? ;)


EDITI remember commenting to John (Darmok) way back when in Anduin Valley Revisited [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=59816&STARTPAGE=1) that this situation was "being overdrawn at the superlatives bank."  Not that I don't need at some level the warm fuzzy glow all those kind words leave, but just knowing that you and all the Regulars are keeping up to date is probably the biggest reward of all. -DE
Title: Re: Three Rivers Region
Post by: Pat on January 06, 2008, 01:10:01 PM
WoW David that is looking real great and Matt wonderful job on getting the irragation done on that as well... Cant wait to get ahold of this... A biiiig Congrats to Kitsune for hitting the 2500 post count... David aint that like a little less then 2 wks ago i hit the 2400 mark wow.... talk about activity...
Title: Re: Three Rivers Region
Post by: van1357 on January 06, 2008, 03:16:35 PM
Hi David, everything is looking amazing here at 3RR. I haven't posted in ages, but I have regularly checked in to see your wonderful work. The crop circles are coming along nicely (we have a few of those down the road), and the smooth curve roads, among other things, look great. I hope to spend more time here in the coming weeks, so keep up the beautiful work.
Title: Re: Three Rivers Region
Post by: mightygoose on January 06, 2008, 09:44:50 PM
i notice you are getting optical interference at zooms 1,2,3 although it is not as noticeable with textures as it was with a model. i also believe the brown is helping to minimise the affect, green may be more marked. even so i think these are a great contribution...
Title: Re: Three Rivers Region
Post by: dedgren on January 06, 2008, 09:55:47 PM
More signs...(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F5723%2Ficefogahead200x200ym1.png&hash=a12c2c09f418eafb939620814fa0388d2d0308ca)

Yes, we have had ice fog in 3RR yesterday and today.  It's a hazard this time of year.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F8973%2Ficefog01os3.jpg&hash=93a40f439dc0bfbf39f55a5294e9118501925713)

The roads get pretty treacherous, but if you can get outside, things are pretty easy on the eyes.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F227%2Ficefog02no8.jpg&hash=17b8a1f315f366e3a25d6dcd8e17958efe04a103)

Beauty can be found in the smallest detail.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg124.imageshack.us%2Fimg124%2F3442%2Ficefog03au0.jpg&hash=bf4c1621d474689d4ccd195f99562476359da8dc)

The sun on the tallest trees reassures that there'll be warmer days to come.

* * *

Some of you may recall that the 3RR's tourism slogan is, "True North!"

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F364%2Flicenseplate3rr75percente0.png&hash=44a316c32a53d7c3a9e24859d6d7780a1a57a1f2)

...it's been on the license plates, after all, for years...

There's now another contender, though, that plays to one of the region's strengths.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg160.imageshack.us%2Fimg160%2F769%2Fwelcometo3rrcountryhg0.jpg&hash=ffb84e8f31fc8c9524b8cb44b49d796c06e56681)

Looks like we'll be hearing more about this.

* * *

Speaking of country...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F5083%2Fteaser10tr5.jpg&hash=34f0a2250aefcd191bf46babb2eec90c3b8e65fb)

...comin' along, comin' along...

Later.


David


n.b.: We're below 500 page views behind 3RR-ST and closing on 400.  What odds would anyone put on both hitting 50,000 at the same time?-DE

Title: Re: Three Rivers Region
Post by: allan_kuan1992 on January 06, 2008, 10:27:59 PM
those fields are simply stunning... =O

Amazing work as always! =)

EDIT: I wish I could stake a claim to Des Plaines, but I don't think my laptop will handle SimCity 4 very well, especially since it is Windows Vista Home Premium. Feeling like if I should downgrade or dual install or something... >.<

- Allan Kuan


EDITAllan: I also use WVHP on my lugtop, which is a middling good HP Pavilion.  While I'm no MS fan [linkie] (http://img235.imageshack.us/img235/7199/billgatesvm5.jpg), I've never had any issue involving either slowness or instability while SC4 is running, and I frequently am doing that while running other resource-intensive programs like Paint Shop Pro.  Des Plaines is yours for the asking, my friend. -DE
Title: Re: Three Rivers Region
Post by: Pat on January 07, 2008, 02:48:47 AM
David that is something else, but also very pretty to see is the Ice Fog... Unlike here cause of fog we had a 50 or 30 car pile up on I90/I94 @ the Badger Loop and it claimed 2 people so far.... Anywho those crops are looking real good!!!





960 more views to go before 50,000
Title: Re: Three Rivers Region
Post by: rooker1 on January 07, 2008, 05:21:52 AM
Love the circular farms feilds, this will be a great and unique addition to the game.
And the RL pics are quite beautiful.  I wish I had more time to take pictures.  I need to find a way to add a few more hours to my day.  ;)

Robin   :thumbsup:
Title: Re: Three Rivers Region
Post by: bakerton on January 07, 2008, 05:26:55 AM
Pat, that crash was at 100 cars and trucks with 2 dead as of 10PM on I-90 jost south of Badger Interchange within minutes in both directions.(WISN TV 12 News in Milwaukee) Back on topic: David, those circles look wickedly great. JKB
Title: Re: Three Rivers Region
Post by: bat on January 07, 2008, 07:03:08 AM
One great new pictures of that field there, David!

(less than 1 000 views left to 50 000)


btw, my 3799th post...
Title: Re: Three Rivers Region
Post by: jestarr on January 07, 2008, 07:06:53 AM
Those are some serious farm fields! :D  You'd need a large map to use them effectively.  Nice work! :thumbsup:
Title: Re: Three Rivers Region
Post by: meinhosen on January 07, 2008, 09:45:03 AM
It took me about 45 minutes to download those pictures here in the Dustbowl... and it was worth every minute of the wait.  I'm not sure how you did those circular fields, but needless to say I'm very impressed.  The sunset picture was amazing, by the way.

Nice work, as always, David.
Title: Re: Three Rivers Region
Post by: dedgren on January 07, 2008, 11:39:02 AM
The morning commute north to Pineshore this time of year on F-37.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F7010%2Ficefog04jk9.jpg&hash=aa32885a1b308c1a5a6a94ba39c62cdf54aa110f)

Cold, dark, icy and slow.  Summer's a long way off.

* * *

We're under 400 page views separating us here from 3RR-ST as we approach 50,000.  The bearings in the odometer are smoking!

Later.


David
Title: Re: Three Rivers Region
Post by: jestarr on January 07, 2008, 11:58:19 AM
Ahhh...shades of L.A. :D  When I came outside F-37 didn't exist, so thankfully I missed all that.
Title: Re: Three Rivers Region
Post by: TopCliff on January 07, 2008, 12:03:11 PM
Very dark. Darker than midnight here last night. What time was that taken in the morning? That's just, wow . . .


EDITIt's an odd coincidence, my friend, but that's just about how the commute into Anchorage would have looked at about ten 'til eight Alaska time (GMT -9) this morning. -DE
Title: Re: Three Rivers Region
Post by: Giligone on January 07, 2008, 12:18:54 PM
Great work on those center-pivot irrigation lots. Thats some top notch work right there.  :thumbsup:


EDITHey, thanks, my friend- I note though that all I did was draw a whole bunch of circles.  It's Matt's (threestooges) CPI prop that really makes the lots get up and dance.  We're (he's) working on some other "furniture," too- windmills are way up there on the list. -DE
Title: Re: Three Rivers Region
Post by: BigSlark on January 07, 2008, 12:20:29 PM
I'm tryin' to drive 3RR closer to 50,000 views!

Great farms, by the way. I'm really, really, really impressed with these.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 07, 2008, 12:42:49 PM
Cold, dark, ice fog...3RR sounds like heaven to me! It's around 50 degrees here in eastern PA right now, or as the weather channels are calling it--"unseasonably warm." I long for a blizzard...

The farms are looking fantastic, I'll be looking forward to seeing more progress!

Dustin
Title: Re: Three Rivers Region
Post by: rushman5 on January 07, 2008, 03:06:09 PM
Looks very cold and damp.  Good to see some positive development!  900 views left!
Title: Re: Three Rivers Region
Post by: Kitsune on January 07, 2008, 03:25:25 PM
dedgren, that morning comute reminds me of mine this morning - my first 8am class in a year and I leave at 7am and its still pitch black outside. By the time I got out of the subway it was dull but bright outside.  What time does the sun come up at this time of year where you are? Just how close are you to the 24 hour summer sunlight days?
Title: Re: Three Rivers Region
Post by: calibanX on January 07, 2008, 04:56:19 PM
I know how you feel regarding that commute David. I live in Minnesnowta. I find the drive is not quite as bad as getting into that frozen car first thing in the morning. Two words... heated seats!

I love those circular farm fields. Can't wait to play with them in my rural areas.

Adios for now. Be safe!

Title: Re: Three Rivers Region
Post by: girlfromverona on January 07, 2008, 07:43:54 PM
Love the circular farm fields, David!  &apls

Quick question for you: Are you using a street-side mod for your rural areas? If so, which one is it?
Title: Re: Three Rivers Region
Post by: mightygoose on January 07, 2008, 07:52:07 PM
850 views left... do you reckon there is a chance that 3RR here will hit 50k before ST, the circular farms still look promising... true north.... so thats why my compass doesnt point up.... :P
Title: Re: Three Rivers Region
Post by: Pat on January 07, 2008, 09:01:26 PM
david thats at 8 in the morning....eeek that is dark!!!
Title: Re: Three Rivers Region
Post by: dedgren on January 08, 2008, 07:21:38 AM
Just over 200 page views apart...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg70.imageshack.us%2Fimg70%2F677%2Fcommentson080108rq0.png&hash=1e400f9c7bf0e39f6abd71f7969a4354cec15d9b)

I think we'll make it to 50K here first.  The number of page views is on fire ()flamdev() - over 150 per day since the 1st of the year.  I'm going to try to do a quick "We've got Mail..." at lunchtime today to catch up with some of the recent great comments.

Later.


David
Title: Re: Three Rivers Region
Post by: rooker1 on January 08, 2008, 07:31:08 AM
50,000 views.....what an awesome monumental acheivement.  Great work here David and I'm sure in the not too distant future you will double this mark.

Robin  &apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 08, 2008, 11:58:52 AM
And we're counting down! It's definitely going to be close, but I think you're right, we'll probably hit it here first.

I'll be looking forward to the "You've Got Mail" segment, too. When's the last time we had one of those, anyway???

Dustin
Title: Re: Three Rivers Region
Post by: dragonshardz on January 08, 2008, 03:14:31 PM
hi, just checking in.

I wonder if we'll get a present if we manage to bang the gong before ST?
Title: Re: Three Rivers Region
Post by: Shadow Assassin on January 09, 2008, 06:47:39 AM
QuoteI'll be looking forward to the "You've Got Mail" segment, too. When's the last time we had one of those, anyway???

Some time last year, I believe.  ;)

Anyway, David, wonderful job on the crop circles. Did some aliens play a hand in them this time? :P
Title: Re: Three Rivers Region
Post by: Pat on January 09, 2008, 10:28:12 AM
David I think it was sometime in Summer that you last DiD a "you got mail".... cant wait to see that happen...
Title: Re: Three Rivers Region
Post by: dedgren on January 09, 2008, 01:39:05 PM
Well, those of you who think I'm still Mr. Wizard [linkie] (http://en.wikipedia.org/wiki/Watch_Mr._Wizard), avert your eyes from the following.

I've admitted many times over the course of 3RR that I can't BAT for poop.  Now I've found that I don't really know a whole lot about LOTting, either.

Now, oh sure- I've created some lots.  Ploppable water rapids are on lots, my adaptations of C.P.'s great seasonal trees are on lots, and now these new center pivot irrigation fields are on lots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F3532%2Fteaser13in5.jpg&hash=48674bb62ef961bbcb0fa90900c8b211cc1c5c57)

...note that these are just to show you size and view level two appearance- they're otherwise just testbed stuff, hence all the road changes and other weirdness...

So, I thought, inspired by folks like Barby (barbyw) and Hubert (Badsim), I'll just transit-enable the CPI lots and put a bunch of farm stuff on them and they'll look great, right?

Wrong-O!

My respect for our LOTting Gods and Goddesses has gone up immensely.  When they put stuff on a lot, the lot stands up and sings.  When I put stuff on a lot, well... it looks like stuff on a lot.

Here's the sum total of about four hours of plopping props, moving them around and pulling them off.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F5770%2Fteaser11qa2.jpg&hash=3d7d22512c38d6802f287faeb7736e21b60b8d07)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F8339%2Fteaser12ew9.jpg&hash=b39f0378dfe045504e04c903292001bbf6ee21e4)

I'm serious.  I'd find a prop in the Lot Editor by scrolliing through the list, taking a guess that the description was what I was looking for...

...since Matt (threestooges) is back in law school and what passes for free time in his life to BAT is amost certainly just a few precious minutes on the weekends, I plopped a prop that had "windmill" as part of its name.  The next thing I knew I had a gigantic Dutch windmill sitting next to my crop circle...

...plop it, most of the time get rid of it right away, the rest of the time move it around a little bit then get rid of it, strike my forehead with my palm a few times, then do  it again... and again... and again... etc., ad nauseum.

Usually what I plopped just didn't "fit," appearance-wise.  Other times the plop was out of scale, as in the case of a "55 gallon drum" that turned out to be almost as big as the water tank seen above.  Doing this, though, gave me a huge appreciation of the very real art that goes into one of Barby's lots or Hubert's amazing cityscape creations.

As a side note, I have to ask any BATter who happens by- why in the world is just about every prop made of something that moves from time to time in RL, let's say a tractor or a wheelbarrow, created aligned perfectly on an ortho (0-180 or 90-270 degree) axis?  Trust an old farm boy, those farmers have better things to do when they park their equipment than making sure it lines up perfectly with the equator or prime meridian.  Just a little "skewedness" would enhance a "real world" feeling greatly, imho.  Even for small structures that get plopped (sheds, for example, or a livestock trough)- a couple degrees in variation from the old right-left, up-down should be considered.  We have enough situations in the game where the grid rules- why submit voluntarily elsewhere?

Another issue this has raised for me is the question of order in the world of props.  Is there any?  How do I know I'm using the best water tank prop for the job, when I'm simply selecting from what's available from my fairly small plugins folder?  Is there a way to quickly view prop collections out there somewhere?  Are existing prop collections cataloged anywhere?  I'd really, really like to know that before I launch into any more lotmaking.

And, speaking of that, is there anyone out there who has LOTting skills who would like to join the 3RR Collaboration team?  I'll think that through a little bit more, but I'm
serious.  If there's a 3RR Regular* who's done some LOTting and has some time on his or her hands, I have enough stuff floating around (like these crop circles) in the fertile fields (note farm reference- sheesh!) of my imagination to keep you busy 'til somewhere around the end of time, I think.  I mean, does SC4 have a really good tent campground (when was the last time you went into a campground and saw every tent lined up at 90 degree angles?).  Small tents ought to be a snap to BAT (Matt, Matt?  ...you hearing this?)  Travel campers (I think that's "caravans" for our European and Australian friends) might be a little harder, but they are pretty much just a box on wheels.  My guess is we can get props of that stuff together pretty quickly, but if my recent go-round is any indication, the devil will be in the lotmaking.

So, you want to the 3RR Lotmaker?  Send me a PM including some samples of some stuff you've done (or if you're really bold, post them in the thread for all to see).

A final thing- 3RR, beyond the windmills Matt is working on, needs...

...wait for it...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F1576%2Fcattleguard200x200qb4.png&hash=bc04d97e205c71c51daa283f01c04d0e57e9afb2)

...cattle guards.  These thingies [linkie] (http://en.wikipedia.org/wiki/Cattle_guard).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F4347%2Fcattleguard03yi0.jpg&hash=d41ae792b141a38a49059dbfa4e176a2aee0998c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F9643%2Fcattleguard02cm6.jpg&hash=87c2ba0eb69478f5a62f9c57ab24baa93b47adee)

...apparently the folks in either Colorado or Utah don't want their roads used by migrant cattle, as there are no fences either side of the barrier...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F1228%2Fcattleguard01pn4.jpg&hash=2cb1ebfadf281b1875940cf260d937dff6cba1be)

The availability of a cattle guard...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F4702%2Fteaser12withnotesbp5.jpg&hash=e79ea238f51dce74c4eead63dcf2212d48bf2754)

..would eliminate the "sharp edge" transition between the off lot road stub and the dirt tracks on the lot.

...plus, it would keep those darn cows from getting into stuff they shouldn't...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F5433%2Fcattlewarningcb7.png&hash=fa3035bfa22f5a8e49df0cafc051259d19d0a3fb)

* * *

I want to note the incredible greatness of the SAM [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1426) before I go any further.  It rates an entire future post to itself.  Kudo to the folks who worked so hard to put it together.  If you haven't DL'd it, prepare to be amazed!

* * *

Finally, the march to 50,000 continues.  There's been a new development, though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F892%2Fcommentson080109lx6.png&hash=0db34a68adcbfc01a620b85a7a2486b18f05eb62)

There've been about 400 (!) new page views on 3RR-ST since yesterday.  It looks like the race is over, folks.  Oh well, 3RR wins, no matter what.

The "We've got Mail..." post is next.

Later.


David

* And so who are these "3RR Regulars," you ask?  Why, anyone who's commented at least once here at 3RR or over at 3RR-ST.
Title: Re: Three Rivers Region
Post by: Yoman on January 09, 2008, 03:58:11 PM
Crop circles look great there, I can imagine the amount of textures, as you can't just slap one huge giant one on. And I'm fairly new at LE also (though I LE nearly everything I download now a little), and know exactly how you feel about looking through a list, finding something, and wondering if theres something better. One thing I would suggest alot is JES's prop packs, great little non ortho details like trolleys a little off line etc. I bet Badsim and Barbyw just know every prop by heart now based on all the lots they've created (I tend to know where the main ones I use are now without looking).

One question though, are those overlay textures that the field is based on? Or is the dirt and field one texture? Because if its the former maybe add the stupid texture (yup, search stupid on STEX and it comes up :P) to the bottom to allow them to be ploped with the terrain looking the same underneath, because I'm not sure if gigantic squares of dirt occurs (though as a suburb / city boy I could be entirely wrong). Stupid texture is a transparent one btw, just don't show up.
Title: Re: Three Rivers Region
Post by: Travis on January 09, 2008, 03:58:36 PM
QuoteAnd, speaking of that, is there anyone out there who has LOTting skills who would like to join the 3RR Collaboration team?

Well, I'm already on the team,(:P) but I'm very interested in working as the "3RR Lotmaker". Keep a look out for that PM later tonight or tomorrow
at the latest.  :)

Later.
Title: Re: Three Rivers Region
Post by: Andreas on January 09, 2008, 04:35:32 PM
David, you are way too humble. :) The effort you put into creating those crop circles is amazing; I would have gone crazy after selecting and plopping the tenth texture in the lot editor. ??? The fact that there is only one minor texture error amazes me most - I just dealt with about 75 railway textures (the reason for that can be found in the SFBT "upcoming" thread, btw.) and made at least three errors when compiling the texture pack...

You're quite right about the perfectly aligned tractors and wheelbarrows; I guess that's mostly because we're so used to the SC4 grid (which is also displayed in gmax) that the majority of the BATters never think outside the box (literally!). There's a selected choice of diagonal props, some of them even at odd angles, but esp. for farming equipment, you're quite right that it looks funny.

Well, what else to say? Not much, since I'm still amazed about the whole 3RR idea, and your continuing effort to build up a story that could be mistaken for real easily, if you don't know the background. I enjoyed the project from the day when I discovered this thread for the first time, reading through twenty-something pages in a row - which obviously took several hours! Anyway, I just realized that this is my 1000th posting, and I dedicate it to you and your 3RR project. :)
Title: Re: Three Rivers Region
Post by: Pat on January 09, 2008, 04:51:52 PM
David Just Looking Stunning really stunning and btw 500 views to go..
Title: Re: Three Rivers Region
Post by: Giligone on January 09, 2008, 05:49:51 PM
Wow, tough times in lot editor. I've had about as much success using it as you have.  :'(  I like your plans though. Haha, those cattle guard pics are hilarious. :D
Title: Re: Three Rivers Region
Post by: Kitsune on January 09, 2008, 05:58:52 PM
Cattle Guards - I remember seeing those EVERYWHERE when I lived in Alberta - and they would be a really nice addition to the game.
Title: Re: Three Rivers Region
Post by: Gaston on January 09, 2008, 06:51:34 PM
David,
   Somewhere here there was a thread about the cattle guards.   I can't remember who was working on them.   But this is a possible link to them.  [  linkie (http://sc4devotion.com/forums/index.php?topic=520.0)   ]   Hope this helps.


---Gaston
Title: Re: Three Rivers Region
Post by: DFire870 on January 09, 2008, 06:58:34 PM
David, I wouldn't be surprised if Chrisadams has a few of the cattle guards done or in store for his Rural Renewal Project, although I haven't seen any updates from him for awhile so I'm not sure if he plans on doing that.

I haven't commented on the new fields yet, but they look great! I've seen a few of those in trips I've taken by plane, but there aren't too many of those here in Texas, just your normal square-shaped farm fields.

-- John
Title: Re: Three Rivers Region
Post by: mightygoose on January 09, 2008, 08:13:05 PM
i ahve some lot experience... im sure i could take a look at a few bits at some point, race is over eh, lol makes no odds.. still a magical testament to whatgoes on here.
Title: Re: Three Rivers Region
Post by: threestooges on January 09, 2008, 08:13:58 PM
David,
I just realized with all my pm correspondence, it has been a while since I actually commented here in 3RR. You are right about the law school time thing, but on the plus side, I do need to take a break from read every once in a while (guess what I do with it); I have a windmill designed after the pics you sent me. I can have it to you for evaluation tonight. I have a cattle guard modelled, but I'm not sure how to get it to look 'clean' when plopped on the lot. I modelled it to actually go below ground (as a real one would) but the sides show up and it just doesn't look right if I try to cheat it and make it flat and look deep. I will post a pic if I get a chance Here's a quick pic:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F3226%2Fcpiwindmillqm8.jpg&hash=bc59915c669058caace5ed9a3edd01809900b4f9)
I've seen Liv's pic below, and that has given me some ideas for things to try. My cattle guard as it is now seems a bit oversized, but that's a quick fix. Seeing as andreas and others who are more experienced with the intricacies of this stuff are browsing, I would like to ask if anyone knows how to make subterranian BATs (like deadwoods park ampetheatre and PEG's subterranian mall) and have them look good in game.

Your lot attempts look pretty good. I've noticed CPI systems don't have much in the way of periphreal pieces so your pics look pretty realistic. As far as variation in the angle of BATs, I think it may come from the BAT itself (after reading andreas' post) and also from the history of the game itself. It seems like everything is designed with efficiency and the game grid in mind. Driveways follow it, parking lots follow it, textures seem to be designed for it to make the LE easier to work with (fewer pieces to mess with). Most vehicle props seem to have been made with this in mind. However, that seems to be changing. I've noticed more angled props and I wouldn't be surprised to see some BATters altering some of their more popular creations as demand warrants.

After the windmills and the cattle guard (if/when I can figure out that below ground thing) I'll try my hand at a few camp facilities and trailers. I know PEG has a few camp lots that look pretty good and chrisadams was working on a cattle guard for his rural renewal project, but I haven't seen much on that front.

I believe there is a project underway to make a visual gallery of available props within packs and can be found here (http://sc4devotion.com/forums/index.php?topic=2471.msg88460#msg88460)

Hope all of the above made sense. I'll see you around, and I'll look forward to the we've got mail thing.
-Matt
Title: Re: Three Rivers Region
Post by: Livin in Sim on January 09, 2008, 08:54:17 PM
Hi, there, I did find a cattleguard in the LE, but probably not as detailed and nice as the one Matt or Chris could make.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi98.photobucket.com%2Falbums%2Fl252%2Fsimdiary%2FCattleguard.jpg&hash=b1fbe9e718ccb1b3c1faa177bc429ab52eb04db8)
Ooops, hit "Post" too soon.  I think I just searched "cattleguard", but I could be wrong, and hope it was OK to post the pic.  I like the irrigation lots, keep up the good farmin'.

Bye for now.
Liv
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 09, 2008, 08:58:24 PM
Cattle guards, eh? We don't have them anywhere in PA that I know of (maybe in western PA, but even there I doubt it). Either way, though, they'll definitely make a great addition both to 3RR and to the whole SC4 community! You and Matt are doing a bang-up job here with these farms, David! And don't worry about your LE troubles either, you'll get the hang of it!

Dustin
Title: Re: Three Rivers Region
Post by: Emperor Stormont on January 09, 2008, 09:26:31 PM
Oohhh lovely last set of updates, loved the circular fields, fabulous work as always David  &apls
Title: Re: Three Rivers Region
Post by: dedgren on January 09, 2008, 11:04:23 PM
[tabular type=9][row] [data](https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F4485%2Fspacer332ct0.png&hash=7faea2d725ad329a64ed98eca4d4d7e3d8db9ec9)[/data][data](https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F5701%2Fspacer668te4.png&hash=bb4a824d7fb333ee9d2244d3bc069e29a7e933ed)[/data][/row]
[row] [data](https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F5105%2Fwgm080108wd4.jpg&hash=722be40b27adbbdf450e51a30c9e92898442633a)[/data] [data]Once again here is a long-overdue "We've got Mail..." (WGM) post.  I'm set up for the long haul this evening.  Heather's out visiting with the parent of another child who is at the same Montana facility as Tristen and Josh, I have the Who's Quadrophenia disk (Rhino's 1996 Tour DVD) [linkie] (http://en.wikipedia.org/wiki/Quadrophenia) in the stereo playing at 11 [linkie] (http://en.wikipedia.org/wiki/This_Is_Spinal_Tap), and I have a gin & tonic in front of me in one of the larger Big Gulp" cups [linkie] (http://en.wikipedia.org/wiki/7-Eleven).  Life, in other words, is pretty good, and all that much better because 3RR is literally on fire following the holidays.  We averaged 200 comments a month during 2007.  We might have 200 comments by the 15th of this month.  I am humbled...

Most of you have probably figured out that I PM'd every 3RR Regular* in the days following the 1st.  Yeah, all 150+.  It took me six days, 'cos I tried to made each one something more than a "Dear Occupant" sort of communication.  I actually reread 3RR-SC4D from the beginning over the days after Christmas- not necessarily to prepare, because surprisingly your comments seem to stick in my head from the time I read them, but just to make sure, and it was a real treat for me.  I've always been a "small circle of friends" sort of guy.  No longer.  Mi casa es su casa, as my great friend jeronij might say.  If you visit Alaska, you've got a friend here, camping equipment to borrow, a ride from the airport, lunch, a place to crash, you name it.  Friends.  Forever.

You all know I don't, as MDers/CJers are supposed to do, respond to posts as things go along.  Hey, sorry 'bout that.  But I think you know where I'm coming from.  So, I'll go back and cherry-pick [linkie] (http://en.wikipedia.org/wiki/Cherry_pick) from the past few weeks of posts.  If yours appears to have been skipped, you know that I've read it and taken it to heart, whatever you've said.  So, disclaimers behind us, on to a few

Notes and Asides

The Schedule.  OMG, the 'frickin' schedule.   There is one, actually.  This from the guy who promised you collaboration in March, 2007, then wide runways in May and June, 2007, then collaboration all summer, then all sorts of things this fall, then collaboration for sure by December 20th, then...

...Oh man, I'm embarrassed- I feel like Meat Loaf [linkie] (http://en.wikipedia.org/wiki/Meat_Loaf) singing
[/data] [/row]
[row][data colspan=2]I couldn't take it any longer
Lord I was crazed
And when the feeling came upon me
Like a tidal wave
I started swearing to my God and on my mother's Grave
That I would love you to the end of time
I swore that I would love you to the end of time!


That's so bad- but we are, after all, 10 months out from the first announcement of collaboration.  It would be pretty arrogant to think that some 'splaining wasn't appropriate, if not necessary.  So here goes...

I guess, last March, I was simply blinded by the excitement of completing a year of 3RR.  I opened collaboration up, got a team together, and then realized how short I had fallen in terms of having stuff ready to go for everyone.  I began to feel a real obligation, once quads were actually assigned, to have everything as thought through and together as possible for each collaborator.

Then I went to the airport... then I got interested in wide radius road curves... then... then...

Well, here we are.  It's January, 2008.  I guess we need to deal with it.

Again, I'm sorry.  I never meant for it to take so long.  That said, when will collaboration start?  Not a minute before we are ready to go.

...I remain very hopeful that minute will pass by the end of this month...

More on what's left to be done in a post over the coming weekend.

* * *

50,000 Page View Status.  Sometime within the next two hours or so, 3RR-ST will cross the 50,000 page view line.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F7226%2Fcommentson080110pf7.png&hash=d1ec12c8795af85afe6ad140f98c4091b365f933)

After yesterday's surge, things have settled back down over there to about the same normal rate as here- about 120-130 views per day.  That's not too shabby for a CJ that only received 231 comments (that includes my posts, too) during all of 2007- less than 20 a month compared with about 200 a month here.  The really funny thing, though, has to do with the page views.  3RR-ST had about 20,000 page views in December, 2006, the month I moved the main effort over here.  It had been running at that point for about nine and a half months.   In the year since then I have run it more or less as a notice board letting ST folks know about what's going on over here- and the rate of page views has increased.  This is despite the fact that, at times, it's on, like, page 11 of the ST CJ forum index.  30,000 page views there this past year, almost 50,000 here.  Go figure.

At our current rate of posting at 3RR-SC4D, I'll predict we hit 50,000 page views at 9:59 a.m. Alaska Standard Time (GMT -9) on Saturday, the 12th of this month.  Heh!  If I'd thought about this a little bit, we could have run our own version of the Nenana Ice Classic [linkie] (http://en.wikipedia.org/wiki/Nenana,_Alaska).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F6871%2Fnenanaiceclassicxi3.jpg&hash=4a4b1c77f88275b4df315b93c8bba8250dc234c8)
Courtesy Nenana Ice Classic

EDIT: At about 10:00 a.m. Alaska time (45 minutes after the above was written) there's 10 to go. -DE

EDIT2: Between 11:30 a.m. and noon Alaska time, WE DID IT! (Thanks, Owen(Yoman)). -DE

* * *

The Bibliography.  I just take a moment here to note that I continue to add books that have helped me get to where we are at now in creating and mapping the geography and places of 3RR.  The list is here [linkie] (http://sc4devotion.com/forums/index.php?topic=2787.0): Happy Reading!

* * *

On to the mail-




Posting as I go. Ain't I a stinker... [linkie] (http://en.wikipedia.org/wiki/Duck_Amuck)


David
[/data][/row]
[/tabular]
Title: Re: Three Rivers Region
Post by: Filasimo on January 09, 2008, 11:46:12 PM
hey David,

well said with your post!  &apls and no worries if you couldnt make those deadlines that you have set for 3RR. RL comes first this second. as for the runways, in due time they will be done, as long as they are not rushed and we crossed every T's and dot every i's thats the satisfaction that we have successfully present the community with a gift of our hard work. and as you have sed, mi casa, es su casa if we are to be in the area of alaska, i extend the hospitality if you or anyone in this community is in Nashville,TN looking for a tour guide or a great bar to go to in the city (which i know a few  :D considering i used to work in the service industry at one point ) This site is not only a SC4 site but a site for people to relate and to discuss with their great hobby that is SC4 and maybe to make a few good friends. As the saying goes: " No matter if its the internet or the outside world where you meet people, good friends can be found in different parts of the world in different forms of communication. We no longer live in an isolated world where we are limited to socializing just by face to face but in any modes of communication that is availableto us." May 2008 bring good tidings to you David and keep doing what you do best! That goes for everyone else!     Cheers!

Ryan
Title: Re: Three Rivers Region
Post by: bat on January 10, 2008, 05:46:46 AM
That is looking really great what you have shown on the previous page!! :thumbsup:
Looking forward to more of it!
Title: Re: Three Rivers Region
Post by: FrankU on January 10, 2008, 05:56:31 AM
Dave, I think it would have been nice of me to thank you for your newyear's wish. I forgot, but do it now in public.
I thank you for all the beauttiful work you do (although still waiting for part three of the forest lots....) and I recognize your LE troubles. My LOTs also look like props thrown together. It is a hell of a job. That's why I never uploaded any. Although I have been lotting some, especially harbourlots. And indeed it makes me feel humble next to the great LOTters we have on this site.
Cropcircles in my country are not made by men. It was the little green men from outer space!  :D
But in the States everything is different, I guess.
Title: Re: Three Rivers Region
Post by: Yoman on January 10, 2008, 01:30:58 PM
A bit late, but only by 5 views.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi38.photobucket.com%2Falbums%2Fe130%2Fyoman3%2FDavid-50005.jpg&hash=fc61123ebd1b432e76970e2274c5548a612136e7)

Congrats, btw everything on those crop circles looks awesome, I'll read your post once I post this :P

Ok, got that posted, so now I can actually make a thought out comment :P Like I said to the people above, the crop circles are excellent, not only will it be good for people who are making North American cities, but also middle eastern ones with a bit of LEing.

Looking forward to the we've got mail, listening to Tommy here myself, at Christmas at the moment.
Title: Re: Three Rivers Region
Post by: bakerton on January 10, 2008, 03:47:05 PM
Give me some tonic and gin David. You are doing great sofar man. Take your time with thing. JKB
Title: Re: Three Rivers Region
Post by: KooriSim123 on January 10, 2008, 11:11:54 PM
Hey David congrats on everything so far with 3RR  &apls
thanx for the message and all the best to you and the family mate for the new year
1 cool bloke  :thumbsup:
Title: Re: Three Rivers Region
Post by: jayo on January 11, 2008, 08:32:57 AM
 ;D David,that cattle guard posted by living in sim was in jestarrs prop prop pack  "$Deal"$
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 11, 2008, 11:51:51 AM
Many congratulations on reaching 50000 at ST, David! Here, right now, we're at 49824, so we're counting down! Only 176 to go!
Title: Re: Three Rivers Region
Post by: petercintn on January 11, 2008, 01:51:22 PM
Just a note to let you know I'm working my way through 3RR.  Got the first ten pages reread today.  That will get me caught up in two weeks.  Let me  &apls you for the Ag. tutorial, it was great even though I reread this a few times.  (I'm slow and not so steady and lazy toboot.)  But I am  :satisfied:  Now if you only liked to cuddle! :D
Title: Re: Three Rivers Region
Post by: bat on January 12, 2008, 02:11:51 AM
Yes congrats on more than 50 000 views at ST!! 96 views left to 50 000 here.
Title: Re: Three Rivers Region
Post by: Giligone on January 12, 2008, 07:28:06 AM
Congrats on 50000 views at ST and a pre-emptive congrats on that here too. :thumbsup:
Title: Re: Three Rivers Region
Post by: mightygoose on January 12, 2008, 09:14:13 AM
ha i wasnt sure if i screencapped the pic on ST but i found it, i got really excited lol... its quite sad.... but hey hoo

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2F3RR50K.jpg&hash=05f3e2cc63f4ae22af314b01281a289b386b3178)

i made the 50kth view, yay....
Title: Re: Three Rivers Region
Post by: bwatterud on January 12, 2008, 10:25:39 AM
50 more

start the countdown
Title: Re: Three Rivers Region
Post by: Pat on January 12, 2008, 10:56:34 AM
David congrats on getting 50k pg views over @ ST and Im looking forward to seeing WGM!
Title: Re: Three Rivers Region
Post by: dedgren on January 12, 2008, 12:18:59 PM
Well, 30 page views away.  My prediction, made in my last post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg106769#msg106769) will likely be about two or three hours off- not too bad, when you think about it.

I apologize for my absence for the past few days.  About an hour after hitting the last few keystrokes I made in the WGM post RL became, well...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F7369%2Ftrainwreckrq3.jpg&hash=6a5543acf03e814af8c7700742f1b78437f020eb)

I should have things back to what passes for normal around these parts over the next few hours.  I'll then sit down and get to that mail.  I've also got two other pretty much finished posts that you'll see over this weekend.  We owe a bunch of honors out as well, so we'll be getting started on those, too.

Have a great weekend, wherever you are!


David
Title: Re: Three Rivers Region
Post by: pvarcoe on January 12, 2008, 01:51:58 PM
Congrats on 50000+ page views David!
Title: Re: Three Rivers Region
Post by: calibanX on January 12, 2008, 02:11:42 PM
50, 000 is an awesome number. Congratulations. The discussion and family atmosphere draw us back to your corner of SC4Devotion. It's like sitting around the campfire.

Thanks for making this a comfortable place to come David.

Cheers.
Title: Re: Three Rivers Region
Post by: Jmouse on January 12, 2008, 02:14:49 PM
Congratulations on 100,000 (*EDIT: total*) views and thousands of posts.
A few days ago when you posted the list of 150 regulars, I couldn't help but think of the MDers who would be thrilled to have 15 regulars. Kind of puts things in a thought-provoking perspective, doesn't it?

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on January 12, 2008, 02:22:26 PM
And so there you have it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F658%2F49999fd8.jpg&hash=0dfb4c8288f8f6a0b9d3338a4dde144f176b8dc0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F5711%2F50000gh6.jpg&hash=424657c29b24c60aa570b06d5fe9039eb5142b98)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F7101%2F50001xw8.jpg&hash=5fc66a060efdfd668106a2a537ba7053fe474321)

My great friends and 3RR Regulars* Joan (Jmouse) at 49,999, Fred (freedo50) at 50,000, and Dustin (thundercrack83) at 50,001.  That's, btw, the US Naval Observatory Master Clock site [linkie] (http://tycho.usno.navy.mil/cgi-bin/timer.pl) keeping time on the left.  Allowing a bit for page refresh, we can say more or less definitively that we reached 50,000 page views at 3RR at 12:47 p.m. Alaska Time (GMT -9) today, January 12, 2008.

We couldn't have done it without every one of you.

100K by the end of 2008?  I certainly think so, and am inspired to make 3RR better than it ever has been before.  Thank you, all our friends out there.  Thank you.


David

* Who, by this time, does not know that a 3RR Regular is someone who has posted at least once here or over at 3RR-ST?
Title: Re: Three Rivers Region
Post by: Kitsune on January 12, 2008, 02:23:08 PM
congrats on the 50K! And I like that train pic....
Title: Re: Three Rivers Region
Post by: freedo50 on January 12, 2008, 02:38:10 PM
Well, here are some pics of my own to commemorate the occasion. Here it comes:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2F3rr_49999_out.jpg&hash=378632b9f76bf620bd6de236af02cfc2077f5987)

...and there it goes

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2F3rr_50k_out.jpg&hash=91a1a06cbfe4689a730b8dd39469b7ed8ed72fdb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2F3rr_50k_intopic.jpg&hash=13cb6885de20451f40f6b0e788de0ce2164c5d2b)

I'm honoured to have been here for it, and I hope that I can be here to see in 100,000 too.

Congratulations!

Fred
Title: Re: Three Rivers Region
Post by: JoeST on January 12, 2008, 02:49:31 PM
Well done David... you are surely one of the definite gods of SC4 every update is like a  :o to say the least. I only open your thread after switching my keyboard for the plastic flexi one (http://www.aldifoods.com/us/media/offers/10_28_07/Keyboard_569X280.gif) to save my normal one from being fried with drool.

Joe
Title: Re: Three Rivers Region
Post by: Ryan B. on January 12, 2008, 03:51:31 PM
Congratulations on 50,000 views, David!  Truly a momentous occasion.  Here's to another 50K!   &apls
Title: Re: Three Rivers Region
Post by: Ennedi on January 12, 2008, 04:02:06 PM
It's something very difficult to create a place in which so many people can feel so good.

You made something great David, and it seems it's only a beginning... :D

Congratulations!

Adam
Title: Re: Three Rivers Region
Post by: Pat on January 12, 2008, 04:46:43 PM
WoW talk about intresting feet here David its something else that ST hit it first then shortly later Devo hit wow!!! OK now lets get the ball rolling here OK, OK kewl LOL
Title: Re: Three Rivers Region
Post by: Filasimo on January 12, 2008, 04:53:33 PM
Congratulations David on your memorable milestone.  &apls Lets look forward to 3000 comments now and see how fast we can get there. Thats the next big milestone well be aiming for  :thumbsup: Ill most likely be coming here more frequent and say hi as well instead of lurking  :)

Best of luck and future to youre great Tour!

Ryan
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 12, 2008, 05:08:03 PM
Congratulations, David! 50,000 views! What an accomplishment, my friend!

I think Adam (Ennedi) put it best above when he said:

Quote from: Ennedi on January 12, 2008, 04:02:06 PM
It's something very difficult to create a place in which so many people can feel so good.

You made something great David, and it seems it's only a beginning... :D

Congratulations!

Adam

Congrats again, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: vab423 on January 12, 2008, 11:32:16 PM
I'm holding out to be the 100K-th viewer; I've been promised a ticker-tape parade (D. Edgren, you may have to explain it to your audience).   Congratulations, my friend - you done good.  &apls


EDIT: Few folks know that actually the secret to our success is the huge bribes I promise everyone in private messages.  Actually, Vicki, I thought I'd promised you the month at the condo for two at Los Cabos along with airfare- I'll have to keep better track. -DE
Title: Re: Three Rivers Region
Post by: BigSlark on January 12, 2008, 11:53:48 PM
Bribes? I was the sixth highest poster for 2007 and I never got bribed!

So, contrary what David may have just admitted, not everyone that's a 3RR regular is bribed!  ;D

And congrats on 50,000 views, 3RR is truly an unprecedented undertaking and may 2008 bring 50,000 more!
Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on January 13, 2008, 12:54:09 AM
Congrats to 50 000 views, David!!
Title: Re: Three Rivers Region
Post by: mightygoose on January 13, 2008, 02:23:32 AM
congrats, i hope the next 50k are just as productive...
Title: Re: Three Rivers Region
Post by: Psteverific on January 13, 2008, 09:17:09 AM
Just read your PM... you actually did have to tell me I'd never posted on this site... I had no idea!
So here it is, Psteve's first post on SC4D, in 3RR where it belongs.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 13, 2008, 10:23:30 AM
Davis' bribed me (and you), too! With things like this...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F751%2Fteaser04vn6.jpg&hash=57ebea1cff0537cdef1ddba55ead87045c5be1c9)

and this...



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F5342%2Fteaser05cy6.jpg&hash=3460b90f2ea7f5ae1f122c16f2fc7f8ff6e6c7e3)

...And boy, are they the best bribes going!

Dustin
Title: Re: Three Rivers Region
Post by: vab423 on January 13, 2008, 10:49:42 AM
Quote
EDIT: Actually, Vicki, I thought I'd promised you the month at the condo for two at Los Cabos along with airfare- I'll have to keep better track. -DE

I believe your original offer was for $2 cab rides in Tijuana for a month.  I made up the part about the ticker-tape parade because I didn't want people to think you were cheap.   :P

As someone a couple posts up from me pointed out, you make this a nice place to visit and I'd visit even without the bribes (I just don't post much).
Title: Re: Three Rivers Region
Post by: dedgren on January 13, 2008, 05:03:47 PM
Things are most assuredly not turning out this weekend as planned...

I've been distracted from the task at hand- getting that WGM post moved along- by stuff going on over the weekend.

I'll in turn try to distract your attention with a few bits of eye candy- the first being Matt's (threestooges) efforts to BAT a cattle guard.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F4364%2Fteaser14fu2.jpg&hash=8e48dbdc6743dca5b5b308d08f32b523311ee57a)

There's some stuff he's working on (height above/below ground issues) but I think he came pretty darn close on the first try.  That's the exact configuration, in any event, that I had in mind, and visually it does, in breaking up the line across the vehicle access to the lot, exactly what I wanted.

Now, here's something that I have still up my sleeve a bit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F7990%2Fteaser15ys5.jpg&hash=e67b0835508b2e1e6b1df639367d644a1e8cb1b2)

Ignore the trees in the corn rows- this is about as quick and dirty as it gets.  Upper left corner...  Notice anything?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F9332%2Fteaser16wb6.jpg&hash=39d02c8f5fda03b20b612ff8b9150354d4dd5624)

Readers speak... we listen.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F4634%2Fteaser17pt0.jpg&hash=2c80d4499692c47f8780785adcd10fe65b1c83ca)

I've redone the outer edge of the CPI field as an overlay texture and done the corners in grass.  While I like the effect (as opposed to the "bare dirt" appearance of the previous ones), I'd like to find a "rougher" looking grass texture- it strikes me that few farmers would plant a lawn around a CPI field.

But this stuff is, unlike the WGM post, moving along.

* * *

Great recent comments, btw.  I should do a We've got Mail...

...ooops...

Later.


David


Title: Re: Three Rivers Region
Post by: krbe on January 13, 2008, 05:59:53 PM
Hey, the farms look great -- but why are there cattle guards on those that are growing stuff? And no fences -- just like in the mountains back home!


EDIT: Hey, Kristian- there's a lot of cattle guard entrances to fields out in the western U.S. that simply are there because the land might be pasture for some years, then in crops others.  Other times they are there simply to protect growing crops from cattle that are on open rangeland nearby- I guess in case a cow comes wandering down the road.  In 3RR, I plan to mainly use them as one more item of rural "furniture," and to mask the sharp line where a road accesses a transit-enabled farm field.  As to the "no fences" end of things- I just did a test fence for the lot when I was trying to put it together.  I need to look a great deal more closely into the whol SC4 fence world at some point.  Barbed wire, for example, would appear even at the greatest "game" resolution as just a line of fenceposts- the wire, of course, is far too small  an object to BAT.  Just stuff to think about, that's all.  Thanks for your comment. -DE
Title: Re: Three Rivers Region
Post by: Grneyes on January 13, 2008, 06:13:35 PM
Finally caught up!!! This place is awesome, David!! Gets better everytime I come here. I do have a couple of questions, and if they have been answered, just point me where I need to go to find the answers.

1. Are all your tutorials in one spot yet? So they can be printed out? I think I need to start an SC4 Tutorial Binder.
2. Is it possible for us to just download 3RR and use it ourselves? Instead of as a collaboration?

And finally, a suggestion: Between you and Darmok, you could put together an SC4 Tutorial booklet/pamphlet/thing and sell it, just like the STEX CDs, I would totally buy it. Are his tutorials all in one place? You two have totally revolutionized how I play the game and made it much more fun. Now that I have time to concentrate on SC4, I hope to take everything I've learned and put it to use.

MaryBeth
Title: Re: Three Rivers Region
Post by: Giligone on January 13, 2008, 09:24:47 PM
I thought you couldn't lot. hehe.  $%Grinno$% Very nicely done David. I look forward to when you've got all the bugs worked out and we can see large stretches of farms.  :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on January 13, 2008, 09:31:35 PM
The cattle guard doesn't look too bad there. You somehow managed to get rid of that little wavy effect where it enters the ground. I could probably make the cement texture a bit dirtier (it looks a bit bright right now) but let me know if you (and I ask this also of the 3RR regulars too) see anything that could/should be improved. Time to finish up reading for Property (easements are interesting) but I'll be around to see what's in the mail, and to keep an eye on the fields. As far as the grass goes, have you considered making the textures overlays and using jeronij's base texture removal trick? Hope things are working well for you now, I'll see you next time.
-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 13, 2008, 09:45:12 PM
I think that the cattle guard looks good--it may be a bit bright as you said, Matt, but it still looks good to me! Great work!
Title: Re: Three Rivers Region
Post by: dedgren on January 13, 2008, 11:46:42 PM
It's hard to go to bed without showing you just one more.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F8424%2Fteaser18gs4.jpg&hash=cd62733ee2508b6c16fd196f1671406f3e4f65d2)

That's Matt's (threestooges) first cut at a midwestern windmill.  We may just become one of those showcase threads...

Membership in the 3RR Fact Checkers, though, for the first 3RR Regular* who posts the one big thing that our friend needs to do as he works to put his farm BATs in final form.

On your mark- get set- GO!


David

*  If you've posted at least once here or at 3RR-ST, you are one.




Title: Re: Three Rivers Region
Post by: emilin on January 14, 2008, 12:22:35 AM
Wonderful stuff! :thumbsup:

How about doing the lot with no bas texture so you'll get the medow grass texture shining through... that should be rough enough shouldn't it?
Title: Re: Three Rivers Region
Post by: bat on January 14, 2008, 01:43:01 AM
That is looking really nice, David! Wonderful pictures of it! :thumbsup:
Title: Re: Three Rivers Region
Post by: rooker1 on January 14, 2008, 05:24:09 AM
These new farms look amazing.  I may have to start a more rural area so I can do some farms.  ;)

Robin  &apls
Title: Re: Three Rivers Region
Post by: Shadow Assassin on January 14, 2008, 06:18:11 AM
The base texture should be changed. Or even better, do what emilin suggested. :P


Also, the tractor's too small in proportion to everything else [not so sure about the big one... lol] It'd probably be a good idea if there was more dirt spread around in that corner.
Title: Re: Three Rivers Region
Post by: mightygoose on January 14, 2008, 08:51:11 AM
yeah it would be alot of alpha maps but well worth the effort...
Title: Re: Three Rivers Region
Post by: Filasimo on January 14, 2008, 09:22:13 AM
great project on crop circles you got there David, btw you wont happen to add this on one of the fence could ya?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F5666%2Fdsc00048100d602dnt1.jpg&hash=0357470279ed7197a45eda2a4d7ea534cba5edb1)

(Ive actually seen signs like this strung on farmlands along the interstate when I would travel before. I thought they were funny) I guess you can get an extended warranty on Used Cows still... ::)


EDITLOL, great sign, Ryan.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F2710%2Famericangothicnotle4.jpg&hash=746b8ed28c2c8a67fb1c6cc95b1b3f527b4cb1e0)

Would you buy a used cow from these folks
? -DE
Title: Re: Three Rivers Region
Post by: Copperalis on January 14, 2008, 09:52:06 AM
Shadow?

(After 130 pages and 50,000 views, I thought it was about time I stopped lurking...)


EDIT: Andrew (Copperalis) is out of the shadows and nobody to be trifled with...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F9831%2Fmissingshadowseu0.jpg&hash=29cbaead04bc620fa4d860667eefe2783a5efd1e)

Welcome to the 3RR Fact Checkers, my sharp-eyed friend
. -DE
Title: Re: Three Rivers Region
Post by: krbe on January 14, 2008, 10:04:55 AM
If they haven't got new mobile phones by now, they deserve their old cows... $%#Ninj2
Title: Re: Three Rivers Region
Post by: schm0 on January 14, 2008, 10:25:16 AM
Ugh. I am so disgusted. Just looking at those pictures makes me sick! :)

Now I'm going to have to go through every single farm in the game and transit enable the tile closest resembling an entrance. Next thing I'll know is that you've released the cow catcher as a beta release and I'll have to go BACK and put it over all the entrances I spent so much time making in the meantime. And soon after that, the Rural Renewal mod will be released in beta and I'll have to go through and install that and redo my farms yet again!

My girlfriend is going to kill me.

:D
Title: Re: Three Rivers Region
Post by: Jmouse on January 14, 2008, 11:36:36 AM
I agree with Copperalis -- shadows **slaps forehead**.
Also, a stock tank beside the windmill would be nice, but I love the design as is too.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Filasimo on January 14, 2008, 11:40:36 AM
Hey David,

Hmmmm seems like they have been able to accessorize themselves. You sure they didnt save 15% and switch over to Geico?  :D
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 14, 2008, 11:41:17 AM
You know what they say--"the devil's in the details!" Good eye, Copperalis! Though I must say, I looks pretty outstanding without the shadows, so it's going to look even better with them!
Title: Re: Three Rivers Region
Post by: Kitsune on January 14, 2008, 12:46:32 PM
The windmill looks very very good, as do those cattle guards. I cant wait to see it all released.

Post #2599, I wonder whos gonna be the lucky one this time?
Title: Re: Three Rivers Region
Post by: rooker1 on January 14, 2008, 12:48:29 PM
I was just wondering if you were going to make other fields (textures)?  These look great and very useful.
And I would never buy a cow form those people.  And what is a used cow anyways?  Doesn't sound very nice.

Robin  :thumbsup:


EDITAnother "Double-0!"  Robin, you join our friend Kitsune as due 3RR honors.  I'm planning to have some fun with these. -DE
Title: Re: Three Rivers Region
Post by: JoeST on January 14, 2008, 12:50:31 PM
wow.. your just amazing... you say you cant lot?

Joe
Title: Re: Three Rivers Region
Post by: Grneyes on January 14, 2008, 12:52:53 PM
 :D Used cows!!! Very funny sign. Sometimes I don't think ppl think what they are writing before they write it.
Title: Re: Three Rivers Region
Post by: Filasimo on January 14, 2008, 12:55:32 PM
hey Grneyes,
if its a certified-pre-owned cow then it shouldnt be that bad of a deal!  ::)
Title: Re: Three Rivers Region
Post by: dedgren on January 14, 2008, 01:14:44 PM
Some things about SC4 still, after all this time, break my heart.

Several folks have commented that I should take our CPI lots and use overlay textures for the crops and invisible textures (through the use of the "stupid" texture or by removing texture IDs in the Reader) to allow the grassy area around the crop circle to show through.  My recollection from the last time I tried to do something like that was that this caused the infamous "hole to China" effect as soon as you did anything to monkey around with underground stuff like pipes, and sometimes just on its own.

I'm always willing, though, to take another look at something to see if I might get a different result...

...Werner Erhard [linkie] (http://en.wikipedia.org/wiki/Erhard_Seminars_Training) once said the definition of insanity is, "doing something over and over and expecting a different result."...

...so here's the pics.

#1 - I redo the 12x12 lot with overlay textures for the curved edge tiles of the crop circle and remove the "grass" base textures in ilive's Reader.  Looking pretty good.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F4056%2Ftti01yq2.jpg&hash=12ab5329a06759df80ebc74ef7416314dd37b37d)

#2 - So far, so good as we change zoom levels.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F2458%2Ftti02hg8.jpg&hash=5e61be4a7b5ca044a9a866dee53e21383bf2dc92)

#3 - Here's a "Level 1" shot of the whole CPI testbed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F3443%2Ftti03jh2.jpg&hash=c80a8b259c53d2a151d346fe83ed538b75857c92)

#4 - A nice close view as we head underground...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F3241%2Ftti04ji1.jpg&hash=ef90a4926b2fdc50f2361ad1fe61256a86fd86e5)

#5 - ...and resurface.   ()sad()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F7548%2Ftti05xl5.jpg&hash=90c03d2eb43470a1f95966cd1f22b6a22fed796b)

Oh, well.  This is one of those "Brainbuster" problems with the game (can't use an overlay texture with no valid base texture present) that I keep hoping to wake up one morning and find that someone has solved.  I'm conferring with jeronij about seeing whether the six curved edge tiles of the crop circle could be made as BATted props (well, I guess there aren't any other kind) to see if that's a way around.  We'll keep you posted.

* * *

On another note, and this is the last time you'll hear about page views for a while, we passed 3RR-ST sometime early this morning, Alaska time (GMT -9).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F9660%2Fcommentson080114wb8.png&hash=a10d1d555711cb315d04ff96c1cab90dd8f691b4)

...heh!  We were 16 page views apart when I took this at about 7:00 a.m. AST.  We have had over 150 page views in the last 6 hours, and over 500 in the last 48...

Thank you.

* * *

A final note as the morning passes on into afternoon here.  Please, please do not use the 3RR Table of Contents for a while longer.  I've had a couple of folks in touch to say that it's confusing and how do they this and how do they that?  The answer to all those questions is simply that I've not made getting it up to speed a priority, but that its time is coming soon.  Thanks for your continued patience.


David
Title: Re: Three Rivers Region
Post by: flame1396 on January 14, 2008, 01:17:49 PM
OH MY GOD! ROUND FIELDS!

Sorry for the caps, but I always wanted such things. I do hope green ones show up too :)
Title: Re: Three Rivers Region
Post by: pvarcoe on January 14, 2008, 02:05:24 PM
Hmm, I think your best bet might be to create a new texture to fill in the corners and edges.
I don't think the transparent solution will likely cut it.

Perhaps a texture that looks like deep grass, or short hay. About a foot deep roughly.
Maybe one of cycledoggs textures might work?

Neet stuff anyhow!!
Title: Re: Three Rivers Region
Post by: Kokopelli on January 14, 2008, 02:32:21 PM
I like these round fields. I don't have any farms in my desert region because all the game farms look like they belong in Indian insead of Arizona or West Texas. The fields would look great in a desert region, but NOT with that green grass border, keep the dirt edge!
Title: Re: Three Rivers Region
Post by: Pat on January 14, 2008, 03:05:34 PM
David just stunning work here Man!!!  :thumbsup: &apls

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F5666%2Fdsc00048100d602dnt1.jpg&hash=0357470279ed7197a45eda2a4d7ea534cba5edb1)

I'd would hate to call that number here in my area, but curosity kills me and I wanna ask them if they have used cows for sale lol.... btw 369 number is in my exchange here in wisconsin lol
Title: Re: Three Rivers Region
Post by: bakerton on January 14, 2008, 03:48:10 PM
Pat, that does not look like the northwoods of Wisconsin, but I could be wrong as I live in southeastern Wisconsin. David, keep working on those farm crop circles to make them 3RR compatible. JKB
Title: Re: Three Rivers Region
Post by: dragonshardz on January 14, 2008, 05:05:29 PM
As well as the shadow, the "tail" of the windmill and the blade section are not perpendicular to each other. they should be  ;)

Quote from: dedgren on January 14, 2008, 01:14:44 PM

*post and images clipped*
#4 - A nice close view as we head underground...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F3241%2Ftti04ji1.jpg&hash=ef90a4926b2fdc50f2361ad1fe61256a86fd86e5)
*post and images clipped*

and maybe the field corners as BAT props with the centers being base textures would work.
Title: Re: Three Rivers Region
Post by: Yoman on January 14, 2008, 05:27:35 PM
Aww...shame there, twas looking really good until you went underground.
Title: Re: Three Rivers Region
Post by: dedgren on January 15, 2008, 09:29:52 AM
We'll be around but likely not posting today as we fix a few things...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F4793%2Fdownformaintenancebv1.png&hash=70dec1321b08ea049631d92b2ec3cf34ef0cda46)

The last few days here have just been unbelievable- we'll be back with more in a bit.


David
Title: Re: Three Rivers Region
Post by: Heblem on January 15, 2008, 09:35:44 AM
David wow!! i just love those farm crop circles!! I was requesting something like that some time ago! thanks!
http://sc4devotion.com/forums/index.php?topic=788.0
Hope everything is fine, ill be back soon  ;)
Title: Re: Three Rivers Region
Post by: PhilsCafe on January 15, 2008, 09:45:30 AM
Hi David, long time no see! How are you doin'?

Well, RL had been busy for me the last couple of month, I had to give my studies more attention and after I closed my CJ, I've swapped into lurking mode a little bit. I'll try to be around posting more often again now and maybe even get some playing time sometimes :P. So much from me. I've read your explanation of region play over at ST, that was really interesting. But what else to expect from you :). Also your work on the crop fields is impressive my friend, so is your dedication for SC4devotion. I even checked out your SCS adventure, very honest work.

Take care,
Phil
Title: Re: Three Rivers Region
Post by: BigSlark on January 15, 2008, 10:38:51 AM
Hello David,

I've been a busy individual testing CAM and the Commute Engine of late and forgot to post in what I consider to be my home at SC4D, the Three Rivers Region.

The fields are amazing, you're giving me the itch to head out West and simply drive until the money runs out!

Hope all is well in the Great White North. The idea of Alaska in the winter makes me shiver, I can only imagine what its really like.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Grneyes on January 15, 2008, 01:59:38 PM
Filasimo, now how would you go about certifying a used cow? How many points would be on that inspection???

David, awesome crop circles!!! Will have to try them once they are finished. Hope RL gets better soon...or at least less hectic. 

MaryBeth
Title: Re: Three Rivers Region
Post by: Pat on January 15, 2008, 02:02:19 PM
dang them evil monkeys lol... David take it easy and I hope everything is fixxed by a trained monkey at least lol...
Title: Re: Three Rivers Region
Post by: Jmouse on January 15, 2008, 08:12:08 PM
Nice view. The monkey's kind of cute, too.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: FrankU on January 16, 2008, 12:55:40 AM
Beautiful cropcircles.

I must say, I like them most with dirt around them. I think it is most realistic.
I have never been in a place where I could acutally see them, so I could be wrong, but considering the need to irrigate the field, I presume the land is dry. And on a dry land there are no lush Meadowshire Mod meadows! Probably dirt, or dry grass would be best.
And no underground-hole-to-the-other-side-of-the-world bugs.

There is another item to care about: the textures of the roads nearby. Parts are drt road, some are aspahlt. Not very realistic. Is there anything to do about this?

Is it possible that someone produces a transparent base texture? Probably not... someone must have thought of this before, tried it and found some kind of unsolvable problem?

Good luck.
Title: Re: Three Rivers Region
Post by: schm0 on January 16, 2008, 04:07:36 AM
I think it would be nice to see crop circles with... um, crops? The yet-to-be planted ones are nice, too though. :)
Title: Re: Three Rivers Region
Post by: mightygoose on January 17, 2008, 10:24:51 AM
its all gone abit quiet round here...
Title: Re: Three Rivers Region
Post by: BigSlark on January 17, 2008, 12:12:22 PM
I've come to realize that quiet at 3RR means one of two things: David is suffering from RLS (the bad kind, not a glut of SimGoober growables!) or he's up to something amazing. Either way, he always ends up making it up to us regulars!  ;)

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Pat on January 17, 2008, 10:53:44 PM
 &apls So much better then what I could Have said Kevin cheeeeers - pat
Title: Re: Three Rivers Region
Post by: bakerton on January 18, 2008, 08:05:04 AM
I like 3RR quietness as it brings the good out from David. But it is boring to say the least. JKB
Title: Re: Three Rivers Region
Post by: mightygoose on January 18, 2008, 12:24:01 PM
bigslark, you have a very good point i wait with anticipation
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 18, 2008, 01:34:56 PM
Ahh, the relative quietude of 3RR!

So pleasant, so picturesque...Or, possibly...the calm before the storm?

Hope all is well, David! And we're all eager to see what you've got next!

Dustin
Title: Re: Three Rivers Region
Post by: quackmofro on January 19, 2008, 02:06:06 AM
There are a lot of those circular crops out west in the desert rural areas. I guess it's more practical to grow and harvest like that since so little of the land is arable.

I'm excited for the next update!  :o
Title: Re: Three Rivers Region
Post by: dedgren on January 19, 2008, 01:00:51 PM
Never fear, kind friends.  I am alive and well.  I had a h-llish two days of unexpected briefing in a case with a "drop-dead" deadline (the kind that gets you sued as a lawyer if you don't meet it) of 4:30 p.m. Alaska time (GMT -9) yesterday.  I came home and pretty much went to bed after I filed it.

So anyway, here's a pic from last fall looking east into the sunrise over the southern end of McLaren Flowage

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F9882%2Fsunriseovermclarenflowato3.png&hash=400dc1f185b40c70bd2d15e5c3aceabacd50e4a2)

to tide you over a bit.  Location map:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F2086%2Fsunriseovermclarenflowaka3.png&hash=c5c3217335c56aeb8c974ed9725b17cafff62a29)

I'm working on about four or five different things, as a few of you have suspected.  Who knows which one you'll see here first?

Happy long weekend (Martin Luther King holiday) if you're in the 'States.  Just happy weekend generally if you are anywhere else.

Back later.


David


Title: Re: Three Rivers Region
Post by: JoeST on January 19, 2008, 01:05:08 PM
YAY.... cant wait... *rocks slowly side to side giggling erratically and  gripping chair tightly by the seat pan (the bit you sit on)*

sorry to hear about the bad work

Joe
Title: Re: Three Rivers Region
Post by: Ryan B. on January 19, 2008, 01:54:56 PM
My weekend's not of the long variety, unfortunately - although we're closing early in observance of the holiday.

Good stuff as always here, David!
Title: Re: Three Rivers Region
Post by: Pat on January 19, 2008, 08:02:08 PM
 &apls David fantastic work on that map and I hope you are resting well after the fun day in the office....
Title: Re: Three Rivers Region
Post by: dedgren on January 19, 2008, 08:13:46 PM
Still workin' on stuff.  Here's another snack.

Broken Arrow Lake.  That's Lee's Summit in the background.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F9393%2Fbrokenarrowlakesj2.png&hash=bb25f4a3145b8bf1cae0c8b81908202bb82290cd)

Lakes, woods and fields.  That's 3RR north of the Cold River.  The camera location:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F3084%2Fbrokenarrowlakepicloczw8.png&hash=1e0ca63d4687576199988d095e91cdb0341f7f99)

Don't give up yet.


David
Title: Re: Three Rivers Region
Post by: Pat on January 19, 2008, 08:28:01 PM
I havent given up at all David shame on you for thinkin we would do that!!
Title: Re: Three Rivers Region
Post by: threestooges on January 19, 2008, 08:40:34 PM
David,
Hope everything is getting back to normal after the deadline. Great pics, and I like the little maps showing the camera angles. At the risk of causing speculation, could this be a new project? An interactive map of 3RR? At any rate, the CPI stuff is coming along and some progress has been made. I'll keep an eye out around here for new developments.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 19, 2008, 08:44:14 PM
Happy extended weekend, David!

Glad to hear that your trial endeavors are taken care of, and even more glad to see some action here at 3RR! The pictures look fabulous!

Dustin
Title: Re: Three Rivers Region
Post by: mightygoose on January 20, 2008, 01:06:45 AM
one question but why are the speed cameras not anywhere near roads??

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.assessrisk.com%2Fgraphics_per%2Fcamera.gif&hash=227c3625f34d36eb9ecc4b260a820818e0c3f605)
Title: Re: Three Rivers Region
Post by: bat on January 20, 2008, 01:39:58 AM
Yes, great pictures there and maps!

Looking forward to more...

btw, my 3900th post!
Title: Re: Three Rivers Region
Post by: Jmouse on January 20, 2008, 02:42:08 AM
Welcome back to the craziness  &bis& that is SC4/3RR, David.
Maybe the collaboration team could spend a bit of this down time making up one-liners for coffee mugs or mouse pads.
How about, "I play SimCity4 - I can handle any crisis!"

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Shadow Assassin on January 20, 2008, 05:01:17 AM
Quote from: mightygoose on January 20, 2008, 01:06:45 AM
one question but why are the speed cameras not anywhere near roads??

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.assessrisk.com%2Fgraphics_per%2Fcamera.gif&hash=227c3625f34d36eb9ecc4b260a820818e0c3f605)

Probably because 3RR looks too good for cameras to be wasted on catching speeding drivers. Though, I wonder what the accident rate is like, on the other hand...
Title: Re: Three Rivers Region
Post by: TheTeaCat on January 20, 2008, 05:59:56 AM
"Lurk mode off"

David,
My apologies for the length of time that has passed since my last comment (way back on page...  ()what()
53  :o too far back) and what amazing things you are accomplishing here in 3RR.

Its taken me the best part of a Sunday morning just catching up on everything, whew what a read &apls &apls
I shall not let this happen again  $%Grinno$% no way
I've bookmarked many pages just to go back and read again as its just too much to take in all in one go.

untill the next time
regards

Derry

PS wanna cuppa? kettle's on  ;D







Title: Re: Three Rivers Region
Post by: BigSlark on January 20, 2008, 11:58:34 AM
I've still got faith in you, David.

Take your time and I hope all's well in the Great White North.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on January 21, 2008, 01:11:09 AM
Closer, closer...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F3586%2Fteaser20sb6.jpg&hash=f731cebf8e082463fc8b2426602d2bc6f081a150)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F6006%2Fteaser21md3.jpg&hash=0db0bfa15f5aa779b37794c2463f00931283cf9b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F2797%2Fteaser22sr7.jpg&hash=d9f00b271e3ad97f3d9d9c4d3debdce3d117a2ac)

From the testbed, so they are not finished lots by any means.  But I do like that texture- more on that in a bit.

Later.


David
Title: Re: Three Rivers Region
Post by: wouanagaine on January 21, 2008, 01:35:21 AM
Only one thing to say :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsmileys.touslessmileys.com%2Fr16%2F0108%2F5206.gif&hash=6eb81872072cbf5ddbc4caa053fa49d6fdcc60f2)
Title: Re: Three Rivers Region
Post by: emilin on January 21, 2008, 04:25:19 AM
The texture is spot on, I think! :thumbsup:

Maybe you should have a few similar versions of it to avoid repetative patterns appearing from larger zooms. But, it does look really, really good as is.
Title: Re: Three Rivers Region
Post by: rooker1 on January 21, 2008, 05:02:34 AM
Quote from: wouanagaine on January 21, 2008, 01:35:21 AM
Only one thing to say :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsmileys.touslessmileys.com%2Fr16%2F0108%2F5206.gif&hash=6eb81872072cbf5ddbc4caa053fa49d6fdcc60f2)


I have to agree with this.

Robin  &apls
Title: Re: Three Rivers Region
Post by: bakerton on January 21, 2008, 06:59:17 AM
David, You spend alot of time on this project. Why don't you take some time off and go fishing at any of 3RR's priemere lakes and rivers. JKB
Title: Re: Three Rivers Region
Post by: FrankU on January 21, 2008, 07:31:53 AM
Yes!
Effective, simple and beautiful! &apls
Title: Re: Three Rivers Region
Post by: Gaston on January 21, 2008, 08:00:20 AM
David,
    These are coming along really well.    Very impressive.     There are quite a few of these just across the river (The Mississippi) and a bit south of here.      Down around Savanna, Ill.    Can't wait to see what happens with these.   If we could just figure out how to make em growable.    ::)



---Gaston
Title: Re: Three Rivers Region
Post by: pvarcoe on January 21, 2008, 08:44:48 AM
Those look real good to me too!

Nice work.
Title: Re: Three Rivers Region
Post by: Heblem on January 21, 2008, 09:22:22 AM
Looking better and better! excellent work!  :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 21, 2008, 11:00:35 AM
Magnificent! Outstanding! And other superlatives as well!

The textures look great, David. Can't wait to see more progress, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Yoman on January 21, 2008, 01:23:32 PM
Ah yes, those new grass textures improve the look 10 fold.

By the way, Broken Arrow lake? Is there a lost nuke in it :P


EDITAwww, c'mon, Owen... You're giving away the story. -DE

Oops :P
Title: Re: Three Rivers Region
Post by: Pat on January 21, 2008, 01:35:13 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsmileys.touslessmileys.com%2Fr16%2F0108%2F5206.gif&hash=6eb81872072cbf5ddbc4caa053fa49d6fdcc60f2)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsmileys.touslessmileys.com%2Fr16%2F0108%2F5206.gif&hash=6eb81872072cbf5ddbc4caa053fa49d6fdcc60f2)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsmileys.touslessmileys.com%2Fr16%2F0108%2F5206.gif&hash=6eb81872072cbf5ddbc4caa053fa49d6fdcc60f2)

David yup that is all i got to say on them wonderful and most amazing crops!!!
Oooooooh aint this the broken arrow lol

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fecx.images-amazon.com%2Fimages%2FI%2F41N5NQF5NBL._SS260_.jpg&hash=576e903a7bf121c3f91d4001afc67ee86ede5398)
Title: Re: Three Rivers Region
Post by: BigSlark on January 21, 2008, 01:49:07 PM
Looking good, David. I'm going back to patiently waiting now...:D

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: flame1396 on January 21, 2008, 05:09:56 PM
I noticed you posted this a bit back on page 125:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F9031%2Fdiamond01af1.jpg&hash=6019a5ae7c1b3605dbc858f82849a779ebfeba4d)

However I had a solution since the last full NAM release (Jan '07?) Can't remember the exact date but this was done only hours after the NAM release.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi166.photobucket.com%2Falbums%2Fu94%2FMedievalKnieval%2Fimg0003-2.jpg&hash=c45bf209ab827758155bd6c010bc15c50559ad4d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi166.photobucket.com%2Falbums%2Fu94%2FMedievalKnieval%2Fimg0002-2.jpg&hash=e6043cb875bb391ad6711de4deb238f8927c5152)

I think my way has a nicer curve to it... yet there are trade-offs as well...

And the fields are wicked awesome. I always wanted these.
Title: Re: Three Rivers Region
Post by: Grneyes on January 21, 2008, 05:18:16 PM
David,

Looks good so far!!! Can't wait til they're done!

MaryBeth
Title: Re: Three Rivers Region
Post by: Giligone on January 21, 2008, 07:10:20 PM
Great photos. 3RR is so scenic. I want to move there, haha ;D
Title: Re: Three Rivers Region
Post by: dedgren on January 22, 2008, 12:07:08 AM
Just two weeks ago our Canadian neighbor Kitsune made comment number 2,500 here on 3RR [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg105806#msg105806). We've noted our friend's environmental sensibilities, which are quite in keeping with the quite odd coincidence...

...oh, probably not...

...that 3RR's public-private environmental institute, which has its offices in Pineshore at Three Rivers Region University, is the Kitsune Center for the Environment.  I'm sure you'll be hearing much more about this organization and its programs in the months ahead- for now here is one of its publications, which are made widely available in the region to promote awareness of 3RR's many sensitive natural areas.

* * *


[tabular type=9][row] [data colspan=2](https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F651%2Fprairiebrochurecoverle5.jpg&hash=188fc10db14b5306e9887be55ecfbdb29a05246e)

The Prairies of Three Rivers Region

Three Rivers Region (3RR), located in north-central North America along the border between the United States and Canada, comprises 1,600 square miles/4,096 square kilometres. The overlap of three ecozones, grasslands, northern boreal forest and eastern deciduous forest, occurs in the park. These ecozones produce a unique and diverse assemblage of plants and animals.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F1686%2Fprairie02wc3.jpg&hash=cddb5412b90dc849a38180cc8c50a68ad6a0a399)
Broad Prairie northeast of Walnut Grove

Ecosystem Development History

Generally
As the last glacier slowly retreated across 3RR approximately 11,000 years ago, grasses and wildflowers became the dominant vegetation. A unique and very diverse ecosystem formed over the next several thousand years, shaped by extremes of weather such as intense summer heat and winter cold, drought and floods as well as fire and grazing. A rich network of dry uplands, moist flood plain and wet meadows were colonized by a variety of flora and fauna. Pollen analysis of lake-bottom sediments from various lakes in the region shows three distinct eras in vegetation development in this region since the end of the last glaciation.

12,000 to 10,000 Years Before Present (BP) - Spruce Forest Invasion
As the land was exposed northward, spruce-dominated forests advanced from the south quickly to colonize stable glacial deposits. These forests also included birch, poplar and ash trees, with shrubs such as juniper, willow and hazelnut along with numerous grasses, ragweed and numerous other herbs. Gradually more deciduous trees, including oak and elm, appeared as the ice receded and the climate moderated.
The vegetation formed the foundation, and the rich variety of associated wildlife helped complete the complex picture of post-glacial ecology. Insects, fish, and mammals quickly assumed their places in the evolving landscape. Large mammals such as the moose and woolly mammoth brought bands of human hunters into the region at this time as well.


10,000 to 3,000 Years BP - Grassland Expansion
While ice had only recently retreated from the northern extremes of Three Rivers Region, a warmer, drier climate, and a related increase in fire activity transformed areas south of the Northern Range into a sea of prairies with countless islands of deciduous trees and shrubs. Grassland wildlife such as elk, pronghorn antelope and the now-extinct long-horned bison provided rich hunting grounds for the Aboriginal North Americans.
Fire has played an integral part in the development and evolution of past and present ecosystems of 3RR. Lightning fires and extensive burning by Aboriginal hunters were among the principal agents of change and renewal on the post-glacial landscape. Fire and climate strongly influenced replacement of the spruce forests and expansion of the grasslands to their ultimate northern limit into Manitoba, Canada near The Pas, during this period.


3,000 Years BP to Present - Aspen Parkland and Mixed Forest
Cooler and wetter conditions led to the expansion of aspen parkland onto upland areas, the migration of deciduous forest communities along the rivers and streams and the gradual return of mixed conifer-deciduous forest toward its present situation. Through the endless, dynamic interactions between the processes of climate, vegetation succession and fire, the complex landscape patterns continue to evolve, never to be exactly repeated. Only in the broadest terms can we predict future patterns.

The Rough Fescue Tallgrass Prairie

Location
Rough Fescue grasslands are found interspersed with groves of trembling aspen, in the transition zone between drier mixed-grass prairie in Minnesota to the south and the cooler, moister boreal forests of Ontario and Manitoba to the north.  Currently, these prairie areas represent about 20 percent of the region's total land area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F8564%2F3rrprairiefiguredj5.jpg&hash=5aab79424cc2d5cd490ad81b9a9deeab1fb6e68e)

Plains Rough Fescue
Plains Rough Fescue (Festuca hallii) is the distinctive characteristic species in the fescue grasslands of Three Rivers Region. Plains rough fescue is an erect, perennial blue-green bunchgrass that produces short rhizomes. Leaf blades are stiff and have a characteristic 'rough' feel.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F7927%2Froughfescueqc5.png&hash=eb2cfba8287f95c6833346b2788e59b17b0dfaa2)
festuca hallii

Vegetative growth begins in mid to late April, with a maximum biomass achieved by the second week of of July. Flowering and seed production show considerable year to year variation. Seed production begins in mid-June, and seeds are released by the end of that month.


Vegetation
The rough fescue grassland is a complex and colourful community of over 150 species of grasses, wildflowers and shrubs. Perennial forbs are an important component of the plains rough fescue grasslands. Common species include yarrow, goldenrods, asters, three flowered avens and sages.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F6808%2Fprairie04ql1.jpg&hash=082238415752b08df12f4a4a9e4119f39697bbbb)
Grasslands west of Wheaton

Woody perennials found in fescue grasslands include saskatoon and shrubby cinquefoil. Shrubs generally occupy less than 10% of these grasslands, however under favourable conditions and in the absence of fire, beaked hazelnut, trembling aspen and white spruce may invade fescue grasslands.


Soils
Plains rough fescue grasslands are generally found on black and dark brown soils. These soils generally have a fine sandy clay-loam texture. Soil pH ranges from 6.6 to 7.3.

Natural Processes

Fire
In the past, Three Rivers Region land managers did not understand the beneficial effects that fire could have on an ecosystem. Fire suppression policies implemented at the turn of the century have greatly reduced the extent and frequency of burning within the region. Gradually it became known that fire was a natural and much needed process of the grasslands.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F6277%2Fprairiefirejj0.jpg&hash=d3a3aba53150a1f6b35e27f37d1c94e444e002fc)
Controlled burn south of Wolf Lake, 1999

Historically, wildfires were common in the uncultivated prairies of north-central North America, often burning into 3RR. Scientists have now agreed, in order to preserve the open prairie, that the region had to find a way to reintroduce fire in a way that best imitates the natural situation. An increase in fire activity will stabilize the total area covered by grasslands. Fire can retard the spread of alien plant species, protecting the native vegetation communities, and reduce litter accumulation. Land managers in 3RR intend to use the natural process of fire, through a prescribed burning program, to ensure that the region's fire-dependent vegetation communities will last forever. Controlled experiments are being undertaken in the rough fescue grasslands to develop ecologically sound management recommendations. Fire is not the single solution to native grassland maintenance, but controlled burning is one management technique that can help preserve a healthy prairie ecosystem.


Grazing
Fescue grasslands are thought to have developed under conditions of limited grazing during the late spring to summer period. Historically, bison grazed primarily in the open mixed-grass prairie during the summer months, but spent the winter in the more sheltered aspen parkland and rough fescue grasslands. As a result, grazing of rough fescue by bison occurred mainly during the winter. Presently in Three Rivers Region, there is a captive bison herd held at the Iona fescue grassland enclosure.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F5470%2Fbisonxw3.jpg&hash=6581e972e9bd2b59c677083577850cf230d85321)
3RR Bison Reserve, Iona

Iona was first chosen for a captive herd site in 1931, and the 374 acre/150 hectare Regional Bison Reserve established there has since held a population of approximately 20-30 bison. Bison from the herd are cross-sectioned every few years to minimize inbreeding and overgrazing. The herd is transferred from southern to northern grassland enclosures between summer and winter months to allow fescue grasslands areas to recover from grazing. This transfer also mimics the traditional movement of bison herds from plains to Aspen parkland. Another important grazer of natural fescue grasslands is the elk. Rumen content analysis of elk in 3RR reveals that fescue grasslands are grazed mainly in the early spring and winter months.
Three Rivers Region land managers were late in prohibiting (in 1970) widespread open range cattle grazing on the region's prairies. Cattle grazing was originally encouraged as a way of reducing forest fire hazard by removing excess litter. Cattle grazing led to the deterioration of many of the native fescue prairies within the park, as cattle tend to overgraze in summer months. (Fescue grass is poorly adapted to this). Much of the private land in the region was long ago cleared for farming; today the remaining prairie, which has by and large remained in public hands, is seen as part of the larger ecosystem and cultural landscapes that surrounds it.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F98%2Fhayrollsil0.jpg&hash=34a0a052458ced893564e008c9da978905469235)
Hay bales north of Geneva

Alien Plants
Through modern transportation and agricultural systems alien plant species have spread throughout North America, including Three Rivers Region. These plants' seeds have entered the park by a variety of means including livestock and wildlife, trail maintenance equipment and visitors' bikes and hiking boots. Trails in the region's grasslands are subject to soil exposure and serve as corridors for the invasion of alien plant species. Leafy spurge, smooth brome and caragana are some of the alien plants invading 3RR's remaining prairie. Without intervention, native vegetation may be displaced, threatening biodiversity and disrupting natural processes.
For example, once smooth brome is established, it can displace native species, converting the area into an alien-dominated grassland of low diversity. Fire is not effective in controlling smooth brome but fire suppression is not an acceptable alternative, since unburned fescue prairie is also invaded by smooth brome. There is a need to carefully monitor the status of alien invasive plant species in the region's grasslands, and to develop and implement an effective and appropriate management program.


Conclusion

These grasslands, North America's easternmost remnants of the great tallgrass prairies that once stretched westward to the Rocky Mountains, remain important contributors to the biological diversity of Three Rivers Region as a whole. While drier sites, and especially the Broad Prairie south of the Wind River, are resistant to invasion by trees and shrubs, deprived of the natural fire cycle for almost 100 years many grasslands were lost to shrub and forest communities of the aspen parkland and later arriving oak, elm and maple forests.  Conversion of former prairielands to farms and fields further greatly reduced these areas.
Although several wildlife species have all but disappeared from 3RR's prairies in the past (such as the grizzly bear and bison), the varied and productive landscape still supports diverse and complex communities of flora and fauna, including some rare and endangered species (such as the dakota skipper and the small white lady's slipper). The size of those grasslands that remain in the region, coupled with the heightened awareness of their importance developed over the past 50 years, allows many, but not all, normal ecological processes to function to a great degree, while the surrounding agricultural lands retain remnants of their original habitat sufficient to harbor some wildlife and native vegetation. The rough fescue grassland communities are of great regional significance. Less than 20% of Three Rivers Region, about 300 square miles/about 800 square kilometers in all, contains remnants of rough fescue prairie. Had these grassland areas been lost, it would have resulted in a serious loss of biological diversity in the region.
[/data][/row][/tabular]

* * *

Kitsune, my friend, we only know you by your nic and avatar, but they are both welcome sights any day here in 3RR.  Thanks once again to you and all the other regulars, without whom my life would be so much the poorer.  We'll move on to other honors, but each one has a special place in my thoughts, and yours now becomes the latest.


David
Title: Re: Three Rivers Region
Post by: Silur on January 22, 2008, 12:16:08 AM
Hi, David ....
I must have some time for reading, translating and understanding Your update ...
But first - map and bisons are fantastic !!!  &apls &apls &apls
And You must have Winchester Gun or some green grass for this fine animals !!!
My mind about grass only ....
Best Regards ....
Title: Re: Three Rivers Region
Post by: mightygoose on January 22, 2008, 05:15:41 AM
another big dollop of awesome, made for fascinating reading.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 22, 2008, 06:44:43 AM
Whoa!

You're like an encyclopædia, David! A very interesting read about the 3RR environment, my friend.

Of particular interest that I found was the wildfire section. I remembered hearing how wildfires were part of the natural environmental processes of areas, and now having read your explanation, it makes more sense to me. I've been awake for 20 minutes and I'm already learning things!

Magnificent update, my friend! And congratulations to Kitsune for his 3RR honoring!

Dustin
Title: Re: Three Rivers Region
Post by: beskhu3epnm on January 22, 2008, 06:51:29 AM
Wow that was an intense update, to be sure.

The bar has been set so high by David, here, that I'm not sure I can even read Wikipedia anymore. Forget the real world, 3RR is WAY more interesting. :)

That being said, I realize it's an honor to have something named after you in 3RR. I'm so glad Kitsune made the 2500th comment, and not myself. After all, you cannot have an unpronounceable name listed in your region.

So from this point on, I comment... carefully... by researching the amount of posts/views so as to not accidentally post at an inopportune time. :thumbsup:

Once again, fabulous update. I cannot see an end to this project, which is awesome because I'm a psychic.
Title: Re: Three Rivers Region
Post by: Jmouse on January 22, 2008, 11:17:57 AM
What an interesting account of 3RR's ecosystem and its history, David. Such things breathe even more life into this already-dynamic region.
It made me think of a neighbor who burned his fields and yard early last spring. It looked awful, but within a few weeks he had the prettiest, greenest yard in the neighborhood!
Anyway, I always enjoy what I've come to think fondly of as "D.E.'s little side trips!" :D

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Pat on January 22, 2008, 12:01:57 PM
David you have yet raised that bar anther notch to an even higher standerd WOW!!! WOnderful update and facts on the Prairie.....
Title: Re: Three Rivers Region
Post by: Kitsune on January 22, 2008, 02:34:10 PM
Quote from: beskhu3epnm on January 22, 2008, 06:51:29 AM

That being said, I realize it's an honor to have something named after you in 3RR. I'm so glad Kitsune made the 2500th comment, and not myself. After all, you cannot have an unpronounceable name listed in your region.


Kitsune is japanese for fox - and its a bugger to pronounce!  :D I would say its harder to pronounce then my aboriginal name in Ojibwa.

dedgren - the praries, it reminded me very much of my time in Calgary - to one end of the city was the foothills, the other end countless farms. Awesome post!
Title: Re: Three Rivers Region
Post by: bat on January 23, 2008, 12:03:54 AM
Great pictures of the fields there on the last page, David! :thumbsup:

And congrats to Kitsune for his honoring  (also from me)!
Title: Re: Three Rivers Region
Post by: dedgren on January 23, 2008, 12:36:14 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F6002%2Ftitleuq5.jpg&hash=fb617b0e3d7c78e57ddbe13b84daaf9f34b3a4d5)

Well, I've probably learned enough about central pivot irrigation [linkie] (http://en.wikipedia.org/wiki/Center_pivot_irrigation) to build one in my backyard...

...if my backyard was 160 acres, cleared of trees and pretty flat, that is.

And, to be a completist, I'd need access to a whole bunch of water and to move my backyard 1,000 miles/1,600 kilometers to the south...

...well, actually, about 1,500 miles/2,400 kilometers to the east-southeast, or I'd be in the North Pacific.

* * *

Moving on, why did I do this?  There've been some good questions asked, as usual, and folks have made great points in recent comments.  Here's my take...

Not to shatter anyone's illusions, but I'm the kind of guy who knows just a little about a lot of things- usually that little bit is enough to get me to the place where folks who do know something have shared their knowledge.  The Internet is my kind of research tool, because it lends itself to the free-association "what if" sort of style I have adopted.  I guess if I had to sum it up in a 1983 synthpop song title [linkie] (http://en.wikipedia.org/wiki/The_Fixx), I'd call that style "one thing leads to another."

Occasionally, though, I just miss something.  My good (and quite humble) friend mightygoose noted a bit ago that he'd tried his hand at getting CPI agriculture into the game.  He also remarked, in a way that sounded like the voice of experience, on the moiré patterns [linkie] (http://en.wikipedia.org/wiki/Moir%C3%A9_pattern) that tend to affect circular patterns created on a raster-based screen.  I filed these away in the "Hmmmm- OK" section of my memory.  A little later NHP Mad Scientist Eblem (Heblem) pointed me at this thread [linkie] (http://sc4devotion.com/forums/index.php?topic=788.0).  When I went there, this didn't just catch my attention...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F2018%2Ffirstsuccessdl2fe1.jpg&hash=795d93737af27fc2287ced59bf5cdf71825bb69a)

...it blew me away.  I cannot begin to even comprehend, mightygoose, how you did that.  I'm sure each box isn't drawn individually...

...otherwise you'd still be working on it, and well into 2008 at that...

...but it's just incredible that all those little tiny boxes could be created in the first place.  Whoa!

Now, as I've said- I "can't BAT for poop©."  Saying that again here lets me use another one of my favorite phrases:

When you're a hammer, everything looks like a nail.

* * *

This post continues here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg112117#msg112117) so that I can incorporate some of the great comments that were left after I started it out "in progress."


David




Title: Re: Three Rivers Region
Post by: jplumbley on January 23, 2008, 12:42:31 PM
That crop circle is almost mesmorizing if you look at is in the center, everything starts moving... O wait thats on of those brain teasers I was looking at.  David your crop circles just gave me a flashback to that dizzing experience. :shocked2:
Title: Re: Three Rivers Region
Post by: jeronij on January 23, 2008, 01:07:53 PM
This was a great use of the array tool  :thumbsup:
Title: Re: Three Rivers Region
Post by: krbe on January 23, 2008, 01:27:45 PM
Parallel development. Exciting. Now, in the other thread (the one (http://sc4devotion.com/forums/index.php?topic=788.0) by Heblem), Joelevan (inactive) mentioned something about circular farms in Germany and Norway--anybody that know something about these?
Title: Re: Three Rivers Region
Post by: Silur on January 23, 2008, 01:37:00 PM
Hi, David ...
This unreal pictures - I'm crazy with this !!!
You're number ! !!!
Title: Re: Three Rivers Region
Post by: Heblem on January 23, 2008, 01:53:12 PM
I learned too about the central pivot irrigation, something that I didn't know until last year (about my thread) it's interesting.

Not sure what probably could happen to mightygoose crop circle but could be interesting to see in game. Also your circles are fantastic!  :thumbsup: thanks!

I've sent you a PM
Take care.
Eblem
Title: Re: Three Rivers Region
Post by: Grneyes on January 23, 2008, 03:09:03 PM
David,

Awesome updates!!! Hopefully those crop circles will be available soon. Between you and mightgoose, we should have some awesome stuff!!

MaryBeth
Title: Re: Three Rivers Region
Post by: Giligone on January 23, 2008, 04:18:35 PM
So much detail! :satisfied: Great work David. I'm beginning to believe in the 3RR cover up conspiracy. Your maps are so amazing! Great use of photos as well. That tree one is breathtaking.
Title: Re: Three Rivers Region
Post by: Filasimo on January 23, 2008, 04:47:49 PM
ya never cease to amaze me David, and yes that CP array gave me a headache  ???
Title: Re: Three Rivers Region
Post by: mightygoose on January 23, 2008, 06:57:39 PM
to be fair when i made that, the final array too me the best part of 20 minutes to load an i have a quite high spec laptop, but the optical interference was too great, i mean i would dig up the texture/bump map for you if you want but, green gives such bad optical inteference at the outer zoom levels this 30x30 batted field was not worth chasing...


-EDIT-
on second thoughts....be more positive....
not trying to threadjack here but ill post a bit more on my experiences....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F8543%2Fsecondsuccessew3.jpg&hash=060391abb8d2bd31e6a5c1b2fa5c50a94bb7fea2)

this is the Mk.II version... i did a top view render of the above shown array[david's post], as the above array was about an 8 hour export each time... cant remember the figures exactly but objects was past the 100,000 mark and polys was not far of 3 million.... anyway a top down render was supercontrasted and turned into a bump map..... then used on a equal sized disk of 1m thickness with a hole in the middle....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg452.imageshack.us%2Fimg452%2F6591%2Fthirdsuccessry9.jpg&hash=7c371d6b469c0a55b5a8c44a7efb236e56a8a836)

this i might add rendered in about 8 minutes... unfortunately, LOD's being the pain they are started bitching even on the simple model. the originally invisioned realistic scale 30x30 field... got scaled to around 16x16 to render successfully. now while it all looks well and good here, [ i confess the photo im looking for has vanished intothe depths of imageshack] at zoom one you had a bright green (far lighter than any of the above colours) plain disc.

looking forward moire patterns are going to be our biggest foe in making fields that have actual crops on them. as to the other side of my cunning plan, i discussed with Barbyw, at the time, the way to use them in game. rather than just eye candy, what about making the field the building. so say our 16x16 field. you make a 17x17 farmhouse lot, with the field and shed and some dirt roads on the two edges....and then have plain dirt ground as the mech lots. thus the farms wont grow unless the correct size field is specified, but allow for functionality. what do you think???
Title: Re: Three Rivers Region
Post by: flame1396 on January 23, 2008, 08:11:05 PM
Something I both love and hate about David's projects...

Time taken to make it perfect. It makes it wonderful, but tantalizes for sooo long.

Keep at it. CPI is uber-cool.
Title: Re: Three Rivers Region
Post by: Yoman on January 23, 2008, 11:00:27 PM
Finally finish something, (sorry, been really into BATing port stuff lately and completely forgot about it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi38.photobucket.com%2Falbums%2Fe130%2Fyoman3%2FNikeHerculesFront-1.jpg&hash=d99d23b1ae7d4543899fa8438a16c3db5c286ade)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi38.photobucket.com%2Falbums%2Fe130%2Fyoman3%2FNikeHercules-1.jpg&hash=c26873e72ddffe889a148abc277e82c5e527f325)

Jeeze david, take better care of your missile sites :P

Also did a render with a missile on it, didn't texture the missile because I'm not sure if ye need it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi38.photobucket.com%2Falbums%2Fe130%2Fyoman3%2FNikeHerculesMissile-1.jpg&hash=359066ac357bb9d1e2c410f3c38eb9e94cc83e81)

Note: that front fins on the missiles are missing for some reason (I have no clue why at all.
Title: Re: Three Rivers Region
Post by: threestooges on January 23, 2008, 11:35:12 PM
Even without the front fins, that looks like it's off to a great start. I've seen a few Nikes (Hercules models I believe) and I'll await official word from someone who has worked with them, but well done. Interesting to see the BAT cpi field coming up again. Good luck with that and I'll keep working on the outer buildings.
Title: Re: Three Rivers Region
Post by: bat on January 24, 2008, 08:30:53 AM
WELCOME TO PAGE 1  3  5  !!!!!!!

Great work on that, mightygoose and Yoman! :thumbsup:

Looking forward to more of your work, David!
Title: Re: Three Rivers Region
Post by: Pat on January 24, 2008, 09:02:46 AM
Far as progress and teaching I dont think David minds a thread Jackin at all lol.... MG that was stunning work you was doing and defintly worth more investigation!!!

David I cant wait to see what happens further now.....
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 24, 2008, 10:55:53 AM
Whoa! Those crop circles look amazing! Excellent work, mightgoose! And Yoman, that missile looks great, too! There's so many different things going on here, it's tough to keep up with them all!
Title: Re: Three Rivers Region
Post by: BigSlark on January 24, 2008, 12:02:54 PM
Once again, I'm impressed by what's going on in 3RR. While David has (somehow) convinced other people to do the dirty work, he keeps making the story more cohesive every day. I wonder how slope-conforming these new fields are...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on January 24, 2008, 01:20:24 PM
Well, our friend mightygoose has altered the trajectory a bit of the planned course of this post, so instead of continuing at the end of my last (which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg111704#msg111704)), here goes

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F1213%2Ftitle02wa8.jpg&hash=c4829bd2718868cb09af9841ade17cb6e882cf22)

When I left off, I had just noted that, "When you're a hammer, everything looks like a nail."  As I know how to make textures and get them into the game through the use of the wonderful SC4Tool [linkie] (http://kurier.simcityplaza.de/details.php?file=315), then create basic lots using the Lot Editor, that's what I do.  You can see the pattern here- my ploppable water rapids and waterfalls are lots,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F7528%2F06lowerbingsrapidspw1.jpg&hash=bc131fc58ec9f1cd5f4dff6d222f4b6e54982cda)

the seasonal trees we're using for 3RR are on lots,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F2456%2F07021701bu2.jpg&hash=2b7077bac6ddc6203dd74b81c3e829a4151ae8e8),

and the not the RMIP runways I was working on are on lots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F6453%2Fdiags05ii8.jpg&hash=1b9f8eabb8ccc2c4cc3576ba1a809f75b327c778)

Even the demo versions (before those Transit Gods Alex (Tarkus) and memo got their hands on them) of the wide-radius road curves were originally on lots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg485.imageshack.us%2Fimg485%2F3195%2Fcurve90512working01ib5.png&hash=3093952f83d454916c96ed288901a674cb9ffc21)

So, surprise, surprise, when I first thought of doing central pivot irrigation fields...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg527.imageshack.us%2Fimg527%2F7309%2Floteditor01ym7.jpg&hash=20edc31a1ca654cf1281dcdab28a617f411d4f18)

* * *

We took a while longer to get back here- Heather's down at the Mayo Clinic in Scottsdale, Arizona [linkie] (http://en.wikipedia.org/wiki/Mayo_Clinic) and has surgery there tomorrow (the 25th), so I had a few things to which I needed to attend.  Thank for your patience.

* * *

Most of you know by now that we take a fairly close look at stuff we get interested in here at 3RR.  Center pivot agriculture farming has been no exception.  While the equipment end has pretty much been left to folks like Matt (threestooges), who is just doing amazing stuff with BATs [linkie] (http://sc4devotion.com/forums/index.php?topic=3507.msg110095#msg110095), I realized very quickly that, while I had seen many, many CPI fields in my travels around the United States and Canada, I really had very little idea of how large they are in RL, what sort of crops are grown on them- that sort of thing.  So I started digging around the Internet, where, as it turns out, there's a wealth of information that just takes a little bit of effort to uncover.

The Wikipedia article [linkie] (http://en.wikipedia.org/wiki/Center_pivot_irrigation), uncharacteristically, is brief to the point of not being helpful, but a bit of Googling followed by clicking link or two started turning articles like this one [linkie] (http://www.groundwater.org/pe/cp/cp_howe.pdf) up.  Another place where good concise historical info can be found is here [linkie]] (http://www.livinghistoryfarm.org/farminginthe50s/water_03.html).  I'll leave reading these to the interested, and summarize what I think is necessary to know to get this sort of agriculture into the game.

Location.  Center pivot irrigation systems are widespread on the U.S. great plains and are associated there with the huge Ogallala Aquifer [linkie] (http://en.wikipedia.org/wiki/Ogallala_Aquifer), which provides the vast amounts of water necessary.  They are also found in other dry, flat areas where substantial nearby water resources such as withdrawal from large rivers, lakes and reservoirs are available, hence CPIs are also located in the plains provinces of Canada (Manitoba, Saskatchewan and the eastern part of Alberta, in central Washington State near the Columbia River and in southern Colorado near Alamosa in the upper Rio Grande valley.

In 3RR, CPI fields are found in the following general locations.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F9044%2Fconcentrationsofcpifielep6.jpg&hash=219390dda750c9f03ad0f7d77792fef7d7714455)

Clockwise from the lower left, most of the region's CPI fields are found on the wide expanses of Broad Prairie south of the Wind River in Leaf and Broad Townships.  Because this area is in the rain shadow [linkie] (http://en.wikipedia.org/wiki/Rain_shadow) of the Southern Range, it is too dry for many crops that well in other areas of 3RR.  On the other hand, the Broad Prairie's soil is extremely fertile and deep, making it worthwhile for central pivot agriculture to be employed.  Water for irrigation in this area is drawn from the Wind River just west of Boissevain into a 36"/95 cm pipeline built in the 1960s.

North across the Wind River, there are several areas of CPI fields along the southern edge of the prairie in Marsh and Prairie townships.  Here, the Pine Mountains to the west create a small rain shadow and the sandy soil drains very quickly, so supplemental irrigation has been used to make this area, which is particularly suited for growing sugar beets [linkie] (http://en.wikipedia.org/wiki/Sugar_beet), more productive.  The water for the CPI units comes from deep wells drilled nearby.

The last area of central pivot irrigation fields is in the prairie near the rural hamlets of Grass Prairie and Woodstock east of the Grand River.  These are located in Low Light and Crooked Townships, and are just a few in number.  While the annual rainfall here is generally sufficient to support non-irrigated agriculture, the CPI fields allow consistent watering of crops to take place during dry years.  Water for these units is drawn from local deep wells.

Size.  Central pivot irrigation fields are monsters, even in the western plains, where everything tends to be a bit larger than life.  They are one of the few individual manmade features that can be viewed with the naked eye from earth orbit.  Here's a few Google Maps [linkie] (http://maps.google.com/) shots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F3334%2Fdodgecityfv4.jpg&hash=a0a6c889c0763192abf6e03435ce5c0769e73ecc)

This is a shot of an 80 mile/130 kilometer by 40 mile/65 kilometer area west of Dodge City in Kansas.  It's what the naked eye would see from about 16 miles/26 kilometers up in the air- about two and one-half times the altitude the average long-haul jetliner flies at.  There are over 1,000 individual CPI fields in the pic, most of which are about one-half mile/.8 kilometers in diameter.  At the lower center of the pic several huge one mile/1.6 kilometer in diameter CPI fields are visible.  This pattern is fairly typical of suitable areas over the Ogallala Aquifer.

This pic would neatly cover two Three Rivers Regions sitting side by side.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F7293%2Falamosa02ki3.jpg&hash=ff31ea87d80c2eda49e18a802f78d415f9e3311a)

Here's the floor of the San Luis Valley just north of Alamosa, Colorado from about 21,000 feet/6,400 meters, which is the height many short-haul airline routes (Seattle to Helena, Montana, for instance) in the U.S. are flown at.  Note that these are half mile/.8 kilometers in diameter CPI fields, as well, laid out within the pre-existing one-mile/1.6 kilometer square rural road grid.  Before the advent of CPI, this was all open rangeland, as it was too dry to farm otherwise.

The total area of this pic is a little over 10 by 20 miles/16 by 32 kilometers.  That's eight 3RR townships, which are in turn 16 quads (large city squares).  The size of a single quad is outlined in green.  Superimposed on 3RR, this pic would cover one-eighth of the region.  There's about 800 CPI fields that are visible here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F711%2Fmoseslakemm8.jpg&hash=6138d6c7fff3c4fc851ca723afc3fa077d4c7642)

These are CPI fields in the Grand Coulee area of central Washington State just west of Moses Lake.  You'd see this from about 10,000 feet/3,200 meters, which is the altitude after takeoff that you're allowed to take out your Ipod or PC and use them.  These fields are our familiar one-half mile/.8 kilometers across (we've positioned the scale bar in the lower left-hand corner to point this out), and the area covered by the pic is just under five miles/eight kilometers by ten miles/16 kilometers.  Note that the character of the underlying land shows up in the corners of the circles fairly uniformly.  Also note the appearance of several "mini" CPI fields in places where four complete corners are available, this done to maximize the land under cultivation.

This pic would just about completely cover two adjacent 3RR townships, which would be eight quads.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F5632%2Fgreatfallsnj8.jpg&hash=e14bc962269d3cce3865c00d81be4e1ec2084ebb)

This pic is of center pivot irrigation fields along the Sun River west of Great Falls, Montana.  It is taken from the same altitude as the last one: 10,000 feet/3,200 meters.  Here, there is little available flat land in the valley for the fields.  They are generally made larger in size- up to just under a mile/1.6 kilometers in diameter, and no longer are organized into a neat grid.  The size of these biggest fields is noteworthy.  Accurately scaled, you could only fit four of them into a 3RR quad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F4023%2Fmuskegoncirclesoh2.jpg&hash=a86b9c5655edd9596700fa088b3cea5ed660f52e)

Now, as Monty Python [linkie] (http://en.wikipedia.org/wiki/Monty_Python) famously said, for something a little bit different.  CPI "crop circles" are quite uncommon in the United States east of the Mississippi River.  There are a few in Illinois. as our friend Al (Gaston) has pointed out, but that's about it.  Except, were you to be flying at about 10,000 feet/3,200 meters altitude just east of the city of Muskegon, Michigan, which is on the western side of the state near Lake Michigan, you could look out the window and see the area shown in the pic above.  Smaller than usual "crop circles" adjacent to some rather odd looking lakes.  This is the Muskegon County Wastewater Management System, an 11,000 acre/4,450 hectare area of "aeration and settling basins, storage lagoons, and irrigated cropland" [linkie] (http://www.co.muskegon.mi.us/wwtf.htm).  Yes, those are CPI fields, irrigated with (urgggh!) wastewater.  We've circled in green a few of the smallest ones- these are slightly larger than one-quarter mile/400 meters across.

Here's a few detail pics of the area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F2364%2Fmuskegoncirclesdetail03ij4.jpg&hash=32756a22d68757f7aee9d48d83100ddde534590f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F4101%2Fmuskegoncirclesdetail02dz8.jpg&hash=63b4e5983ccc630c3f23fa9a2cdc336210cd64be)

As you can see, there would appear to be no issue with trees growing in the corners of CPI fields.

So, with the average size of RL CPI fields being one-half mile/800 meters in diameter, what is the best size for an SC4 quad?  After looking, I concluded for several reasons that simply "scaling down" the RL size was not a good idea.

Remember the basics of SC4 "game" measurement.  A quad (again, the large city square that 3RR is made up of) measures two and one-half miles/four kilometers on a side.  A quad is an area that is 256x256 gridsquares.  Although it's not precise (but then, nobody is using these measurements for critical, such as civil engineering, applications), I use the following submeasurements in 3RR's quads.


[tabular type=1]
[row] [head]
Gridsquares
[/head] [head]
American
[/head] [head]
Metric
[/head]  [/row]
[row] [data]
1
[/data] [data]
50 feet
[/data] [data]
16 meters
[/data] [/row]
[row] [data]
60
[/data] [data]
3,000 feet
[/data] [data]
1 kilometer
[/data] [/row]
[row] [data]
100
[/data] [data]
1 mile
[/data] [data]
1,600 meters
[/data] [/row]
[/tabular]

A half-mile/800 meter wide CPI field, then, would have to be a lot about 50 gridsquares on a side.  Disregarding that I don't know whether such large lots are even possible to create in the Lot Editor, I had the clear concern that such a large field plopped into the game would simply dwarf everything around it, and to no particular visual purpose, as in all but the most distant views some of the field would be off screen.  There would also be a huge amount of space taken up in the corners that, even with some creative lotmaking and plopping, would be a pain to deal with.

Looking at the textures that needed to be created left me absolutely convinced I was correct in this approach.  When I tried a 24x24 (one-quarter mile/400 meter) field, I came up with 63 unique textures I had to create.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F4651%2Ftextureindex800mv3.jpg&hash=c0f94f25a0932c5bc43e51b6de1d558759c63be5)

That's a real pain.  But a 48x48 field would have approached, if I calculated correctly, 200 individual textures.  Like they say in Noo Yawk- FUGEDDABOUDIT!

Now, as folks have seen- these are not small lots.  We're still a bit away from developing an integrated rural demo quad including CPI fields, but I think that when you see what these look like in the game, you will be amazed, and size-wise they'll fit right in.  As everyone knows, we have also done a 12x12 version- these are one-eighth mile/200 meters square.  They should look pretty good in folks' quads/city squares where smaller scale agriculture dominates the scene.

Crops/Appearance.

You might recall, from the backstory, that only a few crops will grow in 3RR.  These are wheat [linkie] (http://en.wikipedia.org/wiki/Wheat), corn [linkie] (http://en.wikipedia.org/wiki/Maize), soybeans [linkie] (http://en.wikipedia.org/wiki/Soybean), barley [linkie] (http://en.wikipedia.org/wiki/Barley), flax [linkie] (http://en.wikipedia.org/wiki/Flax), canola [linkie] (http://en.wikipedia.org/wiki/Canola) and the aforementioned sugar beets.  Alfalfa [linkie] (http://en.wikipedia.org/wiki/Alfalfa) is grown for hay and silage.  White or red clover [linkie] (http://en.wikipedia.org/wiki/Clover) is often planted as "green manure."  The crops most frequently grown on 3RR CPI fields tend to be the most drought-sensitive and high value, hence soybeans and sugar beets predominate.

Both soybeans and sugar beets are low-growing crops, at most reaching about two feet/35 centimeters in height.  At game view levels at an average screen resolution of 96 dpi, this ranges in scale height from negligible to at most a few pixels.  This gives me some concern that mightygoose's incredible efforts to create BATs of something so tiny might be an effort that is far out of proportion to any benefit that might be gained.  One thing I do think is that, as opposed to BATting those individual little squares, it might be worthwhile to look at a series of low, roughly textured concentric rings.  Just a thought from a non-BATter.

What I went ahead and did, after looking at pics of a bunch of sugar beet and soybean fields, is develop a second CPI field texture- the first one having been intended to look like plowed dirt.  I tried to capture a leafy, low to the ground look.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F5624%2Fnewtextureteaser02xj9.jpg&hash=ab341bff712a6f5152917d1ad9a2014dfe09860d)

I think they worked out pretty well based on pulling close in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F7158%2Fnewtextureteaser03lo0.jpg&hash=c7f98529547d7c63b7481f9e6b9f34a12d262551)

And, pulling back, here's what they look like in the testbed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F7532%2Fnewtextureteaser04zy0.jpg&hash=6000b65b6fb8e4d54474e07e36f4f4234d180a3a)

So, there you have it.  I'll be consulting with folks who know a little bit about LOTting so we can get these into the game ASAP.  I'm hoping we can come up with a bunch of other stuff, corn cribs, silos, tanks and the like, to make ploppable along with Matt's great windmills and cattle guards.  I've got some other ideas for accessory lots that we'll explore in a future post.

This was a long one- thanks for bearing with me.


David
Title: Re: Three Rivers Region
Post by: Yoman on January 24, 2008, 02:05:33 PM
Not the RIMP runways? You forget what board those topics are in now :P

Those runways are now Not the RIMP Runways ;)

MOD EDIT:Yoman, those runways are still Not the RMIP Runways - Fred  ;)

EDIT: Not yet, anyway- folks will be happy to know, though, that they are now in the very, very capable hands of the AC Team for final work prior to uploading. -DE)

EDIT - Last I checked your both part of the AC for your work on them :D
Title: Re: Three Rivers Region
Post by: bwatterud on January 24, 2008, 04:49:50 PM
Speaking of those Not the RMIP runways, its been a while since we've seen an update.  %wrd

:P
Title: Re: Three Rivers Region
Post by: flame1396 on January 24, 2008, 08:14:19 PM
What's this? So you have plans for putting the CPI fields not on lots but something better?
Title: Re: Three Rivers Region
Post by: Pat on January 24, 2008, 09:12:31 PM
David that is just Wonderful stuff there and from me and vicki we wish heather the speedist recovery and are prayin that she does well....


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F3917%2Fflowergf5.jpg&hash=0659ddf4fdf374d82af866d399c16aa2f9c0f84c)
Title: Re: Three Rivers Region
Post by: mightygoose on January 24, 2008, 09:40:14 PM
if im right the lot version requires 11 custom textures..... wishing heather a swift recorvery too....


plus just looking at the daylight map at 6AM here.... i noticed that the sun is currently setting on 3RR.... lol

see

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2F3RRsunset-1.jpg&hash=b92c6c1b46afcf9b2a335931ab3f6321c479513f)


the latlong system [linkie] (http://en.wikipedia.org/wiki/Geographic_coordinate) co-ordinates supplierd by david in the depths of this thread identified the location of 3RR on my map. see the red dot, well thats about 20 miles north of Pineshore....
Title: Re: Three Rivers Region
Post by: bat on January 25, 2008, 02:50:22 AM
Yes, great stuff there, David!

Looking forward to more.......................
Title: Re: Three Rivers Region
Post by: Giligone on January 25, 2008, 03:53:45 PM
Impressive farms mightygoose! 8 hour renders?! wow. Crazy. Moire patterns seem to be the real bane here. Are they avoidable?
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on January 26, 2008, 12:55:15 AM
Quote
Re: Three Rivers Region
« Reply #2506 on: January 07, 2008, 12:27:59 AM »
   
those fields are simply stunning... =O

Amazing work as always! =)

EDIT: I wish I could stake a claim to Des Plaines, but I don't think my laptop will handle SimCity 4 very well, especially since it is Windows Vista Home Premium. Feeling like if I should downgrade or dual install or something... >.<

- Allan Kuan


EDIT:  Allan: I also use WVHP on my lugtop, which is a middling good HP Pavilion.  While I'm no MS fan [linkie], I've never had any issue involving either slowness or instability while SC4 is running, and I frequently am doing that while running other resource-intensive programs like Paint Shop Pro.  Des Plaines is yours for the asking, my friend. -DE
« Last Edit: January 08, 2008, 09:26:11 AM by dedgren »

Hmm... and i forgot to add... I have only 1 GB of RAM... >.<

But I'll try to see if this can work...

- Allan Kuan
Title: Re: Three Rivers Region
Post by: iamgoingtoeatyou on January 26, 2008, 09:54:25 AM
Very incredible progress!
Title: Re: Three Rivers Region
Post by: dedgren on January 27, 2008, 07:04:04 PM
I'm still completing my last post on CPI fields.  It's back here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg112117#msg112117).

I've been completing something else as well...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F8414%2Fnewtextureteaser01vr8.jpg&hash=2697ebe5ae8af399aa40cfb612f7a70ceac42c18)

Crop circles... coming soon to a plugins folder near you.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 27, 2008, 07:08:45 PM
Quote
I've been completing something else as well...

How sinister! I wonder what it is...

Crop circles are looking great, my friend! I'll be awaiting their completion.

Dustin


EDITHeh!  You're looking at it, Dustin.  Maybe it's particularly nifty to me because I've seen more of it, but now we have a nice "growing" crop texture to go with the dirt one. -DE

EDIT: I see'em now, David! Excellent job!
Title: Re: Three Rivers Region
Post by: BigSlark on January 27, 2008, 09:30:38 PM
David,

These fields are amazing. I'm sure I've said it before, but damn I'm impressed.

I'll be patiently waiting for more.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Heblem on January 27, 2008, 10:35:55 PM
David: I want to thank you for your fabulous work on the crop circles, its amazing to see you doing more than 50 textures for it, it must be a pain... just saying excellent work as always  &apls

Take care
Eblem
Title: Re: Three Rivers Region
Post by: dedgren on January 28, 2008, 07:42:07 AM
Just another teaser, this time with the three great props Matt (threestooges) has created.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F3656%2Fnewtextureteaser05tt5.jpg&hash=87f9530baa0e1f8ff773f1b6adb836f851eb0c95)

I'm going to spend some time today to see if I can at least turn the windmill and cattle guard into ploppables.  Anyone up for BATting a grain elevator?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F1566%2Fgrainelevator02mw6.jpg&hash=656c09f3b7e214c73b9000257074eaaa2bb648f9)
Grain elevator on the Highland Spur Line, Wheaton

There's some good pics of these prairie icons here [linkie] (http://maryann22sask.tripod.com/Elevators/Elevators.html).

Later.


David
Title: Re: Three Rivers Region
Post by: threestooges on January 28, 2008, 09:58:31 AM
I suppose I can take a stab at a grain elevator (or at least one version of one, I'm sure others might have their own ideas). Also, I'll open the door to a new honors post here (good luck to whoever it is).
Title: Re: Three Rivers Region
Post by: bat on January 28, 2008, 10:09:05 AM
Welcome to page 1     3      6         !!!!

That is looking really nice, David!!
Wonderful teasers there!!


btw, this is my 4000th post
         and the 2700th post in 3RR!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 28, 2008, 10:57:09 AM
Those farms look splendid with Matt's props on them, David! Things seem like they're coming together, my friend!

And it looks like bat snagged 2700, too! And his 4000th post! Congratulations, my friend!
Title: Re: Three Rivers Region
Post by: mightygoose on January 28, 2008, 11:14:23 AM
astounding process. another worthy addition to the game... will EDIT my post here with some of my progress, congrats bat
Title: Re: Three Rivers Region
Post by: Giligone on January 28, 2008, 02:01:23 PM
Lovely fields David. I seem to have missed that lengthy post when  I replied last time  :-[ lol. The basic textured approach seems to work very well I think. No need to hammer in a nail with a sledgehammer eh? Anyway,I wish Heather the best and a speedy recovery. Looking forward to more! :satisfied:
Title: Re: Three Rivers Region
Post by: dragonshardz on January 28, 2008, 03:21:11 PM
Argh! 4 posts too late!  :D Great going bat.
Title: Re: Three Rivers Region
Post by: Yoman on January 28, 2008, 07:01:51 PM
Was reading through this (ever extending post :P New textures look awesome). When I saw David say this.

QuoteThis gives me some concern that mightygoose's incredible efforts to create BATs of something so tiny might be an effort that is far out of proportion to any benefit that might be gained.  One thing I do think is that, as opposed to BATting those individual little squares, it might be worthwhile to look at a series of low, roughly textured concentric rings.  Just a thought from a non-BATter.

And I thought, well don't seem like too much of a hassle, let me see what I can do.

And after about 3 minutes of cheap google textures and less than 30 seconds in 3dsmax heres what I came up with.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi38.photobucket.com%2Falbums%2Fe130%2Fyoman3%2FDavidCropCircles.jpg&hash=4e51fc68d6f7c1d4cec468fe7554ed0d952c7e3b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi38.photobucket.com%2Falbums%2Fe130%2Fyoman3%2FDavidCropCircles2.jpg&hash=eeb962c2318851e5dbab06ce4ad8cdc04ac6c049)

Might save you the hassle of creating hundreds of textures David, although they do look awesome.

Oh and another idea. Threestooges, perhaps you should render that crop circle water thing (forget the exact name :P Shoot me). On a few different angles to provide variety. Just an idea.


Seems you've already done it  :thumbsup:

Title: Re: Three Rivers Region
Post by: threestooges on January 28, 2008, 08:33:10 PM
-Yoman: Those fields look great. Were the ridges of the field part of the model or a result of the texture?

As far as the irrigation models go, if you are referring to the pipes that extend over the field (the CPI system), I have actually made both the new and old looking ones at three different angles (regular, 30 degrees, and 60 degrees). I can certainly make more if the need arises, but there are a few variations available now. Just saw your edit above.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 28, 2008, 08:58:58 PM
Those fields look wonderful, Yoman! And who said the 3RR collaboration hasn't begun yet?
Title: Re: Three Rivers Region
Post by: Yoman on January 28, 2008, 09:06:57 PM
Threestooges - The model itself is actually about 51 pieces. 50 tube shapes (getting progressively smaller) and one cylinder to act as the dirt underneath. So if you looked at it very up close, you could deduce that the tubes are .15 higher than the cylinder. Besides, I could never make a texture that well. I just found the first on I saw on google :P

EDIT - just realized that bottom cylinder ain't needed, can just use a dirt base texture  ;D

Dustin - Thanks  ;D

EDIT 2 - (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi38.photobucket.com%2Falbums%2Fe130%2Fyoman3%2FThreestoogesRidge.jpg&hash=0201ef5e791debf7ff1dfecc55c40f190bf1dc19)

Yucky up close ain't it :P Anyone could really do this model in about 30 seconds flat.
Title: Re: Three Rivers Region
Post by: bat on January 28, 2008, 11:11:01 PM
Yes, wonderful fields there, Yoman! Great work! :thumbsup:
Title: Re: Three Rivers Region
Post by: Heblem on January 29, 2008, 05:05:06 PM
Nice crop circles... hope all those "collaborations" can be included to the game  :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on January 29, 2008, 09:24:11 PM
I hope I'm not running too many of these projects at any one time, but I thought I'd show some progress on the grain elevator front. It's not too creative (does it look familiar?) but it seems to fit the bill. Just wanted to get a design check before texturing, etc. starts.

-Edit- I went ahead and textured the thing. The original can still be seen here (http://sc4devotion.com/forums/index.php?topic=3507.msg114443#msg114443) (I actually have a BAT thread now).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F9995%2Ftsgrainsilotexturedmt0.jpg&hash=b058f95e400bcf1c4836f4ea231ee9d7f17e1970)
Title: Re: Three Rivers Region
Post by: bat on January 29, 2008, 11:17:17 PM
That's looking very nice, threestooges! Looking forward to more of it... ;)
Title: Re: Three Rivers Region
Post by: Yoman on January 30, 2008, 03:40:30 PM
Looking excellent there  :)
Title: Re: Three Rivers Region
Post by: Pat on January 30, 2008, 04:06:30 PM
Matt, Yoman, and David some wonderful stuff here and great progress..... David hows Heater and the boys doing? Cant wait to see what further pops up in 3RR
Title: Re: Three Rivers Region
Post by: dedgren on January 31, 2008, 10:31:37 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F5794%2Fheatherbackaw7.jpg&hash=ff35530f0c4afc78f685390b19e673d40e396d8c)
Title: Re: Three Rivers Region
Post by: Pat on January 31, 2008, 10:33:05 AM
David good to hear that Heather is doing well and I too look forward to see what this year holds for us all.......
Title: Re: Three Rivers Region
Post by: mightygoose on January 31, 2008, 12:31:29 PM
we look forward to the year ahead as much as you do, although with the scenery that surrounds you maybe you should spend more time outside :P
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 31, 2008, 01:22:09 PM
Glad to hear that Heather is home safely, David! I hope she's recovering well from her surgery, too!

Best wishes to you and your family from Pennsylvania!

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on January 31, 2008, 03:40:12 PM
Good news! Glad to hear Heather is doing well.
And love the grain elevator, BTW, even though I was kinda partial to those pink roofs! :P

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Kokopelli on January 31, 2008, 03:46:58 PM
I'm glad to hear everything is okay. My prayers are with you both.

Bob
Title: Re: Three Rivers Region
Post by: BigSlark on January 31, 2008, 04:48:57 PM
Its always a relief to hear that all is well.

Stay safe and healthy.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: rooker1 on January 31, 2008, 05:29:03 PM
It' is good to hear that you are both okay.  I hope and wish for her speedy recovery.

Robin  ;)
Title: Re: Three Rivers Region
Post by: emilin on February 01, 2008, 12:37:36 AM
Good to know you are both ok. I hope for a quick recovery.
Title: Re: Three Rivers Region
Post by: bat on February 01, 2008, 12:47:10 AM
Yes, great to hear that she is ok. And I also hope she has a quick recovery! :)


And looking forward to more of your work, David!! ;)
Title: Re: Three Rivers Region
Post by: Ryan B. on February 01, 2008, 09:14:09 PM
Best wishes to Heather for a speedy recovery!  The 3RR community is praying for just that.
Title: Re: Three Rivers Region
Post by: dedgren on February 03, 2008, 11:07:08 PM
Ploppable windmills?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F2740%2Fteaser01uy2.jpg&hash=4b3bf2675f5223cb423a5a2f04b69ad3c8ad90c0)

Coming along, coming along...


David
Title: Re: Three Rivers Region
Post by: Filasimo on February 03, 2008, 11:29:55 PM
hey friend,

glad heather is doing well and my prayers are with you and your family. great work you are doing so far let me know if you need anything.

Ryan
Title: Re: Three Rivers Region
Post by: bat on February 04, 2008, 12:46:35 AM
Nice ploppable windmills there, David!
Looking forward to more...
Title: Re: Three Rivers Region
Post by: FrankU on February 04, 2008, 03:48:39 AM
.............Ahem...............
Aren't all windmills ploppable?
...................................
Oh, you mean ploppable like trees?

Is that what they have done to my country fivehundred years ago?
Title: Re: Three Rivers Region
Post by: emilin on February 04, 2008, 06:20:45 AM
Excellent! :thumbsup:

I have to admit that I really don't see why you should want to plop windmills as opposed to placing lots with them on, but I am sure you have a good reason for it. ;D
Title: Re: Three Rivers Region
Post by: dedgren on February 04, 2008, 08:32:57 AM
As Crocodile Dundee [linkie] (http://en.wikipedia.org/wiki/Crocodile_Dundee) might say...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F7296%2Fworkingfromhomeis6.jpg&hash=474ca9592dea94e4ff79728978cc68a71b2d0deb)

"No... Now this, this is a monitor."

* * *

The 47" Vizio was Heather's birthday present.  As you can see, it can be adapted for, er... other things.  Too bad she's off to work- heh!

I'm working from home today.


David
Title: Re: Three Rivers Region
Post by: M4346 on February 04, 2008, 08:36:01 AM
O. M. G. ! ! !  :o  :o

I want one! :P  :D  ;D
Title: Re: Three Rivers Region
Post by: meldolion on February 04, 2008, 08:37:12 AM
WOW!! :o

That's a great piece of Hardware!!!!

Hope Heather is getting better each day :)

Luca


EDITLuca and all who've been so nice-  today's "Heather Report" is that she's over the bed-painkiller part of the recovery, and they've made accommodations for her in her classroom, so she's trying the back at work thing today.  I'm around to go get her if necessary (otherwise my office is 40 miles/64 kilometers from my home)- we're going to play it an hour or two at a time.  She's a pretty tough cookie.  Thanks again, everyone, for your thoughts. -DE 
Title: Re: Three Rivers Region
Post by: Pat on February 04, 2008, 10:51:11 AM
Ploppable windmills OMG!!!! WOW david just stunning stuff here and its good to here that Heather is back at work...
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 04, 2008, 11:21:15 AM
Oooh, ploppable windmills! Excellent idea, David!

And I'm glad to hear that Heather is doing better and that's she's getting back to work. That's definitely a grat sign!

Take care,

Dustin

EDIT: I can't seem to see the picture with the new monitor, my friend. I've tried in both IE and Firefox, to no avail.

EDIT: Should be OK now, Dustin.  Server flatulence at ImageShack, I think. -DE
Title: Re: Three Rivers Region
Post by: Yoman on February 04, 2008, 12:21:47 PM
Hmm, I know something I want not :P

Its also excellent to know that Heather is doing well. I'm sure such a gift made her feel even better  :thumbsup:
Title: Re: Three Rivers Region
Post by: JoeST on February 04, 2008, 12:25:22 PM
/me thinks epic pilfer is in order

WOW that's an inspiring monitor, and I am really glad Heather is getting better

Joe
Title: Re: Three Rivers Region
Post by: Ryan B. on February 04, 2008, 06:36:42 PM
David, that's a real nice piece of equipment you've got there.  I wonder what the resolution would end up being on that? 


EDIT: 1920x1080- numbers by nirvana!  My declining vision has found its crutch!  I have to be honest- I spent over (US) $1,000 on my first (15 inch/23 cm) digital flat panel monitor a few years ago.  Given inflation, I'm not sure this one cost that much more. -DE
Title: Re: Three Rivers Region
Post by: Giligone on February 04, 2008, 08:11:06 PM
Wow, big monitor! I bet that works well for watching movies on huh? Looking forward to more from 3RR, and wishing heather a speedy recovery!  :thumbsup:
Title: Re: Three Rivers Region
Post by: bwatterud on February 04, 2008, 08:27:52 PM
Hmm.  That made me realize that I could use my big screen TV for the same purpose.  I must try it. ;D
Title: Re: Three Rivers Region
Post by: mightygoose on February 05, 2008, 12:10:11 AM
oh i found the pic of the interference....

referencing back to my previous posts.... zoomed out the batted CPI farms look like....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2F2ndfailure.jpg&hash=70c79c7c6315c8d928d960a12bb65c90bab7e70f)

notice the total lack of detail and horrible colour.....
Title: Re: Three Rivers Region
Post by: FrankU on February 05, 2008, 07:18:45 AM
Shriiiiiiiek!
Thats what we call UGLY! :thumbsdown:
Title: Re: Three Rivers Region
Post by: dedgren on February 06, 2008, 10:05:01 AM
Thinking today about fields and fences.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F521%2Fteaser08020601rq8.jpg&hash=4b7696c7d205942834a253ca0ae9cf9cbaa92354)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F8679%2Fteaser08020602mv5.jpg&hash=3688171fbfa4acea5e6cef1e47b1438561931318)

I'm around, but there's a lot going on.  Good stuff in the works, though.


David


Title: Re: Three Rivers Region
Post by: JoeST on February 06, 2008, 10:10:03 AM
That is rather brilliant.

Joe
Title: Re: Three Rivers Region
Post by: Pat on February 06, 2008, 10:10:56 AM
David that is sweet looking and I cant wait to see what goodies you have for us.....
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 06, 2008, 10:30:26 AM
Its strange how something as minute as fences can make something great into something outstanding! But I guess, "the devil's in the details," as they say!

Great job, David!

Dustin
Title: Re: Three Rivers Region
Post by: Ryan B. on February 06, 2008, 10:44:22 AM
David, seeing as you're busy, I took a message for you.  The farmers of Central Texas called.  They want their fences & cattle guards back.

Nice work! 
Title: Re: Three Rivers Region
Post by: Giligone on February 06, 2008, 02:38:36 PM
Nice work matching the fences. No need to rush things, we'll still be here.  ;D
Title: Re: Three Rivers Region
Post by: bat on February 07, 2008, 05:23:05 AM
Yes, great work with the fences! Looks wonderful! :thumbsup:
Title: Re: Three Rivers Region
Post by: Grneyes on February 07, 2008, 10:08:14 AM
Wow!!! Great work, David!! I'm glad to hear Heather is going well. Can't wait to see what you crank out next.

MaryBeth
Title: Re: Three Rivers Region
Post by: Bishop Hawke on February 07, 2008, 12:18:28 PM
Have never seen the round fields in real life yet, but the crop fields with the fences and cattles guards look great. reminds me of back home in the peach and pear orchards of northern California. Nice work David.

Oh and let Heather milk it for a few more days before you put her back to work in the fields ok? :D
Title: Re: Three Rivers Region
Post by: sebes on February 08, 2008, 07:40:31 AM
Wow David - had to catch up today reading 20 pages again...and that is only for a bit more than 1 month...  How do you do that???? 

From that time (must have update 118 I saw in your spreadsheet:) I installed Firefox to see your maps and pics - thanks again for that advise, I have the benefit of it everyday, and especially now again at 3RR.

Interesting maps, stats, curves and cropfields shown friend. So, I wonder how many pages to go next time when I am here.
Title: Re: Three Rivers Region
Post by: dedgren on February 08, 2008, 09:05:19 AM
Finishing up a really busy week.  Still fooling around with fences and fields.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F2740%2Fteaser08020804ha2.jpg&hash=b5066d2a17203e5cdb25bf99150ac949eee92fa9)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F2082%2Fteaser08020801nf1.jpg&hash=08653eaabf7f765ac135e69b3c5d19c6916743fa)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F7638%2Fteaser08020802fo5.jpg&hash=027603bea466de58c45cae8790b6fc048295680c)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F33%2Fteaser08020803gu6.jpg&hash=a59705693eb49f36613d6e78941c3fe390e7214e)

#4 shows why I would want to do ploppable windmills.  I am trying to figure out how to do overgrown fencelines like those I remember from my rural youth.  This is still way too neat and clean and orderly, but I haven't had a lot of time to focus on it.

See you over the weekend.


David


Title: Re: Three Rivers Region
Post by: TheTeaCat on February 08, 2008, 10:43:53 AM
Oh my goodness you have been busy  &apls

I just realised how long its been since i made a comment here and my apologies for that.
will this cuppa suffice?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7329%2Fimagescuppasw1.jpg&hash=efdacee2041023f74d752089f45ebd46f271b3c6)

Amazing progress with everything really, there's just too much for me to mention again when so many superlatives have already been used.
I really cannot understand how you do so much $%Grinno$% $%Grinno$%
I'll make more of an effort to be more active in 3RR even if it'd just to make you a cuppa  :D

:satisfied:
TTC

PS Good to hear Heather is recovering well :thumbsup:
Title: Re: Three Rivers Region
Post by: mightygoose on February 08, 2008, 12:54:02 PM
fantastic progress, when i make farms i usually border them with trees to represent the treelined fence....
Title: Re: Three Rivers Region
Post by: Pat on February 08, 2008, 01:25:04 PM
David those are looking real sweet an lovin the progress...
Title: Re: Three Rivers Region
Post by: JoeST on February 08, 2008, 02:25:38 PM
MMMM I do love the sight of Fields and Fences in the evening....

They are fantastic

Joe
Title: Re: Three Rivers Region
Post by: Heblem on February 08, 2008, 03:03:51 PM
Ohhh those fences makes a big difference, seriously...  excellent work  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 08, 2008, 06:13:26 PM
Those farms and their surroundings look amazing, David! I love those windmills, especially! Great work!
Title: Re: Three Rivers Region
Post by: girlfromverona on February 08, 2008, 06:34:15 PM
Wow - great work, David!! I especially love the cattle guards. Can't wait to get my hands on these goodies. ;D
Title: Re: Three Rivers Region
Post by: Jmouse on February 08, 2008, 07:45:20 PM
The fences look great, David. Many of our local crop fields are unfenced and separated from the road by a grass-lined drainage ditch. A small stand of trees can be seen FAR in the distance, but I don't think this RL configuration would look very appealing in the game.

You're doing a good job of creating a pleasant rural scene, though, and I think your ideas will be exciting to work with.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: jayo on February 09, 2008, 12:58:27 AM
Haven't you tried the new stuff by cycledogg???He made some new bushy things & weeds in his prop pack-they would help the fences.


EDIT: Jayo, hey!  Which specific C.P. prop pack are you referring to?  Thanks. -DE
Title: Re: Three Rivers Region
Post by: bat on February 09, 2008, 01:23:27 AM
Yes, the farms are looking really great!! Great work, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: Giligone on February 09, 2008, 08:10:48 AM
Hot diggity! Those are soem splendid farms. I see what you are saying on being neat and orderly, but still. They blow me away!  ;D
Title: Re: Three Rivers Region
Post by: dedgren on February 10, 2008, 09:06:44 AM
Just a bit more eyecandy as I work on a few things this morning...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F9624%2Fteaser08021001yb8.jpg&hash=70c856ee26407e14d2eb253edde80a3dc075f16a)

Here, a country primary road departs from the old "grid" alignment and curves south towards...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F7351%2Fteaser08021002gf0.jpg&hash=b07d634037372fd66981538d2cbce23324709952)

...a recently built bridge over a creek.  The start of the s-curve to rejoin the former alignment can be seen at the south end of the bridge.

See you here later today with some new stuff.


David
Title: Re: Three Rivers Region
Post by: bat on February 10, 2008, 09:09:07 AM
Two very nice pictures! Beautiful work there, David!
Looking forward to more...
Title: Re: Three Rivers Region
Post by: mightygoose on February 10, 2008, 09:54:51 AM
im curious as to ho you got a bridge there.....
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 10, 2008, 10:16:36 AM
Lovely bridge, David! I can't wait to see what it is you're planning for us upon your return!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on February 10, 2008, 10:30:09 AM
Im stuck David, Cant wait for later  ;)
Title: Re: Three Rivers Region
Post by: dedgren on February 10, 2008, 10:38:27 AM
When the corn is as high...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F7195%2Fteaser08021004yy8.jpg&hash=4a419d6be00a8108db2f0bd053c405b255e91501)

...as an elephant's eye!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F3150%2Fteaser08021003bu3.jpg&hash=97ecfe495efd50ef4a3203912522689165f8bd6a)

* * *


Quoteim curious as to how you got a bridge there.....

That's the old "Rain Tool" land bridge trick, described at this [linkie] (http://sc4devotion.com/forums/index.php?topic=364.0), my friend.


David
Title: Re: Three Rivers Region
Post by: JoeST on February 10, 2008, 11:02:12 AM
SUPER BRILLIANT, is just a small proportion of what I could say about your creations

Thankyou for being a genius...

Joe
Title: Re: Three Rivers Region
Post by: mightygoose on February 10, 2008, 03:32:01 PM
fantastic thankyou david.
Title: Re: Three Rivers Region
Post by: dedgren on February 10, 2008, 05:21:40 PM
Well, I'm just bumping this along today.

Here's a taste of what I've been playing with, and where I've finally landed after working through a bunch of alternatives.

Late Spring
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F9869%2Fteaser08021005te2.jpg&hash=bf3a195b4078c1b2ffd6e9430723c804bb32486f)

Early Summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F9498%2Fteaser08021006pv0.jpg&hash=4eb7ba7d3d710497df726cfd3ce4eec2cf5e33c3)

Fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F1142%2Fteaser08021007vq9.jpg&hash=00d1f919693dcf8a8a15695ae2dee19c460cc7ae)

Winter (always my favorite)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F6103%2Fteaser08021008us0.jpg&hash=b2916de57c123bbcb1c7a85fb69bbe1bc696df3d)

Just listen to the cicadas buzz...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F3139%2Fteaser08021009cs9.jpg&hash=78b2344fad1d3109e53938ce0f668a625f1c582f)

The bottom of the fencelines need some grass, bushes and duff to break up the regularity.  These lots are still really preliminary, but I know where I'm headed.  I'm happy to informally share them as we continue to move along- PM me a hotmail or other email address and I'll send them on.  I'd also love to see suggestions and experiments.

Still time for more 3RR tonight.  We purchased a Blu-Ray player [linkie] (http://en.wikipedia.org/wiki/Blu-ray_Disc) and the first movie we bought (Pan's Labyrinth- directed by the guy who Peter Jackson has hired to do The Hobbit [linkie] (http://en.wikipedia.org/wiki/The_Hobbit_%282010_film%29)) was the wrong HD format.   ()sad()


David
Title: Re: Three Rivers Region
Post by: TheTeaCat on February 10, 2008, 05:32:08 PM
Wow nice work you've done there &apls

Shame about the wrong format but you got to play  :D :D :D

I saw you comment about Hedgerows and thought there were summat that was missing too so ...
this might peak your interest hedgerow linkie (http://sc4devotion.com/forums/index.php?topic=1346.420). :D

maybe they might be of some use to you  or maybe not.

Anyhows love what you do here and got this reply in promptly   ::) :D

Kettle's on fancy a brew?

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: Pat on February 10, 2008, 05:42:49 PM
one word David Niiiiiiiiiiiiiiiiiiiiiiiice!!!!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 10, 2008, 06:27:05 PM
Things are quite busy around here today, David! I like it, I like it!

The farms through the seasons look amazing, and I think I agree with you, the winter does look the best. Usually, I'm a sucker for the fall because of the leaves changing colors, but the fields and bare trees in the winter just look outstanding.

Also, sorry to hear about your Blu-Ray woes, too. I will tell you, though, the Blu-Ray player is definitely worth it, especially with that nice TV you showed us earlier this week. I got a new TV and Blu-Ray between Christmas and New Year's and I couldn't be more pleased. Enjoy, my friend! But not too much, you're needed here, too!

Dustin
Title: Re: Three Rivers Region
Post by: Shadow Assassin on February 10, 2008, 07:49:52 PM
Quotethe first movie we bought (Pan's Labyrinth- directed by the guy who Peter Jackson has hired to do The Hobbit [linkie]) was the wrong HD format.   Sad

All you gotta do is remember: HD DVD is red. Blu Ray is blue. :P

Always buy the blue DVD cases. ;)



Love the farm fields, they're very realistic. I've seen cases where road intersections have been reconfigured to give two particular roads right-of-way, and the poor street leading out of the old intersection is either rerouted or closed off.
Title: Re: Three Rivers Region
Post by: Tarkus on February 10, 2008, 08:24:52 PM
It's been far too long since I stopped in here--this is just absolutely fantastic, mind-blowing stuff here, David.  Those are quite possibly the nicest looking farms I've ever seen in game.  I must give you and Matt (threestooges) my sincere congratulations for this effort--you're taking that aspect of the game to whole new levels.  That bridge layout there with the new transparent plop water is also just amazing.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: Filasimo on February 10, 2008, 08:48:22 PM
thought id drop by to say hi david, and my god! awesome progress!! but wait....where are the scare crows? corn field aint a corn field without scarecrows!  ;D
Title: Re: Three Rivers Region
Post by: threestooges on February 10, 2008, 11:06:34 PM
David,
Great to see the progress you're making on these farm lots. if there are any other structures that you find missing, let me know. Also, I'll be sending a few more things your way (depending on what I've already sent you, I can't remember now).

-Tarkus: the credit for the farms should go to David. I've only made the cattle guard and windmill, he's the one who has made it look good. But thank you very much for the compliment. I may have a few more things coming along shortly.
Title: Re: Three Rivers Region
Post by: bat on February 11, 2008, 06:04:44 AM
Some nice new pictures of your great work, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: FrankU on February 11, 2008, 08:09:12 AM
This is getting worse and worse! Doesn't anyone care about my poor HD and CPU?  :'(
Someday they will cuse me and go into flames..... A disaster not foreseen by EA.

But hey, anyway, was anything seen on this site foreseen by EA?

No way....
Loud  &apls &apls to everyone here and to David especially.

Your farms make me want to do all my agricultural areas over again.

A thing that sprang into my face though: after fall the leaves have fallen down on the ground, but in the winter pic there is just brown soil...... Shouldn't be there some remains of leaves?
Is this another step into realism? Or is it too far out?
Title: Re: Three Rivers Region
Post by: dedgren on February 11, 2008, 09:59:36 PM
Oh, Frank...

QuoteShouldn't be there some remains of leaves?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F7366%2Fautumnleaves08021101dt4.jpg&hash=b1b3a59304faf7b6984d64a4ea3d9aa55b38eeec)

Details I would die for.  Great minds think alike, my friend.

* * *

The countdown begins...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F6681%2Fnixie30oq0.jpg&hash=4b623cc1c54e7d67d62ecab0ec4302cd35acdd79)

tick, tick, tick, tick...


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 11, 2008, 10:07:58 PM
This is best news I've heard in a long time! I cannot wait to being the collaboration, David, and I'm sure that I'm not the only one!

I'll be looking forward to more information on this front, and I should get myself reacquainted with my quad, too!

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: Tarkus on February 11, 2008, 10:17:40 PM
I have to concur with Dustin here.  This is absolutely fantastic news!  I've been looking forward to it for quite some time now. ;)

-Alex
Title: Re: Three Rivers Region
Post by: Ryan B. on February 11, 2008, 10:57:11 PM
30 days!? 

RL be forsaken - I've got work to do! 

*rolls up his sleeves & starts designing signage*
Title: Re: Three Rivers Region
Post by: BigSlark on February 11, 2008, 10:58:52 PM
Damn. We've got a countdown. I suppose my slight sabbatical from SC4 is almost over, eh? This is great news, David, and I can't wait to get started!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: threestooges on February 11, 2008, 11:00:40 PM
So the countdown begins... I should get a jump start on reading so I'll have time to put toward this as it so rightly deserves. Hope all is well.
Title: Re: Three Rivers Region
Post by: mightygoose on February 11, 2008, 11:46:44 PM
ive got a hellua lot of plugins to download :P

barnatoum has kinda vanished so we need to update the plugins list with post list releases.... mattb325 has released some great new w2w

Title: Re: Three Rivers Region
Post by: dedgren on February 12, 2008, 08:57:52 AM
Farming in the North Country.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F6514%2Fteaser08021201ey0.jpg&hash=d3f98cc937032a67e7fd94242c6dc8d44fbae38b)

* * *

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F9687%2Fnixie29da9.jpg&hash=29b35817bfbc768aedcf5a66b754bf29b97c5fc8)

Let's do a roll call over at the private 3RR Team thread [linkie] (http://sc4devotion.com/forums/index.php?topic=925.0).  Leave a post there to check in, and check back every day or so for the further details of how this will be going.  If you think you're on the team but can't access the thread, PM me.  We may have a few vacancies as well, so if you are interested in participating in this, PM me with your thoughts on what you'd like to do.

C-Day, as I guess we'll call it, is 3RR's second anniversary [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y).  From such humble origins a great project will be made!


David
Title: Re: Three Rivers Region
Post by: JoeST on February 12, 2008, 09:14:21 AM
CANT WAIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  ()stsfd() ()stsfd()

Joe
Title: Re: Three Rivers Region
Post by: bat on February 12, 2008, 10:18:12 AM
Also looking forward to it!

And nice new picture there, David!
Title: Re: Three Rivers Region
Post by: Andreas on February 12, 2008, 10:18:43 AM
The last pic looks just lovely, David (not that the other pics won't look great, though ;) )! Maybe that cattle guard should be a tad lighter, though - it looks very dark against the rather light base texture.
Title: Re: Three Rivers Region
Post by: Pat on February 12, 2008, 10:19:16 AM
OMG OMG OMG.... I can't wait!!! Farming in the north country looking good...
Title: Re: Three Rivers Region
Post by: Giligone on February 12, 2008, 03:21:53 PM
Looking good. I look forward to the beginning of collaboration. Although I have not the time to get involved I will watch with keen anticipation.  :satisfied:
Title: Re: Three Rivers Region
Post by: Yoman on February 12, 2008, 04:34:51 PM
In 29 days Broken Arrow lake explodes I assume as well :P
Title: Re: Three Rivers Region
Post by: jayo on February 13, 2008, 02:01:14 AM
Quote from: jayo on February 09, 2008, 12:58:27 AM
Haven't you tried the new stuff by cycledogg???He made some new bushy things & weeds in his prop pack-they would help the fences.


EDIT: Jayo, hey!  Which specific C.P. prop pack are you referring to?  Thanks. -DE

Ah-The very newest one-I think he re-rendering all his props & added some newones-For eg.The cottonwoods look ALOT better-Less bright   :P And theres things like weeds,oil drums,junk,flower pots,new car models.etc.etc.
Yeh-i hope that helped  ()stsfd()

Also-it would be nice to see a little village or two & a rural railway line perhaps  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on February 13, 2008, 10:38:42 AM
A brief detour here...

I took a minute to DL the updated prop pack by our friend c.p. to which jayo had pointed us in the direction of.  They are on the LEX and found by searching c.p.'s creations and then DLing the "BSC MEGA Props CP Vol01".

n.b.I note that, due to increased security, it is no longer possible to link directly to items on the LEX.

Here's the seasonal trees that are included.

Spring
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F1786%2Fcpnewseasonaltreessprined8.jpg&hash=687a90fac75029fdb02044b67f971b4d3dedb420)

Summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F1262%2Fcpnewseasonaltreessummegn5.jpg&hash=6423919a9f43c84f18948f6293b36afd0fd324e5)

Fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F3803%2Fcpnewseasonaltreesfall0eu7.jpg&hash=3342dc52b1b3d85cfea400126f3d03685898a628)

Winter
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F6239%2Fcpnewseasonaltreeswintesa9.jpg&hash=2d0830261eb3b7f6efb2fd53496dfabc8324e9b0)

That's as far as I've gotten- my time is limited today.  The fall colors are certainly way, way more subtle.  It's a great looking set, and I can't wait to see these in 3RR's quads.

* * *

The countdown continues...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F9103%2Fnixie28tc7.jpg&hash=4eb7c07fa66bc792c36a776bcd31e6abaf95f013)


David
Title: Re: Three Rivers Region
Post by: Yoman on February 13, 2008, 10:48:45 AM
I'm obsessed with the cottonwoods in that prop pack, particularly the spring versions.  ;D
Title: Re: Three Rivers Region
Post by: jayo on February 13, 2008, 11:20:45 AM
There looking nice-I'm obsessed with the fall oaks & wide oaks  :P
Title: Re: Three Rivers Region
Post by: rooker1 on February 13, 2008, 11:23:02 AM
All the different projects you work on all at one time is insane.  How do you get any real life stuff done? hehehe  The new farms, the fences with seasonal trees all look fantastic.

I also hope that Heather is doing well. 

It's always nice to visit here to see new ideas.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on February 13, 2008, 04:18:33 PM
Welcome to the Double-0 Club, jayo...

* * *

Okay, so I had a few more spare minutes...

...Multitasking, Robin.  Multitasking...

...

(a really tolerant boss doesn't hurt, either)

I LOTted up the fall and winter variants of c.p.'s previous seasonal tree set.

New Fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg107.imageshack.us%2Fimg107%2F2307%2Fcpnewseasonaltreesfall0vr5.jpg&hash=4a93f7d0092f7ca2f6d3b7223961b235c675a2a2)

Old Fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F1900%2Fcpoldseasonaltreesfall0qo0.jpg&hash=4f962dd36fdbdc437747a45ecf67a2b843e3b108)

Our friend did a beautiful job toning down the colors.  The extra trees are certainly very much appreciated as well.  That said, I'm going to figure out a way to retain several of the old trees, as I have seen every single one of them while leaf-peeping [linkie] (http://en.wikipedia.org/wiki/Leaf_peeping).

New Winter
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F9894%2Fcpnewseasonaltreeswinteyc7.jpg&hash=ef7eb2d4ba4a09648c8e4d3273d04b6b3ec51946)

Old Winter
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F2463%2Fcpoldseasonaltreeswintepo1.jpg&hash=198353f793a08d2bc800a4bbf37efc2229199edf)

More winter variety from the master.  Thanks again for the tip, jayo!


David
Title: Re: Three Rivers Region
Post by: Giligone on February 13, 2008, 06:17:15 PM
Nice trees. Although, I cant figure why the douglas fir tree changes colour... its an evergreen! haha  :-[


EDITActually, my friend, that's not (at least according to c.p.) a Doug Fir- it's a larch, also known as a tamarack [linkie] (http://en.wikipedia.org/wiki/Tamarack_Larch).  We have a few up here, and there were a ton in the northern Adirondacks near where I used to live. In Alaska the ones I've seen turn more orange than yellow in the fall, but the needles certainly drop off. -DE
Title: Re: Three Rivers Region
Post by: Filasimo on February 13, 2008, 06:43:31 PM
great updates david, i must say those are some great looking seasonal trees!
Title: Re: Three Rivers Region
Post by: mightygoose on February 14, 2008, 02:06:33 AM
Increased security and a disclaimer in your signature..... whats that all about david???


EDITmg, hey- The security represents an ongoing effort to insure the integrity of the LEX.  It's not really a new thing, but that change was made fairly recently.  I've had the copyright disclaimer in my sig for a while.  I use so many images, and always try to find public domain stuff when I use pictures other than my own, but one never knows. -DE
Title: Re: Three Rivers Region
Post by: bat on February 14, 2008, 07:04:24 AM
Your new The pictures of these trees are looking really good! :thumbsup:


EDITNot my trees, bat, my friend.  All the credit goes to c.p.- I just use them on a larger scale, perhaps, than most other folks. -DE
Title: Re: Three Rivers Region
Post by: dedgren on February 14, 2008, 09:30:08 AM
Just a quickie...

I've now preserved all of c.p.'s old seasonal trees in a new dat file.  It took a long time to "bucket brigade" them out of the old prop pack in the Ilive Reader, and I'm still sorting out the TGI stuff.  c.p., if you see this, I'd love to have your thoughts on  preserving these more colorful "old" seasonal trees as a way to add bright touches (as in RL) to the new autumn scene.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F360%2Fteaser08021401wn2.jpg&hash=290418cb0044523accf79b884373e7708965892b)

The more muted colors are much more realistic, as you can see by comparing some of my old seasonal foliage shots.  I like these new colors a lot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F9403%2Fteaser08021402hm6.jpg&hash=2b69f06a78c14b161c1c51c604807458ffe62c2d)

No problem with the other seasons, either.

* * *

Still tickin' away...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F5251%2Fnixie27vt5.jpg&hash=8bb9a0d0eb1fd314780e608c50638b8a6cdf927e)

I'll try to do a collaboration "State of the Union" post in the next little bit.


David
Title: Re: Three Rivers Region
Post by: TheTeaCat on February 14, 2008, 09:40:22 AM
Those "muted" tree colours look much better in my opinion too.

Only 27 days to go - gosh its all come around so quick  :D :D I am looking forward to seeing the development of 3RR ;)

till the next time

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: bat on February 14, 2008, 10:19:21 AM
Nice two new pictures there of not your trees, but LOTted up by you. ;)

And looking forward to more...
Title: Re: Three Rivers Region
Post by: Pat on February 14, 2008, 11:12:04 AM
Just stunning David.... So much has happened and as the slogan for one famous company mmmmm mmmm mmmm I'm lovin it comes to mind here!!! I cant wait to get ahold of some your stuff....

OK I'm a tad bit confused so Linking to the lex download that is needed ain't going to happen anymore??? So for a dependent file how are we to link it?  I dunno I'm guess I'm lost lol.... Also Am I a collaborator David, if I do be I cant get in the door siiiiiiiiiiiiiiiiigh I guess Valentines Day is my massacre lol
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 14, 2008, 11:16:32 AM
These seasonal trees are looking absolutely incredible, David! The shot with them intertwined with the evergreens next to the farm is stunning! Great work, my friend! Great work!

Dustin
Title: Re: Three Rivers Region
Post by: mightygoose on February 14, 2008, 11:54:02 AM
nice woodland.... look forward to the address.
Title: Re: Three Rivers Region
Post by: Giligone on February 14, 2008, 01:07:01 PM
Ahh, I see. Well, they certainly had me fooled. In any case, looking good. :)
Title: Re: Three Rivers Region
Post by: jayo on February 15, 2008, 02:50:11 AM
That first picture made me very happy  :P LOL
Yeh-those trees are looking treelicious my friend  ()stsfd()
Title: Re: Three Rivers Region
Post by: dedgren on February 15, 2008, 08:22:12 AM
Comin' on fall...

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F8239%2Fteaser08021501js6.jpg&hash=b8f1c46da06f0dca6b57472e8ad117c46b40c010)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F772%2Fteaser08021502lh7.jpg&hash=8cef3efbd2170845660ac71bbb2d3fcc58af3e10)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F7057%2Fteaser08021503hy9.jpg&hash=3325c42bc84c0b023b182f1c9f1645002ac20dbe)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F7630%2Fteaser08021504gt9.jpg&hash=2390a8839472d99ee8c2dc9f2aa3456cf4c32738)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F1704%2Fteaser08021505dd2.jpg&hash=14f9c162422132175c055255b85c348e27b5b8e4)

* * *

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F9725%2Fnixie26uq6.jpg&hash=05049d6d64313c1953c30349124f5ef4ed6ddb2a)

A trial this morning- driving in now in 8"/20 cm of new snow.  I hear there's over a foot/30 cm in town.

Later.


David
Title: Re: Three Rivers Region
Post by: jayo on February 15, 2008, 10:57:13 AM
Thats looking wonderful dedgren  &apls Love those fields-Mas's rice fields look great as cornfields-You should try them.  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 15, 2008, 11:53:44 AM
Extraordinary. Simply extraordinary. The fences, the farms, the trees--I'm at a loss for words, my friend! Great job!

Oh, and good luck traversing through the snow up there!

Dustin
Title: Re: Three Rivers Region
Post by: sebes on February 15, 2008, 12:06:22 PM
Man David - those seasonal pictures are gorgeous, and absolutely the best ever &apls  Thanks for taking the time to make all this and posting to all of us.
Title: Re: Three Rivers Region
Post by: dedgren on February 15, 2008, 01:22:34 PM
Thatsa lotta 5s...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F446%2Falotof5sqk6.png&hash=a2b35ec612e93a92be0d4d26df04327099803924)

Heh!  Over 5,000 page views in the last 30 days- you folks are always the greatest.


David
Title: Re: Three Rivers Region
Post by: Giligone on February 15, 2008, 01:53:39 PM
Those are very nice looking farms! So lush and green and bountiful.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on February 15, 2008, 02:50:30 PM
Quote from: dedgren on February 15, 2008, 01:22:34 PM
Thatsa lotta 5s...

Heh!  Over 5,000 page views in the last 30 days- you folks are always the greatest.


David

No David its not us that is great it is you!!!!
Title: Re: Three Rivers Region
Post by: pokestik on February 15, 2008, 10:03:29 PM
MR. D...

Thank you for your devotion to moments we all enjoy and the anticipation of things to come...

Am on Page 52 and "working"...(thanks to your help)...

Emiticons make me crazy...so THANKS!

P>
Title: Re: Three Rivers Region
Post by: bat on February 16, 2008, 02:03:19 AM
Your pictures of your work are looking really great there! :thumbsup:

And congrats on 5000 page views in 30 days!! &apls I also agree with Pat.
Title: Re: Three Rivers Region
Post by: superhands on February 16, 2008, 02:33:59 AM
hi david,

thumbs up for the center pivot irrigation!
realism in agriculture. i like it.
any 1/2 or 3/4 pivots yet?
grt region

dave
Title: Re: Three Rivers Region
Post by: dedgren on February 16, 2008, 01:16:15 PM
New Folks!

Welcome to the 3RR Regulars* dave (bighead99999) and P> (pokestik).

It's great to have you join us.

dave, 3/4 and 1/2 cpi fields would be really easy to do.  The textures are available to anyone who wants to PM me with an email or hotmail address- about three minutes in the Lot Editor will do the trick.  If that sounds Greek, I'll maybe take a minute later over the weekend and do a quick how-to.

* * *

Off cabining today- it's a long weekend and I have plenty to get done here here in 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F7388%2Fjct286370802151bw3.jpg&hash=5d3ac8f54733022450f596a06a496c92f657e451)

Stay tuned!

* * *

Five down, 25 to go...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg118.imageshack.us%2Fimg118%2F1282%2Fnixie25fk9.jpg&hash=f49f1071d1d50a826e6f0a0a8c6a55b644927f47)

Later.


David


*  A 3RR Regular, as you know, is anyone who has posted at least once here, or over at 3RR-ST.
Title: Re: Three Rivers Region
Post by: Pat on February 16, 2008, 03:25:32 PM
David have fun this weekend at the cabin make sure you get alot of rest and of course some play time in  ;)
Title: Re: Three Rivers Region
Post by: dragonshardz on February 16, 2008, 03:47:44 PM
ummmm....David I don't think there's a difference between email and Hotmail.


EDIT'shardz- the difference is that, with email, it's at least possible this guy

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F5975%2Fbillgatesab0.jpg&hash=5b977e4be796a70624c7eb75833e2d006fe09bec)

isn't reading all your messages.
-DE
Title: Re: Three Rivers Region
Post by: pokestik on February 16, 2008, 07:29:24 PM
Mr. D,

Thank you for your gracious welcome... ()stsfd() Am still learning the ropes on this site so please pardon the inconsistencies. Have played SC4 intermittently for 4+ yrs and didn't realize the devotion and expertise available on this and ST!

I view this game and your MD as carrying me into my later years as a brain exercise...Crosswards and Soduku don't cut it. Thank you again!

P> (George)

EDITGeorge, most pleased to make your acquaintance.  This site has as few ropes as we can make possible.  I'm really glad you are one of those truly perceptive folks who doesn't see walls between here and ST- as Neil Young [linkie] (http://en.wikipedia.org/wiki/Neil_Young) says, "It's all the same song." -DE
Title: Re: Three Rivers Region
Post by: Giligone on February 16, 2008, 07:50:30 PM
Hey, cool photo, but since when are there mountains in that part of the country? haha. In any case, looking forward to more.

EDIT: Who 'ya gonna believe, my friend?  Me... or your lying eyes?  Heh! -DE
Title: Re: Three Rivers Region
Post by: dedgren on February 16, 2008, 11:44:47 PM
One always sounds like an idiot when you quote yourself- that's what my dad said, and he's a pretty smart guy [linkie] (http://www.freepatentsonline.com/3685934.html).

QuoteI think that collaboration, which will take, if I am right, about a year from beginning to end and will ultimately involve the efforts of 75 or so people, will create more or less the equivalent of an SC4 world.  There will be a backstory that supports more or less everything placed or developed on a quad- that will allow a degree of consistency and common purpose in creating a huge region that has never been achieved up until now.  [linkie to whole post] (http://sc4devotion.com/forums/index.php?topic=112.msg28752#msg28752)

Well, I wasn't right.  I announced last year the start of collaboration on March 12th.  That was 3RR's first birthday (dating from its start over on ST) and it seemed like an amenable date on which to do such a thing.

...about a year...  I had no idea.

Some folks probably think I'm taking this way too seriously.  Others probably just think I'm crazy.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F7931%2Fstraightjacket080216cw5.jpg&hash=133e50444cdec0a0eee0fdac661b2e18f87bbffc)

Many of you know that my family life has been a challenge over the past year or so- Heather and I have two children we adopted who currently live away from us in a wonderful residential treatment center for the emotionally disturbed in Helena, Montana, and then there's been my wife's own health issues.  I almost hate to admit it, but you folks have been participating on an unpaid basis in a grand therapy experiment.  3RR, and you, keep me sane.  Its a place I can go thats full of friends and where everything is under control.  Sort of like Garrison Keillor's Lake Wobegon [linkie] (http://en.wikipedia.org/wiki/Lake_Wobegon_effect):

...where all the women are strong, all the men are good-looking, and all the children are above average...

I guess I've come to realize over the past year- a year during which I've offered you up about every lame excuse and dodge for not getting things underway that there is- that we're all actually lucky in a perverse sort of way.  3RR, in a lot of ways, is no longer "a mile wide and an inch deep" [linkie] (http://en.wikipedia.org/wiki/Platte_River).  There's truly a coherent backstory for most everything in the region.  Things are mapped.  I've thought a bunch of stuff through.

And I'm ready to let go.  The region, in many ways, is my baby, folks.  I need the collaborators to take good care of it, to nurture it, protect it, and bring it up right.  I don't mean to sound maudlin, but that's not easy to allow even friends to do.

Tomorrow, I plan to go into some detail about the days leading up to collaboration, and will be giving you all more detail on the things we'll be rolling out between now and March 12th.  It's really happening this time, and I thank everyone who's hung in there.  It's going to be a really great ride!

Tomorrow...


David


Title: Re: Three Rivers Region
Post by: Ryan B. on February 17, 2008, 07:50:27 AM
David, don't you worry.  We'll take care of this great creation.  I know how you feel - we all feel like proud parents here, watching this amazing concept form right before our eyes . . . . . from the single idea, to the backstories behind the quads, to deciding which custom content we should use . . . . and now, we're twenty-five (or is it twenty-four now?) days away from the biggest leg of the journey so far.

I'm so proud of what everyone has done for this.  Everyone has contributed in some special way, shape or form.  Be it BATing (custom farm stuff, or, in my case - custom road signs), editing the backstories, or just giving feedback & support when times get rough . . . everyone's helped.

OK, I'll stop rambling now.  I've got a sign just coming off the press.
Title: Re: Three Rivers Region
Post by: Pat on February 17, 2008, 11:57:54 AM
David,

  I personaly belive that you have not stalled, have not made up an excuse, and are not nuts, just maybe a little loopie lol.... What you are probley wondering where Im going with this is simple... You are a man with a great visions and a great expirment here and you have a great following here in 3RR... We all know RL is the priorty here and we all know deadlines get changed and bumped back, it happens... From someone who is counting down with you to date that will forever be a life changing event for everyone invovled I can not wait to see this goo off.... 

Your Northwoods Friend

Patrick
Title: Re: Three Rivers Region
Post by: mightygoose on February 17, 2008, 12:33:53 PM
it may have been the platte river but now its the Eonile[linkie] (http://www.semp.us/publications/biot_reader.php?BiotID=403).
without this year 3RR would have been a rushed improvisation with many shortcomings.... your year of "stalling" has filled in so many holes in back story, mapping, content. this year now means we are making a masterpiece..
Title: Re: Three Rivers Region
Post by: dedgren on February 17, 2008, 07:17:16 PM
Okay, so we're actually going to make a bit of progress here.

On January 13th, our great friend Robin (Rooker1 - Mind Scape (http://sc4devotion.com/forums/index.php?topic=601.0)) made the 2,600th comment (http://sc4devotion.com/forums/index.php?topic=112.msg108182#msg108182) here at 3RR.  That's a first for Robin- it always does my heart good to see new blood in the Double-0 Club.

So, we owe you an honors, Mr. R.  I'm going to beg your indulgence in advance, and do them in connection with what I intend to roll out for each of the collaboration quads by the 12th of next month.  With no further ado, then, here's Diddicks-SW, the quad that is currently scheduled to be developed by John (Darmok).

* * *

Diddicks-SW is a scenic quad located in Diddicks Township in the southeast corner of the region.  Here's the 3RR Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0) map with the quad outlined in green.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F2595%2Fdiddicksswxf1.png&hash=5cbcc664101e28d89d89e9c55dce3732f2ad1983)

Here's a few snapshots keyed to the map.

No. 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F1946%2Ftrurosign080217bl3.jpg&hash=cfb71570c5a8f07e77c81fec672ccd1d3394ac26)

Truro is a quaint little unincorporated area that is the main feature of the quad.  Here's its highway sign

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F3231%2Ftrurozp5.png&hash=6b4b9c638e34b8ed62131e2b1aacfe0048795ae9)

and its Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?topic=2801.0) entry.


Quote
  • Truro (Unincorporated Place - SW Quad Diddicks Twp - lat. 48° 47' 53" N / lon. 94° 44' 34" W - elev. 1,112 ft/329 m amsl.)  Truro is a small urbanized area and associated environs located about midway down the Iron Hook Cape on the eastern shore of Hotham Inlet 3.4 miles/5.6 kilometers by road S of the city of Des Plaines.  The urban center extends a small distance either side of where Regional Route 9, the main road up and down the cape, crosses Truro Creek.  Population (2000 est.): 138.  Local Government:  None.  Police and Fire:  Served by Regional Trooper Post #12 (Des Plaines), Rural Fire Service Station #16 (Des Plaines).  Medical Services:  Privately run open to public emergency care facility.  Postal Service:  Rural Postal Station #38.  Air Service:  None.  Rail Service:  None.  History and General Information:  Truro apparently had its origins in the 1850s as a fishing camp located at the ford across Truro Creek on the trail between Des Plaines and Ellisport.  A small store and private wooden toll bridge were built by one R. Rooker in the 1880s, and the area became known as Rookers as a result.  In the 1920s the area's residents, hoping to attract some of the summer home development that was occurring along the north shore of the inlet between Pineshore and Des Plaines along the DW&W's Des Plaines Spur line by having the line extended south, renamed the area Truro after the popular beachfront town on Cape Cod.  While the line was never built, Truro did gain its own post office and quite a number of summer guest cottages and small resorts.  Rooker's Store, by then operated by great-grandchildren, operated until the start of World War II, when gas rationing and other economic conditions proved too big a challenge to remain in business.  In the 1950s, Regional Route 9 was paved (the last major stretch of secondary highway in the region to have this done), and this only served to further increase the popularity of the area.  By the 1970s, local residents were pretty much uniformly opposed to further development; and this opposition has continued through the current date.  Referenda to incorporate and establish a city government were defeated in 1975, 1993, and most recently 2005.  Despite this opposition, however, the Truro area has grown at an estimated 20-25 residents per year since the year 2000, and a number of McMansions have been built on the area's north and south fringes, and in particular along Truro Creek and on the western slopes of Truro Hill.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F3885%2Frookersstore080217ha2.jpg&hash=69955db0f6865557b4a3c418fd3d27bd1a234e86)

Truro Creek flows through the center of the built-up are and is bridged by Regional Route 9.  Local volunteer groups have purchased land along the north bank of the creek and built quite a nice park there.

No. 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F7391%2Flowertrurocreek080217ou4.jpg&hash=23c3cc40100a9e11b09d8301c07935049c33bffd)

The growing popularity of Truro and the nearby area has made summer traffic a real problem, but discussion of a bypass appears to be about as unpopular as the congestion.

No. 3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F9592%2Fabandonhope080217og5.jpg&hash=7b05023ddc34a205b143a96d4b4c8b4536249f1b)

Much of the traffic is generated by the small resort cabins, most built in the 1950s and 60s, that line the shores of Diddicks Bay.

No. 4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F5489%2Fbeachcottages080217gi9.jpg&hash=cac43204f7c9e6a2530d296020b77c2fd91ba9b3)

To the east of Truro north of Regional Route 39 stands Truro Hill.  It's not particularly large as hills go, but it has a commanding view of Diddicks Bay and is a very popular day hike.

No. 5.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F3908%2Ftrurohill080217mm8.jpg&hash=501231350786304fb470921c4100dad7ce14aaaf)

Here's Truro Hill's Gazetteer entry.


Quote
  • Truro Hill (Hill - SW Quad Diddicks Twp - lat. 48° 48' 10" N / lon. 94° 43' 56" W - elev. 1,250 ft/381 m amsl.)  Truro Hill is a small hill located about midway down Iron Hook Cape about half a mile/.8 kilometers ENE of Truro, an unincorporated urban area on the shore of Diddicks Bay.  The hill rises 196 feet/60 meters above the shoreline, and its crest is a popular day-hike for area residents and visitors alike.  The trailhead is along Regional Route 39 about one-quarter of a mile/six-tenths of a kilometer east of the junction with Regional Route 9.  Truro Hill was named in the 1920s by local residents seeking to call attention to the area in their effort to have the DW&W Railroad extend it is Des Plaines Spur Line south onto the cape.

Truro Creek, while small, is very scenic and may be canoed for much of its length.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F6554%2Fheadwaterstrurocreek080ez3.jpg&hash=04cd57d49a0be470506f5ffae861e1541bf2e2ce)

It also appears in the Gazetteer.


Quote
  • Truro Creek (Stream - SW Quad Diddicks Twp - lat. 48° 47' 57" N / lon. 94° 44' 57" W (mouth))  Truro Creek is a small, shallow stream about 1.4 miles/2.3 kilometers in length.  It rises in wooded marshlands in the rough center of Iron Hook Cape and flows westward into Diddicks Bay.  The lower stretches of the stream are particularly scenic, and it flows through the small built-up area of Truro just before reaching the bay.  Truro Creek was named in the 1920s by local residents seeking to call attention to the area in their effort to have the DW&W Railroad extend it is Des Plaines Spur Line south onto the cape.

No discussion of this area would be complete without noting Diddicks Bay, that great expanse of Hotham Inlet the curving shoreline of which is very easy on the eye of local and visitor alike.

No. 7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F632%2Fdiddicksbay080217tn2.jpg&hash=d7eb0ae90a9034eb88533e8f60b4afded6f10cdb)

The Gazetteer entry for Iron Hook Cape is also worth review.


Quote
  • Iron Hook Cape (Cape - NW, SE and SW Quads Diddicks Twp, NW and NE Quads Iron Hook Township and NE Quad Pine Cone Township  - lat. 94° 47' 23" N / lon. 48° 43' 37" W (area center))  Iron Hook Cape is a cape extending into the Hotham Inlet of Lake of the Woods measuring 7,900 acres/3,200 hectares in total area.  The cape extends out into the waters of the lake about five miles/eight kilometers to the SSW and then curves and extends another 1.6 miles/2.6 kilometers almost due west.  The waters enclosed by the cape are referred to as Diddicks Bay, and the origin of this name is not known.  The cape is apparently named after its shape and began appearing on maps of the area in the 1830s.  It is geologically glacial in origin, and consists of very sandy soils covering a spine of cobble deposited as a moraine.  There are also a number of granite pediments, most notably Nike Site Point and Haystack Rock located at the end of the cape.  The northern landward end of the cape is generally considered to be between the mouth of the Des Plaines River to the west and the mouth of Redfox Creek to the east.  The cape is drained by a number of very small streams: the two largest are Truro Creek and Strechnitz Creek.  The cape is sparsely settled historically and remains so today.  Ellisport, a city at the south end of the cape, has a population (2000) of a little over 2,000.  Truro, an unincorporated area on the west side of the cape about midway up, has a population (2000) of less than 200.  Several hundred more live in widely spread rural homes and the cape's few farms.  Iron Hook Cape's sandy soil is not well-suited for large-scale agricultural purposes by comparison to lands in the rest of the region and main road down the cape, Regional Route 9, was not paved until the 1950s.  Since the 1980s, though, a number of small specialty farms have been established in the southernmost one-third of the cape.  By and large, the remainder of the cape remains heavily wooded, and as a result extremely scenic.  The cape has been a popular tourist destination and summer home location since the mid-20th Century, and the shoreline of Diddicks Bay, in particular, is lined with small resort and family cabins.  The local population has become increasing resistant to development over the past 20 years, however, and this has slowed, but not halted, the construction of the more modern and upscale mega-resort and McMansion-style properties.

Diddicks-SW has a few small farms east of R-9 north of Truro.  Most of the quad, though, remains wooded and undisturbed.  There is no industry to speak of, and this quiet corner of Three Rivers Region remains one of its most lovely, althougth increasingly discovered, places.

Here is its topo.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F2064%2F223finalquadcollaboratieh7.png&hash=63adfd9061e78618285cdf081f538e7ed745bce0)

* * *

Robin, you are now a small part of 3RR's history.  Thank you for being one of the Regulars*, and I'll catch you over at Mind Scape.  John, your quad is just about ready to go.

Later, my friends.


David

*  A 3RR Regular is anyone, like Robin, who has posted at least once here or over at 3RR-ST.
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 17, 2008, 08:29:13 PM
Hey, congratulations, Robin, on joining the "Double-0" club here at 3RR! Looks like you've got yourself a store in Truro--outstanding!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on February 17, 2008, 10:41:49 PM
Excellent work with the Truro update in honor of rooker. It seems the local DOT has an... interesting sense of humor (though I think that sign would be useful on some of the local roads around here... I kid you not, it took me 2 hours to go appx 11 miles one evening (and that was because the freeways were moving slower) though I chalk that up to the heavy rain we had about a month ago, but still...). Yet again, I continue to digress.

Much as 3RR provides a release for you, so too has it provided a release for those who have frequented its pages. I hope Heather, Tristen and Josh are well, and I think I can say that they are certainly lucky to have you. Also, I don't think you're crazy at all... you made it through 3 years of law school, if that didn't do it... (kidding of course, I'm loving the experience, though it does keep one busy... I'm guessing the workload picks up a bit in the working world though. Any advice as to what to expect for the 1st year summer internship; and does the work stay at the office or does it tend to make it home with you?) At any rate, thank you for sharing this with us, and letting us into your little corner of the world. We're happy to share it with you.

Lastly, I was curious to know if you received the past couple of emails with additional props I sent your way? I've broken the grid thing and you should have a few options for angles now. Also, I'm not sure if you use one, but do you happen to know of a file hosting service? I'm going to get that bridge I've been working on over to Jeronij but haven't found one I like/trust (or would it be an imposition to have you email it to him if you have his address?) I've been a bit busy lately so I wanted to get it to him before I forget again and it makes its way to the back burners again.

Looking forward to seeing what's coming up next.
-Matt
Title: Re: Three Rivers Region
Post by: Jmouse on February 18, 2008, 12:22:14 AM
An elegant tribute as usual. It's easy to spot a professional like you, David -- you're the ones who can accomplish a difficult task and make it look easy.

Until March 12...
Joan
Title: Re: Three Rivers Region
Post by: Kokopelli on February 18, 2008, 07:42:32 AM
Hi David. It has been a while since I have check in here, though I have been lurking pretty regularly. I'm looking forward to wathing how this collaboration effort works out. Your work is outstanding and as someone said above, we all understand that reall life comes first. With all you do here, I don't see how you do anything in real life.

Bob
Title: Re: Three Rivers Region
Post by: bat on February 18, 2008, 08:03:58 AM
Congrats to Rooker1 for his honoring! And that is a wonderful post with great work there, David!

Looking forward to more...

btw, my 4200th post here!
Title: Re: Three Rivers Region
Post by: Pat on February 18, 2008, 10:00:26 AM
David just gotta say here that you have made a wondeful tribute to Robin, now you just have to get caught up to the current double 00's lol.... Anywho i cant wait 23 days and counting..
Title: Re: Three Rivers Region
Post by: jayo on February 18, 2008, 12:50:27 PM
Sorry i haven't been around much-Been i paris  :D

Anyway-I'm gonna flick back too some missed updates ()stsfd()
Title: Re: Three Rivers Region
Post by: dedgren on February 18, 2008, 01:28:18 PM
Well, OK.  Today's first post is an update on where things stand and what is planned for the 23 days that remain 'til March 12th.  Here's an updated map of collaboration quads.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F3714%2Fupdatedcollaboratorsmapsk5.jpg&hash=4e6e1f11012d68201277879ff0e306b7de09ae4f)
I think about two-thirds of the folks noted have checked in as of today (...if you are reading this and haven't, well... hint, hint).  We may have lost a few- Heinz has not been seen on SC4D since May of last year.  We'll see, but if you've ever had the secret desire to join the collaboration team, let me know.  There may be a quad on that map that is just waiting to have your name put on it.

There's a few folks I need to mention in particular, most already named above.



There's others I should also note:  Owen (Yoman) is working on a few BAT items that are certainly of interest to the project.  mg (mightygoose) also has some mad BATting skills that I'm anxious to explore further, as well as being a constant source of "outside the box" thinking.

So, if I've missed anyone, please do not hesitate to let me know.  This is a big project, and it's just little old me at the center of it.

So here's the task for the next three weeks:

1.  Backstory PackagesWhat you saw yesterday here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg120542#msg120542) was a backstory package, which will go out to each collaborator with his or her quad.  It will include at a minimum a location map, photographs of representative areas around the quad, Gazetteer entries for features and places in the quad, a topo map and any extra information that might be helpful.  I intend to showcase as many of these as possible in 3RR between now and C-Day.

2.  General Backstory Update.  I will be combining all of the disparate elements of the existing general backstory and putting them here [linkie] (http://sc4devotion.com/forums/index.php?topic=3875.0).

3.  Table of Contents.  Bring the table of contents current. 

4.  Honors.  Bring all honors current. 

5.  Seasonal Tree LOTs.  Relot seasonal tree lots with c.p.'s most current seasonal trees and make available for DL.

6.  CPI LOTs.  Finalize and make available for DL.  Discuss exploration of BATted crops with Owen (Yoman).

7.  Farm Filler LOTs.  Finalize and make available for DL.

8.  Collaboration Plugins Folders.  Have each collaborator propose a plugins folder from lists developed in collaboration thread.  Negotiate and approve same.

9.  Quick Finder.  Reorganize and update quick finder.

10.  3RR Atlas.  Add large (4096x4096) road and highway map, physical features map, and quad index map with hotlinks.

That's a daunting list, but much of that is a long ways along.  I feel pretty confident.

Several collaborators have asked what they should be doing to prepare.  I'd suggest visiting and reading/viewing each thing linked on the Quick Finder, for starters.  That, and taking your best shot at identifying the custom content you intend to use.  There'll be more specific info on this in the team's announcement thread shortly.

Anyway...

* * *

A week is gone already...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F7636%2Fnixie23td0.jpg&hash=9684e785751eb3051f8a6b5e3fc90f8abf38a8a6)

Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 18, 2008, 01:41:04 PM
23 more days, it feels like I'm five years old and it's December 2!

That is quite a daunting list of things left to do, too, David! If there's anything that I can do to ease the burden to help contribute at all, please let me know, I'm more than willing to help, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Travis on February 18, 2008, 01:47:59 PM
QuoteThat is quite a daunting list of things left to do, too, David! If there's anything that I can do to ease the burden to help contribute at all, please let me know, I'm more than willing to help, my friend!
Same here, David, with particular note to the "re-lot" and "finalize" items. ;)

Just call me if you need me. :)

Later.

:thumbsup:
Title: Re: Three Rivers Region
Post by: rooker1 on February 18, 2008, 02:17:04 PM
Thank you very much for the honorable mention, especially along side my good friend John and his quad in the 3RR Colobration.  I can't wait to see this get started and read more from John as well as yourself and the others.  This is all very interesting, all the different things you work on.  I now know that you can really multi task.  Great work my friend, great work.

Robin  ()stsfd()
Title: Re: Three Rivers Region
Post by: Pat on February 18, 2008, 04:46:13 PM
David Im really ampped (http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=27487205) UP here waiting for this to get underway!!! Everything looks as it is falling into place wooohoooo.......
Title: Re: Three Rivers Region
Post by: Jmouse on February 18, 2008, 04:51:01 PM
Now that my MD is buried under a tree limb, I have some time to spare so if I can help just let me know.

Until March 12...
Joan
Title: Re: Three Rivers Region
Post by: dedgren on February 18, 2008, 08:05:09 PM
Your humble author, hard at work on 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F1104%2Fpesto08021801tp0.jpg&hash=46a38dbc20018628c54a0be7fe4b7ac783dbba6c)

"On what?" you ask, nonplussed, knowing home-made pesto when you see it.

Well, here's the rest of the story.  Robin, pay attention...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F3941%2Fpesto08021802al5.jpg&hash=cd313f2c57d0d7ade16470bd94698d4578cb6436)

...3RR, however, was nowhere in evidence when it came time to eat...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F6291%2Fpesto08021803le0.jpg&hash=c2869f357f2ad16310aa98a3d7b6d9ce076ada22)

Ahh, the good life.  A remote cabin, my sweetie, pasta, pesto, a few zukes, and cheap Chianti.  Too bad 3RR isn't Pay-per-view.  I'd be doing this full time.

...just kidding, folks.  just kidding...

* * *

Thanks Dustin, Travis and Joan for your kind offers of assistance.  A large crate of to-dos will arrive by PM shortly- you are so great!


David
Title: Re: Three Rivers Region
Post by: Ryan B. on February 18, 2008, 08:55:18 PM
David, you're quite right - making signage does beat out making license plates . . . any day of the week and twice on Sundays.

However, license plates do fall under the purview of 3RRDOT.  I'll see if I can whip something up.  ;)
Title: Re: Three Rivers Region
Post by: Giligone on February 18, 2008, 09:20:29 PM
Wow, thats amazing! So much detail in all you do. The road sign is pretty funny, lol. I'm glad to have been a help in any way,thanks so much for all your efforts here!  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 18, 2008, 09:36:57 PM
That pesto looks delicious, David! And I'm glad to see your doing some multitasking there! Can't wait to see what else you've got up your sleeve, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: quackmofro on February 18, 2008, 10:21:45 PM
Looks like you're livin' large, David. There's so much going on with the 3RR in such a little time. I can't wait for the collaboration.
Title: Re: Three Rivers Region
Post by: JoeST on February 18, 2008, 10:41:28 PM
ooh ooh ooh... pick me, pick me

/me jumps up and down frantically

only kidding, I don't play much anyway. but you are always welcome to check out that tool of mine (linked in the bottom of my thread) it is easy  for me to set it up so that many different users can access/edit the same TOC...the only problem is, my pc isnt on when I am not here....

Joe
Title: Re: Three Rivers Region
Post by: rooker1 on February 19, 2008, 03:58:33 AM
Now I see one of your multi tasking talents, you can prepare dinner while doing replies/updates.  Incredible....the best I can do is hold two squirming kids while trying to update.  At least one of my kids want to be held all the time by me, so the dinner part my be too dangerous for me right now.   ;)

Robin  ;D
Title: Re: Three Rivers Region
Post by: bat on February 19, 2008, 05:58:06 AM
A lot of work to do there in the 3 weeks! And looking forward to the next 3 weeks and to the 12 march and following days... ;)
Title: Re: Three Rivers Region
Post by: superhands on February 19, 2008, 06:26:32 AM
dave and inc.,

i'd take pride in being apart of the 3rr.
when do i start?  ()stsfd()


EDITHey, dave- you haven't gotten started yet?  Better get a move on!

...LOL- just kidding.  You're on the list, my friend...


-DE
Title: Re: Three Rivers Region
Post by: mightygoose on February 19, 2008, 08:59:34 AM
once my package has been received i will submit my quad specific plugin list within 48 hours.
Title: Re: Three Rivers Region
Post by: dedgren on February 19, 2008, 11:59:23 AM
Here's an idea I had for a regional flag.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F3390%2Fflag01sn7.png&hash=9735584d4726a113edf1953267a4d8663352bf4c)

One blue stripe for each of the three rivers.  A green background symbolizing the North Country.  The seal...

...well, it's actually a beaver...

...to represent the regional government.

I'm not settled on this.  If someone has a better idea, post it and we'll take a look.

* * *

Closer, closer...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F4420%2Fnixie22ur7.jpg&hash=c55aadd7e1f156367cba79235b21499b6d7229e5)

Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 19, 2008, 12:04:43 PM
I like the flag, David!

The only suggestion I would make is perhaps a darker green, like a forest or a hunter green, though it's completely up to you, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on February 19, 2008, 12:48:11 PM
Yup, I agree with Dustin. Try a darker, richer green and give us a look see.

Until March 12...
Joan
Title: Re: Three Rivers Region
Post by: Pat on February 19, 2008, 01:04:36 PM
David loving the map and what Dustin and Joan suggested here is my take on the darkening of the color for the flag...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F7010%2Fflag3rrhw2.png&hash=2286117091d9ca5ddb95b1e7e102f74cf292a786)
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 19, 2008, 01:30:20 PM
That's looks pretty good, Pat! I like it!

If the edges where the green meets the blue get cleaned up a bit, I think it would work out great!

Of course, it's up to David to see what he thinks!
Title: Re: Three Rivers Region
Post by: Jmouse on February 19, 2008, 01:57:03 PM
Pat, could you try one with the green even a few shades darker? Guess this is a personal beef, but most of the "computer green" shades look garish and unnatural to me. Your idea does look a whole lot better, though.

Until March 12...
Joan
Title: Re: Three Rivers Region
Post by: Pat on February 19, 2008, 03:40:10 PM
OK a darker a bit more and edges cleaned up as best as I could get them......

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F1116%2Fflag3rrqx4.png&hash=1c223dce2de3e60994ecee67e4001a4ee2601aa4)
Title: Re: Three Rivers Region
Post by: dragonshardz on February 19, 2008, 03:47:30 PM
Heh...just noticed this: the honors Registry is in it's own board! Thank you david!

EDIT: Updated the Honors list. Yes, I KNOW it's long.

[tabular type=2 caption="Three Rivers Region Honors Registry"]
[row] [head]Honor Name[/head] [head]Date Acheived[/head][head]Member[/head] [head]Website[/head][head]Reason[/head] [/row]
[row] [data]Piazza Meldolion[/data] [data]January 4, 2007, @3:51 AM[data]meldolion[/data] [data]SC4D[/data] [data]Posting the 100th post in 3RR[/row]
[row] [data]Thunder Bay[/data] [data]January 17, 2007 @2:21 AM[data]thundercrack83[/data] [data]SC4D[/data] [data]Posting the 200th post in 3RR[/row]
[row] [data]Shadow Canyon[/data] [data]January 28, 2007 @5:05 AM[data]Shadow Assassin[/data] [data]SC4D[/data] [data]Posting the 300th post in 3RR[/row]
[row] [data]Rayden Mountain[/data] [data]February 7, 2007, @ 4:16 PM[data]Rayden[/data] [data]SC4D[/data] [data]Posting the 400th post in 3RR[/row]
[row] [data]Travis[/data] [data]February 2007, @4:08 AM[data]Travis[/data] [data]SC4D[/data] [data]Posting the 500th post in 3RR[/row]
[row] [data]Liv's Creek[/data] [data]March 2, 2007 @2:21 AM[data]Livin in Sim[/data] [data]SC4D[/data] [data]Posting the 600th post in 3RR[/row]
[row] [data]Mt. Gaston[/data] [data]March 12, 2007 @2:18 PM[data]Gaston[/data] [data]SC4D[/data] [data]Posting the 700th post in 3RR[/row]
[row] [data]Tejada Spring[/data] [data]March 20, 2007 @8:53 AM[data]Heinz[/data] [data]SC4D[/data] [data]Posting the 800th post in 3RR[/row]
[row] [data]Big Slark Lake[/data] [data]March 30, 2007 @7:17 PM[data]BigSlark[/data] [data]SC4D[/data] [data]Posting the 900th post in 3RR[/row]
[row] [data]Tarkus Museum of Progressive Rock[/data] [data]April 10, 2007 @7:46 PM[data]Tarkus[/data] [data]SC4D[/data] [data]Posting the 1,000th post in 3RR[/row]
[row] [data]Pat's Summit[/data] [data]May 1, 2007 @5:37 PM[data]patfirefighr[/data] [data]SC4D[/data] [data]Posting the 1,100th post in 3RR[/row]
[row] [data]Thunder Crack[/data] [data]May 30, 2007 @6:34 PM[data]thundercrack83[/data] [data]SC4D[/data] [data]Posting the 1,200th post in 3RR[/row]
[row] [data]The Grey Mouse[/data] [data]June 28, 2007 @9:55 PM[data]Jmouse[/data] [data]SC4D[/data] [data]Posting the 1291st post in 3RR[/row]
[row] [data]Brother Todd's Kirche[/data] [data]June 29, 2007 @12:55 PM[data]tkirch[/data] [data]SC4D[/data] [data]Posting the 1,300th post in 3RR[/row]
[row] [data]Emil's Yards[/data] [data]July 15, 2007 @11:27 AM[data]emilin[/data] [data]SC4D[/data] [data]Posting the 1,400th post in 3RR[/row]
[row] [data]Bat Article[/data] [data]July 20, 2007 @4:37 AM[data]bat[/data] [data]SC4D[/data] [data]ALMOST posting his 2000th post in 3RR[/row]
[row] [data]Wolf Lake Fire Department and Fire District[/data] [data]August 1, 2007 @1:58 AM[data]patfirefightr[/data] [data]SC4D[/data] [data]Posting the 1,500th post in 3RR[/row]
[row] [data]Grand Valley[/data] [data]August 17, 2007 @1:41 PM[/data] [data]bat[/data] [data]SC4D[/data] [data]Posting the 1,600th post in 3RR[/row]
[row] [data]Marchand[/data] [data]September 5, 2007 @3:24 PM[/data] [data]patfirefightr (Pat)[/data] [data]SC4D[/data] [data]Posting the 1,700th post in 3RR[/row]
[row] [data]3RR Judicial System Article[/data] [data]September 18, 2007 @9:32 PM[/data] [data]threestooges[/data] [data]SC4D[/data] [data]Posting the 1,800th post in 3RR[/row]
[row] [data]Northern Pike Article[/data] [data]October 8, 2007 @12:11 PM[/data] [data]BigSlark[/data] [data]SC4D[/data] [data]Posting the 1,900th post in 3RR[/row]
[row] [data]3RR Military & Police Forces Article[/data] [data]October 21, 2007 @2:05 AM[/data] [data]kalanc69[/data] [data]SC4D[/data] [data]Posting the 2,000th post in 3RR[/row]
[row] [data]Black Earth Regional Technology Park[/data] [data]November 2, 2007 @3:47 PM[/data] [data]DFire870[/data] [data]SC4D[/data] [data]Posting the 2,100th post in 3RR[/row]
[row] [data]Thunder Bay EyeCandy[/data] [data]November 29, 2007 @11:46 PM[/data] [data]thundercrack83[/data] [data]SC4D[/data] [data]Posting the 2,200th post in 3RR[/row]
[row] [data]3RR Conspiracy[/data] [data]December 15, 2007 @11:59 PM[/data] [data]bat[/data] [data]SC4D[/data] [data]Posting the 2,300th post in 3RR[/row]
[row] [data]3RR Medallion[/data] [data]December 28, 2007 @9:29 PM[/data] [data]Pat[/data] [data]SC4D[/data] [data]Posting the 2,400th post in 3RR[/row]
[row] [data]Kitsune Center for the Environment/ Prairie - A 3RR Guide[/data] [data]January 6, 2008 @2:30 PM[/data] [data]Kitsune[/data] [data]SC4D[/data] [data]Posting the 2,500th post in 3RR[/row]
[row] [data]Truro[/data] [data]January 14, 2008 @2:48 PM[/data] [data]Rooker1[/data] [data]SC4D[/data] [data]Posting the 2,600th post in 3RR[/row]
[/tabular]

Plus I have plans to link to each Honors post and the profile of the honored member, if everyone is okay with it.
Title: Re: Three Rivers Region
Post by: Jmouse on February 19, 2008, 03:56:44 PM
Hey, that's close,Pat, VERY close! :thumbsup: Now it's time for the Master himself to comment. Oh, and did I ever tell ya' what a darlin' ya' are? ;)

Until March 12...
Joan
Title: Re: Three Rivers Region
Post by: callagrafx on February 19, 2008, 04:11:39 PM
Don't mean to butt in here, but dark colours do not complement each other...the blue is in the same luminance area as the green and is fighting...You need to choose a complementary colour, like brown.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2F3rrflag.jpg&hash=f05a9684a989765cd38a62c3344dd455e51d0b4d)
Title: Re: Three Rivers Region
Post by: Travis on February 19, 2008, 05:07:08 PM
I like Pat's first try- that darkest green doesn't seem to fit, in my opinion. ;)

By the way, a fitting place to make my 500th post- made my very first one here, and likely never would have if you hadn't encoraged me to do so, David. I owe an awful lot to you. :)
Title: Re: Three Rivers Region
Post by: Jmouse on February 19, 2008, 05:24:28 PM
The brown does look better, callagrafx, but I believe David used the blue to represent the three rivers. The "Green Thing" is just a personal aversion to the RGB hues and shades in that particular color range, so maybe a few back steps are in order. Eventually something will click, though, and everybody will know when it happens!

Until March 12...
Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 19, 2008, 05:28:35 PM
Perhaps the old Hartford Whalers (http://en.wikipedia.org/wiki/Hartford_Whalers) colors would work?


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tekning.se%2Fwp-content%2Fhartford_whalers_1992.gif&hash=49a61c67c2dc1b6e707e63d78a95ad3cf5382d7d)

I like the brown, too, but as Joan pointed out, I think David wanted the blue to represent the rivers.
Title: Re: Three Rivers Region
Post by: Darmok on February 19, 2008, 05:48:26 PM
Here I am reporting for duty!  ;)
I'll surely need a refresher on how you want us to proceed David, while waiting for some tips I'll read some of the latest entries in 3RR.
From now on I'll drop by everyday or try to at least!

I'm back in business!

-John

P.S. About your comment on the "happy almost spring" in ST here's some of the latest pics we took!

First one... I'm 6 feet tall, this is the entry of my driveway... I'll let you guess at the height of the snowbank, I think it'll still be there this summer!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F5369%2Fdriveway1fv9.jpg&hash=76747e08e423caafffd485b56d16cddcd5f1cd14)



Second one... not has bright as my neighbour, I still have to build a shed for my firewood! Having to shovel to get some wood defeat the romantic purpose of a nice fire in the fireplace.... oh well...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F217%2Fwoodpilevm5.jpg&hash=fbaf8c88bf884772ac702d377524a4bb0bbd8635)

Take care
Title: Re: Three Rivers Region
Post by: dedgren on February 19, 2008, 06:03:33 PM
Lee (callagrafx) is right about all that color theory stuff- the problem, as Dustin (thundercrack83) observed, is that the blue is wanted as a symbolic representation of the rivers.

...'course, if my rivers were the New [linkie] (http://en.wikipedia.org/wiki/New_River_(California)), the Cuyahoga [linkie] (http://en.wikipedia.org/wiki/Cuyahoga_River), and Love Canal [linkie] (http://en.wikipedia.org/wiki/Love_Canal), that brown would be just fine...

So, with apologies to the more color conscious among us, here's the release candidate flag in Hartford Whalers colors.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F2278%2Fflag02dz3.png&hash=157ae362265de6078a90468232caefe47df24460)

Something tells me this isn't over yet.  Other designs are welcomed- I'm kind of Betsy Ross [linkie] (http://en.wikipedia.org/wiki/Betsy_Ross) challenged, myself.


David
Title: Re: Three Rivers Region
Post by: dragonshardz on February 19, 2008, 06:52:59 PM
same as david's but with some color discrepancies fixed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi234.photobucket.com%2Falbums%2Fee71%2FDragonshardz%2Fflag02dz3.png&hash=e7120ae14b851902ca00a939805bf307fae56c4c)
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 19, 2008, 07:00:26 PM
I think the Whalers' colors look just fine, David!

Quote
...'course, if my rivers were the New [linkie], the Cuyahoga [linkie], and Love Canal [linkie], that brown would be just fine...

Ahh, the Cuyahoga River. I'm always remind of the song from the beginning of Major League (http://en.wikipedia.org/wiki/Major_League_%28film%29) about the Cuyahoga catching on fire. Maybe the color for that one should be red!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on February 19, 2008, 07:14:19 PM
LoL Joan thank you!!!  Lee I do like your flag and its does set off the green rather well....  I wonder though far as the flag is going what about breaking the mold and do a design the flag contest? Have maybe something like a total of xx amount of flags and pick a few to pool from then from there have the final one set?  So maybe to kick off the idea in anther thread or let it run in here? Whatcha thinking Boss?

John (Darmok) its great to see you back in action and im figuring that the snow bank is somewhere in the neighborhood of at least 9ft high???

Title: Re: Three Rivers Region
Post by: Jmouse on February 19, 2008, 07:30:34 PM
Works for me, David! :thumbsup: Guess all this excitement over the countdown has me (and maybe a few others) getting overly protective of the 3RR concept! :)

Until March 12...
Joan
Title: Re: Three Rivers Region
Post by: Ryan B. on February 19, 2008, 07:32:05 PM
Our flag has put 'Brass Bonanza' in my head.  :)  Also, I know all about the Love Canal situation mentioned up there.  What a train wreck.
Title: Re: Three Rivers Region
Post by: mightygoose on February 20, 2008, 04:11:56 AM
i think the reason it doesn't look very flag like is that the seal has writing and bits on it and as far as im aware.... no flag in the world currently has text on it. mybe the great seal could be saved for some bright spark making the 3RR dollars and a larger simpler beaver silhouette could be used....
Title: Re: Three Rivers Region
Post by: bat on February 20, 2008, 06:33:46 AM
I agree with mightygoose about the text...

And nice work on that flag so far and also nice work on the honors Registry! :thumbsup:

Looking forward to more...
Title: Re: Three Rivers Region
Post by: rooker1 on February 20, 2008, 06:58:53 AM
I like what you guys have put together, but I agree with mightygoose, it doesn't remind me of a flag.  It's too complex, it would better IMHO if it were a stamp or something like that.

Robin  ;)
Title: Re: Three Rivers Region
Post by: Kokopelli on February 20, 2008, 08:31:02 AM
I'll weigh in on the flag flap. How 'bout the green with the three river stripes only? No seal. Here in the U.S. many of the states have their seal on the state flag. I think the more simple designs are the better ones, i.e. Texas, Arizona, New Mexico and Alaska.


EDITBob, here's what that would look like.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F2600%2Fflag03greennobeaverkd2.png&hash=65535f422f29730b6c91d68ab939003a59fa8114)

I thought I'd also try a "beaver-only" variant.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F6170%2Fflag03greenbeaveronlyhg3.png&hash=67315cd11a09e163ceb2f8a52e5b52f1e65fff9c)


-DE
Title: Re: Three Rivers Region
Post by: dedgren on February 20, 2008, 08:38:41 AM
Here's two further variations.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F7159%2Fflag03greenmu5.png&hash=55507da32fc1d58fb235b127b53ef3f559605695)

Green field symbolizing the Great North.  Light blue for the region's crystal-clear skies and air.  Three dark blue stripes representing the rivers.  The beaver...

...we dropped the seal off back at SeaWorld- Thanks, guys!

...representing both nature and industry.

An alternate take, this time on a light blue field.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F3765%2Fflag03bluevj8.png&hash=644c0fe10a960678055ee6d40f14541242c04e5e)

Let me know what you think.

* * *

Just three weeks left...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F5983%2Fnixie21iw9.jpg&hash=4459b3f93cb7d582a49584208c9a269e7abb932c)

Later.


David
Title: Re: Three Rivers Region
Post by: rooker1 on February 20, 2008, 08:42:00 AM
If I have to choose between the two, I would pick the first one.  I don't like all the blue in the second, I think it's too much.  I think you are getting closer, maybe still not quite there though.  ;) Not sure what to suggest at this moment.  I will think about it a bit more.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: mightygoose on February 20, 2008, 09:12:18 AM
maybe this????

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2Fmyflag.jpg&hash=042b122ed3b9395e6bc749ca153d439771ae3e18)

edit scratch this..... just look down
Title: Re: Three Rivers Region
Post by: Darmok on February 20, 2008, 09:12:59 AM
I totally agree with John (Mightygoose)  about the fact that a flag is symbolic, and that the official seal itself should serve another purpose, that is to be on official documents, passports and so forth.

In 3RR we have mountains, forests, rivers and water (lakes and sea) and a symbolic animal (the beaver) add to that that we have (or so I think) four seasons.

So perhaps it could go along these lines....

Green representing :
Summer and spring AND the plains

Blue representing :
Three blue stripes = three rivers
AND the color itself representing all the water bodies

White stripes representing :
winter AND snow

Orange representing :
Fall
And the orange symbol on the left representing mountains

On the mountains the three triangular forms representing forests

And of course the symbolic animal on the upper right quadrant of the flag.

What do you think?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F7041%2F3rrflag3os6.jpg&hash=f8f3e4a4e6f591578f4e4484f10f515bf67fb151)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F165%2F3rrflag3wavexg2.jpg&hash=40c2de49dee6ce11543b78ee6ac79c6cbd292152)

And with a more "texturized" look

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg158.imageshack.us%2Fimg158%2F7417%2F3rrflag4rl7.jpg&hash=89e72076b5bf1cc7a477b3f4e6cb4571b413c0cd)
Title: Re: Three Rivers Region
Post by: rooker1 on February 20, 2008, 09:19:46 AM
Now that's a flag!!

&apls &apls &apls &apls &apls

&dance %BUd% &dance %BUd% &dance %BUd%

I think the second image in John's post is perfect.  I really like what everything symbolizes.
I don't like the textured one.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: vester on February 20, 2008, 09:30:57 AM
Welcome back Darmok.


That is a great flag, but some of the details will disappear.

On real flags there are two colors groups: metal (yellow and white) and the others.
Normally you don't place to color area from the same color group next to each other.

A few suggestions:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F613%2F3rrflag3wavexm6.jpg&hash=cb2fc62688d3d32d9730da7b69c231f84e2be393)
Add a thin white line between the blue and green.
Add some "snow" to the forest, to make it stand out more, and maybe to the top of the mountains.
Title: Re: Three Rivers Region
Post by: Pat on February 20, 2008, 09:44:56 AM
gasping for air wow John (darmok) that is stunning I love the final version of your flag Idea and I do agree with Vester on his thoughts there should be a break in the green from blue
Title: Re: Three Rivers Region
Post by: Darmok on February 20, 2008, 09:53:07 AM
Hi Vester
With all due respect Vester I strongly disagree, look at the world flags and you'll very rarely find, if ever, small strokes outlining symbols.
I also do not agree on placing snow on the mountains, again this is only a symbol not an illustration and it defeats the almost Zen look that every flag try to have, besides, the snow is already symbolized by the white stripes, as for the added small white stripes, again it only add to the complexity of the design, which I tried to limit to the minimum.
I do agree that the trees are not very visible on the green background though, still working on an elegant solution, but not on placing a white stroke on it, I'd rather remove them completely to keep the symbolism very spartan and clean.
Back to the design board to try to find a better solution to the trees...

Edit:

Hi Pat, see my comments to Vester about the white, it's just that I find that the added small white stripe defeats the bold look, besides if adding a white stripe would be necessary, we should add one that is as wide as the other white stripes, if not, the look will be less consistent.
Title: Re: Three Rivers Region
Post by: Heblem on February 20, 2008, 10:03:10 AM
maybe the forest over the blue stripes would look good  ;)

excellent work to both for the flag i like both  :)
Title: Re: Three Rivers Region
Post by: Pat on February 20, 2008, 10:20:12 AM
ahhh OK I understand now John and I was doing some further looking into flag making and you are pretty dead on....
Title: Re: Three Rivers Region
Post by: dedgren on February 20, 2008, 10:42:31 AM
Lookin' in...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F9684%2Flookininvn6.png&hash=4243cda9aa7fe7d8f956680c4519c60e94d7fc5f)


David
Title: Re: Three Rivers Region
Post by: Darmok on February 20, 2008, 11:25:03 AM
Hey Pat,
There's many sites on flag design, here's a good one:
It's called "Good Flag bad flag"
http://www.nava.org/Flag%20Design/GFBF/

And a flag is not a question of personal taste and preferences, but rather a good reflection on what we (as a country, or group for that matter) want to be symbolized and also the "longevity" of the design. Flag making is probably one of the craft where the KISS rule apply to it's fullest, one of the rule is that it shouldn't cost too much to produce! Is that real life enough for you? hehehe

I've reworked the trees, so far I've done this (see pic below)...
The trees are the same color as the background with black added in the color so it keeps the same "tonality". This way we keep an homogenous look.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F6183%2F3rrflagnewforesttr2.jpg&hash=97a6d309e8039d11a8538af268a76951948e788b)

But I'm still questioning the fact that we should keep them or not in the design. The less there is, the better.

Back to the drawing board...

-John

EDITED:

Hey David..... no peeking!
Go make some pesto!
Title: Re: Three Rivers Region
Post by: Pat on February 20, 2008, 11:50:41 AM
John your design follows all the princaples to the letter and I think a kid could draw that flag from memory and with that said leave it be as it is and we will have to wait on seeing what David says next....
Title: Re: Three Rivers Region
Post by: dragonshardz on February 20, 2008, 12:08:58 PM
That flag must be laced with upsidasium to get that metallic sheen!
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 20, 2008, 12:10:03 PM
I love that flag, John! It looks absolutely fantastic to me! Excellent job, my friend!
Title: Re: Three Rivers Region
Post by: pvarcoe on February 20, 2008, 12:31:47 PM
Very nice work on the flag John.
Good to see you here!
Phil

Title: Re: Three Rivers Region
Post by: Jmouse on February 20, 2008, 01:01:31 PM
Terrific work on the flag, John. I have but one tiny suggestion and that's to try flipping the beaver horizontally and see how it looks.

Until March 12...
Joan
Title: Re: Three Rivers Region
Post by: Ryan B. on February 20, 2008, 01:27:30 PM
David, is that a preview of 3RR's ca$hmoney there?
Title: Re: Three Rivers Region
Post by: emilin on February 20, 2008, 02:10:28 PM
Wonderful flags. Really wonderful.

Sorry I haven't stopped by in a while, but it's great to see that the colaboration is now underway.
Title: Re: Three Rivers Region
Post by: Giligone on February 20, 2008, 02:25:35 PM
Wow, a real flurry of activity here! Excellent flag suggestions all. I think Darmok has a winner though!  :thumbsup:
Title: Re: Three Rivers Region
Post by: c.p. on February 20, 2008, 07:29:32 PM
Quote from: dedgren on February 14, 2008, 09:30:08 AMJust a quickie...

I've now preserved all of c.p.'s old seasonal trees in a new dat file.  It took a long time to "bucket brigade" them out of the old prop pack in the Ilive Reader, and I'm still sorting out the TGI stuff.  c.p., if you see this, I'd love to have your thoughts on  preserving these more colorful "old" seasonal trees as a way to add bright touches (as in RL) to the new autumn scene.


As a matter of fact I did see this  :D
They'll need new TGIs to do what you're trying to do.  (But you've probably figured that out already).  What you can do is take the LODs in the attached zip file and render each in the BAT, and then take the fsh files you saved from the old prop pack and renumber them to the TGIs the BAT assigns to the newly "rendered" LODs.  (Quick and easy to do in ilive.)  Delete the blank FSH files in the newly rendered LODs and replace them with the ones you saved (assuming they're the same trees of course.)

Also, I took a look at your atlas with its oodles upon oodles of professional-quality  maps (and creatively named points of interest) and all I can say is wow, you're a true madman.  (And I mean that as a compliment. ;))
Title: Re: Three Rivers Region
Post by: Darmok on February 21, 2008, 05:02:44 AM
Hi Joan, (Jmouse)
For the sake of argument, I've done what you asked for...
You'll see the result in the pics below.
I would not recommend that orientation though for a simple reason; ergonomics...
Everything we do in life is conditioned (at least in the western hemisphere) by a "left to right" natural reflex, even in art practically every composition is created with a left to right eye movement, and we apply this principle in everything we do.
In the design business we do that everyday (consciously or not), including such trivial things as comic strips, you will rarely see someone moving from right to left, the characters almost always move in a left to right fashion, the same way we read. (save some cultural exceptions of course...)
So in the same way if you place a figurative asymmetrical symbol in a right to left movement position, it'll look as if it is going backward... Note that this rule would not necessarily apply to a symmetrical or non-figurative object for obvious reasons.

So here's the two versions side by side so you can compare.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F8219%2Fcomparisonce3.jpg&hash=8aa876659096c2d0e2bd097d5722dba2fb752110)

To be thorough and to be consistent with the idea of keeping the design simple here's an even more Zen proposition.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F6121%2Fwithoutanimalel6.jpg&hash=9c498281eb32629172912a552b84abbdaf042522)

Take care
-John
Title: Re: Three Rivers Region
Post by: bat on February 21, 2008, 05:23:53 AM
The flags are looking really great! Fantastic work so far!
Looking forward to more...
Title: Re: Three Rivers Region
Post by: mightygoose on February 21, 2008, 06:24:49 AM
maybe try an uber zen version... no trees and no dogtooth on the mountain....
Title: Re: Three Rivers Region
Post by: emilin on February 21, 2008, 06:48:35 AM
Actaully, looking at Darmoks sketches once again I had a few more thoughts on the subject.

1. The design is great, but does it really look like a national flag? The amount of details and the way the stylized beaver gives me associations to something like a national park or nature reserve. I know we all think of 3RR more or less in that way since no development has taken place yet, but looking at the actual development plans it is a rather industrialized area that the project is heading for.

2. The proportions are, once again, very well balanced - but are they consistent with how national flags are usually made? Of course all flags are different, depending on the historic time they were designed, cultural and religious references, etc (there is even one national flag that doesn't conisist of a rectagular piece of fabric) but some proportions are more common than other. Darmok's 3RR flag consists mostly of areas that are derived for parts of 1/2 and 1/5 of the total area. This is very uncommon for national flags as opposed the most common parts of 1/3 or division according to the "golden rule".

3. The beaver. Animals are pretty common on national flags (though mostly eagles and stuff like that) and I do think a stylized beaver is very proper. It might be a little to "flowing" in it's design for my taste though. A monochrome silouette would be worth a try, in my opinion.

Now, I am really sorry if I seem to be whining. The flag suggestion for Darmok is excellent. It's just that you seem to enjoy doing that stuff so much - that I thought it wouldn't hurt with some input. ;D Just ignore me if I am bothering you.
Title: Re: Three Rivers Region
Post by: Pat on February 21, 2008, 08:48:33 AM
John the origanel flag is still far the best IMHO....
Title: Re: Three Rivers Region
Post by: Darmok on February 21, 2008, 10:03:40 AM
Hi Emilin
Hey no bother at all, all comments are welcome!
Let's look at your points...
1.
a) The amount of details: Well there are two things that can be described as details, first the beaver and second the forest, because both elements are either small (the forest) and rather figurative than symbolic (the beaver) the other elements are pretty simple and big.
b) The fact that the region is heading towards industrialization... Well, even if this prove true, look at all the flag of the world and you will not find a lot who have industry related artifact on their flag they rather go towards more basic symbols like a blue line (sky) over a yellow line for wheat fields... (Ukraine), in this case I chose green for the vast plains in 3RR, three blue stripes for the three rivers and white stripes for the snow (which serves a double purpose here by giving some contrast to the blue lines).
2.
a)The proportions.
Good point, to be sure that there would be no gripes on this, I used the American Flag proportions 10:19 Source: Vexila Mundi Website (http://www.vexilla-mundi.com/menu.htm)  (on the bottom of the page you scroll until you find the letter U then choose United States) You're right about the flag that is not rectangular, it's the Nepal flag that consist of two overlapping triangles.
b)The composition.
Well, flags are a very subjective matter, and you'll find lots of examples who use, or not, the rules of composition, including the golden rule. A lot of flags are simply symmetric compositions. Others are way to complicated. Somewhere along the line you have to go with what please you as a designer even if don't follow the rule to the letter, the whole thing should appeal to you even if it's not a textbook example of those rules.
3.
The Beaver
On this, I must admit that I'm still not sure... I agree that the "flowing style" is less consistent with the rest of the design... as for the monochrome silhouette, I'm also not sure just because it would be a massive and "curved" element that would clash against the rather angular nature of the rest of the design. Agreed that the current one is also clashing by it's curvy lines, it is less imposing though due to its "outlined" design opposed to the bulk of a solid mass that a silhouette would bring. My opinion on this one would be to either take it as it is, or, simply remove it like in the last example I've made, which would give a more "dignified" look if you get my drift. (not wanting to sound too serious here...)

I welcome any comments as long as they are constructive.
So please Emilin, don't think you're bothering me, to the contrary I find it stimulating that people are taking the time to analyze my design and write about it!
For more information on flags I refer you to the following web site
Nava.org Website (http://www.nava.org/Flag%20Design/GFBF/)
they have a pdf version that is very informative. 

All this being said, like all designers, at one point one must stand by his choices.
If not, the design process would never end. (What would make me continue further would be if we would like to add some symbols on the flag.)
So for now...as far as I'm concerned there are two valid choices in my propositions and they are shown in the pics below.

WITH THE BEAVER
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F9815%2F3rrflag6lt3.jpg&hash=226d404e7eaf4a32c477dbc04538c7f35ebda89f)

WITHOUT THE BEAVER
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F6121%2Fwithoutanimalel6.jpg&hash=9c498281eb32629172912a552b84abbdaf042522)

And let's not forget that someone else can propose something better!

PAT
Thanks for your support, and somewhere, we must not forget that this is just a game after all... hehehe  ;)

Take care
-John

EDITED:
To John (mightygoose)
I'm still working on a more Zen one... back in a few...
Title: Re: Three Rivers Region
Post by: dedgren on February 21, 2008, 10:42:27 AM
Okay- John, you are clearly 3RR's Betsy Ross [linkie] (http://en.wikipedia.org/wiki/Betsy_Ross).  Everyone else who's commented, all I can say is that the input and discussion and well-supported and principled points of view are a credit to all of you.  This is way harder than I ever thought...

So, here's my take on where things stand at present.  It's quite likely, unless 3RR would have changed its flag over the years, that the design would reflect the sensibilities of the time- here the 1830s or 1840s.  I don't think stylized beavers existed in 1830 (although I guess if one was chewing enough jimson weed [linkie] (http://en.wikipedia.org/wiki/Datura_stramonium)...).

Seriously, while there were some beautiful and evocative flags created in that era (check out this website for a taste [linkie] (http://www.flags.net/UNST01.htm)) any art used tended to be pretty prosaic in nature.  Even the little cleft in the mountains John has used would have been, in my not very scholarly opinion, unlikely for a flag of this time.

I've thus fairly inartfully Photoshopped two variants of John's flag design, the first, per John's (mightygoose) suggestion, with no beaver or mountain notch at all.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F8672%2Fmodjohnnobeaveroh4.png&hash=c7996049328950532d4ff63f888d91012a273900)

The second brings back our 1800s-era Audobon-style [linkie] (http://www.nga.gov/collection/gallery/birdsam/birdsam-main1.html) beaver and places it in the upper right-hand corner of our previous effort.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F7664%2Fmodjohnbeavertq0.png&hash=b11390f10a237c93337d3f4ed28f0eca6bb89320)

The beaver image would have likely been embroidered on a flag created in the first 100 years of 3RR's existence.  That's pretty tough to duplicate, at least for me.

Anyway, I'll back out and see what everyone thinks.  Again, I'm really enjoying the discussion.

* * *

c.p., thanks so much!  More back to you and on the whole topic later.

* * *

A huge 3RR thank you to Joan (Jmouse) and Dustin (thundercrack83) who, as this is written, are doing the really hard work of bringing the table of contents up to date.

* * *

20 to go!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F2932%2Fnixie20zc3.jpg&hash=e6ccdfb59aabd64696f9524106377dd2fc1592fb)

Later.


David
Title: Re: Three Rivers Region
Post by: emilin on February 21, 2008, 11:08:30 AM
Thanks for the response Darmok. And I do believe there was a point emphazied above others on the Nava site: "Never let a committé design a flag" :D


EDITHeh, Emil- You've got that one right!  I doubt Betsy Ross asked anyone.  Btw, you'll be receiving your first Oak Leaf Cluster [linkie] (http://en.wikipedia.org/wiki/Oak_leaf_cluster) as a Double-0 member. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 21, 2008, 11:27:11 AM
Very appropriate quote, emilin!

There's a lot of different variations for the flag out there now, I wonder which one will be the winner?
Title: Re: Three Rivers Region
Post by: Darmok on February 21, 2008, 01:36:29 PM
Here's some stationery that could be derived from the elements of the flag.... that's one of the perk of keeping the elements symbolic or "logo-like".

(this my first attempt at creating a mini mosaic here I hope it'll work!)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F3919%2Fpress1ad6.jpg&hash=4285f3180945d6c19151d994a0afcc32359ff496)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F5692%2Fpress2mt2.jpg&hash=44d6a5feb0f0f30fc6397b893146919ad338b8e2)

With all the respect I have for you David, I still believe that the official seal should not be used on a flag, save perhaps as Emilin was saying as a flag for a National Park or Reserve, or perhaps even a Presidential flag.

That beaver seal you're using do you have it in high resolution? I'd like to have a crack at it to remove the "fringe" effect, so we could have a better look at it.

As for comparing me to Betsy Ross... I've been compared top worse... hehehe...

-John
Title: Re: Three Rivers Region
Post by: Pat on February 21, 2008, 02:05:42 PM
LoL now that is a good one David that John would be our Betsy Ross lol...  David I knew once you said are doing a flag for 3RR it would open up a can of worms and get gears a turning lol.... Something Ive also learned in 3RR is "that not all as it seems" hmmm I wonder where I heard that comment before in here???

John that stationary turned out great!! Is there a chance for an english translation?? 
Title: Re: Three Rivers Region
Post by: Gaston on February 21, 2008, 09:23:31 PM
Okay,   I've been looking in on this flag discussion.   I love the evolution of this flag.    I know a bit about heraldry (which flags fall under) and have a couple of suggestions that might help.   

Someone mentioned the "metals" and "colors" aspect of the flag.    This is very true.    Normally there are 2 metals,    "OR" = gold / yellow and "ARGENT" = silver / white.   And then there are the colors, "SABLE" = black, "VERT" = green, "GULES" = red, "AZURE" = blue, "PURPURE" = purple and a few others that are not as common.   Also there are some furs, but those are not really an option here.   [ Heraldry Linkie (http://www.rarebooks.nd.edu/digital/heraldry/colors.html) ]           Very very rarely do you place a metal on a metal or similar colors on top of each other. (no white on gold or blue on purple)   

The colors on the flag are fantastic!    This is really great.    I would however suggest the we run a narrow black line along the border of the gold and the rest of the flag.    This would make a distinction between the white and gold.    I wish I had the software to draw this up but I think you can figure out what I mean.

I really can't tell you how much I like this flag.    From it I will be happy to try and create a "coat of arms" for 3RR.   I can always hand draw it and fax it to someone to put on the computer.



---Gaston
Title: Re: Three Rivers Region
Post by: Jmouse on February 21, 2008, 10:18:13 PM
That's some interesting info on heraldry, Gaston. Looking at my own family coat of arms, nearly every point you made holds true. The shield is white with three green wheels and a green "^" - all outlined in black. The metal is copper or bronze, but I've not seen that color on any flags I can recall.

Anyway, I never gave it much thought until now, but I love looking at things from a newly-discovered perspective!

Until March 12...
Joan
Title: Re: Three Rivers Region
Post by: mightygoose on February 22, 2008, 05:16:30 AM
press release looks brilliant john, maybe you could talk to david about a public press release to non collaboration members as an intro to the project.. using you stationary.....

as to the flag, im really impressed at how te no beaver no notch flag turned out, i'd love to see a less shiny version of a couple of them is thats at all possible.... i don't think flags are made of silk :P
Title: Re: Three Rivers Region
Post by: bat on February 22, 2008, 05:27:13 AM
Great flag there! And the top of the article is looking wonderful, Darmok!! :thumbsup:
Title: Re: Three Rivers Region
Post by: Darmok on February 22, 2008, 05:35:04 AM
Hi Gaston
Glad you like the flag, and Heraldry is a very interesting field, though you see  big differences in coat of arms and flags design.
Coat of arms, in my opinions, as well as seals are much more beautiful things than flags, they are intricate and detailed designs and you could almost compare coat of arms to jewellery, in fact a lot of jewellery is derived from them, medals, official decorations and such...
I understand what you mean by the black line outlining the yellow mass, but again, if there is no "reason" or "symbol" behind it I would not put it there for the same reason I've given a few post back, flags should be kept as simple as they can be so they can be recognized very easily, as for the fact that you can't put yellow and white on top of each other, well I wont argue with you on heraldry, but if you look at all the country (not organizational, religious or administrative) flags, you'll see examples where yellow or orange are put alongside white, (India, Ireland, Côte d'Ivoire, Niger...).
The main point is, a flag is not an illustration or a drawing where, like in cartoons, you HAVE to outline elements to make them stand out, I believe that they stand well enough by themselves their color mass giving them enough definition without the added complexity of a small line that will distract the eye.
A coat of arms though, often have so many details that you do have to outline the different elements so you can distinguish them.
I don't pretend to be an expert on flags, I really am not, I'm a graphic designer and I approach that flag design process like a logo design process where the KISS rule applies to it's fullest. Look at all the very successful logos, they have the simplest and elegant design there is (Nike, Mercedes, Shell, BMW, etc...)
This turns out to be a very interesting debate.
So many point of views!
As for a 3RR coat of arms, if ever there is one, as you have an expertise in that domain you could send me your scanned design and I would be happy to help you put it in a digital format, I'm working with Adobe Illustrator and Photoshop, if you create both an outlined and a colored version of it, and scan it at a high resolution I could trace it in illustrator so it could be transfered to any size without loss of details.
Well I'm off to work now.
Later...

-John

P.S. For the sake of argument, and against my personal taste... hehehe
I've done what you asked for, here's how it would look with a black line...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1688%2F3rrflag5cte9.jpg&hash=16959efa13e666875f4a3bdccbf0ed8d1715a6a7)

See you!

P.P.S.
I just saw John (mightygoose) post.
Hi John,
In fact flags were often made in silk, it's a VERY resistant fabric, though I doubt that they are still made with it these days, they probably are done in the cheapest and strongest material in a sweatshop somewhere in the world...
The shiny effect is only there to give a more 3D look to the illustration, it turns out shinier when I transform it in a jpg... I've tried to tone it down in the version above... Hope you like it that way.
Bye for now...
I really have to run if I don't want to be late....  ;)
-John

P.P.S.
Thanks Bat, just saw your post before putting mine!
Title: Re: Three Rivers Region
Post by: rooker1 on February 22, 2008, 06:01:46 AM
Hello,

I don't want to pretend I know anything about flags or Heraldry, but I can tell you I have learned quite a bit through this conversation and I can tell you what I like.  I still think the colours looked better when they were solid and not with that texture.  I agree with John about the black lines.  I think they should all go.  The black line on the mountain and the black border.
Other than that, I love the flag and the letter head even more.  Great work everyone.  It's nice to hear everyone's thoughts and see what becomes of it all.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on February 22, 2008, 11:31:07 AM
Well, almost the weekend.  I have a short trial this afternoon, then have pretty much the time 'til Monday to work on collaboration stuff.

* * *

I think that this is our base flag.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F9954%2Ffinaljx5.jpg&hash=74c9a84a227621e49002ae91afab2ea3d3771f3e)

That's a beautiful thing, and the notch and trees have grown on me over the last little bit.  The question remains open as to whether some version of a beaver should appear in the upper-right quarter, but I'm going to leave that to continued discussion.  John (Darmok) and all who have participated in this effort, my hat is off to you!  Thank you for showing, at a very timely moment, the power of all of us thinking about 3RR at the same time.

I'll post the highest-res pic I can find of the beaver from the Great Seal here later today.  I like the stylized beaver very much on the press release (thanks again, John!) but not so much on the flag, which I still view as an artifact of the 19th Century.  But, as I said, I'll leave that question open- perhaps others have images of beaver that they would like to propose.

John (mightygoose), for some reason I kept looking for scat behind the one on your last flag post, so I think that one's out.

I don't have a strong feeling about the whole metallic/silk thing.  We could certainly look at our design in some different textures.  Ultimate, though, we will need a rectangular flag pic done in high-res with solid colors as one of our available variations.

* * *

Al- Welcome back!  We'd love to see you take a whack at a coat-of-arms.  Let me know if you need anything- I feel really great that we've got all this flags and heraldry talent on board.

* * *

We're into the teens!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F8167%2Fnixie19fd0.jpg&hash=bab53db69a0a0e9562b5d02106b09a4fc5df32d6)

Later.


David
Title: Re: Three Rivers Region
Post by: Darmok on February 22, 2008, 12:27:55 PM
David, all you have to do is ask...  ()stsfd()
Here's a straight version, no sheen, no frills, hold the beaver...  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F6828%2F3rralmostfinalzz2.jpg&hash=fb01a269aa2a9da5793ef2123ec00e63bc3de812)

I agree with you about not putting the beaver on the flag, but to keep it for documents, administrative flags or seals and other purpose.
And more so we can use both version, the old fashion one, which is beautiful, for the official seal, decorations and such, and the stylized one for more "modern" use, like administrative stationery, forms etc...
When we finalize the choice, as it is done in vectorial format, I'll prepare several version of it (from very small to big... for everyone to use) this way we don't have to scale it up or down and thus loose quality.

Have a good weekend everyone!

Personally I'm out to a wine, cheese, foie gras and french baguette (a real one) diner.... Ahhhhhhh!  :satisfied:

Later

-John



Edited: placed a corrected jpg
Title: Re: Three Rivers Region
Post by: mightygoose on February 22, 2008, 06:21:59 PM
thas definately more like it.. coat of arms is the next port of call.... hmm... i know even less about that than i do flags... you know if there is anything specific you would like to see batted just send me a PM im sure i could look at a couple of bits...
Title: Re: Three Rivers Region
Post by: Pat on February 22, 2008, 06:23:29 PM
Sweet glad to see a flag is nailed down....
Title: Re: Three Rivers Region
Post by: bat on February 23, 2008, 03:52:15 AM
The flag now is looking fantastic!!! Great work on it!!

Looking forward to the next 18 days and to the following. ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 23, 2008, 08:44:44 AM
I think that's the one! It looks fantastic, John! The amount of work you've put into the flag and the stationery these past few days has been incredible!

I can't wait to see the coat of arms!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on February 23, 2008, 06:49:29 PM
While I haven't posted much in here lately, I've certainly been keeping tabs on developments. The flag turned out great (no surprise) and the stationary is great (and a perfect place for that stylized beaver). Also, I'm not sure if anyone else has noticed, but I think 3RR has become an official team (noting the area around people's post counts). I must commend everyone on their commitment to this, and I'm sure there'll be some great surprises in the near future (say 19 days or so).
Title: Re: Three Rivers Region
Post by: dragonshardz on February 23, 2008, 09:00:43 PM
This is new:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi234.photobucket.com%2Falbums%2Fee71%2FDragonshardz%2FSC4D3RRmember.gif&hash=33509aeb2a7333788f899fdfec80593f8d5e5dea)

A 3RR Team? Oooh, me likes!
Title: Re: Three Rivers Region
Post by: Ryan B. on February 23, 2008, 09:08:41 PM
Agreed - that does look nice!   :thumbsup:
Title: Re: Three Rivers Region
Post by: superhands on February 23, 2008, 10:09:55 PM
great work on the flag!
any how i was reading up on the Central pivot/crop circle pages, and i thought of a modular farm lot series based on current and new textures. for example, sc farms are square in appearance, all the way to the edge of the field. in real life, crops are seeded with bends and curves illustrated by the path of the tractor and seeder. is there anything like this on the stex or lex? ive started making a plan of how many textures would be needed and how they would conform.
david
Title: Re: Three Rivers Region
Post by: BigSlark on February 24, 2008, 01:06:18 AM
Great work on the flag collaboration, everyone. I'm extremely excited about the forthcoming collaboration, I've cleared a space in my schedule for it!  ;D

I hope all is well with Heather and the boys, David and that the long winter doesn't have you down.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: jayo on February 24, 2008, 01:56:13 AM
To be honest,i don't get what the collaboration is  %confuso  Can someone shed me some light on this  ???
Title: Re: Three Rivers Region
Post by: bat on February 24, 2008, 02:19:20 AM
Yes, the "3RR-Team"-picture is looking really nice! ;)

Always looking forward to more...
Title: Re: Three Rivers Region
Post by: mightygoose on February 24, 2008, 03:14:26 AM
jayo basically we all will have the same plugins and we will each contribute to the region individual city tiles...... hence the collaboration...
Title: Re: Three Rivers Region
Post by: Shadow Assassin on February 24, 2008, 06:26:57 AM
Indeed, and the collaboration will show players' different playing styles, much like a real world region would be like - a collection of towns and cities planned by different people/groups/committees/dictators.
Title: Re: Three Rivers Region
Post by: dedgren on February 24, 2008, 08:06:26 PM
I've been working on a bunch of detail things today.  Here's a map (sorry it's hard to read) of 3RR's 15 Trooper Service Areas.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F5771%2Ftrooperserviceareamap08lh9.gif&hash=3a46eff85e7ec73aabd22b023b825c9e90f97c71)

A larger-scale (2048x2048) version, which will open in a new window, is here [linkie] (http://img247.imageshack.us/img247/7092/trooperserviceareamap08xl1.gif).

Each TSA has a Trooper Post located in it.  These show as stars on the map.  Here's a chart showing these locations from the extended post on the 3RR Troopers from last fall [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg89841#msg89841).


[tabular type=1][row] [head] [/head] [head] [/head] [/row]
[row] [head colspan=2]
3RR Troopers
[/head] [/row]
[row] [head]
1st Battalion
[/head] [head]
2nd Battalion
[/head] [/row]

[row] [data]
Falls City (HQ) - TSA 1
Baudette - TSA 11
Boissevain - TSA 3
Ellsworth - TSA 12
Fox Rapids - TSA 5
Montgomery - TSA 9
Whitehall - TSA 6

[/data] [data]
East Pineshore (HQ) - TSA 2
Ellisport - TSA 7
Rushford - TSA 10
Truman - TSA 4
Warren - TSA 14
Willoughby - TSA 15
Wolf Lake - TSA 13
Wood Ridge - TSA 8
[/data] [/row][/tabular]

Note that most of the cities and some of the towns also have a municipal police department.  I'm currently working on the same sort of map for Rural Fire Service Areas.

* * *

Almost halfway!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F4337%2Fnixie17eq2.jpg&hash=9684878d95358dd101836706e3ff5d737a29c368)

Later.


David




Title: Re: Three Rivers Region
Post by: Pat on February 24, 2008, 08:23:42 PM
David you know I will be happy to see the Fire district mapping  ;)   OK I do admitt one thing its also good to see the troopers coverage as well  ;D
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 24, 2008, 08:27:55 PM
Very interesting stuff, David! I'm curious to know how you came up with those boundaries, and of course, the map looks spectacular. Keep up the good work, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Ryan B. on February 24, 2008, 08:32:18 PM
I'd be very interested to see the paint scheme and the various vehicles that the 3RR State Troopers use.  :)

EDIT: Ryan, back in the post on the 3RR military and police forces [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg89841#msg89841) there was this pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F2550%2Ftrooperandspeederap3.jpg&hash=242d7ef3819f4d1ae9a558738d5abf197543b656)

It would appear that the (marked) Trooper cruisers are black with a cream white top, have "3RR Trooper" in white on the sides of the front fenders and sport an alternating blue and clear light bar.  Let your imagination run wild as to the rest, consistent with that
. -DE


Title: Re: Three Rivers Region
Post by: Haljackey on February 24, 2008, 09:02:54 PM
Well, I finally worked up the "guts" to post here.  I have been following 3RR for quite some time, and its a colossal work in progress. I'm not too sure what you are doing for the "collaboration", but I'm sure it will turn out great!

Best,
-Haljackey


EDITHeh!  No guts- no glory, Hal.  Thanks for the kind comment- don't be a stranger. -DE
Title: Re: Three Rivers Region
Post by: Yoman on February 24, 2008, 09:34:44 PM
My quad is divided in two, better be some cooperation on the part of districts 11 and 12 to make sure the airport is safe  :thumbsup:
Title: Re: Three Rivers Region
Post by: Jmouse on February 24, 2008, 09:56:05 PM
I, too, anxiously await the logical explanation for boundary choices -- which I'm sure will be forthcoming in due time.

Until March 12...
Joan
Title: Re: Three Rivers Region
Post by: Ennedi on February 24, 2008, 10:14:10 PM
3RR flags are designed much better than most real ones   :thumbsup:
Everything here looks more and more interesting for me...  ;)
Title: Re: Three Rivers Region
Post by: superhands on February 25, 2008, 06:55:43 AM
sorry... ive got a good idea what the collaboration is.. but what exactly is happening in 17 days time? should i be prepared?
???


EDIT: Dave, no worries!  I'm just about done with a detailed guide to the collaboration process, which will be posted in the 3RR Team area first, then released here in summary form. -DE
Title: Re: Three Rivers Region
Post by: Giligone on February 25, 2008, 07:25:32 AM
Trooper maps?! Bah, amazing. The level of detail here is just unreal... or is it too real... hmmm :-[  haha. In any case. I love seeing all the great things you come up with David!
Title: Re: Three Rivers Region
Post by: bat on February 25, 2008, 07:57:18 AM
Nice new post there! And looking forward to more in the next 16+ days...

btw, my 4250th post!
Title: Re: Three Rivers Region
Post by: dedgren on February 25, 2008, 08:37:41 AM
Here's the promised Fire Service Area (FSA) map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F4808%2Ffireserviceareamap08022rk3.gif&hash=61d6ac645480b51c90737b46c6186c5dc9fdff8a)

A larger-scale (2048x2048) FSA map, which will open in a new window, can be viewed by clicking here [linkie] (http://img247.imageshack.us/img247/9004/fireserviceareamap08022ff6.gif).

Three Rivers Region has ten 11 FSAs, each with one or more municipal (Muni) or rural fire stations (RFS).  Places with no station generally have a volunteer fire unit with a garaged hose truck and EMS equipment for emergency response until the servicing station firefighters and equipment arrive.  About two-thirds of places in 3RR  have a hydrant system, and a tank/pumper truck is thus also located anywhere that does not.  We posted information about fire departments and rural fire service here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg58067#msg58067) last August.

All of 3RR is on a 911 system, and each FSA has a an Emergency Management Control Center (EMCC) located at its main fire station.  Every telephone number installed in 3RR automatically transmits during a 911 call its physical location and other information necessary so as to allow the most rapid response.  The EMCCs also accomplish trooper unit dispatch in emergency situations.

We were asked by several folks about the significance of the boundaries between Trooper Service Areas, as at least one such boundary was noted as cutting across a quad.  These boundaries, along with the FSA boundaries shown above, are simply response and patrol jurisdiction lines.  Any trooper, fire unit or EMCC dispatcher has the ability to disregard these lines if emergency circumstances warrant.  Because of the region's small size and compact nature, information from service area to to service area is readily shared and is coordinated between areas by the main EMCC located in Pineshore.

* * *

Sweet 16!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F8147%2Fnixie16nt9.jpg&hash=363593744964e7edb27d489790eb38e042cdf007)

Later.


David


Title: Re: Three Rivers Region
Post by: TheTeaCat on February 25, 2008, 10:50:53 AM
More amazing details  &apls

Where do you find the time to do all this? The level of detail is unreal so I am really looking forward to getting the next 16 days out of the way so that we can start to see some results of all the planning.

till the next update

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 25, 2008, 01:36:59 PM
Love the fire service map, David! Though, which area does Pratt Island belong to? It doesn't seem to be numbered, unless I've missed something. Either way, though, the map looks great!

Sixteen more days...

Dustin

Title: Re: Three Rivers Region
Post by: Pat on February 25, 2008, 01:48:30 PM
David,

Im very impressed as you have done a fantastic job here!!! I love the FSA map and the details are even better then what is offered here in Oneida lol....
Title: Re: Three Rivers Region
Post by: dragonshardz on February 25, 2008, 02:50:49 PM
David you do know that Pratt Island has no service area number. Two RFS's, yes, but no service number.
Title: Re: Three Rivers Region
Post by: dedgren on February 25, 2008, 07:30:17 PM
Like, as they say, it never happened...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F4460%2Ffireserviceareamap08022az2.gif&hash=c5699db2211d0fab5f950be97263c82e3411397f)

Larger-scale version- opens in new window- here [linkie] (http://img405.imageshack.us/img405/2671/fireserviceareamap08022np8.gif). 

Thanks, Dustin (and 'shardz, too- but you get second prize this time) for pointing this out.  I'll rejuvenate the 3RR Fact Checker awards after I get these few other things I'm doing out of the way.

Later.


David
Title: Re: Three Rivers Region
Post by: bat on February 26, 2008, 05:36:19 AM
Also like these maps, David!
Great work on these!

And now I'm looking forward to the 15 next days!
Title: Re: Three Rivers Region
Post by: dedgren on February 26, 2008, 01:37:18 PM
Well, back on January 28th, our friend bat snagged his third Double-0 post, making comment 2,700 here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg113413#msg113413).  It's too bad we're not like the airlines with their frequent flier programs- but we do the best we can.  bat, its always my pleasure to see you here with us, and here's a little something that will hopefully be of interest in return.

* * *

This is the first of a series showcasing the officially designated plants, animals, rocks and minerals and other things that are representative of Three Rivers Region.  A complete list appears here [future linkie].

The Little Brown Bat - 3RR's Official Flying Mammal

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F4510%2Fbat08022601ki6.jpg&hash=78d643fdfa71fbc8e5827d31ac38405ccb57616a)

One of the more fascinating creatures in Three Rivers Region is the little brown bat (Myotis lucifugus). These small insect eaters gather in groups of up to 10,000 to overwinter together in the region's caves, known as 'hibernacula'. Only a few caves are sufficiently deep and have the necessary structure to maintain their temperature at 5°C, allowing the bats to hibernate in them from late September to late April. Caves located in in the Upper Cold River Karst Complex are critical to the survival of this species in 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F8701%2Fuppercoldriverkarstcomplb5.gif&hash=e04a3528158d700c9249fea93db9c0364daf0d54)

Little brown bats feed on small flying insects like moths and mosquitoes, each eating several grams every night. In the summer, groups of female bats live in 'nursery colonies' in hollow trees and attics. They each give birth to one young in early June. The males disperse singly around the region, roosting in trees and sometimes under building soffits. All of them return to the caves in early August, where mating occurs prior to winter hibernation.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F5171%2Fbat08022605ui9.jpg&hash=de8f8df44afbf407b1a403299a652aa56f8ae875)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F8896%2Fbat08022604ie2.jpg&hash=87793e06816e65866549ea3800f4bc3aa9bc5106)

In 1988, H. von Bielefeld, Ph.D, Bruce Waynian Professor of Small Flying Mammal Zoology at Three Rivers Region University, began to study the little brown bat in the region. His objectives were to map the distribution of little brown bats in 3RR; to locate as many hibernacula and summer nursery colonies as possible, and to determine where bats found in hibernacula spend summers and where bats found in summer colonies overwinter.

To map distributions and to monitor seasonal movements of bats, a banding program was set up. Three Rivers Region Speleological Society (3RRSS) members and other volunteers helped find bat caves. Information provided by home and cottage owners, the 3RR Department of Natural Resources and others led to the summer banding of bats in residential and cottage areas throughout the region and into adjacent southwestern Ontario around Lake of the Woods.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F7733%2Fbat08022606yu0.jpg&hash=ec72255096158d62f141395512d13001df60f080)

Most banding has occurred in caves west of the Prater Springs areas, and in Diamond Cave south of Hart Lake.  Sleeping bats are plucked by hand from the cave wall and placed in a cloth bag. Once they are captured, the bats are examined to determine sex, reproductive status, age, signs of injuries and whether external parasites, like fleas and mites, are present.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F4619%2Fbat08022602xu2.jpg&hash=5ca3fa50e8169f167287be44e9a8ed6f4f9e5a91)

Previously banded bats are recorded and any injuries and/or parasites are noted. Time in capture and handling is kept to a minimum to avoid stressing the animals. So far, approximately 6,000 little brown bats have been banded in caves and approximately 750 at nursery colonies. Band returns have shown the bats to be very loyal to their summer and winter roosts. The majority of those banded in the summer on the west side of the region appear to hibernate in a single cave in the Karst Complex, sometimes travelling more than 50 km each way. Less than one percent of bats banded in a particular cave have ever been found in another cave.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F205%2Fbat08022608su0.jpg&hash=4b1b9a928ffeba1fb68db9e06eac00a7ac6c0467)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F4682%2Fbat08022607cc2.jpg&hash=b0c26af7aaf39f39495b93e52417a50f566652ea)

As a result of this study, at least 13 caves are known to serve as hibernacula for little brown bats in Three Rivers Region. The largest discovered to date is Diamond Cave. After several years of effort, the Regional Government has declared this critical cave and a small area around it an ecological reserve. This is the most stringent legal protection available to a natural feature. More than 20,000 little browns spend each winter in that cave and they are very vulnerable to any form of disturbance while deep in their winter sleep.

Little brown bats may be small, but they are an important part of the 3RR ecosystem.  They are a voracious nocturnal predator that have as their primary prey the region's abundant summer mosquitos.  A single small brown bat can eat over 3,000 of these insects in one night.  The preservation of bat habitat is a significant priority, and one that will insure that these interesting creatures will continue to thrive in Three Rivers Region.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F7507%2Fbat08022603yp8.jpg&hash=a1de7c9cbe32c1de893285259baf75029854da16)

* * *

So, bat, there (once again) you go.  Thanks so much for your tremendous loyalty to 3RR.

* * *

Halfway!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F5384%2Fnixie15vd1.jpg&hash=d3636f8b813c9a2ecf281562f96e77f9f4d2af98)

Later.


David

n.b.  Credits for the pics and the basis for the text will go up in a bit.  Thank heavens for governments, which always seem to find the time and resources to pay attention to these sorts of things. -DE


Title: Re: Three Rivers Region
Post by: Giligone on February 26, 2008, 01:42:14 PM
Wow, thats some detailed tribute! Amazing work as always  :satisfied:
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 26, 2008, 01:53:57 PM
Some more very interesting information about bats, David! I think I've learned more here in 3RR than I did my four years in college!

And congratulations to you, again, bat!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on February 26, 2008, 02:10:00 PM
David what a talent you have  :thumbsup: digging up bats like that  ;D great job sir!!!
Title: Re: Three Rivers Region
Post by: bobvmiami on February 27, 2008, 03:09:13 AM
David,

Don't know if you intended it this way, but my better instincts tell me you didn't...

Your new Fire Service Area map on page 148 shows two RFS 33's; one in sector 5 and another in 9. Also two RFS 34's; one in sector 8 and the other in 10. Sorry, I just easily see all the detail you put into your work, and I know you'd want it accurate.

I enjoy watching to see how this is going to come together.

Bob
Title: Re: Three Rivers Region
Post by: bat on February 27, 2008, 07:54:13 AM
Thanks for that, David!! And thanks for the congrats of the others, too!

Looking forward to the next 14 (!!) days!
Title: Re: Three Rivers Region
Post by: dedgren on February 27, 2008, 07:57:03 AM
Three's a charm...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F3519%2Ffireserviceareamap08022wj2.gif&hash=1e7cbc6981ba29a66af70e9dff7f784c5fc66665)

Here's a corrected large-scale map (2048x2048) [linkie] (http://img301.imageshack.us/img301/6112/fireserviceareamap08022kh2.gif), which will open in a new window.

Our new friend Bob (bobvmiami) made his entry into the 3RR Fact Checkers on his first post on SC4D's forums.  That definitely calls for some recognition, along with a few others we've noted along the way.  I see fact checking as an essential part of my effort here- as 3RR grows toward Middle-Earthian proportions from a standpoint of detail, it becomes increasing hard to keep up with it all.  One of the major tasks with the Gazetteer has become going back and updating dates and other information that, when I wrote the original entry as much as almost a year ago, I just guessed at or inserted a placeholder.

Fortunately, things are increasingly organized.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F4562%2Furbanplacesdatabase0802sh0.png&hash=36af6f627b857519df494a72b1734b4c661a9541)

Now, that's really hard to read, so here's the full-size urban places spreadsheet [linkie] (http://img337.imageshack.us/img337/3277/urbanplacesdatabase0802km1.png), which will open in a new window as well.  I still have fields that aren't done yet for elevation and land area.

* * *

Exactly two weeks to go!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F8048%2Fnixie14sigef5.png&hash=3bfcc607b8e7142d0b430995700f61536a63f220)

I'm feeling the burn.

Later.


David
Title: Re: Three Rivers Region
Post by: bat on February 27, 2008, 08:05:04 AM
WELCOME TO PAGE 149!!

Nice new post there, David! And the list is looking wonderful! Great work!

And still looking forward to the next 14 days!
Title: Re: Three Rivers Region
Post by: Pat on February 27, 2008, 12:36:59 PM
David nice map update there  &apls
Title: Re: Three Rivers Region
Post by: paroch on February 27, 2008, 01:03:07 PM
Superb level of detail on your maps David.  I can't even start to think how you created them so well.
Title: Re: Three Rivers Region
Post by: TheTeaCat on February 27, 2008, 01:19:55 PM
More wonderful info and something new I learned today. &apls

And a fantastic way to give out an 00 honour &apls

This is one huge project that gets better by the day and wish the countdown would go faster
as I can't wait for the 14 days to pass  ;D ;D

Regards
Derry
Title: Re: Three Rivers Region
Post by: dragonshardz on February 27, 2008, 02:49:56 PM
Yikes looks like I need to update the Honors list again!
Title: Re: Three Rivers Region
Post by: Pat on February 27, 2008, 03:44:50 PM
Ohhh yea shardz's that is a never ending job there lol...
Title: Re: Three Rivers Region
Post by: dragonshardz on February 27, 2008, 04:43:00 PM
No it will end...

...When 3RR does (not likely!) :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on February 28, 2008, 10:42:38 AM
3RR Regular* jayo on February 13th joined the Double-0 club by making comment 2,800 here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg119000#msg119000).  It's always great to have the opportunity to afford some small recognition to members of that august and esteemed body, which currently includes Luca (meldolion), Dustin (thundercrack83) (x3), Daniel (Shadow Assassin), Silvio (Rayden), Travis, Liv (Livin' in Sim), Al (Gaston), Heinz, Kevin (BigSlark) (x2), Alex (Tarkus), Pat (x4), Joan (Jmouse)**, Todd (tkirch), Emil (emilin) (x2), bat (x3), Matt (threestooges), Jeff (kalanc69), John (DFire870), Kitsune, Robin (Rooker1), and now our friend jayo.  I can think of no better company to keep, and I'm really pleased to note that most all of these folks are participating in the upcoming collaboration.

So, jayo, this one's for you.

* * *

This is the second of a series showcasing the officially designated plants, animals, rocks and minerals and other things that have been selected as symbolic and representative of Three Rivers Region.  A complete list appears here [future linkie].

The Blue Jay - 3RR's Official Bird

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F3107%2Fbluejay01pd1.jpg&hash=ad89d044dedfe164f5f8b2b0f90ad739adb5901f)

The blue jay is a member of the Corvidae family which includes ravens, magpies, crows and a variety of other jays scattered throughout both North and South America. Blue jays live throughout eastern North America from eastern Alberta all the way to Florida and the Gulf of Mexico.  Three Rivers Region is toward the northernmost extent of their range, and the subspecies found in the region is cyanocitta cristata bromia.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F2848%2Fbluejayrangeew0.png&hash=20e4f9c2d134b9dd1c06fa32ae405a9499f8b377)

Although not usually considered to be a migratory species, some blue jays do migrate in winter, with northern birds replacing their relatives that summer further south.  3RR's Blue jays tend to overwinter in the region because of abundant food supplies during that season, and because a great deal of the bird's prime habitat areas in the lower elevations of the Wyler and DeLong Mountains remains undisturbed.  Blue jays are thus year 'round dependable visitors to the region's back yard bird feeders, although "raider" would be a better term based on the bird's generally aggressive behavior.  Blue jays are also notorious raiders of other birds' nests. They will attack any bird in the immediate vicinity of their nest in the spring, as well as steal eggs, young birds and even nests. They appear to like robin nests and often appropriate them for nesting.  As aggressive as the blue jay is, it is easy prey for hawks and owls when in the open, because it is a slow flier when compared to other perching birds. Its large size, up to 12 inches from bill to tip of tail, also makes it an easy target for other avian predators, such as owls.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F9882%2Fbluejay02pm5.jpg&hash=b969f2e20c46394662746b30bee4bf47de5481fc)

There are two striking characteristics about blue jays which draw human attention. First is their spectacular color--blue on top with bright blue and strikingly banded wing feathers with a white underside and a crested head. Second is the bird's variety of raucous calls and songs which often serve as alarms for other birds when a hawk or a cat or some other predator is in the area.  They possess a wide variety of calls, and are able to mimic other birds.  Both sexes have the same appearance, and young blue jays are gray-colored until they get their adult feathers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F5971%2Fbluejayidtipscw2.png&hash=55d37394af43ab193efdb00c1a4638c0b79729b0)

Blue jays are omnivorous, meaning they eat just about anything.  About 75 percent of their diet is vegetable matter. This choice of diet is seasonal, as blue jays prefer insects, salamanders, tree frogs and even mice, according to some sources, during warm weather.  Before blight hit the American chestnut tree, chestnuts were considered the blue jay food of choice; however, they like just about any kind of nut and are especially fond of acorns.  The birds are aggressive, curious and large when compared to most of the other perching birds. Young jays commonly collect brightly colored objects like bottle caps and pieces of aluminum foil and carry them around for a short while. Sometimes they try to peck open such objects, or they will use them as platforms and simply perch on top of them until they get bored.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F7689%2Fbluejay03ij1.jpg&hash=89e6d1184e226cf181e4b3c36ea09becf3f1783a)

As noisy and aggressive as they can be, blue jays are very secretive during the nesting season. They pick nesting sites in thick cover and take circuitous routes through tangles of vines and shrubs to reach their nests, which generally take the form of a large collection of sticks as a base. The inside of the nest is usually lined with grass. These birds prefer coniferous trees like pines and cedars for nesting sites, and the abundance of these trees in 3RR makes the region a blue jay heaven.  On the other hand, region residents frequently find blue jays nesting on their porches, eaves and garages.  Such close interaction with humans is not unusual among this family of birds and those with blue jays residing near the house sometimes find themselves attacked and pecked if one comes too close to a nest.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F8677%2Fbluejaynestta0.gif&hash=0910f7d888683c265f5dc88e04bf05bc4e1fc5df)

Blue jays are monogamous, meaning pairs bond and remain together for life. Around the nest, the blue jay abandons its loud calls and communicates with its mate in what birders term "whisper song."  The male courts the female by feeding her constantly and continues to do so while the female incubates four to six brown-spotted, greenish eggs. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F8120%2Fbluejay04ab1.jpg&hash=4279f763a8d92576bec9fbea30314d05c2aa75a2)

Blue jays are among Three Rivers Region's most beautiful and intelligent back yard visitors, and were designated 3RR's official bird by act of the Regional Government in 1954. 

* * *

jayo, again, welcome to the 3RR Double-0 club!

* * *

Lucky 13...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F1462%2Fnixie13er7.jpg&hash=c58ab532dec01de0e3eeda3f0ee269247428fcb6)

Later.


David

* A 3RR Regular is anyone who has ever posted in 3RR here at SC4D or over at ST at least once, as we continue to maintain the highest of standards.

** Joan actually made comment no. 1,291, but our budget was running low at the time, so we had the "honors" cermony early.

n.b.This post and the images appearing in it was and were derived from U.S and Canadian government sources, and from the excellent Wikipedia article on Blue Jays (http://en.wikipedia.org/wiki/Blue_Jay).  All rights are reserved in the original copyright holder/owner and the use of information and images is asserted to be fair use on this not-for-profit website.
Title: Re: Three Rivers Region
Post by: rooker1 on February 28, 2008, 10:52:27 AM
Congrats jayo on your tribute.  &apls I have always liked the Blue Jay.  I see alot of them here, where I live, in the summer months.  They seem to be very royal birds. 
David, I love the amount of back ground info you are putting into this collabration.  I think it feels more alive, more real this way.  You have given everyone something to think about while they are working on thier region.  Not say it will tun out any different, but than again it may.  ;)
13 is my good luck/favourite number.  Always has been and most likely never change.  ()stsfd()

I am getting very impatient and can't wait until this gets started.  I want to see how everything comes together.
I guess I have to sit back, relax and just wait.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on February 28, 2008, 11:03:57 AM
David a most fitting tribute to Jayo and love details!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 28, 2008, 11:04:40 AM
Hey, congratulations, jayo!

So, the blue jay is the official 3RR bird, eh? Fantastic choice, David! You continue to educate and entertain in such fascinating ways. I can't wait to see the other official 3RR items!

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on February 28, 2008, 03:10:16 PM
Congratulations jayo, you have been duly honored by one of the most gracious and talented hosts I've ever known.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: Zaphod on February 28, 2008, 04:38:17 PM
Hey I am here, sorry for not being around much. RL is tough but I still intend to the collaboration.

Anyways, since I have come back to this I've been checking out the quick-finder to get a handle on whats going on in this thing. One thing I want to say is that is a truly awesome map you have of 3RR in relation to Minnesota/Canada.

Title: Re: Three Rivers Region
Post by: Godzillaman on February 28, 2008, 05:09:41 PM
Hehe...Blue Jays are also a crappy baseball team!:P

Seriously, nice pictures.;)
Title: Re: Three Rivers Region
Post by: krbe on February 28, 2008, 05:56:25 PM
More agriculture, collaboration, flags... Quite clear I've missed some pages :thumbsup:
Title: Re: Three Rivers Region
Post by: Heblem on February 28, 2008, 07:32:27 PM
nice details and interesting about that bird  ;)
Title: Re: Three Rivers Region
Post by: BigSlark on February 28, 2008, 09:08:43 PM
David,

Great Double-0 tribute to jayo. I also really enjoyed the bats and their caves a couple of pages ago. I'm glad to see I'm not the only person memorialized as a 3RR critter!

I'm looking forward to collaboration starting in a few days and I'm even going to clean up my plugins folder before we start (I think someone just fainted and my RAM sighed in relief).

Hope all is well in the Great Frozen North.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on February 29, 2008, 04:57:31 AM
Yes Congrats to jayo! &apls

Looking forward to the next 12 days! ;)
Title: Re: Three Rivers Region
Post by: Pinchman on February 29, 2008, 09:48:52 AM
Now that's a really HUGE awesome project! Congrats Dedgren!

I'd also like to congrats everybody but especially my good friend John (Darmok) for the suberb work on the flag. Looks really nice...no John not you, the flag LOL!

See ya in 12 days and good luck to each participants!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Darmok on February 29, 2008, 10:36:09 AM
To Eric (Pinchman)
Allright allright....
no need to specify that your compliment was for the flag, I kinda guessed that it was!
Hehehe...
Seriously (am I ever serious?) thanks for the kind words.

To David:
I remember that you once said that you were (a tad...) anal retentive.... (no flame please, those words are from David mouth... well... pen.... well... keyboard... anyhow you get the drift)
Looking  at 3RR we can only concur....Geez can you jampack this MD with details!!!!
It's totally unbelievable, Bats, Blue Jays, Fire coverage, historical background.... (et caetera)
Have mercy!
hehehe...  ;)
I still don't understand how you find the time for such in depth work!
Hats off to you!
-John

Title: Re: Three Rivers Region
Post by: jayo on February 29, 2008, 10:53:43 AM
awwww shucks  ::) Thanks  :thumbsup: Can't wait till colab   &apls
Title: Re: Three Rivers Region
Post by: dedgren on February 29, 2008, 11:22:17 AM
Happy Leap Day!  I'm going to designate this another "No Lurking" day at 3RR, since it only happens once every four years.  If you've dropped by, please post and at least say hi.  This would especially apply to all you 3RR Regulars* in waiting who are out there but who we don't know yet, because you haven't made your first post.  C'mon, don't be shy.  Nobody bites.

* * *

I note our friend and long-time 3RR Regular Emil (emilin) notched his second Double-0 post back on February 20th [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg121557#msg121557).  While work keeps me from putting up the honors post today, here's a quick look at what's in store.

...pulls out the lightbox...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F6103%2Flightboxxd7.png&hash=d958df8f9e854447f6ef45fa332c7260a1512eb0)

* * *

Lots more will be going on between now and the end of the weekend.  Last call for all the 3RR Collaborators will go out tonight for check in over at the team thread.  We have just about reached the 10...9...8... stage of the countdown.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F6839%2Fnixie12fo7.jpg&hash=ae6a1daf47a297c058bea8c12428f148dad2c998)

Joan (Jmouse) and Dustin (thundercrack83) are doing amazing behind the scenes work on the Table of Contents [linkie] (http://sc4devotion.com/forums/index.php?board=193.0), Quick Finder [linkie] (http://sc4devotion.com/forums/index.php?board=197.0) and Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?board=194.0).  It'll be great to get this under way.

Later.


David

* A 3RR Regular, as always, is anyone who has ever posted at least once here at SC4D or over at 3RR-ST.

n.b.: The images appearing in in this post originally appeared in the Duluth Seaway Port Authority's excellent and informative website (http://www.duluthport.com/).  All rights are reserved in the original copyright holder/owner (the photo of the amazing snow sculpture is credited to Captain Tom Mackay (Ret.)) and the use of these images is asserted to be fair use on this not-for-profit website.

Title: Re: Three Rivers Region
Post by: emilin on February 29, 2008, 11:37:00 AM
*not lurking ;D

I didn't even realize I hit a double 0 post. The preview looks very exciting - can't wait to see what you're going to do...
Title: Re: Three Rivers Region
Post by: Gaston on February 29, 2008, 11:50:44 AM
Semi-lurking.     Had 3 teeth pulled.   not much for sitting here today.    &mmm      Sorry.     Figured I'd say happy leap day   &hlp .


---Gaston


EDIT- Whoo, Al!  That's about three teeth too many for my taste.  Feel better quick, my friend. -DE


Thanks David.   3 at once ain't what I call fun.       &cry2    You can tell I had 2 people climbing around my mouth and yanking on teeth. - G

   
Title: Re: Three Rivers Region
Post by: paroch on February 29, 2008, 12:04:56 PM
Here's me semi lurking, trying to think of something semi intelligent to say to add something to what's been achieved here!

er, er, erm, hum - nothing remotely intelligent is coming, so I'll just say I'm looking forward to getting involved and being part of it all - if there's anything you think I can do to assist, just shout.

Paul
Title: Re: Three Rivers Region
Post by: Jmouse on February 29, 2008, 12:05:22 PM
Oh boy, the next "00" honor ceremony is going to be a winner!

Back to work...
Joan
Title: Re: Three Rivers Region
Post by: jayo on February 29, 2008, 01:09:46 PM
 ;D Hello-Wow-I though that first piccy was an ice sculpture  ::)

Great stuff-Can't wait till the new award  &apls
Title: Re: Three Rivers Region
Post by: dragonshardz on February 29, 2008, 03:24:49 PM
GAHHHHHHH! Stop! Too much! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

/wrrd%& /wrrd%& /wrrd%& /wrrd%&

OK, yet ANOTHER update for the Honors List.

Gah.

~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: Giligone on February 29, 2008, 08:08:41 PM
Happy Leap Day David! Looking forward to more excellent and awesome stuff here at 3RR
Title: Re: Three Rivers Region
Post by: Pat on February 29, 2008, 08:13:46 PM
David those pics are sweet!!! Happy Leap Day and BTW you are owing a small fortune over at Robin's Place (http://sc4devotion.com/forums/index.php?topic=601.msg124922#msg124922)


NB: After reading dustins question I know for a fact that is the Fitz's.....
Title: Re: Three Rivers Region
Post by: threestooges on February 29, 2008, 08:18:32 PM
I suppose that, strange as it may sound, I've been semi-lurking around here for a while... I had a trial brief on top of law school and summer internship searching so it's good to have that done and get back to this for a bit. That was a well written piece on the local bats and blue jays and I can only imagine what's coming up for emilin. Interesting to note that 3000 is rather quickly approaching. Happy Leap Day to you and I'll keep an eye out for the next honors post.
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 29, 2008, 08:49:33 PM
It's almost over here in Pennsylvania, but Happy Leap Day to you, David, and to all the friends of 3RR!

I can't wait to see the latest honors!

Dustin

EDIT: Hey, David. Question for you--is that ship made from snow the Edmund Fitzgerald (http://en.wikipedia.org/wiki/Edmund_Fitzgerald)?
Title: Re: Three Rivers Region
Post by: Heblem on February 29, 2008, 10:06:11 PM
Happy Leap Day!  ;) also 150 pages of 3RR excellent work!  &apls
Title: Re: Three Rivers Region
Post by: dedgren on February 29, 2008, 11:01:21 PM
I'm working on collaboration stuff this evening, folks, but I need to take a minute and note that, sometime in the next few hours...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F7670%2Frolltheodometerux1.png&hash=2de30f7baa65b7821b357fa22cd1d5a1ecebc4eb)

Roll on, odometer!  Roll on!


David
Title: Re: Three Rivers Region
Post by: JoeST on February 29, 2008, 11:39:07 PM
well "happy Leap Day"... sorry I didnt pop in yesterday, was busy fixing stuff... but on a side note my watch thought it was the 1st...  ??? ???

Joe
Title: Re: Three Rivers Region
Post by: quackmofro on February 29, 2008, 11:44:46 PM
Happy belated Leap Day! I spent all Thursday night studying for an organic exam and all yesterday napping, so I haven't gotten an opportunity to stop by until now. Keep up the 3RRing!
Title: Re: Three Rivers Region
Post by: sebes on March 01, 2008, 12:58:33 AM
Guys - the flag for 3RR that your 'better not founded committee' came up is with pretty awesome.

I had to do some reading as apparatently in just 15 days this thread grows with 9 pages, 193 replies and 3253 views!   That means that within an hour probably the 3000th post will be made ...  :thumbsup:

 
Title: Re: Three Rivers Region
Post by: Jmouse on March 01, 2008, 02:45:10 AM
David often praises us for our contributions to 3RR. He brings forth bats, birds, honors, crop circles and maps that would make Rand McNally gasp in awe. He's like a magician with a bottomless hat.

All of us enjoy the scenery here at 3RR -- the RL and in-game photos are awesome and the camaraderie invites interaction. Even in times of stress, David finds a moment to share himself with us.

He never (that I know of) mentions the infrastructure that forms the foundation for this incredible project, though. Recently, Dustin (thundercrack) and I have been helping him catch up on a few unfinished details. The work is tedious and time consuming, but nothing compared to the immense volume of data David has already collected and cataloged IMO.

I urge you to click on this Link (http://sc4devotion.com/forums/index.php?board=159.0), visit the Child Boards and try to wrap your mind around the scope of this immense project. You can't imagine the hours already spent on it without spending some of your own hours filling in a few blanks.

So how long has it been since you thanked David for the incredible amount of work and planning that has brought us to this point? Well, that's too long!

So here's a big THANK YOU and a belated "Happy Leap Day" wish!

Until you know when!...
Joan
Title: Re: Three Rivers Region
Post by: rhizome21 on March 01, 2008, 05:25:52 AM
Hi

(late for the no lurker day, and for my gazeteer input  :thumbsdown:)
Title: Re: Three Rivers Region
Post by: emilin on March 01, 2008, 06:04:07 AM
Just helping to move things along - nobody wants to be 2999. ;D
Title: Re: Three Rivers Region
Post by: bat on March 01, 2008, 06:04:31 AM
Belated Happy Leap Day also from me! And the pictures looks very good!
And looking forward to more, David, in the next 11 days! ;)


Btw, congrats on 3000 replies, David! &apls
Title: Re: Three Rivers Region
Post by: mightygoose on March 01, 2008, 06:06:28 AM
hey bat why you s greedy why cant none of the rest of us ahve any of that juicy multi zero action....

edit- i spose i shouldnt complain too much i did get 50k views on ST :P
Title: Re: Three Rivers Region
Post by: BigSlark on March 01, 2008, 06:07:55 AM
Congrats on posting the 3000th response, Bat! I can't wait to see how David honors this post, especially considering you're the best European railway builder there is...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Bishop Hawke on March 01, 2008, 07:35:10 AM
Well another leap of faith for 3RR. Happy Leap year &hlp

The Fire and Police dist. maps look fantastic. Now just waiting to see how far out of city limits do the power companies go or is there just one main company. Nice work David

Hmm now where to build my hunting and fishing lodge. Needs to have a good size water area  for all those bush jockies to land. As well as semi ease of access for those who travel by vechicle.

Looking forward to more great stuff from this group. One of the most enteraining forms I have been a part of.

:thumbsup:
Title: Re: Three Rivers Region
Post by: dragonshardz on March 01, 2008, 08:10:09 PM
*removed unnesesary whingeing*

Congrats again bat. I look foward to adding you to the honors list again.

~~Dragonshardz~~

Title: Re: Three Rivers Region
Post by: Kokopelli on March 01, 2008, 08:21:55 PM
Happy Leap Day, a day late. I didn't have time to check in yesteday at all.
Title: Re: Three Rivers Region
Post by: Pat on March 01, 2008, 09:37:13 PM
Shardz's its all good no need to beat yourself up M8 and soon you will hit that magical number, I have faith in you young grasshopper one....
Title: Re: Three Rivers Region
Post by: Ryan B. on March 02, 2008, 09:57:17 AM
*shrug*  It's just a number, in my opinion.  Nothing to throw a piano out the window over.   :P
Title: Re: Three Rivers Region
Post by: dedgren on March 02, 2008, 11:02:47 AM
Here's some numbers for you...

[tabular type=1]
[row] [head colspan=3]
Start
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4668%2Ff2850x50fp2.png&hash=526bd354bc6522822713032d4cd5a55a8241b164)
[/head] [/row]
[row] [data][/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F1746%2Fr150x50ko3.png&hash=82ca5851a92f5aa34d7e636c3ab42d8d6ae1a4fa) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F6705%2Fr650x50rx3.png&hash=c08df5321e9114edca67dc21f4b911f50adde484) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F7804%2Ftoi98x50nm3.png&hash=f5591064e2f533f1b04139746a3ff3bb15487928) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F8641%2Ftor8x50gx9.png&hash=5e4af1ba74f54397bc4f241b0acad5e4e81b9fd8)
[/data] [data]Highland
U. S. Border
Ottawa
[/data][/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F5563%2Fexit8x40jc7.png&hash=a4d5d519813f912aa3fab16608d59a016563255f)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F1746%2Fr150x50ko3.png&hash=82ca5851a92f5aa34d7e636c3ab42d8d6ae1a4fa) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4296%2Fr850x50sq6.png&hash=98f77317f9eae4f94567f14455d022f383e7ab06)
[/data] [data]Highland
Oxbow
[/data][/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1359%2Fexit14x40gv3.png&hash=731a08e2a88c8648d1f75e22e6139542e116029e)
[/data] [data]
North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F8122%2Fi63750x50ls9.png&hash=067e81c4c7804defa2e616d174c3809d96fcc873)
[/data] [data]Carson Bluff
Brooks Ferry
[/data] [/row]
[row] [head colspan=3]
East - South
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4668%2Ff2850x50fp2.png&hash=526bd354bc6522822713032d4cd5a55a8241b164) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F8122%2Fi63750x50ls9.png&hash=067e81c4c7804defa2e616d174c3809d96fcc873)
[/head] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F558%2Fexit15x40qd9.png&hash=808849f660985c36aac9464b87de3551e8fcf381)
[/data] [data]
South
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F8122%2Fi63750x50ls9.png&hash=067e81c4c7804defa2e616d174c3809d96fcc873)
[/data] [data]Boissevain
Independence
[/data] [/row]
[row] [head colspan=3]
East
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4668%2Ff2850x50fp2.png&hash=526bd354bc6522822713032d4cd5a55a8241b164)
[/head] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg164.imageshack.us%2Fimg164%2F4450%2Fexit29x40cl4.png&hash=c22ff78070296b04aba7f3d8055e9f3deced426d)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F7910%2Fr350x50yu6.png&hash=d18f7d8e56d19f54c70bcf3b3aa58214e84ab48e)
[/data] [data]Montgomery
Ellsworth
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F5131%2Fexit35x40cx3.png&hash=33a6fef8da086a40434ee38e6a2770c5e042351a)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4296%2Fr850x50sq6.png&hash=98f77317f9eae4f94567f14455d022f383e7ab06)
[/data] [data]Harwill
Ellsworth
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F5562%2Fexit40ax40cv7.png&hash=1aac06072dd06d67259ef18bd9d1d0651cddb1e9)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F7456%2Fr550x50hi1.png&hash=44150314964511dd46f742e17278830915a60f2e) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4296%2Fr850x50sq6.png&hash=98f77317f9eae4f94567f14455d022f383e7ab06)
[/data] [data]Pineshore
Richwood
[/data] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F2306%2Fexit40bx40yy2.png&hash=e55125a2e55c347e7e306c9e87840f8545329a4c)
[/data] [data]
South
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3915%2Ff3750x50uy6.png&hash=11990d6d968ca1cdd1efd72c20e9ad030530504d)
[/data] [data]Falls City
U. S. Border
[/data] [/row]
[row] [head colspan=3]
East - North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4668%2Ff2850x50fp2.png&hash=526bd354bc6522822713032d4cd5a55a8241b164) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3915%2Ff3750x50uy6.png&hash=11990d6d968ca1cdd1efd72c20e9ad030530504d)
[/head] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F3089%2Fexit43x40ud7.png&hash=8760834590dd3301fb93da1b3bfd38310b1966a4)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F7456%2Fr550x50hi1.png&hash=44150314964511dd46f742e17278830915a60f2e) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F6705%2Fr650x50rx3.png&hash=c08df5321e9114edca67dc21f4b911f50adde484) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4296%2Fr850x50sq6.png&hash=98f77317f9eae4f94567f14455d022f383e7ab06)
[/data] [data]Osage
Harwill
Pineshore
[/data] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F2457%2Fexit46x40ut3.png&hash=038df863d456b7c1eba40b3a79874214a616abe8)
[/data] [data]
North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3915%2Ff3750x50uy6.png&hash=11990d6d968ca1cdd1efd72c20e9ad030530504d)
[/data] [data]Pineshore
Grand Valley
W. Channel Ferry - High Island
[/data] [/row]
[row] [head colspan=3]
East
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4668%2Ff2850x50fp2.png&hash=526bd354bc6522822713032d4cd5a55a8241b164)
[/head] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F4102%2Fexit47x40eu7.png&hash=6ed54b6a3885e3ae77674ae94f4401158eaca854)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F7456%2Fr550x50hi1.png&hash=44150314964511dd46f742e17278830915a60f2e) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F6705%2Fr650x50rx3.png&hash=c08df5321e9114edca67dc21f4b911f50adde484) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4296%2Fr850x50sq6.png&hash=98f77317f9eae4f94567f14455d022f383e7ab06)
[/data] [data]Pineshore
City Center
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg126.imageshack.us%2Fimg126%2F6425%2Fexit50ax40cy6.png&hash=376a01720ca75ae0503240126855fbd447b5a5b3)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4296%2Fr850x50sq6.png&hash=98f77317f9eae4f94567f14455d022f383e7ab06)
[/data] [data]East Pineshore
South Shore
E. Channel Ferry - High Island
[/data] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F7760%2Fexit50bx40tm9.png&hash=c3b6eb1a0dc2fa474e11544a03b64c08479a2384)
[/data] [data]
North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2803%2Ff2150x50dh0.png&hash=7e0b09a45569e852a11c1c4e92f41c92175eb0bc)
[/data] [data]East Pineshore
Stewart
Aurora
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F2857%2Fexit57x40sv7.png&hash=a91d51c54e7e8880424272d344b1b42d1e8b4fe6)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F3190%2Fr4550x50ym3.png&hash=295e46d0cb78a5cb4ea889ac338bb13bfa479954)
[/data] [data]Black Earth
Long Beach
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F8107%2Fexit68x40hp1.png&hash=9f029e9aded6876e84510f1841dbad593d9de0de)
[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F3729%2Fr950x50mq1.png&hash=d9fdd46d100744e4f436accf79778bff0cc30ba1) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F9128%2Ftoon11x50zz4.png&hash=cf29e2caca4b9ad804f240aff4911a3e61f3f725)
[/data] [data]Rushford
Des Plaines
Canadian Border
[/data] [/row]
[row] [head colspan=3]
End
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4668%2Ff2850x50fp2.png&hash=526bd354bc6522822713032d4cd5a55a8241b164)
[/head] [/row]
[/tabular]

Exit numbers.  The log for F-637 is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg81144#msg81144).  The log for F-21 is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg93986#msg93986).  A regional road map marked with exit numbers will open in a new window when you click here [linkie] (http://img516.imageshack.us/img516/2694/roadmap07090227interchata5.gif).

Just all sorts of roadgeeky goodness, eh?

* * *

10... 9... 8...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F5545%2Fnixie10wx0.jpg&hash=54015ef8a8ecd85da97334f84dda916a4de79f72)

Busy day today with collaboration stuff.  Maybe another post this evening.

Later.


David
Title: Re: Three Rivers Region
Post by: dragonshardz on March 02, 2008, 12:57:30 PM
*Removed useless complaining about nothing*

EDITAw, c'mon, 'shardz.  One thing 3RR is not...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F3218%2Fnowhiningzonewr7.png&hash=e9238f640b6312330792a2692b1d244bd17c3e4d)-DE


Title: Re: Three Rivers Region
Post by: Ryan B. on March 02, 2008, 12:59:08 PM
David, you were almost in the middle of a Burgess sandwich!   :P   :D

These exit guides you're making will really help me.  I had tons of questions about the control cities & such, and these guides are answering those questions quicker then Ken Jennings on Jeopardy.  ;)
Title: Re: Three Rivers Region
Post by: TheTeaCat on March 02, 2008, 02:54:25 PM
Darn post 3011.
Grrr I had popped out to put kettle on so as to give all the regulars a nice cuppa
and missed out on the 000 .

never mind here's that cuppa anyway
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7329%2Fimagescuppasw1.jpg&hash=efdacee2041023f74d752089f45ebd46f271b3c6)

OOOh the clock is ticking  :D

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: Pat on March 02, 2008, 03:46:03 PM
David those signs looking real sweet there!!!! Have a great night....
Title: Re: Three Rivers Region
Post by: Filasimo on March 02, 2008, 10:16:15 PM
my my all these great updates youve been posting david, oh btw anyone order some cheese?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftbn0.google.com%2Fimages%3Fq%3Dtbn%3AdgbiWEQI1NQFgM%3Ahttp%3A%2F%2Fwww.wisconsincheesemart.com%2Fimages%2F1196L-Wisconsin-Cheese-9-ye.jpg&hash=fbbac51d2af71f9e2260628b82c78ede3c173cb5)

got it at a great dairy store...said its perfect with wine!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Heblem on March 02, 2008, 10:27:54 PM
Interesting, just like US interstate system  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on March 03, 2008, 08:12:36 AM
Yes, the numbers are looking great!
Looking forward to more...
Title: Re: Three Rivers Region
Post by: superhands on March 04, 2008, 06:09:29 AM
i think we need a Road Sign that says "into the wild exit 457m left". only joking, great film thoe. anybody now if it was filmed in parts of alaska or just some part of USA, south of canada?

like the way this project is shaping up david and inc.

dave
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 04, 2008, 10:45:14 AM
I forgot about the exit numbers chart, David! Excellent job!

Oh, and I do believe we're closing in on the "one week" mark--Eight more days!

Dustin
Title: Re: Three Rivers Region
Post by: j-dub on March 04, 2008, 07:43:47 PM
Referring to this picture posted a li'l while back by bugrgsabre87...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F2550%2Ftrooperandspeederap3.jpg&hash=242d7ef3819f4d1ae9a558738d5abf197543b656)
Betrayed by one of its own the Camaro gets stopped by an older angrier guy in the force. Except don't you go to driver side?
Any other sports cars as cops we should know about in the 3RR? I have seen a Dodge Viper someplace turned copcar after confiscation from speedin.
Speeking of Road Geeky, I live in an alternate universe because the exits are a completely different situation than the Aurora, Montgomery, Wheaton and Ottawa that I know.
vs the exit signs.
In this map Aurora and Montgomery are right next to each other, if you click on street view, and take the yellow man, and put him on route 25 and go south, you eventually will see the border sings. Yes you can actually drive there yourself through all those areas, right were your sitting at your computer. Creepy google can do stuff on the ground were we are huh?

Aurora (http://maps.google.com/maps?f=q&hl=en&geocode=&q=Aurora&sll=41.347046,-88.85313&sspn=0.054061,0.134754&ie=UTF8&ll=41.767887,-88.324242&spn=0.05371,0.162907&t=h&z=14&layer=c&cbll=41.740948,-88.328141&cbp=2,0,,0,5)
Wheaton (http://https://wb1.wheaton.il.us/pvweb22/index.htm)
Ottawa (http://maps.google.com/maps?hl=en&ie=UTF-8&q=Starved+Rock+Adventures&fb=1&near=Ottawa,+IL&cd=1)

The point of the matter is who copied who first with the community names?
Problem, the pic from http://img516.imageshack.us/img516/2694/roadmap07090227interchata5.gif doesn't show anymore.

EDIT: Fixed the really big link. - Dustin (thundercrack83)
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 04, 2008, 08:34:47 PM
Hello, j-dub.

The places you've named aren't supposed to be the actual cities that you're thinking of.

For instance, David's Ottawa and Aurora are not Ottawa, Ontario, and Aurora, Illinois--they're different places, somewhat like Philadelphia, Mississippi (http://en.wikipedia.org/wiki/Philadelphia%2C_MS).

Dustin
Title: Re: Three Rivers Region
Post by: BigSlark on March 04, 2008, 08:41:04 PM
Quote from: thundercrack83 on March 04, 2008, 08:34:47 PM

For instance, David's Ottawa and Aurora are not Ottawa, Ontario, and Aurora, Illinois--they're different places, somewhat like Philadelphia, Mississippi (http://en.wikipedia.org/wiki/Philadelphia%2C_MS).

Dustin

Well, Philadelpha, MS isn't worth making the trip just to say "I've been to all the Philadelphias in the United States!" unless you like Indian Casinos. Its only 1:10 drive northeast of me and I've given the Choctaws money at both the poker table and steak buffets...

Over and out from Jackson, Mississippi.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on March 05, 2008, 09:26:32 AM
I don't think that I've made it any secret that I grew up in Northern Illinois- the western Chicago suburbs of Downers Grove and Naperville, to be precise.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F1071%2Fdownersandnapervillekv4.jpg&hash=5525ac3c661ca3bced3187bb04b8b70cb46c5284)

I'm always amazed by how much I remember about places I last lived coming up on over 40 years ago, and further surprised by how fond many of those recollections are.  I'm pretty much head over heels in last minute collaboration details right now, but thought you might enjoy a quick contest.  This is along the line the past "match 'em up" ones we've done- I've taken place names from 3RR inspired by places in Northern Illinois I frequented as  a boy and come up with a corresponding obscure fact or characteristic, then scrambled the lists.  There's a twist, though.  In order to win, you will need to be able to tell me what it is that I am making reference to.  The unscrambled list and short answers are fine- if you are on the right track, I won't be too picky.  So, here's 10 Northern Illinois-inspired 3RR places...


[tabular type=2]
[row] [head colspan=6]
Match 'em if you can!
[/row]
[row] [head colspan=2]Name[/head] [head colspan=4]Source[/head] [/row]
[row] [data colspan=2]Wheaton[/data] [data colspan=4]Bernstein wasn't born here[/data] [/row]
[row] [data colspan=2]Ottawa[/data] [data colspan=4]Connecting Romeoville and Joliet[/data] [/row]
[row] [data colspan=2]Cook[/data] [data colspan=4]A line to South Bend[/data] [/row]
[row] [data colspan=2]Fox River[/data] [data colspan=4]In the county you'd expect to find it[/data] [/row]
[row] [data colspan=2]Riverview[/data] [data colspan=4]"Party time- Excellent!"[/data] [/row]
[row] [data colspan=2]Des Plaines River[/data] [data colspan=4]Only bested by LA[/data] [/row]
[row] [data colspan=2]Aurora[/data] [data colspan=4]Once amused[/data] [/row]
[row] [data colspan=2]Round Lake[/data] [data colspan=4]Lost to Naperville, then won by other means[/data] [/row]
[row] [data colspan=2]South Shore[/data] [data colspan=4]Not to be confused with its channel[/data] [/row]
[row] [data colspan=2]Geneva[/data] [data colspan=4]"Be prepared!"[/data] [/row]
[/tabular]

As I noted the last time we did this, some of these are pretty obscure.  But, by process of elimination, someone should be able to get pretty close, and all of this information is out there to be found somewhere.  Post your guesses (if you dare)- who knows what treats will come to the reader who gets it right!

* * *

j-dub, hi!  Thanks for the first-time post!  Actually, I think the trooper car pic is a publicity set-up and the red Camaro is an unmarked car.  Any law enforcement types want to comment on why what you see would be an unlikely procedure in a traffic stop?  No extra points for this- I just see a few things that strike me as highly unlikely.

* * *

Heh, Kevin (BigSlark)-


QuoteWell, Philadelpha, MS isn't worth making the trip just to say "I've been to all the Philadelphias in the United States!"

Well, actually, you couldn't.  There's several more, anyone know which states?  And, this time for extra credit- does anyone know which Philadelphia the cream cheese was named after?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F2066%2Fphiladelpjiacreamcheeseoi0.jpg&hash=019bcb7cba9ae951894c131ff07fd331cfcda674)

* * *

One week to go!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F4505%2Fnixie07eu2.jpg&hash=be2cf3749058ed9eef4763959d01555a6ac4c985)

Later.


David
Title: Re: Three Rivers Region
Post by: mightygoose on March 05, 2008, 09:41:15 AM
fox river - not to be confused with its channel
aurora - lost to naperville but won by other means
ottowa - in the county you would expect to find it
des plaines river - connecting romeoville and joliet

riverview is a pain..... you could have "only bested by LA" with the reference to riverview amusement park being antiquated or by the same token "party time excellent" in an ironic statement about the now ghost town like vibe conveyed by many articles.... or i could be wrong on all counts...

EDITLol, and you are, my friend- and you are.  But there is still a nugget to be found in what you've said. Good luck! -DE

edit - by all counts i meant the riverview possibilities but i think you mean everything don't you :(

EDITOnly remarking on the Riverview references, but I'll note that you were batting .500 as to the other four listed. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 05, 2008, 10:13:41 AM
I believe...

Aurora - "Party time, excellent!" - Reference to where Wayne's World was set?
Cook - In the county you'd expect to find it - Cook County, Illinois is where Chicago is?


EDITHeh, Dustin- another .500 hitter! -DE

Another guess...

Wheaton - "Bernstein wasn't born there" - But his reporter partner Bob Woodward was?

Oh, and the Philadelphias...

Philadelphia, PA
Philadelphia, MS
Philadelphia, NY
Philadelphia, TN

Don't know which one the cream cheese was named for, but I'll guess Philadelphia, PA.

EDITYou nailed the Philadelphias, my friend.  0 for 2, though, on Wheaton and the Cream Cheese Capital. -DE

Title: Re: Three Rivers Region
Post by: threestooges on March 05, 2008, 01:51:06 PM
My guess for the cream cheese is Philadelphia, NY.

EDIT: Upstate New York, just northeast of Watertown.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F8099%2Fphiladelphianewyorkik7.jpg&hash=d9adf0a20395bedcbbc2e73a6d530b95e02d67e9)

That's part of Fort Drum in the lower right hand corner of the pic.  This area, along with St. Lawrence County (a former employer of mine) to the east, used to be the dairy farming capital of the universe.  The "Philly" brand goes way, way back
. -DE


And now for some off-the-wall guesses:
des Plaines River: connecting Romeoville and Joliet (small body of water parallels the route)
Aurora: lost to naperville, then won by other means
cook: In the county you'd expect to find it

be prepared seems to be a boy scout reference, but I can't connect it to anything yet...

EDIT: The Des Plaines, while rather slow-flowing and undramatic, is actually quite a sizeable stream, rising in Southern Wisconsin and joining with the Kankakee [linkie] (http://en.wikipedia.org/wiki/Kankakee_River) southwest of Joliet to form the mighty Illinois River [linkie] (http://en.wikipedia.org/wiki/Illinois_River).  One out of three, though, my friend- but on the right track for a merit badge. -DE
Title: Re: Three Rivers Region
Post by: Pat on March 05, 2008, 02:02:41 PM
oooo ooo A contest sweeet and I see dustin stole my thunder on waynes world lol  :D  sorry bad pun  ;)

OK so on with and see if this is all lining up well....

[tabular type=2]
[row] [head colspan=6]
Match 'em if you can!
[/row]
[row] [head colspan=2]Name[/head] [head colspan=4]Source[/head] [/row]
[row] [data colspan=2]Wheaton[/data] [data colspan=4]Lost to Naperville, then won by other means [/data] [/row]
[row] [data colspan=2]Ottawa[/data] [data colspan=4]Connecting Romeoville and Joliet[/data] [/row]
[row] [data colspan=2]Cook[/data] [data colspan=4]In the county you'd expect to find it [/data] [/row]
[row] [data colspan=2]Fox River[/data] [data colspan=4]Not to be confused with its channel [/data] [/row]
[row] [data colspan=2]Riverview[/data] [data colspan=4]Once amused[/data] [/row]
[row] [data colspan=2]Des Plaines River[/data] [data colspan=4]Only bested by LA[/data] [/row]
[row] [data colspan=2]Aurora[/data] [data colspan=4] "Party time- Excellent!" [/data] [/row]
[row] [data colspan=2]Round Lake[/data] [data colspan=4]Bernstein wasn't born here[/data] [/row]
[row] [data colspan=2]South Shore[/data] [data colspan=4]A line to South Bend[/data] [/row]
[row] [data colspan=2]Geneva[/data] [data colspan=4]"Be prepared!"[/data] [/row]
[/tabular]

EDIT: Heh, Pat- yet another .500 hitter.  They're everywhere, they're everywhere! -DE
Title: Re: Three Rivers Region
Post by: mightygoose on March 05, 2008, 03:16:44 PM
cook- in the county you'd expect to find it
riverview- once amused
fox river - not to be mistaken for the channel
des plaines river- connecting romeovill with joliet
aurora- part time excellent

EDIT: Well, as Wayne would say, "Party On, Dude!"  The goosemeister has raised his average to .800.  I think, given the previous responses, that the outline of things might be slowly coming into view. -DE
Title: Re: Three Rivers Region
Post by: threestooges on March 05, 2008, 10:29:17 PM
Well, I'll give this another partial try:

Des Plaines River: connecting Romeoville and Joliet (small body of water parallels the route)
Aurora - "Party time, excellent!"
Fox River - not to be confused with its channel
South Shore - A line to South Bend
Round Lake - Bernstein wasn't born here
Riverview - Only bested by LA
South Shore – a line to South Bend

EDIT: Counting the one you answered twice, Matt, only as one, you were 4 for 6.  If you count it twice, you were 5 for 7. -DE


Well lets give it another go:
Fox River - Not to be confused with its channel
Aurora - "Party time- Excellent!"
South Shore - A line to South Bend
Riverview - Once amused
Des Plaines River - Connecting Romeoville and Joliet
Geneva - "Be Prepared!"
Cook - Bernstein wasn't born here
Title: Re: Three Rivers Region
Post by: Filasimo on March 06, 2008, 03:48:10 PM
hmmm Philadelphia,TN? i think i came across that town here maybe once but it was like completely in the middle of nowhere  $%#Ninj2
Title: Re: Three Rivers Region
Post by: CabraBuitre on March 06, 2008, 06:05:39 PM
Wheaton    Lost to Naperville, then won by other means ... Wheaton's more centrally located.  And I grew up a half mile from the new courthouse!
Ottawa    Bernstein wasn't born here
Cook     In the county you'd expect to find it
Fox River     Not to be confused with its channel
Riverview     Once amused
Des Plaines River     Connecting Romeoville and Joliet
Aurora      "Party time- Excellent!"
Round Lake     Only bested by LA
South Shore     A line to South Bend
Geneva     "Be prepared!"

EDIT: That's .600 ball, my friend.  I guess I'll start dropping hints- actually even better than a hint.  In the 1800s, the voters of DuPage County, where Wheaton and Naperville are located, held a referendum on which of the two (then) tiny towns should be the county seat, and thus be the location of the courthouse.  Naperville won by almost two to one and its future seemed assured.  Wheaton succeeded in having a second vote held, which it then won, starting a lawsuit between the two cities.  A short time later, though, a contingent of men from Wheaton came down and broke into the place where the county and court records were being kept and removed them back to Wheaton.  Wheaton quickly built a courthouse, and thus took by force what it had at first lost at the ballot box [linkie] (http://en.wikipedia.org/wiki/Wheaton,_Illinois).

The old Wheaton Courthouse, by the way, was the courthouse that featured prominently in the first "Back to the Future" movie [linkie] (http://en.wikipedia.org/wiki/Back_to_the_Future).

So there you have it- that should tip a number of folks here off to the rest that are still incorrect
. -DE




Title: Re: Three Rivers Region
Post by: CabraBuitre on March 06, 2008, 06:35:59 PM
Wheaton    Lost to Naperville, then won by other means ... Wheaton's more centrally located.  And I grew up a half mile from the new courthouse!
Ottawa    "Be prepared!"
Cook     Only bested by LA
Fox River     Not to be confused with its channel
Riverview     Once amused
Des Plaines River     Connecting Romeoville and Joliet
Aurora      "Party time- Excellent!"
Round Lake     In the county you'd expect to find it
South Shore     A line to South Bend
Geneva     Bernstein wasn't born here

DUH on that swap... Cook county #2 to LA County, Round Lake is in Lake County.

And the Dupage courthouse (the historical one) was NOT the courthouse in BttF.  That part of the Wikipedia page is wrong.

See the orig HERE (http://sc4devotion.com/forums/index.php?topic=3672.0)

And my other swap is Geneva: Bernstein wasn't born here, with Ottawa, Be Prepared.  Not sure about this one, but would make sense that there would be a boyscout camp near Starved Rock.
Title: Re: Three Rivers Region
Post by: dedgren on March 06, 2008, 08:29:41 PM
All right!

Our friend CabraBuitre has nailed the matches.


[tabular type=2]
[row] [head colspan=6]
Match 'em if you can!
[/row]
[row] [head colspan=2]Name[/head] [head colspan=4]Source[/head] [/row]
[row] [data colspan=2]Wheaton[/data] [data colspan=4]Lost to Naperville, then won by other means [/data] [/row]
[row] [data colspan=2]Ottawa[/data] [data colspan=4]"Be prepared!"[/data] [/row]
[row] [data colspan=2]Cook[/data] [data colspan=4]Only bested by LA [/data] [/row]
[row] [data colspan=2]Fox River[/data] [data colspan=4]Not to be confused with its channel [/data] [/row]
[row] [data colspan=2]Riverview[/data] [data colspan=4]Once amused[/data] [/row]
[row] [data colspan=2]Des Plaines River[/data] [data colspan=4]Connecting Romeoville and Joliet[/data] [/row]
[row] [data colspan=2]Aurora[/data] [data colspan=4] "Party time- Excellent!" [/data] [/row]
[row] [data colspan=2]Round Lake[/data] [data colspan=4]In the county you'd expect to find it[/data] [/row]
[row] [data colspan=2]South Shore[/data] [data colspan=4]A line to South Bend[/data] [/row]
[row] [data colspan=2]Geneva[/data] [data colspan=4]Bernstein wasn't born here[/data] [/row]
[/tabular]

That's the first half of the puzzle down, so you get the Dee Dee Jonrowe Halfway Award [linkie] (http://iditarodblogs.com/news/2008/03/06/surprise-jonrowe-wins-halfway-award/).  Now let's see who can be the first in to the finish with the significance of the rest of the references.

Thanks too, CB, for correcting the info on the Wheaton Courthouse.  Because I was a Napervillian in my youth, I avoided that beautiful building like the plague...

...center of evil and all that...

...so when the Back to the Future bit showed up on Wikipedia, I sort of shrugged my shoulders and thought, "how much worse can this get?"  While I reference Wikipedia all the time, it remains only as good as the info that goes into it, which was in this case clearly bogus.

So, welcome to the 3RR Fact Checkers!

* * *

Busy beyond reckoning today.

But we're getting so close...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F4255%2Fnixie06zp1.jpg&hash=465bec9a8fffbcc97804b76da3d21897c0695b63)

Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 06, 2008, 08:46:55 PM
Hmm...

Bob Woodward--reporter partner of Carl Bernstein--was from Geneva, Illinois, not Wheaton! I thought I remembered it being Wheaton from All the President's Men (http://en.wikipedia.org/wiki/All_the_President%27s_Men).

Cook County is only bested by Los Angeles County in population.

Fox River - Not to be confused with the channel-- A reference to Fox News Channel.

Round Lake is in Lake County, Illinois.

Aurora - "Party time, Excellent!" -- a reference to Wayne's World.

EDIT: Dustin, Most Excellent, Dude!  Batting 1,000 here.  I know you stand on the shoulders of giants [linkie] (http://en.wikiquote.org/wiki/Isaac_Newton), but, taking the Wheaton gimme into account, who can get the other four? -DE


Got the rest...I think?

Riverview - once amused -- Refers to the abandoned Riverview Park in Chicago.

Des Plaines River - Connecting Romeoville to Joliet - Refers to the Des Plaines flowing through Joliet, Illinois.

Wheaton - see Courthouse information above.

Ottawa - "Be prepared!" -- William D. Boyce, founder of the Boy Scouts of America, is buried here.

South Shore - A line to South Bend -- A reference to the Chicago South Shore and South Bend Railroad.
Title: Re: Three Rivers Region
Post by: Pat on March 06, 2008, 08:59:08 PM
 &apls &apls Congrats CabraBuitre!!!
Title: Re: Three Rivers Region
Post by: mightygoose on March 07, 2008, 12:04:46 AM
 &apls dustin you have just done what i was about to do, as far as i am correct all your references are accurate.
Title: Re: Three Rivers Region
Post by: bat on March 07, 2008, 04:55:28 AM
Yes, congrats to CabraBuitre!

Looking forward to more in the next 6 days! ;)
Title: Re: Three Rivers Region
Post by: dedgren on March 07, 2008, 07:48:48 AM
Sorry about the lack of 3RR content over the past few days, folks.  All my energy has been directed toward collaboration, which is five days away as this is written.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F664%2Fnixie05ik6.jpg&hash=6e895f086af7ee71c0d25d5f957a390d68e73ceb)

* * *

Dustin (thundercrack83) has nailed the explanations, so game over.  I'm going to call him and CabraBuitre co-winners, and will think up something suitable to memorialize their accomplishment...

...after Wednesday.

Thoughts of the Bobs (the Riverview rollercoaster [linkie] (http://en.wikipedia.org/wiki/The_Bobs_%28rollercoaster%29), not the great a cappella group [linkie] (http://en.wikipedia.org/wiki/The_Bobs)) terrorized my dreams as a child.

* * *

60,000 page views passed with no notice yesterday morning.  When then I tuned in about this same time, it was 60,022 or so.  You can look at the current number today to get some idea of the magnitude of the foot traffic here over the last little bit.  We started the year with just over 48,000 views, which meant we averaged about 150 a day during 2007.  It's been over 200 a day since the start of the year and 300 a day during the past week.  As always, you folks are the greatest, and I really believe that the results of collaboration will be a small reward for that.  Thank you, once again.

* * *

I have the remainder of a deposition today and then fly to Montana at six (AST GMT -9) tomorrow morning.  Back to you in a while.


David


Title: Re: Three Rivers Region
Post by: CabraBuitre on March 07, 2008, 03:42:42 PM
Quote from: dedgren on March 07, 2008, 07:48:48 AM
...will think up something suitable to memorialize their accomplishment...

Well, as I WAS the halfway winner and all, I think the first installment of my $3000.00 in gold nuggets is all that should be necessary...  ;)
Title: Re: Three Rivers Region
Post by: Silur on March 07, 2008, 04:22:04 PM
Hi, David ...
I think - all Your fans will wait for Your "come back" ....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg355.imageshack.us%2Fimg355%2F415%2F001002dogcatjb2.jpg&hash=1e7d429e8b43539e646fadbe22d5bb2a8f70c14f)

(My daughter's photo about 2004)

Good Luck ....
I'm with You and Thank You ..... :thumbsup:

Title: Re: Three Rivers Region
Post by: Pat on March 07, 2008, 04:30:29 PM
David you where terrorized by a rollercoaster? Im sowwies....... BTW Dont worry about having to put together stuff for here...  we all know the Collaboration project its a biiiiig event that will change the way the communty functions!!!
Title: Re: Three Rivers Region
Post by: bat on March 08, 2008, 01:16:06 AM
W E L C O M E   T O   P A G E   1 5 3 !

Congrats on more than 60 000 page views, David!

And Looking forward to more in the next 4 days!

btw, WELCOME TO PAGE 153!
Title: Re: Three Rivers Region
Post by: Silur on March 10, 2008, 02:22:00 AM
Hi.David ...
It's a second pic:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F3286%2Fcat002800x600mn8.jpg&hash=7274115adee126b33aabc0d6fea43c306ef3805e)

and this is a last one:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg164.imageshack.us%2Fimg164%2F1706%2Fcat003600x800ro2.jpg&hash=057d5e84b4ff8d35f3dce8dc8f7e0985a653672e)

Waiting 3RR Collaboration    :-\
Title: Re: Three Rivers Region
Post by: dedgren on March 10, 2008, 09:37:11 AM
I'm in Montana with only occasional access.  Two days left, folks.  Doing a ton of stuff offline.

* * *

EDIT:  On the Helena Airport wi-fi (free!) now while I wait for Heather to come in.

This is happening Wednesday, folks, one way or the other...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F9200%2Fdaysleft2yi4.png&hash=0e4ae2bfd7b6cdf886a21846fd5e7c0d604157c3)


David
Title: Re: Three Rivers Region
Post by: Silur on March 10, 2008, 10:54:38 AM
Oh, Wednesday  = 12 of March... &hlp  &hlp  &hlp
Title: Re: Three Rivers Region
Post by: paroch on March 10, 2008, 02:38:35 PM
My good thoughts and wishes to you David. 

The amount of time and effort you have put into this, I can only imagine that the 12th is approaching with a mixture of excitement, trepidation and nerves.  You've got some amazing people on board here, so I am looking forward to being a part of this.  Family stuff means I won't be online on the 12th but I'll be checking in as soon as I can on the 13th.

My very best wishes to you and the whole 3RR team.

Paul
Title: Re: Three Rivers Region
Post by: mightygoose on March 10, 2008, 03:26:39 PM
im prepared for a 5 hour attendance 1pm-5pm GMT....
Title: Re: Three Rivers Region
Post by: dragonshardz on March 10, 2008, 03:53:21 PM
YIKES! Only two days left? David, I wish you the best in preparing colaboration and apologize for the little mix-up in the honors thread.

EDIT: for some reason some of the team's sig pics are missing.
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 10, 2008, 06:46:17 PM
Two days...Two days...

I simply cannot wait to see what happens here come Wednesday, my friend! I'll definitely be looking forward to it.

I hope everything is going well for you!

Dustin
Title: Re: Three Rivers Region
Post by: Ryan B. on March 10, 2008, 07:19:53 PM
I'm already on edge, folks.  This stuff is really going to be amazing - I can feel it.
Title: Re: Three Rivers Region
Post by: BigSlark on March 10, 2008, 09:49:21 PM
Two days? That's it? Seriously? I need to get on the ball and make beer tomorrow night so Wednesday will be free for 3RR Collaboration...

I can't wait!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Unkles27 on March 10, 2008, 10:18:02 PM
Hey David, I am really excited to finally get my quad and get to work. Unfortunately I won't be able to do anything with it for about a week and a half. I've got two tests to finish off the week and then I'm leaving Friday night for spring break. So, if you don't see any progress from me thats why.

-Kevin
Title: Re: Three Rivers Region
Post by: meldolion on March 11, 2008, 01:31:11 AM
 &apls

for me are like..... 2.5 days :| ......


Cannot wait to start!

EDIT: wrong time calculation :D it's 6-hrs more or less :D
Title: Re: Three Rivers Region
Post by: bat on March 11, 2008, 10:02:56 AM
Looking forward to the start tomorrow (which is in ~6h)!
Title: Re: Three Rivers Region
Post by: Toichus Maximus on March 11, 2008, 10:38:47 AM
Gah! I can't wait!
Title: Re: Three Rivers Region
Post by: dragonshardz on March 11, 2008, 04:20:57 PM
It's 4:20 AST, so Collaboration Day (C-Day) starts in 7.80 hours.

YIKES!

~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: mightygoose on March 11, 2008, 06:51:22 PM
COLLABORATION DAY HAS BEGUN!
Title: Re: Three Rivers Region
Post by: Heblem on March 11, 2008, 06:57:03 PM
I thought it was tomorrow ???
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 11, 2008, 06:57:49 PM
It IS tomorrow in the UK. This reminds me of New Year's Eve, watching the celebration circle the globe.
Title: Re: Three Rivers Region
Post by: Yoman on March 11, 2008, 07:04:42 PM
Has not :P Still night here in the Big Apple :P Which means that it is still today in Alaska (or Montana, has David gotten back yet?) and it is not tomorrow so therefore it is not collaboration day for anyone yet :P
Title: Re: Three Rivers Region
Post by: superhands on March 11, 2008, 07:29:25 PM
lunch time in australia
Title: Re: Three Rivers Region
Post by: Ryan B. on March 11, 2008, 08:58:45 PM
WARNING:  COLLABORATION IS IMMINENT.
Title: Re: Three Rivers Region
Post by: BigSlark on March 11, 2008, 09:05:03 PM
Where? What? Nobody expects The Spanish Inquisition Three Rivers Collaboration!  :P
Title: Re: Three Rivers Region
Post by: dedgren on March 11, 2008, 10:11:04 PM
It's actually still eleven in the evening in Montana, and only nine in Alaska.  Heh!

I do have to be honest- while collaboration will certainly be underway tomorrow, much of it will be invisible to folks here.  All I can do is check in and post text from the place I'm staying.  For anything more complicated than that- and believe me this has gotten complicated, I have to drive out to the Helena Airport and use the public wi-fi there.

So, as our great friend Joan kinda says- 'til tomorrow.

Sleep tight!


David
Title: Re: Three Rivers Region
Post by: Jmouse on March 11, 2008, 10:40:43 PM
Take your time and let us know if we can help.

'til tomorrow... ;)
Joan
Title: Re: Three Rivers Region
Post by: mightygoose on March 11, 2008, 10:44:09 PM
ok maybe it was a bit premature... but hey.... im allowed to get excited...
Title: Re: Three Rivers Region
Post by: JoeST on March 12, 2008, 12:25:14 AM
excited... it doesnt seem like you know the meaning of the word LOL... I CAN NOT WAIT!!!!!!!!!!!

its been so long in coming, and every second of it has been GREAT, I guess I will have to wait a short while longer :)

Joe
Title: Re: Three Rivers Region
Post by: dragonshardz on March 12, 2008, 02:24:34 PM
Collab Day in Arizona. And probably in Alaska as well, since I'm pretty sure we're on the same time zone now.

(In case anyone is wondering, Arizona uses Pacific time when the rest of the USA is on daylight savings time and uses mountain time during the winter.)

~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: BigSlark on March 12, 2008, 09:13:21 PM
In CDT (GMT-5) we have a grand total of 1 hour and 48 minutes until March 13, and David in MDT (GMT-6), has 2 hours and 48 minutes, provided he's still in Helena and not back in Wasilla, in which case its still early evening and I should shut my mouth and wait patiently.

That's all folks, I'm just being an impatient you-know-what. Sorry, I could handle the months but mere hours, well, that's harder than all the rest.

Heck, I've dreamed about developing Aurora in months past.

Anyone know how to explain the exhaustion to my boss at work tomorrow?  ::)

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: krbe on March 12, 2008, 09:22:11 PM
What? Do I have to wait even longer to see something? It's 5.20 Thursday here in Copenhagen (GMT+1) now!

Time and date (http://www.timeanddate.com/) aren't supposed to be easy.
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2008, 09:47:24 PM
Hello, this is David's wife: Heather.  I need to let everyone know that this morning David became very dizzy and short of breath.  It turned out his blood pressure is very high.  Our visit to see our children has been very stressful for us, and the doctor we saw today has sent him to bed and he will be seeing an internist tomorrow.  He asked me to let everyone know he is sorry for the brief delay in the things he is working on and for the second anniversary of Three Rivers Region.  Everyone here has been so kind to me when I have not been well, and I would ask that you keep him in your thoughts over the next few days until we can get control over his health.  Thank you for being his good friends at this time.
Title: Re: Three Rivers Region
Post by: dragonshardz on March 12, 2008, 09:52:31 PM
Oh no! Not for collaboration but for David. Collaboration can wait, David, your health is more important than a simple city simulation. Get better first and worry about us second. We've waited before, we can wait again.

My thoughts and prayers fly to you and your family, David.

~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: Heblem on March 12, 2008, 10:09:14 PM
Quote from: dragonshardz on March 12, 2008, 09:52:31 PM
Oh no! Not for collaboration but for David. Collaboration can wait, David, your health is more important than a simple city simulation. Get better first and worry about us second. We've waited before, we can wait again.

My thoughts and prayers fly to you and your family, David.

~~Dragonshardz~~

Second that  ;)
I hope you get better there are many other things important.

Your friend
Eblem
Title: Re: Three Rivers Region
Post by: Ryan B. on March 12, 2008, 10:10:16 PM
Whoa, snap!  Thanks for letting us know, Mrs. Edgren.  We certainly hope David will be all right.

As for collaboration - it can wait.
Title: Re: Three Rivers Region
Post by: BigSlark on March 12, 2008, 10:42:04 PM
Heather,

Please let David know that I hope he feels better soon and keeps himself healthy. I'm sure we're all glad to see that you're loving and dedicated enough to our dear Mr. Edgern to let us know that he hasn't fallen off the face of the planet.

I hope your boys are well, I can only being to imagine the trials you have with them.

And above all, let David know there is no rush to him coming back, we can all wait, his health is most important.

If I or anyone else in the community are able to help in any way possible please ask. As David says, he considers us all friends both on and off SC4Devotion, and how we can not extend the same hand to you and him at a trying time?

Sincerely,
Kevin W. Slark
Title: Re: Three Rivers Region
Post by: Jmouse on March 12, 2008, 10:52:07 PM
Thank you Heather.

Our concern is for David, his health and the well being of your family. Please tell him all of you are in our thoughts.

Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 12, 2008, 11:05:09 PM
Hello, Heather,

I can only echo the words and thoughts that our great friends have already stated here. We will all be thinking about you and David and the family, and hope for a speedy recovery.

Dustin
Title: Re: Three Rivers Region
Post by: Ennedi on March 12, 2008, 11:29:20 PM
Hello Heather,

Thank you for the information. We can contact only via the Web, so it is difficult to help you in any real way, but you can be sure our thoughts and prayers are with you all. I think David has a lot of life energy, so I hope everything will go well with him - best wishes for you David!  :thumbsup:
I understand very well your situation is very stressfull now, but please keep some distance to everything! You are not quite healthy too. Every day we meet new events, better or worse, but all these things go away after some time. You have a support from all our community, so maybe it will be a little help for you at least in your feelings?  :)
Best wishes for you and your boys too (I hope things will get better with them in future).
I was very ill in January too, I must say the SC4D community helped me a lot in quickly returning to the normal life.

Adam
Title: Re: Three Rivers Region
Post by: RippleJet on March 13, 2008, 12:55:04 AM
Thank you Heather!

Take good care of David and don't let him near any computer until he is fully recovered!

Tage
Title: Re: Three Rivers Region
Post by: mightygoose on March 13, 2008, 01:08:36 AM
Quote from: RippleJet on March 13, 2008, 12:55:04 AM
don't let him near any computer until he is fully recovered!

knowing david that will be decidedly difficult....

Title: Re: Three Rivers Region
Post by: wouanagaine on March 13, 2008, 01:16:28 AM
Quote from: mightygoose on March 13, 2008, 01:08:36 AM
knowing david that will be decidedly difficult....
But obviously needed
Title: Re: Three Rivers Region
Post by: superhands on March 13, 2008, 02:04:59 AM
health comes first before sc4!
Title: Re: Three Rivers Region
Post by: meldolion on March 13, 2008, 02:25:01 AM
David my friend,
I wish you a prompt recovery from you current situation, my prayers and thoughs are with you...

Luca
Title: Re: Three Rivers Region
Post by: rooker1 on March 13, 2008, 03:44:29 AM
David,
I wish you and your family well thoughts and many prayers.  Take your time, health is always the most important.  I'm sure everyone will wait patiently for your return my friend.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: Darmok on March 13, 2008, 04:23:49 AM
Heather thanks for the heads up,

wishing you and David only the best, so you have to tell him that we will all wait until he is well again, we will NOT (repeat NOT) accept his return if he's not fully recovered from this.
He MUST take all the time necessary to get well.
As you well know yourself for obvious reasons, health is our more important asset.

My thoughts and prayers are with you and all your family.

Warmest regards
-John
Title: Re: Three Rivers Region
Post by: snorrelli on March 13, 2008, 05:49:21 AM
A glass of red wine per day, my man - good for the heart and the soul...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fecx.images-amazon.com%2Fimages%2FI%2F518EBw3u1sL._AA280_.jpg&hash=c3e742e275f9930f4801f0ee6a39099e40b7d2b9)

Take it easy and cut the extraneous crap out. Most people can count on one hand the things that really matter and sometimes that's all there's room for. Hope you're feeling better soon.

Sounds like Heather's a real keeper too! &apls Very thoughtful to log on and let all of us know what's going on.
Title: Re: Three Rivers Region
Post by: Kokopelli on March 13, 2008, 07:44:07 AM
David and Heather,
I can only agree with what has already been said. My thoughts and prayers are with you both. Take care David and get well soon.

Bob
Title: Re: Three Rivers Region
Post by: JoeST on March 13, 2008, 08:52:38 AM
Well I am totaly rubbish at composing messages, especially meaningful ones, but here goes...

you, sir, are amazing, but even the most amazing of us get struck with unfortunate events...not telling you anything new here but anyway...

I really really hope you get better soon, 'cause being ill is rubbish...

see, i told you i was rubbish at this  :)

Get well soon

Joe
Title: Re: Three Rivers Region
Post by: Livin in Sim on March 13, 2008, 10:53:19 AM
Hi, Heather and David,

I am sorry to hear that David isn't well.  Please accept my best wishes for a quick return to health and less stressful times.

Bye for now.
--Liv
Title: Re: Three Rivers Region
Post by: BarbyW on March 13, 2008, 11:54:19 AM
So many thoughts from so many people. I can only add my good wishes for a speedy recovery and also for your health too. Please tell David we are thinking of and/or praying for him but he must take his time and not try to rush anything. Health is more important than anything else.
Title: Re: Three Rivers Region
Post by: Gaston on March 13, 2008, 12:18:39 PM
Heather and David,
A bit more than a year ago I had similar problems.    It turned out to be very treatable.    Congestive heart failure and High Blood Pressure.    "Cut back on the salt intake, loose some weight, and get more exercise" is what the doctors told me.    Well, at least I cut back on the salt.    ;)     No, Seriously,  I did those 3 things and stayed on my meds like the said to. and today my BP was 122 over 76.   So we can fix it I am sure.    ;D

This collaberation isn't anywhere as important as your health.  DO NOT WORRY about this.    We just want all of you to get well soon.    Please keep us informed if you can.    Know also that we are all thinking about ALL of you.    If any of us can do anything to help, YOU ONLY NEED TO ASK.

Al
You know I am serious because I signed it "Al" not "Gaston"
Title: Re: Three Rivers Region
Post by: Silur on March 13, 2008, 12:39:36 PM
Hi, Heather and David,
Our friends from Alaska, I think all SC4Devotion community is with you today.
Health is the main thing! So please recover as soon as possible!
(sorry for my poor English) !!!
Title: Re: Three Rivers Region
Post by: TheTeaCat on March 13, 2008, 01:06:08 PM
I too can only echo the sentiments posted above.

My best wishes for David,yourself and the boys,hoping for a return to normal as soon as possible
(but obviously taking as long as is needed)

Regards
Derry


Title: Re: Three Rivers Region
Post by: Pat on March 13, 2008, 01:23:48 PM
Hi Heather thank you for letting us know about what has happend with David.... Let him know that both me and vicki my wife are praying for David's health as we have for you... I do hope the boys are doing well as well as you are too...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F7380%2Fdrinktoitrf1.jpg&hash=9c54b54efb902e2f3f008b43ac7f4beaaf929b11)

Title: Re: Three Rivers Region
Post by: sebes on March 13, 2008, 02:24:29 PM
I join the club in wishing all the best for you Dave and Heather.

Some flowers with love from Amsterdam might help  ()flower()
Title: Re: Three Rivers Region
Post by: Tarkus on March 13, 2008, 03:49:23 PM
Thanks, Heather.  Please give my best to David, and like everyone else here, I sincerely hope he gets well very soon.

Best,
Alex
Title: Re: Three Rivers Region
Post by: threestooges on March 13, 2008, 10:08:01 PM
First of all, thank you for stopping in and letting us know. I hope that you are well and that your kids are well. Secondly (but by no means less important) I hope David gets better soon. I am quite amazed at the amount of energy he puts into what seems to be all aspects of his life. As has been stated by many already, collaboration, though a popular event, is in no way more important than rest and health. My best wishes go to you and David for a speedy and full recovery. Please do make sure that he does take some time to recover, and perhaps relieve some stress. Hope to hear from you soon.
-Matt
Title: Re: Three Rivers Region
Post by: tooheys on March 14, 2008, 12:56:06 AM
Here's some more good wishes for the list.

Get well soon David, and listen to what Heather tells you  ;)

All the best to both of you

Dave
Title: Re: Three Rivers Region
Post by: mattb325 on March 14, 2008, 01:58:39 PM
Hi David - please take it easy and return to good health soon.  :)
Title: Re: Three Rivers Region
Post by: Haljackey on March 14, 2008, 03:19:14 PM
Heather: You might want to tell David that even Haljackey is wishing for him to get better.  Heck, it might even give him a chuckle or two!

Hoping you get well soon,
-Haljackey
Title: Re: Three Rivers Region
Post by: Bishop Hawke on March 14, 2008, 03:55:13 PM
Good grief David.

You just had to go get yourself all excited about the project you are working on and now look at you. Take some time and relax guy. We will all be here for you when you are feeling better. 

Heather, Hog tie him to the bed if you have to or take away his batteries or powercord till he strightens up.  Just don't let him pull those all nighters any more ok. We are not young chickens anymore and beside you got those two down south you need to stay healthy for.

Get better soon Daivd.

(dang missed 000 by one)
Title: Re: Three Rivers Region
Post by: dragonshardz on March 14, 2008, 04:16:57 PM
Already expressed my concerns, but David really do get better before worrying about us.

EDIT: Hey wow! I got 3,100! And welcome to page 156.
Title: Re: Three Rivers Region
Post by: Travis on March 14, 2008, 04:18:22 PM
I must echo what everyone else has said- take your time and get better. We're not going anywhere. :)

Again, hope you feel better soon. ;)
Title: Re: Three Rivers Region
Post by: pokestik on March 14, 2008, 07:34:56 PM
David and Family...
From a Lurker and a fellow gray-beard...every bit of the best...blue skies and green lights...Sorry, not a man of many words. Say what I mean and mean what I say.

The collaboration will happen in due time and I am looking forward to observing and commenting &apls...tho most of the time it seems like I'm in over my head ()what(). Your assistants (you know who you are... thank you) are capable and willing to assist. Right on, CREW!!!

Too bad the world can't work this way &ops

George 
Title: Re: Three Rivers Region
Post by: FrankU on March 15, 2008, 11:41:22 AM
Oh David and Heather,
I usually lurk only on this thread, because I have the feeling I have not much to add to the 3RR thing, but now I think it is time to speak and tell you that I feel very sorry for the both of you.
I hope, David and Heather, that you both will be fine. And remember the title of Bruce Willis' record from years ago: "If it doesn't kill you, it just makes you stronger."

Thinking of you and waiting for everything to become all right again,

Frank (U)
Title: Re: Three Rivers Region
Post by: calibanX on March 16, 2008, 02:34:00 PM
I wish you and your family well during your recovery David. You will be in our thoughts and prayers.  %confuso

Get well soon.

Geoff
Title: Re: Three Rivers Region
Post by: Couchpotato on March 16, 2008, 03:11:17 PM
Good luck in getting your blood pressure under control.   And be sure to follow the doctors instructions.  No self medicating or skipping pill doses.   /wrrd%&
Title: Re: Three Rivers Region
Post by: Giligone on March 16, 2008, 07:48:40 PM
Wow, not good news on the health front.  ()sad()  Take all the time you need. Us here at SC4D are a patient bunch and can wait. I remember a couple years back my dad had a spell of anxiety attacks, rapid heart rate, dizzyness and such. Twas not a fun time to be sure. Anyway, get well and we'll see you after.
Title: Re: Three Rivers Region
Post by: dedgren on March 17, 2008, 09:22:22 AM
Allowed on the computer just a minute this morning- I'm doing OK.  Sorry about the unplanned interruption.  I'll read recent posts and hopefully, doctor willing, will get a longer chance to use the computer later today.  Thanks for understanding.

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on March 17, 2008, 09:24:59 AM
David its all good and your Health is more important then a game!!! I want you to get your butt back in bed now!!! that is an order from a EMT!!!
Title: Re: Three Rivers Region
Post by: JoeST on March 17, 2008, 09:41:22 AM
The same from here in Lancashire... resting is good, I wish I could rest LOL

I am sure we can entertain ourselves for a while while you get better  $%Grinno$%

Glad to hear that you are alive  :D

Joe
Title: Re: Three Rivers Region
Post by: mightygoose on March 17, 2008, 10:33:18 AM
david, we can wait, and i promise we will boycott the project unless we are convinced you are back to full health :P (well i will anyway)
Title: Re: Three Rivers Region
Post by: Jmouse on March 17, 2008, 11:17:03 AM
Glad to hear you're on the mend, David. You've been missed terribly, but I agree with the rest of the gang - we don't want you back until you're completely well again.

Until next time...
Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 17, 2008, 12:28:29 PM
Couldn't have put any better than Joan has above, David! We're going to require a note from your doctor before you're allowed to proceed! Just kidding, my friend, but don't rush the recovery process. We miss you around here, but we want you to get healthy more than anything!

If there's anything I can do to help, just say the word!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on March 17, 2008, 12:46:33 PM
Well, I snuck the laptop down to the hospital.  I'm getting a stress test (they can test for stress?) this afternoon, and I noticed the other day the hospital has, as many places in Helena do, free public wi-fi, care of The Montana Internet Corporation.  That's pretty cool.

Anyway, here's some completely random eyecandy from Paul's (paroch) quad, way down in the southern end of 3RR.  This'll give you a pretty good idea of how the collaboration quads go out- basic transportation nets, "placeholder" fields, lakes, streams and trees.  It's then up to the individual collaborator to make the thing come alive.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F9554%2Fimage1hz7.jpg&hash=3a67e9777a7344041e9b16ec2c38aa8259249fcc)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg379.imageshack.us%2Fimg379%2F496%2Fimage2rc3.jpg&hash=6b58baf3d2e188694bb6a02134207b3e27c40bf1)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F2723%2Fimage3yd9.jpg&hash=fc7836b9bc6820a3a1aaa7fca1efd01b212b8e91)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F2373%2Fimage4je9.jpg&hash=93ab40f96e126294eafc463fb5cdab50009eaaaa)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg398.imageshack.us%2Fimg398%2F615%2Fimage5lp4.jpg&hash=03897abadb0d1a78fb46ec9a0a484236c287d653)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F7773%2Fimage6lt1.jpg&hash=1611af20d53a4b7f2b5484cf67711e2d8c7f6f37)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F8519%2Fimage7ww8.jpg&hash=c37bd106b77091ad97fb1f6a3998cc7ce7b486af)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F160%2Fimage8qp2.jpg&hash=04a8ef725cfa3f1ab825f92082e2a306a01f76d2)

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F4551%2Fimage9au5.jpg&hash=c4593a709052a66408d1e78e49c7f4dd164df332)

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F9223%2Fimage10zf8.jpg&hash=cd0bf0468bb527404469e7eac15e20d66f3aa8e7)

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F5691%2Fimage11gm1.jpg&hash=3c9c1f00c897f86bdbb1c611ae28cea5a4155249)

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F3894%2Fimage12ql3.jpg&hash=87889124b729fab23edf5b776ff4188402702cc0)

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F1711%2Fimage13jn0.jpg&hash=d78adb1c6e57ad988f8cec9c737324e5b38a60b6)

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F9169%2Fimage14zk7.jpg&hash=014bd738e25b38eb2d58335db0395f9fe86838a0)

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F4332%2Fimage15sf9.jpg&hash=cf2e18ce992446e4a01931f9071888c005a14e21)

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg362.imageshack.us%2Fimg362%2F1078%2Fimage16fs6.jpg&hash=27a16751d1d9aa5a7f0963d641da1aa553da0487)

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F9331%2Fimage17ba8.jpg&hash=b328c61d865a507d37b20ece083561cc1a7beb6a)

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F4673%2Fimage18ft1.jpg&hash=e03a44ff3fa19385dd9c1c38f9d341f06d1b2752)

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg379.imageshack.us%2Fimg379%2F130%2Fimage19yq1.jpg&hash=cce019bf33d7c7d5c576b314c0c13bb709c22581)

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F3552%2Fimage20om9.jpg&hash=f51ef24e9c3df96d42a002d1049d398c338ba40d)

I can't wait to see Paul's take on this, along with the other 20 or so.  No year-long wait this time.

* * *

Thanks so much for all the kind words and wishes, both here and in PMs.

* * *

My name got called... gotta go.


David
Title: Re: Three Rivers Region
Post by: JoeST on March 17, 2008, 12:53:50 PM
Thanks for sharing some amazing stuff, even tho u should be resting  :D

cant wait for more (hasnt that been said before ??? )

Joe
Title: Re: Three Rivers Region
Post by: Tarkus on March 17, 2008, 12:57:25 PM
David, it's great to hear you're on the mend.  It's not the same here without you around.  Sneaking the laptop into the hospital . . . sounds like something I'd do. :D

Paul's quad looks fantastic, and I absolutely love what you've done with the RHW there. :thumbsup:

Hope the stress test goes alright and you're done with the hospital soon.  Do rest up, though. ;)  Doctoral student's orders.  (Though I'm getting a Ph.D. and not an M.D., so I don't know how much that really counts for with health issues. :D)

-Alex (Tarkus)

Title: Re: Three Rivers Region
Post by: thundercrack83 on March 17, 2008, 12:59:25 PM
WOW!

Paul's quad looks beautiful! I can't wait to see how he develops it further! And many thanks to the Montana Internet Corporation, too!

Hope your stress test goes well, my friend...Think non-stressful thoughts!

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on March 17, 2008, 01:11:42 PM
Fantastic work, David, Paul is going to do a double-back flip when he sees this! :D

Until next time...
Jaon
Title: Re: Three Rivers Region
Post by: Pat on March 17, 2008, 01:21:18 PM
oooo David you sneek lol!!!! I love them pics WoW!!!! I do have one small suggestion though is ditch that covered bridge and talk to Matt about getting his, cause I belive that would be a much better fit...
Title: Re: Three Rivers Region
Post by: threestooges on March 17, 2008, 01:23:01 PM
First off, good luck with the test, and it's good to hear you are well enough to sneak computers into the hospital. Second, the quad looks great. If the rest are even half as good, then collaboration will be worth the wait (as if we had any doubts). Let's hear it for Montana, its internet, and for good news on the tests.

-edit- Just saw pat's post. If you are interested, I would be happy to send it to you (just email me). As far as its use for collaboration, it will be available in the next NAM. Let me know your preference.
-Matt
Title: Re: Three Rivers Region
Post by: paroch on March 17, 2008, 01:41:32 PM
First of all - David, glad you're well and hope the stress test went well.  And like everyone else, don't rush back into this - take your time, you have a strong and loyal following who will be waiting.

Secondly

woohoo


I feel a bit of a gatecrasher!  I am one of the newer members and you've chosen my quad to show off - I feel very privileged.

And what a quad, I've only just finished double-back-flipping!

It's got a great variety of elements - TPW, bridges, RHW (which I've not really played with yet) rural streets, railway, a great junction, undulating terrain (I do like a gently rolling farm), an embankment, and some great looking wooded areas.

The quad is much fuller than I expected (in som much as what you've already done).  The difficulty for me will be to not "over-develop" it.  The canvas is so great that I have to be careful not to destroy what you've given me to work with.

I can see the planning applications going into the town hall as we speak.  I'll need to understand how the quad fits in the bigger scheme to know how much development there should be.... but I can picture a village in pic #6, north of the street and up to the tree line.  Depending upon the rules re bridges, I may replace the bridge in pic #8, just because the covered bridge is not a favourite of mine (and outside of my visual experience as we don't have these in the UK!).

Love pic#10, gotta be some farmland there, maybe with a trail to hike down to that rocky river crossing!

Pic #15 made me realise I'll have to switch from my left hand driving.  Great junction, I was picturing coming off the exit ramp and then realised that I was driving into oncoming traffic!!! ;)

Pic #17 - maybe some small rural train station just before the level crossing??

#19 - hmmmmmmm, now what should I do with that embankment??? or is that just the example of not messing with the canvas?!?

I'm kinda assuming this is a rural / semi rural quad, with a village or two, but not any towns/suburbs.  If that's not the case, then I'd need to re-focus my thoughts - but either way, I am suddenly energised and am looking forward to getting started.

Great work David - BUT TAKE IT EASY  :thumbsup:

All the best,

Paul
Title: Re: Three Rivers Region
Post by: Giligone on March 17, 2008, 01:53:59 PM
Oooo, very nice update. I wouldn't want to build anything on that place, its perfect just as it is I would say. Hoping and praying for a speedy recovery!   :)
Title: Re: Three Rivers Region
Post by: Silur on March 17, 2008, 02:07:27 PM
Hi, David ...
You must will be OK - All community with You and Your Family !!!
Title: Re: Three Rivers Region
Post by: emilin on March 17, 2008, 02:59:08 PM
Take it easy David! And see to it that you do get well, no matter how long it takes.
Title: Re: Three Rivers Region
Post by: wouanagaine on March 17, 2008, 03:05:08 PM
Great to see you again David

Please relax, or you'll failed you stress test
Title: Re: Three Rivers Region
Post by: pvarcoe on March 17, 2008, 05:31:16 PM
Great to see the new post David.

As always the post was superb, great work, exactly the kind of stuff I like doing.
I will continue to keep you and your family in my prayers

Phil
Title: Re: Three Rivers Region
Post by: Ryan B. on March 17, 2008, 05:52:08 PM
David, it's great to see you back here.  I hope you're feeling better - and don't let this collaboration thing stress you out.  We're not stressed, after all. 

The pictures above look amazing . . . . . looks like real - life to me!   :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 17, 2008, 10:08:12 PM
Heh!  I can't post any new pics from where I'm at right at the moment, but I can re-use old ones.

Our friend Paul's (paroch) quad is Dutchman-SE.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F9455%2Fdutchmangp3.png&hash=98f014128ace99f76e84eb2a129c28c8ce2117e0)

That's from the 3RR Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0), btw, if any of you folks reading this are new here.

I missed a pic of the Wheaton townsite area when I took the ones in the last post.  It just looks like an empty (except for main roads and the spur rail line) kinda sorta rectangle where Paul will develop the town.  There's some good questions raised about procedure and rules, too.  I'll try to use some of my enforced idleness tomorrow to summarize and recapitulate.  Basically, though, as quad Administrator/Planner, you are just short of holding deity status as far as the detail-oriented stuff.

I'm really sorry again that RL shot down what I'd really hoped would be a big day on the 12th.  It's hard for me to even conceive of that I didn't get to post on 3RR's second anniversary- that's almost an emotional thing for me at this point.  We are now in our third year of doing this.  There's never been more interest, and the best, by a long shot, is yet to come.

Tomorrow...


David 
Title: Re: Three Rivers Region
Post by: Alfred.Jones on March 17, 2008, 10:22:58 PM
Great to see you Back David :thumbsup:

Like your personal text says...
Quoterust never sleeps... neither do I

Just remember to take it easy ;)
Title: Re: Three Rivers Region
Post by: Pat on March 17, 2008, 10:25:14 PM
David I know how you feel!!! I was no where near a computer myself on the 12th as I had to leave unexpectedly for a family emergency,  I say this from my heart sir that you are truly a master here and have done something so great for the community and we support you 100%  

I'm honored to even be apart of the collaboration process here and I hope I live up to the expectations when we get underway... David you have nothing to be sorry about at all!!! Let me stress that one err OK maybe a bad choice of words but David you owe us no appoligies what so ever!!!! We support you no matter what and a project this big takes time!!!!!  

&apls &apls &apls &apls &apls &apls &apls &apls &apls &apls


Patrick your Rhinelanderian friend in the North



PS dang you Aj lol..... But I do agree about that text and your thoughts on it!!!!!!!!!!
Title: Re: Three Rivers Region
Post by: mightygoose on March 18, 2008, 01:38:48 AM
glad to see a start of a return but please do not rush. amazing pictures btw....
Title: Re: Three Rivers Region
Post by: bat on March 18, 2008, 02:39:20 AM
Nice to hear something from you!

And the nature in paroch' quad is looking beautiful! Also nice road layout! The newest map there is also wonderful!

Looking forward to more...
Title: Re: Three Rivers Region
Post by: Kokopelli on March 18, 2008, 07:40:42 AM
Welcome back David. I'm glad to see you are on the mend. Take it easy and do what the docs say.

Bob
Title: Re: Three Rivers Region
Post by: paroch on March 19, 2008, 03:04:14 PM
Great stuff there David,

Appreciate you've had plenty of more important things on your plate, so know you've probably not been keeping up with MDs.  Or maybe you have, because DUTCHMAN is very appropriate for me, as I'm currently doing an "inspired by Amsterdam" city in my MD.

Thought it was a great co-incidence.

And the map looks good.  Just gotta start working out what to do!

All the best

Paul

Title: Re: Three Rivers Region
Post by: BigSlark on March 19, 2008, 03:25:00 PM
Glad to see you're still with us, David. Take your time recovering, cardiac ailments flat out hurt according what I understand.

I really like Paul's quad, I can't wait to see what you've come up with for the rest of us!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Haljackey on March 19, 2008, 04:54:25 PM
Nice map!  Its simple, yet detailed.
I look forward to see more!

Oh, and great to see you back, dedgren!  You were dearly missed!

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: projectadam on March 20, 2008, 12:46:21 PM
Quote from: dedgren on March 17, 2008, 10:08:12 PM

I'm really sorry again that RL shot down what I'd really hoped would be a big day on the 12th.  It's hard for me to even conceive of that I didn't get to post on 3RR's second anniversary- that's almost an emotional thing for me at this point.  We are now in our third year of doing this.  There's never been more interest, and the best, by a long shot, is yet to come.

Tomorrow...


David 


David,

You might not have posted on the second anniversary but your wife did. If my wife ever posted on one of these sites that would be MUCH BIGGER than me ever posting  ;) After all of the hard work I can see why you would be disappointed but that just means that once you are back in the flow of things everything will be that much better.
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 20, 2008, 01:09:49 PM
Though belated, a Happy Second Anniversary to you here at 3RR, David! As you've pointed out, the best is definitely yet to to come, my friend!

Hope you're feeling better!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on March 20, 2008, 01:53:57 PM
So, here's another random collaboration 20, this time from John's (Darmok) quad- Diddicks SW.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F20%2Fimage1zr9.jpg&hash=fb974e83183d7f66c472a5b0c52f94260eec171d)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F8752%2Fimage2oo1.jpg&hash=88f04f881cf2f85fe441c9328e307225691c0e39)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F2473%2Fimage3az5.jpg&hash=f30b966ab21fac9f32b549d9312bf9e68b409391)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F8411%2Fimage4ko4.jpg&hash=362ee4adc4ba414351bc3ba2510634456d07aa8b)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F8605%2Fimage5hw8.jpg&hash=37823f4f881605fe138025aff314aa286c793502)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F4466%2Fimage6wg9.jpg&hash=f26cceadf44fd44cc3ec07632022f0f3d4e79aec)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F1094%2Fimage7lg6.jpg&hash=63096a54c05abc63252c9ef1f717ce188af6652c)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F3636%2Fimage8ku1.jpg&hash=cb255b1ace9541ebf390e9b3da6f639b24a731aa)

Woops!  That's a SRL* disaster I wasn't expecting.  I've got a plan for it, though.

Here's a shot of how it plays out.

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F6991%2Fimage9ye0.jpg&hash=967887fb24baa9c592238e64b13f56d8fbc424ef)

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F9049%2Fimage10td3.jpg&hash=321981768fe2e2bbcd91fbfae7a434cfaf295be9)

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F8764%2Fimage11lu8.jpg&hash=219f88b383daf8d95e58fa35811fda3162d8d36e)

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F9034%2Fimage12dt2.jpg&hash=70321998ab534f6f37b9b65d9c0ee038417fb036)

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F9751%2Fimage13vt0.jpg&hash=a4c3765f5f3934ccdd1d88004324b79beb3d7c40)

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F9264%2Fimage14oq6.jpg&hash=7a65dd068199d9038001ee045f9b5070222b61fc)

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F3310%2Fimage15rm9.jpg&hash=2b2962530aa585d3e258c843153087b7d242cce6)

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F6273%2Fimage16in4.jpg&hash=8d848b1c27a1df1b1b121982dddac89b52a148e4)

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F7818%2Fimage17up6.jpg&hash=6f33e3a33aa5967e37a3767784762bfc819dec21)

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F1071%2Fimage18oh6.jpg&hash=2cbfe95bb8b85adcdcb4fe14d7005e55b1445737)

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F9969%2Fimage19pw2.jpg&hash=de6753cc6cf4b66d7456af9e4b487b85b4bbbaec)

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F8931%2Fimage20xl5.jpg&hash=7215ec28c7b1becfcb9b3d59342deab18a38a6d2)

I've decided it's almost harder to do mundane RL vistas than those Kodachrome Moment ones.  The second you get into "cookie-cutter" mode, it rats you out immediately.

* * *

A bonus- those are the c.p./cycledogg (our friend Brian) seasonal tree plop lots I'll be releasing along with the collaboration quads.  Here's what John's quad looks like with the lots showing up in yellow inside the red outline...

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F8034%2Fimage21sj1.jpg&hash=782afe43e85c7d1291ab44faf18f29ddd2d3fd4b)

...and an unenhanced pic to compare that one to.

#22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4503%2Fimage22ds1.jpg&hash=fb718fdb2db9c02a0eebd1405a01ef4f62ce6a3c)

* * *

Here's, to be a completist, the 3RR Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0) page that Diddicks Township appears on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg45.imageshack.us%2Fimg45%2F5205%2Fdiddicksww7.png&hash=5989d9c75dd8cedc05d60fdadfde222bd9d2cf3e)

* * *

Collaboration news and responses to a few recent posts later this evening.  My computer time is still being rationed.


David

*  Simulated Real Life.
Title: Re: Three Rivers Region
Post by: TheTeaCat on March 20, 2008, 02:09:17 PM
Wonderful &apls

You are on the mend and you post some great pics. Take your time, Its good in a funny sorta way to hear your being rationed,
but it will help in the end to take it easy.

As for the SRL* now thats something you don't see too often in this game :D
(here's a suggestion how about leaving the odd one(flammable but secreted away somewhere)  in each quad and see how the collaborators deal with the resulting catastrophe? ) 

Anyhow great to see you back even in a limited way :thumbsup:

Regards
Derry
Title: Re: Three Rivers Region
Post by: threestooges on March 20, 2008, 07:29:15 PM
Even when 'cookie cutter' mode sets in, you still turn out some fine work. I'm curious to know the implications of the SRL thing (but I suppose I'll find out soon enough). After seeing AVR and all, Darmok seems like the perfect candidate for that quad. Out of curiousity, what is the background you've replaced the standard game background with? Take it easy (and I mean it too) and I'll keep an eye out for new developments.
-Matt
Title: Re: Three Rivers Region
Post by: Pat on March 20, 2008, 07:41:01 PM
&apls &apls &apls &apls &apls


David that is just simply wonderful in how it turned out for John's quad and how well it looks!!! SRL = thats a good one...  I wonder who's quad we all will see next and in the mean time get the rest please!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Three Rivers Region
Post by: Heblem on March 20, 2008, 08:13:51 PM
Nice quad! i do like the season trees along the road and dirty roads, just wonderful!

Eblem

Title: Re: Three Rivers Region
Post by: thundercrack83 on March 20, 2008, 08:33:28 PM
John's quad is looking spectacular, too, my friend!

This is getting very exciting!

Dustin
Title: Re: Three Rivers Region
Post by: quackmofro on March 20, 2008, 11:33:05 PM
 &apls

Wow, this all looks amazing! I've been waiting for the collaboration, but so far things look stunning! The countryside is so picturesque with the seasonal trees and the streams. It really makes me want to just take a drive.

I haven't been around the forums in a couple of weeks (spring break, school), so I just heard about the situation and I certainly hope that all is well David. No need to hurry things, as everyone has said, take it easy if needed.
Title: Re: Three Rivers Region
Post by: paroch on March 21, 2008, 01:02:23 AM
Diddicks is looking good there David.

Great work with the shorelines in particular.  And the CP Aspen trees have always been a fave of mine :thumbsup:

But remember - take it easy my friend, we'd rather have only a little bit of your work than none at all :)

Paul
Title: Re: Three Rivers Region
Post by: Unkles27 on March 21, 2008, 07:37:32 PM
Hey David, glad to hear that you're on the mend. All of those quads look spectacular, I am always surprised by the quality and detail of your work.
Title: Re: Three Rivers Region
Post by: superhands on March 21, 2008, 11:08:35 PM
and we have take off!! :)
Title: Re: Three Rivers Region
Post by: dedgren on March 22, 2008, 08:55:34 AM
Quickie text post- I'm cleared to fly back today and am leaving Helena this afternoon.  I'll work out the restart of collaboration on the plane consistent with what's going on with me health-wise and should have another post up late this evening.

Have a great weekend, everyone.


David
Title: Re: Three Rivers Region
Post by: Ryan B. on March 22, 2008, 09:49:14 AM
That's great news, David!  Have a safe trip - and in case I can't poke my head in later, everyone have a great Easter / Passover / etc!
Title: Re: Three Rivers Region
Post by: tkirch on March 22, 2008, 10:10:32 AM
David,

I have been so busy with taxes.   April 15 right around the corner and I can devote more time to SimCity.

First I am glad you are doing better.  Take care of yourself.  We need you around here for the continued inspiration.

Next, those quads are impressive.  I never checked in because I was so busy, but I do still want to be involved.  After tax season I can devote the time I need to do my quad right.  I am so impressed the way you have everything set up, the patience you put into it all is simply amazing.  One word .... WOW!!!!

Todd
Title: Re: Three Rivers Region
Post by: Pat on March 22, 2008, 11:41:40 AM
David Im soo glad you are doing better where you have been discharged from the hospital!!!  You need to take your time and enjoy this weekend!!! Happpy Easter everyone!!!!!!!!!
Title: Re: Three Rivers Region
Post by: threestooges on March 22, 2008, 12:39:56 PM
It's good to hear you've been cleared and that the collaboration is about to proceed. Perhaps I should take a break from BATing for a bit and actually try playing the game again (though if you do need any BATs please don't hesitate) and if things go well I should have another bridge under my belt shortly. Enjoy the trip back, and take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 22, 2008, 08:51:01 PM
Glad to hear that you've been cleared to fly home, my friend! I hope your flight went well, and I'll be looking forward to your news on the collaboration front, too!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: bat on March 23, 2008, 07:07:54 AM
Yes, very great news there!! And looking forward to the restart of the collaboration!

btw, this is my 4550th post here!
Title: Re: Three Rivers Region
Post by: BigSlark on March 23, 2008, 07:35:57 AM
David,

Glad to hear that a physician has decided you're well enough to go home. Take it easy friend, we'll all wait for collaboration.

Stay healthy!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Silur on March 24, 2008, 07:17:48 AM
Hi, David ...
I think - You're right now - You must think about Your health first ...
Great health to You and Your Family !!!
Title: Re: Three Rivers Region
Post by: dedgren on March 24, 2008, 09:50:20 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F1995%2Fwereback01kh0.jpg&hash=dbea9707ba064641bca422084f7417439035d641)

OK, so here's the deal.  We arrived back into Anchorage late in the evening on Saturday.  Yesterday I relaxed a bit, and began sorting out the things I need to do to catch up on an unexpected week out of the office.  The command center...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F4711%2Fwereback02wg7.jpg&hash=453d80c4449e83e49967362e81385df01525153d)

Warlock:  Why did you bring a cop to my command center?
McClane:  This is a basement.


...is still up and running and the last of the snow and ice is melting in the late March 35-40 degree (F)/2-3 degree (C) temperatures.  We had a great time with Tristen

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F5642%2Fwereback03ez5.jpg&hash=b7e28b8a7a8b9bd33b5ea0fccb71b2c1c6f4f186)

and Josh

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg367.imageshack.us%2Fimg367%2F4156%2Freback04qn0.jpg&hash=03a58521bad3d49033bde17647ad393b140cbe7b)

despite the issues I faced.  Speaking of those issue, Nurse Heather

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F9407%2Freback05iq8.jpg&hash=16c3f96eaa2db210c6841088410581beb7efa0af)

is standing by to make sure that they aren't aggravated by too much "chair time" in front of a computer- in other words, my bandwith is being fairly severely regulated these days.

The blood pressure has dropped from 193/135 at its highest reading back down to about 130/90.  Oddly enough, it's been rougher on me in terms of the way I've felt to get back to that level than it was at those "fixin' to die" heights.  I now understand the real meaning of the term "side effect" in connection with medication.  On the whole, though, everything is really pretty positive.  All the tests that've been run over the last week and a half indicate that I didn't suffer any sort of a stroke, have no "end-organ failure" (yeeech!) issues, and that my red blood cells don't show the kind of damage that occurs when the heart is trying to push them at warp speed through all those little tiny arterioles.  So, all in all, life is looking pretty good.  I thank everyone in the most heartfelt way for all the kind thoughts and wishes.

* * *

The fact that this happened late in the evening on the 11th and collaboration was supposed to start on the 12th really don't have much to do with the other, except for the effect on collaboration's timing.  I had set the 12th aside (the boys were in school during the day and in therapy until dinner- we wouldn't have seen them until about 7:00 p.m.) to get the remaining quads finalized and ready to go out- which I'd planned to do after bedtime...

...ain't I a stinker...

...to heighten the suspense.  I had a series of posts planned for during the day to tease everyone with, and to mark 3RR's second anniversary.  On that note, you'll be seeing the second anniversary post down the road, so that work isn't lost- just delayed a bit.  Then real life crashed in, and you know the rest of that story.  Trust me, though, it's not collaboration or being busy here on SC4D that's in any way stressful- quite the reverse, 3RR has a lot to do with my well-being.  They say that being in the company of good friends has therapeutic benefit and I, the voice of experience, agree wholeheartedly.

* * *

The back-up plan, then, is as follows.  Over the next few weeks while I will have limited time on the computer, I plan to roll out two or three collaboration quads every couple of days.  The delay will actually allow me to clean up a few remaining loose ends, such as getting the CPI lots completely ready (in other words, through the Reader to add menu icons and descriptive pop-up text and the like) for prime-time and fixing the PW waterfall and rapids lots so that they will work with our friend jeronij's great new ploppable water.  Here's a revamped rapids stretch.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F8828%2Fteaser01zw7.jpg&hash=cd195ac07020f04f8de8d9517c0fd8c6bef3113f)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg111.imageshack.us%2Fimg111%2F7734%2Fteaser02dx8.jpg&hash=dd8993110c52e9ab2d12a9edfd2fa8a6dcb2144c)

Here's a few of an updated waterfall.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F8140%2Fteaser03cp6.jpg&hash=b299bf153248cb586226151a72e7edd637983cc7)

#4
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I do need to be careful about making firm date-specific promises, as I can't predict what I'll be up for on any given day.  That said, I know two collaborators who will be receiving a small package wrapped in brown paper an interesting email shortly.

...tease, tease...

So, there you have a glimpse of the big picture.  More detail over the next little bit.


David






Title: Re: Three Rivers Region
Post by: rooker1 on March 24, 2008, 10:31:09 AM
This is super news indeed to see you up and going again.  Take your time as even with friends sometimes things can still become stressful.  I really enjoy following along with this project and I can't wait to find out who the first two lucky people will be.  And remember the thought you told me about muti-tasking, I think you should start doing one thing at a time for a while.
Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 24, 2008, 10:40:05 AM
I'm so glad to hear that you made it home safely, David! And thank you for the update, not only on the collaboration, but more importantly, on your health. I will be on the lookout for more updates, and I simply cannot wait to see who those two lucky collaborators are!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on March 24, 2008, 10:43:07 AM
David that is just perfect and on this note

Warlock:  Why did you bring a cop to my command center?
McClane:  This is a basement.

Have you watched too much

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F3293%2Fsu22dnew002fr3.jpg&hash=97c00963d9f07f240368e642d8af251f3b52249e)

that is your real excuse for going MIA the last few day's heheehe... Anywho David I cant wait to see what you do roll out with next but please dont hurt the troll either lol....
Title: Re: Three Rivers Region
Post by: JoeST on March 24, 2008, 10:47:17 AM
actualy pat, I am pretty sure that that quote is from Die Hard 4.0 actually...


tho i might be wrong LOL

THANKYOU very very much for the update on your health David, I am glad you are surviving and hope you get better still asap :)

Joe
Title: Re: Three Rivers Region
Post by: Jmouse on March 24, 2008, 10:55:26 AM
Wow! Wonder which lucky collaborator that piece of real estate belongs to!

You have brought the news everyone has been longing to hear. Glad to know you're doing  well and are able to limit your activities when necessary --  doubt I'd have that much self discipline.

It's good to watch as things ease back to normal – all the interesting and informative posts, the suspense and the excitement of collaboration to come.

Welcome back, my friend!

Until next time...
Joan


Title: Re: Three Rivers Region
Post by: mightygoose on March 24, 2008, 11:32:47 AM
jesus its that time of century already lol, inbox refresh trigger finger is twitching incessantly
Title: Re: Three Rivers Region
Post by: Darmok on March 24, 2008, 12:11:51 PM
David,
Great to see you back, but that first reading of your blood pressure looks like it came from a fire hydrant technical manual!
I think Heather will monitor closely your workload and that's a good thing! We do want to complete that 3RR project with the captain still onboard!
Joking aside, I'm really glad to know you're doing better, and that the collaboration will start (slowly... we're not in a hurry...)
Regards
-John

EDITED
For PAT
As star.torturer wrote, that particular line comes from Die Hard 4....
Title: Re: Three Rivers Region
Post by: threestooges on March 24, 2008, 02:49:18 PM
Splendid news on the BP reading.
Quote from: Darmok on March 24, 2008, 12:11:51 PM
that first reading of your blood pressure looks like it came from a fire hydrant technical manual!
The last time I saw pressures that high, the folks on MythBusters (http://en.wikipedia.org/wiki/MythBusters) blew up a water heater... though in all honesty, it is great to hear that it has lowered so significantly. I know some people that have had issues with that, but hey, it's going down, and the rest is just maintenence. Tristen and Josh look like they're doing well, and I hope they took the whole situation well (what a way to spend more time with your kids... heh). The rapids and falls are looking good and I'll look forward to the commencement of collaboration, as long as it take. Take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: BigSlark on March 24, 2008, 09:37:43 PM
David,

Glad to see that you're off restriction and home in Wasilla. Your BP was incredibly high, its a relief that you're okay.

And I'll admit that I'm itching to get my quad now that you're home on the mend and have hinted that they're slowing starting to trickle out.

I'll keep my eyes peeled.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on March 25, 2008, 02:55:22 AM
Great new news there, David!

And wonderful work on the river!

Looking forward to more...
Title: Re: Three Rivers Region
Post by: Kokopelli on March 25, 2008, 07:47:59 AM
Great to see you back!!
Title: Re: Three Rivers Region
Post by: TheTeaCat on March 25, 2008, 11:35:27 AM
Good to hear you are home, BP's dropped, and 3RR is getting back on track :D :D

No need to rush, this you already know. It seems there will be some lucky folks getting pressies soon, so it will be interesting to see what happens there. Those reworked falls look great also.

Until the next time ;)

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: Bishop Hawke on March 26, 2008, 12:27:47 AM
Good to see you back and feeling better David. You take your time and do not rush things. Just because you say this will done by this certain date does not mean it is set in stone. You have bought a lot of people here great joy and admiration in your work in Three Rivers. You take it at a pace you are comfortable with, for if we have been here now going on Two years to see this great CG come to life. It is not going to bother any of us to hold  a little more till you are better.

Heather, Do Not Let Him Sit in Front of that Screen all Night.

Take care of yourself David. You are number one to yourself and that special Lady you have there with you. Plus you got those two boys to think about. We can wait and bid our time to see this creation come forth.
Title: Re: Three Rivers Region
Post by: dedgren on March 26, 2008, 10:01:50 AM
...blush...

You folks are the greatest friends.

I was looking for something over at 3RR-ST this morning and stumbled across this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F3152%2F3rrsetopothnk3.png&hash=9bf24c4e44f6565144b9d6b27d2449e5413d080d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F8776%2F3rrsetopobhud7.png&hash=c6792964c576978cc55b807f478c4a1a9427e164)

I'm going to have to finish that large scale topo map someday...

Off to work!


David


Title: Re: Three Rivers Region
Post by: Pat on March 26, 2008, 10:08:26 AM
Hey David I cant wait to see you get that map finished off...
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 26, 2008, 10:10:07 AM
I remember that! Memories...

I'm eager to see you finish that one, David!

Dustin
Title: Re: Three Rivers Region
Post by: bat on March 26, 2008, 11:25:40 AM
Looks nice that topo map! Also looking forward to the finished version of that map! ;)
Title: Re: Three Rivers Region
Post by: Gaston on March 26, 2008, 07:58:30 PM
Glad to see you are on the mends.   I know all about the BP thing.    Mine has been controlled chemically for almost 13 years now.   :thumbsup:   Keep an eye on it, it can lead to some bad problems.    Trust me, I know.   &mmm


---Gaston
Title: Re: Three Rivers Region
Post by: snorrelli on March 26, 2008, 09:36:42 PM
Glad to see you're back at it David. I must admit I never followed 3RR (nor fully understood it) but I've noticed you have an enthusiastic following here and in checking back for news about you I've had the opportunity to look around and grasp it all. Great project - very ambitious! I hope this will help provide some escape from the rigors of RL and maybe even help reduce that blood pressure! A little bit of fun is a wonderful and 100% natural treatment for many ailments.  ;)
Title: Re: Three Rivers Region
Post by: Giligone on March 27, 2008, 05:31:43 PM
Glad to hear you are back and home and doing well! :) Looking forward to the beginning of those collaboration quads. Also, I'm envious of your command centre!
Title: Re: Three Rivers Region
Post by: dedgren on March 28, 2008, 12:48:13 PM
Here's a few pics of some 3RR history that's come to light to tide you over to the weekend.

The first is an ad from 3RR's only drive in theater, The Grand, which is located just east of Aurora and is still in operation today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F6431%2Fgrandtheatread.jpg&hash=644fa8a4281fd92a8fee72a361437ba7e585cb97)

I think Men in Black III is playing...

The second is a great piece of 3RR railroadiana- the retirement of the last DW&W main-line steam locomotive just over 50 years ago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F7074%2Fold815lk4.jpg&hash=956b8defa3b8ddc690cfd5b355d59ccc2813f1f1)

BP's been cooperating this week, and Nurse Heather has promised me extra computer time over the weekend for being good- we'll see if we can light up your weekend a little.

Later.


David
Title: Re: Three Rivers Region
Post by: Ryan B. on March 28, 2008, 01:03:49 PM
Sounds like a plan, David!  It's looking more and more like my weekend could use a little bit of light . . .

EDIT:  200th post!
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 28, 2008, 01:22:40 PM
Ahh, historical teasers!

I'll be looking forward to the weekend, my friend! Hope all is well

Dustin
Title: Re: Three Rivers Region
Post by: BigSlark on March 28, 2008, 01:32:32 PM
Aurora has a drive in? Does a BAT exist for that? Oh crap, paging some kind BATter to help me out...

I'm looking forward to what you come up with this weekend, David!  :thumbsup:

And I'm glad to hear you're feeling better.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bwatterud on March 28, 2008, 05:18:50 PM
I think there's a drive in movie theater lot in the base game.  It never grows (at least for me), but there a bunch of relots on the STEX. These are two of the better ones. 
http://www.simtropolis.com/stex/index.cfm?id=600
http://www.simtropolis.com/stex/index.cfm?id=18122
Title: Re: Three Rivers Region
Post by: Pat on March 28, 2008, 05:24:50 PM
David I cant wait for it and Love the history,  Hey did you hear that in 3RR Texas at the prison there was a riot!!!
Title: Re: Three Rivers Region
Post by: Haljackey on March 28, 2008, 10:39:47 PM
Awesome topographic map there, dedgren! 

I work with those things all the time, and the one you posted is very interesting!  Never knew 3RR looked like that!

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: bat on March 29, 2008, 06:45:19 AM
Yes, nice historical teasers there! Also looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: dragonshardz on March 30, 2008, 12:19:36 PM
@bwatterud:If you want the ingame Drive-In Theater to grow you have to zone a 4x4 area of Low Density Commercial.

~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: dedgren on March 30, 2008, 08:07:22 PM
For those of you keeping a eye out over here, I have to admit I'm not a great estimator of my time, especially when it's not completely under my control.  I have been trying to use it wisely, though.

You might remember those fencelines from 10 pages or so back- I finally just decided to do a few custom textures and lot them up right so that they can be sent out to anyone who wants them along with the CPI lots and fields.

#1
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#2
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#3
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Just drop me a PM with an email address.

I note that tomorrow's the Seward's Day holiday.  I'll be Home Alone!  Unsupervised!  Free to spend hours and hours...

...SHHHHHHHHHHHHH!

Well, you get the picture.

Later.


David

Title: Re: Three Rivers Region
Post by: Jmouse on March 30, 2008, 08:17:13 PM
You already have my address, and I'd love to have the lots.

And have fun answering a slew of e-mail tomorrow...
Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 30, 2008, 08:19:38 PM
Feel free to send those my way, too, David--you've got my address. They look outstanding, my friend!

And have a Happy Seward's Day, too!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on March 30, 2008, 08:23:39 PM
hmm so is it the case of while the cats away the mice will play lol....  David I so would love those lots and you should have my email addy too...
Title: Re: Three Rivers Region
Post by: threestooges on March 30, 2008, 09:20:47 PM
I know you have my email address. I would certainly like to put these to use. Enjoy your free time tomorrow. Hope you get a chance to get caught up on everything since you've been out of commission. Take it easy, and I'll look forward to what's in store next.
-Matt
Title: Re: Three Rivers Region
Post by: bat on March 31, 2008, 03:21:50 AM
They are looking beautiful and it would be great if I could have them!

Looking forward to the next update...
Title: Re: Three Rivers Region
Post by: Darmok on March 31, 2008, 04:20:05 AM
Really like those fences David,

Sent you a PM with my new email adress

Get well soon....

-John
Title: Re: Three Rivers Region
Post by: FrankU on March 31, 2008, 06:36:18 AM
Fences are fantastic!
Are you going to release them on the LEX? I'll wait for that.
Title: Re: Three Rivers Region
Post by: dedgren on March 31, 2008, 08:10:26 AM
They once asked the same question about 3RR...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F9682%2Fseawrdsdaywn8.png&hash=e656659490e973a561d6e83daacd92371e91f0a9)

Already, so it was said, we were burdened with territory we had no population to fill. The Indians within the present boundaries of the republic strained our power to govern aboriginal peoples. Could it be that we would now, with open eyes, seek to add to our difficulties by increasing the number of such peoples under our national care? The purchase price was small; the annual charges for administration, civil and military, would be yet greater, and continuing. The territory included in the proposed cession was not contiguous to the national domain. It lay away at an inconvenient and a dangerous distance. The treaty had been secretly prepared, and signed and foisted upon the country at one o'clock in the morning. It was a dark deed done in the night.... The New York World said that it was a "sucked orange." It contained nothing of value but furbearing animals, and these had been hunted until they were nearly extinct. Except for the Aleutian Islands and a narrow strip of land extending along the southern coast the country would be not worth taking as a gift.... Unless gold were found in the country much time would elapse before it would be blessed with Hoe printing presses, Methodist chapels and a metropolitan police. It was "a frozen wilderness. 

Horace Greeley [linkie], commenting on Alaska's purchase (http://en.wikipedia.org/wiki/Horace_Greeley)

Check back as the day goes by- it should be an interesting one.

Later.


David


Title: Re: Three Rivers Region
Post by: Pat on March 31, 2008, 08:57:35 AM
You know me by now David im glued here for the day...
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 31, 2008, 12:08:49 PM
I guess Horace Greeley didn't think to mention all the "black gold" up there in Alaska, did he?

Speaking of which--what does one pay for a gallon of gas in Alaska these days? We pay $3.20 for regular here in PA, so I'm curious to see what you pay up there. But anyway...

Looking forward to the rest of Seward's Day, my friend!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: Yoman on March 31, 2008, 12:49:09 PM
Greeley is from my town, go to the high school named after him also  :thumbsup:
Title: Re: Three Rivers Region
Post by: Heblem on March 31, 2008, 12:59:36 PM
I like that history lesson you did  :thumbsup: thanks! also i like your fence props and lots, good job  ;)
Title: Re: Three Rivers Region
Post by: emilin on March 31, 2008, 01:40:58 PM
It's so good to see that you are feeling better now, David.

I can't wait to see what the colaboration effort will bring - and now that it's just around the corner, the anticipation just gets bigger. ;D

Those fence lots are excellent, by the way. Very simple, but very very effective. You are truly the master of those kinds of items. &apls

Edit: #3200 comments Oh snap! I snatched another one... sorry about that.
Title: Re: Three Rivers Region
Post by: Andreas on March 31, 2008, 01:53:38 PM
Quote from: thundercrack83 on March 31, 2008, 12:08:49 PM
Speaking of which--what does one pay for a gallon of gas in Alaska these days? We pay $3.20 for regular here in PA, so I'm curious to see what you pay up there. But anyway...

Sorry for off-topic, but whoa, that is cheap! With the current exchange rate and all the measurement conversions, we pay $7.80 per gallon in Germany at the moment. ??? Although I wonder what you pay in Dubai or so currently...
Title: Re: Three Rivers Region
Post by: TheTeaCat on March 31, 2008, 02:22:48 PM
Good to see the old David re-emerging  :D
Don't worry I won't say $%Grinno$%

Nice little history lesson too ( as always a font of knowledge :D :D)

really looking forward to seeing how 3RR develops and what the collaboration team come up with :thumbsup:

Quote from: Andreas on March 31, 2008, 01:53:38 PM
Sorry for off-topic, but whoa, that is cheap! With the current exchange rate and all the measurement conversions, we pay $7.80 per gallon in Germany at the moment. ??? Although I wonder what you pay in Dubai or so currently...
And you think thats bad  &mmm
over $8.00 a gallon in the UK or as we say over here £1.07 a liter (in London today)
Hope prices aren't like that in 3RR $%Grinno$%

Till the next time
regards

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: Pat on March 31, 2008, 03:13:06 PM
OK I have to chime in again here about the gas prices in Rhinelander WI gas is a cool 3.39 a gallon and I checked for dubai and found This [linkie] (http://www.arabianbusiness.com/506555-gas-price-vaults-up-24-consumers-strain?ln=en) if anyone can make sense of the cost of gas back in december when this article was written, cause I cant make head or tails of it lol.... BTW congrats Emilin for snagging the 3200 post

NB:  Burgess aka Ryan just reminded me the time i started to drive when gas was still at $ 0.98 to 1.10 for regulare unleaded gas in Rockford IL at the time in 1998...  Also if I was to drive to Lac Due Flamboe Indian Reservation, I think that is how the name is spelt but I know it as LDF for short lol and so I bet gas price is at least 3.00 a gallon there...
Title: Re: Three Rivers Region
Post by: BigSlark on March 31, 2008, 03:13:09 PM
David,

Can't wait to see what else you come up with today. I'll keep checking back this afternoon.

I love the fields, they look amazing.

And as far as fuel costs go, the $2.98 a gallon I paid on Sunday makes me feel really, really, really good!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on March 31, 2008, 03:21:37 PM
QuoteHope prices aren't like that in 3RR $%Grinno$%

LOL, Derry- I haven't bought any gas there for a while, but this was emailed to me the other day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg111.imageshack.us%2Fimg111%2F7821%2Fgaspricesxn7.png&hash=0e6d51f964619ecdb7301d80c2c78fe1399053d4)

So I guess they're not taking this any better in downtown Pineshore than we are here.

Gas prices in Anchorage and the 'burbs are headed north of (US) $3.30 for unleaded.  Sheesh!  Andreas, when I lived in Germany in 1974-6, the Mark was 1.8 or so to the US dollar, and gas, as I recall, was around 90 pfennigs a liter.


David
Title: Re: Three Rivers Region
Post by: Heblem on March 31, 2008, 03:24:31 PM
thats actually a bit expensive  &mmm i've heard rumors for a inflation in US
Title: Re: Three Rivers Region
Post by: Andreas on March 31, 2008, 03:38:31 PM
Quote from: dedgren on March 31, 2008, 03:21:37 PM
Sheesh!  Andreas, when I lived in Germany in 1974-6, the Mark was 1.8 or so to the US dollar, and gas, as I recall, was around 90 pfennigs a liter.

Yeah, these days it's around 1.38 €, which is 2.70 Deutsche Mark...
Title: Re: Three Rivers Region
Post by: DFire870 on March 31, 2008, 03:47:36 PM
Quote from: BigSlark on March 31, 2008, 03:13:09 PM
And as far as fuel costs go, the $2.98 a gallon I paid on Sunday makes me feel really, really, really good!

Wow, $2.98? Here in Central Texas it's around $3.20 (although I think El Paso has the lowest price in the state).

Anyways, to get back on topic... The fields look great David, and I can't wait to see what you have in store next.

-- John
Title: Re: Three Rivers Region
Post by: Heblem on March 31, 2008, 03:53:43 PM
Quote from: DFire870 on March 31, 2008, 03:47:36 PM
(although I think El Paso has the lowest price in the state).

Yep thats why many who lives at El Paso rather go to Juarez, Mexico and get the gas even cheaper than in US so that why they try to keep it cheap, same happens in Laredo i think. Gas here in Mexico (all the country) is around $2.10
Title: Re: Three Rivers Region
Post by: dragonshardz on March 31, 2008, 03:59:13 PM
hmm, david looks like you have two honors to do at some time. no rush tho', we'll be patient.

Gas here fluctuates between $2.50 and $3.50. That would be Mesa, Arizona, USA.

~~Dragonsahrdz~~
Title: Re: Three Rivers Region
Post by: DFire870 on March 31, 2008, 04:09:59 PM
Quote from: Heblem on March 31, 2008, 03:53:43 PM
Yep thats why many who lives at El Paso rather go to Juarez, Mexico and get the gas even cheaper than in US so that why they try to keep it cheap, same happens in Laredo i think. Gas here in Mexico (all the country) is around $2.10

Yeah, my mom was telling me about when she used to live in El Paso, every weekend she (along with her sisters) would go over to Juarez to get gas and haircuts. :D

-- John
Title: Re: Three Rivers Region
Post by: Jmouse on March 31, 2008, 04:14:07 PM
In 1969, we paid about 18 cents a gallon for it in north Houston! I don't remember when it topped $1.

**EDIT** $3.10 today in NE Arkansas **EDIT**

Jm
Title: Re: Three Rivers Region
Post by: freedo50 on March 31, 2008, 04:32:54 PM
$1 per gallon?!?! Over here in the UK its £1.05 per litre for unleaded and £1.15 (!) per litre for diesel - that's about $8.01 per gallon of unleaded and $8.77 per gallon of diesel. You should think yourselves lucky, bloody government take ~65% of that in tax!  :'( :'( :'(

Fred

EDIT: Just saw Derry's (TheTeacat) post further up the page. Sorry for the repeat  &mmm
Title: Re: Three Rivers Region
Post by: Ryan B. on March 31, 2008, 04:49:29 PM
$3.41 / gallon at the Mobil across the street . . . . figure $3.15 at the Tonawanda Indian Reservation a half hour to the south.

I remember living in Central Texas in August '01, and seeing $.90 / gallon at the local H-E-B grocery store / gas station.
Title: Re: Three Rivers Region
Post by: Tarkus on March 31, 2008, 08:32:08 PM
Just returned from getting gas in my 49cc Honda Scooter.  The 76 station in I filled up at in West Eugene was charging $3.50/gallon for regular.  I splurged for Supreme (it's got a 1.1 gallon tank and gets 100mpg ::)) and wound up paying about $3.70.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: superhands on March 31, 2008, 10:27:35 PM
well, in perth (the most isolated city in the world) the other day it was $1.38 au. = $1.24 aprx. upto 1.50/60au in rural areas  :o
Title: Re: Three Rivers Region
Post by: bat on April 01, 2008, 08:15:32 AM
Looking forward to more from Three Rivers Region!

And btw, this is my 4650th post (couldn't find a better place to post it)
Title: Re: Three Rivers Region
Post by: Yoman on April 01, 2008, 05:22:42 PM
Quote from: BigSlark on March 31, 2008, 03:13:09 PM
And as far as fuel costs go, the $2.98 a gallon I paid on Sunday makes me feel really, really, really good!

Cheers,
Kevin

2.98!!!! its 3.62 around here!
Title: Re: Three Rivers Region
Post by: CabraBuitre on April 01, 2008, 07:25:22 PM
Quote from: Pat on March 31, 2008, 03:13:06 PM
NB:  Burgess aka Ryan just reminded me the time i started to drive when gas was still at $ 0.98 to 1.10 for regulare unleaded gas in Rockford IL at the time in 1998... 
Yeah, I remember those days... days when you could fill up for $20 and have money left over for a candybar!

Quote
Lac Due Flamboe Indian Reservation...
Lac du Flambeau, but you got the phonetics right at least!  Amazing what having another soverign nation so close can do to the prices, huh?
Title: Re: Three Rivers Region
Post by: Haljackey on April 01, 2008, 08:54:24 PM
Gas prices around here:

1925:  $0.05 per litre!
2008:  $1.25 per litre!

Inflation anyone?
Title: Re: Three Rivers Region
Post by: dedgren on April 02, 2008, 08:14:06 AM
Just checking in before I'm off for a hearing this morning.  Sorry to have gone so abruptly the other day- several site administration issues came up that needed to be dealt with, and then a work situation (on a holiday, no less) took an unexpected turn.  But I see we've now got fuel price reports in from many corners of the globe, and that the news is pretty bleak for those of us who were raised on (US) $0.299 per gallon (3.8 liters) gasoline.

I've gotten very close to winding up my little LOTting tear.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F6007%2Fteaser01re6.jpg&hash=dc65fa605de44151d1a789b729b00e1bc98acc1b)

I also wrote a brief tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=4270.msg134915#msg134915) on how to use the Reader to get those nice custom menu icons you might make into the game.  Jeff (kalanc69), you should consider that a down payment on the rest of Part Three of the Creating Large Seasonal Tree Lots tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg10079#msg10079) I started a little over a year ago.

The brief delay in getting collaboration quads out has let me focus on cleaning up a few loose ends- making the ton of custom lots I've created over the course of several years ready for prime-time has been a big one.  In the end, everyone will benefit.  I also note that the main remaining reason for the delay is getting my health back up to scratch- I want to make sure I'm fully available to the collaborators during that first critical few week period after the quads go out so that nobody becomes frustrated.  Watch this space, in other words.

* * *

Honors are once again backing up- thanks for your patience.  Emil (emilin), we're sending you a Double-0 gold card...

* * *

Last time I was at the airport, I picked this up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F3835%2Fthreeriverslifestylesprwv7.png&hash=556707d250654e77544fd1d3b3da1299aa826ded)

Looks like we're well on the way to a great spring!


David

n.b.No intent, of course, to infringe on any rights of a very similar magazine, seen here [linkie] (http://www.threeriverslifestyle.com/).  3RR's version is asserted to be a parody on this not-for-profit, non-commercial SC4 fansite.  Folks interested in learning about the joys of living in western Montana should, of course, refer to the very excellent source and not our pale imitation. -DE
Title: Re: Three Rivers Region
Post by: superhands on April 02, 2008, 08:27:51 AM
nice mag and can't wait for the lots! :o :)
Title: Re: Three Rivers Region
Post by: projectadam on April 02, 2008, 10:54:06 AM
I love Three Rivers Lifestyle magazine, they had a great article on fine dining in the area on page 53 I believe (read through it last time I was in the air, the Sky Mall did not hold me over for the entire flight.)  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on April 02, 2008, 11:00:36 AM
LOL David love that Mag,  I know ain't scary to see the prices of gas all over eeeeeeeeek!!!! Btw we've jumped up .10 gallon here now at 3.49.... 
Title: Re: Three Rivers Region
Post by: bat on April 03, 2008, 06:57:19 AM
Wonderful work on these fields there! Also a nice tutorial!

Looking forward to more...
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 03, 2008, 11:10:01 AM
Love the Three Rivers Magazine, my friend! It looks almost as good as those fields you're working on above. Can't wait to see more!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on April 03, 2008, 11:26:42 AM
It's spring in 3RR!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F7082%2Fdaffodilsbg0.png&hash=8463dae78307a1344414fc94f0820c0614b2c2f7)

The demand for the various 3RR lots has been (as I should have expected) pretty massive.  I asked for email addresses, thinking I would just attach files back.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F2373%2Fswitchboardeo0.jpg&hash=75e7cb069129ea57ea2ef6bb33a7622ca7f30030)

...hotmail switchboard just before meltdown...

So now it's Plan B.  I checked out free file sharing services and came up with filecrunch [linkie] (http://www.filecrunch.com/), which looks pretty minimalist and unobtrusive (some make you watch infomercials during the extremely sloooooooow downloads)...

EDITAnd Plan B didn't work.  Although I'm willing to follow up with filecrunch to see if there was just some strange and untimely issue, what looked too good to be true apparently was.  So, on to plan C: FileFactory [linkie] (http://www.filefactory.com/):

...I do this stuff so you don't have to...

...so, let's check it out try again.

I've uploaded 3RR's Farm Field Lots here [linkie]] (http://www.filefactory.com/file/d54a4a)

If you would like to check them out, please download them.  All I ask is for some feedback- was the download reasonably fast, were there nags or unreasonable ads, did the file work when you unzipped it?  Any other thoughts, recommendations or suggestions would, of course, be appreciated.

Please note that I'm not trying to replace the LEX here.  I intend to have all this stuff on the LEX sooner or later...

...okay, okay... pretty much for sure later- hey, it's my MO...

...but for now, I'd like to see folks enjoying them while I get around to it, and I just don't have the time to write a proper readme, among others.

Hey, feel free to post on 3RR a pic or two of how you use this stuff if you find you like it.  If the reports back about filecrunch are reasonable positive, the CPI (crop circle), seasonal tree and fenceline lots will follow in short order.

Later.


David
Title: Re: Three Rivers Region
Post by: TheTeaCat on April 03, 2008, 12:04:11 PM
Well thank you very much for sharing these &apls
I'll check it out and let you know.

one or two of the those custom icons have me very interested indeed :D :D :D

Another great update again David as usual and glad to hear your health is improving :thumbsup:
time is not of the essence $%Grinno$% where we are concerned ;)

regards


:satisfied:
TTC

Title: Re: Three Rivers Region
Post by: thundercrack83 on April 03, 2008, 12:32:24 PM
Hello, David!

Having a bit of problem with filecrunch--each time I try to download, the connection times out. I'll keep trying to see if it's not a problem on my end, but I'm curious to see if anyone else is having the same problem.

I'll keep you posted!

Dustin
Title: Re: Three Rivers Region
Post by: jacqulina on April 03, 2008, 12:52:11 PM
im having the same prob my friend
Title: Re: Three Rivers Region
Post by: Jmouse on April 03, 2008, 12:57:34 PM
So am I. I use Firefox and my security settings are at paranoia levels. Even so, I allowed all scripts and cookies, but still to no avail.

Jm
Title: Re: Three Rivers Region
Post by: jacqulina on April 03, 2008, 01:11:27 PM
i tried everything it wont download
Title: Re: Three Rivers Region
Post by: dedgren on April 03, 2008, 01:12:06 PM
Grrrr!  Jackie made me aware of the problem over at ST.  I'm looking into it.

In the meantime, if anyone is successful, let us know.

EDIT:  After working perfectly when I tested it after uploading, now it doesn't- I get the same message.  &ops  So, it could be a chance server issue at filecrunch, or DLs there have a failure rate of about 99%.  Maybe that's how they "persuade" you to sign on for their premium service.  I'm going to deactivate the link and look into Plan C.

On a bright note, there's 41 hits in the brief time that this has been up.  Thanks for the interest.

David
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 03, 2008, 01:16:38 PM
David,

Did you look into MegaUpload (http://www.meagupload.com)? I've used it countless times with downloading Bruce Springsteen shows and I've never had a problem with it. Never uploaded with it, though.

Just thought I'd throw it out there.

Dustin
Title: Re: Three Rivers Region
Post by: Heblem on April 03, 2008, 01:38:00 PM
Or fileden.com  ;) good luck this time
Title: Re: Three Rivers Region
Post by: dedgren on April 03, 2008, 02:46:57 PM
Hoo boy!  Talk about Adventures in File Sharing.

Well, I tried and discarded four other file sharing sites.  One just flat wouldn't work- after I registered and created my personal folder, I couldn't upload the file.  Then there was MegaUpload.  Dustin, it may have worked for your purposes.  While I had it on the screen, though, I got the first pop-up ad webpage ("Hot Dates in Your Area") that I've received on this computer in, well... forever.  Then, it appeared to lock up my browser when the upload hit just over 97%.  I'm not going to inflict any of that on anyone.

To make a long story short, I wound up with FileFactory [linkie] (http://www.filefactory.com/).  There are definitely aspects I don't like, but I think they will be tolerable as a bridge.  Please, folks, let me know what you think.

So, here's the link for the Farm Field Lots [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353#msg177353).  Again, I'd love feedback, both about the lots and about FileFactory.  If anyone has a site that you think is just great (my standard is ImageShack- it's almost transparent to use), please let me know.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 03, 2008, 03:00:13 PM
Sorry about that fiasco, David. I've never had an ad pop up when I used it, but In ever tried to upload.

Anyway, FileFactory worked, I've got them downloaded. Now off to put them into the game.

Thanks, again!

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on April 03, 2008, 03:11:54 PM
Download successful. Haven't put them in game yet - too much other stuff open - so I'll leave that part to Dustin.

Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 03, 2008, 03:25:50 PM
They're in, they work, and they look great!


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F4-Jan14001207260957.png&hash=d3630edbc453cb068af186c2b02a460d220359b6)
Shows that the icons work...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F4-May8001207261059.png&hash=65863049596e021a7339ac632e60a91e8e8d4a9f)
Just threw this together quickly.

Excellent work, David! These fields are amazing!

Dustin
Title: Re: Three Rivers Region
Post by: Tarkus on April 03, 2008, 03:52:12 PM
The upload link worked fine for me as well.  It was actually one of the easiest and quickest file downloads I've ever had from one of those types of sites--no arbitrary waiting period or popups that I saw.  (Admittedly, though, I run Firefox with AdBlockerPlus, which even blocks Google ads.) 

I haven't had a chance to test the fields out yet, but they look fantastic! :thumbsup:

-Alex
Title: Re: Three Rivers Region
Post by: Heblem on April 03, 2008, 03:53:58 PM
Those are nice lot!  :thumbsup: thanks for sharing!

did you ever attempt to try fileden? anyway doesn't matter

EDITEblem, my friend, it does matter- you suggested it and I appreciate that.  FileDen was next on the list I'd made after FileFactory.  I'm still going to check it out, because I don't think this matter has been satisfactorily resolved yet. -DE

Edit Heb: No problem David, im sorry for this comment i made  ;)
Title: Re: Three Rivers Region
Post by: dragonshardz on April 03, 2008, 04:09:35 PM
hmm....now all we need are farmhouses and/or buildings like on the Maxis farms.

~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: Pat on April 03, 2008, 04:51:21 PM
I was able to download the lots from the first post without a problem.... Im going in game now to play hehehehe....
Title: Re: Three Rivers Region
Post by: Toichus Maximus on April 03, 2008, 05:24:30 PM
yep, the download was fine (tho i did have a popup ad). They look great, as always  :thumbsup:
Title: Re: Three Rivers Region
Post by: zorven on April 03, 2008, 07:04:40 PM
David -

First off, I just want to say I am glad you are on the road to recovery...I was honestly worried when I read that message from Heather (which I just read about 10 minutes ago...)  - I found your ST thread about a week ago while searching for information on proper scale in SC4 and began reading it from the beginning and migrated to here when you began posting here. I read all your posts and some of everyone else's and it still took much of my free time for over a week to get to the end. I have truly enjoyed both your "on-topic" and "off-topic" posts and feel like you are a long lost friend.

So, as you have requested a couple of times, this lurker is checking in to be a 3RR regular....

Thank you for all your efforts to make this a community and with sharing your passion with us.

-Jeff
Title: Re: Three Rivers Region
Post by: threestooges on April 03, 2008, 10:43:29 PM
The download seemed to work fine. With the exception of a commercial or two blocking the download buttons for a few seconds, everything seemed smooth. I'm going to give them a quick run through (though it's a bit late around here). I'll get back to you after I've had the chance to test it.
-Matt
Title: Re: Three Rivers Region
Post by: quackmofro on April 03, 2008, 11:14:31 PM
Yo, David, the fields are top-notch. No problem with downloading, File Factory is all right, despite the fact that there are ads littered everywhere on every page. Also, I got a video popup, which was scary because I had my volume unknowingly all the way up.

"MOVE OVER ELVIS. MARIAH CAREY'S IN CHARGE."
&mmm

Anyway, I'm working on some agro in my region right now so this will be perfect. Thanks a bundle! ;D
Title: Re: Three Rivers Region
Post by: dedgren on April 04, 2008, 02:14:46 AM
Okay, that seemed to work.  Let's try some more.

We haven't seen these around here in a while.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F6607%2Fteaser01dp0.jpg&hash=8c3f7d195012459433adae1045f78aa18346fe5e)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F3736%2Fteaser02ln3.jpg&hash=d7cc18f767b38cf6b8b8659c4a6bf6687a1ae327)

Well, they're ready to go.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F254%2Fteaser03re6.jpg&hash=9036655d9599ce2f0f3670a54ea121738ee76180)

You can check them out here [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353#msg177353).

I'm off to bed.


David
Title: Re: Three Rivers Region
Post by: Kumba on April 04, 2008, 02:28:57 AM
There is only one word to describe this....

AMAZING


This will seriously improve our farms by so much more. Thank you for taking the time to actually lot and Bat these and actually releasing it to the public and not just for 3RR use.

The community is very grateful for the added realism, keep it up! I'm looking forward to this whole thread.


EDITHi, Kumba- thanks!  I can't take any credit for the great BATting, though.  That's my almost a lawyer partner Matt (threestooges), who learned how to do something overnight that has baffled me for three years. -DE
Title: Re: Three Rivers Region
Post by: wouanagaine on April 04, 2008, 02:32:16 AM
Thanks for the lot David
But please remove those damn .sav files from the zips


EDITOops, Steph- I thought I'd caught them.  I'll fix that and reupload the file over the next little bit. -DE

EDIT2Done! -DE

Title: Re: Three Rivers Region
Post by: meldolion on April 04, 2008, 03:00:44 AM
Hi David,
the download was successful, fot both files :)

cannot wait to try them :D
Title: Re: Three Rivers Region
Post by: Diggis on April 04, 2008, 03:11:27 AM
Awesomeness!  ;D
Title: Re: Three Rivers Region
Post by: rooker1 on April 04, 2008, 04:17:30 AM
Why don't you upload them to the LEX or have I missed something?
Anyways.....they do look very good and will be a great addition to the game, thanks.
Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: pokestik on April 04, 2008, 04:56:31 AM
MR. D..Thank You for the farm downloads $%Grinno$%. To ALL of you fellow Devotees of SC4, my sincere thanks as well! As the third seat in a two seat plane &mmm, I am wanting to master this ongoing project and with your continued participation, I will kick its a** if I can get off this website any time soon :thumbsup:

George
Title: Re: Three Rivers Region
Post by: bat on April 04, 2008, 05:05:29 AM
Thank you very much! And they are looking wonderful, David!!! :thumbsup:
Title: Re: Three Rivers Region
Post by: Giligone on April 04, 2008, 07:37:04 AM
**whistles** Impressive. I still love those CPI farms, so good!
Title: Re: Three Rivers Region
Post by: mightygoose on April 04, 2008, 07:39:09 AM
any sign on the fence lots or have i missed those????
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 04, 2008, 10:36:21 AM
Magnificent, David! Absolutely magnificent!

Just got the CPIs in my Plugins folder and I can't wait to use them!

Thanks again, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on April 04, 2008, 11:00:28 AM
Got my CPI lots woohoo!!!
Title: Re: Three Rivers Region
Post by: Toichus Maximus on April 04, 2008, 11:00:39 AM
omigod, i've been waiting for these forever! These are awesome!  &apls &apls &apls
Title: Re: Three Rivers Region
Post by: Heblem on April 04, 2008, 11:08:53 AM
Thank you very much again for now sharing those crop circles!!!  :thumbsup: just awesome  :P
Title: Re: Three Rivers Region
Post by: jacqulina on April 04, 2008, 11:18:14 AM
thankyou david the are wonderfull but i cant find anything else are the tracks in the first file too there not showing in the menu,thankyou for the cpi lots. &apls


EDITJacky, the fencelines aren't out yet- they may make it up for DL later today, but I'm working as a top priority on a surprise birthday present for someone.  Thanks for the kind words. -DE
Title: Re: Three Rivers Region
Post by: Jmouse on April 04, 2008, 12:15:58 PM
Thank you, David. I have come to love all things 3RR, and CP12 is just more icing on the cake!

Joan
Title: Re: Three Rivers Region
Post by: jacqulina on April 04, 2008, 01:05:16 PM
thankyou so much david i look forward to them there awesome &apls &apls
Title: Re: Three Rivers Region
Post by: dedgren on April 05, 2008, 07:49:52 PM
So here's a treat to get everyone started back up.

Remember these?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg164.imageshack.us%2Fimg164%2F7427%2Fteaser01fb0.jpg&hash=aa7ba9247aaf4dd28ac3767037905a8767a2a9b6)

Yep, Matt's (threestooges) great windmills.  Well, we went ahead and made them ploppable...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F8499%2Fteaser02zx0.jpg&hash=a75a250edf4b2081824f24b700a3e5655e6e0771)

...and you can download them here [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353#msg177353).

I'm pretty bushed from the recent excitement, so that's going to have to be it for now.

Later.


David
Title: Re: Three Rivers Region
Post by: mightygoose on April 05, 2008, 07:52:09 PM
Thankyou very much sir. now its just the fences we are waiting for :P
Title: Re: Three Rivers Region
Post by: Jmouse on April 05, 2008, 07:54:44 PM
Thanks again, David. This helped calm the withdrawal tremors quite a bit.

Until fences...

Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 05, 2008, 08:22:59 PM
Downloading as I'm typing.

Glad to be back here at home, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on April 05, 2008, 08:39:37 PM
Looking good David. Out of curiousity, were you able to include the various angled version that (I think) I sent you or is it just the 90-degree version? Take it easy and I hope things continue to improve for you.
-Matt


EDIT:  Matt-...we are not worthy ... we are not worthy...  That's why this one is labeled "Var 1."  Take it easy, my talented friend. -DE
Title: Re: Three Rivers Region
Post by: Pat on April 05, 2008, 09:25:33 PM
Sweeetness this helps break my sober mood, err well at least help alittle thanks David for your continued masterfull works and Until those new trees come along!!!
Title: Re: Three Rivers Region
Post by: girlfromverona on April 06, 2008, 02:33:33 AM
Yay! Just downloaded the farm fields. Going to try them out next time I play. &apls
Title: Re: Three Rivers Region
Post by: bat on April 06, 2008, 08:44:30 AM
Thank you for the windmills!! And looking forward to the fences!! ;)
Title: Re: Three Rivers Region
Post by: emilin on April 06, 2008, 10:38:48 AM
For a while I thought that I would never see 3RR again, when the server was down. Its wonderful to see that everyhting is back up again. :thumbsup: I'm just about to download those farms and try them out now.
Title: Re: Three Rivers Region
Post by: TheTeaCat on April 06, 2008, 12:27:16 PM
Very nice addition indeed
thank you both threestooges and your good self David.

Any news on those cattle grids you were doing. I remember seeing those and thinking oooh

Still its great to see 3RR up again (makes my fur stand on end thinking it might have been no more Oooh cold shiver)

:satisfied:
TTC

Title: Re: Three Rivers Region
Post by: dedgren on April 06, 2008, 01:29:20 PM
Working on a few things today- I have a belated birthday present to wrap- got held up by some other stuff going on.

In the meantime, a few recent pics from the region.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F6724%2Flsots01bh1.jpg&hash=a6d8bf2344301da85eeb85dda9d3a8f557700b56)

We've just had our last snow of the season in 3RR.  Temps are right at freezing most days, but now that it's April, that won't last long.

Crystals of new snow grace branches where shortly we'll see buds.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F6296%2Flsots02as0.jpg&hash=b66aa7a96b9773b7802e5f7d0d2cafca40ac91e1)

The roads and highways stay pretty clear, so the driving is OK and the views quite scenic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F8247%2Flsots03oh7.jpg&hash=6246ed0b974375be63066841b57e5beaf9b5c3c2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F1919%2Flsots04ph1.jpg&hash=bd1ad6c6d747f780bdc2fa61f70b87da5e49b4cc)

Black-capped Chickadees (Poecile atricapillus) [linkie] (http://en.wikipedia.org/wiki/Black-capped_Chickadee) seem to be everywhere.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F1041%2Flsots04nj3.jpg&hash=6f31dd4b0acd6622c057a02622ff4673c9f1cfdb)

They're a common sight on our early-spring bird feeders, having wintered over by the thousands in the woods and copses of the region's prairies.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F3345%2Flsots06zj2.jpg&hash=23421ed47966f2897080a258558051f51658f06e)

Chickadees are very gregarious birds, and tolerate our close presence well.

"Here's looking at you, kid"

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F9272%2Flsots07xa4.jpg&hash=907686a6d35670c062dfd9bf930fe812b6d2f683)

This one is almost violating the rule never to put anything bigger than your head into your mouth.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F6985%2Flsots08ts9.jpg&hash=92a1782066bab816128cfdce294ac4c0dd412a5a)

Sooner, the last of winter will be a memory, and the warm spring rains will leave everything green and ready for the summer months ahead.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F2274%2Flsots09jj2.jpg&hash=8c6ee34d7edd2d4acf7a36ec7fe66e66129ff8b8)

Later.


David




Title: Re: Three Rivers Region
Post by: Colyn on April 06, 2008, 01:33:58 PM
Great David ... I love the scenes.

PS ... You may want to think about tweaking the LEVELS a bit ;)
Title: Re: Three Rivers Region
Post by: snorrelli on April 06, 2008, 01:54:16 PM
David, this pic caught my eye...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F1919%2Flsots04ph1.jpg&hash=bd1ad6c6d747f780bdc2fa61f70b87da5e49b4cc)

There's a cultivated field there in front of the tree. What grows in your area? Winter grains? Alfalfa?


EDITNothing up here (in Alaska)- ground's still frozen.  That's an older pic from somewhere else.  There'd be winter wheat up this time of year in 3RR. -DE
Title: Re: Three Rivers Region
Post by: Jmouse on April 06, 2008, 02:26:39 PM
Good question, snorrelli. Now I'm wondering what kind of trees we're seeing. Aspens in the intro pic I believe, but the one snorrelli pointed out is almost identical to the oak tree in my front yard. Didn't know they flourished that far north. And what kind are those beside the Wind River Freeway?


Joan
Title: Re: Three Rivers Region
Post by: Pat on April 06, 2008, 04:20:58 PM
David fantastic pics there!!  Joan if you are wondering about the white colored trees those are hybrid poplar tree, if Im not mistaken...
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 06, 2008, 04:24:13 PM
Those chickadees look great, David! Spring is in the air here in PA, too, and while I love winter, I get sick of it by March, so I'm ready for it.

Can't wait to see what else you've got up your sleeve for us here!

Dustin
Title: Re: Three Rivers Region
Post by: dragonshardz on April 06, 2008, 06:34:58 PM
wow David everything looks great. Glad you're better, and all we need now are the fences and we can replace (most) of the ugly MAXIS farm lots with your new fields!

~~Dragonshardz~~


EDITWell, hey, 'shardz- just remember that there's a wealth of growable BSC farm stuff on the LEX (once it's back up).  The farm field I've released are mainly done in connection with the effect I want to create in 3RR.  I do think that the CPI lots are unique, though. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on April 06, 2008, 07:55:57 PM
David, this new farm stuff you're coming out with there is going to make me break my city-kinda-thinkin' and start building a region with agriculture in it.  Great work!

And, as always - continued wishes for good health. 
Title: Re: Three Rivers Region
Post by: bat on April 07, 2008, 05:43:37 AM
Great RL pictures there, David! And looking forward to more work from you! ;)
Title: Re: Three Rivers Region
Post by: superhands on April 07, 2008, 08:38:42 AM
breaking up the grid! those 'CP's sure look great up close and regionaly on the map!
the time, blood and sweat taken to make those textures, ive already tried to modify them in LE and found the problem of matching them up-time! thanks David.
by the way, im a 2ndyr-uni Agricutural scientist


dave


edit:the cp folder was uploaded to to filfactory... before the lex crash right? thinking ahead, smart man DE.
Title: Re: Three Rivers Region
Post by: dedgren on April 09, 2008, 09:43:04 AM
Are you ready for some fencelines?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F1138%2Fteaser04xq6.jpg&hash=4446338c3ba823e0887d1a7b7725ff6d8a3b3aa0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F2702%2Fteaser05pg3.jpg&hash=c8976d7ed3b2ae781086e215e83399904cec9aa6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F4676%2Fteaser06km0.jpg&hash=355e9d40c8c0daa05889775b3a31134983f76d62)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F5361%2Fteaser07tn3.jpg&hash=2bebf0b9cfc3bc11e714c2374a29ed7fb866f8ab)

'cos they're just about ready for you.

You'll notice in the last pic the little green circle at the edge of the CPI circle.  That's a missing base texture- if you are handy with the Lot Editor you can fix it in about 30 seconds.  For the rest of us, I will upload a patch lot that you can DL and replace the original lot with.


* * *

April in South-central Alaska:

ALASKA ZONE WEATHER FORECASTS FOR ALASKA...UPDATED
NATIONAL WEATHER SERVICE ANCHORAGE AK
730 AM ADT WED APR 9 2008

UPDATED ZONES 101 AND 111

SPOT TEMPERATURES AND PROBABILITIES OF MEASURABLE PRECIPITATION
ARE FOR TODAY...TONIGHT...AND THURSDAY.

AKZ101-100000-
ANCHORAGE-
INCLUDING...ANCHORAGE...EAGLE RIVER...INDIAN...EKLUTNA
730 AM ADT WED APR 9 2008

...SNOW ADVISORY IN EFFECT UNTIL TO 5 AM ADT THURSDAY...
.TODAY...SNOW. SNOW ACCUMULATION 4 TO 7 INCHES. HIGHS IN THE UPPER
20S TO LOWER 30S. SOUTH WIND 5 TO 15 MPH.
.TONIGHT...SNOW. ADDITIONAL SNOW ACCUMULATION 2 TO 5 INCHES. LOWS IN
THE LOWER TO MID 20S. WEST WIND 10 TO 15 MPH IN THE EVENING BECOMING
LIGHT.
.THURSDAY...NUMEROUS SNOW SHOWERS IN THE MORNING...THEN SCATTERED
SNOW SHOWERS IN THE AFTERNOON. ADDITIONAL SNOW ACCUMULATION AROUND 1
INCH. HIGHS IN THE LOWER TO MID 30S. LIGHT WINDS.
.THURSDAY NIGHT...MOSTLY CLOUDY WITH SCATTERED SNOW SHOWERS. LOWS
IN THE LOWER TO MID 20S. LIGHT WINDS.
.FRIDAY...MOSTLY CLOUDY. HIGHS IN THE 30S. LIGHT WINDS.
.FRIDAY NIGHT...MOSTLY CLOUDY. LOWS 15 TO 25.
.SATURDAY AND SATURDAY NIGHT...PARTLY CLOUDY. HIGHS 35 TO 45.
LOWS IN THE 20S.
.SUNDAY...MOSTLY CLOUDY. HIGHS 35 TO 45.
.SUNDAY NIGHT THROUGH TUESDAY...MOSTLY CLOUDY WITH A CHANCE OF SNOW
AND RAIN. LOWS IN THE 20S. HIGHS 35 TO 45.

&&
               TEMPERATURE     /    PRECIPITATION   

ANCHORAGE    33     24     34  / 100    100     60


Welcome back to the Great White North!

Later.


David
Title: Re: Three Rivers Region
Post by: rooker1 on April 09, 2008, 09:53:30 AM
The crop circles look awesome and I'm sorry to hear that you are getting more snow. 
I think way down here in Ontario, we are done for the year with the snow.  Or at least I hope so.  I like winter, but I think I'm done with it for another year.  Today is suppose to be very warm, @18 degree Celsius = 64.4 degree Fahrenheit, a little rain/thunder storm this morning, but that's good for all the pretty flowers.  ;)
Good to see up and around again.
Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on April 09, 2008, 10:01:41 AM
LoL David that is about what has happend here last night in Rhinelander we gotten about 3 - 4 inches and area's around total new snow storm amout of 6 - 8 including Eagle River WI lol....  Fences look great!!!! Cant wait to get em!!!!!!!!
Title: Re: Three Rivers Region
Post by: emilin on April 09, 2008, 10:05:42 AM
Yes, yes, yes... we are more than ready for them. I have already started making farmlands over in my own journal, and thesa are just the missing pieces left. &apls
Title: Re: Three Rivers Region
Post by: bat on April 09, 2008, 10:09:22 AM
Looking really great there! Looking forward to use these fences! ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 09, 2008, 10:24:17 AM
Outstanding! I'm definitely looking forward to the fences, David!

And sorry to hear about the snow in your neck of the woods. I guess winter's not quite over yet!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on April 09, 2008, 12:15:37 PM
Now if I could just make those fershlugginer lamp posts go away.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F7494%2Fteaser08tu7.jpg&hash=acf3b95b45e5879b404a92fafd7f86718b2ea636)

Off to a settlement conference.

Later.


David
Title: Re: Three Rivers Region
Post by: Swamper77 on April 09, 2008, 12:46:57 PM
Leave an extra tile between your fences and the road :P

The alternative is to edit the game's network tile exemplars (T21's) for No Wealth (0) and remove the props from them.

-Swamper


EDITThank you, Jan, and I shall do that forthwith!  Actually, I'll add a bit- 3RR's primary road right-of-way ("ROW") in rural areas is 150 feet/48 meters- hence the placement of the fences where you see them. -DE
Title: Re: Three Rivers Region
Post by: Pat on April 09, 2008, 01:44:33 PM
 &apls  David that is just wonderful there!!! I soo really cant wait to get ahold of those fence's!!!!!!!!
Title: Re: Three Rivers Region
Post by: jacqulina on April 09, 2008, 02:05:24 PM
i cant wait my friend
Title: Re: Three Rivers Region
Post by: dedgren on April 09, 2008, 03:11:00 PM
With apologies to Peter Noone...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F9083%2Fteaser09he2.jpg&hash=b88122ab0965ce29618cb99ce665d3c41eab477c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F5810%2Fteaser10ma6.jpg&hash=53ff2bb3acf0ad92aa6424618567b81c5dd03c62)

I'm leaning on a lamppost... NOT!


David
Title: Re: Three Rivers Region
Post by: TheTeaCat on April 09, 2008, 03:20:27 PM
Superb.

Some marvelous improvements you have achieved in such a short time &apls &apls

I love popping in here to find something new. and as always you amaze once again.  :thumbsup:

Take a mo and SLOW down with the nice refreshing cuppa
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F116%2Fteapotandcup183e331wj9.png&hash=b61c4e111f892c1e1457d7305b8e6f55d43fc7cb)

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: pokestik on April 09, 2008, 04:03:53 PM
David...Thank you for the windmill DL and I too await the fences. Was going to comment on the picture of the lone tree in the field...that certainly looks to be an oak but I see someone has already correctly noted that. I too was wondering if oaks grow in Alaska?

Anyway, wishing you and your compadres the best and keep up the excellent work!

George


EDITHey, George, hi!  My understanding, which 15 minutes of research on the internet would appear to confirm, is that no variety of the genus Quercus (oak) [linkie] (http://en.wikipedia.org/wiki/Oak) grows native to Alaska.  Beautiful oaks, of course, grow from southern Canada all across the eastern half of the United States- we had oaks in my yard where I grew up in the western suburbs of Chicago that had trunks over 16 feet/5 meters in girth. The most common 3RR oak would be the red oak (Quercus borealis) [linkie] (http://en.wikipedia.org/wiki/Northern_Red_Oak).  Here's a Field Guide to 3RR Trees [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5128#msg5128), which includes the Northern Red Oak. -DE

n.b.Latin name capitalization convention corrected for on 4-10-08 per 3RR Regular*, Fact Checker and resident arborologist Shaun (Diggis).

*  A 3RR Regular, as you likely already know, is anyone who has posted at least once here on 3RR, or over at 3RR-ST.  Most all of you, of course, have posted many more times than this threshhold standard- thank you.
Title: Re: Three Rivers Region
Post by: threestooges on April 09, 2008, 04:51:30 PM
That's a good trick. Did you end up tweaking the T21s? The fencelines look great and the whole look just seems to be coming together, and getting better with each passing pic. Interesting weather forecast. If April showers bring May flowers, what does April snow bring? At any rate, pretty darn good looking, and I'll keep an eye out for new developments (and the start of collaboration of course). Hope all is well, and I'll look forward to seeing what you have in store next.
-Matt


EDITYep, Matt- tweaked the T21 exemplars for the no wealth straight road sections to remove 0x2A580000, which calls the lamppost prop. -DE
Title: Re: Three Rivers Region
Post by: dedgren on April 09, 2008, 05:06:55 PM
Heh!  3,299...


David
Title: Re: Three Rivers Region
Post by: Jmouse on April 09, 2008, 05:07:54 PM
Woo hoo, can't wait to see the fences, but don't overdo it. You've come back strong and everybody wants you to stay that way!

Until fences...
Joan
Title: Re: Three Rivers Region
Post by: mightygoose on April 09, 2008, 07:31:47 PM
congrats on post 3300 joan, great work with the t21's david things are beginning to look real coshur.
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 09, 2008, 07:57:15 PM
Hey, Joan! Congrats on hitting the "00," my friend!

And congratulations to you, too, David for 3300 posts!

Dustin
Title: Re: Three Rivers Region
Post by: dragonshardz on April 09, 2008, 08:13:34 PM
Huzzah for another milestone for 3RR.

Three cheers for 3RR!

Hip hip...

huzzah!

Apparently the mouse (not you Joan, the other mouse) was the only one paying attention.

Let's try this again. Hip hip!

HUZZAH!!

Now THAT'S more like it!

Again!

Hip hip!

HUZZAH!!

Again!

Hip hip!

HUZZAH!!

Ok, after that brief interlude of whimsicality, we return to our regular programming. Congrats on your welcoming into the Double-0 club, Joan.

It looks great David. I can't wait for collaboration to begin!

~~Dragonshardz~~

PS: Wow. I think that's the longest text-only post I've made so far that made sense.
Title: Re: Three Rivers Region
Post by: Pat on April 09, 2008, 08:30:09 PM
Hey Joan congrats on hitting the Double 00 club and Shardz Im impressed as well lol....
Title: Re: Three Rivers Region
Post by: Jmouse on April 09, 2008, 10:38:30 PM
Well, guess what you guys. I didn't even know I'd hit a "00" until y'all told me! :o I've been logged on much of the day, so just popped in, posted a short note and then left. I'd have left the honor for someone else had I been paying attention because the privilege of working with David on the 3RR project is more rewarding than anything I can think of. :thumbsup:

Nevertheless, thanks for the congrats.

Until the next 00...
Joan
Title: Re: Three Rivers Region
Post by: jacqulina on April 10, 2008, 02:21:08 AM
hey david hows you doing my friend excellent project &apls &apls
Title: Re: Three Rivers Region
Post by: bat on April 10, 2008, 07:02:48 AM
Congrats for more than 3300th replies there, David!

And also wonderful work on the fences!
Title: Re: Three Rivers Region
Post by: FrankU on April 10, 2008, 07:17:36 AM
Fantastic farms and fences here David!
Almost makes me leave my urban region and start again in rural areas...
Meanwhile asking myself what's happened with ChrisAdams' work......
Title: Re: Three Rivers Region
Post by: Diggis on April 10, 2008, 08:11:08 AM
Quote from: pokestik on April 09, 2008, 04:03:53 PM
red oak (quercus borealis) [linkie] (http://en.wikipedia.org/wiki/Northern_Red_Oak). 

Wouldn't that be Quercus rubra as indicated in your link and as taught by my plant ID lecturer. Oaks and Maples are about the only ones that stuck.

Oh and a small lesson in conventions for latin names.  Capitalise the first name and lowercase the second.  All Italics (as you did  ;)) if you can, otherwise underlines.


EDITAnd of course, Shaun, you are correct as to the capitalization convention and I have corrected the post accordingly.  Welcome to the 3RR Fact Checkers!  More on the rubra-borealis thing in a bit. -DE
Title: Re: Three Rivers Region
Post by: dedgren on April 10, 2008, 10:02:45 AM
I keep thinking of little things to add to the fencelines, so here's a pair of eyecandy pics of a field, a fence, a road, and some trees on a hill to tide you over.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F4561%2Fteaser11zt9.jpg&hash=6cbd98ee44a11c0c6413a7a60fe8585b99bee16e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F3005%2Fteaser12cp5.jpg&hash=1df3c1d43d4801e6a10698b19205bf3e7dc321a6)

350 page views since this time yesterday morning (68,485 today, 68,135 yesterday) - did someone lose something in here?

You folks are the greatest.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 10, 2008, 10:08:28 AM
Quote
350 page views since this time yesterday morning- did someone lose something in here?

Yes. Yes, I did--I lost track of time looking at those pictures! Happens to me often here in 3RR. Still waiting patiently on the fences, but I'm sure that you're doing some great things with them!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: bat on April 10, 2008, 10:13:01 AM
That is looking very beautiful there, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on April 10, 2008, 11:22:56 AM
David you got me drooooling even more here!!!!!!!!!!!!!!  I cant wait to get ahold of those fences and also your new trees  ;)
Title: Re: Three Rivers Region
Post by: BigSlark on April 10, 2008, 01:05:38 PM
WOW

This is amazing, David. You really are the master of SC4 scenery, I honestly think I'm looking at the backroads of the Midwest.

Keep up the great work and I cannot wait to see the rest of your eyecandy released.

I assume you're still feeling better?

Thanks,
Kevin
Title: Re: Three Rivers Region
Post by: threestooges on April 10, 2008, 01:25:28 PM
It's neat, with that angle on the hill it almost give the feel of a gradual curve to the road as well. Really well done.
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 10, 2008, 01:28:14 PM
Quote from: threestooges on April 10, 2008, 01:25:28 PM
It's neat, with that angle on the hill it almost give the feel of a gradual curve to the road as well. Really well done.

I thought the same thing when I first looked at it! I thought I was losing it for a second, then I realized it was a hill...
Title: Re: Three Rivers Region
Post by: dragonshardz on April 10, 2008, 07:12:14 PM
yeah, you're right.

wow, what an optical illusion.

It make Grog brain hurt.

^The thoughts of my alternate personalities^

~~Dragonshardz~~

PS: Naw i'm just kiddin' ya. That's just me foolin' around as usual. Looks great David.
Title: Re: Three Rivers Region
Post by: dedgren on April 10, 2008, 09:40:06 PM
I almost feel ashamed showing you another pic of that hill.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F526%2Fteaser13ml8.jpg&hash=6fdbad7f3efd7b75d0c67ed3826633a978a8eb94)

I've walked down that road.  The drowzy buzz of a late spring day in my ear and warm wind on my face.  The wine, bread and cheese in my backpack urging me to rest in the shady grass on that rocky bank for a while.

This isn't just a game anymore.


David
Title: Re: Three Rivers Region
Post by: mightygoose on April 10, 2008, 09:54:53 PM
truly breathetaking
Title: Re: Three Rivers Region
Post by: Yoman on April 10, 2008, 09:59:34 PM
The trees look excellent David, though I would go insane if I were to live there, urban folk here :P
Title: Re: Three Rivers Region
Post by: threestooges on April 10, 2008, 10:01:08 PM
Why would you feel ashamed for showing another pic of that? It's great. I think the only thing that might make it a bit better, though I'm not sure it would fit there, would be a nice string of rural power/phone lines. You've done a fine job (as always). Heading into finals season (they're around the first week of May), but I'll be around. Hope all is well with you.
-Matt


EDITYou have no idea, my friend, what I would give to have a set of ploppable rural roadside power poles and the ability to orthagonally constrain the crossbar orientation. -DE
Title: Re: Three Rivers Region
Post by: dragonshardz on April 10, 2008, 10:09:51 PM
Quote from: dedgren on April 10, 2008, 09:40:06 PM
..This isn't just a game anymore...

No, 3RR and SC4 is no longer an effort by a dedicated individual and the vehicle for his dedication. It is a way of life, creating things so that others may enjoy them and the fiction that comes with them, things that are in truth ephemeral and fleeting, only a crash or corrupted save file away from destruction. But we try again, always.

I salute you, my friends whose faces I do not and may never know. This is truly an experience worth living for.

...Wow. Waxing philosophical today. Of course it IS 10 PM here and I have been up since six thirty using that so delicate of an organ, my mind.

Sleep deprivation + boredom = philosophy. Who'da thunk it, eh?

And please, go on showing us picture of that hill. It is food for the soul.

~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: Pat on April 10, 2008, 10:54:58 PM
David far as I can see that the pic you have showed is absuelty breath takin... I cant see to much as Im sitting right now at my fire station as my IP will show Im not at home lol...  God that pic is so breath taken and I so cant wait for spring to hit here as we are currently under Winter storm warning




URGENT - WINTER WEATHER MESSAGE
NATIONAL WEATHER SERVICE GREEN BAY WI
959 PM CDT THU APR 10 2008

...SIGNIFICANT SNOW EXPECTED TONIGHT THROUGH FRIDAY NIGHT...

.A SLOW MOVING SPRING STORM WILL BRING SIGNIFICANT WINTRY
PRECIPITATION TO MUCH OF NORTHERN WISCONSIN. STRONG WINDS WILL
ACCOMPANY THE SNOW...SLEET...AND RAIN.

WIZ005-010>013-111100-
/O.CON.KGRB.WS.W.0006.000000T0000Z-080412T1200Z/
VILAS-ONEIDA-FOREST-FLORENCE-NORTHERN MARINETTE-
INCLUDING THE CITIES OF...EAGLE RIVER...RHINELANDER...CRANDON
959 PM CDT THU APR 10 2008

...WINTER STORM WARNING REMAINS IN EFFECT UNTIL 7 AM CDT
SATURDAY...

A WINTER STORM WARNING REMAINS IN EFFECT UNTIL 7 AM CDT SATURDAY.

SNOW...HEAVY AT TIMES...IS EXPECTED TONIGHT. THE SNOW WILL BE
MIXED WITH SOME SLEET AND POSSIBLY SOME RAIN AT TIMES. PERIODS OF
MIXED PRECIPITATION WILL CONTINUE FRIDAY...THEN CHANGE BACK TO ALL
SNOW FOR LATE FRIDAY...FRIDAY NIGHT...AND EARLY SATURDAY. A TOTAL
SNOWFALL OF 7 TO 15 INCHES IS EXPECTED BY SATURDAY MORNING... WITH
THE HIGHEST TOTALS NEAR THE UPPER MICHIGAN BORDER. THE COMBINATION
OF SIGNIFICANT ACCUMULATIONS OF HEAVY WET SNOW AND STRONG WINDS
COULD KNOCK DOWN TREES AND POWER LINES.

A WINTER STORM WARNING MEANS SIGNIFICANT AMOUNTS OF SNOW AND
SLEET ARE EXPECTED OR OCCURRING. STRONG WINDS ARE ALSO EXPECTED.
THIS WILL MAKE TRAVEL VERY HAZARDOUS OR IMPOSSIBLE.

$$



--------------------------------------------------------------------------------

as you can see Im getting dumped on and its so bad it nocked out power and the fire chief and a deputy fire officer are currently sitting at a down power line while i get to stay here in the warm station and wait for a possible medical call if we get one.... 

that last statement is all so true it was hazadous coming to my station under normal situations it would only take me 5 minutes to go about 4 miles well it took me over 20 - 25 minutes to get here cause its that bad out now, so bad we are even having that wierd thunder snow with lighting... 

BTW the highlighted green area as you are aware where Rhinelander is and well we are due for that amount cause we are to close to UP lol.... that pic just makes me wish for a nice spring day here....
Title: Re: Three Rivers Region
Post by: greenbelt on April 11, 2008, 12:08:16 AM
Been lurking around 3RR for years.   Truly is food for the soul.  In January we relocated from Milwaukee, WI to Bangalore, India and I have been feeling quite lost and lonely.  Such a big change...and I'm one of those people who hates change.  But 3RR is a constant, a refuge, home sweet home.  Finally got the problems with the internet connection sorted out yesterday.  I've spent the last several hours going back to catch up from page 114, totally forgetting that I'm no longer in Wisconsin.  I can't begin to tell you how much your efforts mean to me.  Bringing us all together to share the joy of being human, of living, and most of all creating together.  Take care of your health....health, family and friends are really all anyone needs.  The rest is just icing.
Title: Re: Three Rivers Region
Post by: Darmok on April 11, 2008, 04:09:27 AM
Gentle hills, country roads, warm wind, wine bread and cheese.....
That's it! I'm going!

Like Matt, I first thought that this was a long gentle curved road and I was dreaming of the possibilities!
You had me there! The picture is simply gorgeous!

Title: Re: Three Rivers Region
Post by: bat on April 11, 2008, 06:08:37 AM
That newest picture is looking really great, David! Looking forward to these fences...
Title: Re: Three Rivers Region
Post by: superhands on April 11, 2008, 07:54:23 AM
i can almost smell the serenity.
Title: Re: Three Rivers Region
Post by: threestooges on April 11, 2008, 10:33:13 AM
Well, In response to that power pole desire, I know SFBT has some poles available (and they work really well) but I don't think they are orthagonal. If you have a particular style in mind, it shouldn't be too hard to cobble something together... the only question I would have would be: visible wires or not?
-Matt
Title: Re: Three Rivers Region
Post by: TheTeaCat on April 11, 2008, 12:18:45 PM
The maestro strikes again :D.

With his lyrical tongue and wondrous pictures &apls &apls

Ok I'll go and put the kettle on  :D
I'm sure you could do with a nice cuppa when you get back from your stroll :)

:satisfied:
TTC

Title: Re: Three Rivers Region
Post by: Travis on April 11, 2008, 12:44:39 PM
David, do you mean power-poles like in this (http://img248.imageshack.us/img248/447/98iw7.jpg) pic? Those are just some lots I threw together- the props can be found in LBT MEGA Props v1. ;)

As always, keep up the great work. :)
Title: Re: Three Rivers Region
Post by: JoeST on April 12, 2008, 12:28:34 AM
WOOOOOOOOOOOOOOOOOOOOOOOOOW 3 pages of pure brilliance :)

If only I could play the game :(

Joe
Title: Re: Three Rivers Region
Post by: Shadow Assassin on April 12, 2008, 06:33:08 AM
...and i've caught up now.

Shame on me, all this stuff is amazing... I can't believe that this is being done to the game.

It's definitely redefining the boundaries.




Hey, I wonder when we'll be getting our collaboration quads? I wouldn't mind making a start on my city tile - it should be good.
Title: Re: Three Rivers Region
Post by: dedgren on April 12, 2008, 10:14:19 PM
I know that not everyone is a ruralist...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F9487%2Fteaser01080412wp0.jpg&hash=7939edf28716a05724edacf54d9bd629b6871b1b)

These fenceline/field edge lots, though, have become a labor of love.  I'm almost through.

Later.


David
Title: Re: Three Rivers Region
Post by: mightygoose on April 12, 2008, 10:21:26 PM
beautiful work....
Title: Re: Three Rivers Region
Post by: Pat on April 12, 2008, 10:23:57 PM
Super Sweeeeeet David!!!  Im sitting patiently waiting for those wonderful fences....
Title: Re: Three Rivers Region
Post by: Shadow Assassin on April 13, 2008, 12:14:04 AM
This should be what every tree aspires to be... a fence on one of your lots.   ;D
Title: Re: Three Rivers Region
Post by: Tarkus on April 13, 2008, 12:15:47 AM
David, those fences, and all of these lots you're making, are just awesome.  Seriously awesome.  You've added so much to the realism of rural areas with this stuff, it's mind-boggling.

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on April 13, 2008, 01:51:20 AM
Country crossing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F8318%2Fcountrycrossing0804121jd4.png&hash=6a77b7747ec09401964f9a64fedab720bba1c3d6)

Today!


David


Title: Re: Three Rivers Region
Post by: greenbelt on April 13, 2008, 02:06:51 AM
 &apls   These are truly a work of art.  I remember way way back you were expresing your frustration with the way the farm fields looked around the edges.  Now the problem is solved!  Fabulous.
Title: Re: Three Rivers Region
Post by: jacqulina on April 13, 2008, 02:31:06 AM
wow now that looks like a country road my friend and wonderfull fiels and fences &apls &apls
Title: Re: Three Rivers Region
Post by: bat on April 13, 2008, 03:07:12 AM
Wonderful two new pictures of the fences! Very beautiful, David!

btw, my 4700th post!!!
Title: Re: Three Rivers Region
Post by: Jmouse on April 13, 2008, 09:43:33 AM
David, the latest photos go beyond awesome. You're setting such a high standard nobody's going to be able to keep up with you! :D

Later...

Joan
Title: Re: Three Rivers Region
Post by: Pat on April 13, 2008, 10:06:08 AM
David that is sooooooooo stunning that pic!!! Great job and im still drooling............
Title: Re: Three Rivers Region
Post by: Yoman on April 13, 2008, 09:04:52 PM
Looking good :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on April 13, 2008, 10:05:03 PM
The trouble with the fencelines, aside from the fact that there are so many variations, is that seeing something immediately makes me think of five other things.

Here I'm fiddling with Luca's (meldolion) very rural quad Tower NE.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg394.imageshack.us%2Fimg394%2F5505%2Fteaser02080413yt3.jpg&hash=0ea6f16fc4cdf7b4906e754a3f8f996cc87515af)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F127%2Fteaser03080413iw5.jpg&hash=c99e71a38c4166c0a7579fdf5846e45c3721bc71)

Didn't get as far as I wanted today.


David
Title: Re: Three Rivers Region
Post by: Pat on April 13, 2008, 10:25:06 PM
David that is still very stunning!!! I see the jagged fence by the bridge there  :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on April 13, 2008, 11:34:37 PM
That crossroad pic is amazing and overall the rural areas just continue to improve. As you know finals are coming up, so available time will be going down. As a result, I may not be posting around here too much for a bit. I will be in and out though. If you need anything, send a PM my way and I'll get right back to you. Otherwise, I may be a bit quiet around here, at least until I finish up the outlines. Great work as always.
-Matt
Title: Re: Three Rivers Region
Post by: meldolion on April 14, 2008, 12:47:30 AM
WOW!!!! Those are wonderful shots!!!
Title: Re: Three Rivers Region
Post by: Shadow Assassin on April 14, 2008, 04:42:16 AM
Oh, joy of joys.


I want them. :P
Title: Re: Three Rivers Region
Post by: FrankU on April 14, 2008, 05:02:50 AM
OMG, where is this going to end?
When is this finished at least that much that we can use this in our own work? ()what()
Title: Re: Three Rivers Region
Post by: bat on April 14, 2008, 08:51:42 AM
Looks very very good there! Looking forward to more...
Title: Re: Three Rivers Region
Post by: dedgren on April 14, 2008, 12:01:58 PM
I have a short trial this afternoon, so I just have a minute.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F9376%2Fteaser04080414fk9.jpg&hash=73f2dacea494bcdcbbbf7a10988dc1023ba818e4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F4701%2Fteaser05080414aa3.jpg&hash=71a7769104c7c7f6cc1c3f4bbc0c6de98c7465eb)

I took these not so much because there's anything special here, but it does let you see how some of the various fenceline lots work together.  Frank (FrankU) asked when I could release these- right now they are just a jumble of about 110 lots, and only about 20 are through the first pass with the Reader- that gets the hover text set up in the menu.  After that, they'll still need icons and to be placed in a sensible menu order.  There is also the issue of several additional things- seasonal trees along fenceline pieces, cattle guards, gates, farm tracks- that sort of stuff.  What remains is, basically, scut-work.  Any volunteers to help out?- Reader familiarity would be an essential.

I note that it just dawned on me how silly a primary road looks without any shoulders...

Later.


David
Title: Re: Three Rivers Region
Post by: Travis on April 14, 2008, 12:20:02 PM
Hey David, I'd be glad to help with getting them finalized. ;) Fences are looking great by the way. :thumbsup:
Title: Re: Three Rivers Region
Post by: j-dub on April 14, 2008, 02:45:08 PM
@David, When you said it just dawned on you, does that mean you'll be using a RHW 2 instead? I like to use those in the country because of the passing line, except in areas that accumulate alot of traffic. I think it would fit nicely in this scene
Title: Re: Three Rivers Region
Post by: emilin on April 14, 2008, 02:48:08 PM
Wow! That was more lots than I expected. ;D

Cool stuff - and we can wait for them. Would you mind telling us the ID:s of the textures used though? I kind of feel like experimenting a little myself, and I can't seem to localize them in my Lot Editor.
Title: Re: Three Rivers Region
Post by: Ryan B. on April 14, 2008, 03:46:36 PM
Quote from: j-dub on April 14, 2008, 02:45:08 PM
@David, When you said it just dawned on you, does that mean you'll be using a RHW 2 instead? I like to use those in the country because of the passing line, except in areas that accumulate alot of traffic. I think it would fit nicely in this scene

Keep in mind - the RHW-2 isn't pathed for automata passing each other.  I kinda liken the RHW-2 to a 'Super-2' toll road.
Title: Re: Three Rivers Region
Post by: Pat on April 14, 2008, 03:47:26 PM
David that is looking soo sweet!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: dragonshardz on April 14, 2008, 03:53:13 PM
Hey David - not that it's really important, but a good mod for removing the neighbor connection arrows is...somewhere on the STEX...

...looks for the page...

...ah, here [link] (http://www.simtropolis.com/stex/index.cfm?id=18826) it is.

~~Dragonshardz~~


EDIT'shardz, cool!  That's our friend ebina at work- watching folks address and eliminate little game irritations like this one by one is pretty nifty. -DE
Title: Re: Three Rivers Region
Post by: j-dub on April 14, 2008, 07:21:15 PM
Burgrsabre87 Of course ,its not for automatta (the Sims) to pass each other, but it doesn't stop me from doing it! Thats why I like it the way it is, so in my opinion, lets keep it that way.


EDIT: And I'm with you on liking it, too, my friend.  My only issue with RHW right now is the absence of bridges, in this case we have one over a stream...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F5691%2Fteaser01080414iz8.jpg&hash=33dd883fea72a332a4bc59010b0e8815441c2fce)

...but hey, a little "road narrows" two-lane asphalt looks pretty good to me.  I like the shoulders, too.  I guess, though...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F6057%2Fteaser02080414ea7.jpg&hash=979fa2654587770cf9e8db7b37cd996ef333bc2b)

...that we could come up with some better textures for this intersection.  The SAM Team have done such amazing things; maybe we could help them out here.

Thanks again
. -DE


Title: Re: Three Rivers Region
Post by: bat on April 15, 2008, 07:55:18 AM
WELCOME            TO            PAGE                 169     !    !   !   !   !   !

Another wonderful couple of pictures there, David!!! :thumbsup:
Title: Re: Three Rivers Region
Post by: superhands on April 15, 2008, 08:18:06 AM
i'd love to help out with the work load  :)
give us a pm
david
Title: Re: Three Rivers Region
Post by: Pat on April 15, 2008, 09:15:34 AM
LoL David you didnt want to page flip yourself??? Those pics look grand sir  &apls &apls  I love those fences that are using I assume are transparnet base textures?
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 15, 2008, 05:58:02 PM
Hello, David!

Just thought I'd stop in and let you know that I'm back from the Lone Star State! The fences are looking good, and now that I'm back, I'll be looking forward to seeing what you've got for us next!

Dustin


EDITHey, my friend- great to see you back from chasing the Boss all over Texas.  I assume you came back up I-30 and I-40 through Arkansas- hope you waved at Joan as you blew through. -DE
Title: Re: Three Rivers Region
Post by: j-dub on April 15, 2008, 06:31:14 PM
As far as SAM goes, since that particular PEG street texture has a transition to the road, and so do some other streets, I wonder if it could be possible to have matching RHW crossing textures to now and upcoming sets, if it is not too hard.
Title: Re: Three Rivers Region
Post by: dedgren on April 15, 2008, 09:02:14 PM
I've waded through about half the lots to get them to the point where I can send them out to our volunteers.  I'll do another 20 or so in the time I have left before bed.

I thought this was pretty nice, for a quickie 'speriment.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F3449%2Fteaser01080415eb8.jpg&hash=477ff9b658dc130da4d07f4a62381910d609cb25)

EDIT:  Oops, I forgot what I'd intended to do in the first place.  I keep a pristine copy of each quad to "doodle" ideas on, which I then erase by not saving when I exit.  Here's all I could fit of Luca's (meldolion) quad shot after I was fiddling around with the RHW.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F6734%2Fteaser02080415kq2.jpg&hash=34b0ef0ee315c553138ebe14a96d5e3663420dee)

That's about two miles/3.3 kilometers of straight-as-an-arrow R-6 just east of Black Earth.  Plop water makes up the east and west branches of Gallagher Creek.  There'll be woods all along the bottoms and farms and fields along country lanes making up the rest...

...fairly soon.

Later.


David

n.b.:  Sometime within the next hour or so, somebody will roll that page view odometer past 70K.  I note that back on February 15th, I remarked on having 55,555 views [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg119659#msg119659).  That's 14,445 page views in exactly 60 days, for just a shade over 240 folks per day, 10 per hour, or, if you want to get right down to it, one of you...

...yes, you (and you, and you, and you, and so on and on)...

...every six minutes.  I'm beyond humbled, and ever so grateful.  Thank you, all- You are the best! -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on April 15, 2008, 09:35:13 PM
Looks great, David!  In respone to an earlier post of yours, I would post W5-1 (Road Narrows) and W5-2 (Narrow Bridge) signs on both sides of the bridge.

Always looking forward to more good news, both on the collaboration & health fronts!
Title: Re: Three Rivers Region
Post by: bat on April 16, 2008, 06:29:38 AM
Like the two new pictures there! And wonderful work on that tile!

btw, my 4750th post here!!!
Title: Re: Three Rivers Region
Post by: Shadow Assassin on April 16, 2008, 07:50:00 AM
Ahh, a quad in the nude. I must say, I like those creeks.

It's like porn for the SC4 terraformer.  :D


:P
Title: Re: Three Rivers Region
Post by: Pat on April 16, 2008, 08:20:23 AM
umm between what you said David and SA ummm I now have a differnt view of SC4 lol...  Anyways David those new pics are stunning and sexxxxxxxy at the same time grooooowl...  ;)
Title: Re: Three Rivers Region
Post by: dedgren on April 16, 2008, 10:44:37 AM
The fencelines are coming along very nicely now.

So how 'bout some(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F7132%2Feyecandy080416xz8.png&hash=e2c5bcb19f5763c85e42ef6098682dce8dff9f05)...

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F592%2Fteaser03080416hl1.jpg&hash=ceaf26d64c4957ab4f003b78c10a5f6b6aa8410a)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F91%2Fteaser04080416gp8.jpg&hash=1a594ba3fe1f47d95186b3a542e72d9a51ad96bc)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F8933%2Fteaser05080416gs2.jpg&hash=d28232bf4cd75a75fe8faddc92f91a9139b97a3a)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F4893%2Fteaser07080416he6.jpg&hash=769aabf60369b3827a4f24d1fbebe6bac331b76f)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F1662%2Fteaser06080416yg0.jpg&hash=573976f3dcb358758c0fefe978e58ecc5d8d563c)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F7379%2Fteaser08080416fd5.jpg&hash=b40b6d3cc612602c108f6ad690421344d4cdbdf6)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F5513%2Fteaser09080416jt8.jpg&hash=98b00ce8fddfbf1a6d9252c5b7e0a4ee842c7193)

...at least for you ruralites, anyway.

* * *

I owe several folks responses to PMs- thanks for your patience.  My 'puter time is still being rationed.

* * *

So far, Travis, David (bighead9999) and the NUTs, Joan (Jmouse), Dave (tooheys), and Paul (paroch) have offered to help me do some LOTting.  I really appreciate the help- that should bear fruit shortly.

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on April 16, 2008, 10:47:40 AM
David just sweetness I can almost taste that candy yummies!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 16, 2008, 11:08:27 AM
I'm speechless, David!

Those pictures are absolutely gorgeous! The fences, the gradual slope up to the bridge--it's just beautiful! Excellent work, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: rooker1 on April 16, 2008, 11:21:47 AM
That looks incredible.  Nothing more need be said.....

Robin  &apls
Title: Re: Three Rivers Region
Post by: sebes on April 16, 2008, 01:18:14 PM
Incredible indeed. :satisfied:

( I could have sworn it was a dutch version of 3RR that you're trying out now David, all those flat lands  :P
Title: Re: Three Rivers Region
Post by: vester on April 16, 2008, 01:21:09 PM
That is real sweet eye candy.
Title: Re: Three Rivers Region
Post by: jacqulina on April 16, 2008, 01:44:33 PM
beautifull david sorry i havnt been in i have had a death in the family its been real chaotic here


EDITOh, dear.  Jacky, my most heartfelt condolences to you and yours. -DE
Title: Re: Three Rivers Region
Post by: dragonshardz on April 16, 2008, 05:17:59 PM
Wow, Jacky I'm really sorry that happened to you.  :'(

On a brighter note, I'm willing to help with a few of the fenceline lots-basic stuff only, buts that's what counts.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on April 16, 2008, 07:25:02 PM
Wow, that looks great.

Though, I notice your pictures seem to be a little squashed (only a little bit, mind). Any reason for doing that? Or is it just your computer monitor? :P
Title: Re: Three Rivers Region
Post by: camaro_69_327 on April 16, 2008, 07:31:51 PM
What  A Ride!!!!!!!!!!!! &apls

Where to start! You sir are a master. Have you ever tried Painting on canvas with a brush . You have such vision.

Some time back I followed a link for something that I cannot recall what it was for ? I'm thinking it was to do with the Gradual curved road  I read some of that page and got interested in This thing you call 3RR so off i went to the first Page!!!!!! Like i said at the start WHAT a RIDE 169 pages Took me like 2 weeks of time after work .... so many detours along the way.(yes I am gonna try to lot them trees. its one of my bookmarks from this journey)...lol  Your tutorial looks like i could follow it so I will try!

When your Wife Posted THIS......

"Hello, this is David's wife: Heather.  I need to let everyone know that this morning David became very dizzy and short of breath.  It turned out his blood pressure is very high.  Our visit to see our children has been very stressful for us, and the doctor we saw today has sent him to bed and he will be seeing an internist tomorrow.  He asked me to let everyone know he is sorry for the brief delay in the things he is working on and for the second anniversary of Three Rivers Region.  Everyone here has been so kind to me when I have not been well, and I would ask that you keep him in your thoughts over the next few days until we can get control over his health.  Thank you for being his good friends at this time."

My heart sank I Jumped to the last page in the thread to see what was happening in the present.  Great your health is improving ,take it easy ! So back i went to reading. So much effort and feeling you put into this Its hard to put into words, your passion does rub off . It is an inspiration to your readers. I saw that on my journey thru this . I know for a fact that MY citys will LOOK way different from now on .

Bless you and your Family!!


Dan


Edited ....Just a side note on that tree tutorial    the part on Page 20 has no working link to part 3. That would probably be the part i would need cause every time i have opened Ilive reader I got lost and closed it...lol
Title: Re: Three Rivers Region
Post by: jayo on April 17, 2008, 04:31:31 AM
Oh good lord   :o :o :o :o :o
Title: Re: Three Rivers Region
Post by: bat on April 17, 2008, 05:43:40 AM
That are really eye candy picture! They are looking fantastic, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: quackmofro on April 17, 2008, 09:31:14 AM
You know, somehow, David, you always manage to outdo yourself. Yowza!!!  :o
Title: Re: Three Rivers Region
Post by: Bishop Hawke on April 18, 2008, 08:49:20 AM
Man I love the under road culvert you have there. It looks real and gives the road a much more realeffect. Nice Job David.


EDITHey, BH!  I really like it, too.  I need to talk with the master (our friend jeronij) about maybe giving us a darker stone color alternative, but it's hard to improve otherwise.  I'd love to see some ambitious BATter give us a "plain vanilla" culvert- big, round (about 80 percent exposed above grade) and made from concrete

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F6403%2Fconcreteculvertcd7.jpg&hash=0147f04126eb1e70bd561580af092664b0c81cc8)

or that galvanized culvert metal
.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F7981%2Fcorrugatedmetalculverteg4.jpg&hash=b0bb2c0658abe80286ee60ea25dd4d789d57f677)

-DE
Title: Re: Three Rivers Region
Post by: TheTeaCat on April 18, 2008, 09:50:34 AM
he goes and does it again.
You looking for more tea David??

It seem to me you are.
Especially after that great update :thumbsup:

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: dedgren on April 20, 2008, 01:45:59 AM
Been working on a brief due to the Alaska Supreme Court on Monday, the 21st, so I've been away a bit. 

Now that we have that self-important moment out of the way...

...and, trust me, there's lots of flashy lawyers out there who look down on those of us who do appellate work as drones who don't get out enough...

...heres a couple of shots of some country corners, once again from Luca's (meldolion) quad- Tower NE.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F4566%2Fteaser01080419nw4.jpg&hash=9ca3e5725ef5f779b6d45513e0f9446ca862eb40)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F338%2Fteaser02080419qa5.jpg&hash=11dd9920367495cb55a699059b947ae4965919c7)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F3230%2Fteaser03080419kg2.jpg&hash=42b6ac57672571563297c0457b70ce9630ff09bd)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F7185%2Fteaser04080419vy4.jpg&hash=3f86518d7736e1e6f3ce67d38daeb09a05d7c100)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F7616%2Fteaser05080419vq9.jpg&hash=2439a48de49fa0ddfe58e7d692b86bae0f4b54af)

The final package of basic fenceline lots will weigh in at about 150.  I can't wait to see what gets done with them.

Off to bed!

Later.


David

Title: Re: Three Rivers Region
Post by: TheTeaCat on April 20, 2008, 02:18:24 AM
150 fence line lots :o :o

Om my word you have been busy &apls
Wonderful pics again as always :thumbsup:

:satisfied:
TTC

Title: Re: Three Rivers Region
Post by: threestooges on April 20, 2008, 02:44:07 AM
Best of luck to you on the brief. We've finished up ours for school and had the corresponding oral arguments (which went decently enough, and the guy that beat me went on to the finals so what little ego I have left isn't too bruised). Oddly enough with all the brilliant work you've done for these pics, I still can't get law out of my head... pic 3 reminds me, for whatever reason of the setting of a tort case we read... must be the result of finals being just around the corner... but enough of that. Have you looked into those menu management lots for the fences? 150 is a fine selection, but wow that'll take some scrolling. Glad you took the time for them though, they look great, and I'll have some fine things for them in or out of my soon to be developed quad. Take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: bat on April 20, 2008, 03:20:38 AM
That are beautiful new pictures of the fences! Great work!

Looking forward to more of them...
Title: Re: Three Rivers Region
Post by: mightygoose on April 20, 2008, 04:36:29 AM
beautiful
Title: Re: Three Rivers Region
Post by: jacqulina on April 20, 2008, 05:27:15 AM
beautifull pics david the fences look amazing,i cant wait to try them out &apls &apls
Title: Re: Three Rivers Region
Post by: Pat on April 20, 2008, 11:40:10 AM
WoW!!! 150 lots or fence line combo's?   Either how you are doing it David this is just stunning work!!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 20, 2008, 12:07:02 PM
You just keep pushing the envelope and impressing me with every step, my friend! I can't wait to play with those fencelines!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on April 20, 2008, 01:21:41 PM
Just to show you what slows me down-

These are two "testbed" pics of a dry swale made from the currently available fenceline pieces.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F4606%2Fteaser01080420mc6.jpg&hash=bd3b76c380e4ef1a3e0b3333586d0c935d05dd6b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F7452%2Fteaser02080420ur3.jpg&hash=97ee8a899bc02376ad77378e1709679c1e1cc00f)

It's not bad, but a follow-on set of the lots will introduce some ability to work with irregular situations like this.

Thanks for the nice comments.  I finally got these things ordered in the menu, and that's a large part of the battle.


David
Title: Re: Three Rivers Region
Post by: Pat on April 20, 2008, 01:34:27 PM
* scratches head and wonders to self*  What is wrong here David from what I see this is looking great, Im just baffled what could be wrong here???
Title: Re: Three Rivers Region
Post by: jacqulina on April 20, 2008, 02:37:48 PM
i think they look fantastic david &apls &apls
Title: Re: Three Rivers Region
Post by: emilin on April 21, 2008, 02:42:12 AM
I agree. There is nothing wrong with those lots at all. Diagonals of various kinds have always been a bit of work to get them to look nice in this game - and covering up the edges with flora is a prefectly good way of solving the problems.

Now, that doesn't mean that there aren't other ways of doing it. With custom textures you could - for instance - produce a number of "irregular" 5x5 (or 10x10) lots that use flowing transitions. I personally think that is a better solution than creating a multitude of 1x1 filler lots, that are going to further clutter the menues adn will be awefully hard to place correctly anyway.

That being said - I do think that the current lots are more than enough for what most people need at this point. It looks GREAT, David! :thumbsup:

PS. This week is out of the question for me doing playing any games at all, but I could probably help out in producing some custom "farmfield islands" lots a little further down the road, if you want me too. You are going to have to help me with correct texture ids and icons though... ;D
Title: Re: Three Rivers Region
Post by: bat on April 21, 2008, 05:00:58 AM
Great new picture there again! :thumbsup:
Title: Re: Three Rivers Region
Post by: meldolion on April 21, 2008, 05:56:24 AM
I really like those fence lines :)

great work david!!
Title: Re: Three Rivers Region
Post by: dedgren on April 21, 2008, 09:34:25 AM
Hmmmm, looks like 3,399 to me...

I'm finishing up that brief, so will see you all later today.


David

Title: Re: Three Rivers Region
Post by: JoeST on April 21, 2008, 09:37:32 AM
WOW, this work your doing is fantastic, thank you David

thought i better add that I am very jealous of anyone that can play the game, they are just so lucky to have such a great creator

EDIT: OMG! that was my 1k post as well as being 3400 what a wild coincidence...

Joe
Title: Re: Three Rivers Region
Post by: pvarcoe on April 21, 2008, 09:42:24 AM
Beaten to it by a whisker,

The work on rural is fantastic David.
Looking forward to more.
Title: Re: Three Rivers Region
Post by: camaro_69_327 on April 21, 2008, 02:48:54 PM
Lol .......lDo u always try to get the 999 post ....


I wanted to say I have finally got this region loaded......WOW this is huge I even started iron hook ....mine dont have the river for that area so I added it in .......this is gonna be fun


I even traced the Screen so as to get it right in the game....lol

Also for the Road placement!


Edited***
I really hope that I am not doing anything wrong But I plan on recreating this as much as I can.....Another Question Comes to mind Is it alright to post pics here once in awhile for ummm.... input from the masters????

As joe below also noted Seams you get that final 99 post most of the time ........probably just you moving things along cause not everyone wants to be not on the 00 post . heheheh
Title: Re: Three Rivers Region
Post by: Pat on April 21, 2008, 02:51:11 PM
LoL David I notice that as well that you tend to always snag the 999 post lol... I cant wait to see what honor you come up with for Joe!!!!


NB: LOL so Im a joe below I thought I was a Pat below lol......
Title: Re: Three Rivers Region
Post by: Ryan B. on April 21, 2008, 03:02:01 PM
David needs another CML that says "x999'.   :P
Title: Re: Three Rivers Region
Post by: bat on April 22, 2008, 06:02:05 AM
Looking forward to more and congrats to star.torturer for the 3400th reply here and also congrats for more than 3400 replies, David! ;)
Title: Re: Three Rivers Region
Post by: superhands on April 22, 2008, 08:25:13 AM
Quote from: Bishop Hawke on April 18, 2008, 08:49:20 AM
Man I love the under road culvert you have there. It looks real and gives the road a much more realeffect. Nice Job David.


EDITHey, BH!  I really like it, too.  I need to talk with the master (our friend jeronij) about maybe giving us a darker stone color alternative, but it's hard to improve otherwise.  I'd love to see some ambitious BATter give us a "plain vanilla" culvert- big, round (about 80 percent exposed above grade) and made from concrete -DE


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fculvert1.jpg%3Ft%3D1208877489&hash=88491f12e23cfa228967e5446c225390ae9b36fe)

Is this what you had in mind? ::)


EDITHeck, yes!  Here's, for the puzzled, the pic I posted in the above edit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F6403%2Fconcreteculvertcd7.jpg&hash=0147f04126eb1e70bd561580af092664b0c81cc8)

Figure out a way we can slide one of those (we'd have to split it into two ends, I'm sure) into the side of an embankment like with jeronij's stone culverts, and we're in business!
-DE

Title: Re: Three Rivers Region
Post by: dedgren on April 23, 2008, 10:28:20 AM
I'm paying at work for the time I took off last month when I wasn't doing real well.  I apologize for the hold up- things are slowly improving.

* * *

Here's a few more random pics from Luca's (meldolion) Tower NE quad, which I'm using as a testbed for the fenceline stuff.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F9679%2Fteaser01080423sl2.jpg&hash=9ec9b1345001960e9240b737c3c288a8522c4af5)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg161.imageshack.us%2Fimg161%2F8193%2Fteaser02080423oc8.jpg&hash=2f87400dbade0f73a1cc9f01d52082c7545d086a)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg102.imageshack.us%2Fimg102%2F720%2Fteaser03080423lf9.jpg&hash=a3734dc4a46eb6b1897f0199cc593e42c291ced1)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F808%2Fteaser04080423ht1.jpg&hash=f4207f4523d158c4282d63bb77f51c1508a87143)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg104.imageshack.us%2Fimg104%2F7415%2Fteaser05080423zw6.jpg&hash=a225093a2d5de257088f340bc873ed47daa3928c)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg162.imageshack.us%2Fimg162%2F2120%2Fteaser06080423iz3.jpg&hash=88d51e256449e198aad72527f490038e4ded33b2)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F570%2Fteaser07080423fn9.jpg&hash=094cbca6fd0bde0ae90e52395d5cbec18e2896d2)

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on April 23, 2008, 11:45:11 AM
Im soo breathless here David wow!!!!!!!!!!!!
Title: Re: Three Rivers Region
Post by: JoeST on April 23, 2008, 11:48:07 AM
I dont know how you do it, but you amaze me EVERY TIME you do anything....

must be magic LOL

Joe
Title: Re: Three Rivers Region
Post by: girlfromverona on April 23, 2008, 05:43:42 PM
Wow! You totally put my rural areas to shame. ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 23, 2008, 05:49:55 PM
Beautiful, as always, David! Absolutely beautiful, my friend!

And don't work too hard, whether it be at work or on 3RR!

Dustin
Title: Re: Three Rivers Region
Post by: bat on April 24, 2008, 06:07:29 AM
That are one of the most beautiful pictures here at this project! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on April 25, 2008, 01:39:16 AM
Just a quick pic before a very late bedtime this evening.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F7632%2Fteaser14080424hw9.jpg&hash=4d4836cde8c60b39b0b4c46ef92012a359a54a3f)

I'll have more time over the weekend.

Later.


David
Title: Re: Three Rivers Region
Post by: jayo on April 25, 2008, 10:37:56 AM
Great work  :P Is the field in the bottom right corner the ingame texture or a custom one  ???


EDITThat is Brian's (c.p./cycledogg) great Columbus Terrain Mod game texture. -DE
Title: Re: Three Rivers Region
Post by: Pat on April 25, 2008, 12:07:55 PM
 &apls David that is simply stunning there!!! WOW Im drooling.....
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 25, 2008, 01:46:10 PM
I'm amazed at how I can be mesmerized by a single picture--but then again, I am here in 3RR, and in 3RR, that's par for the course!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on April 26, 2008, 12:15:22 AM
Splendid work as always. The only thing 'missing' might be some stop signs. We've just entered the reading period (calm before the storm of finals) so I may not be around for a bit, or at least commenting. Hopefully I'll get in every once in a while between studying, but I know when I do there will certainly be great things to see. Hope all is well.
-Matt
Title: Re: Three Rivers Region
Post by: jacqulina on April 26, 2008, 02:05:22 AM
awesome david i love every step &apls &apls
Title: Re: Three Rivers Region
Post by: bat on April 26, 2008, 07:50:38 AM
That is looking soooo beautiful, David!
Title: Re: Three Rivers Region
Post by: BigSlark on April 26, 2008, 07:52:47 AM
What you've managed to create is scarily realistic, David. The only thing I see missing (and I imagine it would be VERY difficult to pull off) are the four to eight foot deep ditches you find between rural roads and fields in the Midwest. None the less, great work and I'm looking forward to playing with the finished product! :D

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on April 26, 2008, 01:57:53 PM
Just a bit more

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F1548%2Fteaser01080426gs0.jpg&hash=daf7658ad1b1a4ac0827ace8ead06d974843d763)

...I'm sort of stalling here- I have other commitments today and can't sit down for the eight hours or so I need to to get a particular thing launched, so once again I'll ask you to bear with me.

These are again from Luca's quad Tower NE.  What you see is how the collaborator will get the quad- tweaking the natural environment and then creating the built environment is up to him or her from there.

So, here goes.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F9671%2Fteaser02080426os2.jpg&hash=cfd95ada9f8e3d8f56bcb9ed1aa3683fa56ebcbe)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F5599%2Fteaser03080426sw1.jpg&hash=a3389b36ca946b27f5df789a28d704537395bf57)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F9696%2Fteaser05080426qt4.jpg&hash=9760ce0e83fb73e54a15569b84dfd32c7e0beee7)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F1715%2Fteaser04080426lh0.jpg&hash=741dba8d3f4aa21e0dd0b33bdbef8503fb1ba017)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F8898%2Fteaser06080426jp8.jpg&hash=a2eab3d538978ea937c8f367951c4baaccd36527)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F9081%2Fteaser07080426lq0.jpg&hash=50f482e37498d897ba7934c129a4f3cd0a15f4ab)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F3640%2Fteaser07a080426ik9.jpg&hash=466f9907f87a712dde746b34fe7fcd58c16bf31e)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F9959%2Fteaser08080426dp7.jpg&hash=b254dd30a91242a6fc59b87af60ad24ec52d0da2)

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F6765%2Fteaser09080426qv1.jpg&hash=1742902151c3f9ccbb4607467270027b9741cfb1)

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F8240%2Fteaser10080426og7.jpg&hash=5b1e24f6c8485d52b4743b242a25402dc192f3d1)

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F1809%2Fteaser11080426wg0.jpg&hash=5f1f129bcde9f767b252396129c728ca366cd646)

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F3913%2Fteaser12080426bp7.jpg&hash=74bbe939ad38aabede3045b8d93c01da20bb61c6)

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F3585%2Fteaser13080426cm5.jpg&hash=e77c1b73f9d9e2076262a729ef34725794966213)

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F5765%2Fteaser14080426ip2.jpg&hash=aaab78bdf5cc4f1d296a45fa50ab019eacacee7f)

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F2854%2Fteaser15080426va2.jpg&hash=2f863b3a61e914d6cab360e94ab13d5d2daf3b46)

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F493%2Fteaser16080426dt7.jpg&hash=7a9afb29320e1e20b0a83a3bb83b97de6d342d25)

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F4913%2Fteaser17080426zo4.jpg&hash=94e2748a8a7f72199a254395574406087be946c2)

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F6690%2Fteaser18080426iq3.jpg&hash=fa329a22f0611fcd77de576012053d0aaf646963)

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F3519%2Fteaser19080426ee1.jpg&hash=22fab837e578b150cb5db2276e78b3e0543f2563)

Later.


David
Title: Re: Three Rivers Region
Post by: Pat on April 26, 2008, 02:04:10 PM
 :thumbsup: :thumbsup: :thumbsup: :thumbsup:  David you never ever ceast to amaze me!!! I just love how you are setting up the nature and the quad in general!!!! I just couldnt imagine any changes would be needed cept for building the town lol....  The only change I could think of being made would to be define the river banks a bit more other then that :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: Jmouse on April 26, 2008, 02:21:30 PM
Absolutely gorgeous.

Later...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on April 26, 2008, 03:28:43 PM
Luca is in for one heck of a treat (as are the rest of us if the other quads are even half as good) when the quads go out. It's a fine thing you've created here. I hope we can give it the justice it deserves.
Title: Re: Three Rivers Region
Post by: freedo50 on April 26, 2008, 04:35:36 PM
As I'm sure you know David (after all, you seem to know everything else :P) I generally just lurk around here, but the beauty of this update has compelled me to post. It's just the most amazing thing I think I've ever seen done with the game's rural aspect. It all just looks so perfect and believable. I think you deserve a karma point too  ;).

Fred
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 26, 2008, 05:05:45 PM
Quote from: Jmouse on April 26, 2008, 02:21:30 PM
Absolutely gorgeous.

Later...
Joan

I concur! Great work, David!

Dustin
Title: Re: Three Rivers Region
Post by: quackmofro on April 26, 2008, 09:54:03 PM
It really looks like the region is coming together now. Well, the rural areas sure are, anyway. The groves of trees look so true to real life that it really makes me want to take a drive tomorrow through the Texas countryside. Astounding work.

Also, the fence lots can wait as long as you ration your time and stay well. Just one quick question, and forgive me if this was already addressed: Seeing as there will be 150 lots in this pack, will there be an MML included with it?
Title: Re: Three Rivers Region
Post by: dedgren on April 27, 2008, 12:49:41 PM
Just a couple of transportation teasers from Daniel's (Shadow Assassin) quad Grass NW.

Current western end of F-28 just south of Highland.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F6606%2Fteaser01080427ng3.jpg&hash=0cba090fd6748dda66892586c9c1e4dd083467b4)

Minor road partial interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F7718%2Fteaser02080427ru1.jpg&hash=2d87a457c36fd9534c9387670af618ee50478b15)

I've been going back over some stuff updating with the current SAM.  It goes pretty fast when you know what the completed collaboration quad is supposed to look like.

Later.


David
Title: Re: Three Rivers Region
Post by: JoeST on April 27, 2008, 12:53:24 PM
Looking AMAZING like usual David, thanks for sharing your progress with us mere mortals

Joe
Title: Re: Three Rivers Region
Post by: Pat on April 27, 2008, 12:53:39 PM
That is sweet David!!!
Title: Re: Three Rivers Region
Post by: jplumbley on April 27, 2008, 12:59:58 PM
Quote from: dedgren on April 27, 2008, 12:49:41 PM

I've been going back over some stuff updating with the current SAM.  It goes pretty fast when you know what the completed collaboration quad is supposed to look like.

Later.


David[/size]


Im looking forward to seeing how the great 3RR will take the latest developements of SAM into account!
Title: Re: Three Rivers Region
Post by: Yoman on April 27, 2008, 04:50:11 PM
David,

I'm going to have to inform you that I'm going to be unavailable for at least a week beginning Tuesday, the reason, Grand Theft Auto IV :P
Title: Re: Three Rivers Region
Post by: girlfromverona on April 27, 2008, 05:00:56 PM
Quote from: threestooges on April 26, 2008, 12:15:22 AMThe only thing 'missing' might be some stop signs.

Good point! Anyone willing to try making one, or know where one is available?

David, those pics look amazingly realistic! I can't wait to see what the 3RR region will look like with some buildings. :)
Title: Re: Three Rivers Region
Post by: Gaston on April 27, 2008, 05:20:51 PM
Quote from: dedgren on April 27, 2008, 12:49:41 PM

Minor road partial interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F7718%2Fteaser02080427ru1.jpg&hash=2d87a457c36fd9534c9387670af618ee50478b15)

Later.


David[/size][/font]

David,
    How do you make the connection from the off-ramp to the road?      I cannot seem to make it work.   Is there a RHW/MIS tutorial somewhere I haven't noticed?   Okay I found it.   [linkie (http://sc4devotion.com/forums/index.php?topic=3355.msg107511#msg107511)]


---Gaston
Title: Re: Three Rivers Region
Post by: Darmok on April 27, 2008, 05:52:43 PM
I concur with Gaston, same thing here... every time I tried the result where.... unsatisfactory..

EDITED

Gaston thanks for the link.... but my problem is with step 6 and 7. I still haven't found a way to stretch it.... oh well back to the drawing board...
Title: Re: Three Rivers Region
Post by: Gaston on April 27, 2008, 06:06:41 PM
Darmok,
    Same for me.    I can't seem to make it work right.     Guess I'll keep trying.    &mmm


---Gaston
Title: Re: Three Rivers Region
Post by: BigSlark on April 27, 2008, 06:34:59 PM
Looking great, David. I'm still itching to start Collaborating!  ;D

Hope all is well in Wasilla and that spring has finally sprung.

Darmok and Gaston, my newly reminted PC can handle SC4 and Fraps, so I'll make a video about the RHW one of these days soon. I just need to spend a few hours on my editing skills.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on April 27, 2008, 06:35:11 PM
Back on just a minute before late this evening- I see Al and John's questions about the MIS interchanges- I'll see if I can work up a little tutorial after dinner.

This, though, can't wait...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F4862%2Fgrassne1024fi9.jpg&hash=c67f3a7d658b231629e466196307b11205a601e1)

That's Grass NW, Daniel's (Shadow Assassin) quad again.  The F-28 freeway comes in from the east (right) and terminates just south of the City of Highland.  Same for the Highland Spur line of the DW&W.  The long valley with the road up it is Grass Valley, which takes its name from the Grass River, which rises in the upper valley and flows into the Wind River off the map to the north.  The mines in the area are on the west side of the valley.  The west (left) edge of the quad is the 3RR-U.S. border, so no roads cross off in that direction.  The large mountain in the southwest (lower right) corner of the quad is Old Woman Mountain, at 2,215 feet/675 meters.

Here's the easier on the eyes version [linkie] (http://img242.imageshack.us/img242/2207/grassnefullea5.jpg), which imho is worth a look.

Later.


David
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 27, 2008, 07:39:42 PM
SA's quad looks extraordinary, David! And I love your work with the SAM above, too! Excellent job, as always, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: meldolion on April 28, 2008, 12:58:20 AM
David, what you have done with my quad is AMAZING!!!! I simply cannot start to think how touch such beauty when you'll hand the quad to me :D

Great work!!!

p.s. How the Health is going?


EDITBP's still up a little too high, Luca.  Heather's really taking good care of me, though.  My thanks to you, my friend, and to all who have asked.

It'll be great to see the quad out to you, too
. -DE
Title: Re: Three Rivers Region
Post by: dedgren on April 28, 2008, 01:30:59 AM
This, in response to Al (Gaston) and John's (Darmok) pleas, is all I know about building MIS ramps for a diamond interchange in about eight easy steps.

Please note that this is not an official tutorial, and I may not be doing this "by the book."  Works for me, though.

Start out with a nice tidy road overpass bridging RHW-4.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F2526%2Fmistutorial01hb8.jpg&hash=e5142ab13230c6ac3c221669e854b217b6fcc964)

Select the "RHW4/MIS-1 Exit Ramp-Style B" from the RHW puzzle pieces and plop it with the end of the ramp at least 7 gridsquares back from the overpass.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F6831%2Fmistutorial02ix9.jpg&hash=ad522eb4d21a46a84ba62f55f63cc4fd0546c5b4)

Return to the "Highways" submenu and left-mouse click on the RHW drag icon at the top.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F6107%2Fmistutorial03gy4.jpg&hash=40fa72f823dc43d52f08bdf48a54e18d0ba3e5c9)

Return the cursor the the exit ramp starter plopped a moment ago and position it in the gridsquare over the "starter" end piece of the ramp.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F7204%2Fmistutorial04dw0.jpg&hash=678a7524ba0e67b95fa1e8e06c848c0dd3095efc)

Left-mouse click-drag the starter end piece on a diagonal toward the road.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F1747%2Fmistutorial05qh2.jpg&hash=a32e94858114861c0830566b70d83eb8a5512b03)

When you are where you want to start the curve, stop and release the button- your ramp should look like this after the construction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F9453%2Fmistutorial06fu4.jpg&hash=c66f7cb1db19c08f09848ddc7a5be10bf8243dbb)

Now, without returning to the submenu, position the cursor over the new starter end piece at the end of the extended ramp.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F4433%2Fmistutorial07dw7.jpg&hash=1506b5449de9f03c7704d098176dd6c2981679a7)

Left-mouse click-drag straight over to the road.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F1852%2Fmistutorial08wn5.jpg&hash=71c79636e0b924afea6df09482d108b196d2a471)

Release the button and you should now have an exit ramp.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7145%2Fmistutorial09sl8.jpg&hash=04a8aa0bb99381a252dc53f42a4104f9904169d3)

Practice makes perfect.  I haven't yet produced a spiral ramp I'd show anyone.  It helps, btw, to prepare the area where the ramp will go as flat as possible.

Good luck.


David
Title: Re: Three Rivers Region
Post by: Darmok on April 28, 2008, 05:36:51 AM
Thanks David,
very well explained and illustrated.
I'll try it that way, it should (I hope)
give better result than the ones I had so far...

Next tutorial should be on your diet....
I guess I should follow your example on this one too  ;)



Title: Re: Three Rivers Region
Post by: bat on April 28, 2008, 08:47:00 AM
Some really beautiful pictures there! And like the eye candy update! Wonderful work, David!

Looking forward to more of your great work!! ;)
Title: Re: Three Rivers Region
Post by: Pat on April 28, 2008, 10:56:40 AM
David that looks real good there!!!  I will have to do those steps for sure!!!
Title: Re: Three Rivers Region
Post by: TheTeaCat on April 28, 2008, 12:23:47 PM
Its always great to pop in here to see what developments have occurred,
and once again you don't disappoint (snuck in another mini tut as well  :thumbsup: )
and have some glorious pics to boot  &apls

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: Gaston on April 28, 2008, 09:42:30 PM
I think the "
QuoteIt helps, btw, to prepare the area where the ramp will go as flat as possible.
" is where the problem is.    I'll try that and see.


---Gaston
Title: Re: Three Rivers Region
Post by: Shadow Assassin on April 29, 2008, 03:31:08 AM
Hmm, very nice. :P

Unfortunately for me, I may have slight problems if I forget to remove my slope mod, lol. :P

And why not try out my Euro RHW textures, see how they look there, LOL.


I'm looking forward to the finished result, by the way.

EDITYou'd be surprised at how gentle most of those slopes are, my friend.  The slope mod should stay- makes you work with the landscape.  I've DL'd the Euro textures for the RHW and will do some pics with them in a bit. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 29, 2008, 11:48:50 AM
Wonderful tutorial, David! I'm still trying to get the hang of the RHW / MIS, myself, and this will help out a lot, my friend!

Can't wait to see what you've got next!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on April 29, 2008, 12:25:28 PM
'Couple "along the freeway" pics in Daniel's (Shadow Assassin) quad...

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F9369%2Fteaser03080429bf4.jpg&hash=4faae50fd194da4960db939ff8ca5137bac2c6d5)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg378.imageshack.us%2Fimg378%2F184%2Fteaser04080429hk1.jpg&hash=81298778a7ee9b1a42dacb97c12277d2b9a560d6)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F6175%2Fteaser05080429qg1.jpg&hash=00d71453bcc1f207dc1ce8d0394ebb50390809b4)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F5633%2Fteaser06080429ns0.jpg&hash=a506141bbdfbaab9fc242f57904ddbad78ba8f3d)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F8022%2Fteaser07080429lh8.jpg&hash=4349b4b86952744bef2cda51cea4987d6fbdbb85)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F516%2Fteaser08080429cv1.jpg&hash=4cb1522dfdd55ffc0c3ab6ac01a725fa1576c15f)

The F-28 right-of-way ("ROW") is 350 feet/80 meters wide, as specified by 3RRDOT.  Nothing can grow in the ROW except grass, and that is kept pretty well mowed.  Highway signage is allowed, but private signs (such as billboards) must be outside the fence.  I'm undecided about a 3RR billboard ordinance- any thoughts?

Later.


David


73257
Title: Re: Three Rivers Region
Post by: jacqulina on April 29, 2008, 01:42:31 PM
wonderfull work my friend
Title: Re: Three Rivers Region
Post by: camaro_69_327 on April 29, 2008, 03:53:12 PM
 Wow ...Fantastic work as usual.

Just putting my 2 cents in here........

I agree that only Road related signs belong Inside the Right of Way{ROW}   All other Signs belong Outside the ROW as far as the amount and type of signs...... many many signs belong along the ROW.


LOL This is Just MY opinion Really its NOT biased Just cause I build Signs for a living ????
Title: Re: Three Rivers Region
Post by: freedo50 on April 29, 2008, 04:00:59 PM
72357 eh David? What's that then?

Fred


EDITHeh, Fred- I thought it would take longer for folks to notice.  3RR has been have been running through jeronij's server hamsters at an alarming rate these days to keep up with traffic, so I thought as a bit of a test to see if that perception was correct I would start putting the then current page views at the bottom of each of my posts- sort of like a "between post counter."  Here's how it works.

There were 73257 page views at 11:25 AST (GMT-9) when I made my last post.  There's 73361 as this is written almost exactly five hours later.  73361 minus 73257 equals 104 divided by five hours is a bit less than 21 page views each hour.  That's pretty good- times 24, that's just over 500 page views a day.  We have averaged from day one here at SC4D just over 200, so there seems to be a lot of interest right now
. -DE
Title: Re: Three Rivers Region
Post by: Pat on April 29, 2008, 04:44:46 PM
I think its now more like 7349 lol.... BTW Fred its the view if i'm not mistaken lol..... David wonderful new pics here!!!
Title: Re: Three Rivers Region
Post by: CaptCity on April 29, 2008, 08:55:30 PM
David (if I may call you that...)

I have followed your wonderfull work in 3RR off-and-on for a while now, and you've really peaked my interest with your recent endeavors into rural environments. I must admit a misty feeling as I watch you create the precise landscapes of my youth...  :'(

But, before I get too nostalgic, I thought I would offer my two cents regarding the billboard issue. While I am no big fan of billboards, it was not unusual to see them 'planted' in fields and open areas near rural highways or interstates (yes, they were required to be outside the ROW). In addition, more often than not, they would be displayed near the corners or sides of fields to minimize the loss of crop-growing area and make them easier to maneuver around. For example, in the first picture of your most recent set, the lower corner of the field on the 'north' side of the highway in front of the copse of trees would be the ideal place for a billboard (at least in my experience). I guess the contrast of the darker backdrop created by the trees made a brightly colored billboard more noticeable.

Anyway, I guess my opinion would be to allow billboards in 3RR. It may not be the most appealing, but it would add a touch of realism.

Thanks for all your efforts and looking forward to more...  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on April 29, 2008, 11:18:16 PM
I think I've said before that I almost feel guilty continuing to show you these...

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F6109%2Fteaser09080429pi0.jpg&hash=4e256186cf7cbe94e11683e876b92072247ea804)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F2545%2Fteaser10080429bv0.jpg&hash=1619dc421cdb7b011c3b7d1c4f152446f47e2d30)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F67%2Fteaser11080429vj5.jpg&hash=00ae9093326640cf06a44dd9f51cad2126a0e798)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4262%2Fteaser12080429kz0.jpg&hash=f441e8edbe976f2b226a64d48c7b2bb67214a33a)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F293%2Fteaser13080429fv0.jpg&hash=8597e34511ca9a97c5aaed3f2b79c8eb4fe1cf23)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F296%2Fteaser14080429yq7.jpg&hash=96ccbc79d550215f20337e8f0914b60012c9ea5c)

These are "in progress" shots as I reforest Daniel's (Shadow Assassin) quad Grass NW.  I'm reaching the end of updating the collaboration quads with the new NAM stuff and my fenceline lots.  I'm thinking really hard about where to go from here.

Later.


David

p.s.  CaptCity, please call me David.  Everybody else does, and I'd be disappointed if they didn't after all this time- we're all friends here. -DE

73430


Title: Re: Three Rivers Region
Post by: BigSlark on April 29, 2008, 11:28:52 PM
Wow David, I really like what you're doing with these quads. The Upper Midwest has come to life!

What interesting new thing are you going to come up with for us tomorrow? When you're left alone with the game for too long you get innovative! :P

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Tarkus on April 30, 2008, 12:31:15 AM
I must concur with Kevin here.  I'm sure I may have said this before, but it needs repeating--this is absolutely ground-breaking rural stuff here.  And that was also a very nice tutorial on the MIS there.  I can't wait to see what you do with the new stuff I have in the works . . .

-Alex
Title: Re: Three Rivers Region
Post by: bat on April 30, 2008, 05:45:08 AM
These newest pictures are beautiful again! And like the picture number #6! Very realistic! ;)
Title: Re: Three Rivers Region
Post by: Shadow Assassin on April 30, 2008, 08:16:49 AM
Very nice, this quad.

Of course, I'll be doing the building work on it. :P


I think there are diagonal asphalt textures in the SAM now, so maybe you can convert that little intersection into a normal street/road diagonal intersection... those stoplights look a little odd there out in the middle of nowhere, relatively speaking.
Title: Re: Three Rivers Region
Post by: Pat on April 30, 2008, 09:23:11 AM
Looking very very good David!!! I do agree with SA about them stop lights lol....

BTW welcome to page 174 and 73563




NB now its at 73708 ;)
Title: Re: Three Rivers Region
Post by: Ryan B. on April 30, 2008, 12:28:10 PM
David, these pictures are making me wish I had inquired about building a quad in the first place.  :drool:

Keep up the great work!  I'm getting re-organized over here so that sign production can commence again.
Title: Re: Three Rivers Region
Post by: Kokopelli on April 30, 2008, 03:04:20 PM
David,

I'm not a big fan of billboards.Growing up in the mid-west we took many family road trips to Florida in the 1960s. If I never see another "See Rock City" billboard it will be fine with me. I would hate to see the beautiful 3RR landscape cluttered with billboards. On the otherhand, if you want to be realistic, you probably need to have some billboards.

Bob
Title: Re: Three Rivers Region
Post by: Shadow Assassin on May 01, 2008, 05:52:26 AM
...and in the industrial areas, you definitely need some slightly naughty billboards. :P
Title: Re: Three Rivers Region
Post by: WillG_75 on May 01, 2008, 06:36:11 AM
I can't wait until you release your Rural Roads and Rural fencing add-ons. These will definitely be a must-have for rural areas! ;D
Title: Re: Three Rivers Region
Post by: dedgren on May 01, 2008, 06:42:20 PM
Can you say fractional angle road segments?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F9580%2Fteaser01uo0.jpg&hash=da1a404e509b95ad74529544b4a8b718028fd208)

I've got the textures for these done, and I'm going to see if we can get them pathed as puzzle pieces ASAP.  The straight sections (3x2 gridsquares) may ultimately be draggable.

Later.


David

73912
Title: Re: Three Rivers Region
Post by: Tarkus on May 01, 2008, 06:52:58 PM
Now that is beyond amazing.  I'd love to help you with getting those puppies in-game, too.  Anything to overthrow the tyranny of the grid. :D

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: Pat on May 01, 2008, 07:06:38 PM
David daaaaaaaaaang that is great!!!!!


73925


NB: 74112
Title: Re: Three Rivers Region
Post by: threestooges on May 01, 2008, 09:08:30 PM
I suppose I can take a moment from studying (seeing as two finals have now come and gone) to say that that is amazing. This on its own is a great step, but have you considered intersections and those other variations as well? Whatever the answer, great work.
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 01, 2008, 09:36:58 PM
Are you kidding me??? This day just keeps getting better and better!

Excellent work, David! Excellent work!

Dustin
Title: Re: Three Rivers Region
Post by: superhands on May 01, 2008, 10:18:45 PM
amazing, i was just thinking about this the other day. - the complexity of diagonal buildings that you could plop wow :)
Title: Re: Three Rivers Region
Post by: JoeST on May 01, 2008, 10:32:12 PM
ARE YOU NUTS!!!!!!!!!!!.... wow.... that is surely amazing... Thankyou soo very very much

Joe
Title: Re: Three Rivers Region
Post by: Ryan B. on May 01, 2008, 10:35:09 PM
This stuff is good - scary good!  What will y'all come up with next?
Title: Re: Three Rivers Region
Post by: bat on May 02, 2008, 12:48:17 AM
That's looking nice! Looking forward to more of your wonderful stuff! ;)
Title: Re: Three Rivers Region
Post by: sebes on May 02, 2008, 03:52:35 AM
Quote from: dedgren on May 01, 2008, 06:42:20 PM
Can you say fractional angle road segments?
..
I'm going to see if we can get them pathed as puzzle pieces ASAP
..
may ultimately be draggable.

David, it was May 1st, not April 1st....

I cannot wait for that - do you know HOW often I've wishted something like that...
especially with Avenues...

Title: Re: Three Rivers Region
Post by: Darmok on May 02, 2008, 04:12:04 AM
To cite Billy Crystal....

Mahhhhhhvelous!   :satisfied:

Title: Re: Three Rivers Region
Post by: pvarcoe on May 02, 2008, 06:10:02 AM
WOw!
That is sweet.
I would kill for those curves. (well maybe not kill, but you know what I mean :)
Title: Re: Three Rivers Region
Post by: rooker1 on May 02, 2008, 07:07:13 AM
Sweet looking piece of network.  I know you are good, but this is incredible.

Robin  &apls

Three Canadians in a row.
Title: Re: Three Rivers Region
Post by: Diggis on May 02, 2008, 08:00:08 AM
Aww David you are a tease.  Do you feel the need to keep the NAM team occupied for long lengths of time?  :P
Title: Re: Three Rivers Region
Post by: dedgren on May 02, 2008, 10:30:09 AM
Yeah, I made them a little too dark...

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F8651%2Fteaser03080502ky6.jpg&hash=1d0a1c85adf6fdfd412859eb9c56dbd1049b46b9)

But, other than that...

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F4470%2Fteaser04080502ij9.jpg&hash=8a16f880715df28d26ce54dd79272a5641d7aed1)

...what...

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F2708%2Fteaser05080502zl9.jpg&hash=444e787c44383f95d6fd22414f47fa7607200804)

...do...

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F1218%2Fteaser06080502lc7.jpg&hash=02d322519dff2e46ebc11e416eaca6da2284f8ac)

...you think?

These are on some dummied-up lots just to be able to show them.  I'm going to do a corresponding "long curve" and then send them over to Alex (Tarkus) to make into puzzle pieces, probably later today.

Later.


David

74123
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 02, 2008, 10:39:51 AM
I...think...they...look amazing!

Dustin
Title: Re: Three Rivers Region
Post by: TheTeaCat on May 02, 2008, 10:41:25 AM
I'm thinking .....


Yep I like :thumbsup:

Yes I agree with you they are a little too dark but that is something that can be overcome.
But they do look sweet &apls

:satisfied:
TTC

Title: Re: Three Rivers Region
Post by: Toichus Maximus on May 02, 2008, 11:03:21 AM
absolutely stunning!
Title: Re: Three Rivers Region
Post by: szarkoz on May 02, 2008, 11:17:00 AM
Take that, grid system!

Fantastic work David. You never cease to impress me.
Title: Re: Three Rivers Region
Post by: dedgren on May 02, 2008, 11:42:14 AM
Lightened right up!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F3227%2Fteaser07080502gp1.jpg&hash=7a51690d4422b67915ef5f70bf024391c787c1fa)

I hope it's not hunting season...

Later.


David

74153
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 02, 2008, 11:48:42 AM
I'm speechless, David!

The way you continue to come up with this seemingly small, yet completely revolutionary ideas for not only 3RR, but for the entire community is absolutely amazing, my friend. We need to give you a medal!

Keep up the good work!

Dustin
Title: Re: Three Rivers Region
Post by: Ryan B. on May 02, 2008, 12:46:36 PM
Quote from: dedgren on May 02, 2008, 11:42:14 AM
I hope it's not hunting season...

Too late, David - I've got that 'deer-in-the-headlights' look.   :P
Title: Re: Three Rivers Region
Post by: freedo50 on May 02, 2008, 01:11:40 PM
What the...

You can't do that! That's like... just... wow...
David, you continue to surprise, even when I come in here expecting to be shown awesome stuff, you go and do something twice as good as I was expecting. You are a true master.

Fred
Title: Re: Three Rivers Region
Post by: Jmouse on May 02, 2008, 01:32:50 PM
Oh yes, flawless!

Jm
Title: Re: Three Rivers Region
Post by: Pat on May 02, 2008, 01:34:13 PM
WOW!!!!!!!

Jaw Dropping activities here David this is truely amazing!!!!!!!!!!!!!!


btw

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F2710%2Fsweetfz6.jpg&hash=8dd5ecb6e5b346bf1c5561f712114e7150b86237)
Title: Re: Three Rivers Region
Post by: Haljackey on May 02, 2008, 01:38:02 PM
Wow!  Those road curves are Sick! (And I don't say sick too often!)

Great work dedgren! 
Title: Re: Three Rivers Region
Post by: mightygoose on May 02, 2008, 01:47:37 PM
stunning work, i know you don't normally do requests but i always wanted some tighter wide radius curves for the 90 corners... like a 2x2/3x3 90 and a 3x3/4x4 straight u-turn for mountain road work.... the normal curves still don't quite cut it and the current wide radius curves are too big :( but anyway your current work is still awesomesauce
Title: Re: Three Rivers Region
Post by: dedgren on May 02, 2008, 02:20:56 PM
OK, I've got the "long curve" transition worked out.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F3836%2Fteaser08080502pd1.jpg&hash=e6351a08725f608ab19e9920d69e2cb80e56f83f)

I hadn't really thought this through beyond fractional angle tangent sections between two curves.  Of course, there's a world of stuff that could be added- RR crossings. intersections, curves starting from 45 degree segments.  I need to be disciplined enough to do what I started though- I conceived these for a specific need in a collaboration quad, and that remains priority numero uno.  I also have, I think, about six "honors" posts in various degrees of completion, not to mention the remaining fenceline pieces.

And, I have this crazy idea about using the SAM as a way to get around the "I need sidewalks in some places but not in others" problem.

So we'll see.


David

74222
Title: Re: Three Rivers Region
Post by: JoeST on May 02, 2008, 02:38:57 PM
I have to say David.... (even tho its a contradiction) I AM SPEECHLESS!... you sir, are magic... that can be the only valid explanation

Joe
Title: Re: Three Rivers Region
Post by: Pat on May 02, 2008, 02:48:19 PM
 &apls  thats all I can muster to do at this moment david!!!! WOW
Title: Re: Three Rivers Region
Post by: Nardo69 on May 02, 2008, 03:55:47 PM
David, I just hopped through the last pages because of your birthday PM to me and, hey, I must have been blind, dumb and deaf for not coming for such a long time ...

These fractional streets are great, something I always missed - at least as 2:1 and 3:1

Take care (and don't forget to make backups!)

Bernhard  :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on May 03, 2008, 12:06:44 AM
David,
Absolutely great work. I wish I could post more here but time as you might guess has been a bit busy (almost 1/2 way done with finals though). One question I have though is, while I know that these look to be designed for rural settings, and that trees can be plopped right next to the road, can buildings be developed/plopped/sustained roadside as well? Incidentally, if you are interested, since Pat's post marking 74200, I have since made it 74347. Not suprising though considering what you've been up to. Take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: bat on May 03, 2008, 05:25:20 AM
Fantastic work there on the roads, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: Gaston on May 03, 2008, 07:40:55 AM
Quote from: mightygoose on May 02, 2008, 01:47:37 PM
stunning work, i know you don't normally do requests but i always wanted some tighter wide radius curves for the 90 corners... like a 2x2/3x3 90 and a 3x3/4x4 straight u-turn for mountain road work.... the normal curves still don't quite cut it and the current wide radius curves are too big :( but anyway your current work is still awesomesauce
I have thought the same thing, myself.    With all the great slope mods out there, I find myself making alot of switchbacks [ linkie1 (http://damncoolpics.blogspot.com/2007/08/worlds-most-dangerous-roads-part-2.html) ] [ linkie2 (just for fun) (http://damncoolpics.blogspot.com/2007/02/worlds-most-dangerous-roads.html) ] to be able to transition the slopes in a tighter area.   The only way to do it now looks so choppy when compared to these fantastic smooth curves.    Anyone willing to try and create switchbacks?


---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on May 03, 2008, 09:14:52 AM
Like James Brown [linkie] (http://en.wikipedia.org/wiki/James_Brown) 'sez...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F5966%2Fijustcanthelpmyselfgo5.png&hash=340d4314410887340432d2e9b807123b877bcf87)

3,499... Hah!

We'll be all of us having a great weekend, won't we?


David

74746
Title: Re: Three Rivers Region
Post by: Rayden on May 03, 2008, 09:15:05 AM
Nice work David. what a gigantic work you're having. I just can imagine what would be the region view. ;)




..... Hahhh - 3500 &dance
Title: Re: Three Rivers Region
Post by: CasperVg on May 03, 2008, 09:19:09 AM
My first comment here, although I've been lurking for quite a time now. I'm quite (no, that's not the good word) very (nah, still to soft) flat-out stunned (that'll do) by the most impressive works I've seen here. I hope to see those curves in the NAM someday and I hope to be able to follow this wonderful work of all who co-operate and Dedgren David in special.
Title: Re: Three Rivers Region
Post by: superhands on May 03, 2008, 11:11:00 AM
congrats on 3500 replies, im going to bed - it's 2am!
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 03, 2008, 12:40:34 PM
Wow, 3500! Congratulations, David! And congratulations to you, too, Rayden, for getting the honors!

Dustin
Title: Re: Three Rivers Region
Post by: jacqulina on May 03, 2008, 01:19:08 PM
amazing work david &apls &apls
Title: Re: Three Rivers Region
Post by: Pat on May 03, 2008, 04:18:22 PM
David congrats on the 3500 replies and to Rayden for taking it with such grace lol  $%Grinno$% ;D :D  ;)



74892
Title: Re: Three Rivers Region
Post by: Shingure on May 03, 2008, 05:22:06 PM
 



    Congrats on 3500 Posts .   
Also I have seen the Angled Roads on Simtrop
I must give you this

&apls

Finally another way to break from the grid!!
Title: Re: Three Rivers Region
Post by: girlfromverona on May 03, 2008, 09:10:19 PM
Wow, wow, wow!!! Those curved roads are awesome! You are truly the master of SC4 realism.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on May 03, 2008, 09:23:55 PM
...whistles innocently...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg356.imageshack.us%2Fimg356%2F1290%2Fteaser09080503qg7.jpg&hash=0fa8de84941df81feb01df046fc122aee3924da1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F9204%2Fteaser10080503qe9.jpg&hash=645cf1735e7e3d0a5677a94d6a181ad5a897d26b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F4052%2Fteaser11080503ql0.jpg&hash=28494c340f49624d1a67c8a0b544361b468a1912)

Textures to Alex (Tarkus) after dinner.  We're going, btw, to have our 75,000th page view in about 30 minutes.

Later.


David

74981
Title: Re: Three Rivers Region
Post by: girlfromverona on May 03, 2008, 09:46:37 PM
I know I just commented, but...

THIS IS PHENOMENAL!!

I cannot wait to have these roads in my game! You are making this game more realistic than I could ever have imagined. Thank you!
Title: Re: Three Rivers Region
Post by: threestooges on May 03, 2008, 11:20:27 PM
That last pic really says it all. You've given the grid a swift kick in the... well never mind where. It looks great. Nice for an afternoon drive. Two questions, how do they handle slopes, and will they support houses etc.? Always interesting to see what you come up with. Incidentally, 75018 right now. Congratulations.
-Matt
Title: Re: Three Rivers Region
Post by: Tarkus on May 03, 2008, 11:24:21 PM
Quote from: dedgren on May 03, 2008, 09:23:55 PM

Textures to Alex (Tarkus) after dinner.  We're going, btw, to have our 75,000th page view in about 30 minutes.


I'm looking forward to it. ;D  And congrats on hitting the big 75,000 and 3500, all in the same day!

And Matt, to answer your question, they should, once in puzzle piece form, work about like the NAM Curve Pieces in terms of their functionality.

Congrats to Silvio (Rayden) on getting that 3500th post as well.

-Alex
Title: Re: Three Rivers Region
Post by: superhands on May 04, 2008, 02:52:51 AM
well david,
you should start redesigning the entire grid system of the 3RR region now you have broken the grid ;D

david
Title: Re: Three Rivers Region
Post by: freedo50 on May 04, 2008, 03:10:11 AM
That just looks silly  :D.
Seriously, though - this this is awesome work David, I can't wait to see you working with those for a collaboration quad.

Fred

P.S. 75067
Title: Re: Three Rivers Region
Post by: bat on May 04, 2008, 08:11:13 AM
Congrats  on more than 3500 replies here, David! &apls

And also fantastic new pictures there!! :thumbsup:

Looking forward to more...
Title: Re: Three Rivers Region
Post by: dedgren on May 04, 2008, 05:43:54 PM
Well, time to move ahead.  Recently my good friend Silvio (Rayden) made the 3,500th comment here.  We're a bunch of honors posts behind- the plan is one every other day or so this week to catch back up- but we might take Silvio a little out of turn, as we're working on his quad: Pink SW.

Here's the Atlas page.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F6056%2Fpinkzk7.png&hash=91520a1d158175092797e07a78fe46070f004221)

The basic topo...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F334%2F29master080504tq0.jpg&hash=baf137054fb5a606ff6c4f18aef9b78dcb2c563a)

...and a "no trees" shot of the western side of the quad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F5796%2Fteaser01080504rs2.jpg&hash=4816257e7800ad15589ee7fcfbbcbebe0b6898a4)

We'll be turning some further developments there as we prepare the quad for sending it to Silvio into the honors post, which is coming up soon

* * *

3RR hit 75,000 page views just after nine last night (AST - GMT-9).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F3274%2F75kviewsgm3.png&hash=d42cf72912ca77121bea4fe7d2e34e265b365398)

We've had a lot of great new 3RR Regulars* join us- if you're still among the hundreds of lurkers out there we'd love to have you come join us- there's great things to come.

Later, my friends.


David

*  A 3RR Regular is, of course, anyone who has ever commented at least once here or over at 3RR-ST.

75281
Title: Re: Three Rivers Region
Post by: Pat on May 04, 2008, 06:26:49 PM
thats some new wicked stuff David!!! I cant belive it 75k page views more like almost 75300 now...
Title: Re: Three Rivers Region
Post by: mightygoose on May 04, 2008, 06:36:32 PM
fan tastic work we are past 75300 now so that means at least 300 views in two posts, that in its self is an achievement, great work on the no orthogonal/diagonal straights, will be awesome to use in game...
Title: Re: Three Rivers Region
Post by: Yoman on May 04, 2008, 06:53:53 PM
Alright, I'm back after my nearly week long period of solitude playing Grand Theft Auto IV, and well I've beat it which annoys me, because it was so good. But I see you've done some work here. Those roads look great. It seems like they might be a little wide, but it might be the angle.
Title: Re: Three Rivers Region
Post by: Tarkus on May 04, 2008, 08:30:40 PM
A little progress report . . .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F1330%2Ffar050420081nx7.jpg&hash=d9a5f1066dce5a97840856f55179d7babfeb22ab)

The straight piece is finished being pathed.  I have a few little issues to fix on the Short (22.5 degree) Curve.  The Long (67.5 degree) Curve still needs to be RULed and pathed, but I have the textures applied to the models already. :)

-Alex
Title: Re: Three Rivers Region
Post by: threestooges on May 04, 2008, 08:36:38 PM
My but you guys are efficient with this stuff; and it looks great too. Good work on it and I'll keep an eye out for the next update(s).
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 04, 2008, 08:37:04 PM
Looking good with those curves, Alex! I thought I was excited when the new NAM came out! These new curves have me on the edge of my seat!

And congrats to you, David, on reaching 75000+ views here! As of now, it's a 75351, so you're still climbing and climbing, my friend.  And it's no wonder why, with all the fantastic stuff happening here on an almost constant basis!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on May 04, 2008, 09:52:39 PM
ooh gezzs alex you are on the move tonight with lots of goodies!!! WOW!!!
Title: Re: Three Rivers Region
Post by: girlfromverona on May 04, 2008, 11:18:19 PM
Go, Alex!!  &apls
Title: Re: Three Rivers Region
Post by: JoeST on May 05, 2008, 02:49:28 AM
WOW, thats just brilliant, thanks peoples

Joe
Title: Re: Three Rivers Region
Post by: FrankU on May 05, 2008, 06:10:54 AM
Fantastic work guys!
Like probably everyone who played the game for some time I also have been thinking about 30 and 22,5 degrees roads, but actually starting to make them is another story.
David thank you for that!
Title: Re: Three Rivers Region
Post by: bat on May 05, 2008, 08:45:13 AM
Wonderful new work there, David! And congrats on 75540+ views!!! :thumbsup:
Title: Re: Three Rivers Region
Post by: Haljackey on May 05, 2008, 12:32:15 PM
Wow, this stuff is great!

I found a very interesting video about curved roads and highways in Cities XL, check it out!

http://www.citiesxl.com/index.php?/content/view/26/1/lang,en/ (http://www.citiesxl.com/index.php?/content/view/26/1/lang,en/)
Title: Re: Three Rivers Region
Post by: Rayden on May 05, 2008, 12:59:48 PM
Quote from: dedgren on May 04, 2008, 05:43:54 PM...We're a bunch of honors posts behind- the plan is one every other day or so this week to catch back up- but we might take Silvio a little out of turn, as we're working on his quad: Pink SW.


PIIIINNNK, Daaaavid!!!! (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fbsc.tripwired.co.za%2FSmileys%2Fclassic%2Fcomputer-17.gif&hash=65eb52222c520853258e1051016a93301c93e386) Hey, it's me, Silvio, remember, not Barbie.  :o

After that I will definately have to change my brand new blue Megane
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F9933%2Fbluemeganegj6.jpg&hash=c7e07e709c34b5d64afa37ff2454bce2693ccc7d)
for this one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F3636%2Fpinkfortwoprogt5.jpg&hash=e9f1020dad6238856bdd241bb705b00bb3f0ddee)

Hehe, just teasing you... $%Grinno$%

I really like my quad, and I can see I will not have much trouble to work it out.

Not much roads and mostly nature to deal with it :thumbsup:

Thx David and see you later.

Silvio
Title: Re: Three Rivers Region
Post by: JoeST on May 05, 2008, 01:23:29 PM
hey Silvio... nice to see you post :) been missing you... thought I better point out that was your 666'th post tho :p

Joe
Title: Re: Three Rivers Region
Post by: camaro_69_327 on May 05, 2008, 03:13:58 PM
As always Fantastic work coming out of this thread. Seams this is the place i come first....LOL. Such ground breaking things, you run into a problem then Just Fix it!!!

I love it, You guys.....{ALL that make things that Should have been in the Game to Start with} Are truly a wonder!!!! I just Wish I could play more as it just gets frustrating to Work on an area then Scroll back to take in what I have created just to be looking at my desktop !!! Knowing i should have saved First !!!!!

Just a thought do you guys do all this modding cause of crashes too? Not complaining just makin observations. Heck i can Play some REAL system intensive games without any crashes for hours at a time......IE: A fully modded Oblivion doing 20 -30 frames, Call of Duty 4, Unreal tournemet  3, But i still like this game as its peaceful and lets me relax and create. Heck with a duel core and 5 gigs of ram go figure???


Anyway Congrats on the thread that is growing like a virus, out of control with no way to stop it.....LOL

@ time of writing.....75650  Views and 3529 Posts             &apls

Title: Re: Three Rivers Region
Post by: Doctor Soul on May 06, 2008, 08:08:14 AM
Absolutely love this thread! The 3RR is a beautiful place! Only just found out about it. It'll take me some time to catch up though  :P  :thumbsup:


EDITWow, another great first time post here at 3RR.  Doc, folks like you bring tears to my eyes.  Welcome!  Thank you! -DE
Title: Re: Three Rivers Region
Post by: Tarkus on May 06, 2008, 03:55:41 PM
Development report on the FAR (Fractional Angle Roads). :)

All three puzzle pieces are now more or less RULed and can be placed through the new menu button. :)  The ones which transition to normal, orthogonal roads now have stubs coming out of them to enable direct connection.

The 22.5 and 67.5 degree curves still need to be pathed, and all three need their EffDirs defined, so it's possible to actually see the piece before you place it.  (You'd be amazed how much that helps. :D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F3479%2Ffar050620081wi3.jpg&hash=2d3267518ae04f0d23385ef7526bdf8e4ec9aea8)

-Alex (Tarkus)

Title: Re: Three Rivers Region
Post by: Pat on May 06, 2008, 04:04:20 PM
OMG someone call 911 I think I'm having a heart attack thumpppp...... WOW!!! Alex that is just stunning!!! I cant wait to get ahold of those!!
Title: Re: Three Rivers Region
Post by: Tarkus on May 06, 2008, 10:35:17 PM
"People should not be afraid of their grids.  Grids should be afraid of their people."


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F6497%2Ffar050620082ay1.jpg&hash=1b8446f7365eeaac72c0054bf353b29448118f0d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F9980%2Ffar050620083jd6.jpg&hash=0931d1f27d5b64779b11e4d337485c5cf11026b8)

Just a couple little things to fix up on these.  As you can probably guess by those pics, they are, more or less, functional.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 06, 2008, 10:38:12 PM
Brilliance, Alex. Pure, unadulterated brilliance.
Title: Re: Three Rivers Region
Post by: Jmouse on May 06, 2008, 10:40:59 PM
Beautiful work!

Later...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on May 06, 2008, 11:49:03 PM
Alex,
Absolutely amazing. I'm not sure where you get the time for things like this, but wherever it is, keep going there the results are great. Also, David, great work on starting this revolutionary little idea. Just one of those things you never really think of/expect until you see it.
-Matt
Title: Re: Three Rivers Region
Post by: FrankU on May 07, 2008, 02:00:01 AM
..........                    ... ehhh .........
                      .....               ........ ahhh               .......


        ....               ...........

(trying to inhale in order to say something appropriate)         .....

   .......       ..........  pfhhhh  ..............


          ..........                                ..........   ..

..................... brrrrrrwhhhshhhhh.................... (giving up)


EDITHeh, Frank- been there, done that. -DE
Title: Re: Three Rivers Region
Post by: emilin on May 07, 2008, 03:14:56 AM
Brilliant! Looks like 3RR has forced the game to make another big leap forward. Again.

&apls &apls &apls &apls
Title: Re: Three Rivers Region
Post by: Rayden on May 07, 2008, 03:34:43 AM
Nice work Alex, looks like, little by little, the game is being stripped off of its secrets. All thanks to people like you. &apls
Title: Re: Three Rivers Region
Post by: Darmok on May 07, 2008, 04:14:16 AM
Fantastic work Alex and David!  &apls
I can only concur with all the praise you received so far for those innovative pieces!  :thumbsup:

To Silvio (Rayden)
I cannot picture you in that small pink car, for one good reason....
your snowboard will never fit in there! hehehe



Title: Re: Three Rivers Region
Post by: superhands on May 07, 2008, 04:39:08 AM
great work tarkus and DE, what an amazing foot forward for SC4!

by the way, out of curisosity, is it possible to have alpha textures/pavement/grass-textures  ect underneath these new roads? i


EDITHey, my friend- Dan (dsrwhat316) has a great tutorial on doing just that sort of thing right here [linkie] (http://sc4devotion.com/forums/index.php?topic=4085.0).  His MD, The Republic of Bevelle [linkie] (http://sc4devotion.com/forums/index.php?topic=2625.0), is full of great examples of what you can do with this technique. -DE 

i should of mentioned that: would it be possible to modd it in reader,- the actuall texture- so that the textures would be wealth conforming? i realize they are models but would it be possible to do this?
Title: Re: Three Rivers Region
Post by: JanYpe on May 07, 2008, 09:56:12 AM
Holy moley that is quite something.  :o
Title: Re: Three Rivers Region
Post by: JoeST on May 07, 2008, 10:48:07 AM
Quote from: JanYpe on May 07, 2008, 09:56:12 AM
Holy moley that is quite something.  :o
↑↑ understatement of the month...

This is phenomenal, more phenomenal than quite a large percent of everything else I have ever seen for SC4

Thank  you for sharing your oh so ingenious ideas

Joe
Title: Re: Three Rivers Region
Post by: dedgren on May 07, 2008, 03:48:20 PM
Cheez, I love this game!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F3127%2Fteaser01080507kk4.jpg&hash=886729ffc8c88dd5bcea776fab28cfd1c699bd80)

A trial today, a two day trial starts tomorrow.  Really busy, but the weekend's coming up.  Thanks so much for all the great comments...

...oh, those were for Alex...

Heh, and well-deserved, too.  The guy's a transpo-God.  I. am. not. worthy.

Later.


David

76347
Title: Re: Three Rivers Region
Post by: Pat on May 07, 2008, 08:34:33 PM
mmmm David those are just wonderful!!!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 07, 2008, 08:35:39 PM
That's the most beautiful SC4 snow scene I've ever seen, David. The perfectly placed rocks, the deer--utterly stunning, my friend. You're a master!

Dustin
Title: Re: Three Rivers Region
Post by: Masochist on May 07, 2008, 10:07:39 PM
DAVID!  What have you done!?

You're not allowed to break the grid!  The grid rules all in the world of SimCity...to go against the grid is like...is like bending reality!  The entire fabric of SimCity will be unraveled!  Cities will no longer be confined to only eight directions for streets!  Do you know what kind of chaos that will bring to transportation networks?  Do you know what cities will start to look like when 45 degrees becomes obsolete?  Do you know what kind of havoc you and Tarkus have wrought upon the simulated world!? :o
God bless you both! &apls


EDITHeh, Isaac-  chaos... it's no longer a theory! -DE
Title: Re: Three Rivers Region
Post by: superhands on May 08, 2008, 05:30:43 AM
you are the chosen one.... tarkus!  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F4408%2F07010310cm1.jpg&hash=d0e3aef3f49b2d0cfafb31b5fda2ee4d07412787)
photo from page 5, reply #95 -dedgren

just out of interest, is that a tin of assorted biscuts behind the shovel?

dave
Title: Re: Three Rivers Region
Post by: metarvo on May 08, 2008, 05:54:47 AM
This is where I must step in out of Lurk Land.  3RR has truly won me over, since I also consider myself to be a roadgeek, and I love to build rural areas.  I am only on page 33, but I will catch up.  I must.  &apls
Title: Re: Three Rivers Region
Post by: bat on May 08, 2008, 07:33:48 AM
That is looking really beautiful! Wonderful work so far, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: BigSlark on May 08, 2008, 08:32:58 AM
Ow! My head hurts! My SC4 Universe has been shifted a few more degrees by you two! Great work guys...I'm willing to be the developers wouldn't even recognize the engine as SC4 with these new developments.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: girlfromverona on May 08, 2008, 05:55:37 PM
Quote from: BigSlark on May 08, 2008, 08:32:58 AMI'm willing to be the developers wouldn't even recognize the engine as SC4 with these new developments.

I'll say! I wonder if they ever come here and think "why didn't we think of that?!" ;)

David, that snow pic is amazing!
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 08, 2008, 09:12:23 PM
Quote from: BigSlark on May 08, 2008, 08:32:58 AM
Ow! My head hurts! My SC4 Universe has been shifted a few more degrees by you two! Great work guys...I'm willing to be the developers wouldn't even recognize the engine as SC4 with these new developments.

Cheers,
Kevin

I was thinking that, too.. With the exception of the deer (I think), there's nothing in that picture but custom content. Just goes to show what folks with talent are capable of!
Title: Re: Three Rivers Region
Post by: Heblem on May 08, 2008, 09:36:50 PM
90% custom content here! awesome keep on!

btw that dirty road its a bit clean from snow  $%Grinno$% i mean just some snow over it would look in a 100% of realism  :thumbsup: keep on
Title: Re: Three Rivers Region
Post by: Tarkus on May 08, 2008, 11:24:40 PM
Aw, shucks.

Thanks for all the kind words, everyone.  I still have to give David a lot of credit for his fine textures and for coming up with the idea, and I'm just glad I'm able to help get them in-game and functioning. :)

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on May 08, 2008, 11:25:59 PM
Go figure...  I just survived another winter in the Great White North, and here I am playing around in the snow again.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F2949%2Fteaser01080508mf7.jpg&hash=10ba9b7d2bf1e56a94fd4b63a3aa19960497d079)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F1575%2Fteaser02080508uz2.jpg&hash=6433d2e7e7d82cf62a356d707d61829a991d373a)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F4930%2Fteaser03080508hk3.jpg&hash=8756834728ed69c3a3c249862de65fcc1161c7e5)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F7571%2Fteaser04080508df8.jpg&hash=0257528625de79959df72b404d023c4f9f27c5da)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F6424%2Fteaser05080508fm3.jpg&hash=59df731b1a5b3197a9dadc2493162f6b64698335)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F9836%2Fteaser06080508cp3.jpg&hash=1b5d4e9448b9534a515d1df8b6f0576bb13e3b72)

Of course, it's Silvio's (Rayden) quad, and he is the snow-meister!

* * *

I wound up deforesting long-finished quads like Pink-SW in order to start with a clean slate when I laid down the new SAM roads...

...yeah, yeah- I know- it's the STREET add-on mod...they're still roads to me...

I'm pretty glad I did- I'm on an experiment tear here in the last little bit, and I'm happy with what I'm seeing.

* * *

dave (bighead99999): Yes, that is a cookie tin.  I keep the hidden set of house keys in it, 'cos I'm constantly misplacing my regular set.  Now if anyone drops by while I'm gone, you'll know how to let yourself in.

* * *

If you like the rural stuff I'm doing here, click this [linkie] (http://sc4devotion.com/forums/index.php?topic=97.msg145125#msg145125) and see a real master, our friend Marisa (girlfromverona), at work.

* * *

A little birdie told me Alex (Tarkus) might be close to being done with our fractional angle roads (FAR).  We'll see.

Later.


David

76843
Title: Re: Three Rivers Region
Post by: Tarkus on May 08, 2008, 11:31:19 PM
I know I just commented, but after seeing those pics, I feel the need to comment again.   :o

You are really having a heyday there with the Dirt SAM textures there (and the diagonals in particular).  And the results are indescribably fantastic!  You really seem to have the Midas touch with this stuff, David.

-Alex
Title: Re: Three Rivers Region
Post by: Heblem on May 09, 2008, 12:35:52 AM
now sc4 is becoming an art of the XXI century  ;D excellent work as usual  &apls
Title: Re: Three Rivers Region
Post by: sebes on May 09, 2008, 12:39:33 AM
Just popping in by accident (normally I prepare myself before opening 3RR, for scrolling numerous pages in this MD for at least half an hour or so, have my coffee ready, and a thermos for a refill, chair in the upright position and table..well, I stop here...) .

And what do I see: snowy mountains with the best ever winding roads - streets whatever- ever, and a post by Tarkus that make me click one page back and fall from my chair...

What are you guys doing to us... my grid city pictures cannot be posted anymore soon! They will soon be as outdated as music on a tape...

But the game play...
&dance &dance &dance &dance &dance



Title: Re: Three Rivers Region
Post by: girlfromverona on May 09, 2008, 01:02:47 AM
I've been wondering the last couple of days whether it would be possible to do curved puzzle pieces for streets, too. Anyone have any idea? I'd be prepared to do textures but I wouldn't have a clue how to proceed from there...

(Btw, thanks for the praise, David - I'm grinning like a Cheshire Cat here. ;D )
Title: Re: Three Rivers Region
Post by: jacqulina on May 09, 2008, 02:08:08 AM
beautifull excellent work &apls
Title: Re: Three Rivers Region
Post by: Rayden on May 09, 2008, 03:29:41 AM
Quote from: dedgren on May 08, 2008, 11:25:59 PMOf course, it's Silvio's (Rayden) quad, and he is the snow-meister!

You mean, the snow-maniac, don't you? ;D

I knew as soon as I saw the first pic, that was my quad, and the surprise you talked about. You were right, I loved it.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on May 09, 2008, 09:26:48 PM
Steve (sorchin), wherever you are...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F3854%2Fteaser01080509xc9.jpg&hash=a9e11f42c017b5325608a804e9425f112957d018)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg237.imageshack.us%2Fimg237%2F9175%2Fteaser02080509gq3.jpg&hash=06b1c14a7440530c3aef3fb334ecdc2c14c67cba)

...please come back and make us some more rocks.

Later.


David

77080
Title: Re: Three Rivers Region
Post by: threestooges on May 09, 2008, 09:49:47 PM
Even without extra rocks, it looks like you're doing fine with what you have now. I can only imagine what the extra options would mean. Incidentally, I just had my last law school final. I am now done for the summer. The first year is done. So on that note, if you have the time, I'm curious to know what BATs I've sent you, what I haven't, what you still need/want (ex: power poles) and things like that in general. It'll be interesting to have 'free time' again, at least until the summer job stuff begins. Hope things are well.
-Matt
Title: Re: Three Rivers Region
Post by: bat on May 10, 2008, 05:59:21 AM
That are some more superb pictures there! Excellent work, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on May 10, 2008, 11:31:05 AM
I've got a number of non-SC4 things to do this weekend and I had trial every day last week, so I'm sort of starting in the hole.  For this morning, though, I thought you...

...and in particular one of you...

...might enjoy seeing this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F9895%2Fteaser01080510ph9.jpg&hash=ae5d1c628a5bc0086583132347ac5dcc5c984adf)

In working on dave's (bighead9999) quad Twin Glacier NE, I finally got one of these right...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F3431%2Fteaser02080510qn9.jpg&hash=22536ecfb9039183bc429464e22829d91b8659c3)

...with the help of the little rain puddle I've highlighted.

The quad has some pretty windy roads, being way off in the far southwestern corner of 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F1619%2Ftwinglaciernekk7.png&hash=7dca4995857c21f041d060aee1977826c65bf69e)

I'm sure these, which Alex sent me yesterday...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F5817%2Fteaser03080510dm2.jpg&hash=f9a82f016a9a727117a239f2fee6da7bd2f9f57d)

will come in handy.

Have a great day wherever you are.  If its nice, go outside.  Breathe.  Run a bit.  All that.

We'll have lots to do here later today.


David

77244
Title: Re: Three Rivers Region
Post by: krbe on May 10, 2008, 11:37:36 AM
Quote from: dedgren on May 10, 2008, 11:31:05 AM
Have a great day wherever you are.  If its nice, go outside.  Breathe.  Run a bit.  All that.

We'll have lots to do here later today.


David

77244[/size][/font]

Indeed it is a nice day today. So thank God "later today" in NA means evening here $%Grinno$%
Title: Re: Three Rivers Region
Post by: dedgren on May 10, 2008, 02:09:50 PM
Jump start my heart!

I haven't bumped in 3RR for a long time- my friend krbe kept me from having to do that today.

I came inside from all that running and breathing to take a break...

...and sat down for a minute...

...and tried out the FAR for the for real first time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F9517%2Fwindingroad200qv4.png&hash=613b260591bf566f5afb96ecce4bcd71c97a725b)

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F216%2Fteaser04080510wn5.jpg&hash=14eb0932733d2923f40c85acba6c653b82375e60)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1205%2Fteaser05080510rm0.jpg&hash=3f2f2ef76c60b56d48f37a1a21dbdd4b6562a87f)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F961%2Fteaser06080510xj2.jpg&hash=28395bd8706ffa551dbd8f0ffec7e1bb7490fbad)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F3738%2Fteaser07080510oa6.jpg&hash=51573a71215f6feda1fff1586a419c5cd03b9c2d)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F2581%2Fteaser08080510up6.jpg&hash=35bf1a90543a82554cb0294cda73479f6bad17ae)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F2739%2Fteaser09080510mt6.jpg&hash=117b6de31ecbe199f0033337c929ebddf7dc9ef5)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F5412%2Fteaser10080510ym7.jpg&hash=26933201ab3ca61a4dfdb936352959b2fcd35067)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F1448%2Fteaser11080510jl6.jpg&hash=c02117bf62589a54a32494fd0d1272892e91b0c2)

I don't have words to follow that up with- speaks for itself.

* * *

Alex and I will be looking for beta testers- some folks who have MDs, preferably, who'll test these out and be willing to post some pics as how these can be used.  I'll be working on refining the textures based on what I see, and perhaps developing a few additional pieces...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F6637%2Fteaser13080507pr9.jpg&hash=07f13cb4de1f9878fc5db03a04774a37ac304372)

If you are interested, leave us a comment.

Back outside...

...breathe, breathe...  ...run, run...


David

77301




Title: Re: Three Rivers Region
Post by: Ryan B. on May 10, 2008, 03:44:14 PM
I think Orleans County could make great use of these, David!  :)
Title: Re: Three Rivers Region
Post by: Travis on May 10, 2008, 03:52:34 PM
Well, David, I haven't been playing the game a whole lot lately, (been making lots/mods and stuff :)) but I think I have a few good uses for these. I'd be glad to beta-test for you. :)
Title: Re: Three Rivers Region
Post by: Toichus Maximus on May 10, 2008, 04:32:05 PM
3rr-making lesser players hyperventilate since 2006

EDITAhh, my friend- that one you have wrong.  It's "3RR- Learning this stuff together since 2006."  I'm making all this up as I go along, and so many of you have taken what were once just good ideas here places I never would have dreamed.  Thanks for the great words, in any event. -DE
Title: Re: Three Rivers Region
Post by: etherian on May 10, 2008, 06:00:54 PM
This is probably the best place to add my first comment to this wonderful site!
I would be more than delighted to test out FAR David, in fact, I have just the right typeface for it :)
Title: Re: Three Rivers Region
Post by: amapper on May 10, 2008, 06:28:52 PM
FAR sure adds a new level of realism to the game. I was imagining the above pictures with some trees, rock outcroppings, etc.
Title: Re: Three Rivers Region
Post by: Pat on May 10, 2008, 08:23:35 PM
Ooooooooh wow David that is looking real sweet both Updates today!!! I would have been in after the first update this afternoon but I was sitting in class refreshing my skills on

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F9166%2Ffirstsocyd1.jpg&hash=602938fe129cc899b2acd59ad2d12bb52c0d079b)

But anyways David great stuff here and I cant wait to see what you come out with next for more FAR out stuff!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 10, 2008, 08:26:58 PM
I find myself struggling for words around here lately, my friend. You just keep pushing that envelope and coming up with things that I never would have thought possible!

Keep it up!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on May 10, 2008, 09:05:01 PM
Seeing those roads there makes it look like they've always been there and not just recently developed. I think after using these people will look back and wonder how they made do without them. I don't have an MD (at least not until the quads come out) but I would be happy to put these through some tests and to get some pics put together. Just let me know. Good luck with the trial and other such work this weekend.
-Matt
Title: Re: Three Rivers Region
Post by: dsrwhat316 on May 10, 2008, 09:20:07 PM
Just seeing those pics give me the chills... I'd love to give them a test-run myself; I'm already getting ideas for how and where I'd use them!

~ Dan
Title: Re: Three Rivers Region
Post by: dragonshardz on May 10, 2008, 09:27:13 PM
I'll give 'em a test run, David, and willingly.  :thumbsup:
Title: Re: Three Rivers Region
Post by: BigSlark on May 10, 2008, 11:18:34 PM
David,

The FAR is amazing. I'd like to play with it if you'd be so kind. I've got lots of mountain valleys it would look great in and just might bump up the start date of my MD.

Keep up the great work and I hope all is well in Alaska.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: girlfromverona on May 11, 2008, 01:16:44 AM
I'd be willing to test these - I have a nice hilly area in one of my cities which would showcase these perfectly. ;D
Title: Re: Three Rivers Region
Post by: szarkoz on May 11, 2008, 02:13:57 AM
You're truly taking the game to a new, higher level, David! That winding road looks phenomenal, even without any surroundings. Great job!
Title: Re: Three Rivers Region
Post by: threestooges on May 11, 2008, 08:26:59 PM
At David's request, I've had the chance to fiddle with the FAR for a bit today, testing it on slopes, and wanted to post some pics of what I've done. David, I can resize the pics if need be.

The island I started with:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F5272%2Ffarisland1la6.jpg&hash=61e91af339b5c4ec5f9ca0df9ff29a486355d35e)

What it looks like with ordinary roads:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg357.imageshack.us%2Fimg357%2F741%2Ffarisland2nk4.jpg&hash=57b6759b25aa3139c7de7ecd1973a2c334d57ecd)

Now, most importantly, what the FAR (and the 45degree curves) can do:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F558%2Ffarisland3gg1.jpg&hash=5f7af18e622518ac5958be6805edad887adaf71f)

David, I have a number of tests yet to do with this system, but so far I am quite impressed with it. I'll get back to you with a full review later this week, but so far it has been handling slopes reasonably well.
-Matt
Title: Re: Three Rivers Region
Post by: mightygoose on May 11, 2008, 09:45:57 PM
holy moly, thats insane....
Title: Re: Three Rivers Region
Post by: jplumbley on May 11, 2008, 10:07:50 PM
That is quite impressive...  :thumbsup:  I know I am one for long posts but, I dont really have anything more to say than that..  ::)
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 11, 2008, 10:13:01 PM
I didn't get to testing the FAR yet, but...with work like that, Matt, I don't know what to even do!!! Magnificent work, my friend! Absolutely magnificent!
Title: Re: Three Rivers Region
Post by: girlfromverona on May 12, 2008, 12:38:54 AM
That looks fantastic, Matt!  :thumbsup:  I'm just about to load up the game and check out the FAR pieces for myself. Will post some pics soon.
Title: Re: Three Rivers Region
Post by: Darmok on May 12, 2008, 05:03:53 AM
Matt very good work on this test.
Seeing both road networks side by side, we can appreciate how much those new pieces will (warning... understatement ahead) enhance (now leaving understatement zone...) our gameplay!

That is simply unbelievable...
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on May 12, 2008, 07:46:49 AM
Although i don't really like puzzle pieces (Maxis didn't consider roads in other degrees) they sure look nice on the terrain.

and Dedgren, I'm back to playing SC4, and I might give playing 3RR a second chance...

- Allan Kuan


EDITYou never lost the first one as far as I was concerned, Allan. -DE
Title: Re: Three Rivers Region
Post by: bat on May 12, 2008, 08:23:12 AM
Fantastic new pictures there, David! And that island is looking really beautiful, threestooges! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on May 12, 2008, 09:36:38 AM
Lucky Sevens...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg164.imageshack.us%2Fimg164%2F4279%2Fluckysevens080511ms2.png&hash=723df4c0ae43e77fedb2853ffff7c57b1437cff2)

We crossed this line at about 3:00 p.m. AST (GMT-9) yesterday.  The math speaks for itself.  Thank you, each and every 3RR Regular* and lurker alike.

* * *

Matt's (threestooges) island comparison speaks for itself as well.  Shows those little FAR buggers off to pretty good effect, I think.

* * *

日本からの私達の友人への挨拶。私達はあなたの訪問に感謝する。ありがとう。

* * *

Later.


David

*  A 3RR Regular, let it be known, is anyone who has ever commented at least once here, or over at 3RR-ST.

78024
Title: Re: Three Rivers Region
Post by: Masochist on May 12, 2008, 10:09:38 AM
Threestooges has me sold.  I'll buy 12 of these things!
Title: Re: Three Rivers Region
Post by: threestooges on May 12, 2008, 10:21:59 AM
Huh, I wonder if it is too late to ask for a commission on sales... nah, playing with these things is fun enough on its own.

I did want to add one thing to the above pics: the intent of that test was two-fold: elevation change and flexibility within a small space. I'll take some time later today (hopefully) and find out just how much the elevation change was, but most of the road (except for that 45-degree stretch just past the bridge on the right) is FAR.

Congratulation too, David, for the lucky 7's mark. I have a feeling that figure will be climbing once we see what the other testers are coming up with.

-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 12, 2008, 10:42:23 AM
Quote
日本からの私達の友人への挨拶。私達はあなたの訪問に感謝する。ありがとう。

I was thinking the same thing...well, I should say that I would be thinking the same thing if I knew what it was you were thinking here when you said what you were thinking...

Congratulations on those Magnificent 7s, David!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on May 12, 2008, 10:55:27 AM
 &apls WOW OMG WOW!!!!!   David, Toichus said it so right we players are Hyperventilating here over such wonderful additions you start for the game...  You defiantly hit a winning and luckie 7's here David!!!

Matt I think you have a winning PIC COMP pic there with FAR out results lol...  by FAR I think its to late to take a commission on it lol... 
Title: Re: Three Rivers Region
Post by: debutterfly on May 12, 2008, 02:09:59 PM
i'm willing to give FAR a try and show my results...
Title: Re: Three Rivers Region
Post by: BigSlark on May 12, 2008, 03:06:48 PM
FAR out man...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi152.photobucket.com%2Falbums%2Fs196%2Fbigslark%2FFAR-Test10000.jpg&hash=dc38ed7acff6b9c6c1784ca1d70918657a15bf64)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi152.photobucket.com%2Falbums%2Fs196%2Fbigslark%2FFAR-Test10001.jpg&hash=06ac9f41fbc5087126da86d62da1627e89c956da)

These are both of Costa del Tuskalusa's Regional (or Rural, depending on who you ask) Route 905, the original routing of National Route 5 dating from the 1920's. This old road is the link between a handful of rural mountain communities in the far eastern throes of the region. The New U.S. 5 can be seen in the bottom right corner of the second picture, following the same grade as the older, better graded railroad line.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: superhands on May 12, 2008, 08:22:58 PM
geezz... david, that quad, twin glacier looks a treat with the FAR :thumbsup:

dave
Title: Re: Three Rivers Region
Post by: Pat on May 12, 2008, 09:10:35 PM
oooh wow Kevin that is sweeet FAR out man!!!!!


78266
Title: Re: Three Rivers Region
Post by: jplumbley on May 12, 2008, 09:15:28 PM
Nice testing Kevin... cant wait for Alex to send them my way.
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 12, 2008, 09:17:01 PM
Hey, good work with the FAR, Kevin! I like how you incorporated the rails, too!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on May 12, 2008, 10:26:12 PM
Kevin: Nice work with the FAR. It looks like it was from the 20's. Good work.

Pat: I will consider entering it in the photo comp, but I'll wait until the FAR is released to the general public. It may be a personal thin, but I like to enter pictures that anyone can do with the basic stuff out there (I just could resist that one with the bridge though). I'm also still fiddling with it, so I might come up with a better one by then too.

Still looking forward to more FAR demonstrations, and congratulations jplumbley for hitting the latest '00.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on May 12, 2008, 10:50:43 PM
Someone's collaboration quad is going out in the next 24 hours...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F3200%2Flocations1jw0.jpg&hash=a284b2189e69317c516f2569aaa9d8b8120006ab)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F2031%2Flocations2rc2.jpg&hash=6d13b06dc85596522c0eb42722317616a1f3a7bc)

I'm pretty much back to where I was on March 12th, but now including the new NAM release...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F2668%2F238finalquadcollaboratihu9.png&hash=9962cd2ccea2ad9f4c4716dbb0b4dd3be671b6e2)

I plan to send out a few a week spread over a couple of days, take a breath, then send some more.

* * *

Jason (jplumbley). welcome to the Double-0 Club.  I haven't forgotten all those overdue honors posts.

...heh- first time I haven't done an "xx99" post in a while...

* * *

Kevin (BigSlark), great pics of the FAR in use.  One of the things I was hoping to see was how the segments looked against different terrain MODs- you've given me a glimpse of the first variation- looks like Brian's (cycledogg) Olympic terrain, if I'm not mistaken.

* * *

Larry (debutterfly), toxicpiano, dave (bighead99999) check your email.

* * *

Later.


David

78321




Title: Re: Three Rivers Region
Post by: Jmouse on May 13, 2008, 10:23:07 AM
Wonder who that could be? It's beautiful, so it will be one very lucky player who gets it! :D

Later...
Joan

EDIT: Gee, Joan, just no clue here either... NOT! -DE
Title: Re: Three Rivers Region
Post by: Doctor Soul on May 13, 2008, 10:44:27 AM
I have two questions: Has there been any thought as to how FARs will look with development around them? And will there be a FAR for streets/dirt trails/the SAM in general?

Sam

EDIT: Maybe this is a stupid question, but I haven't read the whole thread yet. I have a lot of catching up to do. I'm on page 127 at the moment...
Title: Re: Three Rivers Region
Post by: threestooges on May 13, 2008, 11:01:49 AM
I can answer the first (and will have a pic to show a little later on today/tonight). They do permit development of (at least) residential. However, some of it is 1/2 tile away from the actual road, which is no real problem since the connection appears to be functional. The second question is all a matter of time, but I would not be the best person to answer it. At any rate, I'll try to get that pic up later today, but until then, take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: bat on May 13, 2008, 11:09:26 AM
Fantastic new work and testing there! And congrats on more than 3600 replies, David! &apls

Looking forward to more!
Title: Re: Three Rivers Region
Post by: Pat on May 13, 2008, 11:09:45 AM
Dr Soul there is no such thing as a stupid question here at all....  To answer you I think as this is my thought here alone that FAR probley wouldnt work to well in the other settings... They may be able to pull it off but will let the master answer that in more details....

David that is a wonderful quad you have presented today!!! I wonder who that is??? Also could I be so FAR out to get FAR too lol....
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 13, 2008, 11:17:34 AM
One of the quads is going out! This is extraordinary news--congratulations to the lucky recipient, and to you, David!

Starting to come together, starting to come together...but, then again, it's not like things were "apart" here to begin with!

Dustin
Title: Re: Three Rivers Region
Post by: jplumbley on May 13, 2008, 11:19:15 AM
Quote from: threestooges on May 13, 2008, 11:01:49 AM
I can answer the first (and will have a pic to show a little later on today/tonight). They do permit development of (at least) residential. However, some of it is 1/2 tile away from the actual road, which is no real problem since the connection appears to be functional.

Well, the Traffic Simulator is based off of a tile.  Capacity is set by tile, Speed is set by the network dominating the tile, etc.  So, there is also a property within the Traffic Simulator that deals with how far a zone is allowed to be away from a network (in tiles).  The default is 1, which means, that the Zones are allowed to be 1 tile directly next to a network.  It is possible to set this value to other values, such as 2, which would theoretically, allow Sims to jump to and from a network to a zone with 1 tile in between.  Remember though, this would have some drawbacks and may not work the way you would expect in some situations.

Puzzle Pieces are extentions of networks.  Although "ploppable" they are still considered network tiles and work in essentially the same fashion beyond the fact that they are placed differently.  This means that whatever you can place next to a network which is dragged you can place it next to a plopped puzzle piece.


Quote from: threestooges on May 13, 2008, 11:01:49 AMThe second question is all a matter of time, but I would not be the best person to answer it.

I havent been contacted about such a thing, it would be possible, but of course there would be many Puzzle Pieces for the SAM compared to the Road.  Each SAM Puzzle Piece would require 14 variations.
Title: Re: Three Rivers Region
Post by: nerdly_dood on May 13, 2008, 01:32:41 PM
Quote from: dedgren on May 10, 2008, 02:09:50 PM
Alex and I will be looking for beta testers- some folks who have MDs, preferably, who'll test these out and be willing to post some pics as how these can be used.  I'll be working on refining the textures based on what I see, and perhaps developing a few additional pieces...

I would be glad to be a beta tester:  my CJ isn't really big, and it is somewhat different from most of them here at SC4Devotion and Simtrop, partly because it's exclusively at SimCities.net.  A big update is coming soon, too.

Click to go to nerdly_cities (http://simcities.net/forum/index.php?topic=1928).
Title: Re: Three Rivers Region
Post by: debutterfly on May 13, 2008, 04:41:01 PM
I did this with the FAR...There isn't developement on the tiles farthest from the road on the puzzle piece. :( Yes, there were fireworks happening at the time.  ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F3654%2Fburgessjan1010121072047dc1.th.png&hash=15be9a706ac1098a80665db6a8ebca17efc762db) (http://img101.imageshack.us/my.php?image=burgessjan1010121072047dc1.png)

The commuters do use the road instead of the street.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F3153%2Fburgessjun2511121072156nf2.th.png&hash=3df0faa8a6a02770428d8f0aa6f9e62c2a709bef) (http://img520.imageshack.us/my.php?image=burgessjun2511121072156nf2.png)
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 13, 2008, 06:33:56 PM
Testing, 1...2...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F001.jpg&hash=77c0db37fe3da96202ca389e7cf5092d2fc8a7eb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F002.jpg&hash=330c4c31630594d70f05ff88443bddff15bc64a0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F003.jpg&hash=54073e4d20b618a8677369bd079e9ff311954667)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F004.jpg&hash=14b01cc7e122bc82a72958d35588b1b664f85e45)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F005.jpg&hash=eea21f32009b028de2318c2508d99886b8598f04)

On the whole, the FAR is pretty easy to work with, but it was a bit tricky lining up the pieces on slopes, at least it was for me, anyway.

I'll be going back in later on and playing around some more.

Dustin
Title: Re: Three Rivers Region
Post by: jplumbley on May 13, 2008, 07:14:44 PM
Quote from: debutterfly on May 13, 2008, 04:41:01 PM
I did this with the FAR...There isn't developement on the tiles farthest from the road on the puzzle piece. :( Yes, there were fireworks happening at the time.  ;)


The commuters do use the road instead of the street.


This is actually something  is caused by how the paths are setup.  You may have Puzzles Pieces where there are actually no Paths in one tile of the Puzzle Piece but still requires a texture to complete the "look"... So because the paths actually dont touch this tile, it means that the Sims cant exit their homes through that tile.  There may be a way to fix this by adding an extra path or two to that "unpathed" tile in the Puzzle Piece.
Title: Re: Three Rivers Region
Post by: pvarcoe on May 13, 2008, 07:28:31 PM
Dustin, those shots look great.


I have been experimenting too. I have been rebuilding the road up to Teton Pass in my old Terraforming Teton region.
I have been dealing with a fair bit of elevation change, and it has been tricky.
I have made good use of the 45 and 90 degree corners as well.
I have found that I really need to prepare the surface before placing the FAR pieces.
More so than average. But the results have been worth it, I'd say.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F2679%2Fpass5df4.jpg&hash=eab37738a5bb292cd8bb19a11963b9f3dbc62059)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F9713%2Fpass4ui4.jpg&hash=2b720e17d7fa3b6ff105042cbc33f6cb0eebf365)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F3672%2Fpass3ym0.jpg&hash=51173d0ccac9611f0a0d6679e906dac9cbb909b5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F2111%2Fpass2sv6.jpg&hash=6d9f9e0100caecc8e7216ea265ae67787bd0543b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F3400%2Fpass1dw9.jpg&hash=9209930c0f384cee197e191d6d96c1b872cfa658)


So far, so good. The upper part of this pass has really tight corners, it should be interesting.
But so far, I'm finding the FAR super!
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 13, 2008, 07:54:34 PM
Your pictures are looking great so far, too, my friend!

I'm glad I'm not the only one that found working with the FAR on slopes to be a bit tricky. It's hard to keep track of where the pieces are going to connect, but when they do, they sure look fantastic!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on May 13, 2008, 10:41:22 PM
This is just to get back to the post I made earlier today showing residential development around FAR pieces.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F5207%2Ffartest1sf5.jpg&hash=36838645cb4d188d56102304faa8bd50bdc6f45e)

You'll note the no road connection zots. These houses developed well enough, they have jobs etc, but it doesn't look like those tiles connect. Keep in mind that this was a quick test so I didn't put much into making it look pretty.

Quote from: jplumbley on May 13, 2008, 11:19:15 AM
Well, the Traffic Simulator is based off of a tile.  Capacity is set by tile, Speed is set by the network dominating the tile, etc.  So, there is also a property within the Traffic Simulator that deals with how far a zone is allowed to be away from a network (in tiles).  The default is 1, which means, that the Zones are allowed to be 1 tile directly next to a network.  It is possible to set this value to other values, such as 2, which would theoretically, allow Sims to jump to and from a network to a zone with 1 tile in between.  Remember though, this would have some drawbacks and may not work the way you would expect in some situations.

That is really cool to know. All I know about puzzle pieces is that they work, so every bit of information I can get on them is helpful. So if I understand this correctly, when pathing files and all are written, it is essentially what amounts to roads filling the area of the puzzle piece with appropriate looking textures on top?

-debutterfly: Great use of the roads in having them hug the development like that. It look good.

-Dustin (thundercrack83): Those are some nice rural shots. The last one though, with the intersection, looks especially great.

-pvarcoe: I agree about the difficulty regarding slope building. Terrafroming beforehand is very useful, but also tricky as you noted. One thing I noticed, but not building on slope often I don't know if it can be easily corrected, it that the ghosted plop piece hides itself in the hill making it tough to see what it will look like when placed, etc. But you have certainly done a good job using them.

Excellent work here. I think David is going to have quite a bit of feedback to work through when we get done with these things. Also, it's interesting to note the quads are beginning to make their way out. I think I recall whose that is and I think it'll be in good hands.
-Matt

-edit-: the link to the FAR pic I posted of that island on the previous page has now been fixed.
Title: Re: Three Rivers Region
Post by: Tarkus on May 13, 2008, 10:58:44 PM
Quote from: threestooges on May 13, 2008, 10:41:22 PM
the ghosted plop piece hides itself in the hill making it tough to see what it will look like when placed, etc.

That's actually a very good point, and something I can change very easily.  All I need to do is raise the preview model height a little.

And everyone, thanks for all the feedback, and all the fantastic pics--I'm thrilled to see how all of you have found creative uses for them. :thumbsup:

Also, congrats to my good friend (and transit modding co-conspirator) Jason (jplumbley) on post #3600!

-Alex
Title: Re: Three Rivers Region
Post by: Swamper77 on May 14, 2008, 12:07:06 AM
Quote from: threestooges on May 13, 2008, 10:41:22 PM
You'll note the no road connection zots. These houses developed well enough, they have jobs etc, but it doesn't look like those tiles connect. Keep in mind that this was a quick test so I didn't put much into making it look pretty.

The "No Road Connection" Zots are due to the fact that there aren't any paths on the tiles in front of those houses. Since the FAR puzzle pieces go at an odd angle, "filler" tiles are made as part of the puzzle pieces so the road graphics don't have any "notches" or missing tiles. The "filler" tiles are pieces that have graphics on them, but "blank" path files so the game doesn't lag when you try to build the puzzle pieces. The "filler pieces" are just there to make the puzzle piece look good in the game.

-Swamper
Title: Re: Three Rivers Region
Post by: Jmouse on May 14, 2008, 12:29:32 AM
The purpose of this experiment was to start with the straight road under the bridge and get off the hill using as many FAR pieces as possible. Also, I wanted to try and follow the ridge that heads off to the southeast.  There is no PSing except to size the pix, BTW.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F3325%2Fatascocita1sl9.jpg&hash=cac88613873d6015008985dcd15a81ded05836a1)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F416%2Fatascocita2wj8.jpg&hash=a7eee0ab3dd3a8c659242d4bc1e2b49614c9f1b1)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F4228%2Fatascocita3pp1.jpg&hash=2a6287bd4c2aac473d15693f000ef7e29d1a6b97)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F1706%2Fatascocita4ch3.jpg&hash=2e170c53bb414db79822d84295d4a9e298ed45fd)


Conclusion: Starting out on slopes is not for the faint of heart. Practice on level ground first to see how the pieces work together. Also, I would like to find out more about terrain preparation – I spent a lot of time in god mode and blew up a whole bunch of asphalt!  &mmm

Hope this helps out a bit...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on May 14, 2008, 12:39:07 AM
-Swamper: Now that it a good piece of information to know and makes perfect sense. So does that mean all puzzle pieces must be rectangular, or is that just to accommodate the necessary textures (not to suggest anything for this project, but just for my own knowledge)?

-Joan: I know what you mean about the asphalt thing and I would like to hear how others have best prepared the terrain to avoid as much trial and error as possible. The results look great though. Do you happen to know what the elevation change over that stretch of road is (from the terrain query cheat thing)?
Title: Re: Three Rivers Region
Post by: Jmouse on May 14, 2008, 12:44:06 AM
No, don't think I have it, but if you'll point me in the right direction I'll try and find out.

Later...

Jms
Title: Re: Three Rivers Region
Post by: threestooges on May 14, 2008, 01:08:22 AM
I believe David fiddled with the thing back when he first started on the topographic maps back here (http://sc4devotion.com/forums/index.php?topic=112.msg14391;topicseen#msg14391). Open the cheat text box (crtl-x if I recall) and type terrainquery to turn your mouse into a query tool for the xyz axes of the game (y being height). Just measure the top of the hill and subtract from the value at the bottom and that should be the resulting height in meters. If anyone sees a gap in my instructions, please let me know or post it below, but that should be all you need to do, and typing terrainquery again will turn the feature off.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on May 14, 2008, 02:26:27 AM
Very nice work on the FAR, testers. :P

David, I like the Pine Cone map, but there's one thing I have to call in question, and that's the height of the benchmark. If I'm reading it right, that benchmark is 329m above the plane of reference. What is the plane of reference (datum) in this case? In real life, it'd be the mean sea level, meaning the BM would be more accurately written as 74m (329-255). I don't know what datum 3RR would use, but I naturally would assume mean sea level would be used (Australia uses mean sea level as its datum). Luckily, in SC4, it's a consistent 255m, so wouldn't it be more realistic to use that as the datum?

I'm sorry, but I couldn't help myself, after all, I'm doing engineering at university, and this is one of those things I learn. :P


EDITDaniel- no worries!  The plane of reference, which I have set arbitrarily equal to the "game" water level of 250m (which was my understanding from long ago- I may be wrong, but I won't fribble over the five meters) is the mean surface elevation: 322 meters, of Lake of the Woods [linkie] (http://en.wikipedia.org/wiki/Lake_of_the_Woods).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F5677%2Fsandtmaplotwbg0.png&hash=dd95cf2b7aa28038d4d5665ddaeaea0e0206fc38)

So every raw "y" elevation I take from a quad has 72 meters added to it to localize it to the 3RR datum.  Thanks for letting me address this interesting (to me, at least) point.
-DE
Title: Re: Three Rivers Region
Post by: Doctor Soul on May 14, 2008, 07:03:34 AM
Question/suggestion: on the abandoned nike site, it might be nice to have some ruins of warehouses and bunkers, and maybe also an abandoned railway track. Speaking of which, is anybody modelling abandoned railroad tracks?

Sam

EDIT: So I have another question: Doesn't 3RR have any cattle in it? Or is the climate unsuitable for cattle?
Title: Re: Three Rivers Region
Post by: bat on May 14, 2008, 08:39:39 AM
Very great testing there again! And wonderful pictures of it!!! :thumbsup:
Title: Re: Three Rivers Region
Post by: Swamper77 on May 14, 2008, 12:21:48 PM
Quote from: threestooges on May 14, 2008, 12:39:07 AM
-Swamper: Now that it a good piece of information to know and makes perfect sense. So does that mean all puzzle pieces must be rectangular, or is that just to accommodate the necessary textures (not to suggest anything for this project, but just for my own knowledge)?

The puzzle pieces are composed of square tiles, but the graphics/models do not necessarily have to cover all the space that is used by the puzzle pieces. The tiles can be arranged in various shapes for the puzzle pieces, but they will still be "blocky" in the amount of space they occupy. The images/models are just a visual representation of what that section of roadway should look like, but all the tiles will still be square.

-Swamper
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 14, 2008, 01:32:23 PM
Here's the disappearing ghost that comes up when building on slopes...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F688b6416.jpg&hash=ad15992ff0ab0148e85c170c14ba9281cb9cb3a1)

As my fellow testers have pointed out, terraforming of the slope is essential for getting the pieces to line up.

And, I thought I'd share a few more "look what the FAR can do!"--shots, some featuring flora by Chrisadams3997 from his Rural Renewal Project (http://sc4devotion.com/forums/index.php?topic=2352.msg147270#msg147270)...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F41a76215.jpg&hash=c3713ed88ba78751d7b31c15090bee5abb08d435)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2Fe80dc34b.jpg&hash=92193ee545071dc6b795430b98a4138be411e68d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F9d8e00ed.jpg&hash=71ffe256d1f057ea26771ff4666d6ca177378453)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F18596c0b.jpg&hash=1a8abc48064f041b7178d00623a11abc9bef5874)

Enjoy!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on May 14, 2008, 01:38:51 PM
Just passin' through...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F220%2Fteaser01080514gf0.png&hash=8407cd114c4584f98889aab38293da96f3d29ee7)

...oops... where'd that come from?


David

79137
Title: Re: Three Rivers Region
Post by: threestooges on May 14, 2008, 01:45:53 PM
Heh heh... I knew it was just a matter of time before something new like this popped up. Again, when the time comes for these, you have at least one tester ready and willing. It'll be interesting to see how many intersection variations this can create (especially road-rail crossings). It looks like quite a project, but from testing, the results will be worth it.
-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 14, 2008, 01:47:33 PM
Make that two testers, David!

This just keeps getting better and better!
Title: Re: Three Rivers Region
Post by: debutterfly on May 14, 2008, 02:11:31 PM
make it three...it would be awesome of accuracy of my remake of Indianapolis (exactly to scale road-wise and rail-wise).  :thumbsup: There should be a Fractional Angle... Thread on the NAM.  Think of the future FA(insert NAM acronym here).  ;)
Title: Re: Three Rivers Region
Post by: bwatterud on May 14, 2008, 05:47:03 PM
So now we have FARR as well!  Very nice work there. 
Title: Re: Three Rivers Region
Post by: dedgren on May 14, 2008, 06:05:44 PM
Getting back to 3RR for a minute, here's Haystack Rock.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F3734%2Fhaystackrockingamect9.jpg&hash=acc44f3e4876ec85fcef0a1f04c6c545abac51c2)

A pic of the rock from the past.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F9606%2Fviewofhaystackroc01kdj3.png&hash=841e875fe19bb51acbe7f21880809c4416e4500e)

And one taken yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F6222%2Fviewofhaystackrock02md9.png&hash=21514658c3432df51d1dc1fad7c79d5d95e990c7)

* * *


Quoteon the abandoned nike site, it might be nice to have some ruins of warehouses and bunkers, and maybe also an abandoned railway track

Sam (Doctor Soul), the quad's Planner/Administrator will be making those decisions- I send 'em out generic and the rest is up to him or her.

I will say that, as an ex-Nike-Herc guy, there wouldn't be a whole lot above-ground after almost 50 years (the last N-H bases in CONUS (continental U.S.)- they were deployed in Alaska into the 70s- were gone by the 60s) left to see.  Concrete pads, maybe a stand for a HIPAR (the big white golf ball kind) radar.  The rest wouldn't leave much of a visible trace.  I'm not aware of any sites that had rail lines associated with them.  Ed Thelen has an amazing website devoted to all things Nike-Herc here [linkie] (http://ed-thelen.org) and if anyone would know differently, he would.

As for doing an abandoned RR track with textures, though- that's an excellent idea in general.  I'll put that in the to-do stack...

...as soon as I can get out the ladder... just kidding.

I'll note that Owen (Yoman) has done some amazing Nike-Herc batting.  There's a pic he posted about 30 pages back- I'll track it down.

* * *

We'll hit 80,000 page views sometime Friday morning Alaska time (GMT-9).  We're also less than 1,000 away from 60,000 at 3RR-ST [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y) (you might remember that each reached 50,000 page views with a few days of the other just this past January).  3RR Regulars*, you are the best!

Later.


David

*  A 3RR Regular, be assured, remains anyone who has ever posted here or at 3RR-ST at least once.  By gosh, there are a lot of you folks!

79233
Title: Re: Three Rivers Region
Post by: Pat on May 14, 2008, 07:14:21 PM
David is that FAR_RR wow!!! Love Haystack Rock also and soo there is a talk of abandoned RR track texture as well nice!!!  I think you should talk with Toichus Maxius about having some track work, with some trains on it....79261
Title: Re: Three Rivers Region
Post by: BigSlark on May 14, 2008, 07:35:32 PM
FARR is coming soon! Hooray! A whole new range of mountainous railways will soon be upon us!

And yes, I too must report the disappointing slope ghost with FAR. It makes for some interesting construction, to put it mildly.

Haystack Rock is looking great, I'd love to camp up there on an early summer's night.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 14, 2008, 07:57:14 PM
Haystack Rock looks beautiful, David!

Boy, 3RR is such a scenic place!

Dustin
Title: Re: Three Rivers Region
Post by: etherian on May 15, 2008, 02:18:38 AM
To see FAR coming to Railway is indeed exciting! But the main reason for this post is of course, FAR. :)


I wanted to get answers to my questions about FAR's mountaineering ability and where it fits in with the NAM road pieces - how best I can utilize them all together.

Although difficult to place down due to the already mentioned "disappearing ghost", the straight pieces actually help in smoothing out small gradient slopes. The only problem is that shadows formed by the terrain does not show up properly on FAR - see image below.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F8443%2F071225cl2.jpg&hash=9721ddaf25d3144feff3bffd1f667d26c85d6ef3)

As you can see, FAR seems to be sitting "on top" of the shadow, this seems to occur at all zoom levels.


The following shows how seamless FAR really is, and by *erhmmm* far, a much more realistic way for creating winding roads and climbing mountains!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F1650%2F070411gq8.jpg&hash=6485a542022845cc4625ea2ab86c4e73ee6241a9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F2089%2F070330hn2.jpg&hash=5ae08e3789d60797f61348b58f26e6c675d17177)


Check out 3RR over at ST (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y&STARTPAGE=68#1399722) for a mosaic ;D


Kin
Title: Re: Three Rivers Region
Post by: superhands on May 15, 2008, 03:15:02 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fth_hill.jpg&hash=a80462ee8ac3575f6b87d973cc79c54ee6bfe6ff) (http://i293.photobucket.com/albums/mm50/bighead99999/hill.jpg)
here is the testing ive done so far, RL is going to take up most of the rest of the week.

Title: Re: Three Rivers Region
Post by: girlfromverona on May 15, 2008, 05:02:15 AM
Holy curved railway tracks, Batman! Now that's something I've been wanting for a while.  &apls

P.S. Shots of my experiments with the FAR (road version) are coming - I've just spent the last couple of days rebuilding my PC...
Title: Re: Three Rivers Region
Post by: Cosmic on May 15, 2008, 07:40:08 AM
:shocked2: :o :shocked2: :o Wow, yet another step towards making Sim City 4 more like what Sim City 5 might be! This is great!

(If Sim City 5 ever comes, that is.. ::))

Cool pictures, I'm looking forward to more!
Title: Re: Three Rivers Region
Post by: krbe on May 15, 2008, 10:11:41 AM
Yes, curved railtracks and no one told me ()sad()

However, as time now (usually) only permits only exam prep, exams and work until the autumn, it's not that bad :P Good to see that there I can follow the development over here tough.
Title: Re: Three Rivers Region
Post by: bat on May 15, 2008, 10:17:19 AM
Great new pictures there! And that with the rails is also nice, David!

79533
Title: Re: Three Rivers Region
Post by: mightygoose on May 15, 2008, 07:31:59 PM
fantastic work there my friend.

79714
Title: Re: Three Rivers Region
Post by: dedgren on May 15, 2008, 08:59:58 PM
If my computer glitched up right now...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F2634%2Fteaser05080515oa0.png&hash=ab19b2dadac0bf888af2b3f725973d197a124b25)

...I guess I'd be inconsolable.  Guess what I've been doing all day?


David

79755
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 15, 2008, 09:02:46 PM
Good heavens, David!

In addition to being a master, you're also a machine! Your tireless work is commendable, admirable, and other "-ables" as well, not to mention an "-ible," too--incredible!

Thank you very much for your work, my friend! You're a pillar of this community!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on May 15, 2008, 09:05:29 PM
David that is just insanity at its best!!!  &apls

79760
Title: Re: Three Rivers Region
Post by: threestooges on May 15, 2008, 09:14:28 PM
Yay for alpha maps. Looks like quite a bit of work there (as noted by the inconsolable remark), but from the sound of things it went off well. Excellent work.
-Matt
Title: Re: Three Rivers Region
Post by: newsimaddict on May 15, 2008, 09:48:50 PM
oh...my...goodness. after all the pages in ST and 180 pages here, i've finally caught up to present day conversation and i just had to say i'm gobsmacked. great detail on all the picture everybody. the farm fences are my favourite...and what with the 'farr' and rail, this forum has opened up my eyes to so many ways of playing. congrats for all involved with this tremendous CJ / novel and those who have followed it along the way. Reading the 2 CJs over say 2 weeks has been nothing short of humurous and yet educational. hmmm.

luv ya work.

EDIT: Yet another great first time post on SC4D by a new 3RR Regular (anyone- for those singing along- who has ever posted here or at 3RR-ST at least once).  My friend, thanks so much for the kind words- we are glad to have you on board.  A question, though.  I lost my car keys back around page 43 over at ST- did you see them there as you passed through?  Anyway, just kidding- thanks again. -DE
Title: Re: Three Rivers Region
Post by: BigSlark on May 15, 2008, 11:19:12 PM
Looking great, David. I can't wait to see these in game...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on May 16, 2008, 06:36:29 AM
Nice there again, David!!! Looks great! And 79919 views!
Title: Re: Three Rivers Region
Post by: superhands on May 16, 2008, 07:08:35 AM
so what are we going to call this little project david? the FARTN?  Fractional Angular Rail Transit Network

dave :P


EDITdave, whatever we call it, it's been a gas working on it! -DE
Title: Re: Three Rivers Region
Post by: Pat on May 16, 2008, 07:40:26 AM
LoL that is so not right there Dave  :D
Title: Re: Three Rivers Region
Post by: Ennedi on May 16, 2008, 07:59:47 AM
My stupidity is sometimes really unbelievable.
Why I don't visit 3RR more often?  ()what() $%Grinno$%

Could I test these nice tortuous roads too?... :D
Title: Re: Three Rivers Region
Post by: dedgren on May 16, 2008, 09:10:33 AM
...almost the home stretch...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F7498%2Fteaser06080516lo5.png&hash=6b91146116649347711df5f737acd8cc3ee888eb)

* * *
About 7:00 a.m. AST (GMT-9) some unsung 3RR Regular* pushed us past 80K page views.  That's a little over 30,000 since the first of the year, and compares with 48,000 during 3RR's entire first year (2007, actually plus 10 days in 2006) at SC4D.  This is one great SC4 site and you are the best folks in the SC4 world.  Thank you for participating at so many different levels in our little enterprise.

* * *

Adam (Ennedi), a small cyber-package wrapped in plain-brown paper shall soon arrive in your email box.  Enjoy!

Later.


David

*  And what's a 3RR Regular, one might ask?  Why, anyone who has ever posted here on 3RR or over at 3RR-ST at least once, of course.

80079 
Title: Re: Three Rivers Region
Post by: Diggis on May 16, 2008, 09:31:31 AM
Quote from: dedgren on May 16, 2008, 09:10:33 AM
Adam (Ennedi), a small cyber-package wrapped in plain-brown paper shall soon arrive in your email box.  Enjoy!


Noooo, not another brown box!

Great work on these David. ;D
Title: Re: Three Rivers Region
Post by: BigSlark on May 16, 2008, 09:40:26 AM
WANT!

;D

Can't wait to see these bad boys in game!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on May 16, 2008, 11:09:33 AM
Sometimes, words fail...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F2670%2Fteaser08080516fk3.jpg&hash=3d0f8d8b1e6bea4c46816fd960f3ee04cfebc10b)

That's the "game," uh... texture on the right, in case you might have been confused.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg237.imageshack.us%2Fimg237%2F574%2Fteaser07080516sk8.jpg&hash=b6857196deb4dcf16f6583153e30b78eb4169e50)

I've got some mis-aligned ties to correct, some color adjustment to play with and this one will be ready for Alex (Tarkus) or Memo to make into a puzzle piece.  The others aren't FARR behind.

Later.

...hey, I gotta go to work...


David

80144
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 16, 2008, 11:13:03 AM
I am glued to the edge of my seat here, David!

Excellent work!
Title: Re: Three Rivers Region
Post by: Ryan B. on May 16, 2008, 11:35:07 AM
I'm gonna need to pick my jaw up off the floor after that one, David.  Nice work!
Title: Re: Three Rivers Region
Post by: Nardo69 on May 16, 2008, 11:48:02 AM
 (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fn025.gif&hash=45475e51d71b7114ace4a8e7d2c1dfa4a79e4a9a)

...

BRB - need to look for my jaws ...
Title: Re: Three Rivers Region
Post by: BigSlark on May 16, 2008, 12:19:19 PM
Wowza! I'll take about half a million of these puzzle pieces, please!

Great work David, you deserve a big round of applause for this project!  &apls

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: nerdly_dood on May 16, 2008, 01:57:00 PM
???                                  ...                             ...                         umm...         

                            [explanation]Trying to think of a response.[/explanation]

...                                        ...                           ahh...         ...                     



[thinking]Am I seeing properly?[/thinking]


                ...                                    ...                 hmm...                ...

                     ...                        [thinking]I am seeing properly![/thinking]

:o
Not-quite-diagonal roads...Dude, this stuff ROCKS!!  And the not-quite-diagonal railroads under development... Jeez...
This stuff is gonna make me nuts pretty soon... ?=mad)=
Title: Re: Three Rivers Region
Post by: krbe on May 16, 2008, 02:05:26 PM
Quote from: dedgren on May 16, 2008, 11:09:33 AM
Sometimes, words fail...
...hey, I gotta go to work...

And we? We can just take on our fun hats meanwhile:
:party:
Title: Re: Three Rivers Region
Post by: stewart_garden on May 16, 2008, 03:13:05 PM
The rail curves look great David.  I'm looking forward to them - currently a number of rail passengers in my city spill their gin and tonic when their evening commute takes them around some of the 'default' curves.  You'll earn a plaque in the railway museum for this one!

Stewart
Title: Re: Three Rivers Region
Post by: TheTeaCat on May 16, 2008, 04:15:40 PM
Quote from: Nardo69 on May 16, 2008, 11:48:02 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcosgan.de%2Fimages%2Fsmilie%2Fkonfus%2Fn025.gif&hash=45475e51d71b7114ace4a8e7d2c1dfa4a79e4a9a)

Echoing Bernhards post. And I spilled my tea ::).

Thats ok when you treat us to such a treat  :thumbsup:

The power of the grid over the rail network has truly been broken now, gratulations my friend &apls

:satisfied:
TTC

80269
Title: Re: Three Rivers Region
Post by: Pat on May 16, 2008, 07:18:56 PM
Oooooh my speachless here David still!!!  This is sooo very sexxxxxie!!!!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F8020%2F3rrxj2.jpg&hash=1b8502db2f42999f4edf7af9a1e18e83a79d5aba)
Title: Re: Three Rivers Region
Post by: girlfromverona on May 16, 2008, 08:48:04 PM
Ok, in between random crashes (I've just installed Vista...) I managed to get one pic to show my experiments with the FAR:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2FMontrose_6.jpg&hash=3871b19732ce6dfcd0bbb006a7a0e17150563f36)

I've found that it helps to get the terrain ready by laying a regular road before laying the FAR pieces. It took me a little while to get the hang of using the FAR, but it was soooo worth it. ;D
Title: Re: Three Rivers Region
Post by: pilotdaryl on May 16, 2008, 10:33:20 PM
YIKES...
David, let me beta test these.... and.... you get.... a free access pass to all my airport lots? :o
Title: Re: Three Rivers Region
Post by: Masochist on May 16, 2008, 10:56:35 PM
Three Rivers Region

"We are the music makers, and we are the dreamer of dreams..."



Nothing short of amazing    &apls
Title: Re: Three Rivers Region
Post by: dedgren on May 17, 2008, 12:56:51 AM
Wheesh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F3554%2Fteaser09080516lk5.png&hash=0460d6720f3dcf62070522adeb7a4f2ce24c4052)

Not fun, but that's the last of the alphas.  I got the tie problem (at least for the S-curve) fixed, too.  Tomorrow I can create the textures and pass these along for the final step.

Off to bed.


David

80419
Title: Re: Three Rivers Region
Post by: bat on May 17, 2008, 01:29:38 AM
Nice pictures there of the FAR, girlfromverona! And also nice new ones of your work, David! :thumbsup:

And congrats on more than 80 000 views!!!
Title: Re: Three Rivers Region
Post by: jacqulina on May 17, 2008, 01:40:06 AM
excellent progress amazing work &apls &apls
Title: Re: Three Rivers Region
Post by: Nardo69 on May 17, 2008, 06:24:18 AM
*Putting jaws back into place*

Looks great David, really amazing!  &apls

But there is one (more?!?) thing on my wish list - if you could fulfill it that would be *looking for the right word but cannot find it*:

Can you do these texture with a switch in a curve? I mean, such a smooth curve with a curved switch in a a way that there are two (SC4-) tracks on the orthogonal end and one (SC4-) track on the diagonal resp. FARR end?

This would be REALLY REALLY marvellous as I know a lot of small stations where one head lies in exactly such a smooth curve ...

Take care my friend - you already did a great thing! :)

Bernhard  :thumbsup:


EDIT: Bernhard, you'll have to point me at whoever has the specs, and maybe even the textures, for the orthagonal one rail ortho pieces- I don't want to reinvent any wheels.  I'd be glad to make this the first piece in the extenmsion of the basic set, as I'm hoping to have everything off to the puzzle-piece makers over the weekend. -DE
Title: Re: Three Rivers Region
Post by: superhands on May 17, 2008, 07:24:59 AM
Daves (BH) tute for making neighbour/city connections using the FAR.

first build a connection then bulldoze any excess road
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fth_road.jpg&hash=b858d82e8bf6f03bba16d0e96035d012041fff36)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fth_road3.jpg&hash=f94ef8d78bae402a9f8930f500e10131601e3b4b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Froad2.jpg&hash=a0b163d2876e575216153fda4adfec630cd83acb)
secondly, hover the FAR puzzle peice over the connection.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fneighbour.jpg&hash=da962fce406663b948521f33b5c8af5ef42e3b54)

actually this tute is just to show it works! :P
saving and exiting to region, the tile showed up flat- this returned to normal after repeating.
also when using the tab ring for scrolling through the ppzs, not able to use shift tab to go back. :'(


EDIT: Dave- this is a most excellent discovery! Good on 'ya, mate! -DE
Title: Re: Three Rivers Region
Post by: Travis on May 17, 2008, 01:41:05 PM
I've been testing the FAR- there aren't many words to describe it... :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F9701%2Ffar1db0.jpg&hash=d5a6e9bb5aa16fe16870ed8975d34c77e66f213a)

Keep up the great work David! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on May 17, 2008, 05:43:39 PM
Ahhhh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F8553%2Fteaser15080517pb7.jpg&hash=d6d3e2df1308f7691948a43ce10c8de6cd0f81d5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F5197%2Fteaser16080517yt5.jpg&hash=fd4934ea7f56d80136bfaa666a445c4ca801fe4c)

Wide, smooth curve rail is closer than you think.

* * *

dave, did you lose some 9s, or is it my imagination?

Later, folks.


David

80761
Title: Re: Three Rivers Region
Post by: Pat on May 17, 2008, 05:48:46 PM
David wow!! Words are soo failing me here and I just so dont know what to say anymore other then 80764
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 17, 2008, 11:12:57 PM
I love it, my friend, I love it!

The rails are looking magnificent! Can't wait to see more of your progress!
Title: Re: Three Rivers Region
Post by: dedgren on May 17, 2008, 11:25:13 PM
Heh!  I feel like I'm comin' close to bumping myself again.

This one's for you, Fred (freedo50).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F9113%2Fteaser17080517za7.jpg&hash=bd50385496a5d5c7ad7549f213ec8bf945102cb3)

That's a 90 degree wide curve- radius 375 feet/120 meters.

Here's the game equivalent in the same footprint.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F6184%2Fteaser19080517mz1.jpg&hash=03f255f4c2fd9932356cf6774d2ffc72230dfc43)

Just to give you a sense of how it will look.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F7565%2Fteaser18080517um7.jpg&hash=e090056c1a441bd47041c75ca1bd63d7bb152725)

The three fractional angle pieces are left to LOT and check out.  Maybe just another before bed.

Later.


David

80865
Title: Re: Three Rivers Region
Post by: Tarkus on May 17, 2008, 11:36:04 PM
David, those are looking fantastic as always!  That Alpha Mapping work looks absolutely brutal.  I've just got through processing a bunch of my own textures as well, and even without having to that sort of work, it can be tedious.  But the final results are most definitely worth it! 

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: threestooges on May 17, 2008, 11:50:28 PM
I'm not that skilled at texturing (or photo editing for that matter) so for that part alone, well done. Overall, it looks great. I hope you found my comments on the FAR useful, and I hope that you'll need some testers for this when it's ready; I'll be happy to help.
-Matt
Title: Re: Three Rivers Region
Post by: Alfred.Jones on May 18, 2008, 12:17:15 AM
I've been watching this thread for some time and I can't hold on anymore!!

OMG!!!!

This is absolutely amazing work David :thumbsup:

You are a champion!!!!!
Title: Re: Three Rivers Region
Post by: dedgren on May 18, 2008, 12:49:11 AM
Hey, what the heck...

Let's break the rail grid once and for all before midnight, Alaska time (GMT-9).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F1790%2Fteaser20080517qu2.jpg&hash=4e994af13e9a9b292e49d2f3ce1c44a666c293e3)

As you can see, we still have an issue with color matching at farther out (lower number) view levels.  I'm going to work on this while the pathing/puzzle-piece work is being done.  It's my understanding that the textures are pretty easy to swap out.

Here's the payoff.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F7919%2Fteaser21080517ws1.jpg&hash=975af50b287f6a7b3334177186b802c51fe8378b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F4310%2Fteaser22080517lv5.jpg&hash=1d8972c138a377e522fa16e703959ee2c7ae6dff)

So, it's off to bed.  I'll wrap the "large end" fractional angle curve up first thing in the morning, and get back to all the other things we've been working on.


David

80926


Title: Re: Three Rivers Region
Post by: TheTeaCat on May 18, 2008, 12:55:45 AM
Stupendous  &apls &apls &apls

Ground breaking ain't the word for this.


I really don't know what else to say .........

But Bravo  &apls

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: JoeST on May 18, 2008, 12:58:13 AM
Quote from: TheTeaCat on May 18, 2008, 12:55:45 AM
I really don't know what else to say .........
I am having that problem as well... Its just all too good for words...

Thankyou

Joe
Title: Re: Three Rivers Region
Post by: bat on May 18, 2008, 01:40:44 AM
That's looking really really beautiful, David! Wonderful progress! :thumbsup:
Title: Re: Three Rivers Region
Post by: Doctor Soul on May 18, 2008, 01:54:07 AM
Say... not to be a spoilsport, but maybe it's time the FAR and the FARR get their own dev thread?  :P

Absolutely stunning stuff this is. I never thought I'd see this happen, but I just did!  &apls
Title: Re: Three Rivers Region
Post by: szarkoz on May 18, 2008, 03:20:29 AM
David, they are looking really great! Thanks for your work :thumbsup:
Title: Re: Three Rivers Region
Post by: etherian on May 18, 2008, 04:08:05 AM
I don't think any of us can even been to imagine what this will do to our rail networks, this is absolutely stunning work.

If I may be so bold as to suggest something, would it be possible for a FAR puzzle piece to turn more than 90°? Handy for hairpin turns and creating tight switchbacks for mountains. :)
Title: Re: Three Rivers Region
Post by: superhands on May 18, 2008, 04:09:20 AM
those rail curves are really taking shape :thumbsup:
and yes i did loose a couple 9's. :D

dave
Title: Re: Three Rivers Region
Post by: warszawa on May 18, 2008, 04:21:24 AM
That is awesome work David my friend &apls. The rail works are stunning! It is good to see that you are turning Sim City 4 into a more realistic game.
Looking forwards to seeing more of your work :thumbsup:.

Alex
Title: Re: Three Rivers Region
Post by: Shadow Assassin on May 18, 2008, 04:33:25 AM
Man, this looks awesome...

It's hard work, that's for sure.

...though I won't say that it takes me about 5 minutes to create a texture and alpha map... I've got a few tricks up my sleeve...hehe.
Title: Re: Three Rivers Region
Post by: Andreas on May 18, 2008, 05:18:18 AM
Quote from: dedgren on May 18, 2008, 12:49:11 AM
As you can see, we still have an issue with color matching at farther out (lower number) view levels.  I'm going to work on this while the pathing/puzzle-piece work is being done.  It's my understanding that the textures are pretty easy to swap out.

David, try my SFBT Rail Texture Mod that was posted some weeks ago. It contains a file that darkens the Maxis rail texture for zoom 1 to 4. For some reason, Maxis decided to make those textures brighter, and you'd have to adjust the brightness manually for all those textures.

But if you look at other custom textures, pretty much everybody only processed the zoom 1 to 4 textures with FiSHMan or SC4Tool, so they are darker (including most of the NAM rail textures). My mod was an approach to fix this issue, and I think the darker textures look quite well in zoom 4 and below.

That said, excellent work on the new textures, and especially the alpha maps. I can imagine how tedious it is to create them, even if you can use some shortcuts in your graphics program, like it was suggested.
Title: Re: Three Rivers Region
Post by: dedgren on May 18, 2008, 04:22:54 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F9158%2Fhorizontalsemaphoreat63jy2.png&hash=9e95e453d200c413f5d96219e28091a4a9e27a94)Here they come!

These are the FARR wide curve pieces.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F4%2Fwidecurvepiecesxg9.jpg&hash=4b5a8606937d82c674a3af341fc4467b82b66486)

There's an 6x2 S-curve, a 7x3 45 degree curve, and a 9x9 (probably broken into a smaller "A" and "B" puzzle-piece) 90 degree curve.

As for the fractional angle curves and segments, there are...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F1856%2Ffractionalanglepiecespf7.jpg&hash=0ec52f4d4ff3b750bd6033fc221dfb8e3e19ee44)

...a 5x2 "short" curve end, a 7x9 "long" curve end, and a 3x2 straight segment.

* * *

So, here's a FARR enhanced rail line across a generic quad.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F9163%2Fteaser23080518je2.jpg&hash=abe72251dd73403b7a8d9260333089facd871403)

#2
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#3
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#4
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#5
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* * *

So, what do these actually look like in the game?  Well, thanks to Andreas and SFBT, pretty good.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg126.imageshack.us%2Fimg126%2F9994%2Fteaser28080518kn8.jpg&hash=3550df9d6484afbddeefea4d4fe73feb030d7212)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F3425%2Fteaser29080518uj1.jpg&hash=b10cde697864b6ea81056a7bbde7c75772c35da7)

Those were cobbled together pretty quickly- I'm sure you all will do much better once these are released.

I'm goin' outside for a while.


David

81243
Title: Re: Three Rivers Region
Post by: debutterfly on May 18, 2008, 04:36:07 PM
Wow...what's next FARHW?  ;)
Title: Re: Three Rivers Region
Post by: Tarkus on May 18, 2008, 04:43:48 PM
Quote from: debutterfly on May 18, 2008, 04:36:07 PM
Wow...what's next FARHW?  ;)

Hey!  It rhymes! :D

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: dragonshardz on May 18, 2008, 04:45:17 PM
No what's next is FAR-RHW
Title: Re: Three Rivers Region
Post by: Tarkus on May 18, 2008, 04:47:58 PM
Quote from: dragonshardz on May 18, 2008, 04:45:17 PM
No what's next is FAR-RHW

Well, FARHW could be considered a portmanteau of FAR and RHW . . . it rolls off the tongue better.  FaRHW.

It looks like I have my work cut out for me. :D

And those Rail pieces look stunning!

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: Nardo69 on May 18, 2008, 05:02:46 PM
Be careful when walking in here it's slippery from all drool from (I guess not only) me   :D  :thumbsup:

If you go on like this you are going to make the MSTS obsolete ...  :thumbsup:


EDITBernhard, wow!  A truly treasured "Double-0" moment has snuck up on us.  It hasn't been missed. -DE
Title: Re: Three Rivers Region
Post by: petercintn on May 18, 2008, 06:00:39 PM
Hey!

Been browsing the maps of 3RR and am thoughly impressed.  David, I believe this project is umprecedented.   &apls

And I've been meaning to coment on your little side sig, part of a quote from my favorite songwriter.  In Bents you even have Broken Arrow Lake.  (Am I showing my age here?)

Finally, you know, some folks just write books.  It would be easier!  Keep up the great work, though I've been away for awhile, I've been cheering on the sidelines.


EDIT:  Any friend of Neil's is a very, very good friend of mine.  Peter, you are the first 3RR Regular (those folks who have commented at least once here or at 3RR-ST) to catch the "Broken Arrow" reference.  Only an old man like me with a heart of gold would be working like a hurricane to keep 3RR rockin' in the free world (and everywhere else!).  Don't even ask me about Leonard Cohen, Jackson Browne and Aimee Mann. -DE
Title: Re: Three Rivers Region
Post by: Haljackey on May 18, 2008, 08:25:02 PM
Wow!  There is just some amazing stuffing happening here @ 3RR. And it is happening all the time! Nothing seems to slow you down!

That is some fantastic work with the rail curves!  I especially like the very long S-curve.  Well done!

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: BigSlark on May 18, 2008, 08:54:20 PM
Wow! This is amazing, David! As always, I'm up for Beta testing...

Oh, I owe you some more FAR pictures, don't I?  &ops

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: girlfromverona on May 18, 2008, 09:06:29 PM
Just a quick question: IIRC, there is already a 90 degree rail curve in the NAM - does this new one replace that or are they different sizes?
Title: Re: Three Rivers Region
Post by: Swamper77 on May 18, 2008, 09:30:10 PM
There isn't a 90 degree curve in the NAM for rail. Just a 45 degree turn.

There is a 90 degree road turn, however.

-Swamper77
Title: Re: Three Rivers Region
Post by: girlfromverona on May 18, 2008, 10:02:20 PM
Ah yes - that's right. I made a 90 degree curve with two 45 degree pieces. Thanks for clearing that up. ;D
Title: Re: Three Rivers Region
Post by: threestooges on May 18, 2008, 11:23:41 PM
Stunning... just stunning. I still don't know where you get the time for all of this (though having finished, a.k.a survived, the first year of law school I'm beginning to get an idea) but I'm glad you find it somewhere. Whenever testing time comes around, please keep me in mind. Also, nothing new to report with the FAR, but if I find something new to note, I'll send it your way. Hope you are well (and the family too).
-Matt
Title: Re: Three Rivers Region
Post by: ejc on May 19, 2008, 12:53:58 AM
no ground-base texture would be better

otherwise this project of 60degr infrastructure allready is looking great
Title: Re: Three Rivers Region
Post by: Tarkus on May 19, 2008, 01:06:15 AM
Quote from: ejc on May 19, 2008, 12:53:58 AM
no ground-base texture would be better

The finished puzzle pieces won't have the ground-base texture.  The pics are of test lots David made to make sure everything fit together.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: FrankU on May 19, 2008, 07:09:09 AM
So now a question that suddenly came up.

In the pictures about the FAR I see development of residential lots next to a plopped piece of road. If this is possible, why isn't there a ploppable busstop-on-road that allows development, and why is it then still that GLR puzzle pieces don't allow development either? Did you find a new way of making ploppable road parts and is it possible to use this technique on other lots? Or are you using a different kind of technique?

If this plopping technique is useable for SAM streets, than it must be possible to make ploppable SAM puzzle pieces and thus make it possible to plop short stretches of SAM.... Another feature!
Title: Re: Three Rivers Region
Post by: bat on May 19, 2008, 09:01:32 AM
These rail pieces are looking wonderful, David! Great work on them! :thumbsup:
Title: Re: Three Rivers Region
Post by: JoeST on May 19, 2008, 09:26:19 AM
Quote from: FrankU on May 19, 2008, 07:09:09 AM
So now a question that suddenly came up.

In the pictures about the FAR I see development of residential lots next to a plopped piece of road. If this is possible, why isn't there a ploppable busstop-on-road that allows development, and why is it then still that GLR puzzle pieces don't allow development either? Did you find a new way of making ploppable road parts and is it possible to use this technique on other lots? Or are you using a different kind of technique?

If this plopping technique is useable for SAM streets, than it must be possible to make ploppable SAM puzzle pieces and thus make it possible to plop short stretches of SAM.... Another feature!
FrankU, I believe the pics you see of buildings + FAR are puzzle piece where as bus stations are TE-d Lots

Joe
Title: Re: Three Rivers Region
Post by: Diggis on May 19, 2008, 09:42:19 AM
Quote from: FrankU on May 19, 2008, 07:09:09 AM
In the pictures about the FAR I see development of residential lots next to a plopped piece of road. If this is possible, why isn't there a ploppable busstop-on-road that allows development...

Because a bus stop must be on a lot, which will no allow development.  You can not make a puzzle piece transit switch.

Quote from: FrankU on May 19, 2008, 07:09:09 AM
...and why is it then still that GLR puzzle pieces don't allow development either?

Development for Residential requires road access.  And commercial requires pedestrian access at least.  GLR provides neither of these.

Quote from: FrankU on May 19, 2008, 07:09:09 AM
Did you find a new way of making ploppable road parts and is it possible to use this technique on other lots? Or are you using a different kind of technique?

I believe David is using the same technique as for the diagonal road helper pieces.

Quote from: FrankU on May 19, 2008, 07:09:09 AM
If this plopping technique is useable for SAM streets, than it must be possible to make ploppable SAM puzzle pieces and thus make it possible to plop short stretches of SAM.... Another feature!

More than likely, although how short do you want?  You can do 3 pieces already.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on May 19, 2008, 10:37:30 PM
Quote
Because a bus stop must be on a lot, which will no allow development.

Actually, a bus stop will still allow commercial and industrial development IF it is transit-enabled for road.
Title: Re: Three Rivers Region
Post by: dedgren on May 20, 2008, 07:34:51 AM
So, how about a little

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F509%2Feyecandy00080520rb5.jpg&hash=2a354264fffbf78672dda364d522c9780f145759)

#1
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#2
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#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F596%2Feyecandy03080520wt1.jpg&hash=5b7abc9398aff1083c8d99de1c72e31cfad32dd9)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F7230%2Feyecandy04080520rx2.jpg&hash=cfa0980408015d28232f5a1e217a2e419a1a4dd9)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F2977%2Feyecandy05080520io2.jpg&hash=a1c3d062da67840420f440c7c691cc8f9d240d3e)

#6
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#7
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#8
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#9
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#10
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#11
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#12
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#13
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Once again, I've taken a game quad, just more or less plopped in the rail line and FARR lots (remember, these will be puzzle-pieces, so that rectangular background will go away in the released version), planted a few trees and- there you have it.  I'd thought of doing a "game" version (no FARR) for comparison, but it was too awful looking to bear.

I'm tied up in trial today and tomorrow, so that's pretty much it for right now.  These are out to Alex (Tarkus), Markus (memo) and I've asked Andreas to take a look at the matching to see if he can do any better than I can.

If you would like to be involved in the beta test and haven't let us know, note that in a comment.  We received some great suggestions from the FAR beta testers, and will be incorporating them into the set shortly.

Later.


David

82077
Title: Re: Three Rivers Region
Post by: FrankU on May 20, 2008, 07:46:06 AM
Thanks for the answers, Star.tortuer, Diggis and Shadow Assassin.
So three tiles is possible? That should be enough. Apparently I have not found out everything yet. But I'll get the hang of it.
Title: Re: Three Rivers Region
Post by: bat on May 20, 2008, 09:00:01 AM
The "FARR eye candy" pictures are looking excellent! Some beautiful shots of that superb area! :thumbsup:
Title: Re: Three Rivers Region
Post by: ScottFTL on May 20, 2008, 09:09:24 AM

David, the FARR Eye Candy is absolutely stunning!  You've outdone yourself.   &apls

I think some matching magic courtesy of Andreas is all they need now.  I can't wait... but I will.   ;D
Title: Re: Three Rivers Region
Post by: mightygoose on May 20, 2008, 09:54:40 AM
forever in awe
Title: Re: Three Rivers Region
Post by: BigSlark on May 20, 2008, 10:15:29 AM
David,

The FARR is looking great, I can't wait to play with it, if you'd be so kind as to let me Beta test (again).


As for my next FAR report, seeing it on the Regional Transit View still boggles my mind. I've attempting to think about FAR intersections, but I'm too indoctrined to the grid to completely visualize such creations. Could you whip up an image or two of what they'd look like?

I hope you're victorious in your trial and that you and your family are doing well.

By the way, would you like some of the heat from Mississippi? Its topped 90 degrees for the third day in a row and I'm sure Anchorage could be 10 degrees warmer right now, right?  :D

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Ennedi on May 20, 2008, 02:35:46 PM
Hello David,

I finally tested FAR. Congratulations for you and Alex, this is a good stuff!  &apls

This road was made using NAM curves a few months ago:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F1734%2Fgen1oldkopiazb4.jpg&hash=42c22a3e193ae6fe4ad16aa921e6c26caebd9a20)

Today I rebuilt it. I like it more now, and you?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4683%2Fgen2newkopiadu8.jpg&hash=0f460ab6a7040ef6161ab008c50d583e3909f23a)

Now to details. Three things could be improved:
1. The short curve could be more smooth. It doesn't look very good if it is placed close to the long curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F5086%2Fshortcurvetoosharpiw8.jpg&hash=1389139a5567efa3983ded4cd6e7093d65f690e7)

2. It would be good to make textures more similar to the regular road. The difference is especially visible in shadow:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F107%2Fshadowll7.jpg&hash=516846d26a94c789c6e9be5344aa6139e1e77461)

3. Plopping on slopes is a bit tricky, the piece "ghost" is partially hidden by the ground. I don't know if it can be solved, maybe it would be good to add directional arrows?

There is also another issue, but it is common for all gentle curves. It is impossible to plop anything close to them. In fact, FAR pieces cover a rectangle (or something similar...) and in some places the terrain is blocked two tiles away from the piece. I understand it's a result of the piece structure and it can't be solved at once. But it leads to some problems, especially in urban/suburban environments. Maybe we should thing about some offset fillers? For now I don't take it as a disadvantage, we should live with it.

Other news are good  ;D

I was especially interested how these pieces work on slopes, after all curves are usually caused by terrain shape  ;). My first experiment was to build a road on slope without any slope mod.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F40%2Ffarbezsmsw7.jpg&hash=c1f367547fd7370d8ce5169fe27274a7fcfbe2fe)

I noticed that there are no special limitations, FAR pieces work as normal road. But I wasn't satisfied in an uneven road shape. So I installed one of my slope mods - the Mountain620 version (it enables placing roads on the steepest slopes from my series, but it's smoothing ability is less).

The first thing I noticed was that FAR pieces again work as normal road ie. they are slope mod - sensitive  :) Very good!
Then I saw if the slope is too steep, I can't plop the piece in every direction. And I wasn't be able to connect the straight piece to the curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F6821%2Ftoomuchslope2yt2.jpg&hash=72e125feb2400f60a0c28038cd2e37eeb549aebe)

So I had to make some terraforming. I wanted to make the terrain more flat. But how much?
I tried to use street and road. My way of thinking was: If the FAR behaviour is identical as for road, the slope enabled by road should be enough.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F9331%2Ftoomuchslope11fd6.jpg&hash=54002120072964a6485ffabd3c7fa05d62ec177f)

...And it works!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F9755%2Ftoomuchslope10uq3.jpg&hash=c45d45d7016e227c25e41a30f4d248d92fd0a514)

I understood everything when I dismantled these pieces  :D How? Bulldozing one piece of their end.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg164.imageshack.us%2Fimg164%2F931%2Fdismantle2qz1.jpg&hash=3edec3e71ad034b18517c0e52eafeae2d0cfee63)

...And I saw an "internal structure" of these pieces (long curve at the bottom, short curve above it, straight piece before bulldozing)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F1180%2Fdismantle6cd9.jpg&hash=963ea100f1de3181011c48920becaf3fe7aedff1)

So the terraforming method before placing FAR pieces was now clear for me: I should drag a few (at least 2-3 better 3-4) parallel streets or roads (depending on conditions) along the projected FAR piece, ie. parallel to it's "internal" road stretches.

Now I went through all my nice valley using this method. Sometimes I had to terraform in two directions before plopping a long curve:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F2481%2Fformforcurvetp0.jpg&hash=a04825d0988f0798002cafd9357aac718c61e50a)

Thank you David and Alex! It will be a great addition, especially for landscape makers! (personally I don't like these zigzagging roads, they don't look good at closeups... ;))

Adam


Title: Re: Three Rivers Region
Post by: Swamper77 on May 20, 2008, 02:48:47 PM
Quote from: Ennedi on May 20, 2008, 02:35:46 PM
2. It would be good to make textures more similar to the regular road. The difference is especially visible in shadow:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F107%2Fshadowll7.jpg&hash=516846d26a94c789c6e9be5344aa6139e1e77461)

Ennedi,

This can be fixed, but not with the FAR pieces themselves. The lighting of the models is controlled by the game's Lighting Exemplar, which modifiable to an extent. The Lighting Exemplar (TGI 0x6534284A, 0xA9189CF0, 0x00000001) has properties regarding how much shadow is applied to certain objects in the game. The values are based on percentages (ie 0.5 = 50%, 1 = 100%). There are 3 properties that regulate shadowing to the ingame objects:

- Flora Terrain Shadow Amount: How much flora are shadowed by the terrain. Default = 0.9
- Model Terrain Shadow Amount: How much models (buildings) are shadowed by the terrain. Default = 0.4
- Automata Terrain Shadow Amount: How much automata are shadowed by the terrain. Default = 0.7

The Model Terrain Shadow Amount property is probably the one you are looking to change, but it will also affect buildings and props on Lots as to how much they get shadowed by the terrain.

-Swamper
Title: Re: Three Rivers Region
Post by: Andreas on May 20, 2008, 02:50:20 PM
Quote from: ScottFTL on May 20, 2008, 09:09:24 AM
I think some matching magic courtesy of Andreas is all they need now.  I can't wait... but I will.   ;D

I'll certainly have a look at those, but I just moved, so things are still a bit hectic these days. But once I settled down properly at the new place, I should have some more free time. :)
Title: Re: Three Rivers Region
Post by: Ennedi on May 20, 2008, 02:52:32 PM
@Swamper, thank you very much! But what if FAR pieces texture would be more similar to the normal road texture? In fact an intention of my question was to remove the difference visible in shadow  :)

Adam
Title: Re: Three Rivers Region
Post by: freedo50 on May 20, 2008, 03:24:04 PM
Quote from: Ennedi on May 20, 2008, 02:52:32 PM
@Swamper, thank you very much! But what if FAR pieces texture would be more similar to the normal road texture? In fact an intention of my question was to remove the difference visible in shadow  :)

Adam

What swamper means, I think, is that the difference is caused by the fact that the game applies a different amount of shadow to the FARR pieces (which are models) and the normal roads (which are textures). His suggestion was that changing the two values so that they are the same may remove this problem.

Also, great analysis further up, I now understand much more about the pieces!

Fred
Title: Re: Three Rivers Region
Post by: Pat on May 20, 2008, 04:12:09 PM
David OMG WOW!!! I think John has summed this up well, "forever in awe"!!!! 82274
Title: Re: Three Rivers Region
Post by: threestooges on May 20, 2008, 04:51:12 PM
Adam (Ennedi),
That was a great, and excellently detailed, look into the FAR pieces. It was particularly interesting to note the slope mod capability and how best to terraform to prepare for the pieces. That little bit of information will likely save many people (including me) quite a bit of time in the future when placing these things. Thanks for the detailed analysis.
-Matt
Title: Re: Three Rivers Region
Post by: j-dub on May 20, 2008, 05:02:59 PM
Ok, if the FARR pieces are made from models, I'm assuming BAT, couldn't the texture applied to the models be darkened in some photo editing program, and then previewing it before outputting to game? 
Title: Re: Three Rivers Region
Post by: pilotdaryl on May 20, 2008, 05:07:50 PM
Your work stuns me! :o I must have it!!!
FREE ACCESS PASS!!! :D
Title: Re: Three Rivers Region
Post by: mightygoose on May 20, 2008, 05:27:56 PM
one little thing, could we possibly do the curves for FAR to diagonal long curve and short curve?
Title: Re: Three Rivers Region
Post by: Swamper77 on May 20, 2008, 05:41:06 PM
Quote from: j-dub on May 20, 2008, 05:02:59 PM
Ok, if the FARR pieces are made from models, I'm assuming BAT, couldn't the texture applied to the models be darkened in some photo editing program, and then previewing it before outputting to game?

The models for network puzzle pieces, which includes the FAR and FARR, are not made in BAT. Therefore, there is no rendering being done by GMAX/BAT. They are made of several planar S3D models that are 16 meters square. They are manually textured by the NAM Team and/or other custom content creators. The textures can be made and modified by anyone, but it usually helps to have the source files that the custom content creators, such as David, have.

-Swamper
Title: Re: Three Rivers Region
Post by: Shadow Assassin on May 21, 2008, 01:58:09 AM
Using Maxis trees? How dare you! :P

Seriously, David, that looks great. But it would be even better if you used transparent lots... :P
Title: Re: Three Rivers Region
Post by: rooker1 on May 21, 2008, 09:37:56 AM
This is very impressive and will make an awesome addition to the game. 
Anytime you need help testing this type of thing, you can definately count on me.  ;)
I do hope that the colour difference can be over come.
Robin  ;D
Title: Re: Three Rivers Region
Post by: BigSlark on May 21, 2008, 10:16:15 AM
Great demonstration, Adam. As I should have expected, your skills are much more finely honed than mine, you've given some great ideas to try with the FAR when I have a few moments.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on May 21, 2008, 11:17:21 AM
Yes, wonderful testing there, Ennedi!
And looking forward to more of FAR!

btw, this should be my 5000th (http://www.fileden.com/files/2006/11/4/347058/Forums5000posts.JPG) post!!!
...couldn't find a better place for this special post number...
Title: Re: Three Rivers Region
Post by: JoeST on May 21, 2008, 11:44:45 AM
hey David, the FAR and FARR are looking ace, as usual with whatever is in this thread :)...

Just to tell you, (kinda a shameless plug again) im gona try and develop a thing that does some maths on the view/reply counts of this thread for statistical purposes... I might do it might not...but currently have extracted the current counts so yeah... soon to be done :)

Hope thats ok with people

Joe

EDIT: Here (http://whitefall.arcath.net/~joest/index.php?page=comics) is a link to the current stuff, all it shows at the moment is the totals and how many to each 0ey milestone (aka 00, 000, 0000.. etc) and some random stats, hope u like it :)
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 21, 2008, 11:54:26 AM
You never cease to amaze me, Adam. The amount of thought you put into every move you make is mind-boggling!

Excellent work, my friend!

And David, your FARR eyecandy--incredible!
Title: Re: Three Rivers Region
Post by: nerdly_dood on May 21, 2008, 12:03:48 PM
Quote from: bighead99 on May 17, 2008, 07:24:59 AM(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fneighbour.jpg&hash=da962fce406663b948521f33b5c8af5ef42e3b54)

Who says it's eye candy?  ;D
Title: Re: Three Rivers Region
Post by: CasperVg on May 21, 2008, 10:08:25 PM
I like them, looks really awesome!
Title: Re: Three Rivers Region
Post by: Ennedi on May 22, 2008, 08:00:50 AM
Quote from: freedo50 on May 20, 2008, 03:24:04 PM
What swamper means, I think, is that the difference is caused by the fact that the game applies a different amount of shadow to the FARR pieces (which are models) and the normal roads (which are textures). His suggestion was that changing the two values so that they are the same may remove this problem.

Also, great analysis further up, I now understand much more about the pieces!

Fred

Thank you Fred for explaining it! Now I understand what Jan said  :)

David, you asked testers in email for suggestions about additional FAR pieces. I have one proposition. It is my dream from a long time.
Winding roads are built mostly in hilly terrain and of course in mountains. To cover a high slope engineers must often build sharp curves, sometimes 135o or 180o.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F42%2Fcurve1impuw5.jpg&hash=fb97d389fde1dcfb5122d3ff10146745e387c416)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F3650%2Fcurve2pf0.jpg&hash=70dc3976cbd904f70a5e28fb13236bda18c37a92)

We can make 180o road curve - but only on completely flat terrain. In this case there is no distance between two road stretches, and such distance is necessary to make a road going uphill. We can also make two 90o curves or 1350 curve followed by 45o one, but it looks bad.

My proposition is to make 45 and 90 degrees curves with a relatively small radius. Such curves exist in various park and park sets. I used SFBT Park Set to show my idea:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F516%2Fcapture22052008161210kodb0.jpg&hash=cd4b810ced679cc2f62991700f992ffc94fac511)

It would be great to make such road!
As you see, there are 2 tiles free between two road stretches. It is very good - one tile can be covered by wall, and the second one can be used for finishing - for example plopping trees or to adjust the wall height and don't make it too high.
What do you think about it?

Adam

Title: Re: Three Rivers Region
Post by: rooker1 on May 22, 2008, 09:08:06 AM
That looks incredible and sounds like an awesome idea Adam.
Those RL pics, I have seen them before, but they still amaze me.
Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on May 22, 2008, 09:36:42 AM
You folks all appear to be carrying on quite nicely without me here...

I have had trials and briefs all week, so have had very little time to sit down for a long enough stretch to do anything that I would dare show you.

...heaven forfend!  A Maxis Tree!!!

Heh.  I did work this up this morning though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F3933%2Fteaserrailfarrlevelcrosot7.png&hash=4af9831eedcceb34a6404fd4fed3b260856810b9)

...took about an hour, and is an example of some of the interesting combinations that are possible for FAR/FARR II.  I don't even know if this is technically feasible, but I know some folks who can tell me.

I'll try to respond to some of the posts and comments this evening, but I have one last court proceeding to deal with tomorrow morning.

Later.


David

82924
Title: Re: Three Rivers Region
Post by: mightygoose on May 22, 2008, 10:01:08 AM
Quote from: Ennedi on May 22, 2008, 08:00:50 AM
Thank you Fred for explaining it! Now I understand what Jan said  :)

David, you asked testers in email for suggestions about additional FAR pieces. I have one proposition. It is my dream from a long time.
Winding roads are built mostly in hilly terrain and of course in mountains. To cover a high slope engineers must often build sharp curves, sometimes 135o or 180o.

We can make 180o road curve - but only on completely flat terrain. In this case there is no distance between two road stretches, and such distance is necessary to make a road going uphill. We can also make two 90o curves or 1350 curve followed by 45o one, but it looks bad.

My proposition is to make 45 and 90 degrees curves with a relatively small radius. Such curves exist in various park and park sets. I used SFBT Park Set to show my idea:

Adam

heh i requested these a while back, my train of thought was a 2x2 90o and a 3x3 180o curve.
Title: Re: Three Rivers Region
Post by: bat on May 22, 2008, 10:15:54 AM
It would be great, if you can build something like that with a road. Nice idea, Ennedi!
And the picture there looks wonderful...

Looking forward to more...
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 22, 2008, 10:51:54 AM
That crossing looks great, David! I hope it can be done!

And Adam, your idea for tighter curves is also a good one. I'd love to see them!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on May 22, 2008, 11:05:22 AM
OK David you have left me speachless here!!! WOW!!!!
Title: Re: Three Rivers Region
Post by: yochananmichael on May 24, 2008, 12:46:31 AM
I love this MD/CJ I have been lourking/following this for a couple of months over at ST and now here I hope to be a regular around here and become part of the SC4D community
Title: Re: Three Rivers Region
Post by: threestooges on May 24, 2008, 03:25:04 AM
-yochananmichael: Let me be one of the first to say: Welcome to SC4D. We hope you'll be a regular around here as well. It's a great community that we have here, and very helpful too. If you haven't looked there already, the New Members Area (http://sc4devotion.com/forums/index.php?board=61.0) can be a good place to start, but really, all parts of the site are pretty good. Hope to see you around the forums.
Title: Re: Three Rivers Region
Post by: yochananmichael on May 24, 2008, 10:57:59 AM
thank you threestooges for the kind hello I hope to be a regular too
Title: Re: Three Rivers Region
Post by: dragonshardz on May 24, 2008, 03:25:18 PM
Well you already are a 3RR Regular. Posting just once does the job.
Title: Re: Three Rivers Region
Post by: yochananmichael on May 24, 2008, 05:56:37 PM
thank you dragon and thank you all for being so kind to me after my "coming out of the shadows" I must say now that I have posted its getting easier to post more. and Threestooges I took your advice and went over to the new members area and looked around and said hi. Everyone who said hello to me has been nice. Thanks for welcoming me to the family. Now lets see what David has in store for us in his next update :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on May 24, 2008, 07:41:09 PM
-yochananmichael: Glad you're getting more comfortable with posting, and please, call me Matt. I noticed your post in the new member area... I should really start visiting there more often, so many new members. You'll find that pretty much everyone around here is nice and we try to keep it fun.

Now then, speaking of updates, I just realized I haven't said anything about that RR crossing just up the page. It looks pretty good, and I can only imagine the multiple pieces the angular setup will entail, but knowing your work, they'll look good and be ready sooner than we'd probably expect. My only comment would be to consider changing the RR lettering and bar to white. Yellow is not bad (and certainly not if it is a part of 3RRDOT's standards) but in terms of realism, all of the ones I have seen have been white. Hope the trials have been progressing well and that you aren't overworked. Take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: yochananmichael on May 24, 2008, 08:13:32 PM
thanks Matt for your welcome and in regards to that RR crossing I thought it was fantastic. I have lived around railroads for most of my life and so trains (especially frieght trains) are pretty familiar to me. I agree I prefer white as it is closer to reality but David whatever you want as you are the Mastermind of the Genius that is 3RR is cool with me. Also is it possible to get gates as well I think it would add to the realism 100%
Title: Re: Three Rivers Region
Post by: dedgren on May 24, 2008, 09:33:16 PM
Well, once again, reports of my demise are greatly exaggerated...

I love it that you folks can take 3RR and run with it when I'm not around for a bit.  John (yochananmichael), thanks for making your first SC4D post here and, yes, certainly, you are now, as 'shardz noted, a 3RR Regular*.

Me?  I grabbed Heather yesterday evening (in family-appropriate places, of course) and we hopped in the car (to heck with the cost of gas) and we ran down to a 3RR favorite place, just outside of Waldorf in Holly Township...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F2246%2Ftrapperjohns01080524ne2.jpg&hash=38da3bf687cdfaa74488190404035bdbf4cd581c)

Yesterday was Heather's last classroom day of the 2007-08 school year, so we celebrated as in years past by going out and renting the usual dee-luxe accomodations...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F580%2Ftrapperjohns02080524lz5.jpg&hash=d0249351f3d315946ba5cf0a80f219c8e58f5651)

...and are spending a quiet weekend away.  Just have to cut a little wood...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F9769%2Ftrapperjohns03080524xm1.jpg&hash=420c48c240ceefa926dee514a4fe3af87c6fa709)

...and carry a little water and things are fine.  I'll be back tomorrow night and will bring a goodie or two with me.

Later.


David

*  A 3RR Regular, as always, is anyone who has ever posted here or over at 3RR-ST at least once.

83667
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 24, 2008, 09:39:30 PM
So THAT's where Trapper John (http://en.wikipedia.org/wiki/Trapper_John) ended up when he left Korea--3RR!

Enjoy your weekend, my friend!
Title: Re: Three Rivers Region
Post by: yochananmichael on May 24, 2008, 10:32:00 PM
blush &blush  &ops thanks guys for welcoming me so warmly, see you when you get back David -btw that cabin
is my idea of heaven
Title: Re: Three Rivers Region
Post by: Silur on May 24, 2008, 11:06:16 PM
Greetings, David
I congratulate You on the termination of academic year ...  &apls
The best regards to You and Your family ... :thumbsup:
Title: Re: Three Rivers Region
Post by: SimNation on May 25, 2008, 11:31:40 AM
Can anyone test these? or is this exclusive? Im doing region testing for my game before I start my new region to see how im going to grow it and id love to use these in it.

They look fantastic btw.
Title: Re: Three Rivers Region
Post by: wes.janson on May 25, 2008, 11:51:45 AM
Could that saw even cut butter? ;D

I cannot wait to get my mitts on the FAR/FARR. I envision quite a bit of fun when these make their way to my rural areas.
Title: Re: Three Rivers Region
Post by: Pat on May 25, 2008, 03:03:07 PM
David I hope you had a great weekend and enjoyed a little R&R  ;) ;D  In family appropiate places of course  ;)
Title: Re: Three Rivers Region
Post by: dedgren on May 25, 2008, 08:08:33 PM
Oh, the weekend has been fairly productive...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F450%2Frailfarlevelcrossingrtepg1.png&hash=6f271dc1cc3755523c416f167f18378ee1af3587)

This is the companion to the FARR railroad crossing a bit ago.  These are actually all done- alphas, too.  I'll be shooting them off to Alex (Tarkus) and Markus (memo) this evening.

More stuff coming up- I'm going to watch the Turtletaub/Voight commentary to National Treasure II tonight, though.  I need some mindless entertainment.


David

84006
Title: Re: Three Rivers Region
Post by: krbe on May 25, 2008, 10:20:54 PM
Mmm... Looks dangerous. Just telling you before Nardo gets in :P But, good to hear that some may use the sweet spring time to lay their heads at the office instead of sweating over the books ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 25, 2008, 10:21:59 PM
The crossing looks great, David! I'm always eager to see more progress on the FAR/FARR!

Enjoy your Memorial Day, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Ennedi on May 26, 2008, 12:23:47 AM
Another proposition to the FAR theme:

The short curve starts from an orthogonal road. It would be good to make the second one starting from diagonal road. This way we would be able to change the road direction by 22,5o in every situation.
Attention: the same comment as for existing short curve, it should be more smooth.

David, that's a beautiful weekend place! I would like to find something like this not far from my home - the area around my hometown is hilly and very nice, but there are simply too much people looking for a silent place here... :D
Title: Re: Three Rivers Region
Post by: yochananmichael on May 26, 2008, 01:43:31 AM
 &apls &apls &apls &apls nice job with those rails. Keep it coming hope for the next update soon
Title: Re: Three Rivers Region
Post by: girlfromverona on May 26, 2008, 05:48:01 AM
Quote from: dedgren on May 25, 2008, 08:08:33 PMI'm going to watch the Turtletaub/Voight commentary to National Treasure II tonight, though.  I need some mindless entertainment.

Oooh, is that movie any good? I just got both the first one and the sequel, but haven't gotten round to watching them yet.

That railroad crossing is looking great! Another piece in the realism puzzle. ;D
Title: Re: Three Rivers Region
Post by: BigSlark on May 26, 2008, 07:30:05 AM
Oh boy! FAR just keeps getting better and better! I imagine that the SC4 developers would have their world view's tweaked if they saw these...

I hope all is well in Wasilla and with your boys in Helena, David.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on May 26, 2008, 08:25:54 AM
That's looking very nice there, David!

Looking forward to more...
Title: Re: Three Rivers Region
Post by: dedgren on May 26, 2008, 11:46:35 PM
Well, after dealing most of the day with the catastrophe over at ST, here's a little "level-cross" eye candy to keep things moving.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F894%2Fteaser01080526um1.jpg&hash=63e2dfa63f4ee131022d23513bbc3dafbaa1ab7c)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F2465%2Fteaser02080526gl5.jpg&hash=011a76035485500f08eed2a83ac4c94320eff630)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F9942%2Fteaser03080526ig1.jpg&hash=18391566c298a2c053000d89ccc7544521914d34)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F2149%2Fteaser04080526tl0.jpg&hash=8576d67c4ee8efdbe6bfc8fb623ef1c457c6de95)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F8558%2Fteaser05080526tq6.jpg&hash=b85a59771dcb81c7bdb932fd6400feaa9b5ac768)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F8895%2Fteaser06080526sd3.jpg&hash=6bc1745a5f490ed7dc34bce36902abe66a104dfa)

This last one doesn't have a FAR-FARR crossing, but it does illustrate how much we've smashed the grid.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F781%2Fteaser07080526ae8.jpg&hash=b31c9b2ad2f49ec3c2cf24c895c1c8f22ecbb6f1)

I'm working on the stop line issue and will figure out what to do before these get finalized.  I don't know whether BATs can be added to puzzle-pieces or not, but I know someone who surely does.


David

84417
Title: Re: Three Rivers Region
Post by: Alfred.Jones on May 27, 2008, 12:10:17 AM
OMG!! I want!! Now!! $%Grinno$%

84426
Title: Re: Three Rivers Region
Post by: Swamper77 on May 27, 2008, 12:33:57 AM
Quote from: dedgren on May 26, 2008, 11:46:35 PM

I'm working on the stop line issue and will figure out what to do before these get finalized.  I don't know whether BATs can be added to puzzle-pieces or not, but I know someone who surely does.

David

84417

David,

BAT props can be added to puzzle pieces via T21's. I have a stop line prop I have been using for my own use, and I'd be willing to make a stop line prop with the correct angle/size for your FAR items. I just need a PNG/BMP of a straight section of the FAR so I can orient it properly. Then I can render it and ship it off to you.

-Swamper

EDITJan, I'll send that out this evening.  I'm a bit concerned, though, about the alignment of the crossing signal.  On the FAR (road is the fractional angle), the signal will have to be turned about 18 degrees to line up with the roadway.  Does this present an issue?  Will a completely new signal need to be modeled? -DE
Title: Re: Three Rivers Region
Post by: stewart_garden on May 27, 2008, 12:34:31 AM
David,

This looks incredible.  Well done.

Stewart
Title: Re: Three Rivers Region
Post by: Tarkus on May 27, 2008, 12:54:00 AM
David, that looks amazing!  I'm looking forward to getting those puppies in-game. :)

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: girlfromverona on May 27, 2008, 02:58:18 AM
Wow! Look at those smooth curves.  ;D

P.S. Sorry to hear about what happened at ST. Huge thanks to everyone (including yourself) who is working to fix the problem.
Title: Re: Three Rivers Region
Post by: penguin007 on May 27, 2008, 03:02:07 AM
My first ever comment here although I have lurked over here and at simtropolis

Firstly congratulations on all the creations you have created recently. I loved the crop circles and will one day use them I know. Also everything rural you have improved is fantastic so keep up the great work. Also the work in this region is awesome with rural being completely redefined. I also admired your work on diaganol runways which I would love to use when you have finished. However I most admire your most recent work with the FAR and FARR which I cant wait to use.

Gd luck in the future

Will

Oh and one more thing sorry about what happened over at simtropolis. Three rivers regions was badly affected with alot of my old favourites. I was one of the lucky ones with my cj being unaffected I think
Title: Re: Three Rivers Region
Post by: mightygoose on May 27, 2008, 03:59:27 AM
that is some extraordinary grid smashing, it seems that every couple of months we say the golden age of simcity four begins , or i do to myself at least and then a couple of months later something else revolutionary comes along and i think how could i have lived without it and so i say again the golden age begins..... i cannot wait to see what the future brings...


sorry about the appalling syntax above, i couldnt seem to find a structure to concisely express my views so i had to resort to a ramble....

84516
Title: Re: Three Rivers Region
Post by: FrankU on May 27, 2008, 04:20:19 AM
Oh wow!
I'm really curious about what we can achieve in suburbs and old towns with these pieces.
Good work!
Title: Re: Three Rivers Region
Post by: etherian on May 27, 2008, 05:44:38 AM
As always, excellent work in furthering SC4 as a community game!
I find myself at SC4D a lot more this past few days because of the problems over at ST - The trouble is I still can't quite figure out whether its a blessing or a curse &mmm

EDITOh, assuredly my friend, assuredly a curse...

...the Curse of 3RR...


BWAH-HA-HA-HAAAA! -DE
Title: Re: Three Rivers Region
Post by: Glazert on May 27, 2008, 06:21:42 AM
I only started visiting Three Rivers Region a couple of weeks ago from the NAM forum using a link in Tarkus's signature. Some of the things I have seen over the last twenty pages using the Fractional networks are - well, beautiful. As far as transport networks are concerned they truly do liberate us from the tyranny of the grid. They work really well in rural settings, which is fair enough; that is what they were developed in.

Like Frank U I am also curious about what people will be able to achieve in (especially European-style) suburbs and old towns. And I am sure that they will be able to do amazing things. But one area where the tyranny of the grid will remain, and that is in the orthogonal grid for lots. The implications of this for proximity of lots to the fractional roads is, I see from earlier posts, already being explored. And given the way in which overhangs have been used to produce buildings which are diagonal in appearance I am sure that some people will see it as a challenge to produce ones which fit in with Fractionally Angled roads.

So I am optimistic, but there is still a grid lurking under there.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on May 27, 2008, 07:28:15 AM
Looks great, David... but I have a recommendation in texture creation.

Don't ever use a white background or a black background. Use something in between, like grey. :P

It'll help a lot [especially with rail] and you don't end up with ugly white outlines on your pieces, too. :P
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 27, 2008, 08:17:26 AM
Magnificent work, David!

The FAR-FARR crossings look simply amazing! You're very right about smashing the grid, my friend, and you've been instrumental in the smashing!

Good luck with things at ST, too!

Dustin
Title: Re: Three Rivers Region
Post by: bat on May 27, 2008, 08:32:14 AM
That is looking very nice there, David! Great work on it!!! :thumbsup:

Looking forward to more...

84606
Title: Re: Three Rivers Region
Post by: debutterfly on May 27, 2008, 09:21:51 AM
Completely AMAZING David  :thumbsup: ...Way to give it to the grid.  :D Now we need some FAR to FAR intersections.  ::)
Title: Re: Three Rivers Region
Post by: threestooges on May 27, 2008, 09:26:25 AM
While I'm not quite sure of all the details, I hope things are beginning to straighten out again at ST. I've been poking through my old files, but I haven't found anything for that development reconstruction thread. On a lighter note though, the FARR crossings look good on their lots. Would it be possible to show the grid on a few pics (yes, I know, show the... grid)? I remember from Anduin Valley that intersections must be level, and I am wondering how the same will apply for these pieces. It's certainly something I'll test when these things are at that stage, but I was curious to see from your early work. Hope things are well for you and your family, and that the trial schedule is beginning to relax.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on May 27, 2008, 10:23:53 AM
Well, it looks like overnight the good folks at ST found a set of backups.  At least the first few pages of 3RR-ST [linkie] appear to be restored.

To celebrate that, along with what I presume will be the restoration of great CJs including jeronij's Simtropia [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=68274&enterthread=y), Darmok's Anduin Valley Revisited [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=59816&enterthread=y) and TheJerseyDevil73's EDMONTON [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=37869&enterthread=y), here's 3RR-ST's first actual update from day one, March 12, 2006, printed in full.  I'll warn you in advance that there are all the mistakes a "green" CJ/MDer makes: I didn't turn off the control panel or the U-Drive-It (ugggh!) balloons, I didn't erase the "paused" bounding box, and so on.  My scale sense is abysmal (look how close the roads and freeways are- look at the size of the farms!).

But from such humble beginnings...



Author Icon
dedgren
Patriot
Trixie Winner 2007
Posts: 1453
Joined: 06/24/2004


I can't count the number of times over the past few years I've read a CJ that more or less started with the words

I've been playing Sim City since...

Well, now I'm finally going to say them, too.

Hi, folks, I'm D. Edgren (a thinly disguised attempt to hide my real name).  I'm a lawyer, an urban planner (MURP from Virginia Commonwealth University, 1988) and...

...wait for it...

...I've been playing Sim City since 1989...

First on a Mac SE30, then through 2000, 3000 and now 4 on PCs.  There isn't a better spare-time use of a computer.

Rush Hour, though, was what I thought I'd been waiting for all along.  The improvements that RH introduced made cities come alive, and allowed some remarkably sophisticated "tinkering" to be done from an urban design standpoint.

Over the years, I don't know how many cities I created and then abandoned.  As good as it is, though, even with RH, SC4's play value, like every other computer game the release of which represents a static moment in time, diminishes over time (Remember the original Myst? It seemed so fascinating at the time- now it just seems boring).

Then Simtropolis came along and provided the STEX, which as far as I'm concerned is a place where the gods truly do reside.  In a little bit, you'll see the plugins folder I use.  It represents just a fraction of the stuff I've downloaded over the past few years.  I won't name names- you know who you are- if you take the view that uploading a BAT, lot or modd is like publishing an original creation, well- your collected works reside on my computer.

The STEX and those who post stuff there for the community reinvent the game literally every day.  Some of the things that have been added are nothing short of amazing.  The NAM, for instance.  If you have been using it for any time at all, try going back to living without it.

The following are a few images from Pineshore, one of the cities in the region, that each would be impossible (and bo...ring) without downloads from the STEX.













Amazing stuff, all that.  An SC4 session is now so open-ended, so limitless, that you can just get lost in it.

Anyway, my thanks to ST, Dirk and the admins for creating an amazing place on the web for this amazing game- and to the BATters, lotters (?) and modders without whose selfless efforts ST would be a ghost town.

Anyway, enough of that.  On to Three Rivers Region!

EDIT: (8/16/06) Moved pics to ImageShack.

_________________________

signature
D. Edgren
________________


Thanks, ST, for fixing things.


David

84648
Title: Re: Three Rivers Region
Post by: yochananmichael on May 27, 2008, 10:46:01 AM
OMG OMG OMG I love those FAR-FARR pieces. I want them so bad, but I must be patient. David you have done some truly amazing things of late and I can't wait to see what you come up with next. As to your early work don't worry about it I only hope to endeavor to be half as good as your early work. keep it up
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 27, 2008, 10:48:51 AM
What a flashback! And judging by that shot of the bridge with the rocks and water flora alone in the first update, we should have known that you were on to something here, David!

Glad to see that salvage process of 3RR-ST is doing well!

Dustin
Title: Re: Three Rivers Region
Post by: bat on May 27, 2008, 10:58:59 AM
Yes, that very first update there is nice!

And looking forward to more new stuff...

84661


btw, congrats on 190 pages!
Title: Re: Three Rivers Region
Post by: girlfromverona on May 27, 2008, 05:54:12 PM
You've come a long way, David! But even your beginnings weren't that humble!  :P
Title: Re: Three Rivers Region
Post by: Ryan B. on May 27, 2008, 06:32:00 PM
Wow-ee.  Talk about a blast from the past!  I feel like I just took a ride in this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2310%2F2208718130_69c96d26eb_o.jpg&hash=4270904399f86cf5a0ce0b6a2dd918e9a0cb27e0)

Now, did I happen to see this on my dashboard:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2041%2F2207923545_f7a42e9289_o.jpg&hash=03a3c86b927c9f2b4346dda443edd300a5c057b3)

I think so!   ;)  :D
Title: Re: Three Rivers Region
Post by: Pat on May 27, 2008, 07:07:14 PM
WoW talk about a real treat!! Thanks David for the treat here today!!84788
Title: Re: Three Rivers Region
Post by: dedgren on May 27, 2008, 09:13:31 PM
Headed for dinner.  Been working while the chicken cooked on a little gift for a few special folks...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F2581%2Fteaser2x201080526jg2.png&hash=85ed5692395b2c6740c7a795cab504a35b33b8d2)

You know who you are.

Later.


David

84844



Title: Re: Three Rivers Region
Post by: mightygoose on May 27, 2008, 09:23:01 PM
yeee haw..... 84857 and i think im in love....
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 27, 2008, 09:34:11 PM
Hey, hey! More curves! Looking good there, my friend! If that chicken you were making turned out half as nice as those curves look, I'm coming to your place for dinner!

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: Tarkus on May 27, 2008, 09:44:36 PM
Very nice, David.  And very easy to mod, too, I might add. :D

CellLayout = .......
CellLayout = .abc..<
CellLayout = ..de...
CellLayout = ...f...
CellLayout = ..^....

CheckType = a - road: 0x00000002, 0x000000ff check
CheckType = b - road: 0x02020002
CheckType = c - road: 0x02000002
CheckType = d - road: 0x00020200
CheckType = e - road: 0x02000202
CheckType = f - road: 0x02000000, 0xff000000 check

ConsLayout = .......
ConsLayout = ..\\..<
ConsLayout = ..\\...
ConsLayout = .......
ConsLayout = ..^....

Hard part appears to be done now.  Just need to path them, import the textures and give them IIDs. ;D

(A little RUL 0x10000000 action, in case you were wondering.)

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: girlfromverona on May 27, 2008, 10:44:46 PM
Oh. My. Goodness!!! You are spoiling us, David!

ETA: Alex, that looks mighty complicated! Glad you're doing it instead of me... ;)
Title: Re: Three Rivers Region
Post by: threestooges on May 27, 2008, 10:54:37 PM
Hope the chicken turned out well. It looks like the curve certainly did. Alex, that may be simple, but it is close to greek to me. Out of curiosity, where did you learn RULing, and is there a tutorial out there you would recommend for someone who was interested in getting started (aka a bit nuts)? Anyway, great work both of you.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on May 27, 2008, 10:55:53 PM
Wheesh, Alex...

Glad you say so.  Anyway, here's that chicken.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F7980%2Fteaserchicken01080526hn8.jpg&hash=917489334cb839ad2d27bf3518ac4aa37a0a2f8b)

Just a 3+ pound/1.5 kilogram whole chicken from Freddie's [linkie] (http://en.wikipedia.org/wiki/Fred_Meyer).  Stuff with cooked rice, slivered almonds, and fresh sage and thyme leaves and a sprig of rosemary.  Sprinkles of garlic salt, cracked pepper and dried basil leaves on the outside.  An hour and a half on the barby- hey, it cooks itself!

Dinner for two for me and my sweetie.  If you are up here this summer, we'll throw on two.

Later.


David

84916
Title: Re: Three Rivers Region
Post by: girlfromverona on May 27, 2008, 10:59:24 PM
Oh, man. Now you've made me hungry.

*off to make dinner*
Title: Re: Three Rivers Region
Post by: yochananmichael on May 27, 2008, 11:21:54 PM
man can I come to your place for dinner that and your road curves look T-A-S-T-Y
Title: Re: Three Rivers Region
Post by: Darmok on May 28, 2008, 04:44:50 AM
Who cares about those roads.... let's eat that chicken...!   ;)

David you're the devil incarnate, just as I'm trying to loose weight you put that chicken in my sight.... oh well, here goes the diet!

Seriously the work you're doing on the FAR and the FARR is simply phenomenal!

Now, what about setting another place at that table hummm?  ::)

Title: Re: Three Rivers Region
Post by: mightygoose on May 28, 2008, 09:10:47 AM
dont invite regulars to dinner, you never know who may actually show up :P
Title: Re: Three Rivers Region
Post by: Ennedi on May 28, 2008, 10:00:54 AM
This last curve looks interesting... ;D

Chicken!!!  &hlp

I suggest you to eat it quickly (or hide it), I just saw this 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F6167%2Fairforkone01ft8.jpg&hash=ba6be6557e8ed19f4abbc4de069d7deb4c82ed3a)
flying to Alaska

(It seems it's a remote-controlled fork  ;))
Title: Re: Three Rivers Region
Post by: dedgren on May 28, 2008, 11:56:47 PM
And you thought you'd make it through the day without a 3RR update...

Here's the new 2x2 road wide curve.  Inside of it are the widest game road "curve" (gaaaak!) you can make and the regular road game curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F2377%2Fteaser01080527hw0.jpg&hash=02d1bf26acb9ae1c1cbad8027ee3ae9416acb2dc)

On the right, for comparison, is the original wide curve, which is 4x4.

Here's what several of you had in mind, I think, in wanting these.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F396%2Fteaser02080527sv0.jpg&hash=e04b25195297b64afdaa43dbc32c1167f83456ea)

I think I'm finally approaching the right combination of road "edge" color and alpha map gradation.  The overall color's still a bit off, but folks with better eyes than mine can tweak it.

Now, here's your notional steep mountain pass grade.  I left the grid on so you can see the incline.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F2504%2Fteaser04080527rh7.jpg&hash=1209d51640706e764a30d2cbba7324fa7a585b15)

Here's what you can get using the game curves.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F6831%2Fteaser03080527ag3.jpg&hash=b60ebc5acaf3375d6d84fb1521350920921b71ce)

Here's the same road using the 2x2 curves.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F6400%2Fteaser05080527am4.jpg&hash=1fc9e3fdce83fc94603e77e8ae8b799f7d57822a)

So, as the Emperor said [linkie] (http://en.wikipedia.org/wiki/Amadeus_%28film%29), "There you have it."

And you will, soon.

* * *

John Michael (yochananmichael), welcome to the "Double-0" Club.  The honors posts are sort of backordered right now, but don't give up hope!

More 3RR goodies on the way...

Later.


David

85299
Title: Re: Three Rivers Region
Post by: yochananmichael on May 29, 2008, 12:07:26 AM
<--------------- sitting here with my jaw on the floor. great work david great work
Title: Re: Three Rivers Region
Post by: girlfromverona on May 29, 2008, 12:24:09 AM
Oh yeah! That is SWEET!  &apls
Title: Re: Three Rivers Region
Post by: Ennedi on May 29, 2008, 12:31:26 AM
Yes, it is exactly what I was thinking about!  &apls  &dance

You are a master David!
I suppose such curve will be useful in more urban environment too  ;)

Adam
Title: Re: Three Rivers Region
Post by: Tarkus on May 29, 2008, 12:38:50 AM
Those are a huge improvement on the current in-game curves, David.   :thumbsup:  I know I'll certainly be able to put them to good use.  Congrats on 3800 posts, too, and congrats to John Michael on joining the Double-0 club!

Adam, that has to be the weirdest-looking eating utensil I've ever seen--a plork? (plane+fork, gotta love portmanteaus.)

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: Anthony on May 29, 2008, 12:49:12 AM
those curves sure look SEXY  :P
can't wait to get my hands on them  ::)




Title: Re: Three Rivers Region
Post by: jacqulina on May 29, 2008, 01:21:34 AM
wonderfull work david &apls &apls
Title: Re: Three Rivers Region
Post by: Andreas on May 29, 2008, 05:08:52 AM
Quote from: Tarkus on May 29, 2008, 12:38:50 AM
Adam, that has to be the weirdest-looking eating utensil I've ever seen--a plork? (plane+fork, gotta love portmanteaus.)

Well, but little kids will love it. As you know, they only eat their vegetables when they come in via airplane or something like that, so this has to be the perfect excuse for parents to feed them with healthy stuff. ;)

David, once again, this is a great new achievment - so simply on the first glance, yet very powerful in the game.
Title: Re: Three Rivers Region
Post by: rooker1 on May 29, 2008, 05:21:43 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F5469%2Fbowing036jn0.gif&hash=c1944e46cc9c3b245aa14cde636ae29409abdfc8)

Title: Re: Three Rivers Region
Post by: warszawa on May 29, 2008, 05:27:20 AM
 &apls Brilliant work David my man &nj.

Alex :thumbsup:
Title: Re: Three Rivers Region
Post by: petercintn on May 29, 2008, 07:18:25 AM
Those look very nice, David.  I simply can not find your rapids here, the only thing that pops up under your name in the LEX is the ploppable rocks, which is strange.  Are going to release your lots of seasonal trees, (about where I left off when I had to beg some time off last year?)  Just wondering, I think you should upload all your creations so us lazy folks can enjoy your stuff too.  I haven't gotten up to date yet, so I don't know about this.  But then I haven't read War and Peace either.

Keep up the good work.  Peter.   :thumbsup:
Title: Re: Three Rivers Region
Post by: etherian on May 29, 2008, 07:32:35 AM
Excellent! More needs of the SC4 player completed :P
Title: Re: Three Rivers Region
Post by: bat on May 29, 2008, 08:04:28 AM
These two new curves are looking very nice! :thumbsup: Good work on them!
Title: Re: Three Rivers Region
Post by: Haljackey on May 29, 2008, 08:20:09 AM
Wow, 3RR is looking amazing!  Those tighter 90 degree road curves will certainly get their use anywhere from a rural countryside to a urban jungle. 

Keep up the great work!

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: pvarcoe on May 29, 2008, 09:05:43 AM
Sign me up, if you need testers for those tight curves!
Title: Re: Three Rivers Region
Post by: debutterfly on May 29, 2008, 09:45:53 AM
Those are great David.  :thumbsup: Better for those sharper turns that aren't that wide. Now you just need some testing.  ()testing()
Title: Re: Three Rivers Region
Post by: yochananmichael on May 29, 2008, 09:55:04 AM
thanks for all the love guys and once again those road curves are awesome
Title: Re: Three Rivers Region
Post by: mightygoose on May 29, 2008, 10:13:12 AM
the bonus is that anything built to go inside an avenue roundabout will fit nicely inside these new tighter curves.....
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 29, 2008, 10:20:42 AM
I don't know what to say, David! I really don't! The 2x2 curves are phenomenal!
Title: Re: Three Rivers Region
Post by: threestooges on May 29, 2008, 10:53:10 AM
Ask and ye shall receive it seems. The curves look great. I don't see any major difference in color (but then I haven't had my eyes checked since law school ended...) but then again, I think I was more focused on the mounain pass demonstration. Looking forward to testing when needed (as well as a certain quad, but with what seems to be going on, I'd say that's more than worth the wait). That chicken looked pretty darn good too. Hope all is well, and I'll be looking forward to what's next.
-Matt
Title: Re: Three Rivers Region
Post by: TheTeaCat on May 29, 2008, 01:22:40 PM
Smooth curves, tasty looking chicken I think you found my weakness :D :D

:satisfied:
TTC

ps need help testing them?

Title: Re: Three Rivers Region
Post by: Pat on May 29, 2008, 02:35:26 PM
mmmmmmmmm chicken did I hear someone is cooking up some tasty chicken yummies count me in!!! David that is looking grand!!!
Title: Re: Three Rivers Region
Post by: dedgren on May 29, 2008, 05:28:38 PM
Just an aside...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F1557%2Fteaser04080528af9.jpg&hash=ed3dec907ff185cca595926711272fabd530f200)

...no, no, no- pics later...

It might just be possible, at the rate we are going, to hit 100,000 page views by the end of June.  We've been averaging almost 500 a day for much of the month.  The really amazing thing, though, is this.

We only hit 50,000 in January of this year, and 3RR had just a little over a year under its belt at that point.

We're going viral, folks.  And it's all been done by you!

More. Later.


David

85657
Title: Re: Three Rivers Region
Post by: BigSlark on May 29, 2008, 06:02:12 PM
Wow! Those are great, David. I'm very, very impressed with what you've done with FAR and FARR of late.

Hope all is well with you and yours.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: yochananmichael on May 29, 2008, 06:28:40 PM
Long live 3RR, Long live mayor David. keep it up man we love you
Title: Re: Three Rivers Region
Post by: Pat on May 29, 2008, 07:52:39 PM
David my god man you are something else and what progress you are making here!!! 85724
Title: Re: Three Rivers Region
Post by: bat on May 30, 2008, 07:45:13 AM
That new pictures is looking very nice! 85842

And looking forward to more stuff...
Title: Re: Three Rivers Region
Post by: dedgren on May 30, 2008, 08:34:38 AM
Trial this morning.

I did take a minute to make the final fixes to this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F9093%2Fteaser30080530ha0.jpg&hash=28589752981c371a052fcaeb7b52de44d998af51)

Weekend's coming up!

Later.


David

85858
Title: Re: Three Rivers Region
Post by: threestooges on May 30, 2008, 08:38:22 AM
If the trial is half as good as that's looking, your clients are in good hands. If I recall correctly, gates are T21'd in right? Good luck today and I hope to see more developments over the weekend.
Title: Re: Three Rivers Region
Post by: JoeST on May 30, 2008, 08:39:25 AM
All this is looking mindblowingly fantastic.... you astound me every time you post in here

Joe
Title: Re: Three Rivers Region
Post by: toxicpiano on May 30, 2008, 08:42:05 AM
 &apls &apls
Title: Re: Three Rivers Region
Post by: bat on May 30, 2008, 10:59:14 AM
Nice there! And looking forward to the final result!

85903
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 30, 2008, 11:08:42 AM
Hello, David!

Quote
We only hit 50,000 in January of this year, and 3RR had just a little over a year under its belt at that point.

Wait, so 3RR has had over 30,000 views in only about five months??? Yes sir, I do believe that "viral" is the best adjective to describe the growth here!

And it's no wonder why--the FAR, the FARR, and now the 2x2 curves. Your doing things here that we were dreaming about in January! Well...maybe you had them up your sleeve then, but I was dreaming about them!

Excellent work, David. Just excellent, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Patricius Maximus on May 30, 2008, 11:22:38 AM
&apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls

Fantastic work. Keep it up, we've been waiting for this!
Title: Re: Three Rivers Region
Post by: yochananmichael on May 30, 2008, 11:38:14 AM
looking good there, hope the trial goes well for you
Title: Re: Three Rivers Region
Post by: radioGOD on May 30, 2008, 12:22:12 PM
Nice work David, my other tag is djlee1999 @ simtropolis, I'd love to beta test this stuff in my CJ i'm working on!
Title: Re: Three Rivers Region
Post by: jacqulina on May 30, 2008, 01:01:41 PM
excellent work david  &apls &apls
Title: Re: Three Rivers Region
Post by: nerdly_dood on May 30, 2008, 01:02:51 PM
 :oThat's beautiful work!  I love it!
Title: Re: Three Rivers Region
Post by: Ryan B. on May 30, 2008, 04:29:38 PM
Nice work, David.  Can't wait to make use of it in my MD.  ;)
Title: Re: Three Rivers Region
Post by: j-dub on May 30, 2008, 09:08:23 PM
That U-turn is going to be great for alot of people who carve up mountain passes, I don't know if that will ever be use to me, but all together the FAR will.
Title: Re: Three Rivers Region
Post by: Masochist on May 30, 2008, 11:01:51 PM
You could split California into the sea with all the groundbreaking material overflowing in here :thumbsup:!  A terrible pun that may have been, sure, but it's true!  Somewhere along the line, this place became the premier thread in the SC4verse to see the latest advancements in the game...and all from your head.

Amazing work, sir!  I really can't say just how much you and everyone involved in these projects here are enhancing the game beyond what we thought was possible &apls!

EDIT: Isaac, I can't thank you enough for the great words, but I'd amend that bit about "premier thread."  Okay, 3RR (blush) is one of them, but only one- I'm just really proud to be a part of the many major SC4 developments that are happening here on jeronij's wonderful fansite. -DE
Title: Re: Three Rivers Region
Post by: Pat on May 30, 2008, 11:18:14 PM
David I just don't know what to say  ()what() ()what() but wow!!!!!!
Title: Re: Three Rivers Region
Post by: dedgren on May 31, 2008, 11:39:37 AM
Well, this morning I got up early (6-ish on a Saturday is early- during the week it would be sleeping in) to finish up the alterations to the second level-cross piece.  These, you will recall, mainly consisted of removing the road center line in the area of the tracks so that there is consistency with the "game" 45 degree level railroad crossing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F262%2Fteaser01080531lz1.jpg&hash=622947cf589fc440112d5ef16790dcc2b33c3f1d)

No.1 is a game 45 degree crossing.  No. 2 is the FAR crossing.  Our great friend Jan (Swamper77) has volunteered to do the BATting for the stop lines and signals, which are T21 additions...

...man, do I ever sound like I know what I'm talking about...

...to the puzzle-pieces.

Here are the two crossings up close.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F9045%2Fteaser02080531dp1.jpg&hash=2f2cacc3344d89a27423d05f7f01a2a7b8259c33)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F3249%2Fteaser03080531oc2.jpg&hash=b58a0bd618aced281e6793dd1c3c3a412e88a6f7)

These are out to Alex (Tarkus) in just a bit for the conversion into puzzle-pieces.  I'll be posting a list later this morning of all the folks whom I understand to have expressed a desire to be beta testers- If you haven't stuck up your hand, do that now, please.

* * *

There have been a few comments that indicated some confusion about the nature of the FAR/FARR fractional angle itself.  Most refer to it as being 22.5 degrees, which would make sense, as that angle is halfway between the game's existing 45 degree road and rail textures and the game's ortho textures.  Alas, while road and rail at this angle are technically possible, such are not practical.  Here's why.

This is the current FAR "straight" segment- two by three gridsquares.  The FARR is exactly the same, only with rail textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F8568%2F3x1griedsquareillustratnh2.png&hash=871ef537e3a3213654b2df9634c9545d249c1d62)

As you can see, for every three gridsquares of run, the road displaces one gridsquare to either side.

Mathematically, this is based on the solution for a right triangle with an 18.4 degree vertex, as shown following.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg45.imageshack.us%2Fimg45%2F8718%2F18point4trianglebn2.png&hash=b21ae7f4533189054c2e39a78d36259da158f021)

Any FAR/FARR angle must be based on a combination of two integer numbered sides: i.e. 2x3, 3x4, 4x7 and the like, as, while we can visually "break" the grid, it still has us in its insidious grip.

Here's the solution for a notional 22.5 degree FAR/FARR straight segment.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F2333%2F22point5trianglewx9.png&hash=240b7acf291c217c1a37039cad2ccdbe2df37427)

As you can see, there would need to be 12 gridsquares of run to achieve an integer solution, in this case five gridsquares of sideways displacement.  That would mean a puzzle-piece that was 12x6, which, as noted, is simply not practical.  The only hope for 22.5 degree FAR/FARR would be if the straight segments could be made draggable.

n.b.: The triangle solutions are done on Stephen Ostermiller's handy Triangle Calculator [linkie] (http://ostermiller.org/calc/triangle.html).  It's indispensable for this sort of thing, as I never understood even the most basic trig. -DE

* * *

In the "I thought I was going crazy" department, I also worked to fix the tie misalignment I noted a few weeks ago on the 45 degree rail wide curve.  You will recall that the "game" diagonal track segments have (much) wider tie spacing than their ortho counterparts.  I kept fixing the misaligned ties at the transition point by laboriously counting the number of pixels things appeared to be off in the game, then editing the texture in Paint Shop Pro, running it through SFBT's great SC4Tool, first to modify the previous attempt then to re-transit enable that end of the lot, then firing the game back up to look.  Sometimes it looked OK

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg77.imageshack.us%2Fimg77%2F317%2Fteaser04080531zj5.jpg&hash=7abbce27c1169fc5cd5e8d6446ee3fa157fe5601)

then I'd see it again and the ties would be back out of alignment.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F1672%2Fteaser05080531fq9.jpg&hash=78e2cd8d491fb89bb32ad7333dde0942f928f5fd)

So I'd try again.  After about three goes, I realized that not only are the game diagonal segment rail ties not spaced like the ortho ties, but the diagonal segments themselves are not symmetrical from side-to-side.  This is simply ridiculous- it's just shoddy work on the part of the game artists.  In order to get this closer to perfect, we'd have to completely redo, I'm afraid, all the game diagonal rail textures to sort this out, unless we did a pair of non-symmetrical 45 degree rail puzzle pieces.  That would create its own set of problems, so this is probably a visual glitch we are going to have to live with.

* * *

I'm done with road and rail stuff for a while.  I'll continue to listen to suggestions and keep track of them for the next time I go off on a tear, but I need to get back to 3RR and collaboration.  I will relook the alpha textures of the rail pieces before these are officially released in the next NAM update, as I think I can improve them, but that will have to wait 'til after I see the puzzle-pieces.

Hope your weekend is going great, wherever you are.  Mine started with a trip to the hospital, where they did an ultrasound...

...it's twins!...

...No, just kidding (about the twins, not the ultrasound).  I had extreme pain in my right calf after the docs changed my BP medication, and so they wanted to rule out a blood clot as the basis.  Two hours later I was certified clot-free (or at least my right leg was) and so here I am.


David

86252




Title: Re: Three Rivers Region
Post by: Yoman on May 31, 2008, 01:07:18 PM
Oh god, geometry :P Good luck to you with that David, though the result is looking excellent.
Title: Re: Three Rivers Region
Post by: mightygoose on May 31, 2008, 01:17:56 PM
well i never actually thought what angles you were using i kind of took it as read, i should have spotted the mathematics.... i am a physics studdent after all. great progress with the crossings and dont get your knickers in a twist the maxis rail textures , they sound like they were made by Thomas Midgley [linkie] (http://en.wikipedia.org/wiki/Thomas_Midgley). anyway you keep working and we will keep watching.

86294

on the subject of bad ideas.... a UK survey asked for the top five worst ideas of all time....

the results were as follows:

The atom bomb - 51%
Reality television - 19%
Capital punishment - 14%
Plastic bags - 7%
Credit card - 5%

Title: Re: Three Rivers Region
Post by: Nardo69 on May 31, 2008, 02:18:23 PM
Now that looks great ...

About the Stop lights, royal at the SFBT BAtted some really nice German Type Stoplights. They are available at the moment only for 90 and 45 degree but I don't think that it would be impossible to rotate them into the FAR scheme.

You can see royal's Stoplights in my MD as I am using his stop light replacement mod in the beta version for quite some time. I think royal can understand English but if I shall work as a translater just MP me ;)

Bernhard  :thumbsup:

EDIT: Bernhard, as soon as I get the beta puzzle-pieces back from Alex (Tarkus), we'll get that coordination with royal going.  I will do Euro textures for the level-cross pieces as well as for the rest of the FAR and 2x2 wide curves shortly. -DE

Title: Re: Three Rivers Region
Post by: stewart_garden on May 31, 2008, 02:31:42 PM
You attention to detail amazes me (and I'm an engineer - it is meant to be high on our list of desirable virtues)!  I, for one, will live with the slight visual glitch.  Interesting to know that any angle can be made based on a triangle with integer-numbered sides.  Great work David - I need to learn how to help out with some of this custom content stuff so that I can do more than simply applaud from the sidelines.

Stewart
Title: Re: Three Rivers Region
Post by: threestooges on May 31, 2008, 04:38:34 PM
For those of you who think math doesn't have a use after school, think again. David, you continue to impress me, not only with the speed at which you've produced these things, but at the care and detail you've put into them (no suprise though). Now as far as the ties on the rails go... you've done a great job with them, and I can certainly live with a broken tie or two if it means getting more track flexibility. A tree here and there, and it'll never be noticed. Most importantly, I'm glad to hear they didn't find anything wrong with your leg, and I hope the pain has since subsided (perhaps it just cramped up?). Here you are, and hopefully here you will be for a long time to come. Hope all is well with you, Heather, and the kids. I'll be looking out for the next update (or the FARR testing, whichever comes first), but until then, take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: Zaphod on May 31, 2008, 04:40:26 PM
Lawyers can do math? Cool!!  ;D
Title: Re: Three Rivers Region
Post by: nerdly_dood on May 31, 2008, 04:44:12 PM
This is awesome!  Keep it up! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on May 31, 2008, 05:56:24 PM
Awwww, shucks, folks...

So that I don't get a swelled head, I will post here a review of 3RR that was originally done over on ST almost two years ago.


[tabular type=2]
[row] [data]Three Rivers Region is a relatively new CJ by novice CJer dedgren.  It is only his first effort at city journalism, where many of our more experienced CJers are already on their third or fourth journal.  Over the past seven months or so dedgren's CJ has wandered all over the proverbial map, and does not display, from page to page, any consistent theme.  The author admittedly cheats, and openly encourages others to do so, as well.  The CJ starts well, with a table of contents linked to the content on various pages, but the titles of the links are so arcane that they are almost worthless to any reader not "in the know."   The author also provides a list of mods, but his choices of these important game components are so eclectic that it is difficult to understand why anyone would follow his lead.

The CJ has no urbanized areas worthy of note, and lacks any high-rise development altogether.  Seemingly endless tutorials occupy many of Three Rivers Region's pages, and the tutorials often are more detailed than would seem necessary, at least to this reviewer.  The CJ has an extreme amount of non-SC4 content, which is frequently distracting.  Unrelated RL pics frequently appear and, while they are nice, this is a city journal, not MySpace.  In the last ten pages or so, the journal has seemingly become sidetracked on what appears to be an endless discussion of "scale," which is often at a technical level that is of little interest to the general reader.  Here again, the author admits that his region is grossly deficient in terms of representing any sort of realistic area, and it seems he is simply "treading water" while looking for a fig leaf behind which the whole thing can be mercifully dumped.

Lots of folks, seemingly inexplicably, do comment at Three Rivers Region.  It is difficult to understand why, as the author has the habit of repeatedly and insufferably referring to his "urban planning" education and foo-foo professional qualifications- an obvious and insufferable effort to make his readers feel small and awed by his "know it all" persona.  When that gets him nowhere, he whines about his advanced age...[/data] [/row]
[/tabular]

I go back and reread this every so often when I find myself all too eagerly rereading the nice things that are said here- it brings me down to earth pretty quickly.

Oh, as to who wrote and posted it- I did, but that's another story.

* * *

Did I mention, btw, that I am doing Euro textures for the FAR?  That is also an exception to the "I'm done" statement in my last post.

Later.


David

86375

Title: Re: Three Rivers Region
Post by: nerdly_dood on May 31, 2008, 06:03:59 PM
I'm positively indignant!  This thing isn't like other MDs or CJs, but I think that review is very scathing and harsh. :thumbsdown:  Just because it's a rural area used as a testing ground for new mods (FAR and FARR) doesn't mean it is anywhere near as bad as the review says it is.  I'll get my ?$%kar&%h out if I hear much more of that... $%#Ninj2


EDITn_d, my friend- don't worry.  Like I said, I took it pretty well.  Thanks for your support, though- it's great to see you following 3RR. -DE
Title: Re: Three Rivers Region
Post by: girlfromverona on May 31, 2008, 06:21:32 PM
LOL! I was thinking, that's pretty harsh and totally uncalled for!! But when I read that you'd written it, I thought... ah! David's sense of humour strikes again.  $%Grinno$%

Nice work on the FARR crossings, too. I'll gladly beta test these if needed. And I can live with a slight visual glitch if that's the price of "gridlessness"!

EDIT: Marisa, count yourself in, my friend. -DE
Title: Re: Three Rivers Region
Post by: jplumbley on May 31, 2008, 06:24:05 PM
Quote from: dedgren on May 31, 2008, 05:56:24 PM
Awwww, shucks, folks...

[tabular type=2]
[row] [data]
Lots of folks, seemingly inexplicably, do comment at Three Rivers Region.  It is difficult to understand why, as the author has the habit of repeatedly and insufferably referring to his "urban planning" education and foo-foo professional qualifications- an obvious and insufferable effort to make his readers feel small and awed by his "know it all" persona.  When that gets him nowhere, he whines about his advanced age...[/data] [/row]
[/tabular]


To me it sounds as if these words could be turned around on the writer and they would stray far from the truth.  I never had any good opinions of the City Journal Critics because simply, I dont see how these people can go around making comments such as the above and "judging" someones opinion of what a City Journal is.  People like this are not what I see as an accurate account of how the SC4 Community should be or is represented.

David, you should listen to the rest of the people here and forget about this one inaccurate post from someone who is "an obvious and insufferable effort to make his readers feel small and awed by his "know it all" persona"...


EDIT:  Damn.. I just stuck my foot in my mouth didnt I.  I just realized that you had written it David.  Yikes... You are way too hard on yourself.

EDITLOL!  Jason, as one of the best friends I have here, you should know that I never take myself too seriously.  Wow!  I'm really jazzed by all the folks prepared to defend my honor (such as it it is). -DE
Title: Re: Three Rivers Region
Post by: nerdly_dood on May 31, 2008, 07:20:56 PM
??? YOU posted that???  :o  Jeez... &Thk/( that's self-criticism at its worst if I've ever seen it!! ::)
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 31, 2008, 09:16:19 PM
Quote
...No, just kidding (about the twins, not the ultrasound).  I had extreme pain in my right calf after the docs changed my BP medication, and so they wanted to rule out a blood clot as the basis.  Two hours later I was certified clot-free (or at least my right leg was) and so here I am.

Let me get deal with the most important thing first--this is great news, my friend. Glad to hear your health is doing well.

As for all the geometry, I've had a pretty long day so, I'm going to have to take your word on it! And considering you've never let me down before, it's a cinch that things are in order!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: JoeST on May 31, 2008, 11:01:46 PM
once again, I am speechless...

but this time speechless for 2 updates....

your detail amazes me more every time I read your posts

great work with the FAR + FARR  and I liked the maths

that there review was a tad harsh.... heh

Joe
Title: Re: Three Rivers Region
Post by: threestooges on May 31, 2008, 11:37:49 PM
I had never noticed that in the ST critic thread before, but I guess it's true that you are your own worst critic. Just don't go
Quotelooking for a fig leaf behind which the whole thing can be mercifully dumped
. It should have a bit about turning it into a development thread too (heh heh). But then again, isn't that what an MD/CJ is for? Glad to get a bit from the past, as well as a touch of your sense of humor. Again, take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: krbe on May 31, 2008, 11:48:45 PM
I'll admit that I'm sometimes pining for the shores, but there are other things I can read then. This, on the other hand, just proves that we're a bunch of suckers for the impossible, even when the impossible is such natural things as a road with a slightly skewed angle :P

And, oh yes, this is an ex CJ/MD; that's why it's in the Projects section (the lack of which lead it to be classified as a CJ in the third/fourth place ::)

EDIT: But far, far from demised, my friend. -DE
Title: Re: Three Rivers Region
Post by: mightygoose on May 31, 2008, 11:50:41 PM
self criticism is a real juggling act, you have to find the balance between self confidence belief and self cirticism and doubt. too much of either leads to vice but the perfect harmony is such a virtue, it seems you are a virtuous man.
Title: Re: Three Rivers Region
Post by: bat on June 01, 2008, 08:34:56 AM
Great work on that newest update! And looking forward to the Euro-textures of FAR!86616
Title: Re: Three Rivers Region
Post by: Glazert on June 01, 2008, 08:38:24 AM
Quote from: dedgren on May 31, 2008, 11:39:37 AM

As you can see, for every three gridsquares of run, the road displaces one gridsquare to either side.

Mathematically, this is based on the solution for a right triangle with an 18.4 degree vertex, as shown following.

Any FAR/FARR angle must be based on a combination of two integer numbered sides: i.e. 2x3, 3x4, 4x7 and the like, as, while we can visually "break" the grid, it still has us in its insidious grip.

I found your mini-tutorial on the geometry of FAR/FARR really helpful. I realised that when I learned about lines and angles in geometry, it was largely based on the implicit assumption that the lines are of zero width. Roads and rails, of course, do have width and your tutorial helped me grasp the implications of this on the sc4 grid. So for a vertex of 30 degrees, for every 7 gridsquares of run, the road would displace 4 gridsquares, through you would be drawing on a grid of 7 x 5 [numbers corrected].

So why might I  be interested in 30 degrees, or rather 60 degrees or 120 degrees? Well (apart from variety being the spice of life) it would make possible genuinely symmetrical three-way stacked junctions (120 degrees between each arm). Since the talk here is about smashing the tyranny of the (orthogonal) grid there probably would not be interest in the honeycomb grid that would then be possible.
Title: Re: Three Rivers Region
Post by: krbe on June 01, 2008, 08:55:55 AM
Quote from: dedgren on May 31, 2008, 11:48:45 PM
EDIT: But far, far from demised, my friend. -DE

A rather excellent choice of words there :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on June 01, 2008, 10:01:15 AM
For our Euro-texture friends...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F4046%2Fteaser05080601la8.jpg&hash=4e6dda2da936519e0e3d3ab3991c11d609d1d07d)

My intention is to get one of these done a day while we wait for the current crop of puzzle-pieces.  My understanding is that the textures are easy to swap in.

I'm putting my janitor suit on and will be doing some maintenance in the dimly lit underbelly of SC4D today, so some 3RR content will have to wait 'til later.

It's on the way, though- rest assured.


David

86642
Title: Re: Three Rivers Region
Post by: Pat on June 01, 2008, 11:09:53 AM
David that is looking good there for the Euro and I hope you dont get lost in the depth of the basement of Devotions as I know that could be umm rather dark down there!!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 01, 2008, 09:08:57 PM
Quote
I'm putting my janitor suit on and will be doing some maintenance in the dimly lit underbelly of SC4D today, so some 3RR content will have to wait 'til later.

Ahh, the seedy underbelly...Don't get lost down there, David!

The Euro textures are looking great, my friend.

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on June 01, 2008, 09:38:57 PM
Think maybe you could clean up that mess behind the secret door?! :P

Looking forward to - something...
Joan
Title: Re: Three Rivers Region
Post by: yochananmichael on June 01, 2008, 09:42:50 PM
all this stuff is great and don't be so harsh with yourself but always stay humble and you will achieve greater things than these that have come before
Title: Re: Three Rivers Region
Post by: CasperVg on June 01, 2008, 10:16:20 PM
Ohh.. EuroFAR looks great. Can't wait to use it  :)
Title: Re: Three Rivers Region
Post by: bat on June 02, 2008, 06:34:46 AM
Nice Euro texture there of the FAR! Great work on it! :thumbsup: 86937
Title: Re: Three Rivers Region
Post by: pagenotfound on June 02, 2008, 12:47:12 PM
This looks pretty sweet to say the least :thumbsup:

ps. need another tester?  ;)
Title: Re: Three Rivers Region
Post by: Dargor on June 02, 2008, 02:59:15 PM
@Dedgren: Your inspirational work is one of the main reasons I have started to play SC4 again... I'm 34 and I have a busy life... But to play this game with all these amazing developments in mind is awesome and something I should make time for ;) Keep up the good work and greetings from Holland  :thumbsup:
Title: Re: Three Rivers Region
Post by: rushman5 on June 02, 2008, 03:24:56 PM
Wait I thought this was the 3RR thread.  Oh wait, this is the 3RR + FAR + RHW 2,4,6,8,10,12,14,79... + Whatever else decides to stumble upon this thread and revolutionize the game- AGAIN, thread.

Sheesh, when are we gonna see something blow up?

I've been waiting for just one building: just one gas station, a sign perhaps.  But no we have to see a long list of pictures you say are taken in SC4, but obviously have been taken out of your private helicopter.  Is there something you need to tell us David?


Ps: what I really meant to say is  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on June 03, 2008, 01:13:33 PM
While I've been doing a few med tests over the course of this week, we've been doing a back burner "work on it a few minutes at a time" project.

We're making sure Google no longer has an excuse for 3RR not being on the map.

You'll recall we did a "Streets and Trips" map of 3RR some time ago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F5246%2Flocmap071001lk6.png&hash=7e13ebb8b166c14cd96a5379dd4d8ab065901a67)

Here's one we're working on so Google isn't left out.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F5572%2Fgooglemap080603jy6.png&hash=4bc97a6d0f0f38c7c143b0efa5897401feaab91a)

It's quite a ways from done- it takes a lot of pixel-bashing to synch things up.

To give you an idea, here's a section of an unedited Google map of the area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F4818%2Fgooglemapdetail01wx4.png&hash=0cd23fd12f4c78da1794fc5d5129e729620907be)

Here's the old Streets and Trips detail of that area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F241%2Fgooglemapdetail02ix3.png&hash=25f67fe258921302a9082e754198742c4c02ae08)

And here's the work we've done putting them together so far.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F2192%2Fgooglemapdetail03av7.png&hash=1c9cfd366bc670a9fa6f8988940cfffce5ae1cbd)

Anyway- we'll keep you posted.

Later.


David

87314


Title: Re: Three Rivers Region
Post by: JoeST on June 03, 2008, 01:17:22 PM
LOL, thats cooooool, and quite funny, thanks for making me laugh :)

hope your going ok, cant wait for more on anything to do with 3RR  :thumbsup:

Joe
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 03, 2008, 01:19:06 PM
This is wonderful work, David! I'm a big fan of Google maps, and I'm glad to see that they've gotten around to getting 3RR in its rightful place!

Hope your feeling well, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Tarkus on June 03, 2008, 01:25:41 PM
I'm with Dustin.  Google Maps is a big time-waster for me.  Especially with the new Street View feature. :D  You've done a fine job getting 3RR lined up on there, along with I-98 and I-41.

Interestingly, I had actually read awhile ago that there's a way to directly use the Google Maps interface to create a "mashup" to show completely custom maps using all the zoom features, etc.  I'll have to look to see if I can find the link again, if you're curious to look over it.  It was a rather involved process, though, if I remember right. 

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on June 03, 2008, 04:08:45 PM
Just another Google map pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F5751%2Fgooglemapdetail04rr7.png&hash=ad3a26021e3d1d9757da0eab491b13f6c909c5ba)

It gives you an idea of what has to be done to convert things over.

Later.


David

86372
Title: Re: Three Rivers Region
Post by: Pat on June 03, 2008, 07:23:25 PM
David ~~~~~~~~~WOW~~~~~~~ what more can I say anymore here!!!
Title: Re: Three Rivers Region
Post by: threestooges on June 03, 2008, 07:32:58 PM
Not only does it give one a good idea of what it takes to convert, but gives a new respect for the map program itself. It looks like you're doing a great job though, and it shouldn't be long until they start updating their maps.
-Matt
Title: Re: Three Rivers Region
Post by: emilin on June 04, 2008, 12:24:46 AM
I love your maps, David. They are so very natural looking. &apls

I think I pointed this out before, but I don't remember, so here I go again: where are the major water ways in and out of the big lake that 3RR is placed beside? The presence of a reasonbly big industrial port ("Emil's yards" ;D ) would need some water access to Lake Superior, wouldn't it?

You have already reworked the road network of Minnesota, why not fake som canals too?  ;D 
Title: Re: Three Rivers Region
Post by: warszawa on June 04, 2008, 06:08:36 AM
Keep up the stunning work on your curvy roads David. :thumbsup:

Alex :)
Title: Re: Three Rivers Region
Post by: jacqulina on June 04, 2008, 07:36:50 AM
excellent maps my friend &apls
Title: Re: Three Rivers Region
Post by: BigSlark on June 04, 2008, 08:11:55 AM
David,

The maps are looking excellent! I, too, waste incredibly amounts of time in Google Maps.

I don't know if you've heard of gmapuploader.com, but it allows you to create a custom Google map by simply uploading the image of your choice.

If you don't mind me linking, here's one (http://gmapuploader.com/iframe/zUd8wFfKIv) that I uploaded of a large 3RR town and places map some time ago. Please feel free to remove the link if you would rather this not be shared.

Hope all your medical tests are going well.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on June 04, 2008, 10:54:07 AM
Very nice posts there! And looking forward to some more new stuff of your superb work!

btw, my 5100th post...
Title: Re: Three Rivers Region
Post by: yochananmichael on June 04, 2008, 03:30:38 PM
cool I love your google maps for 3RR  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on June 04, 2008, 08:10:53 PM
I took a break from mapping...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F2977%2Fsingletrackswitchqs9.png&hash=9ff97a2f404a0606b46c7b0fbe33edc195bd6254)

This one's for our great friend Bernhard (Nardo69).

Didn't I say I wasn't going to do these for a while?  Oh, well- I guess I got into a groove.

Later.


David

87798
Title: Re: Three Rivers Region
Post by: Ryan B. on June 04, 2008, 08:15:02 PM
Now that could be useful.   ;)  :thumbsup:  Nice work.
Title: Re: Three Rivers Region
Post by: threestooges on June 04, 2008, 08:26:55 PM
Curious. I forget exactly what Bernhard was asking for, though I remember a switch was involved, but given the current developments... I really hope this does not start a speculation-fest but... will this be functional? Either way, it looks good whether or not you intended to work on more of them.
-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 04, 2008, 08:30:48 PM
Mapping...texturing...raising the bar...just another day in 3RR!

Hope all is well with you, David! I'll be looking forward to seeing how you'll dazzle us next, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: bwatterud on June 04, 2008, 09:52:34 PM
 :o x100

If this is what I think it is...or even if it's just eyecandy.... :shocked2:
Title: Re: Three Rivers Region
Post by: mightygoose on June 04, 2008, 09:55:17 PM
87859,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flolthulhu.com%2Fwp-content%2Fuploads%2F2007%2F09%2Farwedda-ur_sanity.jpg&hash=4adee50d85b4a1bcebf8861363f645e57f35e6d3)
Title: Re: Three Rivers Region
Post by: dedgren on June 04, 2008, 10:12:44 PM
I live in a valley surrounded by beautiful mountains...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F8487%2Fmountains01080604md7.jpg&hash=c61cd65e2411fdc3956722dbc559d9c80a8d3e14)

Today they were particularly so.

* * *

Happy belated birthday Emil (emilin).  My dear friend, I was going to send you a birthday PM yesterday and fell asleep instead- I'm so sorry.

* * *

...well I certainly would intend that they'd be functional...

Later.


David

87865
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on June 05, 2008, 12:34:24 AM
well... as long as you put sidings along the route, a single-track freight line is not impossible from a UDI perspective, and definitely not impossible from a simulator perspective.

- Allan Kuan
Title: Re: Three Rivers Region
Post by: Ennedi on June 05, 2008, 04:39:29 AM
I didn't comment a few interesting thigs here - sorry!

1. Great explanation of the FAR angle/lot size problem. Of course, if a diagonal FAR stretch (45o) could be placed on the - let's say - 4x4 lot (in fact the lot should be 4x5 to have both road ends on the side, not in the lot vertex, to enable connecting it with the next piece), the first thought is to use 4x2 to build 22,5o  ;D But it's not true because tangent isn't a linear function. Let's lot sides are y and x. y/x = tangent of the road piece angle. On 4x4 lot, y/x = 1 = tangent 45o. For 2x4 lot (in fact it should be 3x4), y/x = 1/2 = tangent 26o34' (26,57o). For 3x1 gridsquares (you had to use 3x2 lot) we have y/x = 1/3 = 0,333... = tangent 18o24' = 18,4o, exactly as you calculated using this nice program (very useful! :thumbsup:)
I checked other possibilities too and now I'm sure that using 3x2 lot for the straight FAR piece is the best compromise between good looking angle and the lot size.
Second, I understood that the radius you use in the "short curve" is the maximal one for the 4x2 lot. If you would want to make the radius bigger, you should make 5x2 lot to leave the straight part without changes (it needs 3x2 tiles). Or you should have to change the straight part.

2. Great work with the Google map! I can honestly say you are a pioneer! Some time ago cartographers from communist countries made an opposite thing - they had to remove some parts of their countries maps to hide some important military installations (and of course to make these changes invisible for an average map user  :D). But it was before the satellites and Google maps era  ;)

3. This little gift for Nardo is exactly the same I was thinking about during last few days!!! Ingame rail crossovers were always very annoying for me (although I understand the reason they were done this way - to save as much space as possible). It's a step ahead in making realistic railway stations!  &apls

4. And I'm very grateful you have done something with short 90o curves... ()flower()

Adam

Title: Re: Three Rivers Region
Post by: rooker1 on June 05, 2008, 05:09:04 AM
Those are very beautiful mountains.  I can see some nice climbing up there.

The rail lines look very nice.  I bet you have just made Bernhard's day.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 05, 2008, 05:39:45 AM
Wow, just what I wanted, a switch texture that looked realistic.

Am I right in guessing that we'll see a single-track mod in the near future?

EDIT: Looks like "Double-0" Club, Second Award, Daniel.  Time will tell as to the other. -DE
Title: Re: Three Rivers Region
Post by: pvarcoe on June 05, 2008, 06:04:54 AM
mmm mmm mmm.
I have been dreaming of a single rail track for a long time.

But, if it's just eye candy, that's cool too!
Title: Re: Three Rivers Region
Post by: dedgren on June 05, 2008, 07:57:26 AM
The state of Google mapping as I open it up this morning.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F3068%2Fgooglemap1024x600080605oq2.png&hash=de746d7ac1ec903a38df053224c7876e33bc2d4e)

I'll put up an "after" pic of the map in this post following the hour or so I have allotted to work on it this morning.

Later.


David

88117
Title: Re: Three Rivers Region
Post by: Pat on June 05, 2008, 09:05:23 AM
David you have been a busy bee here latly love that single track and the map hmmm I wonder about the after pic now gaaaaaaaaaaaaaaaah  :D ;D ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 05, 2008, 11:34:12 AM
Looking good, David! Looking good!

I can't wait to see the "After" shot!

Dustin
Title: Re: Three Rivers Region
Post by: mightygoose on June 05, 2008, 03:04:41 PM
firstly what terrain mod do you use for that last in game picure :P:P:P moving on, i am of a firm belief that at some point we should submit a real wikipedia article on 3RR as a real geopgraphical location and confuse the hell out of everyone with the maps and thorough back story... i know there is a real three rivers area but thats in a different place i believe..

EDIT: That's the "Alaska" terrain mod, my friend.  It's not released yet, but you can preview it out my back door anytime. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 05, 2008, 05:12:54 PM
Quote from: mightygoose on June 05, 2008, 03:04:41 PM
firstly what terrain mod do you use for that last in game picure :P:P:P moving on, i am of a firm belief that at some point we should submit a real wikipedia article on 3RR as a real geopgraphical location and confuse the hell out of everyone with the maps and thorough back story... i know there is a real three rivers area but thats in a different place i believe..

That would be pretty funny to do! As for the "real" Three Rivers--the first place that comes to mind for me is Pittsburgh, Pennsylvania (http://en.wikipedia.org/wiki/Pittsburgh%2C_PA), built at the confluence of the Allegheny and Monongahela Rivers, where they form the Ohio River. Of course, there's also Trois-Rivières, Québec (http://en.wikipedia.org/wiki/Trois-Rivieres), as well...
Title: Re: Three Rivers Region
Post by: dragonshardz on June 05, 2008, 05:51:52 PM
that would be SO funny but probably get someone banned from wikipedia....
Title: Re: Three Rivers Region
Post by: Zaphod on June 05, 2008, 07:49:51 PM
now that would be epic  :thumbsup:

naturally to attract people to the article you would need links in other articles...

something like: "TV Personality Joan Rivers was born in a log cabin near present day Pineshore, Three Rivers, on December 13, 1842"

EDIT: I had no idea Joan Rivers was that young! -DE
Title: Re: Three Rivers Region
Post by: mightygoose on June 05, 2008, 08:47:45 PM
it certainly has a better case than Idaho

[linkie] (http://kuoi.com/idaho_does_not_exist.html)
Title: Re: Three Rivers Region
Post by: bat on June 07, 2008, 03:20:55 AM
Nice there! And congrats on more than 3900 replies, David! Also congrats to SA for the 3900th reply!

88629

Looking forward to more...
Title: Re: Three Rivers Region
Post by: dedgren on June 07, 2008, 02:05:26 PM
I need...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F2116%2Fbenstein01it9.jpg&hash=5e35ec3eebc657ae66a4f9ccbd431d0a63f0baa4)

...to take a short break.  Maybe a week, maybe a little longer.  Some stuff going on- I just need to deal with it in addition to leaving for Helena, Montana on the 21st of this month to visit the boys.

I'll still be working on all of the projects I have underway.  The term all was said intentionally (hint, hint), so don't despair if you are waiting for something in particular.

In the meantime, I won't leave everyone just hanging.  One of the big projects that's been underway in the background is to figure out how to migrate 3RR-ST (at least the posts I made there, and probably selected reader comments as well) over to SC4D so that there could be tighter integration.  As a result, I have over the past few weeks reread all of 3RR-ST, and have identified a few old posts that I think you might enjoy.  Thus every day or two, I'll be posting here some 3RR-ST "Oldies but Goodies."  I probably won't be able to resist tossing in a comment or two, but things won't be near so busy as they've been over the past little bit.  I will put up at least one additional post this weekend about the new 3RR server I've set up, and what I plan to do with it (hint no. 2, Peter (petercntn), your prayers will shortly be answered).

So, here's a 3RR-ST post from March 13, 2006, the second day of 3RR's existence (before I knew about the rule about bumping your own thread, I might add- I think I had made about eight posts in the first 48 hours) I think you'll enjoy.


 03/13/2006 10:40 AM

Author Icon
dedgren
Patriot
Trixie Winner 2007
Posts: 1461
Joined: 06/24/2004



Yesterday in my first posts on this journal, I passed on a little bit of information about myself and about the cyberspace environment in which Three Rivers Region ("3RR") exists.  I plan, as time permits, to post two entries today that mainly deal with the way that I approach creating and developing regions and cities in SC4 and the reason why I would be so bold as to think you, the dear reader, might be interested.


First though, the mail...


Since the last update, Micah wrote me back about green areas in my cities (sorry, Micah, for pulling your leg a bit- I try to keep my wise-guy tendencies in check, but...).  I'll note here further that they tend to have lots of treed areas because, when I start a city, I always do three things before I lay out the first zone.


   1.   Set funds to a billion dollars or so (more about this later in the "sandbox" discussion part of today's entries).

   2.  Lay out the basic transport network (freeways, main roads and rail).

   3.  Forest (used as a verb, like to "party") the entire city.

Here's a few example shots from a region called Arcadia showing the results of steps 2 and 3.



The whole region with transport and trees in place, but no development.



A shot of the end result in the city of Northeast.  You can see how development would leave lots of trees standing.



Once the transport is all down, I [CNTRL]-[ALT]-[SHIFT] to the God Mode toolbar...



...and play Johnny Appleseed to my heart's content.

Here's a few shots of another city, Southwest, in the region.







[I was really into extreme terrain those days]

I'll talk about a fourth step I've started doing, which is to detail river banks, in connection with discussing Wind River later on.

Micah, btw, thanks for letting me know cheating is okay.  Actually, I have always referred to it as "taking advantage of all available options."  Again, more about this when I discuss the "sandbox" approach.

swesim:  The availability of other colors of trees on the STEX does not surprise me- actually when I think about it, I have a pretty good range of standard tree colors available on my Mayor Mode flora toolbar (blue and purple, though?)  You raise the issue, which I noted in passing, of seasonal color change.  That's always been a hard one for me on SC4.  I absolutely adore PEG's seasonal trees (and for that matter, virtually everything else that particular STEX God has created over the years).  The problem is that the season-changing thing is not implemented across the board.  Imagine a stand of Cyclepuppy's aspen automatically turning gloriously yellow and gold in the fall game months.  It probably could be implemented for the various flavors of deciduous trees available in the game (there are what now, with the work jeronij has done, upwards of 25 or so?).  Then comes winter, though...  It sounds like a lot of work (not that I would wish someone would do it- more about that later on in this CJ, too).

Thanks too for your comment about organizing plugins.  I have downloaded Andreas Roth/SBFTs' plugin manager, but the demands of RL have kept me from implementing it yet.  I have to say that, if it does what I understand that it does, it is a great addition to the tools one has at hand for use in the game.  That said, I bet it works best when your plugins folder is well organized to begin with.

jacqulina:  I was waiting for your encouragement...people are so great in this community.  Thanks.

xmencool:  I think the point of the whole plugins folder situation is that it cries out for someone to take charge.  There could be simple protocols developed that would mean, as I found when I really started looking at mine, that you don't have seven copies of the same prop or texture file in various places in your plugins folder.

If you are really brave, scan your plugins folder (make a backup, first) with a program like doublekiller.  It's freeware, and you can get it from

http://www.bigbangenterprises.de/en/doublekiller/

You probably will be amazed what you find that you have two or three (or four or five or....) of.

If you're really brave, get rid of the extras.  I can't speak for Maxis/EA software developers, but I can speak anecdotally- there is no requirement or use for any duplicated prop or texture file in the plugins folder.  Happy deleting!

This has run long, so I'll break today's update into three posts instead of two.

[btw, can anyone tell me how to edit my "topic summary" line?  I started out yesterday thinking I would refresh it whenever I posted new updates.  If it can be modified by the owner of the CJ, I don't see how, though.  Thanks in advance for the help.]

EDIT:  (8/16/06)  Moved pics to ImageShack.

signature
D. Edgren


So, grab a mojito [linkie]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F7396%2Fmojitoem7.jpg&hash=98480ab5b8be38b2af11dcbac1de459ef15dd5f9)

or other beverage of choice and lets look at what we've just seen.

The first is the logo and pic.  I tried for a consistent appearance for 3RR... oh say for about two weeks.  It's a good thing if, as an MDer, you have the discipline to do it.  I didn't.

That's the original four large quad version of 3RR before I knew anything about scale.  It's still kicking around in the bowels of the 'puter.

The three things I said I always do:


Quote1.   Set funds to a billion dollars or so (more about this later in the "sandbox" discussion part of today's entries).

   2.  Lay out the basic transport network (freeways, main roads and rail).

   3.  Forest (used as a verb, like to "party") the entire city.

Not any more.  I guess these steps would be more like:

    1.  Come up with a grayscale height map.

    2.  Create the region using the SC4TerraFormer.

    3.  Hand edit the terrain (micro-terraforming or, for all you model railroaders, super-detailing) using a combination of TerraFormer and "in-game" tools.

    4.  Add all ploppable waterways and waterbodies.

    5.  Forest (still as a verb).

    6.  Create basic road and rail grid.

And then you've reached the same point.

Arcadia.  Ahh, Arcadia.  It's what I was doing the six months or so before I started 3RR.  It was completely hand-terraformed in the game.  Of course, as noted, I had no sense of scale and I was only becoming fully aware of the potential of non-Maxis tree options.  Arcadia was flat-out fun.  It's still around, as well- and you may be seeing more of it down the road.

Embedded in the Arcadia pics is a reference to using "God Mode" foresting (there's that verb again).  It's not quite that simple, so don't be misled.  More on that later, too.


Quote...thanks for letting me know cheating is okay.  Actually, I have always referred to it as "taking advantage of all available options."

Heh!

The real nugget here is this:

QuoteImagine a stand of Cyclepuppy's aspen automatically turning gloriously yellow and gold in the fall game months.  It probably could be implemented for the various flavors of deciduous trees available in the game (there are what now, with the work jeronij has done, upwards of 25 or so?).  Then comes winter, though...  It sounds like a lot of work (not that I would wish someone would do it- more about that later on in this CJ, too).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F296%2Fteaser14080429yq7.jpg&hash=96ccbc79d550215f20337e8f0914b60012c9ea5c)

I don't know what else to say.


QuoteI have downloaded Andreas Roth/SBFTs' plugin manager, but the demands of RL have kept me from implementing it yet.

Believe it or not, I have never tried the plugin manager to this day.  I know there's more developments in this area, but it leaves me wondering what I've missed.

Finally, Doublekiller.  It's a brilliant program for cleaning up your computer in general, and it's a good tool for checking out your plugins folder.  Here's that [linkie] again (http://www.bigbangenterprises.de/en/doublekiller/).

* * *

Anyway- that's that.  We'll be back later on.


David

88804
Title: Re: Three Rivers Region
Post by: JoeST on June 07, 2008, 03:06:40 PM
WOOOOOOOOOOOOOO, I love it, an update (for me) at 10pm, (I didnt get to it till 11 cause i was watching a film).

What I got from that micrp-epic post:

a server...... ooooooooooooo, i like servers ()stsfd() (infact i was going to suggest/offer the creation of a website for 3RR would be a nice addition. if that makes sense...)

Trees.... LOL. Me? I aint a fan of trees in SC4... never done much with them, probably wouldnt do them justice anyway.

anoter region... mmmmmmm. one question; is it still only 4 tiles? (i know, kinda silly to think that it still would be  $%Grinno$%)


oh and BTW, I cant wait for more 3RR-ST integration, I think I might have to set aside a day sometime to re-read this thread, cant remember most of it. I know, bad aint it...

I am honoured as always to beable to read and comment on this a such magistic genious :) and only wish I had only a small percentage of the skills and patience you spend in making your cities and your posts

Joe
Title: Re: Three Rivers Region
Post by: metarvo on June 07, 2008, 04:32:57 PM
88867

I have finally caught up, as promised.  I believe my first comment on 3RR (or SC4D, for that matter) was on p. 179.  You know, David, a good de-stressor for you would be a long stay in 3RR.  Think about it.  No rush-rush lifestyle to raise your blood pressure, and no worries.  Additionally, I'm sure that updates would be easier since you would actually be in 3RR, posting the updates. :)
Title: Re: Three Rivers Region
Post by: girlfromverona on June 07, 2008, 05:16:38 PM
Enjoy your break, David. You deserve it!!

P.S. My neighbourhood in Sims 2 (my other gaming obsession) is called Arcadia. Don't know why, but I've always loved that name.  ;D
Title: Re: Three Rivers Region
Post by: mightygoose on June 07, 2008, 08:45:26 PM
well, well, well, what have we here, i am sure it is bad form to post the same update twice, no matter how old it is :P but as you have done it, i may as well take it as written (typed)(well read)(in fact, i wonder if there are many/any other ways you could take it?)

but moving on to the content at hand, a short break is probably a great idea and i hope you and "your boys" have a great time, everyone needs a hiatus, no matter who, no matter how long, and no matter what from. it does you good, and you can come back and often regain the rampant enthusiasm that the lack of drove you to hiatus. this is not the case however and although not driven away, im sure you will still be chomping at the bit when you return. In light of this im expecting an equally long post upon your return, this time not all copied and pasted :P.

i love the fact that even in your second post of 3RR ever you are approaching the community with the same methodical excellence that you show to this day. although the subject has evolved greatly you found a winning formula in that writing style and it is great to see that it hasnt changed a dime. you say that the banner top lasted all of two weeks but the way you write the post has lasted two years, and the statement that this tale is two years old in itself is testament to your, as you put it

Quoteyou have the discipline to do it

mojitos, the great summer cocktail, there is a great place that does them really well just round the corner from here, i we all know now where i'll be tomorrow afternoon, although my personal choice is a black russian, [linkie] (http://en.wikipedia.org/wiki/Black_Russian), i just prefer the creamy flavour, regardless of the gappy/claggy/gacky aftertaste.(you know when your saliva gets all viscous in the back of your mouth after eating/drinking something nondescript, everyone has a word for it but i can't seem to find the actual dictionary word for it)

it is interesting to read that you come up with a height map prior to the terraformer, can't say i have heard of many instances of that occuring in a ficticious map, although seeing those google maps is making reach for the tinfoil hat. [linkie] (http://en.wikipedia.org/wiki/Tin-foil_hat)

i would love to see more of arcadia, even if it is not your humblest of beginnings it would be an interesting contrast to see some fresh Dedgren material that is not from 3RR of any scale. In fact bar the scant shots in this post i don't think we have seen as Dedgren shots from outside of 3RR.

Doublekiller heh, i downloaded that from your link in that post the first time round, and still use it regularly to this day.

Finally, a server, heh, now if i were to run the show at this point i would have SC4 installed on this server and the plugins on this server so rather than us flinging large files about all zipped up via third party sites that would be virtually impossible to find for free anyway considering the filesize [insert breathing here] we can all upload to the server and you can import the cities straight into the master 3RR, thus updating would also be easier and it saves you alot of file chasing. in short, if i were running it i would do it exactly how im sure your going to do it.

EDIT: Yup to all that. -DE

fantastic update here david, alot to take in, and i know my comments are often among the shortest i was in the mood for sharing so i went abit out on a limb, hey ho, on we go....

MG

PS - you know its going to be a long one if you right click the post reply button and hit open in new window :P
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 07, 2008, 09:06:51 PM
Well, David! What can I say? A trip down memory lane is always a welcome surprise, and I'll be looking forward to them in the future!

Enjoy your break, my friend. We'll all be looking forward to hearing from you!

Dustin
Title: Re: Three Rivers Region
Post by: yochananmichael on June 07, 2008, 09:37:22 PM
Helena, MT you will only be 3 hours from my house. Have a pleasant trip and enjoy.

p.s.- love the trip down memory lane hope you get better and get all your projects completed
Title: Re: Three Rivers Region
Post by: Jmouse on June 08, 2008, 10:21:40 AM
Congratulations...

June 07. 2008 @ 7:24:49 CDST

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F9828%2F88888edee0.jpg&hash=0af1efad0349903670d76b28e6e4f349e34346ed)

EDIT: And that's a whole lotta 8s, Joan.  We're well on our way to 100K within the month. -DE
Title: Re: Three Rivers Region
Post by: Ennedi on June 08, 2008, 12:41:07 PM
In the Chinese tradition 8 means luck. And so much "8" means a lot of luck!
Title: Re: Three Rivers Region
Post by: dedgren on June 08, 2008, 12:45:43 PM
Just taking a few minutes to post these.

Here you have all of the things that I have recently "unofficially" made available for download.  They are all in different states of "finishedness," but are certainly usable in terms of the modding.  I now have set up a server as opposed to that yucky third-party advertising-ridden download site.  I do note that if you have downloaded any of them from back a few weeks ago, you have them.  They are not new or improved since then.  I also note that, if a bazillion of you start DLing them, I may exceed the server host's bandwidth limit.  So, be nice- you are welcome to them if you really intend to use them, please though, don't DL more than once for whatever reason- if there are problems, please let me know.

I continue to make the same offer to anyone who wants to take these- polish them up with nifty menu icons and readmes- and get them onto the LEX.  Take all the credit- I'd just like them out there and in use.  PM me or post here for more information on this.

Anyway, these are, again, "as is-where is."  If your Sims start running naked in the streets after you start using them, well... hey, you were warned.

Ploppable threestooges Windmill (version 2) [download linkie] (http://www.edgrens.net/SC4D/3RR-TS_Ploppable_Windmills_V2_081114.zip)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F3937%2Fwindmillum9.jpg&hash=aabc0be63d599d445074c46ef40f92485c5d7239)

Center pivot irrigation fields [download linkie] (http://www.edgrens.net/SC4D/3RR_CPI_080608.zip)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F3184%2Fcpiws5.jpg&hash=471ee130a3e42766c8a4d7468f3420f7ec30ee84)

Fields [download linkie] (http://www.edgrens.net/SC4D/3RR_Field_Lots_080608.zip)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F3862%2Ffieldspt5.jpg&hash=3edf02a4a8f9135ee754c3d2514d4d00bacfed72)

jeronij ploppable water rapids and waterfall [download linkie] (http://www.edgrens.net/SC4D/3RR_Rapids_and_Waterfalls_080608.zip)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F8051%2Frapidsmd5.jpg&hash=99fc870de3ebfefc3238dc2fd99919d5f2c6aefe)

c.p./cycledogg seasonal tree lots [download linkie] (http://www.edgrens.net/SC4D/DRE-CP_Seasonal_Tree_Lots_080608.zip)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F9171%2Ftreesit6.jpg&hash=c33496e2e48a8581d8fccca52a662c9f9853b9be)

There's a bunch more where those came from.  I'm really thinking about putting the ortho wide runways up here, as those lots have been done for a year and are unreleased only because of the lack of icons and a readme.  I'm also sending a bunch of fenceline stuff Chris's (chrisadams3997) way, because he's hugely better at that sort of stuff than I am.

Later.


David

89163



Title: Re: Three Rivers Region
Post by: jacqulina on June 08, 2008, 12:47:35 PM
wonderfull fences there david
Title: Re: Three Rivers Region
Post by: Ennedi on June 08, 2008, 12:57:33 PM
These are great gifts, I feel like a child  :D

&dance
Title: Re: Three Rivers Region
Post by: pilotdaryl on June 08, 2008, 09:04:56 PM
Wow! Thanks for these! ;D
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 08, 2008, 09:16:53 PM
Thanks, David! Much appreciated, my friend.

Hope all is well on your Sunday evening!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on June 08, 2008, 09:55:25 PM
Congratulations on the new server acquisition. that should certainly make things easier, and yet potentially more complex, but hopefully not too much so. Glad to hear you'll be taking some time to visit the kids, and I hope you get everything taken care of prior to the trip. Oddly enough, though I made those darn things, I don't think I actually have the file for ploppable windmills in my plugins (easy enough to remedy). I was out of town over the weekend, but let me just say, nice little flashback you had there too. Enjoy the trip to Helena, and I hope you Heater and the kids enjoy the trip.
-Matt
Title: Re: Three Rivers Region
Post by: bat on June 09, 2008, 12:54:10 AM
Thanks for the list of all your lots there! ;)

Looking forward to more of 3RR!
Title: Re: Three Rivers Region
Post by: FrankU on June 09, 2008, 04:09:47 AM
Thanks David!
Maybe you could turn that last post into a sticky one?

Have a good time.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 09, 2008, 04:49:25 AM
Any fences? :P
Title: Re: Three Rivers Region
Post by: JoeST on June 09, 2008, 09:21:42 AM
Hey David: want a page for your server that has live updates on views and posts of this thread? (and maybe 3RR-ST) If you want I can give you this: [linky] (http://joest.arcath.net/index.php?page=milestones&sub=three_river_region) just a few mins work that finds out how many views and posts this thread has :)

btw, your server is looking nice :)  :D

Joe
Title: Re: Three Rivers Region
Post by: freedo50 on June 09, 2008, 04:17:58 PM
Quote from: dedgren on June 08, 2008, 12:45:43 PM
I'm really thinking about putting the ortho wide runways up here, as those lots have been done for a year and are unreleased only because of the lack of icons and a readme.

Now, now David, you know what I was saying about those the other day... ;)

Fred
Title: Re: Three Rivers Region
Post by: Pat on June 09, 2008, 09:21:45 PM
David this is sweet to see all this in one place and I thinking that there should be umm a separate place for them here IE 3RR downloads that haven't been on the LEX thread cough cough idea maybe?  So you would be the only to post there in the thread and with all the links... 

Also I am willing to offer my services of Posterboy Productions to do Readme's for you and Icon's as per needed for you... The only thing I would require is list of dependencies and any background info you may want the end user to know about the particular lot...  you can PM me if you are intrested...
Title: Re: Three Rivers Region
Post by: dedgren on June 10, 2008, 11:18:53 AM
I had a few minutes before work and someone had asked to see a bit more of Arcadia, so I booted it up.

Think about how nice this will be with some smooth curves thrown in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F6966%2Fteaser01080610jp9.jpg&hash=3754a9d975b416836125962c63822211623d92a1)

Here's a lakebed that used to hold brtim2's ploppable "Edmonton" water.  I'll try filling it with jeronij's at some point.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F2%2Fteaser02080610ia3.jpg&hash=d922b62e19b3ab26f216c4b2e41ad017cd7bfe7a)

I did take a minute to see what could be done with the currently existing wide curves.  Here's what should be a sweeping rail curve along a river bank into a bridge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F5074%2Fteaser03080610ab7.jpg&hash=5051dbd683edc5837f0e274e6d248cd4be430e9d)

And here's the sweeping curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F4950%2Fteaser05080610ki1.jpg&hash=4063419dd4df9e14bf4e70695f273e40d6f60ec1)

...gaak, those game trees!...

Here's a poorly designed (from a road-safety sense) level-crossing and those ridiculous "humpy" road curves you get when you do something in a hurry.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F5977%2Fteaser06080610ng3.jpg&hash=770036f33235218da82ab9968fb70b587ec7b412)

Here's the rail line gone.  You can see the end of the smooth curve from the previous set.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F255%2Fteaser07080610sz0.jpg&hash=6f04624f91b69c0afe59c43bd866a6577b020031)

Put back with a grid to show you how stuff lines up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F149%2Fteaser08080610dg0.jpg&hash=0fccf762f5ae922134d2a235127e296d692e8c35)

And after a "ten-second" tree planting job.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F230%2Fteaser09080610pv9.jpg&hash=3bbfd372f5d860057ed8f466e2971494242acdee)

There'll be more of Arcadia as time permits.  I may use it to showcase more of the wide curve/FAR/FARR improvements.

Later.


David

89832




Title: Re: Three Rivers Region
Post by: rooker1 on June 10, 2008, 11:31:23 AM
What a tease you are.  That looks amazingly better.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: JoeST on June 10, 2008, 11:32:28 AM
Thankyou for showing us more of it :)

Joe
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 10, 2008, 01:22:16 PM
WOW!

Just think, David--did you ever imagine when Arcadia was conceived that you'd be able to do such things?

Wonderful work, my friend. Absolutely wonderful!

Dustin
Title: Re: Three Rivers Region
Post by: girlfromverona on June 10, 2008, 04:46:16 PM
I love it when you show before and after pics. It really shows just how much you've improved this game.  &apls
Title: Re: Three Rivers Region
Post by: yochananmichael on June 10, 2008, 06:55:39 PM
pant, pant this wolf wants more of the same. Keep it coming David
Title: Re: Three Rivers Region
Post by: Gaston on June 10, 2008, 07:34:43 PM
Looks fantastic.     I have been trying to use the curves as much as possible.    I hate when I have to use an abrupt corner or curve.   I am really looking forward to seeing FAR and FARR becoming available.


---Gaston
Title: Re: Three Rivers Region
Post by: mightygoose on June 10, 2008, 09:15:34 PM
well well well, nice to see some more aradia, well done to the person that suggested that :P, its nice to see someone using the in game cliffside road supports, although i have always wondered if it is possible to change the model to something a little more realistic, maybe with barriers, and a better texture.... anyways nice rework on the crossing setup...

MG
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 10, 2008, 09:26:17 PM
Hmm, I don't remember this.  ;D


Anyway, I like the look of this very much. What'd be nice would be some development as well, though. :P
Title: Re: Three Rivers Region
Post by: meldolion on June 11, 2008, 12:36:05 AM
Nice picures David :)
but, I don't remember of an MD or CJ called Arcadia...
Title: Re: Three Rivers Region
Post by: dedgren on June 11, 2008, 02:06:24 AM
How we make corrections in 3RR-

...another 3RR-ST oldie but goodie...


 11/16/2006 03:58 AM

Author Icon
dedgren
Patriot
Trixie Winner 2007
Posts: 1461
Joined: 06/24/2004

...passing through during a crazy RL week (two trials, two briefs due to our state's Supreme Court)...saw this...

       Low Light:  Q: I would like to know why you chose to have two TOWER HILLS on the map, is there a reason or is it a mistake?


...hmmmmmm....






...work, work, work...



Does that answer your question?

Welcome to 3RR, my friend.  You've become a permanent part of the landscape.


David
signature
D. Edgren
________________


Heh!

* * *

Of course, we hit 90,000 page views just before the end of the day on June 10th.  You, the 3RR Regulars*, will bring us awfully close to 100K by the end of this month- you are amazing, my friends!

Later.


David

*  A 3RR Regular, of course, is anyone who has ever posted here or over at 3RR-ST at least once.

90161
Title: Re: Three Rivers Region
Post by: M4346 on June 11, 2008, 03:19:37 AM
If only it was that easy IRL...  $%Grinno$%
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 11, 2008, 06:22:33 AM
QuoteIf only it was that easy IRL...


It can be... money makes the world go round and round. :P
Title: Re: Three Rivers Region
Post by: M4346 on June 11, 2008, 06:27:21 AM
You can't tipp-ex out embarrassing moments and the feelings they induce, although you can pay people to shut up about it! :P Still doesn't erase it though.  $%Grinno$%
Title: Re: Three Rivers Region
Post by: JoeST on June 11, 2008, 06:30:16 AM
aaannnnyyyway....  ::)

Looking great there David :)

Joe
Title: Re: Three Rivers Region
Post by: bat on June 11, 2008, 08:23:38 AM
Great work there on these areas and nice pictures there in your previous post!!! ;)
Title: Re: Three Rivers Region
Post by: dedgren on June 11, 2008, 10:20:04 AM
Here's another 3RR-ST oldie but goodie dedicated to those of you who are living somewhere where it's way too hot right now.

 11/08/2006 11:46 AM

Author Icon
dedgren
Patriot
Trixie Winner 2007
Posts: 1461
Joined: 06/24/2004




Robert (KingTitan) who is now a 3RR Regular* despite the fact that he continues to lurk on the CJ...

...come out-  Robert.  come out and have some fun with us...

...wrote a nice PM where, after he was way too kind to 3RR, he asked

      ....where can I get that specific snow mod. do you have a link to get me there directly so I am not searching all over the place? Right now Im using the cheat code "snow", and it doesnt look right to me.......please help.?


Of course, I PM'd him right back with the linkie...

...Guilt.  It's guilt.  You're feeling guilty about all those nice folks who've written you and you continue to ignore at your peril...

...'hem!... I PM'd him right back with the linkie, but his post made me think- what's up with that "game" snow anyway?

Well, since I'm at home waiting for the hot water heater folks...

...yeah, wotta day yesterday- the Dems took over congress and my hot water heater cr-pped out...

...I thought I'd take a little time and take a look into the "game" snow cheat that has been brought to light by buggi in his Extra Cheats DLL thread [ linkie ].  Is it as bad as Robert would make it out to be?  Let's see- I'll present...you decide.

Here's the 3RR area we'll use as our testbed, up in the heart of the Northern Range in the northeast corner of the region.

#1


We'll be looking at the effects of "game" snow in Quads 31 and 47, as one has by and large much higher elevation than the other.

We'll start by turning on the snow cheat in Quad 31.

#2


I'm using the DLL made available by buggi to list the cheats from a good old standard [ Ctrl ][ X ] cheat box.  You can accomplish the same thing if you haven't downloaded and installed the DLL by typing "snow" in the cheat box and pressing [ Enter ].

Now, I'm not going to go through a big, long description here of how I've set this up or what is happening.  Suffice it to say that, over about six months of "game" time, the cheat gradually brings the snow line down lower and lower in elevation.  It reaches its maximum extent in the dead of "game" winter, then retreats back up the hill and mountainsides.  By mid-spring, all the cheat snow is gone.  Note that some of the snow, though, will remain as it is permanent snow created as the result of the use of jeronij's Columbus Snowcapped Lower mod, which is discussed on 3RR page 41 here [ linkie ].  I'll only do fall into winter- you can see winter into spring by scrolling upwards from the last pic...

...it's just amazing how that worked out...

So here we go.

#3


This is pretty much all snow from jeronij's mod.

#4


First snowfall.  Looks pretty good at this point.

#5


Still pretty subtle, but parallel lines (I'll call 'em "jaggies.") are starting to appear at the lowest extent of the snow line.

#6


Definitely November or early December.  The jaggies definitely do not look good on open terrain.

#7


Woot!  That must have been a dumper!  The jaggies are definitely not good.

#8


Lower...

#9


Now that's snow machine [ linkie ] country...

n.b.:  I have never heard anyone who has lived in Alaska more than five minute refer to a snow machine as a "snowmobile."

Let's look at the lowest elevation of the quad down in the southeast corner.


#10

That's as far down as the "game" snow gets.

Moving on to Quad 47, I'll do three shots.  The first is "summer"  i.e.: no "game" snow.

#11


Here's snow halfway down.

#12


Those jaggies do bug me, Robert.

Mid-winter snow line.

#13


The flatter the lowest snow-covered area, the worse the jaggies get.

So, setting aside the appearance issue, how low in elevation  does "game" snow come down to?

Here's our contour lines ([ Ctrl ][Shift ][ C ]) with no "game" snow on the ground.

#14


And here they are with the snow at its lowest extent.

#15


That's right down to almost the first contour line above "game" water level.  That level is 250 meters (about 800 feet).  The contours are 64 meters (about 200 feet) apart [ linkie ] so use of the snow cheat will bring snow at its maximum point down on everything above that level.  Recalling that I have arbitrarily set the game water level in 3RR at 900 feet (275 meters)above mean sea level, that means in the dead of winter I would get snow down to about the1,100 foot (335 meter) elevation level.

I don't know if there would be a way, perhaps in ilive's Reader, to vary this.  It may be hard-coded, like tunnels.  It would be interesting...

...whoa, like an SC4 science experiment...

...to bring it all the way down to the "game" water level.  Would game water then freeze?  Someone will figure this out, mark my words.

As for the jaggies- trees- lots of trees- come to mind.  I'll leave that today for you to check out if your interested, as...

...I have a date with the hot water heater guy.

Later.


David

A 3RR Regular is anyone who has ever commented (that's right, even once) on 3RR.  Since I've done Robert's commenting for him, in effect, by quoting from his PM, he's now a 3RR Regular...

...hey, I'm the boss here, and I brook no guff!  Dems 'da rules!
signature
D. Edgren
________________


Conclusion of a big trial tomorrow.  Catch everyone later.


David

90323
Title: Re: Three Rivers Region
Post by: Pat on June 11, 2008, 10:25:36 AM
David that is something else a truly blast from the past!!!
Title: Re: Three Rivers Region
Post by: threestooges on June 11, 2008, 10:50:10 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F4898%2F3rrbusyjg5.jpg&hash=e3dd369d3235c3db6fa4b267b095f7b78a13291b)

Busy day here today. But that's no suprise, these historical artifacts (in the sense that a year or two on the internet is a rather long time) are classic and an (icy cold) blast from the past. Best of luck with the trial (not that you'll need it) and I'll be keeping an eye out for new developments and possibly some new collaboration info.
-Matt
Title: Re: Three Rivers Region
Post by: TheTeaCat on June 11, 2008, 01:18:38 PM
Its just great seeing the before and after pics  &apls

Its good to see the roots of it all and how much has changed  :thumbsup:
And how much progress has been made at the same time.

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: dedgren on June 11, 2008, 02:36:40 PM
I had a few minutes of "wait for something" time this morning, and thought I'd take a look at an idea that popped into my head.

I wondered what effect the "snow" cheat had on roads.

I fired up Arcadia, which has several switchback roads over the high ridges, did the snow cheat thing, and...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F797%2Fteaser10080611ql0.jpg&hash=27b99b90936f3b6eef8456d6c08a4b11269b706c)

Woo Boy!  Road Closed!  That's pretty impressive.

I have Silvio's quad along with me on the laptop, so I thought I'd check it out along the road to Brazile Hot Springs- you know, the dirt road that goes up over the saddle and drops down to the springs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F5601%2Fteaser01080611sx4.jpg&hash=fa28a423944f6367ed306a9cabe76a916d785b39)

It's a pretty place by itself, so how about enhancing it with some white stuff?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F5809%2Fteaser02080611mr0.jpg&hash=fc996f2c9f077ed2040cdb86613c6770e633b98c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F4882%2Fteaser03080611ov7.jpg&hash=00032b0fa3d963d94ec2e94a83bd682b34dfe72b)

Looking pretty good.  These two show why the road isn't a good bet after a early spring snow.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F600%2Fteaser04080611sl9.jpg&hash=ab3a33ef6ad2ff0829fa6d647428405345a34455)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F2738%2Fteaser05080611jo0.jpg&hash=a60b520428003952eb5689d757b6464991017b45)

Then it hit me- what if I tried to use both the snow cheat and an Arctic Terrain mod?

Usually that sort of thing doesn't work out because of the way the game works- whichever mod changes a particular exemplar last is what you wind up with.  But, in this case, what caught my attention was that we were dealing with a cheat and a mod- the cheat probably manipulating the game's .exe.  So I tried it...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg77.imageshack.us%2Fimg77%2F2915%2Fteaser06080611if2.jpg&hash=4a07cbf0f1677007b07364da74293ed086831e48)

...and it works!  The transition is pretty good- the cheat is a bit "whiter" than the mod, but it really looks good on the steep hills.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F2056%2Fteaser08080611sw1.jpg&hash=6d6b6f822f45ff2bd93fd453f63445a5bfdd762e)

Now, this is a "set piece" sort of deal- you have to figure out what you want in the pic in advance, as the Arctic Terrain Mod is static and the snow cheat changes with the game "seasons."  But you can certainly use it to nice effect.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F3331%2Fteaser07080611aj1.jpg&hash=ad7bd154838320254404b6a67403f925357c4d64)

Back to work, and the break I'm taking, now in progress.

Later.


David

90412




Title: Re: Three Rivers Region
Post by: threestooges on June 11, 2008, 02:55:05 PM
Interesting experiment. Does the Arctic terrain mod do anything to help in the elimination of those 'jaggies'? Or do the odd little snow drifts still stick out?

EDIT: No, Matt- they do blend pretty well.  I'll revisit this over the next little bit. -DE
Title: Re: Three Rivers Region
Post by: dragonshardz on June 11, 2008, 05:50:02 PM
probably, since I see no jaggies after david put the Artic mod in...
Title: Re: Three Rivers Region
Post by: yochananmichael on June 11, 2008, 07:18:50 PM
WOW snow!!!!!! that truly is amazing. I have much respect for icy roads since moving to Montana in Dec of last year. nice job David
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 11, 2008, 07:23:33 PM
Man, all that snow is making me jealous, David!

It's been in the 90s here in PA lately and I'm a cold weather person, myself.

Looking good, as always, my friend! Hope the trial is going well!

Dustin
Title: Re: Three Rivers Region
Post by: mightygoose on June 11, 2008, 08:53:45 PM
its highly ironic that during these snow updates it is the hottest weather of the year so far where i am....
Title: Re: Three Rivers Region
Post by: dedgren on June 11, 2008, 11:26:17 PM
I've been playing around this evening during breaks preparing for tomorrow's trial with Chris's (chrisadams3997) amazing Rural Renewal Project [linkie] (http://sc4devotion.com/forums/index.php?topic=2352.0) Mayor Mode ploppable flora for the very first time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F2452%2Fteaserfall01080611bf0.jpg&hash=694db22464b4ce9d861aca29d327f1443d473da0)

The RRP just joined us here in the SC4D Projects Showcase forum- if you haven't ever checked it out, or haven't been over there lately, well... 3RR will be here when you get back.  The content Chris is creating is simply breathtaking, and is well worth spending some time learning to use.

* * *

Over 600 page views here today- you folks are pretty breathtaking, as well.

Later.


David

90580
Title: Re: Three Rivers Region
Post by: JoeST on June 12, 2008, 02:35:20 AM
you amaze me with every post mr david sir...
Title: Re: Three Rivers Region
Post by: pvarcoe on June 12, 2008, 05:45:02 AM
Very interesting work with the snow David.
The combination of the two snows work pretty good.

I am loving the flora and fences, paths, culverts, everything from Chris too!
Title: Re: Three Rivers Region
Post by: bat on June 12, 2008, 08:18:49 AM
Nice pictures and nice work, David!
90748
Title: Re: Three Rivers Region
Post by: dedgren on June 12, 2008, 05:06:14 PM
So, remember when we 'wuz first moving 3RR off the TerraFormer towards reality...

...yet another 3RR-ST oldie but goodie...


 10/29/2006 08:25 AM

Author Icon
dedgren
Patriot
Trixie Winner 2007
Posts: 1462
Joined: 06/24/2004

1 to go!


...huh?

...

...standby...

...what is that?

...

...



...what is that?  ...get closer...



...

...oh, wait a minute...

...wrong button...

...



There!  That's better.

Later.

signature
D. Edgren
________________


So it all hasn't been blood, sweat and tears, has it?  Bet you always wondered what was down there in the basement under a region.

It's almost the weekend- I'll get you the stautus of a couple of things shortly, and let you know a little bit more about my upcoming trip to Helena.

Later.


David

90893
Title: Re: Three Rivers Region
Post by: girlfromverona on June 12, 2008, 05:18:12 PM
LOL - that's pretty funny.  $%Grinno$%
Title: Re: Three Rivers Region
Post by: Ennedi on June 12, 2008, 06:31:52 PM
David, it's great you remind us these old discoveries  :thumbsup:
Sometimes we hadn't an idea what to do with them at that time. Now we know much more about the game, but we often don't remember about earlier findings. It is good to see at them once again, maybe they can inspire us to something new?

Some information about snow cheat:

1. It doesn't depend on adjustable terrain parameters. I turned it on with MaxTerrainHeight set at 2500 m, then at 6000 m and there wasn't any difference. I checked also other terrain parameters, such as temperature.
It seems that this code refers directly to terrain height, not to other parameters connected with terrain.
It has a good side: We can provide where the snow will appear very precisely, week after week (it changes every week). We can - for example - make use of these semitransparent snow stripes ("jaggies" as you said). They look bad from bigger distance, but they can give interesting effects on closeups, we can create roads partially covered by snow.
You can see this effect here (please ignore green trees, I will comment it in point 6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F7553%2Fsnowcheat1churchyl3.jpg&hash=389a67f8cd60c7d065e8a67ca74c27035ad23ff4)

2. Maybe the best feature of this snow is that it covers lot textures. So we can use it instead of mods creating snow texture on particular lots. Of course trees, flowers etc. remain, so the lot can still look a bit strange  ;D You can see this effect on the picture above.

3. The minimum snow height (in January) is about 375 m ie. 125 m about sea level. The height range in which we can see semitransparent texture is narrow - from 373 to about 385 meters (10-12 meters). At 390 meters the road is completely invisible.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F4756%2Fsnowcheat2minwt6.jpg&hash=5c22213373abda3d09f9e6dc802413746f16cb99)

The maximum height of the bottom snow border is during July - about 670 m ie. 420 m above sea level. Not very high.

4. The cheat snow covers all terrain textures including rock on most steep slopes. It can help with hiding unnatural rectangular snow/rock transitions, but in this case we will have all terrain covered by snow which is unnatural too.

5. The snow level changes every week. To see changes you don't need to save the game (if you want to see seasonal changes on terrain mod textures you must save the game, it's an important difference!)

6. I'm sure we can create very interesting effects using this cheat, but we need to use it in a complex way - together with terrain mod snow (as David showed), fog, atmospheric scattering effect ( ;D) and maybe some others. We should also use seasonal flora.
I suppose we can open the new stage of the SC4 development in next few months (I think about terrain/landscape possibilities, we know other SC4 aspects are quickly developed too). But it needs a complex work.

Adam
Title: Re: Three Rivers Region
Post by: pvarcoe on June 12, 2008, 07:43:44 PM
Good research Adam.

Interesting observation about seasonal changes in terrain mods.
I had noticed that you need to save each city tile at the same time of year, for a good region shot.
But hadn't realized that to see those seasonal changes, you need to save the tile.
Interesting....

Phil
Title: Re: Three Rivers Region
Post by: dedgren on June 12, 2008, 09:21:10 PM
I just have to note...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F8434%2Fus199500pxxo9.png&hash=a6c8c26e86427414a4db57e658bdf48fa59cdb31)

Our great friend and longtime 3RR Regular* Phil (pvarcoe) rolled the odometer onto page 199 at about a quarter to five Alaska Time (GMT -9).  It took us ten months to get to page 99 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg82133#msg82133)- we've done the last 100 pages in eight.

I'm going to reprint a request I made back then, which has equal force today.


QuoteI need to ask a favor...

I am headed, in about an hour, to the airport to fly to Helena, Montana, where Heather and I will be for the next few days with our boys.  Sometime tonight, probably while I'm in the air over the North Pacific between Anchorage and Seattle, 3RR will see its 2,000th comment.

Could I ask, please, that all my great friends who have, in the past, caught one of those elusive "Double-0s" would, on seeing that 1,999th comment...

...someone's gotta make it...

...stand back for just a moment or two, and allow one of our less visible 3RR Regulars* to grab the brass ring.  That would be so gracious, and I would really, really appreciate it.  You can be assured I'll check tomorrow and see who posted within the next couple of minutes after 2K goes up.  Even though we're getting down the list of places and things to name a bit, there are still plenty of old folks' homes, water purification facilities and half-pipe skateboard parks to go around...

...Oh, c'mon- give folks a break...

...you know what I mean.

It'd be great to log on tomorrow and see an unfamiliar avatar next to the 2,000th comment.  Again, it's just a small thing in the overall grand scheme of stuff, but it would mean a lot to me.

Thanks in advance.

Now, I don't know if we'll hit 4,000 posts tonight, or tomorrow, or even over the weekend.  All I know is that it will happen pretty soon.  Oddly enough, I'm once again off to Helena, although not for another week.  But the thought remains the same- I'd love to see a brand new 3RR Regular- a first time commenter on SC4D altogether, even- ring that bell.  Note too that the person who makes the 4,000th post is actually opening page 201.  Go figure...

Thanks again for taking this into consideration

* * *

Adam (Ennedi)- Major thoughts from one of the game's major thinkers.  It's always the greatest pleasure to see them here.

Later.


David

*  A 3RR Regular is YOU after your first comment here or over at 3RR-ST.

91009

Title: Re: Three Rivers Region
Post by: thundercrack83 on June 12, 2008, 11:06:31 PM
4000 replies, 100,000 views--I don't really know what to say, David, my friend. To say that you've created something special here would be the world's largest understatement.

I'll be on the lookout for these milestones, as well as more from 3RR, whether it be new or old!

Take care, my friend, and have a safe trip to Helena.

Dustin
Title: Re: Three Rivers Region
Post by: CasperVg on June 13, 2008, 08:17:10 AM
Oh yes, it's a great milestone. May it last for alot longer  :thumbsup:
Title: Re: Three Rivers Region
Post by: superhands on June 13, 2008, 08:40:35 AM
david i hope that is some photoshoping and not an actual 4km squared building.
hehe
Title: Re: Three Rivers Region
Post by: dedgren on June 13, 2008, 11:34:19 AM
As part of my "break," I thought I'd look at a few things I was woefully behind on- Chris's (chrisadams3997) Rural Renewal Project being one of them.  I also intended to do a few things that would serve to strecth the old mind a bit, like check out game water "lakes" made with the rain tool.  As to that latter, I'm coming around more and more to the view that working with both the limitations of the rain tool water (the main one being its non-persistence) and the "see to China" no base texture bug are really worthwhile, as the use of rain water bodies and overlay texture only lots has the potential to add substantially to the game.  More on that later.

So, I took the little ploppable water lake that I created the other day to check out the RRP flora and replaced it, after suitably terraforming the area, with a lake filled by the rain tool with game water.  I then superdetailed some of the shoreline with the flora.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F4360%2Fteasergamewater01080613to2.jpg&hash=11c7c620e9b69506895ab5c040eb5026edf87d48)

As you can see, the biggest issue with this sort of lake other than non-persistence is the jaggedness of its shoreline.  In short, it tends to follow the grid.  I will probably look more closely at this in the future, but the above is the best I could do after several attempts.

Now, the good news.

There is a transition between jeroni's ploppable water, which is used for the stream, and the game water lake here.  Can you find it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F4947%2Fteasergamewater02080613eh3.jpg&hash=d3a62bfd746bf6f8ee08e5d53ba0040b7687c4db)

Chris's flora does nothing short of an amazing job smoothing the shoreline.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F941%2Fteasergamewater04080613zk3.jpg&hash=29dc300b4983ec70479c3f12d69888029b3edf8b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F2818%2Fteasergamewater08080613aq4.jpg&hash=e14249c27175d4b44f680eb30fd6a2dbabdb7fa2)

There are more pics like this, and a few of my thoughts, posted here [linkie] (http://sc4devotion.com/forums/index.php?topic=2352.msg157390#msg157390) over at the RRP thread.

As for the non-persistence issue, I was wondering what would happen after you terraformed and superdetailed a rain tool game water lake, then saved the game, then tried to "refill" it.

Here's the lake shown above after the save.

...phew, must'a been a dry summer...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F7832%2Fteasergamewater11080613ho8.jpg&hash=d428deaf6e6a0b1898e7387ab620a5488723abd6)

Let it rain!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F7051%2Fteasergamewater12080613wj3.jpg&hash=9345ae011d4a7272419dc8cd4ac21cb7626688ac)

And here's our lake...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F6433%2Fteasergamewater13080613tn7.jpg&hash=7be8ec79b30cf6fcbc640ce0039f5bc5ec89b9af)

...terraforming and shore detailing, as well as with the surrounding seasonal tree lots, intact.

I think you'll be seeing some rain tool ponds and lakes in 3RR.

Later.


David

91198


Title: Re: Three Rivers Region
Post by: thundercrack83 on June 13, 2008, 11:40:23 AM
Wait, so all we have to do is terraform and detail the lake bed and use the rain tool each time to bring the water? That's fantastic!

Excellent find, David! I've only played with the rain tool a handful of times since it disappeared. I guess it's back to the ol' drawing board!

Dustin
Title: Re: Three Rivers Region
Post by: Haljackey on June 13, 2008, 02:19:50 PM
Geesh, thats very cool how you made that lake!  I really like the end result!
-I've been lurking here for the past few updates too.  Some nice oldies and the new stuff is just awesome!

And congrats on reaching 199 pages!  Are you prepared for the 200's?   :D

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: girlfromverona on June 13, 2008, 03:53:50 PM
I'm just wondering why you'd use the rain tool to make lakes in the first place, when you could just use ploppable water? Is there some benefit I'm not seeing? Or is it just to have another way of making bodies of water?

Either way, what you've done looks fantastic - that transition is virtually non-existent thanks to Chris's excellent flora (and of course, your marvellous "plopping" skills, David)!
Title: Re: Three Rivers Region
Post by: Pat on June 13, 2008, 09:25:13 PM
hmmm David I do have to say that the Rain Lake is good and is made even 100x's better with your skills!!!
Title: Re: Three Rivers Region
Post by: stewart_garden on June 13, 2008, 11:02:33 PM
Congratulations on (almost) reaching these big landmarks David.  I have learnt a lot from reading your MD (and not just about SC4!)

Stewart
Title: Re: Three Rivers Region
Post by: bat on June 14, 2008, 03:34:09 AM
Nice work there on that lake, David! And looking forward to the 200th page!!! Congrats on 199 pages! 91421
Title: Re: Three Rivers Region
Post by: dedgren on June 14, 2008, 07:14:30 AM
Heh, my own reports of 3RR's imminent demise...

 09/17/2006 03:20 PM

Author Icon
dedgren
Patriot
Trixie Winner 2007
Posts: 1462
Joined: 06/24/2004

<---snip--->

Here's my current take on the long term future of 3RR.  Over the next month or so, I plan to complete the region map I'm working on and all the township maps at a very detailed level.  They go surprisingly quickly now with the basic work done.  Yesterday, as the Paint Shop Pro 8 file that is the region map was taking over two minutes to re-render as I made changes, I bought another gig of memory.  What an idiot I'd been not to do that some time ago- re-rendering now just takes a few seconds.

A few posts back, you might have read about my correcting a basic error in laying out my map where I didn't think to scale the size of the map to the size of the region in comparable units.  I was able to fix that problem, but another has made itself apparent that I can't so easily fix.  In the future, I will lay out my townships in a grid just like U.S. topographic maps are laid out.


I didn't do this with 3RR.  While it doesn't create any insoluable problems from any other standpoint, it will to some degree interfere once I get into what I will call the "regional and local planning" phase of the CJ.  I'll write more about that situation later.  Suffice it to say for now that I see this as limiting the lifespan of 3RR to the year or so it will take me to develop the various townships in implementing my land use and development plans.  More about that phase later, too.

So, having walked you around the block as to your question, the answer is probably no.  3RR is probably a dead-end in the long term.  But that's not to say we won't have fun getting to the end.

<---snip--->

signature
D. Edgren
________________


...are greatly premature.

...I see this as limiting the lifespan of 3RR to the year or so it will take me to develop the various townships...   3RR is probably a dead-end in the long term.

Heh!  That post, another 3RR-ST oldie but goodie, was written almost two years ago.  You can see the origin there of the quad approach I now use.  Collaboration too is hinted at in what I then called the "regional and local planning phase."  I know that this sort of thing might be way too much "inside baseball" for many of you, but it does serve to highlight what an amazing time those three months in the fall of 2006 were, when 3RR became the 256 quad almost real place that it is today.

But that's not to say we won't have fun getting to the end.

At least I got that right.  Thanks for hanging in there with me!

Later.


David

91463
Title: Re: Three Rivers Region
Post by: pvarcoe on June 14, 2008, 07:58:28 AM
These glimpses back are great David.

Thanks for posting them.
Title: Re: Three Rivers Region
Post by: bat on June 14, 2008, 08:21:28 AM
Nice new post there and good one there earlier on ST!
Title: Re: Three Rivers Region
Post by: Andreas on June 14, 2008, 08:57:11 AM
This is pretty amazing, David - stunning work (as usual). :) Too bad that the rain tool wasn't fully developed by Maxis, but the ploppable water works quite nicely as well.

EDIT: And welcome to page 200.  :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on June 14, 2008, 10:33:37 AM
It has certainly been a heck of a ride, with no end yet in sight. As for it being a 'dead end' in any sense, one look at what has been produced (CPI, trees and such, tutorials galore, the vast research into game capabilities, FAR/FARR, etc) will tell you what I think about that. Looking forward to the next new development.
-Matt
Title: Re: Three Rivers Region
Post by: Toichus Maximus on June 14, 2008, 04:44:03 PM
Congrats on 200 pages! 3RR is going all the way!
Title: Re: Three Rivers Region
Post by: Pat on June 14, 2008, 04:53:31 PM
David Congrats on 200 pages of 3RR!!! WOW that is some way oldie but so still goodie today stuff from the past!!!
Title: Re: Three Rivers Region
Post by: dedgren on June 14, 2008, 09:49:52 PM
Just a drive by...

I don't think we're too FARR now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F2820%2Fteaser01080614my7.jpg&hash=762de2d4bb3545f8e9b49a4011596b693410be0a)

The Euro textures are done, too, but I don't want to overload my long-suffering friend Alex (Tarkus).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F6595%2Ffarshortcurve080614tg8.png&hash=f22715ae96c428b27c4989b534b16652410c6eaf)

* * *

Yep, we're on page 200.  Cool.  Very, very cool.

Later, my friends.


David

91675
Title: Re: Three Rivers Region
Post by: Pat on June 14, 2008, 09:54:31 PM
I thought you said this was a drive by? I didnt hear no gun shots, all I saw was flashes of FARR wonderful stuff lol  :D
Title: Re: Three Rivers Region
Post by: Alfred.Jones on June 14, 2008, 10:14:50 PM
You have no idea how much I want these in my plugins :thumbsup:
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 14, 2008, 10:37:58 PM
David - the Euro textures look great.

Seeing as you've already got the current FARR... it should be a virtual non-issue for you to create the new, replacement texture DATs.

All you need is the IIDs for the puzzle piece, and it can be replaced quite easily by hand.
Title: Re: Three Rivers Region
Post by: bat on June 15, 2008, 01:02:16 AM
Nice work on the FARR and nice looking euro textures, too! CONGRATS on 200 pages!!!91737
Title: Re: Three Rivers Region
Post by: Tarkus on June 15, 2008, 01:27:34 AM
I'm still alive . . . 

This here is what I've managed to get done in the little bits of time RL has granted me.  These are in "disarray" in this pic since I haven't finished the Preview Models/EffDirs yet, and any attempt to make a continuous track would be futile since I'm having to "blind plop" these.  They also aren't pathed yet, but otherwise, they're in place. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F7451%2Ffarr061520081qz2.jpg&hash=692260a25498a9ff007f68db86344cc17c4c2aa7)

And congrats on 200 pages and *almost* the big 4000.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: Nardo69 on June 15, 2008, 02:55:39 AM

Attention!

Drool area ahead!

Slippery when wet!


You've come a long way and it seems we haven't reached the end by FARR...!

David, Tarkus: Great work!  &apls

I would like to betatest them but at the moment RL beat me strongly as I recently started a new job.
Even though I might drive you around the corner - but would it be possible to make FARR switch in the curve?

Bernhard  :thumbsup:


Title: Re: Three Rivers Region
Post by: girlfromverona on June 15, 2008, 03:00:54 AM
Excellent work, guys! I'm really looking forward to having curvy railroads in my city.  ;D
Title: Re: Three Rivers Region
Post by: dedgren on June 15, 2008, 03:16:56 AM
Wow!

We're back in Silvio's quad, Pink SW, working on the access road up to the regional park.

Of course, I couldn't resist running Upper Geode Creek through one of Chris's (Chrisadams3997) new corrugated steel culverts...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F7901%2Fteaser01080615qu2.jpg&hash=4e9027cc4f607c1d0aac674810e003734a541c14)

Why, why, oh why did we have to wait almost five years for this?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F8052%2Fteaser02080615cv7.jpg&hash=b6fa349cd362dad76bafb4a649cace4a9f000638)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F8997%2Fteaser03080615mb1.jpg&hash=fdae42263deef768a951551b7262563a9e72a339)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F5163%2Fteaser04080615mw1.jpg&hash=d3c7dfd9188e7485a1d9706cbfe38f71efd80bb6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F9451%2Fteaser05080615xu7.jpg&hash=7ab4079e47d94ae500c36b2aed877b8b37dcef79)

I think pics like this speak for themselves.  I'm only in the first few days, like everyone else, of learning how to use this stuff.  It can only get better.

Speaking of better, Alex (Tarkus), thanks so much!

It's 2:00 a.m. here- the last few hours have just flown by.

Later (today, heh!)


David

91796
Title: Re: Three Rivers Region
Post by: Alfred.Jones on June 15, 2008, 03:39:51 AM
That is awesome David!!

We are almost at the big milestone aswell!!

91816
Title: Re: Three Rivers Region
Post by: XiahouDun on June 15, 2008, 03:48:58 AM
My jaw is now sore from hitting the floor. I could sit here and dish out praise all day, if I could form the drool inducing, eyeball pleasing amazement into words. Just think old Bugs Bunny cartoons like this where he can't spew out anything more than random sounds when facing a female... &apls Chrisadams3997's RRP is fantastic, and your use of it is breath-taking. I'm now inspired to start go back and revive my old hilly region just to be able to pull off works of art like this. And of course all giddy looking at those rails thanks to my new obsession with placing tracks :D.
Title: Re: Three Rivers Region
Post by: girlfromverona on June 15, 2008, 05:05:00 AM
Quote from: dedgren on June 15, 2008, 03:16:56 AMWhy, why, oh why did we have to wait almost five years for this?

I know! With all the awesome new content that's been released lately, it's almost like having a new game. My cities look absolutely nothing like they did when I first bought SC4.

One post closer to 4000...  :-\
Title: Re: Three Rivers Region
Post by: Ennedi on June 15, 2008, 05:53:08 AM
A disclaimer:

I have written in my last post about cheat snow:

Quote5. The snow level changes every week. To see changes you don't need to save the game (if you want to see seasonal changes on terrain mod textures you must save the game, it's an important difference!)

It is not true. If you want to see terrain changes after running the game for a while, you don't need to save it. Everything you need is to change the zoom level  ;D 
I'm working on something new, maybe it will be interesting  $%#Ninj2
Title: Re: Three Rivers Region
Post by: dragonshardz on June 15, 2008, 10:28:00 AM
oh thank god that the last post wasn't the 3999th post. I already got my 00. Anyhow things are looking really really good david.
Title: Re: Three Rivers Region
Post by: threestooges on June 15, 2008, 10:39:39 AM
Alex, those look great. Glad to hear you're still with us, and I hope you will continue to be for some time to come. Keep us posted on the progress. I'm looking forward to hopefully testing these things.

David, those pics are great. You continually raise the bar for us future collaborators. Of course, the RRP stuff is so good, even a person like me has a chance of keeping up. It continues to amaze me how far this game has come in such a relatively short time.

Lastly, Adam, I'll be curious to see what you're working on. I am sure whatever it is will be quite interesting and probably move the game a few more steps forward at the same time.

Here's to 3998.
Title: Re: Three Rivers Region
Post by: dedgren on June 15, 2008, 10:51:49 AM
So, you ask, what informs my sensibilities?

I have always loved that phrase- "informs one's sensibilities"- ever since reading it somewhere probably about 40 years ago.  Everyone who plays SC4 has a vision of how she or he wants things to turn out.  Some build towering cities, some endless suburbs, some sublime Mediterranean villages.  Me?  I like (as if you couldn't tell) the open countryside, lakes, mountains, small towns, wide open vistas, that sort of thing.

Living in Alaska, which is a place to which I moved right around when I turned 40, has done a lot to "inform my sensibilities."  I still think a lot, though, about the farms and fields and the small town and rural landscape in which I spent my childhood.  Illinois, Wisconsin and Indiana, where I spent most of those years, are places to which I'll likely never return, at least for any material amount of time.  My memories of what I saw and learned there are increasingly fond.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F9663%2Frandomtexaspiceb7.jpg&hash=b5be3f5296a2ffb882715eb209660e934789fb55)
"Lost Alaskan" RV Park, Alpine, Texas

One of my favorite fall drives in Alaska is up the Parks Highway to Fairbanks, which I documented a little more than a year ago over at 3RR-ST.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F6853%2Fdrivetopxq9.jpg&hash=7d293afe9942d0c5334595a5800dd2c8407e5277)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F9041%2Fdrivemidwm1.jpg&hash=e9e04c539c2f4c45262e933a1d2d632b8cf1cf2e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F6162%2Fdrivebottomrp9.jpg&hash=02b8ebf94d397c3d0f84d26c432bc02b84ca4846)

Here's that post, another 3RR-ST oldie but goodie.


                         
     
      09/14/2006 10:08 AM      
     
     
           
     Author Icon      
     dedgren
Patriot
      Trixie Winner 2007      
Posts: 1462
Joined: 06/24/2004      

     
     
     
     

Well, nothing ever quite goes the way you planned...

I made reservations at a hotel in Fairbanks that advertised WI-FI.  I check in last night, booted up the trusty laptop, found the hotel's signal, connected, and...

and...

...never could get the darn computer to connect to the Internet.  I had various hotel staff try and help me for over an hour (they were great- Thanks, Regency Fairbanks Hotel! [ linkie ]).  No luck, and I spent the time I had set aside for ST (I had two orders I have to submit by noon today based on yesterday's proceedings, and thus RL raises its ugly head yet again), so no post last night as promised.

The Regency is letting me use a hotel computer (again, these folks are really kind) to get this post up the morning of the 14th.  So, as with the post where I dealt with the questions, this one may be a "work in progress" as I have various tasks at fixed times (one is coming up in a few minutes, in fact) that I will have to interrupt what I am doing here to deal with.

So, without further adieu, heres the few pics I took on the drive up here.  As the only sunny part was in the area of Mount McKinley, it figures prominently.

 #1


I'm on the Parks Highway, just south of Talkeetna.  I think (I'll check) the mountain is still about 80 miles away here.  Mount Hunter is the peak on the left.

#2


Just past the Talkeetna Spur Road, heading down to cross the Susitna River.

#3


This, and the next two pics, are beautiful views of the mountain from a wayside in Denali State Park just about due east of the summit.  Even though I am much closer to McKinley than before, it appears smaller because of the gain in elevation to this point on the Parks.
#4


Same place- a telephoto shot.

#5


Our (oil) tax dollars at work.

#6


Heading up Broad Pass, I'm now to the north of the mountain.

#7


Another telephoto pic.  This is BIG country.

#8


Another Roadside Attraction...as one of my favorite authors [ linkie ] once said.  It always amazes me how many folks think all Alaskans live in igloos.  If that were true, a lot of us could live in this one.  This is ferro-concrete kitsch at its finest.

#9


McKinley dominates the view south-west from the top of Broad Pass.  That is one darn BIG mountain.

#10


More tax dollars at work.  Road distances are no small thing in my state.  This is a few miles north of halfway between Fairbanks and Anchorage, and there's darn little (except for great scenery on a sunny day) in between.

I have to stop here.  I'll resume after my to-do.

Hokey-dokey, back again for a mo'.

Here's the last pic I couldn't finish uploading.

#11


It's sort of strange...you spend several hours driving north from Anchorage with (again, on a sunny day, and they're not all that frequent in this area) views of the mountain and, about 45 minutes after it finally disappears in the rear view mirror, you get to the entrance of the park.

I didn't stop there this trip- take my word for it- an amazing place!

Now, back to 3RR, which remains in progress...

     

Later.

     
signature
     
D. Edgren
________________
     


That's what I see when someone says, "Alaskla."

* * *

Heh!  Nobody (but me) wants to be 3,999!


David

91971
Title: Re: Three Rivers Region
Post by: krbe on June 15, 2008, 11:04:19 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.nyse.com%2Fimages%2Fpress%2Fthebell.jpg&hash=c5bb67851827cd5c4dbf55a3de813e86bc27df73)
4000th

You do have some nice nature up there--and good to see that petrodollars might buy you something else than ski slopes in the desert :P

EDIT: Just saw that it was an repost, which is just as good as I haven't followed too closely before. so, I might just as well take some time to appreciate Silvio's work--and maybe ask whether those culverts are available somewhere?

EDIT: Absolutely!  Chris's (Chrisadams3997) culverts are on the LEX here [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1657).  Don't forget to also pick up his modded version of the ploppable game rocks, which are here [linkie] (http://sc4devotion.com/forums/index.php?action=dlattach;topic=2352.0;attach=3433).  Big 'grats on ringing the 4K bell, my friend! -DE
Title: Re: Three Rivers Region
Post by: bat on June 15, 2008, 11:15:52 AM
Some wonderful pictures there, David! And beautiful work on these areas!


btw, congrats on 4000 replies and ~32 post in ca. 2 days, David!

EDIT: Our friends bat and krbe were within just a tiny few seconds of making post number 4,000 here on 3RR.  Before we had to flip a coin, my good Bielefeldian friend, who has more "double-0" honors than any other 3RR Regular (same being anyone who has posted at least once either here or in 3RR-ST) graciously deferred to krbe.  Thanks, that was a really fine thing to do. -DE
Title: Re: Three Rivers Region
Post by: JoeST on June 15, 2008, 11:17:51 AM
bat?
Quote from: bat on June 15, 2008, 11:15:52 AM
bat

brilliant update here David, thankyou for remaking the old posts, they are great :)

Joe
Title: Re: Three Rivers Region
Post by: Andreas on June 15, 2008, 11:24:35 AM
Quote from: star.torturer on June 15, 2008, 11:17:51 AM
bat?

Spam?  :D

EDIT: Ah well, David just explained it. ;) Congrats to the 4000th posting.  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 15, 2008, 11:25:21 AM
4000 posts!

Incredible, David! Not surprising, considering how amazing things here in 3RR tend to be--but incredible, nonetheless! It goes to show what a wonderful place you've created for us here, my friend!

And those pictures of Mt. McKinley and the drive to Fairbanks are fantastic, too! I vaguely remember that update from ST, but I'm so glad to see it again!

Have a good weekend, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: CasperVg on June 15, 2008, 11:29:11 AM
Incredible work here; plain breathtaking. I like the development with the FARR and everything else.
- Casper
Title: Re: Three Rivers Region
Post by: Pat on June 15, 2008, 01:30:38 PM
Bat you are a true gentleman and a scholar!!! :thumbsup:  David Congrats on such a wonderful milestone and did that check get here yet or did the USPS lose it  :D
Title: Re: Three Rivers Region
Post by: Jmouse on June 15, 2008, 01:58:37 PM
Congratulations on hitting the 4,000-post milestone, krbe. :thumbsup: And congratulations to David and all the 3RR regulars for making it possible to reach such an amazing goal!

Later...

Joan
Title: Re: Three Rivers Region
Post by: Ennedi on June 15, 2008, 02:06:52 PM
Congratulations David! I think you will not wait too long for the next, even bigger milestone (5000  :D :thumbsup:)

It was a real pleasure for me to see your last old 3RR post. You live in the beautiful country my friend! And there is something really unique in this game: it brings us closer to our wonderful world, both ladscapes and people. Most other games only enables us to run away from the our life.

Adam
Title: Re: Three Rivers Region
Post by: Silur on June 15, 2008, 02:21:52 PM
 &hlp
Hi, David ...
Excellent photos of Alaska -  &apls &apls &apls
I lived many years in Jakutia and now i see the same nature - this is Great !!!
But we haven't any good roads ... only Russian tanks can drive here ...
Thank You !!!  :thumbsup: :thumbsup: :thumbsup:

EDIT: Silur, my friend- Jakutia?  Is that the region I grew up calling Yakutsk?

Like most Americans my age, I learned basic world geography here
.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F2388%2Friskbt5.png&hash=d43c57e44110334b879cc95710bc82d92312d0f9)

-DE


Title: Re: Three Rivers Region
Post by: dedgren on June 15, 2008, 03:42:34 PM
Until I can get together a proper celebration for krbe, our fourth "Triple-0" honoree (the first three being Alex (Tarkus): 1,000, Jeff (kalanc69): 2,000, and bat: 3,000), let me take notice of five folks I'll call 3RR's "Day One" Regulars.  Each has, by her and his steady stream of kind comments left first over at 3RR-ST and now here on SC4D, a special place in my heart, and I'd like to thank each here.

First, just 31 posts in (excluding my own)- Daniel (Shadow Assassin).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F9879%2Fshadowassassinkv0.png&hash=3bf08b881a2390a6a5d560fc6f0d81d5e15b5a49)

Daniel, your criticism is always robust and well-founded, making your praise all that much more special.

At 27 posts from go, we first hear from my dearest SC4 friend John (Darmok).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F1170%2Fdarmoksw7.png&hash=0d5de1c447c40332fc27ad5b267b31039c946a1f)

From building me a retirement place in Anduin Valley Revisited [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=59816&enterthread=y&startpage=103) to coming up with the final design of 3RR's flag, John's always been there.  Always.

Right before John, at 26, there's our friend bat.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F4770%2Fbatns3.png&hash=23cc051c38a133bf964e2ad36b8120832d6021c6)

Always a man of few words, but every one of them very welcome and always appreciated.

Only 20 comments from the 3RR universe's big bang comes Fred (freedo50).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F9013%2Ffreedo50tz5.png&hash=10fa657c1ecca1b0ac7dd7e0ac9ce80c7bd1a264)

Fred's my valued colleague on the SC4D staff, my partner in developing content, a true and steadfast friend, and just a great guy in general.

Finally, the seventh comment and the first of so many, many more was left by Jacky (jacqulina), that great friend to us all.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F6946%2Fjacqulinabr6.png&hash=57d3facd23c31a423ad72d8cd7504c5b83bda901)

Jacky, your friendship and kind words have kept 3RR going when I was down and always made my day better no matter what.

Thank you.  Thank you to each and every one of you.  And thanks as well to all the rest of you, perhaps not mentioned but no less valued and honored.

Later.


David

92108
Title: Re: Three Rivers Region
Post by: jacqulina on June 15, 2008, 04:24:15 PM
thankyou so much david my friend. its been wonderfull following your progress here and i will continue to do so. &apls &apls
Title: Re: Three Rivers Region
Post by: Lmac on June 16, 2008, 01:30:55 AM
hi david and others here at 3RR,

ive been lurking for about a week now, while i read this cj from start to finish. i first spotted 3RR on ST (about 1 1/2 weeks ago) and, awestruck as i was by the beautiful terrain, i followed it here to SC4D.

ive only recently started playing SC4 (my copy of Rush Hour shipped in today), and for someone like me to see the amazing things that have been produced by yourself and other members of the collaboration effort (indeed everyone at ST and SC4D) is just so inspirational to me and really shows what can be done with the game. i really liked those FAR puzzle pieces you guys have developed

one question: a number of people have asked you how you can cheat get squillions of simoleons to use in-game.

you replied (damn my inner noob has shown himself here: i haven't worked out the whole quoting thing yet) that all we had to do was open the cheat box in-game and type "Moolah", followed by how many simoleons we wanted. i tried this numerous times and it didn't work for me.

Any thoughts as to why this isn't working? or failing that, what are my other options with regards to using this cheat?

thanks for the rollicking good read and the amazing things i've seen

heres to many more,

Lach
Title: Re: Three Rivers Region
Post by: JoeST on June 16, 2008, 01:36:40 AM
Hey Lmac,

you need the sc4cheats.dll

http://host.simvision.net/SC4ExtraCheats.zip

David: *speechless*

Joe
Title: Re: Three Rivers Region
Post by: Lmac on June 16, 2008, 01:42:09 AM
okay ive got it... now what?

sorry but im about as computer literate as that chimpanzee they trained to tell jokes by sign language

lach


EDIT: dropped it in the plugins folder.. i guess thats why it says "plugin" in the filename.

thanks heaps for the link, it works fine now

Title: Re: Three Rivers Region
Post by: freedo50 on June 16, 2008, 05:25:49 AM
Hey David, I haven't been posted in here in a while now, but rest assured, I am watchful as ever. Thanks very much for the tribute, it's been great watching this grow from a small upstart CJ into a project that no-one can hide from! Looking forward to the release of all these fantastic goodies you have in store...

Fred
Title: Re: Three Rivers Region
Post by: emilin on June 16, 2008, 07:53:43 AM
#4000 replies. Wow. That is very impressive. Congratulations! &apls
Title: Re: Three Rivers Region
Post by: pvarcoe on June 16, 2008, 08:41:46 AM
Congrads on 4000+ posts David!

There are but a few diaries/journals that become something more than originally intended.
At first we just want to tell a story about a region, or maybe show off our pics.
But a few begin to move beyond that...

Some showcase new techniques or show new content.
Some even stretch the limits of what be done in this game.
Some become a place for communities within the larger SC4 community to get together (hang out even).
They become a place where the "game" is taken to new levels (to use a cliche).

3RR amazingly has moved beyond the norm, into each of these further extensions of what a diary/journal might be.
This is a testament to David and his vision. Not only can he see where he would like to take SC4;
But he surrounds himself with the right people, and creates the solutions to allow his vision to be implemented.
He then shares those successes with the community, and gives far more than he takes.

It's been a great pleasure and privilege to be along for this ride.
Thanks David, and may many many more successes lay ahead.

Phil
Title: Re: Three Rivers Region
Post by: Darmok on June 16, 2008, 05:43:47 PM
Hear! Hear!

I wholeheartedly agree with Phil, 3RR is now a SC4 phenomenon, it has a life of its own ....
(hearing eeerie music, thuderstorm and lightnings... and seeing Boris Kharloff (linkie)  (http://en.wikipedia.org/wiki/Boris_Karloff)  in the background) and a hunchback named Igor is yelling.... it's alive! it's alive....... humm hummm.... (speaking to self "calm down boy! calm down... must not get excited like that! now take your pills...")
hehehe.... sorry I got carried away there!

Anyhow, David hat's off to you for your persistence and great commitment to the game and our community!

Take care my friend.
Title: Re: Three Rivers Region
Post by: threestooges on June 16, 2008, 06:11:44 PM
Well said Phil.

David, you have created a true work of art. A true labor of love. I congratulate on 4000 posts, and I look forward to the many more that are to come.

-Matt
Title: Re: Three Rivers Region
Post by: dedgren on June 16, 2008, 07:44:45 PM
Well, it's June 16th- just started the second half of the month and we just passed the halfway point in the roughly 15,000 page views we needed in order to make it to 100K by June 30th.  We could still get there, 'cos we have lots of 500+ page view days recently, but we'll see.  From my end, it's like sitting in my living room or office and having 500 or so folks, as they're walking by, poke their head in and smile or wave.  I've never had friends like all of you...

* * *

Here's just a few more pics from Silvio's (Rayden) quad Pink SW.  I'm still checking out Chris's (Chrisadams3997) Rural Renewal Project goodies- today fencelines and cows.

Add to the credit where credit is due in this pic Jason (jplumbley) for the SAM, Brian (c.p./cycledogg) for the seasonal trees and the still, IMHO, unsurpassed Columbus terrain mod, and Matt (threestooges) for the windmill.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F9867%2Fteaser01080616yc3.jpg&hash=689a7ac4e7aacbeeda9bfca8b1abaa96fb49cfff)

Here come the cows.  If you haven't seen these generate yet, DL them, put some pillows on the floor around your chair (trust me, when you fall off your chair laughing, you'll thank me), load 'em up and start plopping.  My lips are sealed as to the rest.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F9620%2Fteaser02080616fz2.jpg&hash=18868b700e8901976e3ead46f93be041932510c6)

The RRP owns SC4's rural areas- it's that revolutionary.  And I think Chris is only warming up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F1204%2Fteaser03080616ft5.jpg&hash=f8594ad801c2efc044c64b2f73422468f4c6c10c)

I can create places I've been in RL.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F6420%2Fteaser04080616dn6.jpg&hash=079b9f8ff06412a232e2fd92bae78f0bcc8424b4)

As everyone knows, I love stands of aspen.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F6492%2Fteaser05080616cx6.jpg&hash=dd6563ebe3d4bef0ed3db74764c570609816c30c)

Finally, (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F4995%2Fcowwarning150kp6.png&hash=98ac244aeb1f547fde6bf9c88d0e352f4fe252b9)...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F3826%2Fteaser06080616gh9.jpg&hash=7ce8ad1440e3907eee728d3140b438d23efcdfa5)

...the situation speaks for itself.  Drive carefully, y'all.

Later.


David

92545


Title: Re: Three Rivers Region
Post by: Ryan B. on June 16, 2008, 07:58:17 PM
David, that's simply amazing.  Perhaps I'll have to make that 'cow crossing' sign.   ;)

Congratulations on the 4,000 post mark!  I can't wait for the 100K mark.  It's going to be awesome.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 16, 2008, 09:35:47 PM
You definitely will need to, Burg. :P

These pictures look great... maybe I should try out those ploppable cows then... the results would be rather interesting. I mean, it's good cow country around here, and that's what I see most in the farm areas... in fact, my grandparents usually have four or five cows on their property not far from where I live.

Sheep would be nice too, but that should be coming pretty soon anyway, courtesy of Chris. :P

And wow... I still remember that first post I made in 3RR... I didn't know it would become the big behemoth it is today.
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 16, 2008, 09:38:30 PM
Stunning, David! Absolutely stunning!

Mooooooooooo.... (sorry, couldn't resist!)

Dustin
Title: Re: Three Rivers Region
Post by: Pat on June 16, 2008, 09:47:36 PM
hheheehehehe one one I mean one word here mooooooooooooooooooootastic David!!!!  :D  I wish you could hear me chuckling about now cause Dang I needed and thank you sir!!!






92595

btw that is 50 page views in 2 hrs
Title: Re: Three Rivers Region
Post by: yochananmichael on June 16, 2008, 09:55:44 PM
 :P ROFL, ROFL those cows are hillarious I too live in cow country with the occasional bison herd thrown in for good measure these are excellent and the sign would be the coup de gras
Title: Re: Three Rivers Region
Post by: jacqulina on June 17, 2008, 12:29:42 AM
hiya david,
excellent work and pics &apls &apls
Title: Re: Three Rivers Region
Post by: threestooges on June 17, 2008, 01:46:16 AM
Have to love those cows. I rarely play the game with the sound on, but it's worth it for the mooooving symphony of sound these things create. Out of curiosity, are you just using the regular windmill or do you have the files for the angled ones? Knowing you and the grid, I half expected to see and angled one right along the FAR (actually, that gives me an idea). Great shots. You always manage to improve on the previous updates.
-Matt
Title: Re: Three Rivers Region
Post by: bat on June 17, 2008, 02:02:44 AM
Wonderful work on these areas there, David! Looks beautiful!
Title: Re: Three Rivers Region
Post by: TheTeaCat on June 17, 2008, 10:38:22 AM
Stunning simply stunning  &apls &apls

Once again you continue to amaze me with the dedication you put into this project.

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: dedgren on June 17, 2008, 08:21:41 PM
We're about to put the bow on Pink SW.  This'll give you a pretty good idea of what our collaborators, in this case Silvio (Rayden), will get if they're doing a rural/mountainous quad.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F1038%2Fteaser02080617df0.jpg&hash=a3be3c4903208ae5c4512dc7e5ac0a12edc8f6ee)

The northwest corner of the quad extends out onto the Crazy Chicken Flats.  Cattle graze on the shortgrass bluestem prairie.  A paved secondary road heads south along upper Geode Creek providing access to this largest and most remote of 3RR's Regional Parks.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F9633%2Fteaser03080617bm9.jpg&hash=f9cf127a289a6c013221146d5b8b0aa6f894d1d7)

The main facilities in the park will be located at the end of the pavement.  I can't wait to see what Silvio does with this.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F6420%2Fteaser01080617ua5.jpg&hash=64dd661d8478fe2b92ad3bec1eb983d100b80357)

The park road to Brazile Hot Springs, another facility that will see Silvio's magic touch, continues south along the aspen-lined creek.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F7066%2Fteaser05080617wt5.jpg&hash=b40a69497d1b4324c439f4abc015b3b0028a7604)

The hotsprings road and creek diverge at the base of Lone Peak.

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F3471%2Fteaser04080617yu8.jpg&hash=49caebe557d210bc53eda64c88cfa46f2bcae277)

Another view from a different direction down the valley.

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F6766%2Fteaser06080617bn9.jpg&hash=fcff1ce3ec86d9380c7f34fb9ba27728b58297b4)

A final view of the whole area we just looked at.  We'll look at Brazile Hot Springs, Rayden Mountain and the rest of the quad in the next post.

Later.


David

92935
Title: Re: Three Rivers Region
Post by: threestooges on June 17, 2008, 08:33:36 PM
That is absolutely amazing. You nailed the seasonal trees bordering upper Geode Creek. The close up pics you have been showing are great, but getting to see the whole picture... it is stunning. When collaboration gets going, it'll be a sight to see it all develop. The anticipation continues to build.
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 17, 2008, 09:06:21 PM
Wow, Pink SW looks gorgeous, David! It really does!

And I agree with Matt--while the zoomed in shots are always a favorite of mine, when you zoom out it show just how breathtaking 3RR is! Extraordinary work, my friend! Absolutely extraordinary!

Dustin
Title: Re: Three Rivers Region
Post by: Alfred.Jones on June 18, 2008, 12:58:54 AM
So many trees!! ::)

That looks beautiful David :thumbsup:
It is truly a marvelous effort

AJ :)
Title: Re: Three Rivers Region
Post by: girlfromverona on June 18, 2008, 03:42:59 AM
Wow - that looks so real! I love how the dirt road winds up the hill. Can't wait to see how these quads are developed.   ;D
Title: Re: Three Rivers Region
Post by: dedgren on June 18, 2008, 09:41:44 AM
So, why are we here?

I mean that, seriously.  With respect to 3RR, there actually is an answer.  And, behind the answer, a single 3RR Regular* who is responsible.

You may recall a few posts ago I noted my prediction made almost two years back in 3RR-ST that 3RR was a "dead end" [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg157648#msg157648).

What changed over the following month?- because, by mid-October, 2006, we were well into terraforming our current 256 quads.  It, as you will see, was a post by a 3RR Regular named Lora (ldvger), who, on September 10, 2006, said the following.


 09/10/2006 11:58 PM

Author Icon
ldvger
Local Yokel

Posts: 127
Joined: 04/06/2003

I've just found your CJ because of my quest to learn how to create realistic above ground running water.  You have some great tips and ideas here, but your above ground running water seems to flow mostly across fairly flat ground.   I have created and massively hand terraformed a region that was a CJ until I ran into this stumbling block of streams and rivers and lakes above game sea level.  My CJ has been on hold for almost a year and I long to get back to it.  If you have the time, check out my CJ "Apocrypha".  This is very challenging terrain not only to build on but also to create naturalistic waterforms across.  

I have read twice through your tutorial about how to create naturalistic above sea level water features and think I am beginning to get the hang of the concept, although I have not yet attempted your techniques in my CJ region.  Your use of a single species of trees along a watercourse I find especially inovative in areas where actual creation of water the game does not allow.  

I have one major question for you.  I noticed that in your tutorial (Update #10) that you have your road in place before you create your stream.  It is my thought to continue to develope the natural landscape of my region prior to placing anything "built", including roads.  My thought being, to build my communities around the existing natural features of the landscape, just as happens in RL.  And so I woul;d lioke to be able to bridge streams and rivers after the fact, depending on how my communities grow, rather than trying to plan everything out to the "nth" degree ahead of time.

I tend to see my regions and cities as entities that grow beyond my control, but with my guidance...I let the game engine prompt me in many ways.  But...as "God", I want to create the landscape upon which my cities grow, including surface water.  Once the natural landscape is complete, I let the game pretty much run the way it will.

Any tips you could provide would be very much appreciated...I really long to get back to the development of my CJ.  PM me if you can or reply here if you can...I'll be checking back


Now, I've highlighted in bold text on yellow what Lora said that for some reason had simply not occurred to me before.  It took a few days to sink in, too.  About a week later, I responded.

 09/15/2006 08:06 AM

Author Icon
dedgren
Patriot
Trixie Winner 2007
Posts: 1463
Joined: 06/24/2004

So here's the one thing I did- the response to Lora's (ldvger - Apocrypha) couple of posts concerning surface water, waterways and modeling the Alaskan terrain made over the last couple of days.

__________________________

So, Lora: You’ve left two comments that really caught my attention over the past few days.

The first was on 9/10 and started

I've just found your CJ because of my quest to learn how to create realistic above ground running water. You have some great tips and ideas here, but your above ground running water seems to flow mostly across fairly flat ground. I have created and massively hand terraformed a region that was a CJ until I ran into this stumbling block of streams and rivers and lakes above game sea level. My CJ has been on hold for almost a year and I long to get back to it. If you have the time, check out my CJ "Apocrypha". This is very challenging terrain not only to build on but also to create naturalistic waterforms across.

Wow, just as you note in your subsequent post, flattery will get you everywhere.

Let’s parse the issues, both here and in the following ‘grafs…

… your above ground running water seems to flow mostly across fairly flat ground.

First and foremost, the Edmonton Ploppable Water [ linkie to DL ] I use in 3RR is not my creation. It’s that of a brilliant ST member named brtim2. I just had, through 3RR, a hand in making this great addition to the game more widely known. All credit for doing the hard work, though, belongs to him.

A second very important point is that, absent some huge unanticipated discovery, there is no ability to create above ground flowing water in SC4...

...wait a minute, what about using the Rain mod?

I've commented on the limitations associated with using Teirusu's "Rain mod" from his Extra Terrain Tools [ linkie to DL ] elsewhere in 3RR (that's a gentle way to say that I can't find where I did that right now and I'll update with a specific reference when I do).  Suffice it to say here that, among others, the Rain mod will not create water that will flow "downhill."

Edmonton Ploppable Water is static. It doesn’t "flow" anywhere. This "game" limitation is a shame, but there is nothing we can do about it right now. Like many other things we do in SC4, ploppable water is a compromise– but the best we can do at the present time.

Now, as for flowing best across mostly flat ground, I disagree. I demonstrated in the following pic

 

that ploppable water can be placed on substantially steep slopes [ linkie to general discussion of characteristics of ploppable water ]. I have to ask, if the slopes you’re talking about are that steep, wouldn’t you want to use a succession of ploppable rapids lots in any event?

I will say that I am in complete agreement as to your desire to build "naturalistic waterforms." It is my opinion that such make a huge contribution to the credibility of the terraforming in a given region. Watersheds, and the canyon, gorge and valley landforms that make them up along with the rivulets, creeks, streams, and rivers that flow through them are fundamental to the creation of realistic terrain.

I have read twice through your tutorial about how to create naturalistic above sea level water features and think I am beginning to get the hang of the concept, although I have not yet attempted your techniques in my CJ region. Your use of a single species of trees along a watercourse I find especially inovative in areas where actual creation of water the game does not allow.

Thanks for the kind words as to my use of "fool the eye" techniques [ linkie ]. While I have only used in 3RR trees to denote waterways that look like the black spruce we find so commonly here in Alaska, I have experimented with other ploppable trees and achieved what I believe to be equally convincing results. I think that the use of this technique is a significant tool in the hands of a dedicated terraformer.

I have one major question for you. I noticed that in your tutorial (Update #10) that you have your road in place before you create your stream. It is my thought to continue to develope the natural landscape of my region prior to placing anything "built", including roads. My thought being, to build my communities around the existing natural features of the landscape, just as happens in RL. And so I woul;d lioke to be able to bridge streams and rivers after the fact, depending on how my communities grow, rather than trying to plan everything out to the "nth" degree ahead of time.

I agree with you wholeheartedly, Lora. Were I to do it all over again, I would complete all but the very finest level of terraforming detail in 3RR before I would build the first road or highway. You are exactly right- the entire natural environment comes before the first thing is created in the built environment. It is interesting, in light of my professional history, that you make this point in the way that you have. Back in my professional planner days, I had my first after grad school job as a regional planner for the planning department of St. Lawrence County, New York (SLC is the enormous pie-wedge shaped county along the Canadian border just south of the St. Lawrence River [ linkie ]). When I arrived, one of the tasks at hand facing the department was to update the county master plan that had been developed during the 1970s. One of the idiosyncrasies of the old plan that folks in the very businesslike early 1990s absolutely hated was that the county planner at the time the 70s plan was developed decided to completely disregard political and other manmade boundaries. Instead, his vision of a master plan for the county was founded on…you guessed it…the county’s various watersheds. The thing read like a Whole Earth Catalog [ linkie ] right down to the graphics, but it was really, in my view, pretty good…

From a tech standpoint, it is entirely possible to lay out ploppable water before you lay the first road. You’ll lose a little superdetailing work when you create "land" bridges over PW streams, but that’s a small price to pay. As I said, that’s how I’d do it again.

I tend to see my regions and cities as entities that grow beyond my control, but with my guidance...I let the game engine prompt me in many ways. But...as "God", I want to create the landscape upon which my cities grow, including surface water. Once the natural landscape is complete, I olet the game pretty much run the way it will.

You’ve probably figured out that, if I were "God," I’d exercise my power a lot more like Robert Moses [ linkie ] than Verplanck Colvin [ linkie ]. I do love freeways.

Any tips you could provide would be very much appreciated...I really long to get back to the development of my CJ. PM me if you can or reply here if you can...I'll be checking back.

Whatever I can do to help, Lora- I’m Your Man [ linkie ].

On 9/11, you followed up

Wow, I am flattered!

And, being flattered, will of course be patient and check back often. I am hoping you had time (or will find time) to visit Apocrypha and take a quick gander at the terrian I am trying to bring watercourses to. Apocrypha is hypothetically situated in Alaska (and is terraformed from a RL Alaskan river delta system), so you may be able to give me pointers on which "water" trees to use to create the impression of watercourses smaller that ploppable water will allow me to lay down in game.

As I’ve noted, Alaska has a particular tree, the black spruce, that are associated with riverbanks and the presence of water generally, especially as one heads north out of the discontinuous permafrost soils that mark southern Alaska and the area near where I currently live. Alaskan black spruce are generally fairly small (less than 20’/6m in height, although some can be up to 40'/12m), are generally almost perfectly "Christmas Tree" shaped, with branches spreading only about 6-8’/~2m at the base uniformly tapering to a pointy tip at the top of the tree. The needles are a dull dark green, hence the name, as the trees look black from any distance. They frequently grow close together along stream banks and lake shores- I’ll try to get some pictures as I head back this afternoon.  UPDATE:  (9/16/06)  No pics on the way back, sad to say.  Rained most of the way and low clouds would have made for rotten photos.

Alaska also has several other varieties of trees commonly found- cottonwood, "tag" alder, willow and birch. None of these, however, are near so associated in my mind with banks and shorelines as black spruce. The pics I posted of the drive up to Fairbanks show forests of these trees as they commonly appear throughout the state in all but southeast and south-central coastal Alaska, where larger spruce and pines dominate, and in tundra areas, where the high ground water levels perched on top of the permafrost pretty much prevents any tree growth at all. One of the cycledogg ploppable trees jeronij created (the one with the whitish trunk- I think it is labeled "Aspen") would do a fairly passable job as representing stands of Alaskan birch or small alder or cottonwood, as the bark of these latter two trees up here is light silver-green in color. You’ve now got me planning, over the next bit, to experiment with some ploppable tree combinations in order to see what I come up with- I’ll keep you posted.

You wouldn't by any chance have any interest in trying to create very small watercourses, would you? I know nothing of batting or modding, but it has crossed my mind that us fans do have the means and tools to create creeks and even rivulets, should we put our collective minds to it. Just a thought...

I’ve actually done a set of these, along the lines of folks who’ve created forest paths and such. I set them aside when it seemed that there were just too many tile variants to be practical on a menu. I’ll dig them out once I’m home and do a post to let you and others who might be interested have a look at them. They may actually be just what you’re looking for, and as I created the custom textures involved, I have no problem just distributing them as an attached file. I don’t think they are STEX material.

And, don't feel bad in saying no. I am an architect with a very small but busy practice in Seattle and SC4, as much as I love it, is only something I can allow myself to spend time with a couple of hours a week. My CJ died both from lack of above ground water as much as the interference of RL, something I know you can relate to.

Hey, who’s saying no?

Odd aside- I entered University of Kentucky in 1970 in that school’s 5 year B.Arch program. Second year studio convinced me I wasn’t fated to be an architect- I received a final project back with a very low grade and the comment, "While you are the best model-maker in the class, I detect little aptitude for making any other contribution to the profession." I changed my major shortly thereafter, then wound up dropping out altogether and getting drafted…

…but that’s another story.

Looking forward to hearing from you again, Lora. Take care.

 
David

signature
D. Edgren
________________


Once again, I've spotlighted the important part in bold text on yellow.  It took me a little more than than a month from that first flash of insight to get to here.

 10/27/2006 03:42 PM

Author Icon
dedgren
Patriot
Trixie Winner 2007
Posts: 1457
Joined: 06/24/2004

like I said...

...I have a plan...

...and here's a teaser (meaning I'm still thinking it through) as to what the plan will be.

My intention is to completely terraform the region first.  That will include fairly well thought through placement of particular types of trees, placement of all ploppable water, rapids and waterfalls, and lake, river and stream shoreline detailing.  I'm estimating about a month to do this.

This intention is based on the following exchange, back about a month ago in this post [ linkie ] with Lora (ldvger - apocrypha).  She had asked in a previous comment [ linkie ]

I have one major question for you. I noticed that in your tutorial (Update #10) that you have your road in place before you create your stream. It is my thought to continue to develope the natural landscape of my region prior to placing anything "built", including roads. My thought being, to build my communities around the existing natural features of the landscape, just as happens in RL. And so I woul;d lioke to be able to bridge streams and rivers after the fact, depending on how my communities grow, rather than trying to plan everything out to the "nth" degree ahead of time.


I responded

I agree with you wholeheartedly, Lora. Were I to do it all over again, I would complete all but the very finest level of terraforming detail in 3RR before I would build the first road or highway. You are exactly right- the entire natural environment comes before the first thing is created in the built environment.

Little did I know that the opportunity to follow through would come so soon...

So, as an aside, thanks, Lora!  You've had a hand in shaping the future of 3RR.

After the terraforming is completed, I would develop a basic plan for the development of the region: such things as locate the urban and suburban city areas, outlying towns and villages, and place the skeleton of a pre-freeway era road system.  I'd also place main rail lines.

Then I would open 3RR to you-


With some fairly specific development guidelines (a set of common appearance standards and a well-thought through plug-in list at a minimum, there are many other things I will think of between now and then) I will solicit readers to undertake developing one or more quads within a reasonable timeframe.  If I found 50 folks and each developed two quads, that would represent major progress in a fairly short time.  I'd say by next spring 3RR would be well along, if such a collaborative approach would work out.

Now, if you're inclined to be interested in being involved in this, let me know...

...once, please...

...and I'll start a list.  Then watch 3RR for progress toward the point where quad development would start, at which point you'll hear from me.

That's the plan for now- it may change, but I like the idea.
_____________________

Finally, where we are at with initializing the quads.



We're getting there, slowly but surely.

Later.
signature
D. Edgren
________________


So there you have it.  A month, of course, has turned into almost two years.  But Lora's wisdom shines through, and is about to come completely to fruition in the form of the final step- collaboration.

I don't know where our friend is these days.  She never posted again in 3RR-ST after those first few, and has not joined us over here.  Lora has been on ST as recently as several months ago.  I'd love to see her stop by so that she could take a look at what her vision is about to become.

Long text post- thanks for bearing with me.

Later.


David

* A 3RR Regular is you once you have posted at least once here or over at 3RR-ST.

93158
Title: Re: Three Rivers Region
Post by: Rayden on June 18, 2008, 10:02:24 AM
Quote from: dedgren on June 17, 2008, 08:21:41 PM
We're about to put the bow on Pink SW.  This'll give you a pretty good idea of what our collaborators, in this case Silvio (Rayden), will get if they're doing a rural/mountainous quad.
Quote from: dedgren on June 17, 2008, 08:21:41 PMThe main facilities in the park will be located at the end of the pavement.  I can't wait to see what Silvio does with this.
You're definately not going to make things easy for me, ain't you? $%Grinno$%
Title: Re: Three Rivers Region
Post by: bat on June 18, 2008, 10:48:19 AM
Beautiful pictures of these wonderful woods, dedgren! Great work!
Title: Re: Three Rivers Region
Post by: Ryan B. on June 18, 2008, 10:58:05 AM
As this progresses further, I'm really starting to think of 3RR as an actual, real-world place - someplace I'd love to live.
Title: Re: Three Rivers Region
Post by: Tarkus on June 18, 2008, 11:15:39 AM
Hi David-

It's always fun taking a trip down Memory Lane--it's fascinating reading all these older posts you've lifted out of 3RR-ST.  I look back fondly on all the old discussions here and there on scale and planning.  Has absolutely changed the way I look at SC4--for the better, I might add.  It's also had an major impact on the RHW project as well.  And Silvio's quad looks fantastic. :thumbsup:

-Alex
Title: Re: Three Rivers Region
Post by: Pat on June 18, 2008, 11:32:58 AM
David fantastic trip down the memory lane there with that post from st...  WoW Pink is coming along very nicely there and with all that is happening I cant wait to see the fruit of the labor!!!

93227
Title: Re: Three Rivers Region
Post by: dedgren on June 19, 2008, 10:41:46 AM
Here's a final sneak peak at

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F194%2Fteaser01080618lr7.jpg&hash=89b2874b02954a14503fd863510601707e119a9d)

before we send it out to Silvio (Rayden).

Here's the tiny wetlands at the head of Black Rock Creek in the south-center of the quad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg378.imageshack.us%2Fimg378%2F5436%2Fteaser02080619yw6.jpg&hash=dbf9a28de59ac235b01fe2af34d1cecabf2418b8)

Another view from closer in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F4444%2Fteaser03080619aa8.jpg&hash=d09caa06a3853a2f012342388060d897a70853c9)

Black Rock Creek flows through a rock-sided canyon just below its source.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F3277%2Fteaser04080619ap0.jpg&hash=aa48f017ace20f34729cee40a49f13c6fb559890)

A second view of the canyon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F8554%2Fteaser05080619cg4.jpg&hash=1122c2e06a61669be2f9bb197f44141080ef3f00)

An overview of the canyon-headwaters area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F6973%2Fteaser06080619mn2.jpg&hash=772bf556bfa2483472a56de68f3d38342c6a2cda)

Here's Rayden Mountain (on the right) and Lone Peak (on the left).  The park road to Brazile Hot Springs crosses the saddle between the two.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F4764%2Fteaser07080619ke6.jpg&hash=ce8f33b4305da73718feda01d58c3ffcb117bea9)

The area south of Lone Peak.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg378.imageshack.us%2Fimg378%2F4280%2Fteaser08080619et9.jpg&hash=87a124b9f53b40be643264cc18c5948066c314ff)

Brazile Hot Springs, a favorite of the early trappers and miners in the area, is at the center of this pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F8821%2Fteaser09080619sf8.jpg&hash=0594437cf690c4036c1869ca8dea9361e7e93136)

The road in was built in the 1920s- more on that later.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F3085%2Fteaser10080619vf7.jpg&hash=258262f04bb51e351007bed16e47c84aa49ceb00)

There's nobody here today.  Access to the area is by daily lottery (March-October) held at park headquarters.  If you win, you get a four-hour vehicle pass to use the road and parking area.  There are four pass periods a day, eight cars each, starting at 7:00 a.m.  Access to hikers willing to use the 2-1/2 mile trail from Park HQ is not limited.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F5628%2Fteaser11080619ju5.jpg&hash=bb4b46deee107ceda43e352fd504daa8492c9f3e)

Another view of the hotsprings and parking area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F602%2Fteaser12080619bc4.jpg&hash=3f479b42c2288c0e845620d20040e521eab8cf5f)

Looking south from just above Lone Peak.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F6526%2Fteaser13080619fa7.jpg&hash=eb0cd6daa81f807fc50972cef0b2e2f848df9487)

The source of upper Geode Creek is south of Lone Peak.  The aspen in this area is magnificent.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F4070%2Fteaser14080619me5.jpg&hash=c348521725657acb972a5e89038c94de3995992d)

A final pic of the entire area.  The park extends to the east up into the Tincup Pass area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F6849%2Fteaser15080619xy5.jpg&hash=800444850e172d5b6c0011d4570668727a1035d8)

* * *

On a different note, I find it sad to say that a few 3RR Regulars* were caught up in the fracas that occurred over at another SC4 fansite.  Some things were said about SC4D and some of the staff here that were very unfortunate.  I'll ask that everyone who would enjoy SC4D and coming to 3RR would observe the following rule, which we put in place for a reason.



I've put in bold italics the important part of the rule.  I take the few rules we've seen fit to put into place here at SC4D very seriously.  If you ever have any issue with something going on here, please PM me about it first.  I will try to respond as quickly as possible.  Again, please- it's just simple courtesy.

* * *

Later.


David

* A 3RR Regular, as always, is anyone who has ever posted here or over at 3RR-ST at least once.  That said, 3RR Regulars, just like everyone else, still have to follow the rules.

93542
Title: Re: Three Rivers Region
Post by: JoeST on June 19, 2008, 10:49:10 AM
Hey David

Man, that region is looking SWEEEEEEEEET

that is all...

Joe
Title: Re: Three Rivers Region
Post by: Simpson on June 19, 2008, 11:03:00 AM
Hi David (we have the same name David   :D)

I never see your city journal, but know I see all of pages and it's really incroyable &apls &apls

I can't imagine how many times you take for making this  &apls &apls
It's realistic too

Title: Re: Three Rivers Region
Post by: Ryan B. on June 19, 2008, 02:47:09 PM
Looks great, David.  I'm sure Rayden will have a great time working with that quad.

I may just have some additional brown guide signs for Rayden to work with as well.  :)
Title: Re: Three Rivers Region
Post by: penguin007 on June 19, 2008, 02:54:25 PM
Wow those pics are awesome there. Great work with the road it works really well there looking very realistic with all its kinks and turns

Will
Title: Re: Three Rivers Region
Post by: Bobbo on June 19, 2008, 02:59:10 PM
Your 3RR always have been very amazing - the time you spend on your region absolutely shows how much effort you pour into your work!  &apls
Title: Re: Three Rivers Region
Post by: girlfromverona on June 20, 2008, 12:02:22 AM
Those are truly some of the most beautiful SC4 pics I've ever seen! I absolutely adore that canyon!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Darmok on June 20, 2008, 04:33:02 AM
David,
those last pics brought back some good memories....
When I was working as a forest ranger (forest fire combat), the dirt road we took to go to our base of operation 70 miles into the Laurentian Forest,  was like this one, down to the rock face color, and that meandering dirt road slowly climbing alongside that small peak is a carbon copy of it! Well... a part of it that is.
Simpler times and simpler life!
Oh well...
Thanks for the flashback.

P.S.
Did I mention that those pics are great looking?.... No....
Then I'm telling you, they ARE great looking!  ;)
Title: Re: Three Rivers Region
Post by: dedgren on June 20, 2008, 07:24:52 AM
[tabular type=9]
[row]
[data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F6757%2Flupinetallbl6.jpg&hash=f3aa2261162ce047ea846a19d9e3911d0f8b16e7)
[/data]
[data]Lupine grows wild here in Alaska along the highways this time of year. Our variety of this beautiful flowering plant [linkie] (http://en.wikipedia.org/wiki/Lupin) is Lupinus arcticus and it is one of the treats of the early to mid-summer here.

Well, I'm headed tonight for Helena, Montana.  I'll be on the red-eye to Seattle just after midnight, and then bouncing around the western U.S. most of tomorrow on short-haul flights.  It says something about the state that Helena is the capital with a population of only about 30,000 folks.  Only the states of Maine, South Dakota and Vermont have capitals with a smaller population, although tiny Montpelier, Vermont is the hands-down winner at a little more than 8,000.  I'll be in Helena for three weeks doing therapy with my boys and trying not to be tied to the office.  I have a state Supreme Court brief to write and a weeklong trial to prepare for on my return, but I should be able to just relax for a few stretches.  Heather and I will probably drive over a weekend up to Glacier National Park [linkie] (http://www.nps.gov/glac/), as she has never driven the Going-to-the-Sun Road [linkie] (http://en.wikipedia.org/wiki/Going-to-the-Sun_Road).

Four quads are now completely ready to roll, and I would suspect you'll be hearing more about that in the first post I make on Sunday.  There'll be a few other developments as well, so hang in there 'til the next time.

Oh, and Bobby (Bobbo), welcome back!  You've been very much missed.


David

93825




[/data]
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[/tabular]
Title: Re: Three Rivers Region
Post by: threestooges on June 20, 2008, 09:43:37 AM
Great work on the hot springs area, and great little backstory behind it (only permitting a few cars at a time). It's a good way to minimize impact on the surrounding area. I'm curious to see what Silvio does with the area. With the great pics you've shown, it will be a great test to see if we can maintain the quality (I'm sure it shouldn;t be too bad though, we have some good tools to work with. Enjoy your time with your kids, and tell them all we say hi. I'll look for your post at the end of the weekend, but until then, take it easy, you deserve it.
-Matt
Title: Re: Three Rivers Region
Post by: Heblem on June 20, 2008, 09:54:10 AM
Thats a great mixes of trees that makes your region soo realistic you are giving me so great ideas for  my region, also i like the dirty road in middle.
Best wishes Eblem  ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 20, 2008, 11:14:18 AM
Hello, David!

Things are certainly coming along outstandingly here in 3RR, my friend! But I would expect nothing less around here!

Have a safe trip to Montana!

Dustin
Title: Re: Three Rivers Region
Post by: girlfromverona on June 20, 2008, 08:57:09 PM
Have a safe and enjoyable trip, David! Looking forward to your next post - sounds interesting...  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on June 21, 2008, 03:10:23 AM
Great work there on that part of the sneak peak!
Wonderful new forest!

Looking forward to more...
Title: Re: Three Rivers Region
Post by: XiahouDun on June 21, 2008, 03:14:41 AM
Love the final preview shots. How you make things that real is beyond me. I wish I could duplicate things like you pull off &apls :D
Title: Re: Three Rivers Region
Post by: turtle on June 21, 2008, 07:11:32 AM
So, I finally caught up and thought I'd put in a comment to show my appreciation of this great project. I started using custom stuff around Christmas and was browsing ST, which I didn't know existed until then, and thought I might take a look at how other people play SC4. I haven't been playing much since then, because the regions and cities you guys show simply looks soo much better. My PC is slow and I'm not able to play on very high settings. The level of and attention to detail you put in just makes whatever I can put together look really bad.

Anyways, this is not meant in any self-effacing (is that the right word?) way. I mean, I know I do not have neither the patience nor the dedication to be able to do what you have done, but it really is a joy to follow it from the sideline. I don't know if you've pushed the boundaries of the game, but you have certainly pushed the boundaries of my comprehension of the game.

I look forward to how the region is going to develop in the hands of the collaborators. I'm trying to picture how the region will look once it's fully developed. Maybe it never will be. Maybe the most important point of it is the process, not the goal. History, maps and discourse has developed really well and I hope you've had as much fun doing it as I've had reading it.

I wish I had the prerequisites to participate more fully, but at the time being I do not. Nevertheless, I will continue following and enjoying the development of this great project.

Best regards

Thomas
Title: Re: Three Rivers Region
Post by: threestooges on June 21, 2008, 09:54:48 AM
Welcome to SC4D Thomas. It's always good to see new members to the community, and we hope you'll stick around. Don't worry about comparing your pics to others. Play the game for yourself and you will create some fine works (which I hope you will share a few). I'm sure that you will soon get into the custom content more yourself and that, along with some time and practice and you'll be producing some great shots too. I play on a slower computer too (256mb RAM, 2.4 GHz) but it is still great fun. I hope you will continue to visit 3RR as well as the rest of the site. I recommend visiting the Introduce yourself to SC4 Devotion community (http://sc4devotion.com/forums/index.php?topic=83.0) thread as well as taking some time to Place Yourself In The World (http://sc4devotion.com/forums/index.php?topic=436.0). I hope to see some of your work, but until then, enjoy your stay here, and welcome.
Title: Re: Three Rivers Region
Post by: Kitsune on June 22, 2008, 03:10:00 PM
Quote from: threestooges on June 21, 2008, 09:54:48 AM
Welcome to SC4D Thomas. It's always good to see new members to the community, and we hope you'll stick around. Don't worry about comparing your pics to others. Play the game for yourself and you will create some fine works (which I hope you will share a few). I'm sure that you will soon get into the custom content more yourself and that, along with some time and practice and you'll be producing some great shots too. I play on a slower computer too (256mb RAM, 2.4 GHz) but it is still great fun. I hope you will continue to visit 3RR as well as the rest of the site. I recommend visiting the Introduce yourself to SC4 Devotion community (http://sc4devotion.com/forums/index.php?topic=83.0) thread as well as taking some time to Place Yourself In The World (http://sc4devotion.com/forums/index.php?topic=436.0). I hope to see some of your work, but until then, enjoy your stay here, and welcome.

256mb of RAM ? My god, I can hardly get the game to run with 1 gig of RAM, it must be unbearable with only 256mb.
Title: Re: Three Rivers Region
Post by: Filasimo on June 22, 2008, 05:35:03 PM
thought id peep my nose in here from time to time and guess its that time now  :D i must ask david whats those orange-yellow looking thingies on the landscape? just wondering...otherwise great work my friend and we should talk about them runways and what you want to do regarding that project......hope things are going well for you my friend.

ryan
Title: Re: Three Rivers Region
Post by: pvarcoe on June 22, 2008, 07:04:12 PM
Gorgeous shots of Pink David.
The winding road is to die for.
Title: Re: Three Rivers Region
Post by: dedgren on June 22, 2008, 08:43:29 PM
No 3RR today- I'm having a lot harder time getting up and running from a day in the old hamster tube than usual, and have expended what energy I've had on the boys today.

But here's just a short photo essay you might enjoy.  I shot these from Salt Lake City (Utah) into and on the ground in Helena (Montana).

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F1051%2Fteaser97080622jq3.jpg&hash=c950c2e487f84fa4e289425a6d180bb80feeadf2)

It's nice to know that someone still gets their windows washed while gassing up...

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F6274%2Fteaser98080622ou7.jpg&hash=bbef90b651c4f6a717548cccfdd2e125e23fe865)

I need to get David (Voltaire) and all the other AC Team gods those wide and diagonal runways ASAP.  Every time I'm at an airport, I feel guilty.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F5972%2Fteaser99080622vd8.jpg&hash=bf72c3e0389095d5962a03959c132c2d4577f338)

The Great Salt Lake [linkie] (http://en.wikipedia.org/wiki/Great_Salt_Lake).  That's I-80 on the shoreline at the bottom of the pic.  I look for the spiral thingie [linkie] (http://en.wikipedia.org/wiki/Spiral_Jetty) every time I fly over the lake- no luck.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F8298%2Fteaser00080622kf0.jpg&hash=1a5bf678dfe341a9ea18848f5c5ba564c99844b8)

I love landforms.  Much to the dismay of my in-flight seatmates, I am always locked in to whatever is passing by out the airplane's window.  This mini-range on the northern shore of the GSL has always caught my attention.

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F8371%2Fteaser01080622cc8.jpg&hash=afba9fa6733ad6bc09c97377a4f9a23d2431e61c)

The peaks along the Utah-Idaho border are perhaps less celebrated than the Grand Tetons to the east, but they do have their own beauty.

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F1984%2Fteaser02080622wp2.jpg&hash=25d939bac2d5e34d2ec85ae8d9803b4b685a322f)

I've seen this sort of thing before... oh, yeah!  These crop circles are particularly interesting, as they are almost immediately adjacent to huge ancient lava beds in Idaho.

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F4818%2Fteaser03080622jq8.jpg&hash=de2752e9ba52773099754f2270efd013f051d989)

I'll look up this lake for you and let you know it's name.  I do that a lot for myself- it really makes me feel connected to the landscape.  It's got to be artificial...

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg162.imageshack.us%2Fimg162%2F865%2Fteaser04080622gn2.jpg&hash=9af27d9037ff250f41ef6a7c53cfb61a2c2263f1)

I don't know what they were looking for down there, but they wanted it really, really bad...

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F4400%2Fteaser05080622xz7.jpg&hash=7339d5762b5026adc774e6d49e7d40f505441867)

More range-hopping.  I love looking down on mountaintops.  Could Lewis and Clark [linkie] (http://en.wikipedia.org/wiki/Lewis_and_Clark_Expedition) been down there just over 200 years ago?

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F1891%2Fteaser06080622wn3.jpg&hash=dedd7471b44ed3dd29e256303a8a26a966696b72)

It's the human hand on our planet that brings it to life for me.  I care deeply about wilderness for its own sake, but give me the built environment nine times out of ten.

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F5893%2Fteaser07080622xv8.jpg&hash=fcc104608349079fe14b834c6fd9378c6ffbdcfb)

The mundane gives rise to the sublime, if only you know where to look...

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F8939%2Fteaser08080622ar8.jpg&hash=7ab7633e159eba2bc026e14b9f67ac34f137bb5f)

Even industry, which is so demonized these days, has a place.  This is the old ASARCO smelter in East Helena.

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg162.imageshack.us%2Fimg162%2F181%2Fteaser09080622ub1.jpg&hash=0d334406bdce2a86561a771badf999786fc3cfae)

It would be easy to say life has cheated Tristen and Joshua- they are, after all, different than you and I.  But...

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F9940%2Fteaser10080622gq3.jpg&hash=dc6c11678468780b57d3ca627f4625ff907ad9ea)

...they see the same things you and I do.  Just because the world is hard, doesn't mean that it can't be wonderful, too.

Later.


David

94657
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 22, 2008, 10:46:49 PM
Hi, David!

I'm happy to hear that you made it to Helena safely--flying does take it out of though, doesn't it? For me, it was all the waiting around that exhausted me, not to mention children that sing the ABCs repeatedly on a 7:00 AM flight, but that's a horse of a completely different color.

Your pictures of the Great Salt Lake and the mountains in Idaho are absolutely gorgeous, my friend. I've never been to Utah, Idaho, or Montana, so your pictures have served as my first glimpse of our Rocky Mountain states. One day, I'll get there...I hope. That's got me thinking, actually. Have you been to all 50 states, I'm thinking that you weren't in all of them, you have to be pretty close. I've got 22 under my belt, so I'm a little bit below .500, at the moment. But, anyway...

I hope the boys are doing well, as well as Heather and yourself.

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on June 22, 2008, 11:21:24 PM
-kitsune: yes 256mb. It was pretty darn good for the time it was made too. It take a bit to open menus now and then, but I tend to stick to more rural maps at medium size. I'm ready for 3RR's stuff though.

-David: It looks like the flight was smooth sailing and it seems you sense of humor survived the trip intact (and didn't get re-routed to Albuquerque or somewhere). The pics are great and I particularly like #10. The winding road cutting through the pic really stands out and leads the eye through the pic. I've always found the curves of such roads interesting. I know that they often develop due to the path of least resistance, but seeing it swerve wildly like it does makes one wonder what sent it that way. Glad to see you had some fun with the boys today too. It looks like they have good taste in cars. You spent your energy the right way today. Take care and enjoy the trip.
-Matt
Title: Re: Three Rivers Region
Post by: vab423 on June 23, 2008, 01:47:32 PM
 :sunny: There's wonder in everything - we just see it in different places.  Hug 'em tight, David.
Title: Re: Three Rivers Region
Post by: girlfromverona on June 24, 2008, 03:40:32 AM
Quote from: dedgren on June 22, 2008, 08:43:29 PMJust because the world is hard, doesn't mean that it can't be wonderful, too.

That is such a beautiful thing to say, David.  :)

I hope you're having a blast with your boys! They look like really good kids.

Oh, and that spiral jetty thing is amazing!! Thanks for the link.
Title: Re: Three Rivers Region
Post by: jestarr on June 24, 2008, 04:23:15 AM
Great pics David (especially the last two)! ;)
Title: Re: Three Rivers Region
Post by: quackmofro on June 24, 2008, 11:39:50 AM
Wow, those are some great pics of the landscape up there. I've traveled through the Utah and Idaho mountains only once but haven't caught a glimpse of them from the perspective you just offered. It's quite majestic to be able to look at these places from above as opposed to from a bus on the highway.

I quite agree with you on your remark about the human hand, but only in the rural sense. Skyscrapers skylines are marvels in themselves, though they are nothing compared to the dusty roads and farms on against the canvas of the American frontier. Thanks for posting up these pictures. It's refreshing to see these when you live in an industrial wasteland for so long.
Title: Re: Three Rivers Region
Post by: shoreman905 on June 24, 2008, 03:13:00 PM
While visiting Busch Gardens Williamsburg in Virginia, this weekend, I spotted evidence that you have begun franchising. From the looks of the long lines in front of the place, you have fans about everywhere. This is in the Canadian section of the park, BTW.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F4310%2F3riverssign1is7.jpg&hash=3488aac0b9feebfb049daf2169209d11cf753f01)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F3117%2F3riverssign2fb8.jpg&hash=65a518ae61caeea206b94e5c826f967805d22b2b)
Title: Re: Three Rivers Region
Post by: Filasimo on June 24, 2008, 03:22:23 PM
those are some great overhead shots you got from the plane david. i remember when i went to seattle last summer, on my way back home i had went through las vegas and i gotta say going through that area and looking through the painted desert and stuff was really a sight on my eyes, specially when we left seattle we flew by mt st helens? i think thats the giant volcano thats in seattle...anyways thats a funny pic you took shoreman  :D
Title: Re: Three Rivers Region
Post by: newsimaddict on June 24, 2008, 03:27:13 PM
what do they sell i wonder?

by chance, i thought I'd ask as to how the farr stuff is going? I haven't heard much of it lately and can't wait for its release into the big world. the majority of the work was transferred to another team, wasn't it?

great job David on a fantastic cj here david. btw, those hills and countryside look beautiful there. sighs. so pretty.
Title: Re: Three Rivers Region
Post by: deion30296 on June 25, 2008, 11:03:46 PM
Hai everyone. This is my first post under the cj category here at SC4D, I intend to get a bit more personal and active here in this community. I was staring in complete awe at the FAR and was thinking that David could have one more beta tester that's building suburbs. Hmmm, Should he ask? I think he should.

David: Do you need one more beta tester for the road, and for when the rail comes out?

Pwease?

Wonderful CJ also.
Title: Re: Three Rivers Region
Post by: dedgren on June 26, 2008, 11:06:54 PM
I've always tended to be one of those sort of folks who looks at something and thinks...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F2826%2Fteaser04080626je0.jpg&hash=a27e85a03407c4a0a333f48842f5ffdb9f1768e6)

...well, WHY THE HECK NOT?

I assume our great friend and Resident Rural Genius Chris (Chrisadams3997) would have gotten around to this sooner or later.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F8017%2Fteaser05080626mg7.jpg&hash=fb1c4c1c822f2e57dd9b96f8ddc02828c11e52e2)

...probably too low for ferries... heh!...

* * *

Greetz, btw, from Some El Cheapo Motel in West Yellowstone, Montana.  The wi-fi, I'm pretty sure, runs off the same box as you drop quarters in for the Vibra-Bed®.

The sunsets, however...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg70.imageshack.us%2Fimg70%2F8310%2Fteaser06080626mc3.jpg&hash=9f8dd455b30e503c8716f2e1b6974f01c1b9a88c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F6711%2Fteaser07080626bq9.jpg&hash=10556f9a6ee53bd67db25dae0a4b7fc2a8a4f29d)

Old Faithful, et al-

Later.


David

95836
Title: Re: Three Rivers Region
Post by: Tarkus on June 26, 2008, 11:31:08 PM
Chris' new culverts are the greatest thing since sliced bread.  And I absolutely love all of these Montana pics.  Haven't been out to Helena, but I was in Missoula a couple of years ago for a conference--I really liked it there, but didn't get to enjoy it all that much due to the conference.  One of these days I'd love to go on a massive roadtrip around the "Inner Northwest".  Those Salt Lake pics are just absolutely stunning as well--I'm a huge desert guy.  That diamond interchange along it isn't too shabby looking either. :D 

Hope everything is well with Heather and the boys.

-Alex

PS--The FARR stuff is still coming along, slowly but surely.  I'll have something functional to show very soon.
Title: Re: Three Rivers Region
Post by: threestooges on June 27, 2008, 12:16:38 AM
Two great posts to mull over here. Interesting water you used there David... which mod is that and how did you manage the banks there... rain tool? I'm not sure what it is, but something seems different about the banks; if it is the rain tool you did a fine job at rounding out the corners.

I love the sunsets that area can provide. It has been many years since I was in Yellowstone. I hope you'll share a few more pics from the area if you get the chance. I almost made it there last summer (wow, it seems like it was less than a year ago). The trip was meant to go up the coast (SF, Portland, Seattle) and then loop around (Yellowstone, through Colorado, Salt Lake City, Vegas/Grand Canyon) and back to LA. Trouble is, when we got to Seattle it started to rain (surprised?) but it turns out it was a bit more than a storm. The weather channel showed red all the way from Seattle to Missoula (our intended drive for the day) and the storm was moving east. Given that Yellowstone is a place people tend to enjoy outside, we decided to turn around and head back south (Yosemite and the like) but I'm getting off on a tangent.

Alex, I'm looking forward to seeing the new developments with the FARR (and hopefully doing some tests) when the time comes.
Title: Re: Three Rivers Region
Post by: jacqulina on June 27, 2008, 12:35:46 AM
wonderfull pics &apls &apls
Title: Re: Three Rivers Region
Post by: Chrisadams3997 on June 27, 2008, 12:42:56 AM
QuoteI assume our great friend and Resident Rural Genius Chris (Chrisadams3997) would have gotten around to this sooner or later.

lol, I actually intended to have a 'water' lot for it from the beginning, and even made one in LE while I was making the others.  However the LE conviniently 'forgot' the water tile I'd placed on the lot when I saved it, and I didn't have the heart to try my luck again(I do little to hide my disdain for the Lot Editor ::), me and it don't always agree), but I'm glad you got it to work David.

QuoteInteresting water you used there David... which mod is that and how did you manage the banks there... rain tool? I'm not sure what it is, but something seems different about the banks

It's definitely in-game water Matt, as there are ripples.  It's an interesting transparency setting though.  For one thing, he's got the 'min alpha' at zero, which eliminates the hard border typically seen at the edge, then a very shallow max alpha setting so that max transparency is reached even in shallow water basically.  Or at least that's my guess ;).  I might have a guess about the water mod too, but I'll leave that to David.

Really awesome sunset photos David, hope you're enjoying your trip.

Chris
Title: Re: Three Rivers Region
Post by: Diggis on June 27, 2008, 12:54:53 AM
Quote from: threestooges on June 27, 2008, 12:16:38 AM
Two great posts to mull over here. Interesting water you used there David... which mod is that and how did you manage the banks there... rain tool? I'm not sure what it is, but something seems different about the banks; if it is the rain tool you did a fine job at rounding out the corners.

Plus no beaches.  ;)
Title: Re: Three Rivers Region
Post by: JoeST on June 27, 2008, 01:18:31 AM
you do love making me droool dont you :P

Joe
Title: Re: Three Rivers Region
Post by: Chrisadams3997 on June 27, 2008, 01:27:26 AM
QuotePlus no beaches.

Doh! totally missed that(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.forumsextreme.com%2Fimgs1%2FsFun_duh.gif&hash=b0118532095ffb65a98a0854baad981b550a5958)  :D
Title: Re: Three Rivers Region
Post by: Ennedi on June 27, 2008, 03:19:51 AM
Beautiful pictures in last two updates David!

Personally I don't like to fly too much, I always prefered to use a car during my European journeys (mainly because I can stop where I want and I have some freedom in the target point). But there is also another reason: Never have I had a chance to see so interesting landscapes during the flight. Bigger planes usually fly too high ;D 10 km above the ground is a stupid height - too high to see interesting details and too low to see as exciting landscapes as on the satellite view. I was flying over Alps several times, but I wasn't be able to make any interesting photos (maybe the weather is an important factor too). I am jealous! :D
Great pictures of your boys! I wish them to live healthy and enjoy the life as often and as much as possible  :)
I had a good girl friend in school, she married with a very nice guy and their son has the Down syndrome. But they loved him very much. They explained me one time, that although their son's understanding ability is limited, but his feelings are even stronger. Every of us have our own limitations, we simply have to know them and live with them.

Hey, I see some creative work with water properties here! I have a strange feeling that we can expect the next stage in the SC4 development! :D
Chris' flora is in fact something close to the painting tools set, and we are now more encouraged to modify more and more game parameters. I suppose we should organize all these attempts and prepare some new working methods available for an average player :)

Adam

Title: Re: Three Rivers Region
Post by: jestarr on June 27, 2008, 06:39:23 AM
David, that "bridge" is excellent and logical.  Just as it would be done in real life. :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on June 27, 2008, 09:35:19 AM
You folks nailed me on the "game" water.  I spent some "couldn't sleep" time the other night tweaking Adam's (Ennedi) nifty Columbus Terrain terrain mod exemplar.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F3509%2Fteaser08080627mf9.jpg&hash=40cee38f9a98d9b28e7870c65a57ccd88244eea4)

The "beaches" are greatly reduced in number and distance from the shoreline.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F4698%2Fteaser09080627ph7.jpg&hash=821909f91cc018e6c9e9b6596c4711d9c38435bb)

I'll post the details later today, but the guesses have been close to the money.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F5859%2Fteaser10080627oi4.jpg&hash=d0d88a742e3ab7cb00f4c42cdc183108ed4bad1e)

I'd still like to lighten up jeronij's plop water a bit, but the transitions are still pretty nice.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F4656%2Fteaser11080627ai8.jpg&hash=a4e624a83e5eafad965530738956199bf9fa4b46)

Should be a good long post tonight- I'll make sure to include some "on the road" content.  Hopefully some FAR/FARR news, too (and anyone is welcome to be a beta tester- we received great feedback from the last go-round).  Chris (Chrisadams3997), you could be describing my struggles with the LE, as well.  Great to see some new 3RR Regulars*, we're looking forward to getting to know you better.

Later.


David

*  A 3RR Regular is one of the ever-growing number of folks who have posted here or over at 3RR-ST at least once.

96020 - 4K short of 100000
Title: Re: Three Rivers Region
Post by: Simpson on June 27, 2008, 09:48:04 AM
Really good David your lake is superbe  &apls
Title: Re: Three Rivers Region
Post by: stewart_garden on June 27, 2008, 02:16:35 PM
Funny how almost every visit to 3RR I make I find something that I hadn't thought of before but immediately want!  Great work on the water and the culvert David (and Chris).
Title: Re: Three Rivers Region
Post by: Patricius Maximus on June 27, 2008, 02:38:22 PM
This is a great project. You people are preparing the next generation of modding. With the RHW v21 and v22, the 3RR projects, and the NWM (on hiatus), we'll have lots of more stuff to toy around with.

Good work going on all over this site. I'll be back later...
Title: Re: Three Rivers Region
Post by: Ennedi on June 27, 2008, 04:47:39 PM
David, your experiments with streams were always a pioneer work and I think they were one of the most important impulses encouraging me to play with landscapes.

I don't know exactly what are your ideas now, but seeing your last pictures I uderstand you are thinking about TPW/ingame water transitions.
I made a few experiments too, maybe they will be interesting for you?

1. An old ploppable water can be placed under the ingame water without any problem (it doesn't work with every water mod, but it works with the PEG's Brigantine for example). This way we can achieve very soft river/sea transition and many other nice effects. I use these effects in Shosaloza, I will show them in a special update.
But the TPW (both Jeronij and Chris' versions) works in a different way: it is visible at the sea (river) bottom only if the ingame water depth is less than TPW height.

2. The first thing we should do to make TPW/water transition is to place some TPW in water. But some careful terraforming is necessary - see point 1.

3. To hide the transition we can use two things:
a) Water ripples - I would like to prepare the special version of ripples which would work good in narrow streams. I attach two zips to this message: "Ripples unchanged" - for you David to see original values and maybe make your own experiments, and the first version of my "stream ripples" modification.
b) Water opacity: It is good to change two parameters in the Terrain Properties exemplar: WaterMinAlpha (I made 0) and WaterDepthForMaxAlpha (I made 0.7 m). I suppose you modified these parameters too.
I attach to this message the terrain mod which I use for testing now (it has some textures changed on higher altitudes, you can look at it at this occasion, maybe you will have any suggestions?). This mod has water parameters modified as I described above.

I must say I'm not quite satisfied, but I see the researching direction. I would like to achieve some complex results, but it will need a lot of work and much time - maybe a few months  $%Grinno$%

And now my stream:

The mouth
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg47.imageshack.us%2Fimg47%2F7959%2Fstream1uq3.jpg&hash=b8dd34f3994d77dca3d0168991f2bbdd39fd6565)

Here ends an ingame water (slightly above logs)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg47.imageshack.us%2Fimg47%2F5751%2Fstream2qf8.jpg&hash=c839ad835c7b5bb7ac32ccd2acf09ee13f9c50ae)

The general view
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg47.imageshack.us%2Fimg47%2F3112%2Fstream3lt5.jpg&hash=9c6f7354162d149fa9dd91ca0409a5d13c221a4f)

The mouth again (you can see the where TPW ends)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg47.imageshack.us%2Fimg47%2F9436%2Fstream4ge6.jpg&hash=b2a140537b5415940a8c68b470dd70c2cd319428)

You can see some graphic glitches, but they can be hidden with a bit of additional work.

Adam
Title: Re: Three Rivers Region
Post by: girlfromverona on June 27, 2008, 08:50:40 PM
Love those water pics, David and Adam! Superb work.  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 27, 2008, 09:08:10 PM
Lot of action around here today, David! That's what I like to see!

As others have said the bridge with the culverts looks great, and so does your tweaking of the Terrain Mod. Can't wait to see what you have for us next, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on June 27, 2008, 09:14:23 PM
Heh!  I'd actually forgotten, Marisa...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F309%2Fteaser01080626wa5.jpg&hash=8bdb7bd64d44e557c1f6d663138099052da374b7)

That's where, of course, we're currently working.

Heather and I walked a bit today-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F6550%2Fteaser12080627uc7.jpg&hash=bc35527127589df77724fa8f495ce79dca6efa23)

A large very stiff G&T on our return along with an overdose of Vitamin I [linkie] (http://en.wikipedia.org/wiki/Ibuprofen) has me about out for the count.  Let's see what I'm up for- otherwise I'll do the early wake up call thing- I have lots to post about.

Later.


David

96171


EDIT: Fixed your link. Sorry for intruding, my friend! - Dustin
Title: Re: Three Rivers Region
Post by: girlfromverona on June 27, 2008, 11:34:56 PM
Oh, wow! That's my region!!! Can't wait to get my hands on it.  ;D

That photo's amazing - look at the colour of those rocks. Beautiful.
Title: Re: Three Rivers Region
Post by: bat on June 28, 2008, 03:19:10 AM
Great work there, David! Wonderful pictures of your region!

96315
Title: Re: Three Rivers Region
Post by: dedgren on June 28, 2008, 09:25:00 AM
Well, yet another little change of plans...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg47.imageshack.us%2Fimg47%2F8730%2Fteaser13080628cp4.jpg&hash=0a66dc918a5688eb1352c64fc7c6b19b2827e6a3)

We spent some time planning out our day, so I didn't get the SC4 stuff in a form to post- we'll do that tonight, as there's not near so much walking today.

Saw a bunch of these yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F2309%2Fteaser14080628ga1.jpg&hash=05085a95e049683ed6b8b4a7353a8dd7d8cb2a0b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F9539%2Fteaser15080628or0.jpg&hash=490039f2938154434cb1ecf1655a68a25116db58)

Yellowstone has made an amazing recovery from the fires of the late 80s.  The burned over areas, while still apparent, are gradually blending in.  The new growth is abundant and lush.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg362.imageshack.us%2Fimg362%2F1508%2Fteaser16080628uu4.jpg&hash=6b04677b85ce6c5724abee5112327cce222d063c)

I've visited the park about every 10 years since 1978.  This is the best one yet.

Later.


David

96397


Title: Re: Three Rivers Region
Post by: Simpson on June 28, 2008, 09:26:43 AM
Beautiful nature  &apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 28, 2008, 10:56:27 PM
Yellowstone looks beautiful, David. I've never been there myself, though hopefully one day, I'll get there.

Hope your trip is going well, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: deathtopumpkins on June 28, 2008, 11:10:33 PM
Hey David.
I've caught up now, so I figure I'll go ahead and become a 3RR Regular (need I say it too?  :D)

First of all, reading this is significantly changed my playing style (for the better  ;)), and has proved to be a highly informative and entertaining read. I'm not exactly sure, however, if there's a good enough word to sum up everything you've done. (I had no idea you were the one behind the smooth road curves!  :thumbsup:)

Second, if you still want beta testers for FAR/FARR, I'm willing, and my email address is on my profile. (They look awesome, by the way!)

Third, I have one small request. Could you possibly show a shot of the region view of all the quads? I think it would be stunning to see all this scenery from that satellite-style view, even if there're still incomplete areas.

I'll be following along with this, as it seems a really cool project, so see you around.  &apls
Title: Re: Three Rivers Region
Post by: threestooges on June 29, 2008, 12:40:45 AM
-David: I remember taking a trip to Yellowstone with my family not too long after the fires (late 80s as I recall, couldn't have been much older than 5 or so) and from what I remember, the area seems to have sprung back nicely. I wonder if we could impose on Jestarr for some ploppable buffalo to compliment his cows? Great pics as always.

-deathtopumpkins: Let me be one of the first to welcome you as a 3RR Regular and also, as I noticed by the bottom of the board, happy birthday too.
Title: Re: Three Rivers Region
Post by: bat on June 29, 2008, 08:15:34 AM
Some beautiful new pictures there of that area!!! :thumbsup:

Looking forward to more pictures..........
Title: Re: Three Rivers Region
Post by: dedgren on June 29, 2008, 09:45:22 AM
I'm just being bad...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F3548%2Fimg4511ce4.jpg&hash=c9c9e678afc23334c01e34d0483ac7aa5327dd1f)

We got in about 10:00 p.m. yesterday after a great drive up to the Mammoth area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F8952%2Fimg4455nn0.jpg&hash=f9fd5635c6db184cfce366f8b5ae624f6f1a1aff)

We just took it easy.  Break's about over though- we're headed back today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F3170%2Flaterjq2.jpg&hash=fe74783fb18e2612816e1c43d65a3c331679b5a5)


David

96642


Title: Re: Three Rivers Region
Post by: Shadow Assassin on June 29, 2008, 08:53:37 PM
Wow, the pictures look really good.

Hopefully you're having a great time in Yellowstone.

And these pictures should provide you with great ideas for 3RR, too.

Oh well, I'll just make #4099.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on June 29, 2008, 09:12:08 PM
Thanks for the happy birthday and welcome Matt.

David: I wish I got to travel like that. It looks really pretty, but I've never been off the east coast. It does look like those fires took quite a toll on the forest though.  &mmm

EDIT: SA, thanks for opening the door for 4100 to me! I was going to be happy with 4099!  ()stsfd()
Title: Re: Three Rivers Region
Post by: jacqulina on June 30, 2008, 12:50:27 AM
great pics there
Title: Re: Three Rivers Region
Post by: bat on June 30, 2008, 07:30:07 AM
Nice new pictures there! And congrats on more than 4100 replies!!!

Looking forward to more of your wonderful stuff...

96901
Title: Re: Three Rivers Region
Post by: TheTeaCat on June 30, 2008, 08:28:08 AM
Good to see you had a nice break, wonderful pics you shown too :thumbsup:

:satisfied:
TTC

96922
Title: Re: Three Rivers Region
Post by: dedgren on June 30, 2008, 10:59:22 AM
Just when you thought...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F8889%2F01080629cu7.jpg&hash=cfc3bf2c81d8cda758d23ffb29d1f492e8704780)

We're still relaxing- recovering, actually.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F8092%2F02080629ei8.jpg&hash=6bbbaa49692043f16dc1eab839aeafeea705a121)

We arrived back in Helena at about 1:30 this morning after coming back via the Beartooth Highway [linkie] (http://en.wikipedia.org/wiki/Beartooth_Highway), which crosses the Absaroka Range northeast of Yellowstone Park at just under 11,000 feet/3,350 meters.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F9085%2F03080629ls2.jpg&hash=761fb577c3d2bdea24cf1e5ed746328fcbd8d1e4)

It can snow any time up there, and often does.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F3874%2F04080629ql6.jpg&hash=7dce75e741b31ec886f17ed824af316c2d568ee9)

* * *

We'll hit 97,000 page views today- not quite 100K, but July is looking pretty good.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F8537%2Flater02jg4.jpg&hash=ded331e47970f1532173fe125e4fb47788f0eebb)


David

96950
Title: Re: Three Rivers Region
Post by: jules on June 30, 2008, 11:59:16 AM
Hello! I am new to this sight, but with the help of my mother I am slowly combing through it. Just wanted to  comment on the photos-Very Nice! Until next time.......  ;D
Title: Re: Three Rivers Region
Post by: Heblem on June 30, 2008, 01:17:53 PM
Snow at 3,350 meters its interesting to hear, I live near to 3,000 (above sea level) and theres no snow, about 15c here...

nice pictures btw  :thumbsup:
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on June 30, 2008, 09:15:49 PM
someone mentioned 97000?

    "Topic: Three Rivers Region  (Read 97106 times)"

- Allan Kuan
Title: Re: Three Rivers Region
Post by: deathtopumpkins on June 30, 2008, 09:32:52 PM
Now that is some thick snow! I take it that machine was responsible for that cut?
Title: Re: Three Rivers Region
Post by: pilotdaryl on July 01, 2008, 12:11:57 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F6274%2Fteaser98080622ou7.jpg&hash=bbef90b651c4f6a717548cccfdd2e125e23fe865)
;D Can you show me more? ;D
Title: Re: Three Rivers Region
Post by: girlfromverona on July 01, 2008, 05:07:42 PM
Beautiful photos, David. I'd like to visit that area one day.  :)
Title: Re: Three Rivers Region
Post by: Zaphod on July 01, 2008, 08:43:56 PM
wow, extreme snow alert!

I remember one of my first posts in this CJ had to do with those poles for snow depth...those were crazy

I have to admit I kind of like snow only because I can count on my hand how many times I have actually seen any of it. Weird storm down here and school trip to DC in Feb. and that's about it. I bet you feel the opposite. Talking to people from the north down here in Texas they all hate it. Whatever, I could live somewhere cold, who knows(the uber -10F freezer at work doesn't phase me...)

I figure the two boys probably feel the same way since they are from Alpine,TX(right?). But then maybe it snowed there, who knows.

Title: Re: Three Rivers Region
Post by: thundercrack83 on July 01, 2008, 08:56:01 PM
Close to 97,500 now, David. I think July is the month 3RR hits 100K.

More wonderful shots of Montana, too! I never thought of it being so high up out there, but since it's in the Rockies, I should have put it together, I guess!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Chrisadams3997 on July 01, 2008, 10:36:35 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F3874%2F04080629ql6.jpg&hash=7dce75e741b31ec886f17ed824af316c2d568ee9)

Whooa,  if we had snow like that in College Station, life as we know it would pretty much stop until it melted ;D

Love the buffalo shot by the way, he looks quite comfortable.  And leave it to Daryl to be worried about the airport pic :D.

Chris
Title: Re: Three Rivers Region
Post by: bat on July 02, 2008, 04:36:17 AM
Great new images there, David! And 97625 views now...

...looking forward to more...
Title: Re: Three Rivers Region
Post by: wes.janson on July 02, 2008, 06:23:07 PM
You should see some of the snows they get in Newfoundland. Standing on top of a semi-trailer and I still couldn't touch the top of the drift.
Title: Re: Three Rivers Region
Post by: dedgren on July 02, 2008, 10:15:44 PM
Slowly fine terraforming Marisa's (girlfromverona) quad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F3457%2Fteaser17080702qe2.jpg&hash=03b5386a99eea4644df73672f62149dca01e09d7)

I continue to play with Chris's (Chrisadams3997) culverts.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg355.imageshack.us%2Fimg355%2F3029%2Fteaser18080702xl8.jpg&hash=880d14e3f540f6d43e75a76ff5b7649a629edfb6)

Then there's the old standby land bridge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F986%2Fteaser19080702nc9.jpg&hash=eccc618a26522d685f9d71d384197240f0b044ea)

Time has been in bits and pieces the past few days.  Hopefully that should lighten up shortly.

Later.


David

97815

Title: Re: Three Rivers Region
Post by: Tarkus on July 02, 2008, 10:24:10 PM
Quote from: Chrisadams3997 on July 01, 2008, 10:36:35 PM
Whooa,  if we had snow like that in College Station, life as we know it would pretty much stop until it melted ;D

Ditto here in Western Oregon.  They switch to 24hr non-stop news coverage for several days due to "severe weather" if we even get two flakes.  The Eastern part of the state is probably laughing at us (since they get it every Winter).

David, Marisa's quad there is already starting to look excellent.  I can't wait to see what all you do with it.

-Alex
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 02, 2008, 10:30:06 PM
I agree with Alex, David--Marisa's quad looks superb!

I'll be looking forward to seeing more development on it, as well as what you have in mind with those culverts!

Dustin
Title: Re: Three Rivers Region
Post by: girlfromverona on July 03, 2008, 12:49:41 AM
Quote from: Tarkus on July 02, 2008, 10:24:10 PMThey switch to 24hr non-stop news coverage for several days due to "severe weather" if we even get two flakes.

Sounds like what happens here. Every winter, the first bad weather (heavy rain and wind - we don't get snow where I live) becomes the top news item for a few days. And I'm like, "wasn't it the same last year?" Why does everyone think it's so out of the ordinary? It is winter, after all!  :D

David, my quad is looking fantastic!  &apls
Title: Re: Three Rivers Region
Post by: Alfred.Jones on July 03, 2008, 04:51:52 AM
Looking great there David :thumbsup:

Loving those bridges

98300
Title: Re: Three Rivers Region
Post by: bat on July 03, 2008, 05:17:05 AM
That quad looks wonderful! And great work on the river and lake!

98315
Title: Re: Three Rivers Region
Post by: superhands on July 03, 2008, 09:54:35 AM
wow. i just downloaded your seasonal tree lots. what a great effort.
nice pics as well.
Title: Re: Three Rivers Region
Post by: dedgren on July 04, 2008, 11:24:32 AM
Yesterday was Heather's and my 11th wedding anniversary so, after spending a nice day with the kids, we took some time for ourselves and drove about 40 minutes out of Helena to a little ghost town named Marysville.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg55.imageshack.us%2Fimg55%2F6429%2Fstmarys03080703qe6.jpg&hash=ce54aa832388afe7fb27e267aea78e26e5714dbf)

There appears to be one business still extant in the town- the Marysville House- and it came highly recommended.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F7601%2F11th01080703gd7.jpg&hash=b3c13b6a89cb8270e4842b1eaa60fc6de5c6ef68)

It looks pretty innocuous as you walk up to the door.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg382.imageshack.us%2Fimg382%2F6982%2F11th02080703bi0.jpg&hash=4ac85356766f7b7d6512a049cc8842425ed51aab)

Once inside, though, you pretty much get right away that this may not be a place where mom and pop take the kids for a family "go out to eat" dinner.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg55.imageshack.us%2Fimg55%2F4828%2F11th04080703cl1.jpg&hash=d7481c02ec1e53ae82e15981096f40a891e55e44)

It looks popular enough, though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg363.imageshack.us%2Fimg363%2F6481%2F11th03080703ud0.jpg&hash=c277ac31df1decc9155a7753b1a230e14ef2d69f)

Heather taking it all in...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg363.imageshack.us%2Fimg363%2F2316%2F11th05080703vw7.jpg&hash=b5a8a698097a5312a78e3712f0f16c4af667235c)

The decor was from the mid to late "Nobody's Watching Me Graffiti" period.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg70.imageshack.us%2Fimg70%2F8688%2F11th06080703rm8.jpg&hash=d51a6cf597a2b3b75d9d57310831d65e4a454a5a)

Close up, it was all the usual banal stuff. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F5526%2F11th07080703bt2.jpg&hash=c9668915b6e40528eee3a41a43d08edb2df8ea30)

Bet they don't have a hard time staying warm in the winter.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F2365%2F11th08080703oy9.jpg&hash=d3c5b077a956765d88be337b9d54602ba6abc026)

The menu's pretty basic- not a salad in sight.  $110 (US) for two pounds of Alaska Lobster... whew!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg353.imageshack.us%2Fimg353%2F6905%2F11th09080703ap0.jpg&hash=965cafe50ff329cbeba9c61adefc36318335ac8c)

Heather chose the "Tons of Shrimp" skillet, and was well-rewarded.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F6872%2F11th10080703cq5.jpg&hash=155ed004690665ef780d303c1439cf0528dac47d)

I ordered the ribeye- it weighed in at about two pounds/900 grams.  MOOOO!  The beans were divine.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F9343%2F11th11080703ol6.jpg&hash=eee704946b80f726dadd93d6b9470c0b0250d8ec)

After dinner you could go to the bar.  Heather fled...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F9138%2F11th12080703dm6.jpg&hash=58b75ed77ae1f8ac730828c9401a022f8575e814)

...maybe she didn't like the look of the barkeep- he was actually an ex-PhD in philosophy candidate who leads the local knitting society- just kidding.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F4161%2F11th13080703ji9.jpg&hash=57287b6ebea48b7ef74196d23741724953b9e3bc)

I think she hid in the little girls room.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg157.imageshack.us%2Fimg157%2F7025%2F11th14080703mb8.jpg&hash=ce7bf0ac277055de7fbcb48fe6fe1b827543147e)

Anyway, like I said, it is a very popular place.  Some folks appear to have been here for a long, long time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg60.imageshack.us%2Fimg60%2F9590%2F11th15080703xy4.jpg&hash=ddbe96f7b56cd977665a0941b4d0a8bf600f5d19)

The next post will be some pics of Marysville, which is cool enough to be located in 3RR.  We'll see.

Later.


David

p.s.  Oh, and for my fellow countrymen and women: Have a great 4th! -DE

98903
Title: Re: Three Rivers Region
Post by: rooker1 on July 04, 2008, 11:34:35 AM
 :D  :thumbsup:  &apls

Robin
Title: Re: Three Rivers Region
Post by: Kitsune on July 04, 2008, 11:37:58 AM
Hey, that map actually looked like some people from Sudbury put a peg or three into the city. (Sudbury is in Ontario.. :) )
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 04, 2008, 11:41:46 AM
Happy Anniversary to you and Heather, David! Many congratulations to you, my friend!

And the Marysville House looks like many a drinking establishment in the coal regions of Pennsylvania from which I hail. The obligatory "Bud Light" poster with the bar's name on it, names and other assorted things all over the walls--something's don't change, do they? Though, the brassieres over the bar is something different...

Enjoy your anniversary and the Fourth of July, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Simpson on July 04, 2008, 11:55:57 AM
Lol happy birthday David  ;)
I really love this MD, you make an excelent work and so realystic
I always enjoyed visit this great MD
:thumbsup:
Title: Re: Three Rivers Region
Post by: JoeST on July 04, 2008, 11:58:58 AM
May I repeat the happy anniversary wishes

and i can see why Heather would flee from such a bar :D

I loved you explanation of the bar tender ;D

cant wait for more, hope you have a great time

Joe
Title: Re: Three Rivers Region
Post by: Ennedi on July 04, 2008, 12:24:16 PM
Happy Anniversary for you and Heather David! :thumbsup:

Me and Beata (my wife) love this place!  :D

Adam
Title: Re: Three Rivers Region
Post by: Jmouse on July 04, 2008, 12:39:14 PM
Happy anniversary, David and Heather, and here's wishing you many more! Looks like you chose a fascinating place to spend part of your special day - filled with all kinds of interesting collections, isn't it! ::)

Later...
Joan
Title: Re: Three Rivers Region
Post by: dragonshardz on July 04, 2008, 01:23:43 PM
It's a good thing you got married on the 3rd David. Kinda hard to forget your anniversary when it's the day before a major holiday!

And happy anniversary to you and Heather; Happy Independence Day to my fellow Americans.

Waiting VERY patiently for your next post.

~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 04, 2008, 01:53:22 PM
Happy anniversary, David! That looks like a very interesting place to spend it, but the ghost town should be cool.

Also waiting for more 3RR!

[Oh and happy 4th!]

-DTP
Title: Re: Three Rivers Region
Post by: Schulmanator on July 04, 2008, 02:15:47 PM
That steak makes me HUNGRY! Do you have any leftovers? PM me a box of leftover ribeye if ya have any!   %BUd%
Title: Re: Three Rivers Region
Post by: dedgren on July 05, 2008, 11:26:58 AM
I promised a look at Marysville, the ghost town where Heather and I celebrated our anniversary a couple of nights ago.  Yesterday we did ice cream sundaes for about 30 kids and 15 or so staff folks in the 90 degree (F)/32 degree (C) Montana summer heat, so we were pretty beat last night.  Anyway...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F6575%2Fstmarys01080703fc0.jpg&hash=494136304906a92fcf32f9dab7f1e6d1fabeced4)

These aren't really organized- I just shot up and down the "main" street outside as we left the Marysville House.  It was dusk, so the conditions weren't optimum for crispness.

This is up toward the hillside end of town.  I don't know if the candy shop is a going concern or not.  There was a B&B on the web that was no longer in operation.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F2792%2Fstmarys02080703fg5.jpg&hash=c003dc7f71eb5ccbedb4236473a19fd4b520af78)

These old buildings are representative of most of the structures in town.  Everything was built in the last decade or so of the 1800s or just after the turn of the 21st century.  The stone building on the left shows what happens when the main beam across the front of the structure rots and sags.  The facade begins to collapse and that's pretty much it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg388.imageshack.us%2Fimg388%2F973%2Fstmarys03080703jl4.jpg&hash=4d6898d1355f2bbf854c53160a6aa5e9de998fcc)

Here's a brick structure that appears to have been stabilized.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F3783%2Fstmarys04080703so0.jpg&hash=d031c473f79ede7f2b538cdc278a286cfeea7f22)

These were probably typical of residences built after the town became better established.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F9016%2Fstmarys05080703ru8.jpg&hash=5090de634279fb50479d2bb62034c1073a4fa1f4)

This is out toward the road in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg133.imageshack.us%2Fimg133%2F8573%2Fstmarys06080703sl1.jpg&hash=f5868d0b35b7e999fc13154ac8f67caf0d624c86)

More shots across the street from the Marysville House.  This place was no shantytown.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F7971%2Fstmarys07080703mi0.jpg&hash=946aee8371d8e1a5ca0cdd72dd3b9139f3c92df5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg355.imageshack.us%2Fimg355%2F713%2Fstmarys08080703te8.jpg&hash=4bd6a600400e1e7b584620832d73b2e467b801f1)

This car probably sits where it broke down in the 1930s.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F9506%2Fstmarys09080703wf5.jpg&hash=525f0ad9af4b532c7d273d749a41dcc8638f1e9d)

Everywhere you look, the eye is rewarded.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F5247%2Fstmarys10080703eh7.jpg&hash=1b6031b9b84c337e34ffb8dba4c354ec8ceac00f)

The year-round residents are pretty friendly, too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F7316%2Fstmarys11080703wj9.jpg&hash=0d3a2f237a8464e1451a363eb42c26f50f98dd05)

Marysville has some kept up homes here and there.  It looks like a pretty nice place to spend some time.

* * *

And we're still building Marisa's quad Little Cold SW...

Here's a small pond in a field.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F2064%2Fteaser01080705ji1.jpg&hash=ffb7404ef2c71c340f560dda2cce7691022430e2)

These are a few closer in shots.  There's a detail that Chris's (Chrisadams3997) fences have made possible- can you pick it out?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F3218%2Fteaser06080705lw0.jpg&hash=f6d5c8dcf89c3c7db0354dde2be66aa8bd76319c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F3705%2Fteaser05080705kp3.jpg&hash=df76aba727b3478da75e53ed8a3eb3d30a995389)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg379.imageshack.us%2Fimg379%2F1215%2Fteaser04080705fi2.jpg&hash=6431656fc67bc4e4acb29f844adf1e08234f465e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F8125%2Fteaser03080705eh6.jpg&hash=75957b6c10601dc3493e6111a21b2c0ef8647909)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F9915%2Fteaser02080705oi8.jpg&hash=420711434b40743a82f67adcde9acf4b308cb566)

I hope to finish the detailing this evening.

* * *

Off to look for a Lego City [linkie] (http://shop.lego.com/ByTheme/Leaf.aspx?cn=356&d=9) set for each of the boys- it's become a tradition.

Later.


David

99262
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on July 05, 2008, 12:22:11 PM
wow.... stunning =O

- Allan Kuan
Title: Re: Three Rivers Region
Post by: threestooges on July 05, 2008, 02:28:43 PM
Happy Anniversary! That dinner looked pretty good though I'm sure the company was even better. The pictures are great. The front of the old barn in the 9th pic looks almost like a painting. The pond in Marisa's quad looks good and as far as the fences go, I seem to recall you mentioning something about wanting to be able to plop trees right up against the fences (or in this case, on top of). I'm sure the kids will enjoy the Legos. I used to play with those thing all the time when I was a kid (and if they hadn't been lost in the shuffle of a couple of moves, I'd probably still be playing with them now) but now, I think SC4 has fit into that space pretty well. I'm always amazed at how much you seem to be able to do, but considering where your efforts go, I can see where you get the energy.
-Matt
Title: Re: Three Rivers Region
Post by: girlfromverona on July 05, 2008, 10:41:45 PM
Happy belated anniversary! Marysville looks like a very unique place to celebrate. Although I can understand why Heather fled the bra, uh, I mean bar...  :D

My quad just keeps getting better and better!  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on July 06, 2008, 03:06:46 AM
Happy anniversary! And the pictures there are looking wonderful! Looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: dedgren on July 06, 2008, 09:03:01 AM
I love oak-lined country lanes on a Sunday morning...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F6892%2Fteaser07080706gn6.jpg&hash=eb95b3ac3414b3b10d98ce49a0b8f68f2f4c3132)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F9316%2Fteaser08080706ga6.jpg&hash=83ec2d7d4b755bbcdf2dc561910bb9e2a184388a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg378.imageshack.us%2Fimg378%2F947%2Fteaser09080706zh8.jpg&hash=84a2b99f77dce20c0ee853c06bd1a3d5b331275c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg355.imageshack.us%2Fimg355%2F2254%2Fteaser10080706jv8.jpg&hash=79538a4c0099da951815f9b67f6fdb6ad8a09506)

Have a great day.


David

99649
Title: Re: Three Rivers Region
Post by: Jonathan on July 06, 2008, 11:56:29 AM
Happy anniversary David,
You have a fantastic region here, with great updates.
The detail you put into everything is stunning, I have trying to at least skim through this thread before replying but in the end there was just so much to read and see.  :thumbsup: &apls
Jonathan
Title: Re: Three Rivers Region
Post by: MandelSoft on July 06, 2008, 01:15:54 PM
Happy aniversery, D.edgren!

I've been watching this thread for a while, and it looks teriffic. I see that you spend a lot of time into the project. Keep on going!

Best,
Maarten

99738
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 06, 2008, 08:39:23 PM
The pond and oak-lined lane both look great!
That pond definately looks like something I would find in RL.

Marysville can't be much of a ghost town if they're still doing road work in it!  :D

Almost there...
99914
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 06, 2008, 09:04:18 PM
Awfully close, David! Awfully close--70 and change by my count now. Get the champagne ready...

And your Sunday morning, oak-lined lanes look wonderful, too, my friend!

Hope all is well for you and your family!

Dustin
Title: Re: Three Rivers Region
Post by: Haljackey on July 06, 2008, 09:17:12 PM
Whoa!  I never realized this but 3RR is getting dangerously close to 100,000 views!

What a milestone!  Did you ever think 3RR would ever get this popular?  If not, why do you think it did?

Anyways, an early congrats on hitting the 100k mark!   &apls Next goal?  5,000 posts! :)

Best,
-Haljackey

(99936)
Title: Re: Three Rivers Region
Post by: dedgren on July 06, 2008, 10:17:45 PM
Just a quick post before I'm off to bed.  We had a great afternoon taking the boys swimming at what passes in Helena for a local swimming hole.  This evening I've been working on further modding Chris's (Chrisadams3997) fences to meet some specific 3RR needs.  Here's a single interim shot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg55.imageshack.us%2Fimg55%2F6994%2Fteaser11080706sz5.jpg&hash=73ee4d580af2174d37f8cbe1ccb7154dee452300)

Keep that pic in mind- I have a ton of between fields textures that I created a few months ago, and it looks like I'll finally be getting to use them.

* * *

As my good friends Hal and Dustin have noted, we'll hit 100K page views here in just a little bit.  I'm in awe of you folks, and appreciate so much your having borne with me over the past 2+ years.  The second 100,000, though, is where things will will really start to happen.  Come to think of it, I might just stay up a bit and see who's around when that old odometer rolls.

Later.


David

99961
Title: Re: Three Rivers Region
Post by: threestooges on July 06, 2008, 10:24:48 PM
Quote from: dedgren on July 06, 2008, 10:17:45 PMThe second 100,000, though, is where things will will really start to happen.
With a buildup like that, I might just have to stick around to see what happens too. 99964
Title: Re: Three Rivers Region
Post by: dedgren on July 06, 2008, 11:08:07 PM
12:01 a.m. Mountain Standard Time (GMT-7) on July 7, 2008...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg394.imageshack.us%2Fimg394%2F3537%2F100kxb3.png&hash=5764a670ce81e6eb2dd010930f52d970f04f3d16)


Here's the actual official odometer just before it settled in- (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg154.imageshack.us%2Fimg154%2F7273%2Fodometer100kim0.png&hash=88d82c019c01fed07cc3ed07475946981efe0e1a)

How 'bout that?


David

100003
Title: Re: Three Rivers Region
Post by: z on July 07, 2008, 12:01:10 AM
Earlier this evening I posted the following on the NAM How-Tos and Tutorials board:
QuoteOne feature that I think would be very useful for adding to the realism of the game would be puzzle pieces that would allow networks to be laid out diagonally at angles other than 45 degrees.  Based on the existence of the current curved puzzle pieces, this doesn't look like it would be very hard to do.  For example, a standard diagonal road moves one square to the side for every square it moves forward; a very useful puzzle piece would be a 2x3 piece in which the road moved one square to the side for every two squares forward.  To give the user even more flexibility, I would also recommend even gentler diagonals with 2x4 and 2x5 puzzle pieces.  This would be especially useful to those of us trying to model real cities; even a city like Chicago has its share of non-standard diagonal roads.

I think it would also be useful considering applying this idea to other relevant networks.  Personally, I would be interested in seeing it additionally on rails, el trains, viaduct rail, and avenues (in that order).  Comments are invited.
Within minutes of posting this, a kind soul pointed me to this thread, where I saw the enormous amount that's already been done.  (I must confess, though - I haven't read all of the 133 pages that were written since FAR was introduced.)  In any case, I'd be very interested in testing this, assuming that your still accepting testers.  (And for that matter, even if you aren't!)  As you may gather from my quote, I am currently building a scale model of Chicago, and what should be straight roads at nonstandard angles are a combination of curves, half-curves and S-curves that don't look like the real thing at all.  So I'd certainly be able to give FAR a good test in an urban environment.

Also, as you can see, it's the straight diagonals that are most important to me.  I'm not sure what's been added to FAR since the original pictures, but if you don't have all the pieces I mentioned, perhaps you'd consider adding them.  To be honest, extending the series I mentioned and adding more straight diagonals (maybe up to 2x10?) would be very useful when trying to model real cities.  Finally, puzzle pieces that include intersections with orthogonal roads (regardless of the type of diagonal network) would also be extremely helpful, both dead-end and four-way.  I saw one picture of a dead-end intersection with a diagonal here that looked great, but I don't know how much you've implemented.

Do you have plans to integrate FAR into the NAM when you're finished with it?

Anyway, I'd really like to hear from you, and I'd guarantee that your work would get an immediate extensive workout.

EDITArcher and Ogden Avenues.  Lake Street.  The Chicago I grew up in, when 1-90 in from the western 'burbs was still the Congress Street Expressway.  z- I'll address your requests and questions here in a post during the coming week.  For now, I'll just say that we're on the same wavelength. -DE
Title: Re: Three Rivers Region
Post by: bat on July 07, 2008, 12:57:42 AM
That's a fantastic looking picture there, David! :thumbsup:

&apls AND CONGRATS on more than 100 000 views!!!!!!!! &apls
Title: Re: Three Rivers Region
Post by: freedo50 on July 07, 2008, 05:03:05 AM
Quote from: dedgren on July 06, 2008, 11:08:07 PM
12:01 a.m. Mountain Standard Time (GMT-7) on July 7, 2008...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg394.imageshack.us%2Fimg394%2F3537%2F100kxb3.png&hash=5764a670ce81e6eb2dd010930f52d970f04f3d16)


Has that picture been Photoshopped in any way? For me, Matt's post appear's halfway down page 208, not at the top of page 1. Pretty strange start for an MD by Dedgren isn't it?  :D :D :D

Fred
Title: Re: Three Rivers Region
Post by: MandelSoft on July 07, 2008, 06:12:54 AM
I think he has the option "most recent posts on top" on. Congratulations with over 100,000 views!

100,141

EDIT: Heh!  Indeed I do.  About the only time I change it back is when I work on the table of contents.  Maybe that's why I generally have such a different perspective on things... - DE
Title: Re: Three Rivers Region
Post by: dedgren on July 07, 2008, 09:59:18 AM
I sent Chris (Chrisadams3997) an add-on set for his fences this morning.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg353.imageshack.us%2Fimg353%2F1486%2Fteaser13080707ic1.jpg&hash=8ac3c43c25adc00d5af3a4ab6f1f422fec36a3f9)

These will allow placement of the RRP fences between fields.  The ones I sent Chris have transparent texture lot bases- I'll be doing sets for 3RR with all those field edge textures I developed a ways back.

Later.


David

100217
Title: Re: Three Rivers Region
Post by: Yoman on July 07, 2008, 11:18:53 AM
Sorry I havn't been able to take a look around latley David, been very busy, and wifi is unpredicable when your traveling as you know. First of all congrats on 100,000 views, don't think anyone has ever reached that mark before. And I continue to see some awesome things going on around here. And finally that MD/CJ cliche, looking forward to more  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 07, 2008, 12:24:40 PM
100,000 views! Congratulations, David!

And you were 100K at midnight (MST) and here we are a little over 12 hours later, and you're 100,301! It just goes to show how great a place 3RR is!

Take care, my friend, and congratulations again!

Dustin
Title: Re: Three Rivers Region
Post by: SgtJoeDes on July 07, 2008, 02:06:41 PM
 &apls Congrats on for your 100,00 views. Also 208 pages, wow you've been busy. Awesome job, your posts are always very inspiring.  &apls
Title: Re: Three Rivers Region
Post by: Ryan B. on July 07, 2008, 07:19:08 PM
David, congratulations on so many things, the least of which is achieving 100,000 views on this great project.  :)

The largest congratulations go to your anniversary.  Congratulations to you both, and here's to many more years!
Title: Re: Three Rivers Region
Post by: dragonshardz on July 07, 2008, 07:59:33 PM
Just wondering, David, is the FARR ready for beta yet? Because if it is I would like to be a part of the beta team.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 07, 2008, 08:05:00 PM
^^I second that^^
I would love to test FARR!

Congrats on 100000! I was right here for it!

100448
Title: Re: Three Rivers Region
Post by: girlfromverona on July 07, 2008, 08:09:07 PM
Congrats on 100,000 views! That's quite an achievement!  &apls
Title: Re: Three Rivers Region
Post by: Heblem on July 07, 2008, 08:59:57 PM
congratulations  :thumbsup: &apls

edit: btw I like the last pictures even the visitors map, it must be a well know place  ;D
Title: Re: Three Rivers Region
Post by: yochananmichael on July 08, 2008, 10:21:30 PM
nice work David I hope you an your wife are enjoying Helena. I am going there in a couple of weeks so that will be fun. congrats on the 100,000 page views and keep up the good work.
Title: Re: Three Rivers Region
Post by: sebes on July 09, 2008, 10:07:41 AM
100000 - what a number to hit... who could have thought that  :thumbsup:

Congratulations David, quite an achievement, even if you seem to do as if MD'ing is as natural for you as breathing is for most of us!
Title: Re: Three Rivers Region
Post by: bat on July 10, 2008, 02:49:26 AM
Nice new picture there on the previous page!
And looking forward to that add-on set!

And again congrats on more than 100 000 views and on 209 pages! &apls
Title: Re: Three Rivers Region
Post by: dedgren on July 10, 2008, 09:04:54 AM
We got back late last night from a couple of wi-fi free days at

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F7682%2Fglaciertrip01yw6.jpg&hash=1c493084be9432f207325a826cbd4e1ba1bf9cb0)

I'll do a separate post with the best of the pics we took- that's pretty hard, because the scenery almost guarantees a good shot wherever you point your camera.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F4664%2Fglaciertrip02st2.jpg&hash=80dc4be3634d35e0c0d8316d7b2cf5d7f375f1a5)

It was our first "away from campus" trip with Josh in the almost year he's been here.  Yesterday he had a good time being a cowboy.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F7340%2Fglaciertrip03dx8.jpg&hash=e585d35199463a1a7c50eb37833a9717a9aa102d)

I think he's got it pretty much down except for the hat part.  Anyway, more Glacier later.

* * *

As promised, I spent time playing around with Chris's (Chrisadams3997) fences on some of the custom textures created earlier this spring.  Here's some shots of that same oak-lined country lane incorporating some quick and dirty lots.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F9197%2Fteaser01080710ex9.jpg&hash=60f5b1e3e240bbead85e6d62e9a39af9f90e5757)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F2684%2Fteaser02080710kt6.jpg&hash=099440859d9a10e5d63e61d47873ded5894b6941)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg133.imageshack.us%2Fimg133%2F808%2Fteaser03080710kb5.jpg&hash=12bc859a16cf96aad057a7a9c9b01053094ebdd1)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F14%2Fteaser04080710qs3.jpg&hash=1636d8b0f87a061b7d9f069141229102d16fb70c)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F4576%2Fteaser05080710xr5.jpg&hash=65fae96349e493872f03b2aff466ac610540bfb8)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F9963%2Fteaser06080710rx0.jpg&hash=d57a8fc616a7752c2ff41e45b0138b6da0d8020d)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F2713%2Fteaser07080710jb0.jpg&hash=a35c6b78398ab9921bf6963a90f5e0f7e3480550)

My plan with all this stuff is to bundle it up and offer it to Chris and the NUTS (Nobody Under Thirty Squad) first to see if there's any interest in releasing any of it as a set.  If there isn't, then I'll throw the textures open to everyone and you can do with them what you would.

We'll see if we can do another post or two before we're out of here and on the way back to Alaska on Saturday.

Take care.


David

101197
Title: Re: Three Rivers Region
Post by: MandelSoft on July 10, 2008, 09:10:09 AM
I hope you and your family had a good time there  ;)! Nice rural pics, Dedgren.

101199
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 10, 2008, 09:59:32 AM
Nice fences! And I'm itching to get my hands on the textures between fields!
:thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on July 10, 2008, 11:17:57 AM
I'm glad y'all have had such a good time.  Safe travels back to Alaska!
Title: Re: Three Rivers Region
Post by: Haljackey on July 10, 2008, 12:08:48 PM
I have seen some stunning photos from Glacier National park.  I've always wanted to go there.  I am glad to hear you had a great time! 

If you ever get a chance when you get back, I would love to see some more photos! 

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: dedgren on July 10, 2008, 01:07:13 PM
My gosh, I'd forgotten about these...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F5069%2Fteaser08080710ah7.jpg&hash=b6e0d92068a0a119660a130d00b72a38a33807e2)

Some thoughts on power/telephone poles later.


David

101293
Title: Re: Three Rivers Region
Post by: bat on July 10, 2008, 01:18:10 PM
That is looking really beautiful, David!

And the power/ telephone poles are looking wonderful, too!

Looking forward to more...
Title: Re: Three Rivers Region
Post by: Andreas on July 10, 2008, 02:34:36 PM
I do recognize those rural power lines. ;)

As much as I adore your screenshots, I'm sad that one thing is missing: The incredible clear blue sky like the one you showed on the pic with the mountain. That's really something you rarely see in any developed area. Boy, I do envy you for those wonderful starry nights out there...
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 10, 2008, 03:22:43 PM
Are those power lines SFBT? Anybody have a link?
Do they replace the game defaults?

They look great in 3RR, David.

EDITHey, my friend, I knew I shouldn't have held off 'til later.  Thanks for the kind words.  SFBT's Spocky created the power/telephone pole set a couple of years ago and Andreas uploaded them to the STEX here [linkie] (http://www.simtropolis.com/stex/index.cfm?id=13897).  Not to let any cats out of the bag, but I have some very specific suggestions as to enhancing them- they do look good, though, as is, and are an essential piece of "scenic furniture" in rural North America. -DE

OP EDIT: Thanks for the link David. I'm sure you have suggestions for improving them. Is there anything you don't?  ;) :D -DTP
Title: Re: Three Rivers Region
Post by: Chrisadams3997 on July 10, 2008, 06:13:27 PM
All looks great David.  I really do like those dirt shoulders for the fields.  Of course the way my mind works is to ask next about diagonals for them ;).  You could make such a texture as an overlay, then you'd need separate lots for each field texture unfortunately.  I'd showed a picture some time ago where I started to do this with just a dirt texture(plus curves), but it's the same idea.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F5595%2Fohmygodeureekazp3.jpg&hash=3ea7ebe48818dc75fc5eb38a9ae6913904842ba8)

I've already got some of the infrastructure(lot icon setups/alpha maps/etc.), and could make the textures if you or someone else could do lots.  If you're interested I can pull out my old notes on it and we can discuss it further.

Chris
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 12, 2008, 10:23:56 PM
Hey David! You alive up there?

3 days with nothing...  :shocked2:

Chris: Nice!... Those curved textures are sorely needed.
Title: Re: Three Rivers Region
Post by: newsimaddict on July 15, 2008, 03:17:01 PM
if one was to add chris' curved fence to the curved field texture, it would be truly throwing gridwork out the window! great stuff. looking to see how this artwork develops.
Title: Re: Three Rivers Region
Post by: Ryan B. on July 15, 2008, 04:23:40 PM
I can only echo what's been said in here.  Chrisadams' stuff is just great.  I'm looking forward to finding uses for it in my MD.

Also, David - I hope y'all are well, and that you had a safe trip back to Alaska.
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 15, 2008, 08:37:07 PM
Power lines--boy, David, you do think of everything--I mean everything! And that's a good thing!

Oh, and Chris, those dirt-curve shoulders look fantastic, too! I'd love to see them on the same angle as the FAR pieces...

Dustin
Title: Re: Three Rivers Region
Post by: bat on July 16, 2008, 07:12:03 AM
Yes, that looks really nice there, Chris! ;) :thumbsup:

And looking forward to more, David... ;)
Title: Re: Three Rivers Region
Post by: pilotdaryl on July 19, 2008, 12:38:38 PM
Happy anniversary and congratulations on 100,000 views!  Those in-between field lots look just awesome!  Gimme some! ;D
Title: Re: Three Rivers Region
Post by: Pat on July 19, 2008, 10:39:15 PM
David looking real good around here and I can't wait to see what you do next!!!  It certianly seems you had a blast with Heather and the Boys, aint it great to get unplugged for a few days and enjoy nature... Catch you soon - pat

103627 (btw welcome to page 210)

Title: Re: Three Rivers Region
Post by: dedgren on July 20, 2008, 10:37:09 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F3349%2Fjuststoppingbymq2.jpg&hash=28def9cbcda62b1b210319e1d717ddd94d1111ef)

Looks like you folks have everything under control here.

Later (today?).


David

103739
Title: Re: Three Rivers Region
Post by: mbsimcity on July 21, 2008, 09:40:04 AM
David,

Reading your MD, I decided to step out of the shadow and stop lurking 2 weeks ago.  Of course it took me all this time to go over all 210 pages  :)

I must say that overall, what amazes me the most are your time management skills. I wish I could squeeze in as many "SC4 quickies" as you within my busy schedule.

Anyways, keep up the good work.

Marc

EDITMarc, hey, great first post here at SC4D!  We'll look forward to hearing from you again soon, and I hope to be keeping the next 210 pages as interesting as those to date. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 21, 2008, 10:50:09 AM
Good to hear from you, David! Summer is a good time for a lull, though, my friend. I hope your enjoying yours!

I look forward to your next update!

Dustin
Title: Re: Three Rivers Region
Post by: mightygoose on July 22, 2008, 02:44:54 AM
fantastic photographs, love the bison(?), reminds me of his frisky partner (http://en.wikipedia.org/wiki/Zubrowka). which is great at this time of year.

ever grateful and ever watching,

john.
Title: Re: Three Rivers Region
Post by: dedgren on July 22, 2008, 02:46:44 PM
Still playing around with fencelines...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F4220%2Fteaser08072201mw7.jpg&hash=1fbcd9bf6ff53280cb4639e1dc2711c4798856f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F2792%2Fteaser08072203bi9.jpg&hash=a093d807b5379566d274ad584cd5324da7a31560)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F723%2Fteaser08072202wj2.jpg&hash=9966f70f70d1dc35ef7bb6b2648fee980bc3db5b)

I'm getting close to having what I want.

* * *

Anyone want to BAT some telephone poles?

* * *

Later.


David

104641
Title: Re: Three Rivers Region
Post by: Ryan B. on July 22, 2008, 07:53:38 PM
I don't know about how good they'll turn out, but I'd sure like to try, David.
Title: Re: Three Rivers Region
Post by: j-dub on July 22, 2008, 09:49:16 PM
Quote from: dedgrenAnyone want to BAT some telephone poles?
David, have you tried downloading Interstate 80's rural poles, and street lights recently @ http://sc4devotion.com/forums/index.php?topic=3297.80
Some of it had been released already, but it looks like a busy ongoing project. On page 5, I learned a very important trick to getting specific streetlights to appear on networks with unzoned areas. What caught my eye was the exemplared Telephone Poles on the Road right next to the orange grove. The farm streets had a different pole. Unlike the default game programming, the poles repeated only on the one side of the road. I think there will be a lot more later. I thought they realistic. There is quite a variety of lights Interstate 80 made mounted onto wooden poles. Any fan of the field would love that, especially how there is options.
Title: Re: Three Rivers Region
Post by: bat on July 23, 2008, 09:52:07 AM
Nice playing there with these fence lines, David!
Looking forward to more...

104934
Title: Re: Three Rivers Region
Post by: mbsimcity on July 23, 2008, 09:55:37 AM
It's a small observation, but I like how the fences are placed outside of the easement along the roadway.  It's very realistic.

Marc
Title: Re: Three Rivers Region
Post by: kimcar on July 23, 2008, 11:28:01 PM
I know i don`t post often in your MD but it`s not because i don`t like what you do , but sometimes i`m lost with your project , cause i can`t follow them each times  :D But you do a great overall work like the last update. You are right about missing some phone pole, and if i can suggest why don`t put some workers or tractors in your farming zone?  Just an idea . Keep it up  :thumbsup: and i gonna come again for sure.
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 23, 2008, 11:31:35 PM
Such a simple idea--a fence line next to a farm with a few trees--but you make it seem so majestic, my friend!

Once again, I'm at a loss for words here in 3RR.

Hope things are going well for you, David!

Dustin
Title: Re: Three Rivers Region
Post by: Nardo69 on July 24, 2008, 12:07:37 AM
The true beauty lies in the simplicity of things ... Great Art, Dave!  &apls

QuoteAnyone want to BAT some telephone poles

Ever tried these poles (http://kurier.simcityplaza.de/details.php?file=48) here? Only the dependency are the SFBT essentials and AFAIK they are on the LEX. ;)

Take care (and don't forget to make backups!)

Bernhard  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on July 25, 2008, 01:46:14 PM
Alex (Tarkus) has done his usual magnificent work...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F3245%2Fteaser08072501vb5.jpg&hash=68217343e7f8884e3ee1bf5499b97389048ab152)

...and a handful of SC4 Holy Grails are within reach.

Yes- I have the FAR/FARR alpha back.  There's still a glitch or two with completing functionality, and the textures look way worse than I expected, but Alex has made a dream into reality!  More in a bit...


David

105752
Title: Re: Three Rivers Region
Post by: pilotdaryl on July 25, 2008, 04:50:04 PM
*Boom* ;D
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 25, 2008, 05:35:23 PM
One small 90-degree curve for man, one giant leap for SC4-kind!

This is extraordinary, David! Excellent work to you and to Alex!

Dustin
Title: Re: Three Rivers Region
Post by: Toichus Maximus on July 25, 2008, 05:37:15 PM
can't wait! 3rr is always the place to be for great new ideas.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 25, 2008, 07:59:24 PM
I have to second Dustin!
Those are excellent (and will be very helpful)
Title: Re: Three Rivers Region
Post by: threestooges on July 25, 2008, 09:38:21 PM
I think I picked the perfect day to return from my trip. Magnificent work there David, Alex, and all of the other FAR/FARR/tranist modders in general. The fencelines continue to look better too. Sorry this isn't a more detailed psot, but there is so much to catch up on around here. Great work.
-Matt
Title: Re: Three Rivers Region
Post by: mightygoose on July 26, 2008, 06:28:41 AM
*headshot*
Title: Re: Three Rivers Region
Post by: MandelSoft on July 26, 2008, 06:45:50 AM
Nice pics, and what did I spot? A smaller road curve? Fantastic!  &apls

BTW, 4200 replies!!!
Title: Re: Three Rivers Region
Post by: bat on July 26, 2008, 07:17:12 AM
Nice work on that curve, David and Alex!! :thumbsup:

Looking forward to more

And congrats on 4200+ replies and 211 pages!!

...and of course
106061 views...
Title: Re: Three Rivers Region
Post by: Haljackey on July 26, 2008, 08:12:48 AM
Wow, there's always something great happening here @ 3RR! 

This time its a tighter 90 degree road curve, which just looks amazing!  :thumbsup: This will be of great use when there is not enough room to place the larger curve, which is great! 
Keep up the excellent work!  &apls

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: dedgren on July 26, 2008, 09:01:42 AM
Again, ignore the textures...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F1396%2Fteaser08072601on7.jpg&hash=3799e1d19302e16a8956613e14ad0dcff3aaac27)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F1152%2Fteaser08072602px9.jpg&hash=355d4da9e39cd5a0a369320e2becbd05bad36391)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F3032%2Fteaser08072603gd3.jpg&hash=83f53db1496b2d2527f189bd33de8337142e147c)

I need to remind everyone that I'm just the idea guy here.  All credit for making these work to Alex (Tarkus) and to folks like Markus (memo) who helped us blaze the trail last year with the FAR.

I'm going to see if some texture adjustments I have in mind help- otherwise I might be putting out an SOS on that as well.

Later.


David

106095
Title: Re: Three Rivers Region
Post by: JoeST on July 26, 2008, 09:04:08 AM
/me dies of excitement

and I dont even play the game...

what you do here is ABSOLUTELY fantastic

Joe
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 26, 2008, 09:16:41 AM
Ahhhhhhh.... *light shines down*

They work! All hail David and Alex and Marcus!

I can't wait to get my hands on these...
Title: Re: Three Rivers Region
Post by: threestooges on July 26, 2008, 09:48:27 AM
It's great to see these things functioning. Without saying much more about the textures, I think you've got the tie placement nailed. I see a few small things here and there, but then again I had to look to notice them. Thanks to you for the idea, and Alex, Markus and anyone else who has been working on this.
Title: Re: Three Rivers Region
Post by: CasperVg on July 26, 2008, 10:04:18 AM
I don't know what to say, except for Awesome  ()stsfd()
Title: Re: Three Rivers Region
Post by: rusummer1 on July 26, 2008, 10:47:35 AM
Is the FARR project avaliable for download??? Great Work BTW!! &apls
Title: Re: Three Rivers Region
Post by: Tarkus on July 26, 2008, 10:57:25 AM
Quote from: rusummer1 on July 26, 2008, 10:47:35 AM
Is the FARR project avaliable for download??? Great Work BTW!! &apls

Not yet.  It's just in its first Alpha Build. ;)  Eventually, though.

And thanks for all the kind words, everyone!  And of course, thanks to David--I wouldn't have been able to do these pieces without him.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: dedgren on July 26, 2008, 01:53:43 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F7392%2Fimage08072601th7.jpg&hash=080cd52b8db498d578afb95f8dc9718a49af28d1)

Utility poles [linkie] (http://en.wikipedia.org/wiki/Utility_pole), which were generically called "telephone poles" when I was growing up, were iconic of the North American midwest.  No rural US or state highway was complete without its line of poles at the edge of the right-of-way converging at a single point way off in the distance.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F5130%2Fimage08072608ra5.jpg&hash=70c3c093c3b97580b7041c03eaf802eb14da456e)

They were often your only companion along a lonely country road.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F1336%2Fimage08072603cj7.jpg&hash=ee4cc774e2b5c5eb23a1c98b86574f3f3c18859d)

From something that was so common 50 years ago...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F775%2Fimage08072602eq3.jpg&hash=87fe8bc376a323461c9a1f3598ae74d9edc980ab)

...it's surprising how quickly they are disappearing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg157.imageshack.us%2Fimg157%2F5808%2Fimage08072609hn0.jpg&hash=5ba067215f59ff5423dcaf22ff30decf85c103db)

They once lined America's great railways as well.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg378.imageshack.us%2Fimg378%2F2661%2Fimage08072604uh6.jpg&hash=19e42b4021a6d375d0283aca57894159853dd877)

Old style telephone transmission techniques required more wire pairs along trunk lines, which tended to follow the expanding rail system, hence the multiple crossbars so often seen along the tracks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F8725%2Fimage08072606vz7.jpg&hash=b695a0ebfb78211251189d320350cca3b0dddf70)

Even on these more recent pics, you can see that a far smaller number of wires is being carried than the crossbars originally provided the capacity for.

* * *

Sadly, there has been up 'til now little in the way of BATted telephone poles available to the SC4 player.  The best one to date was done by Spocky of SFBT.  We have looked at these in a previous 3RR update.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F1695%2Fspockypoles01qd8.jpg&hash=e99aaa99014b95943cac9262db381e15963677d1)

...I would give just about anything to get rid of those crosswalks on rural road intersections...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F5643%2Fspockypoles02dm9.jpg&hash=0ff0ae493f6367c93eb4a6d8bd704614b4a3843c)

These can be downloaded here [linkie] (http://www.simtropolis.com/stex/index.cfm?id=13897).

When you check out the readme that goes with the download...

...you do read the readmes, don't you?...

...you won't have to find out the hard way (like I did)...

...'cos I didn't read the readme...

...probably the biggest limitation of these poles.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F9025%2Fspockypoles04za2.jpg&hash=e39c2e341691ab337bc3875115a7fa65ba6acc3a)

Because of the static nature of the "wires," the poles must be placed on terrain that is flat as the proverbial board, or they simply won't connect up visually.  The slope in the pic above is almost imperceptible- there are other issues that arise with Spocky's poles on steeper lots as they attempt to level the surrounding ground.  Take it from me- it's not worth trying.

The two other issues as far as I'm concerned are purely subjective.  This pic shows each.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F8758%2Fspockypoles03ht2.jpg&hash=4d9e14c9bd2655fce76219d1c002459d48d3a6f7)

First, the wires.  A look at any of the RL pics in the first part of this post will quickly disclose that telephone/power wires droop between the poles.  Spocky's, as highlighted by the straight green line, are stretched taut (and necessarily so- there'd be no way to BAT them otherwise, at least that I can think of).

The second is the "concrete" cladding around the bottom of the pole, as noted by the small circle.  That may be common in Europe (although during the time I lived in Germany and then Italy in the 70s and 80s, I don't recall ever seeing such an arrangement) but in 3RR-country, they just creosoted [linkie] (http://en.wikipedia.org/wiki/Creosote) the poles and stuck 'em in the ground.  Just my regional sensibilities- there's surely no "right" way to do these.

I note, as an aside, that Spocky's poles do not cast any shadows that I have ever seen in the game.

So, back to the wires.  I think foregoing them altogether would solve three problems, one not yet mentioned.  Making the poles completely independent of each other would free them up to be LOTted on transparent lots, either alone or with other roadside props, and used on any slope that might come along.  Eliminate the wires and you eliminate the need to figure out how to create a self-aligning droop.  So, there's two things accomplished.  What's the third problem, then?

At game scales on normal monitors, a notional telephone/power line wire a quarter inch/.625 centimeters in diameter is, bluntly put, invisible.  Look at it this way- at the highest zoom level (press the [ 6 ] key in the game), a 50x50 foot/16x16 meter grid square is about two inches/5 centimeters square on your monitor.  Most monitors in general use running Windows run at 96 dpi, so let's say at that view level each side of that gridsquare on your monitor, for discussion purposes, is 200 pixels long.  The smallest object, then, at the closest in view level that can be accurately displayed is three inches/15 centimeters across- more than 10 times larger than our wire.

And that is the largest scale- two zoom levels down (press the [ 4 ] key in the game), a gridsquare is about one-quarter inch/.625 centimeters square.  The smallest object that can be seen at that level is two feet/.6 meters across- almost 100 times the size of our poor wire.  I know we make compromises in our beloved simulation at all levels of viewing it- this one, IMHO, is not necessary.  The eye will immediately pick up a line of telephone poles- I think the mind will fill in the wires.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F9083%2Fimage08072605oy9.jpg&hash=33cc62a164f14202fd777c5529fc303c6123ce4d)

So, what does 3RRT&T (Three Rivers Region Telephone & Telegraph, of course) think would be good specs for some BATted poles?  Well, they are smart enough...

...unlike your humble author...

...to refer to the readme, in this case the A B C of the Telephone: A Practical and Useful Treatise [linkie] (http://books.google.com/books?id=TtQVeKMKHiUC&pg=PA285&lpg=PA285&dq#PPA285,M1).  First published in 1901, and currently scanned on Google Book Search [linkie] (http://books.google.com/intl/en/googlebooks/history.html), this work, now in the public domain, is crammed full of more info than you'd ever need to know about state of the art telco operations, circa the end of the 19th century.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F4497%2Fpolelengthabcbookpx4.png&hash=99d302a9a96eabb9ac76582f8e559014e96df779)

It looks like the average pole would be around 35-45 feet/13-15 meters tall (aboveground) and about a foot/30 centimeters in diameter at the bottom, tapering to about 8 inches/20 centimeters at the top.  The crossbar, according to ABC, would be about 4 inches/10 centimeters around and about six feet/1.8 meters long.

It would be great to see these in one and three crossbar variations.  They could be done with the crossbars on the ortho axes, and on 30, 45 and 60 degree orientations.  There are also opportunities for creative variations, such as "T" junction poles and poles with "helper" supports or guy wires.

Matt (threestooges) of the newly renowned ITC Team (http://sc4devotion.com/forums/index.php?board=230.0) has offered to give these a go.  Let's see what he comes up with, but that should stop anyone else from trying their hand, either.  Matt's also been great about sharing his models with us, so these should have the benefit of lots of folks taking a look.

Anyway, longest 3RR post in a bit.  More soon.


David

106298
Title: Re: Three Rivers Region
Post by: Pat on July 26, 2008, 06:36:03 PM
David looking poletastic here and so sadly true that the good ole poles are all but gone...  I know over here in my neck of the woods we still have a fair good number of old poles.... I cant wait to see what you have further in store here for powering...   

Ohh not to tut the horn here a bit have you looked into the telephone poles by LBT I believe its in LBT prop pack 1 or 2...  Either way where I was going with this I know its possible to get these as actual power lines as what Fukuda has done with his metalic poles, maybe a possiblity that he might be able to convert some of these?

EDIT: Pat, hey- great to see your comment here.  I checked out the three LBT prop packs from the LEX and, while there is some fine stuff in each, none appeared to include telephone poles along the lines of what we've been discussing.  The packs, btw, are available here [linkie to PP1] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=609), here [linkie to PP2] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1523) and here [linkie to PP3] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1524).  As far as Fukuda's high tension towers are concerned, I agree that they are great work- my understanding, though, is that his towers were just a rebat substituted for the Maxis original and that the way the wires work when a powerline is dragged is controlled by the game .exe. -DE
Title: Re: Three Rivers Region
Post by: threestooges on July 26, 2008, 11:01:17 PM
Happy to help on this and, in the spirit of sharing information I'd like to share some of my first findings. Some basic info about the BAT and things in game: 1 story is around 4-5m. I say around because the original Maxis structures tended to vary, with commercial being closer to 5, residential closer to 4. As far as modelling goes, .3m is about the minimum you want to use to have something be recognizable. If it is smaller, it may seem invisible or at most cast a small colored splotch on the surroundings.

With that said, I have tried two quick (and extremely basic versions to see how things would shape up. On the left is the pole design following the ABC dimensions mentioned by David. Note that the crossbar is listed as being 10cm around (which would give it a diameter of around 3.18cm, or .0318m). I actually misread that and the left-hand version's crossbar is a 10cm (.1m) diameter; which seems to reflect the design shown in the second pic of David's last post. The version on the right is a 14m pole with a 3m wide crossbar with a diameter of .2m, which might better reflect the 3-bar version in the train pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F6238%2Ftstelephonepoles1vr8.jpg&hash=f13368c277fea3b7a6fa2a3dd33ef9530c6def4d)

Scaling these things is easy enough to do, but as far as following prototypical dimensions, I wanted to double check and get thoughts on the matter and let everyone see the development process.
-Matt.

EDITJust looking in, Matt.  I note that sometimes you just have to go, as well, with what works visually,  The pole on the right looks almost perfectly scaled, whether used for a one or three crossbar variant.  I also note that, after reading your post this morning, I went back and fact checked my own original post- while on the roll of writing it I mistook by a factor of one-half the size on the screen of the closest in ([ 6 ]) zoom level.  As is plainly seen in a few of the pics in the post, each grid square shows up as about two inches/5 centimeters across, making the finest granularity (the smallest object that can be represented by a pixel) about three inches/7.6 centimeters.  That's still many times the size of our wires, and doesn't change my argument in that regard.  It might, though, allow you to at least semi-realistically (especially given the apparent visual shortening of dimensions inherent in the MODding process) add in details like

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4002%2Fimage08072607avi0.jpg&hash=b976d3b8de81ff943f58acdb5331c7647e786944)

the (1) crossbar supports and (2) the glass insulators.  That said, even your basic pole looks very good- the taper is impressive; I thought it would be far less apparent.

The pole in the pic, by the way, is from the easement along the road in my yard.  Thanks for having a go at these, Matt
. -DE
Title: Re: Three Rivers Region
Post by: dedgren on July 27, 2008, 07:53:15 AM
Just checking in this morning, and finding out that our forum software upgrade has been put off for another week.  So, I left a few edits in recent posts and I'll leave you, while I work on a post I didn't think I would need 'til later, with a nice pic of the North Cascades and Mount Baker (the dormant volcano in the background) in Washington State taken out the window of my Horizon Air flight from Helena to Seattle on July 12th.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F9546%2Fmtbakerandncascades0807xo1.jpg&hash=7ea4912098e7d95e589f2258b1c05a22e4b2f8b8)

Have a great Sunday!


David

106403
Title: Re: Three Rivers Region
Post by: TheTeaCat on July 27, 2008, 08:48:34 AM
Quote from: dedgren on July 27, 2008, 07:53:15 AM
Have a great Sunday!

Oh I am. Haven't had the chance to pop in for a while, but when I do .....
My oh My what great progress on FAR/FARR. Those 90o turns and the addition to the railroad  &apls &apls &apls
Great idea too about the poles :thumbsup:

What wonderful surprise will you next treat us to?

Until the next time

Derry

Title: Re: Three Rivers Region
Post by: Glazert on July 27, 2008, 09:42:54 AM
Quote from: dedgren on July 26, 2008, 01:53:43 PM

...I would give just about anything to get rid of those crosswalks on rural road intersections...


And the traffic lights! Even in the small town I live in there are no traffic lights.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 27, 2008, 10:03:07 AM
Hey David, I'm willing to experiment with retexturing those intersections. I have a secret project (shhh...) that I'm working on right now that involves altering most of the regular old Maxis textures. I will try and change the road-road intersection. Any particular design you want? I was thinking just a thick white line across the right lane.

And very informative article about telephone poles. You really go into the details.

One question about the poles though: Since they're probably not going to have actual wires modeled, would it be possible to use t21 exemplars to have the poles automatically along the road, without using a lot?
Title: Re: Three Rivers Region
Post by: Yoman on July 27, 2008, 12:06:58 PM
Ah, Mount Baker, can see it from a long way off (Vancouver), beautiful picture  :thumbsup:
Title: Re: Three Rivers Region
Post by: wes.janson on July 27, 2008, 12:57:00 PM
Baker.. one of the few mountains I leave Vancouver to ski.

Wonderful shot David
Title: Re: Three Rivers Region
Post by: threestooges on July 27, 2008, 01:33:41 PM
Great picture there David. Surprisingly low altitude there though. Was that taken from a prop plane or a jet? At any rate, I've made three very basic types and, if these look good, I'll go ahead and make angled versions suitable for angled/FAR roads, etc. I know it doesn't show up too well in the preview, but the glass insulators are there too. The picture is at the closest zoom for the game. Next up, I'll try to make some T and 4-way junctions. Any thoughts from anyone are appreciated.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg373.imageshack.us%2Fimg373%2F9421%2Ftstelephonepoles2op2.jpg&hash=0a44c90f2ef9e9278cb755c055a7ecd69cd9d185)
Dimensions: 13m tall, 3m wide.

-Matt

EDITAltitude: 22,000 feet/6,700 meters.  Plane: Bombardier Q400 (propjob).  LOL!  These look absolutely great, Matt.  I will look up some pics of tees- I know I've seen one recently. -DE
Title: Re: Three Rivers Region
Post by: dedgren on July 27, 2008, 03:08:20 PM
I can't count the number of times I have received PMs from folks who tell me that they really like 3RR, but they feel they can't comment on the thread itself because


Now, as we are all 3RR Regulars* here, and that's officially or otherwise, I'm going to let everyone in on a little secret...

...ready?...

...

...promise you won't tell?...

...

...really, really?...

...OK-shhhhhhhhhh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F4872%2Fgaspoi4.png&hash=39b1f05328590eee9255ba32b985291928c05f2c)


I make all this up as I go along.


* * *

Now that the terrible secret is out, let's reflect on what is its significance.  Three Rivers Region, for starters, is not a Mayor's Diary anymore, to the extent that it ever was one.  jeroni, in his infinite wisdom, gave me the space and flexibility to move it to its own little home in the forums off by itself... hmmmm-

...makes it easier to keep an eye on that way- never thought of that...

...so, unlike that genre's usual paradigm, there really is no start point and direction to this thing.  There's nothing, for instance, you need to read on page 12 that you need to know in order to take in page 212, which will shortly become is now the current page.  We do here whatever strikes our fancy- I go off on tears from time to time, that's true.  But you don't need to be up to speed here in order to leave a remark about something that catches your fancy or your attention.

Three Rivers Region is also not a literature club, poetry society or some other highbrow exercise that you need an invite to participate in.  It's like, hi- I'm David.  I'd like to know your first name, too- it's easier for me to address you as a friend by calling you Bob or Sue or Erik or Han than "EmergencyCode23-19."  I know that this seems to violate one of the basic rules of fansite participation...

...if I tell you my real name, bad things will happen to me, like receiving pizza I didn't order and getting personally addressed spam from folks who want to enlarge your, wha' the heck!  ...nevermind...

...but, hey- this is a SC4 fansite.  We're all special here- servants of the secret fire of Maxis, as it were.  You know you can trust me- hey, I'm a lawyer!  If you want to know, btw, more about me than is good for you, click here [linkie] (http://sc4devotion.com/forums/index.php?topic=83.msg2576#msg2576).  Don't say you weren't warned.

But, yes- 3RR imho first and foremost is a place for me to hang out on the Internet with friends.  And that's anyone who posts here- consider that your invitation if you need one.

"Yeah, but you're an Administrator and if I post anything foolish or not slavishly complimentary in 3RR you'll ban me and then say bad things behind my back."  Now, why would anyone ever get that idea?  Now, as a matter of fact, someone who knows me better than that just called my current entry over on the pic contest [linkie] (http://sc4devotion.com/forums/index.php?topic=804.msg168939#msg168939) "boring and lifeless."...

...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg124.imageshack.us%2Fimg124%2F3273%2Fsaywhatog4.png&hash=1d5e667b872ccc3eca25beba88402b91b90fdbd7)

...no, it doesn't matter to me where you put the body- the dumpster's fine...

...

See, I'm not fazed a bit.  Nobody's banned.  Nobody's on Double-Secret Probation.  Come on- give me 'yer best shot...

...where was I?...

I'll tell you something about being an Administrator here- I check my God-like power over your mortal existence at the door when I enter this thread.  Nobody can ever say they've been treated poorly here at SC4D over anything that was posted in 3RR.  The reverse is also true- you can post here every day, say all the wonderful things about me that you want, and if you break jeroni's rules, well... there you go.

At SC4D, we are really proud that every administrator not only actually plays SC4 (four of the five of us have had MDs or equivalent projects), but that each has, in his own way, worked hard to create custom content for the game.  Three Rivers Region is a way that I can be best accessible to you.  I read every comment here carefully, and try hard, if I can't do something myself, to at least keep those who might be able to act on them aware of all the ideas and suggestions that you give me.  The comment that isn't left might have been the next wide curve set, or ploppable water enhancement.  Again, trust me, I try to use my admin powers as a force for good...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F5970%2Fterminator01eu9.jpg&hash=830bf1b8d4849aa5c63d71415e023196bc6f27b1)

...well, most of the time, anyway.

In Part Two of this post, we'll take a look at a quick and dirty guide I've been working on in the hope that it might make 3RR more accessible for the still nervous.

Later.


David

* A 3RR Regular, as you should already know, is anyone who has ever worked up the nerve, at least once, to post here or over at 3RR-ST.

106582
Title: Re: Three Rivers Region
Post by: JoeST on July 27, 2008, 03:23:16 PM
Hey David

(thought I better post rather than be silent (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ps3forums.com%2Fimages%2Fsmilies%2Flaughing7.gif&hash=d93e544324838d180d860d37fd29a67ae54f5a3d))

that last post was hilarious, I think I better go back and read some more of your non-sc4 posts just to get some laughs :D

as always, cant wait for more on the various projects you are currently undertaking ::)

I love being a developer, its great... (me goes randomly off topic ;D)

Joe

EDIT: WOW a Barby...
Title: Re: Three Rivers Region
Post by: BarbyW on July 27, 2008, 03:25:22 PM
Hey, David, you catch me lurking from time to time but I haven't posted yet. Here's the first and I will try to keep up with you. If there is anything I can help you with please ask as long as it doesn't involve BAT $%Grinno$%

EDIT: You just made my day, ma'am.  TY. -DE
Title: Re: Three Rivers Region
Post by: threestooges on July 27, 2008, 07:01:18 PM
When the Terminator tells you to post, it's a good idea to listen, heh heh.

I could actually say the same thing should hold true regarding the rest of the site. I will occasionally meet people who wonder what the best way to get into the site itself is, or are just overwhelmed by the size of it. Just jump in and ask questions. People are friendly around here and are generally willing to help.

Speaking of questions, I have a quick question for those of you who may know... I am testing the telephone poles in game, but I have run across a problem that I have experienced before (see pic below). I remember a way to fix this (involving re-rendering) but my general recollection of the site's tutorials is failing me at the moment, but I was wondering if anyone knew of other ways to solve the problem. Also, thoughts on the poles themselves are again welcome too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F2747%2Ftstelephonepoles3gj7.jpg&hash=d40fcd5cd4e6b1196d57ad9cf4fe7cf38ff3838d)
-Matt
Title: Re: Three Rivers Region
Post by: girlfromverona on July 27, 2008, 07:57:29 PM
Quote from: dedgren on July 26, 2008, 01:53:43 PMSo, back to the wires.  I think foregoing them altogether would solve three problems ... The eye will immediately pick up a line of telephone poles- I think the mind will fill in the wires.

Definitely. I was actually thinking the same thing.  :)

Matt: those telephone poles are looking amazing! They will really add to the secluded feeling of long rural roads.

Alex and David: you guys rock! I can't wait to get hold of that short road curve.
As usual, there are wonderful things afoot here at 3RR!!  &apls
Title: Re: Three Rivers Region
Post by: Jmouse on July 27, 2008, 08:30:35 PM
OK, here goes. Matt, the wooden telephone poles, which we still have here in the Ozarks, look great. As a novice BATter, I can see the details - looks to me like you've nailed it. Could I persuade you to share the dimensions of the poles (diameter and height) for an unrelated project I'm working on?

And David, there are only so many glowing adjectives in the English language to describe your work, and they've been pretty much used up. I still pop in, though, and continue to work backstage. ;)

Later...
Joan

EDIT"...and continue to work backstage."  Joan, my very great friend, I don't know how 3RR would continue as it does without your help, and that of folks like Dustin (thundercrack83).  This is a team project at this point, and you two are my MVPs.  Thanks so much for everything you do. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 27, 2008, 08:40:36 PM
Quote
And David, there are only so many glowing adjectives in the English language to describe your work, and they've been pretty much used up.

I don't think a more correct statement has ever been uttered here!

David, I'm so happy to see things moving full speed ahead again here in 3RR. As usual, you've taken a seemingly ordinary object like a telephone pole and turned it into a lively and interesting discussion. I simply do not know how you do it!

Matt, the poles are looking good from where I'm sitting, my friend! Excellent work! I hope you get that glitch sorted out, though.

Dustin
Title: Re: Three Rivers Region
Post by: JoeST on July 27, 2008, 11:53:42 PM
Quote from: Jmouse on July 27, 2008, 08:30:35 PM
And David, there are only so many glowing adjectives in the English language to describe your work, and they've been pretty much used up. I still pop in, though, and continue to work backstage. ;)

but sometimes there aint no words, in any language (even the unintelegable ZOMFGWTFRFLCOPTER!!!!!! ;D)

Joe
Title: Re: Three Rivers Region
Post by: threestooges on July 28, 2008, 12:08:09 AM
Happy to help Joan. The dimensions are as follows:
Height: 13m
Radius: .3m at the base, tapering to .2m at the top (used the cone shape for that)
Crossbar: radius:.1m height: 3m
I'd be happy to send you the full model too if you'd like. Just let me know.
Title: Re: Three Rivers Region
Post by: mattb325 on July 28, 2008, 12:42:20 AM
Hi David, as always I love looking at this thread, but unless I have something intelligent to offer, I seldom speak. That said, I'm about to post anyway.... :P

Matt - good luck with the poles. You look like you need the BAT update patch from the Maxis official site. That will almost completely stop their buildings from appearing at random zooms on your models.

As for the wires...try thinking outside of the box, so to speak. Instead of being stuck in the mind set of putting the wires with the poles, maybe make the wires their own prop with a tiny invisible building which can be plopped by the user. By adjusting the slope settings of that lot it may be easier to line up with the poles - it will also save you batting multiple pieces (as is the case with the SFBT set) for various functions. Just a thought while you are still tinkering.....
Title: Re: Three Rivers Region
Post by: mightygoose on July 28, 2008, 05:08:02 AM
not wishing to fall victim  to any particular model T ford, terminator or otherwise, i am compelled to post.

however after extensively searching.....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.literarynurse.com%2Fassets%2Fimages%2FWord_Finder.jpg&hash=a13043fcffeea48458a9abc18dcd82da78c32fa3)

new material still aludes me, the middle radius curves look *_________* by the way.


*[insert nondescript positive adjective here]*

british equivalent to quick and dirty if not quick and dirty could be either, "hatchet job", "bodged" or perhaps most accurately "rough and ready"...
Title: Re: Three Rivers Region
Post by: Ryan B. on July 28, 2008, 06:53:08 AM
David, that was a very well-written post.  What a way to make people new to 3RR right at home!

As for me, I'm not sure if I'm going to be around much in the next few weeks.  Things are really picking up here at the library, and I'm working on a presentation for the Village Board regarding pedestrian safety here in Lyndonville.

My first real foray into policics . . . .  $%#Ninj2  By the way, if anyone has any ideas, PM me and I'll fill you in on the rest of the idea.

I hope I get some time to BAT again here really soon.  I owe y'all a few hundred road signs.

Take care of yourselves, and each other.
Title: Re: Three Rivers Region
Post by: mbsimcity on July 28, 2008, 06:55:11 AM
David: Great work on inspiring yet more creativity from the community.

Matt: Great work on implementing those poles.

What's next?  Guard rails [linkie (http://en.wikipedia.org/wiki/Image:CrashBarrier.jpg)]...  &Thk/(

Marc
Title: Re: Three Rivers Region
Post by: dedgren on July 28, 2008, 12:01:49 PM
So, okay...

Here's my first stab at a

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F4364%2Fbookfinalshadow02ht8.png&hash=fa25d55dae20f8355807c883b407ab850b9ff3c6)

In our last post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg168941#msg168941), we addressed the concerns expressed by not a few of you that 3RR has become a daunting place at which to leave a comment.  Since that time, we've seen some great posts from some old friends mixed in among the ongoing discussion- that really means a lot.  Thanks for being here, everyone.  I'll do my best to make it always worth your while.

So I said yesterday that 3RR doesn't have a real start point or particular direction.  That's certainly correct at one level: the thread itself.  What we're doing here today is not necessarily a good predictor of what we'll be doing tomorrow.  That doesn't mean, though, that Three Rivers Region, the place, isn't just as concrete and definite as any country on the map.  In fact, we've gone to great lengths to gather together and make readily available all the information about it that we can for you- in the form of things such as the 3RR Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0), the 3RR Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?board=194.0), what we call at present the "backstory" [linkie-note that this is under construction] (http://sc4devotion.com/forums/index.php?topic=3875.0), and of course the many topical posts covering things such as 3RR's Regional Park System [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg25418#msg25418) and local features of note, such as 3RR's springs [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg21289#msg21289).  Assisting with your access to these social, physical, built and historical aspects of 3RR will be the subject of Part Three of this post.

Today we will take a look at access to the thread generally, answer some questions and check out the two key means of finding things.  Taking the last first, these are, in my take on their order of usefulness, the 3RR Quick Finder and the Table of Contents.

   -The 3RR Quick Finder.  The Quick Finder is found here [linkie] (http://sc4devotion.com/forums/index.php?topic=2800.0) and is a linked list of the major components and subject areas in 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F424%2Ftqfgk9.png&hash=ff45438d1d0355e709d398147cade59b36ae15f0)

The top of the Quick Finder looks like this, with the link circled in green.  If you have a general idea of what you would like to find, this is the place to start to see if anything on the list matches up with what you are looking for.  There are also links to associated content like the Table of Contents and Atlas.  A ready link to the Quick Finder, so that you can avoid having to click up and down through the SC4D menus, is toward the bottom of my sig in every post I make.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F5945%2Ftqfsiglinkcf5.png&hash=27b0f0e8705d5daff2361e3b45151d19779cb956)

Dustin (thundercrack83) has played a major role in helping me get the Quick Finder into its current form- we plan to expand and refine it further in the near future.  Again, two words- "start here."

   -The Table of Contents.  The Table of Contents ("TOC") is located here [linkie] (http://sc4devotion.com/forums/index.php?board=193.0) and allows searching of 3RR for various types of information at a fairly fine-grained level of detail.

On reaching the TOC main page, you will see the following:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg356.imageshack.us%2Fimg356%2F2966%2Ftocxc7.png&hash=fabd24c2966dd9ef3c394e5bd198ab9cb8904f29)

Each of these threads contains 50 pages of 3RR.  Once in the thread, you'll find those pages are further indexed and hyperlinked in groups of ten, so if you what page you are headed for, one click will save a lot of scrolling down the page.  There are also some explanatory remarks that you might find find helpful describing the information you'll find.

Once at a particular page in the TOC, you'll see this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F8911%2Ftocpagert3.png&hash=9fcf3f89a18724ccc1ce8987f13e458a7a220645)

The (1) page number is linked to the top of the page.  The (2) dates that follow the page number are the inclusive dates of the first and last posts on the page.  Following that, each (3) post that I made on the page is hyperlinked, followed by the date on which I made it.  I'll note that sometimes my descriptions are fairly cryptic, but if you read each in the context of my other posts around it, you should have a start point.  The page entry concludes with a list (4) of each 3RR Regular* who left a comment on the page.  If more than one comment was left by an individual, the total number is set off in parentheses like this: (x2), (x3).  Finally, if the commenter is posting in 3RR for the first time, her or his nic (5) is highlighted in red.

The TOC is not a quick way to find something, but careful use of it will almost always get you where you need to go.

* * *

So, let's answer a few questions about 3RR, collected at random from PMs and comments over the years.

----------

Many have asked, "Why call them "linkies?"

Well, because I can.

I guess what's really more important is for what reason they are used.  Long before...

...a few years, anyway- a long time in cyberspace...

...there was the Internet, there was Hypercard [linkie] (http://en.wikipedia.org/wiki/HyperCard).  As a complete Mac-head at the time, I was blown away by what I saw as being the vast potential of hypertext to add depth and breadth to the presentation of information.  The day, however, before I acted on that and invented the Internet, Al Gore did [linkie] (http://www.snopes.com/quotes/internet.asp), and the rest, as they say, is history.

I continued to think, despite this setback, that hyperlinks were just the bee's knees [linkie] (http://en.wiktionary.org/wiki/bee%27s_knees).  Six or seven ago, in the course of creating a web page for a local non-profit running a bicycling fund-raiser, I read a web design book that said something about a basic of good website design that stuck- unless the link is apparent from the text, give the reader a "click here" or some other consistent marker to set it off from what's around it.  Thus, the [linkie] (http://img509.imageshack.us/img509/3356/gotyoutolookjo4.png) was born... I've never looked back.

----------

Several of the insecure among you have asked, "Is posting a single comment here or at 3RR-ST really all I have to do to become a 3RR Regular?"

No, you can elect to pay the undersigned a (US) $1,000 initiation fee (all major credit cards accepted), surrender your passport, swear an irrevocable oath of allegiance, renounce the use of products made from non-renewable resources, all those things.  But none beyond posting that comment is absolutely necessary.

----------

Following from that, some wonder, "Well, then, how many 3RR Regulars are there, actually?"

Well, actually, about 600.  The Regulars here at SC4D who commented through the end of 2007 are listed here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg103892#msg103892).  I plan to update that list for 2008 on January 1, 2009.  I've never kept formal track over at ST, but that is on the master task list.  A few weeks back, I did note the current 3RR Regulars who've been along for all of what now approaches a two and one-half year ride- The Day One Regulars [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg158145#msg158145).  One way, btw, to figure out if you ever posted on 3RR over at ST is to search the first page using your ST nic as the search term, as there is a list of commenters, just like here, at the end of each page in the TOC.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F9959%2Fsttocky0.png&hash=9f5aaad70419732501caf547a00d2e48498382da)

----------

Speaking of Simtropolis, some ask, "What plans, if any, do you have, for 3RR-ST at that site?"

The one off note in the whole 3RR thing for me has been what has happened over at ST.  I'm not referring to 3RR's December, 2007, move from Simtropolis to SC4D [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&startpage=52#1015574)- ST was where 3RR was started and there's a big place in my heart for that site and the friends I made there.  I'm actually referring to the results of the May, 2008, hacker attack, which left many pages of 3RR-ST in ruins.  The staff there worked hard to straighten things out, but the follow-up attack in early June left things even worse than they were the previous month- that damage has not been fixed.

Another current issue at ST is the one that led me to leave the site in the first place- the incredibly slow page load times, which appear to affect long-running threads the worst.  It frequently takes me 3-4 minutes to navigate from page to page in 3RR-ST, and at least that long to post any updated material.  I continue on occasion to lose posts I'm making as they upload.  These things make 3RR-ST very tedious and time-consuming to do anything with.  The current state of affairs has also hugely affected readership there- up to the hack attack I was averaging about 60 page views a day, which was in line with what it had been since the move.  After the attack, though, page views have fallen to about half that.  I don't blame folks- many pages simply cut off after three or four comments, and a lot of great content is simply gone.

I've been working at trying to bring 3RR-ST, which I have fully archived, over here to SC4D in more or less fully complete form- all my posts, all your comments, but less the Simtropolis "chrome."  There's an as-yet unused thread I have set up to do this here [linkie] (http://sc4devotion.com/forums/index.php?board=159.0).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F4265%2F3rrstatsc4duy3.png&hash=76bec4921f27780f55bf2a3e5d30c788771c78bc)

It actually takes over an hour to convert each page, though, and we're up to 70 there.  That's probably, then, about a 100 hour task- just about comparable to completing all the township maps for the Atlas, which took all last fall.  It, too, is on the master task list, but that's as far as it's gotten.

So, in the meantime, I'll post the occasional teaser update at ST.  Comments there are down to a few a month, but hey- we get so many great ones here.

----------





Hey, back picking this up after an unplanned hiatus.  Posting as I go on Saturday, the 2nd of August at 11:40 a.m. AST (GMT-9).  Check back in a while if you are seeing this at the end of the text. -DE

106921

Title: Re: Three Rivers Region
Post by: CasperVg on July 28, 2008, 12:24:13 PM
What's so dirty about that book? Does it contains things that should not be seen by the public?

By the way, in case you would be interested, I've took some pictures of telephone/electricity poles close to my home (and other rural stuff).

EDITHeh- Casper, my European friend, "quick and dirty" [linkie] (http://en.wikipedia.org/wiki/Quick-and-dirty) is a colloquialism often used by former members of the U.S. Army to describe anything that is brief and to the point.  3RR remains family-friendly, don't worry.  It would be great, btw, to see that sort of stuff from Europe, as well as other parts of the world- feel free to post pics here. -DE

Title: Re: Three Rivers Region
Post by: bat on July 29, 2008, 03:53:12 AM
Nice work there in your post and previous one!!

Looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: CasperVg on July 29, 2008, 05:25:00 AM
Here we go then...

Belgium is famous for having almost all highways, primary, secondary and tertiary (rural) roads night lighted, so the electricity/telephone poles here usually have lamps on top of them. Most of the time, they are fabricated from concrete instead of wood too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F8843%2Fcaspercountrypic0807290kl2.jpg&hash=6ee29cf2531ef15a44f4c41942eff2c1c2eb01d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg77.imageshack.us%2Fimg77%2F9971%2Fcaspercountrypic0807290xk4.jpg&hash=1a131578b00e33bbc31b6001bef87582f3c8cd3e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F11%2Fcaspercountrypic0807290wy6.jpg&hash=4198923754b65db1570ae718ecfbf6fe39facb63)

For more rural pictures: visit my Rural Pictures (http://sc4devotion.com/forums/index.php?topic=5013.0) thread

EDIT: Hey, Casper- thanks for showing us these pics, and I'll certainly check out your thread.  I turned the first two 90 degrees so that they could be viewed sitting instead of lying down, and lightened each to bring out the details in the concrete.  Those are interesting poles- what does Belgium do for high voltage (high-tension) lines? -DE
Title: Re: Three Rivers Region
Post by: Haljackey on July 29, 2008, 07:59:39 AM
Well you are right that this is not a MD.  3RR, in my opinion, is more of a project/collaboration because not only does 3RR showcase pictures and info, it churns out things that are useful to everyone.  I am not entirely sure if the NAM curves originated here, but 3RR certainly boosted their publicity and was worked on here.  Now in 3RR we are seeing FARs being worked on as well as some props like fences and telephone polls.

I have never been to the 3RR quickfinder, but it looks like a useful place to seek information on all 3RR components!  I should check that out sometime!  Thanks for all your hard work putting this all together!

Best,
-Haljackey

EDIT: Hal, the inception of the wide NAM road curves (and wide curves generally, if I'm not mistaken) was in this post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg25962#msg25962).  I drew the original curve while sitting in a Texas airport waiting for a delayed plane.  After I returned home, I did this [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg26235#msg26235) with it, discussed my idea with Alex (Tarkus) and the rest is... well you know what happened from there. -DE
Title: Re: Three Rivers Region
Post by: MandelSoft on July 29, 2008, 08:53:29 AM
How about a slogan  ;):

3RR: More than just an MD.
Title: Re: Three Rivers Region
Post by: superhands on July 29, 2008, 09:22:50 AM
well it's about time I stopped lurking and checked in. wonderful powerlines matt and that slogan has already caught on. $%Grinno$%

dave
Title: Re: Three Rivers Region
Post by: sim-al2 on July 29, 2008, 09:39:19 AM
Maybe I should stop lurking too. There is just one word for all the cool devolpments, including the FAR and the telephone lines and fences.



WOW


&apls &apls &apls 
Title: Re: Three Rivers Region
Post by: Yoman on July 29, 2008, 05:25:14 PM
I guess I have developed into somewhat of a lurker also  &mmm Going to try to correct that, by starting off by saying incredible models threestooges. I think getting wires between the poles will be near impossible (that can go up hills etc). I forget the exact reason, was explained to me awhile ago, but it will be quite an undertaking.

EDIT: Owen, it's always great to see your posts here, whenever you make them.  You've still got 3RR International to do- don't think lurking is going to save you. -DE
Title: Re: Three Rivers Region
Post by: ben_meissner on July 29, 2008, 06:12:14 PM
I suppose I'll quit lurking as well. This is a fantastic project. The amount of documentation is astounding, as is the region. I'm especially fond of the area, as I grew up in northern Minnesota. Can't wait to see more.

I'll take this opportunity to offer up my services as a graphic designer, should you find yourself in need.

Ben

EDIT: Ben, hey!  Welcome.  Happy birthday- hopefully 3RR will always be the gift that keeps on giving. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on July 30, 2008, 08:26:53 AM
Wow - it's great to see all the newcomers / lurkers posting!

Welcome, and hope you stick around to see all the great things going on here at 3RR.
Title: Re: Three Rivers Region
Post by: girlfromverona on July 31, 2008, 04:34:06 AM
Quote from: ben_meissner on July 29, 2008, 06:12:14 PMI'll take this opportunity to offer up my services as a graphic designer, should you find yourself in need.

Hey, cool - a fellow graphic designer! Nice to make your acquaintance. Welcome to all the other newcomers, also!

Marisa
Title: Re: Three Rivers Region
Post by: FrankU on July 31, 2008, 04:43:42 AM
The coming out of another lurker....

I did comment sometimes when I thought I had something to add to the discussion. Just crying out "WOW" and "GREAT" doesn't always feel appropriate.
But on the other hand: a lot of WOW's and GREAT's are really appropriate in this thread. And I follow the ongoings quite closely.
I'm really curious how far the FAR and the FARR are developed at this moment...
Title: Re: Three Rivers Region
Post by: Toichus Maximus on July 31, 2008, 08:47:32 AM
Allright, since the lurkers are all revealing themselves...

Can you believe I check this thread several times a day and rarely post? Well, it's true. Keep up the good work, and can't wait to hear more about FAR(R)!

Cheers,
Matt
Title: Re: Three Rivers Region
Post by: xxdita on July 31, 2008, 11:48:03 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk301%2Fditareinvented%2Fyoyo28.gif&hash=a84b0017a2fcfbbe3b15c0f18a9945ba5f946284)

Nope. Still lurking.
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 31, 2008, 12:06:01 PM
Well, I suppose that it's high-time that I stop lurking here and...

Wait a second...never mind...

Welcome to all the first time posters here in 3RR! You're in for one heck of a ride around here--you never know exactly what David's going to pull out!

Dustin
Title: Re: Three Rivers Region
Post by: dsrwhat316 on July 31, 2008, 01:30:13 PM
Hey, David

I've returned from a short sabbatical away from SimCity, and I'm ready to get going again. It's great to see that you and others are still making leaps and bounds in this game after being released nearly 5 years ago. Hoped my post didn't sound too much like an advertisement, and you'll be seeing a lot more of me in the future!

~ Dan
Title: Re: Three Rivers Region
Post by: Pat on July 31, 2008, 03:00:32 PM
David I must say that the last 2 post where great on pg 212... Its my pleasure and honor to still be a friend to one of the greats around here!!! I hope you and Heather and the boys are doing great!!! BTW when you go to visit its usually in Helena MT right, why I was wondering if you stay at the Best Western per chance as since its one of their few select hotels to make it into a commercial?
Title: Re: Three Rivers Region
Post by: dragonshardz on July 31, 2008, 05:05:49 PM
Just one word....

WOW

~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: dedgren on August 01, 2008, 08:14:02 AM
Just stopping in this morning...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F6903%2Fteaser08080101rd9.jpg&hash=3211fa8c4743b67f8d81ffaf1fd275cbfc8ba3ae)
BNSF Quintuple-header coal grain hauler (thanks, dtp!) heads east down the mainline from Marias Pass, MT 080708

I'm submitting an emergency appeal to the Alaska Supreme Court in a case I've been working on for about two days nonstop this morning.  I hope to get out of the office early, and close out the previous post this evening.  This weekend we should be able to retexture the FARR alpha, and hopefully get it out shortly as a beta.  There'll be a surprise or two as well- watch this space.

Later.


David

108379 - Thanks for 11,000+ page views and all your great comments this past month!


Title: Re: Three Rivers Region
Post by: JoeST on August 01, 2008, 08:31:16 AM
Cant wait David

You should check out Alex's (Tarkus) latest update, if you havent already. Its quite funny:
Quote from: Tarkus on August 01, 2008, 12:47:09 AM
[post style=dedgren]
. . . and you're no slouch at the transport thing yourself, either . . . 
[/post style=dedgren]

LOL's ;D

your posting style is (in)famous.

Cant wait for those updates etc, and :o :o :o surprises *licks lips*

Joe
Title: Re: Three Rivers Region
Post by: Haljackey on August 01, 2008, 08:40:59 AM
Quote from: dedgren on August 01, 2008, 08:14:02 AM
There'll be a surprise or two as well- watch this space.

Okay my eyes are glued on this space now.  What is it that you have in store for us this time???

Anyways, I hope your case goes well.  Law always confuses the heck out of me.    :P

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: bat on August 01, 2008, 09:05:44 AM
Also looking forward to the new stuff... ... ... ... ;)

108397
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 01, 2008, 09:10:42 AM
Nice railroading shot, but aren't those grain covered hoppers?

Quote from: Haljackey on August 01, 2008, 08:40:59 AM
Okay my eyes are glued on this space now.  What is it that you have in store for us this time???

I second that. You always have somthing to suprise us with.
And I'm looking forward to FARR too.

EDITOn a second (and closer) look, dtp, my friend- you are almost certainly correct.  The Alaska Railroad [linkie] (http://www.akrr.com/), which runs about a half-mile/.9 kilometers from my house on its line from Anchorage to Fairbanks, hauls no grain (for the obvious reasons) but lots of coal- I've seen a similar car here and made an assumption.  Thanks for pointing that out- and you are now a member of that honored group The 3RR Fact Checkers.  It's been dormant for a while, but it's great to get my mistakes corrected by folks who are taking a close look. -DE
Title: Re: Three Rivers Region
Post by: Bishop Hawke on August 01, 2008, 10:13:19 AM
As a full fledged member of Lurker's anomyous I feel that I must report all Lurkers that have broken their oats of silence. 
%confuso
Oops Guess I am a oath breaker myself.

Enjoy the info I get from here.
Title: Re: Three Rivers Region
Post by: mightygoose on August 01, 2008, 11:17:18 AM
"oats of silence" sounds like a parents cereal dream :P looking forward to the update sir.
Title: Re: Three Rivers Region
Post by: dedgren on August 02, 2008, 01:18:03 PM
Been moving a bit slowly here the last few days...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F571%2Fbuffaloonroad02em2.jpg&hash=f140896dade842b46eb52edbf38239a253367bbb)
Buffalo on Grand Loop north of Norris Geyser Basin, Yellowstone Nat'l Park, 080708

I filed for an emergency stay in a case I've appealed to the Alaska Supreme Court.  First time I've ever done that, and it's kind of dramatic- they're not frequently granted and are a complete pain in the neck to put together- it was about all I did Thursday and yesterday morning.

Anyway, here I am.  I've been working this morning on completing the FAQ portions of the post I started a few days ago here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg169124#msg169124).  I'm having some fun doing that, so the

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F3374%2Fbookfinalshadow02halfna5.png&hash=b349452951745dae61187ceeead09e327e641e69) (http://sc4devotion.com/forums/index.php?topic=112.msg169124#msg169124)

might be a little longer in production than expected.  Check it out, though, if you haven't been back in the last little bit.

* * *

Good news on the FAR/FARR front.  Our Transit God friend ebina is working on smoothing out some of the rough spots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg363.imageshack.us%2Fimg363%2F8186%2Ffarfarrs3dupdategd2ut4.jpg&hash=394c3d8c10ad7872b0d5aa2dea181daa0579f1e8)

And it doesn't end there- Fellow TG and friend Jan (Swamper77), is going to be adding the crossing gates to the FAR/FARR level railroad crossings.

So, we're moving along.

Have a great weekend!


David

108662


Title: Re: Three Rivers Region
Post by: JoeST on August 02, 2008, 01:29:50 PM
WOOOOOO very nice stuff there David

also I am willing to (at least help) get the 3RR-ST pages, as I have a near infinite time base to work on, being bored 90% of the time :D

Joe

EDIT: hey look at that, new page :o

WOOOOOO very nice stuff there David

also I am willing to (at least help) get the 3RR-ST pages, as I have a near infinite time base to work on, being bored 90% of the time :D

Joe

EDIT: hey look at that, new page :o

EDIT2: wow, my coding skills are greater than i thought, I created a script that seems to have downloaded every page's html and written it into a file, it took all of 5 minutes to download all 70 pages (pity i couldn't get page 70 cause of an elusive 0 bytes file called page70.txt GRR)

I will make a parsing agent that will take the html and rip out all your (the) posts from the surrounding site skin html. and maybe even do it to take each post and add it to an array and blah blah blah  techno mumbo jumbo... mmmmm code :D

I have attached an archive of all the pages, just to prove that I have actually done it : ::) $%Grinno$% ()stsfd() $%#Ninj2 (I know, excesive number of smilies, I am excited ok :P). If the archive doesnt work for you, its because I am on linux and it cant do zips well... well I would have attached it but its 2 meg, and thats COMPRESSED!!! :o

EDIT: Whoa, Joe!  You are on one big roll, my friend.  Anyway, I've PM'd you about this whole thing.  If you are the daring type... well, don't say I didn't warn you. -DE
Title: Re: Three Rivers Region
Post by: sim-al2 on August 02, 2008, 01:57:46 PM
I remember when I went to Yellowstone. That was neat. We also saw some bison, I think some elk, and in Canada we saw a bear. (Yeah I know there's lots of bears around but were I live we don't have too many) A big black bear to be precise. Right next to a rail line, ironicaly
Quote from: dedgren on August 01, 2008, 08:14:02 AM
Just stopping in this morning...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F6903%2Fteaser08080101rd9.jpg&hash=3211fa8c4743b67f8d81ffaf1fd275cbfc8ba3ae)
BNSF Quintuple-header coal grain hauler (thanks, dtp!) heads east down the mainline from Marias Pass, MT 080708

108379 - Thanks for 11,000+ page views and all your great comments this past month!




ahhhh yes. Nothing like quintuple Dash-9s hauling 50 cars of grain in the morning. You know in Train Simulator the Marias Pass was my favorite route. BTW, FAR/FARR looks awesome. This makes me want to put off building rail lines until you release it. Can you make a version for PEG's Rail Mod? If you did that, it would be perfect.
Title: Re: Three Rivers Region
Post by: Pat on August 02, 2008, 03:05:52 PM
OMG WOW!!!! David that is just something else to have some great Transit Gods working hard for ya's!!!
Title: Re: Three Rivers Region
Post by: girlfromverona on August 02, 2008, 08:44:30 PM
Quote from: sim-al2 on August 02, 2008, 01:57:46 PMThis makes me want to put off building rail lines until you release it.

Agreed! Otherwise there's going to be a lot of rebuilding going on.  :D
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 02, 2008, 09:11:36 PM
Loving the FAR/FARR progress, my friend!

Keep it up!

Dustin
Title: Re: Three Rivers Region
Post by: bat on August 03, 2008, 12:28:36 AM
Yes, wonderful progress there on that fantastic stuff!!

108839
Title: Re: Three Rivers Region
Post by: Toichus Maximus on August 03, 2008, 06:27:28 AM
looking stellar! Can't wait!
Title: Re: Three Rivers Region
Post by: dedgren on August 03, 2008, 11:55:52 AM
So, as I gear up to do the trial and error work of texture matching today, let me show you a bunch of random pics to show you the results of ebina's excellent work with the FARR S3D files.

I apologize in advance for the generic trains and "10 second" tree plops- they weren't the point.

#1 - It works!  It works!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg371.imageshack.us%2Fimg371%2F3545%2Fteaser08080312rk2.jpg&hash=66e7aac46dea48581e437ff4044f82e6345520a8)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F6631%2Fteaser08080301vg8.jpg&hash=798531f660353ccf7d42ab6b089b535eb2fc51f3)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F9478%2Fteaser08080303ee7.jpg&hash=e3acf312027988942dd6af272893c341042d1c8b)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F8323%2Fteaser08080304fh3.jpg&hash=7cc04731f70d86966af00c69c43898727342d34a)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F1998%2Fteaser08080305bi0.jpg&hash=db1f8dc07cac1bc70e39dc39efa8988d01835d59)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F8628%2Fteaser08080306ka3.jpg&hash=2581a3ed69f1778c12389bcd6f8dfa979f809551)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F6650%2Fteaser08080307ju8.jpg&hash=07fb2353231aed6aae629ebe3b3a59fb34ad52b9)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F6541%2Fteaser08080309um0.jpg&hash=c336816f6791dc487ead7dd30b42238a11704959)

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F8061%2Fteaser08080310mf3.jpg&hash=e757e2838b7874025850c1a8a0b6c90dbc6b85f9)

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F6738%2Fteaser08080311fk0.jpg&hash=6b24487c4527ac7d8eb77213def2e626a974283c)

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F6241%2Fteaser08080313zq4.jpg&hash=ea50975f5d9afd6102cffa043c365156b0743105)

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F1770%2Fteaser08080314bn4.jpg&hash=a90d0f7c1991397a452d48150a54532b1519fb3b)

These will definitely be ready for the next NAM update- we had one in January and one in April, so the next should be due... anytime!

If anyone who knows about creating transit textures would like to try their hand at working on a parallel track with me today, shoot me a PM.  I think the textures need to be slightly darkened and the alpha channel textures need to have the gradient darkened, but that's just a guess.

Later.


David

108957

Title: Re: Three Rivers Region
Post by: thundercrack83 on August 03, 2008, 12:00:58 PM
Once again, my good friend, the FARR is looking magnificent! We're inching ever closer...

Oh, and "'10 second' tree plops"--I couldn't get the trees to look that good in an hour and you've done in 10 seconds? You are a master!

Take care, David, and enjoy your Sunday!

Dustin
Title: Re: Three Rivers Region
Post by: Glazert on August 03, 2008, 02:18:31 PM
Those FARR curves are beautifully sinuous.
Title: Re: Three Rivers Region
Post by: TheTeaCat on August 03, 2008, 02:39:09 PM
My word!

Me Speechless.  :o

Now that's a feat to accomplish, what with kissing the Blarney Stone (http://en.wikipedia.org/wiki/Blarney_Stone) 6 times  :D :D

Those rail curves are just stunning. I can see lots of rebuilding ahead of many players :D

I know it must be tiring pulling out all the stops all the time so these may help in the future  ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F911%2Fclipboard01rg0.jpg&hash=d10ddbf026cdbccc91bffc95de9367a63680c07f)

time to stick the kettle on (I'll even make you a cuppa peppermint :D ) and go back and look again.

heads off to get a cloth to clean drool from keyboard

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: girlfromverona on August 03, 2008, 07:59:24 PM
I am stunned! I never thought I'd see such beautiful winding railroads in SC4. You are truly a master, David (as are all those who've helped you out)!  &apls
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 03, 2008, 08:13:12 PM
Oh now that is awesome!  &apls  &apls  &apls

Do you need people to beta test it?
Title: Re: Three Rivers Region
Post by: Kitsune on August 03, 2008, 08:16:37 PM
Amazing. Seeing the stuff this coming to the NAM is making it much easier on my sc4 hiatus until a get a new computer...
Title: Re: Three Rivers Region
Post by: JoeST on August 03, 2008, 11:14:11 PM
Hey David

I replied to your pm, and also, I have finished, near enough. Do you want every post off every page? I can put each post in a separate txt file, numbered from 1 to x and named "# - poster.txt", or can give you just your posts, or whatever you want

at the moment tho, the only information i have is the html for the post body and the poseters username for each post... so if you want more, just shout up and i can get some more :)

also i can possibly change the script and run it here too, so you could have a full backup of 3RR-4D too

Joe

EDIT: O god,I just realised....I havent commented on those FANTASTIC pictures yet, they are simply stunning :)
Title: Re: Three Rivers Region
Post by: Nardo69 on August 03, 2008, 11:22:00 PM
Hi Dave!

As I told you in my PM I am a bıt short of free time but hey - sometimes you have to set priorities in live!  :D

And these pictures look awesome - seems to be you are going to make MSTS obsolete!   &hlp  &apls &apls

If I can help you with my limited possibilities you know where you find me - I'll do my very best then!  ;)


Bernhard  :thumbsup:
Title: Re: Three Rivers Region
Post by: stewart_garden on August 04, 2008, 01:44:36 AM
I'm very impressed by the FARR David - looking forward to seeing more.

Stewart
Title: Re: Three Rivers Region
Post by: bat on August 04, 2008, 02:13:46 AM
Beautiful pictures there! And it looks great! :thumbsup:
Title: Re: Three Rivers Region
Post by: FrankU on August 04, 2008, 02:49:35 AM
Impressive work on the FARR!
How is the FAR doing?
Title: Re: Three Rivers Region
Post by: Simpson on August 04, 2008, 06:40:41 AM
Hi David :),

You are the best for nature  :D it's so réalistic with the train

:thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on August 04, 2008, 11:31:17 AM
Its a pity that Maxis couldn't share the practically infinite wisdom of the SC4Devoted.  When I see what David and Alex have done here, I become more convinced that the purchase of Societies is unnecessary.  By the way, it should be noted that I never call the game "SimCity Societies."  It just doesn't seem to adequately describe it, from what I've heard.  Of course, I've never played it either.  Please keep up the good work, guys.
Title: Re: Three Rivers Region
Post by: jacqulina on August 04, 2008, 12:44:17 PM
wonderfull curves david &apls
Title: Re: Three Rivers Region
Post by: Jmouse on August 04, 2008, 01:45:43 PM
Absolutely gorgeous! Hope FAR and FARR aren't too far away from release!

Joan
Title: Re: Three Rivers Region
Post by: dedgren on August 04, 2008, 08:03:26 PM
A sort of slow day today- I never had time to do anything that required any degree of concentration, so I doodled with the wide road curves and FAR.

About a year ago, our friend Phil (pvarcoe) built a beautiful road up to a mountain pass in his great MD "Terraforming Teton" [linkie] (http://sc4devotion.com/forums/index.php?topic=143.0).  I decided to see, using the wide curves and the FAR, to see what a road pushed up a mountainside at about the maximum grade my tunnel and slope mod would allow: about 8%, would look like.  Once again, I didn't spend any time terraforming (I used one of the quads from the Maxis "Timbuktu") region) or planting anything pretty.  I just laid pavement.

Here's the overall area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F5855%2Fdoodle08080401amu7.jpg&hash=1fe6409d8cf06a7d18597abc413c46101df2bb86)

I don't turn on the "Contour line" tool (press [ Ctrl] [ Shift ] and [ C ]) often enough...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F9014%2Fdoodle08080401bgc8.jpg&hash=7c5ae8d48bba4fe9478a33a4c8ec6008aab78cee)

...the little yellow lines aren't real useful...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg395.imageshack.us%2Fimg395%2F7453%2Fdoodle08080401crh2.jpg&hash=830b6b1d1921f7512f3437f471820c0a2bf44507)

...but they sure are pretty.

The "Terrainquery" tool is way more helpful.  I brought up the cheat box game parameter adjustment input window ([ Ctrl ] and [ X ]) and typed terrainquery, then selected the query tool and checked out the road surface in the tunnel at the top of the pass.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F3815%2Fdoodle08080401din5.jpg&hash=6faad3409fcbf4439dd3fc6098721f52eb3cbc36)

581 meters/1906 feet.

Then I checked out the lowest point I could find on the roadway at the base of the grade.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F8513%2Fdoodle08080401epg4.jpg&hash=463de32bd41599cf53523ce506305114cf4c1ef4)

285 meters/935 feet.  So, our road to the top of the pass climbs 296 meters/970 feet.  I estimate the distance at just about four kilometers, or 2.5 miles- just under 8%.  Here's another view.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F9560%2Fdoodle08080402ph9.jpg&hash=eff00b15b6181e54fa6ed26e9ce2528ddaecbb75)

I threw in a random mix of wide and FAR curves- whatever seems to best match the terrain at hand.  Here's a few close-ups on the way up.  Note that I've done each as a pair- first with the grid on so you can get a good sense of how rough the terrain is, then off, so you can see how the curves look au naturel.

Here's the area around the first hairpin curve on the cliff over the lake...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F3563%2Fdoodle08080403zw8.jpg&hash=9affafbd7d61f0777ae9d9d7ecfa4f0d993546f8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F496%2Fdoodle08080404qg5.jpg&hash=b56bf48d567258931ad78d4587c3072c584e7b9c)

...and the curve itself.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F1603%2Fdoodle08080405jj0.jpg&hash=7b7818fdc89401060fcc8c8abbdb4b86f9baf57e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F4989%2Fdoodle08080406uv6.jpg&hash=57b147087daf7ba83bc89c1011d5d23ceb60254a)

I think the new 2x2 wide curve is really effective in this combination.  Another view of the curve, rotated 90 degrees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F6550%2Fdoodle08080407la7.jpg&hash=b2d80bbecfe1d3ffd1d668a9a81765ace5ac65fe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg362.imageshack.us%2Fimg362%2F9766%2Fdoodle08080408cc6.jpg&hash=93fb9de14c142b067232ad3a64527c2f9c1bf227)

We continue up the grade toward the switchbacks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F3853%2Fdoodle08080409wm7.jpg&hash=425b04929c814b3f35991d11257eece816775a29)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7799%2Fdoodle08080410gi6.jpg&hash=1f9f7243c0942d1b629f766c1d4910b974a96966)

Here's the first switchback curve.  Note that one of the glitches in the 2x2 alpha is that we can't place them directly next to each other yet.  Alex (Tarkus) assures me that we can fix that.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F4348%2Fdoodle08080411kp6.jpg&hash=148499913d9a2fd99c96fcfaad49e73502095c23)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F9347%2Fdoodle08080412li4.jpg&hash=de20f6f39c799d5430ee1e30a075577e1966a0ea)

The second switchback curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F1755%2Fdoodle08080413pa1.jpg&hash=1944cd736fee4e851f07f752551a9b646b64304e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F1836%2Fdoodle08080414on8.jpg&hash=420ce71e79fd4618a23c7b9bd562199a63d52b77)

A side view of the switchback area.  For those of you wondering if the wide curves and FAR are slope conforming, these should answer your question.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F8373%2Fdoodle08080415ib9.jpg&hash=a7f775dde4bb7e2c5bfba58d935e450aa87695e7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F1705%2Fdoodle08080416cy5.jpg&hash=526db160e2f955301940625d3f5e000db0e6c940)

On up toward the pass.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F5286%2Fdoodle08080417db0.jpg&hash=c636b4dcd840ceb57b6d4fc0864ac949f1d6a6f2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F8254%2Fdoodle08080418ef8.jpg&hash=7e1bd238e726a5aa0f6b372deab265b917675ec5)

And we wind our way and arrive at the tunnel.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg79.imageshack.us%2Fimg79%2F8572%2Fdoodle08080419tm5.jpg&hash=19e3da67197ddfc709e59a8c354f55bc213cdb71)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F6412%2Fdoodle08080420lc6.jpg&hash=a03fa271a1d9ff4f46ade21adb79dbd8612c35ea)

And there you are.  I think the current upgrade will be a good addition to the game, if I do say so myself.

Later.


David

109424
Title: Re: Three Rivers Region
Post by: Pat on August 04, 2008, 09:49:28 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F6324%2Fdroolingby7.jpg&hash=9dd936fdff4c0af153658bc82bc4474ef8cdd50b)

thats all I got to say!!!

EDIT: Pat, did that dog used to belong to Gene Simmons [linkie] (http://img126.imageshack.us/img126/3667/genesimmonsxo3.jpg)?  Bleah! -DE
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 04, 2008, 10:25:37 PM
Wow. You really made Timbuktu look good! That is an excellent curvy mountain road. I seem to be making quite a few of those lately myself...

Anyway, excellent work, as usual, and still itching to get my hands on FAR/FARR!

:thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on August 04, 2008, 10:26:29 PM
David, it just keeps getting better and better, doesn't it?

&apls

Always looking forward to more 3RR!
Title: Re: Three Rivers Region
Post by: Swamper77 on August 04, 2008, 10:29:28 PM
In regards to the FAR/FARR railroad crossings, I've made the T21s, fixed a few paths, have sent it in to the NAM Team for inclusion into the next version of FAR/FARR. And, yes, the gates do work on them, thanks to the path fixes I made. ;)

-Swamper
Title: Re: Three Rivers Region
Post by: threestooges on August 04, 2008, 10:59:23 PM
Revolutionary developments. I should have a few poles to decorate those roads with if you are interested (including some 18.4 degree ones, just for fun) as soon as I get the time to export them again.
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 04, 2008, 11:19:17 PM
I don't even know what to say to that mountain road, David.

I really don't! Extraordinary scratches the surface, but doesn't do it justice.

Dustin
Title: Re: Three Rivers Region
Post by: meldolion on August 05, 2008, 12:47:17 AM
David,
that road up the mountain is simply magnificient!!! &apls I'd really like to see pvarcoe winding road to Teton Pass redone with your curve3s :)
Title: Re: Three Rivers Region
Post by: JoeST on August 05, 2008, 12:55:16 AM
that is FANTASTIC

tho fantastic is becoming standard... so heh

Joe
Title: Re: Three Rivers Region
Post by: bat on August 05, 2008, 01:55:55 AM
Fantastic work there on the road! Looks beautiful! :thumbsup:

109563
Title: Re: Three Rivers Region
Post by: Ennedi on August 05, 2008, 02:20:45 AM
Fantastic work David! (edit: and Alex, Jan and other friends!) I'm very busy now, but I'm still here  :D :thumbsup:
Shosaloza civil engineers are waiting impatiently for these roads and railways  ;)

Adam
Title: Re: Three Rivers Region
Post by: Simpson on August 05, 2008, 03:25:35 AM
Incredible work there David fantastic the road is very good  :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: superhands on August 05, 2008, 03:48:45 AM
well you always find out something new when david is around!  (that ctrl + shift + C, never new about that :o)
Title: Re: Three Rivers Region
Post by: pvarcoe on August 05, 2008, 09:20:03 AM
Really nice set of shots David.
I have experimented with the FAR curves too.
They worked quite well in the mountains, but the real missing link was the 2x2 90 degree turn.
Great to see it in use here, and it looks SUPER!
To be perfect for switchbacks we would want to place 2 curves next to each other for a 180 turn.
Sounds like that is in the works.

An 8 percent grade sounds about right over that length of road. That is just the average grade I assume.
I would think you have brief stretches that climb up to 10 or 11 percent.
As far as I can tell, the FAR handles those grades very well.

Anyway it looks like you have elevated (heh) our mountain roads up another notch.

Thanks for your hard work in this area.
Phil
Title: Re: Three Rivers Region
Post by: dedgren on August 05, 2008, 06:34:10 PM
Houston...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F9996%2Fteaser08080501ig4.jpg&hash=9f7ed7b56e20b49d6766b1904e40f4fc00abdad7)

I, ahhh- I think we have a problem.

Chalk this one up to transposing some numbers- interesting result, eh?

The re-texturing effort is going really well.  The wide road curves/FAR are looking pretty good- I may have some FARR results to show you later.


David

109797
Title: Re: Three Rivers Region
Post by: Ryan B. on August 05, 2008, 06:53:06 PM
Quote from: Jim Lovell, Apollo 13 AstronautHouston, we have a problem.  We have a "main bus B undervolt" . . . oh, there's another master alarm, Houston . . . I'm getting multiple caution and warning lights . . . we got a wicked shimmy up here, Houston!

Quote from: Gene Kranz, Apollo 13 Flight DirectorOK, people - alert your support teams.  Wake up anybody you need - get 'em in here.  Let's work the problem - not make things worse by guessing.

^ Did it go anything like that, David?  :P
Title: Re: Three Rivers Region
Post by: z on August 05, 2008, 07:11:17 PM
Quote from: dedgren on August 05, 2008, 06:34:10 PM
Houston...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F9996%2Fteaser08080501ig4.jpg&hash=9f7ed7b56e20b49d6766b1904e40f4fc00abdad7)

I, ahhh- I think we have a problem.
109797

FWIW, I've seen the exact same problem whenever a monorail crosses a regular rail when I have PEG's Alternate Railway Texture Mod installed.  No other combination does it.

I'd certainly be interested if there's a simple fix.

EDITWell, z, you'll be glad to know that at least the issue is a straightforward one.  It occurs when the puzzle piece involved refers to a transit texture that doesn't exist.  When I retextured the 2x2 wide curve, I transposed two digits in the texture's "instance," which is in effect its name.  In this case, I made it 0x6044600A when it should have been 0x6046400A.  My guess is that there's just no transit texture that's been created in PEG's MOD for the combination you describe, although one is called for when you create it in the game.  I'd send John (Pegasus) a PM about the situation at his site first- if that doesn't get anywhere, let me know. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on August 05, 2008, 07:13:18 PM
I'm sure it's no problem - certainly not one on Apollo 13's scale.

EDIT: Oh, no- it turned out to be a five minute fix.  Hey, Ryan, welcome to the "Double-0" Club! -DE
Title: Re: Three Rivers Region
Post by: sim-al2 on August 05, 2008, 09:51:49 PM
QuoteHouston...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F9996%2Fteaser08080501ig4.jpg&hash=9f7ed7b56e20b49d6766b1904e40f4fc00abdad7)


I, ahhh- I think we have a problem.

Chalk this one up to transposing some numbers- interesting result, eh?

The re-texturing effort is going really well.  The wide road curves/FAR are looking pretty good- I may have some FARR results to show you later.


David

errr.....dedgren, your textures are doing the funky chicken. ??? I like how the FAR is going though. I hope it gets released....eventually. &Thk/(

EDIT: Hey, my friend- call me David, please.  Er... I don't know about the chicken part, but funky about sums it up. -DE
Title: Re: Three Rivers Region
Post by: FrankU on August 06, 2008, 02:45:46 AM
Dedgren,
Your mountain road is stunning. &hlp
Pity my region doesn't have mountains nor hills. It is completely flat....
The reason for that is all around me. We have no mountains here. The highest hill (we optimistically call it mountain) around here is 321 meters hihg and we have to share it with Belgium and Genrmany!
So I stay away from mountains and try to make resmblances of my flat country where there is so much water in the sense of sea, lakes, canals, harbours (seaports), marshes etc....
And I 'd like to use your FAR to make suburbs with different angles.
Great owrk!
Title: Re: Three Rivers Region
Post by: dedgren on August 06, 2008, 09:37:39 AM
Well, no good news as for the rail wide curves/FARR this morning.  Unfortunately, the alpha texture "fix" I thought would work did not, so I'm headed back to the drawing board to monkey with the main textures themselves.  I'll keep you posted.

There is other, better news, though.  The wide road curve/FAR retexturing is done.  Jan (Swamper77) has done the crossing gates for the FAR/FARR level railroad crossings and they work.  He's also made a number of small, but important pathing fixes.  Alex (Tarkus) is completing right about now a new build of the NAM controller file for the beta, so as quick as I can get the textures right, we should be ready to go.

Once again, I'll renew my request that anyone who has experience with rail textures would hold up his or her hand...

* * *

So, to pass the time, here's a couple of pics I though you might get a kick out of.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F1217%2Fgeyser08080601jp8.jpg&hash=fd5e3a021fff7094c65591ea85ce7d661a50fd48)
Clepsydra Geyser, Upper Geyser Basin, YNP, 080627

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F4056%2Fgeyser08080602gb2.jpg&hash=842864e2a2754c3c11ce1e4d975f3f265ff924a6)
Run-off from Grand Prismatic Spring into Firehole River, YNP, 080627

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F462%2Fgeyser08080603we9.jpg&hash=f985c55b3a753f9e46537c0ea0f66db44edd913f)
Old Faithful, YNP, 080627

Hopefully better news over the next 24.


David

101024
Title: Re: Three Rivers Region
Post by: JoeST on August 06, 2008, 09:41:53 AM
Distracting us with pretty pictures... heheh

I might publicize my archiving script (or go on a private venture) so that more threads can be backed up :)

Joe

EDIT: Joe, big thanks for your hard work on the 3RR-ST transfer project.  I'll PM you this evening with some thoughts on specific issues- your programing effort, though, is just amazing. -DE
Title: Re: Three Rivers Region
Post by: sim-al2 on August 06, 2008, 09:42:46 AM
Yellowstone is just plain awesome! ;D I'm surprised you could get close enough to take the second picture. Sulfur STINKS!

Note to self: SC4 needs geysers

EDIT: Heh!  3RR needs a geyser- if they can occur on one of Neptune's moons, why not?  [linkie] (http://en.wikipedia.org/wiki/Geyser)  Hmmm... timed "game" fountain effect, some rocks, a transparent lot... -DE
Title: Re: Three Rivers Region
Post by: Haljackey on August 06, 2008, 09:55:19 AM
Wow!  Amazing work on the FAR and the new curves!  They look fantastic!   :thumbsup:

Oh, and I love Old Faithful!  I've been to Yellowstone once before and saw it in action.  It "erupted" 2 hours later than was predicted, and because of that, it was much more powerful.

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: sim-al2 on August 06, 2008, 10:04:50 AM
I don't know of any ingame fountains with enough power. Maybe one of the 3wave effects?(Jeroni's waterfalls include a bunch of effects)
Title: Re: Three Rivers Region
Post by: mightygoose on August 06, 2008, 10:34:08 AM
well 2x2 road curves are now a reality, perhaps i can incent you to look at wide radius points.... because its all very well having wide radius rail curves and FARR but without wide radius points it can spoil the look. i envisage perhaps 4 new points.... straight to acute angle FARR, straight to diagonal, straight to obtuse angle FARR, and straight to parallel straight, and then if ive really incented you their diagonal and even FARR equivalents... i mean really, thats the only thing you have left out in this almost all inclusive mod...
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 06, 2008, 01:24:05 PM
Hi, David!

Sorry to learn that your fix didn't work out the way you would have liked, but something tells me that it's a mere bump in the road! Good luck with the new textures, and I'll be looking forward to seeing further development.

Oh, and geysers...just another real-life detail that would make things much more pleasant in SC4--and the type of detail that is overlooked by everyone but you!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: girlfromverona on August 06, 2008, 06:44:50 PM
Quote from: dedgren on August 04, 2008, 08:03:26 PMI think the current upgrade will be a good addition to the game, if I do say so myself.

Holy understatement of the year, Batman!!!  :D

This is phenomenal stuff, David, absolutely phenomenal!
Title: Re: Three Rivers Region
Post by: ben_meissner on August 06, 2008, 08:44:07 PM
The FAR/FARR looks great. Can't wait to use them.
The photos from Yellowstone are beautiful as well. Makes me want to go back. Last time I was there I shot over twenty rolls of film (yes, I said film - how quaint).

Good luck with your curve issues.

Ben
Title: Re: Three Rivers Region
Post by: smoncrie on August 06, 2008, 11:58:29 PM
I finally caught up in this thread...

A few days ago [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg168766#msg168766) you were talking about the fact that the telephone pole wires required flat ground.

I worked out a way to have such wires on rough ground.   I posted about a very early version on rail lines [linkie] (http://sc4devotion.com/forums/index.php?topic=3792.msg145450#msg145450). (The project is mostly on the back burner at this time.)

The technique uses T21's so the wires need to be on or very near a transportation network.   For T21 telephone poles, it would be possible control what parts of the road should have telephone poles by placing lots with a special zone value next to the road.

If people are interested, I could post how it can be done.




You also said that you would like to get rid of crosswalks in rural regions.  Here is a very quick little mod I made to get rid of the crosswalks in the "T" road intersection, where it is un-zoned or near a farm zone.  I have attached it to this post.  Is this what you wanted?
Title: Re: Three Rivers Region
Post by: dedgren on August 07, 2008, 01:10:04 PM
FARR out, man!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F4791%2Fteaser08080703je5.jpg&hash=08784659074bc537a75ae01eed07cb34ac04376a)

...I have wanted to have the excuse to say that for a while now...

Darn ferkakhta rail textures...

* * *

smoncrie, hey!  Welcome to 3RR!  I looked quickly at the T21 wire post- the only issue I'd think of right away is that the 'phone poles would have to be right up against the road, if I understand how T21s work.  It would be interesting to explore whether displaced props would be possible to move the poles back into the ROW.

I will apply your crosswalk fix at my leisure this evening when I can fully savor the pleasure of being rid of the darn things.

So glad to have you aboard!


David

110468
Title: Re: Three Rivers Region
Post by: metarvo on August 07, 2008, 01:16:07 PM
Quote from: dedgren on August 07, 2008, 01:10:04 PM
FARR out, man!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F4791%2Fteaser08080703je5.jpg&hash=08784659074bc537a75ae01eed07cb34ac04376a)

...I have wanted to have the excuse to say that for a while now...


This pic is FARR and away the highlight of my week.   :thumbsup:
Title: Re: Three Rivers Region
Post by: girlfromverona on August 07, 2008, 07:15:35 PM
Looking good, David!  :thumbsup:

smoncrie: I've just downloaded your little mod - can't wait to try it out!
Title: Re: Three Rivers Region
Post by: dedgren on August 07, 2008, 08:20:27 PM
Here's the FARR level railroad crossing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F5483%2Fteaser08080707yk9.jpg&hash=69eb42a3e2c93fc50f032db8204d202048d90e0e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F790%2Fteaser08080706in7.jpg&hash=a6bdfb1ec27ad20ca03332e53c1df350223ca0e3)

Jan (Swamper77) is sorting out the complete set of RHD/LHD placements for the gates for both pieces.  It's just so great to see them work, it's hard to notice (from my RHD-centric view) that they are on the "wrong" side of the road.

* * *

I'm going to work on the retextures from our bazillion year old wooden not tub tonight.  I built the deck around it a couple of years ago, before I started spending all my free time doing, er... something else.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F8263%2Fhottubwz3.jpg&hash=be147a8b26cd58c1dec6016dbf0c571afcf53e15)

Wish me luck.


David

110586
Title: Re: Three Rivers Region
Post by: rushman5 on August 07, 2008, 08:29:45 PM
Good luck indeed, and as I have posted elsewhere, I am envious of your FARR project.  I am not worthy
Title: Re: Three Rivers Region
Post by: threestooges on August 07, 2008, 10:31:04 PM
Good stuff, and another step closer to beta (I hope). If you get some good leads with the offset T21 stuff, let me know and you'll have a few more poles (offset of course) coming your way. I'll be keeping an eye out for further developments, but until then, take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: bat on August 08, 2008, 10:39:58 AM
This crossing is looking really nice! Looking forward to more...

110730
Title: Re: Three Rivers Region
Post by: Pat on August 08, 2008, 10:53:42 AM
David fantastic stuff here and I bet Heather would love it if you didn't use PSP to retexture the tub  :D  ohh to aneswer your question I think that dog did belong to Gene lol.... As always I am so looking forward to more 3RR!!!

welcome to page 217 and 110735
Title: Re: Three Rivers Region
Post by: metarvo on August 08, 2008, 12:49:27 PM
Quote from: Pat on August 08, 2008, 10:53:42 AM
David fantastic stuff here and I bet Heather would love it if you didn't use PSP to retexture the tub  :D

Lol.  This is funny, Pat.  Maybe it is also possible to use PSP to repaint houses or put up wallpaper, too.
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 08, 2008, 12:56:56 PM
...Searching for FARR pun...

...Escaping me at the moment...

Excellent work, David! You're like Goldie Wilson in Back to the Future (http://en.wikipedia.org/wiki/Goldie_Wilson#Goldie_Wilson)--"Progress is your middle name!"

Dustin
Title: Re: Three Rivers Region
Post by: Ryan B. on August 08, 2008, 02:56:50 PM
I totally got that, Dustin.   :D  Thanks for the laugh!  It's been a  &mmm kind of day for me.

David, this stuff is FARR ahead of anything I could accomplish.  Very well done!

As always, I'm on the lookout for more great stuff from 3RR.
Title: Re: Three Rivers Region
Post by: girlfromverona on August 08, 2008, 06:11:39 PM
Quote from: metarvo on August 08, 2008, 12:49:27 PMMaybe it is also possible to use PSP to repaint houses or put up wallpaper, too.

If only it was that easy!  :D
Title: Re: Three Rivers Region
Post by: dedgren on August 08, 2008, 07:12:57 PM
Just two quick pics of Matt's basic telephone poles.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F236%2Fteaser08080801tt8.jpg&hash=d74b039f0d0bdda79a675f8f54628f266c5d85c4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F996%2Fteaser08080802ay0.jpg&hash=40d8cf5cc35298e655e25870f3e28db462cce29c)

Wires?  We don't need no stinkin' wires.

What do you think?

Working on wide rail curve/FARR textures.  Made big progress today on perfecting things.

Have a great weekend.  Later.


David

110883
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 08, 2008, 07:19:46 PM
Nice poles again Matt! They look right at home in 3RR!

Glad to hear there's more FARR progress.
Title: Re: Three Rivers Region
Post by: girlfromverona on August 08, 2008, 07:32:55 PM
Those telephone poles are perfect. Good job, Matt!  &apls

Can't wait to see more FARR pics, David. Hope you have an awesome weekend also.
Title: Re: Three Rivers Region
Post by: Simpson on August 09, 2008, 12:32:55 AM
Wow this 2 pictures are sublime  :thumbsup:

The fields are looking very good my friend
Title: Re: Three Rivers Region
Post by: jacqulina on August 09, 2008, 01:58:49 AM
awesome work great looking poles there &apls
Title: Re: Three Rivers Region
Post by: bat on August 09, 2008, 03:54:03 AM
Great two pictures there, David! And looking forward to more...

111029
Title: Re: Three Rivers Region
Post by: metarvo on August 09, 2008, 08:30:31 AM
Quote from: dedgren on August 08, 2008, 07:12:57 PM
Just two quick pics of Matt's basic telephone poles.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F236%2Fteaser08080801tt8.jpg&hash=d74b039f0d0bdda79a675f8f54628f266c5d85c4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F996%2Fteaser08080802ay0.jpg&hash=40d8cf5cc35298e655e25870f3e28db462cce29c)

Wires?  We don't need no stinkin' wires.

I agree, David.  According to the RL scale, the wires would scarcely be visible in SC4 anyway.  Now, it will be easier to create SF poles, and even  :o diagonals.  I'm sorry, I just like diagonals.  Excellent stuff, David and Matt.

EDITYou mean these diagonals, my friend?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg47.imageshack.us%2Fimg47%2F8408%2Fteaser08080904zf9.jpg&hash=2b1badbb5bc83b1f50a00d85ea625c22ca867416)

Matt was on that one before you even spoke up.  Wait 'til you see what else is up his sleeve
. -DE
Title: Re: Three Rivers Region
Post by: Kitsune on August 09, 2008, 09:00:53 AM
too bad there wasnt a way to create the shadow of wires without actually having wires.

EDIT: There is, my friend- it's called PhotoShop.  That's for others to do, though- I'm just one of those folks who takes it the way the game dishes it out. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on August 09, 2008, 09:31:59 AM
Quote from: Kitsune on August 09, 2008, 09:00:53 AM
too bad there wasnt a way to create the shadow of wires without actually having wires.

EDIT: There is, my friend- it's called PhotoShop.  That's for others to do, though- I'm just one of those folks who takes it the way the game dishes it out. -DE

David, you made my day with that.   :D  Nice job to Matt on the poles.  Always looking forward to more!
Title: Re: Three Rivers Region
Post by: dedgren on August 09, 2008, 09:49:12 AM
Here's an early morning (in Alaska, anyway) pic of a north country culvert.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F2645%2Fteaser08080901jb0.jpg&hash=9f05ddf048c287b29f04142530df74701af6202e)

Who was Alexander Graham Belkowski?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F1303%2Fteaser08080903xq0.jpg&hash=6b2c7769830e01e84b48746fbffa7882149fe57d)

Why, the first telephone Pole, of course!

...forgive me, Adam (Ennedi), et al...

* * *

And, on a different note...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9336%2F111111pageviews800sj8.png&hash=1e99583064aae5403fe9e1510ee7eee36934ba3c)

...that's, as they say, a lotta ones.  Thanks so much, 3RR Regulars*, and all you lurkers, too!

Later.


David

*  Amazing fact- Every 3RR Regular (anyone who has ever posted here or over at 3RR-ST at least once) is a former lurker!

111113
Title: Re: Three Rivers Region
Post by: JoeST on August 09, 2008, 10:12:10 AM
Hey David

its looking fantastic, and LOL @ that smiley face :D

Joe
Title: Re: Three Rivers Region
Post by: jplumbley on August 09, 2008, 10:20:33 AM
I thought I was looking into a mirror there for a second, then I read the caption of you saying it was just a depiction of telephone poles showing Alexander Graham Belkowski.  He and I have some of the same facial features.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Rayden on August 09, 2008, 10:27:59 AM
Quote from: dedgren on August 09, 2008, 09:49:12 AM
Here's
And, on a different note...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9336%2F111111pageviews800sj8.png&hash=1e99583064aae5403fe9e1510ee7eee36934ba3c)

...that's, as they say, a lotta ones.  Thanks so much, 3RR Regulars*, and all you lurkers, too!

Later.


David

*  Amazing fact- Every 3RR Regular (anyone who has ever posted here or over at 3RR-ST at least once) is a former lurker!

111113


The "capicua" post! Next, in a while, 222222 ;)
Title: Re: Three Rivers Region
Post by: Pat on August 09, 2008, 11:41:16 AM
David that is too funnie there!!! Ohh dont forget there is still 3, 4, 5, 7 yet to go and I dare shudder at 6....
Title: Re: Three Rivers Region
Post by: Simpson on August 09, 2008, 12:29:47 PM
The first pic is superb magnifical and so réalistic bravo  &apls
The second pic is so funny lol

David :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on August 09, 2008, 12:47:28 PM
What will we be plopping next?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F243%2Fcadillacranchtt1.jpg&hash=169a6bbed56b85d8c372e884fc86e63280a1a5c6)
http://img297.imageshack.us/img297/243/cadillacranchtt1.jpg - All rights reserved

You never know around here.  Thanks for all the great comments this morning- Jason (jplumbley), Silvio (Rayden), it's great to see you passing through!

Later.


David

111194
Title: Re: Three Rivers Region
Post by: Simpson on August 09, 2008, 01:05:02 PM
Lol David poor car  $%Grinno$%
Title: Re: Three Rivers Region
Post by: Bishop Hawke on August 09, 2008, 01:36:38 PM
UH Oh!

Ticket sales at the front just went up.. 100 of thousands of people all flying to someplace called "Three Rivers". For a event I heard called the "Red-neck Olympics". One of the highlighted events of the games will be Caddy toss. Much like the olympic sport of shotput. Caddy toss is won by 3 factors. Disatnce, Depth, and year of Caddy.
Title: Re: Three Rivers Region
Post by: pvarcoe on August 09, 2008, 02:05:10 PM
The poles are looking real good David.
I am wondering if they should be spaced a little further apart?

EDITPhil, I am looking for info on the web as to spacing, and it pretty much looks like, "depends on the terrain and soil type," but 150 feet/48 meters seems to be the most frequently mentioned flat ground spacing  Here's a RL measurement from my maternal grandparents' old farm in southern Indiana.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg154.imageshack.us%2Fimg154%2F6912%2Ftpdistanceapartfm2.jpg&hash=7c354e00343dbfc5e7f2149a45d47dd243c1dc42)

Now, those poles date from the '70s, if I recollect correctly.  They are primarily local area power poles (3 wire, one at each end of the cross-bar and one on the top of the pole), with a single cable phone wire attached lower down the pole.  About 60 feet tall, they replaced the shorter multi-crossbar poles carrying power and many phone wire pairs I remember as a kid (I remember hundreds of birds perched on the wires at times).  So these are about   200 feet/64 meters apart- my guess is that the smaller poles would have been closer together.  So, in sum, you are probably right, as the ploppable poles in my pics are spaced 100 feet/32 meters (two grid squares) apart.  I'll try longer spacing after a while- thanks! -DE
Title: Re: Three Rivers Region
Post by: Heblem on August 09, 2008, 08:40:55 PM
Its interesting seeing the lightpoles, I did something similar to my project if youre interested  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F2773%2Fimg0037xd1.jpg&hash=c4163de15ee158e4bb7587ced15aa9f17adcd077)

EDITEblem, my friend, those are most excellent!  Now, tell us about the details- are they LOTs or plops- what about the wires?  Can they go up and down hills?  Are they limited to the ortho axes?  Great stuff like that- the more, the merrier! -DE
Title: Re: Three Rivers Region
Post by: ejc on August 10, 2008, 02:18:51 AM
whow

that almost look like... uhmm.. Simcity 6?! Damn, it looks good  :satisfied:
Title: Re: Three Rivers Region
Post by: JoeST on August 10, 2008, 02:21:21 AM
David:

(re: Heblems Power Poles), I believe they are props on his mega lots.

LOL @ those cars tho :)

Joe
Title: Re: Three Rivers Region
Post by: bat on August 10, 2008, 02:46:32 AM
Nice looking pictures there, David!

And your picture looks also really nice, Heblem!! Nice power poles... ;)

And congrats on more than 111111 views, David!

111426
Title: Re: Three Rivers Region
Post by: sebes on August 10, 2008, 04:47:50 AM
9+ pages of catching up just behind me... and now I need a break again, so moving back into lurk position  :P
Title: Re: Three Rivers Region
Post by: dedgren on August 10, 2008, 01:53:11 PM
The ploppable telephone pole project grows apace.

Now...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg160.imageshack.us%2Fimg160%2F2108%2Fteaser08081005cr7.jpg&hash=8071d62e91e24a61e4f2e7dd7f8a2c13c7d88941)

...compare poles 1 and 2...

...how cool is that?

My great friend Matt (threestooges) has just done an amazing job.  I see ploppable road signs and other "street furniture" like billboards being a logical next step.

More...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg365.imageshack.us%2Fimg365%2F1725%2Fteaser08081006xw8.jpg&hash=5948cd40a4e8c4c5a525cc58127d0ea29e7e1b0b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F594%2Fteaser08081007yo5.jpg&hash=881f443719b95336d05e5f2e4ce3f98977953f9e)

And, yes, these are also available in non-ortho variants, too.

So, enjoy what's left of the weekend- there's great things coming up, as it were, right around the corner.


David

111542
Title: Re: Three Rivers Region
Post by: threestooges on August 10, 2008, 02:44:55 PM
I'm curious to see how the 'special' angles look when you get to them (you know which ones) and, seeing these in game, let me know if you want them a bit taller. Right now they are 14m in the BAT, but there is a thing about the angle of the game's camera that causes a small squashing effect that I forgot to take into account. I can stretch them a bit if you would like. Also, if you need a few billboards that aren't in the public selection, let me know. I have a busy week at work coming up here, but I'll be keeping an eye out for the next new developments.
-Matt
Title: Re: Three Rivers Region
Post by: girlfromverona on August 10, 2008, 04:04:47 PM
Quote from: dedgren on August 10, 2008, 01:53:11 PM...how cool is that?

Super-ultra cool.  ;D
Title: Re: Three Rivers Region
Post by: TheTeaCat on August 10, 2008, 04:15:26 PM
Wonderful job with the poles  &apls &apls

Cool looking caddy's here too :) (http://www.simtropolis.com/stex/index.cfm?id=17980)

3RR is looking better and better everyday and still not a building in sight  :D

:satisfied:
TTC

EDITHeh, Derry- "not a building in sight."  That's "3RR - The Next Generation."  If the collaborators (extraordinarily patient so far) don't kill me first, that is. -DE
Title: Re: Three Rivers Region
Post by: Bishop Hawke on August 10, 2008, 04:28:17 PM
Great work David.
The telephone poles are just one more touch towards realism in 3RR.

I do have a question for you though and i do apologise for it being a bit off topic.


Why is the sig stamp with alaska and the number change? I see it with numbers from 1 to as high as 98 sometimes.

Just thought I would ask out of curiosity.

EDIT: Curiosity will get you answers around here, my friend.  My avatar is in fact the Alaska state highway marker

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F7443%2Fendak3eo9.jpg&hash=de082c33fec1f35d8b10e0f262568464f0b09d86)

and I use an animated .gif to rotate the numbers through the various highway numbers that have been assigned.  I'll do a post on them one of these days.

Heh, I set the .gif up to rotate just slow enough so that just when you get used to what's up there- it's gone!
-DE
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 10, 2008, 04:36:34 PM
More excellent pole usage, David. That was a great idea, Matt, to make them at different angles so they could smoothly switch sides of a road.

One question about them though: Are they on lots, or done with the tree tool like the "ploppable" windmills.

Bishop Hawke: That's the alaska state route herald (http://www.routemarkers.com/states/Alaska.gif) with a BSC and NHP logo added. Why do the numbers change though?

EDITdtp- see Bishop Hawke's post for the answer to that last.  As for how they work, they are truly ploppable.  A post with techniques explained is coming your way shortly.  I'll be sending the pole set back over to Matt (threestooges) and ITC so that they can release them generally. -DE
Title: Re: Three Rivers Region
Post by: ben_meissner on August 10, 2008, 06:52:46 PM
Great work Matt and David! These poles will revolutionize rural realism.

QuoteI see ploppable road signs and other "street furniture" like billboards being a logical next step.

This sounds like a fantastic idea, but we have become accustom to seeing those in this project, keep 'em coming.

Ben
Title: Re: Three Rivers Region
Post by: Ryan B. on August 10, 2008, 07:38:44 PM
Ploppable road signs would be killer!
Title: Re: Three Rivers Region
Post by: dedgren on August 10, 2008, 11:05:40 PM
I guess they would...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg119.imageshack.us%2Fimg119%2F4513%2Fteaser08081001ew9.jpg&hash=7e11194d3e015b88847e3c24e99117a67d124801)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F9707%2Fteaser08081002qm8.jpg&hash=e680faf612d11d7c2cbf1c73fbb86fe7bc4e4b82)

More about this...

Later.


David

111722
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 10, 2008, 11:10:37 PM
Oh why must you torture us so?  :'(

Those
would
be
AWESOME!


Waiting for that explanation post.

111724
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 10, 2008, 11:33:53 PM
Lots of action around here, David! Lots of action! That's what I like to see.

The telephone poles look just wonderful--great work to you and to Matt on that.

Keep it up, and I'll be looking on to see what you've got next!

Dustin
Title: Re: Three Rivers Region
Post by: Ryan B. on August 11, 2008, 12:15:23 AM
Folks, excuse me while I pick my jaw up off the floor.

Now THAT's what I call realism!
Title: Re: Three Rivers Region
Post by: meldolion on August 11, 2008, 12:48:12 AM
WOW!!! Those are great updates!!!!

thank you for the magnificent pictures :)
Title: Re: Three Rivers Region
Post by: Simpson on August 11, 2008, 08:59:19 AM
Fine update there David
I love the road who is looking very good
:thumbsup:

Title: Re: Three Rivers Region
Post by: pvarcoe on August 11, 2008, 09:19:10 AM
Ok, I gotta ask...
How did you plop those road signs without causing the road to have sidewalks?
Overhanging prop perhaps?

Very nice stuff David.
Title: Re: Three Rivers Region
Post by: Andreas on August 11, 2008, 09:21:58 AM
Quote from: pvarcoe on August 11, 2008, 09:19:10 AM
Ok, I gotta ask...
How did you plop those road signs without causing the road to have sidewalks?
Overhanging prop perhaps?

I think it's called "SPM" ;)
Title: Re: Three Rivers Region
Post by: JoeST on August 11, 2008, 09:24:12 AM
andreas: I was guessing at that too :D
Title: Re: Three Rivers Region
Post by: jplumbley on August 11, 2008, 09:33:47 AM
Quote from: pvarcoe on August 11, 2008, 09:19:10 AM
Ok, I gotta ask...
How did you plop those road signs without causing the road to have sidewalks?
Overhanging prop perhaps?

Very nice stuff David.

Not Overhanging Props... nope.  They are no wealth lots, I think.
Title: Re: Three Rivers Region
Post by: mightygoose on August 11, 2008, 09:34:30 AM
hmmm tasty....
Title: Re: Three Rivers Region
Post by: dedgren on August 11, 2008, 10:01:06 AM
So how do we do this, eh?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F2619%2Fteaser08081103cb2.jpg&hash=5fa521dae0322897fb14ded26fd663509cdb526c)

I'm a huge believer in the idea that it's the very small details- not a ton of them, mind you- but some, that often make the biggest impact on the realism of a pic.  In the built world, the eye is accustomed to seeing the usual "furniture" along roadsides: signs, phone poles, billboards, junk- that sort of stuff.  I have always had a few main criticisms of SC4 roadways- the striping is not realistic (I'm from the US, where we are always looking for the next passing zone), the shoulders are not realistic (more about that in a while), and the rights-of-way are generally sterile.  Oh sure, folks have tried to address this with LOTted stuff, signs and the like, but that leads to a degree of organization and repetition that defeats the purpose.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F1909%2Fteaser08081104pn6.jpg&hash=3d3f29947d9e4265d2b13db5fb52506a373c8ce4)

The built world, while it's certainly less random than nature (that's why, for you entropy-challenged out there, it's built), still is never perfect.  Nobody goes out and measures everything.  Signs are more or less a basic distance off the shoulder, but that varies.  Poles criss-cross the landscape not in formal and exact straight lines, but rather where the working guys and gals who place them "eyeball" them up.  If there's space in the easement, corners will be shaved, and unsuitable ground avoided.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F9031%2Fteaser08081105ue3.jpg&hash=71eb06993eee4a2876b4633a10395f2b2569f3c8)

So, what was the question... oh, how do I do this?  I'll tell you that...

Later (gotta go to work).


David

111959
Title: Re: Three Rivers Region
Post by: JoeST on August 11, 2008, 10:20:34 AM
uh david... stop trying to kill me :p

thankyou so much

Joe
Title: Re: Three Rivers Region
Post by: bat on August 11, 2008, 10:26:46 AM
...all pictures there are looking wonderful!
Looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: Tarkus on August 11, 2008, 10:28:31 AM
Ah . . . sign "trees". :D  Very nice idea, I might add.  Certainly the most flexible sort of system.

This is all fantastic stuff as usual.  And I hope you've been having fun with the FAR/FARR. :)

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on August 11, 2008, 10:57:49 AM
Awww... work can wait another minute or two.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F2539%2Fteaser08081106gk0.jpg&hash=fb0aeace70802846872275db34551c12831713e8)

The sign pack I DLd did not include stop signs, otherwise I would have placed them along the side road.  I'll post more about it tonight.

Alex, you're correct- these plop from under the flora menu.  Because they are LOT independent, they don't invoke sidewalks on roads.  They are somewhat of a pain to place, but nothing good is too easy.

Now, later for real.


David

111989


Title: Re: Three Rivers Region
Post by: thundercrack83 on August 11, 2008, 12:01:11 PM
Wow, David!

There are no bounds to your creativity or to your pursuit for perfection!  These road signs are simply wonderful, my friend!

Magnificent work!

Dustin
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 11, 2008, 12:19:15 PM
HA! I was right.  ()stsfd()

Those are so awesome. Why hasn't anyone thought of something like this before?

David, you rock.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Kitsune on August 11, 2008, 02:48:51 PM
Whats wrong with no shoulders? Growing up in Alberta, I learned to drive on narrow main roads with no shoulders out in the mountains. Needless to say, it solved my earlier driving problem of driving a little bit crooked.  :D
Title: Re: Three Rivers Region
Post by: wes.janson on August 11, 2008, 02:55:53 PM
David.. once again, you are part of making this game that much better. Thank you.

Quote from: Kitsune on August 11, 2008, 02:48:51 PM
Whats wrong with no shoulders? Growing up in Alberta, I learned to drive on narrow main roads with no shoulders out in the mountains. Needless to say, it solved my earlier driving problem of driving a little bit crooked.  :D

Alberta saved my crooked driving too. Those annoying bumps on the edge of the #1 sure now how to wake you up. I almost had to change my pants when I first encountered those.
Title: Re: Three Rivers Region
Post by: mightygoose on August 11, 2008, 03:16:00 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flolthulhu.com%2Fwp-content%2Fuploads%2F2007%2F11%2Fbill-seewhatyou.jpg&hash=7da7ab06f1ac541b4f3491cde985829c9ee67272)


OM NOM NOM NOM...

[EDIT]:-Now in all seriousness, this is some truly fantastic work, It is these small touches that make seemingly simple images that much more realistic and living. I cannot wait to see this progress. (although my opinion on rail points still stands)((see my post on previous page))
Title: Re: Three Rivers Region
Post by: ben_meissner on August 11, 2008, 03:24:10 PM
QuoteThey are somewhat of a pain to place, but nothing good is too easy.

I agree, the trouble would be worth it. The road signs look great. With these and the RRP stuff, the flora menu will be the only place I need to use.

Have you thought about park signage? Like this (http://www.springvalleysigns.com/parkandtrail/ridgewaystate.html)
Or park benches?

We have farm animals (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1667). How about wild animals that would reside in 3RR? Moose, deer, bison, bears.

Of course these are only suggestions, the possibilities are endless. I would offer to help with these, but as far as I know there are no custom content tools for Mac.(someone please let me know if there are)

Anxiously awaiting more

Ben

[EDIT] These (http://www.enchantedhighway.net) reside on the other side of North Dakota from 3RR. Anyone up for it?
Title: Re: Three Rivers Region
Post by: dragonshardz on August 11, 2008, 04:00:33 PM
David, is that floraplop sign pack publicly available?
Title: Re: Three Rivers Region
Post by: Tarkus on August 11, 2008, 04:20:32 PM
It looks to me like David may have used ja/att's latest sign prop set for those, and just modded them to use under the flora menu.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: girlfromverona on August 11, 2008, 05:46:08 PM
I am in absolute awe, David! You are officially King of SimCity, as far as I'm concerned!  ;D
Title: Re: Three Rivers Region
Post by: threestooges on August 11, 2008, 08:21:52 PM
Well now, that's something new. Thanks to everyone for the compliments on the poles, but the credit should go to David for the idea, the modelling was easy enough. I'm looking forward to the next development, and I should have some things to send your way sometime soon.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on August 12, 2008, 10:03:48 AM
Taking a brief break since yesterday's post- here's some mental elevator music for your eyes in the meantime.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F5259%2Fglaciermountainswz7.jpg&hash=60d0cb272de17bfad5ce6f31fdf57c63a3cdf422)
Mountains, Glacier Nat'l Park 080709

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F595%2Fglaciercascadebu9.jpg&hash=9032a8c0ef70a48359d0a2a65f8b750d0ef14adf)
Cascade, Glacier Nat'l Park 080709

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F6238%2Fglacierroadyb5.jpg&hash=79a205da0f7608277f173031299ea997a7d3b88f)
Going-to-the-Sun Road, Glacier Nat'l Park 080709

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F3459%2Fglacierwaterfallyw2.jpg&hash=cf06c6ae1c25c4a94dd236c59c38f4e103615bbf)
Waterfall, Glacier Nat'l Park 080709

Back tonight.


David

112383
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on August 12, 2008, 10:34:39 AM
nice... never thought of that before (using signs as trees).

now maybe i can grow some of these signs later :D

- Allan Kuan
Title: Re: Three Rivers Region
Post by: Simpson on August 12, 2008, 11:06:07 AM
Oh David great pics I love the nature  :thumbsup:
Title: Re: Three Rivers Region
Post by: Silur on August 12, 2008, 11:40:35 AM
Hi, David - this is Terrible serial for me means Excellent Nature pictures - really GREAT !!!
Great Pictures - wonderful and unique  &apls &apls &apls &apls &apls :thumbsup:
Title: Re: Three Rivers Region
Post by: j-dub on August 12, 2008, 07:25:32 PM
Hey David, you said Stop signs? I batted some bigger, visible ones, that are used in Heblem's small American town- http://sc4devotion.com/forums/index.php?topic=5061.0 You can see for yourself three posts down.
Title: Re: Three Rivers Region
Post by: bakerton on August 13, 2008, 07:15:10 AM
David, What A Sight with those signs and power poles. I do not know about any one, but I would die to get my hands on them. (I do have the sign pack). You are doing an excellent job and I have been lurking for a while enjoying everything. Gotta go and play SC4. JKB Also, keep the work up dude.
Title: Re: Three Rivers Region
Post by: emilin on August 14, 2008, 01:13:09 AM
Well, I've been lurking a lot lately, but I thought it was time to leave a note of appriciation for everything you are doing around here.

I don't have all that much to add... you are developing so many nice features that I wouldn't know where to start. I have had so much fun playing around with the rural stuff you released so far, and I'm hoping for much more later on (epsecially the fencelines ;)

Anyway, take care and enjoy the game. :thumbsup:

EDIT: Emil, it is so great to see you here.  I was away down south when Blackwater passed 1,000 comments earlier this summer [linkie] (http://sc4devotion.com/forums/index.php?topic=261.msg158497#msg158497).  Congrats, my friend, on being the first MD to reach that amazing milestone.  That is a gorgeous map [linkie] (http://img390.imageshack.us/img390/2917/blackwaterrealwebb1smalrc1.jpg), I can't imagine how long it took you to make.  Don't be a stranger here, and we'll see you over there soon. -DE
Title: Re: Three Rivers Region
Post by: metarvo on August 14, 2008, 10:20:51 AM
I knew that no important details would be omitted, especially when David and Matt are involved.  The diagonal rural poles are superb. :thumbsup:
Title: Re: Three Rivers Region
Post by: The REAL Tolsome on August 14, 2008, 10:45:34 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F2773%2Fimg0037xd1.jpg&hash=c4163de15ee158e4bb7587ced15aa9f17adcd077)


I never saw this textures. It is really amazing!!!  :) :) :) :)
Is this a private mod? Or at work?


Title: Re: Three Rivers Region
Post by: vester on August 14, 2008, 10:56:23 AM
That is not functional sc4. It's in sc4, but not functional. If I got it right it's part of Eblem's private project:     
Planning "The Mock City"  (http://sc4devotion.com/forums/index.php?topic=5061.0)
Title: Re: Three Rivers Region
Post by: j-dub on August 14, 2008, 04:22:03 PM
Wait- Rechi, Videosean made a road replacement texture, with dashed lines, it doesn't look exactly like this, but it looks like the same concept. I don't think it made it to the LEX, not that I know of.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 14, 2008, 05:48:42 PM
Expanding on j-dub's post, videosean's mod is available on his LEX candidacy thread.

Really impressive shots, David, but what ever happened to "Back tonight."?

EDIT: Heh!  Time is such a relative concept... -DE
Title: Re: Three Rivers Region
Post by: ben_meissner on August 14, 2008, 05:50:17 PM
The more of those pictures you post, the more I'm tempted to hop in the car and drive west toward the Rockies.

Ben

EDIT: Ben, my friend, Montana is very easy on the eyes.  So is Wyoming.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg374.imageshack.us%2Fimg374%2F2017%2Flamarvalleyww5.jpg&hash=5cf8c1cfa9bd2e6356d9847875b28b96e382d7b4)
Lamar River Valley, YNP  080629

-DE
Title: Re: Three Rivers Region
Post by: dragonshardz on August 14, 2008, 05:51:37 PM
Well as David viewing the thread right now I suppose he is busy working on his next post....right David?
Title: Re: Three Rivers Region
Post by: dedgren on August 14, 2008, 06:00:57 PM
Here's an interesting problem for all you BATters and MODders out there...

I've actually been in a sort of a holding pattern this last little bit in connection with my detour into the world of ploppable signs because of an issue that has surfaced.  It's along the line of the old IT professional's response- "That's not a bug, that's a feature."

As has been figured out by now, when I went looking for an "off-the-shelf" nicely-scaled road sign set I found one recently posted on the STEX by Simtropolis member ja/att.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F5044%2Fjaattdlscreenzf2.jpg&hash=c6eee04ff89f1a3515e738c3c84bb0e232240cc6)

These signs are available here [linkie] (http://www.simtropolis.com/stex/index.cfm?id=19988).

Now, I want to preface what I say in a moment with this.  I have recently noted the inescapable limits associated with BATting small things for SC4 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg168766#msg168766).  I said


QuoteAt game scales on normal monitors, a notional telephone/power line wire a quarter inch/.625 centimeters in diameter is, bluntly put, invisible.  Look at it this way- at the highest zoom level (press the [ 6 ] key in the game), a 50x50 foot/16x16 meter grid square is about two inches/5 centimeters square on your monitor.  Most monitors in general use running Windows run at 96 dpi, so let's say at that view level each side of that gridsquare on your monitor, for discussion purposes, is 200 pixels long.  The smallest object, then, at the closest in view level that can be accurately displayed is three inches/15 centimeters across- more than 10 times larger than our wire.

And that is the largest scale- two zoom levels down (press the [ 4 ] key in the game), a gridsquare is about one-quarter inch/.625 centimeters square.  The smallest object that can be seen at that level is two feet/.6 meters across- almost 100 times the size of our poor wire.  I know we make compromises in our beloved simulation at all levels of viewing it.

That was said using telephone wires as the example, but applies equally well to road signs.  In rural areas, signs are are often mounted on metal standards.  This one is on my street.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F8786%2Fspeedlimitsignam1.jpg&hash=ffa6c97a2c142c84de2635532b8cd443de74c3d5)

These standards are a little less than three inches/about seven centimeters wide- just at one pixel in the largest scale.  The sign itself, of course, is of de minimus thickness- about 1/8 inch/30 millimeters.  That's invisible in SC4.  The face of the sign is about 30 inches/75 centimeters in width by about 42 inches/105 centimeters in height- about 10 by 13 pixels, again in the largest scale.  At that scale, the words "SPEED" and "LIMIT" are about two pixels high and the number "25" is about 7.  The sign is just over seven feet/2.1 meters high.  On more heavily traveled rural roads, signs may be up to half again as large dimensionally and up to nine or ten feet/around three meters in height.  Any way you look at it, this is an incredibly small object for the BATter to work with.  This is especially troublesome with diamond-shaped signs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F5702%2Fcrossroadssigndq1.jpg&hash=85592a939e4bf85117f35891320e69efd1130fa4)

So, when I say that ja/att's sign set is fairly rough looking, and especially at the highest view levels, that's not a criticism in and of itself.  I don't know, not being a BATter, if things can be made more smooth or not.  His poles are also far too "thick," but again, that may be nothing that can be materially improved.  I do note that they are a marked improvement over the "game" road signs, a point we'll return to in a moment.

Another issue I have with ja/att's signs is that the set, which is remarkably complete in other respects, lacks the following two signs:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F5937%2Fstopsw1.png&hash=0feac7a78be5dd56ac7ad31ac18ec9b3cc8768c8)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F7096%2Fyieldss9.png&hash=481755e5bae711f5ad319b1b195db3c2d12866c1)

...yeah, yeah- I'm showing my age.  I always hated those "new" red "YIELD" signs...

So, a couple of days ago I started looking for a way to quickly get these two signs into my ploppable sign arsenal.  I note that my longer-term plan is to see if I can persuade one of 3RR's good friends: someone like Matt (threestooges) or Ryan (burgsabre87) to work on a set of sign BATs to see if we can improve on ja-att's work.  In the meantime, I'd hoped to find existing alternatives that I could build the plop .dat files around, so that when something better was available it would just be a matter of some quick TGI swaps.  After some looking I found the "game" stop sign.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F4245%2Fmaxisstopsignpositionjl1.jpg&hash=17e0b58f51700317f34dfa346541c8344ac80e96)

As you can see, our friends at EA/Maxis didn't spend a whole lot of time on this particular prop.  It looks more like a lollipop than a stop sign.  But it gives us our placeholder, and so I created the plop file based on it.  And that brings us to our "feature, not a bug" situation.

The above pic shows, in the yellow circle, that the sign plops right where you click the cursor.  On one hand, this seems like a good thing- it's predictable- sort of "where you click is what you get."  The problem is that you want the sign closer to the road than the game grid will allow.  That pic gets...

...trust me on this...

...the stop sign as close to the road as you can get it.

But, you protest, the ja/att crossroad sign a few pics back was way closer to the road than that.  Let's check that out again.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F1339%2Fcomparativesignpositionpx3.jpg&hash=7bb810b9ea939d5c41a75cf57d5a6bb7fc46056e)

Yep, that's right about where you want the sign to be.  But if the game grid doesn't allow you to plop it in the same gridsquare as the road, how did we get it there?

Well, here's a series of pics that show four plops of a ja/att road sign.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg362.imageshack.us%2Fimg362%2F9742%2Fpuzzlesfulllv7.jpg&hash=eecce78e00d24621f563c0e9d53aa0b40c0925bd)

This first one shows you where we clicked the cursor to plop the sign and where the sign actually wound up- the inset gives you a better look at the offset.

Now, this first pic in the series shows the basic drawback of ploppable road signs- they can go in one of four orientations.  Only one of them is the one you want.  You have no control over which orientation you get, and so you just have to be patient until you get what you want.  So let's try again...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F2527%2Fpuzzleefullbt0.jpg&hash=03218dcb5eb09943b670b2111cae10a8866bb840)

Nope.  And again...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F5366%2Fpuzzlenfullhm9.jpg&hash=06b8c28a571f509c42d83266b4e2655db16545ae)

Uh-uh.  Once more...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F8366%2Fpuzzlewfullcz9.jpg&hash=ed72015e8c851dd707c47c1466d47ac1308e2716)

All right!  Fourth time was a charm.

So why do ja/att's road signs plop at an offset to the tip of the cursor?  It's clearly what we want, but how do our friendly BATters duplicate this, er... feature.

If you know, we'd love to hear from you.  You will be appropriately honored.

Later.


David

113112
Title: Re: Three Rivers Region
Post by: dragonshardz on August 14, 2008, 06:07:08 PM
Wait, so ja/att's sign's are already ploppable; or are they simply offset props that you've turned into ploppable signs?

~~Dragonshardz~~

EDITNeither, my friend- the first for sure and the second as best I know.  ja/att advertises them as props- I run them through the 3RR Plopperizer to make them ploppable.  So they are props, but are they "offset" props?  Not that I know of- so the correct answer, again as best I know, is that they are props that I have made into ploppable props. -DE

EDIT #2dtp's post above appears to indicate that I'm all wet, and that these are, in fact, BATted as offset props. -DE
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 14, 2008, 06:14:05 PM
Well the props are offset by being that far away from the origin in the BAT. If you place an object, say, at the X coordinate of -4 with the y and z coordinates at 0, then when you go to place that object in the LE, it will appear 4m to the left of where you click. I assume these props were created like that, and thus when you made them ploppable, they were still offset, and thus plopped in a different spot then you clicked.

Hope that explains it.

Nice lecture on game sign plopping.

EDIT: And a great explanation of the answer to my question, my friend.  So it sounds like the signs that Matt and Ryan would work on should be offset to the left of center four or five meters (that's a guess, but based on what you've said, an educated one).  I appear to owe 'shardz an apology as well, because what you've described sounds like the definition of an "offset" prop to me. -DE
Title: Re: Three Rivers Region
Post by: girlfromverona on August 14, 2008, 07:01:18 PM
Ploppable props - try saying that 10 times fast.  $%Grinno$%

EDIT: Marisa, try saying "Double-0" Club three times fast.  Congrats, my friend, on ringing the bell this time around. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on August 14, 2008, 07:11:17 PM
I think I'll take a crack at this.  Look for something from me very shortly, David.

EDIT:  Let me be the first to congratulate girlfromverona on joining the "00-Club"!
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 14, 2008, 07:14:31 PM
And I shall be the second to extend my congratulations, too! Congrats, my friend!

And David, I hope you can find a solution to your "feature" there--I'm sure someone here will come up with how it's done though!

Dustin
Title: Re: Three Rivers Region
Post by: Tarkus on August 14, 2008, 07:23:53 PM
Quote from: dedgren on August 14, 2008, 06:00:57 PM
Now, this first pic in the series shows the basic drawback of ploppable road signs- they can go in one of four orientations.  Only one of them is the one you want.  You have no control over which orientation you get, and so you just have to be patient until you get what you want.  So let's try again...

That's also similar to one of the main drawbacks to the Signage Piece Mod (SPM) approach I've been playing around with.  The rotations are actually okay control-wise (there's only two ways they can go because of the RULs), but the selection of the signs are tricky, as they are selected at random via prop families applied via T21, so replopping becomes necessary.

Ultimately, I think this ploppable prop method here actually will work better in most situations for signage placement.  It'll be easier to control 4 rotations of different signs than to control an SPM Puzzle Piece with 20 or more signs in its prop family.

Quote from: dedgren on August 14, 2008, 06:00:57 PM

...yeah, yeah- I'm showing my age.  I always hated those "new" red "YIELD" signs...

I've grown up in the age of red Yield signs, so I'm used to them, but I see the value of the yellow design . . .

I actually feel the same way with speed limit signs, though, having grown up in Oregon.  We have a bit of an "oddity" with our speed limit signs, in that 99% of them actually omit the word "limit". They kind of look like Canadian signs a little.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F4496%2F209thef9.jpg&hash=4710698354db12034ab4337b4612820ea9b121dc)

Our legislature "legalized" using the word "limit" on the signs a few years ago though, so some cities (especially--and ironically--Salem) have started using the "limit" signs quite regularly, much to my chagrin, I might add.  I've always been partial to the standard "limit-less" Oregon ones, and not just for sentimental reasons--without the extra text, they can make the numbers considerably larger.

[/end off-topic]

-Alex (Tarkus)

Edit:  Congrats to Marisa on reaching the double-0 club!  (Also fixed some grammatical stuff in my post.)
Title: Re: Three Rivers Region
Post by: Ryan B. on August 14, 2008, 07:39:17 PM
This took me five to seven minutes to do in the BAT:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F9456%2Fstopsignex5.jpg&hash=8ab384d6528c4d367c901070e0c6a312a8d3e3d8)

Please let me know if this is something you can use.

EDIT: I just blew a perfectly good glass of iced tea all over my monitor (out the nose, if you need really nitty-gritty details) when I read that, Ryan.  I'd walk to your house...

...barefoot...

...over broken glass...

...uphill...

...tonight...

...from Alaska...


...to have that sign.  Now the downside.  You need to take another 5-7 minutes and do a diagonal, and 18.4 and 71.6 degree variant.  And, oh yes, are they offset four meters to the left?  No whining, now- this is 3RR!  Mu-wahhh-haha!

You are fantastic, my friend
. -DE
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 14, 2008, 07:42:49 PM
David: Glad my explanation made sense. I think 4 meters is the closest approximation to what ja/att's signs were offset.

Ryan (burgsabre87): That's a nice looking stop sign! Much better than the Maxis one.

EDIT: dtp- you will be suitably recognized in an appropriate ceremony over the coming weekend.  No, you don't need to bring Vaseline and bungee cords.  Watch this space, my friend. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on August 14, 2008, 08:22:59 PM
David, look for an e-mail from me shortly with the SC4Model files of all the rotations you requested.
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 14, 2008, 08:28:22 PM
Ryan, Ryan, Ryan! What a sign, my friend! And in 5-7 minutes, no less? Great work! Absolutely great!
Title: Re: Three Rivers Region
Post by: Tarkus on August 14, 2008, 09:01:21 PM
I have to concur with Dustin here.  Ryan, you truly are the signmaster! :thumbsup: That's what I call a "quick stop".  :D

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: Heblem on August 14, 2008, 09:44:28 PM
David, i have benn making some signal props too, also a web site that includes many of US signals...
http://charm.cs.uiuc.edu/users/olawlor/projects/2003/roadsigns/list.html
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg93.imageshack.us%2Fimg93%2F251%2Fsiggd7.jpg&hash=1a5b9759584e9ee9cac4f18984d2a4ac77315e17)
You can download some of these signs here:
http://www.fileden.com/files/2007/2/20/800718/signals%20Mock.zip

If you need some more or different signals i can do some for you without no problem
Take care  ;)

Edit: Oh BTW i have been making some stoplights too, if you need some of these contact me ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F4177%2Fstopligot0.jpg&hash=5a5efb3ac748eb55aae3cabd8cb67e4399799a5d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg378.imageshack.us%2Fimg378%2F9835%2Fstoplig2vo0.jpg&hash=bb703f21764608730a9ad29ac4b440d18cd097eb)
Title: Re: Three Rivers Region
Post by: threestooges on August 14, 2008, 10:09:03 PM
Great work with the sign Ryan. Sorry that I couldn't have gotten to the production sooner David, but it looks like things were taken care of nicely. I will have some time over the weekend, so let me know of any other needs.

Nice work with the signs and traffic light Helbem. I've been following your work with the Mock City, and you're doing a great job.

Congratulations Marisa on hitting the mark for the 00-club too.

Amazing production you're managing here David, and I'm always happy to help if/where I can.
-Matt
Title: Re: Three Rivers Region
Post by: JoeST on August 14, 2008, 11:44:42 PM
wow, it exploded last night didnt it

those signs are ace. tho i am struggling to understand how to work them  ::) maybe I would understand if i could mess around with them  ::) ;D

only kidding

cant wait for more updates

Joe
Title: Re: Three Rivers Region
Post by: Simpson on August 15, 2008, 01:36:00 AM
I like to see new pics of you
You take a lot of time for each part of your city and it's good to see this  :thumbsup: &apls
BTW this is my 500thposts in this forum

Title: Re: Three Rivers Region
Post by: girlfromverona on August 15, 2008, 06:14:32 AM
Good work, Ryan! And you too, Heblem - looks like you've been busy! I really should try to learn how to do this sort of stuff myself. Is it terribly hard?

P.S. Thanks for the congrats, everyone! I didn't even notice I'd hit the 00 mark. Do we have our own secret handshake or anything in this club?  ;)
Title: Re: Three Rivers Region
Post by: metarvo on August 15, 2008, 07:04:57 AM
Burgsabre87, that sign looks real.  Too real, in fact.  Has your area seen an increase in sign theft incidents? ;D
Is this the end of the tyrannical reign of the Maxis STOP sign?

Heblem, that signal is very nice.  I have an appreciation for road signs, traffic signals, and pavement markings, so I can see that you truly have done your homework.

&apls
Title: Re: Three Rivers Region
Post by: Ryan B. on August 15, 2008, 07:37:52 AM
Quote from: metarvo on August 15, 2008, 07:04:57 AM
Burgsabre87, that sign looks real.  Too real, in fact.  Has your area seen an increase in sign theft incidents? ;D
Is this the end of the tyrannical reign of the Maxis STOP sign?

I think so.  Also, if you think this is good - I hate to blow my own goal horn, but in the words of Bachman-Turner Overdrive . . .

you ain't seen nothin' yet.

;)
Title: Re: Three Rivers Region
Post by: MandelSoft on August 15, 2008, 07:41:50 AM
Just looked at the last pages and what wonderfull stuff I saw there! Keep on going!!!  :thumbsup:

113395
Title: Re: Three Rivers Region
Post by: dedgren on August 15, 2008, 11:25:16 AM
Whoa, Ryan...

I've got Ryan's (burgsabre87) stop signs that raised all the buzz yesterday and can tell you... well, I'll just show you, and let the pics do most of the talking.

* * *

I find it very hard, when I work on something for SC4 in another program, to really have a good handle on what I'm doing until I get some feedback from seeing it as the game engine actually presents it.  Most recently, that has been a huge challenge as I've worked on the textures for the Wide Curve/FAR/FARR stuff, which you'll be seeing more of shortly.

Ryan, working in a BATting program, and using the usual conventions along with the dimensions we discussed yesterday, produced a stop sign that is miles (forgive me the road metaphors here, please) better looking than the "game sign, seen lurking here yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F1459%2Fteaser08081500us0.jpg&hash=454d3394862d66dbe7edade44e57928890d6a628)

He couldn't, however, see the output he created in the game... until right now.  He sent me .SC4Model files.  I hand-coded out in the Reader the .SC4Desc file needed to make his ortho variant into a prop...

...OK, OK, I am probably in the stone ages with this step- is there a program that creates the description file for you?...

...and then ran it through the aforementioned 3RR Plopperizer.  I then fired up the game...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F3484%2Fteaser08081501qo4.jpg&hash=552e1689b01a04bcef9b9df0d1278cb7632066a4)

You can almost read "STOP" on the face of the sign.  It is clearly octagonal.  The offset works perfectly.  Ryan has about nailed those attributes.

On the "still needs work" side of the ledger...

...hey, this is 3RR- idle hands and all that...

...we can see that there's some artifacting of some sort on the top of the sign.  While the face, as noted, has great dimensions for legibility, the post may look somewhat thick.  The sign also looks fairly tall.  Let's look at this in the context of one of ja/att's existing signs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F9414%2Fteaser08081502vj1.jpg&hash=8b3e53caa107bf03e4f44cc4fe27d4675733fd3e)

Taking the comparison of the sign standards (poles) first, I'd say ja/att's "crossroad ahead" sign is about the right height, and the standard is about the correct thickness "on-screen."  Those would seem to be fairly easy attributes for Ryan to reBAT in V.02.  I'd guesstimate reducing the height of the stop sign by between 1/3 and 1/2 would work visually.  Other than that, I see no further advantage in ja/att's sign by comparison.

Looking at the stop sign from the side, we see this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg380.imageshack.us%2Fimg380%2F7003%2Fteaser08081503mf6.jpg&hash=cc9bb6219e9143f8574c40e9e01b03aad831743c)

Here, the visual height difference with ja/att's sign is apparent, but not so striking, leading me to think a 1/3 reduction in height might do the trick.  The edgewise view of the sign face of the stop sign at the southwest (lower right) corner of the intersection appears to be rectangular instead of octagonal, but whether that's true or just the optical illusion result of dealing with a tricky shape remains for Ryan to check out.

Zooming in...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F3235%2Fteaser08081504rr6.jpg&hash=b68b6899bc3db4e7ffafba8a660abd2bbb43655b)

Again, the sharp leftside corner in the southwest sign leaves me feeling like the octagon didn't take in this orientation.

I like the clean visual thickness of the edge of the southwest sign face.  I know, in my head, that it doesn't accurately represent the thickness of a piece of sheet metal, but my eyes tell me that that's OK.  There does appear to be an artifact on the left side of the sign face on the northeast corner.

So, all in all, Ryan- an amazing job.  I think we should focus on doing the best we can on this ortho variant of the stop sign before checking out the diagonal and FAR angle variants- let me know what you think about all this.

Oh, and even though we're not there yet, I thought some ploppable sign eye candy might be in order.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F8096%2Fteaser08081505qa8.jpg&hash=8741272b421294f0c0a214c821861864a0953caa)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F3809%2Fteaser08081506pe0.jpg&hash=14fcf52830aecb5b8c8d49871fc227ae19357b76)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F3408%2Fteaser08081507mv8.jpg&hash=b058febc65edc4421beffd993ab3dfe20a1e084b)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F747%2Fteaser08081508yd5.jpg&hash=7e285068a1e56fac73bfaa69ec154fc74a3dde1c)

I've attached the .SC4model, .SC4desc and plop prop .dat files to this post in case folks would like to play around with these for yourselves.

Later.


David

113446
Title: Re: Three Rivers Region
Post by: Ryan B. on August 15, 2008, 11:45:58 AM
I'm finding myself in agreement about the height.  I started with a pole from the route marker assemblies.  A 1/3 - 1/2 reduction would work, I think.  I'll also thin up the pole a bit.

Regarding the rectangular vs. octogonal appearance:  I'm not quite sure how to remedy that.  If anyone has any ideas or pointers, I'd be more than happy to hear them.

EDIT: LOL.  You ask for "ideas or pointers" around here, my friend, you'd better pack a lunch. -DE
Title: Re: Three Rivers Region
Post by: Tarkus on August 15, 2008, 12:04:46 PM
Quote from: burgsabre87 on August 15, 2008, 11:45:58 AM
Regarding the rectangular vs. octogonal appearance:  I'm not quite sure how to remedy that.  If anyone has any ideas or pointers, I'd be more than happy to hear them.

The best way to remedy that would be a custom LOD.  Just take the octagon and the pole, clone them, and combine the clones into a Group, and rename the Group "LOD3".  Then just clone LOD3 and name the clones "LOD4" and "LOD5"--once that's done, just export it.  This should preserve the octagonal shape in-game.

Hope that helps! :)

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 15, 2008, 12:19:21 PM
Like I've said earlier, Ryan--you've done a magnificent job already with that stop sign, my friend! To see it in the game like that is only icing on the cake!

Good luck with the rectangle vs. octagon conundrum!

Dustin
Title: Re: Three Rivers Region
Post by: Chrisadams3997 on August 15, 2008, 01:08:15 PM
Hmm, It'd be surprising to me if the LOD's would cause that.  But it's hard to say where it's coming from without knowing how you modeled it Ryan.  Did you actually make the octagon shape, or use a material with an alpha map on a square shape?

It looks like the top of an extruded rectangle that you placed an alpha map on where the top of that extruded shape isn't getting removed by the alpha.  But I can't really tell much without seeing the model or knowing how it's built.
Title: Re: Three Rivers Region
Post by: Haljackey on August 15, 2008, 01:14:00 PM
Wow there is always some great stuff happening here @ 3RR!   :thumbsup:
I am liking the development with the roads and the signs.  Although I do have something to input to the discussion.   :blahblah:

Quote from: dedgren on August 15, 2008, 11:25:16 AM

You can almost read "STOP" on the face of the sign. 

While we continually strive for realism, we must remember the limitations of the game.  SC4, as we all know, is old by today's standards.  I wouldn't say that it is "outdated" or "obsolete", mainly because there is no successor, but it is clearly aging.  Keeping this in mind is key to making the best custom content.  Depending on what is being made, I sometimes find that buildings/objects designed a little different, or larger than life can take best use of SC4's graphics, thus resulting in a better finished product for the game. 

I see this happen all the time with signs.  Signs are relatively easy to make (heck, even I tried to make a couple!), but, sometimes they look downright disappointing when imported into the game.  I have seen this on multiple occasions, and its mainly because they were modeled off RL specifications.  I do not like being unable to see/read what is on the sign, and that is why I try to use signage that is larger and readable, even if it doesn't look realistic in RL.  Remember that SC4 is not RL, even though it has RL attributes (like the roads having an accurate scale), but they are just not the same.

Now, I'm not saying that the signs Ryan/burgsabre87 made are bad (I like all of his stuff!), but, I think they can look much better if they were a little larger.  The difference between reading "Stop" on the sign and not is a big one.  All I am asking is to reconsider realism over looks so there can be a good balance between the two in-game. 

Again, I am no modder/BATter, so I do not know how difficult this is to do, but I have seen it done well before.  I am sure opinions differ on this issue, and I mean no offense to anyone who disagrees with me.  I hope you take this into consideration as you constantly continue to churn out amazing custom content for the game we all love so much!

Simply put, would it be possible to make the signs a little larger so we can see what's on them?  Even though this is not realistic, it would make a big difference in-game!

Anyways, I know that was a long read but I hope you understand the point I am coming from.  Thanks for your time!

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: Ryan B. on August 15, 2008, 01:27:32 PM
Quote from: Chrisadams3997 on August 15, 2008, 01:08:15 PM
Hmm, It'd be surprising to me if the LOD's would cause that.  But it's hard to say where it's coming from without knowing how you modeled it Ryan.  Did you actually make the octagon shape, or use a material with an alpha map on a square shape?

It looks like the top of an extruded rectangle that you placed an alpha map on where the top of that extruded shape isn't getting removed by the alpha.  But I can't really tell much without seeing the model or knowing how it's built.

What you think it looks like is exactly what it is, Chris.  Nice eye.   :)
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 15, 2008, 01:56:25 PM
Quote
Simply put, would it be possible to make the signs a little larger so we can see what's on them?  Even though this is not realistic, it would make a big difference in-game!

I think that the eyes would infer that a red, octagonal shaped sign would be a stop-sign, whatever the size. The issue may arise when trying to discern the different yellow signs--intersections, turns, etc.

Title: Re: Three Rivers Region
Post by: Chrisadams3997 on August 15, 2008, 03:10:01 PM
In that case, check you're alpha map.  If it's got a line or area at the top of it that's not completely blacked out, you could get what you're seeing.  The UVW map should be a plane, so nothing appears on the edges of the extrusion.  Also, you don't actually need to extrude the spline here, just make the rectangle and give it a UVW map, or if you're using a box object, give it a height of zero.

Though just so you know(if you don't already), if you apply a UVW map to a spline shape, by default, the texture will only show on the front side of the shape, unless you make the texture itself 2-sided.
Title: Re: Three Rivers Region
Post by: Swamper77 on August 15, 2008, 03:12:44 PM
I've given Ryan a better model to work with, one with the sign actually modeled on it. It's in his hands now.

-Swamper
Title: Re: Three Rivers Region
Post by: Ryan B. on August 15, 2008, 03:22:59 PM
Jan, thanks for the model!   :thumbsup:  It's going to take me some time to learn how to do all that UVW stuff, though.  Like you said to me earlier, there's a steep learning curve.

However, for the time being, I think I might have fixed the problem on my own:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F4344%2Fstopsign81508ex3.png&hash=a547054828669492934b2d09ab42d4aec49e70cc)

I went into the "Extrude" menu and changed the amount to " 0.01 ".  It seems to have worked.  :D
Title: Re: Three Rivers Region
Post by: threestooges on August 15, 2008, 04:22:49 PM
Looks great. I think the road signs are in good hands here.
Title: Re: Three Rivers Region
Post by: dedgren on August 15, 2008, 05:04:11 PM
David contemplates the BAT...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F5350%2Fdavidandbatks2.png&hash=fb0a9cd15ef85f99cd87b8b3a480d735d52d1d75)
R. Crumb, all rights reserved, 1971


QuoteIn that case, check your alpha map.  If it's got a line or area at the top of it that's not completely blacked out, you could get what you're seeing.  The UVW map should be a plane, so nothing appears on the edges of the extrusion.  Also, you don't actually need to extrude the spline here, just make the rectangle and give it a UVW map, or if you're using a box object, give it a height of zero.

You guys play so far out of my league I don't even know where the ballpark is.

Later.


David

113624
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 15, 2008, 09:11:11 PM
I'm with you, David--a BAT is still just a flying mammal to me.

Looks like you've got the octagon situation under control, too, Ryan. Excellent job!
Title: Re: Three Rivers Region
Post by: threestooges on August 15, 2008, 11:41:03 PM
Quote from: dedgren on August 15, 2008, 05:04:11 PM
QuoteIn that case, check your alpha map.  If it's got a line or area at the top of it that's not completely blacked out, you could get what you're seeing.  The UVW map should be a plane, so nothing appears on the edges of the extrusion.  Also, you don't actually need to extrude the spline here, just make the rectangle and give it a UVW map, or if you're using a box object, give it a height of zero.

You guys play so far out of my league I don't even know where the ballpark is.

Sad thing is, I completely understood that.

I would recommend that anyone who has a similar reaction to David's image above, yet still has a desire to learn to BAT, should check out The Mouse House (http://sc4devotion.com/forums/index.php?topic=4020.0) in the NUTs board, or the classic BAT tutorial by phillippbo (http://www.simtropolis.com/forum/messageview.cfm?catid=140&threadid=78721&enterthread=y) at ST. It's not an impossible system to learn but, seeing as how road signs are the rage around here:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F9979%2Fsharplearningcurveyf3.jpg&hash=fcdd3af5d5baef72ba1788657b2d28860c125e02)

It can be confusing at first, but it does get easier. At any rate, I now return you to your regularly scheduled developments.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on August 16, 2008, 03:29:53 PM
I'm working on stuff today...

...like fixing our gutters...

...but thought I'd take a minute and show you this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg839.imageshack.us%2Fimg839%2F6074%2Fbigbangq.png&hash=85a43c8f59d2a586cb28654657fbc7b4d3ebf8b6)

I think it's a pretty good representation of the Big Bang.  I am a huge fan of Ryan Geiss's Winamp Milkdrop visualization [linkie] (http://www.nullsoft.com/free/milkdrop/), and captured this one during a Golden Earring [linkie] (http://en.wikipedia.org/wiki/Golden_Earring) tune.

Later, friends.  Later.


David

113953
Title: Re: Three Rivers Region
Post by: dragonshardz on August 16, 2008, 07:01:28 PM
David: I beleive a Maxis program called the PIM can turn a model into a prop without all the sticky hand coding, though i don't know if it can make the prop ploppable.
Title: Re: Three Rivers Region
Post by: girlfromverona on August 16, 2008, 07:06:25 PM
That sure is purdy, David! Just make sure you don't get accidentally get hypnotised...  :P
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 16, 2008, 10:03:48 PM
Quote
I think it's a pretty good representation of the Big Bang.

It's a pretty good representation of golden earrings, too--quite ironic!

Hope you're enjoying your weekend, David!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on August 17, 2008, 03:17:54 PM
Took a late summer hike into the hot springs in Wildcat Township...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg127.imageshack.us%2Fimg127%2F3786%2Fwildcatcirclesi7.png&hash=124ab5c94c12751b61a796981cff5ac43772ec5c)
3RR Atlas, all rights reserved, 2007
http://sc4devotion.com/forums/index.php?topic=2810.0


Found a thermal pool I'd never seen before.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F3663%2Fthermalpoolteaser080817uw1.jpg&hash=3d512318d5586ea2e5e6c09d632e69d39da48c6f)

Makes me wonder if there's a geyser or two up there.

Later.


David

114401

Title: Re: Three Rivers Region
Post by: ben_meissner on August 17, 2008, 03:50:53 PM
Very nice! After seeing your photos from Yellowstone I wondered if there would be a way to bring that beauty to SC4, and apparently there is.
Title: Re: Three Rivers Region
Post by: threestooges on August 17, 2008, 05:30:48 PM
Nice little thermal pool texture. I have a feeling that a geyser may not be too far away from discovery, what with all the new developments going on around here... Waiting to see what new things are around the corner.
-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 17, 2008, 06:18:30 PM
I'm with you, Matt--I can smell the geysers all the way down here in Pennsylvania!

Looking good, as always, David! Looking good!

Dustin
Title: Re: Three Rivers Region
Post by: girlfromverona on August 17, 2008, 07:07:47 PM
That is beautiful! I tried to make a spring in my city the other day and it was nowhere near as nice. Great work!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on August 17, 2008, 07:38:42 PM
Looks great, as always, David!
Title: Re: Three Rivers Region
Post by: dedgren on August 17, 2008, 08:52:15 PM
Here's the Milkdrop texture [linkie] (http://www.nullsoft.com/free/milkdrop/) I snagged the basic colors from.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F5434%2Fgeyserpooltexturejo1.jpg&hash=e6efc548b68617e9a83e644dc7b13230fad50a17)

I looked at it and it just hit me.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F9310%2Fynpthermalpool01yd1.jpg&hash=f74b9cd275563323164feb1d33cb51a9094a58de)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F1237%2Fynpthermalpool02xu5.jpg&hash=cdbe574733b199ce530c61a057cb18adc30c55f3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F2044%2Fynpthermalpool03eh0.jpg&hash=290e727d36a8a0eba40642d163ee5a50eed7a2a8)

Later.


David

114507

Title: Re: Three Rivers Region
Post by: Jmouse on August 17, 2008, 10:29:34 PM
Gorgeous scenery as always, David, and the hot spring looks great. This sign project looks very interesting, too, and makes me wish I had the time to work on it. I'm getting near the finish line on a project of my own right now, though, and of all people, you surely understand how it is when you're on a roll!

Later...

Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 17, 2008, 11:02:33 PM
I love it, David! I absolutely love it!

Isn't it amazing the strange places that inspiration can come from?

Dustin
Title: Re: Three Rivers Region
Post by: Simpson on August 17, 2008, 11:21:57 PM
Wow David these pics are incredible your pic on sc4 is so réalistic, you make a very good work on your city :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on August 18, 2008, 08:49:08 AM
That thermal pool looks really nice there in that beautiful picture!
Nice work on all the posts here!
Looking forward to more of your great work... ;)
Title: Re: Three Rivers Region
Post by: Pat on August 18, 2008, 02:53:01 PM
ooh my sweet dear god there david I want!!!! sorry but that is simply stunning and most wonderful pond ever!!! Did you make that all by yourself and if you did wow my friend that is simply fantastic!!!!!!!!
Title: Re: Three Rivers Region
Post by: asturianu on August 19, 2008, 05:11:49 AM
Oh my! I can't believe it. I have just seen what I was thinking about the other day..ploppable electricity poles! I always wanted to build some old wooden poles in my rural areas to add realism..and also telegraph poles. And why not?..Matt read my mind and made my little dream come true hehe. Thank you!
Also, I have to say that I don't usually leave comments here in 3RR but I am a fan. I usually take a look 2 times a week at least..its always alive and full of interesting things. Like the crop circles! That was another thing that I really needed.

Great work, you are the master, David. Your showcase of new rural ambience creations from many batters and yourself is surely one of the best things related to SC4 you can see.

Cristian
Title: Re: Three Rivers Region
Post by: rooker1 on August 19, 2008, 05:55:19 AM
David,
I find new and interesting things in here every time I stop by.  From new transit pieces to new plopable objects and let's not forget the beautiful pictures.  3RR is definately a fantastic place and an absolute must for any new commer to catch up on. 
Great work on the plopable signs and poles, great idea and very well executed my friend. 
What will you think of next?

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on August 21, 2008, 06:32:45 PM
Thanks for bearing with me while I took a day off...

I took something called a Cardio-Lyte stress test.  No big deal, but apparently my wife won't need a reading light in bed this evening.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2751%2Fradiationzz0.png&hash=bb13a0cc253047ab6eb1b1dcf470268b3d129fbe)

* * *

I said I'd keep my eye open up at St. Elmo Hot Springs for a geyser.

Well...

A nice steam vent.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F7463%2Fgeyserteaser08082101lq8.jpg&hash=a3dee619ad157c339365621162843a12a4b38d75)

Wait a minute...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F8435%2Fgeyserteaser08082102fj9.jpg&hash=e1b027832beb13d7d3fdf44cfd8a17532063a99f)

There she blows!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F727%2Fgeyserteaser08082103lw8.jpg&hash=1285e47f573b55031f5b4132913f14f55e3cdd07)

I knew if we looked hard enough we'd find one.

More on this later.


David

115517


Title: Re: Three Rivers Region
Post by: Ryan B. on August 21, 2008, 06:46:03 PM
Wow, David!  Just . . . . wow!

VIEWS:  115522
Title: Re: Three Rivers Region
Post by: nerdly_dood on August 21, 2008, 06:51:12 PM
Oooh... Pegasus has a geothermal power plant available, perhaps it could be useful. ;) But of course you're replicating a RL region, so if there is no real geothermal power plant there then... don't get it. :D
Title: Re: Three Rivers Region
Post by: j-dub on August 21, 2008, 08:06:46 PM
Funny, I just was at a hot spring recently, and I also managed to see both a yellow Stop, and Yield sign on a road with a solid white line down the middle. There was some other interesting old signals there too, but I'm not going to get into that. David, I do remember that you had this blinking red light in SimCity Societies, I wondered if these types of stop signs interested you.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1234%2F325620471.JPG&hash=e4e479e961eaf27f15c7ae48eb1b70493358e5da)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F5517%2Fm2ge1.jpg&hash=c75d1759e0b19b1a0d9730424f3ff0dc10bf3e3a)
Ryan, I don't know if you have another pic of your stop sign, in game, but just in case, I made this model already, some time ago, however, without lods.
This in-game picture courtesy of Heblem
Title: Re: Three Rivers Region
Post by: Gaston on August 21, 2008, 08:13:59 PM
QuoteI took something called a Cardio-Lyte stress test.  No big deal, but apparently my wife won't need a reading light in bed this evening.

Aaaaaah,   I had that one a while back.      Don't worry you won't glow in the dark  for long.     And being able to microwave popcorn without the microwave can come in handy.     :D   Stay well my friend.


---Gaston
Title: Re: Three Rivers Region
Post by: Jmouse on August 21, 2008, 08:45:35 PM
QuoteI took something called a Cardio-Lyte stress test.

Not only could I find my way around the house without the lights on that night,
every time I went into the living room, the TV came on and changed itself to the Si-Fi channel!

Love the hot spring - one more awesome detail added to a list that's already overflowing.

Later...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on August 21, 2008, 11:08:27 PM
Excellent work there David (starting to sound like a broken record here, but not a bad thing to be stuck on) the steam vent is a great effect, and the geyser is pretty darn nifty too (though if it's possible and one exists out there, I'd like to see a big one too). Glad to hear there weren't any problems with the test (good old Technetium-99m sestamibi... thanks wikipedia), did it come with a geiger counter? Sorry, it's been one of those times, but great to see the new developments. Take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: Pat on August 22, 2008, 01:31:16 AM
its late and I think that my eyes are playing tricks on me??? Someone slapp me!!! That cant be, can it??? naaaaaaw!!!  OMDG it is and damn its looking sexxie there David!!! I cant wait to see what you show off now!!
Title: Re: Three Rivers Region
Post by: JoeST on August 22, 2008, 01:36:28 AM
hey David

i hope you dont stay like this for long:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi163.photobucket.com%2Falbums%2Ft297%2Fedelaide%2FSimpsons_alien.jpg&hash=ef6f121bbe5fce2978ac9d67891c3186f8a2c71e)

/me then tries to find a witty link between Mr Burns and Mr Edgren, and fails misrably

Joe
Title: Re: Three Rivers Region
Post by: metarvo on August 22, 2008, 06:26:46 AM
Quote from: dedgren on August 21, 2008, 06:32:45 PM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F727%2Fgeyserteaser08082103lw8.jpg&hash=1285e47f573b55031f5b4132913f14f55e3cdd07)


That geyser would make a fine tourist attraction.  Of course, too many tourists would disrupt the environment of the area.  David, you must keep the tourists to a minimum in 3RR.  If they move to the area, they might build  :o buildings.  As always, keep up the good work.

Quote from: j-dub on August 21, 2008, 08:06:46 PM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1234%2F325620471.JPG&hash=e4e479e961eaf27f15c7ae48eb1b70493358e5da)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F5517%2Fm2ge1.jpg&hash=c75d1759e0b19b1a0d9730424f3ff0dc10bf3e3a)


That's exactly like the 4-way stop intersection that I see on RHW's near my home, j-dub.  A marvelous reproduction of RL, if I do say so myself.  :D
Title: Re: Three Rivers Region
Post by: dedgren on August 22, 2008, 09:04:38 AM
No update today, and here's why.

I'd ask that you would take whatever time you had set aside to look at 3RR today and use it to go over to Emil's (emilin) MD Blackwater (with Islas Gemas).  Our friend is, after a run of over a year and a half (following more than a year at ST) and more than 1,000 comments here, bringing this future SC4D Hall of Fame mayors' diary to a close.  I would very much hope that everyone would find the time today at least to leave a last comment, and then at some point return to read Emil's magnificent work in detail- it is well worth the time spent.

Here's the [linkie] to Emil's closing post (http://sc4devotion.com/forums/index.php?topic=261.msg174584#msg174584), which is an extraordinary read in and of itself.

Thanks- 3RR will be here when you get back.

Later.


David

115795
Title: Re: Three Rivers Region
Post by: Yoman on August 22, 2008, 09:12:08 AM
Quote from: dedgren on August 22, 2008, 09:04:38 AM
I would very much hope that everyone would find the time today at least to leave a last comment, and then at some point return to read Emil's magnificent work in detail- it is well worth the time spent.

Not a small feat, but worth every minute of the time you spend doing it, done it 3 times myself.
Title: Re: Three Rivers Region
Post by: Pat on August 22, 2008, 11:44:34 AM
its a sad day indeed to see emil close up shop on Blackwater siiiiiiigh..... I think there should be a special induction to MD Hall of Fame?? Ive re-read Blackwater and is still very much a treat!!!
Title: Re: Three Rivers Region
Post by: BigSlark on August 22, 2008, 06:34:03 PM
Where to start? 3RR continues to amaze me. You do phenomenal work, David.

I'm glad to hear that the Edgren's are doing all right, I imagine summer is drawing to a close in Alaska.

I enjoyed Blackwater as well, even though I only lurked. Emilin's MD will be missed.

Peace,
Kevin
Title: Re: Three Rivers Region
Post by: metarvo on August 22, 2008, 08:07:37 PM
I will continue to keep up with 3RR, but I have given Emil my word that I will read Blackwater from start to finish.  The first few pages look spectacular.  How could I have missed this?  It's a shame that the MD is being retired, but it was bound to happen eventually.  I know that Emil must have a good reason for doing this.
Title: Re: Three Rivers Region
Post by: emilin on August 23, 2008, 06:02:05 AM
David, I'm blushing now... ;D

I don't really know how to thank you for this gesture, that I myself can't think of as something I would have deserved, especially not from the author of what can only be considered "the city journal (or MD which ever you prefer) of city journals".

It's rare to know such appriciation and friendship in real life, and I never would have expected it from forum friends on a game fan site. This is, most likely, one of the most welcoming and kind communities of all. And that is to a very large degree caused by you, from the way you run 3RR, to your firm but calm administrative work, and you just being you.

Thank you!

/Emil

EDITIt's what friends do, Emil- and I'm honored to have you as a friend of mine. -DE
Title: Re: Three Rivers Region
Post by: dedgren on August 23, 2008, 09:52:25 AM
So I'm hoping this will be the start of a big weekend at 3RR...

* * *

It looks like third time was a charm for Ryan (burgsabre87), with some help from Matt (threestooges).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F7694%2Fv308082301ny0.jpg&hash=a965520dec22d21f38281cccc7b0497d98e4712e)

These appear to be as good as things can get- and they are pretty good!  In the game, the sign is crisp, the edges clear, and the face is clean enough that the viewer knows what he or she is looking at.  Great job, guys.

I want to note our good friend j-dub's efforts, as well.  A few comments back [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg174521#msg174521), he posted some stop signs and other road furniture that just about blew my socks off.  j-dub, if you would like for me to make any of that ploppable for you, it would be a pleasure.  It would be great to see them in 3RR, too.

Anyway, I'll be talking with 3RRDOT about the first sign set, now that we appear to have perfected a production technique.  I'll post a little later this morning the sign faces we'd propose for the first set, and see what you think.

In the meantime, here's an ortho version of Ryan's stop sign I've run through the Plopperizer.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg126.imageshack.us%2Fimg126%2F4346%2Fv308082302rq2.jpg&hash=1087ec7af5442d535a252305adaf7f4b4cf71933)

It's attached to the bottom of this post- Enjoy!

Later.


David

116188
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 23, 2008, 10:04:48 AM
Haven't commented in the past couple days, but new stop signs pulled me back from becoming a lurker.
I didn't think it was possible for stop signs to get any better, but they just did! Those are perfect (well from the pictures anyway, haven't seen them in-game yet  ;))

David, any plans to release the first ploppable signs, the curve ahead ones? I'd love to use those (I have a spot in my CJ where I've had to use the lotted ones, and not having sidewalks would be nice)

And wow, 3RR's finally got a geyser! That looks really good, and it is hard to believe those pictures came from SC4.

Lastly, I hope you've stopped glowing by now.  :D

EDITNo, dtp- comments like this one tend to keep me in pretty much an ongoing glowing state.  As for the ploppable ja-att signs, check out my next post.  Thanks for asking. -DE
Title: Re: Three Rivers Region
Post by: CasperVg on August 23, 2008, 10:30:59 AM
Ouch, I've certainly missed a whole lot of extremely nice updates and custom content during my two-week vacation to southern France. The new developments look splendid.

Greetings,
Casper
Title: Re: Three Rivers Region
Post by: j-dub on August 23, 2008, 10:35:31 AM
Well seeing as the new stop sign is already there, I would love to have these
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1234%2F325620471.JPG&hash=e4e479e961eaf27f15c7ae48eb1b70493358e5da)
types of stop signals made ploppable. Thanks for doing production of ploppables.
Title: Re: Three Rivers Region
Post by: Sheep49 on August 23, 2008, 12:49:51 PM
I don't know why I haven't commented here before  &mmm.

Love everything about the project! :) The ploppable stop sign is lovely.

Keep on developing this great region!  :thumbsup:
Title: Re: Three Rivers Region
Post by: jacqulina on August 23, 2008, 01:40:11 PM
excellent progress my friend
Title: Re: Three Rivers Region
Post by: dedgren on August 23, 2008, 01:53:08 PM
Catchin' up on the morning's comments...

Sheep- hey!


QuoteI don't know why I haven't commented here before  Mmmm.

Well, I don't know either, but the point is- now you have, and as a newly-minted 3RR Regular*, we'll plan to see you back soon.  I share your fondness for Pink Floyd (the Atom Heart Mother Suite [linkie] (http://en.wikipedia.org/wiki/Atom_Heart_Mother_(suite)) is like mood music at my house), so "Shine On You Crazy Diamond!"

* * *

j-dub, my friend- watch this space.

* * *

casper (caspervg)- Ahhh, back from the holiday, I see.  Been watching for you, my friend.  You haven't seen the tip of the iceberg around here, though- it'll be a great fall for SC4 fans**.

* * *

dtp (deathtopumpkins):  First things first- folks should definitely check out your CJ Virgin Shores [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=100038&enterthread=y&STARTPAGE=1).  It's just a short trip away in cyberspace, and you are really doing some fine stuff over there.

As far as the couple of ortho signs done by ST member ja/att that I've run through the Plopperizer- well, what the heck.  I spent a few minutes prettying the menu icons up...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F5462%2Fjaattsigns08082301nc9.jpg&hash=a90b605b60d8269e802074ed6952940aa0fae48d)

...so, to use them, you'll have to DL ja/att's Mass Pack prop signs here [linkie] (http://www.simtropolis.com/stex/index.cfm?id=19988).  Put the folder that unzips from the attachment to this post wherever in your plugins file you would see fit, fire up the game and... Enjoy!

Now, I do need to note that 3RRDOT will be replacing these signs with a set of its own, but in the meantime, you at least have these to work with.

* * *

Working on something big today, so probably will catch you all again this evening.

EDIT:  Jacky (jacqulina), you posted as I was typing this.  It's always so great to see you over here- thanks as always, ma'am!


David

*  A 3RR Regular...

...let's see...

...is..

...oh yes...

...anyone who's ever posted here or over at 3RR-ST at least once.

**  At least for those who live in the Northern Hemisphere.  For those of you down south...

...who haven't fallen off- I've always wondered about that...

...it'll be a great spring!


116290
Title: Re: Three Rivers Region
Post by: Haljackey on August 23, 2008, 03:11:07 PM
Hmm...  With all the talk about road signs and the lot, you may be interested in taking a look at these:

ja/att has some made some amazing signs on the STEX, and they may be of some use to you:

Advisory signs:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2Fja_att%2Fja_att_mass%2520pak7%2520traffic%2520advisory%2520signs%2FLogan%252DMay%252E%252021%252C%2520001171678081%252Ejpg&hash=9f318a4f0be1036cb3fa144445294db97f6ebb02)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2Fja_att%2Fja_att_mass%2520pak7%2520traffic%2520advisory%2520signs%2FLogan%252DMay%252E%252021%252C%2520001171678193%252Ejpg&hash=1409526a81fb5732ec46cb054e312ed38b0ea64c)
45 signs in total.
Download HERE (http://www.simtropolis.com/stex/index.cfm?id=17794)

Traffic restriction signs:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2Fja_att%2Fja_att_mass%2520pak%2520number5%2520traffic%2520restrictions%2FMilton%252DOct%252E%252011%252C%2520001170713485%252Ejpg&hash=eae1ffae50bdf0a9e517b87aa5b2437fbbdcfda0)
13 signs in total.
Download HERE (http://www.simtropolis.com/stex/index.cfm?id=17737)

Traffic signs:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2Fja_att%2Fja_att_eastern%2520massachusetts%2520traffic%2520signs%2520v2%2FSigns%252DJun%252E%252021%252C%2520521168289187%252Ejpg&hash=8580fec4d1a47ff3d5296436bac2fddc35181a63)
22 signs in total.
Download HERE (http://www.simtropolis.com/stex/index.cfm?id=17607)

Crossing signs:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2Fja_att%2Fja_att_eastern%2520massachusetts%2520bus%2520rail%2520and%2520glr%2520street%2520signs%2FWalpole%252DJul%252E%252010%252C%2520001169291406%252Ejpg&hash=4a54a28e3d9a7f33076264b338839d8466293189)
11 signs in total.
Download HERE (http://www.simtropolis.com/stex/index.cfm?id=17653)

Other signs:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2Fja_att%2Fja_att_mass%2520pak%2520traffic%2520signs%2520set%2520number3%2FWorcester%252DJul%252E%252028%252C%2520001170612996%252Ejpg&hash=0f3fe5f0f0615a3dbb0a0225a6ea4e2001d5ee47)
11 signs in total.
Download HERE (http://www.simtropolis.com/stex/index.cfm?id=17732)


The signs are a little larger than RL so you can actually see what's on the sign.  It might not look realistic because they are oversized, but they look amazing in-game.

Anyways I hope you found these links useful!

Best,
-Haljackey

Edit: fixed links.

EDITHal, while I agree that ja/att's larger signs are really nice from a legibility standpoint, I think 3RRDOT will likely persist in developing more accurately scaled roadsigns, probably on a more limited basis (basic warning, traffic control and speed limit signs).  ja/att's signs are also only available in orthogonal versions, where the ones we will be doing for 3RR will include diagonal and FAR variants.  All that said, I can create ploppables really quickly, am doing the custom icons anyway, and would be happy to kick out a set of these over the next little bit, as it only takes 15 minutes or so a sign for the Plopperizer™ to do its thing.  I'll keep you posted by PM, and will also PM ja/att over at ST as well seeking his input. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on August 23, 2008, 03:40:02 PM
Wow - great stuff, everyone!

Haljackey:  I understand where you're coming from, and we're incorporating any and all input into the models.  What I will say is:

This is going to be the American Revolution, if you will, of SC4 signage.  If it can be done, the 3RR DOT is going to take a look at it.

We're getting into some revolutionary times!
Title: Re: Three Rivers Region
Post by: threestooges on August 23, 2008, 04:01:59 PM
I'm glad to see the stop sign turned out well. I know you gave me partial credit for it, but in all honesty, the credit should all go to Ryan. He's the one that did all the work on it (and fine work he did from the looks of it, I was waiting to see it in the game). Glad to hear you have some big plans in store for 3RR (a billboard or two might be an interesting addition, but we'll see). Also, Ryan, if I can offer any help on the sign production, let me know.

Emilin had it right when he noted:
Quote from: emilin on August 23, 2008, 06:02:05 AM
This is, most likely, one of the most welcoming and kind communities of all. And that is to a very large degree caused by you, from the way you run 3RR, to your firm but calm administrative work, and you just being you.
The people around here are all great and help to make the community one of the best that I know of but you certainly give your part to it. Take it easy my friend, and I'll keep an eye out for your next project.
-Matt
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 23, 2008, 04:19:26 PM
Why thank you for the link, David! I think I'm probably glowing now too.  :D

And thanks for attaching those signs too. They will be put to good use.

Can't wait to see what you come up with next!
Title: Re: Three Rivers Region
Post by: Pat on August 23, 2008, 05:12:05 PM
David holly sharpie 500 these are simply fantastic signs!!!  I cant wait to get my paws on them after I get done with work and also those wonderful hotsprings!!!
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 23, 2008, 09:29:10 PM
Hmm... for some reason after installing the new signs (which work and look great!  &apls), the stop signs no longer show up... Is that supposed to happen?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2Fsignproblem.jpg&hash=acf542a6cf73247284d12f532803b9dd1be4dc0c)
It's not there where it was before. I still have the file David attached to the thread with it in my Plugins folder, and it hasn't been touched since before, when the stop sign worked.
Is it not supposed to still show up for us with that attachment?

EDIT: Good question.  Should'na happened.  I'll check it out. -DE

EDIT2: OK, I looked.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F1306%2Fteaser08082301fc5.jpg&hash=74340b87042f9b09bc8cbe51a8fb5f5778292ceb)

Can anyone else duplicate dtp's problem before I remove these from my plugins folder and reinstall from the attachments?  This should be fine, but you never know.
. -DE


Title: Re: Three Rivers Region
Post by: thundercrack83 on August 23, 2008, 09:42:52 PM
Looks like some fantastic progress has been made here while I was away!

Great work here, David and Ryan!

Dustin
Title: Re: Three Rivers Region
Post by: CasperVg on August 23, 2008, 10:07:36 PM
I have tried, but I did not get the problem deathtopumpkins noted. I think these signs can be put to good use in the region I'm currently developing, thanks to everyone  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F2204%2Flot0006fj7.jpg&hash=2c28efc5741c7dabedb4be63cc7b1255c7f264ae)

Page 225
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 23, 2008, 10:16:21 PM
Hmm... maybe I'll try deleting and re-downloading... It might just be me.

Re-DL'd. Be back in a minute with another try.

And it works!
All signs appear correctly now. Must have been something I did wrong the first time...
Title: Re: Three Rivers Region
Post by: Pat on August 23, 2008, 11:21:32 PM
I will give it a crack and see what happens now brb.....


well I tired out the signs with a total sandbox and nothing else just pure vanilla and I did only notice its harder then heck to place the signs just right other then that small annoyance I didnt get that error that DTP had...
Title: Re: Three Rivers Region
Post by: dedgren on August 25, 2008, 08:21:11 AM
Well, the roll I was on stopped abruptly yesterday.

Aside from SC4D being semi-down during the forums upgrade, I had one of those days.  We'll just leave it as that things didn't go as I'd planned.

One thing I did do was to get our friend j-dub's signage (actually, to be precise, one is an overhead signal flasher) through the Plopperizer™.  The results follow.

I did the sign first.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F8694%2Fjdubstopwflasher0808240yt3.jpg&hash=26eb7b97bc3dd2ccb9931d82c202c148551d8827)

It took me a few plops to realize that j-dub needs to rotate the sign 90 degrees to make it face the right way.  The "X" shows the point of where the cursor was when I plopped the sign- that looks good.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg382.imageshack.us%2Fimg382%2F7668%2Fjdubstopwflasher0808240iu9.jpg&hash=30043057ab5ec0f0282d38eef160b2e7ded2de97)

This time the sign is at the wrong orientation, but we can see its face.  If I were doing this, I would

1)  make the sign standard about 80 percent of its current height,

2)  reduce the "thickness" of the sign standard by just a pixel or so, and

3)  look at (in other words, evaluate) the possibility of reducing the size of the flasher housing just a bit.

I'm looking around around for a pic of a stop sign with that sort of flasher- my recollection is that they used to be very common in the area around my grandparents' farm in southern Indiana.  My recollection was that the flasher was at the top of the standard, but about the same distance as j-dub has his from the sign face.

All-in-all, an excellent effort.  I'll be looking for V2, my friend.

I really had my doubts that the overhead flasher was going to work- I just figured the game would refuse to allow me to plop it over an intersection.  So...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F7810%2Fjdub4waystopflasher0808.jpg&hash=90c224b4a891aee1e77f8ba0a27d8142d34fa275)

Woo-hah!  That's cool!  This opens up the possibility of all sorts of ploppable overhead freeway signage.

So, what are the issues?  Try as I might. I could not get the plop any closer to the intersection than you see it here.  The base of the pole that is the upper-right one is where the cursor was positioned at the time of the plop, so there needs to be an equal left and down offset to move the whole thing diagonally closer to the intersection.  I think the poles are a perfect distance apart, so that's all I'd change, position-wise.

Aesthetically, here's my suggestions.

1)  Think about whether wood poles might be more suitable for a rural setting,

2)  the "wire" is too thick and possibly too black.  I'd reduce the thickness first, then experiment with very dark grays until you get a sense of what looks best.  There is little true black in the physical world.

3)  the flasher housing, which looks like a nifty piece of modeling, is by my lights way oversized.  I would (if I could BAT, but I can't- my hat's off to you, j-dub) reduce it in size by as much as 50 percent, or to the point where you really start to lose detail.  I know we are working with small things here, but the eye will fill in a lot.

This is nifty stuff, and the ploppability is just huge in terms of creating reasonably detailed non-urban roads.  Thanks, j-dub, for letting me work with these.  I've attached a .zip file to this post, so that anyone who would like can take a look for him or her self.

Later.


David

116588


Title: Re: Three Rivers Region
Post by: Toichus Maximus on August 25, 2008, 08:40:02 AM
Oh man! I'm giddy!
Title: Re: Three Rivers Region
Post by: bat on August 25, 2008, 09:36:41 AM
Great work there on these signs! And nice progress, too!

Congrats on 225+ pages!

116633
Title: Re: Three Rivers Region
Post by: Ryan B. on August 25, 2008, 09:36:55 AM
David / J-Dub, here's a FHWA study on the flashing beacons.  Some pictures are included:

http://www.tfhrc.gov/safety/pubs/08044/index.htm

Also; J-Dub, if you'd like me to help with your models, please PM me for my e-mail address.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 25, 2008, 09:42:40 AM
Those are looking nice, j-dub and David!
Never seen the stop signs with flashers before, but the overhead flashers are used occasionally here.
Now let me see what I can do to get these not to work...  :D
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 25, 2008, 11:58:56 AM
Wow! Things just keep raising the bar and raising the bar around here, David!

So many folks working hard to so many fantastic projects, I don't even know where to begin, but I will say--Thank you and keep it up!

Dustin
Title: Re: Three Rivers Region
Post by: Streetlight 725 on August 25, 2008, 12:19:29 PM
Hey Everyone,Thanks for the signs and stop signs. ;D :)
Title: Re: Three Rivers Region
Post by: dedgren on August 25, 2008, 02:49:37 PM
First, a quick update on the initial 3RR roadsign set.

I'm setting up several Excel spreadsheets so I can keep track of the settings in the Ilive Reader as we create the signs and make them ploppable.  I've not entered any data yet, but these will give you an idea of what the first set will look like.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F9246%2Fsignset01curvesae9.png&hash=dc6f92b14388539439dad5199ea6670927014f57)      (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F9992%2Fsignset01intersectionslk3.png&hash=fc22091bd95f971879383e63bfaad0fbba62fd28)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F7117%2Fsignset01trafficcontrolzy3.png&hash=ace5351dc1349bad0ef1fc44fef47827a822e36b)      (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F3971%2Fsignset01warningdy3.png&hash=909196fe3fc5bea69ef94e7030ad5e6baac422de)

This is not a short-term project, but there's a lot of enthusiasm on the part of those involved.

* * *

I'm about to get over my aversion to the "water bug," aka the "China syndrome."  We've looked at the issue before in connection with the center-pivot irrigation (CPI) fields a couple of months ago [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg108197#msg108197), but I just wasn't ready to make the leap then.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F7548%2Ftti05xl5.jpg&hash=90c03d2eb43470a1f95966cd1f22b6a22fed796b)

What's changed?  In a few words, the great Rural Renewal Project work by Chris (Chrisadams3997), and in particular the RRP paths [linkie] (http://sc4devotion.com/forums/index.php?topic=2352.msg70157#msg70157).  Let's look at those paths as used in Joan's (JMouse) quad, Pine Cone SW.

This is Nike Site Point, where 3RR had a Nike-Hercules surface-to-air missile battery stationed about 50 years ago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F2079%2Fteaser08082501bz9.jpg&hash=7955e882219aeca41ebff6553def8c865d26f19f)

The missile launch area was on a flat area out at the end of the point high above the waters of Hotham Inlet.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F5400%2Fteaser08082506qv3.jpg&hash=35c00edde0690274aeeabfea20e97f3ab467eb12)

It was reached by a gravel road graded up the sheer side of the point, but that road is little more than an overgrown track today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F9733%2Fteaser08082507xt0.jpg&hash=a51f9b4db14569c700e27883d1261d5c0e3656a2)

The track winds south down the point and enters the woods planted when the site was active in the '60s.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F3606%2Fteaser08082502rt9.jpg&hash=4bbcd70b69f1ca1e74286b5fbfa71ce747f6bf64)

A closer look.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F4889%2Fteaser08082503vb2.jpg&hash=6f4f02e564123718bd5bc5753ab6121ea8f9b93c)

After crossing through the woods, the track becomes the gravel access road at the site's former boundary.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F4403%2Fteaser08082504hp4.jpg&hash=15500e5448f7280a0ea84aa2fb924d9e84d3ae3e)

Logs and rocks have been placed to block the way, but they're not hard to drive around.  There hasn't been a fence in years.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F8390%2Fteaser08082505br7.jpg&hash=904dc35f7cbe84d0b705a9ade6e6faa03bee0f4a)

As far as I am concerned, Chris's path alone makes dealing with the water bug tolerable.  What do you think?  I've attached a poll to the top of this post, and would like to hear from you.

* * *

Before you make your choice, however, take a look at this.

Here's the path, but oops- I just placed some water lines elsewhere in the quad, which invokes the bug.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F7096%2Fteaser08082508lq8.jpg&hash=127291111bab5b26d4c33ced1c51db2709165d41)

...I hate it when that happens...

But, armed with Chris's solution [linkie] (http://sc4devotion.com/forums/index.php?topic=2352.msg148868;topicseen#msg148868), I respond immediately.

I (1) open the "Data Views" window of the game UI.  Then I (2) select the "Zones" view choice.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F2647%2Fteaser08082509xq1.jpg&hash=b5009f58e63be2a94efde9b1fae303b36064dc5b)

I next (3) select the "All Off" view choice.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F5142%2Fteaser08082510kb9.jpg&hash=1fe164a78e9225f1a9ba4d3bb0018102aece0d93)

Bug banished!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F364%2Fteaser08082511cp1.jpg&hash=4285fedcba8a67620fb2ea12a1d036aca33322ea)

I don't think that's such a big deal.

Later.


David

116735
Title: Re: Three Rivers Region
Post by: j-dub on August 25, 2008, 02:53:01 PM
Thanks again David. Unfortanetly, when I tried lotting this stuff it was able to be positioned differently, closer to the corner of the lot. However I had to deal with the grass texture, and one more thing to put in my already cluttered menus. I guess ploppable items regulations are different.

EDIT: j-dub, they are different, and there are advantages and disadvantages to both methods.  It would be great, though, to have your excellent work as a ploppable, and it will be my pleasure to do that for you if you get a chance to at least reBAT them with the offset. -DE
Title: Re: Three Rivers Region
Post by: Simpson on August 25, 2008, 02:55:17 PM
Hey David
Your new update is very good, I love the last pic it's so réalistic  :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on August 25, 2008, 03:11:07 PM
Nice list, David - and not too far off of my original suggestion of 22 signs.  I think this would be excellent for a first set!
Title: Re: Three Rivers Region
Post by: Andreas on August 25, 2008, 03:13:04 PM
Fortunately, the game doesn't need five minutes or so to reload the buildings after switching to the zone view when you created such a beautiful landscape - doing that in a densly packed city surely requires some patience. ;) Ideally, someone *cough* should make a SAM-compatible draggable street out of Chris' textures, but what we have now surely works nice as well. This pic (http://img294.imageshack.us/img294/4889/teaser08082503vb2.jpg) is my favorite of the latest batch. :)
Title: Re: Three Rivers Region
Post by: threestooges on August 25, 2008, 03:42:30 PM
Ah yes, the old zone menu trick. Andreas is right about patience being needed in an urban area, but it gets the job done. The selection of signs looks quite doable (I can get the textures myself, but it would save some time if you happen to have them handy and could send them via pm/email). If the excitement is high now, just wait until these things start popping (or perhaps plopping) up around 3RR.

Also, I love the tree layout around Nike Site Pt. The paths and log barrier are a great touch too and, as Andreas mentioned, I'd love to see a SAM version of those paths too. Great work as always, and I'll see you around the site.
-Matt
Title: Re: Three Rivers Region
Post by: Ryan B. on August 25, 2008, 03:45:49 PM
Matt, I've got those textures and will e-mail you to them later tonight.  I've got them in a more realistic yellow color.
Title: Re: Three Rivers Region
Post by: Jmouse on August 25, 2008, 03:58:43 PM
Pine Cone SW is more beautiful than I could have possibly imagined, David. I'm especially fond of the pine trees which I use quite often in my own cities. The paths and terrain mod just reinforce the peaceful Piney Woods/Big Thicket atmosphere I've loved ever since I first saw it.

The sign project is progressing well, too, and the finished pack will be a fine addition to the game.

As always, looking forward to seeing the next chapter unfold...
Joan
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 25, 2008, 04:51:41 PM
Well that's really got the thread abuzz.

Nice selection of signs, buy may I suggest an addition to the list [link] (http://www.trafficsign.us/650/warn/w3-1.gif)?

Those are some pretty paths too... Excellent use of them. I need to go mess around with them myself.
Some nice shots of Joan's quad, but are the trees supposed to be all in lines?
Title: Re: Three Rivers Region
Post by: nerdly_dood on August 25, 2008, 05:17:26 PM
Oooh i never saw THAT water bug... until today I had some SFBT diagonal fillers that had a blank base texture, and i rotated the view and I saw that blue background grid... and then I bulldozed them and re-plopped them to fix it... I didn't know it was as easy as zone data-view then all off.
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on August 25, 2008, 05:32:17 PM
i thought there was another solution where you deleted the texture exemplar from the lot in Ilive reader, and i think that removes the bug completely...

EDIT:
here it is: http://sc4devotion.com/forums/index.php?topic=23.0

- Allan Kuan

EDIT2Trust me, Allan- If that technique worked with an overlay texture like Chris's paths, you'd have heard it here a long time ago (that's the voice of trial and error sad experience talking).  No matter what you do, if there's an overlay texture and no base texture, you will get the water bug.  Oh, and big grats on making it into the "Double-0" Club. -DE
Title: Re: Three Rivers Region
Post by: Darmok on August 25, 2008, 05:36:28 PM
David, those last pics made me drool, especially Chris RRP paths... and to tell you the truth the "china" bug is not a big price to pay when you compare it to the possibilities those paths give us!

Way to go!

Also like the way the roadsign project is going, hats off to all of those who are working hard on all those amazing game improvements. If only there was a way to "recode" the game so it would take advantage of the new graphic cards instead on relying on CPU power only.... Oh well.. it's still by far the best, and most creative, game in town.

Back to lurking...

"Fill the ballasts! Prepare to dive!"  &prt
Hearing gurling noises and sonar pings....
Title: Re: Three Rivers Region
Post by: Ryan B. on August 25, 2008, 05:39:21 PM
Quote from: deathtopumpkins on August 25, 2008, 04:51:41 PM
Well that's really got the thread abuzz.

Nice selection of signs, buy may I suggest an addition to the list [link] (http://www.trafficsign.us/650/warn/w3-1.gif)?

Those are some pretty paths too... Excellent use of them. I need to go mess around with them myself.
Some nice shots of Joan's quad, but are the trees supposed to be all in lines?

That sign was on my original list.  If it's not in the first pack, look for it in the future.
Title: Re: Three Rivers Region
Post by: ben_meissner on August 25, 2008, 06:11:57 PM
The signs look great, but I do have a question. Is there a way to get them to face the right way, or is it just try until you get it right?

Ben

EDITBen, the law of averages says you should be able to place a ploppable roadsign in somewhere between two and three tries.  Usually when I'm trying to work fast it takes six or seven, but I'm amazed at the number of times they just show up perfect on the first try.  It does take a bit of patience, especially if you are trying to put two ploppable items on one gridsquare (like a sign and a telephone pole- tip, do the pole first).  Work with open ground if you can, so you don't have to bulldoze other stuff (God or mayor mode trees, for example).  Good luck! -DE
Title: Re: Three Rivers Region
Post by: girlfromverona on August 25, 2008, 06:18:14 PM
Ploppable signs!!! What an awesome thing to come home to after a weekend away. Can't wait to try them out.  ;D
Title: Re: Three Rivers Region
Post by: metarvo on August 25, 2008, 06:29:37 PM
I just thought that I would make a quick (4-way :D) stop in 3RR since the forum has been newly refined.  3RR still continues to amaze me.  Anyway, I am still following the road sign project with much interest.  I am also pleased that those who pass through 3RR on those roads that run in non-cardinal directions will receive the same signage that north-, east-, south-, or west-bound travelers do.  It's only fair.  Isn't that right, David?

Quote from: dedgren on August 25, 2008, 08:21:11 AM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg382.imageshack.us%2Fimg382%2F7668%2Fjdubstopwflasher0808240iu9.jpg&hash=30043057ab5ec0f0282d38eef160b2e7ded2de97)


Once, I saw an intersection in RL.  It was a four way intersection, and each approach to the intersection had a four-way STOP sign with a red flasher, much like the one in your picture.  One of the highways was a four lane U.S. highway, known as a RHW-4, but it was subjected to the same regulation as the intersecting state road/RHW-2.
Title: Re: Three Rivers Region
Post by: Pat on August 25, 2008, 07:29:37 PM
David thank you for plopperizing J-dub's traffic signs and I cant wait to try them out in game... Im still having a bit of trouble in trying to plop your stop signs and also the curve ahead signs... I just cant seem to get the right direction.... all in all man you are doing some wonderful stuff!!!
Title: Re: Three Rivers Region
Post by: Shadow Assassin on August 25, 2008, 07:30:44 PM
Quote from: allan_kuan1992 on August 25, 2008, 05:32:17 PM
i thought there was another solution where you deleted the texture exemplar from the lot in Ilive reader, and i think that removes the bug completely...

EDIT:
here it is: http://sc4devotion.com/forums/index.php?topic=23.0

- Allan Kuan

EDIT2Trust me, Allan- If that technique worked with an overlay texture like Chris's paths, you'd have heard it here a long time ago (that's the voice of trial and error sad experience talking).  No matter what you do, if there's an overlay texture and no base texture, you will get the water bug.  Oh, and big grats on making it into the "Double-0" Club. -DE

Hm. I think it's possible to have transparency on the base texture. Actually... maybe that can be given a try.
Title: Re: Three Rivers Region
Post by: girlfromverona on August 25, 2008, 08:31:55 PM
Anyone have any idea how to get rid of the lights and signs that automatically pop up on intersections, as shown in these pics?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2Fint1.jpg&hash=4d859f6afe958051f8f4746a631006f87b629293) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2Fint2.jpg&hash=6c68bf47e1f75f4d3e6f802be5ffeca158651642)
Title: Re: Three Rivers Region
Post by: Chrisadams3997 on August 25, 2008, 10:48:28 PM
QuoteBen, the law of averages says you should be able to place a ploppable roadsign in somewhere between two and three tries.  Usually when I'm trying to work fast it takes six or seven, but I'm amazed at the number of times they just show up perfect on the first try.  It does take a bit of patience, especially if you are trying to put two ploppable items on one gridsquare (like a sign and a telephone pole- tip, do the pole first).  Work with open ground if you can, so you don't have to bulldoze other stuff (God or mayor mode trees, for example).  Good luck! -DE

It takes a little bit more time to set up each ploppable, but you can set up the signs like I did my hay bales.  Essentially you have a multi-model flora exemplar (cluster) where each plop in the cluster is the same model.  Therefore, you can get as many tries (up to 8, the most you can have in a cluster) as you have exemplars in the cluster group to get it in the right orientation, instead of having to bulldoze and try again after each plop.  You can just click again and get a new orientation.

The same treatment could be given to telephone poles if used as ploppables as well.

QuoteIdeally, someone *cough* should make a SAM-compatible draggable street out of Chris' textures

I hope he doesn't mean me :D $%Grinno$%.  Personally, I'm perfectly willing to blame Maxis ;D.

Chris
Title: Re: Three Rivers Region
Post by: MandelSoft on August 26, 2008, 01:28:52 AM
Cool, Now I know how to solve the bug! Thanks, David!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Andreas on August 26, 2008, 01:39:57 AM
@Chris: Well, actually, I meant certain NAM Team members. But blaming it to EA would be perfectly valid (Maxis - RIP - is not guilty, though).

Quote from: nerdly_dood on August 25, 2008, 05:17:26 PM
Oooh i never saw THAT water bug... until today I had some SFBT diagonal fillers that had a blank base texture, and i rotated the view and I saw that blue background grid... and then I bulldozed them and re-plopped them to fix it... I didn't know it was as easy as zone data-view then all off.

Apparently, you didn't read the readme properly - the zone view trick is explained there as well. ;)
Title: Re: Three Rivers Region
Post by: z on August 26, 2008, 03:09:07 AM
Quote from: Andreas on August 25, 2008, 03:13:04 PM
Fortunately, the game doesn't need five minutes or so to reload the buildings after switching to the zone view when you created such a beautiful landscape - doing that in a densly packed city surely requires some patience. ;)

I used to have the same problem with the zone view in huge cities, but it completely disappeared when I started DatPacking everything.  Do you use DatPacker?
Title: Re: Three Rivers Region
Post by: Andreas on August 26, 2008, 04:11:41 AM
Well, of course I have it installed, and I also gave it a test run (which worked fine so far), but unfortunately, my plugins folder is a bit of a mess right now (too many beta files and stuff in it), so I'll have to do a cleanup first. ;)
Title: Re: Three Rivers Region
Post by: Albus of Garaway on August 26, 2008, 06:24:41 AM
Hello David (and other various 3RR 'Groupies')! ::)

After having lurked here for months, I've finally decided that I should really join in on this amazing project and post some input! The work you have done so far is literally game-changing, and you should feel very proud. Few projects have the ability to completely shape the way we play the game. Thanks for that!

I'm still marveling at your road signs. I went into my game to do some testing, but, of course, I couldn't find a single spot in the city I'm currently working on (Verona Beach, in the metropolitan area of Manteca, soon to become an MD!) to plop your beautiful signs. I did have one very sharp curve, but the area around it will soon be built up with some immensely expensive boutiques and mansions, so that wasn't going to work... ()sad() :D

I promise I'll find somewhere to play with your gorgeous new ploppables...!
Title: Re: Three Rivers Region
Post by: Chrisadams3997 on August 26, 2008, 07:17:04 AM
QuoteBut blaming it to EA would be perfectly valid (Maxis - RIP - is not guilty, though).

Ah, very well true.  That's what I believe I meant to say. :)
Title: Re: Three Rivers Region
Post by: dedgren on August 26, 2008, 10:20:32 AM
Uhhm, Marisa- is this what you had in mind?

Before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F2443%2Fteaser08082601xg9.jpg&hash=2ec0dff4d39746c15c790b661eeebb46adc636aa)

After
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg363.imageshack.us%2Fimg363%2F6991%2Fteaser08082602hu6.jpg&hash=a4843612ac2f4c4fde3adf5e410c0dd142ecfc03)

Our friend and 3RR Collaborator Marisa (girlfromverona) had asked about getting rid of the game signage a few comments ago.  With the SAM roads and streets, it's easy- just use the Ilive Reader to remove the reference to the particular prop from the T21 .dat file in the SAM "Textures" subfolder of the NAM files in your plugins.  If that sounds like gibberish, you can also simply remove the T21 .dat file for the particular road or street variant involved altogether.  That's what I've done- it gets rid of all those out of place light poles and the rest of the game (read "crummy-looking") street junk in your nice rural areas.  I will put writing a short tutorial on editing the SAM T21 files in the Reader on my to-do list, but if someone wanted to take that on and beat me to it, you would be welcome to post it here or in the SC4D MODding Tutorial forum section [linkie] (http://sc4devotion.com/forums/index.php?board=50.0).

EDIT1:  Works for SAM-game road intersections, too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F8466%2Fteaser08082603eq9.jpg&hash=442ac882d9cafd762b3934996f6332f0b9ec5d8b)

Chris (Chrisadams3997), you are the deity of answers.  I am reMODding the stop sign right now to check your suggestion out, but I already know it will work- you've already made it happen!  Thanks!

EDIT2:  The reMODded stop sign works great.  It's attached to the bottom of this post.  I'm adding these settings to the Plopperizer™, and future signs and the telephone pole set will incorporate this big improvement.  Thanks again, Chris.

Later.


David

117194
Title: Re: Three Rivers Region
Post by: Ryan B. on August 26, 2008, 11:39:01 AM
Wow - talk about progress!

117258
Title: Re: Three Rivers Region
Post by: threestooges on August 26, 2008, 11:46:53 AM
Great thought with the prop sequencing for the signs Chris. That should save countless gallons of gas in the old bulldozer.
Title: Re: Three Rivers Region
Post by: dedgren on August 26, 2008, 12:54:57 PM
I was doing some thinking about the diagonal road signs.

As you know, if you've been following the recent discussion here, the trick to making these props ploppable in the appropriate roadside location is to incorporate an offset when they are BATted.  With the plop signs along ortho roads, this is pretty routine- the same small offset allows the plop point to be on a gridsquare adjacent to the square the road is on, so there is no restriction.

With diagonal roads, that's not the case.  Here's a diagonal intersection, with the gridsquares where plops can be made highlighted in light green.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F8494%2Fdiagonalavailablegridsqpu7.jpg&hash=46b7b12a9556b3146aaa15230d0ae6edad267b33)

This means that, in order to properly position stop or yield signs, or flasher standards, the offset needs to be almost a full gridsquare wide.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F963%2Fdiagonalstopsignoffsetsln4.jpg&hash=50e71cfd7efd540b8d16c3a67f0ed60c64af0bf8)

The sign faces are in dark blue, the "X" shows the point of the plop, and the dashed arrow line shows the direction and length of the offset.

...BATters, to your marks!...

Later.


David

117294
Title: Re: Three Rivers Region
Post by: Ryan B. on August 26, 2008, 02:12:46 PM
David, that's a great visual reference.  Could we get something like that for the FAR layouts as well?  Thanks!

EDITDavid, the RGB color code I gave you in an earlier PM was incorrect.  Here's the one I was thinking of:  243, 179, 49. - Ryan
Title: Re: Three Rivers Region
Post by: girlfromverona on August 26, 2008, 03:28:40 PM
Quote from: dedgren on August 26, 2008, 10:20:32 AM
is this what you had in mind?

Exactly!

Quote from: dedgren on August 26, 2008, 10:20:32 AM
I will put writing a short tutorial on editing the SAM T21 files in the Reader on my to-do list

I'll look forward to it! I have Ilive Reader installed, but haven't yet come to grips with using it.  :D
Title: Re: Three Rivers Region
Post by: Tarkus on August 26, 2008, 03:44:47 PM
Quote from: girlfromverona on August 26, 2008, 03:28:40 PM
I'll look forward to it! I have Ilive Reader installed, but haven't yet come to grips with using it.  :D

I know that feeling all to well myself.  I had, at one point, believe it or not, a deathly fear of the Reader.  All those hex numbers and stuff--I couldn't make sense of it for a couple months.  But one fateful day about 2 years ago, after staring at it enough, it finally made sense.  :)

I have to say, looking at this ploppable sign stuff, it's a great time to be a SC4 roadgeek.  Absolutely fantastic stuff--my sincere thanks to David, Burgess and j-dub. 

Heck, you've even inspired me some to go back into sign-making--something I used to do quite regularly before the RUL bug bit me. ;)

-Alex
Title: Re: Three Rivers Region
Post by: ben_meissner on August 26, 2008, 04:38:23 PM
QuoteOur friend and 3RR Collaborator Marisa (girlfromverona) had asked about getting rid of the game signage a few comments ago.  With the SAM roads and streets, it's easy- just use the Ilive Reader to remove the reference to the particular prop from the T21 .dat file in the SAM "Textures" subfolder of the NAM files in your plugins.  If that sounds like gibberish, you can also simply remove the T21 .dat file for the particular road or street variant involved altogether.

I tried removing the T21s from the texture folder, and it worked for sam/sam intersections, but the street junk still appears at sam/road and maxis street intersections. As a Mac user, I can't use the reader. Is there any other way to get rid of "crummy-looking" street junk?

BTW, the new stop signs work great every time. Looking forward to the other signs and telephone poles.

Much Thanks

Ben
Title: Re: Three Rivers Region
Post by: kalanc69 on August 27, 2008, 10:31:24 PM
Hello my 3RR friends!

I am sorry that I have been gone so long, but life has kept me very busy since the addition to my family. My baby is now 10 months old ( %BUd% ), and I am ALMOST ready to start getting back into a normal routine. I say almost, because three weeks ago we about lost our little girl. She somehow managed to find the ONE prescription pill of Methadone (10mg) that had managed to fall down a crack in between the counter top and the stove. She stopped breathing all of a sudden and I had to start CPR until the firefighters arrived. We spent 3 days in Pediatric Intensive Care at a Children's hospital before she was well enough to be put in a normal room, and went home the following day! Needless to say, we have moved ALL of our meds to our master bathroom where I take my meds over the sink! I read online that 5mg is a lethal dose for children under 2, yet she had twice that and managed to survive. That's a testament not only to the medical professionals, but to her as well (They called her Little Miss Monster in PICU!) I thank GOD that he let us keep her for a little while longer! I have missed my friend's here in 3RR, and I am working desperately to read the 100 or so pages that it will take to catch me up to you all! I have been really impressed with the things you all have come up with, and as always I am amazed with you imagination and work David! I look forward to hearing from you all real soon!

P.S. I was going to post a picture of my baby, but I can't seem to find a picture under the max limit!

Sincerely,

Kalanc69

EDITJeff, give your daughter an extra big 3RR hug the next time you put her to bed.  We're glad you're here with us, but that pales against what you almost lost.  Thanks for sharing what happened with us- I'm sure it will leave every parent just that much more watchful and protective of the little guys in their lives.

Thanks too for the kind words about 3RR, and we'll be watching for that pic
. -DE
Title: Re: Three Rivers Region
Post by: FrankU on August 28, 2008, 02:22:22 AM
There is an disadvantage in the water bug that I discovered recently. Though I guess some of you, maybe even all of you, know about already.
If I save a city with Chris' tracks on it while not seeing the waterbug, I get a region view with waterbug in the city! Meaning I see black lines in my cities. Not funny!
Of course I make sure I do not see the waterbug before saving.
Title: Re: Three Rivers Region
Post by: girlfromverona on August 28, 2008, 05:19:53 AM
Kalanc69: I'm so glad to hear that your little girl is ok! What an awful thing to have happen.  ()sad()

However, welcome back and have fun catching up! There's a lot of awesome stuff been happening around here lately.  ;D
Title: Re: Three Rivers Region
Post by: Ryan B. on August 28, 2008, 09:39:14 AM
Wow, Jeff . . . . I'm very happy to hear that your daughter is doing fine.  I had a real bad scare with my youngest sister when she was born. 

To echo girlfromverona's sentiments - have fun catching up!  There's been some great stuff shown lately.
Title: Re: Three Rivers Region
Post by: threestooges on August 28, 2008, 09:46:21 AM
kalanc69: Glad to see you back, sorry to hear about all you and your daughter had to go through, but happy to hear that things turned out for the best. Take your time reading through the pages, there's plenty of good stuff back there, and plenty of time for it. Welcome back.
Title: Re: Three Rivers Region
Post by: Masochist on August 29, 2008, 10:54:11 AM
Wow...is it normal for 3RR to go over 24 hours without comment or update ()what()?  Strange to me...

Anyways, the stuff that goes on in here is amazing, as always!  I think the thing that keeps me hooked is that all of these little project involve things (tiny things, usually, like signs or telephone poles) that were overlooked, or thought improbable, and then one day you decide, "Hey, I'm tired of this not being in the game," and the next day the rest of the community is abuzz at the possibilities that have opened.  I'll be interested to see which pet project you'll undertake next (well...pet project for you, game-changing advancement for the rest of us ;) ), and in the meantime, I'll be excited when the FAR/FARR finally becomes available to the public :thumbsup:.

P. S. If I ever write one particular article in my blog (in which 3RR will be featured, as perhaps a few people know), I'll let you know ;)
Title: Re: Three Rivers Region
Post by: JoeST on August 29, 2008, 11:13:44 AM
Quote from: Masochist on August 29, 2008, 10:54:11 AM
pet project for you, game-changing advancement for the rest of us

LOL that is sooo true, and yeah its really unusual for nothing to happen, I hope your ok David, and as always cant wait until you come back and astound us all into silence again ;D

Joe
Title: Re: Three Rivers Region
Post by: Pat on August 29, 2008, 01:08:22 PM
LoL @ Joe...  Yes Issac it does happen from time to time that David goes quite on us... But when he does pop in you can bet your rear end on it that it will blow us away no matter what it is!!!

Jeff all I can say is praise god that you had some angles watching over your daughter that day!!! Its a true testiment to see that you did by giving her CPR when she needed and the EMT's coming and taking over for prehospital care!!  Talk about wow!!!!

So David with the revamped signs that you did folllowing chris's forumal are you going to apply that new stuff to the other plop signs IE the curves and J-dub's signs per chance?? I do hope you are well and just gotten bogged down with trial stuff...
Title: Re: Three Rivers Region
Post by: metarvo on August 29, 2008, 02:05:48 PM
I understand if you're busy, David, but I dearly hope that you're OK.  It worries me when 3RR goes silent.  Of course, the wait will have been worth it all if you come back with some more road signs. :)
Title: Re: Three Rivers Region
Post by: kalanc69 on August 30, 2008, 09:33:59 AM
Chrisadams3997 created a project called the Rural Renewal Project located here http://sc4devotion.com/forums/index.php?topic=2352.msg70157#msg70157 (http://sc4devotion.com/forums/index.php?topic=2352.msg70157#msg70157) that looked very nice to me. When I tried to download his links they were all outdated and removed from the server  :angrymore:. Can anyone help me find these?

I would also like to ask for help from anyone out there who would be willing to lend me their assistance. During my absence I suffered a complete hard drive failure, and in the process lost ALL of my SC4 custom content. I did have a few things backed up on CD, but I know I lost at least 3g of stuff that I really loved! Is there anyone out there who could possibly help me to get some great customized content so that I can get back on the road to feeding my addiction again? I would be willing to give my snail mail address so that you could send me a DVD if that is necessary. Is it possible to copy files from the plugins folders and transfer them directly to my system? Anyways, I hope you can help, if not I will have a LOT of sleepless nights trying to replace years of lost plugins!! Thanks again for everything, and I really appreciate you kind comments. I can promise that I will now be returning to my status as a regular regular here in 3RR!!

Sincerely,

Kalanc69
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 30, 2008, 09:53:28 AM
kalanc69: All of Chris's download links still work for me... Did you click Free Account and then wait through the little countdown for the download button to appear?

As for your Plugins, sorry you lost everything. I suggest you just go on the LEX or STEX and look through everything by such people as SimGoober, Pegasus, and all the other big-name people. That should set you up with a pretty good plugins folder.

And David, what have you been up to up there?
Good luck with those diagonal offsets!
Title: Re: Three Rivers Region
Post by: metarvo on August 30, 2008, 11:40:14 AM
Oh, kalanc69.  ()sad()  I'm sorry this had to happen.  It's happened to me once.  I had to perform a complete system restore operation on my computer which entailed wiping the hard drive.  I did have my SC4 plugins backed up onto a flash drive, but I just happened to lose this drive somewhere before I could reinstall the plugins.  So, my next course of action was a similar one to the one deathtopumpkins described.  You have my apologies, kalanc69.
Title: Re: Three Rivers Region
Post by: dedgren on August 30, 2008, 05:30:40 PM
We can now create

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F444%2Fteaser08083001ji1.jpg&hash=65c3d8e184cfa6a9f601c5ed5c267127fd65794c)

ploppable

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F7241%2Fteaser08083002lh9.jpg&hash=360fcbf2613eefdc7936abb52de290f7c37e4c3a)

seasonal

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F6366%2Fteaser08083003mx2.jpg&hash=6e9173c1c76f32779945044879b61551d9112a1d)

lupine (sorry, Chris... er- bluebonnets)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F983%2Fteaser08083004ni2.jpg&hash=e27a143917b25c7582f9e6e3a74879caa73a59e7)

in Sim City 4.  Actually, as of today we can now create seasonal ploppable anything in SC4.

Six months ago, I called this 3RR's Holy Grail.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F1238%2Fteaser08083005th1.jpg&hash=0a51634d5ae5b7c096f4900481c7e9165df10cf4)

Today, we figured it out.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F9577%2Fteaser08083006rq9.jpg&hash=dbee3a1dd8bd4a84d80fbd046c2718afd0f9765c)

Later.


David

118492
Title: Re: Three Rivers Region
Post by: Tarkus on August 30, 2008, 05:37:41 PM
David, now that is what I call an incredible development.   :thumbsup:  Congratulations! 

I'll admit, hadn't really used the seasonal stuff much myself in its existing form, largely because it was Lot-based and less flexible than ploppable trees, so it's going to be seasonal-mania for me.  Seasonal ploppable anything . . . I'm trying to think of what else this could be used on now . . . it certainly opens up a lot of doors.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: Ennedi on August 30, 2008, 05:41:05 PM
Excellent!  &apls
Now the only thing to do will be to manage terrain textures according to seasons
(And maybe lot textures?...)

Adam
Title: Re: Three Rivers Region
Post by: threestooges on August 30, 2008, 06:03:44 PM
I thought I felt a disturbance in the force (and what a good one it was). I would love to know the secret behind this new development and compliment whoever it was that cracked the code. Though I haven't heard anything from you on the sign I sent, I'll go ahead and produce the ofther ortho versions for you to play with. Just let me know if there needs to be a specific offset for the 45/18.4 versions. Excellent work my friend, excellent work.
-Matt

EDIT: Matt, yeah- I've been focused like a laser beam this past three days or so on cracking the secrets of the kSC4FloraParametersProperty.  Most of that time was just brute force trial and error.  There'll be a lot more about this breakthrough (and I use that term purposefully) over the next couple of weeks as I further figure things out.  I'll probably release a few things for DL over the long weekend, though, just for grins (and for folks to play with).  Think seasonal lily pads that don't conflict with pics you take with the Arctic Terrain MOD installed.

I've DL'd the sign.  I'm sure it looks great, and I'll be responding to the questions in your email later today
. -DE
Title: Re: Three Rivers Region
Post by: Pat on August 30, 2008, 06:34:57 PM
uuum daaaaaaar ummm yaaaaaar ummm I umm David WoW!!! OK I now owe my work a new keyboard as I just drooled all over it whoopsie.....  David you are a true trail blazer here!!! Good to see the new development and I cant wait to get ahold of it...
Title: Re: Three Rivers Region
Post by: metarvo on August 30, 2008, 06:43:58 PM
Whenever David goes away for a while, he always brings back some souvenirs.  This time was certainly no exception.  The bar has once again been raised.  However, this is normal for 3RR, so I'm not surprised.  Keep up the good work, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: Jmouse on August 30, 2008, 07:39:11 PM
Very exciting development, David. Plopable seasonal trees - along with other elements yet to come - will once again revolutionize the game. Last night my daughter asked me when there will be a SimCity5. I told her there already is and gave her the link to 3RR.

Later...
Joan
Title: Re: Three Rivers Region
Post by: wes.janson on August 30, 2008, 08:00:22 PM
Hmmm.. can you be held liable for the fracture I recieved from my jaw hitting the ground?

Once again I am just flabbergasted (so much that I actually used the word flabbergasted) at the way you continue to shatter the limits of ths game.

My hat is off to David.
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 30, 2008, 08:37:25 PM
Amazing! Absolutely amazing breakthrough, David!

I knew there was a reason you were lurking in the shadows during the week--other than work, of course!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 30, 2008, 08:46:26 PM
Holy crap David! I never thought this would be possible... Looks like you finally found an excuse for not finishing your tutorial on making seasonal tree lots!  :D ;)

That is amazing! I can't wait to get my hands on those...

Knew something cool would be coming out of these last few days of silence.

118581 Almost a pallendrum

EDITHeh, dtp- here's a real one

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg370.imageshack.us%2Fimg370%2F3596%2Fpalindromejt7.png&hash=bd7765eba1300f026fcc5cdc515078767cc87cf3)

that caught my eye this morning
. -DE
Title: Re: Three Rivers Region
Post by: pilotdaryl on August 30, 2008, 09:08:52 PM
Seven words.
Ab-so-lute-ly A-ma-zing
1   2    3   4 5   6    7
Title: Re: Three Rivers Region
Post by: Gaston on August 30, 2008, 09:40:26 PM
Wow David,
   These look great.    I knew you'd do it sooner or later.    ;D



---Gaston
Title: Re: Three Rivers Region
Post by: Toichus Maximus on August 30, 2008, 11:07:07 PM
this is game-shaking! And also region-redeveloping... YOUVE MADE ME SO MUCH MORE WORK!!! **sobs**
Title: Re: Three Rivers Region
Post by: Chrisadams3997 on August 31, 2008, 12:34:02 AM
Words wouldn't quite say it (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.forumsextreme.com%2Fimgs1%2FsFun_crazyjump2.gif&hash=f7331c67178c8a23795793f18b2b15a7f90c4bd8)
Title: Re: Three Rivers Region
Post by: bat on August 31, 2008, 02:44:57 AM
That's excellent, David! Looking forward to more of your great stuff! ;)

btw, this is my 5750th post!!
Title: Re: Three Rivers Region
Post by: JoeST on August 31, 2008, 03:35:02 AM
well, //no comment

I am flabbergasted

EDITThat's two folks, Joe, who are flabbergasted in the last eight comments.  Is it contagious?  What do you take to make it go away? -DE
Title: Re: Three Rivers Region
Post by: mightygoose on August 31, 2008, 05:37:34 AM
now the potential to overlap that with none flora models... seasonal changes in mining equipment could approximate quarry activity much better than props could....
Title: Re: Three Rivers Region
Post by: bakerton on August 31, 2008, 06:39:13 AM
What a sight. Ploppable seasonal trees are coming. David, you are the master of everythig to make the game better. Groovy dude. JKB
Title: Re: Three Rivers Region
Post by: dedgren on August 31, 2008, 11:52:07 AM
We push the game pretty hard at 3RR.  I'm a huge fan of Chris's (Chrisadams3997) ploppable "Pasture Flora" [linkie] (http://sc4devotion.com/forums/index.php?topic=2352.msg70157#msg70157), which is a SC4 superdetailer's dream.

The problem is, what happens when you have a late spring cold snap and overnight snow?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F7539%2Fteaser08083100jh7.jpg&hash=3c4c87ea561cf64abb6c3ceafc7809b3bcfb1dcc)

Channeling Vizzini [linkie] (http://en.wikipedia.org/wiki/The_Princess_Bride)...

IN-compatible!!

So here's another glimpse into what ploppable seasonal stuff offers.

Winter.  No flowers, no lily pads.  Snow's gone, though, and the ice is out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F1149%2Fteaser08083101nc4.jpg&hash=3841fd5d500ec8703a54adf1428338bda0380bee)

Early spring.  The leaves are back on the trees, and the lily pads are out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F8273%2Fteaser08083102bj4.jpg&hash=a95b50cffea6e879836a39994fc9f8c317d43873)

Spring into summer (didn't George Winston [linkie] (http://en.wikipedia.org/wiki/George_Winston) do that?).  Bees buzzin' in the lupines, frogs hoppin' off the pads.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F4751%2Fteaser08083103io4.jpg&hash=5a1edb7d04fd8e12675a381e11ae63e641c5b6b5)

Fall, and the flowers and lily pads are gone for the season.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F9158%2Fteaser08083104nz8.jpg&hash=cd33f6de5da5d95685dfa35e66c9ed5b43b557e7)

Winter.  Snow and ice as far as the eye can see.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg357.imageshack.us%2Fimg357%2F1227%2Fteaser08083105uk8.jpg&hash=4854df8e10c9ff0dd31324be24af9a6fa3237d63)

The next summer the lily pads are back in force.  The lupine is pretty lush, too.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F3263%2Fteaser08083106mj5.jpg&hash=39e2f6f877bf438db667f87fccb452ebb5b12702)

At the end of summer, the last few pads hang on.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F3395%2Fteaser08083107dd3.jpg&hash=a2fcbd4454254cf6517037eb91558037ee92ad35)

* * *

Here's a couple of shots from further out.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg357.imageshack.us%2Fimg357%2F6052%2Fteaser08083108eb6.jpg&hash=3f29c825bf7f0ad5a765bdde7495982c4714b00b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F886%2Fteaser08083109rk6.jpg&hash=39fb4cb24f88031760af21038c59bd73e1838f71)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F2269%2Fteaser08083110cy2.jpg&hash=82ee316ef6df185673f2d0976529d7735fec2525)

I promise not to keep everyone in suspense on this stuff too much longer.  I will note that, for now, it's two state- on and off.  So it's great for spring and summer plants and flowers.  Give it some time, though.  You just never know.

Later.


David

118815
Title: Re: Three Rivers Region
Post by: Ryan B. on August 31, 2008, 02:18:45 PM
Uh-oh.  Your keyboard's making like tonight's supper here . . . . scrambled eggs!

Just wanted to let everyone know I might not be around as much for the next little while.  I'm having more computer power cord problems, and am only able to check in on my old desktop (when my brother's not using it) or at work.
Title: Re: Three Rivers Region
Post by: dragonshardz on August 31, 2008, 02:30:44 PM
Now just imagine.....a tree controller for god mode Flora that puts down.....these seasonal trees!

THAT is my Holy Grail of SC4!

Incedentally, has anyone else noticed that we now have Google Ads in the forum?

~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: JoeST on August 31, 2008, 02:37:37 PM
dragonshardz: thats a part of the forum upgrade...

and ohnoez not keyboard scrambling... I hope you can sort it soon, this stuff is once again game-changing...

also: I found my ST-thread backup code, and have started on a html-bbcode replacement script that will let me post all the code really easily

Joe
Title: Re: Three Rivers Region
Post by: wes.janson on August 31, 2008, 02:38:42 PM
Quote from: dragonshardz on August 31, 2008, 02:30:44 PM
Now just imagine.....a tree controller for god mode Flora that puts down.....these seasonal trees!

THAT is my Holy Grail of SC4!


Now that would make my day
Title: Re: Three Rivers Region
Post by: dedgren on August 31, 2008, 04:41:29 PM
When good computers go bad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F6259%2Fps2workaroundwc4.jpg&hash=bea8f1a586bfa9306230c14c44512c2477d49a81)

My USB-HID keyboard driver is apparently corrupted, but I can't seem to uninstall it.  So I'm working around things by using an old PS2 serial bus (see red arrow) keyboard I had kicking around.  I'm going to finish up the previous post I was working on when disaster struck, then see if I do a better job of figuring things out.


David

118936
Title: Re: Three Rivers Region
Post by: Pat on August 31, 2008, 04:52:28 PM
David first off I hope you can get the problem solved with the Keyboard and secondly I just dont have any words to describe what has taken place since last night!!!!  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.pixoland.com%2Faga_bigcolere.gif&hash=c8224754e0813a4fb69a5fe0f8b51e6148d49888)
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 31, 2008, 04:56:27 PM
Good luck with the keyboard issues! They always seem to happen at the worst times, don't they?
Title: Re: Three Rivers Region
Post by: c.p. on August 31, 2008, 05:00:52 PM
Wow.  Great work on the seasonal trees! :thumbsup:  So do the trees actually stay on a seasonal schedule?  Jeroni and I both tried doing this a while back, but neither of us could get the seasons to "stick".  The trees gradually became unsychronized, and after several years the trees would just be changing seasons at random times of year.  Needless to say, I'm very curious as to how you did this.

(Meanwhile, good luck figuring out the computer stuff.)

EDITWhoa, Brian, thanks for the comment and kind words!  The stuff I've figured out lately is a direct extension of what you and jeronij figured out a ways back.  I've run the game for 30 years after plopping- the values I've come up with work for at least that long.  I've observed the KISS principle through now, too.  Just on-off stuff, but I wanted to get one thing right before I started on something else. -DE 
Title: Re: Three Rivers Region
Post by: girlfromverona on August 31, 2008, 05:50:48 PM
Ahhh, computer problems. The bane of my life.  &mmm  Hope you manage to get it sorted soon!

Awesome work on the seasonal flora! Is there nothing you can't do?!

Not to rush you or anything, but I just wondered how the FARR and the extra road curve were coming along? I have great plans for them in my city.  ;D

EDITNot long on that last, ma'am.  Not long. -DE
Title: Re: Three Rivers Region
Post by: NASCAR_Guy on August 31, 2008, 07:17:17 PM
dedgren Facts


--- If you spell dedgren in Scrabble, you win. Forever.

--- Faster than a speeding bullet ... more powerful than a locomotive ... able to leap tall buildings in a single bound... yes, these are some of dedgren's warm-up exercises.

--- Time waits for no man. Unless that man is dedgren.

--- dedgren can divide by zero

--- David Dedgren has the greatest Poker-Face of all time. He won the 1983 World Series of Poker, despite holding only a Joker, a Get out of Jail Free Monopoloy card, a 2 of clubs, 7 of spades and a green #4 card from the game UNO.

--- It takes dedgren 20 minutes to watch 60 Minutes

--- dedgren can touch MC Hammer

--- dedgren did in fact, build Rome in a day.

EDITNo, no.  I am but a mere grasshopper, etc.  You folks are really way too nice.  I'm just an idea guy with a knack for trial and error.  It's folks like Steph (wouanagaine), Adam (Ennedi), jeronij, Alex (Tarkus), Tage (RippleJet), Brian (c.p./cycledogg), Chris (Chrisadams3997), Jason (jplumbley), Tropod, smoncrie, and a whole host of others far more worthy who have really changed SC4. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on August 31, 2008, 07:28:27 PM
 &apls 

I was wondering when we'd see the "David Edgren Fact List" . . . . I just hope Wou approves, or there will be much pain from roundhouse kicks.   :P  :D
Title: Re: Three Rivers Region
Post by: threestooges on August 31, 2008, 08:58:14 PM
Quote from: burgsabre87 on August 31, 2008, 07:28:27 PM
I was wondering when we'd see the "David Edgren Fact List" . . . . I just hope Wou approves, or there will be much pain from roundhouse kicks.
There's the battle that should never be pondered

EDITOh, heavens no.  That line about "standing on the shoulders of giants" [linkie] (http://en.wikipedia.org/wiki/Isaac_Newton) keeps coming to mind.  Wou does stuff that I can only dream about.  Now I'm going to go make some hamburgers for dinner before my hat stops fitting. -DE
Title: Re: Three Rivers Region
Post by: kalanc69 on August 31, 2008, 09:38:52 PM
David,

I feel your pain when it comes to computer problems. As I said before my hard drive recently decided to up and quit on me, which cost me a pretty penny to replace. Worse than that was all of the information I had on there that I lost...ALL of my SC4 data (I knew I should have backed up that data last month!), and some important documents went bye bye too!  :angrymore: Lesson learned is "Back up early, back up often". Anyone who played Leisure Suit Larry will remember that quote! As usual I only have praises for the work I continually see in 3RR, now I can hardly wait to get everything installed and start rebuilding! I only have about 100 more pages to go over and I will finally be caught up with my 3RR reading.

Kalanc69

GRR!!! As I have been reading the back pages to 3RR I have come across a few files that I would really like to have, but alas they were linked to FileFactory. When I click the link I am told that the file(s) no longer exist as they were deleted by the user or have expired. :angrymore: :angrymore: :angrymore: Is there any way to get these files, or did I lose out because I wasn't around when they were originally posted? I'm not trying to sound mad, just frustrated at myself for letting me get so far behind the curve.
Title: Re: Three Rivers Region
Post by: FrankU on September 01, 2008, 06:59:26 AM
Kalanc69,
I agree.... Maybe the files could be posted at the STEX? With warnings that they are Beta's?
Or maybe a Beta-LEX?

Ploppable trees..... Will I need a faster computer? I guess so.....
Fantastic work!
Title: Re: Three Rivers Region
Post by: JoeST on September 01, 2008, 07:20:52 AM
Kalanc69:

I went through and found this post:

http://sc4devotion.com/forums/index.php?topic=112.msg156033#msg156033

there you go :)

Joe
Title: Re: Three Rivers Region
Post by: metarvo on September 01, 2008, 08:22:01 AM
Oh, no.  It can't be.  I thought that my drool only shorted out my keyboard.  You mean to tell me that it also got yours, David? /wrrd%&  I guess 3RR is just that impressive.  I do hope that you get your problem fixed, David.

It may seem like you have a long way to go until you catch up on 3RR, Kalanc69, but you shouldn't worry too much.  The time will fly by quickly as your eyes take in this breathtaking project.  At least, that's what happened when I had to catch up.
Title: Re: Three Rivers Region
Post by: bat on September 01, 2008, 08:42:36 AM
Great new work and pictures of that nature there!
Looks beautiful!!! :thumbsup:
Title: Re: Three Rivers Region
Post by: Diggis on September 01, 2008, 09:14:04 AM
Quote from: Dedgren on August 31, 2008, 08:58:14 PM
EDITNow I'm going to go make some hamburgers for dinner before my hat stops fitting. -DE

So it's your pants that don't fit instead?  :D :D

EDITShaun, I'm well past the point where another burger is going to make any difference at all.  So I may as well have two. -DE
Title: Re: Three Rivers Region
Post by: mightygoose on September 01, 2008, 03:05:58 PM
although we can debate the truth of the aforementioned David Dedgren facts we can infact say with a shadow of a doubt that David Dedgren in fact works for google... the disbelief you feel now will surely be assuaged as you purvey the following image...

when scrolling through 3RR not 20 minutes ago, i was confronted with a three forked attack much like the region itself....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2F3rrad.jpg&hash=26a84bb7946b443aff2da97ad6f699350380d9e5)

"GASP" you say..... "I told you" I say.

:P
Title: Re: Three Rivers Region
Post by: wes.janson on September 01, 2008, 03:21:56 PM
A conspiracy revealed perhaps?
Title: Re: Three Rivers Region
Post by: Pat on September 01, 2008, 04:12:27 PM
oooh boy conspiracy's to clothing not fitting to head gear eeks lol and not to mention the burgers....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.japantoday.com%2Fimages%2Fsize%2F655x%2F2008%2F04%2Fburger.jpg&hash=385155b600f1663b27b26b7e76bf5f856621bfb2)
Title: Re: Three Rivers Region
Post by: dedgren on September 01, 2008, 06:49:13 PM
Pat, I think that's the Michael Phelps Burger they've started carrying down the street at Carl's, Jr. [linkie] (http://en.wikipedia.org/wiki/Carl%27s_Jr.).

* * *

Heh, John (mightygoose)- Conspiracy?  Good thing you folks aren't onto the two pixel high subliminal messages we've embedded in every 3RR post- of course, you can avoid their effect if you'll...

...mwahhh-haa-haaaaaaaa...

...wear these.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F6091%2Fhypnogogglesys9.png&hash=d6af804303c67643edb29d0cdf935c43a775c155)

* * *

I've taken a step back today to work on another really important project, 3RR-wise.  Here's a few of the latest batch of ploppable signs Matt (threestooges) has cooked up to include in the set he, Ryan (burgsabre87) and I are building.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F5201%2Fteaser08090101ur6.jpg&hash=062756ce3db9d49a40dc11e4e0fc552f7696ea27)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg372.imageshack.us%2Fimg372%2F1369%2Fteaser08090102xf0.jpg&hash=3bfec14a5737749a7208e794d6e1120c64eeb1d8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg372.imageshack.us%2Fimg372%2F4608%2Fteaser08090103kq6.jpg&hash=bb22d6e83813ed55a92d8ff330b381063544b5b7)

I like 'em!

Maybe another post tonight- I'm still working away.

* * *

Oh, on June 1st, 3RR had about 86,500 page views [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg153622#msg153622).  Today we have about 119,500- 33,000 more.  We're coming up on 20 months old here at SC4D, but we've had over a quarter of the views since we started during the past three months.  3RR Regulars*- take a bow!  You are, as always, the best!


David

*  A 3RR Regular, as we all know, is anyone who has commented here or over at 3RR-ST at least once.

119508
Title: Re: Three Rivers Region
Post by: threestooges on September 01, 2008, 07:02:32 PM
Glad to see them in action. After seeing them in game like this they almost seem to be a bit small. The dimensions are reasonably to-scale, though as I noted with the poles, that doesn't always translate into optimal game graphics. I can easily retool these to make them larger. Just let me know. Until then, I'll get started on the yield and various circular signs. I can then try my hand at a LHD version (just offset them the other way), and then figure out the needed offsets for diagonals and 18.4's. Take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: deathtopumpkins on September 01, 2008, 07:06:40 PM
I'd have to agree about the size. They're excellent signs, but they do just seem a bit too small for the game. Like you said Matt, sometimes RL-scaled doesn't translate to the correct in-game scale.

And Pat, that burger is crazy! I couldn't eat that thing in a week!
Doesn't look quite to my tastes though anyway...  $%Grinno$%

EDITdtp, thanks for the input.  I'd be interested in hearing what other folks think.  I'm PMing Matt right now with some initial feedback. -DE
Title: Re: Three Rivers Region
Post by: Haljackey on September 01, 2008, 08:36:59 PM
Well you know were I stand when it comes to the size.  Using a RL scale is always realistic, but sometimes can look bad in-game.

We need to remember that SC4 is over 5 years old.  In computer terms, that's a whole generation.  If SC4 came out this year it would be able to scale everything from RL almost flawlessly.  5 years is a big difference in graphics.  Simply put, if you want to read "stop" on the sign you will need to respect SC4's graphics. 

Compered to the signs I posted on page 224, the ones in 3RR look miniature and barely readable.  Just my opinion, and I mean no offense to those involved in making the 3RR signs.  I would really like to see this project succeed, and I think the best way to do that is to enlarge the signs.  Even an extra pixel would make a huge difference! 
-But again, that's just me.  Some really want to read the signs, others really want the signs small.   Its a matter of opinion.




Anyways, the seasonal pics look amazing, and that Phelps burger looks delicious!  I hope your keyboard is working well!

Best,
-Haljackey

EDITHal, thanks, as always, for the input.  Anyone who wants to see what you are talking about should look at the Greater Terran Region where you are showing off those larger face signs [linkie] (http://sc4devotion.com/forums/index.php?topic=3340.msg176869#msg176869) to good effect using our friend Maarten's (mrtnlrn) new GTR sign pack [linkie] (http://www.simtropolis.com/stex/index.cfm?id=20305).  We're focused right now on making a sign set for 3RR's needs, but pretty much most of the time those needs are pretty congruent with what the rest of the community would like to see.  I've mentioned before elsewhere that a logical follow-on would be a freeway-RHW set where the sign faces would be 25-33% larger, just as they are in RL. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 01, 2008, 10:21:41 PM
I think the size of the signs is fine--what else is a red, octagonal-shaped sign going to say, anyway--No U-Turns?

Great work here, David, Matt, and Ryan! Can't wait to see what you've got next!
Title: Re: Three Rivers Region
Post by: girlfromverona on September 01, 2008, 10:45:13 PM
How the hell would you even eat that burger?! It's humongous!  :o

Regarding the signs, I do think they look a tad small, but you know what? I'll use them however you guys decide to make them!  :D
Title: Re: Three Rivers Region
Post by: Tarkus on September 01, 2008, 11:15:20 PM
Quote from: dedgren on September 01, 2008, 06:49:13 PM
Pat, I think that's the Michael Phelps Burger they've started carrying down the street at Carl's, Jr. [linkie] (http://en.wikipedia.org/wiki/Carl%27s_Jr.).

You ended up making me hungry for Carl's Jr. tonight as a result.  :D  They didn't have a Michael Phelps Burger on the menu down here in Oregon, though.  Is it an Alaska-only thing?  Just as well . . . can't go wrong with the Double Western Bacon Cheeseburger, though. 

The signage is looking great, and I'd say, by and large, the scale looks pretty good to me.  I'm really looking forward to having more signage options.  Excellent work, guys! :thumbsup:

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: bat on September 02, 2008, 05:58:39 AM
The newest pictures there of the signs are looking wonderful, David!
Nice work!

Looking forward to more............. ;)
Title: Re: Three Rivers Region
Post by: metarvo on September 02, 2008, 07:39:54 AM
You are continuing to exhibit true genius, David, Matt, and Ryan.  Those signs look better than ever.  Even though the small size may prove to be a bit of a letdown, I know that the size will never deter me from using them.
:thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on September 02, 2008, 08:28:54 AM
Nice work, Matt.  Why don't you take a crack at a stop sign at the scale you're using?  Your advance intersection signs sure do look a lot more realistic than my HUGE stop sign.

EDITRyan, I don't think there's that big a disparity.  The face of a stop sign is going to look bigger than a similarly scaled diamond-shape warning sign because it is bigger in terms of surface area.  Your sign is a little taller, but I think we should wait to see the yield and RR crossing signs before we jump to any conclusions. -DE
Title: Re: Three Rivers Region
Post by: dedgren on September 02, 2008, 12:05:53 PM
The last big issue with the FARR has been fixing the textures.  Here's the situation up to today- the FARR texture is to the right

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F1768%2Fteaser08090201tb2.jpg&hash=6a6a781c4bb3705b11b1a35ec31171df07b94859)

Note that I said "up to today."  This is the FARR level crossing that's on my screen right now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F1689%2Fteaser08090202yf2.jpg&hash=a635c48e9f5d475986c8dd31fa2950d7f9038f70)

This was that same crossing an hour and a half ago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F1668%2Fteaser08090203ag8.jpg&hash=6fe626dddb33375c67e4bd86db02956788330e71)

Later.


David

119809
Title: Re: Three Rivers Region
Post by: dsrwhat316 on September 02, 2008, 12:09:33 PM
David, will you ever stop showing us the most amazing projects? The FARR and the FAR have intrigued me from the beginning. Just two more great reasons to keep playing this game!

~ Dan
Title: Re: Three Rivers Region
Post by: deathtopumpkins on September 02, 2008, 12:14:04 PM
Ooh... looking great David!

Can't wait for it!
Title: Re: Three Rivers Region
Post by: metarvo on September 02, 2008, 12:21:21 PM
Wait a minute.  Those train gates are actually up against the crossing.  I didn't notice this earlier.  That's why 3RR goes FAR to raise the bar.  Keep it up, David.  I predict that this project will eventually be shown on one of those Discovery or History Channel documentaries.

EDITMy friend, all the credit for the gates goes to T21 Magician Jan (Swamper77).  Amazing stuff, eh?  They're done for LHD, too! -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on September 02, 2008, 12:33:11 PM
 &apls  Nice job, FARR team!
Title: Re: Three Rivers Region
Post by: JoeST on September 02, 2008, 12:36:53 PM
now this is just crazy good,

and you will be glad to know, SC4D works well in [Google Chrome (http://www.google.com/chrome) :)

Joe

EDITHeh, Joe- I was just installing Chrome as I read that.  It remains to be seen if Google will be successful in breaking my three year allegiance to Firefox.  I think the lack of an ImageShack toolbar (which I assume won't last long) in Chrome will keep me in the Firefox camp for a while. -DE
Title: Re: Three Rivers Region
Post by: Pat on September 02, 2008, 05:10:38 PM
David that is farr out wow!!!! Hmmmm it seems as that Google is trying to be like Opera (http://www.opera.com/) lol... Ohhh btw some folks where wondering in how to eat that burger well just some of these would do the trick  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F6427%2Fnapkinsforksknivessf6.jpg&hash=418ad502d18b72a8b58b1cb79c26c473347c8113)


I would have posted earlier but fire duties called uggh...



119943
Title: Re: Three Rivers Region
Post by: nerdly_dood on September 02, 2008, 05:47:01 PM
FARR out is right, dude! I hope you can fix the texture problem soon.
Title: Re: Three Rivers Region
Post by: bat on September 03, 2008, 06:49:45 AM
Nice there! And looking forward to more and for the fixing later! ;)
Title: Re: Three Rivers Region
Post by: dedgren on September 03, 2008, 09:08:58 AM
As we work our way through retexturing the 15 or so Wide Curve/FAR/FARR pieces...

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F8738%2Fteaser08090205kq6.jpg&hash=b062a7047d7370f08620e52879a0b36ae857a716)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F2438%2Fteaser08090207fe0.jpg&hash=b844a36ff27e8b2cc6eb31304df58cd1f20ede5b)

...it is easy to spot the stuff that you will really be able to do some nifty things with.  Here's a few pics of a minor road topping a low rise somewhere in an SC4 session soon to be on computer monitors everywhere.  Each pic is followed by a duplicate with the grid on so you can get a sense of the elevation change

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg391.imageshack.us%2Fimg391%2F8898%2Fteaser08090401gy3.jpg&hash=9455155ef34778ae30b76a939bb9246ea6e32bb2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F9279%2Fteaser08090402bq2.jpg&hash=64b3624a4ec288766ef27f5fc7820e47ee52acf3)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F849%2Fteaser08090403ce3.jpg&hash=32f559079381b5e4081a1915ca77c80b9263f789)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F7161%2Fteaser08090404sv1.jpg&hash=7b663965e97ea0bc37c09c5cc8b687157ebba62c)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F8196%2Fteaser08090405ik7.jpg&hash=a7284c0c7891b39026f1d51b9504410415649fc1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F8479%2Fteaser08090406op0.jpg&hash=9a2d0bdee7c7ebe59bda104c3f8d36ca6019b4be)

This will pretty much keep me tied up through the end of the week, but there's a beta coming along really soon as a result.

Later.


David

120141
Title: Re: Three Rivers Region
Post by: Pat on September 03, 2008, 09:48:24 AM
David I am totally umm flabbergasted here  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on September 03, 2008, 09:50:26 AM
Looking better now!

And also looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: dedgren on September 03, 2008, 12:49:42 PM
Earlier this morning we set up the 3RR Exchange [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353;topicseen#msg177353), which we'll call the 3RREX for short.  It's intended to provide "one-stop shopping" for you to be able to DL all those thingies we've attached to the bottom of posts and in scattered links here and there that we've developed for use in Three Rivers Region.  There's just a few items there now, but that should grow quickly, as I always have a bunch of stuff kicking around the ol' hard drive.  Let us know if there is anything you might have seen over the past 230+ pages that I might have missed after it's been up for a bit.

* * *

A few posts back [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg176708#msg176708), our friend NASCAR_Guy dared the wrath of the SC4 Gods, specifically Stephane (wouanagaine), by publicly comparing the accomplishments of your humble author to his.  Now, we haven't heard from our friend in a few days, and we hope that "the wrath of wou" is not the reason, but it does bring to mind a few more reasons why wouanagaine is truly a legend.



There's more of that sort of thing here [linkie] (http://sc4devotion.com/forums/index.php?topic=238.0).


David

120195
Title: Re: Three Rivers Region
Post by: Streetlight 725 on September 03, 2008, 02:13:26 PM
Nice curves!  :) ;) &apls &apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 03, 2008, 02:15:07 PM
What can I say, David--those curves...I don't really know how to respond!

And the 3RREX is a fabulous idea, too, my friend! You do think of everything!

Dustin
Title: Re: Three Rivers Region
Post by: nerdly_dood on September 03, 2008, 02:43:59 PM
I'd like a 3x3 or so road switchback but I'm sure I cam make do with a 2x4 one (or is that a pair of 2x2 longish turns?)

Apart from that little minor thing this whole thing is GREAT. Including the Wouanagaine information, now I know who to stay away from as much as possible.

and I do like this 3RREX thing too, but I notice that it is missing the various ploppble signs that have been worked on lately - is that because they aren't done yet, or just because the 3RREX isn't done yet?
Title: Re: Three Rivers Region
Post by: deathtopumpkins on September 03, 2008, 05:48:11 PM
Did I hear the word "beta"?

Quote from: dedgrenThis will pretty much keep me tied up through the end of the week, but there's a beta coming along really soon as a result.

Looking forward to it.  ;D

And that 3RREX is a good idea. Too bad I already have everything on it!  :D

EDIT:  ...and rang the "Double-0" bell to boot, dtp! -DE

OP EDIT: Oh! Didn't even notice that! Welcome to page 231. -DTP
Title: Re: Three Rivers Region
Post by: ben_meissner on September 03, 2008, 06:20:43 PM
Well, well

I've been away from the internet for a few days as I moved, and apparently missed a lot. The new 3RREX is a great idea. Can't wait to see what shows up there.

The FARR curves look fantastic. I see hours days weeks of re-drawing roads in rural areas in the hopefully-not-too-distant future. Perhaps a new region is necessary.

As always, keep up the great work

Ben
Title: Re: Three Rivers Region
Post by: metarvo on September 03, 2008, 08:30:08 PM
I'm positive that I will grow to appreciate the 3RREX, David.  I was late to catch on to 3RR, but I did finally catch up.
Title: Re: Three Rivers Region
Post by: dedgren on September 03, 2008, 08:31:01 PM
Obviously not having enough to do, Alex (Tarkus) and I are tossing another wide curve into the upcoming release.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F7807%2F45curve2x2roadgmp5.png&hash=d035d9acf1c5663247d1259b9c31ee5a58f4b5d7)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F1342%2F45curve2x2alphagtv9.png&hash=cd7d2aa359ce041f41a60813dede3cd464341c89)

It's 2x2 for those tight places.  Look for it on a monitor near you soon.

Later.


David

120388
Title: Re: Three Rivers Region
Post by: jplumbley on September 03, 2008, 08:43:29 PM
Quote from: dedgren on September 03, 2008, 08:31:01 PM
Obviously not having enough to do, Alex (Tarkus) and I are tossing another wide curve into the upcoming release.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F7807%2F45curve2x2roadgmp5.png&hash=d035d9acf1c5663247d1259b9c31ee5a58f4b5d7)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F1342%2F45curve2x2alphagtv9.png&hash=cd7d2aa359ce041f41a60813dede3cd464341c89)

It's 2x2 for those tight places.  Look for it on a monitor near you soon.

Later.


David

120388


Sorry to bug you David... May I ask if the bottom left corner is occupied at all?  Or can it be left blank for zoning?  If it can be then you may not need to make this a puzzle piece and it can be made a default texture while dragging the network.

EDITJason, it bugs me when I don't hear from you.  It sounds like Alex (Tarkus) is on this- yes, the lower-left hand corner is open, so it might be feasible to make it draggable (from what I understand, which isn't much).  Wouldn't hurt my feelings. -DE
Title: Re: Three Rivers Region
Post by: Pat on September 03, 2008, 08:49:39 PM
David just nuts that is all I got to say!!!  Just simply put NUTs lol..... Hey a congrats to you DTP for ringing the bell!!



NB:

OI blah that man down below is talking theory ooh no, well that should be rather intresting none the less to see it played out there Alex lol.....
Title: Re: Three Rivers Region
Post by: Tarkus on September 03, 2008, 08:59:00 PM
Quote from: jplumbley on September 03, 2008, 08:43:29 PM
Sorry to bug you David... May I ask if the bottom left corner is occupied at all?  Or can it be left blank for zoning?  If it can be then you may not need to make this a puzzle piece and it can be made a default texture while dragging the network.

Well, actually, having looked over the dimensions, it'd only require a couple of RULs to change it into the default draggable Orth-Diag transition, to add the third "2-2" texture in, at least in theory.

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on September 04, 2008, 12:04:57 PM
Here's a look at the ongoing retexturing effort.  This is the wide radius 45 degree rail curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F9213%2Fteaser08090407uw3.jpg&hash=d84e8254fbffd62021592dd2f0d2f7a2acd764d9)

These are taking 3-4 hours apiece as I get to the larger puzzle pieces (there's usually some T&E at the end).  Happy to do it, though- there's an end in sight.

Later.


David

120624
Title: Re: Three Rivers Region
Post by: threestooges on September 04, 2008, 12:58:21 PM
Just as you have noted your thoughts on the BAT link (http://sc4devotion.com/forums/index.php?topic=112.msg173113#msg173113), I should say that the same goes for me and texturing. One of these days I'll have to look into it, but I'm always amazed at what you do. I don't have the foggiest idea of how textures get where they need to outside of directly attaching them in the BAT. Great work though. There does seem to be a light at the end of the tunnel and... I'm tempted to say it's... wait for it... a train (in a good way).
Title: Re: Three Rivers Region
Post by: dedgren on September 04, 2008, 04:02:51 PM
Make that six hours plus.  An hour of that, though, was because I forgot the "darken" step when I could have applied it all at once.

Anyway, the 45 degree wide rail curve that you last saw in PSP the post before last...

...heh!  I've finally tired you folks out...

...is ready for prime time.  For those of you who have been using this curve as part of the NAM since December, 2006- fire up your game- take a look, then compare what you see with the following pics.  The curve has the exact same footprint, but has been completely rebuilt.  Sorry it took over a year and a half.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F2876%2Fteaser08090408pr3.jpg&hash=a5906fccce214b5136cdb5c4266fe9fc75afafb5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F7492%2Fteaser08090409vf4.jpg&hash=e8952accdca9804a3727575a989f20e8fd1f7e4d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F8223%2Fteaser08090410qg0.jpg&hash=da96213c0dfdd68fc68e5dfa09f3582788bc50e3)

Here's a close-up.  There's a transition between "game" track and the NAM curve- can you find it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg363.imageshack.us%2Fimg363%2F3981%2Fteaser08090411de2.jpg&hash=862fad2dfdd1e9f62d16b504133f5741e55263a1)

Awww, we're sounding cocky- that's not right.  This stuff can never be perfect- the game textures would need to be completely redone in order for that to happen- but this is beyond anything I ever had any expectation of.

Tonight it's the 90 degree curve and the "long" FARR transition curve.  It's going to be a long one- that's my guess.

Later.


David

120746
Title: Re: Three Rivers Region
Post by: girlfromverona on September 04, 2008, 04:12:55 PM
Quote from: dedgren on September 04, 2008, 04:02:51 PM
Sorry it took over a year and a half.

It was SOOOOO worth the wait.
You deserve a medal, David! And you totally have a right to sound cocky! This is amazing stuff.  &apls
Title: Re: Three Rivers Region
Post by: Andreas on September 04, 2008, 04:13:46 PM
Quote from: dedgren on September 04, 2008, 04:02:51 PM
Here's a close-up.  There's a transition between "game" track and the NAM curve- can you find it?

Found it! ;) But if it's not 100% perfect, it's surely 99.9%. Excellent work, David, this is an awesome improvement of what we have now indeed. I started to use the good old NAM curve pretty late, also doe to the texture/brightness shift (esp. when it comes to my rail texture mod), but these days should be over finally. :)
Title: Re: Three Rivers Region
Post by: threestooges on September 04, 2008, 04:31:20 PM
There are some small lines that (I think) I can see that suggest the edge of the piece/its existence (similar to placing GLR/AVE on a slope), but that is from actively looking for them following your challenge. Aside from that, they look outstanding and are well worth the wait. I need to finish up some projects so I can start playing the game again... especially with these things approaching beta. I know the perfect test zone when you get to that point. Excellent, excellent work.
-Matt
Title: Re: Three Rivers Region
Post by: Shadow Assassin on September 05, 2008, 12:20:59 AM
Found it too. :P

From the further zooms, though, I can see a white line on the edge of the tracks in the centre... that probably is because of the background that you use - make sure the background is at least a very neutral colour that isn't light. Otherwise you'll notice it and it'll really stick out. :P

But hey, other than that, it looks just about perfect!
Title: Re: Three Rivers Region
Post by: MandelSoft on September 05, 2008, 06:48:58 AM
Looks good. A nice smooth transistion between the curve and the Maxis rails  :thumbsup:

EDIT: V I see that it works! V
Title: Re: Three Rivers Region
Post by: dedgren on September 05, 2008, 07:25:04 AM
A last pair of pics of the 45 degree curves "in use."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F9978%2Fteaser08090513fj8.jpg&hash=ce6053a1d5ac0c3fd793c2f8d9a2703e633f8214)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg374.imageshack.us%2Fimg374%2F9215%2Fteaser08090512dd6.jpg&hash=284dba5dc210dfe773c9eaca7299fb7bd222f69f)

Wheesh!  That "game" locomotive is bad!

...have you ever noticed that train automata cast no shadows?  I just did..

I'll be working on the FARR "long" curve today- look for results tonight.  Here's a pic of one of the steps.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg362.imageshack.us%2Fimg362%2F1600%2Fteaser08090514od9.jpg&hash=c01bec7d759f4fde53316a48d85637d10c5539c8)

And another.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F2919%2Fteaser08090515vw4.jpg&hash=e3c0fcedb0b323a9d736f6586f725ca9481620fd)

And one last.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F5615%2Fteaser08090516fi7.jpg&hash=1bda385a5243af9443cac7065e6a5f433ee8ec83)

That's three hours progress starting from the former textures.  Tonight I'll come back and plug all the retextures into the .dat file and we'll take a look.  Off to work.

Later.


David

120966
Title: Re: Three Rivers Region
Post by: Shadow Assassin on September 05, 2008, 07:39:38 AM
Brilliant - everything looks great! I'm looking forward to trying your texture update...
Title: Re: Three Rivers Region
Post by: superhands on September 05, 2008, 07:52:40 AM
that is pure magic &apls
Title: Re: Three Rivers Region
Post by: bat on September 05, 2008, 08:00:40 AM
That looks fantastic, David!
Great work! :thumbsup:
Title: Re: Three Rivers Region
Post by: dsrwhat316 on September 05, 2008, 10:13:27 AM
Simply amazing! I agree; the in-game trains are hideous compared to all the train skins available now. You're just a big tease, ya know?  :'(

~ Dan
Title: Re: Three Rivers Region
Post by: Pat on September 05, 2008, 10:16:23 AM
David that looks real great there for sure  :thumbsup:  Hey did you know there are replacements for that old ugly steam engine  here [linkie] (http://www.simtropolis.com/modding/index.cfm?p=details&id=225) ;)




121053
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 05, 2008, 11:17:37 AM
That envelope keeps getting pushed here in 3RR. Keep on pushin', David!

The FARR looks just splendid, my friend! Just splendid!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: Ryan B. on September 05, 2008, 12:21:20 PM
I've said it before . . . and I'll say it again . . .

Wow, David!  We've never seen such realism in a computer game.

We're making our own expansion packs here now, folks.  Think about this - it'd take Maxis / EA longer to do this stuff - and we'd have to pay for it.

Let's keep this wagon train a-movin' . . .  %BUd%

OP EDIT:  I think I found my favorite smiley . . . it certainly suits my Sabre-ness.   :P  :D
Title: Re: Three Rivers Region
Post by: metarvo on September 05, 2008, 02:42:02 PM
This is great, David.  The NAM rail curve no longer sticks out like a sore thumb. :)  Not that it did before.  I intend no offense to our NAM team.  They have worked laboriously on the revolution that we call the NAM.
Title: Re: Three Rivers Region
Post by: girlfromverona on September 05, 2008, 05:52:22 PM
Thank you so much for all the time you put into this, David! To say you're changing this game for the better would be an understatement.  :thumbsup:

I can't wait to start making realistic looking train lines.  ;D
Title: Re: Three Rivers Region
Post by: dedgren on September 05, 2008, 07:21:31 PM
Heh!  Who says SC4 isn't realistic?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F6653%2Froadmisalignmentqr7.jpg&hash=3afcfd5700c3fdcd0fa614b171509bcf04abf578)

Just askin'.

Later.


David

121278
Title: Re: Three Rivers Region
Post by: Pat on September 05, 2008, 07:23:36 PM
Dang it dont you hate it when you miss something and DOT wont let you go back into PSP to fix the texture job...
Title: Re: Three Rivers Region
Post by: Haljackey on September 05, 2008, 07:57:43 PM
Quote from: dedgren on September 05, 2008, 07:21:31 PM
Heh!  Who says SC4 isn't realistic?
121278


Heh, reminds me of Google Earth.  There are some spots that just don't line up...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F6616%2Fclipboard01bj3.jpg&hash=636ccc12c659d0edfba05a1faa44f23a131563a2)

:P

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: metarvo on September 05, 2008, 08:23:03 PM
Theoretically, if you fix the texture shifts in SC4, then you are actually doing a better job than the RL DOTs.  They say that a picture speaks a thousand words, and these two shots are no exception.
Title: Re: Three Rivers Region
Post by: bakerton on September 05, 2008, 09:08:07 PM
Quote from: dedgren on September 05, 2008, 07:21:31 PM
Heh!  Who says SC4 isn't realistic?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F6653%2Froadmisalignmentqr7.jpg&hash=3afcfd5700c3fdcd0fa614b171509bcf04abf578)

Just askin'.

Later.


David

121278


The picture looks like it was taken at a state line (border) in Montana as I reconize the picture. Anyways, we here in Wisconsin and Illinois have something simular to the mis-allignment of road markings going from rural to urban enviroment. No one is perfect; including you Mr. Spock. JKB
Title: Re: Three Rivers Region
Post by: BourneID on September 05, 2008, 09:41:16 PM
Guess sense you found me lurking about these parts... I'll have to leave a bit of my chicken typing (ie chicken scratch).

its been a while (wow, over 1 year already...) sense I played sc4....  so I have been well on the path to recovery from my sc4 addiction.






....... that was until .....somehow... the Rural renewal pack and .... !!curved roads!! showed up in my plugins folder.


Now I know that others were involved with these things.....  But I am going to blame you for me falling off the wagon.


Cheers to you mate  :)

Title: Re: Three Rivers Region
Post by: dedgren on September 05, 2008, 10:23:50 PM
One to go!  Finished up the FARR "long" transition curve and the level railroad crossings this evening.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg378.imageshack.us%2Fimg378%2F5779%2Fteaser08090517im6.jpg&hash=84b7797ba41a47f3bc05118bd96bb5d2bdd8eedc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F3820%2Fteaser08090518vb8.jpg&hash=4cf41f16453d0119a73f4c296c3d6b7738736c05)

They do look OK.

I'm going to get up early and finish the 90 degree wide rail curve tomorrow morning.  The last texture work on the road wide curves and FAR should go pretty quick after that.

* * *

John?  John Bourne?  Whoa- that's cool!  If I had anything to do (along with Chris (Chrisadams3997) of RRP fame) with pulling you off that wagon, I'll have to really work hard to keep you off.  We've missed you around these parts, my friend- it'd be great to see you back in the game

* * *

Later.


David

121373
Title: Re: Three Rivers Region
Post by: CasperVg on September 06, 2008, 12:38:57 AM
Awesome, I can't wait to use these! They look awesomely realistic and work great, even invisibly, with the Maxis rails.
Title: Re: Three Rivers Region
Post by: art128 on September 06, 2008, 01:33:35 AM
simply amazing  &apls
Title: Re: Three Rivers Region
Post by: sim-al2 on September 06, 2008, 04:45:24 AM
still drooling.  :D  I hope you get these out very soon, because I'm about to go on a rail-building extravaganza!  ;D

Those interstates are crazy! I thought the first one was like a two foot drop in the shoulder.  :o That second (if it actually existed) would be so insane to drive. That thing would cause a high accident rate!  $%#Ninj2
Title: Re: Three Rivers Region
Post by: Shadow Assassin on September 06, 2008, 04:48:41 AM
I thought there was a drop in the first pic, but then I remembered interstate standards.

The second picture probably happened because GoogleEarth didn't align the photos correctly, and so, the only way to fix it was to fade them in... as you can see, it backfired. :P
Title: Re: Three Rivers Region
Post by: dedgren on September 06, 2008, 09:05:25 AM
Working, working...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F5498%2Fteaser08090619ua0.jpg&hash=8fc8687087cceaf0c03dddf2dd88d25e2feb6654)

Later (not much, though!)


David

121583
Title: Re: Three Rivers Region
Post by: bat on September 06, 2008, 10:11:12 AM
Looks great! Again nice new progress there, David!
Wonderful work here... ;)
Title: Re: Three Rivers Region
Post by: dedgren on September 06, 2008, 12:06:05 PM
Today the user community once again changes SC4 beyond what anyone could have foreseen in 2003.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F1598%2Fteaser08090620sd8.jpg&hash=700196f793cfe93ed69e3a53fe71694e783c98df)

All of the wide radius rail/FARR curves and segments are done!  Now we can do this right.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F7861%2Fteaser08090629sl1.jpg&hash=abce09cdabb9101c95b58293cf90eb11ddb93223)

I appear, however, to have screwed up my road retexturing royally from the get-go.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F9332%2Fteaser08090621ox3.jpg&hash=d837d7f97ce9a7e0fae526ebaa0503a3fda30c14)

Oops.  Oh well, I'll fix it.

Later.


David

121656


Title: Re: Three Rivers Region
Post by: Sheep49 on September 06, 2008, 12:30:20 PM
Nice to hear that the curves are done! :thumbsup:

Not so good to see that screwed-up texturing at the crossing, but you can fix it in 1 hour or so. ;)

Can't wait to see more progress!
Piotr

EDITPiotr- welcome again!  As for the textures...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F4315%2Fteaser08090622bs6.jpg&hash=e369f9e82d00cd8379ee9d2e0908cf7ead5c271e)

Yep!
-DE
Title: Re: Three Rivers Region
Post by: deathtopumpkins on September 06, 2008, 12:31:11 PM
Nice curve!

I'm sure you'll get the textures right. Can't be that hard to fix.

Looking forward to a release!

EDIT: Welcome to page 233!
Title: Re: Three Rivers Region
Post by: dsrwhat316 on September 06, 2008, 02:23:08 PM
Ohh... I'm just mad with anticipation for this! Can't imagine the level of patience and time it took to do this. Anxious for beta testing to begin!

~ Dan
Title: Re: Three Rivers Region
Post by: Ryan B. on September 06, 2008, 08:57:04 PM
David, I believe I'll take the top, smoother-looking option.  Nice work!
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 06, 2008, 09:01:49 PM
Fabulous work, David! Just fabulous! The dreams are certainly becoming reality, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Simpson on September 07, 2008, 01:11:50 AM
I'm sorry for not posting often my friend
I love to see your work, your méticulous work. The général view with rails and curves is simply wonderful and also réalistic
Im looking forward to the next update my friend  :)
Title: Re: Three Rivers Region
Post by: dedgren on September 07, 2008, 01:16:15 AM
G'night all.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F5143%2Fteaser08090730fn9.jpg&hash=d290a19dca12af019e014d57aec0d47cc157055a)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F4049%2Fteaser08090731ar7.jpg&hash=ee21c586bbebe789ece90e7f2a25e25835687c60)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F7990%2Fteaser08090732dh5.jpg&hash=d4935e3e8b7f93bded68c4d9e217bac9bb9acbae)

David

121997
Title: Re: Three Rivers Region
Post by: Simpson on September 07, 2008, 01:18:00 AM
Great update my friend  :), the second pic is just superb and réalistic
Title: Re: Three Rivers Region
Post by: bat on September 07, 2008, 01:33:30 AM
Some really beautiful pictures there of your stuff, David! :thumbsup:
Looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: jmyers2043 on September 07, 2008, 06:33:16 AM
Hello David ... please forgive me for asking a dumb question (in that it has probably been asked before)... what terrain mod are you using? I like that middle picture wtih the sprinkling of pine trees and soft looking grass. I usually use cycledogs Missouri breaks. This one looks similar but you've manage to have more rockly area and that's what caught my eye.

EDITJim, it's good old Columbus, my favorite for three years plus now.  I've looked at every terrain mod our BSC friend Brian (c.p./cycledogg) has done since, and they're all amazing.  He had me, however, at the get go- Columbus is perfect as far as I'm concerned.  I use Adam's (Ennedi) take on pjot's diagonal jagged edges mod (djem), which is discussed in EPS here [linkie] (http://sc4devotion.com/forums/index.php?topic=2157.msg148834#msg148834).  That accounts for the rockier texture.  The trees are as follows: 1) Deciduous- Maxis default (this was, after all, quick and dirty); and 2) God-mode c.p. subalpine fir, liberally (read, took me about 5 seconds) applied. - DE



Title: Re: Three Rivers Region
Post by: superhands on September 07, 2008, 06:41:07 AM
#2 pic is to windy. what ever happend to the grid? $%Grinno$%
Title: Re: Three Rivers Region
Post by: Toichus Maximus on September 07, 2008, 06:52:57 AM
what a beautiful set of pictures to find waiting for me this morning! Keep smashing the grid!
Title: Re: Three Rivers Region
Post by: Ennedi on September 07, 2008, 07:32:13 AM
Fantastic pictures, especially the second one!  &apls

It really opens new possibilities  :thumbsup:

Adam
Title: Re: Three Rivers Region
Post by: nerdly_dood on September 07, 2008, 08:05:56 AM
Quote from: bighead99 on September 07, 2008, 06:41:07 AM
#2 pic is to windy. what ever happend to the grid? $%Grinno$%

Yeah, I can hardly tell what follows the grid and what doesn't... ???
Title: Re: Three Rivers Region
Post by: Pat on September 07, 2008, 08:24:10 AM
David I missed so much in the past 24hrs I just don't know what to say at all!!!  I was slaving in the hot sticky kitchen all day yesterday to feed hungry bikers trying out the Smokin Spoke (http://www.bikes-n-boards.com/) race course prior today's main races... Well thanks to the TS Hanna I cant be at the race today cooking again, I have to work all day for both Nascar races that was scheduled Friday night and Saturday night... At least I can sit at work and see if you come up with anything new today (I hope)...
Title: Re: Three Rivers Region
Post by: sim-al2 on September 07, 2008, 08:25:36 AM
that's neat. I hope I can be a beta tester when these are released. ( I can be the low-end computer tester %wrd)

Picture #2 is probably the close to the best picture I've ever seen of a rural area.
Title: Re: Three Rivers Region
Post by: Grneyes on September 07, 2008, 09:04:05 AM
David,

All I have to say is "WOW!!!" I had to read over 100 pages to catch up. I've restarted playing SC4, but without any mods or anything...will have to get back on the bandwagon and start downloading stuff.

MaryBeth
Title: Re: Three Rivers Region
Post by: Streetlight 725 on September 07, 2008, 09:36:06 AM
Great railroad curves. &apls &apls
Title: Re: Three Rivers Region
Post by: Heblem on September 07, 2008, 10:40:01 AM
Great to see how well you have changed the game! thank you  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 07, 2008, 12:09:09 PM
WOW! Just...Wow.

Dustin
Title: Re: Three Rivers Region
Post by: krbe on September 07, 2008, 01:46:44 PM
Quote from: bighead99 on September 07, 2008, 06:41:07 AM
#2 pic is to windy. what ever happend to the grid? $%Grinno$%

Defies the entire purpose of the game  $%Grinno$%

EDITYeah, life's a...  well, you get the point. -DE
Title: Re: Three Rivers Region
Post by: JoeST on September 07, 2008, 02:45:15 PM
Hey, I was wondering if you had seen the info posted in that thread about avenue curves, I guess you have, but if so, are you going to update your textures "again" to remove the gridification?

Its looking mighty amazing in here, and you say your not as good as wou or other people, but your redefining the game with every post... I dont see the logic there...

Joe

EDITJoe, thanks for calling ebina's post in this thread [linkie] (http://sc4devotion.com/forums/index.php?topic=5621.msg178348#msg178348) to my attention.  I'm going to wrap the current retexturing now, but will be playing with making things perfect between now and the next update release of the NAM. -DE
Title: Re: Three Rivers Region
Post by: dedgren on September 07, 2008, 02:49:40 PM
Another sad day for MDing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F7030%2Fteatimeam6awardys7xe5.jpg&hash=d36c02b38859913c0ff4a4515d7b8b8f3e8131f9)

Our great friend Derry (TheTeaCat) is going through a real rough RL patch right now, and he's decided to bring his marvelous MD Tales at Tea Time to a close.

Now, I'm sure our friend will be back with something new for all of us to enjoy someday, but that's not what's really important.  It'd be great if Derry could hear from us today about how much we've appreciated what we've been given already.  Here's the [linkie] (http://sc4devotion.com/forums/index.php?topic=1346.msg178486#msg178486).

Thanks so much.


David

122380
Title: Re: Three Rivers Region
Post by: dedgren on September 07, 2008, 06:40:30 PM
Hey, dude, where's my grid?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F1157%2Fteaser08090733us1.jpg&hash=fea24389bc3d586fd272810f0aab23a3116db508)

The retexture is done- at least for beta purposes!

Later.


David

122452
Title: Re: Three Rivers Region
Post by: metarvo on September 07, 2008, 06:48:26 PM
Quote from: dedgren on September 07, 2008, 06:40:30 PM

Hey, dude, where's my grid?
122452



What grid could you possibly be referring to, David? :thumbsup:

()sad() On a more serious note, it is sad to see another MD close its doors.  I do plan to read Tales at Tea Time.  That is, when I'm not reading something else.  Let's see... it has the word "three" in it, and... yes, it's that one.
Title: Re: Three Rivers Region
Post by: sithlrd98 on September 07, 2008, 06:55:31 PM
Well , here is my first comment ...I Love it! Can't stand the grid...Hate the grid!
Title: Re: Three Rivers Region
Post by: Ryan B. on September 07, 2008, 07:06:21 PM
Where's your grid, dude?  :P
Title: Re: Three Rivers Region
Post by: girlfromverona on September 07, 2008, 07:09:14 PM
Me want! Me want! Me want!*
Just when you think something cannot get any better, David goes and does the impossible!  &apls

*Baby Speak translation: "I really can't wait to get my hands on this exceptional piece of modding."  :P
Title: Re: Three Rivers Region
Post by: deathtopumpkins on September 07, 2008, 07:09:45 PM
 &apls
Quote from: dedgrenThe retexture is done- at least for beta purposes!

So does that mean there'll be a beta soon? ::)

They really look great, and I can't believe it took 5 years to accomplish this! Why did no one attempt it before?  ()what() Oh yeah, because David is the only one capable of crazy enough to do it!  :D
Title: Re: Three Rivers Region
Post by: JoeST on September 07, 2008, 11:12:24 PM
QuoteOh yeah, because David is the only one capable of it!
you could exchange the phrase capable of with crazy enough to attempt and it would still be a true statement :D :p

looking amazing as ever, that beta will draw me in i hope, Joe
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 07, 2008, 11:15:03 PM
I really have run out of things to say about your fantastic work here, David.

I've been trying to channel my inner-Roget (http://en.wikipedia.org/wiki/Roget%27s_Thesaurus) and come up with something to say, but nothing adequate or appropriate come to mind.

You've cracked the SC4 atom.

Congratulations and job well done, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on September 07, 2008, 11:19:33 PM
That's the most stunning pic of 3RR I can recall seeing. Ever. I've heard it said that creating something very difficult and making it look easy is the mark of genius. Now I believe it.

Later...

Joan
Title: Re: Three Rivers Region
Post by: threestooges on September 08, 2008, 12:05:14 AM
Aww, you broke it... you broke the grid. Wait a minute... that's good, and that pic is great. If those things I sent you look all right, I think I can get the ones started for this sort of thing too. Great work David, and I'll look forward to seeing what's next.
-Matt
Title: Re: Three Rivers Region
Post by: meldolion on September 08, 2008, 01:31:33 AM
WOW that pic is great!! the grid is broken!!!  $%Grinno$%
Title: Re: Three Rivers Region
Post by: Andreas on September 08, 2008, 02:17:12 AM
Wasn't "breaking the grid" something that Monte Cristo showed in their CitiesXL teasers? Now we might get that feature for our beloved SC4 well before the CitiesXL release... ;)
Title: Re: Three Rivers Region
Post by: MandelSoft on September 08, 2008, 02:58:25 AM
Grid? What grid?  $%Grinno$%

Nice work, David!
Title: Re: Three Rivers Region
Post by: Shadow Assassin on September 08, 2008, 06:10:36 AM
Wow, I can't wait to give those textures a spin!

(Well, I can always get them right now... but I just don't have the time to play SC4.  :'()
Title: Re: Three Rivers Region
Post by: FrankU on September 08, 2008, 07:14:24 AM
So, when are you going to develop diagonal lots? And Fractional Angled Bridges?
This is already incredible....

Title: Re: Three Rivers Region
Post by: Badsim on September 08, 2008, 10:21:50 AM
Hi Mister Master D.Edgren ,

To carry out these curves for SC4 is a feat , even more ; that's an enfranchisement .... (Hello , E.A. Games ? , have some bad news .... )
But after have seen different uses of the already available curves on CJs/MDs , I have to say that I haven't seen them so utterly & perfectly justified ( by relief  ...) than on these last pictures - #2 on the previous page is ....  &apls &apls &apls

More generally , I don't post many often at 3RR , I think that's not good for you to read - and for me to write - too many superlatives ! $%Grinno$%
No ... I'm joking . But many often I wonder "Where is he going - so where is he bringing us - with this titanic project for a simple man ? ...

I don't know . I'm even not sure you know yourself . 3RR is the most impressive undertaking of the entire SC4 galaxy ....
.... and it must be stressful . &Thk/(

Take care of yourself - and say hello to heather . ;)
Title: Re: Three Rivers Region
Post by: dedgren on September 08, 2008, 11:30:50 AM
Just a few final pics from the doodle township I set up to test the wide curves, FAR and FARR in.

When I do these, I just grab whatever strikes my fancy from the game's built in "Timbuktu" region.  You can find this one if you look from the center of the region to the upper right.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F9633%2Fteaser08090835su4.jpg&hash=df01e4deeabc2d0021bc1d3d2b8ddf14f0064d32)

I really enjoy the idea of being able to build roads that extend from an intersection and wind up into the hills.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F8931%2Fteaser08090836jp4.jpg&hash=a20dce9c2414e1b4d7dce5bbd8db4db6453cfddb)

This was to test positioning a bridge at the end of a puzzle piece.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F9537%2Fteaser08090837iw1.jpg&hash=fc61bead4bd888f8e5c77c738eb58bac51fca2be)

I usually don't spend any time terraforming except for some basic smoothing and tree replanting, but I couldn't leave that canyon without a waterfall for folks to look at as they drove across the bridge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F6562%2Fteaser08090834wo2.jpg&hash=e502191e37017b3c0bf4b5358ab453fbc581c305)

Anyway, the retextured stuff is in the hands of the NAM Associates, which is a group of folks set up to assist the NAM Team with developing and perfecting content.  They are free to post pics here in 3RR to let folks see what they come up with- we'd love to see them.  The public beta test should start in about two weeks or so- please remind me with a post or PM if you are interested in being a beta tester and haven't let me know lately.  The official Wide Curves/FAR/FARR will be released with the next NAM Update, and we all know when that will arrive...

...NOT!

* * *

There have been so many great comments here; over 100 since the start of the month.  If you've asked a question or raised some interesting point you should check back to it a couple of days later- I've tried to start responding to comments here and there (and sometimes simply because your comment caught my eye) by using my magical admin powers to edit in replies.  Be assured, though, my friends, that even if I don't write a response, I read every comment carefully and really take them to heart.  3RR is what it is today by and large because you folks, the 3RR Regulars*, have made it that way.


David

*  A 3RR Regular, mind you, is anyone who has has ever posted here or over at 3RR-ST at least once.

122987 - We will likely hit 123456 within the next 24, for all you numerologists out there. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 08, 2008, 11:36:44 AM
Put me down as a tester, David. I'll do my best to help!

Dustin
Title: Re: Three Rivers Region
Post by: Sheep49 on September 08, 2008, 11:39:57 AM
Wow, just wow. That was awesome. I love the update. I can't tell what's grid here, and what isn't.

Keep up the suberb work! :thumbsup:
Piotr
Title: Re: Three Rivers Region
Post by: Pat on September 08, 2008, 11:47:56 AM
David I just cant even express to say whats what anymore wow!!! Me of many words have ranned out of words for 3RR but other to say 123010 and off by 446 as of my post  ;)
Title: Re: Three Rivers Region
Post by: PhilsCafe on September 08, 2008, 12:08:22 PM
Hey David! Wow, these curves look amazing. Mountain roads look so much more realistic with true curves and so do railroads of course. You're really changing Sc4 beyond recognition. It's great to see where this game has come to. Btw, I like the bridge attempt with the waterfall. A lot!

Take care!

- Phil
Title: Re: Three Rivers Region
Post by: Simpson on September 08, 2008, 12:10:52 PM
This city is superb and so réalistic
Great work David  :thumbsup:
Title: Re: Three Rivers Region
Post by: pvarcoe on September 08, 2008, 01:17:54 PM
Yep, that waterfall and bridge shot (the zoomed out one), is about as good as it gets.
It is getting to the point where, I much prefer building the countryside rather than the cities.
AMAZING stuff David.
Thanks and take care.
Phil
Title: Re: Three Rivers Region
Post by: deathtopumpkins on September 08, 2008, 01:47:08 PM
I'd like to test 'em, David. Least I could do since they're so wonderful.
Title: Re: Three Rivers Region
Post by: dsrwhat316 on September 08, 2008, 01:52:50 PM
This is gonna be sweet!  :thumbsup: It looks so perfect, and the FAR/FARR isn't bad, either  $%Grinno$%

As I mentioned in the Simtropolis thread, I'd love to test these; they'd look awesome in my MD!

~ Dan
Title: Re: Three Rivers Region
Post by: Jmouse on September 08, 2008, 02:43:36 PM
I now have a proper testing ground and would be glad to work with the FAR pieces.

Later...
Joan
Title: Re: Three Rivers Region
Post by: Haljackey on September 08, 2008, 03:17:28 PM
Quote from: dedgren on September 08, 2008, 11:30:50 AM

Anyway, the retextured stuff is in the hands of the NAM Associates, which is a group of folks set up to assist the NAM Team with developing and perfecting content.  They are free to post pics here in 3RR to let folks see what they come up with- we'd love to see them. 

Well you asked for it! :P

I have been using FAR a lot in my cities, as they provide an excellent alternative to the long road curves when space is lacking.  So far, I have not made any new rails, so I haven't used the FARR yet.

When placing the puzzle pieces, the piece actually floats a bit over the tile rather than being at ground level.  Its a little awkward because it doesn't line up, but you get used to it  ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F1228%2Fclipboard01gx8.jpg&hash=3e217824628deadf8b82ff89d71976e5dd1c16c0)

Short 90 degree curve vs long 90 degree curve.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F7761%2Freservoirjul12001219456cl1.jpg&hash=9ff14772377dd9a9741ba875db140bbe5cbaacc7)




And now some FAR pics from my CJ/MD:

FAR curve vs two 45 degree road curves.
-Click me for full resolution!  (1920x1200)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTerranSettlement-Apr2531220046703.jpg&hash=5f355711b2f20d50d5803cbeba325b6c745c7cef) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr2531220046703.jpg)

FAR is used to join up a road misalignment in a new part of town.
-Click me for full resolution!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTerranSettlement-Mar31531220046668.jpg&hash=8bc49e35f9c0ca4c0dacb3d068a91d21f62027a9) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Mar31531220046668.jpg)

FAR used in a new park.
-Click me for full resolution!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FWitburg-Jun23071219611981.jpg&hash=4d612caf34bdd12275a3df3047fcccf0c462efcb) (http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Jun23071219611981.jpg)

Anyways I hope you enjoyed it! 

Since FAR/FARR is getting so popular, may I suggest a FAR/FARR development thread?

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: sithlrd98 on September 08, 2008, 03:30:01 PM
WOW

Are there any words left that haven't already been used to describe how wonderful this is?

Haljackey ...Good job on those pics! Just one more reason to keep droolin!

Title: Re: Three Rivers Region
Post by: dragonshardz on September 08, 2008, 05:00:43 PM
I'll gladly be a tester of FAR/R!
I hate to say this but I actually lost the previous incarnation of FAR in the depths of my HDD.
~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: metarvo on September 08, 2008, 06:38:43 PM
I would enjoy testing the FAR and FARR, David.  I feel like I'm ready for a project like this.  Of course, none of it would be possible without the genius who designed it, David.  :thumbsup: 
Title: Re: Three Rivers Region
Post by: ben_meissner on September 08, 2008, 07:59:26 PM
Who needs buildings with roads like these. That waterfall is gorgeous. Perhaps a scenic overlook is in order?
I'd love to test these on my Mac if you need. I've got plenty of hills and mountain passes that I've been saving for this release.

Ben
Title: Re: Three Rivers Region
Post by: dedgren on September 08, 2008, 10:57:25 PM
I've taken the night off...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F5064%2F123456viewsim8.jpg&hash=4c8cb4fb0d1c8cc6564d29a9314c55dd91fc40e7)

...but see many here have not.  At about 9:20 p.m. Alaska Time (GMT -9), we lined 'em up in a way that we haven't seen for over 100,000 page views, and won't see again for more than another million.

You. Folks. Are. Amazing.

G'night!


David

123472
Title: Re: Three Rivers Region
Post by: JoeST on September 09, 2008, 02:56:09 AM
David, it can happen again in 111111 posts at 234567  ;)

and you deserve the rest.

Joe
Title: Re: Three Rivers Region
Post by: MandelSoft on September 09, 2008, 02:58:38 AM
123546 views at 11:57 GMT+1...  ;D

Love the FAR(R)! I hope it will be downloadable soon!
Title: Re: Three Rivers Region
Post by: emilin on September 09, 2008, 03:25:22 AM
The curves look amazing. &apls

On another note: Those last updates have made me change my mind about the Columbus terrain... I Always used to feel that it was a bit... well... bland, actually. But seeing it being used on such "bumpy" terrain like you just did, I can really see the advantages of not having to aggressive textures too. I still think it looks a bit strange on higher eleveation levels (such as you have shown us earlier on Mount Rayman, for instance...). where Pegasus old rock mods often look much more realistic (I prefer the brown lime stone myself).

Hopefully, in the future, somebody *cough*Ennedi?*cough* will be able to make a more versitile terrain mod that can combine the best of these respective features. ;D

Title: Re: Three Rivers Region
Post by: art128 on September 09, 2008, 09:15:52 AM
amazing curve  &apls
Title: Re: Three Rivers Region
Post by: dedgren on September 09, 2008, 10:40:03 AM
As retexturing grows smaller in the rear view mirror, we'll return to signs and other ploppable stuff for a bit

Slowly but surely I am getting Matt's (threestooges) latest signs made into a set.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F931%2Fteaser08090901ov4.jpg&hash=aace053614e9cbc67580d66f5d779d57c6a2c221)

I'm writing a "plop stuff" tutorial tonight- is there anyone who would want to help me do the grunt work (now about 15-20 minutes worth per sign) required to crank these out?  I'd like to have everything I have right now (including the telephone poles) done by the coming weekend.  Let me know.

Off to work.  Later.


David

123700 - we had something close to 750 page views since this time yesterday, that's over 20,000 a month if sustained.  Whoa! -DE
Title: Re: Three Rivers Region
Post by: art128 on September 09, 2008, 12:09:29 PM
nice work on the sign next to the road  :thumbsup:
Title: Re: Three Rivers Region
Post by: ben_meissner on September 09, 2008, 12:20:43 PM
That last picture looks great. Just like many of the rural intersections in Northern MN. Can't wait for those poles.


Ben

EDITWell, Ben- you are the second to join the "Double-0" club this month, and it's only the 9th.  I'm far enough behind at this point to know we are going to have to rent a hall to hold the honors ceremony. -DE
Title: Re: Three Rivers Region
Post by: Ennedi on September 09, 2008, 12:33:12 PM
Quote from: emilin on September 09, 2008, 03:25:22 AM
The curves look amazing. &apls

On another note: Those last updates have made me change my mind about the Columbus terrain... I Always used to feel that it was a bit... well... bland, actually. But seeing it being used on such "bumpy" terrain like you just did, I can really see the advantages of not having to aggressive textures too. I still think it looks a bit strange on higher eleveation levels (such as you have shown us earlier on Mount Rayman, for instance...). where Pegasus old rock mods often look much more realistic (I prefer the brown lime stone myself).

Hopefully, in the future, somebody *cough*Ennedi?*cough* will be able to make a more versitile terrain mod that can combine the best of these respective features. ;D

Yes, there is such project  ;D But it isn't easy. After some funny attempts I started to collect RL photos of various terrains and now I have a big chaos in my mind  :D Hopefully it (the chaos) can give something new  ;D
I have some conclusions at this moment:
- If something looks realistic on the RL photo, we can't be sure it will be realistic in SC4. It is a very special world  ;)
- Simple decreasing the texture size for various zooms is not a good way. Cycledogg's method of adjusting textures for particular zooms is more advanced, Dogfight made really good work with his rock mods.

Anyway, David's work with all this fantastic stuff (non-grid networks, seasonal ploppable objects and many others) really motivates me to think about good background for all these creations  :)

Title: Re: Three Rivers Region
Post by: pilotdaryl on September 09, 2008, 04:57:02 PM
Those signs are realistically scaled! :o
Title: Re: Three Rivers Region
Post by: girlfromverona on September 09, 2008, 09:17:48 PM
Awesome pics, David and Haljackey! I will gladly help beta test anything that needs it.  ;D

What does the "grunt work" for the signs involve? If it's not too complicated, I'm willing to give it a go. I've never done anything like that before, so it's probably best left to the experts if it's a bit tricky...

EDITMarisa, that tutorial should be up tonight.  Take a look and, if you are still interested, give me a yell. -DE
Title: Re: Three Rivers Region
Post by: Andreas on September 10, 2008, 03:14:40 AM
The "grunt work" requires some basic knowledge of the Reader; how to insert and modify files, changing IDs and such things. I'm sure David will write up a small tutorial, so it shouldn't be too hard to learn the process.
Title: Re: Three Rivers Region
Post by: Streetlight 725 on September 10, 2008, 04:52:12 AM
Great signs and telephone poles!! &apls :)
Title: Re: Three Rivers Region
Post by: metarvo on September 10, 2008, 05:04:26 AM
That's an intelligent use of the FAR, Haljackey. &apls

Wow, David! &apls  Those rural posts that line the road look like they were made to be there.  I also see that diagonal post.  This addition will have diagonal functionality, apparently.  Keep it up, David.

Two thumbs up for each of you:

:thumbsup: :thumbsup: :thumbsup: :thumbsup:

That's saying something, since I only have two thumbs.

EDITI likewise have two, my friend, but as to whether they are opposable... -DE
Title: Re: Three Rivers Region
Post by: Pat on September 10, 2008, 10:08:07 AM
David sign me up man!!! Bad pun but hey I will be willing to learn a new skill for personal gain at the same time too, can't beat that deal at all  ;D

124175

EDITPat, as I mentioned to Marisa (girlfromverona) below, watch for the tutorial.  Thanks! -DE
Title: Re: Three Rivers Region
Post by: sim-al2 on September 10, 2008, 12:51:39 PM
Quote from: metarvo on September 10, 2008, 05:04:26 AM

Two thumbs up for each of you:

:thumbsup: :thumbsup: :thumbsup: :thumbsup:

That's saying something, since I only have two thumbs.

HE'S AN ALIEN!  :P

I like your use of the FAR Haljackey. I have one question though. How do you become a NAM associate? Is it something you sign or for, or is it one of those "generic looking letter in the mailbox" type things?  $%#Ninj2

Edit: These isn't on topic at all but why can't I view my own karma? Has it become a premium feature too? I used to be able to view my own and other people's karma.
Title: Re: Three Rivers Region
Post by: dragonshardz on September 10, 2008, 03:54:26 PM
They (da admins) removed the karma thing because "karma wars" started. People were removing karma for insignificant little things and the admins decided to just kill it for most members. I think Global Mods and Admins can edit/view karma though.

EDITWell, 'shardz, as one of 'da admins, I will agree that the karma system was changed coming up on a year ago after there were some issues.  I wouldn't personally call what happened a "war," but that's just me.  We did remove the ability of the general membership to give or take karma points, but have urged (and continue to urge) folks who think another member's accomplishment or conduct merits changing his or her karma to let a global moderator or admin know.  These staff continue to have the power to change karma.  I will note that, after the change, the vast majority of the karma points awarded by staff have gone to non-staff (i.e.: general) members of the site. -DE
Title: Re: Three Rivers Region
Post by: metarvo on September 10, 2008, 04:17:53 PM
Quote from: sim-al2 on September 10, 2008, 12:51:39 PM
HE'S AN ALIEN!  :P

I knew something was wrong with me.  I think you just figured it out. :D :D :D

EDIT: By the way, it's never too early to start thinking about that big 5,000th post celebration.  I'm sure you're planning something, David.  Something that will almost certainly blow us all away. :o
Title: Re: Three Rivers Region
Post by: threestooges on September 10, 2008, 04:34:07 PM
Quote from: sim-al2 on September 10, 2008, 12:51:39 PM
Edit: These isn't on topic at all but why can't I view my own karma? Has it become a premium feature too? I used to be able to view my own and other people's karma.
The lack of karma descriptions is a result of the upgrade. Somehow they disappeared during the transition/upgrade, but at least the values are still there and any new changes will be shown.

EDITMatt, you appear to be pretty much right.  The upgrade did do in the old karma log, which I understand used to be available for the general membership toward the bottom of the main forum index screen.  The values did survive and supposedly the log is also still available, but karma entries up to the point of the upgrade are no longer displayed.  The bad news is that the general membership can no longer see the new log, which sort of defeats its purpose.  We're looking into this and several other small glitches that the upgrade has left us with, and will do everything we can to restore this feature.  I'll talk with you and the other staff about a short-term workaround over the next little bit. -DE
Title: Re: Three Rivers Region
Post by: Tarkus on September 10, 2008, 05:39:02 PM
This ploppable signage stuff is still quite revolutionary, I must say.  I'd be willing to help out some with the "ploppamatizing" a little, too.  I was able to figure out how you were doing it and make a sign I did myself ploppable, too, so let me know what I can do on that end.  I'm willing to make a few signs if need be, too--I have a few laying around.

The new FAR/FARR textures, as I've probably already told you, are magnificent.   :thumbsup:  Just need to incorporate them into my next build and get those paths fixed to allow better RCI access.

And congrats on the big 4700! 

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: newsimaddict on September 10, 2008, 05:51:38 PM
sighs...if only i knew how to create all these wonderful things...

everyone here is doing such a great job! &apls
Title: Re: Three Rivers Region
Post by: dsrwhat316 on September 10, 2008, 06:53:55 PM
Through a hush-hush process, I come from the future with pics of the FAR/FARR in action:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FTyne%2FTyne-FARRRoadCrossing.jpg&hash=cc6f3f03684fe0941ceebee15aa061a575234923)

At-grade FARR crossing in a residential neighborhood.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FTyne%2FTyne-FARRS-Curve.jpg&hash=5441f7095900fcf52184f86a434da5f03789ee01)

The rail line weaves its way through the same neighborhood.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMosaics%2F141.jpg&hash=1a6fd4b20d536bedcea2189f213e035d6759e66a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMosaics%2F142.jpg&hash=1f866474496e8b8ab4b059304a6eb0ea399a7b41)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMosaics%2F143.jpg&hash=8ac2151d42d12d6fb83dfa579e97cbe0f8b0f57c)

Here we see the FAR textured using the Lot Re-sizing method.

~ Dan
Title: Re: Three Rivers Region
Post by: sithlrd98 on September 10, 2008, 06:59:57 PM
I think I'm gonna cry! Those signs are great and I LOVE  those pics Dan!


Jayson
Title: Re: Three Rivers Region
Post by: Toichus Maximus on September 10, 2008, 07:21:30 PM
reveal thine secrets, o time traveler! I am so psyched for when these are ready!
Title: Re: Three Rivers Region
Post by: jplumbley on September 10, 2008, 07:29:39 PM
Hey guys excellent progresson the FARR.  I  hope you guys make sure its in the NAM!!  sounds like some competition is going to arise soon, check it out, hopefully everything goess well and they realize only one of each RUL file is allowed to exist, which means alot of co-ordination with the NAM team would be required to keepi t compatible with the NAM.

http://sc4devotion.com/forums/index.php?topic=5649.0 (http://sc4devotion.com/forums/index.php?topic=5649.0)
Title: Re: Three Rivers Region
Post by: Andreas on September 11, 2008, 02:32:53 AM
Jason, I think David is aware that the FAR/FARR needs to be a NAM plugin; after all, Alex (Tarkus) did the modding and created a NAM controller for it. ;) I'm not sure what this other group is about to do, but it should be common knowledge as well that there can be only one instance of RUL files for all transit-related items.
Title: Re: Three Rivers Region
Post by: art128 on September 11, 2008, 04:11:06 AM
very nice picture Dan, the FARR look very good in your city  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on September 11, 2008, 12:53:24 PM
Busy on unexpected stuff this last little bit, so I'm not done with the promised tutorial.  That should be fairly soon, though.

This is the parallel stuff I've got going on- planning the 3RR power grid.  I've just got one shot of the "Power" overlay of the master map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F7959%2Fteaser08091101ly9.png&hash=94320a0c4607b8bb66da98f2bfdb6cb96eda3b27)

Big black dot towards the top is the Grand River Nuclear Power Station.  The two large black dots on the other side of the river and to the south are Units One and Two of the old Parasol Point oil fired power plant.  The small black dot on High Island is the High Island Wind Generation Complex ("HIWGC").  Gray-filled dots are major substations large through small.  The line represent power lines- the largest being twin pylon 330 kV transmission lines, the medium size single pylon 110 kV lines, and the smallest 66 and 33 kV local transmission lines.

Later.


David

124929
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 11, 2008, 12:59:52 PM
Well, David--yet again, in one post of a map, you've turned something rather mundane like the powering of your region, into something so vibrant and interesting!

Some day, you need to fill us in on your secret, my friend!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: Tarkus on September 11, 2008, 01:18:56 PM
Alright, more maps!  And a power grid map, to boot--the first time I've really seen anyone plan out an electrical system.  That's just plain awesome--this even further makes 3RR seem like a real place.  

-Alex
Title: Re: Three Rivers Region
Post by: metarvo on September 11, 2008, 02:09:27 PM
Your neighborhood looks marvelous, Dan.  Especially the way that sandstone(?) texture comes up to the FAR.

David, its also great to see an actual map of 3RR again.  It seems like the actual region has been in park for a long time.  Wait a minute... A power grid?  That's great!  That's wonderful!  That's...

:o

:shocked2:

-collapses from shock-
Title: Re: Three Rivers Region
Post by: Jmouse on September 11, 2008, 02:41:54 PM
How long has it been since we saw one of David's spectacular maps? Well, that's too long!

Later...
Joan
Title: Re: Three Rivers Region
Post by: sithlrd98 on September 11, 2008, 03:21:39 PM
My god man...is there anything you can't do? I mean , now you up and show us a map of the power grid...I don't even plan power in my cities. I just put power in my cities cause my whiny advisers cry if I don't! Back in my day.....

Seriously , great job on that map and look forward to more teasers!

Jayson
Title: Re: Three Rivers Region
Post by: Grneyes on September 11, 2008, 09:06:22 PM
Dan, your FAR/FARR railroad and roads look great!!!

One question: how did you get your streets in Picture 1 to look like redbrick?

MaryBeth
Title: Re: Three Rivers Region
Post by: threestooges on September 11, 2008, 11:25:10 PM
-Grneyes: The streets were created through the use of the Street Addon Mod (SAM) which can be found on the LEX. It also offers a few other texture versions for asphalt, dirt, and even parking lot style streets. Details of it can be found here (http://sc4devotion.com/forums/index.php?topic=1617.0).
Title: Re: Three Rivers Region
Post by: girlfromverona on September 12, 2008, 04:04:23 AM
The detail that is going into this region is unbelievable! Between work and SC4, I'm wondering when you actually sleep, David!  :P
Title: Re: Three Rivers Region
Post by: rooker1 on September 12, 2008, 04:35:51 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi123.photobucket.com%2Falbums%2Fo309%2Flimabeanlover%2FSmileys%2Fsurprised_smiley.gif&hash=61c2366473bc2b007e2e6b12bc856b160c66adb2)

Your work never seizes to amaze me.   &apls
A power grid map, what will you think of next?   &Thk/(

Robin   :thumbsup:
Title: Re: Three Rivers Region
Post by: j-dub on September 12, 2008, 09:02:01 AM
Personally I like the real squiggles of FARR curves at hilly egdes/moutainous areas. I wouldn't know how to texture the pieces. This ain't much, as I'm fairley new to using it, but how it changes the curves in this game amazes me. I was experimenting to see how it works in combination with regular roads, especially crossroads.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F818%2F1941468075.JPG&hash=a4e5e84a574d832eaf46bfa1f8fa729434609a59)

EDIT: j-dub, are you using the new textures?  What you've posted looks (while the curves are the same) like the previous texture variant.  Let me know, please, as I may need to look at the current .dat file again. -DE
Title: Re: Three Rivers Region
Post by: Pat on September 12, 2008, 09:26:04 AM
Quote from: rooker1 on September 12, 2008, 04:35:51 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi123.photobucket.com%2Falbums%2Fo309%2Flimabeanlover%2FSmileys%2Fsurprised_smiley.gif&hash=61c2366473bc2b007e2e6b12bc856b160c66adb2)

Your work never seizes to amaze me.   &apls
A power grid map, what will you think of next?   &Thk/(

Robin   :thumbsup:

David Ditto what Robin said and you deserve some good treats here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi123.photobucket.com%2Falbums%2Fo309%2Flimabeanlover%2FFood%2Fpastries.gif&hash=ed521aa2680ddfaa0b6bde8229b255df185f1251)
Title: Re: Three Rivers Region
Post by: dedgren on September 12, 2008, 11:33:29 AM
Just another pic from the about half-completed power grid map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F6677%2Fteaser08091102yv2.png&hash=28afdafb3df1f4ad4f72ade468e0d6118e9f30e7)

That's the area around Wolf Lake and to the west.  The twin pylon line that leaves the maplet on the north and south edges is the 330 kV line running northwest from the Grand River nuke power plant.  North of Wolf Lake, the line becomes an intertie [linkie] (http://www.akenergyauthority.org/IntertieFiles/AnchHealyIntertieSummary3-5-2007.pdf) feeding into the power grid of northwestern Ontario.

Now, a request- I have not been keeping up with the world of electric power custom content.  I know about the game high-tension line towers, and about those made by Fukuda that are available on the STEX.  Are there new and better ones?  I'd like to look at towers both with wires and without, and it is critical that a diagonal version would be available.  I note that one of my big turn-offs with both the game and Fukuda towers are the base they come with.  I grew up with high-tension lines running about half a mile/.8 kilometers from my house...

...so that why I have that second Motie Arm [linkie] (http://en.wikipedia.org/wiki/The_Mote_in_God%27s_Eye) growing out of my right shoulder [linkie] (http://en.wikipedia.org/wiki/Electric_power_transmission#Health_concerns) [even better linkie] (http://www.doobybrain.com/2008/02/03/electromagnetic-fields-cause-fluorescent-bulbs-to-glow/)...

...and even though they were huge, each of the four legs rested on a concrete stanchion as opposed to the whole thing being on a pad.  My thought is that I would make the towers ploppable if need be and do without the wires.

I'm also interested in finding out if anyone had BATted these?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F6500%2Fpowerpoles01cj1.jpg&hash=05016651fd419ee845a2d8d86c4a27481528773e)

They would be perfect for the lower voltage (66 and 33 kV) local transmission lines.

Also, as long as you're looking, has anyone BATted decent substations.  Here's a small one located in Heather's home town.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F1715%2Fpowersubstation01hj2.jpg&hash=8837408334540570eafbbe06c9c14789dabb3e16)

I recollect seeing one available for DL, but I'd like to hear what you folks think is good.

Later.  Weekend's coming up.


David

125403


Title: Re: Three Rivers Region
Post by: JoeST on September 12, 2008, 11:40:27 AM
Hey David, someone recently BATted some new power things here (http://sc4devotion.com/forums/index.php?topic=2105.0) and have been released on the STEX, I dont know if this is what your after :)

and its still looking fantabidosey :D :)

JOe
Title: Re: Three Rivers Region
Post by: metarvo on September 12, 2008, 12:35:19 PM
-manages to get back up-

...

Is this what you're referring to, JoeST?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F2780%2Farvopoles2za1.jpg&hash=ed0cc9fe58b063e25ff8991a2472175d176f506d)

These are mine.  In fact, IMO that wooden one resembles the 66 / 33 kv pole picture that David posted.  I actually based it on a picture that Willy88 posted in the thread that you have linked to in your post.  The metal pole is based on a rural high-tension pole that is common in my state.  The wooden pole also appears rather frequently in my area.  These are only ploppable, but that's what I have at the moment.  Thank you for the compliment, Joe. ;)

This is perfect timing for the power grid, David.  I have been in a power pole sort of mood lately.  ;)  You will be pleased to know that these poles have no base texture (which may lead to the water bug  :'() and they come in orthogonal, diagonal, and fractional variants.  The wooden ones even have slight-turn pieces, but the metal ones do not yet come equipped with them.  There are wired and unwired versions.

EDITWow- great minds think alike, my friend! -DE
Title: Re: Three Rivers Region
Post by: DFire870 on September 12, 2008, 12:58:00 PM
David, jestarr also came up with some nice ploppable power lines, as well as a substation. They're on the LEX. I know there are also some nice wooden ones by SFBT on the LEX too.

I really like the ones by jestarr especially, since there are different sizes. The problem with ploppable power lines is that the ground has to be perfectly flat or the wires won't match up.

-- John
Title: Re: Three Rivers Region
Post by: Tarkus on September 12, 2008, 01:06:25 PM
I'll second John about jestarr's stuff.  I use his substation on a frequent basis . . . adds a lot of realism to the electrical system.  I've also always wondered about taking Spocky's SFBT Rural Power Lines and turning them into the default power lines, too, though the wires would probably need significant alteration due to the height difference.  The powerlines in-game, technically speaking, are a "transit network" (Tropod actually did an experiment in which he got cars to drive on them, if I remember right). 

I've looked a little into more modding stuff on that end, but what I've found thus far has been quite limited--they're controlled largely by the Network INI file (which also controls bridges and a slew of other random stuff), and the section of code dedicated to them appears rather small and limited.

-Alex
Title: Re: Three Rivers Region
Post by: Chrisadams3997 on September 12, 2008, 01:19:35 PM
Quote(which may lead to the water bug  )

You're in luck Metarvo, the water bug only occurs on lots with no base texture that happen to have an overlay texture.  If neither are present, there's no problem.
Title: Re: Three Rivers Region
Post by: threestooges on September 12, 2008, 01:51:56 PM
Smoncrie was gracious enough to provide me with the appropriate IDs for fiddling with the game's power poles. I've just never gotten around to testing it yet.
Quote from: smoncrie on August 07, 2008, 08:49:12 AM
The Maxis power poles will be replaced if you create a model that has a group ID of 0xbadb57f1 and an instance ID of 0x0AD30000.  This is the model used for straight lines (no turns or branches).

Other power pole models have instance ID's of  0x0AD20000, 0x0AD40000, and 0x0AD50000.

So metarvo, if you would like to try to get these things functioning as actual replacement lines for the game's 'red & whites' maybe we could work on something (or you can dive right in since you alreayd have the models, either way, if you have any questions let me know).

As far as the substation, I know there is one available for DL (I believe it serves as a power plant) and I'll see if I can dig up the link.
-edit-
Found a few:
Power Transformer by subgrav (http://www.simtropolis.com/stex/index.cfm?id=12629)
Substation Pack by homefryes (http://www.simtropolis.com/stex/index.cfm?id=15877)
HV Powerline Substation by jestarr (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=563)

Those are the current ones that I could find, but if I see anything else, I'll let you know.


Great work with the maps of the power grid David. Well thought out.
-Matt
Title: Re: Three Rivers Region
Post by: Heblem on September 12, 2008, 02:09:31 PM
I BATed some of these, for my MD Canatlán sometime ago... if you need you can ask for it...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7830%2Frh3za5.jpg&hash=a9713fa88d4cae261a168ca012b0fa68de5b099a) i still have some of these, but i may update them for my mock city later, mainly because the cable lines are too bright...
Title: Re: Three Rivers Region
Post by: metarvo on September 12, 2008, 03:03:04 PM
Are those poles plopped, or are they replacements for the standard Maxis power pole?  They do look good, Heblem, that they do! :)
Title: Re: Three Rivers Region
Post by: DFire870 on September 12, 2008, 03:07:53 PM
Aha! I found another set: Power Line Pack by faka (http://www.simtropolis.com/stex/index.cfm?id=18573)

Those look great as well, I'll have to try these in game too. And I would love to have the SFBT Rural Power Lines as the default set, as you see the wooden poles more often than the red-white metal ones.

-- John
Title: Re: Three Rivers Region
Post by: j-dub on September 12, 2008, 03:25:15 PM
I have those. You need real flat land, the way the wires are, especially for the tall 380 kilowatt ones.
Title: Re: Three Rivers Region
Post by: girlfromverona on September 12, 2008, 05:17:25 PM
Quote from: DFire870 on September 12, 2008, 03:07:53 PM
Aha! I found another set: Power Line Pack by faka (http://www.simtropolis.com/stex/index.cfm?id=18573)

I like the look of these ones - such a shame that they all have to be placed on one level. I'm really hoping David or one of his colleagues can find a way around this, though... Where there's a will, there's a way.  ;D
Title: Re: Three Rivers Region
Post by: threestooges on September 12, 2008, 06:02:36 PM
Oh, there should be a way all right. It'll just be a little while until the results are seen.
Title: Re: Three Rivers Region
Post by: kalanc69 on September 12, 2008, 06:59:43 PM
Well, here I sit hundreds of miles inland and I am battening down everything in my yard getting ready for Hurricane or Tropical Storm force winds (40-75+ MPH) to hit this area around 2pm tomorrow &cry2. I don't know if I will have power tomorrow or not, so if you don't hear from me for a few weeks don't get too worried. I don't think we will have to worry about anything more than downed power lines and wind blown debris. Keep my family and everyone affected by this Hurricane in your thoughts.

P.S. Great work on the 3RR Exchange, I am getting some great stuff from it! I hope to be back on soon to get some of these great downloads!

Kalanc69

EDITJeff, I've got REO Speedwagon's "Riding the Storm Out" on at 11 for you and all our friends in Texas and Louisiana.  You hang in there, we've got your back! -DE
Title: Re: Three Rivers Region
Post by: psander5 on September 13, 2008, 05:50:31 AM
Hello.

Well, as promised here I am! I don't really know what to say for this, my first post in 3RR except; I like all that i've seen so far (first 50 and last 5 pages ;D)

I've learned an incredible amount already, and I've been inspired to apply some new (to me) techniques in my own cities.  Thanks indeed.

I'll carry on reading this great resource and be back here at the top end more often.

Paul

EDITPaul, thanks for the great first 3RR post- we'll be watching for many more.  Welcome! -DE
Title: Re: Three Rivers Region
Post by: dedgren on September 13, 2008, 10:03:25 AM
Oh, yeah, I know...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg45.imageshack.us%2Fimg45%2F6213%2Fteaser08091301xn8.jpg&hash=aea90044d2cf24314b8acd0f8c24caa786d40d1e)

Hey, it's the weekend.

Later


David

125888
Title: Re: Three Rivers Region
Post by: MandelSoft on September 13, 2008, 10:19:14 AM
You just need to make a second track and it's finnished  ;)

125900
Title: Re: Three Rivers Region
Post by: deathtopumpkins on September 13, 2008, 10:19:34 AM
Ooh... single track rail... does it work?

That is a nice switch even if it doesn't.

EDITdtp, I've gotten to the point where I believe that almost anything we can make for this game can work.  But yes, my friend, to answer your question- of course it will work.  And, at the rate it's coming along, it may also work very soon. -DE
Title: Re: Three Rivers Region
Post by: JoeST on September 13, 2008, 10:31:29 AM
dang that is looking fine, I knew it was only a matter of time before that happened XD looking wow as usual :)

Joe
Title: Re: Three Rivers Region
Post by: dedgren on September 13, 2008, 11:40:29 AM
Heh!  It is finished.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F5048%2F45switchfinalty5.png&hash=a111c9a7fa42f47abec88cf747b615da628aa2f1)

...hint, hint...

Later.


David

125982
Title: Re: Three Rivers Region
Post by: wes.janson on September 13, 2008, 11:44:26 AM
I was thinking about such a concept while out with my little boy this morning watching trains.

Great job David... your textures keep blowing me away.


Tyerel (wes.janson)

EDITTyerel- that's a hugely recommended father and son activity.  I grew up about half a block from the CB&Q (Chicago, Burlington & Quincy) [linkie] (http://en.wikipedia.org/wiki/Chicago,_Burlington_and_Quincy_Railroad) tracks in Downers Grove, Illinois [linkie] (http://en.wikipedia.org/wiki/Downers_Grove,_Illinois).  The most vivid memory of my childhood there was running in the 1950s and early 60s down Oakwood Avenue, the street we lived on, to watch the increasingly infrequent steam locomotives pass down the tracks.  We'd hear the whistle from a mile or so away, and would (in the days before everything was fenced in and made inaccessible) be standing about 10 feet/3 meters from those mammoth steel giants as they rolled by.  Today I know that the last ones were making the final trip from western yards to be cut up for scrap in Chicago, but it doesn't dim a bit the fondest memory I have of time spent with my dad. -DE
Title: Re: Three Rivers Region
Post by: JoeST on September 13, 2008, 11:52:29 AM
hey David, that looks remarkably like a piece for the RAM :o

and is there going to be a double version? XD
Title: Re: Three Rivers Region
Post by: dedgren on September 13, 2008, 12:53:58 PM
This is finished, too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F2658%2F45curvefinal.png&hash=7cf59b73b2f8591fd30c96807f3891a93c94498f)

And yes, Joe, there is, er... some new activity in the RAM Team private board.  Frantic activity, even.

This stuff is pretty cool!


David

126034
Title: Re: Three Rivers Region
Post by: JoeST on September 13, 2008, 12:55:27 PM
dang that looks good...

you are once again improving the game at least 10 fold :D

Joe
Title: Re: Three Rivers Region
Post by: nerdly_dood on September 13, 2008, 12:58:30 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2Fbugeyes.gif&hash=bfa2e27846d1f4acc81dadc2d31a0ecba29b16d2) Ooooh wow! 
Title: Re: Three Rivers Region
Post by: Wilfried on September 13, 2008, 01:56:29 PM
Please release. :D

EDITWilfried, hey!  Another great first time 3RR post.  The ranks of the 3RR Regulars (those, let it be known, who have commented at least once here or over at 3RR-ST) are seeing a significant uptick lately- that's really got me motivated.

There's a couple of really talented folks: Jonathan (Warrior) and 3RR Collaborator Dave (Bighead99) on the RAM Team who have really picked up the single track rail ball and run with it over the past few days.  My guess is that this project is going to be...

...apologizing in advance...

...on the fast-track for release
. -DE
Title: Re: Three Rivers Region
Post by: BigSlark on September 13, 2008, 02:54:54 PM
You owe me a new keyboard, mine's filled with beer now. That is all.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: girlfromverona on September 13, 2008, 06:18:35 PM
Pushing the boundaries once again, David! Good work!  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on September 13, 2008, 07:05:18 PM
The RAM is... alive!  It lives on, after some CPR.  Anything's possible when David is in the building... that is, if there were any in 3RR... :)

Absolute genius, David.  There are Devotees who have longed for single-track rail, myself included. :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on September 13, 2008, 08:40:58 PM
Ladies and Gentlemen David has entered the building!!!! thats the only liner I can think of David other then the by far normal WOW!!  ;D
Title: Re: Three Rivers Region
Post by: sithlrd98 on September 13, 2008, 11:01:29 PM
Seeing that you are still up as I'm posting, I guess your signature is true!...Great job on that track,I'm looking forward to more!


Jayson
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 13, 2008, 11:06:38 PM
You know, David--mind-blowing projects are becoming pretty commonplace around here. That's a trend, I'd like to see stick around for along time!

You're doing some amazing things here, my friend--things that we only dreamed about not long ago. You're a wizard!

I hope you're weekend is going well!

Dustin
Title: Re: Three Rivers Region
Post by: Shadow Assassin on September 14, 2008, 12:25:59 AM
Wow, that looks excellent.

Any chance of a texture for a FARR > diagonal rail curve? That's the only thing, IMO, that's missing from the current set (well, there's always FARR junctions and stuff like that... but that can wait till later, I suppose).
Title: Re: Three Rivers Region
Post by: Masochist on September 14, 2008, 01:06:17 AM
So...remember that blog I said I would notify you about?  Well, I finally got around to writing it, and as promised, 3RR is featured in it.  Check it out [right here] (http://masofsc4.blogspot.com/2008/09/10-greatest-city-journals-in-sc4.html) ;).

EDITWell worth a read, Isaac.  3RR is honored to be included in such great company- Thanks! -DE
Title: Re: Three Rivers Region
Post by: kalanc69 on September 14, 2008, 01:14:02 AM
QuoteEDITJeff, I've got REO Speedwagon's "Riding the Storm Out" on at 11 for you and all our friends in Texas and Louisiana.  You hang in there, we've got your back! -DE

I LOVE REO Speedwagon!! Thanks for the well wishes. We actually got lucky and had the storm pass to the east of us. We got a lot of wind and a bunch of rain, but nothing nearly as bad as the people who were on the "dirty" side of the storm (the east side). Ike devastated Galveston, Houston and the surrounding area, and an estimated 140,000 decided to try and ride out the storm  ()sad()!! Rescuers have been going non-stop since the hurricane left the area to try and rescue as many idiots as possible, but they say it could take up to a week to get to everyone. They also estimate that it will take WEEKS for the power to get restored in that area. We were quite lucky and kept our power during the whole storm, which meant I spent the whole time either here or working on my SC4 program! Take care, and I will talk more about this later..Right now my wife needs my help. Talk to you all soon!

Kalanc69

EDITThat's great news, my friend.  We can only hope that the devastation in the areas that we've seen on the TV and 'Net was by and large limited to stuff, because stuff can always be replaced.  People, on the other hand... -DE
Title: Re: Three Rivers Region
Post by: jacqulina on September 14, 2008, 02:14:30 AM
amazing work david &apls
Title: Re: Three Rivers Region
Post by: SgtJoeDes on September 14, 2008, 05:57:02 AM
Hey David, as usual this is an awesome CJ. Congrats on all the wonderfull work done hear.  &apls :thumbsup: :)

José
Title: Re: Three Rivers Region
Post by: Toichus Maximus on September 14, 2008, 08:34:52 AM
oooooooh... maybe this means I can be throwing away my one track rail lots!
Title: Re: Three Rivers Region
Post by: dedgren on September 14, 2008, 08:03:31 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F8553%2Ftitlelm9.jpg&hash=49279153cff547c51fd4b8c37edfc763c3810225)
Artist's rendering of wind generator at High Island Wind Generation Complex, 1996

Electric arc lamps were first seen in Pineshore, Three Rivers Region in the late 1870s, just as Thomas Edison was inventing the incandescent lamp.  The city chartered and provided initial funding for Pineshore Electric Company (PECO), a public-private corporation, and then awarded the company a contract to install arc streetlamps.  The electrification of the city and its environs north along the bank of the Grand River proceeded rapidly, and electric trolleys were in operation by 1895 north from the city center to the ferry landing at the mouth of the Cold River.  PECO's first electric generating plant was just south of the Grand River Arsenal, and was an oil-fired steam turbine facility.  The city was served by 11 kV wood pole lines.  By 1900, PECO was also operating in and providing local power from small-scale steam plants in Aurora, Grand Valley, East Pineshore, Falls City, Brooks Ferry, Highland and Independence.  Other local generators also commenced business, and by the end of the first decade of the 20th Century, every community in the region located on a rail line or that was accessible by riverboat had power available to its residents and businesses.

In 1913, following the passage by the Regional Assembly of the "Electrification Act," PECO reformed as a public co-operative, with every resident of the region 18 years of age and over owning a single share.  Local companies were quickly absorbed by this new enterprise, the Three Rivers Power Cooperative (TRPC), which then went to work north of the arsenal on a 45 megawatt oil-fired steam generating plant on Parasol Point, which up to that time had been a popular outing spot for Pineshore's fashionable set, hence the name.  The region's first transmission lines were built, with 85 kilovolt (later 110 kV) lines radiating out from the plant as far west as Brooks Ferry, north to Pvarcoe, and west across the river to Aurora. Wolf Lake, East Pineshore and Des Plaines.  The almost mile long underwater cable crossing of the Grand River Power, now removed, was considered a marvel of engineering for its time.  Power to the areas south of the Wind River was provided by a second oil-fired steam plant built north of the mouth of Falls Creek.  The Falls Creek Steam Generation Plant, likewise a 45 megawatt facility, provided power to the rapidly growing communities along the western shore of the Hotham Inlet and to the expanding port and industrial area at Falls City. The first power from the Falls Creek plant was delivered in 1917.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F3057%2Felectricgeneratorxf4.jpg&hash=2ed40ec202b076f7fe685aefdea5ee96675bc23c)
Three Rivers Region - A History, Olafson, J., Northwoods Pub. Co., 1954

The towns and hamlets in the rural and remote areas of the region also wanted to share in the benefits of electrification.  This situation also spawned a multitude of entrepreneurs; all charging what they thought was reasonable. The Electrification Act undertook to have TRPC sell power to these localities for resale to the general public on local lines connecting to the cooperative's grid, but by 1933, when the depression forced many into financial difficulties due to residents not paying their electric utility bills, the legislation was amended to permit the TRPC to take over the lines and sell directly to the customer.  The 1930s ended with much of the region's modern power grid in place, and with every corner of 3RR provided with power.

By 1950, demand had outpaced the power the two TRPC plants could provide.  In order to meet the region's growing need for electricity, work was begun on Parasol Point Unit 2, a 60 megawatt oil-fired steam plant that would bring the total capacity of TRPC north of the Inlet and Wind River to 105 megawatts.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F1554%2Fparasolpointplantzk3.jpg&hash=5b90d1e13bd653a1f7c098a4d0a319fd6fc15b6f)
Pineshore Voyageur-Times, Sunday, November 18, 1951

An agreement was also put in place with Minnesota Power (now Allete) to create an 110 kV intertie south from the Falls Creek plant to that company's coal-fired Duluth area plants and to buy power from MP under a 40 year agreement.  This resulted in the stretching out of the life of the old 45 megawatt Falls Creek facility into the 1990s, when it was completely replaced with three natural gas powered generators built by the German company Siemens that total 120 mW in capacity.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F972%2Ffallscreekpowerstationud4.jpg&hash=dbb4347672857234fa0bef66402f30c18a43ad83)
Pineshore Voyageur-Times, Saturday, May 15, 1999

The intertie was upgraded at the same time to a 330 kilovolt line, and Allete now buys power from TRPC under a new long-term agreement.

In the 1960s, TRPC negotiated a joint agreement with two Canadian electric power providers: Kenora Hydro and Hydro One, to build a nuclear power station in the region and a high-capacity intertie into western Ontario.  This resulted in the construction of the Grand River Nuclear Power Station (GRNPS) on the eastern shore of the river a mile south of Baronet Island.  This 740 megawatt facility was constructed by the U.S firm Babcock and Wilcox and houses two Westinghouse pressurized water reactors, Unit 1 and Unit 2, which first began operation in May, 1979, and August 1986, respectively.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F1205%2Fgrandrivernuclearpowersqs4.jpg&hash=790bf10b12d595fbabc587f0fc5a51851bb02747)
Grand River Nuclear Power Station from the south, 1992, personal collection of author

The 525 kilovolt 3RR-Western Ontario Intertie was completed in 1987, along with a major reconfiguration and upgrade of the region's high voltage transmission lines north of the Hotham Inlet and Wind River.  The underwater cable, which had been in service for almost 75 years, between Parasol Point and the east bank of the Grand River was abandoned and a new 330 kV underwater crossing was built to the west of the GRNPS.  The main western 330 kV line was extended all the way out to Highland and the TRPC generating plant there was taken out of service and dismantled.  Other lines were upgraded to 330 kV service by adding a second set of transmission towers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F2909%2Fhightensionline04qv1.jpg&hash=048a8f159c679a436acccb92744ee1972e5a8167)
330 kV line, Sunset Twp., 2007, personal collection of author

3RR's two large islands: Pratt and High, have presented a challenge for the region's electrical engineers over the years.  Each island has two built-up areas.  High Island is home to the localities of Shaw and Portis.  Willoughby and Avon are located on Pratt Island.  Each of these communities had TRPC generators into the 1990s, as underwater cable was not feasible to lay to either island.  In the case of High Island, cable could not be laid under the busy East and West Channels as they have sandy shallow bottoms and must be dredged for larger boats.  The population of Pratt Island has been simply too low over the years to justify the expense of laying about four miles/6.5 kilometers of cable.  The natural beauty and the historical significance of each island made the siting of the larger and more efficient plants that were needed with the growing population of the last quarter of the 20th Century very difficult.

Enter wind power.  In the 1990s, wind turbine facilities were proposed on both islands, as each has a point offering significant elevation and good orientation to the prevailing winds.  On Pratt Island, there was little opposition (the destruction of the Avon generator in a major storm in November, 1992, and subsequent power outage in the village for three weeks was certainly a factor in establishing commuinity sentiment) and the four 1.3 megawatt turbine Wild Horse Hill Wind Generation Facility entered service in 1997.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F2485%2Fwildhorsehillpowerstatirz7.jpg&hash=d8a3cdb75864f98b975a30f179d083adbaeb4e2a)
Wild Horse Hill Wind Turbine, 2001, Siemens AG, all rights reserved

These generators are also Siemens products, and it is a testament to German engineering (and the region's winds) that there has not been a single "offline" day since the facility began producing power.  A state of the art battery and backup generation site located in Willoughby ensures that power is consistently available to Pratt Island residents.

On High Island, it was a different story.  The best location to site the six turbines deemed necessary to power the island is immediately adjacent to North Head Regional Park, and 3RR's historic preservation crowd simply came unglued.  The modern appearance of the turbines was deemed by those opposed to be incompatible with the 150 year old cannon batteries on North Head.  Ten years of fighting, both on the proposed site on the island and in the region's courts, ensued.  In 2003, the proponents of wind power finally prevailed in Four Shaw Residents v. Regulatory Comm'n., and ground was broken for the facility the following year.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F9475%2Fhighislandpowerstationv.jpg&hash=eb2cded0723019e0dfaf0fc7d50d93616c05562d)
High Island wind turbine construction, 2004, personal collection of author

It is estimated that the public expense associated with the controversy, if divided individually between those who are served by the facility, came to approximately $43,000 a person.  The position of the environmental community in the matter was summed up in a popular bumper sticker of the time: "Wind Power?  Heck, yes!  Anywhere but here!"  The 8 megawatt High Island Wind Power Generation Facility, consisting of six Siemens 1.3 MW turbines, began producing power in 2007.

This is the 3RR power grid as it stands today.

n.b.Preview map, click on it or here [linkie] (http://img242.imageshack.us/img242/9513/roadmapwpowergridoverlaur4.png) for a full-size version.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F3888%2Froadmapwpowergridoverlaca0.png&hash=8b9ea94c0772681a151db5e12bcfe4e86db37df3) (http://img242.imageshack.us/img242/9513/roadmapwpowergridoverlaur4.png)

The filled gray dots are major and minor power substations.  The large ones are each named as depicted on the map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F2458%2Fpowersubstation02jg7.jpg&hash=9e1432b2d0351e561f71cd7e111ddefbdb5430b5)

* * *

So that's it for electric power, folks.  Thanks for tuning in.


David

126738
Title: Re: Three Rivers Region
Post by: metarvo on September 14, 2008, 08:30:10 PM
This looks like it could easily survive on Wikipedia.  It's awesome!  I know it has had a powerful effect on me.  As if I needed another reason to stay caught up on 3RR.

&apls
Title: Re: Three Rivers Region
Post by: Jmouse on September 14, 2008, 08:41:25 PM
Interesting time line of 3RR's power generation capabilities. Indeed, power plants often spark controversy, but the most frightening aspect is our dependency on them.

It takes a mega-storm like hurricane Ike to remind us, I guess. The current lack of power along the Gulf Coast could last for weeks in some areas. For now and the near future, it  means no gasoline, little or no ordinary cell phone communication, stores closed, and for those whose homes are all electric, forget about cooked food or hot showers. The list seems to go on forever.

And for those of us with family members less than 100 miles north of Galveston, the frustration is excruciating. Wish 3RR could share some of that power!

Later...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on September 14, 2008, 08:45:48 PM
Excellent work on the power history of 3RR. The pictures are great, and the legal case is a nice touch (reminds me of the wind farm proposed off the shore of New England). The detail that is going into these maps is impressive. That's quite a number of substations, but I suppose that's normal for a region this size. I did notice a few things in the update that I wanted to ask about:
QuoteThe natural beauty and the historical significance of each island made the siting of a the larger and more efficient plants that were needed with the growing population of the last quarter of the 20th Century very difficult

QuoteA state of the art battery and backup generation site located in Willoughby insures that power is consistently available to Pratt Island residents.
I've wondered about the difference between 'insure' and 'ensure' as both seem to work in this situation

QuoteThe modern appearance of the turbines was deemed by those opposed to be incompatible with the 150 year old cannon batteries on North Head.

Great work on this David, great work.
-Matt
Title: Re: Three Rivers Region
Post by: Haljackey on September 14, 2008, 09:05:53 PM
wow, thats quite a map!  Well done! 

Interesting background on the power situation of 3RR.  It was an interesting read.

And Mas, I'll have to check out your new blog!  Thanks for letting us know!

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 14, 2008, 10:47:26 PM
More brilliant work, David. The amount of detail that you put into these things is just unbelievable! I couldn't tell you how much I've learned on my trips to 3RR, but I am definitely a better person for it, and I thank you very much, my friend!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: deathtopumpkins on September 15, 2008, 04:04:53 AM
Now that's a backstory! That is amazing David! How do you come up with all this?

Quote from: metarvo on September 14, 2008, 08:30:10 PM
This looks like it could easily survive on Wikipedia.

I have to agree with that! How 'bout the SC4 wiki?
Title: Re: Three Rivers Region
Post by: jacqulina on September 15, 2008, 05:40:40 AM
interesting history of power ther my friend thanks &apls
Title: Re: Three Rivers Region
Post by: RickD on September 15, 2008, 06:28:19 AM
Single track rail, FARR, ... everytime I think there can't be anything better you come up with something even more incredible.  :thumbsup:
Title: Re: Three Rivers Region
Post by: emilin on September 15, 2008, 07:15:48 AM
Still waiting for the full size map to load. ;D

Great stuff. As always. I really hope the single track rail works out too - that would probably be an even bigger leap forward for rail construction in this game than even the FARR.
Title: Re: Three Rivers Region
Post by: bat on September 15, 2008, 07:30:06 AM
WELCOME TO PAGE 240!!!!!

Great work on the map and rail-texture there!

Looking forward to more, David!! ;)
Title: Re: Three Rivers Region
Post by: Pat on September 15, 2008, 08:03:24 AM
QuoteBy 1950, demand had outpaced the power the two TEPC plants could provide.  In order to meet the region's growing need for electricity, work was begun on Parasol Point Unit 2, a 60 megawatt oil-fired steam plant that would bring the total capacity of TRPC north of the Inlet and Wind River to 105 megawatts.

Hey David to show that I actualy read the whole story on power, is this a typo or is it supposed to be TEPC and not TRPC?  Talk about electrifiy story and great histroy as a normal from you sir!! great job and I cant wait to see what you cook up next!!!!

yum
Title: Re: Three Rivers Region
Post by: Simpson on September 15, 2008, 08:05:28 AM
Congratulation my friend you make a very good job on your MD  :thumbsup:

BTW: this is my 700th posts in dévotion  :)


Title: Re: Three Rivers Region
Post by: pvarcoe on September 15, 2008, 08:19:50 AM
Single track rail will be to die for!
Most rail in my area (rural Canada) is single track rail.
Most rail in my cj's should be singletrack.
I can't wait!

Thanks for the preview David!
Title: Re: Three Rivers Region
Post by: rooker1 on September 15, 2008, 08:38:23 AM
I just got caught up on the weekend stuff I had missed.

Those power stations look incredible.  It would be very nice if someone were to do a realistic LOT based on one of those in your pictures.  I'm not suggestting any new models but just a nicer LOT.  Hey I can LOT, maybe I'll do it.  ;)  Got any suggeastions David?

It's really nice to see the RAM team working hard again, especially with you working with them.  The single Track stuff all looks amazing.
&apls &apls &apls
Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on September 15, 2008, 10:24:45 AM
Our ploppable sign inventory, thanks to Matt (threestooges), continues to grow.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F6809%2Fteaser08091503na4.jpg&hash=80adb42752f7ecd0c4558ae15885a3bae580ab9e)

Ignore my test item menu, it's a mess.  I'm also working on the info flyout to standardize them across the entire range of signs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg371.imageshack.us%2Fimg371%2F893%2Fteaser08091502zp8.jpg&hash=cdf3e57d7f61805efd32d89d75c8687775b38519)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F8933%2Fteaser08091501in5.jpg&hash=0402881cb59b06be021da7ccbedec8b05b8e4d1e)

Today's a busy "writing" sort of day.  I'll check back in this evening.

Later.


David

127084
Title: Re: Three Rivers Region
Post by: TheTeaCat on September 15, 2008, 10:26:03 AM
Just caught up on lots of amazing stuff  :o

single track rail - yes please
the power info and back ground and maps - I'll have to go back and check it out again. Its incredible. you make 3RR seem so real  &apls

will be back for more when time permits ;)

ps
thanks for the heads up to folks here in your thread.
And the email too :thumbsup: haven't had the time to reply properly but I will.


regards
:satisfied:
Derry
Title: Re: Three Rivers Region
Post by: Streetlight 725 on September 15, 2008, 12:13:12 PM
These signs are great and the telephone poles too.I can't wait to download them. :o :) &apls
Title: Re: Three Rivers Region
Post by: Sheep49 on September 15, 2008, 12:15:48 PM
Nice sign! It looks very realistic ;)

And one sentence:
I'm saying yes for the one track rail! :D
Piotr
Title: Re: Three Rivers Region
Post by: art128 on September 15, 2008, 12:54:27 PM
David, your work is amazing !!!!  &apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 15, 2008, 12:58:38 PM
That's the total package right there, David--the signs, the FARR--just magnificent stuff, as always!

Dustin

Title: Re: Three Rivers Region
Post by: metarvo on September 15, 2008, 01:19:23 PM
David: Yes!  The sign is fabulous :thumbsup:.  After all, drivers don't like to suddenly be confronted with a railroad track without a fair warning.

Derry: It's really you!  It's great to see you again.  Don't worry, we haven't gone anywhere.  I would have brought the tea if I had known you were coming.
Title: Re: Three Rivers Region
Post by: threestooges on September 15, 2008, 01:28:08 PM
From a farther zoom, the railroad crossing sign doesn't look too bad. Up close however, it seems a bit large. I can edit that if you want, but at leas this way there's no real ignorance excuse if a sim tries to beat a train (then again they'd have to get past those guard rails too).

-Derry: It's good to see you here. The tea will always be on when you're around.
Title: Re: Three Rivers Region
Post by: Chrisadams3997 on September 15, 2008, 04:57:30 PM
Another thing Matt, to keep it 'round' looking in game, try scaling it vertically about 30% after making the sign (afterwards you can uniformly scale it back down so the height doesn't actually change, but still keep the proper proportions), otherwise it gets a little 'squashed'.  Also, you don't need to do that to the pole, just the sign geometry itself.
Title: Re: Three Rivers Region
Post by: bakerton on September 15, 2008, 05:58:28 PM
Holy Smoke Batman, David is a mastermind with all of this neat stuff. David and company, keep it coming. Looking forward to all of this stuff people. JKB
Title: Re: Three Rivers Region
Post by: sithlrd98 on September 15, 2008, 06:47:20 PM
Its getting better everyday!  &apls Can't wait!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftbn0.google.com%2Fimages%3Fq%3Dtbn%3AzjhZeZFeMdM2zM%3Ahttp%3A%2F%2Fwww.etchstar.com%2Fimages%2Fart%2F696%2Fmedium.jpg&hash=b782596e233c20f038e8b7e141bab7d1ab334a2e)
Title: Re: Three Rivers Region
Post by: j-dub on September 15, 2008, 07:37:39 PM
Well David since you did use to live in Downers Grove, which is near the Morton Arboretum, that probably explains why your into all this landscaping, and curved roads. Secretly some actor named Patrick Swayze, was filming something in this area, and Lisle. Lots of movies seem to be made in Chicagoland now. But this was so secret that someone I know who works at the Morton Arboretum said not even the people working there, were aware why a section of it was closed, they were only told not to go there because the movie had to be made. But as this message is posted, this area I speak of, the surrounding communities are now all flooded when I type this thanks to the tropical storm, including interstates. I wonder if your old neighborhood is underwater, because Chicago got hit (some places). Also the E,J & E railway is about to be bought up by CN is causing a good amount of issues too. The Canadians don't want to pay a single cent for the viaducts (overpasses) we need for their clustered stuck trains. I'm sorry 42 trains a day is too much for me, in a built up area through 5 communities, I live 5.4 miles from those tracks, I can hear trains at night already, but theres houses up to those tracks. At one point Obama voiced his concern, before getting to the spot where he is now. I don't know if your aware of that, but it might have changed some people's minds about being train fanatics. Hopefully not me, but these Canadians could cost us our commuter line, The Star Line. I have a lot of electric trains myself. Though I am pleased about the new single rail split. Thought you should know what you missed.
Title: Re: Three Rivers Region
Post by: bat on September 16, 2008, 05:02:16 AM
Nice work with the signs there!
And looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 16, 2008, 11:06:12 AM
By the way, I failed to notice Matt's telephone poles in those pictures, too--I humbly apologize, Matt! Great work!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on September 16, 2008, 11:53:03 AM
No worries about that Dustin. I figure if they don't draw attention right off then I made them pretty well. Who wants telephone poles that stick out like sore thumbs? I think little details like that, the ones that pop out after a second glance, help make pics all the more interesting.

-edit- Wow 100 replys in a week. Impressive.
Title: Re: Three Rivers Region
Post by: mbsimcity on September 16, 2008, 12:07:06 PM
I'm sorry that I haven't commented in a while...  this work is truly inspirational.  I've started a new region after a long hiatus and love those wide 45 and 90 degree road curves.  And plopping these road signs should keep me busy for a while.

Keep up the good work.
Title: Re: Three Rivers Region
Post by: Streetlight 725 on September 16, 2008, 12:33:39 PM
When are the signs and the telephone poles will come out?I wonder.They look great!
Title: Re: Three Rivers Region
Post by: Pat on September 16, 2008, 04:42:07 PM
cough cough at amazement here!!!! David that is something else here that you gotten over 100 comments in one week and aint that a record by far? Also congrats to mbsimcity for ringing that double 00 bell!!!!   Ohhh onto the devolpment those signs are looking real good there Matt and David you are doing a fantastic job in plopperizing them  ;D


ps is that tut done at all for plop making?
Title: Re: Three Rivers Region
Post by: dragonshardz on September 16, 2008, 04:56:28 PM
Three things:

1) Congrats to Marc (mbsimcity) for ringing gong #4800. The 3RR Honors list has been updated accordingly. (http://sc4devotion.com/forums/index.php?topic=2750)

2)Two posts have been lost/deleted in the main thread, somewhere between #2100 and #4500. While this has made the (current) NUMBERS incorrect, dedgren's remarks (where the poster has not noticed) have helped mark where original D0C post is. So, currently, #4398 is the original #4400, etc. However, #4600+ are the correct D0C posts. This was noticed while I was (mistakenly) inputting the dates the 00 Post was made instead of the date the honor post was made.

3)David, you have about 20 honors posts to do. But don't worry, take your time. We've been doing fine without them.

~~Dragonshardz~~

EDIT: I'd noticed this before, too, but didn't know how far back it went. Good job finding how far back it went! I removed all the entries to the Honors List from 2100 on until we figure it out. Thanks! - Dustin (thundercrack83)
Title: Re: Three Rivers Region
Post by: emilin on September 17, 2008, 01:44:21 AM
Quote from: Pat on September 16, 2008, 04:42:07 PM
ps is that tut done at all for plop making?

On that note: ploppable camping equipment (I'm thinking props from Pegs MTP) would be soooooooooooooooooo cool. ;D
Title: Re: Three Rivers Region
Post by: metarvo on September 17, 2008, 06:41:23 AM
Everything continues to look great in 3RR.  David is considerate in that he will never pollute 3RR with anything inferior.

I have noticed that David has not posted in here in almost two days.  What is he up to, anyway?  It's bound to be good, whatever it is. :)

If there's one thing I've learned on all of my trips to 3RR, it's this:
When it gets quiet here, it's a sure bet that David is up to something.  The bet is as sure as the sun rose this morning.
Title: Re: Three Rivers Region
Post by: ejc on September 17, 2008, 11:53:34 PM
I had to read through more than 20 pages after returning from holidays..  %confuso

But, I've been astonished by the progress is made!! My top 3;

1) Plopable Seasonal Trees
2) Single rail-road tracks (spur)
3) retexturing rail-curves

Any change they're released yet? Seems I can't find any on File Exchange?

Keep up the great work David, you're one of the guys that make me play SC4 for years now!  &apls
Title: Re: Three Rivers Region
Post by: threestooges on September 18, 2008, 12:04:03 AM
-ejc: To my knowledge, none of them are released yet. The rail curves should be nearing testing in some form or other, the single track rail is still in development (getting closer every day though) and the ploppable seasonal trees are still on the way.
Title: Re: Three Rivers Region
Post by: ejc on September 18, 2008, 01:20:24 AM
Thank you for the quick reply  :thumbsup:

I'll check up every update again from now on, so I'm looking forward to the update that says 1 of these 3 are going to be released soon  "$Deal"$

cheers++

E
Title: Re: Three Rivers Region
Post by: Ryan B. on September 18, 2008, 06:35:28 AM
Many happy returns on your birthday, David!  I hope the day goes well for you!
Title: Re: Three Rivers Region
Post by: metarvo on September 18, 2008, 07:10:11 AM
I can't wait to see what kind of party we have here at 3RR! :)  Happy birthday, David!
Title: Re: Three Rivers Region
Post by: MandelSoft on September 18, 2008, 09:03:30 AM
I'll have my party hat on! :party:
Title: Re: Three Rivers Region
Post by: Pat on September 18, 2008, 10:43:45 AM

Happy Birthday my friend!!! I hope you have a great day David!!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcoolest-birthday-cakes.shippony.com%2Fimages%2Ftheme%2Fconstruction%2Fconstruction-scene%2Fconstruction-birthday-cakes-26.jpg&hash=16fc9d31f437be3011662f2ebaad0a8b940bc3de)
Title: Re: Three Rivers Region
Post by: dedgren on September 18, 2008, 11:11:38 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F1229%2Fwetleavesxl9.jpg&hash=67259bcdf15d35b03032838a0b881a47344d66c3)

I really appreciate all the kind birthday wishes- all of you here on 3RR started a celebration two and one-half years ago that hasn't ended yet.  It's been truly great to have been a part of that.  Again, thank you.

Fall has always been my favorite time of the year, followed closely by winter.  We're just starting into fall here in Alaska.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F6260%2Ffalllaeves01qr2.jpg&hash=a60bbc97b5e4339ddd383ae44fe862e5c1e0c5c1)

I think it's come way late- we usually get our first nights in the 30s (F- around 0 degrees C) late in August, we haven't had one yet.  Usually, too, within a few days of the leaves really starting to turn we have a windstorm and the trees are suddenly bare.  This year feels different.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F7896%2Ffalllaeves02lg0.jpg&hash=b74c8e22b365b6f0ea32d8176d242cc9255534a6)

One of the benefits of the moderate weather has been that, for the first time in 11 years, we've finally gotten to see our crabapple tree produce some ripe apples- we've always had a frost while they were still green and that windstorm, and flumpp...  they're all on the ground.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F230%2Fapplesjx8.jpg&hash=2380c6ff9e2bf6efe930e199dd9c6dcf3dec4d13)

So maybe its going to be some crabapple jelly this year, if we make it through to the weekend.

We've laid in a good woodpile for the winter ahead...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F5181%2Fwoodpilefn2.jpg&hash=a5e456ce3f9252bc58daf8a2bdb4dc27d766a426)

...which we know, from looking down the street, is not that far away.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F6171%2Ffalllaeves03ci7.jpg&hash=e5adf97204b4caf8f7bcc2dc7df9553dbdd93eb2)

I had an overnight medical procedure in the hospital last night...

...not a good sign, waking up in a hospital on your 56th birthday...

...and some more stuff this afternoon and tomorrow, but we'll be back on track with more 3RR stuff in just a bit.

Later (and thanks one last time).


David

128978
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 18, 2008, 11:23:37 AM
A very happy birthday to you, David! Early autumn in the Last Frontier looks just amazing!

And I hope that all goes well for you in the hospital, too, my friend. We'll all be thinking about you!

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: JoeST on September 18, 2008, 11:26:47 AM
Hey David, thos pics are great, (but my 3 woodpiles are bigger :P) and i hope all went well in hospital :) pitty it was over your birthday

Joe
Title: Re: Three Rivers Region
Post by: rooker1 on September 18, 2008, 11:37:52 AM
Have a Happy Birthday and take care of yourself.
For the record, it doesn't matter where you are on your birthday, but who is with you.  ;) Make the most of the situation, it sounds like there is no other choice.
Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: pvarcoe on September 18, 2008, 11:42:11 AM
Happy Birthday David!

Winter is your second favorite season??
You need to spend one on the prairies (or better yet, in 3RR :)

Phil
Title: Re: Three Rivers Region
Post by: metarvo on September 18, 2008, 11:51:49 AM
You mean you were in the hospital on your birthday?  That's a bummer. %wrd  At least, it would be if it happened to me.  I do hope you're all right, David.
Title: Re: Three Rivers Region
Post by: penguin007 on September 18, 2008, 11:57:40 AM
Happy Birthday David and good luck in hospital. Autumn has to be one of my favourite times of the year also with the beautiful colours around although its not as spectacular in England than in Alaska.

Will
Title: Re: Three Rivers Region
Post by: Simpson on September 18, 2008, 12:02:19 PM
A big happy birthday for you:
Happy Birthday

And also great pic, I'm until forward to the next update my friend

Welcome to page 242
Title: Re: Three Rivers Region
Post by: threestooges on September 18, 2008, 12:18:24 PM
Better to be waking up in the hospital than... well... I think I'll leave it there. Glad to hear things seem to have gone well with it, and Robin's right, it's not where you are on your birthday, but who you spend it with. I'm glad you chose to spend part of it with us. I left a card of sorts for you in the Dave's Day thread if you haven't seen it yet. I've never seen crabapple jelly before (much less ripe crab apples); how's the taste? At any rate, enjoy the day, recover well, and Happy Birthday.
-Matt
Title: Re: Three Rivers Region
Post by: deathtopumpkins on September 18, 2008, 12:21:06 PM
Said it on the happy birthday thread, and I'll say it again here, Happy 56th, David!
Title: Re: Three Rivers Region
Post by: Sheep49 on September 18, 2008, 01:08:17 PM
Happy 56th Birthday!

Hope this day will be a very special one for ya! :thumbsup:
Title: Re: Three Rivers Region
Post by: dsrwhat316 on September 18, 2008, 01:12:37 PM
Happy birthday, David! I hope you make a speedy recovery, my friend. I'll have a drink for you tonight (hope you like bourbon!) ;)

~ Dan
Title: Re: Three Rivers Region
Post by: ben_meissner on September 18, 2008, 01:31:31 PM
Happy Birthday, David! As always, great pics. I hope to someday visit your beautiful state in person, but for now the photos are appreciated. Good luck with your medical issues.
Title: Re: Three Rivers Region
Post by: sithlrd98 on September 18, 2008, 03:14:38 PM
Yeah,I mentioned a few times today but....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.spacepimping.com%2Fgraphics%2Fmyspace-happy-birthday-graphics%2FHappyBirthday62.jpg&hash=d7448e9333881fcd61e69fec24837ac9524d8d1b)

                                    (I would sing it but I don't have an extra 10k sittin around)
Title: Re: Three Rivers Region
Post by: Haljackey on September 18, 2008, 05:41:22 PM
Happy Birthday David!  Hope you're doing well!

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: wes.janson on September 18, 2008, 06:16:04 PM
Happy Birthday David!

Last time I was up north in the Yukon I made my way to Alaska; unfortunately it was the middle of March so the colour scheme wasn't quite so vibrant. Being a huge fan of living around nature (Which is why I made Vancouver my home, for a metropolitian city they sure take their trees seriously here) I might have to trek up there one fall and see some of this scenery with my own eyes.

All the best, I hope the stay in the hospital isn't too stressful. After recently having two knuckles replaced as well as some tendons in my hand (I lost a fight with a table saw) I have an idea how unenjoyable those places can be. All of us in that weird little country due south of you wish you well.

Tyerel (wes.janson)
Title: Re: Three Rivers Region
Post by: art128 on September 19, 2008, 04:16:58 AM
Happy birthday David  &apls your picture are very nice  &apls I realy love the last picture  &apls
Title: Re: Three Rivers Region
Post by: Darmok on September 19, 2008, 04:39:25 AM
David, I'll borrow John, Paul, George and Ringo's talent to say...

HEARING BEATLES MUSIC.....

You say it's your birthday
It's my birthday too--yeah
They say it's your birthday
We're gonna have a good time
I'm glad it's your birthday
Happy birthday to you.

Yes we're going to a party party
Yes we're going to a party party
Yes we're going to a party party.

I would like you to dance--Birthday
Take a cha-cha-cha-chance-Birthday
I would like you to dance--Birthday
Dance

I would like you to dance--Birthday
Take a cha-cha-cha-chance-Birthday
I would like you to dance--Birthday
Dance

You say it's your birthday
Well it's my birthday too--yeah
You say it's your birthday
We're gonna have a good time
I'm glad it's your birthday
Happy birthday to you.

END OF SONG

David, I hope you had a great time on your birthday
I regret not being there to raise my glass to your health in person
and I hope that you'll make a toast at my 100th birthday!

Here's to you my friend!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.whiskygrotto.com%2Fwp-content%2Fuploads%2F2007%2F12%2Fbowmore_thiefs.jpg&hash=6839cfc0f96b937e7bc18ed5c263267af2feafc0)

Slainthe Mhath (pronounced slawn'-che-va)

-John

EDITED :
Picture taken from The Whisky Grotto http://www.whiskygrotto.com/2007/12/08/bowmore-single-malt-whisky-targeted-by-thieves/ (http://www.whiskygrotto.com/2007/12/08/bowmore-single-malt-whisky-targeted-by-thieves/) 
Title: Re: Three Rivers Region
Post by: BigSlark on September 19, 2008, 05:18:36 AM
A late Happy Birthday, David. I hope all is well with your health and your family.

May you have many more happy and healthy birthdays!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: psander5 on September 19, 2008, 10:35:51 AM
Happy birthday David, belatedly! 

I have to say, you're really selling Alaska well.  Have you ever worked for the Alaskan tourist board?  The pictures you're sharing are stunning.
Title: Re: Three Rivers Region
Post by: Grneyes on September 19, 2008, 01:10:31 PM
Happy Belated Birthday, David!!!  &apls &apls /&HiPP/%


MaryBeth
Title: Re: Three Rivers Region
Post by: dedgren on September 19, 2008, 05:08:00 PM
Well, we blew by 130,000 page views a little earlier today.  That's over 10,000 this month, 500 per day, and we still have a third of September left.

..Woo hoo!  We're on a roll!...

* * *

I don't have much for you this minute- I had a needle biopsy of my thyroid gland this morning, and need to go take a nap.  I did do this early this morning, though, as my birthday gift to all of you great folks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F9498%2Fteaser08091903uj9.jpg&hash=8613363fa264db63508336ab113e24174779b42d)

Our great friends and incipient Rail Gods Dave (bighead99) and Jonathan (warrior) are working overtime to get single track rail to you soon.  Prepare to be amazed!

Later.


David

130129

Title: Re: Three Rivers Region
Post by: metarvo on September 19, 2008, 05:14:35 PM
I hope you had a happy birthday, David, and I wish you a speedy recovery.  I was right, though.  You definitely were up to something while you were away.  I love that single track rail!  It looks so much like the railroad tracks that I see commonly in RL.

&apls
Title: Re: Three Rivers Region
Post by: van1357 on September 19, 2008, 05:59:06 PM
Well, after a long period of time without a post, I thought I would again say how much I enjoy all your wonderful work David (and to say Happy Birthday!). It's great to come here and see what you've been up to and what wonderful new project is underway. Thanks for sharing 3RR with us all!
Title: Re: Three Rivers Region
Post by: threestooges on September 19, 2008, 07:04:44 PM
I've seen what they've been working on, and it is impressive. I hope the biopsy turns out well. Again, happy birthday. Rest well, and I'll keep an eye out for new updates.
-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 19, 2008, 11:30:31 PM
More mind-blowing work coming out of 3RR--I love it, David!

I hope the biopsy was as painless as possible, and I hope you're feeling OK!

Take care of yourself and I'll be looking forward to whatever else you've got stashed away that you're working on!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on September 19, 2008, 11:50:41 PM
Turning a prop into a plop - A tutorial (Part One)

This is the first part of the long-awaited (mainly because I've been so slow) tutorial where we reveal the innermost secrets of the 3RR Plopperizer™.

First, some background.  My chosen title is actually a bit misleading- what we're actually turning into plops are what are called in the game ".SC4Model" files, which are the end result of the BATting process.  I'll use as a starting example of a .SC4Model file what Matt (threestooges) sends me as his output when he sends me his work.

Fig. 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4638%2Ffig01fm9.png&hash=8323e663a21c61f76bb957984d8530d8c8ea7e57)

These are Matt's now infamous phone poles- the ones that have sparked what seems to be a flood of interest (and skilled BATters, such as our good friend metarvo) in the topic.  Now, you'll notice that (imho) Matt names his files his files very carefully. He starts with his custom content creator code "TS"

Fig. 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F7388%2Ffig02th5.png&hash=179de0142237d10ed8eccd79cbd8943e08ae6233)

followed by the generic name of his BAT, in this case "phone pole".

Fig. 3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F2641%2Ffig03ou2.png&hash=281f3c14a70a207caf385875b1de48ac9d873a51)

He then follows with the type, in the first case "3bar".

Fig. 4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F9151%2Ffig04ly7.png&hash=1943c6cbfe7e8a98ea395767fc48628769c65bb2)

He then adds the orientation- for ortho poles, none, but for other orientations the amount of the angle: "18.4" for FAR/FARR angle 1, "45" for diagonals, and "30" and "60" for in-between orientations.

Fig. 5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F8048%2Ffig05dn9.png&hash=4b387f16cf945ca806457cda8d8489678583832d)

n.b.If I were naming these BAT files, the only thing I would change would be to expressly name the orientation "orth", "diag", "FA18", "FA71" and then "30", "60" and other lesser used angles.

Now, by this point you're probably saying to yourself, "Heck, I don't make the .SC4Model files- I just want to make them into plops!"   Well, OK, but, #1) I'd really like to see everyone be as meticulous as Matt has been about naming them, and #2) As you know from earlier tutorials, I just don't assume folks start with any more knowledge than I had when I puzzled my way through this.  So, if you see something you think you already know, feel free to skip ahead.  We'll catch up with you somewhere.

The remainder of the file name consists of a string of numbers that, at first glance can look like gobbledegook to the uninitiated, but are very useful to have in an .SC4Model file name if you are going to use it as a basis for creating further custom content.  Why?  Well, the game allows you to create .SC4Model files named anything, so Matt could have named his first four phone pole files "John," "Paul," "George," and "Ringo" if he'd wanted to and they would have worked just fine.  That would have left us, though, having to go into the Ilive Reader (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=656)

...which, if you are going to follow along and don't have, can be DL'd from the LEX here [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=656)...

in order to get this information, which we will need in order to create the plop.  These numbers

Fig. 6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F4792%2Ffig06gv3.png&hash=7c24114e931c667e9b57dd2fd37ae19aff6ad2be)

are actually three discreet numbers starting with the alphanumeric "0x".  Without a great deal of further discussion here (we'll get into that later in the tutorial), these numbers represent the "type," "group," and "instance" of the BATted object contained in the .SC4Model file.  Taken together, these type, group and instance numbers are called "TGI" numbers.  While the scope of explaining the TGI numbering system even at the most basic level is far beyond the scope of this tutorial, they act sort of like a street address so that the game can find a BATted object (among other things- TGIs are used for many purposes) when it goes looking for it.  Just note here for future reference that Matt's phone pole .SC4Model files all have the same type and instance numbers, but different group numbers.

So, we'll select a particular phone pole BAT to make ploppable- let's use the basic one crossbar ortho pole- this one.

Fig. 7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F8726%2Ffig07mv0.png&hash=baeb56ab13b6ababc952c0ff3bc1db44405a12c4)

Now, we're actually at another point of departure here, one I'll just mention.  If the .SC4Model file was all you had, and you didn't care about making the BATted object ploppable, could you use it in the game at this point as a prop?  The answer to that is no.  You would need to create a second file to go with it- a .SC4Desc file.  We won't do that here, as our friend Matt has created a great tutorial here [linkie] that explains the process in detail (http://sc4devotion.com/forums/index.php?topic=2585.msg77725#msg77725).  It's good to know, though, that the purpose of a .SC4Desc file is to make a BATted object into a prop usable in the Lot Editor- nothing more.  I know- it seems odd, we've talked about ploppable props for years- actually what we're creating are ploppable BATs.  So that's why, as I noted at the start of this post, the title of this tutorial is misleading.  You can certainly make an existing prop (to wit: a BATted object contained in a .SC4Model file with an accompanying .SC4Desc file) ploppable, but you can also make any BAT that is in a .SC4Model file ploppable.  Remember that for later.

I'm going to wrap Part One of this tutorial here.  Here's where to find Part Two [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181906#msg181906).  See you there.


David

130508

Title: Re: Three Rivers Region
Post by: Jmouse on September 20, 2008, 12:06:05 AM
Anxiously awaiting the next step. The FAR/FARR methods and some of the other 3RR innovations are a bit over my head, but I can identify with BAT models!

Later...
Joan
Title: Re: Three Rivers Region
Post by: art128 on September 20, 2008, 01:03:03 AM
Nice work David :thumbsup: I can't wait the next part  &apls
Title: Re: Three Rivers Region
Post by: girlfromverona on September 20, 2008, 01:23:15 AM
Hope you're feeling ok after all that medical stuff, David! Sorry I haven't checked in much lately - work has been horrendously busy (and will be for the next few weeks). Looking forward to trying out that tutorial when things calm down a bit, though.  :thumbsup:
Title: Re: Three Rivers Region
Post by: deathtopumpkins on September 20, 2008, 09:10:04 AM
Nice tutorial so far! I might just have to try plopperizingTM some stuff myself when it's done.
Title: Re: Three Rivers Region
Post by: dedgren on September 20, 2008, 09:32:38 AM
Turning a prop into a plop - A tutorial (Part Two)

This is the second part of the 3RR Plopperizer™ tutorial.  Part One is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757).

So, we were here.

Fig. 7 (again)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F8726%2Ffig07mv0.png&hash=c8c61e7e121d8991c841e034e035672ede8f8557)

What we want to do with this puppy is to make it into our plop, so we can do this.

Fig. 8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F996%2Fteaser08080802ay0.jpg&hash=40d8cf5cc35298e655e25870f3e28db462cce29c)

Now, just to make absolutely sure everyone understands completely, there are no lots involved here.  Point the cursor anywhere (almost, more about that later, too) on your game terrain

Fig. 9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F1303%2Fteaser08080903xq0.jpg&hash=6b2c7769830e01e84b48746fbffa7882149fe57d)

and plop away.  This is why I became interested in plops in the first place.  I do a lot of roadway right-of-way stuff- the lot-based approach (for road signs, for example) creates a whole bunch of issues, the main one being the inescapability (on the game streets and roads, at least) of those darn sidewalks.  Ploppable stuff also means you can put several unrelated plops in the same gridsquare, such as is the case with the stop sign and phone pole in the lower right corner of this intersection.

Fig. 10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F8096%2Fteaser08081505qa8.jpg&hash=8741272b421294f0c0a214c821861864a0953caa)

I used to think that a huge drawback to making ploppable stuff was that you would have no control over which of the two perpendicular to each other axes (0-180 and 90-270 for ortho stuff, for instance) that a plop click would result in.  At first, I dealt with this simply by plopping and bulldozing the plop until the orientation came out right, and it was a bit of a pain.  The along came our Resident Rural Mad Genius Chris (Chrisadams3997) and passed along the multi-click technique that I am about, in turn, pass along to you in this tutorial.  Plopping, as far as I'm concerned, is now perfected*.  So, lets get started.

* * *

What we are going to create to accompany Matt's .SC4Model file is a .dat file that contains, as it were, the various exemplar, LTEXT and .png subfiles necessary to tell the game that our BATted object is ploppable.  We do that, as mentioned, with the Ilive Reader.

Now, here's where we do the first of several cheats you'll find in this tutorial.  I wrote my first .dat Plopperizer™ file from scratch, with a ton of trial and error.  You don't have to, because I'm attaching the one we'll work from to the bottom of this post.  I'm sure in a perfect world it would be far more character-building for you to have had to go through all the pound-your-head-on-the-desk and "what the h...?" moments I did, but hey- this is 3RR, and you're all Regulars**- now how could I do that?

OK, the file (actually files- I threw in Matt's current RR crossing BATted road sign as a twofer- enjoy!) we're dealing with here is this one: 

3RR_TS_Road_Sign_RR_Crossing_ortho_Ploppable.dat

Unzip it into a subfolder named "Ploppable Stuff" in your "My Documents" SC4 "Plugins" folder.

Fig. 11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F8342%2Ffig11rk6.png&hash=63b78554fe19b0a3638a6e8e55b70a27fb11af3e)

Now drag'n drop the file onto the Reader icon on your desktop (or fire up the Reader and open the file in the usual manner- however you do it is fine with me).

n.b.I'm going to assume a basic familiarity with the Ilive Reader for the purpose of the rest of this tutorial.  I'm not aware of a good basic Reader tutorial (or have forgotten about it- just as likely) that's out there.  If anyone knows of one, note that in a post, and I'll be sure to come back here and edit in your recommendation.  I'll be detailed enough, I think, to the point where even if you've never used the Reader before, you should be able to hang in there- you can always PM me if you get unalterably stuck.

You'll see the "Fill the list" button.  Left-mouse click it, and you'll see this.

Fig. 12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F4587%2Ffig12th7.png&hash=97f01b83f38fbadf27b173cd49c1c7cf54068186)

...OK, OK- first time Reader users- you all back up off the floor yet?  Hey... hey... where'r you going?  Come back- it won't be that bad...  I promise...

The Reader can be pretty daunting.  I know that I've just scratched the surface as to taking advantage of what it is capable of doing, and I've been pretty good with it (at least with the things I do) for about three years now.  What we need to do, though, is a basic orientation, so that I can refer to several things down the way a bit without sounding opaque.

Fig. 13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F7776%2Ffig13cw2.png&hash=04f3f7929f449ef2d8929f640ffb30ef786ea6e4)

No. 1 is the program's menu bar.  No. 2 I will refer to as the program's "task bar."  No. 3 is the "loaded file pane."  No. 4 is the "directory list pane."  No. 5 is the "file edit pane."

Now, I don't know if these are the official names for these things, and Ilive hasn't been around in a long time to ask.  So, they're what we'll go by.

Let's end this part of the tutorial by focusing for a bit on the directory list pane.

Fig. 14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F1459%2Ffig14dg2.png&hash=4e12fd4ecf02e88c633cea934be1d38756331ca8)

I've expanded the column headings all the way out here so that you can see what they are.  We'll be dealing with the "Entry", "Num", and the familiarly named "Type", "Group" and "Instance" columns.  Those last ring a bell?  Well, these are a whole new set of TGI numbers and have nothing to to with the one we discussed earlier in connection with the .SC4Model file name.  But it will all make sense in a bit- promise.

We're going to go ahead and break here for Part Three of the tutorial, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181998#msg181998).


David

*  Of course, we intend to take the next step (beyond perfection, that is) with ploppable seasonal stuff- a topic to which 3RR will return in the weeks ahead.

**  A 3RR Regular, as you know well by now, is anyone who has ever posted here or over at 3RR-ST at least once and, for the purposes of this tutorial, all you lurkers out there, too.

131152
Title: Re: Three Rivers Region
Post by: JoeST on September 20, 2008, 09:33:37 AM
Hey David, thats a great tutorial, and I do agree with you about the nameing convention. you should maybe change the first link to the reader to the wiki article ;) ;D. and cant wait for more of the tut.

so, are we going to see a copy of this tutorial over at the wiki? if not by you do you give me and the wiki-team permition to copy and wikify your tutorials for use by the wiki?

Joe

EDITHey Joe (whoa, I hadn't thought of that song for years [linkie] (http://en.wikipedia.org/wiki/Hey_Joe)- I like Patti Smith's [linkie] (http://en.wikipedia.org/wiki/Patti_Smith) version the best) use away!  Anything you want to port from 3RR to the Wiki, or for that matter anything else I've posted at SC4D or at ST, be my guest! -DE

EDIT: thanks for the quick reply :) and I sure will start trawling for gems (ie everyone of your posts :D) and updating them for wiki usage.. also Hey Joe is a great song (I am a fan of Hendrix, he is a legend) and have it on my MP3 player :)
Title: Re: Three Rivers Region
Post by: threestooges on September 20, 2008, 10:01:38 AM
Part one was very well done. Very methodical yet with a touch of humor (a spoon full of sugar perhaps? link (http://en.wikipedia.org/wiki/Mary_Poppins_(film)#Songs)). I'll be looking forward to the next step of the process. Perhaps it will aid in my testing of models. Also if anyone is interested in the process of .desc creation and the lot editor, take a look at this (http://sc4devotion.com/forums/index.php?topic=2585.0) tutorial.

Hope you're feeling a bit better now David. Take it easy and I'll be back to check on the tutorial's progrss.
-Matt

EDITMatt, I've edited Part One to point folks at your tutorial, which is comprehensive and extremely easy to follow.  I knew I'd seen it, but couldn't remember where.  Thanks for reminding me. -DE
Title: Re: Three Rivers Region
Post by: metarvo on September 20, 2008, 10:05:55 AM
Quote from: dedgren on September 19, 2008, 11:50:41 PM
(and skilled BATters, such as our good friend metarvo)

Well, I don't know about that.  I'm just trying to get into BATting, but I appreciate the compliment, David.  You are too kind. :)

This is a handy tutorial, David.  I probably need to read it again to get familiar with it, but you have succeeded once again in making a mysterious concept seem easy.  Of course, I'm not sure what kind of effect the PlopperizerTM would have on the poles that I BAT, since they are quite large.

I am also impressed with the single track rail.  I knew that a quick trip to 3RR would revitalize it.  For a while there, it looked like it was the end of the (rail  :D) line for the single track rail.

Don't overwork yourself, David.  You need to recover properly.  Although, I'm sure it will be hard for you to resist being amazing.

EDITHeh, my friend- a very large BAT just makes...

...

...

...wait for it...

...


...

...a very large plop!  Thanks for the kind words- I do feel much better this morning
. -DE
Title: Re: Three Rivers Region
Post by: Pat on September 20, 2008, 10:53:49 AM
David I am glad you are doing better today and hope you truly are feeling better...  I hate test and exspecially having to stay in the hospital over night for them... The single track is looking real good and I'm excited to see the posting of the plop tut!!!  Ahhhh those now famous words "posting as I go as of .........  AST (GMT-9) and also "check back later if you're seeing this message"  well i cant wait to see what part 2 holds for us.....





131304
Title: Re: Three Rivers Region
Post by: dedgren on September 20, 2008, 02:19:48 PM
Turning a prop into a plop - A tutorial (Part Three)

This is the third part of the 3RR Plopperizer™ tutorial.  Part One is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757) and Part Two is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181906#msg181906).

When we last left off, we were looking at the Reader's directory list pane.  We'll start with column 1: "Entry".

Fig. 15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F9971%2Ffig15pb2.png&hash=5e75a8e07eab59efacacb437bdff0ccc5da633fa)

As noted, we'll be editing all of these files: the exemplar, LTEXT and PNG files directly, and the DIR file indirectly just before we finish up.  Exemplar files are a purpose-determined collection of fixed game parameters into which we will be entering specific values.  I've taken care of identifying which exemplars you will need for a ploppable and what parameters are required in each.  Your job will be to enter the unique values necessary to set up the ploppable.  By the time you complete the tutorial, you'll know how.  LTEXT files are what generate the menu flyout information

Fig. 16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F5217%2Ffig16ds1.jpg&hash=b51c43366e1c154c8b9e43a53f60c4d41670be45)

and PNG files are what create the ploppable item icon in the menu.  The DIR file is...well, again, we'll get to that later.

We'll skip over the headings to "Type", "Group" and "Instance", as we won't be editing any of the "Compressed", "Location", "Filesize", or "Num" entries (at least not directly, anyway) in the process of making a ploppable.

Fig. 17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F8350%2Ffig17iw8.png&hash=c6166c13435537087580b98cbd8ba0103182a02c)

These three columns consist of sets of three eight alphanumeric character hexadecimal numbers: i.e: "6534284a  e83e0437  de522800".

Fig. 18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F9586%2Ffig18co4.png&hash=85030b95df6526c62383b8050ee7277ff6bd7727)

I feel obliged to give folks who haven't worked with hex numbers the briefest explanation of them...

...whoa, whoa!  You folks running away!  I promise I'll make this short and relatively painless.  It'll help to know this- promise...

...if you are a hexadecimal master, we'll see you in just a minute.

All hexadecimal (as we'll refer to it from this point) is is counting in a difference base system.  Remember "Base 2" from junior high and middle school...

...all I can remember is the end of recess and awkward dating...

...you know: 0=0, 1=1, 2=10, 3=11, 4=100, 5=101, and so on.  Foundation of the computer age and all that.  Lots of ones and zeroes.  Rings a bell, eh?

Well, hexadecimal is counting in Base 16.  Now, before you go crazy wondering how they do that (not to mention why, which we'll get to in a minute), I'll simply tell you.  Hexadecimal adds to the numerals 0-9 the alpha characters A-F to make up a number.  So

0=0, 1=1, 2=2, 3=3, 4=4, 5=5, 6=6, 7=7, 8=8, 9=9 (and here's where it gets interesting) 10=A, 11=B, 12=C, 13=D, 14=E, 15=F (and here's where it gets weird) 16=10, 17=11, 18=12, 19=13, 20=14, 21=15, 22=16, 23=17, 24=18, 25=19 (and here's where it gets positively scary) 26=1A, 27=1B, 28=1C, 29=1D, 30=1E, 31=1F, and...

...here's where Elvis leaves the building...

...well, if you figured out that 32=20, let's just say you now understand hexadecimal better than I did for many, many years.  Let me throw a few more at you.  100=64, 253=FD, 1067=42B.  And, just for grins, 3729926144=de522800, our "instance" hexadecimal number last noted above.

Now, are we going to expect you to do do hexadecimal calculation in order to create ploppables?  Absolutely not! There's just one thing you need to understand out of all this- only the digits 0-9 and alpha characters A-F can be used in hexadecimal to make up a number.  It would take Base 36 to have "PB11X36A" be a valid number, as "P" and "X" are not valid hexadecimal alpha characters.

n.b.: If you find yourself wanting to convert decimal numbers into hexadecimal, and vice versa, the Reader has a conversion function.  For simplicity's sake, though, just use the "Scientific" calculator that comes with Windows for occasional conversions.

Fig. 19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F1654%2Ffig19yl4.png&hash=bda5a29328e3828d7bb01b10ca4cc56892e08829)

So, now that you can count up to F, why in God's green earth would anyone bother?

Have you ever wondered how it is possible that thousands (my guess) of folks have created custom content for the game over the past five years or so and you almost never hear of one creator's contribution conflicting with another's?  Let's make some educated guesses- I think the number of BATs created for the game out there probably number in the low 10,000s.  That's because the total number of uploads to the STEX, which is the largest exchange, is just over, as of about five minutes ago, 12,200.  The LEX accounts for another 1,800 or so.  Let's say, then, that the total number of BAT objects created out there is about 25,000.  Now, just for the sake of argument, let's say that each was ploppable, and you somehow had each one in your plugins folder.  Each one of these, then, would have (at least) one instance number associated with it.

Remember our "address" analogy we used back in Part Two?  One eight alphanumeric character hexadecimal instance number references 4,294,967,296 possible locations.  That's over four billion possibilities, for those of you who are, like me, prone to brain freeze when you see a number longer than seven figures.

Now, the way to sum this up is basically, out of four billion possibilities if you have 25,000 random choices, what are the chances that two of those choices will be the same?  Wikipedia calls this a a statistical "collision problem" [linkie] (http://en.wikipedia.org/wiki/Birthday_paradox#Cast_as_a_collision_problem) and sums up the math as follows. 

Fig. 20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F2494%2Ffig20mk4.png&hash=b7861c2a6137c6cd246784a96458c84d8e7b3f45)

Not that, as I've admitted, I'm a real math giant or anything but I know the answer to this one without even doing the calculation...

...real d-mn small.

Now,you've probably figured out that SC4 uses TGIs for lots of things in the game, so what effect might this have, however small?  The answer is that we just looked at the effect of changing the instance number.  There's also about four billion possible "group" numbers and another four billion "type" numbers.  That's, glossing over a lot of picky details, about four billion cubed, or 79,228,162,458,924,105,385,300,197,375 different discrete addresses.  Now, a few of you might have a really, really big plugins folder, but I still don't think you have anything to worry about.

So, hexadecimal is used for SC4 TGI numbers because, in just 24 alphanumeric characters, it creates an effectively infinite number of entirely separate ways to refer to things in the game.  Neat, huh?

I'm winding up Part Three here, because I know everyone wants to wrap a cold towel around the head after all that math.  You'll find Part Four here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182091#msg182091).


David

131555
Title: Re: Three Rivers Region
Post by: JoeST on September 20, 2008, 02:29:25 PM
Let me say again Thankyou very much for allowing us to use your content on the Wiki. I have started copying over this tutorial (linky (http://www.wiki.sc4devotion.com/index.php/Turning_Props_Into_Plops)) but could do with some help getting the best tutorials of the past up. and also David: could you possibly upload your images direct to the wiki instead of to imageshack? just means I can be lazy and not have to upload all the images :)

Joe

EDITJoe- Referring to you and writing the word "lazy" in the same sentence would never occur to me- that is some major work you folks are putting in on the SC4 wiki [linkie] (http://www.wiki.sc4devotion.com/).  We'll talk about the pics at some point, my friend. -DE
Title: Re: Three Rivers Region
Post by: threestooges on September 20, 2008, 06:29:54 PM
Looking good as it goes David. One thing I noticed in part 2 (correct me if I'm wrong) but the line of text just before fig 14 refers to the Loaded File Pane (#3 in fig. 13) but the image in fig. 14 appears to be the Directory List Pane (#4 from fig. 13). Just wanted to check in case there was a conflict. Great work on this, especially considering what you've been doing lately. Take it easy.
-Matt

EDITMatt, you're a 3RR Fact Checker from way back, so you know that the reward is simply more work in the salt mine.  Thanks, my friend- fixed! -DE

EDIT:  Oh good, now I can check that off my grocery list. I have to say, I think you've finally cleared up hex notation for me. I've read a few other descriptions of it, but this one made sense (then again, this one didn't deal much with calculations... though why you would need that for SC4 is beyond me). It may be my economics background, but I enjoyed update 3.
-Matt


Title: Re: Three Rivers Region
Post by: un1 on September 20, 2008, 08:14:56 PM
 :o :o &apls &apls

Absolutely amazing dedgren. I simply love the work you are doing.

-un1
Title: Re: Three Rivers Region
Post by: dedgren on September 20, 2008, 10:19:42 PM
I'm going to pop in and note, that since my post made about this time last night [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757), 3RR has had over 1,500 page views.  That's a few over 60 an hour, or ONE A MINUTE.  That's so far beyond the previous record that I don't know whether to keep track anymore.  It never can be trite to say it- you folks are truly amazing!

There's light at the end of the tunnel with the tutorial.  I'll be finishing up Part Three in a few, and will get Part Four, which reaches the good stuff, done before bed.

Thanks again, my friends.  Later.


David

132100


Title: Re: Three Rivers Region
Post by: Grneyes on September 20, 2008, 10:40:45 PM
David,

It's great that stuff is being made ploppable. Always having to have a tile for something is a waste of space. I don't know why they made trees ploppable, but other stuff not.

MaryBeth
Title: Re: Three Rivers Region
Post by: dedgren on September 21, 2008, 12:18:55 AM
Turning a prop into a plop - A tutorial (Part Four)

This is the fourth part of the 3RR Plopperizer™ tutorial.  Part One is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757), Part Two is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181906#msg181906), and Part Three is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181998#msg181998).

So, now that we know that the full set of TGI numbers gives us about 80 bazillion address possibilities, are we going to worry about anything over four billion by monkeying around with "type" and "group" numbers in creating our ploppable?

Fig. 21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F7176%2Ffig21do5.png&hash=a3d06207bdd3c783f0c12b44877e84d7ef4d717f)

I thought not.  Actually, there are other good reasons not too that are beyond the scope of this tutorial.  Let it suffice here to agree that you, in creating ploppable objects, will not be editing either the type or group numbers; only the instance numbers.

Fig. 22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F5465%2Ffig22om3.png&hash=c5c1594af7bb3f21b53856afbd6d3535c884a52c)

Now, before we jump in and start doing that, here's where you, the dear reader, will need to stop and devote a bit of thought to something.  While part of my purpose in doing this tutorial is to arm folks like Marisa (girlfromverona) and Pat (my Rhinelanderian friend) with the knowledge needed in order to help me do the ploppable road sign set, my presumption is that many of you will want to start creating your own plops out of whatever stuff you feel like.  So, while we will be assigning Marisa and Pat the instance numbers that they will be using, you will have to come up with yours on your own.  And, depending on how much of this you intend to be doing, you will need a plan, or in short order you will have a bona fide mess on your hands.

Why a mess?  Well, one of the well-known issues (well-known at least to me) with eight character hexadecimal numbers is that you can't keep them in your head for more than about three seconds.  For each plop, as you can see from Figure 22 above, you'll be using a sequence of eight of them (ignore the DIR file instance, which we won't be monkeying with).  In our example file, we have used de522800 through de522807.

Since our method uses eight sequential instance numbers, the methodology I employ in choosing the first one for each ploppable is to start with the last character (reading from the left) being "0".  This has the effect of, in a series of ploppables, spacing them 16 hexadecimal numbers apart- plenty of room for our eight.  Thus, "de522800", "de522810", "de522820", and so on.  If that's coming across as gibberish, this should help.

Fig. 23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F8714%2Ffig23xv0.png&hash=3c029cbca7a596ea427d592b588e27052d291735)

What I've done is create an Excel list of the various road signs so I can keep everything straight.  This is the "Warning Signs" subset.  As Matt has only created one of these signs so far, I've used placeholders for the others.  As you can see, each sign by orientation (orth, diag, FA18, FA71) is 16 hexadecimal numbers apart.  Something else I've done is to use the fifth hex character (reading again from the left) as a way to differentiate between each orientation, hence de522800 for the orthogonal RR crossing sign, de523800 for the diagonal, de524800 for the FA18, and de525800 for the FA71.    Our example sign is here.

Fig. 24
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F9753%2Ffig24ep1.png&hash=4b3dd534837491cdd45c31c7630943bd439fd1d5)

So, you can do your TGI numbers however you want, but if you are making a bunch of ploppable stuff, and certainly if you are making a bunch of related ploppable stuff, you will want a system sooner or later.  I'm just trying to encourage you to start one sooner.  One last thing, I use (one last time reading from the left) four arbitrary characters to start my hex instance number... well, they're not that arbitrary.  "de" are my first and last initial.  "52" is the year (to wit, 1952) I was born.  So the road sign set plops will all have instance numbers that start with "de52".  The phone pole set will start with "de53", in honor of when I was one, I guess.  You'll have to come up with your own first four instance hex characters- in any event I'd recommend you leave the first two alone after you choose them and use the second two as a sequence number (as I intend to do) as necessary.

* * *

So, here we are.  We're about to start off on what you've been waiting for- taking our example file (the RR Crossing sign .dat attached to the bottom of Part Two of the update here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181906#msg181906)) and modifying it into a .dat file that will make Matt's orthogonal single crossbar telephone pole ploppable.  I've attached, to that end, the .SC4Model file for the pole at the bottom of this post.  DL it into your plugins folder, and we'll pick back up with Part Five of the tutorial here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182272#msg182272).


David

132363
Title: Re: Three Rivers Region
Post by: Sheep49 on September 21, 2008, 01:22:20 AM
David, That's a very useful tutorial, you know.

Thank to you, Reader will be some-what useful for me. ;)

Keep up the good work. I can't wait for the update!
Piotr
Title: Re: Three Rivers Region
Post by: bat on September 21, 2008, 02:45:24 AM
Belated Happy Birthday from me here...

And it's a very good and useful tutorial there, also nice work! :thumbsup:
Title: Re: Three Rivers Region
Post by: Pozzessed on September 21, 2008, 04:09:29 AM
I come in here on a quiet Sunday morning (birds singing, sun shining ....) to get my daily fix of 3RR and what do I get?? MATH! Sheesh, now my brain hurts  :D
     I am one of your many lurkers (admirers) but I guess it's time to come out of the closet. Although I rarely post anything, anywhere, I just have to tell you how wonderful this all is .. you're our 'Captain Kirk' taking us 'where no (wo)man has gone before'. Who needs simcity 5!
Now, I'm going to make coffee, take an aspirin, lurk for a little while longer and then warp into Spring Grove .. I'm playing along too  ()stsfd()

Oh, before I go .. please call me Roz ...

EDITRoz, I will do that.  Thanks for a great first-time 3RR comment! -DE
Title: Re: Three Rivers Region
Post by: art128 on September 21, 2008, 06:16:43 AM
Amazing tutorial david  &apls fabolus work  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on September 21, 2008, 07:31:27 AM
David have you ever heard the noise of daaaaaaar garrh arrrre eeeuuh come from me? Its not pretty at all lol, and exspecially coughing my full head off too don't help the matters any... 

Anywho math? Yea sure my teachers told me that I would use math in RL but who dunk it? Not me gaaah was I an idiot, first the BAT and now Plopperizer... OK so not much with the Plopperizer but a math leasson on Sunday morning before work gaah....  BAT that is another evil for another day hehehehe...  And no not our friend Bat...

My point in this here David I wish I had you as a math teacher cause I actually understood what you was talking about in the Hex...  Ohhh yea btw I think you should still keep track of Pg View counts cause you could amaze yourself one day with over 120 per hour maybe? ohh you know why you gotten over 60 per hour this last 24? Its because everyone wants to learn the knowladge that you pass on sir!!!! Now off to work I go to watch there again today lol....

and with that,

132762
Title: Re: Three Rivers Region
Post by: Toichus Maximus on September 21, 2008, 08:10:04 AM
I've not run away yet! I'm ready to learn this!
Title: Re: Three Rivers Region
Post by: dedgren on September 21, 2008, 10:08:08 AM
Turning a prop into a plop - A tutorial (Part Five)

This is the fifth part of the 3RR Plopperizer™ tutorial.  Part One is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757), Part Two is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181906#msg181906), Part Three is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181998#msg181998), and Part Four is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182091#msg182091).

We'll start with a little bit about the way the Reader works.  Here's our example file loaded up.

Fig. 12 (again)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F4587%2Ffig12th7.png&hash=97f01b83f38fbadf27b173cd49c1c7cf54068186)

By default, the Reader opens the first file in the "Entry" column of the directory list pane into the file edit pane.  In this pane all of the properties of the exemplar file at TGI number "6534284a  e83e0437  de522800" are displayed.

Fig. 25
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F4582%2Ffig25xn9.png&hash=85071f25466a5c9ff951d63029bbcd1fb00f7edf)

Here's the file edit pane for that exemplar.

Fig. 26
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F3619%2Ffig26uc5.png&hash=56c8bfa1f8c86e27838cfbb0ec7c3768ad5ce4b4)

Double-clicking on any other file in the "Entry" column of the directory list pane brings up the properties for that file in the file edit pane.  Here, we do that with the LTEXT file at TGI number "2926960b  4a5e093c  de522800".

Fig. 27
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F4369%2Ffig27sk8.png&hash=e55a1a8f53d2bf273ccc1ed7293e0e6995cccb02)

And here's the result in the file edit pane.

Fig. 28
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F6264%2Ffig28vt8.png&hash=0272b90e04ad84323be0f7373feedb495d04d1a1)

So, now that you have a sense of how that works, let's go through the steps we'll follow to create our new .dat file.

1)  Save the file under the new file name;
2)  Edit the instance numbers of the exemplar and LTEXT files in the directory list pane;
3)  Edit the properties of each newly named exemplar in the file edit pane;
4)  Edit the text of the LTEXT files in the file edit pane;
5)  Add a new PNG file and assign it TGI numbers in the directory list pane, and remove the old PNG file from there;
6)  Reindex and rebuild the DIR file in the directory list pane'
7)  Save the file again.

At that point, we'll be done!

Let's get started.

* * *

1)  Save the file under a new file name.  In my opinion, if you are going to work off of an example file, this is the most important step.  Why, because if you don't do it until you are part way (or even all the way) through and you klutz up and do a "save" instead of a "save as", you stand not only to lose the work you have done if you've made a mistake, but you will also overwrite your example file.  This is especially bad when, like me, you tend to edit off the last similar file you created, which invariably are among the game files themselves.  That raises another good point- keep or make a copy of your example file somewhere other than in the directory you are working out of.

So, enough preaching... I hope it was to the choir.

On the menu bar, left-mouse click "File" and select "Save as..." from the drop down menu by left-clicking on it.

Fig. 29
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F1254%2Ffig29ny8.png&hash=20904d9a2d4c34bef6e9ae8468551f79010472ef)

Type 3RR_TS_Phone_Pole_1bar_orth_Ploppable into the "File name" entry field of the Save As dialog box and left-click on the "Save" button to create the new .dat file.

Fig. 30
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F2091%2Ffig30wk3.png&hash=c7cf7248d84bb59c5b6ece742252f482bffe97fb)

We're on our way!

I hear the lunch whistle, so we'll break here.  Meet you back in Part Six of the tutorial, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182367#msg182367).


David

132983



EDIT 2009/01/19:
Fixed the link to part 6 (it was pointing at part 3)
Tage
Title: Re: Three Rivers Region
Post by: Simpson on September 21, 2008, 10:53:43 AM
Wow great tutorial, thanks for it
Your région is always so beautiful my friend &apls
Title: Re: Three Rivers Region
Post by: Sheep49 on September 21, 2008, 10:55:32 AM
Thanks for the tutorial once again! You showed us the great way to customize the game! :thumbsup:
Title: Re: Three Rivers Region
Post by: JoeST on September 21, 2008, 12:05:46 PM
your goint go fast ;D... /me cant keep up

Edit: Well I have caught up (without wikifying pictures and actually rewriting it to be less posty :o and it is found here (http://www.wiki.sc4devotion.com/index.php/Turning_Props_Into_Plops)
Title: Re: Three Rivers Region
Post by: threestooges on September 21, 2008, 12:10:55 PM
You know that basic tutorial for the Reader you were wondering about? I think you've almost finished making it. Great work.
-Matt
Title: Re: Three Rivers Region
Post by: metarvo on September 21, 2008, 12:12:51 PM
All right, David! :)  When RL settles down a little, I will definitely look into this tutorial.

EDIT: So, you just had to make us do the work this time?  Now, even ordinary SC4Devotees like me can become a part of 3RR.  This is great! :)
Title: Re: Three Rivers Region
Post by: dedgren on September 21, 2008, 01:21:34 PM
Turning a prop into a plop - A tutorial (Part Six)

This is the sixth part of the 3RR Plopperizer™ tutorial.  Part One is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757), Part Two is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181906#msg181906), Part Three is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181998#msg181998), Part Four is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182091#msg182091) and Part Five is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182272#msg182272).

Having saved our new ploppable telephone pole .dat file

Fig. 31
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2089%2Ffig31rk7.png&hash=c228823dd0582e1a4d7534a8598eadbf0f761049)

we move on to the next step.

2)  Edit the instance numbers of the exemplar and LTEXT files in the directory list pane.  Now we start getting down to it.  We're going to edit the following instance numbers.

Fig. 32
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F116%2Ffig32qg6.png&hash=050fdf99e3f4faaaccc02ffb1566494bf1c85664)

The DIR file does not change.  We'll be deleting the PNG file and replacing it with a new one, so we don't need to bother with it.

We'll start by (1) left-clicking on the topmost exemplar file in the directory list pane to highlight it, then (2) left click on the task bar's "File Info" button.

Fig. 33
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F5186%2Ffig33rq1.png&hash=fd8d55edaf7513526e64979e79da1cf1f2a89b9c)

This brings up the "File Info" dialog window, where you'll left-mouse click on the big "Edit" button.

Fig. 34
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F4027%2Ffig34bt3.png&hash=46cd820be6cdf258dfa33bb003ac761c979725b9)

This in turn brings up the "Header - Edit" dialog window.  You'll want to (1) make sure the "Address (mem)" radio button is selected, then you'll (2) select and edit the "Instance" text entry field.

Fig. 35
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F8466%2Ffig35ka6.png&hash=744ee4b7b9e6393c309d9080e5d8aad2cda8ed8a)

In the "Instance" text field, (1) type de531000 and (2) left click on the "OK" button to input the change.

Fig. 36
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F5296%2Ffig36dc7.png&hash=3d5f8ffadad6656e689f8b73f7ee29ce2a0d6782)

Now- important aside- why did you just type in "de531000"?  Oh, sure, because I told you to, but stop and think about it a minute.  This number will be the base hexadecimal address (the instance part, but the type and group numbers stayed the same, remember?) for our new ploppable telephone pole .dat file.  Now, do you want to use that same base number if you later on do a ploppable BAT object of your own?  Of course not.  This is where you start with your own brand new one-in-four-billion hexadecimal instance number.  OK?  I'm glad we've had this chat...

So, now you're about to discover an irritating quirk of the Reader.  When you clicked "OK" a few seconds ago, the "File Info" dialog box returns, ready for another go round.  When you look at the directory list pane though, it still has the old instance number: "de522800".  It should update, but it doesn't.

Fig. 37
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F6873%2Ffig37bd4.png&hash=4b0e4f542905a6392b47c9ac4f14b7b4f7333dd7)

Well, some things you just have to do manually.  Click on the file, and there it is: "de531000".

Fig. 38
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F6214%2Ffig38iz5.png&hash=15307a8f07e6539c66ea84b6a52257a1857604c2)

Now we get to the place where I have to trust you've been paying attention (which, of course, I know you have).  We need to change the two LTEXT file instance numbers and change them to "de531000" as well.

Fig. 39
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F5550%2Ffig39ju4.png&hash=798566a4292b93b9f1fd027db4e394b522ea9d9a)

If we take this step-by-step, we will never get to the end of this already very long tutorial.  What I'd like you to do is head back up this post to Figure 34 and, highlighting each LTEXT file in turn, go through the steps to change each of their instance numbers to "de531000".  When you're done, your directory list pane will look like this.

Fig. 40
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F7668%2Ffig40pk7.png&hash=aac2acbff2c0585c4721812f1476d1083d4b3658)

Having passed that hurdle, we now are confronted with a similar situation with regard to the remainder of the exemplar files.  We'll be changing the instance numbers for each of them.

Fig. 41
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F866%2Ffig41rb6.png&hash=5f8f0d869a9dbed2bb59d62e5e19b2dd02438a65)

You can see an important difference, though.  Each of these seven exemplar file instance numbers increment by 1 the base instance number; thus "de522801" changes to "de531001", "de522802" to"de531002", "de522803" to "de531003", "de522804" to "de531004", "de522805" to "de531005", "de522806" to "de531006", and "de522807" to "de531007".  No matter what instance number you would choose for your own plop creations, these exemplars must end in 1 through 7 in sequence.  So, head back to Figure 34 again, and change each of the instance numbers as described.  Here's how your directory list pane will wind up.

Fig. 42
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F9471%2Ffig42sq6.png&hash=86d38b51048be95e3e1d56bad24708b8c7845775)

When you get to this point, you've edited in all the new file instance numbers in the directory list pane.  That's a good point to take a break. so we'll see you back in Part Seven of the tutorial, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182436#msg182436).


David

133243
Title: Re: Three Rivers Region
Post by: Ennedi on September 21, 2008, 04:08:15 PM
David... I'm sitting here, reading your tutorial and trying to imagine all possibilities  &idea

Why I must go to work tomorrow?!!!

Maybe there is not the right moment to ask, but I have two questions:

1. As I understand all this ploppable stuff will be placed in the Flora menu. If somebody will create many ploppable items, it will cause a really great chaos in the menu. So, if we are just editing something, maybe it would be good to establish the system of placing particular items in the menu according to our needs? I don't remember which property decides about it, but I guess it would be easy. Am I right?

2. As you said we can make ploppable everything having a model file. So I can make ploppable not only road sign or telephone pole, but I will be able to plop a nice small house too?  ;) But what with it's foundation if I will do it on an uneven terrain? I think it will be important for everything having a base larger than the telephone pole. Again, am I right?

Adam

EDITAdam, when I find you and Chris (Chrisadams3997) commenting here at 3RR on the same day, I figure we must be doing something right.  Thanks so much for the kind words.  As for the questions, I see the same issue, menu-wise, down the road.  There may be a need for both outside structure (ala Geoff's (geoffhaw) management of texture ranges) and innovative menu improvements like Daeley's custom submenu project).  As to the second question, as quick as I'm done with this tutorial, I'm going to see what happens with a large ploppable item- I'll be letting you know. -DE
Title: Re: Three Rivers Region
Post by: dedgren on September 21, 2008, 05:26:38 PM
Turning a prop into a plop - A tutorial (Part Seven)

This is the seventh part of the 3RR Plopperizer™ tutorial.

Previous parts can be found as follows:

  Part One [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757)
  Part Two [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181906#msg181906)
  Part Three [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181998#msg181998)
  Part Four [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182091#msg182091)
  Part Five [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182272#msg182272)
  Part Six [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182367#msg182367)

So, let's jump back into this.

3)  Edit the properties of each newly named exemplar in the file edit pane.  This may well be the most daunting part of using the Plopperizer™ technique.  One thing missed and your ploppable just won't work...

...that's the voice of experience talking...

The way to approach this part of the task is methodically.  Don't get in a hurry.  Don't vary your routine (once you get into one).  I'm at the point where I can do one of these in about 15 minutes, but it took a while to get there.  Be patient.

Starting from the directory list pane, select the topmost exemplar file, the one ending in instance number de531000, by left clicking on it.

Fig. 43
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F8571%2Ffig43hi9.png&hash=c7ec764bf0da2ec18947c92298274c308e92e707)

Now you will be looking at this exemplar's properties in the file edit pane.  We will be editing the highlighted properties.

Fig. 44
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F5058%2Ffig44sb9.png&hash=0878928b4a3fe79af59ca9ceeed44c035b13ac4a)

The first property we'll edit is the "Exemplar Name".  Double left click on it

Fig. 45
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F2933%2Ffig45rm2.png&hash=3d8c3f73d2b3e358d6801d9f3ec7c4e214bb7922)

and the "Property :" edit dialog subwindow comes up.

Fig. 46
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F4492%2Ffig46ni4.png&hash=2c1bf74b71a7420db8917e192c88b42073582d88)

In the "Values as Text" text input field at the bottom of the subwindow, (1) enter 3RR_TS_Phone_Pole_1bar_orth_Ploppable as the new "Exemplar Name" property.  This, changes, obviously, if you are making your own ploppable BAT- enter whatever you named your .dat file.  Next, (2) left click the rightmost "Apply" button, then (3) left click the bottom "Apply" button.

Fig. 47
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F4650%2Ffig47jm9.png&hash=d951d2c72dcbe8487a91d0342d606ff1aee8a643)

Why did Ilive name these buttons identically?  Dunno.

Next, we'll edit the "Exemplar ID" property.  The drill is the same- double left click the property

Fig. 48
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F7596%2Ffig48rg8.png&hash=7f6abb149737aca0ae5847f7056fa748b975a0fc)

to bring up the edit subwindow.

Fig. 49
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F5467%2Ffig49yr1.png&hash=55bf61888ff466d0bfe0f868a990bd6edd461bdd)

Here's where we first encounter in the Reader something we've seen before- the "0x" prefix in front of our eight alphanumeric character hexadecimal instance number.  You just need to watch for this- it was a very common error for me for a while to forget to include this prefix.  Enter 0xde531000 which, as you'll note, is the 0x prefix followed immediately by our new base instance number...

Fig. 50
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F6086%2Ffig50hj8.png&hash=42dd19f4f44548aebceb01de71b8e20914ca8dc7)

...and left click the "Apply" buttons per Figure 47.

The next property in the exemplar that we'll edit is "Resource Key Type 1".  Double click on it to open it.

Fig. 51
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F4120%2Ffig51tc8.png&hash=9a5dccaeab1cf028ca45cf2b1377a9fbc7ab929b)

This brings up an edit subwindow much like the one we just saw for the "Exemplar ID" property.  This time, though, it gives us the ability to input three comma separated eight character hexadecimal numbers, each preceded by "0x".

Fig. 52
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F9145%2Ffig52ee0.png&hash=2f2a4d1f9df4a1659db6317405b127caf6fda456)

These numbers, though, are entirely different from any we've seen before, right?  Nope.  You have seen this sort of sequence before, right here back in Figure 7.

Fig. 7 (one last time)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F8726%2Ffig07mv0.png&hash=c8c61e7e121d8991c841e034e035672ede8f8557)

Hah!  It's a TGI sequence in a .SC4Model file.  The one in the edit subwindow, of course, are for the RR crossing sign our example started with.  What we want to do is to enter Matt's TGI numbers for the phone pole, which he has so kindly included as part of his file name.

...but, whoa, you say.  The last "0x" number in Matt's file name only has five characters: "30000".  Shouldn't it be "00030000".  The answer is- it is "00030000"- Matt just simply adopts a convention common to .SC4Model file naming.  He drops the leading zeroes of the instance number- sort of like an abbreviation.  Matt, if you can tell us why this is done (or if any other BATter would know), it'd be great if you'd pass that info along...

Once again, if you are creating a new ploppable here, don't use the phone pole TGI- use the one from your BAT object.  This edit is the one that links the .dat file you are creating to the object's .SC4Model.

So, type in the numbers from the filename: 0x5ad0e817,0x95a502b7,0x00030000 remembering to add in the zeroes to the instance number and to replace the underscores ("_") with commas.  No spaces, either.  And clean your plate.  Did you wash your hands?  Oh, and click the two "Apply" buttons while you're at it.

Fig. 53
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F3220%2Ffig53ga3.png&hash=f7e38d49ed3ebfb149a44cb33622fec0acf60aca)

Wheesh, this is a long part to this tutorial- and we still have quite a ways to go.  So, stand up.  Take a break.  Stretch your legs.  We'll get back together in Part Eight here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182779#msg182779).


David

133499
Title: Re: Three Rivers Region
Post by: MassHelper on September 21, 2008, 06:50:55 PM
First of all, I would like to say (I hope I am not too late  :-[):

HAPPY BIRTHDAY, DAVE!

Second, your work is excellent and the single switch would be (and should be) the first great milestone for RAM!!!

:) Mass

EDITMass, hey!  YAGF3RRP! (yet another great first 3RR post!)  Welcome, my railfan friend.  We're gonna get everyone in here sooner or later. -DE
Title: Re: Three Rivers Region
Post by: Chrisadams3997 on September 21, 2008, 06:55:39 PM
Adam, the first works identical to item ordering with lots, through the 'item order' property.  Then, any items having the same 'item order' property are order by first the plop cost, then where plop cost is the same, the order they are loaded in (or at least I've always assumed that, never had a reason to properly test it).  Most of my flora uses an item order of 62, which is just above what c.p. uses (which I seem to recall is 64).  Of course if you use one of these two numbers, the ploppables will get mingled in with one of those flora sets, unless you give it an arbitrary low plop cost (e.i. 1 or 2 simoleons) to force them to order afterwards.

EDITChris, thanks for the info!  My take on menu item order comes up in Part Eight of the tutorial here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182779#ItemOrder)  I do things a bit differently, but in a way I think is completely compatible with your method. -DE

EDIT: Hey David, I've got a guess, but I'll keep my mouth shut, that way I can't be wrong and we can all just assume I was right, lol.  I actually know what'll happen with larger models already, maybe tonight I'll get to a quick post on that for you and Adam. -CA
Title: Re: Three Rivers Region
Post by: JoeST on September 21, 2008, 08:39:41 PM
Right, so thats atleast another 2 posts for me to create XD, could you possibly send me the pictures? :) Naw you dont need to, I have an idea (:o) :D

Joe
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 21, 2008, 08:43:01 PM
Just wanted to stop by and say that you're doing excellent work here with the tutorial, David! A little over my head from what I've glanced at thus far, but excellent work, nonetheless! Perhaps I'll delve into and play around.

Take care, my friend! Hope you're doing well!

Dustin
Title: Re: Three Rivers Region
Post by: ejc on September 22, 2008, 12:45:38 AM
single side-spur railtracks  &hlp
Title: Re: Three Rivers Region
Post by: TheTeaCat on September 22, 2008, 07:42:46 AM
 A quick flying visit  to say hello and what do I find?
Lots of new amazing stuff, Think I'll have to save this latest tutorial for offline viewing.
Loads of info to absorb but I do believe I understood it all on the first read. :o
Just gotta try it when I get the chance ::)

Wonderful work on the single rail track too.  &apls &apls

So glad I popped in

regards
Derry

Title: Re: Three Rivers Region
Post by: Glazert on September 22, 2008, 09:48:08 AM
I go away for the weekend, and what do I find? Some great work on single-track rail, but also fully seven parts of a meticulously detailed tutorial which is not only incredibly useful, but has an injection of your humour. Maybe I should go away next weekend as well . . .
Title: Re: Three Rivers Region
Post by: bat on September 22, 2008, 10:49:34 AM
Wonderful work on these three new parts of your useful tutorial!

134014 views
Title: Re: Three Rivers Region
Post by: dedgren on September 22, 2008, 09:51:55 PM
Turning a prop into a plop - A tutorial (Part Eight)

This is the eighth part of the 3RR Plopperizer™ tutorial.

Previous parts can be found as follows:

  Part One [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757)
  Part Two [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181906#msg181906)
  Part Three [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181998#msg181998)
  Part Four [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182091#msg182091)
  Part Five [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182272#msg182272)
  Part Six [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182367#msg182367)
  Part Seven [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182436#msg182436)

Here we go again.  I have a medical procedure this morning, so depending on how I feel this afternoon, we may be able to wrap this up today.

Let's do a check on learning here.  Right now, if you are creating our one bar orthogonal phone pole prop, your file edit pane should look exactly like this

Fig. 54
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F5282%2Ffig54jz9.png&hash=fd4118505548f9edab98ed1b9bfa756e74ed6b5b)

and you will have just changed the three highlighted entries in the "Values" column.

Good to go?

OK, so let's move on to the next edit.

* * *

Back from the Roto-Rooter™ colonoscopy procedure I had done this morning.  We'll just let that one go.

The next property we'll edit will be "Flora: Cluster Type".

Fig. 55
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F9240%2Ffig55ss0.png&hash=8da0b3e7c06397e3cc67e35c24fb9a7609588b7d)

Before we double left click on it, though, let's talk about what we're doing by editing this property.  Remember back shortly after we started this tutorial, I indicated that Chris (Chrisadams3997) had let me know about a technique that gives you multiple chances at getting your ploppable in the correct orientation when you place it.  This matters for things like road signs and phone poles, which might otherwise wind up sideways or backwards, and in particular if the BATted object is offset from where you click to plop it.  Chris's technique gives you up to eight plops to get it right, and I'm here to tell you that it works like a charm.

But what about stuff that we don't care about the orientation of, or where random placement along one of four cardinal orientations is even a good thing?  I'm thinking in particular about trees being made ploppable.  I'll just note here, and will return to the subject in the near future, that eliminating these three "Flora:..." properties

Fig. 56
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F2170%2Ffig56om7.png&hash=d95906e613e7050419c6ec38e0dde5207312636c)

and all but the topmost exemplar in the directory list pane

Fig. 57
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F5936%2Ffig57xv8.png&hash=32e7bde827df9dd67a58184732baf36c09eae937)

and completing the rest of the edits I'll be describing in the remainder of this tutorial will leave you with a completely functional single click ploppable.  As I said, more on this later.

So, we double left click on the "Flora: Cluster Type" property we noted in Figure 55 and yet another edit subwindow comes up.

Fig. 58
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F6340%2Ffig58xw5.png&hash=f9de0891853598dc84f80edbd332f99d116db953)

This is a single 0x-eight character hexadecimal number like we saw back in Figure 49.  In fact, the hex part is the base instance number for our RR crossing exemplar "de522800" with a single exception.  The final (rightmost ) character is "1" instead of "0".  This is exactly the template we will use in replacing it.  We'll type in to the "Values as Text" text entry field "0x" plus our new phone pole base instance hexadecimal number incremented by "1", hence 0xde531001.

Fig. 59
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F9870%2Ffig59yl0.png&hash=3f1a2be820e782c24a391fe5d8c017e275eaa859)

If you are creating your own ploppable BAT object, you will of course increment the base instance number you created by "1".

Now, let's look at what you just referred to in making that edit.

Fig. 60
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F2171%2Ffig60nx6.png&hash=01447c33ad720e08d5a7aac83dab548962ef9310)

Well, well.  It's the instance number of the next exemplar in sequence in our directory list pane.  So what are we doing here?  I'll cut to the chase- the "Flora: Cluster Type: property refers from the exemplar where it is found to the next exemplar in the list- it, in effect, calls that exemplar when there's another mouse-click attempt to place the plop.  As you can see from Figure 57, you'll get seven more chances after the first one.

Fig. 57 (again)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F5936%2Ffig57xv8.png&hash=32e7bde827df9dd67a58184732baf36c09eae937)

Pretty neat, eh?

The next file edit pane property that we'll edit is the "Item Icon" value.

Fig. 61
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F2680%2Ffig61nl9.png&hash=ccf5d149ccf823817881653f23b4f3849ba8ee1a)

This is done in exactly the same way you edited the "Exemplar ID" property using Figures 49 and 50.  Simply double left mouse click on the property, then type 0xde531000 in the "Values as Text" field, click on the "Apply" buttons and you're done.

Next (there's only a few more), we'll edit the "Item Order" property.

Fig. 62
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F2774%2Ffig62dc4.png&hash=6763afcc7be1b672bcb929fb2762c2b7a05bd59a)

Our great friend Chris (Chrisadams3997) posted a bit ago giving us his take on ordering the icons in the "Flora" mayor mode menu [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182455#msg182455).  His method strikes me as elegant- mine as subtle as a sledgehammer.  The choice, of course, is yours.

Remember this?

Fig. 24 (again)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F9753%2Ffig24ep1.png&hash=4b3dd534837491cdd45c31c7630943bd439fd1d5)

The last column is headed "Menu #" and that's exactly what it sounds like.  What I've done is, as nobody appears to be currently occupying anything that far down the list of "ItemOrder" values (i.e.: Menu #s) taken, simply decided that 3RR, for all of its ploppables, will use the 1,000 possible slots between (decimal) 11,000 and (decimal) 11,999.  Each ploppable, in fact each orientation (orth, diag, FA18, FA71)of the ploppable, will be assigned its own ItemOrder value.

But wait a minute, you say!  Won't we run out of available menu number slots on the mayor mode "Flora" menu?  Well, not likely, and other practical realities will almost certainly limit us, absent a breakthrough in menu modification technology, before we do.  You see, "ItemOrder" values have an upwards limit, per the Reader, of (decimal) 10,000,000.

Fig. 63
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F305%2Ffig63dt3.png&hash=38cbeed20301e2d47ed86033a3f01552dc899bc4)

So, presuming the Reader is correct (and I've heard somewhere that there might be issues with the use of extremely high values for menu numbers), even if you leave out everything up to 10,000 as taken (and I can assure you that it's not) and 3RR occupies from 11,000 to 11,999, there are are many thousands of other slots available.  And, the game (for once) is also forgiving here.  If you assign an "ItemOrder" value that is already taken, the icon for your ploppable will simply either show up immediately above or below the icon for the identically numbered item that is already there.

The practical limitation, of course, is that even many tens of items on any mayor mode menu are enough to drive you crazy. For now, we'll punt that issue down the road.

Ahhh, but there's another issue, you say.  I promised you wouldn't have to do any decimal to hexadecimal conversions, and here the "ItemOrder" under the "Value"column of Figure 63 above: "0x00002E18", is clearly a hex number.  Well, stop worrying.  The Reader does this job for you.  Double left click on the ItemOrder property and you'll bring up a very familiar-looking edit subwindow.

Fig. 64
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F9729%2Ffig64mm1.png&hash=b6163bb7706c6fa4c212633d9c3d5005f0e299bd)

You can see that the "Values as Text" entry field has, as usual, the current property value appearing in it, and that value is in our old familiar "0x" plus eight character hexadecimal number format.  So, what gives?  How do you get from our decimal menu number to its equivalent in hexadecimal?

Well, start (1) by typing in this decimal number: 11900.  This is the menu number that we will start our ploppable phone pole set off with.  Now, another check on learning...

...where will the phone poles appear in the mayor mode "Flora" menu with respect to the 3RR ploppable signs?... 

If you thought "before," go back and take another look at Figure 63 above.  There's, I'll note, no shame in that- this is probably about the most complicated "general audience" tutorial that's ever shown up- I apologize for that, but the results I think will be well worth it.

Next, (2) left click on the the right-side "Apply" button.

Fig. 65
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F5498%2Ffig65qq4.png&hash=b6de252c89e52068c5d489224543db2a5c25fe6d)

Well, isn't that something...

Your "11900" was (1) instantly converted in the "Values as Text" field to its "0x" plus eight character hexadecimal equivalent: "0x00002E7C".  All you have to do is (2) left click on the lowermost "Apply" button and this property is set.

Fig. 66
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F7963%2Ffig66vw7.png&hash=2bee3b451cc11b144586c91502fa5bfbb0704219)

Now, I'm going to presume once again here, in the interest of time.  You have the values of three more properties to edit: the "Item Button ID", "User Visible Name Key", and "Item Description Key".  In each, you'll be editing the value "0xde522800" to read "0xde531000" (or, if you are creating a different ploppable BAT object, you'll edit in "0x" plus the eight character hexadecimal base instance number you've selected).

Fig. 67
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F3986%2Ffig67it7.png&hash=e64441dd755f41fa0a550b35794f37fd9966c4e4)

These are the same sorts of edits you've been doing all along, just double-left click the property, enter the new value into the proper place in the "Values as Text" entry field, left click the "Apply" buttons and you should wind up, if you are doing the phone poles, with a file edit pane that looks just like this one.

Fig. 68
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F1953%2Ffig68tt2.png&hash=78c02b058dff9ae1e2f9f02b9defd378efcc0de1)

For the nervous, here's the only values you should have edited.

Fig. 69
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F3825%2Ffig69ed8.png&hash=82a0e0da9968a7f785bcb8222e05070da1c1b8fd)

Now, there's nowhere to save the changes you make to the properties in the file edit pane- they simply take as you go along.  I do recommend, though, if you are confident in your work to this point, that you left click on the "Save" button on the task bar.

Fig. 70
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F5605%2Ffig70xk4.png&hash=3c953af4ea9e745c793ff85088cdf7c59840bbdb)

This wraps up editing the topmost (the "base instance") exemplar in the directory list pane and is a good place to conclude this very long Part Eight of the tutorial.  Part Nine is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg183278#msg183278), and we'll see you there in a bit.


David

134463
Title: Re: Three Rivers Region
Post by: threestooges on September 23, 2008, 12:25:27 AM
Nice work with the tutorial David. It's a fine piece of work. Since you are revealing some of the secrets of the Reader, I should share some of the secrets of the BAT. You noted in Part 7 of your tutorial:
QuoteWhat we want to do is to enter Matt's TGI numbers for the phone pole, which he has so kindly included as part of his file name.

...but, whoa, you say.  The last "0x" number in Matt's file name only has five characters: "30000".  Shouldn't it be "00030000".  The answer is- it is "00030000"- Matt just simply adopts a convention common to .SC4Model file naming.  He drops the leading zeroes of the instance number- sort of like an abbreviation.  Matt, if you can tell us why this is done (or if any other BATter would know), it'd be great if you'd pass that info along...
Part of the export process of the BAT is that it adds the TGI info to the file name automatically (which as you've noted is quite nice for further down the road) when the model is exported. As for why it removes the string of zeros before the first actual value... I'm not sure. Perhaps it's because they're unnecessary digits. Aside from that, I'm not sure. Looking forward to the next part.
-Matt
Title: Re: Three Rivers Region
Post by: art128 on September 23, 2008, 12:46:12 AM
Amazing tutorial David  :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on September 23, 2008, 09:34:18 AM
Just breaking in here to let you know about an interesting 3RR milestone we'll hit today.  As of right now, we have 65,000 (and change) page views on 3RR-ST.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F8097%2Fst65kviewsvu5.png&hash=df65b4a3cc172beb78d309a450e8328f429302ff)

In a few hours, we'll hit 135,000 page views here.  That means that, in two and one-half years, we've had 200,000 looks in at what we're doing here...

...and counting!


David

134882
Title: Re: Three Rivers Region
Post by: Kokopelli on September 23, 2008, 10:16:11 AM
Great stuff. I haven't posted in a while, but I have been here. Keep up the good work.
Title: Re: Three Rivers Region
Post by: JoeST on September 23, 2008, 10:36:52 AM
thats a list of epic City Journals (http://wiki.sc4devotion.com/index.php/City_Showcase) you got there David, yours is in its rightfull place (at the bottom :P, NOT) as one of the best :)

Joe
Title: Re: Three Rivers Region
Post by: bat on September 23, 2008, 11:03:06 AM
Part Eight is great there and congrats on so many views at 3RR-ST!! &apls
Title: Re: Three Rivers Region
Post by: Haljackey on September 23, 2008, 12:13:26 PM
200k.  Wow.  That's insane.

I thought nothing would ever surpass CoE (City of Edmonton). I was wrong.  Fantastic work David, you truly do amazing work!

Best,
-Haljackey

134,996.  4 more till the milestone!
Title: Re: Three Rivers Region
Post by: metarvo on September 23, 2008, 12:22:59 PM
Congratulations, David. 

&apls

Thinking back, 3RR ought to be required reading for any new SC4D member, even though it would be an extensive read. :)
Title: Re: Three Rivers Region
Post by: JoeST on September 23, 2008, 12:37:30 PM
/me makes a PHP script that compiles all of the posts into a long list of prose :D

Joe
Title: Re: Three Rivers Region
Post by: Ryan B. on September 23, 2008, 01:50:25 PM
Quote from: JoeST on September 23, 2008, 12:37:30 PM
/me makes a PHP script that compiles all of the posts into a long list of prose :D

Joe

That would take quite some time to read at an "open mic" night.  :P

EDIT:  Congratulations on 1,600 posts, Joe!
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 23, 2008, 01:52:40 PM
200,000+ views, David--what a milestone, my friend!

And the tutorial's coming along nicely, too--though, I still haven't tried to put it into operation yet...

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: MassHelper on September 23, 2008, 04:10:59 PM
The number of views have officially surprasssed 135,000 and is now at 135143 views!!!

Congrats, Dave!

;) Mass
Title: Re: Three Rivers Region
Post by: dragonshardz on September 23, 2008, 06:46:29 PM
the reason the preceding 0's of the 0x0003000 are removed is because of how base 16 works. that's the best i can explain without going into the technical information that's hard to understand.

~~dragonshardz~~
Title: Re: Three Rivers Region
Post by: Pat on September 23, 2008, 07:48:21 PM
David I've been waiting to say something here on the tuturiols... They have been very good and informative, I will be printing them off to read on paper and hopefully make more sense of them... 


Congrats on the milestone for sure here!!!

135272
Title: Re: Three Rivers Region
Post by: Grneyes on September 23, 2008, 08:10:58 PM
David, I hope everything went ok today and you are recovering nicely. There are so many tutorials I will have to make a special SC4 binder for them.

MaryBeth
Title: Re: Three Rivers Region
Post by: threestooges on September 23, 2008, 10:13:56 PM
Great work on part 8 David. Glad to hear the 'procedure' you went through today didn't slow you down much (I think it would take quite a bit to do that). I noticed one thing in the section though, just before fig 56:
QuoteBut what about stuff that we don't knowabout the orientation of,
I think that's what you were saying. I know you'll probably check this when you are done with the section, but I wanted to mention it now just in case. Hope all is well.
-Matt

EDIT: ...don't care about...  Heh, Matt- fixed.  Good guess, and thanks as always for the sharp eye. -DE
Title: Re: Three Rivers Region
Post by: kalanc69 on September 24, 2008, 01:34:36 AM
HAPPY BIRTHDAY DAVID!!

I'm sorry I haven't been on in awhile, but RL has reared it's ugly head and kept me from the important things, such as catching up on 3RR info! I'm sorry to hear of your medical problems, but I am sure you will come out of it in tip top shape. I have to say that this last tutorial has been one of your best, though I am still waiting for the tree lots tutorial you promised to finish back in August of 2007! (Not complaining, just thought it was darn funny!). As always, thank you for taking the time to contribute excellent things to the world of SC4!

Title: Re: Three Rivers Region
Post by: dedgren on September 24, 2008, 09:34:37 AM
Turning a prop into a plop - A tutorial (Part Nine)

This is the ninth part of the 3RR Plopperizer™ tutorial.

Previous parts can be found as follows:

  Part One [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757)
  Part Two [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181906#msg181906)
  Part Three [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181998#msg181998)
  Part Four [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182091#msg182091)
  Part Five [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182272#msg182272)
  Part Six [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182367#msg182367)
  Part Seven [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182436#msg182436)
  Part Eight [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182779#msg182779)

This part of the tutorial continues...

...in a minute, but let me stop here and say this- the business of making BAT objects ploppable is not uncomplicated.  Here we are, nine parts and 70 figures of the tutorial in, and we still have a ways to go.  But- don't despair, please.  You're over the worst of it.  Much of the work, as you've seen, is simply repetition, but at an extremely detailed level.  You need to be organized, but don't we all?  The light at the end of the tunnel is that, as long as I have everything organized and ready to go, I am at the point where I can do one of these in about 15-20 minutes, tops.  If you really want to be able to create ploppables, it won't take you long to get there, either...

...with the editing of the properties of the remaining exemplar files.

Fig. 57 (last time around)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F5936%2Ffig57xv8.png&hash=32e7bde827df9dd67a58184732baf36c09eae937)

Now, there's bad news and good news.  The bad news is that we have to edit several properties for each one of these exemplars.  The good news is that there are fewer edits than for the first ("base instance number" exemplar we just completed and, for the first six, these edits are exactly alike (with three tiny exceptions) across the board.  The seventh exemplar has even fewer edits.  So, once you get a few things down, this won't be be very hard or take very long at all.

The first thing is some nomenclature.  I'm going to refer to the seven remaining exemplars as "exemplar 01", "exemplar 02", "exemplar 03", and so on through "exemplar 07".  Here's a table to help.


Table 1
[tabular type=9]
[row] [head]Entry[/head] [head]Instance[/head] [head]We'll call it...[/head][/row]
[row] [data]Exemplar file[/data] [data]de531001[/data] [data]exemplar 01[/data][/row]
[row] [data]Exemplar file[/data] [data]de531002[/data] [data]exemplar 02[/data][/row]
[row] [data]Exemplar file[/data] [data]de531003[/data] [data]exemplar 03[/data][/row]
[row] [data]Exemplar file[/data] [data]de531004[/data] [data]exemplar 04[/data][/row]
[row] [data]Exemplar file[/data] [data]de531005[/data] [data]exemplar 05[/data][/row]
[row] [data]Exemplar file[/data] [data]de531006[/data] [data]exemplar 06[/data][/row]
[row] [data]Exemplar file[/data] [data]de531007[/data] [data]exemplar 07[/data][/row]
[/tabular]

So, we'll start by editing exemplar 01 by left clicking it in the file description pane, which brings up its properties in the file edit pane.  Here are the five properties we'll be editing in each of exemplars 01 through 06.

Fig. 71
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F4373%2Ffig71cc0.png&hash=87cdbddb9abe5a7e4a6e4f5da6603d615ecd6333)

Hey, we've seen all these properties before in the topmost exemplar!  Well, that's correct (remember what I said about the repetitive nature of doing this?) and it's nice to be able to tell you that the method of editing each doesn't change.  Same "Property :" edit subwindows, same changing the value by entering it in the "Value as Text" edit field, same clicking the "Apply" buttons to input the change.

So, let's get started with the "Exemplar Name" property value.  You will recall that, when we edited the first exemplar, we changed this to "3RR_TS_Phone_Pole_1bar_orth_Ploppable", right?  Well, this time what you'll do is, since we're working with a different exemplar: exemplar 01, give it its own unique name by entering 3RR_TS_Phone_Pole_1bar_orth_Ploppable_01 into the "Value as Text" field.  What we've done, then, is add the suffix "_01" onto the basic exemplar name.  You'll increment the suffix by one for each subsequent exemplar you work with; 3RR_TS_Phone_Pole_1bar_orth_Ploppable_02 for exemplar 02, 3RR_TS_Phone_Pole_1bar_orth_Ploppable_03 for exemplar 03, and so on all the way through 3RR_TS_Phone_Pole_1bar_orth_Ploppable_07 for exemplar 07.  That's easy, eh? Remember to click the "Apply" buttons.  Oh, and if you are creating your own ploppable BAT object, simply use the exemplar name you came up with adding "_01", "_02", "_03", etc. according to the same scheme.

Next, we take up the "Exemplar ID" property value.  Just as with the "Exemplar Name" property we just covered, each of the remaining exemplars 01 through 07 needs to have its own unique ID number.  This one's easy, once you've left clicked the exemplar you're working with, and double left clicked the Exemplar ID property to open its edit subwindow, simply enter 0x plus the exemplar's corresponding instance number from Table 1 above.  Exemplar 01 thus has an Exemplar ID property value to enter of 0xde531001, exemplar 02 an entered value of 0xde531002, and so on through exemplar 07, which has a entered value of 0xde531007.  This scheme applies as well to your own exemplars you create.  Again, don't forget to left click the "Apply" buttons.

The "Resource Key Type 1" property value is once again the TGI from the file name of Matt's one bar orthogonal phone pole .SC4Model file, just as it was in the first exemplar we edited.  For each exemplar 01 through 07 open the file edit pane, double click on the Resource Key Type 1 property and enter 0x5AD0E817,0x95A502B7,0x00030000 in each of the seven "Value as Text" fields that come up.  Left click the "Apply" buttons and you are done with this property.

The "Flora: Cluster Type" property values need to be changed for exemplars 01 through 06.  There is no such value for exemplar 07, as there is no "next" exemplar to reference.  Bring up the file edit pane for each by clicking on the exemplar in the file description pane, and enter, just as you did for the topmost exemplar, 0x plus the instance number of the next exemplar in sequence.  Exemplar 01 thus has an Exemplar ID property value to enter of 0xde531002, exemplar 02 an entered value of 0xde531003, and so on through exemplar 06, which has a entered value of 0xde531007.  This scheme once again applies to the exemplars you create.  As always, don't forget to left click the "Apply" buttons.

Last, the "User Visible Name Key" property value is changed to reflect the base instance number: "de531000" for each exemplar 01 through 07.  You know the drill by now- open each exemplar's file edit pane, double click on the User Visible Name Key property and enter 0x2026960B,0x4A5E093C,0xde531000 in each of the seven "Value as Text" fields that come up.  Left click the "Apply" buttons and you are done with this property.  Remember, if you are creating your own ploppable BAT object, use whatever base instance number you have assigned.

Now, that was quick.  If you did all these correctly, you are done editing all eight exemplars (yay!).  If you need reassurance, though. here's what the file edit pane for each exemplar should look like right now.

For exemplar 01:

Fig. 72
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F6834%2Ffig72lk4.png&hash=5ac5648ec9cf68811ceca3ce78852403fbf18707)

For exemplar 02:

Fig. 73
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F7991%2Ffig73pe2.png&hash=70656addd70ca90e8561ea6b96ee2cad6f3b267a)

For exemplar 03:

Fig. 74
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F8599%2Ffig74yw7.png&hash=8b286ac355eaf28f561b271d182c815f1f40fb07)

For exemplar 04:

Fig. 75
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F5436%2Ffig75yg7.png&hash=c1e74f843c1992b1059fcb863b0a6f0d40287507)

For exemplar 05:

Fig. 76
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F1663%2Ffig76hp9.png&hash=473c6756b816088d8590987190614d230e1afcd6)

For exemplar 06:

Fig. 77
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F1602%2Ffig77to4.png&hash=f6b3bc8470d0f357b3178a7002218e81d6335ff9)

For exemplar 07:

Fig. 78
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F5845%2Ffig78ap8.png&hash=1684bb0e2fcd4ea50c9d1c43da2c2ac86172cf5a)

If you've been following the bouncing ball, and yours look just like these, hit the "Save" button in the task bar, and let's move on to Part Ten [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg184006#msg184006).


David

135495
Title: Re: Three Rivers Region
Post by: art128 on September 24, 2008, 09:56:35 AM
another great work  :thumbsup:
and congrats for the 65000 view in Simtropolis  &apls
Title: Re: Three Rivers Region
Post by: emilin on September 25, 2008, 03:37:52 AM
Thankyouthankyouthankyouthankyou!

&apls &apls &apls

I really wanted to learn this, and now I can (eeehhh... or rather: I can TRY ;D)
Title: Re: Three Rivers Region
Post by: Sheep49 on September 25, 2008, 06:08:58 AM
Love the tutorial!

Keep up the great work! :thumbsup:

Welcome to the page 246!

Yey! I'm the 4900th poster!
Title: Re: Three Rivers Region
Post by: metarvo on September 25, 2008, 06:15:00 AM
It's great that you are revealing your "trade secrets," David!  :)  I perform each step as it is completed.  I try to avoid diving into a new step until it is completely posted, though, since I would be lost without your tutorial.  ()testing() 

EDIT:  Oh, I got #4901.  Congrats, Piotr, on ringing the bell.
Title: Re: Three Rivers Region
Post by: debutterfly on September 25, 2008, 07:24:57 AM
I always wondered what the 3RR PlopitizerTM was...Thanks David...Always waiting for any beta testing  ;)
Title: Re: Three Rivers Region
Post by: bat on September 25, 2008, 08:45:59 AM
Nice work on the newest part there! And congrats on 246 pages, more than 4900 replies and 136015 views!! &apls

and btw, this is my 5900th post at this forum!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 25, 2008, 10:51:38 AM
You are definitely providing a great service to the community with this tutorial, David! Then again, that goes without saying because everything that goes on here in 3RR is a service to the community, to say the least! Perhaps "Godsend" would be a better way to put it!

And congratulations on reaching 4900 views replies (Thanks, Pat!)--only 96 to go before the big 5K! And congrats to you, as well, Piotr, for joining the "00" Club!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on September 25, 2008, 10:56:16 AM
David and here I thought you was done with the tut and well I guess I should have waited a wee bit longer lol.... I will wait till you tell me you are so done with the 3RR Plopperizertm.... Also Dustin dont you mean 4900 replies and not views lol... congrats to you Piotr for joining the double 00 club!!!!

EDIT: Indeed I did! Thanks! - Dustin (thundercrack83)
Title: Re: Three Rivers Region
Post by: Sheep49 on September 26, 2008, 09:53:45 AM
OK, this maybe a stupid question, but is there any award for being ..00 poster? ;D Or is it just the fact that I start a new page and that's all?

BTW, I love the name of your tutorial. :D 3RR Plopperizer™ sounds lovely. ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 26, 2008, 11:05:45 AM
Hey, Piotr!

Check out the 3RR Honors List (http://sc4devotion.com/forums/index.php?topic=2750.msg83687#msg83687)--David's behind a bit on giving out the awards, but rest assured, he won't forget!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Heblem on September 26, 2008, 12:09:34 PM
lol who will get the 5k post, cant wait to know who  ;D
Title: Re: Three Rivers Region
Post by: kalanc69 on September 26, 2008, 05:44:01 PM
    :satisfied: HAPPY BIRTHDAY DAVID!!

I hope you had a happy birthday, and I hope that you are doing well. I'm sorry I haven't been on in awhile, but real life reared its ugly head and has kept me busier than a one leg man in a butt kicking contest! Anyways, great work once again, and I can't wait to see what you come up with next!

Title: Re: Three Rivers Region
Post by: sithlrd98 on September 26, 2008, 05:58:10 PM
Great job on the 3RR Plopperizertm tutorial!  It has answered many questions that I've had but been afraid to ask. It has to be one of the easiest to follow tutorials out there... Great job! &apls
Title: Re: Three Rivers Region
Post by: dedgren on September 26, 2008, 10:01:55 PM
Turning a prop into a plop - A tutorial (Part Ten)

This is the tenth part of the 3RR Plopperizer™ tutorial.

Previous parts can be found as follows:

  Part One [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757)
  Part Two [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181906#msg181906)
  Part Three [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181998#msg181998)
  Part Four [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182091#msg182091)
  Part Five [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182272#msg182272)
  Part Six [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182367#msg182367)
  Part Seven [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182436#msg182436)
  Part Eight [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182779#msg182779)
  Part Nine [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg183278#msg183278)

It's just about all downhill from here, folks.

Let's check where we're at on our list.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F5319%2Fpart10list01ut6.png&hash=ac2945d3afea70f118f7ee70e449a2cc8b1f9638)

Creating and editing the exemplars are about 80 percent of the work.  We'll now move on to

4)  Edit the text of the LTEXT files in the file edit pane.  This step is going, after what you've just been through, to seem too easy.  We're going to edit the properties of the two LTEXT files of our .dat as highlighted here.

Fig. 79
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F9861%2Ffig79sd9.png&hash=39d9a8267d37b5c685bbbf22e465b8ef2498b4be)

So, what the heck is an LTEXT file, anyway?  Well, I wouldn't want you taking things on faith, so let me show you.  LTEXT files are the text that appears in the flyouts when you hover the game cursor over a mayor mode menu icon.  Here's the one for the example file RR crossing sign we've been working off of.

Fig. 80
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F9184%2Ffig80mq3.jpg&hash=5eb4de87ceaa09842ee9cfb81d014a7e709166ca)

As you can see, there's bolded text in the flyout that tells you what the item represented by the icon is, and then there's additional text that gives you further information.  That's pretty much the division of labor between the two LTEXT files, as well.  You'll note that in the topmost of these files, the type and instance numbers that make up the overall TGI number are the same as in the one just beneath it.

Fig. 81
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F9093%2Ffig81hu8.png&hash=0bce87823e974ec1e07f145816e715babb1af82a)

The group numbers, however, are different.  The topmost LTEXT file has a group number of "4a5e093c", and the other has a group number of "4a5e095c".  That's all it takes- just one character's difference between the two TGI numbers makes them two entirely different files.

Let's look at what left mouse clicking on the topmost LTEXT file in the file directory pane will bring up.

Fig. 82
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F3055%2Ffig82ct0.png&hash=5fe7652e54383e7adeb3609c9afeeedb38d9d5c6)

Well now, that's a completely different looking file edit pane.  Actually, though, it's really pretty much the same- just that LTEXT files only have one property: a line or lines of user-entered text as you see here.

Now, check out where this text shows up.

Fig. 83
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F540%2Ffig83hz8.jpg&hash=d8757ca23555ac4f116490265e9e8fc18873509f)

That's pretty straightforward, isn't it?  And, you guessed right.  The second LTEXT file property

Fig. 84
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F8486%2Ffig84td8.png&hash=aca9e1753470b91c8381076582dab6df6c4e37b6)

provides the information displayed in the lower half of the flyout.

Fig. 85
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F8717%2Ffig85eq7.jpg&hash=97689c936b603a4fe847806b94038416b2f62799)

Now, how do we edit these puppies?  Well, it's almost too easy.  Click on the topmost LTEXT file (TGI: "2026960b 4a5e093c de531000") to bring the file edit pane back up.  Highlight the current text by left click-dragging the mouse cursor over it.  Now (1) type, if you're following along, 3RR TS Phone Pole

...then press [ctrl] and [enter] at the same time...

then type 1 Bar orthogonal and (2) left click on the "Apply" button.

Fig. 86
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F492%2Ffig86mg7.png&hash=bba52c0a31dc2f430faa75136f17a3694efe034b)

Couple 'a questions- Why'd we do the [ctrl] and [enter] bit?  Well, that's the only way to insert a line break into the text in an LTEXT file that I know of.  If you only have one line, well hey... just type that one, and you don't need to worry about the [ctrl] and [enter] keys.

The second question is, "but I'm doing my own ploppable BAT object..." Actually, that's not really a question, but I'll answer it anyway.  Type any little old thing your heart would desire, my friend.  And we'll leave it at that.

...we must be getting close to the end of this tutorial, folks.  I've now lived with it for a week- maybe I can take it as a tax deduction!...

The second LTEXT file (TGI: "2026960b 4a5e095c de531000") is incredibly easy.  Do the same stuff as for the first one, but replace the word "sign" with "pole" in the second line.  Don't forget to click "apply".

Heh!  I thought this was going to be a ten part tutorial.  Well, I was wrong.  Meet me at Part 11, here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg184295#msg184295), and we'll wrap this up.

David

136682
Title: Re: Three Rivers Region
Post by: sim-al2 on September 26, 2008, 10:05:39 PM
blank alert!  ???

Nevermind, it's being fixed.  :D
Title: Re: Three Rivers Region
Post by: art128 on September 27, 2008, 10:53:01 AM
another awesome work David  :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on September 27, 2008, 01:50:03 PM
Hey David that is looking good there and Hows the Boy's as seen as your in Helena?  I hope they are doing well as well as Heather!!! Give my love to them from both me and Vicki ~k~
Title: Re: Three Rivers Region
Post by: inspecter on September 27, 2008, 04:42:11 PM
Any pictures of the Single-Track-Railroad kin action?
Title: Re: Three Rivers Region
Post by: dedgren on September 27, 2008, 07:33:08 PM
What we got he-ahh... is a fail-yaa... to communicate.

A little bit of me died today, when I read the news about Paul Newman [linkie] (http://en.wikipedia.org/wiki/Paul_Newman).  While I didn't always agree with Mr. Newman politically, he was a great actor and a fine and good man.  We could all learn something from the example he set.

Folks, Part 11, the last part, of the 3RR Plopperizer™ tutorial, is coming up.  Right now, I'm going to go listen to Dire Straits "Telegraph Road" [linkie] (http://www.lyricsfreak.com/d/dire+straits/telegraph+road_20040667.html) really loud.  Somehow, it seems fitting.

...Who ARE these guys?...

Later.


David

137040
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 27, 2008, 07:55:02 PM
I saw the news about Paul Newman, too--we've lost a legend.

And "Telegraph Road" is not only fitting, but a fantastic song, all 14:15 of it! Love Over Gold may be my favorite Dire Straits album, actually. "It Never Rains" is probably my favorite, though "Industrial Disease" is another great SC4 tune!

Enjoy your weekend, David!
Title: Re: Three Rivers Region
Post by: girlfromverona on September 27, 2008, 08:25:01 PM
Wow - I had no idea how much went into plopperizing props!

Very sad about Paul Newman - he was truly a legend.
Title: Re: Three Rivers Region
Post by: dedgren on September 27, 2008, 08:48:14 PM
Turning a prop into a plop - A tutorial (Part Eleven)

This is the eleventh and last part of the 3RR Plopperizer™ tutorial.

Previous parts can be found as follows:

  Part One [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757)
  Part Two [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181906#msg181906)
  Part Three [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181998#msg181998)
  Part Four [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182091#msg182091)
  Part Five [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182272#msg182272)
  Part Six [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182367#msg182367)
  Part Seven [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182436#msg182436)
  Part Eight [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182779#msg182779)
  Part Nine [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg183278#msg183278)
  Part Ten [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg184006#msg184006)

Well, this is the last part of this now very long tutorial.  I thank everyone for bearing with me- I didn't have any concept of how this would turn out when I started out a week ago.  I guess I thought I could somehow squish it down a bit, but the Reader is not that friendly or forgiving an environment.  I figured I'd better be thorough, and you folks would be the best judge of where you could fast forward.

We're at our step 5 now...

5)  Add a new PNG file and assign it TGI numbers in the directory list pane, and remove the old PNG file from there.

The PNG file creates the ploppable's mayor mode menu icon.

Fig. 87
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F91%2Ffig87ad1.jpg&hash=ed8ee1dd5505e672adb685acebdd371c314728f9)

Now, I'm not a real big fan of the game's graphical user interface (GUI).  All those big clunky icons...  Truth be told, I'd far rather have some sort of indented text list option, but that's a topic for another day.

So, as long as we're going to have an icon-based GUI, it might as well look as good as we can make it look.  Here's the icon set I've created for Matt's one bar phone poles.

Fig. 88
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F7253%2Ffig88kf7.jpg&hash=d136e0b1d9b02f7f3f42f2ef392a3100de2b2a6e)

Now, the creation of these PNG files, while not that complicated, is beyond the scope of this tutorial.  As before, I recall that there might be a stand-alone tutorial in this regard already written out there- please speak up and let me know if you would be aware of one and I'll post a link.  Otherwise, I'll be writing one shortly.

So, DL and unzip to a place where you can find it the "Phone_Pole_1bar_Orth.png" file that's at the bottom of this post.  Once you've done that, head on back to the Reader.

Left mouse click on the PNG file in the directory list pane.

Fig. 89
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F8472%2Ffig89ny4.png&hash=e36186cc39128f59fcdfb9f3d74050f534b93a80)

As you see, a view of the current icon strip is displayed as the single property in the file edit pane.  Next, right mouse click on the PNG file in the directory list pane.

Fig. 90
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F2960%2Ffig90jl2.png&hash=88a0e85cc9b22aaa3605d07a64e8834b2ae3b328)

Heh!  Just when you figured the Reader was done throwing curve balls at you, you get this mess.  What we're going to do next is pretty straightforward, but this submenu ought to give you an even greater sense of the complexity of the program.

Left click on "Insert file"

Fig. 91
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F3087%2Ffig91sv9.png&hash=56c61df89139fc328c27d4d1fce0d6a28cc44bb4)

A file selection subwindow comes up.  Navigate to wherever you just saved your unzipped file, (1) left click on the filename, (2) confirm that the "File name" is correct, and (3) click "Open".

Fig. 92
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F6845%2Ffig92ef7.png&hash=f829c765a0471875a39fb4e7fd9bc9fa308041cf)

So, you thought the Reader had run out of new and different things, eh?  This little subwindow simply has you confirm the file type of the file you are inserting.

Fig. 93
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F6933%2Ffig93zb1.png&hash=77491b5902e7cabcdcff96e587405d2807e4a56a)

...really wondering what a "MAD" file is...

(1) Left click the "PNG" file type to select it, then (2) left click "OK" to input the selection.

Fig. 94
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F809%2Ffig94aw2.png&hash=444d5a90140c992dc20a67dbd66c622995dab9b4)

This returns you to the main Reader screen, where you see in the directory list pane that you have gained a new PNG file.  Note that the group and instance numbers are empty- just eight zeroes each.

Fig. 95
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F5981%2Ffig95hx6.png&hash=ca146a786003e175abca7f30e77c0262dadd3f1d)

We'll now fill in those numbers using the "File Info" subwindow last used early in the tutorial to edit our .dat file's TGI numbers.  First (1), select the new PNG file by left clicking on it.  Next (2), left click the "File Info" button on the task bar.  This (3) opens the "File Edit" subwindow.  (4) Left click "Edit" in the subwindow.

Fig. 96
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4263%2Ffig96yf1.png&hash=fa9ae02432bf2051859381a60ac508d7fab36bac)

Now (1), type 6a386d26 in the "Group" text entry field and de531000 (or whatever other base instance number you chose if you are doing your own ploppable BAT object) in the "Instance" text entry field.  Then (2), left click "OK".

...thanks very much to our great friend metarvo for catching the second (and incorrect) reference to "Group" here.  It's now changed to "Instance", and another eagle eyed reader has joined the 3RR Fact Checkers...

Fig. 97
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F6259%2Ffig97yc3.png&hash=44535fb2bbac52d35ff68946b2a5043e3d332479)

Back at the main Reader window, we see after left mouse clicking on it that our new PNG file has the complete TGI number we just entered.

Fig. 98
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F6383%2Ffig98tu3.png&hash=48372a249068dfe579e245c4950e1c182be2063f)

The last thing we'll do in connection with our .dat's PNG file is remove the previous one.  We start by (1) right mouse clicking on the old file and (2) left clicking "Remove" in the drop-down menu.

Fig. 99
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F9992%2Ffig99mn1.png&hash=990fab8deafbccf9516e81fa835ebd1dc84dae98)

Confirm the remove (after a last nervous glance to check and make sure you're deleting the right one) by clicking "OK".

Fig. 100
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F9043%2Ffig100bd1.png&hash=b3f6a7e882d1e2b7e940d1813af9da860714914f)

A left click on your shiny new PNG file in the directory file pane shows your menu icon .png as the property in the file edit window. 

Fig. 101
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F7176%2Ffig101fi5.png&hash=5a3d56214f057a24dd953f4dd818d5126595225a)

So much for the PNG file- we're on to the next to last step, which is just a couple of clicks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F7733%2Fpart11list01km2.png&hash=df958b377fdac09be95ab80a9314952e2d588a2e)

6)  Reindex and rebuild the DIR file in the directory list pane.  This step is done by first (1) right mouse clicking in the DIR file in the directory file pane, then (2) left clicking "Reindex" in the drop down menu.

Fig. 102
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F3769%2Ffig102tp7.png&hash=a23f61bf95e3c8e13668ec97e63b1e9962923fa4)

Next (1), right click in the DIR file again, then (2) left click "Rebuild Directory file" in the drop down menu.

Fig. 103
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F6937%2Ffig103rn7.png&hash=1293b9f23f156ce508076ecb075ba6fb8e03cd0a)

That's it for this step- told you it would be easy!

7)  Save the file again.  Left click the "Save" button in the task bar.  That's it- you're done...

Fig. 104
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F8456%2Ffig104ww0.png&hash=ea12b70f36f854bb02c0b38749a30018ab9e17b4)

...and so is this tutorial.  Thanks for following along.


David

137080
Title: Re: Three Rivers Region
Post by: Gaston on September 27, 2008, 09:26:36 PM
All I can say is "Shakin the tree Boss, shakin th tree."    Paul Newman will be missed.



---Gaston
Title: Re: Three Rivers Region
Post by: threestooges on September 27, 2008, 10:43:04 PM
A fine actor, and a fine man. Though I'm sorry he's gone, I'm glad he was here for as long as he was.
Title: Re: Three Rivers Region
Post by: Sheep49 on September 28, 2008, 12:27:50 AM
Paul Newman will be missed. :( He was great actor, one of the best in my opinion. I don't think that we will have more actors like him...
Title: Re: Three Rivers Region
Post by: inspecter on September 28, 2008, 07:07:54 AM
I guess we won't hear his voice in cars 2.  ()sad()

Well how are those single track railroads coming along?
Title: Re: Three Rivers Region
Post by: bat on September 28, 2008, 09:56:00 AM
Great two parts there, David!
Nice work on the continuation of your tutorial! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on September 28, 2008, 12:23:36 PM
It works like a charm!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F4341%2Fteaser08092701fd1.jpg&hash=d22c62b5181da007367168ea934c563774ccd6a6)

The 3RR Plopperizer™ tutorial, which starts here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757), is now all wrapped up.  Have fun plopping!

I'll be back tonight after the kids are off to bed.

Later.


David

137470
Title: Re: Three Rivers Region
Post by: jplumbley on September 28, 2008, 12:36:26 PM
David, David, David...

Simply awesome!  I knew you could do it, now everybody knows you can thanks to your efforts.  Hopefully, some of our talented members in the community will take this tutorial and put it to good use now and give us some amazing ploppable props.

:thumbsup:  :thumbsup:  :thumbsup:
Title: Re: Three Rivers Region
Post by: mightygoose on September 28, 2008, 01:33:02 PM
handy stuff here.... would be about more but my clock in card at work is looking pretty painful...
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 28, 2008, 02:59:32 PM
What an extensive tutorial, David! Just a thorough job you've done, my friend.

Shall we add a link to it to the Quick Finder (and are there other things to be added there)? Let me know, I'll take care of it!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on September 28, 2008, 05:42:08 PM
WoW what a ride David WOW!!!! the tut was a blast indeed and its also some sad news that the man with some also good salad dressing has passed away siiigh.....  Newman's Own's French Dressin for me  :thumbsup:
Title: Re: Three Rivers Region
Post by: CasperVg on September 28, 2008, 09:30:40 PM
Hehe, that picture quite sums up the most you have been doing on 3RR lately; the FAR, FARR, Plopable Signs and Plopable Telephone Poles. They all have one thing in common; their awesomeness.  :)
Title: Re: Three Rivers Region
Post by: metarvo on September 29, 2008, 05:34:58 AM
I must compliment you on another job well done, David! :thumbsup:  SC4 has reached yet another new level.
Title: Re: Three Rivers Region
Post by: ben_meissner on September 29, 2008, 07:26:56 AM
Fantastic tutorial, David! I really wish I could use it (no tools for mac  :'() Someday, if I buy a PC (cringe) I'll come back to it. For now, I look forward to the great plops that will be created.
Title: Re: Three Rivers Region
Post by: bat on September 29, 2008, 07:31:52 AM
Great to see that it works! And that is looking beautiful! Nice picture of your work! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on September 29, 2008, 12:12:04 PM
Just when you were getting used to the idea that you really couldn't have everything...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F3741%2Fverynicetoilets080929mo3.jpg&hash=ac6c74c68acbd7c160def91c1efea1cd6673ef9e)

I have to say that Helena, Montana really is a great place.

* * *

Our friend inspecter and a few others have been asking about the status of single track rail.  Now, it's important to understand that the RAM Team is an entity that's independent of my control- I'm just a contributor.  I am privy to the team's private thread and, without letting the cat out of the bag too much, I think everyone had better begin preparing in the very short term to be completely blown away...

...hint, hint, folks...

That said, though, it really is up to Dave (bighead99), Jonathan (Warrior) Dirk (north country dude), and Matt (threestooges) to put out the "official" team info, along with...

...hint, hint, guys...

...a teaser pic or two.

Here's a few pics of the stuff I've been working on as we proceed toward locking down the final texture set.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F646%2Fteaser08092901qe2.jpg&hash=2749ba82ebb42e92daf36342e6aa420f07cd24fa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F926%2Fteaser08092902fl3.jpg&hash=462a1ed2cca4798f3a70adec32f438eaaefcfff2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F4891%2Fteaser08092903vm2.jpg&hash=987940787d217afec5019e9ac24af3471b3a95d2)

* * *

Big announcement here this evening- were we talking about beta testing something a bit ago?

Later.


David

138153
Title: Re: Three Rivers Region
Post by: Ryan B. on September 29, 2008, 01:41:55 PM
Folks, if David says it's gonna be big, then we'd best believe him. 

I say the following in the strongest terms, short of yelling:

Watch this space, folks!
Title: Re: Three Rivers Region
Post by: toxicpiano on September 29, 2008, 02:18:37 PM
BIG ANNOUNCEMENT?! I BET IT'S ONE OF THE ACRONYMS!
Title: Re: Three Rivers Region
Post by: deathtopumpkins on September 29, 2008, 02:21:06 PM
YAY! Something exciting...
I want to beta test it!
Title: Re: Three Rivers Region
Post by: un1 on September 29, 2008, 02:41:04 PM
Quote from: deathtopumpkins on September 29, 2008, 02:21:06 PM
YAY! Something exciting...
I want to beta test it!

I called it first. :P

Can I beta test it then.  :thumbsup:

-un1
Title: Re: Three Rivers Region
Post by: metarvo on September 29, 2008, 02:43:21 PM
Beta testing?  Let's see...will it be the single track rail?
Title: Re: Three Rivers Region
Post by: dedgren on September 29, 2008, 03:00:20 PM
Well, well- the day has finally arrived...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4092%2Fannouncement080929sr3.jpg&hash=a159a384b39f96b9559c80f3984f0b83ded82250)

Over the next 48 hours, we'll be accepting volunteers for the test.  You volunteer by letting me know here in 3RR that you'd like to do that.  In return, I'll send you through the email address you've registered under at SC4D a beta test set.  By agreeing to participate as a beta tester, you agree to meet the following expectations.

1) Please use the beta test pieces aggressively.  Employ them on slopes, in cities, next to other stuff, at the end of wide curves, next to intersections, on hills and uneven terrain- all that.  Try to make them break or otherwise fail, and keep track if they do.  Note anything else that doesn't work or gets dodgy in connection with their use, or anything you just flat out don't like, and 2) write those issues down as running notes.  You don't need to send them to me as you find stuff; you can aggregate them over the period of the test so long as submit them by the end. Finally, 3) you have to post a few pics of the things you do with them that you like the best here in 3RR.  You are, of course, free to do anything else you want with them in your own work, but I'd appreciate a couple of 'I did that with the Wide Road and Rail Curves/FAR/FARR' pics for the rest of us at 3RR to look at.

The beta test period will run through Friday, October 10, 2008.  We do want a final report, to include any comments you have as to appearance and suggestions to make them better (be aware that I am just now completing Euro road textures).  I'd also ask for suggestions, prioritized if possible, for additional pieces in the final report.  Not just generic suggestions, mind you (i.e.: Intersections!).  I need to know what, if you could only have one additional piece, you would want most.  Then, if two, what and, if you're feeling really helpful, three.

That all make sense?  Thanks for helping out.  I'll send the test sets out as the posts come in.


David

138252
Title: Re: Three Rivers Region
Post by: un1 on September 29, 2008, 03:02:43 PM
Me, me, me, me.  ;D

I mean, I wan't to test it out.

-un1
Title: Re: Three Rivers Region
Post by: metasmurf on September 29, 2008, 03:18:24 PM
I would love to take them for a spin  ::) I would also like to dry the FAR road thingies, if possible :)

Also, do I even have to mention the awesomeness of this ? :)

EDITThis is the whole kit and kaboodle, my friend.  Road, rail, crossings- you name it. -DE
Title: Re: Three Rivers Region
Post by: metarvo on September 29, 2008, 03:22:30 PM
I would be honored to be given the chance to test these, David.:)
Title: Re: Three Rivers Region
Post by: threestooges on September 29, 2008, 03:26:32 PM
Seeing as how I never got around to the alpha test (really sorry about that by the way, hate to use the excuse but...law school) I would like to give the beta a whirl. As far as the RAM team stuff goes, the credit all goes to Dave, Jonathan, and Dirk, and you too David. I'm just a rail fan who got to watch and add a few things here and there.

Speaking of which, you mentioned teasers...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F5976%2Ftsstrtrestle1hu0.jpg&hash=aba4f460a11f0ac4b8047a0647dac73d29ff98f6)

Does this count? Still slow progress on it, but I'll get it done, mark my words.

As for Helena... well, what can I say? I guess they call it a throne for a reason. Sorry for the potty humor, just needed a break from writing this office memo. Was that sign on a rotation with other things, or was that it? Hope all is well.
-Matt
Title: Re: Three Rivers Region
Post by: toxicpiano on September 29, 2008, 03:30:51 PM
only a closed beta? :(
Title: Re: Three Rivers Region
Post by: Pat on September 29, 2008, 03:49:48 PM
Hey Toxic this is an open beta test if you want to do it just let David know like I am now stating that I want tooooo please if you can find it in your grace to send me another set of beta's and for that I will bestow many wonderful pics of the roads curving and rails winding  ;)
Title: Re: Three Rivers Region
Post by: Streetlight 725 on September 29, 2008, 05:10:35 PM
Nice Rail curves! &apls
Can i be a beta tester?
Title: Re: Three Rivers Region
Post by: bakerton on September 29, 2008, 05:39:26 PM
David, I would like to be a beta tester and I will be using them big time. I will not disapoint you at all my dear man. JKB
Title: Re: Three Rivers Region
Post by: Ennedi on September 29, 2008, 05:51:35 PM
It would be a great pleasure to test them  ;D
I can guarantee an aggressive, unusual and unexpected use of this stuff  :D

Adam
Title: Re: Three Rivers Region
Post by: sithlrd98 on September 29, 2008, 05:53:15 PM
I also would like to give em a try!

Jayson
Title: Re: Three Rivers Region
Post by: nerdly_dood on September 29, 2008, 06:03:43 PM
Add one more to your beta testers list. I have an update of nerdly_cities (my MD) coming soon, but it's not ready for FAR or FARR though, because all I have left before I can update is the airport, everything else is final. (The particular city doesnt' have much room for FAR or FARR anyway... it's kinda crowded)
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 29, 2008, 06:13:08 PM
Put me down, David--I'll help out where I can!
Title: Re: Three Rivers Region
Post by: dragonshardz on September 29, 2008, 06:13:17 PM
Count me in, David!

~~dragonshardz~~
Title: Re: Three Rivers Region
Post by: Jmouse on September 29, 2008, 06:55:54 PM
I'd like to give it a try. With a long-running project of my own nearly complete and a bit more time to spend, I'm just starting a new test region and would be glad to work on the beta team.

Later...
Joan
Title: Re: Three Rivers Region
Post by: debutterfly on September 29, 2008, 08:43:11 PM
there's a lot of places in some of my regions that could use some gridless constraints.  ;) (hint: beta tester please)  :D
Title: Re: Three Rivers Region
Post by: Haljackey on September 29, 2008, 09:27:48 PM
I tested the alpha,
So I'd like to test the beta!
And if there's a gamma, I'll test it too!

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: CasperVg on September 29, 2008, 09:32:55 PM
Good to see that's it's out for public beta. However, I do not apply for testing it, due to the fact that I have little time to spare (read: to write a proper report). I hope everyone who does test it, has fun with it, it's really great.
Title: Re: Three Rivers Region
Post by: Toichus Maximus on September 29, 2008, 09:35:00 PM
I'm with Casper. I'd be thrilled, but don't feel I've got the time to give any test justice what with my paper. Can't wait to see what everyone else does though!
Title: Re: Three Rivers Region
Post by: dedgren on September 29, 2008, 09:35:27 PM
The first batch of beta test files is out.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F7131%2Fteaser08092901lx1.jpg&hash=0cbb1f04cb095f6eb9d3dc724871def5fd9b3c89)

If you've put in a request below this post and don't have a small email in your box wrapped in plain brown paper and bearing a postmark from afar- well, shoot me a PM and we'll fix that.

* * *

I, as noted elsewhere, love the fall.  Anywhere.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F8094%2Fmontanafall01nm1.jpg&hash=31688dfa7c272d88d3cd41767cf59185d3e98cd0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F8286%2Fmontanafall02hc9.jpg&hash=2b52a877bd192f756737f2fd08ea5b7beab55269)

But Montana in the fall is particularly nice.

Later.


David

138568 - We'll top 20,000 page views this month.  Thanks so much once again.
Title: Re: Three Rivers Region
Post by: ben_meissner on September 29, 2008, 10:12:55 PM
I would love to test them, David. I've got a great region that I put on the shelf until this release.

Ben

EDITDone, my friend.  Last thing before bed, too. -DE
Title: Re: Three Rivers Region
Post by: Masochist on September 30, 2008, 12:04:26 AM
I'd love to test them out, David, if I could.  I've got a few ideas on how to get the most out of them ;)
Title: Re: Three Rivers Region
Post by: JoeST on September 30, 2008, 02:27:23 AM
WOW, 2 whole pages since last night :O

and no surprise ;D

I would love to test them, but (and I know how pathetic this sounds  :D) I cant take screenshots. Also freshers week at Uni and the fact that I dont play the game also stops me from doing it.

Joe
Title: Re: Three Rivers Region
Post by: toxicpiano on September 30, 2008, 02:39:35 AM
I will put in a request to test them then please  :)
Title: Re: Three Rivers Region
Post by: bat on September 30, 2008, 02:42:25 AM
I would love to test them, too!

And nice work on these pictures there, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: digitilly on September 30, 2008, 03:23:39 AM
yeah, i'd like to give them a try too. I've got a "heavy rail" themed city, so I've got plenty of places for them. Thanks :D
Title: Re: Three Rivers Region
Post by: dedgren on September 30, 2008, 08:08:41 AM
Anyone mind if I upload these to the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353#msg177353) over the next couple of days?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg70.imageshack.us%2Fimg70%2F9913%2Falmost03qg2.jpg&hash=c5c1ed3e1f186e9d6df8cf03d929c18c1e041789)

They've basically been sitting around 90% done (all of the textures, most of the LOTting, very little of the "menuing", no readmes) for a year.  That's a shame...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F6849%2Fteaser08093001yg8.jpg&hash=1e3d42416c5fc82959d05eadac65b502c38d04b0)

Let's see what we can do about that, eh?

* * *

digitally, bat, toxicpiano, Isaac (Masochist), check your email inboxes, please.

Later.


David

138932
Title: Re: Three Rivers Region
Post by: rooker1 on September 30, 2008, 08:16:41 AM
That would be great, you won't find me minding at all.
&apls
Robin  ;)
Title: Re: Three Rivers Region
Post by: bat on September 30, 2008, 08:18:01 AM
Nice there, David! And it would be nice to download this stuff in a couple of days. ;)
Title: Re: Three Rivers Region
Post by: metarvo on September 30, 2008, 10:12:15 AM
Of course I don't mind, David. :)  I'm not much of an "airporter" right now, but I'm sure the time will come that I must use these.
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 30, 2008, 11:09:53 AM
I certainly wouldn't say no to these, David! I wouldn't say no at all!
Title: Re: Three Rivers Region
Post by: psander5 on September 30, 2008, 11:17:06 AM
I'd also like to try them out, that's if you haven't already got more than enough volunteers!  I've got some places that they can be used.

Incidentally, Are those diagonal runways?

EDITPaul: 1) check your email box, and 2) yes, they do catch the eye, don't they? -DE
Title: Re: Three Rivers Region
Post by: JoeST on September 30, 2008, 11:20:48 AM
Quote from: dedgren on September 30, 2008, 08:08:41 AM
Anyone mind if I upload these to the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353#msg177353) over the next couple of days?
I hope that was rhetorical ;D
Title: Re: Three Rivers Region
Post by: nerdly_dood on September 30, 2008, 01:41:21 PM
Omigawd dude I would LOVE a diagonal RMIP set! I'm new to this RMIP concept but I'm warming up to it quick... (as in, I have an airport about 65% complete using RMIP2)

Anyway, I just downloaded the FAR/FARR beta set from the email you sent us so I'm going to test it right away.

Sandbox-city testing indicates that they work well, but there are a few minor glitches that I will describe in my final report.
Title: Re: Three Rivers Region
Post by: sim-al2 on September 30, 2008, 06:47:32 PM
I go for it too. Got an industrial area I want to use the FARR on!
Title: Re: Three Rivers Region
Post by: threestooges on September 30, 2008, 10:52:06 PM
Some preliminary results from the beta test:
Most tested features seem to be functioning within expected parameters.

As a side note, I figured out the issue I was having during the beta test. Apparently it didn't like me having a copy of the original FAR-alpha build in there too.

-Back-to-back placement functions for FARR and mostly for FAR. The small 90 degree road curve has some issues in placement. Like other pieces, it creates stubs at each end but, unlike other pieces, it does not allow its stub pieces to overlap with other pieces preventing a back-to-back (btb) placement. The situations I tested it in include a btb placement with a FAR short curve (where a FAR 45 curve fit fine) and a btb with the same FAR short curve in an attempt to get a smooth curve between it and a FARR-90. It does not appear any reserved tiles were involved.

-Slope tolerance seems to work as expected with a general slope mod (JRJ-BRF)

-A warning to the general user: reserved tiles for the FARR 90 curve are a bit more subtle than they appear. Use caution when working close to them, especially on the inside.

As for my recommendations for future pieces, as part of my testing I attempted something similar to my first test with the FAR, and tried to cram as much in to as tight of an area I could get. In an attempt to do so, I found myself with a 7 tile wide space to fit a curve in. The FARR's 90 is just a wee bit larger (as shown in the upper picture below).  My first request would be a FARR 90 with a tighter radius to fit perhaps a 6x6 or so.

Secondly, as shown in the second pic, I think a piece designed as a switch (if that is feasible) with a gradual curve would be a great addition. If a train is moving fast enough to take advantage of the gradual curves, they shouldn't have to slow down for a little curve like this. For a suggestion on execution, perhaps a 3x2 that is designed to merge into the FARR system as opposed to making a large sweeping switch which would take a fair bit of room.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F815%2Ftsfarfarrtest1ab1.jpg&hash=a86c3da674ce1c70713a8536e6a7e13a7474039a)

Those are just my tentative observations from the first run through, but I will try to get back a bit later with a nice looking picture or two.
-Matt
Title: Re: Three Rivers Region
Post by: deathtopumpkins on October 01, 2008, 03:59:59 AM
Well I'll follow along behind Matt with some "I did it with FAR!" pics.

But first, I didn't really find any problems, other than ones Matt already mentioned like not being able to place the small 90 degree road curve bact-to-back with others, and some issues developing around a 90 degree rail curve. It wasn't liking me placing anything within about 3-4 tiles of each side, but I could bulldoze the FARR curve, build what I wanted around it, and replace it with no problems, the result of which can be seen in the second-to-last pic.

I did get a functional neighbor connection with a FARR piece, and could plop an overpass piece back-to-back with a FARR piece as well, as seen in the last pic.
I also tried plopping two FAR short curves back-to-back, and success, as well as the FARR/ortho road crossing piece back-to-back with a curve, which also worked.

The only other problem I noticed was that they really seemed to mess up the slope of the surrounding area, especially long stretches of FAR. I often had to re-grade the area several times before the FAR conformed to it. Specifically what it was doing was creating big trenches, I guess you would call them, through the area so the FAR pieces went up and down jaggedly, contrary to the surrounding terrain.

As for a suggestion (or two) for a new puzzle-piece, I'd like to see a smooth curve rail switch. i.e., orthogonal rail with a switch coming off of it at 45, 90, and the two FARR angles, as well as the same thing for diagonal rail and the FARR angles.
And I agree with Matt that a shorter 90 degree rail curve would be nice...

Now on to the pics!
All are 800x600 linked to 1024x768.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FElkCreekCounty-Jul19181222825790.jpg&hash=7c9f13d55abb878a2e7f6e7f3985b03973bad36b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FElkCreekCounty-Jul22181222825837.jpg&hash=ca5e485ea8e529b1dcee606d26241d4e60d57b2d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FElkCreekCounty-Jul29181222825880.jpg&hash=95f495105b7e069ce6ab58151f87367ab22a6a85)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FElkCreekCounty-Jul30181222825929.jpg&hash=1f094904ffc458120b67f01ac17d30a2d8dd5d72)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FNorthland-Jun19161222826559.jpg&hash=c6eecd6d4ad46c8adba116f37dcde8aa01e1d3f1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FNorthland-Jun21161222826578.jpg&hash=2f5caa8096b1e1f6ede75995ab2e7a63a49b7dac)

More from my FAR/FARR test cities can be found in the next couple days in my "Other Cities" CJ on ST (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=100850&enterthread=y). Sorry if I took too many pics...  :)
Title: Re: Three Rivers Region
Post by: bat on October 01, 2008, 04:17:04 AM
Great looking pictures of your tests there, deathtopumpkins! ;)
And looking forward to more from your stuff, David! :)
Title: Re: Three Rivers Region
Post by: emilin on October 01, 2008, 07:39:32 AM
No, sir! I don't mind! You go right ahead, then... :D
Title: Re: Three Rivers Region
Post by: CasperVg on October 01, 2008, 10:13:57 AM
A picture of me utilizing the FARR Long Curves...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F6857%2Fupdate90016uw8.jpg&hash=aac3996eb28b457edaa9aa803316a26c86940756)
Title: Re: Three Rivers Region
Post by: dsrwhat316 on October 01, 2008, 12:27:37 PM
Nice work with the FARR/FAR guys  :thumbsup:!

Here's my work on it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FTyne%2FTyne-ResidentialRailLine.jpg&hash=4857437d4c604b638ed5b410561f6444289f7c24)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FTyne%2FTyne-BotanicalGardens.jpg&hash=9525bfb32c2c08ed3b2bdfbac12de7f649f20db9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMosaics%2F191.jpg&hash=6067d26d6cf447e154419f62d23c1ef2b837ff95)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMosaics%2F192.jpg&hash=cf534aeb0ef0f93af638b134f53885a32a56126c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMosaics%2F193.jpg&hash=d52493764d5d7f6f6757a8f6c6c1e0a32288e6de)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FMosaics%2F194.jpg&hash=38f1172c76a21219c94cdf8f322703a749586a93)

One of the problems I have is that I like to plop lots as close as I can to the wide curves/FARR/FAR pieces. On some of the pieces, you can't plop directly up to the lot (see pic below):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FThe%2520Source%2FFARRExample1.jpg&hash=cf3cbfad9e26aeeec737f1e75abd1760080331a8)

Not sure if this is fixable, but I had a report to make  $%Grinno$% Still, amazing work developing the FARR/FAR, guys  :thumbsup: &apls!

~ Dan
Title: Re: Three Rivers Region
Post by: dedgren on October 01, 2008, 12:51:39 PM
I just hate it when that happens...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F6841%2Fburningoaksta8.jpg&hash=564681d0aef10a1c06debb8a33d69ad36f9ebc47)

* * *

I see a lot of excellent WC/FAR/FARR pics so far from our beta testers.  I'll be back this evening to make a few comments.

* * *

Another gorgeous fall day...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F6451%2Fmontanafall03fo0.jpg&hash=2744cd9655dde2c7659e152fc9786f7eb4d176e6)

in Montana.

Later.


David

139736 - we might hit 140K right around midnight my time - thank you!
Title: Re: Three Rivers Region
Post by: metarvo on October 01, 2008, 02:53:58 PM
I haven't done anything too sophisticated with the FAR / FARR yet, but here's what I have done:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg360.imageshack.us%2Fimg360%2F9430%2Ffarrpic0og6.jpg&hash=db08e80e53d75ecdb2c3569b4cd2b18bedcec1ba)

DrawPaths confirms that this connection is fully functional, even with the FARR curve and the railyard back-to-back.  If you're careful, you can connect the two, but if you're not, you may get a CTD. :'( I accidentally hovered the FARR curve over the BLaM MRyS piece, and this caused a CTD.  I have also personally experienced the problem with back-to-back small-90 curves that dtp observed.  Additionally, I noticed a peculiarity with the FARR x Road crossing, that is seen in this pic.  Both crossing gates are on one side of the road, going against conventional logic.  I think that this is more of a T21 issue, though.

I promise that I'm not being demanding when I say this, but I suggest that there should FAR x Road intersections.  After all, you did ask for suggestions on additional pieces, didn't you?  I'll be doing more testing throughout the week... ()testing()

SC4 is a FAR cry from what it used to be, and it has moved in a positive direction, if I do say so myself.  IMHO, Maxis (or EA) doesn't seem to make any more traditional SimCity games.  They must have realized that they can't compete with you, David. :thumbsup:

EDIT:  As a result of this experiment (and some helpful words), I have come to the conclusion that the FAR/FARR pieces carry the same risk of crashes as any previously existing puzzle piece when hovered over a transit-enabled lot.

&apls
Title: Re: Three Rivers Region
Post by: Streetlight 725 on October 01, 2008, 03:59:06 PM
I tested some FARR pieces.Here are the pictures on oneven terron.
I noticed that the pieces do flat the terron.i have to Duble post because it only aloows only 4 pictures.


Bad news the file is to Large ()sad()

Of course, instead of attaching the pic files and using up the site's bandwidth, you can also just host the pics offsite on a site like ImageShack (http://imageshack.us).  It's what many members here (including David and myself) use--don't need an account or anything, plus they appear full-size without having to download an attachment.  Hope that helps. :-) -Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 01, 2008, 04:50:24 PM
I've only had a few minutes to mess with this but here is a shot...I'm getting used to the pieces..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FFAR-FARRtest.jpg&hash=86cdfd43c6e902c6ed4c0c9d4d9e666c20d65eb7)

Jayson


edit...in my hurry to post , I forgot to mention that I also am having the same problem as Dan...very odd!
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 01, 2008, 05:03:29 PM
I haven't gotten any CTDs ()testing() because most of my testing efforts have been concentrated on how the pieces look/work together in various combinations and rotations, what happens when they are bulldozed in various ways, and a little bit proving that they work in the first place (a train station in a R-$ zone next to a FARR piece, then a road crossing and then a train station in an I-D zone - worked fine), and also a little bit on seeing how much space is taken up on either side.

EDIT: My testing was done with NO slope mod - I uninstalled and older version of Ennedi's slope mod and haven't yet installed a newer version that affects RHW.
Title: Re: Three Rivers Region
Post by: un1 on October 01, 2008, 05:17:23 PM
(I almost got a CTD to, luckily my computer somehow got over it.  ()stsfd())

I tested it out just now. The results I got were pretty nice.

Though, I put one on a little un-even of a slope and I wasn't able to build any sort of network around it for about 5 tiles.

Nice work though,
-un1
Title: Re: Three Rivers Region
Post by: Tarkus on October 01, 2008, 05:35:38 PM
Quote from: metarvo on October 01, 2008, 02:53:58 PM
If you're careful, you can connect the two, but if you're not, you may get a CTD. :'( I accidentally hovered the FARR curve over the BLaM MRyS piece, and this caused a CTD. 

Is that lot by any chance transit-enabled?  If so, that's the issue there.

Thanks for all the test reports so far--they're quite helpful. :thumbsup: 

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 01, 2008, 05:57:14 PM
Yes, BLaM MRyS lots are TE'd.
Title: Re: Three Rivers Region
Post by: metarvo on October 01, 2008, 05:58:57 PM
I suspected it from the moment it happened.  Thanks for the info.

EDIT: Only 11 posts to the big one...
Title: Re: Three Rivers Region
Post by: dragonshardz on October 01, 2008, 06:43:43 PM
Haven't really tested it yet as I am busy doing homework etc but will try to test it before friday at 8.
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 01, 2008, 06:53:18 PM
Hey, David...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F140K.jpg&hash=0a45a24b99b647ac5e701001d2b3a479144f0d95)

Congratulations! The time was 21:51 EDT, in case you were keeping track. I forgot to get it in the picture.

Dustin
Title: Re: Three Rivers Region
Post by: ben_meissner on October 01, 2008, 06:54:50 PM
I, too, have done some work with the FAR(R).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.bencmeissner.com%2Fmd%2Fimages%2Fmountainpass.jpg&hash=6590f35a0254ea7261d2d22acac1e980e40f5c52)

Works great on slopes. (I have no slope mod installed.)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.bencmeissner.com%2Fmd%2Fimages%2Fpasstrees.jpg&hash=731f675696ec2454d49ca9398c1ba7fe8243e04a)

And trees go right up next to the road. edit Up close the trees don't fit perfectly, but at farther zooms, you can't tell.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.bencmeissner.com%2Fmd%2Fimages%2Fbulldozingfar.jpg&hash=42c2ad7393f0ff1cb29459abc95e65b7362f8c9a)

Bulldozing causes some issues, however. When dozing a straight angle piece, the next piece breaks.  Dozing the double road here would result in the same thing in the next piece. When I would start dozing, I would have to go back to an ortho piece to stop the fracturing. edit The same thing happens with the rail version.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.bencmeissner.com%2Fmd%2Fimages%2Ffarrconnections.jpg&hash=bb7a797d0a1d5f49417aee5b09a4d3c14b46f7ca)

FARR pieces connected directly to each other leave a light texture (the maxis texture, I believe) at the junctions. I haven't seen this in anyone else's posts, so maybe its just me. I don't think I have any rail texture mod. edit As DTP noted below, the rail texture was a maxis problem. The FARR looks great with SFBT's rail texture mod.

I play on a mac, so these issues could be due to that (any other mac users out there?).

That's it for now, more later.

Ben
Title: Re: Three Rivers Region
Post by: deathtopumpkins on October 01, 2008, 07:09:36 PM
ben_meissner, I think I might know the solution to your texture problem. If I recall correctly, rail puzzle-pieces use a darker texture that is not used in all zoom levels with just the game, prompting SFBT to release a mod that darkened the rail textures to match the puzzle-pieces and TE'd lots. It also adds wealth-dependent grass textures around the tracks, instead of just the dirt, but I think this might be optional. Look up the mod on the LEX and see if that might be your problem.
Those are some nice shots though!
Title: Re: Three Rivers Region
Post by: Ryan B. on October 01, 2008, 08:14:21 PM
Wow.  Great work, everyone!
Title: Re: Three Rivers Region
Post by: ben_meissner on October 01, 2008, 08:18:38 PM
You know you've made a great contribution to the game when....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.bencmeissner.com%2Fmd%2Fimages%2F3rrmenu.jpg&hash=a541afc5809d8798bb07a5a0dbaf855620e43c61)

...you get your own category on the LEX.

One more image:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.bencmeissner.com%2Fmd%2Fimages%2Ffargrowth.jpg&hash=738673d28abd843e531ddbe08905a0ea0a7137e3)

Zones grow on the FAR! (not sure why the middle set of three residential zones worked while the outside one did not.)
I zoned up to both 90° pieces, too, but forgot to snap a pic.

DTP- you were right, the rail connections look ok with the SFBT rail mod.
Title: Re: Three Rivers Region
Post by: newsimaddict on October 01, 2008, 08:21:31 PM
dsrwhat316: that is some very nice mosaics! the farr looks very natural in the environment you have it in.

Some very beautiful work is being done here so congrats everyone for the work they're putting forward. if i had the patience, i would be singing out for a little far/r action, however you are all doing such great jobs! keep it up.
Title: Re: Three Rivers Region
Post by: threestooges on October 01, 2008, 09:56:10 PM
-ben_meissner: The reason the 3rd lot didn't develop is due to the fact that that tile is not pathed. Though it's a part of the puzzle piece, it has no transit properties. Or at least that's how I understand it.
Title: Re: Three Rivers Region
Post by: Tarkus on October 01, 2008, 10:02:46 PM
Quote from: threestooges on October 01, 2008, 09:56:10 PM
-ben_meissner: The reason the 3rd lot didn't develop is due to the fact that that tile is not pathed. Though it's a part of the puzzle piece, it has no transit properties. Or at least that's how I understand it.

Yes, that's correct--well, it has pedestrian pathing, but not car pathing, which means that Residential at the very least won't work (just like on PedMall tiles.  I am planning on adding an extra path that slightly diverges and just barely touches the currently "non-functional" tile.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: Jmouse on October 01, 2008, 10:10:56 PM
I decided to start with something simple like a nice scenic coastal road with minor height variations. One area suggested a test I hadn't thought of before.

1A I wondered how far into the curve I could go with the Mayor-mode terraforming tools.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F3326%2Ftest1aef1.jpg&hash=6932b9d5c4341ce5f153ca96b7421ba1c99d603a)

1B The terrain inside the lower curve was flat all the way to a sharp drop off into the ocean, but I managed to get pretty close and create a cliff that compliments the curve.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F2376%2Ftest1bea9.jpg&hash=de69b41dc732d0f367017dd4b89051fd0d209d2c)

1C Unfortunately, I cut the upper curve a bit too close.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F5727%2Ftest1cgk8.jpg&hash=de7e229d2b81de9702f542208775dc85ef4bcc76)

1D But it was easy to fix, and I was amazed at the amount of overlap allowed when replacing the piece.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F3333%2Ftest1dsk1.jpg&hash=37d951ffb23bbb082f8107ce47299e8c115191b3)

1E The result
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F1909%2Ftest1eyx2.jpg&hash=3866af72acfabe843ffea343ac0866cb1695ebdd)

This batch seems to be much more user-friendly than an earlier edition of FAR I tried out. I did have trouble using the short 90-degree curve, though. I will try it out later on flat open ground and see if I can figure out what piece(s) it will connect to. Overall, the pieces are easy to work with after a reasonable amount of experimenting and the results look good.

Later...
Joan
Title: Re: Three Rivers Region
Post by: Ryan B. on October 01, 2008, 10:11:38 PM
I just thought I'd pop my head in and let everyone know that 3RRDOT may have something to show off very soon.

Stay tuned, because this stuff will really get you turning in the right direction!  ;)

EDIT:  I suppose a teaser is in order . . .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F6134%2F93008signalrenderaw6.png&hash=47832c55e3627897bdacbccddf10d899a405afce)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F8168%2F93008kg6.png&hash=ee8283b68cd35fea62a3cf94609ba9249f610db8)

Ladies and gentlemen, I present to you the new standard of design for traffic signals in 3RR.
Title: Re: Three Rivers Region
Post by: Masochist on October 01, 2008, 11:12:37 PM
Quote from: burgsabre87 on October 01, 2008, 10:11:38 PM
I just thought I'd pop my head in and let everyone know that 3RRDOT may have something to show off very soon.

Stay tuned, because this stuff will really get you turning in the right direction!  ;)

EDIT:  I suppose a teaser is in order . . .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F6134%2F93008signalrenderaw6.png&hash=47832c55e3627897bdacbccddf10d899a405afce)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F8168%2F93008kg6.png&hash=ee8283b68cd35fea62a3cf94609ba9249f610db8)

Ladies and gentlemen, I present to you the new standard of design for traffic signals in 3RR.

Ladies and gentlemen, I present to you the 5000th reply (5001st comment) made here in 3RR! &apls  &apls  &apls  And a good one: Those are the type of streetlights I see in Texas.  They look great, especially with the turn sign!

(Testing the FARR tonight, will have pics soon)
Title: Re: Three Rivers Region
Post by: Heblem on October 01, 2008, 11:20:03 PM
Congrats for 5k posts!  :thumbsup:
... also 140k views...
Title: Re: Three Rivers Region
Post by: threestooges on October 02, 2008, 12:16:12 AM
Milestones indeed. Nice work on the signals Ryan. I was wondering when those'd pop up here. Also, good going on the 5,000th post.

Joan, nice work testing the proximity parameters. I hadn't thought to try the large 90 curve overlap, but it is really neat that it works that way. I'll have to go back and try the same with the rail curve. I wasn't able to get it to do that, but it may have just been the positioning.

David, congratulations on all the work you've done: in 3RR, at SC4D, just in general. 5,000 posts down, and here's to another 5,000 more to come.
-Matt
Title: Re: Three Rivers Region
Post by: bat on October 02, 2008, 01:36:48 AM
Fantastic new pictures there of your tests, @ all!

&apls And congrats on more than 5000 replies and 140267 (+) views!! &apls
&apls Also congrats on 251 pages!!! &apls

Looking forward to more...

In my MD Capporth City are 3 pictures with stuff from FAR/FARR!
Title: Re: Three Rivers Region
Post by: Simpson on October 02, 2008, 03:39:43 AM
Great tutorial David  :thumbsup:
And also some very nice pic  &apls

BTW this is my 901th posts  :)
Title: Re: Three Rivers Region
Post by: art128 on October 02, 2008, 03:59:18 AM
fantastic work  &apls
Title: Re: Three Rivers Region
Post by: metarvo on October 02, 2008, 05:15:53 AM
This is a very realistic traffic light, burgsabre87.  :thumbsup:  It's just one of the things that can be done for David to commemorate this grand milestone.  Although, if I know David, he'll celebrate by doing something totally mind-blowing for us.

Congratulations on 5,000 posts, David.

&apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 02, 2008, 10:53:41 AM
I could not think of a better way to ring in 5000 than with Ryan's fantastic traffic lights! Excellent work there, Ryan!

And congratulations to you David--5000+ posts? That's just mind-blowing, my friend. 3RR is a world all its own!

Dustin
Title: Re: Three Rivers Region
Post by: Grneyes on October 02, 2008, 11:22:45 AM
WOW! 5000 posts!!  &apls &apls &apls

MaryBeth
Title: Re: Three Rivers Region
Post by: emilin on October 02, 2008, 02:47:57 PM
5.000..... &apls &apls &apls &apls &apls

&dance &dance &dance &dance &dance
Title: Re: Three Rivers Region
Post by: j-dub on October 02, 2008, 06:54:12 PM
Quote from: ben_meissner
Zones grow on the FAR! (not sure why the middle set of three residential zones worked while the outside one did not.)

It is because how they are pathed. The houses on the ends with the no car zot are two tiles away from the pathing on the road, so since the road has a tile with no pathing between the edge of it, no access. Maybe a sidewalk straight away FAR piece with pathes for those empty end tiles should be considered?
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 02, 2008, 07:02:23 PM
Yes my testing indicated early on that zones DO grow on FAR pieces. That was one of my first tests in fact - to see if (1) zones would grow along a FAR and (2) to see if the residents could use that FAR to get to work (the indstrial zone was along a standard orthagonal road)

Now all I have left to wait for is FAR with Euro textures. (Maybe with a solid white line instead of dashed just to make it interesting...)
Title: Re: Three Rivers Region
Post by: savagemuppet on October 02, 2008, 08:18:22 PM
Hi David

I have been following this progress as a guest but have finally signed up.  This work you are doing is absolutely brilliant I dont know how else to put it.

I have been playing SC4 for years and have been so annoyed at roads etc conforming to a grid.  Recently I tried to start making a scale model of where I live using Google maps a a guide but became stuck when I couldn't get roading right due to the dam grid. Hence when I stumbled across this forum.

I would love to test the roads and start posting pics of the Google map and what I have done.  If you have enough volunteers for testing I'll wait for the release.

Again some brilliant work - ever considered taking on the challenge of writing your own SC version and selling it?  You'd be a millionaire in no time!

Cheers
Richard

EDITRichard, thanks for the great first 3RR/SC4D post.  It's always a real honor when I see one of those.  I'm headed for bed, but will shoot you by email a beta test set of the WC/FAR/FARR in the (US) morning.  Thanks again! -DE
Title: Re: Three Rivers Region
Post by: dedgren on October 03, 2008, 02:14:50 PM
Over the past 48 hours or so I've been engaging, as it were, in a labor of love...

You see, I had some time on my hands.  As you know, I take 3RR with me on the road when I travel, which is fairly frequently.  Right now, in fact, I'm in Montana, and will be here through the end of next week.  My 3RR and SC4D stuff (data files) winds up, then, in three different places- on the home desktop, on my trusty laptop (a year old, I think, today!), and on a terabyte capacity Western Digital portable hard drive.  Now, as you can guess, moving all these files back and forth, creating working folders, saving copies of things on one computer but not the other, that sort of thing, created what we used to call back in my army days a "goat rope."  I had this sense that I had about four copies of everything, and trying to fix that situation by trying to guess which files to move around wasn't getting me anywhere.

So, before I left for Montana, I copied every single 3RR and SC4D-related file I could find into a single huge folder on the WD drive.  I wasn't surprised to find out that it was almost 80 gigabytes in size.  There were not just thousands of folders in it, but tens of thousands- I kid you not.  To be precise, I had created 185,344 files in 41,562 folders.  Things were clearly out of hand, and far beyond any ability of mine to simply "move things around."

So, I went back and found my good old "Doublekiller" program.  You've heard about it in 3RR before- about the third or fourth post I made over at 3RR-ST I talked about using it to clean up my plugins folder.  The program basically sorts through your files and identifies "doubles" (or, in my case, triples, quadruples, and worse).  It then gives you a list along with the ability, with the push (click, actually) of a cyberbutton, to make them all go away.

So, I ran Doublekiller on a copy of my mammoth all-in-one file.  It took hours to sort the files, hours more to compare sizes and CRC-32 checksums (whatever they are- reading about them has this technique sounding like a good way to make sure a data file is an exact duplicate byte-for-byte copy of another file... or not!) and more hours for the program to delete all the duplicates, because that's precisely what I did late in the day and into the night yesterday.  When Doublekiller was finally finished this morning, I had about 43,000 files left, but still 41,562 folders, most of which I figured were empty.

So, I found a second utility, the appropriately named "EmptyFolderNuker."  It does pretty much what its name says- run it and all those empty folders go away to the recycle bin with just a little bit of user assistance.  It took hours this morning... well, you've heard the story before.

So here's a comparison between my original "SC4 Master File" in all its bloated glory and the copy of it after two days on the 3RR Diet Plan.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F2185%2Fbeforeandafter081003dg2.jpg&hash=9430ae8e78b4e254ca77862343d0736ab52e6888)

Ha!  A nice slim and trim 30 gig of files in about (gulp!  I still have to sort that out) 9,000 folders.  Much better!

Before I forget, if you would like to DL Doublekiller, which is freeware, for yourself, it's here [linkie] (http://www.bigbangenterprises.de/en/doublekiller/).  I've used it for years- it's invaluable.  EmptyFolderNuker can be found here [linkie] (http://simonwai.com/developments/empty_folder_nuker/).  It is also freeware, and the developer has done a very nice job with the interface.

So what's the labor of love, you ask?  All that just sounded like labor, period.

Well, you all are aware by this time that I am a huge fan of the seasonal trees created by our resident SC4 Naturalist Brian (c.p./cycledogg).  These trees were released several years ago, and I can't think of anything (except perhaps Brian's Columbus Terrain Mod) that's had a greater impact on the way that I "see" the SC4 outdoors when I am thinking about it.  You've seen many pictures of little more than Brian's seasonal trees and a road or creek here at 3RR.  They amaze me every time I work with them.

Coming up on two years ago, though, Brian improved the trees, mostly by muting the fall colors, which were very bright in a few cases.  Overall, the effect is astounding- the color of a SC4 fall forest is about as close to the real thing as the game can possibly get.  I found myself, though, missing the ability to have trees here or there that were the original bright color, because those are on fall's palette as well.  Because Brian recycled his BATted object TGI numbers, though, it was either one or the other.

Enter me, yesterday.  Quite a while ago, I contacted Brian and asked if I could take the old fall trees and see if I could make them into a stand-alone set that could be used alongside the new ones.  He graciously said yes- and even through in some suggestions as to how that could be done.  At the time, they were Greek to me.

While I was sitting with my computer yesterday as it chugged its way through Doublekiller working on my files, I took out the Brian's first (old set) tree files and started up the Reader.  It took hours of trial and error, but sometime around midnight I arrived at where I wanted to be- we now have two sets of seasonal trees, and I have even aligned and customized each with the types of deciduous flora that is found in 3RR.

Want a look?

This morning I LOTted a mixture of the two sets' trees onto 1x1 transparent base lots.  Then I plopped them in the middle of a game tree forest.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F8127%2Fallthetreesxa7.jpg&hash=a09230d46613566a6f02b6d89966cf0786d1bfc4)

Even from a ways back, you can see the subtle color difference in several of the stands of trees.  In about half, Brian left things be, so here's a closer view of each type of tree.

We'll start with one of my favorites, the cottonwood.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F3233%2Fcottonwoodwm7.jpg&hash=8a5f5ed935202ac1c7684aaba6d4f861dfe37c2e)

The tree on the left is from the new set.  I would use about nine of them to every one of the way more yellow old set cottonwood, but every once in a while, just like you see outside, a row or group of trees will all just go brilliant yellow at the same time.  I can't wait to do that.

Brian's large and small aspens weren't changed, as best I can tell.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg360.imageshack.us%2Fimg360%2F728%2Flargeaspenbr5.jpg&hash=f05297b301fc793dcb22510d0cc855ed378ffa78)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F1830%2Fsmallaspendx8.jpg&hash=9f2a296ab28594a93134f418157389379cc0f016)

I could only wish for a blazing yellow variety of the large ones.

I use Brian's "Scarlet Oak" for 3RR's Red Maples.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg360.imageshack.us%2Fimg360%2F7241%2Fredmapletp1.jpg&hash=a5f7f37d3e2bfbdc67f88ac1450a001bd21be807)

Here, the two trees to the forefront are from the new set.  The much more red old set tree peeks out from behind.  Again, these would show up few and far between, but I am sure will be stunning when they do.

If Brian changed his "Wide Oak" trees, I can't tell.  We call these northern red oaks in 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F9784%2Fnorthernredoakbf0.jpg&hash=b07108f6350c179e086ce466d8331148335cc2db)

When he went on to v.2 of the seasonal trees, Brian added the very worthy (and stunningly modeled) trees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F6775%2Fhorsechestnutgw9.jpg&hash=d5f1719c34b536f3b6baed72d7298bc5c1a7b04d)

These are just the sort of big "turns brown in the fall" sorts of trees my midwest woods in Illinois were full of when I was a kid.

We had two big trees in from of my house in Downers Grove.  One was a sugar maple, for which I've adapted Brian's smaller cottonwood.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F2679%2Fsugarmaplemm7.jpg&hash=c553d77f013d69b45f16076979ea82bfbadb56e8)

Once again, the older set is a far brighter yellow.

The other was an elm.  The trunk on the tree in our yard was gigantic- six eight year olds could not circle it with their arms outstretched and hands touching.  Brian's elm tree is just perfect.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F1589%2Famericanelmkf2.jpg&hash=2ec4c460c96b54bb4b687e8a6c000d021d5dc7f9)

The old set tree on the right has that yellow-orange color that I recall very well.  Our elm was one of the holdouts in Northern Illinois against Dutch Elm Disease [linkie] (http://en.wikipedia.org/wiki/Dutch_elm_disease), which decimated the ranks of American elms all across the North American continent in the latter half of the 20th Century.

We had burr oaks in the Chicago area, too.  For these, I used Brian's generic "Oak."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F7386%2Fburroakzz5.jpg&hash=4a85f1a09906241355c4d3b8a149b38a82f5cd1d)

Burr oak acorns are remarkable- they are really large and have almost a "furry" cap.  I haven't seen one is about 20 years, but they are unmistakable.

If Brian changed the color of these, it was pretty subtle.

Finally, there's the monarch of the oak kingdom- the white oak.  I've used Brian's "Valley Oak" for these.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F6489%2Fwhiteoakrs9.jpg&hash=71f05d41c53629850bb0d5e883f8c68225937889)

The new version is on the left.  This is another one of those where I think having the color variation will really add a lot to the fall scene.

I didn't stop there, though.  Having run out of Brian's seasonal trees, I took a minute to MOD two other trees that I think are essential in any northern latitude SC4 region.  These are ArkenbergeJoe's masterful SFBT birch trees.

Here are the large variety...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F8048%2Flargepaperbirchzd3.jpg&hash=56dd65efaf46fc3bf939a12470c7c4ff3a52baf9)

...and the medium ones.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F513%2Fmediumpaperbirchru7.jpg&hash=6b31271a4fbd61cfdcc0b2e2b5c464960b4604a3)

I've named them "paper birch" for 3RR's purposes.  They are flat out beautiful in large stands along a game lakeshore.

So, there you have what I've been doing when I haven't been visiting with the boys yesterday and today.  I'll be putting my MOD of these trees up as a set on the 3RREX later this evening.  They will require, of course, that Brian's prop set that includes them [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) and the SFBT birch tree set [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=752) be downloaded from the LEX as dependencies.  Brian's old seasonal tree set is incorporated into my MOD.

More great stuff on the way.  Have an excellent weekend!

David

141095
Title: Re: Three Rivers Region
Post by: wouanagaine on October 03, 2008, 02:41:25 PM
Lol , I thought my 15 gb of Simcity 4 files where a huge stuff

Can't wait to see all the trees, now that autumn is here again I can wait to get some in SC4

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.repubblica.it%2F2003%2Fe%2Fgallerie%2Fspettacoliecultura%2Ffotocielo%2Festerne271358112709150736_big.jpg&hash=06fe1c5f1597381a911d62a6fcce28b111f845d0)

And you're right, sometimes somes are bright yellow
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faccel95.mettre-put-idata.over-blog.com%2F0%2F56%2F78%2F23%2FEnligne4%2Fautomne.jpg&hash=11575abdd519e53ee69e851492e678bbe232666c)
Title: Re: Three Rivers Region
Post by: JoeST on October 03, 2008, 02:42:01 PM
Hey David

@ your multiple file controll problem: you may have heard of things like CVS and subversion (SVN), they are commonly used for big software projects and the like. I recently got into a similar one called Git (http://en.wikipedia.org/wiki/Git_(software)) (now I personaly "dig" it cause its OSS and by Linus Torvalds but) I thought I better suggest it because it tracks changes in folder structures and file changes, and you can simply make a complete copy (for your laptop on the move) and it tracks any changes you make, and then you can simply merge it into the "master branch" (the PC's version) when you get home. You can also simply branch it off at points when you want to incrementally back it up or merge a stable development branch into the current stable backup.

I know, its a bit geeky and/or ott, but it could save the need for pottentialy wasting time (though obviously not today) re-merging after traveling and stuff, (it could also help at "giving out time"  ::) )

Joe
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 03, 2008, 03:04:50 PM
O_O 28 gb! my whole hard drive is 40gb, with 20gb taken up by my WORTHLESS! Windows Vista. (Custom-built computer, huge-corporation-built OS) If I could fit 28gb of plugins in my hard drive it would still take about 20-30 minutes to start the game (plus it would set my single gigabyte of RAM on fire and it wold have no room for a hard drive paging file for over-filled RAM)

And those are some AWESOME trees - I'd love to see a time-lapse animated GIF of them changing with the seasons (IF you have the winter and spring versions in addition to summer and fall)


Title: Re: Three Rivers Region
Post by: JoeST on October 03, 2008, 03:09:16 PM
Nerdly: you need to upgrade to XP $%Grinno$% and get a bigger HDD ;)

Joe
Title: Re: Three Rivers Region
Post by: wes.janson on October 03, 2008, 05:37:58 PM
Being a prarie boy who was transplanted to a rainforest of evergreens I tend to miss how autumn should actually look. Thank you David for such a pleasant reminder.
Title: Re: Three Rivers Region
Post by: Pat on October 03, 2008, 05:42:22 PM
David my mother will be in the ChiTown area here shortly and I could have her get you some Burr Oak acorns if you wish  ;)   I can't wait to get off work tonight to get my copy of your wonderful tree set wow!!!! Ohh I just bout had a heart attack when I saw your files btw eeeeeeeeeeeks talk about a real holloween scare!!!!


141204
Title: Re: Three Rivers Region
Post by: sim-al2 on October 03, 2008, 06:14:25 PM
Quote from: JoeST on October 03, 2008, 03:09:16 PM
Nerdly: you need to upgrade to XP $%Grinno$% and get a bigger HDD ;)

Joe


ahhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!

I play on a computer with a 20gb hard drive!! It also has 384mb of RAM!!! I have 2gigs of plugins!!! It has a 664Mhz PIII!!!!!

Equation=SLOW!!! (10 minutes to load the game AND cities!)

EDIT: Been playing around with FARR. Works and looks good. Textures work well, puzzle pieces plop without major issue. Looks great in mountain areas. I have just a couple gb's of total SC4 files,but then again I don't make much custom content of my own .(limited to Lot Editor at the most)
Title: Re: Three Rivers Region
Post by: flame1396 on October 03, 2008, 08:39:40 PM
FAR Beta sounds good to me. Really I love "breaking" puzzle pieces. And I love doing what the game wasn't intended to.

Not to mention I've seen so many great pictures made with it, I'm never one to let myself miss out. Would give me a reason to get working on my region and get to the rural areas.
Title: Re: Three Rivers Region
Post by: Darmok on October 03, 2008, 08:49:30 PM
Hi David,
great work on those trees, and thanks for the links to FolderNuke and DoubleKiller very usefull!
Perhaps another tool could be of some use to you, SyncToy V.2 which allows you to synchronize two folders, or many for that matter, I use it for my pictures folder for backup purpose and it's very efficient. Here's the link http://www.microsoft.com/downloads/details.aspx?FamilyID=c26efa36-98e0-4ee9-a7c5-98d0592d8c52&DisplayLang=en (http://www.microsoft.com/downloads/details.aspx?FamilyID=c26efa36-98e0-4ee9-a7c5-98d0592d8c52&DisplayLang=en)


Again great work!
-John

Title: Re: Three Rivers Region
Post by: dedgren on October 03, 2008, 10:54:06 PM
Didn't have the time I expected this evening, but I did take our friend nerdly up on his challenge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F5074%2Flakesideseasons01ps9.gif&hash=70a375175fab0371ee42750bb8d74e3ea328e1c0)

A bit closer in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F9508%2Flakesideseasons02mn3.gif&hash=3cd433daa30c543abac948c12d25348f519e18fd)

These are animated .gifs, so they're big and slow to load...

...sorry...

...but this'll give you an idea of what seasonal trees can do for your game.

Later.


David

141362


Title: Re: Three Rivers Region
Post by: Pat on October 03, 2008, 11:13:35 PM
______________________________________ I uhhm_________________ Yea______umm I just dont what to say david!!!! you done now you broke me!!! hehehehe  Did you know you can record animation in sc4 by ctrl x record and then it saves, now that would be sweet to see a video clip!!!

~~~your rhinelanderian friend Patrick~~~

ps if you would need help in making the video send IE no time to fiddle around with movie maker, you could send me the recorded animation folder and I would love to whip it up for you~~
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 03, 2008, 11:46:26 PM
Wonderful .GIFs, David--Very clever stuff! You keep pushing those boundaries, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on October 04, 2008, 12:17:23 AM
Beautiful scenery there. Can't wait to use those trees!

Later...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on October 04, 2008, 02:08:19 AM
Beautiful scenery David, both in the game and in Montana. I've made some progress regarding a teaser I posted a little ways back. Check your email, there should be something there.
-Matt
Title: Re: Three Rivers Region
Post by: Simpson on October 04, 2008, 02:31:26 AM
Wow nice update. The nature is simply super my friend  ::)
Title: Re: Three Rivers Region
Post by: savagemuppet on October 04, 2008, 04:31:23 AM
Hi David

Cheers for the email.

I have spent most of day today playing with the pieces.  Absolutely no issues yet in terms of being able to get it to break.  Have tried all sorts of configs and all works well.  Tested out UDI and works a treat.  No alignment issues so far however second pic will show you "sunken" road on one side when used on some angles.  Not that I think its much of an issue.

A couple of points so far:
1. Obviously you have plans for intersections as I find you REALLY need them if you are working inner cities etc.
2. Do you have plans for less of an angle again ie your pieces I believe are 22.5 degrees - maybe half that again?  See pic the red line. 
3. Plans for streets?  Aves?

Cheers again will keep testing.
Title: Re: Three Rivers Region
Post by: MandelSoft on October 04, 2008, 06:20:42 AM
I see that people, are testing the FAR(R). Actually I'd like to test it too. Is this possible?

@savagemuppet: Making those puzzle pieces is quite hard, so I don't think that there will be 11,25 degree puzzle pieces in the (near) future.
Title: Re: Three Rivers Region
Post by: dedgren on October 04, 2008, 10:13:45 AM
Off to hang around with my boys.

Before I go, though, I thought I'd show you the

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg114.imageshack.us%2Fimg114%2F8241%2Fteaser08100401se0.jpg&hash=72790d07df77b8485328c6575d9b2ad50a37a893)

Every October, a spell of warm days is suddenly interrupted by the "Manitoba Express," a frigid wind blowing from the northwest across hundreds of miles of open prairie.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F3343%2Fteaser08100402wf8.jpg&hash=1cc0a58df596b0898c1bc83f0ed97f500a479316)

When it hits moist air from the Gulf that's traveled up the Mississippi Valley, the result is almost always 3RR's first snow.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg124.imageshack.us%2Fimg124%2F3640%2Fteaser08100403pu9.jpg&hash=f86abaf5c73cfad8f112b4a739745272771ea78a)

The waters of Cold Lake remain open, because there hasn't been a sufficient drop in temperature overall to begin freezing it up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F3193%2Fteaser08100404vk1.jpg&hash=8d9d0abe1e8718642508b8c9d0f3486f2911e9a6)

The last of the leaves on the shoreline birches, though, are gone.  It's a long, hard five months 'til spring.

* * *

Here's what I finished up last night.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F645%2Fcurveshort4x2euroaa8.png&hash=fc632d3bbc8c846503c3407af7ea02bac0d64ccc)

The set of these for the FAR is off to the NAM folks today.

* * *

Here's the list of WC/FAR/FARR beta testers through right now.

Marisa (girlfromverona)
Kevin (BigSlark)
dragonshardz
Dan (dsrwhat316)
Matt (threestooges)
Dustin (thundercrack83)
etherian
Travis

Ryan (burgsabre87)
Joan (Jmouse)
Shingure
david (bighead99)
Larry (debutterfly)
William (un1)
metasmurf
metarvo
toxicpiano
Pat

Ricky (streetlight 725)
Jon (bakerton)
Adam (Ennedi)
Jayson (sithlrd98)
nerdly_dood
Stephane (wouanagaine)
Craig (abcvs)
dtp (deathtopumpkins)
Hal (Haljackey)
Dirk (north country dude)
Ben (ben_meissner)
sim-al2
digitilly
bat

Isaac (Masochist)
Paul (psander5)
Richard (savagemuppet)
Maarten (mrtnrln)
flame1396
Rob (pagenotfound)
John (Darmok)

If you don't see your name/nic on there, and you have asked, let me know.  I'm going to pretty much close out the sign up at the end of the date today so I can stay on top of things.  I really appreciate the feedback so far and it would be great to see more.

Later.


David

141697
Title: Re: Three Rivers Region
Post by: Andreas on October 04, 2008, 10:35:09 AM
Yay, Euro texures! I'm just about to start a new region, so these will come in very handy. :)

The seasonal trees in your pics amaze me one more time, and adding Cycledogg's old models is a nice idea to spruce up the variety indeed. BTW, is it just me or do some of the trees disappear for a short time in the seasonal cycle? Looks like the seasonal properties need some tuning. ;)

EDITHeh, Andreas, don't worry about tuning the properties- I'm sure it was overspeedy lot creating on my part.  I just didn't catch one of the seasonal props in my dup'n'drag.  As for the ET set...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F103%2Findex800is2.jpg&hash=7c3079e2762e5568c410ca3f6e3c882fa1541da9)

...I just watched you DL it!  Enjoy
. -DE
Title: Re: Three Rivers Region
Post by: metarvo on October 04, 2008, 10:56:36 AM
It sounds like Cold Lake was aptly named, doesn't it?  To tell you the truth, I envy 3RR's climate.  Although the winters might be cold, it seems like the hot summer extends through half of the year where I live, so I'm always ready when winter arrives.  I hope you and your family are doing OK, David.
Title: Re: Three Rivers Region
Post by: bat on October 04, 2008, 11:12:37 AM
Nice pictures of these nature and also nice animated pictures!! :thumbsup:
Great work!

Looking forward to more...
Title: Re: Three Rivers Region
Post by: pagenotfound on October 04, 2008, 11:51:41 AM
Its "Rage against the grid" once again. Can I test this awesomeness?

EDITRob, they're on the way. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 04, 2008, 02:01:59 PM
Here's a few shots of my foray into the FAR / FARR...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FFARR-001.jpg&hash=80837e2e8e1496fc974a53867eef86d51ec41e64)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FFARR-003.jpg&hash=81c72b314997b321df5c4dc06702cc3d166d065d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FFARR-004.jpg&hash=2e4f3986e487b2a306d32f370d666cc82cd27203)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FFARR-002.jpg&hash=152c1ebd7d42af1d473c8d1c93f6802ae2eb4c46)

I haven't run into any real problems while playing around with them. The small 90-degree curve is a bit temperamental to place, I've found, I think all you have to do is leave a one-tile space to get it plopped.

Plopping on hills takes a bit of patience as well, but that patience is certainly rewarded!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on October 04, 2008, 04:37:55 PM
-David: Excellent work with the seasonal trees and the euro textures. The works here never cease to amaze. Not much time now, but I'll be keeping an eye out for the next new thing to come along.

-Dustin: That last pic is amazing. It really shows off the capabilities of the system and the switch you've set up has some great angles to it.
-Matt
Title: Re: Three Rivers Region
Post by: JoeST on October 04, 2008, 04:41:09 PM
David: do you ever stop being amazing? :)

Joe
Title: Re: Three Rivers Region
Post by: Ryan B. on October 04, 2008, 04:54:12 PM
Quote from: JoeST on October 04, 2008, 04:41:09 PM
David: do you ever stop being amazing? :)

What is "no"?   :P

In all seriousness, the FAR/RR / WC stuff looks great.  Kudos to the testers for putting the goodies through their paces.
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 04, 2008, 04:56:09 PM
Great updates Dedgren! Looking forward to a Euro texture set :thumbsup:

@ SavageMuppet: You can use one of the 1-tile shift pieces in that paticular place. I think it's technically called an "S curve" but I'm not sure.
Title: Re: Three Rivers Region
Post by: dedgren on October 04, 2008, 09:22:29 PM
I got off track tonight,

so I thought I'd, er... switch directions...

...yeah, that's the ticket...

...switch directions.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F79%2Frailwidecurveswitchparaeb6.png&hash=c647f0c3bd34cabf516fa84f2b883d81e2383fe5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F503%2Frailwidecurveswitch45trqv1.png&hash=f22ae106f77c7ab2ba4cb9757c427afd5d93fe38)

Actually, I saw Dustin's (thundercrack83) great final WC/FAR/FARR pic and kept trying to mentally erase that horrible "game" switch.

Failing that, I think that these will do the job.

...frogs, I keep hearing frogs...

Later.


David

142061
Title: Re: Three Rivers Region
Post by: Tarkus on October 04, 2008, 09:34:27 PM
The new rail switches look absolutely fantastic--I've been wanting those myself for quite some time.  But what's new here--everything here always looks fantastic!  The seasonal tree shots are amazing as well--the animated GIFs are worth the wait. 

-Alex

Title: Re: Three Rivers Region
Post by: Haljackey on October 04, 2008, 09:41:48 PM
Sweet....  :D

The first pic looks like a RHW interchange (type C I think) where one RHW splits to two.  Who would have thought this could be applied to rails?  Sheer genius! 




Regarding the FAR testing, I have nothing new to report that's isn't already on the one I made for the alpha test.  If something does come up between now and Oct. 10, trust me, you'll know.

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: Pat on October 04, 2008, 09:53:43 PM
David talk about off track there lol!!! Naw really sweet switching there!!! gezzzs I'm loaded with bad puns on tracks tonight lol


EDIT: In a response to Dustin post down below its simple.... He is Just David there is no other explanations needed for it lol....
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 04, 2008, 10:02:52 PM
New switches would be great, David!

I don't know how you keep thinking of these things, my friend!

Dustin

EDITYou folks are actually coming up with all the inspiration, Dustin.  I just act on it to the extent of my abilities. -DE
Title: Re: Three Rivers Region
Post by: threestooges on October 04, 2008, 10:06:19 PM
I think I know why you're hearing frogs all of a sudden David... because they were never done well on the game ones. Can't hear what wasn't there. Amazing work on those things, and I'll be happy to add them to my cities' lines.
-Matt
Title: Re: Three Rivers Region
Post by: Jmouse on October 04, 2008, 10:15:49 PM
OK, that does it! Now I simply must learn to build rail systems even though I'm still struggling with highways, etc. Those photos look awesome, David, and I can only imagine how great the tracks will look in game!

Later...

Joan
Title: Re: Three Rivers Region
Post by: JoeST on October 05, 2008, 02:46:03 AM
This is just getting out of hand... you need prescribing with

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.noviproductions.com%2Fexamples%2Fsanity.jpg&hash=b77fbf3eebfc52e197035e2168d543468577aab3)

in all seriousness that looks too fantastic for words... and I lol'ed at all those train related puns

Joe

MOD EDIT: Fixed a typo in your image link - Fred
Title: Re: Three Rivers Region
Post by: toxicpiano on October 05, 2008, 03:06:40 AM
Quote from: dedgren on October 04, 2008, 09:22:29 PM
I got off track tonight,

so I thought I'd, er... switch directions...

...yeah, that's the ticket...

...switch directions.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F79%2Frailwidecurveswitchparaeb6.png&hash=c647f0c3bd34cabf516fa84f2b883d81e2383fe5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F503%2Frailwidecurveswitch45trqv1.png&hash=f22ae106f77c7ab2ba4cb9757c427afd5d93fe38)

Actually, I saw Dustin's (thundercrack83) great final WC/FAR/FARR pic and kept trying to mentally erase that horrible "game" switch.

Failing that, I think that these will do the job.

...frogs, I keep hearing frogs...

Later.


David

142061

That's pretty great :) Can you get signals to work or are they only for U drive it?

I'm currently building a FARR city, I'll see if I can make something of it in my fully free day  :)
Also, yay euro FARR!
Title: Re: Three Rivers Region
Post by: sim-al2 on October 05, 2008, 03:32:23 AM
Something to replace the horrible maxis switch? YES!!!

I assume your talking about the frogs that keep the trains from taking whole towns when they switch tracks... OOPPS!


144227
Title: Re: Three Rivers Region
Post by: Ennedi on October 05, 2008, 04:05:32 AM
@toxicpiano: these are perfect switches!  &apls
Not only visual aspect is very good, but they occupy a relatively small area - it is extremely important!
Edit: I'm an idiot, of course toxicpiano quoted David's pics  :D :D :D

@David - a question about Plopperizer:
Would it be possible to plop your way not only a single prop, but a group of them? A good example would be the streetlight pole + the lightcone  :)

Adam
Title: Re: Three Rivers Region
Post by: bat on October 05, 2008, 06:55:37 AM
Nice test shots there of the FARR, Dustin!
Great work there on these new textures, dedgren! :thumbsup:
Title: Re: Three Rivers Region
Post by: Nardo69 on October 05, 2008, 07:26:09 AM
Quote from: dedgren on October 04, 2008, 09:22:29 PM
I got off track tonight,

so I thought I'd, er... switch directions...

...yeah, that's the ticket...

...switch directions.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F79%2Frailwidecurveswitchparaeb6.png&hash=c647f0c3bd34cabf516fa84f2b883d81e2383fe5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F503%2Frailwidecurveswitch45trqv1.png&hash=f22ae106f77c7ab2ba4cb9757c427afd5d93fe38)

Actually, I saw Dustin's (thundercrack83) great final WC/FAR/FARR pic and kept trying to mentally erase that horrible "game" switch.

Failing that, I think that these will do the job.

...frogs, I keep hearing frogs...

Later.


David

142061


I would like to say something but that's rather difficult with jaws on the floor!

One step clother to a MSTS replacement I'd say :D
Title: Re: Three Rivers Region
Post by: debutterfly on October 05, 2008, 09:16:57 AM
here are some of my pics from beta testing... (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F6633%2Fthornforrestjul15081222bq1.th.png&hash=64a4718cc83fe030bb3f46b1ad5a3e76513d7be1) (http://img512.imageshack.us/my.php?image=thornforrestjul15081222bq1.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F4947%2Fdowntownindianapolismaygh2.th.png&hash=f415e95b2a183cbe6f62ed5d0d30ed2ecddde794) (http://img516.imageshack.us/my.php?image=downtownindianapolismaygh2.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F9705%2Fdowntownindianapolismayql6.th.png&hash=93a1573e504996649dedf9a2c17d3dd77bd41e38) (http://img512.imageshack.us/my.php?image=downtownindianapolismayql6.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F4692%2Fdowntownindianapolismayuh3.th.png&hash=e3c184411274abcef8dc989c61910c6bec0bcf25) (http://img512.imageshack.us/my.php?image=downtownindianapolismayuh3.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F3848%2Fdowntowneastsep27051222cm3.th.png&hash=0acb361434c308d8896240d7d001ac8b5130c7e2) (http://img516.imageshack.us/my.php?image=downtowneastsep27051222cm3.png)

A piece that needs to be added to both FAR and FARR is a "FAR/FARR to orthagonal" piece. other than that the pieces are great.
I know that i don't have a lot of development around my pieces but I am recreating Indianapolis, IN and I want to use all of the award lots twice so i can have twice as many churches. Thus, you get to have two zoa by first using the cheat "you don't deserve it" and then by satisfying the requirements for that specific building. hence, no power=no growth.
Title: Re: Three Rivers Region
Post by: dedgren on October 05, 2008, 09:49:19 AM
While I am on a roll (and making breakfast), I thought I'd add this switch to the mix.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F9716%2Frailwidecurveswitchfarrpz9.png&hash=47ff64630a1d2a433d8e4bd23a3e26d469175a10)

That's the smallest one yet, and the curve leg of the switch connects to...

...you guessed it...

...the FARR straight segment.

The problem with doing these is that each one leads to my thinking about four or five more.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F9671%2Ffarrswitchteaser0810050by4.jpg&hash=a734838d163bd689f6d6c3862e633ad30556c9d9)

Like this one.  They will all need to be made into puzzle pieces and pathed, and that takes a bit...

...heh, Alex (Tarkus) and Jonathan (Warrior)...

...of effort.

* * *

I'm out with the boys this afternoon, so won't likely be back 'til this evening.  You never know, though.

Have a great Sunday, wherever you are!


David

142458
Title: Re: Three Rivers Region
Post by: Ryan B. on October 05, 2008, 10:18:26 AM
David, this thread never ceases to amaze me.  Someone has an idea, and it spurs another idea, and another, and another, until something like this happens.

Great job to everyone involved in the various projects that make 3RR what it is . . . . totally awesome, and a pleasure to visit!

Enjoy your day with the boys, David.  I don't think we're going anywhere.
Title: Re: Three Rivers Region
Post by: bat on October 05, 2008, 10:55:32 AM
Wonderful images from your beta testing, debutterfly! :thumbsup:

Nice work on the newest stuff there, dedgren! And looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: Swamper77 on October 05, 2008, 10:59:21 AM
Quote from: toxicpiano on October 05, 2008, 03:06:40 AM
That's pretty great :) Can you get signals to work or are they only for U drive it?

While we can place signal props on the railroads via T21's, they will not be functional. Maxis did not provide code for working signals on the railroads. Sorry, but there is nothing we can do about this. :(

The best we can do is use timed props of signals and have them setup to change every so often to mimic a working signal.

-Swamper
Title: Re: Three Rivers Region
Post by: psander5 on October 05, 2008, 12:14:32 PM
Here's some of the things I've been doing so far with FAR/FARR...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm211%2Fpsander5%2FMiscellaneous%2FFAR-FARR3-800.jpg&hash=3d4d4f41e75306a583daafec42452f3ccf16c571)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm211%2Fpsander5%2FMiscellaneous%2FFAR-FARR2-800.jpg&hash=e414908696129a7e35515177948f4087caa3ade2)

Nothing inspiring creatively there, but I have been having fun making new shapes.  I made this city specifically to test FAR/FARR... and to experiment with RHW. ;D

A couple of issues arose, but these might be specific to me as no-one else seems to have had the same problems:

1: Plopping time (FARR only).  I've counted a 12-20 second game freeze every time I plop a FARR piece.  As I said above, this might just be my issue as I have the same problem with the avenue, highway and RHW long curves.  The NAM road and rail 45 degree curves cause no problems though. They plop instantly.
2: No rail use through FARR pieces.  Again, this might be just me as other people have already said that FARR works perfectly in their game, but I noticed my rail wasn't being used in the city above.  I constructed a test (below) to see what was happening, and it seems that my FARR pieces are blocking rail traffic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm211%2Fpsander5%2FMiscellaneous%2FTrainroutequery800.jpg&hash=bda7812b21c9852cd0869de62b7d12c39dc8abae)

It seems my sims would rather go the long way round rather than take the shiny new FARR route!  When I broke the line, leaving no option but to go through the FARR section, rail use dropped to zero.

Maybe someone here knows where i'm going wrong!

Happily though, FAR has no similar issue for me.  I even drove a few laps around these lovely curves:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm211%2Fpsander5%2FMiscellaneous%2FF1-1-2-800.jpg&hash=2e025c49ab5af4e7458182b0274c151165d012a2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm211%2Fpsander5%2FMiscellaneous%2FF1-2-800.jpg&hash=6b3e694ae61050c5f48c799552ab205960461bc2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm211%2Fpsander5%2FMiscellaneous%2FF1-3-800.jpg&hash=d27aba7f46ecf7f2436f9e041f2cb16050be1b6b)
This excites me by the way.  I've been itching for a more realistic way of making racetracks, and now it can be done!  I've added several more items to my BAT,  'things to do' list as a result of this track!


I've had no problems plopping so far, besides the small 90 degree road curve which a few people have mentioned.  It seems to behave more like a 4x4 or 3x3 piece than a 2x2 in most cases, unless you plop it first.  Then other pieces can be placed directly on the road stubs.  I find the rest of the pieces very easy to use.

I don't use a slope mod, and I've not had any issues when placing FAR on moderate slopes.  They seem to conform nicely in most cases.  I haven't tried to make a mountain road yet though! 
Title: Re: Three Rivers Region
Post by: JoeST on October 05, 2008, 12:19:35 PM
psander5 : can we have a picture of the FARR problem with the drawpaths cheat on? (ctrl+x; drawpaths)(cheats.dll (http://www.wiki.sc4devotion.com/index.php/Plugin:SC4_Extra_Cheats.dll))
Title: Re: Three Rivers Region
Post by: sim-al2 on October 05, 2008, 12:30:06 PM
I displayed the paths while I was plopping it in one city and it showed paths. Of course, I didn't actually test it for functionality, but trains would at least visually go over it (u-drive and trains from automa generators)
Title: Re: Three Rivers Region
Post by: psander5 on October 05, 2008, 12:40:41 PM
On request:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm211%2Fpsander5%2FMiscellaneous%2Fdrawpath1-800.jpg&hash=e767ec5325f2332d0709a87c64a598889fb96d05)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm211%2Fpsander5%2FMiscellaneous%2Fdrawpath2-800.jpg&hash=a2917807bf66f4d60e55daa04c9b158ccd584e9a)

I never knew that cheat existed!
Title: Re: Three Rivers Region
Post by: Tarkus on October 05, 2008, 12:48:30 PM
Quote from: psander5 on October 05, 2008, 12:14:32 PM
2: No rail use through FARR pieces.  Again, this might be just me as other people have already said that FARR works perfectly in their game, but I noticed my rail wasn't being used in the city above.  I constructed a test (below) to see what was happening, and it seems that my FARR pieces are blocking rail traffic.

I'm guessing that since you're from the UK, your copy of the game is probably Left-Hand Drive by default.  Rail paths don't auto-reverse, so an extra set of LHD paths is needed for them.  ebina did a set already, though it didn't get incorporated into the test set that went out.

Edit: And the lack of paths can cause temporary freezes when placing puzzle pieces or draggable network items.

I've attached the LHD file here--it should solve the issue.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: deathtopumpkins on October 05, 2008, 12:49:13 PM
Ohhh... somebody got a messed up copy of FARR... or just didn't install it right!  :P
It's clearly not working.

psander, may I recommend this (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1564)? It fixes the texture difference between rail puzzle-pieces and regular rail.
And that racetrack's pretty cool! Though I can imagine there are a lot of wrecks on that Z-curve...

Oh and, David, that smooth switch looks great! Is there any way to get the orthagonal one to just override the default, or will it have to be a puzzle-piece like the others?
Title: Re: Three Rivers Region
Post by: psander5 on October 05, 2008, 01:21:27 PM
Thanks Alex.  Those files fixed all the problems I was having with FARR. I'm now seeing normal use, and they're quick to plop. 

I also installed the texture mod, deathtopumpkins.  Thanks also.  Formula 1 cars can handle that curve just fine.  They simply press 'shift', and there's no worry!
Title: Re: Three Rivers Region
Post by: toxicpiano on October 05, 2008, 02:16:39 PM
Quote from: Tarkus on October 05, 2008, 12:48:30 PM
I'm guessing that since you're from the UK, your copy of the game is probably Left-Hand Drive by default.  Rail paths don't auto-reverse, so an extra set of LHD paths is needed for them.  ebina did a set already, though it didn't get incorporated into the test set that went out.

Edit: And the lack of paths can cause temporary freezes when placing puzzle pieces or draggable network items.

I've attached the LHD file here--it should solve the issue.

-Alex (Tarkus)
thanks for these  :)
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 05, 2008, 06:47:14 PM
psander5 ...That is something I never thought about...that is soo cool!
I've only got one new pic and so far , I think I'm getting the hang of the fractional curves.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FFARTest2.jpg&hash=fc36998100f0e0bfb2634a592baf4186e83b34f5)
I definitely like the small curve :)

Goodbye Grid!

Jayson
Title: Re: Three Rivers Region
Post by: flame1396 on October 05, 2008, 06:53:49 PM
Hey psander, I tried the same thing (racetrack)... you succeeded.

Though I was trying to make it with hills and tunnels etc.

EDIT: I seem to have problems placing small curves (among other pieces - but those have workarounds) back to back while others seem to have no problem. The problem is kinda like 2 like magnetic poles repelling each other, I move the curve where I want it and it rotates away and won't allow itself to be put back. What's up?
Title: Re: Three Rivers Region
Post by: Masochist on October 06, 2008, 02:05:00 AM
All right...so I finally got around to uploading these pictures from my FAR test tonight...so here they are, for your viewing pleasure.  Just to let you know, I'm about to abuse that 1024x768 size limit SC4D has...;)

A bit of background: in my region Merideth Valley, there's a particular city tile along a mountain range that has mountain passes molded into it for a proposed rural highway route.  I've been meaning to test out how effective these passes were (in terms of being able to handle the highway), and so this presented a way to kill two birds with one stone: I'm going to use a two-lane road complete with FAR pieces to do the testing for me.

First, here's the large city tile I'm going to be building this highway on (DON'T laugh at my trees, I know they're hideous...&sly!):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FBlankTerrain.jpg&hash=9c33ae5d565f55d9be9c623c510902912809989a)

...and here's the proposed highway path (not accurate):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FTheProposedHighway.jpg&hash=488961c5044b5c99ee1a4d3afe21a38294e599ba)

So...I got to work.  I started at the edge of the map, and I built a bit.  Really, I was just playing around with the pieces, trying to get a feel for them.  There really wasn't that much of a problem starting out (as it's mostly gentle hills and valleys), but as I got to a mountainside, my terrain parameters became apparent:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FFirstFARcurves.jpg&hash=4fbd05192c938aef73217dc1fe39390a84743c86)

This was the first FAR curve I built.  As you can see, I don't have a slope mod of any sorts (the one I tried wasn't as easy to use with my current region as I'd like), and I also have a diagonal edge mod (making cliffs appear at slightly softer slopes than usual).  Still, this curve didn't look too bad, and the FAR straight pieces sloped upwards gently enough to not be a problem.

It did get a bit harsh going down, though:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FFARCliffs.jpg&hash=2a0e9aa5fc2f4ded3b83d36ddba2da79cd4a4284)

That just lets me know that I either need a slope mod, or I'm going to have to do a good bit of terraforming to get the most out of these pieces.  I'll keep that point in mind for later... ;)

Anyways, I came up on the real meat of this weaving road, and the real test for the FAR--getting up and over this mountain without too many cliffs appearing (that was my challenge):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FHavetogetoverthismountain.jpg&hash=4abb076c2ba586313689f3bebd92006c5722cf77)

With a combination of orthogonal, straight and fractional-angled pieces, I got a great looking result (IMO)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FWeavingroundthemountains.jpg&hash=fc34e102be16d2d06278431162b1c79335d01a49)

Now for the downslope...it looks soft enough to just come down straight....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FCantKeepThisHump.jpg&hash=f11b24a12fdf09233248eb850c1670b75f266a76)

Ahh...nope :-[!  Okay...we'll try and come back diagonally to the left...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FDontwantthediagonalroadcliffeither.jpg&hash=e61725957c643b75241dffa0ac132ca10bd2be3a)

Even worse...and this isn't even with FAR pieces, this is with regular road!  So I deleted it and tried to go the other way...and then ran into a small problem.  As it turns out, when you delete a straight FAR piece, you're left with something like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FWhenadiagonalpieceisdeleted.jpg&hash=65ec16a0807e3ce70bd8721c156cdc36a6362ae3)

You can delete all of that...but you have to leave that one nub attached to the next piece, like so:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FMustdeletetothisnub.jpg&hash=f491cad5d86d6d3b2522988dddd611e56a4ef615)

If you delete that small piece, the next FAR straight piece will turn into those two parallel roads.  I learned that rather quickly...then I learned something else:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FTheclosestyougettotheFARstraightpie.jpg&hash=f1d75b8758bac88d4cd4f142e1616c56c4bee47e)

You can't attach the curves to that piece--that's the closest it gets.  I, lacking common sense, thought that meant I had to delete the entire diagonal road segment all the way to the first non-FAR road tile (which I did); what it really means is that you have to simply delete one straight piece farther than intended, because a straight FAR piece can attach to that nub perfectly fine.  But...I thought I'd bring it up, just in case something might be able to be done about it.

Continuing on, I figured out the smoothest way down this mountain was to cut the other way, then follow the mountain range to the edge of the map like so:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FComindownthemountain.jpg&hash=f7207e8e9e648379d9e1cc13e12b6ee605877849)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FComindownthemountain2.jpg&hash=dd060f7f17270c1f9263b2a800aa889957163248)

Those far pieces are phenomenal there!

And with that, the entire road is complete:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FThecompletedhighway.jpg&hash=30ee7e0529e9021c9a6d1b2afbb36a31c9bb9bf1)

Here's a mosaic of it a bit closer; click on the picture to get the full-sized version (5 MB; 2006x2100 px.)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FThehighwaymosaic734x768.jpg&hash=3a28085b25fb23630077516c9b23c84f275e0c0a) (http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/Thehighwaymosaic.jpg)

...and the entire thing with contour lines on, for your viewing pleasure; again, click to get the full-sized version (2 MB; 1440x900 px.):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FContourlines800x500.jpg&hash=67c4a82e17dc8865b9a1aecb9ee996483b7c2d7a) (http://i17.photobucket.com/albums/b99/JetWarrior/SimCity%204%20Pics/Contourlines.jpg)

And that's the end of the FAR test in Merideth Valley.

So, to draw a few conclusions:

-The FAR pieces did fairly well with conforming to terrain; even with no slope mod and a diagonal edges mod, few cliffs appeared along the finished road.

-The FAR is pretty versatile as-is; it weaved pretty well throughout the terrain and handled moderate hills fairly well.

-The FAR does not handle steep hills very well straight on; a different approach (along with a bit of trial-and-error) must be used than what might be used to build a straight road (at least...I had to use a different approach).

-A healthy mixture of FAR, diagonal and straight road piece will give you the best look and functionality of all three.

-There are a few fundamental pieces missing from the FAR set other than intersections, namely a FAR-to-45-degree connector piece, as well as a FAR-to-FAR connector piece (connecting all the angles of FAR together); the lack of the former is really apparent as soon as you get used to the other pieces in the set.

-I need to utilize a few of these other dozen Mayor-Mode trees I have....$%Grinno$%


Anyways...that's all I've got from this test.  I didn't test the FARR, I didn't build along this road and I didn't drive on the road (though I should've...it's gone now).  More tests may follow; until then, I hope this was sufficient.
Title: Re: Three Rivers Region
Post by: MandelSoft on October 06, 2008, 06:12:01 AM
I've checked the paths of all FAR(R) pieces (You never know if it's wrong) and they are OK...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1596%2Fpathsokis9.jpg&hash=8b2b71d65d16a0fc635ab3aa49ebddeb1619d99b)

But with the FARR-road crossing I see some wrong T21's...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg362.imageshack.us%2Fimg362%2F9329%2Fcrossingt21jp3.png&hash=c614922c775022c6b9564ac5cf5fd6b1539e3c74)

And I don't have a picture of that, but the 90 degree curve has too bright yellow lines. They don't match with the other pieces.

Pieces that are missing in my mind:
- FAR/FARR crossing.
- FAR(R) curve 45 degrees and 90 degrees (FAR(R) to FAR(R) Curve).
- FAR(R) to diagonal curve

Best,
Maarten
Title: Re: Three Rivers Region
Post by: Andreas on October 06, 2008, 07:25:37 AM
The railroad crossing gates have been fixed by Jan (Swamper77) already. Alex (Tarkus) accidentially included some old T21's into the current plugin. I also tried to fix the texture brightness of said curve in the Euro textures, so it's pretty much unnoticeable anymore, but David might want to check his source files for the US version once more.
Title: Re: Three Rivers Region
Post by: bat on October 06, 2008, 07:59:56 AM
Some great looking shots of your testing there, @ all!
Nice work,

And looking forward to more, dedgren!
Title: Re: Three Rivers Region
Post by: ben_meissner on October 06, 2008, 09:30:24 AM
Wow! So much activity this weekend. I have been away from the computer and the internet while moving, but will get back to testing FAR(R) this week. Looks like all the testers are putting them through rigorous tests. Those trees look great too, David.

Later,

Ben
Title: Re: Three Rivers Region
Post by: dedgren on October 06, 2008, 11:19:49 AM
Just popping in to say good (late) morning from Montana.  It's distinctly cooler here today.  Heather says winter's arrived in Alaska since I left.

Here's the last couple of hour's work.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F1738%2Fswitchesindexxu5.jpg&hash=9d7929c7a7e0b475b5f190b85488ca8d88103705)

There's as many corresponding alpha texture pieces.  These are off my plate today.

* * *

Beta testers- I'll be sending by email later today an updated WC/FAR/FARR that incorporates the T21 fix made by Jan (Swamper77), some pathing and other corrections, and a nice new set of menu icons by Andreas.  The plugin simply replaces the old one- plug'n'play!

Later.


David

143346
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 06, 2008, 11:22:27 AM
Looking great, David!

Quote
Beta testers- I'll be sending by email later today an updated WC/FAR/FARR that incorporates the T21 fix made by Jan (Swamper77), some pathing and other corrections, and a nice new set of menu icons by Andreas.  The plugin simply replaces the old one- plug'n'play!

I'll be on the lookout for it, my friend!

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: Sheep49 on October 06, 2008, 11:22:46 AM
Great work, David! &apls That's deinitely a step forward in ungriding the game! ;D
Title: Re: Three Rivers Region
Post by: JoeST on October 06, 2008, 11:28:45 AM
this is just getting out of hand.

your one texture making MACHINE!!! ;D

Joe
Title: Re: Three Rivers Region
Post by: metarvo on October 06, 2008, 12:13:32 PM
Way to go, David!  3RR gets better every single day.

&apls

Now, I'm going back to testing.
Title: Re: Three Rivers Region
Post by: un1 on October 06, 2008, 12:47:42 PM
Wow dedgren, simply amazing.

Please ignore stuff like custom content. ()stsfd()

I finnaly got around to uploading my FAR test pictures.  :P

FAR Test:

Here is the track that I made:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FFAR%2FFAR4.jpg&hash=029621bafe84717685e124e97c31c7482e996a31) (http://i291.photobucket.com/albums/ll316/un1_2008/FAR/FAR4.jpg)

First I drove around it. Nothing happened. (That is good)

Then I tested if Sims could use it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FFAR%2FFAR1.jpg&hash=bca8c2d203156b8181efa412cd5dec5953d7a43b) (http://i291.photobucket.com/albums/ll316/un1_2008/FAR/FAR1.jpg)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FFAR%2FFAR8.jpg&hash=a269e14f82880cd9b6375be75d4ea302ad04ecaf) (http://i291.photobucket.com/albums/ll316/un1_2008/FAR/FAR8.jpg)

Sucsessful!  ;D

As the last test I tested to see if the paths are correct:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FFAR%2FFAR3.jpg&hash=a385dea8a769af5e814c2ef2ab36d0722265ab79) (http://i291.photobucket.com/albums/ll316/un1_2008/FAR/FAR3.jpg)

FARR Test:

This is the track:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FFAR%2FFAR7.jpg&hash=a63af08f07d7fad7edde4f1bf704b2c4321cf1ef) (http://i291.photobucket.com/albums/ll316/un1_2008/FAR/FAR7.jpg)

I drove around it, nothing happened. (That is good)

Then I tested if the Sims can use it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FFAR%2FFAR5.jpg&hash=38879956404cea1830b5c204f3c7cf22415a8f26) (http://i291.photobucket.com/albums/ll316/un1_2008/FAR/FAR5.jpg)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FFAR%2FFAR6.jpg&hash=5509b7a6161c3c11082cba6e34d503a7c936d051) (http://i291.photobucket.com/albums/ll316/un1_2008/FAR/FAR6.jpg)

The path check:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FFAR%2FFAr2.jpg&hash=6d9dcf152d3877ae0ec78c8dade5cc56483dde35) (http://i291.photobucket.com/albums/ll316/un1_2008/FAR/FAr2.jpg)

The FAR/FARR is amazing!  &apls

Welcome to Page 255!!! Also, This is my 100th Post!  ;D

-un1
Title: Re: Three Rivers Region
Post by: MassHelper on October 06, 2008, 12:59:53 PM
So far so good... Great work, David!!

So all we have to do now is to wait for single rail lines to come out....

:) Mass
Title: Re: Three Rivers Region
Post by: metasmurf on October 06, 2008, 01:16:54 PM
I'm having problems with the new version of the FAR. The piece's simply wont show up. Under the road menu, I see a new buton, but only with the previously released curves (s,45,90) and when i continue to hit the tab button, the usual road puzzle pieces show up, thus no FAR pieces at all. Under the rail menu, there is a button but when I press it I simply get a read cursor and nothing shows. Any ideas?
Title: Re: Three Rivers Region
Post by: un1 on October 06, 2008, 01:19:04 PM
Quote from: metasmurf on October 06, 2008, 01:16:54 PM
I'm having problems with the new version of the FAR. The piece's simply wont show up. Under the road menu, I see a new buton, but only with the previously released curves (s,45,90) and when i continue to hit the tab button, the usual road puzzle pieces show up, thus no FAR pieces at all. Under the rail menu, there is a button but when I press it I simply get a read cursor and nothing shows. Any ideas?

That happened to me the first time...

You need to replace the NAM_Controller.dat.

-un1
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 06, 2008, 01:24:27 PM
Yay intersections! Looking forward to it!

I oughta test the FAR/FARR with this newer version of Ennedi's slope mod now that I installed it...
Title: Re: Three Rivers Region
Post by: metasmurf on October 06, 2008, 01:30:32 PM
Quote from: un1 on October 06, 2008, 01:19:04 PM
That happened to me the first time...

You need to replace the NAM_Controller.dat.

-un1

My bad. Thanks :)
Title: Re: Three Rivers Region
Post by: pilotdaryl on October 06, 2008, 03:15:20 PM
 :'(
It's so beautiful!!!
Title: Re: Three Rivers Region
Post by: inspecter on October 06, 2008, 04:03:46 PM
Quote from: MassHelper on October 06, 2008, 12:59:53 PM
So far so good... Great work, David!!

So all we have to do now is to wait for single rail lines to come out....

:) Mass
Is single line one track or triple track? cause I did not see any triple tracks yet.
Title: Re: Three Rivers Region
Post by: TheTeaCat on October 06, 2008, 04:05:25 PM
My Oh My

What wonderful creations by you David and everyone else too.
Shame I missed out on asking for a beta but will wait now drooling with anticipation to its release ::)
Might as well put the kettle on then :D I'm sure you'll join me ;D Yes?

There has been so much progress on all fronts  :thumbsup: ( and still not a building in sight :D :D )
you know, I don't think I want to see any buildings $%Grinno$% Well I do want to see what people do with
3RR in terms of development, yet I don't want to see such wonderful landscape destroyed.

And I must mention your Plopperizer  Tutorial - well its indepth ::) :D :D but what else would one expect from you. :D
Its going to take me a bit of time to get my head round it but I'm sure I'll work it out :thumbsup:

regards
Derry

ps: Thanks once again my friend for your encouraging email too :thumbsup:

Title: Re: Three Rivers Region
Post by: sithlrd98 on October 06, 2008, 05:35:23 PM
I love the new tracks you whipped up today!  &apls I was wondering , and I'm probably the only requester of this but is there a way for the roads to have similar types of "switches"? I mean , many times I wish I could connect a couple of angle/curved road and then have one main transition off , kinda like a MIS connection that is in the RHW. Make sense? Anyway , amazing work , and I definitely think that you have the perfect signature!

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on October 06, 2008, 11:32:26 PM
Didn't want anyone to think I'd simply bugged out today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F1623%2Fteaser08100601ke9.jpg&hash=b0abca488f43c2d22e271d7e93d322a69418cf55)

These are taking a bunch more time than I thought they would...

...sorry, Jonathan...

...and especially since every time I look at something for a few minutes something else comes to mind.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F706%2Fteaser08100603ma7.jpg&hash=f75e50f6848a7c29d5f7bc5500d0e3458dbeae34)

Here's a post, by the way, expressing some thoughts that seem oddly prescient today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg395.imageshack.us%2Fimg395%2F316%2Fteaser08100602tl1.jpg&hash=d7e86628721de322efaa3a09524c8058bac10cad)

Heh!  Dream indeed!

More about where that post appeared, btw, coming up.

Later.


David

143770
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 06, 2008, 11:36:58 PM
Still plugging away, eh, David? That's fine work there you're doing!

And did you ever think that, way back in January of 2007, that not only would your vision by coming true, but that it's coming true through your guiding hand?

There's so much to thank you for, my friend, the least of which is stuff like the FAR and now these single-rails!

Take care, David!

Dustin
Title: Re: Three Rivers Region
Post by: bat on October 07, 2008, 12:38:29 AM
Looks nice so far there, dedgren! And looking forward to more of it.... ;)
Title: Re: Three Rivers Region
Post by: Duvad on October 07, 2008, 01:07:40 AM
Damn, amazing work, dedgren and everyone else. Looks like I've missed the testing, so I'll have to wait a bit for everything to be released.
Title: Re: Three Rivers Region
Post by: girlfromverona on October 07, 2008, 02:49:08 AM
I'm feeling extremely guilty - I got the FAR/R test pieces a few days ago, but haven't had a chance to use them yet. I've been working 12 hour days, 7 days a week, for the past 3 weeks...  >:(

I'm hoping to have some time to play SC4 this week, though, and promise to post at least one pic. Looks like a lot of you have been doing some very thorough testing - good job, guys!

Btw, those new switches are amazing! You are a machine, David.  :D
Title: Re: Three Rivers Region
Post by: Geronimo on October 07, 2008, 04:01:19 AM
O...M...G..! I think I have to cry just because I have missed this, but instead I rather laugh out loud LOL   &apls
I feel very guilty as well for not commenting on this fantastic project before now, Im kind of a forum-noob and my playing skills really suck as well as my BAT/lot skills are totally absent! Im not kidding... &mmm   So I usually stick to lurkin around, hehe (Im sort of a forum-ninja, it sounds much better..hehe..  $%#Ninj2 )

David, I`ve seen a lot of your work earlier, but now I think its time to take the spoon of my mouth and make a comment on your fantastic work in your 3RR and your contribution to this society! I cant say how much I appriciate the work you (guys) put into this game, to make it playable and fun several years after its release. Its like SC4 will never die as long as you keep up!  :thumbsup:

Your 3RR is fantastic in every way, I can see your relations to Alaska, even though I never been there. Your terraforming skills and eye for nature and details is really impressive, and the effort you put into every little thing is absolutely very inspirating (though I dont think Im gonna create ANYTHING as good as that ever  $%Grinno$% ).
To watch your developement and all the great ideas you come up with is just amazing! It makes me wanna keep up playing this game...

Again fantastic work, last but not least the FAR/FARR is looking really fantastic (great work everyone!!!), one more reason to not let go of SC4.

Cheers
-Geir-
Title: Re: Three Rivers Region
Post by: Simpson on October 07, 2008, 11:26:22 AM
This is looking great David, Nice work  &apls
Title: Re: Three Rivers Region
Post by: JoeST on October 07, 2008, 11:31:52 AM
You know Derrry said something interesting yesterday:

Quote from: TheTeaCat on October 06, 2008, 04:05:25 PMThere has been so much progress on all fronts  :thumbsup: ( and still not a building in sight :D :D )

I just thought, I guess your going to end up lotting and plopping every single building :P

Joe
Title: Re: Three Rivers Region
Post by: inspecter on October 07, 2008, 04:08:42 PM
Are there any pictures of the single track rail going into double track yet?

-----======
Title: Re: Three Rivers Region
Post by: dragonshardz on October 07, 2008, 04:13:40 PM
inspecter: Right now the single track rail is not even in the game, dedgren is still creating the textures for them. Please be patient.

~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: inspecter on October 07, 2008, 04:28:39 PM
Quote from: dragonshardz on October 07, 2008, 04:13:40 PM
inspecter: Right now the single track rail is not even in the game, dedgren is still creating the textures for them. Please be patient.

~~Dragonshardz~~
Oh he's creating the textures. I thought he was actually making the for the game. If he's making the textures than who is putting it in to the game?
Title: Re: Three Rivers Region
Post by: dragonshardz on October 07, 2008, 04:30:54 PM
dedgren creates the textures and puts them into the game as lots without paths. Then, after making sure he likes the textures, dedgren sends the textures off to Tarkus and the NAM Team, who turns them into puzzle pieces.

It's a very complicated process.

EDIT: Was corrected on some stuff, but meh.

~~Dragonshardz~~
Title: Re: Three Rivers Region
Post by: CasperVg on October 07, 2008, 09:33:01 PM
Hmm, it seems I've missed quite a lot here... The single-track railway-textures look very good. Good work!
Title: Re: Three Rivers Region
Post by: Jonathan on October 07, 2008, 11:35:19 PM
I visit this thread at least twice everyday, and every time I do  I try and think of what to post but I can't, because all that happens in this thread is just more than amazing.

Well done on 5000 replies and almost 150000 views :thumbsup:
The STR textures are amazing(well I can't think of something more but I mean it), along with the trees, traffic signals, and FAR/R.
Quote from: dragonshardz on October 07, 2008, 04:13:40 PM
inspecter: Right now the single track rail is not even in the game, dedgren is still creating the textures for them. Please be patient.

~~Dragonshardz~~

Well the STR is in game already, but not the textures in this thread yet, I just got some of the textures by David last night and this afternoon, I'll be working to put them in game to be alonside the textures done by Dave (BigHead99) and eventually some of the textures by North Country Dude.

EDIT: I knew I forgot something, the pictures of the FAR/R in this thread, are excellent, and I just wish I could play the game like that.

Jonathan


Title: Re: Three Rivers Region
Post by: art128 on October 08, 2008, 05:23:14 AM
awesome work David  :thumbsup:
Title: Re: Three Rivers Region
Post by: ejc on October 08, 2008, 10:44:47 AM
it's running on high speed now.. unbelievable what you're doing with a game of SC4 with a game-engine that's a bit outdated

anyhow; I like it and I'm looking forward to be in the SC4-community for the coming years :-\

E
Title: Re: Three Rivers Region
Post by: Tarkus on October 08, 2008, 10:47:44 AM
Quote from: dragonshardz on October 07, 2008, 04:30:54 PM
dedgren creates the textures and puts them into the game as lots with custom paths (with a little help from Tarkus).

Well, actually, I'm not involved in making the test lots--they aren't pathed.  Once David has the test lots set up, he sends me or Jonathan the textures, and we path/RUL them and make them usable in-game. ;)

-Alex
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 08, 2008, 12:32:54 PM
Congratulations to inspecter for hitting 5100!

And congrats to you, too, David--you're almost up to 15000 views, as well!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on October 08, 2008, 01:43:58 PM
Sitting down?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F8830%2Fteaser08100801wh7.jpg&hash=d302e3987bb5ae4e9215bb59bb143edfde5629d2)

No PhotoShopping.  We've got a ways to go, but not as far as we've come.


David

144771
Title: Re: Three Rivers Region
Post by: threestooges on October 08, 2008, 01:47:24 PM
Oh, I'm sitting all right... I knew to expect something good. That turned out so much better than I could have imagined. I'll need to see if there is some way to make the wave effects look good (couldn't at first, so I just deleted them), but I think the height works well. Amazing pic David, absolutely amazing.
-Matt

EDITAnd Matt, you would know.  For the folks not in on this- and that's just about everyone except for five or six of you- that bridge is Matt's incredible contribution (the first of many, we hope!) to the single track rail effort.  This has been a long time coming. -DE

edit: Oh believe me, I have plans for a few more. The only thing standing in my way is time... well, free time to be specific, but they will be on their way. -Matt
Title: Re: Three Rivers Region
Post by: MassHelper on October 08, 2008, 01:53:46 PM
Alright, single rail is almost ready to be uploaded....  :-[

Just need to wait for Jonathan and Alex to do the RULs for the single rail... (Yay!!! XD)

Anyway, would there be "rules" on the directions that the train must travel in (or direction pieces, like the one-way road)?

:) Mass

EDITHey, Mass- there's still a lot of work to do, my friend.  That pic is the purest example of a teaser.  We're a long way into what STR will look like, but the MODding part is just getting started.  As with the WC/FAR/FARR, there will almost certainly be beta testing before release.  I note that from the first FARR textures being created, it took about three months to make the FARR functional.  A nice Christmas gift to the community, maybe? -DE
Title: Re: Three Rivers Region
Post by: sim-al2 on October 08, 2008, 02:03:49 PM
Yahhhhh!!!!!!!!!!!!!!!! Single-track rail!  ;D Just one question, which for whatever reason has kept people form doing this before, the paths are down the center, right? I guess we'll still need passing sidings every so often so that they don't crash into each other head on!  :o Those bridges look good too!  :thumbsup:

EDITAw, but the crashes add so much excitement... -DE
Title: Re: Three Rivers Region
Post by: un1 on October 08, 2008, 02:06:33 PM
Wow, that is amazing!  :o

That means that it will be dragable!  ;D

-un1

EDITPortions of the STR set are indeed intended to be draggable. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 08, 2008, 02:07:00 PM
Even sitting down, I almost passed out!

Wonderful work, Matt, and you, too, David!

The boundaries are pushed further and further here in 3RR!

Dustin
Title: Re: Three Rivers Region
Post by: Simpson on October 08, 2008, 02:08:26 PM
Wow  :o this pic is absolutly superb  &apls
Title: Re: Three Rivers Region
Post by: MassHelper on October 08, 2008, 02:47:40 PM
Of course, Dave.... It would be a superb gift (STR and FAR(R)) to the whole SC4 community...

:) Mass
Title: Re: Three Rivers Region
Post by: metarvo on October 08, 2008, 03:05:07 PM
I make sure to sit down before entering 3RR.  Its a standard practice for me.  I just hope I don't fall over backwards in my chair some day when I see the latest incarnation of true genius.   :o  The STR came this close to causing just that to happen. ;D

144842
Title: Re: Three Rivers Region
Post by: deathtopumpkins on October 08, 2008, 03:09:57 PM
That is incredible! One of the best contributions I've seen out of 3RR yet! Excellent work Matt, David, and everyone else involved!
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 08, 2008, 03:10:56 PM
Matt & David....Amazing work! STR and the FAR/FARR projects are coming along very nicely , looks like I had stopped lurking just in time  :D

...just wondering if my previous question had gotten lost in all of this awesomeness?

Jayson
Title: Re: Three Rivers Region
Post by: Jmouse on October 08, 2008, 04:09:13 PM
The bridge looks absolutely gorgeous, Matt. Congratulations and thanks to all involved in this magnificent project.

Later...

Joan
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 08, 2008, 04:18:12 PM
:shocked2: The classic wooden single-track rail trestle! Amazing!  &apls
Title: Re: Three Rivers Region
Post by: Livin in Sim on October 08, 2008, 06:29:12 PM
Hey, David,

I am still devoutly, daily following your...um...development thread, I think is really the best word.  I mean, you are still a mayor, with all the fitting mayoral trappings and respect, you are just a mayor who devolops things.  Boy, do you develop things.  My bags are packed and I'm soon to embark on my well-deserved guilt trip received for dearth of comments, &blush but before I do, just let me say,

Woohoo, HACK THE GAME, baby, HACK THE GAME!!!!   %BUd%


I hope Jeroni will not smite me for overzealous use of forum do-hickeys and thing-a-ma-bobs, but hey, I figure, that's what they're there for, to call on in moments such as this, when, as in numerous other times, a person didn't know how to really recognize such momentous events.  And when a person had almost thought of something, there came another Momentous Development.  It is just all too much for my little mind.  But I do know that I will have no trouble whatsoever putting it to use if and when it is generously offered.  I'm heading out now to gas up the car.  Hopefully on my trip I will drive on some incremental curves through some turning trees, past lovely road signs, crops, windmills, alongside a lovely paralell single track rail grade and bridge.  Best to Heather and the fam, and Happy Trails.

Bye for now.   &kiss
--Liv
Title: Re: Three Rivers Region
Post by: Toichus Maximus on October 08, 2008, 07:04:16 PM
DEFINITELY not sitting down! AMAZING!
Title: Re: Three Rivers Region
Post by: Pat on October 08, 2008, 08:17:13 PM
just stunning stuff here david wow!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on October 08, 2008, 11:35:26 PM
Fantastic work there on the bridge for a single-track rail!! :thumbsup:
Title: Re: Three Rivers Region
Post by: inspecter on October 09, 2008, 06:20:01 AM
I can't wait for the STR to be released.
Title: Re: Three Rivers Region
Post by: metarvo on October 09, 2008, 03:55:57 PM
Oh, my.  It's been over a day without a post from David in 3RR.  We all know what that usually means... don't we? ::)

He's up to something, isn't he? 145414
Title: Re: Three Rivers Region
Post by: dedgren on October 09, 2008, 04:21:40 PM
'The High Line'

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F5125%2Fteaser08100902lf4.jpg&hash=b1bd4d7017026b56b613375af221a580a03b92af)

Now, before anyone starts a Sierra Nevada region just for STR- this is still eye candy.  Very nice eye candy, but folks are working hard as this is written to get this into the game.  This is, however, exactly (subject to adjustment for color and minor matching glitches) how at least my end of the STR will look.  There's more picvs to come.

* * *

I'm finishing up my stay in Helena tomorrow, and have been in meetings, so time is sort of limited.  We'll see what we can do.


David

145433
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 09, 2008, 04:27:18 PM
Great update! What a way to distract me from this essay I'm doing... :D

so what if it's eye candy? sure, i'd PREFER it to be functional, but that ain't how the world always rowks, is it - at least I assume that's not how Tarkus works as far as the paths go... ;D

EDITOh, it will only be eye candy for a little while longer.  STR will be fully functional when released, my friend. -DE

Another Admin raiding your post . . .

Oh, and don't thank me for the STR stuff . . . I'm only involved in a technical advising capacity.  The modding on all the RAM stuff is all the excellent work of my NAM colleague, Jonathan (Warrior). -Alex


I never expected the STR to remain eye-candy for all eternity anyway... If someone on the NAM team is working on it, it will never be released as eye-candy and will be entirely functional - or at least that's been my experience. And now that I know who's actually doing the modding I'll give Warrior the credit that's due. ;)
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 09, 2008, 04:30:13 PM
Awesome! Take your time David...great teaser!

Jayson

EDITNo Jayson, that was a good teaser.  Now this...

...channeling Crocodile Dundee...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F7387%2Fteaser08100903xx4.jpg&hash=202dee5140dee7fdc8fde644d28513569e0c5dd1)

...is a great teaser.
-DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 09, 2008, 04:43:42 PM
I don't know what to say...

I'm speechless.

Dustin
Title: Re: Three Rivers Region
Post by: un1 on October 09, 2008, 05:01:13 PM
Wow!  &apls

Amazing work dedgren, I can't wait to see more.

(Also, are you re-texturing the Maxis Railroad, it just looks like it in the teaser)

-un1

Again, don't thank me.  Thank Jonathan (warrior) on the modding end. -Alex/Tarkus

Edit: Whoops, I must have been getting mixed up with the post above.  :P
Title: Re: Three Rivers Region
Post by: threestooges on October 09, 2008, 05:01:49 PM
I know The Highline is still eye candy, but I guarantee you this has a spot in my region when it is ready. A little spot just waiting for it... and a few dozen spur lines too. By the way, both teasers look good. I left my thoughts on them in the RAM area, but a quick summary would be: amazing, as usual. Hope all is well.
-Matt
Title: Re: Three Rivers Region
Post by: metarvo on October 09, 2008, 05:09:59 PM
Actually, I'm sad to say that I'm reporting a problem with the new updated FAR(R)/WC set.  ()sad()  As soon as I installed it, several of my networks in a test city built for the FAR(R) went missing.  All existing FAR(R)/WC pieces disappeared, and some other NAM pieces disappeared as well (including NAM overpasses/elevated networks, such as Elevated Road - Blank Terrain and Road over RHW-4, and NAM curves, such as the 45-degree Road curve) :'(.  This problem only applies to existing pieces.  New FAR(R)/WC and NAM puzzle pieces can be built without any issues, but any previously built ones have disappeared.  Is anyone else having this problem, or is it just me?  I don't want to have to go back to the old set, which I still have on my HDD for this reason.

Don't get me wrong, the FAR(R) is amazing, David! :)
Title: Re: Three Rivers Region
Post by: MassHelper on October 09, 2008, 05:20:59 PM
Did u dat pack the FARR??

:) Mass
Title: Re: Three Rivers Region
Post by: Ennedi on October 09, 2008, 06:01:22 PM
I must apologize you. My FAR/FARR testing is not finished. I know David made a deadline at 10th October, in addition I have an important meeting in Warsaw and I will be inactive from Friday to Wednesday.
But I have more work than I expected with these tests. I saw all other reports :thumbsup: and I concentrated on the practical engineering aspect of FAR/FARR ie. slopes and such things. I'm going to prepare a placing instruction for various pieces. But I need at least the whole day to prepare it. It can be possible next weekend.

Today I can only say the following:

1. I have no problems with installing, menus, placing and NAM.
2. I tested all pieces first without any slope mod, then with my slope mod "Medium" version. Generally speaking, S-curve, FAR short curve and FAR straight piece work very good on slopes and can be used to build road going uphill/downhill.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F3223%2Ffar1mh7.jpg&hash=5f23f8eb4b7f1a04d4c4e01cb7ca5e2a20dc05a2)

Why? I will explain it next time.
If we place these pieces across the slope like on picture below, we can notice some creases:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F9971%2Ffar3vm8.jpg&hash=1e39fed73b243e5fee7d65bd0e7b030e1890e6b5)

All pieces changing the road direction ie. 45 and 90 degrees curves work bad on slopes. Why? An answer next time  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F1894%2Ffar4fn1.jpg&hash=1d28c047b2cdb83bc5c9518baa307244507974b7)

3. Slope mods: Without any slope mod (or with JRJ/bones1/BRF mods) you can place tiles on most slight and moderate slopes, but there is a big chance to achieve uneven pieces.
My slope mod eliminates most creases and the network look soft, but you will be unable to place pieces if the slope angle is too big.

I made some experiments including the new version of the slope mod. It can be interesting and maybe some problems can be solved.
At this occasion I noticed some interesting issues:

-Sloped single road tiles  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F1281%2Ffartiles1rk4.jpg&hash=00226d486a690b72c3d8875bf51e75c8743775db)

- New possibilities of building bridges (without a rain tool and such things  :P)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F7899%2Fbridge1sc2.jpg&hash=c2c1d8dedfabf1e3de78f153aaa04b56b862986a)

Please let me work a bit more  ;)

Adam



Title: Re: Three Rivers Region
Post by: girlfromverona on October 09, 2008, 06:12:12 PM
Wow, the STR is looking amazing! Well done to all involved.  &apls
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 09, 2008, 06:25:49 PM

EDITNo Jayson, that was a good teaser.  Now this...

...channeling Crocodile Dundee...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F7387%2Fteaser08100903xx4.jpg&hash=202dee5140dee7fdc8fde644d28513569e0c5dd1)

...is a great teaser.
-DE


Alright...someone take Davids' computer time away...go outside...get some fresh air...and please stop making all of us drool!
Actually , keep it coming...you can't have too many choices...can you?

Jayson
Title: Re: Three Rivers Region
Post by: inspecter on October 09, 2008, 07:20:52 PM
Great teasers. I hope to see this transition --== soon.
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 09, 2008, 08:56:39 PM
inspecter: Don't get your hopes up. It's going to be quite a while before these are ready to go for public consumption, as David pointed out earlier about them making "a great Christmas present for the community."

While your enthusiasm is always welcome, folks tend to frown upon from demands and time constraints being made on them.

In the meantime, David, keep up the fabulous work!

Dustin
Title: Re: Three Rivers Region
Post by: metalheadfromny on October 09, 2008, 09:37:30 PM
Is this released at all? And if so, where can I download it. But Im assuming since its not on the LEX its not available. Thanks in advance.
Title: Re: Three Rivers Region
Post by: Ryan B. on October 09, 2008, 09:39:10 PM
Quote from: thundercrack83 on October 09, 2008, 08:56:39 PM
Don't get your hopes up. It's going to be quite a while before these are ready to go for public consumption, as David pointed out earlier about them making "a great Christmas present for the community."

While your enthusiasm is always welcome, folks tend to frown upon from demands and time constraints being made on them.
Title: Re: Three Rivers Region
Post by: metalheadfromny on October 09, 2008, 09:45:14 PM
Oh, alright. Thanks a lot. I saw a few posts and it looked like people had it and I couldnt find anything. I just wanted to check. Thanks again.
Title: Re: Three Rivers Region
Post by: Jmouse on October 09, 2008, 10:28:15 PM
The Mouse reporting for duty, sir!


1B
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F140%2F1bquadoverviewyq7.jpg&hash=df1b269e518438afc73c94bed76fea314f0b5f0e)

Bonita is a large quad with a wide variety of elevations ranging from nearly flat to mountainous. I used the ENN SlopeMod620.

2B
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F732%2F2bfirstroadis1.jpg&hash=09b7a1e5641a45e84b2a23646ea4f98ae91a1f24)

I am not accustomed to working with hilly terrain and this was my first time to use FAR, but I found this road surprisingly easy to build. I did run into several tricky areas, but a bit of work with the Mayor mode terraforming tools was all that was needed. The God mode tools were much too heavy-handed.

3B
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F3812%2F3bpathoverviewcw3.jpg&hash=2f8596f9936263f89ee4ec7af051605e5336782b)

This shows the completed path. The greatest challenge was in the mid-right sector where the final effort to come full circle was a bit testy. Those are the highest cliffs I had to accept, though, and I think they add some realism to the scene.

There were many places where the FAR pieces turned red, were unable to rotate or disappeared. In some cases, this was an advantage because it helped me spot the area(s) which needed a bit of terraforming. Also, I would rather have them refuse to plop than to have them gouge out huge unwanted cliffs.

4B
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F6674%2F4bcloseupuw6.jpg&hash=5722bc671f3e33c77bdb84eeee32e25af43e5c20)

Here's an area at the top of a hill I did a bit more work on.
Just to the left of dead center there is a sharp little dip in the road – amazingly, it is the only such occurrence in the entire path. Not bad for an inexperienced road builder!

1MC

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F8149%2F1mcleavespacevp4.jpg&hash=d734c19197b1634fa761f4f5dd76723a6e719f62)

Mustang County is much more level and presented an opportunity to create curvy coastal roads as well as pleasing paths through neighborhoods.

2MC

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F8266%2F2mcusableroaddb6.jpg&hash=7d892eb3638dbca351760d1697a72b94d3eba5ce)

By leaving spaces between the pieces, it was a simple matter to lay out a neighborhood with streets that intersect the roads. This was easy to do with very little planning, and that's an elementary school campus at the top center of the photo. This residential area can be expanded very easily and with a little practice, it could be very realistic from my point of view. I definitely want to explore this possibility more.

3MC
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F3291%2F3mcroundaboutsy8.jpg&hash=77e4218afb0914f46d521a7c423405eddfa300f1)

This 45-degree curve is
plugged directly into a roundabout. It doesn't fit perfectly, but I found it interesting that it would work at all.

Overall,
I was pleased with the way the FAR pieces fit together. The learning curve is slight compared to the results, and I am looking forward to working with these elements when I have more time. As for FARR, I shall leave it to more experienced testers for the moment!

Later...

Joan

*Edit* A small request I forgot to include. It would be wonderful if the FAR pieces could identify themselves by name (45-degree curve, etc.) upon query as opposed to displaying just "road." I didn't query the FARR pieces.
Title: Re: Three Rivers Region
Post by: FrankU on October 10, 2008, 03:51:38 AM
This is really fantastic work!
I am especially eager to use the FAR in neighbourhoods with parallel streets and roads: not only orthogonal and diagonal streets, but also, well, FAR streets....

But I can wait.....
Title: Re: Three Rivers Region
Post by: girlfromverona on October 10, 2008, 05:03:17 AM
I really love picture 4B, Joan! Aside from the little dip you mentioned, it looks very realistic! Good job.  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on October 10, 2008, 06:43:41 AM
I've still been happily testing the pure gold that is the FAR(R).  The slope issues seem to have been covered, so I'll show some suburban FAR pics.  In this area, a new subdivision is being built, and the mayor wants to build the roads at an unusual angle for variety.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F8822%2Ffarbeta01qi6.jpg&hash=dc5c22992a16b19114bd747f316469f1514232f9)
The engineers balk at the mayor's request to build a FASt (Fractional Angle Street) network, so he resigns himself to the option of high-capacity roads.  "At least they build 45-degree diagonal streets now," he muttered to himself.  Strange customs in this area had once held an imaginary "grid" in authority, but much had been done to change this.  In any case, these new roads were to connect to said diagonal streets.  This was an unforeseen challenge in itself, and the engineers were in such a hurry that they did a sloppy job of connecting the two, as seen in this photo.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F2056%2Ffarbeta02xn1.jpg&hash=38bdd8221b851bd758a7c15fa86609bb950e6f28)
Now, this area was no mountain range, but it was sloped just enough to cause some engineering difficulties.  The concept of building a connecting street through this block was shot down by the engineers, because they felt that it would disrupt the terrain and the newly built roads.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F2668%2Ffarbeta03pb8.jpg&hash=828f39adcb9d643e1bfbd62a59a747cc19b67276)
Green rectangles were spray painted onto the ground to indicate where new houses would be built.  Strangely enough, housing contractors did not want to build new homes on certain blocks, saying that the road frontage was insufficient.  The mayor grumbled, "Why does no one want to do some good old hard work?"  This was easy for him to say, since he was sitting at his computer surfing the Net and playing games at the time.  How odd... :P
EDIT:  THe mayor realized that one of the new lots wasn't even facing a road.  He was going to have a talk with that city planner of his.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F7404%2Ffarbeta04dz2.jpg&hash=92b1b5dcd78a7925d44c5a2aac52a221fc430e89)
"The new streets... roads, rather, are going on the official city maps now, Your Honor," said the mayor's transportation advisor to the mayor.  One of the mayor's gripes about the new roads was the fact that the engineers built them only in pre-packaged segments that often would not intersect well with other networks.  They had to turn and salute the grid in order to cross another street or road.  While they could cross railroads, the railroad had to cross the segment in just the right place.  The mayor wouldn't get anywhere by begging the railroad commission to rebuild their line so it would properly intersect his roads, so he gave up.

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F9905%2Ffarbeta05pb7.jpg&hash=3814adedb6a921a6280ed24ea0f61e9d0209c873)
Residents moved into the new homes.  The roads were actually being used.  Even the rough transition from a NNE-bound road to a NE-bound street was fully functional.

I guess that's all.  Keep up the good work, everyone.  3RR goes FAR to raise the bar.
Title: Re: Three Rivers Region
Post by: dedgren on October 10, 2008, 08:21:13 AM
I thought I'd show a little bit more of the "doodling" I did with the STR "eye candy" lots I made to check out the ingame appearance of the track sections we've developed here.

Here's (with apologies to my great friend Phil (pvarcoe)- more about that later)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F2624%2Fteaser08100904lm0.jpg&hash=f413f0715c5c81c7fadcedf503373487562cd4b4)

The High Line is the former mainline track, which has been rebuilt under Lankford Ridge through a 1.2 mile/two kilometer long tunnel that is not visible just off the left side of the pic.  The grades and curves of the High Line across Aspen Pass were deemed to be too challenging for the increasingly long trains loaded with coal from the Stony Harbor area mines.  The old line has been left open as it serves several small industrial customers on the flats off the pic to the north.  If these businesses stop using rail to transport product, however, the High Line will almost certainly be abandoned.  A major "Rail to Trail" organization [linkie] (http://www.railtrails.org/index.html) has already engaged in a preliminary study of the right-of-way through this incredibly scenic area.

The pics that follow are each keyed to the corresponding number on the main pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F1031%2Fteaser08100905qq3.jpg&hash=985d0eb84a799c79e16bf6f4131cb29f4949bff8)

The High Line leaves the main line just west of the former Meadow station (off pic to right).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F9895%2Fteaser08100906nh1.jpg&hash=50cd417bf0eef69f760237fe6a8482d1a60307b2)

The line makes a broad curve onto The Ledge, where there is a fine view of the new trackage to the south.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7285%2Fteaser08100908yg5.jpg&hash=38bb84548d1e3451397682727f7de90ea02cf304)

The High Line sweeps around The Ledge, then heads north up the grade to the summit of the pass.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F3246%2Fteaser08100907rs8.jpg&hash=976667f550245bb8e02e435c46054a49fd0886ff)

While the pass is not a high one, the grades up to it on either side frequently exceed three percent due to the rugged nature of the terrain.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F1773%2Fteaser08100909rp3.jpg&hash=46bd6a7d5830481414fa1b29fee35cc83249ba5c)

The line snakes just under the base of The Thumb, a long granite outcropping near the summit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F8876%2Fteaser08100910ci8.jpg&hash=bc599d2b2dbbae197e403b5173b8abf478a9261e)

The tight fit of the High Line's curves to the terrain is seen here against the backdrop of The Thumb's sheer side.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F163%2Fteaser08100911pl4.jpg&hash=5d219806497e062716f4c2d9d344bf23483967a2)

The summit.  The curves in the track are necessary to reduce the grade.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F3470%2Fteaser08100912wy3.jpg&hash=2dcaffecf9e7cf550ac73fd22e88b137254139e8)

Blanchard Park on the north side downgrade.  This area, which is dotted with small ponds, is noted for being an important summer nesting place for the gray coot, which has recently been placed on the Endangered Species List.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F860%2Fteaser08100913wj8.jpg&hash=b66cee052aed0abb5edc09eca58ebba582d56fb9)

The north end of the downgrade off the pass is reached at Hargreaves Flats.  The abandoned smelter and spur at Hargreaves are just off the pic to the north.

* * *

So, there you have it.  STR, some terrain, and a few trees.  I'll save this quad (ordinarily I don't save my doodles) so that we can revisit it once the actual STR is released.  It might be fun to superdetail as well.

* * *

I'll post some "in-comment" responses over the day to a number of the questions and points you all have raised over the past week or so.  Thank you for your continued interest in 3RR!


David

145916
Title: Re: Three Rivers Region
Post by: art128 on October 10, 2008, 08:38:34 AM
Wow ! that's look perfectly good David  :thumbsup:
Title: Re: Three Rivers Region
Post by: BigSlark on October 10, 2008, 09:37:06 AM
 &hlp &hlp &hlp

That's really the only way I know how to express my interest in the STR. Amazing work, David. I can't wait to play with this.

Look for my FAR/FARR/WC report this evening, its been a busy week down here in Mississippi...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Pat on October 10, 2008, 09:41:40 AM
david I am soo droooling over your doodles wow!!!

145949
Title: Re: Three Rivers Region
Post by: PhilsCafe on October 10, 2008, 10:28:21 AM
I heard ya :). The single-track railroad is amazing... it's probably the best thing you guys have done for the railroad so far. Don't get me wrong, I love the curves and they're useful too, but single-track railroad... that's just awesome!

- Phil
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 10, 2008, 11:45:06 AM
My goodness, David!

I think that Aspen Pass may be one of the greatest thing I've seen in my life. You are truly a master, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: pvarcoe on October 10, 2008, 12:40:53 PM
That is a masterpiece.
The grade looks very realistic.
A real thing of beauty.
Lovely rail David!
Title: Re: Three Rivers Region
Post by: Jmouse on October 10, 2008, 01:35:22 PM
David, your "doodles" beat my best efforts by a country mile! :D STR is yet another premier accomplishment highly anticipated and anxiously awaited by the community.

I just can't believe
I've developed a sudden interest in roads and rails. Guess it just goes to show that all of us change - occasionally for the better!

Later...
Joan
Title: Re: Three Rivers Region
Post by: Simpson on October 10, 2008, 02:16:45 PM
Wow  :o
This is absolutly splendid  &apls
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 10, 2008, 03:49:26 PM
Great update! I'll be giving my final report on the FAR/FARR soon. now.

This testing was done in a sandbox town created for the sole purpose of testing the FAR and FARR. It has no neighbor connections and is not intended to look realistic or pretty. Also, the batch processor I used to turn the PNGs into JPGs changed the image size to 600 x 800 as per my instructions - but this applies to smaller images too, so if an image looks blocky, that's because it wsa stretched to a larger size than it was originally. Note that I was NOT using any slope mod with this testing - one has since been installed but I didn't get a chance to test the FAR and FARR with it like I had hoped.

The Good...
FAR on a mountainside:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest003.jpg&hash=603a38b601cb4661fb7903ae61618fc089d033d9)

The road paths throgh the FARR/road crossing work:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest012.jpg&hash=5f42f750db83e451f4a2d1fdd92c1c2f4175aa5a)

FAR works, but as you can see by the no-car zots, it isn't perfect:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest013.jpg&hash=96d5531a01c6a79b4b5dfe073eff91a3965037f8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest014.jpg&hash=13a772c8fd9ed7a51ad1350a25d48800432245bc)

And FARR works:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest004.jpg&hash=4743c406bc3349aca268562739003da8059982d5)

The Bad...

Placing crossings at irregular intervals can be rough:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest001.jpg&hash=05553a91308e2554780651e3640435d8b7f49d82)

Placing small road curves is annoying at times because there can't be anything on the tile where the road stubs are, so you can't get it to automatically make an intersection like you can with other puzzle pieces and interchanges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest005.jpg&hash=f8c8b24f6464d8f8f3afe2f36e8faafec4f0a6b0)

The long FAR curve takes up two unnecessary tiles on the outer edge that don't have any texture or paths, but they show up when the other tiles are bulldozed:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest010.jpg&hash=b256278ebf4c9eb0e35e48c0c10288a0a2aa3cb7)

The [somewhat] Ugly...

FAR paths aren't quite lined up perfectly:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest007.jpg&hash=38ddffbbf601048d1c7dfd71eaede96bdb58f7b1)

Unreadonably sharp curves are easy to make:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest009.jpg&hash=bf608e5eee78e99f0ca8bd402877fa416241e8aa)

Look what happens when you go down a steep slope directly after a curve piece [no slope mod installed]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest002.jpg&hash=f30cf20ecd8c8894b7228cc938ec0a7001c7937b)

And The Requests

I'd like a longer curve piece to use here (note the grid):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest008.jpg&hash=f73789d23bc6ab464cb7b28df038ae699cb804b5)

and here:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FFAR%2520FARR%2520testing%2FFARtest011.jpg&hash=6275dd4ef4cb45424a0a852d28e037a3da3426ec)

END REPORT.
Title: Re: Three Rivers Region
Post by: ben_meissner on October 10, 2008, 05:06:02 PM
David, that single track rail looks amazing. As for my FAR(R) testing, I'm afraid RL has interupted my SC4 time and I haven't tested the new version, yet. By the looks of it, the others can pick up my slack. Hopefully I'll be back to SC4 in a week or so.

Ben
Title: Re: Three Rivers Region
Post by: bakerton on October 10, 2008, 06:01:51 PM
David, this is my report. Unfortunately, I only got two pictures taken. First of all, everything works like a charm and it only took me about 5 min. to figure how they work (ie: putting the pieces togather). To me, they are perfect item to use in the game. They add realism and I would not change any of them (North American version). I do have a suggestion for this project and that would be having avenue FAR; to compiment the FAR.
Now to the pictures:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F3307%2Fwheatlandoct17121222811gt0.jpg&hash=bd1dd3f2f7fb4f89b1d1cc623bf4bb0016347f4a)
this shows the wide rail curve in action as the actual FARR is to the lower right out of the picture.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F103%2Fwheatlandmar24071222790va7.jpg&hash=e549fe1aa4ab86ca5a3a2296e8ff3a138bf499eb)
this shows the FAR surrounded by a semi developed nieghborhood.
One issue came up as I played and that the sims and cars use other means to get around and sometimes will use the FAR. The trains will automatically will use the FARR with out caring. That is my beta testing report to David and any NAM people out there. A big THANK YOU goes out to them. JKB
Title: Re: Three Rivers Region
Post by: dedgren on October 10, 2008, 08:42:44 PM
How long has it been since we did one of these?

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[row] [head colspan=3]
Start
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[/data] [data]Carson Bluff
Whitehall
[/data][/row]
[row] [data]
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[/data] [data]Fox Rapids
Amherst
[/data][/row]
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[/data] [data]
South
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[/data] [data]Boissevain
Independence
[/data] [/row]
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[/data] [data]
North
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[/data] [data]Stockholm[/data] [/row]
[row] [head colspan=3]
East - South
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[/data] [data]Fox River Valley
Brooks Ferry
[/data] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F7442%2Fexit25x40zh0.png&hash=ae6526c4679a88c06d5e5f23eae04f64303d2f17)
[/data] [data]
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[/data] [data]Brooks Ferry
Montgomery
[/data] [/row]
[row] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg356.imageshack.us%2Fimg356%2F4278%2Fexit33x40gb6.png&hash=a04ed3dd6ab4a1b1df2ee792dcfcfc37f9846c81)
[/data] [data]
South
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3915%2Ff3750x50uy6.png&hash=11990d6d968ca1cdd1efd72c20e9ad030530504d)
[/data] [data]Pineshore[/data] [/row]
[row] [head colspan=3]
East
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F8566%2Ff6050x50ss2.png&hash=9edd7dd01a952858022c8bd9b262edd8dcf9e6ae)
[/head] [/row]
[row][data]
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[/data] [data]
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[/data] [data]Grand River Valley
Thunder Bay
[/data] [/row]
[row] [data]
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[/data] [data]
North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2803%2Ff2150x50dh0.png&hash=7e0b09a45569e852a11c1c4e92f41c92175eb0bc)
[/data] [data]Truman
Meriden
[/data] [/row]
[row] [head colspan=3]
East - South
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F8566%2Ff6050x50ss2.png&hash=9edd7dd01a952858022c8bd9b262edd8dcf9e6ae) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2803%2Ff2150x50dh0.png&hash=7e0b09a45569e852a11c1c4e92f41c92175eb0bc)
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[/data] [data]
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[/data] [data]White Rock
Oak Point
[/data] [/row]
[row] [data]
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[/data] [data]
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[/data] [data]Riverview
Aurora
[/data] [/row]
[row] [data]
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[/data] [data]
South - North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2803%2Ff2150x50dh0.png&hash=7e0b09a45569e852a11c1c4e92f41c92175eb0bc) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F5430%2Ff12150x50bw1.png&hash=8f3c3d11cd621c53c025223757937233d36cb311)
[/data] [data]East Pineshore
Aurora
[/data] [/row]
[row] [head colspan=3]
Temp End
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[/head] [/row]
[row][data]
[/data] [data]
[/data] [data] [/data] [/row]
[row] [head colspan=3]
Temp Start
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F8566%2Ff6050x50ss2.png&hash=9edd7dd01a952858022c8bd9b262edd8dcf9e6ae)
[/head] [/row]
[row][data]
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[/data] [data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F3623%2Fr2250x50vh8.png&hash=1be9264313f3d7ac17fe216ffa7e79d65e34268f)
[/data] [data]Wolf Lake
Woodstock
[/data] [/row]
[row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F5377%2Fexit60x40kf7.png&hash=9a02a2eeeae22664caf25a19d7e9a781b39cda02)
[/data] [data]
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[/data] [data]Wolf Lake
Canadian Border
[/data] [/row]
[row] [head colspan=3]
End
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F8566%2Ff6050x50ss2.png&hash=9edd7dd01a952858022c8bd9b262edd8dcf9e6ae)
[/head] [/row]
[/tabular]

The log for F-21 is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg93986#msg93986).  The log for F-28 is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg125537#msg125537).  The log for F-637 is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg81144#msg81144).  A regional road map marked with exit numbers will open in a new window when you click here [linkie] (http://img264.imageshack.us/img264/2549/currentroadmap4096x4096nw3.gif).

* * *

I'm going to extend the time for the WC/FAR/FARR beta test to next Friday, the 17th, due to the excellent feedback we've been getting, along with the requests for additional time.  Many of those suggestions are being worked on as this is written, and I am...

...sorry once again, Alex...

...working on a few new pieces that have clearly been identified as being in demand.

Later.


David

146195 - I'll note that, with ten days down this month and complete thanks to you, we are on track for another 20,000 page views in October, and possibly 200,000 by the end of the year. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on October 10, 2008, 09:00:25 PM
David, I had forgotten all about those maps & exit guides!  I really think I can have some signs done for 3RR very soon!
Title: Re: Three Rivers Region
Post by: metarvo on October 11, 2008, 05:04:03 AM
David, I have the answer to your question:

That's too long. :)
Title: Re: Three Rivers Region
Post by: psander5 on October 11, 2008, 05:19:17 AM
Those pictures of STR in Aspen Pass look incredible.  Definitely one of the most picturesque network (series of) pictures i've ever seen in SC4.

I'm glad you've decided to extend testing for FAR/FARR.  It gives me chance to do a bit more!  Especially since I have a new slope mod to test with!

I forgot to mention a couple of things in my previous FAR/FARR testing post:

I found them really easy to get to grips with.  The ghosts are all that is needed to assist in building, so long as you hover over some flat terrain to check the orientation.  Like all puzzle pieces, once you get past the idiosyncrasies (including demolishing), they're comparatively easy to learn and to use.  

One piece that I crave, and miss the most is a FAR/FARR to diagonal piece/s.  I don't know if that's possible, or if you're already considering it since it's been mentioned once or twice.  

Supplementary wish list:
By way of intersections I'd personally like to see a small selection including; FAR/ortho road 'x', FAR/ortho street 'x', FAR/ortho street 'T', FAR/ortho road 'T'.  

I call these supplementary because I don't think they're completely necessary for most applications.  I think they'll aid urban development however.  I'm thinking specifically of creating residential suburban developments with nice, curvy and FAR main roads with housing developments branching off.  I think it would make for some interesting and organic looking cellular, or 'fused grid' suburbs.  

I hope i'm not throwing too many spanners into the works!  
Title: Re: Three Rivers Region
Post by: art128 on October 11, 2008, 09:29:44 AM
awesome work everybody  &apls
Title: Re: Three Rivers Region
Post by: penguin007 on October 11, 2008, 11:38:15 AM
Hi David,

I would just like to say the work you have done over the last fortnight with the FAR, FARR and single rail stuff is amazing. Usaully I just lurk in this thread but everynow and then I feel I should make a comment to congratulate your work. !!!!WELL DONE!!!!
Title: Re: Three Rivers Region
Post by: inspecter on October 11, 2008, 02:44:22 PM
Great pics. I can't wait for STR to be released
Title: Re: Three Rivers Region
Post by: pagenotfound on October 11, 2008, 05:24:41 PM
Hey hate to backtrack but the FAR and FARR are giving me issues. The icons are there. However, the FAR icon just has the older curves followed by the normal puzzle pieces. The FARR icon doesn't do a thing. I have all the necessary files in the right place too. Any ideas?

EDITRob, you've either got something left over from before conflicting with them or you didn't update the NAM controller file.  My guess is that it's the latter.  The first email I sent you has a new NAM controller file in it.  You must install this one for the new stuff to work.  PM Alex (Tarkus) if you check that out and still have trouble. -DE
Title: Re: Three Rivers Region
Post by: dedgren on October 11, 2008, 07:46:46 PM
Here's a couple of the things I did on the Seattle to Anchorage leg of my trip back home today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F7866%2Fteaser08101101kn6.jpg&hash=f10612bfd1f96857b548c21898901ea88ae0fab0)

I'm pretty tired- tomorrow's a new day.

Later.


David

146974
Title: Re: Three Rivers Region
Post by: metarvo on October 11, 2008, 08:03:42 PM
So, those are the FAR(R) to diagonal road/rail transitions?  That's great, David.   :thumbsup:  I'm glad to see it, and I know that I'm not the only one.  You are bringing the bar higher with FAR(R)!

&apls

EDITMy friend, you are as always too kind!  I think if there was one clear message out of the beta test so far, it's that most everyone wants those transitions.  It was sort of fun to do them on a plane- I started working as we passed 10,000 feet on the way up and hit save three hours later as we descended into Anchorage.  Fastest time gone by on that flight ever, although I was cautioned about using my wireless mouse. -DE
Title: Re: Three Rivers Region
Post by: threestooges on October 11, 2008, 08:06:07 PM
Would those be 45-FAR/R transitions? Excellent addition David. This may be a silly question, but have you tried tightening the radius of the rail curve? For space issues it looks like it might be possible to tighen it a bit and make a 2x3 piece out of it. Either way, great work.

-Rob: Not to back track too much over David's comment in your post, but I had what sounds like the exact same issue. For me it was the old FAR alpha (or was it beta?) back from May that caused it. If you have been a beta tester for any previous version, the controller conflict will do it.
-Matt

EDITMatt, good eye.  I think we'll have a discussion at the end of beta testing about an intermediate radius wide rail curve.  I think of everything on 3RR-scale, but I realize the size of the footprint of the curves can be daunting to some. -DE
Title: Re: Three Rivers Region
Post by: j-dub on October 11, 2008, 08:54:40 PM
Rob, sorry if this is bugging you, but my issue was because it turned out there were older NAM controllers in other folders that had secretly been living in the other NAM component folders, I didn't even need at all, and once I got rid of those, problem solved.
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 11, 2008, 10:16:01 PM
I don't know why I didn't ask for this here before but , the one thing I would like to see the most is one way road curves! I've been hoping/wishing someone could tackle those for some time!

Jayson

EDITJayson, the one-way curves have been discussed in the past.  I think they are on the list for the next next NAM release (the one after the one that's... Oh, well just leave it at that).  They aren't hard to do- just a texture revision for the centerlines and a pathing tweak, but we wanted to put together the basic road set before we started down any new trails.  Thanks for the input. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 11, 2008, 10:34:14 PM
FAR/R-to-45!

Excellent, David! Just excellent, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Haljackey on October 11, 2008, 11:04:04 PM
I love curves!  The new road curve you are working on looks fantastic!  I see an empty tile on the top right, can that be a open tile?  If yes, than thats outstanding!

Keep up the great work David!  You're a machine!   ()borg()

Best,
-Haljackey

EDITYep, it's open, Hal.  It's just however the curves fall out, as the transport surface always needs to enter and exit the puzzle piece at carefully matched spots.  Glad it worked out for you. -DE
Title: Re: Three Rivers Region
Post by: MandelSoft on October 12, 2008, 01:39:46 AM
Great! A FAR(R) to diagonal curve. Something I requested. Nice work, David!
Title: Re: Three Rivers Region
Post by: jacqulina on October 12, 2008, 01:53:15 AM
hiya david excellent work my friend &apls &apls
Title: Re: Three Rivers Region
Post by: art128 on October 12, 2008, 03:29:49 AM
that's an awesome work David :thumbsup:
Title: Re: Three Rivers Region
Post by: Simpson on October 12, 2008, 04:08:00 AM
Abslolutely super, great work my friend  &apls
Title: Re: Three Rivers Region
Post by: cggg on October 12, 2008, 06:24:13 AM
still new here but I'm also excited about all this.  &apls

EDITNew?  Not after the first post you're not.  Welcome aboard! -DE
Title: Re: Three Rivers Region
Post by: psander5 on October 12, 2008, 07:19:52 AM
Aha!  It looks like you were considering FAR to 45o after all!  That makes me happy.  They look great!

EDITMore than considering it, my friend- It's a done deal! -DE
Title: Re: Three Rivers Region
Post by: bat on October 12, 2008, 08:11:12 AM
WELCOME TO PAGE 260!!!!! :thumbsup: :thumbsup:

Great work there on the latest posts there! And great testing there of the FAR/FARR! Also nice textures! Looking forward to more... :)
Title: Re: Three Rivers Region
Post by: dedgren on October 12, 2008, 01:19:11 PM
Well, it's snowing like a bandit, so I've built a fire...

...in the fireplace, of course...

...and thought I'd catch you up on the goings-on in Alaska over the last little bit.

When I left for Montana just a few short weeks ago, we were in the grips of a very late fall.  Yellow leaves still up late in September- unheard of!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F4370%2Fcatchingup08101201lw1.jpg&hash=9cc7f45c79df7a40243d1bebe9b4be704b409751)

You'll recall my birthday fell on Dave's Day again this year- odd coincidence!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg374.imageshack.us%2Fimg374%2F8571%2Fcatchingup08101202ax8.jpg&hash=1282e603475fc4a8392ce3da252f2332683ee1a8)

The big birthday present, of course, was having my daughter Liz come home from the Peace Corps, where she had served the past two years in South Africa.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F5817%2Fcatchingup08101203dz9.jpg&hash=397b0b85ad34be4bb5468f8328a5f7d3adfb0257)

The first week of October, Heather called to let me know it had was snowing pretty hard.  We had both thought, of course, that since fall had run so late, Alaska was just going to skip winter this year.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F2271%2Fcatchingup08101204if5.jpg&hash=b4e929fa8218a22473223a967fd515f503da602d)

No such luck.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F1127%2Fcatchingup08101205fq9.jpg&hash=02b85c9064167470b9d2944adf390fb7c275e61e)

My old friends the chickadees were waiting for me last night when I got home.  This one seems to think it needs to sneak bites off the seed bell.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F431%2Fcatchingup08101206dh8.jpg&hash=c9e58eca88e255b103f911b8b302e8e9aaa3af75)

"Who, me?- put that camera down!"

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F8833%2Fcatchingup08101207vb1.jpg&hash=f11130132aeda9504ca1204507967251746abe7f)

Hey, I'm home.

* * *

For those needing that daily fix of 3RR content, here's the before breakfast session's work output.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F4883%2Fteaser08101202li1.jpg&hash=fa0028e225025fa2806504ca20a40299fc95f480)

I'm working on some other stuff today as well, as Heather's off to a school function 'til this evening and I can't go out now to pick up the yard- like I said, it's snowing.

Later.


David

147556
Title: Re: Three Rivers Region
Post by: deathtopumpkins on October 12, 2008, 01:27:23 PM
Wow, some great new FAR/R pieces you've been working on!

heh, speaking of Fall, here the leaves are just barely starting to turn yellow... looks like there'll be no fall for us this year.
Title: Re: Three Rivers Region
Post by: M4346 on October 12, 2008, 01:36:54 PM
Ah, I'm sure you're VERY happy that your daughter returned and I'm sure she can tell you MANY interesting and shocking things about our fair country!  $%Grinno$%

I hope you enjoy your time with your daughter, and I daresay, put SC4 aside for a while and revel in the joys of family! But not too long... :P
Title: Re: Three Rivers Region
Post by: TheTeaCat on October 12, 2008, 01:41:17 PM
Great work on those transitions - looking better and better all the time  &apls

Great to hear that your daughter returned safely :thumbsup:
Fall is just about arriving here now but nothing like what you have at the mo.
Amazing how quickly things change that far north.

Take  some time to enjoy being with your loved ones and we'll see you soon

regards
Derry
Title: Re: Three Rivers Region
Post by: debutterfly on October 12, 2008, 01:47:18 PM
yay...new pieces to satisfy reality...  :thumbsup: Can't wait to test those new pieces...very nice.
Title: Re: Three Rivers Region
Post by: Kokopelli on October 12, 2008, 02:01:16 PM
I've been busy these past few weeks, getting ready for some trials, and haven't had time to check in. Wow! This is great. I can hardly wait to get some of these incorporated into my game. Keep up the great work.

Bob
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 12, 2008, 02:03:06 PM
I can't remember the last time we actually got enough snow that it accumulated... not saying I miss it , but sometimes I do. Great job on the latest textures ,and thanks for the answer!

Jayson
Title: Re: Three Rivers Region
Post by: metarvo on October 12, 2008, 02:47:11 PM
In some years, I think there are four seasons: summer, summer, summer, and fall.  I like snow, but I hardly ever see it since I'm fairly far south. :( 
On what I consider to be a more positive note, that FAR / FARR intersection is something else, David.  I await the chance to see what you have been working on. :)

EDITWe have four seasons, too- Fall (also known as late July and August), Winter, Spring (also known as May and June), and the Fourth of July.  Good thing I'm a winter person, eh?  As for the other, you won't have to wait too long- I'm hoping to get something up before I'm off to bed. -DE
Title: Re: Three Rivers Region
Post by: sim-al2 on October 12, 2008, 04:34:42 PM
Where I live, none of the trees have yellow or any other non-green leaves. Fall comes later here, after a period of cooler temperatures following the blazing summers.  &hlp Of course, the coldest it evers gets is like 16° F. It snows occasionally, but when it does it's deep enough to increase accidents a lot, despite the lack of soccer moms and school buses. ::)
Title: Re: Three Rivers Region
Post by: Sparrowsraven on October 12, 2008, 07:16:40 PM
Just went through a few of your many many many posts and I was wondering if the region of Arcadia is avaliable for download? I am so sory if i missed ht answer to this if it was already asked. its 10 16 pm here and i am dead sleepy

EDITSparrowsraven, I'll unearth Arcadia and email it to you.  It may take a few days.  Thanks for Yet Another Great First 3RR Post! -DE
Title: Re: Three Rivers Region
Post by: BigSlark on October 12, 2008, 07:32:23 PM
David,

Glad to see that you had a great birthday. I assume you're still hearing Liz's tales of South Africa and will be for many years!

Snow? In October? Us Mississippians are still excited that the mercury dipped below 80 last week...

Cheers,
Kevin

EDITKevin, we didn't see 80 here once all summer.  Not sure if I miss that... -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 12, 2008, 10:25:23 PM
Glad to see you've made it back home safely, David--and to some snow as well! Boy, I can't wait for winter here in Pennsylvania. It's still pretty warm here yet, though the nights are getting cooler.

And the FARR additions are looking superb as well!

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: wes.janson on October 12, 2008, 10:38:39 PM
The pitiful inch or two of snow we may get if we're lucky here in Vancouver looks even more pathetic next to those photos. We don't have seasons here. Our weather comes down to either it's raining or it's not. Great pictures David! Glad you got home safe.

Tyerel (wes.janson)
Title: Re: Three Rivers Region
Post by: Geronimo on October 13, 2008, 04:40:21 AM
Wow, winter already! Guess its coming this way then, thanks for warning   :P
Great work on those new pieces, its just getting better!! 
Title: Re: Three Rivers Region
Post by: PhilsCafe on October 13, 2008, 10:02:42 AM
Cool pics from Alaska there, David! I don't know if you've heard of the TV show Men in Trees... something like Sex and the City in an Alaskan small town. Your pictures reminded me a little bit of that show (I wonder why, hehe).
Title: Re: Three Rivers Region
Post by: dedgren on October 13, 2008, 11:25:20 AM
Now you see 'em...

...now you don't.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F9296%2Fteaser08101304uw2.jpg&hash=048f1eee612607356bca451c8a72a5610b279497)

Hey, where'd that double track go?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg356.imageshack.us%2Fimg356%2F5849%2Fteaser08101305wv3.jpg&hash=91fa7733e988823d41aef76cac8569e9a1685c71)

Lookin' a little closer.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F699%2Fteaser08101306ej3.jpg&hash=ff8aff78ea6a161bad0964da6dd4830ee86b2fdf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F7037%2Fteaser08101307zz1.jpg&hash=9ce0ebd2b9e679c0b9e5d02fde390f35865cafca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F6425%2Fteaser08101308ja9.jpg&hash=c6bc4877c6a2ae0c7d9f7d3f6d13613b7d31d763)

Nothing up my sleeve...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F9923%2Fteaser08101309ck1.jpg&hash=24e63518e3776edb28e62402ebc2c608ceeeac59)

How'd we do that?

* * *

I've not looked at rail that closely before- and have never seen one of these.  I presume they're just eye candy.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F3072%2Fwhatisit08101301tk0.jpg&hash=236a6a1eaccba6ee68cbd479cdaf1e3c7cdb6269)

Later.


David

148187
Title: Re: Three Rivers Region
Post by: Andreas on October 13, 2008, 11:40:02 AM
Needs more signals. :P Apart from that, simply amazing, really.  &apls
Title: Re: Three Rivers Region
Post by: Simpson on October 13, 2008, 11:42:21 AM
I love this update, David
Looking nice  :thumbsup:
Title: Re: Three Rivers Region
Post by: JoeST on October 13, 2008, 11:46:26 AM
"simply amazing" is too light a phrase

the only problem I can see is that its going to end up of better quallity than the ingame rail...
Title: Re: Three Rivers Region
Post by: deathtopumpkins on October 13, 2008, 12:09:49 PM
Quote from: JoeST on October 13, 2008, 11:46:26 AM
the only problem I can see is that its going to end up of better quallity than the ingame rail...

Then we'll replace the in-game rail.  ;) That STR is looking better and better with each shot you post, David! This is really something SC4 needs.

EDIT: Oh look, post 5200!
Title: Re: Three Rivers Region
Post by: threestooges on October 13, 2008, 12:14:13 PM
Just needs one of those manual point positioning posts (switch stand thingy) and it'll be amazing (not that that isn't incredibly cool already). I wonder if there is a river/stream near there (can't imagine why). At any rate, excellent work as always.
-Matt
Title: Re: Three Rivers Region
Post by: inspecter on October 13, 2008, 12:51:27 PM
Quote from: dedgren on October 13, 2008, 11:25:20 AM
Now you see 'em...

...now you don't.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F9296%2Fteaser08101304uw2.jpg&hash=048f1eee612607356bca451c8a72a5610b279497)

Hooray the --== transition  &apls &apls

EDITInspecter, hey- thanks for the applause.  I did cut the reposted pics after the first- if folks would like to see them, they can click on the link at the top of your quote.  Thanks again. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 13, 2008, 12:54:41 PM
What a transition!

The incredible things you do here David just continue to baffle me! Keep it up!

Dustin

EDITOld Jedi mind trick, my friend. -DE
Title: Re: Three Rivers Region
Post by: BigSlark on October 13, 2008, 01:55:53 PM
Quote from: dedgren on October 13, 2008, 11:25:20 AM

I've not looked at rail that closely before- and have never seen one of these.  I presume they're just eye candy.

148187[/size][/font]

They are eye candy and the always intrepid Jan (Swamper77) had an alpha version of a mod that replaced the Maxis models with those from a set of static US and Canadian style signals that were released on the LEX last year. I asked him about it at the time and it was "in development," so if you work some David Edgren magic, well, anything is possible...

The transition looks great, I can't wait to play with the STR!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 13, 2008, 03:04:46 PM
Question: Is STR going to be one-way or will there be the ever-present possibility of the head-on train collision?

EDIT: Removed inappropriate content. Not very funny at all. - Dustin (thundercrack83)

Yes, the comment was inappropriate and for that I apologize.
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 13, 2008, 03:29:12 PM
O.k.,now that is very cool!  :thumbsup:
With the FAR/FARR and STR , the RHW developments and of course the NAM , this is definitely not the same game I picked up back in '05!
There probably aren't any more words left in the English language to describe this project , so I guess I'll need to learn some new languages soon!

Jayson

Title: Re: Three Rivers Region
Post by: Godzillaman on October 13, 2008, 05:21:06 PM
I won't have to re-install Train Simulator just because of this!:P

Seriously, great work there. :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: j-dub on October 13, 2008, 05:29:45 PM
Single Track looks great David, but where are you going with this, or where is the track going?
Title: Re: Three Rivers Region
Post by: MassHelper on October 13, 2008, 05:41:55 PM
Soon or later, I am just gonna be like what the others said before, fall backwards on the chair because of some wild surprises that our friend Dave has got for us in the railway section.

:) Mass
Title: Re: Three Rivers Region
Post by: metarvo on October 13, 2008, 06:40:27 PM
Oh, my!  :shocked2:  It is single track rail.  Once feared dead, the STR is alive, thanks to a heroic rescue by none other than David.  :thumbsup:  This is what's called being on track.

EDITMy friend, I have to be honest and say that Jonathan (Warrior aka Einstein, Jr.) and 3RR Collaborator Dave (bighead99) are pretty much completely responsible for reinvigorating STR.  I've just given it a little push here and there.  Matt (threestooges) and Dirk (northcountrydude) also jumped in and made their own extraordinarily unique contributions.  You know, I'm just lucky enough to be the one who gets to put all the output of that great talent into a few pics and... well, there you have it.  Not heroic- just really, really lucky. -DE
Title: Re: Three Rivers Region
Post by: dedgren on October 13, 2008, 07:39:18 PM
Our friend j-dub asks

Quotewhere is this track going?

To the bridge, folks.  To the bridge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F4720%2Fteaser08101310fl5.jpg&hash=95fc0cba8d0dcf1b97111ab75db4fb817263ee5e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F7382%2Fteaser08101311id7.jpg&hash=2700285a2afaacebb67cfd50b30d70b4e4347e73)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F5426%2Fteaser08101312qf9.jpg&hash=da36bca3c1e7001d99e2f228523c0adcb3ff7df9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F5208%2Fteaser08101313ge1.jpg&hash=dd5d1366e9e45d2a99af996aba41f93a9a863eab)

Thank Matt (threestooges) once again.  He's doing some amazing stuff here.

STR is being worked as hard as I've ever seen any custom content worked.


David

148550
Title: Re: Three Rivers Region
Post by: Gaston on October 13, 2008, 07:51:28 PM
Oh my freeak'n God!
   That is the most incredable thing you've come up with.    I have always looked at the tracks near me and thought.  "There is only one set not two.   Why are there ALWAYS two in SC4?"    Ya'll have answered my question.


---Gaston
Title: Re: Three Rivers Region
Post by: inspecter on October 13, 2008, 07:54:11 PM
Quote from: dedgren on October 13, 2008, 07:39:18 PM




(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F5208%2Fteaser08101313ge1.jpg&hash=dd5d1366e9e45d2a99af996aba41f93a9a863eab)



HORAY it's functional  &apls &apls
Title: Re: Three Rivers Region
Post by: threestooges on October 13, 2008, 08:05:57 PM
It looks like that track checker is about to get a rude awakening. Thanks for putting that up David. It looks pretty good with the STR leadups. The rails on the bridge are off slightly, but I'll post more about that elsewhere. That's pretty much the exact situation I pictured it in.
-Matt
Title: Re: Three Rivers Region
Post by: sim-al2 on October 13, 2008, 08:14:52 PM
I think the guy driving the track checker is really sweating right now, considering he's beening chased by a train!  &hlp Those bridges look great!
Title: Re: Three Rivers Region
Post by: inspecter on October 13, 2008, 08:15:59 PM
Quote from: sim-al2 on October 13, 2008, 08:14:52 PM
I think the guy driving the track checker is really sweating right now, considering he's beening chased by a train!  &hlp Those bridges look great!
Or he can be riding into the train head on.
Title: Re: Three Rivers Region
Post by: Heblem on October 13, 2008, 08:36:42 PM
How great to see how well you "modify" the game! want to thank you for this, looks spectacular  :thumbsup:

See you later in the "Región Tres Ríos"  ;D (spanish translation of 3RR)

EDITR3R, eh?  Always great to see you here, Eblem! -DE
Title: Re: Three Rivers Region
Post by: Swamper77 on October 13, 2008, 09:21:42 PM
Quote from: BigSlark on October 13, 2008, 01:55:53 PM
They are eye candy and the always intrepid Jan (Swamper77) had an alpha version of a mod that replaced the Maxis models with those from a set of static US and Canadian style signals that were released on the LEX last year. I asked him about it at the time and it was "in development," so if you work some David Edgren magic, well, anything is possible...

Actually, the signal models were released on the STEX, not the LEX. As for the actual mod that I have, it will most likely never be released. I modified the files and repackaged them into DAT files so it would be against the LEX Rules to upload them. It would only work on orthogonal sections anyways, as there aren't any diagonal models.

-Jan
Title: Re: Three Rivers Region
Post by: j-dub on October 13, 2008, 09:28:37 PM
@Swampper, maybe those signals could be something for the SPM?

Compliments to Matt on the single lane bridge, I usually see. Every thing going on, really is a team effort, adding up to equal this awesome screen shot. If only not for the recognizable freight train, not even Maxis would recognize this, it could be any train simulator, but we know the train is traveling through simcity 4.
And is that the only freight train roaming across your land David? Somehow, I have at least 6 different types of freight trains traveling in my (game) region. I know this is the case from getting a shot of one freight hitting another where the rail diagonals the straight. And since where 3RR is, your lucky Canadian National hasn't invaded your land like it has mine! Its bad enough being woken up at 3am with potentially 42 freight trains on a single track, right through suburbia that you can hear over 10 miles, another city away. I hate to be those people living next to those toxic waste carrying tracks!

EDITj-dub, you and I are going to have to get together someday and talk about Eola and the EJ&E.  I lived just a few miles east of there south of Naperville, and remember the area very well. -DE
Title: Re: Three Rivers Region
Post by: Pat on October 13, 2008, 10:03:59 PM
OMG soo very OMG WOW!!! I now have a collection of drool from all the wonderful stuff going on here David.....
Title: Re: Three Rivers Region
Post by: dedgren on October 13, 2008, 10:06:08 PM
Yes, I'd have to say the pucker factor of that track checker is probably off the scale.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F5456%2Fteaser08101314mj3.jpg&hash=5d5d278c0d5c2346ed3b13c3e62ec75e61a71e73)

I have it on good authority that they both were going in the same direction, and everyone came out just fine.

Later.


David

148645
Title: Re: Three Rivers Region
Post by: CaptCity on October 13, 2008, 10:14:46 PM
Well, this is the second time I've had to pick myself up off the floor after seeing a series of 3RR images (usually I'm gripping the arm rests so tightly while perusing that I can't move  ;)), so I figure that means I'd better post my complements on the quality of work going on here. The single rail shots are magnificent, fantastic, wonderful... Well, mere words can't express it. Thanks to all for your efforts, and thanks also for transporting this game into something I can look forward to playing for years to come.
Oh yes, David, I don't know where you are in the testing of the FAR/FARR, but I got a bit more free time now and if you need further testing done, I'll gladly offer my services (sounds like begging doesn't it  ;)). If not, I'll wait patiently and anxiously for release. Again, thanks for all you do for this community.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on October 13, 2008, 10:51:32 PM
I would sure hope soo that both the track checker was going faster in front of that freight train lol  ;)  btw David you might find this very handy [linkie] (http://www.simtropolis.com/stex/index.cfm?id=18844)

EDITI did, Pat- thank you very much.  A few days ago, I never paid any attention to the track checker- now I am rid of it altogether. -DE
Title: Re: Three Rivers Region
Post by: Jmouse on October 13, 2008, 11:58:37 PM
Absolutely beautiful work, Matt. The rock texture on the end supports is an especially nice touch. Your bridges have an old-fashioned country look to them that I really appreciate.

Later...
Joan
Title: Re: Three Rivers Region
Post by: DFire870 on October 14, 2008, 03:13:32 AM
Ooh, the single track railroad looks great David! I've been waiting a loong time for someone to make this, especially since the area I live in has plenty of the single tracks.

On another note, I was really bored the other day so I started looking around on Google Maps, and I found a town that you might be interested in: Three Rivers, Texas. :P It's a small town halfway between San Antonio and Corpus Christi off of Interstate 37. I haven't been there, but I've passed by it because I lived in Corpus for about 5 years.

-- John

EDITBeen through there, John.  I was stationed briefly at Fort Sam Houston in San Antonio in the early 70s before I-37 was completed all the way to Corpus Christi.  We drove to Padre Island along that route several times, and my map atlas from that date shows I would have driven right through Three Rivers.  I'll have to look through my pics to see if there were any I took there.  Thanks for reminding me about this. -DE
Title: Re: Three Rivers Region
Post by: emilin on October 14, 2008, 03:47:06 AM
Best. Looking. Rail. Bridge. Ever. Full stop.

&apls &apls &apls

EDITYep. -DE
Title: Re: Three Rivers Region
Post by: Andreas on October 14, 2008, 04:03:42 AM
Quote from: Swamper77 on October 13, 2008, 09:21:42 PM
Actually, the signal models were released on the STEX, not the LEX. As for the actual mod that I have, it will most likely never be released. I modified the files and repackaged them into DAT files so it would be against the LEX Rules to upload them. It would only work on orthogonal sections anyways, as there aren't any diagonal models.

Well, there are still some (ok, not some, but more than 150) unreleased SFBT rail signals, which also include diagonal and offset props... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F9984%2Ftimedsignalvd6.jpg&hash=5e5ee3a30d6056eb57a48f9e81d31ec98510bf7c)

EDIT: LOL, Andreas.  How can I read that...  ...150 unreleased SFBT rail signals...  ...and not have the phrase "the usual Teutonic thoroughness and attention to detail" come to mind? -DE
Title: Re: Three Rivers Region
Post by: bat on October 14, 2008, 04:49:46 AM
Fantastic work there on these rail-textures, that bridge is also looking beautiful! Nice stuff!

Looking forward to more...

btw my 6050th post here!!!
Title: Re: Three Rivers Region
Post by: metarvo on October 14, 2008, 05:41:12 AM
When I saw this bridge in Matt's thread, I knew it would end up over here.  Now that it has, I'm glad, because this is the first time that I have seen the bridge connect to STR.  You have done a fine job on this bridge, Matt. :thumbsup:  David, I find it hard to believe that you didn't have much to do with the STR's comeback.  At the very least, you are testing it and showing it to us, right?  That's a very valuable service right there. :)

&apls
Title: Re: Three Rivers Region
Post by: gardenwong on October 14, 2008, 06:06:01 AM
after I saw the FARR and the STR, I think it is time to try to develop this type of track :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F4312%2Feasxd2.jpg&hash=f5d30cf3dc1a4b3a8810306d28a4f4cc92857f3b)

EDITHi, gardenwong, welcome to 3RR!  The trackage you are describing in your diagram is on the list for the "Phase II" RAM set.  There's a few issues- all the tracks fit nicely across on one gridsquare but the ballast spills over onto each of the adjacent "side" squares.  We're thinking about it, though, and about what we might be able to do to get around the issues that situation raises. -DE
Title: Re: Three Rivers Region
Post by: art128 on October 14, 2008, 06:57:37 AM
that's awesome David  :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: Geronimo on October 14, 2008, 07:47:46 AM
Again fantastic work on those tracks, and the bridge is awesome!      (btw..the track-checker picture =  :D  )    &apls
Cant wait to see what you guys come up with next!!!
See, now you got me totally addicted, thanks a bunch  :P

EDITGeir- I missed welcoming you to 3RR the other day when I saw your first post.  Glad to see you settling in. -DE
Title: Re: Three Rivers Region
Post by: CarmineHilton on October 14, 2008, 08:35:32 AM
I'm amazed by what you're creating here! This will be another great addition to the game :)
Any hints on when it might get released? ;)

xo Carmine

EDITIn that it's planned to be a component of the NAM, Carmine, nobody knows...  Well, all right- somebody knows, but he or she's not tellin'. -DE
Title: Re: Three Rivers Region
Post by: dedgren on October 14, 2008, 10:13:24 AM
The "before breakfast" treat.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F4012%2Fteaser08101401ej2.jpg&hash=12afbce2a6cfe644be10d59e9c7605773d468392)

This is becoming a daily thing.

* * *

I have started looking around for railroad signals and associated stuff thinking that a set of railroad ploppables could be made out of the best of them.

One thing I think that everyone has in mind when they think of rail are signal bridges.  These things.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F5237%2Fsignaltower01kx2.jpg&hash=de5a138064332f31763229229eb583e5a6fd7e1d)
All rights reserved in original copyright holder

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F4615%2Fsignaltower02az5.jpg&hash=795b4931b689ffdcdf7c35799713ffd14012eaee)
All rights reserved in original copyright holder

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F9377%2Fsignaltower03ry7.jpg&hash=eebdc5b05649ab2429574a790dadc99f494ab277)
All rights reserved in original copyright holder

There is a quite old one on the STEX by ardecila.  As the exception to just about everything else ardecila ever did, I don't care for the way the BATting is done in that it just doesn't bring to mind the RL object it seeks to model.

Dark_Jedi06 has made this (which I've made ploppable).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F1240%2Fdarkjedi06signaltowersfy8.jpg&hash=b6159ddcf283fdb3389b14099e65ceba1fb3f379)

Once again, I'm not real keen on the BATting job.

n.b.I am the first to admit, and will once again, that I cannot BAT.  I have tried and failed miserably- several times.  This inability is probably the bane of my SC4 existence.  So, whenever I am critical of another person's BAT effort, it should be incorporated by reference that my hat is off to her or him for being able to do something that I lack the skill to.  I'll always try to explain why, and I apologize humbly in advance to the extent I've stepped on anyone's toes. -DE

The concrete piers are too bright and too uniform for my taste.  The overall structure is way too "heavy" for its relatively small size- all the girders and struts are too "thick" in cross section.  To the extent that there would be "decking" across the top, it would likely be several planks of wood and not a uniform gray color.  The (silver?) ladders should be a better match with the rest of the structure.  The signals themselves are all but invisible.

Beyond that, once I made the Dark_Jedi06's signal bridge ploppable, I found that it wasn't offset, so it cannot be used as a ploppable prop in any event.  That's not a fault, mind you- the DL comes with a transit-enabled lot and it works perfectly fine on such.  It simply cannot be adapted for 3RR purposes.

Our specs would require, beyond this, that there would be ortho, diagonal, FARR18 and FARR72 variants and that the BATted signall bridge be offset 10 meters on its long axis at the base.  If there's anyone who would like to give a signal bridge along that line a try, well- that would just be great, and I know of a place where it would be showcased.

* * *

Here's a list of all the railroad signal and associated stuff DLs I could find.  They are all on the STEX.



* * *

Oh, please don't forget- if you are a Wide Curves/FAR/FARR beta tester and you would like your input taken into account (we are, ummm.... facing an impending deadline), please post your report and pics here by close of business this Friday, the 17th.  Thanks so much.

Later.


David

149025 - 150,000 page views tomorrow!
Title: Re: Three Rivers Region
Post by: Ryan B. on October 14, 2008, 10:39:48 AM
Wow, everyone!  The progress in this thread is absolutely stunning!

I bet the driver in the track checker had the throttle open as far as it could go.  :P
Title: Re: Three Rivers Region
Post by: TheTeaCat on October 14, 2008, 11:11:29 AM
Stunning work on the transition from STR to Dual track and the breakfast teaser &apls &apls

And the pic of Matt's bridge is just splendid :D


This just gets better and better everyday.

:satisfied:
TTC

Title: Re: Three Rivers Region
Post by: Pat on October 14, 2008, 11:14:16 AM
David I soo agree with what Derry said that it just gets better every day!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 14, 2008, 12:01:01 PM
I've been thinking about the STR a little bit this afternoon, David.

Is a splitter piece like this:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FSTR-Splitter.jpg&hash=7d163450a88810bc89fded8a7ee7a4e202a5da30)

...possible (forgive the crude sketch)?

I was thinking something along the lines of what can be done with one-way roads and avenues, only with a puzzle piece that allows two STRs to branch off a single splitter piece that connects to the regular rails.

Of course, this is all way above my pay grade, since I have no idea about the amount of work that goes into all of this. If this isn't plausible or even possible, I do apologize. I just thought it would be an interesting addition.

You and all those involved are doing an incredible job with this, and I simply cannot thank you enough!

Dustin
Title: Re: Three Rivers Region
Post by: inspecter on October 14, 2008, 12:58:31 PM
Quote from: dedgren on October 14, 2008, 10:13:24 AM


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F4012%2Fteaser08101401ej2.jpg&hash=12afbce2a6cfe644be10d59e9c7605773d468392)


Yay now we can have head on collisions on the double track.
Title: Re: Three Rivers Region
Post by: Jonathan on October 14, 2008, 01:11:45 PM
Dustin, That splitter piece is possible technically, you'll have to get David or NCD to make textures.
Inspecter, I can imagine it, except as this is SimCity 4 so they won't have collisions they will just go through each other. ;)
STR is two way, so that piece is needed at switches to get the trains back on the right side of the Dual Rail.

Quote...the DL comes with a transit-enabled lot...
David, You'd better not say that too loud, Jason (JPlumbley) might hear  :P.
Almost on 150000 views, and I bet every time the 3RR has been viewed, the viewers have been amazed by what goes on in this thread. :thumbsup:

Jonathan
Title: Re: Three Rivers Region
Post by: inspecter on October 14, 2008, 01:41:10 PM
Quote from: Warrior on October 14, 2008, 01:11:45 PM

Inspecter, I can imagine it, except as this is SimCity 4 so they won't have collisions they will just go through each other. ;)

Well collisions will happen in UDI mode.

EDITInspecter, Inspecter... my friend- let's move on past the issue of train collisions.  As I've noted before, SC4 was never intended to allow us to simulate a model railroad.  If you want to do that in a fairly sophisticated freeware program try CaTrain [linkie] (http://www.catrain.org/component/option,com_frontpage/Itemid,1/lang,en/).  Several years ago I had a ton of fun with this program.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F102%2Fcatrainxj0.jpg&hash=7424eeb4f490ed2bb6e681c3e68c45012f4ef90a)

-DE
Title: Re: Three Rivers Region
Post by: MassHelper on October 15, 2008, 04:49:35 AM
So far so good....

:) Mass
Title: Re: Three Rivers Region
Post by: txrailcat74 on October 15, 2008, 08:41:20 PM
Quote from: Warrior on October 14, 2008, 01:11:45 PM

....Almost on 150000 views, and I bet every time the 3RR has been viewed, the viewers have been amazed by what goes on in this thread. :thumbsup:

Jonathan

You betcha....I'm a model railroader (my other hobby-besides SC4). I love the single rail. Am looking forward to using it in my cities, as well as the FAR/FARR.

Request/Idea....How about a wooden railway bridge (Trestle - in railroad terms) that crosses over a street/road?
Title: Re: Three Rivers Region
Post by: Ryan B. on October 15, 2008, 08:53:59 PM
I'm gonna have to try that program.  Looks like fun!
Title: Re: Three Rivers Region
Post by: dedgren on October 15, 2008, 11:49:12 PM
This is so bleeding edge it isn't even alpha yet.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2325%2Fteaser08101501fb6.jpg&hash=cb57917361f2df2656fb102c5750e3bdc8307635)

You are looking at fully functional draggable STR.  Let me say that again.

Fully.  Functional.  Draggable.  STR.

We changed the game forever today.  Again.

* * *

Happy birthday to my favorite development partner in crime- Alex (Tarkus).  The Six Wives of Henry VIII is being played (loudly) in your honor, my friend.

Later.


David

149883
Title: Re: Three Rivers Region
Post by: girlfromverona on October 16, 2008, 12:02:34 AM
Quote from: dedgren on October 15, 2008, 11:49:12 PM
We changed the game forever today.  Again.
This is becoming quite a common occurrence around here! Congratulations, guys - all your hard work has paid off.  &apls

Can't wait to get this into my game!
Title: Re: Three Rivers Region
Post by: threestooges on October 16, 2008, 12:09:14 AM
Why did the paper deadlines have to flank this weekend? Oh well, I know I'll have fun thinking of ways to implement this when I get the chance. Excellent work David, (and the rest of the RAM team, and Alex, Happy Birthday again) and you've already given me an idea of how to improve that bridge. Shows what a group of dedicated people can do when they put their minds to it. It also looks like that track checker is starting to widen the gap.
-Matt
Title: Re: Three Rivers Region
Post by: CaptCity on October 16, 2008, 12:23:58 AM
QuoteWe changed the game forever today.

"$Deal"$ Start the petition! Isn't it about time to change the name of this game? How about SimCity4 to SimCity3RR (Just kidding - I think  ;))

Wonderful news! Wonderful work!
Title: Re: Three Rivers Region
Post by: Tarkus on October 16, 2008, 12:42:28 AM
David, those pics are just absolutely amazing.  My hat's off to you, Jonathan (Warrior), Matt (threestooges), Dave (bighead99), and Dirk (north country dude)--you guys have done amazing work getting all the STR stuff together, in very short time, too.  I can't commend you all enough. :thumbsup:

And thanks for the birthday wishes and the loud Wakeman.  :D  I myself have Yes' Tales from Topographic Oceans (probably my all-time favorite, top-3 for certain) cranked up on my iPod right now. ;D

Oh, and I managed to fix the FAR/FARR bulldozing issue, too.  It was a matter of changing some of the CheckTypes over to stubs.  They work like a charm now.  And I'm ready when you are with the FAR/FARR-to-Diagonal puzzle pieces, aside from getting the last details into RHW Version 21, which looms ever closer. ;)

-Alex
Title: Re: Three Rivers Region
Post by: Badsim on October 16, 2008, 02:26:27 AM
Fantastic !

Congratulations to the whole team responsible of that new feat !  &apls &apls &apls

What an excitement we can have by what we are creating ourselves - as a community - on so many frontlines , isn't it David ?

The fatal errors were made by EA Games and we are like unwanted children . Well ... I've heard someone wants to adopt us .... ::)

Cédric.
Title: Re: Three Rivers Region
Post by: art128 on October 16, 2008, 03:54:44 AM
that's fantastic  &apls great work David :thumbsup:
Title: Re: Three Rivers Region
Post by: Pozzessed on October 16, 2008, 04:32:28 AM
I've always had a kind of love/hate relationship with rail but I think I'm falling in love again .. LoL

Congratulations ..  &apls  &apls *Read 150047 times*
Title: Re: Three Rivers Region
Post by: FrankU on October 16, 2008, 04:48:23 AM
Yes, wow, hurray, 3 cheers!
We, you, all of us passed the 150.000 views today!
Congratulations David!

You achieved this by constantly sharing information, friendly words, incredible developments and stunning pictures.
Every time when I watch this site and open this thread I am curious of the new developments here.

So now you, and your friends of course, found out how to drag the STR. Does this mean that you can also make other networks draggable, like the GLR-in-avenue, the FAR and the FARR? It would be fantastic!

Onto the next step: 200.000 views!
Title: Re: Three Rivers Region
Post by: inspecter on October 16, 2008, 04:54:57 AM
Quote from: dedgren on October 15, 2008, 11:49:12 PM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2325%2Fteaser08101501fb6.jpg&hash=cb57917361f2df2656fb102c5750e3bdc8307635)

There is something wrong with the bridge. It seems that the supports don't go all the way down. Good job with the STR though  &apls

EDITHi, Inspecter- the supports don't appear to touch the water because your eye is conditioned to see some sort of water surface disturbance effect as happens with the supports for other bridges used in the game.  Matt (threestooges) is working on that- I said all this was literally pre-alpha- it's just coming together so well at this point that it would be almost a crime not to show it.  When it shows up on your computer I can almost assure you that you won't be complaining about the appearance of the supports. -DE
Title: Re: Three Rivers Region
Post by: metarvo on October 16, 2008, 05:13:36 AM
I'm almost at a loss for words.  Even so (for lack of anything better to say), SC4 has been revolutionized once more, per the standard of 3RR.

&apls
Title: Re: Three Rivers Region
Post by: BigSlark on October 16, 2008, 06:15:00 AM
Amazing work, RAM Team! I almost can't fathom this...  &apls

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: MandelSoft on October 16, 2008, 06:43:39 AM
Although I'm not a fan of STR, it's still awesome!
Title: Re: Three Rivers Region
Post by: Geronimo on October 16, 2008, 06:45:23 AM
You guys are amazing!!

Feeding us with great stuff every day, I just have to say hooray, really really good work David and the rest of the team!
Whats next? Guess I find out tomorrow, every day over here at 3RR is a new surprise, I just cant wait!   %BUd%


*congrats on 150000+ views!!!*   &apls
Title: Re: Three Rivers Region
Post by: bat on October 16, 2008, 06:50:10 AM
Nice new work there on that bridge!! :thumbsup: Looking forward to more...

And congrats on over 150 000 views!!!! &apls
Title: Re: Three Rivers Region
Post by: Toichus Maximus on October 16, 2008, 07:06:14 AM
you have defeated maxis once more. Beautiful work.
Title: Re: Three Rivers Region
Post by: Pat on October 16, 2008, 11:11:57 AM
David I honestly have no Idea what to say anymore here in SC4 3RR Edition!!! All I can hoenstly say or do is cheer you on my Alaskian Friend!!! So Keep on Trucking  ;)

bad pun if you didn't get it lol

~~~Pat~~~
Title: Re: Three Rivers Region
Post by: TheTeaCat on October 16, 2008, 11:18:16 AM
"SimCity 4 is, in a sense, a work of art, that a team of extremely talented artists, engineers, designers, and producers
spent months labouring over, and that you, as a player bring to completion. We hope that playing it brings as much
satisfaction to you as creating it did for us."
Ocean Quigley
Art Director SimCity 4

And I'll bet they never saw the true potential the game had. They only have to check this thread out  :D :D

My favourite part of the above quote is "as a player bring to completion" and that can be seen by the great strides made by
some wonderful people as evident by the wonderful Mods, BAT and other grid breaking stuff. Everyday brings something new
to the game even if it only an idea that clicks with somebody else who thinks I can do that, and it snowballs from there.

Fully Functional dragable STR - Amazing simply amazing  &apls &apls

There can't be more more we need now is there??

&idea cycle lanes on roads/streets  :D

Oh yes and a nice cuppa Too  ;D ;D

Here's yours
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F116%2Fteapotandcup183e331wj9.png&hash=b61c4e111f892c1e1457d7305b8e6f55d43fc7cb)
( very much deserved ;) )


Regards
Derry

Title: Re: Three Rivers Region
Post by: Andreas on October 16, 2008, 11:56:36 AM
In a way, SimCity 4 is Maxis' legacy to us players. It was the last game that was completely developed in the old Maxis studios in Walnut Creek, even if the company was bought by EA a few years before. When you explore the files a bit, you also see that quite a few things were rushed and/or not finished, mainly due to time constrictions (release date), and I believe that if the Maxis guys would have been in a position to spend a few more weeks on it, many more things would have been possible.

Now, more than five years after the original release, we still discover new things, and so far, no predecessor was able to top SimCity 4's excellence. EA released a few other games with "SimCity" in the title, but I think we all have to agree that they are side-projects at best, trying to benefit from said legacy as well. But ultimately, they failed, and serve for no more than a niche market. I'd assume that even for the very ambitioned Cities XL, it will be very hard to gain notable market shares.

Despite the few remaining bugs and issues, Maxis developed a splendid game engine, and they put a lot of thought into the expandability - maybe knowing that it would be the last big thing they'd ever do regarding our favorite game series. They surely had certain hopes that the community would pick up the development, but I'm sure nobody would ever had expected that it was going to be such a tremendous success after all, thanks to all the great contributors here. Thank you for this! :)
Title: Re: Three Rivers Region
Post by: dedgren on October 16, 2008, 12:18:55 PM
What a bunch of recent grand comments!- thanks so much to each and everyone who takes the time to post your thoughts here.  And thank you to the lurkers, too.  Without all of you put together, we would never have hit
150K!!!
page views.

200,000 by the end of the year?  It's certainly doable.

* * *

I'm in STR heaven.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F2576%2Fteaser08101602yo8.jpg&hash=875b05e15e8a4a5cf7ea3d69178ed0a5a39a0032)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F7033%2Fteaser08101603se3.jpg&hash=55b1bd7cf66d542ecd6a1869b2ea719c01adeb5e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F2745%2Fteaser08101604fp9.jpg&hash=280e7e34a86d5decd2d1005cfa83626294c4f102)

Any lingering doubters???

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F9291%2Fteaser08101605pr9.jpg&hash=59b6b6917ac9a87d7a9eecd3392365d63c5fed68)

Let's see, what can we do with this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F187%2Fteaser08101606kx3.jpg&hash=c1af70db7494234ab9bcd9bcad1a76458c6e4ff2)

...and we're just getting started.

Later.


David

150320
Title: Re: Three Rivers Region
Post by: Sheep49 on October 16, 2008, 12:28:23 PM
I'm really speechless :o &apls

It's just marvellous! I really look forward to the realise of this railway! :thumbsup:
Title: Re: Three Rivers Region
Post by: jestarr on October 16, 2008, 12:33:24 PM
Excellent stuff, David!  In reference to your post about signal bridges/towers, I quickly put one together at lunch.  Is this, roughly what you had in mind?  No textures, just default gmax colors.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSignalBridge01.jpg&hash=d5605082894816acc8bad99f0a88b475779c9aaf)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSignalBridge02.jpg&hash=a6a73e249856ecfd57c5440ce914786b2a97c764)

EDITJess- I'm blown away, as always.  That is fantastic! -DE
Title: Re: Three Rivers Region
Post by: un1 on October 16, 2008, 12:36:40 PM
 &apls

I'm getting ready for something large....

(Maybe BETA Testing?  $%Grinno$% )

-un1
Title: Re: Three Rivers Region
Post by: JoeST on October 16, 2008, 12:39:01 PM
it really only costs §96 to lay that length of rail ::)

that is just more than fantastmagorical... your blowing me out of the water

Joe
Title: Re: Three Rivers Region
Post by: deathtopumpkins on October 16, 2008, 12:41:18 PM
jestarr: That is an excellent signal bridge!  :thumbsup:

David, STR gets more amazing by the second! Oh, and can't forget everyone else involved too! You're all doing fantastic work guys!
Title: Re: Three Rivers Region
Post by: Jmouse on October 16, 2008, 12:43:34 PM
Stunning pictures and heretofore unheard-of accomplishments, but not so surprising when you consider the vast amount of talent currently focused on this project. Great work, all!

Later...
Joan
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 16, 2008, 12:58:59 PM
Oh, David--I am at a loss, my friend!

The draggable STRs, 150K views, there's always so much great stuff going on here at 3RR, I simply don't have a big enough vocabulary!

Keep it up, and I'll wager that we'll hit 200K well before the end of the year!

Dustin
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 16, 2008, 01:15:09 PM
What do I get for skipping a couple days, but STR bridges and curves and some railway trestles! Wow!
Title: Re: Three Rivers Region
Post by: threestooges on October 16, 2008, 01:43:29 PM
Jestarr: That is an excellent signal bridge. One of the few times basic GMAX colors look good as is. Great detail, great scale, great work.
Title: Re: Three Rivers Region
Post by: pvarcoe on October 16, 2008, 01:44:28 PM
Cool shots of the single rail David.
And the detailing at the bottom of that gulch is excellent!!
Title: Re: Three Rivers Region
Post by: metarvo on October 16, 2008, 02:03:31 PM
For once, a "real drag" doesn't have to be a bad thing. :)  3RR continues to stay fresh and constantly bends and breaks the rules of SC4.  A pipe dream one day can literally become connected to the main line on the next day, supplying water and...  Oops, another utility rave there  :-[.  It's true, though.  The STR really does connect to the main rail line (Maxis rail), and it can even form bridges.  I should mention that that signal bridge is another realistic addition.  This is intelligence at its highest, David, Matt, Alex, jestarr, and all who may be involved.

&apls 
Title: Re: Three Rivers Region
Post by: metasmurf on October 16, 2008, 02:07:44 PM
 &apls, enough said!
Title: Re: Three Rivers Region
Post by: genemc777 on October 16, 2008, 02:20:37 PM
Yeah, when can we download it?
Title: Re: Three Rivers Region
Post by: Pat on October 16, 2008, 02:29:03 PM
LoL Genemc777 it will be ready when its ready, patience is defintly a viture around here  ;D  I know I cant wait to get ahold of STR myself!!!
Title: Re: Three Rivers Region
Post by: inspecter on October 16, 2008, 02:44:29 PM
Great stuff. If its ready for beta testing I will be glad to beta test it.
Title: Re: Three Rivers Region
Post by: wes.janson on October 16, 2008, 02:51:31 PM
Jestarr: Those look exactly like the ones I see when I take my kid to watch the trains go by. Excellent job.

David: Two words.. Hubba hubba!
Title: Re: Three Rivers Region
Post by: girlfromverona on October 16, 2008, 03:03:38 PM
Not sure if this is what you're after, but Andreas created an awesome pack of rail catenaries a while back:

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=925 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=925)

Title: Re: Three Rivers Region
Post by: Andreas on October 16, 2008, 03:32:44 PM
Quote from: girlfromverona on October 16, 2008, 03:03:38 PM
Not sure if this is what you're after, but Andreas created an awesome pack of rail catenaries a while back:

Not me, but Kenworth did - I only did the modding and packaging. :)
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on October 16, 2008, 10:29:55 PM
I stalk this thread at least three times a day and simply salivate over the endless possibilities that come to mind....yet I'm always so caught up in the majresty of your creations that I forget to comment. :D I can only say that I will have achieved nirvana when your fabulous creations are in my hands. ;D

I eagerly await your continued progress as these masterpieces come to fruition. :satisfied:

And by the way, a few pages back, you posted one of my few (I think 3 :P) attempts at the BAT that I uploaded awhile ago. That had my sides splitting. $%Grinno$% I quickly realized the BAT was not for me and stuck to city building, so that was quite an honorable mention for someone whose modeling skills are non-existant. Though not surprisingly, jestarr has sunk my battleship with his beautiful signal bridge. :thumbsup:
Title: Re: Three Rivers Region
Post by: MassHelper on October 17, 2008, 04:43:13 AM
Just wondering, Dave... What about the STR<-> Maxis rail transition piece? Is it functional as well?

:) Mass

EDITWith any luck, Mass, we should be able to look at it "in the game" very shortly. -DE
Title: Re: Three Rivers Region
Post by: inspecter on October 17, 2008, 05:22:16 PM
You know I have not seen STR crossing a road or street yet.
Title: Re: Three Rivers Region
Post by: north country dude on October 17, 2008, 05:39:42 PM
Quote from: Tarkus on October 16, 2008, 12:42:28 AM
David, those pics are just absolutely amazing.  My hat's off to you, Jonathan (Warrior), Matt (threestooges), Dave (bighead99), and Dirk (north country dude)--you guys have done amazing work getting all the STR stuff together, in very short time, too.  I can't commend you all enough. :thumbsup:

Thanks, but,...

QuoteAnd thanks for the birthday wishes and the loud Wakeman.  :D  I myself have Yes' Tales from Topographic Oceans (probably my all-time favorite, top-3 for certain) cranked up on my iPod right now. ;D

No freakin' way!...really?...That was one of the first pieces of vinyl  I bought when I was a sophomore in High School. I loved the album art, the music, the lyrics,...well just about everything it,...a true classic. On a side note, ever heard of a group called Nectar? yep, I said vinyl, more presentation space for the album art

Peace dude and Happy B-day!   /&HiPP/%

___________________________________________________________________________________

Wow! David, I'm glad this "bleeding edge" stuff is able to make 3RR look even more realistic than before. I wish I could come here more often, but my dial-up connection makes me fearful of any MD's or CJ's....can't imagine why though,....  &mmm

Ya know? As wonderful as 3RR is in it's detailed conceptualization, it is a good testbed for new stuff too.
Title: Re: Three Rivers Region
Post by: dedgren on October 17, 2008, 06:10:08 PM
Heh, inspecter...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F2807%2Fteaser08091701tn1.jpg&hash=3a1f8cb2bf8375cf0ef6a135916a7ea14c6c9ec1)

Now you have!

Later.


David

151158
Title: Re: Three Rivers Region
Post by: inspecter on October 17, 2008, 06:14:19 PM
Quote from: dedgren on October 17, 2008, 06:10:08 PM


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F2807%2Fteaser08091701tn1.jpg&hash=3a1f8cb2bf8375cf0ef6a135916a7ea14c6c9ec1)


Yay a road crossing  &apls &apls

EDITYep.  And trains cross them, too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F6430%2Fteaser08101702xo4.jpg&hash=f09a3e4213bb41a409ae7c6de8782026cfa73f95)

-DE
Title: Re: Three Rivers Region
Post by: Pat on October 17, 2008, 07:25:12 PM
David fantastic stuff!!! I am soo drooling here!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: sim-al2 on October 17, 2008, 08:05:57 PM
Quote from: inspecter on October 17, 2008, 06:14:19 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F6430%2Fteaser08101702xo4.jpg&hash=f09a3e4213bb41a409ae7c6de8782026cfa73f95)

The trackchecker's revenge! ?$%kar&%h
Title: Re: Three Rivers Region
Post by: rhizome21 on October 18, 2008, 03:24:31 AM
Here's my test review, without any photos but i didn't manage to convince the game to take them, except one which wasn't very good.
So, i tried the roads & rails on a very mountainous region, and i must say it's amazing how it adds on realism, especially for the roads. I noticed a few problems though (after all that was the aim of the test so, here we go)
- in a urban environment, we lose the possibility to have houses in the curves (no car access) so as a side release, it would be great to have houses that accept theses curves, or ploppable curves with houses included (not very realistic, but more eye-candy)
- in mountainous zones, i noticed that sometimes, when you put a 45° curve then a partial straight line, it appears to be functioning in the first place, then break, and it can't be repaired (demolition is necessary)
- i sometimes was unable to rotate the short 90° curve to gave the feeling of a very narrow curve (two possibilities were offered but not the one that could have been connected)
- when it's necessary to demolish, my computer (a lame old dell laptop by the way),was unable to go straight from the FAR menu to the bulldozer. It builds another road instead. I had to click again on the road menu, and then only on the bulldozer to make it work.

that's it. I noticed however, no problem with the rail, that i used less extensively

But, despite these minor inconveniences (eh, it's beta anyway), i must say it's the most coherent and workable add-on i ever saw on the game. And the STR (beta-test ?) looks really awesome
Title: Re: Three Rivers Region
Post by: CasperVg on October 18, 2008, 03:27:14 AM
Quote- when it's necessary to demolish, my computer (a lame old dell laptop by the way),was unable to go straight from the FAR menu to the bulldozer. It builds another road instead. I had to click again on the road menu, and then only on the bulldozer to make it work.
I have noticed this issue myself, but it seems to appear with most, if not all, puzzle pieces currently available.




The Single Track Rail is looking awesome, David (and all RAMites). The bridges look splendid as well.
Title: Re: Three Rivers Region
Post by: bat on October 18, 2008, 03:53:04 AM
Great work there on that stuff, David! And nice pictures from it!!! :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: gardenwong on October 18, 2008, 04:12:13 AM
Don't foget the left-hand drive mode of the STR  :thumbsup:
Title: Re: Three Rivers Region
Post by: inspecter on October 18, 2008, 05:16:26 AM
Quote from: gardenwong on October 18, 2008, 04:12:13 AM
Don't foget the left-hand drive mode of the STR  :thumbsup:
:\ Its one lane of track so there is no point of it being in Left hand drive.
Title: Re: Three Rivers Region
Post by: freedo50 on October 18, 2008, 02:49:22 PM
Well would ya take a look at that!


David, yet again you have surpassed all the superlatives in my vocabulary in such a massive way that they are now less than specks on the horizon. Welcome to the rebirth of SC4.

Fred

N.B. Sorry I haven't been around so much lately, uni is really taking it's toll on the amount of computer time I have and my inclination to fill it. It turns out running a society takes more effort than you'd think...
Title: Re: Three Rivers Region
Post by: PhilsCafe on October 18, 2008, 04:37:36 PM
Hi David. This STR project is really taking off already. I was wondering, does the single track actually work in both directions? I don't know whether you mentioned that before... if you did, I'm sorry for asking :). Edit: Looks like I skipped too many pages... so it actually does go in both directions (now that's what you referred to as fully functional). How awesome is that!?

So, you decided to close 3RR-ST now? I just flipped through the first few pages again and I must say, maybe it was the right thing to do. Just like Nelly Furtado would say, all good things come to an end. However I'll be most definitely missing its presence on ST. Maybe you'll see me over here on SC4D more often now...

Keep up your amazing efforts!

Take care my friend,

- Phil

PS: As for your Alaska pics, I've just seen "Insomnia" with Al Pacino, Robin Williams and Hilary Swank the other night... the scenery they showed there was spectacular. You're lucky living in such a beautiful state!
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 18, 2008, 04:59:07 PM
Great update! Looking forward to STR beta release (if that will work the same as the FAR/FARR release)

@ PhilsCafe: The scenery in Alaska is infinitely better when youre actually there... ;) I have had the opportunity to find that out myself.
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 18, 2008, 05:33:35 PM
Sorry I haven't been commenting lately . That is a great bridge and I am in awe of the progress of the STR!
I know that the deadline has passed for the beta results , with the exception of what I e-mailed you about David , the FAR/FARR is excellent. As far as the problem rhizome21  is having , I have had that problem with all of the NAM puzzle pieces as well as the RHW. I just work around it.

All I can say is Great Job to ALL involved in  this monumental addition!

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on October 18, 2008, 08:55:40 PM
Back in the very early days of SC4D, the Mayors' Diary section had a true star among the seven or eight legendary MDs that filled its ranks at the time.  It received tons of views and comments and was avidly followed by its readers.  That MD, of course, was Terraforming Teton and its author is our excellent Manitoban friend Phil (pvarcoe).  I note that TT, as everyone called it, is well worth a read today, and can be found among our archives here [linkie] (http://sc4devotion.com/forums/index.php?topic=143.0).

What most folks don't know, though, is that Phil's work in TT was the original inspiration for the work I started in the spring of 2007 that ultimately became the wide radius road curves and the FAR, and by extension to the wide rail curves* and the FARR.  I can even point the the post that I was reading when the notion of wide road curves first came to mind.  It was this one, and I present it here in all its original glory (hope you don't mind, Phil- I don't think its right that this doesn't doesn't get seen these days all that much).

n.b.There are were some broken pics here.  It looks like an ImageShack problem, and that's kind of scary because I have over 5,000 pics on it.  Phil, if you still have these, I'd be glad to help restore them.  I hope there was just a temporary glitch- they finally loaded late last night.  These are now preserved for the ages, as I archive to DVD every 3RR page as they fill up.


[tabular type=1]
[row] [head]Pictures and descriptions

State Highway 22 runs from Jackson,around the lake and up through Teton Pass.
Our map of the southern third of Teton region shows the route of highway 22 as it heads west (up).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg45.imageshack.us%2Fimg45%2F2711%2Fsouth1zg6.jpg&hash=b11fec92080ec00f4ba488ddcd139cf5105b99d3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg45.imageshack.us%2Fimg45%2F669%2Fsouth2xx6.jpg&hash=c392bf749080105fed6e5bf6da0611a970e2739f)

David and others wondered as to the elevation gain, grade, distance, etc about Teton Pass. As Livin in Sim pointed out, the climb basically begins at the small town of Wilson. From Wilson to the pass itself is about 15 kilometers or just under 10 miles. Now the actual elevation of that starting point is around 1850 meters above sea level (about 100 meters above my lake level or about 6000 ft above sea level).

The climb peaks at the pass with an elevation gain of about 1000 meters from Wilson, over 1100 meters from the lake.

The real life Highway follows closely to the path I took. The one major deviation was a switchback below the observation area. Other than that it is pretty close. I have of course taken some creative licence with the buildings at the pass itself :)

Here's a overview shot tracing the highway's route from Wilson up and over the pass.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F5257%2Fbigacu5.jpg&hash=256ca973e163fb4122356b456ea35cbc587807b5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F1586%2Fbigbmo1.jpg&hash=35248cb778b328745d39539f74659ab858bbb71f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F2189%2Fbigceg3.jpg&hash=cc2a32e8bcb72bcfb86579d1c5d474773b0a17f2)

Moving in a little we can see in the next few shots how the highway runs along the back of the first peak, then jumps across at the shoulder, and continues back along the second and larger mountain.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F9629%2Fpass10yy0.jpg&hash=3d4f581322c6ce09f1284517ba918714f6fe96af)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F3047%2Fpass3jy1.jpg&hash=d27259ffa0de18769b1efb3fa1bbb01244294d4a)

The steep grade in places means having to reinforce the raod in spots. Maximum speed - about 20 miles per hour.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F4550%2Fpass4ha8.jpg&hash=d1ea1f6fdc0958bab4406ff035ee704c57cf9848)

The snowcapped Glory Mount looms aver the valley and highway. The highway cuts across the face of the mountain in an area known as Glory Slide.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F1152%2Fpass11ud6.jpg&hash=c22721f8df890d195d334e92b81b4d28d37730e2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F671%2Fpass8ue0.jpg&hash=78bb78cd2793d01403e1aa146a6dad2f52f497c7)

Slowly the road winds up the face till it reaches the snowline (late sping snowline, in the winter it's snow all over)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F7287%2Fpass9md6.jpg&hash=c07447f1657166f211dd434536303f28c8fe2db8)

As we aproach the top of the pass we come to a lookout facing east.
From here we can see clear back to Jackson.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F7402%2Fpass7wf5.jpg&hash=95e6a3ae75a9afc407a7199ba90a239ce3f21cc8)

Livin in Sim has provided us with this wonderful shot of the actual lookout.
This shot prompted me to change the position of the parking.
Originally I had it on the inside of the corner, but have moved it to the outside, as in the "real" screenshot. Thanks Liv!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F2863%2Ftetonpassda8.jpg&hash=23f298e77398f2b40d1f6b476bf80fad0aad02c9)

Our final shot of the Teton Pass update is the pass itself.
A ranger station sits at the crest of the pass, across from the communications tower.
Not many miles west beyond this point, the highway was blocked by extensive slides cause by global warming.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F2806%2Fpass6qs7.jpg&hash=090f6c370099b34a3709afa6356da030f0b7a440)

Thanks to all for checking out Teton![/head] [/row]
[/tabular]

I looked at those pics and I wanted smooth curves down that mountainside so bad I could taste it.  Within a couple of weeks I cranked this out while I was waiting for a snow-delayed airplane flight.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9039%2Fbigcurve512proto01cd5.jpg&hash=a45163fac9f9dd6471104fa351866ca858211d94)

Within a day or two I figured out vector graphics were the way to go.  A thread was started to discuss wide radius road curves [linkie] (http://sc4devotion.com/forums/index.php?topic=962.0), and our great friend Alex (Tarkus) made comment #1, suggesting we might be able to make the curves into puzzle pieces.  The rest, as they say, is history.  Wide curves made it into the NAM in record time, the FAR curves followed early this year, and now we're working on extensions that you can only imagine.

And all because of Phil, and Transforming Teton.

Right about that time, which was back when 10,000 page views didn't happen twice a month, Phil turned up as page view number 10,000.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F2387%2F10kviewske6.png&hash=7da9e831f751f6e2aa4940d45e47a464361a1f7f)

So we named a little town on the northern border of 3RR after him and made a sign.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F4672%2Fpvarcoeub9.png&hash=0face839d896346c13a73e7483f914c88e78b0d4)

Here's Pvarcoe on the map...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F3743%2Fgraniteli5.png&hash=053e5af0c55a5c4bad44bb2a692b5abd8a1eb815)

...and here's its Gazetteer entry.



We've never, though, until now, acknowledged Phil's huge contribution to the way we all play the game today.  So, to correct that, I gathered a few pics from Pvarcoe to give everyone a better idea of what a nice little place this is.

Entering Pvarcoe along R-5 from the south, it doesn't look much different from most of the other northern 3RR localities.  One gets a sense that there aren't many folks who lock their doors at night here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F2826%2Fimage21dr2.jpg&hash=feb3b2b4b4c74b816af396e016c286ad96b72b83)

The warm days of summer can lull the unwary into a false sense of security about the area- Pvarcoe is the Snow Capital of the region, often getting over 120 inches/350 cm of snow accumulation over the course of a winter.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F4793%2Fimage15cr5.jpg&hash=33dbda07759a9cafc2a2b523f52b1b53d421bd69)

The business district is reached fairly quickly.  The substantial brick buildings in the central business district, most over 100 years old, bear their age well.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F477%2Fimage12tp2.jpg&hash=ab192b8786a88bd4282cbac0fe3a67bb19e9b026)

When R-5 reaches the DW&W tracks at the center of Pvarcoe, it makes a left turn onto Main Street- the border is less than a mile away.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F4991%2Fimage19op0.jpg&hash=f14bc018604c0114c3157243629a99f5a2e9101a)

More well-preserved historic buildings line Main Street.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F7372%2Fimage10ti4.jpg&hash=c3e87bf58a8c7d3a5994e79d20a3c66f8cb2c002)

The site of the old depot is reached next.  Unfortunately, this historic building burned to the ground in 1992, and it has not been replaced.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F984%2Fimage13bt0.jpg&hash=56b9d20353b395accd1526480bf00750136947de)

The DW&W in these parts has certainly seen busier days.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F8959%2Fimage14fr4.jpg&hash=09b65f9c00adaa2799fef84685cc5f37c26f2804)

Looking back, the northern city limits of Pvarcoe marks the last built up area along R-5 before the Canadian border.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F6384%2Fimage20hk6.jpg&hash=0ea7b719c8acecde85463839deb336df29824619)

R-5 takes on the look of a country lane along this stretch.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F3772%2Fimage18un7.jpg&hash=945f47a75cc30556911372bac4449379d714a0f3)

To the south, the peaks of the Northern Range beckon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F2741%2Fimg5697do7.jpg&hash=d4e534d87f626abc7034f58d3fe4594900c55d6d)

The last of the curves negotiated...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F2281%2Fimage16lc0.jpg&hash=30c9062b8b7f505877a12311b768a95cf6167dd9)

...the border is reached.  There is not another town after Pvarcoe in Manitoba for another 50 miles/80 kilometers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F1500%2Fimage17rn8.jpg&hash=e54d876cbcd214fa4328d6defd78007f8939ef4f)

* * *

So, Phil- there you have it.  Thank you so much for both TT and that inspiration.  We'd love to see you rejoin the MDing ranks!

Later.


David

*  I must note that the predecessor to the current 45 degree wide rail curve first appeared in the NAM release of January, 2007.  I can take no credit for that, and am in (as we all are) the substantial debt of the Transport God that made that particular contribution.

151929
Title: Re: Three Rivers Region
Post by: Pat on October 18, 2008, 09:18:48 PM
Hey David taking a trip threw TT I found this wonderful post oooo so little was know lol....


Quotededgren         Re: Terraforming Teton
« Reply #86 on: January 25, 2007, 10:52:18 AM »   

Rail along the lake and through the mountains...I've died and gone to heaven.

Makes one wish we had single track rail available.  It would be a huge undertaking (new bridges from scratch, all the crossings and such), but imagine a lone rail line snaking through the same area.

Ahhh, we can all dream...

Great work!

I was trying to see if I posted in TT but my search stopped when I saw that one!! But alas I did see at least I did leave a comment in TT but not before it was closed siiiiiigh... I do hope one day that Phil would pick up TT again...
Title: Re: Three Rivers Region
Post by: Simpson on October 19, 2008, 01:58:16 AM
Incredible  :o
The nature is perfect and the street is just fabulous  &apls
Great work my friend  &apls &apls
Title: Re: Three Rivers Region
Post by: art128 on October 19, 2008, 03:45:38 AM
Wow David , That's incredible  &apls &apls awesome work  &apls
Title: Re: Three Rivers Region
Post by: metarvo on October 19, 2008, 05:18:05 AM
It's a pity that TT is closed down, but I suppose I didn't know what I had until it was gone.  You did say that it was in the MD Archives, though, so I may give it a look.  Although I really owe Phil the credit for originally creating those photos, I must applaud you for bringing them to us, David.  Furthermore, I am quite pleased with our tour through Pvarcoe.  Again, you have managed to capture the beauty of 3RR.

&apls

EDIT: A Double-0?  You were just dying to do it, weren't you, David?
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 19, 2008, 06:18:06 AM
That is a very nice tribute David! I never checked TT out before today , and although this is 3RR,I am puzzled at what happened to TT? There seems to be nothing past last year. I can see why it was inspiring!

Jayson

EDITI think RL nabbed our friend Phil, Jayson.  It gets us all, sooner or later- nobody's immune.  That's why I've been trying to crank unfinished stuff and odds and ends out here lately.  You just never know. -DE
Title: Re: Three Rivers Region
Post by: papab2000 on October 19, 2008, 11:42:24 AM
Excellent  &apls  This region is fantastic.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on October 19, 2008, 01:20:02 PM
I cannot believe that I "Double-0'd" myself.

...yep- post #5300...

Sheesh- I must have really been out of it last night.

The honors I'll give to Phil (pvarcoe), who should have been in the club a long time ago.

* * *

We're working on a new work-in-process pre-alpha of the STR today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F3703%2Fbugreporttrestle03ahp6.jpg&hash=6f7533ba79101eeae708b224ca1330bf2114164a)

Might be some interesting things to see around here later this evening.  Have a great Sunday, everyone!

Later.


David

152369
Title: Re: Three Rivers Region
Post by: TheTeaCat on October 19, 2008, 02:41:55 PM
Wow Looks real good :thumbsup:

Well if you are going to tease  ;)
why not - well when you do it so well  :D :D

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: Grneyes on October 19, 2008, 05:36:09 PM
I have to say that things are looking pretty awesome in 3RR. There is so much new stuff we could never run out of different type cities, regions, or anything...

MaryBeth
Title: Re: Three Rivers Region
Post by: Pat on October 19, 2008, 05:50:22 PM
gaaaaaasp David that is stunning!!!  Not only have you Double 00 yourself but I see a new shiny badge on you too so of course you need a

&apls &apls &apls &apls &apls &apls &apls

for that Double 00 and Also becoming a NAMmer!!!! who'd dunk it  ;)
Title: Re: Three Rivers Region
Post by: inspecter on October 19, 2008, 07:46:31 PM
Hmmmm looks like a new bridge I see nothing modified.
Title: Re: Three Rivers Region
Post by: ejc on October 20, 2008, 04:13:00 AM
I think I will stick with SC4 for some years... Now I know it for sure!

Thanks for this extraordinary MODDing and Testing of the original Maxis-files, it's just great!

&apls

E
Title: Re: Three Rivers Region
Post by: gardenwong on October 20, 2008, 07:19:41 AM
There are how many STR<->MAXIS rail pieces? ()what()
Title: Re: Three Rivers Region
Post by: art128 on October 20, 2008, 08:13:40 AM
great work on that bridge David  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on October 20, 2008, 08:56:49 AM
Wonderful picture of that bridge and nice work on it, David!! :thumbsup: :thumbsup:

And I also congrats you for posting the 5300th post of 3RR and for becoming a NAMer, David!!!!! &apls &apls &apls
Title: Re: Three Rivers Region
Post by: pvarcoe on October 20, 2008, 09:06:36 AM
That was a wonderful tribute to TT.
Thank you very much David, and thanks to everyone for all the kind comments.

Phil

EDITPhil, you're welcome, but the recognition was long overdue.  Thanks so much for continuing to be a part of 3RR. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 20, 2008, 11:17:52 AM
What a great tribute to Terraforming Teton, David--those were the days, weren't they?

Thanks for reminding me, and showing for the first time a lot of our newcomers, one of the greatest works SC4D has had the pleasure of hosting.

And of course, your magnificent work with the STR continues!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on October 20, 2008, 12:54:03 PM
Hello there Phil. Considering the occasion, I'd also like to thank you for your work on TT. It was a great MD to follow; it had a good story and great pics.
Title: Re: Three Rivers Region
Post by: metarvo on October 20, 2008, 02:10:45 PM
At least you are still around, Phil.  It's good to see you, and I must congratulate you for being awarded this very special honor.
&apls

Title: Re: Three Rivers Region
Post by: dedgren on October 20, 2008, 09:13:00 PM
I just have a few, so...

Four views of the same switch.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F3071%2Fteaser08092001qw7.jpg&hash=8119ec322054c0676a98d452b15e582e172af43e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F482%2Fteaser08092002ig2.jpg&hash=2c97137c0216ba00264a3229943c42326ad453af)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F4136%2Fteaser08092003ab4.jpg&hash=3454a8b8f696db045666d7ee674822ac81783902)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F7365%2Fteaser08092004kv7.jpg&hash=40503a05ecc73d6870e9ee884f8effce7dc2c6f6)

Here's the 45 degree curves.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F5831%2Fteaser08092005iw1.jpg&hash=d727076218454f5a9bf68caae44d3845c1009c71)

You saw it here first.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F6463%2Fteaser08092006tl5.jpg&hash=f5d91a20bab67088948695983c8cab326f6061be)

...what happens next- coming up soon!...

One of the issues we deal in pre-alpha so you don't have to later on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F6922%2Fteaser08092007nx0.jpg&hash=350298ba84ccc8222dc911e239d5c1404d6c477d)

Later, folks.


David

153215
Title: Re: Three Rivers Region
Post by: newsimaddict on October 20, 2008, 09:19:46 PM
looks wonderful david!
Title: Re: Three Rivers Region
Post by: Ryan B. on October 20, 2008, 09:26:15 PM
Two words:

Game-changing.

Absolutely stunning, David!  If I hadn't lost my voice, I'd be singing the praises of everyone involved from the rooftops!
Title: Re: Three Rivers Region
Post by: XiahouDun on October 20, 2008, 09:38:17 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv151%2Fphoenixcaptain%2FSC4%2Fdrool.gif&hash=1846974e32d9cbfff6b36d6aaa7853bfe7fdc847)
With all the progress being made over the last few months, I am once again as excited about the game as when it first came out. You guys have done such amazing work on this. I can't even begin to express how impressed I am. &apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 20, 2008, 10:54:07 PM
Quote
Two words:

Game-changing.

Those would be the two words that I would use anywhere else, but considering where I am, I'd say only three characters are needed:

3. R. R.

This is par for the course for 3RR--consistent, monumental projects. You're starting to spoil us, David!

Dustin
Title: Re: Three Rivers Region
Post by: emilin on October 21, 2008, 01:10:03 AM
This is so vere, very exciting. Really... can't wait for it (I guess I'm going to have to, hehe...) :thumbsup:

On that note: how about releasing the fencelines for farms you worked on earlier? ;D

Ohhhhhhhh... and what a great reminder/tribute to the TT-journal by Pvarcoe. It really is one of my all time favourites. I often go back to the MD archives to look through it for inspiration. The farmlands are among the absolute best ever done in this game. And it's such a gentle and nice approach to the terrain (actually the Teton map contains a lot of flat lands, and would probably inspire a lot of users to overdevelop the beautiful landscape).

EDITEmil, I'm going to be doing some of that long-promised catch-up work in 3RR this coming week.  I will certaily put the fencelines on the "must-do" list.  Cheers, my friend! -DE
Title: Re: Three Rivers Region
Post by: art128 on October 21, 2008, 03:34:19 AM
Quote from: dedgren on October 20, 2008, 09:13:00 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F6463%2Fteaser08092006tl5.jpg&hash=f5d91a20bab67088948695983c8cab326f6061be)

...what happens next- coming up soon!...

Superman come  ;) :D
great Work David  :thumbsup:
Title: Re: Three Rivers Region
Post by: TheTeaCat on October 21, 2008, 03:38:25 AM
Remember saying this David?

Its on page five :D

Quote
Re: Terraforming Teton
« Reply #86 on: 25 January 2007, 16:52:18 »
   
Rail along the lake and through the mountains...I've died and gone to heaven.

Makes one wish we had single track rail available.  It would be a huge undertaking (new bridges from scratch, all the crossings and such), but imagine a lone rail line snaking through the same area.

Ahhh, we can all dream...

Great work!

And  see dreams can come true ;D ;D ;D

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: inspecter on October 21, 2008, 04:05:27 AM
Quote from: dedgren on October 20, 2008, 09:13:00 PM


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F6463%2Fteaser08092006tl5.jpg&hash=f5d91a20bab67088948695983c8cab326f6061be)


LOL a head on collision but I think they passed through each other.
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 21, 2008, 04:14:54 AM
 &apls &apls &apls

Jayson
Title: Re: Three Rivers Region
Post by: metarvo on October 21, 2008, 05:23:48 AM
From what I have seen, the Maxis double rails typically appear near towns where a siding is needed, and the majority of the line between towns is STR.  The STR is truly impressive, in keeping with the norm here at 3RR.  David, did you ever think that this would happen, way back when you posted in Terraforming Teton?

&apls

EDITMy friend, that's a hard one to answer, as I frequently can't remember what I ate for lunch yesterday.  I will say, though, that I had no clue whatsoever that I would be playing a part in bringing STR to reality. -DE
Title: Re: Three Rivers Region
Post by: MassHelper on October 21, 2008, 07:08:29 AM
Dave, will there be some kind of STR direction pieces, like the direction pieces of HSRP?

:) Mass

EDITMass, there well could be.  It is simply a matter of leaving one of the bi-directional paths off, so it wouldn't be hard to do.  We are working now on a basic set, though, so one-way trackage will have to wait for V.2. -DE
Title: Re: Three Rivers Region
Post by: dedgren on October 21, 2008, 08:48:32 AM
I recollect that I've said more than once that I've never been a fan of the game's disasters- they are simply a nuisance as far as I'm concerned.

So this (barring some unforeseen reason) is the only time you will see one at 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F4306%2Fteaser08092100sg9.jpg&hash=9991e55288bf59083cc45a68e3aacc94bf3731fa)

That bit of "prurient interest" eyecandy out of the way, I need to tell you that the disaster you just saw is entirely PhotoShopped.  Here's what actually happens when two trains meet on STR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F4783%2Fteaser08092101ep5.jpg&hash=3867a2c0fbfb4898008ff1f6496a69a985b98fba)

Yep, that's it.  Nothing.  Oh, they pass through each other, yes...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F3396%2Fteaser08092103jc8.jpg&hash=128bc2b1e4a608e20527103333a5a95e6182935e)

But that's about as interesting as it gets.  And that's fine with me.

Now, this situation is an unavoidable result of having STR in the game.  There's only one track, and it has to carry train traffic going both ways.  Sooner or later, the twain...

...gaaak!...

...shall meet.  SC4, as I've also said before, was never intended to be a model railroad simulation.

Why are we seemingly so unconcerned about it?  Well, the answer in the main to that is that we recognize, at least for now, that we can't do anything about it.  More important, though- it shouldn't be that much of an issue.

In order to create the two trains coming head-to-head, I laid track in a way that would be extremely unlikely to ever be done by any rational person in one of their quads.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F8353%2Fteaser08092102pc8.jpg&hash=bc3a8c34f3b5d1ccc1ebde4d32b2a3bd66a0d6b1)

I then set two freight trains running using Jan's (Swamper77) SW77 Train Generators, which you can download from the LEX here [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=975).  Then I waited... and waited...  and waited...

About every five minutes, you'd get a, er... situation involving the two trains.  That was with two reversing loops intended to set the trains on the same track as often as possible.  In a more or less realistic trackage placement situation in a quad, STR would go from industrial areas to the quad's edge, which would work fine for freight, as this is how the game engine sends the automata once generated.  "Ahhh!" you ask- "well, what about commuter, which would be bi-directional between populated areas on the quad in addition to from its edge?"

My response to the commuter question is, "How many single-track commuter lines do you know of out there in RL?"  If you have the commuter demand to generate rail traffic, it will almost certainly be sufficient to require double track lines.

That's the end of the discussion for now.  As we learn things about using STR, some of this may change.  We may come across ways to regulate automata behavior.  Again, at the risk of repeating myself- SC4 was never intended to be a model railroad simulation.  An automata "anomoly" every so often seems a small price to pay for single-track rail.

Later.


David

153557 - Two-thirds of the way through the month- two-thirds of the way to 20K monthly page views once again.  Thank you!
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on October 21, 2008, 10:08:21 AM
OMG absolutely amazing!! ;D ;D

Single rails are far more elegant then those bulky double rails. ::)
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 21, 2008, 11:19:40 AM
Thanks for addressing the collision issue, David.

Hopefully we won't get hung up on that and realize that the pros of this feature greatly outweigh the cons!

Keep up the amazing work, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Haljackey on October 21, 2008, 12:17:06 PM
Ha!  That was awesome, I had a good laugh.  :D

Its something I don't usually see @ 3RR, but always expect the unexpected.

Great work David!  I really enjoyed the past couple updates!  :thumbsup:

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: un1 on October 21, 2008, 12:19:51 PM
Interesting fact, so the trains will go through each other... How unrealistic!  $%Grinno$%
Nice work on the STR!

-un1
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 21, 2008, 01:11:08 PM
Great job with the STR - the trains passing through each other present an excellent opportunity to photoshop yet another disaster... (In the Show Us Your... section I made a thread for disasters: my first post contains almost every example of a PS'ed disaster I've done)

Looking forward to beta release!
Title: Re: Three Rivers Region
Post by: threestooges on October 21, 2008, 02:09:12 PM
David, you had me worried there. For a second after viewing that first pic, I thought we'd be back to square one of STR development. Glad to see it's working out as planned. My class this afternoon was cancelled, so while I may not have made much progress on the 'S' thing yet, I'll take some time to work on the bridge thing (or things as the case may be). You know... if you time the pic right you might be able to make it look like a train is double heading (or that there's a support engine back in the line). Great work.
Title: Re: Three Rivers Region
Post by: Pat on October 21, 2008, 02:21:32 PM
David that is fantastic stuff there!!! I never saw Jan's train generator and well now I am going to have to wait to play with it siigh... Anyways all is looking darn great here!!
Title: Re: Three Rivers Region
Post by: MassHelper on October 21, 2008, 04:00:32 PM
Dave, for the first photos that you post about 18 hours on STR, I saw that there was a train that was going to a track over an invisible track... Would there be double slips for the STR <-> Double Rail junctions??

:) Mass

P.S. By double slips, I meant this: http://en.wikipedia.org/wiki/Image:Double_slip_at_Munich_central.jpg (http://en.wikipedia.org/wiki/Image:Double_slip_at_Munich_central.jpg)
Title: Re: Three Rivers Region
Post by: Swamper77 on October 21, 2008, 05:33:44 PM
Quote from: Pat on October 21, 2008, 02:21:32 PM
David that is fantastic stuff there!!! I never saw Jan's train generator and well now I am going to have to wait to play with it siigh... Anyways all is looking darn great here!!

Pat,

My train generators are on the LEX: SW77 Train Generators (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=975). There are two Lots in the download, one spawns passenger trains and the other spawns freight trains.

-Swamper
Title: Re: Three Rivers Region
Post by: j-dub on October 21, 2008, 05:53:51 PM
Pat, just don't do what I did with the generateors. I noticed if I am in play and I demolish the track while the train is still on the track, or generates, or use the query over the track when its right there, their ghost gets stuck on that track, and won't erase no matter what. Same with freight truck generators. Oh well.
Title: Re: Three Rivers Region
Post by: dedgren on October 21, 2008, 09:47:15 PM
I spent some time working on a STR sandbox quad tonight.  Here's a pair of pics.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F889%2Fteaser08092105hd1.jpg&hash=6551b2d9a54099f88693319ec7b8c3865f30d11f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F5789%2Fteaser08092106wi9.jpg&hash=bdf3678a60ca08e22474249715fd49446ab0cecf)

This is the state of STR right now.  There's amazing stuff you can do with it, and the best is yet to come.


David

153895


Just a small code correction. - RB
Title: Re: Three Rivers Region
Post by: girlfromverona on October 22, 2008, 12:39:41 AM
That looks amazing, David!  :thumbsup:
Title: Re: Three Rivers Region
Post by: art128 on October 22, 2008, 04:39:18 AM
that's really great David  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on October 22, 2008, 05:52:44 AM
Quote from: dedgren on October 21, 2008, 09:47:15 PM
and the best is yet to come.

IMHO, STR is already one of the best new SC4 inventions.  Although it may seem like it could hardly get any better, I realize that this is 3RR.  There's no end to improvement here.
Title: Re: Three Rivers Region
Post by: dedgren on October 22, 2008, 09:55:04 AM
No jokes about yellow snow...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F4535%2Fteaser08092207zb2.jpg&hash=f1996e23efd7c47dd0001f8c1091cb2e14f04076)

Just another teaser from the sandbox.  The yellow area is one of the game (press [ Ctrl ]-[ Alt ]-[ C ]) contour lines.

* * *

The 3RR-ST Archive is finally open, with Page 73 up.  Here's a [linkie] if you want to take a look (http://sc4devotion.com/forums/index.php?topic=6039.0).  I'm going to try to put up a new page every couple of days- nothing there you haven't seen before if you've followed 3RR at Simtropolis, but if you haven't you might be interested in what you find.

I discontinued further updates over at 3RR-ST on the 18th of this month.  Like I've said there, it was a very good run, but now it's time to move on.

Later.


David

154316
Title: Re: Three Rivers Region
Post by: bat on October 22, 2008, 10:05:54 AM
Nice new testing pictures there of the STR! :thumbsup:
Looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: art128 on October 22, 2008, 10:29:43 AM
that's a great picture David  :thumbsup:
Title: Re: Three Rivers Region
Post by: Toichus Maximus on October 23, 2008, 10:42:03 AM
Looking excellent! Can't wait for more!
Title: Re: Three Rivers Region
Post by: j-dub on October 23, 2008, 03:34:21 PM
 [ Ctrl ]-[ Alt ]-[ C ] Contour lines? How did you find out about this? I'll have to try this myself.
Title: Re: Three Rivers Region
Post by: frdrcklim on October 23, 2008, 10:56:05 PM
First time to go here :). And all this time, I thought I had everything that there is to get (not really). I know that there are some limitations in SC4 that can be explored but everything I've seen in here is just crazy :D. Now, I am super looking forward to the NAM. This must be the best update so far.

Contour lines. I didn't know that.
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 23, 2008, 11:30:37 PM
Ooh, more STR goodness!

Kind of takes some of the sting out of the Phillies' loss tonight. Some, but not all...

Keep up the first-rate work here, David, and I hope you have a great upcoming weekend, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on October 24, 2008, 02:13:09 AM
I'm going to have to drool over the STR and the FAR/FARR $%Grinno$%

Everything is beyond what Maxis could ever think of...

- Allan Kuan
Title: Re: Three Rivers Region
Post by: gardenwong on October 24, 2008, 02:18:41 AM
hope there will be more switch for the STR :thumbsup:
Title: Re: Three Rivers Region
Post by: Sciurus on October 24, 2008, 08:41:39 AM
Very good idea for the one way for the rail! I waited that! When will it be download?

EDITHeh, my friend- it needs to be upload first.  That's a ways down the, er... track.  Look for a beta after the first of the new year. -DE
Title: Re: Three Rivers Region
Post by: dedgren on October 24, 2008, 09:23:07 AM
Just a few more eyecandy pics of the STR sandbox quad as we head into the weekend.

This time there's a train on those tracks.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg384.imageshack.us%2Fimg384%2F6241%2Fteaser08092401hd3.jpg&hash=30cd3d69a50c37d12e990959f0eb38e18de76f19)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4545%2Fteaser08092402nx8.jpg&hash=498c31d8785d6552c0f3b7ee9a162f00d0f4e806)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F3113%2Fteaser08092403tr7.jpg&hash=9c527854639661779cd3c6c4b3cbcf5a51ac1242)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F481%2Fteaser08092404ji5.jpg&hash=4b8601870d1e114f472c4abc141ef551412e7f43)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F6974%2Fteaser08092405kr1.jpg&hash=ce9e70b840e9435d369dd470cd51b92c51106c1d)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F4780%2Fteaser08092406cb0.jpg&hash=db5ebaae19926d4080342a1463d8ac6cb6a8478f)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F748%2Fteaser08092407dq5.jpg&hash=85094324eb199517113e3652d512408a00d2d6a0)

Just basic terraforming, a few trees and the STR to date.  This quad will be where I will pre-alpha test things as they come along.  We don't have a lot of trackage items left on our list to complete, but I think you'll find those things, as you see them here, pretty interesting.  There's also a couple of great new bridges and viaducts in the works, as well.

The RAM Team appreciates both your interest and your patience, as we get this great addition ready to go into your game.

Later.


David

155624
Title: Re: Three Rivers Region
Post by: un1 on October 24, 2008, 09:34:47 AM
I can't wait! ... I'll be waiting...

Nice work on it.  &apls

-un1
Title: Re: Three Rivers Region
Post by: deathtopumpkins on October 24, 2008, 09:50:23 AM
Only one thing to say:  &apls
Title: Re: Three Rivers Region
Post by: Kitsune on October 24, 2008, 01:05:18 PM
Oh gezz, thats the best thing I've seen since sliced bread... :)
Title: Re: Three Rivers Region
Post by: inspecter on October 24, 2008, 02:38:50 PM
I'll be waiting for the STR  &apls &apls
Title: Re: Three Rivers Region
Post by: metarvo on October 24, 2008, 03:18:10 PM
Those STR curves are beautiful, David.  It should be noted that I reserve that word only for situations that it accurately describes. :thumbsup:
Title: Re: Three Rivers Region
Post by: bob56 on October 24, 2008, 03:31:02 PM
great pics...when will downloads be posted on the LEX?
Title: Re: Three Rivers Region
Post by: MassHelper on October 24, 2008, 04:26:07 PM
Nice STR pics, Dave!!

The rails are just like the ones that we have in Northern parts of Ontario  (namely the Algoma Central Railway -> URL:http://en.wikipedia.org/wiki/Algoma_Central_Railway  (http://en.wikipedia.org/wiki/Algoma_Central_Railway)) (No, I don't live in that region, :-[ I live in Toronto)
:) Mass

P.S. I am waiting for the download for STR to be available, so I can create some nice and realistic railways
Title: Re: Three Rivers Region
Post by: Pat on October 24, 2008, 08:20:11 PM
Quote from: bob56 on October 24, 2008, 03:31:02 PM
great pics...when will downloads be posted on the LEX?

Bob I do agree with you there that those are some wonderful pictures there!!!  Just so you know that the downloads will be done when they are done, its just a matter of patience my friend...
Title: Re: Three Rivers Region
Post by: un1 on October 24, 2008, 11:33:10 PM
Amazing work dedgren! I'm getting even more impatient by the secnd.  &apls

(Did I hear BETA testing earlier in this thread?  &idea )

-un1
Title: Re: Three Rivers Region
Post by: dedgren on October 24, 2008, 11:40:08 PM
Still haven't moved on.  I was working today with Dustin (thundercrack83) on the great 3RR-ST archiving project [linkie] (http://sc4devotion.com/forums/index.php?board=224.0).  We're working on moving all 73 pages of 3RR over at Simtropolis to a nice, accessible and safe location over here- check it out.

* * *

So, a few more eye candy pics.  Still just doodling.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F7804%2Fteaser08102401wf9.jpg&hash=9cdf29de7b9ba8655d849462d8c770087119eb4c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F8292%2Fteaser08102403hr0.jpg&hash=65c4ee77b148722ce0e523fed58df5d5c8f864f7)

Trainspotting.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F5350%2Fteaser08102402tz1.jpg&hash=485aac716b59b71c413c8bec27d9fa3d574ea2f3)

Later.


David

156018 - We'll pass 20k page views this month on the 30th
Title: Re: Three Rivers Region
Post by: Pozzessed on October 25, 2008, 03:29:46 AM
 $%Grinno$% I'm still hearing echoes of the Casey Jones theme tune .. and waiting for the Cannonball Express to go through! LoL
Title: Re: Three Rivers Region
Post by: sim-al2 on October 25, 2008, 03:31:42 AM
Wow... you call that doodling? I call that a masterpiece! The telephone poles besides the tracks complete the effect.  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on October 25, 2008, 05:43:41 AM
Somehow, that telephone pole looks like something I've seen before, David.  It's different than the one that I remember seeing in 3RR, though.  Is this one of Matt's telephone poles?

In any case, you have outdone yourself yet again.  As always, keep up the great work!

&apls
Title: Re: Three Rivers Region
Post by: art128 on October 25, 2008, 06:03:36 AM
I always enjoy to see these pictures David  &apls
those track are perfect  &apls it's simply amazing  :thumbsup:
great work !
Arthur
Title: Re: Three Rivers Region
Post by: Pat on October 25, 2008, 08:18:12 AM
David I thought at first you said droooling and not doodling lol... Well drooling I got down no problem here as of late of this pasted week siigh...  Anyways looking soo good, gaah I cant even type right...
Title: Re: Three Rivers Region
Post by: bat on October 25, 2008, 08:27:58 AM
Great job there on the STR and nice pictures of it! Looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: penguin007 on October 25, 2008, 12:48:05 PM
Awesome progress with the single rail track. I love it with its compactness. Well done cant wait to see more bridges for it.

One word or question if you like.... Stations?

Im sure you've thought of this but just thought I'd mention it

EDITHey, Will- great to see you here!  The STR pieces that are specifically designed for stations will come out in V.2.  We are nailing down the basic trackage set for the first release now, and while stations will be possible (and should be functional right out of the box), tighter integration will become possible as we move into later phases of the project. -DE
Title: Re: Three Rivers Region
Post by: sim-al2 on October 25, 2008, 01:09:13 PM
Maybe we should just convert to double track before stations? Most commuter lines are double-tracked anyway, so we would only need to worry about freight. One track freight stations would be nice though.
Title: Re: Three Rivers Region
Post by: MassHelper on October 25, 2008, 01:20:25 PM
BTW, Dave, what about North Country Dude's railroad yards and textures? Maybe your STR can help repath them to make a realistic railway yard??

:) Mass

EDITMass, Dirk (North Country Dude) is a huge part of the STR project and of the RAM Team.  He is working to do exactly that, along with on a bunch of new stuff that will blow your socks off once it sees the light of day. -DE
Title: Re: Three Rivers Region
Post by: dedgren on October 25, 2008, 01:28:42 PM
Hopefully there'll be several new pieces to show you all over the next few days that will address some of the recent questions.  Stations have definitely been taken into account.

Another couple of teasers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F3922%2Fteaser08102504sq9.jpg&hash=8f8ee62478a298577ba3d331e3dd0051afd640ed)

The trains flowing around these wide curves are just amazing to watch in the game.  I don't have any "movie" capture software or Flash- is anyone aware of any freeware out there that I could do something quick and dirty with?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F2707%2Fteaser08102505yi6.jpg&hash=993748d52c195cc444eedeec96bf563ebed1c09d)

The STR switch.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F7780%2Fteaser08102506ys6.jpg&hash=a23cefd2e64c018c4ceae3b5cd674d6a17f24ca0)

Another pic of the switch.

* * *

I'm trying to regroup today and get a handle on about 10 different SC4 projects I have going.  More about that this evening.

* * *

Don't forget to look for new 3RR-ST pages in the Great 3RR-ST Archiving Project, which you'll find here [linkie] (http://sc4devotion.com/forums/index.php?board=224.0).  More about that later, too.

David


156437 - We might hit close to 1,000 page views today.

Title: Re: Three Rivers Region
Post by: un1 on October 25, 2008, 01:34:51 PM
 :o :o &apls &apls :thumbsup:

Wow dedgren! Amazing pictures! To good to be true! To good I say!  ;D

-un1
Title: Re: Three Rivers Region
Post by: Haljackey on October 25, 2008, 01:40:28 PM
Geesh, this looks just like a model train set, but in SC4!  nice job! 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm2.static.flickr.com%2F1201%2F980528861_dcee230f3c.jpg%3Fv%3D0&hash=97b61bf16b72a9c6f758ece5a6e4f8bbb2783d2f)

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: Toichus Maximus on October 25, 2008, 01:42:59 PM
Wow! This is just getting better and better. Just another question on the topicof stations--would a plopped station without transit (like the maxis station or one of PEG's rural stations) enabling work ok with the STR? Obviously they may not be ideal, but a little strategic lot placement around them could still give a nice effect.

EDITYep.  Works just fine.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F457%2Fteaser08102507vy6.jpg&hash=58994ed5e8d482611eab11454b1a552dd27cb246)

Generates trains and everything
. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 25, 2008, 01:43:58 PM
Hello, David!

The STR is coming along quite beautifully, my friend! You have so many wonderful projects going on here, you must have 30 hours in a day!

Oh, and also--Page 66 is now on the record over at the 3RR-ST Archive (http://sc4devotion.com/forums/index.php?board=224.0).

Have a great weekend!

Dustin

EDIT: Page 65's up now, too!
Title: Re: Three Rivers Region
Post by: Heblem on October 25, 2008, 01:49:22 PM
Wow wow wow! I didn't see this project before... looks fantastic!! thank you for doing this  :)
Title: Re: Three Rivers Region
Post by: MassHelper on October 25, 2008, 05:44:41 PM
Haljackey.. Where did u get that pic...???

Dave, thx for ur reply.... I hope it's gonna be very nice with NCD's creations

:) Mass
Title: Re: Three Rivers Region
Post by: inspecter on October 25, 2008, 08:32:47 PM
I can't wait for STR to be released
Title: Re: Three Rivers Region
Post by: Pat on October 25, 2008, 10:09:02 PM
Well I dunno what to say David but wow!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: dragonshardz on October 25, 2008, 10:27:57 PM
looks great david.
Title: Re: Three Rivers Region
Post by: art128 on October 26, 2008, 03:22:46 AM
that's a really great work David  :thumbsup:
awesome work on the track  &apls
Title: Re: Three Rivers Region
Post by: toxicpiano on October 26, 2008, 04:18:41 PM
gg  &apls &apls
Title: Re: Three Rivers Region
Post by: abcvs on October 26, 2008, 05:31:23 PM
Quote from: dedgren on October 15, 2008, 11:49:12 PM
This is so bleeding edge it isn't even alpha yet.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2325%2Fteaser08101501fb6.jpg&hash=cb57917361f2df2656fb102c5750e3bdc8307635)

You are looking at fully functional draggable STR.  Let me say that again.

Fully.  Functional.  Draggable.  STR.

We changed the game forever today.  Again.

...

Later.


David

149883


Mr Edgren you have my attention.  Well it is not like you didn't before but yeah...  STR... this is good.

I have just spent a happy couple of hours reading from page 248..  you can thank your linkie over at Simpeg for that.

This is what I posted over there...
QuoteSingle track...  now that is seriously cool...  I don't know the percentage but a fair proportion of New Zealand's rail network would be single track...  in fact I was on a train once in the middle of the night and it broke down on a single track section of the main trunk line between Auckland and Wellington...  they had to hijack a freight train loco to get us on our way again.  They did hand out free pies though.
Title: Re: Three Rivers Region
Post by: abcvs on October 26, 2008, 08:14:56 PM
Classic Three Rivers Region - How To Build a Landbridge Tutorial
Now showing on the Simtropolis Omnibus

On behalf of the staff at Simtropolis, I would like to congratulate David on his classic, but newly published How To Build a Landbridge Tutorial  (http://www.simtropolis.com/forum/messageview.cfm?catid=146&threadid=103223&enterthread=y) in the Omnibus over at Simtropolis.

Thank you in your continued efforts to take the game to new heights.

- Craig

(Please excuse the double post)
Title: Re: Three Rivers Region
Post by: Pat on October 26, 2008, 11:47:41 PM
congrats David for getting into the Omnibus!!!  btw Craig its not a double post at all when there was a 4 hour gap since your last post  ;)  again david congrats!!!


&apls &apls &apls &apls &apls &apls
Title: Re: Three Rivers Region
Post by: metarvo on October 27, 2008, 04:58:01 AM
Way to go, David!   :thumbsup:  It's another historic moment in 3RR.
Title: Re: Three Rivers Region
Post by: debutterfly on October 27, 2008, 05:44:26 AM
Wooooooooooooo Woo. Now I can actually build rail lines in my region of Indianapolis. A lot of lines here in Indy are SLRs so this is great. Fair train anyone.  ;) I've been watching the progress David just haven't commented in a while. That's RL for ya.  :( Keep on riding on "that Midnight train to Georgia. WOOO WOOO!!"  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on October 27, 2008, 03:25:35 PM
I just spent the last two days...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F9659%2Freaderteaser05ky8.jpg&hash=2b24c524d5d865cb60ea3fbcb98405fc8a9f08f2)

...learning how to make transportation puzzle pieces.

...you folks have no clue what you are in for now!...


David


158208
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 27, 2008, 03:37:25 PM
Quote from: dedgren on October 27, 2008, 03:25:35 PM
I just spent the last two days...
...learning how to make transportation puzzle pieces.
...you folks have no clue what you are in for now!...
David

158208

......Even more awesomeness? Can't take too much more as it is!

Jayson
Title: Re: Three Rivers Region
Post by: metarvo on October 27, 2008, 03:45:54 PM
Quote from: dedgren on October 27, 2008, 03:25:35 PM
I just spent the last two days...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F9659%2Freaderteaser05ky8.jpg&hash=2b24c524d5d865cb60ea3fbcb98405fc8a9f08f2)

...learning how to make transportation puzzle pieces.

...you folks have no clue what you are in for now!...


David


158208


Oh, goodness.  

:o  

Earlier, I heard that David was on the NAM Team.  Now, I'm hearing that he knows how to make puzzle pieces?  He's getting powerful!  (not to say that he wasn't already)
Title: Re: Three Rivers Region
Post by: MassHelper on October 27, 2008, 03:52:47 PM
Dave, the pieces are great, but I hate to say this... :-[ the pieces does not really show a transition from Double track to single track...

By transition, I meant this: http://www.flickr.com/photos/railhead799/2556920725/ (http://www.flickr.com/photos/railhead799/2556920725/)

In the pictures from URL, note the transition a bit away from the diamond crossing.

:) Mass
Title: Re: Three Rivers Region
Post by: girlfromverona on October 27, 2008, 05:16:54 PM
Someone mentioned telephone poles a few posts back, and it reminded me of something I saw the other day here in Fiji. I'm guessing they installed this one when the tide was out?  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2FP1080136.jpg&hash=f777bfcb78f621e21a5d09ff378ba4050d1fd86c)

Quote from: MassHelper on October 27, 2008, 03:52:47 PM
Dave, the pieces are great, but I hate to say this... :-[ the pieces does not really show a transition from Double track to single track...

Mass, I really don't think David's gonna leave it like that! He's far too much of a perfectionist...  ;D

EDITMarisa, I would have hated to have been the guy they handed the shovel that morning... -DE
Title: Re: Three Rivers Region
Post by: dedgren on October 27, 2008, 05:53:45 PM
Heh!  The first puzzle piece I made took me two days to complete, because I didn't know how to make one.

The second took 45 minutes...

...would have been 30 'cept for a stupid mistake.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F9118%2Freaderteaser06dm4.jpg&hash=2ec0e703ef5c630866737fbbd39b47baeccee6fe)

Does that address your issue, Mass?

* * *

Oh, I'm not falling for that "Double-0" trick again.

...99 and counting...

Later (off making puzzle pieces).


David

158338
Title: Re: Three Rivers Region
Post by: Grneyes on October 27, 2008, 05:58:41 PM
Now, David, we know you would never have left it like that! I'm sure your third puzzle piece will only take 15 minutes!!!

MaryBeth

EDITAnd MaryBeth rings the bell at #5400.  Huge 'grats on joining the Double-0 Club, ma'am.  That's over 400 posts again this month- thank you, everyone! -DE

thanx, David, I've always been like 1 or 2 posts off....
Title: Re: Three Rivers Region
Post by: bakerton on October 27, 2008, 05:59:16 PM
David, You are the only god. I just love this stuff. You take this game and turn it into real life scaled down. Keep on going. JKB

EDITJon, I'll settle for being a minor order wizard, but with +20 Charisma so I don't have to worry about slack periods of creativity.  If only I could BAT... -DE
Title: Re: Three Rivers Region
Post by: Toichus Maximus on October 27, 2008, 06:20:29 PM
mein gott! I love the subtle curve in that transition!
Title: Re: Three Rivers Region
Post by: MassHelper on October 27, 2008, 07:19:32 PM
Nice one, Dave... U finally got the mistake out of the way (Yay, cuz it now looks very realistic!)

:) Mass

P.S. I am still waiting for STR to come out and hoped that NCD's creations will be repathed to make realistic yards (and so I could drive around the whole yard!)

Edit: I should have become part of the 3RR team, now that I think of it

:) Mass
Title: Re: Three Rivers Region
Post by: girlfromverona on October 27, 2008, 08:19:21 PM
Oh wow - that is too awesome, David! Now that you can make puzzle pieces, I'd say the virtual world is your oyster.  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 27, 2008, 08:21:46 PM
Quote
I'd say the virtual world is your oyster.

Isn't that the truth???

I don't know where 3RR will be taking us now that David has this under his belt!

Oh, and pages 57 and 59 of 3RR-ST are up in the 3RR-ST Archive.

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: abcvs on October 27, 2008, 08:40:35 PM
Quote from: dedgren on October 27, 2008, 03:25:35 PM
I just spent the last two days...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F9659%2Freaderteaser05ky8.jpg&hash=2b24c524d5d865cb60ea3fbcb98405fc8a9f08f2)

...learning how to make transportation puzzle pieces.

...you folks have no clue what you are in for now!...


David


158208

That looks like a beer glass to me.

Dang...  missed the 00.  Was there a prize?
Title: Re: Three Rivers Region
Post by: BigSlark on October 27, 2008, 09:08:48 PM
David,

I'm amazed with STR, I've played with a bit and I'm blown away. And now you're making puzzle pieces...this could get out of hand very quickly! :D

I hope all is well in Wasilla and I'm looking forward to your next amazing contribution to the community.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on October 27, 2008, 10:15:20 PM
I can not stop being stunned by how far you are pushing the game beyond what Maxis could have probably done. =O

- Allan Kuan
Title: Re: Three Rivers Region
Post by: frdrcklim on October 28, 2008, 02:10:35 AM
wow, this is becoming so realistic, I might not buy CXL (just kidding  ;)).

I can't believe this though. It's not that the transportation options are growing, but it's the scale of it. Really amazing, hope you continue to surprise us David.

Awesome  ::)
Title: Re: Three Rivers Region
Post by: Pat on October 28, 2008, 09:11:01 AM
David gaaaaaaaaah man just gaaaaaaaaaah I cant express my thoughts anymore!!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on October 28, 2008, 11:20:24 AM
Fantastic pictures there of the STR and nice work on it!!! Looks beautiful! :thumbsup:
Title: Re: Three Rivers Region
Post by: abcvs on October 28, 2008, 02:14:23 PM
I appreciate the comment that SC4 was never intended to be a model railway simulator... thus we can accept that two trains coming head on will simply ghost past each other...  (just as well actually..)

So does this mean that as far as the SC game simulator works in terms of functionality, and how the game will continue to operate, that despite the appearance of a STR, it still functions exactly as before, as if it were double track?

(That sentence was actually hard to write... I hope it made sense...)

David this tile has now officially been reserved for your STR... cos in RL it is just that single track...

Raurimu Spiral  
North Island Main Trunk Railway, RAURIMU, NZ

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2FTrain%2520Set%2Fspiral1.jpg&hash=f20a9a918c4a26ba71c120c0a29019a5a5d7c3c7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2FTrain%2520Set%2FRaurimu.jpg&hash=e665bf4353c21a4e546bbf9fd63477332d75c5bb)

Region: Manawatu-Wanganui Region - New Zealand
City/District Council: Ruapehu District Council
Location Description: Can be viewed from the Raurimu Spiral Scenic Reserve lookout on State Highway 4. 

Brief History: Conceived of in 1898 by Robert West Holmes and completed ten years later, the Raurimu Spiral, a masterpiece of engineering design, ensured that the route of the North Island Main Trunk Line was laid through the Central Plateau.

The concept of a railway line joining New Zealand's two main North Island cities was first put forward in 1870. To achieve this, approximately 200 miles (322 kilometres) of rail had to be constructed between Marton and Te Awamutu, to connect the lines that were already in operation. Finance for the scheme was raised in 1882, and the following year John Rochfort surveyed a route for the line through the Central Plateau. In 1887 it was discovered that the section between National Park and Raurimu in the Central Plateau contained a drop of 715 feet (218 metres) over a length of just 1.25 miles (2 kilometres).

Numerous surveys were carried out in an attempt to find any workable line over the proposed route. Just one was discovered. This line involved the enormous outlay of £104,500 to construct nine viaducts and 20 kilometres of line and almost resulted in the re-routing of the line through the Taranaki region.

In 1898 engineer Robert West Holmes conceived and developed a spiral configuration that would artificially increase the distance between the National Park and Raurimu to seven miles (11.26 kilometres), which allowed the drop to be traversed on a manageable gradient of 1 in 50, and completely eliminated the nine viaducts required by the proposed 1887 Brown and Turner line.

Employees of the Public Works Department, who resided at what is now known as Raurimu, used picks and shovels to construct the complex spiral arrangement between 1905 and 1908. Upon completion the Spiral was acclaimed as a masterpiece of engineering. It continues to be used today.

The inspired design and heavy construction work required to build the Spiral gives it technological significance. It stands as testimony to the genius of Robert West Holmes, and has historical importance as the work that ensured that the route of the North Island Main Trunk line passed through the Central Plateau. 

Current Use: Transport - Railway track/siding
Notable Features: The Raurimu Spiral, which consists of the railway track, railway corridor, the culverts, and two tunnels. 
Construction Dates: Designed: 1898
Original Construction: 1905 - 1908
Other: Raurimu Spiral Scenic Reserve created -1980

Construction Professionals: Public Works Department,  Holmes, Robert West. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2FTrain%2520Set%2FOverlander-Raurimu.jpg&hash=8ea47a8bea1c9d45660859a30e8a39bc4b46f540)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2FTrain%2520Set%2FRaurimu1.jpg&hash=96a01f829ad9f6f11f1320fa85a94dcdc8b61a67)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2FTrain%2520Set%2FRaurimu2.jpg&hash=01bce434ac619e8a723dc7db754ddf3be3c6a21a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2FTrain%2520Set%2FRaurimu3.jpg&hash=4441a5914e72b5120d3556487c9bd3f5476adee0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2FTrain%2520Set%2FRaurimuM1.jpg&hash=753ef18dcaac530856d6c762049cd65be526da7f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2FTrain%2520Set%2FRaurimuM2.jpg&hash=e9f10a5a2d84364bc297344d0f8a6f7c5aa681aa)

Now you gotta admit...  STR on this tile will be cool... and it is screaming out for the fractionated curvy rail thingy's or what ever David calls them...

Oh and BTW... the comment that I made on the previous page...
QuoteIn fact I was on a train once in the middle of the night and it broke down on a single track section of the main trunk line between Auckland and Wellington...  they had to hijack a freight train loco to get us on our way again.  They did hand out free pies though.

That particular incident happened on the Raurimu Spiral...  on New Years Eve...  all true. 
Title: Re: Three Rivers Region
Post by: JoeST on October 28, 2008, 02:23:49 PM
Craig, yes, all that is happening is that the two path lines are being made closer together and the textures are being changed (well thats how i understand it anyway)

Joe
Title: Re: Three Rivers Region
Post by: vester on October 28, 2008, 03:33:37 PM
In France there is one like that at Moûtiers (http://maps.google.fr/maps?f=q&hl=da&geocode=&q=Mo%C3%BBtiers,+France&sll=45.490464,6.576691&sspn=0.115044,0.326843&ie=UTF8&ll=45.485831,6.530857&spn=0.028763,0.081711&z=14&g=Mo%C3%BBtiers,+France)

Made so the TGV can travel to Bourg-Saint-Maurice, close to some of the French ski resorts, like Val d'Isere, Tignes, La Plagne, Les Arcs and La Rosière. Making it easier for people could get there during the 1992 Winter Olympics, Albertville. (http://en.wikipedia.org/wiki/1992_Winter_Olympics)
Title: Re: Three Rivers Region
Post by: Toichus Maximus on October 28, 2008, 04:29:10 PM
There is also a set of two spiral tunnels in Alberta i visited when I was out there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.summerville-novascotia.com%2FCPRsteam-engines%2FCPs_Lower_Spiral_Tunnel.jpg&hash=f9714baca7095bcb66d5f0ffcdc35bb5962c5a72)

Matt
Title: Re: Three Rivers Region
Post by: MassHelper on October 28, 2008, 05:04:19 PM
Matt, I supposed that it was a train(+scenic) trip from the east to the west?

:) Mass
Title: Re: Three Rivers Region
Post by: Kitsune on October 28, 2008, 06:38:16 PM
Yep thats defintely the Rocky Mountain scenic train, however the tunnels are in BC I'm sure of it.
Title: Re: Three Rivers Region
Post by: abcvs on October 28, 2008, 07:11:27 PM
Toichus Maximus:  Looks like it is this one...  now that would be cool to recreate with David's STR... 

Spiral Tunnels, British Columbia

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.nzetc.org%2Fetexts%2FGov01_10Rail%2FGov01_10Rail011a.jpg&hash=340a477d13e35d096df290b486cd0674d9b11373)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.cbc.ca%2Fsevenwonders%2Fimages%2Fpic_wonder_spiral_tunnel_lg.jpg&hash=4249bc1abd7d205e2e590ae1bb193b8c4461cca1)

The famous Spiral Tunnels on the CP Rail Line were opened on September 1st, 1909. The route called for two tunnels driven in three-quarter circles into the valley walls. The construction and extra track effectively doubled the length of the climb and reduced the gradient to 2.2%. The labor force to build these tunnels through sheer rock amounted to about a thousand, and the cost was about 1.5 million Canadian dollars. This is one of the steepest, most scenic railway lines in North America, crossing the kicking horse river, and running under Mount Ogden and Cathedral Mountain, towards the town of Field, BC.

http://www.cbc.ca/sevenwonders/wonder_spiral_tunnel.html (http://www.cbc.ca/sevenwonders/wonder_spiral_tunnel.html)

Title: Re: Three Rivers Region
Post by: Toichus Maximus on October 28, 2008, 10:12:40 PM
Quote from: MassHelper on October 28, 2008, 05:04:19 PM
Matt, I supposed that it was a train(+scenic) trip from the east to the west?

:) Mass

Actually, no. There was a scenic overlook off the highway. My family was road tripping from Victoria to Calgary.
Title: Re: Three Rivers Region
Post by: MassHelper on October 29, 2008, 04:36:38 AM
ohhh....  :-[

Whoops!

:) Mass

P.S. It was still a nice trip, was it?
Title: Re: Three Rivers Region
Post by: CasperVg on October 29, 2008, 05:22:53 AM
David, I haven't been at all as active as I would wish I had been, since the amount of work that you and the RAM team are doing is more than excellent, and I can't wait already to get my hands on all these new toys (just like everyone else, I'd say).
Title: Re: Three Rivers Region
Post by: dedgren on October 29, 2008, 05:51:54 PM
Just finishing up the last of the remaining FARR pieces.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F7412%2Fteaser08102901ye9.jpg&hash=ab6134b53d6ca2c677aa4af85f44831d3b8cdfcd)

Maybe something to show for the effort later this evening.


David

159635
Title: Re: Three Rivers Region
Post by: jmdude1 on October 29, 2008, 05:59:31 PM
wow...this is such an active thread with a lot of things going on. i need to check it everday just to see what ive missed! excellent work as always, and that recent farr piece looks awesome, i cant wait to see you preview it in game (assuming you will at some point that is).
Title: Re: Three Rivers Region
Post by: Pat on October 29, 2008, 06:40:11 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F157%2Fexhbeggruenlargeconefigqy7.jpg&hash=1b425b8a74e0e40b479dda989a1580d62d4d309d)
Title: Re: Three Rivers Region
Post by: sim-al2 on October 29, 2008, 06:50:47 PM
Me thinks FARR-FAR crossing.  ;D That could be useful. GO ANTIGRID!  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on October 29, 2008, 07:00:12 PM
Impressive per the ever-rising 3RR standard, David. :thumbsup:  Since you're learning about puzzle pieces, who knows what you'll do with that? :)  Whatever it is, I'm sure it will blow my socks off.
Title: Re: Three Rivers Region
Post by: MassHelper on October 30, 2008, 07:05:55 AM
Dave, when are you releasing the FARR (or even STR)?

Waiting for it to be released... along with new repathed NCD railyards...

:) Mass
Title: Re: Three Rivers Region
Post by: metarvo on October 30, 2008, 07:29:18 AM
If there were a #1 rule for SC4D, it would be the classic NAM standby.  It will be done when it is done, Mass.
Title: Re: Three Rivers Region
Post by: MassHelper on October 30, 2008, 07:33:43 AM
Alright then, metarvo.... I guess I'll hafta wait...


:) Mass
Title: Re: Three Rivers Region
Post by: PhilsCafe on October 30, 2008, 07:41:34 AM
I'm really looking forward to seeing more of your stunning work my friend... I'm very excited about the STR, and I'm not the only one obviously :). As for Craig's (abcvs) post... there's a triple spiral on the Gotthard railway near Wassen, Switzerland. It's not single track, but still quite amazing, especially since most of it runs in tunnels. When you pass the St Gotthard by rail, you can see the church of Wassen three times from different angles. It's something we're really proud of and every little kid knows about. There's a large tunnel (Gotthard Base Tunnel) under construction right know though which will make that section obsolete for north-south transit, but it probably will remain as a scenic railway...

Well, there I drifted off topic... I bet you hear tons of these stories from all over the world in your thread :)

- Phil
Title: Re: Three Rivers Region
Post by: dedgren on October 30, 2008, 09:31:02 AM
Sometime in the next hour or so 3RR will pass 160,000 page views.  That's up from 140,000 at the start of October and 120,000 at the start of September.  Looking at that from that standpoint, 3RR here at SC4D has received a quarter of all of its page views- 40,000 out of 160,000, in just two months.  Considering in December we will have been "on the air" here for two years, that's no mean feat.

The great thing is that those numbers are none of my doing.  It's all you- the 3RR Regulars*, some of who have been here from day one and some of who showed up literally yesterday.  Oh, and all you lurkers, too...

...I know you're out there...

...all of you are just amazing!  Thank you!

* * *

Heather and I have some unplanned travel over the weekend.  We're moving one of our adopted sons from Helena to Austin, Texas, so we'll be logging a bunch of air miles between now and next Tuesday.  Heh!  It would be interesting to know how much of 3RR has been written/developed in the air and at airports.  I'm sure this trip, like the others before it, will produce something interesting.

* * *

The current FARR puzzle piece "in process":

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F6199%2F45scurvetranstrackgrd3.png&hash=c2d5bd94e3621ca92bfb8e5b2715779b873af70c)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F6817%2F45scurvetransalphagdt4.png&hash=aee1dc38da65b005f0f20f7d547e10720cbdd129)

One diagonal track S-curve, coming up.

Later.


David

*  A 3RR Regular, as we've said many times, is anyone who has ever commented here or over at 3RR-ST at least once.

159973
Title: Re: Three Rivers Region
Post by: rooker1 on October 30, 2008, 10:09:52 AM
There you go David. 
Congrats on more than 160000 views and here's to 10 times more.

I don't comment here as often as I would like, but that's just because I can't think of anything else to say that hasn't already been said about how amazed I am with work coming out of this thread.  You and several others are definately taking this game to a new level.

:thumbsup:

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on October 30, 2008, 10:31:10 AM
Ah, Austin . . . . I know the area quite well, considering I used to live in Elgin, which is approximately 25 miles east of Austin on US HWY 290.  I hope your travel is safe and productive!
Title: Re: Three Rivers Region
Post by: metarvo on October 30, 2008, 10:34:56 AM
A diagonal track S-curve!  The grid is gradually fading, and 3RR is partially responsible. :)

&apls

EDIT: Now it's Halloween, and I just had to come back in here to munch on some eye candy.
Title: Re: Three Rivers Region
Post by: Geronimo on October 30, 2008, 10:36:50 AM
Wow David, you just keep on rollin!
Just have to quote rooker on this:

Quote from: rooker1 on October 30, 2008, 10:09:52 AM

I don't comment here as often as I would like, but that's just because I can't think of anything else to say that hasn't already been said about how amazed I am with work coming out of this thread.  You and several others are definately taking this game to a new level.


:thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 30, 2008, 04:21:06 PM
Well, well, well, David!

160,000 views, and now even more FARR pieces! 3RR is the place to be for new and fantastic stuff!

Keep up the magnificent work, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: nerdly_dood on October 30, 2008, 04:27:02 PM
A quote from the thingy that tells you this stuff:
QuoteTopic: Three Rivers Region  (Read 160173 times)

Congratz! &apls
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on October 30, 2008, 06:07:22 PM
I was a fool to think this couldn't get any better...

Phenomenal job!! ;D ;D ;D
Title: Re: Three Rivers Region
Post by: DFire870 on October 30, 2008, 07:29:11 PM
Ooh, you're coming to Austin? That's cool, I live a few miles north in Round Rock. Although with all the growth, there's no space between the two cities now. Anyhow, hope your trip down here goes well.

Also, the progress on the FARR looks great, can't wait to use it in my regions.

-- John
Title: Re: Three Rivers Region
Post by: abcvs on October 30, 2008, 09:18:54 PM
Um I can't spell phenomenal so I will just make some sort of grunting sound of approval.

Safe journeys and even though we all hope for transit delays at the airport so you can work on more STR stuff, seriously we hope that your trip is a smooth one in all respects.

Fixed that for you.  - RB
Title: Re: Three Rivers Region
Post by: Pat on October 31, 2008, 10:03:18 AM
David I'm sorry you are having to split the boys up and even further apart wow!!!  Like you said alot of 3RR has been born in the air and at airports too... this newest stuff here with the FARR/FAR is stunning!!! I hope you and Heather do find a little time for each other durning these next few days OK and thats an order from me!!!

Read 160523 times
Title: Re: Three Rivers Region
Post by: stingstingsting on October 31, 2008, 07:16:48 PM
WOW. FARR out.  :P

You guys probably dont need any more support to drive your efforts than your ambition and boundless talents already do. Lol. But anyhows, keep it up! This will be (and already is) the next big thing after the NAM :thumbsup:

EDITHey, sting3, yet another great first-time 3RR/SC4D post!  We will most definitely be doing what we can do to make whatever the next thing is as good as whatever the last thing was.  I think you'll see a thing or two tonight that you'll really like. -DE
Title: Re: Three Rivers Region
Post by: dedgren on October 31, 2008, 11:31:22 PM
On the plane for what seemed like all day.  Heather and I are in Montana, though.  Even though it was Halloween, we didn't see too much odd stuff on the way down.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F6493%2Fsurrenderdorothy081101ll9.jpg&hash=cb6fcd0810f37bc877176cda36a5b531ecd432b0)

Oh, yeah- there was that.

Here's today's output from the 3RR Puzzle Piece Machine.

...that's me, folks...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F7136%2Fteaser08110101xi2.jpg&hash=f792d29ec2557e0cc8f11f11e29b3a1592303764)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F3078%2Fteaser08110102dc7.jpg&hash=4d263c4254f92a51032af515d2af6a5b4316b30d)

I'll clean up the moire patterns and texture anomalies during beta testing, which may not be that, er... FARR off.  I'll probably have the new doubletrack pieces out to the current crop of FARR testers within the week.  Don't ask me about STR, though- that's a decision for the RAM Team.

Later.


David

160812
Title: Re: Three Rivers Region
Post by: Jmouse on October 31, 2008, 11:36:34 PM
Just a note to let you know I'm thinking of you and your family at what must be a difficult time.

EDITJoan, sometimes Heather, SC4 and my friends here are about all that I have to help keep it together.  You can't begin to imagine how much I appreciate the game and this community. Thanks for thinking about us. -DE
Title: Re: Three Rivers Region
Post by: Pat on November 01, 2008, 08:14:24 AM
David those new pieces are looking good there!!!  Have you and Heather had any "you" time yet? as per my orders lol  ;)

EDITPat, we've got a full schedule with each of the boys today, and tonight we'll all go out for a last dinner with the four of us together here in Montana.  I'll be back after their bedtime and have four or five more puzzle pieces I'm going to try to finish up this evening.  Heather and I had a great Mexican dinner last night at, believe it or not, this place.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F2746%2Fverynicetoilets60008092lv2.jpg&hash=e8425d5ac50dfccbd0ad74cf4d7d6d17ff7309bb)

As advertised, too!
-DE


Title: Re: Three Rivers Region
Post by: JanYpe on November 01, 2008, 09:46:36 AM
&apls

There's something very classy about that puzzlepiece. Makes me want to set up a nice big rail network, once I've finally got the game installed on this laptop.

*goes back to lurking*
Title: Re: Three Rivers Region
Post by: bat on November 01, 2008, 09:49:49 AM
Nice there, David! And looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: metarvo on November 01, 2008, 09:58:06 AM
Nice going, David!  Even though Halloween is over and done with, my eyes still get their daily fix of eyecandy.  Diagonal SC4 creations always get my attention (although 3RR has redefined "diagonal" as well, it seems).  From my experience in 3RR, these trips do bring out the best.  Of course, that's not to slight the fabulous 3RR masterpieces that you have created at home.  May all be well with you and your family, David.
Title: Re: Three Rivers Region
Post by: un1 on November 01, 2008, 10:21:38 AM
David, sometimes you make me think...

"Why are you doing this?"

Now, I wonder...

"How do you find the time to do it?"

Now, I must say one word...

Amazing!  &apls &apls :o :o

-un1
Title: Re: Three Rivers Region
Post by: Pat on November 01, 2008, 01:58:47 PM
***Snickering*** LoL David I am glad you got to have dinner where they advert nice toilets lol... I am also glad you have been spending good time as family too!!! it bites that you have to do what you got to do and my heart does go out for you and Heather that is why I was pushing a wee bit for that "you" time  ;)
Title: Re: Three Rivers Region
Post by: Gaston on November 01, 2008, 02:00:21 PM
David,
  Glad to see you pick only the classiest of dining establishments for your eat'n pleasure.   LOL   You need a few more pics of the outside of that place, cause someone just has to BAT that place.   I'm thinking, SimGober?
  Have the safest of journeys.



---Gaston

EDITAl, great idea- I'm taking them in the morning.  Thanks, my friend! -DE
Title: Re: Three Rivers Region
Post by: abcvs on November 01, 2008, 03:17:49 PM
There is a cafe down in our South Island that is very famous for its composting toilet.
Title: Re: Three Rivers Region
Post by: dedgren on November 01, 2008, 08:10:36 PM
Working, working...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F544%2Fteaser08110101.jpg&hash=21180a2f823ca26222973a9f0edd0ddd341f611a)

Hmmmm... just what might be next?

Later.


David

161364
Title: Re: Three Rivers Region
Post by: jmdude1 on November 01, 2008, 08:18:57 PM
wow, another great pic.  and i think i know the answer to you question 'what might be next?'  im guessing anything could be next!  so much progress, excellent work.
Title: Re: Three Rivers Region
Post by: sim-al2 on November 01, 2008, 08:27:22 PM
Goody, more things to work with! Why is it so expensive to place though?  ()what()
Title: Re: Three Rivers Region
Post by: Godzillaman on November 01, 2008, 08:39:34 PM
Quote from: sim-al2 on November 01, 2008, 08:27:22 PM
Goody, more things to work with! Why is it so expensive to place though?  ()what()

Railways are generally expensive to lay down or replace in real life.

Next? Whatever comes to mind...;)
Title: Re: Three Rivers Region
Post by: sim-al2 on November 01, 2008, 08:49:37 PM
Of course I know that! I mean default rail is 8§ per tile, but the one David showed us (8 tiles in footprint) is 308§!

EDITThe new stuff has the cost of all the keyboard mileage I've racked up trying to learn puzzle-piecing figured into it, my friend.  Like I've said, there's still lots to do with this stuff- I can now more or less turn it out overnight, but it still takes a while to iron everything out. -DE
Title: Re: Three Rivers Region
Post by: metarvo on November 01, 2008, 09:00:30 PM
Diagonal Rail to FARR? :shocked2:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F8156%2Felcsprkjj7.jpg&hash=16e1c96cc66ff36924be260f6990a77943ac3eb0)
Image from http://home.comcast.net/~rlaurio/TheSciences02b.html

That's a shocker.  I'm guessing that it's the trip that led to this one.  Wonderful, David.

&apls
Title: Re: Three Rivers Region
Post by: rooker1 on November 01, 2008, 09:01:07 PM
 &apls

I never know what to say when I come in here.....

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: Swamper77 on November 01, 2008, 09:01:17 PM
Each puzzle piece or interchange in the game has a specific cost associated to it in the game's RUL files. Slopes also affect the costs of placing puzzle pieces, much like slopes do for ploppable lots.

-Swamper
Title: Re: Three Rivers Region
Post by: Pat on November 01, 2008, 09:10:24 PM
david just grand there wow!!!
Title: Re: Three Rivers Region
Post by: bat on November 02, 2008, 08:34:42 AM
Great to see that! Nice work on that piece!

Looking forward to more, David! :)
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 02, 2008, 11:15:46 AM
Quote
I never know what to say when I come in here.....

I know that feeling, Robin!

I think it comes from the fact that we never know what we're going to see when we come here!

David, you're a machine, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: JoeST on November 02, 2008, 11:41:57 AM
The solution to not being able to think of anything to say, is to not say anything...

but then david would be an unhappy bunny, as nobody would ever post :D

and machine is an understatment of the highest order. more like a miricle worker

Joe
Title: Re: Three Rivers Region
Post by: Pat on November 02, 2008, 03:19:39 PM
Quote from: JoeST on November 02, 2008, 11:41:57 AM
The solution to not being able to think of anything to say, is to not say anything...

but then david would be an unhappy bunny, as nobody would ever post :D

and machine is an understatment of the highest order. more like a miricle worker

Joe

OK I don't usaly do this but Joe you in personal opionion earned the Qoute of the Year Award!!!

&apls &apls &apls &apls

I couldnt agree anymore with you on that there Joe!!!

BTW could someone give that man a karma point please!!!
Title: Re: Three Rivers Region
Post by: dedgren on November 02, 2008, 03:24:30 PM
Ooooops...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F3930%2Fteaser08110201bv0.jpg&hash=0d1bd812dbf7ea59c109c6273620fc3671cc3bfa)

Sitting in the "E" Concourse of the Salt Lake City Airport for the last hour and a half, I solved a problem that had been blocking me on this piece since last night.

Apparently I didn't solve the other one, though.

Oh, well- it's another two and some hours to Austin.

Later.


David

161830

Title: Re: Three Rivers Region
Post by: Pat on November 02, 2008, 03:59:59 PM
****Snickering**** David that sure is funnie there lol!!! I am glad though that you have solved the problem that has been plaging you!!!


161863
Title: Re: Three Rivers Region
Post by: j-dub on November 02, 2008, 04:00:20 PM
Well, it wouldn't be the first time, this type of thing happened to me.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F740%2F581001817.JPG&hash=9508d24cae686f1a18ecc3d80a44b9e70fe1e665)
Anyone else have rails show up at road x's ?
Title: Re: Three Rivers Region
Post by: sim-al2 on November 02, 2008, 05:23:08 PM
 That's just crazy! lol  I don't think the engineers would like it though!  $%Grinno$%
Title: Re: Three Rivers Region
Post by: nerdly_dood on November 02, 2008, 05:31:49 PM
Quote from: sim-al2 on November 02, 2008, 05:23:08 PM
That's just crazy! lol  I don't think the engineers would like it though!  $%Grinno$%
I don't think many people's tires, or shocks, or most of the rest of their car, would like that very well either...  :D Looking forward to see what else you've cooked up for the FAR/FARR
Title: Re: Three Rivers Region
Post by: metarvo on November 02, 2008, 07:09:58 PM
Talk about a real transit switch. $%Grinno$%  Like you said, though, you've still got a lot of trip left, so I'm sure you'll do something good with that two hours. :)
Title: Re: Three Rivers Region
Post by: Ryan B. on November 02, 2008, 07:12:33 PM
You know, David - that picture gives me a thought.  That'd be a heckuva road / road intersection piece.  All it would need is a right turn slip lane.

Keep up the great work!
Title: Re: Three Rivers Region
Post by: j-dub on November 02, 2008, 07:27:17 PM
Why wouldn't engineers like it, heres a truck drivin on those rails in the middle of those roads already. hehehehehe
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.timfloodrr.com%2FRail%2520Truck%2520004.jpg&hash=ede904aafd2087fae4984a645b6f43c81cc7dab0)
Title: Re: Three Rivers Region
Post by: dedgren on November 02, 2008, 09:46:33 PM
I bought my first copy of the game the day it was released back in January, 2003.  I couldn't figure out why EA had seemingly passed on launching SC4 during the Christmas season just ended- now, of course, that situation seems completely consistent with all the rest of the opportunities the company has let go by.

Most here know that I'm an urban planner as well as being a lawyer- I actually worked as a county planner for one of the happiest years of my life in upstate New York in the early 1990s.  Sim City first showed up just as I completed my graduate degree.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F5244%2Fsimcityboxfrontjo3.jpg&hash=bd0389cc291fe2c9e5ed5143092f838c6a9b4917)

Over the years Nethack [linkie] (http://www.nethack.org/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F8915%2Fnethackcy5.jpg&hash=00f36500a0faa70fee9b31319d5329bee561df7a)

and the original Myst [linkie] (http://en.wikipedia.org/wiki/Myst)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F1881%2Fmystbe6.jpg&hash=e507add020ab62f7bdbe4415d585b1fd7bcbfdee)

ran a distant (very distant) second and third, respectively, to Sim City (insert number of then current version) in terms of the number of hours logged at the latest iteration of whatever computer I had at the time.  I think I have also played Minesweeper, but I can't remember when.

So... SC4- and why am I going on like this?  Because tonight, November 2, 2008, somewhere over eastern New Mexico at 37,000 feet/11,250 meters, I saw this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F2489%2Fteaser08110203ri1.jpg&hash=6409e73f52560d53220eb7d50ebf1d93e31605f7)

and realized that, almost six years out, we, the user community, own pretty much all to ourselves the best urban/rural simulation that has ever or, within the foreseeable future, will ever be made.

A game that, as sold to us, could do the track on the left.  A game that, after we applied our collective talents to it, can do the track on the right.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F6831%2Fteaser08110202ht2.jpg&hash=872b44bdb6f401309b99b67e7ae1ac9a95e5a00f)

We own it. We don't have to ask anyone's permission to do this.  We don't have to pay anyone for this.  We have hundreds of thousands of collected hours of acquired knowledge that lets us do almost anything we want to with it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F881%2Fteaser08110204wm2.jpg&hash=87731c69ac975e54087699a52de15b8449032034)

We own SC4.  We will see no better game replace it.

Later.


David

162040




Title: Re: Three Rivers Region
Post by: CasperVg on November 02, 2008, 09:56:24 PM
Well said, those pictures look great as well
Title: Re: Three Rivers Region
Post by: BigSlark on November 02, 2008, 10:07:45 PM
And that, David, is why you are the person to look up to and draw inspiration from in this community. I applaud you and all of your efforts over the years. I can't wait to see what the next six have in store for us!

I hope all is well with the boys and that nothing too serious is going on. My thoughts are with your family.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 02, 2008, 11:33:37 PM
David, you've hit the nail on the head, my friend.

Thanks to folks like you, this game has become so much more than anyone could have even imagines when in came out almost six years ago.

I think about how I used to play the game when I first got back then, and the amount of progress that's been made is just baffling! And new content is always on the horizon, which makes things even better!

Keep doing what you're doing, David--you, and 3RR and an inspiration!

Dustin
Title: Re: Three Rivers Region
Post by: Geronimo on November 03, 2008, 01:02:36 AM
Great work, keep up what you are doing cause what you are doing is so unique!  &apls
Take care!
Title: Re: Three Rivers Region
Post by: metarvo on November 03, 2008, 05:23:54 AM
That is touching, David.  It is also so very true.  To be honest, I feel like I can relate to this in my own small way.  I remember how I had SC4, got tired of it, didn't play it for a while, and finally found this site.  The rest, they say, is history.... Your last post brought back memories for me.

Keep it up, David.

&apls
Title: Re: Three Rivers Region
Post by: stingstingsting on November 03, 2008, 05:46:08 AM
 :)

David, thanks for the edit to my post! Great welcome it was to both SC4D and 3RR. I must thank Jonathan aka warrior (are you here "$Deal"$ ?), for if not for him, I would not have at all set my simcity-weary eyes upon this gold nugget of an MD/CJ. Interesting that a comment on a HSRP forum on simtropolis leads me far away to somewhere btw minnesota and manitoba  ;D

I'm still trying to suss things out here lol. I am whatyoumightcall a "lurker" (at least not a "stranger" as I was somewhere else. ahem..). You know, dl stuff from the lex/stex, play, read some forums and read some CJs but nth more. But after reading up to page 122 (ONLY page 122) of this marvellous pc of fictional non-fiction (haha!), the enormous guilt dawned upon me that I have long been living off the enormous efforts of you as well as dozens and dozens more of your contemporaries. I mean, we lurkers know we are parasites (eek.) but to read a chronicle like this.. Ah.. Years of your hard work with the MD. Juggling with RL. And a lawyer. And who flies here and there. And a lovely family to take care of. Its more than commendable. I reckon you should get a wiki too lol.

Plus, I quote you;

"We own it. We don't have to ask anyone's permission to do this.  We don't have to pay anyone for this.  We have hundreds of thousands of collected hours of acquired knowledge that lets us do almost anything we want to with it."

That's to me 3 very moving sentences, though I very certainly cannot call myself one of you. Kudos and keep up the good work EVERYONE (yeah everyone else included!). Lurkers like me may not always acknowledge you but we are deepinourhearts ever grateful for your efforts, spirit and time spent to in turn enrich us.

And I also wanna apologise for saying your MD is the next big thing after the NAM. A little ignorance (though certainly not outofplace) there as looking at just a few pics, I assumed you guys were only focused on STR, FARR an FAR. My my my. Was I wrong.. Valleys, Falls, Streams, Rivers (and an extradetailed thesis on different river sizes too), Maps, Topographies, Trees, countless Explanations and History, and the list goes on and on! David you surprised me time and time again. Just WOW.

So to cap off this rly long post (sorry!), I just wanna say that I will most definitely absolutely be visiting your diary again, and very soon!



Cheers.
From Ash, somewhere faraway.

PS.
That one pic you had with the 'consolidated' track switch and the transition to STR; very very awesome. I'm a great fan of rail. And I just see so much possibilities for those puzzle pieces. Hehe :D
Title: Re: Three Rivers Region
Post by: superhands on November 03, 2008, 06:52:15 AM
gees... i can recall the day in the 1990's when i first experienced sc2000 at a mates house.
from that point on it was easy to see the potential.

somethings never change. isn't this the same train that maxis put into sc4?¿

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fsc2.jpg&hash=63331478e4e9095af13c10b37f6c3466067f18ee)
Title: Re: Three Rivers Region
Post by: Tarkus on November 03, 2008, 05:03:54 PM
David, you are really going to town on those puzzle pieces now!  It's always good to see another transit modder among us. :)

Quote from: dedgren on November 02, 2008, 09:46:33 PM

almost six years out, we, the user community, own pretty much all to ourselves the best urban/rural simulation that has ever or, within the foreseeable future, will ever be made.


We own it. We don't have to ask anyone's permission to do this.  We don't have to pay anyone for this.  We have hundreds of thousands of collected hours of acquired knowledge that lets us do almost anything we want to with it.

We own SC4.  We will see no better game replace it.


Those are my thoughts exactly . . . and the reason why I think that whatever happens with the city simulation genre in the future, SC4 will continue to be the premier city simulator for years to come.  I'm amazed at what all has been accomplished in the past, what all we're currently accomplishing, and the potential for future additions--and all without any assistance from the game's developer.  That's irreplaceable. 

I hope everything is alright with the boys, too.

-Alex

162587
Title: Re: Three Rivers Region
Post by: nerdly_dood on November 03, 2008, 05:27:07 PM
Puzzle pieces... Don'tcha love 'em? :D

Keep on truckin! (Whether or not your truck runs on rails or roads, that doesn't matter)
Title: Re: Three Rivers Region
Post by: Darmok on November 03, 2008, 06:28:10 PM
I totally agree with Tarkus, and you for that matter, this game is ours... thanks to dreamers, creators, batters, lotters and downright crazy people who put their heart and soul into this labor of love.
The developpers who will try to improve on SC4 (as it is with ALL the new mods) are in trouble, I doubt that they will have the budget to create something better!

This is a great game!
Title: Re: Three Rivers Region
Post by: abcvs on November 03, 2008, 06:36:44 PM
That opps pic with the road joined to the rail line, got me thinking...

Now here is a STR puzzle piece thought...  Single Track Road Rail Bridge...  would this be possible? To get a functional road/rail bridge in the game?  If the game can cope with a level crossing is there some way to fool it into thinking that a longer road rail bridge is just an extra large railway crossing?

Dunno... but it is a tantalising idea!

These type of bridges are relatively common in NZ rural areas.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2409%2F2438677306_85874ba61c.jpg%3Fv%3D0&hash=f7471b67f7d165a2f901a6b6ae66af7bbd3320e7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3027%2F2438659578_d958e5c43f.jpg%3Fv%3D0&hash=a52adc4d02f1cb68ce0b2071c852b24ac9d19992)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3293%2F2438668066_d28ecdeb64.jpg%3Fv%3D0&hash=2a35a70adb720e9353ead9e1c2db9d53a294fe93)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2077%2F2396856297_acc9af387b.jpg%3Fv%3D0&hash=60294aadeb59ae23c9701d59a8110edf1e7f2efa)
Title: Re: Three Rivers Region
Post by: j-dub on November 03, 2008, 07:36:47 PM
Thats worse than sharing a train in the middle of a street in a neighborhood, which also exists, but I don't know about the load rail crossing noise when it passes.
Title: Re: Three Rivers Region
Post by: Gaston on November 03, 2008, 07:55:23 PM
Quote from: abcvs on November 03, 2008, 06:36:44 PM
That opps pic with the road joined to the rail line, got me thinking...

Now here is a STR puzzle piece thought...  Single Track Road Rail Bridge...  would this be possible? To get a functional road/rail bridge in the game?  If the game can cope with a level crossing is there some way to fool it into thinking that a longer road rail bridge is just an extra large railway crossing?
These type of bridges are relatively common in NZ rural areas.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2409%2F2438677306_85874ba61c.jpg%3Fv%3D0&hash=f7471b67f7d165a2f901a6b6ae66af7bbd3320e7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3027%2F2438659578_d958e5c43f.jpg%3Fv%3D0&hash=a52adc4d02f1cb68ce0b2071c852b24ac9d19992)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3293%2F2438668066_d28ecdeb64.jpg%3Fv%3D0&hash=2a35a70adb720e9353ead9e1c2db9d53a294fe93)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2077%2F2396856297_acc9af387b.jpg%3Fv%3D0&hash=60294aadeb59ae23c9701d59a8110edf1e7f2efa)

These are some wicked kool bridges, but unfortunately I don't think they'd work.   I remember reading that you can't have 2 networks occupying the same space.    Maybe I am wrong, I sure hope I am.   ::)
Title: Re: Three Rivers Region
Post by: sim-al2 on November 03, 2008, 07:58:09 PM
The words "suicide lane" come to mind. I don't think even walking across those is safe...  :o

So...  who came up with that anyway!?
Title: Re: Three Rivers Region
Post by: MassHelper on November 03, 2008, 08:11:51 PM
That is crazy (combining rail with roads)

Note: A recipe for disaster for sure

:) Mass
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on November 03, 2008, 08:26:11 PM
Oh the humanity! &cry2

The sheer brilliance of it all astounds me every time I enter this thread, and always leaves me with a renewed desire to shun studying and return to SC4. ;D ;D
Title: Re: Three Rivers Region
Post by: dedgren on November 03, 2008, 09:33:16 PM
Just time for a pic today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F9648%2Fteaser08110301cc3.jpg&hash=3e640f8cf766db5ab72aa04cc425a2296253454e)

We're down here another day- a few glitches in our boy's transition today.  That's kind of kept the production of these down, as the ones like this take a while.

Later.


David

162740

Title: Re: Three Rivers Region
Post by: Pat on November 03, 2008, 10:16:01 PM
oooooh my wow David stunning!!!!

162774
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 03, 2008, 10:30:41 PM
Well, David!

If you only had time for one picture today--that's a heck of a picture for it to be!

Sorry to hear there were some trouble with the transition, my friend. I hope that everything works out.

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on November 03, 2008, 10:32:57 PM
Oh, here's another before bed...

I mean, haven't you just always wanted to be able to do this?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F1466%2Fteaser08110303rd7.jpg&hash=f43c60cced35b66d79c8e4c15d55ca2477105180)

G'night.


David

162781
Title: Re: Three Rivers Region
Post by: Toichus Maximus on November 03, 2008, 10:39:03 PM
to answer your question...HELL YES!  &apls
Title: Re: Three Rivers Region
Post by: abcvs on November 03, 2008, 10:40:20 PM
Quote from: sim-al2 on November 03, 2008, 07:58:09 PM
The words "suicide lane" come to mind. I don't think even walking across those is safe...  :o

So...  who came up with that anyway!?

An accountant.   ::)

It is simply cheaper to build one bridge over a river than two separate ones, especially in isolated rural areas where there might only be a couple of trains a day.  New Zealand has lots of rivers and building a railway in our mountainous country is an expensive exercise.  Actually these days rail is more likely to be pulled up than laid down.  With better roads many branch provincial lines simply ceased to be economic.  

One lane road bridges are also still quite common on our provincial roads.

Wow you are still pumping out the good David...  do you dream about this stuff...  sometimes I dream about single road tiles if I have been doing a lot of flattening...  &Thk/(
Title: Re: Three Rivers Region
Post by: bwatterud on November 03, 2008, 11:15:01 PM
I don't know if I wanted to before, but I sure do now!
Title: Re: Three Rivers Region
Post by: Youcefk69 on November 03, 2008, 11:45:01 PM
Congratulations ! It's awesome  :thumbsup:
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 03, 2008, 11:45:30 PM
*pictures that junction with STR*

^I think then it just might be better... though I have always wanted to do that as it is.
Title: Re: Three Rivers Region
Post by: Pat on November 03, 2008, 11:52:02 PM
David that is simply stunning and breath taking WOW!!!! That junction reminds me almost like the of the Fantastic 4!!! lol
Title: Re: Three Rivers Region
Post by: emilin on November 04, 2008, 12:51:59 AM
Ever so great stuff this week too. Those puzzle pieces are exactly the ones missing in the game. Sometimes I wonder if Maxis are completely brilliant or just plain lazy. The vanilla game is so very badly flawed (really... even the earlier version look better sometimes), but the open game code just makes anything possible. It's not even the same game anymore.

It makes me think of one of the other games you mentioned: Myst. As far as I know that game is simply a number of pictures bound together by a point-and-click-interface. If I am not mistaken, it was built around a very common notebook program of some kind. Nobody would say that that "shell" was in fact the game Myst. I am feeling the same way about SC4 and custom content these days. The game engine is just the "notebook" that all the custom content is attached to.
Title: Re: Three Rivers Region
Post by: FrankU on November 04, 2008, 01:06:05 AM
Well, at least most plugin directories contain more bits than the actual game directories...

And anyway... Last week I accidentally fired up the game without the plugins (I had renamed the directory for backup purposes and forgot to rename it back). Wow, what a boring sight! It was an empty city tile, so actually the only difference was in the terrain and seawater.
How many brown boxes would have appeared if I had opened a developed city tile? And how many street, road, GLR and highwaytiles would still be visible?

Let's not spend more time on obvious discussion about other content. We know enough.

Title: Re: Three Rivers Region
Post by: frdrcklim on November 04, 2008, 01:57:34 AM
I don't usually make trains but with this, building train systems is looking more to be desirable. :)
Title: Re: Three Rivers Region
Post by: Badsim on November 04, 2008, 06:21:16 AM
Quote from: dedgren on November 02, 2008, 09:46:33 PM

We own SC4.  We will see no better game replace it.



It has been said . And made my day/month/year . I wouldn't have dared to say it myself ... and that's great that this came from one of the most in charge person for that fact . ;)

Cédric.
Title: Re: Three Rivers Region
Post by: sithlrd98 on November 04, 2008, 06:31:17 AM
Holy crap...I'm gone for a week and come back and see these pics &apls ! Looks like you've got the hang of making puzzle pieces pretty fast! Looking real good , David!

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on November 04, 2008, 06:49:05 AM
The pics Craig (abcvs) put up of the combined rail and road bridge brought immediately to mind one a similar Alaska oddity: the Anton Anderson Memorial Tunnel [linkie], known locally simply as the Whittier tunnel.

Whittier, population a few hundred folks, is a fishing port and ferry terminal at the western end of the Prince William Sound, the latter of Exxon Valdez [linkie] (http://en.wikipedia.org/wiki/Exxon_Valdez_oil_spill) fame.  The United States Army originally laid the city out as a port and oil terminal in World War II, and everyone there today lives in a single condominium building originally built for military use.

The only access to Whittier by land was long by rail through a two and one-half mile/four kilometer tunnel under the mountains west of the city.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F6518%2Fwhittiertunnel01fa3.jpg&hash=2160a50999d95e5598790716a773c1e8a05d6fd7)

The Alaska Railroad carried vehicles in and out of Whittier on special cars up until 2000.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F3352%2Fwhittiertunnel02kc8.jpg&hash=9cb6a084efe9bd3e4108c585ba5a343dd50098a0)

In that year, the tunnel was made dual-use.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg391.imageshack.us%2Fimg391%2F9149%2Fwhittiertunnel03lj3.jpg&hash=7dfdd4e61d27eab675a55d16d434c63031078e8d)

It has a single lane of roadway laid over the rails, and vehicles use it in alternating directions according to an hourly schedule.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F4083%2Fwhittiertunnel04dz7.jpg&hash=47ff497180655dabd8b28b56d64e93f469da0f8c)

I can tell you from experience that it is one of the strangest drives in the world, and incredibly claustrophobic.  The Wikipedia article has a particularly good photo [linkie] (http://en.wikipedia.org/wiki/Anton_Anderson_Memorial_Tunnel) of what it is like to do this.

Later.


David

163102
Title: Re: Three Rivers Region
Post by: Gaston on November 04, 2008, 08:20:58 AM
Great wikie link David.     Very cool indeed.    There are alot of good links on that site as well.


---Gaston
Title: Re: Three Rivers Region
Post by: TheTeaCat on November 04, 2008, 10:45:40 AM
Wonderful stuff -simply wonderful &apls &apls


:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: bat on November 04, 2008, 10:58:01 AM
Yes, great work there on these rail textures!!!!!!!!!!!!!! :thumbsup: :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: art128 on November 04, 2008, 11:00:33 AM
that tunnel is awesome  &apls &apls
Title: Re: Three Rivers Region
Post by: Pat on November 04, 2008, 12:58:24 PM
David that would make me just sick!!! Also I think it would be fun to light up my light's and siren in that tunnel hehehehe sorry me being a little kiddie on that lol.... One thing that strikes me very funnie is that sign that says "watch for rocks" I honestly believe it should say...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F293%2F3rrstrsh4.jpg&hash=54ab9c93022a8162f4860f9d0b405edc36bfa773)

I know that is my sad attempt to do a little photoshopping compared to your masterfull skills but hey its the idea that counts I think!!!!

Happy Anniversy SC4D!!!
163367

Title: Re: Three Rivers Region
Post by: metarvo on November 04, 2008, 01:39:43 PM
Dual networking.  Who would have thought it?  That's something else, David. ;D
Title: Re: Three Rivers Region
Post by: dedgren on November 04, 2008, 03:10:17 PM
Yeah, dtp...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F5642%2Fteaser08110401bl2.jpg&hash=8261c2dad1dcf03fb378c6028d186f9bb136af92)

That is pretty good in STR.

Later.


David

163473
Title: Re: Three Rivers Region
Post by: rooker1 on November 04, 2008, 03:16:07 PM
That is beautiful David.  There is a cross over like that here just north of Toronto.  I'll see if I can find a picture on Google Earth.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on November 04, 2008, 03:17:50 PM
oooh my David talk about really kickin it up a notch!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on November 04, 2008, 03:47:59 PM
It looks almost like a slip lane for rail. :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on November 04, 2008, 04:00:26 PM
Oh, and I almost forgot the cake...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F2006%2Fcakejk4.png&hash=c43f05a4a62c466454c68fe8104f76ab0d6d9682)

Happy Second Birthday, SC4D!


David

163504
Title: Re: Three Rivers Region
Post by: rooker1 on November 04, 2008, 04:05:49 PM
I'm not even going to ask how you did that.

Super job on the cake, did it taste good?  ::)

Robin  ;)
Title: Re: Three Rivers Region
Post by: dedgren on November 04, 2008, 09:18:15 PM
I'm headed back to Alaska in about 12 hours.  I wanted to leave here with all the rail puzzle pieces finished, but missed that goal by a few.

Here's the latest.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F447%2Fteaser08110402zj5.jpg&hash=a0b83b05ec8a46e347790899575b34cc9258517f)

That double track to parallel single track switch was the first STR texture I drew sometime last spring.  Little did I know...

I can probably do the rest on the 5+ hour flight from Phoenix to Anchorage tomorrow.  I have a trial on Thursday and an emergency hearing on Friday, so they might not see the light of day until the weekend.

But we are that much closer.

Later.


David

163615
Title: Re: Three Rivers Region
Post by: Toichus Maximus on November 04, 2008, 10:20:38 PM
wow! every post now, I have to reinsert my eyes into my head because they explode out of my sockets at the sight of the extreme awesome you are unveiling.

A question--will the level crossings for str have t21 crossing gaurds?
Title: Re: Three Rivers Region
Post by: Swamper77 on November 04, 2008, 10:25:28 PM
They will. I'm still waiting for the release candidate set of textures from David so I can do so.

-Swamper
Title: Re: Three Rivers Region
Post by: art128 on November 05, 2008, 02:33:33 AM
really great work David ! it's splendid  &apls
Title: Re: Three Rivers Region
Post by: rooker1 on November 05, 2008, 03:59:09 AM
Here's that picture I told you about.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F7021%2Frailcrosspic1ga6.jpg&hash=2bb00ee2af86a7b69317dd7c3f89e23a0a8e760d)

Robin  ;)
Title: Re: Three Rivers Region
Post by: MassHelper on November 05, 2008, 04:51:57 AM
Robin, is this an intersection located near Keele Street and Dundas Street West?

I found it on Google Maps and I remembered that there was a rail intersection near that area... and Yes, I live in Toronto...

:) Mass
Title: Re: Three Rivers Region
Post by: rooker1 on November 05, 2008, 04:54:57 AM
Yup, you are correct and I too live around there.  ;)
Title: Re: Three Rivers Region
Post by: MassHelper on November 05, 2008, 05:19:33 AM
Nice.... I live in Scarborough... at the intersection of Sheppard and Midland...

:) Mass
Title: Re: Three Rivers Region
Post by: debutterfly on November 05, 2008, 05:25:16 AM
Beta Testing will be really fun when these new pieces become available...think of the possibilities.  ;)

Edit: We have those types of rail interchanges in Indianapolis.
Title: Re: Three Rivers Region
Post by: bat on November 05, 2008, 06:08:16 AM
Nice new work there on that STR! Looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: Kitsune on November 05, 2008, 06:45:13 PM
Quote from: rooker1 on November 05, 2008, 04:54:57 AM
Yup, you are correct and I too live around there.  ;)

I thought I recognized it as the Dundas - Keele and Slightly Bloor-ish area, I too live in Toronto off and on - my home base is on Queens Quay. Theres actually an impressive railway interchange in the other end of Toronto - it features one railway going over another one, its relatively new as well, its located just a tad north of Steeles - so not technically Toronto but close enough :)

Railway Interchange (http://maps.live.com/default.aspx?v=2&FORM=LMLTCP&cp=r8y3y88c8hyr&style=b&lvl=1&tilt=-90&dir=0&alt=-1000&scene=28261202&phx=0&phy=0&phscl=1&where1=toronto&encType=1)
Title: Re: Three Rivers Region
Post by: girlfromverona on November 05, 2008, 07:13:48 PM
Quote from: dedgren on November 02, 2008, 09:46:33 PM
We own SC4.  We will see no better game replace it.

Hear, hear! Truer words were never said, David.

And man, those old screenshots sure brought back the memories...  :D
Title: Re: Three Rivers Region
Post by: MassHelper on November 05, 2008, 07:59:43 PM
Kitsune, that interchange, if I am not wrong is located somewhere close to the CN yard near Wonderland..

:) Mass
Title: Re: Three Rivers Region
Post by: abcvs on November 06, 2008, 01:25:46 AM
Just checking...
Title: Re: Three Rivers Region
Post by: dedgren on November 06, 2008, 09:49:42 AM
In at three this morning, so here's something to tide you over.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F4381%2Fteaser08110602fd8.jpg&hash=ffcc4ae6b15fa8d4b16ac6021e6abcbe58b58afa)

The double track to FARR doubletrack switch.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4958%2Fteaser08110601rk1.jpg&hash=504a36084a49b82dc381230d2b819f8f24f52322)

Catch you later.


David

164400
Title: Re: Three Rivers Region
Post by: Toichus Maximus on November 06, 2008, 10:08:57 AM
It is MAGNIFICENT! Mein gott en himmel, i am not certain how much more of this awesome I can take!
Title: Re: Three Rivers Region
Post by: art128 on November 06, 2008, 10:17:00 AM
Wow ! awesome work David, It's just splendid  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on November 06, 2008, 10:38:47 AM
Outside 3RR, this would have been FARR beyond my expectations.  Inside 3RR, this is perfectly normal perfection.

&apls
Title: Re: Three Rivers Region
Post by: Ryan B. on November 06, 2008, 10:50:22 AM
Nothing new to see here, folks - just another game-changing development.  They're really a dime a dozen these days now, eh?

In all seriousness, great work!  :)
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 06, 2008, 11:15:16 AM
Quote
Nothing new to see here, folks - just another game-changing development.  They're really a dime a dozen these days now, eh?

It's starting to feel like that, isn't it? Though, I must say, I'm always impressed when I stop in here!

David, you've made the impossible not only possible, but look so easy, my friend!

3RR is a Godsend!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on November 06, 2008, 11:41:57 AM
......................... that is all I got there David!!!
Title: Re: Three Rivers Region
Post by: Simpson on November 07, 2008, 07:59:19 AM
Welcome to page 278

This is really splendid
Fantastic work my friend
Title: Re: Three Rivers Region
Post by: Nardo69 on November 07, 2008, 08:41:30 AM
Geee, David I wish could fire up SC4 right now :D

BTW I think you use the old crossing texture for the DTR to FARR DTR switch 

Take care and don't forget to make backups

Bernhard  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on November 07, 2008, 10:08:22 AM
Just a couple of STR teaser pics to get us through the day- I have an emergency hearing this afternoon so won't be back on until tonight.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F2127%2Fteaser08110701ec5.jpg&hash=b5003950600e4960a724a8653bfb69d93734766b)

To me, a pic like the one above really brings home the impact of STR on the game.

Here's two showing the new parallel STR switches.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F306%2Fteaser08110702gx4.jpg&hash=2b8541bb5b0855f548b27d12f6622156d6d6de81)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F7501%2Fteaser08110703ba0.jpg&hash=b88251960b3a49149033b803ff4e7e41ebc77cf2)

I have to admit it- I've been bad.  I keep thinking up new ideas for switches.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F896%2Fdiagstrtoorthostrswitchnh1.png&hash=a7956f6f21e086e46e6841d5272fc2d5da4cec20)

So shoot me, I guess...

* * *

Bernhard (Nardo69)- I'm planning to fix all the textures, to include the "more better" trackage fixes, in one fell swoop.  Thanks very much for reminding me, though.

* * *

That old weekend's just a few hours away!

Later.


David

165094
Title: Re: Three Rivers Region
Post by: homefryes on November 07, 2008, 10:13:04 AM
Hi, David --

I come and go 'round these parts, and have been getting caught up on months of being away. Beautiful and amazing stuff here, and I haven't even gotten past page 250 yet! I got "lost" (as in dwelling there for a while) on the PlopperizerTM tutorial, and am making a "booklet" for my own use (the benefits of having PDF writer at work); however, I noticed an image is missing: page 243, fig. 22. I thought you'd like to know so you can replace it.

Going through all of the telephone pole threads and pics got my wheels turning big-time. I'm working on a utility poles project that may in the end be too large to be useful, but I just gotta try! It would encompass subtransmission lines (not with wires, just ploppable poles) as well as distribution lines. Anyway, before I say any more on that, I will have MASSIVE amounts of work to do.

In case anyone wants an idea of what I'm attempting to create (click images to enlarge):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg290%2Fhomefryes%2FUtility%2520Poles%2F081013-021-Plymouth_Brick_Rd.jpg&hash=5fa1173dae0bc5e74b870052fdf28780f59c11b3) (http://i59.photobucket.com/albums/g290/homefryes/Utility%20Poles/081013-021-Plymouth_Brick_Rd.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg290%2Fhomefryes%2FUtility%2520Poles%2F031011-49MonroeCenterRd.jpg&hash=09cb98d9881ff15b12796b3940a142d83b1c7bcf) (http://i59.photobucket.com/albums/g290/homefryes/Utility%20Poles/031011-49MonroeCenterRd.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg290%2Fhomefryes%2FUtility%2520Poles%2F031011-51MonroeCenterRd.jpg&hash=6d5e1fe327aba268f03c6568788ede135408fa34) (http://i59.photobucket.com/albums/g290/homefryes/Utility%20Poles/031011-51MonroeCenterRd.jpg)

— D.
Title: Re: Three Rivers Region
Post by: Pat on November 07, 2008, 10:54:37 AM
David if we shoot you then who would come up with all these new and wonderful new switches???  &apls
Title: Re: Three Rivers Region
Post by: Geronimo on November 07, 2008, 12:55:24 PM
Awesome work David, just simply fantastic! Those switches rocks!  &apls
Title: Re: Three Rivers Region
Post by: art128 on November 07, 2008, 01:13:15 PM
Wow my friend, It's awesome ! really great picture, good work on the track  &apls I really like what you do with the power lines  :thumbsup:
Title: Re: Three Rivers Region
Post by: Nardo69 on November 07, 2008, 01:15:53 PM
Naaah, David, we're not going to shoot you - at least not me  $%Grinno$% - I never used a firegun in my whole live, nor do I have the wish to do so, but especially I like to see other people making marvelous railway tracks ... ;)

I love the first one with Matt's trestle ...

Bernhard  :thumbsup:
Title: Re: Three Rivers Region
Post by: Haljackey on November 07, 2008, 01:19:18 PM
I am really liking all these new puzzle pieces.

Great work David!
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 07, 2008, 01:24:22 PM
There is no such thing as too many switches... though will there be the same switches made for double-track rail eventually?
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 07, 2008, 01:28:41 PM
I'm at a loss, David.

Every time I come in here, my jaw drops further and further.

Splendid work, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: metarvo on November 07, 2008, 01:36:46 PM
A diagonal STR switch, right?  I'm sure that nothing will be left out when the STR is released.  The power lines also add to the picture, as well, and I am impressed with homefryes idea, as well.  I have always felt that SC4 could give more attention to power grids.  True, we have a few power plants and one set of power lines in the vanilla game, but we can't build detailed power systems, unless we use custom content  :).  It should be as elementary as different levels of roads.  Here I go again... $%Grinno$%

Anyway, you have continued to please, David.  Keep it up! :thumbsup:
Title: Re: Three Rivers Region
Post by: Toichus Maximus on November 07, 2008, 02:28:35 PM
I am amazed. I have no words.
Title: Re: Three Rivers Region
Post by: threestooges on November 07, 2008, 02:34:50 PM
Quote from: dedgren on November 07, 2008, 10:08:22 AMTo me, a pic like the one above really brings home the impact of STR on the game.
How true, and once I figure out what's going on with the Start/end piece you'll have a bridge with decent track textures instead of the bright ballast. Almost got it I think.

Good luck today with the hearing today.
-Matt
Title: Re: Three Rivers Region
Post by: wes.janson on November 07, 2008, 03:23:22 PM
I now spend my time solely with the LE since I don't even want to attempt to develop a new region until the FAR/FARR/STR are released. These daily teasers are almost too much.

I've said it before and I'll say it again. EA should be giving kickbacks to David and others for the continuing sales of this game.
Title: Re: Three Rivers Region
Post by: pilotdaryl on November 07, 2008, 06:32:51 PM
You're so amazing that I can't even figure out what to write for a comment ;D
Title: Re: Three Rivers Region
Post by: dedgren on November 07, 2008, 11:40:05 PM
Heather and I watched "Get Smart" tonight, so I'm by late.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F310%2Fdiagonaldoubletracktoorsu3.png&hash=86f2a21bc0dd9e243fd411952c482d058b0cc63f)

dtp, you and I continue to think along the same, er... track.

Some responses to some comments when I get up tomorrow.  Everyone please have a great weekend!

Later.


David

165604
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 07, 2008, 11:43:53 PM
Quote
Everyone please have a great weekend!

With stuff like this popping up, it's hard not to have a great weekend!

Hope yours goes well, too, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 07, 2008, 11:46:53 PM
Heh, they say great minds think alike... and nice pun.  ;)

I itch to single-track all my railroads, and I have to agree with Dustin: My weekend just got a whole lot better!
Title: Re: Three Rivers Region
Post by: jacqulina on November 08, 2008, 01:20:16 AM
excellent work  &apls &apls
Title: Re: Three Rivers Region
Post by: bat on November 08, 2008, 02:01:17 AM
Welcome to page 279!

Great work there again! And wonderful pictures of that stuff!! :thumbsup:
Title: Re: Three Rivers Region
Post by: FrankU on November 08, 2008, 04:56:03 AM
Wow David,

It is too much. I just don't know what to say most of the times I take a look at your work.

But slowly I am getting worried..... How many switches are there between the old existing networks, the NAM additions and your additions....
Do we need GLR-in-avenue crossing FAR, FARR and STR? Is there a RHW diagonal crossing to Fractional angled single track railway (FASTR)?

How in the world will the players be able to find the right switch on a certain crossing? There must be hundreds if we 'd like to cross everything with everything.....

Edit: 9/10/2012 (a bit late, I admit). I obtained a karma point for this question, so it should at least be without spelling mistakes.
Title: Re: Three Rivers Region
Post by: Pat on November 08, 2008, 08:05:10 AM
Ooooh Yea and I know my weekend is going to be great too!!!

btw its coming!!!
Title: Re: Three Rivers Region
Post by: dedgren on November 08, 2008, 10:52:34 AM
Heh, Frank...

QuoteBut slowly I am getting worried..... How many switches are there between the old exisitng networks, the NAM adiitions and your additions...

You need to check out a career in mind-reading, as we've been having the same discussion from time to time over at the RAM Team's private thread.  When is enough?  That is an excellent question.

Let's start with the "game switches."  In my mind, there isn't even a question.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg47.imageshack.us%2Fimg47%2F2520%2Fteaser08110801is0.jpg&hash=de64cc085b7674075d2ae1002937da72252dc3c4)

Suffice it to say that I do not ever intend to use a game switch again.  I may look at the issue of creating a shorter radius turnout leg for a few variants of switches to be used in dense urban industrial areas, but the complete sacrifice of any standard of realism when the game switches are used is simply not acceptable.

I'll restrict the discussion from this point to the existing doubletrack rail lines.  Pretty much everything I say is, I believe, subject to extension to STR, but that's a topic for a different day.

There's three alignments of rail at this point, as far as I'm concerned.  That's orthogonal (with the game grid), diagonal (45 degrees to the game grid), and FARR (18.4 or 71.6 degrees to the game grid).  Each would, if I were king, have a set of switch variants that would provide a turnout leg to each of the others.  Thus:

Ortho->Diag

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F9648%2Fteaser08110301cc3.jpg&hash=3e640f8cf766db5ab72aa04cc425a2296253454e)

Ortho->FARR

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4958%2Fteaser08110601rk1.jpg&hash=504a36084a49b82dc381230d2b819f8f24f52322)

Diag->Ortho

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F9474%2Fdiagonaldoubletracktoorjj3.jpg&hash=68668fca4eb1433e25abf2adc9dc5bfd909ca24a)

Diag->FARR

[not available yet]

FARR->Ortho

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F6950%2Ffarrswitchteaser0810050mx4.jpg&hash=3433b96cdacb1d847128b915dc2eedaf18672d97)

FARR->Diag

[not available yet]

So that's six total.  I also think each alignment should have a corresponding parallel track switch.

Ortho->Parallel Ortho

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F881%2Fteaser08110204wm2.jpg&hash=87731c69ac975e54087699a52de15b8449032034)

Diag->Parallel Diag

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F6337%2Fdiagonaldoubletracktopaff1.png&hash=560aa77ce56931afca85e4f0be1c22602dc81ab7)

FARR->FARR

[not available yet]

These add three, for a total of nine switches. Because of the hexadecimal math that underlies all the game's functions and routines, sets of things like puzzlepiece switches optimally have up to 16 variants.  Nine fits comfortable within that number, and leaves room in the event someone would come up with something that I haven't thought of.

Turning to the STR for a moment...

...I know, I said that was a topic for another day...

...the team is working as this is written to formalize the content of V.1.  Much of the work is done, and we're in the first stages of putting together a complete alpha set.  Stay tuned for news about that.

* * *

Clear and cold in Alaska today- hope your day is a great one wherever you are.


David

165990

Title: Re: Three Rivers Region
Post by: TheTeaCat on November 08, 2008, 11:42:13 AM
Thanks for the info update on the number of switches and "in first stages of putting together a complete alpha set. 
Stay tuned for news about that." ;D ;D

Sign me up for that :thumbsup:

As usual its hard to find fitting words for the sterling work you
and all the others do to make the game still such a ground breaking one &apls

Wet and Windy here at the mo (Brrrrr)

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: dedgren on November 08, 2008, 07:45:30 PM
Here's what I've been working on this evening.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F9884%2Fscurvediagonalsingletrasc9.png&hash=e451d09bb7b037d070c10a55e272afbfd258667b)

I think with this we are pretty much up to a full set of trackage for version 1 of the STR.  That means I can move on to some other stuff that is of interest.

Back to the salt mines.


David

166240
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 08, 2008, 08:10:05 PM
simply  &apls

And that's a good idea, making a list. It's nice to see what all's been done!
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 08, 2008, 08:29:41 PM
Wow, David--you just keep working through these like they're nothing!

Magnificent work, my friend! You do such a magnificent job with everything!

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: metarvo on November 08, 2008, 08:36:33 PM
Quote from: dedgren on November 08, 2008, 07:45:30 PM

I think with this we are pretty much up to a full set of trackage for version 1 of the STR.  That means I can move on to some other stuff that is of interest.

Back to the salt mines.


That diagonal STR S-curve (these descriptions are getting long) looks incredible, David.  I await these other items that you are working on.
Title: Re: Three Rivers Region
Post by: wes.janson on November 08, 2008, 08:51:17 PM
Quote from: dedgren on November 08, 2008, 07:45:30 PM
Here's what I've been working on this evening.
I think with this we are pretty much up to a full set of trackage for version 1 of the STR.  That means I can move on to some other stuff that is of interest.
166240


This vague comment compiled with your uncanny knack for progressing this game beyond our expectations is quite intriguing.
Title: Re: Three Rivers Region
Post by: nerdly_dood on November 08, 2008, 09:50:35 PM
Let's hear it for realism!

(and dedgren too)
&apls

Title: Re: Three Rivers Region
Post by: art128 on November 09, 2008, 04:05:32 AM
awesome work David, it's very great !!
&apls &apls
Title: Re: Three Rivers Region
Post by: bat on November 09, 2008, 04:45:59 AM
Great work on that stuff there, David! Looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: dedgren on November 09, 2008, 11:27:46 AM
Just a promo this morning for the 3RR-ST Archive [linkie] (http://sc4devotion.com/forums/index.php?board=224.0).  The project, which Dustin (thundercrack83) and I have been working on over the past couple of weeks, will ultimately result in all 73 3RR-ST pages being completely available here at SC4D, complete with pics and hyperlinks.  Here's what the index looks like.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F6489%2Fdirectoryexamplevr0.png&hash=604cb26fa8b590dc1b887f3f2103e49008020c76)

Clicking on a page link takes you to the ST page selected

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F8823%2Farchivepageexamplevb3.png&hash=b9c7a0bfee5823bd8969edb0e6827804e607d9cb)

minus all the site "chrome" and other non-3RR stuff.

We're shooting to move about five pages a week, more or less, and as of today are about 20% done.  The newest pages have been moved first.  As we go along, we will also be fixing the corrupted pages that are the wreckage left from the cyber-attack on ST this spring.  A long-range plan is to more tightly integrate the ST content with 3RR here and to do a hyperlinked table of contents.

In the meantime, though, enjoy clicking through the over 2,000 posts and comments made up 3RR during its two and one-half year run at Simtropolis.


David

167030
Title: Re: Three Rivers Region
Post by: Pat on November 09, 2008, 11:34:27 AM
hmmm whats that one thing we hear every time we fire up the game we love sooo much???  I know who is for sure challenging everything its you David WOW!!!  &apls
Title: Re: Three Rivers Region
Post by: JoeST on November 09, 2008, 12:11:41 PM
Its a pitty you couldnt get any use out of my downloaded/parsed pages... ahh well

its looking fantastic in there tho :)

Joe
Title: Re: Three Rivers Region
Post by: debutterfly on November 09, 2008, 04:36:12 PM
Nice work David...are the switch pieces pathed yet? Btw the pieces look great...Here in Indy, there aren't many duel-rail setups. most of them are SLR scattered throughout the city. Are you planning on having these pieces elevated later on? That could be something to look into.  ;)
Title: Re: Three Rivers Region
Post by: un1 on November 09, 2008, 04:55:18 PM


Wow, I closed the 3RR at ST, and the archive in one post.  $%Grinno$% (The archive isn't done, but adding more pages, I don't think so)

I don't know if there is another post after it...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2Flastpost3rr.jpg&hash=89747186d50ebdeef216c4554c3aa0feefec23b4) (http://i291.photobucket.com/albums/ll316/un1_2008/lastpost3rr.jpg)

-un1
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 09, 2008, 10:36:39 PM
We're getting there, David--slowly, but surely!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on November 09, 2008, 11:21:49 PM
Grid?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F3927%2Fteaser08110800agb5.jpg&hash=1e8e83462cf2b1269745170caf1b15f3e52a3d1c)

What grid???

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F508%2Fteaser08110800bes5.jpg&hash=681f3af709d76aa8e755c8c47c738185547388fa)

That tasty little jog in the middle of the big S-curve is the most recent STR puzzle piece- the diagonal S-curve that was on the drawing board yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F1395%2Fteaser08110801bc9.jpg&hash=ac2a35f6655cb23504f0ded88ddf682079a4319f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F9652%2Fteaser08110802ki2.jpg&hash=359fd6be8f35b6b85bfd086396f099270576177c)

I'm pleased to report I've completed all the STR puzzle pieces I was working on and have headed into the retexturing.  It appears that the first pass applied to a couple of pieces has eliminated the moire and artifacting problems,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F8996%2Fteaser08110803pn1.jpg&hash=5db7ce47292d9d6a8833a4ee1b3c6b7cd8e24895)

Unfortunately, three pieces took all day, so it's not quick work.  That said, it's plenty rewarding.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F5176%2Fteaser08110804fc4.jpg&hash=34aa64bcd3445ee27d96fe6e5c0ad2ca784859a4)

Later.


David

167554
Title: Re: Three Rivers Region
Post by: Livin in Sim on November 10, 2008, 12:32:14 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi98.photobucket.com%2Falbums%2Fl252%2Fsimdiary%2Fsofa.gif&hash=b65ebbbf8b0449554f793145bb290a84c2d533ae)

Hi, David, sorry to hide behind the couch, but someone told me Something Was Coming.  Do you suppose it's The End?   &idea  The End of the Grid?   

Bye for now.
--Liv
Title: Re: Three Rivers Region
Post by: kimcar on November 10, 2008, 05:33:27 AM
 &apls &aplsImpressive all the work that you do for the railroad. you have a lot of patience. Just look your MD and you got a lot ;D Keep it up David. You work is just so great. :thumbsup:
Title: Re: Three Rivers Region
Post by: Toichus Maximus on November 10, 2008, 06:27:59 AM
excellent... most excellent
Title: Re: Three Rivers Region
Post by: sim-al2 on November 10, 2008, 06:59:22 AM
The grid can't hide any longer from David, the grid-terminating machine.  ()borg() It can run, but it can't hide... for long. ('g' key)
Title: Re: Three Rivers Region
Post by: FrankU on November 10, 2008, 07:48:18 AM
The day will come that you will release the new systems.

That is the day I throw away all my old work and start from scratch with a new region...
Do I cry or do I rejoice on that day?

Both, I guess.
Title: Re: Three Rivers Region
Post by: dedgren on November 10, 2008, 08:08:37 AM
I'm home waiting for the TV guy to come and fix my HD box, which has never worked correctly.  So guess what I'm doing?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F1256%2Frunwaydevteaser04ct8.jpg&hash=a717150e50714229e642a887f084dc5953a13d07)

Keeping (finally) a promise I made over a month ago.  The ortho wide runways will be up on the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.0) by this evening, or bust!

Later.


David

168061
Title: Re: Three Rivers Region
Post by: sim-al2 on November 10, 2008, 09:00:17 AM
YES!!! It's coming! We will finally have wide runways!  ;D  &dance


168105
Title: Re: Three Rivers Region
Post by: BigSlark on November 10, 2008, 09:16:38 AM
Amazing work with railroads, David.

As for the Wide Runways, I'll have no excuse to not have an airport now...

I hope all is well with your family.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bat on November 10, 2008, 09:50:00 AM
Nice work on the STR there! And looking forward to new stuff... ;)
Title: Re: Three Rivers Region
Post by: dedgren on November 10, 2008, 12:54:44 PM
So it was the signal, not my box...

...so much for paying extra for HDTV service...

Doodling while the cable guy was here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F9591%2Fteaser08111001om1.jpg&hash=ce838521f4c76bdf1afbbb07c5db736df0909f31)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F8742%2Fteaser08111002dt1.jpg&hash=6163023d7f6ccfae560b9bcd28ee4be3d0c23234)

That'd sure look better with a little bit of roadside "stuff" here and there...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F7030%2Fteaser08111003xy8.jpg&hash=42932590adfe81cfd991092ace19fca6ae93607a)

Yep, it does.

Later.


David

168250
Title: Re: Three Rivers Region
Post by: sim-al2 on November 10, 2008, 01:20:39 PM
Great scene! :thumbsup: Still can't believe you call that "doodling" though. &Thk/(
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 10, 2008, 01:28:08 PM
Wow! That looks amazing, David...

And just when I start messing around with custom airports, too...

Oh, and that road scene reminds me, what ever happened to your idea of making ploppable seasonal trees?
Title: Re: Three Rivers Region
Post by: metarvo on November 10, 2008, 01:40:57 PM
SC1, the beginning of this franchise, had single rails as a standard option.  So did SC2k.  When SC3k was released, the hard days of double rails began.  While they looked good at first, the grim realization that single rails were absent set in quickly.  SC4 provided no relief for this atrocity, even with Rush Hour.  That is, until SC4 was kindly revitalized by none other than Dr. Edgren, a specialist in software resuscitation.

Are you sure that you're only doodling?  I wonder if you even save these "doodles," or maybe you find them so easy to create that you don't bother to save.  Great work, David!

&apls
Title: Re: Three Rivers Region
Post by: Simpson on November 10, 2008, 02:18:14 PM
Looking perfect my friend  &apls &apls
Title: Re: Three Rivers Region
Post by: ben_meissner on November 10, 2008, 02:27:20 PM
Those pics look great, David. I know you're busy with a million other things, but... are those telephone poles going to be released soon?

Just curious.

Ben
Title: Re: Three Rivers Region
Post by: dsrwhat316 on November 10, 2008, 02:35:32 PM
Heh, what a coincidence; I just had my cable fixed today. Couldn't access the internet or watch programs either....  ::)

I just had an awesomeness overload reading here tonight. So much grid-defiance, so many possibilities. BTW, any word from the diagonal runways? Just curious, I don't want to sound presumptuous.

~ Dan
Title: Re: Three Rivers Region
Post by: un1 on November 10, 2008, 02:46:10 PM
Very eye pleasing dedgren!  :thumbsup:

So much... I hope I eventually stop looking at it.   :o

&apls

-un1
Title: Re: Three Rivers Region
Post by: Andreas on November 10, 2008, 02:56:27 PM
Quote from: deathtopumpkins on November 10, 2008, 01:28:08 PM
Oh, and that road scene reminds me, what ever happened to your idea of making ploppable seasonal trees?

Oh yeah, we're still waiting for the tutorial. ;) Needless to say, the "roadside stuff" pic looks as awesome as the rest of the pics that get posted here on a regular base. Just splendid. :)

EDIT:  Andreas, you are, as always, too kind. -DE
Title: Re: Three Rivers Region
Post by: jpj_starfleet on November 10, 2008, 03:24:41 PM
Dedgren I just want to say how incredible looking your train tracks are, I am a life long railfanner and that last pic of a single track going to double or passing siding blew me away, I don't know how many country roads I have been on following tracks in this country and that last pic looks looks like a picture I would have taken in real life overlooking a valley!  can't wait till you release them.  Thanks   :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 10, 2008, 03:38:24 PM
More STR and the wide runways?

What a great day here in 3RR! But then again, when isn't it a great day in 3RR?

Dustin
Title: Re: Three Rivers Region
Post by: sithlrd98 on November 10, 2008, 03:42:21 PM
A few pages back , I said that I had run out of english words to describe how I feel about these projects , so with the help of Google translator , here are some other ways to express how I feel!

哇!   
Loistava!   
Magnifique!
Ehrfürchtig!
Grande!
元気づける!
Chłodny!
excepcional!   
сказочные!
marvelous! ...Ok so I still had one word left!

Jayson

EDIT:  And Jayson, big 'grats for becoming the latest member of the Double-0 Club. -DE
Title: Re: Three Rivers Region
Post by: abcvs on November 10, 2008, 04:00:20 PM
I leave you to your own devices for a couple of days and when I return I have 4 or 5 pages to catch up on.

Title: Re: Three Rivers Region
Post by: Duvad on November 10, 2008, 04:36:50 PM
Those last 3 pics look great, as usual.

Can't wait for the wide runways, though!
Title: Re: Three Rivers Region
Post by: dedgren on November 10, 2008, 09:52:07 PM
Still workin'.  Took a break to doodle a bit more, though.

March.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F122%2Fteaser08111004gl4.jpg&hash=4eafdf7c3bd21d990d823b8903fab500f1541d30)

May
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F9639%2Fteaser08111005ds8.jpg&hash=6f4bf01290dc411f8c68791629cb12370ea36ec0)

October
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4843%2Fteaser08111006nd4.jpg&hash=72bdc1639cd0032eca7ddb8d01ac34b549a8331e)

Tomorrow's the Veteran's Day holiday, so I can keep at this tomorrow.

* * *

I owe folks answers to a few questions.

Dan (dsrwhat316)- The textures are all complete for the diagonal wide runways, but the LOTting was never finished.  Fred (freedo50) and Ryan (filasimo) were working with me on these- Fred's pretty much head over heels caught up in the SC4 Wiki, and Ryan's just moved on to other things.  So I'm the Lone Ranger at this point.  That's an invitation, I guess, to anyone who might be interested in talking with me about this.  Fred and Ryan, by the way, deserve major kudos for the ortho wide runways which, if we're all lucky, will see the light of day very, very shortly.

Ben (ben_meissner)- Matt's telephone poles have sat on the back burner for too long.  Time to fire up the PlopperizerTM.  Watch this space.

metarvo, my friend, doodles are just that- they go away when the computer shuts down.  I take lots of pics, though,

dtp (deathtopumpkins)- I've been trying to figure out how to package the seasonal ploppable stuff.  It seems stable over many game years and the technique does appear to work across a wide range of ploppable stuff.  There's some issues I'm still thinking about- I haven't lost track of this, and will keep everyone posted.

Later.


David

168626
Title: Re: Three Rivers Region
Post by: Heblem on November 10, 2008, 09:56:01 PM
Excellent work!  :thumbsup: You're changing the game into a realism that i never thought possible...
Title: Re: Three Rivers Region
Post by: Nardo69 on November 11, 2008, 01:46:10 AM
Hi Dave!

How about meeting at the crossing with some sandviches and a bottle of coffee for some relaxing while waiting for the train?  ;)

Bernhard  :thumbsup:
Title: Re: Three Rivers Region
Post by: Toichus Maximus on November 11, 2008, 05:02:10 AM
those are beautiful!
Title: Re: Three Rivers Region
Post by: bat on November 11, 2008, 05:54:20 AM
That is looking so beautiful! Great work! :thumbsup:
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 11, 2008, 12:33:49 PM
Thanks for the update, David and Andreas! That's one thing I'm really looking forward to coming out of 3RR.

And I must say that is the prettiest doodling I've ever seen... it's not a doodle, it's a work of art.  ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 11, 2008, 09:34:48 PM
Incredible work, David!

What you do "doodling," I'd toil over for an hour and then give up in frustration!

You never cease to amaze me, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on November 11, 2008, 11:00:28 PM
Those are, indeed, some impressive doodles, David. Just wondering how slope-tolerant STR is. Not very I'd guess, but I don't recall seeing anyone ask. Also I've been wondering if the existing stations will work with it. Unfortunately the computer cannot see your beautiful landscapes but sees only numbers, and if the numbers don't fit ... well, we all know what happens!

I always enjoy the view when I stop by 3RR...
Joan
Title: Re: Three Rivers Region
Post by: JoeST on November 11, 2008, 11:15:17 PM
i would guess that the orthagonals are as slope tolerant as normal rail and the puzzle pieces are as slope tolerant as the FAR/R etc.. pieces ;)

looking great here David, you brighten my  mornings:)

Joe
Title: Re: Three Rivers Region
Post by: abcvs on November 12, 2008, 12:04:39 PM
Methinks you will hit 170K Page views today David...
I like the telephone poles and fences too...

169633

Title: Re: Three Rivers Region
Post by: art128 on November 12, 2008, 12:08:44 PM
Wow ! David, that's awesome !! Yo do an excellent work here my friend  &apls
Title: Re: Three Rivers Region
Post by: Grneyes on November 12, 2008, 12:46:14 PM
Seriously, 3RR has turned into its own game. It's no longer SC4...its 3RR: THE game to play.

MaryBeth
Title: Re: Three Rivers Region
Post by: dedgren on November 12, 2008, 12:53:21 PM
Well, here they are...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F9750%2Fteaser08111100hq1.jpg&hash=3ad504489786ae652089cba1544d1a4d76453afc)

I'll be putting Matt's (threestooges) full set of telephone poles on the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.0) a bit later today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F207%2Fteaser08111101vq7.jpg&hash=417950bb7b68759eb64357abc4dd1c79ca699969)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F6641%2Fteaser08111102zw8.jpg&hash=f32bed960e0593b3f3b42c58485fdc6c7f37bb82)

There's single crossbar poles in ortho, diagonal, and the two FAR/FARR angles: 18.4 and 71.6 degrees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F4334%2Fteaser08111103xn3.jpg&hash=e8c26a0eedb3ce0b3c51ed5ce50727e26ce290ae)

Three crossbar poles come in the same variants.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F7719%2Fteaser08111105sv2.jpg&hash=c2b5d231c7decb876826abc7418be3b543e79ac2)

There's also one and three cross-crossbar orthogonal and diagonal poles, single crossbar poles with a transformer in all the angles, and a no crossbar utility pole.  They really add to a rural scene.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F4343%2Fteaser08111104wz2.jpg&hash=1287b59ce57c5de4a18369296d9a799ef4318605)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg355.imageshack.us%2Fimg355%2F4020%2Fteaser08111106wm2.jpg&hash=cad9d696aacb3e46cf3e83f39bc7260714efdbfb)

You can see the transformer pole here at the corner.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F7158%2Fteaser08111107ht3.jpg&hash=029a1b92bc9178a84f48121b1305cc467e70ad05)

They appear in the "Flora" mayor mode submenu.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F1305%2Fteaser08111108qx3.jpg&hash=f0a0f9e8cd54a50fb7687cbd16c6e60421b1ebe8)

Matt will be packaging them to upload on the LEX shortly, but you can enjoy them starting today.

Later.


David

169667

Title: Re: Three Rivers Region
Post by: TheTeaCat on November 12, 2008, 01:02:35 PM
Thank you so much for sharing these :thumbsup:

Stunning pics too &apls

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: Sheep49 on November 12, 2008, 01:05:35 PM
Yay for the Matt's Ploppable Telephone Poles! ;D They add a lot of realism to the game. Can't wait to put them next to the RHW in Blue Floydshire $%Grinno$%

And 3RR's updates themselves are awesome. Even though I didn't comment lately, I'm looking at what David, Matt and friends are doing with SC4. They are (almost) transferring it into the new game! That being said, I can't wait for the next update. :thumbsup:

BTW, finally I've found out the angles of FAR & FARR, thanks to you ;) 18.4 and 71 degrees? Insanely strange angles, but really realistic :D

Thanks for your hard work! People like you, David, are keeping the site, and the world of SC4 alive ;)
Piotr
Title: Re: Three Rivers Region
Post by: metarvo on November 12, 2008, 01:32:53 PM
:shocked2:

The things you do...

Of course, these are Matt's poles, so I should really be thanking him for creating them.  However, it is you who are bringing them to us early, David.  I'll be downloading them, that's for sure. ;)
Title: Re: Three Rivers Region
Post by: kimcar on November 12, 2008, 02:02:56 PM
 &apls &apls Great one and great looking too  :thumbsup:
Title: Re: Three Rivers Region
Post by: ben_meissner on November 12, 2008, 02:58:44 PM
Those poles look magnificent. Can't wait to use them. Big thanks to David and Matt!
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 12, 2008, 04:41:21 PM
Can't wait to download those telephone poles!  ;D

And I think every time you show us a rural scene it looks about 2000% better than the last one, if that's possible.  ;)
Title: Re: Three Rivers Region
Post by: girlfromverona on November 12, 2008, 05:17:10 PM
Hooray for telephone poles!!! I haven't played SC4 in a little while (RL keeps getting in the way), but this really makes me want to load it up and work on my rural areas! Good work, both of you.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on November 12, 2008, 08:16:54 PM
Well, live by the internet...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F1928%2Fteaser08111109sn1.jpg&hash=1d4d27bc0c8e741bd264de329a774dd77251f980)

...die by the internet.  When I went to upload the telephone poles to the 3RREX, I received a popup window that encouraged me to update my Filezilla client software [linkie] (http://filezilla-project.org/).  Being the compliant sort...

...shhh! don't tell Heather...

...I innocently clicked "OK."  Filezilla apparently updated just fine, as it opened right up afterwards.  The problem- the update ate my file transfer settings.  50 attempts later to get in, I gave up.  An IP guy is supposed to call me tomorrow to walk me back through setting things up.

In the meantime, because I promised, the telephone poles are temporarily attached to the bottom of this post.  The DL includes Matt's (threestooges) models, so it's unzip to your Plugins folder and go.  The poles are fully PlopperizedTM, so if you don't get the orientation you want with your first click, try again before moving the cursor.

Enjoy!

Later.


David

169911 - 170K before midnight Alaska time (GMT-9).  You folks are the greatest!
Title: Re: Three Rivers Region
Post by: abcvs on November 12, 2008, 09:58:53 PM
Those telephone poles are just what I need to go with my rural mountain stuff...   at the moment I only have the default Maxis pylons... and they should only be used sparingly.

Hope you get ya filezillawhatsitcallit sorted out!

Now lets see midnight 11/13 for you will be 2200 NZT for me...  I will pop back later to see if people have been peeking!

169960
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 12, 2008, 10:34:09 PM
Sorry to hear about your Filezilla woes, David. Though I must say, that picture you posted in absolutely fantastic! I hope you don't have much trouble getting everything straightened out.

Oh, and just as an update, the 3RR-ST Archive is now updated through page 54.

Dustin
Title: Re: Three Rivers Region
Post by: abcvs on November 12, 2008, 10:51:39 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FShoe%2520Box%2F3RR170K.jpg&hash=5466cc540f6ff2784b27a3aff9fdb280d81e18aa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.warwicksu.com%2Fpageassets%2Fsports%2FSportsWeek2008%2FChampagnePOP.jpg&hash=5c9a6326a24827a93ecdee7e7fac5a68f131c980)

170K
1945 11/13 NZT
0145 11/13 EST
2145 11/12 FARR-WESTUS Time   ;D

EDITThat's well on track for 200K views on December 20th, which is 3RR's second birthday here at SC4D.  It's all the more amazing when you think that we started the year at less than 50,000 views.  Thanks for capturing the moment, Craig- all of you folks out there are the best! -DE
Title: Re: Three Rivers Region
Post by: threestooges on November 13, 2008, 12:05:12 AM
Hey David, those last few pics you have shown are amazing and the third one of the last group made it to my desktop background for a bit. Glad to see the poles are out now (and thanks everyone for the compliments, but David really did the modding work on these things, the modelling wasn't bad at all) and I'll see if I can get the poles packaged shortly for candidacy. In the meantime, I'll be spending this weekend in Kentucky for an arbitration competition, but I'll keep an eye on the goings on around here as I can. Congratulations on 170k views too. Hope all is well.
-Matt

EDITMatt, you are way too modest.  Best of luck getting ready for that competition.  We'll hold down the fort here while you are away. -DE
Title: Re: Three Rivers Region
Post by: Aérius on November 13, 2008, 03:49:57 AM
Wow !
Your railway is wonderful ! I hope for single tracks and realistic sleepers since months, and I've just discovered this great topic ! :thumbsup:
Just for a confirmation, these tracks will be downloadable in the beginning of 2009, or I'm wrong ?

I apologise for my English &mmm and and wish you a good work !
Ben

EDITHey, Ben!  Yet Another Great First-Time SC4D/3RR Post!  Thanks so much for joining us here, and you are correct- we are shooting for the first months of 2009 to have v.1 of the STR available.  There'll be some other RR news shortly that should please you as well.  Welcome to 3RR. -DE
Title: Re: Three Rivers Region
Post by: MassHelper on November 13, 2008, 04:37:21 AM
We now have 170K views in 3RR...

:) Mass

Edit: Welcome to SC4 Devotion and thanks for joining us, Aérius :) ;)
Title: Re: Three Rivers Region
Post by: FrankU on November 13, 2008, 04:56:06 AM
Work is getting on! Fantastic Dave,

Congratulations with the 170.000 milestone!

But somehow I get the feeling I missed something....
How is it with the field fences? You were worikg on them quite a while back. Are they available somewhere, or are they not yet finished?

EDITFrank, I've pushed the fencelines forward in the queue of things to be worked on- they are completed but for the final steps to put them properly in the game menu (icons, proper sequencing, LTEXTs) and have been since last summer.  Shame on me, and thanks very much for reminding me.  Watch for a post on the fencelines shortly. -DE
Title: Re: Three Rivers Region
Post by: bat on November 13, 2008, 12:22:59 PM
That newest pictures there of your excellent work is looking really beautiful, David!! :thumbsup:
AND CONGRATS ON OVER 170000 views!!!!!! &apls &apls

btw, my 6250th post...
Title: Re: Three Rivers Region
Post by: kimcar on November 13, 2008, 12:31:32 PM
 &apls &apls Congrats David for 17000 views. works pay  :D
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 13, 2008, 12:38:39 PM
Yay! Telephone poles!  ;D

Sorry to hear about your file-sharing problems David... that's why I'm always cautious about updating software I know works...  &mmm


Oh, and, on a slightly related note, I found somewhere in RL that uses power lines like the default Maxis lines... Romania.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FRomainianPowerPoles.jpg&hash=9db8bd5390056491ccda4a8be30b9534df8488e2)
(Image a still from SciFi's Ghost Hunters International. I claim no credit for the image.)

EDITdtp, I found a great pic of a red-and-white "Maxis" power pole on the web a while ago, too- I wish I'd clipped it.  Great pic! -DE
Title: Re: Three Rivers Region
Post by: Sheep49 on November 13, 2008, 12:40:27 PM
Hmm let's see...

1. Congratulations for over 170000 views! That's a big achievement! :thumbsup:

2. The newest picture is just great! I have to say that the pipe adds lotsa realism to this pic, but it's 3RR, so what do I expect :D  The flora is just fantastic, that is really what I think. And the poles are so great that I downloaded them before I went to school (like...13 hours ago :D) but still haven't tried them. ;)

Good pic! I'm wondering where does the track go, anyway &Thk/( ;)

See you later ;)
Piotr

EDIT: Missed a pretty important zero, there, Piotr! - Dustin (thundercrack83)

EDITHeh, Piotr- doodles...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F4656%2Fteaser08111301qn0.jpg&hash=1666ff3a0a84fe58616e0e49bca67027ac913819)

...just doodles.
-DE
Title: Re: Three Rivers Region
Post by: sim-al2 on November 13, 2008, 12:48:44 PM
I found some Maxis-like poles in pictures where the lines pass a water navigation area or near airports. Anyway, I can't wait to break out those PlopperizedTM telephone poles!
Title: Re: Three Rivers Region
Post by: inspecter on November 13, 2008, 12:59:36 PM
I see there is no buffer at the end of the track.
Title: Re: Three Rivers Region
Post by: Andreas on November 13, 2008, 01:08:23 PM
Well, there's no T21 exemplar file for that yet. ;)
Title: Re: Three Rivers Region
Post by: metarvo on November 13, 2008, 01:52:31 PM
At least now I know Maxis got their inspiration from somewhere when they put those "candy canes" into the game.  I have no room to talk, though, since I do use them at times.  However, I do have something else to use, now, thanks to our David! :thumbsup:
Title: Re: Three Rivers Region
Post by: abcvs on November 13, 2008, 03:43:48 PM
QuoteEDITHeh, Piotr- doodles...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F4656%2Fteaser08111301qn0.jpg&hash=1666ff3a0a84fe58616e0e49bca67027ac913819)

...just doodles.
-DE


So do you have a 'doodles' region then?   I have one called 'sandbox'.
Title: Re: Three Rivers Region
Post by: buckbeach on November 13, 2008, 03:50:51 PM
Quote from: FrankU on November 13, 2008, 04:56:06 AM

But somehow I get the feeling I missed something....
How is it with the field fences? You were worikg on them quite a while back. Are they available somewhere, or are they not yet finished?

EDITFrank, I've pushed the fencelines forward in the queue of things to be worked on- they are completed but for the final steps to put them properly in the game menu (icons, proper sequencing, LTEXTs) and have been since last summer.  Shame on me, and thanks very much for reminding me.  Watch for a post on the fencelines shortly. -DE

DE, I wasn't aware of your fence project and will also look forward to it, along with patiently waiting for Chrisadams of the Rural Renewal Project to return and make his fences and other plops available again.  Seems he has dropped off the map, his last post was early October.
Title: Re: Three Rivers Region
Post by: un1 on November 13, 2008, 04:07:08 PM
I was looking at the 3RR atlas and I saw the border of the 3RR region with Minnesota. So that got my question, where on Earth would 3RR be?

-un1
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 13, 2008, 07:02:53 PM
un1: I know at one point David was working on a project to add 3RR into the Google Maps map... though I can't remember if it was ever completed. And I believe it's at the northwestern end of the Great Lakes, thereabouts above Minnesota.
Title: Re: Three Rivers Region
Post by: Kitsune on November 13, 2008, 07:31:25 PM
Heres a question, will the STR be able to do neighbour connects?
Title: Re: Three Rivers Region
Post by: Swamper77 on November 13, 2008, 07:42:44 PM
Since STR is just an override of the game's rail network, it will be able to make neighbor connections. However, you will need to place a starter piece in the next city to convert the rail coming into that city to STR. By default, the game will assume it is the normal double-track rail and will place a section of that at the neighbor connection.

-Swamper

EDITHeh, Jan!  I knew that.  Thanks for giving me a chance to use Bill Pullman's great line from Ruthless People [linkie] (http://en.wikipedia.org/wiki/Ruthless_People). -DE
Title: Re: Three Rivers Region
Post by: ben_meissner on November 13, 2008, 08:01:36 PM
un1: I believe this will answer your question.

http://sc4devotion.com/forums/index.php?topic=112.msg77025#msg77025 (http://sc4devotion.com/forums/index.php?topic=112.msg77025#msg77025)
Title: Re: Three Rivers Region
Post by: metarvo on November 13, 2008, 08:58:21 PM
Although it's not STR-related, I thought I might show you all something that I did that relates to neighbor connections.  I have no idea if this is functional or not, but I have managed to create neighbor connections with the FAR.  If anyone thinks that I am hijacking 3RR, then I will remove the pics if necessary.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F9971%2Ffarconnect00lz2.jpg&hash=fa61d40cc36bc5ccb76b14d7224340160bceef41)
First, I have built a normal road neighbor connection. Straight out of the box, Maxis-style.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F9718%2Ffarconnect01se0.jpg&hash=67b7037b9ded0e8a3c94df502196935619d89886)
I bulldoze two road tiles, leaving only the 1-tile connection.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F4936%2Ffarconnect02sa6.jpg&hash=0868ed505e26c708dd1cef1088b3b8a050581fa3)
Finally, I hover the FAR straight piece over the connection so that one end is over it, and I place the FAR piece.  There it is, a FAR neighbor connection.  This works with FARR, as well.  I will probably test this to see if it is functional, but it is a visual "yellow arrow" connection, that much I know.

EDITThat, my friend, is too cool!  Posts like this are what 3RR is for- don't ever hesitate, folks, to step in just like this.  Thanks, metarvo, for a great post! -DE
Title: Re: Three Rivers Region
Post by: dedgren on November 14, 2008, 01:13:18 AM
Could I head for bed not having shown you these?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F128%2Fteaser08111301na6.jpg&hash=77f955a5c29ef859ac4c9ef22848270e2997f104)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F6138%2Fteaser08111302mu6.jpg&hash=17f9932e88cc0542b4737a85bbcd40a799d63634)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F9477%2Fteaser08111303dy4.jpg&hash=c7c60078b36aa2d60420243c2dc0ad032ac3afb4)

Yes, those are the 45 degree to FAR curve transition, last seen in texture form, now coming soon to a computer near you as a Wide Curve/FAR puzzle piece.  The raw edge will be fixed during retexturing, but other than that, it's ready to go.

* * *

Almost 1,500 page views today.  We're going to have to do another "nobody lurks" day soon- maybe on 3RR's second birthday here on SC4D, which is now just a little more than a month away.

Later.


David

171473
Title: Re: Three Rivers Region
Post by: frdrcklim on November 14, 2008, 05:01:26 AM
Wow, really incredible. Looking forward for the next update.
Title: Re: Three Rivers Region
Post by: BigSlark on November 14, 2008, 07:07:41 AM
The FAR/FARR/STR project continues to blow my mind.

Keep up the great work!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Toichus Maximus on November 14, 2008, 07:29:00 AM
Same. I can't wait to get to play with it. I've actually stopped playing sim city for the moment because anything I do in any of my tiles will be obsolete once these come out.
Title: Re: Three Rivers Region
Post by: metarvo on November 14, 2008, 07:37:56 AM
 &apls

The grid continues fade from view, as Sims everywhere are realizing that they don't have to live their lives around it.  Freedom from the grid is not FAR from becoming a reality.  That diagonal-to-FAR curve is looking superb, David.

As for what I'll do... I think I'll just build with what I have now.  When these are released, I will have an excuse to create construction zones.
Title: Re: Three Rivers Region
Post by: sim-al2 on November 14, 2008, 03:49:28 PM
HACK THE GRID! YEA!    ()flamdev()

Wow... maybe I got a little carried a way there... but the grid will soon face its demise.... ()borg()
Title: Re: Three Rivers Region
Post by: dedgren on November 14, 2008, 04:09:49 PM
I seem to be in clean-up mode as we head into the weekend.

My access to my upload space has been restored.  It seems that that the Filezilla update didn't actually erase my username and password settings- just some internal settings that were reset to their default value.  Everything works now, and the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.0) will soon have the ploppable telephone poles on it.

Another thing that you will find there is an expanded collection of Matt's (threestooges) ploppable windmills.  There's the old familiar red vane version.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F4481%2Fteaser08111401dl5.jpg&hash=0169367c60eccc4103962cea95dc12c824a832e6)

Now, though, there's also a "steel" color vane windmill, if that suits your fancy.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F4318%2Fteaser08111402ba8.jpg&hash=adebaf680e5ac89ed003dbcfb48f3f047efcc030)

Beyond these two choices, though, there are further enhancements.  Before, the windmill was purely orthogonal in placement.  Now, you have with each color variant the ability to choose between ortho/diagonal and 15/30/60/75 degree placement options.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F8243%2Fteaser08111403dn0.jpg&hash=fc0244758c18b96664c7581b51fab442d18d78e7)

As shown, clicking the mouse during placement cycles through these options.

I'm working on the fencelines- they may be the next thing to get done.

Or not.  There's other stuff on the way.

Later.


David

171861
Title: Re: Three Rivers Region
Post by: projectadam on November 14, 2008, 04:21:06 PM
Since you called out all of the lurkers on one of your last posts I guess it is time to step out of the shadows for a little bit. Your last pictures with the windmills remind of back home in Nebraska. As always great work with the region and new content.
Title: Re: Three Rivers Region
Post by: Pat on November 14, 2008, 06:19:59 PM
David simply impressive work here my friend wow!!! I am soo stunned at the quality of work you do and the game changing items you whip out!!!! &apls  Make sure you have a great weekend there David!!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 14, 2008, 09:55:54 PM
Glad to hear that you got some problems straightened out, David. I'll be on the lookout for Matt's telephone poles.

And those new FAR pieces look fantastic, too, my friend! Wonderful job!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on November 14, 2008, 10:01:31 PM
How would you...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F8644%2Famericanelmspringteaserlo6.jpg&hash=c40d6077416d5f7c3b350cc1fdc3eb51a1f759ba)

like to be able...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F8804%2Famericanelmsummerteaserma9.jpg&hash=485807f5d044ab25e32f327587e4271b98c6c457)

to select a ploppable seasonal tree...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F482%2Famericanelmfallteaser08pg5.jpg&hash=bee66cc8ff61f2934a7150fc3b714b75e4356b2c)

with a click or two of your mouse?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F8576%2Famericanelmwinterteasersj2.jpg&hash=59c087f80f1fb7f48b43877a5e3f29db3070630b)

Well, now you can.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F6619%2Famericanelmallseasonteagi0.jpg&hash=cc0e9ec4d77c3dc229c28d8819cbc7e075f3a60f)

I know not everyone is up for using seasonal tree lots.  These don't change around the year, but you can create whatever season you want with ploppable mayor mode trees.  Whaddaya think about that?


David

172070
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on November 14, 2008, 10:38:31 PM
Although I do like how 3RR has led to many enhancements in the game... I feel that it's somewhat straying from its original purpose... which was to create a multiplayer region.

Yes, all of this is realistic, and I do actually like how these enhancements come along... like FAR, FARR, tree-ploppable road signs and trees and telephone poles... but I haven't heard a word from the multiplayer front. Rather, it appears new ideas of more realism take priority.

In the end, with so many new updates focused on this front, I'm not sure what the purpose of 3RR is now. Maybe the purpose has changed to a sandbox region where SC4 is pushed to the fullest to achieve realism for others. Still good, but a far cry from what I expected many months ago.

I don't intend to be harsh, but this is how I see things headed towards. Because things don't appear to be heading to the intended spot...

One last thing. The tree-plopping technology is revolutionary and it certainly enhances realism... the only problem i might have is if i happen to bulldoze the work and try again... it would take a long time to remake I think... &mmm

- Allan Kuan

EDITAllan- good comment, and thanks for being direct.  I've been thinking about the same thing for a bit.  I'll sleep on a response, but you can count on my next post addressing the issues that you've raised, my friend. -DE
Title: Re: Three Rivers Region
Post by: abcvs on November 15, 2008, 01:15:24 AM
QuotePosts like this are what 3RR is for- don't ever hesitate, folks, to step in just like this.
I have made a few quick doodles myself...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FDoodle1.jpg&hash=3c58616a89c9c0125c53ea28805ea910824b1ce9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FDoodle2.jpg&hash=d48c54852219317ec51e1c546ef42bdb6ce968bb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FDoodle3.jpg&hash=a37dc7249cbafb0e69e9e36d92a2335b48961cd7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FDoodle4.jpg&hash=3014de60d33954efa3b8c0e39e6af156fed8099f)

...and I am liking what I see.

Edit...  
Sorry can't help myself...  this is my first attempt at using FARR.  Brace yourselves...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FDoodle5.jpg&hash=830abbac0e71770bfeb5703416f2d30b3e909d88)

The varied angles of the telephone poles allowed me to bring the line down off the embankment.   Nice.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FDoodle6.jpg&hash=34eddbe314f461e16ec41aa3236a18f4fd357b0c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FDoodle7.jpg&hash=d88804bfd1ee7d9ffc07bbc356620c76b5aeba14)

EDITCraig, thanks for posting the great pics.  What rock mod are you using?- I think I'd like to try it.  It has that "north woodsy" look. -DE
Title: Re: Three Rivers Region
Post by: PhilsCafe on November 15, 2008, 06:56:42 AM
Well, David, awesome work as always my friend!
Title: Re: Three Rivers Region
Post by: Bishop Hawke on November 15, 2008, 07:23:32 AM
Hi David and 3rr group

I know I have not posted very much to this forum but I do read it daily. With Simcity I am having right now just one major problem and would like to get some info from all of 3RR on this.
                                     
                                          "File organization"
With so many different lots and ect.. what do you find if the best way for the management of these files so that Simcity does not keep crashing?

Thank for in retruns on this  and David and the FRR group I hope to see those great road and track pieces soon.. Nice work.

EDITI've thrown in my two cents worth as to what works for me a few posts up [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg199374#msg199374).  Anybody else have a methodology that she or he would like to share? -DE
Title: Re: Three Rivers Region
Post by: bat on November 15, 2008, 10:26:13 AM
Nice new pictures there of your stuff, David!
And looking forward (like always) to more.... ;)
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 15, 2008, 11:06:56 AM
Quote from: dedgren on November 14, 2008, 10:01:31 PM
I know not everyone is up for using seasonal tree lots.  These don't change around the year, but you can create whatever season you want with ploppable mayor mode trees.  Whaddaya think about that?
Wait, so does that seasonal tree post imply that ploppable ones that change throughout the year are not possible!?  :o

And I like that steel version of the windmill!

EDITNo, dtp- true seasonal ploppable stuff remains possible- it's still under heavy guard in a far corner of the 3RR research lab, though.  I work on it when I feel inspired. -DE
Title: Re: Three Rivers Region
Post by: Sciurus on November 15, 2008, 11:08:15 AM
It's very nice, congratulations for your creations! &apls
Title: Re: Three Rivers Region
Post by: un1 on November 15, 2008, 11:24:19 AM
Very nice David.  ;) I will be here waiting for more, Eye teasing...  :o


-un1
Title: Re: Three Rivers Region
Post by: dedgren on November 15, 2008, 11:28:14 AM
I know I promised Allan (allan_kuan1992) a response to the points he made here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg199213#msg199213) as my next post, but I'm still thinking, and want to be as comprehensive and complete as possible.  Thanks in advance for letting me slide a bit.  I can address Bishop_Hawke's request right away, as the following is "off the shelf" way back from page 1 of 3RR-ST.

[tabular type=1]
[row][data]Organizing the Plugins Folder

I have a carefully organized plugins folder that, as of today (UPDATE: March 12, 2006, when this was written- six months later it's somewhat larger)(UPDATE2: As of November, 2008, my plugins folder runs just under 1.6 gig), has a gig of files (1,084,963,388 bytes to be exact) in it.  I've put a lot of thought into organizing my plugins folder (both of them, actually, but I'm referring here to the one in the "My Documents" directory) over the years.  I attribute the smooth running of my game, which I can get to crash, but usually only through flat-out stupidity (D^#m transit-enabled lot hover bug) to this effort.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F9148%2Fpluginsfolderat3.jpg&hash=cfb2001f01df4edb3b19ccb91758ee5bed487b7c)

Here's the folder itself on the desktop (naked for all to see, as it were).  Since the SC4 engine reads files in a linear ASCII order on startup all the way to the end of a nest of folders before beginning on the next (or so I am told), I have four subfolders at this level:

   001, which is basically props, textures and most modds;

   100, which contains most BATs and lots;

   900, which contains the NAM (oh, sacred chalice...); and

   999, which is anything that requires "load last" treatment.

Thus, the SC4 engine loads props, textures and modds, then lots and BATs, then the NAM, then stuff that has to load after everything else.

I organize the subfolders in those four folders by the name of the author/creator, unless I don't (Ha-ha...but you'll see why in a minute).  I also really try to adhere to the defaults set forth in the increasingly used self-installers in downloads.  Thus, citynut and deadwoods have nothing in their BAT/lot subfolder but dust, as that stuff is all in a BSC folder.

I think, by the way, the eternal gratitude of this community would go to the Simtropian who would be able to impose uniform three letter IDs for each author/creator (pegasus = PEG, deadwoods = DWD, bobbo662 = B62, simgoober = GOD and so on), put that code in a uniform place in each download file name and then establish some further uniformit as to where stuff goes once it extracts.  To BSC in the BLS subfile?  Fine, but all the frickin' time, please.

As an aside, when I download a file, I always code it with a six-digit year/month/date (YYMMDD) as the first six characters that are followed by a [space]-[space], and then it always goes in the author/creator's download file, which is under the name that appears in the STEX.  That way, I can figure out updates really quickly, as I know when I downloaded the file.  You folks who update the same day you upload...well...thanks for being speedy, if nothing else.

So, here's the top of the 001 (props, textures and MODs) subfolder.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F8615%2F001folderut3.jpg&hash=490e98651ebfde53ba37b49444efb0ee1f91c493)

Trust me, if I want to find a prop in there, I can find it.

The top of the BAT/lot subfolder.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F733%2F100folderme9.jpg&hash=99043ac54b00fa18271eb71ecdde7264b2f2e0ea)

More subfolders, but still really pretty easy to navigate around in.

The top of the NAM subfolder.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F6619%2F900folderwz1.jpg&hash=ebbe075fd237b919acacd631f95576c90876fe4c)

I'll be darned, I put the NAM in there.

And last but not least...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F6981%2F999folderqj5.jpg&hash=ffd519613a5a6d80bb89db4b6ac46a0317a72656)

The stuff that goes last, by author/creator.  The number in front of each subfolder is (you guessed it) the order of loading (I'll add a leading zero to each subfolder name when I get to 10 of them).  In other words, some last things are laster than others.

All these, I note take about two minutes to get from double-clicking the SC4 icon on the desktop through the (Zzzzzzzzzzzz) movie (hint- hit the escape key) to the "region" screen, and then about four more minutes (a lifetime in cyberspace, but in cyberspace no one can hear you scream) from the city (heh, quad- things do change -DE 0811) selection button to the up-and-running quad itself.[/data][/row]
[/tabular]

Worked for me then.  Works for me now.  The only time I have crashed SC4 in the past year or so is when some MODding experiment goes awry.

Let me add what I believe to be the benefit of choosing what is in your plugins folder carefully and wisely.  Those other six gas stations you never use- why are they there?  I read posts about 10 gig of files in threads like "How Big is Your Plugins Folder" [linkie] (http://sc4devotion.com/forums/index.php?topic=794.0) with a sense of bewilderment.  There's no way all that stuff gets used, and the downside- interminable loading times, instability, and so on- is so huge.

Later.


David

172448
Title: Re: Three Rivers Region
Post by: Bishop Hawke on November 15, 2008, 11:54:56 AM
Thanks David  that is going to help me out a lot. Was really getting lost in what and how to file all the  err files. ()what()

Thanks again
Title: Re: Three Rivers Region
Post by: Pat on November 15, 2008, 01:48:40 PM
David I know I too would love to know what Rock mod Craig is using as I agree with you 100% that it sooo does have the northwoods feel to it!!! Being in the northwoods I can certify that one lol...  Anyways David what you are doing with seasonal mayor mode ploppable wow!!! I am stunned, Do I understand right that they will or will not change with the season?

Also I know I love to post in that one thread about the size of the plugin's well Ive been coming to be reformed and shrinking my plugins as you said that there is no way in the dark side of my behind could you use everything lol.... I do however have a great setup that is working, but I will save it for that thread when I fine tune it for now... Till then David I cant wait to see what you do to wow me next!!!!


Pat
Title: Re: Three Rivers Region
Post by: dedgren on November 15, 2008, 04:44:38 PM
My second pass of the day.  I'm still thinking, folks [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg199213#msg199213).

* * *

It's our great friend Dustin's (thundercrack83) birthday.  Many of you know, I'm sure, that in addition to doing an incredible job running SC4D's Mayors' Diary forums, Dustin is a major "behind the scenes" guy at 3RR (one of several, I might add- and recognition for all is coming, I promise).  He's helped keep the Table of Contents [linkie] (http://sc4devotion.com/forums/index.php?board=193.0) afloat, is doing the lions share of the work on the 3RR-ST Archives project [linkie] (http://sc4devotion.com/forums/index.php?board=224.0), and does a myriad of other things here that I would have to find five people to do otherwise.  I may have to, because he's started an excellent MD now himself over at Commonwealth of Marathon [linkie] (http://sc4devotion.com/forums/index.php?topic=6190.msg199453;topicseen#msg199453).

Now, I would have baked a cake, but I found something infinitely tastier as I was moving Page 53 of 3RR-ST into the archives.  My first 3RR interaction with him.


QuoteDustin:  Saw that you're getting ready to begin again over at SC4Devotion. Two questions:

1. Are you getting some kind of commission from SC4Devotion for all the traffic your move has to be bringing? I can't be the only one who signed up over there after you decided to move 3RR!
2. In an earlier post, I'm not exactly sure where (page 52, I believe), asked a question about how you change the perspective of your maps to vertical and you responded that you have a mini-tutorial and that you would post it. I'm just curious if you've gotten around to that or not.

Reasonable enough.  My response, however...

QuoteMe:  I've promised a few folks a tutorial on creating "square" region maps, as my friend thundercrack83...

...can we call you thunder for short?  how 'bout 83?  tc83?  that'll do, that'll do...

...just reminded me.

...well, let's just say I'm probably lucky he hung in there until we got the name thing sorted out.  And that didn't happen right away...

About a month after we started here, Dustin asked a question about "game" scale.  It happened to also be 3RR's 200th post, so honors were in order.

I responded promptly...

...that's a first...

...calling him "Justin" about nine times in the space of a ten line post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg6334#msg6334).

...okay, okay, it was just three, but you get the point...

He wrote back


QuoteDustin:  Thunder Bay! And I didn't even realize that I was the 200th reply! Thank you very much, this is such an honor. And, thank you for answering my question about the scale of the tiles.

Also, I should point out that my name is "Dustin," not "Justin." Very common mistake, but at least you didn't call me "Joanne" like my grandmother did once...

Yeah, I bet, looking back, he said that just to soften the blow.  Man- did I feel like a complete boob!  I wrote back, mortified

QuoteMe:  OhmaGod, Justin Dustin...

...checking, checking...yeah, got it right...'hem...

...I am so unbelievably sorry.  I have corrected the erroneous info on the offending post and fired...

...hey, wait a minute, you can't do that...

...those responsible.

Obviously Thunder Bay will have to play some huge role in 3RR's subsequent history.  I owe you one, man!

Well, Thunder Bay's been pretty huge [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg95356#msg95356).  There's Thunder Crack, way down in Curtiss Township's Shadow Canyon, too [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg45011#msg45011).

But biggest and best of all has been the friendship I have today with Justin Dustin...

...had to do that one more time...

...Happy Birthday, and may your day today be only the first of many great ones in the year ahead.


David

172622
Title: Re: Three Rivers Region
Post by: TheTeaCat on November 15, 2008, 04:49:21 PM
Very nicely done David :thumbsup:

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 15, 2008, 05:25:51 PM
David,

I'm touched, my friend, I really am.

With all that happens in and behind the scenes of 3RR on any given day, for you to take the time out to wish me a happy birthday is such a great way, it's just amazing.

As I just said over in the "Happy Birthday" thread, with friends like I have around here, it's made this deal all the more special, and you're at the top of the list, my friend.

Thank you so very much, David.

Dustin
Title: Re: Three Rivers Region
Post by: metarvo on November 15, 2008, 05:46:20 PM
You have done a wonderful job of remembering and honoring our friend Dustin's birthday, David. :)  This is yet another reason why 3RR is so special.
Title: Re: Three Rivers Region
Post by: frdrcklim on November 15, 2008, 07:10:56 PM
Quote from: dedgren on November 14, 2008, 10:01:31 PM
How would you...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F8644%2Famericanelmspringteaserlo6.jpg&hash=c40d6077416d5f7c3b350cc1fdc3eb51a1f759ba)

like to be able...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F8804%2Famericanelmsummerteaserma9.jpg&hash=485807f5d044ab25e32f327587e4271b98c6c457)

to select a ploppable seasonal tree...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F482%2Famericanelmfallteaser08pg5.jpg&hash=bee66cc8ff61f2934a7150fc3b714b75e4356b2c)

with a click or two of your mouse?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F8576%2Famericanelmwinterteasersj2.jpg&hash=59c087f80f1fb7f48b43877a5e3f29db3070630b)

Well, now you can.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F6619%2Famericanelmallseasonteagi0.jpg&hash=cc0e9ec4d77c3dc229c28d8819cbc7e075f3a60f)

I know not everyone is up for using seasonal tree lots.  These don't change around the year, but you can create whatever season you want with ploppable mayor mode trees.  Whaddaya think about that?


David

172070


OMG  :o I always thought of asking this in the request thread but I kind'a thought someone was working on it. I'm glad I saw it here. I really want it! It's just weird for seasonal tree lots since they carry power. And though it's helpful, it kind'a gives you this weird feeling and I don't wanna be plopping the entire map with tree lots. Nice job on those trees David. Someone should make a statue of you in SC4.
Title: Re: Three Rivers Region
Post by: nerdly_dood on November 15, 2008, 07:25:04 PM
What do I think? WHAT DO I THINK? Are you kidding me?!

I love it! I would need to use a different terrain mod for winter and maybe for fall, but I'd love to have ploppable pseudo-seasonals!

I might suggest that you mod them so they only show up during certain months so that we can have a truly seasonal forest, sans lots?
Title: Re: Three Rivers Region
Post by: abcvs on November 15, 2008, 08:03:43 PM
QuoteWhat rock mod are you using?- I think I'd like to try it.  It has that "north woodsy" look. -DE

The rock mod my northern woodsy friend would be PEG Dark Granite.  It is available in the PEG ROCK MOD 2 (http://simpeg.com/forum/index.php?action=tpmod;dl=item62) pack.

Now to business.

FARR FOR DUMMIES

Yes I have finally found some 'quality' time to try out the FARR stuff.

As always I decided that building on the flat is for sissys so I launched directly into my Raurimu Spiral tile...  the one that has to climb 500 feet in the space of just over one mile.   My original discussion about this Central North Island, New Zealand railway is here. (http://sc4devotion.com/forums/index.php?topic=112.5400) 

I have now removed the PEG Alternative Railway Mod (even though I really like it, and have replaced it with the SWAMPER-PEG No rail dirt mod.

Before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-PreFARR1.jpg&hash=f0735ccb46de7327499973b27fba1317d38b4df0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-PreFARR2.jpg&hash=d9cf941184a3c18bb8e1e5d11816e3fa070be376)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-PreFARR3.jpg&hash=68e2c95173df0e358a16ca888058c57e46a3c033)

Good candidate to try out the FARR curves?  What could possibly go wrong?

Construction...  they can be quite tricky to use on a slope.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-FARR-Construction1.jpg&hash=b2791e3de2efbb42d393de5457a9feca4e4eb9bf)

Hmm...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-FARR-Construction2.jpg&hash=d2bc7afce02b52782f2456374d5d6004552bb22d)

This shows the 10 x 10 square that I need to get the 90° curve into.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-FARR-Construction3.jpg&hash=d4e7d7e766d9a06612c986a966aa7ecc29c3bd39)

Such are the sacrifices of progress.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-FARR-Construction4.jpg&hash=5ea9a2c066ec7ae44479d8e7dda30f8806babc86)

Heh...  industrial demand is high - the Sims tried to rebuild even before the dust had settled.  Nevermind plenty of time to rebuild later.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-FARR-Construction5.jpg&hash=7a0fbaee59c649db481a133c35c6b383e9dea5ae)

Yes David...  I know... save the progress (Though saving does kind of take you past the point of no return..)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-FARR-Construction6.jpg&hash=7b6d949d7088e93d259ba2dd619fcefb57d560a3)

Hmm... I don't think that is going to work somehow...  actually, did I mention that these things are tricky to place on a slope?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-FARR-Construction7.jpg&hash=eb99a43a2f5e20f500206ee02a4519f60aa62e66)

OK - drastic action...  out with the soften tool...  but size one OK?  Busting FARR curves that you have already placed is not pretty.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-FARR-Construction8.jpg&hash=428383ae4c063a8abbb62bbc92a89e40471d053b)

Just be careful of the rail curve above...  don't cause a landslide... 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-FARR-Construction9.jpg&hash=769be08f11a715089efe06cf4ebc5ac5663ebf68)

And finally with a bit of faffing and farring about...  and a quick reconstruction of the village that I busted...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-FARR-Construction10.jpg&hash=18734d6d6d12b41edee14bcf96a6f82fd93e2d62)

Now...  that is looking pretty nice and I would love to say that the trains are chugging happily up the hill...  (cos of course I want them to go up the hill and not take the 2 tile short cut at the bottom edge, so I cut the neighbour connection...  the only way out is to go right to the top.)

But...  I have a problem.
With the neighbour connection broken at the bottom of the tile, the trains will not use the FARR network.   :'(
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-FARR-Clogged.jpg&hash=2ea9d6528ca731a2dd80e9f61766101d5811abd1)

The trackcheckers will go as far as the first FARR piece and then they disappear.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FSpiral-FARR-Trackchecker.jpg&hash=0725478e4aa99d6fa5610133f7f614a54dbcc6fa)

Any idea what the problem is David?   ()what()
Title: Re: Three Rivers Region
Post by: Pat on November 15, 2008, 08:13:35 PM
first off Craig thank you for pointing that out to pegs rock mod 2!!! Second David that is just so not right to call Dustin Justin ooh wait Ive done worse so who am I to complain lol.... What a fitting tribute to Alex errr Dustin on his birthday and now if you excuse me I got an update to do in my MD...
Title: Re: Three Rivers Region
Post by: ben_meissner on November 15, 2008, 08:21:54 PM
While searching for a new region name at the Internet Anagram Server (http://www.wordsmith.org/anagram/index.html), I typed in Three Rivers Region, just to see what came up. Among the almost 60,000 anagrams, I found these:

Irreverent Ergo His
Overseer Their Grin
Treeing River Shore
Reserving Either Or

and thought they fit your corner of the internet.

The trees look great, I for one wouldn't mind a mix of colors all year long.

Ben

EDITBen, "severe herring riot" and "his irreverent ogre" aren't too shabby, either.  I haven't played with the anagram server for years- thanks for reminding me about it. -DE
Title: Re: Three Rivers Region
Post by: abcvs on November 15, 2008, 11:00:52 PM
FARR Sandbox Test.

Thanks for the PM David.
I have made the following test in my sandbox on a completely flat tile.

This is the control shot - standard straight rail, freight travels in both directions.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-test1.jpg&hash=1e5646661246761cdc072565729ff7fe61eb561e)

Does it make a difference if you overlap the FARR piece when placing?
Img 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-test2.jpg&hash=f7e5f755e6c97ce2d026abfc5dbe158d6c797fb6)

This will still join up with the existing track...
Img 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-test3.jpg&hash=e68136d892ddcf206bc6d47e9bf375fd45e54eb3)

For this test I overlapped the track as in Img 1.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-test4.jpg&hash=f2546b23a48484c51bf1d4cecc2b98d6ea86023c)

This is with the left hand neighbour connection intact.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-test5.jpg&hash=fac79ad25f5861f018364cdf8ede4db80575989b)

Break the connection and the freight stops.  There is a rail neighbour connection at the right hand side.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-test6.jpg&hash=d2bde63fdc5a8840edb47ba6c771176bd74dc948)

Restore the connection and the freight immediately moves.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-test7.jpg&hash=1d16cc7a79ee50086782fc76620ffdf374fadae3)

Tried a second test with the s-curve.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-test8.jpg&hash=8ef4203343ac49016a0da53508473a103ecfbcab)

Same problem as with the 90°...  so my problem seems to be a pathing issue and not specific to a certain piece.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-test9.jpg&hash=013b4f85b8ff8b76ece82ed35e2a7334565cb506)
Title: Re: Three Rivers Region
Post by: Swamper77 on November 15, 2008, 11:11:00 PM
Abcvs,

There aren't paths for Left-Hand users yet. Judging by your Route Query arrows, your vehicles drive on the left. This will most likely be fixed before the public release.

-Swamper
Title: Re: Three Rivers Region
Post by: abcvs on November 16, 2008, 01:34:17 AM
Quote from: Swamper77 on November 15, 2008, 11:11:00 PM
Abcvs,

There aren't paths for Left-Hand users yet. Judging by your Route Query arrows, your vehicles drive on the left. This will most likely be fixed before the public release.

-Swamper

Ah Swamper...  I think you may have found the answer to my problem, I do indeed drive on the proper side of the road... (the left) and so do my Sims...

I was just having a converstation with David about this the other day...  because my trains drive on the left as well...  My concern then was when I saw the STR merging with the right hand track on a double line.  I was wondering what would happen ... would the train 'jump' the track and carry on on the left...? 

Anyway I will change back to right-hand drive and see if this fixes the problem...

I will let you know when I have done the switecheroo.

Craig

Edit:  This is the tutorial  (http://www.simtropolis.com/forum/messageview.cfm?catid=149&threadid=103289&enterthread=y&STARTPAGE=1#last) from the ST Omnibus on switching from right to left and back again...

How To Switch From Right To Left Hand Drive.
By Etherian


There are two major steps. 

Part one of two
1. Locate and go to the directory where you have installed SC4, usually it is C:\Program Files\Maxis\SimCity 4 Deluxe
2. Within this directory, you will see a folder name English, it should contain a file called SimCityLocale, if it does, you are looking at the correct folder.
3. Now rename this folder from English to UKEnglsh (not a typo!)

Part two of two
4. From your START menu, select Run.
5. Type in regedit into the field and click OK.
6. On the left hand directory tree, expand HKEY_LOCAL_MACHINE > SOFTWARE > Maxis > SimCity 4 > 1.0
7. Change the Language value by right clicking it and selecting Modify.
8. Leave it as Hexadecimal and enter 13 into the Value Data field. Click OK.

With these two major steps complete, your sims will now start driving on the Left! If you wish to switch from the Left to the Right - rename the folder to English in step 3, and enter 1 into the Value Data field in step 8 instead.

oooOOOooo

Edit Edit:

Thanks Swamper that was indeed the problem...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-testRHD1.jpg&hash=b975b074c12fa5354cc77f5c7ada8b6a0465f836)

Now we are driving on the right with left hand road markings... doh.    ???
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-testRHD2.jpg&hash=ebd9721178114191336b789667e7d3fee1e14fce)

Of course you know what this means David...     "$Deal"$
Looks like I just became your left side drive alphabetacvs tester.   ()stsfd()

Edit, edit, edit:
OK it is way late here, but I just could not resist a peek back in my spiral tile...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-testRHD3.jpg&hash=8ba623a33c1e95df764e8bf50eae6560f120d8fc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-testRHD4.jpg&hash=7418c427d0ce0b0698d8a9d8a9d91ea96e520f42)

Good Night!
Title: Re: Three Rivers Region
Post by: Duvad on November 16, 2008, 09:11:49 PM
Psst... wide and diagonal runways?

EDIT: Please don't pester people. In addition to being impolite, it never works. Your request was noted above, but I'm sure you noticed that a lot goes on in 3RR at any given time. Be patient. - Dustin (thundercrack83)

EDITOh- that's okay.  I set myself up for a little pestering by overpromising.  Duvad- I'm working hard to make sure the orthos are in fact right before I post them.  The diagonals are further behind, but I've heard from a volunteer willing to help out.  A bit of patience, as our friend Dustin counsels, will serve you well here. -DE
Title: Re: Three Rivers Region
Post by: dedgren on November 16, 2008, 10:38:47 PM
It was sort of nice just to take a Sunday off today.  Sort of...

We built a sunroom a few years ago.  Not "had it built," mind you.  Heather and I went all the way from tearing a huge hole in the corner of our house through framing, wiring, roofing... the whole nine yards.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F4650%2Fteaser08111600iu7.jpg&hash=f835eb61c20f46f489a4ae83a38d396878b15094)

The one thing we never finished up was insulating under the floor.  As the sunroom is integrated into a deck we built at the same time, there's a crawl space underneath and it's open to the elements on one side.  For about six months of the year, that floor is too cold to risk with bare feet.

So back in the waning days of September, back when the days were in the 50s (F)/10s (C), I bought a bunch of R-30 fiberglass insulation batts and 2"/5 cm foil-backed foam insulation boards thinking I'd fix that before another winter set in.  Two months later, here we are.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F2703%2Fteaser081116001wl1.jpg&hash=f80e06c5e4b0ff3ef90c6a91f52a069ed57cc8c5)

It was 20 (F)/-6 (C) today.  I got almost exactly half the job done.

So how was your day?

* * *

I want to do two things this evening.  One is to finally respond to our friend Allan's (allan_kuan1992) recent post concerning the present direction of 3RR [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg199213#msg199213).  The second is to bring some closure to a labor of love I posted about six weeks (and 34 pages) ago [linkie].  I'll do the second first.

* * *

Back on the 3rd of October, I spent some time telling you about what a huge fan I am of Brian's (c.p./cycledogg) seasonal trees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F9369%2Fteaser03080429bf4.jpg&hash=4faae50fd194da4960db939ff8ca5137bac2c6d5)

I noted then that, because he changed the fall colors of a number of the trees after they had been out for a while, several of the original versions, which were done in striking oranges, reds and yellows, were at risk of being lost forever, as he had recycled the unique TGI (type-group-instance) numbers for those trees from the old to the new version.  I said that I was working, with Brian's permission, on MODding the old tree files in a way that would keep them available for everyone's use.

I also made one of those promises...

...oh no!- not again...

...that I would be posting those trees on the 3RREX later in the day.  Well, just like with my good intentions when I bought that insulation, one thing and then another intervened.  And, once again, here we are six weeks later.

But, 45 minutes or so from now, that wait will be over, too. 

I have mated up all of Brian's seasonal trees, new and old versions alike, and for good measure ArkenbergeJoe's wonderful seasonal SFBT birch trees, with 3RR PlopperizerTM technology.  As previewed a couple of posts ago [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg199206#msg199206), this lets you plop entire forests of whatever season trees you want, all with a few mouse clicks each.  For those who are not into using seasonal tree lots, but still want to create a specific seasonal atmosphere, these should be for you.

Here's what they look like.  Each type tree appears under its own mayor mode "Flora" menu icon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F6412%2Fteaser08111602bg0.jpg&hash=5373babcbf54028b280cc023004b19dc08bb5eb8)

Just select a tree type and click through the seasons (spring, summer, fall, winter, then around again) until you get the seasonal variant and placement that you are looking for.  For the old and new "cycledogg" trees, there's an icon for each.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F876%2Fteaser08111603ey4.jpg&hash=5ef7ea13d5532f844860dfd09e24f400e00a0630)

This lets you plop a few trees with blazing fall color with the majority of the same kind being more muted in appearance.  The game takes care of randomizing the placement, so with each plop you have a three-in-four chance of seeing a different side of the tree.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F346%2Fteaser08111601ir1.jpg&hash=cf3d3c9c9fdaf511c70b2b905849eea8cb7d2e18)

You can query each tree to see just what you have.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F2746%2Fteaser08111604ly3.jpg&hash=3d12e828d261a198a8a7bb5cb06d7fc27261de14)

Spring and summer trees are just as easy to plop.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F7208%2Fteaser08111605zw1.jpg&hash=67939dcdaf3374d609842132ca7756ccedb45c4b)

Winter trees also.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F6459%2Fteaser08111606yv8.jpg&hash=9ba1ed60b3226f4082a5b7616b53a64afbfd0152)

These will be here on the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.0) as soon as I wrap up this post.

* * *

This has run on for a bit, so I won't be long winded in addressing Allan's concerns that 3RR has turned away from being a regional collaboration of administrator/planners developing their quads and is becoming just another custom content thread, with me spending pretty much all my time doing roads and rail and telephone poles and trees and all that sort of stuff.

Let me first say something I've recently had the occasion to say elsewhere- I am about the most reluctant custom content developer there is.  Frankly, and I hope I don't pop anyone's balloon here, I wish I wasn't doing 90% of the MODding and other stuff I've been up to lately.  I wish with all my heart that I could be confident that, if I stopped today, someone else would have the time, the energy and, most important, the desire to pick up the slack.  I'm a realist, though, and I know that what might seem of overriding interest, even importance to me as far as SC4 goes may not even be a blip on some other custom content developer's radar screen.  Everyone has their own set of "must haves" for this game.  My must have list is a pretty long one.  The list of folks I can, barring all other considerations, absolutely count on to accomplish the things on my must have list is very short- me.  There's no way I could presume on anyone's time the way that I can on my own.  Folks like Alex (Tarkus), Matt (threestooges), and Jonathan (Warrior) have gone hugely out of their way to help me out.  If I'm not willing to take on as much of that load as I can myself, I can't continue to ask others to pitch in.

I'm not whining, mind you.  I've been delighted at my ability to learn how to do a few things that would have left me scratching my head and saying, "huh?" a year ago.  On the other hand, a year ago right now I was wrapping up the mapping for the last of the 64 townships for the 3RR Atlas and making huge progress populating the Gazetteer with detailed info about 3RR minutiae.  I have 20 more or less completely "deitized" quads ready to send out to the collaborators- my brush with mortality last spring put those on ice, but they haven't gone anywhere.

The problem I have right now is the one my friend Navin Johnson [linkie] (http://en.wikipedia.org/wiki/The_Jerk_(film)) had.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F3378%2Fthejerk800no8.png&hash=bf1305c36da9349ddd5b910ce6377375f2ac65d0)

You see, I've had all this stuff.  I've seen wide diagonal runways and true seasonal plops.  I've seen fully functional STR and quads with no "game" road or rail curves.  It's very hard to let go of that and move on.

But I know I need to.  That's what's behind my current huge push to seemingly get everything done at once.  December 20th is the second birthday of 3RR here at SC4D.  If you're a collaborator, you might put a little circle around that date on your calendar.

Later.


David

173344
Title: Re: Three Rivers Region
Post by: Tarkus on November 16, 2008, 10:42:40 PM
Craig, actually, there is an LHD patch out there that ebina did a little while ago.  I attached it to a post back on Page 254 (http://sc4devotion.com/forums/index.php?topic=112.msg186640;topicseen#msg186640).  That way, you can have the trains on the right . . . er . . . left side of the tracks. :D

David, looks like you're making some progress there with the sunroom.  It sounds like the insulation is really going to come in handy.  20F is what I would call "wearing 5 polar fleece+goose down coat weather", which I experienced plenty of when I was living up in central Washington state . . . not that far off from "Cicely, Alaska" (http://www.curtcass.com/roslyn/), mind you.

-Alex
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 16, 2008, 10:53:05 PM
Good luck with the insulating project, David!

I can't believe that you and Heather built the addition on yourselves! I wouldn't even know where to begin!

Take care, my friend,

Dustin
Title: Re: Three Rivers Region
Post by: Pat on November 17, 2008, 12:20:00 AM
David breath taking is all I got to say!!!! WOWzers!!!!
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on November 17, 2008, 03:03:16 AM
I had put up that previous message as more of a reminder than a complaint... in a sense I feel that it was interpreted the other way... and now that I read your response... i feel like if i've gone overboard slightly =O

actually if i reflect on this... i've seen 3RR evolve since many pages back, and way before you started to move into custom SC4 content creation. And from that viewpoint... a lot of things have been achieved. I can understand the fact that it's hard to stop and put things down when you're so interested in continuing on. I'm no stranger to that. :D

My message wasn't really one of criticism... maybe you can call it that... but I thought of it more as a reminder... of where we are compared to where we were originally forecasted to be months ago. Then again, just like the weather... things can change unexpectedly. And, to be frank, my priorities are like the weather... and maybe many times faster than it too $%Grinno$%

- Allan Kuan
Title: Re: Three Rivers Region
Post by: emilin on November 17, 2008, 03:33:16 AM
As much as I would like to see the collaboration take place, I have to admit that it doesn't really matter all that much in the end. Sure, it will be fun to see what 3RR turns into when developed, but everything going on in this thread is fascinating just as it looks right now.

I have a pretty clear picture in my head of how 3RR "really" ;D looks, so, in a way, some sort of development has already taken place.

And, this is by no means "just another custom content thread". 3RR is very much a journal about the development of a specific region - it has just taken a very long road to get there. ;D
Title: Re: Three Rivers Region
Post by: Nardo69 on November 17, 2008, 03:36:17 AM
On one hand as a civil engineer who did some roof and facade works in Russia I must say it is not very clever to "forget" the insulation.
On the other hand I do know that temporary things and soltution have the tendency to last forever ... Want a big example? After WW II and because of the German separation the Federal Republic of Germany (=Western Germany) never had a "Verfassung" (=constitution) but a "Grundgesetz" (=basic constitutional law) as a replacement in order not to prevent a later reunion with East Germany.
Now the reunion was 18 years ago and Germany has still no constitution ...  ::)

Take care, finish that insulation works in order not to get the flue and don't forget to make backups!

Bernhard  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on November 17, 2008, 05:52:52 AM
Don't worry about one thing, David! ;)  The custom content is not bothering me at all.  The journey itself is sometimes more fulfilling than the destination, because the journey is over once the destination is reached.  In this case, I guess the final destination would be the completion of all 256 3RR quads, while the journey is the development process, the collaboration, and all custom content that is created along the way.  In addition, the developments that happen along the way are a part of the journey.
Title: Re: Three Rivers Region
Post by: dedgren on November 17, 2008, 09:56:11 AM
Thanks for the recent comments, folks.

I now have the ploppable seasonal trees up on the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.0).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F5975%2Fteaser08111701iv9.jpg&hash=76ebae393dcba7ec3b70ad00c1ca9ac0058a7a3c)

I couldn't connect last night to my space on my IP's server, but it seems fine this morning.

Enjoy.


David

173554
Title: Re: Three Rivers Region
Post by: Pat on November 17, 2008, 10:30:55 AM
SO seeing that your post is finally finished from the other one there David I see that Dec 20th is a very important date hmmm!!!! I wonder could this well be finally oooo I bet!!!! Sorry for my rambling lol, BTW if you need any help to further along Not the RMIP... Lemme know ~~ Pat
Title: Re: Three Rivers Region
Post by: Toichus Maximus on November 17, 2008, 10:31:43 AM
David, this is stunning. I just want you to know how much I, and the greater sc4 community, appreciate your contributions to the game. Even if there were many other people who had the know-how and the drive to do what you've done with this game both in content and actually playing the game, I doubt there would be many could rival the finesse and quality we all see from your work. With or without custom content, we all love 3rr and the vision you've shown us. I've taken note of December the 20th, even though I'm not a collaborator, so I can see what you've done with these wonderful tools you've supplied us with. Thank you.

Cheers,
Matt
Title: Re: Three Rivers Region
Post by: threestooges on November 17, 2008, 10:36:01 AM
The trees look great David. After my trip to Kentucky (a place where leaves actually change color) I know these will have a place in my cities, and will be useful in December too from the sound of it.
-Matt
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 17, 2008, 12:54:11 PM
Hey David, I just thought of something that would be nice to see on the 3RREX: The small mod you attached a while ago that removes the props from SAM intersections. I'm looking for that now, and can't find which page it's on.

And those seasonal trees are great!  &apls
Title: Re: Three Rivers Region
Post by: abcvs on November 17, 2008, 05:25:47 PM
Quote from: Tarkus on November 16, 2008, 10:42:40 PM
Craig, actually, there is an LHD patch out there that ebina did a little while ago.  I attached it to a post back on Page 254 (http://sc4devotion.com/forums/index.php?topic=112.msg186640;topicseen#msg186640).  That way, you can have the trains on the right . . . er . . . left side of the tracks. :D

-Alex

Thanks Alex!  I appreciate that.  I will check that out when I get home from work.

I have now completely rebuilt the spiral tile with the FARR pieces including a fractional neighbour connection at the top.  It is all functioning well (albiet with the trains currently driving on the right...).

I will post some more pics when I have made it all look a bit more pretty.
Title: Re: Three Rivers Region
Post by: sithlrd98 on November 17, 2008, 05:43:46 PM
David, I as many others , am glad that you have continued with the creation of custom content along with  Alex (Tarkus), Matt (threestooges), and Jonathan (Warrior) and anyone I forgot. I never actually had checked 3rr out that much before your work with the FAR\FARR , but since then I continue to look forward to what you have "cooked up"  today. Now , with the STR and the fruition of the PlopperizerTM tutorial , you have given us ploppable telephone poles and  MMSPT , I thank you for these fine additions! I can't wait to see what's next!

Jayson
Title: Re: Three Rivers Region
Post by: bob56 on November 17, 2008, 05:52:29 PM
All this content is amazing! cant wait especially for STR!!
Title: Re: Three Rivers Region
Post by: abcvs on November 18, 2008, 12:24:04 AM
Just popping in to get the the LHD fix from page 253...  but this is last nights work...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-Spiral1.jpg&hash=e8084718ded0c7bb173d2e62fae02f50479d5abe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-Spiral2.jpg&hash=e831c879d988ab036d6021269c97087ade895077)

Fractional neighbour connection...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-Fract-NC.jpg&hash=e54efa796fa873a4f611d1c3742f0ab9a84f190c)

More later.

Edit:    OK I have downloaded and installed the mods from page 253... and I am ecstatic to report that my cars and trains are now happily driving on the left where they belong.  I have also now installed Andreas' mod that fixes the texture differences, remembering of course to remove the swamper-peg one.

Quick sandbox check...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2F3RR%2FFARR-LHD.jpg&hash=4cf4d80ca24de597d6a9943f201916d579478de4)

Anyhoo now that I know that all is well with the world I shall proceed back to my spiral tile and see how it looks now!
Title: Re: Three Rivers Region
Post by: frdrcklim on November 18, 2008, 03:21:11 AM
Quote from: dedgren on November 17, 2008, 09:56:11 AM
Thanks for the recent comments, folks.

I now have the ploppable seasonal trees up on the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.0).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F5975%2Fteaser08111701iv9.jpg&hash=76ebae393dcba7ec3b70ad00c1ca9ac0058a7a3c)

I couldn't connect last night to my space on my IP's server, but it seems fine this morning.

Enjoy.


David

173554


Can't wait to use those trees.  ;D
Title: Re: Three Rivers Region
Post by: bakerton on November 18, 2008, 07:21:53 AM
Awesome work so far David. You make this game fun to play with.  Keep the work up and coming. JKB

I do believe that I got a double 0 post.

EDITThat you have, Jon.  Congrats! -DE
Title: Re: Three Rivers Region
Post by: dedgren on November 18, 2008, 10:23:00 AM
Well, it's pretty darn cold here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F6579%2Fcoldcar081118kr4.jpg&hash=ed6ad21504a08b389d2cc738d4ae13e08a2e2c44)

That'll give you a pretty good idea of the light level outside at nine in the morning in South-central Alaska this time of year.  The thermometer says it's 16 below zero (F)/-27 Celsius.  Google says it's warmer...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F2416%2Ftemp081118ke0.png&hash=08672b60b5fed5e93da86b194ff9f57d7a1450c3)

...but Google isn't standing outside next to the thermometer.

Later.


David

174231
Title: Re: Three Rivers Region
Post by: M4346 on November 18, 2008, 10:25:50 AM
You know, for my metric eyes 17 degrees doesn't look all that bad for winter! :P
Title: Re: Three Rivers Region
Post by: JoeST on November 18, 2008, 10:28:41 AM
yeah it was only like 5°C here this morning.... :O

Joe
Title: Re: Three Rivers Region
Post by: abcvs on November 18, 2008, 01:10:54 PM
Weather for Auckland, New Zealand

Auckland 16°C
Current: Mostly Cloudy
Wind: SW at 16 km/h
Humidity: 54%

Wed
18°C | 11°C
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.google.co.nz%2Fimages%2Fweather%2Fsunny.gif&hash=29d5f467114867d4845159ebf3f68676ebd654be)

Thu
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.google.co.nz%2Fimages%2Fweather%2Fsunny.gif&hash=29d5f467114867d4845159ebf3f68676ebd654be)
18°C | 10°C

Fri
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.google.co.nz%2Fimages%2Fweather%2Fsunny.gif&hash=29d5f467114867d4845159ebf3f68676ebd654be)
20°C | 13°C

Sat
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.google.co.nz%2Fimages%2Fweather%2Frain.gif&hash=3bade414d5c7addef9d8ef0d1f4235f8033c1d2d)
18°C | 17°C

Title: Re: Three Rivers Region
Post by: threestooges on November 18, 2008, 01:51:53 PM
It's about 85F/29.5C here in Orange today, but then again... part of our state is on fire. I've been in some cold weather before, and I like snow, but I think -16F is a wee bit chilly. Get back inside before you catch a cold.
-Matt
Title: Re: Three Rivers Region
Post by: CarmineHilton on November 18, 2008, 02:24:56 PM
What are you all complaining about? Currently it's -3°C (= 26.6°F) where I live and it's just autumn!
I'm so going to freeze to death this winter. Glad I don't live even more up north!

@ dedgren/3RR: Love the trees and can't wait for the new rails! :)
Title: Re: Three Rivers Region
Post by: wes.janson on November 18, 2008, 02:58:07 PM
This is why I chose Vancouver as my home. Late fall and its about 9 - 10°C
I left that white cold stuff back in the praries where it belongs.

Mind you, I've lived in the Yukon for awhile and -30°C degrees in March there seems a lot warmer there then -2°C does in Vancouver. The dampness of the air here seems to cut right to the bone sometimes.

David.. those ploppable trees have been sooo much fun to play with. I'd love to figure out how to make a tree controller for them. Also, I am very much enjoying the telephone poles (I converted them to props for use in the LE).
Thank you (and all who pitched in) for the time and effort
Title: Re: Three Rivers Region
Post by: metarvo on November 19, 2008, 05:43:47 AM
About 30°F is what I've seen so far.  On another note... it sure is awfully quiet here.  It's been over twelve hours with no post at all, let alone a post from David.  I wonder if he's up to something, again? :)
Title: Re: Three Rivers Region
Post by: Geronimo on November 19, 2008, 10:10:31 AM
Great work on those trees David, and big applause to the whole 3RR team, you are incredible!
Keep up the good work, I think this place is grrrrreat!   &apls

Quote from: metarvo on November 19, 2008, 05:43:47 AM
About 30°F is what I've seen so far.  On another note... it sure is awfully quiet here.  It's been over twelve hours with no post at all, let alone a post from David.  I wonder if he's up to something, again? :)

With that climate around there I hope he`s finishing that insulation!   :P
Title: Re: Three Rivers Region
Post by: abcvs on November 19, 2008, 02:47:08 PM
Weather for Wasilla, AK, USA

Current: Clear  -6°C
Wind: N at 13 km/h
Humidity: 63%

Wed
-7°C | -14°C
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.google.co.nz%2Fimages%2Fweather%2Fsunny.gif&hash=29d5f467114867d4845159ebf3f68676ebd654be)

Thu
-9°C | -16°C
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.google.co.nz%2Fimages%2Fweather%2Fmostly_sunny.gif&hash=80b6adb9f88dd537e62823ab476575dc293ce1f6)

Fri
-10°C | -15°C
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.google.co.nz%2Fimages%2Fweather%2Fsunny.gif&hash=29d5f467114867d4845159ebf3f68676ebd654be)

Sat
-5°C | -6°C
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.google.co.nz%2Fimages%2Fweather%2Fchance_of_snow.gif&hash=90ae343538d08776930d1d458471cee5f0d9ee19)

Heat wave forcast for Saturday.. [sorry my google doesn't understand °F]
Title: Re: Three Rivers Region
Post by: dedgren on November 19, 2008, 03:34:47 PM
Not to turn 3RR into The Weather Channel [linkie] (http://www.weather.com/), but Craig (abcvs) is right.  It's still darn cold here.  Was -21 (F)/-30 (C) at 6:00 this morning.  It's about -13 right now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F5018%2Fcoldsnap08111901sh7.jpg&hash=06eafd339d7b899f0d003fecae14ed4747a42d2b)

Because the humidity is relative high at about 65%, we're starting to get that ice fog [linkie] (http://www.theweatherprediction.com/habyhints/359/) effect where little ice crystals grow all over everything outside.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F3127%2Fcoldsnap08111902mo4.jpg&hash=870bc9d0fabc07eb1e90705edfc80641ed735d24)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F4530%2Fcoldsnap08111903mv9.jpg&hash=e6d44d47ea59f3fc46099d3f1369b304fe0952f7)

Wet hands will stick to doorknobs inside the house in entryways and porches that aren't fully heated.  It's a chore to go outside.

* * *

I'm working this week on some appellate briefing that's due on Friday, so don't feel ignored.  I have still been working for about an hour each night on project stuff, but it will be slow for the next couple of days.  Thanks for hanging in there.


David

174956 - 175K sometime in the next few hours.  Gosh, folks... thanks again!
Title: Re: Three Rivers Region
Post by: buckbeach on November 19, 2008, 04:17:14 PM
David, while it may not appeal to everyone I am sure your area does have many positives to compensate for those long cold winters.   Can you tell us what city you live in.
Title: Re: Three Rivers Region
Post by: Pozzessed on November 19, 2008, 04:26:47 PM
 &apls .. woohoo!! Three Rivers Region  (Read 175000 times)   &apls

I'm not a cold weather person but I can just about take the snow, the worst is the freezing rain where the ground temp is colder than the air .. the rain hits the ground and everything is turned into a sheet of ice.

Going to play with the ploppable seasonal trees in the morning :-)
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 19, 2008, 05:12:01 PM
You made it to 175K, David!

Congratulations, my friend! And good luck with the briefing!

Dustin
Title: Re: Three Rivers Region
Post by: rooker1 on November 19, 2008, 05:25:36 PM
Incredible work and a very well deserved bench mark. 
Easily acheived, I'm sure it will reach double this in no time.

&apls

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: Grneyes on November 19, 2008, 06:35:01 PM
David, are you really in Wasilla?

EDIT: Yes, he is--but please, avoid politics here. Thanks. - Dustin (thundercrack83)
Title: Re: Three Rivers Region
Post by: choco on November 20, 2008, 03:01:54 AM
i wanted to share something i just started working on recently....as my contribution to the STR work going on.  this was really a pipe dream until i stumbled in here and realized the one thing i needed for this was in development....so i thought i'd try BATing something a bit more difficult.

im bad at keeping secrets anyway.....

no textures, and only 3 of 6 pieces have been started.  so theres still lots to be done before this sees the light of day....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi141.photobucket.com%2Falbums%2Fr70%2Fchoco_028%2Funtitled-11.jpg&hash=16420def8719621f3d2014fcd325917f166c76de)

the LOD is gonna be a nightmare :'(
Title: Re: Three Rivers Region
Post by: bat on November 20, 2008, 05:16:03 AM
Nice work on those trees there, David! Nice stuff...
And that bridge is looking nice so far, choco... :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on November 20, 2008, 05:38:03 AM
That's cool, choco! :thumbsup:  It already looks good, and I'm sure that it will be textured well.
Title: Re: Three Rivers Region
Post by: Toichus Maximus on November 20, 2008, 07:05:46 AM
wow that really looks awesome!
Title: Re: Three Rivers Region
Post by: rooker1 on November 20, 2008, 07:16:35 AM
choco, that looks incredible. 
I hope you don't run into too many problems with that bridge. 
It may end up being one of the best bridges in game.
&apls &apls &apls
Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: choco on November 20, 2008, 07:31:16 AM
thanks all. :thumbsup:

another view that shows the truss detail a bit better (this was before i added the service ladder).  still lots of little details to be added. 
i have no idea how i'll keep this under 1000 polys.... :-\
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi141.photobucket.com%2Falbums%2Fr70%2Fchoco_028%2Funtitled-9.jpg&hash=f407cc4c2fea0c88eb808cfd9f45611b11eee41b)

i was thinkin about another famous lenticular truss bridge....maybe someone will recognize it from my avatar....
Title: Re: Three Rivers Region
Post by: threestooges on November 20, 2008, 11:45:17 AM
Glad to hear you're making some progress on the bridge choco. I'm curious what you mean though when you refer to keeping the poly count under 1000. The only poly count I believe you need to worry about is the LOD and that only needs to be custom fit where the train will run through. The only other way the model's poly count should matter is in rendering times (at least that's how I understand it). Good work with this, and good to know I have someone else helping on the bridge front.
-Matt
Title: Re: Three Rivers Region
Post by: choco on November 20, 2008, 04:52:15 PM
hey matt!

i haven't even done a test render, so im not sure how the LODS will be constructed.  if what i've learned thru some other bridges holds true here, it'll be a fairly complex LOD to make it look right.  i have some problems with other bridges like this....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi141.photobucket.com%2Falbums%2Fr70%2Fchoco_028%2FNewCity-Oct2151225906754.jpg&hash=e80879d8d3cd620af4276751e8ce2be8f6f79198)
you can see the pillar thru the prop because the bridge is rendered with no base texture.  currently working on how to get around this. 

FIXED!!

im not completely sure if its a problem with using tracks as props (which i had planned for the saltash bridge), or just improperly constructed LODs.  i need to experiment with this once i decide how to cut it up.  i may need to consult you a bit later regarding this, since you are the gatekeeper....so to speak.  :P

if i use a method similar to how paul rendered the garabit bridge, i think i can get away with 6. 


sorry to clutter up the 3rr with other stuff....
Title: Re: Three Rivers Region
Post by: JoeST on November 20, 2008, 11:09:39 PM
oh this is FANTASTIC!

Joe
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 20, 2008, 11:13:54 PM
Your bridges look wonderful, choco! I can't wait to see them incorporated into the STR.

Good luck!

And I hope all is well with you, too, David!

Dustin
Title: Re: Three Rivers Region
Post by: Jack Bauer on November 22, 2008, 04:03:27 AM
I like a lot your bridge with the pipe upon it!!!!
Title: Re: Three Rivers Region
Post by: bat on November 22, 2008, 09:23:11 AM
That bridge is looking really nice, choco! Nice work! :thumbsup:
Title: Re: Three Rivers Region
Post by: art128 on November 22, 2008, 10:44:18 AM
choco, the bridge with the arc is awesome my friend, excellent work on it  &apls
Can't wait to see more pictures David  :thumbsup:
Arthur
Title: Re: Three Rivers Region
Post by: metarvo on November 22, 2008, 12:27:37 PM
You really do know how to make bridges, choco.  Other than the pillars showing through the rails, this is a fine bridge. :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on November 22, 2008, 12:28:03 PM
Just popping in here.

...those are incredible bridges, choco.  Lots to say about STR in a bit...

Still winter in 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg372.imageshack.us%2Fimg372%2F924%2Fwinter08112201jy9.jpg&hash=3c374fe31d51cc27947a3ba4268880f51358705a)

Light snow last night.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F3451%2Fwinter08112202hn8.jpg&hash=82d742c4e2abbfce973126292ef4d4532ad9aa06)

Temp in the 20s (F)/-5 or so (C) today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F3194%2Fwinter08112203xv0.jpg&hash=de9addca0ceaa813ac44a8b775561a5aa114dd4a)

Brief is done, reviewed with the client and submitted.  Going to finish up that insulation job, but plenty of things to show you.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg360.imageshack.us%2Fimg360%2F977%2Fwinter08112204pk0.jpg&hash=33da18e5c4fc0a63bc5baec7acb61c0c4736a621)

Later.


David

177141
Title: Re: Three Rivers Region
Post by: Ryan B. on November 22, 2008, 01:28:13 PM
That temperature is right about where it is here in Western New York, David.  Looking out at the clock over at the bank across the street . . . it reads 29 F / -2 - -4 C.  It seems winter has arrived here, too.

Oh, and I'm going to be making some deer crossing warning signs as well, David . . . . . I almost hit two deer Wednesday night on my way home from hockey.  They ran right out in front of me, from right to left . . . two bucks in the classic 'road sign' pose.  I missed them by maybe twenty feet.  :scared:  My heart's still kinda beating fast from that.

I'll have those deer signs to you in the next couple of days.
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 22, 2008, 01:40:03 PM
We've got a bit of snow on the ground here in northeastern Pennsylvania, too, David. I love winter!

I'll be looking forward to see more on the STR front, too, my friend!

Have a good one!

Dustin
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 22, 2008, 02:03:50 PM
Ahhh if only it looked like that here... we had a rare (first time in my life) November snow yesterday, on-and-off all day but nothing stuck, and temperatures around 30 F.

Can't wait to see more 3RR stuff.
Title: Re: Three Rivers Region
Post by: choco on November 22, 2008, 03:48:00 PM
thank you very much all!!!  this bridge has by far been the most work.....but the more i run the BAT, the more i want to run it.  after a good session yesterday, got all those little details i was talking about.  one more pic, then David can have his thread back..... :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi141.photobucket.com%2Falbums%2Fr70%2Fchoco_028%2FEW1.jpg&hash=c7f503778f3edf88c836254b31e870ed91811c62)

i just realize that the pillar is completely wrong, but thats easy to correct. 
Title: Re: Three Rivers Region
Post by: Pat on November 22, 2008, 04:58:20 PM
*faints* @ STR bridge
Title: Re: Three Rivers Region
Post by: Heblem on November 23, 2008, 10:59:35 AM
Im not sure how there get snow, maybe cuz its to far north from me, but I live in north central mexico a now we getting cold as -5 C but theres no snow, and yes thats odd Mexico is cold too, (except at coast)

Take care
Title: Re: Three Rivers Region
Post by: rhizome21 on November 23, 2008, 01:34:23 PM
First snow here, not very much, but enough to whiten and soften all the countryside. It's raining right now, and my guess is that tomorrow morning we will have ice everywhere, and and a hard time going to work. But whatever, i love winter !!!
Title: Re: Three Rivers Region
Post by: metarvo on November 23, 2008, 02:53:51 PM
I'm officially jealous.  I never hardly see too much snow.  Sure, my area gets those ugly ice storms, but all those do is cause power outages  %wrd.  Oh, well.  Bring on the winter! :)

And now, here's your Local Forecast, on the 8's. $%Grinno$%
Title: Re: Three Rivers Region
Post by: bakerton on November 23, 2008, 03:43:40 PM
Here in Southeast Wisconsin (USA) still has to get the first measurable snowfall that actually sticks to the ground. The temps here range from 30 dgrees F to 40 degrees F. Nice bridges there Choco. They look wonderful. David, you need to move to a different state. Alaska is real cold for anyone to live in. JKB
Title: Re: Three Rivers Region
Post by: sithlrd98 on November 23, 2008, 04:04:41 PM
Great bridge choco ! As far as the weather , seems were about to warm back up to close to our normal temp (68-f) as we've been around the 40's- 50's for highs and 20-30 for lows.
As far as snow , the city almost shuts down if we get 1-2 inches accumulate (hey this is SE North Carolina), since we only have one plow...keep in mind I am originally from Indianapolis and was blown away at the differences when it came to cancellations and closings for snow! I don't know how some of you do it , I mean I hate the summers here , but I can't complain too much about the winters.

Jayson
Title: Re: Three Rivers Region
Post by: yochananmichael on November 24, 2008, 06:23:08 PM
Hey David it looks cold up there not yet that cold here in MT but give us a few weeks and we'll get snow
Title: Re: Three Rivers Region
Post by: FrankU on November 25, 2008, 07:48:46 AM
Choco,

This is a very nice bridge! As far as I am concerned: I'd leave the small horizontal spaceframe out. I thnik it is a bit too much. For the rest it is great.

The weather: yesterday we had snow for the first time this winter. Today it has almost all melted away.

The FAR, FARR and STR: does anyone have a clue to a release date?
Title: Re: Three Rivers Region
Post by: choco on November 25, 2008, 09:45:48 AM
thanks frankU...but im actually trying to keep this one close to the real one.... ;)
Title: Re: Three Rivers Region
Post by: Silur on November 25, 2008, 01:49:38 PM
Hi,David ...
I'm crazy with Your 3RR - Thank You  :thumbsup: :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: Kitsune on November 25, 2008, 08:34:59 PM
Quote from: choco on November 25, 2008, 09:45:48 AM
thanks frankU...but im actually trying to keep this one close to the real one.... ;)


Thats a real bridge and not fantasy? Where abouts is this bridge located??
Title: Re: Three Rivers Region
Post by: Jonathan on November 26, 2008, 11:32:49 AM
Hey David,
I hope everything is alright you haven't really spoken here in a while, and I can't help notice that your username has lost some of it's "red" and there's no Administrator label under your name?

I really hope everything is good for you :)

Jonathan
Title: Re: Three Rivers Region
Post by: dedgren on November 26, 2008, 12:08:19 PM
Like Bilbo Baggins, I have passed the ring on [linkie] (http://www.tolkien-online.com/bilbo-baggins.html).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F6566%2Fteaser08112601tp6.jpg&hash=4e06d1663caf139251f4eca62723dd547d3f1de8)

This leaves me free to spend more time here, and you should start seeing the benefits of that this weekend.


David

179677
Title: Re: Three Rivers Region
Post by: JoeST on November 26, 2008, 12:09:56 PM
David, I am sad to hear you leaving the staff here, and it was an honour posting under you :)


*pst* I cant wait for this weekend  :D

Joe
Title: Re: Three Rivers Region
Post by: threestooges on November 26, 2008, 12:12:27 PM
Mixed emotions here, but I know the site is still in good hands, and I know you'll be putting those energies to good use. Looking forward to what you're going to come up with and I should have a few things for you to work with too.
-Matt
Title: Re: Three Rivers Region
Post by: Jonathan on November 26, 2008, 12:16:43 PM
That is a shame
It is definately sad your leaving the staff, but as long as you don't leave the community then we're alright (thinking about that wants to make me cry &cry2).

EDIT: I didn't mean to imply David is leaving the community, just it would be very sad if he did.

Can't wait for the weekend either :thumbsup:

Jonathan
Title: Re: Three Rivers Region
Post by: un1 on November 26, 2008, 12:25:44 PM
Are you sure about that David?  :P
You are still on the staff list...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUntitledheh.jpg&hash=50db2190d5f3ff230ddab70bb2b13746f1d08587)

I think something big is going to happen...  &Thk/(

-un1
Title: Re: Three Rivers Region
Post by: metarvo on November 26, 2008, 02:28:15 PM
 :o

David? No longer on the staff?  Is it possible to combine those words in the same sentence?  This does not compute...

...*sparks*...

&ops

EDIT(to minimize confusion): I do hope you stay around, David.  At least this might mean that you can spend more time being amazing in 3RR, David.  3RR has become such a fixture for me, as it is what drove me to make my first post.

Quote from: dedgren on November 26, 2008, 12:08:19 PM
Like Bilbo Baggins, I have passed the ring on [linkie] (http://www.tolkien-online.com/bilbo-baggins.html).

I promise you, when I read this, my heart jumped into my throat...
Title: Re: Three Rivers Region
Post by: projectadam on November 26, 2008, 02:47:58 PM
Whoa, everyone take a few deep breathes and calm down for a little bit. I do not think David anywhere hinted that he was leaving the community so before some crazy rumors spread through the threads ()meeting(); why not give the parties involved some time to explain what is going on when they are ready to inform us. It also might be something that is none of our business and if that is the case, let's respect that these are mature people making decision that are best for themselves.

As for 3RR, I went to see what I could find out about making canals/streams from the period of September - December of 2006 and I could not find anything but what a great trip down memory lane. I came across something that I do not remember from before and that was a grid that was laid on top of a satellite image. Do you do this with your regions to set them up? If so, I would be interested to know how to set the template up.

Happy Thanksgiving everyone!!! :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on November 26, 2008, 05:17:06 PM
OK What wow and I think Projectadam has a clear head here and everyone listen to his words there... I will add I see there is another label by David's name that looks like soo,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg114.imageshack.us%2Fimg114%2F3513%2Fdaviden8.jpg&hash=20c8c0efbe556930fefae086f3ef6501adc3b6ff)

see it says SC4D Counselor so that must mean something or another there far as a staff level...  But anyways I do hope that by being David this helps you out in the long run to be yourself and let loose a bit so if you know what I mean my friend!!!!
Title: Re: Three Rivers Region
Post by: Toichus Maximus on November 26, 2008, 07:13:39 PM
So long as you don't fade into the Grey Havens and leave us  ;)

I've always been wondering--your "rust never sleeps" quote... are you referencing Neil Young? I love Neil.

EDITNo, I've still got a long stint in Rivendell ahead, writing the rest of the story.  As for Neil, he is my personal Rock God.  His rendition of "Home on the Range" [linkie] (http://en.wikipedia.org/wiki/Where_the_Buffalo_Roam), along with just about anything on Freedom [linkie] (http://en.wikipedia.org/wiki/Freedom_(Neil_Young_album)) or Live Rust [linkie] (http://en.wikipedia.org/wiki/Live_Rust) is just about as good as it gets. -DE
Title: Re: Three Rivers Region
Post by: Gwail on November 27, 2008, 03:03:57 AM
Although it's a big loss for sc4dev staff, but great opportunity for 3RR ;).
Title: Re: Three Rivers Region
Post by: FrankU on November 27, 2008, 06:10:45 AM
Choco,
Well OK then. If the real bridge has these spaceframes they must have some kind of function. Then it's ok with me.
Thanks for the picture and success with the Batting!
Title: Re: Three Rivers Region
Post by: Ryan B. on November 27, 2008, 09:07:06 AM
Happy Thanksgiving to you and yours, David!
Title: Re: Three Rivers Region
Post by: dedgren on November 27, 2008, 10:11:54 AM
So, while it's my understanding that Thanksgiving [linkie] (http://en.wikipedia.org/wiki/Thanksgiving) is pretty much a North American tradition (and north of the Rio Grande [linkie] (http://en.wikipedia.org/wiki/Rio_Grande) at that)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F8893%2Fswansonsthanksgivingdinez8.jpg&hash=04168a62d986239229dc5d6ed2d0e087ec52c419)

Happy Thanksgiving to all, wherever you are!  My killjoy Canadian daughter Stephanie tells me I'm only about a month late [linkie] (http://en.wikipedia.org/wiki/Thanksgiving_(Canada)) in saying that.

* * *

We will be out with friends during the day today and then cabining tonight through Sunday.  I have a "status of stuff" post in the works for tonight and a bunch of projects that should be able to be brought to completion as we relax over the long weekend.  In other words, lots of 3RR ahead, thanks for your continued interest.

* * *

There've been lots of nice comments and PMs about my decision to move on from the administrator position here.  It had been a great (just short of) two years, and I know that the site remains in very, very capable hands.  I'll continue to be an advisor to jeronij and the staff, which is why I still show up as an admin in the staff list.  My undivided attention, though, can now be given to 3RR, and to the great things that are soon to come.


David

180306
Title: Re: Three Rivers Region
Post by: rooker1 on November 27, 2008, 10:22:44 AM
I'm going to say, Congrats on your change in positions.  If anyone deserves a break it's you.  Now maybe the rust can sleep, at least for some short periods here and there.

Robin  :)
Title: Re: Three Rivers Region
Post by: Pat on November 27, 2008, 11:38:40 AM
Hey now speaking of the rust situation I got something that might look a little intresting here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F3116%2Fwd40newyi0.jpg&hash=869d741fde7779ea6d36b0b947b852fef37783dd)

So yes a litte WD 40 or in this case some good rest this weekend David is well needed!!! Have a Happy ThanksGiving my Alaskin Friend!!!!

EDITYeah, Pat, but is winding up with Dick Nixon [linkie] (http://en.wikipedia.org/wiki/Richard_Nixon) on your tractor worth getting rid of a little rust? -DE

OP EDIT:  LoL David you got me there I didnt even realize when I was hunting for a pic of a tractor that matched the tractor that was rusted that Mr Nixon was sitting there whoopsie hehehehe.... OK no matter how much WD 40 would cure that man lol....
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 27, 2008, 12:12:33 PM
A very Happy Thanksgiving to you and yours, David!

Enjoy the holiday, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: metarvo on November 27, 2008, 03:16:49 PM
Happy Thanksgiving, David.  I hope you and your family have a good one, with plenty to eat.  Keep up the good work. :)
Title: Re: Three Rivers Region
Post by: Darmok on November 27, 2008, 06:36:21 PM
Happy Thanksgiving David, relax and take care of yourself this coming weekend.
I'm pretty sure that you wont have frozen turkey on the weekend, unless that is, if you leave your plate on the patio!  ;)

As for your killjoy (so you say, and then I really don't believe you...) daughter, I concur with her on the fact that you are a month or so, late hehehe...
I have to defend my fellow canadian from her "sasquatch" http://en.wikipedia.org/wiki/Bigfoot (http://en.wikipedia.org/wiki/Bigfoot) (linkie)" from the north of a father (this being said with all the respect I have for you my friend...)

So, to sum it up:
1. relax
2. eat turkey
3. have a great time
4. call your daughter and tell her she's right
5. come back to us rested and ready to rumble.

bye for now

-John
Title: Re: Three Rivers Region
Post by: wes.janson on November 27, 2008, 08:25:56 PM
First off, thank you for the birthday wishes. Though belated, they were nonetheless very much appreciated.

I shall return the sentiment and wish you a Happy Thanksgiving (Though I must concur with your daughter that Thanksgiving was, in fact, last month). We may have funny colour money here in Canada, but Europeans hit our shores first. (WE WIN!)

But, in all seriousness, I wish you and yours a happy holiday.
Title: Re: Three Rivers Region
Post by: threestooges on November 27, 2008, 09:45:20 PM
A month ago or today, either way Happy Thanksgiving David. I hope it was a relaxing time for all involved and that the food was exceptional and plentiful. I'm going to wrap up the bridges tomorrow if all goes well. Talk to you later.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on November 28, 2008, 01:08:22 AM
How about rural roads with a gravel shoulder and dashed lines?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg354.imageshack.us%2Fimg354%2F7234%2Fteaser08112701vm9.jpg&hash=2e64c4f0b43df67ebfab7b93f9bafab1fa39260e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F1894%2Fteaser08112702se2.jpg&hash=82543d48754211893de501594c9cc1a4e879102a)

This may be Wide Curves/FAR II you're looking at here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg354.imageshack.us%2Fimg354%2F8928%2Fteaser08112703ml7.jpg&hash=f8243c0d88a34a7bc5d76a0c3d33c35e54d63038)

Isn't that what a road through the countryside is supposed to look like?

Here it is next to a "game" road.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg354.imageshack.us%2Fimg354%2F3527%2Fteaser08112704yk7.jpg&hash=dc75022d0dfe7d633e23b5dd30fe0e2116995deb)

These won't come with those darn sidewalks when you plop a rural lot next to them- like a farm.  Who ever heard of a sidewalk in front of a farm?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F6821%2Fteaser08112705xb7.jpg&hash=7f78045d57e3efc695c6acbdb5cbf5a565e687a1)

These are concept stage- but I'm thinking really hard about them.

Later.


David

180763
Title: Re: Three Rivers Region
Post by: callagrafx on November 28, 2008, 01:16:26 AM
Don't forget to add in the roadkill.... :D
Title: Re: Three Rivers Region
Post by: FrankU on November 28, 2008, 01:33:30 AM
Looks good David, but how on this planet do you think to implement all your projects?

No, I hardly ever see sidewalks along farm entrances. Just in very rare occasions, but then it is definitely not the same sidewalk that I see in my city centre.

I am, like a lot of friends around here, eager to use the fabulous stuff that you show us on 3RR. But when you start a new project before the former has ended, I fear that nothing will leave the test stage and that we, simple users of the game, will stay with the Maxis railways and roads.... (and fences...)

This was not meant as a negative criticism.... Sorry if you read it that way.

You have a great talent of inventing new stuff. Everything is great. But somehow it would be nice to make it useable in game, and I fear that that part of the projects is left behind. Hopefully I am not correct.
And another thing: if I had time to help you I would do it, but my hours for SC4 are really scarce and if I want to play the actual game, there is no time left to do a part of the finishing instead of asking for it. I am really sorry.
Title: Re: Three Rivers Region
Post by: Darmok on November 28, 2008, 04:27:13 AM
Now you're touching a sore spot!  ;)

Yep, this is definitely a step in the right direction, although it's in beta stage and I know that you'll improve it a lot before completion, may I suggest a more "brownish" going on tan color for the shoulder. This grey, while true to the 0.3/4" gravel color looks a lot like cement and have a "linear" look that still reminds of sidewalks. Perhaps a more "dirty" and "earthy" color would blend better with the rural environment and even if linear would look more "random" and less "structured" if you get my drift... (sometimes I really don't find the good words.... ask my wife!  ::) )
Is this Chris flora near the shoulder or do you plan to have those brown weeds come automatically with the road itself?

Anyhow, I know you know how much this particular project pleases me!  Not enough superlatives in the dictionary to express my joy.

Again have a great weekend and relax!

-John
Title: Re: Three Rivers Region
Post by: JoeST on November 28, 2008, 05:21:59 AM
that is seriously ace, is it SAM-like? and what about the puzzle pieces, would it be possible to make them be over-ridden or something?
Title: Re: Three Rivers Region
Post by: metarvo on November 28, 2008, 05:41:15 AM
It's good to see that you've decided to come back to 3RR, David.  I was genuinely worried for a little while.  I do admit that seeing this new road style has helped me to feel better about things, though.  If there is ever a set of different road styles, what will it be called?  RAM was already used up (Railroad Addon Mod).  So, what else is left?  The ROAM (Road Addon Mod)?  Wide Curves/FAR II describes it, but I hope it's not the end of Wide Curves/FAR I.  Anyway, this is amazing, David, but that is really no surprise.  This is 3RR, after all.

&apls
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 28, 2008, 07:42:38 AM
Well David, how on earth did you do that?  ()what()

That is amazing.
Title: Re: Three Rivers Region
Post by: Pat on November 28, 2008, 07:49:02 AM
David simply amazing!!! I agree with Lee now we just got to have some road kill and the whole country feel will be completed hehehehee
Title: Re: Three Rivers Region
Post by: wes.janson on November 28, 2008, 08:47:34 AM
FAR/FARR/STR and now rural roads!

I am sure glad my mother taught me patience because these teasers are driving me slightly crazy.

You continue to blow my mind on a regular basis.

Keep up the good work  &apls
Title: Re: Three Rivers Region
Post by: Geronimo on November 28, 2008, 09:13:08 AM
Weee! Amazing stuff, those roads are smashing!

Cant wait to see more of your stunning creations, its so fascinating!  :thumbsup:

Keep up the great work!    :)
Title: Re: Three Rivers Region
Post by: pvarcoe on November 28, 2008, 10:46:03 AM
That gravel shoulder road is exactly what is found in most of rural Canada.
I would agree with John that the gravel might be a little browner.
Title: Re: Three Rivers Region
Post by: CaptCity on November 28, 2008, 11:11:48 AM
Beautiful... amazing...

Watching David work is sooooo nostalgic. Now, what about potholes and cracks in the asphalt (OK... I'm just being picky  ;) ) Makes me wish there was a game game without all the 'citified' stuff that just uses David's creations. Can't wait to see more...  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 28, 2008, 11:15:55 AM
Just another day, and just another revolutionary project here in 3RR!

Groundbreaking ideas are the rule around here, not the exception, and these rural roads are just the latest in a string of them!

Monumental work here, David! Excellent job!

Have a great weekend!

Dustin
Title: Re: Three Rivers Region
Post by: jmdude1 on November 28, 2008, 11:19:36 AM
those country roads really look great. they're great cause sidewalks arent found in the country and dirt roads arent used all the time.
as for an acronym, i vote to just call it whatever its name is...im already on acronym overload. i have to look at the pics to find out what everything is.   ()what()
Title: Re: Three Rivers Region
Post by: bakerton on November 28, 2008, 12:06:37 PM
Hey David, those rural roads look like they should be in the game when it first came out. Sidewalks in front of farms, It is possible if it is at the very edge of a town or village. I know of a couple of places here in Wisconsin that have sidewalks in fornt of farms. So far, the rural roads look awesome and I can't wait to use them in the game. Keep on suprising us. JKB
Title: Re: Three Rivers Region
Post by: dedgren on November 28, 2008, 01:52:44 PM
Minus the shoulders, this is what these look like.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F5487%2Fteaser08112806tm7.jpg&hash=8cfe951fc68924f52ac3f8b08e61094cbf50d4cf)

I'm going to take a look at the diagonal variant, but with some work matching up the textures, there's no reason these can't be used like this until there's more time to spend serious time on the shoulder issue.


David

181142
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 28, 2008, 02:59:17 PM
I agree, David--they look wonderful as is! The shoulders would be great, too, but there's plenty of time for that!

Keep up the magnificent work, my friend! It's always great to stop into 3RR and see what you've got cooking!

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: metarvo on November 28, 2008, 05:52:25 PM
That looks great just like that, David.  This way, the new roads match up better with the old ones.  I can imagine using them to create "passing zones" on rural roads.
Title: Re: Three Rivers Region
Post by: dedgren on November 28, 2008, 08:29:49 PM
Look Ma- no sidewalks!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg386.imageshack.us%2Fimg386%2F9647%2Fteaser08112807cj7.jpg&hash=0436af88ffc310a32fe7b14036d0ee86b663dd17)

Puzzle pieces have been around for years- I don't know why nobody did this before.

Later.


David

181326
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 28, 2008, 08:33:06 PM
a-ha! So they're puzzle-pieces! Now that is exciting.
Title: Re: Three Rivers Region
Post by: nerdly_dood on November 28, 2008, 08:39:35 PM
What I'd like to see is one of those with those lines down the middle that are solid on one side and dashed on the other, meaning that passing is allowed on the side with the dashed line. That wouldn't be much harder than making the one with the plain dashed line, right? ;D

Great job with this, too! Personally I'd prefer a gravel shoulder that fades ... gravellily? - back to grass... meaning that there is no defined border to the gravel, but it doesn't fade evenly, but with clumps of gravel here and grass there... if you understand what i'm trying to say...  ??? cause I'm not sure i do myself...
Title: Re: Three Rivers Region
Post by: Pat on November 28, 2008, 08:41:50 PM
There puzzel peices David??? WOW!!! Hmmm why no one did these before hmmm cant answer that but I do know that you are doing it and blazzing the trail now!!!
Title: Re: Three Rivers Region
Post by: dedgren on November 28, 2008, 11:22:44 PM
We darkened the texture and added the shoulder, also darkened, back in.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F4442%2Fteaser08112808yj8.jpg&hash=02a9d9516ee5ade606deb564d2b2eafbe6b6ef42)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F7093%2Fteaser08112809yz7.jpg&hash=7bdd3021fbeef94f2a281c8cd599d3a93aeeb966)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F1909%2Fteaser08112810de7.jpg&hash=c0ca6964ba3cbcf1d7cd08e9a6a17443ac315031)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F5673%2Fteaser08112811pgfn5.jpg&hash=2428268f7d557a0ff796e1305f410cbb2217189b)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F4377%2Fteaser08112812pgzj0.jpg&hash=0aab12021b3060bf39d6d66e9d7af070fe744734)

Let me know what you think.  I won't spend any more time on these for a while, but I'd be interested on what priority you'd place on having these.

I'm happy to send out the "no shoulder" variant right now to anyone who would ask.  I can do some "eye candy" no passing centerline pieces if anyone would like.

* * *

Just had a nice little earthquake here.  Felt like between a 3.0 and 4.0, not too far away.  I'll let you know in the morning.

Later.


David

181413
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 28, 2008, 11:27:04 PM
An earthquake? I hope everyone and everything is OK up there!

Seems trivial in the wake of an earthquake, but I'd love having the "no-shoulder" ones to play around with, if you don't mind!

Hope all is well!

Dustin
Title: Re: Three Rivers Region
Post by: homefryes on November 28, 2008, 11:54:42 PM
Wow, David -- hope everything is okay in the wake of the quake. Will be anxious to get the report.

As for the roads, I can't decide which I like better (between no shoulder and the irregular gravel shoulder). Everything I see here just amazes me anyway!  ;D

— Don
Title: Re: Three Rivers Region
Post by: threestooges on November 29, 2008, 12:40:38 AM
Hope everyone is ok after the earthquake David. Those things can always be a bit unsettling. From the sound of it, everything's still standing though. According to the USGS (http://earthquake.usgs.gov/eqcenter/recenteqsus/Quakes/ak00080569.php), it seems it was a 4.8 (pretty hefty) centered at 63.118°N, 149.640°W and it was a deep one at 97.2 km (60.4 miles).

These pics are amazing. The last one of the update in particular reminded me so much of the area of Kentucky I was in for the competition. The leaves changing color as the trees shed for the winter and small little housing lining the roads extending out from the highway as we drove by. Excellent stuff David.
-Matt
Title: Re: Three Rivers Region
Post by: Pat on November 29, 2008, 01:13:31 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg384.imageshack.us%2Fimg384%2F6438%2Fearthquakinalaskaga4.jpg&hash=f27442e4a01db79c4fc61dadc6b9205d5113d7c6)

Looking at google at the cooridinates that is where the epic center is at to the A spot... David I hope all is well in your neck of the woods and no heavy damage!!! I would be more then happier to play with the shoulder version myself....
Title: Re: Three Rivers Region
Post by: MandelSoft on November 29, 2008, 04:54:12 AM
Good idea! The normal roads didn't look that good in rural areas.

I would like to request a no-shoulder piece And maybe you can send me the textures I can edit them, so they'll look like the dutch regional roads  ;), like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.limburg.nl%2Fupload%2Falgemeen%2FVerkeer_wegmarkering_03.jpg&hash=e9a45be4c0fb7a981f7a91f28ccf60b0e206d2f6)

Best,
Maarten
Title: Re: Three Rivers Region
Post by: art128 on November 29, 2008, 05:08:30 AM
David, this is looking awesome my friend, great work on this street  &apls
Title: Re: Three Rivers Region
Post by: TheTeaCat on November 29, 2008, 05:45:45 AM
Wow Those country roads are "right up my street."

I'd love to try them out if I could ;)

I like both the textured and non equally and can easily find a use for them :D

Hope all is well in your neck of the woods especially after the 'quake.
Maybe a nice cuppa to sooth you ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F116%2Fteapotandcup183e331wj9.png&hash=b61c4e111f892c1e1457d7305b8e6f55d43fc7cb)

regards
Derry

Title: Re: Three Rivers Region
Post by: metarvo on November 29, 2008, 05:58:57 AM
The gravel shoulder still looks great, David.   :thumbsup:  I would be happy to play around with the no-shoulder variant, as long as it's not too much trouble for you.  Since you mentioned it, the "no-passing" centerline idea sounds like a good one.  Keep it up!

&apls
Title: Re: Three Rivers Region
Post by: buckbeach on November 29, 2008, 08:49:14 AM
David, I would like to take you up on your offer for the roads.  I don't post a lot but especially like to follow and use everything associated with the rural and smaller town areas as they are the only styles I play.  I sure wouldn't want to miss out on these fine additions like I did with ChrisAdams rural area additions.

My email is in my profile, but, if your going to place them on 3RRex soon I'll wait.

Thank
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 29, 2008, 08:52:02 AM
Hope all is well after the earthquake!

I also would like to play around with it, even without the shoulder, though I think I like the shoulder one the best. And the center line ideas sound wonderful too!

EDIT: Oops... was gonna save the 00 post for someone else, but buckbeach beat me to #99.
Title: Re: Three Rivers Region
Post by: bob56 on November 29, 2008, 08:54:24 AM
This is great! Gravel shoulders and dotted lines are so much better, another great creation at 3RR! (I would love for the no shoulder version to be on the 3RRex, but i'm in no hurry.)   &apls

Hope everything is all right!
Title: Re: Three Rivers Region
Post by: dedgren on November 29, 2008, 08:57:22 AM
Heh, 5,799...

...well, when I started anyway- our friend buckbeach snagged that one and dtp rang the Double-0 bell while I wasn't looking.  Then Bob posted 5,801 while I was typing this explanation.  You can't snooze around here...

My guess is that, sometime tomorrow or on December 1st, between 3RR-ST and here, Three Rivers Region will pass a quarter million (250,000) page views.  That's taking the almost 68,000 views there and adding them to the ones here.  We will easily pass 200K here in our own right at SC4D by the end of the year- we're clipping along at over 20,000 page views a month since September- most days in November averaged about 30 views an hour, which means that one of you takes a look every two minutes.  It's my pleasure to make sure there's always something to see.  Thank you!

* * *

Our good friends Matt (threestooges) and Pat nailed the 'quake.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F5863%2Fevid805695874534ye7.gif&hash=193e8ce36763c1a25fa9ec6defdf07c2fc3964cc)

We're 107 miles away in Wasilla [linkie] (http://www.aeic.alaska.edu/Seis/recent/sub/quakes/2008334_evid80569/evid80569.html) just to the west of Palmer on that map.  There was just a good good shake- no physical damage, although this one did make the joists in the cabin were are staying in creak a bit.  Earthquakes here are quite common- this one was just one of the 48 we had yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F2609%2Findex6139582sj7.gif&hash=e004e42fb523988c8eb803ee93549dbaa75e80e4)

Most are between 1.0 and 2.0 magnitude [linkie] (http://www.aeic.alaska.edu/recent/sub/index.html)- these are usually imperceptible, although every once in a while you can feel them if the epicenter is very close.  Between 2.0 and 3.0, you can generally sense them if you are sitting down in a structure and the epicenter is within 50 miles/80 kilometers.  Over 3.0, they get increasingly hard to miss, although we have never experienced any property damage.

I was in our storage unit during the Denali Fault earthquake in November, 2002.  This was a 7.9 magnitude quake, with an epicenter 250 miles/400 kilometers east of us.  It caused extensive damage to roads in an unpopulated section of the state.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F6497%2Fmccarthy16830005zd4.jpg&hash=3df68bcbc134bedaa414f9f5e9eb558ad7ac6bfc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F5487%2Fmccarthy27067128nj6.jpg&hash=477404ccc01182d3980f0ee89ba9d9ca7bd66911)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F7039%2Fmccarthy47121008si6.jpg&hash=8f3863b361120a52b06aac38cf51945538207f96)
Credit: AK DOT&PF

The 12x12 room I was in went completely dark as the power went off and the door swung shut.  Most boxes came down off the shelves they were on.  I recall that the feeling was like trying to stand up in a powerboat going about 40 mph/65 kph on a choppy lake.  Given a choice, that was an experience I would never wish to repeat.

* * *

Anyway, lots ahead today.  I'll go back through the comments of the last few days over the next few hours and leave a few of my own.

Later.


David

181763




Title: Re: Three Rivers Region
Post by: bat on November 29, 2008, 10:27:24 AM
Great work there on your stuff at 3RR, David! :thumbsup:

And congrats on 291 pages and over 5800 replies and for almost 182000 views!! &apls
Title: Re: Three Rivers Region
Post by: Pat on November 29, 2008, 10:51:34 AM
David given half the chance I prefer a windy experience over the ground shaken under me anyday!!!! No way could I ever live in area that where the ground shakes under me no way give me the wind at least I can see it coming!!! Wind I mean tornado lol....  That one statement you made "you cant snooze" is so true cause if you do you loose out on some mighty fine Trail blazzen stuff around sir!!!
Title: Re: Three Rivers Region
Post by: Darmok on November 29, 2008, 11:18:37 AM
I would also like to receive the "no shoulder version", looks really great so far.
Have a good weekend... without earthquakes....  ;)

-John
Title: Re: Three Rivers Region
Post by: j-dub on November 29, 2008, 11:26:14 AM
Uh, lets see, Illinois has had its share of both  earth, and wind problems. Lets hope the two don't mate.
Title: Re: Three Rivers Region
Post by: CaptCity on November 29, 2008, 11:40:31 AM
Hope everything has calmed after the shaker. Would love to receive and play around with the no-shoulder version (and anything else in that wonderful treasure chest of yours  ;) ). As for a priority... Well, I admit a bias toward country roads, so these would probably rank right up there - maybe after the FAR/FARR material, but before the fences (if they're still in the works). Either way, another great-looking project here.
Title: Re: Three Rivers Region
Post by: dedgren on November 29, 2008, 03:31:49 PM
A little eye candy to top off that meal?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F6573%2Fteaser08112913pgqa0.jpg&hash=c0049636081481db25fc75e0d6d632c2be8e78d3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F7818%2Fteaser08112914pgxi4.jpg&hash=26c3252ce540e9d0d8de8963623ec65c09058e9f)

...whistling innocently...

Yes, that does look pretty diagonal to me.

They are fully functional, too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F5648%2Fteaser08112915pgfn9.jpg&hash=1bb7953dff6ef7224e190c1bff5037fba3673346)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F5377%2Fteaser08112916pguy7.jpg&hash=bf05f7e7de53bbf1e181f6262ea3a03fc024f3c0)

These'll be on the way to all who've asked for them later this evening.

Later.


David

181967


Title: Re: Three Rivers Region
Post by: metarvo on November 29, 2008, 03:35:58 PM
Diagonals?  I can already tell that this is my kind of addon.  Excellent work, David!  3RR's high standard continues to climb.

&apls
Title: Re: Three Rivers Region
Post by: Pat on November 29, 2008, 03:54:23 PM
David I just dont what to say any more!!!
Title: Re: Three Rivers Region
Post by: un1 on November 29, 2008, 04:19:13 PM
Quote
Yes, that does look pretty diagonal to me.

It does, I have to admit, but I think it looks pretty amazing to me. ;D

-un1
Title: Re: Three Rivers Region
Post by: thundercrack83 on November 29, 2008, 05:18:14 PM
Wonderful stuff, David! Absolutely wonderful!

I'm also quite glad to hear that things are OK up there in Alaska after the little earthquake! Being from Pennsylvania, that's one think I'm not accustomed to, and hope I never have to!

Dustin
Title: Re: Three Rivers Region
Post by: Ryan B. on November 29, 2008, 05:30:01 PM
3RRDOT is really, really, interested in this one.  ;)
Title: Re: Three Rivers Region
Post by: PhilsCafe on November 29, 2008, 05:59:39 PM
Ah I think we all have heard of Wasilla by now ;). I'm glad to hear you were untroubled by the quake... that road looks quite messed up though. As for your latest project, I like the dashed lines. At first I thought maybe the distance between the lines was too long, but then I compared pictures and now I think it looks perfect. I also like the changes you did to the shoulders, however, maybe it still needs a little less gravel (a narrower strip) and more greenery:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm1.static.flickr.com%2F87%2F236962358_f07064d5f8.jpg&hash=e4c0389dcfc930351c11f78e1dd38d4025302666)

If that makes any sense.

EDIT: that was my 10-post anniversary :) not that I would give too much on statistics though...
Title: Re: Three Rivers Region
Post by: projectadam on November 29, 2008, 06:06:52 PM
I cannot wait to get my region up-to-date where I start paving the roads and putting these to good use :thumbsup: Glad to hear that everything is okay after the shaking David.
Title: Re: Three Rivers Region
Post by: frdrcklim on November 29, 2008, 06:11:31 PM
This is really cool. Hope you update soon  ;D.
Title: Re: Three Rivers Region
Post by: 05greene on November 29, 2008, 06:13:31 PM
Woow U city is Great can wait 2 see more  ;D
Title: Re: Three Rivers Region
Post by: dedgren on November 29, 2008, 10:12:42 PM
Transit pathing...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F3046%2Fteaser08112901hs1.jpg&hash=4ed074d2aca1b5769288fa9b2458ddb8f7b15b36)

...I hate transit pathing.

Later.


David

182189
Title: Re: Three Rivers Region
Post by: threestooges on November 29, 2008, 11:06:49 PM
Ah, transit editing. One of the many things I still need to learn about puzzle pieces. The results certainly look like they're worth it David.
-Matt
Title: Re: Three Rivers Region
Post by: sim-al2 on November 30, 2008, 03:48:07 AM
Ouch, transit editing... I've heard that particular tool is evil because you might have to manually edit the paths afterward...
Now, do I dare ask to be a beta tester for this new one... I hope there's nothing wrong with that!?

EDITNothing wrong at all, my friend.  Count yourself in! -DE
Title: Re: Three Rivers Region
Post by: dedgren on November 30, 2008, 12:43:50 PM
I'm on and working on a couple of things to wrap up the weekend with.  Mostly this morning, though, I've just been looking out the window...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F7655%2Fbirchtreesinsnow081130ko4.jpg&hash=9427a701a1c91ecd5670092c0641becfc7365367)

We've had about 6 inches/15 cm of snow since yesterday evening, and are expecting more today.  It has been a great weekend to be at the cabin, and to close out November.

We'll hit that quarter-million pages views between 3RR-ST and here; that is, if we haven't already.  3RR here at SC4D will finish up with over 22,000 page views this month- just over one every two minutes.  You all are the best!

Back in a bit.


David

182646

Title: Re: Three Rivers Region
Post by: thundercrack83 on November 30, 2008, 12:46:16 PM
Things look so beautiful there, David, I'm so jealous!

We've got a layer of sleet on everything here in PA, and now it's changed over to rain.

Congratulations on reaching 250,000 views here at 3RR and at 3RR-ST combined, too! It's no surprise that these numbers are increasing almost exponentially, given the amount of exponentially great stuff there is to find here at 3RR!

Hope you're having a great Sunday, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: sithlrd98 on November 30, 2008, 12:51:05 PM
Quote from: dedgren on November 29, 2008, 10:12:42 PM
Transit pathing...

..I hate transit pathing.

Later.
David

So that's how path creator is  supposed to look... you wouldn't have a short tut or cheater notes cause I'm stuck!

Jayson

EDITHere's my cheater notes on basic pathing, written by the Transit God himself- our friend Alex (Tarkus).

[tabular type=1][row][data]
As far as paths go, the most recent pathing specs Maxis used, "1.2", is what Daeley's pathing program outputs by default. 

Here's what the numbers stand for at the top:

SC4PATHS
1.2  <-Pathing spec version
2     <-Number of paths in the file
0     <-Number of StopPaths (used at intersections--another story for another day)
1     <-0 for ground-level (or flat) paths, 1 for 3-dimensional

Here's what one path stanza looks like:
-- car_1_3_a <-transit type_entry_exit_path#
1     <-transit type (1=car, 2=pedestrian, 3=rail, 4=subway, 6=lightrail, 7=monorail
1     <-path#.  This is the 1st path in the path file which is traveling from 1 to 3
1     <-Entry point.  0=West, 1=North, 2=East, 3=South
3     <-Exit point
0     <-UDI Key.  Rarely used except for some Lightrail and Monorail pieces
3     <-Number of coordinate sets in path stanza
-2.5,8,0   <-x,y,z coordinates.  Limited to +/-8 on x,y (except some Maxis items), unlimited on z (height)
-2.25,0,0
-1.75,-8,0

One note about the x,y,z coordinates--for the x coordinates, +8 corresponds with the East edge (2), -8 corresponds with the West edge (0), and for the y coordinates, +8 corresponds with the North edge (1), and -8 corresponds with the South edge (3).

As far as Daeley's PathCreator, there's two executables included in the directory.  One is called "PathCreator", which just covers a single tile, and the other "MultiPathCreator", opens up a grid, which allows you to see how all of your paths line up as a whole, which I use 99.9% of the time.  You can adjust the grid on MultiPathCreator by going into "Options".  I'll warn you, though, that the Rows and Columns are backwards, so if you want to add a new row, you'll actually want to add a new column, or vice-versa.

Basically, at that point, you'll just need to click on the square in the grid that you want to start with, and it'll open up a pathing dialog.  First things first, go under "Path Options", and pick the "Select Texture" option, which will load the texture into the square on the right side.  After that, go back into "Path Options" and pick "Edit Path", and from the little slide-out menu that appears, "path0"  First of all, you'll want to change "path0" over to something like "rail_0_2" for a rail path going from west to east.  Then you'll need to change the "type" to "train", the entry to "0", exit to "2", and since this is the first path you have in the file going from 0 to 2, just leave the path number at 1.  (if you had more going 0-to-2, you'd need to change it to 2 for the next one). 

At that point, you can simply click points on the texture square, and the coordinates will appear on the left side.  You can manually adjust the numbers after clicking the coordinates into place, which you'll almost always need to do, since it's impossible to get directly to +/-8 at the edges--it usually cuts off at 7.92.

If you need to remove a coordinate, you can just click on the point you want to remove and it will go away.

When you are ready to add the next path, go to "Path Options"->"Add Path".  You can switch back to another path by going to "Select Active" and selecting the one you want to edit.

Unfortunately, PathCreator does not automatically detect any errors, so you won't know if your paths are working until you get them in-game.  The DrawPaths cheat is immensely helpful, and there are certain indications as to what your errors are, too:

Flashing Red Path: The Entry and/or Exit Point is incorrect.
No Paths Appear: There are two paths traveling from the Same Entry/Exit combo listed with the same Path Number.
Some Paths Appear, But Some Paths Are Missing: The Number of Paths Listed is too low.
[/data][/row][/tabular]

I will work up a tutorial on this, as well as on some more complex pathing topics, after I check in with Alex.  He may already have something in the works.  Good luck! -DE
Title: Re: Three Rivers Region
Post by: un1 on November 30, 2008, 01:37:36 PM
BETA testing already?  :o
You don't know how much I'd love to test everything for the 3RR.

Looking great dedgren!  :thumbsup:

-un1
Title: Re: Three Rivers Region
Post by: dedgren on November 30, 2008, 02:23:24 PM
Yeah, I'm late for quarter-million party.  3RR-ST is at 67,772 and we're at 182,758 here, so 3RR is about 500 or so page views into the next quarter-million.

I did find a part of pathing I like.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F3909%2Fteaser08113017pghn3.jpg&hash=0f82df48742d8f06c5ff3aa05e10334f3ec55172)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F2595%2Fteaser08113018pgqe9.jpg&hash=34028d65d9710053ff6f2592c1b7f00ffc41a184)

Looking at it when it's done and finally...

...and I do mean finally- talk about extended trial and error...

...works.  I'm working to get these, along with other recently completed puzzle pieces like the diagonal to FARR transition, in properly to RUL 10000000.

On a side note, I was going to make a diagonal S-curve, but I found that fitting two of the diagonal to FARR transitions together

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F466%2Fteaser08113019pgta6.jpg&hash=ff19ac0baca3f1254923df5425655440edb35a56)

works pretty well.

Later.


David

182,758 - we'll close out November, as noted, with 22,000 views, our third month in a row over 20,000.  Thanks so much to everyone for that.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on November 30, 2008, 02:35:50 PM
If we're talking betas again, count me in.  ;D

And isn't looking at it finished the best part of everything?  ;)

Good luck on the pathing and RULing.

EDIT: Congrats on 250,000 page views!  &apls
Title: Re: Three Rivers Region
Post by: un1 on November 30, 2008, 03:37:11 PM
Very nice progress dedgren!  :thumbsup:
Now, how long until a realese...  %confuso

-un1
Title: Re: Three Rivers Region
Post by: c.p. on November 30, 2008, 06:53:20 PM
Great job on all the projects you got going here. :thumbsup:

(I love this thread.  It's like the santa's workshop of SC4D   ;) )
Title: Re: Three Rivers Region
Post by: metarvo on November 30, 2008, 07:52:08 PM
One thing is clear now.  If I had to choose between the FAR-to-diagonal piece, or the diagonal S-curve, I would take the former of the two options just for the versatility.  As I pointed out earlier in some pics I posted during the FAR beta test, I did find a way to functionally connect a FAR puzzle piece to a diagonal road by overlaying the puzzle piece over said road, but IMHO this rough connection didn't look that good.  So, I'm quite pleased that there will be a real transition between the two.
Title: Re: Three Rivers Region
Post by: ben_meissner on November 30, 2008, 07:56:22 PM
Every time I come back after a short hiatus, I am pleasantly surprised. I'd love to get a hold of those rural roads, if you get a chance. Personally, I prefer the small shoulder as it matches northern MN roads, but they all look great. Does that gravel texture match ChrisAdams' draggable path textures?

Ben
Title: Re: Three Rivers Region
Post by: dedgren on November 30, 2008, 11:53:01 PM
Well, I decided to take a break from all that pathing and stretch my mind a bit this evening.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F5298%2Flminus30sw9.png&hash=855c755fcdcef394ab76f0b3e2d4059c1a91c0cf)

So I decided to do something I've never done before- create a rock mod.  I figured it was pretty straightforward, and it was.  A few 256x256 pixel continuous textures (more about making those someday) turned into FSH files using MOD God darkmatter's FSHMan tool [linkie] (http://www.simtropolis.com/modding/index.cfm?p=details&id=138), load 'em up in the Reader, and there you go.  I'd never used FSHMan before, but you have to in this instance because SFBT's venerable SC4Tool does not create FSH textures larger than 128x128 pixels. 

Once everything is in the Reader save with the TGI address numbers shown,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F4012%2Fteaser08113001pf4.png&hash=dd02b83df13136c0d0b3be74e8d4bb2d768a015d)

you simply save to the filename of your choice and put the resulting .dat file in your "load last" subfolder of your My Documents Plugins folder.

Fire up the game, and there you are.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F3517%2Fteaser08113002ph8.jpg&hash=db635888129106291634816427eb5e2b903f3b5c)

I was shooting for a mossy limestone look.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F3021%2Fteaser08113003uu5.jpg&hash=9b054fd712133c41bfc0b792d51ed78bd9e7d9dd)

I got it- at least the "mossy" part.  It may be too green for some- l'm going to let it settle in a bit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F6374%2Fteaser08113004rd8.jpg&hash=6ff1cfd759152d34de6cfcae6a52c19840b505ff)

I did manage, with the continuous texturing and another little trick or two (more about those later, too) to avoid the repetitive "fishnet" pattern that some of rock mods show at the lower view levels.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg354.imageshack.us%2Fimg354%2F2033%2Fteaser08113005be1.jpg&hash=4ef30c99d4c29968cf9b9d3fcbf9ef87390c4f70)

So now it's "been there-done that" for rock mods.  I'll put this one up on the 3RREX over the next 24 or so for anyone who's interested.

December in an hour- man, this year went by fast!

Later.


David

182972
Title: Re: Three Rivers Region
Post by: threestooges on December 01, 2008, 12:12:09 AM
I was wondering what would happen when you focused your energies... and now you're making rock mods, puzzle pieces, and ploppable seasonal trees (granted a few of those were in the works before, but you get the idea). You're touching areas of the game few people ever do, and getting some nice results in the process. One of these days we'll have to have a chat about puzzle pieces, but until then, I'm always stunned to see what you come up with. Also, congratulations on the quarter-million views, all well deserved and a testament to what you've created here.
-Matt
Title: Re: Three Rivers Region
Post by: buckbeach on December 01, 2008, 02:25:13 AM
As everyone has said. you and your work are amazing, but, not only that the speed that you produce your thoughts into a workable project is mind blowing.
Title: Re: Three Rivers Region
Post by: Vandy on December 01, 2008, 04:24:09 AM
Hello, David.

You know, when I'm feeling a bit down or blue, all I have to do is visit 3RR and my spirits are instantly lifted.  I am so very glad to be able to follow this most excellent project (I heasitate to call it an MD as it is so much more than that).  Your creativity and inventiveness have always impressed me and you most certainly continue to do so.

Thank you for taking all of the time and making the effort to keep this wonderful joy alive.  It is a real pleaure reading through it and it is such an invaluable resource to the SimCity community.

Regards,

Gary
Title: Re: Three Rivers Region
Post by: bat on December 01, 2008, 05:36:52 AM
Great work on the rock mod there! :thumbsup: Looking forward to more...
Title: Re: Three Rivers Region
Post by: metarvo on December 01, 2008, 05:49:08 AM
It's no wonder this year went by so fast.  I guess I spent a fair amount of the time right here in 3RR.  One of the things that makes 3RR so exciting is the fact that I never know what I'll see in here from one visit to the next.  In less than 10 hours, 3RR has gone from new road innovations to a new rock mod.  Of course, the rock mod looks great, but I wouldn't expect less, David.

&apls
Title: Re: Three Rivers Region
Post by: debutterfly on December 01, 2008, 06:17:13 AM
wow... :o David's at it again!!! Tackling any and every task he puts his mind to.  &apls I have to ask David: What is your day job? Mine is full time student. Obviously you are older than me.  ;) You sure have a lot of time on your hand.

-Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: ben_meissner on December 01, 2008, 09:35:12 AM
Beautiful rock mod, David! I've wondered why we haven't seen more rock and water mods here at SC4D. They are a great way to inject an instant atmosphere into a region. Your latest projects leave me wondering ... what's next?

A seasonal tree controller? FAHW? Hacking the source code? Nothing can surprise me now.

Ben
Title: Re: Three Rivers Region
Post by: Dejavu21 on December 01, 2008, 12:23:13 PM
Wow, this is just amazing! Nice job! &apls &apls
Title: Re: Three Rivers Region
Post by: art128 on December 01, 2008, 12:38:00 PM
David, this is awesome, great work as always my friend  &apls The rock texture look really good !  :thumbsup:
Title: Re: Three Rivers Region
Post by: Tarkus on December 01, 2008, 12:42:51 PM
Wow . . . seems I've missed a few things here.  The FAR-to-Diagonal pieces are absolutely fantastic, and will definitely come in handy.  You really seem to have gotten the transit modding thing figured out!  I'm still not the biggest fan of pathing, either.  I have to be in the right mood, really.  Daeley's tool is very handy, though--before, I had to just blindly put things together or use a rather complicated method with Gmax--which Jan (Swamper77) still does, as far as I know.  Maybe we can talk Daeley into making a Version 2? :D

That little S-curve trick there is very nice as well.  I've also been using the FAR Short transitions back-to-back all over the place as well to create S-Curves over 2 tiles--and the old 45-Curves for 3-tile S-Curves.  The benefits of having modular setups . . .

That rock mod also looks excellent--it makes me want to get back to my Wasco Terrain Mod and revise it a little more, too--I'm not happy with the lower elevation terrain appearance.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 01, 2008, 12:52:25 PM
David, you just never stop improving this game, do you? First puzzle pieces, now a rock mod... What are you going to tackle next?  :D
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 01, 2008, 01:47:40 PM
Now I'm really in awe , I mean you've mastered puzzle pieces , Mayor plops , pathing , making beautiful scenes from 3RR , now a cool looking rock mod! I can't wait to see whats next!(probably a tree controller or terrain mod :) )

Jayson
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 01, 2008, 01:56:47 PM
Is there nothing you can't do, David?

And I know the answer to that, to which I respond--Wait, you'll be BATting in no time!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on December 01, 2008, 02:48:44 PM
David is that Rock mod up yet?? WOW you are a man of true words!! err well an avatar of true words lol.... Dang whats next water mod? TPW? ummm BAT??? hmmm what hasnt been done yet???
Title: Re: Three Rivers Region
Post by: un1 on December 01, 2008, 02:51:29 PM
Quote from: thundercrack83 on December 01, 2008, 01:56:47 PM
Is there nothing you can't do, David?

Indeed there is, David can't do nothing, he must be very busy when ever he can reach his computer. ;D
That is a good thing. Very nice rock mod!

-un1
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 01, 2008, 03:18:18 PM
Be careful...I think I see another Legend of (http://sc4devotion.com/forums/index.php?topic=238.0) of tale starting....

Jayson
Title: Re: Three Rivers Region
Post by: blade2k5 on December 01, 2008, 03:32:29 PM
 :o I'm speechless!  Absolutely stunning work David.
Title: Re: Three Rivers Region
Post by: dedgren on December 01, 2008, 09:02:41 PM
Back from a bit of day surgery.  Don't ask, I don't remember...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg126.imageshack.us%2Fimg126%2F7950%2Fteaser08120101ff8.jpg&hash=5da154ff48ab7fe1e551ca16b124ccd2eb9303a6)

The 3RR Mossy Limestone rock mod is up on the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.0).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F9471%2Fteaser08120102ad0.jpg&hash=2aca5cd85f9eaeb7083a2526d1ca26177ac27d04)

Have fun- I'm off to bed.  Tomorrow's another day.

Later.


David

183610
Title: Re: Three Rivers Region
Post by: buckbeach on December 01, 2008, 10:19:36 PM
Thank you.  I hope you are OK.

Buck
Title: Re: Three Rivers Region
Post by: Ryan B. on December 01, 2008, 10:59:10 PM
David, you're a cross between God and MacGyver.   :D  The word 'quit' just isn't in your vocabulary.  There's nothing you can't do!

Trust me . . . you'll be BATing your own road signs in no time.  :P

Why would I be here, then?  :P
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 01, 2008, 11:00:28 PM
I hope your recovering well, my friend.

I take solace in the fact that you were healthy enough to post the new rock mod to the 3RR-EX, though, I wouldn't want you to aggravate anything by not getting the proper rest!

Like you said, tomorrow is another day!

Take care, David!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on December 01, 2008, 11:21:56 PM
David I hope you are recovering well and all is well!!!! The mod is awesome btw!! Take it easy my friend and get some well needed rest....
Title: Re: Three Rivers Region
Post by: metarvo on December 02, 2008, 05:43:20 AM
Oh, my.  I've seen plenty of 3RR heart stoppers already.  /wrrd%&  I do hope you're OK, David.  Take a little break if you need to.  I'm not going anywhere.  Best wishes, David. :) 

They all seem to be saying it, and I agree with them.  You'll be BATting before you know it.  Who knows, you may even BAT custom power transmission pylons for 3RR. ;D
Title: Re: Three Rivers Region
Post by: gardenwong on December 02, 2008, 07:35:13 AM
hope the STR and the FARR can release  in this year :P
Title: Re: Three Rivers Region
Post by: Darmok on December 02, 2008, 05:10:44 PM
Just downloaded your rock mod, it has a very natural look, I'll try to do a test with it tonight.
In the meantime you better rest... you hear. (as if you can, after all you're like rust as you say!   ::)  )

-John
Title: Re: Three Rivers Region
Post by: superhands on December 02, 2008, 06:43:57 PM
neat work on those diagonal to far peices. i'm sure that's not the last we will see of this. :P
that pathing info will help, ta.
Title: Re: Three Rivers Region
Post by: threestooges on December 03, 2008, 12:31:20 AM
Ok, some time tomorrow I'm just going to sit down and crank out those bridges. I need to do something to complement that excellent rock mod of yours.
-Matt
Title: Re: Three Rivers Region
Post by: Pozzessed on December 03, 2008, 03:08:11 AM
I may be just having a 'senior moment' here, if so, please forgive me.

I'm using the Columbus terrain mod, Meadowshire tree controller and Missouri Breaks rock mod. When I swap out the Missouri Breaks rock mod dat with the new mossy limestone dat and start the game, it gets to loading the city tile and then crashes out, completely out of SC4 with no error messages. Am I swapping the wrong file or is it not compatible with the Columbus mod?

I do hope you're feeling better after your surgery and thank you for all that you do for us and 'the game', it is greatly appreciated.

EDITRoz, thanks for the thoughts- they are very much appreciated.  As for fiddling with any of the components of Brian's (c.p./cycledogg) great terrain mods, I have found that they are too tightly integrated to mess with by arbitrarily pulling out one component or another.  Simply leave the MB rock mod in, and then do whatever is necessary to your Plugins folder to make sure the 3RR rock mod loads after Brian's stuff.  Depending on how your folder is organized, this can be done in several ways- you can try putting the 3RR mod .dat in a folder named "zzz" at the same hierarchical level as the "top" folder of where Brian's files are located or place the .dat in the same file as the Missouri Breaks rock mod is in renaming the .dat "zzz_3RR_Mossy_Limestone_Rock_Mod" or some such.  Try these out- let me know what happens.  I have essentially the same setup as you, and mine works fine with all of Brian's files left in place. -DE
Title: Re: Three Rivers Region
Post by: Pozzessed on December 03, 2008, 10:05:38 AM
I never datpack any mods as I am guilty of swapping in and out terrain/tree/rock mods, looking for just the 'right' effect, knowing that there can be only one of each which is why I exchanged the Missourri breaks with your mossy limestone.  However, I put the Missouri breaks back in my .. wait for it! .. rock mod folder (surprise  ;D ) and renamed your file as zzz-3RR_Mossy_Limestone_Rock_Mod.dat and put it in the same folder.  It works a treat now .. very interesting variations at different levels .. thank you.
Title: Re: Three Rivers Region
Post by: Ennedi on December 03, 2008, 10:45:01 AM
Pozessed,

If you want to help with the little experiment, please try also another thing:

- I attached slightly modified David's mod (the same textures!) to this message. Download it, unpack and replace the Missouri Breaks Rock Mod by David's one (ie. remove Missouri Breaks Rock Mod and put David's one exactly in the same place in the terrain mod folder).
- Try to open the city and then inform us if the game still crashes.

I will explain what I guess (and if I'm right) after your answer. It can be interesting.

Adam
Title: Re: Three Rivers Region
Post by: dedgren on December 03, 2008, 10:57:42 AM
I've been on a very boring teleconference and pushing another STR piece through the PathCreator.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F9634%2Fteaser08120301pw2.png&hash=b6c106bfc07ab1f727dbc03698caba886b52269a)

I'll be watching what's up, Adam (Ennedi), with interest.

Our good friend Haljackey let me know that 3RR here at SC4D now has passed City of Edmonton, one of the all-time great CJs, in page views.  Its nice to be in such fine company.

Off to the office.

Later.


David

184527
Title: Re: Three Rivers Region
Post by: Pozzessed on December 03, 2008, 01:47:21 PM
Ennedi  Adam .. I just did as you asked. I removed both the Missouri breaks .dat and MY modified version of Davids mossy limestone .dat and put YOUR revised version in the folder. I'm sorry to report that the same thing happens .. it loads the region view fine, opens the city view and the moment when it would normally open the city the game crashes completely out, not just to desktop but SC4 just shuts down with no error messages.
Title: Re: Three Rivers Region
Post by: Ennedi on December 03, 2008, 04:53:47 PM
First of all - David, if I make too much mess in 3RR - sorry! But you know my nature a bit, when I see a problem my first reaction is to solve it at once  :D and I'm a bit impatient sometimes  ;)
However, 3RR is so special place and I understand you have nothing against your readers' own activity - and my main intention is to learn new things together with you and our friends. So please forgive me, maybe my information will be useful for you too  :)

Now to the theme:
1. What did I modify in David's rock mod and why?
After opening any rock mod we will see that it consists of five FSH files, these are rock textures for five zooms. Their IDs are 00000044, 00000144, 00000244, 00000344 and 00000444. Last two digits in each ID are the texture number, for rock texture it is 44. The rock mod includes also the sixth file: DIR (directory) file.
When I opened David's rock mod in the Reader, I saw five FSH files, but I didn't see the DIR. I was curious if it can affect the mod function. I also wanted to check why it doesn't appear in David's mod.
So I extracted FSH files from the dat and went through all way needed to create the new mod: I converted them into PNG, back into FSH (without PNG modifications - it was not the goal ) and inserted FSH files into dat. And I found the reason: When David inserted FSH into dat, he used "Insert File" command. The DIR file is not created in this case. I used the second available option - "Insert and Compress File" and I get the DIR.
FSH files in rock mods (and other mods too)are always compressed, so I suppose we should Insert and Compress.

But... both versions (David's original and my modified one) work perfectly in my cities!  ;D So I have two conclusions:
  a) It was not the reason of Roz (Pozzessed) CTD
  b) It seems we should ask somebody more experienced (Tage?... Andreas?... :)) why the DIR file is important and if the lack of it can cause any problem.

2. Roz, I repeated your actions with rock mods.

First I installed the Columbus Terrain Mod (Standard version) in my test Plugins folder. I changed it's name adding "zzz" at it's beginning - I do it usually because some other mods (for example Gizmo Water Flora) can affect the terrain mod. But it is connected with terrain parameters and it shouldn't have any influence on rock and other textures.

The Columbus Terrain Mod folder looks as below:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F549%2Fa1columbusterrainmodstaez2.jpg&hash=8c55811f8bd4941ce4a4ffc355101db685c9dcc4)

The first file in this folder (CP_ColumbusBeachCliff.dat) includes texture 39 (beach), texture 14 (as I remember it's a texture appearing under water next to the seaside) and texture 44 (rock). This is in fact the rock mod and the beach mod in one file.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F4825%2Fa1columbusbeachcliffsc3.jpg&hash=4310c036961916594f9c621ebf0e27f2d2e298e0)

Newer Cycledogg's terrain mods have rock and beach textures in separate files, for example "CP_B_MissouriBreaksBeach_Optional",  "CP_C_MissouriBreaksCliff_Optional_EquivalentToPEGRockMod".
The second file (CP_ColumbusPlayTerrainParameters...) is the main terrain mod file. It's central part is the terrain texture map table which tells us which textures will appear in which places on our map.
If any texture is present in the texture map table, we must have this texture in SC4 files (simcity1.dat, simcity2.dat) or in our Plugins folder as a dependency. If we haven't this texture, we will experience a CTD. This is the only reason of CTD caused by the terrain mod. If we have all textures but the game is crashing, we should look for the problem in another place.
The third and fourth file in the Columbus Terrain Mod folder are just texture sources ie. dependency files. The file called "Rock textures" doesn't include texture 44 for steep slopes but rocky textures (stones, stones+grass...) appearing on higher elevations and mixed up with grassy textures.

We don't need to use any terrain mod. The game itself has all textures for all types of terrain including cliffs (texture 44) and beaches (texture 39). If we install the terrain mod, game textures will be overwritten by terrain mod textures according to the order given in the terrain texture map table.
(Of course the custom terrain mod can use also ingame textures, or textures from other terrain mods. Everything depends on the texture map table content).

We could remove the "CP_ColumbusBeachCliff" from Plugins and we would still enjoy Columbus terrain textures, but we will see Maxis rock and Maxis beach.

Now, if we want to use another rock mod, we have two options:
  a) We can remove "CP_ColumbusBeachCliff" and we can put new rock mod everywhere in Plugins. It will always overwrite Maxis texture 44. (But if we don't want to see Maxis beach, we should look for a nice custom beach mod  ;))
  b) We can leave CP_ColumbusBeachCliff, but in this case we must place the new rock mod after this file. If not, we will see Columbus rock texture.
In order to do it you can follow David's advice ie. create a "zzz" folder and put the rock mod into it. Or you can change the rock mod file name adding zzz at it's beginning and put it into th terrain mod folder. It is a good solution too, because you have all terrain connected files in the same folder.
If you prefer the option "a", I would also suggest to put the rock mod into the terrain mod folder.

Edit: I removed a part of text which was written twice  ::)

Now, if we want to use another rock mod, we have two options:
  a) We can remove "CP_ColumbusBeachCliff" and we can put new rock mod everywhere in Plugins. It will always overwrite Maxis texture 44. (But if we don't want to see Maxis beach, we should look for a nice custom beach mod  ;))
  b) We can leave CP_ColumbusBeachCliff, but in this case we must place the new rock mod after this file. If not, we will see Columbus rock texture.
In order to do it you can follow David's advice ie. create a "zzz" folder and put the rock mod into it. Or you can change the rock mod file name adding zzz at it's beginning and put it into th terrain mod folder. It is a good solution too, because you have all terrain connected files in the same folder.
If you prefer the option "a", I would also suggest to put the rock mod into the terrain mod folder.

But the rock mod shouldn't cause a CTD in any case and in any position in Plugins.

I checked all possible variants of placing the rock mod:

- The well known rock mod - JRN_PEG_Limestone. After putting it into terrain mod folder it will be loaded after the CP_ColumbusBeachCliff" (the game reads files of the same level in the alphabetical order). The result: I saw Limestone rock.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F6263%2Fa1jrnafterfm8.jpg&hash=6b912d99f8be1cbdd791e20b9c33be0042ef1278)

- Then I changed the JRN_PEG_Limestone name adding "3RR" at it's beginning  ;) Now it will be loaded before the ColumbusBeachCliff. The result: I saw Columbus rock.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F588%2Fa1jrnbeforepu4.jpg&hash=ba457060a848099e7ddeeec9db0265575b8e863e)

Now David's mod. Because of it's name (begins from 3) it is loaded before ColumbusBeachCliff. The result: I see Columbus rock.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F889%2Fa13rrbeforefr6.jpg&hash=513faaa9b05a022a570900b412efb284afb91850)

Then I changed it's name to "MossyLimestone" in order to load it after ColumbusBeachCliff. The result: I saw David's rock.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F3445%2Fa13rrafterav8.jpg&hash=226d9881bc5facf01a955ac84e18f3cf0c5782ac)

But I didn't experience a CTD in any case  $%Grinno$%

So I didn't solve your problem, Roz. In my cities everything works as I described (and you can believe me, I made much more experiments with various terrain modifications). What to do now?
Of course you can follow David's advice if it works properly for you. But we still don't know what causes a CTD and it would be good for all of us if we would find the source. And we would learn something  :)

If I would look for it, I should see your terrain mod folder and other folders where you have files connected with the terrain.

Adam
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 03, 2008, 06:00:39 PM
Glad your doing better David! That STR is looking great! &apls

I just want to add my input about the rock mod ...I also have had no problems with the mod (I am using the version uploaded on the 3RREX) , and of course like Adam , the first thing I did was remove the 3RR and put zzz . I  am using the CPT_MeadowshireTerrainMod ,however I don't have the rock mod in the same folder (probably doesn't matter). I also think that there is something else that is causing the CTD , but who am I?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2Frock.jpg&hash=79b55220c014bb8d63508717e2614451e2b02f51)

I really like it!

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on December 04, 2008, 12:55:54 PM
Slowly but surely...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F5526%2Fteaser08120401wr4.jpg&hash=af97c447b8a5a4a85ab7734181eaf820ec124da2)

* * *

I have been really busy yesterday and today, but took the time early this morning to render our Mossy Limestone rock mod in Gray Granite.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F9940%2Fteaser08120401sa0.jpg&hash=201e70d477599c4e39b1c2c3e6d5baa532bf7f85)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F5783%2Fteaser08120402lv1.jpg&hash=1a2ad637871909439a9b1797cafa94af6e569498)

I'll post it on the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.0) after court this afternoon for anyone who would like to use it.

Later.


David

185223
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 04, 2008, 01:03:51 PM
Ooh... I like that granite rock mod...  :thumbsup: I think I've finally found the one I'll download.

Oh, and, any progress on the passing-zone road puzzle-pieces?  ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 04, 2008, 01:04:58 PM
Wonderful stuff here, David!

I love the new grey granite, too! It looks simply amazing, my friend!

Hope all goes well in Court!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on December 04, 2008, 01:20:47 PM
David a lot of stunning stuff in those pics there I just dont know what to say!!!!  :o
Title: Re: Three Rivers Region
Post by: Ennedi on December 04, 2008, 01:36:52 PM
Thank you David for the new rock mod! I was sure you wasn't going to end up with the only one... :D

I hope you feel better, please take care about yourself  :)

This train looks really promisive!

Adam  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on December 04, 2008, 03:10:26 PM
Impressive as always, David!  This is what 3RR is good for.  :)
Title: Re: Three Rivers Region
Post by: Haljackey on December 04, 2008, 03:21:04 PM
Wow, impressive pictures David!  STR and FAR have come a long way!

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: sim-al2 on December 05, 2008, 06:56:50 PM
Okay, I'm not trying to freak people out, but how is it possible for a tree controller to change it's selection of trees without leaving the game? I.e. I opened a city in my new M.D. region, planted some trees, exited out, came back a while later (computer on standby), and reopened the same tile to build a railline.

When I finished building the line, I pulled out the god mod tree planter to fix some gaps in the forest, and instead of a hefty selection of c.p. conifers, only sub-alpine, Maxis default oaks and (shiver) shrubs were planted, along with a random few other types (no redwoods, which are my favorite).

I went to a neighboring tile to test out a theory, and once again most of the trees were Maxis (weirdly, I zoomed out and large forests of the normal tree controller selection appeared on flat ground, but Maxis in some areas ???) It doesn't look too bad in the regional view, but the continuity is ruined because the Maxis pines that are planted on top of the mountains won't appear.

I only posted here because terrain elements are being involved. If this is too off subject, I will gladly move it.

P.s. I use the c.p. No. 7(not the a's) tree controller avaliable at the STEX.
Title: Re: Three Rivers Region
Post by: threestooges on December 05, 2008, 11:35:38 PM
Depending on the terrain mod you use that could explain it. Some terrain mods cause the game to plant certain trees in certain areas and elevations. If you have altered or adjusted your terrain mod recently this could account for it.
Title: Re: Three Rivers Region
Post by: Geronimo on December 06, 2008, 02:14:02 AM
Lots of great work you put in lately!
The new "edition" of your rock mod is just great, the mossy one too but this just hit the spot!  :thumbsup:

..train roll on, on down the line...   :)

Take care!
Title: Re: Three Rivers Region
Post by: bat on December 06, 2008, 03:54:50 AM
These pictures are really good there! Nice work there, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: Andreas on December 06, 2008, 04:41:59 AM
Quote from: sim-al2 on December 05, 2008, 06:56:50 PM
Okay, I'm not trying to freak people out, but how is it possible for a tree controller to change it's selection of trees without leaving the game? I.e. I opened a city in my new M.D. region, planted some trees, exited out, came back a while later (computer on standby), and reopened the same tile to build a railline.

When I finished building the line, I pulled out the god mod tree planter to fix some gaps in the forest, and instead of a hefty selection of c.p. conifers, only sub-alpine, Maxis default oaks and (shiver) shrubs were planted, along with a random few other types (no redwoods, which are my favorite).

I went to a neighboring tile to test out a theory, and once again most of the trees were Maxis (weirdly, I zoomed out and large forests of the normal tree controller selection appeared on flat ground, but Maxis in some areas ???) It doesn't look too bad in the regional view, but the continuity is ruined because the Maxis pines that are planted on top of the mountains won't appear.

I only posted here because terrain elements are being involved. If this is too off subject, I will gladly move it.

P.s. I use the c.p. No. 7(not the a's) tree controller avaliable at the STEX.

This is probably a bug in the game. I noticed the same behavior now and then, and it seems that it is triggered by minimizing the game to the taskbar and then return later. It appears you did the same to be able to set the computer to standby. The only way to fix the issue is to exit and restart the game again.
Title: Re: Three Rivers Region
Post by: mjj55409 on December 07, 2008, 08:50:41 AM
I just wanted to say that I've been spending quite a bit of time over the last week or so going through 3RR. And yes, you've inspired to drop my long standing lurker status and post. I may even work up enough gumption to start a MD.

But great job here. Brilliant work.

Cheers,
Michael
Title: Re: Three Rivers Region
Post by: sim-al2 on December 07, 2008, 09:14:27 AM
Quote from: Andreas on December 06, 2008, 04:41:59 AM
This is probably a bug in the game. I noticed the same behavior now and then, and it seems that it is triggered by minimizing the game to the taskbar and then return later. It appears you did the same to be able to set the computer to standby. The only way to fix the issue is to exit and restart the game again.

That seems to be the case. When I tried minimizing and then planting the trees, the same bahavior resulted. I'm wondering what could even cause that.

I really like the rock mods David (dedgren) has made so far. I may try one of them when I get the chance.
Title: Re: Three Rivers Region
Post by: metarvo on December 07, 2008, 10:44:25 AM
Welcome to 3RR and SC4D, Michael.  My first post was in 3RR, as well.  Make yourself at home here, if you like.  David always appreciates company.  Whether you're interested in new transit options, realistic terraforming, or wonderfully detailed maps, I'm sure you'll find just what you need in 3RR and SC4D.  :)
Title: Re: Three Rivers Region
Post by: BigSlark on December 07, 2008, 04:44:37 PM
You're still doing great work, David. I'm still not entirely sure if you're working the same game that I am...

I hope all is well in Wasilla and Montana and Texas.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bob56 on December 07, 2008, 05:07:54 PM
Will there be a possibility of train crashes, or trains "going through each other" with STR to normal rail transitioning? Or will there be some way of regulating trains so they come from both directions on STR, but not at the same time?

Great work, by the way! :thumbsup:
Title: Re: Three Rivers Region
Post by: Swamper77 on December 07, 2008, 06:35:19 PM
It is possible to put a stop point at the transition from 2 tracks to STR, so the trains will wait for the one that is clearing the STR. However, the game is incapable of detecting a train at the other end of that stretch, so the trains will pass through each other on the tracks beyond the transition. Nothing we can really do about that.

-Swamper
Title: Re: Three Rivers Region
Post by: metarvo on December 07, 2008, 10:23:02 PM
If a train crash doesn't happen with STR itself, I doubt it will happen with a transition between STR and normal rail.  The trains will probably just go through each other.  Am I right, David?
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 07, 2008, 10:43:55 PM
The train crashing scenario has been explained here, back on Page 267 (http://sc4devotion.com/forums/index.php?topic=112.msg192021#msg192021).

Hope that answers any questions!

Dustin
Title: Re: Three Rivers Region
Post by: projectadam on December 07, 2008, 10:58:42 PM
Quote from: thundercrack83 on December 07, 2008, 10:43:55 PM
The train crashing scenario has been explained here, back on Page 267 (http://sc4devotion.com/forums/index.php?topic=112.msg192021#msg192021).

Hope that answers any questions!

Dustin

Dustin, good catch on this already being discussed so that we do not have a ton of replies touching on the subject again :thumbsup:
Title: Re: Three Rivers Region
Post by: debutterfly on December 09, 2008, 09:21:53 AM
Will the trains crash on the SLR. Just Kidding. ;) Amazing work David. Can't wait for a Beta release.
Title: Re: Three Rivers Region
Post by: kalanc69 on December 11, 2008, 12:38:23 AM
Hello Everyone,

I just wanted to pop in and let everyone know that I am still alive and well. Life has taken some unexpected turns over the past few months, and my 3RR/SC4/Computer gaming time has been pretty much non-existent. It all started with my hard drive catching fire and burning to a crisp a few months ago. I managed to save the rest of my computer, but since I was running a RAID 0 configuration I lost EVERYTHING that was on my drives. Since I had lost everything that was on my hard drives I had to begin a search and rescue mission to retrieve any SC4 mods that might have been backed up. Long story short, it took me all of about 2 months to get everything re-installed and working (Hopefully tonight will go fine!). About 2 weeks ago I received a call informing me that my Grandfather had died of a heart attack. We were notified on a Tuesday and were on the road from Texas to Upper Indiana by Wed. Mid morning. Having made it back late Tuesday night I decided to catch up on my reading here (little did I realize that I would need to read 30+ pages just to get caught up!).

David: All I can say is W O W! You have so completely changed the way this game looks and feels that I swear I have purchased a new game! I can't wait to get these new mods installed and working so that I can check them out! I have really enjoyed reading everyone's input, and I look forward to sharing mine once I have had the opportunity to check them all out. You should be seeing more of me around here unless my life decides to take me on another wild ride! Happy belated Thanksgiving and a Merry CHRISTmas and a Happy New Year!
Title: Re: Three Rivers Region
Post by: threestooges on December 11, 2008, 12:56:41 AM
Good to see you back around again kalanc69. Sorry to hear that RL has been so tough lately, though I'm glad to hear nothing else caught fire outside of the HD meltdown. Sorry to hear about your grandfather's passing too. I'm glad you're back though. In a way it's a good thing that you're going through and picking up everything again, there have been some interesting developments (and as you have seen, more on the way). Hope your Thanksgiving was good and I hope your Christmas is better. Take it easy.
Title: Re: Three Rivers Region
Post by: un1 on December 11, 2008, 05:25:11 AM
I wonder where David could have gone... %wrd
Nice progress here since I last visited.

-un1
Title: Re: Three Rivers Region
Post by: dedgren on December 11, 2008, 11:07:11 AM
I need to extend the current mini-break that I'm taking right now for just a little bit longer and address something that has really been bothering me for a while.  Please bear with me... this will be short.

As most everyone here knows, I recently gave up my administrator position at this site.  I've not publicly gone into the reasons why, but I will note that I agree wholeheartedly with the notion that, while a position may endure, each occupant should recognize that his or her tenure is only temporary.  When one starts to think of him- or herself in terms of what position he or she holds as opposed to who he or she is, well- it's time to move on.

I always worked very hard to keep what I did here as an administrator separate from what I do here with 3RR.  That said, I found myself with some frequency over the past two years in a position where I would become aware that one of the 3RR Regulars* had become involved in some situation where he or she got sideways with SC4D and the staff as a result had to consider whether some action against the member would be appropriate.  I pretty much held myself out of those discussions and, from time to time, decisions that were made as a result- not because I thought that doing so would somehow have an impact on 3RR, but because I didn't want to give rise to any perception that I was abusing the privilege of being on staff here at the same time I was being given by jeronij a more or less free hand to run 3RR the way I saw fit.  For a long time I was fairly comfortable with that.  I note, in saying this, that I have always sought to make clear that I am intensely loyal to this website.  While I have never said so explicitly, if there would be some conflict between my duties to SC4D and my work here at 3RR, there is no question in my mind which would have to give way.

Over the past few months, I have become increasingly aware of what I will call, for lack of better words, "anti-SC4D sentiment" among some in the community.  I have been appalled to read and hear about things said about this site and about its staff elsewhere in the community, in some instances by folks who are 3RR Regulars and who I consider friends.  I have to say that some of these statements have left me with a sense of deep upset- to the extent that people feel that way, why would they not take a few moments and talk with me about what is on their mind?  I'm around pretty much every day- it is hard to imagine that something is so urgent to get off one's chest that there would not be time to stop for just a bit and talk about it with the friend or colleague who might conceivably be hurt or offended.  What I might have said in response might not have made any difference, but at least I would not wind up blindsided and wondering why someone who makes great posts in 3RR would have such awful things to say about 3RR's home.

So now I am just David, the guy that does 3RR.  I don't have to worry about that potential conflict of interest any more- I am just another voice that the staff here can hear, but I don't participate in any decisions about how the site is run.  I still have a very special relationship with jeronij, but I never was one to tell him what to do before and certainly will not now.  The important thing is this- I am just as intensely loyal to this site as I always was, but now I am free to deal with things at 3RR without any sense that I might be abusing some advantage I have.  I will thus make my policy, from now forward very clear.

If you want at any place or at any time to say things that slur SC4D, jeronij or its staff and you want to continue to be a 3RR Regular, you had better be prepared to be one or the other- it's your choice.  As I said, I've been given a great deal of autonomy in running this little corner of the site.  I can choose who has access here and who does not, whatever the status of membership in good standing at SC4D might be.  I would hope, in light of that, you would choose wisely.

I will not repeat what I've said here again, nor do I wish to see discussion or comments in 3RR about it...

...in other words, please don't post any...

...so, I thank you for your kind attention to what I've said, and I look forward to getting back to the business at hand.  Feel free, as always, to PM me if you would wish to address anything with me at any time.


David

189419


*  A 3RR Regular is anyone who has ever posted in this thread or over at SC4D at least once.  Please don't have me rethinking that criteria.



Title: Re: Three Rivers Region
Post by: homefryes on December 11, 2008, 11:43:15 AM
You are more than "just David," you are a creative genius; and we all look forward to you returning to 3RR from your mini-break refreshed and de-stressed. :satisfied: Please take your time and know you are missed! Take care...

— Don
Title: Re: Three Rivers Region
Post by: catty on December 11, 2008, 01:38:58 PM
David

I hope you, your family and friends have a great christmas, and you come back refreshed and ready to continue with 3RR.

from your long term lurker  ()lurker()

Cathy

EDIT:
Having come back and read wes.janson post
I wholeheartedly agree with his comments and very well put.
Thank You Wes.Janson  &apls
Title: Re: Three Rivers Region
Post by: nerdly_dood on December 11, 2008, 01:53:55 PM
I've been loving the things you've been doing for SC4 in 3RR, so I definitely wouldn't want to lose my access to 3RR. All I have to say is that yes, SC4D administration is strict, but I've just gotten used to it.

Enjoy your break and...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftypicalmacuser.com%2Fwordpress%2Fwp-content%2Fuploads%2F2007%2F12%2F800px-merry_christmas_1.png&hash=3e40a46f22bd5f706516b5cc7010b6dd6af2be21)
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 11, 2008, 02:57:44 PM
Have a good break David , you deserve it! Happy Holidays to you and your family (but don't forget about us!) We'll be waiting to see some more great things here at 3RR!


Jayson
Title: Re: Three Rivers Region
Post by: wes.janson on December 11, 2008, 03:23:38 PM
I'd like to comment about your post David.

I, as well, have noticed on other SC4 sites people complaining about SC4D and it is something that boggles my mind at times. Maybe it's because I have yet to have a negative experience on this site, or maybe it's because I understand that I am allowed to be part of the SC4 community via SC4D at the leisure of the Admins. No one forced me to create an account, or make my first post, or do anything other than lurk. All that has been asked of me is to follow simple rules and regulations put forth by people who put a lot of energy, time, and commitment into making this community the best it can be. One of the, if not the main, reasons I chose to become a member of this site is because of the way it is run. I enjoy knowing that I can read through a forum and not have to encounter profanity or blatent ignorance. I like knowing that if I were to ask for help that someone would take time out of their schedule to lend a hand. In a world of people who become more and more inconsiderate as the years go by, it's nice to find a small piece that, for the most part, just wants people to be, shall I say it, nice to each other.

Not to single you out (because we all know that you aren't the only one and this is the 3RR forum), but you are a shining example of the potential of this community. The time and effort you put forth into make a 5 year old game, not only still playable, but better than it could have ever hoped to be. Not because you want it for yourself, but because you want it for all of us who can't even comprehend what it takes to break the game barriers the way you (and others) have.


So, instead of talking trash, I am going to thank you David and others for everything you do.

Title: Re: Three Rivers Region
Post by: girlfromverona on December 11, 2008, 07:21:33 PM
It never ceases to amaze me that there are people out there who bite the hand that feeds them. I guess some people just like conflict more than others. This site is a wonderful resource in the SC4 community, and I am very grateful to all who contribute to it.

Hope you're having a relaxing break, David! Sorry I haven't been around much recently, but I always get a thrill when I do come on here and see all the amazing things you're working on.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Darmok on December 12, 2008, 08:34:18 AM
Very well said David,
I'm really saddened to see the negative route that a lot of people are so easily taking these last years.
It looks like they take for granted the efforts that other are making and then, when those efforts don't lead to something they specifically want they decide to vilify the hard work that those people have made.
What is it with society nowadays that some people will choose to "curse the darkness" instead of "lighting a candle".... (citation from an old chinese proverb which is oh so true... )
To sum it up, I'm with you on this topic.
Have a great break, rest (if you can  ::)  )....
Regards
-John
P.S. Hats of to Jeroni and all the admins to cope with the madness of running this website!
Title: Re: Three Rivers Region
Post by: Badsim on December 12, 2008, 09:47:59 AM
We certainly read the same things , I sent a PM to Jeroni a few weeks ago , not to tell him what I read and where , but to congratulate him about the without faintness moderation here , at SC4D .
Let dogs bark , David ... there are other musics ....



... and come back soon , stronger than ever .

Cédric . :thumbsup:
Title: Re: Three Rivers Region
Post by: j-dub on December 12, 2008, 12:15:08 PM
Hey David, where is the snow? Not that this is a volunteery action you can choose to have happen, but I was just wondering if you have seen that happen in game, where there is giant snow everywhere, and you can't see what your doing, because your ground is covered with it. It actually happened to me just recently, but was the first time it ever occured to me. In my opinion, too bad snow in reality isn't exclussive to Christmas, its too slippery to drive on ice for me, and with the angry drivers. Unfortanetly online or not, you'll always run into the angry, but I hope next year, every one, not just the SC4 community, but people in general will be possitive. I wish Christmas was how its advertised to be, with cheer, and good will towards others, but when there is only one toy left, customers will go at it, hard to make their kids happy, and the shopping mall is the worst place for all this attitude.
Title: Re: Three Rivers Region
Post by: Grneyes on December 12, 2008, 01:19:35 PM
David, I hope that your break gives you whatever mental refreshing you need. Everyone needs a mental break now and then. I'm sure when you come back you will be bigger and better before. SC4 cannot afford to lose someone like you, or any of the other awesome custom content makers out there. Have a very Merry Christmas and we'll be here when you get back!

MaryBeth
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 12, 2008, 01:30:39 PM
Enjoy your break, David! If anyone deserves one, it's most certainly you, my friend!

And j-dub, actually, 3RR is not based in Alaska, but on the border between Minnesota and Manitoba, though they definitely have snow there, I'd say!
Title: Re: Three Rivers Region
Post by: frdrcklim on December 12, 2008, 11:47:47 PM
Happy Christmas break. Mine's just four more days away. Yep, it's our finals week and after that. I'm all games.

lol when you say this will be short, it's still longer than the other people's posts but yeah i do agree. When I first saw what you wrote in the forum rules, I was actually terrified  :D. I was like OMG, I don't wanna mess with him. But if you think about it, the rules are pretty simple and it don't bother me no more. If I did break some, I'd usually get a polite or professional message saying what they did to it or that I've broken the rules and since I love to stay in the community, I eventually comply to the minor rules I've broken. I've only broken two rules so far in this site but it's fixed (so don't change my rep ;D).

I love joining the forums here more than at Simtrop (except CJs). The forums here are well organized. So yeah, there's just too much benefits in SC4D both at the forums and at LEX.
Title: Re: Three Rivers Region
Post by: metarvo on December 13, 2008, 06:04:24 AM
Have a Merry Christmas, David!  Don't worry, I'll be here after Christmas, to see what kind of present you might have for us in 3RR.  :)
Title: Re: Three Rivers Region
Post by: calibanX on December 13, 2008, 11:39:04 AM
Thanks for all you have done for us David. I just checked the member count on the exchange and it reads 43,000+ members. That's nearly the size of the city I live in here in the suburbs of Minneapolis. I hate to see a few bad apples negatively affect the great community we have here in SC4D and in 3RR. There is a bright note, however. For every individual that has a beef with the site there are literally thousands of others who use and appreciate SC4D every day, and do it within the rules. I love the site and I have seen professionalism and dedication by Jeronij and the administrators. I hope all is well.

Merry Christmas David! and Merry Christmas to all the 'Good Apples'!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F4967%2Fchristmasstorydareom3.th.jpg&hash=6473b44d38b01c405280bcdcf26c9534199610cc) (http://img517.imageshack.us/my.php?image=christmasstorydareom3.jpg)
Title: Re: Three Rivers Region
Post by: dedgren on December 16, 2008, 09:46:53 AM
A little Python (Monty) for those who were worried...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F8760%2Fnotdeadyet08121601iv4.jpg&hash=52b3fba8042380f6d6eb8e1f09ebc7acdcc57617)

I've been working pretty much day and night on a big project with an, er... imminent deadline.

...imminent- that's pretty soon, right?...

So, here's a peek.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F2535%2Fstrppchart081216cd3.png&hash=c2eaf1c4ed1493a4d31f7c0837231d6d6a6d1c8a)

...I said it was just a peek...

But I'm not completely heartless.  Here's some "big project" eyecandy.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F372%2Fpic08121601yk8.jpg&hash=d218ec28a28594e984c89a4ad5d4a015926665ef)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F6813%2Fpic08121602ma4.jpg&hash=ff2e3c0daf91e82abb59cd4bdef29ddfc9751fe5)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F6408%2Fpic08121603uq4.jpg&hash=4430748353429ecf2939f799706764782c222b05)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F362%2Fpic08121605fw6.jpg&hash=4654a1ace0a7edcc431b09a9f7538936acb85a00)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F3013%2Fpic08121604ay2.jpg&hash=a7c8e6788a57323c80994a25a6cb50e7ceb24b6f)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F7586%2Fpic08121606rn4.jpg&hash=81e5d47ea71b56271311ac9afbcf95daebe35a1d)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F7554%2Fpic08121607jp1.jpg&hash=177cf5149e11631473f4e475f7f37afd52eddd2f)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F8633%2Fpic08121608oh7.jpg&hash=b400734dc50d48255a85c563ab97fbed1bbd8037)

Back to the lab!

Later.


David

191756



Title: Re: Three Rivers Region
Post by: sithlrd98 on December 16, 2008, 10:06:09 AM
 &apls I can't wait to beta test these...that is if you'll let me. Of course it all depends on how a coconut got to England , unless it was 2 African swallows that worked together.

Thanks for the update from the lab , and make sure that "eye-gor"  is helping!

Jayson
Title: Re: Three Rivers Region
Post by: choco on December 16, 2008, 10:40:02 AM
those pics have sharp fangs!!  &apls
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 16, 2008, 11:29:48 AM
Unbelievable, David. Just...unbelievable!

Dustin


Title: Re: Three Rivers Region
Post by: wes.janson on December 16, 2008, 12:16:13 PM
This more than makes up for the unseasonal -8 temperature we are suffering through in Vancouver.  &apls

(Yes.. I realize that -8 isn't that bad compared to the rest of the northern North America, but we are pathetic when it comes to winter here)


Title: Re: Three Rivers Region
Post by: un1 on December 16, 2008, 12:34:54 PM
 &apls

Looking very nice dedgren!  :thumbsup:

-un1
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 16, 2008, 12:58:04 PM
Ahhh... always enjoy looking at some beautiful 3RR STR pics...  &apls Keep up the great work David.
Title: Re: Three Rivers Region
Post by: threestooges on December 16, 2008, 02:08:16 PM
They say good things are worth the wait, and this update is certainly worth the wait. Not much more to say about it than that, except that immenent is a good word for it, at least... I think it is, perhaps.
-Matt
Title: Re: Three Rivers Region
Post by: bakerton on December 16, 2008, 04:31:28 PM
David, that is a wonderful sneak peak that you have shown us regulars. Now, I get to watch snow fall at 23 degrees F here in southern Wisconsin and I hate snow and cold. Have fun David. JKB
Title: Re: Three Rivers Region
Post by: frdrcklim on December 16, 2008, 09:13:51 PM
Wow, this is some super update now  :o.
Title: Re: Three Rivers Region
Post by: metarvo on December 17, 2008, 06:18:04 AM
The STR is really shaping up.  This wonderful sneak peek you have shown us makes me look forward to it even more.  I'll have a good time with this when it's released.  ;D  Thanks for continuing to maintain 3RR's high level of standards, David.

&apls

EDIT: No one seems to have noticed, so I'm going to say it.  Congratulations, j-dub, for doing a double-0 in 3RR.

EDITThanks, my friend, for doing that.  I'm on (excuse me for saying this) rails these days- my attention isn't what it should be.  j-dub, welcome to the Double-0 Club!  -DE
Title: Re: Three Rivers Region
Post by: Dino007 on December 17, 2008, 06:27:32 AM
Everything in your thread is amazing! &apls &apls
I can't wait for STR release! :thumbsup:

EDITDino, welcome!- another great first 3RR/SC4D post!  -DE
Title: Re: Three Rivers Region
Post by: Silur on December 17, 2008, 06:34:02 AM
Hi, David ...
Wonderful work  :thumbsup: :thumbsup: :thumbsup: &apls &apls &apls
Title: Re: Three Rivers Region
Post by: dedgren on December 17, 2008, 06:47:32 AM
The Portland, Oregon airport is actually a pretty decent place to spend a couple of hours between flights at 5:30 in the morning working on 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F2168%2Fpdx08121701em9.jpg&hash=059d5dccb00f875a5a77cf1aa341b01ff1885791)

It's pretty quiet, but everything is open.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg126.imageshack.us%2Fimg126%2F5333%2Fpdx08121702yr1.jpg&hash=8ba51a975c4f700535c9c137c765ef7eb24d643b)

They do public wi-fi right here.  It's free (as it is in Anchorage and Helena, but just about nowhere else in the states that I've been lately), but even better, there's comfortable, well-wired public spaces to use it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F3700%2Fpdx08121704si7.jpg&hash=dc04bb6aa26c89db98192548c1dbed8f5de2348b)

Helena's got a very nice "business center" with public use desks and comfortable furniture.  In Anchorage, it's those awful black plastic air terminal seats with the laptop balanced on your knees, and that's if you can find an open outlet to plug in to.

Portland International (PDX) also has fine dining...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F1377%2Fpdx08121703uw1.jpg&hash=53d59bfa9ca1dabe08898660c5b9663ded9bec3b)

...just across the concourse from wherever you are.  Mmmmmmmmm...burgers for breakfast, anyone?

Later (and two states to the east).


David

192280


Title: Re: Three Rivers Region
Post by: bat on December 17, 2008, 08:59:21 AM
Welcome to page 297!

Nice new pictures of your stuff there in the last time! Sorry for missing some... ;)
Title: Re: Three Rivers Region
Post by: mjj55409 on December 17, 2008, 01:20:00 PM
Hey now, it looks like Rogue Ales is also open. There's the breakfast.

Cheers,
Michael
Title: Re: Three Rivers Region
Post by: un1 on December 17, 2008, 01:34:54 PM
Looks much better than the one here in Thunder Bay.  :P (Nothing but a waiting room past the gate entrances, you have to pay for internet, no entertainment) Can't wait to see what you will bring for us soon.  :thumbsup:

-un1
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 17, 2008, 01:41:06 PM
Portland, Oregon, eh?

...Go Trailblazers!

That's a city on my short-list to be visited very soon! From the looks of the airport, I think I'll like it!

Safe travels, David! We'll be here when you land!

Dustin

Title: Re: Three Rivers Region
Post by: BigSlark on December 17, 2008, 02:37:03 PM
The STR update is fantastic, David. I hope all is well in Helena and that you and your family have a great Christmas.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on December 17, 2008, 07:46:45 PM
Kind of agonizingly slow progress on the last few.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F272%2Fteaser08121701sn2.jpg&hash=83ebf0569a48b597ff1c3f30bf618b888257d096)

I love SC4, but this is truly some of the most mind-numbing work I've ever done,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F9782%2Fteaser08121702am1.jpg&hash=198ebc9e9fbd79eda58af7041eb4a13d8be7f559)

It's that old end result, though, that just keeps me going.

Later.


David

192626
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 17, 2008, 08:22:45 PM
Quote from: dedgren on December 17, 2008, 07:46:45 PM
It's that old end result, though, that just keeps me going.
Later.

David


And yet another reason I love coming here! Looking real good...now get back in the lab!  :D

Jayson
Title: Re: Three Rivers Region
Post by: buckbeach on December 17, 2008, 08:56:59 PM
My amazement is that you are able to work on all of this from your laptop in an airport terminal or where ever.
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 17, 2008, 08:57:20 PM
Progress is progress, David, however slow!

I can't even begin to know what kind of work you're doing, but I have to agree with you on the end result, my friend! It's splendid!

Rest awhile and un-numb your brain!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on December 18, 2008, 01:26:42 AM
There's a light at the end of the tunnel (and the fact that it's a train isn't necessarily a bad thing either), and you're right, the end result is something to keep you going. Looking forward to what's in store next.
-Matt
Title: Re: Three Rivers Region
Post by: FrankU on December 18, 2008, 04:20:05 AM
What can I say?

Just  &apls
Title: Re: Three Rivers Region
Post by: metarvo on December 18, 2008, 06:37:31 AM
Quote from: dedgren on December 17, 2008, 07:46:45 PM
It's that old end result, though, that just keeps me going.

Now, that wonderful attitude is one of the very things that have kept 3RR going so strong over the years.  IRL, when a new building is to be constructed, the workers don't plan to stop construction with the building halfway done, with the metal frame showing and no roof.  Sadly, this happens if the money runs out, but the "finished product" for these builders is the completed structure.  It's the same way with SC4, and even more so with 3RR.  The pictures that you have presented us with prove that there is truth to this.  I realize that Christmas is coming, and some of us might not be on our computers with all of the holiday festivities that go on at this time of year, but it is entirely possible that 3RR will hit 200,000 views before 2008 is over.  That alone is a testament to the way that the attitude I described above truly works.  Good going, David!  :thumbsup:

192898
Title: Re: Three Rivers Region
Post by: pvarcoe on December 18, 2008, 09:10:43 AM
Hehe, Quote of the week  :D

"There's a light at the end of the tunnel and the fact that it's a train isn't necessarily a bad thing either"


Beautiful shots David.
The single track across the gully with the culvert underneath is excellent.
Have a great Christmas!

Phil

Title: Re: Three Rivers Region
Post by: dedgren on December 18, 2008, 04:53:30 PM
Working on the last two pieces now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg224.imageshack.us%2Fimg224%2F7800%2Fteaser08121801ih3.png&hash=8681768f5f16890fe43f1b60809ffd34b794aaa5)

Tonight's the night!


David

193186

Title: Re: Three Rivers Region
Post by: un1 on December 18, 2008, 04:56:45 PM
Looking great David! I think a BETA testing season is coming soon.  :)

-un1
Title: Re: Three Rivers Region
Post by: Pat on December 18, 2008, 05:08:25 PM
David looking real great here and far as what had to be done well I think you know where I stand on that one!!! I wish you wouldnt had to do it but alas the choice was made none the less and I know I am late on saying something about  it but... Anyways Keep looking forward!!!!
Title: Re: Three Rivers Region
Post by: projectadam on December 18, 2008, 06:56:12 PM
"Dashing through Three Rivers
In a passenger train car
Over the hills we go
Path editing all the way (ha ha ha)"

Things are looking good with the progress of the technology outside of the actual region. Thanks for all you do and the time and resources you invest into SC4 for the benefit of the game. I know I certainly appreciate it. Happy Holidays David!!!
Title: Re: Three Rivers Region
Post by: calibanX on December 18, 2008, 07:38:26 PM
I love the tracks David. It's these kinds of additions to the game that make me go back to my old regions and re-work them. I'm keeping tabs on your progress. And on a laptop in an airport even. Brilliant!

Geoff
Title: Re: Three Rivers Region
Post by: bwatterud on December 18, 2008, 10:19:33 PM
Two words:  uh. mazing.
:o
Title: Re: Three Rivers Region
Post by: Toichus Maximus on December 18, 2008, 11:06:39 PM
"Played guitar in a shaky voice, that was as real as the day is long!"

Wow, I'm so psyched! And right on schedule--I believe you said the 20th was going to be a big day for 3rr!
Title: Re: Three Rivers Region
Post by: dedgren on December 18, 2008, 11:23:37 PM
Well, up until about 15 minutes ago, I thought the diagonal STR switch was going to be the first one that got away.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg224.imageshack.us%2Fimg224%2F3600%2Fteaser08121802cv0.jpg&hash=64df8e3bf2c0acc832e9b97184a8bad207a554bc)

A series of problems had me scratching my head for what seemed like hours.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F4291%2Fteaser08121803tb9.jpg&hash=92360b077221e1d538b1b009103631a102fc5a46)

A pathing issue right at the end just had me stumped- you can only look at this stuff for so long...

...heh, my friend T M: numbers add up to nothin'...

...but, finally, the two I'd transposed jumped out at me, right where I'd been looking all along.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F2227%2Fteaser08121804gp3.jpg&hash=37ac651a3ce9f3a7702f78700f95be7b59c1f663)

I'm in cleanup mode on the last piece, which is the diagonal dual rail version of this one.  Tomorrow, probably late in the day, I'll start sending these out to all who've asked for them, so check your email.

G'night.


David

193368




Title: Re: Three Rivers Region
Post by: thundercrack83 on December 18, 2008, 11:25:30 PM
Wonderful work here, as always, David!

By the way, if I hadn't already said so--you can send these my way when you're finished, if you'd like!

Thanks!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on December 19, 2008, 12:55:32 AM
Dont worry about getting them out by any specific date. Tonight, tomorrow, it'll be all right, especially since it gets things a step closer to the full release. Thank you for all that you (and the rest of the team) have done on this. If I'm not on the list already, or if there won't be another way to get ahold of them, mind adding me to the list as well? Greenacre has a few spurs that aren't as well travelled, and they want to scale down from dual rail. Amazing work as always David.
-Matt
Title: Re: Three Rivers Region
Post by: bat on December 19, 2008, 01:04:50 AM
Again great pictures of your stuff there!
And I'm also interested in testing them...
Title: Re: Three Rivers Region
Post by: beutelschlurf on December 19, 2008, 02:15:13 AM
moin everybody

i'm new in whriting in forums and sorry for my "german" englich.
i looked around here for several weeks before writing this and i can't believe what you're doing for sc4. it's great. every day i look on your pages.
i wish i could do something like that. (just geting started with gmax)
most of all i'm intrested in the new rail and street addon. (you call them FARR)
i think all of you are doing a great deal that sim city 4 is geting better and better.  &apls

hope someone replies ....  :-[

many thanks
b_schlurf

Title: Re: Three Rivers Region
Post by: threestooges on December 19, 2008, 03:10:04 AM
Welcome to SC4D beutelschlurf, and welcome to 3RR too. No reason to apologize for your english, I can understand it well. We have a number of people here from Germany too. Actually, there are people from all over the world here. If you can, take a moment and visit the Place Yourself in the World (http://sc4devotion.com/forums/index.php?topic=436.0) thread and add your name to the list.

There are certainly many developments going on with the game, and there will be some very interesting ones that are on the way (including the FARR). It's an amazing community, very friendly and helpful. If you ever have a question and you can't find you answer seaching the site, you can usually find someone to help.

If you are interesting in BATting, I suggest you open a thread in the BAT Projects Board (http://sc4devotion.com/forums/index.php?board=9.0). It is a good way to get suggestions and tips for how to improve. Hope you enjoy your time here, and I'll see you around the forums.
Title: Re: Three Rivers Region
Post by: metarvo on December 19, 2008, 05:44:42 AM
It's good to see that you got that problem fixed, David.  In 3RR, the impossible has been proven to be possible time and time again, and this is clearly no exception.  Great work, David.  :thumbsup:  As for the STR, I would be happy to test it.
Title: Re: Three Rivers Region
Post by: buckbeach on December 19, 2008, 08:04:56 AM
Well since you offered, I too would like to try them out.

Buck
Title: Re: Three Rivers Region
Post by: BigSlark on December 19, 2008, 08:59:07 AM
Bloody Marvelous, David. And as a "professional" scrutineer I would love to test out the STR.

Merry Christmas!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: RustyXL on December 19, 2008, 09:22:08 AM
The STR is looking awesome! If you don't mind I'd like to test it out.
Title: Re: Three Rivers Region
Post by: Pat on December 19, 2008, 09:42:15 AM
Just simply mind blowing David WOW!!!!  :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: io_bg on December 19, 2008, 09:48:23 AM
 :o Amazing work!  &apls
(P.S. I'd like to test it, too, but only if you don't mind this :))
Title: Re: Three Rivers Region
Post by: bob56 on December 19, 2008, 10:41:34 AM
Great job!. Diagonal STR is looking good!!!

p.s...sorry i've been gone, RL...
Title: Re: Three Rivers Region
Post by: Simpson on December 19, 2008, 10:56:22 AM
Long time that I didn't replie here, a big sorry David  ;)

Your Topic is, as well, super. You have really done a fantastic work with the rails  &apls
Looking forward to the next update my friend
;)
Title: Re: Three Rivers Region
Post by: dedgren on December 19, 2008, 11:20:24 AM
"Not for very much longer..."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F7130%2Fteaser08121805zk7.png&hash=e60a0c11a671a514d800054a1e2f79ec34b6e826)

Magenta [linkie] (http://img68.imageshack.us/img68/416/midilips3757724fr3.gif) had it right.  I'm doing the last of the RUL 10000000 file work over lunch.

Later.


David

193866
Title: Re: Three Rivers Region
Post by: pvarcoe on December 19, 2008, 11:38:17 AM
Continued stellar work David!

I wouldn't mind testing these too, if your so inclined.
Thanks
Phil
Title: Re: Three Rivers Region
Post by: Jmouse on December 19, 2008, 11:59:26 AM
Count me in. I'm still between computers but will do my best to do some testing.

Later...
Joan
Title: Re: Three Rivers Region
Post by: Ryan B. on December 19, 2008, 12:06:16 PM
Words can't describe SC4 anymore.  This simply is not the same game I bought in 2003.
Title: Re: Three Rivers Region
Post by: un1 on December 19, 2008, 12:18:22 PM
I can tell Christmas is in the air.  ;D Looking great!
I would also be interested in testing them...

-un1
Title: Re: Three Rivers Region
Post by: debutterfly on December 19, 2008, 01:20:49 PM
Realism is the key word of the day David.  :thumbsup: And you have helped others who want to add realism to their cities or just those who want to recreate their own home towns.  ;)
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 19, 2008, 02:27:51 PM
Glad you got it working David! And I'd like to test them too if you don't mind. Keep up the great work! ;D
Title: Re: Three Rivers Region
Post by: homefryes on December 19, 2008, 02:29:51 PM
I would love to test, but I'm not in a position to right now, as I'm in the early stages of designing a region, and I wouldn't be able to justifiably test! But I can't wait to see others' results! Excellent work, David. Can't wait to see what you come up with next!

— Don
Title: Re: Three Rivers Region
Post by: nerdly_dood on December 19, 2008, 02:54:06 PM
I'd also like to jump in to test, if you don't mind ;)
Title: Re: Three Rivers Region
Post by: BarbyW on December 19, 2008, 02:56:50 PM
You caught me lurking, David. ;D These look superb but I am not offering to test them. I will, however, look for a release on these.
3RR is an inspiration to all who visit.
Title: Re: Three Rivers Region
Post by: bwatterud on December 19, 2008, 03:36:00 PM
Well I held out on the FAR/FARR beta, because between school, football, and the fact that I didn't have a region, I wouldn't have been able to actually test them.  But now that I've got a region under development, and a two week break ahead of me, I'd love to play around with STR. 


EDIT:
Quote from: burgsabre87 on December 19, 2008, 12:06:16 PM
Words can't describe SC4 anymore.  This simply is not the same game I bought in 2003.
Seconded.  Between the stuff David's doing here, the stuff Tarkus is doing with the RHW, the NAM, CAM, and even comparatively simple things like custom BATs and terrain mods, we've turned the game into an entirely new animal.  It's pretty amazing to see screenshots from 3 to 4 years ago (and even more recent ones), and compare them to screenies from now. 
Title: Re: Three Rivers Region
Post by: dedgren on December 19, 2008, 03:44:10 PM
Speaks for itself...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F4407%2Fteaser08121906sm8.jpg&hash=8336a2af49499f6713583986309302be786834a9)

I am headed out to a dinner celebrating the Christmas season held by the wonderful folks who are caring for Josh here in Montana.  When I'm back, I'll package everything up for the 72 73 74 however many folks who've requested them.  Thanks for all the great comments.  We're back to blowing the doors off the page views again- you folks are number one in my book.


David

194079
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 19, 2008, 04:36:28 PM
Quote
We're back to blowing the doors off the page views again- you folks are number one in my book.

It's no wonder, what with all these STR lovelies you're showing us!

Glad to hear that you're finished up with things, my friend! Have a good time at your Christmas dinner!

Dustin
Title: Re: Three Rivers Region
Post by: Pat on December 19, 2008, 05:40:58 PM
David you have a great night out sir you deserve it!!!

Quoteyou folks are number one in my book.

David actually I think a lot of other folks here will agree with me this is where you are wrong, why I say that it is you who is

# 1

in our Books David you do so much for us and SC4D in the whole sense!!!! Thank you so much!!!!

Title: Re: Three Rivers Region
Post by: frdrcklim on December 19, 2008, 08:58:31 PM
OMG! How long was I gone here. Awesome work David. Looking forward to those pieces, but I think I'll just wait it out 'til the official release  :).

I still can't believe it's done. Now that it is,  :thumbsup:.
Title: Re: Three Rivers Region
Post by: sim-al2 on December 19, 2008, 09:10:44 PM
#1


The game makes yet enough quantum shift. At this rate, people will start making the game better than a design studio could. :D
Title: Re: Three Rivers Region
Post by: gardenwong on December 19, 2008, 11:34:40 PM
also.......
#1 david :thumbsup:
You bring a lot of  things to us  :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on December 19, 2008, 11:36:21 PM
Today, the 20th, is 3RR's second birthday on SC4D.  You'll have to wait a bit, though, for any celebration.  It's after midnight in Montana and I'm headed for bed.

I sent out the STR and a few other goodies to everyone who I think asked.  If it's not in your email the next time you look and you recall requesting it here, let me know.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg224.imageshack.us%2Fimg224%2F3272%2Fteaser08122001en9.jpg&hash=2af8a16e7fb31b057d27f8386253b82b380fb810)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F3708%2Fteaser08122002ml4.jpg&hash=15d4fd7967fd755e00a2aa4cd0f8355a128aa88c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F6461%2Fteaser08122003wr9.jpg&hash=181f29981a641fd2a3331db0631e895341c4063f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg372.imageshack.us%2Fimg372%2F1917%2Fteaser08122004nv2.jpg&hash=b57f154e4bec403aaba3c555209311de90f2e04c)

It'll be interesting to see who will post the first "someone other than me" STR pics.

* * *

We will hit page 300 and 6,000 comments today, I'd guess.  Start sharpening your guessing skills, too.  We'll see who can guess by how many page views 3RR will beat 200K at the stroke of midnight (Alaska Standard Time) on December 31st.  Should be an interesting couple of days.

Later.


David

194356
Title: Re: Three Rivers Region
Post by: gardenwong on December 19, 2008, 11:40:12 PM
OH~I am also interesting to test it......
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 19, 2008, 11:49:23 PM
Your pics look great, David (especially the first one)! Thanks for the email and I'll put it all in my game tomorrow when I'm actually on a computer, and I'll be sure to post some pics.
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 19, 2008, 11:57:05 PM

Happy Birthday, 3RR!

Congratulations on two years here at SC4D, David! And what a great two years they've been, huh? The STR is just the latest in a string of greatest hits that would make even Elvis blush!

Your STR shots make the ones that I've played around with look like nothing!

Speaking of which...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FSTR.jpg&hash=90589caf647556591e7261e56a1bbd053cecb4f4)

My initial foray into the STR, I've put together a piece list:

1. Starter Piece
2. 90° Curve
3. 45° Curve
4. 90° Curve off STR Switch
5. 45° Curve off STR Switch
6. 90° Curve off Dual Rail Straight Switch
7. 45° Curve off Dual Rail Straight Switch
8. Double Track to Parallel STR Switch
9. Double Track to Parallel STR Switch
10. S-Curve
11. Double to Single Track Transition
12. Diagonal STR to Orthogonal STR Switch
13. Diagonal Dual Rail to Orthogonal STR Switch
14. Diagonal S-Curve
15. Straight Filler Piece
16. Diagonal Filler Piece

One item I've already noticed and noted in red italics--The piece labeled "8" in the picture is called a "Double Track to Parallel STR Switch," though I think it should be "Single Track to Parallel STR Switch," since it's two single rail pieces.

Other than that, I'll be heading back in to play around some more!

Have a great weekend, David! And enjoy the second anniversary of 3RR!

Here's to many more, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Earth quake on December 20, 2008, 12:38:18 AM
Wow, it's my first post in the 3RR.  &ops
I love the STR, and I'm interested to test this.  :thumbsup:
So: I love your, more realistic and your different bat, particularity the new seasonal tree.  :thumbsup:
And:
HAPPY BIRTHDAY 3RR
Title: Re: Three Rivers Region
Post by: FrankU on December 20, 2008, 12:54:47 AM
Happy Birthday David!

Can't wait to use the STR, but I'm afraid that I am not in a position to help testing. Sorry.
Title: Re: Three Rivers Region
Post by: threestooges on December 20, 2008, 02:50:50 AM
Happy Birthday 3RR. I'll stop back by with a bit of a present hopefully, but until then, here's to the second birthday at SC4D, and hopefully many more to come.
-Matt
Title: Re: Three Rivers Region
Post by: TheTeaCat on December 20, 2008, 03:55:46 AM
Congratulations are in order on 3RR's 2'nd birthday &apls &apls

I love it when you get sidetracked  ::) and we end up with game breaking stuff  &apls
I would love to test out STR if I could but there is no rush .

It's amazing to see how much has been done to take the game to new levels especially by you
and to see just how much development has been achieved (And STILL not a building in sight  $%Grinno$% )

Hope you have a Happy and Peaceful Yuletide  my friend (And many more :thumbsup:)

Regards
Derry

Title: Re: Three Rivers Region
Post by: frdrcklim on December 20, 2008, 04:22:15 AM
Nice pictures David. Happy second birthday here  ;D.
Title: Re: Three Rivers Region
Post by: bat on December 20, 2008, 05:50:39 AM
Welcome to page 300! ;)

Congrats on 2 years of 3RR at sc4devotion, David!

And nice new pictures of your work!
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 20, 2008, 06:59:10 AM
Hey David,
First let me say Happy Birthday 3RR! Since I pretty much just woke up , quick report on the newest pieces: the Ram/STR stuff worked perfectly.I love the new bridges!
There is a bug (at least for me) with the 45 degree to FAR curve road piece. :1: In order to place it , you actually have to place it to the left of where it needs to go.
:2: Its in there twice (once before the country roads , then after them). Once I get up and around I'll mess with them some more!

Happy Birthday to me this morning!

Jayson

EDITJayson, these are all already fixed and a beta update will be emailed later this morning to all.  Thanks so much for the input, as we're really on a, er... fast track here. -DE
Title: Re: Three Rivers Region
Post by: Haljackey on December 20, 2008, 08:05:15 AM
Happy Birthday 3RR!  Has it really been two whole years?  Time flies by eh?

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: metarvo on December 20, 2008, 08:32:37 AM
 ()testing()

I apologize that my first two beta testing pics are not positive, but I am reporting two problems.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F2497%2Fstrbeta00ry9.jpg&hash=5211bc112b115cb170dacdcd285c8518e762599e)
The FAR/FARR neighbor connections, that I mentioned in the previous beta test, can no longer be made in the way that I described.  Of course, we were probably not intended to be able to do this anyway, so this is a minor thing.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F8286%2Fstrbeta01rz3.jpg&hash=9450afb254f0d51d19fb6c9b24c5de8d3b00d13f)
IMHO, this is a much more serious problem, and it seems to be a conflict.  Except for RHW-2 and the basic RHW-4 starter piece, the RHW no longer works properly, and the only thing I have done is install the new files.  Does anyone know why this message might appear?  It appears for every RHW puzzle piece except for the RHW-4 starter, and the puzzle piece cannot be placed as a result.

I will post some more "real" pics later, but I feel that this second issue is quite important.
Title: Re: Three Rivers Region
Post by: BigSlark on December 20, 2008, 08:50:17 AM
metarvo,

The NAM controller included is written for RHW 3.0, Tram-in-Road, and modular underpasses, all which will be features in the next NAM. For the majority of STR-FAR-FARR testers, you'll have to choose between testing David's new creations or having the RHW.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Jonathan on December 20, 2008, 08:56:22 AM
Happy Birthday &apls

Great pictures, and great work on the puzzle pieces :thumbsup:

Metarvo, number 1 is because the pieces were modified so that when you bullodzed a when piece it didn't destroy the surrounding pieces, but it seems that has caused the nieghbour connection to not work anymore.

Jonathan
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 20, 2008, 09:29:17 AM
I was actually here to report the same thing as Metarvo, as well as the fact that the STR/diagonal road crossing has textures but no paths. Other than those 2 issues, I've found no problems with the STR.

Though I think that I would choose RHW and the turning lanes plugin over STR, for right now at least. Sorry David.
Title: Re: Three Rivers Region
Post by: un1 on December 20, 2008, 10:08:35 AM
Just finished testing them. Nothing wrong with mine, except for the intersection error. Mainly because I don't have the new NAM.
Since the pictures are huge I will link them for you.
Picture 1 (http://mproductions.oxyhost.com/sc4=images/STR%20Test-Jul.%2030,%20001229795272.png)
Picture 2 (http://mproductions.oxyhost.com/sc4=images/STR%20Test-Jul.%2028,%20001229795258.png)
Picture 3 (http://mproductions.oxyhost.com/sc4=images/STR%20Test-Jul.%2026,%20001229795243.png)
Paths Picture (http://mproductions.oxyhost.com/sc4=images/STR%20Test-May.%201,%20011229795560.png)

I also tested the UDI, it works fine, although the game picks which track you take at the separations, but it is smart at choosing what track to take going on to the two track section.

-un1
Title: Re: Three Rivers Region
Post by: metarvo on December 20, 2008, 10:49:34 AM
Quote from: BigSlark on December 20, 2008, 08:50:17 AM
For the majority of STR-FAR-FARR testers, you'll have to choose between testing David's new creations or having the RHW.

Some "growing pains" are to be expected when something so revolutionary and wonderful is created, I suppose.  $%Grinno$%

No problem, though.  :)  I'll start a specialized RHW-free region to continue the test.
Title: Re: Three Rivers Region
Post by: RustyXL on December 20, 2008, 12:23:30 PM
I've found a few minor issues with the STR. The dual rail to STR 45 degree switch is missing one rotation and has one rotation replaced with a 90 degree switch piece:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F2355%2Fdualrailtodiagonalstrswrv8.jpg&hash=ee1971ed6a7f829a260d4bc031c99fea4f839404)

The only other issues I've had with the STR so far is that the STR-Diagonal Road intersection and Elevated Highway over STR don't have paths, and an avenue can be dragged across the STR but it doesn't have paths or textures.
Title: Re: Three Rivers Region
Post by: dedgren on December 20, 2008, 12:30:01 PM
Bug Update-

The following issues with the beta STR and other stuff sent out yesterday have already been corrected and new files sent out to the testers:

STR001 - STR to parallel STR switch (thundercrack 3RR#5974) - IDs itself in game as "Double Track to Parallel STR Switch" - Fixed

FAR001 - diagonal to FAR transition (sithlrd98 3RR#5981) - puzzle piece placement outline is offset - Fixed
FAR002 - diagonal to FAR transition (sithlrd98 3RR#5981) - puzzle piece appears twice in rotation - Fixed


There's also a number of minor bug fixes in these files, and diagonal STR textures are added in preparation for draggable diagonal STR.

Here's two I've spotted with the STR

There is no dual rail/STR crossover automatically created.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F9650%2Fdualraildiagonalcrossovcb3.jpg&hash=0636dc5279a33742eb4b304e5529efbc407d8ade)

STR002 - draggable STR (dedgren 3RR#5988) - no dual rail/STR crossover automatically created - Open

Ortho road crossing over ortho STR lacks crossing gates.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F3412%2Forthoroadstrcrossingnw4.jpg&hash=bb0112d4f9e87e8afe58355d0cdaa889024335b1)

STR003 - draggable STR (dedgren 3RR#5988) - ortho road crossing over ortho STR lacks crossing gates - Open

Other bugs that are still open.

FAR003 - All FAR puzzle pieces (metarvo 3RR#5983) - neighbor connections no longer created - Open

STR004 - draggable STR (deathtopumpkins 3RR#5986) - diagonal road crossing over ortho STR lacks paths - Open
STR005 - dual rail to STR switch (RustyXL#5989) - dual rail to STR 45 degree switch missing one rotation - Open
STR006 - dual rail to STR switch (RustyXL#5989) - one rotation replaced with a 90 degree switch piece - Open
STR007 - draggable STR (RustyXL#5989) - elevated highway over ortho STR lacks paths - Open
STR008 - draggable STR (RustyXL#5989) - avenue crossing over ortho STR lacks paths and textures - Open


The incompatibility of the STR beta with the RHW, as reported by our friend metarvo, is not a bug.  This will be addressed in the NAM release, so it shouldn't be a problem for more than...

...oops, phone's ringing again- gotta go!

Keep those reports and pics coming, folks.  We'll probably be doing revs to the files every day or so through Christmas.

Later.


David

194997
Title: Re: Three Rivers Region
Post by: JoeST on December 20, 2008, 12:35:20 PM
Hey... look at that, page 300

no SPARTA!!!!!!!!!!!!!! :D

I guess its a time for bug fixing then...

HAPPY BIRTHDAY :)
Title: Re: Three Rivers Region
Post by: bwatterud on December 20, 2008, 12:45:16 PM
Haven't been able to do any major testing yet, but I have some initial impressions from the hour I got to play with them last night.  

First of all, the textures are fantastic.  The detail on the switches is an incredible improvement on what was in the game originally, and I can't wait to see the same level of detail on those game switch replacements.   :thumbsup:

It's a little irritating that the STR curve, switches, and double track transition don't act as starter pieces.  It isn't that hard to fix (just one more plop and a bulldoze), but I can imagine it getting a little tedious doing it for every curve and switch.  
I also noticed that there aren't textures for the Avenue Crossing, and the crossing diagonal double rail over STR causes the STR to revert to double rail. 

I have a couple of issues with the STR diagonals, but since they will be made draggable by the full release/next beta, i won't worry about that.  

I've noticed that both the FAR-diagonal road transition, and the Rural Road Straight section plop one tile offset from where the "ghost preview" shows.  This is less of a problem on the rural roads, since they're 1x1 and always plop where the cursor was, and I was mostly plopping them on top of existing road sections, but I found my self having to bulldoze and replop the FAR-diagonal transition several times.  

Speaking of Rural Roads, in the short time I had them in use, they were used as a main way out of town for freight trucks, so they work.  

Hopefully, I'll be able to do some more in-depth testing, with pics, later today. 

EDIT:I see that while I was typing I missed several posts, and a couple of the issues I brought up have been/are being addressed. 
Title: Re: Three Rivers Region
Post by: nerdly_dood on December 20, 2008, 01:00:26 PM
I haven't had a chance to test the STR yet, but thanks for sending it to me. I have only one email from you in my Inbox - I emptied it yesterday, and the one I have in it says it was received on Fri 12/19/08 at 9:14 PM. I'm not sure what time zone is being shown there, but it's probably not Alaska time, I hope it's Eastern time cause that's where I am... Anyway, I'd like to just confirm whether or not it contains the newer STR version with fewer problems? Thanks in advance.

EDITYou've got the right one, my friend.  There are two more files in your email inbox today- make sure you install the one from yesterday first, then do the changes noted in today's email.  Good luck! -DE

Thank you, David - I'll be leaving on Monday to visit my uncle so I won't be able to test any more until after the beta test ends, so I'll have to do all the testing that i can this weekend...
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 20, 2008, 01:08:31 PM
Testing's in full force here, David! That's a great sight to see!

I'll be doing some more playing around later on tonight, I'll see what I can break!

Dustin
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 20, 2008, 02:32:34 PM
OK , gotta little problem now. First , I deleted the first beta and installed the second. Now , I have a terrible "lag"when placing various pieces and , although  I thought it was fixed , the 45 to FAR piece is still in twice and now  the country roads are in twice. None of the other pieces are doubled so I don't think its me.

As a side note , if anyone is using the Rail Catenaries mod , you may feel the Y stack to be a little cantanerie heavy...at least I did. I have had no other issues , yet but I've only been able to mess with it for a short period as the wife and kids are feeling ignored...boo hoo.JK I'll try and post pics later.

Jayson
Title: Re: Three Rivers Region
Post by: Jonathan on December 20, 2008, 03:15:04 PM
The slowness would be because I forgot to copy the path files from the first beta to the second one &ops, I'm ust doing it now, as well as pathing a few more.

Jonathan
Title: Re: Three Rivers Region
Post by: JoeST on December 20, 2008, 03:25:32 PM
hey... to mention this. but I think that STR-road intersections look swish without barriers... maybe the low wealth versions can be barrierless?

Joe
Title: Re: Three Rivers Region
Post by: nerdly_dood on December 20, 2008, 04:10:28 PM
I haven't even done much of any testing at all with the STR yet, but in several various puzzle piece and interchange tab-loops, I have  noticed that at the end of the loops there are new empty slots that lack anything ploppable.
I haven't checked the FAR tab ring yet so that doesn't count...
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 20, 2008, 04:39:57 PM
How dare you Jonathan...sleeping on the job are we? :D

Nerdly: I haven't encountered that one yet.

Overall , the FAR/FARR/STR is awesome! Thanks to everyone involved!

Jayson
Title: Re: Three Rivers Region
Post by: Tarkus on December 20, 2008, 05:19:45 PM
This STR stuff is looking absolutely fantastic here!  You guys have done absolutely amazing work in a very short amount of time.   :thumbsup:

I've picked up the test files now, and hope to give it a good shakedown here soon--and I think I can do something about that RHW incompatibility thing that some of you are running into, too . . . ;)

-Alex (Tarkus)

EDITWell, everyone- that's the 6,000th post in 3RR.  Welcome back to the Triple-0 Club, Alex.  You were the first, at 1,000. Jeff (kalanc69) was 2,000.  bat was 3,000.  krbe 4,000.  Ryan (burgsabre87) nailed 5K.  And here you are again.  Thanks so much to everyone who makes this possible.  You are all the greatest. -DE
Title: Re: Three Rivers Region
Post by: metarvo on December 20, 2008, 05:31:43 PM
Not one to be easily discouraged, I did come up with a workaround for the neighbor connection issue.  It does require a little more time, and the use of other NAM items, but it produces the same result.  Here is a step-by-step tutorial:

STEP 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F2872%2Fstrbeta02ur2.jpg&hash=40d048138987cf8ec66d4788c324f4bdb66a88d7)
Build a road neighbor connection, the usual way.

STEP 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F3598%2Fstrbeta03cm7.jpg&hash=9cd7ee461f45ee742fcd0668ab00e1f9e9153013)
Build the "Dual Networking - railtunnel under straight road" puzzle piece over both road tiles.

STEP 3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F8295%2Fstrbeta04us4.jpg&hash=1e4cce49f4866acb3e785a8a80d9a3018be21acc)
Bulldoze the puzzle piece that does NOT cover the connection.  WARNING: If you bulldoze the connection arrow tile at any time, you will have to start from STEP 1.

STEP 4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F5064%2Fstrbeta05ta5.jpg&hash=cf3a54d5020eae8eac184191db918c99f58dcb3b)
Build the "Ground Light Rail x Rail" puzzle piece so that it covers the connection as shown, with the actual intersection over the yellow arrow.

STEP 5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F7228%2Fstrbeta06cn8.jpg&hash=c6bc94b2689eb76d4522f0f85d317dc92c836065)
Bulldoze the rail stub, but NOT the intersection tile.  You should be left with a single El-Rail tile.

STEP 6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F5096%2Fstrbeta07rq1.jpg&hash=42493cc1dc0bebd9ec4f374d7a367f2238eb080f)
Build two "Groundlightrail x Avenue - Dual Networking Straight pieces", one on either side of the single El-Rail tile as shown in the pic.

STEP 7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F535%2Fstrbeta08zh6.jpg&hash=abf83d3508fab687aad6ac4f246d373edeb26558)
Bulldoze the "Groundlightrail x Avenue - Dual Networking Straight pieces", but NOT the intersection tile.  You should now have a "blank" neighbor connection arrow.

STEP 8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F5007%2Fstrbeta09sx2.jpg&hash=780d34e28f4f4d39bf6a8d0c83e3213ca8cb9714)
Build the FAR straight piece over the arrow, in either direction.  Enjoy!

Quote from: Tarkus on December 20, 2008, 05:19:45 PM
--and I think I can do something about that RHW incompatibility thing that some of you are running into, too . . . ;)

Oh, Alex... you wouldn't!  $%Grinno$%  Would you?

EDITMy friend- I thought I was bad.  My maternal grandfather used to tell me all the time when I was being extraordinarily detailed about something, "David, you could sort pepper from fly poop."  You must be my my long-lost low country cousin. -DE
Title: Re: Three Rivers Region
Post by: Toichus Maximus on December 20, 2008, 05:50:54 PM
holy moly! I hate to ask, but how on earth did you think that workaround up?!
Title: Re: Three Rivers Region
Post by: metarvo on December 20, 2008, 05:57:26 PM
Two reasons, Toichus Maximus.  First of all, I have way too much time on my hands right now, a good excuse for me to sign up for this beta test.  Besides that, if something seems impossible in this game, I always try to find a way to do it.  3RR has made me believe that anything is possible in SC4. 

A while back, I figured out how to use the GLR-in-avenue diagonal pieces to make split diagonal avenues, suitable for transitions to diagonal OWRs or RHW-4s.  I knew that the GLR-in-avenue pieces could cause strange behaviors like this, so I figured that my solution here would involve GLR in some way, which it did.  I played around to find a piece that would work for removing the road connection tile without demolition, and that led to me trying the Dual Networking - Rail Under Road piece. 

Experimentation played a big part in this, but all that free time really helped, too.  RL is taking a vacation right now, which effectively gives me a vacation.  :)
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 20, 2008, 06:00:23 PM
Brilliant find there, metarvo!

Quote
3RR has made me believe that anything is possible in SC4. 

We should get shirts made with this printed on them!

Congratulations on 6000 replies, David!

Dustin
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 20, 2008, 06:44:09 PM
 ;D While I haven't as much time as Metavaro , the neighbor connection for the STR works  :thumbsup:. I have some basic pics from my testing , notes follow:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FSTRBeta1.jpg&hash=3e7a80717da0e4b406e663b6203f47b4f87efc16)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FSTRBeta2.jpg&hash=89754cc007e6ac8d92c37bc3f3d9d41bfc61fa1e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FSTRBeta3.jpg&hash=9c165b1684921dbe616f606e1368db2284bdd974)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FSTRBeta4.jpg&hash=8089e9235787346550e0d398fb15543d1e96d2ea)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FSTRxSTR.jpg&hash=d7155198b62a26a042c63620ad4db2cb7eea58dd)

I am trying to incorporate as many pieces together as I can , but rails aren't exactly my strong point!

I do have an interesting bug , when I select the curved roads tab , sometimes all of the pieces can be tabbed through , sometimes I have to re-select the ring in order to get the newer pieces...very strange. I also am having much difficulty with getting the 45 degree to FAR curve to connect to other pieces or to any road connections. Its kinda hit or miss with that one. I also noticed slight difficulty in having a bridge to connect at the end of the STR/dual track piece. I didn't check any paths since Jonathan already said that he had forgot to copy them over to this release.

Besides the issues I have posted prior and the ones now , I don't think this will be to hard to get outta beta soon!

Jayson
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 20, 2008, 07:01:07 PM
Just a small question: were the rural roads and the 45-FAR pieces included in yesterday's email? I just realized they weren't there when I tested earlier, which was before today's email was sent.

Speaking of which, I upgraded a suburban city of mine's rails to STR, it it seems to have mostly worked except for the issues already discovered.
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 20, 2008, 07:06:25 PM
DTP , yes the rural roads and the curves are in the FAR tab ring.

Jayson
Title: Re: Three Rivers Region
Post by: gardenwong on December 20, 2008, 09:14:08 PM
Um......after a little test in my city.....
I found that:
1) some of the nam-rail pieces are missing
2) a little bit slow when the STR is building
3) the STR is now just supporting for right hand drive....
that just my discover in 30 minutes and now I need to go to school to have a special lesson..... TwT
Title: Re: Three Rivers Region
Post by: Jonathan on December 20, 2008, 11:50:23 PM
Wow, so much happens in 7 hours. I believe the 3RR hit 3 milestones in a very short time, 6000 replies, 300 pages and 2 years at SC4Devotion, congratulations David without you we'd be nowhere :thumbsup: :thumbsup:

QuoteHow dare you Jonathan...sleeping on the job are we? Cheesy
Sleep?  ;) went to bed at 6 past midnight this morning much to my mom's annoyance.

metarvo, that is sure one big workaround!

Jonathan
Title: Re: Three Rivers Region
Post by: CaptCity on December 21, 2008, 12:54:19 AM
Well, just stopped in after a couple quick tests for STR connectivity and usage... So far nothing has come up that hasn't been mentioned...

Tracks being used...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FSTRuse1.jpg&hash=e4d0728d086e02a0ba2805ca6c56c253c8c79afa)


There goes the choo choo (at least one)...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FSTRuse2.jpg&hash=723a9520fbfc40750b06cd2c3dfcd7d798068ff2)


-CaptCity

Title: Re: Three Rivers Region
Post by: Earth quake on December 21, 2008, 01:01:17 AM
Wow, really excellent, I love.  $%Grinno$%

And congrulation for the 6000 replies of 3RR
Title: Re: Three Rivers Region
Post by: kalanc69 on December 21, 2008, 02:18:56 AM
Hello Everyone,

I just wanted to say hello to everyone and wish you all a Merry Christmas and a Happy New Year! Real life has been encroaching on my Sim City time a lot this past month or so, and I have had to  :-\ become creative with my schedule just to be able to have some online time to check in here, but I am always rewarded whenever I do. It took me over a month to re-install/replace everything I lost when the power cord to my HD decided to catch fire a few months ago and melted the port on my hard drive. I forgot to make a backup of my SC4 files before that, which meant bye bye to all of my valuable files! Needless to say, I backed up all of my files as soon as I finished installing everything this time! Now that I have the game re-installed I am going to spend the next few days playing as much as I can! I have really enjoyed my time here at SC4, and I look forward to seeing what new and exciting things the SC4 community will have to offer us over this next year. Please enjoy the rest of this Holiday season, and be safe because I want to see each and every one of you back here on Jan. 2nd! Remember not to drink and drive! (finish your drink BEFORE you start driving, you might hit a bump while driving and spill your drink!)

Kalanc69
Title: Re: Three Rivers Region
Post by: io_bg on December 21, 2008, 03:40:55 AM
I tested the STR some time ago, so here is a picture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F7906%2Fstrpicoe6.jpg&hash=7828cac638b6abdb642493294bbb8749b381da66)
When I was placing puzzle pieces or when dragging STR the game was lagging much. Maybe that's because my computer is slow. I also noticed another thing: only puzzle pieces have paths! I think I've installed everything correctly. Here are two pictures with DrawPaths cheat turned on:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F8931%2Fnopaths1xj8.jpg&hash=fa515ad5ec1f7b4054501f438a75bf3e4534850c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F9185%2Fnopaths2ju8.jpg&hash=8e5baa87096288b63d674d1ff9c170602bceb43a)
Title: Re: Three Rivers Region
Post by: Jonathan on December 21, 2008, 04:21:18 AM
The paths (or lack of) are causing the lag issues, it's been fixed for most pieces, and the next set of files you recieve from David should work how they are meant to.(this was my fault for forgetting them &ops)

Jonathan
Title: Re: Three Rivers Region
Post by: io_bg on December 21, 2008, 04:40:45 AM
Okay, thanks for replying to me, Jonathan. And don't worry about forgetting those paths, there aren't perfect people :) I'll use the 1x filler pieces instead of dragable STR (I hope they'll do the trick).
Title: Re: Three Rivers Region
Post by: Ryan B. on December 21, 2008, 09:37:16 AM
Wow, such great stuff going on in here!

David, a belated 'Happy Birthday' to 3RR and a congratulations on 6,000 replies are in order.  Forgive my tardiness, as I was in a convoy of about 30 vehicles doing less than 30 MPH on the New York State Thruway eastbound toward home.
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 21, 2008, 09:41:56 AM
I have a quick question that somewhat pertains to the curves and since most of those involved check this thread , I decided to ask here. How difficult would it be to have both the regular curves without a sidewalk and those with one to co-exist in the same city? I imagine that , in theory , one would only have to use different texture ID's and change the model ID's , copy the paths with the changed ID's , but how would you go about the RUL's? Also , if this was to be done and have it as an option for the NAM , how would one get usable NAM ID's? I know this would be tedious , but given the tools , I would be more than happy to try and tackle this. As I said,if this is not an acceptable place for this , please feel free to move it as I'm not trying to hijack this thread.

*I now return you to the awesomeness of 3RR!*

Jayson


Instead of double posting...I got the updated files,thanks David for getting them out so fast. I noticed something though that I hadn't tried previously. If you drag the STR like you would regular rail to make a splitter , there aren't any paths...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FSTRBETA_2_1.jpg&hash=9ae9a5356e2ce36b9e01bcc1b29c6843d0019941)

I also noticed that the double files and my previous problem with having to reset the tab ring are gone  :thumbsup:
I am wondering if I am correct that there are not any STR/FARR intersection pieces or any STR/FAR either?
Also , the empty rail  puzzle pieces , are they the place holders for the RHW3?
Looking good otherwise.

Jayson
Title: Re: Three Rivers Region
Post by: bwatterud on December 21, 2008, 01:44:08 PM
I know we're supposed to be trying to break the new stuff, and not actually have fun with it (;D) but I just couldn't help myself. (http://sc4devotion.com/forums/index.php?topic=802.msg209449#msg209449)  I haven't had a chance to test today's revision yet, but I'll post a report as soon as I do. 
Title: Re: Three Rivers Region
Post by: dedgren on December 21, 2008, 02:46:25 PM
Just a rotten pair of flights today from Helena, Montana to Austin, Texas, via Denver.  No sign of the burned plane that ran off the Denver International Airport runway yesterday- I think they had that section of the airport closed.  We were in the United Airlines satellite terminal at DIA.  The area where we deplaned was little more than a cold tin barn, and the place was just grubby looking.  The restrooms were in about the same shape as the ones at any big city Greyhound bus terminal or football stadium.  The wi-fi wasn't working right, either. I spent about 45 minutes trying to get today's STR bug fix/update files out, and still don't know if they made it to everyone.  Heather and I are at the hotel now in Austin, so I've resent the files from here.

Oh, you won't just be getting the STR...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F596%2Fteaser08122101ye5.jpg&hash=a518d5b747b044e0e4be4ea1ac74066e94c893c9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F2166%2Fteaser08122102xi5.jpg&hash=108d9e27512080cdd451b5abffefdcfc693a6630)

Later.


David

196146
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 21, 2008, 02:56:26 PM
Sorry about your flights David. Today just doesn't seem to be anyone's day. My car gave out on the interstate 40 miles away earlier today.

And I'm not sure about other people, but I got the files the first time.  :)

Off to try to break the STR again.
Title: Re: Three Rivers Region
Post by: nerdly_dood on December 21, 2008, 03:04:01 PM
Quote from: dedgren on December 21, 2008, 02:46:25 PMI spent about 45 minutes trying to get today's STR bug fix/update files out, and still don't know if they made it to everyone. 

I received no fewer than three of your emails today ;)

EDIT: Ok so now I've actually done some testing with the STR, assisted greatly by UDI.

I had some slope trouble starting the new rail line so i could transition it to STR after the HSR line:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi460.photobucket.com%2Falbums%2Fqq330%2Fnerdlydood%2Fcities%2F6.jpg&hash=b3bdd29831b97e1d6b663a10fc1737e0ce93cc54)

Due to the RHW incompatibility I had to use a short avenue section here:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi460.photobucket.com%2Falbums%2Fqq330%2Fnerdlydood%2Fcities%2F7.jpg&hash=09af278a63f36539009b4fef379a18b428d27b57)

After that i had some trial-and-error to get this to look smooth as I took it out of that city tile:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi460.photobucket.com%2Falbums%2Fqq330%2Fnerdlydood%2Fcities%2F3.jpg&hash=0551cf3b6096267d57e55471bc7e6d336ea15d24)

At this point I took a freight train through it, which worked well, but when it went into one of the curves, the 45 curve i think That was the S-curve - the tank that caused the spill was at the end of the 45 curve., the train suddenly stopped, but its speed meter thing was still where it was, so I held down my E key and the train crashed as they tend to do at high speeds - without moving. Murphy's Law held true here and I had a toxic spill nowhere near any roads for the fire department to access it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi460.photobucket.com%2Falbums%2Fqq330%2Fnerdlydood%2Fcities%2F5.jpg&hash=9f37769529cdf6c9a60bebfd12ee3df85ff2f325)

But the paths appear fine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi460.photobucket.com%2Falbums%2Fqq330%2Fnerdlydood%2Fcities%2F4.jpg&hash=dc828c4d7fedef4034010bec82fe57eb15dd21a1)

I tried it again in another section, and the train worked beautifully until i came to another S-curve (different rotation) and I had the same problem.

I figured that I was done with that city, so I went into the one I'd connected to, and took a track nearly straight through the tile, with one road crossing and one bridge, but since the crossing and bridge were 3 tiles offset from the connection I had a little fun connecting them:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi460.photobucket.com%2Falbums%2Fqq330%2Fnerdlydood%2Fcities%2F2.jpg&hash=efd597709839de6d57cde68eedb3c39b48a8a18f)

I tried to UDI another freight train through that one, but it promptly vanished when it came to where the rails crossed - because there were no paths:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi460.photobucket.com%2Falbums%2Fqq330%2Fnerdlydood%2Fcities%2F1.jpg&hash=635d1ed48c806cde78c17c77c4709b57bf27fb26)
I guess that explains the huge lags I had building the loopy thing.

EDIT: n_d, my friend- I have a theory about what causes the tanker derailment/explosion problem.  I should have seen it coming, as I wondered what would happen when I pathed the piece.  More about this tomorrow.  Thanks! -DE
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 21, 2008, 03:57:01 PM
I also received 3 e-mails today...was wondering what the deal was . Good to hear you finally landed (safely) and have already posted my newest bug on previous page.

Jayson
Title: Re: Three Rivers Region
Post by: Gaston on December 21, 2008, 06:55:47 PM
So far this is my only problem.   But I'll keep looking.  (evil laugh)    Sorry about the tool bar but this is my favorite test city and I forgot to turn it off.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F860%2Fstrintersectionxz5.jpg&hash=aea4ca195755835fc8cb90d9b6dac3bc78821e99)



---Gaston
Title: Re: Three Rivers Region
Post by: metarvo on December 21, 2008, 07:28:43 PM
I haven't really played with STR much yet, but I'm not FARR from doing just that.  $%Grinno$%

Anyway, here's another round of test pics.

POSITIVES

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F455%2Fstrbeta11ag7.jpg&hash=6eb29e0fbcc9d1845a6b29e59e1b521bd0082dd1)
By playing around with a variation of the workaround I illustrated earlier, I have created a "FAR" grid.  This grid interacts with an orthogonal street system.  The transitions between FAR and ortho road are abrupt in several places, since there was not sufficient room for the normal ortho-FAR transition.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F8833%2Fstrbeta12cf1.jpg&hash=64c012de4e96a0ad7986fa9f51cd7d8339f5558f)
This is an example of how these wonderful Christmas presents David has given us can be used to create a winding, anti-grid rural road.  Since I am putting all of this trouble into building this network, I am saving all of the work I put into it.

NEGATIVES

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F9126%2Fstrbeta10yp7.jpg&hash=8f00239e4d197edb58cc47f0664a6807e9d77e45)
Unfortunately, the FAR pieces don't always get along with each other.  It seems as though the different FAR pieces must be placed in a particular order so that they can be placed next to each other.

Sadly, it seems as though the NAM 45-degree Avenue curve suffers from the same problem as the RHW when these new items are installed.  :(  Additionally, the workaround I posted earlier works only for FAR, not FARR.  So, there are currently no FARR neighbor connections.

EDITI'm working the FARR neighbor connection issue, as we (Jonathan (Warrior), actually) made changes that removed the capability.  That one should be fairly easy, I think. -DE
Title: Re: Three Rivers Region
Post by: bwatterud on December 21, 2008, 09:28:44 PM
Just got through some "breaking stuff" testing.  In addition to the lack of paths on the draggable switches, I came across an issue like Gaston's but on a (probably) more common setup. 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk25%2Fbwatterud%2Fswitch-1.jpg&hash=7dbb846429b83487003bdd9e0d20b776775a3bae)
Title: Re: Three Rivers Region
Post by: dedgren on December 21, 2008, 10:11:49 PM
Just one more post before bed.

Beta testers, check this out in this next update, in your email box shortly.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F4799%2Fteaser08122103xw3.jpg&hash=b28de9a1a9f52948e1e5477bb79264710902daba)

Game rail will never be the same again!

* * *

metarvo, my friend- I have a bunch of FAR intersection textures "in my pocket."  Those should, along with some additional curve pieces, make a FAR "grid" entirely doable.  The problem is not how, it's when.

* * *

Brad (bwatterud) and Al (Gaston)- For right now, others are doing the non-puzzle piece parts of the STR.  Hopefully we'll have a convo tomorrow and nail down all the pathing issues, as I don't have anything along that line in the update just going out now.  It's great that you folks are pointing those glitches out, as it would take weeks for a couple of guys to find them.

G'night, all!


David

196403
Title: Re: Three Rivers Region
Post by: BigSlark on December 21, 2008, 10:25:32 PM
David,

I'm amazed by the STR so far. I was about to go test today's alpha when I saw your new post...

Sadly, this is a very busy week for me, but that's life at a Christian Church in the days leading up to Christ's birth, huh?

Cheers,
Kevin

Edit: For clarity's sake, its not only my faith, but my day job as well.
Title: Re: Three Rivers Region
Post by: dedgren on December 21, 2008, 10:40:15 PM
Kevin, not sad at all.  It sounds like your priorities are completely appropriate for the season.  I'm just one of those spinning plate guys...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F424%2Fspinningplateguy0812220nz0.jpg&hash=5e06776e9907dfe55dacbf90b8e21198f858c723)
All rights reserved in original copyright holder

...trying to keep, with varying degrees of success, it all in the air at once.  I admire your willingness to place a priority on your faith.


David

196427
Title: Re: Three Rivers Region
Post by: Pat on December 21, 2008, 11:13:38 PM
I am having a bit wierd problem when trying to test with my plugins folder!!! I go in game I start to do some work, start to lay some track and then game lock up on me...  I dont know If I am having computer issues but also having other problems with the computer but that is for another thread siiiiiiiiiiiigh  :'( ()sad()

oooh BTW Kevin I admire you sir!!!
Title: Re: Three Rivers Region
Post by: gardenwong on December 22, 2008, 05:18:57 AM
one more little test............
I tried to use the left hand drive in the test but it isn't work.....
so....finally I turn back to use right hand drive to test the STR.....
below is some of the test:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi26.photobucket.com%2Falbums%2Fc108%2Fgardenwong%2FTachikawa-May16001229948350.png&hash=0babd481c8576086a6c58af691fa4ed41ab8576e)

most of the road cross-over......it's nothing wrong if you cut the rail in 90 degrees
but if you cut the rail in 45 degrees or 135 or 235 or 225 or 315.......the raill will turn back into double track...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi26.photobucket.com%2Falbums%2Fc108%2Fgardenwong%2FTachikawa-May6001229947321.png&hash=fa5ed3b5d9435390fc7561504aabce91e26926c0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi26.photobucket.com%2Falbums%2Fc108%2Fgardenwong%2FTachikawa-May8001229947340.png&hash=6507c564764e5a1f34e972a3d12d4edf891c7d4d)

also....the raill level-crossing.....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi26.photobucket.com%2Falbums%2Fc108%2Fgardenwong%2FTachikawa-Nov15001229949503.png&hash=5359ff047e8d906b500a18cd8ace0200c0506eae)

it seems that most of the train will use the double track but not the STR.....althought the STR track is faster and shorter to let people go to work.....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi26.photobucket.com%2Falbums%2Fc108%2Fgardenwong%2F-1.png&hash=584a1316ff52f714dded8358476c4808e5757413)

also...some problem on building a switcher .......
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi26.photobucket.com%2Falbums%2Fc108%2Fgardenwong%2F-2.png&hash=2aeb0f5841bacd9c2bda77cbb2ef46b6b0525a5d)

and can't choose which way to go in the UDI.......
Title: Re: Three Rivers Region
Post by: sim-al2 on December 22, 2008, 08:32:18 AM
@David: I know we're supposed to break the STR, but mine's so broken I can't even put any pictures. I get the accursed "## Intersection Placement String Missing ##. I tried plopping a piece, and it actually didn't crash. but I got a textureless (and presumbly non-functional) patch of nothing with three rail stubs. It occurs with all pieces. Was the latest file in the email at 6:00 P.M. only a update? %bur2$

Nevermind. Got it working after some playing around with the first email and updates. :-[ -sm2
Title: Re: Three Rivers Region
Post by: Toichus Maximus on December 22, 2008, 08:32:53 AM
Well, here is what I've been doing.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi144.photobucket.com%2Falbums%2Fr190%2Ftrebuchet77%2FBig%2520Country%2FUpdate%252011%2FStrathamCut-Sep.jpg&hash=77fe2e0eba12e151449734028ea0d795234ec3b1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi144.photobucket.com%2Falbums%2Fr190%2Ftrebuchet77%2FBig%2520Country%2FUpdate%252011%2Frailbridge.jpg&hash=b6738616ea634b3679cc459d8a5d6456c3c7f37f)

Also, my research has revealed this broken path:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi144.photobucket.com%2Falbums%2Fr190%2Ftrebuchet77%2FBig%2520Country%2FNewCity-Apr.jpg&hash=33d7c3dae53e2b98d86f186b3f9b7d3692f2b068)

Cheers!
Matt
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 22, 2008, 09:45:03 AM
Yeah, I already noticed that on previous page...I have received newest and will try to continue breaking it! ;D

Jayson
Title: Re: Three Rivers Region
Post by: un1 on December 22, 2008, 09:55:13 AM
All of the errors I noticed have been reported...

I will do more testing when the next file comes out.
Looking pretty good so far!  &apls

-un1
Title: Re: Three Rivers Region
Post by: debutterfly on December 22, 2008, 10:53:59 AM
I don't know if this has been fixed with the Dec 22 fixes but with Dec 21 rev01 i could not get the SLRxSLR Crossing Orthagonal to render. there was no texture file for it.

When I get home from work, I will test the latest revision.

Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 22, 2008, 11:32:32 AM
Report time: The new pieces (diag S and FARR to diag )work fine..no problems placing or connecting. :thumbsup:
Noticed I have 2 instances of STR straight & diag fillers , the STR-STR crossing still has no path , the STR dragable splitter still has no paths , of course there is no texture for STR-SAM crossings...yet(just reporting what I see , cosmetic or not), and since my post #6017 has probably been buried , I'm also noticing , and I'm just pointing anything and everything I see , various puzzle pieces are not here yet as I have a few ***placement string****or whatever showing as others have already stated.

With each update , the overall placement and connection of pieces (with paths) has gotten quicker and seem to work very well. I have yet to check the UDI , but the paths etc. look fairly straight and work.

Jayson
Title: Re: Three Rivers Region
Post by: sim-al2 on December 22, 2008, 05:02:57 PM
Intial report coming in.

I've been doing a lot of breaking so far, and I've come across some damage to other puzzle piece menus.

#1. The rail puzzle piece has been devastated. Bad pieces fill the menu, and I'm not sure what pieces are missing so far, but I think it may be 2x diagonal pieces.

#2. GLR-in_Avenue has two invalid pieces at the end of the menu.

#3. FARR icon is repeated twice.

Post is under construction, pending pictures. -1:02 UTC
Title: Re: Three Rivers Region
Post by: dedgren on December 22, 2008, 06:46:15 PM
Okay, okay.  I'm getting a sense that some of you may have completely hosed your NAM directories trying to follow my directions in the daily updates as I've added and deleted folders and files.  That's my fault- if you are a beta tester and are having no problems with missing and corrupted stuff, IGNORE THE FOLLOWING.

Okay, for those few who (hopefully) I haven't run off, navigate to your "Network Addon Mod" folder in your My Documents directory.

Delete the "STR" subfolder and its contents.  Delete the "Switches" subfolder and its contents.  Delete the "WRC-Country_Roads-FAR-FARR" subfolder and its contents.  Delete the "Additional Wide Curves and FARR" subfolder and its contents.  You should now have the same NAM folder you did when all this started.

Now, unzip folders and files in the following DL [download linkie] (http://www.edgrens.net/SC4D/Network%20Addon%20Mod%20rev%20081222-02.zip) to your desktop or to a "Temp" folder.  Doubleclick to open the "Network Addon Mod rev 081222-02" folder, and you'll see this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F9417%2Fnetworkaddonmodbeta01rk0.png&hash=2feeb2c9608d611d5fb11ba6a49b0a762490ca86)

Now, move the controller file and all the folders into the "Network Addon Mod" folder in your My Documents directory.  Click yes when you are asked to overwrite the existing controller file.

That's it, you're done.

I'm finishing up those puzzle pieces.


David

197094
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 22, 2008, 06:58:15 PM
Done. Now I'm off to try and break something.

Jayson

Edit 1 ...the above link is missing str_base.dat so you'll be missing the draggable textures.

Edit 2... I have no idea whats up now , I hadn't had any major problems before but now I'm missing other textures...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2Fmissing1.jpg&hash=ddf2cf841adb4e2c87960d08d54682f4442cdef8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2Fmissing2.jpg&hash=b352e5ae66eb0220179c97847161378ed37da3e5)

Jayson

Edit again...after checking the updated updated file I see the problem.looks like I didn't see all of the missing .dats! Thanks David!
Title: Re: Three Rivers Region
Post by: dedgren on December 22, 2008, 08:14:39 PM
Jayson (sithlrd98), my friend- you are way too modest...

Folks, Jayson PMd me a bit ago alerting me to the problem with the upload.  While I was spinning around trying to figure out what the hey, he spotted the issue- a partial file full of textures that Jonathan (Warrior) sent me that I mistook for a wholesale replacement.  The DL is fixed now, with all the textures in place.  This is what is so great about 3RR- all of you out there keeping me straight.

Thanks again, Jayson!


David

197152
Title: Re: Three Rivers Region
Post by: abcvs on December 22, 2008, 08:16:13 PM
:: cough ::

Um yes hello my name is Craig and I have finally caught up on the one or twelve pages that I was behind...

Now all I need to do is sort which are which of the emails...

I was looking for any mention of whether the STR beta test supports LHD...  is there a patch for us lefties yet?  
Title: Re: Three Rivers Region
Post by: superhands on December 22, 2008, 09:48:58 PM
Quotegaston-   So far this is my only problem.   But I'll keep looking.  (evil laugh)    Sorry about the tool bar but this is my favorite test city and I forgot to turn it off.

atm.. str draggable is only RUL'D for the basic switches. later releases should see this included. however, how it is atm, forces the user to make realistic junctions using the farr. :)
Title: Re: Three Rivers Region
Post by: kalanc69 on December 23, 2008, 01:19:42 AM
Hey David,

Congrats on 2 years man! I can't believe it has been that long since I first dropped my jaw at the sight of 3RR! You have really changed the way I play the game, and the realism you have added to the game is almost unmatchable! Take care this Holiday Season, and enjoy the nice Texas weather before you head back to Alaska!
Title: Re: Three Rivers Region
Post by: Glazert on December 23, 2008, 08:07:20 AM
This is almost too trivial to mention, but the "Ram Set 1 - Single Track Rail" menu item refers at the end to using "the TAB key to cycle through the different types of diagonal street helper pieces". Diagonal street  ???

EDITGood eye, my friend!  Cut-and-paste will be the death of us all.  Fixed in the next beta update. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on December 23, 2008, 09:16:45 AM
Quote from: Glazert on December 23, 2008, 08:07:20 AM
This is almost too trivial to mention, but the "Ram Set 1 - Single Track Rail" menu item refers at the end to using "the TAB key to cycle through the different types of diagonal street helper pieces". Diagonal street  ???

Every little bit helps!   :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 23, 2008, 01:03:21 PM
De-bugging seems to be going swimmingly, so I thought I'd just share some of my tinkering with the STR...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FSTR1.jpg&hash=6d3e0d708a73feb4e33cb13f347640d977b82915)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FSTR2.jpg&hash=f187790db875a3438c55fc656368035b9d78de4e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FSTR3.jpg&hash=2d79154e2b341d3563d74bef5b001d2c867c659a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FSTR4.jpg&hash=e8009fc39d39b7f647db3b2f2724269c06197a80)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FSTR5.jpg&hash=96933c045d6d73d220ba534701e2ed5cfcef47b0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FSTR6.jpg&hash=4f6fd79b464e70b6cbd2b5a53a954dcc68a14155)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FSTR7.jpg&hash=74eff3f1d7af4c05730994c95310f7c338038be1)

The STR is wonderful, David! Just wonderful!

Hope all is well with you, my friend!

Dustin

EDITAnd I said that SC4 was not a model railroad simulator...  That's classic, Dustin! -DE
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 23, 2008, 01:06:27 PM
Quote from: thundercrack83 on December 23, 2008, 01:03:21 PM
De-bugging seems to be going swimmingly, so I thought I'd just share some of my tinkering with the STR...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FSTR7.jpg&hash=74eff3f1d7af4c05730994c95310f7c338038be1)
The STR is wonderful, David! Just wonderful!
Hope all is well with you, my friend!
Dustin

I love this pic!!!  :D

Jayson
Title: Re: Three Rivers Region
Post by: vester on December 23, 2008, 01:25:28 PM
Dustin: Seems like you are having fun. Stop that !!!  ;)
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on December 23, 2008, 07:00:29 PM
we're close to breaking a milestone soon =O actually maybe two... or three...

- Allan Kuan
Title: Re: Three Rivers Region
Post by: bwatterud on December 23, 2008, 07:58:56 PM
Just a thought, it would be nice to have the STR smooth curve pieces act as starter pieces (if it's possible (I think it is)), specifically the 45 degree curves and switches, because as it is, you either have to use the diagonal filler pieces, or have a non-smooth curve somewhere on the network. 

EDITBrad, that's a great idea- I plan to brainstorm how this might be done with Jonathan (Warrior) and Alex (Tarkus) over the next few days.  It makes too much sense to pass up implementing if we can make it work. -DE
Title: Re: Three Rivers Region
Post by: frdrcklim on December 23, 2008, 08:55:46 PM
Lol. And the train goes round and round like a merry-go-round  :D.
Title: Re: Three Rivers Region
Post by: dedgren on December 23, 2008, 09:31:38 PM
Our last night in Texas- we celebrated by eating out at a Sonic [linkie] (http://en.wikipedia.org/wiki/Sonic_Drive-In).

And then I came back to the hotel and celebrated by completing the last rail puzzle piece I plan to do for quite a while.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F9186%2Fteaser08122301qv0.jpg&hash=3740d616516851955e844de16ddbb996c76ab2d3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg126.imageshack.us%2Fimg126%2F4472%2Fteaser08122302nv7.jpg&hash=556763e40df503b4b8f87b4549f4f78ba5dbc909)

With this, the road and rail pieces I started talking about this past September are all complete.  There's additions to the FAR and the FARR, plus the wide radius dual rail switches.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F7866%2Fteaser08101101kn6.jpg&hash=f10612bfd1f96857b548c21898901ea88ae0fab0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg47.imageshack.us%2Fimg47%2F2520%2Fteaser08110801is0.jpg&hash=de64cc085b7674075d2ae1002937da72252dc3c4)

Plus the STR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F7030%2Fteaser08111003xy8.jpg&hash=42932590adfe81cfd991092ace19fca6ae93607a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F7501%2Fteaser08110703ba0.jpg&hash=b88251960b3a49149033b803ff4e7e41ebc77cf2)

Plus the Country Road pieces.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F7818%2Fteaser08112914pgxi4.jpg&hash=26c3252ce540e9d0d8de8963623ec65c09058e9f)

I had no idea I'd be working on this for three months.  I had to learn how to create puzzle pieces in order to get this done- that task gave me infinite appreciation for the talents of folks like Alex (Tarkus) and Jason (jplumbley), who have forgotten more about transit modding than I'll ever hope to learn.  It's been an amazing experience, but I'm looking forward to getting back to 3RR.

Speaking of 3RR, sometime shortly, probably on the 26th, we'll pass 200,000 page views- becoming far and away the most looked at Mayors' Diary/City Journal/Development Thread/Whatever the Heck It Is of all time.  Let's see who can guess where 3RR will wind up at, page view-wise, at the stroke of midnight, Alaska time (GMT-9), on December 31.  Submit your prediction on a post here before midnight Alaska time on December 27th, and we'll see who gets closest.  I'll PM my guess tomorrow to Dustin (thundercrack83)- that'll keep me honest.  No editing your guesses once made, please.  Who knows what will await he or she who gets the closest.

Off to hit the hay.  Check your email boxes, beta testers!


David

198017
Title: Re: Three Rivers Region
Post by: Ryan B. on December 23, 2008, 10:31:58 PM
David, I'm jealous.  I crave Sonic like you wouldn't believe.  Being a native Texan, it's tough seeing the commercials for Sonic up here in New York, and there not being any.

I really need a Sonicburger right about now.

OP EDIT:  Seems fitting to me that another milestone post - in this case my 400th - is right here.  Feels like home to me.
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on December 23, 2008, 11:11:29 PM
198078...

hmm... can i join the testing network? =O

I'm happy to declare myself able to run SimCity 4 Deluxe again after so many months of not being able to...

- Allan Kuan

EDIT: The number above is NOT a guess, but just a count of page views.
Title: Re: Three Rivers Region
Post by: FrankU on December 24, 2008, 01:19:35 AM
Every new pageview I do on 3RR makes me wish to wait for a new region to be started when the FARR, STR etc come available. Untill then there is no more to do than just count pageviews, and play around with my exiting regions.


My guess: 200001.

And a Happy New Year! &apls
Title: Re: Three Rivers Region
Post by: MandelSoft on December 24, 2008, 02:49:08 AM
A mountain of work you've done, David! Keep on going  :thumbsup:

Best,
Maarten

198267
Title: Re: Three Rivers Region
Post by: bat on December 24, 2008, 05:16:01 AM
Nice testing there of the STR! And your stuff looks great, David!

And my guess is 200200 views...
Title: Re: Three Rivers Region
Post by: metarvo on December 24, 2008, 05:44:27 AM
Once again, a long trip brings out the best in you.  It seems as though these trips are quite productive.  :)  Great work, David!  :thumbsup:

As for the prediction...

&Thk/(

...200367
Title: Re: Three Rivers Region
Post by: mike_eminidis on December 24, 2008, 05:50:38 AM
Hello all!

I have a problem with BSC Cleanitol Tool! Once I installed and used it, it showed out, (during gameplay always) all my game menu tools twice! Why? Do you have the same problem? Please answer if possible!

EDITHi, my friend.  I'm no Cleanitol expert by a long shot, but I bet if you post your question here [linkie] (http://sc4devotion.com/forums/index.php?board=126.0) someone will help you sort out your issue fairly quickly.  Good luck. -DE
Title: Re: Three Rivers Region
Post by: gardenwong on December 24, 2008, 08:06:16 AM
sorry for forgot to install the drawpaths chest.....
but the train can't go though the new swtichers....
the red line is not ok but the blue lines are fine ()stsfd()
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi26.photobucket.com%2Falbums%2Fc108%2Fgardenwong%2FArisu-Apr11041230133728.jpg&hash=27aab34a7d5b64fa10f823e04ea9b09ab156a1cf)

and also
happy X'mas :) :) :) :) :) <==at HONG KONG(GMT+8)

EDITgardenwong, hey- Merry Christmas to you, too!  Our great friend ebina has already caught and fixed the pathing issue.  It will be in the next bugfix update. -DE
Title: Re: Three Rivers Region
Post by: j-dub on December 24, 2008, 10:09:23 AM
Merry Christmas
Heres Davids country roads versus a whole mess of various road mods accomplishing the rural road all at once.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F931%2F1687859065.JPG&hash=b3d2e955ce6e0b729b2931ec6d2fda6bdf7bf59a)
Wow. Ploppable 1x1 Roads. I would use them more, if I still had a double yellow line in unzoned, and rural land. The ploppable texture is similar to Tarkus' RHW, and how Videosean originally changed the draggable agriculture and unzoned area road texture, but that since has changed to the solid white lines next to the shoulders.
Maybe since these country road pieces exist, that means we can finally have a solid line on side and dashed on the other? None the less, these are some very merry x-mas gifts.
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 24, 2008, 11:31:51 AM
Merry Christmas to you and your family, David!

I'll be guessing my view count in a little bit, and I'll be on the lookout for your PM, too!

Enjoy the holiday, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Elektra on December 24, 2008, 03:34:32 PM
oooooo I have a guess......200069   $%Grinno$%
Title: Re: Three Rivers Region
Post by: dedgren on December 24, 2008, 03:52:59 PM
I'm going to smile just a bit at everyone- with the posts we're working on for tomorrow, we'll probably hit some of the numbers I've seen tomorrow, Christmas day.

I'm just about to get on the seven+ hour flight back to Alaska from Chicago, so I just have a minute, but I'll drop you a clue or two, and let everyone who's guessed have another crack at it.  If you look at last night's post, you'll see that we are almost back up to 800-1,000 views a day, after dropping back to about 500 or so during the 10 days or so earlier this month that I didn't post.  There's seven days (more or less, depending on your time zone) left before the new year.  So, we'll see.

I'll say Merry Christmas Eve for now, as I'll be working on another post this evening on the plane.  I'll wave at Santa out the window for everyone if I see him.


David

198744
Title: Re: Three Rivers Region
Post by: Elektra on December 24, 2008, 05:02:10 PM
Ok then....I wasn't counting it that way but if you say so......205069   ::)
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on December 24, 2008, 05:08:32 PM
204000  views by December 31?

- Allan Kuan
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 24, 2008, 05:48:53 PM
Merry Christmas 3RR ! I hope everyone has a safe one , not too much Eggnog and just because the family brings those delicious pies and cookies doesn't mean you have to lick the plate!

I'm gonna go out on a limb and say...203,815 views and 6100 replies by December 31....Oh crap , the limb is creaking!  :D

Jayson
Title: Re: Three Rivers Region
Post by: Tarkus on December 24, 2008, 05:57:13 PM
I'm going to be really optimistic--208,000 views and 6150 replies.

Merry Christmas to everyone!  Looks like a white one here in Oregon for once--though I'm a bit tired from shoveling snow for 5 hours earlier.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: Toichus Maximus on December 24, 2008, 05:57:41 PM
Got an interesting glitch on FAR, to say the least, though it doesn't seem to impede function. I have to study it some more to figure out what is causing it or if it is intrinsic and if it really is benign...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi144.photobucket.com%2Falbums%2Fr190%2Ftrebuchet77%2FBig%2520Country%2FStratham-Feb.jpg&hash=d8b5f21b63b504826b58ad22de14a6dcd707cc7e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi144.photobucket.com%2Falbums%2Fr190%2Ftrebuchet77%2FBig%2520Country%2Ftest.jpg&hash=700dca23e1f87a2b2a0f46ed8008fc75eb070471)

Kooky, huh?
Title: Re: Three Rivers Region
Post by: threestooges on December 24, 2008, 06:02:00 PM
Quote from: sithlrd98 on December 24, 2008, 05:48:53 PM
Merry Christmas 3RR ! I hope everyone has a safe one , not too much Eggnog and just because the family brings those delicious pies and cookies doesn't mean you have to lick the plate!
You mean you're not supposed to? But it's so good. Merry Christmas to you all. Hope the time with you son down in Texas was good and I hope the flight goes well. Let me know if you see any signs of Santa up there. as for a guess at the view count... 203980. 6151 for posts (someone just took 6150, heh heh) if you'd like to do that one too.
-Matt
Title: Re: Three Rivers Region
Post by: girlfromverona on December 24, 2008, 06:18:31 PM
Could someone please elaborate a little on the STR incompatibility with the RHW? I would really love to be able to use both and was wondering whether it would cause any problems if I just swap the controller in the NAM folder before loading up the game each time, ie. put in the STR controller, load up the game and build a single-track railway, then close the game, swap back to the regular controller, load up the game and build a rural highway, without losing the railway that was previously built. (Hope that made sense!) Does anyone forsee any problems with that approach?

Alternatively, David, could you possibly make a controller that has everything except the STR, so we can use all your other goodies (country roads, etc) without losing the RHW? (It's one of those horrible choices we sometimes have to make...)

Hope everyone is having a lovely holiday period, and that you made it back to Alaska safe and sound, David!  ;D

P.S. My guesses are: 204500 views; 6200 posts.
Title: Re: Three Rivers Region
Post by: metarvo on December 24, 2008, 06:30:51 PM
The RHW is one of my favorite SC4 additions, but I have limited my use of it temporarily while I am testing David's new transit features.  Unfortunately, the approach of swapping the controllers won't work as desired.  True, it would allow you to build the RHW again, but problems would arise with any STR segments that you had previously built with the new controller, including the disappearance of the segments.
Title: Re: Three Rivers Region
Post by: girlfromverona on December 24, 2008, 06:45:18 PM
Ah, ok. Thanks for the heads-up, Metarvo!
Title: Re: Three Rivers Region
Post by: Jmouse on December 24, 2008, 06:59:51 PM
Lots of exciting test results - hope I can add to them in the next few days.

As for the countdown, the crystal ball sees 205,525 views and 6,230 posts come midnight Dec. 31.

And to all a Merry Christmas
filled with all the peace, joy and love of this wonderful season.
Joan
Title: Re: Three Rivers Region
Post by: Tarkus on December 24, 2008, 07:03:58 PM
girlfromverona, to clarify on the STR/RHW incompatibility, the issue is not with the actual STR or RHW .dat files themselves, but with the NAM Controller file.  The NAM Controller file build that David has been sending you guys for the STR Testing is actually the same controller that we're using for NAM internal testing right now, which means it currently includes all the RULs for RHW Version 3.0 Alpha Build 03.

You can actually still use RHW Version 2.0 with the STR Controller, however, the puzzle piece ring does not function properly, and only the RHW-4 Starter Piece is available.  This is because the configuration of the buttons/TAB Loops, which is partly controlled by one of the RUL files in the Controller, was completely changed for RHW Version 3.0.  The only piece that is still in the same location between the two versions is the RHW-4 starter piece.  (The pieces are now sorted by type under separate buttons.)

All the draggable functionality, though, is still there (and you can probably do a few new things with it, even), and as long as you have the RHW Version 2.0 .dat still installed, all of your pre-existing RHWs will still be in your cities and function properly.  

If you remove the STR Controller so that you can use all the RHW puzzle pieces from Version 2.0 again, as long as you leave the STR .dat file in, all your STR stuff will still be in the city--you just will not be able to place any new STR puzzle pieces, and attempting to drag new sections of STR will also not work, since you've "downgraded" to a controller build from before STR was ever even really conceived.

So, in order to get full use of the RHW, you'll either need to switch back-and-forth between controllers, or you'll need a copy of RHW Version 3.0.  The good news is, though, that the public release of RHW Version 3.0 is imminent.  And since it's coming so soon, giving everyone RHW Alpha Build 03 (which is about to be superseded) or an RHW Version 2.0-compatible STR controller would be a moot point. ;)  

-Alex (Tarkus)

Edit as of 7:12pm PST: Never mind that . . . I just thought of an interim solution.  As long as you have the icons and exemplars in place for the new RHW Version 3.0 buttons, RHW Version 2.0 should work within the Version 3.0 button arrangement.  I've attached a .dat file with the icons/exemplars for the new buttons below.  You'll probably get a lot of missing pieces showing up in some of them, since they're new additions to Version 3.0, as well as getting a duplicated RHW Starter Pieces button,but you'll at least be able to access all Version 2.0 features this way.  Make sure you remove it when RHW Version 3.0 comes out, though, as it will cause all the icons to be duplicated if you still have it installed.

Hope that helps!
Title: Re: Three Rivers Region
Post by: wes.janson on December 24, 2008, 07:39:53 PM
Quote from: Tarkus on December 24, 2008, 07:03:58 PM
The good news is, though, that the public release of RHW Version 3.0 is imminent.

im⋅mi⋅nent

Pronunciation  [im-uh-nuhnt]
–adjective

1. likely to occur at any moment; impending


You do realize we are holding you to that  ;D
Title: Re: Three Rivers Region
Post by: metarvo on December 24, 2008, 07:46:45 PM
Good catch, Alex!  ;)  When I responded to girlfromverona earlier, I was working in a city containing David's new transit addons, with the pre-STR NAM controller installed.  I never thought of leaving the DAT file in.  All I did was relocate the new NAM folder, and insert the old, pre-STR NAM folder into my Plugins folder.  This caused everything that was included in the new set (STR, new FAR/R pieces, and country roads) to become invisible, although a hover query over the tiles that contained these networks prior to the removal of the new controller acknowledges the presence of roads and/or rails in their proper places, even if they can't be seen.
Title: Re: Three Rivers Region
Post by: girlfromverona on December 24, 2008, 09:07:42 PM
Awesome! Thanks so much for that fix, Alex.  :thumbsup:

Can't wait to get my hands on RHW 3.0...
Title: Re: Three Rivers Region
Post by: dedgren on December 25, 2008, 02:13:45 AM
Woo hoo, back in Wasilla.  I'd tell you my arms are tired from all that flying, but everyone's heard that joke before.

Anyway...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F4902%2Ftree01brushmerrychristmvx5.png&hash=6107ba785c866479e7a550ff31bcb7dc64f90df1)

...no, that's not recycled paper...

Hope everyone's day today is one of peace, family and friends.  Looks like you all have left a lot of new posts under the tree.  I'll be up first thing to read them, and to give you a peek at what I did with the STR during that long plane ride.

Didn't see Santa, but Heather had the window seat...


David

199089
Title: Re: Three Rivers Region
Post by: Dino007 on December 25, 2008, 02:32:49 AM
Merry Christmas!!!!
I was hoping that STR will be released today because tht would be the best present for me this christmas!
Keep on good work :thumbsup:
Title: Re: Three Rivers Region
Post by: TheTeaCat on December 25, 2008, 05:21:07 AM
Season's greeting to you and yours :thumbsup:

Always love popping in to see whats happened and as always it's good ;D

I'll take a guess at 206,333 views by your deadline ;D

Regards
Derry
Title: Re: Three Rivers Region
Post by: BigSlark on December 25, 2008, 05:24:27 AM
David,

I'm going to guess 205,000.

Merry Christmas!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: PhilsCafe on December 25, 2008, 06:20:11 AM
Merry Christmas, David! All the best to you and your family!

And greet Santa from me, will you? I know he's hiding up there in Alaska :D

- Phil
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 25, 2008, 07:29:10 AM
Ho ho ho!

Merry christmas 3RR!
Title: Re: Three Rivers Region
Post by: MandelSoft on December 25, 2008, 07:46:25 AM
Merry Christmas, 3RR (and to all SC4 devotees!)

Best,
Maarten

199282 views, I think we will make it before the 26th!
Title: Re: Three Rivers Region
Post by: Haljackey on December 25, 2008, 08:25:00 AM
Merry Christmas everyone! 

Hope the weather's better where you live!  We got rain yesterday, which turned into ice overnight.  Then the plow came and put it all in the driveway...  Spent all morning chipping it away :P.

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: Jonathan on December 25, 2008, 08:34:52 AM
Merry Christmas David and everyone else!
I hope everyone's is having a good day, I can't wait to see what you've done.

Less than 700 views before the 200K :thumbsup:

Jonathan
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 25, 2008, 09:49:58 AM
Merry Christmas everyone!!! The weather sure doesn't feel too much like Christmas here in SE North Carolina...64 and light rain. 

Jayson
Title: Re: Three Rivers Region
Post by: metarvo on December 25, 2008, 09:58:52 AM
Merry Christmas, David!  It's good that you got back home safely.  Did you say earlier that you would be getting "back to 3RR?"  I know I'm ready for that!  :)
Title: Re: Three Rivers Region
Post by: Ryan B. on December 25, 2008, 11:52:55 AM
Merry Christmas to you and your family, David.  God bless and keep you all during this rollercoaster ride we call 'life'.
Title: Re: Three Rivers Region
Post by: dedgren on December 25, 2008, 12:01:41 PM
This is pure whimsy.

On the plane last night, one of my goals was to check out each of the STR puzzlepieces "in action" one last time in preparation for the event that's coming up, er... shortly...

...yes, that's the ticket!  ...shortly...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F6605%2Fcanyousayimminentcf0.jpg&hash=79935fc6a2ead5dfaf860cb795f84cf751a35846)

I think Fred [linkie] (http://en.wikipedia.org/wiki/Mister_Rogers%27_Neighborhood) has, as usual, nailed it.  Anyway, remember when I've said pretty emphatically that SC4 is not intended to be a model railroad simulator?

Well, scratch that.

Here's Layout No. 2.  It takes up a large part of a small quad, and is the classic Lionel Trains [linkie] (http://www.lionel.com/) "circle in a circle" setup.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F7560%2Flayout08122401ou4.jpg&hash=fea80aefe56b2b19032ba04918b5aaccd97ae19d)

Now, this is "zone-and-run" pure Maxis, so don't look for any great superdetailing or terraforming.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F8605%2Flayout08122402rh6.jpg&hash=8b35433048aa3b5edaa873c8c8d82273236fe8d2)

Actually, I think that's pretty true to the "4x8 sheet of plywood" approach that I remember doing as a kid 50 years ago back in the Chicago 'burbs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F8238%2Flayout08122403sk7.jpg&hash=615c11cac7a9b31d79bed62669ce63603f383691)

I still have a bunch of "O" gauge [linkie] (http://en.wikipedia.org/wiki/O_scale) stuff- someday I'll show you some of that.  I'd planned to pass it on to Tristen and Joshua, but life doesn't always work out as planned.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F4427%2Flayout08122404ae9.jpg&hash=1ed00d01306061f38164baede5ffd37dd33ec6bf)

The "game" buildings and lots really do evoke the "plopped from the box" nature of a model railroad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg370.imageshack.us%2Fimg370%2F1134%2Flayout08122405sx2.jpg&hash=f918121c70b87de9bb3b1bdf9b669ab39666c2e8)

I used Jan's (Swamper77) train generators [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=975), plopped and then immediately bulldozed, to start the two trains running.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg380.imageshack.us%2Fimg380%2F8918%2Flayout08122406pl6.jpg&hash=4e3a700ec3514e4f5ace2d2c2cf3259ece37e9c0)

The speed can't be varied, of course, and there's no block control...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F5250%2Flayout08122407qb2.jpg&hash=b32e67884e58b4c011f7710ea503366c6bb1d6d3)

...but you can't have everything.  Quite frankly, I never would have believed, up until a month or two ago, that you would be able to do this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F3203%2Flayout08122409pi6.jpg&hash=2fc4bcfefb8804f34ba4e041cec7b1ad583e4ad6)

I found myself sitting on the plane mesmerized, just watching the trains go around and around.  For a bit, I was seven years old again, listening to steel wheels thundering across that plywood roadbed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F6427%2Flayout08122408tc9.jpg&hash=db2021f60b6b904461551183a2dfb6a23036ad55)

Other passengers walking up the aisle would stop and peer over my shoulder for a minute, then invariably ask, "where'd you get that?"

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F4801%2Flayout08122410tv9.jpg&hash=b5adf1cf7f400c354fcdf682fcecf62dbf1124f3)

I didn't tell anyone that a few good friends of mine and I had made it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F7572%2Flayout08122411ex3.jpg&hash=87650b45b6edaffbbf92aa426b61e90054c63977)

I don't think they would have understood.  I explained that it was the computer game Sim City 4, and just about uniformly got told, "that's pretty neat."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg370.imageshack.us%2Fimg370%2F628%2Flayout08122412kc2.jpg&hash=ab4441ed2c612ef4c7748992271aa9f593fca4e8)

This just might be the start of a whole new SC4 genre.  I can't imagine what you could create taking time and care.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F5399%2Flayout08122413im0.jpg&hash=3035c5094ef21c8236d19713205bbfc031dd3990)

Well, we have beautiful new snow in Alaska this morning.  Pics of that, and a whole lot more, later in the day today.

Merry Christmas!


David

199421




Title: Re: Three Rivers Region
Post by: Andreas on December 25, 2008, 12:19:42 PM
Ohhh, this awakens a lot of fond memories! What a wonderful translation of a true model railroad into SimCity 4. Just lovely. :)
Title: Re: Three Rivers Region
Post by: girlfromverona on December 25, 2008, 12:28:20 PM
So that's what Maxis buildings look like... With all the custom content in my plugins folder, I hardly ever see them in my cities anymore!  :D

I was never into model railways myself, but damn, that looks amazing!!!
Title: Re: Three Rivers Region
Post by: art128 on December 25, 2008, 12:44:40 PM
That's fantastic David  :thumbsup:
It's looking very funny !  :D
and a late Merry Christmas  &apls &apls &apls
Arthur.
Title: Re: Three Rivers Region
Post by: un1 on December 25, 2008, 12:50:47 PM
Merry Christmas, David!
It looks fantastic.  &apls

-un1
Title: Re: Three Rivers Region
Post by: Gaston on December 25, 2008, 01:09:58 PM
MERRY  CHRISTMAS
I hope everyone had a great holiday.


---Gaston

EDITAl, you too, my friend.  My thoughts are with you today in particular. -DE

Title: Re: Three Rivers Region
Post by: nerdly_dood on December 25, 2008, 01:33:21 PM
Not bad, David - and a nice touch with the model-railroad analogy.

MERRY CHRISTMAS!
Title: Re: Three Rivers Region
Post by: Silur on December 25, 2008, 01:40:59 PM
 &apls &apls &apls
Hi, David ...
MERRY CHRISTMAS
Title: Re: Three Rivers Region
Post by: north country dude on December 25, 2008, 02:01:48 PM
Merry Christmas everybody! Peace to you all!

Before y'all wonder who let the mangy cat in, I just want to explain that my dial-up connection hates MDs, I don't. I love them. That's why I'm rarely seen anywhere but the RAM development thread.

I had been patiently waiting for the beta-test files and wondered when they would be sent. Then I found out
that they had been sitting on my mother's 10 year old PC (and old NetScape messenger application). Seems that when she gets her e-mail and these 4.5Mb files trickle into her PC over our 56k dial-up account, she neglects to tell me.

Sheesh! Both my parents are in their 70's and are somewhat physically handicapped-they can still walk, just not very well. What this means is that I have a lot of responsibilities and need extra patience where they are concerned. I'm also their liaison to all things digital(-Computers, Dish Network, DVD players, etc.) But I digress.

Hopefully, Network Addon Mod rev 081224-01.zip is the only file I need? It supersedes the previous ones? I got that one and loaded it per instructions. No major issues except the ones mentioned in this topic, for example; pathing problems, incompatibility with the RHW, that sort of thing.

One minor visual error I've noticed is on the STR starter piece. The track on one tile seems lighter than the tile section you begin dragging STR from, again, this is very minor.

Another visual error occurs when rotating the view angle. Seems that all of the STR pieces disappear until you go back into the transit menu, then they reappear. Has this been mentioned before?

As for the RHW incompatibility issue; ##intersection placement string missing## <- is that the error?

As Tarkus explains:
QuoteYou can actually still use RHW Version 2.0 with the STR Controller, however, the puzzle piece ring does not function properly, and only the RHW-4 Starter Piece is available.  This is because the configuration of the buttons/TAB Loops, which is partly controlled by one of the RUL files in the Controller, was completely changed for RHW Version 3.0.  The only piece that is still in the same location between the two versions is the RHW-4 starter piece.  (The pieces are now sorted by type under separate buttons.)

All the draggable functionality, though, is still there (and you can probably do a few new things with it, even), and as long as you have the RHW Version 2.0 .dat still installed, all of your pre-existing RHWs will still be in your cities and function properly.

He then provides an interim fix file. Hopefully this will bridge some gaps until RHW 3.0 comes out?

From what I've read here, the RAM phase 1 beta testing is going well and hopefully many problems will be avoided when it comes to the phase 2 beta tests.

I thank all of the beta testers for their patience and ask that they continue looking for errors and problems, so that they can help build a better product.

-ncd 
Title: Re: Three Rivers Region
Post by: nerdly_dood on December 25, 2008, 02:11:40 PM
Quote from: north country dude on December 25, 2008, 02:01:48 PMAs for the RHW incompatibility issue; ##intersection placement string missing## <- is that the error?
Welcome back, NCD!

Yes I'm reasonably sure that is the incompatibility error - at least, it's the one I get.

EDIT:  Hey, n_d- Merry Christmas and welcome to the Double-0 Club! -DE
Title: Re: Three Rivers Region
Post by: bakerton on December 25, 2008, 02:15:31 PM
Well here is my report and it seems to be a good report. Some "bugs" that I have noticed is that the game shows the rail in use, but no sight of trains using the rails. Country roads work like a charm Other wise, it is awesome to use and to do a layout. One piece I would request; A spliter where two STR meets to form a regular maxis double track rail. Progress report pictures:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F2850%2Fwildmanapr1738123022906ud1.jpg&hash=c46d90c91187ac2d5461b9c54ca0e4a56aae25bc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F713%2Fwildmanapr1738123022908rs6.jpg&hash=55f4d359aa4832a319e8d5420499f726ca9d9399),
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F6376%2Fwildmanapr1738123022927va3.jpg&hash=4d27b1cb30495b28d9ab0d5b05b7a1ab2f09ea03),
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F4492%2Fwildmanapr2438123022972da4.jpg&hash=b9e89df93a194c0ede6900d4ba6509a8b61c5702)
Title: Re: Three Rivers Region
Post by: RustyXL on December 25, 2008, 04:10:26 PM
Now that I'm done with testing I thought I'd share some pics of what I've done with the STR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi181.photobucket.com%2Falbums%2Fx91%2FRusty_XL%2FSTReyecandy1.jpg&hash=e6bb9125a5c72817963d28a1bcede1b9da06227d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi181.photobucket.com%2Falbums%2Fx91%2FRusty_XL%2FFAReyecandy1.jpg&hash=06e47907931149034c888094a7c938cec7d4e97a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi181.photobucket.com%2Falbums%2Fx91%2FRusty_XL%2FSTRFAReyecandy2.jpg&hash=c4b180dbd7e79a15d5cc28287a2ffc188810d91c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi181.photobucket.com%2Falbums%2Fx91%2FRusty_XL%2FSTRFAReyecandy1.jpg&hash=451a2290e7f82541b08279b1505d0763a3c91c4a)
Title: Re: Three Rivers Region
Post by: dedgren on December 25, 2008, 04:17:55 PM
John (Pegasus) has released some new pine trees [linkie] (http://simpeg.com/forum/index.php?action=tpmod;dl=item951)- see what you think.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F5848%2Fpegtrees08122501pf5.jpg&hash=843fec1618147f07dea61016b499915b44f18913)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F1175%2Fpegtrees08122502gl2.jpg&hash=d878da3a66d9d443d08096948c242bfa07adda71)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F3200%2Fpegtrees08122503xp5.jpg&hash=19e73cab6139b39736e6a0ce33e1ab2f88a7de94)

* * *

As for the predictions so far...


[tabular type=4]
[row] [head colspan=2]
3RR New Year's Page View Predictions
[/head][/row]
[row] [head]
Member
[/head][head]
______________Prediction______________
[/head][/row]
[row] [data]Tarkus[/data] [data]208,000[/data][/row]
[row] [data]TheTeaCat[/data] [data]206,333[/data][/row]
[row] [data]Jmouse[/data] [data]205,525[/data][/row]
[row] [data]Elektra[/data] [data]205,069[/data][/row]
[row] [data]BigSlark[/data] [data]205,000[/data][/row]
[row] [data]girlfromverona[/data] [data]204,500[/data][/row]
[row] [data]allankuan1992[/data] [data]204,000[/data][/row]
[row] [data]threestooges[/data] [data]203,980[/data][/row]
[row] [data]sithlrd98[/data] [data]203,815[/data][/row]
[/tabular]

You have a while longer to submit your guesses.  We'll probably roll 200K on the old page view odometer around midnight tonight.

Later.


David

199619



Title: Re: Three Rivers Region
Post by: Andreas on December 25, 2008, 04:25:37 PM
Hehe, it's kinda funny that this single track widens to a double track for a tunnel - you'd think it would be the other way round, due to the excessive cost of tunnels. ;)
Title: Re: Three Rivers Region
Post by: north country dude on December 25, 2008, 05:33:40 PM
Quote from: bakerton on December 25, 2008, 02:15:31 PM
........ One piece I would request; A spliter where two STR meets to form a regular maxis double track rail.

Didn't those make the cut? I know I made some,...hmmm,....possibly Phase 2 stuff. Don't worry bakerton, we're  on it!  :thumbsup:

David: those are right perty pine trees, but I don't have access to Peg's beta stuff. On another note, those bushes and stuff, what terrain mod is that in? Does my SC4 graphics setting have to be set on high?

-Dirk, a.k.a. ncd, Arf of the North,...and too many to remember...  :P
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 25, 2008, 05:41:26 PM
                                         
       Three things I noticed today

First , my guess was probably to low. Second, since I have never played on Christmas , I never realized how difficult it was to test something you can't see...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FSnow.jpg&hash=d5faae7dcb4d3ed7b67a22f7a0bdc7f2cf477092)

And finally , Pegs new pines look awesome!

Jayson
Title: Re: Three Rivers Region
Post by: frdrcklim on December 25, 2008, 07:05:07 PM
Aw man, if my city wasn't that low, I would've seen the snow %wrd.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 25, 2008, 07:05:50 PM
Ahh David those STR pics reminded me so much of my first HO scale trains... It really foes look like a layout built right out-of-the-box.

Oh, and my guess is 221600 .
Title: Re: Three Rivers Region
Post by: threestooges on December 25, 2008, 07:20:36 PM
Merry Christmas David. I just got back from my grandparent's house and the big family Christmas. Still seems I have one more present though. The STR pics took me back to childhood as well. My dad actually put an O-Scale 4x8 setup together for me, came upstairs to it on Christmas morning. Thanks. I hope you'll be able to pass your collection along some day. I still have mine around, though not currently assembled... maybe after law school when I get the room. At any rate, I hope Christmas was good for you and your family, and I look forward to hearing from you soon.
-Matt
Title: Re: Three Rivers Region
Post by: Darmok on December 25, 2008, 07:55:08 PM
First of all David,
Thanks for your kind wishes in AVR, mucho appreciado!
and also for the FAR/FARR files!
Barely had a minute to look at the menus and plopped a few test pieces, I have to say that I'm a sorry excuse for a beta tester... can't wait to actually try them for real, but as we are actually receiving the family this year, we are up to our ears in cooking, decorating, planning, cleaning and a lot of other things ending in "ing".
But I must say that all the the pics I've seen so far are so promising! (aaaauuughh! another "ing") that I'm drooling in anticipation!

Warmest regards to you and all the family for the holiday period, may the coming year be good to you.

-John

P.S.
Happy holidays to all 3RR regulars too!


EDITED
P.P.S.
I'd say that you'll hit 203,900 views...
Title: Re: Three Rivers Region
Post by: Pat on December 25, 2008, 08:59:08 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F5559%2Fwreathltsmedwtewk0.gif&hash=8ca7c7193dd0d461cc0812f11077cb374b85c8a7)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F7172%2F02merrychristmaskj1.gif&hash=96f81e238a025361b70eeb157f6fe213975edf74)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F5559%2Fwreathltsmedwtewk0.gif&hash=8ca7c7193dd0d461cc0812f11077cb374b85c8a7)

David wishing you all the best and now for my guess here and so far based off all the guesses... Now without knowing your guess and dividing by my own post here is what I think the post count will be by New Years  ;)

205,058
Title: Re: Three Rivers Region
Post by: dedgren on December 26, 2008, 12:00:42 AM
Back last summer on July 6th 3RR at SC4D passed 100,000 page views [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg164604#msg164604).  That took us just over 18 months.  Tonight, with a little more than an hour to go until midnight, we've got about 80 views to go before we hit 200,000.  That's our second 100K in just under six months.  Whew!

* * *

The updated list.


[tabular type=4]
[row] [head colspan=2]
3RR New Year's Page View Predictions
[/head][/row]
[row] [head]
Member
[/head][head]
______________Prediction______________
[/head][/row]
[row] [data]deathtopumpkins[/data] [data]221,600[/data][/row]
[row] [data]Tarkus[/data] [data]208,000[/data][/row]
[row] [data]TheTeaCat[/data] [data]206,333[/data][/row]
[row] [data]Jmouse[/data] [data]205,525[/data][/row]
[row] [data]Elektra[/data] [data]205,069[/data][/row]
[row] [data]Pat[/data] [data]205,058[/data][/row]
[row] [data]BigSlark[/data] [data]205,000[/data][/row]
[row] [data]girlfromverona[/data] [data]204,500[/data][/row]
[row] [data]allankuan1992[/data] [data]204,000[/data][/row]
[row] [data]threestooges[/data] [data]203,980[/data][/row]
[row] [data]Darmok[/data] [data]203,900[/data][/row]
[row] [data]sithlrd98[/data] [data]203,815[/data][/row]
[/tabular]

dtp, you know something the rest of us don't?

* * *

Whither 3RR in 2009?  We'll talk about that, and a few other things, tomorrow.


David

199918
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 26, 2008, 12:16:16 AM
Why no, David, nothing more than some simple math.  ;) Based on average post counts per hour, according to my calculations we should hit that point around midnight New Year's Eve. It is a little high though. Hmm... maybe I messed up.

Pre-Congrats on 200,000! Only about 70 left now.

Uh! There rolled the odometer. Didn't catch it right at 200,000 though.
Title: Re: Three Rivers Region
Post by: Alfred.Jones on December 26, 2008, 01:13:26 AM
Congratulations David!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi114.photobucket.com%2Falbums%2Fn263%2FAlfred_Jones%2F200000.jpg&hash=606503889761c883133d9fe7164419736baba824)

&apls &apls &apls &apls &apls &apls

200001
Title: Re: Three Rivers Region
Post by: un1 on December 26, 2008, 01:23:34 AM
I knew I should have watched this instead of testing out a mod for SMF.  ???

Congrats on the 200,000 views!  &apls &apls :thumbsup:

-un1
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on December 26, 2008, 01:30:13 AM
I should have watched too...

Well... congratulations on this historic milestone =)

- Allan Kuan
Title: Re: Three Rivers Region
Post by: girlfromverona on December 26, 2008, 01:41:54 AM
Congrats on reaching another milestone, David!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Jonathan on December 26, 2008, 05:59:38 AM
Congraulations David, on 200000 views, the fourth milestone this month  &apls
And without you David it wouldn't have been possible :thumbsup:

Jonathan
Title: Re: Three Rivers Region
Post by: bat on December 26, 2008, 11:42:02 AM
Congrats on over 200000 views!!! And I wish you a Merry Christmas!

(also wonderful work here at 3RR!!!)

(and for the guesses -- I guess 206500 now...)
Title: Re: Three Rivers Region
Post by: dedgren on December 26, 2008, 01:28:26 PM
Well, we'd have everyone over for a 3RR holiday deck party...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F8084%2Fsnow08122601ix5.jpg&hash=cf17290fcf879cc810c12dc3196716001b826a4d)

...but we had another couple of inches/cm of snow last night.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F7383%2Fsnow08122602uc0.jpg&hash=ef540510ee37593bc605839709408e2949de94c3)

There's probably 20 inches/one-half meter on the ground now.  No more is expected over the weekend, but that can change up here pretty quickly.

* * *

LOL, un1 and Allan (allan_kuan1992)- I should have had "Also Sprach Zarathustra" [linkie] (http://en.wikipedia.org/wiki/Also_sprach_Zarathustra_(Richard_Strauss)) cued up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F2324%2F20000101jy3.png&hash=e157525707c15d1b983b707a4fc8d3e0aaf7a50a)

...daaaaaaah-daaaaaaah-daaaaaaaaaaaaaaah-daaah- DAH-DAH!...

We did, in fact, hit 200K page views (thanks, AJ (Alfred.Jones)) just past the stroke of midnight this morning.  I set the 3RR OdometerTM to catch that last digit clicking into place.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F5749%2F200kodometerle6.png&hash=fd1ec0770135f72cded739c10a6e86c47541d452)

At the rate you folks are currently looking in, we could pick up almost a quarter-million more page views in 2009.  Thank you once again so very much for making 3RR what it is today.

* * *

The official 3RR Christmas Tree was especially nice this year.  Two of my favorite pics.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F6079%2Fchristmastree08122601yo3.jpg&hash=4aaa0298e76b7994275a37afdc1372e50769f7b4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F9007%2Fchristmastree08122602sd1.jpg&hash=01de9eb57fa72cf681f6bd98bd81081154cb1ea6)

Heh, we're a long way down the road from, "You can't get to Kenora without changing canoes in Pineshore" [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5238#msg5238).

I think we'll leave that tree up for a while.

* * *

On a 3RR railroad note, I found the RL models for the "game" signals while in Austin, Texas.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F2973%2Frrcrossing08122601yf0.jpg&hash=c17b423079a83b8d4cdbf47b346ffb36cfa6b00b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F5349%2Frrcrossing08122602cc9.jpg&hash=951e9decd200d75dda4978c15080a96b7376404e)

I always thought the SC4 versions were a bit oversized.  No more.

And, in the "Boy, did we get that one right" department, where have you seen this recently?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F4795%2Frldualtostrtransition08ox9.jpg&hash=f730171090af4dacd961bdb9d14adb3c0aa803cd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F9591%2Fteaser08111001om1.jpg&hash=ce838521f4c76bdf1afbbb07c5db736df0909f31)

Life imitates art, eh?

Later.


David

200377


Title: Re: Three Rivers Region
Post by: thundercrack83 on December 26, 2008, 02:32:19 PM
Congratulations on 200K, David!

I've been under the weather since Christmas morning, so I wasn't around when the odometer flipped over. Sorry about that, my friend! I hope you had a great holiday!

Oh, and my New Year's choice...204,812!

Does it work like the first part of The Price is Right (http://en.wikipedia.org/wiki/The_Price_Is_Right_(U.S._game_show))--closest to the number without going over?

Either way, I can't wait to see where we end up!

Take care,

Dustin

EDITClosest to the number without going over it is, Dustin.  Here's the latest updated list of guesses.

[tabular type=4]
[row] [head colspan=2]
3RR New Year's Page View Predictions
[/head][/row]
[row] [head]
Member
[/head][head]
______________Prediction______________
[/head][/row]
[row] [data]deathtopumpkins[/data] [data]221,600[/data][/row]
[row] [data]Tarkus[/data] [data]208,000[/data][/row]
[row] [data]bat[/data] [data]206,500[/data][/row]
[row] [data]TheTeaCat[/data] [data]206,333[/data][/row]
[row] [data]Jmouse[/data] [data]205,525[/data][/row]
[row] [data]Elektra[/data] [data]205,069[/data][/row]
[row] [data]Pat[/data] [data]205,058[/data][/row]
[row] [data]BigSlark[/data] [data]205,000[/data][/row]
[row] [data]thundercrack83[/data] [data]204,812[/data][/row]
[row] [data]girlfromverona[/data] [data]204,500[/data][/row]
[row] [data]allankuan1992[/data] [data]204,000[/data][/row]
[row] [data]threestooges[/data] [data]203,980[/data][/row]
[row] [data]Darmok[/data] [data]203,900[/data][/row]
[row] [data]sithlrd98[/data] [data]203,815[/data][/row]
[/tabular]

I'll cut this off at midnight Alaska time tonight, so as to not give the folks who predict later too much of an advantage.  We had two 1,000 page view days in a row on the 24th and 25th, and are on track for another 800 or so today, so it's anyone's guess.  If you want to give it a shot, you've got about 10 hours left. -DE
Title: Re: Three Rivers Region
Post by: dsrwhat316 on December 26, 2008, 03:09:08 PM
Congrats on 200k views, David!  :thumbsup: &apls

Sorry I haven't had time to test STR; I've been working on other SC4 projects. I'll throw my hat into the ring and give a prediction of 205,925 views for New Year's.

~ Dan
Title: Re: Three Rivers Region
Post by: Pat on December 26, 2008, 05:43:27 PM
David wow!!! Then in this case I wonder if I was off in my math and well I was never good at doing hypathecal forumals to begin with lol.... Congrats on over 200,000 page views!!! The deck party looks like it would be a blast for the summer, but for the winter naw I dont think it would work either  ;D

You do honestly have to love the Getting it right factor here  ;)

catch you soon,

Pat
Title: Re: Three Rivers Region
Post by: Jmouse on December 26, 2008, 07:15:02 PM
Beautiful white Christmas photos, David! I think I'll pass on the deck party too, though. Nice RR pix. There's a rather unusual setup I see occasionally but keep forgetting to take my camera. It's a rather sharp incline from a siding to the main track. But one of these days...

Later...

Joan
Title: Re: Three Rivers Region
Post by: Ryan B. on December 26, 2008, 09:41:31 PM
I love The Price Is Right.  Shame I don't get to watch it.  I hear Drew Carey does a good job.

David does a better job wowing us with these SC4 goodies.

Congratulations on 200,000 posts - and here's to 200,000 more!
Title: Re: Three Rivers Region
Post by: dedgren on December 27, 2008, 12:38:32 AM
And I thought I was done with these.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg114.imageshack.us%2Fimg114%2F4093%2Fteaser08122601pz6.png&hash=7c8737d42dcd30fb8800aca8e8bd3847f21bde62)

I forgot about this one.  Honest.  Until our friend Rusty (RustyXL) reminded me.  I had the textures done.  The puzzle piece, from scratch, took about three and one-half hours this evening.  Now I'm done.

Last half hour to enter your prediction as to how many page views 3RR will have at midnight (Alaska Standard Time - GMT-9), December 31, 2008.  Who knows, maybe the winner gets to come over and help me shovel the snow off my deck.

Tomorrow.


David

200799
Title: Re: Three Rivers Region
Post by: Jonathan on December 27, 2008, 12:51:47 AM
I wish we had snow like that over here for once, it was just cold and wet here (as usual).

I'd guess 204900 views.

Jonathan
Title: Re: Three Rivers Region
Post by: bat on December 27, 2008, 10:08:31 AM
Great to see that this texture is done! And nice work on it! :thumbsup:

BTW, my 6550th post!
Title: Re: Three Rivers Region
Post by: Korot on December 27, 2008, 01:51:32 PM
I a just less of a week, I´ve read through the whole thread, all 307 pages, and I love it! The STR and such look great, so now I´ve got to start planning in railroads to my cities, just for this, and the FARR! My prediction for New Years day is 205200, based on the assumption that there´ll be 800 page views for the following days, with a couple more based on the time difference.
Title: Re: Three Rivers Region
Post by: Pozzessed on December 27, 2008, 02:08:44 PM
I hope everyone had a safe and happy Christmas *hic* oops!  :D
I think I'll have a guess if it's not too late 205320 but don't worry, I've never won anything in my life .. LoL
I'm really looking forward to playing with the STR ...  :)
Title: Re: Three Rivers Region
Post by: nerdly_dood on December 27, 2008, 04:44:26 PM
Quote from: dedgren on December 27, 2008, 12:38:32 AMI forgot about this one.  Honest.  Until our friend Rusty (RustyXL) reminded me.

I didn't even bother trying to ask for it because i figured you were working on it but just hadn't finished it yet  :D So thanks for actually remembering it. There are a few places where I could use it...
Title: Re: Three Rivers Region
Post by: dedgren on December 27, 2008, 06:22:47 PM
Uh-oh... Feature creep!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F2721%2Fteaser08122701od5.jpg&hash=d233218e0202acb2b22f965b4a1767f779c3eb92)

Later.


David

201355
Title: Re: Three Rivers Region
Post by: metarvo on December 27, 2008, 06:30:18 PM
What in the world have you done, David?

:shocked2:

Country FAR?  I hope my monitor is adjusted right...

...it is.  If this is what you meant by getting "back to 3RR," I'm ready for every minute of it.

&apls
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 27, 2008, 06:31:17 PM
Excellent!  >:D
Title: Re: Three Rivers Region
Post by: frdrcklim on December 27, 2008, 06:39:57 PM
Exciting

&hlp <<< excited
Title: Re: Three Rivers Region
Post by: Haljackey on December 27, 2008, 10:32:28 PM
Quote from: dedgren on December 27, 2008, 06:22:47 PM
Uh-oh... Feature creep!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F2721%2Fteaser08122701od5.jpg&hash=d233218e0202acb2b22f965b4a1767f779c3eb92)

Later.


David

201355


Ha!  The one thing FAR has been missing has been made!

Any plans to reverse this? (wide FAR to diagonal curve)

And great work with rail and STR!  Your latest model looks wonderful for us DTR (double track rail) users!  :P

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: dedgren on December 27, 2008, 11:41:34 PM
Let's push the envelope a little further.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F876%2Fteaser08122702rz3.jpg&hash=ebb3293a27eaf58c785f1df5cc4aa3e8edc634ea)

Rural intersections without crosswalks and stoplights have been kicking around in my head for a while.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F6937%2Fteaser08122703xm9.jpg&hash=bf982bb209b9845e124e25599529ed16fc0af6ac)

* * *

4.68 mag earthquake about 75 miles/120 kilometers northwest of here (and 57 miles/95 kilometers underground) about 20 minutes ago.  Pictures shook and hanging plants rocked a bit, but it wasn't as strong feeling as the last one I mentioned.

* * *

Final list.  We'll know the winner in a couple of days.


[tabular type=4]
[row] [head colspan=2]
3RR New Year's Page View Predictions
[/head][/row]
[row] [head]
Member
[/head][head]
______________Prediction______________
[/head][/row]
[row] [data]deathtopumpkins[/data] [data]221,600[/data][/row]
[row] [data]Tarkus[/data] [data]208,000[/data][/row]
[row] [data]bat[/data] [data]206,500[/data][/row]
[row] [data]TheTeaCat[/data] [data]206,333[/data][/row]
[row] [data]Jmouse[/data] [data]205,525[/data][/row]
[row] [data]Pozessed[/data] [data]205,320[/data][/row]
[row] [data]Korot[/data] [data]205,200[/data][/row]
[row] [data]Elektra[/data] [data]205,069[/data][/row]
[row] [data]Pat[/data] [data]205,058[/data][/row]
[row] [data]BigSlark[/data] [data]205,000[/data][/row]
[row] [data]Warrior[/data] [data]204,900[/data][/row]
[row] [data]thundercrack83[/data] [data]204,812[/data][/row]
[row] [data]girlfromverona[/data] [data]204,500[/data][/row]
[row] [data]allankuan1992[/data] [data]204,000[/data][/row]
[row] [data]threestooges[/data] [data]203,980[/data][/row]
[row] [data]Darmok[/data] [data]203,900[/data][/row]
[row] [data]sithlrd98[/data] [data]203,815[/data][/row]
[/tabular]

Later.


David

201525
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 27, 2008, 11:43:43 PM
Ooh... what a great idea! I like them.

And I hope there aren't any bad aftershocks!
Title: Re: Three Rivers Region
Post by: threestooges on December 28, 2008, 12:14:26 AM
Hope everything is all right after the quake. Sounds like they are, but quakes are always interesting. The FAR and intersection stuff is amazing. Does the signal-less intersection override the regular intersections, or can you have those out in the country and lights in the towns? Hope all is well.
-Matt

EDITThe latter, Matt.  That's the big attraction for me. -DE
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on December 28, 2008, 12:59:36 AM
Aftershocks aren't usually as intense as the earthquake itself... then again I might be wrong... =O

Oh no... feature creep... xD

Also I'm still wondering if you need more beta testers or if the opportunity to volunteer has sadly passed. =O

- Allan Kuan
Title: Re: Three Rivers Region
Post by: girlfromverona on December 28, 2008, 01:23:55 AM
Apparently we had an earthquake here this morning but I was asleep and didn't feel it! Can't have been a very big one...  :D

I really love the look of those rural intersections, David! I am in the process of starting a new region and am going to focus on rural areas first, so those would really come in handy.   :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on December 28, 2008, 02:34:55 AM
Great work there on the country road textures!!! :thumbsup:
Title: Re: Three Rivers Region
Post by: Sciurus on December 28, 2008, 04:08:53 AM
Yes, very great work! :thumbsup:
But does it will exist in european textures?
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 28, 2008, 05:40:42 AM
I gotta say , the most exciting part of all this has to be the traffic light-less roads! That has to be one of my biggest gripes about this game, I mean just because there is an intersection doesn't mean you've got to have lights! I do wonder if it's possible at this point to add a little "flair" to these and add Stop to the textures kinda like Pegs Rural Roadways MOD?

Jayson
Title: Re: Three Rivers Region
Post by: metarvo on December 28, 2008, 05:45:01 AM
This is amazing, David.  I get so tired of having to convert roads to other networks just to avoid the traffic lights.  There are times when I want traffic lights, but I usually don't want them out in rural areas.

:thumbsup:
Title: Re: Three Rivers Region
Post by: metasmurf on December 28, 2008, 06:45:47 AM
Ah, finally intersections without stoplights.
Title: Re: Three Rivers Region
Post by: Bishop Hawke on December 28, 2008, 10:43:09 AM
Nice work on all the new stuff people. Can't wait till it is released.

Post guess 202300 views   and 6210 post

Merry Christmas everyone!
Title: Re: Three Rivers Region
Post by: JoeST on December 28, 2008, 11:31:23 AM
well Happy Late Chrismas everyone... I was too busy reading WoT (http://en.wikipedia.org/wiki/The_Wheel_of_Time) to be on the internet for the last 5 days :o I know...

what has happened/is happening is mindboggling in here... someone should really consider calling the white coated doctors... :D
Title: Re: Three Rivers Region
Post by: dsrwhat316 on December 28, 2008, 11:41:42 AM
You seemed to have missed my prediction, David!

Quote from: dsrwhat316 on December 26, 2008, 03:09:08 PM
I'll throw my hat into the ring and give a prediction of 205,925 views for New Year's.

~ Dan

Those non-traffic light intersections look great! Another accomplishment to add to 3RR!

~ Dan
Title: Re: Three Rivers Region
Post by: dedgren on December 28, 2008, 12:42:05 PM
Well, OK- now I'm done.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F6346%2Fteaser08122804vg5.jpg&hash=039475694231d5fa13ea9936e9c5486b11743634)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F6348%2Fteaser08122805pr9.jpg&hash=a5f20dba1c57054b18579a268f9ab142ab4c3495)

I know I'm driving the rest of the NAM Team crazy, but I really want to get these rural roads done.

Here's why.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F3008%2Fteaser08122801tu5.jpg&hash=019b169a67e9641946717e43e1cb5f3578839b21)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F8281%2Fteaser08122802mb1.jpg&hash=c56ec585ef3e941aea39f1fa8f9e4e6c44fce880)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F4226%2Fteaser08122803lg7.jpg&hash=36f4bf41be577eed06fc5385caa56c11ff20c506)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F8851%2Fteaser08122804me3.jpg&hash=2bca61f5dffd227fad74834d9dc98d07a97adc60)

Places like that country corner are the heart of 3RR.

* * *

All you beta testers (and yes, you too, Allan): there will be a working download link in my next post, probably about an hour or two away, that will be another "erase everything and start fresh" update.  We're getting very close on this.

* * *

Heh, Dan- just like I missed Allan, I didn't include your prediction.  I'll toss in our good friend Bishop Hawke's for good measure.  Here's the list one last time.


[tabular type=4]
[row] [head colspan=2]
3RR New Year's Page View Predictions
[/head][/row]
[row] [head]
Member
[/head][head]
______________Prediction______________
[/head][/row]
[row] [data]deathtopumpkins[/data] [data]221,600[/data][/row]
[row] [data]Tarkus[/data] [data]208,000[/data][/row]
[row] [data]bat[/data] [data]206,500[/data][/row]
[row] [data]TheTeaCat[/data] [data]206,333[/data][/row]
[row] [data]dsrwhat316[/data] [data]205,925[/data][/row]
[row] [data]Jmouse[/data] [data]205,525[/data][/row]
[row] [data]Pozessed[/data] [data]205,320[/data][/row]
[row] [data]Korot[/data] [data]205,200[/data][/row]
[row] [data]Elektra[/data] [data]205,069[/data][/row]
[row] [data]Pat[/data] [data]205,058[/data][/row]
[row] [data]BigSlark[/data] [data]205,000[/data][/row]
[row] [data]Warrior[/data] [data]204,900[/data][/row]
[row] [data]thundercrack83[/data] [data]204,812[/data][/row]
[row] [data]girlfromverona[/data] [data]204,500[/data][/row]
[row] [data]allankuan1992[/data] [data]204,000[/data][/row]
[row] [data]threestooges[/data] [data]203,980[/data][/row]
[row] [data]Darmok[/data] [data]203,900[/data][/row]
[row] [data]sithlrd98[/data] [data]203,815[/data][/row]
[row] [data]dedgren[/data] [data]203,676[/data][/row]
[row] [data]Bishop Hawke[/data] [data]202,300[/data][/row]
[/tabular]

I've added the prediction I PMd to Dustin (thundercrack83) on Christmas Eve.  My guess is, based on today's page view count, that it will wind up somewhere between the prediction that Marisa (girlfromverona) and Kevin (BigSlark) made.  We'll see.

Later.


David

202010
Title: Re: Three Rivers Region
Post by: Pat on December 28, 2008, 02:24:55 PM
David looking good here and I will be watching for that linkie!!!

202079
Title: Re: Three Rivers Region
Post by: bakerton on December 28, 2008, 03:55:19 PM
David, What a sight and stoplightless intersections would be great, but here in my part of Wisconsin, we have highways and county roads with stoplights out in middle of nowhere (outside of the city and small towns and villages). Looking out for the link and enjoy the earthquake(s) when they happen (it is big news down here in Southeast Wisconsin when a quake hits the midwest and felt in Wisconsin). Keep on truckin' David. JKB
Title: Re: Three Rivers Region
Post by: Geronimo on December 28, 2008, 04:24:01 PM
Great idea! Making rural crossings without all those stoplights, fantastic! Pics are looking so good :thumbsup:

And a happy late christmas everyone!
Title: Re: Three Rivers Region
Post by: dedgren on December 28, 2008, 04:35:00 PM
Here's a complete new set of files for the latest updates to the STR-FAR-FARR-Rural Roads-Switches beta test files [download linkie] (http://www.edgrens.net/SC4D/Network_Addon_Mod_081228-01.zip).  Unzip it to your desktop or to a "Temp" folder.  They are a complete replacement of all previous beta test files EXCEPT FOR THE BRIDGES, WHICH YOU SHOULD NOT REMOVE.  Please note that the folder structure and file names have changed a bit, so take care to get rid of all previous files and folders EXCEPT FOR THE BRIDGES FOLDER AND FILES, and don't disturb the current file names, as they are probably the ones we'll use in the NAM release.

Have fun!


David

202159
Title: Re: Three Rivers Region
Post by: Ryan B. on December 28, 2008, 05:45:51 PM
David, I just looked at everything ingame . . . . I'm speechless.

You've changed the game.  Again.
Title: Re: Three Rivers Region
Post by: Jmouse on December 28, 2008, 06:48:29 PM
Do we get caught up in "virtual reality" or what?

Earlier this evening a couple of friends who dropped by came out to my cubby to say Hi! It happened that I was working on the TOC for Page 307 so I scrolled up to show them David's snowy pix here (http://sc4devotion.com/forums/index.php?topic=112.msg210619#msg210619). Ohhs and ahhs followed.

As they were leaving, I scrolled back down to the place where I'd been working which just happened to be David's rural road intersections here (http://sc4devotion.com/forums/index.php?topic=112.msg210900#msg210900).

Our guests thought they were more photos – they wanted to know where the snow was.

Later...
Joan
Title: Re: Three Rivers Region
Post by: girlfromverona on December 28, 2008, 08:01:36 PM
What an awesome surprise to log in here today and find the rural intersections available for download! I can't wait to have a good play with them.  ;D

Thanks, David!

P.S. I didn't know whether to laugh or cry when I saw pic #1 - that is just such a beautiful scene!
Title: Re: Three Rivers Region
Post by: metarvo on December 28, 2008, 08:03:50 PM
It's the beta test that keeps on rolling  :D.  It may be more work for us beta testers, but I declare that it is some of the most enjoyable work I've ever done.  At first, I wondered about the "double solid to dashed" transitions, but now I have become aware of the possibilities.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F7940%2Fstrbeta15yb4.jpg&hash=9485257c463687664c0666c897d3055129e6947c)
3RR has just given the grid another good beating.  As if dashed lines on rural roads weren't enough, now it is no longer necessary for the lines to switch from dashed to double solid at the beginning of one of the imaginary lines we call grid squares.  The standard FAR to rural FAR transition is also quite useful, since it disguises the grid even more.  It looks so much better to see the two solid lines begin at the same (relative) position on the road, if you know what I mean.  In addition, I can use that long, tedious workaround that I devised to create neighbor connections for the rural FAR pieces.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F8788%2Fstrbeta13ps0.jpg&hash=0b340bfb88814b724f00c8c5b4a81b0f64183072)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F4725%2Fstrbeta14au9.jpg&hash=ff223abdfc42ee3cbe84f290a80b0c13928fb016)

Unfortunately, I have discovered a minor problem with some of the pieces.  Although it does not affect the functionality of the new rural FAR pieces, both of them have offset orientation ghosts that appear when placing the pieces.

Christmas has slowed me down a little on the beta testing, but it's over and I'm back in it for the long haul.  As always, keep up the great work, David.

&apls
Title: Re: Three Rivers Region
Post by: RustyXL on December 28, 2008, 09:06:28 PM
I'm having some issues with the new update. Some draggable STR intersections that worked before didn't have paths or paths and textures with the new update. When I looked at the new files, some of them were older than the files in the last update  ???. Putting back the draggable STR files from the last update fixed most of the problems but some pieces still weren't working properly.
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 28, 2008, 09:24:09 PM
Hey, David!

I thought that I'd post your prediction here so we can get it added to the list:

David (dedgren): 203,676

Oh, and Ryan (burgsabre87) said it best above:

Quote
You've changed the game.  Again.

Nothing more need be added.

Dustin
Title: Re: Three Rivers Region
Post by: beutelschlurf on December 29, 2008, 02:39:05 AM
hi guys

i would like to tell/show you my result of the beta test, but i don't know how to put images/pictures in my post like you do. :'(
and just explain probably maybe not enough.
so, a link or a short explanation would help.... ::)


cheers
b_schlurf

p.s. sorry, i know it's not the buisness of that thread, but i could'nt find anything what helps me...

Title: Re: Three Rivers Region
Post by: io_bg on December 29, 2008, 09:39:54 AM
Hi! It isn't difficult to put images, first you'll need convert them to .jpg format because some of the people here can't ''see'' .png images (.png is the default format of the pictures that SimCity makes). You can use Microsoft Paint for this job. Open the picture you want to convert with the program, click on File (on the upper right corner) and choose Save As. A small window will open. Choose where to save the picture, write on the small field the name of the picture and choose the format. (Of course you can use other image editing programs to make this) Then you have to upload it somewhere. imageshack.us (http://imageshack.us) is one of the most popular sites for image hosting. Load the site, click on Browse, find the picture you want to upload and double-click on it. Then put a tick on the small square on the lower row and choose the size of the picture (the best resolutions are 640x480, 800x600 and 1024x768). Then click on the button host it. Wait a few seconds. After that click on the thumbnail. When the picture shows, click on it. Then copy the link from your browser (which will be shown near the top of your screen). Copy it. Then put this tag on your post [*img]here paste the link to the picture[*/img] (of course without the stars). After that post your reply and you're ready :) I hope I helped you.

I haven't shown any pictures of the FAR, so here is one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F735%2Fpearsonriversep22951230az5.jpg&hash=b9817a5ac81d15c0b6179a9340d0c4d832406c21)

edit: my prediction for number of views is 203 760
Title: Re: Three Rivers Region
Post by: Pat on December 29, 2008, 09:55:43 AM
OK I gotten my newest copy of the Beta test!!!

202769
Title: Re: Three Rivers Region
Post by: bat on December 29, 2008, 10:07:18 AM
That's looking really great there! Nice work with this stuff, @ David & testers...
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on December 30, 2008, 12:29:58 AM
io_bg:
the prediction contest is closed i think to new entries.

dedgren:
there are no paths on the draggable switches of the STR.

- Allan Kuan
Title: Re: Three Rivers Region
Post by: beutelschlurf on December 30, 2008, 01:08:10 AM
hi guys,

first thanks to io_bg for this exellent explanation.... :thumbsup:

str:
looks really good ... i'am going to love it

my question though
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F7325%2Fswitches2ft6.jpg&hash=cafe182264f19efa5fe038a11a6ec0ae65ce293e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F6195%2Fswitches3ae7.jpg&hash=8cf5170fca0f47e22c5c7087356ed5874853bd67)

i can't put those pieces together ... have i missed something?  ()what()

cheers
b_schlurf
Title: Re: Three Rivers Region
Post by: Sciurus on December 30, 2008, 04:53:17 AM
Woaw, very ggod, but excuse me beutelschlurf, I can't answer you :-[ ()sad()
Title: Re: Three Rivers Region
Post by: north country dude on December 30, 2008, 11:02:38 AM
Quote from: beutelschlurf on December 30, 2008, 01:08:10 AM
hi guys,

first thanks to io_bg for this exellent explanation.... :thumbsup:

str:
looks really good ... i'am going to love it

my question though
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F7325%2Fswitches2ft6.jpg&hash=cafe182264f19efa5fe038a11a6ec0ae65ce293e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F6195%2Fswitches3ae7.jpg&hash=8cf5170fca0f47e22c5c7087356ed5874853bd67)

i can't put those pieces together ... have i missed something?  ()what()

cheers
b_schlurf

Oooooooooo! You broke it! I'm telling!  :o
just kidding, that's what you're supposed to do with a beta. Did you get the latest version? I think there's a link on the previous page here.

David: Those country roads look awesome! Only thing missing is guardrails, but that would require models, huh?,...so, never mind, they still look awesome.  ;)

-cranky cat, ncd
Title: Re: Three Rivers Region
Post by: choco on December 30, 2008, 08:43:08 PM
hi all!  lovin the STR stuff!  &apls   

i also wanted to pop in and show another bridge i am workin on.....showed an early pic in my thread a few days ago.  this is not the final textures, and the bridge is still early, but here's an STR Bollman Truss.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi141.photobucket.com%2Falbums%2Fr70%2Fchoco_028%2Fbollman23.jpg&hash=69291695048b3b179dfc8a432dc33c90ecf5552c)

the Saltash Bridge i showed earlier has been made into El-STR.....still need work at the interface, would welcome any ideas.  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi141.photobucket.com%2Falbums%2Fr70%2Fchoco_028%2Fsaltashap3.jpg&hash=f628a8b65a16834c593c7e8de6163e652d006eb0)

Happy Holidays 3RR!

Title: Re: Three Rivers Region
Post by: thundercrack83 on December 30, 2008, 09:31:56 PM
Whoa, choco!

Those bridges are phenomenal! Magnificent work!
Title: Re: Three Rivers Region
Post by: calibanX on December 30, 2008, 10:42:12 PM
Ok David. I've been playing with your rail set Beta. They're fantastic!

I've had only one glitch. My MIS pieces disappear when I put your controller file into my NAM folder. I haven't seen anybody else describe this situation so my first assumption is that the error is on my end. I've replaced the original controller file.

If anybody recognizes this problem and has a cure I'd be most appreciative. Thanks in advance!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F2949%2Ferrorte6.jpg&hash=f4f3af5ac121c301637ebdec53549c0bbde67294)
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 30, 2008, 10:44:45 PM
cailbanX, look a few pages back. There was a whole long discussion about how RHW 2.0's puzzle pieces are incompatible with the STR beta unless you have a patch that Alex (Tarkus) attached to a post a few days ago.
Title: Re: Three Rivers Region
Post by: Tarkus on December 30, 2008, 10:51:14 PM
calibanX, as deathtopumpkins mentioned, the controller file David sent you with the files is built for the imminent RHW Version 3.0 release, and some pieces (including the MIS pieces) were shuffled around to some of the new buttons that were added in that new version.  I posted an interim fix here (http://sc4devotion.com/forums/index.php?topic=112.msg210252#msg210252), which should work for STR testers until RHW Version 3.0 is released--which won't be too long.

choco, those bridges are looking amazing!  You're practically a bridge-making machine!

-Alex (Tarkus)

Title: Re: Three Rivers Region
Post by: Livin in Sim on December 30, 2008, 11:13:51 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi98.photobucket.com%2Falbums%2Fl252%2Fsimdiary%2FParachutist_5.gif&hash=75dd0f0866ea1cce802d83c4262940686a047653)

Hi, David, just dropping in really quick to say Hi, and hope that you had a great Christmas.  Please give my best to Heather and the fam.  I hope that the coming year brings many happy times for you and yours.  I know that there will be some enjoyable SC4 and SC4D times for me thanks to you.   :)  Thank you for all the time you have spent enhancing this wonderful game, and sharing your effort with us.

Bye for now.
--Liv
Title: Re: Three Rivers Region
Post by: gardenwong on December 31, 2008, 05:37:40 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi26.photobucket.com%2Falbums%2Fc108%2Fgardenwong%2FArisu-26Mar001230725885.png&hash=feff3345af61e6d016fcaddd146c37fbedcd206e)
.......No paths for the switcher(?)
also, Happy New YEAR!!  <=I say it at this time because I will go to 2009 in my dream \(= W =)/
Title: Re: Three Rivers Region
Post by: frdrcklim on December 31, 2008, 08:11:39 AM
Happy New Year guys :D. New Year just struck us about 11 minutes ago.
Title: Re: Three Rivers Region
Post by: dedgren on December 31, 2008, 09:37:01 AM
Probably a quick post or two during what looks to be a busy day today, then more substantive stuff this evening and over the long New Years weekend.

* * *

The FARR DR switch:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F582%2Ffarrnonbug08123101fu0.jpg&hash=675b1a153d8bfcc359e5c26b6293c5e3527e8e8e)

beutelschlurf, I tested this in every possible combination with FARR pieces adjacent to the leg and could duplicate the problem.  I did find that placing the switch first, then placing the "leg" FARR piece some distance away then sliding it into place was somewhat easier than trying for a swish plop (as in basketball, when the ball doesn't touch the rim as it goes through the hoop).  If anyone else can duplicate this issue, please let me know.

* * *

The parallell DR switch:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F1179%2Fparallelswitchnonbug081ij4.jpg&hash=14794af729c689d070f477d10f261ea78ac4814b)

Same request.  gardenwong, and all others who have found intermittent stuff like this- what's in my NAM folder should be in yours, well... shortly.  Imminently, even.  All my stuff works.  I know that's cold comfort when you are waiting for something, but at this point I need to be doing the last detail stuff and making sure all the info and feedback you all have so kindly provided is taken into account.  In that vein, thanks so much for your close scrutiny of the beta stuff- the work we did could not have been completed without you.

* * *

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F7006%2Fwasillatemperature08123hc6.png&hash=a1259cf723ce471d73974bb47b252d5db9e51fe1)!!

Yep, that's the current temperature on the left (-7 C).  Last night we were down to -30 (F)/-18 (C).  Tonight is forecast to be even colder.

* * *

Happy New Year to all those on the other side of the world!  We have about 15 hours of 2008 left- it's been a good year for SC4.  2009 will be even better.

Oh, and let me make my annual request.  Just like last year [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg103639#msg103639), and because I, well... can, I hereby declare the rest of today, December 31, 2008, No Lurking Day!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F8158%2Fnolurkingtodaytz7.png&hash=1b6fc89371c3e85e220c6b30d87fb3517749015a)

Would all you Secret 3RR Regulars* do me a favor and leave us one of our last 2008 comments.  It would be great to hear from you, even if you just say "hi."  It'd be wonderful, if you're a guest, to go ahead and register on SC4, and then come back and join the year-long celebration of SC4 that's always going on in Three Rivers Region.

Later.


David

* A 3RR Regular, as we have fallen down a bit on reminding you lately, is any who has ever posted here or over at 3RR-ST at least once.  A Secret 3RR Regular is everyone else- we know you're out there, but we don't know who you really are just yet.

204322


Title: Re: Three Rivers Region
Post by: MandelSoft on December 31, 2008, 10:12:30 AM
Well, it is also very cold here. It hasn't been that cold for years in the Netherlands. There's even a chance that there may come a Elfstedentocht (an ice skating course of about 200 km in the Northeast of the Netherlands). Temperatures: Currently -4oC, but it can get below -10 in the southeast (fortunately, I'm living in the West).

It's only 4:50 hours 'til midnight in West-Europe. So I whish you all

A happy New Year!!!
Best,
Maarten

EDIT:  Fixed a misplaced color tag, Maarten.  When I read your post, I though about reading Hans Brinker

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F8898%2F400pxdodgestahllespatinzw2.jpg&hash=d1a8e888bf1f2b56491b63c07877f658988ba6ca)
borrowed from the Wikipedia article [linkie] (http://en.wikipedia.org/wiki/Hans_Brinker_or_the_Silver_Skates)

about 50 years ago.

-DE


Title: Re: Three Rivers Region
Post by: N1_2888 on December 31, 2008, 10:30:52 AM
Quote from: dedgren on December 31, 2008, 09:37:01 AM
Happy New Year to all those on the other side of the world!  We have about 15 hours of 2008 left- it's been a good year for SC4.  2009 will be even better.
Happy New Year or, as you use to say in German, guter Rutsch (good slide ??? :D )!
The situation in Austria ia quite the same as in the Netherlands, -5°C and about four and a half hour until the turn of the year now.

There have been made a lot of interesting creations here, especially the single-way tracked railway.
Keep it up! :thumbsup:
Title: Re: Three Rivers Region
Post by: JoeST on December 31, 2008, 10:37:05 AM
no lurking for me

I see this stuff is still chugging along as awesomely as it always does :)

happy new year David, hope its as productive as the last ;D

*proceeds to lurk* ...owait *hides from the wrath of david* :D

Joe
Title: Re: Three Rivers Region
Post by: bat on December 31, 2008, 10:41:54 AM
I wish you also a Happy New Year!

And looking forward to more in 2009...

In Germany the same, -5°C... it's cold here, too...
4h 20m left for 2009... Edit: now 3h 28m...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F11%2F4%2F347058%2Fweather_silvester2008.jpg&hash=6153bad3905f0bc9630518e3dc70e02a72c80c47)


BTW, this is my 6600th post... Can't find another place to post it than here at 3RR
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 31, 2008, 10:43:23 AM
Me, lurk? Never! Not here at 3RR--that's sacrilege!

Happy New Year, David! With how unbelievable things were here in 3RR during 2008, it may be possible to think that 2009 couldn't possibly get there, but knowing you, I can only wager that 2009 will surpass 2008!

Enjoy yourself tonight, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: TheTeaCat on December 31, 2008, 10:54:16 AM
What a great 2008 here in 3RR.  &apls &apls
So many milestones achieved, some much game breaking stuff, the list goes on and on  &apls

Looking forward to what 2009 has in store for us all :thumbsup:

Happy New Year  to you and yours :D

regards
Derry
Title: Re: Three Rivers Region
Post by: VeTram on December 31, 2008, 10:59:51 AM
Hi guys  :), and Happy New Year to everyone.. :)
This is my first post here , and i hope i posted in the right thread..

-I was wondering if there is any tutorial about how to terraform nice streambeds , riverbeds etc.. I have just start reading 3RR , and i am still in the beginning...
thanx

EDIT: Kind of hard to go wrong posting here, my friend.  I'll do a post over the next few revisiting the issue of streambed terraforming- which is a favorite subject around here.  Happy New Year to our newest 3RR Regular, too! -DE
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 31, 2008, 11:01:48 AM
Happy new year 3RR! Hope 2009 is as evenful as 2008 was for you David, though like others have said this 2008's gonna be hard to surpass.
Title: Re: Three Rivers Region
Post by: Shiftred on December 31, 2008, 11:02:18 AM
Ok, I won't lurk anymore, and next year I resolve to post twice. "$Deal"$

From one David to another, the time and effort you give to SC4 and us is so greatly appreciated.

-Dave
Title: Re: Three Rivers Region
Post by: calibanX on December 31, 2008, 11:12:50 AM
That's pretty cold David. I don't have it a whole lot better.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F1441%2Fweatherwa8.jpg&hash=faccd5d9372c8de79705f1a91947d97229945125)

Looking forward to an eventful 2009 here at 3RR. Happy New Year!

Geoff
Title: Re: Three Rivers Region
Post by: homefryes on December 31, 2008, 11:45:39 AM
HAPPY NEW YEAR TO ONE AND ALL!!

I'm sorry I've not been much of a beta tester. It's been a combination of getting ready for Christmas, Christmas itself, and then catching a freaking head cold :bomb:... and I still have "Christmas" in Pennsylvania this weekend (leaving town bright and early tomorrow, returning Monday). And the weather here in the Chicago area has been nuts these last two weeks; and while that hasn't necessarily affected my game time, it has messed up many other aspects of RL (not devastatingly, but just put monkey wrenches in the works)!

Meanwhile, I have also been diligently working on a new region based on a RL map, which is taking a lot of time to "trace!"

In any case, that's what's been going on as of late, and why I've been quiet! I'll see you all on the flip-side of the New Year (actually not until next week), and best wishes to all!

— Don
Title: Re: Three Rivers Region
Post by: Copperalis on December 31, 2008, 11:46:28 AM
Time to stop lurking then and add my yearly post...  :D

Keep up the good work David. A (virtual) toast to a productive 2009 for 3RR.
Title: Re: Three Rivers Region
Post by: jestarr on December 31, 2008, 12:06:49 PM
Thankfully, our weather is slightly more balmy. ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2Fweather.jpg&hash=d2d3654162455aa2b3d94d7a6fcccbea14ab7e0c)

Have a Happy New Year, everyone, and please party responsibly.  Cheers!
Title: Re: Three Rivers Region
Post by: magee_b on December 31, 2008, 12:15:32 PM
well i suppose i could finally leave a comment or two. Usually i am far too speechless due to the amazing things that continue to come out of this project!

Congratulations on a great and productive 2008! I myself am running out the door for a quick game of shinny [linkie] (http://en.wikipedia.org/wiki/Shinny) before I lose the sunlight and then warming up with a few brews and the World Junior Hockey Championships tonight! (Can vs USA)

All the best in 2009!
Title: Re: Three Rivers Region
Post by: Darmok on December 31, 2008, 02:07:08 PM
Just taking a few minutes to wish you and your family Happy New Year David.  :thumbsup:




Title: Re: Three Rivers Region
Post by: Gaston on December 31, 2008, 02:19:06 PM
Okay,    I hope everyone has the happiest and heathiest of New Years.     Everyone PLEASE be careful and be safe if you go out and party tonight.   Don't drink and drive !    Let's start 2009 with no bad news.   

Okay Gaston enough preaching at the good folks of 3RR.

Sorry about that.    STR, FARR and all the rest are doing great.    Wish I had some pics but I forgot to take time to snap um.     &mmm     


Have a great night.   Stay safe.      AND...

     HAPPY NEW YEAR       



---Gaston
Title: Re: Three Rivers Region
Post by: SpilltMilk on December 31, 2008, 02:32:37 PM
Oh my. This provokes major thought, and complying with the No Lurkers Today rule, I guess, I'll post. Well, I soon hope to become a regular. Observing the next generation of SimCity and what not. The community (including TSC, ST, SC4D, and etc.) have all come together to strangely create a new genre that only contains one and only one game, I don't even think Cities XL would have a chance to be admitted into this bubble. The game's name is SC4, and it's not a city-building simulation anymore, it's an art. It can be pushed more farther than Maxis and it's developers discussed that day in 2003 inside that fancy/classy boardroom. I've realized this through this forum and this topic. I'm sure Will Wright is proud and would probably hire some of you guys to his staff and fire some of the staff he has now, don't get me wrong, his staff is dedicated and loyal, but not as loyal as you guys.  $%Grinno$%

BTW, Uhhh...205, 681
Title: Re: Three Rivers Region
Post by: Korot on December 31, 2008, 02:43:58 PM
Quote from: mrtnrln on December 31, 2008, 10:12:30 AM
Well, it is also very cold here. It hasn't been that cold for years in the Netherlands. There's even a chance that there may come a Elfstedentocht (an ice skating course of about 200 km in the Northeast of the Netherlands). Temperatures: Currently -4oC, but it can get below -10 in the southeast (fortunately, I'm living in the West).

It's only 4:50 hours 'til midnight in West-Europe. So I whish you all

A happy New Year!!!
Best,
Maarten

I doubt there will be one this winter, as the suspect the whether warming up in 2009, and for that the ice will melt, so no Elfstedentocht this round, perhaps next winter. (Also I just remember that my physics teacher was wrong, he said that this year there would be a Elfstedentocht, 15 min remeaning of 2008, and no course. And I hope that the FAR(R) will be released before the end of 2009.
And before I forget:
A happy New Year!!!
Title: Re: Three Rivers Region
Post by: metarvo on December 31, 2008, 03:11:38 PM
Well, you declared it, so I have no choice to comply and make a post to ward off any suspicion that I may be (gasp :o) lurking.  2008 was the year of my first post (which happens to be a 3RR post), and I seem to recall saying that 3RR drew me out of lurking, both in 3RR and in SC4D as a whole.  You are right, David.  There is always a celebration going on in 3RR.  Here are some of my most memorable 3RR moments of the year:


There are many many more 3RR moments that occured in 2008 that I am both thrilled and amazed at, but those are some that stand out to me.  Happy New Year, David!  I'm looking forward to 3RR in 2009.
Title: Re: Three Rivers Region
Post by: Ryan B. on December 31, 2008, 03:35:47 PM
Lurk?  Moi?  Never!  :P

Happy New Year to one and all!
Title: Re: Three Rivers Region
Post by: calibanX on December 31, 2008, 03:54:34 PM
I was just going to lurk for a bit and I had forgotten about the no lurking policy for the day. So there you have it David, my first two-post day! Be Safe!

Geoff
Title: Re: Three Rivers Region
Post by: stewart_garden on December 31, 2008, 03:57:37 PM
Caught by the no-lurking rule, although technically it is 1 January here it will still be 31 December in Alaska.  Happy new year everyone and thanks to David and all the contributors for 3RR.  34 degrees (celcius) here today.
Title: Re: Three Rivers Region
Post by: Pat on December 31, 2008, 04:01:53 PM
me a lurker in 3RR your insane David lol!!!! Great stuff over this past year yes sir indeedly doo!!! Yes we have had our ups and downs but mainly more ups thens downs!!!

so without that that we would never be this farr today ehh??? bad pun I know lol hehehee.....

anyways David,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F7854%2F2009nh3.jpg&hash=19a75016ad424976cfc82b8423fe58d6c6e567b9)

BTW welcome to page 311 and also 6200 comments and also 204761 page views

EDITYes, Pat- that's another Double-O notch in the old belt.  Last one of 2008, too. -DE
Title: Re: Three Rivers Region
Post by: sithlrd98 on December 31, 2008, 04:06:05 PM
Wishing all a Happy New Year! If 2008 gave us the FAR/FARR/STR , what will 2009 give? Thanks to all you modders who have been involved with some of the coolest additions to an "abandoned" game, without folks like you , none of us would probably still be playing! And thanks David , for some wonderful insight into your life with the pics you've shared through out the year , and especially the help you , and many others have given me...I've learned a lot from ou all! So , tomorrow morning , hopefully no one will look like this....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftbn0.google.com%2Fimages%3Fq%3Dtbn%3AwLOYyX_B7RHLqM%3Ahttp%3A%2F%2Fi112.photobucket.com%2Falbums%2Fn165%2Fdesertblue32%2Fhappy-new-year-2000.jpg&hash=fab8280e9622c56a0c39b3b39689f9f180a34dc3)

Heres to a great new year !

Jayson

Oh, and my guess was WAYYYYYY off!
Title: Re: Three Rivers Region
Post by: Pozzessed on December 31, 2008, 04:25:51 PM
It's twenty past 2008 here now and I'd like to wish everyone a very Happy New Year!

'Lang may yer lum reek and yer pipe aye full 'o dottle .. jangling geordies in yer pooch and whisky in yer bottle .. '
Title: Re: Three Rivers Region
Post by: Jonathan on December 31, 2008, 04:32:42 PM
Happy New Year Everyone, I hope this year is even better than the last for you all.
Thanks David for the honour of working with you I never dreamed I would be sitting here everyday to see what's new in the 3RR when I bought the game about 3 years ago. We owe a great deal to you David and this thread :thumbsup:

Jonathan
Title: Re: Three Rivers Region
Post by: owlsinger on December 31, 2008, 05:18:18 PM
Stepping out of lurk mode to wish everyone a Happy New Year! I have peeked in here often, but this is my first post. I love it here!

Kendra

EDITKendra, thanks so much for doing that.  As often as I see your nic here, it's great to finally include you among the 3RR Regulars. -DE
Title: Re: Three Rivers Region
Post by: Olasz on December 31, 2008, 05:38:16 PM
well, technically it's already tomorrow, but practically for me it's still today where the no lurk rule applies. wish you a happy new year

Olasz
Title: Re: Three Rivers Region
Post by: Elektra on December 31, 2008, 06:00:05 PM
Ok, I will quit lurking from here on the East Coast.  Only three more hours till the New Year here.  Till then...I will wish everyone here at 3RR a "Happy and Healthy New Year".

Luv-n-Hugs
Elektra
Title: Re: Three Rivers Region
Post by: girlfromverona on December 31, 2008, 07:15:30 PM
Great to see all the lurkers coming out of the shadows!  :thumbsup:

We're now 16 hours into 2009 here in NZ. It's 19 degrees Celcius at the moment, but it feels way hotter as I'm in the process of moving house (again), which is very sweaty work...

I just wanted to say a big thank you, David, for all your hard work in 2008. We've been so spoiled with all these new toys to play with. Can't wait to see what's in store for the coming year.  ;D

Hope everyone has (or had) a fun and safe New Year's!!

- Marisa
Title: Re: Three Rivers Region
Post by: bakerton on December 31, 2008, 07:57:52 PM
HAPPY NEW YEAR EVERYONE (2 hours left in 2008 on Central time USA). David, I know how you feel with all of this cold weather as here in Southeast Wisconsin temps today reached a high of 20 degrees F with wind chill about 0 F most of the day with all sun. I do hope that the next year will bring in more new stuff from 3RR. Enjoy and party safe and drive home safe and see all of you next year. JKB
Title: Re: Three Rivers Region
Post by: beutelschlurf on December 31, 2008, 08:52:07 PM
Allright, here in germany its 5.45 in the morning and i wish you a happy new year, to everybody in 3RR and elsewhere in SC4D

Juhu....!!!!!!!!!!!! :party:

b_schlurf
Title: Re: Three Rivers Region
Post by: frdrcklim on December 31, 2008, 08:53:34 PM
Funny while I'm reading this, it's still 2008 in SC4D website when I've already had 12 hours and 53 minutes of 2009 :D.
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 31, 2008, 10:17:00 PM
It's 1:00 AM in Pennsylvania...

Happy New Year, David!

Here's to 2009--2008's going to be hard to top, but I know you've got it all under control!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: deathtopumpkins on December 31, 2008, 10:19:59 PM
Well it appears I really screwed up my math on my prediction!  :D

Happy New Year 3RR! We're officially 79 minutes into 2009 here, but 3RR's Central Time, right?  ;)
Title: Re: Three Rivers Region
Post by: Jmouse on December 31, 2008, 10:22:51 PM
We're about 20 minutes into 2009 (CST). Thank you for making 2008 a special year for us in 3RR, David. Things can only get better now.

Happy New Year to all...

Joan
Title: Re: Three Rivers Region
Post by: threestooges on December 31, 2008, 10:23:29 PM
Still 2008 over here on the west coast, but it should be 2009 in 3RR. Happy New Year David. Thanks for another amazing year, and here's to many more to come.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on January 01, 2009, 01:00:04 AM
Happy New Year!

So what would bring these 224 folks together on the same list?

art128
05greene
abcvs
Aérius
alan_kuan1992
Albus of Garaway
Alfred.Jones
allan_kuan1992
amapper
Andreas
Anthony
art128
asturianu
Badsim
bakerton
BarbyW
bat
ben_meissner
beskhu3epnm
beutelschlurf
bighead99 (bighead99999)
BigSlark
Bishop Hawke
blade2k5
bob56
Bobbo
bobvmiami
BourneID
buckbeach
burgsabre87
bwatterud
c.p.
CabraBuitre
calibanX
callagrafx
camaro_69_327
CaptCity
CarmineHilton
caspervg
catty
cggg
choco
Chrisadams3997
Colyn
Copperalis
Cosmic
Couchpotato
Dargor
Dark_Jedi06
Darmok
deathtopumpkins
debutterfly
dedgren
deion30296
Dejavu21
DFire870
Diggis
digitilly
Dino007
Doctor Soul
dragonshardz
dsrwhat316
Duvad
Earth quake
ejc
Elektra
emilin
Emperor Stormont
Ennedi
etherian
Filasimo
flame1396
FrankU
frdrcklim
freedo50
gardenwong
Gaston
genemc777
Geronimo
Giligone
girlfromverona
Glazert
Godzillaman
greenbelt
Grneyes
Gwail
Haljackey
Heblem
homefryes
iamgoingtoeatyou
inspecter
io_bg
Jack Bauer
jacqulina
JanYpe
jayo
j-dub
jeronij
jestarr
jmdude1
Jmouse
jmyers2043
JoeST (star.torturer)
jpj_starfleet
jplumbley
jules
kalanc69
kimcar
Kitsune
Kokopelli
KooriSim123
Korot
krbe
Kumba
Livin in Sim
Lmac
M4346
magee_b
Masochist
MassHelper
mattb325
mbsimcity
meinhosen
meldolion
metalheadfromny
metarvo
metasmurf
mightygoose
mjj55409
mrtnrln
N1_2188
Nardo69
NASCAR_Guy
nerdly_dood
newsimaddict
north country dude
Olasz
owlsinger
pagenotfound
papab2000
paroch
Pat
Patricius Maximus
penguin007
petercintn
PhilsCafe
pilotdaryl
Pinchman
pokestik
Pozzessed
projectadam
psander5
Psteverific
pvarcoe
quackmofro
radioGOD
Rayden
rhizome21
RickD
RippleJet
rooker1
rushman5
RustyXL
rusummer1
savagemuppet
schm0
Schulmanator
sciurus54
ScottFTL
sebes
SgtJoeDes
Shadow Assassin
Sheep49
Shiftred
Shingure
shoreman905
Silur
sim-al2
SimNation
Simpson
sithlrd98
smoncrie
snorrelli
Sparrowsraven
SpilltMilk
stewart_garden
stingstingsting
Streetlight 725
Swamper77
szarkoz
Tarkus
The REAL Tolsome
TheTeaCat
threestooges
thundercrack83
tkirch
Toichus Maximus
tooheys
TopCliff
toxicpiano
Travis
turtle
txrailcat74
un1
Unkles27
vab423
van1357
Vandy
vendetta007.mike
vester
VeTram
Warrior
warszawa
wes.janson
Wilifried
WillG_75
wouanagaine
XiahouDun
xxdita
yochananmichael
Yoman
Youcefk69
z
Zaphod
zorven


We'll be finding out shortly.

* * *

And who came closest in predicting our stroke of midnight (AST GMT-9) December 31, 2008, page views?


[tabular type=4]
[row] [head colspan=2]
3RR New Year's Page View Predictions
[/head][/row]
[row] [head]
Member
[/head][head]
______________Prediction______________
[/head][/row]
[row] [data]deathtopumpkins[/data] [data]221,600[/data][/row]
[row] [data]Tarkus[/data] [data]208,000[/data][/row]
[row] [data]bat[/data] [data]206,500[/data][/row]
[row] [data]TheTeaCat[/data] [data]206,333[/data][/row]
[row] [data]dsrwhat316[/data] [data]205,925[/data][/row]
[row] [data]Jmouse[/data] [data]205,525[/data][/row]
[row] [data]Pozessed[/data] [data]205,320[/data][/row]
[row] [data]Korot[/data] [data]205,200[/data][/row]
[row] [data]Elektra[/data] [data]205,069[/data][/row]
[row] [data]Pat[/data] [data]205,058[/data][/row]
[row] [data]BigSlark[/data] [data]205,000[/data][/row]
[row] [data]Warrior[/data] [data]204,900[/data][/row]
[row] [data]thundercrack83[/data] [data]204,812[/data][/row]
[row] [data]girlfromverona[/data] [data]204,500[/data][/row]
[row] [data]allankuan1992[/data] [data]204,000[/data][/row]
[row] [data]threestooges[/data] [data]203,980[/data][/row]
[row] [data]Darmok[/data] [data]203,900[/data][/row]
[row] [data]sithlrd98[/data] [data]203,815[/data][/row]
[row] [data]dedgren[/data] [data]203,676[/data][/row]
[row] [data]Bishop Hawke[/data] [data]202,300[/data][/row]
[/tabular]

Why, our new friend and 3RR Regular* Korot!  Only 37 off- considering how far we were away when these guesses were made, that's accuracy to within a little more than one-half of one percent.  That's pretty amazing.  Oh, dtp- you are now, as well as being a true friend, appointed 3RR's Official Optimist.

I'm off to bed, folks, having made sure the new year arrived safely in Alaska, having started just west of here across the Date Line first thing this morning.  Thank you one last time for a truly great 2008!


David

*  3RR Regulars, besides being excellent guessers, are folks who have posted at least once here or over at 3RR-ST.

205163
Title: Re: Three Rivers Region
Post by: BigSlark on January 01, 2009, 01:20:31 AM
Happy New Year, David. I hope 2009 is healthier, happier, and less stressful than 2008 for you.

I've been more of a lurker this year, the whole career and volunteer and social parts of life get in the way of SC4 a bit... :-\

Send my best to your family.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: frdrcklim on January 01, 2009, 04:03:00 AM
Quote from: dedgren on January 01, 2009, 01:00:04 AM
...Oh, dtp- you are now, as well as being a true friend, appointed 3RR's Official Optimist...

LoL. Superoptimist. That's the spirit  ;D.
Title: Re: Three Rivers Region
Post by: Andreas on January 01, 2009, 04:29:12 AM
Quote from: N1_2888 on December 31, 2008, 10:30:52 AM
Happy New Year or, as you use to say in German, guter Rutsch (good slide ??? :D )!
The situation in Austria ia quite the same as in the Netherlands, -5°C and about four and a half hour until the turn of the year now.

It started raining yesterday evening, but it froze right away on the streets, so I had a "good slide" indeed. I was out for a New Year's party and had to stay there overnight because everything was slippery. ;) Got home again at 12 AM today, after using a good amount of salt on the yard and sidewalk to get on the street again (which was fortunately ice-free).
Title: Re: Three Rivers Region
Post by: Lmac on January 01, 2009, 04:49:20 AM
happy new years everybody
can't wait to see what the community will do with the game in the next 12 months  :) :)

lach
Title: Re: Three Rivers Region
Post by: Kitsune on January 01, 2009, 09:04:14 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.glidingeagle.com%2Fimages%2Fweather.jpg&hash=69a117b07df5e8b2a22fc71d70b8bcb1683a5420)

beat that  :P Happy new year,  and I know why I'm on that list... I think.
Title: Re: Three Rivers Region
Post by: MandelSoft on January 01, 2009, 09:09:26 AM
Just got back from ice skating. There´s a lot of ice here!
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 01, 2009, 09:56:16 AM
Heeheeheehee... Thanks, David.
That's a rather long list of 3RR regulars there. Hope to see it grow this year.
Title: Re: Three Rivers Region
Post by: dedgren on January 01, 2009, 10:10:29 AM
Well, New Year's Day, and, while there's lots to talk about other than the weather, for any of you who might have ever thought about moving to Alaska...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F9376%2Fwasillatemperature09010rb4.png&hash=bb1da2c29a3a7aea35c6cb1ec8547132f636b8c9)

It's supposed to be even colder on Saturday.  Time to build a nice fire in the fireplace and settle in for the duration, folks.

* * *

Yes, dtp- those are the 2008 3RR Regulars.  We'll do some interesting things with that list over the next few days.

Later.


David

205540
Title: Re: Three Rivers Region
Post by: ScottFTL on January 01, 2009, 11:01:36 AM

In the spirit of stepping out of the lurker shadows, I will wish everyone a very Happy New Year!

I think we'll have some incredible new toys to play with in 2009 - and FAR, FARR and STR are near the top of that list!  I can't wait!   :thumbsup:
Title: Re: Three Rivers Region
Post by: Toichus Maximus on January 01, 2009, 11:32:11 AM
After a brief hiatus in the internetless Great North Woods, I return to find more progress, as always.

Cheers and Happy New Year to all!

Matt
Title: Re: Three Rivers Region
Post by: SpilltMilk on January 01, 2009, 11:33:20 AM
Well, even though No Lurking Day is over, I'll continue to post. Great job, Korot! &apls BTW, are there ANY urban centers in 3RR?! $%Grinno$%
Title: Re: Three Rivers Region
Post by: Bishop Hawke on January 01, 2009, 12:54:00 PM
Sounds like it's time to throw a few extra logs on the fireplace. Stoke up the stove and warm up the kettle for it's going to be a long, cold, winter's eve. Get the sled dogs ready David.
Title: Re: Three Rivers Region
Post by: metarvo on January 01, 2009, 02:47:43 PM
Now, that's what I call some real winter, David.  ;D  It is Alaska, though, so I'm not surprised.  I hope you're having a happy start to 2009.  :)
Title: Re: Three Rivers Region
Post by: catty on January 01, 2009, 06:06:11 PM
Happy New Year Everyone  &dance

My New Years Resolution for 2009 - Not to Lurk as Much  ()lurker()

:sunny: Currently my weather is 20.8°C (69.4°F)
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on January 01, 2009, 07:37:18 PM
happy new year =)

- Allan Kuan
Title: Re: Three Rivers Region
Post by: Pat on January 01, 2009, 09:27:35 PM
That is impressive list there David for the 2008 list and just wondering how has it changed since 2007? + / - in growth wise that is... I see that by math calculations that I did wasnt too far off by only what a mere 142 views!!! Nice.... I cant wait to see what happens here now this year I am soo excited and also once again a Happy New Years to you!!!
Title: Re: Three Rivers Region
Post by: j-dub on January 01, 2009, 09:46:34 PM
Happy New Year. Happy is true, because you came up with plain no traffic signalized X and T's. :thumbsup:  Don't recall if this was asked for back in NAM anywhere, but this idea turned out to be good use and not just for rural areas, but for dense residential as well when having no choice, but to put roads through subdivisions. No big deal, but stop signs might be a good idea on the pieces as well.  Again, :thumbsup:
Title: Re: Three Rivers Region
Post by: Lmac on January 02, 2009, 12:19:44 AM
Can anyone tell me where I can download the Fractional Angle Roads and Rails?

thanks

lach
Title: Re: Three Rivers Region
Post by: Swamper77 on January 02, 2009, 12:25:51 AM
They are not available to the general public yet. They are still undergoing testing.

-Swamper
Title: Re: Three Rivers Region
Post by: Lmac on January 02, 2009, 12:36:49 AM
Ah okay. Thanks!

lach
Title: Re: Three Rivers Region
Post by: Geronimo on January 02, 2009, 02:35:41 AM
Happy new year everybody! Thanks a lot for your contribution, impressive work been done here, looking forward to what comes up in 2009.  :thumbsup:

Here its -7 C and sunny, cant compare to your -32 David anyway I find it quite freezy as well...

...and its my birthday so Im off for cake....!  ;D
Title: Re: Three Rivers Region
Post by: Glazert on January 02, 2009, 03:32:21 AM
This may sound odd, but looking at the work done on 3RR, and some other topics on SC4D with a rural or park theme, has made me look more closely at what I see in the real world. Looking at an SC4 picture of a stream with rocks makes you start looking at rocks and stream edges in real life. I have been amazed at how realistic some people have managed to make them look.

Of course, SC4 is not a hydrology program, so it can't manage the rises and falls - and the widening and narrowing -of streams following a period of rainfall. Unless, of course, someone here knows different.
Title: Re: Three Rivers Region
Post by: threestooges on January 02, 2009, 03:13:50 PM
David,
Hope the weather has started warming up for you (or that the fire hasn't frozen yet). Happy New Year to you, and I'll be looking forward to seeing what you have in store for that list, and the rest of the region for the year. Whatever it is, I'm sure we won't be disappointed. Hope all is well, and I'll look forward to chatting with you soon.
-Matt

-Glazert: I know what you mean Glazert. It's amazing the details you start seeing after a while (I can't drive past a farm with a CPI setup now without taking a look). To answer your question about the stream dynamics, since each of the pieces are static props (seasonality coming with the layering of timed props to simulate change) it may be possible to simulate the expansion and contraction of bodies of water by alter the plop water pieces, but this relies on the ability to fully plop seasonal things outside of lots, and, given that it might tax the system a bit having to redraw the pieces each season change, it might be a bit excessive for most systems. The game wasn't designed to handle such a feature, but I don't think it is wholly outside the realm of possibility.
Title: Re: Three Rivers Region
Post by: j-dub on January 02, 2009, 03:17:10 PM
Unfortunately, no, this whole series, has never had the after effects of flooding, so no water going up and down. SC2000 had the falls, pre installed, but they didn't focus on water so much in this version. SC4 has the pre-installed fill with water tool, and rain tool, but its locked out on us. What threestooges said is because they feared raining for example, would be too much for computers to handle. I don't feel confident with the automatic day and night cycle running on my Vista. The timed prop like seasonal trees and ploppable traffic lights is a great idea, but again, threestooges made the point about compatibility. Maybe this should be attempted. I see no reason why this type of thing would be a problem to most computers now. I will say that I think MAXIS water does in fact rise and fall. I have put beaches in my city, sometimes the game water goes over the beaches, and there will be people swimming in it, other times the sand is just there, and even other times, no sand, and where the water was, its all dirty. I don't know what this is, but it has to be the game's pre-installed behavior somewhat. What I did actually notice the MAXIS game water actually do, was it got polluted and turned brown in one of my dense cities, but just by the industrial area, considering the limitations, it is very weird how real it was that it changed colors right there only, but once the river leaves that spot, and everywhere else, the water is blue the rest of the city, and in every other city in my region. I don't know if anyone else had this happen. You only get one choice of default water color anyway, unless somehow you got polluted so bad it changes the game water in my case, so ploppable water is the only way to go, and the better way. There are waterfall lots too, bot lots and ploppable worked wonders for me.
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on January 02, 2009, 05:07:31 PM
well... pollution never travels between cities xD

so you could have a really polluting dirty city in one place, some residental blocks just right beside it in another city, and those blocks won't dilapicate...

- Allan Kuan
Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 03, 2009, 06:17:25 AM
Hope you're having a happy New Year, David. I haven't posted here in a while, but seeing my name on the list made me smile, and I had to say something. Well, anyway, bravo on your accomplishments! They're really wonderful. And I promise I'll find time to stop by a say a word once in a while.
Title: Re: Three Rivers Region
Post by: girlfromverona on January 03, 2009, 03:58:49 PM
Quote from: Glazert on January 02, 2009, 03:32:21 AM
This may sound odd, but looking at the work done on 3RR, and some other topics on SC4D with a rural or park theme, has made me look more closely at what I see in the real world.

LOL! That's not odd at all. I do the same thing. I especially love looking down at the world when I'm flying, and thinking about how I can incorporate what I see into my virtual cities.  :D
Title: Re: Three Rivers Region
Post by: LE0 on January 03, 2009, 04:15:50 PM
3rr seems like a very popular place, :)

Is it possible to have the fractional roads draggable , sort of like you would make diagonal streets, drag ahead 2 squares, right 1 square, and so on, and it becomes a fractional road, with helper piece for slopes?

But even if its not possible, i look forward to fractional roads, and rails and eventually other networks!
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on January 03, 2009, 05:56:07 PM
well... considering you're going against the game grid... that's impossible... so puzzle pieces only = (

- Allan Kuan
Title: Re: Three Rivers Region
Post by: MassHelper on January 04, 2009, 06:46:04 PM
Hi, y'all.... I am back..... Been doing other things for the last three months, like playing CoD 4 and many other games.... I am going to try to catch with y'all at 3RR... BTW, Dave, Happy belated new year....

:) Mass
Title: Re: Three Rivers Region
Post by: abcvs on January 05, 2009, 01:06:37 AM
Well I have just spent a pleasant couple of hours catching up again...  sorry about my absence over the holidays...

So Merry Christmas... Happy New Year...  congrats on the 200K...  (man it only seems like 5 minutes ago that I was taking the screenie for 170K!)...

I did ask a few pages ago... but my question kinda got buried... has there been a STR patch made for us left side drivers yet...cos I can't use it until there is...

Oh and it is currently 17 deg C here..  @  10.05 pm..
 
27 tommorrow..   ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FShoe%2520Box%2Fakweather.jpg&hash=04a48b48b4bb1147787408ae0cbed70538951778)
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on January 05, 2009, 03:18:47 AM
lucky xD

of course the seasons get reversed in the southern hemisphere.

In Vancouver we're getting snow... and possibly snow-rain mix over the next couple of hours. (NOOO... the snow's going >.<)

- Allan Kuan
Title: Re: Three Rivers Region
Post by: rooker1 on January 05, 2009, 04:26:43 AM
Happy New Year David, I wish you and your family the best for the New Year.

You are always up to some great and interesting things, I'm sure this year will be no different.

Robin  ;D
Title: Re: Three Rivers Region
Post by: dedgren on January 05, 2009, 04:59:21 PM
Hi, remember me?

...used 'ta work around here...

Just kidding.  Anyway, I've been pretty much head-over-heels working on that project.

...

...

What project? 

...oh, you've got to be kidding...

Well, anyway...  I've been learning so much about transit textures that I took a bit of a break this afternoon and, just to see if it would work, did some "game" dual rail upgrades I've wanted to see for a long time.

Here's what you are doing today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg379.imageshack.us%2Fimg379%2F7228%2Fteaserbefore09010501rn5.jpg&hash=cf88a040fb4e879f3af9b4d91438be1afbee44d6)

Here's what you can do later today...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F9848%2Fteaserafter09010502tj3.jpg&hash=c43d72eb9292c83de087dbf888648fbcebbc1334)

...right after you stop at the 3RREX and download the file [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353#msg177353).  Put it wherever in your "Plugins" folder that you load things last from and start dragging away.

EDIT:  Here's another look.  I might lighten up the diagonal replacement texture just a bit (Done 090106 -ed.).  I'll let everyone know if I do, but it will automatically replace what you've already placed, so it's no big deal.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg114.imageshack.us%2Fimg114%2F83%2Fteaser09010503oz2.jpg&hash=1bfc6aaed39671d54ba1daf8e7ac4cc986795985)

Much more shortly.


David

208377
Title: Re: Three Rivers Region
Post by: BourneID on January 05, 2009, 05:05:43 PM
the link doent work...              ahhhhhhhhhhhhhh


:thumbsup:

EDITJohn Bourne, hey!  Wheesh, you guys are fast.  I'm just too linear.  It works now. -DE
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 05, 2009, 07:01:28 PM
Wow, those look great David!  &apls Though I'd have to agree about the diagonal texture being too dark...

Oh, one question: Are these compatible with the SFBT Rail Texture Mod on the LEX?
Title: Re: Three Rivers Region
Post by: Swamper77 on January 05, 2009, 07:19:52 PM
I don't think David has added the grass or concrete like the SFBT mod does. It should work fine in rural areas, if it loads after the SFBT mod.

-Swamper
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 05, 2009, 07:33:46 PM
Ok then. I guess I'll find out. Thanks Swamper.
Title: Re: Three Rivers Region
Post by: bwatterud on January 05, 2009, 07:49:32 PM
I had a feeling you'd end up doing something like this.  Looks great, and I can't wait to try it out. 
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 05, 2009, 11:47:14 PM
Looking good, David!

I'm headed over to start downloading now!
Title: Re: Three Rivers Region
Post by: bat on January 06, 2009, 02:08:06 AM
Nice upgraded textures there, David! ;)
Title: Re: Three Rivers Region
Post by: FrankU on January 06, 2009, 02:21:37 AM
Even more amazing work!
Good to see that you survived New Years day.
Title: Re: Three Rivers Region
Post by: Pat on January 06, 2009, 02:46:16 AM
David only a few days in and you are starting to blow us away again!!!! Or is that still???
Title: Re: Three Rivers Region
Post by: debutterfly on January 06, 2009, 04:38:03 AM
Nice textures David. I really like what you've done. -Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: Ryan B. on January 06, 2009, 06:05:41 AM
I like to think of us in a perpetual state of autumn . . .

every now and again, it seems we're blown away . . .

:D  :P

Yes, I thought of that one on my own.
Title: Re: Three Rivers Region
Post by: dedgren on January 06, 2009, 08:15:24 AM
I did go ahead and adjust the diagonal texture

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg118.imageshack.us%2Fimg118%2F9186%2Fteaser09010604mj0.jpg&hash=c1aa49493cd299c741f6757cee3108ad665bc9e0)

and made a couple of other touch-up corrections as well.  I'll post the updated file on the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353#msg177353) in just a few (Done! -ed.).

Later.


David

208943
Title: Re: Three Rivers Region
Post by: Pat on January 06, 2009, 08:17:28 AM
LoL David it sure does look like you just did that one lol....  :D
Title: Re: Three Rivers Region
Post by: rooker1 on January 06, 2009, 08:33:11 AM
 &apls That really does look fantastic David.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on January 06, 2009, 08:45:53 AM
These diagonal textures are really nice there; nice work on them, David!
Title: Re: Three Rivers Region
Post by: Andreas on January 06, 2009, 12:41:28 PM
Quote from: deathtopumpkins on January 05, 2009, 07:01:28 PM
Oh, one question: Are these compatible with the SFBT Rail Texture Mod on the LEX?

Well, the problem with puzzle pieces is that adding wealth-dependend textures is a bit tricky. It seems to work for the road network, IIRC, but for rail, this is not the case. ebina tried to add wealth dependent textures with a different method to the wide radius curves, but this method creates certain display errors. The "Darker Rail Textures Mod", however, will work perfectly, as it is intended to eliminate the color shift of the in-game draggable rail in zoom 1 - 4. In any case, the wealth-dependend textures are compatible as well, the only disadvantage is that you won't see those under the puzzle pieces, but only under draggable rail.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 06, 2009, 01:43:36 PM
Um, Andreas, the textures in question are draggable...  :P

And me and Ale have PM'd about wealth-dependent textures on puzzle pieces.  ;)

Still, thanks for the answer.  :)
Title: Re: Three Rivers Region
Post by: Andreas on January 06, 2009, 01:51:14 PM
Ahh, I thought you were referring to the puzzle pieces. My bad - I was sorting and renaming files for eight hours straight at work, so my brain is kinda freezed right now (and it's -10°C/14°F outside at the moment, which might contribute to that state as well ;) ). Well, I would have to update my mod for any draggable texture replacements, but that shouldn't be much of an issue, apart from the work that has to be done.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 06, 2009, 01:52:33 PM
It simply amazes me that something so seemingly small, when changed, can have such an immense impact and make such a difference.

And David, you are the king of sussing those things out and making the changes!

Keep up the fantastic work, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: rusummer1 on January 06, 2009, 05:58:59 PM
Happy 2009 everyone, great work on the FAR and STR and I cannot wait until they're released!
Title: Re: Three Rivers Region
Post by: io_bg on January 06, 2009, 11:19:24 PM
Great work on the textures, David (I hope I can call you like that). I've changed the game a lot in the last few months, especially with the STR and the switches. I wonder what's your next project. :thumbsup: And happy new year everyone!

EDITMy friend, please call me David!  It's great to have you here with us, and Happy New Year to you, too. -DE
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on January 07, 2009, 04:48:28 AM
Um... dedgren... you mind updating your files to fix the aftermentioned bugs in previous pages?

Also... as school is now in session (>.<) I can not do a lot of SC4 testing.
Then again, I'm awake at 4:47 AM Pacific time... but shh (I'm finding that there's a conflict somewhere in the NAM causing textures to vanish =O)

- Allan Kuan
Title: Re: Three Rivers Region
Post by: dedgren on January 08, 2009, 09:16:52 PM
Well, I've been more or less totally consumed for the last couple of days by what has seemed like a hopeless quest to learn how to create draggable content for the STR.  Sorry, folks- I know it has impacted my availability here, but I have been really hoping I could help move, er... something along to completion.  I haven't given up, but it's clear that it's a pretty tough job to teach an old dog new tricks.

I took a break this afternoon to pound a stake through something in the game I absolutely dislike with a passion.  Ever tried to drag a diagonal dual-rail track across another one?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F9730%2Fteaser09010801yg6.jpg&hash=8af6962472e101ff5ad2c8b1b77ac1898ae32bb5)

Eeee-yew!  Those are probably among the worst of the transportation textures in the game.  But you won't have to deal with them any more...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F5460%2Fteaser09010802js0.jpg&hash=5190f6fa1c6179d8aceb2cb92467570d55ef1985)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F1533%2Fteaser09010803nr2.jpg&hash=dba93f33a0661ec8a1b27af817602c9afef1491b)

Here it is up close.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F8625%2Fteaser09010804um6.jpg&hash=98c9c20585cdd7dfdbbc79ad3ac8390c53fd12cc)

Here's me having fun with it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F4721%2Fteaser09010805lz6.jpg&hash=6daa8baf103a6ff3a98937c889b9defdfabc548c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F5556%2Fteaser09010806pl5.jpg&hash=f9b6c9c4f7e64449d3e1719436bee7c1f670b2d0)

You'll be having fun with it shortly.

Later.


David

210271


Title: Re: Three Rivers Region
Post by: Alfred.Jones on January 08, 2009, 09:32:02 PM
Oooooooooooo It is soooooo pretty!! &apls
Title: Re: Three Rivers Region
Post by: Pat on January 08, 2009, 10:23:29 PM
ooooooh David you have been really crossing your T's there havent ya's lol!!!! Simply stunning stuff I just so ran out of what to say!!!
Title: Re: Three Rivers Region
Post by: BigSlark on January 08, 2009, 10:47:56 PM
David, I am amazed. What kind of a beast did Alex and Jason create by teaching you how to make puzzle pieces?

Keep up the great work.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 08, 2009, 10:52:03 PM
Quote
What kind of a beast did Alex and Jason create by teaching you how to make puzzle pieces?

Ha! That's a great question there, Kevin! I know my answer to it--the best kind of beast imaginable!

Another wonderful addition, David! I don't know where you keep coming up with this stuff!

Dustin
Title: Re: Three Rivers Region
Post by: Swamper77 on January 08, 2009, 11:06:17 PM
I have a slightly better idea than the puzzle piece you created: Why don't you override the textures and paths so that intersection looks and works like your puzzle piece. Trains should not turn that tight anyways.

-Jan

EDITJan, my friend, I just spent the past day trying to do just that.  I finally got so frustrated, I cranked the puz-piece out in about 30 minutes.  I have seen SC4 do weird things today... well, it just wasn't natural.  I figure I went through just about two hours per each of the eight lines of code I figure are necessary.  I'm thinking the first four (where I'm stuck- the rest is pretty straightforward) are something like

0x03001c00,0,1,0x03001c00,0,0=0x03001a00,0,1,0x03001a00,3,1
0x03001c00,3,0,0x03001c00,3,1=0x03001a00,3,0,0x03001a00,1,0
0x03001c00,0,0,0x03001c00,0,1=0x03001a00,3,1,0x03001a00,0,1
0x03001c00,3,1,0x03001c00,3,0=0x03001a00,1,0,0x03001a00,3,0


I've seen brown gridsquares, missing textures, other strange artifacts... I'd just love to just see the answer at this point. -DE
Title: Re: Three Rivers Region
Post by: frdrcklim on January 08, 2009, 11:22:39 PM
That's one hell of a maze david :D. Hope you make more breakthroughs ;D.
Title: Re: Three Rivers Region
Post by: Swamper77 on January 08, 2009, 11:50:13 PM
David,

I didn't mean "override" as in edit the RULs, I meant "override" as in replace the Maxis textures and paths with yours. ;)

-Jan

EDITThe problem with just doing texture overrides is that part of the "game" crossing is also part of the "game" diagonal switch.  Believe me- I'm tempted, as I don't care for the default switches any more than I like the default rail across rail trackage.  That's just me, though- there's probably thousands of folks who would disagree, and the override of that texture would destroy backward compatibility with pretty much everyone's existing rail lines. -DE
Title: Re: Three Rivers Region
Post by: JoeST on January 09, 2009, 12:57:15 AM
hehe, I was just about to suggest what Swamper did... tho a puzzle piece would be awesome :)

Joe
Title: Re: Three Rivers Region
Post by: metarvo on January 09, 2009, 05:57:24 AM
Oh, my.  He's unstoppable!  He's out of control!  $%Grinno$% $%Grinno$%

These new rail textures are incredible, David.  It is a shame that Maxis made us put up with those old textures for so long.  At least we have been given some hope.

&apls
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 09, 2009, 12:37:55 PM
You know how I was wondering if David's rail texture updates were compatible with the SFBT Rail Texture Mod? Well I tested it out in my game, and they are... kinda. I noticed that where any zones touch the rail the SFBT textures show up, and in unzoned areas David's do.

I took a pic:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2F4-Mar12131231457142.png&hash=36ba3b03de67d61352a82cd5e40ee3aa02ce997d)

That new puzzle-piece looks great David! I'll sure use it.

EDITThat's really interesting info, dtp, and well-worth a K-point.  As I don't zone that close to railroad tracks, I would not have known that.  If you look, you'll see that the entire DR texture has reverted to the "game" texture- the ties are further apart being the main difference.  I'll do some further looking into this, as it would become an issue with seasonal tree lots.  I have been thinking about rail rights-of-way and textures for them, and this is very timely to know. Thanks. -DE
Title: Re: Three Rivers Region
Post by: Andreas on January 09, 2009, 01:25:15 PM
Quote from: dedgren
If you look, you'll see that the entire DR texture has reverted to the "game" texture- the ties are further apart being the main difference.

Well, that doesn't surprise me, as the SFBT Rail Texture Mod is simply a copy of the Maxis textures, with added wealth textures (grass in various shades in particular). If you change any in-game textures, it's probably better to make a wealth-dependent version along with them. I can send you my templates (the grass and concrete textures) for this, on which you can paste any texture replacements, and then run them through SC4Tool's Texture Generator, with the IDs edited to reflect the proper wealth level.
Title: Re: Three Rivers Region
Post by: Pat on January 09, 2009, 03:36:42 PM
Hmmm David is on the roll and DTP is right up there making sure that it works!!! Now whats the coindence here??? LoL
Title: Re: Three Rivers Region
Post by: dedgren on January 09, 2009, 04:35:09 PM
Well, no more dxd dual rail puzzle-piece.

Don't despair, though.  We figured out (with the kind assistance of Jonathan (Warrior), Alex (Tarkus) and others on the NAM Team) what was blocking my draggable version.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F4002%2Fteaser09010901co6.jpg&hash=158d17e28f90e9242bd33aadf570bebb23687716)

This is not your grandfather's SC4.  Heck... this isn't your two-years older than you sister's SC4.

I'll reload I've reloaded the 3RR Rail Upgrades file on the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353#msg177353) in just a bitDon't DL it until you see the link there refer to today's version.  It looks like these will make it into the new NAM, as well, which is...

...what's that word, Alex?

...oh yes, imminent.

Later.


David

211089
Title: Re: Three Rivers Region
Post by: Pat on January 09, 2009, 05:41:34 PM
hehehee David that is sooooo freaking sweet!!! I am so glad you gotten that solved I was about to reference something like so........

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freakingnews.com%2Fpictures%2F30000%2FBetween-a-Rock-and-a-Hard-Place--30395.jpg&hash=086040d3eb17c775a429ef2a16d0509668a262db)
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 09, 2009, 05:55:09 PM
heh, thanks for the Karma point David! That's 2 in one week, I'm on a roll!  :D

A draggable texture's better IMHO anyway, so I'm happy.  ;) Off to the 3RREX.
Title: Re: Three Rivers Region
Post by: wes.janson on January 10, 2009, 12:25:18 AM
Quote from: dedgren on January 09, 2009, 04:35:09 PM
Well, no more dxd dual rail puzzle-piece.
It looks like these will make it into the new NAM, as well, which is...

...what's that word, Alex?

...oh yes, imminent.
211089


Is that a typo meaning to refer to the imminent release of RHW 3.0 or is an actual new NAM release imminent?

EDITWes- yes. -DE
Title: Re: Three Rivers Region
Post by: dedgren on January 10, 2009, 01:54:25 AM
I've not exactly been Mr. Speedy this year with my usual January recap of 3RR facts and trivia over the past year.  Let's get started, then.

The first of these things we'll look at this evening is 3RR's monthly page view count during 2008.  As you will possibly recall, in April of last year I started placing the page count current as of the time I put up each post in agate type [linkie- lawyers love agate type] (http://en.wikipedia.org/wiki/Agate_(unit_of_measure)) at the bottom.  Why did I do that?  Well, truth be told I don't really recall.  It was never intended to be a long-term thing, but here we are today.  And, what a wealth of info doing that has generated.

We started 2008 with just under 48,000 page views in 3RR here at SC4D.  Just after the first of the new year, I was predicting that both 3RR-SC4D and 3RR-ST would reach 50,000 page views right about the same time [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg104698#msg104698).  At the time, as that post attests, we were moving along at what I considered to be a pretty good clip: about 4,000 page views a month, which was a viewership that had pretty much stayed constant over the course of the year we had been up at this site.

By April, I guess, I must have had a sense that the pace had picked up, as I started watching the numbers to the point where, as mentioned, we began to write them down.  Over the next few months, it became apparent that daily page views were substantially higher- between 300 and 350 per day, as we were averaging around 10,000 page views during the summer months.  I remarked in several posts how I thought that was just amazing, and noted that, if that kept up, we would wind up with around 100,000 page views during 2008.

Then September came along, and I fairly quickly realized something huge had happened.  In that month, and in each of the "brrrr!" months that followed, 3RR's page views increased once again- this time to about 650-700 per day- 20,000+ per month!  On a sustained basis, that's a quarter-million page views a year.  Here's a chart that sums all of that up.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg133.imageshack.us%2Fimg133%2F6095%2F2008pageviewchartob6.png&hash=fc23f4248e5705641c7ceed6e360bc50ef7bf89e)

Now, in January through April I've simply averaged the total number of page views over that time by each of the four months- so those are estimates.  My guess is that the change from April to May wasn't as abrupt as the chart makes it appear.  On the other hand, what happened between mid-August and mid-September?  I'll give you my thoughts on that, and what the significance is for 3RR in the future, in a post over the next couple of days.

Now, before I wear out my arm patting myself on the back, let me very humbly say that I have nothing to do with the current level of page views- they reflect individual decisions made by you, 3RR Regulars* and lurkers alike, to stop by one or more times during the day and give us a look.  You don't have to do that- we're not likely to go anywhere if you miss a day or two.  But you do, and for that I am truly grateful.  It means a tremendous amount to me to know that what we do here has been and remains of interest to so many- Thank You!  I'll do my very best not to let your expectations down during 2009.

And more about 2009, along with further explorations into last year, tomorrow.


David

*  A 3RR Regular, as the chorus goes, is anyone who has ever posted here or over at 3RR-ST at least once (and quite often many, many times more).

211336 - on track for 20K this month, too!

Title: Re: Three Rivers Region
Post by: buddybud on January 10, 2009, 02:03:58 AM
hey there....

That's quite some tally! Congrats and keep up the inspirational work!  &apls
I gotta catch up on reading about 296 pages of your work...lol
Bud

EDITHey, neighbor!  It's great to see that your Expansive Attempts at Anything & Everything thread has joined us here in the SC4D Projects showcase [linkie] (http://sc4devotion.com/forums/index.php?topic=2913.0).  I'm a huge fan, and its one of my favorite places to go have my mind boggled. -DE
Title: Re: Three Rivers Region
Post by: Geronimo on January 10, 2009, 02:30:43 AM
Hi David!

Thats great work there, nothing seems to stop you guys.  ;)
Happy new year and keep on its very inspiring!

I havent tried this out myself as Im not into railroads atm. But be sure, as soon as I am I gonna try this sweeties!  :thumbsup:


Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 10, 2009, 05:31:04 AM
Great work, David. I've always loved graphs, and this one is really fascinating.

About the rails, they look really nice! Being a huge train buff myself, I should probably start using those nice smooth curves that are appearing everywhere, but I'm old-fashioned about SC4 it seems. I'm sure I'll switch to them sometime. Just not in the coming months, since the region I've started has already began using the boring old straight and diagonal rail and road pieces. Oh well, maybe next time. :)

Hope you're having a great new year, David. Don't wear yourself out!
Title: Re: Three Rivers Region
Post by: BigSlark on January 10, 2009, 07:48:38 AM
Hi David,

The new textures are awesome, although I've found a problem with them. The RUL file included causes avenue to road and street transitions and draggable GLR to not function at all. Just a heads up.

Cheers,
Kevin

EDITThanks for the heads up, my friend. -DE
Title: Re: Three Rivers Region
Post by: CaptCity on January 10, 2009, 11:03:03 AM
Just to add something to BigSlark's post...

Another observation... The new RUL patch file seems to interfere with the workings of the STR also. Attempting to drag for single tracks from the starter piece produces regular double tracks.

CaptCity

EDITHeh!  That's striking pretty close to home.  A fix is in the works, thanks. -DE
Title: Re: Three Rivers Region
Post by: JoeST on January 10, 2009, 11:20:15 AM
thats just crazy... I know of pretty popular sites that dont have as many views as you have had this year in there 10 year uptime :o
Title: Re: Three Rivers Region
Post by: Ryan B. on January 10, 2009, 11:30:53 AM
You're doing a great job with these rail textures, David.   ;D
Title: Re: Three Rivers Region
Post by: dedgren on January 10, 2009, 12:25:22 PM
[tabular type=9][row][data]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F1610%2Fstackofbooksoj6.png&hash=e8514950df1dd115aca5bf0e2967075e05156cf8)
©2008, P. Bunch, all rights reserved===
[/data][data]===========================================
Well, that's a kick in the shorts.  You hate to wake up to find your brilliant idea of the night before lying all over your living room floor (figuratively, anyway) in smoldering heaps of rubble.  Thanks very much, Kevin (BigSlark) and CaptCity, for alerting me to the failure of a good idea.  It appears that you can't simply add a couple of lines of code to the RUL 10000002 file simply by patching them in as a load last.  The moral of the story- it's great to be on the cutting edge, but that makes it all the more important that you mind your fingers.

It appears that the fix in the code that will be part of the NAM controller file will make this work just fine, as well as leaving everything else alone.  That's the significance of my pic on the left- while I am completely ready to go on playing and working to improve SC4 until the end of time, I am also very aware that you can only hang, as it were, so many ornaments on a Christmas tree.  I jokingly commented in the NAM Team thread yesterday that I sure hoped that mine would not be the lines of code that would be the straw that broke the camel's back.  It's good to know that the lines in this instance were not the issue but rather their placement.  It's a bit scary to know that changing one little thing can literally break much that we've added to the game.

Hang in there just a bit more- the NAM is on the way.
[/data][/row][/tabular]


David

211726
Title: Re: Three Rivers Region
Post by: CaptCity on January 10, 2009, 01:24:37 PM
David,

Sorry for messing up your living room floor  ;), and it wasn't really a 'failure' but one more thing that is now known. Without you (and others) being on the 'cutting edge', we wouldn't have nearly the amount of fun stuff for the game we now have.

As always, looking forward to more,
CaptCity
Title: Re: Three Rivers Region
Post by: Ryan B. on January 10, 2009, 01:45:06 PM
Just another example of the great people and support system we have in this community.  It's something to be proud of!

Oh, and about the picture . . . . the guy stacking books is not me - I'd never let a stack get that high in the library!  :P
Title: Re: Three Rivers Region
Post by: buddybud on January 10, 2009, 05:04:09 PM
This may sound strange but breaking something allows you to understand it in more depth. Knowing what can't be done is just as important as knowing what can be done. Then a solution can be applied or at least ruled out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.timewarptoys.com%2Fbboom.jpg&hash=46db5383c6da4501bcc5d465fca62f7c8c0bbee3)

EDITSo true, my friend.  So true. -DE
Title: Re: Three Rivers Region
Post by: frdrcklim on January 10, 2009, 07:08:26 PM
NAM is coming. That's really great news. I'm totally excited for 2009 ;D.
Title: Re: Three Rivers Region
Post by: girlfromverona on January 10, 2009, 07:35:44 PM
Quote from: dedgren on January 10, 2009, 01:54:25 AM
And more about 2009, along with further explorations into last year, tomorrow.

I get so excited thinking about what this year is going to bring in terms of SC4 developments. This is a great time to be a city-building gamer.  ;D
Title: Re: Three Rivers Region
Post by: metarvo on January 10, 2009, 07:37:49 PM
It's no problem at all, David.  At least there is still hope for this to work, when the new NAM is released.  3RR has truly inspired me to rethink SC4.  I remember those days, when I first saw this thread.  I knew that it had to be a big deal, and was I ever right.  Oh, the memories...  :)  Keep going, David.  :thumbsup:

EDIT:  I just know I heard a bell sound when Buddybud walked in here.  It seems to have coincided with a double-0 post, 6300 to be exact.
Title: Re: Three Rivers Region
Post by: dedgren on January 11, 2009, 01:51:32 AM
OK, it's quiz time again...

As I noted last year, this one's pretty easy- the answers are right there in front of you, and there's a million ways to cheat...

...I still won't tell you how- that would be, heh... cheating...

...anyway, as we did a year ago, we've identified a very, very select group of folks.  These are those 3RR Regulars* who have such a sense of self-restraint that they stopped by, commented once, and then stood aside, probably laughing behind their hands as I tried to puzzle out what I did right just that one time.

So, here they are once again, the 66 3RR Regulars who, during 2008, left just that one comment.  Well, actually, here are their avatars and nics.  Just like last year, we've scrambled them- how quickly can you match them back up?  Our friend Joan (Jmouse) solved this in record time last year [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg103740#msg103740).


[tabular type=4]
[row] [head colspan=2]
The 3RR 2009 One Comment Crew
[/head][/row]
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[/data]    [data]   SpilltMilk   [/data]    [/row]
[/tabular]

I've once again zipped the table and attached it below to make it easier for you to post your answers.  Or, if you don't want to futz around with zip files, just do a list numbered 1-66, with number one starting with the avatar at the top.  Please note that a number of our regulars choose to go sans avatar, don't let that hold you up.  As usual, one attempt to answer per post, and no editing, please.  Try as many times as you like- Joan's record last year will take some quick work to surpass.

Best of luck!


David

* 3RR Regulars, including these 66 fine folks, are friends of ours from all over the world.

212292
Title: Re: Three Rivers Region
Post by: sim-al2 on January 11, 2009, 03:02:24 AM
Oh my, I haven't commented here in a while, have I? Totally forgot.  :-[ Anyway, are the twin-rail updates you put on the 3RREX compatiable with STR? Maybe I can get a good use of that SFBT Train Tower I d/l'ed a while back. ()stsfd()

EDITTotally compatible, my friend. -DE
Title: Re: Three Rivers Region
Post by: Earth quake on January 11, 2009, 03:55:30 AM
Exactly ?

1-owlsinger
2-Couchpotato
3-bobvmiami
4-Shiftred
5-Schulmanator
6- aérius (no avatar)
7-alan_kuan1992 (doesn't exist)
8-cggg (no avatar)
9-papab2000
10-RickD
11-dargor (no avatar)
12-Anthony
13-digitilly (no avatar)
14-Dejavu21 (no avatar)
15-genemc777  (no avatar)
16-TopCliff
17-Gwail( no avatar)
18-Bobbo
19-jpj_starfleet  (no avatar)
20-VeTram
21-amapper
22-BourneID
23-xxdita
24-smoncrie
25-iamgoingtoeatyou
26-Kumba (no avatar)
27-beskhu3epnm
28- Jack bauer
29- magee_b (no avatar)
30-deion30296
31-N1_2188 (doesn't exist)
32-NASCAR_Guy
33-meinhosen
34-cosmic
35-Olasz (no avatar)
36-05greene
37-ScottFTL  (no avatar)
38-radioGOD(no avatar)
39-Pinchman
40- ?
41-Tooheys
42-catty
43-KooriSim123
44-rusummer1(no avatar)
45-Albus of Garaway
46-SimNation(no avatar)
47-Jeronji
48-RippelJet
49-Wilfried
50-jules
51- Sparrowsraven (no avatar)
52-Psteverific
53-The REAL Tolsome  (no avatar)
54-Shoreman905
55-Colyne
56-Youcefk69
57-SpilltMilk
58-Blade2K5
59-txrailcat74 (no avatar)
60-tkirch
61-Shinger
62-vendetta007.mike(no avatar)
63-Vandy
64-WillG_75 (no avatar)
65-zorven
66-Jymers2043

EDITValiant try, my friend.  A couple that are off, and your sequencing wound up one off for part of the list.  The question mark at number 40 overlooks someone whose name is on the original list.  I have gone back and corrected the spelling of Allan's (allan_kuan1992) and N1_2888's nics.  Thanks for catching those- you are now a 3RR Fact Checker, and I will expect that you will continue to catch me whenever I make my couple of mistakes each year...

...thank heaven we got the ones for 2009 out of the way early... 

Anyway, let's see another try or two before we start narrowing things a bit
. -DE
Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 11, 2009, 06:21:41 AM
Gasp! I'm on that list! If only I'd posted that second comment a few days earlier...!
Title: Re: Three Rivers Region
Post by: RickD on January 11, 2009, 01:19:04 PM
I downloaded the FARR beta that was attached to a post a few pages back. Did anyone else notice a significant slowdown of the game when FARR is used? Especially when zooming and scrolling?
I didn't have the time yet to investigate this further so I am not entirely sure if it is related to the FARR or if something else is wrong. But so far I have noticed this only in cities with FARR roads.  ()what()


Second comment, also a bit too late.  ::)

EDITYes, but you've got this year's made way early, my friend.  As for the slowdown- there's some slowdown issues associated in using the NAM Team's latest controller without the ton of other new stuff that it, well... controls.  I think once the FARR shows up as part of the whole NAM package, you won't continue to experience slower play. -DE
Title: Re: Three Rivers Region
Post by: j-dub on January 11, 2009, 03:36:17 PM
When alot of these items are switched from separate to core, it really does make a significant difference. I have FARR/country roads and not have experienced major differences.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 11, 2009, 03:42:33 PM
Is it safe to use the new diagonal rail crossing yet? :/ Just read a lot of the problems people have been having on here and decided to wait to put it in my game...
Title: Re: Three Rivers Region
Post by: jpj_starfleet on January 11, 2009, 07:33:07 PM
OMG I'm on a list! (I don't know if that is good or bad  &ops) I have downloaded the dia rail crossing and they look great! no problems with my game at all, I am eagerly awating the rest of the rail pieces, keep up the good work!


-----------------------

Where the hell is my AVATAR!  :angrymore:

jpj_starfleet, that is not an appropriate tone to take.  There are very, very few situations in which the "angrymore" smiley and all caps are required, and this isn't one of them.  -Alex (Tarkus), Admin

EDITThanks, Alex- that's a good point.  jpj, my friend, we are after all just trying to have some fun here.  I apologize for the missing avatar- apparently when I did the searching to build the list, the page you commented in did not load all the way, as I don't recall seeing your avatar, which is clearly in evidence today.  I know I have seen it before, as well (it's quite striking).  I've added it to the original list- since you are so good at spotting this sort of thing, you should take a shot at the whole list.

Again, in any event, sorry
. -DE
Title: Re: Three Rivers Region
Post by: dedgren on January 11, 2009, 11:16:12 PM
Kind of a quickie post this evening to let you know that one last cut at the beta STR, Wide Radius Road and Rail Curves and Switches, Rural Roads, and FAR and FARR is available here [linkie] (http://www.edgrens.net/SC4D/STR-WRC-FAR-FARR-Rural_Roads_beta_090111-01.zip), just for a short time.  Make sure you read the readme.

...Pretty please?...

Take a look at this latest go-round.  Let us know here what you see that you like, what you see that's broke, and what you see that's missing.  Please post some pics here, too.  We'd love to see what you can do with this stuff.

Later, folks.  It's been a long day.


David

212954
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 11, 2009, 11:16:31 PM
As per usual, there's always wonderful things happening here in 3RR!

I'm going to need a bit to take my shot at the avatar game, but I must say that I'm definitely looking forward to the 2008 Year in Review, my friend!

Hope all is well, David!

Dustin
Title: Re: Three Rivers Region
Post by: jpj_starfleet on January 12, 2009, 01:50:29 PM
A little off topic reply to Dedgren and Alex, the comment about my Avatar was meant as a joke not as a statement, thats why I put it below a dashed line far below my comment and the only words in caps was avater, I apologize if this comment was taken any other way and thank you Dedgren for your comment and there was no avatar until I saw my name on your list, I added it after I posted the original comment  ()sad()

Back on topic I am actually kind of holding up developing part of my CJ waiting for your single track rail lines to come out, I want to use them in a downtown industrial setting! Thanks!

----------------------------------------------

http://entertainment.webshots.com/album/536418416xFMWls
Title: Re: Three Rivers Region
Post by: girlfromverona on January 12, 2009, 07:16:51 PM
Quote from: dedgren on January 11, 2009, 11:16:12 PM
Take a look at this latest go-round.  Let us know here what you see that you like, what you see that's broke, and what you see that's missing.  Please post some pics here, too.  We'd love to see what you can do with this stuff.

Going to have a play with them right now.  :thumbsup:

EDIT: I might just be blind, but I can't seem to find rural roads in my Transportation Menu. I have the Rural Roads folder in my plugins, and it has one file in it (NetworkAddonMod_Rural_Roads_Plugin.dat) - is that correct or am I missing something? Other than that, everything else seems to be working wonderfully!
Title: Re: Three Rivers Region
Post by: metasmurf on January 12, 2009, 08:08:30 PM
Quote from: girlfromverona on January 12, 2009, 07:16:51 PM
EDIT: I might just be blind, but I can't seem to find rural roads in my Transportation Menu. I have the Rural Roads folder in my plugins, and it has one file in it (NetworkAddonMod_Rural_Roads_Plugin.dat) - is that correct or am I missing something? Other than that, everything else seems to be working wonderfully!

I noticed the same thing, so I guess your eyes are fine :P
Title: Re: Three Rivers Region
Post by: j-dub on January 12, 2009, 08:44:08 PM
There was a change made recently I noticed, I had these working in my system before, but now they don't anymore. The rural roads were supposed to have their own tab cycle in the road menu, separate from the Farr pieces, so the curves would be separate tab piece menu for the next NAM. However since the country roads icon doesn't appear, they are no longer an option to build. I don't think David did that change though.
Title: Re: Three Rivers Region
Post by: dedgren on January 13, 2009, 12:18:23 AM
Sheesh, J-Dub, you were exactly right.  The Rural Roads will be released as a NAM plugin.  The upcoming NAM release is "Rural Roads Ready"- all you have to do is drop the plugin in the proper folder and you are set.  The problem in the run up to release is that there's about five different pairs of hands working on this, each one in a different part of the world.  We don't coordinate this stuff over the phone, either, folks.  It's really amazing that it all comes together.

I've contributed to the problem by trying to keep my beta stuff a bit cagey.  The NAM will be packed with great new stuff this time around, but it wasn't my place to give any of that away before the release.  So, each time I sent out a new beta, I literally had to build a custom set of files for all of you to isolate the specific content I have some degree of say over.

So, here are the Rural Roads.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F6262%2Fruralroadsmenu09011201xp9.jpg&hash=813dbf03d1cc82b2da4530b26430c76e3dc1f84d)

I've attached a new plugin file down below in the usual place.  Just replace the previous Rural Roads file with this one, which will actually be the one that is the final release for the NAM, so I guess we can say that the '09 NAM Roll-out started here tonight.  Of course, since the NAM is released when it is released, that roll-out might just be as exciting as watching paint dry.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F763%2Fpaintdry09011203lo8.png&hash=47e79f2346409238c6e2f4d67537dd434e9b0307)

...but then, maybe not...

G'night!


David

213577
Title: Re: Three Rivers Region
Post by: girlfromverona on January 13, 2009, 02:02:58 AM
Thanks, David!  ;D
Title: Re: Three Rivers Region
Post by: sithlrd98 on January 13, 2009, 04:24:10 AM
The other thing that threw me for a loop was that the avenue curves were moved...I thought they were missing at first since they were no longer with the ave pieces tab.

Great job on keeping everything straight David!

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on January 13, 2009, 08:55:26 AM
Looks like the Rural Roads are back on the menu, boys!

...channeling Grishnákh [linkie] (http://en.wikipedia.org/wiki/Great_Goblin)...

* * *

I've never managed to get a pic of one of these before.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F7241%2Fbird09011204dh2.jpg&hash=bdaa289261651d5a1ee7cdaac59d73f324de6820)

I think that's pretty cool.

Busy day today.  Later.


David

213789
Title: Re: Three Rivers Region
Post by: threestooges on January 13, 2009, 12:39:08 PM
Quote from: dedgren on January 13, 2009, 08:55:26 AM
Looks like the Rural Roads are back on the menu, boys!

...channeling Grishnákh [linkie] (http://en.wikipedia.org/wiki/Great_Goblin)...
I hope that doesn't mean they're going to the same end as Grishnákh, heh heh. David, I'm comtinually amazed at how much you are able to accomplish and how you are able to inspire others to do so as well. Whenever the NAM is ready, however imminent that may be, it'll certainly be something (more) fun to play with in part thanks to your contributions.

As for the single post contest thing, it took some work and some research, but here's my list. You know I can't resist one of these contest things... not sure why though, I can disregard dozens of pages of cases at the drop of a hat... not sure why about that either, they can be good reading and the subject is fun. But that's another matter. Fun little thing you've put together here, I was surprised at some of the names I saw on the list, and it seems to have brought a few out of single post status too.

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   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Battach%3D2921%3Btype%3Davatar&hash=a85d10df4406659874eda8767a499986d012de04)
[/data]    [data]   zorven   [/data]    [/row][/tabular]

-Matt

EDITAnd Matt, gimlet-eyed lawyer to be that he is, is a winner!  Thanks to both you and Earth quake for giving this a try out in public, and to all the other folks who PMd me.  More info on all the other 2008 commenters coming up in a bit. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 13, 2009, 12:56:52 PM
I think Matt might be getting the "green jacket" for this round--provided it's like The Masters (http://en.wikipedia.org/wiki/Masters_Tournament), of course!

And brilliant ornithological catch there, David! I didn't even know they were in there!

You always learn something here in 3RR!

Dustin
Title: Re: Three Rivers Region
Post by: JoeST on January 13, 2009, 12:59:40 PM
I like the LOTR reference

and awesome catch
Title: Re: Three Rivers Region
Post by: Ryan B. on January 13, 2009, 01:42:25 PM
Nice work, Matt! 

These 'Rural Roads' are going to fit in perfectly in Orleans County.  Thanks for putting the time and effort forth, David.  I really appreciate all you do around here.
Title: Re: Three Rivers Region
Post by: Pat on January 13, 2009, 04:46:50 PM
gezzzs David I really have to invest in my own laptop.... gosh I missed a lot in a few days absence  :D...  David you are so amazing sir!!! I missed the contest and now I am stuck at work and cant yet get the newest beta siiigh...
Title: Re: Three Rivers Region
Post by: kant01 on January 13, 2009, 06:05:34 PM
really happy about the rural roads  ()stsfd() Cant' wait to test them out!
Title: Re: Three Rivers Region
Post by: stingstingsting on January 14, 2009, 03:51:17 AM
Wow what a cool game matching the avatars!! I havent seen this before heh..

Anyways, it was great of you David to put up all the names of forum posters during the new year. So nice :D
And so many new updates. Cant wait for the new NAM.

Happy 2009 and keep up the good work!!! You are much much appreciated.


Cheers
Ash.
Title: Re: Three Rivers Region
Post by: LE0 on January 14, 2009, 04:21:51 AM
What is the difference between game roads and rural roads and RHW-2 besides the center line being dashed?
Title: Re: Three Rivers Region
Post by: debutterfly on January 14, 2009, 05:40:25 AM
David...what can I say?  :o  "Can't wait for the NAM" No...something like "you are amazingly a modding nut."  ;) Your contributions with FAR/FARR/SLR/RR/WC/Thislistcangetridiculouslylong are quite amazing. I love to program and would love to learn more about SC4 modding. I definately have the time in my schedule this semester at the University than in previous semesters.

Best with the NAM release.
Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: dedgren on January 14, 2009, 12:32:43 PM
Sort of an odd day here - one of those days that you just never know what might happen.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F2897%2Fhighwinds09011401ey5.png&hash=afcd11f4f7691a63ca8693dfbdf928b899c79c27)

The last couple of lines are eye-openers, aren't they?  86 MPH is 138 KPH.  105 MPH is almost 170 kilometers per hour.  Not exactly kite- flying weather.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F2900%2Foopsbi7.jpg&hash=43cc48baf17e51910c59f38f28b068d255032903)

So I'm working at home.  What else might happen today, I wonder...

I guess we'll see.

Later.


David

214715
Title: Re: Three Rivers Region
Post by: Haljackey on January 14, 2009, 12:42:59 PM
Hey David I feel like such a lurker, haven't posted here in quite a bit.

That's some odd weather you're having there.  There's odd stuff in Southwestern Ontario too, a cold front came in yesterday and hasn't moved since.  The system has been churning one snowsquall after another and just dumping it here.  But enough about the weather.

I am happy to see you've been doing some work with DTR (standard) rail.  With the way my planning styles work, STR is not an option, I need to squeeze as much capacity as possible into as little space as possible.  If you made a TTR (triple track rail), it would be more useful for me :P. 

As for the avatar contest, I just don't have the time or patience to sort it, so I'll leave it to someone else to figure out  $%Grinno$%.

Anyways, just thought I'd stop by and say "hello".  Oh, and try not to fly a kite today ;).

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: Gaston on January 14, 2009, 02:18:08 PM
    105 mph     :o   yikes      

That is insane.    What is the wind chill with winds that high?

Stay inside and stay safe and warm.


---Gaston

EDITAl, here's a wind chill chart published by the US National Weather Service.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F6370%2Fwindchillchart3675062ef8.png&hash=51294d3e9f50df79cbd4f8787d4158193fe4d5ee)

I found it here [linkie] (http://www.mountwashington.com/weather/wind-chill.html).  At the current temperature of about 35 degrees Fahrenheit/2 degrees Celcius, someone outside in a wind of that force would experience a wind chill temperature of 14 degrees (F)/-10 (C).  Brrrrr!
-DE
Title: Re: Three Rivers Region
Post by: Pat on January 14, 2009, 02:20:53 PM
And i thought it was cold here in Rhinelander, Nope David you win!!!! WOW and I wonder what you might do next myself?
Title: Re: Three Rivers Region
Post by: metarvo on January 14, 2009, 02:29:47 PM
So, I take it that it's good 3RR weather up there.  Believe it or not, there are probably people in Minnesota and North Dakota that would give anything for the weather you're having now, since they aren't even getting to see 0° F for a few days, let alone 32° F.  The wind does make a difference, though.  That's Category 2 hurricane wind that you've got there.
Title: Re: Three Rivers Region
Post by: buckbeach on January 14, 2009, 02:35:43 PM
Buck here.  While basicly a lurker I just wanted to chime in on your weather versus mine.  We here in the Los Angeles area are experiencing a beautiful clear day with current tempeture at about 80 F.  But to be honest, if I had my druthers (sic) I would much rather be where you are.  Now that's easy to say with me being here and not there, but, I do know there are many quality of life reasons for living there.  Beside, who knows how much you could continue to contribute to this great game if you were off to the beach fishing, swimming or surfing, or to the local mountains hiking and sking or tripping to Las Vegas for game playing, or to Palm Springs getting in some sun, if you were not locked in a house with nowhere else to go or do (how's that for a run on sentence).  Seriously, I truely appreciate what you have done for this game and hope your health and desire let's you continue to enjoy your life and the game.

Keep up the good work.



Title: Re: Three Rivers Region
Post by: darraghf on January 14, 2009, 02:57:28 PM
Hi,
Where should I place the rural roads plugin in my plugins folder. Could you tell me the file path exactly because whatever I do, the only thing there is a picture and no writing just the name of the file. I don't know what's wrong, I expect I have put it in the wrong place. Could you please enlighten me?

Darraghf

EDITMy friend, welcome as well to 3RR- you should put the file in the "Plugins" subfolder of your My Documents "Network Addon Mod" folder.  Let me know if you still have any issue after you've tried that. -DE
Title: Re: Three Rivers Region
Post by: bakerton on January 14, 2009, 04:04:08 PM
Wowzers David, that is gusty. Here in Southeast Wisconsin, the air temps tonight will be about 12 below F and tomorrow will be cold. Winchills reaching to a max of 45 below F. Bet that people. JKB
Title: Re: Three Rivers Region
Post by: dedgren on January 14, 2009, 04:35:43 PM
Oh yes, and it is SimCity 4's sixth birthday today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F5244%2Fsimcityboxfrontjo3.jpg&hash=bd0389cc291fe2c9e5ed5143092f838c6a9b4917)

Happy Birthday! to the best game yet in a franchise that's 20 years old this year [linkie] (http://en.wikipedia.org/wiki/SimCity).

Now, what else could possibly happen today?

Later.


David

214962
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 14, 2009, 04:40:26 PM
Brrr David... but suprisingly its colder here today. Currently 32 F, but around midday it was only 30.

Oh, and Happy Birthday SC4!  ;D
Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 14, 2009, 04:53:29 PM
Happy Birthday SimCity 4!

I have a quick, completely unrelated question that has nothing to do with any discussion here at 3RR lately: &mmm

What sidewalk mod do you use? I've been trying to decide what I should use for my American themed region. At first I just assumed the regular Maxis textures would work fine, but for some reason my memory insists that they are shockingly white in the game. I need to study them next time I'm playing. Thanks for any help you can offer!

:)

EDITMy friend, actually I use a little mod I made a while back that, by and large, eliminates sidewalks (and the "street furniture" on them) as much as possible.  As 3RR for the past year plus has been focused on the non-urban end of things, I don't want sidewalks intruding into where they shouldn't be found.  Careful placement of stuff, and a significant use of ploppables, accomplishes the rest.  I am going to have to confront the sidewalk demon when I do something less rural (I really, really do not like the "game" sidewalks), but I'm not at that bridge yet. -DE
Title: Re: Three Rivers Region
Post by: Shiftred on January 14, 2009, 04:57:57 PM
I still have Sim City Classic somewhere on a big floppy disc. (5 1/4" ?)  I remember playing it and Oregon Trail (http://en.wikipedia.org/wiki/The_Oregon_Trail_(video_game))  in elementary school.


I think I will have an imminent celebration ;D
Title: Re: Three Rivers Region
Post by: Ryan B. on January 14, 2009, 05:20:10 PM
Happy Birthday, SimCity!  :party:

David, thank you for all your hard work that went into the new NAM.  As soon as I get home from hockey tonight, I'm downloading it and playing with it.  :D
Title: Re: Three Rivers Region
Post by: girlfromverona on January 14, 2009, 05:59:12 PM
Only 6 years! Sheesh. I have to say it feels longer than that. Mind you, I have been playing SimCity pretty much since it's very first inception... 20 years ago, you say? I feel old.

Oh yes, today is definitely a day to celebrate!!!  &dance
Title: Re: Three Rivers Region
Post by: Gaston on January 14, 2009, 06:20:00 PM
It is warmer in Alaska than it is here in Iowa.     Currently -4F.            $%Grinno$%

Based on David's chart that's a wind chill of -35F     ???


---Al
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on January 14, 2009, 06:26:48 PM
Someone should have remembered this date...

I believe it's not a coincidence that the NAM, RHW, FARR, FAR, and STR were released today =O

- Allan Kuan

EDITWell, the STR is a bit further down the road, my friend.  But, because of the groundwork we laid in the NAM release, it'll be plug'n play. -DE
Title: Re: Three Rivers Region
Post by: j-dub on January 14, 2009, 06:52:08 PM
Wow 6 years. I remember when I used to play Simcity on the computer where it didn't even need a disc, because then it somehow got into the computer's memory no problem, that game wasn't as detailed as now, but neither was PC security. My memory of previous SC games are literally gone. The one, the building where I played it at was demolished last year, and the other I sold it off when fell for four. Didn't fall for Societies or Creator afterward though. Regardless Happy B-day SC4! And David if your serious about confronting the sidewalk demon, best of luck if you can come up with a better visual solution. I don't use Maxis' default sidewalk either. Your additions so FARR we couldn't have done without.
Title: Re: Three Rivers Region
Post by: sithlrd98 on January 14, 2009, 07:07:26 PM
Quote from: Shiftred on January 14, 2009, 04:57:57 PM
I still have Sim City Classic somewhere on a big floppy disc. (5 1/4" ?)  I remember playing it and Oregon Trail (http://en.wikipedia.org/wiki/The_Oregon_Trail_(video_game))  in elementary school.

Holy crap , I thought I was the only other person on this planet that remembers that game! Of course I never was that good ...everybody in my party seemed to die ,including the livestock! But hey , it was elementary.

Jayson

EDITMy folks always ate the livestock, then died, Jayson.  OT was a lot of fun, but taught you a lot about dealing with frustration. -DE
Title: Re: Three Rivers Region
Post by: Haljackey on January 14, 2009, 07:44:13 PM
I got started with this one:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi105.photobucket.com%2Falbums%2Fm201%2Fgraphic546%2FGame%2520Freak%2Fsimcity.jpg&hash=bd0c2f45a2fa6a8209e0b7d5b900997cb1abecba)
(You can download this on the Wii now!)

Still, 20 years is quite a feat.  Its amazing to believe how SC4 is still the best city simulator out there, 6 years and counting.

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: metarvo on January 14, 2009, 08:09:10 PM
Oh, my, that really takes me back.  I remember how I was so amazed at what I thought was a detailed city simulator.  Once in a while, I pick up my old copy and play it.  I've already seen some great things today, and this visit to 3RR confirms that there may have been some significance to this wonderful date.  :)
Title: Re: Three Rivers Region
Post by: Pat on January 14, 2009, 08:40:03 PM
LoL Hal you and me both there!!!! If it wasnt for SNES I would have never fallen in love with SC!!! Happy Birthday to the best GAME ever!!! Heres to another 6 years of the most sales and user friendly communities!!!

BTW here is what we are looking at live for weather lol...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fbanners.wunderground.com%2Fbanner%2Fgizmotimetemp%2FUS%2FWI%2FRhinelander.gif&hash=2a6e72ba6122106612ba0e9a1404d981349c53e7)
Title: Re: Three Rivers Region
Post by: dedgren on January 14, 2009, 11:14:54 PM
Heh!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F9246%2Fimminentsa2.png&hash=c290e385ba5f470dfae261d31e2266a547f81c03)

Ex-imminent is more like it...

I knew that there was something about today.

It was, it was, it was... let's see...

Matt's Birthday!

Yep, our old friend threestooges.

Remember this avatar, Matt?  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F2489%2F3stoogesgolfst8057988ef2.jpg&hash=e2583c0e2a0b566ebb3a40e91906e99093030678)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F9592%2Fthreestoogesavatarpic09dn8.jpg&hash=f5b83137a9b0fc70799ee0062237b2902950126c)

It's the one you showed up in 3RR-ST with, way-way back in 2006.  Back when you were still working on getting into law school, my friend.

Over here, we've honored you as a past contest winner [linkie],

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F9971%2F3rrplaquethreestoogesgu5.jpg&hash=e637ae9b08a234d29bcc852e2df862572e967af8)

3RR Fact Checker,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F5346%2Fcloseku6.png&hash=f14511e74b616a09667012572b45c7099d9228d8)

and Double-0 Club member [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg76178#msg76178).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F3336%2Fcalbeachui1.png&hash=c0423f64b54ae028dbc15b9cecce18d858b796d1)

And then somehow, once you arrived at law school, you found the time to return the favor 100 times over.

You started to BAT.  First it was center pivot irrigation equipment, windmills and cattle guards.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F3656%2Fnewtextureteaser05tt5.jpg&hash=87f9530baa0e1f8ff773f1b6adb836f851eb0c95)

Then it was signs and telephone poles.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F931%2Fteaser08090901ov4.jpg&hash=aace053614e9cbc67580d66f5d779d57c6a2c221)

Most recently, Matt has been creating great STR bridges.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F5208%2Fteaser08101313ge1.jpg&hash=dd5d1366e9e45d2a99af996aba41f93a9a863eab)

3RR is about the luckiest place in the world- we not only have great friends there- we have extraordinarily talented friends.

Matt just recently matched all the 2009 3RR "One Comment Club" avatars with their nics [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg214482#msg214482).  I guess my question is: how does he find the time to do law school and all of this at the same time?  Beats me- about the only thing extracurricular that I did when I was in law school was drive to and from home to classes.  Oh, and eat and sleep.

So, my talented friend, again- Happy Birthday.  One that you share with our favorite game and now with...

...that last thing that happened on this really fine day...

...the release of the January '09 NAM [linkie] (http://sc4devotion.com/forums/index.php?topic=6763.0).  All in all, one to remember.

Many happy returns, Matt!


David

215241
Title: Re: Three Rivers Region
Post by: girlfromverona on January 14, 2009, 11:47:08 PM
Hope you have a fantabulous day, Matt! Your creations have found a very happy home on my hard drive, and I look forward to seeing what you come up with in the future.  :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on January 14, 2009, 11:56:46 PM
David... I don't know what to say. Thank you. I do remember that avatar and I have that picture framed (still have to put it up since I moved). As for works during law school... I'm not sure myself... I think it's a mix of not sleeping, needed to do something outside of the reading and, in the odd case, actively trying to avoid certain reading. I enjoy the law school experience, and the reading is pretty interesting most of the time, but it's just perpetual. But what can I say? BATting's fun, it's relaxing, and it feels good to see what people can do with it. Just the ability and the opportunity to create something, and the learning process of it all. Ah well, I should probably quit yammering on and get back to work, but before I do, let me just say that it is because of people like you (and the members of this site and community) that have encouraged me to keep at this. For that, I thank you.
-Matt
Title: Re: Three Rivers Region
Post by: FrankU on January 15, 2009, 04:39:35 AM
Let me join in!

A Happy Birthday to, well... to whom? I guess to Will Wright in the first place.
I remember a friend of mine showed me Sim City. Some of you would call it Sim City classic, I just call it Sim City. I was a student of architecture these days. While struggling with my own designs I eased my frustrations by bulldozing badly developed areas in Sim City or shooting away in Wolfenstein. Days that were stretched so long that they ended not earlier than the moment I found out that sunrise was there already.
Then followed Simcity2000. Which was really an improvement.
It's a pity that I cannot get it to work anymore on my contemporary PC. Something with memory...

Some time ago I found secondhand CD with Simcity 3000. My collector's mind made a small jump, but I didn't buy it. I had SC4 already.

And a happy birthday to all of you on the other end of this message! Without this community the game would be less fun, really!
The game and the community have all properties for long time fun:

It is a game
- where I can build my own personal paradise
- where nobody complains if i demolish a forest
- where nobody cries out if I build a highway or demolis a neighbourhood
- where I can select the appropriate architecture myself
- where I can terraform my own world
- where I can build my own game content

it is a community of friends that
- that do not drink my booze
- that do not fumble around with my girlfriend (wife, actually, these days)
- that do not abduct my daughter (hey she's four years old! Get off!)
- that do help me with serious problems
- that understand me when I cry out loud about CTD's and other crashes
- that give me presents almost every week
- that do not ask for a loan (just a small donation sometimes)
- that make my jaw fall down with their fantastic products
- that will never ever slap me in the face
- and that let me cry on their digital shoulders when everything is turning into a mess
Title: Re: Three Rivers Region
Post by: frdrcklim on January 15, 2009, 05:11:28 AM
Truly a special day indeed ;D.
Title: Re: Three Rivers Region
Post by: debutterfly on January 15, 2009, 06:21:21 AM
hey david...Why weren't Rural Roads and SLR not in this current NAM Release.  ()what() Will they be added as a separate entity. Anyway, I can't wait to actually play the game with the new NAM and RHW.  :D Happy post-RHW Day!!! And thanks to all of the great work of the NAM team.  &apls

-Larry (debutterfly)

EDIT:  Larry, the Rural Roads & STR will be released later.  They will be fully compatible with the January '09 NAM.  I believe the phrase David used was 'plug & play'.  -Ryan

EDITThanks, Ryan- you are exactly correct.  I'll likely have the Rural Roads out over the weekend (hint- if you have the last beta file I distributed, just put it in your NAM plugins folder.  You'll have everything but the readme).  The STR is really close- we deliberately put work on it aside to focus on yesterday's NAM release.  The last default pieces will probably be completed over the weekend- that will give us a complete set to look at from top to bottom.  The NAM is basically ready for the STR, so it won't be a matter of waiting for the next release- we will be able to do an update.  I appreciate the great post, Larry. -DE
Title: Re: Three Rivers Region
Post by: jestarr on January 15, 2009, 10:36:02 AM
About the weather;  it hurt my feelings, considerably, when I heard this morning that the current temperature in Fairbanks was the same as it was on my back porch.  :D
Title: Re: Three Rivers Region
Post by: bob56 on January 15, 2009, 10:49:07 AM
RIght now in Cedar Rapids IA, it is 29F below, wind chill is 50F below...School is cancelled, so im here. I cant believe everything thats happened at SC4D this week!!1 Great job!
Title: Re: Three Rivers Region
Post by: rhizome21 on January 16, 2009, 06:25:24 AM
that was my first attempt (not an image from my city)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F5605%2Fsimcityne7.png&hash=bdc995f7552f3a5a83e4e5d8f69846311495a966) (http://imageshack.us)

on this antic

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F2520%2Famiga500smallud4.jpg&hash=b7e1b3934318a47124d46103e2e8ecbd6a6b0959) (http://imageshack.us)


i can't believe the progress that were made !
Title: Re: Three Rivers Region
Post by: metarvo on January 16, 2009, 06:52:05 AM
While we're on this subject, does anyone besides me know about the "stacking" technique in SC Classic, that allowed one to compress their 3x3 zones to get a larger population?  When you bulldoze away one edge of a Residential zone (Residential is the only zone with which you can start a "stack"), you can then build a zone or other building overlapping the residential zone.  If the new zone develops, you can bulldoze and rebuild the old residential zone and it will develop.

:o

Wow, that's ancient, rhizome21!  What would happen if you tried to install SC4 on that machine?
Title: Re: Three Rivers Region
Post by: BigSlark on January 16, 2009, 06:56:34 AM
Quote from: jestarr on January 15, 2009, 10:36:02 AM
About the weather;  it hurt my feelings, considerably, when I heard this morning that the current temperature in Fairbanks was the same as it was on my back porch.  :D

That's pretty amazing for Louisiana, Jess. Here in Jackson, Mississippi its a balmy 24F at 9 am...there's something very, very wrong with this situation!

Oh, and happy late birthday, Matt!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: rhizome21 on January 16, 2009, 07:02:23 AM
Quote from: metarvo on January 16, 2009, 06:52:05 AM

Wow, that's ancient, rhizome21!  What would happen if you tried to install SC4 on that machine?

with all 3RR material, problably something like that

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F7127%2Fburningcomputer2nq2.jpg&hash=c52a2612036b9a83f63ce3acefa5543a50477bb4) (http://imageshack.us)
Title: Re: Three Rivers Region
Post by: debutterfly on January 16, 2009, 09:36:43 AM
Thanks David. I got the RurRoads. Also I'm using the STR beta files until the final release. All of the pieces I have used so far work and are compatable with the NAM and RHW. Yet again a job well done. ;)

-Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 16, 2009, 11:51:43 AM
Wow, what a wonderful birthday celebration for our good friend Matt!

Happy birthday, Matt--a little belated, I do apologize!

And wonderful tribute, David! Things like this here at 3RR make me so glad to call it my second home!

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: Glazert on January 16, 2009, 01:19:25 PM
Ah, rhizome21, the nostalgia! I also had SimCity on the Amiga. It was very addictive.

Metarvo, if you tried to install SC4 on the Amiga, not a lot would happen, since the Amiga ran AmigaOS, not MS-DOS (or Mac-OS).

I have to say that the landscaping features in SC4 are altogether in a different league from the original SimCity, Even the inventiveness of people in this forum needed SC4 to improve on.
Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 16, 2009, 03:27:10 PM
Thanks for responding. :)

Going back into the game, I agree that the sidewalk textures are disgusting. They're so white and bright! I'm sure you'll have a fix for it soon, and I'll be right by your side as soon as you get to it! ;)
Title: Re: Three Rivers Region
Post by: mayorfabz on January 16, 2009, 04:11:31 PM
OK, I admit it, I have been lurking a lot these past months. Looking at what you guys have created, I must say I was simply intimidated to say the least, and didn't dare posting on this forum. But I cannot resist any longer: you guys are amazing. You've turned this game into a piece of art. A million thanks for your prodigious work.
Something bugs me though: now that I finally have the opportunity to use FARR etc., I find that my cities suck. They look like #, whereas RL looks like §. I'm gonna have to discard them all and start anew.  :'( The work of a lifetime down the drain...

Frozen greetings from Montréal (-22°C)
Fabien

Title: Re: Three Rivers Region
Post by: bwatterud on January 16, 2009, 05:46:48 PM
Quote from: debutterfly on January 15, 2009, 06:21:21 AMhey david...Why weren't Rural Roads and SLR not in this current NAM Release.   Will they be added as a separate entity. Anyway, I can't wait to actually play the game with the new NAM and RHW.   Happy post-RHW Day!!! And thanks to all of the great work of the NAM team. 
-Larry (debutterfly)
EDIT:  Larry, the Rural Roads & STR will be released later.  They will be fully compatible with the January '09 NAM.  I believe the phrase David used was 'plug & play'.  -Ryan
EDITThanks, Ryan- you are exactly correct.  I'll likely have the Rural Roads out over the weekend (hint- if you have the last beta file I distributed, just put it in your NAM plugins folder.  You'll have everything but the readme).  The STR is really close- we deliberately put work on it aside to focus on yesterday's NAM release.  The last default pieces will probably be completed over the weekend- that will give us a complete set to look at from top to bottom.  The NAM is basically ready for the STR, so it won't be a matter of waiting for the next release- we will be able to do an update.  I appreciate the great post, Larry. -DE

I'm confused.  Wasn't there an optional Rural Roads Plugin included with the NAM?  Or is that something else?  (The file in question is "NetworkAddonMod_Rural_Roads_Plugin.dat")
Title: Re: Three Rivers Region
Post by: Andreas on January 16, 2009, 05:52:40 PM
The file "NetworkAddonMod_Rural_Roads_Plugin.dat" is not included in the NAM, but the beta that was released by David is fully compatible with the new NAM version - that means, if you have have that file, you can use it without any problems. We decided to leave out the Rural Roads for the time being, as the concept is still in its early stages, plus it's simply a texture variation rather than providing something new (similar to the SAM, which is a texture variation for the streets, and thus, released separately).

EDIT: I just realized that you are a Mac user - I accidentially included that plugin in the Mac version of the NAM, as I simply packed my source folder and forgot to remove that file from the ZIP. Oh well, see it as an additional bonus. ;)
Title: Re: Three Rivers Region
Post by: dedgren on January 16, 2009, 10:32:26 PM
Heh!  I just really hate the grid.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg104.imageshack.us%2Fimg104%2F5317%2Fteaser09011601kh3.jpg&hash=2e158985bc50cee201d7834c4e1a05701c407f30)

Waiting on something tonight, I started to doodle...


David

216388
Title: Re: Three Rivers Region
Post by: CabraBuitre on January 16, 2009, 11:04:31 PM
re: SC4's birthday...

I got hooked with SimCity Classic... then upgraded to Sim City 2000.  Several years later, I was walking through Best Buy and saw SC4 and thought back to the days of my youth... and that was 4.5 years ago!  Rush Hour was out already and I purchased the "deluxe" edition right off the bat.  After playing it for a while, I put it away... then I came back a year or so later and discovered Simtrop and many (way too many) hours later... I'm here and reading away!
Title: Re: Three Rivers Region
Post by: Jmouse on January 16, 2009, 11:24:25 PM
Oh boy, here we go again! :D

Later...
Joan
Title: Re: Three Rivers Region
Post by: Jonathan on January 17, 2009, 02:31:18 AM
How many curves are we going to get ?
Can't wait to see what's next,
Who's Will Wright, when we have David?  ;)

Jonathan
Title: Re: Three Rivers Region
Post by: darraghf on January 17, 2009, 02:36:55 AM
Hey where can I get the str beta? Or can I get it at all?

EDITHang in there just a bit longer, my friend.  The community's already waited six years- a few more days isn't going to make any difference. -DE
Title: Re: Three Rivers Region
Post by: JoeST on January 17, 2009, 02:56:44 AM
thats just crazy david... crazy
Title: Re: Three Rivers Region
Post by: girlfromverona on January 17, 2009, 03:38:52 AM
You are my hero, David!  ;D
Title: Re: Three Rivers Region
Post by: frdrcklim on January 17, 2009, 03:43:11 AM
Who's up for another version of NAM :D? I think it's coming soon :D.
Title: Re: Three Rivers Region
Post by: metarvo on January 17, 2009, 05:46:54 AM
I'm sorry to crash the party here, but I am having trouble with the Rural Roads since I installed the new NAM and RHW.  STR works fine, but the Rural Roads don't appear in the menu, and they become invisible in the cities in which I have built them.  The Rural Roads file is located in the Plugins subfolder of the NAM folder, and I'm sure it's the latest version.

On a much more positive note, here I am, staring at what seems to be a 45-degree wide curve for a street, and a SAM dirt street, no less.  A year ago, I would have been surprised to see this kind of development so soon after a new NAM release.  Now, I realize that it's normal for 3RR.  Way to go, David!

:thumbsup:

EDITHey, metarvo- sorry you are having an issue with the Rural Roads.  My guess is that you have conflict somewhere due to your mention of the STR- if it's working for you with the new NAM, you have at least one modified controller file in there somewhere.  I have a clean "Jan '09" NAM install with the Rural Roads plugin in the plugins folder and it works fine.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F2272%2Fnoruralroads09011701ju9.jpg&hash=ee90c1ea10be9359699add4fe7f25eb114e07c92)

That's freshly laid Rural Road pavement, with the RHW menu pulled up to show that all is functional.  I think we might be solving your problem, er... imminently.

...yeah, that's the ticket- imminently...

Thanks for letting us know about this.
-DE
Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 17, 2009, 06:04:10 AM
I did it! I finally switched to smooth curves, and I'm really glad I did!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg527.imageshack.us%2Fimg527%2F8330%2Fstephenscreek1sj1.jpg&hash=1827b2414194bf9974fceb8eed217478a3b56541)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F1749%2Frailandroadcurveslv7.jpg&hash=89ccffe106907e2711324ddbce57faa0be813a4c)

Now, everything was working wonderfully, I until I finally got some freight rolling on the tracks. The train was running smoothly for the first few curves, but then out of nowhere, this happened:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F8827%2Frailcurveissueuc5.jpg&hash=2b4c8277ac2d7a85e685722079ba013bc9f42799)

Any suggestions? :)

EDITMy friend, that is a stumper.  I created a "train layout" quad of dual-rail trackage using all the wide curve, FARR and switch pieces and it ran for a full day (I too used the automata generator to create a couple of trains) without incident.  Can you please provide some more detail?- is that diagonal or ortho trackage?  Does the "train" stay like that after is happens or resume normal form anywhere else on the trackage?  Is the section you are showing flat or on a grade?

I'll cross post this in the NAM issues thread- I know all the brilliant problem solvers over there will be interested in this.  If anyone else experiences this issue, please report it- maybe there's a common denominator we can figure out.  Thanks for bringing it to my attention, Albus.

btw- your pics look great!
-DE
Title: Re: Three Rivers Region
Post by: Lmac on January 17, 2009, 06:41:42 AM
@ Albus of Garaway: i noticed this as well. does it happen every time, or only on a few trains? i used a freight train generator, and saw that sometimes what you pointed out occurs, but not every time. as for a reason, i wouldn't have the foggiest idea  ()what()

~~Lach~~

EDITHi, Lach!  Please see my remarks in Albus's post.  Same questions to you- thanks for your input. -DE
Title: Re: Three Rivers Region
Post by: sithlrd98 on January 17, 2009, 07:52:25 AM
Quote from: dedgren on January 16, 2009, 10:32:26 PM
Heh!  I just really hate the grid.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg104.imageshack.us%2Fimg104%2F5317%2Fteaser09011601kh3.jpg&hash=2e158985bc50cee201d7834c4e1a05701c407f30)

Waiting on something tonight, I started to doodle...


David

216388


Awesome....I really wish I could figure out some of your tricks! Looks like the magic of 3RR is gonna be strong this year too. Great job  &apls

Jayson
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 17, 2009, 08:10:58 AM
Whoa... David, that's insane! You are officially a SC deity.  :o

That is definitely one of the best things I've ever seen in development for this game. I can see its uses already...
Title: Re: Three Rivers Region
Post by: Pat on January 17, 2009, 08:22:51 AM
you know what David all I got say here is Quantum Leap (http://en.wikipedia.org/wiki/Quantum_Leap_(TV_series)) you know where Sam would always say "Oh Boy" well what else to say but lol..... Anywho I can't wait to see where you go with your doodle this time around!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 17, 2009, 11:20:35 AM
Wow, David! Just...Wow!

It looks like you're not stopping until everything in SC4 breaks the grid! And I can't think of a better task, nor better person for it than you!

Good luck, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 17, 2009, 12:16:17 PM
Lmac: Before this, the only trains that had run on the tracks were UDI Freight and Passenger trains. This was the first "true" train to rumble along the tracks. I haven't seen any others do it so far.
Title: Re: Three Rivers Region
Post by: TheTeaCat on January 17, 2009, 12:20:57 PM
Grid?
What grid?

There you go again David - pulling out all the stops :thumbsup:
Just how do you do it?

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: Swamper77 on January 17, 2009, 01:22:18 PM
Quote from: Albus of Garaway on January 17, 2009, 12:16:17 PM
Lmac: Before this, the only trains that had run on the tracks were UDI Freight and Passenger trains. This was the first "true" train to rumble along the tracks. I haven't seen any others do it so far.

This happens from time to time. You probably were rebuilding networks near the tracks that the train was running on. I've had this happen with trains and freight trucks when I've been working on networks near intersections of networks and such.

-Swamper
Title: Re: Three Rivers Region
Post by: bob56 on January 17, 2009, 02:04:11 PM
Quote:
Heh!  I just really hate the grid.



Waiting on something tonight, I started to doodle...


David

Unquote: Great! another assault in the war against the grid!  :P
Title: Re: Three Rivers Region
Post by: dedgren on January 17, 2009, 09:23:53 PM
We are officially entered completely uncharted territory...

I love the SAM.  It's given me the ability to use an unimproved road texture anywhere I want, in a way that has been completely integrated into the game.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F1251%2Fteaser09011702yz3.jpg&hash=3526798516e0143e862c5e922979a896d96e8469)

The only problem is the curves- I wince every time I make one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F2619%2Fteaser09011701xd4.jpg&hash=166aefedba865afcc018184ca62b184ef79b5a65)

Looks like one of my bad knees.  That's today, though.

Here's tomorrow.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F2509%2Fteaser09011703qh7.jpg&hash=8bbcee68776894b8228cd1a7a8dce39df3daec2f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F6813%2Fteaser09011704hd7.jpg&hash=a691047ad7b1467e23aa8387cd47b9c8eaadf718)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F691%2Fteaser09011705mg1.jpg&hash=fc52b815276c59b7d7d408c0bb439296d295e203)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F3489%2Fteaser09011706rq6.jpg&hash=560a4943a6a4f89b35f8ad6645b3c0ff7a491d8a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F765%2Fteaser09011707rd9.jpg&hash=985978c81e7f2f328dea5ab822c987612960cad8)

I'm not generally a skeptic, but I had no confidence that this would work- and it does!  The texture needs recoloring, and there's an artifact line at the ortho end, but it works.  It works!

Coming, well... imminently to a NAM update near you- additional Rural Roads content.  Pretty cool additional content, if I do say so myself.

Later.


David

217097
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 17, 2009, 09:27:14 PM
I have nothing to say, David. My mouth is agape and words have failed me.

Genius is becoming commonplace here in 3RR!

This is just phenomenal!

Dustin

Title: Re: Three Rivers Region
Post by: Pat on January 17, 2009, 09:33:07 PM
 :o






























What can I say!!!
Title: Re: Three Rivers Region
Post by: BigSlark on January 17, 2009, 09:35:21 PM
You've done it again, David.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 17, 2009, 09:39:18 PM
The grid doesn't stand a chance now... look what you've done David! Now you've gone and broke it for good!  :D


Looking great!  &apls
Title: Re: Three Rivers Region
Post by: girlfromverona on January 17, 2009, 09:52:12 PM
Quote from: dedgren on January 17, 2009, 09:23:53 PM
Pretty cool additional content, if I do say so myself.

We have a winner in the Understatement of the Year contest!  :D

But seriously, this looks awesome!!
Title: Re: Three Rivers Region
Post by: owlsinger on January 17, 2009, 11:09:01 PM
Perfect! I love it!

()flower()

Kendra
Title: Re: Three Rivers Region
Post by: threestooges on January 17, 2009, 11:37:28 PM
Brilliant David. I may have a few questions for you since you are dabbling in the world of SAM. The new curve looks great, and I'm sure the uncharted territory won't stay that way for long (I've seen your maps, they're great).
-Matt
Title: Re: Three Rivers Region
Post by: BarbyW on January 18, 2009, 12:57:35 AM
Hmm, it is time I made another post or David will be after me for lurking again.
What can I say except WOW? Another brilliant idea from the desk of the anti-grid merchants. All we need now is a way to grow buildings along curves without the horrible diagonal blobs.
Title: Re: Three Rivers Region
Post by: Simpson on January 18, 2009, 03:43:51 AM
Wow  :o
Your work on the SAM is perfect my friend  &apls
Title: Re: Three Rivers Region
Post by: frdrcklim on January 18, 2009, 04:40:33 AM
using existing technologies to make something new. just amazing  &apls.

EDITFrederick (I've presumed that one from the nic, apologies if I'm wrong), it's also pretty amazing that you are our newest Double-0 Club member.  We're going to have to rent a cyber-hall if we ever have a meeting. -DE
Title: Re: Three Rivers Region
Post by: Lmac on January 18, 2009, 05:01:05 AM
hi david,
i tried again this afternoon to replicate the disappearing train using the FARR smooth curves. i built a track circuit using only the FARR pieces i had used the last time, on completely flat, new-region-virginal terrain, and generated my freight trains the same way i did last time, using the SFBT Logistics Centre, however i couldn't recreate the effect. i wish i had taken some screenies of the phenomenon when it occurred, or at least saved the city tile i built the first track in, cuz i can't remember whether or not i developed it further with roads/other networks. if i did actually develop the tile further, and if swamper is correct (and im very much inclined to think he is), this would definitely explain it.

sorry i can't be more specific/helpful lol... i guess i'll be a lot more vigilant with taking screenshots and actually saving my game in future  :P

EDIT: just missed out. lol :P
-Lach
Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 18, 2009, 06:13:27 AM
David,

That specific picture was taken on an orthogonal section of track with a slightly steep grade, but the train got distorted before the picture was taken, at a 45 degree right turn on a totally flat surface (At least I'm pretty sure it was a 45 degree), and the train stayed that way through all sorts of turns and twists. Could the train mod be a problem? I just can't put my finger on what mod it is...hmph. I tried to look for it but I couldn't find it. I know it's fairly common, so I'm sure someone can spot it.

Oh, and I forgot to mention, passenger trains worked fine on the track.

Thanks for so much help, David! :) Did you see Lmac's post by any chance? He's having a similar problem.
Title: Re: Three Rivers Region
Post by: sithlrd98 on January 18, 2009, 05:34:54 PM
David , the SAM curve is SWEET!  &apls You just don't know how much your additions have made so many sooo happy in "killing the grid"! I still have no idea how your making the curves , I'm just way over my head with the ideas I would like to see in game, but of course , you've probably got some of the same ideas and the know-how to get em done! Guess I'll have to wait.

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on January 18, 2009, 07:25:39 PM
An absolutely gorgeous sunset this evening.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F3029%2Fsunset09011701pv1.jpg&hash=a4242ab61c8b47d37d8919362f018642b938f1f5)

That's just lightly touched in PSP, and only to bring out the detail in the tree trunks.

I've been around all day, but not really productive on anything in particular.  Tonight, though, I have plans.


David

217764
Title: Re: Three Rivers Region
Post by: Heblem on January 18, 2009, 07:34:31 PM
I do like what you have been doing expecially to the SAM*... also I liked the new rails set you worked, thank you! Im sorry for not been here often than usual, a late happy 2009  :thumbsup:

Talking about sunsets, there's a picture I took by the night of December 25 at the beach... (I took it by the cellphone  &ops)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F7628%2Fsunsethi7.jpg&hash=4bb32df0d2c359fab92cf18c04e44f3ba3e42421)
Beautiful, eh  ;D
Take care
Eblem
Title: Re: Three Rivers Region
Post by: Ryan B. on January 18, 2009, 08:52:16 PM
I may as well make it a hat trick of sunsets:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg111.imageshack.us%2Fimg111%2F3979%2Fimg094rj0.th.jpg&hash=6d173e22b6207492b1de61af2e4c584f06c9eddd) (http://img111.imageshack.us/my.php?image=img094rj0.jpg)

Please click on the image to view the larger version.

This looks west out the window of the library where I work.  The picture was taken around 4:30 PM EST.  This picture overlooks the Johnson's Creek lake.  On the other side, to the right of the trees, is the high school I graduated from.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 18, 2009, 09:31:19 PM
What a sunset, David!

One of these days, I have to make to the Land of the Midnight Sun!

Dustin
Title: Re: Three Rivers Region
Post by: smoncrie on January 18, 2009, 10:10:43 PM
I see that David has starting working on SAM FAR puzzle pieces.  I thought that people might be interested in my work because I have invented a new way to make puzzle piece models. 

The key to these new puzzle piece models is that they repeat a single texture all around the curve.  Since they use only one texture (X5 for zoom levels) per set of puzzle pieces, they will make it much easier to create similar curved puzzle pieces for the SAM, and for many other networks. Alex(Tarkus) is already using my initial models in the RHW.

The visual quality of the new models is very good, and I have added simple wealth textures to several of them.

I did not actually create new puzzle pieces to make the picture.  To save time, I modified existing puzzle pieces to use my new models, and re-ran Simcity for each different texture.  The last picture shows how the textures are mapped around the curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll299%2Fsmoncrie%2FAdaptablePuzzlePieceDEMO.jpg&hash=9fbaa353c9566b430bc8c35f0d7cc9ba4e0931c1)

[Edit]I seem to have made the picture a bit fuzzy when I scaled it to fit the page. Sorry about that. The small lines in the last picture are not there when you see it directly.
Title: Re: Three Rivers Region
Post by: girlfromverona on January 18, 2009, 10:22:51 PM
Wow, smoncrie - good work! If I'm not mistaken, that will save a lot of time and effort!  :thumbsup:
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 18, 2009, 11:19:57 PM
Whoa, way to go smoncrie!
Title: Re: Three Rivers Region
Post by: Pat on January 19, 2009, 12:51:14 AM
David after a long day today err sunday see my post in in the beastro bar (http://sc4devotion.com/forums/index.php?topic=4668.msg215997#msg215997)  ;)  That sunset is most welcoming!!! Thank you!!!!

@ smoncrie those are looking wonderful wow!!!
Title: Re: Three Rivers Region
Post by: dedgren on January 19, 2009, 01:41:43 AM
Before I get to smoncrie's amazing post...

Tonight I fell in love all over again!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F9936%2Fteaser09011801in5.jpg&hash=cb1c8ca0ca6d44dc0e8a452b9602b8ffcf223f58)

I didn't mean to do anything other than answer a question I had about the new RHW release.  Then I wound up building a bridge, and then another...

The ability to build Rural freeways is now about that close to reality.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F3118%2Fteaser09011802ws8.jpg&hash=eb207eaee70acb582ddd3f12ef7c89c4679a1233)

I'm going to talk with Alex (Tarkus) about a few ideas this gives me.  Sorry I got sidetracked.

As for our friend smoncrie- well, I'm going to talk with him, too.  I think I know what is up with what he's describing, and he's certainly right about the potential.

Got to head for bed.  G'night.


David

217986


Title: Re: Three Rivers Region
Post by: GMT on January 19, 2009, 03:51:29 AM
Quote from: Haljackey on January 14, 2009, 07:44:13 PM
I got started with this one:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi105.photobucket.com%2Falbums%2Fm201%2Fgraphic546%2FGame%2520Freak%2Fsimcity.jpg&hash=bd0c2f45a2fa6a8209e0b7d5b900997cb1abecba)
(You can download this on the Wii now!)

Still, 20 years is quite a feat.  Its amazing to believe how SC4 is still the best city simulator out there, 6 years and counting.

Best,
-Haljackey

same here

'tis the one that hooked me to it

and as for the best game part, easy to explain:
there's no real competition to sim city. on the one hand because the genre itself isn't es exploited as other genres (e.g. racing, shooters, RTS, RPGs, you name it) and on the other hand because, albeit all it's flaws, SC4 is still the best of all. ok, city life was a serious competition, and with cities xl, there's a chance of SC4 getting kicked of the throne imho (not to mention that the recent sim city installments were a joke, to be kind)

thanks to an awesome community, we were able to flatten a lot of flaws in SC4 and kinda design it the way we want it to be (realism and diversity are the words) and I guess this trend will continue unless the close-to-perfection city simulation will be released.

EDITTorben, that's a year and ten months since your last post here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg20735#msg20735).  I think that's the all time record between two posts by a 3RR Regular- we'll have to catch you up on most of 2007 and all of 2008.  My friend, it's great to see you, please don't wait so long next time. -DE
Title: Re: Three Rivers Region
Post by: Olasz on January 19, 2009, 02:15:24 PM
I keep returning and you keep me amazed

Olasz
Title: Re: Three Rivers Region
Post by: Scarton on January 19, 2009, 02:48:45 PM
Neat intersection. Your work is stunning! :o
Title: Re: Three Rivers Region
Post by: dedgren on January 19, 2009, 04:12:02 PM
Well, we got that texture match figured out...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv25%2FD_Edgren%2FTeaser_090119-01.jpg&hash=15c13f6a611c6fb34db434754d6538ed950a1062)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv25%2FD_Edgren%2FTeaser_090119-02.jpg&hash=a296e19e9cb1b62115e214c83443706eda7e3cc6)

...ImageShack seems to be acting up today- I'm trying Photobucket [linkie] (http://photobucket.com/).  Let me know if you think things are any different...

I'm finishing up a 4x4 90 degree curve and maybe a 2x2, then I'll post a beta v1.1 of the Rural Roads NAM plugin.

Later.


David

218445
Title: Re: Three Rivers Region
Post by: sithlrd98 on January 19, 2009, 04:14:39 PM
I am truly amazed at the speed of progress that this latest "grid killer"attempt is moving! Bravo &apls &apls &apls

Jayson
Title: Re: Three Rivers Region
Post by: projectadam on January 19, 2009, 04:17:02 PM
Absolutely GORGEOUS!!! I think I have been down that road before in RL. Keep up the amazing progress :thumbsup:
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 19, 2009, 04:22:15 PM
Stick with photobucket David :P Much more useful, tons of cool stuff, and no pop-ups.

Loving those SAM puzzle-pieces, and I feel the same way about the new RHW.
Title: Re: Three Rivers Region
Post by: Pat on January 19, 2009, 04:30:18 PM
David wow!!! What can I say but WoW!!!
Title: Re: Three Rivers Region
Post by: Haljackey on January 19, 2009, 04:51:11 PM
Heh, good to see you got good use out of RHW 3.0.

The interchange looks great!  In fact, it looks a lot like one I made recently.  With the virtually unlimited amount of possibilities, that's odd eh? 

I hope to see some more RHWs in 3RR soon!

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 19, 2009, 05:10:38 PM
Boy, it seems like once you know how to break the grid with one network and texture, you can do them all! The textures are seamless, just like the FAR and the FARR. You'd think that's how the game came in the box. ;)
Title: Re: Three Rivers Region
Post by: metarvo on January 19, 2009, 05:33:23 PM
That is some sweet stuff you've got there, David.  Oh, and you've mentioned yet another beta.  ;D  2009 is bringing out 3RR at its finest.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dsrwhat316 on January 19, 2009, 07:12:14 PM
Heh, reminds me of an alleged "haunted road" around where I live  $%#Ninj2

Such progress has been made in SC4 since 2003, and it just keeps coming. Bring on the beta, David!

~ Dan
Title: Re: Three Rivers Region
Post by: dedgren on January 19, 2009, 08:06:39 PM
OK, here's the 90 degree dirt road wide radius curve.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F5514%2Fteaser09011901pc6.jpg&hash=14b7b0e86e87e3303dae5ff34ba6eff299f89fc2)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F1414%2Fteaser09011902iw4.jpg&hash=140bb2ebce536075855c00fd7f26243f9dd07e13)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F1900%2Fteaser09011903sp8.jpg&hash=0201a8b7cb05cf03da44e2e8595e4451c9b4aa6a)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F7121%2Fteaser09011904so5.jpg&hash=e79ea3a2a741f53cdf8428fd93b7bb903422618c)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F6770%2Fteaser09011905av4.jpg&hash=5bbdcac65dd06c7e8ddaa3f83f2be95023b60df4)

After looking at these, I'm still inclined to do a smaller radius 90 degree dirt road curve for those tight country corners.  I'm going to eat dinner and think about it some more, though.  What do you think?

Later.


David

218627
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 19, 2009, 08:16:54 PM
i think its a good idea... :D I'd sure use it.
Title: Re: Three Rivers Region
Post by: BigSlark on January 19, 2009, 08:17:46 PM
My head just exploded, David. Wow.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: CaptCity on January 19, 2009, 09:15:38 PM
Gosh...

Just when I think I've got all I need for that 'perfect' rural countryside, along comes David to prove me wrong  ;) Those roads are absolutely marvelous, and I can think of possible uses for a tighter 90 degree turn (been on a few of them).

As always, looking forward to using these (along with everything else)  :thumbsup:
CaptCity
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 19, 2009, 09:19:24 PM
Quote
What do you think?

What do I think?

Hmmm...pure, unadulterated genius comes to mind!

Excellent work, David! Absolutely incredible!

Dustin
Title: Re: Three Rivers Region
Post by: girlfromverona on January 19, 2009, 09:21:32 PM
Wow, wow, and more wow! That looks so cool.  ;D

And yes, a smaller 90 degree curve would come in very handy.

P.S. I also use Photobucket and I've never had any problems. Stick with it, I say!
Title: Re: Three Rivers Region
Post by: dedgren on January 19, 2009, 09:45:20 PM
Drawing, drawing...

Cutting, pasting...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F705%2Fteaser09011906wp2.jpg&hash=405e3da6f9afc4a39ce9ffd03939923cf5c42114)

...cursing, swearing...

Later, folks.

UPDATE:  So now it's later.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F1671%2Fteaser09011907mw4.jpg&hash=d26e672d62da66bb28d3460591f31fc247bcdb5c)

Looks like it worked.

UPDATE2Later later.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F9184%2Fteaser09011908ze5.jpg&hash=8c8594b0a2f68a31b8362ce5222b16488953c5c8)

The alpha went together pretty easily.  That's a wrap for tonight, folks.

Later for real, this time.


David

218710
Title: Re: Three Rivers Region
Post by: Pat on January 19, 2009, 09:46:43 PM
David you shouldnt be swearing its not good for ya's at all there!!!  ;)  :D  Looking good so far!!!

EDIT:  Still looking real great there David!!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 19, 2009, 09:48:51 PM
Quote
...cursing, swearing...

I've been there, David--one an almost daily basis.

It's quite a sight to see when I try to put a desk or entertainment center together.

Anyway, I'm sure you'll get it all figured out, my friend!

Good luck!

Dustin
Title: Re: Three Rivers Region
Post by: JoeST on January 19, 2009, 10:42:35 PM
*shakes head slowly* Your just too crazy for words.... seriously, who let you out ???

:)

Joe

EDITUh-oh.  It sounds like they're on to me. -DE
Title: Re: Three Rivers Region
Post by: io_bg on January 19, 2009, 11:02:12 PM
Those curves are amazing! I can't wait using them :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: FrankU on January 20, 2009, 12:47:57 AM
So, David, now you started working on the FASAM?
Nobody here will ever say: now it's enough! We just encourage you more and more...

Everytime I visit 3RR is ask myself: "what the ..... (fill in appropriate word reflecting an excited mood) wiil David show me this time?"
Title: Re: Three Rivers Region
Post by: TheTeaCat on January 20, 2009, 01:54:00 AM
I'm amazed.
truly amazed at what you have achieved.


The pics are fab (been doodling again I see :D)

I for one look forward to a beta for this ;)

This is certainly worth one of these
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F116%2Fteapotandcup183e331wj9.png&hash=b61c4e111f892c1e1457d7305b8e6f55d43fc7cb)
Take a break you've earned it.


:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: Pozzessed on January 20, 2009, 02:30:56 AM
 &apls  I'm loving these new rural roads, with these I'll be almost set for recreating the area around which I live. Apart from the main Roman road, the majority started off life as donkey cart tracks and meander up, down, across and around the hill sides. They come as quite a shock for the unwary 'townie' .. LoL
Thank you for all that you do .. and please, continue to 'doodle' :)
Title: Re: Three Rivers Region
Post by: MandelSoft on January 20, 2009, 06:06:32 AM
That's some neat stuff you have there, Dave! It looks gorgeous!
Title: Re: Three Rivers Region
Post by: Lollo on January 20, 2009, 06:25:09 AM
Oh, c'mon David. This is unbelievable stuff! Your discover of puzzle-piece-making was like opening Pandora's box. Keep up your amazing work. Thank you!

I've been a just-stare-and-let-things-go kind of lurker, lately, but I couldn't resist to post some positive feedback on your work. You really deserved it...

EDIT: Ahahahah, welcome to page 323!
Title: Re: Three Rivers Region
Post by: Toichus Maximus on January 20, 2009, 06:26:55 AM
This is absolutely excellent!
Title: Re: Three Rivers Region
Post by: BarbyW on January 20, 2009, 07:30:20 AM
I have to thank David for his excellent Plopperizer tutorial and present my first Mayor Mode Ploppables:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy171%2Fbarbyw%2FPlopaTank_red.jpg&hash=daf5d344470c4a4f556d1b7628d1882d3db70175)

Once I have the other SNM vehicles done I'll post them to the LEX.

EDITMs. Barby, this is just too great!  There is such a world of stuff out there to run through the PlopperizerTM- this is just a taste. -DE
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on January 20, 2009, 11:29:30 AM
I am left speechless! :D
Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 20, 2009, 03:49:03 PM
Wow, this is getting crazy! By this time next year, smooth-curved networks are going to totally be the standard. Regular grid roads, rail, etc. will be completely obsolete! And it's all because of you, David! Don't be too humble! ;) :)

Title: Re: Three Rivers Region
Post by: Darmok on January 20, 2009, 06:37:25 PM
Would you have been borne in an earlier era, you'd be wearing a monk's robe and laboring endlessly over some piece of parchment at candlelight....
Thanks for your dedication my friend.
And as the old saying goes... Great work!

-John
Title: Re: Three Rivers Region
Post by: Ryan B. on January 20, 2009, 09:13:48 PM
I almost don't recognize this game anymore.  Just . . . wow.
Title: Re: Three Rivers Region
Post by: dedgren on January 20, 2009, 11:30:28 PM
It took exactly 30 seconds to put this together...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F7563%2Fteaser09012001co1.jpg&hash=cf884023e484c681683b3a20d77b05fe2a8bbd26)

...and another five minutes to touch it up.  Why did I do this tonight?

Because I saw this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F8493%2Fteaser09012002gu0.jpg&hash=7282b34fcca33fd96ea505e5c4737ef90ef03646)

...one too many times today.  So, the first piece of RAM, Phase II (or maybe the last piece of Phase I- I predict the NAM update system will be taken advantage of frequently this year).

I am working on the dirt road 2x2 curve, and will keep you posted.

Later.


David

219548 - on track (heh!) for 22,000 page views this month!
Title: Re: Three Rivers Region
Post by: JoeST on January 20, 2009, 11:36:05 PM
Quote...one too many times today
Once? ;D

it looks OMG Nice :)

Joe

EDITJoe, the main thing is that it's OMG better than what the game serves up. -DE
Title: Re: Three Rivers Region
Post by: wouanagaine on January 20, 2009, 11:41:57 PM
David, you know that in Game dev world, pixel artists are no more that common these days, and in case you want to retire from law, just drop an artbook from your stuff in different game compagny, you'll get a job easily :)

EDITLOL, Steph- welcome back to 3RR, my great friend: you are really too kind.  Considering your achievements, that's a pretty cool thing to hear.  Memo to game companies (plug your ears, Matt)- "starving Alaska lawyer and wannabe city builder genre pixel-basher available to work for fair compensation somewhere warm and sunny- mountain view a plus!"  I'll let everyone know when the offers start rolling in. -DE
Title: Re: Three Rivers Region
Post by: threestooges on January 20, 2009, 11:43:33 PM
5:30 for a puzzle piece? That's impressive. The piece itself? Highly useful, and exceptionally done. Is the piece the full 6x2 image you've shown, or is this two of the same piece rotated on each other? Either way, this is something that is certainly worth having. Nicely done.
-Matt

EDITHee-hee- I guess I should be clear- the texture took just 30 seconds to build.  The puzzle piece coding itself will take the usual amount of time.  You nailed it with guess 2, Matt.  I simply set up a "snap-to" grid and plopped in the DR ortho to FARR switch, rotated the result 180 degrees, and plopped in the same switch on the other side in a new layer.  Since I designed these switches to be modular in the first place (something, unfortunately, I figured out I should do as I went along), the FARR "leg" trackage lined up perfectly after I erased the extra stuff on the layer.  Touching up the green outside edge strip took the remaining five minutes.  I'll put this in the "to-do" bin along with those FARR STR pieces I started on a bit ago. -DE
Title: Re: Three Rivers Region
Post by: Rayden on January 21, 2009, 01:25:08 AM
With all this gentle curves and similars you are doing, what's gonna happen to our beloved grid type cities? :'( ??? :thumbsup:
Title: Re: Three Rivers Region
Post by: FrankU on January 21, 2009, 01:27:33 AM
Yes David, I was just missing that piece as I was rearranging my large railwaystation track yesterday...
You really do read my mind.

Most pictures of the FARR shown here are in rural areas. I have something completely different. I had a railroad crossing that was not too realistic.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FHeeteren%2FUitsnedeHeeteren.jpg&hash=bbd57c340388937557cec8c34c567c975e2c9629)

I could not move the raised railway and also there was a non movable highway (or I had to rearrange my entire city), so I had to place all curves and tracks between them: no FARR under rail or under highway available yet....
So I ended up with this. Sorry, the view was turned 90 degrees. As reference the avenue, the rail and the highway are kept in place. I forgot to make a good picture before I started rearranging. The small picture is the only I have...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FHeeteren%2FS_Adoorn-Heeteren-14Dec191232463368.jpg&hash=eacf282f59ba63096d09a70d4f80c8dc45efbc79)

This took me half of yesterday morning....
Title: Re: Three Rivers Region
Post by: beutelschlurf on January 21, 2009, 01:47:19 PM
moin,

thanks david, that's the one i'm looking for ...... :thumbsup:
maybe a cross some day as well.

b_schlurf
Title: Re: Three Rivers Region
Post by: Haljackey on January 21, 2009, 04:23:03 PM
Quote from: FrankU on January 21, 2009, 01:27:33 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FHeeteren%2FS_Adoorn-Heeteren-14Dec191232463368.jpg&hash=eacf282f59ba63096d09a70d4f80c8dc45efbc79)

This took me half of yesterday morning....


Now, That's a railroad.  I can tell it took hours to make.  Nice job, it looks so realistic!  :thumbsup:

Best,
-Haljackey

EDITOur friend Frank (FrankU) has obviously spent some time inside my head.  When I first envisioned wide radius curves and switches for rail, that was what I saw. -DE
Title: Re: Three Rivers Region
Post by: dedgren on January 22, 2009, 12:03:55 AM
As you all know, I have been working on the most recent addition to the Rural Roads NAM plugin- a 2x2 dirt road corner.  That's now "have been" as in "was"...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F3937%2Fupdate09012101avd7.jpg&hash=dad72affb45f83cbf1cbf2957890c05585a7e31e)

That's the game curve at the top-right, the just completed 2x2 curve in the middle, and the 4x4 curve we looked at the other day at the bottom.

Nice set, eh?  Let's look at it in the game.

* * *

"Country Corner"

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F6425%2Fupdate09012101bcc9.jpg&hash=2cc402df332cc87a7f3351c62002bc1555d00590)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F6469%2Fupdate09012101cim1.jpg&hash=6cb6d3c7ac2c7583416e59aa58f10b04e3c9517c)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F7708%2Fupdate09012101dlt0.jpg&hash=d8e0d2760c84166e345a3fd6659a03f0cca90c31)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F5660%2Fupdate09012101end9.jpg&hash=80557354d981c0544edfb3e8a95e41448be79f89)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F8411%2Fupdate09012101fzf6.jpg&hash=38a69404910c61b87f7edfed57795ef2f5e1b2fa)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F6089%2Fupdate09012101gja9.jpg&hash=3612dfa69dbbe57791031969edf94b97eb123278)

Is it really true that the SAM dirt road set doesn't come with any railroad crossings?

...that'll be fixed shortly...

Later.


David

220177

Title: Re: Three Rivers Region
Post by: CaptCity on January 22, 2009, 12:12:17 AM
Quote from: dedgren on January 22, 2009, 12:03:55 AM
Is it really true that the SAM dirt road set doesn't come with any railroad crossings?

...that'll be fixed shortly...

Later.


David


David,

At the risk of repeating myself - great things keep happening here. Also, I think there was a 'fix' attached to a post in the SAM thread for the railroad crossing issue. I'll have to go check to see where and who posted it.


Edit: I think this is it http://sc4devotion.com/forums/index.php?topic=1617.940 (http://sc4devotion.com/forums/index.php?topic=1617.940). Diggis posted it.

Edit again: You know I've been staring (longingly) at these dirt road pictures and realized something was missing (I know - shame on me). But what country dirt road would be complete without ditches. Would that be even possible or would that be opening a can of worms that doesn't need opened. Just thought I'd ask...

Again, great work
CaptCity

EDITCC, thank you so much for the link.  That ought to show you how wrapped up in 3RR and associated developments I have been for over two years now.  I would do well some days just to be able to spell SAM.  As for ditches, I agree.  I have been able to duplicate engineered drainage along railroad and road grades with some success by doing the rail and roadbeds on a small "berm."  Minor and country roads would be a challenge, as the ditch should be right up alongside the road surface in the adjacent gridsquare.  I'm going to talk with buddybud and other folks who have done amazing things with overhanging props- I have a few ideas along that line. -DE
Title: Re: Three Rivers Region
Post by: metasmurf on January 22, 2009, 12:16:08 AM
David, I love these pictures, as much as I hate the grid  :D I've pm:ed you with a request regarding the rural roads, but I guess you've forgotten about it. Anyway, what I would like is the possibility to have the far "curve" and the 45 degree curve without the whole drawn line and instead the road marking line which are on the straight/diagonal/straight far pieces (I don't know the proper english terms which makes it a bit hard to describe). Would this be possible ? :)

EDITI did misplace that, my blue pointy-hatted friend.  Look for those textures tomorrow, after I get home from work.  Sorry! -DE
Title: Re: Three Rivers Region
Post by: Pat on January 22, 2009, 12:47:32 AM
David I am speachless here!!!  &apls
Title: Re: Three Rivers Region
Post by: io_bg on January 22, 2009, 01:06:47 AM
I'm speechless too! I've always wanted dirt street curves! &apls
Title: Re: Three Rivers Region
Post by: mayorfabz on January 22, 2009, 01:53:49 AM
Wow. Brilliant, simply brilliant. You should expect a call from EA games some day to offer you a job, David. Like CEO for example. Or spiritual guide.
Er... I was wondering if you would take requests, too ? I had in mind this 'in limbo' project about diagonal airport runways; 'cause I could use one  ;D
Snowy greetings from Montreal
Fabien
Title: Re: Three Rivers Region
Post by: catty on January 22, 2009, 02:09:49 AM
The Country Corner looks great, those curves are just what you would find in a rural landscape, and I'd second CaptCity re having ditches, I don't think I've ever seen a farm road in New Zealand that doesn't have them  :thumbsup:

EDIT: New Years Resolution in action not to lurk so much in 3RR :)
Title: Re: Three Rivers Region
Post by: Badsim on January 22, 2009, 03:55:28 AM

Strolling through these curved paths along your fields just looking like they were here since always ... invisible work .
Ditches ? Oh yes , ditches ! The worst thing made in European countrysides has been to erase them ... visible work , each time it rains too much to our taste .
Strolling again , as these pictures are inspiring ... ditches ... and connections/intersections with Chris' gravel paths ... and then , an encounter with one of these superb rural props from Orange (to come ) : http://sc4devotion.com/forums/index.php?topic=6442.20 (http://sc4devotion.com/forums/index.php?topic=6442.20) , and ... WAKE UP !

Oups , sorry ... what time is it ?  %confuso

Thank you David . ;D

EDITCédric, thank you- I just went to David's (Orange) TSC Creations thread [linkie] (http://sc4devotion.com/forums/index.php?topic=6442.0) and was completely blown away!  His AubracRock texture is phenomenal, and I think the dirt roads he has created may become the new standard.  Like I said, I'm not getting out enough. -DE
Title: Re: Three Rivers Region
Post by: sithlrd98 on January 22, 2009, 04:20:37 AM
I am very excited to see more curves! Between what you are doing and the innovation that Smoncrie has shown , there appears to be no limit on how our transit networks can be implemented in-game. I love it!

Jayson
Title: Re: Three Rivers Region
Post by: jmyers2043 on January 22, 2009, 04:26:42 AM
Hello David.

Well done on the country corners! It is very effective when you added that curve sign.

Good Luck with the rest of your NAM contributions.



Title: Re: Three Rivers Region
Post by: girlfromverona on January 22, 2009, 06:25:36 AM
Excellent work, David! You are the master of all things anti-grid.  &apls
Title: Re: Three Rivers Region
Post by: metarvo on January 22, 2009, 07:09:38 AM
It doesn't seem like long ago that the SAM didn't even have diagonals, let alone wide curves.  Now it is becoming possible to build rural roads that run against the "imaginary" grid.  Of course, I wouldn't expect anything less from David, our Rural Road Ruler (say that five times fast  ;D).

&apls
Title: Re: Three Rivers Region
Post by: Ryan B. on January 22, 2009, 07:13:13 AM
The party never stops in here, David.  You're truly making our wildest transportation dreams come true.

You're the Willy Wonka of SimCity . . . . bringing joy to people young and old!  This stuff is as good as candy!
Title: Re: Three Rivers Region
Post by: buckbeach on January 22, 2009, 07:42:11 AM
I know there is a limit to just how realistic roads can be, but you keep pushing the edge of the envelope and improving them anyway.  Thank you for all your contributions to this fine game.  Your work makes it better each day.
Title: Re: Three Rivers Region
Post by: bat on January 22, 2009, 08:06:44 AM
That is looking wonderful! Nice "country corner"! :thumbsup:
Title: Re: Three Rivers Region
Post by: BigSlark on January 22, 2009, 09:55:49 AM
So, how do we get you appointed as the CEO of EA so that your Soul Goal can be the real SC5?  :D

In all seriousness, you continue to amaze me David. Keep it up, o god of SC4 content.

The real question is what will happen if David ever makes it to building urban areas?!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on January 22, 2009, 10:27:57 AM
Just banged this out before heading off to work.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F203%2Fteaser09012201ew5.png&hash=c8863d2acf4e689fdd4d39a1aac1ad13b4ad0fdf)

* * *


Quoteurban areas?!

Kevin, my friend, we'll probably ease into that down the road, maybe with suburban areas first.  I grew up in the 'burbs, and remember them well.

Later.


David

220559
Title: Re: Three Rivers Region
Post by: io_bg on January 22, 2009, 11:41:58 AM
Simply awesome!!! &apls
Title: Re: Three Rivers Region
Post by: Ryan B. on January 22, 2009, 11:51:50 AM
Quote from: BigSlark on January 22, 2009, 09:55:49 AM
The real question is what will happen if David ever makes it to building urban areas?!

Here's the answer, Kevin:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fhfboards.com%2Fimages%2Fsmilies%2Fhelp.gif&hash=55a16c7cb80e65617e8edef053ca8b6824d604d0)
Title: Re: Three Rivers Region
Post by: homefryes on January 22, 2009, 12:34:50 PM
Hi, David -

I had to chime in to let you know how awesome the dirt road corners are. Simply magnificant. Sorry I've not been around much; I've had my nose buried in my new region (which may or may not make it into a MD ... we'll see).

I also wanted to comment on something you asked a couple pages back on 19 January regarding (I don't want to say anything inflamatory) a particular image-hosting site. I will say that 100% of the time, when I view a page that has "missing pictures" (designated by the "X"), when I check the properties, the image is hosted on that particular site. 100%. It really peeves me when I'm perusing through the forums, and pictures are missing, and since no one posting immediately after has said, "Dude, your picture is messed up," I can only believe that the picture was there once. I'm not talking about old posts either. You mentioned you were trying Photobucket, and I have had no issues with that site whatsoever.

I hope this feedback is helpful to you.

Regards,
Don
Title: Re: Three Rivers Region
Post by: Bishop Hawke on January 22, 2009, 02:51:06 PM
Man I can't wait for those to come out.
David and the Team has taken SC4 above and beyond I think anyone would have imajined  it could have ever reached.
AND THEY ARE NOT FINNISHED YET! &hlp
Title: Re: Three Rivers Region
Post by: smoncrie on January 22, 2009, 04:41:15 PM
David suggested that I show my version of turn puzzle pieces so that people could compare.  The ordinary SAM-3 textures can be seen on the extreme right.

Sorry for the primitive setting, but my Plugins folder needs to be completely rebuilt.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll299%2Fsmoncrie%2FSmoncrieTurns2.jpg&hash=dc7c557bd26c107e1ea5113f156a6401c07c7d9b)
Title: Re: Three Rivers Region
Post by: sithlrd98 on January 22, 2009, 05:23:19 PM
I must be blind cause the textures all look the same to me. I think that both of you are awesome for perusing these like this! &apls

Jayson
Title: Re: Three Rivers Region
Post by: FrankU on January 23, 2009, 08:30:56 AM
Yes! More puzzle pieces! Give us more!

But do remember: this game once was meant for people that try to play a game that has a purpose in simulating growth of cities! Not rural stuff, not endlessly fiddling around with hundreds of puzzle pieces! %bur2$

But, hey, I hear you say: why so angry? Isn't it fun to make rural regions? Isn't it fun to fool around with puzzle pieces? Isn't it fun to fiddle around with the potentials of the game?
Well, yes! We all love it. This game is getting out of hand enourmously! And what fun that is. Let's go on and stretch the possibilities a bit further... ;D

The only thing is. I'll need a faster computer one of these days.... :-[
Title: Re: Three Rivers Region
Post by: smoncrie on January 23, 2009, 09:45:22 AM
I mentioned that my puzzle piece models can do wealth textures, so I thought I would show you.   This is my version of the S turn.  The burned area is a low wealth lot I use for testing, and below is a farm zone.

The way wealth textures are implemented means that most puzzle pieces can not have any areas of $, $$, $$$ grass, though grass that does not change with wealth may be possible, with significant restrictions.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll299%2Fsmoncrie%2FWealthTextures1.jpg&hash=c789cc54c765fff397907df3d83bf8e0bcad49be)
Title: Re: Three Rivers Region
Post by: JoeST on January 23, 2009, 10:08:31 AM
OMG WOW!!!! thats seriously gamebreaking, what a surprise
Title: Re: Three Rivers Region
Post by: TheTeaCat on January 23, 2009, 11:07:45 AM
Oh my word  :o

How clever is that :thumbsup: Wonderful work on the rural turns too &apls &apls

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: dedgren on January 23, 2009, 03:20:08 PM
Well, remember that rock texture I did a while back?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F3517%2Fteaser08113002ph8.jpg&hash=db635888129106291634816427eb5e2b903f3b5c)

It's no good.  Don't use it any more.  Get rid of it.

Why?  I mean, it still works- it's not like it is going to break your game or anything if you keep using it.  It looks, well... OK.

But, I'm here to tell you, you don't need it any more.  That's because TSC Team member David (Orange_o_) has created the

Best. Rock. Texture. Ever.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F5648%2Frocktexture090123azh7.jpg&hash=e76006785893065c76eab9ad7c888b31d642acf0)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F494%2Frocktexture090123bhe4.jpg&hash=70c5b3442d7145e3ae961cadced799933db5cee4)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F9763%2Frocktexture090123cxg5.jpg&hash=ba87812966af62304dd014180b272240b4686357)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F953%2Frocktexture090123dcu7.jpg&hash=21591e15c7a09b9ad70d8e74e3363c675657361d)

It's called AubracRock, and you can get it here [linkie] (http://sc4devotion.com/forums/index.php?action=dlattach;topic=6442.0;attach=4747).  If you were looking for a rock texture that approaches photo-realistic, the search is over.

AubracRock is now the official rock texture of 3RR- look for some posts on regional geology stuff coming up.

* * *

I promised our great friend metasmurf that I would redo the Euro textures on wide radius curves of 45 degrees and less.  My friend, the PNGs of the curves are attached at the bottom of this post.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F7826%2Ffarshortcurveeurodashedjo7.png&hash=fd3bc768426caa8461cb809273fd1107207a5362)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F4161%2Fscurveeurodashedlines09bt8.png&hash=74341092a90f40d54c71c52354ddd1bccb4cc84c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F3136%2F45curveeurodashedlines0pw1.png&hash=b9a6082551ba325ff8ae20a51a04982777fa21b1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F314%2F45tofartransitioneurodaoz5.png&hash=e32e6889b12bdd9fc3385307846b4d78e14f3e6d)

Making these was a hoot!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F4929%2Fmakingeurodashedtexturewu7.png&hash=7dadc07a899580028522c9fc81acb97f8f225465)

Later.


David

221503
Title: Re: Three Rivers Region
Post by: sithlrd98 on January 23, 2009, 03:25:18 PM
Quote from: smoncrie on January 23, 2009, 09:45:22 AM
I mentioned that my puzzle piece models can do wealth textures, so I thought I would show you.   This is my version of the S turn.  The burned area is a low wealth lot I use for testing, and below is a farm zone.
The way wealth textures are implemented means that most puzzle pieces can not have any areas of $, $$, $$$ grass, though grass that does not change with wealth may be possible, with significant restrictions.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll299%2Fsmoncrie%2FWealthTextures1.jpg&hash=c789cc54c765fff397907df3d83bf8e0bcad49be)

Ok, so are you telling me that not only is your technique easier to texture , it actually can be wealth textured? So , any sidewalk mod that is a basic standard texture (SMP sandstone , etc.) one would not have to re-texture each instance of the puzzle piece? Brilliant!!!!



Yeah, I kinda liked Orange_o's alot...been using it for a short while.

Jayson
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 23, 2009, 04:57:03 PM
Ooh... download.  ;D I must remember to keep updated on that other David's ::) work.
Title: Re: Three Rivers Region
Post by: smoncrie on January 23, 2009, 06:50:13 PM
Perhaps I should mention that if my puzzle piece models can use an existing puzzle piece texture (this is often the case, but not for the SAM), any texture or euro mod will automatically work; no changes will be needed to the mod or to my models.


As for the wealth textures, the same technique can probably be used with David's FAR/FARR pieces, except that they must be modified a bit first.  I have not tried it so I don't know if this would be easy or hard.

Because of the restricted ability to have grass wealth textures this technique will not work for streets or many SAM sets.

Yes, any sidewalk mod that changes the pavement colour and/or texture should work without modification.

Any sidewalk mod that changes the sidewalk width will probably not work.

Title: Re: Three Rivers Region
Post by: sithlrd98 on January 23, 2009, 06:53:31 PM
Awesome!!! Can't wait. &apls

Jayson
Title: Re: Three Rivers Region
Post by: frdrcklim on January 23, 2009, 07:32:37 PM
It's always nice to find amazing stuff here ;D.
Title: Re: Three Rivers Region
Post by: art128 on January 24, 2009, 12:17:19 AM
That's a big honor for the TSC team there David !!
and awesome work on the curves  &apls &apls
Title: Re: Three Rivers Region
Post by: darraghf on January 24, 2009, 03:17:12 AM
Hi, I know I asked before, but is the str released yet??

and just so you know the  dual rail upgrade on the 3rrex is not working  (the dowload link isn't working)
Title: Re: Three Rivers Region
Post by: JoeST on January 24, 2009, 03:31:49 AM
Your making your dashed lines with a "unknown" character? ??? :o

LOL, crazy, looking awesome tho

Joe
Title: Re: Three Rivers Region
Post by: Jonathan on January 24, 2009, 03:44:54 AM
No the STR isn't released yet,

That's great work on the curves David :thumbsup:
Very ingenous with the text
I'm not sure about the rest of Europe but in the UK I'd say most the corners have double white lines, to show you can't overtake on it.

Jonathan
Title: Re: Three Rivers Region
Post by: kbieniu7 on January 24, 2009, 05:06:28 AM
Those rural curves looks great. I want to ask, will you make them for normal asphalt or gravel streets?
Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 24, 2009, 06:14:42 AM
Wow, that really is a nice rock mod! Unfortunately, it just isn't my taste. The softer hills are gorgeous, but once you get to the steeper peaks, such as your "#3" picture, I see a long rock that repeats itself several times. Finally, since my region is based in Northern Idaho, the rocks look dry and sun-baked, which, from what I know at least, wouldn't fit the area's climate. Again, it's a wonderful rock mod, but it's just not for me. Good luck with it in 3RR! ;)
Title: Re: Three Rivers Region
Post by: bat on January 24, 2009, 07:13:09 AM
Nice work on the euro textures of the curves there! And the rock mod is wonderful, too! :thumbsup:
Title: Re: Three Rivers Region
Post by: Gaston on January 24, 2009, 08:10:09 AM
Morning 3RR,
  I have a question regarding FAR and I figured here would be a good place to ask.     Are there any puzzle pieces for intesections yet.   I have been testing away and just realized that there doesn't seem to be a way to cross or intersect it.     
   Also there seems to be at least one piece in the ring missing.   It is a variation of the diagonal to FAR.    It only angles one way and not the other.   At least I can only get it to do so.


---Gaston
Title: Re: Three Rivers Region
Post by: Pat on January 24, 2009, 08:24:00 AM
David those curves are looking great there!!!!
Title: Re: Three Rivers Region
Post by: metarvo on January 24, 2009, 09:13:15 AM
Gaston, there are currently no intersection pieces in the FAR.  David has created some textures for intersections, but the current FAR set as found in the new NAM does not include intersection puzzle pieces, other than the rail-over-FAR crossings.

As for your other question, it sounds like the FAR is being dodgy.  Eight different angles of the diagonal to FAR piece appear for me when I go into the game, so it seems as though everything's there.  When you build puzzle pieces next to each other, sometimes it takes some trial and error to get them to line up as desired.  Try varying the order in which you build the puzzle pieces and see if that works.  I get the most success when I build the FAR curves first and then build the straight FAR segments.
Title: Re: Three Rivers Region
Post by: Gaston on January 24, 2009, 09:31:05 AM
Thanks Metarvo,
    That is what I was thinking but I wasn't sure how "FAR"  $%Grinno$% we got .   

    I just had a really long stretch of FAR straight pieces and realized after placing them that there wasn't an easy way of connecting any roads or streets to them.    ()sad()


---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on January 24, 2009, 12:01:36 PM
I'm working on a bunch of stuff in the to-do basket today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F3379%2Fteaser090124cyd0.jpg&hash=72d54f985380d9b461d05af964d760536ef98097)

We're redoing all the default rail textures- watch for news about that on the RAM Team thread.

UPDATE:  Laying ties on a newly ballasted "game" curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F44%2Fteaser090124edy8.jpg&hash=efe3969426eaf00aea6c1bee8a4994a0fa1571fb)

* * *

Al (Gaston), I've had those FAR intersections in my pocket for months- Darn!  I'll do a couple of puzzle pieces by this evening.  They may be quick and dirty, but they'll do until the next NAM update.

* * *

Jonathan (Warrior) has let me know that he will be working on the last draggable STR piece tomorrow.  Watch, as a result, for developments in that area shortly.

* * *

We passed another milestone about two hours ago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F7070%2F222222pageviewshb8.png&hash=ebecb128ce7d2cbe5813ca80dad73c8f7c7bd7eb)

I was just sitting down to breakfast when 222219 came up.  It took about four minutes for the next three views to come in.

That's a lot of 2s!

Later.


David

222273
Title: Re: Three Rivers Region
Post by: Ryan B. on January 24, 2009, 12:05:07 PM
3RR is now Deuces Wild!   :P    &apls

EDITAnd that's Double-0 Club honors for you, Ryan! -DE

OP EDIT:  It's not the first time.  Pretty sure it won't be the last, either.   :P

EDIT2Better not be, my friend. -DE

Title: Re: Three Rivers Region
Post by: threestooges on January 24, 2009, 02:18:22 PM
Impressive undertaking David. Does this mean the 1 pixel mirroring issue will be a thing of the past, as well as creating some sharper looking bits and pieces?

Congrats Ryan for the newest 00.
-Matt
Title: Re: Three Rivers Region
Post by: bwatterud on January 24, 2009, 05:21:18 PM
David, that is looking awesome!  I can't wait to see how the rest of this turns out. 
Title: Re: Three Rivers Region
Post by: girlfromverona on January 24, 2009, 05:39:36 PM
Quote from: dedgren on January 24, 2009, 12:01:36 PM
We're redoing all the default rail textures- watch for news about that on the RAM Team thread.

Do you guys ever sleep??!!  $%Grinno$%

Seriously, I cannot believe this is the same game I purchased a few years ago!
Title: Re: Three Rivers Region
Post by: pvarcoe on January 24, 2009, 06:53:13 PM
Very cool Rock Mod find, David.

Has anyone tied to swap it for a CPT_No5 rock mod ?
I swapped out a No5 (MissouriBreaksRockMod) but am experiencing CTD.

Is it a loading order issue perhaps?

Phil
Title: Re: Three Rivers Region
Post by: metarvo on January 24, 2009, 08:43:31 PM
So, all of the default rails are getting overhauled?  My, my, that's incredible.  It's no wonder that the view number is increasing exponentially.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 24, 2009, 09:59:25 PM
I'm with my friend metarvo above--a complete overhaul of the rails is indeed incredible!

Just another walk in the park here in 3RR!

Brilliant stuff, David, as always!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on January 24, 2009, 11:51:47 PM
Can you guess which are "game" default rail textures and which the RAM Team has redone?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F9697%2Fteaser090124dqj2.png&hash=7fb5837eeaeaa92324138098b2a5c166bdeb6a5a)

These actually go pretty quickly after a while.

Later.


David

222726
Title: Re: Three Rivers Region
Post by: Alfred.Jones on January 25, 2009, 12:10:15 AM
Damn David! They look fantastic :thumbsup:
Title: Re: Three Rivers Region
Post by: Korot on January 25, 2009, 01:04:59 AM
I gues it are the pieces on the right that are from the RAM, and those on the left are Maxis ones. Why I think they are? Because the curves looks smoother (read: more realistic) and have more 'things' below the rails (forgot the word) and ofcourse, they look great (like there's anything you made that didn't)
Title: Re: Three Rivers Region
Post by: Pat on January 25, 2009, 01:33:45 AM
David far as the 2 is concerned at least its not one of those pink twotoo or however you spell that lol...  WOW just stunning stuff as always here sir!!! I do believe Korot has hit on the head there about the smoother curves of the tracks and rail is RAM too the right....
Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 25, 2009, 04:49:30 AM
Oh wow, I seriously need to check out the RAM thread!
Title: Re: Three Rivers Region
Post by: choco on January 25, 2009, 10:23:49 AM
youre amazing!  &apls  :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on January 25, 2009, 10:41:38 AM
Nice work on those rail textures there, David!
Looking forward to more stuff...

-bat-
btw, my 6700th post...
Title: Re: Three Rivers Region
Post by: dedgren on January 25, 2009, 01:08:40 PM
The RAM Team's dual rail retexturing project is showing it's first fruit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F6249%2Frailretexturebefore0901an9.jpg&hash=4758a60065f6945aea286a79bc5f1d4d033b9032)

That was then.

This is now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F3391%2Frailretextureafter09012kg2.jpg&hash=066cd482326b5883b146eef608c363c37cf2028e)

We may have another couple done today, and should be making them available on a rolling basis as things move forward.

Later.


David

223219


Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 25, 2009, 01:22:16 PM
Ooh looking great RAM team!  &apls

Though I have one thing to say: Why would you use that tight, obsolete curve anymore in the first place?  :D

EDITHeh, dtp!  I wouldn't.  But there's a big, big world of folks out there who do- so we'll make it just a little nicer for them, as well. -DE
Title: Re: Three Rivers Region
Post by: io_bg on January 25, 2009, 01:24:24 PM
Amazing work! (as always) &apls
Title: Re: Three Rivers Region
Post by: JoeST on January 25, 2009, 01:35:35 PM
Quote from: deathtopumpkins on January 25, 2009, 01:22:16 PM
Ooh looking great RAM team!  &apls

Though I have one thing to say: Why would you use that tight, obsolete curve anymore in the first place?  :D
yeah, would it not be possible to RUL (or something) a smoother curve?

Looking AWMAZING :O

Joe
Title: Re: Three Rivers Region
Post by: Jonathan on January 25, 2009, 02:04:48 PM
David, that is by far the best, I have no idea where the grid is, whereas on the Maxis ones is the grid even turned off??

Joe it should be possible, (the HSRP is like that), but we can't add tiles onto the curve only replace the existing tiles.

I'll give it a go after finishing the last piece of RAM (See your PMs David) if noone else has.

Jonathan
Title: Re: Three Rivers Region
Post by: gardenwong on January 25, 2009, 06:52:38 PM
wow.....the new texture of the maxis rail curves are great!!
and........let's make a target on what will the ram team will do in this year?
set up a target is good,whatever will it be done or not  :D :D

Also,today is the first day of chinese(luna) new year(年初一)
happy Luna new year :D

EDITHow about February for the STR, and the first glances at STR Set 2 showing up this summer.  The dual rail retexture should take a couple of weeks from right now.  A very Happy Luna New Year to you too, my friend! -DE
Title: Re: Three Rivers Region
Post by: j-dub on January 25, 2009, 07:21:28 PM
Quote from: Dedgren(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F3391%2Frailretextureafter09012kg2.jpg&hash=066cd482326b5883b146eef608c363c37cf2028e)
If careful math is used, I bet that curve could be slightly redone so the angles could be not as tight, without adding extra tiles. I still use that tight texture in tighter existing areas. You have to remember the Elevated heavy rail curves basically use the same math as the Maxis rail curves. Otherwise, making a elevated heavy rail bridge with curved ramps below would need alot more room to turn, and alot more brick.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1045%2F1807980877.JPG&hash=c139cf0efb3282b9c7c9d12ac68cef9316d654e1)
Trains are not suppose to be speeding down those tight curves anyway in reality, as going too fast would cause a derail.

EDITAnd you are so correct, my friend.  The retexturing of the game trackage is something I never intend to use- it for the folks who just aren't prepared to buy into the wide radius curves, switches and FARR just yet.  The default rail curves are tighter than the sharpest trackage curvature on any narrow gauge line and about 5-10 times tighter than RL main line curves.  I posted a brief discussion of all that over on the RAM Team private thread a while back- I'll post it here since the topic appears to be of interest to some.

And no, the geometry of working within two gridsquares for the turns dictates the largest radius that can be used.  It's like the speed of light- no way to get around it.
-DE
Title: Re: Three Rivers Region
Post by: dedgren on January 25, 2009, 11:28:04 PM
This evening's work (while I prepared for a short trial tomorrow)...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F963%2Fteaser090125abv7.jpg&hash=a219bf07e454606d7b96939a2c3372b6809c4c81)

Retexture your game switch!  Here's how they look in the game.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F3046%2Fteaser090125bzt8.jpg&hash=22fce112ac1a13af4df61c42c1482a2dbe760c75)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F8730%2Fteaser090125cpo7.jpg&hash=356bc57ada1f8276087101cbe222fee526ed2580)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F6434%2Fteaser090125dcz9.jpg&hash=cbee6d515e0fedd68471edc491c02627b4abb0d2)

G'night.


David

223522
Title: Re: Three Rivers Region
Post by: Alfred.Jones on January 26, 2009, 12:57:03 AM
Those look so much better with the switches David!
Amazing :thumbsup:
Title: Re: Three Rivers Region
Post by: bat on January 26, 2009, 01:10:39 AM
That's looking really nice, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: frdrcklim on January 26, 2009, 03:16:10 AM
A minor improvement. Cool nonetheless ;D.

You got the Obama spirit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftbn3.google.com%2Fimages%3Fq%3Dtbn%3Ap8c7HXTtUeS40M%3Ahttp%3A%2F%2Fmedia.nbc13.com%2Fwvtm&hash=0b7512ddbb936a28b6af222c28caa4681c3101dd)
"YES WE CAN!"
Title: Re: Three Rivers Region
Post by: Albus of Garaway on January 26, 2009, 05:59:41 AM
Ha ha, I agree with frdrcklim, David truly does have that "Yes we can!" spirit!

Title: Re: Three Rivers Region
Post by: metarvo on January 26, 2009, 07:53:43 AM
Sometimes, due to space constraints, I do find myself using the game switches and curves, even though the new NAM has included some great alternatives.  :)  As a result, I do welcome any improvements to the default options.  This puts the "RR" (railroad) in 3RR.  :thumbsup:
Title: Re: Three Rivers Region
Post by: sithlrd98 on January 26, 2009, 05:11:44 PM
Great job on this massive task! On another note, I know when creating the FAR , your object was peaceful drives through the country , but I just couldn't resit....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FFART-21.jpg&hash=7c626780eab35f38c4dbc44fc464e106d7509e93)

Forgive the deadness, I emptied out my plugins for testing. By the way, Could you have made it any harder trying to figure out the instances on the re-used textures? :D

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on January 26, 2009, 10:04:23 PM
We're now about halfway through retexturing the game default dual rail trackage.  Today we did, among other things, the diagonal to ortho switch.  Here it is next to its big brother.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F1006%2Fteaser090126arj6.jpg&hash=a0a4d97b8adf062019562e25cdaefbd56eae9eb6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F2013%2Fteaser090126bct1.jpg&hash=b6a7c06044239fb8ed1ea14199ed6fc5a99eb7fb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F1272%2Fteaser090126cqa8.jpg&hash=3fe8196d5aaa6c4300aa0cb5e5fc28773bb81a20)

The interesting (and kind of sad) thing about this is that, as I learn more about creating textures for SC4 rail, I see things I would have done differently the first time around.  Oh well- that's just another to-do for later this year.

I don't know what I'll have to do to help talk you folks out of using the game rail textures, but I'm thinking hard on it.

* * *

Jayson, your pic in the post just before this one of the sidewalk "wealth" textures along a wide radius curve-FAR roadway is just perfect beyond belief.  You have truly allowed the road to escape the grid- it is as sinuous as a snake, a feature only emphasized by the white sidewalks.  Bravo, my friend!

* * *

I think I have good news on the STR front...

...tomorrow.


David

224148


Title: Re: Three Rivers Region
Post by: Pat on January 27, 2009, 01:23:06 AM
David wow I cant believe me eyes here in the last 24hrs!!! Here I thought my computer saw its last days but thank god it was only a minor problem with a cough cough over loaded outlet

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fire-extinguisher101.com%2Felectric-overload.jpg&hash=cb9dd603fa588ad09186a0642489921e25923e45)

yes I know I should know better but even though that is not my outlet per say its pretty darn close to it lol... What can one do when there is only 2 outlets in a living room? But anyways thank god got the outlet working today and my computer back online hehehe.... 

OK Back on track here oooi bad pun but anyways really great switching there!!!! I cant wait to see what you show off later!!

Patrick
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 27, 2009, 01:23:32 AM
Looking just wonderful, David!

The new rail textures are just another example of those subtle differences that bring the game to a higher level!

Keep up the excellent work!

Dustin
Title: Re: Three Rivers Region
Post by: girlfromverona on January 27, 2009, 02:09:36 AM
Those railway textures look so much better, David! The difference really shows in the zoomed out pic. Good job.  &apls

P.S. Jayson, I like your "long and winding road"...  ;D
Title: Re: Three Rivers Region
Post by: bat on January 27, 2009, 05:33:07 AM
Great work on the new rail textures there!! :thumbsup:
Title: Re: Three Rivers Region
Post by: FrankU on January 27, 2009, 06:45:33 AM
Jayson and David,

This is more incredible every day. Why did I ever buy the game in the first place?  ()what()
If I compare the original SC4RH and the work that is been done since 2003, there is really a different game on my computer now.
The wide railway curves are soo much better! Even in urban areas. It's just that I have to reckon that in real life railway curves are even larger. I need to take enough space, but the results are beautiful.

And the paved roadcurves are really what I need now!
Title: Re: Three Rivers Region
Post by: RickD on January 27, 2009, 02:20:31 PM
David,

I really love your new switches. They look so realistic especially when compared to the crappy Maxis switches. But what are these strange objects next to it?  ???
Title: Re: Three Rivers Region
Post by: niktest on January 27, 2009, 02:26:38 PM
They are called "switching machine": in the real life they are the mechanisms responsible for moving the switch points. ;)

You can see one of these in the image in the right side of this page!
http://en.wikipedia.org/wiki/Railroad_switch (http://en.wikipedia.org/wiki/Railroad_switch)

HTH  :)

Nicola

P.S.
These new rail textures are really a wonderful job. I really thank you all for these creations!

EDIT: just a typo in the item name
Title: Re: Three Rivers Region
Post by: Battlecat on January 27, 2009, 02:28:50 PM
Holy smokes!  Your work over the last couple years is incredible Dedgren!  I'm still working through the archives of your thread, and each page seems to hold incredible surprises.  The attention to detail is fantastic to see, and quite inspiring.  
Title: Re: Three Rivers Region
Post by: Swamper77 on January 27, 2009, 02:37:19 PM
Quote from: RickD on January 27, 2009, 02:20:31 PM
David,

I really love your new switches. They look so realistic especially when compared to the crappy Maxis switches. But what are these strange objects next to it?  ???

Quote from: niktest on January 27, 2009, 02:26:38 PM
They are called "switching machine": in the real life they are the mechanisms responsible for moving the switch points. ;)

Maxis calls them "Switching Stands" according to their LTEXT label for them, but they are the same thing. I made the models for the switching stands that you circled. They are based on switching stands that I have seen along the BNSF lines here in Washington State. Right now, they only appear near the wide radius switches that David made for the NAM.

The Maxis switching stands are oversized and don't appear near all of the switches. I'm still working on adding mine to the Maxis switches. It will be awhile before the mod that adds them to the Maxis switches will be released.

-Jan
Title: Re: Three Rivers Region
Post by: RickD on January 27, 2009, 02:47:47 PM
Oh, I see. Is it possible to remove these?

Please don't get me wrong Jan, I don't want to depreciate your work but I have never seen something like that in Germany before so it looks very uncommon to me.
Title: Re: Three Rivers Region
Post by: io_bg on January 27, 2009, 02:53:53 PM
I think you can see things like these on every switch, I don't think that there aren't any in Germany. Maybe you just haven't notices them ;)
P.S. Great work on the textures, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: RickD on January 27, 2009, 02:59:02 PM
Quote from: io_bg on January 27, 2009, 02:53:53 PM
I think you can see things like these on every switch, I don't think that there aren't any in Germany. Maybe you just haven't notices them ;)
P.S. Great work on the textures, David! :thumbsup:

Here is a picture of a common "german" switch without these switching stands:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fde%2Ff%2Ffa%2FWeiche_Rohrbach.jpg&hash=1c7791f488d79e2887f727f55d8dc30f334fc64f)

On some switches we have them, too but they are much smaller:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F3%2F30%2FDoppelkreuzungsweiche.jpeg&hash=80fe1029f364ed6a700fd8cb797a715aa22dd371)
Title: Re: Three Rivers Region
Post by: Swamper77 on January 27, 2009, 03:02:23 PM
Quote from: RickD on January 27, 2009, 02:47:47 PM
Oh, I see. Is it possible to remove these?

Please don't get me wrong Jan, I don't want to depreciate your work but I have never seen something like that in Germany before so it looks very uncommon to me.

Rick,

Over at SimCityPlaza (http://www.simcityplaza.de/), Andreas released the German version of the NAM. For that version, I gave Andreas a set of German switches made from Royal's model that he sent me. It's only available over there. I haven't released the German version of the switches here.

-Jan
Title: Re: Three Rivers Region
Post by: Andreas on January 27, 2009, 03:31:41 PM
Jan took the words of my mouth. ;) The German NAM installer contains a file called "SW77-Royal_GermanSwitchStandProps.dat" which is installed into the NAM's "Plugins" folder. It will override the US switch stands and place the German ones. :)
Title: Re: Three Rivers Region
Post by: dedgren on January 27, 2009, 04:23:25 PM
Wow, I should go to work all day more often...  I'm down at our courthouse in Anchorage waiting for a 3:30 hearing (I'm representing the girlfriend of a guy who she drove to the 7-11 and who came out with both a Super Big Gulp [linkie] (http://en.wikipedia.org/wiki/7-Eleven) and a bag full of the day's cash receipts).  Just another day toiling at the wheels of justice, my friends.

So, great conversation here.  The RAM Team is about halfway done with the retexture of the game trackage.  I'll probably attach a beta file this evening for everyone to play with.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F2715%2F0x03031a00wyethroatendzg8.png&hash=a725f23d078afc6998af79979d7efb86e32667be)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F7147%2F0x03031a00wyethroatendrlt7.png&hash=e6dcf54f9160e38be49ea908c691285ded7b98b9)

* * *

We'll almost certainly hit 20,000 views for January sometime late tonight.  Thanks, all you 3RR Regulars*, along with you lurkers- I note we've seen several unmask themselves lately.  Great to have you with us!

Off to court...


David

*  A 3RR Regular is anyone who has ever posted here (or, back when, over at 3RR-ST) at least once.  No dues, no nag notices saying it's time to renew- once you've posted, you're set for life (well, here anyway).

224849
Title: Re: Three Rivers Region
Post by: BigSlark on January 27, 2009, 09:58:40 PM
David,

I love these textures. They'll make those tight industrial situations look that much better!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: girlfromverona on January 27, 2009, 10:35:04 PM
Quote from: dedgren on January 27, 2009, 04:23:25 PM
I'll probably attach a beta file this evening for everyone to play with.

You rock, David! Can't wait for this one.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on January 28, 2009, 09:39:14 AM
David simply one word here to say and that is BREATHTAKING!!!!!!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on January 28, 2009, 10:54:36 PM
Well, that was interesting...

Apparently the mass downloading of the NAM snuck up on us.

* * *

The RAM Team has spent the last few days retexturing pretty much every game default dual rail piece.

A chart, if you are interested, of those pieces is here [linkie] (http://sc4devotion.com/forums/index.php?topic=6873.0).  If you spot one of your favorites among those left out, let us know.

So now available, without further fanfare, is the complete (at least as far as we know) dual rail upgrade texture set.  A few pics.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F2568%2Fteaser090128aef5.jpg&hash=06cede4aa4075a1bbcdefacf5af14f7f6265050d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F3927%2Fteaser090128bbm3.jpg&hash=fe978de57d223b65019ec07575ddb2af47d3b89f)

We've made ties more uniformly sized and spaced, added frogs and other touches of realism to switches and crossovers, and corrected various trackage curves (which in the original were apparently drawn by the developers at the end of a long night of too much pizza and beer).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F1975%2Foldrailtexturesrb5.png&hash=86dc5bd662d898bcc88b1600d8f3eb5b5ad7f5fa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F6844%2Fteaser090128cwg0.jpg&hash=9eb7e4babb886aef5ac8ab46be76050c4e46250e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F3737%2Fteaser090128ddj0.jpg&hash=d86e22819ef6c537f3edaf97b39bada81ae9420f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F7494%2Fteaser090128edt6.jpg&hash=97fb806371a17fae476e4b9fd257639f2dadcc5c)

The beta is available for you to check out here [linkie] (http://www.edgrens.net/SC4D/Dual_Rail_Texture_Upgrade_beta_090128.zip).  Install it by unzipping it in your "load last" subfolder of your Plugins folder.  All I ask is that you let us know what issues you run into using it, and post pics of anything you really like.

Thanks.


David

225358


Title: Re: Three Rivers Region
Post by: thundercrack83 on January 28, 2009, 11:46:20 PM
Three cheers to you and the RAM Team for such a magnificent undertaking, David!

The new textures look great, and the pictures you posted to show them off are even better!

Thank you for all your hard work, my friend--your undying pursuit of changing the game is so inspiring!

Dustin
Title: Re: Three Rivers Region
Post by: girlfromverona on January 29, 2009, 02:53:19 AM
David, it's people like you who keep me playing this game. Those pictures look amazing!
Thank you SO MUCH to the entire RAM Team for the effort you all put into this latest project.  &apls
Title: Re: Three Rivers Region
Post by: RickD on January 29, 2009, 07:12:55 AM
Quote from: Andreas on January 27, 2009, 03:31:41 PM
Jan took the words of my mouth. ;) The German NAM installer contains a file called "SW77-Royal_GermanSwitchStandProps.dat" which is installed into the NAM's "Plugins" folder. It will override the US switch stands and place the German ones. :)

I should have known that.  ::) Thanks, guys.


The new rail textures look great! This must have been lots of work.
Title: Re: Three Rivers Region
Post by: Battlecat on January 29, 2009, 08:09:19 AM
Simply breathtaking!  Those new textures fit the game far better than anything else I've ever seen.  I'll try out the beta when I get home tonight. 

:thumbsup::thumbsup: 
Title: Re: Three Rivers Region
Post by: dedgren on January 29, 2009, 10:14:54 AM
Heh!  What else might the RAM Team be working on?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F3359%2Fthreetilediagonalsolutidg4.png&hash=938f1a18b26b8eef64914e295bf99adf1219dc4b)

* * *

I noted a couple of days ago that I would post a discussion of rail curves that had heretofore been in a team private topic for those who remain unconvinced not to abandon game rail curves and switches.  Here you go.


[tabular type=4][row][data]
OK, I promised that I would start out with my two cents worth on the use of wide radius STR curves versus "game" radius curves.  Here we go-

I advocate for the use of no game radius curves in the STR.  The reason for this is basic realism in the context of the simulation.  While I recognize that a perfectly-scaled recreation of the world cannot be achieved in SC4, the game rail curves are so grossly tight that they appear cartoonish.  That was my original impetus when developing the wide radius curves for game (double) trackage- it remains so for the STR, which we have the ability to get right from the start.

Let's look at some numbers.  No game radius STR curve can be in excess of 100 feet/32 meters in radius by virtue of the constraints imposed by the dimensions of a gridsquare.  As we are well aware, a gridsquare, notionally speaking, is 50x50 feet/16x16 meters.  Since the ortho end of the curve must be centered on the axis of the gridsquare, which is at 25 feet/8 meters, and the trackage must leave the next gridsquare at a 45 degree angle at the midpoint of that square, the act of drawing radial lines to the center of this curve discloses that the radius of the curve must, per the following diagram, be 100 feet/32 meters.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F4808%2Fgameradiuscurvediagramcs8.png&hash=0a3ac2d9993ea8b7181f898d701ce609cff65620)

So, how tight is a rail curve with a radius of 100 feet/32 meters?  A look at the radius of RL rail curves in tight places is instructive.  The Siskiyou Pass line in Oregon, which is a US Standard Gauge line where the curves are deemed too tight for anything but freight trains, has a minimum curve radius of 574 feet/175 meters.  Here's a [linkie] to a discussion of that stretch of track (http://zierke.com/shasta_route/pages/35siskicurve.html).  This pic from that discussion is illustrative as to how tight a RL curve that actually is.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F755%2Fsisqg27875628gg3.jpg&hash=f6b5486894f016f6cdb46af0ab4638b54a823482)

There's a table at the end of this article [linkie] (http://www.geocities.com/trackworker.geo/curvetext.HTM) that shows minimum mainline curve radii on a number of US Standard and Narrow Gauge lines.  You can see that a game rail curve radius of 100 feet/32 meters is matched only be a few Narrow Gauge lines.  One, the Unitah [sp.- actually the Uintah] is listed, at 87 feet as requiring "articulated" locomotives- that's an engine with a hinge in the middle.

I adopted 375 feet/115 meters as a reasonable compromise between the radius of an average mainline RL curve (which is likely upwards of 600 feet/180 meters) and the need to have something of reasonable compactness to fit into the constraints of a game quad- again, we're not slavishly trying to model RL in SC4, but we can choose where to draw the line when something becomes grossly out of proportion.  I do note that some have suggested an intermediate curve radius for STR- say 225 feet/70 meters, which would fit into a 5x5 gridsquare space and be a little more than twice the radius of a game curve.  I could certainly draw one of these in short order, but would prefer that we would provide this option in V.2.

Anyway, that's what's up for me as for my position on game radius rail curves versus wide radius.  I'd really like to hear the thoughts of everyone else on this topic.

[/data][/row][/tabular]

Later.


David

225771
Title: Re: Three Rivers Region
Post by: Haljackey on January 29, 2009, 10:16:57 AM
Its... Beautiful!   /&HiPP/%

Excellent work David and RAM team, this is shaping up to be quite a mod!

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: metarvo on January 29, 2009, 11:21:02 AM
This discussion is yet another piece of proof that 3RR is educational.  I know I learned something new here.  ;)

Is that TTR (Triple Track Rail)?  It looks like it.  Not only that, but it's actually diagonal.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on January 29, 2009, 11:46:16 AM
Oh, and remember that one last thing that was holding the final beta of the STR up?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F1282%2Fthestrisreadyyn2.jpg&hash=a873d62dfb6863debfc08e315d979fbaaa2e5d46)

Looks really simple, doesn't it?  Well, that diagonal STR across diagonal STR draggable trackage is the culmination of hundreds of lines of new code, and months worth of effort by the RAM Team.  We'll keep you posted on the beta, which should be out by the weekend.


David

225877- We passed 20,000 page views for the month of January, the fifth straight month in a row, yesterday.  As always, you folks are the greatest!
Title: Re: Three Rivers Region
Post by: inspecter on January 29, 2009, 11:49:26 AM
Well I am back from my hiatus and I was skimming through the topic to see this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F424%2Fspinningplateguy0812220nz0.jpg&hash=5e06776e9907dfe55dacbf90b8e21198f858c723)

hmm he kind of looks like him (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdarkdiamond.net%2Fwp-content%2Fuploads%2F2007%2F06%2FWindowsLiveWriter%2FThe5MostInfamousVideoGameDoctors_13965%2Fdr-wily%255B2%255D.gif&hash=65e51dfb63347b8d394451582335de18f9fe90fa).

Hooray! Triple track rail I can't wait to see which way will the 3rd track go.

EDITYour way, my friend.  It'll go your way (sooner or later).  Heh, resemblance to anyone living or dead is completely intentional. -DE
Title: Re: Three Rivers Region
Post by: jmdude1 on January 29, 2009, 11:54:38 AM
that tri-rail pic is amazing. it will be impressive to see a few trains passing each other on these tracks. also, the single track work is coming along nicely. this should be a great upcoming release. great work ram team!
also, that last pic you posted in reply #6547 looks really great. your rock mod makes the valley look so realistic and the rail intersection and the hydro poles make the pic look perfect.
Title: Re: Three Rivers Region
Post by: threestooges on January 29, 2009, 12:08:50 PM
I knew you'd get that thing figured out sooner or later David. Overrides of overrides, and there it is, the final jewel in the crown of the first phase STR project. Congratulations to you, and the others who have taken this thing so far.
-Matt
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 29, 2009, 01:16:13 PM
Amazing stuff lately David.  &apls Looking forward to that triple-track rail, and the next STR beta, and so on and so forth. Glad the new rail textures are out, but my same question with the diagonal upgrades still stands: Compatibility with the SFBT Rail Texture Mod. I guess I'll find out when I start my game though...  ;)

Oh, and one last thing, do you possibly know who would be the best person to consult for terrain mod difficulties? Specifically Orange's terrain mod you linked to here and  Brian (c.p.)'s Meadowshire? I cannot seem to get the two to work together and I don't recall c.p. still being active here... I figure its something weird I did with his though. Thanks.

EDITdtp, I'll get in touch with Brian (who's by here occasionally  :)), and ask.  I use Columbus, and have had no problem.  Here, btw, is a pic

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F8008%2Fteaser090129azj5.jpg&hash=9b209fc1e692aeb3a8965170c808dd40c2c1eca3)

using Aubrac Rock and setting the MaxNormalYforCliff property to "0.0175" "0.77" (thanks, Adam (Ennedi)!) I particularly like
. -DE
Title: Re: Three Rivers Region
Post by: inspecter on January 29, 2009, 02:43:13 PM
You know I wonder how the STR is coming?
Title: Re: Three Rivers Region
Post by: Ryan B. on January 29, 2009, 07:40:50 PM
Quote from: inspecter on January 29, 2009, 02:43:13 PM
You know I wonder how the STR is coming?

Very soon, I would imagine.  ;)
Title: Re: Three Rivers Region
Post by: jmdude1 on January 29, 2009, 09:06:33 PM
Quote from: inspecter on January 29, 2009, 02:43:13 PM
You know I wonder how the STR is coming?

i believe it was mentioned on the previous page, the post with the str cross section. perhaps this weekend for the beta, so it should be a good weekend. superbowl and str.
Title: Re: Three Rivers Region
Post by: CaptCity on January 29, 2009, 09:18:07 PM
OK... What am I doing wrong or not understanding here...  :(  (It must be me as no one has posted any problems.)

I've been using the new Dual Rail Upgrade Texture beta and have a couple issues (or maybe these aren't finished...?):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FNewRailProblem1.jpg&hash=3d0d5a22b2058aacb0cb9b61e8f35bc5466bdab8)

Anyone else having issues? I hope it's just me as this is a great addition to the game.

CaptCity
Title: Re: Three Rivers Region
Post by: Swamper77 on January 29, 2009, 10:43:41 PM
Regarding the 2-way wye junction, the NAM Team is still working with the RULs to remove the switches from the diagonal legs of the wye. Maxis had a lot of extra curves on their switches and David is removing those extra curves as they have been deemed unrealistic. This is a mod in progress, so it will take awhile for everything to get fixed.

-Swamper
Title: Re: Three Rivers Region
Post by: CaptCity on January 29, 2009, 10:56:06 PM
Ahhh...  Thanks for the response Swamper. I guess I didn't look at the Game Default Texture Reference chart David had posted closely enough. I thought the 'Y' was one of the ones that was completed.

Thanks,
CaptCity
Title: Re: Three Rivers Region
Post by: shoreman905 on January 30, 2009, 12:27:33 AM
I need to pitch a penny in the pot (with inflation make that a dollar). The hard work, dedication and scientific method of David and the entire corps of SC4D enthusiasts on a global level is reassuring to the most sceptical cinic.  &apls Much has been said about taking SC4 to a new level, I think however, that you have widened the use of the platform. Surely there must be individuals who just want the play the game as Maxis released it, and there are those who wish to model, to regionalize and to personalize the experience. There are most likely programmers, and developers of the original game who wanted all you have accomplished and dreamed of more, but were cut short by EA executives. So here is to those talented individuals, the multi-talented members of 3RR and SC4D and to those who encourage this experimentation  :thumbsup: I am a regular reader, user, and infrequent writer, but then, it is 2009, and I must comment at least once. Thanks all, I love this stuff.
Title: Re: Three Rivers Region
Post by: Andreas on January 30, 2009, 04:30:07 AM
Quote from: deathtopumpkins on January 29, 2009, 01:16:13 PM
Amazing stuff lately David.  &apls Looking forward to that triple-track rail, and the next STR beta, and so on and so forth. Glad the new rail textures are out, but my same question with the diagonal upgrades still stands: Compatibility with the SFBT Rail Texture Mod. I guess I'll find out when I start my game though...  ;)

I made updated SFBT Rail Texture Mod textures of the rail crossings that were included in the NAM, but at RL has been very busy for me lately, so they are not quite ready yet. I'll see what I can do over the weekend or so.
Title: Re: Three Rivers Region
Post by: dedgren on January 30, 2009, 09:33:07 AM
Take me home...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F5375%2Ftakemehome090130ayl2.jpg&hash=f79512c5d35d9eccadb54434ca5cc73c6a3b817e)

...country roads.

* * *

More like, "Get me out of here, country roads."  We are all just sitting up here in south-central Alaska waiting for Redoubt Volcano [linkie] (http://3rdrock.gly.uga.edu/petrology/redoubt/REDWORD.HTML)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F6115%2Fredoubtvolcano090130atb6.jpg&hash=c776ef2342d4b437088720cc67ff92b515d24531)

to blow.  The volcano is about 130 miles southwest of where I live (Wasilla is way up in the top right-hand corner of the map).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F3971%2Fredoubtvolcano090130bcl0.png&hash=e4f0489a3d7ed6c85607db21e8d32bfe4ba6ceb6)

They've been predicting an imminent eruption for about a week.  Last time Redoubt blew, the ash cloud almost caused a plane crash [linkie] (http://en.wikipedia.org/wiki/KLM_Flight_867).  It was just before I arrived in Alaska- aviation was curtailed for weeks and there was significant concern about the overall threat posed to the surrounding area, which is where over half of Alaska's population resides [linkie] (http://en.wikipedia.org/wiki/Mount_Redoubt_(Alaska)).

Sheesh!

* * *

As for the dual track upgrade-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F2518%2Fdualtrackissues09013001qx2.jpg&hash=c8b70c5aa73ffe46db01a9e8e3a92be13a96f886)

1 is a known issue and a fix will be out in the next day or two,  2 is of concern.  I tried for quite a while to duplicate the error- has anyone else had the above result occured while trying to drag an ortho-diagonal curve?  If so, please describe what happened in as much detail as you can, as there may be a rogue texture buried somewhere in the RUL codes.  Thanks in advance.


David

226453
Title: Re: Three Rivers Region
Post by: metarvo on January 30, 2009, 09:41:23 AM
So, you have volcanoes there?  Oh, man.  About the closest thing I've ever went through to a volcanic eruption is a wildfire, and the fire wasn't even where I live.  I was out of town and the fire was located near the town that I was visiting, so I really did just let the country roads get me out of there.  Actually, they were more like RHW-2's.  I hope you stay safe up there, David.
Title: Re: Three Rivers Region
Post by: inspecter on January 30, 2009, 09:54:38 AM
Hmm I never knew Alaska had volcanoes
Title: Re: Three Rivers Region
Post by: choco on January 30, 2009, 09:59:30 AM
wow david!   :o


sooooo.....does the beta include that thru-truss bridge on the last page?  ;)
Title: Re: Three Rivers Region
Post by: inspecter on January 30, 2009, 10:08:58 AM
I can't wait for the STR beta to be released.
Title: Re: Three Rivers Region
Post by: debutterfly on January 30, 2009, 02:19:41 PM
David...I'm having the diagonal to ortho draggable problem too. Basically it happens, regardless of the situation. First I tried
      //                  dragging an ortho into a diagonal rail and then deleting the bold to get a diagonal-ortho transition...problem
     //|         occured. Dragged from a diagonal stub both front and back of the stub...problem occured.  Tried drawing a
    //||         straight with a diagonal switch then deleting the straight part to get an ortho to diagonal transition...problem
   // ||       occured. Tried dragging from a straight stub a diagonal to create an ortho-diagonal transition...problem occured. David you may want to relook the textures you have with the ones you posted. it may be possible that fixed the problem after posting the beta.  ;) I got the ortho-diagonal transition to work on the inside with duel-duel rails (4 rails) 2 tiles ortho to duel-side-by-side rails diagonal. Hope this helps to clarify the problem.

Larry (debutterfly)

Edit- it seems to be the textures with zooms 1 and 2. (the two closest ones). You may be in zoom 3 david. also pieces revert back to the old textures for all zooms 3, 4, 5, 6.  i know its a beta.  ;) just tryin to help.

Edit- Here's a couple of more problems.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F3748%2Fwayconlakejan3001233354qg0.png&hash=936d6ae9cae369aed6fee18848d0ea8215e621a2)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F9038%2Fwayconlakejan3001233354nm6.png&hash=858bdf3f4e1ad97119bf4c263f562924b4903b2f)
Title: Re: Three Rivers Region
Post by: threestooges on January 30, 2009, 02:36:17 PM
Quote from: choco on January 30, 2009, 09:59:30 AM
wow david!   :o


sooooo.....does the beta include that thru-truss bridge on the last page?  ;)
So much work with bridges going on, especially on your part choco, it's amazing what the game has in there already. Believe it or not, that's actually a game bridge. It's a fine example of the open frame style with the sleepers (ties) laid right on the frame without ballast. I've always liked that little bridge.

Hope all is well up in Alaska for you all David, and that the mountain is still in one piece. In the meantime, the country road looks amazing. I may need ro revisit some of my rural areas to give them a but more of a setback now. That just looks like such a peaceful drive.
-Matt
Title: Re: Three Rivers Region
Post by: sim-al2 on January 30, 2009, 05:21:04 PM
Volcanos...  great. I'm not sure if those or earthquakes are worst. New Madrid Fault worse. They say the Mississippi ran backwards of three days... :o
Title: Re: Three Rivers Region
Post by: dedgren on January 30, 2009, 05:44:04 PM
How many words is one pic worth?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F6852%2Fswitchdualtracktothreetzd5.png&hash=0190dd1181715e13063c72fbe5399954ba8afb11)

Later.


David

226771
Title: Re: Three Rivers Region
Post by: JoeST on January 30, 2009, 05:50:00 PM
An answer to davids question: lots3

another awesome picture...
Title: Re: Three Rivers Region
Post by: inspecter on January 30, 2009, 06:28:53 PM
great double to triple track transition. I can't wait for the STR beta.
Title: Re: Three Rivers Region
Post by: CaptCity on January 30, 2009, 07:29:33 PM
David... Concerning the ortho-diagonal new rail textures...

Here's a couple more instances of what appears to be the same issue:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FNewrailProblems3.jpg&hash=82bc6f815a1a14221abb101a0357041c83046d26)

Wanted to post in case it provides a clue.
Title: Re: Three Rivers Region
Post by: dedgren on January 31, 2009, 12:45:44 AM
What the...?

When I do it, here's what happens.

First
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F2636%2Fproblems090130asd4.jpg&hash=fbc494788fb7c9c63837c751a9f32192b13eaeb1)

Then
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F2329%2Fproblems090130bip7.jpg&hash=21ba4741f6158bb2416e8a14573f748fb8bda449)

and

First
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F4206%2Fproblems090130cyi4.jpg&hash=810b60a290172e893658d7f3c83cc500aaeb4e6c)

Then
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F1639%2Fproblems090130dcm7.jpg&hash=c43c5dee9220213503a8cfeaa8c52fa37ac85810)

What's on my computer (retexture-wise, anyway) should be what's on yours at this point, folks.  When you get something weird showing up like this, see if different drags or configurations of existing trackage change anything.  I tried dragging every way I could think of, and couldn't duplicate these issues.  Are others out there having the same problem?

This is good practice for the STR beta, my friends.  Thanks for your help!

Night.


David

226941 - Over 1,000 page views today.  Thanks so much!


Title: Re: Three Rivers Region
Post by: JoeST on January 31, 2009, 02:47:09 AM
maybe its flipped/mirrored/different ways of dragging?
Title: Re: Three Rivers Region
Post by: Jonathan on January 31, 2009, 02:56:09 AM
David, I just checked that texture isn't in the download you attached a few pages back, neither is it in the list of Rail textures thread.

Jonathan
Title: Re: Three Rivers Region
Post by: choco on January 31, 2009, 06:08:39 AM
Quote from: threestooges on January 30, 2009, 02:36:17 PM
Believe it or not, that's actually a game bridge.

i actually thought that was a bit more of your handy work.... ;)  wish i'd have paid attention to it earlier.....thats the sleeper effect i was going for on a couple models....
Title: Re: Three Rivers Region
Post by: dedgren on January 31, 2009, 01:03:46 PM
Well, nobody's perfect...

...least of all, me.

I altogether missed one of the retextures

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F8827%2F0x03002200vo2.png&hash=7037541dafd90e61a56fe2b8112080bf8e9a06c8)

both in the reference table [linkie] (http://sc4devotion.com/forums/index.php?topic=6873.0) and in the last beta release.  I've fixed that now.  There's a new beta version at the bottom of this post.  Please be sure to look at the readme.  Also, please delete the previous beta file from wherever you installed it.

The beta this time also includes an unofficial update of the NAM Controller that will address #1 in the pic below (the addition of the texture takes care of #2).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F2518%2Fdualtrackissues09013001qx2.jpg&hash=c8b70c5aa73ffe46db01a9e8e3a92be13a96f886)

Here's what a default "wye" will look like now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F1361%2Fworkingwye090131afz7.jpg&hash=246fe9107e380289094cff51cc866353ff8c8510)

I think we may be getting down to the end of the trackage issues- if things seem pretty solid in a few days, I will begin correcting the remaining glitches, such as the tie misalignment in the above pic.

Here's the updated texture upgrade beta [download linkie] (http://www.edgrens.net/SC4D/Dual_Rail_Texture_Upgrade_beta_090131.zip).

Later.


David

227240 - 22,000 page views with 12 hours to go!  Woo-hoo!
Title: Re: Three Rivers Region
Post by: inspecter on January 31, 2009, 01:05:46 PM
The download link is not working for me.

EDITShould be now, my friend. -DE
Title: Re: Three Rivers Region
Post by: girlfromverona on January 31, 2009, 01:40:57 PM
Thanks, David. Look forward to trying it out.  :thumbsup:
Title: Re: Three Rivers Region
Post by: CaptCity on January 31, 2009, 05:42:15 PM
David,

I know you're going to 'hate' me...  ;), but I'm still getting the glitch in the ortho-diagaonal rail with the new texture download...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FNewRail7.jpg&hash=e6968d7513d5cad1de4297c6b74f389601123599)

The 'Y' now appears as shown in your last post, but the curve does not.

From your last post,
QuoteThe beta this time also includes an unofficial update of the NAM Controller that will address #1 in the pic below (the addition of the texture takes care of #2).

Does 'address #1' mean the same as 'fix #1'?

Wanted to give a heads-up...
CaptCity

EDITNope, don't hate anybody.  I kicked myself, though- after moving the needed file into the DAT this morning, I forgot to click "Save" in the Reader.  Grrrrr!  As for "address" versus "fix"- the former is one of those words I surcharge my clients fifty cents in a brief for- hey, just trying to add a little extra value here.  Fix it is (and it is now, in fact, fixed).  Have fun! -DE
Title: Re: Three Rivers Region
Post by: inspecter on January 31, 2009, 05:46:48 PM
Quote from: CaptCity on January 31, 2009, 05:42:15 PM
David,

I know you're going to 'hate' me...  ;), but I'm still getting the glitch in the ortho-diagaonal rail with the new texture download...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FNewRail7.jpg&hash=e6968d7513d5cad1de4297c6b74f389601123599)

The 'Y' now appears as shown in your last post, but the curve does not.

From your last post,
Does 'address #1' mean the same as 'fix #1'?

I have been getting the same problem too.
Title: Re: Three Rivers Region
Post by: Tarkus on January 31, 2009, 05:59:21 PM
That appears to be texture IID 0x03002204.

-Alex (Tarkus)
Title: Re: Three Rivers Region
Post by: BigSlark on January 31, 2009, 06:28:07 PM
Quote from: Tarkus on January 31, 2009, 05:59:21 PM
That appears to be texture IID 0x03002204.

-Alex (Tarkus)


...and solved.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on January 31, 2009, 06:36:58 PM
Yep, screwed up again.  In my haste to get the fix on the air this morning, I apparently forgot to save the texture DAT file after I added 0x03002200 through 4 to it.

Fixed [download linkie] (http://www.edgrens.net/SC4D/Dual_Rail_Texture_Upgrade_beta_090131-02.zip).

Sorry for the inconvenience.


David

227462
Title: Re: Three Rivers Region
Post by: deathtopumpkins on January 31, 2009, 07:03:11 PM
Looking great David... I'm just about to go try the new textures out.
Title: Re: Three Rivers Region
Post by: BigSlark on January 31, 2009, 07:07:22 PM
Thank you for the quick fix. Does this include the RULs for STR?

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: CaptCity on January 31, 2009, 07:11:01 PM
Good news this time...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FNewRail9.jpg&hash=5fab97b6f3580c768d82149cfb5d507137bf2eca)

All is well. Thanks for the quick work.

CaptCity
Title: Re: Three Rivers Region
Post by: sithlrd98 on January 31, 2009, 07:29:58 PM
After only messing with them for a couple of minutes....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F2451%2Fcoupleofissues09013101mn0.jpg&hash=06c597e93d468817e44fc83aa7463a9f7fb2629c)

I think you nailed em! &apls

Jayson

EDITNope, Jayson- not nailed yet.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F3508%2Fcoupleofissues09013102my5.jpg&hash=89854adaafbbe32a198df39d3aa2aa5a4a96b3a8)

I want to comment out the ability to create the completely unrealistic "trident" switch in the circle to the left.  There shouldn't be any way, either, to create the switch in the circle to the right.  The easy part was creating the textures- the coding that allows these sorts of switches is the real swamp.  Thanks for IDing them for me
.
-DE

Well , I thought you meant to do that.. actually , I didn't notice in-game and didn't notice untill after you posted. But I guess since you've probbably gone cross-eyed from looking at textures all day , you still have better eyes than me!
Jayson
Title: Re: Three Rivers Region
Post by: Ryan B. on January 31, 2009, 08:10:48 PM
Just . . . . wow.  Great work from David and the RAM Team!
Title: Re: Three Rivers Region
Post by: dedgren on January 31, 2009, 08:53:29 PM
Well, I felt bad about running everyone around the block over fixing the texture upgrade, so I took 45 minutes and created this as a little bonus to send out with the STR beta.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F8000%2Frailwidecurveswitchparamb9.png&hash=e27bfd3edf82efe51047932095200bbc5ce84f9a)

The dual track retexturing actually has implications all the way across the spectrum of rail.  We'll need to redo all the puzzle pieces, as we have now discovered how to duplicate the game's semi-transparent texture along the edge of the ballast.  The above piece was a "thought-experiment" that I did to test my ability to efficiently retexture an existing piece.  It works pretty well, I'd say.

* * *

I don't think it would be right to close out the month without starting a little contest.  About 30 days from now, 3RR will hit a quarter-million page views here at SC4D.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F6650%2F250kodo090131awj5.jpg&hash=fcfcabb71c029893520884c79983c351544edbb6)

...where we're going, we don't need roads [linkie] (http://en.wikipedia.org/wiki/Back_to_the_Future)...

So, who's going to guess the date and time we hit 250K?  I have a major feature in the region that needs a name and a detailed story, and I can't think of a better way to celebrate our third birthday as a major tourist attraction*.  We'll keep the rules simple, like last time.  You can post your guess through midnight Alaska time (GMT-9) on February 10th.  The winner will be whoever comes closest without the page view count going over.  I'll chart the guesses every day or so- should be fun!

I'll note that, if page views were miles, we'll have reached the moon at its apogee [linkie] (http://science.nasa.gov/headlines/y2008/09dec_fullmoon.htm).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F406%2Fmoon090131adc7.png&hash=539699167268a24913e20c2edcda29c12d540a21)

The really amazing thing is that, at the current rate, 3RR should have a quarter-million page views in this year alone, winding up 2009 somewhere north of 400,000.

It's been a great ride with all of you, folks.  Thank you for all that you have done.


David

* 3RR started out at Simtropolis [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y) on March 12, 2006.

227576


Title: Re: Three Rivers Region
Post by: inspecter on January 31, 2009, 08:58:03 PM
Quote from: dedgren on January 31, 2009, 08:53:29 PM
Well, I felt bad about running everyone around the block over fixing the texture upgrade so I took 45 minutes and created this as a little bonus to send out with the STR beta.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F8000%2Frailwidecurveswitchparamb9.png&hash=e27bfd3edf82efe51047932095200bbc5ce84f9a)




So wheres the STR beta. Nice rail pic by the way.
Title: Re: Three Rivers Region
Post by: Gaston on January 31, 2009, 09:16:04 PM
Quote from: dedgren on January 31, 2009, 08:53:29 PM
[

So, who's going to guess the date and time we hit 250K?  I have a major feature in the region that needs a name and a detailed story, and I can't think of a better way to celebrate our third birthday as a major tourist attraction*.  We'll keep the rules simple, like last time.  You can post your guess through midnight Alaska time (GMT-9) on February 10th.  The winner will be whoever comes closest without the page view count going over.  I'll chart the guesses every day or so- should be fun!

The really amazing thing is that, at the current rate, 3RR should have a quarter-million page views in this year alone, winding up 2009 somewhere north of 400,000.

It's been a great ride with all of you, folks.  Thank you for all that you have done.


David

Quote* 3RR started out at Simtropolis [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y) on March 12, 2006.

227576[/size][/font]


It is hard to believe I've been addicted to 3RR for that long.  lol
Title: Re: Three Rivers Region
Post by: Pat on January 31, 2009, 09:25:25 PM
David its hard to believe that its been almost what 3 yrs of 3RR wow!!! Talk about amazing feets and Rails and Roads and Tracks lol OK bad puns I know what can I say lol.... You sir are a true master of the game and give us all so many more reason to play this game still today and for that I thank you!!! I also thank you for the friendship that you have given too!!!!

Patrick


New Edit: LoL Ryan thanks I didnt even notice that ringing of the bell there!!!
Title: Re: Three Rivers Region
Post by: Ryan B. on January 31, 2009, 09:30:44 PM
Ding!  Nice ring of the 'Double-O' bell, Pat!

All these rail improvements make me wish Sims would use the rail a bit more than they do.
Title: Re: Three Rivers Region
Post by: Battlecat on January 31, 2009, 09:41:23 PM
Three years is an amazing accomplishment for this project!  I'll guess February 25th for the day you hit 250,000 page views.

As for the recent beta rail textures I've noticed on oddity in the shading department, and I'd like to find out if anyone else can see it. 

When you're at zoom 1 and 2 with the latest version the orthogonal rail sections seem just a touch darker in color than everything else.  It's hard to tell for sure, but I think it's the gray color between the rail ties that is the culprit.  This issue doesn't extend to the diagonal sections. 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F4984%2Frailretexturev2cjr4.jpg&hash=be9241aa6b23b32a8adfe2a053d078b0b00ea54d)

I wouldn't have noticed it except that on zoom 3 or larger, the same sections of track seem much lighter in color than every other section of track out there.  I'm really not sure what's causing it.  This issue also doesn't extend to the diagonal sections. 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5986%2Frailtexturesbeta2bpu9.jpg&hash=6d6f0880ec737683efda59d8e29d3572e6a8c64d)

Anyhow, I hope this helps!  Other than this issue, all the testing I've done with the new textures looks excellent. Can't wait to see everything else that will be coming out with the STR!
Title: Re: Three Rivers Region
Post by: CaptCity on January 31, 2009, 09:50:26 PM
Battlecat...

You might try the SFBT Rail Texture Mod  (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1564) to match things up a bit better on those far away zooms.
Title: Re: Three Rivers Region
Post by: girlfromverona on January 31, 2009, 10:11:34 PM
Ok, my guess for when we'll hit 250k page views is:

24th February at 3pm (Alaska time)
Title: Re: Three Rivers Region
Post by: jpj_starfleet on January 31, 2009, 11:38:44 PM
Dedgren... I found something interesting while playing around with the rails, when you cross two diagonal rail lines the system wants to automatically put in connecting tracks but not when you cross two straight rail lines however what's most interesting is the connecting tracks only show up on zoom levels 3 and above, has this always been a Maxis thing or a problem with the new 3RR upload? other then that every else is perfect!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Finlinethumb21.webshots.com%2F41684%2F2759269590053958490S600x600Q85.jpg&hash=25e03af4dc57f2be7d5aaca9edcb70bfdcb4d12c) (http://entertainment.webshots.com/photo/2759269590053958490sVPemd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Finlinethumb53.webshots.com%2F42676%2F2331303410053958490S600x600Q85.jpg&hash=5ac2846a3ecfd887088a5c71cb621b27457392db) (http://entertainment.webshots.com/photo/2331303410053958490JanzLg)

EDITNoop- that's another bug to squish.  I'm keeping track. Oh, and David, please, my friend. -DE
Title: Re: Three Rivers Region
Post by: Jonathan on January 31, 2009, 11:56:26 PM
BattleCat, you need to download the files from David's posts a couple of posts above you, and The SFBT Rail Texture mod Is probably incompatible with David's

Jonathan
Title: Re: Three Rivers Region
Post by: BarbarossaS on February 01, 2009, 12:08:31 AM
I've been following this MD for a while now, but always was more of a lurker. The chance of being a part of 3RR was to good to resist tough!  ;D

So: my guess is that you'll hit 250k views on the 27th of February at 4 pm
Title: Re: Three Rivers Region
Post by: Korot on February 01, 2009, 01:01:24 AM
As victor of the last contest, I have to take part in this contest as well, right? So my guess is 23 February 15.39h GMT+1, which relates to 23 February 5.39h Alaskan time (GMT-9), asuming that the page view is around 1000 a day (and, this being a contest making people wonder how far we are at page views, is quite possible)

Current pageviews: 227767
Title: Re: Three Rivers Region
Post by: Andreas on February 01, 2009, 04:56:25 AM
Quote from: Warrior on January 31, 2009, 11:56:26 PM
BattleCat, you need to download the files from David's posts a couple of posts above you, and The SFBT Rail Texture mod Is probably incompatible with David's

Not exactly "incompatible", but as David changed the look of this particular texture, it still looks like the Maxis equivalent if the SFBT mod is installed. I prepared a fix for this already, but at the moment, I'm not sure how to release it, since David is revamping the entire rail textures. I guess I could attach a small DAT with the updated textures here in the forums, and remove that later if another version of the SFBT Rail Texture Mod is going to be released.
Title: Re: Three Rivers Region
Post by: metarvo on February 01, 2009, 05:37:08 AM
Since we've got another contest here...

I predict 3RR will hit 250,000 page views at 15th February at 5 am (Alaska Time).
Title: Re: Three Rivers Region
Post by: CaptCity on February 01, 2009, 05:44:49 AM
Quote from: Warrior on January 31, 2009, 11:56:26 PM
BattleCat, you need to download the files from David's posts a couple of posts above you, and The SFBT Rail Texture mod Is probably incompatible with David's

Quote from: Andreas on February 01, 2009, 04:56:25 AM
Not exactly "incompatible", but as David changed the look of this particular texture, it still looks like the Maxis equivalent if the SFBT mod is installed...

Hmmmm... I'm confused, now. I've been using the Darker Texture.dat file of the SFBT mod with no problem. Without it I do get the different shades. I guess I may have missed a file somewhere. Off to check...
Title: Re: Three Rivers Region
Post by: Jonathan on February 01, 2009, 06:02:56 AM
I'm confused as well, seeing as they both are replacing the same thing, it will depend on which loads last, so they should be incompatible, I don't have the SFBT Rail Mod installed and my textures are the same darkness everywhere.

EDIT: I just realised I had a previous version of David's mod which included some textures that aren't in the latest download, like the straight tile. So there are still some missing textures,

Jonathan
Title: Re: Three Rivers Region
Post by: CaptCity on February 01, 2009, 06:46:39 AM
Quote from: Warrior on February 01, 2009, 06:02:56 AM
I'm confused as well, seeing as they both are replacing the same thing, it will depend on which loads last, so they should be incompatible, I don't have the SFBT Rail Mod installed and my textures are the same darkness everywhere.

EDIT: I just realised I had a previous version of David's mod which included some textures that aren't in the latest download, like the straight tile. So there are still some missing textures,

Jonathan

So, the latest link for the new rail textures doesn't have orthogonal track textures? That makes sense then. I've just checked and rechecked, and, still, if I take out the SFBT mod, I get the exact situation that Battlecat mentioned. With the mod, I don't. However, after looking a bit closer at some of my images, I do notice a slight difference on orthogonal tracks even with the SFBT mod.

As for loading the SFBT mod... I've got it so David's new textures were loading after the SFBT mod. So David's were replacing those except for those orthogonal tracks.

CaptCity
Title: Re: Three Rivers Region
Post by: Andreas on February 01, 2009, 07:07:11 AM
Oh well, I guess I should clear that up a little. The SFBT Rail Texture Mod is basically two mods in one. There's one file that makes the zoom 1 to 4 Maxis rail textures darker, this was done because all custom rail textures look darker than the Maxis textures in zoom 1 to 4. I didn't include darker zoom 5 textures, though, since they are the base for the smaller zoom levels anyway. The rest of the files add wealth-dependent rail textures to the game - i. e. the rails will have a grass or concrete base texture, depending on the adjacent zones.

The new NAM includes modified textures for the diagonal rail textures, as well as the rail crossings, created by David. Obviously, the zoom 1 to 4 textures are darker as the Maxis textures, this is why a NAM installation without the darker textures from the SFBT mod looks odd in zoom 1 to 4. Installing the darker textures from the SFBT mod will fix this, with one exception: The diagonal/diagonal rail crossing texture was modified to remove those superfluous rail curves - obviously, those will still show up if the SFBT mod is installed (and loaded after then NAM, as it is mentioned in the readme file).

Now what David is doing right now is modifying the complete set of Maxis textures - this set will do the same as the darker rail textures from the SFBT mod, so those two are basically incompatible with each other, as they contain the same texture IDs. The only difference is that David's mod also contains new zoom 5 textures. So far, no wealth-dependent textures have been made for those, but it is under consideration. It's a relatively simple task, actually, but rather time-consuming, since each texture has to be processed six times in order to cover all possibilities (low/medium/high wealth grass and concrete).

So if you want to use David's updated rail texture set, please remove the SFBT mod for the time being. If you just use the NAM (with the updated rail crossings), you can wait for an update of my SFBT Rail Texture Mod, which should repair the oddities in zoom 1 to 4. I guess we shouldn't have included David's updated textures into the NAM, but back then, nobody envisioned that a complete makeover of the Maxis rail textures would be done very soon. ;)
Title: Re: Three Rivers Region
Post by: niktest on February 01, 2009, 07:09:15 AM
Hello!
   I found some other missing textures. Most of them are related to parallel tracks, both orthogonal and diagonal. Were these tracks already re-textured? Have a look!

Anyway, wonderful work! :thumbsup:
   Nicola

P.S.
In order to perform the test, I only use the NAM and the beta textures coming within the package.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F111%2Ftestdec5201233499450cj5.th.png&hash=85aebbbadfe4f520b89d2f43044e7f7384e9f23d) (http://img156.imageshack.us/my.php?image=testdec5201233499450cj5.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F6214%2Ftestdec5201233499245sq0.th.png&hash=a1d38ac0badaf5ce8a0973d45be3df1f2e6ab104) (http://img201.imageshack.us/my.php?image=testdec5201233499245sq0.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F6775%2Ftestdec5201233499649df7.th.png&hash=af2ce4e490ef13072e31935aacba04009633334e) (http://img165.imageshack.us/my.php?image=testdec5201233499649df7.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F8821%2Ftestdec5201233499044ku0.th.png&hash=443cd849ef7f328ced5db958f3bed14277f5ae73) (http://img136.imageshack.us/my.php?image=testdec5201233499044ku0.png)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F316%2Ftestdec5201233498946ct9.th.png&hash=b78f31d29784dfb6e6cc85758339764d1cc3a249) (http://img144.imageshack.us/my.php?image=testdec5201233498946ct9.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F6609%2Ftestdec5201233498857cs1.th.png&hash=32753da7bd6213519a5e40ad3243fc950de39491) (http://img145.imageshack.us/my.php?image=testdec5201233498857cs1.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F5966%2Ftestdec5201233498776wf4.th.png&hash=8e5edff3ec7b8a5760b7f2e418152944719474ed) (http://img152.imageshack.us/my.php?image=testdec5201233498776wf4.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F5923%2Ftestdec5201233498765nt4.th.png&hash=220247ab8b73b01faede638e27603ad868380736) (http://img156.imageshack.us/my.php?image=testdec5201233498765nt4.png)
Title: Re: Three Rivers Region
Post by: CaptCity on February 01, 2009, 07:18:19 AM
Thanks for the clarification, Andreas. I think I misunderstood what textures were included in David's texture beta, and I'm sorry if I've caused any headaches here...

CaptCity
Title: Re: Three Rivers Region
Post by: Battlecat on February 01, 2009, 07:22:35 AM
The images above do use the latest release by Dedgren (090131-02.dat).  I can also confirm that I did not have the SFBT rail texture mod installed.  So I downloaded the SFBT rail texture mod this morning, installed it so that it would be loaded before the new textures from Dedgren.  The brightness issue is now gone, resulting in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F6231%2Frailscorrectedbrightnesyn2.jpg&hash=c3974d3f15a6aab2ab6446ebfb3ae2497721e5a4)

As explained in the readme for the SFBT mod, Maxis has some weird brightness enhancing effect that is applied to the default rail segments only and wouldn't change any modded textures.  While it looks better on the further zoom, the orthogonal segments still looks slightly different on the closer zoom, but it's pretty hard to see.  Of course if the orthogonal segments are being changed by the SFBT mod, that's not entirely surprising. 

Based on the statement by Andreas above, I'll be removed the SFBT mod while testing out this mod.  Thanks for the clarification Andreas! 
Title: Re: Three Rivers Region
Post by: Jonathan on February 01, 2009, 07:33:15 AM
I found the missing Orth Texture(That's all the dat contains, only the orth texture), it's from an earlier upload and is attached below:

Jonathan
Title: Re: Three Rivers Region
Post by: mayorfabz on February 01, 2009, 07:38:24 AM
A Contest ! &hlp
My guess is February the 25th, 2:20 pm Alaska time

Kudos on the big texture hassle-ridding

Frozen and snowy greetings from Montreal (-15°C)
Fabien
Title: Re: Three Rivers Region
Post by: CaptCity on February 01, 2009, 07:51:08 AM
Quote from: Warrior on February 01, 2009, 07:33:15 AM
I found the missing Orth Texture(That's all the dat contains, only the orth texture)...

Thanks, Jonathan... :)  Now all is clear...(with the tracks and with me).

CaptCity
Title: Re: Three Rivers Region
Post by: jpj_starfleet on February 01, 2009, 02:49:46 PM
David... Have you considered making a crossover track like the one in the lower left side of the pic below? a rail puzzle piece like that would look good with the double track with single side track pieces you made so it looks like a train can cross over to reach the single track, the crossover below is an overlay texture that only goes in one direction (that I can find) just a thought.   Thanks

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Finlinethumb33.webshots.com%2F42976%2F2361108940053958490S600x600Q85.jpg&hash=a560e7342f51ba7b9f0692d25c8c1ab34d1640f4) (http://entertainment.webshots.com/photo/2361108940053958490OOLPyh)

---------------------------------

P.S. I have been to 49 States, all but Alaska!  ::)
Title: Re: Three Rivers Region
Post by: Ryan B. on February 01, 2009, 10:35:20 PM
More signage goodness:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F4996%2Fgeneration4qe6.jpg&hash=b8b676b556de60b6176d79cafb92098528d2b812)
Title: Re: Three Rivers Region
Post by: dedgren on February 02, 2009, 07:58:53 AM
We're digging around in the bowels of the NAM for hiding and forgotten rail textures, and fixing them as we go along.

Sometimes we get it right the first time.  And sometimes we don't...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg125.imageshack.us%2Fimg125%2F4023%2Fmistake090201aco6.jpg&hash=ebe6cac48288208b66ef4b9c9ba197a78517829e)

But, sooner or later, it all comes together.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg124.imageshack.us%2Fimg124%2F5619%2Fmistake090201bxx2.jpg&hash=f0abe56017f0228d3cdcb18366bbb0c0407b22be)

I think we've also got all the stray original textures into the DAT file now.  Thanks, folks, for helping find those.  An updated beta file is here [download linkie] (http://www.edgrens.net/SC4D/Dual_Rail_Texture_Upgrade_beta_090202-01.zip).  Make sure you look at the readme.  Please keep those cards and letters coming.

Later.


David

228575


Title: Re: Three Rivers Region
Post by: Pat on February 02, 2009, 08:33:51 AM
Hey David you know what comes to mind right now is that one jingle,

Sometimes you feel like a nut, sometimes you dont

http://www.youtube.com/v/_TA3c1YqCiI&hl=en&fs=1


Looking real sweet here david!!!
Title: Re: Three Rivers Region
Post by: niktest on February 02, 2009, 09:50:22 AM
It seems something's still not working properly:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F2886%2Frailtestjan800123359678ia2.th.png&hash=9dc744951892d98490b77702a1663e0a66f4cab2) (http://img147.imageshack.us/my.php?image=railtestjan800123359678ia2.png)

I'm quite sure to have followed the readme to the letter: got previous versions, textures replaced, controller preserved. Am I missing something?

Keep up with the good work!  :thumbsup:
   Nicola

EDIT: double-checked by trying replacing the controller too. Got another one, and it's not a missing texture this time. Am I right?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F8453%2Frailtestjan800123359736ki9.th.png&hash=04fe6bedbab3bd9facffd563ce1a407dbfb71458) (http://img83.imageshack.us/my.php?image=railtestjan800123359736ki9.png)
Title: Re: Three Rivers Region
Post by: Jonathan on February 02, 2009, 10:28:16 AM
Nicola,
Is it before the NAM? If not make sure it loads after, else you'll get a few textures that don't look right :)
Also there are a few textures that haven't been remade yet.


Jonathan
Title: Re: Three Rivers Region
Post by: niktest on February 02, 2009, 10:59:15 AM
Quote from: Warrior on February 02, 2009, 10:28:16 AM
Is it before the NAM?

Thanks for the tip Jonathan.  :-[ Everything's way better now!  ::)

After fixing the folder name, I spotted another couple of incomplete (?) textures: here they go.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F8069%2Frailtestjan800123360026xp0.th.png&hash=3ef6e16143393750b1d0b97b8cd95d4ade4bfe67) (http://img301.imageshack.us/my.php?image=railtestjan800123360026xp0.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F3085%2Frailtestjan800123359999ye4.th.png&hash=f377d3aca48e12ecd5d283a7b734902d2c43d9e4) (http://img201.imageshack.us/my.php?image=railtestjan800123359999ye4.png) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F5460%2Frailtestjan800123360177da7.th.png&hash=8c4632724d836b1633ce91bea74485be8f4e8672) (http://img83.imageshack.us/my.php?image=railtestjan800123360177da7.png)

Concerning the first two of them, wouldn't it be best if no double-crossing was going to be represented?
Plain switches would look way better in my opinion...   &Thk/(

Nicola
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 02, 2009, 12:26:34 PM
Your diligence and attention to detail is just awe-inspiring, David!

Keep pushing those buttons and getting things done, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Haljackey on February 02, 2009, 03:04:07 PM
David, I wanted to personally congratulate you on winning the "Most Valuable SC4 Member" Trixie over at Simtrop.  You have really come into your own during the past year and it shows, especially here in 3RR.  Without you, the SC4 community would not be the same. 

Anyways, I wish you the best with finishing these RAM additions and with everything else you're involved in.  Once again, congrats!  Well deserved indeed!
-Haljackey
Title: Re: Three Rivers Region
Post by: Albus of Garaway on February 02, 2009, 04:22:10 PM
First of all, I need to say congratulations on the Trixie over at Simtropolis!

I have to apologize for my absence lately on 3RR, but I've been lurking, honestly! Your work on the rail texture upgrade is fantastic! However, I'm going to wait a while to download it, because I'm not 100% sure I need it in my plugins folder, but don't worry, I'll probably end up downloading, ha ha. How could I resist?
Title: Re: Three Rivers Region
Post by: girlfromverona on February 02, 2009, 06:51:52 PM
Wonderful news about the Trixie award, David!! You truly deserve it.  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on February 02, 2009, 07:53:14 PM
Really, the Trixie's no surprise at all, David.  With all that you've done over the past year, it's a surprise that you didn't win ten of them.  Congratulations, David.

&apls &apls
Title: Re: Three Rivers Region
Post by: CaptCity on February 02, 2009, 11:26:29 PM
David,

First, and most important, I would like to offer my congratulations on the Trixie over at ST. It is very well deserved and shows just how many people appreciate your efforts to make the game better. So, again, hats off to ya! &apls

Now, on to the texture testing home front...

I haven't seen anything regarding the RR crossings yet, so I thought I would throw these up...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FRoadDiagRail1.jpg&hash=0450fd03123035b1914b442424c3632a63417e2c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FRoadDiagRail2.jpg&hash=bda983da44f48013023023f403a633b113b0541b)

I know these may have not been gotten at yet, but they do seem to be the only two road crossings that exhibit the original textures. All other configurations show the new ones. Oh, game 'north' is toward the top-right of the images (in case that helps).

All crossings for avenues, one-ways, and underpasses for highways seem okay. I am assuming the street crossings haven't been done because they all show original shading (plus they weren't on the reference chart).

Hope this helps out...
CaptCity

Title: Re: Three Rivers Region
Post by: jacqulina on February 03, 2009, 01:05:16 AM
congratulations my friend on your trixie,well deserved &apls &apls

Title: Re: Three Rivers Region
Post by: io_bg on February 03, 2009, 03:07:00 AM
Congratulations on the trixie, David! You really deserve it! &apls
P.S all the people I have nominated have won at least one trixie award, and you were one of them!
Title: Re: Three Rivers Region
Post by: Ryan B. on February 03, 2009, 06:10:11 AM
Congratulations on the Trixie, David!   &apls  I can't think of someone with more dedication to the community.

Well, maybe I can, but you're in an elite group, my friend.
Title: Re: Three Rivers Region
Post by: LE0 on February 03, 2009, 08:57:30 AM
congrats on  the trixie award &apls

And what about the seasonal trees that change by themselfs development?
Title: Re: Three Rivers Region
Post by: niktest on February 03, 2009, 09:05:30 AM
Congratulation for the award! &apls
You sure deserve it!  :thumbsup:

Nicola
Title: Re: Three Rivers Region
Post by: Pat on February 03, 2009, 09:56:45 AM
Hey David congrats on your Trixie, that is soo awesome!!!!
Title: Re: Three Rivers Region
Post by: TheTeaCat on February 03, 2009, 11:37:07 AM
Way to go my friend :thumbsup:
Hoisting my mug to you

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: threestooges on February 03, 2009, 01:48:00 PM
Quote from: LE0 on February 03, 2009, 08:57:30 AM
congrats on  the trixie award &apls

And what about the seasonal trees that change by themselfs development?
Check the 3RREX (http://sc4devotion.com/forums/index.php?topic=5603.0). He has uploaded two types: lots (which are quite well done, and have a transparent base), and ploppable flora pieces (which do not change with the seasons, but will change with a click of the mouse). I'm not sure if there is any research presently going into making rotating seasonal flora, but I'm not sure if it is possible at the present time. If there is, I'm sure we'll hear about it, but until then, those should get you going.
Title: Re: Three Rivers Region
Post by: jpj_starfleet on February 03, 2009, 02:16:45 PM
David congrats on your Trixie.
Title: Re: Three Rivers Region
Post by: JoeST on February 03, 2009, 11:30:57 PM
hey, look at that... page 333 :)
Title: Re: Three Rivers Region
Post by: dedgren on February 04, 2009, 10:22:18 AM
Back to the bleeding edge...

This is the same little stretch of road across a "two-year" period of SC4 game-time.  The pics are not necessarily sequential in time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F6541%2Fseasonaltree090204aix0.jpg&hash=7dbbb65d5ada31df9771bc6c560634972c57af28)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F6640%2Fseasonaltree090204bzp8.jpg&hash=a0810f74d5cfb819a68e7e3983aa8f70a122bbf7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F6668%2Fseasonaltree090204cuo9.jpg&hash=b249d110ecfff89f5e2835622b0c7da4312da665)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F7287%2Fseasonaltree090204dyo7.jpg&hash=cf35ecbe0c92e3e400c447ec02cb103e2a42ed31)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F7104%2Fseasonaltree090204eik9.jpg&hash=e2205926a3dea40ff34f8d355c889fa1c2b136f2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F5686%2Fseasonaltree090204fbb8.jpg&hash=edfb969ab6d84a353aecd72ef0f5834d1fe5183f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F3391%2Fseasonaltree090204grj0.jpg&hash=129fea10378435b357fd9267e4e3da2af20286fe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F6466%2Fseasonaltree090204hzd5.jpg&hash=cc345e4559e3ac61b3d377b0b1476b1982482cc9)

Yep- these are seasonal ploppable trees.

That's the good news.  They are, as best I can tell, completely stable, predictable as to when they come and go, and do not appear, in reasonable quantities, to bog down or otherwise disrupt game play.

The not-so-good news is that they are complicated to use, at least at this early stage.  They work on a two-year cycle, which means that they are visible for four months and then invisible for the next 20.  Each season has to be plopped separately and according to particular time schedule.  They are invisible when you plop them, so you don't know exactly where they are until the next time they are visible in the game.

I don't expect that these things will be impossible to overcome, but it may take a while.

They work based on manipulation of the FloraProperties exemplar property.  I'll reserve the technical stuff for anyone who wants that info- post or PM and it's yours.

The alpha of these will show up in your Mayor Mode "flora" submenu most of the way down.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F4163%2Fseasonaltree090204iiq3.jpg&hash=3ee280433fac39f6ac5d3c618b8065e37ee6ecfb)

For right now, I've just done one of Brian's (c.p./cycledogg) great seasonal elm trees.  I've attached an alpha test file to this post so that you can play around with it.  The file is complete in and of itself- no dependencies.  Just put it somewhere in your My Documents SC4 Plugins folder where you can find it again, as I'm sure it will be replaced.

To use the trees, let the game calendar advance to sometime between the first and the tenth day of the month noted following, then plop the corresponding season.  You can click-plop to place one tree, or drag-plop to place multiple trees.  Remember that each plop takes up a little space on the gridsquare in which you place it, so if you plop too densely with trees from an earlier season, your later ones might not take root.  Since you cannot currently see them when you plop them, that can be an issue.

[tabular type=4]
[row][data]
Game Month
[/data][data]
Season to Plop
[/data][/row]
[row][data]
March
[/data][data]
Winter (WI)
[/data][/row]
[row][data]
June
[/data][data]
Spring (SP)
[/data][/row]
[row][data]
September
[/data][data]
Summer (SU)
[/data][/row]
[row][data]
December
[/data][data]
Fall (FA)
[/data][/row]
[/tabular]

Also remember that you have to plop over two years to get continuous tree coverage in the game.  I start with an even year (14, 16 and the like) then do an odd year (15, 17 and the like) so that if I screw something up, I can keep my place when I make a correction.

The alpha file is attached to the bottom of this post.  I'd be interested in seeing what folks do with these, and what you think about them.  Feel free to posts pics and comments here.  If anyone is a tinkerer (like me), feel free to try and improve them.  The holy grail here is something that you can see after you plop it, and preferably that allows one plop for all four seasons.

Good luck and enjoy!

* * *

Thanks, folks, for the congrats on the Trixie.  I really appreciate the incredible support the community has given to 3RR and to me, and hope that I can return that to you many times over in the months ahead.

* * *

I'll be getting back to the retexture shortly.

Later.


David

229840
Title: Re: Three Rivers Region
Post by: FrankU on February 04, 2009, 10:40:58 AM
David,

You make the impossible possible!

What else can I say?
Title: Re: Three Rivers Region
Post by: dedgren on February 04, 2009, 12:24:06 PM
Ohmigosh!

...how could I have forgotten to do this 'til now...

Stop what it is you're doing, please, and take just a minute to head on over to John's (Darmok) Anduin Valley Revisited [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=59816&startpage=172&messid=1519746) today to wish AVR a Happy Fourth Anniversary!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F5069%2Favr090204arf0.jpg&hash=211cf1f0beee4de3014f260b79b3f709400c7daa)

You wouldn't have any idea how much of what we have done here has been inspired by John's work there.  There's four years of gold at AVR- well worth a long and detailed read from end to end if you have the time.


David

229940
Title: Re: Three Rivers Region
Post by: threestooges on February 04, 2009, 01:13:39 PM
Thank you for calling this to my attention David. Even better, there are new updates there. Also, nice work with the seasonal plop trees. If I get the chance I'd love to poke around the tree files (not sure what I'll find, but it's worth a look nonetheless).
-Matt
Title: Re: Three Rivers Region
Post by: Andreas on February 04, 2009, 02:55:26 PM
David, I'll surely have a look at those ploppable seasonal trees, feel free to PM me with the technobabble (you might remember that I was asking for that a few months ago already ;) ). Well done!  :thumbsup:
Title: Re: Three Rivers Region
Post by: sithlrd98 on February 04, 2009, 03:08:06 PM
I agree , bring on the technobabble! Who knows....someone may understand it if you present it like the PlopperizerTM tutorial! Oh, and why aren't you re-texturing something instead of huggin trees anyway?  :D

By the way , congrats on the Trixie...it was well deserved!

Jayson
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 04, 2009, 03:22:18 PM
Ahh.... I tried out the trees in-game, and, other than being almost entirely impossible to plop correctly without taking 20 game years :P  :D , they seem to work perfectly over the 10 years I let the game run after getting them plopped relatively in the right places.

Great work David! I hope there is another way to do these where they either show up when you plop them or have all seasons in one plop, but still, these are excellent! One of the best SC4 innovations ever!
Title: Re: Three Rivers Region
Post by: Darmok on February 05, 2009, 04:35:57 AM
David,
Let me add my voice to the chorus of praise for your well deserved Trixie. You really are a driving force for the SC4 community, and it's good to see that it has been recognized somewhat.
Furthermore, thank you to have chosen a picture that depict me pretty well (The Typing Monkey...) to invite people to come to AVR 4th birthday. It's been a long haul... but as I always say, as long as were having fun who gives a ... hummm... hehehe.... I'm still having fun and as FARR as I can see, so do you!
My friend thanks for your support and may 3RR continue to be the innovative beacon that it has become over the years.
-John
Title: Re: Three Rivers Region
Post by: Kokopelli on February 05, 2009, 12:41:04 PM
I spent the past week getting ready for and trying an aggravated assaut case. Boy, I missed a lot. Keep up the good work. I love all the new rail stuff. Can hardly wait for the final versions.

Bob
Title: Re: Three Rivers Region
Post by: Livin in Sim on February 05, 2009, 06:05:46 PM
Dude...8)...you won a Trixie!  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi98.photobucket.com%2Falbums%2Fl252%2Fsimdiary%2Fyupi3ti.gif&hash=5e2f03aa2672109e0efd002ddaeefe818c806855)

Title: Re: Three Rivers Region
Post by: inspecter on February 05, 2009, 06:12:22 PM
Congrats on the trixie.
Title: Re: Three Rivers Region
Post by: Battlecat on February 05, 2009, 07:22:53 PM
Congratulations on the Trixie!  You certainly have earned it!   &apls
Title: Re: Three Rivers Region
Post by: bat on February 06, 2009, 08:09:58 AM
Congrats on winning a Trixie! &apls

And wonderful work there on 3RR! :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 06, 2009, 01:34:05 PM
Magnificent work on the ploppable trees, David! I'm sure any obstacles you've uncovered will be addressed, too--nothing seems impossible here in 3RR these days!

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: Pozzessed on February 06, 2009, 02:51:16 PM
Congratulations on the well-deserved Trixie. &apls

Sorry to go off on a tangent but I've finally bought myself a new wireless printer and was printing off the maps for the north-west quad that I've been quietly playing with, and noticed a slight foxes paw (faux pas). The city to the west of Little Cold should be Fox (just noticed the pun, unintentional) and south of Little Cold should be Prairie.

Now I'm off to hunt down those wonderful, ploppable trees .. thank you.
Title: Re: Three Rivers Region
Post by: BigSlark on February 06, 2009, 10:50:28 PM
Plopable seasonal trees...who'd of thunk it? Keep up the great work, David. You never cease to amazed.

I hope your family is well, from Wasilla to Montana to Texas.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Heblem on February 06, 2009, 11:00:38 PM
David, excellent work on your ploppable trees also I like our curved picture with the statue very well done!

Also congratulations for your recent trixie  ;)

Take care

Title: Re: Three Rivers Region
Post by: frdrcklim on February 07, 2009, 08:05:30 AM
Ploppable seasonal trees just got a lot better ::). I think the concept of disappearing trees seems to be right so that we could see trees of different seasons.
Title: Re: Three Rivers Region
Post by: dedgren on February 08, 2009, 12:35:20 AM
Don't try this at home...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F9596%2Fteaser090207abd7.jpg&hash=73c7056ad124fc1db36fbc9ba918432c13b7f655)

Well, actually, you will be able to.

Tomorrow.


David

231795
Title: Re: Three Rivers Region
Post by: Alfred.Jones on February 08, 2009, 12:43:14 AM
That looks fantastic David! :thumbsup:
Title: Re: Three Rivers Region
Post by: girlfromverona on February 08, 2009, 12:48:15 AM
Absolutely amazing, David!  &apls
Title: Re: Three Rivers Region
Post by: buddybud on February 08, 2009, 12:56:50 AM
Wow...where do i get me some!!!!! :P
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 08, 2009, 01:06:31 AM
That's just sickening, David--in a fantastic way, of course!

You know...technically, it's "tomorrow" here in Pennsylvania!

I'm on the edge of my seat, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Ennedi on February 08, 2009, 02:17:58 AM
David, I have only one problem with your last picture:

-Where to build a rail station?  :D :D
Fantastic work!  &apls

Adam
Title: Re: Three Rivers Region
Post by: inspecter on February 08, 2009, 05:17:47 AM
Yes we are gonna get the STR. I can't wait to use it.
Title: Re: Three Rivers Region
Post by: TheTeaCat on February 08, 2009, 05:55:09 AM
Astounding.  &apls &apls
There simply is no other way to say it :thumbsup:

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: bat on February 08, 2009, 06:21:08 AM
That's really great... looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: Geronimo on February 08, 2009, 06:21:31 AM
Hi there David!

Nice work on the seasonal trees, but jeez the STR are just fantastic!  :thumbsup:

And congrats on the Trixie as well, very well deserved!  &apls

Tomorrow....!!!  ()stsfd()
Title: Re: Three Rivers Region
Post by: metarvo on February 08, 2009, 06:29:32 AM
Now that you've just about re-textured all of the game rails, I guess that means you decided to overhaul the STR as well.  It lines up with the extraordinary 3RR standard, though.  You've even given us a release date :o (today at the time of this post), which is something I don't see every day ;D.  It's also nice to see those ploppable seasonal trees that I had only heard about until recently.  You've still got it, David!

&apls
Title: Re: Three Rivers Region
Post by: frdrcklim on February 08, 2009, 07:10:28 AM
More freedom :thumbsup:.
Title: Re: Three Rivers Region
Post by: Ryan B. on February 08, 2009, 08:57:53 AM
David, that's stunning.  What's next?
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 08, 2009, 08:59:36 AM
Whoa! Looking great David! Can't wait til tomorrowtoday!  &apls
Title: Re: Three Rivers Region
Post by: owlsinger on February 08, 2009, 04:36:45 PM
Wonderful! Can't wait for the new rails!

In the meantime, I've been playing with your ploppable trees, and I just love them! As you can see in the pic, I didn't have a plan, I just scribbled. I did 2 years worth, then added god mode trees to fill in (Olympic terrain mod). I think these are great! Thanks!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp36%2Fowlsinger%2FSimCity4%2FNewPlugins-Dec27251234135973-1.jpg&hash=78369e12a06f7d87e862421ddbcdcf0e4c788894)

Kendra
Title: Re: Three Rivers Region
Post by: Pat on February 08, 2009, 04:37:18 PM
David that is simply stunning wow!!!
Title: Re: Three Rivers Region
Post by: dedgren on February 08, 2009, 05:16:59 PM
So here's a few pics...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F6418%2Fteaser090208azu2.jpg&hash=8e5892fe277d581a90d9ea63d2d4d4e2eb2b737d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F8273%2Fteaser090208bkq2.jpg&hash=fc065e176ba5743a350d0bc66050c61ce437a9f5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F7614%2Fteaser090208cea5.jpg&hash=87f57fff908822088daa4f0e34ac8a52b6e291f8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F328%2Fteaser090208duq8.jpg&hash=db2d43ed9cbc44049fb9318d2a56059f0e17b850)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F4738%2Fteaser090208ekb8.jpg&hash=d8cff35f052efa83b9ad153f68f2a0b4d7787cbd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F7528%2Fteaser090208fhh8.jpg&hash=0e61cc644580fd10e1bfb178eaa25f9ff1b562ff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F6833%2Fteaser090208gcg0.jpg&hash=91473cd820b8b953bb73d2d058b64359d982287d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F8570%2Fteaser090208huo2.jpg&hash=094071d33d05fa199b41cfbeed633d7e1d72685c)

Now, I'll say it again.  I really, really don't like the game trackage.  I've done the retexturing because I. Just. Couldn't. Stand. The. Old. Textures. Any. More.

So, every dual track texture redone, including NAM and STR textures as appropriate.  I thought I could do them in an evening- hah!  It took about two weeks, but here they are [download linkie] (http://url=http://www.edgrens.net/SC4D/Dual_Rail_Texture_Upgrade_beta_090209-01.zip), in updated beta form for now.  Please follow the directions in the readme.  I'm sure there's still issues- I'm cleaning up tie alignment on a few of the pieces and adding oil drips at railroad crossings.  If you notice something, please let me know so that I can get it fixed for the final release.

* * *

So, one more thing to do today.  If only I could remember what it was...

Later.


David

232431
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 08, 2009, 05:24:48 PM
Wow David. Those look fantastic.  &apls Cannot wait to use them!
Title: Re: Three Rivers Region
Post by: frdrcklim on February 08, 2009, 05:34:13 PM
There's some sort of glitch at pic # 2 or I dunno &mmm, but I think you know that already.
Title: Re: Three Rivers Region
Post by: inspecter on February 08, 2009, 05:35:39 PM
Nice. I can't wait to use the STR.
Title: Re: Three Rivers Region
Post by: girlfromverona on February 08, 2009, 06:20:16 PM
In recognition of your services to SimCity 4, I hereby dub thee Knight. Arise, Sir David!  ;D

frdrcklim: I'm not seeing any glitches, but then again I can be a bit blind sometimes... Which section of track are you talking about?
Title: Re: Three Rivers Region
Post by: Pat on February 08, 2009, 06:34:49 PM
OMG David and I thought only a little bit of excitment would happen but I was wrong... Those tracks are just simply stunning!!!
Title: Re: Three Rivers Region
Post by: sithlrd98 on February 08, 2009, 06:57:39 PM
I think I broke it.......

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FSTRnotrack.jpg&hash=9df8d4a8796084ce80c94d94db275157976c474d)

Most of my STR files are from Dec. , I don't remember seeing any new ones.
All the updated textures look great together! Now if we could just Rul out the piece we were talking about a few pages back , were golden!(Ecept for my missing track of course! :D)

Jayson

EDITWell then, we'll have to give you some to see, my friend.  -DE
Title: Re: Three Rivers Region
Post by: CaptCity on February 08, 2009, 08:44:56 PM
David,

New textures looking good!  :thumbsup:

I think I 'broke' the same piece Jayson did.  ;) If I rememebr right, that piece had been coming out with double tracks on the diagonal.

One more question... I noticed in the last pic of your most recent post that you had a few things crossing the diagonal STR, specifically the road. Is that crossing functional (pathed)? The only thing I get that works across diagonal STR is a diagonal road. All other crossings aren't pathed.

Just wondering...
CaptCity

EDIT: Guess I spoke too soon... New beta has it all covered.  :thumbsup:
Title: Re: Three Rivers Region
Post by: niktest on February 08, 2009, 11:36:50 PM
Thanks for the beta package, David!  :thumbsup:
It's a shame I've got to work today, otherwise I'd have already been playing with them.  $%Grinno$%

Just to say it another time: magnificent work David!  &apls
   Nicola


Title: Re: Three Rivers Region
Post by: Orange_o_ on February 09, 2009, 12:37:30 AM


Oh my god David, your work is impressive. I have just discovered what you made it is stunning

Title: Re: Three Rivers Region
Post by: dedgren on February 09, 2009, 12:59:57 AM
STR Beta [download linkie]. (http://www.edgrens.net/SC4D/STR_Beta_090208-01.zip)

Told you there was something else to do today.


David

232752

Title: Re: Three Rivers Region
Post by: thundercrack83 on February 09, 2009, 01:04:19 AM
Great!

You post something like this when it's 4:00 AM here in Pennsylvania! Looks like I'll be seeing the sun come up today...

But that's OK, it's worth it!

Thanks, David!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on February 09, 2009, 01:27:44 AM
Congratulations on the successful release of the beta David, sorry I couldn't have been more help putting it all together. Looking forward to what you'll come up with next. Also, out of curiousity, did you get the diagonal signs? I should have some time to export the FARR angles sometime this week. Until then, take it easy.
-Matt

EDITMatt, I've been so busy with stuff I haven't looked at my email box for over a week.  What you've sent me is probably buried under a ton of spam- I'll get out my pitchfork today and start looking.  Thanks so much, and I haven't forgotten the spreadsheets. -DE
Title: Re: Three Rivers Region
Post by: Alfred.Jones on February 09, 2009, 01:50:28 AM
Thanks David!

You have done some amazing work!
Title: Re: Three Rivers Region
Post by: ebina on February 09, 2009, 02:40:29 AM
Very nice work on the DTR upgrade. It seems that you made every texture in the same brightness. Here's a list of rail textures used by puzzle pieces and model based tiles, which need to be darkened. Next time you update the textures please take this into account.

zzz-Dual_Rail_Texture_NAM1_Set_Upgrade_beta_090208.dat
0x0300050A-E : Orthogonal Rail Ending under Diagonal Elevated Networks
0x5F332C00-4 : Double Diagonal Rails under Elevated Networks
0x5F33FC00-4 : Rail x Rail Crossing under Diagonal Elevated Networks

zzz-Dual_Rail_Texture_NAM2_Set_Upgrade_beta_090208.dat
0x53080000-4 : Diagonal Rail under Elevated Networks
0x53080005-9 : Old Viaduct Orthogonal to Diagonal 1*1
0x5308000A-E : Old Viaduct Orthogonal to Diagonal 2 *1
0x53080010-4 : Double Diagonal Rails under Elevated Networks
0x5313B700-4 : Orthogonal Rail under Elevated Networks
0x53191E20-4 : Viaduct Rail x Rail Crossing
0x53264ED0-4 : Viaduct Diagonal to Orthogonal Switch 1
0x53264EE0-4 : Viaduct Orthogonal to Diagonal Switch 1
0x53264EF0-4 : Viaduct Diagonal Rail
0x53264FD0-4 : Viaduct Diagonal to Orthogonal Switch 2
0x53264FE0-4 : Viaduct Orthogonal to Diagonal Switch 2
0x53264FF0-4 : Viaduct Diagonal Rail
0x532651F5-9 : Viaduct Orthogonal to Diagonal 1
0x532651FA-E : Viaduct Orthogonal to Diagonal 2
0x53269005-9 : Old Viaduct Orthogonal Rail with Wall*1
0x532690F0-4 : Viaduct Orthogonal Rail with Wall*2

*1 - This set can be omitted since this is for the old viaduct which looks like Maxis Elevated Rails. Not used by ArkenbergeJoe's viaduct excluding preview models. I'll edit preview models later to remove unused textures.
*2 - NetworkAddonMod_Rail_Viaduct_Style_Brown.dat and NetworkAddonMod_Rail_Viaduct_Style_Red.dat also include the same set of textures with different style of wall.


Of textures used for the viaduct, you will need to make them in a different way than ground rails. With DTR Upgrade 090208 they look like floating. Ballast or some kind of flooring is needed between tracks. Switches need extra floor between wall.

EDITThank you, my friend, for this input.  I have addressed the points you've raised in this post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg220847#msg220847) and have also posted a new beta there that removes the textures you have listed pending my figuring things out. -DE
Title: Re: Three Rivers Region
Post by: FrankU on February 09, 2009, 06:25:32 AM
David, WOW!

I downloaded both the STR and the Texture upgrade... But how to install them?

The Texture Upgrade gives me four ZZZ-*.dat files. Should I install all four of them? Or just one? The readme is not completely clear to me, maybe just because of my rusty english...

And then: both downloads contain a NetworkAddonMod_controller.dat of which the one in the STR download is larger and more recent (by one kilobyte and one minute!). So I guess I should install that one?

And if I want to uninstall them both, I guess I should put the old NetworkAddonMod_Controller.dat file (the one that is now in my folder) back into place? So it is wise if I keep that in an secure place?

Thank you so much!

EDITFrank- Your questions are so good that I've responded in a new post here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg220847#msg220847). -DE
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on February 09, 2009, 07:45:55 AM
I can't believe I'm finally using the STR... &cry2

So awesome!! :'(

:satisfied:
Title: Re: Three Rivers Region
Post by: mitch on February 09, 2009, 08:52:04 AM
feeling guilty,
been lurking here for a long time taking advantage of the great things that come out of here as well as all the inspirational material. Sincerely thanks for another great addition!

Mitch

EDITThe only reason to feel guilty after this is if we don't keep hearing from you from time to time.  Welcome aboard, and thanks so much for the kind words! -DE
Title: Re: Three Rivers Region
Post by: dedgren on February 09, 2009, 10:00:25 AM
Well, good morning.

I apologize to everyone- there's been a lot of RL stuff going on the past two weeks, and it's been difficult to keep up the usual pace here at 3RR while I worked pretty much every spare minute doing the rail textures.  I have time for just a few things this morning, then I need to head back to the books, as I have a brief due that pretty much needs to be written today.  Let me address the posts by ebina and Frank (FrankU).

ebina, I am aware of the whole "dark texture" issue simply through seeing references to it.  Beyond that, while I'm sure I could make the adjustments, I don't know any of the technical stuff in the background.  I will round the textures you listed up, but it would be very helpful if you could point me at what to look at, reference-wise, so that I can gain an understanding of what is involved.  I have a couple of other questions that I will send in a PM.

Frank, as I noted in my edit of your post, good questions.  I was in a hurry last night at the end of a long day.


QuoteI downloaded both the STR and the Texture upgrade... But how to install them?

The Texture Upgrade gives me four ZZZ-*.dat files. Should I install all four of them? Or just one? The readme is not completely clear to me, maybe just because of my rusty english...

Not your rusty English at all, my friend- I was in High Gibberish mode when I wrote that.  For the texture upgrade, there is one "load-last" ("zzz") file each for the game default dual track retextures, the NAM1 file DT retextures, the NAM2 DT retextures, and the STR DT (now there's a seeming contradiction in terms- these are the four (oxo, oxd, dxo, and dxd) STR across DT crossings) retextures.  So, all of them should be put in your Plugins folder in a subfolder that loads after everything else, to include the Network Addon Mod subfolder.

QuoteAnd then: both downloads contain a NetworkAddonMod_controller.dat of which the one in the STR download is larger and more recent (by one kilobyte and one minute!). So I guess I should install that one?

For folks who will just use the texture upgrade, the NetworkAddonMod_controller.dat file that came with the beta package should be installed.  For folks who will use both, or who will just use the STR beta, install the NetworkAddonMod_controller.dat file that came with it, as it is the later of the two.

QuoteAnd if I want to uninstall them both, I guess I should put the old NetworkAddonMod_Controller.dat file (the one that is now in my folder) back into place? So it is wise if I keep that in an secure place?

You can rename your OEM (original equipment manufacture) NetworkAddonMod_Controller.dat to NetworkAddonMod_Controller.bak and leave it right in the Network Addon Mod subfolder.  That way, if you want to stop using the betas, you can just restore it by removing the NetworkAddonMod_Controller.dat that came with the beta and return the .bak extension on the other to .dat.

Good luck.

UPDATE:  I've now posted an update of the Dual Track Texture Upgrade beta here [download linkie] (http://www.edgrens.net/SC4D/Dual_Rail_Texture_Upgrade_beta_090209-01.zip).  It has a more clear readme, removes the textures ebina notes in this post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg220791#msg220791) until I can figure them out, and replaces texture 0x03aa6300 with a better looking version.


David

233090


Title: Re: Three Rivers Region
Post by: niktest on February 09, 2009, 05:18:23 PM
First of all: excellent job! You made me almost crying of joy just thinking at the so many new possibilites this system offers! Dock railways, industrial environment, junctions...  $%Grinno$%

Second: have wye junctions already been textured/implemented? If yes, Am I missing something? ???
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F2640%2Frailtestfeb200123422490iw8.th.png&hash=7bbb95efc98eaeaa21d2959bcda540ac645925e5) (http://img244.imageshack.us/my.php?image=railtestfeb200123422490iw8.png)

Third: most level crossings does not have signalling lights. Is this a choice? Anyway, the following few are the only ones in which signalling lights do appear.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F3927%2Frailtestfeb200123422737sd1.th.png&hash=0fbc8f645607185b15b2f8bb23e6063f712e133b) (http://img244.imageshack.us/my.php?image=railtestfeb200123422737sd1.png)

Thanks David! The whole work is really astounding!  :thumbsup:
   Nicola

Title: Re: Three Rivers Region
Post by: meinhosen on February 09, 2009, 05:56:20 PM
David,
Where to begin?   Eleven months of inactivity on my part doesn't make the whole going back and reading the missed updates any easier, nor does simply saying "I'm impressed" sum up hundreds (is it really that many?) additions you've made to 3RR.

As always, your in depth side stories (the electric history of 3RRs electricity, although a while ago, was one of my favorites) are continually impressive and make for fun reading.  What I've enjoyed the most are seeing all the new things that have been cooked up in the region, threads, and related threads that have changed the game so much over the past months.  I think I rejoined just in time to see something amazing with the single-track RR and the redone RR textures, but I've still got a lot of catching-up to do with all the stuff that's been posted.

Beautiful work.
Title: Re: Three Rivers Region
Post by: sithlrd98 on February 09, 2009, 06:19:34 PM
OK , I'm back with some more pics! First , thanks for fixin my broken tracks! Although I'm not sure whats up with diag rail x road at the top (not sure if that's correct or missed)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FSTR3.jpg&hash=3d2c0fa9d445880ca9f67791f7ecdaa38e4fddf1)

Second , Over at Johns site , the question came up about adding a base texture to the STR and FARR. I'm puzzled as to why a base is needed for the draggable STR?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2Fstr2.jpg&hash=2c0ab99d547f526100e955c5aedb6873ead981fc)
I'm just using my sidewalk mod , slightly modified , and it draws a base.

And lastly , can this be removed? This is the piece I was eluding to last night.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FSTR1.jpg&hash=835fcd5b56473c2ecf523291e99be4c3f7d7ddeb)

Again , thanks for all the hard work , and as far as what was posted at Johns' , I would love to help tackle that , I only wish my texturing skills were better!

Jayson
Title: Re: Three Rivers Region
Post by: metarvo on February 09, 2009, 06:30:57 PM
I hate to be the bearer of bad news, but I found a way to break the STR, after a great deal of effort.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3335%2Fstrdiagbugjy0.jpg&hash=efd4ff66dd9cd9fcaad8f7111eb1fa0d07673210)

It seems like diagonal elevated networks cannot cross diagonal STR, without causing a visual glitch.  The tiles involved in the crossing appear blank, making for an even stranger visual effect than an abrupt transition to DTR.  Even so, STR is a wonderful new addition to the game, as I'm sure it has been said many times before.  Keep up the good work, David!

&apls

EDITAhh- metarvo, my friend.  Welcome to the Double-0 Club! -DE
Title: Re: Three Rivers Region
Post by: sithlrd98 on February 09, 2009, 06:58:08 PM
I have to slightly disagree....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FDiagSTR.jpg&hash=372a9bb2abaf96d33df71fcf27ea27204d557156)

although I'm having problems with GLR and HSRP.

Jayson

Sorry , I only had the STR diag..... but still have a problem with GLR and HSR...

Title: Re: Three Rivers Region
Post by: superhands on February 09, 2009, 07:33:04 PM
Quotediagonal elevated networks cannot cross diagonal STR-metarvo
atm, the models for these crossings arnt included in the beta but will be done :thumbsup:


sithlrd98, i believe the glr x str ruls became quite complex..


dave
Title: Re: Three Rivers Region
Post by: sithlrd98 on February 09, 2009, 07:38:31 PM
Quote from: bighead99 on February 09, 2009, 07:33:04 PM
sithlrd98, i believe the glr x str ruls became quite complex..

No problem , I don't even use the GLR , just noticing :)

Jayson
Title: Re: Three Rivers Region
Post by: Jonathan on February 09, 2009, 11:22:25 PM
Yes GLR was very complex, so we decided to skip it out, also HSRP hasn't been RULed for STR.
And the wye switch isn't been RULed either, though it looks quite useful to have so if theres time I might squeeze it in if the textures have been made for it.
I know about the Elevated networks over Diag STR, it's next on my todo list for this evening.

Please carrying on posting the bugs you find(also check the paths please), it's great help.

Jonathan
Title: Re: Three Rivers Region
Post by: dedgren on February 10, 2009, 12:58:04 AM
Well, here's a down payment on the bug-fixing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F6461%2Fteaserstrwye090209ayz0.jpg&hash=f8228176d25202995acb72ca8e2d2b55e2d63b69)

I have never been a big fan of "wye" switches, mainly because I have this dim memory of my favorite HO gauge engine always derailing whenever it crossed the one I had on my layout.  But, never one to fight the will of the people, here it is.  You folks just don't know how helpful it is to have many eyes looking hard at something we on the RAM Team have little perspective on at this point.  Keep those pics coming!

Off to bed.  I have court all day tomorrow, but should be in for a longer post, with some interesting new stuff, tomorrow evening,

Later.


David

233537


Title: Re: Three Rivers Region
Post by: superhands on February 10, 2009, 04:11:21 AM
at david's request  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2FGGG.jpg&hash=a754bd44aeeeb85810a7f5e32b6670725dcdf4e6)
Title: Re: Three Rivers Region
Post by: FrankU on February 10, 2009, 06:48:32 AM
Quote from: sithlrd98 on February 09, 2009, 06:19:34 PM
Second , Over at Johns site , the question came up about adding a base texture to the STR and FARR. I'm puzzled as to why a base is needed for the draggable STR?

Jayson,

It was me who asked that question (apparently Pegasus is called John, but I call him Peg).
I asked this question to Peg/John, because he made the beautiful alternate rail dirt mod and I'd like to use an extended version of that mod in my game.
In fact at the moment I do use the PEG/Swamper77 mod that removes all rail dirt. It looks better than a railroad that is partly on dirt and partly on grass. I just hope someone will make a mod one day that gives me a nice dirt texture under all rail: is it FARR, STR or normal rail.


Ah, and David,

Thanks for your answer. I almost guessed what you told me, but I am happy that you explained it.
And I now also know that a dat-file that has another extension is not read by the game. I was not sure about that, because I have some lots and props in my folder without extension (yes indeed!) that still seem to be read by the game. Although I am not conmpletely sure of that (always forget to check in a test city).
Title: Re: Three Rivers Region
Post by: alfadriver12345 on February 10, 2009, 07:21:07 AM
Hello all! First i'd like to say that the STR & Dual rail textures are fantastic-Very well done all involved. I have a problem with the STR. I have installed them both as in the Read me files(Using the STR controller in my NAM folder).My problem is that when my train automata travel from dual rail via an STR puzzle piece they disappear!  ()what() I guess this is some sort of pathing problem(I use left hand version of game). Any help would be very appreciated.
Title: Re: Three Rivers Region
Post by: Jonathan on February 10, 2009, 08:46:25 AM
alfadriver, I'm not sure but I think the LHD paths weren't included in the upload, I think they haven't been completed yet.

Frank,
The .bak files do load in the game, just it loads before the dat files as it is in front alphabetically.
So the dat files load over the bak files.

Jonathan
Title: Re: Three Rivers Region
Post by: alfadriver12345 on February 10, 2009, 09:12:05 AM
Thanks Warrior! :thumbsup: Its still a good mod,though i guess i'll have to wait a little longer for the full release. Thanks again!
Title: Re: Three Rivers Region
Post by: dedgren on February 10, 2009, 09:10:27 PM
This post has no real purpose other than to try to convince you not to use those newly retextured dual track default curves and switches, or any of the default STR stuff.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F402%2Fteaserstr090210axp1.jpg&hash=b3497ffada55d17df3e55e0ec2656d1dcd6271ad)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F2547%2Fteaserstr090210bji7.jpg&hash=9c8add3682c9925fcdeffb0e5c984dec3e61b1f1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F9973%2Fteaserstr090210clr9.jpg&hash=6994759fc8f7a463dfa93720945269b082d9509d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F5058%2Fteaserstr090210dml3.jpg&hash=3823842c9d593c8de4c38b78094d6ea53a7a72a7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F9991%2Fteaserstr090210ebx6.jpg&hash=b51685b2a468f48af6e16e0b1096eb8a6e8da47c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F4493%2Fteaserstr090210fto3.jpg&hash=37c89d36ec51c20adbdfc6484d8bfeadd204cba9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F4828%2Fteaserstr090210gjp3.jpg&hash=363ec9732841e21d854468f24726afa708e5b50a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2048%2Fteaserstr090210hrb9.jpg&hash=9566dcd25356acaef984f2fcd03e808e19bd97ce)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F79%2Fteaserstr090210itq6.jpg&hash=f142be0599aba3370ddb023ec5a5d5cd8dec2565)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F3553%2Fteaserstr090210jal0.jpg&hash=c412b75eb95bf31da074201da5cf4492f7d4a361)

Just a road and a rail line, but no default curves or switches.  Notice the difference?

We'll probably take this "doodle" quad a bit further in subsequent posts.

* * *

There'll be an updated STR beta posted here over the next little bit.  It addresses a number of the issues that you have identified over the past day or so.  Thanks for all your help!


David

234124
Title: Re: Three Rivers Region
Post by: CaptCity on February 10, 2009, 09:16:39 PM
Quote from: dedgren on February 10, 2009, 09:10:27 PM
This post has no real purpose other than to try to convince you not to use those newly retextured dual track default curves and switches, or any of the default STR stuff.

Was there supposed to be a  ;) at the end of that?  ;)

QuoteWe'll probably take this "doodle" quad a bit further in subsequent posts.

Sure wish I could 'doodle' like you... Can't wait to see where it goes...


And not sure I understand this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FSTRxDiagDual.jpg&hash=f0211d0a4279c06679598ac20e428d824222eabd)

EDITI do, and it's completely explainable in a single word.  Oooops! -DE
Title: Re: Three Rivers Region
Post by: girlfromverona on February 10, 2009, 09:33:16 PM
That's doodling??!!  $%Grinno$%

Look forward to more pics of this quad!
Title: Re: Three Rivers Region
Post by: bwatterud on February 10, 2009, 09:41:15 PM
Quote from: dedgren on February 10, 2009, 09:10:27 PMThis post has no real purpose other than to try to convince you not to use those newly retextured dual track default curves and switches, or any of the default STR stuff.
Reverse psychology much?   ;)
Title: Re: Three Rivers Region
Post by: Ryan B. on February 10, 2009, 09:43:00 PM
David, if that's just doodling . . . . . .

Where's the Mona Lisa?

I get this strange feeling it's being cooked up somewhere in the back of your head.   :D
Title: Re: Three Rivers Region
Post by: Pat on February 10, 2009, 10:02:35 PM
Ryan I bet you a buck if David could make the Mona Lisa out of the STR and other pieces he has made he would so do it!!!!


David I bet you would too!!! Looking darn great here sir!!!!
Title: Re: Three Rivers Region
Post by: Jonathan on February 10, 2009, 11:18:26 PM
David, those "doodle" pictures are amazing, I wish I had the same talent as you,

CaptCity, that has been fixed and is in the next release David talked about.

Jonathan
Title: Re: Three Rivers Region
Post by: FrankU on February 11, 2009, 12:32:53 AM
Quote from: Warrior on February 10, 2009, 08:46:25 AM
Frank,
The .bak files do load in the game, just it loads before the dat files as it is in front alphabetically.
So the dat files load over the bak files.

Jonathan,
Thanks. All is clear now.

And David: you convinced me. I will not use them!  $%Grinno$%
Title: Re: Three Rivers Region
Post by: dedgren on February 11, 2009, 01:04:56 AM
"Dusk"

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F3742%2Fteaserstr090210ktl7.jpg&hash=781375259a71fd5eec405b570f93a92c1c7ff4be)

* * *

Insanity is hereditary...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F3021%2Fteaserstr090210lkt9.jpg&hash=45651d67c82cb2304a7ec9f91219d8226e8ec950)

...you get it from your children.

That's Liz and Jon Edgren, folks.  Be afraid.  Be very, very afraid.

Later.


David

234316
Title: Re: Three Rivers Region
Post by: kalanc69 on February 11, 2009, 01:11:26 AM
Don't toy with our heads too much David, you can never be too sure what you might create! Excellent work as always my friend!
Title: Re: Three Rivers Region
Post by: Orange_o_ on February 11, 2009, 01:22:16 AM
 :o

Oh my god, it is really very very impressive what you made there.

Even in French I do not find the words to describe all your work...  &apls


...and I like your texture rock  ;D

EDIT:  You mean your texture rock, my friend.  AubracRock is, imho, the best rock texture ever [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg217150#msg217150). -DE
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 11, 2009, 04:17:35 AM
Awesome David!  &apls If I wasn't already sold on your pieces, this dfinitely would have convinced me. :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on February 11, 2009, 09:17:50 AM
Working on a couple of signs this morning.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F7140%2Frialroadcrossingoldcrospx2.png&hash=f83e0920c98874a5d761069ad86fe76cca80fa81)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F9550%2Fyieldnew400xc9.png&hash=340cd32f066ea99f6bfa89cdf65490ab9f5d26bc)

Matt (threestooges) has sent me along a bunch of new diagonal road signs to run through the PlopperizerTM.  We'll be having a look at those shortly.

Later.


David

234590
Title: Re: Three Rivers Region
Post by: Battlecat on February 11, 2009, 09:34:58 AM
Unfortunatly I didn't get a chance to upload any pictures, but I played a bunch with testing the STR last night.  It looks fantastic!  Looking forward to seeing more of this excellent work! 
Title: Re: Three Rivers Region
Post by: LE0 on February 11, 2009, 09:57:54 AM
yay more signs!! ;D
Title: Re: Three Rivers Region
Post by: sithlrd98 on February 11, 2009, 05:27:48 PM
I'm loving the new signs! I have to agree with you on the insanity thing. My kids are only 3 and 6 but I swear I think that I'm loosing my mind because I find myself  apparently talking to myself daily! Oh , and your "doodles" make my game very jealous , it keeps saying , Why can't you pay as much attention to me as ...wait that's my wife again  :) 

FrankU, sorry bout that. I didn't fully read the complete post over at Pegs.

Jayson
Title: Re: Three Rivers Region
Post by: bat on February 12, 2009, 05:27:40 AM
These two newer signs are great! Wonderful work on them!

BTW, my 6750th post...
Title: Re: Three Rivers Region
Post by: girlfromverona on February 12, 2009, 05:26:13 PM
David, your attention to detail is just phenomenal! Those signs look great.  ;D
Title: Re: Three Rivers Region
Post by: sithlrd98 on February 12, 2009, 05:43:09 PM
Since I don't want to hijack your thread , and because it pertains to the rails , I am hoping to get some input over here (http://sc4devotion.com/forums/index.php?topic=5706.msg221717#msg221717)


I hope you don't mind David


Jayson
Title: Re: Three Rivers Region
Post by: CCFC on February 12, 2009, 06:22:19 PM
I have been wanting to get my hands on the STR for a long time and have been lurking here, but now that I have it I have found 2 issues with it. :-\ One issue is going around the STR "S" Curve I get stuck in the UDI mode, do you think you can duplicate this? The second problem is by dragging my rails and stuff a certain way with a dual rail it turn to be a half STR and half dual rail crossing with only one gate and not 2. ()what() Picture attached below.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F6504%2Fderailjw6.jpg&hash=b3daedee4cbcb654c5b88670f041437cab77c8e7)
( Excuse my website being advertised on the side, it's there to keep people from stealing images that I may post up on any site like SC4D or Simtropolis.  ;) )

I love all the stuff you have released here for the past few months since I've been needing some of the stuff, and I'm thankful. :thumbsup: But I have a little problem with one of the puzzle pieces of the STR. You know how there is a STR to dual-rail transition piece? It takes up 8 tiles, but can you make a 4 tile version? I need it for a certain section of my city but there is not a lot of room. Mind looking into this? ()what()
Title: Re: Three Rivers Region
Post by: Ryan B. on February 12, 2009, 10:15:45 PM
Folks, Three Rivers Region has become one of my favorite hangout spots.  I come here when I'm happy, and likewise when I'm sad.

Tonight's a sad night, and I'm really glad I have 3RR.

Continental Airlines flight 3407, a commuter flight from Newark to Buffalo, crashed on final approach into a house in Clarence Center, about 10 miles from the runway.  49 people are dead (44 passengers, 4 crew members, and 1 person on the ground). 

It's all over the major news networks . . . CNN, FOX News, MSNBC . . . the AP will probably have something about it in your morning newspaper.

All of this is a 40-minute drive from where I live.

:'(  I'm not going to be able to sleep tonight . . . and this is why I'm glad I have 3RR to look through.

If anyone wants to talk, I'll be up.  My contact info is in my profile.

Thanks for listening, guys.  I'm visibly (and internally) shaken.
Title: Re: Three Rivers Region
Post by: Pat on February 13, 2009, 02:23:12 AM
first let me say Ryan I so understand what you are going threw with something major happening so close to home!!! Back in October of 07 when the Crandon Police Officer (http://www.msnbc.msn.com/id/21181488/) went on a shooting rampage it was hard fact to swallow that only 15 miles from that happend...  Drop me a pm if you want to chat..

David the progress has been fantastic what you are doing here sir!!! WOW!!!!
Title: Re: Three Rivers Region
Post by: carkid1998 on February 13, 2009, 08:53:02 AM

for some reason in UDI my train gets stuck when transferring to str from the standard rail
Title: Re: Three Rivers Region
Post by: Jonathan on February 13, 2009, 09:51:34 AM
CCFC,

I tryed to replicate your bug, but couldn't. Could you say how you made that section. Did you drag dual rail and then connect it to a starter piece or did you plop a starter piece and then drag STR from it? And if you click on the tile that should be STR x Road once with the rail tool does it change to STR?

Also can someone post a picture of the UDI problem on puzzle pieces while Drawpaths is enabled?

Jonathan
Title: Re: Three Rivers Region
Post by: CCFC on February 13, 2009, 11:45:01 AM
Quote from: Warrior on February 13, 2009, 09:51:34 AM
CCFC,

I tryed to replicate your bug, but couldn't. Could you say how you made that section. Did you drag dual rail and then connect it to a starter piece or did you plop a starter piece and then drag STR from it? And if you click on the tile that should be STR x Road once with the rail tool does it change to STR?

Also can someone post a picture of the UDI problem on puzzle pieces while Drawpaths is enabled?

Jonathan
I forget what happened, but I am going to test again tonight and get a drawpaths enabled picture, while posting exact pictures to duplicate my picture I posted above. Oh BTW, is it possible to make a crossing where the STR changes into a dual rail? That seems cool, and it wouldn't be a bug then.
Title: Re: Three Rivers Region
Post by: Jonathan on February 13, 2009, 11:50:12 AM
You mean so a road crossing on a conversion to Dual Rail? That seems highly unrealistic to me, but I'd say it is impossible, though I think I may have a way of a short transition between Rail and STR without puzzle pieces.

Jonathan
Title: Re: Three Rivers Region
Post by: CCFC on February 13, 2009, 12:46:25 PM
Quote from: Warrior on February 13, 2009, 11:50:12 AM
You mean so a road crossing on a conversion to Dual Rail? That seems highly unrealistic to me, but I'd say it is impossible, though I think I may have a way of a short transition between Rail and STR without puzzle pieces.

Jonathan
I brought the idea up due to the fact the bug popped up, and how can you do a short transition of rail to STR without puzzle pieces? Just wondering.
Title: Re: Three Rivers Region
Post by: LE0 on February 13, 2009, 12:48:47 PM
I dont think you can because then the rail would turn into STR.
Title: Re: Three Rivers Region
Post by: metarvo on February 13, 2009, 12:59:21 PM
That's exactly right, LE0.  Maxis rail and STR are technically the same network, as STR is based on the Rail network.  This is different than, for example, the draggable MIS-OWR transition in the new RHW, because MIS/RHW and OWR are two different networks. 

In other news, I'm issuing a "No David for Two Days" alert, since David has not posted in 3RR for over two days.  Of course, we all know what this means.  Either RL is involved, or David is busy getting something special ready for us right now, even as we speak.  Personally, I'm hoping for the latter.  ;).  Mmmm, even the very possibility is mouth-watering...  ()stsfd()
Title: Re: Three Rivers Region
Post by: girlfromverona on February 13, 2009, 04:54:52 PM
Quote from: burgsabre87 on February 12, 2009, 10:15:45 PM
All of this is a 40-minute drive from where I live ... I'm visibly (and internally) shaken.

Yes, it's very, very sad. I feel so bad for everyone involved. It is hard when something tragic happens close to you. I was living in London in 2005 when the terrorist bombers struck; the bus explosion was about a 10 minute walk from my house. It really shakes you up, as all the bad stuff on the news always seems to happen "somewhere else" and then suddenly it's close to home. You can't help but think of the what-ifs.  ()sad()

David, hope all is well in RL...
Title: Re: Three Rivers Region
Post by: CCFC on February 13, 2009, 07:08:34 PM

()what()
I have got the pictures for the drawpaths for the "S" curve attached below here. Apparentely some strange line on the drawpaths is coming out from the >< making a strange line, so what does this mean?
()what()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F7747%2F19887253zl4.jpg&hash=06801964ec5de95387d21eaafaf7319288f03647)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F8996%2Fdp2cw6.jpg&hash=cdd96a11d95aa581069fb6843c02a253c2fd54a7)
Title: Re: Three Rivers Region
Post by: j-dub on February 13, 2009, 08:43:33 PM
I'll tell you what it means. Simply put, the way this new network had to be developed, has to be pathed like that so the track can allow travel both ways. If you find something that doesn't have paths, that is when you have to be concerned. Enjoy your single track while you can, I can not due to how the new stuff seems not to get along with other stuff under development.
Title: Re: Three Rivers Region
Post by: threestooges on February 13, 2009, 08:49:08 PM
j-dub's right. That is the visual representation of the path that the automata (the cars and such) follow. The X's aren't really X's though. The STR uses paths that follow the same line and go in opposite directions. The X's are actually arrows that show the path. They end at the end of each tile which is what makes them look like X's. You can see the arrows more clearly on the road in your first picture.
Title: Re: Three Rivers Region
Post by: CaptCity on February 13, 2009, 09:04:51 PM
I think CCFC might be referring to that one spot where there seems to be an extra 'arrowhead' at the 'x'... Here's a closer shot...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FOrthSSTR.jpg&hash=d177a279ae6b95e2f8ded7bb3cd0e195ac8abc5b)

It looks similar to the earlier pathing issue with the off shoots coming off the main path of one of the FAR pieces. I also noticed this on the diagonal 's'...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FDiagSSTR.jpg&hash=0f7fbe936ab412333bddc0ab5a9529acea124bbe)

Don't know how either case is affecting game function at this time... Perhaps a quick test...

CaptCity
Title: Re: Three Rivers Region
Post by: CCFC on February 13, 2009, 09:07:15 PM
Quote from: CaptCity on February 13, 2009, 09:04:51 PM
I think CCFC might be referring to that one spot where there seems to be an extra 'arrowhead' at the 'x'... Here's a closer shot...

[See the Real Post for Picture]

It looks similar to the earlier issue with the off shoots coming off the main path. I also noticed this on the diagonal 's'...

[See the Real Post for Picture]

Don't know if either case is supposed to be like that, but I thought I would put it out there...

CaptCity
That is what I am talking about, that seems strange. And my train gets stuck right at the end of it and doesn't go any further. The only trains that make it over it are the ones that are shown by the game itself. I think this is a major bug.

EDIT: Thanks for taking the closer shot of what I was talking about, CaptCity. I was trying to show a far away shot so that you can see how the pathing should be and how odd that one is. I guess some people got confused.
Title: Re: Three Rivers Region
Post by: j-dub on February 13, 2009, 09:14:48 PM
I'm sorry. I couldn't test this because RUL controller/conflict, I would not have been able to know what was happening with this mod until that last picture, anyone that finds this stuff is a developmental hero. You are right, anytime a path does not connect, it is a major bug, especially if the simulator won't continue traffic flow. I don't know who made this S-curve though, but I would expect a patch fix not too far ahead, but not this week.
Title: Re: Three Rivers Region
Post by: CCFC on February 13, 2009, 09:19:20 PM
Quote from: j-dub on February 13, 2009, 09:14:48 PM
I'm sorry. I couldn't test this because RUL controller/conflict, I would not have been able to know what was happening with this mod until that last picture, anyone that finds this stuff is a developmental hero. You are right, anytime a path does not connect, it is a major bug, especially if the simulator won't continue traffic flow. I don't know who made this S-curve though, but I would expect a patch fix not too far ahead, but not this week.
I know how to make a straight "S" curve to get around this bug for now, you have to drag the track in the direction you want by a tile and then drag forward. I will have a full post with pictures on how to do it tomorrow so that you all can get around the bug for the time being until a fix comes.

EDIT: Unless someone else beats me and posts how to do what I am talking about, and if I get around to it.. I plan between 11PM and 2PM if I'm lucky and life don't cut into my time, otherwise it won't be until 6PM to 9PM tomorrow.
Title: Re: Three Rivers Region
Post by: CaptCity on February 13, 2009, 09:37:22 PM
Did a real quick test on the two 's' curves...

The orthogonal seems to exhibit that same off-shoot as the FAR piece previously discussed (the zero length path issue I think David called it). The train does stop in UDI as CCFC mentioned...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FOrthSSTRPath.jpg&hash=9a1af8dd3a87cea080cc8e1ba392ff24e93f90b1)

The small 'break' on the diagonal 's' curve doesn't seem to affect regular traffic commute or UDI (at least on my small test). Maybe it's 'close enough'...?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FDiagSSTRPath.jpg&hash=aab6a2060b0ae82ffe13a63935727588c06f8509)

Title: Re: Three Rivers Region
Post by: dragonshardz on February 14, 2009, 10:51:45 AM
Hello everyone! I am back! And I am very glad to hear that the NAM, FAR/R, RuRo, etc, etc is out! Wow!

Title: Re: Three Rivers Region
Post by: dedgren on February 14, 2009, 01:56:44 PM
Heh!  I'm back too.

An extremely busy end of the week trying to settle a case on the eve of trial.  I still have some work to do today.

* * *

Ryan (burgsabre87), my heart goes out to everyone connected with the crash of Continental 3407.  Beyond the utter sadness of the situation, Heather and I fly way too much for that not to hit pretty close to home.  Thank you for posting your thoughts here- I know they were from the heart.

* * *

CCFC, welcome to the ranks of the 3RR Regulars*.

No, I can't make a 4x1 gridsquare DTR to STR transition. Sorry...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F1641%2Fwye4xao9.jpg&hash=2e7ca657c70b42790b615e7b3a0017ac3a46292a)

Will a 3x1 do?

On that note, I could kick myself.  I discovered a texturing technique in doing this wye that would greatly benefit all those other pieces I just retextured.  I'll start using it from this point on, and probably go back from time to time to clean some of the retextures I'm least satisfied with up.

I'll puzzle piece the wye later today.

* * *

Thank you, everyone, for pointing out issues with the STR.  Anyone who wants to join in as to solutions- there's plenty of room on the RAM Team for folks who would like to help out.

Later.


David

*  A 3RR Regular, as we all know, is anyone who has ever posted here or over at 3RR-ST at least once.

236939
Title: Re: Three Rivers Region
Post by: sithlrd98 on February 14, 2009, 03:16:07 PM
Haven't you made enough pieces already!?!?!?! :D I think you are somewhere around 300 individual textures now....(over 120 for the FARR alone) I kid of course , everything you've done to kill the grid is very much appreciated!

Jayson
Title: Re: Three Rivers Region
Post by: Ryan B. on February 14, 2009, 05:37:18 PM
David, Pat, and girlfromverona, thank you for your kind words.  24 hours after the crash, I arrived in Buffalo to spend the weekend with my girlfriend.  The mood around here is very subdued - there's never been an accident of this magnitude in this area.

Hockey fans like myself are very lucky because several members of the Buffalo Sabres (Teppo Nummminen, Jaroslav Spacek, Patrick Lalime, and coach Lindy Ruff) all live within two miles of the crash site.  The NHL gave Buffalo the option of postponing their game against San Jose last night, which Buffalo declined to do.

The Sabres ended up defeating the Sharks, 6-5.  A small diversion to get people's minds off the tragedy, but it seems to have worked.

We're gonna be all right, but I think I'm gonna hang onto this avatar for a while.

* * *

More road signs to come from me next week, hopefully.
Title: Re: Three Rivers Region
Post by: CCFC on February 14, 2009, 06:09:20 PM
I will start calling you David now, dedgren. So here it goes:

Hey David, a 3x1 is okay. I just need something smaller to curve before the bridge. Will it be in the next beta? I also found out about the UDI bug for the STR "S" Curve due to I play with the UDI it a lot.

Let me tell you about myself a bit, I found this game in the first years ago in a store and forgot it. Months ago I picked it up and got tired of playing the Midtown Madness and Train Simulator games by Microsoft for the UDI of SimCity 4, but this is not the best thing. I could play the game if wanted without UDI, but it makes it 3 times better. I'm glad to be around to help test.

I have a question David, being a 3RR regular mean I can get into closed betas for the things made here at the 3RR? If not, what does it mean anyway? I am just curious since it's such a new term. Thanks for everything worked on so far, I also love that FAR/FARR that made it to the NAM. 3 words: Best. Network. Ever.
Title: Re: Three Rivers Region
Post by: dedgren on February 15, 2009, 01:32:27 AM
"I have a question David, [does] being a 3RR regular mean I can get into closed betas for the things made here at the 3RR?"

No, my friend, actually it doesn't.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F1676%2Fteaser090215abq4.jpg&hash=1b51ef61fbab6a27d96cc3b5822bf453d26f1aa0)

'Cos we don't really have any closed betas.  I just make stuff and post it, and hope that you folks can use it.  It takes the hard work of many others to roll it up into something that's really release ready.  That what all those great friends on the RAM and NAM Teams are for- they have the skills I lack in putting this stuff together.

Anyway, I'm headed for bed.  I'll path this and attach it, as one of those betas, to a post tomorrow.


David

237285
Title: Re: Three Rivers Region
Post by: inspecter on February 15, 2009, 06:01:03 AM
Cool a better looking =- transition.
Title: Re: Three Rivers Region
Post by: Sciurus on February 15, 2009, 06:12:38 AM
Very nice, but if you do this, the one track is on 2 squares? ()what()
Title: Re: Three Rivers Region
Post by: sim-al2 on February 15, 2009, 07:46:29 AM
 ()what() ???

What do you mean by that?

The single-rail occupies the center of a tile.

Quote
"I have a question David, [does] being a 3RR regular mean I can get into closed betas for the things made here at the 3RR?"

No, my friend, actually it doesn't.


'Cos we don't really have any closed betas.

Catch 22, eh? ;D
Title: Re: Three Rivers Region
Post by: dedgren on February 15, 2009, 02:22:33 PM
So we pathed the wye we made yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F9180%2Fteaser090215bqb5.png&hash=f4dae28f68c6ba115b6cf4ab52aab4e58d6df782)

Works just fine.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F1170%2Fteaser090215csb4.jpg&hash=4d3cf6f580a14f8846a25cdff47c32620608275f)

I fooled around with the new texturing technique I mentioned yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F1172%2Fteaser090215dwd7.jpg&hash=5429bbf7fb22ba9320220b8673e0b34d209ef7e7)

I probably will finish that tonight.

Later.

...oh, before I forget, there's a new STR beta that includes the wye DT to STR transition here [download linkie] (http://www.edgrens.net/SC4D/STR_Beta_090216-01.zip).  Please check out the readme...


David

237629
Title: Re: Three Rivers Region
Post by: inspecter on February 15, 2009, 03:56:57 PM
Link ain't working for me.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 15, 2009, 04:27:44 PM
nope... Network timeout... This looks pretty cool too!  $%Grinno$%
Title: Re: Three Rivers Region
Post by: darraghf on February 15, 2009, 04:34:37 PM
i think his site's down because your homepage won't even load and that is not a data intensive page with all of one word on it
Title: Re: Three Rivers Region
Post by: threestooges on February 15, 2009, 04:35:57 PM
I was able to get it fine a little while ago, it just took a little while to connect. I'll give it a try in a bit David.
-Matt
Title: Re: Three Rivers Region
Post by: jpj_starfleet on February 15, 2009, 05:22:07 PM
David will that double track crossover be available as a overlay texture for us custom lotters who like realistic rails? also a couple of pages back you showed me a crossover from one set of double tracks to another, is that available yet? and lastly I am having the same connection problems...could be those satalites that were shot down over Texas by aliens or it could be something with the internet.. :D

John

-----------------------

Works now for me....

EDITJohn, I'll send you the textures attached to a PM- the problem with textures used in puzzle pieces is the green band that is required to "cheat" a semblance of the game appearance.  I have started saving newly created pieces in a file format the preserves layers, so it's not hard to pull the newer ones apart and make them available. -DE
Title: Re: Three Rivers Region
Post by: Jmouse on February 15, 2009, 06:00:06 PM
That link seems OK at the moment.

Later...

Joan
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 15, 2009, 06:01:22 PM
It's working now.  ;D
Title: Re: Three Rivers Region
Post by: art128 on February 16, 2009, 04:12:05 AM
David, it's been a while since my last post there my friend,
Your work is always awesome my friend.  &apls &apls
Title: Re: Three Rivers Region
Post by: darraghf on February 16, 2009, 05:10:43 AM
do I just plop this file in with the other ones or do i need to delete the old files?

EDITHeh- I need to start putting Easter eggs [linkie] (http://en.wikipedia.org/wiki/Easter_egg_(media)) in my readme files.  Pretty much the rule for these betas will be "out with the old - in with the new." -DE 
Title: Re: Three Rivers Region
Post by: jmvl on February 16, 2009, 10:16:05 AM
First I want to say that the 3 Rivers Region is great! The special content developed for it is also great!
I've 3 questions, two about the Rural Roads and one about the Single Track Rail.
1. Is the speed limit on Rural Roads higher than on roads, but lower than on highways and Rural Highways?
2. Is it possible to create RCI zones near a Rural Road? (With highways and Rural Highways you can't do this.)
3. Will trains be able to wait at a Dual Rail Track to a Single Rail Track transition when the Single Track Rail is occupied by another train (coming in opposite direction)?
Thanks in the advance for the answering of my questions.

EDITWelcome to 3RR, my friend!  Thanks for the kind words.

1.  Same as roads.
2.  Yes.
3.  I think so- Jan (Swamper77) will know.

-DE


Title: Re: Three Rivers Region
Post by: dedgren on February 16, 2009, 10:41:20 AM
I'm at a tiny log cabin up in Talkeetna, Alaska with Heather.  The page load times are dismal.  This pic took 20 minutes to upload to ImageShack.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F9408%2Fteaser090216apn2.jpg&hash=9517d9d28314b605db38a31ed58c8a4e43063c2f)

The "old technique perfectly fine switch 'til today" is the one on the bottom.

...that was hard, eh?...

I'll have this up as a puzzle piece beta after I get home this afternoon.

Later.


David

238241
Title: Re: Three Rivers Region
Post by: Rayden on February 16, 2009, 11:31:19 AM
Quote from: dedgren on February 16, 2009, 10:41:20 AM
I'm at a tiny log cabin up in Talkeetna, Alaska with Heather. ...
238241


I know where is, about 80 miles north from Wasilla. You take the W Parks Highway... &Thk/( $%Grinno$%

So, you're still celebrating Valentine's day? ;D :thumbsup:
Title: Re: Three Rivers Region
Post by: bwatterud on February 16, 2009, 11:34:20 AM
Question about the crossover:  Will it do anything besides look awesome in game?
Title: Re: Three Rivers Region
Post by: dedgren on February 16, 2009, 04:42:59 PM
Back from Talkeetna.

Our great friend Silvio (Rayden) gave perfect directions.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F6544%2Fteaser090216aix7.jpg&hash=bf371836ead9083392d130d23010d4e266ed08a3)

When I have a bunch of writing to do, I head up there for the peace and quiet of no phone or other distractions.  It's a great place outside the tourist season to get work done.  Plus, there's breakfast at the Roadhouse.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F4925%2Fteaser090216bwc1.jpg&hash=f0f86d14dcab930d7d1bd5d08bf65796acb60208)

You just have to watch out for the killer icicles.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F6904%2Fteaser090216cvd9.jpg&hash=30eab8a98b4873e778e32ca59f394bda734a1223)

Dee-luxe accomodations for (US) $50.00.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F6656%2Fteaser090216dsq9.jpg&hash=bf463b1563a6048abbb99b2570146fa2b13232d6)

They're not always right about it being the size that counts.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F3985%2Fteaser090216eoo9.jpg&hash=585916da52f5a669c06f7bb084b40ef62c90a9f9)

* * *

I stayed up a while after I wrapped up last night and made the DT crossover into a puzzle piece.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F2475%2Fteaser090216ftk0.jpg&hash=06aa1d47e5f94a14093d3ba7307cb0f517b7c705)

Brad (bwatterud), you were asking about functionality.  I see it paired up at the "points" end of the DT to STR off switches.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F3241%2Fteaser090216hyq4.jpg&hash=ce263a3351af600c2d36011e0fc34bb94c2015eb)

Depending on which side the STR "leg" comes off of, the crossover won't have any effect in one direction.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F6697%2Fteaser090216isr6.jpg&hash=9bb2e7bbfc3f9dfe5e92dc26019e6b31e9575090)

In the other, however, it will allow a train to properly return to the correct "one way" side of the dual trackage.  The trains do this now, but the effect isn't so great.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F8214%2Fteaser090216jat7.jpg&hash=dd95612588792f2bde03bf5a0bb63820d52ab411)

Just a little detail, but a fun one to watch in action.  Which you can do today, thanks to this little beta here [download linkie] (http://www.edgrens.net/SC4D/DT_Beta_090216-01.zip).

Later.


David

238533
Title: Re: Three Rivers Region
Post by: Pat on February 16, 2009, 05:15:48 PM
David over the last few days I have been left with out words and today well I just have to let you know that you done it to me!!! I am soo speachless!!!!
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on February 16, 2009, 09:36:07 PM
Just when you think you've got it all...David goes and makes your world a little brighter. $%Grinno$%

Perhaps a bit dramatic, but absolutely true! :D
Title: Re: Three Rivers Region
Post by: turtle on February 16, 2009, 11:13:03 PM
wauw, that looks great, David!
Title: Re: Three Rivers Region
Post by: jmvl on February 16, 2009, 11:43:41 PM
Thanks for the answers, David.
The new DT crossover puzzle piece looks great! It's a great addition to the STR, in real life it's used often. Great work, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on February 17, 2009, 12:02:12 AM
Hidden Pond.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F8339%2Fteaser090216jku9.jpg&hash=f6911c9820296324b11fe985d5550fc80d2bfdba)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F9652%2Fteaser090216kqk3.jpg&hash=003bb1eb9f677f53b90520449ca8fb456aaea7dd)

I'm modifying my SAM Set 3 to get rid of low wealth textures altogether.

Later.


David

238735
Title: Re: Three Rivers Region
Post by: Sheep49 on February 17, 2009, 12:23:22 AM
Seems like I haveven't commented here in ages! Please, forgive me David! :D

But I have to say that your modification of SAM's Set 3 is going to be a great one! Definately useful in Rural Areas ;) Great work with that pond and its sorroundings, too. I especially like what have you done with that ploppable flora for Jeronij's Transparent Water. I seriously wish I could 'build' natural/rural areas like you.

Oh, and STR betas are awesome! Great and realistic addition to the existing DTR in game. And, of course, are really helpful when building villages, rural areas etc.

So thank you once again, David! I'll try to comment here more often ;)
Piotr
Title: Re: Three Rivers Region
Post by: io_bg on February 17, 2009, 01:03:44 AM
Great job as always! I can't wait to play with the new STR beta!
Title: Re: Three Rivers Region
Post by: girlfromverona on February 17, 2009, 02:03:45 AM
That little cabin looks adorable! Wish we had places like that around here.  :)

Love the pond pics too. Set 3 of the SAM is not one I use alot, but maybe I'll have to start...
Title: Re: Three Rivers Region
Post by: dedgren on February 17, 2009, 10:51:10 AM
Time to head for the barn.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F6637%2Fteaser090217age6.jpg&hash=d53b1403a6adfe07dee9d8f25e8ebc473b9286b9)

* * *

Every day I start up SC4, I like to try out an idea.  Today I retextured the SAM-3 road/dirt road T-intersection.

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F9111%2Fteaser090217bal6.jpg&hash=e6e8a5599fc2f3b68dd6ea8b4b81e9c1f0cd31f5)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F8340%2Fteaser090217cba3.jpg&hash=7ebb5f21f69a218616712f0c1f75f7a74d88cfe5)

I guess in the same sense that some people lot, I quad.

I'm still working on some briefing today.  I'll be around again late afternoon.


David

239051
Title: Re: Three Rivers Region
Post by: io_bg on February 17, 2009, 11:22:20 AM
Is this a 45 degree curve??? :o It's just what I need for my rural regions!
Title: Re: Three Rivers Region
Post by: BigSlark on February 17, 2009, 11:24:16 AM
And David wins. Forever. &apls

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Ryan B. on February 17, 2009, 11:31:58 AM
As it's said in various places on my hockey message board:

You win.  [/thread]
Title: Re: Three Rivers Region
Post by: CCFC on February 17, 2009, 12:34:05 PM
That is so cool, I am trying out the new STR and the switch from one dual track to another. I'll post later how it works. I'm off to play my new game that I played for the past 2 days: The Sims 2.
Title: Re: Three Rivers Region
Post by: metarvo on February 17, 2009, 12:44:57 PM
Since I like to use SAM-3 as access roads for farms, I am impressed with the new additions.  That 45-degree wide curve is looking really good, David.

&apls
Title: Re: Three Rivers Region
Post by: threestooges on February 17, 2009, 01:34:02 PM
Oddly enough, I've never dl'ed the files for SAM-3 before this, but you've changed my mind here. Greenacre will be getting another transit upgrade. Sorry I've been a bit quiet around here later, but school has been keeping me a bit busier than normal. I think I'm going to really get into the game for a bit today though. These pics have inspired me. Thanks.
-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 17, 2009, 02:05:37 PM
What can I say, David? Your brilliance is almost uncanny!

Quote
I guess in the same sense that some people lot, I quad.

You know, with your penchant for and incredible talent with the meticulous and detailed, I'm surprised we haven't seen any LE work from you...yet?

Either way, I'm sure your next move will be a great one!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Sheep49 on February 17, 2009, 02:13:03 PM
Your creations never cease to impress me. STR, Plopperizer (TM), and now 45 degree, smooth curve for the SAM dirt street. This is going to be so useful for all those people who are building the access roads to farms using this kind of street (I know this since I'm one of them ;)).

Also, the new texture for the T-intersection of road and dirt street looks totally awesome. Even though I wouldn't use it, since I'm using SFBT European Roads Mod, it seems to be a real treat for all those people using original Maxis' texture. :thumbsup:

If I could suggest one thing though, would be to make that yellow lines in the interchange a very little bit fader/more transparent. It would make that one a little more realistic, since it would show that it's frequently used be the farm's owner. ;) But even that isn't much of the problem, is it?

Keep up the great work! &apls
Piotr
Title: Re: Three Rivers Region
Post by: Albus of Garaway on February 17, 2009, 02:44:17 PM
Wow, those are some nice farms! I've been trying out some different techniques for making farms, but I just can't seem to figure out the right look. I'm sure I'll decide eventually...
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 17, 2009, 03:41:24 PM
Whoa David, that updated SAM texture looks great, and that's a novel idea removing the low wealth textures from that SAM set 3... very nice idea.
Title: Re: Three Rivers Region
Post by: Battlecat on February 17, 2009, 03:44:09 PM
Nice shots there!  Boy it would be nice to have those low wealth textures removed from the SAM, particularly the dirt roads!  I like the edges of those farms with the unplanted dirt edges. 
Title: Re: Three Rivers Region
Post by: pvarcoe on February 17, 2009, 03:52:56 PM
The dirt roads are excellent.
Rural realism gets closer and closer.
Super stuff David!
Title: Re: Three Rivers Region
Post by: homefryes on February 17, 2009, 04:21:20 PM
David, I have to echo all of the sentiments that everyone has been expressing in regard to your creations and enhancements. The things that you do are just fantastic.

I do have one suggestion on the T, though I'm not sure how feasible. Perhaps rounding the "corners" where the pavement transitions to dirt. Just a thought. Meanwhile, keep up the beautiful work!

— Don

EDITDon, my thoughts exactly on seeing the intersection in the game.  I will look at that, along with further blurring the yellow line per Piotr's suggestion. -DE
Title: Re: Three Rivers Region
Post by: LE0 on February 17, 2009, 04:25:51 PM
Wow &apls &apls
Title: Re: Three Rivers Region
Post by: sithlrd98 on February 17, 2009, 04:56:51 PM
Love the ruralness! Can't wait to see some more SAM curves!

Jayson
Title: Re: Three Rivers Region
Post by: j-dub on February 17, 2009, 06:44:22 PM
David I can't help notice your roads. Did you know there are such mods on this site that allow farm, and unzoned roads to have white lines, and shoulders on the side, and I know you like plopped stuff, but now I am using a mod that T-21's wooden poles/wooden lights to sides of roads, some curve pieces also have gotten this treatment too. Just thought you might be interested.

EDITComing up on 50 or so years ago, which is my frame of reference for growing up in the U.S. midwest, signage, fences, phone poles and billboards (oh, yes- plan to see billboards here soon) were about the only thing one saw along rural roads there.  Junctions with paved roads, when lit, would usually have a single wooden light pole.  I have stripped all the T-21 "stuff" out of my SAM file (for set 3 anyway) for this reason.  I may selectively add some stuff back in, but then maybe not, as the limitations inherent in T-21 props cause them to be too close to the edge of the roadway surface.  It's an interesting issue, and one I intend to look at carefully.  Thanks, my friend, for the chance to talk about this. -DE
Title: Re: Three Rivers Region
Post by: c.p. on February 17, 2009, 09:17:33 PM
First of all: great work on the SAM curves. :thumbsup: I haven't got around to using the SAM much yet, but these will definitely inspire me to spend some time with it.

Second: did you, by any chance, upload the wrong file for the seasonal ploppable trees (a few pages back)?  Or maybe it's just my computer or something, but I can't get it to work.  I followed your instructions for advancing the time for each season before plopping, etc, but after running for a couple years its pretty random as to which seasons are appearing.  Also, when a tree appears, it generally stays around for two or three years before disappearing again (as opposed to the three months or so you'd expect for the length of a season). ()what()

EDITThanks, Brian, for the heads-up.  I'll clean out a plugins file tomorrow and DL, install and test the seasonal ploppable file.  Stranger things have happened, but I recollect a few comments back 10 pages or so to the effect that several folks had given them a go and not run into anything like what you have described.  Back to you tomorrow, my friend, and sorry, in any event, for the hassle. -DE

EDITNo hassle, just bafflement :D.  And no rush.  Was just going to try a little tinkering if I could get it working.  In the meantime I've got a million or so other things I can work on. ::)
I did try it with an empty plugins though, and had the same result.
. -c.p.
Title: Re: Three Rivers Region
Post by: dedgren on February 17, 2009, 11:10:13 PM
Take Chris's (chrisadams3997) RRP fences...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F1756%2Fteaser090217dcd1.jpg&hash=380c6071433e2704d9ed1c93e5bb777a34ad7c5f)

...run 'em through the PlopperizerTM...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F7871%2Fteaser090217ecb5.jpg&hash=562cb7a6191079f1d42b23f7ae708aea85ebeaaa)

...well, you just never know what's going to happen around here.  Plopping these puppies is not for the faint of heart, or shaky of hand, for that matter.  It does give you that- how does one say?- added flexibility.

...are those John's (Pegasus) pines on that menu?...

Shhhhhhhh!

* * *

6,796, 6,797, 6,798, 6,799...

Later.


David

239763 - upwards of 1,000 page views in the past 24 hours- we'll be close to hitting 20k by the end of this very short month.
Title: Re: Three Rivers Region
Post by: JoeST on February 17, 2009, 11:11:46 PM
OH.... MY.... GAWD!!!!!!!


*dies*

wut? I think we should petition EA to rename this game to SimCity David ;D

Joe

EDITWell, Joe, welcome to the Double-0 Club again.  It's either amazing coincidence, or you are remarkably focused- your first time in was for post #3,400.  Here we are, 3,400 posts later, and blammo!  Here you are! -DE 
Title: Re: Three Rivers Region
Post by: Pat on February 17, 2009, 11:29:35 PM
argah argha ummm dargh adrgdh ummmm yea ooo WOW!!! OK WOW!!!  Did I say WOW???  Yuppers I did say WOW and btw David if you didnt catch that I did say WOW!!

Ohh Joe I think it should most defintly be something along the lines of.................

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F56%2Fsimcity4dedegrenro4.jpg&hash=fcda0178a0829840e9cb1f526c8880e065804247)



EDIT: Joe congrats on your double 00 and what a weird ringer that one is lol.... 3400 then 6800 hmmm kinda funnie!!!
Title: Re: Three Rivers Region
Post by: BarbyW on February 17, 2009, 11:40:27 PM
Catching up once again ::) You continue to amaze me with your innovations. Now all I need are your plopperized fences - yes I could do them but why re-invent the wheel $%Grinno$%?
Pine trees? What pine tree?  ::)
Title: Re: Three Rivers Region
Post by: Albus of Garaway on February 18, 2009, 04:33:48 AM
Wow, that looks great, although I doubt my hand will be steady enough to plop one of those. I can barely get the telephone poles in a straight line!
Title: Re: Three Rivers Region
Post by: penguin007 on February 18, 2009, 04:47:23 AM
I love all the work you're doing at the moment David. The dirt road smooth curves look great.

I used the new STR beta also today but although it looks great it really slowed down the game for me. Is there a tunnel you're working on for it also?

Awesome work as always

Will
Title: Re: Three Rivers Region
Post by: Jonathan on February 18, 2009, 05:24:48 AM
Will that is probably because the LHD paths haven't been included, thanks as I had forgotten about LHD, and I haven't heard much about them so far.

David, that is amazing!! I wish I had the same talent as you, for both modding and playing the game :thumbsup:

Jonathan
Title: Re: Three Rivers Region
Post by: metarvo on February 18, 2009, 05:49:30 AM
What will be next?  Will it be ploppable streetlights, houses, or barns?  Who knows what it will be, but I'm ready for whatever it is.

&apls
Title: Re: Three Rivers Region
Post by: sithlrd98 on February 18, 2009, 06:27:13 AM
Great job again...I'm not sure which is more unbelievable....the stuff you are doing , or the speed at which you are doing these and juggling R/L !

I'm also thinking the game should be re-named , just can't think of a deserving enough title!

also , can't wait to see what idea you were talking about for my project!

Jayson
Title: Re: Three Rivers Region
Post by: Battlecat on February 18, 2009, 08:24:52 AM
Oh my, that is really cool.  Plopable fencing is a very interesting idea.  I've spent enough time on the power poles to know how much more trouble the fences would be.  Still, I'd love to get my hands on those!  Can't wait to see what you'll come up with next!
Title: Re: Three Rivers Region
Post by: Glazert on February 18, 2009, 12:46:53 PM
If the first picture David posted in reply #6781 is SAM-3 then not only am I impressed by the 45° degree wide curve (actually 135°) but even more by the diagonal SAM which I understood was not possible (yet). Of course, it might be the  same texture as road and I would still be very impressed.
Title: Re: Three Rivers Region
Post by: io_bg on February 18, 2009, 12:51:17 PM
Words cannot express my feelings and thoughts...


Quote from: Glazert on February 18, 2009, 12:46:53 PM
If the first picture David posted in reply #6781 is SAM-3 then not only am I impressed by the 45° degree wide curve (actually 135°) but even more by the diagonal SAM which I understood was not possible (yet). Of course, it might be the  same texture as road and I would still be very impressed.
Glazert, diagonal SAM is possible and I think it has always been possible ;)
Title: Re: Three Rivers Region
Post by: wes.janson on February 18, 2009, 01:30:07 PM
Diagonal SAM streets became available in version 3.0 I believe.

It was the special surprise if I recall correctly.
Title: Re: Three Rivers Region
Post by: Ryan B. on February 18, 2009, 11:00:19 PM
Wow, David -

I'm flabbergasted, dumbfounded, and any other word over 8 letters long that is a synonym of 'surprised'.

That's truly great work . . . I will never buy another SimCity game.

EDITRyan, I pulled your remark about the situation surrounding the Flight 3407 memorial services as being better suited for an opinion forum other than SC4D.  While I agree with the sentiments you expressed wholeheartedly, I try to keep that from affecting my interpretation of jeroni's rules here.  For those of you who read this edit and are wondering what's up, you should PM Ryan and have him explain to you privately- thanks for understanding. -DE

OP EDITDavid, agreed on all counts.  Thank you for your consideration and explanation.
Title: Re: Three Rivers Region
Post by: JoeST on February 18, 2009, 11:23:43 PM
hey, look at that, 2 double oh's... I swear I wasnt trying for them

$%Grinno$%

cant wait for more amazing stuff david :)

Joe
Title: Re: Three Rivers Region
Post by: dedgren on February 18, 2009, 11:27:03 PM
So here's something that's a bit of fun...

Chris's (chrisadams3997) great Rural Renewal Project fences are on invisible lots.  That's just fine sometimes, but can constrain you to the grid as well as invoking unwanted wealth textures appearing along your country roads and rails.  You generally can't plop further stuff on the base lot.  Plus, you can only get them just so close up to the roads they run alongside of.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F9425%2Fteaser090218ahk4.jpg&hash=123bd628e423556d68fc1cb8633422624ff8fc5e)

A trip through the Plopperizer™ changes everything.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F1884%2Fteaser090218baz4.jpg&hash=cc04b028436071f267d8b3ba88a7309a32a408a4)

I know you can get them closer than that, even.  But, hey...  They are a challenge to get used to, as the first plop goes in blind, but you have seven additional clicks to nudge the fence piece into place.  I got to the point in a few minutes where I could place a fenceline pretty much plop, plop, plop.

So here's some quick doodles of what you can do with these.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F9581%2Fteaser090218cro0.jpg&hash=8f383c9f190354af5a3f679838cabadb686f61f0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F1589%2Fteaser090218dog5.jpg&hash=bc62d5202431a08da4fd616a38c9b42f52d1aed2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F5669%2Fteaser090218ezs9.jpg&hash=65561332d9c250d05fc7e53e3abe4bd80e8200bb)

The RRP fences, which can be downloaded here [download linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1888) are a dependency.  The Plopperized™ version can be downloaded from the 3RREX here [download linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353#msg177353).

Enjoy!


David

240634




Title: Re: Three Rivers Region
Post by: Orange_o_ on February 19, 2009, 12:10:30 AM
Once again, a very good work david

but the second link is defective

EDITThanks so much, my friend.  Not any more. -DE
Title: Re: Three Rivers Region
Post by: owlsinger on February 19, 2009, 12:34:23 AM
New toys! These fences are great - I was just playing with them a few days ago, trying to work around the wealth texture issue. Thank you for doing this!

Kendra
Title: Re: Three Rivers Region
Post by: io_bg on February 19, 2009, 03:03:29 AM
Great work!!! Thanks for releasing these!
Title: Re: Three Rivers Region
Post by: Glazert on February 19, 2009, 04:43:26 AM
Silly me! When I re-installed SAM I somehow or other managed to install v2. Now that I have installed v3 I can see how much better the curve to diagonal would be.

Now, if I manage to install the ploppable fences properly, I will be able to explore them.
Title: Re: Three Rivers Region
Post by: kimcar on February 19, 2009, 05:49:52 AM
 &apls &apls Another must . Thanks my friend . You do an excellent work for ths community and the game.  :thumbsup:
Title: Re: Three Rivers Region
Post by: frdrcklim on February 19, 2009, 07:49:58 AM
Whoa. It's been a while since I was here. Looks like there's always something new for you David :D.
Title: Re: Three Rivers Region
Post by: LE0 on February 19, 2009, 09:28:41 AM
 :o
Title: Re: Three Rivers Region
Post by: Battlecat on February 19, 2009, 10:50:30 AM
Woohoo!  Can't wait to start using these fences.  Thanks for releasing them, they're a great idea!   
Title: Re: Three Rivers Region
Post by: dedgren on February 19, 2009, 10:54:35 AM
And here's a Thursday treat...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F6171%2Fteaser090219bft9.jpg&hash=c902de178e653e088d23270c582a51eec996060e)

Quite a ways back, I showed a few pics of one of Chris's (chrisadams3997) rural culverts modified so that the business end could be plopped into "game" water.  I then promptly forgot that I had done that and moved on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F9960%2Fteaser090219aby4.jpg&hash=608ab9873921b72117f24fff146b6840bdffa7e2)

I was adding some last detail to a collaboration quad the other day and stumbled across the culvert again.  This morning, I cobbled up a menu icon and otherwise made it user-friendly.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F9379%2Fteaser090219caw1.jpg&hash=17ea43c6344364b06785bb774b02672500e4b0fe)

It's now on the 3RREX here [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353#msg177353).  All credit to Chris for the wonderful BATting job on the culvert.  Let me know if you'd like the diagonal version to be done as well.

* * *

I also forgot to return to the little contest we started right around the start of this month.  My plan was to have folks guess when 3RR would roll a quarter-million page views on the old odometer.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F6650%2F250kodo090131awj5.jpg&hash=fcfcabb71c029893520884c79983c351544edbb6)

Things were busy then, and I never got around to the usual follow up.  There were, because of that, just a few guesses.

I'll restart the contest from here, as we're now less than 9,000 views away.  We'll ignore all previous guesses, so that everyone can have a fresh start.  The time for guessing will cut off when we hit 245,000 page views so that later entries won't gain an advantage.  The usual rules- one guess per 3RR Regular* and no editing a post once the guess is posted.  The winner will be the person who gives the closest date and time (use Alaska Standard Time, which is GMT -9).  I'll give you a little help, too- during this month so far my calculator tells me that we've had an average of 718.91891891891891891891891891892 page views per day.  You might, though, want to take a look at a recent trend that I've noted a few posts back.

As I said before, the Regular making the closest guess will figure prominently in the birthday festivities planned for March 12th.  I'll do a chart with each post coming up.

Later.


David

*  A 3RR Regular is a riddle, wrapped in a mystery, inside an enigma... no, wrong speech.  A 3RR Regular is anyone who has posted at least once here or over at 3RR-ST.

241903
Title: Re: Three Rivers Region
Post by: FrankU on February 19, 2009, 11:02:44 AM
David,

Your latest additions ()testing() me!

One guess for the 250.000 views: March 1st at 9h14m36s.

Thank you!
Title: Re: Three Rivers Region
Post by: Korot on February 19, 2009, 11:03:27 AM
Well, let me be the first guesser. It is now around 20.00h 19-02-'09 (GMT+1) over here, making it 10.00h in Alaska, so you're up early (I got up this morning at 11 am). My guess is based on roughly 1,000 page views a day, for that, with 9,000 views to go (98 less, actually) it would be in 10 days, so it will be (I hope) at 10.00 am on the first of March 2009 Alaskan time (GMT-9).

Greetings,
Korot
Title: Re: Three Rivers Region
Post by: TheTeaCat on February 19, 2009, 11:05:37 AM
Fabulous work as always David  &apls &apls
Wonderful doodling too :thumbsup:

My guess will be 2nd March 15.00hrs AST.

Hopefully that should be about it :D

Just about to stick kettle on - Fancy a brew.

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: JoeST on February 19, 2009, 11:06:10 AM
yo david, they are awesome.

just wondering if you remember that pm I sent you? about the download listing script.

Joe
Title: Re: Three Rivers Region
Post by: io_bg on February 19, 2009, 11:11:37 AM
I'm speechless again.... &apls &apls &apls
Edit: And my guess is 28th February
Title: Re: Three Rivers Region
Post by: Ennedi on February 19, 2009, 11:17:39 AM
...And I was just going to lower the sea level and plop the culvert...
:D :D :D

Thank you David! You are the best! :thumbsup:

Adam
Title: Re: Three Rivers Region
Post by: BarbyW on February 19, 2009, 11:21:19 AM
Now to see if I have a steady enough hand for plopping the fences ::) This could be interesting but I shall not show pictures of my progress or lack thereof.
Thank you for these and the culvert into game water. Something that we have lacked for a long time is a connection from plopped to ingame water and this should do the trick.
Title: Re: Three Rivers Region
Post by: girlfromverona on February 19, 2009, 01:23:45 PM
Great work, David! I'm looking forward to trying out these two new wonderful additions. Can't wait to see what you have in store for us next - it's always a pleasant surprise!  ;D

My guess for 250,000 page views is: March 2nd at 4pm
Title: Re: Three Rivers Region
Post by: Sheep49 on February 19, 2009, 01:28:27 PM
Yay! An icon-ized Chrisadams' culvert! *downloads from 3RREX*

Anyway, those icons are really cool, as does the culvert itself. Now I have to make sure that I'm going to use them with fabulous JRJ Transparent Water in some of my Rural areas ;)

Hmmm... Only 9,000 views left to 250,000? My guess that this will happen on the 1st of March, 5 PM Alaskan Time (GMT-9) ;)

Keep up the great work! :thumbsup:
Piotr
Title: Re: Three Rivers Region
Post by: Pat on February 19, 2009, 01:31:08 PM
David wow!!! What more can I say but WOW!!!!  OK now how did you get the rocks to stack up like that???
Title: Re: Three Rivers Region
Post by: sithlrd98 on February 19, 2009, 03:12:48 PM
Ya know , since your Plopperizing™ most of Chrisadams stuff...what about the trails?  :P Thanks for doing these!

My guess is March 3rd 3 pm (Alaska time) 7 EST

Jayson
Title: Re: Three Rivers Region
Post by: Glazert on February 19, 2009, 03:38:21 PM
David, I know you were talking about "a riddle, wrapped in a mystery, inside an enigma", but I guess you didn't mean it as a sort of test to put the plopable culvert on the 3RREX as "ploppable fences". I suspect the dreaded cut-and-paste gremlin. It didn't stop me from downloading it, and I look forward to trying it out over the weekend.

EDITAnother 3RR Fact Checker joins the ranks!  Fixed, my friend. -DE
Title: Re: Three Rivers Region
Post by: LE0 on February 19, 2009, 03:54:47 PM
I guess Febuary 28th. :-\
Title: Re: Three Rivers Region
Post by: metarvo on February 19, 2009, 04:31:53 PM
I'm going with February 26th at 8 p.m. Alaska Standard Time.  It is the closest without going over, right?  By the way, that culvert is impressive as always.  :thumbsup:
Title: Re: Three Rivers Region
Post by: CCFC on February 19, 2009, 05:49:43 PM
I guess February 25th at 7:30PM Eastern time for 250k page views.
Title: Re: Three Rivers Region
Post by: kimcar on February 19, 2009, 07:17:25 PM
 &apls &apls Great work with the culverts my friend. Very nice the render. I also vote for March 1 at 10.00 am . Why ? Cause it`s my birthday and i will be on my pc around that hour.  ;D Hope so. Take care  :thumbsup:
Title: Re: Three Rivers Region
Post by: Albus of Garaway on February 19, 2009, 07:25:25 PM
Wow, what a gorgeous set of images there, David! The water looks so nice and blue. It's a very common scene around where I live. I think that's why I love your "Shameless Eye Candy" (Am I the only one that still remembers when you called it that?!), because it brings me back to when I was on my way home from school that day, or heading to the Lake early that morning and I had seen that same scene on you picture, but in real life. And to top everything off, you revolutionize roads, rail, farms, small streams, and so much more. I officially name you MVP of the SC4 community, David...that is, if I could do that, ha ha!

Hope you're doing well, and just thought I'd stop in and say hi.

-Jason

P.S. I'm going to say February 27th 11:00am Alaska Standard Time. :)
Title: Re: Three Rivers Region
Post by: Jmouse on February 19, 2009, 08:12:32 PM
David, those scenes are so beautiful it almost hurts to look at them! Truly you are a master. Thanks for sharing the wealth.

Later...
Joan
Title: Re: Three Rivers Region
Post by: bakerton on February 19, 2009, 08:43:35 PM
David, Awesome job my Alaskan friend. My guess is March 3rd, 2009 at Midnight (12:00 AM) Alaska Standard Time [3:00AM Central Standard Time].
JKB
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 19, 2009, 09:59:17 PM
Quote from: Jmouse on February 19, 2009, 08:12:32 PM
David, those scenes are so beautiful it almost hurts to look at them! Truly you are a master. Thanks for sharing the wealth.

Later...
Joan

I think Joan said it best! Excellent stuff, David!

Oh, and my guess is: March 2 at 21:38 AST.

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on February 20, 2009, 12:10:50 AM
I finished up the last of the SAM wide radius curves needed for 3RR collaboration tonight, and will make these into puzzle pieces in the Rural Roads menu tomorrow.  This, along with an end-of-the month surprise, will let me completely update the quads to include all the great transit strides we've seen over the past year.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F5092%2Fteaser090219aci2.png&hash=8bdbc819c402d71b8a5a323258a951333f162db7)

March 1 (give or take a day or two) will see us fully back in Three Rivers Region, where we have a lot of catching up to do.

* * *

Here's the Quarter-Million Page View Contest guesses so far.


[tabular type=4]
[row]   [data colspan=2]
Contest Entries
[/data]    [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data]    [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data]    [/row]
[/tabular]

I'm sure we'll see lots more before it's all over.  I'll be PMing my guess to Dustin (thundercrack83)- he'll keep me honest.

G'night!


David

241690
Title: Re: Three Rivers Region
Post by: Pat on February 20, 2009, 12:13:37 AM
David looking real great there and BTW I just noticed your signature about 3/12/09 hmmm sweeetneess!!!!!
Title: Re: Three Rivers Region
Post by: Alfred.Jones on February 20, 2009, 12:30:09 AM
Very impressive David :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 20, 2009, 12:31:54 AM
Quote
March 1 (give or take a day or two) will see us fully back in Three Rivers Region, where we have a lot of catching up to do.

Best news I've heard in a while! I'm counting the hours until March 1, David!

Dustin
Title: Re: Three Rivers Region
Post by: girlfromverona on February 20, 2009, 01:36:51 AM
I can't wait to get my hands on those SAM curves! Awesome work there, David.  &apls
Title: Re: Three Rivers Region
Post by: threestooges on February 20, 2009, 02:56:02 AM
Splendid news on the curves, and all the other bits and pieces. Good to hear that the quads are getting ready too. As for the surprise... well, I think I know what it might be, but time will tell. Speaking of time, put me down for March 1st at high noon (12:00 AST) for when we'll hit the 250,000th view if it's not already taken. Hope all is well with you and your family.
-Matt
Title: Re: Three Rivers Region
Post by: art128 on February 20, 2009, 03:17:23 AM
David, this is sooo awesome my friend, you're doing an excellent job there !  &apls &apls
Title: Re: Three Rivers Region
Post by: toxicpiano on February 20, 2009, 03:20:27 AM
I like surprises  :)
Title: Re: Three Rivers Region
Post by: io_bg on February 20, 2009, 03:21:15 AM
Amazing work on these curves!  &apls I wonder what's the next thing you'll do. ;)
Title: Re: Three Rivers Region
Post by: BarbarossaS on February 20, 2009, 03:42:20 AM
Fabulous work on the fences and culverts. They're a great addition to my rural cities  :) :thumbsup:

As for my new guess: I think you'll hit the landmark of 250k views on March 2 at 14:23 PM
Title: Re: Three Rivers Region
Post by: pvarcoe on February 20, 2009, 06:04:02 AM
As for 250k page views, my guess would be March 1st at 9:30 AST
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on February 20, 2009, 07:01:33 AM
Oh my goodness!! :D Those are quite simply astounding. :satisfied:
Title: Re: Three Rivers Region
Post by: Battlecat on February 20, 2009, 08:22:58 AM
Curses!  I'm not going to get a chance to try out those fences for at least another two days!  Darn real life stuff.   :)  Those wide radius SAM curves are going to be awesome, can't wait to seen the finished products! 

As for the contest:  I'm going with February 28th at 12:00 Noon AST. 
Title: Re: Three Rivers Region
Post by: LE0 on February 20, 2009, 09:59:23 AM
A question about the ploppable fences, can they go on slopes?

Cant wait for the suprise  :P
Title: Re: Three Rivers Region
Post by: catty on February 20, 2009, 12:11:11 PM
I'm having my bathroom replaced at the moment so not living at home and no internet access where I am staying, so have popped home to see how the building work is going, but more importantly catch up with my favourite place.

love the culverts especially  ;D

Cathy
Title: Re: Three Rivers Region
Post by: Ryan B. on February 20, 2009, 01:36:16 PM
Surprises abound in the region of the Three Rivers.  I can't wait!

Speaking of culverts, I wonder if it's possible for a road to go under a custom-created canal set?  I ask because . . .

A ten minute drive from my house sits the only road to go under the Erie Canal.  The road's name:  Culvert Road.

Here's a picture:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F5213%2Fculvertrdvm5.jpg&hash=dab81a270ee9a5bd09457a7b39d0111fbf410da7)

Honking the horn is fun in there.  ;)  :D
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 20, 2009, 01:40:43 PM
Ryan, yes it is with the FLUPs, as long as the canal set has overhanging pieces. Let me see if I can give you a pic... I've done it a few times already.

David, I haven't posted the last few pages as I am at a loss for words... so much amazing stuff has come through here...  :o

&apls to you and everyone else working on this stuff.
Title: Re: Three Rivers Region
Post by: metarvo on February 20, 2009, 04:10:02 PM
 &hlp !

I rarely do that, but I couldn't contain myself this time.  All right!  Curves for the SAM asphalt streets are just what I need, since it is my most commonly used SAM set (the SAM-3 dirt is second).
Title: Re: Three Rivers Region
Post by: dragonshardz on February 20, 2009, 04:43:35 PM
My guess for 250K page views is...

(drumroll)

March 4th @ noon.
Title: Re: Three Rivers Region
Post by: mayorfabz on February 20, 2009, 05:32:17 PM
WOW I took a leave for just a week and yet more miracles in 3RR. You guys are amazing.
My new guess for the 250K views contest is Feb 26th 4:34 pm Eastern time (dunno what that makes in Alaska)
Greetings from Montreal
Fabien
Title: Re: Three Rivers Region
Post by: MandelSoft on February 21, 2009, 02:20:43 AM
Nice curves there!

My guess for the 250K views contest is February 28th at 18:00 GMT.
Title: Re: Three Rivers Region
Post by: BigSlark on February 21, 2009, 06:12:41 AM
I'm going to guess March 2nd at 12:00 AST. I hope I'm right!

The curves look great, David. I can't wait to play with them.

I hope all is well in Wasilla, Helena, and Austin (?) with you and yours.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: owlsinger on February 21, 2009, 11:13:07 AM
My guess is February 28th at 8am AST!

A question: I haven't seen any trains on my STR yet, just those silly green thingies. The paths are correct, and my graphics are all turned up to high, but they haven't appeared. Any ideas why, or am I just being impatient? I'm using Peg's rural freight train stations, and I have connections to neighbors.

Thanks,
Kendra

Korot: This is a rural city, plenty of farms, the query shows lots of freight trains on the tracks.

Also, my SAM roads have been ok except for this one:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp36%2Fowlsinger%2FSimCity4%2FAppleArch-Nov16221235252729.png&hash=dfd5a2eaa3bb9fff38e4828080b6044501c12461)
Title: Re: Three Rivers Region
Post by: Korot on February 21, 2009, 11:47:03 AM
Is their industry to generate freight?
Title: Re: Three Rivers Region
Post by: Simpson on February 21, 2009, 12:52:41 PM
Hi David !  :)
I'm sorry that I didn't post last days  &mmm
The last pictures are really fantastic. You have done a super work in the SAM curves, they look good  :thumbsup:

I'm looking forward to the next update my friend
Take care,

David
Title: Re: Three Rivers Region
Post by: threestooges on February 21, 2009, 01:59:11 PM
Quote from: owlsinger on February 21, 2009, 11:13:07 AM
A question: I haven't seen any trains on my STR yet, just those silly green thingies. The paths are correct, and my graphics are all turned up to high, but they haven't appeared. Any ideas why, or am I just being impatient? I'm using Peg's rural freight train stations, and I have connections to neighbors.

Check to make sure you have actual rail traffic on the tracks (passenger or freight depending on the train you're looking for) with the route query tool. If it is purely an eye candy line, or the trains insist on taking a different path, consider using  the train generator lots by Swamper77 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=975) from the LEX (http://sc4devotion.com/csxlex/lex_login.php). Hope that helps.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on February 21, 2009, 02:34:34 PM
I'm just stopping in to post that I'm probably an hour or so away from having the last of the Rural Road puzzle pieces done that will (with the upcoming surprise) let me finish updating the collaboration quads.

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F5999%2Fteaser090221a.jpg&hash=a681049732698de338da6c94af9305a47f898248)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F2174%2Fteaser090221b.jpg&hash=3599b133caca7fd17bc423fbcc7ebb6330634809)

More news on this front in a bit.

* * *

Today's 250K Contest Update.


[tabular type=4]
[row]   [data colspan=2]
Contest Entries
[/data]    [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]    [/row]
[row]   [data]   mayorfabz   [/data]    [data]   February 26, 12:34 AST   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data]    [/row]
[row]   [data]   mrtnrln   [/data]    [data]   February 28, 09:00 AST   [/data]    [/row]
[row]   [data]   Battlecat   [/data]    [data]   February 28, 12:00 AST   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data]    [/row]
[row]   [data]   threestooges   [/data]    [data]   March 1, 12:00 AST   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data]    [/row]
[row]   [data]   BigSlark   [/data]    [data]   March 2, 12:00 AST   [/data]    [/row]
[row]   [data]   BarbarossS   [/data]    [data]   March 2, 14:23 AST   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data]    [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data]    [/row]
[row]   [data]   dragonshardz   [/data]    [data]   March 4, 12:00 AST   [/data]    [/row]
[/tabular]

You should check your guess as shown on the table against the one you actually posted- I caught one mistake doing this.  Thanks- if there's any conflict between what's in the table and what's actually been posted as a guess, the actual post will be used.

(Not very much) later.


David

243141
Title: Re: Three Rivers Region
Post by: nerdly_dood on February 21, 2009, 02:41:19 PM
My guess would be March 1, 22:00 AST.

Great work with the rural roads, too!
Title: Re: Three Rivers Region
Post by: Jmouse on February 21, 2009, 02:51:38 PM
If the contest is still open, my guess is March 2, 12:01 a.m. AST (00:01 I guess).

Later...
Joan
Title: Re: Three Rivers Region
Post by: turtle on February 21, 2009, 04:34:15 PM
February 27, at 03:47 a.m. As I'm currently in Palestine, this is Palestinian time (wich means +- a couple of hours  :P No, seriously, this is my guess, whereever in the world AST are)

looking good on the SAM curves.

I'm looking forward to seeing what comes in march.

Thomas
Title: Re: Three Rivers Region
Post by: dedgren on February 21, 2009, 05:12:51 PM
Well, make that a bit more than an hour.

When I see something I don't like these days, my inclination is to fix it.

And I don't like this a whole bunch...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F1679%2Fteaser090221c.jpg&hash=3d66a94d1646edf368ec18d156b76ef0d23418f6)

...so I'm fixing it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F6453%2Fteaser090221d.jpg&hash=e44cb9adadf0d5dec5554f13ebe9a5d2b153d227)

This'll be a texture upgrade, so it's pretty simple.

Later.


David

243217


Title: Re: Three Rivers Region
Post by: Haljackey on February 21, 2009, 05:17:34 PM
Sweet!  I always hated how the diagonal road curve isn't very smooth.  This is going to be an excellent addition to the game!

Just throwing this out, but perhaps OWRs can be tackled as well?  Anyways good luck.

Best,
-Haljackey
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 21, 2009, 05:25:18 PM
Oh wow David!  :o &apls That is truly awesome...
Title: Re: Three Rivers Region
Post by: nerdly_dood on February 21, 2009, 05:56:55 PM
FINALLY!

I've been hating that road curve for too long! Keep it coming! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on February 21, 2009, 06:08:52 PM
And there you have it...

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F1679%2Fteaser090221c.jpg&hash=3d66a94d1646edf368ec18d156b76ef0d23418f6)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F7348%2Fteaser090221e.jpg&hash=f747aa5af411b2d31534bf0bcfe1e129406c70fe)

Now, before you get too excited, each of those retextured game textures is probably going to screw up a dozen other cr-ppy game textures I haven't fixed.

UPDATE:  Like this one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F6461%2Fteaser090221f.jpg&hash=2308f0487fc6b99c54f353c464b5c37ec4c6c140)

...Okay, okay.  I'm fixing this, too...

I just did a full retexture of game rail- I don't know if I'm ready to do a complete overhaul of game roads just yet.  But, I'll take a look.

* * *

A couple more contest entries.


[tabular type=4]
[row]   [data colspan=2]
Contest Entries
[/data]    [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]    [/row]
[row]   [data]   mayorfabz   [/data]    [data]   February 26, 12:34 AST   [/data]    [/row]
[row]   [data]   turtle   [/data]    [data]   February 26, 12:46 AST   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data]    [/row]
[row]   [data]   mrtnrln   [/data]    [data]   February 28, 09:00 AST   [/data]    [/row]
[row]   [data]   Battlecat   [/data]    [data]   February 28, 12:00 AST   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data]    [/row]
[row]   [data]   threestooges   [/data]    [data]   March 1, 12:00 AST   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data]    [/row]
[row]   [data]   nerdly_dood   [/data]    [data]   March 1, 22:00 AST   [/data]    [/row]
[row]   [data]   Jmouse   [/data]    [data]   March 2, 00:01 AST   [/data]    [/row]
[row]   [data]   BigSlark   [/data]    [data]   March 2, 12:00 AST   [/data]    [/row]
[row]   [data]   BarbarossS   [/data]    [data]   March 2, 14:23 AST   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data]    [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data]    [/row]
[row]   [data]   dragonshardz   [/data]    [data]   March 4, 12:00 AST   [/data]    [/row]
[/tabular]

Remember, we'll cut this off at 245,000.  You've got about another full day to make your guess if you haven't already.


David

243269


Title: Re: Three Rivers Region
Post by: Heblem on February 21, 2009, 06:26:58 PM
Simply awesome! I do really like your work in textures, keep it up!  :thumbsup:
Title: Re: Three Rivers Region
Post by: girlfromverona on February 21, 2009, 09:29:15 PM
There goes David, reinventing the game yet again!  :D

Stunning, simply stunning.
Title: Re: Three Rivers Region
Post by: metasmurf on February 21, 2009, 11:52:19 PM
I'm amazed over the improvement. I knew it would look better, but not that good!  &apls
Title: Re: Three Rivers Region
Post by: toxicpiano on February 22, 2009, 04:31:57 AM
:O
Title: Re: Three Rivers Region
Post by: io_bg on February 22, 2009, 06:53:27 AM
 &apls That's awesome! I've always hated that curve!
Title: Re: Three Rivers Region
Post by: Ryan B. on February 22, 2009, 11:16:13 AM
A road retexture now?  Do your worst, David . . . whatever you do will eventually be included in the Lone Star Mod too!   ;)
Title: Re: Three Rivers Region
Post by: dedgren on February 22, 2009, 01:49:07 PM
Working on a brief this weekend, but...

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F6461%2Fteaser090221f.jpg&hash=2308f0487fc6b99c54f353c464b5c37ec4c6c140)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F5010%2Fteaser090222a.jpg&hash=aec000e8388461a455590acb86782a15e26031e9)

These take just a few minutes apiece to do once I build up a library of unique curves and angles.  Hmmmm...

* * *

I've also completed these.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F7751%2Fteaser090222b.jpg&hash=b1654de5e69816d7d498bd37f8a2f9c1780b92f5)

Now there's 45 degree, 90 degree (4x4) and 90 degree (2x2) wide radius curves for SAM Sets 3 and 7, along with ortho and diagonal "filler" pieces for those times when the SAM override insists on reverting.  I'm thinking I'll do SAM Set 4 (the gravel road surface) pieces as well.  And then I'm done...

...yeah, right...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F9651%2Fthejerk600.png&hash=9ae864eaba0dcdaf6845510cde0a3bb2a155726d)

Anyway, back to the law.

Later.


David

243853
Title: Re: Three Rivers Region
Post by: io_bg on February 22, 2009, 02:12:09 PM
Great work again! &apls But... can you make a euro version for the road textures some day? &hlp
Title: Re: Three Rivers Region
Post by: girlfromverona on February 22, 2009, 02:14:23 PM
Those curves look fantastic, David!!

I would be very grateful if you did the gravel road SAM set, as I use that one a lot.  ;D
Title: Re: Three Rivers Region
Post by: metarvo on February 22, 2009, 02:32:48 PM
He's unstoppable!  Run for cover!  Call 911 Help!!!

$%Grinno$%

Ever since that day that you learned how to texture transit networks, David, there has been no end in sight.  Of course, that's the way I like it.  :)  Believe it or not, we must think alike about the SAM streets, since the SAM-4 gravel streets are my third most commonly used set.  I use them mainly for low-wealth urban residential areas, but I also use them at times in rural areas.  The SAM filler pieces are also a big plus, since they may bring us one step closer to having different SAM sets intersect in a reasonable manner.  Of course, I know that you're never "done" in 3RR.  "Done" and "3RR" don't even sound like they would mix in the same sentence.  ;)  Great job, David!

&apls
Title: Re: Three Rivers Region
Post by: dedgren on February 22, 2009, 05:09:57 PM
Sheepishly looking at the floor...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F6948%2Fteaser090222c.jpg&hash=90736b9c10499b34507177c488b2331c1f9fffc9)

...well, it's either this or make (US) $210 an hour working on that brief...

I think the choice is obvious.

Later.


David

243966
Title: Re: Three Rivers Region
Post by: nerdly_dood on February 22, 2009, 07:26:07 PM
Umm... yeah... I'd be happiest in the short term if you work on the rural roads... but the more money you make, the more you'll have available so you can pay for food, your 'lectric bill and your internet bill to keep yourself, your computer and 3RR running... so I recommend working on the brief you mentioned. ;)
Title: Re: Three Rivers Region
Post by: Ryan B. on February 22, 2009, 07:43:19 PM
David's fighting the law . . . . . did the law win?
Title: Re: Three Rivers Region
Post by: Gwail on February 22, 2009, 09:55:06 PM
Quote
David's fighting the law . . . . . did the law win?

Only Chuck Norris could win against David. But it isn't 100% sure.
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 22, 2009, 10:31:09 PM
If the SC4D community paid by the hour for your services, you would be making 50 times that, my friend--worth every penny, and even more!

The SAM curves look just extraordinary, David. You just keep amazing me, every time I stop in here!

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on February 23, 2009, 12:07:44 AM
Huh!  Wuzzat???

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F6075%2Fteaser090222d.jpg&hash=0976d74932a13a426884f1782b0801bee96d9bb4)

Add SAM Set 4 to that list I made earlier.

G'night.


David

244214
Title: Re: Three Rivers Region
Post by: Simpson on February 23, 2009, 02:02:25 AM
Hi David
This is, as well, a fantastic work there. The sam curves are just incredible  &apls &apls
I'm looking forward to the next update my friend

Take care,

David
Title: Re: Three Rivers Region
Post by: frdrcklim on February 23, 2009, 02:27:12 AM
Everyday is a new day ;D.
Title: Re: Three Rivers Region
Post by: io_bg on February 23, 2009, 02:55:16 AM
As metarvo said, you're unstoppable... I can't wait to use these curves!
Title: Re: Three Rivers Region
Post by: FrankU on February 23, 2009, 05:41:17 AM
I second that!  &apls  &apls  &apls
Title: Re: Three Rivers Region
Post by: dedgren on February 23, 2009, 08:44:08 AM
Let's smash some grid...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F3501%2Fteaser090223a.jpg&hash=437639ea83a08d590a222d31d5c4ffc8e49d8a44)

These, as are all the other puzzle pieces I've made, are completely integrated into the game, and in this case, into the SAM.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F9219%2Fteaser090223b.jpg&hash=c5877d969bcaa72bed1cade5141645142714c24e)

These pics, which are from Marisa's (girlfromverona) collaboration quad, show why this had to be done before we could proceed.

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F439%2Fteaser090223c.jpg&hash=91e01d69bbe595f72de17826b2c1619cfcfd46be)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2796%2Fteaser090223d.jpg&hash=2f3a88722e120c4f3aa5332b4cba6f3cb78f7188)

* * *

We've got about 500 more page views to go before we stop taking entries in our 250K contest.  Last call for guesses, then.


[tabular type=4]
[row]   [data colspan=2]
Contest Entries
[/data]    [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]    [/row]
[row]   [data]   mayorfabz   [/data]    [data]   February 26, 12:34 AST   [/data]    [/row]
[row]   [data]   turtle   [/data]    [data]   February 26, 12:46 AST   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data]    [/row]
[row]   [data]   owlsinger   [/data]    [data]   February 28, 08:00 AST   [/data]    [/row]
[row]   [data]   mrtnrln   [/data]    [data]   February 28, 09:00 AST   [/data]    [/row]
[row]   [data]   Battlecat   [/data]    [data]   February 28, 12:00 AST   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data]    [/row]
[row]   [data]   threestooges   [/data]    [data]   March 1, 12:00 AST   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data]    [/row]
[row]   [data]   nerdly_dood   [/data]    [data]   March 1, 22:00 AST   [/data]    [/row]
[row]   [data]   Jmouse   [/data]    [data]   March 2, 00:01 AST   [/data]    [/row]
[row]   [data]   BigSlark   [/data]    [data]   March 2, 12:00 AST   [/data]    [/row]
[row]   [data]   BarbarossS   [/data]    [data]   March 2, 14:23 AST   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data]    [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data]    [/row]
[row]   [data]   dragonshardz   [/data]    [data]   March 4, 12:00 AST   [/data]    [/row]
[/tabular]

Oh, and 6899...


David

244504

Title: Re: Three Rivers Region
Post by: BarbarossaS on February 23, 2009, 08:51:30 AM
Seriously awesome stuff there with the SAM David, I like it a lot!  :thumbsup:

Edit: Yay, I made it into the double-0 club  ;D ;D

EDITThat you did, my friend.  Welcome! -DE
Title: Re: Three Rivers Region
Post by: Battlecat on February 23, 2009, 09:35:13 AM
One would consider the grid smashed.  &apls  You're creating these pieces incredibly fast!  Can't wait to try them out.
Title: Re: Three Rivers Region
Post by: Ryan B. on February 23, 2009, 09:46:49 AM
Grid = FAIL.

3RR = WIN.

Now that's math you can use every day.
Title: Re: Three Rivers Region
Post by: owlsinger on February 23, 2009, 10:25:14 AM
The gravel roads look wonderful! I use them all the time in my rural areas. Stellar work!

You missed me, I made a guess on p.344

Kendra

EDITAdded, Kendra, with my apologies.  You are now a 3RR Fact Checker! -DE
Title: Re: Three Rivers Region
Post by: bat on February 23, 2009, 10:43:14 AM
Nice work on the curves there with the SAM textures!!! :thumbsup:

And congrats on 6904 replies (96 left for 7000!)! &apls

(and for the 250K contest, my guess is the 3rd March at 12:00 AST)
Title: Re: Three Rivers Region
Post by: homefryes on February 23, 2009, 11:02:12 AM
David, these curves are simply magnificant! These will look terrific in my new region, since I am using both SAM-3 and -4 streets.

I may as well throw my hat in the ring for the contest: 2 March 2009 at 5:00 p.m. AST

— Don
Title: Re: Three Rivers Region
Post by: TheTeaCat on February 23, 2009, 11:23:44 AM
THUD

there goes another one of my nine lives  $%Grinno$%

For a moment I thought I died and gone to heaven but  $%Grinno$%

No... I'm in 3RR where Miraculous things happen every day :D :D

Those gravel curves were worth one of those lives alone - cant wait to get my paws on them ::)

boiling up the kettle for a nice good cup of http://en.wikipedia.org/wiki/Yorkshire_Tea (http://en.wikipedia.org/wiki/Yorkshire_Tea)
I'll put yours over                                                                                                                             Here so you don't knock it over

Regards
Derry


Title: Re: Three Rivers Region
Post by: kbieniu7 on February 23, 2009, 11:55:44 AM
You're sending grid to unemployment  :D
Do you plan to make curves for normal, non-SAM streets?
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on February 23, 2009, 12:18:06 PM
Everytime I check up on the 3RR's progress, I realize that there is a certain aspect of my city-building that I postpone. In this case, I must now patiently wait to build my rural farm lands until these amazing puzzle pieces are available. ;D

Phenomenal work as always.  :)
Title: Re: Three Rivers Region
Post by: dsrwhat316 on February 23, 2009, 12:40:37 PM
You must stop. Now I have to make rural areas just to try these babies out! There is a particular SAM texture I am anxious for you to "curvify", but I must be patient. I think I'll have to fire up the game tonight...

~ Dan
Title: Re: Three Rivers Region
Post by: dedgren on February 23, 2009, 01:54:42 PM
Heh, 200 page views left.

If you are going to make a guess as to the date and time 3RR will hit a quarter-million page views, you'd better do it quick.


David

244803
Title: Re: Three Rivers Region
Post by: bob56 on February 23, 2009, 01:58:41 PM
5:00 PM CST...(thats 2:00PM in Alaska)  ;)

Thats in one hour!!  :P

244820!!

EDIT: GUESS NOT...BUT JUDGING BY HOW MANY THERE ARE NOW, 24853, IT WILL BE HERE BY 6:00 cst. (IN ONE HOUR)

edit 2: 3:00 am alaska time
Title: Re: Three Rivers Region
Post by: CCFC on February 23, 2009, 02:00:00 PM
I will feel bad for people who don't, after I get done visiting 200 times. Time to go fire up SimCity 4 after a week, to test the STR further.
Title: Re: Three Rivers Region
Post by: debutterfly on February 23, 2009, 05:01:17 PM
here's my guess...February 27 5:15:35pm Alaskan Time

-Larry (debutterfly)

I love my post number...69, lol and 13, bummer. put them together and what have you got a crazy number.  :D  -Larry
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 23, 2009, 05:04:54 PM
I'd say around midnight tonight EST... or 20:00:00 Monday February 23, 2009 AST.

If I'm not too late that is...

EDITNope, dtp- too early is more like it.  Sorry about the confusion. -DE
Title: Re: Three Rivers Region
Post by: Darmok on February 23, 2009, 06:16:01 PM
Something like 9.30 (21h30) tonight (Quebec hour of course...)
But then again I'm cutting it very close.....

Quite a milestone!

EDITJohn, I've obviously confused you along with Bob, dtp and Pat.  Mea culpa, mea culpa... -DE
Title: Re: Three Rivers Region
Post by: Pat on February 23, 2009, 06:21:34 PM
I give it less then 30 minutes to hit the quarter million page view and its now at 244985 @ 20:22 pm cst

EDITPat, my Rhinelanderian friend, that only works if a quarter-million = 245,000.  For the record, though, you were almost certainly correct using that adjustment. -DE
Title: Re: Three Rivers Region
Post by: JoeST on February 23, 2009, 11:36:27 PM
less than 5000 to go :D

I guess tomorrow lunchtime (12 GMT)
Title: Re: Three Rivers Region
Post by: Darmok on February 24, 2009, 04:19:34 AM
Seeing that we could not reach the mark in a few minutes...
I decided to hire a professional...
So, after consulting with Nostradamus....
he told me.... hummmmm....
that the 250 000 mark should be reached.... hummmm

March 2nd at noon....

Hope he's right, those long distance bill with the netherworld cost an arm and a leg,
and you have to sign a service contract in red ink... weird...!
Title: Re: Three Rivers Region
Post by: FrankU on February 24, 2009, 07:54:00 AM
Quote from: dedgren on February 23, 2009, 01:54:42 PM
Heh, 200 page views left.

If you are going to make a guess as to the date and time 3RR will hit a quarter-million page views, you'd better do it quick.


David

244803


David,
Did I miss somthing? I read at this very moment: 245245 pageviews. That leaves us 4755 views!
Title: Re: Three Rivers Region
Post by: Korot on February 24, 2009, 08:37:44 AM
@FrankU:
I think he mend the amount to go until guessing must stop, which means that everyone who hasn't made a guess yet, can't do so anymore.
Title: Re: Three Rivers Region
Post by: dedgren on February 24, 2009, 08:57:05 AM
Every once in a while, you look at something you set in motion and...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F5273%2Fquestionmarksign.png&hash=b45d7099117c89323ed669e1fba8685cebf902b3)

It's pretty apparent I confused a few folks somewhere along the line.  What I'd intended to do with the Quarter-Million Page Views Contest was cut the guessing off at 5,000 page views out from that mark, as it really wouldn't be much of a contest if someone could wait right up until the 249,997th view and then post a guess...

...today, oh, about 45 seconds from now...

...while others had guessed ten days in advance.  When I started seeing guesses like Bob's (bob56), I realized I'd confused folks somewhere along the line.

Anyway, I'm accepting John's (Darmok) second try as the last guess, so now it's wait and see time.  Oh, what the heck, we'll throw Arthur's (art128) in, too.  No more, though- guessing is officially closed.

Here's an updated table showing about how many page views per hour between now (245,330 views) and 250,000 it would take for the guesser to be correct.

...posting as I go- I'll be working on this table for the next little bit...


[tabular type=4]
[row]   [data colspan=3]
Contest Entries
[/data]    [/row]
[row]   [data]
____________________________________________________________________________________________________________________________________________
[/data]    [data]
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
[/data] [data]
____________________________________________________________________________________________________
[/data]   [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data] [data]
Views per Hour Needed to Win
[/data]   [/row]
[row]   [data]   JoeST   [/data]    [data]   February 24, 03:00 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]   [data]   246   [/data]    [/row]
[row]   [data]   mayorfabz   [/data]    [data]   February 26, 12:34 AST   [/data]   [data]   90   [/data]    [/row]
[row]   [data]   turtle   [/data]    [data]   February 26, 12:46 AST   [/data][data]   89   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data][data]   79   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data][data]   63   [/data]   [/row]
[row]   [data]   debutterfly   [/data]    [data]   February 27, 17:15:35 AST   [/data][data]   58.375963333   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data][data]   54   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data][data]   54   [/data]    [/row]
[row]   [data]   owlsinger   [/data]    [data]   February 28, 08:00 AST   [/data][data]   49   [/data]    [/row]
[row]   [data]   mrtnrln   [/data]    [data]   February 28, 09:00 AST   [/data][data]   49   [/data]    [/row]
[row]   [data]   Battlecat   [/data]    [data]   February 28, 12:00 AST   [/data][data]   47   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data][data]   39.863492349   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data][data]   39   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data][data]   39   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data][data]   39   [/data]    [/row]
[row]   [data]   threestooges   [/data]    [data]   March 1, 12:00 AST   [/data][data]   38   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data][data]   37   [/data]    [/row]
[row]   [data]   nerdly_dood   [/data]    [data]   March 1, 22:00 AST   [/data][data]   35   [/data]    [/row]
[row]   [data]   Jmouse   [/data]    [data]   March 2, 00:01 AST   [/data][data]   35   [/data]    [/row]
[row]   [data]   BigSlark   [/data]    [data]   March 2, 12:00 AST   [/data][data]   32   [/data]   [/row]
[row]   [data]   Darmok   [/data]    [data]   March 2, 12:00 AST   [/data][data]   32   [/data]    [/row]
[row]   [data]   BarbarossS   [/data]    [data]   March 2, 14:23 AST   [/data][data]   31   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data] [data]   31   [/data]   [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data][data]   30   [/data]    [/row]
[row]   [data]   Homefryes   [/data]    [data]   March 2, 17:00 AST   [/data][data]   30   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data][data]   29   [/data]    [/row]
[row]   [data]   art128   [/data]    [data]   March 3, 10:00 AST   [/data][data]   28   [/data]    [/row]
[row]   [data]   bat   [/data]    [data]   March 3, 12:00 AST   [/data][data]   28   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data][data]   27   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data][data]   26   [/data]    [/row]
[row]   [data]   dragonshardz   [/data]    [data]   March 4, 12:00 AST   [/data][data]   24   [/data]    [/row]
[/tabular]

These numbers are rounded, and cannot be considered precisely accurate (i.e.: if they were elevation data, you wouldn't want to file a flightplan based on them).  3RR has run, over the past 10 days or so, at anywhere between 25 and 40 page views per hour, on average.  We have hit 100+ page views per hour several times during that period.  I think most everyone, except poor Joe and maybe our friend CCFC, still has a shot.


David

245330

Title: Re: Three Rivers Region
Post by: art128 on February 24, 2009, 09:12:19 AM
Hey David, I want to say that your work with the SAM textures is just impressive my friend, you're doing an excellent Job !  &apls
As for the 250k, I think I will be March 3, 10:00 AST.  ;)

Arthur. &apls :thumbsup:

EDITArthur, I've accepted yours as the last guess.  Thanks, everyone, for taking 3RR to this milestone.  -DE
Title: Re: Three Rivers Region
Post by: homefryes on February 24, 2009, 09:34:56 AM
Hi, David ... I think my guess on the previous page was overlooked:
Quote from: homefryes on February 23, 2009, 11:02:12 AM
David, these curves are simply magnificant! These will look terrific in my new region, since I am using both SAM-3 and -4 streets.

I may as well throw my hat in the ring for the contest: 2 March 2009 at 5:00 p.m. AST

— Don
Many thanks ... can't wait to see more stuff!

— Don

EDITFixed, my friend! -DE
Title: Re: Three Rivers Region
Post by: JoeST on February 24, 2009, 09:40:42 AM
oooohhh.... you tempt me, sir, you tempt me muchy.

if you want I can make that table automatic, as in it will update its-self. just takes input from a txt file with lines of $nick _SEPARATOR_ $timestamp (or I could try date_from_string conversion  ;) )

infact, I would have come with a working example, but my server is down for maintenance :( It went down in the middle of me doing something too  :angrymore: heheh. teaches me to save regularly tho ;)

oh and this place would be NOTHING without your awesomeness... why you thanking us? we just turn up to gawk ;D

Joe

EDIT: /me goes and takes a look at it

EDIT 2: woah here it is (http://joest.arcath.net/simcity/rrviewcounter.php) its not very pretty, but hey, it gets the job done ;)
Title: Re: Three Rivers Region
Post by: bat on February 24, 2009, 10:35:28 AM
I think you also forget my guess in that list:
Quote from: bat on February 23, 2009, 10:43:14 AM
[...]
(and for the 250K contest, my guess is the 3rd March at 12:00 AST)
(I wrote it yesterday....)

EDITIt was the italics, my friend- honest!  Fixed.  -DE
Title: Re: Three Rivers Region
Post by: debutterfly on February 24, 2009, 12:58:10 PM
Cool Joe, I can just keep on hitting the refresh rate on my browser and it updates to the millisecond.  ;)

Larry (debutterfly)

Edit: David, you may want to change my guess from American to Universal thus it would be 17:15:35 AST

EDITHeh, Larry- that's pretty funny.  Even though I treated it like you intended: 5:15 p.m., in positioning your guess on and calculating for the chart, I'd clearly made it 5:15 a.m.  As one of my drill sergeants way back at Fort Knox, Kentucky used to have to remind me with tedious frequency, "That's your other left, Private." -DE
Title: Re: Three Rivers Region
Post by: LE0 on February 24, 2009, 01:47:38 PM
I have a request for rural roads:
-pieces with one line dashed and one solid as well as dashed only and double line
-rural road pieces for FAR with dashes

I think its only about 3 days until 250000... :)
not a guess, i knew guesses were over
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 24, 2009, 02:11:13 PM
I am really confused now...  ??? I swear when I looked at this before I went to bed last night it was right up near the 250k mark... now we're a good 4000 away... that's why I made an early guess, I could have sworn it was only a few hundred away...  ()what()

And LE0, there are rural road pieces for the FAR/R...  ;)
Title: Re: Three Rivers Region
Post by: j-dub on February 24, 2009, 02:20:31 PM
First off, I have to say Thank you for correcting the Maxis turns! All your other related road work is appreciated, but the Maxis turns, which are the most used, no one thought possible to visually correct the angles, you proved them wrong. This makes a major change. I second Leo's request with the solid line on side side, and dashed on the other.
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 24, 2009, 02:22:16 PM
So the ballots are closed...now all we do is wait! Who will be the winner?
Title: Re: Three Rivers Region
Post by: girlfromverona on February 24, 2009, 04:22:35 PM
Quote from: deathtopumpkins on February 24, 2009, 02:11:13 PM
I swear when I looked at this before I went to bed last night it was right up near the 250k mark... now we're a good 4000 away...

Ahhh, dtp. I think you made a common mistake. The view count was nearing 245000, not 250000. It's the sort of thing that catches me out all the time...  ;)
Title: Re: Three Rivers Region
Post by: CCFC on February 24, 2009, 05:39:28 PM
I'm most likely out, I was testing a formula from what I knew about the page guesses and I guess it might not be very accurate. But if I loose I'm going to build on a map that says "3RR" which I will post up here tomorrow if I loose. Yes, it will test the STR and all the other good stuff being produced here. I will look into making a downloable map for everyone that says 3RR to celebrate. Now building on it will be a challenge, since there is many ways to build the map.
Title: Re: Three Rivers Region
Post by: dedgren on February 24, 2009, 11:35:31 PM
A few more pics of Marisa's (girlfromverona) Little Cold SW quad to show off the Rural Road NAM plugin a bit.

Here's the western side of the quad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F3114%2Fteaser090224a.jpg&hash=d54dcad2a1c70da2261f731f05f9b01d1c3f128d)

The large square areas between the roads are the one mile square survey sections (640 acres/259 hectares) common in 3RR, and the upper midwest US and Canada.  Two or three farms with associated fields per section will be all that's in most of the quad, along with the town of Lakeview.  Here's the 3RR Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0) page.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F9294%2Flittlecoldtwp.jpg&hash=bbeea591371a8db4bb452e14d8498f73c1b1fcfb)

A closer in shot of the creeks that drain into Little Cold lake.  Minor and unimproved roads cross small streams and creeks almost exclusively by culvert in rural 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F7426%2Fteaser090224b.jpg&hash=32940d239a55b2f041f49830df98274d3ee3b997)

Marisa will be developing Lakeview, population a couple hundred folks, here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F4894%2Fteaser090224c.jpg&hash=825df5cd504dd20dde6eb9f495d4121f7de27b7f)

I can't picture the game without wide radius curves any more.  Of things I've done lately that I'm inordinately proud of, the clear winner is the dashed line rural roads.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F5802%2Fteaser090224d.jpg&hash=842be2640845366b291b45926bd72631b84e8d80)

That's a SAM Set-7 asphalt minor road using the new 45 degree wide radius curve you first saw here a few days ago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F458%2Fteaser090224e.jpg&hash=059651a3037c2c1bdd86ab847f92858318692791)

Finally, just eye candy.  I really, really like bridges like this.  Simple, straightforward, and representative of their counterparts in the real world almost to a fault.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F8729%2Fteaser090224f.jpg&hash=ffa910c84c5bd415df2390071a6b2623291be8c1)

No passing on that bridge, now.

Later.


David

246038 - Under 4,000 and counting!
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 24, 2009, 11:38:55 PM
Wow, David!

With all the great custom content you've been producing lately, it was so easy to get lost in the thrill of the creation. But now, to see it used, and used in exactly the ways for which it was created, it gives everything a whole new level of...incredible-ness? If that's a word...

However you say it, though--Marisa has got a lucky task ahead of her, working in that quad!

Great stuff, David! Great stuff!

Dustin
Title: Re: Three Rivers Region
Post by: Alfred.Jones on February 24, 2009, 11:49:09 PM
Looks fantastic David :thumbsup:
Shows how much your work has added to this game!

P.S. Did you get my PM?

EDITI'm ashamed again (Joe (JoeST) caught me on the same thing earlier today).  Yes, my friend- I received it, and then set it aside thinking I'd respond right after I finished this or that, and then promptly forgot about it.  I wind up with between five and ten PMs in my box every day- I love hearing from folks, and I actually am pretty good about responding.  But I do drop the ball on occasion- look for a response during the day tomorrow, along with further apology.  Thanks, too, for noting this here in 3RR- if anyone else is wondering what happened to their PM to me over the last little bit, please follow up.  I'll do better, honest. -DE
Title: Re: Three Rivers Region
Post by: Gaston on February 25, 2009, 12:28:04 AM
Well David,
   Simply amazing stuff.    I love the dashed lines.    Hope to see all this great stuff available soon.
     (Yep I know it is 2:30 am here.  Sick as a dog but can't sleep either.    Need anything tested.  LOL  I'll be up all night.)


---Al

EDITCheck your email, my dear friend.  Install and call me in the morning.  Seriously, though- go to bed and get better. -DE

Thanks Dave.    Glad you said to take this and call in morn and not "Turn head and cough please"    LOL    Thanks again
Title: Re: Three Rivers Region
Post by: Darmok on February 25, 2009, 04:18:04 AM
That small bridge....
with the natural stone abutment...
Wow...
speechless.... (almost)  &apls

-John
Title: Re: Three Rivers Region
Post by: Albus of Garaway on February 25, 2009, 04:38:50 AM
Wow! Lucky, lucky Marisa! There are some very cute spots in that quad that look like a lot of fun to play, and those rural roads are so realistic! They add to everything even more. I do have one question for when I get my hands on them: Do they keep the line dashed even when the road is going through a town? Thanks, and awesome work on that quad!

Title: Re: Three Rivers Region
Post by: Battlecat on February 25, 2009, 08:23:10 AM
Very cool to see you applying all the amazing developments you've been making here in your own region!
Title: Re: Three Rivers Region
Post by: bat on February 25, 2009, 08:58:53 AM
Welcome to page 348!

Nice pictures of the rural road stuff there! :thumbsup:
Title: Re: Three Rivers Region
Post by: Sheep49 on February 25, 2009, 11:19:14 AM
David, am I in wide radius curve heaven? Because from what I've seen in that last update it seems so!
Seriously though, those curves are just unbelievably awesome! I can't wait to get and try them personally in SC4. Great work with those creeks too! The map is nice also... What's bad about 3RR? I was lately thinking about it, and I've gotta be honest: I had a real problem finding a bad thing about this big MD/project! So, I have a little gift for all your hard work you've done up to this point, and all the updates you'll make in the future. Guess what is it? It's...

Sheep49 Seal of Approval!

You get a big red stamp at the bottom of this post, and... that's pretty much it, since it's not in any way an official award. Still, I'd like to reward you for all your hard work. So, here you go!

Keep up the great work, David :thumbsup:
Piotr
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi493.photobucket.com%2Falbums%2Frr292%2FSheep49%2FS49Approves.jpg%3Ft%3D1235418911&hash=bf28b7a53aed324df88abd79eadfb53a698badb4)
Title: Re: Three Rivers Region
Post by: sithlrd98 on February 25, 2009, 12:58:19 PM
Just doing my part to get closer to that magical number! David, the new stuff looks great...can't wait to try em out!

Btw,did you get my PM?

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on February 25, 2009, 01:48:15 PM
The collaboration quad I had in mind when I originally conceived the idea of the wide radius SAM Set 3 curves was Pink SW.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F8105%2Fteaser090225a.jpg&hash=d3b0d6d4fbe400c7109c84d2295abadc673b892a)

It's a on the western edge of the eastern 3RR part of the Northern Range...

...sheesh, you think I could've worked south in there somewhere...

...just south of the Canadian border.

...there you go!

Here's the 3RR Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0) page, with the quad outlined in green.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4218%2Fpinksw.jpg&hash=8947ffcec65f3bdb493a55a425ac9dc197feaffc)

And, here's the area we'll be looking at.  Features and places are identified as marked.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F2631%2Fteaser090225b.jpg&hash=b9aea5002fc05445436820f6507dd60ce494648d)

Our focus is on 3RR Forest Road (FR) 319,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F2300%2Ffr319200x200.png&hash=587186b95ab1b052f6bfcacf734fed49d304adef)

which is a dirt surface unimproved road leading from the Rayden Mountain Regional Park entrance up over the saddle between Mount Rayden and Lone Peak then down to the Brazile Hot Springs.  The dirt surface, you might recall from last summer, was done with SAM texture set 4.

When I posted the pics last summer, the switchbacks on the grades up and down the saddle looked like this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F3285%2Fteaser090225g.jpg&hash=d9bbc77db87886ba067677d5735cc3222d03e6ed)

Here's one, closer in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8040%2Fteaser090225e.jpg&hash=8bb0144bb9e1c507a38d30704a0b778d5c9b6435)

I remember thinking, "I wish there were wide curves- these knobby-looking corners make my head hurt."

That was before Alex (Tarkus) and Jonathan (Warrior) ever so graciously took the time to help me learn how to make NAM puzzle pieces.

Now, this FR 319 curve looks like this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F5839%2Fteaser090225f.jpg&hash=107abe7801c449f37e468e0d780cc989b2c2d7c3)

Like that?  I sure do, even though it's a pretty big hassle to go back in and, in effect, reconstruct the road.

Here's another.

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F185%2Fteaser090225i.jpg&hash=df67fcbbda6ef728b1514a7fb69d4e090eed10a2)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F9986%2Fteaser090225j.jpg&hash=697680ddd3c8f69fac60f54c9ac6670e4509f0f2)

With the north (left) side of the grade completed, here's that area pic again.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F7135%2Fteaser090225h.jpg&hash=fd878822134e41b65819ff2f2ee97046565d0e71)

And another comparison.

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2839%2Fteaser090225k.jpg&hash=ce1630f7a54f25da0f081904cc5d7d93e433d638)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F503%2Fteaser090225l.jpg&hash=337d39a4c3762d8df8b405893c891ecb46a0da2f)

This is what, back last summer, I saw in my head as I laid the road out.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F9306%2Fteaser090225m.jpg&hash=40bc59b86d36c09a34da49247968aebfa2bc6f4d)

It just took a while for it to make it onto the screen.

Oh, and so as not to slight another SAM set (asphalt, Set 7) that we now got wide radius curves for...

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F1329%2Fteaser090225c.jpg&hash=387464a755c0117b0d4506f530496063d6ae6f84)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F3434%2Fteaser090225d.jpg&hash=4a7255f7cfaa2ba4376d81500b0f2401da37ad7a)

I'm still sorting out the whole road shoulder thing.

These will be in a NAM Update coming your way...

...imminently!

Yeah, I know, Alex has the copyright on that term, I think.  But imminent it is.

* * *

Piotr (Sheep49), the residents of 3RR thank you for bestowing the coveted Sheep49 Seal of Approval.  They're now asking if there are T-shirts...

* * *

3RR's march to a quarter-million page views continues apace...

...whatever "apace" means...

...as we are about to head under 3,500 to go.  We'll almost certainly break 20,000 again for the month tomorrow, as well.  Not bad when you figure February has only 28 days this year.  You folks are a part of 3RR at the current rate of more than one view every two minutes, and I humbly thank you from the bottom of my heart...

...make that my cold small lawyer's heart- but you get the picture.

Here's the current state of the contest, as of 1 p.m. AST and figured based on 3,500 views to go.


[tabular type=4]
[row]   [data colspan=3]
Contest Entries
[/data]    [/row]
[row]   [data]
____________________________________________________________________________________________________________________________________________
[/data]    [data]
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
[/data] [data]
____________________________________________________________________________________________________
[/data]   [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data] [data]
Views per Hour Needed to Win
[/data]   [/row]
[row]   [data]   JoeST   [/data]    [data]   February 24, 03:00 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]   [data]   1400   [/data]    [/row]
[row]   [data]   mayorfabz   [/data]    [data]   February 26, 12:34 AST   [/data]   [data]   149   [/data]    [/row]
[row]   [data]   turtle   [/data]    [data]   February 26, 12:46 AST   [/data][data]   149   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data][data]   113   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data][data]   76   [/data]   [/row]
[row]   [data]   debutterfly   [/data]    [data]   February 27, 17:15:35 AST   [/data][data]   66.98564333   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data][data]   59   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data][data]   59   [/data]    [/row]
[row]   [data]   owlsinger   [/data]    [data]   February 28, 08:00 AST   [/data][data]   52   [/data]    [/row]
[row]   [data]   mrtnrln   [/data]    [data]   February 28, 09:00 AST   [/data][data]   51   [/data]    [/row]
[row]   [data]   Battlecat   [/data]    [data]   February 28, 12:00 AST   [/data][data]   49   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data][data]   39.98155349   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data][data]   38   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data][data]   38   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data][data]   38   [/data]    [/row]
[row]   [data]   threestooges   [/data]    [data]   March 1, 12:00 AST   [/data][data]   37   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data][data]   37   [/data]    [/row]
[row]   [data]   nerdly_dood   [/data]    [data]   March 1, 22:00 AST   [/data][data]   35   [/data]    [/row]
[row]   [data]   Jmouse   [/data]    [data]   March 2, 00:01 AST   [/data][data]   33   [/data]    [/row]
[row]   [data]   BigSlark   [/data]    [data]   March 2, 12:00 AST   [/data][data]   29   [/data]   [/row]
[row]   [data]   Darmok   [/data]    [data]   March 2, 12:00 AST   [/data][data]   29   [/data]    [/row]
[row]   [data]   BarbarossS   [/data]    [data]   March 2, 14:23 AST   [/data][data]   29   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data] [data]   29   [/data]   [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data][data]   28   [/data]    [/row]
[row]   [data]   Homefryes   [/data]    [data]   March 2, 17:00 AST   [/data][data]   28   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data][data]   29   [/data]    [/row]
[row]   [data]   art128   [/data]    [data]   March 3, 10:00 AST   [/data][data]   25   [/data]    [/row]
[row]   [data]   bat   [/data]    [data]   March 3, 12:00 AST   [/data][data]   24   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data][data]   24   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data][data]   22   [/data]    [/row]
[row]   [data]   dragonshardz   [/data]    [data]   March 4, 12:00 AST   [/data][data]   21   [/data]    [/row]
[/tabular]

Our friend CCFC's probably a pretty long shot at this point.   &mmm  Should be interesting, though, for the folks on the 1st!


David

246482
Title: Re: Three Rivers Region
Post by: Rayden on February 25, 2009, 02:04:30 PM
If you guys are wondering who's the owner of those lands, it's me  :satisfied:

And they're not for sale  $%Grinno$%

They are my hideout, and when I retire from work, that's where I'm going to live. ;)

Nice to see my quad David, it's looking "beawesome" &apls
Title: Re: Three Rivers Region
Post by: Orange_o_ on February 25, 2009, 02:05:47 PM
 :o fabulous  &apls
Title: Re: Three Rivers Region
Post by: metarvo on February 25, 2009, 02:24:36 PM
The sight of more beautifully detailed maps really gives me a sense of 3RR nostalgia.  Of course, I am just as pleased with the wide curves for the SAM-3, SAM-4, and SAM-7 textures.

Oh, and did you mention a NAM update, David?  Bring it on!  ;D

&apls
Title: Re: Three Rivers Region
Post by: Battlecat on February 25, 2009, 02:29:17 PM
Breathtaking!  I've driven on many roads exactly like those ones.  The wide angle curves make all the difference in the world! 
Title: Re: Three Rivers Region
Post by: girlfromverona on February 25, 2009, 02:52:00 PM
Quote from: thundercrack83 on February 24, 2009, 11:38:55 PM
Marisa has got a lucky task ahead of her, working in that quad!

Quote from: Albus of Garaway on February 25, 2009, 04:38:50 AM
Wow! Lucky, lucky Marisa!

I know!! I'm so excited to see my quad. I just hope I can do it justice.

Awesome work on those SAM curves, David! They look spectacular. I'm so glad there's someone out there who thinks like I do (i.e. hating sharp turns) but actually does something about it.  :D
Title: Re: Three Rivers Region
Post by: meinhosen on February 25, 2009, 03:03:20 PM
Quote from: Rayden on February 25, 2009, 02:04:30 PM
They are my hideout, and when I retire from work, that's where I'm going to live. ;)

@ Rayden,
Do you have a Batcave up there somewhere?   :P

Quote
This is what, back last summer, I saw in my head as I laid the road out.

I can actually believe that David.  One thing I think everyone has come to trust is that you've got a good knack for creating things that suit your needs and improve the game for everyone... these street curves are proof positive of that fact.  Great work!
Title: Re: Three Rivers Region
Post by: Heblem on February 25, 2009, 03:09:02 PM
David woah thanks for doing some smooth curves for the SAM! if you need my set of textures that I did for SAM-7, I can send you those.

Take care!  ;)
Title: Re: Three Rivers Region
Post by: bakerton on February 25, 2009, 03:32:07 PM
Wowzers David. I enjoy those new looking roads. Waiting for those nice loking curves. Keep on changing the game as we know it. JKB
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 25, 2009, 03:47:27 PM
Incredible, David.  &apls just gorgeous. And those wide radius curves really do make all the difference. I want that NAM update... ;D
Title: Re: Three Rivers Region
Post by: Pat on February 25, 2009, 05:39:47 PM
David I just dont know what to say but ummmmmmm WOW!!! I am drooling in either way...
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on February 25, 2009, 06:17:12 PM
Absolutely stunning, particularly the dirt roads. I'm in awe. ;D
Title: Re: Three Rivers Region
Post by: kimcar on February 25, 2009, 06:23:00 PM
 &apls &apls Awesome work that you have done. You really edit the game do you know that ?  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 25, 2009, 07:19:16 PM
Ahhhh, that's the 3RR that I know and love! And all that hard work you've been putting in has definitely paid off!

Those curves were worth all the trouble, weren't they, David?

Brilliant stuff, my friend.

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on February 25, 2009, 10:34:34 PM
Well, it's the run up to 3RR's third birthday, so it must be time for me to make my annual announcement about the start of collaboration.

...hey, whoa- come back, everyone.  I mean it this time...

In 2007, the game wasn't ready.  In 2008, I wasn't ready- someday we'll talk about that more.  This year, I think it's all in place.  We've got RHW 3.0, wide radius curves, single track rail and a whole slew of other necessary stuff.  I'm doing way better than this time last year- the BP is under control, I've lost almost 30 pounds and some major surgery that's planned has been pushed back to June at the earliest.

So, collaboration will start on March 12th- 3RR's birthday.  No countdown this year.  No arm waving or other attention getting stuff.  On the 12th, I will simply start sending out the collaboration quads along with a whole bunch of guidance to those who are still on board.  I plan to pretty much spend between now and then setting that up.

Speaking of who is still interested, here's the latest quad assignment map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F7684%2F2009collaborationmap.jpg&hash=0d8b7446aebf7bcac6c44ca1bfd9e22f23a498bf)

If you are still wanting to participate, check in at the team thread...

...you'll know where- you've probably done it a time or two before...

If not, let me know, as I'll want to assign your quad back out to another who has expressed an interest.  That said- if you are interested in being a 3RR collaborator, there's only one qualification.  That's patience with me.  If you think you have that, and are really serious about giving this a shot, you can post here in the main thread or PM me.  I'll keep a list, and if I think you really are serious about making the commitment of time and energy that it will take, well- you'll likely be hearing back from me shortly.

Again, if you are on the map but can't do this right now, let me know.  I assure you, you have my complete understanding.

I know it's been a long wait, but I can tell you that I'll do everything in my power to make collaboration worthwhile.

* * *

So, as far as the Quarter-Million Contest goes, here's the chart updated to 21:00 AST today, using 3,200 page views left as the calculation point.


[tabular type=4]
[row]   [data colspan=3]
Contest Entries
[/data]    [/row]
[row]   [data]
____________________________________________________________________________________________________________________________________________
[/data]    [data]
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
[/data] [data]
____________________________________________________________________________________________________
[/data]   [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data] [data]
Views per Hour Needed to Win
[/data]   [/row]
[row]   [data]   JoeST   [/data]    [data]   February 24, 03:00 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   mayorfabz   [/data]    [data]   February 26, 12:34 AST   [/data]   [data]   206   [/data]    [/row]
[row]   [data]   turtle   [/data]    [data]   February 26, 12:46 AST   [/data][data]   206   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data][data]   139   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data][data]   84   [/data]   [/row]
[row]   [data]   debutterfly   [/data]    [data]   February 27, 17:15:35 AST   [/data][data]   72.23476333   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data][data]   63   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data][data]   63   [/data]    [/row]
[row]   [data]   owlsinger   [/data]    [data]   February 28, 08:00 AST   [/data][data]   54   [/data]    [/row]
[row]   [data]   mrtnrln   [/data]    [data]   February 28, 09:00 AST   [/data][data]   53   [/data]    [/row]
[row]   [data]   Battlecat   [/data]    [data]   February 28, 12:00 AST   [/data][data]   51   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data][data]   38.00156349   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data][data]   38   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data][data]   38   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data][data]   38   [/data]    [/row]
[row]   [data]   threestooges   [/data]    [data]   March 1, 12:00 AST   [/data][data]   37   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data][data]   35   [/data]    [/row]
[row]   [data]   nerdly_dood   [/data]    [data]   March 1, 22:00 AST   [/data][data]   33   [/data]    [/row]
[row]   [data]   Jmouse   [/data]    [data]   March 2, 00:01 AST   [/data][data]   32   [/data]    [/row]
[row]   [data]   BigSlark   [/data]    [data]   March 2, 12:00 AST   [/data][data]   29   [/data]   [/row]
[row]   [data]   Darmok   [/data]    [data]   March 2, 12:00 AST   [/data][data]   29   [/data]    [/row]
[row]   [data]   BarbarossS   [/data]    [data]   March 2, 14:23 AST   [/data][data]   28   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data] [data]   28   [/data]   [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data][data]   28   [/data]    [/row]
[row]   [data]   Homefryes   [/data]    [data]   March 2, 17:00 AST   [/data][data]   28   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data][data]   27   [/data]    [/row]
[row]   [data]   art128   [/data]    [data]   March 3, 10:00 AST   [/data][data]   25   [/data]    [/row]
[row]   [data]   bat   [/data]    [data]   March 3, 12:00 AST   [/data][data]   24   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data][data]   24   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data][data]   22   [/data]    [/row]
[row]   [data]   dragonshardz   [/data]    [data]   March 4, 12:00 AST   [/data][data]   21   [/data]    [/row]
[/tabular]

Better luck next time, CCFC!   I think a trend, if you look back through these tables, is becoming apparent.


David

246812

Title: Re: Three Rivers Region
Post by: Pat on February 25, 2009, 10:57:08 PM
Hey David so you know I woke up the checkin thread  ;)  I am ready and willing to help out anyway shape or form sir!!!

EDITPat, you are logged in.  A quad will be assigned out to you shortly. -DE
Title: Re: Three Rivers Region
Post by: JoeST on February 25, 2009, 10:59:46 PM
oh.... thanks for making me realise that I was out by a factor of 60 with the times :D

and *drooooooooooooooooooolz* those quads are :o :o

Joe
Title: Re: Three Rivers Region
Post by: Glazert on February 26, 2009, 02:38:18 AM
My, those were really convincing before and after pictures - as if I needed to be convinced.
Title: Re: Three Rivers Region
Post by: BigSlark on February 26, 2009, 05:14:44 AM
Gee, I hope I win!  $%Grinno$%

I'm very glad to hear that you're in better health today than you were a year ago, not for 3RR's sake, but that of your loved ones. I understand that getting in better health is a difficult task and I commend you for it.

I'm looking forward to the start of Collaboration!

I hope your family is well.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bakerton on February 26, 2009, 05:52:21 AM
Hey David, I am interested in being collabrator for 3RR Collabration. Oh, by the way, I am always looking at all the stuff you have done and everything.  ()meeting() If not, I will sit in the stands and watch everyones fun. See ya and keep on changing the game David. JKB
Title: Re: Three Rivers Region
Post by: Toichus Maximus on February 26, 2009, 07:18:16 AM
Hey david, i'd also be interested in doing a quad, though i'm not sure where the thread you mentioned for sign up is. I didn't know you were even taking applicants still!
Cheers,
Matt
Title: Re: Three Rivers Region
Post by: penguin007 on February 26, 2009, 08:53:06 AM
Hi David I would love to do a quad, Ive got enough time at the moment so shouldn't be a problem. A rural one would be lovely

Will
Title: Re: Three Rivers Region
Post by: io_bg on February 26, 2009, 08:57:18 AM
Hey, I'd like to do a quad, too, if you allow me! I also prefer rural ones.
Title: Re: Three Rivers Region
Post by: homefryes on February 26, 2009, 09:25:01 AM
Quote from: Glazert on February 26, 2009, 02:38:18 AM
My, those were really convincing before and after pictures - as if I needed to be convinced.
My sentiments exactly! I am so looking forward to having these in my game!

— Don
Title: Re: Three Rivers Region
Post by: metarvo on February 26, 2009, 09:50:10 AM
Oh, yes.  How could I resist the chance to develop 3RR?  If I were to do a quad, I would want one that is meant to have power lines running through it and perhaps a power plant or substation, per the wonderful power grid map [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg180425#msg180425) that was displayed last year.  Of course, I'm positive I surprised no one with my preference.  :)  I'm not sure where the thread that you referred to is located, so a [linkie*] might be useful, or at least detailed directions.  I have RL slowed down at the moment, so I should have time to develop a single quad, as long as an update isn't required every day.

*This is only a replica link, and does not link to any thread, site, file, etc.

EDIT: Thanks for the link, Matt, but it seems to be off-limits.  ()what()
Title: Re: Three Rivers Region
Post by: threestooges on February 26, 2009, 10:04:30 AM
-metarvo: This [linkie] (http://sc4devotion.com/forums/index.php?topic=7080.new#new) should be the thread he's referring to.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on February 26, 2009, 10:24:52 AM
Well, we're just about 300 page views away from racking up another 20,000 month, our sixth in a row.  That's with two+ days to spare in a 28 day month!  I never really though about it before- we'll hit 250,000 page views sometime in the next couple of days...

...more on that in a minute...

...which goes back the whole two years, two months and ten days since 3RR started out here on SC4D in December, 2006.  That pretty amazing, but what is truly astounding is, if you folks continue stopping by at the rate you're going right now during the rest of this year, 3RR will receive a quarter-million page views in 2009 alone.  Thank you sounds pretty insubstantial in light of what you folks are doing- I'll have to give that one some thought.

* * *

When I mentioned last night that it was pretty much work on collaboration stuff for the next two weeks or so, I didn't mean to imply that I'd forgotten about the surprise I'd mentioned a bit ago.  A bunch of folks, including me, are still working on that, too.

* * *

This morning's Quarter-Million Contest update:  here's the chart as of 09:00 AST today, using 2,800 page views left as the calculation point.


[tabular type=4]
[row]   [data colspan=3]
Contest Entries
[/data]    [/row]
[row]   [data]
____________________________________________________________________________________________________________________________________________
[/data]    [data]
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
[/data] [data]
____________________________________________________________________________________________________
[/data]   [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data] [data]
Views per Hour Needed to Win
[/data]   [/row]
[row]   [data]   JoeST   [/data]    [data]   February 24, 03:00 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   mayorfabz   [/data]    [data]   February 26, 12:34 AST   [/data]   [data]   800   [/data]    [/row]
[row]   [data]   turtle   [/data]    [data]   February 26, 12:46 AST   [/data][data]   757   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data][data]   255   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data][data]   108   [/data]   [/row]
[row]   [data]   debutterfly   [/data]    [data]   February 27, 17:15:35 AST   [/data][data]   86.68730333   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data][data]   72   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data][data]   72   [/data]    [/row]
[row]   [data]   owlsinger   [/data]    [data]   February 28, 08:00 AST   [/data][data]   60   [/data]    [/row]
[row]   [data]   mrtnrln   [/data]    [data]   February 28, 09:00 AST   [/data][data]   58   [/data]    [/row]
[row]   [data]   Battlecat   [/data]    [data]   February 28, 12:00 AST   [/data][data]   55   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data][data]   38.72752349   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data][data]   38   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data][data]   38   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data][data]   38   [/data]    [/row]
[row]   [data]   threestooges   [/data]    [data]   March 1, 12:00 AST   [/data][data]   37   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data][data]   35   [/data]    [/row]
[row]   [data]   nerdly_dood   [/data]    [data]   March 1, 22:00 AST   [/data][data]   33   [/data]    [/row]
[row]   [data]   Jmouse   [/data]    [data]   March 2, 00:01 AST   [/data][data]   32   [/data]    [/row]
[row]   [data]   BigSlark   [/data]    [data]   March 2, 12:00 AST   [/data][data]   29   [/data]   [/row]
[row]   [data]   Darmok   [/data]    [data]   March 2, 12:00 AST   [/data][data]   29   [/data]    [/row]
[row]   [data]   BarbarossS   [/data]    [data]   March 2, 14:23 AST   [/data][data]   28   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data] [data]   28   [/data]   [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data][data]   28   [/data]    [/row]
[row]   [data]   Homefryes   [/data]    [data]   March 2, 17:00 AST   [/data][data]   27   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data][data]   26   [/data]    [/row]
[row]   [data]   art128   [/data]    [data]   March 3, 10:00 AST   [/data][data]   23   [/data]    [/row]
[row]   [data]   bat   [/data]    [data]   March 3, 12:00 AST   [/data][data]   23   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data][data]   22   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data][data]   21   [/data]    [/row]
[row]   [data]   dragonshardz   [/data]    [data]   March 4, 12:00 AST   [/data][data]   19   [/data]    [/row]
[/tabular]

I think mayorfabz and turtle are about to bite the dust.   I would believe, as well, absent any huge change in trend, we may be able to predict a winner with pretty fair certainty by the end of the day today.  Any guesses as to who that might be?


David

247198

Title: Re: Three Rivers Region
Post by: Simpson on February 26, 2009, 10:35:28 AM
Hi David!
The update on page 348 is just incredible :o the sam curves are super. You have done a fantastic work
on them my friend. I'm looking forward to the next  ::)
Take care,

David

EDIT: only 30th replies before 7000 replies in 3RR :)
Title: Re: Three Rivers Region
Post by: Sheep49 on February 26, 2009, 11:58:18 AM
Yay! This year's 3RR collaboration is on it's way it seems... Can't wait for it! Maybe I'll even have a chance to participate! ;)

Anyway, it seems like your predictions for 250,000 views in 2009 are pretty probable! Yours, and of course all of the 3RR collaborator's work is so revolutionary and outstanding it's no wonder that it causes so big interest. Looking forward to all new additions to game that 3RR Collaboration Team is going to make ;)

Oh, and also... You wanted a 'Sheep49 Seal of Approval' t-shirt? Here you have it! :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi493.photobucket.com%2Falbums%2Frr292%2FSheep49%2FS49ApprovedT-Shirt.jpg%3Ft%3D1235678249&hash=3bf84f702774e47e298f171a719230848fee161a)

Keep up the awesome work! ;)
Piotr
Title: Re: Three Rivers Region
Post by: Albus of Garaway on February 26, 2009, 12:34:04 PM
Woo hoo, Collaboration time! I'll be checking in to the private forum soon. ;)
Title: Re: Three Rivers Region
Post by: mayorfabz on February 26, 2009, 03:33:35 PM
Yikes. I'm out. :'( Guess I was too optimistic.
Does guessing the winner grant a consolation prize ? ;D
Thawing and slushy greetings from Montreal (2°C)
Fabien
Title: Re: Three Rivers Region
Post by: dragonshardz on February 26, 2009, 04:26:35 PM
I would absolutely, totally, utterly love a collab quad. Is there any room in 3RR for a military base? I've got plenty of military stuf, and as long as I can get a prop of the 3RR flag I can easily edit those lots to use that flag.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on February 26, 2009, 05:08:35 PM
Well David, I didn't think I was up for this 2 (or even 1) year ago, but with this new stuff I just might give it a shot at collaborating. Could you possibly refresh us on what specifically it would entail me doing?
Title: Re: Three Rivers Region
Post by: threestooges on February 27, 2009, 03:53:36 AM
-metarvo: Since you can't see the board, it is likely you haven't been placed officially into the collaboration group yet.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on February 27, 2009, 08:38:45 AM
Here's the sign-in sheet from the private board as of right now.

[tabular type=2]
[row][head]3RR Team Member Name[/head][head]Present[/head][head]Not Present[/head][/row]
[row][data]Albus of Garaway[/data][data]X[/data][data][/data][/row]
[row][data]allan_kuan1992[/data][data]X[/data][data][/data][/row]
[row][data]BarbyW[/data][data][/data][data]X[/data][/row]
[row][data]barnatom[/data][data][/data][data]X[/data][/row]
[row][data]bighead99[/data][data][/data][data]X[/data][/row]
[row][data]BigSlark[/data][data]X[/data][data][/data][/row]
[row][data]burgsabre87[/data][data]X[/data][data][/data][/row]
[row][data]Darmok[/data][data][/data][data]X[/data][/row]
[row][data]dedgren[/data][data]X[/data][data][/data][/row]
[row][data]dragonshardz[/data][data][/data][data]X[/data][/row]
[row][data]flame1396[/data][data][/data][data]X[/data][/row]
[row][data]Gaston[/data][data][/data][data]X[/data][/row]
[row][data]girlfromverona[/data][data]X[/data][data][/data][/row]
[row][data]Heblem[/data][data][/data][data]X[/data][/row]
[row][data]Heinz[/data][data][/data][data]X[/data][/row]
[row][data]Jmouse[/data][data]X[/data][data][/data][/row]
[row][data]M4346[/data][data][/data][data]X[/data][/row]
[row][data]meldolion[/data][data]X[/data][data][/data][/row]
[row][data]mightygoose[/data][data][/data][data]X[/data][/row]
[row][data]paroch[/data][data][/data][data]X[/data][/row]
[row][data]Pat[/data][data]X[/data][data][/data][/row]
[row][data]pickled_pig[/data][data][/data][data]X[/data][/row]
[row][data]Rayden[/data][data]X[/data][data][/data][/row]
[row][data]rhizome21[/data][data][/data][data]X[/data][/row]
[row][data]Shadow Assassin[/data][data][/data][data]X[/data][/row]
[row][data]Tarkus[/data][data]X[/data][data][/data][/row]
[row][data]threestooges[/data][data]X[/data][data][/data][/row]
[row][data]thundercrack83[/data][data]X[/data][data][/data][/row]
[row][data]tkirch[/data][data][/data][data]X[/data][/row]
[row][data]Travis[/data][data][/data][data]X[/data][/row]
[row][data]Unkles27[/data][data][/data][data]X[/data][/row]
[row][data]Yoman[/data][data][/data][data]X[/data][/row]
[row][data]Zaphod[/data][data][/data][data]X[/data][/row]
[/tabular]

If your name is on there, but you aren't checked in, please do that ASAP.  I will send out PMs to folks who haven't shown up by the end of the day tomorrow, and early next week will start reassigning quads to those on my wait list if we haven't heard anything.  Please note that, if we just happen to catch someone while he or she is taking that three month vacation to a desert island, there's no problem.  We'll sort it out, but we just need to get things moving along using the current stock of prepared quads.

Everyone who has posted has been added to that wait list.  We really appreciate your interest in collaboration, and you will receive a PM from me shortly.  To keep things tidy, though, I haven't added anyone new to the 3RR Collaboration Team yet until I have a better idea of where we stand with the existing members.  Thanks for your patience and, don't worry- because of the way I plan to start the collaboration, nobody will be feeling like they're behind the power curve.

Also, for those of you who are thinking about participating, please don't hesitate to post expressing your interest.  I pretty much have avoided ever sending out individual invitations based on starting collaboration up while an administrator here- I didn't want to be perceived as choosing favorites.  Anyone is welcome to collaborate provided he or she is prepared to commit the time and effort necessary.  Skill level at playing the game is not an issue so long as you can accept constructive criticism (my guess is that lots of folks will be throwing their 2c worth in as we go along once this starts) as well as lots of guidance and suggestions from me.  For those of you who are used to completing a quad or two in a couple of days as you have worked on regions in the past, you will likely find the process of working on one for several months a bit odd at first, but ultimately very rewarding as the "built" 3RR emerges from the collaboration.

* * *

Here's the Quarter-Million Page View Contest chart, updated to 7:00 a.m. today and calculated based on 2,100 page views to go.


[tabular type=4]
[row]   [data colspan=3]
Contest Entries
[/data]    [/row]
[row]   [data]
____________________________________________________________________________________________________________________________________________
[/data]    [data]
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
[/data] [data]
____________________________________________________________________________________________________
[/data]   [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data] [data]
Views per Hour Needed to Win
[/data]   [/row]
[row]   [data]   JoeST   [/data]    [data]   February 24, 03:00 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   mayorfabz   [/data]    [data]   February 26, 12:34 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   turtle   [/data]    [data]   February 26, 12:46 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data][data]   525   [/data]   [/row]
[row]   [data]   debutterfly   [/data]    [data]   February 27, 17:15:35 AST   [/data][data]   204.88349333   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data][data]   124   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data][data]   124   [/data]    [/row]
[row]   [data]   owlsinger   [/data]    [data]   February 28, 08:00 AST   [/data][data]   84   [/data]    [/row]
[row]   [data]   mrtnrln   [/data]    [data]   February 28, 09:00 AST   [/data][data]   81   [/data]    [/row]
[row]   [data]   Battlecat   [/data]    [data]   February 28, 12:00 AST   [/data][data]   72   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data][data]   41.74890349   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data][data]   41   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data][data]   41   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data][data]   41   [/data]    [/row]
[row]   [data]   threestooges   [/data]    [data]   March 1, 12:00 AST   [/data][data]   37   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data][data]   37   [/data]    [/row]
[row]   [data]   nerdly_dood   [/data]    [data]   March 1, 22:00 AST   [/data][data]   34   [/data]    [/row]
[row]   [data]   Jmouse   [/data]    [data]   March 2, 00:01 AST   [/data][data]   32   [/data]    [/row]
[row]   [data]   BigSlark   [/data]    [data]   March 2, 12:00 AST   [/data][data]   27   [/data]   [/row]
[row]   [data]   Darmok   [/data]    [data]   March 2, 12:00 AST   [/data][data]   27   [/data]    [/row]
[row]   [data]   BarbarossS   [/data]    [data]   March 2, 14:23 AST   [/data][data]   26   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data] [data]   26   [/data]   [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data][data]   26   [/data]    [/row]
[row]   [data]   Homefryes   [/data]    [data]   March 2, 17:00 AST   [/data][data]   26   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data][data]   24   [/data]    [/row]
[row]   [data]   art128   [/data]    [data]   March 3, 10:00 AST   [/data][data]   21   [/data]    [/row]
[row]   [data]   bat   [/data]    [data]   March 3, 12:00 AST   [/data][data]   21   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data][data]   20   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data][data]   18   [/data]    [/row]
[row]   [data]   dragonshardz   [/data]    [data]   March 4, 12:00 AST   [/data][data]   17   [/data]    [/row]
[/tabular]

We've now lost our friends mayorfabz, turtle and metarvo, and Albus of Garaway and Larry (debutterfly) are about to go down for the count.   I didn't see any speculation as to who the winner might be, so here's a hint- compare the past few days charts and look for the stable point over time among the entrants' "Views per Hour Needed to Win" numbers.


David

247912
Title: Re: Three Rivers Region
Post by: metarvo on February 27, 2009, 09:21:10 AM
 :'(

Oh, no, that's too bad.  Oh well, I tried my best.  :)  If you want speculation, I predict it will be Joan (Jmouse) that will win.  :-X

As for collaboration, it sounds like it would be well-suited to my personal playing style, since I typically develop each quad slowly.
Title: Re: Three Rivers Region
Post by: Korot on February 27, 2009, 09:21:18 AM
Over the last days, Battlecat's Views per our has been climbing, meaning that he has predicted a too high views per hour, but the one of FrankU is dropping, meaning his prediction was to low, however, his drop is lower than Battlecat's rise, but I think/hope that FrankU is slightly of, and that it will be pvarcoe, kimcar of me.
Title: Re: Three Rivers Region
Post by: FrankU on February 27, 2009, 12:09:33 PM
But I hope know I am exactly right!
Title: Re: Three Rivers Region
Post by: Battlecat on February 27, 2009, 01:33:54 PM
It's starting to look like I'm out of the running, but maybe a lot of people will come look in the next 24 hours.  Or maybe not. :)  Anyhow, I'm going to guess that threestooges will be the winner. 
Title: Re: Three Rivers Region
Post by: Pat on February 27, 2009, 03:06:10 PM
Hey David just so you know our friend Gaston has checked in... So just a small one updater as of 5pm cst...
Title: Re: Three Rivers Region
Post by: mayorfabz on February 27, 2009, 05:18:51 PM
I'll go for threestooges for a winner. Mostly because there's three of them, gives'em three times more chances to win.
Sorry  :-[ it has been a hard week.
Fabien
Title: Re: Three Rivers Region
Post by: evanator on February 27, 2009, 05:30:15 PM
I simply can't believe my eyes! I just started looking through this for the first time, and am simply amazed at all you've been able to accomplish!

The rural roads look especially great!

Keep up the GREAT work!  :thumbsup:
Title: Re: Three Rivers Region
Post by: LE0 on February 28, 2009, 06:06:02 AM
You promised us a end of the month transit surprise! ;) Cant wait to see it :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on February 28, 2009, 07:22:39 AM
A surprise, eh?  I hope my new laptop will have enough RAM to run SC4 without lagging. 

All of these surprises and things will make playing SC4 again much more fun!




For those of you who don't know, my laptop suffered an exhaust fan failure and has been rendered unusable.  I'm currently looking for a new laptop, and hope to have one very soon.  With collaboration imminent, as soon as I get back up and running, there will be an explosion of new traffic signs for everyone to enjoy.  ;)
Title: Re: Three Rivers Region
Post by: Gaston on February 28, 2009, 07:25:20 AM
Quote from: Pat on February 27, 2009, 03:06:10 PM
Hey David just so you know our friend Gaston has checked in... So just a small one updater as of 5pm cst...

Yep I did.    ;D


---Gaston
Title: Re: Three Rivers Region
Post by: debutterfly on February 28, 2009, 07:27:00 AM
Jmouse will win...His views per hour have been constant over the past three days. Can't wait til tonight. BIG SURPRISE!!! Wo wo.

-Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: dedgren on February 28, 2009, 07:45:12 AM
So, we're 1,400 page views away from a quarter-million as of 6:00 a.m. Alaska time on the 28th.  Here's the table calculated based on those numbers.

[tabular type=4]
[row]   [data colspan=3]
Contest Entries
[/data]    [/row]
[row]   [data]
____________________________________________________________________________________________________________________________________________
[/data]    [data]
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
[/data] [data]
____________________________________________________________________________________________________
[/data]   [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data] [data]
Views per Hour Needed to Win
[/data]   [/row]
[row]   [data]   JoeST   [/data]    [data]   February 24, 03:00 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   mayorfabz   [/data]    [data]   February 26, 12:34 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   turtle   [/data]    [data]   February 26, 12:46 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data][data]   N/A   [/data]   [/row]
[row]   [data]   debutterfly   [/data]    [data]   February 27, 17:15:35 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   owlsinger   [/data]    [data]   February 28, 08:00 AST   [/data][data]   700   [/data]    [/row]
[row]   [data]   mrtnrln   [/data]    [data]   February 28, 09:00 AST   [/data][data]   466   [/data]    [/row]
[row]   [data]   Battlecat   [/data]    [data]   February 28, 12:00 AST   [/data][data]   233   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data][data]   51.28205349   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data][data]   51   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data][data]   50   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data][data]   50   [/data]    [/row]
[row]   [data]   threestooges   [/data]    [data]   March 1, 12:00 AST   [/data][data]   47   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data][data]   40   [/data]    [/row]
[row]   [data]   nerdly_dood   [/data]    [data]   March 1, 22:00 AST   [/data][data]   35   [/data]    [/row]
[row]   [data]   Jmouse   [/data]    [data]   March 2, 00:01 AST   [/data][data]   33   [/data]    [/row]
[row]   [data]   BigSlark   [/data]    [data]   March 2, 12:00 AST   [/data][data]   26   [/data]   [/row]
[row]   [data]   Darmok   [/data]    [data]   March 2, 12:00 AST   [/data][data]   26   [/data]    [/row]
[row]   [data]   BarbarossS   [/data]    [data]   March 2, 14:23 AST   [/data][data]   25   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data] [data]   25   [/data]   [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data][data]   24   [/data]    [/row]
[row]   [data]   Homefryes   [/data]    [data]   March 2, 17:00 AST   [/data][data]   24   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data][data]   22   [/data]    [/row]
[row]   [data]   art128   [/data]    [data]   March 3, 10:00 AST   [/data][data]   18   [/data]    [/row]
[row]   [data]   bat   [/data]    [data]   March 3, 12:00 AST   [/data][data]   18   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data][data]   17   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data][data]   16   [/data]    [/row]
[row]   [data]   dragonshardz   [/data]    [data]   March 4, 12:00 AST   [/data][data]   14   [/data]    [/row]
[/tabular]

So, the list is now starting to clear out pretty quickly.   We've lost everyone down to LE0- I'll be brave and say with almost certainty that we'll be thanking everyone for playing in tomorrow morning's update who guessed today, the 28th.  It also appears safe to say that the winner will be someone who guessed the 1st of March- we'll see how today goes.

Lots of interesting stuff to show you today, then there is too the prospect of that surprise.


David

248624
Title: Re: Three Rivers Region
Post by: CCFC on February 28, 2009, 08:25:06 AM
I think threestooges will be the winner, as today goes on more I'll go play SimCity 4 and test out more stuff for you, David. I will also make a map that says "3RR". I'm sick today so I'm up for playing and testing.
Title: Re: Three Rivers Region
Post by: dedgren on February 28, 2009, 08:43:40 AM
1,300 views away as of 7:30 a.m. AST.  That's over 60 an hour since the last chart update.

This is likely to be quite a ride.


David

148701
Title: Re: Three Rivers Region
Post by: metarvo on February 28, 2009, 09:01:58 AM
My original prediction as to who our winner might be still stands.  Although I was a little disappointed about losing at first, a place like 3RR makes even losing not seem so bad.  You are right about the ride, David.  This contest has been exciting every step of the way.
Title: Re: Three Rivers Region
Post by: CCFC on February 28, 2009, 09:39:39 AM
It's fun to keep watching what will happen. Now to find my SimCity 4 disk to make the map saying the "3RR" for the special quarter of a million page views.
Title: Re: Three Rivers Region
Post by: Korot on February 28, 2009, 11:23:17 AM
Let's see, I assumed that there would be 1000 page views daily for me to win, I've now got less then 1200 views to go, in less than 24h, so I think that I'm going to undershoot it. This is because, sadly, the amount of page views has been dropping lately. I now agree with most/all other people, that threestooges is correct.
Title: Re: Three Rivers Region
Post by: CCFC on February 28, 2009, 12:09:17 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F6708%2F3rrjan13001235845958.png&hash=d8c75c77a20870add3d2327f1879bdda3bbd03da)
Here's the map I am going to build on that will feature all 3RR stuff like the STR and the FAR/FARR. When the 3RR reaches 250,000 page views I will add a download in one of my posts including the picture above, with some images like a 3RR smiley, 3RR signature, and 3RR Avatar. There is also going to be a readme to help you out. You can suggest stuff that I put in mine to test out the stuff offered here. The picture says "3RR! Dedicated to David". So anyway.. I still think threestrooges will win.
Title: Re: Three Rivers Region
Post by: threestooges on February 28, 2009, 12:24:51 PM
I'm surprised to hear people placing their bets on me. I think page views may pick up a bit as we get closer and closer to the mark, but I think mine might pass. Sheep may have an edge on this one. Time will tell. In the meantime, I'll keep an eye out for what you have in store David. Hopefully I'll have some surprises to send your way shortly.
-Matt
Title: Re: Three Rivers Region
Post by: CCFC on February 28, 2009, 12:43:08 PM
Quote from: threestooges on February 28, 2009, 12:24:51 PM
I'm surprised to hear people placing their bets on me. I think page views may pick up a bit as we get closer and closer to the mark, but I think mine might pass. Sheep may have an edge on this one. Time will tell. In the meantime, I'll keep an eye out for what you have in store David. Hopefully I'll have some surprises to send your way shortly.
-Matt
I was starting to think of that, but time will tell. And sending surprises to him is fun, because the map pictured above is my surprise to him to show how much  I LOVE the 3RR and everything created.
Title: Re: Three Rivers Region
Post by: debutterfly on February 28, 2009, 12:52:58 PM
When's David going to release his guess to us on the 3RR 250k Challenge?  ::) I'd like to know and can't wait til the surprise is released!!  ;)

-Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: dedgren on February 28, 2009, 01:18:28 PM
1,100 page views to go! Here's the Quarter-million Contest chart as of 12:00 noon Alaska time on the 28th calculated based on those figures.

[tabular type=4]
[row]   [data colspan=3]
Contest Entries
[/data]    [/row]
[row]   [data]
____________________________________________________________________________________________________________________________________________
[/data]    [data]
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
[/data] [data]
____________________________________________________________________________________________________
[/data]   [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data] [data]
Views per Hour Needed to Win
[/data]   [/row]
[row]   [data]   JoeST   [/data]    [data]   February 24, 03:00 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   mayorfabz   [/data]    [data]   February 26, 12:34 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   turtle   [/data]    [data]   February 26, 12:46 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data][data]   N/A   [/data]   [/row]
[row]   [data]   debutterfly   [/data]    [data]   February 27, 17:15:35 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   owlsinger   [/data]    [data]   February 28, 08:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   mrtnrln   [/data]    [data]   February 28, 09:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   Battlecat   [/data]    [data]   February 28, 12:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data][data]   51.64319349   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data][data]   51   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data][data]   50   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data][data]   50   [/data]    [/row]
[row]   [data]   threestooges   [/data]    [data]   March 1, 12:00 AST   [/data][data]   46   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data][data]   38   [/data]    [/row]
[row]   [data]   nerdly_dood   [/data]    [data]   March 1, 22:00 AST   [/data][data]   32   [/data]    [/row]
[row]   [data]   Jmouse   [/data]    [data]   March 2, 00:01 AST   [/data][data]   31   [/data]    [/row]
[row]   [data]   BigSlark   [/data]    [data]   March 2, 12:00 AST   [/data][data]   23   [/data]   [/row]
[row]   [data]   Darmok   [/data]    [data]   March 2, 12:00 AST   [/data][data]   23   [/data]    [/row]
[row]   [data]   BarbarossS   [/data]    [data]   March 2, 14:23 AST   [/data][data]   22   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data] [data]   22   [/data]   [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data][data]   21   [/data]    [/row]
[row]   [data]   Homefryes   [/data]    [data]   March 2, 17:00 AST   [/data][data]   21   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data][data]   19   [/data]    [/row]
[row]   [data]   art128   [/data]    [data]   March 3, 10:00 AST   [/data][data]   16   [/data]    [/row]
[row]   [data]   bat   [/data]    [data]   March 3, 12:00 AST   [/data][data]   15   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data][data]   15   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data][data]   13   [/data]    [/row]
[row]   [data]   dragonshardz   [/data]    [data]   March 4, 12:00 AST   [/data][data]   11   [/data]    [/row]
[/tabular]

I've marked what I believe to be the "sweet spot" group of folks who, right now, I'd give an equal chance each of being right.  Heh, if our friend Korot wound up making the correct guess it would be a two-peat, as he came the closest to our end of the year 2008 page view number as well [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg211831#msg211831).

I'd hoped to have a pic or two of the stuff I'm doing today, but I'm not quite there yet.

Later... Oh, 6,999...


David

248910
Title: Re: Three Rivers Region
Post by: TheTeaCat on February 28, 2009, 01:19:02 PM
Not long to go now

better put kettle on for the winner :D

:satisfied:
TTC

EDITWelcome to the Double-0 Club, Derry!  That's another 400 post month for 3RR, as well.  All sorts of marks being reached here lately. -DE
Title: Re: Three Rivers Region
Post by: BigSlark on February 28, 2009, 01:20:05 PM
Ah well, looks like I wasn't optimistic enough. But on to 250,000 views we go!

I hope all is well in Wasilla.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Scarton on February 28, 2009, 01:27:21 PM
Wow, almost 250,000 page views for this thread? That's incredible!   :o :o The page view countdown is exciting.
Title: Re: Three Rivers Region
Post by: Ryan B. on February 28, 2009, 01:33:13 PM
Truly historic.  I'm proud to be a resident!
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 28, 2009, 01:39:16 PM
Boy, David--I wish I had a dollar for every view here at 3RR!

Can't wait to see who wins!

Dustin

EDITHeh, Dustin- I'm easy!  I'd settle for 10 cents.  Actually, I have to say that this is like one of those "priceless" Mastercard ads- hanging around here with all of you folks and doing this is beyond any monetary calculation to me.  You might remember the other day I mentioned a choice between doing "paying client" work and working on 3RR.  I wound up with the best of both worlds- I did 3RR and then just stayed up a while longer and did the stuff for my client, too.  It's all good, but you folks are the best! -DE
Title: Re: Three Rivers Region
Post by: Korot on February 28, 2009, 02:09:45 PM
Make that 1001 page views to go!
Title: Re: Three Rivers Region
Post by: bob56 on February 28, 2009, 02:11:51 PM
This is amazing...soon to be 1/4 of a million! This shows how much your work is appreciated! &apls

Congrats to the 3RR team!!

249006
Title: Re: Three Rivers Region
Post by: GNUCyberKat on February 28, 2009, 02:56:09 PM
Hi.

I am new to the 3RR and have been *attempting* to read through the vastness of posts and wonderment that the Three Rivers Region is.  David, while I don't know you I feel that I am getting to know you very well from your open and gracious posting style.  Let me say, as has been stated in countless previous posts, that your efforts on the 3RR and the improvements that you and the others that you have inspired to lead and serve with you in this project are simply amazing.

I have been playing SC4 since it was released and found this and other SC fan sites years ago.  I saw the 3RR threads when it was starting and noted then that it was a collaborative effort.  At the time, I made the mistake and bypassed it thinking it was something that I would not be interested in...that is a mistake I am sorry to have made.  Now, thanks to this wonderful community, I have to say that I am enjoying SC4 more than ever and have found creative inspiration, technical and procedural prowess, and a supportive and caring community specifically in 3RR but also at SC4devotion (thank you Jeronij).

As the counter gets closer to the incredible 250,000 views, let me add to the growing chorus of voices of praise and excitement celebrating this achievement.

I know that you say that a 3RR regular is one who has posted once.  While I thank you for your openness and gracious perspective let me extend that I would be honored to be a poster who posts more than once and can share more in the wonderment and excitement that you have brought here.

With much respect and light heartedness...

Scott
Title: Re: Three Rivers Region
Post by: metarvo on February 28, 2009, 03:02:09 PM
History is a beautiful thing, if it's positive history, and I would say that the history being made in 3RR certainly is positive.  I get rewarded every time I walk in here, just by seeing the amazing creations and the good times that we've all had.  Thanks for everything, David.  Even when 250,000 is done, I will be counting down to 500,000.
Title: Re: Three Rivers Region
Post by: girlfromverona on February 28, 2009, 04:04:24 PM
Can't wait to see what the surprise is!  ;D

249111
Title: Re: Three Rivers Region
Post by: nerdly_dood on February 28, 2009, 04:25:07 PM
Less than 1,000 now! 249136

And about TTC's Double-0 club membership... Why can't there be a Triple-0 Club for the very rarest of posts, one that falls on the _,000th post [such as TTC's 7000th post]?
Title: Re: Three Rivers Region
Post by: Ryan B. on February 28, 2009, 06:15:12 PM
Quote from: nerdly_dood on February 28, 2009, 04:25:07 PM
Less than 1,000 now! 249136

And about TTC's Double-0 club membership... Why can't there be a Triple-0 Club for the very rarest of posts, one that falls on the _,000th post [such as TTC's 7000th post]?

Well, if we get in that vein, we could very realistically someday have a 'Quadruple-0' Club.  That would be truly awe-inspiring, and a testament to David's (and soon, all of our) hard work.
Title: Re: Three Rivers Region
Post by: dedgren on February 28, 2009, 06:38:09 PM
I've been working on this, uhhh... project with all these other folks.

I had one little piece of it left to complete this afternoon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F9449%2Fteaser090228a.jpg&hash=abed57911d5749c34d1d28db7e6d457991f7322f)

Just about there.

* * *

Well, it's 5:00 p.m. in Alaska, and we have fewer that 800 page views left before we reach that quarter-million mark.  I started at 6:00 a.m. here today, and we were 1,400 away, so my guess is that we'll have made it about halfway- around 700 views, in twelve hours.  Using 5:00 in the afternoon and 800 to go, here's the updated chart.


[tabular type=4]
[row]   [data colspan=3]
Contest Entries
[/data]    [/row]
[row]   [data]
____________________________________________________________________________________________________________________________________________
[/data]    [data]
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
[/data] [data]
____________________________________________________________________________________________________
[/data]   [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data] [data]
Views per Hour Needed to Win
[/data]   [/row]
[row]   [data]   JoeST   [/data]    [data]   February 24, 03:00 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   mayorfabz   [/data]    [data]   February 26, 12:34 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   turtle   [/data]    [data]   February 26, 12:46 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data][data]   N/A   [/data]   [/row]
[row]   [data]   debutterfly   [/data]    [data]   February 27, 17:15:35 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   owlsinger   [/data]    [data]   February 28, 08:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   mrtnrln   [/data]    [data]   February 28, 09:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   Battlecat   [/data]    [data]   February 28, 12:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data][data]   49.07574349   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data][data]   48   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data][data]   47   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data][data]   47   [/data]    [/row]
[row]   [data]   threestooges   [/data]    [data]   March 1, 12:00 AST   [/data][data]   42   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data][data]   33   [/data]    [/row]
[row]   [data]   nerdly_dood   [/data]    [data]   March 1, 22:00 AST   [/data][data]   28   [/data]    [/row]
[row]   [data]   Jmouse   [/data]    [data]   March 2, 00:01 AST   [/data][data]   26   [/data]    [/row]
[row]   [data]   BigSlark   [/data]    [data]   March 2, 12:00 AST   [/data][data]   19   [/data]   [/row]
[row]   [data]   Darmok   [/data]    [data]   March 2, 12:00 AST   [/data][data]   19   [/data]    [/row]
[row]   [data]   BarbarossS   [/data]    [data]   March 2, 14:23 AST   [/data][data]   18   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data] [data]   18   [/data]   [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data][data]   18   [/data]    [/row]
[row]   [data]   Homefryes   [/data]    [data]   March 2, 17:00 AST   [/data][data]   17   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data][data]   15   [/data]    [/row]
[row]   [data]   art128   [/data]    [data]   March 3, 10:00 AST   [/data][data]   12   [/data]    [/row]
[row]   [data]   bat   [/data]    [data]   March 3, 12:00 AST   [/data][data]   12   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data][data]   11   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data][data]   10   [/data]    [/row]
[row]   [data]   dragonshardz   [/data]    [data]   March 4, 12:00 AST   [/data][data]   9   [/data]    [/row]
[/tabular]

I've shrunk the "sweet spot" group of folks who, as previously noted, I'd give an equal chance each of being right.  Those four guesses are within 45 minutes of each other.  Pretty amazing how it all comes down.

* * *

About a foot/30 cm of snow here today- it's been a great day to look out the window of the cabin and work on SC4 stuff.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F945%2Fteaser090228b.jpg&hash=363bde32db31795a244e43a979cade9a5a4c145b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F8836%2Fteaser090228c.jpg&hash=82ad53d73c21a8abd07c46c55ec005b29e44ba4d)

The hardest part of winter is over here.  It'll snow all through March, but the temps are getting back up to freezing, and the sunlit hours are increasing by almost 10 minutes a day at this point.

* * *

Oh, someone PMd me a while ago to ask what the 3RR PlopperizerTM looks like...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F5926%2Fteaser090228d.jpg&hash=aa9bc7cf275b5ba6c723e66addf6722340f0cfee)

It was, as I recall, a son-of-a-gun to get into the rec room.

...oh, wait- that's CERN's Large Hadron Collider...

I always have had trouble telling the two of them apart.

Still more to come today.


David

249225
Title: Re: Three Rivers Region
Post by: TheTeaCat on February 28, 2009, 07:16:15 PM
0007 Bond. Brooke Bond (my alter ego  :satisfied:) - I make a killer cup of Tea.  :D :D

So sorry I couldn't resist $%Grinno$%
Great to join the 00 club :D

And I like your project too :thumbsup:

:satisfied:
TTC
Title: Re: Three Rivers Region
Post by: ecoba on February 28, 2009, 08:10:44 PM
dedgren, I would like to know how you get one of your Custom Quads, were those limited time only or something, this concept seems very intersting....

EDITI've added you to the list, my friend, along with all the others who have recently inquired.  There'll be announcements coming up shortly that'll give you more info on this. -DE
Title: Re: Three Rivers Region
Post by: Pat on February 28, 2009, 08:14:52 PM
Derry congrats on ringing the Tripple 0 bell there  ;D.... David those SAM textures are looking good there!!!

249347

-

250000

=

653 to go!!!  Sorry had to do a little fuzzy math here after my earlier week flub heehe
Title: Re: Three Rivers Region
Post by: sim-al2 on February 28, 2009, 08:30:34 PM
249367

Lol David, we actually had snow here today. All 4 inches of it. Aparently it started snowing again. What, 8 to 12 inches now?  ()what() Although strangely it covered the 4-wheeldrive in the exact same pattern.
Title: Re: Three Rivers Region
Post by: Gaston on February 28, 2009, 08:58:29 PM
Hey David,
  What ever happened to the old Toyota Landcruiser?    It was in an old pics a while back.   I loved those.


---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on March 01, 2009, 12:08:14 AM
10:00 p.m. in Alaska, and we're below 500 page views to go before we reach that quarter-million mark.  We'll finish with well over 1,000 page views today, and hit 250K sometime tomorrow morning.  The question is- when?  Here's the updated chart as of 10:00 this evening and 500 views remaining.

[tabular type=4]
[row]   [data colspan=3]
Contest Entries
[/data]    [/row]
[row]   [data]
____________________________________________________________________________________________________________________________________________
[/data]    [data]
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
[/data] [data]
____________________________________________________________________________________________________
[/data]   [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data] [data]
Views per Hour Needed to Win
[/data]   [/row]
[row]   [data]   JoeST   [/data]    [data]   February 24, 03:00 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   CCFC   [/data]    [data]   February 25, 15:30 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   mayorfabz   [/data]    [data]   February 26, 12:34 AST   [/data]   [data]   N/A   [/data]    [/row]
[row]   [data]   turtle   [/data]    [data]   February 26, 12:46 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   metarvo   [/data]    [data]   February 26, 20:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   Albus of Garaway   [/data]    [data]   February 27, 11:00 AST   [/data][data]   N/A   [/data]   [/row]
[row]   [data]   debutterfly   [/data]    [data]   February 27, 17:15:35 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   io_bg   [/data]    [data]   February 28, 00:01 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   LE0   [/data]    [data]   February 28, 00:01 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   owlsinger   [/data]    [data]   February 28, 08:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   mrtnrln   [/data]    [data]   February 28, 09:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   Battlecat   [/data]    [data]   February 28, 12:00 AST   [/data][data]   N/A   [/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data][data]   44.24778349   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data][data]   43   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data][data]   42   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data][data]   42   [/data]    [/row]
[row]   [data]   threestooges   [/data]    [data]   March 1, 12:00 AST   [/data][data]   36   [/data]    [/row]
[row]   [data]   Sheep49   [/data]    [data]   March 1, 17:00 AST   [/data][data]   26   [/data]    [/row]
[row]   [data]   nerdly_dood   [/data]    [data]   March 1, 22:00 AST   [/data][data]   21   [/data]    [/row]
[row]   [data]   Jmouse   [/data]    [data]   March 2, 00:01 AST   [/data][data]   19   [/data]    [/row]
[row]   [data]   BigSlark   [/data]    [data]   March 2, 12:00 AST   [/data][data]   13   [/data]   [/row]
[row]   [data]   Darmok   [/data]    [data]   March 2, 12:00 AST   [/data][data]   13   [/data]    [/row]
[row]   [data]   BarbarossS   [/data]    [data]   March 2, 14:23 AST   [/data][data]   12   [/data]    [/row]
[row]   [data]   TheTeaCat   [/data]    [data]   March 2, 15:00 AST   [/data] [data]   12   [/data]   [/row]
[row]   [data]   girlfromverona   [/data]    [data]   March 2, 16:00 AST   [/data][data]   12   [/data]    [/row]
[row]   [data]   Homefryes   [/data]    [data]   March 2, 17:00 AST   [/data][data]   12   [/data]    [/row]
[row]   [data]   thundercrack83   [/data]    [data]   March 2, 21:38 AST   [/data][data]   10   [/data]    [/row]
[row]   [data]   art128   [/data]    [data]   March 3, 10:00 AST   [/data][data]   8   [/data]    [/row]
[row]   [data]   bat   [/data]    [data]   March 3, 12:00 AST   [/data][data]   8   [/data]    [/row]
[row]   [data]   sithlrd98   [/data]    [data]   March 3, 15:00 AST   [/data][data]   8   [/data]    [/row]
[row]   [data]   bakerton   [/data]    [data]   March 3, 24:00 AST   [/data][data]   7   [/data]    [/row]
[row]   [data]   dragonshardz   [/data]    [data]   March 4, 12:00 AST   [/data][data]   6   [/data]    [/row]
[/tabular]

The "sweet spot" hasn't changed- things usually slow down at 3RR during the wee hours of the (Alaska) morning.  It'll be really close.


David

249522
Title: Re: Three Rivers Region
Post by: carkid1998 on March 01, 2009, 12:42:14 AM

Under 500 page views to go  $%Grinno$% $%Grinno$% $%Grinno$% :o ()meeting() &dd
Title: Re: Three Rivers Region
Post by: wes.janson on March 01, 2009, 01:51:12 AM
David.. those new textures are sure looking good!

Caint wait to see them in game.
Title: Re: Three Rivers Region
Post by: Korot on March 01, 2009, 02:31:40 AM
249630, a mere 400 to go, at 1.34 am GMT-9 (Alaskan time)
Title: Re: Three Rivers Region
Post by: MandelSoft on March 01, 2009, 03:22:23 AM
249666, and still counting... Ah, dang! I lost the competition  :(
Title: Re: Three Rivers Region
Post by: CCFC on March 01, 2009, 03:52:27 AM
If I can change my guess on who will win I will say pvarcoe. 250000 - 249689 = 311 to go for the views.
Title: Re: Three Rivers Region
Post by: metarvo on March 01, 2009, 05:15:31 AM
Each one of those new textures is yet another example of 3RR at its best.  Nice work per the usual, David.  :thumbsup:  As for our competition, it's starting to look like I made yet another mistake, this time in my prediction for the winner.  Oh, well, it was fun anyway.  :)

249720.  280 to go!
Title: Re: Three Rivers Region
Post by: CCFC on March 01, 2009, 07:18:44 AM
I just keep watching for the 250000th view for 3RR and were getting close. 250000 - 249801 = 199 views to go. This is going to be such a record for 3RR, and will be glad to experience it.
Title: Re: Three Rivers Region
Post by: Korot on March 01, 2009, 07:20:24 AM
[tabular type=4]
[row]   [data colspan=3]
Contest Entries
[/data]    [/row]
[row]   [data]
____________________________________________________________________________________________________________________________________________
[/data]    [data]
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
[/data] [data]
____________________________________________________________________________________________________
[/data]   [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data] [data]
Views per Hour Needed to Win[/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data][data]   57.143   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data][data]   50   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data][data]   40   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data][data]   40   [/data]    [/row]
[/tabular]

Since David is probably asleep right now, I decided that, with 199 page views to go, I'd update the 'sweet spot' area. David was right, there is a drop in page views when he's asleep.
BTW: Time: 6.25am GMT-9 (Alaskan time)

EDITI'm up, and will use Korot's post here (thank you so much for updating the table, my good friend, as will be explained you have solved a dilemma for me) to post this- I don't want to skew the numbers, and I know that usually right after my first and sometimes second post an any given day there is a surge of page views.  I watched ever since just after 6:00 a.m., which almost perfectly coincided with passing through the "200 left to go" barrier.  We've now gained over 70 in the subsequent hour- this is pretty fascinating.  SC4D, while attracting folks from around the world, still has the majority of its members drawn from the US and Canada, where most folks are now up and around.  Europe and the nether side of the Atlantic are getting ready for bed.  Whoever wins, though- it'll be, as is often misquoted, a close run thing [linkie] (http://en.wikiquote.org/wiki/Arthur_Wellesley). -DE
Edit2: We here in the Netherlands aren't geting ready for bed, it's 17:11 over here, but in Russia it's probably bed time.
Edit3: Updated table at 17:30 GMT+1 = 7:30 GMT-1, looking at the table, the views/hour are back to normal.
Title: Re: Three Rivers Region
Post by: CCFC on March 01, 2009, 07:47:00 AM
To dedicate this moment of joy I'd thought I'd add a estimated linear relationship equation to be used to determine future milestones for views. Presented below for use. Just use your calculator and you can estimate what I think of an average view per hour/day. Just adjust and make it higher or lower, since this is just a estimate. I think with this we can all guess that we will get 500000 views at x time then 750000 then a million, and so on.


y=40x+250000 (per hour)
y=800x+250000 (per day)

EDITI never thought I'd be able to say "linear regression analysis" and "3RR" in the same sentence.  That just goes to show that you can teach an old dog new tricks. -DE
EDIT: I figured I'd bring it up as maybe 3RR could use it in the future to guess a range of when the next milestone would be hit. And this would make it months and months from now if it was a half a million, which would be a good milestone.
Title: Re: Three Rivers Region
Post by: simsamerica on March 01, 2009, 08:25:57 AM
noone recognized 7k posts, I do though congrats, come on, soon im gonna read all 350 pages. not now though. this things on  &hlp

EDITMy friend, that is an excellent point.  I missed catching that, although nerdly_dood and Ryan (burgsabre87) remarked on it starting here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg226269#msg226269).  There have been seven 3RR Regulars (anyone who has posted at least once here or, in the olden days, over at 3RR-ST) who have rung the Triple-0 bell: Alex (Tarkus) #1,000 and #6,000, Jeff (kalanc69) #2,000, bat #3,000, krbe #4,000, Ryan (burgsabre87), #5,000, and most recent Derry (TheTeaCat) at 7,000 [linkie] (http://sc4devotion.com/forums/index.php?topic=2750.0).  -DE
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on March 01, 2009, 08:27:38 AM
Nothing like a thrilling competition coming down to the wire. $%Grinno$%
Title: Re: Three Rivers Region
Post by: Korot on March 01, 2009, 08:30:43 AM
Quote from: simsamerica on March 01, 2009, 08:25:57 AM
noone recognized 7k posts, I do though congrats, come on, soon im gonna read all 350 pages. not now though. this things on  &hlp
And which week have you reserved for that? As I've read to 300 of them (there were only 300 at that time) and it took me a week or something.

EDITHeh!  That's one of those "pack a lunch" tasks, my friend. -DE
Title: Re: Three Rivers Region
Post by: CCFC on March 01, 2009, 08:32:14 AM
250000 - 249906 = 94 to go. A golden moment is coming right up. Meaning within the next few hours. I'll see it! I'll see it!

EDIT: 250000 - 249928 = 72 to go!
EDIT2: 250000 - 249943 = 57 to go!
EDIT3: We broke the 50 to go barrier and at about 40 to go, for more updates from me please see my newer post.
Title: Re: Three Rivers Region
Post by: Jonathan on March 01, 2009, 08:40:13 AM
Just 70 55 posts to go now!

7000 posts, that's amazing! :thumbsup:

Jonathan
Title: Re: Three Rivers Region
Post by: bob56 on March 01, 2009, 08:49:17 AM
50 to go!!!! :D 
Title: Re: Three Rivers Region
Post by: Korot on March 01, 2009, 08:51:14 AM
Indeed bob, so I updated the table
[tabular type=4]
[row]   [data colspan=3]
Contest Entries
[/data]    [/row]
[row]   [data]
____________________________________________________________________________________________________________________________________________
[/data]    [data]
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
[/data] [data]
____________________________________________________________________________________________________
[/data]   [/row]
[row]   [data]
Nic
[/data]    [data]
Date and Time for 250K
[/data] [data]
Views per Hour Needed to Win[/data]    [/row]
[row]   [data]   FrankU   [/data]    [data]   March 1, 9:14:36 AST   [/data][data]   35.2940   [/data]    [/row]
[row]   [data]   pvarcoe   [/data]    [data]   March 1, 9:30 AST   [/data][data]   30   [/data]    [/row]
[row]   [data]   kimcar   [/data]    [data]   March 1, 10:00 AST   [/data][data]   23.077   [/data]    [/row]
[row]   [data]   Korot   [/data]    [data]   March 1, 10:00 AST   [/data][data]   23.077   [/data]    [/row]
[/tabular]
Title: Re: Three Rivers Region
Post by: GNUCyberKat on March 01, 2009, 08:52:48 AM
249964 - 46 more to go...

Man, such excitement!  &hlp

%confuso %confuso %confuso
Title: Re: Three Rivers Region
Post by: CCFC on March 01, 2009, 08:55:44 AM
This post builds off my last post where I was counting down the last moments. Now we stand at this stat: 250000 - 249974 = 26 to go!

EDIT: About 20 to go!
EDIT2: 14 to go!
EDIT3: 7 to go!
EDIT4: 5 to go!

EDIT5:
We hit a quarter-million views. Picture of proof. I caught the moment!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F664%2F3rrq2.jpg&hash=731841de337123f4200a3a3764c3c783a841133f)
EDIT6: Fixed image size.
Title: Re: Three Rivers Region
Post by: carkid1998 on March 01, 2009, 08:59:24 AM

Ohhhhhhhhhhhh EEEEEEEEEEEEEEEEEEEE AAAAAAAAAAAAHHHHHHHHHHHHHH :D :D :D :D :D :D $%Grinno$% $%Grinno$% $%Grinno$% $%Grinno$% $%Grinno$%
Title: Re: Three Rivers Region
Post by: bob56 on March 01, 2009, 09:00:04 AM
10!!!!!!!!!! $%Grinno$%
Title: Re: Three Rivers Region
Post by: Pozzessed on March 01, 2009, 09:00:24 AM
I can't stand the suspense .. 8 to gooooo!!
Title: Re: Three Rivers Region
Post by: Jonathan on March 01, 2009, 09:00:51 AM
Wrong, 5 ;)

&hlp

EDIT: 250k!!!! Congratz 3RR!!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi200.photobucket.com%2Falbums%2Faa230%2FwarriorST%2F250k.jpg&hash=f37549a4ab8b3c4515af2d15065bf342524af440)


Jonathan
Title: Re: Three Rivers Region
Post by: bob56 on March 01, 2009, 09:02:15 AM
DINGDINGDING!!!! 250k CONGRATS 3RR!!! :D :D :D :D
Title: Re: Three Rivers Region
Post by: Pozzessed on March 01, 2009, 09:02:49 AM
Yayy!!!  &apls Read 250000 times   ..  congratulations! &hlp
Title: Re: Three Rivers Region
Post by: carkid1998 on March 01, 2009, 09:03:26 AM
It's There &hlp  :party: :party: %BUd% %BUd% ()meeting()"$Deal"$ "$Deal"$
Title: Re: Three Rivers Region
Post by: Ennedi on March 01, 2009, 09:06:32 AM
Number...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F4738%2F250000d.jpg&hash=da6c5ba7b9435ac143c9d434fcfbeafabb285eee)

...And date

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F2561%2F250000d1.jpg&hash=f9b99e4e662d6925f5da8b987f163145f5fb32df)

Congratulations David and the whole 3RR Lovers Team! :thumbsup:

Edit: 15 minutes later = 53 views more  :D
Title: Re: Three Rivers Region
Post by: GNUCyberKat on March 01, 2009, 09:06:47 AM
Many congratulations to David and the other members of this awesome community (3RR).  This momentous milestone is simply amazing...yet I sense another 250k in no time flat...

&apls &apls &apls &apls &apls &apls &apls &apls &apls
Title: Re: Three Rivers Region
Post by: Korot on March 01, 2009, 09:10:49 AM
And that means that 250.000 page views were made at around 8.00 GMT-9, which makes FrankU the winner of this contest, congratulations Frank!

Although, didn't David specify that at your time and date, the amount of page views still needs to be lower than 250K? If that is true, then we have another winner, on of whom I forgot the name...

Edit: remember name, it was Battlecat.

EDITIt was "closest without going over," my friend.  So Frank (FrankU) wound up an hour and 14 minutes, 36 seconds off and is the winner.  Our Canadian friend Battlecat had the last guess in time before we hit 250K- but there'll be plenty of other contests like this one down the road. -DE
Title: Re: Three Rivers Region
Post by: CCFC on March 01, 2009, 09:12:48 AM
To keep the party going I am going to present some files below for you all to enjoy, they are images but just save them to your computer. You may upload them elsewhere and link to them to show them off. Sorry if it is a bit basic but it's the best I could do.

---------------

3RR Smiley:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F8446%2F3rrs.gif&hash=e61b58a302700701dcf114256b4b4b2477db38bc)
[img]http://img222.imageshack.us/img222/8446/3rrs.gif[/img]

3RR Avatars:
#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F7203%2F3rrava.png&hash=87f305a8c729fd18c18fcbe40404b635da82a6c3)
#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F645%2F3rrava2.png&hash=d3371b1a1844110eba3c8b32d5b88744e26f2a95)

3RR Signature:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F5648%2F3rrsig.gif&hash=6db0e362ad821d02495753f00db043f5fde6a0cc)

EDIT: Sorry they are basic but I only have Paint, but I was trying to show support for the 3RR, the second Avatar is from the map of my city for the 3RR that says "3RR! Dedicated to David".

EDITThanks for your great support, CCFC.  I used Paint for my projects for years, and I think Ryan (burgsabre87) still does.  It's not the program in any event- it's the artist and the thought that counts. -DE
Title: Re: Three Rivers Region
Post by: Albus of Garaway on March 01, 2009, 09:16:34 AM
CCFC: What a great way to show support! :)

This is a very exciting time, and I'm glad to be a part of it! Yay for for 250,000!
Title: Re: Three Rivers Region
Post by: dedgren on March 01, 2009, 09:17:31 AM
Well, Jonathan (Warrior) captured the moment!  We apparently had an avalanche of lurkers right at 8:00 a.m. AST (GMT -9), so I'll call that the official time.  Frank (FrankU), huge congratulations!  I'm not sure when the parade will start, but you should check by 3RR later today for some other ceremonies.

I'm working on the STR literally as this is written- no official hints about the surprise, but I rarely do stuff without good reason.

Back in a while, oh... and

250,000 page views!!!  WOO-HOO!

We made it, everyone, by virtue of your fantastic support of 3RR.  Thanks so much to you all; thanks to jeronij for running such a great site; thanks to the four great friends of 3RR Dustin (thundercrack83), Joan (Jmouse), Ryan (burgsabre87), and Matt (threestooges), without whom you would not have so many of the things that can easily be taken for granted here; and finally thanks to the 3RR Collaborators, old and new- 2009 is your year, folks.  Thank you, all.

On to a half 'mil!

Later.


David

250020
Title: Re: Three Rivers Region
Post by: simsamerica on March 01, 2009, 09:20:13 AM
congrats, and I could get through in a few hours probably, i read quick and I use the tecnique called skimming, and it doesnt meant I dont like it if i skim it.  1,000,000 &apls X 1,000,000 &apls , congrats 3RR, and heres to another 749,956
Title: Re: Three Rivers Region
Post by: CaptCity on March 01, 2009, 09:24:17 AM
Congrats to FrankU for being closest... Congrats to David on the success of 3RR... And congrats to all the "3RR Regulars" who have made it such an enjoyable ride... Thanks to all...

Onward and upward...
Title: Re: Three Rivers Region
Post by: art128 on March 01, 2009, 09:24:26 AM
Congrats for this enormous number David , congrats 3RR, long life to the 3RR !  &apls &apls
Title: Re: Three Rivers Region
Post by: CCFC on March 01, 2009, 09:31:49 AM
About the images I made that were posted in my last post, anyone is aloud to use it. While your at it you could even make it link to the 3RR to get more support for this wonderful section. I might have some other nifty things for the 3RR here soon anyway. I'm glad to be apart of such a good moment, since it is a good moment to be apart of. See you all around.
Title: Re: Three Rivers Region
Post by: simsamerica on March 01, 2009, 09:53:23 AM
OK, Simsamerica's entering the prediction thing for 500,000 views, I say around May 2011, hopefully 3RR is still around, PLEASE, my 3RR rating  :thumbsup:
Title: Re: Three Rivers Region
Post by: CCFC on March 01, 2009, 10:00:44 AM
For 500,000 views: December 25th, 2010 at about 12:25 PM EST. The 3RR might be around then, hopefully. Are we ready to be guessing that far though?
Title: Re: Three Rivers Region
Post by: dedgren on March 01, 2009, 10:20:51 AM
Good morning from Alaska.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F3051%2Fteaser090301a.jpg&hash=432eb23cb8888c2cd0f2161bff1a8e04a37b5eb1)

That's out the front door of the cabin at about 7:30 a.m.

* * *

We started the just ended Quarter-Million Page Views contest on the 19th of February just before 10:00 a.m. here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg223501#msg223501).  At that time, we had 241,903 page views.  Doing the math, it took just under ten days- 238 hours- to get the 9,100 views needed to reach 250,000.  That's about 38.25 page views an hour; over 900 per day.  That's probably at the high end of of ongoing 3RR patronage, but I have no doubt we'll have a 25,000 page view month somewhere out of the next couple.

As far as guessing about when we'll hit a half-million page views, here are a few thoughts.  At the current rate, we'll almost certainly add 250,000 new page views during all of 2009.  We were at just about 205,000 page views on the first of this year.  So, that's about 455,000 on December 31st, 2009.  If you projected the same number of page views in January and February, 2010, as we've received this year, we'd hit 500,000 views just about a year from today.  There's lots of variables, but I'd pretty much be willing to bet that 3RR will hit the half 'mil mark in January or February of 2009 2010.

...thanks, Derry (TheTeaCat) for catching that!

Of course, we could continue to ramp up numbers like we have in the past six months and make it by the end of the current year.  We'll see.

Later.


David

250136
Title: Re: Three Rivers Region
Post by: simsamerica on March 01, 2009, 10:25:22 AM
CFCC ( btw makes me think of KFC, yum) I am
Dedgren- alaska looks so beautiful, also, I was calculating since Dec 20, 2006, I havent watched since the beginning, but OK, Christmas @ noon, heres to a million more, im not a lurker, im new. I joined for the LEX, I stayed for the 3RR.

EDITI joined for the free toaster, but stayed around because all of you are so great!  Thanks, my friend. -DE
Title: Re: Three Rivers Region
Post by: CCFC on March 01, 2009, 10:28:15 AM
I'll go with Christmas this year at 12:25 PM EST for the half million views contest. It will be more fun to see how that pays out. Maybe it will be better then this round?
Title: Re: Three Rivers Region
Post by: simsamerica on March 01, 2009, 10:32:54 AM
you do that.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on March 01, 2009, 10:41:09 AM
daaaaaaaaaang David another milestone blow right out of the Rivers!!!  ;D Congrats man on the all work you do and btw be on the look out this week for the question sheet I am going to send to inreguards to the Podcast...

Ohh BTW all if that ain't the biggest drop on my behalf David is going to be my next guest for the Podcast and if there is a question you want the answer to or just dying to know some facts about our great David just post them here [linkie] (http://sc4devotion.com/forums/index.php?topic=5829.msg222774#msg222774)

OK back to regular scheduled programing now  ;D
Title: Re: Three Rivers Region
Post by: simsamerica on March 01, 2009, 10:54:21 AM
I ask a question to you all, on page 254 ( I was looking randomly) Psander5 posted some pics and one had grandstands like youd find at a Racetrack, where do I find those?

EDITWhat I'd suggest, in addition to posting the question, is that you bring the pic with the mystery content into your post so folks don't have to go looking.  A PM with a linkie sent to the member who made the original post (in this case Psander5) is also usually productive.  As for the grandstands, first time I've seen 'em.  Good luck! -DE
Title: Re: Three Rivers Region
Post by: kimcar on March 01, 2009, 10:56:45 AM
 &apls &apls Congrats for acheving 250.000 viewers man. Unbeleivable :o It was fun to check this ride and i hope to see the other one  ;D . No doubt Three Rivers Region is an important part of this forum. :thumbsup: Congrats David .  &apls
Title: Re: Three Rivers Region
Post by: bat on March 01, 2009, 11:14:36 AM
Congrats on 250000 views and over 7000 replies!! And of course congrats on 55+ new replies on this day!! :thumbsup: &apls &apls &apls
Looking forward to more of the Three Rivers Region! ;)
Title: Re: Three Rivers Region
Post by: TheTeaCat on March 01, 2009, 11:46:21 AM
Quote from: dedgren on March 01, 2009, 10:20:51 AM
  If you projected the same number of page views in January and February, 2010, as we've received this year, we'd hit 500,000 views just about a year from today.  There's lots of variables, but I'd pretty much be willing to bet that 3RR will hit the half 'mil mark in January or February of 2009.

Sure you meant 2010 ::)
Congratulations David firstly on getting 250,000+ views and 7000+ replies.
A true testament to your vision so way back when ;) And still not a building in site  $%Grinno$%
Watching 3RR evolve has been one of the best reads I have had for a long time and I still go back to check stuff out :thumbsup:
Amazing when you look at the before and after pics just to see the improvement that you and all the creators of custom content
have made.  &apls &apls

It was a pleasure to post the to be able to post the 7000th reply  ;D


:satisfied:
TTC

I'm placing my guess now for 500,000 view now as the 1st March 2010 0900 AST

EDITYour sharp eyes, of course, mean that you are now conscripted into the ranks of the 3RR Fact-checkers, my friend.  Low (heh!- no) pay, long hours... but hey, someone's got to do it.  Thanks, Derry! -DE

Edit:  Have plenty of experience with that ::)
Title: Re: Three Rivers Region
Post by: simsamerica on March 01, 2009, 11:51:44 AM
heres (http://sc4devotion.com/forums/index.php?topic=112.5074) where I got the pic, its the last pic of the first post (I typed a random #, 74 is my favorite) I also saw them in a pic on ST about Racing,
Title: Re: Three Rivers Region
Post by: metarvo on March 01, 2009, 12:13:31 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F1328%2F3rrgift.jpg&hash=6628b15a5185fb16e697845a350848f94a08b8d5)

You definitely deserve a &apls for this milestone.  Congratulations, David, for all of your hard work!
Title: Re: Three Rivers Region
Post by: Battlecat on March 01, 2009, 12:16:08 PM
Congratulations on 250,000 views!   &apls &apls &apls 
Title: Re: Three Rivers Region
Post by: deathtopumpkins on March 01, 2009, 12:16:59 PM
Congrats on 250k page views, 3RR!  &apls Hope to see some more development soon, don't let the partying get the best of you David!  :D
Title: Re: Three Rivers Region
Post by: simsamerica on March 01, 2009, 12:20:32 PM
hey DTP, congrats on 750 posts, I did my congrats thing earlier, anyway, I musta picked a bad time to ask something.
Title: Re: Three Rivers Region
Post by: Olasz on March 01, 2009, 12:28:31 PM
 &apls David, with this popularity it is not Three Rivers Region anymore... it is Three Rivers Religion  :thumbsup:
Title: Re: Three Rivers Region
Post by: simsamerica on March 01, 2009, 12:31:26 PM
yes, agreed, im a three riversist and attend the Church of the Three Rivers (well I might aswell, Ive never been to church)
Title: Re: Three Rivers Region
Post by: Sheep49 on March 01, 2009, 12:43:37 PM
Wow, big wow at that 250k views! Though I don't have anything so special as metarvo for you this time, I'd like to congratulate nevertheless! :thumbsup: As I said, I don't have any award this time, but I wanted to say that I'm playing 'My Ultimate Pink Floyd Medley' (Shine On You Crazy Diamond (Parts I-IX)->Astronomy Domine->Fat Old Sun->Us and Them->Wish You Were Here->Echoes) in honour of this occasion and all the work that you're doing here. :thumbsup:

Also, big congrats to FrankU, who was the closest one with guessing. It seems like you've done some maths, haven't you? $%Grinno$%

So anyway, even though we've reached 250,000 views, I hope 3RR is not going to stop at that! That would be one of the shamest shames of all time :D

Keep up the great work, David, and, of course, all the 3RR collaborators! I literally can't wait to see more :thumbsup:
Piotr
Title: Re: Three Rivers Region
Post by: BarbarossaS on March 01, 2009, 01:55:36 PM
congrats on the 250k views David!!! The counter has gone up with another 500 already!
Keep this up and the milestone of 500k is just around the corner  ;D
Title: Re: Three Rivers Region
Post by: Scarton on March 01, 2009, 02:18:23 PM
Congrats on reaching this major milestone at last! &apls &apls &apls &apls &apls &apls &apls &apls :shocked2: &opr :blahblah: "$Deal"$
Title: Re: Three Rivers Region
Post by: calibanX on March 01, 2009, 02:59:35 PM
Amazing David. 250,000 is a REALLY big number. Congratulations on your great success and thank you for your fantastic contribution. I love being a part of the 3RR community!

Geoff
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 01, 2009, 03:38:56 PM
A quarter-million views--incredible, David! Absolutely incredible, my friend!

Here's to 250,000 more!

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on March 01, 2009, 03:55:13 PM
Congratulations, David, and to the entire 3RR team for making it possible to pass another milestone in this history-making thread. And of Course, kudos to Frank U for nailing the time.

There's another lesser-noticed record already broken with another eight or so hours to go. 3RR has racked up the equivalent of three full pages - that's 60 posts - in about 16 hours. At this rate, there is bound to be a fourth page by midnight AST, or close to it. That's far and away a record since I've been keeping up with the Table of Contents for more than a year now. So congratulations to the legion of 3RR regulars - you've made it happen!

March 1, 2009 is a day to remember!

Joan
Title: Re: Three Rivers Region
Post by: girlfromverona on March 01, 2009, 04:32:51 PM
Congrats on reaching 250,000 page views!!! Just goes to show that 3RR is the place to be.  :thumbsup:

Well done to FrankU also, for being closest in the date/time guessing stakes.  ;D
Title: Re: Three Rivers Region
Post by: Rayden on March 01, 2009, 04:35:39 PM
Quote from: dedgren on March 01, 2009, 10:20:51 AM
Good morning from Alaska.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F3051%2Fteaser090301a.jpg&hash=432eb23cb8888c2cd0f2161bff1a8e04a37b5eb1)

That's out the front door of the cabin at about 7:30 a.m.

* * *

...At that time, we had 241,903 page views.  Doing the math, it took just under ten days- 238 hours- to get the 9,100 views needed to reach 250,000.  250136


Shall I say the math at 7:30 in the morning is catastrophic, the right number would be 8097, or rounded to 8100 ;) But I understand, you were dazzled by the magnificent sun rise, and for the short hours sleep, were you?  :P

Congrats David, you deserve &apls
Title: Re: Three Rivers Region
Post by: simsamerica on March 01, 2009, 04:41:53 PM
just cause I havent given you a big woo here we go...
WOO!
[/shadow][/glow][/s][/u][/i][/b]
Title: Re: Three Rivers Region
Post by: Pat on March 01, 2009, 04:48:09 PM
Joan that is intresting fact indeed hmmm 60 post in 16 hours that is what how many per hour? If my math is correct its roughly 3.75 post an hour lol wow!! Plus its due to break to page 4 in a few more post!!!  I think the average page here at Devotions has at about 12 - 15 post per page roughly depending....

EDIT: I got to learn to stop being so long winded lol... OK I think before midnight tonight CST there will be another page???




Shamless Plug alert!!!

Next Episode by the listener for the listener!!! (http://sc4devotion.com/forums/index.php?topic=5829.msg226650;topicseen#msg226650) OK so that is the next episode for the Podcast and I need everyones help here to come up with a min 4 questions that we as the community would want to ask David!!!!

END Shamless Plug.......
Title: Re: Three Rivers Region
Post by: CCFC on March 01, 2009, 05:10:27 PM
I love the 3RR so much and I made those images to help support the 3RR in more ways, which you can access by my signature. I made it to show my support so if I post else where it spreads the word and more people might use the images to spread the word. I did this to show my support too, and show that the 3RR that we all call home is a good place to be. (Don't we call this home, anyway?)
Title: Re: Three Rivers Region
Post by: dedgren on March 01, 2009, 08:19:35 PM
Not only am I not a math whiz, but I am now the official cause of the holdup of the surprise that we'd mentioned earlier.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F3051%2Fteaser090301a.jpg&hash=f245988df23c5c25261a2dee7aea6907a5e74fd3)

But, as Magenta [linkie] (http://en.wikipedia.org/wiki/The_Rocky_Horror_Picture_Show) says,

...not for very much longer!

I am now in double-overtime, having finally solved a problem that stopped me for much of the day.

Later.


David

250804
Title: Re: Three Rivers Region
Post by: BigSlark on March 01, 2009, 08:36:32 PM
Quote from: dedgren on March 01, 2009, 08:19:35 PM
Not only am I not a math whiz, but I am now the official cause of the holdup of the surprise that we'd mentioned earlier.

But, as Magenta [linkie] (http://en.wikipedia.org/wiki/The_Rocky_Horror_Picture_Show) says,

...not for very much longer!

I am now in double-overtime, having finally solved a problem that stopped me for much of the day.

Later.

David

250804



I...hegha..geez...wow..damn. I don't know what else to say. All my rural SC4 dreams are reality!

Cheers,
Kevin


250830
Title: Re: Three Rivers Region
Post by: bakerton on March 01, 2009, 09:13:34 PM
First of all, I would like to say congrats to 3RR for a quater-million page views and secondly, WOWZERs David; good thing you are not using the I word that Tarkus (Alex) likes to use so much. 1 Foot of snow in Alaska, We got about 1inch of snow today after 2 Feet of snow melted last week here in Southeast Wisconsin. Pat, if you are reading this, I feel sorry for you up in Rhinelander area with I say to be a ton of snow. Good thing Spring is in 3 Weeks. Let see what half-million views brings us, David and 3RR. JKB
Title: Re: Three Rivers Region
Post by: threestooges on March 02, 2009, 02:33:30 AM
You're holding nothing up David. The STR will be released exactly when it is ready, and not a moment before. I think these SAM options are things that are almost a necessity for the pack. Looking forward to the big moment, and I'm glad to know (in typicall 3RR style) the details are being taken into account.
-Matt
Title: Re: Three Rivers Region
Post by: FrankU on March 02, 2009, 03:53:14 AM
A hello to you all,

I feel very happy that I won this contest. And a big thank you to all that congratulated me with this.  ()stsfd()

I must confess something though.....
I didn't do very much maths. I wanted to, but got confused with timezones and posting frequencies. So I threw the paper away and sat down in my Meditation Room. I locked doors, closed windows, shut the shutters, filled cracks, and let the silence come into my soul. Then I sacrified some incense and let the smell take me away from this Earthly Place... I openend my mind to any Meatphysical Being that would be so kind to send me information of clairvoyant nature.

And indeed, I got some respond!

As you all have seen the time that was sent to me was very exact, but not correct. There was a gap of more than an hour.... So far for reliability of Metaphysical Beings of whatever kind...

So far for the numbers of estimation.

In the meantime we reached 251026 views. Another 1000 more!
Who would ever think of a forum with such enormous amount of views? And there is not one naked girl in sight!

But as we all know; guessing a number (or for that matter: getting it channeled from the Unphysical World) is one thing. Starting and keeping up a thread that stays interesting every day, that shows development in so many ways and on so many aspects of the game, talking to every visitor and replyer in such an eloquent, friendly and warm way is something completely different.

So it all comes down to this: who ever wins small praising; the large praise goes to David!  &apls &apls &apls

David, I congratulate you with the never decreasing quality of your feat that we all learned to cherish as 3RR.

Thank you all very much and let's visit and support David in this fabulous happening on the internet.
Title: Re: Three Rivers Region
Post by: Scarton on March 02, 2009, 04:12:40 AM
Congratulations, FrankU, for winning the contest. &apls Can't wait to see this surprise.
Title: Re: Three Rivers Region
Post by: mayorfabz on March 02, 2009, 04:16:30 AM
Hi FrankU,
Gefeliciteerd met je gewin ! I had bet on threestooges, I wasn't too far off actually.
But most of all, sincere congratulations to David and the whole 3RR gang, you guys have me more than often violate company policy when I feel the urge to check your latest inventions while I am at work. It is really worth it, though. Hope I won't get fired...
I forecast the million views sometime around the beginning of 2012. Let's say January the 2nd, 7:00 am Montreal time. History will remember I was the first one to predict that event !
I hope I will have the right to change my prediction along the way though...
You all have a nice monday,
Fabien
Title: Re: Three Rivers Region
Post by: Albus of Garaway on March 02, 2009, 04:37:17 AM
Franku, I think that's the best non-David comment ever posted on 3RR...that I've ever seen anyway. Well thought out, and I wholeheartedly agree with the last bit about David and his incredible work. I think he's one of maybe 5 people in SC4 community that can hold out a project like this for so long and have it so popular.
Title: Re: Three Rivers Region
Post by: metarvo on March 02, 2009, 05:40:52 AM
Now, why didn't I think of that?  I just did a guess based on what I thought was the current trend at the time, but it turns out that your strategy worked better, FrankU.  In any case, congratulations!

:thumbsup:
Title: Re: Three Rivers Region
Post by: GNUCyberKat on March 02, 2009, 05:43:04 AM
Congratulations FrankU for picking the winning time slot.  ;)

And David, those STR pics are awesome.  Being an avid model railroader and always looking to bring more lifelike rail realism to my cities, I must say that the STR is long overdue but I am glad that you have a hand in their creation.  THANK YOU!!!!

Scott
Title: Re: Three Rivers Region
Post by: LE0 on March 02, 2009, 05:48:14 AM
 &apls congratulations 250000 and franku! :thumbsup:
Title: Re: Three Rivers Region
Post by: MandelSoft on March 02, 2009, 06:54:10 AM
Can we open the champaign bottle to celebrate the 250 000 views?

Congratulations to the 3RR Team, and especially David, for all those suprising moments of the 3RR!

Quote from: mayorfabz on March 02, 2009, 04:16:30 AM
Gefeliciteerd met je gewin !
Should be: Gefeliciteerd met je winst! (but I'm Dutch, so I should know that. Still a good first try). Anyway, congrats FrankU. You guessed it right!

Up to the next 250 000 views!

Best,
Maarten
Title: Re: Three Rivers Region
Post by: Pat on March 02, 2009, 08:40:41 AM
David waaaaaaaaaaa wow that is well um amazing work there and I agree with what Matt said,

QuoteI'm glad to know (in typicall 3RR style) the details are being taken into account.

I soo echo that!!!

BTW Bakerton lol and your right its about a ton of snow here lol.... Our lakes still have the Ice Roads (http://en.wikipedia.org/wiki/Ice_road) open on them and shacks are still out in full force too!!!
Title: Re: Three Rivers Region
Post by: Jonathan on March 02, 2009, 08:53:46 AM
Quotebut I am now the official cause of the holdup of the surprise that we'd mentioned earlier.
Maybe, but it is for a very short time, yesterday was such a full, chaotic day anyway, and without you the surprise would be a long long long way off, or more likely not even exist.  :thumbsup:

Jonathan
Title: Re: Three Rivers Region
Post by: io_bg on March 02, 2009, 10:13:32 AM
Congratulations on the 250 000 views! &apls And great work on the diagonal crossings! (sorry for not posting here, I've been away)
Title: Re: Three Rivers Region
Post by: dedgren on March 02, 2009, 07:54:35 PM
So we had some RL stuff to deal with today, but I'm back at this, and am working on finishing up a readme.

I'm really glad to be done mucking around in the bowels of the NAM RUL 10000002 files.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F1016%2Fteaser090302a.png&hash=42167f0be5b427b517f1ce516c4ac19babad22fd)

It's like installing a new circuit breaker for that nice 220 volt sump pump you just installed...

...standing in six inches/15 cm of water because your basement's flooded in the meantime.  One slip, and you've pretty much always got a big problem.

I'm a visual learner- I find it almost impossible to pick out sequences in computer code.  I pretty much have to see the output to figure out what I'm doing.  SC4 has no texture ID, placement and rotation debugging tool that I know of.  So, for months I just did this stuff trial and error.  Lots of both, not much success.

For these SAM-STR level crossings, though, I got smart.  I created a texture set that, with a code segment I can insert wherever I want to check something out, I can now see what I'm winding up with.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F4409%2Fteaser090302b.jpg&hash=3026865f267a75fbec29a8dcc6a4846635f512b2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2361%2Fteaser090302c.jpg&hash=57e2ea4d64cad4a6edc570022a805ef3a0331a32)

OK, enough of the boring details.  Here's the last little inclusion in the, the... the Thing That Is Imminent.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F2064%2Fteaser090302d.jpg&hash=c8f0c9e08e4a7ded1915ed07db89f7544074f395)

I'm thinking another update or two down the road that it will be nice to be able to position the corresponding SAM Set smooth curve over the default curve and plop it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4092%2Fteaser090302e.jpg&hash=1aa6ccce9993458f5fc6d1fadffd20a025475466)

Bare-bones for now, but capability that you never even probably imagined before.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F3051%2Fteaser090301a.jpg&hash=f245988df23c5c25261a2dee7aea6907a5e74fd3)

The things that we're creating now aren't just breaking new ground- they're adding depth and dimension for those who really want to do something painterly.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F6396%2Fteaser090302f.jpg&hash=da21056a4d5ac30b25aaf42272203ae1ce6e17ad)

Heh, remember when it was just streets and roads, and dual tracks?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F703%2Fteaser090302g.jpg&hash=197fc26d9ce64b3c2bca7fe94d648a1ce42422fa)

Not any more.

Later.


David

251533 - half a million, here we come!


Title: Re: Three Rivers Region
Post by: bakerton on March 02, 2009, 08:06:12 PM
Wow David, this is incredible that Ihave stopped building a plastic car model of a Chevy Caprice police car. Oh David, please pay tarkus (Alex) royalties for saying the "I" word. Great job sofar David. JKB
Title: Re: Three Rivers Region
Post by: CaptCity on March 02, 2009, 08:29:33 PM
Quote from: dedgren on March 02, 2009, 07:54:35 PM
Heh, remember when it was just streets and roads, and dual tracks?

Actually, I can't... (Well, maybe a little  ;) ) I've been so caught up in how you've changed the game for the better I don't think I could go back even if I wanted to. And it's funny how that word 'Imminent' (Dare I say it?) has crept into my everyday vocabulary.

Wonderful work... as always!  :thumbsup:

EDITMy friend, it's just been two days since the last member of the Double-0 Club came on board.  There's now about 60 of you- we'll have to rent a hall for the annual meeting. -DE

EDIT Honored to be a '00' They do seem to be coming quicker... shows this is a happenin' place. &dance -CC
Title: Re: Three Rivers Region
Post by: Pat on March 02, 2009, 09:13:41 PM
Captcity congrats on ringing the bell there!! btw David aint this the fastest the Double 00 has rung???

OK another thing to that I would like to bring up is the current list of 3RR Team Members Check in... Here is a copy of the list to current...

[tabular type=2]
[row][head]3RR Team Member Name[/head][head]Present[/head][head]Not Present[/head][/row]
[row][data]Albus of Garaway[/data][data]X[/data][data][/data][/row]
[row][data]allan_kuan1992[/data][data]X[/data][data][/data][/row]
[row][data]BarbyW[/data][data][/data][data]X[/data][/row]
[row][data]barnatom[/data][data][/data][data]X[/data][/row]
[row][data]bighead99[/data][data][/data][data]X[/data][/row]
[row][data]BigSlark[/data][data]X[/data][data][/data][/row]
[row][data]burgsabre87[/data][data]X[/data][data][/data][/row]
[row][data]Darmok[/data][data][/data][data]X[/data][/row]
[row][data]dedgren[/data][data]X[/data][data][/data][/row]
[row][data]dragonshardz[/data][data]X[/data][data][/data][/row]
[row][data]flame1396[/data][data][/data][data]X[/data][/row]
[row][data]Gaston[/data][data]X[/data][data][/data][/row]
[row][data]girlfromverona[/data][data]X[/data][data][/data][/row]
[row][data]Heblem[/data][data][/data][data]X[/data][/row]
[row][data]Heinz[/data][data][/data][data]X[/data][/row]
[row][data]Jmouse[/data][data]X[/data][data][/data][/row]
[row][data]M4346[/data][data][/data][data]X[/data][/row]
[row][data]meldolion[/data][data]X[/data][data][/data][/row]
[row][data]mightygoose[/data][data][/data][data]X[/data][/row]
[row][data]paroch[/data][data][/data][data]X[/data][/row]
[row][data]Pat[/data][data]X[/data][data][/data][/row]
[row][data]pickled_pig[/data][data][/data][data]X[/data][/row]
[row][data]Rayden[/data][data]X[/data][data][/data][/row]
[row][data]rhizome21[/data][data]X[/data][data][/data][/row]
[row][data]Shadow Assassin[/data][data][/data][data]X[/data][/row]
[row][data]Tarkus[/data][data]X[/data][data][/data][/row]
[row][data]threestooges[/data][data]X[/data][data][/data][/row]
[row][data]thundercrack83[/data][data]X[/data][data][/data][/row]
[row][data]tkirch[/data][data][/data][data]X[/data][/row]
[row][data]Travis[/data][data][/data][data]X[/data][/row]
[row][data]Unkles27[/data][data][/data][data]X[/data][/row]
[row][data]Yoman[/data][data][/data][data]X[/data][/row]
[row][data]Zaphod[/data][data][/data][data]X[/data][/row]
[/tabular]
Title: Re: Three Rivers Region
Post by: rhizome21 on March 03, 2009, 02:31:47 AM
Hi...

with all these new rails, we will... at last... be able to model some very realistic railways scenery. I don' know if i dreamed or not, but i seem to recall that, a few years ago, i downloaded from somewhere a "junk lot" with all the stuff - small machineries, logs, cables - that dot the lines everywhere near home. I looked over at ST and PLEX this morning but couldn't find it again. Have someone a clue where it would be ? Or better yet, David, could you add this to your really really really long list of maybe-worthwhile-additions-to-be-thinked-of-one-day-or-the-other ?

Title: Re: Three Rivers Region
Post by: Battlecat on March 03, 2009, 08:22:11 AM
Wow!  Gorgeous work on those new rail crossings.  Looking forward to seeing the beta test! 
Title: Re: Three Rivers Region
Post by: CasperVg on March 03, 2009, 10:19:22 AM
Well, I'm just a little bit overdue for the 250k celebrations, aren't I? Okay, maybe not... Well, it's never too late for a congratulation, is it?

I'd say that rounding this number is an incredible feat for a single "thread"  in a forum with 20630+ members. This means that every single member of SimCity 4 Devotion has viewed Three Rivers Region at least 12 times. This is simply astonishing, but it is, and that's one of the last certainties in this world, extremely deserved!

The works that you have showcased here have led me to believe that SC4 is much more than just a game, but instead a way of life. Once a month, I 'enjoy' myself playing the game with completely no plugins and, time after time, I exit the game thinking "Gosh, would I really want to play this every day, if it were like this?". A few moments later comes the realization that I wouldn't enjoy it as much. And it's not just the plugins that make SimCity 4 better, it's the complete community behind it.

Ouch, time for a walk before I get too philosophical,
Casper
Title: Re: Three Rivers Region
Post by: Gaston on March 03, 2009, 04:19:47 PM
Okay, I'm a bit scared.   Noone has posted here for nearly 6  hours.    Has the world stopped turning?


---Gaston
Title: Re: Three Rivers Region
Post by: simsamerica on March 03, 2009, 04:34:56 PM
that makes me think, off topic but it should be said...
here is the season turn turn turn
to everything turn turn turn...
Title: Re: Three Rivers Region
Post by: girlfromverona on March 03, 2009, 05:02:50 PM
Wow, those Double-0 posts are coming thick and fast!

Great work on the STR crossings, David! I can imagine how confusing it is to try and decipher that list of numbers - you must have a lot of patience!  :D
Title: Re: Three Rivers Region
Post by: Darmok on March 03, 2009, 05:13:39 PM
TO PAT

Hey Pat, what do you mean by "check in"?
Have I missed something?
If so I'll have to buy new glasses, oh no not new glasses!
Title: Re: Three Rivers Region
Post by: Pat on March 03, 2009, 05:31:30 PM
LoL John yea in the private board access section here (http://sc4devotion.com/forums/index.php?topic=7080.msg225418#msg225418)... Naw I think your script is just fine for now  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm2.static.flickr.com%2F1409%2F1030822128_d5d122c566.jpg%3Fv%3D1186438564&hash=b74193fa82c5641b973b997223270a304cfb0e0a)
Title: Re: Three Rivers Region
Post by: simsamerica on March 03, 2009, 05:32:43 PM
??? I question your sanity :|... JK :P
Title: Re: Three Rivers Region
Post by: CaptCity on March 03, 2009, 10:42:00 PM
David,

^^Speaking of questioning one's sanity... I feel kind of embarrassed asking, given what you've already contributed, but while playing around with the STR, I came across a situation where I could have used a piece that I guess could be called a 'Dual Splitter'... Something like this that was made for the RHW where the dual tracks could split into two separate single tracks...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FDualSplitter.jpg&hash=eac77ff5007ead568fc3c98e7c7d6f15a1fef2e8)

Would something like this be possible or even realistic? If not, or if you just want a break from STR, please feel free to refer me
to the funny farm   ?=mad)=. I'll totally understand. Just thought I'd ask.

Thanks,
Charlie
Title: Re: Three Rivers Region
Post by: Darmok on March 04, 2009, 06:12:12 AM
TO PAT

Wow, those glasses would be great to read insurance papers!
(or phone books these days for that matter!)

Thanks I'll follow your link right away!



Title: Re: Three Rivers Region
Post by: frdrcklim on March 04, 2009, 07:47:07 AM
Oh man. I missed the 250K countdown. Nice accomplishment David. Gonna wait for the 500K countdown then :D.
Title: Re: Three Rivers Region
Post by: FrankU on March 04, 2009, 12:50:55 PM
Quote from: frdrcklim on March 04, 2009, 07:47:07 AM
Oh man. I missed the 250K countdown. Nice accomplishment David. Gonna wait for the 500K countdown then :D.

Do that, it won't be too long!
Title: Re: Three Rivers Region
Post by: simsamerica on March 04, 2009, 12:56:09 PM
I might scare some in saying this but I question my own sanity often, Im going to a Dr. on the 20th, and that No child left behind (US thing) act got to me today, I had one of my standardized tests, and Ive got another towmorrow. Im  :-\ a few things
Title: Re: Three Rivers Region
Post by: bob56 on March 04, 2009, 01:44:04 PM
question... ()what()

I see there is a STR plugin Bug thread. Does this mean its available? Or just prep? It's not in the 3RREX...

Great job with those crossings!

EDITHeh!  Sharp eyes, Bob! -DE
Title: Re: Three Rivers Region
Post by: dedgren on March 04, 2009, 01:45:28 PM
Sorry about the brief absence- I just sent the following on over to the printers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F1092%2Ftitlepic.jpg&hash=b7e91ec5d471b1425783ff664bc86b97f8c0f7d6)

Imm.  i.  nent.

Back later with more.


David

252768
Title: Re: Three Rivers Region
Post by: Dino007 on March 04, 2009, 01:51:32 PM
Is final version coming out?

EDITIt's imminent, my friend.  Real, real imminent. -DE
Title: Re: Three Rivers Region
Post by: metarvo on March 04, 2009, 02:02:57 PM
That's a nice cover sheet for this... ahem "$Deal"$... imminent release, David.  It seems like that word is starting to become as closely connected to the NAM as "done when it is done." ;D  I know I'm looking forward to it, that's for sure.

&apls
Title: Re: Three Rivers Region
Post by: girlfromverona on March 04, 2009, 02:19:15 PM
Quote from: dedgren on March 04, 2009, 01:45:28 PM
Sorry about the brief absence

When you come bearing pics like that, I think I can safely say you're forgiven.  :D
Title: Re: Three Rivers Region
Post by: GNUCyberKat on March 04, 2009, 04:45:44 PM
Quote from: dedgren on March 04, 2009, 01:45:28 PM
Sorry about the brief absence- I just sent the following on over to the printers.


Imm.  i.  nent.

Oh yeah!!!  The days of far more realistic rail are almost upon us.  Thanks David and thanks to the rest of the RAM team!  Congratulations on this fine addition to the NAM!

Scott
Title: Re: Three Rivers Region
Post by: meinhosen on March 04, 2009, 04:56:43 PM
Did you say imminent?   Another question... is that wooden trestle coming with it too?  Either way its looking sharp.
Title: Re: Three Rivers Region
Post by: running naked in the snow on March 04, 2009, 06:37:21 PM
a longtime lurker (and one-time beta tester here) checking in -- is there a way for someone like myself to get into the quad collaborative? I already sent an PM to dedgren, but as seeing hes busy making magic, consider this my request to join in the festivities.
Title: Re: Three Rivers Region
Post by: calibanX on March 04, 2009, 08:35:25 PM
Beautiful looking rail there David. I'm looking forward to seeing it used extensively in the new collaboration. I'm working on a fairly large rural region and this is just what the doctor ordered.

Geoff
Title: Re: Three Rivers Region
Post by: dedgren on March 04, 2009, 11:47:39 PM
This might be useful, errr.... imminently.


David

253022

_____________________________________________________________________________________________________________________________


Single Track Rail Plugin

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F1092%2Ftitlepic.jpg&hash=b7e91ec5d471b1425783ff664bc86b97f8c0f7d6)

The RAM Team [linkie to Team's dev thread] (http://sc4devotion.com/forums/index.php?topic=5975.0) is please to announce the release of Single Track Rail (STR) for SC4, Set 1.  This set includes everything that you will need to get detailed STR rail lines into your cities and quads.

The STR consists of three types of content: starter pieces, draggable trackage, and ploppable trackage.  Each of these is covered in this readme in its own section below.  In creating a STR rail line, you will begin your line by using one of the two starter pieces and then extend it by using the familiar "click and drag" technique employed for laying other SC4 transport networks such as highways and roads.  Finally, you can superdetail the default draggable trackage with ploppable items such as long radius curves and switches.  The STR is found here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F8879%2Fmenuplacement.jpg&hash=1945c6c70b4833524805859e8012cdd98d4c78f8)

in the "Rail" submenu of the Mayor Mode "Transport" menu.

   Starter Pieces.  Starter pieces do just that- they allow you to start laying your STR line.  If you've used the Street Addon Mod (SAM), you are familiar with the concept- you plop the two-tile starter section and then drag the desired network away from one end of it.  The starter pieces: one for orthogonal and one for diagonal trackage, are the first two selections in your STR submenu.  The ortho starter shows up immediately

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F8985%2Fstarterpieceorth01.jpg&hash=d86155ed3b8f373e2fe049e56e3430c9d28ba9ff)

and the diag starter is just a push of the [ tab ] button away.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F6383%2Fstarterpiecediag01.jpg&hash=a172c64e5507838421d603179fd0a9fc357150ac)

You can rotate each piece in one of four different directions (ortho: 0, 90, 180, and 270 degrees, diagonal: 45, 135, 225, and 315 degrees) by pushing the [home] key to rotate the piece counterclockwise and the [ end ] key to rotate it clockwise.  By doing this, you have taken your first step toward including STR in your game.

   Draggable Trackage.  You then select the game's track laying tool by pressing the [ T ] key, click and hold the left mouse button with the cursor positioned on the end of the starter piece that is not "dulled," and drag STR track in the direction determined by the orientation of the starter piece.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F8604%2Fdraggingtrackage01.jpg&hash=83b6a2700a1f7bd33103de536d29e70386e239fa)

Releasing the left mouse button "lays" the track.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F5229%2Fdraggingtrackage02.jpg&hash=dc98e325d21d27fbb83867d84421cf00fc106069)

You then demolish with the "bulldoze" tool (shortcut: press the [ B ] key) the dulled starter piece tile.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F5100%2Fdraggingtrackage03.jpg&hash=02c155e0e5bb6ae4fb65e2e159e90c8f091375a3)

This leaves with with a stretch of STR trackage that you can drag from either end.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F3127%2Fdraggingtrackage04.jpg&hash=ebc57c96cf74ec0a51159f043f9089774cd33c99)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F7408%2Fdraggingtrackage05.jpg&hash=b71be29f3ce1913200f6120532edda48adf1655e)

To create a default curve, you use the same technique as for a road or dual track (game) rail line- click-drag from the end of a STR segment, but this time offset the drag in the direction you want to curve the track.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F6207%2Fdraggingtrackage06.jpg&hash=61cd4a83c6eb09d85995315f98ee8c3924de6dc0)

Click-dragged STR segments will automatically connect to other previously placed segments.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F9651%2Fdraggingtrackage07.jpg&hash=4764fb4e7a9a431d1b84b68b1fb5eca2999dcaa6)

If a STR segment is click-dragged onto existing dual track trackage, it will convert that segment to STR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F1860%2Fdraggingtrackage08.jpg&hash=f95555447714a94ed6ec0e5639a93df27177c657)

Click-dragging over crossing STR and dual track lines will automatically create crossovers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F4415%2Fdraggingtrackage09.jpg&hash=a9995a25d19efc32d1bb28ddfc41f03baff9cb8a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F4282%2Fdraggingtrackage10.jpg&hash=663e1cbc425f824fd503d89b4f1a9bbabaebda34)

Default switches are easy to create, either by click-dragging one STR segment that is at a 45 degree angle to another STR line onto the second line

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F676%2Fdraggingtrackage11.jpg&hash=4798850f1f0596beceb36d1cc36ad64af55b0b30)

or by click-dragging from the existing STR line onto the the segment.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F1191%2Fdraggingtrackage12.jpg&hash=1dad69d29c31edf71684ca07ee472ebb80a943ed)

Please note that you cannot use the click-drag technique to connect STR lines to dual track lines.  This must be done with a ploppaple "puzzle piece" switch, which is covered in the next section.

Roads and streets are click-dragged across STR trackage just like you have always done it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F458%2Fdraggingtrackage13.jpg&hash=6b52fe3972a2dcf28158206790f299a6c9303a00)

You can also click-drag the STR to make a crossing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F7212%2Fdraggingtrackage14.jpg&hash=0d3524e7715c60c8f9f1e0b67a2925093c1cb563)

Special level crossings have been created for several of the SAM Sets (3: dirt, 4: gravel, and 7: asphalt).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F7956%2Fdraggingtrackage15.jpg&hash=beff50b8bbf3fabe21eb36b7d5c69e053dbce43e)

While these are done with the click-drag technique, they involve additional steps related to SAM placement, and are thus outside of the scope of this readme.  A tutorial is being developed to cover use of these items.

Three bridges are currently included with the set: a wooden trestle

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F8695%2Fdraggingtrackage16.jpg&hash=2c64943b0bf2d39c0c96fe32cf801459316ffc52)

Howe truss

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F2067%2Fdraggingtrackage17.jpg&hash=a3b9dfe00baa0ab671385c4e333b88113bf49d65)

and plate girder.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F8075%2Fdraggingtrackage18.jpg&hash=7a2535b9f6ba6d99bc1e222febb389ee3e71ffcc)

These are fully draggable.  More bridges will be added in subsequent sets.

   Ploppable Trackage.  An extensive set of ploppable trackage, also known as puzzle pieces, has been developed and released in STR Set 1 to supplement the default draggable content.  Several of these items are also necessary in order to be able to connect your STR line to your existing dual track lines.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F5700%2Fploppabletrackage01.jpg&hash=5388452b71e7694340b38b75102c086d9957e716)

Ploppable trackage pieces follow the two starter pieces in the "Rail" submenu.  Starting with the next [ tab ] key click after the diagonal starter piece, they are, in order

[tabular type=4]
[row][data]90 degree ortho to ortho STR curve (8x8)[/data][/row]
[row][data]45 degree ortho to diag STR curve (5x3)[/data][/row]
[row][data]90 degree ortho STR off ortho STR switch (8x8)[/data][/row]
[row][data]45 degree diag STR off ortho STR switch (5x3)[/data][/row]
[row][data]90 degree ortho STR off ortho dual track (game rail) switch (8x8)[/data][/row]
[row][data]45 degree diag STR off ortho dual track (game rail) switch (5x3)[/data][/row]
[row][data]parallel STR off ortho STR switch (5x2)[/data][/row]
[row][data]parallel STR off ortho dual track (game rail) switch (5x2)[/data][/row]
[row][data]"S" ortho to ortho STR curve (6x3)[/data][/row]
[row][data]45 degree ortho STR off diag STR switch (5x3)[/data][/row]
[row][data]45 degree ortho STR off diag dual track (game rail) switch (5x3)[/data][/row]
[row][data]"S" diag to diag STR curve (5x5)[/data][/row]
[row][data]ortho STR "filler" piece (1x1)[/data][/row]
[row][data]diag STR "filler" piece (1x1)[/data][/row]
[row][data]ortho STR to ortho dual track (game rail) transition (7x1)[/data][/row]
[row][data]ortho STR to ortho dual track (game rail) transition (wye switch) (3x1)[/data][/row]
[/tabular]

Ploppable STR trackage is used just like the FARR- you select the piece you want, position it

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F964%2Fploppabletrackage02.jpg&hash=4fdc2765dca4d331aa84b7aa749cf6163037fd2f)

and plop it.  The wide radius curves are about four times as gentle as the default curves, and really add that RL look to your STR lines.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F3238%2Fploppabletrackage03.jpg&hash=da07c4b14cf81c7bd49b1f7664e3b0315f808144)

Switches have been made so that you can position them by placing them over existing trackage.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F7366%2Fploppabletrackage04.jpg&hash=3b04aac94abb3804538c1731a329534881e20a00)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F9634%2Fploppabletrackage05.jpg&hash=3f191eb00b5eaa69c663494e4a818c2b7bdc0dc8)

The STR to dual track transitions give you a different way of integrating STR into your existing rail system.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F365%2Fploppabletrackage06.jpg&hash=af543df72817aecfed4b2838d70347efc985c49f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F3359%2Fploppabletrackage07.jpg&hash=e02213f89e8ebc534cf913c6065c528838bc1033)

Finally, the filler pieces allow those "hard to convert" spaces to be addressed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F3629%2Fploppabletrackage08.jpg&hash=368d38798b0c6ebb86b9423bf917d7ceeaedb709)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F2097%2Fploppabletrackage09.jpg&hash=bd644cc62f5d9e1ee36545945c227f0b51fb4d0e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F4167%2Fploppabletrackage10.jpg&hash=20ace4d8d12bb5c86b713c517eecd6e1b3630bd2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F305%2Fploppabletrackage11.jpg&hash=54b9cd7ebf3bfd6fb5375497490d114bcf7ffeee)

We've tested the STR thoroughly, but nobody's perfect.  Please report any bugs or other issues you might run into using using it here [linkie] (http://sc4devotion.com/forums/index.php?topic=7152.0).  We look forward to working with you to make this great new content as good as it can possibly get.


The RAM Team
Title: Re: Three Rivers Region
Post by: rhizome21 on March 05, 2009, 12:15:55 AM
just WOW !!!!!!!!!!!!!!!!!

the linkie ! the linkie !

a huge bravo to david and all the team. It's not only a masterpiece. It's just... a whole new world opening in front of us.
Title: Re: Three Rivers Region
Post by: abcd on March 05, 2009, 12:54:06 AM
WOOOHHHHOOOO! &apls I'm speachless! Btw whats that terrain mod and the poles you're using? Looks great with the tracks.
Title: Re: Three Rivers Region
Post by: Orange_o_ on March 05, 2009, 12:59:14 AM

:o  :)

spectacular!!!
Title: Re: Three Rivers Region
Post by: Jmouse on March 05, 2009, 01:27:44 AM
Absolutely beautiful photos, David. I think your work is an inspiration to many. Those bridges are especially attractive - hope they will be available imminently, too! :)

Later...
Joan
Title: Re: Three Rivers Region
Post by: Simpson on March 05, 2009, 01:37:28 AM
These pictures are incredibe my friend

:o
Title: Re: Three Rivers Region
Post by: FrankU on March 05, 2009, 01:54:00 AM
Oh yeah!

A supercalifragilisticexpialidocious development! This is worth another 250.000 replies.

&apls &apls &apls &apls &apls &apls &apls &apls &apls
Title: Re: Three Rivers Region
Post by: frdrcklim on March 05, 2009, 02:01:18 AM
Quote from: rhizome21 on March 05, 2009, 12:15:55 AM
just WOW !!!!!!!!!!!!!!!!!

the linkie ! the linkie !

a huge bravo to david and all the team. It's not only a masterpiece. It's just... a whole new world opening in front of us.

Yes David, the linkie. Give the linkie :P.

Great job. Too awesome ::).
Title: Re: Three Rivers Region
Post by: io_bg on March 05, 2009, 02:05:11 AM
Wow stunning pictures!!! &apls &apls &apls
Title: Re: Three Rivers Region
Post by: beutelschlurf on March 05, 2009, 02:16:50 AM
moin david,

what can i say!
&apls &apls &apls &apls

b_schlurf
Title: Re: Three Rivers Region
Post by: Glazert on March 05, 2009, 03:08:18 AM
Thanks for another wonderful contribution to SimCity 4.3RR.
Title: Re: Three Rivers Region
Post by: JoeST on March 05, 2009, 03:34:50 AM
*blinks* thats awesome :)

Joe
Title: Re: Three Rivers Region
Post by: mayorfabz on March 05, 2009, 03:41:55 AM
Yeeee-Haaa !
David, you rock. From now on, there will always be a David Edgren Street/Ave/Blvd in my cities. Which rail network I am going to have to start over, by the way. Well, that's the fun in the game !
Chilly greetings from Montréal (-13°C)
Fabien
Title: Re: Three Rivers Region
Post by: FrankU on March 05, 2009, 04:04:18 AM
I somehow appear to overlook the download link  ()what() and it's not on the LEX or the 3RRex....
What am I doing wrong? :'(
Title: Re: Three Rivers Region
Post by: Youcefk69 on March 05, 2009, 04:27:52 AM
WOW  :o :o
Congratulations !!
Title: Re: Three Rivers Region
Post by: Darmok on March 05, 2009, 04:28:35 AM
Unequivocally, absolutely, indubitably (Dear watson)....
Flabbergasted!

&apls &apls &apls &apls

Like they say at the opera...

Bravo! Bravissimo! Bis! Encore!

Seriously David, this is really something!
Thanks.
Title: Re: Three Rivers Region
Post by: bakerton on March 05, 2009, 06:17:52 AM
Just like everyone else David, Where is the linkie man. I am bloow out of my mind at everything. JKB
Title: Re: Three Rivers Region
Post by: Pat on March 05, 2009, 08:19:43 AM
I am speechless here David!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: calibanX on March 05, 2009, 09:31:22 AM
I love your work David. It's amazing how far this game has come since I first bought it years ago. It's this great work that makes me wonder what you guys will come up with next to change the game in big ways. Keep it up!

Geoff
Title: Re: Three Rivers Region
Post by: metarvo on March 05, 2009, 09:39:37 AM
I see that the bar has been raised yet again.  Wonderful work, David!  &apls  I know that you mentioned Set 1.  Does that mean that there may be expansions for STR in the future?
Title: Re: Three Rivers Region
Post by: BarbyW on March 05, 2009, 09:53:25 AM
Chapeau, David. :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: Jonathan on March 05, 2009, 09:59:21 AM
Yes there will be more than one set (not in the first release though), other sets include Three Track Rail (TTR), and El-STR, along with all their puzzle pieces. Hopefully you won't have to wait as long as you did with the STR as we can copy and paste a lot of the STR RULs to the new networks :)

Jonathan
Title: Re: Three Rivers Region
Post by: Kokopelli on March 05, 2009, 10:25:27 AM
As the first poster on 3RR at SC4D, please accept my belated congratulations on the quarter million view milestone. I have been really busy lately and missed all the excitment over the weekend. Also, the STR is great!! Even though I don't always post, I really enjoy checking in here to see how things are progressing.

Bob
Title: Re: Three Rivers Region
Post by: Korot on March 05, 2009, 10:39:17 AM
I can't wait for it to be released. Well, actually I can, as I don't use rail that much, and where I do, dual track is necessary, as trains will/should travel both way's. Anyway, you say the release is imminent, that is very good, apart from it being the same word Tarkus used for the RHW, and he let us wait a month or something before actually releasing it. It's great though.
Title: Re: Three Rivers Region
Post by: dedgren on March 05, 2009, 11:43:10 AM
I don't think imm-i-nent rhymes with to-mor-row very well, but the two do have a certain degree of commonality in this particular situation.

Today's a work day for me- I will be back around later.


David

253577


Title: Re: Three Rivers Region
Post by: buddybud on March 05, 2009, 12:22:33 PM
imm-i-nent sounds more like imm-e-diate to me   ;D
Title: Re: Three Rivers Region
Post by: Battlecat on March 05, 2009, 12:46:54 PM
Rock on, I'm very excited to see this!  My only regret is that I won't be able to load this up for at least another 2 days.   But I've certainly got something to look forward to now!  &apls
Title: Re: Three Rivers Region
Post by: pagenotfound on March 05, 2009, 02:02:47 PM
 :o
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 05, 2009, 02:08:03 PM
Out-stand-ing!

Dustin
Title: Re: Three Rivers Region
Post by: just_a_guy on March 05, 2009, 02:19:26 PM
woah, i am speechless. Our game just became a whole lot better, once again! These will look especially great crossing over mountainous regions since 2 track sections on mountains are a bit rare. Amazing work!!
Title: Re: Three Rivers Region
Post by: BigSlark on March 05, 2009, 02:31:51 PM
Amazing work, RAM Team.  &apls

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: mattb325 on March 05, 2009, 05:43:02 PM
Amazing work!

Not only is it something that has been lacking for a long time, but you have made something that is really beautiful as well. Thank you! &apls :thumbsup:

It has been fascinating reviewing your progress - if you were ever inclined to make laneways (EG narrow country lanes), well....now wouldn't that just be something! ;D
Title: Re: Three Rivers Region
Post by: GNUCyberKat on March 05, 2009, 06:23:58 PM
Being a rail fan this is beyond exciting.  Congratulations on your release.  I am so on edge to start playing with the STR set release!  Thank you.

&apls &apls &apls

Scott
Title: Re: Three Rivers Region
Post by: metarvo on March 05, 2009, 06:36:42 PM
Quote from: GNUCyberKat on March 05, 2009, 06:23:58 PM
Being a rail fan this is beyond exciting.
 

Yes, it's true.  Rail fans everywhere can rejoice, because there is a new rail simulator on the block.  It's our very own SC4, and I do mean it's ours.

Way to go, David!

&apls
Title: Re: Three Rivers Region
Post by: kimcar on March 05, 2009, 07:27:24 PM
 &apls &apls You rock David , you and your team a great congrats for your perseverance. Thanks a lot :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 06, 2009, 12:53:29 AM
Country Crossing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F6425%2Fteaser090305a.jpg&hash=3e7dd0366121a1332dd10b181d498d23680c0f9a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F9964%2Fteaser090305b.jpg&hash=6475ba1fbdfa6f7c14db03c04b37941a5c1486b8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F194%2Fteaser090305c.jpg&hash=5ad79616076843542c162380b8627c1b9dd8ec11)

Interesting day ahead tomorrow.  Later.


David

254086


Title: Re: Three Rivers Region
Post by: wouanagaine on March 06, 2009, 01:20:34 AM
Those pics are so enjoyable
I'm jealous
Title: Re: Three Rivers Region
Post by: girlfromverona on March 06, 2009, 02:24:02 AM
Absolutely mindblowing!  :shocked2:

I'm really looking forward to tomorrow... (Well, not the part where I have to go to work, but the part when I come home to hopefully find the STR available for download!)
Title: Re: Three Rivers Region
Post by: FrankU on March 06, 2009, 03:06:27 AM
Beautiful pictures again, David.

Ahmmmm.... I am not sure I dare ask, but..... eh.... do you also ... ehmmmm... intend to release the fences? (please?) %confuso
Title: Re: Three Rivers Region
Post by: LE0 on March 06, 2009, 08:54:32 AM
Wow the STR is going to be great!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Gaston on March 06, 2009, 12:45:25 PM
Hmmmm,   I'm starting to hear...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F8086%2Fyhst2282054171441620361.gif&hash=9ebd2bfdeab76f9e317a5cc46fca9c29048e199a)

:D    just kidding.      Can't wait for this.



---Gaston
Title: Re: Three Rivers Region
Post by: simsamerica on March 06, 2009, 12:48:23 PM
Sweetness dude (im young and stealing that line from a frient  :P.
sincerly
Will
Title: Re: Three Rivers Region
Post by: bob56 on March 06, 2009, 01:25:14 PM
Quote from: FrankU on March 06, 2009, 03:06:27 AM
Beautiful pictures again, David.

Ahmmmm.... I am not sure I dare ask, but..... eh.... do you also ... ehmmmm... intend to release the fences? (please?) %confuso

There are fences available at 3RREX...http://sc4devotion.com/forums/index.php?topic=5603.0 If those are what you mean...


Quote from: dedgren on March 06, 2009, 12:53:29 AM
Country Crossing.


Interesting day ahead tomorrow.  Later.


David





Dare I wonder?
Title: Re: Three Rivers Region
Post by: simsamerica on March 06, 2009, 01:45:28 PM
so david, interesting day??? goin ta court? btw, !!!!!!!hopeful future lawyer right here!!!!!!  Muscial hopefully, heres your contract Mister Sting  "$Deal"$
Title: Re: Three Rivers Region
Post by: dedgren on March 06, 2009, 03:31:45 PM
"It's like taking a can of spray paint to the Mona Lisa.".

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F9870%2Fteaser090306a.jpg&hash=e1493cf626c043a1c6dc103d1397f4cc9f6545f5)

Not much less than the grid I really hate seams. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F5338%2Fteaser090306b.jpg&hash=c58aef74e2cd782e917653a887d730a576ef9064)

"They come with the territory" has just never worked for me.

So I've set out to get rid of them. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F936%2Fteaser090306c.jpg&hash=6b9158728767cd2b7a9fc7b6e8af46506859ee10)

Now, while we're all standing around here waiting for, err... things to happen who can tell me why the seam isn't near so visible in the last pic?

Couple 'a hints.  The first line of this post, for one.  Two, nothing P-Shopped or otherwise manipulated.

Good luck!


David

254580
Title: Re: Three Rivers Region
Post by: metarvo on March 06, 2009, 03:40:23 PM
I'm going to make a wild guess.  Did you alter the terrain, David?
Title: Re: Three Rivers Region
Post by: Pat on March 06, 2009, 03:51:55 PM
David I ummm ummm just dont know what to say......
Title: Re: Three Rivers Region
Post by: threestooges on March 06, 2009, 04:46:45 PM
Looks like you've changed the underlying texture of the road pieces.
-Matt
Title: Re: Three Rivers Region
Post by: running naked in the snow on March 06, 2009, 05:03:31 PM
i dont know, all I can think of right now is that he put something through the ploppizer.
Title: Re: Three Rivers Region
Post by: sithlrd98 on March 06, 2009, 05:53:12 PM
Does it have anything to do with either what I'm trying to do with the rails , or what BuddyBud is doing? Looks good! :thumbsup:

Jayson
Title: Re: Three Rivers Region
Post by: CaptCity on March 06, 2009, 06:32:57 PM
A terrain mod...? Whatever it is, it looks great &apls
Title: Re: Three Rivers Region
Post by: girlfromverona on March 06, 2009, 07:14:14 PM
You've invented a way to plop ground textures?

Whatever you did, I want to be able to do it too! I hate seams more than anything else in the game - yes, even more than I hate the grid.  :D
Title: Re: Three Rivers Region
Post by: Battlecat on March 06, 2009, 07:41:25 PM
Quote from: girlfromverona on March 06, 2009, 07:14:14 PM
You've invented a way to plop ground textures?

Just by the look of that image I think you might have nailed it there.  Plus, the can of spray paint comment fits a bit. 
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 06, 2009, 07:41:46 PM
Some of the greatest picture I've seen here in 3RR, David--hands down. Not just in the 3RR, but anywhere!

Incredible.

Dustin
Title: Re: Three Rivers Region
Post by: dragonshardz on March 06, 2009, 07:44:46 PM
Quote from: Battlecat on March 06, 2009, 07:41:25 PM
Quote from: girlfromverona on March 06, 2009, 07:14:14 PM
You've invented a way to plop ground textures?
Just by the look of that image I think you might have nailed it there.  Plus, the can of spray paint comment fits a bit. 

That may just be it....let's wait and see.
Title: Re: Three Rivers Region
Post by: calibanX on March 06, 2009, 09:23:14 PM
Draggable ground textures would be cool David. I'm crossing my fingers.

Geoff
Title: Re: Three Rivers Region
Post by: frdrcklim on March 07, 2009, 01:27:21 AM
Oh joy, you have a new terrain mod that comfortably camouflages itself with the tree lots :D.
Title: Re: Three Rivers Region
Post by: Dino007 on March 07, 2009, 05:06:27 AM
Hey David!
Today is a big day, remember?
So you have to give us something big!!!
Title: Re: Three Rivers Region
Post by: simsamerica on March 07, 2009, 07:04:40 AM
GirlfromVerona: the STR was released as part of the NAM, now I havent tried combining the STR and the SAM but thats something to note. David might've changed it. just pointing that out.
Title: Re: Three Rivers Region
Post by: Darmok on March 07, 2009, 08:31:20 AM
Could it be a trick with transparent textures ??
But one thing is for sure, whatever the trick is.... wow...!

P.S.
Could be worse.
How?
Could be raining.....

P.P.S.
Blucher!
Title: Re: Three Rivers Region
Post by: pvarcoe on March 07, 2009, 08:36:32 AM
I hate seams too.
Any solution that helps eliminate seams is great.

I don't recall if the dirt roads have a transparent background or not.
Or if the trees running along the roadside have a transparent base too.
If the answer was yes in both cases, whatever terrain was under both would show through and match.
If not, then I assume both trees and road use a similar background texture?
Title: Re: Three Rivers Region
Post by: simsamerica on March 07, 2009, 08:40:18 AM
you've probably got a point Darmok
Title: Re: Three Rivers Region
Post by: LE0 on March 07, 2009, 09:18:50 AM
My guess is he made the texture from the lot into a terrain mod. :satisfied:
Title: Re: Three Rivers Region
Post by: bat on March 07, 2009, 10:52:02 AM
Nice work there on your stuff, David! It looks wonderful!!!! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 07, 2009, 01:32:35 PM
We're at the "finishing touches" point.  For those holding your breath, not much longer now.

Elsewhere, I continue to adjust things texture-wise.

yesterday
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F936%2Fteaser090306c.jpg&hash=6b9158728767cd2b7a9fc7b6e8af46506859ee10)

today
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F348%2Fteaser090307a.jpg&hash=2204a4f5b9c5bff2fe810a55ee50ff9b8a0d5661)

Later.


David

255422
Title: Re: Three Rivers Region
Post by: sim-al2 on March 07, 2009, 02:55:04 PM
Guys(and gals), textures brushes are possible. There's even a set on the STEX by SMP (I think &Thk/(.) The major problem is that the textures disappear after leaving the city. Unless David has figured a way around this. Even still, it appears to be useful for artistic shots. ;D
Title: Re: Three Rivers Region
Post by: Ryan B. on March 07, 2009, 03:16:27 PM
There's two things that have caused my jaw to drop to the floor:

1)  Terrell Owens signing with the Buffalo Bills; and

2)  The work going on in this thread.

Once again, excuse me whilst I go pick up my jaw off the floor.
Title: Re: Three Rivers Region
Post by: girlfromverona on March 07, 2009, 03:26:03 PM
Quote from: simsamerica on March 07, 2009, 07:04:40 AM
GirlfromVerona: the STR was released as part of the NAM

As far as I know, only STR betas have been released so far (I have one dated 9th Feb). I could be wrong, though...
Title: Re: Three Rivers Region
Post by: dedgren on March 07, 2009, 04:10:02 PM
Another pic to keep your attention distracted...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F7084%2Fteaser090307b.jpg&hash=ee44962e7ba6b099c70b884116cfbdb2b97b5a65)

I'll be uploading some wooded fencelines along with something that might be of interest to those of you who use Brian's (c.p./cycledogg) great Columbus Terrain Mod a bit later.  News on the collaboration front, too.  Still a bit busy right now, though.


David

255577
Title: Re: Three Rivers Region
Post by: bob56 on March 07, 2009, 04:14:38 PM
great!! I dont use Columbus terrain (I use Missouri Breaks), but i sure cant wait for the fences!!!

Also, i think its funny that it seems that whenever i visit this site, on the homepage theres a new post in this thread... :P
Title: Re: Three Rivers Region
Post by: Pat on March 07, 2009, 04:39:45 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F5640%2Fblueintheface.jpg&hash=a462de0b4fcaf7d3e41d513e7fccaa1b717ea57d)

I dunno how much longer I can hold my breath David!!!
Title: Re: Three Rivers Region
Post by: running naked in the snow on March 07, 2009, 05:17:46 PM
um, the windows version of STR is labelled Mac. Can you change the files? By the way, its out now.
Title: Re: Three Rivers Region
Post by: Andreas on March 07, 2009, 05:31:47 PM
Quote from: running naked in the snow on March 07, 2009, 05:17:46 PM
um, the windows version of STR is labelled Mac. Can you change the files? By the way, its out now.

Sorry about that, I picked the wrong ZIP in the first place. Unfortunately, the LEX stores the filenames, even when I update a file. So it would have to be updated manually in the database, I think. I added Windows and Mac logos to the screenshots, hopefully this will be clear enough. :)
Title: Re: Three Rivers Region
Post by: dedgren on March 07, 2009, 05:34:47 PM
You can breathe now, Pat.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F9937%2Fbreathepat.png&hash=fe94cf177a01d140396ef130e1be5633abda5963)

[linkie!] (http://sc4devotion.com/forums/index.php?topic=7178.msg228367#msg228367)



David

255650
Title: Re: Three Rivers Region
Post by: bob56 on March 07, 2009, 05:38:39 PM
!!!!!!!!!TOTAL SURPRISE, WASNT EXPECTING!!!!!!!!

THANKYOUTHANKYOUTHANKYOU!!!!! :) :) :) :) :)
Title: Re: Three Rivers Region
Post by: Tarkus on March 07, 2009, 05:44:33 PM
We like to surprise people.  ;)

-Alex

EDITAnd then there's that Double-0 post, just sneakin' up on you when you least expect it.  Heh, Alex- always great to see you stop by 3RR. -DE
Title: Re: Three Rivers Region
Post by: girlfromverona on March 07, 2009, 06:02:35 PM
Awesome job, guys! Thanks so much for your hard work on this new NAM release. You're all my heroes.  ;D
Title: Re: Three Rivers Region
Post by: kimcar on March 07, 2009, 06:32:53 PM
 &apls &apls Wow what an excellent surprise from all of the NAM team. Thanks a bunch guys. :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on March 07, 2009, 06:48:48 PM
pppphew now I can breath aaaaaaaaaaaaaaaah!!!!
Title: Re: Three Rivers Region
Post by: threestooges on March 07, 2009, 06:59:06 PM
Im-min-ent is now re-al-ity. Congratulations to everyone involved on the STR release and the new NAM.
-Matt
Title: Re: Three Rivers Region
Post by: Jmouse on March 07, 2009, 08:20:53 PM
Many thanks - again - to a wonderful and dedicated team for work above and beyond our wildest dreams.

Later...
Joan
Title: Re: Three Rivers Region
Post by: Battlecat on March 07, 2009, 08:32:08 PM
Rock on!  I'll have to see about getting this installed!
Title: Re: Three Rivers Region
Post by: CaptCity on March 07, 2009, 08:43:52 PM
Good things come to those who wait (even when it's imminent))... and this is great!!! Thanks to all involved.
Title: Re: Three Rivers Region
Post by: alfadriver12345 on March 07, 2009, 08:51:24 PM
Thank u! Thank u! Thank u! Even though i'm from Kent in the UK i can now produce some authentic American railroads with the STR!  :thumbsup: Its the most amazing release To Date. To everyone involved in this project i send my gratitude and best wishes,you are all amazing! My BNSF,CSX,NS and CP freight trains can now rumble over some realistic rails! As us Brits say CHEERS! &apls
Title: Re: Three Rivers Region
Post by: deathtopumpkins on March 07, 2009, 09:35:09 PM
Awesomeness David...  :satisfied:

Though one thing of note... the preview models for the 90 degree road curve appear to be rotated 180 degrees from the actual piece... makes it a bit difficult to use.  :P
Title: Re: Three Rivers Region
Post by: owlsinger on March 07, 2009, 10:42:57 PM
Thank you, this looks amazing! And I just did a complete re-install of the game & overhaul of my plugins folder. Perfect timing!

&apls  &apls  &apls 

()flower()
Title: Re: Three Rivers Region
Post by: Dino007 on March 07, 2009, 10:53:12 PM
Finally  :D ;D :P :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: jpj_starfleet on March 07, 2009, 11:27:11 PM
A total surprise! a new NAM in just two months! congratulations on an excellent job.  &apls
Title: Re: Three Rivers Region
Post by: BarbarossaS on March 08, 2009, 12:34:15 AM
Big thanks for the new NAM David (and NAM-team of course)!!!
Simply love the STR, it adds such a realism to my cities.

As for the new texture(?) thingy: I like!

You continue to dazzle the SC4-community with your awesome work, David. ;D

Keep it up   &apls &apls
Title: Re: Three Rivers Region
Post by: bat on March 08, 2009, 05:24:02 AM
Thank you very much for the STR, David, RAM-Team and NAM-Team!
Wonderful work on it!

And looking forward to more of your stuff here, David! ;)
...
btw, my 6850th reply!
Title: Re: Three Rivers Region
Post by: metarvo on March 08, 2009, 05:34:16 AM
I have already installed the new NAM, and it still remains my favorite mod, even though there are other great additions to this game that I really like as well.  Since the NAM was my first download, it still holds a special place in my heart.  Keep up the good work, David and NAM Team!

&apls
Title: Re: Three Rivers Region
Post by: bob56 on March 08, 2009, 12:31:27 PM
(I know theres an issue board, please move this)

Sorry, I love STR, but I found one issue...

STR bug found on crossings...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F5047%2Furalcityjul551123654019.png&hash=abdc0eed477dba452b48ea1c6e1c397840a0ca18)

Compared to MAxis
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F416%2Furalcityoct135112365402.png&hash=60d9da1001bcfe97c5757d4d7075bf36e35291bc)

Title: Re: Three Rivers Region
Post by: Jonathan on March 08, 2009, 12:41:48 PM
Oops, like we missed the paths out on that one,
In the mean time you'll have to use road to go over that until a fix is released.

Jonathan
Title: Re: Three Rivers Region
Post by: CaptCity on March 08, 2009, 01:56:25 PM
This one, too?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FSAM-STRPath.jpg&hash=3370801782c5b590a29f68279d3bd6fe3a29909a)
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on March 08, 2009, 02:19:33 PM
Wasn't I just downloading a new NAM like 2 months ago? ???

It's time for another one already?! ;D ;D
Title: Re: Three Rivers Region
Post by: Andreas on March 08, 2009, 02:26:41 PM
It's not really a new one, but mainly a bugfix release. ;) But Rural Roads and Single Track Rail are entirely new indeed.
Title: Re: Three Rivers Region
Post by: dedgren on March 08, 2009, 03:20:52 PM
Sorry about the couple of bugs that have been spotted- it still amazes me with each release that a worldwide effort like this can come together as well as it does.

Here's a patch that will fix the STR/SAM level crossings pathing issue until the NAM upload files can be corrected.  Just unzip it into your Network Addon Mod folder- remember to take it out when the official fix is released.


David

256588
Title: Re: Three Rivers Region
Post by: Andreas on March 08, 2009, 03:52:07 PM
I just uploaded the STR installer again - but if you don't want to download it right now, David's fix should do fine. :)
Title: Re: Three Rivers Region
Post by: Pat on March 08, 2009, 09:56:58 PM
Hey David you said you are amazed about the worldwide effert??? Why??? Remember this is a community for the community by the community!!! You have helped that alot in the years to bring it to this level!!! You make everyone feel good and important!! Plus you are one of the first to admit to a screw up and don't fight it!!! Thank you for all your hard work you have done you rock David!!!!
Title: Re: Three Rivers Region
Post by: CaptCity on March 08, 2009, 10:14:19 PM
Quote from: dedgren on March 08, 2009, 03:20:52 PM
...it still amazes me with each release that a worldwide effort like this can come together as well as it does...

Yes, sometimes it's hard to believe that there's not some group of people in some dark room lit only by monitor screens, hunched over those same screens, lines of code scattered everywhere and taped to walls, intense looks on faces, and, finally, cheers as some wonderful new game addition is completed and uploaded...

...such as this one.

Well-done!!
Title: Re: Three Rivers Region
Post by: Swamper77 on March 08, 2009, 11:08:33 PM
Quote from: CaptCity on March 08, 2009, 10:14:19 PM
Yes, sometimes it's hard to believe that there's not some group of people in some dark room lit only by monitor screens, hunched over those same screens, lines of code scattered everywhere and taped to walls, intense looks on faces, and, finally, cheers as some wonderful new game addition is completed and uploaded...

...such as this one.

Well-done!!

If you replace "lines of code scattered everywhere and taped to walls" with "several copies of Notepad open", then that would describe my setup. Late at night, this LCD monitor is the only light source apart from the blue glow from my computer's UPS (uninterruptible power supply) that sits behind and to the left of my monitor. :D

-Swamper
Title: Re: Three Rivers Region
Post by: dedgren on March 08, 2009, 11:25:32 PM
Holy mackerel, Andreas!  That's dedication- folks, I think Andreas may be pulling an all-nighter to get things sorted out.  I've never given a karma point from inside 3RR before...

...until now.  :thumbsup:

Thanks so much, my friend.

* * *

The other day when I made the comment about the Mona Lisa...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F4255%2F1gv5.gif&hash=355cdd3d444454d0e3c08ef70eae149d2d0b5b01)

...no, not that Mona Lisa- sorry, ma'am!...

...I was referring, of course, to Brian's (c.p./cycledogg) seminal terrain mod: Columbus.

He's done many others since, but Columbus is one of those "first love" things for me.  Why,  I would no more deign to monkey with it than... than...

...than...

...OK, OK, I admit it.  I tried to monkey with it.

Sorry, Brian!

All I managed to do was come away with an appreciation of how magnificent an accomplishment creating a comprehensive terrain mod really is.  The exemplars are like something out of a quantum mechanics textbook- that's bad enough, but then there's the textures.  They all have to mesh, both in granularity and color, and then they all have to work together.  It's almost beyond belief that someone could visualize on a holistic basis, as Brian so apparently did, the result he was seeking to achieve.

What I wanted to do was, as much of 3RR is plains and prairies, use one of Brian's great level ground textures to the best effect possible.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F7512%2Fteaser090308a.jpg&hash=cd4c629a780fa904b478d6100d8145888669f8a2)

So I thought, at first- hey, no problem.  I'll just modify that fenceline texture so that it matches.

That's when gained even more respect for what Brian had done.  You see, the game engine changes textures when it displays them.  It's almost impossible to predict, based on what stuff looks like in your graphics program, what it will display like "on the ground."  Even worse, terrain mod textures, such as those in Columbus, are 256x256 pixels in size.  Lot textures, like my poor fenceline above, are 128x128 pixels.  The game renders them differently, and so you can do a lot texture that is a pixel-to-pixel match with a terrain mod texture and they don't, in the game, even come close to matching up.

I tried changing lot textures for days trying to match the Columbus textures.  All I got was a headache.  So then, a couple of days ago, I started changing the Columbus textures...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F3338%2F3cr4.gif&hash=bfec9ef52814dcdcbf2a50ee5bed404c0d80a030)

...hence the Mona Lisa reference...

...I felt like lightning was going to strike me down at any moment.

This, for some reason, proved easier.  I was able to first match a kind of blue-green "copper-based life form" color, which I showed you in the post with the ML comment.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F936%2Fteaser090306c.jpg&hash=6b9158728767cd2b7a9fc7b6e8af46506859ee10)

Further experimentation gained me something a bit more, er... yellow-green.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F7084%2Fteaser090307b.jpg&hash=ee44962e7ba6b099c70b884116cfbdb2b97b5a65)

Better, but still not a landscaping color I'd write home about.

I was almost ready to post a "load last" set of a few modified Columbus textures and a fenceline set for everyone to play around with when I though, this morning, what the heck?  Let's try again to match a lot texture and leave Brian's stuff alone.

Mid-afternoon, I came up with this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F8498%2Fteaser090308b.jpg&hash=abcaf8acc4b04eb607da5dffd55147aadab0857c)

The texture on the left is a 128x128 square swatch of Brian's vintage 0x000004c9, which is my favorite rural texture in the world.  I look at it and smell new-mown hay and the air after the thunderstorm passes.  The mess on the left is my batch X-31, right after I left mouse-clicked on half a dozen menu choices in Paint Shop Pro I'd never tried before.  I dutifully tried it in the game, though...

...what, at that point, did I have to lose?...

...and to my surprise it looked like this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F3670%2Fteaser090308c.jpg&hash=164ce33acfd9f080e50f91a996a16fbb05ef3019)

and this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F5063%2Fteaser090308d.jpg&hash=7cc3da80e687c0495d4428491822f2b81f176414)

and this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F5721%2Fteaser090308e.jpg&hash=dffca23e52ea48a0d3895f2f134bb79a5861712d)

Does anyone, by the way, know of a nicely scaled guardrail prop?  That road crossing the top of the impoundment dam cries out for one.

Anyway, I'm pretty happy.  It may not be the final flavor, but I'm getting closer, and in the way in which I wanted to- by leaving Brian's textures be...

...except for the tinkering I plan to do replacing some with others...

...but that will be another story on another day.

These are getting close to going on the 3RREX.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F9962%2Fteaser090308f.jpg&hash=2826af3b289d2a69449cee7c096272deadd6cb01)

I have a few more pieces I plan to create- I'll keep you posted.

Big week ahead.


David

256781

Title: Re: Three Rivers Region
Post by: Swamper77 on March 08, 2009, 11:40:51 PM
Quote from: dedgren on March 08, 2009, 11:25:32 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F5721%2Fteaser090308e.jpg&hash=dffca23e52ea48a0d3895f2f134bb79a5861712d)

Does anyone, by the way, know of a nicely scaled guardrail prop?  That road crossing the top of the impoundment dam cries out for one.

David,

You might try looking through BSCMegaProps JES Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342). There are 4 guardrail props, 2 straight sections and 2 end pieces. You'll need to create 3 Lots for that dam, 1 middle Lot and 2 end Lots.

-Jan
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 09, 2009, 02:19:29 AM
David,

Here...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2FGUARDRAIL.jpg&hash=df4a872adda70c4dda236a6d2de3d44296b8b8f5)

...are the guardrails to which I believe Jan is referring.

The ID number is for the Right End piece is 0x50d7b37d. You can find the other pieces all right around there once you get to that one. There's a right end, a left end, an "8x" piece and a "12x" piece.

Whether or not they're scaled according to your needs, that's completely up to you.

Hope that helps, my friend!

As usual, you go from one ridiculously mind-blowing project to another like you're changing a pair of socks!

Take care,

Dustin
Title: Re: Three Rivers Region
Post by: JoeST on March 09, 2009, 02:39:23 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2FSmileys%2FJasonSmilies%2Fhuh.gif&hash=db2ab2372151ef500f0b0b5b0fe7b8f86df0c3af)

well... more like

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2FSmileys%2FJasonSmilies%2Fshocked.gif&hash=ae204491a02e83347494b6916567fbc4657882e1)

my speachlessness is not receeding...
Title: Re: Three Rivers Region
Post by: FrankU on March 09, 2009, 02:42:52 AM
Wow, incredible!

While I was celebrating my daughter's 5th birthday with 5 of her friends all dressed up as princesses, some real SC4 addicts were preparing a new NAM for me (and, of course, the rest of the Universe).

How can I ever thank you for that?  &apls &apls

And, if I am correct, the 3RR fences will also be released! :thumbsup:

Thanks again!  ()flower()
Title: Re: Three Rivers Region
Post by: frdrcklim on March 09, 2009, 04:26:18 AM
 ::)
Title: Re: Three Rivers Region
Post by: Andreas on March 09, 2009, 06:06:08 AM
Quote from: dedgren on March 08, 2009, 11:25:32 PM
Holy mackerel, Andreas!  That's dedication- folks, I think Andreas may be pulling an all-nighter to get things sorted out.  I've never given a karma point from inside 3RR before...

...until now.  :thumbsup:

Thanks so much, my friend.

Thanks, David, much appreciated. I was indeed sitting in front of the computer till 3 AM in order to get the NAM stuff out, and invested a couple more hours to fix the bugs and translate everything into German for SimCityKurier - there goes another weekend...  ;)

Those rural fence lots look wonderful, and I'm very intrigued by those guard rails - it's great to see all the hidded gems in those prop packs that are out there. :)
Title: Re: Three Rivers Region
Post by: pvarcoe on March 09, 2009, 08:20:06 AM
That texture is excellent David.
The seamless effect is awesome!

Here is a thought (a wish really) about rural roads.
I doubt if it is actually possible, but most rural roads I travel down have a slight ditch beside the road on both sides.
The problem is the ditches are not that wide; and if one was to try to use them in-game on either side of a road,
you would end up with a 3 tile wide road before getting to the fields.
I am just rambling of course, but the ditches have always struck me as a realism feature that is missing.

Excellent work as always David, thanks
Phil
Title: Re: Three Rivers Region
Post by: Battlecat on March 09, 2009, 08:46:15 AM
Well your tweaks to the texture certainly had a nice impact on the local blending.  I can hardly see the edges now!  Can't wait to see what other surprises you have coming up!
Title: Re: Three Rivers Region
Post by: FrankU on March 09, 2009, 08:49:23 AM
Yes, narrow ditches!
My country has them all over the place. You can't go really more than 50 meters without falling into or jumping over one of these. Mostly less than one meter wide, in rainy times there is water in them, but often enough they are dry. For realism of The Netherlands we ought to have some....
I guess that they should be part of the rural street or road itself, so within the tile of the street/road. Another SAM texture maybe?
Maybe you feel challenged, David?
Title: Re: Three Rivers Region
Post by: bat on March 09, 2009, 09:10:35 AM
Beautiful shots there of your region! It looks so wonderful!!! :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on March 09, 2009, 10:10:39 AM
Dang it David what are you trying to do give me a heart attack here!!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi18.photobucket.com%2Falbums%2Fb119%2Fgeenafbraak%2Flifepak500-aed.jpg&hash=125b5df9e795d9aa1f2abada52cd766f8ead49d4)

WOW, Ive been a busy bee lately trying to think of some question to ask you for our interview and you keep on doing diffrent things... I am sooo side tracked here I dont know where I am at any more  :D :D


which now leads to a shameless plug on my end, everyone I am still asking the community for help with some questions that you would love to ask David please let me know here (http://sc4devotion.com/forums/index.php?topic=5829.msg226650#msg226650)...  OK end of my shameless plug lol
Title: Re: Three Rivers Region
Post by: deathtopumpkins on March 09, 2009, 12:44:30 PM
Wow, David, genius. Just genius. Those are some of the best SC4 pictures I have ever seen... Can't wait to have those myself.  And when you finish up those guardrails, mind uploading them too? :P  ;)
Title: Re: Three Rivers Region
Post by: CCFC on March 09, 2009, 01:56:35 PM
I haven't been here in a few days, but I'm planning that 3RR city which will have THREE rivers. More like dams, and I will need those guardrails. Yesterday when the storms were around (I live in SE Michigan) and I searched Three Rivers, MI more like Three Rivers Region and found it actually existed. I'm addicted to the 3RR, and proud. So it brings me to a question.. does anybody here live there? If so, how's it like living there?
Title: Re: Three Rivers Region
Post by: girlfromverona on March 09, 2009, 08:51:43 PM
Quote from: FrankU on March 09, 2009, 08:49:23 AM
Yes, narrow ditches! ... I guess that they should be part of the rural street or road itself, so within the tile of the street/road. Another SAM texture maybe?

If somebody could send me all the textures that would need doing, I'd be very willing to give this a go...

Those guardrails look fabulous - I was looking for some recently and couldn't find any. Guess I wasn't looking in the right place! I ended up using a white fence but it just wasn't the same.  &mmm
Title: Re: Three Rivers Region
Post by: dedgren on March 10, 2009, 01:18:11 AM
Tonight I'm doing a little something for a great friend.

After an extended time where he was inactive, Jason (jplumbley) is back at work on the Street Addon Mod- one of my favorite transit add-ins and a centerpiece of 3RR development.  He's working on new textures for Version 4 of the SAM, and has posted some in-progress pics here [linkie] (http://sc4devotion.com/forums/index.php?topic=1617.last#last).  It appears to me that, in tackling Squidi's stone street textures first, Jason has taken on quite a task.

Earlier today, he PMd me and asked if I had any texturing tutorials kicking around that might be helpful to folks who were interested in working on SAM textures.  As some are aware, I'm working on a redo of the game road textures right now, with particular emphasis on fixing those dreadful "curves" that the designers so obviously didn't spend more than a minute or two cranking out.

current game
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F1679%2Fteaser090221c.jpg&hash=3d66a94d1646edf368ec18d156b76ef0d23418f6) 

retexture
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F7348%2Fteaser090221e.jpg&hash=f747aa5af411b2d31534bf0bcfe1e129406c70fe)

So, I thought it might be useful to show everyone how we create those smooth curves.

* * *

Creating Smooth SAM Curves - A Tutorial

This tutorial assumes moderate competence with a full-featured graphics program, such as Paint Shop Pro, PhotoShop or the Gimp.

We'll work on the Squidi "stone street" texture that Jason noted he was was struggling with in his recent post on the Sam thread.  A particular pair of textures that seemed to be giving him trouble were the pair of textures needed to curve an orthogonal street surface into a diagonal one.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F7674%2Fpic01x.jpg&hash=78b470c6aed59f64c1e729e6c5103cb7b26635d9)

Now, these are tough textures to work with in the first place.  The many transverse lines across the street surface make creating intersections and curves a real bear.  Let's see what we can do.

We'll start by creating a new 256 x 256 pixel workspace.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F4203%2Fpic02y.jpg&hash=9d660ff1a80d0957a9a4b7c2d3daf252825807fa)

Why 256x256?  SAM (and other) transit textures are 128 x 128 pixels in size, and we want to fit the entire curve into the workspace so that we can deal with it as a whole.  I have found this infinitely more effective and efficient than trying to work from one individual texture square to another.

Set horizontal and vertical gridlines to 128 pixel intervals and turn on the "snap to grid" function.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F2215%2Fpic03m.jpg&hash=b3b0b58de11b70513cffb9d6195f993a05c3c7ca)

Load in the existing textures we'll be working from.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F3850%2Fpic04a.jpg&hash=3902e3a354aad262d5d57fe183cf36f49c601a5f)

Turn off the snap to grid function.  Add a new vector layer and draw a circle that is tangent to both the ortho and diagonal parts of the road surface in the location shown using the radius and centerpoint information given.  The diagonal tangent should be right at the point the gridline is crossed.

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F7903%2Fpic05e.jpg&hash=ff61d2c6e7dc25f788e3f8a8b7951f8ca4a12bc8)

We'll be redoing the portion of the curve noted in green.

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F2185%2Fpic06t.jpg&hash=fe64e589ff87037d3be3a269a3fe2573db0569f1)

Erase that portion and fill it with the background color.

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F9751%2Fpic07c.jpg&hash=9f7f6fd22ac2a313a2f62c997e606e116a9a93eb)

Closer in, here's what we have.

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F6857%2Fpic08q.jpg&hash=07768e6084374e725b143a581caceef4a17f2bb1)

From an ortho section of street surface, copy a transverse segment 10 pixels wide.

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F7812%2Fpic09v.jpg&hash=e0b158b9ce9de199d6155a3f9185ebf52122c481)

Paste the copied segment as a new image.  Repeat these actions on a second 10 pixel wide segment taken from a different area.

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F5243%2Fpic10v.jpg&hash=2f81377ddfaa1e5a8268e70cb5c580b07b16176d)

For each segment, increase the workspace size to 75 x 75 pixels, keeping the segment centered in the resized workspace.

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F4256%2Fpic11p.jpg&hash=505f08b12e25491f4f1ecaaf4c321bbdd4b32150)

Rotate the "curve" workspace so that it is the same orientation as the two segments.

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F4669%2Fpic12a.jpg%2F&hash=bb6201130af46130438f1cfb288b7ee255d9b8c2)

Do a free rotate of one of the segments three degrees to the right (clockwise).

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F6324%2Fpic13m.jpg&hash=8747bf530faa33d21b6b01e75f50746bb17a0924)

It will look like this.  Select all, then copy the segment.

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F1235%2Fpic14tmq.jpg&hash=844a520a640992030bb385cc05935d9652a9a9cc)

Paste it at the point the circle is tangent to the ortho section of road surface.

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F42%2Fpic15teq.jpg&hash=1b20a924796526ddbeb5ef624748ea841fda91f0)

Using the second segment, rotate it six degrees right, copy and paste it tangent to the circle.

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F2905%2Fpic16d.jpg&hash=7eefc090ef112ba0bb26452fc2999de1dc504908)

Alternating the segments helps keep repetitive patterns from forming.  Each segment needs to be reset to the perpendicular after it is copied.  Repeat the above steps in three degree increments- 9, 12, 15, 18 and so on.

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F5605%2Fpic17y.jpg&hash=03f4e0b8592cd435a489b4987803959991f0818b)

After a while, we get to a segment rotation of 45 degrees and the gap is almost closed.

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F1820%2Fpic18f.jpg&hash=140c3aeca92b6c3bc790d144a1d808f7eb584031)

Zoomed out a bit, here's what we see.

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F1461%2Fpic19d.jpg&hash=f42841cb2b2cbde1a1fb77cf9fedcb9b3101afb3)

After the last segment is in place and with the circle deleted, the curve looks like this.

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F2140%2Fpic20o.jpg&hash=5090dccbe0ca0e37e3f504f9417c05ab700a8acf)

Turn the gridlines and snap to grid function back on and copy and paste as new images the newly completed 128 x 128 pixel texture squares..

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F1716%2Fpic21j.jpg&hash=364a14b1569895f09de1e39d2738defc47c572aa)

We're all done!  Looks better, eh?

#22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F415%2Fpic22y.jpg&hash=f47fcb5595cdf99cfb87fb9b5e46c8ed69793290)

Later.


David

257577
Title: Re: Three Rivers Region
Post by: Gwail on March 10, 2009, 03:25:48 AM
If I can advise anything, I'd try to use unsharp mask (or another sharpening filter) on the curved section, as it has been blurred (antialiased) due to rotate. And maybe increasing contrast a bit should make it better looking.

EDITThanks, Gwail.  Unsharp mask was always one of those "I wonder what the heck this does? menu choices for me.  I'll play around with it and post the results in a bit. -DE
Title: Re: Three Rivers Region
Post by: mightygoose on March 10, 2009, 03:50:51 AM
BUGREPORT

ERROR:STRINGFAILURE2034

DETAILS:UNABLE TO INSERT VALID COMMENT. REMAINING SYNONYMS OF AWESOME=0

RECOMMENDED ACTION:DICTIONARY DEBUG AND THESAURUS UPDATE

END BUGREPORT
Title: Re: Three Rivers Region
Post by: sithlrd98 on March 10, 2009, 04:20:48 AM
Thank you! I have been waiting for you to show your "secrets" on how you are doing these curves. Very ingenious!

Jayson
Title: Re: Three Rivers Region
Post by: BarbyW on March 10, 2009, 04:50:13 AM
One of the French BATters - Orange_o_, has started to make some narrow ditches: http://www.toutsimcity.com/forums.php?viewthread=402040&page=90
He is still making his farming prop pack so I have no idea when they will be available. He has lots of different farming props made so far if you go through that thread you can see his developments even if you can't read the French.
Title: Re: Three Rivers Region
Post by: metarvo on March 10, 2009, 05:24:10 AM
Just off the heels of a new NAM, there's another project going.  I'm not surprised, though, since work in 3RR is never done.  ;)  I always wondered how you did that, David.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dragonshardz on March 10, 2009, 06:13:34 AM
RE:Gwail's post.

I really don't think David needs to use any sharpening tools on the curve, I think that it looks just fine as it is.

EDIT:  Oh, but hey, my friend- suggestions are always welcome.  Since my graphics skills are self-taught, I can always use a tip as to how to improve them. -DE
Title: Re: Three Rivers Region
Post by: Battlecat on March 10, 2009, 08:06:47 AM
That's actually quite brilliant there David, this explains how you are creating such impressive curves in a relatively short amount of time!
Title: Re: Three Rivers Region
Post by: bat on March 10, 2009, 11:04:27 AM
Nice work on that tutorial and it is really useful!  :thumbsup:
Looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: dedgren on March 10, 2009, 11:49:46 AM
...just a jump to the left

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F1630%2Fthecriminologist.jpg&hash=52fa5b6a19ced293953916715661b9e01515a1b1)

on collaboration.


[tabular type=2]
[row][head]3RR Team Member Name[/head][head]Present[/head][head]Not Present[/head][/row]
[row][data]Albus of Garaway[/data][data]X[/data][data][/data][/row]
[row][data]allan_kuan1992[/data][data]X[/data][data][/data][/row]
[row][data]BarbyW[/data][data][/data][data]X[/data][/row]
[row][data]barnatom[/data][data][/data][data]X[/data][/row]
[row][data]bighead99[/data][data]X[/data][data][/data][/row]
[row][data]BigSlark[/data][data]X[/data][data][/data][/row]
[row][data]burgsabre87[/data][data]X[/data][data][/data][/row]
[row][data]Darmok[/data][data]X[/data][data][/data][/row]
[row][data]dedgren[/data][data]X[/data][data][/data][/row]
[row][data]dragonshardz[/data][data]X[/data][data][/data][/row]
[row][data]flame1396[/data][data][/data][data]X[/data][/row]
[row][data]Gaston[/data][data]X[/data][data][/data][/row]
[row][data]girlfromverona[/data][data]X[/data][data][/data][/row]
[row][data]Heblem[/data][data][/data][data]X[/data][/row]
[row][data]Heinz[/data][data][/data][data]X[/data][/row]
[row][data]Jmouse[/data][data]X[/data][data][/data][/row]
[row][data]M4346[/data][data][/data][data]X[/data][/row]
[row][data]meldolion[/data][data]X[/data][data][/data][/row]
[row][data]mightygoose[/data][data][/data][data]X[/data][/row]
[row][data]paroch[/data][data][/data][data]X[/data][/row]
[row][data]Pat[/data][data]X[/data][data][/data][/row]
[row][data]pickled_pig[/data][data][/data][data]X[/data][/row]
[row][data]Rayden[/data][data]X[/data][data][/data][/row]
[row][data]rhizome21[/data][data]X[/data][data][/data][/row]
[row][data]Shadow Assassin[/data][data][/data][data]X[/data][/row]
[row][data]Tarkus[/data][data]X[/data][data][/data][/row]
[row][data]threestooges[/data][data]X[/data][data][/data][/row]
[row][data]thundercrack83[/data][data]X[/data][data][/data][/row]
[row][data]tkirch[/data][data][/data][data]X[/data][/row]
[row][data]Travis[/data][data][/data][data]X[/data][/row]
[row][data]Unkles27[/data][data][/data][data]X[/data][/row]
[row][data]Yoman[/data][data][/data][data]X[/data][/row]
[row][data]Zaphod[/data][data][/data][data]X[/data][/row]
[/tabular]

As I said, I've kept things pretty low key this time around, and figured that anyone who remained interested in the project was stopping by here at least every couple of days.  There's a few folks on there who I'm fairly certain are gone- Tom (barnatom) and Heinz haven't been on SC4D in over a year and and Kevin (Unkles27) for close to that.  A few others I know are out there, but I also know that there are issues that might impact their ability to participate* at the current time.  So, here's what I'm going to do- last call for current collaborators to check in on the private thread [linkie] (http://sc4devotion.com/forums/index.php?topic=7080.0) ends at midnight (AST GMT-9) today.  Tomorrow, I'll add in and assign quads to everyone who has expressed an interest in the past couple of weeks, open the private thread to them and publish an updated map.  I'll consider the sign-up time open through noon (AST again) tomorrow, by the way- if you haven't stuck your hand up, well... now's the time.

If one of the original collaborators is on a really, really extended vacation and reads this message two weeks from now with increasing horror- no worries.  I will just reassign you a new (and hopefully similar to the one you had before) quad.  Collaboration is basically open to anyone who really enjoys the game, and can put up with me.  I just do lists in order to keep things manageable.

Thursday is 3RR's third birthday- and collaboration stuff, along with an overdue honor or two, will be a big part of the day.

Later.


David

*  If you are an original collaborator and think you might be one of those folks with "issues that might impact their ability to participate," PM me or otherwise be be in touch- we'll talk about what might be able to be done.

257890
Title: Re: Three Rivers Region
Post by: Korot on March 10, 2009, 11:55:18 AM
Thursday already? Time goes by so fast when you're having fun, doesn't it? Anyway, congratulations David for running the 3RR for three years!

Edit: Typo
Title: Re: Three Rivers Region
Post by: deathtopumpkins on March 10, 2009, 12:40:32 PM
Oh, I guess I'll give it a try...

By the way, some great stuff you've been churning out here lately, David!
Title: Re: Three Rivers Region
Post by: pvarcoe on March 10, 2009, 01:22:50 PM
Count me in David.
I'll take whatever quad ya give me.
Thanks

Phil
Title: Re: Three Rivers Region
Post by: jplumbley on March 10, 2009, 01:54:02 PM
David, thanks for promoting my return and my return to the SAM project for version 4.  Im excited to be back into things.

That tutorial was great.  I thought maybe you had a better secret LOL, one where you take a 10 pixel segment of a texture and array it around a radius or a given line, apparently it was as simple and time consuming as I thought it was and really, really did not want to do.   :D

I will definitely use your method to continue the curved sections in the SAM project, begrudingly though... there has got to be an easier way... Hmmm, I wonder. Gotta go find something that I cant say I am going to find without incriminating myself.
Title: Re: Three Rivers Region
Post by: Pat on March 10, 2009, 02:27:43 PM
LoL Jason I love that last bit there about not wanting to incriminate yourself  :D Anyways I do hope all that have signed up are able to get in soon as its been pretty quite for me on updating the list siiiiiigh....
Title: Re: Three Rivers Region
Post by: Unkles27 on March 10, 2009, 10:59:36 PM
well, it certainly looks like I've got a lot of catching up to do, you've done some incredible work on here

EDITKevin, you are the man!  Great to see you back at 3RR. -DE
Title: Re: Three Rivers Region
Post by: Pat on March 11, 2009, 04:46:07 PM
[tabular type=2]
[row][head]3RR Team Member Name[/head][head]Present[/head][head]Not Present[/head][/row]
[row][data]Albus of Garaway[/data][data]X[/data][data][/data][/row]
[row][data]allan_kuan1992[/data][data]X[/data][data][/data][/row]
[row][data]BarbyW[/data][data]X[/data][data][/data][/row]
[row][data]barnatom[/data][data][/data][data]X[/data][/row]
[row][data]bighead99[/data][data]X[/data][data][/data][/row]
[row][data]BigSlark[/data][data]X[/data][data][/data][/row]
[row][data]burgsabre87[/data][data]X[/data][data][/data][/row]
[row][data]Darmok[/data][data]X[/data][data][/data][/row]
[row][data]dedgren[/data][data]X[/data][data][/data][/row]
[row][data]dragonshardz[/data][data]X[/data][data][/data][/row]
[row][data]flame1396[/data][data][/data][data]X[/data][/row]
[row][data]Gaston[/data][data]X[/data][data][/data][/row]
[row][data]girlfromverona[/data][data]X[/data][data][/data][/row]
[row][data]Heblem[/data][data][/data][data]X[/data][/row]
[row][data]Heinz[/data][data]X[/data][data][/data][/row]
[row][data]Jmouse[/data][data]X[/data][data][/data][/row]
[row][data]M4346[/data][data][/data][data]X[/data][/row]
[row][data]meldolion[/data][data]X[/data][data][/data][/row]
[row][data]mightygoose[/data][data]X[/data][data][/data][/row]
[row][data]paroch[/data][data][/data][data]X[/data][/row]
[row][data]Pat[/data][data]X[/data][data][/data][/row]
[row][data]pickled_pig[/data][data][/data][data]X[/data][/row]
[row][data]Rayden[/data][data]X[/data][data][/data][/row]
[row][data]rhizome21[/data][data]X[/data][data][/data][/row]
[row][data]Shadow Assassin[/data][data][/data][data]X[/data][/row]
[row][data]Tarkus[/data][data]X[/data][data][/data][/row]
[row][data]threestooges[/data][data]X[/data][data][/data][/row]
[row][data]thundercrack83[/data][data]X[/data][data][/data][/row]
[row][data]tkirch[/data][data][/data][data]X[/data][/row]
[row][data]Travis[/data][data][/data][data]X[/data][/row]
[row][data]Unkles27[/data][data]X[/data][data][/data][/row]
[row][data]Yoman[/data][data][/data][data]X[/data][/row]
[row][data]Zaphod[/data][data][/data][data]X[/data][/row]
[/tabular]

OK there was a real jump today of folks checking and that is the new list..

edit to remove a mistake... Sorry about that one Joe ;)
Title: Re: Three Rivers Region
Post by: dragonshardz on March 11, 2009, 07:07:46 PM
Quote from: dedgren on March 10, 2009, 11:49:46 AM
Thursday is 3RR's third birthday- and collaboration stuff, along with an overdue honor or two, will be a big part of the day.

I should say that there's quite a lot more than one or two overdue honors! You've got a lot of work on that front, just look at the list! And it's not even current!
Title: Re: Three Rivers Region
Post by: girlfromverona on March 11, 2009, 07:48:52 PM
Nice tutorial, David! I had assumed that was how you were doing it... it seems the most logical way but still looks pretty time-consuming!

And I can't wait to get my hands on that new road curve! Another thing I hate about the game is about to bite the dust.  ;D
Title: Re: Three Rivers Region
Post by: emilin on March 12, 2009, 02:21:13 AM
Hello David!

Long time since I posted in 3RR, or any thread. I'm having a lot of stuff (good stuff) going in real life at the moment, but I I'm lurking around with great interest. I downloaded the latest NAM yesterday and it looks amazing at first glance. The stuff you have done with the rails (not just the single track, but the retextured double track too) is such a vast improvement.

"Wow!", "Thank you so much!", and every other superlative I can think of and all of that... ;D

-Emil

PS. Looking forward to those fencelines. I tried playing around with the same solution for Blackwater a few months ago, but yours look so much better, so I can't wait to replace my own with them.
Title: Re: Three Rivers Region
Post by: metarvo on March 12, 2009, 06:33:56 AM
I'm going to go ahead and ring in a

HAPPY BIRTHDAY

for the great region known as 3RR.

Even after three years, 3RR is still going strong.  I may not have gotten in on it at the very beginning, but with all of the wonders I've seen in the past few months, there's no time like the present to be a 3RR Regular.  That being said, I only wish I had known about 3RR sooner.  You definitely deserve a big applause for reaching yet another 3RR milestone, David.

&apls
Title: Re: Three Rivers Region
Post by: kimcar on March 12, 2009, 06:57:44 AM
 :party: Happy Birthday 3RR  . Thanks for all the great stuff that you did and all the work for it and hope to celebrate another birthday  :party:
Title: Re: Three Rivers Region
Post by: JoeST on March 12, 2009, 07:00:09 AM
here yee, here yee. HAPPY BIRTHDAY to 3RR, the most awesome thing in the SC4World

Joe
Title: Re: Three Rivers Region
Post by: GNUCyberKat on March 12, 2009, 07:10:45 AM
Well, happy birthday 3RR indeed.  Nice tutorial as well there David.  I would love to learn to do all the wonderous things you do but lack the time and really wonder how you manage it?!!! 

Looks like the collaborative portion of the 3RR is coming online fast and efficiently.  Congrats.

Cheers!

Scott
Title: Re: Three Rivers Region
Post by: FrankU on March 12, 2009, 07:35:07 AM
Is it already three years?

So then:  ()flower()  ()flower()  ()flower()
Title: Re: Three Rivers Region
Post by: BarbyW on March 12, 2009, 08:59:56 AM
Happy birthday, David and 3RR. This along with GRV II is more than enough encouragement to get people out to play. You are an inspiration as always and have been very innovative in what you have produced for 3RR and now the wider audience of SC4.
Here's to year 4. :thumbsup:
Title: Re: Three Rivers Region
Post by: BarbarossaS on March 12, 2009, 09:16:32 AM
Happy birthday 3RR and thanks David for everything you've done for the SC4 community!
We should erect a statue for you somewhere  ;)

Cheers
Title: Re: Three Rivers Region
Post by: homefryes on March 12, 2009, 09:39:17 AM
WOO HOO! Happy Birthday, 3RR!! I am very grateful for all the wonderful stuff that has come out of this project, and for those who have created it! What a difference my SC4RH experience is now compared to when I bought it. It's hard to believe it's even the same game!

— Don
Title: Re: Three Rivers Region
Post by: LE0 on March 12, 2009, 09:57:01 AM
Happy Birthday 3rr &dance
Title: Re: Three Rivers Region
Post by: CasperVg on March 12, 2009, 10:24:13 AM
Well, well, well... so it's that time of the year again? The day on which we celebrate the excellent creations and city tiles that you made?

Happy Birthday 3RR!
Title: Re: Three Rivers Region
Post by: Battlecat on March 12, 2009, 10:28:53 AM
Congratulations on 3 years!  Looking forward to seeing what's to come in year 4! 
Title: Re: Three Rivers Region
Post by: MandelSoft on March 12, 2009, 10:35:24 AM
3 years of 3RR! Congratulations! Up to the next three years  ;)
Title: Re: Three Rivers Region
Post by: TheTeaCat on March 12, 2009, 01:43:10 PM
Happy Birthday 3RR.

Congratulations David on 3 great years of some of the most amazing and groundbreaking stuff ever to be seen in SC4.
Its about time I poured you a cuppa
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi513.photobucket.com%2Falbums%2Ft331%2FTearider%2F0522501600.jpg&hash=ae9cdfbfe128a680f1927e5a1146922825bee175)

3yrs, 364 pages, 7272 replies, 259277 views - amazing and still not a building in sight $%Grinno$%
Yet you have changed the way so many people play this game by your unselfish and humble thoughts, encouragement, and
truly groundbreaking and most importantly gridbreaking creations that you share so freely with the community. Thank you.

It's always a pleasure/surprise to visit 3RR and long may it continue to be one of my favourite places on the 'net.

regards
Derry

And as I thought you'll probably be getting lots of visitors I'd better make some for them too
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi513.photobucket.com%2Falbums%2Ft331%2FTearider%2F74802cups_of_tea.jpg&hash=52cd5e2b940a6f15958340070d840890f0df017e)


Title: Re: Three Rivers Region
Post by: BigSlark on March 12, 2009, 01:49:25 PM
Happy Birthday, 3RR!

Its amazing how well loved and well known this little project is, it never ceases to amaze me.

I hope all is well in Wasilla, David.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: pvarcoe on March 12, 2009, 01:55:10 PM
3 years, wow I can't believe it's 3 years already.
Congrads David.
You deserve every accolade you get.

Take care
Phil

Title: Re: Three Rivers Region
Post by: Jmouse on March 12, 2009, 01:56:08 PM
Happy Birthday to 3RR and its amazing creator. David, I cannot imagine where SC4 would be now without people whose drive and dedication have elevated it to something far beyond anyone's wildest dreams.

Here's to the amazing start of year four!
Joan
Title: Re: Three Rivers Region
Post by: CCFC on March 12, 2009, 01:57:21 PM
Someone made hot chocolate? Or is it coffee? Or is it some strange substance? I prefer hot chocolate, it's cold here. This region is the best to see develop. Keep going David! (Please?) I hope to also enjoy the fourth year.
Title: Re: Three Rivers Region
Post by: mayorfabz on March 12, 2009, 02:57:59 PM
A very happy birthday to 3RR. It is amazing what has been achieved in those 3 years, and I am looking forward for what is next to come. Congratulations on the superb work. &apls &apls &apls
Windy greetings from Montreal (-7°C)
Fabien
Title: Re: Three Rivers Region
Post by: deathtopumpkins on March 12, 2009, 03:07:57 PM
Happy Birthday 3RR!  &dance &dance

Here's to three more years!
Title: Re: Three Rivers Region
Post by: Haljackey on March 12, 2009, 03:20:25 PM
Happy Birthday 3RR!

Guess what I found on your 3rd birthday? 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F1962%2Fclipboard01zmq.jpg&hash=8fa3e9c409758b7bd47ff23d81f71a5b09f28090)

The original 3RR thread, which started three years ago today, has surpassed 70,000 views!  Congrats!   :thumbsup:

Add that with the nearly 260k you have here and you have 330,000 views!  That's nearly the population of my hometown! 
Title: Re: Three Rivers Region
Post by: Pat on March 12, 2009, 04:11:20 PM
WoW David 3 years of 3 Rivers Region!!! Man talk about astounding job here!!! Congrats and a Happy Birthday to 3RR!!!!  &apls &apls &apls &apls &apls &apls &apls &apls
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2009, 04:12:44 PM
Yes, it is the 12th...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F3926%2F3rris3300x300.png&hash=24fe8987519af61d50b78021da91d79a05be29a2)

Three years ago a little after three in the afternoon Alaska time (GMT-9), folks at Simtropolis [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&enterthread=yes&threadid=74819) suddenly found themselves looking at this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F3927%2Fsc4splashqu1.jpg&hash=c0f6d418ca9fa18307615e765304eaade8b46df1)

...and were probably scratching their heads and wondering what the heck...

We had a really great year at ST, transferring 3RR over here to SC4D in December, 2006.  Up until the fall of last year, 3RR-ST continued to be updated with the goings-on here, and it continues to receive a respectable number of folks taking a look at it even now.  Believe it or not, here's the tally over there as of a couple of hours ago today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F3988%2F70kviews.png&hash=f62cd8332b12d6a99f97a0d30b6d2e20b6af51ee)

When you add that number to the quarter-million+ page views here at SC4D, 3RR, for a toddler, has gained a pretty respectable degree of attention- folks have looked at it an average of just over 300 times a day for each day that it's been in existence.  I don't know, either, of a better group of friends to have spent that time in the company of.  One more heartfelt thank you to each and every one of you.

* * *

So, before we head into year four, lets take a quick look back at 3RR's third year.  I seem to recall that a thing or two went on here- let's see.

On March 12, 2008, we started here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg129150#msg129150)- not exactly 3RR's high point.


[tabular type=4][row][data]Hello, this is David's wife: Heather.  I need to let everyone know that this morning David became very dizzy and short of breath.  It turned out his blood pressure is very high.  Our visit to see our children has been very stressful for us, and the doctor we saw today has sent him to bed and he will be seeing an internist tomorrow.  He asked me to let everyone know he is sorry for the brief delay in the things he is working on and for the second anniversary of Three Rivers Region.  Everyone here has been so kind to me when I have not been well, and I would ask that you keep him in your thoughts over the next few days until we can get control over his health.  Thank you for being his good friends at this time.[/data][/row][/tabular]

That still looks pretty scary 4,276 posts and 211 pages later.  It probably goes without saying that Heather had a really hard time doing that for me- but she knew it was very, very important.  She's my sweetie.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F5848%2Fdavidandheather090312.png&hash=054faccd5cba31b4bf8a0836aa8eb0b1ce103029)

That was the start of what has turned out to be a year's delay in the start of collaboration.  At first, I thought it would just be a few days.  As it turns out, I finally had to acknowledge that I was pretty much as ill as Heather described, and I was really going to need to change the way I planned to do things.  At the time, I was getting up at four some mornings and staying up past midnight on other days to work on 3RR.  The docs told me, for starters, that all that "butt time" in front of the computer was not a good idea, health-wise.  The real problem, I responded, was my day job, which, most days, is all butt time.  Except, that is, the days when I'm in court on my feet for four or five hours.  Anyway, we all know who won that argument.

By the way, you never got to see this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F2344%2F00daysleft.png&hash=62a6e9e4485a901b29bff6440b4c4648f7f407c6)

Until today, anyway.

A little more than a week later [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg130519#msg130519), I was sneaking computer time when nobody was looking and posting pics of collaboration quads in the hopes that everyone would keep looking.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F2373%2Fimage4je9.jpg&hash=93ab40f96e126294eafc463fb5cdab50009eaaaa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F3552%2Fimage20om9.jpg&hash=f51ef24e9c3df96d42a002d1049d398c338ba40d)

I confidently predicted

No year-long wait this time.

Heh!

By the end of March [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg134721#msg134721), I was back to working on small projects, but still wasn't at 100%.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F9234%2Fteaser02il1.jpg&hash=cf0863e7b7b5af539de8cc76d8a33af3e6d9e73f)

In early April, when I wasn't busy snarking about gas prices [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg134975#msg134975)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg111.imageshack.us%2Fimg111%2F7821%2Fgaspricesxn7.png&hash=0e6d51f964619ecdb7301d80c2c78fe1399053d4)

or PhotoShopping magazine covers [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg135463#msg135463)...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F3835%2Fthreeriverslifestylesprwv7.png&hash=556707d250654e77544fd1d3b3da1299aa826ded)

...I was cleaning up loose ends, making things like central pivot irrigation (CPI) lots available to those looking to drop a crop circle or two into a quad [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg136083#msg136083).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F3736%2Fteaser02ln3.jpg&hash=d7cc18f767b38cf6b8b8659c4a6bf6687a1ae327)

It's funny, though.  As positive as the reaction was to these- I've never spotted one in an MD or CJ.  Oh, well...

April also saw us making Matt's (threestooges) great windmills available [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg136317#msg136317).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F8499%2Fteaser02zx0.jpg&hash=a75a250edf4b2081824f24b700a3e5655e6e0771)

Back then, though, when you'd see me posting about our winter birds here in Alaska [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg136648#msg136648),

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F6985%2Flsots08ts9.jpg&hash=92a1782066bab816128cfdce294ac4c0dd412a5a)

that meant that I just hadn't been up to a session working on 3RR that day.  So, I spent a lot of time during the rest of April playing with fencelines [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg139103#msg139103)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F8933%2Fteaser05080416gs2.jpg&hash=d28232bf4cd75a75fe8faddc92f91a9139b97a3a)

and playing with them [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg140136#msg140136)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F338%2Fteaser02080419qa5.jpg&hash=11dd9920367495cb55a699059b947ae4965919c7)

and playing with them [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg141136#msg141136)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F570%2Fteaser07080423fn9.jpg&hash=094cbca6fd0bde0ae90e52395d5cbec18e2896d2)

and playing with them [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg142191#msg142191).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F493%2Fteaser16080426dt7.jpg&hash=7a9afb29320e1e20b0a83a3bb83b97de6d342d25)

On April 29, 2008, though, we changed the routine a little and added the RHW into the mix [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg143258#msg143258).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F9369%2Fteaser03080429bf4.jpg&hash=4faae50fd194da4960db939ff8ca5137bac2c6d5)

That date is also noteworthy, though, for the first one of these.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F5941%2Ffirstviewcount.png&hash=ab87775f6f750dce11d75c22a9cff3515c198913)

Those little numbers have been with us ever since.  Why did I do that?  I explained to our great friend Fred, who'd first spotted them a few posts later [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg143308#msg143308)


[tabular type=4][row][data]
EDITHeh, Fred- I thought it would take longer for folks to notice.  3RR has been have been running through jeronij's server hamsters at an alarming rate these days to keep up with traffic, so I thought as a bit of a test to see if that perception was correct I would start putting the then current page views at the bottom of each of my posts- sort of like a "between post counter."  Here's how it works.

There were 73257 page views at 11:25 AST (GMT-9) when I made my last post.  There's 73361 as this is written almost exactly five hours later.  73361 minus 73257 equals 104 divided by five hours is a bit less than 21 page views each hour.  That's pretty good- times 24, that's just over 500 page views a day.  We have averaged from day one here at SC4D just over 200, so there seems to be a lot of interest right now
. -DE
[/data][/row][/tabular]

Heh, again!  Twenty-one page views per hour are, as noted, a few more than 500 per day.  That's pretty good, until you realize that the current average daily pace is almost 800.

We'll continue this in my next post here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg229895#msg229895) as 3RR heads into the summer of 2008.  I want to take a while, too, to read all the fantastic posts that are piling up on top of this one.


David

259662






Title: Re: Three Rivers Region
Post by: sithlrd98 on March 12, 2009, 04:19:36 PM
Happy Birthday 3RR! Now bring on the cake and presents!

Jayson
Title: Re: Three Rivers Region
Post by: Toichus Maximus on March 12, 2009, 04:28:30 PM
365 pages--that's a page a day!

Happy Birthday 3rr!
Title: Re: Three Rivers Region
Post by: bob56 on March 12, 2009, 04:40:16 PM
David, i know i'm speaking for everyone here. I hope you get better and fully recover. Don't worry about the delay, we'd rather you wait until you are better. I will keep you in my thoughts.

Hope you get better,

Edit: Oh..well, in that case, Happy birthday 3RR!!!! :P

EDITLOL, Bob- as that great quote goes, "Reports of my demise were greatly exaggerated."  Sorry for scaring you (and anyone else).  The story, though, does have a happy ending. -DE
Title: Re: Three Rivers Region
Post by: metasmurf on March 12, 2009, 04:50:53 PM
From one cold place (north Sweden) to another cold place (Alaska), congratulations to 3 years of success and development  &apls.
Title: Re: Three Rivers Region
Post by: sithlrd98 on March 12, 2009, 05:04:04 PM
Quote from: dedgren on March 12, 2009, 04:12:44 PM
Hello, this is David's wife: Heather.  I need to let everyone know that this morning David became very dizzy and short of breath.  It turned out his blood pressure is very high.  Our visit to see our children has been very stressful for us, and the doctor we saw today has sent him to bed and he will be seeing an internist tomorrow.  He asked me to let everyone know he is sorry for the brief delay in the things he is working on and for the second anniversary of Three Rivers Region.  Everyone here has been so kind to me when I have not been well, and I would ask that you keep him in your thoughts over the next few days until we can get control over his health.  Thank you for being his good friends at this time.

Hope you feel better soon health is much more important! Don't rush back cause 3RR isn't going anywhere![/s]


Should have waited a little longer!
Jayson

EDITThanks, my friend- I never thought I'd be creating 3RR's very own Orson Welles moment [linkie] (http://en.wikipedia.org/wiki/The_War_of_the_Worlds_(radio)).  All's well that ends well. -DE
Title: Re: Three Rivers Region
Post by: mightygoose on March 12, 2009, 05:07:35 PM
happy birthday for seven minutes ago lol, no great continued commitment to the most expansive simcity four project ever undertaken... praise be to you sir.
Title: Re: Three Rivers Region
Post by: Tarkus on March 12, 2009, 05:08:45 PM
David, congrats on 3 years of this extraordinary project!  It goes without saying that 3RR has pretty much changed the way I look at the game, and has been a huge influence not only on my own city-building and MDing endeavors, but my custom content development as well.  I suspect it's the same with many others here.  This thread here is probably among the most influential and visible among the entire community, and you deserve a standing ovation for everything.

-Alex

(sithlrd98 and bob56, fortunately, David was just quoting a post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg129150#msg129150) from last year on 3RR's second birthday. ;))
Title: Re: Three Rivers Region
Post by: Orange_o_ on March 12, 2009, 05:16:35 PM
happy birthday, this thread is a sourec of pleasure in every visit
Title: Re: Three Rivers Region
Post by: threestooges on March 12, 2009, 05:18:37 PM
David! Congratulations on 3 years! Also, congratulations on being the driving force behind one of the great (if not the greatest) projects in the Sim City community. You have inspired many of the community's content creators, and you continue to help press the boundaries of the game. I'm am often impressed and amazed how you are able to do all of it, but it just adds to the brilliance that is 3RR. Happy 3rd, and here's to many, many more.
-Matt
Title: Re: Three Rivers Region
Post by: sithlrd98 on March 12, 2009, 05:19:53 PM
Oops! :-[  Thought it was weird that it said second anniversary. I guess I should have waited a little longer! Well, belated get well soon!(just a little late :thumbsup:)

Jayson
Title: Re: Three Rivers Region
Post by: Rayden on March 12, 2009, 05:33:31 PM
Happy 3rd Birthday 3RR and David :thumbsup:
Title: Re: Three Rivers Region
Post by: bthersh on March 12, 2009, 06:01:46 PM
Well, this seems to be as good of a time as any to become a 3RR regular...  Happy Birthday from a long time lurker!  You have really changed the way I look at and play the game through this project.  Thank you!

- Brian

EDITWelcome, Brian.  It's great to know that you're out there, and we'll be looking forward to your posts here. -DE
Title: Re: Three Rivers Region
Post by: buddybud on March 12, 2009, 06:06:12 PM
 :thumbsup:

Congrat's on three fine years Dave! Thanx for all the time and effort you've given us so far, we as a community appreciate it greatly.

Cheers.
Bud

Title: Re: Three Rivers Region
Post by: metarvo on March 12, 2009, 06:11:01 PM
Congratulations, David.  I remember...

:shocked2:

...Oh, it says "2008," that's a relief...

David, why would you scare us all like that?  $%Grinno$% jk  Really, I jumped out of my chair when I saw that.  After a few minutes of careful thought, I sat back down and came back in here, to see if I had misread the post, which it seems that I did.  My bad.  $%Grinno$%

Now, for what I was saying.  I remember seeing those early 3RR posts on ST.  I read it for a few pages, but gave up, feeling that it was already too long by the time I got to it.  Oh, why didn't I do what I should have done and catch up right then and there?  Eventually, I learned about SC4D, and came over here because a download I really wanted was on the LEX.  Out of curiosity, I browsed the forums, and saw 3RR.  The name instantly rang a bell in my head, and I thought, "Where have I seen this before?" and clicked the link.  The next thing I knew, I was a 3RR Regular (a result of making my first 3RR post), and I spent the next few weeks catching up.  Now, I am happy to be here to watch 3RR reach every new milestone.  What will we reach first: 500,000 views, or the 4th anniversary?
Title: Re: Three Rivers Region
Post by: Gaston on March 12, 2009, 06:18:05 PM
Wow David,
    It is hard to believe that I have been here all this time.   Since before 3RR was at Devotion.   Heck before there was a Devotion I think.      :D      When 3RR came here I was waiting here for it.     $%#Ninj2     The accomplishments I have seen are amazing.      Congrats to everyone on this momentous occation.

   
  Happy 3rd Birthday  3RR    



  &dance 


---Gaston
Title: Re: Three Rivers Region
Post by: dragonshardz on March 12, 2009, 06:33:20 PM
Happy Birthday 3RR! I can't wait to see what the rest of that post is.
Title: Re: Three Rivers Region
Post by: Darmok on March 12, 2009, 07:53:45 PM
Almost 11pm on the east coast,
just coming back from my weekly music jam.
Had to boot the ol' PC, and come here to salute 3RR 3rd birthday!

Happy birthday 3RR, and David of course, may there be many many more!

-John
Title: Re: Three Rivers Region
Post by: mrbisonm on March 12, 2009, 07:55:03 PM
Well, happy birthday 3RR, this CJ is amazing, was and probably will be for a long time to come. And it surely has become a solid landmark in the SC4 world. Great work David. I don't comment much in CJ's/MD's but when I do there is a reason, it must be better than just very good!   :thumbsup: Good luck.

mrb/Fred  ;)


Edit: Now you have more pages than a year has days.

EDIT:  Welcome to the Double-O Club, Fred!  Your ID card and exclusive newsletter are on their way.  :P
Title: Re: Three Rivers Region
Post by: dragonshardz on March 12, 2009, 07:57:52 PM
Ding ding ding ding ding!

Welcome to the 00-Club, Mrbisonm!

&apls &apls &apls

Yet another update for me to catch up on...woo! Something to do over spring break!
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 12, 2009, 07:59:03 PM
Well, I don't really know what to say, David.

Three years of 3RR is such a remarkable accomplishment! But even more important than the three years of hard work and incredible things you've shown us here and at ST, is the friendship and camaraderie that is ever-present here at 3RR. I know that it has been said many times before, but it's worth repeating--3RR is like a home away from home.

I am so proud to have been a little part of things here, and even more excited to see where things are going next!

So congratulations, David! You have a one-in-a-million thing going on here and to say that we appreciate it is a gross understatement!

Take care, my friend, and here's to three more years and more!

Dustin
Title: Re: Three Rivers Region
Post by: Ryan B. on March 12, 2009, 08:09:32 PM
David, congratulations on three years of Three Rivers Region.  I have thoroughly enjoyed our journey through all these amazing custom stuff that is being shown here . . . and I look forward to another year of it.

I hope all is well with you and yours in Wasilla, and I look forward to part two of your 'birthday' post!

-Ryan

EDIT:  David, I see you've recently cracked the 3,000 post milestone.  Congratulations!
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2009, 08:17:17 PM
We headed into May, 2008, with a bang.

I'd been playing around with ways to break the lock of orthogonal/diagonal on the game's transit networks since early in 2008, and on May 1, 2008, I decided it was time to pull back the sheet [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg143941#msg143941).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F9580%2Fteaser01uo0.jpg&hash=da1a404e509b95ad74529544b4a8b718028fd208)

Note that, from the get go, we called them fractional angle roads.  So much for my career in advertising- your product doesn't stand much of a chance when people hear its name and their response is, "Wuzzat?"

Within a week, Alex the NAM God (Tarkus) had made them both functional and ploppable [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg145390#msg145390).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F6497%2Ffar050620082ay1.jpg&hash=1b8446f7365eeaac72c0054bf353b29448118f0d)

I then took a bit of a break and posted some pics of Silvio's (Rayden) collaboration quad Pink SW [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg145861#msg145861).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F1575%2Fteaser02080508uz2.jpg&hash=6433d2e7e7d82cf62a356d707d61829a991d373a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F4930%2Fteaser03080508hk3.jpg&hash=8756834728ed69c3a3c249862de65fcc1161c7e5)

Going back through May, I found the perfect example of why those of you who think I'm such a fountain of good ideas need to rethink that position.  Here's our great friend Marisa (girlfromverona) [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg145885#msg145885):


[tabular type=4][row][data]I've been wondering the last couple of days whether it would be possible to do curved puzzle pieces for streets, too.[/data][/row][/tabular]

We have Marisa to now thank for wide radius SAM curves in the most recent NAM.

By mid-May, we were showing off the FAR...

...two weeks out from showing it to anyone in the first place...

...off in a collaboration quad [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg146279#msg146279).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1205%2Fteaser05080510rm0.jpg&hash=3f2f2ef76c60b56d48f37a1a21dbdd4b6562a87f)

We also created one of a growing number of 3RR "orphans."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F6637%2Fteaser13080507pr9.jpg&hash=07f13cb4de1f9878fc5db03a04774a37ac304372)

Folks, you have no idea how much of this stuff is on my hard drive.  I have long-planned to do a post that asked for votes on which one I would work on first- watch for that soon.

I probably ended the chance that collaboration would happen in 2008 by promising that I was about to start it [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg147002#msg147002).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F3200%2Flocations1jw0.jpg&hash=a284b2189e69317c516f2569aaa9d8b8120006ab)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F2031%2Flocations2rc2.jpg&hash=6d13b06dc85596522c0eb42722317616a1f3a7bc)

While I was saying


[tabular type=4][row][data]I plan to send out a few a week spread over a couple of days, take a breath, then send some more.[/data][/row][/tabular]

the more I was thinking that things were just not ready.  I will say, though, that this today remains the plan.  I will be in touch in the next day or so with the collaborators about scheduling, but you can be assured this time that the first quads will be out by the weekend.

What I did in May, 2008, though, was pretty shameful.  I changed the subject [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg147413#msg147413).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F220%2Fteaser01080514gf0.png&hash=8407cd114c4584f98889aab38293da96f3d29ee7)

Now, I have to admit- it was a heck of an attention-getter.  It worked, too.  Within just a few days, we segued seamlessly into making wide radius rail curves [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg147962#msg147962).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg237.imageshack.us%2Fimg237%2F574%2Fteaser07080516sk8.jpg&hash=b6857196deb4dcf16f6583153e30b78eb4169e50)

I felt pretty guilty, but I had seen a glimpse of the future at that point, and I just, as alluded to in the post I just linkied didn't have a good way to explain it to folks.

Anyway, it's almost unthinkable now, but on May 18, 2008, my computer was the only place in the entire world where this pic could have existed [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg148608#msg148608).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg126.imageshack.us%2Fimg126%2F9994%2Fteaser28080518kn8.jpg&hash=3550df9d6484afbddeefea4d4fe73feb030d7212)

We worked on fleshing out the FAR and the FARR during the last weeks of May [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg150905#msg150905)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F450%2Frailfarlevelcrossingrtepg1.png&hash=6f271dc1cc3755523c416f167f18378ee1af3587)

but I suddenly found myself, along with the creators of a number of other long-standing MDs, desperately working to repair the damage that a hack-attack on Simtropolis caused [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg151487#msg151487).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F5023%2F3rrsplashtf4.jpg&hash=9aa75065a5465e04dff47e03b883e551dc468626)

We still found time to eat well [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg151746#msg151746)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F7980%2Fteaserchicken01080526hn8.jpg&hash=917489334cb839ad2d27bf3518ac4aa37a0a2f8b)

and explain the math behind the FARR [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg153230#msg153230)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg45.imageshack.us%2Fimg45%2F8718%2F18point4trianglebn2.png&hash=b21ae7f4533189054c2e39a78d36259da158f021)

while closing out May with a review [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg153361#msg153361).


[tabular type=4]
[row] [data]Three Rivers Region is a relatively new CJ by novice CJer dedgren.  It is only his first effort at city journalism, where many of our more experienced CJers are already on their third or fourth journal.  Over the past seven months or so dedgren's CJ has wandered all over the proverbial map, and does not display, from page to page, any consistent theme.  The author admittedly cheats, and openly encourages others to do so, as well.  The CJ starts well, with a table of contents linked to the content on various pages, but the titles of the links are so arcane that they are almost worthless to any reader not "in the know."   The author also provides a list of mods, but his choices of these important game components are so eclectic that it is difficult to understand why anyone would follow his lead.

The CJ has no urbanized areas worthy of note, and lacks any high-rise development altogether.  Seemingly endless tutorials occupy many of Three Rivers Region's pages, and the tutorials often are more detailed than would seem necessary, at least to this reviewer.  The CJ has an extreme amount of non-SC4 content, which is frequently distracting.  Unrelated RL pics frequently appear and, while they are nice, this is a city journal, not MySpace.  In the last ten pages or so, the journal has seemingly become sidetracked on what appears to be an endless discussion of "scale," which is often at a technical level that is of little interest to the general reader.  Here again, the author admits that his region is grossly deficient in terms of representing any sort of realistic area, and it seems he is simply "treading water" while looking for a fig leaf behind which the whole thing can be mercifully dumped.

Lots of folks, seemingly inexplicably, do comment at Three Rivers Region.  It is difficult to understand why, as the author has the habit of repeatedly and insufferably referring to his "urban planning" education and foo-foo professional qualifications- an obvious and insufferable effort to make his readers feel small and awed by his "know it all" persona.  When that gets him nowhere, he whines about his advanced age...[/data] [/row]
[/tabular]

Your responses, my friends, were priceless.

I'll pick this up in June, 2008 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg230000#msg230000), tomorrow before I head off to work.


David

259855
Title: Re: Three Rivers Region
Post by: CaptCity on March 12, 2009, 09:58:37 PM
David,

Am really enjoying the history lesson here. Makes me want to go back to the beginning and read it all over (again!). It is hard to believe that the time has passed so quickly (even quicker than SC4 'Game Time'). It is truly a testament to your creativity, dedication, and being an all around great guy! And while I am a relative newcomer to posting here, 3RR has become a relaxing, informative 'get-away' for me. For that I thank you and all the Regulars...

Congratulations, happy birthday, and may the journey continue long into the future!

-Charlie
Title: Re: Three Rivers Region
Post by: ldvger on March 12, 2009, 10:15:56 PM
David-

My apologies for having been so long absent from 3RR, but you know why via my private email to you earlier this evening.  Now that I have cruised around here again, I have to say you do amazing work and I hope to renew our earlier conversation about using ploppable water on sloped terrain.  I have two copies of my region Apocrypha saved, one which I am building on now and which lacks any water other than game water and which is semi-boring.  I also have a "virgin" region which is waiting for me to learn how to make streams, lakes, etc. before I begin to actually build anything on it. 

I am terribly flattered that you credited me with inspiring any part of this gorgeous region you have been so carefully and painstakingly building.  Time is short tonite (I just regained my internet access this evening, lots of catching up to do), but I promise I will post back again soon.  Hopefully you will be able to help me finally gain the skills I need to finish the creation of my region!

Lora/LD

EDIT:  If folks reading this want to get any sense of how special a day today has become, check this post out [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg159233#msg159233).  Lora, you are too modest by way more than half- and to come by and post today is just an incredible thing for you to have done- thank you so much. -DE
Title: Re: Three Rivers Region
Post by: Livin in Sim on March 12, 2009, 10:39:45 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi98.photobucket.com%2Falbums%2Fl252%2Fsimdiary%2FCAKE-WOMAN-tn_4comici4.gif&hash=ad44fd915566094e2670081afd097aa99fa45c4c)

Roses are red,
Violets are blue,
Cake gives me a sugar rush,
And it's hot in here, too.

(Can I jump out now?)

OK, Happy 3rd to 3RR, one year for every river!

EDITThat, ma'am, takes the cake.  The Too Much Fun Alarm just keeps getting louder and louder- and we have the best part of the past year to go.  Liv, it's always great to see you here! -DE
Title: Re: Three Rivers Region
Post by: meldolion on March 12, 2009, 10:55:11 PM
Happy 3rd birthday 3RR!!!  &apls
Title: Re: Three Rivers Region
Post by: girlfromverona on March 12, 2009, 11:30:45 PM
Quote from: dedgren on March 12, 2009, 08:17:17 PM
We have Marisa to now thank for wide radius SAM curves in the most recent NAM.

Ah, but they wouldn't have become reality without YOU, David!  ;)

Thanks for posting the history - it's a very interesting read and shows how far things have come in the past year. What will the next year bring, I wonder?!

P.S. So looking forward to receiving my quad!
Title: Re: Three Rivers Region
Post by: BarbarossaS on March 13, 2009, 03:52:11 AM
Hehe, I really like this overview, seems you've accomplished a lot last year!
And seeing how you're not really about to quit, there's still a lot of wonderfull stuff
we can expect from you  ;D
Title: Re: Three Rivers Region
Post by: bob56 on March 13, 2009, 04:35:08 AM
WOw, I joined only in September, and it's amazing how much was going on!

I love this overview, Happy Birthday! &apls
Title: Re: Three Rivers Region
Post by: bakerton on March 13, 2009, 05:23:54 AM
Happy Belated Birthday 3RR &bis& 8). Here is to more years to come. JKB
Title: Re: Three Rivers Region
Post by: superhands on March 13, 2009, 05:46:37 AM
happy birthday 3rr. david the texture work you did for the fa_ projects and the latest rural roads is magic.

dave
Title: Re: Three Rivers Region
Post by: BigSlark on March 13, 2009, 07:57:36 AM
All these years with 3RR...wow. I was just thinking about it, David, and I've begun to realize how much of an impact you have had on my style of playing the game. Without your inspiration, every flat area was perfect for high rises and the top of a cliff was just meant for some R$$$ homes.

Thank you for showing us all that rural is beautiful.

And here's to another decade of 3RR!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Battlecat on March 13, 2009, 08:26:33 AM
Wow, having only re-joined the community last month, I didn't realize how insane 2008 had been for changes to the game.  Among other things, it was the work you've done here that inspired me to come back.  So thanks very much for all your hard work and inspiration! 
Title: Re: Three Rivers Region
Post by: dedgren on March 13, 2009, 09:24:08 AM
June, 2008, started out with a side project that has become, like the FAR intersections, another 3RR orphan [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg154478#msg154478).

current Streets and Trips map
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F5246%2Flocmap071001lk6.png&hash=7e13ebb8b166c14cd96a5379dd4d8ab065901a67)

morphing into Google map
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F5572%2Fgooglemap080603jy6.png&hash=4bc97a6d0f0f38c7c143b0efa5897401feaab91a)

That was just a momentary distraction- later in the week the first of the prototype long radius switches showed up- with a twist [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg154917#msg154917).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F2977%2Fsingletrackswitchqs9.png&hash=9ff97a2f404a0606b46c7b0fbe33edc195bd6254)

I'd come a ways in my ability to foresee the future since the completely wrong predictions of March and April- when this pic appeared nobody was talking about single track rail.  Now many of you are using it in the game.

By the end of the first week of June, though, health stuff was again catching up with me.  I let everyone know that, while I'd be working on things, there might not be that much going on in 3RR for a bit [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg155737#msg155737).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F2116%2Fbenstein01it9.jpg&hash=5e35ec3eebc657ae66a4f9ccbd431d0a63f0baa4)

You, being the great folks that you are, all took this pretty well.  Of course, my guess is that nobody believed I'd be able to stay away for too long.

Or maybe it was the mojitos...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F7396%2Fmojitoem7.jpg&hash=98480ab5b8be38b2af11dcbac1de459ef15dd5f9)

...or possibly that I'd finally gotten around to setting up the first phase of the 3RREX [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.0) and that had everyone distracted.

I did take a minute to remind those who had missed the post over at ST the dirty secrets of editing 3RR maps [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg156790#msg156790)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F789%2Ftowerhillserrorrn6.jpg&hash=9a23a3446f3281937a3e8323b2b1f8561a651e3f)

and recycled one of my favorite posts from 3RR-ST about SC4 and snow [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg156922#msg156922).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F9901%2Fsnowef5.png&hash=a9af3ab2b9b5bb095b30f80665f3899469d04bfc)

Then, of course, I couldn't resist going out and playing in it [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg157006#msg157006).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F600%2Fteaser04080611sl9.jpg&hash=ab3a33ef6ad2ff0829fa6d647428405345a34455)

I took some time to catch up on Chris's (chrisadams3997) Rural Renewal Project ploppable flora, which I had never used before [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg157404#msg157404).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F4947%2Fteasergamewater02080613eh3.jpg&hash=d3a62bfd746bf6f8ee08e5d53ba0040b7687c4db)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F2818%2Fteasergamewater08080613aq4.jpg&hash=e14249c27175d4b44f680eb30fd6a2dbabdb7fa2)

In mid-June, I was getting reading ready to travel for several weeks to Helena, Montana to visit my adoptive sons Tristen and Joshua, who were both receiving treatment there at the time.  Three Rivers region was getting ready to celebrate reaching its 200th page and 4,000th post and I was in a contemplative mood, so I recycled an old Simtropolis post where I confidently predicted...

...darn that crystal ball, anyway...

...that 3RR was probably a "dead-end" [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg157648#msg157648).

A bit later, while waiting for the 4,000 bell

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F2512%2Fthebell4825766.jpg&hash=a481c62b4c089dc5e89220aaa54c0b5a0ee046a4)

to ring, I ruminated, by recycling yet another 3RR-ST post, on the Alaskan landscapes that have inspired my particular SC4 vision [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg158047#msg158047).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F1999%2Ffbks01jr3.jpg&hash=91a12b6b14e776110d120cb322475ed049fddc3f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F2636%2Ffbks09hj1.jpg&hash=c5146c527c8ea5e316e0a958e0107ccb76433752)

Our great friends Andreas and krbe notched the first post on page 200 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg157679#msg157679) and 4,000th post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg158054#msg158054) respectively, and we noted five great friends of 3RR who had been regularly posting here since day one way back at ST: Daniel (Shadow Assassin), John (Darmok), bat, Fred (freedo50) and Jacky (jacqulina) [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg158145#msg158145).

The second half of June started with, among others, cows out on the road [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg158582#msg158582).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F3826%2Fteaser06080616gh9.jpg&hash=7ce8ad1440e3907eee728d3140b438d23efcdfa5)

We took a few last looks at Silvio's (Rayden) collaboration quad Pink SW [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg159019#msg159019)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F3471%2Fteaser04080617yu8.jpg&hash=49caebe557d210bc53eda64c88cfa46f2bcae277)

which, at that time, I thought was done and ready to ship.  Today, of course, it has been updated with wide radius SAM curves and it is really ready to go [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg225284#msg225284).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F9306%2Fteaser090225m.jpg&hash=40bc59b86d36c09a34da49247968aebfa2bc6f4d)

As the month of June began to wind down, and 3RR continued its steady march toward 100,000 page views, I took a shot at answering the age-old question "why are we here?" [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg159233#msg159233)  I was referring, of course, to 3RR, and finally got the chance to give credit where credit was due in attributing pretty much the entire current approach to our great friend Lora (ldvger), who picked up and probably retired the award for the longest time between 3RR posts when she stopped by yesterday [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg229907#msg229907) after a hiatus of about two and a half years.  In responding back in the fall of 2006 to several very thoughtful posts she had made, I said


[tabular type=4][row][data]My intention is to completely terraform the region first.  That will include fairly well thought through placement of particular types of trees, placement of all ploppable water, rapids and waterfalls, and lake, river and stream shoreline detailing.  I'm estimating about a month to do this. .... After the terraforming is completed, I would develop a basic plan for the development of the region: such things as locate the urban and suburban city areas, outlying towns and villages, and place the skeleton of a pre-freeway era road system.  I'd also place main rail lines.

Then I would open 3RR to you-
[/data][/row][/tabular]

Disregarding that "about a month" part, I'd say that the rest is pretty much history.  Lora, it made a great day all that much better when you posted yesterday- we hope it won't be near as long the next time around.

The last week of June found Heather and me in Montana visiting the boys [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg160689#msg160689).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg162.imageshack.us%2Fimg162%2F181%2Fteaser09080622ub1.jpg&hash=0d334406bdce2a86561a771badf999786fc3cfae)

I continued to work on a few small projects, including making Chris's (chrisadams3997) excellent culverts ploppable in "game" water [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg161868#msg161868).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F2826%2Fteaser04080626je0.jpg&hash=a27e85a03407c4a0a333f48842f5ffdb9f1768e6)

These are on the 3RREX here [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.0).

June ended with me posting from Yellowstone National Park [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg162608#msg162608)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F8952%2Fimg4455nn0.jpg&hash=f9fd5635c6db184cfce366f8b5ae624f6f1a1aff)

and the Beartooth Highway [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg162861#msg162861).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F3874%2F04080629ql6.jpg&hash=7dce75e741b31ec886f17ed824af316c2d568ee9)

Some break, eh?  Oh, well- things picked back up in July, which we'll cover in this post here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg230195#msg230195).


David

260420
Title: Re: Three Rivers Region
Post by: Kokopelli on March 13, 2009, 10:14:07 AM
I have to come in here with my happy birthday wishes. I remember reading that negative review and said to myself, "This guy just doesn't get it." From those of us who do "get it", Thank you! And keep up the good work. I think I have said here someplace that I find it fascinating that this game can bring so many people together from all over the world and make us all feel like friends. It is a great place to visit and learn. Best wishes.

Bob
Title: Re: Three Rivers Region
Post by: Ryan B. on March 13, 2009, 12:56:05 PM
Wow.  It sure was a heck of a year, wasn't it?

The best is yet to come, folks.  Just y'all wait and see.

Oh, and David - I dig the bison picture there.  Reminds me of a place just an hour west of here . . . the best small city in the world.
Title: Re: Three Rivers Region
Post by: Pat on March 13, 2009, 10:05:28 PM
WOW David talk about a blast from the past there with all that and scary I remember all to most of that as it was yesterday!!! OOoh hey congrats on breaking in the post mark of 3K Mark!!!
Title: Re: Three Rivers Region
Post by: dedgren on March 13, 2009, 11:25:14 PM
July, 2008, started slowly, as I continued detailing quads [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg163515#msg163515).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F3457%2Fteaser17080702qe2.jpg&hash=03b5386a99eea4644df73672f62149dca01e09d7)

'Course, I had to spend time exploring nearby ghost towns [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg163913#msg163913)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg60.imageshack.us%2Fimg60%2F9590%2F11th15080703xy4.jpg&hash=ddbe96f7b56cd977665a0941b4d0a8bf600f5d19)

and hangin' with the, er... spirits at the local bar.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F4161%2F11th13080703ji9.jpg&hash=57287b6ebea48b7ef74196d23741724953b9e3bc)

Last summer's trip to Montana gave me lots of ideas about what 3RR's countryside should look like [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg164176#msg164176).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F9016%2Fstmarys05080703ru8.jpg&hash=5090de634279fb50479d2bb62034c1073a4fa1f4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F9506%2Fstmarys09080703wf5.jpg&hash=525f0ad9af4b532c7d273d749a41dcc8638f1e9d)

There's more than a little bit of Big Sky Country in 3RR [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg164413#msg164413).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F6892%2Fteaser07080706gn6.jpg&hash=eb95b3ac3414b3b10d98ce49a0b8f68f2f4c3132)

On July 7th, we passed 100,000 page views [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg164604#msg164604).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg394.imageshack.us%2Fimg394%2F3537%2F100kxb3.png&hash=5764a670ce81e6eb2dd010930f52d970f04f3d16)

A few days later, after we went to see a young man about a horse [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg165269#msg165269)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F7340%2Fglaciertrip03dx8.jpg&hash=e585d35199463a1a7c50eb37833a9717a9aa102d)

we continued to work on those fencelines.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F2713%2Fteaser07080710jb0.jpg&hash=a35c6b78398ab9921bf6963a90f5e0f7e3480550)

I plan, btw, to finally be finishing that project up, uhh... imminently.

...now, where have I heard that before?...

Apparently not having enough balls in the air, we decided to take a look at telephone poles [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg165307#msg165307)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F5069%2Fteaser08080710ah7.jpg&hash=b6e0d92068a0a119660a130d00b72a38a33807e2)

and then I did something I hadn't done here in a long time- I took a ten day posting holiday.

With about a week to go in July, we returned to those fencelines [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg168014#msg168014).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F723%2Fteaser08072202wj2.jpg&hash=9966f70f70d1dc35ef7bb6b2648fee980bc3db5b)

We asked here for help BATting our own phone poles, something you'll more about in just a minute.

On July 25, 2008, we got the alpha FAR/FARR/Wide Radius Road and Rail Curve set back from Alex (Tarkus) [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg168563#msg168563).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F3245%2Fteaser08072501vb5.jpg&hash=68217343e7f8884e3ee1bf5499b97389048ab152)

The Wide Radius Rail textures were particularly scruffy looking, foretelling weeks of works ahead [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg168731#msg168731).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F1152%2Fteaser08072602px9.jpg&hash=355d4da9e39cd5a0a369320e2becbd05bad36391)

To take my mind off that, we started wrapping up July with a 3RR photo-essay on telephone poles [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg168766#msg168766)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F1336%2Fimage08072603cj7.jpg&hash=ee4cc774e2b5c5eb23a1c98b86574f3f3c18859d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg378.imageshack.us%2Fimg378%2F2661%2Fimage08072604uh6.jpg&hash=19e42b4021a6d375d0283aca57894159853dd877)

and announced that our great friend Matt (threestooges) had volunteered his BAT talents to help us make some.  We couldn't let the month end, though, without revealing the dark secret at the heart of 3RR [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg168941#msg168941)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F4872%2Fgaspoi4.png&hash=39b1f05328590eee9255ba32b985291928c05f2c)

as a way of introducing what has become yet another 3RR orphan- the Quick and Dirty Guide to 3RR for the Nervous [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg169124#msg169124).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F4364%2Fbookfinalshadow02ht8.png&hash=fa25d55dae20f8355807c883b407ab850b9ff3c6)

This was intended to be on its own sub-board, and probably will still wind up on one.  It certainly won't have been the longest time it took us to get back to something.

See you in August [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg230925#msg230925)!


David

260760
Title: Re: Three Rivers Region
Post by: Pat on March 13, 2009, 11:35:40 PM
.... Be watching this space for further Comments  :D....


Hey whos to say 2 cant do that lol

EDIT: as I did say I would come back and comment some more in this spot, sorta posting as I go lol....  Anyways david talk about some most memoriable pics there and inspiring too!!!  ;) :D  Anywho I come back here this morning and look at what I caught,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F5458%2Fviews.jpg&hash=d132e540d6cc3ed5746def6d172841316df77a58)

talk about going on the fast track to a cool mil ;)
Title: Re: Three Rivers Region
Post by: io_bg on March 14, 2009, 12:57:00 AM
Happy birthday! &apls I'm a member here for less than a year so I see there was a lot of action before my appearance on this site!
Title: Re: Three Rivers Region
Post by: Korot on March 14, 2009, 02:53:28 AM
David: there are no links in the previous editions, there is a [linkie], but no link. It's very nice to see a recap of the whole year, I've only been regular since December and as thus don't remember every thing, although I've read through the whole thing.
Title: Re: Three Rivers Region
Post by: metarvo on March 14, 2009, 06:04:43 AM
With the release of a new NAM earlier this month, it is necessary at times to remember where some of the spectacular new features came from.  Not surprisingly, a good measure of 3RR has gone into the two most recent releases.  I appreciate all of the hard work, David.  Oh, and congratulations for reaching 3,000 posts.

&apls
Title: Re: Three Rivers Region
Post by: mightygoose on March 14, 2009, 06:33:44 AM
well it seems we will need the bumper edition of this old thing
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.literarynurse.com%2Fassets%2Fimages%2FWord_Finder.jpg&hash=a13043fcffeea48458a9abc18dcd82da78c32fa3)

Title: Re: Three Rivers Region
Post by: CCFC on March 14, 2009, 07:23:56 AM
Looking back at history that I was NOT a part of is impressive, it must of been cool. I LOVE the 3RR! I mean: I REALLY LOVE the 3RR. Wait, wait.. I love the 3RR so much that it would not fit in this world or in outer space, since I love the 3RR for infinite space and the rest of the infinite time. Now, I never have said it like that besides "I love/like [something] very very very and so on very much." I hope to be around for all of year 4.
Title: Re: Three Rivers Region
Post by: LE0 on March 14, 2009, 07:27:10 AM
This tour helps me understand and apreciate 3RR better :)

Very nice!
Title: Re: Three Rivers Region
Post by: BigSlark on March 14, 2009, 08:14:19 AM
Bloody amazing, David. You're bringing back memories of 3RR moments that I had stuffed into the deepest recesses of my mind. I'm thoroughly enjoying this trip down memory lane.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: ldvger on March 14, 2009, 09:51:18 PM
David-

So, OK, I've been gone for a while and maybe these questions are already answered elsewhere, but to be 100% truthful, I just don't have time to read through almost 700 pages of this gorgeous journal and region that you have developed, so I'll risk your wrath with the following:

1.)  Is this a "living" city/region?  Does time ever pass here or have you and your collaborators built this entirely while in "pause" mode?  If not, how do you keep the game sims from destroying everything you built?  Are there mods you use to inhibit the natural game development parameters and growth? 

2.)  How do yo afford to build all this stuff?  Are you using a money cheat of some kind?  From what I can see, most of what you folks have done uses plopabbles, which are only available in mayor mode, not God mode, right?  And mayor mode stuff cost money to buy, build, and maintain.  So how does the money work in your region?

Please don't get me wrong, I am not critcizing at all.  I have no problem with building non-living cities and have given great thought to trying something like that myself, especially as the mayor's advisors and the demands of the sims in my living cities drive me to distraction more often than not.  A lot of the time I end up developing areas I don't really want to develope just to keep the annoying advisory pop-ups quiet.  I also almost ALWAYS use money cheats, as the game is just way too slow for me to grow my cities/regions "organically" at anything less that cheetah speed.  With a money cheat, I can build in pause mode and play in turtle mode and thus be able to actually see how the sims react to my new work. 

3.)  How much longer do you think it will be before you feel that 3RR is "complete"...or do you even envision it ever being complete?  Is this going to be a life work for you?  Do you have another region in mind for the future? 

The only reason I ask this third question is because I am, quite frankly, totally daunted by the idea of trying to develope the region I created, Apocrypha.  It is extremely challenging terrain and I am thinking the only way to do it the way I want is to build it as a non-living city.  I have two copies of the region on my hard drive, one pristine and one I have been developing over the past couple of weeks (and am not very happy with).  I'm a semi-decent terraformer using the God mode tools, as would be evident if anyone saw the original region I created this one from, but I know next to nothing about the use of ploppables or where even to go to find the ones I think I may want.  So, if you ever think about starting a new collaborative SC project, I am volunteering Apocrypha as a starting point.  It's either that or else I may be bugging you via email for a long time to come while I get myself up to speed...and no, that's not a threat.    :D

Lora/LD

EDITHi, Lora!  A bunch of stuff on my plate today, but I'll be working on responding to the points and questions you've raised this evening.  I'll be heading over to ST to look at Apocrypha, too. -DE
Title: Re: Three Rivers Region
Post by: bat on March 15, 2009, 09:17:25 AM
Congrats on three years of 3RR! &apls &apls &apls And also wonderful work on the reviews there! Looking forward to more... ;)
Title: Re: Three Rivers Region
Post by: dedgren on March 15, 2009, 06:00:15 PM
I've been kinda tied up over the weekend so far.  Here's a pic of something I've been trying to make work out to look at until I can get back by later.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F5815%2Fteaser09031501.jpg&hash=6283bee63d20eff22bab842e1294c93a2b8ee56d)

Hope your day has been a great one.


David

261646
Title: Re: Three Rivers Region
Post by: Schulmanator on March 15, 2009, 07:16:43 PM
Always a pleasure to see what you are cooking up here @ 3RR.

So, you going to BAT the cars on blocks too? That could be a fun BAT to put in any region, even mine!  ;)

EDITWouldn't be complete, Bruce, without also doing those two other icons of rural Midwestern Americana.  The "Bathtub Mary"

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F7638%2Fbathtubmary.jpg&hash=a3f3266fcef062f430e6c73a9eafcbc35061c5a6)
all rights reserved, if any, in original copyright owner

and the satellite dish.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F7843%2Fsatellitedish.jpg&hash=0a6a43d13a59cb93e15f7be7dde184eb8164a25c)
all rights reserved, if any, in original copyright owner

-DE


Title: Re: Three Rivers Region
Post by: Battlecat on March 15, 2009, 07:32:57 PM
Very nice shot there.  Dirt edges to those fields are an excellent touch. 
Title: Re: Three Rivers Region
Post by: bakerton on March 15, 2009, 09:13:16 PM
"So, you going to BAT the cars on blocks too? That could be a fun BAT to put in any region, even mine!  ;)"


Bruce, what a great idea. A rural area is not complete without a few of those. Maybe if someone does bat one (in different colors of course), David could run it through the ploplizer thingy. JKB &idea &mmm &apls :thumbsup:
Title: Re: Three Rivers Region
Post by: ldvger on March 15, 2009, 11:53:35 PM
David-

Saw your edit to my post of last night and appreciate your attention.  I had been having trouble accessing the ST BBS but finally resolved the trouble this evening, so was able to revisit Apocrypha for the first time (as it exists in ST) for the first time in over 2 1/2 years.  I read through my entire CJ (which I was surprised to still find there) and had to shake my head over having abandoned it.  Such is life. 

If you visit the CJ, go to the last page first to see the region I started with and my own finished terraformed region.  Or, if you have time enough, read the CJ...it's not long...to see how I customized the terrain as I went along. 

I am not a good judge of my own work, but I think I had something good going.  I still need to create the above ground waterforms I envision.  I have the region I am currently building on to experiment with.  I want to start again...

Lora/LD

EDITHeaded over there now, ma'am.  ST was down earlier when I went to look. -DE
Title: Re: Three Rivers Region
Post by: dedgren on March 16, 2009, 12:06:31 AM
If you were doing this, what would you change or improve on?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F8162%2Fteaser09031502.jpg&hash=8c8c859638d05b0686f3ce8eb11482fe5916c27d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F2406%2Fteaser09031503.jpg&hash=bf0dc0fd108e014dd9c48f60017cfc31fc00891a)

I'm dealing with fields alongside winding streams in a couple of quads, and want to come up with an approach for the collaborators to use.


David

261840
Title: Re: Three Rivers Region
Post by: wouanagaine on March 16, 2009, 12:49:45 AM
I'm speechless, but I need to say something stupid

Now David, I think that you have plenty of time to remove the griddy of farms field, time to make a FAFF ( Franctionnal angled Farm Field ) or should I say RFF ( Rounded Farm Field )

Title: Re: Three Rivers Region
Post by: threestooges on March 16, 2009, 02:58:59 AM
He could make a FAFF or a RFF, but he could just make a shortcut and go with a DFF (diagonal farm field), of course, he's around gone in circles with his CPI fields (sorry, every time I see a string of acronyms a certain scene from a Robin Williams (http://www.imdb.com/title/tt0093105/) movie comes to mind... you weren't the only one to feel the need to say something stupid Wou, at least you were quick with yours, heh heh). Aside from hiding the diagonal edges with trees and ground cover, this has always been a drawback of the farms to me. Looking forward to seeing what you're planning for this, as well as the continuation of the 3RR retrospective (and the start of collaboration of course).
-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 16, 2009, 03:39:49 AM
Quote from: wouanagaine on March 16, 2009, 12:49:45 AM
I'm speechless, but I need to say something stupid

Now David, I think that you have plenty of time to remove the griddy of farms field, time to make a FAFF ( Franctionnal angled Farm Field ) or should I say RFF ( Rounded Farm Field )



I was thinking the same thing, Steph!

Though, I'm sure that whatever you come up with David, it'll be great!

Dustin
Title: Re: Three Rivers Region
Post by: mightygoose on March 16, 2009, 04:04:38 AM
Quote from: thundercrack83 on March 16, 2009, 03:39:49 AM
I was thinking the same thing, Steph!

Though, I'm sure that whatever you come up with David, it'll be great!

Dustin

especially if they are done with overhang so they can go directly adjacent to the roads or are we taking this FAFFing too FAR? :P
Title: Re: Three Rivers Region
Post by: Andreas on March 16, 2009, 04:37:01 AM
Quote from: wouanagaine on March 16, 2009, 12:49:45 AM
Now David, I think that you have plenty of time to remove the griddy of farms field

You mean like this (http://www.ld-host.de/uploads/images/9195539589cc506779822c4bf24bb08d.jpg)? ;)
Title: Re: Three Rivers Region
Post by: wouanagaine on March 16, 2009, 04:42:43 AM
Quote from: Andreas on March 16, 2009, 04:37:01 AM
You mean like this (http://www.ld-host.de/uploads/images/9195539589cc506779822c4bf24bb08d.jpg)? ;)
Kinda, yes :)
But with fractionnal angle too
Title: Re: Three Rivers Region
Post by: FrankU on March 16, 2009, 07:40:32 AM
Yes! Diagonal Farm Fields!
I'd like that very much.

I have thought then: usually the lines in the fields are made by tractors that ploughed the whole field. These tractors drive around.
Usually they turn at the end of the field, so you can see curves. So it would be nice to end the fields with half-circled curves. Maybe the textures from the centers of the circular fields are good for that?

Another possibility is to make the first row of lines parallel to the fences, and the diagonal pieces should be next to that.
I'll try to draw it:

\\\\_________
\\\\________
  \\\\________
   \\\\_______

The diagonal fence is on the left side. I should find a picture somewhere....
Title: Re: Three Rivers Region
Post by: dedgren on March 16, 2009, 07:57:25 AM
August, 2008, was bookended by trains [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg169935#msg169935).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F6903%2Fteaser08080101rd9.jpg&hash=3211fa8c4743b67f8d81ffaf1fd275cbfc8ba3ae)

I mean, sometimes you just make this stuff up.  We started the month with a great pic of a RL single track rail line, and a month later (thanks in large part to Dave (bighead99) there's a full-blown project underway to get STR into the game.

August was a watershed month in another way, too.  It was the last month before average daily page views literally doubled overnight to their current level.  We must have done something right during the month, because we hit the ground running on September 1st and have never looked back.

For the time being though, the focus was on the FARR and Rail Wide Radius Curves, which Alex (Tarkus) had just handed back after MODding them.  They worked fine, but the textures were still way off [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg170358#msg170358).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F6631%2Fteaser08080301vg8.jpg&hash=798531f660353ccf7d42ab6b089b535eb2fc51f3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F6650%2Fteaser08080307ju8.jpg&hash=07fb2353231aed6aae629ebe3b3a59fb34ad52b9)

The FAR/Wide Radius Road Curves also needed some work, but they were pretty stunning to use [linkie] (http://img88.imageshack.us/img88/3563/doodle08080403zw8.jpg) just as is.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F3563%2Fdoodle08080403zw8.jpg&hash=9affafbd7d61f0777ae9d9d7ecfa4f0d993546f8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F6412%2Fdoodle08080420lc6.jpg&hash=a03fa271a1d9ff4f46ade21adb79dbd8612c35ea)

There were setbacks, yes [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg170904#msg170904)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F9996%2Fteaser08080501ig4.jpg&hash=9f7ed7b56e20b49d6766b1904e40f4fc00abdad7)

and the usual diversions [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg171037#msg171037)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F462%2Fgeyser08080603we9.jpg&hash=f985c55b3a753f9e46537c0ea0f66db44edd913f)

but, by and large, we just kept plodding along [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg171430#msg171430).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F5483%2Fteaser08080707yk9.jpg&hash=69eb42a3e2c93fc50f032db8204d202048d90e0e)

Matt's (threestooges) telephone poles made their first appearance [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg171658#msg171658)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F996%2Fteaser08080802ay0.jpg&hash=40d8cf5cc35298e655e25870f3e28db462cce29c)

as we told politically incorrect jokes [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg171763#msg171763)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F1303%2Fteaser08080903xq0.jpg&hash=6b2c7769830e01e84b48746fbffa7882149fe57d)

and kept notching new milestones.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9336%2F111111pageviews800sj8.png&hash=1e99583064aae5403fe9e1510ee7eee36934ba3c)

Two jokes about something in two days [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg171797#msg171797),

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F243%2Fcadillacranchtt1.jpg&hash=169a6bbed56b85d8c372e884fc86e63280a1a5c6)

in this case ploppable stuff, usually means we're up to something.  This time it was building the 3RR PlopperizerTM, about which we'll have to say much more as we look at September, 2008.

In the meantime, we showed the ever growing inventory of Matt's poles [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg171991#msg171991)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F594%2Fteaser08081007yo5.jpg&hash=881f443719b95336d05e5f2e4ce3f98977953f9e)

and then started introducing ploppable road signs [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg172045#msg172045).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F9707%2Fteaser08081002qm8.jpg&hash=e680faf612d11d7c2cbf1c73fbb86fe7bc4e4b82)

After a short break to take in some scenery [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg172354#msg172354)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F5259%2Fglaciermountainswz7.jpg&hash=60d0cb272de17bfad5ce6f31fdf57c63a3cdf422)

we took a full-up look at ST member ja-att's sign props [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg172896#msg172896) and took up the issues of scale

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F1339%2Fcomparativesignpositionpx3.jpg&hash=7bb810b9ea939d5c41a75cf57d5a6bb7fc46056e)

and offset prop BATting.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F8366%2Fpuzzlewfullcz9.jpg&hash=ed72015e8c851dd707c47c1466d47ac1308e2716)

A few comments later, I make the first mention ever of the PlopperizerTM in a reply edit to a post by 3RR collaborator dragonshardz [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg172898#msg172898).  Our great friend Ryan (burgsabre87) then sent us an offset BATted stop sign, which we plopped and played with for a while [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg173063#msg173063).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F8096%2Fteaser08081505qa8.jpg&hash=8741272b421294f0c0a214c821861864a0953caa)

Ploppable signage was clearly, at this point, here to stay.  The discussion that ensued about signage BATting techniques, though, left me feeling like this [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg173113#msg173113).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F5350%2Fdavidandbatks2.png&hash=fb0a9cd15ef85f99cd87b8b3a480d735d52d1d75)
R. Crumb, all rights reserved, 1971

Like Dirty Harry [linkie] (http://en.wikipedia.org/wiki/Harry_Callahan_(fictional_character)) said, "a man's got to know his limitations."

Mid-August came and went and, as usual, we decided to throw a change-up [linkie] (http://en.wikipedia.org/wiki/Change-up).  You were expecting more road signs?  Nah, not today.  Today you got hot springs [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg173538#msg173538)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F3663%2Fthermalpoolteaser080817uw1.jpg&hash=3d512318d5586ea2e5e6c09d632e69d39da48c6f)

based on what I saw late in June at Yellowstone [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg173582#msg173582).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F2044%2Fynpthermalpool03eh0.jpg&hash=290e727d36a8a0eba40642d163ee5a50eed7a2a8)

A few days later, we found that geyser we'd started looking for when we discovered the hot springs [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg174509#msg174509).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F727%2Fgeyserteaser08082103lw8.jpg&hash=1285e47f573b55031f5b4132913f14f55e3cdd07)

As August wound down, we passed along the sad news that our great friend Emil (emilin) was closing his SC4D Hall of Fame Mayors' Diary Blackwater (with Islas Gemas)[linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg174651#msg174651).

3RR Regular* J-Dub sent us some stop signs and flashers to check out, and we took a look at them here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg175079#msg175079).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg382.imageshack.us%2Fimg382%2F7668%2Fjdubstopwflasher0808240iu9.jpg&hash=30043057ab5ec0f0282d38eef160b2e7ded2de97)

I'm really hoping that our friend does a V2- they would be great to have in the game.

In a long post on August 25th, we laid out on Excel spreadsheets the ploppable sign set that I hope to create for 3RR and for use by those so inclined [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg175199#msg175199).  Here are the curve signs- one of the four categories planned.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F9246%2Fsignset01curvesae9.png&hash=dc6f92b14388539439dad5199ea6670927014f57)

We continued on to discuss the "China Syndrome" (as in, "see all the way to China") bug in connection with using Chris's (chrisadams3997) great Rural Renewal Project paths.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F5400%2Fteaser08082506qv3.jpg&hash=35c00edde0690274aeeabfea20e97f3ab467eb12)

We took a look at the bug and described the quick and dirty method of correcting it when it appears.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F7096%2Fteaser08082508lq8.jpg&hash=127291111bab5b26d4c33ced1c51db2709165d41)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F5142%2Fteaser08082510kb9.jpg&hash=1fe164a78e9225f1a9ba4d3bb0018102aece0d93)

Continuing in that helpful mode, we described how to remove the "corner junk" from SAM intersections so that the new signs we were developing could be used [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg175429#msg175429).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F2443%2Fteaser08082601xg9.jpg&hash=2ec0dff4d39746c15c790b661eeebb46adc636aa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg363.imageshack.us%2Fimg363%2F6991%2Fteaser08082602hu6.jpg&hash=a4843612ac2f4c4fde3adf5e410c0dd142ecfc03)

With just a couple of days to go in August, we explored the offset needed for signage at diagonal intersections [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg175461#msg175461).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F963%2Fdiagonalstopsignoffsetsln4.jpg&hash=50e71cfd7efd540b8d16c3a67f0ed60c64af0bf8)

The last posts of the month, though, went off on an entirely new tangent- ploppable seasonal trees and other flora [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg176421#msg176421).

summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F1238%2Fteaser08083005th1.jpg&hash=0a51634d5ae5b7c096f4900481c7e9165df10cf4)

fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F9577%2Fteaser08083006rq9.jpg&hash=dbee3a1dd8bd4a84d80fbd046c2718afd0f9765c)

More pics [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg176615#msg176615).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg357.imageshack.us%2Fimg357%2F1227%2Fteaser08083105uk8.jpg&hash=4854df8e10c9ff0dd31324be24af9a6fa3237d63)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F3263%2Fteaser08083106mj5.jpg&hash=39e2f6f877bf438db667f87fccb452ebb5b12702)

Ploppable seasonal stuff was still not perfected, but that didn't mean, as you'll see later in the year, that I wasn't still working on it.  That work continues today.

Well, August was all over the map, even for 3RR.  We'll move on into September, 2008, in our next post [linkie].  As I said at the start of this one, it began with single track rail.


David

*  A 3RR Regular, as I'm wont to remind you from time to time, is any one of you (and you and you and you...) who has ever posted here or over at 3RR-ST at least once.

262346
Title: Re: Three Rivers Region
Post by: frdrcklim on March 16, 2009, 09:19:46 AM
good times :).
Title: Re: Three Rivers Region
Post by: Battlecat on March 16, 2009, 03:45:21 PM
This recap is great since I haven't had the time to review even half of this thread since I came back!  So many amazing things, love those hot springs and geysers. 
Title: Re: Three Rivers Region
Post by: Ryan B. on March 16, 2009, 03:49:59 PM
Quote from: frdrcklim on March 16, 2009, 09:19:46 AM
good times :).

Understatement?  I think so.  

Extraordinarily good times.   :)
Title: Re: Three Rivers Region
Post by: TheTeaCat on March 16, 2009, 05:15:19 PM
"It was the best of times " and it still is :thumbsup:

Fabulous visual recap &apls  jogged so many memories :thumbsup:
So much ground breaking stuff too :D :D

Long may it continue :thumbsup:

regards
Derry
Title: Re: Three Rivers Region
Post by: ldvger on March 17, 2009, 12:54:34 AM
The thing is, in RL farmers don't plow in half circles or diagonals.  They farm, for the most part, in straight lines across whatever field they are plowing/planting.  If they have a diagonal line that marks the end of the field, they pick up the plow, turn the half circle, put the plow back down, then head back down the next furrow, leaving an untilled triangle at the diagonal.  If they are thrifty farmers, after the entire field is plowed, they will go back and plow a line along the diagonal that runs along the fence line and cuts off the tops of thier straight line rows.  When the crop is planted and grown and ready to harvest, these diagonal edges of the field are harvested first, then the straight line rows are harvested.  I lived in farm country for over 15 years and observed this many. many times. 

So, if you want to make your fields comform to RL farming practices, go ahead and let the game's farming tool lay out the straight rows of the field.  Then develop a Mod (is that right?) that will allow your farmer to go back into the field with his tractor and plow/plant along the diagonal tops of his rows, parallel to the diagonal fence line.  Seems to me this could be fun to work out, especially if you could animate it.  Little tractor buzzing along...

Lora/LD 
Title: Re: Three Rivers Region
Post by: metarvo on March 17, 2009, 05:45:46 AM
It looks like the grid's about to get dealt quite a blow here.  Diagonal farms of any kind would automatically be an improvement, since there can never be enough diagonals as far as I'm concerned.  Whatever you decide to do about this, I know you'll do it right, David.  :)
Title: Re: Three Rivers Region
Post by: mightygoose on March 17, 2009, 05:51:43 AM
well in the UK & Europe a farm field can be any shape you want it to be.... so FAFF would rock
Title: Re: Three Rivers Region
Post by: bat on March 17, 2009, 06:43:42 AM
Nice review of August 2008! Looking forward to the rest months!
And nice pictures of your newest work on the previous page! :thumbsup:
Title: Re: Three Rivers Region
Post by: FrankU on March 17, 2009, 08:15:42 AM
Quote from: ldvger on March 17, 2009, 12:54:34 AM
The thing is, in RL farmers don't plow in half circles or diagonals.  They farm, for the most part, in straight lines across whatever field they are plowing/planting.  If they have a diagonal line that marks the end of the field, they pick up the plow, turn the half circle, put the plow back down, then head back down the next furrow, leaving an untilled triangle at the diagonal.  If they are thrifty farmers, after the entire field is plowed, they will go back and plow a line along the diagonal that runs along the fence line and cuts off the tops of thier straight line rows.  When the crop is planted and grown and ready to harvest, these diagonal edges of the field are harvested first, then the straight line rows are harvested.  I lived in farm country for over 15 years and observed this many. many times. 

So, if you want to make your fields comform to RL farming practices, go ahead and let the game's farming tool lay out the straight rows of the field.  Then develop a Mod (is that right?) that will allow your farmer to go back into the field with his tractor and plow/plant along the diagonal tops of his rows, parallel to the diagonal fence line.  Seems to me this could be fun to work out, especially if you could animate it.  Little tractor buzzing along...

Lora/LD 

Lora,

You said it in a better way than I tried to do in my post yesterday! It would be a great development. No real farmer would leave the triangles alone....
Title: Re: Three Rivers Region
Post by: dedgren on March 17, 2009, 04:14:39 PM
I love this game...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F1609%2Fteaser090317a.jpg&hash=f17faf6be3bdb8861ef7612489187a71aae5d881)


David

263370
Title: Re: Three Rivers Region
Post by: TheTeaCat on March 17, 2009, 04:18:58 PM
Quote from: dedgren on March 17, 2009, 04:14:39 PM
I love this game...


Me Too :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on March 17, 2009, 05:17:23 PM
Quote from: dedgren on March 17, 2009, 04:14:39 PM
I love this game...

David

263370


Quote from: TheTeaCat on March 17, 2009, 04:18:58 PM

Me Too :thumbsup:


Make that another one here that loves this game!!!
Title: Re: Three Rivers Region
Post by: Ryan B. on March 17, 2009, 05:26:55 PM
Not being able to play anymore makes me realize how much I like playing it.

I miss you, SC4!
Title: Re: Three Rivers Region
Post by: nerdly_dood on March 17, 2009, 05:57:07 PM
Quote from: burgsabre87 on March 17, 2009, 05:26:55 PM
Not being able to play anymore makes me realize how much I like playing it.

I miss you, SC4!

Hear, hear! I know how you feel... :'(
Title: Re: Three Rivers Region
Post by: just_a_guy on March 17, 2009, 06:03:36 PM
Quote from: dedgren on March 17, 2009, 04:14:39 PM
I love this game...

Quote from: TheTeaCat on March 17, 2009, 04:18:58 PM

Me Too :thumbsup:


David

263370[/size][/font]
Me Three ;D

There has been a lot of development as we can see in that awsome recap here but even though I barely started commenting, I've been a lurker here for quite some time now. Great stuff, Great times!
Title: Re: Three Rivers Region
Post by: XiahouDun on March 17, 2009, 07:46:49 PM
Yesterday while playing with my region for GRVII I was thinking about the need for signs. If you need some done, just send me a list by PM and I could whipe some together on whatever scale you wanted.
Title: Re: Three Rivers Region
Post by: ldvger on March 17, 2009, 09:37:43 PM
Ok, here I go again, back on the farm rows issue.  Has anyone given thought to creating crop circles?  Not the ones supposedly made by aliens (although those would be fun to plop down here and there, wouldn't they?).  I am talking about the irrigation circles we see in so many of the dryland farming areas of the American West.  Of course, you'd have to create the irrigation sprinklers that roll between the crop rows as well.  And, if you made them for folks who used them in "live" cities, you could animate them to rotate around the fields, complete with little rainbows when the sun shines through the water.  I'm full of great ideas, aren't I, tee hee. 

And, as there are seasonal trees and flora, why not seasonal crops/farmland as well?  Or has someone already thought of that?  Bare ground in winter, tractor out plowing and planting in spring, crops growing during spring and summer, then the harvestor machinery going through in fall and finally the farmers on thier tractors turning the fields over to sleep again for the winter.  I know nothing about how to create custom content for the game, so I have any idea if seasonal (and animated) fields are possible, but it seems to me they could be. 

And...maybe figuring out a way to rotate crops, so that the same crop doesn't grow year after year in the same field?  Because that is the death of good farmland.  Just thinking about all the fun things that could be done with just the farming aspect of the game makes me think maybe a new game is in order..."SimFarm".  Or did EA/Maxis already do that and it flopped? 

Still, David this is a beautiful region and I am hoping to find time to go back to the beginning and learn how it grew to it's current state, not to mention figure out what all the acronyms mean.  I really like the wide radius curves for the roads and railways.  I also like the angled but not diagonal sections of same.  I wish we had road and rail tools that were more like paintbrushes that we could use to "paint" our transportation tools across a landscape rather than being confined by given angles or radii.

But then, that has been my dream for above ground water for a very long time, a paintbrush-like tool that we could use in the God Mode that would allow us to create tiny trickles to raging rivers and stupendous waterfalls.  Just like the other Gode Mode tools that we can randomly paint across our regions, varying the size and intensity of the effort of the "brush" from affecting a tiny area to a large area.  It just can't be that hard to do, or so it seems to this non-coding gamer.

And so long as I am dreaming away for the next SimCity version, while night and day are really cool, having weather would be nice, too, especially if it conformed to the microclimates our regions have.  Snow in the mountains, rain in the flats. 

Off to build highways in Apocrypha...

Lora/LD
Title: Re: Three Rivers Region
Post by: deathtopumpkins on March 17, 2009, 09:51:46 PM
Well David actually DID make Central Pivot Irrigation fields--they're on the 3RREX! :P Along with assorted props (including the irrigation sprinklers you mentioned) BATted by Matt (threestooges), although they're not animated.

And most custom farms out there are seasonal. Look back on the LEX & STEX, and David made a few ploppables on the 3RREX.

As for your above-ground water "paintbrush," also check the LEX. Jeronij made some excellent ploppable (with the mayor mode tree tool) water in 3different sizes and colors.
Title: Re: Three Rivers Region
Post by: dedgren on March 17, 2009, 11:53:27 PM
So, here's a texture-based idea building on Lora's comment.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F1609%2Fteaser090317a.jpg&hash=04ed2beb17f3726e9e2b2ca549756df791a76847)

I tried to capture what tracks a tractor and tiller-cultivator [linkie] (http://en.wikipedia.org/wiki/Cultivator) might leave as they exited and re-entered the planted furrows.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F9793%2Fteaser090317b.jpg&hash=4221100fc5bc7088cc544c1667fa0e28e24f1a3b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F9098%2Fteaser090317c.jpg&hash=0a392d4397bcb1b6656d13eea7ed45844321e695)

As best I can tell, the wheelbase of a farm tractor is around six feet/180 cm.  If anyone would like to try her or his hand at this (as my effort was a quick-and-dirty 15 minute one), here's the basic texture to play with.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F1948%2Ff2e0611a.png&hash=1d55364e5fb4f2ebf244c200230a3a7808c7bc6f)  Just right-mouse click on it and save it to your graphics program.  I'll be happy to test out and show the results of whatever anyone sends back modified.

* * *

Terrible cold and sinus stuff today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F3230%2Fheadcold.png&hash=31a82f73b1a5b9814a40e74c737374f88e208315)

I don't know if I'll make it to work tomorrow.


David

263641
Title: Re: Three Rivers Region
Post by: mightygoose on March 18, 2009, 02:24:45 AM
i would have said 1ft tyre 6 ft gap 1ft tyre.... for uk tractors anyway... i thought lora was implying a diagonal track to farm the excess corners...


awesome stuff though btw.... :)

EDIT-
Quote from: bighead99 on March 18, 2009, 03:03:46 AM
David, thanks for the credit :P it would of been impossible with out the help from Jon (warrior) and your self and of course alex, andreas, jan and dirk. and the nam team.

if i recall correctly, i found another dirt tilled texture in one of the sc4 dats. it was much narrower than what we get in game
and i forgot its id  :'(

dave


And... ...VVVV Dave VVVV...... your worse than Kate Winslet at the Oscars [linkie] (http://www.youtube.com/watch?v=NA1E8FHw7LI) lol
Title: Re: Three Rivers Region
Post by: superhands on March 18, 2009, 03:03:46 AM
David, thanks for the credit :P it would of been impossible with out the help from Jon (warrior) and your self and of course alex, andreas, jan and dirk. and the nam team.

if i recall correctly, i found another dirt tilled texture in one of the sc4 dats. it was much narrower than what we get in game
and i forgot its id  :'(

dave
Title: Re: Three Rivers Region
Post by: girlfromverona on March 18, 2009, 03:28:50 AM
Sorry to hear you're not feeling well, David! Hope you feel better soon.  :)

As for the tractor markings, I'll have a look on Google Earth and see if I can come up with some examples.

EDIT: Not sure if this helps at all, but here are some fields with tractor markings...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2Ffield1.jpg&hash=95498b1d75be00d2fb640e7a2809c5bf013dae53)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2Ffield2.jpg&hash=da05567aa9b39d957177099684a6e07f74ba6ba8)
Title: Re: Three Rivers Region
Post by: zilfondel on March 18, 2009, 04:08:33 AM
dedgren - just wanted to say your CJ blog is amazing.  Although I haven't read much of it I think the landscaping is quite amazing and realistic.  I'm getting my degree in architecture, and was fascinated by your focus on the platting system used for the West.

I can't even fathom how much time you've spent on it... I took a break from Simcity about the time you started your blog, and have just now reinstalled the game!  Its quite amazing...

Oh, and judging from your Freddie's chicken topic, I'm guessing you are a fellow Oregonian.  Just gots to say "hi" you know.   ;D


Well keep up the inspirational and breakthrough work...
Title: Re: Three Rivers Region
Post by: Ryan B. on March 18, 2009, 07:24:03 AM
Hope you feel better, David.  Lots of that going around here, too.

Title: Re: Three Rivers Region
Post by: mayorfabz on March 18, 2009, 12:59:01 PM
I hope you get well soon, David. I guess it sort of comes with the thaw, almost everybody I know here in Montreal is sick. Me included.
Oh, right, it may be too early to talk about thaw in Alaska... ;D
Sniffy greetings from Montreal
Fabien
Title: Re: Three Rivers Region
Post by: Rayden on March 18, 2009, 03:43:15 PM
Get well David. There's nothing better for a cold than a good schnaps and a bit of honey. ;) If you drink the whole bottle, even better :D
Title: Re: Three Rivers Region
Post by: Darmok on March 18, 2009, 04:25:54 PM
Silvio!  Schnaps.... euuuh!

Scotch! now that's the good medicine! A good 12 year old single malt scotch!
I'm not sure about the blood pressure though!
I guess Heather will know better...

Get well soon my friend.

P.S. Schnaps! Silvio how can you!  ;)
Title: Re: Three Rivers Region
Post by: Rayden on March 18, 2009, 04:39:55 PM
Quote from: Darmok on March 18, 2009, 04:25:54 PM
Silvio!  Schnaps.... euuuh!

Scotch! now that's the good medicine! A good 12 year old single malt scotch!
I'm not sure about the blood pressure though!
I guess Heather will know better...

Get well soon my friend.

P.S. Schnaps! Silvio how can you!  ;)

Apfel Schnaps or our local (Algarve schnaps) called Medronho, perfect, it's like a drain cleaner ;D
Title: Re: Three Rivers Region
Post by: Pat on March 18, 2009, 06:44:54 PM
Quote from: Rayden on March 18, 2009, 04:39:55 PM
Apfel Schnaps or our local (Algarve schnaps) called Medronho, perfect, it's like a drain cleaner ;D

Silvio I dont think David needs his pipes cleaned lol...

David I hope you feel better soon and that new texture is looking good!!!
Title: Re: Three Rivers Region
Post by: metarvo on March 18, 2009, 08:00:13 PM
 &mmm

I hope you get well before too long, David.  It seems like these health issues appear just when things are really going good in 3RR, but I want you to take your time and not work too hard if you don't feel like it.  Have a speedy recovery, David.  Take some medicine if you have to.  We're not going anywhere.  ;)
Title: Re: Three Rivers Region
Post by: ldvger on March 19, 2009, 01:51:03 AM
David-

I also hope you are feeling better soon.  I had my first cold in over 5 years right after Xmas 08 and it sucked big time.  Took me 6 weeks to recover from.

Back to farm rows, the pics posted here by others showed what I am talking about.  The parallel rows are plowed first and the diagonals are plowed afterwards and lop the tops off of the parallel rows that form empty triangles.  Look closely at the fields the above pics show and you will see what i mean.  The diagonols are all very obviously placed after the parallels.

Also, while a tractor itself is only make 5'-6' wide, that doesn't mean the implement it is dragging behind it is also that narrow.  There are many names for the various names of implements a tractor drags, but most of them nowdays are way wider than the tractor itself.  The implement, whether it be a harrow or a disk or a planter, is usually multi-limbed and usually pneumaticaly driven off the tractor's engine.  At the very least, the implement has 3 times the tractor's width.  There is the main part of the impliment that equals or exceeds the tractor's path, then there are folding arms to either side of the impliment that allow the tractor to triple it's working area with each pass across the field.  When the tractor driver comes to the end of a field row, he folds up the arms of the impliments extenstions, makes his turn, then folds down the arms and continues down the paralles.  Each extension is independently operated from the cab of the tractor, so when making a turn against a diagonal, first one arm of the extenstion is laid down, then when there is room in the field, the second arm of the extension is laid down.  The tractor driver takes into account the width of all arms of the implement when making his/her turn and tries hard to make sure that the furthest arm of the impliment plows new ground or, at least, over laps the last row of the  pass just made beforethe turn. 

Having lived in farm country for many years, I have ridden on tractors while farmer buddies of mine tilled thier fields.  It's not an easy thing to do to keep the rows straight and if you get distracted at the end of the row (say by a pretty girl kissing on you), it's easy to miss your turn correctly and have to spend a lot of time getting the tractor into place to start the next parallel row.  That's when it's time to send the pretty girl packing...and to follow her as she walks down the already plowed rows as she heads back to her car at the edge of the field.

Hahahahahaha.  I have lots of very good memories about living in farm county, not the least of which is how to plow a field.
Title: Re: Three Rivers Region
Post by: dedgren on March 19, 2009, 02:10:40 PM
So, here's the collaboration quads as of today.  The legend at the bottom shows to whom the numbered quads are assigned.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F5884%2Fnewcollaborationmap0903.jpg&hash=1d8649d3857983fb0eb59d4be43fb7e754c2ab80)


[tabular type=4][head colspan=2]
Map Key
[/head]
[row][data]
#
[/data][data]
Collaborator
[/data][/row]
[row][data]
1
[/data][data]
Albus of Garaway
[/data][/row]
[row][data]
29
[/data][data]
Allan_Kuan_1992
[/data][/row]
[row][data]
2
[/data][data]
bakerton
[/data][/row]
[row][data]
3
[/data][data]
BarbyW
[/data][/row]
[row][data]
4
[/data][data]
bighead99
[/data][/row]
[row][data]
5
[/data][data]
BigSlark
[/data][/row]
[row][data]
30
[/data][data]
CCFC
[/data][/row]
[row][data]
6
[/data][data]
Darmok
[/data][/row]
[row][data]
7
[/data][data]
deathtopumpkins
[/data][/row]
[row][data]
8
[/data][data]
caspervg
[/data][/row]
[row][data]
9
[/data][data]
dedgren
[/data][/row]
[row][data]
10
[/data][data]
ecoba
[/data][/row]
[row][data]
11
[/data][data]
Gaston
[/data][/row]
[row][data]
12
[/data][data]
Heinz
[/data][/row]
[row][data]
13
[/data][data]
girlfromverona
[/data][/row]
[row][data]
14
[/data][data]
io_bg
[/data][/row]
[row][data]
15
[/data][data]
Jmouse
[/data][/row]
[row][data]
16
[/data][data]
meldolion
[/data][/row]
[row][data]
17
[/data][data]
metarvo
[/data][/row]
[row][data]
18
[/data][data]
mightygoose
[/data][/row]
[row][data]
19
[/data][data]
Pat
[/data][/row]
[row][data]
20
[/data][data]
penguin_007
[/data][/row]
[row][data]
21
[/data][data]
pvarcoe
[/data][/row]
[row][data]
22
[/data][data]
Rayden
[/data][/row]
[row][data]
31
[/data][data]
rhizome21
[/data][/row]
[row][data]
23
[/data][data]
running naked in the snow
[/data][/row]
[row][data]
24
[/data][data]
Tarkus
[/data][/row]
[row][data]
25
[/data][data]
threestooges
[/data][/row]
[row][data]
26
[/data][data]
thundercrack83
[/data][/row]
[row][data]
27
[/data][data]
Toichus Maximus
[/data][/row]
[row][data]
28
[/data][data]
unkles27
[/data][/row]
[/tabular]

If you are not on that list and are certain you let me know you wanted to be involved in the first go-round of collaboration, please let me know ASAP- I don't want to miss anyone.  Collaborators, please start looking through 3RR for information on your quad- there will be further announcements posted shortly.

Thanks for everyone's continued interest in this project.


David

264722
Title: Re: Three Rivers Region
Post by: penguin007 on March 19, 2009, 02:39:38 PM
Hi David sorry I havn't been around for awhile. Lately school work has got to me and I've had to do a lot of soul searching but well this week I've started to curb this problem and having lost the passion to do anything I have regained that part of me which has been missing for a while.

Anyway I just want to say that congratulations on all the work you've done lately the STR is great fun and all the rail switches are lovely to use. Also lovely surprise today to see my name on the quad list, I like the look of my quad also a nice river mouth which I can see being a difficult, educational (What I strive as I feel I need to become better on coastal areas) but also rewarding I can't wait!!

btw you maybe interested to know that I met an amazing explorer today: James Hooper the youngest Briton to climb Everest and also the 1st person to go from pole to pole using only man power. What an inspirational guy he was but so little known unfortunately, and I've got a feeling you're very simaliar person to him.

Longest post anywhere I've written for awhile

Will
Title: Re: Three Rivers Region
Post by: mightygoose on March 19, 2009, 04:19:36 PM
David, you are going to give me a coronary. I knew that Three Rivers Region Collaboration was going to start eventually but I was not expecting it, in much the same way that a condemned prisoner was not expecting to be hanged, [linkie] (http://en.wikipedia.org/wiki/Unexpected_hanging_paradox). Pouring desperately over the amassed information I have a problem.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F7636%2Fevendimsx4.png&hash=087ddb2a776153dcd5a09a56f96e079a8283d275)

Having chosen the bottom right quad in Evendim, I know I have two freeway intersections and a road junction within my bounds. I know I have a rail running through my tile. I also know that the northern fringes of Pineshore are within my area and that the majority of the rest of the tile will be farmland. However, the freeway passes directly over the intersection between four tiles and I don't know what you want me to do there.

Moving on from the graphical, the set plugin list was never finished and the mod list never even compiled. I have no idea how far Pineshore should penetrate into my tile and the only written help on my tile I get is...


Lake Evendim (Lake - SE Quad Evendim Twp - lat. 48° 56' 42" N / lon. 95° 02' 35" W (center) - elev. ___ ft/___ m (highest point).  Map key 5-E)  Lake Evendim is a ___ acre/___ hectare lake that forms a long narrow swell in Ship Creek. It lies in a northwest to southeast orientation and provides a somewhat smaller and more private destination for anglers.

Ship Creek (Stream - SE, SW Quads Evendim Twp, NE Quad Fish Wheel Twp, NW Quad High Twp - lat. 48° 54' 25" N / lon. 94° 59' 14" W (center) Map key 6-F)  Ship Creek is a ___ mile/___ hectare stream which empties into the mouth of Grand River. Fed by Tejeda Spring, it takes a northeastern track before taking a sharp southeasterly path through Lake Evendim.


...and both of those are self referencing. I know we are meant to be creative, but with strict population limits and the idea of sending you a file that is compatible with both our setups, I simply must profess that I do not think we as a group of players are ready to begin collaborating at this time.
Title: Re: Three Rivers Region
Post by: dedgren on March 19, 2009, 04:40:47 PM
Well, John (mightygoose), that's what all the upcoming announcements and other stuff are for.

Each collaborator will get a complete package of maps, completed Gazetteer entries, a few references that might not be otherwise apparent, along with a couple of paragraphs of backstory guidance and, in some instances, pictures.  The quads will also be sent out a few at a time, with a bit of notice to those with (as yours is) complicated areas to develop.  I've been busy, in other words.

No worries, my friend.  This won't be a race to see who can get done first or be the fastest.  The object is to create, through the efforts of many, 256 homogeneous, yet in their own way unique, quads that come together in the most comprehensively detailed region ever created for SC4.

No worries, in other words.


David

264851


Title: Re: Three Rivers Region
Post by: CCFC on March 19, 2009, 06:09:44 PM
Looks like everything's going good, and I'm glad to see my username (CCFC) in the collaboration list. I do have big plans for that section of land, which reminds me: Am I allowed to send a meteor to crash somewhere to make it leave a mark to make some history of the section or not? Just curious, otherwise it will be very rural along a river. (LOL!)

EDIT: Wow, were on page 370 now. Now this is 370 pages of awesomeness.

EDIT2: I just got another question, am I allowed to add parks and campgrounds even though it isn't on the township map? The township would seem un-complete without buildings parks, camps, and so on that aren't listed using what's on the map key. So, am I allowed? If so, am I allowed freely or do I have to propose it to you or what? Please let me know.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on March 19, 2009, 06:30:16 PM
Ahhh you chose an excellent quad for me David.  :thumbsup: It has a highway, a rail line, and an apparently good-sized town in it! Not much for it in the Gazetteer either, but that can be rectified.  ;)
Title: Re: Three Rivers Region
Post by: CCFC on March 19, 2009, 06:32:51 PM
Quote from: deathtopumpkins on March 19, 2009, 06:30:16 PM
Ahhh you chose an excellent quad for me David.  :thumbsup: It has a highway, a rail line, and an apparently good-sized town in it! Not much for it in the Gazetteer either, but that can be rectified.  ;)
How can you check to see if it has a rail line and a town on it? Now I wonder if I'm allowed to build a town or expand what I have. Oh wait, I guess in this case I can expand on it. I'm just questioning since I do not want to be wrong when this is all ready for us.

EDIT: I checked and I don't have a town, now that stinks.. But then I can create one from scratch being very rural, maybe with a rail line through it? Is that allowed? (NOTE: I am still planning, but this will be fun, too.)
Title: Re: Three Rivers Region
Post by: metarvo on March 19, 2009, 06:43:35 PM
So, it looks like I've ended up with one of the more urban areas of 3RR.  It happens to be the NE quad of the Evendim Township, which is the quad just to the north of the one that John (mightygoose) will be doing.  One of the first places I went after learning which quad was mine was indeed the power grid, to find out that a huge nuclear power plant is in the northeast corner of the quad.  &dance  It looks like I've also got a city, a railroad, frontage on two rivers, and an airport.  Good choice, David! :)

EDIT: I just thought I would throw this question out here.  In the quad that I have been assigned, am I allowed to use custom power lines, substations, etc.?  Only someone like me would ask that, I know.  ::)  I ask this because the power grid map indicates that a good number of power lines runs through the quad, and I have even thought about "3RRizing" my wood power line set to match the picture posted last year, since it already looked so similar IMHO.
Title: Re: Three Rivers Region
Post by: Toichus Maximus on March 19, 2009, 06:58:09 PM
Awesome! I'm really excited to get started with this!
Title: Re: Three Rivers Region
Post by: mightygoose on March 19, 2009, 07:05:57 PM
oh it seems i also gave part of the parasol point compound... thanks for the heads up metavaro
Title: Re: Three Rivers Region
Post by: BigSlark on March 19, 2009, 07:29:09 PM
I can't wait to take a crack at Aurora!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: Pat on March 19, 2009, 09:29:48 PM
Hey David forgive me for being dumb here but on # 19 I can barley tell where I am at lol.... On the other note here on my quad I do see that I get the chance to play with TPW!!!
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on March 19, 2009, 10:36:26 PM
err... how did I get relocated? xD

My first request was for Des Plaines, which then changed to Pvarcoe... and now I'm over at the other corner of the map? ()what()

I'd be still willing to do the assigned quad however.

EDIT: I realize that I think i requested already occupied areas without realizing as I based my information on an old collaboration map. =O
EDIT 2: Hmm... oops... these quads are assigned, not requested? (smacks himself on head) :-[

- Allan Kuan
Title: Re: Three Rivers Region
Post by: Pat on March 20, 2009, 12:39:51 AM
LoL allan its all good there!!  :thumbsup: No need to worry David will crack that whip later on you  :D :D
Title: Re: Three Rivers Region
Post by: ldvger on March 20, 2009, 01:01:03 AM
David-

I am wending my way slowly thought the early posts of this project and have just completed reading your posts about the various US highways that branched out from Chicago and the flames they ignited in your boyhood mind.  You ended that post with a comment that you were no longer able to travel along maps in your imagination and that you missed that childhood enthusiasm for places unknown, which is a part of what draws you so strongly to SC.  

Don;t ever think you could possibly drive every road in the huge nation of ours of think that you have already found, in your earlier explorations, all that is to be found.  If you had started at the age of 16, legal driving age in most states, and found a way to make a living driving every street, road, avenue, and highway in the United States, you would still have at least 75% of the country left to explore, if I extrapolate your age anywhere close to what it is.  You woul;d never live long enough to explore every nook and cranny this great nation has to offer anyone who cared to explore it's details...it would take centuries.  

Like you, I am an explorer born and I, too, poured over maps with a flashlight late a night under the covers of my bed.  I have had the opportunity, or made the opportunity, to drive and explore many of the areas thats most intrigued me as a child.  But as an adult, my view has grown wider and I regret now only that I will never be able to see not only all of this nation I am fortunate enough to have been born into, but will probably miss the majority of the rest of the world as well.  That regret doesn't stop me from owning, and constantly reading, maps and atlases of the world I will never see.  Travel in the mind is not to be discredited, whether through "real lands" of lands of the imagination made real on a computer.  

Don't give up your love of maps and cruising lands unknown via armchair traveling.  Don't retreat to a world of fantasy travel by creating your own worlds and so traveling only within those bounds (which I know you don't do, but it worries me that you seem to be leaning in that direction).  Tonite, right now, pull down a map of the one place you have always wanted to visit and have never yet seen...and let your mind go there.  

I love what you have done with 3RR.  I have many questions of you as I read through the evolution of this region, not least of which is how did you increase the size/scale of your original region to where it is at now?  At the same time, I don;t want to encourage you to continue to spend time creating a fantasy when there is so much of the RL out there that you obviously hunger to explore.  Go away from your computer and follow the red and blue lines on the maps, David.  All of us, your fans, will be much the poorer for your doing so, but how much richer would your own life be?  

It's late at night...and maybe I intrude with unwanted thoughts/ideas.  If so, I apologize.  I am an outspoken woman, which does not always work to my own benifit...

Lora/LD

Title: Re: Three Rivers Region
Post by: allan_kuan1992 on March 20, 2009, 03:41:44 AM
I wish he doesn't $%Grinno$%

Everyone makes mistakes don't they?
I just do it more... often... :D

- Allan Kuan
Title: Re: Three Rivers Region
Post by: CCFC on March 20, 2009, 05:56:47 AM
Looks the Three Rivers Region is sleeping, but nicely said ldvger. I know where I would love to go to: Three Rivers, MI. So, what will happen today in this region? Only David knows I guess when he gets here again, and posts another update for us.

EDIT: I thought about the number 30 and figured there are 30 days in most months, and the 3 stands for this wonderful CJ and 0 means "Nothing but full of updates and information."
Title: Re: Three Rivers Region
Post by: rhizome21 on March 20, 2009, 12:19:40 PM
number 31 ready for duty sir...

(i think it's the first time i'm glad to be a number - as opposed to a free man -)

Title: Re: Three Rivers Region
Post by: CCFC on March 20, 2009, 02:48:15 PM
Where are the updates for today? I'm bored without this region and the daily updates, and I'm ready to do my Quad.. So, what's going on? I hope to see some updates before going to bed tonight otherwise it will be a boring day. Oh well, I'll keep waiting.
Title: Re: Three Rivers Region
Post by: bakerton on March 20, 2009, 03:22:08 PM
I am ready to tackle my quad David. Until I recieve everything, I am doing my homework by researching my area. JKB
Title: Re: Three Rivers Region
Post by: CCFC on March 20, 2009, 03:26:48 PM
Quote from: bakerton on March 20, 2009, 03:22:08 PM
I am ready to tackle my quad David. Until I recieve everything, I am doing my homework by researching my area. JKB
I was doing the same until I got bored and found out basically everything. But what about my questions, David? Oh well, I can wait for my questions to be answered.

EDIT: Is it just me or am I posting every time someone else posts shortly after? Oh wait, I AM that bored.
Title: Re: Three Rivers Region
Post by: girlfromverona on March 20, 2009, 05:07:14 PM
CCFC: David will post when he's got something to post. It sounds like he's pretty busy at the moment working on the collaboration. Good things take time, so please be patient!
Title: Re: Three Rivers Region
Post by: mayorfabz on March 20, 2009, 06:09:16 PM
Mmm that Three Rivers, MI got me thinking. David, did you ever think about sister cities for Pineshore ? May I humbly suggest...

TROIS-RIVIERES !
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F3586%2Ftroisriviresthreeriversy.jpg&hash=7ce8de8bf310ecf59874a66fae33d29afa07a47a)
Halfway between Montréal and Québec City, 129,100 inhabitants, est. 1634 (375 years), sometimes referred to in English as... Three Rivers.

Should you find it too big a sister city, then we have the Italian version :
TREFIUMI
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F5411%2Ftrefiumi.jpg&hash=24d8df87de5d454b6ce44adea07c2b199d6b6f60)
A small village in Central Italy, less than 2,000 inhabitants, a couple goat herds, not even a soccer field (in Italy !)

OK, that might be a little too modest for a capital city such as Pineshore. Would you fancy something a little more tropical to help you evade the frigid 3RR winters ? Well then I give you:
TRÊS RIOS
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F7064%2Ftresrios.jpg&hash=d1eae133c5ab6b5e3bf55aad5357eeda93cbaad3)
75,000 inhabitants in the Brazilian State of Rio de Janeiro (a little bit to the north of Rio), now there HAS to be a soccer field, we're talking Brazil here.

Still too big ? Now I have got what you want:
TROIS-RIVIERES, Guadeloupe
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F3922%2Ftroisriviresguadeloupe.jpg&hash=e43258ceaf0f78f622910acf6a94e445d8fadf8f)
8,000 inhabitants under the Caribbean sun, quiet bungalows looking over the sea, a gentle tropical breeze in the coconut trees, what else may you wish ?

There may be others, I guess. Unforntunately, I don't speak Russian, Chinese or Arabic. Can you guys find some more ?

Greetings from Montreal (about 100 miles west of Trois-Rivières)
Fabien


Title: Re: Three Rivers Region
Post by: mightygoose on March 20, 2009, 06:29:14 PM
the water mod on that last picture looks so unrealistic.....
Title: Re: Three Rivers Region
Post by: CCFC on March 20, 2009, 06:29:27 PM
Here's a sum of my questions for David to answer easier later on in one round:

1. Am I allowed to make my own town?
2. Can I add a rail line?
3. Am I allowed to add parks, camps, and other things not on the map but what's available on the map?
4. Why am I so addicted to this region called '3RR'?
5. Let me confirm these even though I won't do this: Can we use the god tools and mayor tools to reshape the land or not?
6. Anything other people have asked.
7. Why do I have "3RR Team" by my name, is it because I'm in the collaboration team?
NOTE: I added about 4 questions above, otherwise they are all what I asked in earlier posts. :)

Did I ask anything else? But, there you go David, it's now easier for you.
Title: Re: Three Rivers Region
Post by: nerdly_dood on March 20, 2009, 07:28:34 PM
Quote from: mightygoose on March 20, 2009, 06:29:14 PM
the water mod on that last picture looks so unrealistic.....

Real life doesn't have water mods! $%Grinno$% Those are satellite photographs! :D
Title: Re: Three Rivers Region
Post by: mightygoose on March 20, 2009, 07:37:53 PM
Quote from: nerdly_dood on March 20, 2009, 07:28:34 PM
Real life doesn't have water mods! $%Grinno$% Those are satellite photographs! :D

Wow, lucky I don't have to spell out blatent sarcasm....  :P
Title: Re: Three Rivers Region
Post by: Pat on March 20, 2009, 10:00:14 PM
*snickers and runs in the other direction*
Title: Re: Three Rivers Region
Post by: JoeST on March 21, 2009, 04:02:08 AM
excellent John, excellent :D

Joe
Title: Re: Three Rivers Region
Post by: CCFC on March 21, 2009, 11:25:32 AM
This topic has been dead for hours, I bet David is working hard on something big for us like delivering the quads. I'm ready for anything he throws at us. So then this topic has been dead for 7 and a half hours, almost a good 8 hours. David hasn't been around for 2 days, so he must have something big for us, so big he is preparing a post right now without us knowing. Okay David, I'm ready!
Title: Re: Three Rivers Region
Post by: dedgren on March 21, 2009, 11:31:20 AM
Checking in...

I have obligations today, so won't be back on until late this evening.  I'll respond to a bunch of posts and PMs at that time.

Two quads will go out this weekend.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F9844%2Fteaser090321a.jpg&hash=27a240ac1a527a4596f77f48b6fb5297f15f597c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F8223%2Fteaser090321k.jpg&hash=56f90ff61e505c3554b87d30d274e50f84dfee70)

Can anyone guess which ones they are?

Later.


David

266347
Title: Re: Three Rivers Region
Post by: CCFC on March 21, 2009, 12:26:56 PM
Could one of them be mine? I've been waiting days, so I guess mine. Let's see how accurate I am. Or it is going to be 2 other people, and I need to wait longer. Oh, how about #1 and #2? Those seem to be on the list first, so I might have to wait longer. Oh, the suspense is killing me. I really want to do the quad thing now. Oh well, I can wait.
Title: Re: Three Rivers Region
Post by: BigSlark on March 21, 2009, 06:38:42 PM
Quote from: CCFC on March 21, 2009, 12:26:56 PM
Could one of them be mine? I've been waiting days, so I guess mine. Let's see how accurate I am. Or it is going to be 2 other people, and I need to wait longer. Oh, how about #1 and #2? Those seem to be on the list first, so I might have to wait longer. Oh, the suspense is killing me. I really want to do the quad thing now. Oh well, I can wait.

I've been patiently waiting for my quad for years, mate. Patience is a necessity for the 3RR Collaboration and it has proved to be well worth it. Virtually none of the really neat transportation options (FARR, FAR, SAM street curves, trail paths) existed when the first hints of collaboration were mentioned, for example.

Have faith in David, I've got an inkling he'll come through for us very soon.  :thumbsup:

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: CCFC on March 21, 2009, 08:10:51 PM
Quote from: BigSlark on March 21, 2009, 06:38:42 PM
I've been patiently waiting for my quad for years, mate. Patience is a necessity for the 3RR Collaboration and it has proved to be well worth it. Virtually none of the really neat transportation options (FARR, FAR, SAM street curves, trail paths) existed when the first hints of collaboration were mentioned, for example.

Have faith in David, I've got an inkling he'll come through for us very soon.  :thumbsup:

Cheers,
Kevin
After I got past saying myself, I thought of other peope who waited years since I saw a check-in for 2008, so I know I will most likely wait a few weeks for mine. I can sit back, relax, and prepare. I do need to get off my rock of playing The Sims 2 and get playing SimCity 4 again, more often.
Title: Re: Three Rivers Region
Post by: mightygoose on March 21, 2009, 08:14:46 PM
CCFC is there a particular reason that 91% of your career posts have been in this thread. I do not want to insult or degrade your enthusiasm but there is a big site out there, go explore. :)
Title: Re: Three Rivers Region
Post by: CCFC on March 21, 2009, 09:07:18 PM
Quote from: mightygoose on March 21, 2009, 08:14:46 PM
CCFC is there a particular reason that 91% of your career posts have been in this thread. I do not want to insult or degrade your enthusiasm but there is a big site out there, go explore. :)
I've tried to explore, but it's such so big. Here's what I'll do, I'll take a vacation from here for the next 12-18 hours and explore and post in other topics not in the 3RR, and then come back from my vacation. So, see you all. I'm going to bed and catching up for my 'vacation' as I'll call it. Hey, this will bring something new to this wonderful region hopefully. Oh, David might throw me for a big loop.
Title: Re: Three Rivers Region
Post by: just_a_guy on March 21, 2009, 09:16:36 PM
Wow, that second pic looks beautiful!

Quote from: BigSlark on March 21, 2009, 06:38:42 PM
Virtually none of the really neat transportation options (FARR, FAR, SAM street curves, trail paths) existed when the first hints of collaboration were mentioned, for example.

That's true, when the collaborations were going to begin for the first time, none of those options above were available to us. It's thanks to that that the 3RR has such stunning rural pictures (personally of course).
Title: Re: Three Rivers Region
Post by: flame1396 on March 21, 2009, 10:50:29 PM
Hi there, I'm reading from where I left off (page 80 or so) and am now on page 300 and I must say you have really outdone yourself with the single track rail. I assume it is in the NAM now and I plan to play with it very soon after I install SC4 and a rudimentary plug-in setup on my computer.

One word sums it up... wow...

Not to mention the FAR and FARR which are insane... Really the things you and some others (Chrisadams chiefly) are seriously changing the way I play. I'm going to in fact re-lot everything in my old plug-in folder and make my game flow seamlessly from rural to urban. Everything seasonal and seamless. Thanks for enabling this and thanks for giving me something really cool to play around with. Your projects, among others, have given me an escape from the real world and all of its pressures and, consequentially, you have helped me deal with my depression (or at least given me something to turn negative brooding into positive - if trivial - output)... Illuminating a light in the gloominess of my head. &idea Perhaps it is hard to comprehend what I mean, and that's alright, I don't expect you to understand, but I would like you to have my thanks.

Your faintly-flickering fan,
flame1396
Title: Re: Three Rivers Region
Post by: mayorfabz on March 22, 2009, 02:10:49 PM
Something is just not right...

NO ONE HAS BEEN POSTING ANYTHING ON THIS THREAD FOR THE PAST 18 HOURS ! What the heck is going on ? This certainly is unusual, even worrysome. Guys, let me just remind you we've got this 500.000 post objective to reach, let's not get distracted by Saint Patrick's Day Parades or MLS Expansions or NFL games or whatever. Be focused !

Has anyone found any other suggestion with respect to city names meaning "3 Rivers" around the world ? Just out of curiosity...

Have a nice day, please post something soon, this is starting to give me the creeps  :bomb:

Sunny greetings from Montreal
Fabien
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 22, 2009, 02:30:30 PM
Folks,

Please relax.

When David has something to post, he will do so, and not before. As our friend mightygoose said--it's a big site, go and explore! Believe me, when David posts something, you'll know it!

Dustin
Title: Re: Three Rivers Region
Post by: flame1396 on March 22, 2009, 03:44:48 PM
Yep, and you'll appreciate it too...
Title: Re: Three Rivers Region
Post by: Pat on March 22, 2009, 09:54:28 PM
David those pics looking great there wow!!!

I agree there is a lot happening here at SC4D other then 3RR, there is Bordertown (http://sc4devotion.com/forums/index.php?board=304.0), there is the MD's Sections which range from


There are the developments from the various Teams here IE BSC (http://sc4devotion.com/forums/index.php?board=3.0), ITC (http://sc4devotion.com/forums/index.php?board=229.0), NAM (http://sc4devotion.com/forums/index.php?board=90.0)... Then there is the Bat (http://sc4devotion.com/forums/index.php?board=3.0) and Lot (http://sc4devotion.com/forums/index.php?board=10.0) and Modders (http://sc4devotion.com/forums/index.php?board=11.0) threads here as well from individuals... There is the famous Bridge engineers thread (http://sc4devotion.com/forums/index.php?board=160.0) here too as well... I think its really safe to say that Sim City 4 Devotions is truly a massive site with a lot of goodies too offer...

Go have fun and check back soon, I know I will and I cant wait till David post again  :thumbsup:
Title: Re: Three Rivers Region
Post by: Rayden on March 23, 2009, 10:19:35 AM
For the really impatient ones, one good advise, try to read this thread from page 1 and you'll learn something new, trust me ;) After you do, come and post again  ;D
Title: Re: Three Rivers Region
Post by: mayorfabz on March 23, 2009, 12:23:50 PM
Quote from: Pat on March 22, 2009, 09:54:28 PM
David those pics looking great there wow!!!

I agree there is a lot happening here at SC4D other then 3RR, there is Bordertown (http://sc4devotion.com/forums/index.php?board=304.0), there is the MD's Sections which range from


  • Recently Published (http://sc4devotion.com/forums/index.php?board=156.0)
  • Best Sellers (http://sc4devotion.com/forums/index.php?board=154.0)
  • Classics (http://sc4devotion.com/forums/index.php?board=153.0)
  • Of Special Interest this Month (http://sc4devotion.com/forums/index.php?board=152.0)
  • SC4D Mayors' Diary Hall of Fame (http://sc4devotion.com/forums/index.php?board=238.0)

There are the developments from the various Teams here IE BSC (http://sc4devotion.com/forums/index.php?board=3.0), ITC (http://sc4devotion.com/forums/index.php?board=229.0), NAM (http://sc4devotion.com/forums/index.php?board=90.0)... Then there is the Bat (http://sc4devotion.com/forums/index.php?board=3.0) and Lot (http://sc4devotion.com/forums/index.php?board=10.0) and Modders (http://sc4devotion.com/forums/index.php?board=11.0) threads here as well from individuals... There is the famous Bridge engineers thread (http://sc4devotion.com/forums/index.php?board=160.0) here too as well... I think its really safe to say that Sim City 4 Devotions is truly a massive site with a lot of goodies too offer...

Go have fun and check back soon, I know I will and I cant wait till David post again  :thumbsup:

Thanks for the tip and the list, Pat. I stumbled upon GRV II for example and it seems quite fun.
It will give me something to chew upon in the meantime...
I just hope David is fine.

Sunny (though chilly: -4C) greetings from Montreal
Fabien
Title: Re: Three Rivers Region
Post by: Bishop Hawke on March 23, 2009, 12:42:52 PM
Can't wait to see what all of you will come up with on this project.
As for myself, I had a major desaster here. I had a complete loss of all files.  So I have to start from scratch and down load evrything all over again. 8 gigs of building.
David keep up the good work and I hope you keep clear of ol smokie top up there. That valcoano is really playing hecktic with air travel already down here in the lower 48.

Good luck on everyone's quads.

(Edit:  Wow first time I have ever made it a top of a page. Feels nice..)
Title: Re: Three Rivers Region
Post by: Battlecat on March 24, 2009, 01:42:34 PM
Not a clue whose quad that would be but it's certainly a nice looking area!  Hope you're not having too much trouble with Mt Redoubt there, looks like it's been a noisy weekend with all those eruptions.  Take care! 
Title: Re: Three Rivers Region
Post by: bat on March 25, 2009, 09:20:27 AM
Two beautiful images there, David!
Looking forward to more...
Title: Re: Three Rivers Region
Post by: dedgren on March 25, 2009, 11:02:27 AM
On the volcano front, here's a pic of Mount Redoubt erupting yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F6663%2Fredoubt090325a.jpg&hash=1320055786567dc8f1020cce081d297eb6eba3e7)
Anchorage Daily News, all rights reserved

The ashfall was northwest of here.  This is a snow machine trail through an area that experienced about a quarter-inch/.8 centimeter of ash coming down about 75 miles/120 kilometers from where I live.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F7831%2Fredoubt090325b.jpg&hash=2c47db58248b26b1fd93486cf3ce2fc178be9c1f)
Anchorage Daily News, all rights reserved

Stay tuned.

* * *

I have been dealing, among other things, with a dilemma in sending out quads.  While I want to set certain things in place before a collaborator starts working on a quad, I don't want to leave her or him little or nothing to do, and especially in places where the development footprint is lighter.  I have also decided that the seasonal tree lots will be very cumbersome for the collaborator to deal with during development, although ultimately they will be added to all completed quads.  As a result, I am eliminating some of the fine detail (fencelines, for example) on the quads I'm sending, and will be using mayor mode summer trees of the type that would ultimately be replaced by seasonal ones.

I am also completing a major brief this week, and have a short trial this morning.  So, in the meantime, here's a bit of Pink SW eyecandy, which shows you the rest of the road to Brazile Hot Springs and what the replacement mayor mode trees look like.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg237.imageshack.us%2Fimg237%2F1584%2Feyecandy090325a.jpg&hash=13aae3d0f2fa3abe0f0a3a22300a992a1b19cb04)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F2465%2Feyecandy090325b.jpg&hash=f408189dde654e84c5f943b9247ae1c54b1f1913)

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F2521%2Feyecandy090325c.jpg&hash=78eb666af1e4e5efcea6a659d7f2110c5b8bcb18)

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F9054%2Feyecandy090325d.jpg&hash=51b213ea620974bca4965d95607f100a4aa9181a)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F4105%2Feyecandy090325e.jpg&hash=fb15f95a825ff7799a2790398775e6a52abb1b52)

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F4337%2Feyecandy090325f.jpg&hash=9f32f2801f9b6d6ccbd87b4dc5cb3cf33d8540cc)

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F4076%2Feyecandy090325g.jpg&hash=46307a1218dfc49e928134f472ca27dfbe6c0991)

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F1295%2Feyecandy090325h.jpg&hash=c3c41d0a00397c56a6d96f4b6d671fa4469ca950)

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F3598%2Feyecandy090325i.jpg&hash=2dc0c4ed0d7680d29a5aa0e2d278a18bfd679269)

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F2276%2Feyecandy090325j.jpg&hash=65b3ca3c0fc2a6b6977db460de7d6fb9041972c2)

I have been working on some mayor mode flora brushes for these trees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F5130%2Feyecandy090325k.jpg&hash=f2c9e7e781477b3ada03d9e4ba29790df9152185)

I need to talk to Brian the Tree God (c.p./cycledogg) about how to do this, though, as I still can't quite seem to get the hang...

Thanks for hanging in there with me during a long, long week.

Later.


David

268944
Title: Re: Three Rivers Region
Post by: homefryes on March 25, 2009, 11:16:43 AM
W :o W! I just LOVE that winding road down the hillside. Absolutely breathtaking! I'll be interested to see more on the flora brushes!

Glad to know you're pretty much out of harms way there.

-- Don
Title: Re: Three Rivers Region
Post by: Rayden on March 25, 2009, 11:23:19 AM
Awesome David, looks like I will have a hell of job to do, choosing where not to spoil your work of art. Will be any bit left for me that I will be able to spoil? $%Grinno$%
Title: Re: Three Rivers Region
Post by: BarbarossaS on March 25, 2009, 11:55:53 AM
Awesome display of the FAR once again, there aren't many people who can make them roads
like you do David.

I like  :P
Title: Re: Three Rivers Region
Post by: kimcar on March 25, 2009, 12:04:29 PM
 &apls &aplsExcellent your road . DSo oyu plan to buy or build your cabin over there ? ;D
Title: Re: Three Rivers Region
Post by: nerdly_dood on March 25, 2009, 01:31:00 PM
Looking forward to more news about the volcano!

And the Maxis tree replacement is looking excellent too.
Title: Re: Three Rivers Region
Post by: Pat on March 25, 2009, 01:37:30 PM
David simply ashtounding lol... OK bad pun I know I know... Anywho looking real good here!!!
Title: Re: Three Rivers Region
Post by: io_bg on March 25, 2009, 01:43:39 PM
Breathtaking pics! &apls The winding road is like from a real photo.
Title: Re: Three Rivers Region
Post by: CabraBuitre on March 25, 2009, 02:48:08 PM
Here's a question I think the 3RR's might be able to help me with.  I'm using the newest NAM (actually, I'm playing for he first time since the stuff David did was added to the NAM), and I'm wondering how to get the wide curves without base textures.  I figure I downloaded something that added those textures... but I don't know what that would be.  I'm trying to make a wide rural curve and I don't want the base textures.

Thanks!
Title: Re: Three Rivers Region
Post by: Rayden on March 25, 2009, 03:04:38 PM
Quote from: CabraBuitre on March 25, 2009, 02:48:08 PM
Here's a question I think the 3RR's might be able to help me with.  I'm using the newest NAM (actually, I'm playing for he first time since the stuff David did was added to the NAM), and I'm wondering how to get the wide curves without base textures.  I figure I downloaded something that added those textures... but I don't know what that would be.  I'm trying to make a wide rural curve and I don't want the base textures.

Thanks!

Have a look at this post of mine, I think you might have the same problem I did. ;)

http://sc4devotion.com/forums/index.php?topic=1444.msg231173#msg231173

Btw, don't forget the deadline to present the challenge 1 at GRV II finishes in a few hours.

Sorry David for the off-topic. &ops
Title: Re: Three Rivers Region
Post by: bakerton on March 25, 2009, 03:13:00 PM
OOOOOOOH AAAAAAAH David. I better have the 4X4 ready for that drive. With all of that volcanic ash there in Anchorage area, I thought it was Ash Wednesday. Anyway David, are you gonna make an ash angel or ash-man? Good luck David. JKB
Title: Re: Three Rivers Region
Post by: threestooges on March 25, 2009, 04:30:52 PM
Glad to hear things are ok for you up there (minus the impending brief). Hope the trial went well. Looking forward to seeing how the quads turn out when they're ready for distribution. Until then, take it easy.
-Matt
Title: Re: Three Rivers Region
Post by: just_a_guy on March 25, 2009, 04:50:35 PM
Oh WOW! Consider me impressed! The dirt road looks like a lot of dirt roads that go up mountains in my region. It's too bad a lot of your detailing is going to be destroyed eventually for city building but well, that's how it works in RL anyway.

It looks fun to do this in that dirt road there:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F7521%2Fyamahaatv.th.jpg&hash=01b6052915e85fa0cea4b2f28b389ab9d8a455ef) (http://img407.imageshack.us/my.php?image=yamahaatv.jpg)

Cheers and looking forward for the finished quads.
Title: Re: Three Rivers Region
Post by: sithlrd98 on March 25, 2009, 05:40:41 PM
Quote from: Rayden on March 25, 2009, 03:04:38 PM
Have a look at this post of mine, I think you might have the same problem I did. ;)
http://sc4devotion.com/forums/index.php?topic=1444.msg231173#msg231173
Sorry David for the off-topic. &ops

Why is everybody pickin on me? :) :P
***Back on topic*****
Excellent pics David! I wish I had more time to play cause I would have loved to have had a quad! And that volcano picture is a little scary, but beautiful at the same time. You definitely live in a beautiful state!

Jayson
Title: Re: Three Rivers Region
Post by: mightygoose on March 25, 2009, 06:07:29 PM
see our game is an art form...
Title: Re: Three Rivers Region
Post by: flame1396 on March 25, 2009, 06:31:32 PM
Cool, Pink SW is looking sweet.
Title: Re: Three Rivers Region
Post by: magee_b on March 25, 2009, 08:06:59 PM
David,
those shots are simply breathtaking &apls
I can just imagine parking the car at the edge of the road and cutting through the bush to go on a long, wandering hike along the stream. It's giving me chills just thinking about it.

Cheers!
- Brian

Title: Re: Three Rivers Region
Post by: emilin on March 26, 2009, 04:59:06 AM
Wow! That looks amazing. Really, it does... &apls

I can't believe you managed to get that density of spruces using mayor mode flora. It must have taken hours and hours of work. I have been trying to learn how to make God Mode tree controllers, but I'm still far from mastering it. But the plan is to make a controller using only pines and furs (or any nonseasonal tree in the real sense of the word) for easy placement together with the kind of seasonal leaf tree lots that you released.

Anyways: good to see all the progress, and  :thumbsup:
Title: Re: Three Rivers Region
Post by: ldvger on March 26, 2009, 04:53:47 PM
David-

Well, I have decided the only way to learn the things I want/need to learn about terraforming and creating nauralistic landscapes is to study the master and begin at page one.  So, I have been reading your original posts from the very beginning of 3RR over at ST, taking notes at the tutorials and downloading/installing mods and tools along the way.  I'm all the way up to page 12 now and have to say my only source of frustration now is that I am unable to view your posts in thier entirety.  Any post with pics in it run wide off my screen to the left or the right, and the only scroll button that corrects this is at the bottom of your posts rather than at the bottom of my screen.  As most of the picture posts are also the tutorial posts, and therefore lengthy with lots of text and pictures, it's nearly impossible for me to read a single line of instructional text without having to scroll to the bottom of the post, slide the bar to the left, scroll back up to the same line of text, finish reading that line, then scroll back down and slide the bar right, then back up to start the next line of text...you get the picture.  However, until I find a way to fix this, I guess I have no choice.

Does anyone have any suggestions?  Will resetting my monitor resolution settings help?  They are currently set at 1024x768...

Lora
Title: Re: Three Rivers Region
Post by: projectadam on March 26, 2009, 05:19:13 PM
Quote from: ldvger on March 26, 2009, 04:53:47 PM
David-

Well, I have decided the only way to learn the things I want/need to learn about terraforming and creating nauralistic landscapes is to study the master and begin at page one.  So, I have been reading your original posts from the very beginning of 3RR over at ST, taking notes at the tutorials and downloading/installing mods and tools along the way.  I'm all the way up to page 12 now and have to say my only source of frustration now is that I am unable to view your posts in thier entirety.  Any post with pics in it run wide off my screen to the left or the right, and the only scroll button that corrects this is at the bottom of your posts rather than at the bottom of my screen.  As most of the picture posts are also the tutorial posts, and therefore lengthy with lots of text and pictures, it's nearly impossible for me to read a single line of instructional text without having to scroll to the bottom of the post, slide the bar to the left, scroll back up to the same line of text, finish reading that line, then scroll back down and slide the bar right, then back up to start the next line of text...you get the picture.  However, until I find a way to fix this, I guess I have no choice.

Does anyone have any suggestions?  Will resetting my monitor resolution settings help?  They are currently set at 1024x768...

Lora

I do not know if that would cause problems or not but my resolution is set at 1280 x 960. You could always try it and hopefully it will work.
Title: Re: Three Rivers Region
Post by: dedgren on March 26, 2009, 06:47:06 PM
Ka-BOOM!!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F9784%2Fkaboom2.jpg&hash=63b07192754510c61d425c617e059988f9644206)
Alaska Volcano Observatory, all rights reserved

This is Redoubt Volcano a few minutes ago from an Alaska Volcano Observatory [linkie] (http://www2.avo.alaska.edu/webcam/Redoubt_-_Hut.php) live cam seven and a half miles/12 kilometers from the summit.  An eruption around 9:30 AST (GMT-9) this morning shot ash to 65,000 feet/20,000 meters.  Flights in and out of Anchorage have been canceled again.

One more day of heavy-duty briefing, then a three-day weekend, as Monday is Seward's Day [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg134815#msg134815).  I'll try to get back this evening to respond to a few great recent posts, but no promises.

Later.


David

269819
Title: Re: Three Rivers Region
Post by: calibanX on March 26, 2009, 07:02:25 PM
I just thought I would touch base with you on your farm field edge pieces David. I love the work you were doing. I enjoy working my rural areas much more than I do my dense cities, and I'm looking forward seeing what you release. I have my own custom edging for my fields but I'm not entirely satisfied.

Also, I'm quite excited for the new 3RR project. I've seen the creativity in the forums and in the City Journal section of many of the names on that list of participants. I'm looking forward to the first posting of images!

Title: Re: Three Rivers Region
Post by: Ryan B. on March 26, 2009, 08:13:34 PM
"Aaaaand . . . . . WHAMMY!"

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.aceshowbiz.com%2Fimages%2Fphoto%2Fdavid_koechner.jpg&hash=108e3d2ec45c56a20fd24690350f0dbe0658003a)

Quote & image taken from the motion picture film "Anchorman:  The Legend of Ron Burgundy".
Title: Re: Three Rivers Region
Post by: Pat on March 26, 2009, 08:20:30 PM
SO David she blew her top then? Even from the night shot I just viewed it looks pretty impressive still...
Title: Re: Three Rivers Region
Post by: bakerton on March 26, 2009, 08:31:04 PM
David, you seem to get all of the action while we here in Southeast Wisconsin are bracing for a major snow strom or blizzard. Good thing I don't live in Denver area as they got slamed with white out blizzard and Fargo, ND as they are all flooded out. Be safe and have a great Seward's Day. JKB
Title: Re: Three Rivers Region
Post by: Lmac on March 27, 2009, 06:08:55 AM
Quote from: burgsabre87 on March 26, 2009, 08:13:34 PM
"Aaaaand . . . . . WHAMMY!"

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.aceshowbiz.com%2Fimages%2Fphoto%2Fdavid_koechner.jpg&hash=108e3d2ec45c56a20fd24690350f0dbe0658003a)

Quote & image taken from the motion picture film "Anchorman:  The Legend of Ron Burgundy".

ooh don't get me started on anchorman quotes :P
Title: Re: Three Rivers Region
Post by: bat on March 27, 2009, 07:25:07 AM
Really really beautiful pictures of these wonderful looking streets! And wonderful work on the flora there!

Looking forward to more...

btw, my 6900th post
Title: Re: Three Rivers Region
Post by: Rayden on March 27, 2009, 08:06:58 AM
Quote from: dedgren on March 26, 2009, 06:47:06 PM
Ka-BOOM!!!


This is Redoubt Volcano a few minutes ago from an Alaska Volcano Observatory [linkie] (http://www2.avo.alaska.edu/webcam/Redoubt_-_Hut.php) live cam seven and a half miles/12 kilometers from the summit.  An eruption around 9:30 AST (GMT-9) this morning shot ash to 65,000 feet/20,000 meters.  Flights in and out of Anchorage have been canceled again.

One more day of heavy-duty briefing, then a three-day weekend, as Monday is Seward's Day [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg134815#msg134815).  I'll try to get back this evening to respond to a few great recent posts, but no promises.

Later.


David

269819


Did the blast in 89 affected the Wasilla area and were you there? I know Wasilla it's around 130 miles away, but did the ashes reached that far?

EDITSilvio, I wasn't here- arrived two years later.  Wasilla did received some ashfall over the five months of eruptions.  The main consequence of Redoubt's eruption then was the near-crash of KLM Flight 867 [linkie] (http://en.wikipedia.org/wiki/KLM_Flight_867). -DE
Title: Re: Three Rivers Region
Post by: dedgren on March 27, 2009, 10:01:15 AM
Just another drive-by...

This is your typical 3RR "seasonal tree, country road, fences, poles, and fields" pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F4588%2Fteaser090327a.jpg&hash=0d7393a962da5d5915017269cfe100aa678ff390)

What's special about it is that pretty much everything is oriented diagonally.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F9953%2Fteaser090327b.jpg&hash=1e8a2c2439e1af2f1449e80b65c2533f34a74d67)

Those are plop fences, plop poles, diagonal SAM, and seasonal tree lots (and inflatable cows, truth be told).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F8366%2Fteaser090327c.jpg&hash=b4cda0ac89de032b902a0d1d9f1afb0a9610caa9)

The "treeline" seasonal tree lots were the last piece of the "edges" issues I've been working out before releasing that long-promised set of fencelines.  That set has now pretty much turned into an integrated rural landscape "gridbreaker" consisting of fields, fencelines, and treelines.  I think I've finally hit the formula I've been looking for- and have a long weekend ahead to wrap it up for you.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F7405%2Fteaser090327d.jpg&hash=1601e89237dfa6867dcd68c3b180772370d18962)

Have a great Friday- volcano's quiet today.  Off to work.


David

270220 - another 20,000+ page view month, which is pretty amazing given my lengthy posting absences over the past couple of weeks.  Thanks so much, folks!




Title: Re: Three Rivers Region
Post by: Rayden on March 27, 2009, 10:30:25 AM
Quote from: Rayden on March 27, 2009, 08:06:58 AM
Did the blast in 89 affected the Wasilla area and were you there? I know Wasilla it's around 130 miles away, but did the ashes reached that far?

EDITSilvio, I wasn't here- arrived two years later.  Wasilla did received some ashfall over the five months of eruptions.  The main consequence of Redoubt's eruption then was the near-crash of KLM Flight 867 [linkie] (http://en.wikipedia.org/wiki/KLM_Flight_867). -DE

I saw that news about the flight, scary! That's why now they immediately cancel/delay most of the flights in Anchorage as soon the activity on Spurr, Redoubt, Iliamna, and Augustine reaches the orange alert status. Yes, I've been reading  $%Grinno$%
Title: Re: Three Rivers Region
Post by: Pat on March 27, 2009, 10:31:46 AM
David your right nothing to abnormal anymore here in 3RR lol oooh wait a second here ummm did I just say abnormal lol
Title: Re: Three Rivers Region
Post by: LE0 on March 27, 2009, 11:22:20 AM
is it possible soon to have seasonal mayors trees that you plop and leave alone? they just change by themself

i love 3rr :)

EDITI continue to work on those in my spare time, but it's a long, slow slog.  Thanks for your continued interest, my friend. -DE
Title: Re: Three Rivers Region
Post by: metarvo on March 27, 2009, 01:14:31 PM
I have never looked at the grid (or the game) the same way since becoming a 3RR Regular.  I approve of any diagonals as long as they're good, and these certainly are.  I realize that you are quite busy now, David, but even a weekly visit to 3RR means so much to me, and many others, I'm sure.  Keep up the good work!

&apls
Title: Re: Three Rivers Region
Post by: bob56 on March 27, 2009, 04:02:38 PM
Quote from: dedgren on March 26, 2009, 06:47:06 PM
Ka-BOOM!!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F9784%2Fkaboom2.jpg&hash=63b07192754510c61d425c617e059988f9644206)
Alaska Volcano Observatory, all rights reserved

This is Redoubt Volcano a few minutes ago from an Alaska Volcano Observatory [linkie] (http://www2.avo.alaska.edu/webcam/Redoubt_-_Hut.php) live cam seven and a half miles/12 kilometers from the summit.  An eruption around 9:30 AST (GMT-9) this morning shot ash to 65,000 feet/20,000 meters.  Flights in and out of Anchorage have been canceled again.

One more day of heavy-duty briefing, then a three-day weekend, as Monday is Seward's Day [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg134815#msg134815).  I'll try to get back this evening to respond to a few great recent posts, but no promises.

Later.


David

269819


Did anyone check the current webcam on the observatory link? pure ash.  Hope you aren't affected and the wind blows the other way...

btw, nice 'typical' pictures
Title: Re: Three Rivers Region
Post by: ldvger on March 28, 2009, 02:22:28 AM
David-

I hope I am not the bearer of bad news, but it seems ST has taken down all that remained of 3RR now that they have moved thier site to Twitter.  I understand the reason why this may have happened, I'm just kinda lost as I was on page 12 and the earliest page you have managed to move here to SC4D is (last I checked) page 33.  So that's 21  pages of information I fear I am going to never be able to gain learning from.  **Sigh**

That's what happens when you take a 2 1/2 year haitus, as I did.  I find these great resources for all the things I missed out on years ago only to have them *poof* diasappear on me one day.  But it's all OK.  That's the way things work sometimes, I know.  No critisims pointed in any directions. 

As for volcanos...I lived here in Washington State in 1980 when Mt. St. Helens blew her top.  I lived n the upper reaches of the Skagit River Valley, almost 200 miles north and many mountains and foothills between us and the mountain.  We were living on the valley floor and the initial explosion blew the windows out of the south side of the house.  My boyfriend was downstairs making pancakes for breakfast when it happened and was cut by flying glass.  He thought it was a logging outfit across the valley blasting in a new road, hahahaha.  But I jumped out of bed and said turn on the tv, turn on the radio, I bet that was Mt. St. Helens.  He said no, it wouldn't come this far north. 

Well, I was right and he was wrong.  We ended up renting a private 6 passenger plane with some friends that day and flying down to see the whole thing, or at least as close as we could get.  I am an amatuer shutterbug and so took my camera.  Got some great shots, plane wing included in some, to give scale. 

When we finally got home in the late afternoon, we had to clean up all the broken glass and call the landlord to have a glazier come out to replace it.  The pancakes,which we had left on the stove, were studded with little pieces of glass, too, so we threw them out (of course). 

The force of the planet is awesome. 

Lora/LD
Title: Re: Three Rivers Region
Post by: deathtopumpkins on March 28, 2009, 05:57:23 AM
3RR-ST's all still there. Right in the same place it always has been. Just search the CJ board for 3RR or, if you know how to build a URL for ST, its threadid=74819
Title: Re: Three Rivers Region
Post by: turtle on March 28, 2009, 07:00:09 AM
Hey guys,

Maybe I missed something, when you say ploppable fences, are they Chrisadams lot plops with the transparent waterbug thingy, or did you do something to avoid that? I seem to remember you did something with them...?
Everything looks amazing as always :)

Thanks,
Thomas

EDITThomas, they are ploppable without the "water bug" effect, and are on the 3RREX here [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.0).  -DE
Title: Re: Three Rivers Region
Post by: frdrcklim on March 28, 2009, 07:08:12 AM
I love those trees David. This is welcome development since I'm more in to the tree brush thing than planting trees individually. Would look great with those seasonal trees ::).

Looks like your volcano is also making headlines on wikipedia.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi299.photobucket.com%2Falbums%2Fmm311%2Ffrdrcklim%2FMountRedoubterupts.jpg&hash=9438ca1436c8280c64cb01d8e5c4dc92376e2386)
Title: Re: Three Rivers Region
Post by: Albus of Garaway on March 28, 2009, 02:57:57 PM
I've been gone for so long! I'm really sorry, and I just wanted to confirm that I'm still in the collaboration in case you had any doubts.

Great work while I've been gone! :)
Title: Re: Three Rivers Region
Post by: CaptCity on March 28, 2009, 03:20:33 PM
Oh my... Your recent images look like they could've been taken out of my school bus window as a youngster (well... maybe a little closer to ground level  ;) ) Wonderful work, as we've come to expect...  &apls

-CaptCity
Title: Re: Three Rivers Region
Post by: ldvger on March 29, 2009, 02:21:12 AM
Ok, my bad last night concerning ST pulling 3RR from thier archives.  I was able to find it today and continue with my "catching up process".  I have made it up to page 15, I think, at the bottom of which you posted your first attempt to create a road map of your region.  You made the map a link and I followed the link, but it just took me back to Imageshack.  So, as this is something I would like to do with my region also (isn't mimicry the best and most sincere form of flattery?), I would like to know how you did this. 

I don't intentionally post here with the idea of simply vacuuming your brain for ways to make my own region look more like I want it to, I really don't.  Think of me rather as an acolyte on her knees before a master teacher, seeking learning.  I could post glowing reviews of your work after every update you post, but so many folks already do that and while I know it's very gratifying, at some point it becomes, hmm.....gratuitious.  You are a master of what you do with SC4 and you know it, you have been told so many, many times.  You are also an excellent teacher, and it in that capacity that I seek your guidance. 

Your region is gorgeous, a masterpiece, and I mean that truely and from my heart...but it becomes pointless if I repeat this with very post I make here.  You have seen the terrain of my region and understand, I think, the extremely daunting tasks I have set for myself in
that regard.  I want to do the region justice.  I want to do justice to the time I have already spent in God Mode terraforming, which amounts to probably 100 hours, maybe more.  Who counts?  I don't. 

I also want to know how you made your region so big, but I know that info is coming up about 20 pages or so from where I am now, so I will be patient and not ask questions about that until I get there and if I find my questions then unanswered.  So far I have found that if I am patient, the answers come. 

Lora
Title: Re: Three Rivers Region
Post by: ldvger on March 29, 2009, 02:48:57 AM
Ok, my bad, try to remember I am catching up.  Your very next post laid out the process step-by-step using Paint Shop Pro. 

Problem for me is, I don't have PSP and, living on charity as I currently am, can't buy it.  Is there a freeware or shareware software program that will work instead that you mght be aware of and could refer to those of us who may be less financially endowed?  If not, no problem, I'll cruise around and see what I can find on my own. 

Lora
Title: Re: Three Rivers Region
Post by: bat on March 29, 2009, 08:34:58 AM
The "typical 3RR" picture looks really beautiful! Nice work! :thumbsup:
Title: Re: Three Rivers Region
Post by: Bishop Hawke on March 29, 2009, 10:39:52 AM
Ok guys I am having a major problem here. I am needing help from any of you that might know how to fix this . I have bought a new computer that has windows vista 64 bit. It will not play my favorite game whice is sc4. any ideads  on how I can get the game to work? If not I may forever lose my SC4 world and I would hate  for that to happen.
Title: Re: Three Rivers Region
Post by: dedgren on March 29, 2009, 10:57:17 AM
That's an emergency, my friend.  I don't know what to tell you at this point, as SC4 installed and ran without a hitch on the 64-bit Vista that came with my new laptop (I burn through about one a year doing the lawyer thing, then there's this on top).  I know that some have said to right-mouse click the shortcut and find "XP Compatibility Mode" in the menus that come up.  It could also be your graphics chipset, but again that is me passing on hearsay.  Perhaps you could give a bit further description- say, what happens from the time you double-click the icon through when the program fails.  Also the make, model and configuration of your 'puter.  With about 750 new looks every day here, it should be long 'til someone comes by with better answers than mine.

Sorry about your situation- we'll stay on this until we figure it out.


David

271512
Title: Re: Three Rivers Region
Post by: deathtopumpkins on March 29, 2009, 11:44:53 AM
Is it a dual or quad core? I know that can cause some problems running SC4...
Title: Re: Three Rivers Region
Post by: sithlrd98 on March 29, 2009, 12:26:32 PM
Yes , we need some specs...I'm running x64Vista on an AMD Phenom Quad core with out any major issues(just a minor graphical one that know one knows how to fix) ()what()

Jayson
Title: Re: Three Rivers Region
Post by: Darmok on March 29, 2009, 12:51:46 PM
To Lora

Lora there's a free software that will help you, called "The Gimp"
here's the url
http://www.gimp.org/ (http://www.gimp.org/)

It's probably the best free tool you'll find, its well documented, it's open source, there's a lot, and I mean A LOT of tutorial and support on the net for it.
See the Wiki page
http://en.wikipedia.org/wiki/GIMP
There's a learning curve but not that hard. And you'll never find a best bargain that's for sure.
Hope this will help you.

-John

Edited for typos...
Title: Re: Three Rivers Region
Post by: Bishop Hawke on March 29, 2009, 03:00:43 PM
Thanks for the replys

This is a dell 630I windows vista 64 bit, core 2 Nvidia grforce 9800gt vid card , 4 meg ram, 250 gig hd.
the game keeps asking me for the simcity deluxe play disk.  there are only two disk and I have always used the first disk.
Title: Re: Three Rivers Region
Post by: just_a_guy on March 29, 2009, 04:57:20 PM
Try the second disc. I'm running sc4 with vista but the same thing happens if I use the first disc, so I use the second one. But i'm not sure if that's your problem becuase I run a 32 bit version of vista.

Hope it helps and good luck!
Title: Re: Three Rivers Region
Post by: sithlrd98 on March 29, 2009, 05:29:51 PM
I would concur...the second disc is the "play"disc.

Jayson
Title: Re: Three Rivers Region
Post by: Ryan B. on March 29, 2009, 05:48:18 PM
Quote from: Bishop Hawke on March 29, 2009, 10:39:52 AM
Ok guys I am having a major problem here. I am needing help from any of you that might know how to fix this . I have bought a new computer that has windows vista 64 bit. It will not play my favorite game whice is sc4. any ideads  on how I can get the game to work? If not I may forever lose my SC4 world and I would hate  for that to happen.

Sorry to hear about the difficulties.  I know how you feel.  I haven't been able to play SC4 for over a month now because of several problems with my laptop.

There is light at the end of the tunnel - it'll be completely fixed this week!

Hang in there, friend.  You'll get it sorted out.   :thumbsup:
Title: Re: Three Rivers Region
Post by: ldvger on March 30, 2009, 01:46:19 AM
Darmok, thank you so very much for this excellent tool.  I have just downloaded and installed it, not yet explored it all, but from the tool pallets that loaded, I think I will be able to accomplish what I want, once I learn the software.  I fully intend to Wiki the tool and find the tutorials you spoke of, then wend my through them. 

This entire process of learning new tools and processes is so exciting to me.  I downloaded David's rapids and waterfall tolls today and played around with them in my experimental region.  Made a decent waterfall, but I know it could use improvement.  I couldn't use the rapids because I have another water mod installed other than Edmonton and I like it better (jeronij's transparent water).  A dreamer can dream, I guess, but i hope someday all the folks who make ploppable water and the many variations to it (slope, diagonal, rapids, waterfalls, etc.) can find a way to agree on water textures that allows each of thier works to integrate with the others. 

Like I said, I'm a dreamer....still dreaming of the above sea level water brush toll in God Mode.  If Maxis doesn't create it in the next iteration of this game, perhaps I will become motivated enough to do it myself.

Thanks again Darmok, you are  a sweeatheart!

Lora

EDITLora, you have discerning taste- 3RR has had no better friend than John (Darmok) over the years, and his work in Anduin River Valley [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=59816&enterthread=y) has been a constant source of inspiration.  I'll note that my ploppable rapids have been adapted to jeronij's ploppable water and are on the 3RREX here [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.0). -DE
Title: Re: Three Rivers Region
Post by: Darmok on March 30, 2009, 04:25:03 AM
Don't mention it Lora,
glad I could help!

And good luck with "The Gimp" you'll see in the various tutorials that you'll be able to accomplish almost everything Photoshop can do.

Here's one site that is a good place to start.
http://tutorialblog.org/gimp-tutorials/

Again, good luck and have fun.  ;)

-John
Title: Re: Three Rivers Region
Post by: dedgren on March 30, 2009, 10:18:44 AM
It is, of course, Seward's Day...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F5154%2Ftakethedayoffwithtapero.png&hash=17cbd2d02fc38f842274444aff68b883b519e506)

I've been working over the weekend to this point pulling together a project that has been in the making since just after 3RR arrived here at SC4D.

...no, not collaboration- that's taken longer...

I'm hoping that, by the end of the day, I will have pulled together what I will probably call "Tree Lots, Treelines, Fencelines and Fields," or TLTFF for short.  I'm heading back to it now, but here's a taste of one of the details.

As you will remember, I took some time to preserve Brian's (c.p./cycledogg) original set of autumn foliage seasonal trees when he switched to more muted colors [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg119087#msg119087), as they had a visual impact that I thought was important.  Here's why.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F1233%2Fteaser090330a.jpg&hash=8d05b8fac1c0716a87969f560503ff62154f53a7)

when the white eagle of the north is flying overhead
the browns, reds and golds of autumn lie in the gutter, dead
remember then, that summer birds with wings of fire flaying
came to witness spring's new hope, born of leaves decaying
Just as new life will come from death, love will come at leisure.
love of love, love of life and giving without measure
gives in return a wondrous yearn of a promise almost seen.
live hand-in-hand and together we'll stand...

                                       ...on the threshold of a dream


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F3724%2Fteaser090330b.jpg&hash=74d4343431a8d1b7f57e31faa74e4f8ab3497be9)

Later.


David

"On the Threshold of a Dream" lyrics by G. Edge, 1969, all rights reserved

272169
Title: Re: Three Rivers Region
Post by: mightygoose on March 30, 2009, 04:09:46 PM
awesome.... i cannot wait :)
Title: Re: Three Rivers Region
Post by: frdrcklim on March 30, 2009, 07:52:38 PM
I wish they weren't ploppable though. Nevertheless, I like how the trees worked out in the last picture, so I'm also excited as well ;D.

EDITThose trees are on lots, my friend.  Although I guess the lots are ploppable... -DE
Title: Re: Three Rivers Region
Post by: Pat on March 30, 2009, 11:22:17 PM
David Ive been looking in on this all day today and I still dont know what to say here that Ive said in the past before about something you have done that has caught my attention!!!  Siiiigh I gues I am totaly amazed.....
Title: Re: Three Rivers Region
Post by: GNUCyberKat on March 31, 2009, 05:30:22 AM
As always, absolutely amazing there David.

Say, how's your local volcano doing these days?  Haven't heard much since it started spewing.

Cheers!

Scott
Title: Re: Three Rivers Region
Post by: sithlrd98 on March 31, 2009, 07:06:32 PM
Trees are looking good! Just one question , are you gonna jump on the Highdef textures and props express? ;D
Just kidding , maybe the next batch of goodness will be in HD (The work you've done already has taken the game to a pretty high level already, nothing like what maxis created 6 years ago!)

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on March 31, 2009, 10:48:40 PM
This is so interfering with our travel to Helena, Montana, at 6:30 tomorrow morning (AST GMT-9).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F7481%2Fredoubt090331.jpg&hash=0ec6e2038bacbbc1abc0e3bd51d549b57652ed60)
Alaska Volcano Observatory [linkie], all rights reserved

I'm sorry for the sporadic posting over the past couple of days.  I made some further progress putting together the Tree Lots, Treelines, Fencelines and Fields (TLTFF) package today, but am beginning to come to grips with its size.  It looks like that will be my "spare time" endeavor in Montana.

If I get there.  I'm sort of bummed about this, as I have a very short opportunity this spring to visit Joshua.

Anyway- later.


David

273126

Title: Re: Three Rivers Region
Post by: thundercrack83 on March 31, 2009, 10:57:11 PM
Sorry to hear about the interference with your trip to Montana, David. I do hope that you're able to get there to spend some time with Joshua.

As for what's been happening here in 3RR, I have to apologize for not making it in as often. There's no excuse for that, and I hope to not let it happen again! But don't worry, I'm always checking in to see what's happening all the time!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: ldvger on April 01, 2009, 12:16:03 AM
David-

Ok, so now I am on page 26 of 3RR and looking at how you determined the contour intervals in your game map to be 64m.  Problem is, that doesn't seem to be the same in my game maps, as my contours seem to be about 132m apart from each other.  Not only that but, they vary considerably depending on steepness of terrain and zoom level used when one uses the "terrainquery" tool.  In short, the contours seem to be almost completely randomly generated.  It's either that or my game is very buggy.  I would not be so bold as to post images from my region into your MD without your permission, but would do so, with your approval, to demonstrate what I am talking about. 

But there seems to be a second problem associated with this in that it seems I am unable to snap pics of my region or city tiles with both the contours on and the inquiry tool hovering over an elevation point.  When in a particlular city I use the CTRL+Shift+S to activate the snapshot mode, my terrain inquiry tool disappears.  Reading your page 26, I gather you ran into the same issue and you Photoshopped (or Paintshopped) the terrain inquiry tool into your snapshots, with all the relevant data copied faithfully.  I have no issue with this, it's a good work-around for tutorial purposes. 

So my question to you now is, did you ever check the contour interval at steeper terrains?  And if so, did it change from 64m to something greater?  Because ALL of my contour intervals are over 130m...and I am entering the info directly from the terrainquery tooltip into my calculator and only using contour/grid line intersections as measuring points.

I have this sneaking suspicion that the vertical axis of this game is badly skewed when it comes to steep terrain.  You checked your elevations in relatively flat terrain and so got the 64m contour interval.  I think if you had gone to another area of your map and checked interval there, you might have found something quite different. 

I will take take snaps of my region with contours on and tool-tips PS'd in, and post them here, but only with your permission.  At this point in your MD, I doubt it's a matter of importance to you.  It's important to me because I am trying to map my own region and am using you as my guide.  And when I run into rather large discrepancies between my game info and what you find in yours, then I am kinda lost as how to proceed.  Not your problem, I understand.  I'll just keep reading 3RR from the early days and maybe learn if you ran into this yourself and how you resolved it.

Lora/LD, learning

LD Edit:  Ok, I have to learn not to post after 3 glasses of wine and to not try to do anything mathmatical, either.  This morning, over coffee, I loaded up my game and re-checked the whole contours issue.  What I found is that the contours in MY game are at +/- 128m intervals, which makes sense of a sort as that is a multiple of 16m, which seems to be the "magic" number Maxis used for it's default.  I also discovered that the very first contour above sea level appears to be approx. 106-108m.  Why this is so I have no idea, but check it out.  I also checked contour intervals in Terraformer and found the seem to be about 4-5m apart.  I'll have to PM wouganouie (sp?) to see what he/she used as a contour interval and to confirm/unconfirm (is that a word?) my discovery. 

Title: Re: Three Rivers Region
Post by: Pat on April 01, 2009, 12:27:18 AM
dang it david I knew there was a question I forgot to ask you on Sunday grrrr.... Oooh well maybe next time I will catch you with it if you wouldnt mind  :).... BTW you could blame me too for our great conversation on Sunday night  ;D

I do hope you are able to get out and see Joshua soon and that stupid volcano shuts up long enough for you to sneak outta there.... BTW how is Tristen doing??? Again take it easy my friend!!!
Title: Re: Three Rivers Region
Post by: threestooges on April 01, 2009, 12:52:43 AM
I hope the conditions improve soon. Say "Hi" to Joshua for us when you see him (and Tristen too).
-Matt
Title: Re: Three Rivers Region
Post by: ldvger on April 01, 2009, 01:16:31 AM
when the white eagle of the north is flying overhead
the browns, reds and golds of autumn lie in the gutter, dead
remember then, that summer birds with wings of fire flaying
came to witness spring's new hope, born of leaves decaying
Just as new life will come from death, love will come at leisure.
love of love, love of life and giving without measure
gives in return a wondrous yearn of a promise almost seen.
live hand-in-hand and together we'll stand...

                                      ...on the threshold of a dream

David, you should have credited the author, Graeme Edge of The Moody Blues, from the album "On The Threshold Of A Dream", Deram, 1969, and included what you call a "linkie"...http://en.wikipedia.org/wiki/On_the_Threshold_of_a_Dream

I don't have your skills with creating links, but I share your apparent appreciation of this fine band.  

As a bit of an aside, I spent 3-4 years of my "mid-life crisis" as a "camp follower" of the band during the early 90's, following them all over the US for weeks at a time, bathing myself in the live music experience (this from someone who is crowd-phobic usually), and letting the music guide me back to a place in myself I never knew I had lost, let alone could regain.  I credit this band with, in many ways, saving my life, or at least my sanity.  And lets face it, if one is not sane, what value does life have?  The years I spent on the road behind the band were in and of themselves, to many people who know and care about me, a form of insanity, and I can't help but agree, having come back out the other side.  I lost everything I had...my job, my home, many of my friends.  But I regained my sense of being grounded in this world and I knew that "from the ashes we can rise another day" .  I don't regret a minute of the time I spent being a camp follower or the cost to me in terms of job, family, friends.  I know now I will always have "New Horizons"...

Lora/LD

(ps.  the "LD" is short for LDVGER" which was my custom license plate for many years, while I still cared to own an automobile, and which was derived from Long Distance VoyaGER, tha band's 8th album.  I am a long distance voyager....

EDIT:  Heh, Lora- I credited Mr. Edge in agate type right after my sig.  Half the fun of making reference to something that happened 40 years ago is seeing who gets it.  The Moodies had me at "Tuesday Afternoon," but I really enjoyed "Your Wildest Dreams" in the late 80s, along with the Red Rocks stuff.  They wuz good, as it were.  My top three sixties bands were, in no particular order, The Who, the Moody Blues and the Kinks.  As for the last, "Sunny Afternoon" always makes me smile, and "Waterloo Sunrise" can bring tears.  I wore out multiple copies of "Who's Next" in college playing it over and over again at 11, and that was long before Spinal Tap thought that one up.  With regard to LDVGER, the nic now makes perfect sense.  I had guessed that it was maybe a Star Trek Movie (the first one) reference, to the returning Voyager craft that caused Kirk and the Enterprise so much grief.  Great times, eh? -DE  

LD Edit:  Sorry David, my bad once again.  I saw the credit line this morning, guess I just got so excited to see a MB reference that I failed to scroll down to the bottom of your post.  Good to find another MB fan "out there"!
Title: Re: Three Rivers Region
Post by: bakerton on April 01, 2009, 06:22:38 AM
Redoubt needs to stop for a few hours so our good David can visit Montana. If not, we all here in #RR will come and shut it up. David, take your sweet dear old time to do your magic. Take care. JKB
Title: Re: Three Rivers Region
Post by: Ryan B. on April 01, 2009, 11:40:54 AM
Quote from: dedgren on March 31, 2009, 10:48:40 PM
This is so interfering with our travel to Helena, Montana, at 6:30 tomorrow morning (AST GMT-9).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.afterthewhistle.com%2Fen%2FSignals%2FSignalInterference.jpg&hash=7cfec861e5f19ac9c0defe356884b7443db3ee0a)
Image taken from AfterTheWhistle internet magazine.  No, that's not me.   :P

Quote from: 2008-09 National Hockey League rulebook | Section 7 - Rule 56.4The Referee, at his discretion, may assess a major penalty, based on the degree of violence, to a player or goalkeeper guilty of interfering with an opponent.

Mount Redoubt, major penalty, interference.

Oi, Redoubt - quit spouting off for just a little while so that David can get outta Dodge!

I really hope you're able to go and see Joshua.  Safe travels, my friend.
Title: Re: Three Rivers Region
Post by: dedgren on April 01, 2009, 12:57:48 PM
On for just a minute from Sea-Tac, in Seattle.  We escaped!  I'm a little worried, though, as we're running into folks who have literally been stranded in Seattle for most of the past week trying to get back to Anchorage, and finding their flights cancelled and it very hard to make rebooking arrangements due to the cascading effect.  I am supposed to head back on Sunday, and might wind up flying into Fairbanks if things really look bad.  We'll see.

Keep those fingers crossed for me, folks.

I'll be back on tonight from the Fairfield in Helena- I'm working on a thing or two in-flight.

Later.


David

273536
Title: Re: Three Rivers Region
Post by: ecoba on April 01, 2009, 04:12:07 PM
OOH!, I Just noticed That I Actually Have A Quad, Wow!, Ooh, David, maybe You Could PM Pictures, If Possible, Im Kinda new To SC4D, But No Rush, Do Whatever First...Thx!
Title: Re: Three Rivers Region
Post by: just_a_guy on April 01, 2009, 06:03:46 PM
Ouch! Losing flights because of bad weather I see, I know how irritating that is. Good luck with getting back. Hopefully things will get better!
Title: Re: Three Rivers Region
Post by: threestooges on April 01, 2009, 08:16:03 PM
If you made it out, you can get back in. Hope the trip goes well in the meantime.
-Matt
Title: Re: Three Rivers Region
Post by: ldvger on April 02, 2009, 12:03:35 AM
Well, I guess this is a day doomed to frustration.  I posted here around 3:30/4pm PST a discusiion on game scale versus RL and 7 hours later, it's not here.  I also jest spent and hour or so over at the Introduce Yourself thread and then posted a pic of self which did not display in the post.  I hit the Preview button and saw the pic and post just fine, but was unable to return to my post and so lost it (the post, not my temper). 

So I will repost a little bit of what I posted earlier this afternoon.  I am continueing to wend my way through the ST version of 3RR and got to page 35 when that page just *pooft* disappeared.  There is a single post by Gaston welcoming page 35 and that's it.  Looking at the ST TOC, I see that the discussion about scale which I am following closely, continued on page 35 with the discussion titled "Scale-Whither 3RR?".  I'd like to see the rest of page 35 as well, but that is my main post of interest.  I can't call it up here on SC4D because the ST Archives for page 35 show me only little blank boxes with red X's in them. 

This issue of game scale versus RL scale is of deep interest to me and I really want to be able to follow along as David Grappled with this when it came up for him, as it has for me.  I know the topic is 2+ years old and over 300 pages in the past...I am not looking to revive the discussion now, just follow it as it occured THEN.  But missing even a single post on the subject could leave me in the dust. 

David do you have a backup of the "Scale-Whither 3RR" post that you could forward to me?  I don;t want to miss what could be a vital turning point...

Lora/LD
Title: Re: Three Rivers Region
Post by: Bishop Hawke on April 02, 2009, 08:15:44 AM
Dang David. I wish I knew you where coming. I work at Sea-Tac airport. would have loved to have meet you in person. I am not back on duty till friday morning at 5 am. If you are still stuck  here  stop by the central security check point  and ask for Steve. I Hope you make it home ok though. good luck.
Title: Re: Three Rivers Region
Post by: girlfromverona on April 02, 2009, 03:49:01 PM
Hope your trip goes well, David, and that you don't have too many problems getting back home!  :)
Title: Re: Three Rivers Region
Post by: metarvo on April 02, 2009, 06:50:00 PM
If I know David at all, I know that he's got something good for us in the works.  These plane trips have been quite productive in the past.  :)
Title: Re: Three Rivers Region
Post by: dedgren on April 02, 2009, 07:48:51 PM
Back in for the night.  Meetings with docs, therapists and the school folks all day.  Took Josh to see Monsters versus Aliens and then to our favorite Helena Chinese all-you-can-eat place afterwards.  A pretty good day, overall.

Doodled late last night.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F7%2Fteaser090402a.png&hash=2485a6af63a103f9297b6af8d6824a4a2f820716)

I'm building quite a set of miscellaneous road and rail puzzle-pieces while I wait for my muse to return on the TLTFF, which is at about 80 lots and counting.  I'm going to go do some SC4 for a while and see if there's some inspiration there.

* * *

Lora, I have page 35 archived.  I'll dig it out ASAP.  Steve (Bishop Hawke), if Redoubt blows ash on Sunday, you might find me holed up sleeping in a janitor's closet at Sea-Tac.  Heather's former principal (her disability retirement was approved and effective on the 27th of last month) has been trying to get back into Anchorage for most of a week.  In any event, it's great to know where to find you.

Later.


David

p.s. The next post, as well as being a Double-0 Club qualifier, brings us three-quarters of the way to 10,000.  Thassa 'ho bunch, as they say over yonder.  You folks are always the greatest!

274414


Title: Re: Three Rivers Region
Post by: jmdude1 on April 02, 2009, 09:20:27 PM
hmm..i wish i could doodle like that! those intersections will add a lot to far. i like the idea of having more interesting intersections for sure.
are the rail puzzle pieces similar? keep up the great doodling....where would we be without it?? hehe.

EDITCongrats, my friend, on becoming the latest member of the Double-0 Club! -DE
Title: Re: Three Rivers Region
Post by: mightygoose on April 03, 2009, 02:05:01 AM
hey david you might want to nose into  the NAM board, HD textures & props could really finish off this wonderful project...
Title: Re: Three Rivers Region
Post by: io_bg on April 03, 2009, 02:41:50 AM
Just what I needed, great work! :thumbsup: But... can you make the corners a bit more rounded?
Here's something a made for a few minutes (just for you to get my idea):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F1604%2Fteaser090402aedited.png&hash=e752cbb57cfc04d44ad9dfb91722b6eed35171df)
Title: Re: Three Rivers Region
Post by: homefryes on April 03, 2009, 05:58:10 AM
Yes, yes, yes! These FAR intersections are just what I need in Ashtabula! Love your "doodles," and I look forward to your progress. Hope the remainder of your trip goes well and that you get home safely and on time!

-- Don
Title: Re: Three Rivers Region
Post by: dedgren on April 03, 2009, 06:48:33 AM
Another day of meetings and stuff today.  Working on this, though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F3213%2Fteaser090402b.png&hash=5b1a4de1daab6fb3bbd89d9cf5d4f13cab2b0243)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F4052%2Fteaser090402c.png&hash=4cdcf4511054d5e1782316e8382d959835fe84bb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F7662%2Fteaser090402d.png&hash=e2122b8aa6ae1fb82cf0614c0a0659db83eaa456)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F1007%2Fteaser090402e.png&hash=b02dbe9cc0705b3e9970cdc6dff88f4ba4ab0644)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F5228%2Fteaser090402f.png&hash=18a7cadde047c6e916448c76155b98d55aaa24c5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F4514%2Fteaser090402g.png&hash=50d030614a0772ad386246e5392b9f838edb8759)

And, John (mightygoose), the originals of these are already done in 512x512 pixel to 128x128 gridsquare scale.  From what I understand, it should be fairly straightforward to get this into his-res format.


David

274679
Title: Re: Three Rivers Region
Post by: Korot on April 03, 2009, 09:06:07 AM
Could you please show us the finished product, David?
Title: Re: Three Rivers Region
Post by: j-dub on April 03, 2009, 10:18:45 AM
I have to say this curve retexture project would be one of the fixes I have waited the most for the game.
Title: Re: Three Rivers Region
Post by: dedgren on April 03, 2009, 10:56:42 AM
Heh!  Sitting in a meeting, looking like I'm busily taking notes.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F1288%2Fteaser090403a.png&hash=ae50cf3d40d1a908587e654a9590d5b67ea13e18)

Actually, I'm keeping a promise to Jan (Swamper77).

Here's the intersections from earlier with rounded corners.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F811%2Fteaser090402h.png&hash=8492e138bf65de860662457f5ad6e6f64ceac651)

Back to my, er... meeting.

Later.


David

274850
Title: Re: Three Rivers Region
Post by: kbieniu7 on April 03, 2009, 11:05:38 AM
Oh, yeah, curves for maxis streets
Title: Re: Three Rivers Region
Post by: dsrwhat316 on April 03, 2009, 11:32:57 AM
Oh, I do admire good curves  $%Grinno$%

Those FAR intersections would be a god send; a new way to bring variety to my urban areas  :thumbsup: Great work, David!

~ Dan
Title: Re: Three Rivers Region
Post by: Ryan B. on April 03, 2009, 12:19:51 PM
Now that's what I call a productive meeting.  Nice work!
Title: Re: Three Rivers Region
Post by: just_a_guy on April 03, 2009, 12:33:08 PM
Awesome textures David! FAR just keeps getting "far" more advanced. Great Work!
Title: Re: Three Rivers Region
Post by: JBSimio on April 03, 2009, 12:53:17 PM
 &dance &apls %BUd%

Love the new intersections, David! I'm busy getting excited already...  ::)

See?  I told you I'd end my years of lurking here eventually...

JB
Title: Re: Three Rivers Region
Post by: dedgren on April 03, 2009, 03:21:30 PM
"Years of lurking..."

It actually has been a couple of years, Jon.  I recollect that you posted a time or two when 3RR was over at ST.  Made my day, my friend!

* * *

Here's the completed game road wide curve textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3017%2Fteaser090403b.png&hash=52109c15f6421107800818946411871287667a3f)

"Productive meeting" about sums it up.  They are reduced, by the way, from 512x512 pixel masters,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F2339%2Fteaser090403c.png&hash=166a9cbfdbf614951478593cde679fcc684a81bf)

which is the way I plan to be making all the transit textures I do in the future.  We'll see if we can get the RUL file part of these done this evening.  That'll leave the couple of hours I'll have tomorrow for a return to TLTFF.

Later.


David

275081


Title: Re: Three Rivers Region
Post by: metarvo on April 03, 2009, 03:42:40 PM
So, has 3RR gone HD?  The new Maxis street turns look great, and fill in an important blank, as the FAR intersections do.  It turns out that I was right about the productivity of the trip.  Nice work, David!

&apls
Title: Re: Three Rivers Region
Post by: dedgren on April 03, 2009, 08:57:20 PM
It's a little subtle...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F4443%2Fteaser090403a.jpg&hash=a023ece29135a10aa63bbdaf510d8c7bc19d1d1b)

If there's any interest in this as a replacement texture, let me know.

Hangin' with Josh tonight.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F4503%2Fjoshua090403a.jpg&hash=cd425853759957111c56d84d12efaa2cecfe461a)

Later.


David

275228
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 03, 2009, 09:11:59 PM
Unbelievable, David!

Time and time again, you manage to find tiny little things in the game to change that just blow us away in monumental proportions! Your vision for these things--I should say your vision, in general--is just spot-on, my friend.

I can't wait to see what's next!

Give Josh our best, and I hope all is well in the Treasure State!

Dustin
Title: Re: Three Rivers Region
Post by: deathtopumpkins on April 03, 2009, 09:29:23 PM
Hey David I have an idea for that texture... replacing the Rural Roads intersection's texture with that one.
Title: Re: Three Rivers Region
Post by: Pat on April 03, 2009, 10:31:03 PM
David my my oh my some wonderful stuff since I was last in here a few hours ago!!!! BTW I am working on reuploading the podcast now without the music bed  :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on April 04, 2009, 09:56:50 AM
I really look forward to this road texture replacement mod you're doing, David.  :)  That 4-way intersection is nothing short of perfect.
Title: Re: Three Rivers Region
Post by: io_bg on April 04, 2009, 11:45:28 AM
Looks great! :thumbsup: I've always wanted smoother corners and crossings!
Title: Re: Three Rivers Region
Post by: dedgren on April 04, 2009, 09:12:49 PM
jeronij and I had a chance this morning to push down the road a little bit a "science experiment" I've been kicking around in my head for a while.

Ploppable water on steroids!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F8846%2Fteaser090404a.jpg&hash=5e689a1e9657f59ed72016e6db61a362e1a6e3df)

I've never cared for the way that any variety of PW has looked in creating larger rivers and streams.  There's always lots of artifacting where the many small irregularly-shaped plops necessarily overlap each other and those edges can be more of a curse than a blessing in creating banks and shores.

This is 45 minutes or so playing with a "what if..."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F426%2Fteaser090404b.jpg&hash=83c0cbc21b9370ab71773065e58b111168381504)

This river flows downhill.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F3406%2Fteaser090404h.jpg&hash=1af6aff0041241cb82ce9b7e19ea2b1952b175e8)

That's 19 meters from edge to edge of the quad, about 60 feet.

Banks are smooth like those of "game" water rivers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F426%2Fteaser090404b.jpg&hash=83c0cbc21b9370ab71773065e58b111168381504)

A closer look.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F8796%2Fteaser090404c.jpg&hash=3e4595dca56d0337ece020962c54b80dc8ed5ce6)

You can detail banks and shores just as you do at present.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F4273%2Fteaser090404d.jpg&hash=6872ab75a5a21cc03a9b6d368a992cf15a7d117a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F6904%2Fteaser090404e.jpg&hash=302d77c504c0f3d607c308e80d02eba2107c186b)

This is still in the first stages of figuring things out...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F7839%2Fteaser090404f.jpg&hash=3a63f46d328cdb1cd57acdb9375124b5838d0994)

...but I'd say we're on the right track.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F513%2Fteaser090404g.jpg&hash=8a828605f63d588a151768cd5edc8c88dafc7fe5)

Headed back to Anchorage tomorrow.  Heather's here another week, then she'll be off to Texas to visit Tristen.  My next trip'll be this summer, when I hope to be on the road for about a month- we're thinking of driving down the Alaska Highway for the first time in years.

Later.


David

275774


Title: Re: Three Rivers Region
Post by: pvarcoe on April 04, 2009, 09:47:54 PM
WOW

So do I understand correctly David?
Is the ploppable water actually flowing, following the contours of a riverbed?

Because if it is, you are on the verge of unlocking the holy grail of sc4 (IMHO)

Cool stuff!
Phil
Title: Re: Three Rivers Region
Post by: Pat on April 04, 2009, 09:52:56 PM
LoL David since when did TPW go on Track lol.... If anything I would say its flowing nicely lol  :D
Title: Re: Three Rivers Region
Post by: homefryes on April 04, 2009, 10:01:28 PM
OMG, I'm envisioning a much better looking Ashtabula River! Simply amazing!

-- Don
Title: Re: Three Rivers Region
Post by: calibanX on April 05, 2009, 12:07:24 AM
Fantastic idea with the ploppable water. Would this work for non-flowing bodies of water as well? Lakes and large 'seas' would be fun to make with ploppable water.

Geoff
Title: Re: Three Rivers Region
Post by: io_bg on April 05, 2009, 12:32:03 AM
That's awesome! You're always full of ideas, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: dragonshardz on April 05, 2009, 12:35:27 AM
ooh, cool.
Title: Re: Three Rivers Region
Post by: threestooges on April 05, 2009, 12:39:08 AM
Seems Jeroni was able to handle things quite well. Sorry I wasn't able to get that taken care of (and thanks Jeroni for putting up with my PMs). It looks promising David, as you've said. Glad to hear the trip is going well, and I hope you're able to take that drive over the summer.
-Matt
Title: Re: Three Rivers Region
Post by: jacqulina on April 05, 2009, 01:07:52 AM
hiya david sorry i havnt popped in,you have been very busy here i see,wonderfull ideas and creations,the PW you and jeronij are working on looks fantastic my friend.i look forward to more progress. &apls &apls
Title: Re: Three Rivers Region
Post by: jmyers2043 on April 05, 2009, 03:59:19 AM
QuoteI'd say we're on the right track.

My thought too. I tried to do something similar a way back. Miserable failure it was so I decided to do other things. I'm glad to see you've found the track.
Title: Re: Three Rivers Region
Post by: jeronij on April 05, 2009, 04:07:39 AM
It is great to see how with a little bit of David's magic this test looks so gorgeous  ::)  :thumbsup:
Title: Re: Three Rivers Region
Post by: mightygoose on April 05, 2009, 06:13:05 AM
aaaaaaaaaaah, i may have to start doing rivers... :O
Title: Re: Three Rivers Region
Post by: metarvo on April 05, 2009, 06:51:15 AM
I've started playing with PW recently, so I'm paying close attention to any developments in that department.  This is nice work!  :thumbsup:

The intersection is also good.  Not every intersection in RL has crosswalks, so the same should apply to SC4.
Title: Re: Three Rivers Region
Post by: kimcar on April 05, 2009, 07:16:34 AM
Quote from: io_bg on April 05, 2009, 12:32:03 AM
That's awesome! You're always full of ideas, David! :thumbsup:

I totally agree with io_bg . Each time that i come you are working on something new . Once again i`m putting my hat down. &apls &apls
Title: Re: Three Rivers Region
Post by: Gaston on April 05, 2009, 07:30:42 AM
This is a really kool developement.    I love PW but it never looked quite right so I only used it in VERY limited quantities.   With this we can create truely realistic looking rivers and streams.    Fantastic work, my friend.


---Gaston
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on April 05, 2009, 08:32:39 AM
Oh my goodness that's amazing! :o

It makes the "real" in-game water obsolete!
Title: Re: Three Rivers Region
Post by: Haljackey on April 05, 2009, 11:55:32 AM
I spy with my little eye... a river.

...And not just any river, a real river.  You know, the ones that are actually above sea level?  I know it makes sense, but Maxis somehow left this no-brainer out of the game for some reason.

Amazing work I must say!  This will be a real asset to the game!  (Just like everything else you've made  :P.)

Sorry I haven't posted here in a bit, but I've been keeping an eye on 3RR.  I'm loving all the developments!  Keep at it!   :thumbsup:
Title: Re: Three Rivers Region
Post by: bob56 on April 05, 2009, 12:15:46 PM
this is a breakthrough!!! I'll be able to use rivers in the parts of my terrain mod where there are beautiful trees, and have flowing water!! One ?, though...how do roads ect. handle this. Bridges, or just going through it?

great job Can't wait to use these.
Title: Re: Three Rivers Region
Post by: mightygoose on April 05, 2009, 12:52:02 PM
if only the water texture wasnt so uniform and abit more of a realistic colour this would be absolutely perfect...
Title: Re: Three Rivers Region
Post by: ldvger on April 05, 2009, 02:29:30 PM
Well, I know I said I was going to go into lurk mode here but I guess anyone who knows me at all would know I just can't keep my mouth shut for very long (just like I can't sit or stand still for very long...was a hyperactive child but you'd never guess, would you?). 

The new PW you displayed is incredibly awesome.  I am SOOOO glad I have not yet plopped a single creek or stream or pond or lake into my pristine wilderness region.  I think the color and transparency is absolutely perfect and completely amazing.  I especially love the way you can see the terrain of the shoeline continueing a teensy bit under the waterline, it gives such a realistic look and feel.  I'm ready to download this right now!

And of course I know you are thinking about these things to, just wanted to update my wish list publicly:

1.  realistic (i.e. flat terrain) transitions between PW and game water.  It's really rare that rivers and streams meet the sea via waterfalls, rapids, dams, land bridges, culverts, etc.  A quick peek at any map of any river will quickly show us that shallow braided tidal deltas are the norm. 

2.  waterfalls that can fall more than 1 tile.  I think this would have to be some kind of waterfall "paintbrush", but what do *I* know?

3.  rapids for this new PW

4.  small tile plops, like jeronij's .5 tile transparent water.  I'm so anal, I also want one at .25 tile, maybe even .125 tile (I have my fingers in my ears so I can't hear anyone screaming). 

5.  diagonals of everything

6.  PW that gets darker as it gets deeper.  Don't know if that is possible...

Just wondering, has anyone done any research into finding out at what degree of slope does nature flowing water begin to form rapids and whitewater?  I'll volunteer to do that, if the info would be of any help to anyone. 

Ya know, and this is probably for the folks at Maxis rather than the gamers here, what SC5 is really going to need is a realistic water table under the landforms.  Yeah, now that's the ticket...

As always, fantastic work, David.  When can I download it, tee hee.

Lora/LD
Title: Re: Three Rivers Region
Post by: bob56 on April 05, 2009, 03:06:35 PM
SC5? This is SC5, in my opinion. Just for fun, I played SC4 without any plugins. It's amazing how different (worse) it is[i'm not saying this to bash Maxis, I played SC4 for years and loved it before I discovered plugins]. I don't even know if i'd want to play SC5, It would lack all this great ideas and plugins and community that have made this my favorite game...

Great work to 3RR and all modders, BATters, LOTers, and anyone who has made this a great place. :)
Title: Re: Three Rivers Region
Post by: ldvger on April 06, 2009, 12:50:15 AM
Hello again-

Well, I just finished reading to the end of the ST version of 3RR (73 pages) and am now ready to start on the even more daunting task of catching up to the next 377 pages.  Given that it took me the better part of two weeks to accomplish the first task, I don't even want to begin to think how much time will be involved in completing the second task.  However, I am a Taurus, and I am not easily moved off my chosen track. 

I love the work you did with the FAR and FARR, as far as I have learned about it so far.  I know there is a bit of overlap between what I read at ST on the final 20 pages or so and what you have posted here, so while I expect to see and learn more here, I have a clue as to what I will find (I think).  And it's all very exciting stuff. 

I posted a couple of days ago about my desire to expand my own region to something close to 3RR in size but am meeting with frustration at all points, at least so far.  Perhaps if I exercise patience I will find the information I read someplace among the yet to be read 377 pages.

This is my specific area of frustration right now and while I know you are crazy busy,David, you may be able to help me with this.

My region, unlike yours, is an actual physical place on the planet.  As such, I can supposedly download a USGS map of the region and turn it into a grey scale image, and then load it as a region into my game.  Over at ST there is a tutorial for how to do that, but it is badly out of date given that the USGS site has changed a lot since the tutorial was written and the screens I see at the USGS web site no longer match the screenshots in the tutorial.  Also, the USGS dialog boxes are greatly expanded from 5-6 years ago and now I find myself unable and/or unsure of how to navigate my way through them to acquire the necessary information.  I tried for several hours a few days ago to find my way, to ""wing it", but failed completely. 

On top of which, I'm not entirely certain that this tutorial ("How to Make Scale Accurate Realistic Regions From USGS Data") is even applicable given today's mapping tools like Mapper and Terraformer.  Seems there other ways, perhaps easier ways, to accomplish the same ends, but no one seems to have posted anything anywhere, at least that I have been able to find, that says how.

And yet you did it David.  Without any of the tools...you made it up as you went along.  Yet, in the end, you used the same basic processes.  You converted a game developed region into a contour map, turned the contour map into a grey scale, enlarged the scale of the grey scale map, used Mapper and Terraformer to hone the map, then exported that map back into your game to end up with 3RR^16.  Maybe I have misread the posts and processes, but I've read them several times over trying to grasp the concepts and I think (not entirely certain) I have the basic gist of it.  I guess I'm kinda like Gaston in this regard. 

I guess I am trying to skip some of the steps you took.  Rather than using a Paint program to laboriously hand draw contours  across my existing region, I would rather download fron USGS the maps I know exist of my RL region.  As an architect, one of the things I stand hard and fast on with my clients is that they provide me with a surveyor's topo map of thier lot, with 2' icoclines.  And the map must be digital, as in importable into AutoCAD.  I spent 25 years of my career manually enlraging contour maps from one scale to another and it's a royal pain.  There is no client on the planet that can pay me enough money to do it now, and I certainly won't do it "for fun" because for me it's not fun at all. 

The game provides us with a contour tool.  There has to be some way to be able to display our regions or cities in a 2D flat manner with the contours still turned on and showing.  I have read your tutorial for turning region census maps to 2D maps and I think that is a clue I need to follow up on.  I also see a lot of possibility with the little screen captures we can get from the data views in game, as they are color coded by elevation (or so it seems to me).  It may be possible to translate those captures from PNG to JPG, resize them as required to match thier city tile size, match them all up together to for a region, and then grey scale it.  David has found the contours to be 64m apart, while in my region I have found them to be 128m apart.  My region is way steeper than 3RR, so maybe that has something to do with the difference, who knows.  Maxis doesn't tell us and we are on our own to discover it for ourselves (which I don't mind).

Terraformer also has a contour tool built into the 3D view, with contours displayed at 5m intervals (per both personal observation and research into Wouagainie's (sp?) notes).  I don;t know anything about the coding or work that went into developing either the Mapper toll or Tearraformer, but I know they work together (if you open Terraformer, the Mapper map pops up automatically), so I can't help but think that it just can't be that difficult to  get the contours to show up in the Mapper 2D view. 

I just don't want to have to draw the millions of contour lines in my region by hand.  I know you did it david, but at the time you really didn;t have any recourse.  Things are different now and I don't want to spend time doing anything that will take me away from what I really want to be doing, and that is playing SC4. 

Sorry for the long post...not trying to highjack your MD...just lots of thoughts and questions.

Lora/LD
Title: Re: Three Rivers Region
Post by: ldvger on April 06, 2009, 02:25:57 AM
Is this a bad?  Am I bumping my own thread?  I don;t know, so if I am being bad, let me know right way and I will not do it again.

I am reading now the early days of the SC4D posts and a bunch of folks bring up the issue of trees above the snow line.  I had this with my region too, so as a semi-educated dendrologist (tree hugger), I thought maybe I could lay this issue to rest once and for all.

Tree growth really has little to due with elevation.  If there is ample soil and water and sunshine at high elevations, trees (or for that matter any plant) will grow. 

Trees ( or any other plant) will not grow, however, in the absence of nuturing soil.  Mountain soils are by nature very shallow.  They are the "womb", if you will, of all the soils on the planet.  As rock is degraded/eroded by water, it slowly becomes soil.  Elevation of this degradation process of rock is immaterial.  There are seaside rock faces totally devoid of any plant life in many places on this planet.  This lack of plant life is more noticeable at higher elevations, though, because beside the lack of a nurturing soil, there are many other factors that limit both plant and tree growth.  Lack of water, lack of pollinators, extreme temps.  It's a harsh environment at high elevations.  But treeline is not so much predicated on elevation as it is on the steepness of the terrain.  Because soils cannot develope on steep terrains...water washes it downhill. 

But even in the steepest and harshest of most terrains, life clings.  To the best of my knowledge (which I admit is not huge) there is no single centimeter of this planet that is 100% devoid of life.  Think about that for a minute.

So you folks who think that snow topped mountains shouldn't have trees on them, now you know.  There are treeless mountains/hills only 1000 feet tall and that have never known snow.  Conversely, there are trees at tens of thousands of feet of elevation which endure 10 months of winter. 

Life endures, people, life endures.  It's all about the microclimate...and the plant in question.

Lora/LD, up too late on a Sunday night, time to go to bed
Title: Re: Three Rivers Region
Post by: shoreman905 on April 06, 2009, 03:06:30 AM
Gotta  &apls to Bob56, when I was testing CAM we had to start with vanilla SC4 and it was boring,I mean I had forgotten how soft the regular SC was, without my regular plugins, it was begging for more, had to request additions to at least make it interesting visually. Think about that, no Goober, no CSX, no Citynut, no D66, no Cal, gosh no Barby, Wow, I put up with a lot to get CAM done, once Ripplejet opened the gates  it was pure heaven. But thats the way you test new ideas. Once I had the visuals, man, it was great fun.
Title: Re: Three Rivers Region
Post by: dedgren on April 06, 2009, 07:19:04 PM
Did anyone else know that you could offset a long-ago BATted prop by hand-editing the "Vert" property in the object's S3D files?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7200%2Fteaser090406f.png&hash=78670fede1df5e400bd9690bfac28d852c55d06b)

Well, now you do.

This is not fun- took about half an hour and it is mind-numbing work.  Since my friend John (Pegasus) is notorious, though, for a "take it or leave it" attitude with respect to the fine work that he does, when you need something bad enough... well- that's how it goes.


David

277081
Title: Re: Three Rivers Region
Post by: nerdly_dood on April 06, 2009, 07:22:18 PM
I was in fact already aware that this is possible, and from having a decent understanding of what it involves i can definitely understand the tedium involved.
Title: Re: Three Rivers Region
Post by: girlfromverona on April 06, 2009, 09:29:19 PM
I haven't been in here for a few days (I'm on a Sims kick) and look at all the new eye-candy that's popped up - what a treat! David, you've really been busy. Hope your trip is going smoothly. Josh looks well!  :)
Title: Re: Three Rivers Region
Post by: Jonathan on April 07, 2009, 12:05:02 AM
Great work on the PW, although I'm not exactly sure whats different,as I haven't used ploppable water before  &ops

David, did you modify each point manually, because you can copy and paste into excel, then use formulas to do the work ;)

Jonathan

EDITJonathan, if you could zip an example and PM it to me, or better yet attach it to a post here so everyone could benefit, that would really be appreciated.  Thanks in advance. -DE
Title: Re: Three Rivers Region
Post by: Pat on April 07, 2009, 12:08:58 AM
Hey David that is sweet!!! So are you planning something along a Dam Line for a wonderful Dam Tour???   ;)
Title: Re: Three Rivers Region
Post by: BarbyW on April 07, 2009, 12:11:27 AM
David, where did that Hydro Dam Gate come from? It doesn't look like the Peg Hydro Dam that I have.

EDITThis might put it in perspective, my friend.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F2199%2Fteaser090406g.jpg&hash=ae786916aa5ac2dc9989e6845ea3e8b5dd27cba1)

Just a barrier to keep the gawkers from driving on John's nice clean concrete.
-DE
Title: Re: Three Rivers Region
Post by: threestooges on April 07, 2009, 12:16:22 AM
Almost looks like something out of the security fences pack, Barby. Nice work on it David (and nice tip about the Excel spreadsheet Jonathan).
-Matt

EDIT:   You are right, Matt.  It's John's (Pegasus) ortho BW gate, shown there on a lot named "3RR-Peg_Hydro_Dam_Gate," which I made up in order to be able to functionally group stuff.  It's now through the PlopperizerTM along with several other sections, so I can plop security fence wherever at this point. -DE
Title: Re: Three Rivers Region
Post by: dedgren on April 07, 2009, 12:48:07 AM
"It doesn't look like the Peg Hydro Dam that I have."

Barby, ma'am- we haven't been in Kansas for a long, long time here.  If I can take something familiar and bend it into an unfamiliar, but aesthetically pleasing shape, hey... that's success in my book.

Like aspens.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F5650%2Fteaser090406h.jpg&hash=081f35a8273239c44544afc96398ae7d425c4ed4)

I love aspens.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F326%2Fteaser090406i.jpg&hash=14873ee7f5be523af6a6a944999db5dbb4a6da31)

Especially in the fall.

A winding gravel road up the side of a mountain climbing through aspen groves on a sunny October day- for me, that's about as close to heaven as it gets down here.

I'm off to bed- I moved several things a bit further down the road today.  Tomorrow's a rough day at the office, but I have 3RR to look forward to when I get home.

'Til then, I guess.


David

277266
Title: Re: Three Rivers Region
Post by: wouanagaine on April 07, 2009, 01:18:15 AM
Quote from: dedgren on April 06, 2009, 07:19:04 PM
Did anyone else know that you could offset a long-ago BATted prop by hand-editing the "Vert" property in the object's S3D files?
277081

You know you can also use a RKT4 and make the prop offseted ? I think it is easier than modifying all verts for all rot/zoom :)
the only drawback is that the game and LE didn't show them the same way
Title: Re: Three Rivers Region
Post by: BarbyW on April 07, 2009, 01:55:40 AM
Thank you, David. I thought I was seeing an old, old BAT there for a while.
Title: Re: Three Rivers Region
Post by: metarvo on April 07, 2009, 05:50:15 AM
Nice work, David!  :thumbsup:  This is certainly a fresh new look for a BAT that's been around a while.  Where did you get the idea to offset the gate?  This shows that one seemingly small difference can make a picture so much better.
Title: Re: Three Rivers Region
Post by: Darmok on April 07, 2009, 07:22:18 AM
That gate really is something that I could use, and it look simply fantastic...
But your new project of ploppable water takes the cake, an I mean THE CAKE!!!  &apls

WOW,  I'm trying to imagine all I could do with such a thing David, and I'm drooling all over the keyboard...
(that's another kind of ploppable water ain't it?)

One thing is always bugging me.... are you sleeping at night?
Because for all that I see here It certainly look as if you're working on your projects 24/7.

I'll follow that project (PW) with great interest!

-John


Title: Re: Three Rivers Region
Post by: Rayden on April 07, 2009, 07:34:22 AM
Quote from: Darmok on April 07, 2009, 07:22:18 AM
One thing is always bugging me.... are you sleeping at night?
Because for all that I see here It certainly look as if you're working on your projects 24/7.

He doesn't play the guitar John $%Grinno$%
Title: Re: Three Rivers Region
Post by: choco on April 07, 2009, 08:08:12 AM
Quote from: dedgren on April 06, 2009, 07:19:04 PM
This is not fun- took about half an hour and it is mind-numbing work. 

precisely the reason i uploaded the track models......i dont wanna ever have to do that again... :D
Title: Re: Three Rivers Region
Post by: Battlecat on April 07, 2009, 08:36:15 AM
Amazing work in these last few updates as always!  I'm particularly looking forward to seeing more on that new plopable water you and jeronij are working on! 
Title: Re: Three Rivers Region
Post by: Darmok on April 07, 2009, 08:59:54 AM
Quote from: Rayden on April 07, 2009, 07:34:22 AM
He doesn't play the guitar John $%Grinno$%

Good one Sylvio.... you got me there!   :D

-John

Title: Re: Three Rivers Region
Post by: threestooges on April 07, 2009, 09:37:48 AM
Hope the day goes smoothly for you. Very nice pics of the aspens and the new gate in action. I'd love to give it a run myself if there are a few spares hanging around the 3RR warehouses. I find it amusing that you mention bending famliar things and then focus on the trees when there are streets in there doing things that I wouldn't have thought possible years ago (the aspens are pretty darn cool though). Makes me want to go out for a drive now that spring is here and everything is coming into bloom.
-Matt
Title: Re: Three Rivers Region
Post by: Pat on April 07, 2009, 10:33:32 AM
David sweet new pics there with the aspens and also the use of the gate!!!
Title: Re: Three Rivers Region
Post by: dedgren on April 07, 2009, 10:52:04 AM
Oh, and I LOTted the first thing I've ever done besides trees and fences yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F2253%2Fteaser090406a.jpg&hash=cf81c9b9b860a00a2ae43f7343d9f1a9f568fab0)

A brief to write today, then home to attack the old to-do list.  If you might happen to be waiting for something I've promised, this is the week patience pays off.

Later.


David

277714
Title: Re: Three Rivers Region
Post by: Pat on April 07, 2009, 10:56:13 AM
wow OMG David I am speechless there!! Hurry up and write that Brief man so we can see more  :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: homefryes on April 07, 2009, 11:02:38 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg290%2Fhomefryes%2FTemp%2Fhsdrool.jpg&hash=b1294688f0d5fb58a34fa301a41ea149dad0278d)

-- Don

@ burgsabre87: this was the FIRST THING that popped into my head when I saw what David showed above. I immediately had to go look for this picture!
Title: Re: Three Rivers Region
Post by: Ryan B. on April 07, 2009, 11:10:28 AM
Quote from: homefryes on April 07, 2009, 11:02:38 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg290%2Fhomefryes%2FTemp%2Fhsdrool.jpg&hash=b1294688f0d5fb58a34fa301a41ea149dad0278d)

This.   :D

I'll be here all week.
Title: Re: Three Rivers Region
Post by: metarvo on April 07, 2009, 11:14:47 AM
Oh, my!  David's getting close to actual development.  Not only that, but it's a substation.  :)  A power plant, in fact.
Title: Re: Three Rivers Region
Post by: Jonathan on April 07, 2009, 11:21:14 AM
Can't wait to see what this week brings, so do what Pat says  ;D

The lot looks great, and the pictures with aspens are amazing, makes me wish I living in 3RR :thumbsup:

One thing I can't help noticing, on the dam the lights seem to be shining over the edge of the dam, not on the road, which seems a little strange to me?

Jonathan

EDITMy friend, that's so it's easier to toss the dynamite nearer to the fish...  John (Pegasus) aimed them that way- I don't have a clue.  The other odd thing about the dam is that it bows outward, not inward, in the middle.  It's a great BAT, but I wouldn't want to live below it in RL. -DE

Now that's a problem, I wouldn't live their either :D
Title: Re: Three Rivers Region
Post by: mayorfabz on April 07, 2009, 02:40:43 PM
Quote from: dedgren on April 06, 2009, 07:19:04 PM
Did anyone else know that you could offset a long-ago BATted prop by hand-editing the "Vert" property in the object's S3D files?

277081


Oh my God David I have absolutely no idea of what you are talking about, but I know for sure it is something I am going to be in awe of. You got us into that habit anyway.

Snowy greetings (Jeeze this winter will never end) from Montreal
Fabien
Title: Re: Three Rivers Region
Post by: wes.janson on April 07, 2009, 03:09:44 PM
David.. I have played around with Peg's Dam many a time, but never in my wildest dream could I have got it to look as good as you have done. Your flair for bringing reality to this game is, still to this day, amazing.  :thumbsup:

Quote from: mayorfabz on April 07, 2009, 02:40:43 PM
Snowy greetings (Jeeze this winter will never end) from Montreal
Fabien

Oh.. it's sunny and t-shirt weather over here in Vancouver. We had our week of winter already!  ;D
Title: Re: Three Rivers Region
Post by: nerdly_dood on April 07, 2009, 03:15:32 PM
Ooh, we can have semi-realistic hydroelectric dams now! :o

&apls
Title: Re: Three Rivers Region
Post by: bob56 on April 07, 2009, 03:30:35 PM
what will he think of next!?! Maybe finally getting rid of the blocky water texture at the top of the dam? I don't know if that's even possible, but you find a way to do everything :P

EDIT to fix a grammatical error.
Title: Re: Three Rivers Region
Post by: Swamper77 on April 07, 2009, 04:26:54 PM
Quote from: bob56 on April 07, 2009, 03:30:35 PM
what will he think of next!?! Maybe finally getting rid of the blocky water texture at the top of the dam? I don't know if that's even possible, but you find a way to do everything :P

It's part of a BAT model, so it would be hard to do that. Not to mention that the creator of that dam model won't allow people to edit their files.

-Swamper
Title: Re: Three Rivers Region
Post by: wes.janson on April 07, 2009, 04:51:15 PM
Well.. he is moving onto full-blown lotting now, so pretty soon he will be firing BAT and then we are all in trouble!  :P
Title: Re: Three Rivers Region
Post by: dedgren on April 07, 2009, 07:47:19 PM
Here's what a quad would look like if I were developing one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F3172%2Fteaser090407c.jpg&hash=0083e1e5f1641d7eee777f245e4bee97b4c45111)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F1401%2Fteaser090407d.jpg&hash=30c70d00bbc28c5eb0484adb4644d5b70d1c86d7)

...what, what...?

Oh, wait a minute... I am developing a quad, several in fact, over at Fred (mrbisonm) and Lynns' (lynncanox) Grand River Valley II project [linkie] (http://sc4devotion.com/forums/index.php?topic=7413.0).  It's spare time rec when I need to step back and take a break from what I'm doing here, plus I'm using it as a testbed to try out a new thing or two.  There are many fine folks participating- it's well worth spending some time looking.

Boy- so many things to see, so little time.  Well, in any event, enjoy!


David

278065
Title: Re: Three Rivers Region
Post by: Swamper77 on April 07, 2009, 08:24:18 PM
David,

Any chance that you could provide a closer look at the water near the south edge of that quad? I would like to see what you did for detailing over there.

The overview reminds me of why I don't like to travel without a camera after summer. I like shooting pictures of fall trees in their fiery colors. I assume all the trees are sitting ploppable lots? If they are, I wouldn't mind getting my hands on some of them to add splashes of color to my region.

-Jan
Title: Re: Three Rivers Region
Post by: Rayden on April 07, 2009, 10:06:07 PM
Quote from: Swamper77 on April 07, 2009, 08:24:18 PM
I like shooting pictures of fall trees in their fiery colors. I assume all the trees are sitting ploppable lots? If they are, I wouldn't mind getting my hands on some of them to add splashes of color to my region.

-Jan

I believe you're right, and you most certanly will find them in here - http://sc4devotion.com/forums/index.php?topic=5603.0  ;)
Title: Re: Three Rivers Region
Post by: dedgren on April 08, 2009, 11:24:33 AM
Old road - new road...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F6194%2Fteaser090408a.jpg&hash=901e3f34a24b3d47cc71cf34071ae24064df8aeb)

* * *

Jan (Swamper77), I just happened to have some pics of Clear Creek taken last fall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F84%2Fteaser090408c.jpg&hash=1c932851e5aeec8ca2751828d090db975e26d7eb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F6554%2Fteaser090408b.jpg&hash=ac37f3f564f5a05210ae6fddd869d80a45ee33d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F4343%2Fteaser090408d.jpg&hash=b3760304bef0e6bde479f36bc2ae202d5ef55cf3)

As Silvio (Rayden) noted, the 3RR seasonal tree lot sets are on the 3RREX at the linkie he provided.  I have an expanded set ready to post that includes Brian's old (brighter colored) seasonals as soon as I can take the time.

Later.


David

278441
Title: Re: Three Rivers Region
Post by: Swamper77 on April 08, 2009, 12:31:55 PM
David,

Thanks for providing a closer look at Clear Creek. The game's wave effects give it the impression that it is moving, which is kind of neat. I'm looking forward to the new seasonal tree lots.

-Jan
Title: Re: Three Rivers Region
Post by: buddybud on April 08, 2009, 12:38:03 PM
i gotta comment on those bright tree's. They are beautiful and exactly the color of our fall trees here. Just for a comparison if people aren't familiar with the color changes in the north...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F7585%2Ffallbyme01.jpg&hash=4d58324284360a67087b8f6b6c779a0ddbb85d0b)

excellent work

Bud
Title: Re: Three Rivers Region
Post by: just_a_guy on April 08, 2009, 03:27:00 PM
All pictures are beautiful David! I also like the comparison from the new and the old road (which is something very common to see where I live).
Title: Re: Three Rivers Region
Post by: dedgren on April 08, 2009, 05:53:00 PM
Big SC4 lakes are cool, eh?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F3847%2Fploppablewaterexperimen.jpg&hash=3d6a7be6dc626ada6dfbe516d49452a44f5fb566)

Especially when they are big SC4 plop water lakes.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F3847%2Fploppablewaterexperimen.jpg&hash=c71b08c0912a9236b6fd4879d301ab8d697f2613)

Watch this space for how to do this...today!

Back in a bit.


David

278714
Title: Re: Three Rivers Region
Post by: Pat on April 08, 2009, 06:46:01 PM
oooo David simply wonderful!!! I cant wait as now I need something to pass the time as I have to listen to the brewers game v Giants oooh yea....
Title: Re: Three Rivers Region
Post by: BigSlark on April 08, 2009, 07:18:11 PM
David,

That water is amazing! I'm glad you've figured this out...

I hope all is well with you and yours.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: buddybud on April 08, 2009, 08:10:10 PM
transparent prop water surface???  &mmm very curious.

Bud
Title: Re: Three Rivers Region
Post by: FrankU on April 09, 2009, 01:25:51 AM
Well well well, what's going on here?

Having neglected this thread for more than three days gives me the guarantee that I have missed some or other essential development.
David, never a dull moment with 3RR!  &apls
Title: Re: Three Rivers Region
Post by: wouanagaine on April 09, 2009, 01:46:54 AM
Ah you mean this :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F6534%2Fwater07uy3.jpg&hash=59d3f077667c8bcb62d8cd8430820cb2e15c6120)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F8997%2Fwater06zy6.jpg&hash=fbdb8d0f29ca1385eec9f5f93f58cdb48cb4af1a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F6747%2Fwater05cx9.jpg&hash=088e1c253e0ad2e53a47d58758c1b0067144000b)

I think you played with Reader again :)
Title: Re: Three Rivers Region
Post by: JoeST on April 09, 2009, 02:53:30 AM
Cause trees like growing under water Wou :D

That looks rather awesome David :)
Title: Re: Three Rivers Region
Post by: bat on April 09, 2009, 05:47:03 AM
Nice work there on your stuff, David! It looks great! :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 09, 2009, 09:28:03 AM
Wow, I've missed so much here, David--I apologize deeply! This is so out of character for me, I feel bad!

As always, there is a bevy of activity in 3RR, and I will be back to my regularly-scheduled visits when I return tonight from the Lone Star State.

Hope all is well with you, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: mayorfabz on April 09, 2009, 02:29:21 PM
Quote from: wouanagaine on April 09, 2009, 01:46:54 AM
Ah you mean this :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F6534%2Fwater07uy3.jpg&hash=59d3f077667c8bcb62d8cd8430820cb2e15c6120)


Wooooooooooooo underwater moose and llamas now that's something we certainly don't have here in Quebec  :D And look ! There swims a giraffe too !
Fabien
Title: Re: Three Rivers Region
Post by: un1 on April 09, 2009, 04:33:41 PM
Hey dedgren, sorry I have been away for a while.  ;) I have a lot to catch up on, but I've seen a bit and it all looks great.  ;D See you around.

EDITHey- you're right about that.  No need to be sorry, though.  We'll be looking forward to seeing you around, my friend. -DE
Title: Re: Three Rivers Region
Post by: wes.janson on April 09, 2009, 04:40:35 PM
Could this mean the end of Maxis water?

I await with the development of this with excitement.
Title: Re: Three Rivers Region
Post by: dedgren on April 09, 2009, 05:37:47 PM
OK, as promised...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2687%2Fpic090409a.jpg&hash=2565a440708d63c5ad692e427ab61d1b7d8692ad)

This is the first part of what I anticipate will be an extended series of tutorials that go into the mechanics of how I have made 3RR look the way that it does, with specific focus, at least at first, on terraforming techniques related to the placement of the latest developments in the area of ploppable water.  It assumes basic knowledge of game mayor mode and God mode tools, but pretty much nothing else.  Part Two, once we get that far, is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg238230#msg238230).

Because it is presented at that level, the tutorial may move along too slowly for some.  Don't worry about it- sooner or later we'll catch up to you.

The ultimate goal is to create a ploppable water stream running down a valley and flowing into a small lake, then resuming at the lake's outlet, being crossed by a minor road then flowing off the edge of the quad to the "south" (bottom).  Here's a general diagram.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F171%2Fpic090409b.jpg&hash=9b9787a7d04577ad5116a9c9613aac42b88a20fa)

We won't get near so far in this part.  In fact, so you won't be disappointed, all we'll wind up with today is to have a tile of game road stting in the bottom of a hole just above the game water level.  If that sounds disappointing, bear with me- you may see a thing or two along the way that might surprise you.

We'll start with a very important step- orienting the quad's terrain so that "north" is up- i.e. at the top of your screen.  You'll see why this is significant in just a few minutes.  You check this by (1) making sure that the game's compass arrow is pointed more or less to the top of the screen (it's actually at about one o'clock, but we don't need to go there).  If it is pointed in any other direction, press your [ pg up ] or [ pg dn ] key to rotate the terrain so the the arrow looks like the one shown in pic #2.  Note that the arrow only displays when you have the game's control panel visible.

From the "Landscape Tools" menu option, (2) choose the "Gouge Valleys" tool from the corresponding submenu icon.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F8868%2Fpic090409cenhanced.jpg&hash=5566d099eabdf2c6d18dc332039995027c96792f)

You'll note that I use Jonathan's great "God Terraforming in Mayor Mode Compact" mod, which is available on the STEX here [linkie] (http://www.simtropolis.com/stex/details.cfm?id=20092).  That's just an FYI- you won't need to install the mod for this tutorial.

We'll now hide the control panel by left-mouse clicking the little open/shut box in the far lower-left hand corner and then place our Gouge Valleys tooltip (what the cursor becomes when the tool is selected) just north of the road in the rough center of the screen.

Now, I know what you are thinking.  If we press the left-mouse button and then hold and drag the tooltip across the terrain, we get anything but a nice smooth valley, right?  Well, let's deal with that by doing a few things that are at the heart of 3RR terraforming.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F9702%2Fpic090409d.jpg&hash=ca79ab9cc8a69d453f530345a036ef338348a18e)

Bear with me a moment here, as you'll have to take the following on faith for a bit.  You can control both the size of the terraforming tooltips (that's right- not just this one, but all of them, mayor mode and God mode) and the force with which they are applied with a few keystrokes.

The size is controlled by pressing the [ shift ] key and a number [ 1-9 ] key at the same time.  The smaller the number, the smaller the area the tooltip affects.  Here, because we want the smallest possible Gouge Valleys tooltip, we'll press [ shift ] and [ 1 ].

We also need, though, to reduce the force of the tooltip so we can better control it.  This is done by pressing the [ shift ] key and a function [ f1-f9 ] key at the same time.  As with size, the lower the f-key number, the smaller the intensity of the tooltip effect.  This too applies to all tooltips, which is something we will use to great effect in later parts of the tutorial.

Since we want the least force possible, we'll press [ shift ] and [ f1 ].  The tooltip now looks like this on the screen.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F5829%2Fpic090409e.jpg&hash=8121aa4a5a55aa663b3faeeed4f7a801d93b6715)

We get a closer look by zooming to view level 4 which is done from the keyboard by simply pressing the [ 4 ] key.  Pretty tiny, eh?

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F2417%2Fpic090409f.jpg&hash=9931e32d4fac386013167419293c1853762bee72)

Now we come to a very important concept- that of working, when raising, lowering and leveling terrain with the various tooltips, from the northwest (top left) corner of the gridsquare in question.  We've put a north arrow on pic #6 and positioned the tooltip where you should always work from in order to show this.

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F262%2Fpic090409g.jpg&hash=1574cd0392461f1bd02030b43044c22b94d6e358)

So, let's put a toe in the water and left-click the mouse just once, releasing the mouse key immediately.  As you can see, the gridlines at the northwestermost corner of the gridsquare that we clicked on deformed "downward" ever so slightly.

Take a minute and test what I've said by experimenting on a few other non-adjacent gridsquares.  Position your Gouge Valleys tooltip anywhere else in the gridsquare making sure you are not stepping on a gridline and click once.  No matter where else you locate the tooltip in the gridsquare- the center, the bottom left, wherever- a left mouse-click will always result in the tooltip's effect being applied in the northwest (top left) corner.

Now you can see why you always need to know where north is.  The game does not care what orientation you have your terrain in.  If you have rotated north to the left side of your screen, the corner of the gridsquare that you are terraforming will rotate accordingly.  This can be extremely frustrating when you think you will be accomplishing one thing by applying a terraforming tool and then a completely different part of the gridsquare changes.  So, I'd suggest you get used to always checking for north when you are terraforming anything important.

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F8493%2Fpic090409h.jpg&hash=5815b542a687b2e574ac109e19fd603d031a32cf)

So, how deep a depression did our one click with our Gouge Valleys tool set to size=1 and force=f1 create?  In order to do this, you need to have buggi's Extra Cheats DLL, which can be downloaded here [linkie] (http://host.simvision.net/SC4ExtraCheats.zip).  Once you have that properly installed, you press the [ ctrl ] and [ X ] keys at the same time to (1) bring up the game's "parameter adjustment" (i.e. "cheat") input box and, once there, type terrainquery into the box.  You'll then (2) select the Query tool from the control panel.

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F7917%2Fpic090409i.jpg&hash=fbde271d7b5cd37e2a56e1273cb21786290a2f37)

Now, I'm sure most of you have used the Query tool to get info about buildings and other things in the game.  As the info box says, hover the tooltip over the thing you want more information about and, if it is queryable, you will get whatever information the content creator has provided.

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F6195%2Fpic090409j.jpg&hash=cbb3bc2a3ee8ffafc8a59646b17ae9555a1a4c2e)

We, however, will use the specialized application of the Query tool invoked by entering "terrainquery" to get info about specific places on the quad we are terraforming's terrain.  When you hover the tooltip over the northwest corner of the gridsquare we just lowered, you'll get an info box that looks like this.

Now- what are these different variables?, you ask.
 

[tabular type=4]
[row][data]
Variable
[/data][data]
Meaning
[/data][/row]
[row][data]
x
[/data][data]
# meters from west (left) side of quad
[/data][/row]
[row][data]
y
[/data][data]
# meters in elevation from 0
[/data][/row]
[row][data]
z
[/data][data]
# meters from north (top) side of quad
[/data][/row]
[row][data]
cell x
[/data][data]
# of this gridsquare from west (left) side of quad, with first gridsquare=0
[/data][/row]
[row][data]
cell x
[/data][data]
# of this gridsquare from north (top) side of quad, with first gridsquare=0
[/data][/row]
[/tabular]

So, here we can see that the gridsquare (which the game calls cells- who knew?) we are terraforming in is the 90th one over from the left edge and 117th one down from the north edge of the quad.

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F9053%2Fpic090409k.jpg&hash=a31c5588120a359457e45cd46e4f482dcebd7614)

Most important for our purposes, though, it is 260.8 meters (855 feet seven inches) above the game's (imaginary) zero point in elevation.

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F3124%2Fpic090409l.jpg&hash=238bc479221d800c1c40eb4849f68276eadfb36a)

Let's return to our size=1 force=f1 Gouge Valleys tooltip.  Place it in the northwest corner of our "guinea pig" gridsquare (90/117).  Click just once, and make sure you release the mouse button immediately.

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F3426%2Fpic090409m.jpg&hash=d62f9648a0a5a44e0791c97ee3ca382a2fa32541)

As you can see, we've dropped 3/10s of a meter- 30 cm, or about one foot.  I've done this a bunch of times, and sometimes the drop is 2/10s and others 3/10s.  I've never seen it larger or smaller.  So, my rule of thumb is that 4 clicks of a size=1 force=f1 Gouge Valleys tooltip will lower the corner of the gridsquare by one meter/about 40 inches.

I leveled up this terrain before setting out on this tutorial.  Let's check that out.

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F9231%2Fpic090409n.jpg&hash=e9581f30634221cc53c99307898c7660a9b9101f)

No, you can't do that at home- stupid PhotoShop (actually PSP X2) trick.  But the three query points would appear to indicate the area around our tiny depression is flat as the proverbial pancake.

Retuurning again to our size=1 force=f1 Gouge Valleys tooltip we'll again place it in the northwest corner of gridsquare 90/117 and drill down about 10 meters/33 feet by clicking 40 times.

...as I noted at the start, I'm moving along very, very slowly.  I know that there are shortcuts that would allow us to do much of what we're doing more quickly.  I am far more concerned with helping you learn and understand the techniques involved-those who already know how to do this are welcome to move ahead at their own pace...

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F7618%2Fpic090409o.jpg&hash=281351f9726d3cb847cb1a9c9b722d4cd5e09118)

Using terrainquery, we see that we have reached an elevation of 249.4 meters/819 feet at the bottom of our now fairly large depression. 

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F6641%2Fpic090409p.jpg&hash=c2c40779482d5116920dcf72812b570233a7e839)

Closing terrainquery, this is what things look like. 

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F7589%2Fpic090409q.jpg&hash=ee5217d4e8d8a4afc09b9fddae1930359f67b60f)

The next step is to position our size=1 force=f1 Gouge Valleys tooltip on the northwest corner of the adjacent gridsquare to the west/left (90/116)

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F1327%2Fpic090409r.jpg&hash=b3813a089f1086c9cc0dd2e627d775282519a18e)

Drill down so that the north edge (top) of the 90/116 gridsquare is at the same elevation as the 90/116 gridsquare.

Aha!  What's that at the bottom?   

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F6672%2Fpic090409s.jpg&hash=2a2ce797ed89cc861af4e9ece371eee002baf1b4)

It's game water.  So, why did it show up here?

The reason is that the default game "water table" (i.e. if you haven't changed it in God mode) is at 250 meters/820 feet in elevation.

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F464%2Fpic090409t.jpg&hash=199982f5352f3d0874d03190b3ec1e3c48c75006)

Let's enlarge our excavation a bit more.  Drill down with our size=1 force=f1 Gouge Valleys tooltip so that the northwest (top left) corner of the 89/116 gridsquare is covered with game water. 

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F1619%2Fpic090409u.jpg&hash=220922cb5faa2dbee88f66d50b7fda247e730960)

Repeat this for the 89/116 gridsquare.  Now we have a gridsquare-size pool of game water at the bottom.  Notice, though, how the outer edges of our excavation have remained perfectly level and the terrain around it perfectly flat.  This is the essence of fine terrain terraforming- only changing the particular place that you want to affect.

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F8616%2Fpic090409v.jpg&hash=449a3ead07db0503205d6a5163481c993ae24687)

So now we get to swap our Gouge Valleys tool out for its opposite: the mayor mode "Raise Terrain" tool.

#22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F5811%2Fpic090409w.jpg&hash=368d6efe92a196f3d5b097a0b13830bd14821326)

Select it from the submenu then, using the same steps as before, set it to size=1 and force=f1.  Next, position the tooltip over the northwest (top left) corner of the 89/116 gridsquare.  Left mouse-click two or three (or four, maybe?- this isn't that exact a science) times until the game water no longer covers the corner under the tooltip.

#23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F730%2Fpic090409y.jpg&hash=32fd145af4217e6079260943db4cb5d0a313c4b8)

Now, select...

...I know, I know- we've barely had time to have any fun with the Raise Terrain tool.  Don't worry, it'll become an old friend soon enough in later parts of this tutorial...

...select the mayor mode "Level Terrain" tool from the submenu and...

...attention, please...

...just set it to size=1.  At larger sizes there are sometimes reasons to reduce the tool's force, but I've never found any at its smallest size.

#24
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Position the tooltip over the northwest (top left) corner of the 89/116 gridsquare- the one we just raised above the game water.

#25
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Next, and it may take a time or two for you to get the hang of this very important terraforming technique- practice makes perfect, press then hold the left mouse button then drag the tooltip south (down) along the west (left) edge of the 89/116 gridsquare onto the northwest corner of the 90/116 gridsquare.  Stop there.  You will see the water recede off this corner to the east (right) as the corner rises just a fraction of a meter.

#26
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Now, switch directions.  Drag the tooltip along the north (top) edge of the 90/116 gridsquare until you reach the northwest (top left) corner of the 90/117 gridsquare, then head north (up) until you reach the northwest corner of the 89/117 gridsquare.

If you've done this right, all the game water will be gone.

#27
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We're about to wrap this up, but let's do one last thing that is also an important terraforming technique, although you might never know it in that it's so taken for granted.

Select the game's road tool by pressing the [ R ] key and position the tooltip over the bottom of our excavation.

#28
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Left mouse-click to plop a single tile of road.  Now, it's not like we are planning to build a very short means from one side of the gridsquare to the other- what this does for use is to perfectly level the gridsquare at...

...you guessed it...

...whatever the elevation is of the northwest (top left) corner.

#29
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In this case, that elevation turned out to be 250.1 meters/820 feet, six inches, or about four inches/one-tenth of a meter above the game water level.

How's that for precise terraforming, folks?

#30
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See you at Part Two [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg238230#msg238230), where we'll dig ourselves into an even bigger hole.


David

279567
Title: Re: Three Rivers Region
Post by: Pat on April 09, 2009, 06:19:49 PM
David simply sweetness here and I cant wait to see the rest of the tut!!!
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on April 09, 2009, 08:05:02 PM
OMG , starts drooling , the drooling turns into a river and forms the PW river.  :) $%Grinno$% :P

EDITGosh, Corey- thanks for sharing that.  Urrrrghh! -DE
Title: Re: Three Rivers Region
Post by: calibanX on April 09, 2009, 08:31:53 PM
Now that's awesome stuff David. What are the chances of floating a ploppable sailboat or a canoe on that water?

Geoff
Title: Re: Three Rivers Region
Post by: ldvger on April 10, 2009, 01:26:11 AM
I hate to sound like a dummy, but I don't understand how Wouagainie (sp?) was able to create a lake with submerged trees.  To the best of my knowledge, PW plops at ground level, not at a given contour line...but maybe something new is in the works?  I also don't understand how /he/she was able to create a lake within a contour line. 

Enquiring minds want to know...

David, I viewed to new tutorial without text, will check back in the morning and hope (fingers crossed) the text will explain more than the pics did. 

Lora/LD, still trying for her own huge map

Title: Re: Three Rivers Region
Post by: BarbarossaS on April 10, 2009, 01:29:25 AM
I'm also hoping the text will explain a bit. Just looked at the pics and didn't quite understand it  :(
but seeing as this is 3RR, things'll work out just fine  ;D
Title: Re: Three Rivers Region
Post by: Rayden on April 10, 2009, 04:19:11 AM
Looking forward to read the rest of it, it will be insteresting and instructive. :thumbsup:

EDITSilvio, hey!  Back for return Double-0 honors, my friend. -DE

EDIT backYepp, looks like I hit the lottery, let's see if it happens too in RL. -Rayden ;)
Title: Re: Three Rivers Region
Post by: mayorfabz on April 10, 2009, 08:28:47 AM
Yay a tutorial ! And from the best !
Although... I won't have any excuse for my crappy terraforming skills now. :-[

Sincerely, thanks for helping us getting to the next level of enjoyment everyday.

Fabien
Title: Re: Three Rivers Region
Post by: bat on April 10, 2009, 01:44:58 PM
That's a nice start on this great tutorial. Looking forward to the second section of your new tutorial, David.
Title: Re: Three Rivers Region
Post by: Pat on April 10, 2009, 02:00:50 PM
David love the pics cant wait for the rest of the tut!!!
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on April 10, 2009, 02:47:46 PM
I'm still absolutely flabbergasted by that new ploppable water...with such an awesome tool in my arsenal, I will finally be able to get rid of the pasky plague that is the bulky and unwieldly Maxis water. ;D ;D The tutorial is also very interesting so far, it's fascinating to see into the methodical mind of David...because I know I could certainly never be so precise! $%Grinno$%

Keep up the fabulous work, David. :satisfied:
Title: Re: Three Rivers Region
Post by: nerdly_dood on April 10, 2009, 04:09:32 PM
Wouanagaine's pic gives me the idea that if a brown water texture could be made, and more opaque, then one could bring about the appearance of a flood, perhaps, for a sort of disaster effect. This could be used with the terrain brushes available on the STEX that could be used to show mud after the waters have receded...

Great work with the ploppable water, though!
Title: Re: Three Rivers Region
Post by: frdrcklim on April 10, 2009, 08:34:20 PM
sweetness. That was an incredible tutorial, david :). im not sure i need it though, but ill consider dl it for future purposes.
Title: Re: Three Rivers Region
Post by: Pat on April 10, 2009, 10:14:39 PM
David you wanted something like soo right???

click on the pic   ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.boatnerd.com%2Fnews%2Fnewpictures04%2FCoal-pile-steams-as-it%27s-un.jpg&hash=275f3b7357d4e9f06adff59921551d97f0607cb6) (http://www.simtropolis.com/stex/details.cfm?id=19978)


Enjoy sir!!!!



Title: Re: Three Rivers Region
Post by: dedgren on April 11, 2009, 12:32:21 PM
Well, here goes...

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This is Part Two of a planned multi-part tutorial on the use of fine terraforming techniques in 3RR.  Part One is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg237782#msg237782) and Part Three is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg239302#msg239302).  In this part, we'll explore the various tools and methods used to rough-in the bed of a small stream and prepare a roadbed for the installation of a culvert.  The tutorial presumes only basic knowledge of the game, but does build on things covered in Part One.

Before beginning, I'll reprint in its entirety a PM I received from our great friend Adam (Ennedi), whose MD "Ennedi Plays Shosaloza" [linkie] (http://sc4devotion.com/forums/index.php?topic=2157.0) was one of the three original selectees to the SC4D Mayors' Diary Hall of Fame.  Adam is a master of both SC4 terraforming theory and application, and on reading the first part of this tutorial wrote as follows:


QuoteHello David,

Two comments about your "Fine Terraforming Tutorial" (Great idea and beautifully ilustrated!  :thumbsup:)

1. Terrain Query: You don't need to install Buggi's cheat plugin to use it. You always can click Ctrl X and type terrainquery, exactly as you described. But if you have Buggi's plugin installed, you can right click inside the command window instead of typing. A list of cheats will appear, you can choose Terrainquery and then click Enter.

2. Your explanation is very good, but I can add one tip: one click by lowering/raising tool changes the elevation of the Northwest vertex of the tile by 0,2 - 0,3 m as you said. If you want to change the elevation very little, you can lower/raise only two vertices instead of four. Then if you will place a road tile, it's final elevation will be an average of four vertices elevations. Try it.

I'm rather sure that you noticed it, but I made two tutorials about fine terraforming. I absolutely don't want to present them together with your tutorial, but I inform you - maybe you will find something useful for you there? One nice thing in my second tutorial is an instruction how to use mayor/God mode levelling tool (decreased size but full strength) to level the terrain very quickly. It is very useful if you want to make and irregular but flat area (such as stream bed or lake bottom) instead of placing road tiles, if you just made this one tile flat (as you showed).

I have to admit that I've gotten so used to having buggi's plugin installed that I'd forgotten that it actually doesn't provide any actual new functionality, game parameter adjustment (i.e. "cheat") -wise.  It simply disclosed to us what GPAs were available, and Adam is thus exactly correct.  There is no need to have the plugin installed to use terrainquery.  Simply type it in the [ ctrl ]-[ X ] input box, and you are ready to roll.

The second of Adam's tips I did not know.  We'll explore the very useful method he describes in some detail in a later part of this tutorial.

As to his final point, Adam is far too modest.  He covered, long ago, much of the same ground we are going over here, and each of his tutorials is well-worth a read in conjunction with what you see here.  They can be found at

Precise terraforming part1: Mayor Mode tools - raising and lowering the terrain [linkie] (http://sc4devotion.com/forums/index.php?topic=2165.0)

Precise terraforming Part 2: Levelling the terrain [linkie] (http://sc4devotion.com/forums/index.php?topic=6405.0)

So, thank you, Adam for your input.  It's great to know that we're headed down the same road, and we'll look forward to hearing from you further as we move forward.

* * *

We ended Part One with a road tile at the bottom of a hole.  You'll remember that we are in the process of terraforming a ploppable water lake and stream into the quad we are developing.

#1
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In preparation for creating the streambed south (toward the bottom of the screen) of our hole, we'll first select the demolition tool by pessing [ B ] on the keyboard and left-mouse button dragging the tooltip over the part of the road to be removed.

#2
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With the roadway gone, we have a clear path

#3
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to work on the streambed.

#4
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Selecting the road tool by pressing the [ R ] key, we'll position the tooltip in the gridsquare immediately to the south (screen bottom) of our existing road tile on the sloped side of the hole...

#5
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...and left-mouse click to place a new road tile.

Now, if you've used this technique before, you are likely painfully aware that on many steep slopes you will get an "unsuitable terrain" message and no amount of clicking will allow the road tile to be placed.  I've noted that for future reference, and will cover what you need to do when confronted with that situation in a later part of this tutorial.

So, now we have two adjacent road tiles.  You can take on faith that they are each completely level and are both at the precise same elevation or you can check this by using terrainquery.

#6
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We'll extend the level bottom of our excavation by placing three additional road tiles in the manner just used.

Now, you know we aren't planning to build a road down there.  What we have created using this terraforming technique is an excavation with a level and otherwise uniform bottom and sides.  It may look simple, but this method is very powerful when used in conjunction with the other tools that are available.  The concept to take away from this is that by plopping a road (or as will be seen in a moment, rail) tile next to one that is already plopped. the gridsquare under the newly plopped tile will be leveled and made the same elevation as the gridsquare under the originally plopped tile.

#7
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Let's start angling the streambed excavation to the east (east).

#8
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This is an important extension of the concept I summarized just a moment ago.  "Next to" includes along any of the diagonals, so the flattening and leveling effect can be more or less directed along any path you would want to establish for it.

#9
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We'll fast forward to all the road tiles being plopped along the future bed of our stream.  Remember, this is the "rough" pass at this- I think you'll be suitably amazed at what you will wind up with from here after we apply the remaining techniques I'll be describing in parts of this tutorial to come.

#10
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Let's prepare the road grade across the place we plan to put the culvert.  We'll start by bulldozing the road tiles under and one tile either side of where the roadbed will be.

#11
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KA-BOOM!

...a guilty pleasure.  I don't enjoy blowing stuff up in SC4, but demoing terraforming tiles is an exception...

#12
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Let's plop a road tile next to the west (left) end of the gap in the roadway.

#13

Hmmmm... that was unintended.  Looks level and flat though...
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#14
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...let's plop the next one.

#15
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Oops!  That didn't work.  While a dip in the roadway might be desirable under other circumstances, we don't want one here.  How do we get a flat and level extension of the grade when we have no control over the first road tile we plop merging with the end of the existing roadway?

#16
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The answer is easy.  We'll plop a rail tile.  They can't, by definition, merge.  The same thing works in reverse, too, at the end of a rail line.  Use a road tile to flatten and level the extension of the grade.

So, select the rail tool by pressing the [ R ] key, then...

#17
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...plop a rail tile.

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F6972%2Fpic090411s.jpg&hash=3902c88079513dc30cd3c828cf850da6482d4e94)  We use the same technique as before to extend the grade one gridsquare at a time...

#19
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...until the entire grade is in place.

#20
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This grade is dead flat- let's add a little detail common in real life.  We'll superdetail in a little "hump" in the road as it crosses the culvert.

#21
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Set up a size=1 force=f1 :Raise Terrain tool and position the tooltip over the northwest (top left) corner of the gridsquare that the culvert will be "under."

#22
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Click three or four times- enough to raise the corner a little less than a meter/three feet.  You can see what this looks like in the pic below.  The culvert will pass under the gridsquare marked with the "X."  Note how the south (bottom) edge of the gridsquare remains at the original level of the new grade.

#23
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Now, set up a size=1 "Level Terrain" tool.  As we have done before in leveling the first gridsquare in the bottom of the excavation, start with the tooltip in the northwest (top left) corner of the gridsquare that you just raised in the previous step.  Then, press and hold the left mouse button and drag the tooltip south (toward the bottom of the screen) along the west (left) edge of the gridsquare until you are in the northwest (top left) corner of the adjacent gridsquare.

#24
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The west (left) edge of our target gridsquare will raise and become level, creating a two gridsquare "hump."

#25
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We want, though, to raise and level the entire gridsquare, though.  So, when you reach the northwest (top left) corner of the adjacent gridsquare, begin dragging the size=1 Level Terrain tooltip east (right) to the next adjacent gridsquare to the east, as shown in the pic below.  You will get to the point where this, along with the final step following, can be done all in one quick motion.

#26
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As described, continue dragging the tooltip to the northwest (top right) corner of the gridsquare to the east (right) of our target gridsquare.  You'll see that the target gridsquare is now flat and level, but elevated just a bit over the other gridsquares that form the top of the grade.

#27
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Dragging the street tool to extend the roadway across the grade...

#28
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...confirms our success in creating a small hump in the roadway.

#29
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Another oops, though, shows up when we look at our streambed.  We see that its path does not extend beyond the near (bottom) side of the road grade, thus keeping us from plopping the culvert properly.  Let's repair that.  We'll plop a road tile in the gridsquare where we want the south (bottom) culvert end to be exposed.

#30
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I did this to illustrate the precision that these techniques allow.  As you can see, making this last alteration in the terrain did not disturb in the slightest the things we terraformed around it.

#31
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Here's a pull-away view of the streambed and roadway as it stands at the end of this part of the tutorial.

#32
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F4491%2Fpic090411zh.jpg&hash=3d8672235433bb6c79242c1c5a7b38abed3b6324)

We take things back up at this point in Part Three, which starts here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg239302#msg239302).


David

280634
Title: Re: Three Rivers Region
Post by: ldvger on April 13, 2009, 12:43:54 AM
Hi folks-

I'm not totally sure if this is appropriate or not...

So don't post it, Lora

Who said that???

All I wanted to say was that 3RR has a new admin member, which I'm sure David will someday tell us about, when he gets done writing his current tutorial.  This new admin person will be, I think, not sure, helping David create his own little "book" of tutorials apart from the MD, so that folks don't have to wade through 370 pages looking for the tutorial they want.  Also, any errors in the tutorials will be corrected, and hopefully, any broken links will be repaired. 

Rest assured the original tutorials will remain in thier correct places in the MD.  Context is important.  We're just thinking about copying the "meat" of the tutorials into a seperate place and so making them easier for players to find and follow along with.  This new admin person will be acting kinda like a secretary...copying and pasting tutorials from the MD to another new thread that is yet to be determined. 

And, if this new admin person has time, I (oops) might even help David finally copy his remaining ST files over here to SC4D. 

Lora/LD, sipping her wine and settling in

EDITLong hours, low pay, dismal working conditions... no, no, that's my day job.  A bad day here beats a great day at the office, hands down.  Welcome aboard, Lora! -DE
Title: Re: Three Rivers Region
Post by: JoeST on April 13, 2009, 01:33:35 AM
Fantastic Lora, cant wait to see what you get upto :)

Joe
Title: Re: Three Rivers Region
Post by: Pat on April 13, 2009, 08:01:43 AM
Hey Lora Congrats Ma'am!!!
Title: Re: Three Rivers Region
Post by: calibanX on April 13, 2009, 11:01:37 AM
Congratulations Lora. It seems Dedgren, Inc. has grown to need a part time employee huh? The end result of this great experiment is becoming clearer.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F713%2Ffortunelogo.jpg&hash=becd006150d2404426b8505545ea0ba1f736df0d) (http://img89.imageshack.us/my.php?image=fortunelogo.jpg)
Global 5 Top Companies

1. Three Rivers Region
2. Exxon Mobil    
3. Royal Dutch Shell
4. General Electric    
5. BP    

World domination is not far off now.  :thumbsup:

EDITGeoff- and a non-profit to boot!  3RR is the classic example of the "if I had a nickel..." fantasy. -DE
Title: Re: Three Rivers Region
Post by: JBSimio on April 13, 2009, 04:47:04 PM
Hmmm... Monkey Around Productions still hasn't made that list?!?   I guess I'd better stop browsing and get back to work...  $%Grinno$%

David, the picture in your place holder for part two is more than enough for me!  Even if I'm never able to detail an area that well (which would probably be due to my lack of attention span more than anything else), I know I can always stop by here and drool over your fine examples!   :thumbsup:

JB

EDITMAP is on my list, Jon!  Thanks for the kind words. -DE
Title: Re: Three Rivers Region
Post by: abcvs on April 13, 2009, 07:08:56 PM
Yes..  I know it has been a while since I poked my mouse in here...

I have just had a quick speed read from page 350...   goodness knows what page I posted on last...   I think it was around the 170k view mark...  ouch.

I will try to do better Sir!

Edit:
  Well it has taken a serious amount of cyberslacking to catch up but I have now sped read from where I left off to date.  That was actually right back to page 270...  and I am ashamed to say that my last post I could find was on page 313...

Anyway back on page 271 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.5400) I introduced you all to my Raurimu Spiral tile with double track...  well that tile is actually buried in my desk top so with a little digging when I get home, I should be able to bring it over to my lap top and give the STR a whirl...  afterall in RL that section of track is indeed STR.

Anyway there has been some great stuff as usual happening over the last 70 pages or so and it has been a very pleasant afternoon!

Evening Edit:   This is my Raurimu Spiral tile...  that I showed you all way back on page 271.   In RL it is a single track railway.  Well this evening I have done a little retro fitting.

Raurimu as FARR Double track.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FRaurimu2.jpg&hash=a7be1301d07af39ecd6cea84e77b6b3ae66fdbf2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FRaurimu1.jpg&hash=775a6c4e474ea0a33052770a31c945c9328b23c7)

I am having a little trouble with the 3x6 S curve..  it is causing a 'ghost spur' and the trains on UDI are getting stuck at that point.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FRaurimu3.jpg&hash=10dbe7050c1594d5c6ed835fdd35e31699bcc867)

Taking out the S curve solved the problem.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FRaurimu4.jpg&hash=c34193b9d55c147cd46991db6384db1e8f5b60ef)

It is a pretty impressive piece of railway engineering both in RL and in SC!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FRaurimu5.jpg&hash=18e5965b122afaf1ad1f39535d77f8b98e435f5d)

A closer look at the main spiral.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FRaurimu6.jpg&hash=d17e8e6b2dc34acc5299721ffb29b2d1ac989805)

I am a left hand drive user...  I wonder if the paths got missed for that particular piece?  Any idea why my S curves are not cooperating?  I don't have the draw paths mod so I can't check the paths.

Heh...  on UDI if a track checker is coming the other way they do crash with the train...  the train survives, but if you hit too many then your green diamond goes orange...  I guess if you hit more you get... derailed or something.

EDITCraig, those pics are absolutely incredible!  Thanks for sharing them with us here at 3RR.  They are additional incentive for the RAM Team to sort out STR tunnel entrances. -DE
Title: Re: Three Rivers Region
Post by: Korot on April 14, 2009, 08:34:51 AM
This S-piece bug is known, but to my knowledge David (Dedgren) has fixed the problem. Apparently, he didn't do that for the LHD piece.

EDITYup.  Fixed it for RHD, but not for the lefties.  I'll correct that by the weekend and post a patch by the weekend. -DE
Title: Re: Three Rivers Region
Post by: abcvs on April 14, 2009, 03:39:27 PM
Quote from: Korot on April 14, 2009, 08:34:51 AM
This S-piece bug is known, but to my knowledge David (Dedgren) has fixed the problem. Apparently, he didn't do that for the LHD piece.

Thanks...  yup I am sure that there will be a patch or something around... on the whole it is a pretty sweet set of pieces.
Title: Re: Three Rivers Region
Post by: sim-al2 on April 14, 2009, 05:26:50 PM
The ghost spur is kinda funny, but in a way, very disturbing. :o

EDITI think that was the comment under my high school yearbook pic.  In any event, it won't be that way for much longer. -DE
Title: Re: Three Rivers Region
Post by: abcvs on April 14, 2009, 08:25:00 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F2923%2Fpic090411zg.jpg&hash=7627219ece542713f47292ba2627cce784e3a26d)

Gonna stick a culvert under that?   

EDIT, Well, Craig- plop, actually. -DE
Title: Re: Three Rivers Region
Post by: mightygoose on April 15, 2009, 03:35:47 AM
abcvs i assume thats what he is going to be talking about...
Title: Re: Three Rivers Region
Post by: just_a_guy on April 15, 2009, 09:15:35 AM
Great tutorial David! It's very useful to know all of your tricks. It makes want to go make a stream like that right now actually I'll looking forward for the next part :thumbsup:!
Title: Re: Three Rivers Region
Post by: threestooges on April 15, 2009, 01:43:11 PM
I really like how this tutorial is coming together. I've picked up a few things I never knew about the terrain tools (particularly that north-orientation trick) Just one thing to edit would be
QuoteSo, no we have two adjacent road tiles.
just before pic 6. Looks like it just needs a w. I know you're probably just trying to get it all down first, but I thought I'd mention it just in case. Looking forward to seeing how it progresses from here.
-Matt

EDITFixed, Matt.  You are the primus inter pares 3RR Fact Checker.  Thanks once again! -DE
Title: Re: Three Rivers Region
Post by: bob56 on April 15, 2009, 03:51:27 PM
you make it look that easy... :D I will go and try it. I'd love some small, flowing streams above sea level.

Thanks for everything, and...

Quote from: abcvs on April 14, 2009, 08:25:00 PM

Gonna stick a culvert under that?  

I hope so, that spot is screaming for one.

EDITPart Three will tell, my friend. -DE
Title: Re: Three Rivers Region
Post by: girlfromverona on April 15, 2009, 07:32:19 PM
Sweet tutorials, David! I knew about the Shift/# combo, but the Shift/F# thing is new to me - thanks for pointing it out! Looking forward to more tips and tricks.  :thumbsup:

P.S. Good on you, Lora! I'm sure your help will be appreciated.  :)

EDITMarisa, as superb as your fine terraforming skills already are, I can only imagine what you will accomplish with a new tool in your arsenal. -DE
Title: Re: Three Rivers Region
Post by: dedgren on April 15, 2009, 11:07:42 PM
Here we go again...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F7546%2Fpic090415a.jpg&hash=7aeb4fb8cde8441c8401593300d65dda06dbee63)

This is the third part of what is planned to be an extended tutorial on fine terraforming techniques.  Part Two can be found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg238230#msg238230).  Part Four is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg240576#msg240576).  It is recommended, since each part builds on the information provided in previous ones, that you would start at Part One, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg237782#msg237782), and work your way forward.  On the other hand, far be it for me to tell anyone what to do...

We ended Part Two having arrived here.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F4491%2Fpic090411zh.jpg&hash=3d8672235433bb6c79242c1c5a7b38abed3b6324)

In this part, we'll look at various terraforming tools available to soften the abrupt "banks" of our roughed-in streambed.  I've highlighted these banks in green in the pic below.  We have as a secondary goal the preservation of the "flat" bottom of the streambed marked by the road tiles.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F1491%2Fpic090415c.jpg&hash=be49af0a8e10e792f15f78525a52ab4210d13e5c)

First, let's take a look at the handful of God mode terraforming tools that are available suited to the task at hand.  Specifically, these are the "Erosion" tool, the "Plains" tool, and the "Soften" tool.

n.b.  I mentioned, back in Part One, that the nifty menu arrangement you see here is due to my installation of Jonathan's great "God Terraforming in Mayor Mode Compact" mod, which is available on the STEX here [linkie] (http://www.simtropolis.com/stex/details.cfm?id=20092).  If, for some reason, you don't want to install the mod (and I would find that hard to imagine), you can invoke God mode during a game session by minimizing all your menus back to the control panel, then clicking on the ingame God mode tool icon (the sun to the left of the mayor's hat) while pressing [ ctrl ] and [ alt ] and [ shift ] all at the same time on your keyboard.

We'll check out the Erosion tool first.

#3
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After selecting the tool and setting it up in the manner described back in Part One to size=1 force=f1, we position the tooltip over a nice prominent point along the bank.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F6831%2Fpic090415g.jpg&hash=024889076efb5f0afc7a256db980f2f2298cc0ce)

Let's click once and see what happens.

Wow!  All the nearby road tiles disappeared.  I'll tell you that this is because the Erosion tool lifted, albeit ever so slightly, our streambed, but let's verify this for ourselves.

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F5950%2Fpic090415h.jpg&hash=5e07e20258da5f3fde3fcf78a7db0578195da5da)

You'll remember that the elevation of all those road tiles was 250.1 meters/just a few inches over 820 feet.  Here, you see the last tile left intact is the one at 90/123.

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F3483%2Fpic090415i.jpg&hash=146d917e98a2a4a0b2877627944b046c1cc706a8)

Again, here's what it looks like after just a single click of the Erosion tool.

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F1217%2Fpic090415j.jpg&hash=016299c214d4c662b5095dc54156498c57440ff1)

Checking the northwest (top left) corner of gridsquare 90/124, which is the one to the immediate south (toward the bottom of the screen) of gridsquare 90/123, we see that the elevation here hasn't changed, yet the road tile disappeared.

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F5369%2Fpic090415k.jpg&hash=b40004917998c4198a5361d934e4bf4b00f4c9c0)

A look at gridsquare 91/125, which is the gridsquare to the southwest (along the diagonal to the bottom right) of gridsquare 90/124, discloses what has changed.  The northwest (top left) corner of 91/125 has been raised 1/10th of a meter/about four inches, and this corner is shared with gridsquare 90/124.  That's why the road tiles on these gridsquares disappeared.

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F8494%2Fpic090415l.jpg&hash=da5412e5b15128004785733377de65c51cc5c409)

Even though we know that the Erosion tool is not suitable for our purposes, let's for grins drill down another 20 left-mouse clicks- about five meters/16 feet.

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F2894%2Fpic090415o.jpg&hash=dc729d2fb578776ffac73696394c061d4f3bbe71)

Now the amount of the lift on the gridsquares in the streambed becomes really apparent.

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F3773%2Fpic090415p.jpg&hash=58e3be77bc96941aaae06c299d30ab0803db707b)

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F4237%2Fpic090415q.jpg&hash=f114bb7cb4f57e507d9716c754cea241240ac134)

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F5070%2Fpic090415r.jpg&hash=1f3fe7db86e63b1826a7102a05684687ebafa538)

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F796%2Fpic090415s.jpg&hash=3ee89a94d6168d2390f5b0b0116dc09f1bf907f6)

So, the result is the more you level up the bank with the Erosion tool, the more irregular you will leave the streambed below.

Let's move on to the next alternative: the "Plains" tool.  The flyout makes it sound like some sort of wrinkle and aging cream in that it "gently levels and smooths the terrain."

We'll see.

#15
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After setting the tool to size=1 force=f1, we position the tooltip and click once.

Whoa!  It's not that gentle.

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F3008%2Fpic090415t.jpg&hash=49ba9abdd9ae045c59ece3d52bf6686ba74119bd)

Next.

The ""Soften" tool promises much the same as the Plains tool.  We'll do the usual- set it to size-1 and force=f1...

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F5171%2Fpic090415f.jpg&hash=2293987476c538efd739a691f6119e0ba949c515)

...position it on our bank and...

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F3332%2Fpic090415u.jpg&hash=66a7de27c3d42f8bce76179969782f81749659c4)

...click once.

Same deal.

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F2534%2Fpic090415v.jpg&hash=8681b2f872f08578978edea7b7b4967eb199db10)

Our streambed road tiles are gone.

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F1654%2Fpic090415w.jpg&hash=b849197d97c734b94d1c02fcd430d59800379047)

A quick check with terrainquery indicates that the raising of the streambed is pretty significant.

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F9292%2Fpic090415x.jpg&hash=94793d08037e595395b2e3a082487560f5c616c6)

#22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F3819%2Fpic090415y.jpg&hash=3ffb55f63061715cc972a3d671a8f662c449397c)

#23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F7573%2Fpic090415z.jpg&hash=e0cd75a4d806983093659ee46ca1f88162b6d70c)

So, we return to our old friend, the mayor mode "Gouge Valleys" tool.

Select the tool, and set it to size=1 and force=f1.

#24
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F8783%2Fpic090415za.jpg&hash=17695cf4ab1611571f78d20625a6c71ad2cfba9d)

We then position it over our bank, grit our teeth, wince, and...

#25
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F6837%2Fpic090415zb.jpg&hash=525bfdbca4c04fec58685ba75fd95b826905b800)

...click once.

Opening our eyes, we see that our streambed road tiles are all still there.

#26
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Even more important, after we left-mouse click another 20 times, the road tiles are still there.

It is clear that the mayor mode Gouge Valley (and, as you will see, its siblings the Raise Terrain and Level Terrain tools) is the fine terraforming tool of choice, in that it has very precise effect on the area that you are working on.

#27
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After we apply the Gouge Valleys tooltip to other sharp breaks on the west bank of our streambed excavation, it looks like this.  The bottom of the excavation is still flat and level, as evidenced by the undisturbed road tiles.

#28
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Turning off the grid by pressing the [ G ] key, we see that our streambed is really starting to blend in with the surrounding terrain.

#29
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In the next section of the tutorial, Part Four [linkie], we'll smooth the other bank, place the culvert and plop some water.  See you there!


David

283198 - Halfway through the month and 10K page views under our belt.  We're on track for our eighth month in a row of 20,000 views- thank you, you folks are the best!
Title: Re: Three Rivers Region
Post by: ldvger on April 16, 2009, 01:42:01 AM
Well, I've been off and running around pursueing my own interests for the past few days, I'm sure that's allowed.  Haven't yet done any admin stuff but stand ready whenever coach decides to put me in. 

I am also following this new tutorial with great interest and learning a lot. The NW corner tip is going to come in extremely handy.  I just downloaded a completely new set of maps/regions for my own CJ over on ST and while everything appears to be very deatiled at region view, once I zoom into the individual large city tiles, everything looks like slightly melted ice cream.  However it's all scale accurate (um, I think.  If not, it's good enough for me).  My new region is like David's, 256 large city squares.  Unlike David's, mine is mostly very mountainous terrain and much of it is covered with glaciers (who knew we could make glaciers in SC4?).  Due to the "softness" of the new terrain at city level, I've got a LOT of hand terraforming ahead of myself to weather and "rough up" the current "snow cone" mountains.  David, if you have advice or tutorials for fine terraforming large mountains, this gal would deeply appreciate the advice or where to find the tutorials. 

My new maps also came through with small cliffs at all the areas between land and sea, which I have learned is a common problem with deriving maps from USGS data maps.  All my seas are also very shallow, another common problem.  So I am going to have to lower sea level. dredge my seas, then restore sea level in order to achieve realistic ocean depths.  No problem, it's actually fast and easy to do using God Mode tools. 

I am not 100% unhappy with the small cliffs at the edges of my land forms where they meet the sea.  I think I will leave many of them untouched.  The seas of the far northern areas of the world are very abrasive and create unfriendly coastlines.  Cliffs are not uncommon.  However, I am not going to be able to leave ALL my coastlines cliff-like and so am going to have to create some softer beach areas.  I'm not talking Bahamas type beaches...those don't exist in the far north.  In fact sand beaches are rare.  The seas are too rough and erode the land too quickly for sand to be created.  In the north, the beaches are rounded rocks varying in size from small gravel to large boulders...usually with a considerable amount of large (whole trees) driftwood thrown into the mix.  Softly sloping areas that meld with the sea are rare...and extremely expensive.  Oceanside properties in the north are divided into four catagories: no bank, low bank, medium bank, and high bank, with "bank" being the amount of cliff between the end of the land and the beginning of the ocean.  No bank mean gentle slope to a gravel beach.  High bank means a steep cliff  between a small strip of rocky, bouldered beach and the sea and the land that fronts it. 

So I will be terraforming my beaches slowly and carefully.

But this isn't about my CJ, sorry, got sidetracked, happens all the time with me. 

David, great tutorial so far and I will be reading daily to follow the rest of it.  I have already marked the beginnng in my Daytimer (being as how I have had no billable hours for 8 months, that's about all my Daytimer is good for any more:::sigh:::).

Lora/LD
Title: Re: Three Rivers Region
Post by: girlfromverona on April 16, 2009, 02:08:34 AM
Quote from: ldvger on April 16, 2009, 01:42:01 AM
once I zoom into the individual large city tiles, everything looks like slightly melted ice cream.

I love that description.  :D

Quote from: ldvger on April 16, 2009, 01:42:01 AM
In the north, the beaches are rounded rocks varying in size from small gravel to large boulders...

Oooh, may I recommend (if you haven't already got them) Jeronij's fine ploppable rocks: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=145 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=145)
Title: Re: Three Rivers Region
Post by: frdrcklim on April 16, 2009, 04:24:34 AM
Here u go again david ;D. The man that never sleeps :D.
Title: Re: Three Rivers Region
Post by: Korot on April 16, 2009, 09:19:52 AM
David, your link to part 2 is faulty, it leads to the above picture, not to the tutorial.

EDITAhhh!  Another 3RR Fact Checker steps forward!  Welcome to long hours at low pay, my friend. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on April 16, 2009, 11:23:51 AM
I learn something new from 3RR every day!  Thanks for sharing!
Title: Re: Three Rivers Region
Post by: metarvo on April 16, 2009, 11:25:47 AM
I now know that I'll never be able to build a PW river above sea level without consulting 3RR first.  Thank you for providing this wonderful tutorial to us, David!  :)
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 16, 2009, 12:27:27 PM
Another fine tutorial here at 3RR by the tutorial master!

Way to go, David--I'll be trying things out as soon as I fire up the game, my friend. Excellent job, as always.

Hope all is well!

Dustin
Title: Re: Three Rivers Region
Post by: Nardo69 on April 16, 2009, 12:33:05 PM
Hi Dave!

I know I am too seldom here ...

... but I just got my old boy to run Sc4 again a few days ago, and well, I feel a little bit rusty ....

(I have to confess I was allways envious about your terraforming)

... so I guess I'll have to stick around here way more often to get my terraforming skills a bit improved!

Take care

Bernhard  :thumbsup:
Title: Re: Three Rivers Region
Post by: bob56 on April 16, 2009, 03:49:31 PM
The 3RREX is Gone!!!!! ()what() &cry2 :shocked2: Is it gone, or just waiting for something big?

EDITBob, it wasn't gone when I looked about two minutes ago.  Might have been my ISP having a bandwidth cramp or something.  Don't worry, there's no plans for the 3RREX to go anywhere, although there will be some announcements concerning new content coming up. -DE

Edit: It still says 'this area is missing off-limit's to you...'
Title: Re: Three Rivers Region
Post by: abcvs on April 16, 2009, 07:50:47 PM
QuoteCraig, those pics are absolutely incredible!  Thanks for sharing them with us here at 3RR.  They are additional incentive for the RAM Team to sort out STR tunnel entrances. -DE

You are most welcome.   It was kinda fun and kinda tricky to retro fit, but I got there in the end.

The problem that I can see with the STR tunnel entrances is that you will only be able to chose one version... either one for the double track or one for the single.   I cant remember which one I use for the double track but it does look OK with the STR even if you butt the STR right up to the portal (rather than using the DTR to STR short transition) it doesn't look too silly... especially if you zoom out a bit.   The default maxis with the double arches would definately look odd with the STR.   The train would then be directly in the path of the central pillar...
If some one can work out how to trick the game into having more than one choice then that will be grand.

QuoteFixed it for RHD, but not for the lefties.

The poor unloved lefties at the bottom of the world...    :'(

QuoteWell, Craig- plop, actually. -DE

Oh...  excuse me...  musta got the wrong end of the stick on that one... One must always ensure correct orientative terminology when dealing with ploppies.

Actually the term "grab the wrong end of the stick"  apparently came about from the days of public Roman conveniences where they provided sponges attached to the end of a stick... for well... you know... grabbing the wrong end was not recommended.     :D

Edit:  I found the DTR tunnel portal that I use...  it is by Fukuda...

http://www.simtropolis.com/stex/details.cfm?id=17146# (http://www.simtropolis.com/stex/details.cfm?id=17146#)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2F125207%2F17146%2Ftunnel1.JPG&hash=aecde440b7fe2fe0bf51992498b5e662dfeefc91)

Edit Duex:  Goodness me I play the game all evening come back and my previously edited reply is still the last one...

Well...

I thought you might be interested in what I have been up too this evening...

Well this is interesting...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FPloppableWater1.jpg&hash=cc1c955dc003092aa61e3242c20e5af99afa7d6a)

River on left...  new super top secret 'plane' ploppable water...  river on right regular plopable water...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FPloppableWater2.jpg&hash=2428bd3643e4cf64df1ed3055881d1c642af0ba7)

Less rocks under the river on left...  can't plop flora under the 'plane' water...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FPloppableWater3.jpg&hash=0fced8750cbeee83f0f5d0665ab9f3a9f64d11ba)

Did I mention that I love what you guys do for this game?   ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FSTR-Viaducts1.jpg&hash=65b7fab5caaf6111d3a82892ae7a6237e806c922)

More here. (http://simpeg.com/forum/index.php?topic=6102.405)
Title: Re: Three Rivers Region
Post by: abcvs on April 17, 2009, 04:49:40 AM
Tunnel Portal Options for STR

As we know the maxis tunnel portal with the two arch entrances and a pillar in the middle is not fantastic for STR...
Using Fukuda's European Tunnel Portal (http://www.simtropolis.com/stex/details.cfm?id=17146#) we currently have these options for STR tunnels.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FTunnelPortal1.jpg&hash=522ab264378d7e7a60d0f720f00dd5951a756e0d)

While butting the STR track directly up to the tunnel portal is not ideal at a close zoom, it does look OK when you zoom out.
In a tight spot like this, it is not really an option to use a transition.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FTunnelPortal2.jpg&hash=46eef14c2a24b8b1f014ead206adda25f25b2a43)

Using the following DTR to STR transitions is a good option and the best visually.
#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FTunnelPortal3.jpg&hash=94da20dee4d2338921aac12fd29f484257d192d9)

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FTunnelPortal4.jpg&hash=a1880efbe07267edf53efbb16e6a1dffb7000be0)



Title: Re: Three Rivers Region
Post by: choco on April 17, 2009, 07:41:38 AM
theres a lot based subway converter for the STR on the STEX....

http://www.simtropolis.com/stex/details.cfm?id=21040

not sure if it would help.....
Title: Re: Three Rivers Region
Post by: Pat on April 17, 2009, 10:02:15 AM
David mighty tasty sir!!! I am watching with major intent here!!!
Title: Re: Three Rivers Region
Post by: abcvs on April 17, 2009, 03:19:30 PM
Mummmmmmmmy!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FMaxisTunnel.jpg&hash=4e94816786ec4b0e00151ee87def7739cc399f96)

EDITYeah- that's gonna hurt! -DE
Title: Re: Three Rivers Region
Post by: dedgren on April 17, 2009, 07:09:22 PM
EXTRA! EXTRA!  TROVE OF 2004-2005 dedgren SC4 PIX DISCOVERED!!

...proof he can actually build a city?...

...could these just be clever forgeries?...


While trolling the net today looking for something I found that some server space I set up years ago was still sending pics of stuff I did in SC4 in late 2004 and early 2005 out into the ozone.  To paraphrase Fox News, "We display, you decide."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F8482%2Fgrandislandaug9749187.jpg&hash=c4771b0bf0d7f6a661d48d898f2450d33c0627a6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F6191%2Fgrandislandmay8148527.jpg&hash=289c9587627ed69079449c1314015cdd357f2a30)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F5056%2Fgrandislandjul9796476.jpg&hash=2a1972d49510d74894776a392c00597ca202dc86)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F8886%2Fgrand20islandnov.jpg&hash=7f2448a5d2daec59e5bc91e496873436cc2502ab)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F5633%2Fgrand20islandoct.jpg&hash=3e5f75bc8203803040bf12a0215a422c134fb15f)

Fall trees in summer- what a concept!

Well, at least I've since figured out how to lose the control panel, mission indicators and turn off the grid.

I'll get back to working on the tutorial and be posting the most recent instalment in 3RR-Year 3 in Review in just a bit.  Hope everyone has a great weekend.


David

284571
Title: Re: Three Rivers Region
Post by: bob56 on April 17, 2009, 07:20:56 PM
Quote from: dedgren on April 17, 2009, 07:09:22 PM
EXTRA! EXTRA!  TROVE OF 2004-2005 dedgren SC4 PIX DISCOVERED!!

...proof he can actually build a city?...


284571


He can!!!

Wow, a look back, with  Maxis highways and uncurved double rail...
Title: Re: Three Rivers Region
Post by: mayorfabz on April 18, 2009, 03:14:26 AM
 :o Oooooh my gosh it is like finding the Rosetta Stone. How on Earth did you manage to get these roads under those bridges ?????????????
Such a shock at 6 a.m. I think I am heading back to bed (must have been dreaming)
Flabbergasted greetings from Montreal
Fabien
Title: Re: Three Rivers Region
Post by: Ryan B. on April 18, 2009, 06:31:16 AM
Fabien / mayorfabz:  I believe that someone made a road-under-bridge TE'd (transit-enabled) lot a few years ago and put it on the STEX.
Title: Re: Three Rivers Region
Post by: CaptCity on April 18, 2009, 07:42:01 AM
Quote from: dedgren on April 17, 2009, 07:09:22 PM
EXTRA! EXTRA!  TROVE OF 2004-2005 dedgren SC4 PIX DISCOVERED!!

...proof he can actually build a city?...
What...!!!  :o  David in a city... Say it ain't so...  ;)

...only kidding. Never doubted your 'urban' ability was anything less than your 'rural'. And you actually posted them... I would never post anything I did 4 or 5 years ago.  ;) Any more surprises tucked away?


And mayorfabz, if it's this one (http://www.simtropolis.com/stex/details.cfm?id=4524), it's a lot that 'covers' a tunnel, giving that appearance.
Title: Re: Three Rivers Region
Post by: dedgren on April 18, 2009, 11:04:10 AM
Picking our recap of 3RR's third year up from about a month ago [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg230925#msg230925), we head into September, 2008.

We started the month with road signs, but before I get to that, let's take a look at a comment from the first post of the month, made here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg176941#msg176941) on September 1.


[tabular type=4][row][data]
Oh, on June 1st, 3RR had about 86,500 page views [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg153622#msg153622).  Today we have about 119,500- 33,000 more.  We're coming up on 20 months old here at SC4D, but we've had over a quarter of the views since we started during the past three months.  3RR Regulars*- take a bow!  You are, as always, the best![/data][/row][/tabular]

Now, if you scroll down to the bottom of this post, made a little over seven and one-half months later, you'll find 3RR is now at just over 285,000 page views- another 160,000+ views since then.  The current tear we seem to be on started in September, 2008, and I intend to do my level best to make sure that we keep doing here what you great folks appear to enjoy.  Along that line, don't ever hold back if you have a suggestion, request or just want to comment on something.  I've tried to take this thread in the directions that you all seem interested in, and have no plans other than to continue to do that.

Oh, and before I forget, thanks so much once again!

The roadsign set in that first September post is still under development between Matt (threestooges), Ryan (burgsabre87) and me.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F5201%2Fteaser08090101ur6.jpg&hash=062756ce3db9d49a40dc11e4e0fc552f7696ea27)

We have a basic set about half-completed, and I have learned a whole bunch since then about how to manipulate the S3D files that allow these props to be offset however we would need them to be.  The technology has advanced, as well.  I plan to be talking with Matt and Ryan about making these signs high-definition props [linkie] (http://sc4devotion.com/forums/index.php?topic=7464.0) and hope to have a prototype to show you soon.

On another front [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg177316#msg177316), we continued to progress toward a FAR/FARR/Wide Radius Curve beta.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F8479%2Fteaser08090406op0.jpg&hash=9a2d0bdee7c7ebe59bda104c3f8d36ca6019b4be)

Think about it- you are now using all the time as a matter of course stuff that was just a gleam in our eyes at the end of last summer.  I do think the turnaround time from first glimpses to implementation in the game of transit stuff has been radically reduced, and that should be cause for everyone giving a huge thumbs up to the NAM Team.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F3008%2Fboratthumbsup.jpg&hash=0bcfba470086a61865d289ac81d931c0c9ae3a6a)

...I guess I did say everyone...

We then set up [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg177366#msg177366) the 3RR Exchange (3RREX) [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353;topicseen#msg177353), which is intended to be a way of getting the content developed for 3RR directly to you in a manner that is simple "one-stop shopping."  The 3RREX appears to be popular, as my ISP reports over 10,000 separate downloads from it since it was set up.  Let me know if there's something you've seen on 3RR that I have missed putting there.

Another 3RR Orphan appeared here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg177437#msg177437) when I completed the texture for a 2x2 orthogonal to diagonal road curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F7807%2F45curve2x2roadgmp5.png&hash=d035d9acf1c5663247d1259b9c31ee5a58f4b5d7)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F1342%2F45curve2x2alphagtv9.png&hash=cd7d2aa359ce041f41a60813dede3cd464341c89)

The conversion of this into a puzzle piece was not pursued, and it will actually be more or less made unnecessary by the road retexture project I'm working on in my spare time.

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F1679%2Fteaser090221c.jpg&hash=3d66a94d1646edf368ec18d156b76ef0d23418f6)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F7348%2Fteaser090221e.jpg&hash=f747aa5af411b2d31534bf0bcfe1e129406c70fe)

Most of the rest of the first week of September was devoted to moving toward final completion of the FARR and Rail Wide Radius Curve texture matching, which had proved to be quite a task [linkie (http://sc4devotion.com/forums/index.php?topic=112.msg177593#msg177593)], [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg177673#msg177673), [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg177812#msg177812), and [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg177984#msg177984).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg374.imageshack.us%2Fimg374%2F9215%2Fteaser08090512dd6.jpg&hash=284dba5dc210dfe773c9eaca7299fb7bd222f69f)

I think the result was pretty staggering, if I do say so myself [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg178176#msg178176).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F1598%2Fteaser08090620sd8.jpg&hash=700196f793cfe93ed69e3a53fe71694e783c98df)

On the 7th of the month, we noted the end of our great friend Derry's (TheTeaCat) marvelous MD Tales at Tea Time [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg178517#msg178517)

Reports of its demise, however, proved premature, and TTC (and Derry) can be found once again going strong here [linkie] (http://sc4devotion.com/forums/index.php?topic=1346.msg239099#msg239099).

We were pretty jazzed for a few days about smashing some pretty huge holes in the grid [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg178566#msg178566) and [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg178758#msg178758), and posted a few "sandbox" pics.  I like this one in particular.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F6562%2Fteaser08090834wo2.jpg&hash=e502191e37017b3c0bf4b5358ab453fbc581c305)

Never one to dwell on anything, though, I took yet another brief excursion into 3RR numerology [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg178917#msg178917).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F5064%2F123456viewsim8.jpg&hash=4c8cb4fb0d1c8cc6564d29a9314c55dd91fc40e7)

If I'd been paying attention, I would have realized something pretty amazing was happening, as we were just over a week into September and already had about 4,000 page views for the month.  But I was already focused on writing what I envisioned as a short tutorial on how to make stuff ploppable [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg179045#msg179045).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F931%2Fteaser08090901ov4.jpg&hash=aace053614e9cbc67580d66f5d779d57c6a2c221)

I quickly realized that the tutorial would need to be broken up into several parts...

...heh!  Sound familiar?...

...so I'd work on it, take a break, work on it, take another break, and so on.  Here's what I was doing on the breaks [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg179653#msg179653) and [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg179895#msg179895).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F7959%2Fteaser08091101ly9.png&hash=94320a0c4607b8bb66da98f2bfdb6cb96eda3b27)

Gotta have a power grid.

And then, as the Monties [linkie] (http://en.wikipedia.org/wiki/Monty_Python) say, "now for something a little bit different."

Everyone here has likely figured out that I enjoy slipping in a surprise from time to time.  I was, of course, now aware that STR, thanks to Jonathan and dave (bighead99) up and running with momentum of its own.  So, what the heck- let's show everyone [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg179895#msg179895)...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg45.imageshack.us%2Fimg45%2F6213%2Fteaser08091301xn8.jpg&hash=aea90044d2cf24314b8acd0f8c24caa786d40d1e)

...a switch.  Long-time 3RR Regular* Maarten's (mrtnln) subsequent comment [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg180091#msg180091) is a classic:

...You just need to make a second track and it's finished...

Folks caught on pretty quickly, though, and we now all know the rest of that story.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F1092%2Ftitlepic.jpg&hash=b7e91ec5d471b1425783ff664bc86b97f8c0f7d6)

Mid-month we returned to the 3RR electric power backstory, with an extensive update covering the various locations and components of the region's power grid [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg180425#msg180425).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F1554%2Fparasolpointplantzk3.jpg&hash=5b90d1e13bd653a1f7c098a4d0a319fd6fc15b6f)
Pineshore Voyageur-Times, Sunday, November 18, 1951

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F2485%2Fwildhorsehillpowerstatirz7.jpg&hash=d8a3cdb75864f98b975a30f179d083adbaeb4e2a)
Wild Horse Hill Wind Turbine, 2001, Siemens AG, all rights reserved

The grid was laid out on the last large-scale 3RR map that we've done to date.  Click anywhere on the map for the full-size version.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F3888%2Froadmapwpowergridoverlaca0.png&hash=8b9ea94c0772681a151db5e12bcfe4e86db37df3) (http://img242.imageshack.us/img242/9513/roadmapwpowergridoverlaur4.png)

I'll note that there's another in the, er... pipeline.

Matt (threestooges) continued to work his road sign magic, this time with a railroad crossing sign [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg180590#msg180590).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F8933%2Fteaser08091501in5.jpg&hash=0402881cb59b06be021da7ccbedec8b05b8e4d1e)

On the 18th, I receive birthday wishes from, well, a whole bunch of folks, and posted by way of thanks a little photoessay on fall right outside my front door [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181402#msg181402).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F6260%2Ffalllaeves01qr2.jpg&hash=a60bbc97b5e4339ddd383ae44fe862e5c1e0c5c1)

The next day saw the first all-STR switches introduced to the world. [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181720#msg181720).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F9498%2Fteaser08091903uj9.jpg&hash=8613363fa264db63508336ab113e24174779b42d)

Compare the detailing on this one, which I thought was done at the time, with what wound up in the game just six months later and you'll see what a work-in-progress STR really was.  There probably wasn't a day between the first week of September and the release on March 8th when someone somewhere on the RAM Team wasn't working to move this project along.

Also noted in that post was our rapidly increasing page view count, which was in the process of passing any of the previous 20 months with over a third of September left to go.

As we moved into the last 10 days of September, the first installment of a tutorial on how to use what has affectionately come to be called the 3RR Plopperizer™ appeared [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757).  The tutorial ultimately weighed in at 11 parts, and ran over the course of eight days.  I had long had in mind doing a step-by-step description of how to use the Ilive Reader to MOD the game, and this is probably as close as I will ever get...

...never say never, though...

...to writing it.

Along the way, we covered things like counting in hexadecimal [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg181998#msg181998)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F1654%2Ffig19yl4.png&hash=bda5a29328e3828d7bb01b10ca4cc56892e08829)

and creating LTEXTs [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg184006#msg184006).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F540%2Ffig83hz8.jpg&hash=d8757ca23555ac4f116490265e9e8fc18873509f)

All in all, it was quite a ride and, if you want to make plop props for the game. I think it probably remains as good a reference as any.

While the tutorial was running, I jumped in a couple of times.  We had a 1,500 page view day on the 20th [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182077#msg182077), which comes out to around 45,000 page views a month if a number like that could possible be sustained.  We noted hitting 65,000 page views at 3RR-ST, which was still running at that time [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg182925#msg182925).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F8097%2Fst65kviewsvu5.png&hash=df65b4a3cc172beb78d309a450e8328f429302ff)

Sadly, on the 27th [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg184282#msg184282), we noted the passing of Paul Newman

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F1448%2Fscaledphpserver89filena.jpg&hash=a48c84283b51eb91809e1eb8733274388c8ec692)

an American film great and personal hero.

As the month drew to a close, more STR switches showed up [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg184804#msg184804)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F4891%2Fteaser08092903vm2.jpg&hash=987940787d217afec5019e9ac24af3471b3a95d2)

and this time complete with frogs.  Not satisfied to go out with anything other than a bang, though, we announced the open beta for the FAR, FARR and Wide Radius curves [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg184804#msg184804)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F4092%2Fannouncement080929sr3.jpg&hash=a159a384b39f96b9559c80f3984f0b83ded82250)

Response was overwhelming- I ultimately sent out over 80 beta test sets [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg184910#msg184910)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F7131%2Fteaser08092901lx1.jpg&hash=0cbb1f04cb095f6eb9d3dc724871def5fd9b3c89)

The feedback I received was instrumental in what was ultimately released three months later in the January, '09 NAM.

The last post of the month [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg185028#msg185028) concerned yet another 3RR Orphan.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg70.imageshack.us%2Fimg70%2F9913%2Falmost03qg2.jpg&hash=c5c1ed3e1f186e9d6df8cf03d929c18c1e041789)

While I did not, in the end, upload these to the 3RREX, I did send the set off to both the AC Team and the SCAG in the hopes that one or the other (or both, hey!) might find some use for them.  If you, dear reader, would want your own copy to play around with, drop me a PM.  These may see the light of day yet!

And that's a wrap on September, 2008.  We finished the month with about 139,500 page views, 20,000 more than we started with, and we've never looked back, as we're now seven months and counting with at least that many more since.  I could get all gushy about this, but there's no words that can really capture how great it is to have all of you folks along for this amazing ride- thank you once again!


David

*  A 3RR Regular, as the old saying goes, is anyone who has ever posted here or over at 3RR-ST at least once.  Welcome, welcome, to all of you.

285099
Title: Re: Three Rivers Region
Post by: Pat on April 18, 2009, 11:35:58 AM
LoL David that is a scary thing wow a city from you is just as a city from me lol  :D
Title: Re: Three Rivers Region
Post by: CCFC on April 18, 2009, 05:51:55 PM
Recently everything has been going good, and I love everything I see. Sorry for just reading and not replying everything has me going.. WOW!

EDITJust glad that you're still around, my friend. -DE
Title: Re: Three Rivers Region
Post by: abcvs on April 19, 2009, 03:02:04 AM
Quote from: dedgren on April 17, 2009, 07:09:22 PM
EXTRA! EXTRA!  TROVE OF 2004-2005 dedgren SC4 PIX DISCOVERED!!

...proof he can actually build a city?...

...could these just be clever forgeries?...


While trolling the net today looking for something I found that some server space I set up years ago was still sending pics of stuff I did in SC4 in late 2004 and early 2005 out into the ozone.  To paraphrase Fox News, "We display, you decide."

[images snipped]

Fall trees in summer- what a concept!

Well, at least I've since figured out how to lose the control panel, mission indicators and turn off the grid.

I'll get back to working on the tutorial and be posting the most recent instalment in 3RR-Year 3 in Review in just a bit.  Hope everyone has a great weekend.


David

284571


Seeing pictures of the standard issue default rail makes us realise how far we have come...  and in just the last 12 months or so...

Heh... I should dig out some of my early CJ pictures...
This is about the earliest I can find...  basically you lept off the rail station platforms to the train 30 feet below...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FSimcity%2FSC%2520Auckland%25201987%2FAucklandCentral-Apr.png&hash=3edc0f5d879188708c1622597805d45ef4cb8ca2)
Title: Re: Three Rivers Region
Post by: Ryan B. on April 19, 2009, 05:20:28 AM
David, waaaay ahead of you on the HD road sign thing.  Figured it out for the first time this morning, thanks to that awesome script SimFox handed out.

This is really big, folks . . . . . but the best things come in small packages, like so:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F6355%2Fhdprops41909.jpg&hash=31a0ea1fa27b460b3f83c17b2a7e4b76fa0faaa0)

;D  ;)

EDITReally, really, really, really, really big, Ryan. -DE
Title: Re: Three Rivers Region
Post by: meinhosen on April 19, 2009, 06:55:10 AM
Quote from: dedgren on April 18, 2009, 11:04:10 AM
And then, as the Monties [linkie] (http://en.wikipedia.org/wiki/Monty_Python) say, "now for something a little bit different."

David, actually the phrase is "And now for something completely different..."

Very nice recap though... I know you've come a long way, but seeing it wrapped up in a nice package like that really gives an idea to just how staggering that distance is.   Thanks!


Edited for word misuse.

EDITAnother newly-minted 3RR Fact Checker!  I should hang my head, being I thought well-versed in all things Python.  Ah, well- it's just a flesh wound. -DE
Title: Re: Three Rivers Region
Post by: kimcar on April 19, 2009, 08:03:12 AM
I agree with meinhosen this is a nice recap.  &apls  &apls Not only for the work that you have done , but also for showing us with an excellent presentation. You raise the quality of the game by your trully hard work and the only words is Thanks for thoses many many hour to do it. :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on April 19, 2009, 10:04:05 AM
OMG Ryan that is simply amazing STOP sign there gasp!!!!!!
Title: Re: Three Rivers Region
Post by: metarvo on April 19, 2009, 11:16:21 AM
I agree with Pat here.  I can actually see the "STOP" letters clearly!  :thumbsup:
Title: Re: Three Rivers Region
Post by: mightygoose on April 19, 2009, 01:17:51 PM
glad to see HD tech being put to good use and david, a couple of things, you need to turn your UDI icons off and also you can press the "G" key to turn off the grid... just thought you should know :P:P:P:

EDITWeren't you the same guy, John, who told me to do that three years ago over at 3RR-ST? -DE
Title: Re: Three Rivers Region
Post by: Haljackey on April 19, 2009, 01:40:47 PM
Quote from: burgsabre87 on April 19, 2009, 05:20:28 AM
This is really big, folks . . . . . but the best things come in small packages, like so:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F6355%2Fhdprops41909.jpg&hash=31a0ea1fa27b460b3f83c17b2a7e4b76fa0faaa0)

Finally, I can read the words "STOP" on the sign!  Nice work!  :thumbsup:
Title: Re: Three Rivers Region
Post by: abcvs on April 19, 2009, 06:12:43 PM
Quote from: Haljackey on April 19, 2009, 01:40:47 PM
Finally, I can read the words "STOP" on the sign!  Nice work!  :thumbsup:

B' But, but.. the stop sign is on the wrong side of the road!

(Just thought ya might wanna know..  :P)

Actually if David puts 'em through the plopperizermaticthingymajiggerTM then I suppose it wont matter what side of the road you drive on..

EDITLike Doc Brown said [linkie] (http://en.wikipedia.org/wiki/Back_to_the_future), "Where we're going, we don't need roads..." -DE
Title: Re: Three Rivers Region
Post by: j-dub on April 19, 2009, 08:29:23 PM
Finally! A scaled stop sign, and readable! This would be a great T21, I would leave the name signs the way they are though, because it would be weird to see what they said, and not make sense. I guess SC4 transitioning to HD wasn't bad!

And David, that eye candy road under bridge stuff you posted, you got to love that concept in the future functioning and then some more never believed to be possible under bridge intersections over water by pieces are in later works.
Title: Re: Three Rivers Region
Post by: ldvger on April 19, 2009, 11:22:32 PM
Well, the Stop Sign is awesome except for one thing...I've never in my life seen a Stop Sign mounted on double posts. 

And whoever said it was on the wrong side of the road must be a left-side driver, because in the US, Stop Signs are on the right hand side of the road.

David, or anyone, I need to be linked or pointed to where I can learn to make road maps from game maps.  I found the tutorial for making flat maps from region maps, but how to modify those flat maps in terms of color and then adding text and symbols, etc., I have not yet found. 

Lora/LD

EDITLora, I can fix the "wrong side of the road" issue in the Reader.  I've also posted a link here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg240496#msg240496) to the topo map tutorial I did a while (quite a while- summer '07) back.  Good luck! -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 19, 2009, 11:30:35 PM
Hi, Lora!

I'm not quite sure if it's what you're looking from, but Update XV (http://sc4devotion.com/forums/index.php?topic=6190.msg213068#msg213068) and Update XVI (http://sc4devotion.com/forums/index.php?topic=6190.msg213715#msg213715) of my MD, Commonwealth of Marathon, may work for you.

Hope this helps!

Dustin
Title: Re: Three Rivers Region
Post by: homefryes on April 20, 2009, 09:19:06 AM
Quote from: ldvger on April 19, 2009, 11:22:32 PMWell, the Stop Sign is awesome except for one thing...I've never in my life seen a Stop Sign mounted on double posts.

Hi, Lora ... actually, there are occasions where a double-posted stop sign are found and warranted, usually at rural intersections where the speed limit is high, at high-accident intersections, or perhaps at a "T" end of an expressway as shown below.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg290%2Fhomefryes%2FSimCity%2520Projects%2F2009%2520-%2520Issues%2Fdbl-post-stop-ashtabula.jpg&hash=215f47d862ed1d2ce31d581d8c6515a48bd7bc75)
North end of SR 11 at SR 531, Ashtabula, Ohio (courtesy of Street View at Google Maps

;)
-- Don

edited for incorrect verbiage

EDITMan, Don, that Google mapper needed to wash his windshield- that looks like Ohio through the glass of an aquarium.  That's Lake Erie just past the trees, right?  If so, been there. -DE

Reply to edit: Yes, indeedio, that is Lake Erie beyond the trees. I agree, that was a horrible picture (for quality). I was hoping to find an example from a rural intersection in Pennsylvania, but the street view mappers haven't been there yet! - Don
Title: Re: Three Rivers Region
Post by: Andreas on April 20, 2009, 09:32:18 AM
So why do they use two posts for the sign there? In order to minimize the chance that it will be knocked down if someone crashes into the sign? Admittedly, those posts don't look more stable than what I'm used here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkraft4move.de%2Fdata%2F01.jpg&hash=f90d587d3b5ccb5aee30808a4ae53ae427bce8f7)

(they usually don't come with cute girls, though ;) )

EDITErrr, Andreas... maybe the sign is so stable because of the assistance it is getting from the young lady in holding it up.  Could be possible, eh? -DE
Title: Re: Three Rivers Region
Post by: bat on April 20, 2009, 09:56:30 AM
Great work there on the third part of your fine terraforming tutorial!
Also great review of September 2008! :thumbsup:

EDITThanks, bat!  Huge congrats, btw, on making it in the next little bit to 1,000 posts over at Capporth City [linkie] (http://sc4devotion.com/forums/index.php?topic=1247.msg240476#msg240476).  I've been a huge fan for going on the two years you've been running it, and can't wait to see what you have for us next. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on April 20, 2009, 10:10:43 AM
Andreas, dual posts are usually used to support larger-sized signs, which are used in areas where increased attention is required.  For example, in my neck of the woods, there were several serious accidents at an intersection near Albion.  The state route (31) was the through road, and Eagle Harbor Road had stop signs.  There are now two very large stop signs on each side of the intersection, all held up by dual posts.
Title: Re: Three Rivers Region
Post by: mightygoose on April 20, 2009, 11:08:59 AM
Quote from: homefryes on April 20, 2009, 09:19:06 AM
Hi, Lora ... actually, there are occasions where a double-posted stop sign are found and warranted, usually at rural intersections where the speed limit is high, at high-accident intersections, or perhaps at a "T" end of an expressway as shown below.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg290%2Fhomefryes%2FSimCity%2520Projects%2F2009%2520-%2520Issues%2Fdbl-post-stop-ashtabula.jpg&hash=215f47d862ed1d2ce31d581d8c6515a48bd7bc75)
North end of SR 11 at SR 531, Ashtabula, Ohio (courtesy of Street View at Google Maps

;)
-- Don

edited for incorrect verbiage

actually there are two stop signs there because the road splits in two, one for right turners and one for left turners. so each separate lane has a stop sign on the left hand side...
Title: Re: Three Rivers Region
Post by: Tarkus on April 20, 2009, 11:11:41 AM
Quote from: Andreas on April 20, 2009, 09:32:18 AM
(they usually don't come with cute girls, though ;) )

That totally needs to be T21-ed. :D

-Alex

EDITSee comment to Jon (bakerton) above re being illegal in 38 states. -DE
Title: Re: Three Rivers Region
Post by: Pat on April 20, 2009, 12:56:07 PM
Alex are you saying to dress up the current gibberish signs we have in sc4 we need a cute model lol  :D :D
Title: Re: Three Rivers Region
Post by: Swamper77 on April 20, 2009, 02:14:34 PM
The bigger the signs are, then more supports are required. It's in the USA's MUTCD somewhere for the exact specifications. I've only seen a few double-posted stop and speed limit signs myself. They are usually on busy highways or areas that have a lot of high winds, such as large areas of Eastern Washington. It's mostly desert over there with lots of flat areas and canyons. Perfect for funneling winds and letting storms race across the landscape.

-Jan
Title: Re: Three Rivers Region
Post by: bakerton on April 20, 2009, 07:39:23 PM
David, if you are reading this and the other posts, I have two requests, 1= Ploperize the new stop sign and 2= ploperize the cute girl. I have seen two post stop signs and other signs mainly in rural areas of America as they are used to hold up large signs and to withstand weather, accidents, and winter plows as they tend to hit things on the side of the road. On the other note, some of the game and batted signs need to go HD. The stop sign looks great. JKB

EDITI'm in touch with both Ryan (burgsabre87) and Matt (threestooges) about getting the new HD sign props into the gaping maw of the PlopperizerTM, Jon.  As for #2, last time I checked that was illegal in about 38 states. -DE
I figured it was, but I ment it as a joke David hehehehe.
Title: Re: Three Rivers Region
Post by: ldvger on April 21, 2009, 01:01:05 AM
Ok, now here's a challenge for anyone out there who makes this sort of thing.

What about SNOW FENCES?  Anyone who has driven across the American west or midwest has seen these...they look like bleachers without seats, set in maybe 50' sections and about 100' off the road to the windward side.  For folks who have never seen them or who can't imagine wht thier purpose would be, they are located in what are known "wind tunnel" locations where the wind is known to regularely blow the snow across the road, often in large drifts or "snow dunes".  The snow fence is tall enough to stop the wind-driven blown snow from crossing or impeding the roadway and is also tall enough to create a snowless zone on it's leeward side.  Let me see if I can find a link or a pic to show you.

http://en.wikipedia.org/wiki/Snow_fence

No pic, but some links to explain the basic physics. 

As for the stop signs, I am now convinced that yes two post stop signs do exist.  But they are always, in USA, on the right hand side of the road, not the left.  Well, unless it's a one way road, maybe.  Then they might be on both sides of the road. 

Mightygoose, I am often challenged to remember right from left, used to drive/race in road ralley's and my navigator was always screaming at me "your OTHER left".  But the stop signs shown in the pics I am seeing here are all on the right hand side of the road, facing oncoming drivers, who are driving on the right hand side of the road. 

EDITAhhh, snow fences.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F6843%2Fsnowfence01.jpg&hash=41c3ec9317b13f1ad249ed562e28c9a6255f73e2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F3299%2Fsnowfence02.jpg&hash=fa713bbab313477ced1f40a93c71eb27a2ac7bd1)

Very common in the US plains west of the Mississippi, where state highway departments put them up where swales cross major highways and other areas where drifting snow is a problem.  They can be huge structures, and I've seen them over a mile/1.6 km long.

That would be a great mini-project for someone like Matt (threestooges) or Jess (jestarr) to tackle in some spare time.  There's nothing like adding to the inventory of landscape furniture.

I need to go back through my old pics of the area around my grandparents' farm in southern Indiana from the 1960s and 70s.  I would swear that it was common practice for the IDOT to put up huge two-stanchion (sign standards on steroids) stop signs on both sides of the roadway at rural major road intersections.  If I can't find a pic, I'll PM someone there and see if that was/is true or if my mind is just going
. -DE
Title: Re: Three Rivers Region
Post by: ldvger on April 21, 2009, 01:35:51 AM
Quote from: thundercrack83 on April 19, 2009, 11:30:35 PM
Hi, Lora!

I'm not quite sure if it's what you're looking from, but Update XV (http://sc4devotion.com/forums/index.php?topic=6190.msg213068#msg213068) and Update XVI (http://sc4devotion.com/forums/index.php?topic=6190.msg213715#msg213715) of my MD, Commonwealth of Marathon, may work for you.

Hope this helps!

Dustin

Dustin, this does help yes, for future needs and I have marked the tutorials.  However, my situation is a little different in that I have no built structures in my region yet, just raw landscape.  And, my region is, like David's, 256 city tiles in size.  I am not totally daunted by the idea of opening each individual city tile and creating a screenshot, then marrying all the screen shots together into one unified map. I was just hoping there might be some kind of shortcut I was unaware of. 

I also really admire David's use of softly fading pastels to help illustrate changing contours of his region's lansdscape.  I have USGS contour maps for my region and have been hoping there would be some way to use those maps to create gradients in base map colors, so I wouldn't have to trace 1600 square miles of contours by hand in Photoshop.  I am a deeply anal person but I am also an effeciency lover...I don't like using a rock to drive a nail if I know there is a hammer I can put my hands on.  I know the tools are out there to do what I want to do, but finding them and figuring out how to use them is my challenge.  Actually, finding them is my challenge right now. 

I will save and bookmark your tips.  Thanks you for the encouragment.

Lora/LD

EDITNo shortcut that I'm aware of, either, ma'am.  I recollect that it took about two weeks to assemble the 3RR map from screenies- I'll go back to that period in 3RR-ST and take a look.  As for the pastel colors, those are straight from the game "map box."  My terrain map tutorial is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg50350#msg50350)-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F4281%2F001titlend7.jpg&hash=448bcfe96245fec8f46b4834a26328219e6e1761)

sadly this is a bunch of fairly hard work as well, although creation of the contour lines is to some degree automated.  You might have hit, by the way, on a good motto for the region: "3RR- Driving nails with whatever rock is at hand since 2006."  Later, Lora
. -DE
Title: Re: Three Rivers Region
Post by: mightygoose on April 21, 2009, 07:42:16 AM
left hand side... oops....
Title: Re: Three Rivers Region
Post by: dedgren on April 21, 2009, 11:06:25 AM
We'll pick this up where we left off a little less than a week ago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F5387%2Fpic090421a.jpg&hash=f0bdea053a2c152eb6364e2fefb6ca1a020f7e40)

Before we get started, though, I'll note that we've completed our recap of September, 2008, here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg239876#msg239876) and it is ready to go for your viewing pleasure.

...see you back in a bit...

* * *

Okay, so we are going to take a little detour from where we left off in Part Three [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg239302#msg239302) so that I can introduce you to something I see as probably one of the biggest developments in ploppable surface water since jeronij created the first transparent PW a little over a year and a half ago [linkie] (http://sc4devotion.com/forums/index.php?topic=2581.msg77634#msg77634).

Being able to create "water" in the game at higher elevations than SC4's "water table" has long been one of the Holy Grails of the user community.  It is essential to any reasonably accurate landscape terraforming.  I won't take the time here to address the drawbacks of the solutions to this issue thus far- anyone who has followed 3RR over the years has seen the struggle we've had creating PW streams- and we've never been able to do a satisfactory PW pond or lake.  Until now.

Let's start the tutorial with a nice flat expanse of game terrain- completely level in all directions.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F8321%2Fpic090421b.jpg&hash=39d007c23eab4f66087bbebe4a7fe438568b55d0)

Next, from the "Miscellaneous Transportation" Mayor Mode submenu, select smoncrie's "Hole Digger for Rail" lot, as shown below.

...what, what!  You don't have smoncrie's hole digger lots?  Yes, you- the one looking in the monitor with the sheepish expression.  Shame on you- you have no idea what you've been missing...

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F9610%2Fpic090421c.jpg&hash=c80e1ff760430f74f872adf06a327c96a70f2d9e)

smoncrie's Hole Digging Lots are here [linkie] (http://www.simtropolis.com/stex/details.cfm?id=3599).  They are an essential tool in the serious terraformer's toolkit.

Pick a gridsquare out in the middle of your flat and level terrain and plop the hole digger lot we just selected...

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F430%2Fpic090421d.jpg&hash=0d9d0dd303695771bf448084bc5d92a2f81b57cd)

...resulting in this.  Now, if you've never used these before, you are probably scratching your head wondering when it's going to blow up and dig that hole.  The rest of you can skip a few pics ahead- we'll catch up with you.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F215%2Fpic090421e.jpg&hash=f6f94ffecedfb80e872aa313c69c797d386c0914)

Select the rail tool by pressing the [ R ] key.  Position the tooltip over the hole digging lot...

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F5285%2Fpic090421f.jpg&hash=7e611d414cceafc4d0f687272d656daf2c3300b7)

...press the left-mouse button and drag in the direction the tracks on the lot are headed in (it doesn't matter which side).  Go out six or seven qridsquares...

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F2205%2Fpic090421g.jpg&hash=402069c7775714f1e1092a0235b39cf8068a9bcb)

...then release the left-mouse button.

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F9783%2Fpic090421h.jpg&hash=2a2575c38eb557b420a6ea17c915f5c4801f897d)

As you can see, the lot and track extending from it are now in a depression that is deepest near the lot.  Position the demolition tool over the whole area by selecting it with the [ B ] key then left-button dragging the tooltip.

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F328%2Fpic090421i.jpg&hash=160faf1264b327db1632b71c611d0c0d4fa85f06)

Let up on the button and- KA-BOOM!

...I love that part...

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F5084%2Fpic090421j.jpg&hash=3c481f149583a25165913082b6782228f4565cc0)

Now you have a nice, clean sloped trench.

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F5435%2Fpic090421k.jpg&hash=b67161c15fbdb9c7a07d5d564b4143af4dc55e4d)

Select the rail tool again and position the tooltip over the first gridsquare on the grade up from where the hole digger lot used to be.

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F446%2Fpic090421l.jpg&hash=1088b3ab4ef72e779be669f5d16ab484e2add17e)

Left-click to place a single rail tile.  Notice how, as when we've used this technique before, the gridsquare under the tile becomes flat and level.

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F3372%2Fpic090421m.jpg&hash=fc2ead881fe3cb947581225780f01b288fdd76c4)

Next, plop individual rail tiles all the way to the end of what used to be the upgrade of the trench.

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F6043%2Fpic090421n.jpg&hash=ed555825fec2bf6474a8b5fa91138aba3f5a68b0)

When you are done, the trench will have a flat, level bottom covered with rail tiles.

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F9195%2Fpic090421o.jpg&hash=1743f30651c66e42ed97651f0f2115682445b1f7)

KA...  okay, okay- I've had more than enough fun for one tutorial part already.

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F7729%2Fpic090421p.jpg&hash=894a93f92d4bd615393edf8964689e30e826a298)

The flyout info from back when we selected this particular hole digger tool said we'd wind up with an eight meter deep hole (see pic #2).  Do you believe that?  Let's check just to be sure.

Press the [ ctrl ] and [ X ] keys to bring up the Game Parameter Adjustment ("cheat") box.  Type in terrainquery just as we did before...

...a bit of review never hurt anyone...

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F2128%2Fpic090421q.jpg&hash=0ba65f313c1080d8d56bcd54f26023ac6a800f35)

Through the magic of image editing, we can see that hovering the terrainquery tooltip over the bottom of the trench and then over the plain around it at the top gives us a difference in the y variable of exactly eight meters.  Smart guy, that smoncrie fellow, eh?

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F5899%2Fpic090421r.jpg&hash=8466d2c009113b36c3c678dfa22f1c524fe54898)

Now, go to the Build Water Systems Mayor Mode submenu and select 3RR-JRJ Ploppable Water- the 9x12 (giant economy) size.

..."ha!", you exclaim.  We can't do that, because we don't have it...

Thought you had me, eh?  Well, check this out [linkie] (http://www.edgrens.net/SC4D/3RR-JRJ_Transparent_Ploppable_Water_Table_Beta_090504-01.zip).  Unzip the files into a folder called Ploppable Water Table Beta in your My Documents SC4 Plugins folder, fire up the game, and- well, there you do have it.

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F4238%2Fpic090421s.jpg&hash=98cca7f39b23d8085efe728e57b7a568ef4839ca)

Position the lot placement tile as shown, making sure the arrow points in a direction aligned with the bottom of the trench...

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F3546%2Fpic090421t.jpg&hash=1a25ca6bb431ef7bb71613a8e529da47a630109a)

...and plop it.

Heh!  No garden hoses up my sleeve!

As you can see, the "water" you just plopped fills up the bottom of your trench.  The bottom two meters, to be more precise, because that is how "deep" we've modded this particular PW lot.

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F1493%2Fpic090421u.jpg&hash=c7c4ca8abf5d2faca609b012c756d57ba6d8b44e)

Remember a bit ago when we checked to see if smoncrie was really correct when he said his hole digger lot would give us an eight meter deep hole?  Well, you can decide whether you believe me when I say that there's now a water table six meters below the surface everywhere inside the dashed blue outline.

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F580%2Fpic090421v.jpg&hash=42384c7370ab0564f347130701fd482e5909730d)

Skeptics, huh?  Well, select the Gouge Valleys Mayor Mode tool and position the tooltip three gridsquares to the east (left) of the lip of our trench.  No need to reduce the size or force of the tool, because we may be drilling to China.

...or, if you're in China, drilling to wherever you Chinese folks drill to...

#22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F9782%2Fpic090421w.jpg&hash=f76b2095577613e98d6c0156be58cfb4c8051134)

Hah!  Just about six meters down, what's this?!  Why, it's the eastern (leftmost) edge of our ploppable water table.

#23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F3133%2Fpic090421x.jpg&hash=7096c441d61fe55f746ebcbd26b075ccc3c76842)

Similar holes dug in the other three cardinal directions reveal the same result.  So, you have now created a 9x12 gridsquare area where, just like with the game water, if you dig down far enough, you'll hit water.

#24
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F3744%2Fpic090421y.jpg&hash=d010d25167b39027c4dfb6e9230438fed3b77cf0)

"But what impact does that have on the surface?", you sagely ask- having been probably burned before by things in this game with strange underground effects.

The answer- absolutely (through the miracle of modern MODding technology) none.  You can plop trees over the water table.

#25
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F8017%2Fpic090421z.jpg&hash=0616abcd7d0103aa6d9d3e65f00be158025600e8)

Build roads over the water table.

#26
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F807%2Fpic090421za.jpg&hash=1bfdcc661b665a3ec35c75c7fce1b04391d0789f)

Even plop tall buildings...

...although I hear that the Smith Tower folks have placed an emergency order for sump pumps...

There's absolutely no surface impact.

#27
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F4980%2Fpic090421zb.jpg&hash=08913276fdfbd253b367e423048ab64e33ce0366)

How does the water itself behave?  Well, if you can plop something on game water, you can plop it on this PW.

Like lily pads.

...And no, no.  You don't have those yet.  But they are coming...

#28
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F6887%2Fpic090421zc.jpg&hash=0a7a49478ec255e089c6e4d2c53d1a5825f4246b)

Like rocks.  Notice that the rocks, as they are wont to do in RL, rest on the bottom of the trench.  Rock are funny that way...

#29
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F7748%2Fpic090421zd.jpg&hash=23d97ca6eaf067f8dbe7a3fa97a97c38f5fcde96)

How about culverts?...

...Yes, these are coming your way, too.  Chris's (chrisadams3997) great large culvert was left to its own devices unattended for too long and had twins...

#30
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F4109%2Fpic090421ze.jpg&hash=a55d4f25a455982cb413f8547a6fc3b587f5cab3)

In fact, you can have it all- just like with game water.

#31
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F9976%2Fpic090421zf.jpg&hash=e7c837a0d33088a85a5004c0088581cac74b5101)

Well, that's it for this part.  We'll start looking at basic fine terraforming techniques with the new PW in Part Five [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg242557#msg242557).  Thanks for your interest in this.


David

287483
Title: Re: Three Rivers Region
Post by: j-dub on April 21, 2009, 02:25:50 PM
I think the most epic picture (thinking about nature) from the past is that shot with the waterfall next to the bridge, at that high up. They seemed to cut water from terraforming short, every game up from 2000 to 4 to Creator, but I won't go on about the SC games above number 4. It just goes to show to the original makers of this game, go - "Huh, is that what we could of done when we made this game while these guys not getting paid did it better?" I have a bad feeling someone in EA thought- "this a city builder, not a nature preserve, and if they want that, they will have to buy other Sim games."

And I wish I could do HD props, but that is far then what my system can handle, and Idvger, there actually were stop signs on two poles on the left sides of the two way road in the U.S. city I live in, but the rural area. I don't know why they put those on either across the road, on the opposite side, or even 4 in the exact middle of the intersection! That makes left turns difficult.
Title: Re: Three Rivers Region
Post by: ldvger on April 21, 2009, 04:19:17 PM
David-

Many thanks for the link to the terrain map tutorial, but I was only able to find parts one and two, for the making of the maps.  I scanned forward another 10 pages and never found part 3, in which you show us how to annotate the map with text, lines, symbols, etc. 

But, having now read parts 1 & 2, I am wondering if maybe I am not jumping the gun a little bit in wanting to create my own set of similar maps.  I have not yet begun to detail my newly established region via terraforming and now think maybe I should wait to create terrain maps until after the detailing is complete.  I have lakes and rivers and streams to yet add (in fact all my above sea level water) and shorelines to soften/erode, and mountains to weather.  The major contours will change only slightly, but I don't want to back myself into a place where, having done the work once early on, I end up having to redo it again further down the road. 

Also, is there a reason why you used screenshots of the data map using (or so I am assuming) the Gadmin Printscreen software (which I have also downloaded and installed, great tool!) instead of using the in game camera tools?  I captured data maps of my old region using the game camera tool and got pretty good result with them, as I was able to zoom way down to the actual data map itself and not capture the entire game screen.  Or, is that what you did (getting old, I don't remember how you advised capturing the data map from the game)?  If so, perhaps we could think about editing that step/tool/process into the tutorial? 

Also, while I know how to create new files and cut/paste the captured data maps into it, how do/did you make the overlaying grid? 

Lora/LD
Title: Re: Three Rivers Region
Post by: ldvger on April 23, 2009, 02:11:12 AM
Hello again!

I don't know if it's cool for me to post again when mine was the last post but if I'm breaking any rules, let me know and I promise I won't do it again.

I also don;t know if it's appropriate for me to use this forum to ask questions about what I am hoping/trying to do with my own CJ over on ST or not, so if I am committing a secondary faux pax, let me know.

Regarding my desire to maps road map type maps of my region, I spent all day yesterday and last night taking game shots of my 256 city tiles, but I did not use screenshots, I used the in-game camera that I brought up using Ctrl+Shift+s, once I had the Data Map displayed.  Today I spent using Photoshop, cutting and pasting them into a single new map, got 1/2 way through.  If anyone's curious, jump over to ST and see the result.

The major worry I have now is the tremendous relief my region presents, even in the game data maps.  I have very tall and very steep mountains, which in the Data Map view in game, casts shadows over the nearby landforms.  I know that no matter what graphics programs I am using, it will not realize these are shadows, they will just see the shadows as areas of color (or lack of same).  I worry that if I follow the steps in the tutorial you directed me to, that my landscape may become horribly distorted due to these shadows. 

So my question is, is there a way to turn the shadows off?  So that they don't show up in the game Data Map views?  I looked around in my preferences and didn't find anything that jumped out and bit me.  Am I worrying unnecessarily?  In creating the terrain map I have over the past few days, I have gone in to very close zooms and see that the shadows have color values that appear to be contour driven. 

At this point in the development of my region, I am not creating anything other than a base reference map.  I'm not trying to do anything fancy, as there is a lot of work to do on the region before it is ready for the level of detail your tutorial explains how to achieve.  But I am thinking ahead...and want to make sure (or at least as much as possible), that I don't end up having to create dozens of terrain maps of 256 city tiles at various stages of the region's development.  I can handle making two, maybe even three, but after that I think I'd probably go screaming through the streets of Seattle. 

Any advice, suggestions, comments...would be very appreciated.

Lora/LD
Title: Re: Three Rivers Region
Post by: dedgren on April 23, 2009, 08:28:46 AM
I've always really liked gizmo28's water flora, and in particular the lily pads.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F993%2Fgizmo28090423a.jpg&hash=da389adf15c4472a14b087a81ecfea1f0f524240)

But I've never used them, because they are horribly oversized- probably a scale 10 feet/3 meters across.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F7046%2Fgizmo28090423b.jpg&hash=9200141e019b4b421e7ea9a4e15879ad1fe249f7)

Oversized until now, that is.

Later.


David

288766
Title: Re: Three Rivers Region
Post by: Rayden on April 23, 2009, 09:20:58 AM
Oversized or downsized ()what()

I know I'm the Portuguese and you're the "English" on speaking/writing terms, but I'm a bit confused. Enlight me please $%Grinno$%

EDITSilvio, gizmo's original-sized lily pads are shown in the second pic.  I once said somewhere, without meaning any offense, that they were the "aircraft carrier of SC4 water flora."  I think that they are a beautiful BAT- now I just need to MOD them a little bit further so that they will appear more closely together.  That's an incredible job, btw, on those photo-realistic cliff textures [linkie] (http://sc4devotion.com/forums/index.php?topic=7317.msg236754#msg236754). -DE
Title: Re: Three Rivers Region
Post by: Copperalis on April 23, 2009, 09:58:04 AM
I'm no expert on the flora, but have the pictures simply been inserted in the wrong order?

Am finding the tutorial useful. From part 1, I particularly like the idea of the very slightly raised road over the culvert. This is very subtle but will I am sure give a realistic and life-like effect to the game. Must try it out soon.

back to the lurking...

Edit:

Have been playing around with streams, culverts and raised roads tonight. I wasn't sure if it was acceptable to show pictures were, so I have added a couple to the Show Us Your Rural Areas thread: http://sc4devotion.com/forums/index.php?topic=97.msg241066#msg241066.

EDITOh, no- please feel free to post pics here whenever you take anything at 3RR and expand on it.  Where else do you think I get my next good idea from?  Seriously, as someone said here a long time ago, it's impossible to hijack something that isn't headed to any particular destination in the first place. -DE
Title: Re: Three Rivers Region
Post by: Pat on April 23, 2009, 10:47:55 AM
Quote from: Rayden on April 23, 2009, 09:20:58 AM
Oversized or downsized ()what()

I know I'm the Portuguese and you're the "English" on speaking/writing terms, but I'm a bit confused. Enlight me please $%Grinno$%

Well Silvio I believe David ment that it was too large before he gotten his hands a new tool by cogeo [linkie me] (http://sc4devotion.com/forums/index.php?topic=7553.msg238264#msg238264)..
Title: Re: Three Rivers Region
Post by: ldvger on April 23, 2009, 02:42:55 PM
:::putting on her Botanist Hat:::

WATER LILY

any of the species of freshwater plants of the family Nymphaeaceae, comprising eight genera native to the temperate and tropical parts of the world. All members of the family are perennial except for the genus Euryale, an annual or short-lived perennial found only in Asia. Most species of water lilies have rounded, variously notched, floating, waxy-coated leaves on long stalks that contain many air spaces. The stalks arise from thick, fleshy, creeping underwater stems that are buried in the mud. Some water lilies also have submerged leaves.

The showy, fragrant, solitary flowers are borne at or above the water surface on long stalks that are attached to the underground stems. Each cuplike flower has a spiral arrangement of its numerous petals. The flowers of most species have many stamens (male reproductive structures). Some flowers open only in the morning or in the evening to attract insect pollinators. The fruit is usually nutlike or berrylike. Some fruits ripen underwater until they rupture or decay, and the seeds then float away or sink.

The genus Nymphaea makes up the water lilies proper, or water nymphs, with 46 species. The common North American white water lily, or pond lily, is Nymphaea odorata. The European white water lily is N. alba. Both species have reddish leaves when young and large fragrant flowers. The leaf blades of N. alba have a deep, narrow notch. Other species of Nymphaea have pink, yellow, red, or blue flowers; many kinds are of hybrid origin. The lotus of ancient Egyptian art was usually the blue lotus (N. caerulea). The Egyptian lotus, N. lotus, has toothed leaves and long stalks that rise above the water's surface to support white flowers that bloom at night and stay open until midday.

The genus Nuphar, with about 10 species distributed throughout the Northern Hemisphere, includes the common yellow water lily, cow lily, or spatterdock (Nuphar advena) of eastern North America. The yellow water lily has submerged leaves that are thin and translucent and leathery floating leaves.

The largest water lilies are those of the tropical South American genus Victoria, comprising two species of giant water lilies. The leaf margins of both the Amazon, or royal, water lily (V. amazonica, formerly V. regia) and the Santa Cruz water lily (V. cruziana) have upturned edges, giving each thickly veined leaf the appearance of a large, shallow pan 60 to 180 centimetres (about 2 to 6 feet) across and accounting for its common name, water platter. The fragrant flowers of Victoria have 50 or more petals and are 18 to 46 centimetres (about 7 to 18 inches) wide. They open white toward evening and shade to pink or reddish two days later before they wither, to be replaced by a large berrylike fruit.

Water lilies provide food for fish and wildlife but sometimes cause drainage problems because of their rapid growth. Many varieties have been developed for ornamental use in garden pools and conservatories.

See pictures of the giant water lilies here:

http://www.britannica.com/EBchecked/topic/637120/water-lily

Lora/LD, taking off her Botanist Hat

EDITThanks, Lora.  I don't know how temperate folks would consider Alaska, but here in South-central, we get vast expanses of them on our numerous small lakes and ponds.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F5174%2Flilypads090424a.jpg&hash=b25ee846198c8ac54c30104f45ffd4391c0166e9)

-DE




Title: Re: Three Rivers Region
Post by: dedgren on April 24, 2009, 12:33:53 PM
I guess I'm pretty much a mad scientist at heart.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F977%2Fitsalive250.png&hash=1ec155d03e61d8e0bfdf301cc8f9f2079622cb29)

I had one of those "It's alive!" moments [linkie] (http://en.wikipedia.org/wiki/Young_Frankenstein) when I pushed the envelope a bit torturing a BAT.

...I love to torture BATs because I'm not skilled enough to create them...

I've had this idea that I can put any hi-res sign face I want on a "green screen" blank sign BAT literally by painting it in through the Reader and then manipulating the size of the corresponding S3D file.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F4353%2Fteaser090424c.png&hash=25ef55e066e5dd47fc1e7fbef3840b86280401d8)

Guess what?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F6473%2Fteaser090424a.jpg&hash=098ac5bd66db516f35c678f2527654c1830188c6)

It works.  The one in the front of this view level 6 pic is the RL scale-size stop sign I just created based on what you saw in the Reader screenie.  The one in the background is the 3RR sign team's (Matt (threestooges), Ryan (burgsabre87) and me) former best effort.

Matt BATted the sign blank, which you can see the back of in this pic on the other side of the road.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F1715%2Fteaser090424b.jpg&hash=88df81c65a5d6a5a2b36b210d7346820b248517a)

Note the shadows if you don't believe that these are actually the same sign- they are identical.

The great thing about this technique is that I can now create pretty much any road sign I want to, without having to BAT anything.  I'll likely do a tutorial soon, as it's really a process anyone can take advantage of.

I'll note as well that Ryan has sent me some HD prop signs he's created.  We'll look at those in a bit.  Weekend's coming up!

Later.


David

289806
Title: Re: Three Rivers Region
Post by: Haljackey on April 24, 2009, 01:27:35 PM
Looking great as always David!

Judging from what I have seen so far, it seems that HD props are having the biggest effects on signs.  Excellent on the stop sign, looks so much better than the original!
Title: Re: Three Rivers Region
Post by: metarvo on April 24, 2009, 02:41:01 PM
You've officially outdone yourself, David.  :thumbsup:  For one reason or another, I never have gotten around to placing a great number of the first 3RR signs.  As a result, I have a relatively clean slate to start off placing HD signs in.  The only real side effect that I can see is in fact the shadow that doesn't match the new sign, but I suppose a small price is expected to get a great reward like this.  Keep up the good work!

&apls

EDITAnd the shadow effect is just temporary, my friend.  It goes away with the completely MODded sign. -DE
Title: Re: Three Rivers Region
Post by: meinhosen on April 24, 2009, 03:50:38 PM
If you hadn't mentioned the shadow I don't think most folks would have noticed that it doesn't match the sign (I count myself first amongst that group).  Great work, nonetheless!  I might actually join this ploppable road-sign craze if you all keep doing such great work  ;)
Title: Re: Three Rivers Region
Post by: dedgren on April 24, 2009, 05:03:39 PM
Back in the lab- based on a tip jeronij passed me along that was discovered by Brian (c.p./cycledogg) some time ago-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F7865%2Fteaser090424d.jpg&hash=1d3d738b9796a7925785e31290ae0520ad96a52b)

We can now place Chris's (chrisadams3997) greatly downsized cattails, johnson grass and reed grass much closer together.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F5783%2Fteaser090424e.jpg&hash=84baa307d861d11a5fa7e5c22041e0903761d252)

Snapping turtles on logs?  Beaver dams?  A beached canoe with a pack tossed under it?

Who knows what might be next.

Later.


David

290115
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 24, 2009, 05:16:37 PM
Quote
Snapping turtles on logs?  Beaver dams?  A beached canoe with a pack tossed under it?

Who knows what might be next.

"Who knows what might be next" is exactly right! You never know what you and the great members of this community will come up with next!

Magnificent stuff, as always, David!

Dustin
Title: Re: Three Rivers Region
Post by: rooker1 on April 24, 2009, 05:23:17 PM
Quote from: dedgren on April 24, 2009, 05:03:39 PM
Snapping turtles on logs?  Beaver dams?  A beached canoe with a pack tossed under it?

This just brought back an old memory, almost to a T.
Algonquin Park (in Ontario) Painter turtles, beaver dam and a friend and I under the canoe trying to keep a little dry......... ::)

Thanks,
Robin ;)
Title: Re: Three Rivers Region
Post by: dedgren on April 24, 2009, 10:12:21 PM
Popping in let you know I figured out how to reduce the spacing between the lily pads.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F2305%2Fteaser090424f.jpg&hash=c0bbe25554bb7ff8b3e42636f4648d95cb5005c7)

Compare this with the pic of the same area in my last post.  You might note that I MODded the lily pads themselves- now dragging them doesn't leave a pad with a blossom every time.  I have emailed our great friend gizmo28, who was last at SC4D in December of last year, in the hopes that I might get permission to release the MODded lily pads on the 3RREX.  I'll keep you posted.

I'm satisfied in the mean time- now I can move on to the other things I want to do this weekend.  Have a great one!


David

290315
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 24, 2009, 10:22:20 PM
Add lily pads to the list of things that I never would have thought of for SC4, but just blow me away when I see them!

And your work with them, David, is just the icing on the cake!

Enjoy your weekend, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Jmouse on April 24, 2009, 10:46:30 PM
The lily pads, along with some other good-looking plops, are elements I've avoided because of the unnatural-looking resilts. All along, I just thought it was my lack of skill, but maybe there's a glimmer of hope after all! ::)

Later...
Joan

EDITThere are (as our colleague Lora/ldvger noted) giant lily pads, though, Joan.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F9787%2Fgiantlilypads.jpg&hash=2d708bbc6c8c35510364051baa8cdacf33e1e62d)

These some from South America in a zoo in Minnesota, and the largest pads are three feet/about one meter across
. -DE
Title: Re: Three Rivers Region
Post by: ldvger on April 25, 2009, 12:37:05 AM
Well, I posted, I thought, some ideas about the Stop signs earlier this afternoon, with the promise to check out Stop signs here in downtown Seattle on my way to the store and report back.  That post didn;t make it into the mix, but here is my report anyway:

I passed two 4 way stop intersections on my way to the store, thus observing 8 Stop signs.  Of the 8, 5 of the signs were mounted on 2" square tubular steel posts, with little 1/2" round do-hickies pre-punched/stamped at maybe 3" centers along the lengths of the posts. 

The remaining 3 Stop sign posts were 4x4 wood, painted, with pyramidal tops.  They were painted in alternating bands of red and white, horizontally placed in equal bands of approximately 7"-8", with the first band of red starting about 18" above ground level.  The wooden posts were on the smaller side streets that came into the larger/busier arterial.  All of the Stop signs facing traffc on the arterial were of the tubular steel variety.  All signs, regardless of post material, had tufts of weeds growing about the post base. 

You'd never guess I am an architect, would you?  Our motto is "God is in the details" and we are trained from day one to see details that many folks would otherwise miss...except maybe, a lawyer...

Lora/LD
Title: Re: Three Rivers Region
Post by: threestooges on April 25, 2009, 02:32:49 AM
Amazing what can happen in a day here. For the lily pad alterations (to get them to plop closer together) was that just a matter of altering the occupant size parameter in the reader? Also, have you figured out how to alter the shadows too? That'd be a neat trick. If not, I can easily whip up an octogon, diamond and triangle for you. Let me know.
-Matt

EDITNo, Matt- the occupant size change only works for LOTted items.  I plan to do a tutorial on the whole range of issues created by prop object reduction to include a "how to" over the next couple of weeks.  As for the shadow, my belief is that it will change to the proper one once all the S3Ds in the object are modified.  I'll be working on doing a complete sign ASAP to check that out, so hold off on doing anything else for now.  Thanks! -DE
Title: Re: Three Rivers Region
Post by: mightygoose on April 25, 2009, 02:38:51 AM
i need that smaller flora, you are the man, its like a scene from the film "honey, i shrunk the kids fricken everything".



great prgress from our very own SC4 Dr Strangelove.

EDIT:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F3064%2Fdrstrangelove.png&hash=bc559e8eb1c1eb6e28e8aaebd6408a5a23fee60a)

"Sir! I have a plan!" [linkie] (http://en.wikipedia.org/wiki/Dr._Strangelove) -DE
Title: Re: Three Rivers Region
Post by: dedgren on April 25, 2009, 03:35:33 PM
Two new icons shortly to grace your "Water" submenu.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F739%2Fteaser090425a.jpg&hash=089d703c9214794b93eebafc56d578d28abb661f)

I'll also note that gizmo28 has very graciously given me permission to reMOD and distribute his lily pads.  Thanks so much!

Later.


David

290956

Title: Re: Three Rivers Region
Post by: Ryan B. on April 25, 2009, 03:45:57 PM
Great work, David.  Ten bells to you!
Title: Re: Three Rivers Region
Post by: Pat on April 25, 2009, 05:14:49 PM
David WOW!!!
Title: Re: Three Rivers Region
Post by: dedgren on April 25, 2009, 05:35:24 PM
I'll be posting Part Four of the ongoing Fine Terraforming tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg240576#msg240576) over the next several hours.  It will get us to being able to do this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F9976%2Fpic090421zf.jpg&hash=e7c837a0d33088a85a5004c0088581cac74b5101)

n.b.  As of 7:30 p.m. AST (GMT-9) on the 25th, Part Four is complete and ready for your reading pleasure.

See you over there.


David

291048
Title: Re: Three Rivers Region
Post by: ldvger on April 25, 2009, 09:24:53 PM
Great new tool, this will really get used a lot by everyone, I'm sure.  I have two comments:

1.)  If the culverts are flat or barely sloped, there would be water visible inside the culvert itself.  The water wouldn't stop at the entrance to the culvert, especially when we can see the lower underwater sections of the culvert.  From what little I know of the process of making these tools and toys, getting water inside the culvert could be a real nightmare...it would have to match in level and color and transparency exactly with the water outside of the culvert...and not everyone uses the same ploppable water tools. 

2.)  If the new plop water is 2 meters in depth, or about 6' deep, then I think we are once again introducing scale problems with other objects you have used in the area.  The culverts, for example, appear to be about 1/3 submerged, which means 12 feet of them are above the waterline and 6 feet is below the waterline.  That's a BIG culvert, assuming the culvert bottom rests at the bottom of the pond.  Same with the boulders.  We know they rest on the bottom of the pond, 6 feet below the waterline, yet we can see the majority of the larger boulders are above the waterline.  Those are some BIG boulders and brings to mind...how did they get there? 

3.)  While I really do love the new ploppable water tool, it appears that to use it we will have to go back to gridded water courses...straight line and 45 degree angled turns.  One of the things I loved about the "old" PW was the irregular shorelines it created, because we all know water does not flow in straight line, unless it's a human made watercourse. 

Still, I see a lot of uses for this new PW, especially if it can be used in conjunction with the old PW.  I am thinking here about digging the -8 meter hole, then carefully lowering terrain around it to-6 meters, so that I can use the irregular edged PW around the perimeter of the deeper pond area.  I also like the way the old PW could be applied to slopes and that one needn't necessarily create a flat bed for it to exist in.

Great progress has been made and I'm sure that as time goes on, the PW issue will just come closer and closer to being solved to everyone's satisfaction.  I'm happy enough with what we have now to start plopping water all over the place, whereas 3 years ago I abandoned the game due to not being able to create realistic above ground water.

Excellent work...keep it up!

Lora/LD

EDITI think, Lora, that some of this will become more clear in the next part of the tutorial.  Try experimenting with the bank of the trench- those straight lines quickly dissolve.  The biggest surprise, though, may be one that is at present still just an idea roaming around in the back of my head.  We'll see. -DE
Title: Re: Three Rivers Region
Post by: RickD on April 26, 2009, 01:36:16 AM
That's a very interesting concept. Would it be possible to render the water tiles with a higher elevation on one end to make streams that flow downhill? I always have problems with placing the water on slopes.

EDIT:  Rick, I sent jeronij a PM asking him to do just that about an hour before your post.  Great minds think alike- we can tell everyone we independently invented downhill transparent ploppable water on the same day.  And, it seems so obvious now.  I can't believe someone didn't think of it before. -DE
Title: Re: Three Rivers Region
Post by: Glazert on April 26, 2009, 03:03:33 AM
This takes ploppable water to a whole new level - water table level. The tutorials are taking us from terraforming to landscape gardening.
Title: Re: Three Rivers Region
Post by: homefryes on April 26, 2009, 05:22:37 AM
Hi, David -- my question is similar to RickD's: my creeks and rivers have a slight slope to be realistic. How will this new 2m-deep ploppable water look/work in those situations? Will it work? It looks fantastic, and I hope I can utilize it in my region and MD. As always, on the edge of my seat here at 3RR!

-- Don

EDITWe'll be figuring that out over the next couple of weeks, Don.  Welcome to the Double-0 Club, by the way. -DE

Reply to EDIT: Wow, I didn't even notice my post was a Double-0! Yay, me! Thanks for the response ... can't wait!
Title: Re: Three Rivers Region
Post by: just_a_guy on April 26, 2009, 11:24:04 AM
 :o WOW, I must pay my respects to all of you great modders here. So many new ways to do things come out from here almost every day! I'm amazed. Keep up the amazing work everyone!
Title: Re: Three Rivers Region
Post by: dedgren on April 26, 2009, 12:18:13 PM
Out here on the bleeding edge sometimes things just come together.

Today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F9867%2Fworkingconcept01.jpg&hash=a03cff01358859575236954054df09309c734d76)

Ploppable.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F483%2Fworkingconcept02.jpg&hash=a11386cd0aca2020620574a496b190d94d8688d2)

Water.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F7189%2Fworkingconcept03.jpg&hash=93d584d933abc0a315d2fb556604f5ce71af0e90)

Flows.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F7456%2Fworkingconcept04.jpg&hash=c7122e33b4540418370ce84d28ad2b06f6b94a0f)

Downhill.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F3681%2Fworkingconcept05.jpg&hash=2195d035294e837aa4171adb8a28505d66123b42)

I don't know what else to say.  I had the "Eureka" moment about 9:00 p.m. last night, and have been up since about 4:00 figuring out the details.  These pics are concept development, so they're not pretty.  But it works, and it will be fairly easy to use once the stuff is integrated.

Me- I'm for taking the rest of the day off.


David

291734
Title: Re: Three Rivers Region
Post by: deathtopumpkins on April 26, 2009, 12:20:14 PM
 :o :o

Quite the breakthrough David!  &apls
Title: Re: Three Rivers Region
Post by: Rayden on April 26, 2009, 12:41:24 PM
SCPW?  ;) Very well thought :thumbsup:
Title: Re: Three Rivers Region
Post by: JoeST on April 26, 2009, 12:55:22 PM
WUT   THU    FRACK !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


!!!!!!!!!

/me jumps of of the nearest window.
Title: Re: Three Rivers Region
Post by: Korot on April 26, 2009, 12:59:19 PM
Quote from: Rayden on April 26, 2009, 12:41:24 PM
SCPW?  ;) Very well thought :thumbsup:
What does 'SCPW' mean? Oh, David, you forgot to mention that the water is also transparent, making the sentence:
"Today. Transparent. Ploppable. Water. Flows. Downhill."
Mentioning the transparent is very important, as that wasn't around a very short time ago. It looks good though and I can't wait 'till you mention us in part x of the terraforming tutorial how we do this.
Title: Re: Three Rivers Region
Post by: Rayden on April 26, 2009, 01:12:37 PM
Quote from: Korot on April 26, 2009, 12:59:19 PM
What does 'SCPW' mean? Oh, David, you forgot to mention that the water is also transparent, making the sentence:
"Today. Transparent. Ploppable. Water. Flows. Downhill."
Mentioning the transparent is very important, as that wasn't around a very short time ago. It looks good though and I can't wait 'till you mention us in part x of the terraforming tutorial how we do this.

Slope Conforming Ploppable Water
Title: Re: Three Rivers Region
Post by: evanator on April 26, 2009, 01:22:21 PM
Wow, seems as though the Holy Grail of ploppable water has been achieved!

Congratulations, and I can't wait for it's release!
Title: Re: Three Rivers Region
Post by: Jonathan on April 26, 2009, 01:26:28 PM
Quote from: Rayden on April 26, 2009, 01:12:37 PM
Slope Conforming Ploppable Water
oooo I think i understand it... :)

David that's amazing :thumbsup:, can't wait for more, (even though I don't post that often I check here every morning and evening at least ;))

Jonathan

EDITWell, Jonathan- you can take a bow here, too.  I never would have known about the trick of using an Excel spreadsheet to mass-convert S3D "Vert" (which I now have figured out are "vertices," as in the corners of a triangle) values had it not been for your tip.  I had been doing them individually by hand, and by T&E as well, and that took hours for one small thing.  Just proves once more that 3RR is all collaboration, no matter what is going on. -DE
Title: Re: Three Rivers Region
Post by: metarvo on April 26, 2009, 01:35:39 PM
I go away for a few hours, and another groundbreaking discovery appears in 3RR.  I can't believe Maxis didn't include water above sea level in SC4, especially since it had been in the previous two SimCity games.  However, David has done it again, and now ploppable water is closer than ever to outdating game water.  Game water will still be useful for seaports, but those are normally built at sea level anyway.  Good job!

&apls
Title: Re: Three Rivers Region
Post by: Copperalis on April 26, 2009, 01:44:05 PM
Following on from my earlier post, no. 7677, and David's kind comments, I thought I would show an experiment with ploppable water, slightly raised bridges and chrisadam3997's culverts. My initial version is below. Having had a few issues with the fine tuning of the raised road as used by David I tried a different method. The stream was lowered using the 12m Hole Digger lot. The 14m Hole Raiser Lot was then plopped at right angles to the stream bed and raised for 5 tiles. The end tiles were lowered using roads. These were deleted and replaced using the NAM filler lots.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F8775%2Fculvert1.jpg&hash=3d16782e8f4ad85cab9a19cc2335bc1634587d39)

I then tried, unsuccessfully, to replace the NAM lots with the standard road. Every time I dragged the road it lowered the bridge to the ground level. I twigged that this may have been caused by a slope mod so spent a few hours installing and uninstalling various slopemods, and came up with the following conclusions:

No slopemod – a slightly raised bridge can be made
JRJ_SlopeMod – a slightly raised bridge can be made
ENN_SlopeMod_Mount620 – a slightly raised bridge can be made
ENN_SlopeMod_Medium315 – a slightly raised bridge can be made but it will lower the bridge slightly so this needs to be compensated for by initially raising the ground slightly higher
ENN_SlopeMod_Smooth212 – a slightly raised bridge cannot be made

I then revisited the area successfully using a standard street. In the meantime David had brought out his ploppable water so I removed the earlier stream and replaced with the new version. I also created a small hollow in the adjacent field and with a pit of flora - voila - a small clay pit appeared.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F3335%2Fculvert3.jpg&hash=1bfec0e4802c88253c30409d5b36e51c7e963355)

I hope these conclusions are of use.

The new ploppable water looks like a breakthrough (literally...). Given how the last version was created, I am assuming that this new version uses a large (e.g. 9x12) lot. My only comment is that the width of the stream narrows as it goes downhill (following the natural sides of the stream bed), whereas it should actually widen. Although I don't have technological background to back this up I wonder whether a small - say 2-tile lot - with a gentle slope would resolve this. Having said that and taken another look at your pictures, which were clearly made to show the slope, I suppose in reality the natural slope would also drop downhill reduce this narrowing effect.

Keep up the good (or should I say groundbreaking) work.

EDITHeh!  I was so excited when I saw that it was finally (I originally had the S3D files out of synch, and every time that I rotated the view it would all come apart) going to work that I didn't take the time to fiddle with the banks.

Here's what a few minutes of tinkering gets you.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F285%2Fworkingconcept06.jpg&hash=e2f431ba9fede57e08a477a6ad9c305a40c225f1)

I'm still really constrained by the width of the sloped sections- that'll be fixed in a bit, and then we'll take another look.

Thanks for the kind words, my friend.  I think your pics are really great, too!
-DE
Title: Re: Three Rivers Region
Post by: mightygoose on April 26, 2009, 02:25:16 PM
woah, i assume its a large overhanging prop that is sloped, that you then have to orientate, and that curving round corners still must be done on the flat.. but either way wow....
Title: Re: Three Rivers Region
Post by: BarbarossaS on April 26, 2009, 02:25:40 PM
You've certainly deserved to take the rest of the day of David, what you've done the last couple of weeks is just amazing!
I've been lurking here again for a while, but I just wanted you to know I really appreciate the things you're doing for the SC4 community.  &apls &apls &apls
Love the tutorials by the way, couldn't have done it myself otherwise  :P

-Stijn-
Title: Re: Three Rivers Region
Post by: dedgren on April 26, 2009, 03:19:27 PM
Here's a few more minutes of tinkering.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F5373%2Fworkingconcept07.jpg&hash=3afbeba7d155c3663ce085da1c86017ca43d5f05)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F6449%2Fworkingconcept10.jpg&hash=d95e607b20022b66ac8a24519a24f7d430a7e08f)

The rise isn't much- terrainquery tells me it's about 20 meters/65 feet.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F8681%2Fworkingconcept08.jpg&hash=c95de6e056d7892f2081469766db22f0337ef6f1)

That's a medium quad, though, so our river drops that distance in somethin less than 8/10 of a kilometer/half a mile.  I don't know how much time anyone else here has spent in a canoe, but a three foot/one meter drop per 100 linear feet/30 meters of flow is at the edge of flatwater, that's for sure.  I've paddled some big rivers in the Arctic (the Kobuk [linkie] (http://en.wikipedia.org/wiki/Kobuk_River) below Shungnak in particular) where the drop is only about three feet/one meter per mile/1.6 kilometers, and the current is still 3-5 miles/5-8 kilometers per hour.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F9945%2Fworkingconcept09.jpg&hash=9316ca09e4a0fb4afc368111344428be313ad298)

The big thing was to prove up the concept.  Now I can get busy on the details.


David

291908
Title: Re: Three Rivers Region
Post by: Ryan B. on April 26, 2009, 03:24:53 PM
This is great, David.  The things I've seen in this thread will change the way we play SC4 forever.
Title: Re: Three Rivers Region
Post by: Ennedi on April 26, 2009, 03:50:29 PM
Too much to comment  :D I must take a break for half a day and study a few last updates including the terrafoming tutorial

Excellent work David!  &dance &dance &dance

Adam
Title: Re: Three Rivers Region
Post by: Tarkus on April 26, 2009, 03:52:50 PM
I'll concur with Adam to a certain extent here. :D  This is absolutely groundbreaking work here, David.  Business as usual, I suppose. :D  I'm just absolutely stunned.  This would come in handy in so many places in Tarkusian Cities. 

-Alex
Title: Re: Three Rivers Region
Post by: Darmok on April 26, 2009, 06:01:22 PM
David that new ploppable water is simply a stroke of genius! What else is comming... sliced bread?? (Oh we already have that...) well then, a better sliced bread!

Simply to say that I'm positively flabbergasted....   &apls

P.S. About the culvert, could it be possible to modify the rocky texture so it could be narrower at the top as to give a narrow top, broader base kinda look, I know we can have overhanging props, but can it be done with textures???
crazy idea...


Title: Re: Three Rivers Region
Post by: homefryes on April 26, 2009, 08:12:59 PM
:shocked2: Amazing! That's all I can say right now!

-- Don
Title: Re: Three Rivers Region
Post by: metarvo on April 26, 2009, 08:18:03 PM
What is this?  A medium quad, in 3RR?   :o

That stream flows downhill so smoothly.  Actually, the difference in elevation is hardly noticeable, but that simply displays a high quality of work, David.  Keep it going!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on April 26, 2009, 08:25:44 PM
David I just dont know what to say here if and what I have allready said before!!!
Title: Re: Three Rivers Region
Post by: ldvger on April 26, 2009, 09:46:12 PM
Absolutely stunning work!  I am so happy I never settled for flat rivers made from sea level game water, so happy I waited.  I am still waiting now, but feel that the huge breakthough is hours away. 

My only question is how does this new PW work with the old PW?  Jeronij has done wonderful little half-cell width plops for streamlets/rills and they seem to plop well over even moderate slopes.  They have no depth to speak of, but tiny little streams are usually shallow anyway.  I'm also very curious to combine the old PW with the new around the edges of the new deeper PW cells, so as to create pools in rivers, etc.  And how will the existing rapids/waterfalls effects work with the new PW? 

I know, I know, lotsa questions that will take time to work out.  I am patient...I have hundreds of mountains to weather before I start plopping water, so I can wait.

Great work David, and I agree with however said this will change forever the way we all play the game.  I've always thought what we needed to figure out how to do was create a realistic underground watertable and now it seems that has been accomplished, or at least is well on it's way to being accomplished. 

Now all you have to do is figure out how to plop a region sized watertable and we won't have to plop water at all anymore...just dig down until we hit the water table and there it is! 

One thought comes to mind though...how will this new tool affect other things going on underground in the game?  Subways, water pipes, etc?  You've shown us we can build at the surface without issues, but how about below the surface? 

Very exciting news, very exciting...can't wait to see how this all turns out!

Lora/LD
Title: Re: Three Rivers Region
Post by: calibanX on April 26, 2009, 10:51:55 PM
Wow David. Your breakthroughs are coming at a rapid pace. I'm checking in almost daily and every time I log on you've got something new cooking. You're relentless!

Geoff
Title: Re: Three Rivers Region
Post by: jacqulina on April 27, 2009, 01:00:39 AM
hiya david wow havnt you all been busy here,awesome news about the water,amazing pics,i cant wait to try this and see what results i can come up with in my cj.amazing work all of you. &apls &apls &apls
Title: Re: Three Rivers Region
Post by: dedgren on April 27, 2009, 11:25:31 AM
Okay, another doodle.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F8854%2Fworkingconcept11.jpg&hash=5febf4f1497c4a25c7adb6b87b34908223064997)

I'm doing this to learn enough to fine-tune the SCTPW panes.  Here, the river is about two miles/a little more than three kilometers from west (top, yeah, yeah, I know- I used the orientation things looked best in) to its outflow at the south (left) edge of the quad.  A little less than the bottom half is true flatwater (no drop, although there certainly would be a drop of at least several feet/maybe a meter or so in RL over that stretch, otherwise there would be no current).  The upper mile /1.2 kilometers drops... well, how far would you guess?

Here's the elevation of the bed of the true flatwater stretch: 251.9 meters/820 feet- add two meters/about six feet for the water depth and you see we are just a few meters/feet above game water level.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F1185%2Fworkingconcept12.jpg&hash=4b317140fcd9a373607fa0347a3ce97637b5866c)

So, what do you think?  You saw the pic yesterday- 20 meters, maybe?  Or double that- 40 meters?  Or more?

Let's give this the morning and see who can come the closest, while I head back to that fine-tuning.  One guess per Regular*, and no changing it, now, once it's posted.

Later.


David

*  A 3RR Regular, as you all have been told many, many times before, is anyone who has posted here or over at 3RR-ST at least once.

292589 - We'll almost certainly hit 20K page views for this month today- the 8th month in a row that mark has been surpassed.  Thanks to all of you!


Title: Re: Three Rivers Region
Post by: thundercrack83 on April 27, 2009, 11:32:36 AM
"Doodle." I'm sure that's what Michelangelo said of the Sistine Chapel.

You're much too modest, my friend!

Dustin

EDITWhat, Dustin- no guess?  Who knows what good things might accrue to the lucky winner? -DE
Title: Re: Three Rivers Region
Post by: TheTeaCat on April 27, 2009, 11:42:57 AM
Stunning David  &apls &apls
just what was needed in my opinion  &apls &apls
Superb doodling too  :thumbsup:

I gonna guess 33 meters :D ( because I like that number ::))

:satisfied:
TTC

grabbed my copy of the beta - gonna have to go play now :D :D

Now here's an idea for you. If only we could have a "game" water mod that matches the plopped water
and you would never have a problem blending them together ;)
Title: Re: Three Rivers Region
Post by: MandelSoft on April 27, 2009, 11:46:51 AM
I guess 42 meters  ;D (the answer to the ultimate question of life, the universe and everything!) thanks for correcting me, Joe
Title: Re: Three Rivers Region
Post by: JoeST on April 27, 2009, 11:50:30 AM
sorry maarten but 42 is the answer to the ultimate question of life the universe and everything... not just life,universe & everything.

and I guess 1F (31)m

Joe
Title: Re: Three Rivers Region
Post by: Copperalis on April 27, 2009, 12:29:17 PM
Well if my maths is correct then about 30m.

Thanks David for the comments on my pictures.

I'm not sure if my stream beds were too regular but when I used the 9x12 lot of ploppable water it gave very straight edges (see the curves partially disguised by rocks at the bottom of the second picture). The your latest 'doodles' with the SCTPW retain the original more ragged and natural edges of the original PTW. I wonder whether this a difference between your two versions or do I need to soften my stream bed up...?

EDITMy friend, the next part of the tutorial will deal with that precise question.  Don't fret in the meantime, though- it's all technique. -DE
Title: Re: Three Rivers Region
Post by: metarvo on April 27, 2009, 02:12:42 PM
I'm going with 15m, because it's the magic number used for NAM overpasses.  I should know, because I've been playing around with the overpasses a lot lately.  :)
Title: Re: Three Rivers Region
Post by: ldvger on April 27, 2009, 02:36:21 PM
I'm gonna guess 54, feet or meters, hahahaha.  Is that cheating?  

And, just to be persnickety, a stretch of perfectly flat space covered with water could very easily have current to it, because so long as there is water flowing into it, the water will continue to move over the flat space.  And, sooner or later the flat area will stop being flat and the water that is slowly moving across the flat area due to continued flow from above the flat area will find that low spot and spill over and down, thus creating ongoing current across the flat area.  This is kinda the physics behind how rain gutters on the eaves of buildings work.  Gutters are not installed with any slope (usually) because they have this magic device attached to them called a downspout.  The downspout is the low spot the water collected in the gutter eventually finds and falls down into, thus creating current in the gutter.  That's the rule with water everywhere on this planet...it always seeks, and finds, the fastest way downhill (some may call it the path of least resistance).  

You can prove this to yourself at home very easily.  Fill a glass with water then pour it onto something perfectly flat that has an edge to it, like maybe your countertop.  If you keep pouring water onto your countertop, sooner or later it will spread to the edge of the countertop then spill over the edge and onto the floor.  And, even if your floor is perfectly level, sooner or later, if you keep pouring water on your countertop, the water will spread all over the floor and eventually find the door, then it will fall down over the door sill and onto the porch or ground or whatever is just outside of your door.  However, unless you want to clean up a really big mess, I suggest you just take my word for it that water does indeed have current over perfectly flat areas so long as there is an ongoing source of water coming in from a higher area.  

You'd never guess I love physics, would you?  

Lora/LD, being a smarty pants

EDITYeesh!  Hydraulics.  That's it, Lora- you get the call the next time my sink clogs. -DE
Title: Re: Three Rivers Region
Post by: dedgren on April 27, 2009, 03:02:25 PM
Since nobody has yet come within a reasonable degree of what I would call close, let me show you another pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F6469%2Fworkingconcept14.jpg&hash=95d0b82ef73faf41f4bed76e1290a060b3682977)

That's the stretch from the end of flatwater to the west (left this time) edge of the quad over which our ploppable stream descends across five sloped PW panes.  The very top of the gap is also a flatwater pane.

So let's see if that helps.

Derry (TheTeaCat) raises the excellent point of matching game and ploppable water.  One of the things I had hoped was that the slanted surface of the pane would make a transition less noticeable.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F7177%2Fworkingconcept15.jpg&hash=c9dacc02a51f067da516e5be25b8f909c714d915)

For larger rivers, I don't think so.

For smaller ones, though- well, you be the judge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F3843%2Fworkingconcept16.jpg&hash=f2f9cd727af165115b2e1af45eb59bc9394d77f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F7384%2Fworkingconcept17.jpg&hash=d63d48a655ef8643eda06a28573dc787fc85b565)

Not perfect by any means, but remember that this is only going on the second day that this stuff has existed.  There's definitely some settings that can be tweaked and other things that can be adjusted game water-wise.  Our friend Adam (Ennedi) is a master at that sort of thing, and I'd suspect we'll be hearing from him before too long.

A few more hours of guessing, then we'll see what we have.

Later.


David

292822

Title: Re: Three Rivers Region
Post by: Nardo69 on April 27, 2009, 03:50:50 PM
David, a good slope for a slow flowing river without rapids etc would be 1-5 0/00 (in hydrologics per mill are used and not per cent). However this is reallife - slope from hydraulic calculation and not SC4-Scale. Depending on the hydraulic roughness of the river bed water will stream or shoot (with turbulences etc) but this would go to far (and it wasn't the best part of my diploma either).

About the transitions ... well, best things would be artificial overfalls and/or small hydroelectric plants (not Hooverdam - style! but run-of-river powerplant - right translation for the German term "Laufkraftwerk"?) ).

These kind of hydro power plant are designed for small level difference of lets say 1 to not more than 12m (which is really a lot IRL). They would also provide a realistic transition from ploppable water to ingame water. By incident I found out that  longtime BATter and modder whose name I don't want to use at the moment is working on such a hydro plant. A nice draft can be found in wikipedia: http://de.wikipedia.org/wiki/Datei:Hydroelectric_dam.png

As an alternativ overfalls are installed if the height difference multiplicated with the flow rate isn't enough for a hydro power plant. Overfalls are installed to avoid sole erosion in the river and to control flow rate and speed of the water.

Of course they are no option for rivers untouched by human mankind.


Oh, btw ... you know, that's all your fault:

I always envied (not only but especially) you for your great skills with ploppable water. It nagged and nagged on me untill I finally tried it out, too:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F54da8b7dc0d0f14be2ca5ab19cde1f3d.jpg&hash=c943b728fd95edd4f9037b4215932579115effaa) (http://www.ld-host.de/)

Sometimes even stubborn oldfashioned donkeys like me learn new tricks ... but don't complain that I slow down even more because of that!

and don't you stop to seducing stubborn oldfashioned donkeys to learn new tricks!
Title: Re: Three Rivers Region
Post by: meinhosen on April 27, 2009, 04:00:51 PM
Quote from: Nardo69 on April 27, 2009, 03:50:50 PM
I always envied (not only but especially) you for your great skills with ploppable water. It nagged and nagged on me untill I finally tried it out, too:

and don't you stop to seducing stubborn oldfashioned donkeys to learn new tricks!


I'll echo Nardo's sentiment about the new tricks.  Seeing your tutorials finally convinced me to test out and use PW.  Now I too count myself among the stubborn, old-fashioned donkey's who are learning new tricks.   :P   
Title: Re: Three Rivers Region
Post by: evanator on April 27, 2009, 04:35:09 PM
The river looks pretty steep for a free flowing river so I'm gonna go out on a limb here and say the total elevation change to be somewhere between 50 and 60 meters, perhaps 55?

Who would have thought we'd be having a contest at guessing the change in elevation of a ploppable water river a week ago? -well maybe you and the others working your magic. ;)

Truly remarkable innovations here!  &apls
Title: Re: Three Rivers Region
Post by: Ennedi on April 27, 2009, 04:42:31 PM
David, I need a PNG (or FSH) texture with an identical color as your TPW. Maybe I will be able to help with the TPW/ingame water transition.
In fact I'm working on such transitions between various canals and the sea from some time, but I haven't time to finish it till now. Today you gave me an additional motivation  ;D

Adam
Title: Re: Three Rivers Region
Post by: dedgren on April 27, 2009, 09:43:03 PM
Speaking of numbers...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F6374%2F292929.png&hash=1d54dcc22a578f00bae31dead2a35e862286d41c)

1,000 per day over the last 24- the old odometer is smokin'!

* * *

So how far did our mountain stream drop?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F8854%2Fworkingconcept11.jpg&hash=5febf4f1497c4a25c7adb6b87b34908223064997)

It flows off the quad at 251.1 meters/about 825 feet...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F1185%2Fworkingconcept12.jpg&hash=4b317140fcd9a373607fa0347a3ce97637b5866c)

...after dropping from...

...drum roll, please...

...330.6 meters/1,080 feet!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F6333%2Fworkingconcept13.jpg&hash=67afef860e600935e354027280261686708d4399)

Our friends Evan (evanator) and Lora (ldvger), with their guesses in the mid-50s, were closest but still way too timid.  The overall drop is just under 80 meters/250 feet.  A pretty respectable drop, but after finding out that Bernhard (Nardo69) is a hydrology expert, I'm not even going to try to tell you what it means, flow-wise, except to say that there'd almost certainly be some pretty healthy rapids there in RL.

So, we can use our slanted PW panes to represent water flowing downhill.  I think its fair to say that it's all just details from here.

* * *

Quickly revisiting a topic we touched on in the last post- here's a road bridge used to mask the transition on a wider river between game water and the new TPW, with a slanted pane used at the transition point.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F3474%2Fworkingconcept18.jpg&hash=7503a4ecb39fbe6746e38fabe9a80c3b8033bcd0)

The dark artifacting you see on the TPW is from conversion into a JPEG- it wasn't present in the game.

Closer in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F464%2Fworkingconcept19.jpg&hash=3b5f6547581b108a2f0fb9d459c3554e716aebb1)

The bridge hides the line across the "water" we saw earlier, but it allows the eye to take in the big difference in color and texture between the game water river and its PW continuation.  I have used Timotheus4's Edmonton Water color and John's (Pegasus) Brigantine surface texture over Brian's (c.p./cycledogg) default Columbus terrain river and seabed terrain textures for years- note that jeronij's ploppable water matches up very well with this combination where the game water is "deep," but not so where the game water is shallow.

Another view.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F7239%2Fworkingconcept20.jpg&hash=de014196548d3cf865c84ee8c86696e2842412b0)

One thing you can see is that the new TPW behaves pretty much exactly like game water in terms of conforming to the terrain.  I'll be getting those files off to Adam (Ennedi), and will be looking forward to seeing what he thinks about addressing our matching problem.

We'll be resuming our ongoing tutorial shortly, where we'll look at how to terraform flatwater stream banks, and other interesting things.

Later.


David

293060
Title: Re: Three Rivers Region
Post by: frdrcklim on April 27, 2009, 10:11:12 PM
I've been gone a few pages now. im just surprised to see this pic. Now that is truly bending the game ;).
Title: Re: Three Rivers Region
Post by: mattb325 on April 27, 2009, 10:28:21 PM
David, this is excellent to see water actually 'flowing' downhill!

Regarding the transition to in-game water - the trick may well be to tweak both the texture of the in-game water (such as the dog-fight water mods which are designed to match the transparent ploppable water) as well as the transparency of the ingame water in shallow locations. The latter is quite easily done in the reader....
Title: Re: Three Rivers Region
Post by: ldvger on April 28, 2009, 12:34:36 AM
Awesome work all the way around.

But I can promise everyone this...I am not going to plop a single tile of water in my region until this all shakes out.

Someone has obviously done some research into hydrology enough to figure out at what rate of drop/fall streams/rivers become
"white water".  I know from my own studies of water that the extent of the white water is highly dependent on the streambed itself, although stream dynamics dictates that areas of steep water drop vary widely.  Again, it eventually devolves back to physics. 

In the meantime, while you geniuses are figuring things out, I am compiling a highly detailed USGS map of my own region, for use primarily as personal reference.  Mapping is a slow, tedious process...

Lora/LD, fascinated
Title: Re: Three Rivers Region
Post by: jacqulina on April 28, 2009, 01:20:58 AM
wow its amazing david &apls
Title: Re: Three Rivers Region
Post by: dedgren on April 28, 2009, 10:16:54 AM
Okay, so do ploppable rapids work with the new TPW panes?

Here's a stretch of our slope conforming river from yesterday with a newly-created plop rapids LOT under the pane, and a few extra rocks tossed in for good measure.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv25%2FD_Edgren%2FWorking_Concept_21.jpg&hash=9df765c7d92098d394fede34dcdb1b059e0e0bd9)

A few more details.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv25%2FD_Edgren%2FWorking_Concept_22.jpg&hash=0c5cf1d494ba10f65776e331ec0167fd345a9040)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv25%2FD_Edgren%2FWorking_Concept_23-1.jpg&hash=ccb906a2de1c627509a28553b0e5b11233c07da3)

As far as I'm concerned, this stuff is, except for the game water/TPW matching issue, ready for prime time.  I'll be uploading the slope-conforming TPW 9x12 pane to the 3RREX in connection with an upcoming tutorial part, along with a set of rapids lot.  These may actually be LEX-worthy, we'll see.

I have NAM stuff to work on against a short-fuse deadline- wonder why that might be?

Later.


David

293489
Title: Re: Three Rivers Region
Post by: pvarcoe on April 28, 2009, 11:31:41 AM
Aw man, those last shots are something else.
Can't wait to get my hands on this stuff.

It's the last major cog in building rural landscapes, IMO.
Beautiful!
Title: Re: Three Rivers Region
Post by: nekseb on April 28, 2009, 11:53:41 AM
Hello David,
this is the first time I post to your board, but when I see again your extraordinary work I'm speechless.

Each day when I take a look, you surprise with some new items and all I want to say is

thank you

for the time and work you spend for us.  &apls

EDITAnd thank you, nekseb, for the great first-time post!  I've seen your nic here at 3RR recently, and had been hoping you might introduce yourself.  It's my pleasure, that's for sure. -DE
Title: Re: Three Rivers Region
Post by: dedgren on April 28, 2009, 02:58:46 PM
I don't know how to BAT, but I've figured out how to manipulate the heck out of S3D files.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F8954%2Fnoteasy090428a.jpg&hash=7b98eebd4e476e296c2931601633f4f94241a34f)

Once I figured out which end was up (and a whole bunch of other things), it is just a lunch hour's worth of time to turn a 3x4 pane of transparent ploppable water into a little farm field pond.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg527.imageshack.us%2Fimg527%2F4374%2Fnoteasy090428b.png&hash=42bff7c1d0c2e5df4edc752c10b140ec18794cb8)

Ploppable small ponds...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F1931%2Fpondexperiment090428a.jpg&hash=1cb0666070a926f1f7c1e88af66588e15ff1d484)

...coming up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F6674%2Fpondexperiment090428b.jpg&hash=b72ca8cb335d315a7507470dffe6502aa00f6d51)

Ignore the grey line around the pond- that's a "first time" artifact.  What might be next?- a ploppable TPW brook set comes to mind.

Later.


David

293734 - probably somewhere over 1,000 looks today- thanks, folks!
Title: Re: Three Rivers Region
Post by: BarbyW on April 28, 2009, 03:05:44 PM
David, you are crazy but wonderfully so. You find the devil in the detail and thrash it into submission. I look forward to you posting to the LEX. Your acolytes are waiting. :thumbsup:
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on April 28, 2009, 04:05:08 PM
Don't stay away from 3RR for too long...because when you return, it puts you on sensory overload. ;D

I'm loving all the possibilities of ploppable water, so much so that once I have my hands on these bad boys I'll never use the "real" water ever again. :D
Title: Re: Three Rivers Region
Post by: sithlrd98 on April 28, 2009, 04:29:18 PM
 &apls Bravo! Your ingenuity and talent is very inspiring! I can't wait to get my hands on these! Excellent job!

Jayson
Title: Re: Three Rivers Region
Post by: mike3775 on April 28, 2009, 04:52:54 PM
Is there anything left to discover in this game? :satisfied:

EDITOh, I'm (and several others are, as well) still working on underbridge roads, for one. -DE
Title: Re: Three Rivers Region
Post by: bakerton on April 28, 2009, 05:15:10 PM
Wowzers David, You  could say the old TPW flowed out and the new TPW ploped right in. I am amazed at your work. Anyway, I do wonder what the NAM stuff you are working on with short notice might be. Any how, keep on ploping us readers with amazement. JKB
Title: Re: Three Rivers Region
Post by: ldvger on April 28, 2009, 09:37:13 PM
Well, I played around with the new PW, combining it with old PW and all I can say is how frustrating the experience was for me.  Not casting aspersions on ANYONE who has been working on this issue for the past, what, 4-5 years? 

A lot of my frustration is with the game itself.  I never noticed this before, but when you rotate your view in game, the terrain shifts.  For instance, I was working this evening in attempting to create a tiny little mountain stream running downhill and connecting a series of small alpine lakes.  I made my holes and flat spots.  I used road tiles to make flat spots and then dragged roads downhill to create a downwards slopping watercourse for the stream.  I did some fine terraforming to make sure the watercourses were the low points on the map, that there was nothing but high ground around them.  It took a while, working back and forth with road tiles, roads, and raise terrain tools, but I thought I finally had a "naked" watercourse all laid out from the first and largest lake at the top of a small mountain to the bottom of the mountain where the stream then met flat terrain.  I zoomed in and out, rotated the view all the way around and I thought it looked pretty realistic.  Then I started plopping water.  I used the 9x12 flat beta David posted a couple of days ago for the largest/highest lake, then used 1 and 1/2 tile jeronij PW for the stream leading across flat ground to the next little lake.  This is where I came across my first snag.  When I rotated my view, my large lake disappeared.  To get it to reappear, I had to click on the icon for it in the fly-out menu bar.  This happened fairly consistently.  Just about everytime I rotated my view, the new PW would disappear.  Didin't matter what magnification I was at.  Not a big deal, really.  I know it's there and if I need it, I can call it back easy enough. 

My second lake I made using 1x1 JRJ PW tiles.  No problem, I had prepared a flat spot for them, and where I came up against the edges of the lake shore, I switched to the 1/2 size tiles, so I wouldn't accidently have any water climbing the walls of the shoreline around the lake.  This was a little more difficult, took more time, more bulldozing and experimenting, but I was finally happy with what I got.  It looked good from various rotations, too, so I was ready to start downhill to the next little lake.  And this is where things started getting messed up.

I had made a slightly sloped channel for the stream to run in.  I used all 1/2 PW tiles to keep the stream within the bed prepared for it.  But, when I rotated the view, the channel changed and now I had water running horizontally on the slope above the channel instead of in the channel itself. 

Things just got worse from there.  I had some steeper areas I tried to put rapids and waterfalls into.  They would be fine from one view and totally bizarre from a rotated view. 

Sigh.  It's probably just my lack of technique that causes me these issues, I realize.  I just have to keep plying around with all the many tools until I find something that works.  Its just, well, frustrating.

Sorry to vent...

Lora/LD

EDITHang in there, Lora- that tutorial is coming up by the end of the week.  In the meantime, I'll try to duplicate the problems you encountered.  Anyone else with troubles like this- make sure you let us know. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on April 28, 2009, 10:17:48 PM
I...I got nothing, David.

You've exhausted my entire vocabulary. More unbelievable stuff here at 3RR!

Take care, my friend!

Dustin

EDITYou take care, too, Dustin.  Take some time to be with family over the next couple of days remembering your grandmother.  Again, you and yours are in my thoughts. -DE
Title: Re: Three Rivers Region
Post by: calibanX on April 28, 2009, 10:48:38 PM
Great stuff David. It's becoming a habit telling you how cool your discoveries are. I'm looking forward to seeing your water used to it's full potential in the city journals. And thanks for the NAM hint. That's great news.

Geoff
Title: Re: Three Rivers Region
Post by: CaptCity on April 29, 2009, 12:29:07 AM
David, David, David... You sure make it hard for a fella to plan that one perfect city...  ;)  From the Farm Fields, to FAR and FARR, then STR... Then when I think I've got it all figured out, along comes the new TPW! Guess I'll have to think bigger, and plan that one perfect Region to get it all in. Gosh, what's could possibly be next? Sshhh... Don't tell us. I like surprises. Wonderful work!  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on April 29, 2009, 01:24:09 AM
Just some TPW pond eye candy for those late night munchies.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F2250%2Fteaser090428a.jpg&hash=c6fdb95ee2515abe5a09d24285fcad9e1df0029c)

This is another concept.  I wanted to see if I could turn a 3x4 pane of TPW into a smooth-edged more or less oval pond.  You saw the early stages in my last post.  The smaller view levels (0, 1 and 2) are giving me fits.  I just about have 2 figured out.  The smaller ones are tomorrow's problem.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F8937%2Fteaser090428b.jpg&hash=5146b2ba50d88c90b2a4a410d0db000c5674b515)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F8812%2Fteaser090428c.jpg&hash=f91c3e257b1609d430b9d01b5b268f5d33848dd6)

Good night.


David

294188
Title: Re: Three Rivers Region
Post by: frdrcklim on April 29, 2009, 02:53:55 AM
Wow. notice how the pond just blends with the background ::).
Title: Re: Three Rivers Region
Post by: Darmok on April 29, 2009, 04:11:46 AM
A pond, a rock, a log....
all that's missing is me, a good book, sunshine, and we're in business!
Just looking at it and I'm already relaxing!

Bravo!
Title: Re: Three Rivers Region
Post by: jacqulina on April 29, 2009, 05:49:27 AM
beautifull pond there david &apls &apls
Title: Re: Three Rivers Region
Post by: RickD on April 29, 2009, 07:14:59 AM
Quote from: ldvger on April 28, 2009, 09:37:13 PM
I had made a slightly sloped channel for the stream to run in.  I used all 1/2 PW tiles to keep the stream within the bed prepared for it.  But, when I rotated the view, the channel changed and now I had water running horizontally on the slope above the channel instead of in the channel itself. 

Things just got worse from there.  I had some steeper areas I tried to put rapids and waterfalls into.  They would be fine from one view and totally bizarre from a rotated view. 

This is exactly why I don't use ploppable water much.
Title: Re: Three Rivers Region
Post by: ldvger on April 29, 2009, 01:32:28 PM
RickD, yeah it's frustrating, but I know it'll all get figured out sooner or later.  With every new iteration, we get closer and closer.  Why Maxis left water out of the game is beyond my comprehension, especially given as how they included it in previous versions of the game.  Granted, it wasn't very GOOD water, but it did flow downhill, sorta (it actually flowed across flat ground until an elevation change, then it created a waterfall). 

I've said before what we really need is a above sea level water "brush".  I've seen other "brush" tools created...someone made a trail/path brush that allows us to "paint" a dirt path that appears to be about 1/2 a tile in width across our landscapes.  I know absolutely zero about how folks make custom content, but it seems to me that if a dirt path brush can be created, it shouldn't be that difficult to modify the texture the brush leaves behind from dirt to water. 

Another thing I've though about is this: has anyone been able to open up the coding that Maxis used to create the God Tools we use for terraforming?  Maybe there is a way to create a new God Tool (or Mayor Mode terraforming tool, for that matter) that made water.  And just like being able to control the strength and area of influence of the tools we currently have, so too would we be able to control the witdh and depth of our water.  We could use settings of "1" and "1" for little streamlets and "10" and say "5" for deep, wide rivers.  I wish I knew more about coding and programming, I'd give a try myself. 

I mean, some folks have already figured out how to make terrain mods, right?  And when installed, our landscapes change when we use terraforming tools.  The game has some kind of "intelligence" built into it that tells it to create rock faces at certain elevations and degrees of steepness, and grassy hills when using exactly the same tool but with different areas of influence/force.  And the terrain itself changes, depending on how the tool is used.  I have installed the Columbus Terrain mod in my game and when I dig steep holes, I get rocky sides with dark green grass and tree jetsam at the bottom of the hole.  If I dig a shallow hole, the flora on the sides of the hole are different from that on the flat ground around the hole and often different from the flora and the bottom of the hole.  So, instead of flora at the bottom of the hole, why not water?  Wouldn't it just be a matter of switching out the textures?  And if we dragged the tool across a steep slope, again wouldn't it just be a matter of switching out textures from making a rock face to making a waterfall or some rapids? 

Maybe we should talk to the folks who have made terrain mods and see what they think.  Or, for all I know, that's already been done.  I am late come to this discussion, so I don't know what has gone before.  Maybe this has already been tried and found not to work. 

I know we'll figure it out sooner or later.  Great progress has already been made and I have high hopes for the sloping water David is currently working on.  I'm sure that once I figure out (or learn/am tought) a technique for using it, I will be a lot happier and less frustrated.  I've been fretting a bit about how to make mud flats in my region but figured out yesterday I could use jeronij's brown PW and then plant sedges on top...tada!  Mud flats!

Lora/LD
Title: Re: Three Rivers Region
Post by: just_a_guy on April 29, 2009, 03:18:53 PM
I'm not sure what words to use this time. That's just how great TPW really is David! Can't wait for the next breathtaking development here.
Title: Re: Three Rivers Region
Post by: Ennedi on April 29, 2009, 06:04:07 PM
There are a lot of new interesting things in 3RR and most of them deserve a comment including the fine terraforming tutorial and the new ploppable water. But I must prepare some pictures  ;D - btw most of problems with placing ploppable water described here can be solved.
I also studied carefully Lora's comments, I will try to help at least in some cases.

In the meantime a little but nice and (hopefully) helpful finding.
Here is a problem described by Lora a few days ago:

QuoteThe major worry I have now is the tremendous relief my region presents, even in the game data maps.  I have very tall and very steep mountains, which in the Data Map view in game, casts shadows over the nearby landforms.  I know that no matter what graphics programs I am using, it will not realize these are shadows, they will just see the shadows as areas of color (or lack of same).  I worry that if I follow the steps in the tutorial you directed me to, that my landscape may become horribly distorted due to these shadows. 

So my question is, is there a way to turn the shadows off?  So that they don't show up in the game Data Map views?  I looked around in my preferences and didn't find anything that jumped out and bit me.  Am I worrying unnecessarily?  In creating the terrain map I have over the past few days, I have gone in to very close zooms and see that the shadows have color values that appear to be contour driven.

Yes, shadows can be turned off. Please download the file attached by me to this message. Unzip and place in the terrain mod folder. I would strongly suggest you to rename your terrain mod folder by adding "zz" at it's beginning (for example "zzCPT Terrain Mod"). Open every city, save and exit to the region view. You will not see hill shadows yet.

Here is a normal city view with a high mountain at the left.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F3000%2Fshcity1.jpg&hash=bf50cf755db0ad99ed67b6e46afd5ae7156f4cab)

You can see a large mountain shadow. If the mountain would be too close to the East city border, the shadow could be longer than the distance to the city edge. But it wouldn't be visible in the next city to the East and it would look bad in the region view.
So I removed this shadow:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F8656%2Fshcity2.jpg&hash=a2e97fad8166a392895b3ba8fa5e6c0d1374795e)

I was afraid about an effect in the city view. Shadows give a 3d illusion. But fortunately shadows don't disappear at all! Looking at the picture below you can see that right sides of slopes are darker and the terrain still looks good:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F5381%2Fshenvshadows.jpg&hash=659533dc9b381b2dc441617b643ef7a2099719c3)

This is caused by another game graphic feature called Environment Map.
So I think this plugin can be installed in the city not only for the regional view purpose, in fact large mountain shadows are unnecessary in many cases. But it is a player decision of course.
Does it really work in the rgion view? Yes!

Before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F8840%2Fshregion1.jpg&hash=6998bebb59656d32f84501cb747f7370930e8198)

After
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F2605%2Fshregion2.jpg&hash=d88a74a00b8dafb515366c3addbe2f0e1bf38a23)

PS. My plugin modifies the Lighting exemplar file. It also removes an atmospheric scattering effect which makes North part of the city tile slightly briighter. It is visible in the region view too.

Adam :thumbsup:

EDITAdam, many thanks, old friend, for this info.  I've attached a 256x256 JRJ TPW FSH to the bottom of this post.  Let me know if you need anything else.

And, after looking, I realize that I've bumped Adam's attachment by attaching in turn the PNG file.  No worries- I've PMd our friend and asked him to repost the attachment.  Sorry! -DE
Title: Re: Three Rivers Region
Post by: ldvger on April 29, 2009, 08:53:25 PM
Adam-

I appreciate your attempt to help with my shadows issue, but it is not the shadows showing up in either region or city view that have me concerned, it's the shadows that show up in my city view Data Map.  Per David's tutorial about how to make a contour map, I took photos of these Data Maps for each of my cities (all 256 of them), then married them all together in Photoshop to create a large region view bird's eye view map.  This is where my concern about shadows comes into play. 

Looking at the pics you posted here, you still have shadows...you've just changed the angle of the sun to closer to noon than say, 3 o'clock.  Do you know if this reduction of shadows carries over into the Data Maps in Mayor Mode? 

Really appreciate everyone who chimes in with help...I feel like such a dummy sometimes.

Lora/LD
Title: Re: Three Rivers Region
Post by: JBSimio on April 29, 2009, 09:48:13 PM
David, you continue to amaze me!  Although I rarely use ploppable water myself, the things you are doing here are going to bring some major changes to the game.  Of course, that could be said for nearly everything you seem to come up with here.  I don't say hello as often as I should, but 3RR is definitely a daily stop for me and a constant source of inspiration.

JB
Title: Re: Three Rivers Region
Post by: Ennedi on April 29, 2009, 10:21:14 PM
Quote from: ldvger on April 29, 2009, 08:53:25 PM
Adam-

I appreciate your attempt to help with my shadows issue, but it is not the shadows showing up in either region or city view that have me concerned, it's the shadows that show up in my city view Data Map.  Per David's tutorial about how to make a contour map, I took photos of these Data Maps for each of my cities (all 256 of them), then married them all together in Photoshop to create a large region view bird's eye view map.  This is where my concern about shadows comes into play. 

Looking at the pics you posted here, you still have shadows...you've just changed the angle of the sun to closer to noon than say, 3 o'clock.  Do you know if this reduction of shadows carries over into the Data Maps in Mayor Mode? 

Really appreciate everyone who chimes in with help...I feel like such a dummy sometimes.

Lora/LD

1. The city view Data Map is not based on the "real" city terrain - as you see it doesn't recreate the terrain mod you use. These shadows you see in the Data Map are an integral part of it.
What I described is a common problem of people making region views of mountainous terrains, so I think this plugin can be useful for some other players. Unfortunately it can't help you to change your Data Maps.
But looking both at data maps of my citites and at your birds-eye view in ST (impressive work!  :thumbsup:) I don't see any distortions of your terrain. Honestly saying I don't understand your problem at this moment. Are these shadows too dark for you? You can always edit them in the graphic program. The Data Map view is simplified and you can't expect too much details on it.
If you would explain your problem more clearly, maybe it would be easier to help  :)

BTW looking at your CJ in ST I read that you didn't want to use SC4 Terraformer because of it's psychedelic colors. But you can change colors in SC4TF according to your needs. All you need is to edit the "Basic Colors" file in the "datas" folder.

2. I didn't change the sun direction. I did exactly what I said ie. I removed hills shadows. But various parts of the terrain are brighter or darker according to their gradient direction (fortunately!) because of another game feature. These remaining shadows don't affect the region view in an unwanted way.

Adam
Title: Re: Three Rivers Region
Post by: ldvger on April 30, 2009, 01:03:27 AM
Adam-

Well, I have not run into distortion problems yet, and who knows, maybe I never will.  Maybe I am creating problems and issues for myself that will never happen, I don't know. 

David's tutorial for creating contour terrain maps includes a step of translating the png maps created with screenshots of the Data Maps into grey scales.  I have not yet tried this step of the process and one reason is because I have a lot of shadows from my very high, steep mountains in the composite map I made (glad you liked it..took a while to create!). 

While the data maps seem to create a color-based contour map, that only is true of those areas not in shadow.  Photoshop is going to see the shadowed areas as dark, period, and so will not translate the contours underlying the shadows into contours. 

Truth is, this may all be moot.  I have highly accurate USGS maps of the entire region of my region and right now my thought is to try figure out a way to create an overlay of contours from the USGS maps and then scale them to my region maps.  The fact that I am dealing with RL terrain versus creatively generated terrain may have a LOT to do with my situation. 

Again, I areally appreciate the tips and time you have taken to help me with my self-percieved problem, but I begin to think I am at the bottom of a hole I dug myself into.  It wouldn't be the first time...

Lora/LD

EDIT: Lora,

QuoteDavid's tutorial for creating contour terrain maps includes a step of translating the png maps created with screenshots of the Data Maps into grey scales.

Actually, the contour lines are created by doing an "Export Region" save from the SC4Terraformer as an RGB file, then through processing the "green" channel of the file.  The map view is then overlayed on the processed lines as a percentage transparency.  Shadows should not be an issue anywhere in this process.  I'll PM you a summary of the steps involved, but it won't be until later on Saturday.  Take another look at the first couple of pics in Part One [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg50350#msg50350) of the tutorial in the meantime- pics #5-7 describe the use of the Terraformer. -DE
Title: Re: Three Rivers Region
Post by: ldvger on April 30, 2009, 01:22:49 AM
Sorry to bump my own post, but I forgot to respond to one thing:

Adam said:

" I didn't change the sun direction. I did exactly what I said ie. I removed hills shadows. But various parts of the terrain are brighter or darker according to their gradient direction (fortunately!) because of another game feature. These remaining shadows don't affect the region view in an unwanted way."

Well, you no doubt know a lot more about the way the game casts shadows than I do, I have no problem with that.  But in RL, the only way to change a shadow is to change the angle of the light.  Maybe the game doesn't follow this rule, I have no way of knowing.  You say you removed the hill shadows, but shadows from the features in the landscape remain, if at a much lessor degree than with the hills shadows in place.  That's why I said you moved the sun, or source of light, rather than removing the shadows. 

But like I said in my previous post, this is all probably moot...

Lora/LD

EDITHeh!  "Cue the sun!" [linkie] (http://en.wikipedia.org/wiki/The_Truman_Show).  You two... -DE
Title: Re: Three Rivers Region
Post by: Ennedi on April 30, 2009, 03:22:45 AM
Quote from: ldvger on April 30, 2009, 01:03:27 AM
(...) David's tutorial for creating contour terrain maps includes a step of translating the png maps created with screenshots of the Data Maps into grey scales.  I have not yet tried this step of the process and one reason is because I have a lot of shadows from my very high, steep mountains in the composite map I made (glad you liked it..took a while to create!). 

While the data maps seem to create a color-based contour map, that only is true of those areas not in shadow.  Photoshop is going to see the shadowed areas as dark, period, and so will not translate the contours underlying the shadows into contours. 
(...)

OK, now I understand. Shadows can be a problem in this case.
Could you give me a link to David's tutorial? I must study it a bit to know more. I didn't make such map for my own, and now I can't find the proper link in the 3RR forest  :)

Quote from: ldvger on April 30, 2009, 01:22:49 AM
(...) Well, you no doubt know a lot more about the way the game casts shadows than I do, I have no problem with that.  But in RL, the only way to change a shadow is to change the angle of the light.  Maybe the game doesn't follow this rule, I have no way of knowing.  You say you removed the hill shadows, but shadows from the features in the landscape remain, if at a much lessor degree than with the hills shadows in place.  That's why I said you moved the sun, or source of light, rather than removing the shadows. 
(...)

I understand you very good. But if we want to make something new in the game effectively, we must remember that we are just in the game  :)
The game imitates many real processes, both in the simulation aspect (traffic, RCI demend etc.) and in the environment aspect (terrain maps and textures, water behaviour, lighting, weather etc.), but it don't recreate real processes. The game imitate them according to programming possibilities and game creators possibility. The knowledge about real processes is obviously always important  :), but it doesn't help us to solve the game problem in many cases.
This is more general, very interesting and mostly underappreciated problem. It is especially true when we speak about terraforming. Using realistic terrain data can lead us to unrealistically looking SC4 map and vice versa. This is because the game has a specific perspective. I will explain this problem in future in another place.

All your questions are logical and deserve explaining (or researching if some problems aren't researched yet). But many answers are different than we expect, and this is one of the most attractive aspects of our favourite game  :)

Adam
Title: Re: Three Rivers Region
Post by: dedgren on April 30, 2009, 09:32:13 AM
It's the long-awaited

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F3621%2Fpic090430a.jpg&hash=70cdfb1b70e4e466cf162afe0e846a622691237d)

continuation of our ongoing tutorial.  Part Four can be found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg240576#msg240576)- it's recommended that if you haven't read all the previous parts in sequence that you would do so.  In that case, Part One is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg237782#msg237782).

Today, we'll go over the basic concepts of an techniques involved in creating a small transparent ploppable water lake using using the 9x12 TPW "panes" available on the 3RREX here [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353#msg177353).

We'll start once again with a large, smooth and flat undeveloped quad area.  Make sure, as always when you will be doing terraforming, that north is up (at the top of the monitor).

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8877%2Fpic090430b.jpg&hash=c51579ee1ec1ed27c22ab073f811bc2f5a13a4cd)

When creating a multi-pane lake, it is very important for reasons that will become apparent over the course of the tutorial that you know pretty much exactly what area will be covered by the panes.  We will use six in a rectangular shape two panes by three.  As the panes are nine gridsquares wide in their horizontal (east-west/side to side) axis, there will be two rows of three panes side by side for a total horizontal width of 27 gridsquares.  From north to south (top to bottom), the vertical axis of a pane is 12 qridsquares, so the total vertical width of our lake area will be 24 gridsquares.

We've outlined this area in yellow.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F6181%2Fpic090430c.jpg&hash=515d66e19fc6bdd34f5ba054def3448e351e2674)

In the game, of course, there is no such ability.  But, there are other ways of marking corners.  Here, we've placed a plop rock at each one to help us keep in mind the limits of our lake rectangle.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F2834%2Fpic090430d.jpg&hash=b0efb866f1d271f76dda7e9e9e85f45aeaffa0b9)

A corner marker closer in.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F5131%2Fpic090430e.jpg&hash=8a3a63934f90d699323c4c1a91aa77d968f8cee2)

We'll start preparing the lakebed by selecting the eight meter (25 foot) hole digging tool.  Why eight meters?  For now, lets just say that this is an optimum depth for the average lake based on the characteristics of the 9x12 pane, where the transparent surface creates a two meter/about six foot depth.

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F631%2Fpic090430f.jpg&hash=c11159d466d0883d83698b9b59bd5c55a7555505)

Eyeball (yes, that's a verb) the approximate center of your lake area and place with a left-button mouse click the hole digging tooltip a bit off-center to the left.  This bit is not precision work- anywhere within a couple of gridsquares of the rough center will be fine.

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F1805%2Fpic090430g.jpg&hash=c117ea53a6b4baa191abd32e871707fb91816066)

Repeat placing the hole digging tooltip lots three more times one qridsquare apart in a square, as shown below.

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F2267%2Fpic090430h.jpg&hash=1a9b9953957f4a6af522c475c1b43ac4cd94cb5f)

Backing out the view, you should have this.

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F4215%2Fpic090430i.jpg&hash=d088967cc5c94040d1ca2b915b117c641a2269ff)

Starting six or seven gridsquares north (up) from one of the hole digging lots, select the rail tool by pressing the [ R ] key and left-button mouse drag a segment of track through the lots as shown below.

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F8220%2Fpic090430j.jpg&hash=f8ce69bd4d9c9bd189d83be3aa9eb2075ed4d3ba)

Release the mouse button to create the segment of track.

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F3694%2Fpic090430k.jpg&hash=026712e5f96146e8a344e18c89791c3c753e14d2)

Repeat for the other two lots by mouse dragging a parallel segment of track.

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F954%2Fpic090430l.jpg&hash=fa4ec51d77b30b8f4226cd7c876f78716794d096)

What we accomplish by doing this is to create a 3x3 gridsquare flat and level area (shown below outlined in yellow) that is eight meters/25 feet below the surrounding grade.  As you become more comfortable with the use of the various terraforming tools covered in the various parts of the tutorial, you might find yourself skipping this step, but it is a useful technique for creating areas of perfectly flat gridsquares for many other purposes as well.

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F592%2Fpic090430m.jpg&hash=e5d0a8f345acd263443aab62e5fe4a0c20072938)

Don't forget, of course, to demolish the tracks and lots by selecting the demolish tool by pressing the [ B ] key and then applying it.

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F6565%2Fpic090430n.jpg&hash=3caaeb9e3aaca0cb62944f0a29b187059746e4d9)

Here's our flat-bottom area eight meters/25 feet below grade.

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F1607%2Fpic090430o.jpg&hash=fc51277ebe862da63a8a537f72dac29d64b4d8fe)

Next, select the God Mode "Quick Level Brush" from the menu.

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F4217%2Fpic090430p.jpg&hash=2d73f0ace180ccfa92ad387d7ba3544dcdfe16f7)

On placing the tooltip cursor in the center of our eight meter/25 foot deep flat area, we can see that the default coverage of our Quick Level Brush tool (the grey circle) extends outside the area that we've laid out for the lake.  This won't do.

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F456%2Fpic090430q.jpg&hash=fad4db8dca59496a6eb020bf103dec5c312b183e)

Reduce the size of the tooltip coverage by pressing the [ shift ] key and an [ f# ] key at the same time until the coverage area fits.  Here, we've pressed [ shift ] and the [ f8 ] key to obtain coverage that fits entirely within our bounding rectangle.

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F4449%2Fpic090430r.jpg&hash=3e9f96490fb52586236e527f0b95cee746bf7609)

Once you have the proper coverage, press and hold the left mouse button.  You will see the tool "dig" down eight meters/25 feet with a cool "Time Tunnel" [linkie] (http://en.wikipedia.org/wiki/The_Time_Tunnel) sort of effect.

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F5030%2Fpic090430s.jpg&hash=0bbf59d17db052360f7fae192d1738ebf6d7d9b5)

Releasing the tool gives you this.  Take it from me- the flat area at the bottom of the entire hole is eight meters/25 feet below the surrounding grade.

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F7950%2Fpic090430t.jpg&hash=ec5e75e16ad9fc4c2567d1b275f6ce7d4ee78853)

Next, select the God Mode Quick Level Brush once again and set the size equal to 2 by pressing the [ shift ] and [ f2 ] keys.

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F1983%2Fpic090430u.jpg&hash=a09c9b488f37ed3ff5ea2dc8b914b636b38a02f2)

Taking care not to go beyond the bounding rectangle you set up, apply the tool by pressing the left mouse button and dragging the tooltip cursor into the areas into which you want to extend your lakebed.  Make sure before you move on from any particular area that the tool has dug down the entire eight meters/25 feet.

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F1565%2Fpic090430v.jpg&hash=89f515b5a7e7dcbd75bc5ef57bc6691592fda21c)

We've wound up with a lakebed that looks like this, and I've noted its edges with a blue outline.

#22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F7910%2Fpic090430w.jpg&hash=259e47c451573d96246a18452f7281bfa0ada907)

Here's the lakebed without the outline.  We won't worry for now about places, like in the northwest corner, where we've gone outside our bounding rectangle- those are pretty easy to clean up when we get on to the fine terraforming part of the tutorial.

#23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F8223%2Fpic090430x.jpg&hash=a73037f9b795ba760d869cbdd9704fce853720cc)

And we've arrived at the moment everyone's been waiting for.  We'll select the 9x12 TPW pane from the Mayor Mode Utilities submenu.

#24
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F6431%2Fpic090430y.jpg&hash=f5ae1d1b577ce08439362af277122f563d858331)

The 9x12 TPW pane actually sits on a single gridsquare lot that (when the placement arrow is oriented north/up) is on the fifth gridsquare in from its west/left edge and on the sixth gridsquare up from its south/bottom edge.  This seems very difficult at first to work with, but as you place these lots, you'll quickly gain a sense of exactly where they go.  I am also working to create a "preview" image of the pane that moves with the cursor to assist with placement.

#25
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F9361%2Fpic090430z.jpg&hash=0828d0c6c575daf982e245fbd00580d30a19208e)

Left-clicking the mouse at the location desired gives us this.

#26
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F9274%2Fpic090430za.jpg&hash=5225d955ffa6bfb10b629e105403c58221d6843b)

Five additional left mouse clicks and we now have a roughed-in lake that pretty much fits in the area we had planned for it.

#27
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F5391%2Fpic090430zb.jpg&hash=d236e7c010d7624b4d676c3baa91037f1a87b367)

A view without the grid on (toggled by the [ G ] key) and without the yellow bounding rectangle.

#28
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F4041%2Fpic090430zc.jpg&hash=0ae8e481d8b795190604331ebff31a5e4a5621b5)

A couple of points-

1.  The gridsquares where you plop the pane's 1x1 lot must be flat and level with all the others.  This will allow the panes to match up seamlessly.

2.  If you have not removed terrain from where you need to plop the pane's lot, or if it is on the sloped bank of the lakebed, make appropriate adjustments to your lakebed shape with the Quick Level Brush.

We'll be fine terraforming the banks of the lake and creating a small island in the next part of this tutorial, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg256284#msg256284).  See you there!


David

295389
Title: Re: Three Rivers Region
Post by: ldvger on April 30, 2009, 01:20:33 PM
Adam-

David edited my post a few posts up and included a link to the tutorial I have been talking about if you want to check it out.  But, he also explains that shadows from game shots won't be an issue because the contours are actually created using the Terraformer tool then exporting the city-as-a-region into Photoshop (or whatever graphics program we use), so I have been dithering and worrying needlessly...which is actually rather typical for me. 

And David, you don't need to explain the process in any more detail than what the tutorial explains...I just read through the tutorial quickly the first time around and so became a little confused about the various steps and completely forgot that the contours were derived using Terraformer.  It's an excellent tutorial, very clearly illustrated and written, so when I actually do get around to making individual road map type maps of my cities, I'm sure I won't have any problems.  If I do, I know where to come for help. 

Sorry for all the histronics.  I'm such a dweeb sometimes.

Lora/LD

EDITHey!  None of that here, Lora.  Anyone who visits Apocrypha [linkie] (http://www.simtropolis.com/forum/messageview.cfm?FTVAR_FORUMVIEWTMP=Branch&catid=36&threadid=69264&enterthread=yes) after reading the above post would not believe they were made by the same person.  I think the powerful, competent and insightful Lora of Apocrypha is the real deal.  It's easy to get down about stuff, but I know I often take for granted my competence in something I've been working at for years now.  A little patience, along with your evident willingness to return to the drawing board when necessary, and you can accomplish anything I have, and probably more. Chin up, my friend! -DE
Title: Re: Three Rivers Region
Post by: girlfromverona on May 01, 2009, 06:47:30 PM
You've really been busy, David! The SCPW looks awesome. And those ploppable ponds are to die for!  ;D
Title: Re: Three Rivers Region
Post by: Pat on May 01, 2009, 06:56:41 PM
David wow!!! OMG simply amazing tut there and Lora dont worry your doing great so need to fear!!!!
Title: Re: Three Rivers Region
Post by: dedgren on May 01, 2009, 09:16:59 PM
I've had a really busy day.  I did want to show you, though, the outcome of an idea I had [linkie] (http://simpeg.com/forum/index.php?topic=7422.msg154108) discussing PW over at John's (Pegasus) fansite SimPeg.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F4732%2Fsparkles090501a.gif&hash=9bf13610d18aa922ee5ca94809029acd4b560cb7)

You really have to see this in the game to catch the full effect.  It really livens up the surface.

Back to work on some stuff I know you are waiting for.

Later.


David

296373
Title: Re: Three Rivers Region
Post by: Ryan B. on May 01, 2009, 09:25:07 PM
Wow.  That is simply the most realistic pond I have ever seen in SimCity.

I may need some help picking my jaw up off the floor.
Title: Re: Three Rivers Region
Post by: Korot on May 02, 2009, 12:11:27 AM
David, your link doesn't work. I think however, that you mean this topic?[linkie] (http://simpeg.com/forum/index.php?topic=7422.msg154108)

Greetings,
Korot

EDITThanks, my friend.  And yet another 3RR Fact Checker is born! -DE
Title: Re: Three Rivers Region
Post by: threestooges on May 02, 2009, 12:52:49 AM
Thanks for the link Korot. David, what can I say except brilliant? Is this currently applied to the piece itself or is it following the same method where it is just a plop underneath the water piece (like was shown at Peg's)? Either way, it looks great. Thanks for continuing to push the envelope on these things.
-Matt
Title: Re: Three Rivers Region
Post by: Rayden on May 02, 2009, 04:37:46 AM
Great job David on the tuto, but in the pond, you're missing a row boat with a guy and his fishing rig. ;)

:thumbsup:
Title: Re: Three Rivers Region
Post by: TheTeaCat on May 02, 2009, 07:14:20 AM
That's lovely  David &apls &apls



Quote from: Rayden on May 02, 2009, 04:37:46 AM
Great job David on the tuto, but in the pond, you're missing a row boat with a guy and his fishing rig. ;)

:thumbsup:

Surely you could fish from the banks on such a small pond ::)

:satisfied:
TTC

EDITEspecially with some dynamite, Derry. -DE
Title: Re: Three Rivers Region
Post by: debutterfly on May 02, 2009, 10:56:02 AM
Are those waves?  ::) Lovely David. I have a question. Is there a difference between the lots of water (sorry for the pun  ;) ) on the 3RREX and the free flowing water that you have shown us with elevation change? Just wondering. BTW You must have a lot of skill or a lot of time on your hands or should I say both  ::) to create these regions and ploppables.

-Larry (debutterfly)

EDITHey Larry- hi!  The sparkly thingies are a game effect called "sparkles of purification - small."  As I noted, they have to be seen in the game to do them justice- a poor old three frame animated GIF just can't really catch the nice effect.  The TPW panes on the 3RREX are just the flat version.  The slope version is in the queue to upload, along with some associated stuff, sometime tomorrow.  I have to do the icons and the detail MODding, and I'm currently finishing up a deadline-based project.  Thanks for your interest in PW, and for your posts at 3RR. -DE
Title: Re: Three Rivers Region
Post by: jacqulina on May 02, 2009, 12:39:15 PM
beautifull david &apls &apls
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on May 02, 2009, 12:56:59 PM
OMG this just what i need for region, excellent job David  :thumbsup:

~Corey
Title: Re: Three Rivers Region
Post by: dedgren on May 02, 2009, 10:15:38 PM
Alaska's state bird is out today in force.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F4035%2Falaskastatebird.png&hash=3beb519485eacfeb24577587f25051f8b8849d09)

Between smacking myself half-silly, I've finished up something I've wanted to do for a while.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F9422%2Fcrossingsteaser0904502b.jpg&hash=96931f81b8239e1fa7be15b061e751980262db22)

Later.


David

297245
Title: Re: Three Rivers Region
Post by: Alfred.Jones on May 03, 2009, 12:48:27 AM
Looking very nice David :thumbsup:
Title: Re: Three Rivers Region
Post by: ldvger on May 03, 2009, 01:55:22 AM
David-

Great work as always, great tutorial as always.  I know I am going to use this new PW a lot, along with the sloped PW, whenever it comes along for sharing.

But, as one of your admin team, and one that was "hired on" specifically to organize the many tutorials you have written into a "textbook" of some sort, I can't help but think that you have actually got 2 tutorials here over the past 10 pages or so, rolled into one.  You have just posted Part 5, so let me recap, if I may, what came in Parts 1-4.

The title of this current tutorial is "Fine Terraforming" and it's purpose, I assume, is to show folks how you achieve such realistic water effects in your region.  Parts 1-3 do this excellently, with lots of explanations and pictures.  At the end of part 3, we break off with the idea that Part 4 will address the actual plopping of the PW tiles, the installation of a culvert, and maybe the planting of rocks and flora along the streambed created in parts 1-3. 

But new developments with PW happened and so Part 4 divurges into how to use the new PW tools...and Part 5 continues in this mode. 

Don't get me wrong, please...they are excellent tutorials, I just think they need to be two different tutorials.  And, for those of us still trying to catch up to your rapidly moving brain, it would be nice to see the end of the beginning of the streambed that began this series of tutorials with.  Because I am assuming that, being you, you are still working on the sloped PW tiles and will be posting another Tutorial for that in the not too distant future, which, according to THIS person, should be under a seperate tutorial of it's own.

I get sidetracked all the time, so I know how easy it is. 

Just a suggestion.

And...I would really like to be able to start pulling your old tutorials out (copying them, not cutting them) from both the ST archives and this MD to a space of thier own.  I don't know if my admin privledges allow me to create a new heading under the 3RR Project or not and even if they do, I wouldn't know how to create it.  But if you could spare a little time to create for me a new heading called "3RR Tutorials", I would appreciate it.  I will find a way to figure out how to cut and paste the tutorials into this new heading...

In an aside, the primary reason I volunteered for this work was because...this way I get to learn and read and absorb every single tutorial David has written from day one. 

Lora/LD
Title: Re: Three Rivers Region
Post by: TheTeaCat on May 03, 2009, 05:34:41 AM
Been playing with your new plop water set :thumbsup:
thought you'd like to see
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi513.photobucket.com%2Falbums%2Ft331%2FTearider%2FDavidTPW.jpg&hash=fb0c3ad0ddf1347f2e5736d82fbcf7745691a5d7)

So easy to use too :thumbsup: 
very nice work indeed- thanks for sharing the beta with us

regards
Derry
Title: Re: Three Rivers Region
Post by: Rayden on May 03, 2009, 06:21:47 AM
LOL Derry, I was also playing with water, actually, on your Tile G ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4027%2Fbordertowngrviichallengk.jpg&hash=03dad6c85c375acfe08debf0312c9841af1d2ca1)
Title: Re: Three Rivers Region
Post by: JBSimio on May 03, 2009, 10:40:21 AM
Quote from: dedgren on May 02, 2009, 10:15:38 PM
Alaska's state bird is out today in force.

That's yet another thing I don't miss about Michigan at all!  There don't seem to be any mosquitoes here in northern California so far (still adjusting to my new home)... although I do tend to get a few spider bites in my sleep!  ::)

I'm sure it goes without saying that I'm excited to see some new pieces in the works for FARR, David.  I've been playing with the FAR/R sets quite a bit during the last few weeks and feel like I'm starting to get the hang of things so far.  In the process of updating my rural areas, I'm also be keeping a list of "missing" links as I come across gaps or simply "hey, wouldn't it be nice if..." areas.  Then I'll have to evaluate said list to determine whether my ideas would be universal enough to warrant a request.  :D  I'll try not to get too overly carried away, though!

Until next time...
JB
Title: Re: Three Rivers Region
Post by: bat on May 03, 2009, 10:58:35 AM
Nice work there on the tutorial there, David! Also nice work on the other stuff! :thumbsup: ;)
Also great lakes there, TTC and Rayden! :thumbsup:
Title: Re: Three Rivers Region
Post by: Orange_o_ on May 03, 2009, 03:45:48 PM

David, TTC, Rayden your ponds are really magnificent   &apls
Title: Re: Three Rivers Region
Post by: io_bg on May 03, 2009, 04:10:13 PM
Everything is looking great! &apls
Title: Re: Three Rivers Region
Post by: abcvs on May 03, 2009, 08:28:58 PM
Please excuse my tardiness [again]... but I come bearing gifts...

Pegasus has been working on a new flora set which will be a great addition to the terrain detailing toolbox.

Before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FTahoe4.jpg&hash=8db865bd746cb5cb9f18757456d4cc29519f7081)

After - note the matching Tahoe rock mod and boulders.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FTahoe5.jpg&hash=768c76593d071e428aac74d79e336ec4be97b912)

Has anyone come up with a nice STR tunnel portal yet?  I got raspberries for building an el cheepo wooden trestle STR bridge and then an expensive dual track tunnel..   XP.

Also...  this is the "PPond" ploppable water currently being developed.  It is both a 1x1 tile and flora ploppable, similar to the original Edmonton.   
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FRiverNeighbourConnection21.jpg&hash=6eb2cff3ff720d7183adfc24cb0b07f1da7ba23d)

The game water river runs right across the middle of this pool.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FRiverNeighbourConnection10.jpg&hash=6757af0987eea903c8f4aa86830d203ba239c72d)

Here.  Notice the texture difference of the lower half...  it is the Brigatine water mod.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FRiverNeighbourConnection11.jpg&hash=fe906d487376d83641e25d6c5f69fa1bae8cb693)

Water pipe view shows the underlying terrain.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FRiverNeighbourConnection12.jpg&hash=f7ad645154d0764dd8e0fef86fc108049c5b418c)

This shows the transition from the PPond ploppable water to the game water river.

Before detailing...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FRiverNeighbourConnection15.jpg&hash=aaef905915c0aa844e55a8ede4bf8f4549f2ee64)

After...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FRiverNeighbourConnection16.jpg&hash=63821a30f8763d345628c1137200e0a6e6f22993)

Let's just say I have been trying out quite a few different ploppaple water options lately...   ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FHydrodam18.jpg&hash=71c64451e0fa35da895e82815802041a414315fa)

This hydro dam has just been released on the PLEX.  (Should be on the STEX too.. haven't looked yet.)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FPPond7.jpg&hash=51654ad21c5be305542a375e9228b88d85e417fe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FPPond8.jpg&hash=703d4d977b50420374173211a721f3dfc4bb229e)

BTW...   do I get a triple O prize or something?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FShoe%2520Box%2F3RR298000.jpg&hash=cbeb6b4849a3eb3b0f50991ab3d9cf58a2603e6c)



Title: Re: Three Rivers Region
Post by: threestooges on May 03, 2009, 11:48:40 PM
Nice to see some variations on some of the existing plop flora. The more the better. It blends in with Chris's stuff quite well and it looks great on its own (saw the stuff at Peg's site that David linked to as well). I have an STR tunnel in the works, but it might not see much work until the 12th due to finals. Don't worry, raspberries will hopefully soon be a thing of the past (or to use on those who don't have the new tunnel yet, not to say that you would do something like that of course, heh heh). Excellent blending of the PW and the Brigantine water mod, and the flood control dams are pretty neat too. I ought to take a look at the developments around there more often. Thanks for sharing.
-Matt
Title: Re: Three Rivers Region
Post by: abcvs on May 04, 2009, 03:17:32 AM
Quote from: threestooges on May 03, 2009, 11:48:40 PM
Nice to see some variations on some of the existing plop flora. The more the better. It blends in with Chris's stuff quite well and it looks great on its own (saw the stuff at Peg's site that David linked to as well). I have an STR tunnel in the works, but it might not see much work until the 12th due to finals. Don't worry, raspberries will hopefully soon be a thing of the past (or to use on those who don't have the new tunnel yet, not to say that you would do something like that of course, heh heh). Excellent blending of the PW and the Brigantine water mod, and the flood control dams are pretty neat too. I ought to take a look at the developments around there more often. Thanks for sharing.
-Matt

Well any new flora is always welcome.   Especially big rocks...  apparently there is a paucity of those... but that is another story and we must not tell tales from other sites...  eh David....   ;)

I also use the RRP flora and the very nice surprise was how well Pegasus' new ploppable rock flora blended in and around the calm lime stone...  that was the pic with the big pink rock outcrop.

I think I agree with a comment David made the other day that the best results will come from those that are willing to blend, mix and match a variety of stuff to produce their own unique look.

As for the STR tunnel portal...  I suspect that the problem is not making one, but having to decide on whether to use the STR portal or the DTR...  unless someone comes up with something exceedingly clever... which of course is highly likely...  I am assuming we will have to choose either or.

Oh and btw... I had a slight accident in my tile...  I was using the rain tool and over did it...  and it somehow managed to demolish every single land bridge (about 10 in total) and almost every nam rail switch...  it took quite a while to fix.   I have noticed that the rain tool can demolish unexpected things near by.. but never a whole tile of bridges...  I shruged my shoulders and went back and fixed them.

EDITHeh, Craig!  I've done Noah bit, too.  Thought water was going to start coming out of the bottom of my monitor before it finally stopped. -DE
Title: Re: Three Rivers Region
Post by: mightygoose on May 04, 2009, 07:07:18 AM
when were quads handed out guys, did i miss some important PM???

EDITNope, John- you're fine.  But continue to keep your eyes open... -DE
Title: Re: Three Rivers Region
Post by: BarbyW on May 04, 2009, 08:26:35 AM
I had to have a play with the TPW as well. Not as good as Rayden's or TTC's but not bad for an hour's work by a beginner. ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy171%2Fbarbyw%2FPond.jpg&hash=7791ad2dcd7323815ef35dfcd4d2cdf3fdc72027)

The splodgy thing on the left is a JRJ spring. I should have done an animation :(
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 04, 2009, 09:37:34 AM
OK , I'm lost as to where the TPW is on the 3RREX.....

Jayson

EDITThere's actually a method to my madness, Jayson.  Here's the [linkie] (http://www.edgrens.net/SC4D/3RR-JRJ_Transparent_Ploppable_Water_Table_Beta_090504-01.zip).  Oh, and I've had one user indicate that there was a problem bulldozing the 9x12 pane after it was placed.  If anyone else experiences this, please let me know immediately. -DE
Title: Re: Three Rivers Region
Post by: dedgren on May 04, 2009, 09:43:22 AM
Our great friend Jon (JBSimio) posted:

[tabular type=4][row][data]In the process of updating my rural areas, I'm also be keeping a list of "missing" links as I come across gaps or simply "hey, wouldn't it be nice if..." areas.  Then I'll have to evaluate said list to determine whether my ideas would be universal enough to warrant a request.   :D[/data][/row][/tabular]

List away, my friend- that's part of being a 3RR Regular*.  btw, might these be among those current "missing links"?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F3596%2Fcrossoversteaser090504a.jpg&hash=7ce19ea559dcb31aedd0d65e0c78672e0d4e34a2)

I'm dealing with a sudden influx of clients, all of whom need work done yesterday.  Back on track by midweek, though, for sure.

Later.


David

*  A 3RR Regular is, so goes the tune, anyone who has ever posted here or over at 3RR-ST at least once.

298590 - 300K sometime on Wednesday- thanks for making that happen!
Title: Re: Three Rivers Region
Post by: wes.janson on May 04, 2009, 09:52:47 AM
Quote from: sithlrd98 on May 04, 2009, 09:37:34 AM
OK , I'm lost as to where the TPW is on the 3RREX.....

Jayson

It's not the the 3RREX yet as far as I know. Check the last few Fine Terraforming tutorials David put out. The link to the beta is in one of them.

I have a slight issue with the 9x12 lot. For some reason I can't quite get it to go away. I will bulldoze it and it will remain.. until I rotate the view and then it disappears, but then it reappears whenever I open any of the Menus or go into undergroud mode
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 04, 2009, 09:57:29 AM
Thanks for the link! I'll mess with it later this evening and let you know if I've got the same problem!

Jayson

EDITCongrats, Jayson, on a return trip to Double-0 Club honors! -DE

Title: Re: Three Rivers Region
Post by: metarvo on May 04, 2009, 10:16:51 AM
The new rail intersections I have seen today are FARR and away the highlight of my week.  Could these be the first FAR/R intersections that we get to use?  Nice work, David.

&apls
Title: Re: Three Rivers Region
Post by: carkid1998 on May 04, 2009, 10:19:24 AM
The link  doesn't work for me??

EDITSee next post. -DE
Title: Re: Three Rivers Region
Post by: dedgren on May 04, 2009, 10:37:21 AM
Since Wes (wes.janson) has indicated he also has a "persistent lot" problem with the 090425 upload of the TPW panes, I have replaced that upload with the current files from my plugins folder that will show up as 3RR-JRJ_Transparent_Ploppable_Water_Table_Beta_090504-01.zip when you DL it.  Out of an abundance of caution, even those these should be the same files, do not use the beta with the April date.

carkid1998- you probably tried to DL as I was changing the file.  I DL'd it just a minute ago to check it out, and it worked fine.  I've also updated the linkie in Jayson's post and in Part Four of the tutorial to point to the later file.

Sorry about any inconvenience- that's what betas are for.

Later.


David
Title: Re: Three Rivers Region
Post by: jacqulina on May 04, 2009, 11:52:27 AM
thanks david for the link
Title: Re: Three Rivers Region
Post by: ldvger on May 04, 2009, 02:27:32 PM
David-

Just to let you know, I had much the same problem with the 9x12 PW tile.  I couldn't bulldoze it once it was plopped.  And, whenever I rotated my view, it would disappear until I clicked on the flyout menu icon.  I didn't have to re-plop the water, just click on the menu icon, then the water would re-appear in the rotated view.  Rotating back to the original orientation created the same effect. 

Lora/LD, off to a Mariner's game on her (shhhhh) 55th birthday (jeez I'm getting old!).

EDITLora, I'm just getting around to catching up on posts this morning- trial yesterday, and I was completely bagged out by the time I arrived home.  Happy birthday!  You've gained a year trying to catch up with me, but I don't think that will hold for too long.  Best wishes to you in the year ahead- may this be a year of coming back. -DE
Title: Re: Three Rivers Region
Post by: wes.janson on May 04, 2009, 03:11:06 PM
Thanks for the update David. I'll check it out once I get home and get the kid to bed.

These have been really fun to play with and looks rather good (In my opinion) with Peg's new shoreline kit.
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 04, 2009, 05:40:48 PM
OK,David...Finally got to test out the TPW , and since you updated since my last download , I re-downloaded and have:
3RR-JRJ_Transparent_Ploppable_Water_Table_Beta_090504-01

Please don't shoot me , but I think the problem with the TPW_9x12_V3 is the Occupant Size...0.100000,0.000000,0.100000. You've got the "Immortal Lot Syndrome"
The building is way too small for such a large lot , and I noticed that I was unable to demolish a group that was stacked , while some that were not could be demolished. (It did'nt matter what I did to the terrain , they were still there.)
I may be wrong , but I'd bet that's the problem.

Jayson
Title: Re: Three Rivers Region
Post by: MandelSoft on May 05, 2009, 02:08:40 AM
By the way, we are almost hitting 300K views. We only need about 650 views. &hlp

EDIT: only 105 to go! 299,895 views already
Title: Re: Three Rivers Region
Post by: mightygoose on May 05, 2009, 04:41:21 AM
it wont be wednesday david, i think we will hit 300k views sometime in the next 12 hours or so

299427


EDIT: dang david i guess i wrong, although now there are only 32 views required as of 12:35 BST
Title: Re: Three Rivers Region
Post by: nekseb on May 06, 2009, 03:20:11 AM
only 95 miss!  ;)

Wedneysday, 06. of May - 12:15 lunch time in Germany!
Title: Re: Three Rivers Region
Post by: MandelSoft on May 06, 2009, 05:16:06 AM
We crossed 300K views! 300,005 views on 13:15 GMT! Congratulations!

@nekseb: You are precisly 2 hours off your prediction.
Title: Re: Three Rivers Region
Post by: FrankU on May 06, 2009, 06:56:34 AM
Congratulations on 300.080 views!

Ehmm.... that reminds me.... I am the guy who did the best guess about the bordercrossing moment of 250.000 views.  Wasn't there some kind of reward? I am not used to ask for presents, but this was really a fine moment for me... Maybe that was prize enough in itself?
Title: Re: Three Rivers Region
Post by: Korot on May 06, 2009, 08:17:38 AM
Well, I won the contest before that one and I don't remember getting my price. However David has been running behind for quite sometime. I think that if David would start now he might be finished before summer ends, the one of 2109 that is...

Greetings,
Korot
Title: Re: Three Rivers Region
Post by: dragonshardz on May 06, 2009, 08:39:38 AM
Keep in mind that the last '00 honor post was made for post #2800. He probably has all the other honors stuff in the works.
Title: Re: Three Rivers Region
Post by: vershner on May 06, 2009, 12:20:53 PM
Hi there, got a quick question...

Quite a while ago I stumbled across some posts showing the construction of the texture for the wide radius rail curves. Trouble is I didn't bookmark it and now I can't find it.
I'm guessing it's most likely to have been in 3RR. Would anyone happen to know where?

EDITLooking... looking... -DE
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 06, 2009, 03:04:02 PM
Is this what you are looking for? Creating Smooth Curve Rail Textures (http://sc4devotion.com/forums/index.php?topic=5931.0)


Jayson
Title: Re: Three Rivers Region
Post by: wes.janson on May 06, 2009, 03:46:39 PM
Game water? We don't need no stinkin game water.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi164.photobucket.com%2Falbums%2Fu39%2Fyubyubcommander%2FDam-It.png&hash=0ca7067d0c5e02038bfb096b892d52ec12243ba7)

David.. have I told you how much I love this new TPW?

EDITWell, jeronij is pretty much the one to thank- he came up with the all important BAT that got things rolling.  I'm just the tech guy out in a cubicle in that metal building in the corner of the industrial park that takes creative stuff other people do and gets it into the game.  I can live with that.  btw, great pic! -DE
Title: Re: Three Rivers Region
Post by: dedgren on May 06, 2009, 04:34:46 PM
I've had just a few minutes of computer time over the past couple of days- and I'm holding some other folks up as a result, so I'm working pretty much nonstop in the time I have on a few things like this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F9967%2Fstreetcurveteaser090506.jpg&hash=72a7639253f5b009ae509d9806ebf2d4b0bad835)

...which is coming to a game near you in the imminent future.

Later.


David

300421
Title: Re: Three Rivers Region
Post by: vershner on May 06, 2009, 04:39:48 PM
Quote from: sithlrd98 on May 06, 2009, 03:04:02 PM
Is this what you are looking for? Creating Smooth Curve Rail Textures (http://sc4devotion.com/forums/index.php?topic=5931.0)
That's not the one I saw before, which was showing the long curve, but that looks interesting nevertheless. Cheers!

EDITHi, vershner!  Great to have you posting on 3RR.  I looked for something that I'd done rail texture tutorial-wise that was expanded beyond the one Jayson (sithlrd98) identified but was unsuccessful, despite the nagging sense that it's lurking out there somewhere and I just can't find it.  If you would give me a specific idea of what info you are looking for, I'd be glad to custom-build an explanation, to the extent that I would know something about it.  One thing I did find was a general "wide radius curve" assembly tutorial we did about two months (around 700 posts- stuff gets buried quick at 3RR) ago here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg229064#msg229064).  Let me know how I can help. -DE
Title: Re: Three Rivers Region
Post by: nerdly_dood on May 06, 2009, 04:43:50 PM
Absolutely beautiful!  &apls

I think I have an idea who you mention you're "holding up"... :p
Title: Re: Three Rivers Region
Post by: Jmouse on May 06, 2009, 05:46:19 PM
Those curvy streets are just what I've been waiting and hoping for! Also just wondering - isn't there a MOD that will completely eliminate sidewalks or other street and road edges?

Looking forward to using these little jewels...
Joan

EDITJoan, don't let me forget about this issue.  I'm aware of some imperfect solutions- Silvio has identified one, that works through ag zoning.  I have an idea, though, that involves making a "game" street one of the SAM sets, and controlling T-21s- among them those dreadful streetlights that are not wanted 90+ percent of the time- and sidewalks completely. -DE
Title: Re: Three Rivers Region
Post by: Gaston on May 06, 2009, 06:14:06 PM
Quote from: Jmouse on May 06, 2009, 05:46:19 PM
Those curvy streets are just what I've been waiting and hoping for! Also just wondering - isn't there a MOD that will completely eliminate sidewalks or other street and road edges?

Joan
I wondered that myself.    Several times I have tried to create a rural street and the minute I touch developement ...    BAM   sidewalks.


---Gaston
Title: Re: Three Rivers Region
Post by: bakerton on May 06, 2009, 08:04:54 PM
Quote from: Jmouse on May 06, 2009, 05:46:19 PM
isn't there a MOD that will completely eliminate sidewalks or other street and road edges?

Looking forward to using these little jewels...
Joan

Joan, maybe check out Pegasus' MTP Mod at simpeg.com or on the stex or here on the Lex. I have this installed and all of my cities and towns are rural looking. JKB
Title: Re: Three Rivers Region
Post by: ldvger on May 06, 2009, 08:27:20 PM
David the Mapping God-

Just curious, but have you ever attempted to create a grey scale map by hand?  I have this really great topo map in a TIFF format but it has no color to it, so I can't really translate it to a grey scale.  So my thought was to manually trace the contours in a graphics program (Photoshop for me) and then use a grey scale "fill" between contour lines to create a grey scale.  I have been able to determine that every 10 units of RGB value (i.e. RGB=100) equals approximately 98.4' of elevation difference in game, which is close enough to the 100' contours in my map for me, but I am not as familiar with graphics programs as you seem to be, so I was wondering if you had any tips or techniques to share or pass along.  I've been using your "Terrain Mapping Tutorial" as a rough guide so far, but it really only gets me so far. 

And thanks for the birthday wishes.  It was a good day, even thought my roomie and I bagged on the baseball game due to nasty weather.  Best of all, my son (who is also named David) called and we had a very nice long chat.  It's a good boy (well, man...he's 33) who remembers to call his mother on her birthday!

Lora/LD

EDIT3RR was hand-drawn with contour lines then filled in greyscale, Lora.  I'll see if I can find a couple pics of the process. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on May 06, 2009, 08:38:32 PM
Nice work, David. 
Title: Re: Three Rivers Region
Post by: io_bg on May 06, 2009, 11:41:50 PM
Good job! :thumbsup:
Title: Re: Three Rivers Region
Post by: Jmouse on May 07, 2009, 12:10:11 AM
Thanks for the tip, bakerton! :thumbsup: Haven't found the right one yet, but still working on it. PEG MTP Rural Roadways look good, but not on the diagonals. Maybe they're not compatible with SAM?

Later...

Joan
Title: Re: Three Rivers Region
Post by: jacqulina on May 07, 2009, 01:31:25 AM
very nice curves,i have also been waiting for this &apls &apls
Title: Re: Three Rivers Region
Post by: Rayden on May 07, 2009, 01:36:27 AM
Quote from: Jmouse on May 06, 2009, 05:46:19 PM
Those curvy streets are just what I've been waiting and hoping for! Also just wondering - isn't there a MOD that will completely eliminate sidewalks or other street and road edges?

Looking forward to using these little jewels...
Joan

Z+CTrl+Drag over the road/street :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 07, 2009, 02:05:57 AM
Another magnificent development here in 3RR, David! I'm sure I'm not the only one who's excited about this one!

Dustin
Title: Re: Three Rivers Region
Post by: metarvo on May 07, 2009, 06:01:37 AM
The hypothetical FASt (Fractional Angle Street) network I referred to last year is quickly becoming more plausible.  The Maxis street curves look great, David.

&apls
Title: Re: Three Rivers Region
Post by: FrankU on May 07, 2009, 07:35:39 AM
Beautiful curves David!
Title: Re: Three Rivers Region
Post by: carkid1998 on May 07, 2009, 07:42:38 AM

The 3RR ploppable water fantastic! I've just created a small stream with them and it looks great!

And those maxis curves are looking good!
Title: Re: Three Rivers Region
Post by: frdrcklim on May 07, 2009, 09:12:05 AM
Curved streets. Fantastic to say the least :D.
Title: Re: Three Rivers Region
Post by: Pat on May 07, 2009, 03:08:13 PM
David simply breath taking on the streets!!!
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 07, 2009, 04:51:44 PM
Since I already PM'ed you and since I can't attach in a PM , attached is what I'm running in my plugins folder.
The issue basically seems kinda random /unpredictable since I have plopped 7-10 TPW lots on top of , of extremely near and have no issues , but just a few dozen tiles away , if two lots overlap by 1 tile (from top to bottom) they become indestructible. Just for the heck of it , I saved the tile I was working on thinking I may be having a graphical issue (since I still cant get either of my x64 OS installs to play nice with my Graphics card/SC4) but now that tile is pretty much hosed.

Jayson
Title: Re: Three Rivers Region
Post by: ldvger on May 07, 2009, 08:47:37 PM
QuoteEDIT:  3RR was hand-drawn with contour lines then filled in greyscale, Lora.  I'll see if I can find a couple pics of the process. -DE

David-

Ya know, I think I kinda remember this, now that you mention it...in fact, I may have vaguely remembered it even before I posted my question and that was why I thought you may have some insights.  If I remember correctly, it happened back when the issue of scale started cropping up and in the process of taking 3RR from a default game region to it's current size.  I seem to recall that creating your own grey scale map in PSP was how you "blew up" your existing region.  And, if my brain is still working, I do seem to remember that you did post pics showing how you did it.  It would be late in the ST CJ version, maybe in the Archives you have here, I think. 

So maybe I need to use the TOC and see if I can find it myself.  If I do, I'll post back and let you know, so as to save you from needing to point me in the right direction.

Lora/LD

Using the TOC I found a mention of "how I made 3RR" directing me to page 39 in this SC4D version of the MD.  There is a distilled version, showing steps and maps, no instructions, then concludes with a link to page 36 of the ST version of the CJ, before it "grew".  Lots and lots of maps over several pages illustrating what you were doing but not (unfortunately for me) how you were doing it.  I am a lot more familiar with my Photoshop software now than I was even a few weeks ago, but still need to figure out how to arrive at the proper RGB values that will correspond to the game elevations assigned to them.  Then there is the matter of whether or not to use a Height Mod and if so...how to use it.  Still, your pics give me lots of ideas about how to solve the many challenges I present myself with and for that I am thankful.
Title: Re: Three Rivers Region
Post by: dedgren on May 08, 2009, 11:54:59 AM
Heh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F8297%2Fteaser090508a.jpg&hash=c7ac59551df91cc6de9edc0dd5e84895d039c8a7)

Slow day?


David

301786

Title: Re: Three Rivers Region
Post by: Ryan B. on May 08, 2009, 12:28:52 PM
SC4's roads look a hundred times better once you've gotten through with them, David.

Nice job.
Title: Re: Three Rivers Region
Post by: dragonshardz on May 08, 2009, 12:28:52 PM
I'll say this....SC4D has been the origin of more acronyms than the U.S. government!
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 08, 2009, 12:37:51 PM
Quote from: dedgren on May 08, 2009, 11:54:59 AM
Heh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F8297%2Fteaser090508a.jpg&hash=c7ac59551df91cc6de9edc0dd5e84895d039c8a7)

Slow day?


David

301786



So that's what you do when its slow? Dang, I'd hate to see what you would do when you were bored!
Looks real good there!

Jayson
Title: Re: Three Rivers Region
Post by: Glazert on May 08, 2009, 01:33:32 PM
Nice FAR-orthogonal intersection. Are we going to have FAR-FAR? I am happy with whatever comes.
Title: Re: Three Rivers Region
Post by: dedgren on May 08, 2009, 01:48:26 PM
Or then there's this one...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F5572%2Fteaser090508b.jpg&hash=d62898330fdd494688ff9b5f499069df928353fe)

Things are picking up.


David

301910
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 08, 2009, 01:51:14 PM
Picking up?

Like an F5 tornado, perhaps! Unbelievable stuff, David! The roads are being reinvented right before our eyes.

Dustin
Title: Re: Three Rivers Region
Post by: metarvo on May 08, 2009, 02:41:29 PM
I just heard the sound of something falling to the ground and breaking into many pieces.  From the sound of it, it was probably the grid.  :D  Keep it going, David!

:thumbsup:
Title: Re: Three Rivers Region
Post by: JBSimio on May 08, 2009, 03:14:42 PM
Yippie!  Hurrah!  w00t!  Actually, skip that last one... I'm getting too old for all that trendy spelling things wrong on purpose stuff.  Suffice it to say that I'm thrilled to see the latest intersections coming to life, David.  They look great!  Is it only possible to put the orthogonal piece in the center of the three tile section or are the side tiles open to future possibilities as well?  (Just my curiosity rearing its crazy head...)

JB

EDITJon, the ortho stub can go in any one or more of the six tiles of the intersection.  What, my friend, might you have in mind?... -DE

Jon's Edit:  I'll be cooking dinner for 60 over the next few hours, so I'll have to come back to the specifics on that question later, good sir.  ;)
Title: Re: Three Rivers Region
Post by: dedgren on May 08, 2009, 06:07:08 PM
...or howzabout this one...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F8435%2Fteaser090508c.jpg&hash=608d53b07e880f1526792c4840efa0f5b16f0a6c)

...but wait, there's more...


David

302077
Title: Re: Three Rivers Region
Post by: petercintn on May 08, 2009, 06:08:24 PM
Congrats on the quarter mil hits.  Hope to see a even mil. &apls

EDITOh, I think that they're coming, Peter.  Thanks to great folks like you.  Welcome back, my friend- it's been way too long! -DE
Title: Re: Three Rivers Region
Post by: magee_b on May 08, 2009, 06:13:39 PM
lots of exciting new layout possibilities with this one!
Exciting stuff!
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on May 08, 2009, 06:38:56 PM
I am dumbfounded, simply and utterly at a loss for words. :o
Title: Re: Three Rivers Region
Post by: Ennedi on May 08, 2009, 06:56:02 PM
I can only say that I feel like a child in the toy shop  :D 
&dance &dance &dance

Adam
Title: Re: Three Rivers Region
Post by: Ryan B. on May 08, 2009, 07:26:28 PM
Oh, boy, David's entered the famed 'informercial mode'

But Wait, There's More!

Tee hee hee.
Title: Re: Three Rivers Region
Post by: dedgren on May 08, 2009, 11:16:25 PM
...or this one...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F4751%2Fteaser090508d.jpg&hash=c0711e40eb391fe399082f43ea4bf72cdca40f35)

...I'm just getting warmed up...


David

302354
Title: Re: Three Rivers Region
Post by: deathtopumpkins on May 08, 2009, 11:21:03 PM
Well, you've done it David, the grid is dead!

Some exciting stuff lately with all these FAR intersections and street smooth curves.  &apls
Title: Re: Three Rivers Region
Post by: van1357 on May 08, 2009, 11:34:02 PM
Hey David, haven't commented for ages, but I have been checking in to 3RR on a regular basis (usually while working on uni assignments...) and therefore doing my bit to help push the view count over 300,000! Congratulations! What an achievement and I hope we can keep that count climbing for many more weeks, months, and (fingers crossed!) years.

As for your most recent updates regarding the FAR intersections: they look amazing and keep 'em coming. I can't wait to put them to use in my first new region for nearly two years along with the STR, RHW, SAM, etc. and all the other awesome developments that have... well developed over that period!

Anyway, keep up the excellent work and I look forward to whatever comes next, Isaac.
Title: Re: Three Rivers Region
Post by: Tarkus on May 08, 2009, 11:43:45 PM
David, this is absolutely amazing here . . . these FAR intersection pieces will make an already revolutionary concept even moreso.   :thumbsup:  The wicked grid is dead!

-Alex
Title: Re: Three Rivers Region
Post by: jeronij on May 09, 2009, 12:00:14 AM
Something really amazing David  :thumbsup: ¡¡¡

Thanks for sharing your great mind with us all  ;)
Title: Re: Three Rivers Region
Post by: dedgren on May 09, 2009, 12:38:01 AM
I guess I could do these all night...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F3622%2Fteaser090508e.jpg&hash=c62264d43b998f5a44c4a518b29fd126b4b7a055)

...but I do need to stop.  These are only a week late, and I need to package them up and send them on their way to some people who will put them to good use.

Hmmmm- sounds like you folks.

Anyway, that's a wrap.  Thanks so much for all the great comments.  Tomorrow's a new day!


David

302426
Title: Re: Three Rivers Region
Post by: superhands on May 09, 2009, 12:56:17 AM
the great David has made something already on it's own terrific, into the unbelievable &apls :)

-dave
Title: Re: Three Rivers Region
Post by: z on May 09, 2009, 01:00:55 AM
Oh my goodness, are we going to have fun!  ;D
Title: Re: Three Rivers Region
Post by: BarbarossaS on May 09, 2009, 01:02:20 AM
Oh, I like these a lot!  &apls &apls
Any chance they will be made with euro textures too?

-Stijn-

EDITI will send the Euro textured versions to Andreas Roth at the same time I turn over everything else to the, err... team today- already anticipated the question, my friend.  My pleasure. -DE
Title: Re: Three Rivers Region
Post by: z on May 09, 2009, 01:45:30 AM
You know, now that there are FAR intersections, including perpendicular ones, all you'd have to do is take some buildings, rotate their models to match the FAR, add some overhangs to even things out at the roadside, and you could build a FAN (Fractionally Angled Neighborhood)!
Title: Re: Three Rivers Region
Post by: Jmouse on May 09, 2009, 02:45:16 AM
Just when we think the end is in sight, there's a bright new beginning. My wishes have been granted. :)

Later...

Joan
Title: Re: Three Rivers Region
Post by: bakerton on May 09, 2009, 07:32:05 AM
David, those look toatally bodaciuos man. I do think that the grid has given you the right of way for good. Keep on going my Alaskan friend. JKB
Title: Re: Three Rivers Region
Post by: homefryes on May 09, 2009, 08:46:07 AM
David, simply AWESOME, my friend. You know I'll be putting these to good use in Ashtabula, and I simply CAN'T WAIT!! I may have to pace myself on development for a bit in anticipation of these gems! Thank you, thank you, thank you!!

Don
Title: Re: Three Rivers Region
Post by: dedgren on May 09, 2009, 10:50:20 AM
How sausage is made.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F7550%2Fteaser090509a.png&hash=5a99aecabad471c6d65f55ed610772350b635c94)

Welcome to my morning.  Our great friend Daeley's PathCreator tool [linkie to development thread] (http://sc4devotion.com/forums/index.php?topic=531.last#last) is an amazing thing.  A single intersection like this would have taken upwards of an hour to path before it came along.

Later.


David

302812
Title: Re: Three Rivers Region
Post by: mightygoose on May 09, 2009, 10:55:16 AM
i guess i should go out on friday nights more often if this is what i find when i come back.....
Title: Re: Three Rivers Region
Post by: daeley on May 09, 2009, 11:29:16 AM
nice screenshot ;) I'm always happy to be of service ;)
Title: Re: Three Rivers Region
Post by: CCFC on May 09, 2009, 12:10:27 PM
Sorry I haven't posted in a while, I was trying to keep my mouth closed from amazement. I think the last time I played months ago the grid was the thing I hate, now with this next improvement David..the grid is now dead.

R.I.P. Grid of SimCity 4
Title: Re: Three Rivers Region
Post by: dedgren on May 09, 2009, 03:30:49 PM
These were just handed off to one of the teams I'm on...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F1362%2Ffarintersectionchart.jpg&hash=4a4b493ae1b5171b3e97899c3215b193458568c6)

Whewwww!  That was more of a job that I thought.  Fun, though, and do they ever look nifty in the game, if I do say so myself.

I'm fixing that pesky STR S-curve path, and will be back around later this afternoon.


David

302979
Title: Re: Three Rivers Region
Post by: Pat on May 09, 2009, 04:11:58 PM
David I umm welll yeahhh umm I can't speak  :D
Title: Re: Three Rivers Region
Post by: io_bg on May 09, 2009, 04:22:32 PM
 :o Superb!
Title: Re: Three Rivers Region
Post by: Bobbi on May 09, 2009, 04:28:06 PM
Wow! It's amazing.

But it takes too many grids. :-[

---Bobbi
Title: Re: Three Rivers Region
Post by: metasmurf on May 09, 2009, 05:07:15 PM
Make sure to make those into euro as well :D  :thumbsup: &apls
Title: Re: Three Rivers Region
Post by: mightygoose on May 09, 2009, 05:59:29 PM
any daigonal FAR intersections...
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 09, 2009, 06:13:42 PM
David,you amaze me! These look awesome! Can't wait to try and break'em ;D

Jayson
Title: Re: Three Rivers Region
Post by: meinhosen on May 09, 2009, 06:37:47 PM
Amazing work David!  I can't wait to see those intersections added to the next NAM.  :)

I think I've said it before, but you're really working hard to change the look and play of the game!
Title: Re: Three Rivers Region
Post by: Splime on May 09, 2009, 06:38:30 PM
Wow, I've been waiting for these... I'm wondering though, do you have any pictures of them without the grid? Seeing the grid in the pics is an unfortunate reminder to what we're confined to.

Also, I hate to give you more ideas, but I see a place where you could make even more puzzle pieces. Since the basic FAR pieces are 2x3, there are three tiles where the other road could intersect the FAR at. However, only the middle tile is used in these puzzle pieces. I was wondering if there were any plans for ones on the external pieces. I realize it's not really needed in rural areas, but they could be really useful in suburban and urban uses of the FAR. It was just a thought I had.
Title: Re: Three Rivers Region
Post by: dedgren on May 09, 2009, 07:18:59 PM
Here's the Euro textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F7454%2Feuroteaser090509a.png&hash=412a77b30d1a2b153b23efda61c5c1873283e999)

I'll put these in a file to get to Andreas this evening.  I'm gonna burn me a steak, first.  It's been a long day slaving over a hot computer.

Later.


David

303154
Title: Re: Three Rivers Region
Post by: nerdly_dood on May 09, 2009, 07:22:38 PM
OMG that's beautiful!!

Wouldn't a grill be a bit warmer than a computer? ;D
Title: Re: Three Rivers Region
Post by: z on May 09, 2009, 07:43:39 PM
Quote from: nerdly_dood on May 09, 2009, 07:22:38 PM
Wouldn't a grill be a bit warmer than a computer? ;D

Not in David's case.  You've seen what's been coming out of that computer...  :D
Title: Re: Three Rivers Region
Post by: Pat on May 09, 2009, 08:08:16 PM
talk about smoooooooookin!!!!!! I think your computer needs a good nights rest there David before you really fry it lol....
Title: Re: Three Rivers Region
Post by: JBSimio on May 09, 2009, 08:46:24 PM
David, I can only echo what everyone else has already said.  These new intersections look fantastic!   &apls

Now, you know full well that I will be more than happy with anything you turn out from your computerized grill... but since you were so unwise as to encourage my list... ;)  A couple of my thoughts have already been mentioned, so maybe I won't feel quite so needy, but here are some of my thoughts:

John: (Mightygoose) mentioned intersections between FAR and diagonal roads, which I would certainly come in handy.

In reference to yesterday's question...

Quote
Jon, the ortho stub can go in any one or more of the six tiles of the intersection.  What, my friend, might you have in mind?... -DE

Splime also touched on exactly what I was thinking of.  For me, I'm looking ahead to FAR Road/orthoganal Street intersections on this one... although perhaps I shouldn't just assume that those are already on your list... but the concept is essentially the same.  Most of my smaller towns and villages use a 4 tile "grid" (I should say four tiles between each street)... so the flexibility beyond this center spacing would be ideal in such situations.  I completely understand that this could bring the number of pieces up to a very unwieldy number in quite a hurry (especially if one starts dabbling with multiple T intersections on the same pieces), but I was always told that it doesn't hurt to ask.  I can make up an image to further explain this if need be.

Looking at your latest offerings, I did notice one gap in the FAR-FAR crossroad and T intersections.  If I'm looking at this correctly, you have essentially rotated a 90 degree corner to fit the FAR angle of 18.5 degrees.  Would it be possible to also add a second alternative similar to these?  (Forgive my crappy illustration)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FFAR_FAR_Crossroads_AltB.jpg&hash=8edf62e7a525fe698a524f86bc41535e8114f158)

The final piece that I think could be very useful might be a smaller (perhaps 2x2) orthoganal-71.5 degree FAR curve.  I can see using this in more mountainous terrain at a T interchange where one road goes uphill while the parrallel road goes down.  (We have many instances like that right around my home here in northern California.)

Thank you for your consideration...  I hope I haven't become one of those nagging sorts who just asks for more and more and more!  (I can hear myself muttering under my breath about the same sort in my BAT threads, and heaven forbid I become "that guy!"  :D)

Can't wait to see what you have in store for us next!
JB
Title: Re: Three Rivers Region
Post by: carkid1998 on May 10, 2009, 12:01:40 AM

MMMmmm  8) 8)
oooohhh.. not the keyboard! Dead from drooling &dd
Title: Re: Three Rivers Region
Post by: jacqulina on May 10, 2009, 01:11:15 AM
 &apls &apls &apls
Title: Re: Three Rivers Region
Post by: Glazert on May 10, 2009, 01:19:33 AM
Well, that certainly answers my earlier question about FAR-FAR intersections very nicely. Thank you.
Title: Re: Three Rivers Region
Post by: threestooges on May 10, 2009, 01:28:05 AM
Even if you are becoming "that guy" Jon, which I don't think you are (then again, I'm not the one grinding out the pieces), keep it up, these are some great additions we've been getting. Speaking of the additions, great shot from the path creator David. From what (very) little I know about pathing, that looks very intuitive, and I think your estimate of a hour without it may be generous. Excellent work. Hope the steak turns out just as well, if not better.
-Matt
Title: Re: Three Rivers Region
Post by: metarvo on May 10, 2009, 05:25:18 AM
It's another wonderful transit addition, courtesy of 3RR.  The intersections look great in the in-game pic.  If this is the kind of stuff you grill, you must be really good.  :D

Keep up the good work, David!   &apls
Title: Re: Three Rivers Region
Post by: BarbarossaS on May 10, 2009, 10:50:12 AM
Euro textures look magnificent, thanks a lot my friend!

-Stijn-
Title: Re: Three Rivers Region
Post by: CaptCity on May 10, 2009, 11:50:56 AM
...and here I was, wondering what I would be doing in my retirement (even though it's a long way off)...

David, with each new addition you make to the game, such as these new roads, it's longevity increases by leaps and bounds. Thanks for making it so.

Great work,
CaptCity
Title: Re: Three Rivers Region
Post by: dedgren on May 10, 2009, 01:30:50 PM
It looks like I have a bit of a respite, as the deadline I was working against was not quite as firm as I had thought.

So I'm going to sneak another FAR intersection under the wire.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8007%2Fwyeteaser090510a.png&hash=7e70f0d6a0d8309f5e0db553202ea89b1746d8c4)

That's one of Jon's (JBSimio) ideas- a good one!  Working on this and "work" work this afternoon.

* * *

Here, by the way, is a pic from my GRVII region showing the a couple of the new intersections at work.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F3407%2Fteaser090510a.jpg&hash=224a97c88c89866d46b82083f0908361be3c1701)

Later.


David

303774
Title: Re: Three Rivers Region
Post by: threestooges on May 10, 2009, 03:10:28 PM
As impressives as the new intersectionsare at work, what caught my eye in your pic were the rails at the bottom right. If Nardo's rail tutorial is any indication, it looks like your planning a rail depot. Nice stuff David.
-Matt
Title: Re: Three Rivers Region
Post by: JBSimio on May 10, 2009, 09:04:36 PM
Nice "grid" David!   :D  I've been following Bordertown quite a bit lately, and I'll be very interested to see what the judges have to say about all your new additions!  As Matt said, the rails at the bottom of the picture are also very interesting.  I'm still playing around with the rail spur to West Bend, but I haven't found a way to make it work yet.  I may just need to start my FARR list soon...  ::)  The new interstection looks great and I am truly honored!!!

JB
Title: Re: Three Rivers Region
Post by: art128 on May 11, 2009, 12:22:26 PM
Hey David, I'm sorry for not replying here more often my friend, but I want to say that your work is sooo incredible !!
Also, on this last picture, I've see that you have a translation between the diagonal road and the street, I can't do that, did you do it ?

Take care,
-Arthur.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Battlecat on May 12, 2009, 11:19:53 AM
Rock on!  I'm always up for more of these fantastic new road pieces.  Looking forward to playing with the finished products! 
Title: Re: Three Rivers Region
Post by: Nardo69 on May 12, 2009, 11:26:50 AM
Nice grid David. I like the railway station layout ;) even though it shows one more puzzlepiece to do ...
Title: Re: Three Rivers Region
Post by: just_a_guy on May 12, 2009, 11:52:29 AM
Impressive work! It'll be fun to play with these once they're out.
Title: Re: Three Rivers Region
Post by: dedgren on May 12, 2009, 02:02:53 PM
Dave the Builder, can we build it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F3189%2Fteaser090512a.jpg&hash=f7d4a3339f6517e4493a51ccadd974d8f6059535)

Dave the Builder... yes we can!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F2566%2Fteaser090512b.jpg&hash=42dbe71f3f9755c0596993347b5fd30f7d58d4f6)

Later.


David

304989
Title: Re: Three Rivers Region
Post by: metarvo on May 12, 2009, 02:16:41 PM
*brain sparks*

Buildings?  Oh, no, it can't be!  To think I would actually see the day, that...

:o

*throws breaker, turns it back on*

:-[

Yes, it looks like a nice downtown much like most American small towns have.  By the way, where did you get that road texture?  I see some good work per the usual, David.

&apls

EDITFound it sneaking around my graphics program...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F1759%2Fteaser090512d.png&hash=96a4d71b0477a25359f5d5be114f739bfacc5758)

If I have to do urban areas, I'm going to do them the way I want- not the way the game wants
. -DE


Title: Re: Three Rivers Region
Post by: sithlrd98 on May 12, 2009, 06:58:06 PM
I don't know which is more surprising: David has another city with.....buildings , or that those are some freakin awesome road textures! You definitely are full of surprises lately  ;D

Jayson
Title: Re: Three Rivers Region
Post by: Pat on May 12, 2009, 07:24:47 PM
OMG Yuppers Like I said in your additional pics thread The Midas Touch is soooooooooooo true!!!!
Title: Re: Three Rivers Region
Post by: sim-al2 on May 12, 2009, 08:56:05 PM
Looks like another "Double-0" poster. ;)

...wait...  ...that can't be right...  ...is that actually a city!? :o

:P
Title: Re: Three Rivers Region
Post by: ldvger on May 12, 2009, 09:55:54 PM
Hey David-

Gonna add universal access ramps to those sidewalks and street corners?  Or are there no mobilty challenged folks living in your version of SC? 

Great work, as always, just teasing you.  By now you must know I am overly hung up on realism.

Lora/LD, finally started terraforming my new Copper River Project
Title: Re: Three Rivers Region
Post by: threestooges on May 13, 2009, 12:19:48 AM
Great looking textures (though the lack of a stoplight there worries me to no end... maybe it's the fact that I live in the LA area...). Nice work David. Incidentally, finals are over and I should be back BATting and other such things soon.
-Matt
Title: Re: Three Rivers Region
Post by: io_bg on May 13, 2009, 12:48:29 AM
Awesome! I've got a question though - will the textures replace the regular roads or is there going to be something like a SAM for roads?
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 13, 2009, 04:10:52 AM
Heh, just realized that I was #7800 & 7900....

Jayson
Title: Re: Three Rivers Region
Post by: JBSimio on May 13, 2009, 10:52:42 AM
Nice downtown area, David!  (I wasn't sure for a minute if saying that would constitute bragging or not... but then I figured that Spa figured so prominently that I could get away with it.  :D )  I plan on having a little time once this week finishes up and I may just have a little treat for you... but we'll talk more about that elsewhere.   $%#Ninj2

JB
Title: Re: Three Rivers Region
Post by: dedgren on May 13, 2009, 11:12:09 AM
I just love the ability to create offset ploppable props.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F5549%2Fteaser090513a.jpg&hash=0859a5d6169cf935f70406ce079c0f0fa1b579ce)

This is Jeff's (SimGoober) beautifully BATted stone pedestrian bridge, which is part of a park set by David (deadwoods) where transit enabled lots were used under the bridge.  The problem with that is that I wanted to create a riverwalk for the riverside park in Evans, a city in my current GRVII challenge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F8373%2Fteaser090513c.jpg&hash=88f350519b4099dc21877c7ea9465baffa508b27)

The riverwalk's location- on a thin strip of land between the busy Monolith Highway and the Blaine River, separated it from it's southern (rightmost) entrance.  There was, because of the alignment of the highway

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F9381%2Fteaser090513b.jpg&hash=c50bea2c2fd2a29e18ba9d9b72baa5f0376fadda)

no place adjacent to the southern entrance to place the bridge using a TE lot.  The solution involved separating out the FSH and associated S3D files from the prop megapack that Jeff's bridge was in, saving it is a separate item by modifying the TGI values, then editing the S3D "x" and "z" values in the Reader

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F1903%2Fteaser090513d.png&hash=30fcb55c834ce64b1c9a17509d9142f5f0916c2e)

to offset the BAT.  The final step was to run it through the 3RR PlopperizerTM to make it ploppable.  Our great friend Cogeo is working on an addition to his SC4 Model Tweaker tool [linkie] (http://sc4devotion.com/forums/index.php?topic=7553.0) that will make the offsetting part of the process virtually effortless.

It's just amazing what you can do with this game.

Later.


David

305716

Title: Re: Three Rivers Region
Post by: metarvo on May 13, 2009, 11:49:12 AM
The list of possibilities with this game keeps growing.  You have always amazed me, David.  Keep it up!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on May 13, 2009, 02:43:20 PM
David wow!!!!!!
Title: Re: Three Rivers Region
Post by: bakerton on May 13, 2009, 04:08:21 PM
Toatally wicked David. You building a city and other stuff, wow. Looking forward to more from you David. JKB
Title: Re: Three Rivers Region
Post by: bat on May 14, 2009, 05:00:30 AM
Really really fantastic work there on the previous pages! Wonderful work on textures!
And nice to see some buildings on your pictures...
Congrats on over 7900 comments and over 306250 views!! :thumbsup: :thumbsup: &apls

*and this should be my 7000th reply at sc4devotion.com!
Title: Re: Three Rivers Region
Post by: Livin in Sim on May 14, 2009, 07:20:45 AM
Dear Dave the Builder,

Nice little town you've got coming along there.  It follows the river quite naturally, and I like how the streets curve to join the Monolith Highway.  I would love to take a walk along that river path, I would never notice my sore foot.  You've got to be the king of natural tree placement.  Have you seen Sim Fox's new ones?  Not seasonal (yet?  >:D) but some of the best trees I've seen.  And we can fix it, too--your idea for modifying the bridge worked great.  Your downtown buildings look like they belong together--very unified, and the village is rather...Darmokian.   :P  That's a  word, right?  I'll have to head over to Bordertown again and see your new developments.

Bye for now.
--Liv
Title: Re: Three Rivers Region
Post by: metasmurf on May 14, 2009, 07:51:00 AM
Cheers for euro textures!  :thumbsup:
Title: Re: Three Rivers Region
Post by: carkid1998 on May 14, 2009, 08:14:49 AM

OOOHH :) May we see more??
Title: Re: Three Rivers Region
Post by: dedgren on May 14, 2009, 10:07:20 AM
How 'bout a little

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F8316%2Fteaser090514riverwalkey.jpg&hash=af99d81355db3e5e2d68fc6696ec3d9dc2873bef)

...what are those people doing, anyway?...

I've got about half of the riverwalk in Riverside Park laid out.  All I've put in it thus far is the game's gazebo- when I have some time I will troll the LEX for parkish stuff.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F1562%2Fteaser090514a.jpg&hash=1d20107857e3f36b2b93412bc1089093f423778c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F7864%2Fteaser090514b.jpg&hash=c6312cae37072d7075d3a27b27e3f640ef1021ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F6907%2Fteaser090514c.jpg&hash=6c09e7c92aaada36738fc7561cce1d66071a1862)

There's more fine detailing to come here- road signs, other right of way furniture.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F5316%2Fteaser090514d.jpg&hash=9a61ae7107efc7d1f08c274f133b2f65c21efb6a)

That is one fine pedestrian bridge any way you look at it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F7875%2Fteaser090514e.jpg&hash=c8b46490a77a05f89f070f95b76f5c51f0fbcf4e)

I'm going to make the gazebo a ploppable so that I can lose the bushes, lamppost, lot and the goofy people.  While lot-based stuff is great for urbanized/developed areas and set-piece stuff, for free-form you just can't beat ploppables, and in particular offset ploppables, which allow combinations of things that would be impossible otherwise.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F2554%2Fteaser090514f.jpg&hash=c12ed9db93ecc2c3d4707980639a1bedcaaec0e3)

That's an road junction that is on my list to find and retexture.  I'll lose the weird stop line along with the striping through the intersection.  I have on my list as well talking to Jan (swamper77) about learning how to do T-21 stuff so I can deal with better placement of things like stoplights.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F5373%2Fteaser090514g.jpg&hash=dbb2d3516a2653e035e3bab385e1f5ea4ce7a84e)

That's it for this morning- off to work.  I'm thinking about bridge height right now... does anyone know why game road and highway bridges have 15 meters/48 feet clearance when in RL they are actually only about one-third that?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F8594%2Fbridgeheight090514a.jpg&hash=4120b063909b8a1ed97efdf3d0e97a4c3b61c694)

Later.


David

306427 - We hit the 10K page view mark right around the end of the day on the 13th (AST GMT-9).  It looks like another 20K month, maybe even our first 25K.  Thanks for your dedication to 3RR!
Title: Re: Three Rivers Region
Post by: Ryan B. on May 14, 2009, 11:07:09 AM
In response to your last question there, David - could it be due to the game's rendering mechanics? 

Has anyone tried making a 17' (for example) overpass?  Will the automata end up crashing into it?

These are the million-dollar questions.
Title: Re: Three Rivers Region
Post by: Tarkus on May 14, 2009, 11:15:58 AM
David, those pics are absolutely breathtaking.  It's really great to see what you've done with the built environment . . . just as spectacular as everything you've done with the natural one.  Those new FAR pieces are really going to come in handy, too.

It's rather curious that you brought up the overpass height thing . . . just about two seconds before I read that, I was doing an experiment to see how 7.5m ERHW looked.  (I just did a model replacement on the Orth and the Road Underpass . . . the supports are set up for 15m still, so it looks a little funny)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F8719%2Frhw051420091.jpg&hash=7fdbd045f2a45a203dabea721ff497a32a473c7d)

I may try 5m next, just to see how it looks. 

-Alex
Title: Re: Three Rivers Region
Post by: io_bg on May 14, 2009, 11:41:56 AM
Quote from: dedgren on May 14, 2009, 10:07:20 AM
does anyone know why game road and highway bridges have 15 meters/48 feet clearance when in RL they are actually only about one-third that?
Maybe because all ingame elevated networks (el highway, el train, monorail) are 15 m high?
Title: Re: Three Rivers Region
Post by: Ryan B. on May 14, 2009, 11:56:04 AM
A quick conversion tells us that:

7.5 metres = 24.6 feet

5.0 metres = 16.4 feet
Title: Re: Three Rivers Region
Post by: kwakelaar on May 14, 2009, 12:58:41 PM
Seems every time I look in here, something new is being developed. I enjoyed looking at your city layout with the rail tracks and the landscape.
Title: Re: Three Rivers Region
Post by: BarbarossaS on May 14, 2009, 01:52:09 PM
Magnificent David, your always a true inspiration, and you never dissapoint! That riverwalk is just amazing :thumbsup:  &apls

-Stijn-
Title: Re: Three Rivers Region
Post by: Swamper77 on May 14, 2009, 02:14:48 PM
Quote from: io_bg on May 14, 2009, 11:41:56 AM
Maybe because all ingame elevated networks (el highway, el train, monorail) are 15 m high?

Correction:

The elevated highway has its paths at 15 meters high.
The elevated railways (elevated rail, monorail) have their paths at 15.5 meters.

The choice was made long ago when the NAM's first components were made as part of RedLotus' Transit Bugfixes. While the height of 15 meters may seem unrealistic, it does keep the double-decker buses and train cars from colliding with the overpasses. The Maxis Road tunnels are 13 meters high from ground to the top.

-Jan

EDITJan, if I thought anybody knew, I figured you did.  That said- we have 14 meter/45 foot tall double-decker buses?  Or 12 meter/39 foot tall rail cars?  Time to rethink them, eh?  Would they be that hard to eliminate from the game in favor of more realistic bridges?  Just askin'. -DE
Title: Re: Three Rivers Region
Post by: io_bg on May 14, 2009, 02:26:40 PM
Thanks for the correction :)
Title: Re: Three Rivers Region
Post by: Tarkus on May 14, 2009, 02:59:15 PM
I just did another round of "ERHW Limbo" just to see how low I could go.  Here's how the 5m turned out:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F9264%2Frhw051420092.jpg&hash=6773d28fd9335493c28b9a06fa2879515fa60165)

Large trucks are grazing the bottom part of substructure.  Given that the general advice in the BATing community is that stuff should be upscaled to about 130% in terms of height, it seems logical that the 5m height is problematic, and what we've actually got is a 3.84m-high (~12.6 ft.) overpass.  For the appearance of an RL 5m-high overpass, the height would actually have to be about 6.5m in game.  In order for things to mesh up mathematically with the height of the existing elevated roadways, 7.5m may make the most sense as a lower limit.

-Alex
Title: Re: Three Rivers Region
Post by: Swamper77 on May 14, 2009, 05:10:21 PM
Quote
EDITJan, if I thought anybody knew, I figured you did.  That said- we have 14 meter/45 foot tall double-decker buses?  Or 12 meter/39 foot tall rail cars?  Time to rethink them, eh?  Would they be that hard to eliminate from the game in favor of more realistic bridges?  Just askin'. -DE

Double-decker buses are not default material, so it is up to the user to decide if they want to use them or not. It's usually the UK folks that are using them, for the most part. Sound Transit operates a few out here in Washington State, and they clear the overpasses by a margin. I think the bridges out here have a 16'-0" clearance to the bottom of the overpasses.

As for the double-decker train cars, they are custom content as well, so it is up to the user if they want to use them or not. The ones that I have seen available as custom content are usually no taller than the default Maxis passenger train engine. The only train cars I would worry about hitting overpasses with are the deep-well intermodal container cars that I made for the Jestarr Train Set that I released awhile back.

-Jan
Title: Re: Three Rivers Region
Post by: JBSimio on May 14, 2009, 07:01:45 PM
Quote from: Tarkus on May 14, 2009, 02:59:15 PM
Given that the general advice in the BATing community is that stuff should be upscaled to about 130% in terms of height, it seems logical that the 5m height is problematic, and what we've actually got is a 3.84m-high (~12.6 ft.) overpass.  For the appearance of an RL 5m-high overpass, the height would actually have to be about 6.5m in game.  In order for things to mesh up mathematically with the height of the existing elevated roadways, 7.5m may make the most sense as a lower limit.

-Alex

This was my initial thought on the matter as well, but I didn't have any "real reason" to offer the way Jan did.  Let's face it, most of my buildings have a 5m floor to ceiling height which, at 16 plus feet is an awfully tall room! ;)  Looking at Alex's pictures, I would say that yes... lower overpasses would technically work, but I'm not sure if I would like them all that much (from the standpoint of personal taste more than anything).  To me, the lower overpasses just don't have enough visual seperation from the at-grade road deck.  The supporting columns are almost completely hidden by the overhanging upper deck (although I see that they could be pushed closer to the edges where more would of the structure would be seen)  Just my thoughts anyway...

The riverside park looks great, David!  I really like the "free form" feel... it all looks very natural and in perfect harmony.  Rather than a developed and planned city park along the water, it seems more like an undeveloped area that was later upgraded with a foot path.  For me, that translates into the perfect park!  :D

JB
Title: Re: Three Rivers Region
Post by: dedgren on May 14, 2009, 07:16:29 PM
I wish I'd known how to do this stuff three years ago...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F1595%2Fteaser090514h.jpg&hash=1cae046b1429737b1459f39a8f49479bf53fb697)

Heh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F7700%2Fteaser090514j.jpg&hash=8fa9c522496e51c9fb5822b817a03c75745d3043)

Want it?  Check out the bottom of this post.


David

306818
Title: Re: Three Rivers Region
Post by: j-dub on May 14, 2009, 07:38:38 PM
Yeah, that idea would have been great when the game first came out, instead of having to do lotted parks. They had the tech, but they seemed to chicken out on it, or something. At least we finally have such great ideas out now. As always David, thank you for your many, useful mayor ploppables.
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 14, 2009, 07:45:04 PM
Love the first pic! These MM plops are excellent! Of course instead of scrolling forever in the parks menu , the mayor menu is gettin rather fat!

Jayson
Title: Re: Three Rivers Region
Post by: ldvger on May 14, 2009, 08:22:59 PM
So David-

About the river walk path, is that made using the path paintbrush tool I saw a while ago?  Have you taken the time to figure out how wide the path tool makes the path?  Does it climb slopes without fragmenting or getting wierd?  Does it level anything as it is applied into the game landscape?  Is it bull-dozable? 

Knowing what you do about modifying tools and stuff, I'd really like someone (maybe you?) to look into the mechanics of how this path paintbrush tool works.  It seems to me it must be a god tool that has somehow been modified, but I could be wrong.  I think this tool has tremendous potential as yet another ploppable water tool.  If the base texture was changed from dirt to say Edmonton water, we could use this tool to "paint" watercourses into our landscapes, yes?  Especially if the tool is already slope tolerant.  Also, if it is a modified god tool, how hard would it be to make it responsive to the area/intensity modifiers the other god tools have built into them?  If the base texture was modified to be water instead of dirt and we had the area modifier also, we could paint trickles of water or streams up to a tile wide without haveing to create "beds" for them, right? 

I actually went so far as to print out the i-Live Reader instructions booklet a few years ago, thinking this would allow me to find the God Mode tool controllers somewhere in the game code and figure out how to modify it, but after the first page my brain was completely scrambled.  This is really one area of play I don't think I'll ever want to dig too deeply into, but I know there's lots of coders out there who might be encouraged to look into this possiblility.

Just some thoughts. 

Lora/LD

EDITThe Reader comes with an instruction manual???  That sure makes my last three years of trial and error figuring it out look like a farce.  Oh, well- learn something every day, Lora.  btw, I'll be back on the topic of PW this weekend, and will address your questions there. -DE
Title: Re: Three Rivers Region
Post by: jacqulina on May 15, 2009, 01:25:19 AM
riverpark is beautifull
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 15, 2009, 01:59:31 AM
Ploppable gazebos! What a strange and wonderful find, David!

That Plopperizer™ is pure gold, my friend!

Dustin

EDITIsn't the plural of gazebo "gazebi"?  Just askin'. -DE
Title: Re: Three Rivers Region
Post by: metarvo on May 15, 2009, 05:16:41 AM
Another game limitation is removed, and it happened in 3RR.  Now we can build gazebos without having to place a lot.  Nice stuff, David!

:thumbsup:
Title: Re: Three Rivers Region
Post by: Darmok on May 15, 2009, 06:07:13 AM
That riverwalk is simply stunning David! and the ploppable Gazebo is a great idea...


John
Title: Re: Three Rivers Region
Post by: bat on May 15, 2009, 06:23:22 AM
Yes, a really nice idea there!
Looking forward to more.... ;)
Title: Re: Three Rivers Region
Post by: carkid1998 on May 15, 2009, 07:58:20 AM

Ploppable gazebos!? That plopperizer™ is a thing of wonder!

Can't wit to see what is next.  Ploppable houses?? ;)
Title: Re: Three Rivers Region
Post by: dragonshardz on May 15, 2009, 06:07:17 PM
Ldvger: Actually, the riverfront pathway is a plopable developed as part of the RRP. Yes, it is bulldoze-able. It will looks good on hills to apoint (over about 20 degrees of slope and it starts to look funny). As a plopable, it doesn't affect the landscape in any physical way. Think of it as the Edmonton water with a dirt texture.

What David did to make a seamless path is known as a click-and-drag.
Title: Re: Three Rivers Region
Post by: girlfromverona on May 15, 2009, 11:39:32 PM
Wow... just caught up on the 10 or so pages since I checked in last. Lots going on, as usual!  :thumbsup:

I hope to be around a bit more in the near future.  :)
Title: Re: Three Rivers Region
Post by: ldvger on May 16, 2009, 12:03:25 AM
QuoteLdvger: Actually, the riverfront pathway is a plopable developed as part of the RRP. Yes, it is bulldoze-able. It will looks good on hills to apoint (over about 20 degrees of slope and it starts to look funny). As a plopable, it doesn't affect the landscape in any physical way. Think of it as the Edmonton water with a dirt texture.

What David did to make a seamless path is known as a click-and-drag.

Yeah except that Edmonton water is not slope tolerant the way this path tool seems to be.  Although I admit I have not tried this path tool, so I don't know how slope tolerant it is...or whether that tolerance holds up when the view is rotated.  A lot of these ploppables do bizarre things when the orientation of the view rotates 90 degrees from where they were plopped, I am finding. 

Lora/LD, feeling a little cranky due to 3 days of having a very sore back (sorry for my bad temper)
Title: Re: Three Rivers Region
Post by: Chrisadams3997 on May 16, 2009, 01:04:21 AM
lol, as the creator of those paths, I can assure you it's much simpler than it looks.  As dragonshardz said well, think ploppable water with dirt texture, but also a smaller diameter to each tile (3m to answer your earlier question), carefully set flora parameters for proper spacing to make the (usually) seamless path, and the all important slope tolerance parameter set to true, allowing not-quite-unlimited-but-usually-good-enough slope handling capabilities.  The way the game actually orients props/flora (all ploppables are the same as flora, even if they don't look it ;)) to slopes starts to fall apart at steeper grades, nothing you can do about it.

Rotating the view has nothing to do with it, and for 95% of ploppables this holds true as well.  A rotation will work the same for flora as for any prop or building--think about it, do the original maxis trees do anything funny when rotating the screen?  The big exception is TPW for the sole reason that it is rendered some number of meters above the ground it's placed on, taking advantage of something of an optical illusion.  Therefore it's exact visual location 'moves' as you view it from different angles.  The higher up off the 'ground' it's originally rendered, the more pronounced this is.  As an aside, the way David has been working it directly into the terrain in his recent tutorials and such actually eliminates this visual issue as opposed to traditional methods of using TPW :thumbsup:.

Oh, and David, the instructions were tucked away in a separate download in the old 'mods' section at ST where you had to go to download the reader and the NAM and all that jazz, just for the record.  You pretty much had to stumble over it to find it :P.

anyway, that's my 2-cents,
Chris

EDITChris- great to see you here!  If that's the case on the Reader manual, I should have found it long ago.  Stumbling around has always been one of my specialties. -DE
Title: Re: Three Rivers Region
Post by: Tarkus on May 16, 2009, 01:50:21 AM
Quote from: Swamper77 on May 14, 2009, 05:10:21 PM
The only train cars I would worry about hitting overpasses with are the deep-well intermodal container cars that I made for the Jestarr Train Set that I released awhile back.

I just checked the height on them in the Reader.  The highest point on any of them was 5.375m.  So they'll clear the 6.5m substructure on a 7.5m ERHW with 1.125m (3.69 ft.) to spare.  I also checked bigbib's Double Decker Buses on the STEX.  The London Modern Double Decker Bus tops out at about 4.82m (clears substructure by 1.68m/5.5104 ft.), while the Routemaster Bus tops out at 4.52m (clears substructure by 1.98m/6.4944 ft.).

It looks even the tallest automata out there should make it under a 7.5m model with a 1m substructure with room to spare.  If anyone knows of any other tall automata to check, let me know.

-Alex
Title: Re: Three Rivers Region
Post by: io_bg on May 16, 2009, 03:19:54 AM
Looks great, David, as always. But I wonder what are those PEG trees in the menu above the gazebo? ()what() I think you mentioned them some time ago but I'm curious about them :)
Title: Re: Three Rivers Region
Post by: mightygoose on May 16, 2009, 07:10:21 AM
do i smell half height RHW...... i thinks i do.... alex did i ever tell you how much i love you..
Title: Re: Three Rivers Region
Post by: calibanX on May 17, 2009, 08:07:24 PM
Pretty cool ploppable gazebo there David. I actually use gazebos quite often in my suburban sprawl. This will come in very useful.

Geoff
Title: Re: Three Rivers Region
Post by: dedgren on May 19, 2009, 12:30:01 AM
Matt (threestooges) and I are playing around with this tonight.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F4912%2Fpic09051801.jpg&hash=a5d86ac4c547500a24d5e6a4649faa32f5373d45)

You never know.


David

309142
Title: Re: Three Rivers Region
Post by: meinhosen on May 19, 2009, 02:47:24 AM
Ooh, someone's staying busy with the innovations! 

I think I remember seeing a lot (or maybe series of lots) on the STEX many moons ago that did pretty much what you and Matt are experimenting with now.  It'll be interesting to see where you go with this.
Title: Re: Three Rivers Region
Post by: choco on May 19, 2009, 04:23:57 AM
perhaps this isn't based on a subway lot?
Title: Re: Three Rivers Region
Post by: JBSimio on May 19, 2009, 09:35:20 AM
A little FLUP based upgrade, perhaps?   &Thk/(

On the off chance that I could ever stop loving this game, I need only stop here to have my interests renewed.  Much like the bygone Pontiac... David builds playing excitement!  ;)

JB
Title: Re: Three Rivers Region
Post by: dedgren on May 19, 2009, 01:04:42 PM
Well, Matt (threestooges) and I have moved the ball a bit further down the road.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F2976%2Fpic09051903.jpg&hash=7dee129c866ba351a6b475f41c2489073241a0db)

The underbridge road here is tunnel-based, like the old nietseb version [linkie] (http://www.simtropolis.com/stex/details.cfm?id=4524).  Ignore the badly mismatched textures- this is just a proof of concept pic.

And it does work.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F1618%2Fpic09051902.jpg&hash=477da3d9337a3b642bac0ee13be7f264ce6b5d31)

I can see the unalterable limitations in this approach from where I'm at right now.  Kinda fun, though, watching the cars dive through the pavement.

Later.


David


309541
Title: Re: Three Rivers Region
Post by: thundercrack83 on May 19, 2009, 01:07:05 PM
Another fantastic project here at 3RR, David! Under bridge roads are something that you can never have enough of!

I'll be keeping tabs on this for sure, my friend!

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 19, 2009, 01:17:11 PM
OK , now I've seen almost everything! I guess that the cars driving through the pavement can be solved by raising the paths...right? Awesome developments lately...I guess you do take after whats under your sig...rust never sleeps... neither do I!

Jayson
Title: Re: Three Rivers Region
Post by: metarvo on May 19, 2009, 01:32:23 PM
It's another 3RR Moment.  This one has given me even more to look forward to in the near future.  Way to go, David and Matt!

:thumbsup:
Title: Re: Three Rivers Region
Post by: Tarkus on May 19, 2009, 01:39:43 PM
Those underbridge guys are pretty darn cool, David and Matt!  Excellent stuff.

One of these days I'm going to figure out how to get this little devil working:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F1380%2Funderbridgealmost.jpg&hash=1693b35ed6807f4100318178fef7941e99154855)

The game sometimes allows overhanging paths, and other times (in this case) it doesn't.

-Alex
Title: Re: Three Rivers Region
Post by: Jonathan on May 19, 2009, 01:42:19 PM
How   did    you    do    that ??? :)
No Subway?

Yep that's fantastic Matt and David :thumbsup:

Waits somewhat patiently.

Oh and is your link wrong? It just links to the 2nd picture

Jonathan

EDITSorry- linkie fixed! -DE
Title: Re: Three Rivers Region
Post by: ldvger on May 19, 2009, 08:23:16 PM
David's mention of watching cars dive under the pavement brought to mind a SC2000 graphic anomoly (I know that's not spelled right) I ran into.

Years ago I headed up a huge SC2000 web-based collaborative project called Sur La Mer.  We built a city over a period of 6 months.  In this city we had rail lines that ran to the edge of the map and then connected to adjoining cities, which in SC2000 were fictional/nonexistent.  I found I was able, if I timed things just right when saving and exiting the city, to make a train fall off the edge of the map and into the void the map floats in.  The train didn't continue in a straight line not did it descend in any gradual way, it literally fell of the edge of the world, the cars following the locomotive kinkling up and twisting just as you would expect if a RL train fell jumped the tracks and fell off a bridge.  I was able to capture a screen shot of the "train wreck at the the end of the world" and probably have it stashed around here somewhere.  I'll see if I can find it. 

David, if I find the image, have I your permission to post it here?

Lora/LD

EDITPlease, Lora- it would be great for you to do that. -DE
Title: Re: Three Rivers Region
Post by: dedgren on May 19, 2009, 11:32:45 PM
Down the road a bit further...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F8879%2Fpic09051906.jpg&hash=3a31d1b6e95861cf94b0be4a81c11d240e27f041)

I'm down to fiddling with textures now.

EDIT:  And here's a start on the retexture of the grass- last work before bed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F1993%2Fpic09051907.jpg&hash=f86d6751ec42c4a7286b6370c1975449f1f4bd85)

The "lid" is still visible,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F2108%2Fpic09051908.jpg&hash=95294dfd46b5e94ffa1a85206722ab58367dc096)

but when the underbridge section road is darkened to match the game pavement, it should be pretty seamless.

Later.


David

309853
Title: Re: Three Rivers Region
Post by: BarbarossaS on May 20, 2009, 12:24:08 AM
3RR, the place where dreams come true!  :P Great work, David and Matt!  &apls &apls

-Stijn-
Title: Re: Three Rivers Region
Post by: frdrcklim on May 20, 2009, 04:31:27 AM
Wow. I missed a lot. Nice bridge underpass :).
Title: Re: Three Rivers Region
Post by: rooker1 on May 20, 2009, 04:39:57 AM
Hey David,
I don't usually put my nose into too many of your bright ideas, but this one....
Isn't it possible to shorten the length all the way down to just one or two tiles on either side of the bridge?  Also, I assume that the cover up is a lot, can't we put cars on as props to make it look more realistic?
Just some thoughts....

Maybe I don't commment and tell you often enough but it is a real pleasure to stop by here and see what you are up to.  You never sieze to amaze me.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: io_bg on May 20, 2009, 08:47:10 AM
Quote from: BarbarossaS on May 20, 2009, 12:24:08 AM
3RR, the place where dreams come true!
I completely agree with this.
Title: Re: Three Rivers Region
Post by: ldvger on May 20, 2009, 02:32:52 PM
Ok, here it is, the train wreck at the end of the world.  I knew I still had a copy of this somewhere on my puter!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F5225%2Fwreck1.png&hash=334b35355aa43936eb82061b6f0af3bd763673b6)

It's a little small and pixelated, but I think you can see the train falling through space towards the bottom left side of the pic.

Lora/LD
Title: Re: Three Rivers Region
Post by: metasmurf on May 20, 2009, 05:50:53 PM
How about another version with a lot acting as a subway station and with an overhanging prop? subways can go under bridges just fine. Sure, it would block freight but they can always use other routes.
Title: Re: Three Rivers Region
Post by: j-dub on May 20, 2009, 05:56:47 PM
Yeah, I used to have 2000. SC4 made it obsolete. All the times I played, I never noticed that. I know the road under bridge will be possible via pieces later instead of resorting to tunnels, but while this idea currently involves a TE lot, its great to have a seamless road texture, but I like the idea of at least a prop, don't know what that would be, but something to remind the player the road underneath the bridge is not a real road so there is no crash. The other thing is, I never had the situation come up when I needed an under bridge, but if I am understanding, these work like transit switches (stations) that would allow traffic to proceed past the bridge?
Title: Re: Three Rivers Region
Post by: Pat on May 20, 2009, 06:06:53 PM
WOW I just dont know what to say!!!
Title: Re: Three Rivers Region
Post by: z on May 20, 2009, 10:31:06 PM
HDRs:  FARs in the City

For a long time, I've wanted to see a particular type of FAR that would be especially useful in cities, namely an HDR.  HDR is yet another TLA that stands for Half-Diagonal Roads.  As David has demonstrated, the current FAR straight piece is useful in a wide range of situations.  But what's at least as common in cities are roads that go two blocks in one direction for every block in the orthogonal direction.  In Chicago, large parts of Ogden, Clark, Grand, and Lincoln Aves. do this, along with Stony Island Ave., Lehigh Ave., and a number of others.  So I proposed the following piece to David, which occupies a 2x2 square, as opposed to the 2x3 square of the current straight FAR piece:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F6726%2Fhdrc.png&hash=a31c0a1bfb6486502463782a96460bca3ffc1d1f)

The road is at an angle of 26.565 degrees (arctan(.5)).  As you can see, it tiles nicely.  I think transitions would be needed to a straight road, a diagonal road, and the current FAR piece.  If these transitions are to be uniform curves, I believe they would each need to be 3x2 pieces.  In order to be useful in a city environment, the HDR would also need intersections with existing roads and streets, as well as at least some of the most common networks.  Fortunately, it is bilaterally symmetrical, so constructing intersections with just one of the two tiles would cover all situations.  And at intersections, transitions to other types of roads could be done with no extra pieces.  I think that adding this piece (and its complement), along with the current FAR pieces, would provide enough flexibility to model just about any real city with reasonable accuracy.  And of course, there could be RTMT stations for these, with correctly-angled props.

Meanwhile, in cities, diagonal roads that cut across the grid tend to be major thoroughfares.  So if we're doing FARs for the city, it would seem to make sense to do avenues for these two angles as well:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F1649%2Fhda.png&hash=19e84e495f01603cdf40ceb49e49ad1cf5f73c25)    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F2232%2Ffaa.png&hash=a121571bf844852dde803603fea8ae6348025ff4)

The left picture is a 2x3 HDA (more acronyms!) - Half Diagonal Avenue, while the right picture is a 3x3 of what I guess you'd call an FAA (Fractionally Angled Avenue).  The angles are identical to their road equivalents, and they also tile nicely.  Interestingly, they make better use of space than the road equivalents.  Whereas the road FARs require two squares of grid for every square of road, the avenues require three squares of grid for every two squares of avenue.  And unlike the completely diagonal avenues, these avenues are both full width.

Building these roadways and their network intersections is enough work to keep a number of people busy for quite a while. :)   I've had preliminary conversations with David, and he has indicated serious interest in working on this.  I'd be interested to hear what other people think of these new FAR pieces and the uses I've proposed for them, and if anyone else would be interested in working on this as well.
Title: Re: Three Rivers Region
Post by: Tarkus on May 20, 2009, 10:36:43 PM
Quote from: z on May 20, 2009, 10:31:06 PM
(more acronyms!)

You sold me right there. :D  Very cool idea, Steve.  Now the grid really won't stand a chance . . .

-Alex
Title: Re: Three Rivers Region
Post by: io_bg on May 20, 2009, 10:39:33 PM
Wow that's awesome!
Title: Re: Three Rivers Region
Post by: z on May 20, 2009, 10:41:32 PM
Quote from: Tarkus on May 20, 2009, 10:36:43 PM
Now the grid really won't stand a chance . . .

That was definitely part of the idea.  I figured that if this were implemented, I could finally build Boston.  :)
Title: Re: Three Rivers Region
Post by: superhands on May 20, 2009, 11:52:09 PM
an interesting proposition Steve :)   

we are going to have to re-think the way we build cities in sc ;D

dave

Title: Re: Three Rivers Region
Post by: girlfromverona on May 21, 2009, 01:24:21 AM
Quote from: z on May 20, 2009, 10:31:06 PM
And unlike the completely diagonal avenues, these avenues are both full width.

Yes!! That always bugged me about the existing avenues.  :D

What would be involved in helping out? I have graphic design experience, so I could help in that respect, but I've no idea about coding etc... Let me know if I can be of assistance.

EDIT: Forgot to say thanks for the flashback, Lora! It's amazing how far this game has come. And I thought the graphics were great back then.  $%Grinno$%
Title: Re: Three Rivers Region
Post by: MandelSoft on May 21, 2009, 02:03:18 AM
Splendid work, Z! Now we can have UFAR (Urban Fractional Angled Road) and UFAA (Urban Fractional Angled Avenue)  ;D
Title: Re: Three Rivers Region
Post by: JoeST on May 21, 2009, 02:16:24 AM
Well thats just nuts Z...crazy nuts. Seriously crazy nuts... grid killingly crazy :D

Joe
Title: Re: Three Rivers Region
Post by: metarvo on May 21, 2009, 05:27:45 AM
A good trip down Memory Lane is always most beneficial, as it reminds us where we started.  I remember those SC2000 days, and I actually still have the game.  :)  I started on Classic, so SC2000 amazed me when I first played it.  I was able to build highways and zone areas of land as light and dense, and I could also place bus stations.  Now, I look back and see how far that we've come, even from the day that SC4 RH was released.

3RR is a good reason for this progress.  I was just playing around with SC4 and trying to build a city to a RL map on which I had placed a grid overlay.  Some roads actually ran orthogonally to this grid, and others ran diagonally, but it seems like many more ran in fractional angle directions, some of which did not match up to the standard FAR.  It was a secret wish of mine to see roads that ran in these irregular directions, and I come to 3RR to discover that I was not the only one who thought about this.  Z has presented us all with a golden opportunity.

I do have one question.  Even though the new roads are meant for urban areas, there are indeed some rural areas that might benefit from varying angles of roads.  Will there be an option to build a sidewalk-less HDR, HDA, or FAA?  Either way, this is great.

&apls
Title: Re: Three Rivers Region
Post by: mightygoose on May 21, 2009, 05:41:43 AM
well now this is just abit epic
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 21, 2009, 05:48:24 AM
Speechless... &apls

Jayson
Title: Re: Three Rivers Region
Post by: Jonathan on May 21, 2009, 09:15:31 AM
Wow, this will be great. :thumbsup:
Though now think of the combination we'll have to have between FARR, HDR and normal roads  ;D

Jonathan
Title: Re: Three Rivers Region
Post by: evanator on May 21, 2009, 12:20:38 PM
Absolutely amazing idea Z. If there's any way in which I could help, I'd love to be of service!
Title: Re: Three Rivers Region
Post by: homefryes on May 21, 2009, 01:20:42 PM
All of the possibilities has me on the edge of my seat! I agree with needing these for rural areas as well. Awesome ideas in any case.

Don
Title: Re: Three Rivers Region
Post by: JBSimio on May 21, 2009, 01:30:19 PM
Excellent, Z!   &apls  I had been hoping for something similar to this from the first time I used FAR... I just couldn't determine what the best angle might be to use.  Like many others, I'm already very excited to see this idea and I second (or third or whichever) the request for rural use if possible.

JB

*Edit:  And by the way...

Welcome to page 400!!!
Title: Re: Three Rivers Region
Post by: nerdly_dood on May 21, 2009, 01:41:43 PM
Quote from: mightygoose on May 21, 2009, 05:41:43 AM
well now this is just abit epic

I completely agree.  &apls
Title: Re: Three Rivers Region
Post by: FrankU on May 21, 2009, 03:41:23 PM
Somehow I always thought 30 degrees would be the best solution: 30 and 60 and 90 (orthogonal) would give us a good set of directions. But apparently that does not work?
Every fraction would be an addition. Only somehow a universal crossroad would come in handy by now.....
Otherwise the tab rings will become endless!

But hey, did someone notice we're on page 400? Congratulations David! A feat we have never seen before!

&apls &apls &apls
Title: Re: Three Rivers Region
Post by: Splime on May 21, 2009, 03:47:34 PM
Quote from: FrankU on May 21, 2009, 03:41:23 PM
Somehow I always thought 30 degrees would be the best solution: 30 and 60 and 90 (orthogonal) would give us a good set of directions. But apparently that does not work?
Every fraction would be an addition. Only somehow a universal crossroad would come in handy by now.....
Otherwise the tab rings will become endless!

But hey, did someone notice we're on page 400? Congratulations David! A feat we have never seen before!

&apls &apls &apls

30, 60, and 90 degrees would have been nice, but there's the problem that you can't make a puzzle piece with those angles (well, besides 90). Sadly, we're still constrained by the grid.

I am excited about a new angle for roads though. And congratulations to David for 400 pages!
Title: Re: Three Rivers Region
Post by: z on May 21, 2009, 03:48:45 PM
Quote from: FrankU on May 21, 2009, 03:41:23 PM
Somehow I always thought 30 degrees would be the best solution: 30 and 60 and 90 (orthogonal) would give us a good set of directions. But apparently that does not work?
Every fraction would be an addition. Only somehow a universal crossroad would come in handy by now.....
Otherwise the tab rings will become endless!

I'm not finished yet.  $%Grinno$%  More coming very soon...  :D
Title: Re: Three Rivers Region
Post by: ldvger on May 21, 2009, 09:46:17 PM
A jumble of thoughts to share.

1.)  I, too, was reminded of how far this game has progressed when I dug out that old screen capture of my SC2000 game.  Like many folks here, I began this game back in 1993 with SimCity Classic and was blown away by the then mind-boggling upgrade SC2000 brought.  It's hard to believe that was so long ago and how far the game has come since then. 

2.)  With all the add-ons and puzzle pieces being made for roads and rail, urban and rural and euro, I can't be the only person playing this game who's game menus are getting very crowded, complex, and tedious to wade through to find that "just right" piece of whatever that I want to use.  Has anyone given any thought to developing a flyout submenu thingamabobbie that would allow folks to find stuff quickly and easily?  Not only that but could we all somehow agree as to where newly developed custom content goes in the menus?  I mean I have plants in the landscape menu and in the rewards menu, I have plop water all over the place in the menus...you get the idea.  I'm a Taurus afflicted with a semi-mild case of OCD, so this random organization drives me bananas. 

Some time ago David posted a screen shot of a submenu flyout that allows him to access God Mode tools from the Mayor Mode menu...it's a third tier of menu organization that someone created, I have no idea how.  Think maybe someone could do this for all the bizzilions of road and rail puzzles pieces being conjoured up these days?  Seems to me that if a third tier can be made, then what's to stop us from creating and entire new menu bar for the various transportation systems in general?  Or for ANY of the main menu items, for that matter.

I'm going from memory here, don't have my game running to refer to, but I seem to recall that ALL transportation falls under a single button on the main Mayor Mode toolbar.  We click on that button and get the first tier divided into general modes of transportation like surface auto, rail (above and below ground), air, and water.  From there we get the second (and final) tier which now contains the bizillion of various custom pieces that have been made over the past 5 years or so. 

I would have to think this through a little more carefully before making a definite recommendation, but IF we can create new tiers of menu organization (and it seems we can), then what about something like this:

A.  Auto
     i.  Rural
         a. roads
             I. 90/45 degree (game defaults)
             II. 30/60/15 degree (including attendant curves and intersections)
             III.  22.5 degree (including attendant curves and intersections)
         b. streets
             I. 90/45 degree (game defaults)
             II. 30/60/15 degree (including attendant curves and intersections)
             III.  22.5 degree (including attendant curves and intersections)
         c. highways
             I. 90/45 degree (game defaults)
             II. 30/60/15 degree (including attendant curves, over/underpasses and intersections)
             III.  22.5 degree (including attendant curves, over/under passes and intersections)
     ii. Urban
         a. roads
             I. 90/45 degree (game defaults)
             II. 30/60/15 degree (including attendant curves and intersections)
             III.  22.5 degree (including attendant curves and intersections)
         b. streets
             I. 90/45 degree (game defaults)
             II. 30/60/15 degree (including attendant curves and intersections)
             III.  22.5 degree (including attendant curves and intersections)
         c. avenues
             I. 90/45 degree (game defaults)
             II. 30/60/15 degree (including attendant curves and intersections)
             III.  22.5 degree (including attendant curves and intersections)
         d. highways
             I. 90/45 degree (game defaults)
             II. 30/60/15 degree (including attendant curves, over/underpasses and intersections)
             III.  22.5 degree (including attendant curves, over/under passes and intersections)

You see where I'm going with this?  How much easier would it be to utilize all this fantastic custom content all these folks are working/playing so hard to create for us if we could access it without searching through hundreds of poorly organized second tier menu items? 

3.)  I'm an architect and use AutoCAD in my work, when I am fortunate enough to have work to do, which I have not had in almost a year now (sorry, a momentary session of self-pity, over now).  CAD is incredibly powerful software, also very expensive, but I can't possibly be the only architect in the SC community that plays this game...it's just not statistically possible.  And I can't help but think there has got to be some way to use CAD and all of it's attendant power to create custom content for this game so much more quickly and easily than using whatever programs folks are using now (I have no idea).  CAD would be useless (as far as I know) for issues of coding, but anything having to do with creating graphics of any kind it could be very useful for.  CAD is not simple or even intuitive software, it has a very steep learning curve (I know, I am self taught in it's use), but once you get the hang of the basic tools, you can almost literally fly with with.  I have looked at trying to use CAD to create custom content myself but stumble over file translation, as CAD files are unique extensions that can only be opened by a few proprietary programs.  However, there is one extension, I think it's .dwx, that is designed to be more accessible.  Has anyone (like you architects out there, or even you CAD jockeys) looked into using CAD for creating custom content?

Ok, that's my rant for the day.  Off to see if anyone visited my CJ over on ST and commented on my latest uplaod of pics.

Lora/LD
Title: Re: Three Rivers Region
Post by: frdrcklim on May 21, 2009, 10:08:09 PM
z, incredible stuff you got there ::).

400 pages of stuff we'd never imagine would be possible in SC4... and counting...

Quote from: ldvger on May 21, 2009, 09:46:17 PM
I'm an architect and use AutoCAD in my work, when I am fortunate enough to have work to do, which I have not had in almost a year now (sorry, a momentary session of self-pity, over now).  CAD is incredibly powerful software, also very expensive, but I can't possibly be the only architect in the SC community that plays this game...it's just not statistically possible.  And I can't help but think there has got to be some way to use CAD and all of it's attendant power to create custom content for this game so much more quickly and easily than using whatever programs folks are using now (I have no idea).  CAD would be useless (as far as I know) for issues of coding, but anything having to do with creating graphics of any kind it could be very useful for.  CAD is not simple or even intuitive software, it has a very steep learning curve (I know, I am self taught in it's use), but once you get the hang of the basic tools, you can almost literally fly with with.  I have looked at trying to use CAD to create custom content myself but stumble over file translation, as CAD files are unique extensions that can only be opened by a few proprietary programs.  However, there is one extension, I think it's .dwx, that is designed to be more accessible.  Has anyone (like you architects out there, or even you CAD jockeys) looked into using CAD for creating custom content?

I'm a civil engineer undergrad. Anyway, we used AUTOCAD in our first year. Using its 3-D aspect was part of our curriculum but we never really got there :(. Anyway, I had fun using it. And it's convenient too. I hope I still remember some of the commands though :-[.
Title: Re: Three Rivers Region
Post by: dragonshardz on May 21, 2009, 11:41:26 PM
Quote from: ldvger on May 21, 2009, 09:46:17 PM
With all the add-ons and puzzle pieces being made for roads and rail, urban and rural and euro, I can't be the only person playing this game who's game menus are getting very crowded, complex, and tedious to wade through to find that "just right" piece of whatever that I want to use.  Has anyone given any thought to developing a flyout submenu thingamabobbie that would allow folks to find stuff quickly and easily? 
<snip'd>
Some time ago David posted a screen shot of a submenu flyout that allows him to access God Mode tools from the Mayor Mode menu...it's a third tier of menu organization that someone created, I have no idea how.  Think maybe someone could do this for all the bizzilions of road and rail puzzles pieces being conjoured up these days? 

The first half of this has been started, sort of. It's called the DAMN, and is made by daeley. It uses the news scroller to enable faster access to lots, specifically. More info is available here [linkie] (http://sc4devotion.com/forums/index.php?topic=2917.0) and the tool can be downloaded here [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1775).

Your second half is the GTM mod by Warrior (AKA Jonathan.) It is available here [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1711).

And onward: Z, I really like your idea. May I suggest though, that when introducing new acronyms you use this code:

[acronym=(The full name of your acronym (Three Rivers Region, for example.)](This is where the actual acronym goes, i.e. 3RR[/acronym]

In use the acronym code looks like this (mouse over the acronym to get a little flyout explaining it.):

3RR.

It makes things a little easier.

Hmm, perhaps I should make an acronym list?
Title: Re: Three Rivers Region
Post by: ldvger on May 22, 2009, 01:16:20 AM
Please do make a list of acronyms and thier meanings.  I, for one, have never been involved with the military and so this vast array of acronyms leaves me lost in the dust everyone else creates as they move along. 

Lora/LD
Title: Re: Three Rivers Region
Post by: JoeST on May 22, 2009, 03:02:52 AM
dragonshards: a list of acronyms (etc) is available here [linky] (http://wiki.sc4devotion.com/?title=SC4_Glossary) please continue adding to that list :) (I will give you editor status if you dont already have it.

And David. Congratulations on 400 pages of ideas and creations that people never thought possible before. It has been an honor just reading :).

Joe
Title: Re: Three Rivers Region
Post by: Jonathan on May 22, 2009, 09:05:48 AM
Lora, the only reason the GTM(God Terraforming in Mayor Mode) works is because it copies existing menus from the God UI to the Mayor UI. So it hasn't actually added any menus.
Though I'm having an idea on how to speed somethings up, hopefully it will work :)

Yes and congratulations David on the 400 pages, like Joe says it's been an honor reading :thumbsup: Without the 3RR this game would be soo dull.

Jonathan
Title: Re: Three Rivers Region
Post by: mike3775 on May 22, 2009, 02:44:45 PM
I like the DAMN stuff, and the stuff that hides lots until they are plopped, then disappear again when bulldozed, but for some reason, even with those installed, I still get every single lot showing in my menu's.  The military, airport, HSR all show in my menu's, even if I do not plop those lots that are supposed to show them

EDIT: Congrats on 400 pages as well  :)


I have found a lot of useful stuff in this area
Title: Re: Three Rivers Region
Post by: just_a_guy on May 23, 2009, 10:39:25 AM
Wow, page 400. It must be an honor to have such an amazing thread. Congratualtions David!

Quote from: Jonathan on May 22, 2009, 09:05:48 AM
Without the 3RR this game would be soo dull.

Absolutly true!
Title: Re: Three Rivers Region
Post by: dedgren on May 23, 2009, 11:53:42 AM
Sorry I haven't been around this past week.  I'm finally getting around to a project that's four years old, and I'm trying to finish it before Heather and her mom get here the first week of June (they are driving up the Alaska Highway next week).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F1965%2Fteaser090522a.jpg&hash=65f66ccbfe669695197363e2624bea9d8996f2e0)

I built the bay windows to the right from scratch in 2004- I'll be putting the oak trim around them this coming week after I get done painting.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F7459%2Fteaser090522b.jpg&hash=21608b135e1b9ba6e74306c8cc60a3a27dcff762)

About that same time I knocked out a side wall of the house and added a sunroom.  I'll be putting in some nice Italian ceramic tile on the floor and more oak around the windows.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F281%2Fteaser090522c.jpg&hash=1eb572df735d14ef911955dabe5a4324425109d1)

I drew the line at trying to install the skylights- these were put in by a local contractor and they haven't leaked yet.  Oak here, too.

This is where the computer and DSL box ordinarily goes- I connected back up to the web today to do some posting.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F4272%2Fteaser090522d.jpg&hash=d6683df8e9ab74470620f1d77f82b89f834f3d6c)

Back later today with some new stuff.  We'll probably hit page 400 8,000 posts (thanks, Joe!) during the next 24 as well- thanks, friends!


David

312810
Title: Re: Three Rivers Region
Post by: JoeST on May 23, 2009, 11:56:07 AM
hey David... we are on page 400 for all I can see :D

good luck with your painting :D

Joe

EDITFixed, Joe.  A 3RR Fact Checker you now are.  Thank you, my friend. -DE
Title: Re: Three Rivers Region
Post by: threestooges on May 23, 2009, 01:24:13 PM
David Edgren: Lawyer, SC4 Genius, Friend, Future host of This Old House... Looks like you're making good progress. Hope whatever work that's left goes smoothly. I'll try to get those things to you later today/night.
-Matt
Title: Re: Three Rivers Region
Post by: JBSimio on May 23, 2009, 01:32:26 PM
Quote from: threestooges on May 23, 2009, 01:24:13 PM
...Future host of This Old House...

Well he obviously knows a lot more than Bob Villa ever did!  :D

Looks nice, David.  I'm sure the end result will be more than worth the hassle that had to go before.  In the meantime, I guess we'll just talk amongst ourselves some more... ;)

JB
Title: Re: Three Rivers Region
Post by: nerdly_dood on May 23, 2009, 02:24:12 PM
Is there anything on this earth that you can't do? ;D
Title: Re: Three Rivers Region
Post by: mike3775 on May 23, 2009, 02:44:56 PM
Quote from: nerdly_dood on May 23, 2009, 02:24:12 PM
Is there anything on this earth that you can't do? ;D

Sure there is

Unless I missed it, he still has not walked on water   $%Grinno$%

EDITHeh!  Skated on it, though... -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on May 23, 2009, 02:50:29 PM
Quote from: mike3775 on May 23, 2009, 02:44:56 PM
Sure there is

Unless I missed it, he still has not walked on water   $%Grinno$%

That's easy.  Wait until it's frozen, then skate on it. 

That's what I would do.
Title: Re: Three Rivers Region
Post by: metarvo on May 23, 2009, 02:52:31 PM
It looks like you're actually learning to BAT quite well, or at least modify an existing model, and you'll be moving on to texturing soon, it sounds like.  I think the windows are the best part.  :)

$%Grinno$%  

Wait, the pics are from RL, not SC4.  Anyway, I'm looking forward to whatever it is you have next, David.  :)
Title: Re: Three Rivers Region
Post by: Jmouse on May 23, 2009, 02:55:39 PM
Good luck with your project David and hurry back to us soon. Your legion of fans is hungry for puzzle pieces!

Later...

Joan
Title: Re: Three Rivers Region
Post by: dragonshardz on May 23, 2009, 03:30:50 PM
Congrats, metarvo, welcome to the Triple-0 Club!
Title: Re: Three Rivers Region
Post by: io_bg on May 23, 2009, 03:34:17 PM
It looks we hit 8000 comments! Congratulations! &apls
Title: Re: Three Rivers Region
Post by: Pat on May 23, 2009, 05:10:23 PM
David your Photoshopping skills are real good there!!! Man you got talent!!! ooooh wait I am sooo confussed those are RL pics lol hehehehe.......




Special Announcement!!!  Special Announcement!!!  Special Announcement!!!


Oooo oooo for anyone wondering when the rest of the Podcast Interview with David is coming, trust me its coming here soon!!! I had gotten a new computer and ran into a few snags with going from XP to VISTA uggh......

Anyways Stay tuned to the Podcast thread where there will be the next episode coming soon with a GREAT surprise!!!!  Sorry little excited here as this next episode is going to be umm kinda HD or at least digital experience lol....

OK Back to regular scheduled programing here and David sorry for hijacking here,

Pat
Title: Re: Three Rivers Region
Post by: calibanX on May 24, 2009, 12:14:43 AM
That looks like a fun project David. I wish I was handy with the tool box like you are. I'm actually all thumbs.  :thumbsup:

Congrats on 8000.

Geoff
Title: Re: Three Rivers Region
Post by: girlfromverona on May 24, 2009, 02:20:53 AM
Looks like you're just as handy in RL as you are with making stuff for SC4, David!  :thumbsup:
Title: Re: Three Rivers Region
Post by: frdrcklim on May 24, 2009, 03:46:20 AM
Wow. That's balance or RL and SC4. I dun think I can do something like that. Cheers to David :).
Title: Re: Three Rivers Region
Post by: dedgren on May 24, 2009, 10:45:45 AM
I'm going to go canoeing with my daughter for a couple of hours this afternoon.  I'll try to bring back a couple of pics.

This morning, I'm getting a start on the HDR transition curves.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F4963%2Fteaser090524a.png&hash=154a42bfd4d7e6d0e3885cd1d81634aa671dcbef)

I'm hoping that Steve (z) and I can move the first phases of that project along pretty quickly, as it is very straightforward work.

UPDATE:  Done with this one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F8379%2Fteaser090524b.png&hash=f08d6825d66aee1c1ca150bb44eea64e7a7c958f)

These are 4x oversize, which is why the newer WRC/FAR textures look so much better in the game than the old ones.  I'll be cleaning those up, too.

* * *

Congrats to our great friend metarvo for joining the Triple-0 Club.  We'll have to do something about that...

Later.


David

313643
Title: Re: Three Rivers Region
Post by: z on May 24, 2009, 06:56:02 PM
My goodness!  David just got back, and already he's building these pieces faster than I can design them!  I guess it's time to design a few more.  ;D

This post is a major followup to my first post, and summarizes most of my thinking in this area at this point.  It's divided into three parts.  First, I'll answer various questions that people have asked since my first post.  Second, I'll answer a whole class of questions by explaining just a little of the math behind FARs.  This will explain such things as why Half Diagonal Roads are 26.565° and not 22.5°, why it's not possible to make straight FARs of 30° and 60°, and in general, what the relationship of FARs and their angles is.  Third, I will unveil Infinitely Variable FARs, which will allow roads of any angles to be built with a relatively small number of puzzle pieces.  So you can build a FAR of 30° or 60° or whatever, but such FARs would have slight, occasional curves in them.

Questions

Quote from: metarvo on May 21, 2009, 05:27:45 AM
Even though the new roads are meant for urban areas, there are indeed some rural areas that might benefit from varying angles of roads.  Will there be an option to build a sidewalk-less HDR, HDA, or FAA? 

Definitely.  I just put in the sidewalks because it was an easy way to illustrate the roads and their orientation.  But these roads will be like all network pieces, in that different base textures (or none) will automatically appear, depending on surroundings.

Quote from: ldvger on May 21, 2009, 09:46:17 PM
With all the add-ons and puzzle pieces being made for roads and rail, urban and rural and euro, I can't be the only person playing this game who's game menus are getting very crowded, complex, and tedious to wade through to find that "just right" piece of whatever that I want to use.

No, you have lots and lots of company!  I think that what you see later in this message would be virtually impossible to manage without the DAMN menus, which were mentioned earlier.  For network pieces, they allow both a hierarchical structure, and tab rings as well.

Quote from: mike3775 on May 22, 2009, 02:44:45 PM
I like the DAMN stuff, and the stuff that hides lots until they are plopped, then disappear again when bulldozed, but for some reason, even with those installed, I still get every single lot showing in my menu's.  The military, airport, HSR all show in my menu's, even if I do not plop those lots that are supposed to show them

This can all be easily customized.

FARs, Angles, and Trigonometry

Here I'll explain the math behind FARs, as promised above, including why completely straight FARs can be built only at certain angles.  I'll keep the math simple.  Those with a good knowledge of trigonometry can skip this section, as can those who just hate math.

First, consider the following diagram, which is an abstract version of an SC4 map:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F8611%2Fgraphq.png&hash=19565f38d589284eb80a32b4683da33af94a2f69)

Each square represents a square on the map.  A, B, and C represent roads.  A is a road ten squares long going east, while C is a standard diagonal road that goes ten squares east and ten squares north.  B is what I have called a Half Diagonal Road (HDR); it goes ten squares east and five squares north.  Since A and C join at a standard 45° angle, and B rises exactly half the distance of C in the same number of squares, you might at first think that the angle between A and B is half the angle between A and C, or 22.5°.  But if you look at the picture, it looks like it's more than half the angle.  In fact, it is; it's 26.565°, and that's the angle that HDR's run at.

Where did that number come from, and why is it not 22.5°?  If the starting point on the left were the center of a circle, and A, B, and C all extended to the circle's edge, then the point where B intersected the circle would be exactly between A and C when the angle between A and B was 22.5°.  The difference between that example and the picture above is that in a circle, all lines connecting the center to the circle are of equal length.  Here, A, B, and C are all different lengths.  Since A, B, and D form a right triangle (there's a 90° angle at the right end of A), and A, C, and D form another right triangle, we can use the Pythagorean formula x2 + y2 = z2 to determine the lengths of B and C.  Since A and D are each ten squares long, and B intersects D at its midpoint, this formula tells us that C is 14.14 squares long, and B is 11.18 squares long.

So what happens if we take a line starting from the left point, make it as long as C, and angle it at 22.5°?  We get line E.  Line E also ends five squares north of A, but it does so three squares east of the end of A.  And it intersects D less than four squares north of A, less than 40% of the ten-square length of D.  So roads running at 22.5° are not particularly useful in this context.

How do we know that the angle of our HDR is 26.565°?  The answer is that we use the tangent and arctangent (also known as inverse tangent) functions.  For triangles shaped like ours, the tangent of an angle is the ratio of its D side to its A side.  So for a 45° angle, where D and A are equal, the tangent is 1.  The line B intersects D at its halfway point, so the tangent of its angle is .5.  We find out what angle corresponds to a tangent of .5 by using the arctangent, or inverse tangent function.  And the arctangent of .5 is 26.565°.

Now we're ready for the final step.  How do we know what angles we can use for FARs?  Let's start with David's original 2x3 FAR, which in one orientation, rises one square north for every three squares it travels east.  This means that its tangent is 1/3, or .33333333...  If you type the latter number into your calculator and hit the "arctangent" button (or "inverse" and "tangent" buttons), you get 18.435°, which is the angle of this FAR.  So the two FARs we've mentioned so far have had tangents of .5 and .33333333...  Both of these numbers can be represented as fractions with small denominators, which means that they can be constructed as small puzzle pieces.

What if we wanted to build a FAR with an angle of 22.5°?  What shape would its puzzle piece be?  The tangent of 22.5° is 0.41421362373095..., which is an irrational number.  This means it would be impossible to build a puzzle piece that could be tiled with that angle.  Similarly, for those interested in 30° and 60° FARs, the tangents of these angles are also irrational, at 0.57735... and 1.73205..., respectively.  So it's impossible to build FARs for those angles as well.

What can we do then?  Quite a bit, actually.  And that's the subject for the next section.

Infinitely Variable FARs

So you want to destroy the grid, you say?  Really destroy it, so there's no trace left?  Here's how you do it.

Since the game began, up until last year, the straight roads of the game could be represented by the following diagram:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F9046%2Fcircle1.png&hash=5c85ae37c674f54c40bb52bfb30ab7ad452da492)

These include roads that run in one of the two grid directions, as well as the 45° diagonal roads.  All possible road angles are separated by 45°.  When David introduced the straight FAR piece, along with its standard variations, that diagram became this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F5682%2Fcircle2.png&hash=191286746647c25dcea14d9404ecfd811cc8823d)

Quite a difference!  And the road spacings are pretty symmetrical.  I think that a diagram like this, especially when compared to the one above, showed how significant a change David's one straight FAR piece produced.  Differences in possible road angles now range from 18° to 27°.  Now here's what happens when you add in the HDR I proposed in my last major post:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F6567%2Fcircle3.png&hash=4ffbcf08fd17da115557336675977022ab850024)

There are certainly more possibilities, but also a wider range (in percentage terms) of separation between possible road angles, which now range from 8° to 19°.  Yet the higher end of that range is almost as low as the lower end of the previous range (18°).

Where do we go from here?  Is it possible to fill in the bigger gaps and get a fairly uniform distribution of angles, at the same time adding a relatively small number of simple puzzle pieces?  Fortunately, the answer is "yes," and the resulting difference of angles between any two roads will lie in the rather narrow range of 8° to 11°.  We will end up with a picture looking something like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F3828%2Fcircle4.png&hash=52cf67b055ced59fd9d7791bf12221c44f43eb98)

(I say "something like this" because it will actually be more uniform; my drawing skills just aren't that great.)  This is just for completely straight FARs; intermediate angles (the "infinitely variable" part) can be simulated, as I describe below.

What does it take to get this really complete type of coverage?  Just two more types of FARs.  And interestingly enough, they're both related to David's original FAR.  To determine what these are, once again, it's easier to work with tangents than angles.  We only have to consider tangents up to 1 (angles up to 45°); the other angles are taken care of by rotations and mirrors of these pieces.

Fortunately, this can be done by using the principle of using tangents that can be expressed as fractions with low denominators.  So instead of thinking about angles of 30°, 60°, and 90°, in this case we think of tangents of 1/3, 2/3, and 1.  David's original FAR piece has a tangent of 1/3; the standard diagonal has a tangent of 1.  Currently, their is no piece with a tangent of 2/3.  That would correspond to an angle of 33.69°.  This fits very nicely in the gap between the HDR at 26.565° and the full diagonal at 45°.  Here's what such a piece would look like, in both road and avenue form:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F1711%2Ffar2.png&hash=7317a0c7b7d1049787c152f51e7ba50d33e1786f)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F7218%2Ffaa2.png&hash=15acefa290eac0a3ef3276d68a02c1bb144ad389)

The road piece is 3x3, while the avenue is 3x4.  Once again, the avenue still tiles quite nicely at the standard avenue width.  (BTW, these pictures are completely to scale.)

Now all that's left is the large space between the two axes and the various forms of the original 2x3 FAR piece.  This space can be cut almost exactly in half with a 2x6 road piece; the avenue piece is 3x6.  This size is a little ungainly, but for this angle, there's really not much choice.  The tangent of the angle is 1/6, or half that of the original FAR piece; the angle itself is 9.46°.  Here are the pieces:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F4303%2Ffar3.png&hash=d56fbb35f6be6982de378ba28aaae51f3b10b972)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F5237%2Ffaa3.png&hash=19cdb242eeeef1180ae245b6900384570df49e92)

So that's it for the straight FAR pieces!  What else is necessary?  First of all, I promised Infinitely Variable FARs, and we don't yet have enough to do that.  But all we need to do this are a pair of transition pieces for each FAR, one going up to the next higher angle, and one going down to the next lower angle.  By mixing these transition pieces with the various FARs, we can then get any angle of road, although part of the road will be curved.  For example, suppose we really wanted a 30° road.  The two closest straight FARs are 26.565° and 33.69° - almost equidistant from 30°.  So we could run a stretch of the first FAR, plop a transition piece to the second FAR angle, run a similar stretch of that road, and then plop a transition piece back to the first FAR angle.  We know we'll have built this correctly if at the end of our road, the ratio of the road's height above its starting point to the length it's run (in other words, its tangent) is approximately .577, which is the tangent of 30°.

What else do we have to do?  Intersections!  These are obviously a necessity for city usage.  At this point, I don't think it's necessary to create all types of intersections between all types of FARs.  And there should generally be enough flexibility in placing the transition pieces so that intersection versions of them need not be made.  But just dealing with the straight FARs, there's plenty of work to do.  I think that for each type of FAR, the types of intersections that David has made for his original FAR should cover the road intersections nicely.  But in addition to these, intersections with grid-aligned streets and avenues are also necessary, as well as underpasses for straight and diagonal elevated highways.  Finally, intersections with grid-aligned versions of as many of the existing networks as possible would be an important part of this project.

That's it for now.  This obviously is not a complete spec, but it's enough to get started, if people so decide.  At that point, the exact details can be worked out.  However, I think that what I've spelled out here is enough to create a set of FARs that will permit the building of roads at any angle.
Title: Re: Three Rivers Region
Post by: mike3775 on May 24, 2009, 07:11:59 PM
And here I thought I was done with math years ago  :)


You guys are simply amazing the way your taking an obsolete game, and making it brand new again, all without the help of Maxis and getting into the .exe
Title: Re: Three Rivers Region
Post by: metarvo on May 24, 2009, 07:15:27 PM
Wow, z!  You've made all of the FAR calculations look so easy, and the new FAR pictures may well be one of the highlights of my week.  From what you said about the sidewalks, it sounds like the new puzzle pieces will be wealth-dependent.  If so, that would be great.

&apls

Of course, I am also impressed with the transition curves.  Good work, David!  This is just one more excellent 3RR Moment, and it is yet another highlight of my week.

&apls
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 24, 2009, 07:16:10 PM
OK...The math is way over my head , but I like your charts (need some color ;D)lol

Of course , with the subject of side walking these , if people want it , I will do it.(although I am still trying to get them to follow the curve correctly).

Jayson
Title: Re: Three Rivers Region
Post by: abcvs on May 24, 2009, 09:21:50 PM
Well hello there... I have just had a very pleasant catch-up from page 390 or so...   you folks have been busy in the last 10 pages...  past the 300K views, and having a crack at David's old nemesis...  "NO TRANSIT UNDER BRIDGES" ...  heh...  I think 'can't be done' is something that is not in the lexionary thinking around here...

Oh... and I did see this little snippet..

QuoteI'm fixing that pesky STR S-curve path...

Did ya, did ya, did ya?  Did ya remember us poor lefties?

Now... I know this may seem a little unusual... (and I hope no one minds) but this guy has only posted at Simpeg a couple of times...

You guys just HAVE to take a look at what he has done with Peg's PPond Flora with a little sprinkling of RRP for colour...

http://paeng.e-workers.de/gallery/city_journals/mountainview/index.php (http://paeng.e-workers.de/gallery/city_journals/mountainview/index.php)

Man I will probably bust his bandwith posting the link in here but it is seriously well worth a look - simply stunning stuff.
Title: Re: Three Rivers Region
Post by: MandelSoft on May 24, 2009, 11:51:46 PM
Just read your post while I'm sitting here in my mathematics class, and I did understand what you're trying to show, honest! Great work you come up with!
Title: Re: Three Rivers Region
Post by: dedgren on May 25, 2009, 12:24:26 AM
Back from canoeing.

My daughter Liz and I drove out to Long Lake

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F8120%2Fmaplonglake090524.png&hash=8e5474d6e7ae3e451e93f4ae7ce055755b724104)

a beautiful mile long lake south of the Glenn Highway about 40 miles/65 kilometers from where I live.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F7310%2Flonglake090524a.jpg&hash=5135261bd0833afbfb762335cf26043bfffab633)

The lake is long and narrow, and lies at about 3,700 feet/950 meters above sea level.  As noted, I took Liz

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F6924%2Flonglake090524b.jpg&hash=64bf1da43379f0aef6982452459360e2cc621a97)

who paddled bow.  She's my "Peace Corps" daughter, and has gone to work for SGS North America [linkie] (http://www.us.sgs.com/in_brief_us) as an environmental testing tech pending heading for medical school a year from now.

Long Lake is at the base of a high ridge, and many interesting rocks dot the water's edge on the north shore.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F567%2Flonglake090524c.jpg&hash=c02a83d95d2148a163184d21336cec9a32bc2348)

Big interesting rocks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F904%2Flonglake090524d.jpg&hash=e25b5a1c683d7d329a225c65028fa7b17fc56c61)

I can only imagine the splash this one made falling in the water from several hundred feet up the ridge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F2354%2Flonglake090524e.jpg&hash=8c5aeb67153244182290dcf540cfc634d8b3e43a)

To the south, the mile and a half/2,500 meter high peaks of the Chugach Mountains are always visible.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F8513%2Flonglake090524f.jpg&hash=44e4e7b51fc48d99eec719626d155129a12863da)

Headed east along the north shore, the Glenn Highway crosses several avalanche chutes as it climbs to the top of the ridge above the lake.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F2518%2Flonglake090524g.jpg&hash=4e363529dfbf011c2d308fdd5198a028f0264a69)

Up close, those are car-sized rocks just waiting to fall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F4229%2Flonglake090524h.jpg&hash=b16a8a5052ba9b0abde8652941c24d47496db7d8)

The road affords beautiful views of the lake as it ascends.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F1374%2Flonglake090524i.jpg&hash=6244e222c82c4c401c61b84e648e3380e5dbcb4d)

It's not so bad from down below, either.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F7786%2Flonglake090524j.jpg&hash=34c0068e02b050d98066a6c8b9f5c21e4ebb1b90)

So, four hours well-spent.  On returning, I picked back up with the HDR textures.

Here's the HDR to FAR transition.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F3325%2Fteaser090524d.png&hash=e88e00ef0f96e217c88741a07e5fc6f27b342eb2)

I think Steve's (z) correct- these will really expand your road-building options.  They're fun to put together, too.

Later.


David

313983


Title: Re: Three Rivers Region
Post by: Pat on May 25, 2009, 12:24:37 AM
Steve some great math there and even though that is way abouve my head looking good there for sure!!!!!

David your going HDR??? wow!!!


WOW awesome pics there David from canoeing today!!!! Ooooh hey good news so far the final productions are going good!!!
Title: Re: Three Rivers Region
Post by: z on May 25, 2009, 01:11:48 AM
David, all I can say is WOW!  :o  I was a little concerned about how these transitions would actually look, but what you've shown is better than anything I imagined.  :thumbsup:  If the Infinitely Variable FARs get done, they will definitely live up to their name.
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 25, 2009, 08:13:19 AM
Beautiful pics David! That is one thing that living up there definitely has....nature! The HDR piece is coming along quite nicely as well!

Jayson
Title: Re: Three Rivers Region
Post by: wes.janson on May 25, 2009, 08:26:07 AM
Wonderful pictures David. It looks like you had a great time. Reminds me of my summers in the B.C. interior.
Title: Re: Three Rivers Region
Post by: dedgren on May 25, 2009, 09:44:16 AM
Up and at 'em!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F1886%2Fteaser090525a.png&hash=a2ed7e8437e39caf9775d9582fcda2b00e42943f)

I'm thinking of doing all of the "short end" and FAR/HDR/diagonal transitions in what I'll call VLR (very long radius) as an option.  Here's the same transition at the standard (current) long radius.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F7253%2Fteaser090525b.png&hash=f2e693483df956ab91918b28a60cddd3896b6ed6)

What do you think?


David

314201
Title: Re: Three Rivers Region
Post by: io_bg on May 25, 2009, 09:56:49 AM
I'm just not able to think after seeing this ;D
Title: Re: Three Rivers Region
Post by: Battlecat on May 25, 2009, 10:58:43 AM
You're just blasting along at this very quickly now!  If I had to choose between the two styles you're using, the top picture looks far more organic than the bottom one.  It's a close race though, they both look fantastic! 
Title: Re: Three Rivers Region
Post by: JoeST on May 25, 2009, 11:59:10 AM
oh                                              WOW                                           just wow.....


You just blew my mind.... its now splattered all over my wall....


Joe
Title: Re: Three Rivers Region
Post by: z on May 25, 2009, 12:55:48 PM
Quote from: Battlecat on May 25, 2009, 10:58:43 AM
You're just blasting along at this very quickly now!  If I had to choose between the two styles you're using, the top picture looks far more organic than the bottom one.  It's a close race though, they both look fantastic! 

I have to agree.  The top style is a nicer transition, and would work well for rural or suburban areas.  But the bottom style would work very well for urban areas, where space is tight, and transitions like this are common.  So I'd vote for both, if possible!  Otherwise, I'd go with the top one.
Excellent work, as always, David.  &apls
Title: Re: Three Rivers Region
Post by: sandokan on May 25, 2009, 02:50:26 PM
These pieces will surely change everyone's style of playing this "game" ---> each time I'm more convinced we're not playing SC4 anymore!

As I've returned not so long ago to this amazing site, I have to ask something... are those intersections that David showed us ready for downloading? Because I didn't see them anywhere. Maybe those are still under development and waiting for new pieces to come to the virtual shops in the form of a shiny new NAM upgrade...

Thanks for all your efforts, people!

Regards,
Pablo
from Argentina
Title: Re: Three Rivers Region
Post by: b22rian on May 25, 2009, 04:10:07 PM
Quote from: z on May 25, 2009, 12:55:48 PM
I have to agree.  The top style is a nicer transition, and would work well for rural or suburban areas.  But the bottom style would work very well for urban areas, where space is tight, and transitions like this are common.  So I'd vote for both, if possible!  Otherwise, I'd go with the top one.
Excellent work, as always, David.  &apls

I agree with Z, the top pic is an amazingly smooth transition..
I am totally speech less about all of this really.. Incredible work by both David and Z here.. &apls
You guys make a fabulous team !..
And also thanks a lot for the Canoe pics, David.. those were super !

Brian
Title: Re: Three Rivers Region
Post by: abcvs on May 25, 2009, 05:34:09 PM
Does any one have a 3RR abbrieviation dictionary handy?
Title: Re: Three Rivers Region
Post by: JBSimio on May 25, 2009, 05:44:14 PM
Well there I go getting all excited yet again!  First, I was completely able to follow Z's post... which just reminded me that I am indeed a math nerd.  (I guess I'm fine with that though... it comes in handy for buildings too)  Then I saw all of David's great canoe pictures at which point I had to go outside and walk along the creek a while just to remind myself that it's pretty here too.  And then... there's new curves and things to look at!  What are you people trying to do to me here?!?   :D

Everything looks great!   &apls  I would also lean towards the smoother of the two curves... since the question was asked.  ;)

JB
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on May 25, 2009, 10:17:22 PM
OMG , David does it again..... :) &apls
Title: Re: Three Rivers Region
Post by: JoeST on May 26, 2009, 01:12:06 AM
ABCVS: A full SC4 glossary can be found here [linky] (http://www.wiki.sc4devotion.com/index.php?title=SC4_Glossary&action=edit). Its not complete, so if you have any suggestions, feel free to add them/pm me and I will add them or add you to the editor list.

Joe
Title: Re: Three Rivers Region
Post by: dedgren on May 26, 2009, 01:07:16 PM
I can't resist letting you know once again that I'm retexturing all the "old method" wide radius road curve puzzle pieces.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F125%2Fteaser090526a.png&hash=7747901332bdc16c3564155c7e99962b02443c43)

I also can't resist adding some new VLR (very long radius) variations.  Current version is on the left, in case you couldn't tell.

Later.


David

315255 - We'll hit 20K page views for the month sometime in the next day- thanks, folks.  Thanks so much!
Title: Re: Three Rivers Region
Post by: Nardo69 on May 26, 2009, 01:28:46 PM
Nice one.

I may not post here so often but not lurking in here regularly would be a sin of omission ()stsfd().

But you know, there is one (maybe two) curves left completely opposite to these smooth ones - a real serpentine curve, 180 or 167,5 or 145 degree on a 3x3 tile, layout , with a widened outer lane for those curvy mountain passes. It is possible to make them with standard road (at least 145 and 180 degree) but these standard curves ... they are ok within villages, towns etc but they don't have that high mountain feeling at all!
Title: Re: Three Rivers Region
Post by: io_bg on May 26, 2009, 01:42:49 PM
Great work, David. I'd also like to see bigger 45 and 90 degree curves :)
Title: Re: Three Rivers Region
Post by: bob56 on May 26, 2009, 02:04:29 PM
i'd love to see those long curves. THat would be perfect for long, meandering roads or 2-lane county highways. It's great whats been accomplished lately!

What about these S-Bends? :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freefoto.com%2Fimages%2F41%2F22%2F41_22_58---S-Bend-Road-Traffic-Sign_web.jpg&hash=0be39bf84b9a4037bbc1793fcdfa7075a8a4ac92)




P.S Sorry for the absence, I've been excruciatingly busy. End-of-school-year is upon us, so I have tons more free time! I can't wait for my first complete summer with SC4!
Title: Re: Three Rivers Region
Post by: sithlrd98 on May 26, 2009, 03:56:30 PM
Quote from: dedgren on May 26, 2009, 01:07:16 PM
I can't resist letting you know once again that I'm retexturing all the "old method" wide radius road curve puzzle pieces.

I also can't resist adding some new VLR (very long radius) variations.  Current version is on the left, in case you couldn't tell.
Later.
David

NOOOOOOO!!!! I mean that's all great and stuff but....never mind , I guess I have nothing else better to do .;D  Excellent job as usual , these upgrades are needed! I do have a couple of questions: Are you re-doing the Avenue curves to get rid of the "brightness shift" that is created by them being attached to models? (Plain English version , are you gonna darken them to match the regular Avenues?) Secondly , since you are creating new pieces , are the OWR curves on your list? And finally , do you have any plans on making a something similar to what the RHW has with the "slip lane", ( I guess that's what you call it.)
I don't want to seem like I'm asking for the moon , just curious.

Jayson
Title: Re: Three Rivers Region
Post by: sandokan on May 26, 2009, 05:33:13 PM
Each post here makes me more anxious! Amazing stuff!

Could I see a "compendium" of the already made puzzle pieces, and a list (drawing) of the upcoming pieces? So we can start to imagine what we will be able to do... and so we know what to ask or maybe make suggestions.

I really like what Nardo said... I was making a mountain pass these last few days and with all the puzzle pieces, the regular 135° "V" curve is asking for a renewed face! Maybe in a 2x2 or 2x3 lot...

And... are there any plans to make streets as curvy as these roads are?

Maybe I went off topic and maybe I'll be banned by David if I keep saying these things ;)

Thanks for your great efforts! Keep going, we all support you fully!

Pablo
from Argentina

Title: Re: Three Rivers Region
Post by: dedgren on May 26, 2009, 06:50:04 PM
Here's a VLR (very long radius) ortho to FAR-3 transition next to the old one for comparison.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F7768%2Fteaser090526b.jpg&hash=78efac93b4c2b0a2da9da1862fea187e840ac3cf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4059%2Fteaser090526c.jpg&hash=9045919097f01c4458fc8022bcee2029fbe859f5)

These aren't meant to emulate a freeway, but the nesting effect is kind of interesting.

Later.


David

315466
Title: Re: Three Rivers Region
Post by: threestooges on May 26, 2009, 07:24:04 PM
I didn't think you could make a smooth curve look sharp, but you did. Excellent progress David, though I have to wonder where it will end. Heh, wherever it ends I'm sure it'll all be good for us all.
-Matt
Title: Re: Three Rivers Region
Post by: metarvo on May 26, 2009, 07:29:24 PM
Yet another acronym is born in 3RR.  ;D  Since the high-quality work that you're doing consistently goes over the already high standard you've set in 3RR, the bar gets raised even higher.  Keep up the good work, David.
Title: Re: Three Rivers Region
Post by: ldvger on May 26, 2009, 10:17:51 PM
David-

Being as much into realism as you are, you might consider looking up the actual radii (and yes I spelled that correctly) of various transportation curves in relationship to basic assumed speed limits of the streets/roads/avenues/highways in question.  I lived with a civil engineer for a number of years and know that all transportation byways are governed by what engineers like he have figured out to be safe limits for traveling the curve.  I know a teensy bit about physics and I think it's centripetal force that acts upon object moving along an arc at a given speed that dictates maximum speed allowable for the object to negotiate the arc without leaving the track.  Closer arcs can be achieved by banking the arc, making it higher on the outside edge of the arc and/or lower on the inside edge of the curve, which is commonly seen on racetracks the world over. 

But yeah, I agree with whoever said it...are we going to enjoy these new puzzle pieces all across the board?  Streets, Roads, Avenues, Highways, Railroads?  That would be way cool, although again I despir of finding them in my menus.

Lora/LD
Title: Re: Three Rivers Region
Post by: bat on May 27, 2009, 07:27:50 AM
Nice new work on these textures! Looking forward to more...
Title: Re: Three Rivers Region
Post by: just_a_guy on May 27, 2009, 03:58:57 PM
Fast, AND high quality work! But, the old ortho to farr-3 will still be available over the new vlr right? Becuase I can think of many situations where a sharper curve is needed.
Title: Re: Three Rivers Region
Post by: bob56 on May 27, 2009, 04:27:48 PM
very nice model. However why are there grid greenish lines going through the road on the bottom curve?

Looks good
Title: Re: Three Rivers Region
Post by: Pat on May 27, 2009, 10:19:54 PM
LoL Bob at first I thought you was cracked but I looked closer and sure enough here it is.......................

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F1897%2Fgreenlines.jpg&hash=30da3e7ca6db24aff7bbb01b38c374cf14e6081f)
Title: Re: Three Rivers Region
Post by: frdrcklim on May 28, 2009, 06:22:58 AM
Quote from: ldvger on May 26, 2009, 10:17:51 PM
David-

Being as much into realism as you are, you might consider looking up the actual radii (and yes I spelled that correctly) of various transportation curves in relationship to basic assumed speed limits of the streets/roads/avenues/highways in question.  I lived with a civil engineer for a number of years and know that all transportation byways are governed by what engineers like he have figured out to be safe limits for traveling the curve.  I know a teensy bit about physics and I think it's centripetal force that acts upon object moving along an arc at a given speed that dictates maximum speed allowable for the object to negotiate the arc without leaving the track.  Closer arcs can be achieved by banking the arc, making it higher on the outside edge of the arc and/or lower on the inside edge of the curve, which is commonly seen on racetracks the world over. 

If I remember my lessons, there is superelevation for spiral curves. There's no superelevation for simple circular curves. There's also no superelevation for reverse curves since it's basically two simple curves in reverse ;).
Title: Re: Three Rivers Region
Post by: mightygoose on May 28, 2009, 11:21:32 AM
david are you knocking these new curves out in HD?
Title: Re: Three Rivers Region
Post by: penguin007 on May 28, 2009, 03:51:13 PM
Hi David sorry I've been lurking last couple of months I've been revising for exams and although I've had the time to pop in I havn't had enough to post anything.

I love these new long radius curves though and these new HD textures and props look great. One qeustion though with all the non HD buildings aern't all these developments going to look out of place in the game? I wondered what your view on this would be?

Will
Title: Re: Three Rivers Region
Post by: girlfromverona on May 28, 2009, 09:41:40 PM
The new VLR's are looking good, David! It seems everytime I come in here, there is something new on the go.  ;D
Title: Re: Three Rivers Region
Post by: Ryan B. on May 29, 2009, 10:07:25 AM
Quote from: 3RR Text on Main Forum Pageyou might never leave

Isn't that the truth, eh?  I don't want to leave.  I want to stay and live in 3RR.

Lord knows it's a better living environment than New York.
Title: Re: Three Rivers Region
Post by: Korot on May 29, 2009, 10:16:44 AM
It appears that 3RR has been moved out of the Projects section, meaning that it (should) is easier to access.
Title: Re: Three Rivers Region
Post by: frdrcklim on May 30, 2009, 10:40:21 AM
Quote from: Korot on May 29, 2009, 10:16:44 AM
It appears that 3RR has been moved out of the Projects section, meaning that it (should) is easier to access.

Hurray for that ;D. 3RR is just a whole different thing to be categorized as a project.
Title: Re: Three Rivers Region
Post by: sithlrd98 on June 01, 2009, 05:52:14 PM
I gotta hand it to you David...you have a firm grasp on Paint shop pro (I am used to Photo shop so this may be the reason)....I have tried your tut on page  363 about 20 times , and I can not for the life of me get past the "Vector Layer part" after I make a circle with the selection tool , I am unable to do anything to the image...Ie, erase or even move the circle. Did you leave a step out?

Jayson

EDITJayson- back to you by PM after I'm back from court today. -DE
Title: Re: Three Rivers Region
Post by: z on June 01, 2009, 06:28:10 PM
It sounds like you don't have the proper layer selected on the right side.  That's a very common error in PSP.
Title: Re: Three Rivers Region
Post by: sithlrd98 on June 01, 2009, 07:32:56 PM
I could have sworn I did , but I am a complete novice at PSP , I'll try again.

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on June 02, 2009, 12:09:53 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F811%2Fbreaktime.jpg&hash=e3d134a3eb49493ec26ac0e9ac066271a4f5888f)


David

321141
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 02, 2009, 12:42:05 PM
If there is anyone on the planet that deserves a break, it's you, David!

Enjoy it!

Dustin
Title: Re: Three Rivers Region
Post by: metarvo on June 02, 2009, 12:46:48 PM
Don't worry, I'll be right here for you when you return from your break, David.  Take as much time as you need.  ;)
Title: Re: Three Rivers Region
Post by: ldvger on June 02, 2009, 08:55:45 PM
QuoteIf I remember my lessons, there is superelevation for spiral curves. There's no superelevation for simple circular curves. There's also no superelevation for reverse curves since it's basically two simple curves in reverse

You may be right, I am not a road building engineer.  Not sure what you mean, tho, by "spiral curve".  I mean, I know what a spiral is in 2-D, a circular line with an ever decreasing (or increasing, depending on how you specify the start point) radius.  The 3-D spirals I am familiar with are stairways and thay are usually of a single radius and loop back over thier starting point (versus a circular stair, which is actually any section of arc less than 360 degrees). 

I lived with a civil engineer many years ago and had access to his textbooks.  I never read them cover to cover, but I did glance through them and gleaned info here and there about road construction.  Also, as an architect in RL, I've designed my share of private roads to building code standards.  This is what I know and/or remember:

A public road with a curve must be able to accomodate a fire truck's required minimum turning radius, which I *think* is 25' inside radius. 

It's a pretty good idea, although possibly not required, to design public roads to allow single-trailer semis to turn without running ocer the curb, not sure what radious they need but I'm sure it's greater the 25' firetrucks need.

From the engineering books I seem to recall that banking the outside radius of a section of curved road is related to two factors, speed limit and curve radius.  The higher the speed and tighter the radius, the steeper the degree of embankment required.  You see this all the time at race tracks where high speeds and tight curves are the norm (and even then the drivers sometimes lose it in the curves). 

I just spent a long weekend traveling by bus and had the opportunity to observe quite a bit of curving highway.  Many highway/highway interchanges have banked radius on/off ramps as well as reduced speed requirements to negotiate.  Intechanges take up a lot of space and if the DOT wanted to be able to keep vehicles moving at highway speeds while exiting one highway and entering another, they'd need to buy a lot more land.  Add to that the fact that one highway is above or below the other at the point of intersection and you have added a grade change into the mix, as well. 

Highway and road construction has always kinda fascinated me.  Guess I have always been a bit of a "tomboy" at heart...loved to play with toy cars when I was a kid.

Lora/LD
Title: Re: Three Rivers Region
Post by: frdrcklim on June 03, 2009, 06:25:37 AM
So that's why things have been rather quite :P.

Quote from: ldvger on June 02, 2009, 08:55:45 PM
You may be right, I am not a road building engineer.  Not sure what you mean, tho, by "spiral curve".  I mean, I know what a spiral is in 2-D, a circular line with an ever decreasing (or increasing, depending on how you specify the start point) radius.  The 3-D spirals I am familiar with are stairways and thay are usually of a single radius and loop back over thier starting point (versus a circular stair, which is actually any section of arc less than 360 degrees). 

I lived with a civil engineer many years ago and had access to his textbooks.  I never read them cover to cover, but I did glance through them and gleaned info here and there about road construction.  Also, as an architect in RL, I've designed my share of private roads to building code standards.  This is what I know and/or remember:

A public road with a curve must be able to accomodate a fire truck's required minimum turning radius, which I *think* is 25' inside radius. 

It's a pretty good idea, although possibly not required, to design public roads to allow single-trailer semis to turn without running ocer the curb, not sure what radious they need but I'm sure it's greater the 25' firetrucks need.

From the engineering books I seem to recall that banking the outside radius of a section of curved road is related to two factors, speed limit and curve radius.  The higher the speed and tighter the radius, the steeper the degree of embankment required.  You see this all the time at race tracks where high speeds and tight curves are the norm (and even then the drivers sometimes lose it in the curves). 

I just spent a long weekend traveling by bus and had the opportunity to observe quite a bit of curving highway.  Many highway/highway interchanges have banked radius on/off ramps as well as reduced speed requirements to negotiate.  Intechanges take up a lot of space and if the DOT wanted to be able to keep vehicles moving at highway speeds while exiting one highway and entering another, they'd need to buy a lot more land.  Add to that the fact that one highway is above or below the other at the point of intersection and you have added a grade change into the mix, as well. 

Highway and road construction has always kinda fascinated me.  Guess I have always been a bit of a "tomboy" at heart...loved to play with toy cars when I was a kid.

Lora/LD

To be honest, the first time I've heard of the spiral curve, I too asked how it would look like. It looks like this.
(https://lh3.googleusercontent.com/pZUshQrFgfalkIdA6iC9mPGmcDPF93vPVLg01-ZEDIrNkeIJN7_XIwWDW38eXdR87-vjANxOEvOgYTLq4OqEfDAZJJG0WbfCw6zBqj6GJ8J6xSgOV-UjFSx48rIgXnK5J3vxS2k9Gnthtznkxf-19FdyBszJuTCTkHz8_AWjFvDzJbGe7ebuR2EaFgRc41suXK0F4pcMEwGfiAf23iGtsG9i8hpuccNgu2XnzY2QBk8lXP1as8wWJxw-Za9qV5umM4ShtlWFmQM2hfUHMFsxZFxewupe6Q7PDlqlUCD8tEqDnj6p7oDzIgZjqBg05Xe4X8gJ8EpDueDBnHVa798OMa8ee_w7yMk-4GZb93XpI_dgOHFHivEEDkKoLo6JoIyIWxseY8E2IbWRSrB7aams4ETdsBUHTIb_r16Fft7norrTkBw2KxZcPm8wcizizZzOQ7ByMu2VEe4NODeR2LXapkiac-BZ9KnO9923FMsXbRln9Bo2ghUtoR7OZNsKy7b6jVFaOFfBmOO0S6sWmuxNO37tG-TBw_t3wp6DY1FlkhJOai6plgmcGSNJVv8gk47OI6uKclkqzPFjUcg5IJAqSeLA49-CAbZcNGhMa6GVW74ARMkfed0-IoWQX1u0U4hAs_tJsKdpwzGjFpkEEo86Yjm6D8yvuotQM8PTgC70Sb04MmHQVrMExqvttNEI=w640-h434-no?authuser=0)

Yeah, that's... uhhh a spiral :-\.

The spiral curves are on both ends. There is a simple curve from SC to CS.

Also, I know what you mean about road banks. It's very odd. We studied it in engineering dynamics, but when it came to engineering surveying, the banks of the curves were out of the equation (except the uhh... spiral) as if it wasn't needed. Perhaps it was still a basic subject to higher transportation engineering subjects or perhaps it need not be factored in. I too went to an out of town trip and tried to feel elevation for road curves. I dunno really, sometimes I do feel a bank but sometimes it was the centripetal force. So I guess that means it's just on the discretion of the designer and it's up to him to adjust the speed limits and the banks. I'm just an undergrad though ;).
Title: Re: Three Rivers Region
Post by: calibanX on June 03, 2009, 08:08:33 AM
All these angles will really change the look of cities in the game. I'm looking forward to seeing them in action. Way to go David.

Geoff
Title: Re: Three Rivers Region
Post by: kimcar on June 03, 2009, 10:18:21 AM
Quote from: dedgren on June 02, 2009, 12:09:53 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F811%2Fbreaktime.jpg&hash=e3d134a3eb49493ec26ac0e9ac066271a4f5888f)


David

321141


What you take a brake ? I never thought that things happen to you :D You than you have always somethings in minds. :o Have a nice rest my friend it`s well deserve.  :thumbsup:
Title: Re: Three Rivers Region
Post by: ldvger on June 03, 2009, 01:39:57 PM
QuoteYeah, that's... uhhh a spiral .

The spiral curves are on both ends. There is a simple curve from SC to CS.

Ok, good to know (I guess ;).  I'd call it a compound curve (maybe that's cuz I'm an architect, not an engineer), but spiral works, too.

And yeah, maybe formulating the embankment factor is a specialty area taught to transportation engineers, who knows? 

Lora/LD
Title: Re: Three Rivers Region
Post by: dedgren on June 06, 2009, 07:45:34 AM
I know that these aren't necessarily what folks are looking for here...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F4198%2Fteaser090606a.jpg&hash=2fb1a7b325d624ef2aa1c06b2efbc52b3e85b9b7)

The trim is the second to last huge chunk of work.  The ceramic tile floor will go down over the next few days.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg188.imageshack.us%2Fimg188%2F2104%2Fteaser090606b.jpg&hash=0a8ad90369f28a7c2c2c1700ea3d7863b73353a8)

A lot like working in the Reader- mind numbing repetition followed by exciting results.

Hope you are having a great weekend- wherever you are!


David

320426
Title: Re: Three Rivers Region
Post by: carkid1998 on June 06, 2009, 07:49:55 AM

Hey! that's a good way to get through DIY! Pretend you're modding! :D

I hope you got the angles right! After all, you have in sc4.
Title: Re: Three Rivers Region
Post by: Andreas on June 06, 2009, 10:14:06 AM
Well, if you look closely, David crafted a perfect Wide Radius Curve into that wooden beam, thanks to his excellent modding skills. ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F8803%2Fteaser090606bx.jpg&hash=aac75244abced163b9e387014ec31f9036034cf2) (http://img242.imageshack.us/my.php?image=teaser090606bx.jpg)
Title: Re: Three Rivers Region
Post by: Korot on June 06, 2009, 10:29:43 AM
I'm pretty sure that this curve is simply due to the camera and it not having a perfectly flat lens, so it's something that can't be fixed.
Title: Re: Three Rivers Region
Post by: sithlrd98 on June 06, 2009, 10:29:59 AM
 :P that's a good one Andreas!

Jayson
Title: Re: Three Rivers Region
Post by: Gaston on June 06, 2009, 11:40:38 AM
David,
   Send me a plane ticket and I'll be happy to come install your ceramic tile for ya.    ;)      I've been doing that for years.    Remember I used to teach people how to do that at Lowe's.


---Al
Title: Re: Three Rivers Region
Post by: debutterfly on June 06, 2009, 12:20:56 PM
David's not on a break!  ;) He's just doing a more real approach to modding. :D Btw David, My parents are also DIYers. I am a DIY kind ofg guy when it comes to computers. When I have a problem with my computer that I cannot solve, I call Microsoft and they end up putting on the line the Executive of Technical Support who has 15 years or more experience. Otherwise, I solve problems using knowledge and forums. Also, I only make computers and do not buy them from Dell or HP. The Pre-built computer's price for the parts I buy cost double what I buy them for individually.  >:( Anyway, good luck David.   :thumbsup: Can't wait for more action on the SC side but RL comes first unfortunately.  ;)

-Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: CasperVg on June 06, 2009, 12:28:42 PM
Well, I bet that's one example of a place where you don't want a wide radius curve to be.. Although it is better like that than having a sudden 45° change in direction..  ::)

It's been way too long since I've posted anything in here.. don't know why, really. Probably because I stand in awe after browsing the pictures. I can't wait for more!
Title: Re: Three Rivers Region
Post by: BigSlark on June 06, 2009, 12:29:28 PM
Hello David and the rest of 3RR,

I've been consumed by RLS of late, but I will soon have lots of free time again. You're up to amazing projects yet again, David. I can't wait to play with HDR roads!

I hope all is well with the family.

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: wes.janson on June 06, 2009, 04:08:23 PM
David: Your little reno is looking wonderful.


Of course, being a Millwork carpenter by trade, I can't agree with your yellow and black tools there. DeWalt has ended up costing me more money than they are worth.

The germans got it right when they made Bosch. They might weigh a ton, but they take a beating.  ;D
Title: Re: Three Rivers Region
Post by: frdrcklim on June 06, 2009, 10:53:36 PM
lol, Andreas :D.
Title: Re: Three Rivers Region
Post by: dedgren on June 07, 2009, 10:32:26 AM
Restless night...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F1734%2Ftunnelentrances01.jpg&hash=1ca281dc50f9ce6dde8c1dcd068d3eb18edfea49)

...weird dreams...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F2272%2Ftunnelentrances02.jpg&hash=8069e9ffce6ec74598abfde3c37211bfd4c809e1)

...of underbridge roads.


David

325486
Title: Re: Three Rivers Region
Post by: TheTeaCat on June 07, 2009, 10:56:59 AM
 :o :o :o

I think you need a nice soothing cuppa David. Take 2 Fukitol tm and try to relax. Then these weird dreams  will surely pass  :D :D

:satisfied:
TTC

Title: Re: Three Rivers Region
Post by: sithlrd98 on June 07, 2009, 11:25:41 AM
I think you need to have more weird dreams David!

Did you get my PM?

Jayson

EDITYes, Jayson, and will do something about that today.  Thanks! -DE
Title: Re: Three Rivers Region
Post by: metarvo on June 07, 2009, 12:28:35 PM
I've had an SC4-related dream myself, likely brought on by some extensive SC4 playing the previous day.  One time, I dreamed I was searching the LEX for downloads.  When I woke up, I never could remember what I was searching for, so I may have just been window shopping in that particular dream.  In any case, I recall that I went on a huge download spree not too long after that, and ended up with some very good finds.  :)  So, the dream made me want to play SC4 even more.  ;D
Title: Re: Three Rivers Region
Post by: frdrcklim on June 07, 2009, 05:30:12 PM
I must be dreaming :D.
Title: Re: Three Rivers Region
Post by: dedgren on June 07, 2009, 08:22:54 PM
Flat tunnels?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F2271%2Fteaser090607a.jpg&hash=fdd2e6ebaee10f80c667f95340f0e4c76e115037)

Well, almost flat, anyway...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F2418%2Fteaser090607b.jpg&hash=d3cf9c617a902ea15e4dfc58a6d653d9dff7e9cb)


David

325770
Title: Re: Three Rivers Region
Post by: Tarkus on June 08, 2009, 01:45:55 AM
Now that is an interesting development, David!  Were there any Network Tuning Parameter Exemplar modifications involved there, or did you stumble upon something else by chance?

-Alex
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on June 08, 2009, 01:47:59 AM
wow... clever =O

The only problem I see is what would happen with "real" tunnels that go through mountains? I hope those cars don't just magically go into the rockface :D
(Well there is a solution to this... overhanging tunnel portals)

- Allan Kuan
Title: Re: Three Rivers Region
Post by: Nardo69 on June 08, 2009, 02:14:54 AM
That's for sure an interesting thing there.  &apls

I am by far not the most verdatile transit modder but I'd say it works like the "normal" Slope mods - move the standard mod out, take it in the plugin folder, make your flat tunnel and exchange the mods again.

If I am right then I'd say this will be a really great thing together with an invisible tunnel mouth.   :)
Title: Re: Three Rivers Region
Post by: Battlecat on June 08, 2009, 10:40:17 AM
Intriguing idea there.  Looks like you should have weird dreams more often!  I'm looking forward to seeing what comes of this. 
Title: Re: Three Rivers Region
Post by: girlfromverona on June 10, 2009, 08:19:44 PM
Eat cheese, watch horror movies, do whatever you can to keep having those weird dreams because the results are totally worth it!  :D

The renovations also look like they're going well, David!
Title: Re: Three Rivers Region
Post by: frdrcklim on June 11, 2009, 07:57:12 PM
It's been a while. Hopefully, it'll be much easier to make tunnels :).
Title: Re: Three Rivers Region
Post by: Pat on June 11, 2009, 11:11:03 PM
Geezzzs David I disappear for a week and come back into 3RR to find I missed a whole lotta devolpement wow!!!! Hey I do have to say Montana is such a beautiful country wow!!! Is it Josh or Tristen that is still in Helena? I thought about you when I saw the exit for Helena off of I-90... Anyways looking good with the tunnels and its a shocker to see that happen and I knew you could do it!!!


Ooooh Andrea's that was sooo funnie!!!!!
Title: Re: Three Rivers Region
Post by: Olasz on June 15, 2009, 03:18:42 PM
David, congrats for all the commitment to the community - and the page views  ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F1540%2Fdavidv.jpg&hash=d963948e31cfec262512767a45f807b81098ccfc)
Title: Re: Three Rivers Region
Post by: j-dub on June 15, 2009, 07:17:08 PM
Oh, I think I know whats going to happen. Flat dragged road tunnel with no entrance model, fake overhanging parallel road model on top of the tunnel, finally real draggable roads under a dragged Maxis bridge crossing overhead, because you can't see that the road under the Maxis bridge is actually a tunnel. This was a dream I had, is it coming true?
Title: Re: Three Rivers Region
Post by: dedgren on June 16, 2009, 08:03:37 PM
A third of a million views, coming right up!

Break's almost over- my ace helper's back!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F1540%2Fteaser090616a.jpg&hash=55b829e2d2e1a1666eac421884009d1bba35a724)

Heather and her mom drove back up from the 'states on the Alaska Highway.  I put her right to work.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F6941%2Fteaser090616e.jpg&hash=cbcbcb41b69e7fbb9d945b1dc0a583e2b72f9131)

The trim is all up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F5269%2Fteaser090616b.jpg&hash=049990118ae61cc39319e2be982f7f3042437490)

We'll be doing the tile over the weekend.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F9010%2Fteaser090616d.jpg&hash=fbd97bf5d9a7fad94e5081a70540a1802d1f7f96)

I'm already working on the next 3RR update- there's lots of stuff ahead during the rest of the month.  Thanks for being patient over the past few weeks.

Later.


David

330461
Title: Re: Three Rivers Region
Post by: wes.janson on June 16, 2009, 08:07:54 PM
Looks good David. Have fun with the grouting.... laying the tile down is fun, but cleaning off the excess grout the next day is my least favorite part.
Title: Re: Three Rivers Region
Post by: JoeST on June 17, 2009, 04:00:27 AM
Great to hear from you David :) the room looks good :D

Joe
Title: Re: Three Rivers Region
Post by: carkid1998 on June 17, 2009, 08:04:26 AM

Looks like you're  occupied in other ways , watching all the hard work! ;D
Title: Re: Three Rivers Region
Post by: dedgren on June 17, 2009, 09:09:40 PM
So, okay- are you ready to get back to 3RR?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F8084%2Fanimatedflag.gif&hash=7613cb0b27b78f26bf30def2a4689ab02c90af40)

The tile goes down tomorrow, and we should be on our way here by the weekend.

I'm looking forward to that.  It'll be a nice way to celebrate hitting a third of a million views, too.


David

330902
Title: Re: Three Rivers Region
Post by: deathtopumpkins on June 17, 2009, 09:26:36 PM
To answer your question,

YES!
Title: Re: Three Rivers Region
Post by: JoeST on June 18, 2009, 12:33:35 AM
Quote from: deathtopumpkins on June 17, 2009, 09:26:36 PM
YES!
:thumbsup:

Cant wait :D

Joe
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 18, 2009, 12:42:51 AM
I can only echo it...

Quote from: deathtopumpkins on June 17, 2009, 09:26:36 PM
YES!

Looking forward to what you have in store for us, David!

Dustin
Title: Re: Three Rivers Region
Post by: FrankU on June 18, 2009, 01:00:45 AM
If this means that your new features are going to force me to start a new region again, I say: NO! Please, not yet! No, let me first finish, more or less, my current region. Wait!  :'(  :'(  ()what()  &cry2

331000!
Title: Re: Three Rivers Region
Post by: Tarkus on June 18, 2009, 01:04:45 AM
Well, I'm never finished with my regions, so I say, bring it on!  It's good to see you back here, David!  Hope the tile installation goes well. ;)

-Alex
Title: Re: Three Rivers Region
Post by: metarvo on June 18, 2009, 05:07:47 AM
So, it seems like you're getting done with the RL modding on your house, David.  ;)  I'm looking forward to more 3RR.  ;D
Title: Re: Three Rivers Region
Post by: Rayden on June 18, 2009, 06:09:17 AM
Looks like you've been very busy "modding" your house. Nice work with that. :thumbsup:

EDITWelcome back to the Double-0 Club, Silvio! -DE
Title: Re: Three Rivers Region
Post by: Pat on June 18, 2009, 06:28:56 AM
Quote from: deathtopumpkins on June 17, 2009, 09:26:36 PM
YES!

Make me another one that agrees!!!! lol BTW tell Heather for me David it seems there is no rest for the wicked  ;)
Title: Re: Three Rivers Region
Post by: debutterfly on June 19, 2009, 09:50:41 AM
It's good to see that you're almost finished David. Looks like you put as much effort into RL projects as you do with TRRL (TRR Life) projects. ;)

Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: FrankU on June 19, 2009, 01:28:00 PM
Hopefully the retexturing of of your house goes well.
Remember to use high resolution tilesets!  $%Grinno$%
Title: Re: Three Rivers Region
Post by: girlfromverona on June 19, 2009, 08:59:07 PM
Looking really good there, David! I think you're in the wrong profession.  ;)

And to answer your question, YES! (I've been a bit distracted by Sims 3 lately, so I have been around much myself...)
Title: Re: Three Rivers Region
Post by: dedgren on June 21, 2009, 02:29:50 PM
Going a little slower than I thought...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F8504%2Fteaserr090621a.jpg&hash=fda5dbe7acd7e9b20437c9766006f918ec2f8055)

Somebody needs to get this lug moving a little faster.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F1265%2Fteaserr090621b.jpg&hash=34bde3608face9ce5936096c035b3d3c2106037e)

Today's the day, though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F2585%2Fteaserr090621c.jpg&hash=0e40567c51ea3545643a1dc9b0b55170f93dfb63)

Later.


David

332739
Title: Re: Three Rivers Region
Post by: calibanX on June 21, 2009, 02:46:42 PM
I love home remodeling projects. That looks like great fun David. We're looking forward to seeing the finished product soon.

Take care.

Geoff
Title: Re: Three Rivers Region
Post by: debutterfly on June 22, 2009, 10:52:35 AM
Quote from: dedgren on June 21, 2009, 02:29:50 PM
Today's the day, though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F2585%2Fteaserr090621c.jpg&hash=0e40567c51ea3545643a1dc9b0b55170f93dfb63)

Wow David!!  :o Those pieces are flushed perfectly with the wall. That means only one thing. Your wall is straight!  :thumbsup:

-Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: dedgren on June 22, 2009, 11:59:06 AM
We'll hit a third of a million page views today- Thanks for hanging in there with me over the break.

* * *

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F4121%2Fwildirises090622a.jpg&hash=4d9a090385f3e16cf0b2230e2c6686197aad09d7)

Mid-June is a great time to be driving eastbound on the 37-60 Freeway in Little Cold Township.  On the edge of the prairie just south of the Jade hills, million of Wild Iris (Iris setosa) greet the traveler.  The plants, which range in color from turquoise to purple, carpet vast expanses in particular just east of the Little Cold Lake Creek bridge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F1453%2Fsouthcoldmapirislocatio.png&hash=b01a793266659e6a75d20b39a52ccde721e73f1c)

This picture was taken at the location noted by the camera icon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F9427%2Fwildirises090622b.jpg&hash=92f728df567fbc962e18822313690c1e62c785d9)

These are just a short walk from the car.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F3849%2Fwildirises090622c.jpg&hash=6c4d641ecba7a6821a25ba33640661e10440195c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F2997%2Fwildirises090622d.jpg&hash=95b03d9c16bdb2486883adbff9721b6a5a8253ee)

Iris setosa can be found in a range extending from south-central Alaska all the way across nothern North America.  Many say, however, that the ones that grow in Three Rivers Region are the most beautiful anywhere.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F2614%2Fwildirises090622e.jpg&hash=ba3b22f122c30bbfebdc86552bebab046da61da1)

* * *

For folks who might be newer here, there is a map of each of 3RR's 64 townships at the Regional Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0).  Happy map-browsing!

Later.


David

333158
Title: Re: Three Rivers Region
Post by: choco on June 22, 2009, 12:48:55 PM
i feel your pain there david.....ramping up to start remodeling my kitchen.... &mmm 
Title: Re: Three Rivers Region
Post by: Ryan B. on June 22, 2009, 01:04:50 PM
David, it's good to see 3RR coming back.  I also like what you've done with your home.  Very nice!

1/3 of 1,000,000 = 333,333 - right?  Math was my Achilles' heel in high school.
Title: Re: Three Rivers Region
Post by: dedgren on June 22, 2009, 01:50:20 PM
Didn't think I'd be back this quick...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F7439%2Fearthquake090622a.png&hash=fa2ddb1e30c77a5c5bfec415680ca8d233397bce)

Big (as in the house is rocking!) earthquake this morning about an hour ago a little more than 25 miles/40 kilometers from here.  The USGS has it at 5.7, and it lasted almost a minute.  Nothing broken here, but I'm hearing lots of folks in Anchorage were diving under desks.

Ahhh, life in Alaska...


David

333288
Title: Re: Three Rivers Region
Post by: thundercrack83 on June 22, 2009, 01:53:15 PM
Wow, David! I'm glad to hear everything is OK on your end, and I hope that everyone in Anchorage is OK, too.

Stay safe, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on June 22, 2009, 02:12:19 PM
i'm glad your okay, just another day in Alaska , like a Moose Crossing the Highway  &hlp
Title: Re: Three Rivers Region
Post by: dedgren on June 22, 2009, 02:50:10 PM
Heh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv25%2FD_Edgren%2F333334_Views_090622-B.png&hash=f7eaa0489a1250bed55d0ed1716a25930dd6bb69)

Did you see that, too?

Later (for real, this time).


David

333352
Title: Re: Three Rivers Region
Post by: sim-al2 on June 22, 2009, 05:11:31 PM
What!? ???  :D

Now there's something you don't see often... ;)
Title: Re: Three Rivers Region
Post by: metarvo on June 22, 2009, 05:44:13 PM
It's so great to see one of those 3RR maps again.  :)  It's nice to see some classic 3RR.  Oh, and congratulations on getting one third of a million page views, David!  ;D
Title: Re: Three Rivers Region
Post by: Ryan B. on June 22, 2009, 05:48:38 PM
Looks like you caught the milestone just in time, David.

Hope everything in Alaska is all right after the earthquake, too.
Title: Re: Three Rivers Region
Post by: threestooges on June 22, 2009, 06:07:02 PM
Glad to hear everything seems to be ok after the quake David. 5.7 will certainly get your attention. No damage to the new tile is there, heh heh. I'd hate to have to see you go through all that again. Sorry I've been a bit quiet around here lately (it's summer, you'd think I'd have more time) but it's good to see things are progressing. Looking forward to see what's coming with 3RR.
-Matt
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on June 23, 2009, 05:24:59 AM
LOL , i caused a Forum Counter Time Wrap  :D :bomb:
Title: Re: Three Rivers Region
Post by: rooker1 on June 23, 2009, 05:37:26 AM
Hahaha,
Great work photoshopping the counter David.  You really made me laugh out loud when I saw that. 
Thank you,
Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: H72387 on June 23, 2009, 04:47:34 PM
Wow, just spent the better part of three days reading this wonderful little big huge thread and all i can say is... so this is where all the cool stuff comes from  :thumbsup: . Absolutely wonderful stuff here.

-Peter
Title: Re: Three Rivers Region
Post by: dedgren on June 23, 2009, 05:02:16 PM
A little red meat for transit fans...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F1850%2Fteaser090623a.jpg&hash=4c4ec1128a8cbe9e2677fab7121ca663a1cbb6fe)

A couple of days ago, a pretty beefy NAM update was released.  I had a few things that made the cut, notably the new FAR intersections.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F8012%2Fteaser090623b.jpg&hash=079dad258a4770565fa7d86f7ee8b644d8d92d47)

There are five of them- a FAR-FAR and FAR-Ortho crossroads, and FAR off FAR, FAR off Ortho, and Ortho off FAR tees.

FAR-FAR crossroads
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F5272%2Fteaser090623c.jpg&hash=9b30eedb6c6c0d0e87bae606f47c55a7f754acd1)

FAR off Ortho tee
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F5397%2Fteaser090623d.jpg&hash=4dff59b0cf9afa6e1036fe8a3cac3e74a010d58c)

You'll find these under the "Wide Radius Curves and Fractional Angle Road (FAR) Puzzle Pieces" Mayor Mode "Roads" submenu.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F2189%2Fteaser090623e.jpg&hash=0aa09e6518521b0bf5eb946454c2da1691a0d101)

Another addition are wide radius curves for streets.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F5999%2Fteaser090623f.jpg&hash=918bf35727a6f1dc8e37cf7c9c2dae8507a156b9)

There are large and small 90 degree curves and a 45 degree curve.  These are also under the "Wide Radius Curves and Fractional Angle Road (FAR) Puzzle Pieces" "Roads" submenu, but there's got to be a more intuitive place (streets under a road menu- what a concept), so expect them to be moved at some point- I'll keep you posted.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F5363%2Fteaser090623g.jpg&hash=9107bc464738a242fc9b57b4d8f17b411ffdccfb)

A final new item is a FARR-Ortho rail crossover.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F2419%2Fteaser090623h.jpg&hash=2ed1dc3f8667998fc8951d75e89b90535b7c1e32)

It's under the "Wide Radius Railroad Curves, Fractional Angle Railroad (FARR) and Double Track Rail Switch Puzzle Pieces" Mayor Mode "Rail" submenu.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F2527%2Fteaser090623i.jpg&hash=0addc553fb93e59d8214fcabd2cdd7085b5456e0)

There's an STR-DTR FARR crossover counterpart to this, but you'll have to wait (but not for long) for the STR Plugin update to be released.

Like I said, lots of other exciting stuff in the June '09 NAM Update.  Enjoy!

Later.


David

334204
Title: Re: Three Rivers Region
Post by: metarvo on June 23, 2009, 06:07:32 PM
I played SC4 for a good 5 hours straight today  :), mainly trying out the new NAM's features.  I've seen a fair number of RL cities that have an orthogonal grid and a fractional angle grid that border each other.  Particularly, the residential areas are orthogonal but the downtown/CBD is fractional.  As a result, the new FAR intersections are a big help for me since I often build based on what I've seen in RL.  Of course, all of the other new NAM components are great as well.  Nice work, David, and everyone else who worked on the new NAM.

&apls
Title: Re: Three Rivers Region
Post by: CaptCity on June 23, 2009, 07:40:18 PM
Glad the new pieces "made the cut". They will come in very handy... Great job! And thanks.
Title: Re: Three Rivers Region
Post by: superhands on June 23, 2009, 11:20:15 PM
the two things i like in the world the most have got to be red meat and anything FAR ;D

dave
Title: Re: Three Rivers Region
Post by: FrankU on June 24, 2009, 01:52:47 AM
Quote from: metarvo on June 23, 2009, 06:07:32 PM
I've seen a fair number of RL cities that have an orthogonal grid and a fractional angle grid that border each other.  Particularly, the residential areas are orthogonal but the downtown/CBD is fractional.  As a result, the new FAR intersections are a big help for me since I often build based on what I've seen in RL. 

As a European who has never been in the US I must completely disagree on this. The only orthogonal cities I have ever seen are Barcelona and a piece of Tel Aviv, but of course I can agree with Metarvo's conclusion: the FAR is great for SC4. It is really a great means to break the grid.
The only thing that I start missing now are FAR-BATted buildings that follow the new angles.....
Title: Re: Three Rivers Region
Post by: beutelschlurf on June 24, 2009, 02:22:54 AM
moin dedgren, moin everybody,

... for my part, i can't do without farr anymore ...
QuoteThe only thing that I start missing now are FAR-BATted buildings that follow the new angles.....
... that's for sure, if we could take this barrier to have an easy way bating buildings and props once and turn them in the LE in every possible angle, ...  ::)
... a dream!

cheers
b_schlurf
Title: Re: Three Rivers Region
Post by: carkid1998 on June 24, 2009, 02:23:46 AM
Mmmm.. FAR Intersections!

Only one problem.. there's no euro textures :-[
Title: Re: Three Rivers Region
Post by: Andreas on June 24, 2009, 02:41:10 AM
Quote from: carkid1998 on June 24, 2009, 02:23:46 AM
Mmmm.. FAR Intersections!

Only one problem.. there's no euro textures :-[

Don't worry, they are already in the making. :)
Title: Re: Three Rivers Region
Post by: WC_EEND on June 24, 2009, 03:50:47 AM
Quote from: FrankU on June 24, 2009, 01:52:47 AM
As a European who has never been in the US I must completely disagree on this. The only orthogonal cities I have ever seen are Barcelona and a piece of Tel Aviv, but of course I can agree with Metarvo's conclusion: the FAR is great for SC4. It is really a great means to break the grid.
The only thing that I start missing now are FAR-BATted buildings that follow the new angles.....

hehe, I've actually been thinking exactly the same thing
Title: Re: Three Rivers Region
Post by: JBSimio on June 24, 2009, 01:20:13 PM
Glad to hear that the earthquake didn't hamper you all that much, David.  I haven't been through one yet, but now that I'm so close to San Francisco it will only be a matter of time.  Luckily, I have a kitchen stocked for hundreds of people... so I don't have to worry too much about my disaster readiness kit.  :D

Great to see the new intersections!  I haven't had much time to play the last week or two, but you know that I'll be downloading the latest NAM as soon as I possibly can.  There are still many towns to be upgraded in Covington, and these will certainly help a lot.   &apls

Quote from: FrankU on June 24, 2009, 01:52:47 AM
The only thing that I start missing now are FAR-BATted buildings that follow the new angles.....

Interesting thought.  Hmmm...  &idea  ;)

See you soon, good sir!
JB
Title: Re: Three Rivers Region
Post by: ldvger on June 24, 2009, 07:45:14 PM
I, too, wondered about buildings, ploppable or otherwise, and how they will work with the new angled roadways.  If we build along the road ways, will the diewalks automatically fill in the angled space like they do with the game-generated 45 degree angled roads?  And if not, will we get the no-road car bot for all buildings placed on an angled road? 

This thought came to mind last night, while fooling around on the game-provided San Francisco region, which I started working on while I was in California at the end of May, giving my MD a bit of a rest.  The scale of the SF region bugs me, as I doubt it's scale accurate, but oterwise it's been kinda fun to rest my brain by playing a plain vanilla game.  Last night I was laying down roads and avenues in the western side of the main peninsula and created a big diagonal avenue, which is also when I started thinking about how buildings would work with the new NAM FAR angles and curves.

Something else I have noticed.  I am now using a height mod and it's creating all kinds of strange roadbeds.  While I like that the mod creates a more realistic slope to roads, I'm not much digging the way it reacts in a hilly terrain like SF.  I guess I should have removed the mod from my plug-ins folder before I started, because now I have wierd canyons and roadbed mesas all around the cities of my SF region.  I haven't got more than about 20 hours play into the region yet, still laying out roads and infrastructure, so I'm thinking of deleting the region and 1) rescaling it to a RL accurate scale 2) starting over 3) removing the height mod. 

Lora/LD
Title: Re: Three Rivers Region
Post by: dedgren on June 25, 2009, 11:30:08 AM
I spent about an hour last night after reading Frank (FrankU) and Jon's (JBSimio) posts trying to find old pics of commercial W2W storefronts along Ogden and Archer Avenues in Chicago, which are famously FAR-like in orientation as they cut across the city.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F722%2Fogdenmap01.jpg&hash=c636bfe0ba52f502ee91d55deb3c6a5e83ec976a)
"Chicago Daily News Map, 1938" - personal collection

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg370.imageshack.us%2Fimg370%2F3520%2Farchermap01.jpg&hash=1cd44c32077a01d6d9ab292b6d9efae9daaf5789)
"Chicago Daily News Map, 1938" - personal collection

While I found lots of pics, I was not successful in running one down that depicted the sort of angled W2W storefronts I recall from my youth.  So, here's a quick and dirty schematic I've drawn up of what I think Frank's idea might look like.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F971%2Fdiagram1.png&hash=ced1932ea610ef33065a0e06c829e291879a4f47)

The FAR puzzlepiece is at the bottom and would include the sidewalks.  The green is the lot.  The outline of the overall W2W building is dashed blue.  The overhang off the lot is light blue.  The individual stores- two or three side by side to a lot- would be ortho along the front to back axis and have FAR-oriented storefronts on the street.

As I said to Jon in an exchange of PMs, I am not a BATter so am not constrained by any notion of what can and can't be done.  I'm hoping this is feasible and that we might have one or two of these shortly to look at.

Later.


David

335368
Title: Re: Three Rivers Region
Post by: JBSimio on June 25, 2009, 12:05:37 PM
I'm about to serve lunch here, so I'll keep this quite short for now.  This is pretty much what I had in mind as we discussed earlier, David.  At first look, I can see no reason why this shouldn't work.  Adding sidewalks to the FAR pieces will make it quite a bit simpler too.  (Although I do hope there will still be the non-sidewalk options for rural areas)  I'll be back with more thoughts and ideas in a couple hours.  :)

JB
Title: Re: Three Rivers Region
Post by: sithlrd98 on June 25, 2009, 12:18:56 PM
Most of the FAR pieces have already been sidewalked , by who was that guy....Oh yeah,me!  ;D So that won't be as hard! I have not tried to T-21 wealth textures yet , next on my list!

Jayson

EDITHeh...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg44.imageshack.us%2Fimg44%2F6623%2Fwhowasthatguy.jpg&hash=97fa0055478cc99821b45df27496acb7e90e683e)

-DE
Title: Re: Three Rivers Region
Post by: Ryan B. on June 25, 2009, 12:56:20 PM
Quote from: dedgren on June 25, 2009, 11:30:08 AM
I am not constrained by any notion of what can and can't be done.

This is the driving force behind all the awesome things that have been done for SC4.  If the phrase "pushing the envelope" was in the dictionary, a picture of one of your magnificent rural scenes would be above it.

Into the breach again, my friends - into the breach!
Title: Re: Three Rivers Region
Post by: dedgren on June 25, 2009, 01:00:12 PM
And a final logical FAR intersection step.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F6315%2Ffarorthoacrossorthocros.jpg&hash=e51f34631d3c72e1320f5b9560cfd4409dad2db9)

* * *

Another '70s icon bites the dust...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F2576%2Ffarrahfawcettw.jpg&hash=c980c50d5b26ca9bcaa777efd5d3ce57d15decaa)

R.I.P., Farrah Fawcett (Majors).

And an '80s one, too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F283%2Fmichaeljacksons.jpg&hash=65c4e62eec22a09faa8c925ad1f50e86b7ef0d6a)

I wasn't a fan, but when he was big, he was really, really big.  His life just shows how badly things can turn out, no matter who you are.

R.I.P., Michael Jackson.

Later.


David

335473
Title: Re: Three Rivers Region
Post by: BarbyW on June 25, 2009, 01:09:18 PM
You caught me lurking again so I have to comment.  ;D
Love what you are doing even if I rarely use the FAR stuff.
Title: Re: Three Rivers Region
Post by: metarvo on June 25, 2009, 01:13:23 PM
As far as sidewalks go, I suppose they will be good for urban areas.  My personal preference would be sidewalks for the normal FAR pieces but not for the rural FAR pieces (the ones that come with dashed lines).  Of course, that's just my §2.

Now, the new intersection looks great.  This is one more piece that will make the orthogonal vs. fractional grid I described earlier that much more possible.  Good job, David!

:thumbsup:

EDITNo worries, my friend.  No sidewalks in rural areas might as well be my motto- they don't belong there. -DE
Title: Re: Three Rivers Region
Post by: JBSimio on June 25, 2009, 02:36:30 PM
I warned you that I would be back...  ()lurker()

Excellent new intersection, first of all... I hadn't thought of that one yet, but it's sure to come in handy somewhere!  :D

Back to the FAB's for a minute... yes, that's what I've decided to call Fractional Angled Buildings from now on. ;)  There are a couple points worth noting in David's schematic above, at least to me from a BATter's viewpoint.  Foremost is probably that the side walls of any such W2W buildings should probably remain on the orthoganal axis as shown.  (The back walls are probably not as important, but the same would be more asthetically pleasing if the side walls are to be orthoganal IMHO)  Immediately, I'm sure somebody is saying, "But why not just take a building and rotate the whole thing to be done with it?"  The simple answer is that things get messy in a hurry.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FFAR_Demo01.jpg&hash=f2077d44e8ac65ca313c17cd1cf62e57248b514f)

The black here represents a standard 3 tile (with a little overhang for the visual) FAR road piece.  The green would be a typical 1x2 lot.  Notice the building hanging over both the front and the right of the lot... then also the bare left side of the lot.  This is alright if you plop several of these in a row, but sooner or later there will have to be an ending on one side or the other... and then what?  Craziness ensues, right?  (And not really the best kind, either)  The measurements are also slightly different.  If you rotate a normal W2W building (of 16 meters wide) by 18.5 degrees, the front wall will no longer reach the other edge of the lot.  The total width of the front wall would need to now be 16.872 meters to span the orthoganal 1 tile lot.

Something else I should mention about this first picture:  You may be wondering why the lower left hand corner of the building isn't flush with the front of the lot.  The reason is quite simply the widely accepted setback that most W2W buildings use.  Typically, orthoganal W2W buildings have a setback of about 3 meters from the front edge of the lot for extra sidewalk room.  The BSC came up with this long before I started making buildings (as I later learned)... I used it on all of my Smalltown, USA buildings... Spa also uses the same measurement for many (if not all) of his smaller shops as well... and I'm sure there are plenty of others.  The way I've oriented the building in this picture basically means that if you were to plop an orthoganal W2W building to the left (say on a straight to 18.5 FAR curve) the front walls of the buildings would still line up pretty well.

So, since rotating the entire building, while doable, may not be the best option... we come back to the idea of orthoganal side walls, as David illustrated.  This simply means that the overhang is confined to the front of the lot... along the road where nothing else is going to be built anyway.  The land next door, on either side, is still open to anything that might come into play.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FFAR_Demo02.jpg&hash=fc0c596cc076bfc1c7a78bd8f523d2a243d6576d)

So this would be my rough schematic, showing essentially the same thing.  The green lot is now 3x2 as David originally suggested.  The only difference is that each individual building is the same size, creating some variety in the back.  (In reality, I probably wouldn't quite go this far since there is over a full tile of "alley" space behind the right hand building)  I kept the same setback across the entire front, so curving back to orthoganal will still match other buildings on either side.  Various corner configurations are another story that I haven't looked into yet, but the idea would be pretty much the same.  The other nice thing about the 3x2 lot size is that it will always match up with the standard FAR piece, whereas a 1x2 would need to have several configurations depending on where along the road you're trying to place the building.

I definitely intend to play around with this idea some more tomorrow.  I may even have a couple rough mock ups ready by then, just to see what happens.  In the meantime, this has been an overly long summary of what I've been thinking.  ;)

JB
Title: Re: Three Rivers Region
Post by: beutelschlurf on June 25, 2009, 03:07:54 PM
moin JBSimio,

... sounds good to me, ... if you need some help, so let me know!
if it work with the diagonal, why not on other angles ...
the stuff with having buildings which could be placed next to the angled roads of the farr would be great and add a lot of realism!

b_schlurf
Title: Re: Three Rivers Region
Post by: KoV Liberty on June 25, 2009, 03:10:09 PM
I like the new FAR setup! I had no idea!
Title: Re: Three Rivers Region
Post by: frdrcklim on June 25, 2009, 06:57:21 PM
Aside from the FARR pieces, the sidewalks that will accompany them will be the next best thing :).
Title: Re: Three Rivers Region
Post by: z on June 25, 2009, 07:37:29 PM
Quote from: Driftmaster07 on June 25, 2009, 03:10:09 PM
I like the new FAR setup! I had no idea!

You ain't seen nothin' yet.   ;D

But yes, a lot of us have had ideas, yet it's really something to see David and others turning them into reality.  :thumbsup:

Meanwhile, I think JBSimio's got the right idea - as long as there is an orthogonal zoning grid underlying everything, his approach seems to be the most pragmatic.  I assume that everyone has been talking about ploppable buildings so far.  Is there any way it would be possible to make growable FABs?  That is, is there something in the FAR (or that could be encoded in the FAR) that could tell the corresponding zones to grow FABs of the corresponding angle?  I'm a little bit like David here - my knowledge of these matters is limited enough that I'm also not constrained by any notion of what can and can't be done.  But it seems that growable FABs would be the ultimate coup.
Title: Re: Three Rivers Region
Post by: sithlrd98 on June 25, 2009, 07:38:02 PM
Well, just to let you know...I have started on the sidewalks to accompany my original mods, with the newest(well...not the most recent) FAR transitions in the newest NAM.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FFAR-1.jpg&hash=9add048f8f031fbc61e1d45bfebde74f697e5baf)

Now all , with the exception of what David just showed are well under way....

I hope I don't get shot for the next pic.....


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FFAR-2.jpg&hash=086005c7704bba9830d8d488ae5a50685f97390a)

Those intersections come in handy when you don't want a stoplight! 

Jayson
Title: Re: Three Rivers Region
Post by: tahill79 on June 25, 2009, 07:46:00 PM
I was going to PM you to see if you were making them for the new additions.  Thanx for the hard work and cant wait to download these.
Title: Re: Three Rivers Region
Post by: buckbeach on June 25, 2009, 08:13:16 PM
Quote from: JBSimio on June 24, 2009, 01:20:13 PM
Glad to hear that the earthquake didn't hamper you all that much, David.  I haven't been through one yet, but now that I'm so close to San Francisco it will only be a matter of time.  Luckily, I have a kitchen stocked for hundreds of people... so I don't have to worry too much about my disaster readiness kit.  :D


JB, aside from the food, just be sure you have sufficent water for several days, a good flashlight and a pair of tennis shoes (for walking around glass and other rubble) near your bed and a good tool to turn off the gas.

Buck
Los Angeles area
Title: Re: Three Rivers Region
Post by: just_a_guy on June 25, 2009, 08:21:28 PM
It's been to long since I've been here. And it seems things here are just as great as ever.

JBSimio: Wouldn't it be better to have 2x2 and 1x1 lots for the FARR instead of a 3x2? This would allow posibly more variation and well...
Who knows? Maybe something might fit in that empty 1x1 space of back alley.

Over all I really the whole FARR lot idea. I've been trying my hands at batting for a while and maybe I can help in the future by making some of these lots.

Title: Re: Three Rivers Region
Post by: dedgren on June 25, 2009, 10:17:20 PM
Mmmm- busy here today!

These are for our great friend Don (homefryes) for use in his great MD Ashtabula [linkie] (http://sc4devotion.com/forums/index.php?topic=7257.0).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F4426%2Ffarsamintersectiontease.jpg&hash=ac7ee8056f1cd9b0b9e1390d0e5435684e7631dc)

Like I've said there, his implementation of fractional angle road and rail couldn't be closer to the vision I originally had in conceiving it.  Don's work is a masterpiece!

Later.


David

335881


Title: Re: Three Rivers Region
Post by: JBSimio on June 25, 2009, 11:14:13 PM
I started playing around with a couple FAB mock-ups this evening... but I don't have anything worth showing just yet.  In the meantime, I'll respond to (I hesitate to use the word "answer") a couple thoughts and questions... at least as far as I see things.  ;)

Quote from: beutelschlurf on June 25, 2009, 03:07:54 PM
if it work with the diagonal, why not on other angles ...

The biggest difference here is simply the angle itself.  The original 45 degree angle is simple to work with.  If you move one tile to the right and then one tile down, you're right back where you started.  With the FAR angle, it just doesn't work that way... you'd have to move three tiles to the right before moving one tile down if you want to end up back in the same place.  The other two tiles fall somewhere in the middle, which complicates things a little bit more.

Quote from: z on June 25, 2009, 07:37:29 PM
I assume that everyone has been talking about ploppable buildings so far.  Is there any way it would be possible to make growable FABs?  That is, is there something in the FAR (or that could be encoded in the FAR) that could tell the corresponding zones to grow FABs of the corresponding angle?  I'm a little bit like David here - my knowledge of these matters is limited enough that I'm also not constrained by any notion of what can and can't be done.  But it seems that growable FABs would be the ultimate coup.

I'm definitely not an expert on this one, but to the best of my knowledge I don't think this is possible.  I remember at the beginning of my university project, I had hoped for a way to force a certain street texture based on the lots around it.  (This was at the very beginning of the SAM we know today and not long after various sidewalk mods came into play)  I had hoped to assign all university lots with a specific OG which could dictate the style any street which touched one those lots.  The answer there ended up being no... and as far as I can tell, the opposite theory of forcing buildings based on corresponding roads is also mostly beyond our limits.  Aside from assigning lots to a corner setting, I don't think there are many options here for growables.  Growable FABs would certianly be possible, but I don't know that we would be able to control where they grow or limit them to the "proper" locations.  So ploppable lots seem to be the safest method at this point.
 
Quote from: just_a_guy on June 25, 2009, 08:21:28 PM
JBSimio: Wouldn't it be better to have 2x2 and 1x1 lots for the FARR instead of a 3x2? This would allow posibly more variation and well...
Who knows? Maybe something might fit in that empty 1x1 space of back alley.

This kind of goes back to my response for B_Schlurf.  1x2 lots would be ideal, but unfortunately we would need 2 or 3 versions of each lot to make it work.  If we're standing by the ploppable theory, that means three more menu spots for every single lot.  A look at a single FAR piece should explain why...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FFAR_Demo03.jpg&hash=93fd169bd8d10f9a7fb565744f5d807389a3bbd0)

Here you can see the three placement options for each FAR section of road.  In theory, there are three different lots that could go along each piece.  Homefryes did an excellent illustration of this in his MD, actually.  It seems that the number three position doesn't even work as the game doesn't recognise it as being accessible.  Even if that remains true, there are still two different options.  The problem is that those two options cannot be treated the same way...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FFAR_Demo04.jpg&hash=b4c02c174afee01ba8037e0940026c1da7298800)

Let's say we have a 1x2 lot with a W2W FAB placed on it.  The first picture shows what would happen if we simply moved that lot over to the middle tile of the FAR piece.  Obviously, just plopping the same lot won't work here.  The second picture shows what would happen if we moved the same lot over and then down one tile (which we could do if this was a normal diagonal road)... again this doesn't work (and would in fact be disallowed by the road).  The only way to make the same "building" work in both situations would be to have two different lot configurations.  One where the building overhangs the front of the lot by a few meters, and a second lot where the building overhangs the front by quite a bit more.  But this means two lots for each building... the more variety you add, the longer the menus become.  I think that with some creative arrangements, we can use 3x2 lots... mixing and matching different buildings... to achieve just as much variety with fewer menu icons to scroll past, especially with a variety of corner buildings thrown in.  I could very well be wrong about that last bit... but that's my best "logical" guess right now.  ;)

And Buck... I'm required to keep about 300 gallons of bottled water in the kitchen at all times up here.  Plus I have about 10 gallons at my house just for me!  :D

JB
Title: Re: Three Rivers Region
Post by: girlfromverona on June 25, 2009, 11:57:01 PM
JB: That makes sense. I can't wait to see your first mockup!  :thumbsup:

Jayson: Are those sidewalks ploppable or do they show up automatically on all roads? I really like to be able to control which roads have sidewalks and which don't...

David: Thanks for the link to Ashtabula! Looks like another great MD.  ;D
Title: Re: Three Rivers Region
Post by: rooker1 on June 26, 2009, 05:09:25 AM
David and Jon...
What a fantastic idea.  I had no intention of using these Far/Farr pieces in my cities because I believe the way the building would line up with them would not look good, although the pieces themselves are brilliant David.  But if you guys could figure this out, I would be using these every where with new found enthusiasm.
I do have a suggestion.  The back of the building don't necessarily need to be ended in the same position.  Vary lengths would add a lot of realism and make the alley way narrower on the third position building.  I would like to see enough space in the alley for parked cars and garbage. ;)
This sould like a fantastic project and I would love to offer my help.....maybe some lotting.  ;)

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: Speedbump Joey on June 26, 2009, 08:15:24 AM
Love the research, planning, and development that is going on with this.
Title: Re: Three Rivers Region
Post by: dedgren on June 26, 2009, 09:28:23 AM
An oversight...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F7454%2Feuroteaser090509a.png&hash=412a77b30d1a2b153b23efda61c5c1873283e999)

These have been done for a month and a half.  I'll get them to Andreas Roth before the day is out.

I hope later today to also be picking our ploppable water terraforming tutorial back up.  And we are all watching what Jon (JBSimio) is doing with the FAB with huge anticipation.  It looks like a great weekend coming up!

Later.


David

336322
Title: Re: Three Rivers Region
Post by: metasmurf on June 26, 2009, 10:03:21 AM
You know I love euro textures :) Let me tell you, I have enjoyed the FAR pieces very much  :thumbsup:
Title: Re: Three Rivers Region
Post by: sithlrd98 on June 26, 2009, 10:29:15 AM
Quote from: girlfromverona on June 25, 2009, 11:57:01 PM
Jayson: Are those sidewalks ploppable or do they show up automatically on all roads? I really like to be able to control which roads have sidewalks and which don't...

I hope to have some progress to show sometime this weekend. Now that I am comfortable with changing textures in S3D files , I think I have an idea of what is needed to make these and my other mods Wealth dependant.

Jayson
Title: Re: Three Rivers Region
Post by: JBSimio on June 26, 2009, 12:10:26 PM
This is extremely quick and dirty... but maybe a little something like this?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FFAB_Test01.jpg&hash=68ba36cd359a9f88729bf1bc7f507dc7a0471def)

I had to use Dan's method [linkie] (http://sc4devotion.com/forums/index.php?topic=4085.0) to create the sidewalks, but the concept is most certainly doable.  The building on the far left is a standard Smalltown, USA lot to show how the FAB lots would line up.  Obviously, this new 3x2 is nowhere close to a finished state... even the rough outline of the buildings doesn't mean much other than for the sake of the visual.  It shouldn't be overly difficult to come up with a number of possibilities here.  I've started thinking about shop fronts put into prop families (much the way Maxis did) which would add even more random variety to each lot.  It wouldn't be difficult, just a little touchy to make sure each one lands in the proper place... but that's for another time.  ;)

JB
Title: Re: Three Rivers Region
Post by: dedgren on June 26, 2009, 12:17:33 PM
Holy Mackerel!


David

336450
Title: Re: Three Rivers Region
Post by: io_bg on June 26, 2009, 12:21:56 PM
:shocked2: I bet Maxis wouldn't recognise their own game if they saw this picture...
Title: Re: Three Rivers Region
Post by: exziviben on June 26, 2009, 12:39:41 PM
Hi

I see that you guys are planning FAR-Buildings. For a month i start with a Set for these type of buildings. Now i  want to show  you my work  to these stuff.

I plans follow pieces for my set:
For the positive 18,4 degree:
-3 Types of Buildingblocks
-3 Groundplates
-1 Tile for the Innercorner (the small)
-1 Tile for the Outercorner (the small)
-and some pieces for the intersections of the new NAM.

And for the negative 18,4 degree the self pieces but in an other style!

Why i speak at positive and negative degree?
-Because one angle is either for 2 streetdirections of the 4 variations. 


The follow picture show these problematic:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F5748bdcb94428d2325fc055e866d90dc.jpg&hash=719b6d2cf328c4ee4fa991027c8db73d40698e43) (http://www.ld-host.de/show/74751)

The red house is the positive 18,4 and the blue one is the negative 18,4. Both houses are plop in all of the four directions of the rotationring.

Now follows two previews of the the first two buildings. Both of them are with positive angle and complete with the groundplate:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F1425f5e42fd41ec39676e9583562c858.jpg&hash=da9e03d3e7837f6f3edc7c7fb2a8e9b72b81a6cb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F793b93fca1dcf8d28a6d0aee1ac4a755.jpg&hash=a84967247e3eac0e6e69feaec794f2bcafe38c52)


The textures are not completly and i must work on these a little bit. For people who wants to play with an sidewalkmod, i render the groundplate and the building seperate. At the backside of the buildings you must work wit the great stuff from RRP.
Now i have a picture at front of building with the groundplate on the leftside, and without groundplate on the rightside. For example with a sidewalkmod by Sithlrd98:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fcccdd6e8d9907c186208a54ec4585a0a.jpg&hash=5fe76a30ffc4bd783f88691f3f7875c0b4ce3292) (http://www.ld-host.de/show/68028)

At the moment i work at the third block of these set.  I post this step here, because that we don't batting all the self style of buildings and we have in the future different styles of buildings. I hope everybody understand what i mean and sorry for translation.

And now i want thanks dedgreen and the others for that great stuff they make for us.
Title: Re: Three Rivers Region
Post by: dedgren on June 26, 2009, 01:05:07 PM
Ohmigosh!  It just gets better and better.  Those are spectacular!

Welcome to the world of being a 3RR Regular*, exziviben, and let me have the honor of adding your first karma point to the one I sent Jon's (JBSimio) way a bit ago.


David

*  A 3RR Regular, of course, is anyone who has ever posted here or over at 3RR-ST at least once.

336498 - We'll probably squeak out another 20k views this month- not bad when you figure I took a little more than two weeks off.  You folks are forever the greatest!
Title: Re: Three Rivers Region
Post by: shanghai kid on June 26, 2009, 01:31:22 PM
@exziviben
I'm speechless &apls, wow i love these to buildings with the great looking backsides of these two buildings and the opening/gate in the first building so cars can drive in to the backside is just magnificent.

I look forward to see more like these angled buildings.
Title: Re: Three Rivers Region
Post by: bakerton on June 26, 2009, 02:16:23 PM
Quote from: io_bg on June 26, 2009, 12:21:56 PM
:shocked2: I bet Maxis wouldn't recognise their own game if they saw this picture...

Maxis, I thought 3RR was Maxis. (LoL)

Everything looks great. They are the things that was never thought of until now. I do envy everyone who is working on the FAB. You are all FABulous baters. JKB
Title: Re: Three Rivers Region
Post by: mayorfabz on June 26, 2009, 02:33:17 PM
All right guys, I tip my hat to you. I almost fainted. This is what I have been dreaming of these past months AND YOU'VE JUST NAILED IT !
Where will this stop ?
Steamy greetings from Montreal (23°C and 25% Humidex yuck feels like Cambodia here)
Fabien
Title: Re: Three Rivers Region
Post by: z on June 26, 2009, 04:30:06 PM
Quote from: io_bg on June 26, 2009, 12:21:56 PM
:shocked2: I bet Maxis wouldn't recognise their own game if they saw this picture...

Not to mention the pictures following.  Heck, I barely recognize this game.

Quote from: mayorfabz on June 26, 2009, 02:33:17 PM
Where will this stop ?

Stop?  Did someone say it was going to stop?   $%Grinno$%

For all those people doing the fantastic work on FABs, sidewalks, and everything else, I just wanted to mention that the additional FAR pieces I proposed a while back are now a NAM project, and will eventually see the light of day.  So in addition to the current FAR piece, which I have called FAR-3 and which has an angle of 18.43°, there will be a FAR-1.5 (33.69°), a FAR-2 (26.57°, originally called an HDR), and a FAR-6 (9.46°).  Like the current FAR-3, these will all have complements, whose angle is 90° minus the angle of the FAR.  As for how the numbering of these pieces and their angles are related, the number is simply the cotangent of the angle.

For those people creating models and textures, it may be easiest just to create those for the additional FAR angles as well when you make them.  And it doesn't look like you'll run out of things to do any time soon.  $%Grinno$%
Title: Re: Three Rivers Region
Post by: CCFC on June 26, 2009, 04:50:21 PM
I have commented on this in a while, but this is like SimCity 5 and if I bought out EA/Maxis (If I ever could) I'd force them to halt the series of 'The Sims' and 'Spore' to make a SimCity 5 with 3D graphics while looking at the NAM for what to include while also forcing them to look at this wonderful region called the 3RR. Keep up the good work, David.
Title: Re: Three Rivers Region
Post by: rooker1 on June 26, 2009, 05:03:57 PM
Quote from: dedgren on June 26, 2009, 12:17:33 PM
Holy Mackerel!


I second that!!
&apls One for Jon!
and one for the new guy,  exziviben!  &apls

I almost fell out of my chair when I saw those.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on June 26, 2009, 06:13:42 PM
Hollly Smokin Oken!!!

OOooh my goodness WOW David you have soo inspired many folks to go above and beyond and to break the rules here!!! Jon and exziviben you both are doing wonderful jobs, I am soo speechless here!!!
Title: Re: Three Rivers Region
Post by: CaptCity on June 26, 2009, 06:42:54 PM
Dropped just a little under the radar recently while doing some testing, and what do I find upon my return - new FAR, FAB, HDR - but what else should we expect from the magical world of 3RR?

Absolutely awe-inspiring work here... It is amazing how something is suggested, and what seems only a few posts later, there it is!

Riviting... Mesmerizing...  &apls
Title: Re: Three Rivers Region
Post by: Darmok on June 26, 2009, 07:13:37 PM
David, see what you've done...
you're like the proverbial pebble, (yeah right some pebble!) who started the avalanche!
Hats off to you again.

exziviben, man those are the best textures I've seen in a very long time! Spectacular work!  &apls  &apls  &apls

Sorry for the lack of comment David, but I'm always there.... drooling...

John

P.S. Great work on your tile floor by the way... tried it once, and quickly realized that it really wasn't my forte... left it to the professionals after that.
Title: Re: Three Rivers Region
Post by: z on June 26, 2009, 07:21:20 PM
Quote from: CaptCity on June 26, 2009, 06:42:54 PM
Dropped just a little under the radar recently while doing some testing, and what do I find upon my return - new FAR, FAB, HDR - but what else should we expect from the magical world of 3RR?

More acronyms.   :D
Title: Re: Three Rivers Region
Post by: sithlrd98 on June 26, 2009, 07:25:05 PM
What this first pic shows are the first 3 "test lots" with props that will be turned into a T-21 exemplar. I am piecing together the technique , mainly from what BuddyBud is doing on his mod. I have tried to get the pinkish texture as close as possible....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FWealth-1.jpg&hash=9487b12bad8fc981e8240268cbe5bf4695489677)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FWealth-2.jpg&hash=2a6b065711b0a38c5cae676cafff7a959dad11f2)

Of course this will take me a little while as this is completely new to me , but the plan with the first mod is for the WRC/FAR to look/act as close to the basic Maxis wealth textures. If all goes well , the sky's the limit!

Jayson
Title: Re: Three Rivers Region
Post by: girlfromverona on June 26, 2009, 08:24:45 PM
Quote from: sithlrd98 on June 26, 2009, 10:29:15 AM
I think I have an idea of what is needed to make these and my other mods Wealth dependant.

Awesome! That will add another very much needed aspect to the game. Thanks, Jayson!

JB: That looks terrific! I'm so glad you're working on this - your buildings are some of my personal favourites and they really match the style I go for in my cities.  ;D

exziviben: Amazing! Even though I don't think I'd use these (I like to make American-looking cities), these are absolutely beautiful. Well done!
Title: Re: Three Rivers Region
Post by: ldvger on June 26, 2009, 09:44:52 PM
Interesting and excellent work by all parties, I must say.  And not to be negative, but to offer some helpful hints toward adding more realism:

The intersections of dirt/gravel roads to paved would most likely have an asphalt or concrete "apron" that extended into the less finished road for at least a couple of feet.  Most paved roads in rural areas (where the instersection with dirt/gravel roads would exist) are built at a slightly higher edge elevation than the surrounding landscape, so when one leaves the paved surface, one drive down hill just the slightest bit to reach the less finished road surface.  As there are no curbs or sidewalks in rural areas, this edge of the paved road surface needs to be protected from erosion by both weather and auto traffic.  The paved surface is usually the right of way with the greater speed limit, so vehicles entering the paved road often have to stop at the intersection (whether it is marked with a stop sign or not).  With the slight angle upward to the approach to the paved road, that means a vehicle starting it's entry to the paved road after a stop is likely to dig a bit at the slanted surface it was stopped on, creating a rut at the paved road edge that will eventually start eating into the actual road bed itself and not just the slight shoulder.  That's why there's usually an apron extending down from the paved road to the lesser finished road. 

I wrote a post last night on the subject of the FABs and some ideas I had, but I guess I forgot to hit the post reply button, because when I revisited later my post was no where to be found.  Old timer's disease. 

If we page back 2 pages or so to look at the map David posted of Ogden Ave in Chicago, we can see how RL cities deal with angled roads that exist within an otherwise rectalinear grid street system.  Most orthagonal roads predate the grids, which is why the lots that abut the orthagonal roads align with the grid and not with the angled road.  Lots (and often buildings) abutting orthagonal roads are usually trapezoidal in configuration until the grid reasserts itself.  Look at the Chicago map and you will see this is true.  Alleys are eliminated when the trapedoizal lots become small enough to cover the distance between the orthagonal street and the next street in the grid.  So, if we are to have realistic FABs, I'm of the opinion we need to figure out a way to conform to this idea.  The work being done so far is excellent, I am not being in any way critical, but we have opened a rather large can of worms here, one on a magnitude of ploppable water, methinks, so there is likely to be a LOT of development of FABs as we study RL and take clues from there.

Because see, this opens up a brand new can of worms and that is the city block concept.  I have been stuggling with this a little bit with my attempts to develope the San Francisco region that Maxis included with the plain vanilla game and which I started playing on during my visit to SoCal last month.  Last night I dumped my first try and started over again, this time without the slope mod that was carving up all the nice hills in the city.  I also took some time and researched city blocks to discover wht, if any, standard existed for city blocks.  And I found that indeed a standard does exist, sorta kinda.  A "city block" is 660' x600', or 1/8 of a mile square, or 10 acres in approximate size, or 8 city blocks to the mile...except where it isn't.  For example, I found that the City of Manhattan is gridded on a city block of 264' x 900', which are termed "short blocks" and "long blocks" (you gotta love the Dutch for thier extreme practicality).  Chicago also has a unique city block grid system using short and long blocks, but they are of different dimensions are more closely conform to units of the "standard" city block of 660' x660'.  Both cities use rectangular blocks, not square blocks, and both cities employ alleys dividing the blocks along thier length rather than width.  Here in Seattle our blocks are square, not sure of dimension, and our alleys run parallel with the waterfront, in a general north/south direction. 

So why does city block size matter when considering designing FAB's?  Because, as RL shows us, orthagonal lots conform to the grided cities they exist in, regardless of what city block system the city uses.  If our cities and FAB's are to be realistic, then they, too should conform to whatever underlying grid we build our cities to.  The city grid system is much more prevalent in the USA than in Europe, as the cities here are all much newer and were all gridded relatively early in thier lifetimes, in fact some cities (such as Phoenix, Arizona) were completely designed to a grid before a single road was ever laid down (my kinda place...I like grids, so logical!).  And while I know the whole exercise of designing all these angles and curves is to "bust the grid", the fact remains that if anyone (like, ahem, me) whants realism in thier gameplay, the grid remains important. 

So.  My idea, as unpopular as it will no doubt be, is to design FABs to conform to the overlying city grid.  I like the idea of square blocks rather than rectangular blocks, simply because that's the way my brain works...I like all sides equal, just makes me happy.  Last night I started a new San Francisco and started laying out my roads every 13 cells: 13 cells, a road, then 13 cells, a road, etc.  My city has alleys (streets) in the center of each "block" of 13 cells going both ways, so now I have development areas 6 cells x 6 cells.  I'm not certain I like this arrangement yet and I may yet again dump it and start over in favor of some new city block size.  I know for our European players the entire city grid concept may be alien and perhaps offensive, while many of my American counterparts will find it stifling to thier sense of creativity.  As an architect, however, I recognize that there are ALWAYS parameters one must design around.  And yes, this is a game, not RL, I know that.  I'm just trying, if you think about it, to make life easier for the folks designing the FABs to work for the greatest amount of people.

IF we, as a community of devoted players and game content designers, were able to agree upon a "base" city block grid, how much simpler would that make designing FABs to fit?  The basic city block wouldn't have to apply to the entire city, perhaps, maybe only to those areas abutting the orthagonal roads.  I have not used the curves or angled roads in the NAM yet, because I know I can't yet build next to them.  Also, being a grid freak, they upset my sense of order.  So, I don't know what the basic cell plop footprint of the road puzzle pieces are, and I'm too lazy to page back right now, but I seem to recall they are 2x4 cells?  If we adopted a city block size of 13 cells x 13 cells (which I am not recommending, just giving as an example) with an alley in the 7th/center cell (again, just an example), then folks designing FABs would have either 6 or 13 known cells configurations to design to and that could be used by all folks across the areas they used the orthagonal streets in, regardless of whatever grid, or lack thereof, existed elsewhere in thier city. 

I wish I knew how to draw the pretty illustrations others have posted here, but the only drawing software I know how to use with any expertise is AutoCAD and it doesn't translate to JPEG or any other graphic standard format (although it does translate to PDF, hmmm).  Maybe I'll try to draw something to show what I mean, but hopefully those doing the designing will understand what I am attempting to propose.

Lora/LD, too many ideas

Title: Re: Three Rivers Region
Post by: thundercrack83 on June 26, 2009, 10:04:06 PM
I...I'm speechless...this stuff is just mind-blowing!

Dustin
Title: Re: Three Rivers Region
Post by: z on June 26, 2009, 10:36:41 PM
A very interesting post, indeed, Lora.  Right now, there are only a few aspects I want to comment on.

First of all, in add addition to the four FAR types I mentioned in my previous post, there's actually a fifth, which by the naming convention I used would be a FAR-1.  This is none other than the 45° diagonal that's built into the game.  It's certainly one of the most common diagonal roads in cities, much more so than the new FAR-3, and any comprehensive FAB design would need to include it.  Then, of course, there are the other four FARs as well.

Quote from: ldvger on June 26, 2009, 09:44:52 PM
So, I don't know what the basic cell plop footprint of the road puzzle pieces are, and I'm too lazy to page back right now, but I seem to recall they are 2x4 cells?

Here are the footprints of the various FAR puzzle pieces:

FAR-1.5:   3x3
FAR-2:      2x2      (Originally known as the HDR)
FAR-3:      3x2      (David's original FAR)
FAR-6:      6x2

QuoteIf we adopted a city block size of 13 cells x 13 cells (which I am not recommending, just giving as an example) with an alley in the 7th/center cell (again, just an example), then folks designing FABs would have either 6 or 13 known cells configurations to design to and that could be used by all folks across the areas they used the orthagonal streets in, regardless of whatever grid, or lack thereof, existed elsewhere in thier city. 

I certainly recognize the 13 cell number, as it shows up again and again in my made-to-scale Chicago reconstruction.  But one thing to keep in mind is that the use of avenues can throw that number off by one, since we're working on a much coarser scale than real-world builders.  I suppose you could say that you would have to just take that number 13 into account when placing your avenues, but then your cities don't come out quite to scale anymore.  I don't see any obvious solution of what to do here.

Finally, with five different FAR types (including the 45° diagonal), that would be a lot of work to make standard sets.  And although Chicago is one of the most grid-based cities around (it was designed from the beginning to have all the major roads separated by exactly one mile), there are still many diagonal roads of all angles.  And the diagonal roads, of whatever angle, are almost always major thoroughfares; for one thing, in RL they actually represent a shorter distance for getting from place to place.  So any comprehensive FAB solution has got to take such roads, and by implication their corresponding FAR types, into account.

I don't have any real solutions for these issues, but I thought it would be good to raise them.
Title: Re: Three Rivers Region
Post by: BourneID on June 26, 2009, 10:44:40 PM
Dude!!




I mean... wow...  I admitt that I havnt been hardcore into the game in a long time.... but I played with the far stuff.... and now seeing those far buildings....  thats cool man
Title: Re: Three Rivers Region
Post by: calibanX on June 26, 2009, 10:54:39 PM
Wow, FAR buildings?! Very nice job guys. Whenever I'm wondering what is new and exciting with the game I log onto 3RR.

Geoff
Title: Re: Three Rivers Region
Post by: dedgren on June 26, 2009, 11:26:46 PM
QuoteLora/LD, too many ideas

Well, ma'am, around here you are in good company.  And, frankly, you've had some of the best ones that have come along.  It's great to think that 3RR provides a place where you can toss out all the ideas you want and almost nobody ever says, "well, that just can't be done- let's move along."  SC4 is, six years and tens of thousands of BATs and MODs and LOTs on, our game in that we pretty much do what we want with it.  We're getting to the point where we aren't just adding to and improving Maxis/EA's content anymore- we are refining and building on things that we created two, three or five years ago.  The experience is unmatched, and probably couldn't be duplicated even if someone really set out and tried to.

Heather and I went out to eat with some friends who are leaving Alaska and moving south, so I'm back home getting a late start on my planned update.  Not to be philosophical, but I've known these folks, who I will likely never see again, for less time than I've been doing 3RR, which is now well into its fourth year.  You never know where things are going to wind up, but it's hard for me to imagine what life would be like without the great friends I've made here.  Over 1,000 page views today... wow.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F3019%2Fmountgastonacrosstwingl.jpg&hash=0165da2632bc4d12641a72834d8d03f0c07a8613)
Mt. Gaston across Twin Glacier Valley, 2009

Off to work on that update.

Later.


David

337017


Title: Re: Three Rivers Region
Post by: buckbeach on June 27, 2009, 08:11:58 AM
QuoteIt's great to think that 3RR provides a place where you can toss out all the ideas you want and almost nobody ever says, "well, that just can't be done- let's move along."  SC4 is, six years and tens of thousands of BATs and MODs and LOTs on, our game in that we pretty much do what we want with it.  We're getting to the point where we aren't just adding to and improving Maxis/EA's content anymore- we are refining and building on things that we created two, three or five years ago.  The experience is unmatched, and probably couldn't be duplicated even if someone really set out and tried to.


Sooner or later someone will solve the fully functional "surface water" (for lakes and/or rivers at various elevations) and  ploppable residential and industrial buildings that will function like growables.  These items have been said to be impossible over the years but I absolutely believe that the gurus of this game will conquer these issues one by one in time.

EDIT: Fixed the quote tag. -DE
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on June 27, 2009, 09:46:53 AM
Not entirely. Parts of the code that we want to fix are hard-coded in the EXE which makes it really difficult for us people to legally solve some of the aforementioned issues without violating EA copyrights. Most people btw would want to avoid paying millions for copyright infringement instead of solving these problems because in the end... SC4 is a simulation, not something your life really really depends on (like money).

Sad but true. &mmm

- Allan Kuan
Title: Re: Three Rivers Region
Post by: ldvger on June 27, 2009, 02:06:47 PM
Well, I'm kinda surprised my post didn't get slammed and in fact was taken semi-seriously.  Don't know why I'm surprised, I know everyone here likes to play nice, I guess I just figured any hint of standardizing would be met with very stiff resistance. 

Z says:

QuoteI certainly recognize the 13 cell number, as it shows up again and again in my made-to-scale Chicago reconstruction.  But one thing to keep in mind is that the use of avenues can throw that number off by one, since we're working on a much coarser scale than real-world builders.  I suppose you could say that you would have to just take that number 13 into account when placing your avenues, but then your cities don't come out quite to scale anymore.  I don't see any obvious solution of what to do here.

What I'm doing with my revamped SF region is making my blocks 13 cells square BETWEEN roads and avenues...and yeah, I realize this throws the scale of the city off somewhat, but like you said, what can be done?  I'm pretty sure the "standard" city block of 660' x 660' is from the centerline of the right-of-way, be it road, street, avenue, railway, whatever.  Using a 13 cell grid would work if all one used was roads and allowed for 12 cells between roads...that would place the road in the 13th tile and so would would have the 13 cells from centerline to centerline, becaue roads, rails, and streets are only a single cell wide.  The only way to keep the grid working with wider right-of-ways would be to increase thier widths to 3 tiles from the existing 2, which is actually something worth considering (if it's do-able).  In RL, a 2 lane street has approximately a 50' right-of-way, 25' from either side of the centerline so, per game, given that each cell is 52.5' square, that's about right.  However, that makes avenues and highways, at two cells wide, only 100' wide, which I think sounds a little narrow, especially for a highway, especially in an urban area, where traffic volume would justify at least 3 lanes in either direction.  Heck, maybe highways could go up to 5 cells wide?  And, if we made avenues 3 cells wide, 2 lanes in both directions, that leaves a nice 50' wide cell down the middle to do all kinds of interesting things with: landscaping, transit stations, monorail, light rail, pedestrian walkways...the possibilities are numerous, if not exactly endless.  AND...it would semi-solve the problem of keeping the grid, whatever standard one would choose to use, intact and to scale.  Only immediate problem I see is that the building area between right-of-ways would then vary.  It would still be 12 cells between roads, but would become 11 cells between a road and an avenue. 

And, this totally ignores alleys, which are a big part of urban grids.  Alleys are typically a much narrower right-of-way, say half that of a road, and are usually one-way (at least here in Seattle they are).  We really don't have any way of creating a realistic alley tile less than 1 cell wide (I'm using streets as alleys in my SF region and not liking the results much).  And, even if we did/could, a single cell is still the smallest increment we can design to.  So, between roads set 13 cells apart with 12 cells between them, there is no way to center an alley...it would have to be offset from center by one cell, which annoys my brain (I'm heavy into symetry).  It would work fine in the spaces between a road and avenue, at 11 cells the alley would go in the 6th cell, leaving 5 cells to either side. 

So yeah, it's a conundrum.  That's why I settled on 13 cells between right-of-ways, at least for the time being.  Gotta have those alleys. 

On a totally different track, I'm not liking the 13 cell grid much either, now that I have started to actually build (after laying out all the roads/avenues/rail ahead of time).  I am ending up with "mini-blocks" 6 cells wide between roads and streets and the game "sees" streets as frontage, not rears (rearage?).  I am not able to lay out zones that are 6 cells deep for either residential or commercial, the game automatically adds a road at 4 cells of zone depth, which I find extremely annoying.  I get around this a little bit by laying out my residential and commerical lots 3 cells deep as far as I can before the game tries to throw a street in.  I stop the zone, usually a 3 x 3 cell square, then start a new one, so as to avoid the game putting a street in where I don't want one.  In the early stages of a city this is fine because most early zones develope in single cell widths.  But as the city grows, they start to converge with each other to create larger buildings, especially in urban cores.  I forget the large the game default growable buildings are...4 x 4?  And see, if that's the case, then the 6 x 6 mini-block is not going to work at all.  For that matter, any grid that is larger than a multiple of the largest office building or apartment building foot print, is not going to work.

I just took a quick peek into Lot Editor and it appears the largest residential building footprint is 4 x 4, while the largest Commercial is 6 x 6.  So the 6 cell deep idea would work for commercial zones, and maybe for urban residential zones, too (one could always put a park along the alley, many buildings here in Seattle have done that).  So really the problem I am having is with getting the game to not see my alleys as streets.  A personal problem. 

Does anyone know if anyone has created an alley I could plop that the game would not see and a street?

QuoteFinally, with five different FAR types (including the 45° diagonal), that would be a lot of work to make standard sets.  And although Chicago is one of the most grid-based cities around (it was designed from the beginning to have all the major roads separated by exactly one mile), there are still many diagonal roads of all angles.  And the diagonal roads, of whatever angle, are almost always major thoroughfares; for one thing, in RL they actually represent a shorter distance for getting from place to place.  So any comprehensive FAB solution has got to take such roads, and by implication their corresponding FAR types, into account.

Yes and another thing I realized last night is that there is no way of knowing ahead of time just where in the grid any angled road may fall.  I mean, if you start/stop the angled road at a grid intersection, then my idea for a standardized set of FABs would work just fine, even if it meant a lot of work to cover all the possible permutations of the many FAR roads.  However, what about those angled roads that don't start/stop at grid intersections?  What if the angle starts between grid intersections?  And, lets face it, in RL they usually do, because the angled roads pre-date the establishment of the grid. 

And then, what do we do with all the curves we have now?  How do we get buildings to work there?

See, just opened another new can of worms...

Lora/LD
Title: Re: Three Rivers Region
Post by: catty on June 28, 2009, 01:16:29 AM
Quote from: ldvger on June 27, 2009, 02:06:47 PM
Does anyone know if anyone has created an alley I could plop that the game would not see and a street?
Lora/LD

Pegasus created a Peg Alley Kit "The PEG Alley Kit now includes 4 different alleys for use in Residential, Rural, Industrial & Commercial areas" which you can find here

http://www.simtropolis.com/stex/details.cfm?id=11210

Right back to lurking  ()lurker() again  :)
Title: Re: Three Rivers Region
Post by: JoeST on June 28, 2009, 03:58:11 AM
Quote from: ldvger on June 27, 2009, 02:06:47 PMI just took a quick peek into Lot Editor and it appears the largest residential building footprint is 4 x 4, while the largest Commercial is 6 x 6.  So the 6 cell deep idea would work for commercial zones, and maybe for urban residential zones, too (one could always put a park along the alley, many buildings here in Seattle have done that).  So really the problem I am having is with getting the game to not see my alleys as streets.  A personal problem.
I was trying to grid a city recently. 5x5 seems the nicest way to do it in SC4. with a few 4 and 6 width/height's interspersed into it.

I previously had a 15x15 set up with a non-intersecting, rotationally symmetric alleyway system, leaving a space 6 in from each side, with a 2x2 square in the middle :D

also, the new FAR-x system sounds awesome, and those buildings :o :o :o

Joe
Title: Re: Three Rivers Region
Post by: mayorfabz on June 28, 2009, 07:10:08 AM
I want to express again all my admiration for the fantastic work here. There is definitely no need for a SC5 now. Congratulations to all of you who spend time for the sake of our (we, the non-BATters / non MODders / mainly downloaders) enjoyment.
I downloaded the latest NAM, of course, and have started doodling around with it. It definitely IS fun. Just a little something though:
we now have orthogonal/FAR intersections like these:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F9295%2Fimage6cjf.jpg&hash=87ebbfc484c045edc5059a017a2fd951141200b8)

But what about these ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1559%2Fimage4n.jpg&hash=9b6dd297670c1fd218e9e04d54b793e2666e6967)

(sorry for the poor drawing, at my age I am afraid I have utterly missed the digital revolution)
Maybe this issue has already been addressed, in which case I apologize for having missed it during my thorough lurking sessions.
Has anyone considered working on it ?
Cheers
Fabien
Title: Re: Three Rivers Region
Post by: Gaston on June 28, 2009, 01:53:39 PM
Quote from: mayorfabz on June 28, 2009, 07:10:08 AM
(sorry for the poor drawing, at my age I am afraid I have utterly missed the digital revolution)
Cheers
Fabien

Fabien,
    You are doing better than me.   I can't even figure out how to draw that much.   I was trying to suggest an acute angled "Y", but can't draw it and import it here.   LMAO


---Gaston
Title: Re: Three Rivers Region
Post by: dedgren on June 28, 2009, 02:39:56 PM
Just had a chance to glance at the posts.

Heather and I are spending an hour or so this really fine sunny Seattle afternoon with a couple of thousand of our closest friends at Sea-Tac Airport

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F879%2Fteaser090628a.jpg&hash=cd44f1429a432fde609e795d465bf448a2de0994)

enroute to Helena, Montana to see Josh and then next week on to Austin, Texas to spend several days with Tristen.

Thank heavens for iced coffee-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F3030%2Fteaser090628b.jpg&hash=f044c49c2e5f13596ee93cb5a2a99465890c44d5)

3RR's official summer traveling beverage!

Really big update in the works.  I didn't get it done before leaving, but will have several hours to work on it tonight.

Hope your weekend's been a great one, wherever you might be.


David

338217
Title: Re: Three Rivers Region
Post by: calibanX on June 28, 2009, 02:56:40 PM
Hmmmmm, 'really big update' huh  ()what()  Many of us are floored when you pop on to say you were just playing around.

I'm certainly curious. Anyone else?

Geoff
Title: Re: Three Rivers Region
Post by: sithlrd98 on June 28, 2009, 03:38:04 PM
After spending most of the day yesterday, and half of today , I realized that I tend to make things much harder than needed. I have never even really tried to do this before so as a novice to changing models in reader,(which I have even more respect for what BuddyBud is doing with his mod).....I present you a fully wealth dependant 90 degree road curve!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2F90_Wealth-1.jpg&hash=baf00459685072d8518984fcd1ebe1a2adaafdaf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2F90_Wealth-2.jpg&hash=1a6928e966b8296ef4929747497713d7a2bc00b2)

I am attaching this and would like some testing to make sure there are no bugs. I have not changed the T-21 to allow for my previous tree and lamp mod , and the only other dependency is the NAM. The files should load after the NAM , so place them in the NAM plugins folder.

Jayson

David,I hope you don't mind me posting this over here instead of my thread....
Title: Re: Three Rivers Region
Post by: dragonshardz on June 28, 2009, 06:33:20 PM
As soon as I get to home to my computer (on vacation at my dad's.), I will give this a test for you. I think some applause is in order!

10 to 8200
Title: Re: Three Rivers Region
Post by: Haljackey on June 28, 2009, 07:53:06 PM
Wow Jayson that's just what we need!  This will make those long, smooth curves just that much better.  Thanks for hard work!
Title: Re: Three Rivers Region
Post by: superhands on June 28, 2009, 08:03:19 PM
Jayson, I have to say thank you for taking the time to do this.

one thing.
try to make the s3d of the road texture raised to around .1m (i think) - to avoid any noise on sloping land
and have this as the main model not relying on t21.(basically what is in the far plugin already but raise the model)
and have the sidewalk separate form the road s3d.   this should cut back the number of props/models for the t21-and man hours :P

i had a play with it and couldn't find any obvious bugs.

sorry for the hoohah, but this mod atm is looking promising and again thanks for filling the gap :thumbsup:

dave
Title: Re: Three Rivers Region
Post by: girlfromverona on June 28, 2009, 08:28:07 PM
Sweet! Great work, Jayson.  :thumbsup:

Hope you have a safe and enjoyable trip, David. Look forward to seeing what you have in store for us with your Really Big Update!  ;D

EDIT: Just to clarify, Jayson - when we install the Beta mod, we don't have to take anything else out, right?
Title: Re: Three Rivers Region
Post by: sithlrd98 on June 28, 2009, 08:32:47 PM
Dave,you lost me...I am kinda flying blind with these...and up till now haven't really messed with model files. I basically am re-cycling a model , changing what verts need adjusting and making a prop exemplar. I really don't know any easier way , but agree that by the time I'm done doing it this way , I'll have over 100 props.

Oh, and forgive my stupidity ,  I already have the road at 0.006000. If I move it up to 1.000000 , will it affect the paths...meaning will ped/vehicle traffic still travel above them?


Quote from: girlfromverona on June 28, 2009, 08:28:07 PM
Sweet! Great work, Jayson.  :thumbsup:

Hope you have a safe and enjoyable trip, David. Look forward to seeing what you have in store for us with your Really Big Update!  ;D

EDIT: Just to clarify, Jayson - when we install the Beta mod, we don't have to take anything else out, right?
Just my WRC T-21 mod , if you are using it. Need to brush up on getting that to work with these!

Jayson
Title: Re: Three Rivers Region
Post by: girlfromverona on June 28, 2009, 08:39:45 PM
Quote from: sithlrd98 on June 28, 2009, 08:32:47 PM
Just my WRC T-21 mod , if you are using it.

Cool. I don't have that installed, so this should work fine! Gonna test it out real soon.  :)
Title: Re: Three Rivers Region
Post by: wes.janson on June 28, 2009, 11:07:03 PM
David, for some reason I have always enjoyed those moments stuck waiting in an airport. Maybe it's just the idea of going somewhere completely new, but airports always have a very zen effect on me. Sea-Tac is one of the better ones because the last few times I have been there was coming from Vancouver to go to PAX (http://www.pennyarcadeexpo.com/) and that is always enjoyable to a nerd like me.

Jayson: First off.. THANK YOU.  &apls This is perfect for those who like to use the curves in rural areas as well as urban. So fat I haven't found any bugs or whatnot. Too bad it doesn't work with your sidewalk mod though.
Title: Re: Three Rivers Region
Post by: Pat on June 28, 2009, 11:54:29 PM
Hey David I hope you have a great time in Helena visting Josh and the Tristen in Texarkana (http://www.imdb.com/title/tt0076729/)... I have to ask while sitting in the airport have you ever studied how people act and interact at all? I was wondering that cause from the pic you snapped there that lady in pink looks kinda well annoyed lol and the kids in the left hand there the young boy looks like he is saying but its my turn to pic on sis!! OK my brain has rambled off enough and I cant wait till that next big update!!!!
Title: Re: Three Rivers Region
Post by: ldvger on June 29, 2009, 12:52:03 AM
And next time you are stuck at Sea-Tac, give me a call.  I have no problem with catching a bus down to the airport in order to meet you and your family and if your layover is longer than 2-3 hours, we could do some sightseeing.  If your bags aren't checked though to final destination, there are lockers cheap to rent and our new light rail goes into effect in July, 20 minutes to downtown Seattle, only $5. 

Seriously, way more fun to spend time in town than hanging out at the airport!

Quotefor some reason I have always enjoyed those moments stuck waiting in an airport. Maybe it's just the idea of going somewhere

I'm not overly fond of airports, but I too enjoy the feeling of being in transit, going someplace, either new or familiar doesn't matter to me.  Movement, travel...feels good to me.  I am an anxious flyer, love take off and landing, but hate the bumps in between.  So airports always pull up a mix of feelings.  I'm a creature of habit and don't like changes to my routine, but for some reason I do enjoy traveling, as nervous as it makes me.  Maybe it's that nervousness that I like...


Lora/LD
Title: Re: Three Rivers Region
Post by: FrankU on June 29, 2009, 02:07:38 AM
WOW,

I haven't visited this thread since tuesday and I fear I have missed a new game update. Are you really working on SimCity 6 here?
I threw in my remark about FAR angled buildings. I meant this more as a foolish remark, and immediately you start making them!
My first real thought was about free standing residential houses, so that the problem of the diagonals wouldn't show up. But these W2W developenmts are really fantastic.
And about these lots with FAR angled fronts: this is a quite usual way of building in our historical cities.
I present you the Prinsengracht in Amsterdam:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDivers%2FPrinsengracht.jpg&hash=e393ceb175b7a75bcd48876ee5b8ef85d3d38414)

A never ending game!  &apls  &apls  &apls to all of you!
Title: Re: Three Rivers Region
Post by: Andreas on June 29, 2009, 02:14:03 AM
Looks like Amsterdam even invented the FA-CAN-AM already. ;)

EDITWelcome to the Double-0 Club, Andreas! -DE
Title: Re: Three Rivers Region
Post by: FrankU on June 29, 2009, 02:24:20 AM
Well, Amsterdam invented the Stock exchange. That's for sure.
About all other fractional angles I cannot speak for Amsterdam. But surely Amsterdam was not the first city with unpractical, but aeshetically pleasing, angles.

I don't know if there is some restriction to angles, that would be a question to Quantum Mechanics specialists...
Title: Re: Three Rivers Region
Post by: girlfromverona on June 29, 2009, 02:33:36 AM
Jayson, I've just had a chance to try out the sidewalk mod. It works fine - only problem is, I use your White Sidewalk Mod (http://www.simtropolis.com/stex/index.cfm?id=19425) as I like my sidewalks to have a consistent look. I was hoping the WSM would override the other textures in your new mod, regardless of wealth, but unfortunately they don't.  &mmm

Any chance you could try to make make a version where a) sidewalks only show up when something is plopped next to the road (so rural roads don't get sidewalks), and b) they only use the white textures?
Title: Re: Three Rivers Region
Post by: dedgren on June 29, 2009, 08:47:47 AM
Back to our ongoing

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F5756%2Ftitlepagepartsix090629a.jpg&hash=24e0920711ad12f26c246b149734c4feb83b13d9)

fine-terraforming tutorial.  Part Five, which we posted just about two months ago...

...how time flies...

...can be found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg242557#msg242557)- it's recommended that if you haven't read all the previous parts in sequence that you would do so.  In that case, Part One is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg237782#msg237782).

Today, we'll start with the roughed-in small transparent ploppable water lake we created in Part 5 using using the 9x12 TPW "panes" available on the 3RREX here [linkie] (http://sc4devotion.com/forums/index.php?topic=5603.msg177353#msg177353).

n.b.- PLEASE HOLD OFF ON DLing THESE IF YOU HAVEN'T ALREADY DONE SO- I'M POSTING a VERSION 2.0 SHORTLY, AND WILL LET YOU KNOW WHEN IT IS UP.  CONSERVE BANDWIDTH AND ALL THAT.

Here's where we left off.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F4041%2Fpic090430zc.jpg&hash=0ae8e481d8b795190604331ebff31a5e4a5621b5)

As you can see, the shore of our lake are very griddy.  Our first fine terraforming job, then, is to smooth the shore out and make it more natural appearing.

We'll start in the upper right-hand (northwest) corner of the lake, in the area we've circled in green.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F5355%2Fpic090702b.jpg&hash=a1f7071c18bf9e16b630abd28f6d3ac8db6b4916)

Ahh, but is it the northwest corner?  Being mistaken about this can certainly lead to frustration when we start moving the terrain around.  We'll step back out to the control panel and check the compass arrow in the corner of the screen to make sure.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F1149%2Fpic090702c.jpg&hash=cf74f8859e4544fe1fc008035ae422e3a45f6b3e)

Now that we're north-oriented for sure, zoom to view level four by pressing the [ 4 ] key and, if it isn't on already, turn the grid on by pressing the [ G ] key.

The first thing we run into is the left (west) edge of our northwest-most ploppable water pane, which we've marked with a straight green line.  The shore, then needs to be moved in here toward the center of the lake.

We'll do this by selecting the Mayor Mode "Raise Terrain" tool, then setting it to its smallest radius by pressing the [ shift ] and [ 1 ] keys at the same time.  Then, we'll set it to its lowest force by pressing the [ shift ] and [ f1 ] keys at the same time.

The tooltip is then positioned over the top left-most (northwest) corner of a gridsquare at one end, in this case the bottom (south), of the area where the PW pane edge is exposed.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F9349%2Fpic090702d.jpg&hash=a50c4ee78a556239a29f1ee1f8011b501eb94d1d)

A few left-mouse clicks and the shoreline begins to rise above the "water level."

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F9951%2Fpic090702e.jpg&hash=b10c78d67880fc023baf3aa1a062caa81f660ac0)

We'll repeat the same process on the the top left-most (northwest) corner of the adjacent gridsquare along the PW pane edge by positioning the tooltip...

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F5129%2Fpic090702f.jpg&hash=596de39561bec86fc616893fd4eda380668ace43)

...and clicking a few times until a nice irregular shoreline emerges.

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F5909%2Fpic090702g.jpg&hash=c854e7085c64be1a92ad75c3b26c2d6c093eb5b1)

After we're satisfied that we have a nice, natural-looking shore and the PW pane edge is completely covered, we'll move on to our next challenge- a 90 degree corner on our lake shore, which has been marked with green lines.

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F2866%2Fpic090702h.jpg&hash=3e961daa76254c36aa73f1a5f60e351a72fd12a2)

These are corrected wherever they appear by raising the terrain in the top left-most (northwest) corner of whatever gridsquare that is "inside" of the 90 degree corner- a hint in terms of finding this corner easily is that it will always be "under" water.

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F3724%2Fpic090702i.jpg&hash=0c6e3e322b51f31370e52b5845de9caefa040555)

A few clicks raise this corner sufficiently to give us a nice rounded area in the shoreline.  If you find you've gone too far, use a F=1 R=1 "Gouge Valleys" mayor mode tool to back up to just where you want things.

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F3124%2Fpic090702j.jpg&hash=254e72ea96c00b0d0aab7ebdc7104c9d66cdd4c0)

While we have this tool selected, let's use it to randomly smooth some sharply breaking corners on the landward side of the shoreline.

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F1034%2Fpic090702k.jpg&hash=36d628f4df104ac4f9eed51b03d71d4348d962b7)

A few clicks will drop these down to where the grid becomes smooth and uniform with neighboring areas.  Don't hesitate, though, to be a little random in doing this- a key secret to effective fine terraforming is to never let what you do become predictable.

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F4322%2Fpic090702l.jpg&hash=81b6994a8dca3c6f97d234ee9ffab34fc4cb3bf0)

Repeat this on-shore technique anywhere around the lake you see a sharp break extend for two or more full gridsquare edges, as it does here.

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F430%2Fpic090702m.jpg&hash=38fafa2ad00466bb62626080ac6dca1b958d54a4)

Just a couple of clicks makes a huge difference...

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F6889%2Fpic090702n.jpg&hash=2a0a26b8818c778a1aeeff2a5d11edfcc3ee60c9)

...as this pic shows when we turn the grid off.

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F8746%2Fpic090702o.jpg&hash=ade7e46d160e3bb65710190b118b0c0e3bdec24d)

Here's the area we've been working on- compare it to the pic we started with to get a sense of how just a few fine terraforming clicks make a huge difference.

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F7346%2Fpic090702p.jpg&hash=af7eaca892057e9e0b6175fc31cd7cd56004a157)

As we work our way clockwise around the lakeshore, we find an almost perfectly straight area.  That's fine for a canal or an artificial body of water, but not for our lake.

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F4943%2Fpic090702q.jpg&hash=cf8e61dcdd797a1dd82cdd92f258500f2544688b)

Select and set up a F=1 R=1 Raise Terrain tool, and position its tooltip as shown.

#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F4886%2Fpic090702r.jpg&hash=3954337208f9a1ed88747378fb39abf2e129875a)

A few clicks begin to alter the shoreline.

#19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F3875%2Fpic090702s.jpg&hash=19586d40eefb81fe779f0830b95d3da1244a6cc3)

Repeating the technique on an adjacent gridsquare erases all traces of the formerly linear shore area.

#20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F8633%2Fpic090702t.jpg&hash=e03fd083edf20cdbfc0fe95779d5881105a3c30b)

A little onshore lowering with a  F=1 R=1 Gouge Valley tooltip completes the process.  These are most often one and two- at the most three click changes.  It's that subtle a process.

#21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F1623%2Fpic090702u.jpg&hash=e95e49a34f6946f8668def798fb7862fdcab1363)

Here's the whole upper left (northwest) corner of our lake after our initial fine terraforming efforts.

#22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F7639%2Fpic090702v.jpg&hash=bfaac8b0defa3a896258a421a7d2a966c08f44d5)

And, after 10 minutes or so, here's the whole lake, with...

#23
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...and without the grid.

#24
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F4577%2Fpic090702xw.jpg&hash=3877f01f560e3b1ef7f5dd0b790bd562d30392e1)

Before we wrap this up for this part, let's do a small island.  There's really no trick to this at all- except for not disturbing the single gridsquare where each of the 9x12 PW panes is plopped.  You will recall all of these are dead level, which is why we don't see any artifacting along the adjacent edges of the panes- they line up perfectly in all three (x, y and z) axes with no overlap.

A nifty trick that allows these gridsquares to be located easily is to simply click on the 9x12 PW icon in the "Build Water Systems" Mayor Mode submenu.  This causes each gridsquare that can't be disturbed to turn brown.

#25
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F7338%2Fpic090702y.jpg&hash=3ac6f80ff2a3a44a71020c13ed7250fae2305b93)

Keeping in mind where these gridsquares are located, we'll position the start of our island a safe distance away with the "Raise Terrain" tool set to F=1 R=1.

#26
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F7526%2Fpic090702z.jpg&hash=ea5e9247d22e0b348231b0665fe38361d14f44e8)

A couple of clicks and our new island breaks the surface.

#27
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F6724%2Fpic090702za.jpg&hash=5e3ebdf4c37ac80e3c8a8412adf1ecf3a0bb56fd)

An unobstructed view.

#28
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F1376%2Fpic090702zb.jpg&hash=ca1ea03735ae9189ff0f3b9b7a64636865d1e1c6)

From there, it's just a matter of raising the lakebed around that point a click at a time until you are satisfied with the size and shape of your island.

#29
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F8613%2Fpic090702zc.jpg&hash=7ce1ea08becdb1b0e233b3547e0c15284047a2bc)

Here's that northwest corner again with the grid turned off.

#30
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F9612%2Fpic090702zd.jpg&hash=0d59af289f32a938ea5f23cbd98c7c6ccfb68794)

Here's the whole lake...

#31
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F9213%2Fpic090702ze.jpg&hash=e1db3b937a1ff0c9d27aabd9cef60b3304bea4cb)

...and here's where we started out.

#32
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F4041%2Fpic090430zc.jpg&hash=0ae8e481d8b795190604331ebff31a5e4a5621b5)

That wasn't so hard, now, was it?

In Part Seven, which is here [linkie], we'll create an outfall from our lake and look at how placing rocks, plants and other stuff ties our terraforming efforts all together.


David

338952

Title: Re: Three Rivers Region
Post by: bob56 on June 29, 2009, 09:27:16 AM
Cool!!! Can't wait to read!

I am unable to access the 3RREX...It says I'm not allowed to access the area. This should be open for everyone, right?

Thanks ;)

EDITBob, everyone should be able to see the 3RREX.  If anyone else is having trouble, could you let me know.  I don't have time to look at permissions right now- I'll PM Alex (Tarkus) and see if he can do that pending me getting back on later this afternoon.  Thanks for letting me know this. -DE

ANOTHER EDIT: Bob, I've just checked the permission settings, and the LEX Scrutineer group wasn't able to access the 3RREX.  I've checked the box now, so you should be able to get in there now--let me know if it's working or not.  -Alex (Tarkus)

EDIT #3: Yup, I've got access. Thanks!!!
Title: Re: Three Rivers Region
Post by: Korot on June 29, 2009, 09:59:28 AM
I can get to the page, but am unable to see download link, unless it is the jeroni plopable water rapids and waterfalls.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: Tarkus on June 29, 2009, 10:08:46 AM
Quote from: dedgren on June 28, 2009, 02:39:56 PM
Thank heavens for iced coffee-

Yes, absolutely.  I live across the street from a Starbucks myself, which is very handy.  I'm addicted to Grande Iced No-Whip White Chocolate Mochas myself.  There probably wouldn't be an RHW without them. :D

Stunning developments here as always--I can't wait to mess around with the new TPW.  The Fractional Angled Building stuff is great, too--that will be a real groundbreaker there.  Hope you and Heather have a safe trip to Helena and Austin!

(And Jayson, thanks for the T21'd sidewalk curve mod--I'm looking forward to playing around with it!)

-Alex
Title: Re: Three Rivers Region
Post by: Ryan B. on June 29, 2009, 10:22:45 AM
I find Starbucks horribly inadequate.

Allow me to paraphrase that Dos Equis commercial:

I don't always drink coffee.  But when I do, I prefer Tim Hortons.  Stay thirsty, my friends.

Tim Hortons, of course, was named for - & founded by - the former Sabre & Maple Leaf (:'() Tim Horton, who was tragically killed in a motorcycle accident.  Horton's #2 hangs in the rafters of both HSBC Arena and Air Canada Centre.

Thanks for catching that, Wes!
Title: Re: Three Rivers Region
Post by: threestooges on June 29, 2009, 03:55:43 PM
It's been FAR too long since I commented here last (pun intended?) but I've certainly been keeping up with things as best as I can. The FAB concept is something that has just been waiting for the right catalyst, which I think has been found in Jon and the others.

Incidentally, Jon, if you're interested, I'd love to hear how you were able to get the storefronts rotated so quickly. I don't have much in the way of functional buildings that would fit that location, but it'd be good to know for the future.

Looking forward to the continuation of this tutorial David.
-Matt
Title: Re: Three Rivers Region
Post by: sithlrd98 on June 29, 2009, 04:21:30 PM
This is gonna be a long post .......for me anyway  ;D

Quote from: wes.janson on June 28, 2009, 11:07:03 PM
Too bad it doesn't work with your sidewalk mod though.

Quote from: girlfromverona on June 29, 2009, 02:33:36 AM
Jayson, I've just had a chance to try out the sidewalk mod. It works fine - only problem is, I use your White Sidewalk Mod as I like my sidewalks to have a consistent look. I was hoping the WSM would override the other textures in your new mod, regardless of wealth, but unfortunately they don't.  &mmm

Any chance you could try to make make a version where a) sidewalks only show up when something is plopped next to the road (so rural roads don't get sidewalks), and b) they only use the white textures?

Since this was more of a "proof of" type thing , I purposely set the T-21 to show up on all lot types(civic,.etc). I only set the individual sidewalks to appear with certain wealths. As this is still a beta thing , that will change.The overall plan is to create the mod to encompass all of the WRRC/FAR additions. I mainly was trying to make the first mod to show the Maxis wealth textures as I think that there are still plenty of users that do not use any sidewalk mod. I do plan on doing a mod that is only the "white" texture so that it works with my white sidewalk mod , since the basic setup is there it will only require small changes. I will also do a JRJ version that is set-up just like the original road mod that he did.Of course the biggest obstacle is time...although now that I get the basic idea , this will be finished!

Quote from: superhands on June 28, 2009, 08:03:19 PM
one thing.
try to make the s3d of the road texture raised to around .1m (i think) - to avoid any noise on sloping land
and have this as the main model not relying on t21.(basically what is in the far plugin already but raise the model)
and have the sidewalk separate form the road s3d.   this should cut back the number of props/models for the t21-and man hours :P

dave

Quote from: sithlrd98 on June 28, 2009, 08:32:47 PM
Dave,you lost me...I am kinda flying blind with these...and up till now haven't really messed with model files. I basically am re-cycling a model , changing what verts need adjusting and making a prop exemplar. I really don't know any easier way , but agree that by the time I'm done doing it this way , I'll have over 100 props.

Oh, and forgive my stupidity ,  I already have the road at 0.006000. If I move it up to 1.000000 , will it affect the paths...meaning will ped/vehicle traffic still travel above them?
Jayson

First, the name change really threw me!

As far as the above quotes, I've been thinking about your original post and am still not sure what you mean.Are you saying to  make one prop exemplar pointing to all three(or however many) sidewalk texture props, then when creating the T-21 using whichever Resource Key Type number corresponding to whichever sidewalk?
If that is correct , then won't it just blanket the road texture? Also, if I change the Vert in the original S3D , won't I need to change the IID anyway since the originals have the Y set at 0.0?  If that is also correct , then I have no choice but to make new props.

I'm sure that , once again I'm overcomplicting things , but I'm new at this!

I have another idea of how to do this but I'll just wait to see if anyone else has anyother ideas , as I already tried a few other things and failed!

Jayson
Title: Re: Three Rivers Region
Post by: wes.janson on June 29, 2009, 06:38:49 PM
Quote from: Ryan B. on June 29, 2009, 10:22:45 AM
Tim Hortons, of course, was named for the former Sabre & Maple Leaf (:'() Tim Horton, who was tragically killed in a motorcycle accident.  Horton's #2 hangs in the rafters of both HSBC Arena and Air Canada Centre.

Not just named for, but founded by as well. The only coffee place that I have seen people literally line up down the block to get in, while a Starbucks across the street sits with half a dozen people in it.
Title: Re: Three Rivers Region
Post by: M4346 on June 30, 2009, 01:16:14 AM
Hi David!

Really enjoying the tutorial! Very useful indeed!

Don't mean to be a PITA though, but it appears that the linkie monster may have ravaged part three: there are no linkies under the tags (anymore?)  ;D

Not the end of the world, but it might be inconvenient, or worse, inconsistent! :P

M

Quote from: dedgren on April 15, 2009, 11:07:42 PM
Here we go again...

This is the third part of what is planned to be an extended tutorial on fine terraforming techniques.  Part Two can be found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg238230#msg238230).  Part Four is here [linkie].  It is recommended, since each part builds on the information provided in previous ones, that you would start at Part One, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg237782#msg237782), and work your way forward.  On the other hand, far be it for me to tell anyone what to do...

...

In the next section of the tutorial, Part Four [linkie], we'll smooth the other bank, place the culvert and plop some water.  See you there!


Edit: Whoops! Found another one:

Quote from: dedgren on April 21, 2009, 11:06:25 AM
Well, that's it for this part.  We'll look at how basic fine terraforming with the new PW works, and then head back to our lake and stream project in Part Five [linkie].  Thanks for your interest in this.
Title: Re: Three Rivers Region
Post by: JoeST on June 30, 2009, 04:31:09 AM
Quick fact check.. (to go alolng with Marius's finds):

Your header pic for the latest update is Part5, shouldn't it be Part6 ;)

Joe
Title: Re: Three Rivers Region
Post by: girlfromverona on June 30, 2009, 04:56:12 AM
Quote from: sithlrd98 on June 29, 2009, 04:21:30 PM
I do plan on doing a mod that is only the "white" texture so that it works with my white sidewalk mod , since the basic setup is there it will only require small changes.

You da man!  :P

Seriously, that is very cool. I am totally going to use that when it's ready.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dragonshardz on June 30, 2009, 01:35:13 PM
99 posts in 11 days? Yikes...
Title: Re: Three Rivers Region
Post by: dedgren on June 30, 2009, 05:38:21 PM
We interrupt the last post to make this post...

I've been in a "parent training" pretty much all day, and needed something I could work on and look like I was paying attention at the same time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F7065%2Fteaser090630a.png&hash=88235f60133f97a652809a8fe547b52f98adc513)

So I ginned up something for the MIS that I had promised our great friend Alex (Tarkus) a little bit ago.  I think more realistic RHW cloverleafs are, err... imminent.

* * *

We made 20,000 page views again this month-10th in a row- when we passed 340,000 just a few minutes ago.  3RR started the year with just about 205,000, so that's 135,000 page views since January 1st- not much less than half of all the views we've had in three and a half years at SC4D in the past six months.  Exactly a year ago, we were on page 206 at just over 4,100 posts and had 97,000 or so views [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg162861#msg162861).  That's pretty neat- we've thus also doubled the number of posts and pages we had in two and a half years in just the last year.


[tabular type=4][row][data]99 posts in 11 days? Yikes...[/data][/row][/tabular]

That's all due to you, folks.  What a great ride this has been, and what a pleasure to have shared it with all of you.  We'll be knocking on the door of a half-million views right around 3RR's fourth birthday.

* * *

So, back to our tutorial, now in progress.

Later.


David

340,011
Title: Re: Three Rivers Region
Post by: Haljackey on June 30, 2009, 05:46:08 PM
:o

Loop ramps will never be the same again!  Fantastic work David!!   :thumbsup:
Title: Re: Three Rivers Region
Post by: deathtopumpkins on June 30, 2009, 05:54:41 PM
Quote from: Haljackey on June 30, 2009, 05:46:08 PM
:o

Loop ramps will never be the same again!  Fantastic work David!!   :thumbsup:

Seconded!  Very nice work David!  &apls
Title: Re: Three Rivers Region
Post by: Tarkus on June 30, 2009, 06:14:31 PM
Make that thirded!  Thanks so much, David--having better loop ramps will be an absolute lifesaver!

-Alex
Title: Re: Three Rivers Region
Post by: JoeST on July 01, 2009, 12:06:35 AM
and a fourth....man they look good
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 01, 2009, 12:30:27 AM
Wonderful, wonderful stuff, David! The RHW was incredible before--now it'll be unbelievable!

Keep up the great work, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: io_bg on July 01, 2009, 12:45:42 AM
 :shocked2: Now RHW cloverleaves will look better than ever!!! &apls
Title: Re: Three Rivers Region
Post by: kbieniu7 on July 01, 2009, 02:39:59 AM
Excellent work, it's great.  ;)

Just a pity that SA euro textures don't work with new RHW  &mmm 
Title: Re: Three Rivers Region
Post by: Korot on July 01, 2009, 05:49:19 AM
They look great David!

And kbieniu7: Maarten (mrtln) created a new set of Euro textures whom are compatible with the RHW 3.0.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: homefryes on July 01, 2009, 02:21:22 PM
Quote from: dedgren on June 25, 2009, 10:17:20 PMMmmm- busy here today!

These are for our great friend Don (homefryes) for use in his great MD Ashtabula [linkie] (http://sc4devotion.com/forums/index.php?topic=7257.0).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F4426%2Ffarsamintersectiontease.jpg&hash=ac7ee8056f1cd9b0b9e1390d0e5435684e7631dc)

Like I've said there, his implementation of fractional angle road and rail couldn't be closer to the vision I originally had in conceiving it.  Don's work is a masterpiece!

Later.


David

335881

I am so humbled ... and a little bit embarrassed, as I have been away from my own MD for over a month now! I've been terribly preoccupied (in RL events), and unfortunately will continue to be so. But maybe ... just maybe ... this will be enough to get me back into the game again and maybe post at least weekly. I've been so "out of it" (in relation to SC4D developments) as of late, that I don't even have the latest NAM improvements yet! Guess I'd better get busy with that first!

Happy Canada Day to my Canadian friends ... and to my fellow US friends, have a safe and happy Independence Day!

Don
Title: Re: Three Rivers Region
Post by: dedgren on July 01, 2009, 07:24:16 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F4063%2Fduckoooops.jpg&hash=942aa679847da5d1866cb7bb4694e528821a59a2)

Heh!

I never know what the visits with the boys are going to be like.  In the past, there's been lots of waiting and structured time, so I've had quite a bit of free time to work on 3RR while in Helena with Josh or in Austin with Tristen.  Not this time, at least at the Helena end.  We've pretty much been going nonstop since we arrived Sunday evening, but that wound down as of a couple of hours ago.  We get to take Josh on an outing to Yellowstone Park starting tomorrow afternoon, and that should generate lots of good stuff to post during those motel room nights.

Tonight, I have an uninterrupted couple of hours starting right now, and I'm going to put them to good use moving our ongoing tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg256284#msg256284) along.  Thanks to all who let me know about the linkie confusion- I'll fix that, too.

So, take it easy for now, wherever you are, and have a look back in after a few.  We'll see you then.

Later.


David

341058 - We started July at 340400 pretty much on the nose.  My guess is we'll be well into the 360Ks when it ends.
Title: Re: Three Rivers Region
Post by: Pat on July 01, 2009, 10:33:41 PM
david you must share Yellowstone with me!!! I was sooo mad when we was in Montana I couldnt get the family to detour down that way gaaah.... But we did go threw TR National Park with the Painted Canyons... Well hopefully soon I can get there lol...
Title: Re: Three Rivers Region
Post by: kbieniu7 on July 02, 2009, 04:38:52 AM
Korot, yes I know, but I think difference beetween puzzle pieces and draggable parts is too big.
Title: Re: Three Rivers Region
Post by: Korot on July 02, 2009, 05:17:34 AM
Really? I don't. But it is the only version available that is compatible so you'll have to use that one for now.
Title: Re: Three Rivers Region
Post by: kbieniu7 on July 02, 2009, 06:04:37 AM
Maybe I'll test again but now, I'm still using v2.0.  ;)
Title: Re: Three Rivers Region
Post by: MandelSoft on July 02, 2009, 09:00:40 AM
Still using v2.0? You're really missing a lot of essential things of v3.2! I strongly advise you to upgrade the RHW to v3.2.
Title: Re: Three Rivers Region
Post by: kbieniu7 on July 02, 2009, 01:09:35 PM
Well, I really don't need various puzzles, overpasses etc, I prefer to have better textures.  ;)
Mrtnrln, Your textures are good too, but  in my opinion this made by SA are much better (maybe not just for this difference) ;)
Title: Re: Three Rivers Region
Post by: dedgren on July 02, 2009, 01:59:57 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F6994%2Fsammysquirrelhmmm600px.jpg&hash=d73e329df616bd6e2bfd3f48c241c137d00b3501)

Part Six of the Fine Terraforming Tutorial is up!  Here's a [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg256284#msg256284).

I'm already working on Part Seven.

Later.


David

341932
Title: Re: Three Rivers Region
Post by: dragonshardz on July 02, 2009, 03:45:02 PM
Quote from: dedgren on June 29, 2009, 08:47:47 AM
Ahh, but is it the northwest corner?  Being mistaken about this can certainly lead to frustration when we start We'll do this by selecting the Mayor Mode "Raise Terrain" tool, then setting it to its lowest force by pressing the [ shift ] and [ 1 ] keys at the same time.  Then, we'll set it to its smallest radius by pressing the [ shift ] and [ f1 ] keys at the same time.

David, the highlighted words should be flipped. SHIFT+* changes tooltip radius, SHIFT+F* change tool force.

On another note, have fun in Yellowstone!

EDITThanks, 'shardz- I've fixed the various problems (must be getting old, I am) and have put both you and Marius (M4346) into the 3RR Fact Checkers.  Thanks for keeping your eyes open! -DE
Title: Re: Three Rivers Region
Post by: JBSimio on July 03, 2009, 10:10:19 AM
Just checking in... I've been trying to keep up with my reading here when I can, but it's been a pretty hectic week.  Tis the season in the world of resident camping which I call home!  :D  Anyone who knows me is well aware that this is never a good time of year for me to be an overly productive member of the community.  I'm still picking away at the FAB lots, but additional teasers may be few and far between over the next several weeks.  You'll just have to trust me when I say things are indeed happening.  ;)

Enjoy Yellowstone, David!

JB
Title: Re: Three Rivers Region
Post by: Ryan B. on July 03, 2009, 08:01:15 PM
Quote from: dragonshardz on July 03, 2009, 04:56:27 PM
Hmm...you know, we have a list of those who have gotten a Double-00 post. Perhaps we should have a list of 3RR Fact Checkers?

I'm sure David has one of those sitting around somewhere.
Title: Re: Three Rivers Region
Post by: rhizome21 on July 04, 2009, 02:53:12 AM
Waaaahhh

JB, Exziviben, I'm stunned... it's another SC4 taboo that's about to bite the dust !

Yes, we need angled lots to conform with angled street, and curved ones too... ok, there's not a lot of curved buildings, but don't forget, in the countryside, that we may have curved / angled gardens, with houses not perfectly aligned...

anyways, it's great work, and i can't wait for the day when we can cram up our cities with all kinds of weird / non grid-aligned buildings configurations.

jf
Title: Re: Three Rivers Region
Post by: jacqulina on July 04, 2009, 03:02:22 AM
wonderfull work david as allways
Title: Re: Three Rivers Region
Post by: dedgren on July 04, 2009, 09:46:28 AM
We're at

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F4300%2Fteaser090704a.jpg&hash=d613fb636b0d6a18a347d01a4ccfeaec2c00b2fd)

Yellowstone National Park.  Yesterday was really nice:  wildflowers are everywhere.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F1356%2Fteaser090704b.jpg&hash=18b63d4914eae89cd76758722b61008dff52028e)

So are buffalo calves.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F4326%2Fteaser090704c.jpg&hash=d2e64f0033040da61610249f0d478bcab1bd1383)

There are geysers going off...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F2851%2Fteaser090704ds.jpg&hash=3eb32bcac0e548718fd7bf5f150923817bec54ee)

...getting ready to go off...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4762%2Fteaser090704e.jpg&hash=4c6ed9e69926cc71ff855ea9ef6e0ca68e8ec524)

...and of course Old Faithful.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F4954%2Fteaser090704f.jpg&hash=67f27408a108f63aa200bcfc50f296aba939982b)

We'll be here another day, then back to Helena.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F5479%2Fteaser090704g.jpg&hash=1d83ef9d094698166e465b3e8bbbfa6e9ff882a8)

* * *

I'll note that I was told a couple of folks have posted here asking about Sarah Palin.  Thanks for understanding that whatever is going on there is not really relevant to 3RR- add to that I'm as clueless about what's up as anybody else.

Later.


David

343078
Title: Re: Three Rivers Region
Post by: girlfromverona on July 04, 2009, 05:42:29 PM
Lovely pics, David! I really hope I get to Yellowstone at some stage in my lifetime. It looks amazing.  :)
Title: Re: Three Rivers Region
Post by: ldvger on July 05, 2009, 12:45:27 AM
David-

This is totally and way OT, but I am wondering if you may be able to advise me about a new region I have started.

I may have mentioned previously that I had started the default San Francisco region that came with the game.  Well, once I realized the scale problems , I asked Eblem to make me a scale accurate region, which he did.  I know have a new SF region which is 10 large cities wide by 13 large cities tall that encompasses almost the entire SF Bay area.  It's a gorgeous region map and I love it, can't wait to start playing it.

Problem being, I have this button in my head that's really hard for me to turn off that tells me that if I am playing a REAL area, I need to recreate the REAL landscape before I start building.  It's a Taurus thing, I think.  So, to that end, I am downloading tons of USGS topo maps.  I don;t think I will attempt to recreate the Bay area per se in terms of towns and highways, etc., but I would like to have the natural landscae in place in terms of above sea level bodies of water.  Hence my painstaking downloading of the actual RL topo maps of the entire region (about 1/4 of the way done so far).

The maps I am downloading are all uniform in scale.  Each one comprises a 7.5 degree by 7.5 degree "snapshot".  I have graphic scales on each map that allow me to keep scale even if I reduce the images.  The images open originally in Adobe as PDF's but I have found I can open them in Photoshop without any significant lose of scale/clarity.  I can then save them as JPG's.
I played around with opening the JPG's in AutoCad today and found that I could and quite a bit of wiggle room in making changes to them, which surprised me.

What I want to do is this, and this is where I thoght you may be able to help me.  I want to take the scaled topos I am downloading and rescale them to match my game maps of the region.  My thought is to somehow overlay the RL topos over the game maps, so I can map out lakes, streams...all the above sea level water and so create natural watercourses. 

So my question to you is, have you any clue as to how to go about this, hahahahaha? 

Lora/LD
Title: Re: Three Rivers Region
Post by: Pat on July 05, 2009, 02:05:28 PM
LoL Lora knowing David he might be able to pull something off!!! Well hopefully it can be done to what you have described...
Title: Re: Three Rivers Region
Post by: dedgren on July 05, 2009, 03:10:42 PM
Traveling today- Helena, Montana to Austin, Texas- so my Internet time is limited.  I do have some SC4/3RR stuff loaded up on the 'puter to work with on the plane, though, so there's still hope for later today.

I will post the last of the pics from

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F1139%2Ftitle090705a.jpg&hash=32b192737eb383720213ae26244356373a210c08)

our visit to Yellowstone National Park for those who enjoy a little "on the road" OT.

We made the trip to spend a few days away from the treatment facility where Josh has been for two years now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F286%2Fteaser090705o.jpg&hash=5a95c3dc9887f3cfd67cbf7d5708794e6ae0f90e)

Hard to believe he was only eight years old when we brought him to Montana.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F6026%2Fteaser090705e.jpg&hash=2f839326a3f00c9d36bd13436273c6cae905f11d)

He's grown up quite a bit during his stay, but he's still nowhere close to where he needs to be.  So we just enjoy the time we can spend with him, and try to make it as high quality as we can.

Apropos of the (US) Fourth of July, Yellowstone came complete with an eagle.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F2175%2Fteaser090705d.jpg&hash=fcb9e74365ed748d0ebdf2c453b470afba086333)

...that's shot hand held with a 300 focal length lens and a 2x teleconverter- sorry about the blur.  The bird wouldn't come any closer than a quarter-mile/400 meters, and across a river at that...

This is what our eagle mom was keeping an eye on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F6913%2Fteaser090705f.jpg&hash=58d04aadcf44d8f4b6c060111e914a829e7f897f)

For those of you keeping track, we saw the same nest, and probably the same mother eagle, last year during our last trip.

Eagle chow Shame on me!

Here's another shot of local Yellowstone fauna.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F5173%2Fteaser090705l.jpg&hash=84fdd4d69335c69d7401b32bf7a4aeec507a50a8)

Nobody, of course, comes to the park to look at the chipmunks...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F4432%2Fteaser090705g.jpg&hash=6cdfb53c41806f8c6f24d90a1d4b765e604e5cea)

...not with all those geysers everywhere you turn.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F2910%2Fteaser090705h.jpg&hash=45643e3599865059a09c1545044c0a36ec3ffd56)

And boiling pools.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F2383%2Fteaser090705c.jpg&hash=4c008001f8bdacd85e7fdc154876f734dc2b8db2)

And hot springs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F3600%2Fteaser090705k.jpg&hash=9bd6ec72335f8721bddb59ca52f807552356cf9e)

As if to reinforce how much of what is going on at Yellowstone is about water, there's the Lower Falls of the Yellowstone River.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F1954%2Fteaser090705i.jpg&hash=135ab4ea6ffd4ec9da29a15059a767ab5ab434b1)

308 feet/about 93 meters into the Grand Canyon of the Yellowstone.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F5227%2Fteaser090705j.jpg&hash=372b7fe92a14a98d77eedee6d588105bfc55df78)

Big scenery, no doubt.

Not to be outdone, there's beautiful mountain streams more or less everywhere you look.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F8607%2Fteaser090705b.jpg&hash=cfa677d4bd2ebcb9f91589a83e66dcb0d1edfe20)

Heck, I'll amend that to beauty everywhere you look

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F9850%2Fteaser090705n.jpg&hash=818bb44711955b41d7598db9a3272e6dff3b2612)

We wrapped up our day at what probably is my favorite place at Yellowstone- Mammoth Hot Springs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F7076%2Fteaser090705m.jpg&hash=e8e1b78b53e0dec5afcb35b37e5360761a4a2ccd)

The title pic was shot there, as well.  There's both a majesty and a special kind of serenity to watching the water bubble up out of the ground and run down the flowstone pools.

A particularly wonderful place in a world full of wonderful places.  It's great to have you folks to share it with.

* * *

Lora, the 3RR Answer Man has copied your post offline, and will respond after cogitating a while at 30,000 feet/9,000 meters.

Later.


David

343808
Title: Re: Three Rivers Region
Post by: Pat on July 05, 2009, 03:41:59 PM
Ooooooooo David you -------- err ummm ----------- gaaaaaaaaaah OK I Know wonderful and stunning pics there wow!!!!  Man I am sooo jeoules of ya's getting to go back to Yellowstone!! BTW how many miles of I-90 is it?
Title: Re: Three Rivers Region
Post by: FrankU on July 06, 2009, 01:02:56 AM
David,
Yellowstone looks great. I t reminds me of Iceland where I have been some six years ago.
Great nature, raw landscapes and natural forces. Makes me feel as I am a visitor on this planet, instead of the usual feeling of being the owner of it (together with all of you, of course).
Title: Re: Three Rivers Region
Post by: ldvger on July 06, 2009, 03:02:37 AM
I went to Yellowstone once as young child and have little memory of it other than the pics my family took at the time.  It was 1959 and I was 5 years old.  My mom's dad lived in San Diego, CA at the time, where my uncle, my mom's brother, was stationed in the navy.  Our family made a huge pilgramage from Detroit to San Diego in 1959, I can't imagine what it cost at the time.  Me, my mom, and my little sister Charlotte flew cross country in a prop plane.  My dad drove out a week later and joined us at my grandpa's house in Del Mar.  We drove home, back to Michigan, taking the long way home and so ended up in Yellowstone at some point along the way.

I revisted Yellowstone as an adult sometime in the early 1990's, the same year the devestating fires erupted and burned so much of the park.  I had just bought a new Toyota 1/2 ton pick up and it was my birthday, May 4th.  It had been a hard winter and so only bits and pieces of the park were open, but I was able to sit in the freezing cold and take photos of Old Faithful.  It was a very grey day, spitting snow, and when my pics came back from developing, they wre almost this uniform grey.  A polar bear eating vanilla ice cream in a snowstorm.  While I sat in the freezing cold and waited for the geyser,  some marmots came out and tooled around me. 

I went back to my campsite and fired up a fire, cooked myself some dinner, while the sleet turned into a heavy snow.  I took pictures of my hamburgers cooking in my frying pan and covered with snow...it was snowing that hard and fast.  I had set my picnic table with plate and silverware, but had to dig through the snow to find them when my meal was finally prepared.  The only other folks in the campgrund was a big motor home about 500 feet away and just as I was sitting down to eat, a woman came out the door of the motorhome and yelled across to me, would you like to join us for a drink?  I yelled back yes, as soon as I finish my dinner and washing my dishes.  She yelled back, you're a woman?  And of course I yelled back, yes, because I am. 

I finished my dinner chores and spent a pleasant, warm evening with them, then returned to my little tent to sleep.  I had a dog back then and he and I crawled into the tent and zipped up for the night.  I had a rain fly over the tent but it was snowing hard and I worried about the snow collapsing the tent, so I woke up every now and then to bang the snow off the roof of the tent and rain fly. 

When I woke up in the morning it was because a park ranger was knocking on my tent telling me the park was being evacuated.  There was a big storm on the way, everybody had to get out.  I mumbled my assent and then unziped my tent flap only to have three feet of snow tunble into my tent.  All the snow I had thumped off the roof of the tent all night long had gathered in a drift around the perimeter of the tent.  Immediately, everything inside the tent was covered wth snow and wet. 

I packed up and kept my sleeping bag apart, knowing I would have to dry it before I could sleep in it again.  I was on the road soon after, heaters going and my sleeping bag being held up against the windshiled where the heat vents are, tyring to dry it out.  There are few roads into or out of Yellowstone and I needed to head west, so I ended up in a huge traffic jam in the middle of a severe snowstorm as me and everyone else in the park tried to get the heck out of there.  In the midle of this traffic jam, a bull buffalo escorting his harem decided to cross the road.  Stymied by the endless line of autos between him and the other side of the road, he lowered his head and began to maul the cars in his way.  I was in a BRAND NEW TRUCK (7-8 days old, 1200 miles) and he was attacking cars and smashing them just a few cars in front of me.  He smashed the car in front of me, breaking windows and denting the body, then he walked right by my truck and smashed the car behind me.  Traffic started moving again and I thanked the my lucky stars.  Every car around me had been badly damaged by this enraged Bull buffalo, but I and my truck had escaped harm.

That's pretty much the end of the story.  I drove all that day across Idaho, shifting areas of the sleeping bag over the heaters on my windshield, trying to dry it out.  Once out of the mountains, the weather got warm and dry.  That helped a lot.  My dog wasn't too happy ecause he was curling up on the sleeping bag piled up on the passenge seat, but as it turns out his body heat helped dry the bag.  Yeah the bag smeeled like dog until I got it home and washed it, but hey,it was dry when I camped that next night. 

As an aside to this story, I am an infamous pyromaniac.  I was arrested for arson at the age of 6.  It was a fake arrest meant to strike fear into the heart of a child who was evidencing some dangerous tendencies, but it didn;t teach me not to light fires, the arrest taught me not to get CAUGHT lighting fires. In my heart of hearts I am still an arsonist, but I channel my love of fire into legal avenues.  I am much in demand as a bonfire master...

But.  I was in Yellowstone in early May and the park erupted into majot flames in early June and continued to burn most of the summer.  My buddies all accused me of setting the fires, knowig of my pyro background. 

I didn't do it.  As a true pyro, I would take great pride in laying claim to that conflagration, especially given the month between when I was there and when the fires started.  But I didn't do it.  I only light fires now when asked to.

Just sharing my own Yellowstone memories...

Lora/LD
Title: Re: Three Rivers Region
Post by: io_bg on July 06, 2009, 03:15:12 AM
Wonderful pictures, David! I wish I could went there...

EDITAnd, my friend, I would love to visit the old cities and countryside of Bulgaria and other nations of Eastern Europe before they are completely Westernized.  You have treasures in your country that are just as much worth preserving as the ones we have here in the 'states. -DE
Title: Re: Three Rivers Region
Post by: Battlecat on July 06, 2009, 09:15:49 AM
Beautiful!  Someday, I'll manage to get down to Yellowstone park, it looks like it's really worth the trip. 
Title: Re: Three Rivers Region
Post by: threestooges on July 06, 2009, 12:55:17 PM
-Battlecat: It really is worth the trip. I went many years ago when I was a kid, and I still remember some of these areas as clear as the pictures above. I can only imagine what inspiration it would have for Adara.

-David: Great pictures and it's good to see you had a good time with Josh. A few of your pictures don't seem to be showing up right now, but I'm not sure if that's the picture or the host. I'll check back later though. Until then, hope the flight is smooth and the rest of the trip is relaxing.
-Matt
Title: Re: Three Rivers Region
Post by: Silur on July 06, 2009, 01:12:46 PM
Hi, David ...
Excellent pictures, I'm crazy with this - THANK YOU !!!  &apls &apls &apls
Title: Re: Three Rivers Region
Post by: dedgren on July 06, 2009, 01:41:59 PM
Heh!  Denver International Airport, Day 2 - deja vu all over again.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F4214%2Fteaser090706a.jpg&hash=19c9f69d67f7ebc2178e52550ed7f6d16625028a)

Our flight in from Helena yesterday arrived too late to make the connection to Austin, so, no Matt (threestooges), things haven't been that smooth.  We had to overnight here (in a Comfort Inn just outside the airport located in an area where I used to ride my bicycle for endless hours along the Highline Canal when I lived in Aurora 25 years ago- there was nothing out here then, now it's all built up).  This morning we returned with several thousand of our closest Denver-area friends to catch an early afternoon flight.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F3606%2Fteaser090706b.jpg&hash=049fe0941915ede7577480f343f82a27978e6d5b)

I've transited DIA before, but have never been in the main terminal.  It's pretty amazing, with its fabric roof.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F6500%2Fteaser090706c.jpg&hash=58f68481b9055a6bc9f2cbec1d40075aaaaf8229)

The immense scale of the place inside is hard to capture in a picture.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg124.imageshack.us%2Fimg124%2F1290%2Fteaser090706d.jpg&hash=dabf2921da747516141ab971a87b9141c7b716c0)

The absence of roof beams and other structure really gives the terminal a unique feel.

The gates are in three satellite buildings that you access by underground train.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F4984%2Fteaser090706e.jpg&hash=1a8aec576ca2c5c652eda2b56ea55b4ac29ae459)

We're waiting in the "B" Concourse, and can see the roof of the main terminal from where we're sitting.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F4122%2Fteaser090706f.jpg&hash=754478cc9deabde4134764aa20d8d18f2ad67483)

It's just a big tent... pretty amazing.

The concourses are efficiently laid out- moving walkways are a must because of the distance from a gate at one end to a gate at the other.  Nice shops, free (after watching an ad) wi-fi.  The only complaint I have is that the lighting can only be described as "environmentally friendly dim."  You'd not quite need a flashlight, in other words, to find your way on a cloudy day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F8703%2Fteaser090706g.jpg&hash=ba177587b9cceb4d204372d63d91b06151395bcc)

So, that's our gate...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F240%2Fteaser090706h.jpg&hash=d99f6d4b131dee70fc64cb0b24296c150c4e7e6e)

...still no plane, and United isn't making any promises.

We'll see.

* * *

Matt, the problem with the pics appears to be at ImageShack's end.  I don't see about half of them, and they were coming in fine earlier.  I'll repost them if this persists- sorry, everyone, for the inconvenience.


David

345177
Title: Re: Three Rivers Region
Post by: threestooges on July 06, 2009, 03:12:08 PM
No worries about the pics David; it happens now and then. Sorry to hear about the flight difficulties, but at least the terminal seems nice... yeah, it'll seem nice once you're on your flight. Interesting that they used a fabric roof. I wouldn't think that would hold well in the long run against the weather up there, but it does look impressive.
-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 06, 2009, 03:19:36 PM
Wow, the Denver Airport is pretty impressive indeed, David!

Sorry to hear that you're having some travel issues--those are never a good time. Good luck making it to Texas, and I look forward to hearing from you when you do!

Dustin
Title: Re: Three Rivers Region
Post by: Nardo69 on July 06, 2009, 05:19:41 PM
I do feel with you David. I made my experience mostly on international flights in Europe (haven't crossed The Bi Lake yet) inclöuding a six hour delay for athree hour flight ...

That's why I still stick with the ingame airports. I hate flying - the best about flying is leaving the destination airport - anything else s***s.   $%Grinno$%

Get home not too late healthy and as one piece!


Bernhard  :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on July 06, 2009, 05:50:11 PM
The pics are up and looking good David. If you ever get out of the legal field, I think nature photography could be right up your alley.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on July 06, 2009, 09:53:33 PM
Quote from: ldvger on July 05, 2009, 12:45:27 AM
David-

This is totally and way OT, but I am wondering if you may be able to advise me about a new region I have started.

I may have mentioned previously that I had started the default San Francisco region that came with the game.  Well, once I realized the scale problems , I asked Eblem to make me a scale accurate region, which he did.  I know have a new SF region which is 10 large cities wide by 13 large cities tall that encompasses almost the entire SF Bay area.  It's a gorgeous region map and I love it, can't wait to start playing it.

Problem being, I have this button in my head that's really hard for me to turn off that tells me that if I am playing a REAL area, I need to recreate the REAL landscape before I start building.  It's a Taurus thing, I think.  So, to that end, I am downloading tons of USGS topo maps.  I don;t think I will attempt to recreate the Bay area per se in terms of towns and highways, etc., but I would like to have the natural landscae in place in terms of above sea level bodies of water.  Hence my painstaking downloading of the actual RL topo maps of the entire region (about 1/4 of the way done so far).

The maps I am downloading are all uniform in scale.  Each one comprises a 7.5 degree by 7.5 degree "snapshot".  I have graphic scales on each map that allow me to keep scale even if I reduce the images.  The images open originally in Adobe as PDF's but I have found I can open them in Photoshop without any significant lose of scale/clarity.  I can then save them as JPG's.
I played around with opening the JPG's in AutoCad today and found that I could and quite a bit of wiggle room in making changes to them, which surprised me.

What I want to do is this, and this is where I thoght you may be able to help me.  I want to take the scaled topos I am downloading and rescale them to match my game maps of the region.  My thought is to somehow overlay the RL topos over the game maps, so I can map out lakes, streams...all the above sea level water and so create natural watercourses. 

So my question to you is, have you any clue as to how to go about this, hahahahaha? 

Lora/LD

First off, my friend, I think you are working with 7.5 minute by 7.5 minute topo maps.  A topo map that was 7.5 degrees on a side would cover from San Francisco inland to somewhere around Area 51 north of Las Vegas, Nevada and north to the southern outskirts of the Portland, Oregon metro area.  That's far too small a map scale to be useful from a terrain standpoint.

A degree of latitude is 60 nautical miles, or 69.04 statute miles. A minute of latitude is equal to one nautical mile, or 6076 feet; thus, a minute of latitude equals 1.15 miles/1.85 kilometers. For all practical purposes, latitude is the same no matter where you go on earth; however, in reality it varies from 69.41 statute miles per minute at the poles to 68.70 statute miles per minute at the equator due to the earth bulging slightly from its rotational spin.

Degrees of longitude vary in length according to the degree of latitude, as the earth is not just round but is a sphere (again, for all practical purposes).  San Francisco is at 37.75 degrees north latitude, so (take this on faith, but there are calculators out there that can do this) a degree of longitude across the San Francisco area is notionally 47.59 nautical miles, or 54.76 statute miles, meaning a minute of longitude there is 4,819 feet-.913 miles/1.47 kilometers.

So, a 7.5 minute map of the San Francisco area is 8.625 miles/13.88 kilometers north and south by 6.85 miles/11.025 kilometers east and west.  Taking a large SC4 quad (city) as being 2.5 miles/4 kilometers square, each 7.5 minute topo covers a region that is about 3.5 by 2.75 quads.  Your 13x10 quad region thus fits almost perfectly under about 16 7.5 minute topos arranged four on a side,

So, how would I register (line up) an individual quad to an individual 7.5 minute topo?   I dunno.  Match the shorelines, I guess.  Seriously, let me think about this some more.  There must be a reasonably straightforward way to accomplish this.  Anyone have any suggestions?


David

345384
Title: Re: Three Rivers Region
Post by: Ryan B. on July 07, 2009, 09:49:48 AM
David, I'd talk to Troy (blade2k5) about the maps.  He's done a wonderful job.
Title: Re: Three Rivers Region
Post by: ldvger on July 07, 2009, 03:34:56 PM
David-

My brain is a little foggy today due to celebrating my roomie's birthday with him yesterday and last night.  Many glasses of wine, several Bailey's and decafs, and one B52 shooter will do that to you.

Yeah, I knew it was minutes not degrees, mind mangle on my part, sorry.  I'm pretty good at math so I probably could have figured out the topo map sizes in terms of how they relate to SC4 large city tiles (or quads, as you like to call them) but thankfully the USGS provides that information on the boundaries of the maps. 

The maps are all slightly tilted about 1.25 degrees off vertical in a clockwise direction due to these maps being created in a polar projection, so to align the maps borders with each other, I need to rotate them just the littlest bit.  Each individual map is rotated just a teensy bit differently than it's neighbors, so each has to be counter-rotated. 

The USGS maps are PDFs as originally downloaded.  I am able to open them in Photoshop and then save them as JPGs.  Then I open AutoCAD and import the JPG as a raster image.  I am unable to modify the image itself other than to draw over it, resize it, move it, and rotate it. 

So, using CAD, I draw lines around the skwed borders of the maps, rotate those lines to vertical, draw another line along the skewed border of the map, then measure the angle between the vertical and skewed lines.  My first angle was 1.316 degrees.  So, then I go back to PS, rotate that jpg 1.316 degrees counter clockwise and presto, the map is now perfectly vertical (or at least close enough for me).  I then crop the map so all the data in the map margins goes away, save the JPG again, and close it.  Then I go back to CAD, delete the imported raster image and then re0import the now vertical/cropped version.  Cad now sees the image as being skewed by 3.16 degrees, so I have to rotate it again, this time 1.316 degrees clockwise.  Now I have an vertical/cropped image in CAD.  Sace and repeat this process for each topo map, butting each new vertical/cropped image to each other in CAD.  I tried doing this in PS with my Copper River maps and the file became too large for PS or else I did something really wrong, because after working for many hours, saving my work, and then later trying to open the file, it was blank.  The topos I married to each other showed up in the thumbnails but not otherwise, which is why I decided to use CAD this time around. 

So, the goal is to but all the SF topos to each other then draw the boundaries of my SF region as closely as possible over the resultant composite topo map.  Once I've done that, CAD has a super nifty feature called "array" that allow me to automatically divide a shape up into whatever units I want both vertical and horizontal.  My SF region is 10 wide x 13 tall, so CAD will automatically draw all my city tiles within the rectangular box.  In so doing, each city tile can now be divided up again into 256x256, the dimension of cells in a large city tile. 

So, using CAD I can create a perfectly scaled dimensionally accurate topo of my region, city tile by city tile, overlaid with the city grid.  My thought is to print each city tile out individually on 8 1/2x11 bond and use them as guides for plopping my above ground water.  It's a lot of work (and a lot of paper), but I think this method will work.  I haven't tried it yet, but will as soon as I have a couple of topos butted up against each other in CAD.  My biggest concern is that I may loose some detail in shrinking the individual USGS topos down from thier original paper size.

I am downloading more topos than I actually need, going one map further in all directions, so I'm currently about 7 maps in the east/west direction.  I plan to download the entire Bay Area from the far north of San Pablo bay to the far south of San Jose, then crop out in CAD what I don't need once I draw my region border over the composite map.  Lots of maps.  Still, I have very little else to do with my time these days, so what the heck.  Beats playing solitaire, any day of the week!

Lora/LD

EDITLora, it sounds like you have a pretty good handle on where you are headed with this.  Please plan to post some progress pics here as things begin to come together- I'm sure everyone is really wondering how this will turn out. -DE
Title: Re: Three Rivers Region
Post by: dedgren on July 08, 2009, 10:37:22 AM
Just a peek behind the scenes at a few new pieces for the FAR-2 set proposed by Steve (z) a bit ago.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F9116%2Fteaser090708a.jpg&hash=b424fd3f7d4639187770cfa0692aca63e0adb506)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F9894%2Fteaser090708b.jpg&hash=27b7ae7703d54fc8c21ac6261cc7a9a1e44896e3)

We're working on coming up with standard FAR components, and I will be revisiting the original FAR (now FAR-3) textures as we have greatly improved texturing techniques since then.

Did I hear anyone say open beta soon?

Later.


David

346887
Title: Re: Three Rivers Region
Post by: bob56 on July 08, 2009, 10:50:29 AM
very nice! &apls I love the intersection areas where its 'darkened' by cars!

However, (sorry, but i'm paranoid about this type of stuff) But I was wondering why one of the darkened parts was there.
I did a short, brief, paint diagram (my artistic talant ;))


Its the green line that I'm wondering about for your first pic

Anyway, Great work as always :)

EDIT: sorry, This is probably the hundreth or so mistake i've made in the last couple days!  ()sad() I need a nap...
Title: Re: Three Rivers Region
Post by: rooker1 on July 08, 2009, 10:55:14 AM
 :D because you are driving on the wrong side of the road. ::)

Robin
Title: Re: Three Rivers Region
Post by: wes.janson on July 08, 2009, 10:55:38 AM
Bob56... your diagram is LHD.. David's is RHD!  ;D

Edit: Robin beat me to it.
Title: Re: Three Rivers Region
Post by: JoeST on July 08, 2009, 12:18:04 PM
MAN!! they look awesome :)
Title: Re: Three Rivers Region
Post by: pagenotfound on July 08, 2009, 03:13:13 PM
 :o this look awesome :thumbsup:
Title: Re: Three Rivers Region
Post by: calibanX on July 08, 2009, 04:48:15 PM
Your wildlife pics are awesome David. They're quite majestic and very appropriate for the Independence Day holiday. Great news regarding standardizing the FAR pieces and of the forthcoming Beta. I'm loving them more and more as I work with them.

Geoff
Title: Re: Three Rivers Region
Post by: dedgren on July 08, 2009, 04:50:32 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F154%2Froadworkahead200x200.jpg&hash=d2b478b0e2204feddb2b022075645467f9afb1d9)Someone who knew said that there's only two seasons in Alaska:  Winter and Road Construction.  Well, it's July, so we're

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F897%2Frepaving3rr.jpg&hash=277b2e9b7976faaf03e3da5fe1a2f41e499cf1c6)

You'll recall that as long ago as February, I had done a couple of retextures of game road components that I did not care for the appearance of.

Game
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F1679%2Fteaser090221c.jpg&hash=fcc1a5969eee64bea3d4ce6387236d92b8c28a59)

Retextured
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F7348%2Fteaser090221e.jpg&hash=084a85fb277f6162aa3de8f5b586eae60a45be91)

I've since amassed quite a library of road texture bits that I am now pretty quickly assembling into a more or less complete replacement of the game road textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F9621%2Fteaser09078a.jpg&hash=77026a0debb43cb41489116f992b54b353c4b18c)

I think I heard that guy say "open beta soon" again.

Later.


David

347171
Title: Re: Three Rivers Region
Post by: Ryan B. on July 08, 2009, 08:08:26 PM
Two words:

Me.  Likey.
Title: Re: Three Rivers Region
Post by: CaptCity on July 08, 2009, 08:17:18 PM
Quote from: dedgren on July 08, 2009, 04:50:32 PM
Someone who knew said that there's only two seasons in Alaska:  Winter and Road Construction.
Well, at least you've got Winter...  ;)  Of the nineteen miles that I drive to work everyday, nine of them have been under construction (including loss of lanes) for over a year... And it wasn't one large project, just a bunch of smaller ones.  :'(

QuoteI think I heard that guy say "open beta soon" again.
Who was that guy... I hope he knew what he was talking about...  ;) Can't wait to try them...
Title: Re: Three Rivers Region
Post by: wes.janson on July 08, 2009, 08:20:12 PM
Quote from: dedgren on July 08, 2009, 04:50:32 PM
Someone who knew said that there's only two seasons in Alaska:  Winter and Road Construction.

Reminds me of a saying that all my relatives back in Saskatchewan use:

There are two seasons in Saskatchewan.. Winter and Bad Sledding
Title: Re: Three Rivers Region
Post by: just_a_guy on July 08, 2009, 09:12:06 PM
Quote from: dedgren on July 08, 2009, 04:50:32 PM
Winter and Road Construction.  

We don't have any of those! We're lucky to see lower than 60 F degrees during the "winter" months.

And if there ever IS road cunstruction here, half of the money destined for the project goes to remodeling the head engineer's house, another part goes away when most of the building material magically disapears, and a last small part of it goes to the 1/10 of an inch thick layer of asphalt for the road.
Yes, that is our beautiful and wonderful Mexico! Lovely isn't it :'(

Aside from that, I like the changes you've done with the standard road pieces. They look much better! They will definitly be in my cities once your finished.
Title: Re: Three Rivers Region
Post by: dedgren on July 09, 2009, 09:35:47 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F8918%2Frepaving3rr200x200.png&hash=463eaa4baa964ceac5a89ef4c029d03443e738f6)Your Page Views At Work

A little contest...

Which side is the game texture?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F4342%2Fteaser090709a.jpg&hash=686ded1cbea36a680295cecf763509193d4b4603)

No points for guessing.

Later.


David

347706
Title: Re: Three Rivers Region
Post by: metarvo on July 09, 2009, 09:38:29 AM
 ???

I'm guessing that the one on the left is the game texture.  So, it seems that you're redoing the game 90-degree turn in addition to the other textures that you've shown.  Good work, David!

:thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on July 09, 2009, 10:07:47 AM
Solid white edgelines.  Thank you, David!  It can't be curbing 24/7/365.

Speaking of dates and times and all, what were y'all doing at 2:34:56 on 07/08/09?   :D
Title: Re: Three Rivers Region
Post by: nerdly_dood on July 09, 2009, 10:16:36 AM
Quote from: Ryan B. on July 09, 2009, 10:07:47 AM
Speaking of dates and times and all, what were y'all doing at 2:34:56 on 07/08/09?   :D
Sadly, that time came and went sometime yesterday after I last checked 3RR... so IDK.

Utterly marvelous textures David! Can't wait to see more!
Title: Re: Three Rivers Region
Post by: JoeST on July 09, 2009, 11:00:09 AM
those are CRAZY gorgeous
Title: Re: Three Rivers Region
Post by: bob56 on July 09, 2009, 11:20:22 AM
wow, amazing on how much improvement that is. I'm assuming the left is game, and the right is how much drastically improved that is. So much clearer... It's amazing how It doesn't bother me before I realize how much improved it could be...

Quote from: Ryan B. on July 09, 2009, 10:07:47 AM


Speaking of dates and times and all, what were y'all doing at 2:34:56 on 07/08/09?   :D

Don't you mean 12:34:56 on 7/8/9?  :P

anyway, I got a screenshot of it!!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F738%2F13988928.jpg&hash=32eb15ba57c8cd7adfdc48d3c8ac89a789f5d3bc)
Title: Re: Three Rivers Region
Post by: dragonshardz on July 09, 2009, 12:56:47 PM
Oh...right. That's when Unix time resets. So is the world over?
Title: Re: Three Rivers Region
Post by: meinhosen on July 09, 2009, 04:48:29 PM
Ooh, love the retexturing David.

Quote from: dragonshardz on July 09, 2009, 12:56:47 PM
Oh...right. That's when Unix time resets. So is the world over?

Not too sure about that... I'll have to track down one of the four horsemen  (http://en.wikipedia.org/wiki/Four_Horsemen_of_the_Apocalypse) that just rode by my house and ask them.   :P
Title: Re: Three Rivers Region
Post by: wes.janson on July 09, 2009, 05:48:01 PM
Quote from: meinhosen on July 09, 2009, 04:48:29 PM
Not too sure about that... I'll have to track down one of the four horsemen  (http://en.wikipedia.org/wiki/Four_Horsemen_of_the_Apocalypse) that just rode by my house and ask them.   :P

The fifth one (http://en.wikipedia.org/wiki/Anthropomorphic_personifications_(Discworld)#The_Horsemen_of_the_Apocralypse) delivers my milk!
Title: Re: Three Rivers Region
Post by: KoV Liberty on July 09, 2009, 05:54:25 PM
I'd say.... The right!
Title: Re: Three Rivers Region
Post by: dedgren on July 09, 2009, 11:14:45 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F8918%2Frepaving3rr200x200.png&hash=463eaa4baa964ceac5a89ef4c029d03443e738f6)The current state of the repaving work.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F3190%2Fteaser090709b.jpg&hash=e0ed2005b9587b1848a12a0506b478654a5fafcc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F8798%2Fteaser090709c.jpg&hash=befa58bdfe29696d3a6b1cb349d351de70e6d58f)

As with the rail retexture initiative, there's a number of "stupid" game road textures I won't touch with a ten foot pole.  These will likely be done tomorrow, at least with regard to the purely road ones.  Wait 'til you see them in the game.

Later.


David

348311
Title: Re: Three Rivers Region
Post by: art128 on July 10, 2009, 12:17:11 AM
David, incredible work on these textures here and on the last pages. You're a M-A-S-T-E-R man  !  &apls
-Arthur.

(can't wait to play with the new textures. )
Title: Re: Three Rivers Region
Post by: MandelSoft on July 10, 2009, 12:33:32 AM
You've improved the game's rail textures, and now you're doing the same with the road textures. Wow!

These textures are looking good :thumbsup: ! If there's going to be an Euro version of it (I believe you or the SFBT team can arrange that), I'll download it for sure!

Keep on going, David!

Best,
Maarten
Title: Re: Three Rivers Region
Post by: io_bg on July 10, 2009, 12:56:08 AM
Wow great job!  &apls But will there be a euro version?
Title: Re: Three Rivers Region
Post by: darraghf on July 10, 2009, 01:40:39 AM
Yeah, It would be great if this could be done with the euro road texture mod, which a lot of people use.
Title: Re: Three Rivers Region
Post by: carkid1998 on July 10, 2009, 07:52:19 AM

I agree! But I would because I do use the euro road texture mod!

(prepares begging position)
Title: Re: Three Rivers Region
Post by: pagenotfound on July 10, 2009, 09:34:11 AM
" :o" is all i got to say. This is sweeeeeeet.
Title: Re: Three Rivers Region
Post by: dedgren on July 10, 2009, 10:20:37 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F8918%2Frepaving3rr200x200.png&hash=463eaa4baa964ceac5a89ef4c029d03443e738f6)The rest of the game road textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F1500%2Fteaser090710b.jpg&hash=c5302a35410e516fc2de4fb66c29dae5229ed5d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F8798%2Fteaser090710a.jpg&hash=04de01f5a509dc14a7ba64530951e959637b49d1)

I doubt some of these have ever been seen in a SC4 quad.  Some were done so poorly it was really hard to figure out what was what.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F3218%2Fteaser090710c.jpg&hash=5e2694babf72b17fd8b9b05a270060f32888f2ca)

As for Euro textures- yes, I will certainly create them.  I'm focusing on getting the basic work done though, and I know I have a ways to go before repaving will be complete (RR level crossings, intersections with other networks, etc.).  But we'll get there.

Later.


David

348673
Title: Re: Three Rivers Region
Post by: Battlecat on July 10, 2009, 10:42:58 AM
Can't wait to see how these look when we start putting them together!   &apls
Title: Re: Three Rivers Region
Post by: beutelschlurf on July 10, 2009, 12:08:40 PM
moin dedgren,
looking great! as Battlecat pointed out, we can't wait till you show us the first pics of using those! &apls
... what i ask you though, is how on earth you don't get mixed up?  ???

thanx to 3RR!
b_schlurf
Title: Re: Three Rivers Region
Post by: Pat on July 10, 2009, 12:43:11 PM
David where did you find those textures at?? I never seen those before...
Title: Re: Three Rivers Region
Post by: Blue Lightning on July 10, 2009, 01:17:44 PM
Hmm I think its about time I posted here (oooooo I have surfaced from your lurker dreams....oooooo)

But wow David I'd love to see all these when they are done. I can say a lot of maxis textures (and maybe some of the origional NAM textures too) need a well deserved facelift.

I think I'll come here more,
Vince
Title: Re: Three Rivers Region
Post by: Gaston on July 10, 2009, 01:52:10 PM
David,
   Some of these seem like they cannot be accomplished in the game itself.   Like for instance, any involving an intersection in a corner.    I know I have never been able to accomplish that particular feat of ledger domain.    Am I wrong?    Or are these all new pieces making it possible?


---Gaston
Title: Re: Three Rivers Region
Post by: adroman on July 10, 2009, 03:46:51 PM
Hey guys,

Been lurking here for a long time, just dropping a post to say that this is seriously great work...

Oh, also, the 'T-Intersection' ploppable sign... Did it ever get released? If so, could you so kind as to post a link...

Thanks for your patience,
Adrian
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on July 10, 2009, 07:03:28 PM
imageshack is malfunctioning and giving me weird images of text >.<

- Allan Kuan
Title: Re: Three Rivers Region
Post by: nerdly_dood on July 10, 2009, 07:19:35 PM
Quote from: allan_kuan1992 on July 10, 2009, 07:03:28 PM
imageshack is malfunctioning and giving me weird images of text >.<

- Allan Kuan

Me too, it's not just on SC4D either... I had thought that some images I saw at SSC were pirated or somehow damaging, but perhaps imageshack has been hacked or something? Whoever did it, they sure do sound serious... ()borg() just read the image... :o
Title: Re: Three Rivers Region
Post by: Tarkus on July 10, 2009, 07:25:48 PM
Quote from: nerdly_dood on July 10, 2009, 07:19:35 PM
perhaps imageshack has been hacked or something?

It's definitely been hacked, and from the looks of things, it's only hit certain ImageShack servers, as the RHW thread's banner logo (which is hosted on ImageShack) is still there.

Rather annoying, I must say.

-Alex
Title: Re: Three Rivers Region
Post by: joelyboy911 on July 10, 2009, 07:29:47 PM
Should've picked photobucket  :P
Title: Re: Three Rivers Region
Post by: metarvo on July 10, 2009, 07:38:48 PM
It seems like some of the pictures in my BAT thread have been hacked, too.  Some of them display the same thing as the image above.  >:(
Title: Re: Three Rivers Region
Post by: Pat on July 10, 2009, 07:55:16 PM
OK so I am not the only one seeing that image gaaaaaaah..... Anywho I would doubt if Photobucket would be next?
Title: Re: Three Rivers Region
Post by: nerdly_dood on July 10, 2009, 07:57:12 PM
This thread (http://www.simtropolis.com/forum/messageview.cfm?catid=138&threadid=108307&enterthread=y&STARTPAGE=1#last) at Simtropolis has a bit of useful information about the latest epic hack. There seems to be a consensus that these are a bunch of cyberterrorists - how powerful they really are remains to be seen.

What an exciting time to find myself in the Double-0 club...

EDIT: It seems that most of the imageshack images have been restored... That may be because Imageshack is on its way to being back to normal, or perhaps David is reuploading images at Photobucket...?
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 10, 2009, 07:57:47 PM
The textures seem to be coming along swimmingly, David! Keep up the fantastic work, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on July 10, 2009, 08:18:19 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F8918%2Frepaving3rr200x200.png&hash=463eaa4baa964ceac5a89ef4c029d03443e738f6)By Gosh- some of these actually do exist!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F4959%2Fteaser090710e.jpg&hash=8e96fb5f5c8b3aca94218f9fd6e24dae86f44e2f)

Here's where I was a couple of hours ago before we took Tristen out for pizza.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F4690%2Fteaser090710d.jpg&hash=ee69f2104fbb7fa4f021395927f218f86e969cb8)

It's not so much a big job as it is tedious.

Some of the redrawn intersections make you wonder what was there before.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F2184%2Fteaser090710f.jpg&hash=48d7764f93f999fc75e290af7d625e6e26bb2986)

In fact, that's just about why I've taken the time.  Here's what an S-curve looks like with the default game pieces (I've used a lot to trick the game into displaying them).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F9973%2Fteaser090710g.jpg&hash=ebc1f34ba388f55214818f614cd165137f2b9121)

Pop in the retextures when we finish them up, and...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F8736%2Fteaser090710h.jpg&hash=0a41144d7ef27b94f4924bc2b05cd8c637801204)

...you get what we should have had when the game was released.  It's six years late, but better late than never.

* * *

I don't know anything about the ImageShack problem, but it gives me cold chills.  3RR has about 8,000 pics uploaded there, and while I have backups... sheesh, what a job to fix if something happened.

Later.


David

349082 - we are averaging almost 900 page views a day this month.  Thanks so much, and especially to the couple of lurkers who've stepped out into the light.  Welcome, one and all!
Title: Re: Three Rivers Region
Post by: Tarkus on July 10, 2009, 08:25:47 PM
David, those new textures look literally millions of times better than the ones Maxis gave us--thank you for undertaking this daunting project.  These are just amazing!

-Alex
Title: Re: Three Rivers Region
Post by: superhands on July 10, 2009, 09:56:13 PM
David you do know that showing these sort of pics around here will cause people to become very very anxious about such an improvement and such a radical change! ;D

no longer will i have to be drunk to play the game as the beer goggles will no longer be needed :D

great work



dave
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 10, 2009, 09:57:28 PM
I think Alex left off a few zeroes when he said "millions of times better!" Unbelievable job, David--these new textures look just incredible, especially that orthogonal-diagonal intersection!

Enjoy your weekend, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: metasmurf on July 11, 2009, 01:01:48 AM
Not bad my friend  :thumbsup:
Title: Re: Three Rivers Region
Post by: JoeST on July 11, 2009, 01:33:39 AM
Quote from: metasmurf on July 11, 2009, 01:01:48 AM
Not bad my friend  :thumbsup:
understatement of the millennium

they are FAN-TASTIC! :o

Joe
Title: Re: Three Rivers Region
Post by: frdrcklim on July 11, 2009, 03:20:18 AM
Quote from: JoeST on July 11, 2009, 01:33:39 AM
understatement of the millennium

they are FAN-TASTIC! :o

Joe

Curvetasterrawesodible ()stsfd().
Title: Re: Three Rivers Region
Post by: Andreas on July 11, 2009, 03:35:41 AM
Way to go, David! I guess I shall wait with the update of the Euro Road Textures then. :) Now someone needs to fix those T21's with the traffic lights, though, in some cases, they look quite off.  :P
Title: Re: Three Rivers Region
Post by: JoeST on July 11, 2009, 03:45:26 AM
could you possibly make them with intersection lines or pedestrian crossings for inner city use?

Joe
Title: Re: Three Rivers Region
Post by: metasmurf on July 11, 2009, 04:20:26 AM
Quote from: Andreas on July 11, 2009, 03:35:41 AM
Way to go, David! I guess I shall wait with the update of the Euro Road Textures then. :) Now someone needs to fix those T21's with the traffic lights, though, in some cases, they look quite off.  :P

In some cases they look on :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F7840%2Fredlightsforest.jpg&hash=415ad38405ab4fba12ed3438c0c51623bd4f87a1)

Would be nice to have puzzle pieces so we could have both.
Title: Re: Three Rivers Region
Post by: MandelSoft on July 11, 2009, 04:26:26 AM
Quote from: Andreas on July 11, 2009, 03:35:41 AM
Way to go, David! I guess I shall wait with the update of the Euro Road Textures then. :) Now someone needs to fix those T21's with the traffic lights, though, in some cases, they look quite off.  :P

I'm T21ing the stoplights in a dutch setup (I always didn't like the US setup in my Euro styled regions) and replacing them with my own models. They look a lot better than the in-game lights (more details: HD, pedestrian lights, advanced stoplight setup) but they aren't animated. I've already done all Maxis intersections and NAM overpasses. Now I just need to fix a few NAM tiles when I'm not busy with doing something else  ;)

Best,
Maarten.
Title: Re: Three Rivers Region
Post by: Andreas on July 11, 2009, 05:18:41 AM
While I'd love to have a European setup for the traffic lights as well (in front of the intersection, rather than behind it), I was referring to the improper rotation of the traffic light props in David's pic, actually. ;) They point to a position where there is no road at all, which looks somewhat odd. Also, there should be four traffic lights, rather than two of them.
Title: Re: Three Rivers Region
Post by: dedgren on July 11, 2009, 08:01:00 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F8918%2Frepaving3rr200x200.png&hash=463eaa4baa964ceac5a89ef4c029d03443e738f6)Thanks for the comments!

An important point for folks appears to be the paraphernalia that goes with intersections- crosswalks, stop lines, signals- that sort of stuff.  Andreas sort of summed things up for me:


QuoteNow someone needs to fix those T21's with the traffic lights, though, in some cases, they look quite off.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F3071%2Ffrogsyeahwegetit.jpg&hash=2e16ffebeb4a1b2746cf9dd08579c29038bcb960)

Here's my thinking on that.  I am getting to the point of conceiving of road textures as just that- the basic texture unaffected by the surroundings.  To me, a scene in the game is spoiled by unwanted stuff where it doesn't belong, like "high wealth" grass, streetlights or crosswalks in undeveloped areas.  I have accordingly been working on a City/Urban Area set of road textures that would be available as one or more SAM sets to continue roads into built up places.  I previewed a taste of this idea during my participation in GRV II.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F7844%2Fchallenge4090517a.jpg&hash=0a11dce2f6f8b9bb170fd382c84b987bc24c9944)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F9882%2Fchallenge4090517b.jpg&hash=49e44ea48f1d673ae10a963ffcf0847359a89639)

The next thing I am going to learn how to do is T-21ing.  I'm just not all that eaten up by the idea that everything has to be automatic or draggable.  In particular regard to intersections, it seems to make sense to me to have a basic road intersection with no traffic control as the default draggable.  Two-way and four-way stop signs and (I believe) even stop lines can be done with offset ploppables.  Higher capacity intersections, which could include turn lanes and signalization as appropriate, would be done with a set of T-21d puzzle pieces.  I'll make the retextures generally available- nobody needs to be locked into my vision- but that's where I'm headed.

Oh, and as for Euro textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F9131%2Fteaser090711a.jpg&hash=b698d93f45caf8860c546f9dbae30c42402b2d52)

I've finally figured out the right parameters for a vector graphic Euro centerline, which will make redoing the curved segments much easier.

Later.


David

349550
Title: Re: Three Rivers Region
Post by: Glazert on July 11, 2009, 10:30:49 AM
Quote from: dedgren on July 11, 2009, 08:01:00 AM
I've finally figured out the right parameters for a vector graphic Euro centerline, which will make redoing the curved segments much easier.

That's wonderful news!
Title: Re: Three Rivers Region
Post by: riiga on July 11, 2009, 11:31:09 AM
Absolutely stunning work David!  :thumbsup: &apls

- riiga
Title: Re: Three Rivers Region
Post by: metasmurf on July 11, 2009, 12:17:39 PM
Quote from: Andreas on July 11, 2009, 05:18:41 AM
While I'd love to have a European setup for the traffic lights as well (in front of the intersection, rather than behind it), I was referring to the improper rotation of the traffic light props in David's pic, actually. ;) They point to a position where there is no road at all, which looks somewhat odd. Also, there should be four traffic lights, rather than two of them.

Thats very true. Ive never seen the road signalled only from 2 directions in a 4way intersectioin.

Oh and great job on those euro textures David  :thumbsup:.
Title: Re: Three Rivers Region
Post by: metarvo on July 11, 2009, 01:11:17 PM
Quote from: Andreas on July 11, 2009, 05:18:41 AM
Also, there should be four traffic lights, rather than two of them.

This is one of the things that has always bothered me about the diagonal intersections.  With just the Maxis defaults, it is possible to create two types of diagonal + intersections.  One has signals on all four approaches, which is definitely my preference if I want signals, while one has signals on only two opposite approaches.  In addition, a diagonal T intersection has only one  %wrd traffic light, located on the "stem" of the T.  However, I'm sure David has something planned for this.  :)
Title: Re: Three Rivers Region
Post by: ldvger on July 11, 2009, 01:34:49 PM
Some comments on traffic lights.

The ones shown above are way too large in scale in comparison with the vehicles they control.  I can look out my window as I type this and see a traffic signal fixture hanging in the intersection above the corner my apartment sits at.  Without finding a ladder, stopping traffic in 3 directions (one street is a one-way), and actually measuring the fixture, my architect-trained eye estimates the fixture to be approximately 15" wide by 30" tall, and it's hanging maybe 16' above the street.  If you look at the pics above, the signal fixtures appear to be about 3' wide and 5' tall (using the firetruck to guess scale/size...they are about the same size or slightly larger than the door of the firetruck).  They seem to be at about the right height off the ground, again using the firetruck for scale, but the pole they are attached to seems also way large.  It looks to be about 2' in diameter when in reality (ah reality, gotta love it) the base of a fixture pole (at least the ones I can see from my window) is only about 10" and tapers to maybe 4-6" at it's top.  It also sits atop a square concrete plinth that is slightly tapered as well, 14" square at it's base and 12" at it's top, standing maybe 18" tall above the sidewalk.  Lastly, while it's been many years since I drove a car, I can't recall ever seeing traffic signals mounted on the sides of poles, i.e. standing out away from the pole.  Aren't the signal fixtures (here in the US anyway) usually mounted on the face of the pole?  That is, for those that are not suspended in the air over the center of the street on a cable that stretches across the intersection, usually from the streetlights that light the intersection (one on each corner).  

It may be that scale has been somewhat ignored on purpose.  Making signal fixtures and poles that small may make them close to invisible in the game, I don't know.  And if the signal fixtures where too small at RL scale, then the actual red/yellow/green lights would also not be worthwhile to render, let alone animate.  And way back when David and others were working on telephone poles it was determined that showing telephone/electrical wires would of necessity either be impossible or badly out of scale, so suspending signals in the middle of the street may also present the same conundrum.  However, maybe the issue of not planting signal poles (or streetlights, for that matter) directly into the ground could be addressed.  I know nothing about modifying games tiles, but seems to me adding a plinth base shouldn't be all that hard.

Gorgeous day here in Seattle, 85 delightful degrees, not a cloud in the sky, soft breeze wafting up into the city from the bay.  Maybe instead of working on maps today I will fire up my digital camera and wander around town taking pictures of various roadside attractions...

Lora/LD
Title: Re: Three Rivers Region
Post by: JBSimio on July 11, 2009, 05:31:20 PM
Haven't had a lot of time to comment here again lately... sorry David.  The repaving truly looks great!  Almost as good as the pictures from Yellowstone... although it's pretty hard to compete with images like those.

Just so you don't think I completely abandonned things here already...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FFAB02_Preview01.jpg&hash=c474fe82fc44f0f92cedadc2d88422e826d83aa5)

Just a quick look at the second one I'm tinkering with at the moment.  Still needs some finishing touches, but it's pretty close to finished.  I'll have to update the finished pictures of the first lot later.  This one is a 2x2... contrary to what I originally said about sticking with the 3x2 lots.  I started looking ahead to corner possibilities, and I didn't want to be stuck with all corner buildings being in the single tile range... so this is one way I plan to mix that up a little bit more.  ;)

Hope all is well along your section of the west coast!
JB
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 11, 2009, 06:35:40 PM
Quote from: dedgren on July 11, 2009, 08:01:00 AM

An important point for folks appears to be the paraphernalia that goes with intersections- crosswalks, stop lines, signals- that sort of stuff.  Andreas sort of summed things up for me:[/size][/font]

Here's my thinking on that.  I am getting to the point of conceiving of road textures as just that- the basic texture unaffected by the surroundings.  To me, a scene in the game is spoiled by unwanted stuff where it doesn't belong, like "high wealth" grass, streetlights or crosswalks in undeveloped areas.  I have accordingly been working on a City/Urban Area set of road textures that would be available as one or more SAM sets to continue roads into built up places.  I previewed a taste of this idea during my participation in GRV II.

The next thing I am going to learn how to do is T-21ing.  I'm just not all that eaten up by the idea that everything has to be automatic or draggable.  In particular regard to intersections, it seems to make sense to me to have a basic road intersection with no traffic control as the default draggable.  Two-way and four-way stop signs and (I believe) even stop lines can be done with offset ploppables.  Higher capacity intersections, which could include turn lanes and signalization as appropriate, would be done with a set of T-21d puzzle pieces.  I'll make the retextures generally available- nobody needs to be locked into my vision- but that's where I'm headed.

Later.
David

David, you have done it again! These updates/fixes are perfect! Between the WRC,FAR,FARR,Re-done rails/RAM stuff , you have  almost single handedly given us what Rush hour was supposed to!As far as the Stoplight,street junk stuff, I would love more puzzle pieces myself as it allows for many things that draggable doesn't.I really don't understand why Maxis thought that every single stop had to have a stoplight...it drives me crazy , and love the fact that you created the Rural roads stuff,because now I actually can control intersections!(Now we need Aves! :D) Of course , the other thing that kills me is sidewalks. As you can tell , I am not a rural settings player, although I love seeing what you and others can accomplish in rural settings. As the puzzle pieces do not generally have sidewalks, they need to be created, and of course since not everyone plays urban cities, sidewalks look odd in the rural settings , which means either new pieces need to be made or a mod needs to be created to display the same pieces with or without sidewalks.Of course the way I understand it , not only are there a limited amount of IIDs , but the Rul file is also limited, so the multiple versions is just a waste of IIDs that could be used for something else...(like some One way road curves ::)) So, in many ways, the game will never be finished especially if folks like yourself and the NAM team keep turning out such awesome content and we can continue to enjoy the fruits of your labor , regardless of the direction you take! Thank you!


Quote from: JBSimio on July 11, 2009, 05:31:20 PM
Haven't had a lot of time to comment here again lately... sorry David.  The repaving truly looks great!  Almost as good as the pictures from Yellowstone... although it's pretty hard to compete with images like those.

Just so you don't think I completely abandonned things here already...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FFAB02_Preview01.jpg&hash=c474fe82fc44f0f92cedadc2d88422e826d83aa5)

Just a quick look at the second one I'm tinkering with at the moment.  Still needs some finishing touches, but it's pretty close to finished.  I'll have to update the finished pictures of the first lot later.  This one is a 2x2... contrary to what I originally said about sticking with the 3x2 lots.  I started looking ahead to corner possibilities, and I didn't want to be stuck with all corner buildings being in the single tile range... so this is one way I plan to mix that up a little bit more.  ;)

Hope all is well along your section of the west coast!
JB

Holy crap! Those are excellent and should compliment the FAR quite nicely!(cant wait to play with..I mean scruiteneer them!  :D)

Jayson
Title: Re: Three Rivers Region
Post by: ldvger on July 12, 2009, 12:54:16 AM
I hate to go way off topic in David's MD, but I have some questions I don't think can be answered anywhere else.

I am working, slowly, om starting a new region.  I have had the Columbia Mod installed for many years, with low snow, but it is not appropriate for my current region. 

I manually installed the Columbia Mod years ago and so am unsure as to how to uninstall it.  It's in bits and pieces all across my game. 

What I need now is a sandstone mod with very high snow.  Can anyone help me figure out how to do this?

Lora/LD

EDITWe are getting ready to head for the airport this morning, Lora, so I won't have some time for a bit.  I unzip the files into a discrete subfolder at "Simcity 4/Plugins/001/cycledogg/Columbus Terrain," so I'll look there and make you a list, unless someone beats me to it.  As an aside, have you given any thought to continuing to use "Columbus" (which may have been Brian's first, but it is a great work, IMHO) and just substituted in the rock mod and snow elevation file of your choice?  More about this later, too. -DE
Title: Re: Three Rivers Region
Post by: dedgren on July 12, 2009, 10:18:08 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F8918%2Frepaving3rr200x200.png&hash=463eaa4baa964ceac5a89ef4c029d03443e738f6)It's open beta time!

If you would like to participate in an open beta using the road retextures, please post to that effect.  Remember that I do have requirements- generally I ask that you give me some feedback, certainly if there are issues, here at 3RR, but also if you do something that you particularly like in the context of your own work.  I will email the beta set to the address you gave when you registered- let me know (by PM) if that has changed.

Also, I need you to choose game default

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F543%2Fteaser090712b.jpg&hash=fc30e4e8ffc7ea1285f2e02d478f250c5e7f6816)

or Euro retextures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F1276%2Fteaser090712a.jpg&hash=8dfd203da9bb7164f67d81c15adcd07e560b03ff)

There'll be additional info in the email.  I plan to send the retextures out by mid-week at the latest.

Later.


David

350483
Title: Re: Three Rivers Region
Post by: metasmurf on July 12, 2009, 10:25:33 AM
Sign me up  &apls

EDITDefault or Euro, my friend?  Not that I don't think I know the answer... -DE

Edit: Euro of course my friend ;)
Title: Re: Three Rivers Region
Post by: Shadow Assassin on July 12, 2009, 10:45:56 AM
Count me in too. It'll feel weird using the new re-textures after being used to the Maxis pieces for so long. Euro set, please. :P

Are they wealth-dependent?

EDITHey, Daniel!  Great to see you on board.  These are all 7th position = "0" textures, so anything adjacent that calls for a wealth variant will simply cause the game to revert to the corresponding old "wealth" texture.  I'll have a bunch more about that in a post I plan to make shortly. -DE
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 12, 2009, 10:47:02 AM
And count me in as well!  :thumbsup:

(non-euro of course)
Title: Re: Three Rivers Region
Post by: io_bg on July 12, 2009, 10:47:30 AM
I'd like to test them, too. (euro textures)
Title: Re: Three Rivers Region
Post by: Blue Lightning on July 12, 2009, 10:47:53 AM
I think I'll give this a shot. Though as SA asks... are they wealth and zone dependant? And I love the curbs... they stand out nicely.  :thumbsup:

(American please)
Title: Re: Three Rivers Region
Post by: Andreas on July 12, 2009, 10:49:38 AM
I guess I won't have that much time for beta-testing, but obviously, having a look at the Euro textures couldn't hurt. ;)
Title: Re: Three Rivers Region
Post by: art128 on July 12, 2009, 10:50:58 AM
I'd like to test them me too ! (euro of course)  :thumbsup:
Title: Re: Three Rivers Region
Post by: riiga on July 12, 2009, 11:04:31 AM
I'd also like to test them, the Euro ones.

And once again, fantastic work!  &apls

- riiga
Title: Re: Three Rivers Region
Post by: Korot on July 12, 2009, 11:10:58 AM
I'd like to test the euro version.
Title: Re: Three Rivers Region
Post by: Tarkus on July 12, 2009, 11:11:27 AM
I'd love to test the American version.

-Alex
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 12, 2009, 11:43:42 AM
Of course i would also love to try'em out! Whichever version is fine , using the euro mod presently.
SA and others: correct me if I'm wrong , and since the IIDs on the previous page aren't 0x504......they could be ,but since these are re-textures with new alphas , I don't exactly know how they'll do.

Jayson
Title: Re: Three Rivers Region
Post by: metarvo on July 12, 2009, 11:56:43 AM
I want to test the American version.  It will be the same email that was used for last year's beta test.
Title: Re: Three Rivers Region
Post by: CaptCity on July 12, 2009, 12:00:59 PM
David,

I'll be glad to help out with the testing (American version). Same email is fine. Looking forward to it...

CaptCity
Title: Re: Three Rivers Region
Post by: ldvger on July 12, 2009, 12:48:18 PM
David-

I'd beta test too, but I'm a couple of months away from having any built terrain in either of the regions I have going right now, so I'm going to pass.  I also pretty much have my hands full with the two mega-regions...

In regard to your comment about switching out the rock textures, that was a slap-myself-in-the-forehead moment for me.  I realized this morning while making my coffee that I was also going to have to switch out my water mod, as I am using a very slate-like and choppy mod that works very well for a far northern sea but won't work well for San Francisco.  Never occurred to me that I could switch out the rock mod, too, and keep the rest of the terrain from the Columbus pack.  And yeah, I already knew I could raise the snow level, just not remembering right now how to do it. 

But, thinking again now about the Columbus terrain pack, even with snow off and stone changed, I'm not positive the pack will still work for central coastal California.  Very different flora, especially grasses/wildflowers.  But, I'll give it a try, see what it looks like.

And thanks for your help/suggestions!

Lora/LD
Title: Re: Three Rivers Region
Post by: Glazert on July 12, 2009, 12:59:50 PM
I would like a chance to test them please (euro version)
Title: Re: Three Rivers Region
Post by: dsrwhat316 on July 12, 2009, 01:20:54 PM
Hmm... some very interesting developments since the last time I came in here. Those new textures are a vast improvement over the original Maxis textures. You can sign me up for the American textures beta.

~ Dan
Title: Re: Three Rivers Region
Post by: adroman on July 12, 2009, 03:25:40 PM
First week of posting,

But I'd love the chance to try out the Euro edition!

Thanks,
Adrian
Title: Re: Three Rivers Region
Post by: threestooges on July 12, 2009, 04:46:55 PM
Seems like you've already had a fair cross section of testers already, but if you'd like to add one more to the list of default texture testers, my plugins folder is always open to you.
-Matt

EDITIt's wide open, Matt.  The more- the merrier. -DE
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 12, 2009, 06:24:07 PM
Hi, David! Needless to say, I'm here if you need me, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on July 12, 2009, 06:26:21 PM
First SC4D post from 29,000 feet/8,840 meters?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F631%2F37000feet.jpg&hash=90cd06222ef4cffeab7fe656654ccf6707a576bf)

In-flight wi-fi.  I can almost forgive these guys for charging (US) $15 for the first checked bag...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F1835%2Famericanairlines.jpg&hash=a383888a32f26c56349062f5162c5e043f2df1fd)

On second thought, no.  I used to like to fly.  Now it's just a cattle drive.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F9888%2Ftraytables.jpg&hash=e1bd2b2c7f027240b34741ebe6298c8093fe1739)

Peanuts for three bucks a bag, anyone?

Later.


David

350937
Title: Re: Three Rivers Region
Post by: nerdly_dood on July 12, 2009, 06:37:24 PM
I'd love to try it but I don't think I'll be able to do the rigorous testing I normally hope for.

- My computer is too weak to handle the 4GB plugins folder I used on my old Vista computer, which means that I won't be able to see if any of my plugins will conflict with your stuff, since my weak computer has minimal plugins: RTMT, NAM and associated plugins, and various custom underpasses, plus the ERTMs HINT, HINT!! for roads and RHW, although now that it occurs to me, I'll just install Windows 7 on it and use that... that'll be a lot better than my current Pentium4 XP computer...and i may be able to use my full plugins folder!
- My efforts will be concentrated on automata modding, which does not require much time in-game that I would typically use for testing your mods (at least not for a single mod... for multiple mods, i have to open and close the game once for each one, it gets quite time consuming)
- I'm quite prone to being distracted by my trusty PlayStation2, which generally drags me away from more useful activities such as creating and working on SC4 custom content... Curse you, Driv3r! And GTA too, and CoD-3! And Driver: Parallel Lines, if i get it here in DC...
- I'm currently in DC visiting my uncle, and I won't be back home until Friday

If you think those are negligible obstacles, I'll surely try your new textures out - Euro, please! (Again, it'll be hard to test for conflicts with only the plugins mentioned above)

EDIT:
Quote from: dedgren on July 12, 2009, 06:26:21 PMFirst SC4D post from 29,000 feet/8,840 meters?
Curse you, United! And Lufthansa! I don't travel much, but when I do it's with them because they're generally excellent airlines... but with no wireless internet!
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 12, 2009, 06:48:23 PM
Quote from: dedgren on July 12, 2009, 06:26:21 PM
First SC4D post from 29,000 feet/8,840 meters?
Later.
David

Yeah , but how many PMs do you give/receive at 29k? :D


Picture time!!!! I have been messing around with these trying to see whats new , and I've got to say WOW! They look so much more realistic.

Maxis

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FTest-3.jpg&hash=44f92f21b83baa3866ead80cca0b302e12900aa5)

Re-textured

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FTest-1.jpg&hash=8ca1a76b2196231f6a03fd77743f795b3a98e606)

Not that everybody's gonna do this but....
Maxis

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FTest-4.jpg&hash=3638df376dfdde550734d8df8eb7431f9ab7ed6f)
Look at the "N"

Re-texture

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FTest-2.jpg&hash=65cb487f70dbdf43221b38f6745d146005a06dc3)

Now as far as wealth dependency, as I thought , it doesn't work as you would think...

No wealth
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FTest-5.jpg&hash=8a5d9c6ee2dfd960952caf9089864d43f2b3af9c)

Same re-textured set with wealth...notice the intersection change.....and the textures trying to revert
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FTest-6.jpg&hash=303e5c196858172493650a7da05da290b3da6f10)

And the same goes for sidewalk mods of course, and I am working on wealth T-21ing the curves , but have hit a few snags , but it may go smoother with these.

Overall , a much needed change! Still have more testing to do!

Jayson



Title: Re: Three Rivers Region
Post by: dragonshardz on July 12, 2009, 10:09:34 PM
David, if it's not too late I'd like to give those textures a test. American, please.
Title: Re: Three Rivers Region
Post by: MandelSoft on July 13, 2009, 01:03:29 AM
Here's another person who would like to test the new Euro Road Textures!  ;)
Title: Re: Three Rivers Region
Post by: Andreas on July 13, 2009, 03:31:12 AM
... and the best of all: No more 1 pixel texture shift. :) Now we only need to make sure that SC4DatPacker won't break the SimCity_1.dat, then we could clean out all broken Maxis stuff and add our own, fixed work. ;)
Title: Re: Three Rivers Region
Post by: joelyboy911 on July 13, 2009, 03:36:10 AM
I'm keen to test as well. I use game standard textures.
Title: Re: Three Rivers Region
Post by: just_a_guy on July 13, 2009, 06:48:01 AM
I would love to try out the new textures...

Unfortunatly, my laptop won't run SC4 properly as it overheats for some reason and shuts down on it's own after I play for like 10 minutes.
Besides that, I really like those new FARR buildings, JBSimio. This may not be the right place to ask this, but does anyone know how to make a model overhanging. I imagine that's what's needed to be done in order to make FARR lots. I would like to try my hand at making some FARR lots myself someday.
Title: Re: Three Rivers Region
Post by: metarvo on July 13, 2009, 07:45:45 AM
AFAIK, a model that is set as a building in PIM can't overhang, as no building can extend beyond the boundaries of the lot size that is selected in LE.  However, a model that is set as a prop in PIM can overhang as long as the center of the prop is on the lot.  The prop will overhang only if it is made that way in the BAT.  I typically use a small transparent box as the building for all of my LOTs, with the visible structure being a BAT model set as a prop.
Title: Re: Three Rivers Region
Post by: debutterfly on July 14, 2009, 05:52:26 AM
Hey David. I'd love to test those new road textures (American). They look really realistic.

-Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: carkid1998 on July 14, 2009, 08:05:26 AM

Always happy to try something out(Euro), they look excellent! :P

Although don't worry to much, you didn't have much trouble finding testers, did you? $%Grinno$%



Title: Re: Three Rivers Region
Post by: JBSimio on July 14, 2009, 11:38:15 AM
Quote from: just_a_guy on July 13, 2009, 06:48:01 AM
JBSimio. This may not be the right place to ask this, but does anyone know how to make a model overhanging. I imagine that's what's needed to be done in order to make FARR lots. I would like to try my hand at making some FARR lots myself someday.

Quote from: metarvo on July 13, 2009, 07:45:45 AM
AFAIK, a model that is set as a building in PIM can't overhang, as no building can extend beyond the boundaries of the lot size that is selected in LE.  However, a model that is set as a prop in PIM can overhang as long as the center of the prop is on the lot.  The prop will overhang only if it is made that way in the BAT.  I typically use a small transparent box as the building for all of my LOTs, with the visible structure being a BAT model set as a prop.

Actually, I am in fact setting these models as buildings in PIMX.  As the great Ripplejet has so patiently explained to me, as long as the steps are followed in the correct order, this will work without causing any immortal lot syndromes.  The trick is to make the ploppable building exemplar as your normally would, but then change the occupant size in the building exemplar before placing the building on a lot.  The touble with using the building as a prop and then overhanging it (which does work as metarvo described) is that props which touch (or overhang) the edges of a lot will not light up if I remember correctly.

David, as much as I would love to give the new textures a trial run, I seriously don't know when I will have a chance to do so.  Things are staying very busy down here and any testing that I can do will be in very small increments.  I'll gladly take a sneak preview if you choose to send it, but seeing as how there is no shortage of testers, I'll leave that decision to you my friend.

JB
Title: Re: Three Rivers Region
Post by: beutelschlurf on July 14, 2009, 12:17:28 PM
moin dedgren,
good work you and your team is doing here!  :thumbsup:
btw. here is the link which explains a solution of changing building/prop_sizes ... klick (http://sc4devotion.com/forums/index.php?topic=1927.0)
i think in that thread Rayden had the best way to do it!
hope you guys now what i mean and it helps ...

b_schlurf
Title: Re: Three Rivers Region
Post by: just_a_guy on July 14, 2009, 01:37:11 PM
metarvo, JBSimio, beutelshlurf,
thanks a lot for your help, doesn't seem hard at all. I will have a try at it soon!
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 14, 2009, 07:12:19 PM
I have a question for everyone...I recently extracted all of the new re-done textures that are sidewalk and grass less (This re-texture is just the road/basic alphas).  I am wondering if there is a demand for these to actually be wealth dependent like their counterparts? If so , should they have the grasses? I only ask because I  modded my own originals to get rid of the grass. Since these are just replacements for the Maxis roads , they won't be difficult , just wanting to know.

Jayson
Title: Re: Three Rivers Region
Post by: buckbeach on July 14, 2009, 07:20:10 PM
Quote from: sithlrd98 on July 12, 2009, 06:48:23 PM
Yeah , but how many PMs do you give/receive at 29k? :D


Picture time!!!! I have been messing around with these trying to see whats new , and I've got to say WOW! They look so much more realistic.

Maxis

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FTest-3.jpg&hash=44f92f21b83baa3866ead80cca0b302e12900aa5)


Way off topic but this building and street configuration brings back some fond memories of the intersection of Post (I think) and Market streets in San Francisco.  In the building, close to the intersection was this neat "watering-hole" good for a couple of after work libations before jumping the BART heading out to Concord.  Could enter the bar from either Post or Market.  That was 35 years ago. Last time I was there in San Francisco about 5 or six years ago it wasn't there anymore.

Back to SC4
Title: Re: Three Rivers Region
Post by: ldvger on July 14, 2009, 11:11:43 PM
QuoteI have a question for everyone...I recently extracted all of the new re-done textures that are sidewalk and grass less (This re-texture is just the road/basic alphas).  I am wondering if there is a demand for these to actually be wealth dependent like their counterparts? If so , should they have the grasses? I only ask because I  modded my own originals to get rid of the grass. Since these are just replacements for the Maxis roads , they won't be difficult , just wanting to know.


Jayson brings up a good point here, even though this was not what I was thinking about posting about when I logged in here this evening.

I think I have been saying all along that while roads and streets are cool at non-game defualt values, what about avenues and highways and monorails and subways and BRIDGES and all the other transportation infrastructure?  And...how do we get zones, sidewalks, bus stops, train stations, etc., to work with these non-game additions?  If we make everything ploppable, what does that do to our game menus and how do we manage same?  It's just one big can of worms after another, which is why I suspect Maxis gave us the development tools and let us figure this whole can of beans out for ourselves.  Brilliant marketing...but the fact remains that every time any one creates a non-standard transportation tile of any kind, the implications of that ripple all the way through the game. 

Don't get me wrong, please.  I LOVE all the stuff that has been done and will use it in my game with deep gratitude.  My menus are nearly indeciferable and it takes me 20 minutes to find that just one tree I want or that just right road...but that's ok.  But what happens when we have the transport options nailed?  Will we be able to build seaports at any angle, like they are built in RL?  Bridges from one city tile to another and at odd angles?  And how do we match up zoning tiles...or do we just plop every single tile in out cities?

I am a deeply anal person, way OCD, but the direction all this micro-tinkering seems to be going in boggles my brain.  Are we losing track of the ultimate goal of the game as entertainment and liesure activity?  I don't know but given the way I dream about my regions, I sometimes wonder. 

All that being said...

Anyone have any suggestions for a default game water mod that works well with the various ploppable waters?  I have removed all the terrain mods from my plugins folder and am currently running a semi-plain vanilla game in terms of terrain/water.  However, I am going to be plopping water soon and it need to meet game water at sea level, so I am wondering is anyone has found a combo that works well.


Lora/LD
Title: Re: Three Rivers Region
Post by: rhizome21 on July 15, 2009, 02:07:01 AM
Please, please, count me in for the non-euro set

cheers

jf
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 15, 2009, 04:31:49 PM
Quote from: ldvger on July 14, 2009, 11:11:43 PM
Jayson brings up a good point here, even though this was not what I was thinking about posting about when I logged in here this evening.

I think I have been saying all along that while roads and streets are cool at non-game defualt values, what about avenues and highways and monorails and subways and BRIDGES and all the other transportation infrastructure?  And...how do we get zones, sidewalks, bus stops, train stations, etc., to work with these non-game additions?  If we make everything ploppable, what does that do to our game menus and how do we manage same?  It's just one big can of worms after another, which is why I suspect Maxis gave us the development tools and let us figure this whole can of beans out for ourselves.  Brilliant marketing...but the fact remains that every time any one creates a non-standard transportation tile of any kind, the implications of that ripple all the way through the game. 

Don't get me wrong, please.  I LOVE all the stuff that has been done and will use it in my game with deep gratitude.  My menus are nearly indeciferable and it takes me 20 minutes to find that just one tree I want or that just right road...but that's ok.  But what happens when we have the transport options nailed?  Will we be able to build seaports at any angle, like they are built in RL?  Bridges from one city tile to another and at odd angles?  And how do we match up zoning tiles...or do we just plop every single tile in out cities?

I am a deeply anal person, way OCD, but the direction all this micro-tinkering seems to be going in boggles my brain.  Are we losing track of the ultimate goal of the game as entertainment and liesure activity?  I don't know but given the way I dream about my regions, I sometimes wonder. 

Lora/LD

Its funny your touching on this as I had kinda the same thoughts when I posted this:

Quote from: sithlrd98 on July 11, 2009, 06:35:40 PM
As the puzzle pieces do not generally have sidewalks, they need to be created, and of course since not everyone plays urban cities, sidewalks look odd in the rural settings , which means either new pieces need to be made or a mod needs to be created to display the same pieces with or without sidewalks.Of course the way I understand it , not only are there a limited amount of IIDs , but the Rul file is also limited, so the multiple versions is just a waste of IIDs that could be used for something else...(like some One way road curves ::)) So, in many ways, the game will never be finished especially if folks like yourself and the NAM team keep turning out such awesome content and we can continue to enjoy the fruits of your labor , regardless of the direction you take! Thank you!

The main thing is that as long as there is still interest in this game , and people still want to create things for it , the sky is the limit...well , getting into the .exe is the limit ;D I also have so much content that sometimes I forget what I have , and that's cool because it reminds me of how much this game means to so many! I , like many started to modify things out of my own needs, and noticed that others were also wanting some of the same.While I can not seem to wrap my head around modeling , and only understand a small percentage of how the game actually works, I truly enjoy driving myself to try and give back to the community that has given so much. The fact that we have moved more towards plopping transportation was done out of necessity since what we were given was not much. The one thing I've learned by messing with content is that there is almost always a way to add the aesthetics to the functionality!So, with all these pieces , the ability is there to make them seamlessly coexist with the original content and create a much more fulfilling experience with this game.At some point , the discovery may be made to allow the things mentioned without cracking open the .exe , doubtful , but possible as there are many people in the community that have as much if not more knowledge than those who actually created the game!

Jayson
Title: Re: Three Rivers Region
Post by: Pat on July 15, 2009, 04:40:35 PM
Hey Jayson are those default Maxis stop lights?
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 15, 2009, 04:54:28 PM
If you are talking about these then no....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FTest-5-1.jpg&hash=0e64d3f3804537a8975271376fe95f2f0ccfa9b6)

They are Heblems HD version of his stoplight
http://www.simtropolis.com/stex/details.cfm?id=21728 (http://www.simtropolis.com/stex/details.cfm?id=21728)

Jayson
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on July 16, 2009, 01:24:08 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FTest-6.jpg&hash=303e5c196858172493650a7da05da290b3da6f10)

Anybody notice the odd intersection in the middle with the diagonal road intersecting the corner road?

I wonder if it's possible to realign it like the pic in the attachment. Thanks.

- Allan Kuan
Title: Re: Three Rivers Region
Post by: dragonshardz on July 16, 2009, 01:35:14 AM
It's possible, alright, but the blue path line wouldn't work. DOTs generally prefer to keep intersections as straight-shot areas. Also, it'd be unsafe and there'd be constant accidents along the lines of rear-ends and t-bones.
Title: Re: Three Rivers Region
Post by: just_a_guy on July 16, 2009, 01:22:26 PM
Actually, no matter how you would make the paths, that interchange is already really dangerous. The best work-around there would be a roundabout in my opinion.
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 16, 2009, 01:24:49 PM
In all honesty , when I was dragging and taking pictures , I did not pay that intersection much mind. I think the best option would be to either not create that intersection  ;D , or try and comment it out.

Jayson
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 16, 2009, 01:25:58 PM
You couldn't put a roundabout there... not one of our roundabouts in SC4 anyway. I just think that there should be no reason to intersect those roads to begin with though :P
Title: Re: Three Rivers Region
Post by: JBSimio on July 16, 2009, 01:36:22 PM
I can think of at least two intersections exactly like that one from my home town in Michigan.  I don't recall either of them being any more dangerous than other "normal" intersections.  Properly timed traffic signals and left turn arrows probably have a lot to do with that though... ;)

JB
Title: Re: Three Rivers Region
Post by: Andreas on July 16, 2009, 01:38:42 PM
Quote from: deathtopumpkins on July 16, 2009, 01:25:58 PM
You couldn't put a roundabout there... not one of our roundabouts in SC4 anyway.

Actually, you can - it just needs a bit more space (the tiles with the lamp posts):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F4097%2Froundaboutintersection.jpg&hash=83b30f69ab8eba30653cdf9686c9743b4daab3ba) (http://img139.imageshack.us/i/roundaboutintersection.jpg/)
Title: Re: Three Rivers Region
Post by: z on July 16, 2009, 03:03:08 PM
Quote from: ldvger on July 14, 2009, 11:11:43 PM
I think I have been saying all along that while roads and streets are cool at non-game defualt values, what about avenues and highways and monorails and subways and BRIDGES and all the other transportation infrastructure?  And...how do we get zones, sidewalks, bus stops, train stations, etc., to work with these non-game additions?

I can't answer most of these questions, but as far as bus stops, subway stops, and perhaps some others, RTMT is planning on supporting the full range of FAR options.

QuoteIf we make everything ploppable, what does that do to our game menus and how do we manage same?

Hierarchical DAMN menus.  It's the only way that the major expansion of RTMT that's underway could happen successfully.
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 16, 2009, 03:50:53 PM
Hey Z...totally off topic, but is there a way to implement the technique that you and Coego are using over at the RTMT to  add a prop for schools , etc? Or does that require actually changing individual lots?

Jayson
Title: Re: Three Rivers Region
Post by: ldvger on July 16, 2009, 08:14:41 PM
QuoteHierarchical DAMN menus.  It's the only way that the major expansion of RTMT that's underway could happen successfully.

What are DAMN, precious?  We wants to know!

I get so lost in all the acronyms...could you refresh me on RTMT, also? 

And no one has yet suggested a game water mod that might work well with the plop water mod, guess I'll just have to experiment.

Lora/LD
Title: Re: Three Rivers Region
Post by: Ryan B. on July 16, 2009, 09:18:30 PM
Quote from: ldvger on July 16, 2009, 08:14:41 PM
What are DAMN, precious?  We wants to know!

I get so lost in all the acronyms...could you refresh me on RTMT, also? 

And no one has yet suggested a game water mod that might work well with the plop water mod, guess I'll just have to experiment.

Lora/LD

DAMN = Something to do with expanded and custom menus for SC4.

RTMT = Road Top Mass Transit.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 16, 2009, 09:24:52 PM
Daeley's Advanced Menu Navigator

NOTE: Hover your cursor over the letters "DAMN" in Z's post.  ;)
Title: Re: Three Rivers Region
Post by: z on July 16, 2009, 09:34:10 PM
Quote from: sithlrd98 on July 16, 2009, 03:50:53 PM
Hey Z...totally off topic, but is there a way to implement the technique that you and Coego are using over at the RTMT to  add a prop for schools , etc? Or does that require actually changing individual lots?

We're doing a lot of things over at RTMT that might apply here - which in particular are you referring to?  Everything requires changes to individual exemplars, but in many cases, the changes are minimal.
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 17, 2009, 03:59:22 AM
Basically,the  Station Highlighting  but for civic stuff. I understand the basics on how it was implemented to show Sub/Bus stations, just thought it would be kinda cool when looking at the traffic view , police/fire/hospitals/schools could be seen , kinda like a real city map. Of course I also understand why the mod was created since stations kinda get buried when looking for them the old way.

Jayson
Title: Re: Three Rivers Region
Post by: girlfromverona on July 17, 2009, 04:01:03 AM
I'd love to beta test the new road textures (Maxis version), if it's not too late? I've been travelling the last couple of weeks, so have only just seen the progress you've made, David. You're changing the game... again!  :thumbsup:

Also, JBSimio... WOW! Those FAR buildings look fantastic!  ;D
Title: Re: Three Rivers Region
Post by: z on July 17, 2009, 01:49:12 PM
Quote from: sithlrd98 on July 17, 2009, 03:59:22 AM
Basically,the  Station Highlighting  but for civic stuff. I understand the basics on how it was implemented to show Sub/Bus stations, just thought it would be kinda cool when looking at the traffic view , police/fire/hospitals/schools could be seen , kinda like a real city map. Of course I also understand why the mod was created since stations kinda get buried when looking for them the old way.

I've thought about this a bit myself.  I've often come across the problem where a school or police station may be highlighted in its data view, but you'll still never find it because of the tall buildings that surround it.  There are two ways that the RTMT highlighting technique could be applied to these situations, but both would require a bit of work, and both would require at least some modification to each building for which you wanted the new highlighting.

The first way, which is probably the simplest, involves first taking the building in question and making it another prop on the lot.  I believe that this can always be done, although this is at the edge of my current knowledge.  The slot in the building exemplar that was formerly used to specify the building would then contain an RKT3 property that would point to the sign.  The advantage of this method is that the civic building would then show up in the new Zones view, which is available in the latest NAM.

The second way would involve grafting the highlight onto the existing building.  Again, I think this should be possible (although my brief attempts to do so failed), but it requires more knowledge than I currently have.  This method would have the advantage that you would get the main building lighting up as it currently does, plus you would get the sign that was visible from any orientation.

I believe the first method would be simpler to implement, and that the advantages of being able to see the civic buildings in the Zones view would make it preferable.  But some work would need to be done for every building where you wanted this highlighting.

I recently finished the RTMT highlighting, and was about to make a long post in the RTMT Station Highlighting (http://sc4devotion.com/forums/index.php?topic=7845.0) thread, when I discovered a design error that resulted in signs that were more difficult to read.  ()sad()  So it's back to the drawing board for now (literally, where in this case the drawing board is Paint Shop Pro).  But the main structure of this feature remains unchanged, and I expect to have everything fixed in the next couple of days or so.  At that point, I will make my long post on the RTMT board, showing a number of surprising and unexpected features and benefits that result from this scheme.  It really changes the way transit stations (or for now at least, RTMT stations) are built and used.  If people like, I could make a brief mention here when that post is ready, along with a pointer to it, since it has potential applicability well beyond RTMT.
Title: Re: Three Rivers Region
Post by: JoeST on July 17, 2009, 01:52:09 PM
Quote from: z on July 17, 2009, 01:49:12 PMThe first way, which is probably the simplest, involves first taking the building in question and making it another prop on the lot.  I believe that this can always be done, although this is at the edge of my current knowledge.  The slot in the building exemplar that was formerly used to specify the building would then contain an RKT3 property that would point to the sign.  The advantage of this method is that the civic building would then show up in the new Zones view, which is available in the latest NAM.
I really really like the sound of this :) you guys have some awesome ideas :)

Joe
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 17, 2009, 02:37:17 PM
In theory , what you've described doesn't seem that difficult. The main issue would be updating lots. I had asked about a specific "trigger"exemplar to do something similar, just not exactly how the RTMT was done , and was told that there was not one. So, after thinking and seeing your post , I figured I'd shoot you that question. I will check out the link later. Thanks again!
Jayson
Title: Re: Three Rivers Region
Post by: ldvger on July 17, 2009, 11:12:31 PM
So, welcome to page 420...anyone know what time it is (old stoner joke, sorry)?

David, it seems I am ever going off topic here, so I'll stay with what has probably become expected and do so once again.

I have been looking at options for ploppable water and water mods, hoping to find a combo that will allow a decent transition between sea level and plopped water...and am still looking.  Right now I have the Edmonton v2 water mod installed and am not liking it much, but because I also finally downloaded and installed the Edmonton Mayor Mode water plob tile I thought maybe usung the "matched set" would work for game/plop water transitions.  It doesn't (at least not to my satisfaction).  I like the rapids and waterfalls you created for the Edmonton water plop but my game is having issues with using them in that if I lay the plop water tiles first, your rapids/waterfall tiles, when plopped over them, erase them.  I am able to go back and infill somewhat, but still end up with grassy spots in the middle of my streams.  I have also downloaded PEG's PPond kit, so I guess I could go back and infill the grassy areas with small rocks, haven't tried that yet, but just was wondering if maybe I've got some plug-in conflicts I am unaware of that would make your tiles malfunction.

I am loving the PPond kit and know I am going to use it extensively.  Not terribly fond of the grey tone of the Tahoe water plop, but liking the 1/4 cell tile quite a bit, even if it doesn't show up in zoom outs.  It doesn't have the transperancy jeronij's plop water has, which I really like, nor can I use your rapids tiles with it.  It also fades nicely when it meets game water.  I had removed PEG's "Brigantine" water mod, thinking it too slatey for central CA Ocean/SF Bay but it's possible the Tahoe plop water will fade better into a PEG water mod than any other.  I am going to download the other PEG water mods and see if they work any better, because I really do like the PEG water mods best of all I've seen so far.  It's just finding one that works with a plop water...

I also downloaded dogfight's water mods, all three of which were developed to match jeronij's transparent water plops but found they didn't in shallow water transitions, which is what usually is the case when a creek or river meets the sea.  Especially in the far reaches of a large todal bay like SF.  I by far like jeronij's plop water best, the blue version, but I like the fact that I have the option of a greener version as well as a muddy brown version and don;t have to switch water mods to use all three.  Also love the 1/2 cell tile (again, even if it doesn't show up in far zoom outs). 

I'll keep playing around and see what I can come up with.  Right now all my river/sea interfaces are extremely shallow, which makes the game water very light, almost white, regardless of whether or not I have a water mod installed.  I am giving thought to lowering sea level, digging deep channels/cliffs along my river banks, then raising sea level back to usual, just to get the color of the game water and the plop water to  be closer to matching each other.  Underwater terraforming, if you will.  Most rivers actually have deep water channels flowing out to sea, so this may be the way to go.

Just chiming in...

Lora/LD

I forgot to add when I posted this last night that I remember seeing someplace a nearly seamless transition of plop water to game water, but I don't remember now where I saw it.  Can anyone refresh my memory? 

David, I also wanted to ask about your Water Table lots, whether they use the Edmonton Water texture.  I think I am planning to use the Water Table lots for lakes and ponds rather than plopping individual tiles, but if your lots are Edmonton dependent and I decide to use a different plop water, that could scotch that idea.
Title: Re: Three Rivers Region
Post by: dedgren on July 19, 2009, 11:45:55 AM
Greetings from beautiful Valdez, Alaska!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F7896%2Fteaser090719a.png&hash=b5b06e87914fcccf84b71f08a5e07aa7a2bd4bea)

There's a bit of a story here- a couple of years ago Heather's mother gave us a fairly decrepit mini tow-behind camper after my sweetie's step-dad died.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F1668%2Fteaser090719b.png&hash=9f8660d974a7e54e7557fda3a48904347ee099dc)

The tip-out canvas covers were mildewed and rotten (a product of being used for most of a decade around Memphis, Tennessee, where the humidity is always turned up to 11) and there was a lot of other work that needed to be done to it.  So, after gracing a corner of our yard for several years, we decided to fix it up, and received it back from our local repair shop just before we took off to see the boys.  This, then, was the maiden voyage.

We figured since the weather had been so nice in south-central Alaska this summer Valdez (pronounced "Val-deez", as in "Exxon Valdez") would be a nice spot to head for the weekend.  The mountains rise straight up from the water here and the Valdez Arm of the Prince William Sound is spectacular.

And this is what it's been like since we arrived Friday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8761%2Fteaser090719c.png&hash=d4056ac1f6c024340f6118302f436cf967410c10)

Those are beautiful mountains covered with cascades (behind the clouds, anyway- you'll have to take my word for it).  The current weather forecast...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F5153%2Fvaldezforecast.png&hash=61903d30896053fbcec07a239becbb9d4930fb8f)

Ah, well...  at least one of us is a happy camper.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F3359%2Fteaser090719d.png&hash=8845158cb1115bb4e069e4cf17e8543d80eada49)

We're headed home this afternoon.  I'll post tonight and show you what I've been working on.

Later.


David

355366
Title: Re: Three Rivers Region
Post by: Ryan B. on July 19, 2009, 12:18:50 PM
David, what are license plates from Alaska looking like these days?  I remember the old blue on yellow ones.

I ask because I saw Alaska truck plates at the truck stop a few months ago.

EDITRyan, a blank of the current one, which celebrates 50 years of statehood.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F2321%2Falaska50thplateblank.jpg&hash=30b03dd0af223f531848a6c0512383e14368654b)

and a sample.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg44.imageshack.us%2Fimg44%2F3749%2Falaska50thplatesample.jpg&hash=1b17ccdbca49d97dc59cdf1a0948dc530d802223)
-DE


OP EDITThanks very much, David!  -Ryan
Title: Re: Three Rivers Region
Post by: girlfromverona on July 19, 2009, 09:38:01 PM
Murphy's Law is hard at work, I see.  $%Grinno$%

Hope you enjoyed your little break, anyway! Can't wait to see what you've got in store for us this time.  :)
Title: Re: Three Rivers Region
Post by: just_a_guy on July 20, 2009, 02:41:23 PM
I wish the weather was like that where I live. We get lots of rain during the summer but it's always hot.

Bad weather for camping though. But just getting out of the normal rutine of life is fun I guess. I hope you had a good time there!
Title: Re: Three Rivers Region
Post by: sim-al2 on July 20, 2009, 11:33:02 PM
Did you say Memphis, TN? But what is humidity level "11"? ::) I've traveled quite a bit across the states but my hometown is the only place that I've been to that can cause you to be completly soaked by just standing outside... :-[
Title: Re: Three Rivers Region
Post by: z on July 21, 2009, 12:35:04 AM
That's "11" on a scale of 1 to 10.   ;D
Title: Re: Three Rivers Region
Post by: ldvger on July 21, 2009, 01:17:22 AM
Again I am totally OT, but I lived in Champaign, IL for about 6 months back in the mid-70's.  It's a farm town, nothing but corn for hundreds of miles in any direction, gently rolling prairie which to my eyes looked flat as a pancake after years of living in coastal SoCal. 

The humidity was like nothing I had ever experienced.  I had air conditioning in my tiny apartment, which I kept on 24/7 once the warm weather hit.  My mailbox was was just outside my door and in the afternoons, after the mail had been delivered, I would open my door a crack, snake my arm out to grab what mail I had recieved, and quickly pull the mail back into the cool interior of my apartment.  In that short few seconds of being out of doors, my lower arm would be covered with a fine dewy layer of moisture as I pulled it back inside...that's how intense the humidity was. 

The days were murder, sometimes literally as folks dropped dead on the sidewalk from time to time.  But the evenings were very nice.  The temps would cool down 20 degrees or so, slowly, the fireflies would come out and dance, and folks who hide indoors all day would come out to stroll in the evening coolness.  There had usually been a daily thunderstorm, with attendant tornandoes in the area, so while humidity was still very high, the whole world smelled fresh and clean...and like newly washed corn. 

Lora/LD
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on July 21, 2009, 08:10:46 PM
I question for ya David hows the Internet Access in most of Alaska ()what(), is it strong , weak, ?  Nice Photos btw  :thumbsup:
Title: Re: Three Rivers Region
Post by: z on July 22, 2009, 03:29:14 AM
For those who are interested in the transit station highlighting I mentioned a few days ago, it is now finished, and you can read all about it in this post (http://sc4devotion.com/forums/index.php?topic=7845.msg261085#msg261085), which is full of pretty pictures. :)
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 22, 2009, 12:08:48 PM
QuoteWe're headed home this afternoon.  I'll post tonight and show you what I've been working on.
Later.
David

That was 3 days ago....Should we start sending out rescuers to find David?  ;D

Quote from: z on July 22, 2009, 03:29:14 AM
For those who are interested in the transit station highlighting I mentioned a few days ago, it is now finished, and you can read all about it in this post (http://sc4devotion.com/forums/index.php?topic=7845.msg261085#msg261085), which is full of pretty pictures. :)

Amazing work ...can't wait to see the "secrets"and to find out if my crazy convoluted idea could work!



You know...I've been thinking that 3RR should have a logo or something...I put this together , and I know its not perfect...but maybe someone would get inspired to do something?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FUntitled-5copy.jpg&hash=f1792198bba8459ea8eb37340522d35e3072905c)

Maybe make a banner?

Jayson
Title: Re: Three Rivers Region
Post by: ldvger on July 22, 2009, 08:04:02 PM
OT once again, so sorry.  I would like to post on the "Brainbusters" forum board here on SC4D a new thread about PW/game water transitions but the main forums page explains that new topics to that forum board must be approved by a moderator before being posted.  Problem is, no moderators are listed, so how does one gain permission to open a new topic of discussion? 

Lora/LD
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 22, 2009, 08:14:18 PM
Lora, strange thing is you are a Moderator , but I'm not and had no issue being able to start a new topic:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FStart-1.jpg&hash=58d323edd503b8fa2df6f6866b7524ef86e8618d)

Jayson
Title: Re: Three Rivers Region
Post by: Korot on July 23, 2009, 01:11:50 AM
Can you also post the topic, or is the typing area the furthest one can go, without permission?

Regards,
Korot
Title: Re: Three Rivers Region
Post by: beutelschlurf on July 23, 2009, 03:43:22 AM
moin everybody,

to dedgren: have a nice trip in valdez!

QuoteYou know...I've been thinking that 3RR should have a logo or something...I put this together , and I know its not perfect...but maybe someone would get inspired to do something?
sounds good to me, mate! and you've done one allredy, what looks quite interisting!  :thumbsup: ... why not making a kind of competition throughout SC4D, where in the end everybody can vote for there favorite ...
hey, ... that was just a thought ...  ;D

b_schlurf
Title: Re: Three Rivers Region
Post by: threestooges on July 23, 2009, 12:18:42 PM
Hope the trip went well David. Looking forward to hearing how everything went (and if you saw some sun).

Quote from: ldvger on July 22, 2009, 08:04:02 PM
OT once again, so sorry.  I would like to post on the "Brainbusters" forum board here on SC4D a new thread about PW/game water transitions but the main forums page explains that new topics to that forum board must be approved by a moderator before being posted.  Problem is, no moderators are listed, so how does one gain permission to open a new topic of discussion? 

Lora/LD

Lora, is it just that you can't post a new topic (something prevents you) or are you just wondering who to contact? If it's the latter, a PM to basically any global mod or above should work. Just include the basics (or even better the actual first post).
-Matt
Title: Re: Three Rivers Region
Post by: ldvger on July 23, 2009, 01:35:40 PM
Hmmmm.

QuoteLora, strange thing is you are a Moderator , but I'm not and had no issue being able to start a new topic:

Well, I am a moderator here on THIS board, 3RR, but does that make me a moderator for ALL boards?  I have no idea. 

QuoteLora, is it just that you can't post a new topic (something prevents you) or are you just wondering who to contact? If it's the latter, a PM to basically any global mod or above should work. Just include the basics (or even better the actual first post).
-Matt

Well, I am pretty sure a few nights ago I tried to post a new thread to the BrainBusters forum.  I seem to recall selecting "New Topic" and typing a post and then hitting Reply.  Now, I'm not 100% positive I hit Reply...it was late at night and I'd had a couple of glasses of wine and I have "lost" posts before under similar circumstances.  Regardless, when I checked back the next day to see if anyone had responded to my new thread, the thread wasn't listed as a topic on the board.  That's when I read the fine print that said I needed to have a moderator's permission to start a new thread/topic of discussion.  I have not attempted to create a new thread again since then because I figured that, if I had hit Reply, the thread I had created had been removed by one of the mysterious moderators because it was posted without permission. 

So.  sithlrd98 says he was able to start a new topic without problems, maybe I just hit the wrong button when I tried to do the same.  I'll try again, maybe this is all a tempest in a teapot over a wine-induced error on my part.  Wouldn't be the first time, probably won't be the last...

Lora/LD

Title: Re: Three Rivers Region
Post by: sithlrd98 on July 23, 2009, 01:38:24 PM
Well , I was able to go through the motions of starting a new thread...I don't have any "Brainbusters" to talk about...well some , but I usually just wait and see!

Jayson
Title: Re: Three Rivers Region
Post by: ldvger on July 23, 2009, 02:48:11 PM
Jayson, you were right and I was wrong.  Must have been the wine!  I revisited the Brainbusters forum this afternoon and successfully created a new discussion topic titled "Plop Water/Game Water Transitions".  I hope folks will join me there in trying to jump this last hurdle to our quest for naturalistic above ground watercourses.  I think we are getting close and that if we work together on it, we can do it.

Lora/LD
Title: Re: Three Rivers Region
Post by: CCFC on July 23, 2009, 08:23:48 PM
I'm amazed, and haven't responded.. But has anyone ever thought about making a topic to discuss how some of these things get created? It seems impossible, and I'm curious as to how these things go from the thoughts to what we see when finished. Thanks. (I know David can answer, he does this stuff..)
Title: Re: Three Rivers Region
Post by: dedgren on July 25, 2009, 11:29:48 AM
Well, here I am again.  It's been a really busy week at the office, and summer is winding down here in Alaska really quickly.  We're dipping back into the high 40s (F)/10s (C) at night, and it's been rainy/misty and cool during the day as well.

Here's the rest of the story from last weekend.

It cleared off a bit just before we left Valdez.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F6260%2Fteaser090723a.jpg&hash=c41f923c9d3cdaca64cf32eafe32310984479f28)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F4130%2Fteaser090723b.jpg&hash=9060eccdacdec21286045fa0da75d56a33de7812)

Any guesses as to what this place is?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F5258%2Fteaser090723c.jpg&hash=0263dcef9674b26f1f3156b0162c0e2eedfdc684)

The drive out of town up Keystone Canyon was damp, but still very scenic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F6712%2Fteaser090723d.jpg&hash=2ccc93f90a7c82dc4a08d957268c212aa564b081)

Thompson Pass is about 25 miles/40 kilometers from Valdez.  It's quite low by pass standards, but you don't need to get up very high in Alaska to be above treeline in tundra.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F2729%2Fteaser090723e.jpg&hash=73717fe017f1ec0b4b3d66fae9a775178ad9eefc)

The glaciers extending from the icefield above Valdez come almost down to the road here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F2161%2Fteaser090723f.jpg&hash=b62cfbc14b7d03a42f4800a7b622cac5b4d8418d)

This is Worthington Glacier- we didn't stop because of the weather, but it makes for a quite interesting walk to see it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F358%2Fteaser090723g.jpg&hash=e5ec76b51a11416b45b44c469c01dda66da578ca)

* * *

Back at home, I worked yesterday on replacing some steps of a porch that had rotted out over the years.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F9813%2Fteaser090723h.jpg&hash=74c8933611909f26d94322ff8c4fc214fdcbb7f5)

My first love (construction-wise, of course- not to slight my sweetie and SC4) has been framing carpentry, so these were fun to knock together.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F5500%2Fteaser090723i.jpg&hash=5ee0f3018f27c2095688d59ed6b6b79f64250130)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F5789%2Fteaser090723j.jpg&hash=01c350db89f38f6bbf39f8a2a070843700ac2d4c)

I got this far by evening yesterday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F4467%2Fteaser090723k.jpg&hash=029a8e0abca25b0dddfa5b06fc2a3de03db7cf53)

I'll wrap this project up today, and see if we can get back to some of the things we've been working on here.

Have a great weekend!

Later.


David

358661


Title: Re: Three Rivers Region
Post by: art128 on July 25, 2009, 11:46:44 AM
Great photo of your trip there David, the glaciers looks amazingly fantastic ! Also, you've done a good job with the stair there, I'll envy you to for making good things with the wood and others, every time I try i wasn't good..  :D
Title: Re: Three Rivers Region
Post by: JoeST on July 25, 2009, 11:52:03 AM
So there were some mountains surrounding your place :D

And those steps look nice :)

Joe
Title: Re: Three Rivers Region
Post by: Gaston on July 25, 2009, 12:04:40 PM
Okay David,
   My interest is peeked.   What kinda wood are you making the steps out of?      It doesn't look to be pressure treated.   And are you setting it directly on the ground.     Hmmmm,   Looks like you might be replacing them in just a few years again.
   You sould at least pour a small concrete pad at the bottom.      Just a suggestion.    ;)        Maybe youll go to Lowe's and increase my stock prices for me.   LOL    (psst, there is one in Anchorage)
   Hope you and Heather are doing great.



---Al
Title: Re: Three Rivers Region
Post by: ldvger on July 25, 2009, 03:09:03 PM
Gaston took the words right out of my mouth...I, too, wondered if David is using PT wood for the new stairs.  And I agree that a small, 3'x3' conc pad at the bottom would be a good idea.  You could anchor the stair stringers directly into the slab. 

Lora/LD
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 25, 2009, 03:24:44 PM
Heck, I'm just amazed that he didn't make some sort of "wide radius" set-up for the steps!

Jayson
Title: Re: Three Rivers Region
Post by: io_bg on July 25, 2009, 03:30:52 PM
^ lol :D
Nice pictures, David. I really like the ones with the waterfall and with the glacier! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on July 25, 2009, 04:59:17 PM
A jump ahead of you-all.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg188.imageshack.us%2Fimg188%2F3686%2Fteaser090723l.jpg&hash=63a7db6cd4bb500126916f8a93f4a074fcd0eab6)

The old steps rotted because they fell just short of this pad.  I added another board at the top to extend the length.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F3552%2Fteaser090723m.jpg&hash=130ce93f8eb72b543486633a311f14eb9fea3e4a)

The stair supports and blocks that they rest on are Wolmanized ground contact wood [linkie] (http://en.wikipedia.org/wiki/Wood_preservation).  The old steps, which weren't treated, lasted about 30 years.  These will have to last two or three years until we tear this end off the house to build a planned garage.

Back to work!


David

358853
Title: Re: Three Rivers Region
Post by: inspecter on July 25, 2009, 05:13:11 PM
Nice work Dedgren but I was looking a view posts back and you did make a tribute to the greatest person who ever lived (BILLY MAYS) You only did to those other two people.
Title: Re: Three Rivers Region
Post by: girlfromverona on July 26, 2009, 04:35:32 AM
Nice work, David! Must be something to do with your name - my dad and my brother-in-law, both called David, are handymen too. My brothers... well, not so much.  :D
Title: Re: Three Rivers Region
Post by: Gaston on July 26, 2009, 06:26:01 AM
LOL  okay David.  Your just luckey I can't see what kinda fasteners you are using.   LOL   Just kidding.    Working for Lowe's for 15 years, I have a tendency to scrutenize every project I see people working on.       I really thought I had ya on that one.    ;)       But I'll keep on watching.    :thumbsup:


---Al
Title: Re: Three Rivers Region
Post by: j-dub on July 26, 2009, 07:10:08 AM
(looks at picture of Valdez Marina Terminal and notices something) Speed Limit 29! What? ()what()
Title: Re: Three Rivers Region
Post by: Korot on July 26, 2009, 11:24:11 AM
Well, 29 miles/hour is about 50 km/h, thus, it isn't that slow.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: JoeST on July 26, 2009, 11:27:45 AM
Quote from: Korot on July 26, 2009, 11:24:11 AM
Well, 29 miles/hour is about 50 km/h, thus, it isn't that slow.

Regards,
Korot
30mph is the kinda speed you do inner city...
Title: Re: Three Rivers Region
Post by: dedgren on July 26, 2009, 11:29:57 AM
Probably faster than Joe Hazelwood [linkie] (http://en.wikipedia.org/wiki/Joseph_Hazelwood) was going when he left the place.

...hint, hint...

Later.


David

359348
Title: Re: Three Rivers Region
Post by: Korot on July 26, 2009, 11:32:06 AM
Hazelwood and fast? Your wood work is done?

Regards,
Korot
Title: Re: Three Rivers Region
Post by: dragonshardz on July 26, 2009, 01:55:20 PM
I think he's alluding to the Exxon Valdez disaster. And I'll bet that Joe Hazelwood was the CEO of Exxon at the time.

Note: I didn't look at the Wikipedia article.
Title: Re: Three Rivers Region
Post by: emilin on July 26, 2009, 02:57:18 PM
It seems I have been lurking for so long... don't really know why, I guess I don't want to just say something along the lines of "thank you for all your incredible work" and leave it at that. Problem is... well just that. I don't have anything to add, besides thank you! wow! and aweome!

Everything you have ever done has had a profound effect on everything I have ever done with this game. From handcrafting maps to the single track rail... from  backround stories to detailing a plop water river... it's all there. You pioneered the whole thing (well, not the whole thing, but you get my drift).

For reasons completely unrelated to this game I have grown tired of it (basically "all work and no play"-stuff) but every time I go here I feel the urge to fire up the game engine (even though it takes a full 5 min to load). Just to try your stuff out.

But, it's good to see you building something in real life too  ;D

"A long time ago came a man on a track
Walking thirty miles with a pack on his back
And he put down his load where he thought it was the best
Made a home in the wilderness
He built a cabin and a winter store
And he ploughed up the ground by the cold lake shore
And the other travellers came riding down the track
And they never went further, no, they never went back"
Title: Re: Three Rivers Region
Post by: Gaston on July 26, 2009, 03:13:55 PM
Quote from: dragonshardz on July 26, 2009, 01:55:20 PM
I think he's alluding to the Exxon Valdez disaster. And I'll bet that Joe Hazelwood was the CEO of Exxon at the time.

Note: I didn't look at the Wikipedia article.
Hazelwood was actually the captain of the Exxon Valdez not Exxon's CEO.
Title: Re: Three Rivers Region
Post by: dedgren on July 26, 2009, 05:40:05 PM
The steps are getting pretty close...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F1047%2Fteaser090724a.jpg&hash=30c8ce25b208580685807d73a32caf220f1ae6d6)

Thunderbolt (her sister, of course, is Lightfoot [linkie] (http://en.wikipedia.org/wiki/Thunderbolt_and_Lightfoot)) is our safety tester.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F7476%2Fteaser090724b.jpg&hash=70e507766d3f6070d21100af7d048f392b432d81)

Must be OK!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F5403%2Fteaser090724c.jpg&hash=fdbd7c8069b19d146c13bc4a43e5196a0558082b)

The notches are for the railing, which I hope to finish up this evening.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F4448%2Fteaser090724d.jpg&hash=e12d35dc9e282cb41fa38c2b6c22f3398dac4781)

* * *

There are a ton of great recent posts that I will be remarking on shortly.  I've fallen behind doing that in the past few weeks, but I'm reading every one and really appreciate the excellent discussion that goes on here whether I'm around on a given day or not.

* * *

If you'd ever want to hear someone who's pretty calm and collected during (I'm sure the booze helped with that) a "Houston, we have a problem" moment, check out Cap'n Joe telling the Coast Guard that the Exxon Valdez had "fetched up hard aground" and was "evidently leaking some oil" [linkie] (http://www.adn.com/evos/pgart/hazelwood.wav).  Yes, evidently...

News on the retextures and the beta this evening after I grill a chicken.

Later.


David

359567 - another 20K month tomorrow- thanks, my friends!
Title: Re: Three Rivers Region
Post by: ldvger on July 26, 2009, 11:11:26 PM
Quotesummer is winding down here in Alaska really quickly.  We're dipping back into the high 40s (F)/10s (C) at night, and it's been rainy/misty and cool during the day as well.

We're just getting cramked up here in Seattle, with a heat wave on the way and record breaking temps predicted for at least the next 6 days.  Right now it's 10:30 at night and 80 degrees outside, I have no idea what the high was today but must have been 90, maybe more.  Official temps are at Sea Tac, which is on a plateau overlooking the Sound and which benefits from the onshore breeze that blows almost constantly.  Downtown, where I live, while right on the water, heats up pretty good because of all the concrete and asphalt but still stays cooler than inland areas.  The base of the Cascade range is only about 20 miles inland and they are expected to have temps in the triple digits this week.  East and south will be even hotter, with thunderstorms off and on for the entire 6 day period.  We rarely have heat of this nature on the west side of the mountains, so nothing is air conditioned.  Fans and open windows usually suffice, but in the 35 years I've lived in Puget Sound I've only seen the temps reach 100 maybe 2-3 times.  Our apartment is partially underground, so that helps a lot to keep us cool, but we have several big windows facing west and once the sun starts coming in the place heats up quickly.  If I weren't acustomed to summer heat (I was raised in SoCal), I'd close the blinds to prevent the sun from heating us up in the late afternoons, but I hate feeling like I'm living in a dark hole in the ground, so the blinds stay up.  Besides, we really get so little sun here, it's glorious when it finally arrives.

David, I too have kitties, a pair of siblings, brother and sister, currently 7 years old and still as full of piss and vinegar as they were as 6 week old kittens.  I also have a 12 year old cat who is very large and fat, a cranky old lady who I suspect is becoming senile.  All three are black and the heat takes a toll on them, especially Mulan the old lady.  She has a double coat and when the heat arrives she spend most of her time stretched out on the floor of the bathtub, the coolest room and place in the apartment. 

My roommate Michael has a good buddy Lance who is really into board games.  They used to get together once a month or so to spend the day playing games.  Once Lance learned that I was into games as well, he started coming by every Monday and now it has become a weekly event in our lives.  Michael's birthday fell on a Monday this year, so I invited Lance and Liz, his girlfriend, to join Michael and I for a birthday dinner before we broke out the games.  Liz teaches pottery at Pottery Northwest, which is a block away from here, on Monday nights, so while she can't join us for games, she can for dinner and every Monday since then we have added dinner to the weekly game event.  Due to tomorrow's expected heat I have planned an "indoor picnic" dinner of salads and cold sandwiches and have to admit I went a little overboard in stocking up a home "deli" from which we will be able to assemble picnic plates from.  However, I will live off the many leftovers for the rest of the week, as I know there is no way I am going to want to cook until the weather cools down. 

Summer in Seattle...it's what makes us Mossbacks endure the other 9 months of the year. 

In SC4 news, I am working slowly on my SF Bay region and thinking of starting an MD for it.  I have been working on the far nothern end of the region, what is in RL the Novato/western San Pablo Bay area.  There is a fairly large river, The Petaluma River, which I made as game water.  There is also an creek, Novato Creek, which I also made as game water.  I've gotten some excellent feedback on my Brainbuster thread concerning PW/GW transitions and so have decided to hold off making any "seamless" attempts at transtioning until the stuff a bunch of folks are working on gets worked out over the summer.  My current city tiles and regions present me with excellent "workaround" opportunities, so I'll save the more challenging city tiles for later.

The stairway looks good, David!  The architect gives it 2 thumbs up!  I especially approve your use of Wolmanized wood, a much more eco-friendly alternative to PT. 

Lora/LD
Title: Re: Three Rivers Region
Post by: wes.janson on July 27, 2009, 01:42:13 AM
Lora: I feel your pain. I am a few hours north of you in Vancouver. I think it's only rained twice since the first of June and even those rain showers were hot and muggy. I'm heading over to Tofino, on Vancouver Island, next weekend to beat the humidity and do some surfing.
Title: Re: Three Rivers Region
Post by: BigSlark on July 27, 2009, 06:27:55 AM
Would you all believe that the weather in Jackson, Mississippi has been downright pleasant the past two weeks? We have only had one day with a high above ninety degrees Fahrenheit and lots of rain. A typical late July day here has a high near one-hundred with ninety-five percent humidity. I, for one, am perfectly okay with El Nino!

I've been playing with your new textures, David, and I'm throughly impressed. I'll keep my eyes peeled for what you have coming over the horizon...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: bakerton on July 27, 2009, 11:47:11 AM
David, I must say, what a great job with those stairs. I am glad the tester has approved your work sofar. Off topic like everyone else, The weather here in Southeast Wisconsin has been perfect. A couple of 90 degree days,little rain and we need the rain big time. For this week in southeasst Wisconsin will range from 75 to 85 degrees with a chance of a thunderstorm in the late afternoon. I have never herd of Wolmanized Wood and I never seen it used here in Wisconsin. I have herd of Weathertight wood and stuff before and would the Wolmanized Wood be the same or simular? JKB
Title: Re: Three Rivers Region
Post by: dedgren on July 27, 2009, 01:20:23 PM
Well, there you have it...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F1359%2Fteaser090727a.jpg&hash=67218d08c0408e04713609a2eff824da963f43f0)

Beta testers, start your engines.  It'll take a bit this evening to put the DAT files together, and we'll be on the way.

Later.


David

360117
Title: Re: Three Rivers Region
Post by: Tarkus on July 27, 2009, 01:44:54 PM
I've been absolutely loving the new Road textures from my limited testing thus far, and am very much looking forward to these new additions here. :thumbsup:

Been having the same heat wave Lora's been getting up in Seattle down here in Oregon.  Supposed to have several 100F + days here this week.

-Alex
Title: Re: Three Rivers Region
Post by: Pat on July 27, 2009, 07:04:52 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F3552%2Fteaser090723m.jpg&hash=130ce93f8eb72b543486633a311f14eb9fea3e4a)

I have to ask did you go to Holiday Gas Station [linkie] TM (http://www.holidaystationstores.com/) to get that cup? Cause dang David that looks like my cup I got here lol... Only dif would probably be mine is 64oz lol.... Otherwise David looking good here with the new textures and great progress on the remodel!!!
Title: Re: Three Rivers Region
Post by: dedgren on July 27, 2009, 09:58:21 PM
We're getting there...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F1359%2Fteaser090727a.jpg&hash=0d372a3195cad67b1c4d4409780175b4f3f597f0)

I've had to make a few adjustments- a little fine tuning of a couple of the pieces.

But it's coming together.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F5650%2Fteaser090727b.jpg&hash=08bb028634575278a86746c1d5a0bccae4fee0d9)

I probably will play with a set of these for another day.  The Euro textures are much "tetchier" than the default road surface- I've actually caught and corrected a few errors in the default set based on things I'm only seeing today.

But we're getting there.


David

360329
Title: Re: Three Rivers Region
Post by: Shadow Assassin on July 27, 2009, 11:14:00 PM
Mmm... looks good - can't wait to test them out.

Though I get the feeling the solid lines on curves are kind of missing. :P
Title: Re: Three Rivers Region
Post by: JoeST on July 27, 2009, 11:36:57 PM
Awww man, those look AWESOME!!!!! :o


Joe
Title: Re: Three Rivers Region
Post by: carkid1998 on July 28, 2009, 08:03:34 AM
Wow! That deserved bold because they are awesome! It doesn't look like those roads... are roads! :o Not the ones we're used to!
I should lay of the exclamations!
Awaiting the time I lay my hands on these ()meeting()

Ryan :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on July 28, 2009, 08:52:59 AM
Solid lines around corners - dashed lines around corners...

When I first made Euro rextures for the wide curves, I did them with solid centerlines.  Folks in a polite but firm manner told me that dashed lines were the way to go.

So, which is it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F6783%2Fteaser090728a.jpg&hash=70c803c335aa79e452ea467d084c0f3cc5fcaf0a)

I'm perfectly happy to do them either way.

Later.


David

360629 - We hit our 11th straight month of 20,000+ page views here last night at about 11:00 p.m. AST (GMT-9).  You folks are forever the greatest!
Title: Re: Three Rivers Region
Post by: Andreas on July 28, 2009, 09:09:29 AM
For sharp curves, solid lines are the proper way to go. Solid lines indicate areas where overtaking is forbidden, because you can't see what's happening behind a curve or a hilltop. In a completely flat area without trees and such, solid lines wouldn't be mandatory, as you could see what's behind the curve, but in an urban environment (or in a forest, though one would use the WRC/FAR there), they are definitely necessary.
Title: Re: Three Rivers Region
Post by: Gwail on July 28, 2009, 09:12:15 AM
Amazing work, as always, David.

Quote from: dedgrenSolid lines around corners - dashed lines around corners...
In Poland it depends. Outside the city any blind corner tends to be with solid lines (one-sided or double - depending on the limitations of visibility), meaning no passing.
Title: Re: Three Rivers Region
Post by: bob56 on July 28, 2009, 09:15:30 AM
Quote from: Gwail on July 28, 2009, 09:12:15 AM
Amazing work, as always, David.
In Poland it depends. Outside the city any blind corner tends to be with solid lines (one-sided or double - depending on the limitations of visibility), meaning no passing.

Same here. In Iowa most curves are one-sided(the side making the blind curve) solid and the other side dashed.

Since these are 90-degree curves we are talking about, it wouldn't be very visible, so I would vote for solid lines on both sides.

I don't really care, though. The textures look great!!

Title: Re: Three Rivers Region
Post by: metasmurf on July 28, 2009, 09:24:37 AM
Quote from: Andreas on July 28, 2009, 09:09:29 AM
For sharp curves, solid lines are the proper way to go. Solid lines indicate areas where overtaking is forbidden, because you can't see what's happening behind a curve or a hilltop. In a completely flat area without trees and such, solid lines wouldn't be mandatory, as you could see what's behind the curve, but in an urban environment (or in a forest, though one would use the WRC/FAR there), they are definitely necessary.

It's the same in my country.
Title: Re: Three Rivers Region
Post by: dedgren on July 28, 2009, 09:27:09 AM
You could be here chit-chatting with me about road centerlines or over at Blackwater looking at the best SC4 "built landscape" pics ever [linkie] (http://sc4devotion.com/forums/index.php?topic=261.msg256889#msg256889).  Just saying.

Emil (emilin), my friend, you have accomplished something amazing.


David

360686
Title: Re: Three Rivers Region
Post by: carkid1998 on July 28, 2009, 09:55:17 AM

Here in the UK we have dashed lines, and dashed lines look cool in my opinion. :P

Ryan :thumbsup:
Title: Re: Three Rivers Region
Post by: Korot on July 28, 2009, 10:38:04 AM
I prefer dashed lines, though there aren't any corners near here that are that sharp, without being part of an intersection.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: MandelSoft on July 28, 2009, 10:40:36 AM
I prefer only solid lines at sharp turns. The rest can be done with dashed lines.
Title: Re: Three Rivers Region
Post by: io_bg on July 28, 2009, 11:15:58 AM
Quote from: Andreas on July 28, 2009, 09:09:29 AM
For sharp curves, solid lines are the proper way to go. Solid lines indicate areas where overtaking is forbidden, because you can't see what's happening behind a curve or a hilltop. In a completely flat area without trees and such, solid lines wouldn't be mandatory, as you could see what's behind the curve, but in an urban environment (or in a forest, though one would use the WRC/FAR there), they are definitely necessary.
Just what I want ;)
Title: Re: Three Rivers Region
Post by: Glazert on July 28, 2009, 12:27:24 PM
Quote from: carkid1998 on July 28, 2009, 09:55:17 AM
Here in the UK we have dashed lines, and dashed lines look cool in my opinion. :P

On straight sections, yes, but on curves with restricted visibility I have to disagree. On curves double solid lines would be common where visibility was restricted in both directions, solid on one side and dashed on the other where visibility was restricted in one direction only. Similar lines may be used on hilly sections, but I am certainly not suggesting that that should be attempted for SC4.
Title: Re: Three Rivers Region
Post by: Gaston on July 28, 2009, 03:46:10 PM
Quote from: dedgren on July 28, 2009, 09:27:09 AM
You could be here chit-chatting with me about road centerlines or over at Blackwater looking at the best SC4 "built landscape" pics ever [linkie] (http://sc4devotion.com/forums/index.php?topic=261.msg256889#msg256889).  Just saying.

Emil (emilin), my friend, you have accomplished something amazing.


David

360686



David,
   Thanks for posting that link.     That is the most absolutely best freak'n stuff I have seen in some time.    Hopefully everyone will use the link and jump right over there to see it.    I've looked at it 3 times already.   I've always wanted to an ALL Japanese city.   What Emil has done has far surpassed anything I might be able to create.   Great stuff indeed.


---Al
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 28, 2009, 05:09:08 PM
Not to hijack your thread David , but a few days/pages back , the question of wealth textures for these new pieces came up. I was unsure how the game would handle these without messing with the alphas too much ,and so I did an experiment. I created an additional 3 instances of each and changed the appropriate digit for wealth.

First up , your new pieces with the according wealths:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FRoadRETEX1.jpg&hash=2e38cb0a7a18690c9fb4ca2b179ed0744f245dc9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FRoadRETEX2.jpg&hash=522bf1565f5e1a722caf6eb0bc8beca11e4e051e)

Next up Maxis:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FRoadRETEX3.jpg&hash=9a3a3a4dc61d1e89a55208725901c3f4e5a1c4ec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FRoadRETEX4.jpg&hash=e5ceaaf0339c4779c3f14561dde9e8d68574cd97)

And just for the heck of it SAP sidewalk mod with Re-tex:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FRoadRETEX6.jpg&hash=cfc2d0304cda555ce3e3d6fa55b7430ecccd1dd6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FRoadRETEX5.jpg&hash=bd807f7e2bb38f2154e572c28a7d8b1e8915370b)

So , just to let everyone know , that even though the wealth alphas are not the same as the Maxis , and already knowing that these are not "new" additions , merely re-textures...this is how they will look out of the box! (Which look AWESOME compared to Maxis David!)

Jayson

EDITDude!  Hijack away!

Heh!- exactly what I had hoped.  Build it and he/she/they/you will come [linkie] (http://en.wikipedia.org/wiki/Field_of_Dreams).  I'll be uploading the v.2 tweaked textures (both default and Euro) and sending them out to the beta testers in the next 24
. -DE
Title: Re: Three Rivers Region
Post by: Jmouse on July 28, 2009, 07:30:50 PM
I see a lot of opinions here, but not enough just plain "Thank you for all you do, David!" I cannot imagine what the game or this site would be like without your hard work and endless generosity.

:) ...
Joan

EDITAw, shucks, ma'am.  Anyway, for me, it's what friends do.  Thanks for making my day, Joan! -DE
Title: Re: Three Rivers Region
Post by: meinhosen on July 28, 2009, 08:04:18 PM
Jayson,

Did I mention that I like those wealth textures?

Oh, and David, thank you for highlighting Emil's pictures.  I've had so little time that I haven't had the opportunity to browse MDs like I normally do and you made my day by linking to his pics.  Thanks!
Title: Re: Three Rivers Region
Post by: newsimaddict on July 29, 2009, 02:19:04 AM
I mirror what meinhsen said...thanks for the link over to emil's work. Beautiful work over there and very well executed.

Sithlrd98 - great work with the wealth texture work shown before. I hate the colours that much I've been using the asphalt sidewalk mod for what it seems - years! but mainly because I like ashphalt sidewalks as they look more realistic to me ; )

To Lora - Your stories have been very interesting to read. I've been interested in giving up my day job for quite a while now to study town planning...just need to jump out of my comfort zone. mmmm.

Wonderful work being done here...can't to see what magic David comes up with next!
Title: Re: Three Rivers Region
Post by: _maciex_ on July 29, 2009, 02:29:18 AM
Sithlrd98 Will this work with your white sidewalk mod? BTW great work :)
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 29, 2009, 06:12:14 AM
Thanks meinhosen & newsimaddict


Quote from: _maciex_ on July 29, 2009, 02:29:18 AM
Sithlrd98 Will this work with your white sidewalk mod? BTW great work :)

Yes,these will work with my white sidewalk mod , as well as all sidewalk mods. Heres the thing though...I did not attempt to create new alphas for any of these. After looking at the Maxis alphas , I decided that although I could create them , I have no way of matching exactly how they are done. Therefore , you will notice that most of the pieces will not have grass-edges...which is fine by me because I hate them...but some folks like them.


Jayson
Title: Re: Three Rivers Region
Post by: Albus of Garaway on July 29, 2009, 07:43:04 AM
Where has the time gone? I haven't visited 3RR in quite a while.

Some great work you've been doing, David, especially with the NAM. They've become essential to my city-building. Thank you!
Title: Re: Three Rivers Region
Post by: Shadow Assassin on July 29, 2009, 10:07:24 AM
QuoteI did not attempt to create new alphas for any of these. After looking at the Maxis alphas , I decided that although I could create them , I have no way of matching exactly how they are done. Therefore , you will notice that most of the pieces will not have grass-edges...which is fine by me because I hate them...but some folks like them.

Some of the Maxis alphas are very poorly done, so I'm sure people wouldn't mind if you changed them a little bit. :P
Title: Re: Three Rivers Region
Post by: mayormalsy on July 29, 2009, 10:36:07 AM
My 1st post (been lurking for a while)!
Just wanted to say that what you and all the various teams have done to this game is fantastic and every time i log in i am totally amazed!
Keep up the good work.

Thanks, Malc
Title: Re: Three Rivers Region
Post by: dedgren on July 29, 2009, 12:43:22 PM
I'm interested in seeing what happens when you offset John's (Pegasus) PPond boulders so that you can make them part of a cliff/hillside.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F496%2Fteaser090729a.jpg&hash=e88f953b787d0bbc75227a2da8a40de5d5d3d23f)

This is just concept stuff, but as usual I have an ulterior motive.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F5391%2Fteaser090729b.jpg&hash=bd35f19c8f9c90d342356a15b985434bcf260977)

Later.


David

361568
Title: Re: Three Rivers Region
Post by: Gaston on July 29, 2009, 02:54:34 PM
David,
   Weird that I have been playing with these in the same fashion.   I'll try to post some pics later this evening or over the weekend.


---Al
Title: Re: Three Rivers Region
Post by: ldvger on July 29, 2009, 07:44:47 PM
Can anyone explain to me the difference between BAT, MOD, LOT, LOD, etc?  Specifically I am looking to learn how to do the following two things:

1.) create a new or modify an existing water mod, such as PEG's Brigantine.

2.) create a new or modify an existing plop water, such as either jeronij's TPW or the Edmonton PW or PEG's Tahoe. 

I've never tried my hand at custom content (other than downloading and installing it!), so if anyone could just point me in the general direction I need to go in, I'd be most grateful!

Lora/LD
Title: Re: Three Rivers Region
Post by: deathtopumpkins on July 29, 2009, 07:54:25 PM
Very nice David, Peg's rocks fit right at home in 3RR apparently.  :thumbsup:

@Lora: BAT = Building/3d object created with EA's Building Architect Tool plugin for Gmax; Mod = Functional modification to the game; Lot = Pretty self-explanatory, lots are what develop on zones (or that you plop) in SC4 (essentially, you put a BAT on a Lot); and LOD = Level of Object Detail, I believe, but its a concept I am not very familiar with, not being an experienced BATter.
I can't help you about creating those two things you mentioned though, as not all that many people have managed to and there aren't any tutorials I know of, but I hope the above is helpful.
Title: Re: Three Rivers Region
Post by: dedgren on July 29, 2009, 07:58:26 PM
Greetings from the bleeding edge...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F7149%2Fteaser090729c.jpg&hash=5ba69bfda278555e42c4e4b6b8d326959ec9787a)

ooops!


David

361754
Title: Re: Three Rivers Region
Post by: Ryan B. on July 29, 2009, 08:12:27 PM
I suspect that's why they call it the 'bleeding' edge . . . . it looks awfully fresh to me!

I want to echo Joan (Jmouse)'s earlier statement and say "thank you", David.  Even though I can no longer play the game, I always enjoy looking at the ongoing SC4 revolution which can be seen in the pages of this thread.

And, like everyone else, I'm left wondering what's next.
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 29, 2009, 08:39:54 PM
I see someone has been playing with S3D files again! It is very addictive when you get the jist of the setup! I've made some interesting items by doing so...of course none of it is game worthy  ::)


Warning: Hijacking ahead!
Also, since we are talking about "bleeding edge" , I have started to do the wealth alphas/textures and wonder something:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FUntitled-1-11.jpg&hash=d42894fa168549070b068c396a46bfb9bb58a109)

Should I try to stay true to the Maxis sidewalk width or just wing-it? Some pieces are already giving me a headache , and since I don't do grass in my cities unless its in a park , I'm just trying to get a feel.....After reading this , I think the context may have gotten a little skewed....What I mean is , none of my roads have grass edges!

This is the Maxis piece:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FUntitled-2-7.jpg&hash=3da57d0659d216abdaa3e963bef1090fe3285225)

But some pieces like the 90 curve and straight pieces have wide side walks. So , it's up to you guys and gals...please let me know!

Jayson
Title: Re: Three Rivers Region
Post by: thundercrack83 on July 29, 2009, 08:43:43 PM
Ha! It looks like somebody got to the rocks with some spray paint, David!

Keep up the monumental work you're doing here, as always, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: hooha47 on July 29, 2009, 09:50:46 PM
This is truly the most amazing thread.  I have no idea what it's about, but the innovations that continue to come from here have revolutionized the game.  I just want to thank David and the 3RR gang for all you've contributed to the SC4 community.

And where can I download those multicolored rocks?  ;)
Title: Re: Three Rivers Region
Post by: j-dub on July 30, 2009, 07:04:04 AM
sithlrd98, I think this is the time to say that the sidewalks not be as sharp as Maxis had them. I like what I see so far with the sidewalk curving. However, going to the bottom, from what I can see, it looks like there is no sidewalk on the bottom right corners on your version, which will need a tweak, but it looks like the sidewalk width on the left of your version is better then how Maxis' narrows down.
Title: Re: Three Rivers Region
Post by: ldvger on July 30, 2009, 01:00:37 PM
QuoteShould I try to stay true to the Maxis sidewalk width or just wing-it?

I have a feeling my comments will just make your headache worse and if so, my apologies!

But, you all kmow me, ever the RL comparisoner.  Sidewalk widths in RL vary by location and are dependent on pedestrian load, or how many folks use the sidewalk at any given time.  Urban sidewalks are quite wide, often 8-10 feet from curb to edge of building, and rarely include a planting strip.  Street trees, if present, are usually in grated sidewalk wells and very near the curb edge.  This would be especially true in the city's commercial core, the high density areas.  As density decreases moving out from the core of the city, sidewalk width decreases as well, as fewer people use them less often.  Planting strips also become more common, usually along the curb side.  In suburban areas, at least here in the western US, sidewalks are not a given, as suburbs are designed primarily for an automobile-centric population.  Where they do exist they are generally narrow, 36"-48" wide, and almost always buffered from the road by a planting strip.

In RL, sidewalk requirements are a governed by several things.  The first one is zoning.  Different zones have different requirements.  Also dependent and zoning governed is right-of-way and building setbacks, which also play a roll in sidewalk requirements.  Right-of-way is the distance from the centerline of the street to a property edge.  Sidewalks are usually a part of the right-of-way rather than existing on privately owned property.  As can be expected, the width of the right-of-way varies, just like a sidewalk, on expected load.  Building set backs can be measured from either the property line OR the center if the right-of-way and sometimes both.  For example, the building may be required to be both a minimum of 100' from the ROW centerline AND 20' minimum from the front (that side abutting the street) property line.  This is one reason why corner lots become sometimes problematic for architect types like me, as the design must fit within parameters constrained by 2 ROW restrictions rather than just one. 

In an urban setting, buildings normally fill up the entire allowable pad footprint.  Front setbacks are usually entirely filled by sidewalk.  Normally there are no side setbacks...buildings are abutted one to each other.  Rear setbacks are usually determined by an alley ROW and rarely include allowance for sidewalk.  If a sidewalk does exist in an alley, they are usually narrow and do not include plantings of any kind. 

And of course, there are no sidewalks at all in rural settings and often no curbs, either.

So, my suggestion for game sidewalks would be to make then density dependent rather than wealth dependent.  We have 3 basic zones: residential, commercial, and industrial, although I consider the farming zone a seperate zone of it's own.  For each zone other than farming we have 3 densities, low medium and high.  So, I guess this would mean creating different sidewalks for 9 seperate conditions.  If one were REALLY ambitious, one could then also add in a wealth dependency and as (I think) there are 3 levels of wealth in the game, that would mean 27 conditions.

Shall I mail you some aspirin now?

Lora/LD
Title: Re: Three Rivers Region
Post by: dedgren on July 30, 2009, 03:56:04 PM
Just a (heh!) drive-by...

I've finished the first tweak of the default road retextures, and that's before they even went out in the beta.  I found a mistake that I'd made on about the fifth or sixth 512x512 master I did that I wound up replicating through about half of the 40 plus remaining ones.  Oh, well- that's why they need the equivalent of a spell-checker for graphics programs.

The result, though, is good- at least I think so.  Everything that I'm looking for to line up at this point does, and I feel like the master retextures create a new baseline to work from.

If anyone remains out there wondering why I seem to be devoting such an inordinate amount of time to this-

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F7712%2Fteaser090730a.jpg&hash=8fc20ad7876762bda2003a8ff933b854539a0800)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg118.imageshack.us%2Fimg118%2F3977%2Fteaser090730b.jpg&hash=19aa342258201af398103878706dcd84c0182b9c)

Any questions?

...I didn't think so...

Off to do the same for the Euros.


David

362369
Title: Re: Three Rivers Region
Post by: girlfromverona on July 30, 2009, 04:57:36 PM
Absolutely brilliant, David!  :thumbsup:

If the opportunity's still out there, I'd love to best test these...
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 30, 2009, 05:09:23 PM
OK, so I still have no clue as to a "standard" sidewalk width , although my head does hurt after reading your post Lora ;D

The pics posted last night were just preliminary , since right after I posted I was told that I just happened to pick one of the pieces that were being re-tweaked by David!

I think that the walks are way too thin on the diags , but that's just my opinion , and as I said before...I despise the grass edges mainly since combined with the sidewalk just doesn't look right.

Jayson
Title: Re: Three Rivers Region
Post by: jmyers2043 on July 30, 2009, 08:18:46 PM
Hey David.

Well - well - I almost am without words. Very close and well done.



Title: Re: Three Rivers Region
Post by: Battlecat on July 31, 2009, 09:22:23 AM
That looks fantastic David!  Have to say, this mod you're working on will make some more interesting and unfortunately realistic road configurations possible.  Particularly, narrow, winding roads with lots of sharp corners, like you demonstrated above.  I'm looking forward to seeing the final edition. 

One quick question on this project: Are these changes going to impact your FAR and Wide Radius Curve textures or have you already done those mostly to your new, high quality standards?
Title: Re: Three Rivers Region
Post by: dedgren on July 31, 2009, 09:48:46 AM
I noted about a month ago that I was thinking about a whole new approach to the game's roads.  As I've been working on the default and Euro road surface retextures, I've begun to flesh the ideas that have been floating around my head out.  The recent questions posed by Jayson (sithlrd98) about sidewalk width are very timely.

Here is a cross-section of the 128x128px retexture of the default road surface.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F7712%2Fteaser090730a.jpg&hash=42f792fc9d44e6718644fab8cc6ba65e3b369775)

The pixel widths of the road surface and shoulders were arbitrarily set by me when I did the new PNG.  Well, not that arbitrarily- the old default graphic was pretty close to this.  I just made everything uniform and symmetrical.  No more one-pixel offset.  Now everything lines up.

The meter/foot measurements are based on the "official" gridsquare size in the game as being 16 meters by 16 meters, and my notional US corresponding measurement in feet being 50 feet by 50 feet.  If you divide 16 meters by 128 pixels, you get .125 meters- about four and a half inches, per pixel.  The shoulders (in other words, the non-road surface portion of the texture square) are thus three meters wide, being 24 pixels times .125 meters.  Three meters is (very) roughly nine feet (remember, my measurements in feet are notional).  This makes for a kinda-sorta realistic road surface width of 10 meters, or about 32 feet.  Each lane, excluding the centerline and curb areas, is about 4.5 meters/say 15 feet wide.  In the United States, the minimum lane width for a modern interstate highway is 12 feet/3.7 meters, and most "Class A" two-lane roads follow suit.  Fourteen foot/4.3 meter lane widths are not uncommon.  So we'll accept the game default road surface, as now retextured, as setting the standard.

...to be continued later in the day- gotta go to work...


David

362763
Title: Re: Three Rivers Region
Post by: Ryan B. on July 31, 2009, 09:58:08 AM
I'm interested to know where you're going with this . . . I think I'll have to pull out my copy of the MUTCD.  :P

Happy Friday - and, as always, my best wishes for you & your family.  Hope everyone's doing well.
Title: Re: Three Rivers Region
Post by: sithlrd98 on July 31, 2009, 05:00:59 PM
Just remember one thing David...sometimes I need things "dumbed down" as I usually over think and overlook the easiest way of doing things , and in turn go around my elbow to get to my...well you get the idea! ;D

Also, I am still trying to see exactly what was changed on some pieces from the original Road_Retextures_090710_01.dat and the newest upload in the Devex.I have not compared all of the pieces , but have not seen much of a difference , if any at all.


Jayson
Title: Re: Three Rivers Region
Post by: Pat on July 31, 2009, 05:55:04 PM
David looking real great wow!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on August 01, 2009, 12:10:35 AM
Attached to this post for those who would like to participate in the beta of the default road retextures is the necessary file, which should be installed in a "load last" subfolder of your "My Documents" SimCity 4 Plugins folder.

The only requirement for participating in the beta is that, within the next week or two, you post your feedback here at 3RR, with pictures as appropriate.  Please note that the set does not yet include railroad level crossings and a few other things.  These are IID seventh position = "0" textures: wealth related textures are under development.

The Euro textures will follow, likely tomorrow.

Thanks for helping with this work.


David

363317
Title: Re: Three Rivers Region
Post by: CCFC on August 01, 2009, 08:02:50 AM
I'll help, I have plans to run SimCity 4 in the near future.
Title: Re: Three Rivers Region
Post by: carkid1998 on August 01, 2009, 09:20:39 AM

Every thing's looking great, and I'm glad you solved that one pixel offset thing(it drives me nuts!)

Ryan
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 01, 2009, 05:16:32 PM
Quote from: dedgren on July 31, 2009, 09:48:46 AM
I noted about a month ago that I was thinking about a whole new approach to the game's roads.  As I've been working on the default and Euro road surface retextures, I've begun to flesh the ideas that have been floating around my head out.  The recent questions posed by Jayson (sithlrd98) about sidewalk width are very timely.

Here is a cross-section of the 128x128px retexture of the default road surface.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F7712%2Fteaser090730a.jpg&hash=42f792fc9d44e6718644fab8cc6ba65e3b369775)

The pixel widths of the road surface and shoulders were arbitrarily set by me when I did the new PNG.  Well, not that arbitrarily- the old default graphic was pretty close to this.  I just made everything uniform and symmetrical.  No more one-pixel offset.  Now everything lines up.

The meter/foot measurements are based on the "official" gridsquare size in the game as being 16 meters by 16 meters, and my notional US corresponding measurement in feet being 50 feet by 50 feet.  If you divide 16 meters by 128 pixels, you get .125 meters- about four and a half inches, per pixel.  The shoulders (in other words, the non-road surface portion of the texture square) are thus three meters wide, being 24 pixels times .125 meters.  Three meters is (very) roughly nine feet (remember, my measurements in feet are notional).  This makes for a kinda-sorta realistic road surface width of 10 meters, or about 32 feet.  Each lane, excluding the centerline and curb areas, is about 4.5 meters/say 15 feet wide.  In the United States, the minimum lane width for a modern interstate highway is 12 feet/3.7 meters, and most "Class A" two-lane roads follow suit.  Fourteen foot/4.3 meter lane widths are not uncommon.  So we'll accept the game default road surface, as now retextured, as setting the standard.

...to be continued later in the day- gotta go to work...


David

362763


This is where I am confused as to what to do...if I go with the Maxis straight alphas , then I can get a good idea (I think) of just how wide they should be throughout. Showing your pic , and this one:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2Fre-tex-1.jpg&hash=08920849e001be61aa4970bc05f558fcc39ea163)

We can see that there appears to be not that huge of a difference. So , where do I go from here? (or am I missing something?)

Jayson

EDITHopefully tonight, my friend, all will become clear. -DE
Title: Re: Three Rivers Region
Post by: dedgren on August 01, 2009, 06:50:53 PM
It's the first sunny day in about a week here, so I've used it to finish the steps.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F9265%2Fteaser090801a.jpg&hash=2e09b33fc71ed07315571ad8c038df03ac7cf179)

I enjoyed myself.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F7849%2Fteaser090801b.jpg&hash=2b8fb85f0c1051aa40503b060a871606a025e9f4)

Now it's clean-up, though.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F9271%2Fteaser090801c.jpg&hash=390d37d97039777ad59ef78a02c52bb29a88b424)

Gotta put away all those tools.  And I still need to mow the back yard.

Later.


David

364061 - As we passed 363400 right around midnight, we wound up with 23K page views for July- thanks for making 3RR part of your day!
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 01, 2009, 06:53:08 PM
Looking good David! Mowed grass yesterday...hotter than hell outside! I hate the Summer!

Jayson

OH, yeah...its almost 10:00pm and its still 80 outside!
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 01, 2009, 07:02:41 PM
Steps are looking good there, David! I'm glad to see that you're spending your sunny days wisely, my friend!

And, of course--the new textures look phenomenal!

Hope your weekend is going well!

Dustin
Title: Re: Three Rivers Region
Post by: Albus of Garaway on August 01, 2009, 08:44:36 PM
Great works on the steps there, David. Now on to SC4. ;)

Some great work I've missed during my absence. Hopefully I'll be able to catch up okay. I'm looking forward to those euro textures. I believe I can do some testing on them, which should be fun for me.

Looking forward to more, as always!
Title: Re: Three Rivers Region
Post by: Gaston on August 01, 2009, 09:05:11 PM
Stairs look great David.

QuoteGotta put away all those tools.  And I still need to mow the back yard.

Later.


David

I believe I'll be doing that tomorrow myself.

GF wanted Tempura for dinner tonight.   Wanted to cook it at home...         Somethings should just be left to the professionals.   lol     House smells like grease, a ton of dishes before bed, I had to rescue dinner mid-cooking, (she didn't bother to tell me she had never done ANY deep frying of any kind before),  and I have deffinately made better.    Next time we go out for it!    I know it wasn't to good, cause she agreed that we'd go out the next time she wanted it.     Some foods are just not worth the trouble making yourself.   lol


---Gaston
Title: Re: Three Rivers Region
Post by: girlfromverona on August 01, 2009, 09:07:35 PM
Quote from: dedgren on August 01, 2009, 12:10:35 AM
Attached to this post for those who would like to participate in the beta of the default road retextures is the necessary file

Awesome! Thanks, David. Will post my feedback as soon as I can.

The steps look wonderful! Well done.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dragonshardz on August 01, 2009, 09:08:52 PM
Awesome! A beta!

I'll download and test as soon as I get home from San Diego.
Title: Re: Three Rivers Region
Post by: girlfromverona on August 02, 2009, 09:34:31 PM
Well, I've been twisting and turning my roads pretty much every direction I can think of, and so far haven't managed to break the new road textures mod! I can't get over how much better it looks now. Will try to get some pics up at some stage.  :)
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on August 02, 2009, 09:52:31 PM
I downloaded the mod here but old textures are still appearing since I've been using them mainly in developed areas and as you said there are no wealth-dependent textures made for them yet.

There are also two other textures that I think may want to be included:

- road cul-de-sac by user "bighead99 / superhands"
- avenue to road transition by user "videosean"

These would complement the upgrade quite well with a few modifications here and there.

- Allan Kuan
Title: Re: Three Rivers Region
Post by: girlfromverona on August 03, 2009, 12:10:53 AM
The new road textures show up even in built-up areas for me. Have you got them in a "load last" folder, Allan?
Title: Re: Three Rivers Region
Post by: debutterfly on August 03, 2009, 05:12:12 AM
David, I found a texture that you may want to add. It is a five point intersection. I will post my pics when I get back from work. Here's an idea of what it looks like birdview.

\|/
|\

When i tried to redraw this intersection, I got two intersections without the diagonal road (\) keeping diagonal. It instead curves into the orthoganal road on both sides. Anyhow. Vreat work so far. girlfromverona I noticed that diagonal intersections with development may or may not show up depending on the zoning around the intersection. Also in agriculture zoned areas, the textures that David has made show up. Hope this helps.
Off to work.

-Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: bob56 on August 03, 2009, 01:04:39 PM
David,

Just tried this out. They're AMAZING!!! &apls &apls

I haven't been able to find anything wrong, and I've searched for about an hour!! (I'll keep looking though :))

Anyway, I suppose people want to see something. I've discovered that you can have....DRAGGABLE ROAD 90-DEGREE CURVES!!!

before...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F1773%2Foldaa.jpg&hash=75e6f296dfffc98f8e8a0827e254ee569a9bfb64)

After...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F6311%2Fnewg.jpg&hash=7f7029dcefe490e9ae1c1c08466f92d1a01fb662)

This new set is great!!!

Hope I'm not revealing any surprises... &mmm
Title: Re: Three Rivers Region
Post by: Korot on August 03, 2009, 01:07:13 PM
Didn't those already exist? Agreed, the Maxis one looks rubbish, but still. Can't wait to get my hands on the Euro version.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: bob56 on August 03, 2009, 01:09:44 PM
I couldn't create them (dragging) with the old roads...yes there was ploppable puzzle-pieces..dragging is just easier IMHO
Title: Re: Three Rivers Region
Post by: Korot on August 03, 2009, 01:13:54 PM
Oh you mean these don't fit on a 1x1 square? Otherwise, your game had a big bug.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: io_bg on August 03, 2009, 01:19:29 PM
I think it's only 1x1 ;)
Title: Re: Three Rivers Region
Post by: bob56 on August 03, 2009, 01:25:46 PM
To clear up confusion...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F2708%2Fnewcityjan1500124933101.jpg&hash=0ef6cc77f699de27bce1feed8c5d12201e0b7aed)

its 2x2, and you can see that its dragged.

Hope this helps ;)
Title: Re: Three Rivers Region
Post by: Splime on August 03, 2009, 01:27:45 PM
From what I can tell, this new "draggable curve" is a diagonal that cuts the corner. The curving of the road occupies three tiles: the tile before the corner, the corner, and the tile after the corner. A traditional 90 degree corner only has a curve in one tile: the corner. bob56's before image shows how to make it. The ploppable smooth curve, however, takes up a 2x2 space, which makes it even more gradual than this new development, but takes up more space.

EDIT: It seems like this a crosspost with bob56...
Title: Re: Three Rivers Region
Post by: Korot on August 03, 2009, 01:28:58 PM
I don't know if the 2x2 also take up the tile 'inside' the corner, but clearly, this one doesn't.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 03, 2009, 02:10:51 PM
In the end...we can all agree that the re-texture is awesome...right?

David, just wondering if you compiled the euro or was your post/link a hint? :P

While I'm here...anyone have input on the width of those sidewalks yet?

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on August 03, 2009, 05:10:19 PM
You can probably figure out what this means...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F7568%2Fteaser090803a.jpg&hash=5a9c4107bbbe0bd7f9f025afd215abf9005edc43)

For those of you interested in the Euro road retexture beta, what you've been waiting for is attached to this post.

Later.


David

365424
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 03, 2009, 06:11:28 PM
As soon as I get done  killing some grass (http://sc4devotion.com/forums/index.php?topic=8452.msg264163#new) , I'm gonna take these for a spin! Excellent job David! I really think that these re-textures are not only very needed , but very well done!  &apls

Jayson
Title: Re: Three Rivers Region
Post by: CCFC on August 03, 2009, 07:39:32 PM
Have you guys ever thought of remaking the Arcalogies that existed in SimCity 2000? I never got to experience it.

Here's how it would work:
(Can you put a limit on the item to require x people to build them?) Limit: 120k (Higher could be better)
Launch when you have a few hundred
Have them hold lots of people (Not sure about that)
Once launched, it makes room for more development
..and anything else, since I bet I'm forgetting something..

Does anyone like this? Could someone do this? Does it even exist in some form for SC4

EDIT: I'm post #8500 - I'm a double-00 member again! 8500 posts at the 3RR!
Title: Re: Three Rivers Region
Post by: Albus of Garaway on August 03, 2009, 08:15:22 PM
Awesome, David! I'm going to test them out first thing tomorrow morning, and I'll be back if I run into any problems.
Title: Re: Three Rivers Region
Post by: dragonshardz on August 03, 2009, 08:38:43 PM
NOTICE: nerdly_dood, ldvger, and CCFC, you have been added to the 3RR Honors List (http://sc4devotion.com/forums/index.php?topic=2750.msg83687#msg83687) as posts #8300, #8400, and #8500, respectively.

CCFC, arcologies have been wanted by people who have played SC2K for some time now, however, they are not feasible due to game constraints that I don't entirely understand.
Title: Re: Three Rivers Region
Post by: CCFC on August 03, 2009, 10:25:34 PM
Quote from: dragonshardz on August 03, 2009, 08:38:43 PM
NOTICE: nerdly_dood, ldvger, and CCFC, you have been added to the 3RR Honors List (http://sc4devotion.com/forums/index.php?topic=2750.msg83687#msg83687) as posts #8300, #8400, and #8500, respectively.

CCFC, arcologies have been wanted by people who have played SC2K for some time now, however, they are not feasible due to game constraints that I don't entirely understand.
Oh, is it possible to make a building that allows a high population of people in it and can that be one, then? The other fancy effects aren't really needed, but I'd love to know the contraints. So, hm..
Title: Re: Three Rivers Region
Post by: metasmurf on August 04, 2009, 12:39:07 AM
Ah, euro textures :)  :thumbsup: Thanks!
Title: Re: Three Rivers Region
Post by: riiga on August 04, 2009, 02:33:50 AM
Awesome textures David!  :thumbsup:  I'm absolutely stunned.

I've tried them out, and the difference they make is fantastic!

Pictures:
(click for full resolution)

Before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Fth_euro2.png&hash=aec0ce4156b95192e3c81d29d0135709114c73e3) (http://s705.photobucket.com/albums/ww55/anonymson/?action=view&current=euro2.png)

After:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Fth_euro1.png&hash=6de8d93bd48958eb4bec67f6a866b20794b25b18) (http://s705.photobucket.com/albums/ww55/anonymson/?action=view&current=euro1.png)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Fth_euro3.png&hash=6be58b7e01ccbd576a25391629644bf3e61b244c) (http://s705.photobucket.com/albums/ww55/anonymson/?action=view&current=euro3.png)


Oh, and I discovered some errors with the edges not aligning up properly. Picture below:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Feuro4.png&hash=e6cc964f61d9ebb180b5d4384404b34f36d20280)

Keep up the good work with the textures!  :)

- riiga


Title: Re: Three Rivers Region
Post by: art128 on August 04, 2009, 02:52:02 AM
I'll test them now, thanks David for your hard on the new texture  !
Title: Re: Three Rivers Region
Post by: carkid1998 on August 04, 2009, 03:10:26 AM

Very nice! However, they aren't displaying! I've made a folder in the my documents plugins called zzz-roadtextures , and put the file in that!

Why won't they work?()testing()

1 very confused Ryan
Title: Re: Three Rivers Region
Post by: riiga on August 04, 2009, 03:26:18 AM
Quote from: carkid1998 on August 04, 2009, 03:10:26 AM
Very nice! However, they aren't displaying! I've made a folder in the my documents plugins called zzz-roadtextures , and put the file in that!

Why won't they work?()testing()

1 very confused Ryan

First they didn't work for me neither. However, when I removed all other road texture mods, and put the file in z_Euro Road Textures Mod with the name "zzzzzzzzzzzzzzzzz_Road_Retextures_Euro_090803_01.dat", it worked. I used all these z's just to be sure ;)

Hope it helps!

- riiga
Title: Re: Three Rivers Region
Post by: Andreas on August 04, 2009, 03:30:28 AM
Loading after the file "zzz2_Euro_Textures.dat" from the ERTM should be enough. ;)
Title: Re: Three Rivers Region
Post by: jp on August 04, 2009, 04:07:46 AM
I tried the new textures and I think they are amazing! thank you David :thumbsup: but I noticed this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg188.imageshack.us%2Fimg188%2F551%2Fimg0013apf.th.jpg&hash=c8007eab8f0a99683f54d7bd4c51f1daab5eb259) (http://img188.imageshack.us/i/img0013apf.jpg/)
Title: Re: Three Rivers Region
Post by: dedgren on August 04, 2009, 08:42:12 AM
Here's a blast from the past.  One year ago today, to be specific.  As the use of the FAR and full set of wide curves has become more or less ubiquitous, it's increasingly hard to remember that they hadn't been generally released in August, '08.

QuoteA sort of slow day today- I never had time to do anything that required any degree of concentration, so I doodled with the wide road curves and FAR.

About a year ago, our friend Phil (pvarcoe) built a beautiful road up to a mountain pass in his great MD "Terraforming Teton" [linkie] (http://sc4devotion.com/forums/index.php?topic=143.0).  I decided to see, using the wide curves and the FAR, to see what a road pushed up a mountainside at about the maximum grade my tunnel and slope mod would allow: about 8%, would look like.  Once again, I didn't spend any time terraforming (I used one of the quads from the Maxis "Timbuktu") region) or planting anything pretty.  I just laid pavement.

Here's the overall area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F5855%2Fdoodle08080401amu7.jpg&hash=19bf9aca5aabcea7bd08cb86507d53be19b885ec)

I don't turn on the "Contour line" tool (press [ Ctrl] [ Shift ] and [ C ]) often enough...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg365.imageshack.us%2Fimg365%2F9014%2Fdoodle08080401bgc8.jpg&hash=325bdc80488d67fef92ee446fc9d3de291966344)

...the little yellow lines aren't real useful...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg395.imageshack.us%2Fimg395%2F7453%2Fdoodle08080401crh2.jpg&hash=830b6b1d1921f7512f3437f471820c0a2bf44507)

...but they sure are pretty.

The "Terrainquery" tool is way more helpful.  I brought up the cheat box game parameter adjustment input window ([ Ctrl ] and [ X ]) and typed terrainquery, then selected the query tool and checked out the road surface in the tunnel at the top of the pass.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F3815%2Fdoodle08080401din5.jpg&hash=6faad3409fcbf4439dd3fc6098721f52eb3cbc36)

581 meters/1906 feet.

Then I checked out the lowest point I could find on the roadway at the base of the grade.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F8513%2Fdoodle08080401epg4.jpg&hash=463de32bd41599cf53523ce506305114cf4c1ef4)

285 meters/935 feet.  So, our road to the top of the pass climbs 296 meters/970 feet.  I estimate the distance at just about four kilometers, or 2.5 miles- just under 8%.  Here's another view.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F9560%2Fdoodle08080402ph9.jpg&hash=eff00b15b6181e54fa6ed26e9ce2528ddaecbb75)

I threw in a random mix of wide and FAR curves- whatever seems to best match the terrain at hand.  Here's a few close-ups on the way up.  Note that I've done each as a pair- first with the grid on so you can get a good sense of how rough the terrain is, then off, so you can see how the curves look au naturel.

Here's the area around the first hairpin curve on the cliff over the lake...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F3563%2Fdoodle08080403zw8.jpg&hash=9affafbd7d61f0777ae9d9d7ecfa4f0d993546f8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F496%2Fdoodle08080404qg5.jpg&hash=b56bf48d567258931ad78d4587c3072c584e7b9c)

...and the curve itself.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F1603%2Fdoodle08080405jj0.jpg&hash=7b7818fdc89401060fcc8c8abbdb4b86f9baf57e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F4989%2Fdoodle08080406uv6.jpg&hash=57b147087daf7ba83bc89c1011d5d23ceb60254a)

I think the new 2x2 wide curve is really effective in this combination.  Another view of the curve, rotated 90 degrees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F6550%2Fdoodle08080407la7.jpg&hash=b2d80bbecfe1d3ffd1d668a9a81765ace5ac65fe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg362.imageshack.us%2Fimg362%2F9766%2Fdoodle08080408cc6.jpg&hash=93fb9de14c142b067232ad3a64527c2f9c1bf227)

We continue up the grade toward the switchbacks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F3853%2Fdoodle08080409wm7.jpg&hash=425b04929c814b3f35991d11257eece816775a29)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7799%2Fdoodle08080410gi6.jpg&hash=1f9f7243c0942d1b629f766c1d4910b974a96966)

Here's the first switchback curve.  Note that one of the glitches in the 2x2 alpha is that we can't place them directly next to each other yet.  Alex (Tarkus) assures me that we can fix that.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F4348%2Fdoodle08080411kp6.jpg&hash=148499913d9a2fd99c96fcfaad49e73502095c23)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F9347%2Fdoodle08080412li4.jpg&hash=de20f6f39c799d5430ee1e30a075577e1966a0ea)

The second switchback curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F1755%2Fdoodle08080413pa1.jpg&hash=1944cd736fee4e851f07f752551a9b646b64304e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F1836%2Fdoodle08080414on8.jpg&hash=420ce71e79fd4618a23c7b9bd562199a63d52b77)

A side view of the switchback area.  For those of you wondering if the wide curves and FAR are slope conforming, these should answer your question.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F8373%2Fdoodle08080415ib9.jpg&hash=a7f775dde4bb7e2c5bfba58d935e450aa87695e7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F1705%2Fdoodle08080416cy5.jpg&hash=526db160e2f955301940625d3f5e000db0e6c940)

On up toward the pass.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F5286%2Fdoodle08080417db0.jpg&hash=c636b4dcd840ceb57b6d4fc0864ac949f1d6a6f2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F8254%2Fdoodle08080418ef8.jpg&hash=7e1bd238e726a5aa0f6b372deab265b917675ec5)

And we wind our way and arrive at the tunnel.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg79.imageshack.us%2Fimg79%2F8572%2Fdoodle08080419tm5.jpg&hash=19e3da67197ddfc709e59a8c354f55bc213cdb71)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F6412%2Fdoodle08080420lc6.jpg&hash=a03fa271a1d9ff4f46ade21adb79dbd8612c35ea)

And there you are.  I think the current upgrade will be a good addition to the game, if I do say so myself.

Later.


David

109424

This post is also noteworthy in another respect.  As I've noted previously, this month, presuming current levels of interest, will be the 12th month running that you will have given 3RR more than 20,000 page views.  It popped into my head the other day that, while we had celebrated in mid-March of this year 3RR's quarter-millionth view in its then just over two years at SC4D, 20K views a month for a year is almost a quarter-million in and of itself.  I made a mental note to check that at the end of this month and moved on to other stuff.

Then the figure at the bottom of the above post caught my eye.  Taking our current page views, about 366,000, and subtracting 109,424, the views as of a year ago, gives us 256,600, more or less.  So, my friends- thanks so much for checking in a quarter-million times this past year.  Thanks, too, for all the great comments during that time- over 4,000 of them.


David

366363


Title: Re: Three Rivers Region
Post by: sithlrd98 on August 04, 2009, 09:41:25 AM
It is amazing how FAR this project has come. Its hard to believe that it was just last Aug. when you unleashed the ultimate grid-killing pieces...where has time gone?

Jayson
Title: Re: Three Rivers Region
Post by: JoeST on August 04, 2009, 11:46:57 AM
Quote from: sithlrd98 on August 04, 2009, 09:41:25 AM
It is amazing how FAR this project has come. Its hard to believe that it was just last Aug. when you unleashed the ultimate grid-killing pieces...where has time gone?

Jayson
Your pun tickled my funny bone :D

and man! A year :o time flies when your watching 3RR :D

Joe
Title: Re: Three Rivers Region
Post by: projectadam on August 04, 2009, 12:03:21 PM
WOW, 256,600!!! If only I could get that kind of traffic generated at my ecommerce site ;)

It has, still, and will continue to be a fantastic ride David, keep up the great work and the constant removal of game barriers you have torn down.
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on August 04, 2009, 04:20:26 PM
There are still a few quirks even with the almost-load-last-treatment (the modified cul-de-sacs are the only things being loaded after this mod).

I'll take pics of my situation shortly.

PICTURE EDIT: Attached is the picture showing where the problem exists. Apparently if I try plopping anything beside these roads the old textures will show.

- Allan Kuan
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 04, 2009, 05:14:45 PM
Just to let all of you know...these are not wealth textured , meaning as soon as you place anything next to the roads , they will try and revert. Sidewalk mods and Swampers  sidewalk texture mod / uni density mod ,  is not compatible yet.  As Andreas said , either place zzz2 in front of them if you use the Euro Textures mod , or simply try them with an empty plugins , devoid of the NAM to fully see what they look like now. That is the easiest/best way to test these ATM.

Just my .02...back to killing grass , almost done!

Jayson
Title: Re: Three Rivers Region
Post by: girlfromverona on August 04, 2009, 08:03:49 PM
Yikes! That's a whole year ago? Where on earth did the time go??!!

Congrats on the page view count, David. It's your hard work that is making 3RR the place to be.  :thumbsup:

Quote from: sithlrd98 on August 04, 2009, 05:14:45 PM
Just to let all of you know...these are not wealth textured , meaning as soon as you place anything next to the roads , they will try and revert.

Hmmm... that's really weird. I could've sworn that when I placed zones next to the roads, the new textures remained. I'll have to have another look...
Title: Re: Three Rivers Region
Post by: art128 on August 05, 2009, 02:27:03 AM
Congrats David for the page view count ! And thanks again for your hard work you put in the 3RR ! Also, wow, a year ago, I remember when the first shot appeared, I was saying, It's not possible ! !
And, here's for the test of the new euro textures :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F08%2F05%2F%2F090805112922333304197382.jpg&hash=362543992503bcd203135d3cd18db4ed2d3c70ab)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F08%2F05%2F%2F090805112926333304197383.jpg&hash=1a1ba53d754012074d6c1f1c1e2328b05dc90ed8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F08%2F05%2F%2F090805112930333304197384.jpg&hash=c7d610a973da415f5aff048b2e7c6e04b7f06c98)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F08%2F05%2F%2F090805112935333304197385.jpg&hash=beb6a91df50ff6779a0c9ac41b891fdf493fce68)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F08%2F05%2F%2F090805112941333304197386.jpg&hash=fd6d0a7593233378a8874485c2460cbfcb7e872d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F08%2F05%2F%2F090805112917333304197381.jpg&hash=5364cd059457b3425f6de7630c750d5bc43cd988)

-Arthur.  :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: Lmac on August 05, 2009, 02:54:24 AM
Hi Dave, long time no post from my corner haha.

as soon as i saw that winding mountain road, i wanted to drive it :). it'd be so much fun to do a 'race to the clouds' (http://en.wikipedia.org/wiki/Pikes_Peak_International_Hill_Climb (http://en.wikipedia.org/wiki/Pikes_Peak_International_Hill_Climb)) style rally on :P
However most mountain passes that I've seen and driven on here in Australia have very extensive guardrails in place to prevent people from tumbling hundreds of meters to their death, and I can only assume it's very similar in other countries.
I'd love to see a set of guardrails that could be used in the situation you've created; would I be wrong in assuming that somebody has already given it a shot?

I've thought about the practicalities of this in-game though and it probably is a bit infeasible considering that any set of guardrails would have to be very expansive, with enough pieces to cover any situation that is likely to be created by the use of the FAR etc. Another problem would be whether to have them as simple ploppables or to lot them onto gridsquares, the first option requiring a surgeon's hand to place them accurately and the second requiring extra space that probably isnt available on twisting, steep mountain passes and cliff edges. My intuition says to chuck this idea in the too-hard basket, but then again, time and time again it's been shown that lot of the guys and gals in this community don't know the definition of 'too-hard basket'.

Lach


Title: Re: Three Rivers Region
Post by: Connor on August 05, 2009, 11:16:12 AM
That mountain road is absolutely amazing. The road textures look really great, and i'm definitely going to be downloading them later. Excellent stuff as always.
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on August 05, 2009, 04:33:40 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsm02.casimages.com%2Fimg%2F2009%2F08%2F05%2F%2F090805112922333304197382.jpg&hash=362543992503bcd203135d3cd18db4ed2d3c70ab)

That oddity is hard to avoid due to how the intersection is dragged. The intersection is in fact only one diagonal tile (the right half of the circled area) and the tiles around that intersection tile are not considered intersections and not programmed to be modified by nearby ones so they won't be changed to look different from the normal diagonal texture. I am not sure if we can use an approach similar to the old turning lanes plugin to change the textures using RULs but who knows...?

The aforementioned oddity can also create some interesting situations... take for example the intersection just below the circled one. It is possible for you to split dragging the road into two sections... one on one half of a perpendicular diagonal road and the other on the opposide half. If you dragged these two diagonal roads to touch the opposite sides of the perpendicular diagonal road (but not completely through to the other side) you may end up with two T-intersections "side-by-side" with only two traffic lights and some awkward pathing rather than the X-intersection that occurs if you drag the two perpendicular diagonal roads completely through each other.

- Allan Kuan
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 05, 2009, 05:30:42 PM
Just to second what Allan was saying , from what I understand , Maxis messed up on a lot of things when creating the intersection rul entries. (They also created a lot of very un-real rail intersections/textures) I am wondering why that particular intersection looks so odd...the only thing I can think of is that maybe that texture should not have the road wear on it?

Jayson
Title: Re: Three Rivers Region
Post by: ldvger on August 05, 2009, 09:54:01 PM
I hate to go OT with all this great feedback on the new road textures pouring in, but I am wondering if anyone else is having toruble with Imageshack over the past day or so.  Everytime I try to go to the site, I get a "website not found" error message telling me the site is either unavailable or timed out while the attempting to load it.

Anyone else having these problems?  All other web site I visit load just fine, if a bit slowly, but I expect that given my wifi connection.

Lora/LD
Title: Re: Three Rivers Region
Post by: choco on August 06, 2009, 06:19:03 AM
Quote from: jp on August 04, 2009, 04:07:46 AM
I tried the new textures and I think they are amazing! thank you David :thumbsup: but I noticed this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg188.imageshack.us%2Fimg188%2F551%2Fimg0013apf.th.jpg&hash=c8007eab8f0a99683f54d7bd4c51f1daab5eb259) (http://img188.imageshack.us/i/img0013apf.jpg/)
looks like a wealth texture on a  bridge.....i'll have a looksee....
Title: Re: Three Rivers Region
Post by: superhands on August 06, 2009, 06:57:51 AM
I think it might be the 'colour' only texture with out the alpha flag checked in the s3d roll out for the model. not to sure why this has occurred thoe. or it might be the texture which hasnt got an alpha. &Thk/(

dave
Title: Re: Three Rivers Region
Post by: j-dub on August 06, 2009, 07:44:15 AM
That bug is not from new textures, I have already had that for some time.
Title: Re: Three Rivers Region
Post by: djp on August 06, 2009, 12:07:23 PM
Hi David, I've been following your work for a while & you are creating some impressive stuff :thumbsup:

I have a small issue with the new euro texture - although I think it's building specific & I had the same problem with the existing euro textures available.

pic 1 shows the curve being laid
pic 2 shows the changed result - a junction, but it should be the same as the curve just below
pic 3 shows a random maxis texture on that corner if the street is removed
pic 4 shows things as they should be if the building on the right is demolished - it's the "Greek Revival Hospital", however having tested a little more any civic building that I plop there causes the same problem

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F4417%2Fglenville19jul261249580.th.jpg&hash=674b3c6a43420ef39ee6ef699ed566eb61824048) (http://img269.imageshack.us/i/glenville19jul261249580.jpg/)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F2549%2Fglenville19jul261249580n.th.jpg&hash=7c9a4f149c234a76220d560b8766b3b52c5a3351) (http://img193.imageshack.us/i/glenville19jul261249580n.jpg/)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F1953%2Fglenville19jul261249580i.th.jpg&hash=d284c61b38b36c77031eeb97465e6ed3ee136b2f) (http://img151.imageshack.us/i/glenville19jul261249580i.jpg/)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F4417%2Fglenville19jul261249580.th.jpg&hash=7d46b5e695b6614a01e0ea9d103ebca79ed69d05) (http://img193.imageshack.us/i/glenville19jul261249580.jpg/)

Is this something that's been mentioned before, or could it be specific to me?

Thanks for all your hard work

Dave
Title: Re: Three Rivers Region
Post by: newsimaddict on August 06, 2009, 08:20:30 PM
Hmmm, as lmac mentioned - guard rails would look amazing along the cliff edge roads...can i see the plopperizer coming out?

I've seen guard rails in a couple prop pack when LE-ing but can't recall the owner...there was also a LE project where the person LE-d an entire town - he had some awesome looking guard rails!

New textures look great by the way. david - by any chance did you get my pm re: raised water lots? I know you're busy and understand if not : )
Title: Re: Three Rivers Region
Post by: djp on August 07, 2009, 10:15:23 AM
I've been doing a little more testing, but it's only making things worse :angrymore:

I removed my Euro Road Textutes Mod to see if there was any issue between the 2 mods and things get worse - as you can see in the picture both junctions are now wrong and there is another yellow Maxis texture on the straight road

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F7812%2Fglenville16jul261249592.th.jpg&hash=0311f7c60902febd04d6d7a943787f6ea87befc4) (http://img256.imageshack.us/my.php?image=glenville16jul261249592.jpg)

A little more testing has shown the following - I've removed all my plugin folders except NAM, Euro Road Teatures Mod & the retexture mod. (the last 2 are both datapacked)

I've placed 2 small parks to try and show the errors I'm getting

Pic 1 junction looks fine here - texture error on the roundabout
Pic 2 things start to go wrong - removed the original euro texture mod, junctions now wrong & yellow marking showing
pic 3 unpacked both mods - junction and roads look fine, roundabout also fixed
pic 4 removed original euro texture again and the errors return

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F1387%2Ftest3jan001249662326.th.jpg&hash=0923ef6864a18e2f3ec44b8a5112ad61427b60fb) (http://img38.imageshack.us/my.php?image=test3jan001249662326.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F3066%2Ftest3jan001249662166.th.jpg&hash=e7edccebea6aeea6b68d4373485b46d74573cea9) (http://img194.imageshack.us/my.php?image=test3jan001249662166.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F2615%2Ftest3jan001249662619.th.jpg&hash=d95750acc84097e75156d993299f32d6600daa73) (http://img194.imageshack.us/my.php?image=test3jan001249662619.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F4321%2Ftest3jan001249662788.th.jpg&hash=c38ae6772f07b69250daf13e9bbcffffb27959bb) (http://img80.imageshack.us/my.php?image=test3jan001249662788.jpg)

I might of missed this somewhere but is it basically a needed dependency to have the original Euro Texture Mod installed?
Are there potential issues when you datapack this mod, or have I just been unlucky when packing? I'll repack again and see what happens

Sorry if this is a bit of topic, but it is sort of relevant I think ;)

Dave
Title: Re: Three Rivers Region
Post by: Tarkus on August 07, 2009, 10:32:51 AM
Quote from: djp on August 07, 2009, 10:15:23 AM
I might of missed this somewhere but is it basically a needed dependency to have the original Euro Texture Mod installed?
Are there potential issues when you datapack this mod, or have I just been unlucky when packing? I'll repack again and see what happens

If you don't have the Euro Texture Mod installed, the textures will revert to the default American textures that came with the game in zoned/built-up areas, as David's new Euro set doesn't have wealth/zone textures yet.  Put the original Euro Mod back in (loading it before the new version) and check it again--that should solve your problem.

And as far as DatPacking, generally, it's a good idea to be careful with any sort of transit mod (aside from stations or lots, which aren't really problematic).  The NAM Team recommends not DatPacking the NAM, as it will can cause issues when upgrading to a new version.  I think as long as you're vigilant and careful to remove the possibly conflicting files from the DatPacked Plugins folder, you should be okay.

-Alex

Title: Re: Three Rivers Region
Post by: dedgren on August 07, 2009, 11:53:38 AM
Another medical procedure today, at the end of a trial-filled week (a morning and afternoon one yesterday alone).  I'll be summarizing and addressing all of the great comments and feedback on the road retextures (and addressing a few other in-process things) when I'm back this afternoon.  My boss (heh!) gave me the rest of the day off.

* * *

As an FYI- 3RR once again has a presence at Simtropolis in the form of The 3RR Blog.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F6581%2Fthe3rrblog090807a.png&hash=7df56928707fc5553461eba96f33d373fb87274f)

I hope you'll give it a look and maybe even leave a comment or two.  Here's the [linkie] (http://blogs.simtropolis.com/TheThreeRRBlog/).

Off to the docs...

UPDATE:

I caught this as I was signing off.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F9278%2F16guests090807a.png&hash=89347f7cb53baa04f319d5a37070be0f527a1d16)

Heh!  Is there a party here I wasn't invited to or something?  I think we need to throw a "no lurkers" day tomorrow, and see who all our mystery friends are.


David

369069
Title: Re: Three Rivers Region
Post by: pagenotfound on August 07, 2009, 07:38:06 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi582.photobucket.com%2Falbums%2Fss263%2Fpagenotfound3%2FMtMiyaza-Feb28001249277355.jpg&hash=80af1d9a4f26dc69b545b8279a50eda09c94c6cf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi582.photobucket.com%2Falbums%2Fss263%2Fpagenotfound3%2FMtMiyaza-Feb28001249277348.jpg&hash=5f28156cd336773fc9407d1582d9f2deddb7aef2)

I was playing around with these the other night and I LOVE THEM... amazing how such little tweaks can make the game that much better.
Title: Re: Three Rivers Region
Post by: penguin007 on August 08, 2009, 11:55:58 AM
Not often I post here now or anywhere for that matter but this is great work again David and these new textures almost eliminate the need of puzzle pieces well done!!

Will
Title: Re: Three Rivers Region
Post by: djp on August 08, 2009, 12:46:52 PM
Quote from: Tarkus on August 07, 2009, 10:32:51 AM
If you don't have the Euro Texture Mod installed, the textures will revert to the default American textures that came with the game in zoned/built-up areas, as David's new Euro set doesn't have wealth/zone textures yet.  Put the original Euro Mod back in (loading it before the new version) and check it again--that should solve your problem.

And as far as DatPacking, generally, it's a good idea to be careful with any sort of transit mod (aside from stations or lots, which aren't really problematic).  The NAM Team recommends not DatPacking the NAM, as it will can cause issues when upgrading to a new version.  I think as long as you're vigilant and careful to remove the possibly conflicting files from the DatPacked Plugins folder, you should be okay.

-Alex



Thanks Alex,

Problem solved :thumbsup:

I didn't have NAM packed, but everything else was, I've now not packed the original Euro mod either and everything is fine - I tried re-packing but kept getting the same errors with the default textures showing, not sure why datapacking would cause this problem?

The junction error is now showing fine, also the problem with the roundabout texture has been fixed

Keep up the good work ;D

Dave 
Title: Re: Three Rivers Region
Post by: dragonshardz on August 08, 2009, 02:18:18 PM
Hey! Another Dave for Dave's Day!
Title: Re: Three Rivers Region
Post by: Tarkus on August 08, 2009, 06:03:42 PM
Dave, you're most certainly welcome! :)

And David, I've been playing around with the new Road textures--they are such an amazing improvement over the Maxis ones, words cannot describe it.  Haven't run into any issues, either. :thumbsup:

-Alex
Title: Re: Three Rivers Region
Post by: dragonshardz on August 09, 2009, 12:44:01 AM
I haven't used the new textures yet but I plan to unzip and play with them a bit soon. Right now it's time for bed, so...

Zzzzzz...
Title: Re: Three Rivers Region
Post by: dedgren on August 09, 2009, 09:29:58 PM
Let's talk for a bit about

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F6882%2Fpic090808a.jpg&hash=9598ecfc50693a815aeb5d2ed7010785660b2305)

You'll recall a few posts back [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg263309#msg263309) I put up the following diagram of a retextured ortho default road surface (IID = 0x00004B00).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F6707%2Forthodimensions.png&hash=753aa476c0e113a3a27559e0019efacdc5752dc1)

After noting, in sum, that the game roads were scale-wise reasonably close, if a bit wide, to their RL counterparts, I began to have a nagging doubt or two.  Such a sweeping statement when RL is right outside the front door to check out.

So I took a walk...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F7107%2Fpic090808b.jpg&hash=017fd03ae11a06963af544f3dbe621300bbea1ab)

This is Hyer Road, a collector road1 not far from where I live.  "Hyer," as we locals call it2, has, according to 2007 stats maintained by the Alaska Department of Transportation and Public Facilities ("AKDOT" for short), a daily traffic volume of just over 1,500 vehicles- an average of about 60 an hour, or one per minute.

...heh, minute's up- better get out of the way of that one coming around the corner...

Hyer is paved in asphalt, has little or no crown3, and the shoulders4 are narrow to non-existent.  I'm pretty sure that it is completely representative of about 50 to 80 percent of the minor roads in U.S. states and Canadian provinces5.

Let's start with Hyer's lanes.  Surprisingly enough, the width of U.S. state highways and roads is actually left... to the states (what a concept!6).  A group called the American Association of State Highway and Transportation Officials, the "AASHTO7" [linkie] (http://en.wikipedia.org/wiki/AASHTO) produces and updates every decade or so a publication called A Policy on Geometric Design of Streets and Highways, which is also known as the "Green Book."  The Green Book, for state departments of transportation, is the Bible when it comes to, among other things, lane width of the various types of roads in the hierarchy.  While 12 foot/3.\6 meter lane width is strongly recommended in the Green Book, 11 foot/3.3 meter lane widths are acceptable8.

So how wide are Hyer's lanes?  Some fool with a tape measure decided to play in traffic and find out9.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F3579%2Fpic090808d.jpg&hash=dc871d59e435a45fa4d7f3ab92b41f9cbb585245)

From the center of the centerlines...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F4849%2Fpic090808e.jpg&hash=58ce3981c61461bb6a53be3745ad1f76f0d9e5ff)

to the edgeline of the road is...

...drum roll, please...

...11 feet/3.3 meters!

So, Hyer is built to lane width standards, which doesn't help much when one of these

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F8505%2Fmooseonroad090809g.png&hash=0fbe70a52ab718b6e6cfd3c45c25c6defc1bf9a5)

is in front of you in a no passing zone.

Taking my word for it that the opposite lane is the same width, let's move on to Hyer's traffic control striping.  This is an area where the feds pretty much tell the states what to do through the Federal Highway Administration's Manual on Uniform Traffic Control Devices ("MUTCD") [linkie] (http://mutcd.fhwa.dot.gov/index.htm).  Follow that linkie and you will learn more than you would ever want to know about highway markings and traffic signs, right down to the precise colors to be used10.

Reference to the MUTCD informs us that Hyer's centerline stripes

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F46%2Fpic090808g.jpg&hash=86ad98705be8fbd0c6df02580b0d72bf1b0fd38d)

should be four to six inches/10 to 15 centimeters wide.  Let's see...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg44.imageshack.us%2Fimg44%2F5497%2Fpic090808i.jpg&hash=392470fc2a3b3b4b83b1953a9d773bd8895bde9a)

...look out, Ethel!  There's some nut in the road with a ruler...

Just a little over four inches/10 cm.

Here's the whole centerline.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F1584%2Fpic090808h.jpg&hash=2d920dcf67a125b0f12919b06e4d93f56ce48c10)

Two four inch/10 cm stripes four inches/10 cms apart.  Again, Hyer meets the minimum standard, and my friend at AKDOT tells me that "four inch" centerline striping is uniform on Alaska's minor roads.

We know from a couple of pics above when we were measuring lane width that Hyer's edgeline

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg44.imageshack.us%2Fimg44%2F9162%2Fpic090808c.jpg&hash=ba2590b35c865b079eba686d2300a443202568cb)

is five inches/12.7 cm wide.

* * *

So, where is this all heading, you ask?  In Part Two of this post, which is coming up within the next day or two, we'll talk about how all of this relates to the roads we have in SC4.  See you there.


David

1  A "collector road" is the step in the road hierarchy [linkie] (http://en.wikipedia.org/wiki/Hierarchy_of_roads) above purely local roads and below arterials.  They are sometimes called "minor arterials."

2  Yes, yes... of course some local joker road-naming guy or gal felt like they had to name a road down the way

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv25%2FD_Edgren%2FLower_Road_090809-A.jpg&hash=9ab0809d52e325e94597dcfe83b9bb60eb747c75)

"Lower Road."  Ain't life grand?

3  "Crown" is the road design term for a slight elevation of the center of a road with respect to the sides.  It is used to assist rain and other water to drain off the edges of the pavement.

4  "Shoulder" is the (U.S. specific?) road design term for the gravel or sometimes paved area outside of the edgeline of the outer lanes.  Shoulders are intended, among others, to allow drivers to be able to stop, deal with vehicle breakdowns and avoid obstructions in the roadway outside of the stream of traffic.  Passing (overtaking) and parking on shoulders are generally violations of the law.

5  Visits to Europe (most recently 1982) and Mexico (2003) leave me with the impression, with differences for local marking, that this configuration may be even more common in those places.

6  The U.S. federal government does regulate the width of freeways in the Interstate Highway System (the "Dwight D. Eisenhower National System of Interstate and Defense Highways").  The minimum lane width on an Interstate, as noted in the earlier post, is 12 feet/3.6 meters, although virtually all of the mileage constructed since the 1980s has lanes that are 14 feet/4.2 meters wide.

7  Prior to 1973, the AASHTO was called the AASHO.  The reason for the name change strikes me as fairly obvious.

8  Actually, more than acceptable.  A research arm of the U.S. Federal Highway Administration called the National Cooperative Highway Research Program (NCHRP) published in the mid-1990s a report entitled Roadway Widths for Low-Traffic Volume Roads (NCHRB Publication 362) that concluded that collectors and rural minor arterials could be constructed with 11 foot/3.3 meter lane widths with little impact on safety.  A friend who works for AKDOT (who, for obvious reasons, shall remain nameless) has told me, unofficially, that AKDOT endorses this view.

9  Don't try this at home.  3RR is not liable for resulting death, serious injury or for embarrassment resulting from the looks of curious neighbors and passing motorists.

10  Here's an example table from the umpty-ump page color specification (23 CFR Part 655)

Table 1 to Appendix to Part 655, Subpart F--Daytime Color Specification Limits for Retroreflective Material With
             CIE 2 deg. Standard Observer and 45/0 (0/45) Geometry and CIE Standard Illuminant D65.
----------------------------------------------------------------------------------------------------------------
                                                            Chromaticity Coordinates
                              ----------------------------------------------------------------------------------
            Color                       1                    2                     3                   4
                              ----------------------------------------------------------------------------------
                                   x         y          x           y         y         x         x         y
----------------------------------------------------------------------------------------------------------------
White........................     0.303     0.300        0.368     0.366     0.340     0.393     0.274     0.329
Red..........................     0.648     0.351        0.735     0.265     0.629     0.281     0.565     0.346
Orange.......................     0.558     0.352        0.636     0.364     0.570     0.429     0.506     0.404
Brown........................     0.430     0.340        0.430     0.390     0.518     0.434     0.570     0.382
Yellow.......................     0.498     0.412        0.557     0.442     0.479     0.520     0.438     0.472
Green........................     0.026     0.399        0.166     0.364     0.286     0.446     0.207     0.771
Blue.........................     0.078     0.171        0.150     0.220     0.210     0.160     0.137     0.038
Light Blue...................     0.180     0.260        0.240     0.300     0.270     0.260     0.230     0.200
Purple.......................     0.300     0.064        0.320     0.200     0.550     0.300     0.600     0.202
----------------------------------------------------------------------------------------------------------------

Sheesh, I thought BATting was complicated.  I'll never look at a "yellow" stripe on the road the same way again.


371280
Title: Re: Three Rivers Region
Post by: metarvo on August 10, 2009, 06:35:19 AM
Oh, yes, there's nothing quite like some good old roadgeekery.  :)  I never did get around to downloading the new textures, since last week was way too busy, but I might try them out this week since I have more time.  Keep up the good work, David.

:thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on August 10, 2009, 06:46:45 AM
 &apls

Now you're speaking my language, David!

For anyone who may be interested, I'll post the MUTCD-approved colors and their color values (both in RGB & Hex) here.
Title: Re: Three Rivers Region
Post by: dragonshardz on August 10, 2009, 06:54:09 AM
Tired or not, Part One is interesting, Part Two should be as well.
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 10, 2009, 07:04:39 AM
I have to say , although I knew there were "standards" , I actually thought they were controlled by one entity completely. I did not realize that the states had that much control! Of course since many states have extremes in temperature / humidity , it makes since that there would be slight differences in material , etc.

Quote from: dedgren on August 09, 2009, 09:29:58 PM
So how wide are Hyer's lanes?  Some fool with a tape measure decided to play in traffic and find out9.

So, Hyer is built to lane width standards, which doesn't help much when one of these
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F8505%2Fmooseonroad090809g.png&hash=0fbe70a52ab718b6e6cfd3c45c25c6defc1bf9a5)

is in front of you in a no passing zone.
David

Quote from: dedgren on August 09, 2009, 09:29:58 PM

9  Don't try this at home.  3RR is not liable for resulting death, serious injury or for embarrassment resulting from the looks of curious neighbors and passing motorists.

David, aren't you glad he didn't invite some of his buddies while you were making these measurements...couldda been messy!

Jayson
Title: Re: Three Rivers Region
Post by: dragonshardz on August 10, 2009, 07:09:12 AM
Quote from: sithlrd98 on August 10, 2009, 07:04:39 AM
I actually thought they were controlled by one entity completely.

WE ARE ()borg(), YOU WILL BE ASSIMILATED.
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 10, 2009, 07:45:57 AM
Uh, wrong thread (http://sc4devotion.com/forums/index.php?topic=6955.0)... :P

Jayson
Title: Re: Three Rivers Region
Post by: Albus of Garaway on August 10, 2009, 08:25:48 AM
I loved that car peeking around the corner. You must have had to jump right out of the way to avoid getting pummeled! Ha ha, anyway, I can't wait to see where all this is going. I can tell it seems like something big.

-Jason
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 10, 2009, 09:12:03 AM
After reading it again , a question popped up in my head. As we saw , your re-textures are 10 meters ...what are the Maxis ones? And also , how can this affect those other projects?...just a little anxious!

Jayson
Title: Re: Three Rivers Region
Post by: MandelSoft on August 10, 2009, 11:27:17 AM
I always found the Maxis road textures too wide (5 meters per lane? In the Netherlands, some 4-lane road have 2 meter wide middle lanes!). 3.3 meters seems a reasonable width to me.
Title: Re: Three Rivers Region
Post by: carkid1998 on August 10, 2009, 11:35:51 AM

Heh, a car is coming on that first pic! The people in it probaly thought that tape measure was one of those average speed check things and slowed right down! :D :D
Title: Re: Three Rivers Region
Post by: ldvger on August 10, 2009, 02:25:47 PM
David, you are a man after my own heart.  This is exactly the type of thing this foolish woman has been known to do in the name of accuracy and exactly the same kind of mind-numbing research I go off on 4 hours tangents doing.  I can't help it...I think I must really be OCD because it's like I get a hook set in my brain and am helpless to resist the pull of whatever impulse of the moment has me caught.  A few weeks ago we are discussing traffic lights/signals and how they are rigged to poles or hanging from wires and I, very seriously, considered borrowing a ladder and taking my tape measure out the the middle of the steet and actually measuring both the signal fixtue itself (and of course then drawing it up in CAD) AND it's distance above the street.  Then I'd probably have wanted to drop a plumb line down from it and measure it's offset from the center of the intersection, which would mean I would then have to measure the intesection to determine it's center.  Same thing when we were talking about stop signs a couple of months ago and again just a few days ago when we were talking about sidewalks. 

Today, while waiting for this update to load, there was a little ad at the top of the page for an engineering firm that designs roundabouts and that got me thinking about cul-de-sacs and how Maxis default lots don't allow us to create radial lots like those that occur in RL around cul-de-sacs.  I've been thinking about learning how to BAT and LOT and MOD, so I starting thinking how one could create a large ploppable lot, maybe 20x20?, that contained a cul-de-sac and radial lots laid out around it.  Once the base LOT had been created, how hard could it be to then rotate it so that it could be affixed to diagonal streets, and then all the FAR streets, etc?  Of course one would also have to BAT all the houses that sit on the lots around the cul-de-sac and if used a lot (like they are in RL housing developments), it could get kinda visually boring, so of course there'd have to be variations. 

See...that's how my brain works.  Glad to know I'm not alone with this gift/problem (and it really is both).

Lora/LD
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 10, 2009, 07:56:03 PM
First off , again the road re-textures are great! Really love the euro...just wish the ERTM  and these blended just a tad better.

Well , while we wait for more explanation on "road standards" I thought some of you (if you haven't already) , should check out some of the FAR conforming BATs by  JonM  (http://www.simtropolis.com/stex/index.cfm?p=files&keyword=JonM). Although I got them as  soon as they were released , since I don't play as much , tonight was my first time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2FFAR-1-1.jpg&hash=cf03aba82e767eb079202ae43232782a1a272832)

Of course , they amplify just how bad my T-21 mod actually is Wait , you mean that tree wasn't supposed to grow there? I thought it was an atrium!...its on my to-do list ;D

Anyway...just trying to kill some time...

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on August 10, 2009, 10:39:00 PM
I can see I'm holding things up here...

In all seriousness, I need to apologize here to my great friend Jayson (sithlrd98).  Folks, this guy is probably the single thing that's keeping my wildly undisciplined self on the straight and narrow in terms of getting a couple of things done.  He's held my feet to the fire with respect to several key aspects of the road and rail retexture initiatives.  I keep sending him responses to his PMs saying variations on the same thing: "soon."  Well, Jayson, my talented friend, soon is just about here, almost, shortly.  Let's take one of those steps this evening.

I promised everyone yesterday a "Part 2" to my Lanes and Lines post.  Well, you know those drug trials where they stop the whole thing in the middle and just approve the trial medication because it proves to be so phenomenally effective?  Here's the SC4 equivalent of that situation.

This is a RealRoad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F5778%2Fpic090810a.jpg&hash=b082d403178768004ae96c55cce9ecd0ae0f9e4e)

The lane width is 4 meters/13 feet.  I know that's wider than the minor road that was the subject of my last post,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F3258%2Fpic090808f.jpg&hash=777dfab99e8ad55e7254311fedc0a507133a0044)

but it represents, as so many other things the reality of the game constrains us into doing, a necessary compromise.  The centerline and edgelines are much closer to RL scale.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F1048%2Fpic090808j.jpg&hash=99faeb267131edf4119bc90c483adbe94132f9e9)

I know, I know... you want to see a side-by-side...

...actually end-to-end...

...comparison.  Well, check this out.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F2397%2Fpic090810b.jpg&hash=dcf2a6553c90a232117cff9df77d1ad790ba7bab)

Here's the scale dimensions of the centerline on the retextures I've been working on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F6007%2Fcenterline.png&hash=98e424c6755c562582699c0ff75bc5e452b80972)

A meter/one yard wide!  Three times the RL width!  The RealRoad dual yellow centerline is four pixels wide, which reduces the width by half.  Remember that the MUTCD allows six inch/15cm centerline striping.  We have now achieved a scale road centerline.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F8449%2Fpic090810c.jpg&hash=89e8767aad9fa811c67b0321a8c271616a40fde3)

I'm showing you the unpaved shoulder variant.  There will also be a paved shoulder version for major arterial roads, thus increasing the number of options available to you.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F8317%2Fpic090810d.jpg&hash=c59202b62fbfd3831d36209c34a05fff985d8860)

These are clearly rural and low density suburban roads.  I still have a number of issues to think through, but I intend to commit substantial time this fall to completing this project, which will be a part of a larger effort that involves SAM V4.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F5222%2Fpic090810e.jpg&hash=ac1d779c880f92f4be32e5aa3d58db71fb8e62b4)

Stay tuned.

Before I move on, I need to also note the incredible contribution of Stephen (smoncrie) with, among other things, his MORPH Curves.  They perfect, to a large degree, the puzzle-piece approach to smooth curves.  Our great friend Stephen has made huge, but quiet, contributions to this game over the years.  He is one of the unsung heroes of the SC4 transit MODding community, and a really nice guy to boot. 

Anyway, this week is no less complicated for me than the last.  I fly to Helena, Montana on the red-eye early Wednesday morning to meet Heather, who's already down there, and then accompany Joshua

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F5464%2Fjoshua090810a.jpg&hash=20624e365d109263501fee0ba6c450b31c12e146)

to the same hospital in Texas where his brother is for further treatment.  Josh need a course of medication that can only be started in a highly controlled setting, but we are very hopeful that it holds a great deal of therapeutic promise.  Keep your fingers crossed for him.

So, posting will probably be a bit irregular until we're back on Sunday.  Thanks for hanging in there with me.

Later.


David

372266




Title: Re: Three Rivers Region
Post by: projectadam on August 10, 2009, 10:45:17 PM
David,

First for the important stuff, I will keep your family in my thoughts and prayers through the week. Hope things go well with the treatment.

Secondly, the roads look EXCELLENT. It has always been one of my gripes that many roads are around 8 - 10 meters and many avenues are actually 16 meters. Now all you need to do is find a way to change the entire scale of SC4 so that the tiles are 8 meters x 8 meters $%Grinno$%

EDIT: Something I have also always wanted to see in my downtown areas are bike lanes. Therefore, if you want to add another project to all the projects you already are working on, I know at least one person who would love to see them :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F6452%2Fbikelane.jpg&hash=d59538c428cc0b1b3f26734a0ca17c2991ffd987)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F2153%2Fbikelane2.jpg&hash=ad613002708bd5ef5115d5e80360091da3eb9ac0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F9787%2Fbikelane3.jpg&hash=f6508ada104c4020363e61ee5953f115b7b54317)
Title: Re: Three Rivers Region
Post by: mayorfabz on August 11, 2009, 05:42:19 AM
David,
Mes pensées vont vers toi et ta famille. Je croise les doigts pour la réussite du traitement.
Sorry, when I mean to say sthg really important, I am more comfortable to revert to my mother tongue, for fear of writing something that might be misunderstood. Anyway I'll think of you guys.

And projectadam, you can count me as a strong supporter of these bike paths. Although I figure it might be a little too urban setting for 3RR (Pineshore excepted) I would love to doodle with those.

Rainy greetings from Montréal

Fabien
Title: Re: Three Rivers Region
Post by: BarbyW on August 11, 2009, 06:44:34 AM
David, good luck with Joshua and the new meds. I will be thinking of you and Heather and hope all goes well.
Now I have to make a quote:
QuoteVisits to Europe (most recently 1982)

All I can say is that it is time you re-visited Europe. There have been a few changes in 27 years. Maybe next Euromeet. ;D
Title: Re: Three Rivers Region
Post by: metasmurf on August 11, 2009, 06:54:59 AM
Wow new roads, they look real good  :thumbsup: Here's an example from my country

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F9986%2F26404411.jpg&hash=4ef5d4b3eded86d44c3c1789b4c814c417dcaf40)

Probably around 7-8 meters wide
Title: Re: Three Rivers Region
Post by: Ryan B. on August 11, 2009, 07:16:57 AM
That's a great-looking road, David.  I wonder where it leads . . . ;)

Good luck with Josh & through your travels!
Title: Re: Three Rivers Region
Post by: Flatron on August 11, 2009, 07:29:36 AM
Wouldn't it be more easy to double the buildings scale and let the roads as they are?
Title: Re: Three Rivers Region
Post by: Ryan B. on August 11, 2009, 08:09:52 AM
Quote from: Flatron on August 11, 2009, 07:29:36 AM
Wouldn't it be more easy to double the buildings scale and let the roads as they are?

SC4's original roads were not well done, so why not improve them as well?   :)
Title: Re: Three Rivers Region
Post by: dedgren on August 11, 2009, 08:20:09 AM
I'd note, Flatron, from a practical standpoint that it is far easier (although still a daunting task) to redo the game's roads than to rescale every building (and basically every other BAT object) ever created for the game. 

By way of reassuring folks generally, I am working on completing the default and Euro road retexture sets before I move on to serious work on the RealRoads.


David

372548
Title: Re: Three Rivers Region
Post by: dragonshardz on August 11, 2009, 08:56:40 AM
So will the RealRoads be a complete retexture of the roads (i.e., you put it in your plugins and all your roads are automatically correctly scaled) or will we have to manually place these as puzzle pieces?

I'm voting for complete auto-retexture. I like these RealRoads much better.

Of course, we could have manual placement as an option.
Title: Re: Three Rivers Region
Post by: WC_EEND on August 11, 2009, 08:59:52 AM
What I am wondering is wether there is going to be a European retexture of these RealRoads
Title: Re: Three Rivers Region
Post by: dedgren on August 11, 2009, 09:05:28 AM
I'm leaning toward making the "wide shoulder" RealRoad the default option, and doing the "no shoulder" variant you've seen as a SAM V4 set.  The same scheme would go for the Euro textures.

Make no mistake, folks, to completely integrate RealRoads is a big job.  That said, I think it is well worth it.


David

372583
Title: Re: Three Rivers Region
Post by: io_bg on August 11, 2009, 09:28:10 AM
Wow those roads look awesome!!! &apls
Title: Re: Three Rivers Region
Post by: Battlecat on August 11, 2009, 10:31:56 AM
Wow, now that's an ambitious project, but one that I can get fully behind!  But man, you are right about it being a huge quantity of work to create these real roads! 

Based on the all the work you've been doing to date with the game textures, you'll have the following texture sets to rework:

Default game textures (including all the ones you tweaked recently)
FAR Roads
Wide Radius Curves
Plus any texture relating to the interface between other road types (SAM, etc).

Also, there's the NAM elevated puzzle pieces as well, although I'm not sure where these textures are actually pulled from. 

Hmmm, you've set yourself quite the workload here, once again although it appears you've already accomplished the creation of an impressive number of the textures based on your demonstration shots.  Is there anything that I can do to help with this project?

EDITConsider yourself, my friend, a charter member of the Road/Rail Retexture Group (R3G).  More info shortly.  Thanks in advance for lending your considerable talents to the effort. -DE
Title: Re: Three Rivers Region
Post by: Dexter on August 11, 2009, 01:32:34 PM
I've been following 3RR for over a year now, but this is the first time I have posted, and I must say that all the work that's been done is amazing, making the game much more realistic. I always thought that the scales were a bit wacky, with some houses being the same size a a car  ???.

That brings me to the question, Is the games automata to the correct scale? I thought it looked a bit on the large side, and would look better smaller, as at the moment cars barely have room to pass on streets.

Also, are the RealRoads going to replace the default roads, or work like SAM (or should I say RD-AM  :D)?

EDITDexter, thanks for a great first post, and welcome to the 3RR Regulars (folks who have posted here, at 3RR-ST, or in The 3RR Blog at ST, at least once).  The scale of BAT objects and automata is all over the map.  I just pretty much screen anything that grows and, if it looks off, out it goes.  I don't know if it would be possible to redo the size of the various automata items, which, with respect to vehicles, are frequently too large.  Sims are always oversize- I bet they have a great Sim basketball league.  As for the RealRoads, both! -DE
Title: Re: Three Rivers Region
Post by: dragonshardz on August 11, 2009, 03:53:39 PM
I can tell you this much, if they are just a texture override that is to work like the SAM it will not be draggable, it will be all puzzle pieces like the rural roads.

I have this feeling that they will be a full NAM-compatible road retexture though.

EDITMy intent is to have the RealRoads be draggable in the same sense as the "game" roads and the various current SAM sets (through the use of starter pieces).  These would be augmented, as at current, by wide curves, FAR, and specialty intersection and rail level crossing puzzle-pieces. -DE
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 11, 2009, 06:48:33 PM
Quote from: dedgren on August 10, 2009, 10:39:00 PM
I can see I'm holding things up here...

In all seriousness, I need to apologize here to my great friend Jayson (sithlrd98).  Folks, this guy is probably the single thing that's keeping my wildly undisciplined self on the straight and narrow in terms of getting a couple of things done.  He's held my feet to the fire with respect to several key aspects of the road and rail retexture initiatives.  I keep sending him responses to his PMs saying variations on the same thing: "soon."  Well, Jayson, my talented friend, soon is just about here, almost, shortly.  Let's take one of those steps this evening.

Hey, I just like how creative you are with these projects , and also know just how busy you are...don't want you to forget! Ever since I started doing those WRC sidewalk mods , I've been hooked with transit modding. I don't have as much knowledge as the rest , but I learn a little everyday. Some people can look at what you and the NAM team do and pick it up very quickly , I am not one of those people  ;D . So if you keep doing what you do , I have an opportunity to learn just that much more! And we can all benefit with some excellent additions...win/win!

QuoteThis is a RealRoad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F5778%2Fpic090810a.jpg&hash=b082d403178768004ae96c55cce9ecd0ae0f9e4e)

Yes it is!!!!! This is the best looking upgrade to be added in a long time! I didn't think the roads could look any better after your first re-texture...I love being wrong...sometimes  :P

QuoteBefore I move on, I need to also note the incredible contribution of Stephen (smoncrie) with, among other things, his MORPH Curves.  They perfect, to a large degree, the puzzle-piece approach to smooth curves.  Our great friend Stephen has made huge, but quiet, contributions to this game over the years.  He is one of the unsung heroes of the SC4 transit MODding community, and a really nice guy to boot.

I second that! He has answered some of my "noobish" questions and didn't make me feel as stupid as I think I am with some of these aspects.This is definitely a jaw dropping technique!

I hope everything goes well with Josh , and we'll be here when you get back! Good luck!

Jayson

EDITThanks for the kind words, Jayson.  We'll be setting up that "Road/Rail Retexturing Group" (R3G) thread we discussed shortly. -DE
Title: Re: Three Rivers Region
Post by: ldvger on August 11, 2009, 10:51:31 PM
David, as you know, I have been a constant complainer about scale issues in this game and it's good to see folks like you (and everyone else, too!) working to tweak things into a more realistic scale. 

Great work on the RealRoads!  I am already making a mental list of variants: dirt roads, gravel roads, single lane roads (lanes?).  The task you take upon yourself is daunting and I wonder what happens to 3RR itself while you follow this track to it's conclusion.  I myself think I am also about to experience a major sidetrack with my region, so I fully understand. 

Really, though, this ability to play and follow our creative impulses wherever they may lead us is the major draw to this game, don't you think?  It's not just about building cities or regions...in some ways it's a Pandora's Box that, once opened, cannot be closed.  And so Will Wright's statment that this is a more of a software toy rather than an actual game is so very true. 

The time is approaching when I, too, am going to have to peer a little further into the toolbox and start playing with the things there.  My own project, Recreating San Francisco, is going to necessitate a lot of custom content and as much as there is a lot out there already, I have already cruides around looking for something just exactly right and not found it.  Right now it's a terrain mod, and I have no clue how to create one of my own.  Next it will be a tree controller.  Then a water mod, then a plop water.  After that it will be transportation networks: road and rail and airports and seaports and avenues and freeways and interchanges.  Then it will be buildings.  It's a little overwhelming to think about sometimes and some of my friends, when I explain the scope of what I plan, just shake thier heads.  They just don't get it. 

Sometimes I'm not totally sure I do, either...but I keep playing!

Lora/LD

EDITLora, as for terrain mods, they are complex, but very interesting to implement, and if you are comfortable with Excel, once you get the hang, it's just a matter of drawing the textures you want.  Brian (c.p./cycledogg), Adam (Ennedi) and Silvio (Rayden) are the go-to folks if you have any questions.  In general, once you've mastered creating some kind of custom content, it's very hard to stop at that- the temptation to indulge "what if" impulses just becomes overpowering.  Good luck!  Oh, and RSF is fascinating so far (note to self- stop lurking!) -DE
Title: Re: Three Rivers Region
Post by: adroman on August 12, 2009, 12:25:16 AM
My god, do they look great!
  &apls
Fantastic work dedgren!
can't wait to try them out...

EDITThanks, my friend! -DE
Title: Re: Three Rivers Region
Post by: dedgren on August 12, 2009, 01:33:56 AM
I'm sitting at Anchorage International Airport at a little after midnight with several thousand other folks who have decided for some reason to flee the state tonight.  I'll be in Salt Lake City, Utah in about four hours, then on to Helena, Montana for the 12th and last time in two years.  I'd post a pic or two, but for some reason I checked my card reader in my checked baggage this evening.  Ahh, well... there's always tomorrow.

* * *

It's as good a time as any to note that we have already racked up our 10,000th page view for the month (373,400) as we head into the 12th.  It looks like 25K views is a lock by the end of the month.  I don't know what could be more gratifying- knowing that, whenever I fire up 3RR, a few hundred more friends have passed through.  That's why working on stuff like the RealRoads is such a pleasure- it's great to be able to give a little bit back.

* * *

I bought a Sony PRS-505 ebook reader [linkie] (http://en.wikipedia.org/wiki/Sony_Reader) a month or so ago.  A local store had a special, and I'm the kind of guy who always has the bedside table stacked with the 10 or 12 things I'm reading at any given time.  I've loaded it up with lots of copyright-free stuff- anything by Twain, Hugo's Les Miserables, all the Sherlock Holmes stories, and a few I've purchased, notably Martin Cruz Smith's six Arkady Renko [linkie] (http://en.wikipedia.org/wiki/Arkady_Renko) novels (Gorky Park is the one most folks have heard of).  It takes a bit of getting used to, but I'm at the point now where I don't know how I ever got along without it, particularly when I am flying.  Anyone else have one of these, or a Kindle?  I'd be interested in hearing what you think of it.

* * *

More textures on the way tomorrow.  We're boarding...

Later.


David

373209


Title: Re: Three Rivers Region
Post by: Andreas on August 12, 2009, 02:34:14 AM
As usual, those new "RealRoad" textures look amazing. :) I'd tone down the white lines a tad, as they look a bit too white and new for my taste, but together with those shoulders, they're simply fantastic. For European roads, guide posts (marker posts, delineators - picture (http://farm2.static.flickr.com/1184/754039374_e8419cdbb4.jpg)) would be appropriate. Kenworth has BATted one some time ago, unfortunately, it's very small in the game, so it should be rendered in HD - and naturally, someone would have to make T21s for it.  %confuso

Quote from: dedgren on August 12, 2009, 01:33:56 AM
[I bought a Sony PRS-505 ebook reader [linkie] (http://en.wikipedia.org/wiki/Sony_Reader) a month or so ago.  A local store had a special, and I'm the kind of guy who always has the bedside table stacked with the 10 or 12 things I'm reading at any given time.  I've loaded it up with lots of copyright-free stuff- anything by Twain, Hugo's Les Miserables, all the Sherlock Holmes stories, and a few I've purchased, notably Martin Cruz Smith's six Arkady Renko [linkie] (http://en.wikipedia.org/wiki/Arkady_Renko) novels (Gorky Park is the one most folks have heard of).  It takes a bit of getting used to, but I'm at the point now where I don't know how I ever got along without it, particularly when I am flying.  Anyone else have one of these, or a Kindle?  I'd be interested in hearing what you think of it.

I do have a TabletPC since a few years (Acer Travelmate C102), and I love it. It's small enough that you can hold it like a book, and the screensize (10.2") is just right. I've been using it as ebook reader since then, mostly in bed. I also love its versatilty, since you can use it for browsing the web, sketching stuff and writing notes, and as regular notebook as well (office, presentations etc.). I can't use it for sophisticated graphics work or gaming, since it only has a Pentium III ULV with 800 MHz and 256 MB RAM (not upgradable), but that also means that it doesn't have a CPU cooling fan, which makes it very silent. I even thought of replacing the HD with a small solid state disk, which would make it completely noiseless.

EDITI've almost succumbed to the temptation to impulse purchase various tablet PCs I've seen while traveling around.  My trusty HP laptop can get to be like dragging around a battleship on a long trip.  I've managed to resist, thus far, but I really like the ones I've seen with sophisticated touch or stylus screen features.  I don't know, though- I've owned several digitizing pads and tablets (I bought a huge one, like 11"x18"/13.6 cm x 23, when I was doing my graduate thesis in the late 80s- I shudder when I recall what I paid for it) and have always found drawing directly to the screen more difficult than using a mouse.  Thanks, Andreas- you've piqued my interest in what's currently out there. -DE
Title: Re: Three Rivers Region
Post by: beutelschlurf on August 12, 2009, 03:23:12 AM
moin dedgren, moin everybody,

wow, that looks so good, ... it's allways nice to see new developments in here ...  :P
keep it up, mates!

b_schlurf

EDITMy friend, what is in that pan?  Some days, when I'm hungry, I'd love to try some.  Other days, like today after an all night flight from Anchorage, the thought of anything fried... hoo! -DE
Title: Re: Three Rivers Region
Post by: dedgren on August 12, 2009, 08:20:31 AM
If it's Wednesday, this must be Salt Lake City.

...oops, was Salt Lake City.  Boarding...


David

373430
Title: Re: Three Rivers Region
Post by: choco on August 12, 2009, 08:32:48 AM
OT...

i just bought my boss a HP TouchSmart tx2......very nice i must say.  AMD Dual core 2.2Ghz (all the Intel chips were the crappy Atom CPU's), 3 GB RAM on Vista Business.....pretty quick for the price....$880 shipped to my dock.  :)

Title: Re: Three Rivers Region
Post by: Andreas on August 12, 2009, 09:05:39 AM
Quote from: choco on August 12, 2009, 08:32:48 AM
$880 shipped to my dock.  :)

That's pretty cheap indeed - I just checked the prices here, and I can't find it anywhere for under 900 EUR - that's $1280! No wonder why nobody is buying TabletPCs here...  %wrd
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 12, 2009, 09:56:21 AM
EDITThanks for the kind words, Jayson.  We'll be setting up that "Road/Rail Retexturing Group" (R3G) thread we discussed shortly. -DE

Look forward to it! I have some wild ideas, so hopefully they can become a reality!


EDITConsider yourself, my friend, a charter member of the Road/Rail Retexture Group (R3G).  More info shortly.  Thanks in advance for lending your considerable talents to the effort. -DE

@Battlecat :Yes, I saw a few things in your MD that really caught my eye..really like the results you've implemented with for your curves!

Jayson
Title: Re: Three Rivers Region
Post by: Battlecat on August 12, 2009, 10:46:47 AM
Thanks for the invitation to the team, I'm looking forward to being able to contribute back to the community!

@sithlrd98: Thanks for the vote of confidence!
Title: Re: Three Rivers Region
Post by: dedgren on August 12, 2009, 10:52:24 AM
Well, it's noon, so this must be Helena.

Just letting you know I'm here- I'm off to a nap (the redeye was packed, and I had a middle seat- no rest for the wicked) until Joshua is available around three.


David

373570
Title: Re: Three Rivers Region
Post by: carkid1998 on August 12, 2009, 12:39:50 PM
Which wicked do you mean?

Awesome wicked, or evil wicked?? ::)

EDITRyan, I have my moments... -DE
Title: Re: Three Rivers Region
Post by: bakerton on August 12, 2009, 03:23:36 PM
Hey David, Have fun in Montana. I do believe that the Road/Rail Retexturing Group (R3 G), Would that be instead 3RR-G? JKB
PS Welcome to page 430 and awesome RealRoad textures David.
Title: Re: Three Rivers Region
Post by: dedgren on August 12, 2009, 06:39:30 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F9931%2Fdekehill.png&hash=93fe96726c668c7e78806e164d3bc2ce5e2b3d0d)


David

374129
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 12, 2009, 07:13:12 PM
That does look pretty steep! Looks like he had no problem scaling it! Good luck to you all!

Jayson
Title: Re: Three Rivers Region
Post by: Jmouse on August 12, 2009, 07:49:43 PM
Miracles can and do happen - let's hope and pray this will be one of those times!

Best wishes to you and your family...

Joan
Title: Re: Three Rivers Region
Post by: KoV Liberty on August 12, 2009, 07:54:41 PM
I wish him luck..........
Title: Re: Three Rivers Region
Post by: ldvger on August 13, 2009, 12:55:14 AM
David-

I am both late and early to this thread, having taken several years of time off before becoming active again, so I maybe missed out on whatever issues have arisen with your sons.  It may not be appropriate to ask this in a public space and if I offend, please forgive me, but why are your sons living away from and apart not only from each other but from the rest of thier family?  I gather they are seriously ill and that Alaska doesn't present there resources to treat them at uptimum levels, but whoa, how hard this must be for all of you to be a fractured family. 

It's none of my biz, I know. 

Lora/LD

EDITOh, no, Lora- no issue at all.  I've been very open here about the situation, and everyone has been really kind about my occasional OT stuff about my kids.  For you and those not familiar with the story, Heather, my wife, and I adopted Tristen, who is now 12, and his brother Joshua, now 10, in 2003.  The boys were in the custody of another state's child protective services, having been taken from the mother based on her drug use and other lifestyle issues.  Both have severe mental and emotional issues due to the mother's use of methamphetamines when she was pregnant, and were more or less condemned to a life in foster care, as they were far from traditional adoption candidates.  We were told at the time of the adoption that each ran a substantial chance of being institutionalized during the time they would be with us.

In 2006, Tristen's situation was at the point where it was determined he needed to be placed at a residential treatment center in Texas.  He spent a year and a half there, came home for a short time and then had had issues that caused us to place him in a facility in Montana.  As Joshua reached the same age where Tristen's behavior's became severe, he had was similiarly affected.  He was also placed in the treatment center in Montana, which specialized in dealing with the problems created by attachment and bonding issues.  After a year, Tristen was determined to suffer from childhood-onset schizophrenia, and he was transferred to a hospital-model facility in Austin, Texas and started on a medication called Cloziril, which shows great promise.  Joshua is now on the same track- that's why we're now taking him to Texas
. -DE 
Title: Re: Three Rivers Region
Post by: dedgren on August 13, 2009, 05:35:57 AM
Helena Airport - off to Austin.

Later.


David

374745
Title: Re: Three Rivers Region
Post by: Ryan B. on August 13, 2009, 06:22:44 AM
Good luck, Josh!  We're all pulling for you.  :)
Title: Re: Three Rivers Region
Post by: Albus of Garaway on August 13, 2009, 06:31:02 AM
Josh, you seem like a wonderful young man! You must have been very strong and brave to climb Deke Hill. I bet you enjoyed the view at the top! ;)

David, thanks for showing these pictures to us. They made my morning!
Title: Re: Three Rivers Region
Post by: dedgren on August 13, 2009, 09:00:33 AM
Denver International... our flight is boarding.

Later.


David

374901
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 13, 2009, 09:04:11 AM
Have a great flight, David!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on August 13, 2009, 11:20:37 AM
Fly safely my friend. Looking forward to the next update on all things.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on August 13, 2009, 02:24:05 PM
In Austin and waiting to check Josh in.  It's 100 degrees (F)/38 (C)- phewww!

* * *

I took these pics of a primary road close to where I live on the way to the airport Tuesday night.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F6281%2Fcollectordistributor090.jpg&hash=30018456edaf8634bdc6225aa1f949ebbce855ac)

Each lane is 13 feet wide/4 meters wide.  Each yellow centerline and the edgeline is five inches/12.6 centimeters wide.  The paved shoulder is five feet/1.6 meters wide.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6281%2Fcollectordistributor090.jpg&hash=aca0d684d7f0881ea7bff6b6538c751a1e39402d)

Here's what I did on the plane as a result.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F9832%2Fpic090813b.jpg&hash=420d10d4fcca236f9d0cc979d02c35f248647b4f)

Something pretty close to this would become the default road under the plans I am working out now.  Scale-wise, it is the equivalent of the RL pics above.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F5561%2Fpic090813a.jpg&hash=73f3481e5fd1429ea206615d7f2610bbca502a64)

Here's a comparison to the current default road, as recently retextured.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F1716%2Fpic090813c.jpg&hash=f1aad8472d063aca95f2721a59f24460a0ac2f6b)

More after we get back to the hotel this evening.


David

375195
Title: Re: Three Rivers Region
Post by: meinhosen on August 13, 2009, 02:28:19 PM
The crowd hushes in revered silence...
"Ooh.  Aah..."

Looking good, David.   :)
Title: Re: Three Rivers Region
Post by: Battlecat on August 13, 2009, 02:46:21 PM
Nicely done!   &apls

The shoulder really adds character to the road, and it's pretty handy to have around when your car breaks down! 
Title: Re: Three Rivers Region
Post by: threestooges on August 13, 2009, 03:23:39 PM
Makes me want to take a drive David. I really liked the old retexture, but this new one just blows it away. I'm curious how it will look, as a default, when you get into cities and get that wealth dependent stuff going on. Could the shoulders serve to emulate streetside parking in those circumstances?

Hope the trip is going well and that Josh likes his new surroundings. Is Tristen still there too? If so, it'll be good that they have each other there. Have a good one David.
-Matt
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 13, 2009, 04:20:38 PM
Re-texture is looking even better...can't wait to get my hands on them!

Jayson
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 13, 2009, 04:32:21 PM
Very nice, David! I'm liking these retextures.  &apls
One thing though: I've always thought that the centerlines in SC4 were TOO dark yellow. Here, and in those pics, they are a lot more yellowy-orange. Just a suggestion.  ;)
Title: Re: Three Rivers Region
Post by: girlfromverona on August 13, 2009, 08:38:43 PM
All the very, very best for both boys with their treatments. No kid deserves to go through what they've been through, but they are so lucky to have you and Heather in their lives now.

Those RealRoads look phenomenal, David. You really do think of everything.  :thumbsup:
Title: Re: Three Rivers Region
Post by: just_a_guy on August 13, 2009, 09:35:15 PM
It must be unimaginably tough for the boys to go through what they have. I hope their treatment does it's best to help them.

The RealRoads are spectacular! Can you work miracles? Nah, I thinks it's just your brain and thoughts at work, better than miracles! Take care.
Title: Re: Three Rivers Region
Post by: jmyers2043 on August 14, 2009, 03:55:19 AM
Hi David...The new road looks very nice. I like the narrow gravel shoulder, the little specks that represent stones, and how it meets up with the grass in an irregular manner. Definitely much better than the original Maxis offerings.

All the best, Jim

EDITWelcome to the Double-0 Club, Jim.  Always great to see your posts at 3RR- thanks, my friend! -DE
Title: Re: Three Rivers Region
Post by: BigSlark on August 14, 2009, 06:05:08 AM
Hi David,

I hope Josh is doing well in his new environment, I know that moving is hard on kids and I imagine that for him its even worse.

As for the RealRoads, they look so good I almost fell out of my chair. Bloody amazing!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: metarvo on August 14, 2009, 06:15:01 AM
It seems like these trips almost always bring out new 3RR creations, and this one is no exception.  The RealRoads get away from curbs on every road, which is good, since most rural areas don't have them.  The addition of edgelines is also quite realistic.  Keep up the good work, David!

:thumbsup:
Title: Re: Three Rivers Region
Post by: debutterfly on August 14, 2009, 06:28:57 AM
Those RealRoads look exellent David. You seem to find time anywhere you go to modd &apls Hope Josh the best and keep up the good work.

Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: Scarton on August 14, 2009, 06:32:36 AM
This new road texture Is identical to the real thing!  &apls
Title: Re: Three Rivers Region
Post by: KoV Liberty on August 14, 2009, 06:37:18 AM
Quote from: citycapitalizer on August 14, 2009, 06:32:36 AM
This new road texture Is identical to the real thing!  &apls
()stsfd() Looks good!
Title: Re: Three Rivers Region
Post by: MandelSoft on August 14, 2009, 06:39:13 AM
It looks like a lot of people (myself included) like your new textures, David. Bravo!  &apls

Let's hope there's going to be an euro version for this excellent mod!  ;)
Title: Re: Three Rivers Region
Post by: io_bg on August 14, 2009, 06:39:41 AM
Quote from: citycapitalizer on August 14, 2009, 06:32:36 AM
This new road texture Is identical to the real thing!  &apls
I think it's even better than it ;D
Title: Re: Three Rivers Region
Post by: art128 on August 14, 2009, 06:44:59 AM
I agree with my friend Ioan ! You've done an amazing work on the new textures road David thanks !  &apls &apls
Title: Re: Three Rivers Region
Post by: JoeST on August 14, 2009, 07:20:03 AM
My mind is BLOWN!!!!! :o

Joe
Title: Re: Three Rivers Region
Post by: dedgren on August 14, 2009, 08:55:09 PM
Based on some info our great friend Andreas provided me with...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F3516%2Fpic090814a.jpg&hash=044023bb4efc77b95848377a2e16ccfc44e0bab0)

Here's a comparison to existing default texture- I think you get the idea.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F8202%2Fpic090814b.jpg&hash=d2f04289fd2b89d39576ae277c33f28e9497f259)

These really, imho, merit the monicker "eye-candy."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F8725%2Fpic090814c.jpg&hash=e1004ff62fc0830d5863fc83dbca070395deb988)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F7213%2Fpic090814d.jpg&hash=a0e7ba58d4945b70fea81a05522a4a826a99f2dd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F5079%2Fpic090814e.jpg&hash=0d2f9cdd03dbb8acad2d5235680a8048d5b29bd5)

Stephen's (smoncrie) MORPH Curves mod is so critical to this- It's like knowing half the work is done before you even get started.

I'm starting a working group to put this together.  We'll call it the Road/Rail Retexture Group (R3G- I do love those acronyms!).  Jayson (sithlrd98), io_bg, Battlecat and I are in as of day one.  We could use a few more folks who have graphics program skills (and access to a program such as PhotoShop, Paint Shop Pro or the GIMP) to more or less create a texture assembly line out of (that's an open invitation just in case you don't catch that- Stephen, I didn't want to presume, but we'd for sure give up our right arm love to have you aboard, as well).  I've created a set of basic dimensions and specs we'll flesh out over the next little bit in a thread started here [linkie].  It'll be done out in public with (hopefully) a fair number of in-process posts, so don't hesitate to stop by there and check it out from time to time.  We'll also, of course, be showing you stuff here at 3RR.

* * *

This is how I see the SAM V4 sets breaking out.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F6871%2Fsamv4sets090814f.png&hash=842cc6bedf819f966e15339f5366de1b79012b76)

The current sets I'd lose (and I'm certainly open to feedback on this) are Set 1, the draggable parking lots (does anyone else wonder why one would have any desire to drag strings of parking lots?) and Set 7, my friend Eblem's asphalt roads.  These latter are replaced by the RealRoad narrow variant and the RealStreets, about which more later.  Other sets are just moved around, but I would intend to make IIDs backward-compatible, so you can keep the bulldozer parked.

There are still four open set spaces, just in case anyone is interested.  This revision, btw, is subject to further "plug and play" modification, as SAM sets are easily (at least I think this is the case) made modular.

Most every SAM set will have a common set of puzzle pieces.  Here's the list at present.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F3606%2Fsamv4sets090814g.png&hash=dc48aa49e45b836fa64baa3e8f6c8064b99b0b05)

* * *

Posted a couple of Alaska scenery pics and associated thoughts at The 3RR Blog [linkie] (http://blogs.simtropolis.com/TheThreeRRBlog/index.cfm/2009/13/8/What-Inspires-3RR) I'm pretty happy with.  It's been nice to see a few of you checking it out.

* * *

Heather and I had a great visit with Tristen today.  We'll say goodbye to the boys tomorrow, and be back in Alaska on Sunday.

Later.


David

378132 - We are averaging over 1,000 page views a day for the first two weeks of this month- 30K is in sight for August!  Thank you, each and every one of you, my friends.


Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 14, 2009, 09:01:02 PM
I'd say keep the parking lot set. I use it quite a lot, surprisingly. Much more often that Trolca's dirt roads, as I prefer Peg's.

And very impressive euro textures!  &apls

By the way, did you ever get the PM I sent you a little while ago? Never got a reply back and want to make sure it went through.  ;)

EDITdtp, my friend- I must have missed it.  There were a few days in the past few weeks I received four or five PMs a day, and I do get distracted.  I'll go back and look.  I've noted the feedback about the parking lots- could you post a pic or two and show us how you use them?  Thanks in advance. -DE

EDIT2Got it, and it was just as I thought.  It was at the tail end of a day when I had received a bunch of PMs, and I lost track before I made it through the list.  Probably a good point for all- if you have ever sent me anything that invites a response or (with the unspoken exception of the "C" word) if I've promised you something and you don't see it after a reasonable time, please don't ever hesitate to let me know.  I won't be offended- honest.  I tend to be juggling about half a dozen things at any given time, and am otherwise more or less constantly in the position of being the proverbial one-legged person in a butt-kicking contest.  I do overpromise (it's kind of a character fault, but hopefully one everyone will look the other way about), but the good thing is I tend to get around to everything... eventually.

Anyway, my friend- great minds think alike!  Passing zones (both sides and, as you created that beautiful texture for, one side) are part and parcel of my retexture plans.  And, just to reinforce the idea that no good deed should go unpunished, I've added you to the R3G
. -DE
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 14, 2009, 10:07:26 PM
OK , I never use the parking lots and will not miss them. However Eblem's asphalt roads are still widely used (I believe) among many.  As far as your edits to DTPs post , I totally have understood...but I keep messing with my convoluted ideas and then , one day I PM you with some crazy, left field question (which usually gets a response..go figure  ;D)Of course I am still wondering about the findings of my last PM  ;D , so as far as I'm concerned , its cool! I also have found myself in a little hole once or twice with the promising thing...it is verrry easy to do !

Anyway, the road texture , I like it but....I can't put my finger on it, maybe the lines are too dark? I dunno , they still look awesome though! Anyway , I have lots more to say...I'll just save it till you can get back home...have a continued safe journey!

Jayson
Title: Re: Three Rivers Region
Post by: smoncrie on August 14, 2009, 11:14:21 PM
David, I am glad you are finding my MORPH curves useful, but it is your textures that are making them look so good!



Sure you can add me to the R3G.   I may not have a lot of time to contribute, but I will start with some small things right now: 

You can get city width/parking effects using wealth textures; you may not need separate SAM sets.

It is also possible to use small draggable MORPH curves for 45 degree turns, 90 degree turns, etc.  This might reduce the amount of texturing work that needs to be done.

On a slightly different topic, I would like to see a pedestrian walkway SAM set like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll299%2Fsmoncrie%2FPedestrianWalkway.jpg&hash=0d68307ea298bb43fa4781ddf0f14f0430c5e96c)

It changes depending on the lots & zones that it is next to. (I used wealth textures, not T21s to do this.)

By the way, I think that this walkway was the second network that was ever dragged using a drag starter puzzle piece.   I added the flora one day when I wanted to see what T21s could do...
Title: Re: Three Rivers Region
Post by: BarbyW on August 14, 2009, 11:22:49 PM
I use the parking lots too. Mainly in commercial and industrial areas but with a modification that Shaun - Diggis - did to add some life to them. If you look at the following you can see that the department store is surrounded by parking lots with cars and trees in them. It makes them come to life.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy171%2Fbarbyw%2FGRVII%2Fcommercial4.jpg&hash=0169b7dbacf1553accb5b447eda8b993fef0bbfa)
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 14, 2009, 11:32:32 PM
Hmm. draggable ped walks...that seems like a awesome idea! And just to let you know Stephen , your MORPH curves are probably the coolest addition I have ever messed with! The amount of work you have put into them as well as the features they are capable of is amazing! I have been a fan of them ever since I saw this:

http://sc4devotion.com/forums/index.php?topic=112.msg215980#msg215980 (http://sc4devotion.com/forums/index.php?topic=112.msg215980#msg215980)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll299%2Fsmoncrie%2FAdaptablePuzzlePieceDEMO.jpg&hash=9fbaa353c9566b430bc8c35f0d7cc9ba4e0931c1)

http://sc4devotion.com/forums/index.php?topic=112.msg216934#msg216934 (http://sc4devotion.com/forums/index.php?topic=112.msg216934#msg216934)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll299%2Fsmoncrie%2FSmoncrieTurns2.jpg&hash=dc7c557bd26c107e1ea5113f156a6401c07c7d9b)

So, you know how much of a fan I am!

Jayson
Title: Re: Three Rivers Region
Post by: van1357 on August 15, 2009, 12:22:36 AM
Hi David, just thought I'd put my hand up to be involved in some small way in the Road/Rail Retexture Group (R3G). I have access to both Adobe Photoshop and Illustrator. I haven't used them much but I'd love to give it a go. Can't wait to see what's next, Isaac.
Title: Re: Three Rivers Region
Post by: ldvger on August 15, 2009, 12:28:51 AM
David-

My heart goes out to and your boys and the trials they are learning to cope with.  You and your wife have made the difference between them being victims or survivors, and as a survivor myself, I know full well the difference.  Your boys are a bit young yet, but I have confidence they will make it through and understand how important your intervention and care was.  

I have a similar situation in my family, in that my niece has a son who was born of a drug-addicted mother (my niece, in case that was obscure).  Braedon, my grand-nephew, was developmently challenged, despite living under my mother's roof with his mom and, sometimes, his dad.  It was an ugly situation for my mom by this was her great grandchild, so she was reluctant to turn the kids out who are his parents, but at the same time she had already raised my niece and nephew after my youngest sister dumped them on her doorstep when they were 1 and 3 years old.  

Horribly sordid story of a terribly disfunctional family.  The upshot is that my mom was finally forced from her home of 35 years by my niece, cutting her extreme losses in the process.  My niece took over the lease on the home but could not pay the rent and so was evicted 2 months later.  She moved in with "friends" (fellow addicts) and one day left her son in the care of his father, who took him to a park and then disappeared into the woods to do drugs with his buddies while he let the child wander unsupervised in the park.  Strangers found Braedon and when they couldnt find his father, called the police.  Braedon was placed into the care of CPS and his father arrested and charged with child abandoment.  Braedon is now in the foster care system and THANK GOD!  He has many challenges  before him, but this sharing shows that I understand how important it is to seperate children from thier drug-addicted parents, the sooner the better.  The damage these children sustain while in the womb and during infancy and toddler years cannot be underestimated...it's phenomenal.  Most of them fall by the way side, detrius of a system that is broken and cannot sustain the volume of damaged children that wash up upon the shores of thier refuges.  God help them all.  Most end up in prison or institutions for thier lifetimes...few find truly caring homes that will invest the horrendous amount of time and money and love necessary to bring them around to becoming "normal" and productive people in our society.  I hope my grand nephew has found a refuge that will nuture him to a space of normalcy and wish I could be more proactive in his life, but I can't, at least not now.  

Bless you and you wife for loving these boys and trying to do what is needed to make thier lives turn around and come out right.  It's all about patience, I think.  Love cures all ills and I think eventually they will both come to a space where they can bond...just takes time and commitment, and it seems you have lots of both when it comes to your boys.  

I won't wish you or your boys good luck, because it really has nothing to do with luck.  It's all about love and commitment and a lot of hard, hard work.  So instead I wish you the stamina to stay the course and find the joy and fullfillment in the baby steps the boys make along thier way.  I know it will be worth it.  These boys are both survivors and they have advocates to pull them out of the riptide that threatens to drown them.

And now that they are together again, they will lend support to each other, which is also very important.  It doesn't matter if they don't see each other that much...just knowing they are in the same place will help them both.  I am betting thier first true bonding experience will be with each other...

Lora/LD
Title: Re: Three Rivers Region
Post by: carkid1998 on August 15, 2009, 01:00:48 AM

I, would personally keep the asphalt, as I use them quite a bit, unless you're planning some better version :P :P!

Ryan
Title: Re: Three Rivers Region
Post by: MandelSoft on August 15, 2009, 02:08:08 AM
I like the asphalt streets, so please keep that SAM set. On the other hand, I'm not a fan of trolca's dirt streets. Personally I find them ugly.

And nice Euro RealRoads, David!

Best,
Maarten
Title: Re: Three Rivers Region
Post by: riiga on August 15, 2009, 02:32:48 AM
The RealRoads look fantastic I must say, but personally I'd prefer dashed lines along the shoulder on the Euro set.

Like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww22.vv.se%2Ffiler%2F210%2Ffoto_webb.jpg&hash=85e6a63fce454b90d84480da8c3af094207ddf39)

Once again, fantastic work!  &apls

- riiga
Title: Re: Three Rivers Region
Post by: Andreas on August 15, 2009, 03:55:08 AM
Quote from: sithlrd98 on August 14, 2009, 10:07:26 PM
Anyway, the road texture , I like it but....I can't put my finger on it, maybe the lines are too dark? I dunno , they still look awesome though! Anyway , I have lots more to say...I'll just save it till you can get back home...have a continued safe journey!

I think the curve textures have a slightly green tint - at least on my screen, that's why it looks a tad odd. Have a look at the 4th pic, there you can compare the straight road with the curves. Nevertheless, the new Euro textures look wonderful. :)

@riiga: Well, in Germany, the outer lines are not dashed, but since David has an entire set of source textures, it shouldn't be too hard to make an alternative set.
Title: Re: Three Rivers Region
Post by: joelyboy911 on August 15, 2009, 04:10:48 AM
I'm seeing green as well.

Otherwise, I am still in awe and total admiration of your your work.
Title: Re: Three Rivers Region
Post by: metarvo on August 15, 2009, 05:12:44 AM
Actually, the current lineup looks good, but I do use the draggable parking lots to connect the parking lots of other buildings, especially when the texture is similar.  I have one question.  Since some sets have been removed and some have different set numbers, what will happen to cities that have existing SAM networks when v4 is installed?  Just a curious thought.

Good work as usual, David.

:thumbsup:
Title: Re: Three Rivers Region
Post by: girlfromverona on August 15, 2009, 06:30:28 AM
David, I would love to help out with the R3G. I've been using Photoshop and Illustrator for a number of years (I'm a graphic designer by trade). Let me know how I can help.  :)
Title: Re: Three Rivers Region
Post by: kbieniu7 on August 15, 2009, 06:32:57 AM
Great Euro roads texture  :thumbsup: But could marks be a bit less "dirty"  ;)
Title: Re: Three Rivers Region
Post by: RickD on August 15, 2009, 08:58:46 AM
The new roads look just great!  &apls

I use the asphalt road a lot in my suburbs. Honestly I don't really like the idea of losing them. But I don't knwo how your narrow roads look like so maybe it will be ok. I would not mind losing the parking lots and I have never used Trolca's dirt road.

One question about functionality. When you say that this will be SAM v4 then I assume that those new roads are actually streets as seen by the simulator. This would mean that we can not use them in situations with much traffic, right?
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 15, 2009, 09:04:49 AM
Oh it's really no problem about the PM, David.  :)

A question for you all though: Is there a demand for a full set of alternating passing zone textures to fit the existing rural roads pieces, or should I not bother with them, in favor of only RealRoads? It only takes a minute, and I already have several done already.
Here's the texture to pique some interest...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2Frural-road-texture-ortho-1.png&hash=eb75f504f2e55427f2a685cf9eea96d22488d340)

Lastly, I have neither any existing pictures of how I use the parking lot SAM texture, nor the time to fire up the game and take some, but suffice it to say that Barby pretty much covered it. I use them primarily as extensions of store parking lots, and occasionally through a small retail district to simulate the on-street parking found in many nearby towns.
Title: Re: Three Rivers Region
Post by: Splime on August 15, 2009, 11:15:23 AM
Wow, this looks like the biggest retexturing program of them all! I do have a few questions about this though. Which texture is going to replace the Maxis Roads, if any? Also, will there be ways to transition from one texture to another? I'd imagine a transition from RealRoad to CityRoad would be very useful. At the moment, my SAM transitions are done by plopping the filler puzzle pieces from the rural roads plugin, which is a quite abrupt transition in most cases. (The transition I usually use, gravel streets to Maxis streets, works fairly well because the textures are similar already, but other transitions aren't quite so smooth.)

I have to say, this looks very ambitious... good luck!
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 15, 2009, 01:06:00 PM
I like that texture DTP , and vote that it gets included. I think it would be a great addition!
Also , when it comes to dirt roads , I rarely use Trolca's dirt road..I actually did not install that one as I prefer Pegs dirt roads.

Jayson
Title: Re: Three Rivers Region
Post by: ecoba on August 15, 2009, 05:54:45 PM
Hey David!

Gosh, this thread grows fast!

I was wondering if I could see some pictures of NE Marrowbone Township?

But No Rush!

Those Real Roads look amazing!

Can't wait for them to be released, maybe think up designs for Euro Textures, maybe that'll be my job.

Hope to see more soon

-- Ethan

Edit: Well, that shows what I know about forums. I just read the prior page and riiga's comment earlier on this page, and Euro Tex.s are already in development.., lol- EC
Title: Re: Three Rivers Region
Post by: dedgren on August 15, 2009, 09:54:43 PM
Well-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F4933%2Fpic090815a.jpg&hash=3b8fefff05ec0e37096f36a866d392e0e12a75db)

It's been a great visit.  The flight from here to San Jose, California in the morning has in-air wi-fi.  I'll fill you in then.

* * *

I will note that we will wrap up the day in about five minutes with a few more than the current 379,885 page views.  We started the month with 363,000.  In 15 days, you folks have checked in 16,000 times.  All the old records are shattered- I'm left with no words other than thank you so much for being a part of 3RR.

See you tomorrow!


David

379885
Title: Re: Three Rivers Region
Post by: dedgren on August 16, 2009, 06:06:18 AM
A rare self-bump...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F5912%2Fpic090816a.jpg&hash=bc544107cf418dd762959ffc13d9aae2d6450b6e)

...a nudge, really...

Austin-Bergstrom on a Sunday morning.  It's already approaching 90 (F)/32 (C).

For a place as progessive as Austin, you'd think that the airport would have free public wi-fi.  Instead it's that stupid Boingo.  Oh, well- back in a bit from 30,000 feet/eight km.

...boarding...


David

380397


Title: Re: Three Rivers Region
Post by: daeley on August 16, 2009, 06:18:40 AM
Quote from: riiga on August 15, 2009, 02:32:48 AM
The RealRoads look fantastic I must say, but personally I'd prefer dashed lines along the shoulder on the Euro set.

Like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww22.vv.se%2Ffiler%2F210%2Ffoto_webb.jpg&hash=85e6a63fce454b90d84480da8c3af094207ddf39)

Once again, fantastic work!  &apls

- riiga

I'm afraid I would have to disagree :) around here most of the lines at the side of the road are solid
Title: Re: Three Rivers Region
Post by: dedgren on August 16, 2009, 06:54:53 AM
Heh, Joris!- you kept me from having to violate the "three strikes bumps, you're out" rule.

Well, here we are, wi-fiing from 34,000 feet/8.3 kilometers up.  As I had noted, the gogoinflight (is there, like, a stupid business name rule associated with wireless Internet service?  Boingo?  gogoinflight?  Sheesh!) wi-fi folks sent me a promo code good for a free use of their service after I used it during the trip in July.  Thanks, guys- now about that name...

* * *

Took me longer to do the pics for this post than I thought, but here we go.

As everyone knows, we made this trip to Austin, Texas in order to accompany our adoptive son Joshua as he transferred from treatment center to treatment center.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F4945%2Fpic090816b.jpg&hash=be0dbeff21e7749fd7035ef34aff424675d8b549)

We didn't have a whole lot of time with him, but enjoyed what time there was immensely.  Josh has a great sense of fun, and he helps us get the most out of every minute.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F5912%2Fpic090816a.jpg&hash=99f459077201621dfe09d6c5c241123269b49ea9)

The trip allowed us to spend the day Saturday with Josh's brother Tristen.  Tristen is responding well to the anti-psychotic that he is taking here under medical supervision, so we had a day pass with him.  We took him to a local waterpark called Volente Beach, which is a half hour or so out of town on an artificial lake: Lake Travis.  The lake, which I didn't take any pics of, has drastically low water levels these days- a result of a sustained drought in south Texas and the overwithdrawal of water from the Edwards aquifer.  The latter situation was completely avoidable- the Texas Hill Country, while beautiful, was never meant to support as many people as now live here.  But enough of that- the waterpark seemed to have plenty, and Tristen and Heather had a good time playing in it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F1114%2Fpic090816c.jpg&hash=3aef2b44c4febac8205c08b3778bf5a6e1381e34)

Tristen has on days and off days- yesterday was a great day for him!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F813%2Fpic090816d.jpg&hash=628bf3248f0cf35576f6e07c8110d4b98feed4d0)

You met Joc-o the macaw yesterday.  He (?) didn't have much to say besides "hi" to the folks entering the park, but that bird could dance...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F8777%2Fpic090816e.jpg&hash=1a0ae84006dc75669d10b96b23c65b1ecddf65cb)

After leaving the waterpark, we hit Joe's Crab Shack to feed Tristen's seafood Jones.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F7133%2Fpic090816f.jpg&hash=f6fab5e282423518fb69ad71ad63a3cc821392eb)

We then drove up Congress Avenue towards the state capitol building.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F3613%2Fpic090816g.jpg&hash=7a4af702055e7575871ffde8fed4793b82dbec90)

I was hanging the old Canon 30D out the window while driving... I've got more grip strength left than I thought.

The capitol building and its grounds are immaculate- they put our filthy and run-down national capitol region in Washington, D.C. to shame. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F7875%2Fpic090816h.jpg&hash=498b279323e0ed7eceaeb8c14337ff894e9537ce)

True to Texas's nickname: the Lone Star State, there are stars everywhere.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg44.imageshack.us%2Fimg44%2F7920%2Fpic090816i.jpg&hash=09ec76b140edcea08102ac8f6efbd7e167c6db46)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F7583%2Fpic090816j.jpg&hash=a62617aab915e697699b1a2eb3b993938ada44fc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F2693%2Fpic090816k.jpg&hash=172d130f51bfc6e3bd11c220665a00f02c15cd5f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F1283%2Fpic090816l.jpg&hash=f359447ae5f8be23d6317c9dd97aacb539b97d2a)

Especially that last one.

Even the crows on the capitol lawn look dressed up in their best.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F6318%2Fpic090816m.jpg&hash=e4788a020790fef6fa74ee6815af1a4d3d431228)

This is back down Congress Avenue from the front gates.  When they laid Austin out, they knew what they were doing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F9541%2Fpic090816n.jpg&hash=9c28751aeae13d3ac394a7fea16f1421fe7bbede)

From the gates to the capitol steps, there's a magnificent walkway.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F3365%2Fpic090816o.jpg&hash=3fda3141675fd3ed8fa7af1bdb6871e563493b0f)

None of those goofy business names for the folks who made the capitol's ironworks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F2820%2Fpic090816p.jpg&hash=6a129f1a82ad6ce95584cf0fcf4f4841eab88e60)

Speaking of goofy... is there something completely unnatural about riding a SegWay?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F5996%2Fpic090816q.jpg&hash=42e669ace51a657c147e62d211c102478de5d5d2)

Texas is the land of "Never forget"...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F6530%2Fpic090816r.jpg&hash=a2b2ac9b6eecd1739ed2c33bb8eadcb9a6857cdf)

...even if it's a bit politically incorrect.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F4751%2Fpic090816s.jpg&hash=712f08a3ae7697f1bb566c5e69cc3b1662ffba7e)

Cannons are all over the lawn- I guess at the ready in case our neighbors to the south get any ideas about charging the capitol building up Congress Avenue.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F4485%2Fpic090816t.jpg&hash=44a46cef42b8536df4a8ca4a9e6f8ea76609199b)

No apparent water shortage here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F9930%2Fpic090816u.jpg&hash=0692bedd9201112624ac726d934a3e72e58a474b)

The trees on the grounds would grace the fanciest arboreatum.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1619%2Fpic090816y.jpg&hash=9903cc659eb1b2582504be4f33215b6c76a00509)

All in all, sights guaranteed to please even the pickiest tourists.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F6265%2Fpic090816v.jpg&hash=9696214f79e25ec09afd0eba39cc3a53cf6c1bb0)

One last look down Congress through the front gate...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F6573%2Fpic090816w.jpg&hash=ef9bd8400f47d3320507270b0a0e5c928188be98)

...as evening shadows begin to fall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F193%2Fpic090816x.jpg&hash=b06e59befa4b06a533af2c432aca6afca62dd901)

Nearby, the old Austin and the new compete for skyline space right before your eyes.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F5318%2Fpic090816z.jpg&hash=611cda91a568293e764993cdcceab96e8ded9cae)

I'm afraid the wrong side might be winning.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F8937%2Fpic090816za.jpg&hash=a24b2f3771a78940487a1b2121b5fe63ad56b758)

Texas is kind of-sort of a second home in my heart, even though I'm an Alaska transplant from the Midwest.  I've lived here several times in my life, and visited on a number of occasions since.  It's the first time I've ever seen the capitol building and grounds, though, and everything I saw left me all the more impressed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F8414%2Fpic090816zb.jpg&hash=0bc7205697e913062edddf184665aad7252967cc)

So, "Don't Mess with Texas!"

Later.


David

380452
Title: Re: Three Rivers Region
Post by: carkid1998 on August 16, 2009, 08:43:39 AM

Free Wi-Fi! Lucky you! I don't have a laptop so I don't take it( Duh! ::))

Umm.. about the name... &Thk/( , maybe Fly-fi? Wi-fly? AirNet? Sky-fi? Wi-sky?

That's all I can think of!

Ryan :thumbsup:
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 16, 2009, 09:01:24 AM
As long as they don't name it Sky-net!  :P

Jayson
Title: Re: Three Rivers Region
Post by: Gaston on August 16, 2009, 09:01:38 AM
How about High-Fi or Mile Hi Fi     ;)


---Gaston

EDITHeh, Al- Eight Miles High-Fi!  I bet those gogoboingo guys don't even know who the Byrds were. -DE
Title: Re: Three Rivers Region
Post by: bob56 on August 16, 2009, 09:20:05 AM
Glad to hear that you are having a great time. Josh and Tristen looked like they were having a blast! I think its great that you stepped in and adopted both of them, and are giving them a chance to make their lives a little more normal.

Also, the roads look great! whether they turn out dashed or solid-either way is a HUGE improvement. Great job to everyone involved!

Edit:Saw the just added photos..I'd say that Capital is the best looking one in the country. Also, I just have to ask, did you by any chance see the Congress Ave. Bats while you were down there?

-Grif

EDITGrif, hey!  We saw the Congress Avenue bridge bats during our previous trip.  What a show! -DE
Title: Re: Three Rivers Region
Post by: dedgren on August 16, 2009, 11:30:01 AM
San Jose (Norman Y. Mineta Airport) for a two-hour layover.  Man!  Has this place ever grown, or what?  Five years ago you could park across the street from the shed they used as a terminal building.

* * *

I added the last pics to my previous post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg267510#msg267510).  I'm glad you are all enjoying it.

I'll be working on textures on the long, long flight back to Anchorage (via Sea-Tac- but through passengers are encouraged to stay on the plane).  We'll see if we can post some sort of progress update from there.

Later.


David

380906
Title: Re: Three Rivers Region
Post by: z on August 16, 2009, 12:34:31 PM
This thread moves way too fast for me...

Quote from: deathtopumpkins on August 15, 2009, 09:04:49 AM
A question for you all though: Is there a demand for a full set of alternating passing zone textures to fit the existing rural roads pieces...

Here's the texture to pique some interest...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2Frural-road-texture-ortho-1.png&hash=eb75f504f2e55427f2a685cf9eea96d22488d340)

There sure is a demand.  Boy, that looks nice.  :thumbsup:  I think a full set of these really belongs in the game.
Title: Re: Three Rivers Region
Post by: dedgren on August 16, 2009, 02:52:21 PM
Sea-Tac.  On the plane with a wi-fi modem.  No time to upload anything, but promising stuff in the works.

Home soon.


David

381143
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 16, 2009, 02:54:07 PM
Looks like everyone had a nice "break" and got to have some fun! Texas is one of those places that I would like to check out at some point in my life as well as a few other places you've shown in the past. For now, looks like I'm gonna stay put, at least until the kids move away...but I still have a while before that happens  :)

Jayson
Title: Re: Three Rivers Region
Post by: girlfromverona on August 16, 2009, 07:10:25 PM
Glad to hear your trip went well. Loved the photos, particularly that one of the Capitol Building in the evening shadows. And that one of Josh in the Helena YMCA t-shirt is simply adorable - he looks so happy!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Albus of Garaway on August 17, 2009, 02:34:15 PM
Sorry for not commenting lately...I just wanted to say that my jaw literally dropped when I saw those RealRoads, and I started drooling when you showed us the Euro version! As others have said, the Euro version had a strange green tint to it, but it may have been my screen.
Title: Re: Three Rivers Region
Post by: SimNation on August 17, 2009, 05:42:10 PM
In reguard to SamV4..please do not remove the Asphault streets..I use them often in my highwealth commerical areas where I have any streets and by main civic locations and in highwealth mid-rise sidestreet areas. I if you remove a street from SamV3...feel free to remove the trolca dirt roads..I fine pegasus dirt roads for better since trolca's resemble something after a heavy rain.

On the note of the pictures showing that lovely new street...they look fantastic. I espically love how you did the sides of them and the original look of the street itself. Never seen any streets that look like that in real life.
Title: Re: Three Rivers Region
Post by: KoV Liberty on August 17, 2009, 05:49:53 PM
&cry2 Trolcas dirt roads fit some textures on lots that I use.
Title: Re: Three Rivers Region
Post by: dedgren on August 17, 2009, 06:35:59 PM
Test of concept...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv25%2FD_Edgren%2FTeaser_090817-A.jpg&hash=6612f6ac92f128ac16c93ddab6386d77c9ad9d2e)

Make spaces longer, in any event.

* * *

20,000 page views this month... on the 18th!  Wow, folks...

Later.


David

383003
Title: Re: Three Rivers Region
Post by: meinhosen on August 17, 2009, 06:46:40 PM
David,
How is it when you say "concept" it typically pertains to things that most of the rest of us are thinking: "nah, it can't be done"?

I do agree, those spaces need to be a bit longer.  However, it still looks good.  :thumbsup:
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 17, 2009, 06:59:53 PM
OK, 2 things jump out at me when I see that pic. First , yes the spaces need to be longer. Secondly, I don't see any trees or streams.Surely this must be a long lost picture since it has....buildings! ;D Looking great, must be one of the new SAM textures?

Jayson
Title: Re: Three Rivers Region
Post by: just_a_guy on August 17, 2009, 08:07:25 PM
It looks really good. I definitly like the "concept". and I also agree that the parking spaces should be longer.
Title: Re: Three Rivers Region
Post by: joelyboy911 on August 17, 2009, 08:39:35 PM
Looking good. I wonder if there should be some lines across the parking space like you can see here:  (http://maps.google.co.nz/maps?f=q&source=s_q&hl=en&geocode=&q=Palmerston+North,+Manawatu-Wanganui&sll=39.606264,-75.85653&sspn=1.064379,2.458191&ie=UTF8&ll=-40.360088,175.611109&spn=0.000514,0.0012&t=h&z=20)

Although, this might be a Euro mod sort of thing to do.
Title: Re: Three Rivers Region
Post by: dedgren on August 18, 2009, 07:30:58 AM
Anyone up for T-21ing some parking meters?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F4871%2Fteaser090818ap.jpg&hash=2fa7ac7a91bd937aac10d786d727fc34407081b0)

This is wide-open territory, folks.  Having pushed back the grid, now we're going to really bend the game's streetscape paradigm.


David

383970 - 20K for August right before midnight, AST (GMT-9)- Thank you!
Title: Re: Three Rivers Region
Post by: Bobbi on August 18, 2009, 07:40:47 AM
Good job, David! It's very realistic.

Bobbi :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on August 18, 2009, 07:53:25 AM
Quote from: dedgren on August 18, 2009, 07:30:58 AM
Anyone up for T-21ing some parking meters?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F4871%2Fteaser090818ap.jpg&hash=2fa7ac7a91bd937aac10d786d727fc34407081b0)

This is wide-open territory, folks.  Having pushed back the grid, now we're going to really bend the game's streetscape paradigm.


David

383970 - 20K for August right before midnight, AST (GMT-9)- Thank you!


It looks like the vehicle paths will need to be adjusted a little closer to the centerline - if my car were parked in one of those spaces, it'd be sideswiped.
Title: Re: Three Rivers Region
Post by: Battlecat on August 18, 2009, 08:16:23 AM
Very cool indeed!  That leads me to an interesting question.  Assuming that the texture there is intended to be one of the new SAM textures, is it possible to T21 cars into spaces that are actually on the street texture itself?  All the parking stalls I've seen in the past are off in the sidewalk area.

Either way, I'm looking forward to exploring the possibilities more! 
Title: Re: Three Rivers Region
Post by: metarvo on August 18, 2009, 08:23:35 AM
So, 3RR goes urban.  That looks very much like the Main Streets that appear in small American towns everywhere.  Nice work, David!  :thumbsup:
Title: Re: Three Rivers Region
Post by: carkid1998 on August 18, 2009, 08:49:53 AM
It doesn't look like a test, it looks final!

How about some cars in the spaces? Can't wait to see euros! Maybe a single solid centerline?
I must compliment your use of W2W, and if it's all grown, amazing!

Ryan :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on August 18, 2009, 10:20:09 AM
Pull in the paths... check!

Random cars parked in spaces... check!

Solid white centerline for non-arterial downtown streets... check!

All that W2W there as growables...

...crickets chirping...

Well, three out of four ain't bad.  Each of the first three things is in the spec I've been penciling out.  Each SAM set has unique IIDs, so variants can be easily created.

Oh, not that I would ever actually do something like this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F4098%2Fteaser090818b.jpg&hash=47bcf0862a1812025f0b81a354a5c64a93160d9b)

...yeah, right.  Those are 10 foot/three meter wide lanes- very common in urban areas where a busy arterial cuts across the city on a right-of-way originally conceived for a city street.  There'd be complications involving the RUL files with crosswalks and some other stuff, but this looks at least potentially workable.

Later.


David

384135
Title: Re: Three Rivers Region
Post by: io_bg on August 18, 2009, 10:25:53 AM
Woow!  &apls &apls Simply awesome!
Title: Re: Three Rivers Region
Post by: JBSimio on August 18, 2009, 10:59:28 AM
Hi David,

I've gone a bit quiet lately, but I have definitely been checking in whenever time permits.  It's no surprise to see that the fun hasn't stopped here!  Half of the fun is finding out what you've got in store next... there seems to be an ever-changing and evolving collection of things going on.  This post would get ridiculously long if I were to comment on everything that has caught my eye over the past month, so I'll just have to settle for saying that everything looks great!  Glad to hear things went well in Texas.  You probably flew right over my house when you left San Jose... I tried to wave, but you may not have seen me.

And don't worry... I'm still pluging away at some FAB lots.   :)

Thanks for everything you keep adding to this game!

JB

PS... nice streetscape there, too.  ;)
Title: Re: Three Rivers Region
Post by: TheTeaCat on August 18, 2009, 11:02:23 AM
toppling teapots
What have you done to the roads :o :o

My goodness what an improvement. I look forward to the day these are available.

Great to hear the boys are doing well :thumbsup:

Almost forgot made this for you, was just waiting for it to brew :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi513.photobucket.com%2Falbums%2Ft331%2FTearider%2F0522501600.jpg&hash=ae9cdfbfe128a680f1927e5a1146922825bee175)

regards
Derry
Title: Re: Three Rivers Region
Post by: JoeST on August 18, 2009, 11:34:25 AM
Quote from: io_bg on August 18, 2009, 10:25:53 AM
Woow!  &apls &apls Simply awesome!

Simply unbelievable :o
Title: Re: Three Rivers Region
Post by: mayorfabz on August 18, 2009, 01:59:02 PM
Brilliant. Simply brilliant. David, you are Santa Claus all year round. Hence the beard, I guess.
Title: Re: Three Rivers Region
Post by: Tarkus on August 18, 2009, 02:06:36 PM
David, incredible stuff here, as per usual.  Having realistic downtown streets with side parking will add at least 100x more realism to both small towns and larger urban centers.  And I like the "NMAVE-4" there, too.

-Alex
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 18, 2009, 02:13:27 PM
David, you have amazed me yet again! The stuff you come up with is truly awe inspiring and to top it all off, I still cant believe you have actual buildings in your plugins folder!

Now, on to the subject of the  road texture , these will look excellent with some small town America bats! You've raised the bar again!  :P

Jayson

Title: Re: Three Rivers Region
Post by: Albus of Garaway on August 18, 2009, 02:21:22 PM
Wow.

What you've produced there is simply stunning!
Title: Re: Three Rivers Region
Post by: Battlecat on August 18, 2009, 02:38:49 PM
I've seen a huge number of those types of streets!  They are horrible for modern city planning because they don't leave any room for bike lanes or parking, but they're a necessary and realistic evil.  Even if they don't have increased capacity in game, just the visual effect will be very useful! 
Title: Re: Three Rivers Region
Post by: smoncrie on August 18, 2009, 02:57:49 PM
I am not sure how David is doing his new roads, but here is a very quick demo of what can be done with wealth textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll299%2Fsmoncrie%2FSAMWealthTextures.jpg&hash=715e5d1f087020c79a4222b683d543c4dd610e11)

I created new wealth textures for SAM-7 so that:

In rural areas it has gravel sides.
In low density $ and $$ areas it has parallel parking.
In low density $$$ areas it has a lot of grass.
In Medium and High Density areas it has wide paved sidewalks.

One disadvantage of this technique, is that you will probably get parallel parking textures if the road goes next to seasonal trees! (or any other lot).
Title: Re: Three Rivers Region
Post by: Gaston on August 18, 2009, 03:16:40 PM
Quote from: Battlecat on August 18, 2009, 02:38:49 PM
I've seen a huge number of those types of streets!  They are horrible for modern city planning because they don't leave any room for bike lanes or parking, but they're a necessary and realistic evil.  Even if they don't have increased capacity in game, just the visual effect will be very useful! 
That in my opinion is what is needed.  Streets with bike paths built in.  Like some of the following: linkie1 (http://www.cityofchicago.org/Transportation/bikemap/types.html),  linkie2 (http://www.city.milwaukee.gov/BikeLanesandBikeRout14143.htm),  linkie3 (http://www.greenkampong.com/design/zebra-recycled-bicycle-path-divider-safe-for-cyclists-and-the-environment/).   Of course then if you are using the snow mod you'd have to have this linkie4 (http://www-bdnew.fnal.gov/pbar/organizationalchart/peterson/snowplow_files/Bike_Plow.html).   lol

Quote from: smoncrie
QuoteIn rural areas it has gravel sides.
In low density $ and $$ areas it has parallel parking.
In low density $$$ areas it has a lot of grass.
In Medium and High Density areas it has wide paved sidewalks.

I love it very nice indeed.


---Gaston
Title: Re: Three Rivers Region
Post by: Ryan B. on August 18, 2009, 05:16:23 PM
As far as I know, SC4's transit engine can't differentiate between bicycle and regular vehicle traffic.
Title: Re: Three Rivers Region
Post by: just_a_guy on August 18, 2009, 07:04:58 PM
Quote from: Ryan B. on August 18, 2009, 05:16:23 PM
As far as I know, SC4's transit engine can't differentiate between bicycle and regular vehicle traffic.

True, but I think it would be worth it to at least be able to see the lanes in the game. It's just like the 4 lane road in Davids last post. It looks great but its capacity wouldn't be diferent from the normal road, right? I definitly agree with Gaston, roads with bike paths would be a great addition.
Title: Re: Three Rivers Region
Post by: MandelSoft on August 19, 2009, 02:25:41 AM
B-R-I-L-L-I-A-N-T!

Those NMAVE and Road-side parking lots are a really good addition to the game. Oh boy, I can't wait to try out the SAM v4!
Title: Re: Three Rivers Region
Post by: FrankU on August 19, 2009, 02:53:10 AM
This is getting out of hand! Beautiful!
Title: Re: Three Rivers Region
Post by: Ryan B. on August 19, 2009, 06:32:07 AM
Quote from: FrankU on August 19, 2009, 02:53:10 AM
This is getting out of hand!

I disagree wholeheartedly.  We've just scratched the surface.
Title: Re: Three Rivers Region
Post by: choco on August 19, 2009, 06:41:04 AM
^ true that...

david's settin the bar pretty high!
Title: Re: Three Rivers Region
Post by: j-dub on August 19, 2009, 08:33:22 AM
Love the parking bays. If this is going to be for that SAM variation, that actually would be a good idea instead of using the parking bay props that are the vanilla color.

Quote from: smoncrieIn low density $ and $$ areas it has parallel parking.
In low density $$$ areas it has a lot of grass.
In Medium and High Density areas it has wide paved sidewalks.

I don't exactly agree with these wealth the bays appear in though. I think the medium wealth with apartment buildings and high wealth residential with the towering infernos benefits better to have the parking bays, instead of low wealth.

Quote from: dedgren(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F4098%2Fteaser090818b.jpg&hash=47bcf0862a1812025f0b81a354a5c64a93160d9b)

@Dedgren: You didn't actually go through real texture work here for this, did you? I thought this concept was already tried with the T-RAM, and what it was, the sidewalk was narrower, and the asphalt was 3 pixels wider on each side.

Even though such small measures are not suppose to be used in reality for four lanes, they are. For those of you that don't believe it, look this address up:
206 N Lincolnway, North Aurora, IL, United States in maps.google.com.

Then go to street view, and see for yourself how close the bus/car/traffic is side by side in these lanes. The only reason it is 4 lanes, is they had to pave over the curbs, really though, its only the size of three lanes. Two Hummer H1's could not fit side by side on this road, because its so narrow, a dog could not safely stick his head out the window either, they have it very clear that trucks are only suppose to use the wider lane.

As for the bicycle thing, I thought we didn't have that type of automatta, it would be nice if that was the case, and we could have working bike only networks, in addition to bike lane roads but this seems unlikely. However, Maxis did leave such pedestrian animations in the exe, but the simulator does not use.
Title: Re: Three Rivers Region
Post by: Korot on August 19, 2009, 09:07:04 AM
Well, if I remember correctly, there was a bike in the Mysims menu, to select as pedestrian 'vehicle', as well as a segway. Perhaps it is possible to extract those and add them to bike lanes. These lanes don't have to be functional, as long as they have the animation, and the animation is related to the amount of traffic.
And don't say it is not possible, we don't know those words in this thread.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: just_a_guy on August 19, 2009, 09:19:14 AM
Quote from: Korot on August 19, 2009, 09:07:04 AM
And don't say it is not possible, we don't know those words in this thread.

^^That's probably true. But, could there be animated props on transit networks?
Title: Re: Three Rivers Region
Post by: Tarkus on August 19, 2009, 09:48:12 AM
Quote from: just_a_guy on August 19, 2009, 09:19:14 AM
^^That's probably true. But, could there be animated props on transit networks?

Yes, the traffic signals are an example.  However, those animations are stationary and restrained to a single tile.  If you animate a bicyclist and T21 them on, they're going to be basically going in an infinite loop over and over again on the same tile, which would look just plain weird.  In order to get actual, separate bicycle traffic, one would basically have to invent a new traffic type with new automata, which, to the best of my knowledge, is something that would require editing the .exe.

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on August 19, 2009, 11:24:39 AM
A nice-sized earthquake here just a minute or so ago.  I'd guess magnitude 4+, or it was really close.  Just a shaker- the kind that cracks wallboard seams (grrrrr!).

UPDATE:  Nope, a little bigger than I thought.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F6590%2Fearthquake090819a.png&hash=80074b80e0a1de955f7732b54983bcced5b8a290)

They must have felt this pretty strongly in Anchorage.  The epicenter is about 50 miles/80 kilometers west of here.


David

386244 - another thousand page views before noon today.  Yesterday was 2,000+.  Wow, folks...
Title: Re: Three Rivers Region
Post by: Battlecat on August 19, 2009, 12:03:02 PM
That's a decent sized on all right!  Just what you didn't need after all that renovation work.  Hope it didn't cause too much damage.
Title: Re: Three Rivers Region
Post by: CrazyChickenSC on August 19, 2009, 12:32:43 PM
Well well well look what I found here...3RR wow it's been a long long time since I've seen this prolly back when it was on ST LOL. Just getting back into SC and stuff been looking through everything seeing what I need to get my hands on now lol. 3RR has come a really long way and I am no where near reading even a fraction of it but figured I would let you aware of my presence again haha =) Keep up the great work though and I will be reading this daily trying to get caught up!!
Title: Re: Three Rivers Region
Post by: Gaston on August 19, 2009, 12:35:49 PM
Heck that one was in your back yard, David.     5.1 should you check the gas lines?


---Al
Title: Re: Three Rivers Region
Post by: joelyboy911 on August 19, 2009, 12:43:54 PM
On the topic of bicycle automata, could some simply be made as 'cars' overhanging somewhat to appear as though they are going along the edge of the road, or in this case in the bike lane
Title: Re: Three Rivers Region
Post by: dragonshardz on August 19, 2009, 07:20:47 PM
They could, but then you'd have bicyclists riding in the middle of the road. Yikes! Not to mention, with the way the simulator works, you'd get bicycles getting rear-ended by cars and trucks, and vice-versa. Also, there'd be cars in the bike lane.

As far as I know, there's no way to restrict a specific automata model to just one lane. That's part of why ideas for bus-only lanes haven't been executed: there's no known way to make cars stay out of the bus lanes.
Title: Re: Three Rivers Region
Post by: ldvger on August 19, 2009, 08:31:43 PM
David-

Your new RealRoads look fantastic and I can't wait to get my grubby little hands on them. 

In the emantime, could you tell me what software tools you are using to create your FAR roads and curves?  I would like to try my hand at creating some custom road sections for my MD, but have no idea how to even get started.  I have looked at my plugins folder and while I have both the latest NAM and SAMv3 puzzle pieces in my game menu, I don't find either in my plugins folder.  So, I don't know if they are DATs or MODs or LOTs.  Also, when I open the Lot Editor tool, I don;t find ANY transporation tiles at all, so I am completely stymied about how to go about creating custom road sections.  Any hints would be appreciated!

Lora/LD
Title: Re: Three Rivers Region
Post by: j-dub on August 19, 2009, 09:14:39 PM
Oh for crying out loud. You know what this reminds me of, the other day I got my car washed, it rained later that day, and I didn't have a rain check that time. I would be angry too if I did all that construction, and major tectonic plates crashed, and cause big gas destruction, but you lucked out.

Seriously though, for you unfamiliar to quakes, you do to have to worry about where gas lines are, because of fire, and possible explosions.
Title: Re: Three Rivers Region
Post by: threestooges on August 19, 2009, 09:21:02 PM
That'll get your attention all right. Glad to hear it was just the wallboard that cracked and that everyone's ok. Wallboard can be replaced (granted, I'll bet you weren't planning on doing it so soon). Amazing work with the parking spaces there David. Amazing work, you and all the other transit folks that are working on this.
-Matt
Title: Re: Three Rivers Region
Post by: joelyboy911 on August 19, 2009, 10:54:52 PM
Oh no, I was meaning, in the model of the automata, the bike would be off centre by a little over half of the lane's width, this way, no paths need to be modded on the road, only textures. The only problem that I can forsee would be bikes on the highway and avenue (which would be a big issue actually). Also, seperate models would be needed for RHD and LHD versions.
Title: Re: Three Rivers Region
Post by: smoncrie on August 20, 2009, 08:42:23 AM
Lora, I can answer some of your questions.

Quote from: ldvger on August 19, 2009, 08:31:43 PM
In the emantime, could you tell me what software tools you are using to create your FAR roads and curves?

I made MORPH curves versions of the Wide Radius Road Curves and Fractional Angle Road puzzle pieces available to the NAM team a little while ago.  These are the curves that David has been using.  They are like the original curves, but changing just one texture can make all parts of all the curves use that texture.

They will probably be included in the next NAM.  After that version of NAM is installed, all your new or existing road curves will use any road texture (or euro) mod that you have installed.

Quote from: ldvger on August 19, 2009, 08:31:43 PM
I would like to try my hand at creating some custom road sections for my MD, but have no idea how to even get started.  I have looked at my plugins folder and while I have both the latest NAM and SAMv3 puzzle pieces in my game menu, I don't find either in my plugins folder.  So, I don't know if they are DATs or MODs or LOTs.  Also, when I open the Lot Editor tool, I don;t find ANY transporation tiles at all, so I am completely stymied about how to go about creating custom road sections.  Any hints would be appreciated!

All network textures are stored as FSH files that are usually in .dat files.  For example the SAM textures are in .dat files in the "Street Addon Mod/Textures" folder.  You can use reader to view them, add them, or remove them.  But you need other tools to change them.



To change the subject: It is possible to make bicycle animations that don't look too bad.   You just need to have the animation wrap around so that when you have the back part of the bicycle leaving the tile, you have the front part of the bicycle entering the other side.  When you do this, the bicycle will appear to go from one tile to the next (both tiles must have the bicycle animation). The disadvantage is that you will always have the same number of bicycles on the tile.
Title: Re: Three Rivers Region
Post by: Battlecat on August 20, 2009, 09:05:07 AM
Quote from: joelyboy911 on August 19, 2009, 10:54:52 PM
Oh no, I was meaning, in the model of the automata, the bike would be off centre by a little over half of the lane's width, this way, no paths need to be modded on the road, only textures. The only problem that I can forsee would be bikes on the highway and avenue (which would be a big issue actually). Also, seperate models would be needed for RHD and LHD versions.

Only problem I can see with this is that we'd probably wind up with bikes on the freeways and highways as well.  I'm not sure there's any way to restrict automata to a particular subclass of road network. 
Title: Re: Three Rivers Region
Post by: dedgren on August 20, 2009, 12:06:36 PM
Here's what I've been doing lately in my spare spare time...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F9049%2Fpic090820a.png&hash=68e96651d47ba74fd80f90260cf670d4a05ce66e)

Heh!

* * *

Just so you don't think I've abandoned the ongoing default road retexturing, here's a recent one.

default
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F3013%2F0x00aa0100512x512defaul.png&hash=5da2f378f68b491231c5b1ed8a10a56199f47bfe)

retextured
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F4356%2F0x00aa0100a512x512.png&hash=c1a40d3a2bb7d34415be6e3f3fda5f2275b70f93)

in the game
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F295%2Fpic090820b.jpg&hash=15a51ae24c521baf446e2f3cd73683d3517eeea6)

The default texture, of course, is on the left- ignore the "wealth" stuff, that's what I have to do to get both to display at once.  This and others under development are still subject to tweaking, as I want everything to line up just so.

Doc's appointment today.

Later.


David

387947

Title: Re: Three Rivers Region
Post by: threestooges on August 20, 2009, 01:38:12 PM
I'm happy to see the end of that little crosswalk thingy. However, at least in my experience around here, concrete-asphalt transitions are usually more uniform along the edge. You can trace a clean line (with perhaps a little blur from cars tracking stuff from one to the other) where it occurs. I'll try to keep a camera around and snap a picture if I happen across an area like that. Aside from that, I like the gradual width change. Much more common to see it like that.

Just out of curiousity, is there some ghosting on the "game" texture? It looks like a mirrored version of the new texture. Or is it just the terrain mod underneath?

As for the game, though I'm not sure what it is, it looks interesting. Sort of like a Civilization type game. Always amazed that you seem to find the time for all this.
-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on August 20, 2009, 01:45:39 PM
Well done, indeed, David! I'm with Matt on this one--the end of the crosswalk there is great!

I can't wait to see what else you've got up your sleeve, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: metarvo on August 20, 2009, 01:46:51 PM
Oh, my!  :o  It looks like David's playing something besides SC4.  $%Grinno$%

For some reason, there are crosswalks on many of the default road textures.  Virtually every intersection has them, in addition to some non-intersections, like the Street-Road transition.  The Rural Roads addition eliminated some of them with its ploppable T- and +-intersections, and now the re-texture of the game defaults is removing the rest.  Nice work, David!

:thumbsup:
Title: Re: Three Rivers Region
Post by: Battlecat on August 20, 2009, 01:58:21 PM
Certainly an improvement there!  That sidewalk thing has always been out of place.   
Title: Re: Three Rivers Region
Post by: ldvger on August 20, 2009, 07:40:09 PM
smoncrie says:

QuoteI made MORPH curves versions of the Wide Radius Road Curves and Fractional Angle Road puzzle pieces available to the NAM team a little while ago.  These are the curves that David has been using.  They are like the original curves, but changing just one texture can make all parts of all the curves use that texture.

They will probably be included in the next NAM.  After that version of NAM is installed, all your new or existing road curves will use any road texture (or euro) mod that you have installed.

Um, I guess I wasn't very clear about what I am trying to accomplish.  I don't want to rexture roads, I want to try to create new custom puzzle pieces to use in my MD.  Things like a FAR 1x7 straight road with a curve transition to a 1x5 straight road, so that would be 3 new puzzle pieces.  I am fine with road textures as the currently are (not certain which NAM I have currently installed), but and very much looking forward to the new ones David is working on.  It's my understanding that the new textures will automatically update in ALL roads once installed, so we don't have to go back and re-build all our roads...and that the FAR puzzle pieces are included in this, right? 

QuoteAll network textures are stored as FSH files that are usually in .dat files.  For example the SAM textures are in .dat files in the "Street Addon Mod/Textures" folder.  You can use reader to view them, add them, or remove them.  But you need other tools to change them.

Exactly...what are those "other tools"?  Because copying them and them modifying them is what I would like to do.

Lora/LD
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 20, 2009, 07:57:56 PM
Its a little more complicated than that. Creating puzzle pieces is a multi step process that even I am still trying to grasp. Smoncries MORPH curves are "replacements" for some of the Wide Radius /FAR pieces. Basically , as he stated they will accept a texture and stretch it. For what you are wanting, someone will need to make the puzzle piece textures, create the models & exemplars , RUL/Path them just to make them work. I'm sure that if there was a demand for them , they may get created. As far as tools , of course you will need a program such as Photoshop / Gimp..etc. , Reader (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=656) ,  Daeley's SC4 Path Creator (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=546) , Sc4Tool (sorry can't find  a link for the Lex right now ) and  a crash course on Paths (http://sc4devotion.com/forums/index.php?topic=7219.0),Making Transit Models (http://sc4devotion.com/forums/index.php?topic=3917.0),and http://sc4devotion.com/forums/index.php?topic=5599.0 (http://sc4devotion.com/forums/index.php?topic=5599.0) , and any info you can find on RUL 0x1000000

You asked ;D

Jayson
Title: Re: Three Rivers Region
Post by: dedgren on August 20, 2009, 10:13:37 PM
We bin watchin' youse!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F7438%2Fpic090820c.png&hash=25e0b8c9f6e8907b9ad7d0ff9f43b429c2bab66b)

...actually, it's the other way around...

You might remember back to about this time last year.  In August, '08, 3RR turned a corner from which it has never looked back (to mix a metaphor beyond recognition).  Every month since then, we have exceeded 20,000 page views each month.  The closest we've come to falling below that pace was in June of this year, which I'm pretty sure was the result of taking off and not posting for about two weeks.

At the start of February, just over six short months ago, I said [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg218997#msg218997)


QuoteThe really amazing thing is that, at the current rate, 3RR should have a quarter-million page views in this year alone, winding up 2009 somewhere north of 400,000.

Well, if this month is any indication, we'll wind up way, way north of that mark, as we'll almost certainly have notched 400K views by the first of September.  At this rate, half a million views is in sight by the end of the year.  Half a million views, folks.  I just about can't comprehend it.  What I do know, though, is that there have never been greater friends in my life than the ones (that's you-all) that I've found here.  I wish I could thank each and every one of you up close and personal. 

Make sure any of you planning to come to Alaska let me know, in any event.  I have some inside info on this and that, and if not... well, I am always good for lunch.

When we hit 400,000 views, we'll open a contest and see who can predict the closest the date and time we'll reach half a million.  Should be fun!

* * *

Matt (threestooges), my friend, does this look any better?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg44.imageshack.us%2Fimg44%2F4524%2F0x00aa0100b512x512.png&hash=a1412277e7ac7afa6b44927dac91e6211f57be51)

As I said, I'll tweak these until I get them right, so keep those comments coming.

* * *

Lora (ldvger), my friend too, I'll join the discussion about puzzle pieces this weekend.  Hang in there, kid.  I know someone who might be able to help out.

* * *

On an end note, no more colonoscopies for a year- what a relief!

Later.


David

388734
Title: Re: Three Rivers Region
Post by: joelyboy911 on August 20, 2009, 10:57:15 PM
The street to road now looks a bit on the abrupt side for me, personally. This MD (If it can still be called that) is really great. After entering the SC4 modding community near the beginning of the year (ths year) (after playing vanilla on and off for a few years), I looked in here occasionally. Now I can't stop. 

I was also wondering how the RealRoads are planned to be implemented? Will they be SAM style overrides? replacements, wealth based? (Sorry if you mentioned this earlier).

Yes, colonoscopies are horrible, my father had to have a series of them before being diagnosed with coeliacs disease (gluten intolerance). Apparently it might be hereditary - hopefully I don't get it. 

EDITA good time to post, my friend!  Welcome to the Double-0 Club. -DE
Title: Re: Three Rivers Region
Post by: threestooges on August 20, 2009, 11:55:27 PM
That looks a lot more like what I can recall seeing (still no picture, sorry...) though it would almost seem like it would bleed more where the cars' tires would drag the darker asphalt onto the lighter.

That prompts another question though... is the lighter stuff conrete or just a lighter asphalt?

Glad to hear you're clear for a year on the colonoscopy thing my friend.
-Matt
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 21, 2009, 08:03:50 AM
I am wondering...do the streets have to be the color they are? I actually don't recall ever seeing that light of a street , most of the time they look like roads without the same markings.Which is another reason I vote to keep the asphalt streets texture for the SAM Most of the time I also don't see any crosswalks , but do see a "stop" or "slow" marking on them. Of course , if we are talking about realistic looking streets/roads...I have never seen such clean roads/streets consistently throughout a city anywhere , most have cracks/patches. Whatever the route, these "proof of pics" are still a FAR cry from what Maxis did!

Jayson
Title: Re: Three Rivers Region
Post by: Battlecat on August 21, 2009, 08:41:46 AM
I tend to agree with sithlrd98's assessment there.  The traditional street texture is far lighter than what I've seen in most place.  In reality, streets are made using the exact same surface materials as major roads, only the width, capacity and line work is really different.  But perhaps a color that splits the difference between the darkest black and that really light grey would look good, we might not want the streets to be identical to the roads in color.
Title: Re: Three Rivers Region
Post by: WC_EEND on August 21, 2009, 08:45:12 AM
Quote from: dedgrenOn an end note, no more colonoscopies for a year- what a relief!

what are those? (because I've never heard of something like that before)

EDIT: already explained

Back ontopic, I think you are doing a truly wonderful job here, really pushing the game limits and then moving them by about a mile (as a figure of speech)

PS: I agree with Jayson about the streets
Title: Re: Three Rivers Region
Post by: Ryan B. on August 21, 2009, 10:45:06 AM
Quote from: WC_EEND on August 21, 2009, 08:45:12 AM
what are those? (because I've never heard of something like that before)

Here you go.[linkie] (http://en.wikipedia.org/wiki/Colonoscopy)

EDIT:  Read at your own risk!  Sorry, folks.
Title: Re: Three Rivers Region
Post by: mayorfabz on August 21, 2009, 10:52:49 AM
 Uh-oh. Too much information ???
Title: Re: Three Rivers Region
Post by: ecoba on August 21, 2009, 01:23:37 PM
Not To Ruin Your Fun, David...

But Heblem has already made some street-road transitions..

Ethan
Title: Re: Three Rivers Region
Post by: joelyboy911 on August 21, 2009, 01:32:08 PM
Hmmm... IMO, you could get rid of asphalt SAM, If instead those textures are made into a replacement mod. Some pieces from it are missing though, and it reverts to concrete. I know, because I use it for nearly all my streets. If it could be a texture replacement instead I would not be concerned about it being omitted from the SAM, even at the expense of the MAXIS streets (In fact I would be pleased about it).
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 21, 2009, 01:40:20 PM
Yeah, I've thought about that myself. That would also free up a SAM spot! Of course, I'm not completely sure if any permission from Hab/Heb would be needed to use his as a "base" to get the transitions etc. completed. Of course , one could just take the Maxis streets and give them a little darker coloring and Bam...whole new set!Of course I'm sure Dr. Dedgren the texture master is probably FAR ahead of us on this  :D!

Jayson
Title: Re: Three Rivers Region
Post by: joelyboy911 on August 21, 2009, 02:32:33 PM
Well, I've never visted the USA outside of Los Angeles, San Francisco and the towns inbetween on the Pacific Coast Highway, but I don't recall too many concrete streets: I know that concrete is used on some Interstates in especially hot regions where the asphalt would melt, but aside from this I don't know of any concrete roadways anywhere else, certainly not in New Zealand. However, as discussed by Lora (ldvger) in her new San Francisco MD, many of the things in game are based on the Bay Area, where maxis operate(d). Perhaps there are concrete streets in suburban areas there (I don't recall - there may well have been). I don't know how active Heblem is these days, certainly he is not on this site. You are right in saying that darkening the maxis ones could be a viable option.
Title: Re: Three Rivers Region
Post by: metarvo on August 21, 2009, 03:46:24 PM
I use the Maxis streets in older, medium-wealth urban areas, but I admit that I do so mainly to use the streetside mods and T21s that are available only on the Maxis streets and not on SAM streets.  I tend to use the SAM-4 gravel streets for low-wealth neighborhoods and the SAM-7 asphalt streets for new subdivisions.  As another option, what if the Maxis street was replaced with a narrow RealRoad with no center stripe?  This way, we would have a darker street as the default.
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 21, 2009, 03:49:24 PM
The only places that I usually see a concrete type solution is on bridges and occasionally highways. So as food for thought, if the Maxis street dimensions are acceptable,then I think giving them a slight layer of asphalt would work well instead of adopting the asphalt street textures as I am sure that there are pieces left out. Of course this would also require a re-texture of hundreds of odds and ends! I am not volunteering , but with a consensus of color etc, maybe breaking them up into small groups, and assign certain IIDs , they could be done as smaller project? Just a thought I get one every once and again...of course they usually are wild!



edit: On second thought...given a direction and assistance,I think I would like to help with this.

Jayson
Title: Re: Three Rivers Region
Post by: just_a_guy on August 21, 2009, 05:27:54 PM
I've never seen concrete streets in the US and i've only seen a few with bright asphalt. But in Mexico (where I live) it's actually very common to see concrete streets. There's probably more concrete streets than asphalt where I live. Still though, I think it would be a great idea to have the dark textures be the default and ditch all together the maxis streets.
Title: Re: Three Rivers Region
Post by: j-dub on August 21, 2009, 10:22:55 PM
Speaking of which, I remember when Heblem made such a fixed road to street transition to eliminate that Maxis one. Amazing how the same concept is being used, but these fixes actually don't look the same.

Also, I finally was able to try (http://www.youtube.com/watch?v=QOLont3uHys) the American Maxis style draggable curved roads retexture, and noticed that very first public testing version, the high wealth seems to have been fixed with the smooth curves, where as the low wealth zones still retained their sharp Maxis texture curves.
Title: Re: Three Rivers Region
Post by: dedgren on August 22, 2009, 12:14:46 PM
Out stimulating the local economy...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F8980%2Fpic090822a.jpg&hash=36c63540bfe835216e51de2b8319ba24918b9906)

I'll join the discussion after lunch.

Later.


David

391811
Title: Re: Three Rivers Region
Post by: ldvger on August 22, 2009, 02:51:37 PM
Camping???  CAMPING?!?!?  You call that camping????  Camping is a tent on the ground, cooking over an open fire, drinking hobo coffee, and a shovel with a roll of TP on the handle.  THAT'S camping.   $%Grinno$%

Well, I have to admit that while that's how I camped when I was younger, I like my creatures comforts these days.  My tent is tall enough to stand upright in, I use a coleman stove and lantern, have camp chairs (for sitting around the fire at night), and a double-size inflatable bed under my sleeping bag. 

All this talk about roads and textures has my brain spinning (and no, it's not because of the wine, it's only 2:30 in the afternoon, for heaven's sake).  And, more to the point, in regards to my requests for information about how to make my own custom roads, it seems like I do have almost all the software tools needed, just don't know how to use them (yet).  I downloaded iLive's Reader this week and re-read Tropod's Beginner's Guide for same (which I printed out back in '06).  I have the LE and the BAT.  I have Photoshop and GIMP.  I'll follow the links and download the other tools mentioned and then I'll see if I can figure out how they all go together.  I mean, way back when, the folks who are making roads now didn't know how to do it and had to learn, right?  Why can't *I* learn how, too?  I may be coming late to the game, in terms of creating custom content, and I may no longer be a spring chicken, but that doesn't mean you can't teach an old dog new tricks (how's THAT for murdering a metaphor?).

I have to agree with a lot of folks that here in the US there aren't many concrete roads and/or streets.  I am not totally sure why Maxis decided to create different colors for different traffic carrying capacity, maybe just to provide visual in-game clues.  But in RL I agree with Battlecat that asphalt is king for road surfaces and whatever variance exists due to expected carrying capacity is defined by width and stripping.  Would we be happy with monochromatic transportation systems in our games?  Not sure...maybe we have been conditioned to wanting the different colors for the different carrying capacities. 

Lora/LD
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 22, 2009, 03:13:38 PM
Seems like I may have started something...sorry David! As I said though, if I can be of assistance if/when something like this does get off the ground , I will give what I can!
BTW , I have to agree with Lora...how can you call that camping? Back in the day , we had to hike for days to find a spot to set up camp , then we had to chop down a tree or two to build a shelter and weave grass and twigs to create walls and a roof. Then we had to make a fire with a piece of wood and a bunch of hopes! Then we had to go out and get some food..not from the corner store but from the land! And, we liked it ...We loved it! OK , so I'm only 33 and although I've never had Wi-fi and a laptop out in the woods , I did still have plenty of comforts. ;D

Jayson
Title: Re: Three Rivers Region
Post by: ldvger on August 22, 2009, 08:45:38 PM
sithlrd98/Jayson says:

QuoteBack in the day , we had to hike for days to find a spot to set up camp , then we had to chop down a tree or two to build a shelter and weave grass and twigs to create walls and a roof. Then we had to make a fire with a piece of wood and a bunch of hopes! Then we had to go out and get some food..not from the corner store but from the land! And, we liked it ...We loved it!

Well, at the ripe young age of 55, my meories date back to the early 1960's when my family was living in the San Gabriel Valley area of Los Angeles and we went camping twice a year, in May (before Memorial Day) and again in September (after Labor Day).  We usually went to Sequoia National Park, but once or twice went to Big Sur and Yosemite.  We camped in the snow one May.  We didn't own any camping equipment, so my dad would rent a big canvas army tent, cots, sleeping bags, Colemand stoves and lanterns, and a couple of big tarps.  We had a Rambler station wagon that my dad rebuilt on a yearly basis and which overheated fairly regularely, so climbing into the mountains of the Sierras was always a very slow process, as dad would pull over to let the engine cool down every time it overheated.  We always left on a Friday night and usually ended up pitching camp in the middle of the night by headlights from the car, my mom and dad argueing while they set up the tent and us 3 sleepy, cranky girls watching.  One year we took the back road into Yosemite, which was still under construction and closed at night, so we slept in the loaded-to-the-gills car until the road opened in the morning.  I can remember the "Road Closed" sign in the glare of the headlights and my dad swearing under his breath, because we didn't have enough money to get a motel room for the night.  It took us almost all the next day to drive up the new pass into the park, as the road was mostly one lane dirt and there were frequent delays waiting for pilot cars and for equipement to clear the road.  We could hear the crews blasting the mountainside off and on through the day.  We camped that night at White Wolf Campground, which also happened to be the staging ground for a good deal of the raod building equipment and thier shadowy, monster forms scared my baby sister Kimberley so bad, my dad had to once again sleep in the car with her to keep her safe from the monsters.  It was also very cold, as White Wolf is very high up, as I recall, so we moved down into a lower campground the next day.

Back then the parks didn't have showers or flush toilets.  Water was from randomly spaced spigots located around the campground and washing was a major undertaking.  We had a big galvanized tub we would bath in, big enough for us kids to sit or kneel in, but my parents took stand-up baths.  The rented tarps were used to create privacy around the tub, but al fresco bathing at high altitudes in early spring and late fall can be a VERY brisk experience.  Mom would heat water on the white gas stove, but even so, it never stayed hot for long and rinse water was cold, brrrrrrr. 

Back then it was still OK to use deadfall wood for camp fires, so a good portion of every day was sprent driving around in the now empty station wagon and filling it up with wood.  You couldn't go after anything living, but anything down was fair game, so my dad had a good sized ax he would hew wood with and us kids would gather whatever we could find and carry back to the car. 

Bears, bees, and thieving jays.  No bear boxes at each campsite back then, so we locked the food in the car.  Bees came to visit at every meal and eventually my mom bought an array of fine mesh covers for food, but that didn't protect the food on our plates.  The blue jays were very bold, swooping down out of the trees and stealing food right off the table during a meal.  Chipmunks raided our supplies when we were away from our camp gathering wood, hiking, or visting the sights.  There are colonies of marmots in the rocks and while they didn't steal, I would often take a box of crackers over and feed them. 

But, as hard as it was, we all loved it and looked forward to it every year.  I ended up working in Sequoia National Park the summer I was 20 years old, working as a pantry cook in the guest lodge, probably the best summer of my life so far.  That was 1974 and I was till using the occasional mind-altering drug back then (I was a hippie-chick, after all) and I especially remember one full moon night climbing Moro Rock, stoned on LSD, and sitting way out past the barriers where it started getting really steep, with a couple of the rangers and other kids from the lodge, talking about how the Native Americans had considered the area sacred due to the majestic redwoods, the sequoia giganteum.  Having lived under thier branches for almost 6 months, I can only agree...and when I die, I want my ashes scattered there.

As an adult, I continued camping, usually solo, in May and September, until my last car was repo'd while I was a student at The Art Institute of Seattle back in 1994.  Hard to go camping without a car, so these past 15 years have been a big dry spell for me...and I miss it, terribly.  When folks from out of state come to visit, we usually go camping for a couple of days and I had the singularely exquisite experience to taking two of my friends camping who had never been in thier entire lives.  Turned them into devotees and now THEY camp twice a year.  I also got to return to Sequoia in 2007 with my son and his wife, a deeply nostalgic couple of days for me, as he was concieved just 2 months after I left Sequoia in 1974.  The park had changed a lot in 33 years, which made me kinda sad.  The lodge is gone, the village is, too.  Tarantulas still cross the road in the lower valley, the bees and the bears and the jays are still there, but the budget cuts supporting our parks have taken a toll.  There are fewer campgounds, reservations are a good idea.  Still, the trees are still there, in all thier dwindling glory.  They are not expected to survive much longer.  The entire western US was once covered with these ancient giants, from the Mississippi to the Pacific Ocean, but all that's left now is that small patch in Sequoia and King's Canyon parks, with isolated groves of 2-5 trees here and there.  We have a few groves here in Washington, and one lone sentinel standing just outside the entrance to the School of Forestry at the University of Washington.  It had to be moved about 10 years ago when the building was added on to and I read that, at the time, it was the largest living object ever moved...that survived. 

If any of you are not familiar with these awesome trees, google them.  Better yet, go see them for yourself...the experience will enrich your life forever. 

Now I want to go camping, wah!   :(

Lora/LD
Title: Re: Three Rivers Region
Post by: nerdly_dood on August 22, 2009, 09:16:59 PM
Quote from: ldvger on August 22, 2009, 02:51:37 PM
Camping???  CAMPING?!?!?  You call that camping????  Camping is a tent on the ground, cooking over an open fire, drinking hobo coffee, and a shovel with a roll of TP on the handle.  THAT'S camping.   $%Grinno$%

Couldn't a' put it better myself! :D

(although my dad and I tend to use a small camp stove using pressurized gas fuel you don't have to pump - it's very compact, lightweight and reliable.)
Title: Re: Three Rivers Region
Post by: just_a_guy on August 23, 2009, 01:07:30 PM
I once took my laptop camping and........... well I'll never do it again. I just didn't feel like if I went camping that time.
Title: Re: Three Rivers Region
Post by: ldvger on August 23, 2009, 02:27:25 PM
This is just too funny for words.  I was just getting ready to post that last time I went camping I took my laptop with me, also.  No internet, but I wanted to be able to rig my camera to the computer and save photos.  At the time I had a very small memory card in the camera and could only take about 6-7 pics before I had to clear the card.  As it turned out, the sun was shining so brightly I could barely see the screen and I was extremely hung over after staying up drinking and chatting with my son the night before.  Trying to use the computer just made me feel even more nauseous than I already was, so I put it away. 

So, as I was phrasing this in my mind before hitting the "Reply" button, two young men walked by on the sidewalk outside my apartment (it's a basement apartment and my window sills are at sidewalk level and windows are open because it's a nice day) and I hear one of them say to his buddy "I checked on the internet and some of the campgrounds have wifi".  How's THAT for a co-incidence????  I guess those two are planning on taking thier laptops camping with them, too.  Well, if climbers can post via satellite uplink from the top of Mt. Everest, I guess emailing while camping shouldn't surprise any of us...

Lora/LD
Title: Re: Three Rivers Region
Post by: dedgren on August 23, 2009, 02:36:53 PM
Oh, I dunno... why would I take my laptop camping?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F3687%2Fpic090823a.jpg&hash=371f086b35f2e2fbbf7b9279cd720c1a64aa62b2)

Heh!  It's drizzly and 50 (F)/10 (C) here today.  I guess I could be reading "From Russia With Love" [linkie] (http://en.wikipedia.org/wiki/From_Russia_with_Love_%28novel%29) on the PRS-505.  We plan to head home tomorrow after a side trip to Exit Glacier [linkie] (http://en.wikipedia.org/wiki/Exit_Glacier).

Later.  I do have some things to say about concrete versus asphalt, but I'm planning to supplement that with some pics I haven't, er... created yet.


David

393121 - 30,000 page views for August this afternoon!  Wow, folks...
Title: Re: Three Rivers Region
Post by: metarvo on August 23, 2009, 02:41:01 PM
Camping or no camping, 3RR doesn't slow down.  From the looks of things, I guess these are the RealRoads.  Is the one in the lower left corner the narrow RealRoad variant?
Title: Re: Three Rivers Region
Post by: Ryan B. on August 23, 2009, 03:30:08 PM
The one on the lower left almost looks like a street replacement.
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 23, 2009, 03:44:38 PM
It probably is.  :D

Very, very nice David! Can't wait to play with these.
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 23, 2009, 06:02:38 PM
I want them all! Mwaahahha Seriously, they all look great!Need to learn the secret  ;D

Jayson
Title: Re: Three Rivers Region
Post by: girlfromverona on August 23, 2009, 11:46:56 PM
Amazing work, David! Hope you had an awesome camping trip.  :thumbsup:
Title: Re: Three Rivers Region
Post by: joelyboy911 on August 24, 2009, 01:04:21 AM
First: WOW!

Second: Not to be picky but, I wonder if some modifications of this could lead to something like this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2Fmyway.png&hash=4fbacb364f64213ea4e531de094c32c2d46aafc7)

You might think: "A lovechild of Europe and America". But, this is how I see roads (road things here are a big mix of British and US stylings, actually). In New Zealand, we have white dashed lines to represent areas where overtaking is permitted (In towns most roads have this, hence my usage of the ERTM), and yellow lines where it is forbidden. I just took your image (obviously) and made some of the lines white for conceptual purposes. I really like the one with no lines on, by the way.

Over in the RHW thread, I showed these textures that I made of how some cosmetical puzzle pieces (like your rural roads plug-in) might look if they were made for my New Zealand styled tastes (Actually these are proper textures which could be used, except the dashed white line might like to be in the middle instead of the edges).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2FRHW-2A.png&hash=136659ff5bc149b57e1cef99513b9f12cfdabc93)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2FRHW-2B.png&hash=65454a2a6313e2b4e26d07db541356d4949c70db)
Title: Re: Three Rivers Region
Post by: frdrcklim on August 25, 2009, 09:25:52 AM
Not having much time seeing the 3RR. Guess I missed a lot again. But unno how it is, the longer u go away, the sweeter it is when u go back. Look at all these new roads. We'll definitely have a road network that is so vibrant with many kinds of roads compared to before ;D.
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 25, 2009, 02:09:44 PM
Hey...wheres David? Been a little quiet...you know what it usually means when we don't hear from him....bring on them goodies!

Jayson
Title: Re: Three Rivers Region
Post by: j-dub on August 26, 2009, 09:54:08 AM
@sithlrd98: I think he was considering swapping some SAM sets (ones already occupied ()what() ) with some proposed networks for this real roads project. So far, I think this only is a proposal. As we know, that network is slower then the road by default. If that really is the case with replacing certain SAM sets, lets say, eliminating the Trolca dirt network for the a real road as an example, that may be up for debate of who uses what the most. Personally I wouldn't mind seeing the cobblestone one get replaced, but we'll see what he says when he gets back. Just speculation.
Title: Re: Three Rivers Region
Post by: dragonshardz on August 26, 2009, 01:49:12 PM
Mmm...personslly I like the cobblestone. I think it would work better if this was an optional wholesale texture overrride for the roads. Puzzle pieces like the Rural Roads would work too.

As for the SAM, as I understand it, David wants to replace one SAM set with his RealStreets.
Title: Re: Three Rivers Region
Post by: dedgren on August 27, 2009, 04:07:47 AM
Just painstakingly slow progress, folks...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv25%2FD_Edgren%2FPic_090827-A.jpg&hash=305665b3753bb5c54f90a39346509b31cccd6c71)

Sorry about the sparse posting.  I've been integrating the new multiple S3D technology Alex (Tarkus) and others on the NAM Team have developed so that I can use uniformly wider textures on diagonal RealRoads.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv25%2FD_Edgren%2FPic_090827-B.jpg&hash=732d3b7f68986c92f2400e1c38ea2f2904a1f4a5)

It works great!  I'll be tweaking colors and alignment, so let me slide on that for now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv25%2FD_Edgren%2FPic_090827-C.jpg&hash=392b1e41c0d5bbcd45d8b7e1793d39ed2273b719)

All I can say at this point is that, for many reasons, the next NAM release will be a stunner.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv25%2FD_Edgren%2FPic_090827-D.jpg&hash=df773dfe8ce229152ad81119da7a350514499340)

Later.


David

398161
Title: Re: Three Rivers Region
Post by: io_bg on August 27, 2009, 04:25:49 AM
I'm drooling... (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsmileys.on-my-web.com%2Frepository%2FDrooling%2Fdrooling-3.gif&hash=7a661e52ef7d51408a7e0d4f49c666a7e1d9d918)
Title: Re: Three Rivers Region
Post by: art128 on August 27, 2009, 04:28:40 AM
this the only thing I can say now David... I'm speechless...  &apls &apls
Title: Re: Three Rivers Region
Post by: JoeST on August 27, 2009, 04:35:34 AM
That is what I call unbelievably good... I guess we should
Title: Re: Three Rivers Region
Post by: beutelschlurf on August 27, 2009, 05:21:32 AM
moin David,

:shocked2: ... stunning, remember what SimCity used to look like, i bet some of the original creators get problems to recognice there own game!  ;D

b_schlurf
Title: Re: Three Rivers Region
Post by: metarvo on August 27, 2009, 05:34:27 AM
Oh, yes!  No more diagonals that are narrow when compared to orthogonals.  Good work, David.

&apls
Title: Re: Three Rivers Region
Post by: Fabian93 on August 27, 2009, 05:58:25 AM
Wow this is unbelievable!  &apls
And I don't just mean this update but everything. With all those advancements, you and all the others that work on the game, already made SC4 to SC5 if not 6  ;)

I think there's no need for pre-ordering Cities XL anymore  :D

Fabian
Title: Re: Three Rivers Region
Post by: Albus of Garaway on August 27, 2009, 06:37:29 AM
I agree with Fabian. Why in the world would anyone want CXL after looking at these pictures!
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 27, 2009, 07:00:43 AM
I have nothing to add......words fail in describing how awesome those pics look!  &apls

Jayson
Title: Re: Three Rivers Region
Post by: Battlecat on August 27, 2009, 08:10:39 AM
Gorgeous!  Just pure beauty there! 

So we're going to have access to the dashed and solid line textures in the next release.  That begs the question, will these road textures have the 5 tile stability issue, or is there some method floating around for splashing in these dashed lines?  Whatever, the case, these are a superb addition to the game! 
Title: Re: Three Rivers Region
Post by: nerdly_dood on August 27, 2009, 08:18:22 AM
Quote from: Albus of Garaway on August 27, 2009, 06:37:29 AMWhy in the world would anyone want CXL after looking at these pictures!

Well... um, i think it's supposed to have a 3D graphics engine... and ... maybe more versatile terrain... but that's about it! ;D

Marvelous textures David!
Title: Re: Three Rivers Region
Post by: ldvger on August 27, 2009, 02:16:47 PM
Great work on the roads, David, can't wait to get my hands on them.  I've been doing some very slow and frustrating road building in my MD over the past couple of days, mixing up Maxis roads with FAR stuff and while the end result is quite good, it takes some time to get things laid down right.  Still, it's worth the effort to be able to build something much more realistic than the Maxis roads alone allow us.

Keep up the good work!   :thumbsup:

Lora/LD
Title: Re: Three Rivers Region
Post by: dragonshardz on August 27, 2009, 02:21:54 PM
ldvger, you know what worse than making roads? Terraforming the ground for an eventual 10-lane highway that goes down a mountain and then trying to draw RHW-4 only to get told "unsuitable grade for construction" even though a road does fine.

Grrrr!

OK. Rant mode off....

David, the RealRoads look great and I can't wait to get my hands on them!
Title: Re: Three Rivers Region
Post by: bakerton on August 27, 2009, 02:50:04 PM
I just picked myself off the floor after looking at those totally awesome pictures of the RealRoads. Did I see correctly that the next NAM will be a stunner. If it is, it won't be a stunner, it will be a major killer stunner. JKB
Title: Re: Three Rivers Region
Post by: bob56 on August 27, 2009, 05:52:33 PM
GREAT WORK!!! I've been away from here for a while (school...) but this is just amazing!! I can't wait to have this! The coloring is just so..real :D

Nice work! Also, just noticed you're less than 800 views away from 400k! Congrats &apls

--Grif
399261
Title: Re: Three Rivers Region
Post by: BigSlark on August 28, 2009, 06:17:17 AM
Absolutely, fantastically amazing work, David.  &apls

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: MandelSoft on August 28, 2009, 09:10:29 AM
Wait a second...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F554%2F400kviews.jpg&hash=a5b511ad62da5aea35f8554cc9456de130e7a7d3)
Congratulations with 400K views!

Best,
Maarten
Title: Re: Three Rivers Region
Post by: JoeST on August 28, 2009, 09:36:26 AM
Congratulations!!!
Title: Re: Three Rivers Region
Post by: dedgren on August 28, 2009, 09:45:32 AM
Roll on, old odometer, roll on!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F2396%2F40kpageviews090828a.png&hash=5226813fcdeced191ea3fc630f1136cb858f9a0c)

Heh!  And it's not even the end of the month yet.

Thanks so much, folks.  Later.


David

400156
Title: Re: Three Rivers Region
Post by: JoeST on August 28, 2009, 09:48:39 AM
Quote from: dedgren on August 28, 2009, 09:45:32 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F2396%2F40kpageviews090828a.png&hash=5226813fcdeced191ea3fc630f1136cb858f9a0c)
[/font]
So, your using an asynchronous timer :D (*geek*)


joe
Title: Re: Three Rivers Region
Post by: Ryan B. on August 28, 2009, 10:58:21 AM
Congratulations on another odometer rollover, David!
Title: Re: Three Rivers Region
Post by: dedgren on August 28, 2009, 10:01:44 PM
It's coming on fall pretty hard here now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F6686%2Fpic090828a.jpg&hash=ac9a4a08fdb79090a3781e194754d831bcfb0a89)

The fireweed has all bloomed and fuzzed out - a sure sign.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F3115%2Fpic090828b.jpg&hash=7759310917a32f21fc76acc6e3c3ed44ea721f91)

The remnant snows of last winter will soon be joined by new.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F4564%2Fpic090828c.jpg&hash=ad98c1433ebe624b52ff7de6a8ca5f45000a7ad9)

* * *

Working on RealRoads stuff this evening.  Progress pics as there's... progress.

Have a great end of August weekend!

Later.


David

401035


Title: Re: Three Rivers Region
Post by: sithlrd98 on August 28, 2009, 10:18:29 PM
Still have a while till fall here! It is still 75 degrees at 1:00 AM  :) Can't wait to see some more progress pics!

Jayson
Title: Re: Three Rivers Region
Post by: ldvger on August 28, 2009, 10:32:36 PM
David-

We are seeing signs of impending autumn here in Seattle, too, and it bums me out something awful.  I love the fall color, but it means winter is coming and spending another winter unemployed may be the end of me.  So far it's just the small trees that are just beginning to turn, but the vine maples, which are native here (and there?) start coloring in July, so they are well on thier way already.  There is a small one directly across the street from me and while it's very pretty in it's fall coat, it depresses me to no end to see it every day.  It's begun to drop it's leaves, as have some of the other trees in the area, so the sound of leaf blowers, which I have always hated (I am very sensitive to high-frequency noise...I can sometimes hear lightbulbs and dog whistles), has become part of the ambient sounds of the neighborhood.  I am thankful that the resident in charge of keeping up our building's sidewalks prefers rakes and brooms to leaf blowers and vacuums.  How did neighborhoods survive before the advent of power gardening tools?  And while the operators of those tools wear noise dampening head gear, what about the residents subjected to the noise?  Must we keep earplugs handy?

Lora/LD, feeling a little grouchy this evening I guess
Title: Re: Three Rivers Region
Post by: superhands on August 28, 2009, 10:42:40 PM
well i'd say we have just entered spring down under :P three or four days ago. the grape vines have just started forming leaves...

looks like the plants have it down to a fine art of timing on both sides of the globe.

-dave
Title: Re: Three Rivers Region
Post by: wes.janson on August 28, 2009, 10:45:53 PM
Luckliy for us, Vancouver is still in one the best summers as long as I can remember. Rarely dips below 25 degrees (Celcius) and I think it's rained half a dozen times since May.

Though we rarely get the fall colours anyway. Everything here (except maybe the poplars) just turns brown or is an evergreen.
Title: Re: Three Rivers Region
Post by: ldvger on August 29, 2009, 01:59:58 PM
This is only a little bit off topic, being as David raised the subject of impending autumn, but with other folks continuing the thread, I thought I'd chime in again with a little bit of science/botony information. 

Most folks think that plants change colors in the fall due to shorter days and colder temperatures.  In fact, shoter days/less light has nothing to do with why plants change color and falling temps only play a very small roll.  What actually triggers the plants to begin to change colors is longer periods of time without light, i.e. longer nights.  Many studies have been done to prove this in which "daylight" hours were maintained at a constant number and "night" hours were varied, and vice versa.  Plants exposed to increasing night hours would always begin the process of coloring up (if that was what the species did, obviously) and plants exposed to decresing night hours would begin the process of new spring growth.  What happens when plants encounter these changes in night hours can actually be thought of as "waking up" and "going to sleep" (unless they are annuals, in which case they die in the fall after having, hopefully, reseeded themselves).  Plants begin to withdraw thier energy making mechanisms deeper into thier bodies when the nights start getting longer and this is what causes them to take on fall color.  The fall color is actually there all year round but is overwhelmed by the green of the leaf cells that contain the chorophyll that in turn creates the food the plant makes for itself.  As night get longer, the plant starts sending it's chlorophyll deeper into it's body to protect it against winter, thereby leaving the other colors the opportunity to then become seen and more prominant than the green.  Plants that don't take on fall color do this, too, just not to the same degree.  Evergreens send thier chorophyll into thier bodies, too. 

Plants are fascinating life forms...I think of them as "the green people".  If you haven't yet, find a copy of and read "The Secret Lives of Plants".  It'll change how you think of them forever, I promise you.

Lora/LD
Title: Re: Three Rivers Region
Post by: dedgren on August 29, 2009, 03:14:42 PM
Just popping in...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F7840%2Fpic090829a.jpg&hash=f0042229861ee676e0c57633cf166b16b912e3d3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F7724%2Fpic090829b.jpg&hash=6dc40252283c209fcb98e346dfaef9064c3a28a0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F5387%2Fpic090829c.jpg&hash=dbcea43b7d393b2f59956e7d84669474ae27fa65)

This is just slow, grind it out stuff.  It gets faster as I build a library of modular corners and angles.

* * *

On Monday, the 31st of this month, I fully expect that we will be well past 40,000 page views for August.  This beats by almost half any previous record at 3RR- it's over 1,300 views a day, about one per minute on average.  What's even more amazing is that we just passed 400,000 views total here at SC4D.  Three Rivers Region, then, in one month, has received a full ten percent of all its views.  That's quite something, when you take a minute to realize we're just about to start our 33rd month of operation.  Not to get sappy, then- but look at the RealRoads as a labor of love- for you folks: the greatest SC4 fans in the world!

So, let's start our half-million views prediction contest Monday and declare it a No Lurkers Day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F8201%2Fnolurkingonmonday.png&hash=8caa22d90c6b6ca5ce1c77cf54db2fdbfe987d3d)

Let's celebrate who we all are, as we head toward some of the most exciting developments this great game has ever seen.

Later.


David

401963
Title: Re: Three Rivers Region
Post by: meinhosen on August 29, 2009, 03:56:56 PM
I'm going to be at work Monday, so let's make this a no-lurking Saturday for the soon-to-be busy.  I'm eager to see the unveiling of the Real Roads for general use (someone alluded to a ground-breaking new NAM coming sometime in the future...)

Looking good, David.


-on a side note, maybe we should make the no-lurking Monday a site-wide deal.   &idea

EDITThat's a great idea, MH!  I'm sure jeroni and the staff would really appreciate a shout out from everyone. -DE
Title: Re: Three Rivers Region
Post by: metasmurf on August 29, 2009, 05:19:37 PM
I'm a full time lurker here, can't wait for the real roads  :) Btw, do you know how "wide" the default sc4 road is?

EDITLooks like 78px, my friend, outside curb edge to outside curb edge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F4894%2F0x00004b00pixels.png&hash=71dce5bd908d8e1c1acafb8566674cea022e4e6d)

-DE
Title: Re: Three Rivers Region
Post by: choco on August 29, 2009, 07:52:07 PM
 &apls

keep it up, and i may have to take a break to actually play the game for a while.  ;D

excellent work, as always!
Title: Re: Three Rivers Region
Post by: ldvger on August 29, 2009, 10:04:27 PM
Ok, here's my guess for view #500,000: November 16, 2009.  I came up with this purely mathematically, using your figures for August, David.  If views continue at current rate of +/-1300 per day, then divide 100,000 by 1300 and I get 77 days.  Minus 30 for September leaves 47, minus 31 for October leaves 16. 

Taking into account the Law of Diminshing Return, I should probably push that date out some, right?  Well, I thought of that but decided the Law would likely be offset by excitment over the RealRoads development and the fact that deteriorating weather in Alaska is likely to keep you home bound a little bit more than you have been over the summer, meaning you'll post more often and keep interest peaked.  I'm also taking into consideration the fact that manyviewers are likely students and will be returning to school soon, but I think interest is high enough that they will find a way to check in to see what's going on, even if they don't actually post comments. 

So write it down, David, I posted the first guess for November 16.  I hope no one else chooses the same date, because then we'll have to go for time of day...

Lora/LD

EDITThanks for being first, Lora!  As has been noted, I'll have everyone add the time of day on the date they choose (which was necessary to determine the winner the past two times we've done this).  You can post that info on Monday whenever you come by- I'll catch it and add it to 11/16. -DE
Title: Re: Three Rivers Region
Post by: mayorfabz on August 30, 2009, 01:24:44 AM
We probably will, Lora. We did last time anyway for 250.000. Hours and minutes, but no seconds.
Yet. $%Grinno$%

You all have a nice Sunday (last before No-Lurking Monday)
Fabien
Title: Re: Three Rivers Region
Post by: Shadow Assassin on August 30, 2009, 02:23:27 AM
Quote from: metasmurf on August 29, 2009, 05:19:37 PM
I'm a full time lurker here, can't wait for the real roads  :) Btw, do you know how "wide" the default sc4 road is?

EDITLooks like 78px, my friend, outside curb edge to outside curb edge.

<snip>


-DE


It is indeed 78px from curb to curb.

Anyway, it's pretty cool seeing you put together your RealRoads. It'll take some getting used to the different colour scheme though, since it's not really SC4-spec...
Title: Re: Three Rivers Region
Post by: JoeST on August 30, 2009, 05:23:42 AM
Quote from: Shadow Assassin on August 30, 2009, 02:23:27 AM
It is indeed 78px from curb to curb.

Anyway, it's pretty cool seeing you put together your RealRoads. It'll take some getting used to the different colour scheme though, since it's not really SC4-spec...
its far better ;)

:D

Jo
Title: Re: Three Rivers Region
Post by: Korot on August 30, 2009, 12:50:13 PM
It isn´t even monday yet, and already people are starting guessing. Anyway, as winner of the first and runner up in the second post guess, I will join in, though I still haven´t received a price for my first place, just a small, hardly used street would be enough.

Regards,
Korot

EDITOh, my friend- I haven't forgotten.  You can expect better than that! -DE
Title: Re: Three Rivers Region
Post by: CCFC on August 30, 2009, 01:49:31 PM
Development is going good, I see. I'll guess for the half-a-million view in a while..
Title: Re: Three Rivers Region
Post by: dedgren on August 30, 2009, 03:38:45 PM
How roads are built in RL...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F9662%2Fsteamroller.png&hash=30d61c4c0f3d7e46d89a31506d9cc562dbff728f)
All rights reserved in original copyright holder*

How roads are built in 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F2161%2Fpic090830a.jpg&hash=be45c42729440ca8984e97dcf1f203d0a014978f)

This is 0x00004D00 and 0x00001E00, in progress as this is written.

Here's a freshly paved new puzzle piece, ready for striping.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F1154%2Fpic090830c.jpg&hash=376db6ca35e4f18a1ee36e2f95c8e86e8e4cb41f)

A couple of "in-progress" pics.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F3038%2Fpic090830d.jpg&hash=a2ab4045222796f0d78b14e0f3057781b24320d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F5907%2Fpic090830e.jpg&hash=3cbcef5362d7468b7c2acbdc6a6eed5146f0a5e3)

Things are moving along, folks!

* * *

Daves' Day '09 is coming up!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F520%2Fdavesday09promoa.jpg&hash=819252cbc551b98a94cfcc166eb0c576c1d5ba12)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F6067%2Fdavesday09promob.jpg&hash=f27760154e8b08dbbcd9db4edd939bcd0d323780)

The annual Dave matchup contest is coming here [linkie] (http://sc4devotion.com/forums/index.php?topic=2326.0) shortly- don't miss out on the fun, even if you are Dave/David/Davette DisadvantagedTM.  All proper-named Ds should make sure you are registered here [linkie] (http://sc4devotion.com/forums/index.php?topic=227.0)- proclaim your Daveness today!

Later.


David

*  The steamroller pic is the copyrighted work of artist Marshall Vandruff, who is kind enough to only restrict use of his work for commercial purposes.  This is a really talented guy- you might want to check out his website at www.marshallart.com.

403381 - less than 20 to go for 40,000 page views this month.  Thanks so much, folks.
Title: Re: Three Rivers Region
Post by: Gaston on August 30, 2009, 05:45:16 PM
Okay Dave I'll warm the truck up for ya.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F9305%2Fpainttruck.jpg&hash=59a976e394b76932cb2bc31bdd26d13d6eec9313)
Ooooh and here's an idea we've talked about a while back.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F7047%2Fbikestripe.jpg&hash=bc2705769dfaf89f30ad8fe16ccee99ba0523ba0)




---Gaston
Title: Re: Three Rivers Region
Post by: ecoba on August 30, 2009, 06:46:11 PM
I have a guess!

I believe that we'll hit 500.000 views on: Nov. 8, 2009, 14:27 (2:27 PM). I have no scientific, or any sort of explanation for this guess. It just seemed lucky.

Ethan
Title: Re: Three Rivers Region
Post by: sithlrd98 on August 30, 2009, 07:04:00 PM
Well, I suck at guessing but considering the newest developments , and the fact that we have already been moving at a faster pace....I'm guessing a little earlier :Oct.31,4:00 pm EST

Yeah, its a stretch!

As far as the progress with the roads...truly exciting David!

Jayson
Title: Re: Three Rivers Region
Post by: joelyboy911 on August 30, 2009, 08:05:48 PM
Monday - ok, no lurking then? The 500,000 views will be on November 2nd, I think.

David, your roads are amazing.

Title: Re: Three Rivers Region
Post by: superhands on August 30, 2009, 08:45:05 PM
lurking? me no... not me :P ::)

-dave
Title: Re: Three Rivers Region
Post by: dedgren on August 30, 2009, 09:18:54 PM
When will 3RR hit half a million page views?

We're coming up on August 31st on the east coast of the US, so I figured that now would be as good a time as any to start our
500K CONTEST!

...as in, "Are we there yet?"

I noted about a week and a half ago [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg268897#msg268897) that, at the start of this year, I thought hitting half a million page views was something that we would see sometime in the first part of 2010.  The amazing participation of you folks here this month has changed all that- we could go back to the past year's average view rate tomorrow and 500K by December 31st would still be a strong possibility.

Here's the chart I posted on the 20th of this month.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F7438%2Fpic090820c.png&hash=25e0b8c9f6e8907b9ad7d0ff9f43b429c2bab66b)

Here's that chart updated through today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F804%2Fpageviewsasof090830.png&hash=93e6fed657979d9cee8a277d493e894e2558bb77)

Hmmm... We seem to be picking up speed...

Anyway, it's time to start the contest.  Who will be the 3RR Regular* to guess the date and time closest to us crossing the half million view mark?  Certainly, untold fame and fortune...

...well, notoriety anyway...

...await she or he who has the most accurate crystal ball.  In all seriousness, this time around I won't let the winner wait and wonder like our friends Frank (FrankU - correctly guessed within a few minutes of when we'd hit 250K views) and Korot (correctly guessed closest within a few digits to the 205,237 views as of midnight, December 31, 2008) have.  I'll announce the prize in advance, as well as catching up the awards for those two previous contests.

So, here's the rules- pretty much the same as before.

You have until midnight Alaska time on Dave's Day [linkie] (http://sc4devotion.com/forums/index.php?topic=2326.0), September 18, 2009, to guess the day, hour and minute (no seconds, -please - I really don't like math) 3RR will have it's 500,000th page view.  The fine print:

1.  The winning guess will be the the one matching or closest under the actual time.  No prize (but plenty of genuine sympathy- been there, done that) if you are a minute over and the next guess under is 13 hours away.  I know- it's arbitrary, but so is life generally.

2.  In the event of two identical guesses that would each be the winner otherwise, the Regular who guesses first will be congratulating the first runner up.  In other words, you can wait 'til the end to see if you can fine tune a bit of advantage, but you might do that at significant cost.

3.  All times will be converted as necessary to Alaska Standard Time as adjusted by Daylight Savings Time (in other words, UST/GMT -8) until 2:00 a.m. on November 2, 2009, and then when DST ends, to AST (UST/GMT -9).  Any guess that does not specify the time by the close of entries on September 18th will be deemed to be made for 12:00 a.m. on the date given.

4.  One guess per Regular, and no changing your guess once it is made.


Sounds pretty straightforward, eh?  A few folks have guessed so far... here's where things stand.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F2737%2Fchartasof0908301914.png&hash=2b566c883748e235806334e4fe2209d645153d49)

I'll be adding some info to the chart when I know what the final view count is for August.  Best of luck, folks!

* * *

Remember, today, the 31st, is No Lurker Day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F8813%2Fnolurkingtoday.png&hash=0e8bf04a1548317fe2f7143b291cbd483ee5c9cb)

Please folks, I ask you as humbly as I can- if you are lurking, you are a friend we haven't met yet.  If all you feel like saying is "hi," that's more than enough.  Thanks so much!


David

*  A 3RR Regular...

...enter chorus, stage left...

...is anyone who has ever posted here, at 3RR-ST, or on The 3RR Blog [linkie] (http://blogs.simtropolis.com/TheThreeRRBlog/) at least once... did I say ever?

403699
Title: Re: Three Rivers Region
Post by: tooheys on August 30, 2009, 09:51:06 PM
QuoteRemember, today, the 31st, is No Lurker Day.

Ok David, you caught me out  :-[ I've been lurking here for years and watching the amazing developments coming out of this thread.

I'll try and overcome my shyness  ::) and pop in a bit more often.

Dave.
Title: Re: Three Rivers Region
Post by: choco on August 30, 2009, 10:07:55 PM
i guess i lurk here as well.....3RR is simply fantastic!  i most enjoy the posts like the "how roads are made in 3RR"....perhaps because i'm terrible with graphic editors, but i am continuously in awe at the speed and precision which you work.  after many years of frustration due to the 1 pixel road offset (Maxis  :angrymore:), these recent developments are making it evermore difficult to even consider another game.

keep up the great work, David!  &apls
Title: Re: Three Rivers Region
Post by: joelyboy911 on August 30, 2009, 11:09:09 PM
I'd like to set my time of guess to 8pm AST (I assume that this is Alaska Standard Time, and not Arabian/Atlantic). Just because.
Title: Re: Three Rivers Region
Post by: JoeST on August 31, 2009, 12:11:13 AM
I guess I should have a stab at non-lurkery...

BTW, those roads :o :o :o

Joe
Title: Re: Three Rivers Region
Post by: kassarc16 on August 31, 2009, 12:44:14 AM
I guess I'll rise to the challenge. Everything I've seen in this thread is amazing, and it continues to get better! Can't wait to see what's "down the road"!
Title: Re: Three Rivers Region
Post by: BarbyW on August 31, 2009, 12:53:57 AM
My name is Barby and I am a 3RR lurker.

There I feel so much better now. :thumbsup:
Title: Re: Three Rivers Region
Post by: mayorfabz on August 31, 2009, 01:28:20 AM
Oooh and I wanted to post just that. Dang. :'(
Well I am a recovering lurker actually. And I am working hard on that.
My guess for the 500K contest is November the 2nd, 14:21 Alaska time.
Congratulations on these stats, by the way. I don't think I have ever seen such a successful thread.
Can't wait for the next NAM release!
Cheers
Fabien
Title: Re: Three Rivers Region
Post by: van1357 on August 31, 2009, 01:29:30 AM
Hi David, I'm going to say that 3RR will surpass 500k views on the 1st of November at 11pm your time (AST, I believe). Keep up the amazing work, Isaac.
Title: Re: Three Rivers Region
Post by: threestooges on August 31, 2009, 01:38:03 AM
I've been here enough times recently and not posted that I think I may qualify as a lurker. I will say that I've been continually impressed with what you've been doing David, even if it looks like I'm just passing through. As for the 500,000th view, I'll wager that we hit it on Thanksgiving (US): November 26, 2009, at 7:56pm PST which I think makes it 5:56pm AST. Always impressive developments David.
-Matt
Title: Re: Three Rivers Region
Post by: CasperVg on August 31, 2009, 03:34:11 AM
I guess I would qualify as a moderate 3RR lurker as well - I check in here at least daily, but usually stand in awe, at loss of words. Let me tell you that I thoroughly appreciate the hard work you do in both creating 3RR, as well as creating all those nifty fresh textures and excellent gridbreaking puzzlepieces, amongst all the other top-notch stuff that you create.

All Hail No Lurker Day,
Casper

As for the prediction, I'll take a guess at December 3rd, 11:59 PM Central European Time.
Title: Re: Three Rivers Region
Post by: skyhigh on August 31, 2009, 03:55:34 AM
Great work on the roads, dedgren. Can't wait for their release  :D
Anyway, long time lurker, and keep up the great work.
Title: Re: Three Rivers Region
Post by: metarvo on August 31, 2009, 05:44:02 AM
Happy No Lurker Day!  Nice work on the new roads, David.  :thumbsup:  It looks like you're getting ready for diagonals.  :)

As for the prediction, I'm going with November 16th, at 5:15 pm AST.
Title: Re: Three Rivers Region
Post by: freedo50 on August 31, 2009, 05:55:07 AM
Hello, my name's Fred and I'm a 3RR lurker...

Hi Fred!

Thanks guys, nice to meet you all.
Fred :D
Title: Re: Three Rivers Region
Post by: Badsim on August 31, 2009, 06:13:38 AM
Hello David , my name is Cédric  ;D and if I massively lurk here , that's only because since a very long time , I don't have anything apt to add ...

Have received your PM , sorry for the delay ... as you can see I'm doing well , and be back fully soon .
Thanks for your concern .

As it seems there's always something more to do for this game , " Haut les coeurs ! " , as we say in France ( "Be brave" , something like ... )

Cédric .

EDITCédric, my great friend, its both a pleasure and an honor to see you here.  Thanks for being a part of 3RR! -DE
Title: Re: Three Rivers Region
Post by: daeley on August 31, 2009, 06:15:33 AM
oops, was just lurking around when I noticed it's no lurking day!

hmm... maybe I should post something useful...

all right! The other day I had this road setup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fhomepages.vub.ac.be%2F%7Ejjborms%2FSC4%2FdragFAR1.jpg&hash=a9d56bc226680b6b60020d4793e927dc5c6237ae)

pretty boring huh? Let's FARify (is that a verb? I FARify, you FARify, he FARifies, ...) that a bit, and connect those roads up a bit nicer:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fhomepages.vub.ac.be%2F%7Ejjborms%2FSC4%2FdragFAR2.jpg&hash=00cacd1e7f3906258dc79c62197538ab5d7d11d8)

eek! I seem to be missing some eurotextures :) Anyway, you're probably thinking, looking nice there, that's 10 minutes of TABbing though FAR pieces well spent! Well, in that case, thanks! though it didn't exactly take 10 minutes.

http://homepages.vub.ac.be/~jjborms/SC4/dragFAR3.swf

Title: Re: Three Rivers Region
Post by: WC_EEND on August 31, 2009, 06:18:41 AM
whoops, I was just lurking  ;)
Title: Re: Three Rivers Region
Post by: BigSlark on August 31, 2009, 06:29:05 AM
Joris, you're absolutely amazing!

And yes, I'm guilty of lurking every now and then...

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: gottago on August 31, 2009, 06:36:12 AM
All right, caught lurking... Wonderful work (and dedication) David--bravo! &apls
Title: Re: Three Rivers Region
Post by: JoeST on August 31, 2009, 06:39:44 AM
Quote from: BigSlark on August 31, 2009, 06:29:05 AM
Joris, you're absolutely amazing!
OK, I have to de-lurk twice...to reciprocate this comment, THAT IS FANTASTIC!!!! :o :o :o

Joe
Title: Re: Three Rivers Region
Post by: FrankU on August 31, 2009, 06:50:27 AM
I still don't exactly know what lurking means, but I guess it is something unfriendly and that I should stop doing it.
So, well, I state in public: I will not lurk again on mondays. So please will somebody tell me what it is?

Seriously:

500.000 views will be met on november 22nd at 1hr PM central european time (it's my mothers birthday).

And then: wow, what development again!  &apls
Title: Re: Three Rivers Region
Post by: shoreman905 on August 31, 2009, 06:50:39 AM
Checking in with lurker status. I come by here at least once a day. Addicted I guess.
Title: Re: Three Rivers Region
Post by: MandelSoft on August 31, 2009, 06:56:12 AM
Did I just spot draggable FAR? Yahoo! &hlp
Title: Re: Three Rivers Region
Post by: FrankU on August 31, 2009, 06:58:12 AM
I hope I am in time for a double 00 status?  :-[

Haha! Yes! I did it!  &hlp

Sorry I have nothing useful to say at the moment..... Maybe I'll think of something.  ;D

EDITIt's the Double-0 Club for you, Frank- congrats, my friend! -DE
Title: Re: Three Rivers Region
Post by: metarvo on August 31, 2009, 07:38:56 AM
If I had to guess, I would say that it's a side by side override, from the way it looks in the video.  This seems like it would be faster than using the puzzle pieces.  Impressive, Daeley!

&apls
Title: Re: Three Rivers Region
Post by: Bobbi on August 31, 2009, 07:51:19 AM
@Daeley,
This way is easier to use the puzzle pieces than using by TABbing. &apls
I think you modified a lua file. :)

Bobbi
Title: Re: Three Rivers Region
Post by: carkid1998 on August 31, 2009, 07:58:00 AM
i've been on holiday and missed a lot!

However, I think there should be 'creative limits' to prevent drooling dehydration. Kidding! :D Great work everyone, now where's that next NAM?

Ryan
Title: Re: Three Rivers Region
Post by: io_bg on August 31, 2009, 08:02:21 AM
Quote from: daeley on August 31, 2009, 06:15:33 AM
http://homepages.vub.ac.be/~jjborms/SC4/dragFAR3.swf
:o :o :o
Title: Re: Three Rivers Region
Post by: RickD on August 31, 2009, 08:55:24 AM
Daeley, is this the same as this?

http://www.youtube.com/watch?v=hi7b5hfOqmg
Title: Re: Three Rivers Region
Post by: daeley on August 31, 2009, 09:02:42 AM
Quote from: metarvo on August 31, 2009, 07:38:56 AM
If I had to guess, I would say that it's a side by side override

wrong guess ;)

Quote from: Bobbi on August 31, 2009, 07:51:19 AM
I think you modified a lua file. :)

nope :)

Quote from: RickD on August 31, 2009, 08:55:24 AM
Daeley, is this the same as this?

http://www.youtube.com/watch?v=hi7b5hfOqmg

nope, different technique :)

Title: Re: Three Rivers Region
Post by: TheTeaCat on August 31, 2009, 09:04:11 AM
Well as you say its no lurking day and it has been a while since I last commented. ::)

This is one thread that I check daily and am always amazed at what you and others manage to achieve
especially the new roads. Wow - looking forward to the day they get released.

Surely it a bout time that I made one of these for you
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi513.photobucket.com%2Falbums%2Ft331%2FTearider%2F0522501600.jpg&hash=ae9cdfbfe128a680f1927e5a1146922825bee175)
you certainly deserve it :thumbsup:

Oh yes I'll have a guess as to when you'll hit 500,000 -  14.30 AST on Nov 5th

Till the next time
regards
Derry

Title: Re: Three Rivers Region
Post by: nerdly_dood on August 31, 2009, 09:05:48 AM
Semi-draggable FAR! Oh my... :thumbsup:
Title: Re: Three Rivers Region
Post by: JoeST on August 31, 2009, 09:06:20 AM
Quote from: daeley on August 31, 2009, 09:02:42 AM
wrong guess ;)

nope :)

nope, different technique :)
Share please? :D That technique seems too awesome for words :o

Joe
Title: Re: Three Rivers Region
Post by: Battlecat on August 31, 2009, 09:14:06 AM
You've really got the texture creation down to a fine art! 

For the 500k page views I'm going to guess November 8th at 11:30 am. 
Title: Re: Three Rivers Region
Post by: art128 on August 31, 2009, 09:34:28 AM
That is just !  :o :o :o
Title: Re: Three Rivers Region
Post by: Jonathan on August 31, 2009, 09:47:21 AM
Well i'd better post after lurking for such a while (not sure how long because of the whole time thing :) )

The Roads are looking great David  :thumbsup:

Jonathan
Title: Re: Three Rivers Region
Post by: mayorfabz on August 31, 2009, 09:52:30 AM
Awesome! &hlp &hlp &hlp
Would this work with railroads too ?

Fabien
Title: Re: Three Rivers Region
Post by: Gringamuyloca on August 31, 2009, 10:14:35 AM
 ()lurker()

:thumbsup:  :thumbsup:  &apls  &apls  &apls  &bis&  ()flower()

2 thumbs up and a round of applause, I love what you do here!! Thanks!!

Title: Re: Three Rivers Region
Post by: Korot on August 31, 2009, 10:26:59 AM
Ah, today it is no lurkers day, that explains why we have advanced two pages in 24 hours, though considering an average of 1300 views/day, we still need a couple of hundred.

My guess will come later today/tomorrow, pending on when I've got time.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: TmiguelT on August 31, 2009, 10:40:52 AM
I'm agree with Korot  :D ... Monday is NO LURKERS DAY so i'm here to show some respect to the great mind behind 3RR  &apls... Excellent work on the FAR semi- draggable  :thumbsup:
Title: Re: Three Rivers Region
Post by: hooha47 on August 31, 2009, 11:03:40 AM
OK, here I am, officially not lurking.  I do lurk here regularly, marveling at the innovations that spring from 3RR.  The new roads are looking great.  I can't wait to use them, and to see what comes next.
Title: Re: Three Rivers Region
Post by: ElPhantasmo69 on August 31, 2009, 11:13:11 AM
I'm officially ending my lurking ways in 3RR. Fantastic work you've done here!
Title: Re: Three Rivers Region
Post by: Livin in Sim on August 31, 2009, 01:03:16 PM
Hiiii, Barby, hiiii, Fred, hiiii, Cedric, and everyone,

I'm Liv, I'm a Lurk-a holic, and I'm also addicted to eye candy.   &blush

I first began lurking when I was able to go online, when I got the internet...OK, I'll spare you the history of my lurking.

Speaking of eye candy, tho, I thought that in honor of No Lurking Monday I would share a picture of David's work in action in my region, his last upload of the road retexture, and of course, the curves, on a mountain pass.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi98.photobucket.com%2Falbums%2Fl252%2Fsimdiary%2FNoLurkingDay.jpg&hash=efb6b65406f4bd5b44ea2096e397325e2fde3976)

I'm no road wizard, but they seem to work fine.

Happy NLM!
Liv

PS-It's so fun to go from the white slashed center line to the double yellow no passing zone!  Did I mention I'm also a drive-aholic?   :satisfied:

EDITLiv, that's gorgeous!  The RealRoads, btw, has a full set of passing and no passing one side textures in the works. -DE
Title: Re: Three Rivers Region
Post by: debutterfly on August 31, 2009, 01:14:24 PM
I've been asking if draggable FAR is possible? I guess it is!!  ;)

-Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: darraghf on August 31, 2009, 01:18:56 PM
Spectacular Work on everything guys. Especially daely, that just looks amazing. I've been waiting for this for a long time!
Title: Re: Three Rivers Region
Post by: just_a_guy on August 31, 2009, 03:00:05 PM
 :o :o :o :o <<<< 4 pictures tell 4000 words! Yet another amazing achievement with FARR!

And as far as my prediction for 500k views: November 17, 2009; 7:21 PM AST
Title: Re: Three Rivers Region
Post by: Pozzessed on August 31, 2009, 03:26:12 PM
Ooh 'eck! You got me bang to rights guv'nor  :-[
I admit to being a twice a day lurker, once at 5.45am with the first cuppa of the day and around 11.45pm with the cocoa. I say very little but am constantly amazed at all the hard work that you put into 'the game'. Thank You.

EDITRoz, thanks for that- you've made my day a little more special, too! -DE
Title: Re: Three Rivers Region
Post by: Tarkus on August 31, 2009, 03:32:45 PM
Emerging from lurk mode . . .

If I haven't told you before, the RealRoads stuff is looking absolutely fantastic, David.  I'm continually amazed by how quick you're able to crank textures out.

And Joris, now that is quite the development there!  I'm going to have to try out this Jing program, too--looks extraordinarily handy.

And as far as 500k goes, my guess is November 2nd, 2009 at 1:40pm.

-Alex
Title: Re: Three Rivers Region
Post by: mayorfabz on August 31, 2009, 03:43:57 PM
I want to state that I have been lurking-sober for almost a day now and I hope I can extend that in the future. I have sinned in the past and I repent.
I guess I'm gonna toy a little with the puzzle-pieces now, for old times sake.

Cheers

Fabien
Title: Re: Three Rivers Region
Post by: ecoba on August 31, 2009, 03:47:28 PM
No Lurking Day Has Added 3 Pages to 3RR! I Decide to declare, IMO, every day No Lurking Day!

Ethan
Title: Re: Three Rivers Region
Post by: Gaston on August 31, 2009, 03:51:50 PM
Okay okay I won't lurk today.


---Gaston
Title: Re: Three Rivers Region
Post by: bob56 on August 31, 2009, 05:04:55 PM
im not lurking today, although with school I have hardly any free time to visit, let alone play the game :(. Hopefully I will have more time soon, to see all the great things you've made!! :)
Title: Re: Three Rivers Region
Post by: CCFC on August 31, 2009, 05:24:25 PM
I'm not lurking, but geez - amazing!
Title: Re: Three Rivers Region
Post by: meinhosen on August 31, 2009, 06:24:24 PM
Draggable FAR?  Now that will make life easier.   :)

My guess for 500k views: 7 November, let's call it 12:30:00 CST.  I'll even raise a cold one for what remains of no-lurking Monday.  Anyone for a Sam Adams?  :)
Title: Re: Three Rivers Region
Post by: dragonshardz on August 31, 2009, 06:51:37 PM
Me, lurk? Nah, not here!

Anyway, I'll specify a time for my guess if/when someone chooses the same day I do.

Also, feel free to call me Patrick.
Title: Re: Three Rivers Region
Post by: Toichus Maximus on August 31, 2009, 07:00:15 PM
Well, here I am, not lurking. This new development looks phenomenal. Kudos to all involved! I hope the college gives me my computer back soon so I can start preparations (it wouldn't install the network, so it is not happy)

Keep on rocking, david!
Title: Re: Three Rivers Region
Post by: Jmouse on August 31, 2009, 09:56:18 PM
Well, I don't lurk here, I work here! :) Still, I'll throw a bid in the pot for the 500K contest.

Put me down for November 15 at 8:49 p.m. AST.


Later...
Joan
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on August 31, 2009, 11:20:02 PM
okay... i decided to come out of the depths of the forum...

I'm bad at guesses I think... I will need to think about it more.

The ReLiRDs (Real Life Roads) look nice... but hmm i like the look of new asphalt =O
Title: Re: Three Rivers Region
Post by: dedgren on September 01, 2009, 12:02:42 AM
Wow!!

We've still got a little more than an hour before midnight and this amazing No Lurkers Day will come to a close.  I'll wait until after that (probably tomorrow morning after court) to comment and thank all the new friends who stepped out of the shadows, and all the old ones who it is great to hear from again.  In the meantime, here's the current state of the 500K Contest predictions.

...Alex, what's a 10 letter word for guess...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F7291%2F500kguessesasof09083122.png&hash=a2ec21db5ec4269a6756957c2d555c70afdc5274)

The next chart will have some stats info for those who are math-minded, or just want to be able to know pretty much exactly where things stand.

* * *

In between working and Heather's second trip to the ER in two days (abdominal stuff- we thought it was a kidney stone, but the doc appointment and x-ray/MRI she had in between the ER trips counted that out- she's sleeping now- no surprise as they've given her enough painkiller to put down a good-sized horse) I made it this far today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F6976%2Fpic090831a.jpg&hash=376ea2473e0aa6f7efe6a3d7b8a03edf6eb2e557)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F6565%2Fpic090831b.jpg&hash=cd68198ee4ad98d10d3f71d298e329d1f2477884)

Joris's (Daeley) little movie literally brought tears to my eyes.  Of everything else that's ever sprung from yours truly's fevered imagination, the original FAR stuff is still my baby.  When someone extends it, it's like watching that baby grow up and go out and do great things.  Thanks, Joris, for making this already special day even more so.

Later, folks.


David

405944
Title: Re: Three Rivers Region
Post by: stewart_garden on September 01, 2009, 12:27:30 AM
I think this 'no lurking day' thing might technically be over here in Australia, but I'm posting anyway as I'm a big admirer of this project and what David and the 3RR regulars bring to the game.  As always, my best wishes and appreciation.

Stewart
Title: Re: Three Rivers Region
Post by: ldvger on September 01, 2009, 12:38:50 AM
I posted a reply last night (Sunday), or I thought I did, in which I protested being held to a guess for the 500k view prior to the OFFICIAL start of the contest and before David posted stats that for the past 6 months or so that may have changed my guess.  Somehow I didn't get that post on to the board...not the first time I hit the wrong button late at night and lost a post, and I doubt it will be the last.  I also doubt that David will allow me to revise my original post, so instead of continueing to protest, I need to pick a time for Nov. 16, being as others have chosen the same day.  I choose 2:36 am, Seattle time.  David, I think you are 1 hour ahead of me, so that would make it 1:36 am your time.  Your dislike of math has not prevented you from eliminating those guesses that are posted in local time via the poster, so your gonna get stuck doing time translations regardless, it seems to me.  

And for the person who didn't know what a lurker was and thought it might be something bad, no, not really.  A lurker is someone who views the work/play of others and does not post comments.  It's like you are standing in the shadows watching but not actively participating.  That's not bad...because your viewing counts towards keeping the thread going and while those of us who are standing in the light and actively participating can sorta/kinda "see" you folks off in the shadows, we all know your interest is important, even if you choose to remain silent.  Lurking is not bad, in fact, lurkers make up for far many more views than posters do.  It's just that every now and then, someone like David is pushing to meet a goal and then it seems like a good time to call the lurkers into the light.  But...lurking is not bad.  

And David, you really missed your calling in choosing a career for yourself.  You should have gone into sales or marketing.  Although, now that I think a little more about it, maybe you did.   ;)

Lora/LD
Title: Re: Three Rivers Region
Post by: dedgren on September 01, 2009, 01:00:59 AM
[placeholder]


David

406032
Title: Re: Three Rivers Region
Post by: u.mueller on September 01, 2009, 02:37:07 AM
This becomes even more awesome day by day! &hlp
Title: Re: Three Rivers Region
Post by: frdrcklim on September 01, 2009, 03:59:06 AM
Is it still no lurkers day? :D

It's kinda my finals week so I'll just be short.

Once again, great stuff man.
Title: Re: Three Rivers Region
Post by: sithlrd98 on September 01, 2009, 04:09:10 AM
Not trying to be picky but...
Quote from: sithlrd98 on August 30, 2009, 07:04:00 PM
Well, I suck at guessing but considering the newest developments , and the fact that we have already been moving at a faster pace....I'm guessing a little earlier :Oct.31,4:00 pm EST
Jayson

Hey, its still a stretch!
The draggable FAR is amazing!

Jayson
Title: Re: Three Rivers Region
Post by: FrankU on September 01, 2009, 04:34:54 AM
Quote from: FrankU on August 31, 2009, 06:58:12 AM
I hope I am in time for a double 00 status?  :-[

Haha! Yes! I did it!  &hlp

Sorry I have nothing useful to say at the moment..... Maybe I'll think of something.  ;D

EDITIt's the Double-0 Club for you, Frank- congrats, my friend! -DE

But apparently someone deleted a message before this one, so now it's number 8799! What now?

But besides that.... Joris' development really made me wonder what other things we (ehh; you) can squeeze out of this game! This is fantastic news!
Title: Re: Three Rivers Region
Post by: jmyers2043 on September 01, 2009, 04:55:27 AM
Whoa! Draggable FAR roads? Hey Maxis! If you're reading? We'll get to SimCity 5 without you apparently. In all seriousness - that is impressive. And the person or team developing it has my thanks.

Title: Re: Three Rivers Region
Post by: bob56 on September 01, 2009, 05:15:00 AM
sorry! just noticed I forgot my guess. Here it goes...


My guess...November 17th, at 2:57 pm

--Grif
Title: Re: Three Rivers Region
Post by: art128 on September 01, 2009, 11:54:06 AM
Quote from: frdrcklim on September 01, 2009, 03:59:06 AM
Is it still no lurkers day? :D


In 3RR, no lurkers day is everyday..  :D ;)

BTW, here's my guess -> 28th November at 1PM  :P
Title: Re: Three Rivers Region
Post by: dragonshardz on September 01, 2009, 02:27:29 PM
Quote from: FrankU on September 01, 2009, 04:34:54 AM
But apparently someone deleted a message before this one, so now it's number 8799! What now?

But besides that.... Joris' development really made me wonder what other things we (ehh; you) can squeeze out of this game! This is fantastic news!

Ah, but Frank, David inducted you into the club, so as soon as I can edit my posts again I'll make sure that you're in it, deleted posts or no.
Title: Re: Three Rivers Region
Post by: Shadow Assassin on September 01, 2009, 04:35:12 PM
Time for me to make my guess. :P

8th November, 8pm EST.
Title: Re: Three Rivers Region
Post by: dragonshardz on September 01, 2009, 07:28:08 PM
Apologies for the sammich, but I see that someone else has guessed for November 17...I'll go with high noon.
Title: Re: Three Rivers Region
Post by: CabraBuitre on September 01, 2009, 10:31:42 PM
I had several pages to peruse... and I think I saw something about a no lurker day... so, somewhere, it is still yesterday, unless it's yesterday's yesterday, in which case I'm a day late (and a few time zones short)!
Title: Re: Three Rivers Region
Post by: CabraBuitre on September 01, 2009, 10:33:03 PM
I'm not really sure what we're guessing... but I'll say December 12th at 3:40 PM Central time.
Title: Re: Three Rivers Region
Post by: newsimaddict on September 02, 2009, 01:04:43 AM
Looking marvellous with the real roads! (wow, be away from a computer for 2 days and you miss 3 pages of action)

Ok so time to guess? ahhhh Nov14 @ 7.30pm...whatever timezone you want to call it. i don't mind.  :)
Title: Re: Three Rivers Region
Post by: debutterfly on September 02, 2009, 05:36:12 AM
Great job with the RealRoads David. My guess is November 23 6:14pm EST.

-Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on September 02, 2009, 06:37:34 AM
There no words to describe the Real Roads project  &smrt ()flower() :sunny:
Title: Re: Three Rivers Region
Post by: Darmok on September 02, 2009, 04:04:05 PM
David, that last project of yours looks very interesting! But why am I not surprised.....

Now, the 500k prediction.... let's say 11/11/2009 at 11:11 pm
why you ask?.... well... let's look at 2009, 2+0+0+9 =11 so.... 11 is the number of choice, it's as good a reason as any don't you think!

On the crash topic, I couldn't retrieve anything else so far.... I've yet to try a specialized software to see if I can find something more... nothing to loose but time. I'm rebuilding my plugins directory with your example in mind... it's a slow process because I'm testing everything I put in to see if I keep it or not... very slow process...

So anyhow, just thought I'd say hello and give you some news.

Hope Heather is fine

Regards
John
Title: Re: Three Rivers Region
Post by: dragonshardz on September 02, 2009, 04:14:42 PM
Cabra: We're guessing at what time/day 3RR will hit 500,000 page views.
Title: Re: Three Rivers Region
Post by: girlfromverona on September 02, 2009, 08:36:24 PM
Hope I'm not too late to make a guess! Things have been a bit hectic these last few days...

Anyway, my guess is: 10am on December 9th.

Hope Heather is feeling better now, David.  :)
Title: Re: Three Rivers Region
Post by: homefryes on September 03, 2009, 11:23:30 AM
Hi, everyone! I'm slowly emerging from my hiatus. (No recent progress on my MD, but am cooking up some new BATs which I will share soon in my development thread, and Barby is putting the finishing touches on another project that I started over 2 years ago which should be released to the LEX soon!)

I'm so sorry I missed No Lurking Day on earlier this week; it appears that it was a HUGE success! But I must put my 3RR fact-checker's hat on regarding your (David's) Daylight Saving Time transition. You noted 2:00 a.m. on 2 November, but it's actually 1 November (Sunday morning rather than Monday morning). Wanted to make sure to bring that to your attention, since it could make a difference. That being said, I'll return soon to post my prediction for 500K views.

I'm excited beyond belief about the RealRoads and the progress you've been making; I cannot WAIT to get my hands on them!  :thumbsup:

Don
Title: Re: Three Rivers Region
Post by: Leodido on September 04, 2009, 05:00:35 AM
I finally did it!
I read thru the 443 pages of this enormous thread, it took me something like 2 months of sparse reading ;)

Anyway I must say that I learned so much things reading this whole thread it is really awesome, also I could follow the developement of several projects and I could see how you improved the game, its really amazing.

Congrats on your various projects David, you are the lord of the roads and your work is incredible. You even think about us little Euros, so thanks a lot!

You inspired me a lot, a long with others, to create my own MD lately, it is still in its infancy but I found the motivation to make one reading this thread so thank you !

I'll be back around here soon, no doubt about it,

Léo.
Title: Re: Three Rivers Region
Post by: Albus of Garaway on September 04, 2009, 07:37:55 AM
Leodido: Wow, that's impressive! I'm sure you must have had a lot of fun reading through it. :)

-Jason
Title: Re: Three Rivers Region
Post by: dedgren on September 04, 2009, 10:30:32 AM
Heh!  My friend (and new 3RR Regular*) Léo...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F6605%2Fdavidcarradinekungfu.jpg&hash=238ff04537365a2ffe906787296d0d00630cfcf8)
David Carradine R.I.P. 6/3/09

But no- Alex (Tarkus) is the Master of the Roads- I am but a mere grasshopper...

Thanks for the great first post!

* * *

I was going to lead with this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F3256%2Fpic090904a.jpg&hash=20179aebe0336210d4eb79f3013f9e105139f543)

...and then note that some big stuff is in the works, and it has been a really busy week at work, to boot.  Most of a day also got sucked into the endless void of waiting in an emergency room, as Heather has had a pretty rough last couple of days.  She appears to be better this morning, though, so our planned trip to Teklanika Campground in Denali National Park over the coming long weekend is still on, at least for now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F8456%2Fdenali090904a.jpg&hash=a3e53951c571290c87f943453730b9bea186adaa)
National Park Service - all rights reserved

No worries, though.  I have several extra computer batteries and we're going to buy a small generator this afternoon.  The only question is whether the is cell coverage so that my wireless modem will work.  I know that there is at the visitor center- we'll see.

I'll update this post later during the day with a 500K contest update and maybe...

...just maybe...

...a teaser pic or two of the latest RealRoads developments.

Later.


David

* A 3RR Regular is, as we all know, anyone who has ever posted here, at 3RR-ST, or over at The 3RR Blog [linkie] (http://blogs.simtropolis.com/TheThreeRRBlog/) at least once.  Although there probably should be gold star recognition for anyone who has gone back and read all 400+ pages.

409649


Title: Re: Three Rivers Region
Post by: projectadam on September 04, 2009, 11:04:35 AM
Hope Heather and the family are holding up well, you will be in my thoughts and prayers... Along with the real road development ;)
Title: Re: Three Rivers Region
Post by: threestooges on September 04, 2009, 03:49:09 PM
A bridge? Well, it certainly has my attention. I'll keep an eye out for what was planned to follow it, but in the meantime, I'm glad to hear Heather is doing better. Hope the trip goes well for you two, or three since I'd expect you're bringing the dog, and keep us posted on how she's doing.
-Matt
Title: Re: Three Rivers Region
Post by: Albus of Garaway on September 04, 2009, 04:30:10 PM
I hope Heather is doing well, David. Take your time with this RealRoads project, we can all wait! Real life is more important that SC4 life (As much as we all wish it wasn't so ::))

-Jason
Title: Re: Three Rivers Region
Post by: ecoba on September 04, 2009, 07:46:00 PM
Hope Heather is doing well David, but, don't rush yourself with the RealRoads, They'll be fine no matter what.

Ethan
Title: Re: Three Rivers Region
Post by: adroman on September 04, 2009, 09:46:36 PM
Amazing Progress!

Unfortunately, I have to restart my SC4 collection... 3RR was the first on the Hit List of my must haves!

Congrats on all the development!  &apls

Edit: Best wishes to you and your family, hope Heather gets better soon!
Title: Re: Three Rivers Region
Post by: carkid1998 on September 05, 2009, 07:32:00 AM

Please, show us what's in that placeholder! %%Order?/

My Guess is November the 7th!

Ryan :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 05, 2009, 09:09:03 AM
Well...I have to go with November 15 at 7:00 PM (EST), since that is my birthday! Whenever it is, though, David, it will surely be the biggest milestone we've had here at SC4D!

Enjoy your weekend, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: simsamerica on September 05, 2009, 10:38:53 AM
Looks like I missed alot...

Prediction: November 12 1:38 PM EST which is about 9:38 AM Alaska Time.
Title: Re: Three Rivers Region
Post by: ldvger on September 05, 2009, 09:59:04 PM
David-

I missed whatever post(s) you made regarding Heather's health, I hope she is OK and recovering from whatever had her down.  Being one of the millions of uninsured folks in this country, I live in total terror of falling ill or becoming seriously injured.  I thank all the many dieties humanity has invented over the millenia that I have an almost bullet-proof immune system and take much care to prevent injury to myself, but one can never plan for the random accident that could represent serious decline.  At the age of 55, such things keep me awake at night.  They also serve to keep me careful.   

I am attempting to create a TOC for my MD and while it looks great in Word, it doesn't cut/paste very well into the forums.  The TOC you have looks excellent and so I'm wondering if you could refer me to the TOC guru who does yours for you, maybe he/she could give me some pointers.

Thanks a bunch and enjoy the weekend!

Lora/LD
Title: Re: Three Rivers Region
Post by: metarvo on September 07, 2009, 10:25:42 PM
Somehow, I get the feeling that this is a non-SC4 bridge.  ;D  On a more serious note, I hope Heather has a quick recovery, David.  Take as much time as you need, because health is important.
Title: Re: Three Rivers Region
Post by: ldvger on September 09, 2009, 01:58:22 AM
David-

I know you are a busy man with a very busy life, but knowing Heather has been ill and your silence for the past few days has me feeling very uneasy.  I have little to do with my life these days, so worrying about my friends take a primray spot in my mind.

Please post and let us know Heather is fine, you had a great Labor Day Weekend, and that your schedule is keeping you from doing more than lurking on your own MD.  I am near frantic with worry...my over-active mind is running down all these horrific scenarios.

Lora/LD
Title: Re: Three Rivers Region
Post by: dedgren on September 09, 2009, 09:06:19 AM
Back from the mountain!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F5217%2Fpic090909a.jpg&hash=04cf4c31f1961a0302cc751589774dd39c24e312)

Thanks Lora and all who wondered what was up.  Things are OK, and I'm back at work today.  I'll catch everyone up in the next post or two.


David

415842
Title: Re: Three Rivers Region
Post by: Ryan B. on September 09, 2009, 09:29:43 AM
I'm glad everything seems to be sorting itself out.  What a mountain that is!
Title: Re: Three Rivers Region
Post by: Albus of Garaway on September 09, 2009, 05:29:34 PM
I second Ryan on both counts! You and Heather have been in my thoughts these past couple of days. I hope you enjoyed your trip, and I'm also hoping that Heather is doing well. :)

-Jason
Title: Re: Three Rivers Region
Post by: threestooges on September 09, 2009, 07:44:34 PM
Good to see you back David. Hope you and Heather are doing well.
-Matt
Title: Re: Three Rivers Region
Post by: Darmok on September 10, 2009, 04:30:45 AM
I second (fourth!!!) Ryan, Jason and Matt...
It really is good to know that all is well.
()stsfd()
Title: Re: Three Rivers Region
Post by: Korot on September 10, 2009, 09:19:01 AM
Welcome back! I'm looking forward to your next update about the RealRoads and stuff. As I kinda forgot the 500.000 posts contest, I haven't yet found the time to calculate the most likely time for that post to be made as I need to solve a rather big equation to get a formula to predict the time it takes, and getting everything converted might be a problem.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: bob56 on September 10, 2009, 06:40:57 PM
Korot: Its a 500.000 VIEWS contest!  :D
Title: Re: Three Rivers Region
Post by: mayorfabz on September 10, 2009, 07:35:18 PM
 ??? What ?
It's not 500.000 PAGES ?  :D

Fabien
Title: Re: Three Rivers Region
Post by: ldvger on September 10, 2009, 09:43:31 PM
David-

Thank you for posting and setting my mind at ease, I appreciate it.  My mother trained me too well, I am a consummate worrier.  On those rare occasions when my roomie doesn't come home at night, instead of assuming he found a likeable lady to curl up with (he is single), I of course assume he got mugged waiting for his bus and is lying dead or hurt in the bushes somewhere.  I have to REALLY work hard to control my impulses to call the cops and have him tracked down.  Most of the time when he sleeps away from home he stays overnight at work because he closes the kitchen one night and opens it the next day.  I know this, but his back-to-back shifts vary from week to week and he doesn't post his schedule on the fridge here at home anymore, so his overnights away from home are kinda random.  I hate asking him to keep me apprised of his sleeping plans...he is a 39 year old man and I am not his mother...so I don't.  Instead I sleep poorly on nights he doesn't come home, waking up and checking his room to see if he's home yet and trying to very casually inquire, when he does come home, if he slept at work the night before.  I mean, I am curious about his love life, what roommate isn't, but I would never intrude into his privacy so much as to ask him if he got laid last night. 

But I have reason to worry about him.  He is an insulin shooting diabetic and a very heavy drinker...he does not take very good care of himself.  That's his choice and his biz.  But he needs to shoot his long-acting insulin before he goes to sleep at night.  He has a little pack of paraphenalia beside his bedside he eupemistically calls "his pancreas" that contains his insulin needles and doses.  He has a Humolog pen for the short-acting insulin he shoots before eating that he carries with him all the time, but he leaves "his pancreas" at home.  So spending the night away from home means he doesn't get his nightly insulin dose...and that makes me worry.  What if he IS at work, but has lapsed into a diabetic coma or gone into insulin shock?  As hard as I try not to mother him, I am 16 years his senior and I know his family (especially his mom and sister) are counting on me, at least a little bit, to try to keep him from stupidly doing harm to himself.  In the end, I am really powerless to change his behavior and I know it.  But that doesn't stop me from worrying about him. 

I think he is beginning to tune in to the anxiety he causes me when he unexpectedly spends the night away from home.  His back-to-back shift this week was Wednesday/Thursday and he told me Tuesday evening he wasn't going to come home Wednesday night.  I hope the gratitude I expressed to him for telling me ahead of time (rather than after the fact) will be enough to encourage him to continue letting me know his sleeping plans, when he knows them himself.  And maybe, if he decided spontaneously to spend the night away from home, for whatever reason, maybe he'll call and let me know.  Nah...THAT would never happen. 

But anyway, just a short little story to illustrate the way I worry when friends act a little out of character.

And David, is that Mt. Denali you posted a pic of? 

Lora/LD, who worries less when she has other, better, things to do

EDITLora, thanks for the illustration, which brought home why I need to stop by here at least once a day, no matter how grinding RL gets.  And, no- there actually officially is no Mount Denali [linkie] (http://tvnews.vanderbilt.edu/program.pl?ID=255759)- according to the USGS, it's Mount McKinley, and if the Ohio congressional delegation (the state where President McKinley was from) has anything to do with it, it will always be Mount McKinley. -DE
Title: Re: Three Rivers Region
Post by: girlfromverona on September 10, 2009, 10:59:26 PM
Awesome photo, David! Glad to hear Heather is feeling better.

Quote from: ldvger on September 10, 2009, 09:43:31 PM
I am a consummate worrier.

Me too, Lora! I always assume the worst. Crazy, huh.  &mmm
Title: Re: Three Rivers Region
Post by: Korot on September 11, 2009, 03:00:06 AM
Quote from: bob56 on September 10, 2009, 06:40:57 PM
Korot: Its a 500.000 VIEWS contest!  :D

Well, we could guess for that aswell, couldn't we? 500.000/20= 25.000, so with plenty of non-lurker days, it might not take longer that the Roman empire lasted.

Guess: Have got time, will do calculations after having read other topics here.

417950

Edit: Currently 418006, which means around 100 posts/hour or 2.400 posts a day. I'm currently gathering page views from Dedgren's post, I've started at the 19 July and am currently on the 18th of August.

Edit2:
Quote from: Korot on August 31, 2009, 10:26:59 AM
My guess will come later today/tomorrow, pending on when I've got time.

Ergo, the 31 August, or 1 September. That didn't quite happen. I just finished gathering data, and now need to get the proper formula, which might take a while. And then I have an equation to solve, yeah, that sounds like fun [/sarcasm]

Edit3:Method was to complicated, as using the Lagrange Polynomial for 30+ points to get a formula, without a program is too much work. I tried reducing the number of posts, which yielded in a guess being the day after tomorrow... so instead I used another trick on my calculator and came up with the following guess:

10 November 2009 at 4.57 GMT, which is 9 November 2009 19.57 GMT-9.

Regards,
Korot

EDITOh, no!  Not the dread LaGrange Polynomial... -DE
Title: Re: Three Rivers Region
Post by: dedgren on September 12, 2009, 04:49:31 PM
I'm still working on some things, so in the meantime I'll post a bit of Alaska eye-candy.

This is what we saw on the first day of last weekend's Denali camping trip.

#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F9187%2Fpic090912a.jpg&hash=d752f4a2507824cff47f59ad40463fd14fea9acb)

You catch your first glances of Mount McKinley along the Parks Highway more than 150 miles/240 kilometers from the park entrance.  This is from just south of Trapper Creek, still over 100 miles/160 kilometers away.

#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F4056%2Fpic090912b.jpg&hash=5fd7185f9f60371609c0f641bcfe4564eef94419)

There's several great waysides once you get north of Trapper Creek.  You are going east of the mountain here, which is never closer than 50 miles/80 kilometers to the highway.

#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F351%2Fpic090912c.jpg&hash=a086690075519c899ba80dd90f28799a8be07c8e)

Plenty of other scenery to look at along this stretch of road.

#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F9584%2Fpic090912d.jpg&hash=680e8337c9683f8ed74a2b350ff8db58ffb79e7f)

#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F9885%2Fpic090912e.jpg&hash=358d913154cb9f3f268885e41c4f1e3d286cebbb)

Up at the summit of Broad Pass, about 60 miles/100 kilomters south of the entrance, the fall colors were just glorious.

#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F4682%2Fpic090912f.jpg&hash=307fd668e41ba4ec87eff9ead9205873e0f219d3)

Some of the best views of McKinley, which is now to the southwest, are from here.

#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F5770%2Fpic090912g.jpg&hash=39a4a62febf6eb7fc823b6d9df6826e57311f5ad)

The entrance is almost exactly 200 miles/325 kilometers north of our driveway.  With all the pictures we stopped to take, it was an all-day drive.

#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F414%2Fpic090912h.jpg&hash=6d341c3ede83a22fa32ae362085fab14a09f7ae4)

The cottonwood, poplar, birch and willow trees inside the park were so yellow they were almost blinding.  We picked the perfect weekend for fall color.

#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F476%2Fpic090912i.jpg&hash=0ed384bd830bb7da39430bea4ad08675dc8b59b2)

There are occasional views of the mountain from the park road near the entrance.  It is about 60 miles/100 kilometers away here to the southwest at this point.  The weather is such here that only 25% or so of the visitors to the park ever get a chance to see McKinley, which is obscured by clouds the rest of the time.  You can see how lucky we were with our choice of days.

#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F7558%2Fpic090912j.jpg&hash=7a7fac9cec203e7213848c831d3b3b4372fcd539)

There's plenty of other stuff to see.  Those are full-size trees to the right of that rock outcrop.

#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F1795%2Fpic090912k.jpg&hash=a7fbd9776371494f00fdb520d764dba4a822e50c)

Twenty-nine miles/50 kilometers up the park road, we reach Teklanika Campground, where we stayed for the three nights of our trip.

#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F4151%2Fpic090912l.jpg&hash=eab337f80955feb87aaeb03c213f50e4e3821e1f)

Walking through the campground was to see a riot of fall color- most yellow and gold.

#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F5131%2Fpic090912m.jpg&hash=ad90612e978a366ec60df643462b52226f59ae2d)

#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F4778%2Fpic090912n.jpg&hash=fc7ede26b1e45280cfeaadc6841ae9819d2d94f3)

The Teklanika River comes off a glacier about 15 miles/24 kilometers to the south.  It is a braided river, and its bed was close to half a mile wide where it flowed next to the campground.

#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F1989%2Fpic090912o.jpg&hash=ece9d0d1570cddf4394f09c69c917249f204b7a6)

Interesting trees and plants were everywhere along the river.  By the end of September, they will all be covered under the snow.

#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F5843%2Fpic090912p.jpg&hash=698ab2f59436e426e1388ffff0be464e13ea493c)

All great days come to an end.  It was in the 60s (F)/15-20 C during the day, but dropped to the low 30s (F)/~0 C at night.  Heather and I used to tent camp all the time, but we were glad for our little camper's heater this trip.

#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F9991%2Fpic090912q.jpg&hash=abef1644f6d48a717e6abd5398325a0d99ad0e85)

The full moon was just icing on the cake.

* * *

Don't forget to check out the Name that Dave! contest here [linkie] (http://sc4devotion.com/forums/index.php?topic=2326.msg274773#msg274773).  It will give you something to do while I continue to progress toward the first big post of the month here- I promise I'll make it worth the wait!

Later.


David

419643



Title: Re: Three Rivers Region
Post by: Andreas on September 12, 2009, 05:56:41 PM
Thanks for sharing those pics, David, they are utterly amazing. :) Here, it's still late summer (around 20-25°C/70-75 F) during the day), and fall colors only appear very slighty, but we certainly don't have such a vast wilderness, completely untouched by humans, in Germany anymore.

EDITAndreas, I lived for two wonderful years (in the mid-1970s) in Pirmasens on the west edge of the Pfälzerwald

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F9887%2Fpfalzerwaldmap.jpg&hash=3c7ed8b69856871722b11b815f40f0faa35def7d)
Courtesy: Wikipedia  http://creativecommons.org/licenses/by-sa/3.0/

and still recall it as one of the most beautiful places I have ever been, especially in the fall.  Plus, you have castles!
-DE
Title: Re: Three Rivers Region
Post by: threestooges on September 12, 2009, 06:07:32 PM
Amazing pictures David. Alaska provides some absolutely beautiful images. Thanks for sharing them. 5, 6, and 8 are especially impressive. 8 almost looks like a painting, the colors are so vivid, and 5 is right there with it. If you ever get tired of law, you could probably make a fine living as a photographer. Looking forward to seeing what you have planned, and glad to see you had a good, if slightly nippy, vacation.
-Matt

EDITMatt, my photography efforts are complete proof of the saying that nobody, however many extra thumbs he or she might have on both hands, can take a bad picture in Alaska.  Thanks for the really kind compliment! -DE
Title: Re: Three Rivers Region
Post by: nerdly_dood on September 12, 2009, 06:07:44 PM
Alaska really is a beautiful place... I visited in 2003, but there was a LOT of smoke from huge forest fires, so we couldn't see Mt McKinley when we were in Denali Nat'l Park... and we couldn't see much else of anything farther than about ten miles away until we were far south of there.
Title: Re: Three Rivers Region
Post by: ldvger on September 12, 2009, 08:17:07 PM
David-

Re pics #4, #5:

Like, totally awesome terrain mod, dude!  Where can I download this?

Lora/LD

EDITLora, it's too bad Brian (c.p./cycledogg) is so caught up in RL stuff.  I'd bet he could create a tundra terrain mod that would blow folks' socks off. -DE
Title: Re: Three Rivers Region
Post by: metarvo on September 12, 2009, 09:11:58 PM
It looks like fall is in full swing in Alaska.  Somehow, pic #14 reminds me of the PW/rapids construction I seem to recall seeing earlier in 3RR.  I can't wait to see the big update that you plan to post soon.  :)
Title: Re: Three Rivers Region
Post by: ecoba on September 12, 2009, 09:15:39 PM
Great Picture of Alaska, David!

I wish I could go there now...

Ethan

PS: This is reply 8888, lol...

EDITAnd that's a bunch of eights, my friend.  We'll have to do a 10K comments contest, probably early next year. -DE
Title: Re: Three Rivers Region
Post by: JBSimio on September 13, 2009, 07:35:18 AM
Those are some amazing pictures, David!  #2 and #6 are some great shots with the mountain in the distance... the word "magestic" springs quickly to mind.  The colors in #8 are incredible.  While I love living in California now, I do occasionally miss the fall colors of the upper midwest.  And then...

Quote
Those are full-size trees to the right of that rock outcrop.

Huh?   :o  I had to look twice at #10 when I read that!  And then I had to keep looking over and over again... and I still can't quite wrap my head around the sheer scale of what you describe.  That is just... um...  :o

I agree about the full moon... icing on the cake indeed.  Thanks for sharing these.  I really enjoyed them!

JB
Title: Re: Three Rivers Region
Post by: bakerton on September 13, 2009, 09:01:36 AM
That beats anything and everything that I could think of. I do love camping and the fall colors, but that is here in southeast Wisconsin, not Alaska. David, you are one lucky person to live in Alaska. Awaiting that big post/update my good man. JKB
Title: Re: Three Rivers Region
Post by: dragonshardz on September 13, 2009, 11:46:06 AM
Wow, it looks really beautiful up there. Oh, how I miss trees that don't have thorns...
Title: Re: Three Rivers Region
Post by: dedgren on September 13, 2009, 02:06:14 PM
OK, back in for a minute or two.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F3256%2Fpic090904a.jpg&hash=20179aebe0336210d4eb79f3013f9e105139f543)

I'm running this pic again because I am flabbergasted that nobody has correctly identified where it comes from yet.  I don't want to start another contest right now, but I'd really be interested in who recognizes what game the pic comes from.

* * *

Speaking of contests, here's the current chart of entrants.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F6236%2F500kcontestchartasof090.png&hash=fd153b7351cc39a71f484b717ba2da64f9e17fd7)

First off, I think I've got all the entries so far accounted for.  If you've posted a guess and I've missed it, don't hesitate to post something scathing, and I'll get things caught up right away.

The entry deadline is Dave's Day, September 18th, at midnight (12:00 p.m. - I had no idea there was any controversy over this before looking here [linkie] (http://en.wikipedia.org/w/index.php?title=12-hour_clock)- scroll down to the "Confusion at noon and midnight" subheading), so if your guess hasn't been made yet, you have through Friday of this week.

The last four columns on the right side of the chart tell you that, at the rate of page views per day to date in the month of September, our great friends Patrick (dragonshardz), just_a_guy, and Grif (bob56) are closest on track, having guessed various times on the 17th of November.  The way to use the info in those columns is to look for the change in the daily or hourly views between 8/31 and 9/13 (or whatever day the chart will be updated in the future) associated with your guess.  The closer you are to no change at all (0), the more accurate your prediction is based on the actual data coming in.  If the change is larger than zero (i.e.: a positive number) and assuming the same rate of views, your entry will be a date that is too soon.  If it is less than zero (negative), it will be too late.  Of course, the rate is quite likely to change, whether up or down- who knows?*

So, we'll see.  I plan to update the chart every day between now and next weekend, then every week or so after that.

* * *

Jon (JBSimio), heh!


QuoteHuh?   :o  I had to look twice at #10 when I read that!  And then I had to keep looking over and over again... and I still can't quite wrap my head around the sheer scale of what you describe.  That is just... um...  :o

Our friend is referring, of course, to the giant rock outcrop that is seen in pic #10 of my post yesterday [linkie].  Well, I dug around in my pic files and, if the last one was a stunner, this ought to blow you completely away.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F9558%2Fpic090913a.jpg&hash=430d536705a7ed116bbc293dfbcb401345de7614)

Check out the bluish blobs of color in the SE quadrant of the green circle, then click here [linkie] (http://img16.imageshack.us/img16/2463/pic090913ainset.png)

That. Is. Not. PhotoShopped.

:o indeed!

* * *

I'll go back through during my breaks this afternoon and comment in a few of the posts that have been left since the first of the month.  I see a question or two in there, so you might check if you asked one.

Later.


David

*  I should note that, if you haven't guessed yet, the first 13 days of this month have been, for me, the longest stretch with the fewest of my posts in the three and a half years that 3RR has run.  All of the major RL bugaboos have had me pretty tied up.  So, as there does seem to be a positive correlation between the frequency of my posts and the number of page views, you might want to think for a minute about whether the rate of views over the last two weeks might be a little bit low.  In any event- we'll see!

420689




Title: Re: Three Rivers Region
Post by: metarvo on September 13, 2009, 02:31:22 PM
Yes, I recognize where the pic comes from.  This is SimCity 3000, isn't it?  Seeing this here takes me back.  Of course, 3000 was the game that I played before 4.  I pretty much played the 4 SimCities in order, starting with Classic.  2000 came next, and I remember that it was the game I first tried to build realistic cities in, since Classic was more of a matter of battling the land value pattern.  However, 3000 was the first SimCity in which I tried my hardest to build a realistic city, at times using RL maps to plan the construction.  Of course, this was before I could easily obtain Google maps, so I used good old city maps to plan where roads and zones would go.  I still go back and play 3000 once in a while, although I play SC4 much more often now.  In those days, I remember that the three zone densities for each type of zone seemed amazing at the time.  Although SC2K featured tilesets that could be exchanged with custom ones, SC3K included the first SimCity tool to be called the BAT.  SC3K Unlimited added scenario challenges and two new building sets.  Good times, indeed.  That pic brings back many pleasant memories.   :)  Of course, I'm happy to say that I'm making many new memories with SC4, and the good work I see in 3RR is one of the many reasons.

EDITAbsolutely correct, my friend, in all respects.  SC3K it is- and it's easy to forget that, before there was SC4, it was a great city builder in its own right.  Thanks, too, for the kind words about 3RR. -DE
Title: Re: Three Rivers Region
Post by: JBSimio on September 13, 2009, 03:01:01 PM
So I got home from work just a bit ago and was getting ready to work on some things for the University of Clayhurst.  I stopped by the site first to check my list of things to do (because I can't quite seem to keep anything straight in my own head these days!) and while here, I noticed that David had responded in 3RR!  Naturally, I had to stop by and see what the latest was... and to my surprise, he not only posted something here but responded directly to my earlier post!   &blush  I looked at the new picture and then did what I was told... clicking the (alas) uncopywrited linkie.  Unfortunately, I won't be getting anything more done today because now my brain has exploded... thanks a lot, David!  :D

(Seriously... thank you again for all of these recent pictures!)

JB
Title: Re: Three Rivers Region
Post by: nerdly_dood on September 13, 2009, 03:21:26 PM
Thats amazing how little those people look in comparison to that rock...

As for the next milestone, I'll guess 11/11 at 7AM.
Title: Re: Three Rivers Region
Post by: mayorfabz on September 13, 2009, 05:53:53 PM
 :o Jeeze I didn't remember SC3K looked like that, with flashy colours and square coastlines. In spite of all the critics we make about SC4, we've come a looooooooooooong way, baby...

Fabien
Title: Re: Three Rivers Region
Post by: Andreas on September 13, 2009, 07:12:44 PM
Quote from: dedgren on September 12, 2009, 05:56:41 PM
EDITAndreas, I lived for two wonderful years (in the mid-1970s) in Pirmasens on the west edge of the Pfälzerwald

and still recall it as one of the most beautiful places I have ever been, especially in the fall.  Plus, you have castles!
-DE


Heh, I live only about an hour north of Kaiserslautern, and I agree that the Pfälzerwald is a beautiful landscape (as well as our local Nahe river valley), but still, there's rarely a spot where you can drive more than a few minutes without seeing a sign of civilisation. The castles are a plus indeed, though. ;)
Title: Re: Three Rivers Region
Post by: threestooges on September 13, 2009, 10:41:30 PM
Recognized the SC3k bridge right off. The trees helped place it. That was a fine game in its own right, though I'm still trying to figure out where you're going with this... certainly interested whatever it is. Also, I hadn't realized the size of that rock. I thought it was a nice outcropping until I saw the blue dot you mentioned. That's almost on the url=http://en.wikipedia.org/wiki/Half_Dome]Half Dome[/url] level when you think that that is just one chunk of stone sticking out of the ground. As for being able to take good pictures, as easy as you say it is, I still thank you for sharing them with us.
-Matt
Title: Re: Three Rivers Region
Post by: Battlecat on September 14, 2009, 08:18:53 AM
That's a stunning set of examples of fall colors in Alaska!  Great shots! 

I really had to look at that one shot of the outcrop several times as well.  The scale of it is just incredible.  Without those people down there, there really isn't any reference point to give a sense of scale.  Those trees could just as easily be a small bush! 
Title: Re: Three Rivers Region
Post by: Jonathan on September 14, 2009, 09:35:00 AM
When I'm older my dream place to live was Dubai, now after looking at those pictures it's Alaska.

It's so amazing, beautiful and well.... It's stunning!!!!!!

tbh, when I see scenery like that in movies and such half of me thought it was CG and not real :)

Jonathan
Title: Re: Three Rivers Region
Post by: just_a_guy on September 14, 2009, 03:24:30 PM
Stunning pictures David. Before seeing a lot of your Alaska pics I always thought Alaska should be one of those places I should try to visit one day. This just makes me want to visit even more. That's great scenery there. Especially the on with the rock. After seeing your linkie I was blown away!

I also recognized the SC3k bridge right away. Good memories those are. But I was like... 12 years old when I played that. I liked it a lot but, I never really understood how to control the city's income, so I would get huge loans and then go bankrupt wondering "What happened!?" Then SC4 came and I would just use cheats for money. To this day I still do but at the cost of building extremely realistic regions.
Title: Re: Three Rivers Region
Post by: Gaston on September 14, 2009, 04:27:23 PM
As a friend of mine from Minnesota [Mitch Jorgenssen- sorry if I misspelled his name , ya sure ya betcha], who now lives somewhere in Alaska (coaching hockey I think) used to say...
    "Holee schnikees!  Dem's some purdy nice pitchers you took, den dare."

That my friend says it all in my opinion.   LMAO



---Gaston
Title: Re: Three Rivers Region
Post by: Korot on September 18, 2009, 05:20:22 AM
Today it is the 18 September 2009, which is three things:
a. The end of the deadline for the 500K views contest, but that isn't my problem.
b. Dave's day 2009, but I'm no Dave or David, so not my problem either.

c. Dedgren's birthday! Congratulations with your 57th birthday David and that you'll have many years to come!  &apls

With kind regards,
Korot
Title: Re: Three Rivers Region
Post by: JoeST on September 18, 2009, 05:24:13 AM
Happy birthday David!!! hope you have a FANTASTIC day :)

Joe
Title: Re: Three Rivers Region
Post by: debutterfly on September 18, 2009, 05:43:34 AM
Happy birthday David. Your birthday is like the nth birthday I know of in September. Yesterday was my sister's and two of my friends birthday: 2 21st and an 18th. Not to mention my birthday coming up on the 21st. My Golden birthday.  ;)  Here's a question for someone to answer. What day do you have to be born on to never have a Golden birthday. (i.e., David's Golden birthday was when he was 18!) Answer coming tonight 9pm EST.

-Larry (debutterfly)
Title: Re: Three Rivers Region
Post by: Ryan B. on September 18, 2009, 06:15:52 AM
Happy Birthday, David!  I hope you have a great day!
Title: Re: Three Rivers Region
Post by: dragonshardz on September 18, 2009, 06:23:51 AM
It's his birthday? Well, Happy Birthday, David!
Title: Re: Three Rivers Region
Post by: thundercrack83 on September 18, 2009, 09:01:42 AM
Happy birthday, David! I hope you have a wonderful day and weekend, my friend! All the best to you and your family!

Enjoy your day!

Dustin
Title: Re: Three Rivers Region
Post by: mayorfabz on September 18, 2009, 10:14:24 AM
A very happy birthday, David. Best wishes to you and your loved ones.

Fabien
Title: Re: Three Rivers Region
Post by: art128 on September 18, 2009, 10:31:08 AM
I wish a very very very good b-day David, I hope you enjoyed this fantastic day, my friend !  :thumbsup:
Title: Re: Three Rivers Region
Post by: carkid1998 on September 18, 2009, 10:36:34 AM
Happy birthday to you, happy birthday to you!!, okay,okay I'll stop! Your just lucky you can't hear my singing ;),

Some amazing pics of alaska, I used think it was all snow and ice up there, but your pics prove not :)

Have a very good B-day :thumbsup:

Ryan
Title: Re: Three Rivers Region
Post by: shanghai kid on September 18, 2009, 11:08:47 AM
Happy birthday, David  &dance :party:
Title: Re: Three Rivers Region
Post by: Jonathan on September 18, 2009, 11:17:32 AM
Happy Birthday David  :thumbsup: :thumbsup: :party:
Title: Re: Three Rivers Region
Post by: WC_EEND on September 18, 2009, 12:24:46 PM
happy birthday David

PS: I guess 500k will be hit on 5/11/2009 (dd/mm/yyyy) at 11am GMT+1


Xander
Title: Re: Three Rivers Region
Post by: io_bg on September 18, 2009, 12:53:40 PM
Happy birthday, David! You have received my PM, haven't you?
My guess for the 500k views is 1st December! :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on September 18, 2009, 02:05:18 PM
Happy Birthday David! I'll have to pay a visit over to another thread to see the real festivities, but I'll keep an eye out for anything around here too. Hope your day is a good one.
-Matt
Title: Re: Three Rivers Region
Post by: Battlecat on September 18, 2009, 02:26:47 PM
Happy Birthday Dave!  Hope you're having a great day! 
Title: Re: Three Rivers Region
Post by: bob56 on September 18, 2009, 03:13:11 PM
HAPPY BIRTHDAY!!!! :party:

HAVE A GREAT DAY!

-Grif
Title: Re: Three Rivers Region
Post by: Kokopelli on September 18, 2009, 03:33:13 PM
I have been away from 3RR for over a month. I have prepared for three felony jury trials. On the first one we spent all morning picking a jury on a robbery charge. Then after lunch we came back to start evidence and the State dismissed when a witness didn't show. That's a win! Two weeks later we spent all day trying to pick a jury on an aggravated assaut. From a panel of 180, I struck enough for cause that there weren't enough left to make my preemtory strikes. The DA was willing to give his up, but I wasn't. They will bring in 200 people to try again in December. Last week I was getting ready for a trial on another aggravated assault to start Monday. Thursday my client says he will plea. The state calls off bringing his witnesses in from out of town. Monday morning my client says he wants his trial. The ADA has a fit, the judge was pissed and put him in jail. I spent all week trying to get him out. At the Writ hearing today the judge says "Lets try it next week." The ADA says he is booked for the next month and can't get his witnesses that fast. At lunch he tells me he will back off and agree to a bond on Monday and we will try it in January.

I wish I could get away to the mountains for a weekend. Anyway, you have been busy with some great looking roads. Will we get a new NAM this Fall? Have a happy birthday!!!!!

Bob

Title: Re: Three Rivers Region
Post by: bakerton on September 18, 2009, 03:34:43 PM
Did someone say birthday, where's the cake and the party? (lol) Anyway David, Happy Birthday to you and hope the next year be as fulfilling as this past year for you my good Alaskan friend. JKB
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on September 18, 2009, 03:44:45 PM
oops... i missed it almost =O

Happy Birthday David! =)        Happy Birthday David! =)        Happy Birthday David! =)

The discoveries that you have made over the last few years have revolutionized SC4... ;)
I wish that more game-changing discoveries can be made in the future. =)

- Allan Kuan
Title: Re: Three Rivers Region
Post by: Darmok on September 18, 2009, 05:01:53 PM
Happy Birthday David,
may you celebrate many more...

Here's mud in your eye!

John
Title: Re: Three Rivers Region
Post by: ecoba on September 18, 2009, 05:37:06 PM
Happy Birthday, David!

I didn't know it was your birthday....

Well, anyway..

HAPPY BIRTHDAY!

Hope it's a good one.

Ethan
Title: Re: Three Rivers Region
Post by: just_a_guy on September 18, 2009, 06:18:30 PM
Happy Birthday  :party:  ;D

and have an awesome day :thumbsup:
Title: Re: Three Rivers Region
Post by: Gaston on September 18, 2009, 08:00:46 PM
Okay David,   I did as I said in the PM.   So Itadakimasu or Kampai. my friend.


---Gaston
Title: Re: Three Rivers Region
Post by: j-dub on September 18, 2009, 08:37:10 PM
Happy B-day DavEd. Never too old for SC4.
Title: Re: Three Rivers Region
Post by: metarvo on September 18, 2009, 09:57:18 PM
I hope you've had a Happy Birthday/Happy Dave's Day, David, even though it's nearly over as I post this, and I know from experience that you usually come back from these long absences with something really, really good.  So, I'm looking forward to seeing whatever it might be.  :)
Title: Re: Three Rivers Region
Post by: MandelSoft on September 19, 2009, 01:23:41 AM
I hope I'm not too late to say

Happy Birthday to you, David!
Gefeliciteerd met je verjaardag, David! (dutch)

I hope you have/had a wonderful day.

Best,
Maarten
Title: Re: Three Rivers Region
Post by: Schulmanator on September 19, 2009, 08:10:52 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F4%2F4f%2FBirthday_cake.jpg&hash=7b6bf429ce2dac4ca0bd53f9ce3fe41a9a907c70)

Now, everyone, sing the birthday song!   :party:
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on September 19, 2009, 08:50:56 AM
Happy Birthday David &hlp :-\
Title: Re: Three Rivers Region
Post by: CityMaster563 on September 19, 2009, 09:22:48 AM
Happy B-Day David!  &apls &apls &apls
p.s. it's my 14th birthday in September 24
Title: Re: Three Rivers Region
Post by: Korot on September 19, 2009, 10:48:41 AM
I guess David has such a good birthday, he wasn't even able to find the time to post here :(
Ah well, he'll show up here eventually.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: emilin on September 19, 2009, 10:53:29 AM
Very happy birthday! &apls
Title: Re: Three Rivers Region
Post by: ldvger on September 19, 2009, 08:31:23 PM
David-

Better late than never, I guess!  Hope your birthday was a happy one and that you have the good fortune to enjoy many, many more!

Lora/LD
Title: Re: Three Rivers Region
Post by: superhands on September 19, 2009, 08:50:37 PM
birthdays birthdays birthdays..... happy birthday and the best of luck David! :thumbsup:

-dave
Title: Re: Three Rivers Region
Post by: simsamerica on September 20, 2009, 04:17:56 PM
Happy belated birthday (mine was this week too :) ) enjoy your new age :P &apls &apls
Title: Re: Three Rivers Region
Post by: frdrcklim on September 21, 2009, 06:02:15 AM
:party:

I need to check 3RR more. Happy Birthday!
Title: Re: Three Rivers Region
Post by: RickD on September 23, 2009, 07:31:41 AM
Wow, no one posted here in two days. Highly unusual. Is everybody still recovering from the birthday party?  ;)
Title: Re: Three Rivers Region
Post by: j-dub on September 23, 2009, 09:27:21 AM
Yes. :D
Title: Re: Three Rivers Region
Post by: Jonathan on September 23, 2009, 09:55:28 AM
David, its been 10 days since you last posted, so I hope you ok, and everything is good for you!

EDIT: Not rushing you btw,

Jonathan
Title: Re: Three Rivers Region
Post by: JoeST on September 23, 2009, 10:29:28 AM
I really hope your ok David ...

Joe
Title: Re: Three Rivers Region
Post by: dragonshardz on September 23, 2009, 02:36:31 PM
From looking at his profile, it seems he is okay, just not posting, since his last logon was today at 5:07 PM (server time). Maybe he's busy creating more wonderful things?
Title: Re: Three Rivers Region
Post by: just_a_guy on September 23, 2009, 03:12:53 PM
Quote from: dragonshardz on September 23, 2009, 02:36:31 PM
From looking at his profile, it seems he is okay, just not posting, since his last logon was today at 5:07 PM (server time). Maybe he's busy creating more wonderful things?

Thats probably true. Anyway, who's rushing him? He deserves time out!
Title: Re: Three Rivers Region
Post by: dedgren on September 24, 2009, 09:52:30 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F1876%2Fthanks090924a.jpg&hash=ec8f0d5f389063248bf025a9acb1ff4791a1622e)

430810
Title: Re: Three Rivers Region
Post by: Ryan B. on September 24, 2009, 10:00:18 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ficanhascheezburger.files.wordpress.com%2F2007%2F01%2F270916539_5a9c0691ef.jpg&hash=727b3551b0c3bfdd3c02cab35e4f65886a67548c)

Take care, and good luck with the many projects!
Title: Re: Three Rivers Region
Post by: JoeST on September 24, 2009, 10:01:57 AM
I hope all is and goes well :) and, far more importantly, I hope you have a fantastic time whilst doing and going :)

Joe
Title: Re: Three Rivers Region
Post by: mayorfabz on September 24, 2009, 12:54:46 PM
I wish you luck and hope everything is OK.
Take care,

Fabien
Title: Re: Three Rivers Region
Post by: Korot on September 24, 2009, 01:10:55 PM
He's still alive! (not that I thought you weren't)

I can't wait to see the new developments, I wonder what they'll include.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: Battlecat on September 24, 2009, 01:37:51 PM
All the best in your busy life!  I know the feeling of late, it's funny how many things in life seem to happen all at the same time.  Take care! 
Title: Re: Three Rivers Region
Post by: ldvger on September 25, 2009, 08:10:37 PM
David-

It seems to be a busy time of year for a lot of folks.  I've noticed that a lot of MDs have slowed way down over the past couple of weeks, both with authors posting updates and in the number of replies, my own included.  I think a lot of it is students (of whatever age) heading back into thier classrooms, but even non-students seem to the busy.  Maybe it's the bustle and hustle that preceeds the onset of the cold weather...getting everything winterized.  Snow tires to put on, radiators to flush and fill with anti-freeze, gardens to harvest and mulch, trees to prune, gutters and chimneys to clean, summer clothes to pack away and winter clothes to unpack, boots and shoes to snow and waterproof, storm windows to put up, snow blower to tune up, firewood to split and stack. 

Here in Seattle the long warm days of summer are slowly sliding towards fall.  The days are shorter and getting chilly, in fact this morning Michael complained to me that he was cold in his sleep last night and I noticed that he had used the wool blanket at the end of his bed for the first time since May.  I have all the windows in the apartment open at least an inch and so am thinking it may be time to close a couple for the season.  Temps are still mild and the sky, when clear, is still Seattle's own special neon blue, but I can feel fall creeping up on us.  Well, it's almost October, so it's time. 

Whatever keeps you away from 3RR must be important, as I know how you value this project in your life.  We will all still be here when you have negotiated the forks in your roads, so take your time and choose your paths with due care...not all forks have space for a U-turn further down the road. 

Lora/LD
Title: Re: Three Rivers Region
Post by: adroman on October 01, 2009, 09:14:24 PM
I think this is about as quiet I've ever seen 3RR  :(

I hope everything goes well in real life, David...  ()stsfd()

hope you return shortly!
Title: Re: Three Rivers Region
Post by: ldvger on October 01, 2009, 09:58:03 PM
:::whispering:::

I agree.  Maybe David is not posting so as to throw off all of our guesses for 500k views?  I doubt that is the case.  I just think he is dealing with RL, as we all must do. 

 

Lora/LD
Title: Re: Three Rivers Region
Post by: dedgren on October 02, 2009, 10:43:54 PM
Hi, folks...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F950%2Ftheboat091002a.jpg&hash=094cb6613c374dce9f6410cda22cd1ed306ae57e)

I'm OK.  Anyone want to BAT 3RR a boat?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F2126%2Ftheboat091002b.jpg&hash=929ddd556cbf17f55d535b022036f43ce83afac5)

The Mary B.  60 feet/18 meters long.  97 years old.

Anyone?  Catch you all in a bit.


David

437029
Title: Re: Three Rivers Region
Post by: ecoba on October 03, 2009, 07:34:26 PM
Well, I'm not a BATer, so I couldn;t do it.

It's good to see you back, my friend.

Ethan
Title: Re: Three Rivers Region
Post by: Pat on October 03, 2009, 07:54:41 PM
David that sure is a pretty boat there!!!
Title: Re: Three Rivers Region
Post by: ldvger on October 04, 2009, 02:39:25 PM
Good to see you again David! 

The boat reminds me of a dream I had amny years ago about a "ship rock" that, when explored, turned out to actually be a house.  The dream was so vivid, I actually sketched out the ship rock and created a remembered floor plan from it...still have it in my "Ideas" folder.  Do you remember the scene in the movie of The Fellowship of the Ring where Boromir and Frodo quarrel over the ring, at the end of the film?  There is a stone statue lying on it's side in the wooded glade in that scene which also reminded me of my ship rock dream. 

As for BATting the boat, well, maybe I could.  I just started last night using the tutorials over on ST to teach myself BATting and so far have created, TA-DA!  A wall with a door and windows!  Yikes!!!  Tonite I think I get to creat the side and back walls.  I have a RL cattle farm in my MD that I am going to try to BAT and LOT a custom lot for...wish me luck!

Lora/LD
Title: Re: Three Rivers Region
Post by: adroman on October 05, 2009, 12:20:12 AM
Sorry David,

I can't BAT boats... no matter what I try,

By the way, is that from the LOST set (http://lostpedia.wikia.com/wiki/Black_Rock)?   ::)

It'd certainly be an interesting sight in SC4!

P.S. Welcome back!
Title: Re: Three Rivers Region
Post by: FrankU on October 05, 2009, 12:49:28 AM
You surely won't need this tutorial for making this ship.

http://sc4devotion.com/forums/index.php?topic=2443.0

Title: Re: Three Rivers Region
Post by: mayorfabz on October 05, 2009, 08:06:16 AM
Oh. My. Gosh. The Flying-Dutchman-of-the-Woods. Sure looks creepy.
It reminds me of something I had spotted on Google Maps a couple years ago:
http://googlesightseeing.com/2005/09/26/the-whampoa/ (http://googlesightseeing.com/2005/09/26/the-whampoa/)
Didn't see that one in the several recreations of HK, though.

Hope to read you soon,

Fabien
Title: Re: Three Rivers Region
Post by: tooheys on October 06, 2009, 03:39:14 AM
Damn, would have to reticulate some very old splines to rebuild that  ;D But would love to see it.
Title: Re: Three Rivers Region
Post by: JoeST on October 06, 2009, 05:00:30 AM
Quote from: tooheys on October 06, 2009, 03:39:14 AM
Damn, would have to reticulate some very old splines to rebuild that  ;D But would love to see it.
Oh man...that was terrible :D fantastic

Joe
Title: Re: Three Rivers Region
Post by: metarvo on October 06, 2009, 05:42:41 AM
Hi, David!  :)  3RR gets a little lonely during the extended absences, so I'm glad to see that you're still around.  How did you manage to find that boat, anyway?  It looks ancient.  At least you did give us the length, which will help with the BATting when someone decides to give it a try.
Title: Re: Three Rivers Region
Post by: threestooges on October 06, 2009, 10:48:40 AM
Well now, that's a fancy old relic there. Never BATted a boat before, but there's a first time for everything I suppose. Since no one else has annouced an intention to BAT this that I've seen here, I think I'll 'speriment for a bit (but don't let that stop any of the BATters out there who actually know what they're doing).
-Matt

-edit:
After a little work, and a preview render, I found out that the game's perspective effectively hides most of a boat's hull when it tapers down like that. The cabin is under way now, as is the rest of the deck. It's going along fairly well too except for a little problem with the extruding of the curved face in the front. Since it's right out of the shop, the textures are a bit clean, rest assured,they'll be dirtied up before it's done.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F2074%2Fts3rrmaryb.jpg&hash=6e6cc2bf3d4dba54d335ffec3b642f20c68e4287)

As for the problem with the cabin section. I made 2 arcs for the top and bottom of the wall, connected vertical lines at the endpoints, and used a similar process on a smaller scale for the windows, like a basic rectangular wall, just with arcs in the mix. I welded all the corners and extruded, but the middle window gets blocked out and the faces aren't clean. It's like there are invisible vertices or something that the extrusion is showing. If anyone knows a potential cause of that, thoughts would be appreciated.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F4922%2Fts3rrmaryb1.jpg&hash=178151356fa360e990634fcb31cd33a610b560b6)
Title: Re: Three Rivers Region
Post by: adroman on October 06, 2009, 02:18:40 PM
That looks awesome threestooges!

Can't wait to see it in action,  :thumbsup:

Havva good one.
Title: Re: Three Rivers Region
Post by: JBSimio on October 06, 2009, 02:44:17 PM
Quote from: threestooges on October 06, 2009, 10:48:40 AM
As for the problem with the cabin section. I made 2 arcs for the top and bottom of the wall, connected vertical lines at the endpoints, and used a similar process on a smaller scale for the windows, like a basic rectangular wall, just with arcs in the mix. I welded all the corners and extruded, but the middle window gets blocked out and the faces aren't clean. It's like there are invisible vertices or something that the extrusion is showing. If anyone knows a potential cause of that, thoughts would be appreciated.

Hi Matt,

This appears to be one of those areas where GMAX falls short.  Many people would probably suggest using the bolean function to cut windows out of the wall (most likely made with a tube in this case)... but GMAX also seems to have some quirks when it comes to texturing such a piece later.  In fact, base on what you've shown here, any textures you apply to this wall will also be screwed up along those shadow-like "folds" and such that you can see on the wall.  I have some thoughts which I will PM to you shortly.  ;)

JB
Title: Re: Three Rivers Region
Post by: mayorfabz on October 06, 2009, 03:14:04 PM
QuoteQuote from: threestooges on Today at 11:48:40 AM
As for the problem with the cabin section. I made 2 arcs for the top and bottom of the wall, connected vertical lines at the endpoints, and used a similar process on a smaller scale for the windows, like a basic rectangular wall, just with arcs in the mix. I welded all the corners and extruded, but the middle window gets blocked out and the faces aren't clean. It's like there are invisible vertices or something that the extrusion is showing. If anyone knows a potential cause of that, thoughts would be appreciated.

Hi Matt,

This appears to be one of those areas where GMAX falls short.  Many people would probably suggest using the bolean function to cut windows out of the wall (most likely made with a tube in this case)... but GMAX also seems to have some quirks when it comes to texturing such a piece later.  In fact, base on what you've shown here, any textures you apply to this wall will also be screwed up along those shadow-like "folds" and such that you can see on the wall.  I have some thoughts which I will PM to you shortly.  Wink

JB

Jeeze how did I end up on the Klingon version of 3RR??

$%Grinno$% Sorry I am but a total BAT-Ignoramus  $%Grinno$%

Good luck on your 3D endeavours,
Fabien
Title: Re: Three Rivers Region
Post by: Gaston on October 06, 2009, 03:45:48 PM
QuoteJeeze how did I end up on the Klingon version of 3RR??

Perhaps these links might help then Fabien

Hope that helps    ;D


---Gaston
Title: Re: Three Rivers Region
Post by: JBSimio on October 06, 2009, 04:48:51 PM
I thought I was going to just send this to Matt personally, but then I thought it might be useful to some others as well... so I decided to just post it here.  ;)

Anyone who BATs knows that there are many countless ways to accomplish the same thing... so by no means am I presenting this as the ONLY solution.  It might not even be the best one, but it is the method I use most often and I know it works fine with GMAX which doesn't offer all the extra options that Max users are able to use.  So here is my suggestion in the hopes that it will help Matt or anyone else who might be interested.

1.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FMatt01.jpg&hash=034d7ccba9549bf7659ce1813b7b114941dead94)

For the bottom and top portions of the curved wall, I would just use tubes.  The settings shown here are just for the sake of example, but this would give you a front cabin which is 6 meters across.  Notice also that "Slice On" is checked and the from and to coordinates below will give you a half circle facing the front.  The center of the tube is also at 0,0 which will be important later.

1.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FMatt02.jpg&hash=8398424749e45dc3b3604707abde61254a56d77c)

For the top of the curved wall, I just cloned the bottom portion and increased the outside radius to give it the overhang seen in David's original picture.  The high-lighted piece is another clone of the first piece, but with the sides changed to 5 and the smoothing turned off.  This piece (Tube03) will become my template for making the window section of the wall.  Let's hide the bottom and top sections and make some windows now.

1.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FMatt03.jpg&hash=87b94c80ae7d4a39fd059527d14f77a2712e2300)

Basically, I just snap a regtangle to the corners of one single section of the tube... preferably the front one.  You'll notice in the rest of the pictures that I adjusted the height (labeled length in the parameters) of this piece to 1.9 to avoid having it looked squashed.  Not really important to what we're doing, but I just mention it to avoid confusion.  The important thing here is NOT to change the width of this piece.

1.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FMatt04.jpg&hash=33ae2d48b828b02bee027d1e4b91a08ff507f340)

This will now be the wall for our window to sit inside.  I just cloned the original rectangle and made it smaller for the window opening.  Then I did an edit spline, attached the two rectangles and extruded them to make the wall.  Note that because we traced the front of the curved wall, I extruded the piece -0.3 (negative).  This will make a difference in how the edges line up!

1.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FMatt05.jpg&hash=52f8b8893a6e4b12c1275df3343eb10bbcae7946)

I then added a window frame (and glass, which you won't see a separate picture of) and centered both inside the wall.  I also add any UVW maps and final modifiers I need before moving on.  At this point, I will now group all three pieces (wall, frame, glass) to make them act as a single section of wall.

1.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FMatt06.jpg&hash=13d7091094544b1d84f30cb10e8cc09a28bc1b71)

Here is the most important part... and possibly the only real tricky thing to do.  Make sure you have the top view high-lighted.  Select this newly formed group and then click on the Hierarchy tab.  Click the box that says Affect Pivot Point Only and make sure you have the Select and Move button pressed.  Now go down to the x,y,z coordinates and move the pivot point to the center of your original tubes.  (Remember how they were at 0,0 at the beginning?)  I also recommend after setting this option that you then click on the Select and Rotate button as well and make sure that the rotating pivot matches your moving pivot as you see in this picture.  (For some reason, GMAX doesn't always accept the changes automatically like it should)

1.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FMatt07.jpg&hash=dd959a71487051515f713d2a5def34e69ba8afe7)

Now, we can simply clone and rotate the other four wall sections into place.  Make sure you click back to the modify tab first!  Try also not to switch the view while doing this as it tends to reset the pivot points (same annoying glitch I just mentioned for some reason.)  All we need to know is how much to rotate these new pieces by.  Well a half circle is 180 degrees, and we want it divided into 5 sections... 180 divided by 5 is 36.  So, with the Select and Rotate button, we just enter 36 for Z... the others would be 72, -36, and -72.  Five wall sections... all lined up and ready to go!

1.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FMatt08.jpg&hash=f69f00b34ca382a26aff9922555a8cec437c0129)

And there it is... I would probably also add a "window sill" and other trim pieces using arches or tubes and then go from there.  I also made a couple adjustments for the new window height and thickness to cover the inside of the curve a bit better.

JB

Title: Re: Three Rivers Region
Post by: threestooges on October 06, 2009, 05:41:03 PM
Not only have you demonstrated an excellent work around (proof again that there is more than one way to skin a cat in the BAT), but you have also answered a question that's pestered me for some time: namely how to modify where the axis pivot origin thingy is for model pieces. While I was hoping to have a perfectly round front, this will certainly do the trick. I'll have a go at it here today or tomorrow (paper coming due, but shouldn't be too bad). Thanks Jon!
-Matt
Title: Re: Three Rivers Region
Post by: abcvs on October 06, 2009, 08:44:02 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv671%2FDragonAnime%2FbannerCJ.jpg&hash=8fac8eb0d7c49f8a43eb0641c1b2f7dc7900f868)

Congratulations to David for the addition of ST-3RR to the Simtropolis CJ Hall of Fame. (http://www.simtropolis.com/omnibus/index.cfm/Main.Simtropolis_CJ_HOF.3RR)

The Simtropolis City Journal Hall of Fame includes the following City Journals due to their intricate design and long following of fellow SimTropolis members. The journals here have inspired many generations of Simtropolians and their followers have nominated these journals for several trixies.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F5023%2F3rrsplashtf4.jpg&hash=9aa75065a5465e04dff47e03b883e551dc468626)

The Three Rivers Region (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819)

Author: Dedgren (David)
Type: Project, Development, Educational
Genre: Collobaration
Started: Mar-12-2006
Concluded: Dec-25-2008
Trixie Wins: 2006: Most Edcuational CJ, CJ's Statistical Addiction Award
Total Pages: 73
Total Replies: 2175
Total Views at Conclusion: 68157
Total Views: @ Sep-30-2009: 76738 (*That is over 8500 views since 3RR was closed.)

From the first pages, where we learned how to organise our plugin folders and turn off the U-Drive it icons, to the last page where we marvelled at the extraordinary sight of a fully functional, draggable single track railway, David has kept us on the edge of our seats, never quite knowing what will crop up next in this amazing journey of virtual city building simulation.

One of the early major highlights of 3RR was when it was discovered how to make 'land bridges', that is a bridge above sea level, which was never intended to be possible by the original Maxis creators. David, however is never one to simply accept that the way the Maxis developers intended for us to play the game, should be the only way to play it - FAR from it.

This screen shot is of David's first ever land bridge... and it changed the way we built in game bridges forever. The original 3RR tutorial How to Build a Land Bridge (http://www.simtropolis.com/omnibus/index.cfm/Main.SimCity_4.How_to_Build_a_Land_Bridge) is now in the Omnibus.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F2821%2Fstp301220cc9c3nk2.jpg&hash=d2ffaee4781a49a8168d81a6681ce8770d4b6de2)

The other notable acheivement and lasting contribution to the Simcity City Building community was the developement of the FAR (Fractional Angled Road) and FARR (Fractional Angled Rail Road). Now taken for granted by many, these came to us courtesy of many late night, airport waiting area sessions on David's trusty laptop.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F3245%2Fteaser08072501vb5.jpg&hash=68217343e7f8884e3ee1bf5499b97389048ab152)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F3032%2Fteaser08072603gd3.jpg&hash=83f53db1496b2d2527f189bd33de8337142e147c)

The last screen shot that David gave us was of his yet again game changing, STR (Single Track Rail), one of his last major projects before he retired ST-3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F187%2Fteaser08101606kx3.jpg&hash=c1af70db7494234ab9bcd9bcad1a76458c6e4ff2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F4149%2Fdetouraheadsignhy7.gif&hash=4790765120884bbaab36f8b979d7cf8560975b87)

Of course as David would oft beholden and remind us... there is always much more going on over at 3RR SC4D (http://sc4devotion.com/forums/index.php?topic=112.last#last).






Title: Re: Three Rivers Region
Post by: JoeST on October 07, 2009, 05:18:23 AM
congratulations David,
Title: Re: Three Rivers Region
Post by: metarvo on October 07, 2009, 05:36:59 AM
This is a well-deserved award, David, and you have most certainly earned it.  Those four quads at the beginning of 3RR have multiplied and resulted in a huge region, many new transportation options, and several helpful tutorials.  You have the right to be proud, David!

&apls

&dance
Title: Re: Three Rivers Region
Post by: Ryan B. on October 07, 2009, 09:14:42 AM
David, what an honor!  3RR is definitely deserving of that award!
Title: Re: Three Rivers Region
Post by: dedgren on October 07, 2009, 09:36:11 AM
Thank you to the folks at ST for the recognition of 3RR-ST as HoF-worthy.

I'll have more to say about that in a bit.

Thanks too to my friends who have taken an interest in the boat.  We'll be returning to that, too.

* * *

The default RealRoads set is progressing slowly but surely.  It took most of the past week to overcome a severe aliasing problem in the diagonals.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F4353%2Fpic100709a.jpg&hash=90669666cb07ffabbd39d0d53bbbb46b5a602dd0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F3660%2Fpic100709b.jpg&hash=b5b02087c144ff1abaecaebbb46801eb17246d66)

Later.


David

444166
Title: Re: Three Rivers Region
Post by: adroman on October 07, 2009, 02:14:49 PM
Congrats on the award!  &apls

Those RealRoads really (alliteration, eh?) live up to their name, they look brilliant!

Well done...  :thumbsup:
Title: Re: Three Rivers Region
Post by: ecoba on October 07, 2009, 04:08:32 PM
David,

The Real Roads are looking fantastic. The textures on them actually- in my opinion- look like the many RHW-2 textures combined into one great network.

I will most definitely be using the Real-Roads to the best of my ability when they are released.

Have fun, my friend,

Ethan
Title: Re: Three Rivers Region
Post by: metasmurf on October 07, 2009, 04:19:30 PM
Can't wait for the real roads  :thumbsup:
Title: Re: Three Rivers Region
Post by: just_a_guy on October 07, 2009, 07:05:08 PM
Awesome and very realistic roads! They really do live up to their name. And congrats on the award :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on October 07, 2009, 08:55:55 PM
Now, this is The Real Thing.  I just knew there would be some closed-door 3RR development going on while you were away, David.  Good work!

:thumbsup:
Title: Re: Three Rivers Region
Post by: Pat on October 07, 2009, 09:22:54 PM
Hey David I havent been home for awhile and well wow CONGRATS on ST CJHOF!!!


Oohhh hey welcome to pg 450!!!! WOW
Title: Re: Three Rivers Region
Post by: dragonshardz on October 07, 2009, 09:48:48 PM
The RealRoads look great, David, I can't wait to use them myself. And congrats on STCJHOF, (wow whatta mouthful, that) I'm just sad I didn't discover 3RR before it moved to SC4D.
Title: Re: Three Rivers Region
Post by: mayorfabz on October 08, 2009, 12:00:20 PM
Quote. And congrats on STCJHOF, (wow whatta mouthful, that) I'm just sad I didn't discover 3RR before it moved to SC4D.

&apls  Klingon + incredible acronyms   :D

Brilliant.

Fabien
Title: Re: Three Rivers Region
Post by: abcvs on October 08, 2009, 08:04:31 PM
Any rumours that it took all of this year to take the 3RR-ST HoF article from the first draft to the final draft are mostly untrue  ;)  and the fact that someone may have had to be reminded to finish it is also complete speculative heresay - pretty much, give or take.

()stsfd()
Title: Re: Three Rivers Region
Post by: ldvger on October 08, 2009, 09:35:19 PM
David-

RealRoads looking good, grats on the HOF, too!  We miss you and hope you find time to post again soon.

For the BATters working on the boat, great job on the curved wheelhouse.  Just wanted to let you know that in RL few things are every built in a genuine curve, most are what are termed "segmented arches", especially if they contain doors and/or windows.  Pretty hard to make curved glass windows!  It is done, usually at trememndous expense and is not something one would expect to find on a working vessel like a fishing boat.  So, the use of a segmented arch across the window ledges is way more realistic than trying to install into a true curve. 

Oh course, naval architecture is very different from land architecture.  Most boats are built from many true curves and compound curves at that.

Oh and by the way...the difference between a boat and a ship?  A boat can be picked up and put on a ship, but a ship cannot be put on a boat.  That definition was given to me by some friends of mine who jointly owned a 90' ferro-cement sailboat and they said it was a ship, not a boat.  However, given the size of some of the ships I have seen, especially barges, I kinda think 90' is still in the boat category. 

Lora/LD
Title: Re: Three Rivers Region
Post by: j-dub on October 09, 2009, 09:43:05 PM
And now, a real Three Rivers SC4 related pic. Its only going to be uploaded for a very limited amount of time, unless they over look it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F8929%2Fsimplee.jpg&hash=16c91d81fcb782f7f97a8a784fae4d5ce7c9887d)

http://img190.imageshack.us/i/simplee.jpg/
Title: Re: Three Rivers Region
Post by: shanghai kid on October 10, 2009, 05:15:10 AM
that's a funny picture  $%Grinno$% &apls
Title: Re: Three Rivers Region
Post by: mayorfabz on October 11, 2009, 07:33:07 PM
Uhh... Sorry, I'm not getting it.  ???
Anyone care to explain ?

Fabien
Title: Re: Three Rivers Region
Post by: j-dub on October 11, 2009, 09:25:27 PM
Three Rivers is a hospital drama show on CBS. One of America's broadcast TV networks. Three Rivers is also this.
Title: Re: Three Rivers Region
Post by: bakerton on October 12, 2009, 07:33:31 AM
Three Rivers was a sports stadium and nickname for Pittsburgh, Pennsyvania. Can't forget that right? Good. JKB
Title: Re: Three Rivers Region
Post by: mayorfabz on October 13, 2009, 05:59:11 PM
Oh, OK.
I guess that's what comes with not having a TV at home... $%Grinno$%

Fabien
Title: Re: Three Rivers Region
Post by: abcvs on October 13, 2009, 08:04:10 PM
Coming soon to a PLEX near you...

We had to prod him a couple of times, but eventually it paid off...  currently in beta.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2Ftp-images%2FImage%2F1255437302product_image.jpg&hash=bddcf082513c0a7f04892ccd263b7edacab7f5f4)

Oh..   and these are in the alpha-works as well...  transit enabled fords...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FPPondFord1.jpg&hash=d306cfd6b6d0363ffc43c98ff543f234f99becc8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2F131009-2.jpg&hash=382fac21e6dabec24716190c2828805e0403d387)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FPPondFord8.jpg&hash=75d2cdfc741d0e84d4ed192d73d4bbe51b957fb6)

[More] (http://simpeg.com/forum/index.php?topic=6102.645)



Title: Re: Three Rivers Region
Post by: pvarcoe on October 14, 2009, 09:04:47 AM
Wow!
That is a spectacular set of pictures.
Off to SimPeg, hope I can remember my login.
Title: Re: Three Rivers Region
Post by: j-dub on October 14, 2009, 09:14:33 AM
Have not seen Peg developer notes posted here before.
The street under water reminds me of when I recently made the mistake of getting the left out rain tool to get the whole city eventually flooded when used in mayor mode, but cars still drove under the water. The tunnels and puzzle pieces disappeared, but the existing dragged networks survived. So, is it possible these Fords could be pieced rather then transit enabled?
Title: Re: Three Rivers Region
Post by: abcvs on October 16, 2009, 12:05:53 AM
So what do you get if you cross, RRP pasture flora, PEG PPond flora, FAR Rural Roads and a Dedgrenian Land Bridge together?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FGrassCanal4.jpg&hash=0ea64271afc8e3ff60ee32322e1ad581d5deec97)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FGrassCanal5.jpg&hash=6995993af0b9141c0193e89d22bc968d5de081e7)

The answer...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FCJ%2FGrassCanal4-1.jpg&hash=786c7df167452606090cfe78bf193533cecffd3d)



Title: Re: Three Rivers Region
Post by: girlfromverona on October 16, 2009, 12:58:15 AM
Nice work on the RealRoads, David! Apologies for not being around much lately - we moved back to NZ a couple of weeks ago, and things have been a bit up in the air since then, so to speak. Hope everything is well with you.  :)

abcvs: Those pics are stunning! Thanks for sharing.
Title: Re: Three Rivers Region
Post by: abcvs on October 17, 2009, 06:07:21 PM
The PEG-PPond Culverts (http://simpeg.com/forum/index.php?action=tpmod;dl=item1076) have been released.
Title: Re: Three Rivers Region
Post by: mayorfabz on October 20, 2009, 09:36:32 PM
Congratulations, abcvs; That is truly an amazing job. &apls
Fabien
Title: Re: Three Rivers Region
Post by: dedgren on October 21, 2009, 07:31:51 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F576%2Fteeshirt091022.png&hash=c5a5a105c62eda13ecb0f0bf369fa9fc702b89e7)
Jack Edgren - December 12, 1929-October 22, 2009

My dad died early this morning.  As everyone here has probably figured out, there's been a lot going on in my life recently, and I've relied on you folks to keep things moving along.  You've done a great job.  I should be back to posting more regularly by the end of this month.

I do, though, want to share just a bit about the guy who, with my mom Marti Edgren, brought me into this world, because he had a lot to do with the way I am today, and thus with 3RR ever coming to pass.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F3119%2Fbabydad091022.png&hash=5eb555805b7ff64afff301ab36aedcdec4606598)

Dad was born to Harry and Helen (Hammerstrom) Edgren just after the start of the great depression.  He grew up on the south side of Chicago, and then all around the country as Grandpa Harry pursued his education and then his career (he was an educator, and wound up with a Ph.D and a position as a professor at Purdue University).  Helen was an elementary school teacher, and retired in the early 1960s.  Dad wound up with a Bachelor's degree in psychology from Grinnell College (now University) in Iowa, and went to work in the personnel department of a Chicago steel mill.

In 1951, my dad was drafted into the army.  Before he went overseas, he married Martha (Marti) Steffen, whose parents were Dewey and Ethel (Bartley) Steffen of Hammond, Indiana (I've noted elsewhere that Grandpa and Grandma Steffen had a dentistry practice in Hammond, and among the folks whose teeth they worked on was Gorgeous George, the wrestler [linkie] (http://en.wikipedia.org/wiki/George_Wagner)).  Dad and mom got married at the beginning of 1952 in a military chapel at Fort Ord, California

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F1705%2Fweddingpic091022.png&hash=a92be5c37254e6d648ba8bd54047412b07601327)

and I was born in the hospital at that post later that year.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F2600%2Fmeontrikeskewed091022.png&hash=8c93e662eb180169136c768871332308e2afee42)

Two more children followed, my brother and sister, in 1955 and 1958.

After Dad's service was over, he and mom settled in Downers Grove, Illinois, from where he took the Chicago, Burlington & Quincy commuter train [linkie] (http://en.wikipedia.org/wiki/Chicago,_Burlington_and_Quincy_Railroad) for the next decade into Chicago to work.  I used to walk the six blocks or so to the station to meet him for the walk home.  He then started a company with several associates that did post-tension concrete work all around the country.  He was an ironworker and union member, and after the death of one of his partners in the 1970s, left the company he formed to work as a consultant and crew foreman on post-tension concrete projects in northern Illinois.  We'd drive under interstate highway bridges and he'd say, "That one's mine."  He finished out his working life working on the prestressed concrete nuclear reactor containment domes and cooling towers at the Byron Nuclear Generating Station south of Rockford, Illinois [linkie] (http://en.wikipedia.org/wiki/Byron_Nuclear_Generating_Station).  My mom, who had taught elementary school at Mill Creek Elementary School in Naperville for almost two decades, retired at the same time.

They moved to Pinehurst, North Carolina.  They built a beautiful house

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F9792%2Fmomanddad091022.jpg&hash=f1d74ffae874561e46436497f75a847b734d7937)

and dad had ample opportunity to pursue his lifelong passion (one set of footsteps I did not follow in) for golf.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F3865%2Fgolf091022.jpg&hash=2762bb9427fb4dcc32a281ab4ba666de6f4d3ba6)

Mom had strokes that left her unable to walk in the late 1990s, and passed away in late 2001.  Dad didn't want others to take care of her after the first stroke, and told me he worked harder doing that for several years than he had as an ironworker.  He hung in there in Pinehurst until last year, when he simply became too frail to live so far removed from family.  He then moved to the Tampa area, where he bought a small house a block from my sister.  There was not a day after that where she did not spend some time with him.  My brother and I were in regular touch by phone, and I last talked with him the weekend before last.  It was a great conversation, and it ended with my dad, who was assuredly not a touchy-feely kind of guy, saying that he loved us.

On Monday, the 20th, my dad got up and drove his car to a local restaurant where he liked to eat breakfast.  He found the restaurant closed, and as he tried to leave the parking lot, he hit some construction cones and a pole.  A policeman stopped and found him to be confused and disoriented.  He was taken to a local hospital and it was determined that he'd suffered a ruptured aneurysm of the brain.  It had apparently happened just before he woke up, because he had not realized that it was only four in the morning (that is why the restaurant was closed).  My sister, who was called and came to the emergency room, said that dad remained fully able to talk with her and walk around right up until they wheeled him into the operating room and sedated him for surgery to relieve the pressure created by the ruptured aneurysm. 

While the surgery went well, dad, who was kept in a purposeful coma after it was over, began to decline more or less immediately afterwards.  My sister was with him when he died.

* * *

I know this isn't the usual 3RR stuff, but if you take nothing else away from it than this: if you love someone, always treat them like you will never see or talk with him or her again.  You never know.  Although my dad lived a long and full life, I find myself wishing I had talked with him about so many things.  It is hard to accept that he is gone.

Later, folks.  Later.


David

456114
Title: Re: Three Rivers Region
Post by: TheTeaCat on October 21, 2009, 07:35:15 PM
My Sincere condolences David.
I understand what a difficult time this is for you.

You are in my thoughts and prayers


Derry
Title: Re: Three Rivers Region
Post by: metarvo on October 21, 2009, 07:44:09 PM
Oh, man, I'm so sorry about that. ()sad() Take care, David, and don't worry about getting back to us before you feel like it.  Until then, we'll still be here.
Title: Re: Three Rivers Region
Post by: Tarkus on October 21, 2009, 07:48:04 PM
David, my heartfelt condolences go out to you and your family for your loss.  Losing close family members is always tough.  Your dad sounds like he was a great guy.

-Alex
Title: Re: Three Rivers Region
Post by: tooheys on October 21, 2009, 07:51:00 PM
David, I'm sorry to hear of your loss. My thoughts are with you and your family during this difficult period.

Dave
Title: Re: Three Rivers Region
Post by: Livin in Sim on October 21, 2009, 08:22:47 PM
Hello, David,

I'm so very sorry for your loss.  Thanks for sharing some details of his life with us.  It sounds like he was a great, hard working dad, and it is so special that he cared for your mother when she got sick.  You and your family are in my thoughts and prayers. 

Kindest regards.
--Liv
Title: Re: Three Rivers Region
Post by: Battlecat on October 21, 2009, 08:32:59 PM
All the best to you and your family in this difficult time.
Title: Re: Three Rivers Region
Post by: j-dub on October 21, 2009, 09:23:32 PM
We have lost a lot of good people this year, a lot of celebrities, and it seems a lot of war heros, a lot of WWII vets for that matter, not to mention, what is also happening in the middle east right now. I just lost my grandfather last month. He had some stuff in common with your father. Just to be fair, I have to mention, this is the third funeral I have gone too, but the one with the most traffic in the recession. I just did not share it on here, because I did not know how to go about dealing with it. I guess because of recent events, it is out now.

So I get where your coming from David. My grandfather also fought in WWII. He married my grandmother as soon as he got back from the war, it seemed to be the big thing to do at that time, I guess that's where the term baby boomer generation came from. I never got to meet her though, she died a time before my arrival. I would not be surprised if your father and my grandfather may have crossed paths at a different time, after all you come from the same surrounding Chicagoland area.

When this family passing happened last month, exactly a month after his birthday, that last stroke was the third. What is really something else, a day after he died, the hospital he was at just went to the press they finally had tech to find and eliminate strokes before they happen. There could not have been worse timing. Well, I take that back, today before I posted this, and I mean right before I posted this, my bicycle broke for no apparent reason in Naperville. Over time, I spent over 75% of the cost to keep having to repair it, and it just could not take it anymore and just had to break there, of all places in the middle of a long thru road with a double solid yellow line. To make matters worse, my PlayStation 3 died out later after a hard day at work, it froze over I don't know how many times, but this time afterward, the disc reader just failed to initialize. So not one, but two major inconvenient breaks I had today that are going to cost me severely. Still though, I think my grandfather was happier after passing, he finally got to see grandma again.

It still does not change the fact how sorry I am to hear of your loss. Dave, consider your father a war hero, just like the case of my grandfather, without your father not making it back from the war, you wouldn't be here, and we wouldn't even be here to run about in this 3RR community, especially with your fair share of accomplishments we have had over time.
Title: Re: Three Rivers Region
Post by: superhands on October 21, 2009, 10:21:55 PM
sorry for your loss David. all the best to the family.

-dave
Title: Re: Three Rivers Region
Post by: io_bg on October 21, 2009, 11:05:15 PM
David, I'm sorry to hear about your loss ()sad() I wish all the best to you and to your family. And don't worry about getting back to us, do it when you want it, we will wait.
Title: Re: Three Rivers Region
Post by: dragonshardz on October 21, 2009, 11:20:49 PM
It's always sad, seeing the life of someone you love come to an end. I offer my most sincere condolences, David, and know your friends, both on and off the 'Net, will continue to support you and your family through this most trying of times.

Your father sounds like he was a hardworking, loving father who cared for his wife during a difficult time in her life. He will no doubt be missed by all who knew him.

I think I can speak for the entire 3RR community when I say that we can wait as long as necessary. Real life takes precedence over our love for SC4, and often at the worst time in the worst way.

May your father truly Requiem in Pace.

--Patrick
Title: Re: Three Rivers Region
Post by: Jmouse on October 22, 2009, 01:05:46 AM
David, while loved ones may leave our sight, their essence is still very much with us. It is their values, their ethics, their love and the endless list of unique attributes they passed down to us that will endure. We came to see these things in ourselves, we see them in our children and we can take great comfort in knowing they will be passed down through many more generations.

I grieve with you and your family...
Joan
Title: Re: Three Rivers Region
Post by: MandelSoft on October 22, 2009, 01:41:21 AM
I'm sorry to hear about the sad news  ()sad(). I hope you had a great time with him. Best wishes to your family.

Best,
Maarten
Title: Re: Three Rivers Region
Post by: threestooges on October 22, 2009, 02:04:23 AM
David,

It sounds like he was an amazing man from what I've seen here, but even moreso from the man I've met here. Like Joan said, people are the product of their parents, their families, their loved ones, and I would say you are a great testament to the man. He may have passed, but he will never be gone. I'm glad to hear that he went peacefully. I hope you and your family are as well as can be expected.
-Matt
Title: Re: Three Rivers Region
Post by: adroman on October 22, 2009, 04:09:25 AM
My deepest condolences David...

I hope you can hold on to the memories of him, because, as Joan said, that's the thing that counts...
As we say on ANZAC Day here, We Will Remember them, in the morning and at the setting of the sun...

Yours,
Adrian
Title: Re: Three Rivers Region
Post by: rooker1 on October 22, 2009, 04:45:11 AM
My sincere condolences to you and your family.
Your Dad does sound like a great man and I agree full heartedly with what Joan has said!
I'll add you and your family in my prayers tonight, please take care David.

Robin
Title: Re: Three Rivers Region
Post by: mayorfabz on October 22, 2009, 06:07:12 AM
Mes plus sincères condoléances à toi et ta famille, David. Nous pensons fort à toi.
Fabien
Title: Re: Three Rivers Region
Post by: Ryan B. on October 22, 2009, 06:10:28 AM
David, I'm so sorry for your loss.  You and your family are in my thoughts and prayers.
Title: Re: Three Rivers Region
Post by: FrankU on October 22, 2009, 07:01:24 AM
Oh David, that is sad sad news....
May your father live for ever in your mind. Maybe he will find a good spot in the Three Rivers Region.
Title: Re: Three Rivers Region
Post by: WC_EEND on October 22, 2009, 07:28:27 AM
Sorry for your loss, and my most sincere condolences to you and your family
Title: Re: Three Rivers Region
Post by: alfadriver12345 on October 22, 2009, 07:44:44 AM
I send you my sincere condolences.Sorry for your loss.  &mmm
Title: Re: Three Rivers Region
Post by: scott1964 on October 22, 2009, 08:17:00 AM
Sorry for your loss  &cry2 &ops ()sad()
Title: Re: Three Rivers Region
Post by: carkid1998 on October 22, 2009, 08:51:25 AM

I'm so sorry, your father sounds like a great man, and I'm sure he was.

Best wishes, Ryan
Title: Re: Three Rivers Region
Post by: Fabian93 on October 22, 2009, 08:53:34 AM
 ()sad() I'm really sorry to hear about your loss  &mmm.
I know how it feels like to lose a beloved person, too  &mmm
I'll send you my my sincerest condolences.
Take care of yourself and your family,

Fabian
Title: Re: Three Rivers Region
Post by: Andreas on October 22, 2009, 09:09:52 AM
Thanks for posting this nice memorial of your parents, David. It's probably not 3RR-related, but this board is not only about SC4, but also about friendship. :)

My condolences to you and your family!
Title: Re: Three Rivers Region
Post by: Tomas Neto on October 22, 2009, 09:27:55 AM
David, my friend, my sincere condolences.
Title: Re: Three Rivers Region
Post by: turtle on October 22, 2009, 09:46:02 AM
My sincere condolences to you and your family, David.
Title: Re: Three Rivers Region
Post by: djvandrake on October 22, 2009, 10:01:45 AM
Very sorry to hear of your father passing.  :(
Title: Re: Three Rivers Region
Post by: Haljackey on October 22, 2009, 10:16:59 AM
So sorry to hear the news about your father, David.  I'm sure this is a difficult time for you, and we'll be keeping you in our thoughts.
Title: Re: Three Rivers Region
Post by: Korot on October 22, 2009, 10:32:25 AM
My condolences David, now I understand why we haven't heard a lot from you lately.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: Silur on October 22, 2009, 11:28:02 AM
I think, all of us now stand with You, David ...
Title: Re: Three Rivers Region
Post by: Gaston on October 22, 2009, 01:54:01 PM
David,
   As I said to you before, I know your loss very well.    And remember he is now watching over you.   You probably feel very alone now.    Know that you are not.   Just look at the posts since you posted what happened.      You have all of those people in your life, and luckily we have you in our lives as well.     I seems silly to think that someone I have never met could possibly touch my life in such a way.   But I will never drive under a concrete overpass and not wonder if it isn't possibly one that your father would say "that's one of mine".     By sharing his story with us; David, you have allowed him to become a part of all of our lives as well.     With that he will live on forever.     I will mourn with you for his loss, and I will celebrate with you all he has done.      Be strong and be proud.   He seems like a great man to have known,  as are you.


Your friend always,
          Al
Title: Re: Three Rivers Region
Post by: homefryes on October 22, 2009, 02:09:27 PM
David,

Thank you for sharing the wonderful story of your parents. My sincerest sympathies on your loss. Peace be with you and your family.

-- Don
Title: Re: Three Rivers Region
Post by: just_a_guy on October 22, 2009, 02:53:13 PM
I am very sorry about your loss David. It seems though that he had a good life and also made many others happy as well.

My sincere condolences to you and all of your family.
Title: Re: Three Rivers Region
Post by: bakerton on October 22, 2009, 03:04:41 PM
I am so sorry to hear about your father David. I too have losed someone yesterday. My grandfather died in an accident involving a semi truck in Tennessee as he was driving to Florida from LaCrosse, Wisconsin area. It stings to learn that as I have a new cousin born the same day. May god be with you and your family in this time of grieving. JKB
Title: Re: Three Rivers Region
Post by: bob56 on October 22, 2009, 03:20:44 PM
Very sorry for your loss...We will be with you and thinking of you :)
Title: Re: Three Rivers Region
Post by: tahill79 on October 22, 2009, 04:53:32 PM
David,

I love 3RR but mostly love the MEN & WOMEN who defended our country.  You have my condolences.  I hope that everything gets better for you.  Good luck friend.

Matt
Title: Re: Three Rivers Region
Post by: BigSlark on October 22, 2009, 05:52:22 PM
David,

I send my deepest heartfelt condolences to you for the loss of your father. I'll keep you in my thoughts and I know that you will always remember him fondly.

Peace,
Kevin
Title: Re: Three Rivers Region
Post by: girlfromverona on October 22, 2009, 06:31:21 PM
I am so, so sorry to hear about your Dad, David. It sounds like he was a wonderful man - hardworking and very caring. Please know that we're all thinking of you.

Marisa
Title: Re: Three Rivers Region
Post by: kimcar on October 22, 2009, 07:33:06 PM
Sorry to read that. My condolences and tough for you and your family
Title: Re: Three Rivers Region
Post by: ldvger on October 23, 2009, 02:14:47 AM
David-

You have lived through and are experiencing that which most terrifies me more than anything else I face for the remainder of my life...the loss of my parents.  I have tried to imagine my life without them and have failed, utterly.  As the eldest child in my family, I know I will have not the luxury of grieving when one or the other, and eventually both, of my parents pass.  I have a family that will be looking to me to keep them together and quite frankly I don't know how I'm going to do it, when the time comes.  My parents have always been the rock, the foundation, upon which I have built my life and the loss of either of them is beyond my ability to comprehend. 

As many folks here know, I lost my youngest sister a couple of years ago.  Both of my parents fell apart with the loss of thier "baby" and it was up to me to hold the family together in the days and weeks immediately after my sister's passing.  I don't know how I did it, but I did, but the cost was much delayed grieving (for me) for my lost sister. 

The loss of a sibling is catasrophic.  The loss of a parent is...the tearing away of all you know and count on in your life. 

My heart goes out to you.  Give yourself time to grieve...you will need it.  Celebrate, as you have here, your father's life.  And know that, in you, he lives on forever.  He is in you, in your children and will be in your grandchildren for hundreds of generations. 

You have my deepest and most heartfelt condolences.  I am so sorry for your loss.

Lora/LD
Title: Re: Three Rivers Region
Post by: Orange_o_ on October 23, 2009, 02:36:03 AM
I am sad to learn the death of your father. All my condolences

David
Title: Re: Three Rivers Region
Post by: Nardo69 on October 23, 2009, 04:02:41 AM
Sorry to hear about loosing your Dad.

That was a wonderful memorial, I am sure he would like it.

Bernhard
Title: Re: Three Rivers Region
Post by: ecoba on October 23, 2009, 04:32:59 AM
I'm so sorry, David.

Your memorial was amazing,

Ethan
Title: Re: Three Rivers Region
Post by: pvarcoe on October 23, 2009, 09:06:16 AM
Very tough news David. My condolences and prayers for you and your family.
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on October 23, 2009, 01:18:14 PM
Sorry to hear about your dad passing  :'( ()sad()

~Corey
Title: Re: Three Rivers Region
Post by: thundercrack83 on October 23, 2009, 01:31:40 PM
David,

I am so sorry to hear about the passing of your father, my friend. Losing a loved one is always heartbreaking, but to lose your father is a loss that is especially hard. I know that it doesn't make things any less painful, but from your very touching tribute, your father lived a full and wonderful life.

My heart, thoughts, and prayers are with you and your family, David. Take care of yourself, and remember that we're all here if you need us, my friend.

My deepest condolences,

Dustin
Title: Re: Three Rivers Region
Post by: Ennedi on October 23, 2009, 07:26:14 PM
My deepest condolences David, my thoughts are with you and your family.

It is always a hard time when somebody beloved is passing, I know it very good too. Maybe the best thing we can do is to keep our warmest memories alive, and don't worry, but enjoy and appreciate everything our closest persons gave us.

My mother died when I was 12 (because of a cancer) and I stayed with my father. We often disagreed when I was a teenager, I was always independent and he had different vision of my future than me, but when I become adult and started studying, our relations were better and better, we had long discussions about life, philosophy and other things. He passed in 1991 when he was 61 years old (he was born a half year later than your Dad) because of a serious arteriosclerosis. Me and my wife took care about him last few months and it was a really hard time for us. Our biggest worry at that time was that we weren't able to help him. He passed too early, our situation improved a few years later and when we travelled across Europe we often talked about my dad. Me and my wife knew he would love to travel with us, and we would love to make his life more pleasant and peaceful. But this is life, and now we know we should make everything best for our beloved persons now. We never know when any of them will go away, and we don't know when we will go away.
Title: Re: Three Rivers Region
Post by: sithlrd98 on October 23, 2009, 08:21:29 PM
David,
I am just now getting around to seeing this.I have been away from here for a while , and the first place I came was 3RR. I am truly sorry for your loss.

Jayson
Title: Re: Three Rivers Region
Post by: CaptCity on October 23, 2009, 09:29:12 PM
David,

Thanks for sharing those wonderful memories with us... Thoughts and prayers go to you and yours...

Captcity
Title: Re: Three Rivers Region
Post by: frdrcklim on October 24, 2009, 07:33:42 AM
I share the same thoughts as those of others. Take care.
Title: Re: Three Rivers Region
Post by: Darmok on October 25, 2009, 08:27:24 AM
David,
you were fortunate of living most of your life with your father, and I envy you for that, looks like he was a very good man.
I lost mine while I was young and there is not a day that I wonder how my life would have turned out had he been there.
So, while I sympathize with you and family for your loss, I can't help but think how blessed you were to have him with you for all those years. and I'm sure you cherish all those great memories.
I agree with Matt and Joan, you're his living testament and by your actions in your community you're celebrating his spirit.
My thoughts are with you and your family.
Warmest regards
John and Nancy
Title: Re: Three Rivers Region
Post by: Kokopelli on October 25, 2009, 10:51:41 AM
My prayers are with you and your family.

Bob
Title: Re: Three Rivers Region
Post by: Connor on October 25, 2009, 02:35:58 PM
Haven't looked at 3RR for a few weeks and i did not expect to see such awful news.

Your father sounded like a great man and i am deeply sorry for your loss.

Good luck. Connor.
Title: Re: Three Rivers Region
Post by: Albus of Garaway on October 25, 2009, 05:23:09 PM
I haven't been around in a while, but seeing this news has truly saddened me. My condolences go to you and your family.
Title: Re: Three Rivers Region
Post by: BigSlark on November 01, 2009, 04:06:17 PM
3RR has been a very quiet place and I hope that the tasks involved with your father's passing are going as smoothly as possible, David.

Peace be with you,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on November 01, 2009, 10:15:13 PM
A little 3RR teaser...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F9307%2Fford091101a.jpg&hash=4e4b4f980780d139d2bdae359e102d7114fce8db)

There's been a lot of talk about fords lately.  I thought I'd try my hand at one.

* * *

Thank you to all of you for the kind words and thoughts about my dad.  This is a special place.  And all of you are very, very special friends.

Onward!  It's going to be a busy month.

Later.


David

466625
Title: Re: Three Rivers Region
Post by: adroman on November 01, 2009, 10:29:12 PM
AMAZING! That is top notch stuff!

I cannot wait to get that in my rural areas...

Also, welcome back!

Havva good one

Also, I got an excellent model for that boat you wanted... are you still interested in it?

EDITAbsolutely, my friend.  I'd love to see it, and what could be done with it.  Matt (threestooges) looked like he was making great progress, too. -DE
Title: Re: Three Rivers Region
Post by: metarvo on November 02, 2009, 05:34:51 AM
It's good to see you getting back to 3RR, David.  It looks like 3RR will have some fords, which make a good bridge alternative for dirt roads IMHO.
Title: Re: Three Rivers Region
Post by: Gaston on November 02, 2009, 06:19:46 AM
Glad to see you back again my friend.


---Gaston
Title: Re: Three Rivers Region
Post by: tahill79 on November 02, 2009, 08:29:59 AM
David,

I saw this over SimPeg but I thought I'd post my question here instead.  Is there a way to make the road ploppable with the water running over, and make the road look muddy coming out of the ford and still be transit enabled?

This is beautiful by the way,  keep up the great work!!

Matt
Title: Re: Three Rivers Region
Post by: Ryan B. on November 02, 2009, 09:47:15 AM
Fords . . . . . . . . or fjords?

I'm not gonna lie, I thought of my Contour before I thought about a road / water crossing.   :P

EDIT:  I have an idea!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm1.static.flickr.com%2F69%2F175602030_66f1a7641d.jpg%3Fv%3D0&hash=a98c00e384e4832243f11c6efed5ab58241b0092)

http://www.nws.noaa.gov/os/water/tadd/images/turnDrownWarningSign.jpg
Title: Re: Three Rivers Region
Post by: calibanX on November 02, 2009, 09:51:31 AM
I'm saddened to hear of your loss David. Best wishes to you and your family.

Take care and be well.

Geoff
Title: Re: Three Rivers Region
Post by: dedgren on November 02, 2009, 12:41:16 PM
Here's a diagram of the transparent ploppable water piece that I've sent off with a request to BAT it that will take us past the proof-of-concept phase for ploppable fords.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7569%2Fpwforddiagram.png&hash=6a8bd70975a5d7972fb3a0c0f079581ed97e0e09)

There's all kinds of places to take this, but we'll see what this gives us first.

Later.


David

467397
Title: Re: Three Rivers Region
Post by: Battlecat on November 02, 2009, 01:00:17 PM
And the road of innovation rolls on in the 3RR! 
Title: Re: Three Rivers Region
Post by: mayorfabz on November 02, 2009, 02:59:27 PM
Glad to see you back here, Mister. And in top form, apparently.
Take care,

Fabien
Title: Re: Three Rivers Region
Post by: frdrcklim on November 03, 2009, 07:22:58 AM
Welcome back David. So I guess ur making creeks now. Always up to new things :).
Title: Re: Three Rivers Region
Post by: ecoba on November 03, 2009, 08:24:32 AM
David, your work just amazes me more and more each day.

Glad to see you back, my friend.

Ethan
Title: Re: Three Rivers Region
Post by: dedgren on November 03, 2009, 09:55:26 PM
omg... omg... OMG!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F3420%2Fitsalive091103.png&hash=fe2a057d6dcbc15f42d8601ab74340f278a61ef6)

I have worked for three years trying to make ploppable textures work that weren't subject to the water bug, and...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F1585%2Fford091103e.jpg&hash=9b403bfedcc8a58b5f661edc9d2a1fac1773e947)

...didn't involve BATting.

...'cos I can't BAT for poop...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F14%2Fford091103d.jpg&hash=02b73b3339350697fe5a9656eb1693ce6408723e)

And tonight?  Well,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F313%2Fford091103a.jpg&hash=85c81d35ba0711453a09e5dfd257f2fabf390166)

It's Alive!  Transparent, even.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F466%2Fford091103b.jpg&hash=bc5673e7de3873d414c5bf82be6962e09bc3504e)

This has huge implications for irregular edges on farm fields, Chris Adams' farm tracks, that sort of thing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F3817%2Fford091103c.jpg&hash=06c6e0711f45ddf6cd2eb178852988d3ea091729)

Pretty cool, eh?

Later.


David

468303


Title: Re: Three Rivers Region
Post by: adroman on November 03, 2009, 10:58:03 PM
That is excellent!
I've waited so long for some Fords... You're an absolute miracle worker!

Can't wait to see where this goes...

Havva good one

Also, my 150th post!
Title: Re: Three Rivers Region
Post by: Glazert on November 04, 2009, 12:48:04 AM
I think this ploppable textures achievement has a lot of potential. One that occurs to me is filling in the gaps between rectangular lots and FAR.
Title: Re: Three Rivers Region
Post by: dragonshardz on November 04, 2009, 05:39:27 AM
Oh, very cool. This is worth watching, as most development here in 3RR is.

EDIT: It's good to see you back, David. I hope the trying times you've been through haven't been too hard on you.
Title: Re: Three Rivers Region
Post by: Connor on November 04, 2009, 10:29:42 AM
Glad to see you back again. Very nice work with the fords  :thumbsup:
Title: Re: Three Rivers Region
Post by: ecoba on November 04, 2009, 12:11:37 PM
Very Cool, David!

This will indeed be another great revolution in modding.

Ethan
Title: Re: Three Rivers Region
Post by: dedgren on November 04, 2009, 12:17:12 PM
Yes, it's 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F7870%2F3rrribbon.png&hash=3b8dcaaf44b08f472785365f73467a4f1c833e27)

We won't get into whether or not Three Rivers Region is an MD or not here.  I've said elsewhere that it isn't, or that 3RR's used steroids and is thus ineligible, or things along that line, but, hey, it's SC4D's third birthday, and I couldn't think of anything else that I could get through customs so easily to my great friend jeronij.  3RR being here this month is dedicated to him, and in honor of all the great things jeronij has done for this community.  Thanks to the SC4D Staff, friends all, for making this happen.

* * *

So, you might remember this-


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F8273%2Fcrimeofthecenturybyitse.png&hash=dd65abd9f58850c67c4eac8a8f3efecc67da813d)

from the last work on terraforming 3RR

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F9659%2Fimportingcrime020911040.png&hash=a1250889ab5c6575745ec7ed2211fd4e7c0111d0)

three years ago just before it reached its current form.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F7009%2F3rr162061205noborders80.png&hash=f782e6b714e52eafd3b6fac5831d1bbf41f029fe) (http://img36.imageshack.us/img36/8081/3rr162061205noborders30.gif)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8994%2Fcrimeofthecenturyicon09.png&hash=d6264061e556cc6f556b9554a355a9eb259d2dcb)That's what I was doing in November, 2006.  Then one day I checked my IM box over at Simtropolis and found that invitation.  I checked SC4D out, liked what I saw, and the rest, as they say, is history.  Within a month, Three Rivers Region had a new home, and you folks have made 3RR what it is today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8994%2Fcrimeofthecenturyicon09.png&hash=d6264061e556cc6f556b9554a355a9eb259d2dcb)So, how will we use our little less than a month that we have remaining here?  I have, as always, some ideas, but I'd like to hear, for a change, what you'd like to see before I just launch off in some direction- a direction as you well know, that's certain to change wildly from day to day.  Post your suggestions, whatever they might be, please.  I know that there's things folks have PMd me about; I'd like to try to catch up with some of them.  Your participation, as always, has been the true heart of the collaborative effort I first envisioned in November, 2006.  It's always great to see where it leads us.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8994%2Fcrimeofthecenturyicon09.png&hash=d6264061e556cc6f556b9554a355a9eb259d2dcb)Speaking of collaboration... well, with all the attention we will get here, who knows what might happen?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8994%2Fcrimeofthecenturyicon09.png&hash=d6264061e556cc6f556b9554a355a9eb259d2dcb)We will also revisit the 500,000 page views contest, seeing as how it was so abruptly interrupted.  More news about that in the next day or so.  We are also approaching our 10,000th post here- maybe that will happen in the not too distant future.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8994%2Fcrimeofthecenturyicon09.png&hash=d6264061e556cc6f556b9554a355a9eb259d2dcb)I also plan to go back and tidy up some things that have accumulated over the past three years.  Broken links, missing pictures, you name it.  I'll keep you posted.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8994%2Fcrimeofthecenturyicon09.png&hash=d6264061e556cc6f556b9554a355a9eb259d2dcb)I also owe out a lot of 3RR Honors.  We'll be working on making progress on that backlog in the weeks ahead.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8994%2Fcrimeofthecenturyicon09.png&hash=d6264061e556cc6f556b9554a355a9eb259d2dcb)So, all in all, I think we're all in for quite a ride.  Make sure, btw, that while you're here in the OSITM section, you check out the other great Mayors' Diaries for November: Fabian93's excellent Empire of Leviathan (http://sc4devotion.com/forums/index.php?topic=8706.0), Jon's (JBSimio) incredible Covington (http://sc4devotion.com/forums/index.php?topic=4274.0), and Derry's (TheTeaCat) Hall of Famer Tales at TeaTime (http://sc4devotion.com/forums/index.php?topic=1346.0), which features "Shenstone" in the new 4-in-1 category.  And those are just the beginning of the marvelous MDs you find on this site.  Great to have you stop by, and thanks, everyone, for being a 3RR Regular*.

Be back shortly.


David

*  A 3RR Regular, as we have all seen, is anyone who has ever posted here, or in 3RR-ST, or on the 3RR Blog, at least once.  Everyone else is also one, too- we're just waiting for that first post.

468731









Title: Re: Three Rivers Region
Post by: Battlecat on November 04, 2009, 12:40:53 PM
Well I'll be darned, my first instinct was right!  Congratulations Dave!   &apls &apls &apls

While your work here in Three Rivers Region has evolved far beyond a simple MD, it's great to see all your hard work recognized once again!  I'm looking forward to seeing what you've got coming up this month and as we move forward into the future. 

BTW, that ploppable water texture looks amazing! 
Title: Re: Three Rivers Region
Post by: ecoba on November 04, 2009, 12:51:08 PM
Quite a surprise, David!

I wasn't expecting this at all, although many others apparently were.

I know that you'll have some special surprises out for us within the month.

Congrats,

Ethan
Title: Re: Three Rivers Region
Post by: adroman on November 04, 2009, 12:52:08 PM
Congratulations on OSITM!  :thumbsup:

I agree with Battlecat, 3RR has evolved above and beyond a regular Mayor Diary...

Can't wait to see what becomes of this...

Havva good one
Title: Re: Three Rivers Region
Post by: rooker1 on November 04, 2009, 12:54:25 PM
 &apls
This is going to be a great month, even better than it was going to be already.  Everything you have done for the site and the community is what got you where you are today.  Your MD is truly one of a kind as is the author!

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: TheTeaCat on November 04, 2009, 12:57:00 PM
Wohooo 3RR in OSITM &apls

This IS going to be a great month.

I really cannot wait to see what else you have up your sleeve and are going to surprise us all with this month
but I know I'll have many enjoyable cuppa's in here 3RR

All the very best to you
regards

Derry
Title: Re: Three Rivers Region
Post by: Tomas Neto on November 04, 2009, 01:00:05 PM
Yes, it's 3RR !!!  &apls &apls &apls

Fantastic!!!
Congratulations on OSITM!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on November 04, 2009, 01:06:34 PM
It turns out that my original guess was wrong.  In any case, I want to congratulate you for OSITM, David!  :thumbsup:  I get the feeling this could be the start of something very, very good.  :)
Title: Re: Three Rivers Region
Post by: wouanagaine on November 04, 2009, 01:10:03 PM
Congrats David  :thumbsup:
Title: Re: Three Rivers Region
Post by: BarbarossaS on November 04, 2009, 01:16:22 PM
Wow, congrats, David. No one deserves this more than you. 3RR is truly a place where dreams come true!

-Stijn-
Title: Re: Three Rivers Region
Post by: Orange_o_ on November 04, 2009, 01:16:32 PM
   
This is truly deserved  &apls
Title: Re: Three Rivers Region
Post by: JBSimio on November 04, 2009, 01:20:59 PM
Congratulations, David!   &apls  3RR is always an enjoyable stop for me and I have a feeling things are going to get really interesting around here now!

Looking forward to it,
JB
Title: Re: Three Rivers Region
Post by: dragonshardz on November 04, 2009, 01:41:35 PM
Well, I'll be darned. I'd always thought of 3RR as something more than an MD, but it just goes to show...nothing is ever as it seems.

David, it would be great if you could catch up on 3RR Honors, the list looks so empty without pictures for most of it's length.

Speaking of catching up...I need to do so as well.
Title: Re: Three Rivers Region
Post by: dsrwhat316 on November 04, 2009, 02:32:59 PM
I admit I was wrong with my guess, but nonetheless this is a nice surprise! Congrats, David!  :thumbsup: &apls &apls

I can only imagine what surprise you are cooking up for your special month... &Thk/(

~ Dan
Title: Re: Three Rivers Region
Post by: Gaston on November 04, 2009, 03:20:34 PM
Hopefully I am reading this completely wrong!
QuoteSo, how will we use our little less than a month that we have remaining here?
Am I correct that I am reading that incorrectly?    Please tell me I am wrong.


---Gaston

QuoteWell, OSITM only lasts a month...and it's already November 4th.
edit:  Ooooops   I read bad stuff into that.   LOL    I didn't think of that.        &ops
Title: Re: Three Rivers Region
Post by: dragonshardz on November 04, 2009, 03:23:31 PM
Well, OSITM only lasts a month...and it's already November 4th.
Title: Re: Three Rivers Region
Post by: Jmouse on November 04, 2009, 03:28:25 PM
Congratulations on a long-awaited and well-deserved run in OSITM, David. I can't think of a more appropriate anniversary gift for our beloved SC4D!

Later...
Joan
Title: Re: Three Rivers Region
Post by: Pat on November 04, 2009, 07:40:24 PM
Hey David congrats for being the first time ever OSITM!!! Welcome sir~
Title: Re: Three Rivers Region
Post by: tooheys on November 04, 2009, 09:48:01 PM
Congrats David, I'm sure that this will be a month to remember.

Dave
Title: Re: Three Rivers Region
Post by: JoeST on November 05, 2009, 02:29:09 AM
Congratulations and I cant wait to see what you get upto :o :)

Joe
Title: Re: Three Rivers Region
Post by: Ryan B. on November 05, 2009, 06:32:19 AM
Congratulations, David! 
Title: Re: Three Rivers Region
Post by: FrankU on November 05, 2009, 07:08:43 AM
David,

Congratulations.
But.... ehmmmm, I'd say that your MD (or whaterver we should call this thread) should earn this award every month. Never a dull moment on 3RR!  &apls
Title: Re: Three Rivers Region
Post by: Bobbi on November 05, 2009, 07:09:42 AM
Congratulations, David! :thumbsup:
Title: Re: Three Rivers Region
Post by: Ennedi on November 05, 2009, 07:35:50 AM
Quote from: FrankU on November 05, 2009, 07:08:43 AM
David,

Congratulations.
But.... ehmmmm, I'd say that your MD (or whaterver we should call this thread) should earn this award every month. Never a dull moment on 3RR!  &apls


Hard to add anything...  :D :D :D
Congratulations David, and thank you for your indefatigable work!  :thumbsup:

Adam
Title: Re: Three Rivers Region
Post by: dedgren on November 05, 2009, 12:49:37 PM
We're going to head down to Twin Glacier Township this evening...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F9483%2Ftwinglacierkf9.png&hash=2978ae71fd3307cc5bcb47a83da46162006210af)

Just to check out some sights, and to take a look at one of the less developed corners of 3RR.  We'll find out how this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F6772%2Fhanskaengine091105.png&hash=cffb2b2c7aace969eac1a6bbdae82533a57cac86)

came to wind up in the tiny hamlet of Hanska.

And we'll take a look at a quad on the collaboration workbench.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F3339%2Floading225teaser091105.jpg&hash=3bbbb2dd283604c4c0a5084a75e3cacef6cbad44)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F5080%2F225teaser091105a.jpg&hash=273a5d54cd416a79876648187a611ec40756e344)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F4874%2F225teaser091105b.jpg&hash=d22fca38fb0095e9939d32c519ddd7c84b7c9734)

See you there.


David

409642
Title: Re: Three Rivers Region
Post by: metasmurf on November 05, 2009, 12:52:41 PM
Wow nice road! I like this style  :thumbsup: any far pieces to go with it?
Title: Re: Three Rivers Region
Post by: adroman on November 05, 2009, 01:17:35 PM
Very, very, VERY nice dedgren!

It'll be interesting to see where this goes...

Havva good one
Title: Re: Three Rivers Region
Post by: Battlecat on November 05, 2009, 01:27:11 PM
Looking great!  I see those new road textures are coming along beautifully as well!
Title: Re: Three Rivers Region
Post by: ecoba on November 05, 2009, 02:42:34 PM
Really Great, David!

The RealRoads are amazing, and I haven't seen much of that township.

Ethan

Post 9100, and Welcome to page 456!
Title: Re: Three Rivers Region
Post by: just_a_guy on November 05, 2009, 03:41:12 PM
I agree. They're looking great! And congrats for the OSITM!
Title: Re: Three Rivers Region
Post by: metarvo on November 05, 2009, 04:17:13 PM
It's been a long time since I've seen a "normal" 3RR update that details a city or quad, so this brings back some good memories.  It appears as though this is the southwestern corner of 3RR, and that little town must be almost all Twin Glacier has going.  I can't wait to see where you go with this, David.   :)
Title: Re: Three Rivers Region
Post by: threestooges on November 06, 2009, 12:22:51 AM
It has trains in it, you have my attention. Nice to see a return to the MD'ing side of things (not that the content development was in any way uninteresting), and I know I'll be keeping an eye out for news on collaboration progress. If I get a free couple hours tomorrow, I'll see if I can wrap up that boat. Jon's tutorial worked wonders so it's just a matter of getting things put together, properly textured and scaled.
-Matt
Title: Re: Three Rivers Region
Post by: Tomas Neto on November 06, 2009, 05:46:59 AM
Very nice road!!! Fantastic!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on November 06, 2009, 06:30:38 AM
Hmm, I have to check & see if I have these still on my hard drive:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F4369%2Fp1northatp10sd6.png&hash=57a03518370e1cd651f638da73da9a0cb7a1c628)

And HD-ize them, of course.   ;)
Title: Re: Three Rivers Region
Post by: dedgren on November 06, 2009, 07:31:36 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4171%2Froadtotwinglaciertitle0.jpg&hash=b4a21c436bb872396737ccf22195a72c128b54e5)

Let's take a drive down to the southwesternmost corner of Three Rivers Region and take a look at the Village of Hanska and Twin Glacier Valley.  Today I'll show you photos taken along the way, and in the days ahead we'll look at how I would implement some of what we see in the game.

The following map is keyed to the photos.  

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F3781%2Flocationmap091109.png&hash=9d36a9b1e0893b71b82ae48dc91eacfe37db5f8b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F7053%2Fr1030x30.png&hash=70213e927c668e8d2597b94d2836a766b2a54abb) We'll enter the area on Route 10 from the northeast.  We've been driving along the southern edge of Broad Prairie, with the mountains of the Southern Range off to our left.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F1948%2F39151316.png&hash=6b9961bd63030f5282ee837fe7a28cfbd74dc3b7) Shortly after we cross the line into Twin Glacier Township, we reach the village limits of the tiny hamlet of Hanska.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F56%2Fhanskavillagelimitsphot.png&hash=fe805639acf806ed1d0f203ced2a017ed0487936)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg121.imageshack.us%2Fimg121%2F8692%2F27012467.png&hash=e39171f04c8a483b6559dc81d7b250d52da08548) Hanska was founded in 1908 by Scandinavian settlers who build a grange and a Lutheran Church to serve their isolated farms.  This is the view along the dirt track that became R-10 shortly afterwards.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F2158%2Froute10throughhanskapho.png&hash=e8298db7ecd9cbdce55334c665ff5f4bc8f09403)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F6871%2F26490919.png&hash=31f98f8bec7a6862df385fd6e2a727cf359de376) The wooden church with its 65 foot/20 meter tall steeple was a local landmark for almost a century.  Sadly, it burned to the ground in 2007, just one year before Hanska's centennial.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F1033%2Fhanskakirkephoto091108.png&hash=6b2ea76dd37c4969de9052be901624e4d8048fdc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F1558%2F54937630.png&hash=7de815bff73a5f97ecad17a1b08bf1697b629af6) The other Hanska landmark that is still visible from some distance away across the flat prairielands is the watertower, another structure that dates back close to the time of Hanska's founding.  This structure is on the 3RR register of historic places, and any talk of replacing it has met with fierce local opposition.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F9961%2Fhanskawatertower091108.png&hash=d2d16e483662eeeaf347431e7115900d3eb12a50)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F374%2F84325437.png&hash=3500a5556892923f75216cb5cc5ae5629193ef82)Hanska's replica Stabbur, a structure used in Scandinavia to communally store grain and dried foods, is located in the south end of the city park and is a popular visitor attraction. To discourage rodents from entering the building, a stabbur was set on narrow piles of rocks or inverse cones of wood at each of its four corners. If the stabbur was built with a loft, it was often used to house hired help and could be used as a sleeping space for guests to the village. Many of these structures are still present in Norway today and are used for all manner of things, including bed and breakfasts and family museums.  The village's stabbur is the centerpiece of Hanska's Syttende Mai festivities, which occur on May 17th of each year, and honor Norway's independence day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F2477%2Fhanskastybburphoto09110.png&hash=c6c436f194fbf5661400448fe05189ff4f38b482)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F4791%2F72323090.png&hash=2dde66790880b8a28bb4bd0bf7be08231a035934)No visit to Hanska is complete without stopping to see "Old Number 5."  This tiny locomotive is all that is left of plans to run a branch of the Duluth, Winnipeg & Western Railroad's Highland Spur line to Hanska in the late 1920s to serve a planned grain elevator.  The engine was transported in pieces by ox-cart into Hanska with the intention of using it to construct track eastwards toward a proposed junction with the spur.  The engine was assembled and, on October 28, 1929, christened "No. 5" by proud local residents with a bottle of wine brought all the way from France.  The next day, the world's economy crashed and entered into the Great Depression.  The plans were abandoned, and the DW&W never came to Hanska, except in the form of Old Number 5, which remains to this day on the only track ever built for it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F56%2Fhanskavillagelimitsphot.png&hash=c988506e0b160e800c44bec421d49821c98dc5b5)

In the next part of this post, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg286729#msg286729), we'll leave Hanska and head on into the Twin Glacier Valley.  Nice to have you along for the ride!


David

470197
Title: Re: Three Rivers Region
Post by: ecoba on November 06, 2009, 03:58:11 PM
Okay, well I've decided to edit my posts accordingly to your update.

Hanska is a pretty little town. I like very rural towns, but we don't have many in these parts, all of our towns have at least 1000 people. Ah, it's sad that Hanska's church burned down, it looked like a wonderful historic building. I bet that someone could have made a wonderful BAT for that church too. I'm pretty sure that there's a church that looks like that one in our town, our episcopal church, right down the road from downtown. It looks very, very similar now that I really think about it, yet, it looks like it needs a lot of work as I drive by these days. Even though I don't attend a church, churches appear as very beautiful to me. My parents also got married in that Episcopal Church, so I would be very sad to see something happen to that church, and so I feel a bit of despair as I see that church has burned.

Okay, enough about churches,

..how many times have I typed that word now? One, two..three...

That's an interesting building that, that, uh...Stabbur! I've never heard of one of those before. According to your description it's a grain storage building/ bed and breakfast, interesting. I've learned quite a few things from you here at 3RR, David, but that's one of the most interesting. And there's also a lot of Norwegians in Hanska.

Are there lots of towns like Hanska in Alaska, it seemed Montana/ Alaska-esque, inspired, town, very, just, beautiful...

Great work, David, I would like to see some more of this township in the future.

Ethan
Title: Re: Three Rivers Region
Post by: adroman on November 06, 2009, 09:13:47 PM
Very interesting!

Can't wait  ;D

Havva good one
Adrian.
Title: Re: Three Rivers Region
Post by: j-dub on November 06, 2009, 11:35:07 PM
That real road reminds me of the old rural highway 2. If it really does have draggable dashed line textures, :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on November 08, 2009, 02:26:20 AM
So here we are, about one month and one MPRE later and here's what I have:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F1792%2Fts3rrmaryb2.jpg&hash=a3fe635b3426699455428481a8bba7f051fce8c2)

The textures need a bot of weathering/dirt but the basic shape is there at least. Let me know what you think David.
-Matt
Title: Re: Three Rivers Region
Post by: girlfromverona on November 08, 2009, 02:52:53 PM
Welcome back, David.  :)

Congrats on the OSITM! I think the M should stand for Millennium rather than Month, though...  :P

Nice work on the boat, Matt! And those signs looks wonderful, Ryan!
Title: Re: Three Rivers Region
Post by: dedgren on November 09, 2009, 02:02:35 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4171%2Froadtotwinglaciertitle0.jpg&hash=b4a21c436bb872396737ccf22195a72c128b54e5)

n.b.: Part 1 of this post, which is broken into several pieces due to the size of the pics involved, is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg285770#msg285770).  The parts are intended to be read in order.

This post finds us leaving Hanska and continuing into Twin Glacier Valley.  Once again, here's our map, which is keyed to the photos. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F3781%2Flocationmap091109.png&hash=9d36a9b1e0893b71b82ae48dc91eacfe37db5f8b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F7053%2Fr1030x30.png&hash=70213e927c668e8d2597b94d2836a766b2a54abb) Regional Route 10 leaves Hanska to the west and crosses the Leaf River, which at this point has left the rocky confines of Twin Glacier Valley to flow its wandering course across the Broad Prairie to its mouth on Neeley's River.  The Leaf, as locals call it, has recovered significantly in recent years from the substantial fertilizer and pesticide runoff that polluted its waters so badly up into the 90s.  While the river below Hanska is still a ways from being up to recreational quality, the future looks good to restore water quality not seen since the turn of the 20th century.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F5153%2F58698080.png&hash=2a98b768f521186346ce63ca10726be8045000af) A little over half a mile/ one kilometer after leaving Hanska, R-10 ends at a tee intersection with R-1.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F4599%2Fendr10photo091108.png&hash=f2887cb27d261a5c321ab1b36d4b1f433961307f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F6408%2Fr130x30.png&hash=dcea8fff91d6f1f05981d7396f6c54983edf35fa) Before the F-637 freeway connecting the main route between Duluth and Winnipeg through 3RR was completed in the 1970s, R-1 was the main north-south road in the west of the region, traversing 40 miles/64 kilometers of the Minnesota and Manitoba borderlands.  Along its path lie the region's largest western cities: Highland and Carson Bluff, along with smaller Whitehall and Boissevain.  In Twin Glacier Township, however, R-1 has always been a road pretty much dedicated to tourists and sightseers, as it ends just short of the 3RR-Minnesota border at the start of the trackless wilderness of the the upper valley.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F7728%2F50240524.png&hash=dceed3317994f3a9708d6d3c55ec382fef5a9a45) Here, our choice is between taking R-1 north through the tiny hamlet of Waldorf toward Boissevan, or south into the valley.  We take the latter choice and turn left.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F7952%2Fwaldorfvalleyrpdirectio.png&hash=84c0954df2961d0672204b3e57dba577f1325934)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F9664%2F34750564.png&hash=64a29d8eae7a93178926bca22780721e195c4a84) That's not to say, though, that R-1 up Twin Glacier valley is not a pleasure to drive.  The relatively flat bottom of the valley and frequent scenic vistas that appear before the traveler, along with the massive realignment of the roadway done in the late 1990s make this one of the region's most pleasurable outings.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F6326%2Fr1intotgvalleyphoto0911.png&hash=dbb92caf616a2e8ac00da431f3e11d9497aea7b3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F9682%2F21242812.png&hash=fc6c2241ebc69e10d0b6200640d29c12063dc039) As you drive up the valley heading on a roughly southwesterly course, the Leaf flows in the opposite direction alongside R-1 in broad "oxbow" meanders.  This unique landform is created as a result of the Leaf's having a high water volume immediately below its headwaters that, on reaching the soft highly saturated glacial soils of the valley floor, causes the river to weave back and forth between the uplands on either side.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F8352%2Fleafriverb091108.png&hash=fcf64c1f8dc2b94cd530c2b79bd7c76502c098b2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F9565%2F51380180.png&hash=86984852cde7971e3da0645fd95e99a6440e4228)Some of the banks of this part of the Leaf are low and marshy- a paradise for both the lovers and the inhabitants of wetlands.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F9869%2Fleafrivercphoto091108.png&hash=c0977a4d5710f09c2bac23c04bd390e42ed81eb4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F1223%2F23604243.png&hash=bf720426b7be8f37de2f32ae57054964db695a8a)Other sections of the Leaf have dry, well defined banks.  The large cottonwoods and oaks that grow in the less saturated soils of these areas create an almost parklike effect, making the eight miles/13 kilometers of the Leaf from the put-in at the bridge just below Moraine Falls to the take-out at the R-1 bridge at Hanska 3RR's premier flatwater float tube experience.  With a steady current of about two and a half miles/four kilometers an hour, floating the Leaf is a great way to spend a sunny July or August afternoon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F951%2Fleafrivera091108.png&hash=f6358c47c257ca910c4cff894c5e26ea0f99e16e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F5058%2F85342543.png&hash=db1301474623366e6f68a09ff5719b63651ad476)We run into what passes for a traffic jam in these parts.  Black bears, Ursus americanus, are frequently seen throughout Three Rivers Region, but are particularly abundant in Twin Glacier Valley.  Adult black bears weigh in between 250 and 300 pounds and stands two to three feet at the shoulders.  Coat color may vary from light brown to deep black.  These bears lead solitary lives except when females are rearing their young, or when concentrations of food bring bears together.  3RR's black bears are omnivorous, eating anything that resembles food in looks, smell, or taste.  They feeds on grasses, fruits, berries, buds or leaves, nuts, insects and their larvae, and on small animals and carrion.  Contrary to popular belief, less than ten percent of a bear's food is animal matter.  During hibernation, a female black bear will give birth to one to four young.  At birth, cubs weigh eight to ten ounces and are hairless. They grow rapidly, weigh about five pounds by the time they leave the den, and 60 to 100 pounds by their first year.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F2145%2Fbearsphoto091105.png&hash=3e20d01f973bf26225852e81f03763309e016aa3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F4230%2F22172831.png&hash=0501746993846bae5a4419438147376f5621b307)The final pic in this part is of the sign that points out Mount Gaston, which dominates the skyline on the north side of the valley.  Interestingly enough, the 3RR historical maker for this mountain is located several miles back just south of the junction between R-1 and R-10.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F259%2Fmountgastonsignphoto091.png&hash=c1430eb35fdcf0658982a7be802e11e2038f46b1)

In the last part of this post, we'll take a look at the glacier that gives the valley its name, and reach the end of the road.

See you in a bit.


David

471958
Title: Re: Three Rivers Region
Post by: Silur on November 09, 2009, 02:27:31 PM
Dear David ...
I like Your Great Theme 3RR from Stex to SC DEV - this is a real GREAT THREAD - YOU give me One Way Rail Roads and many others interesting themes and things ...  Thank YOU very much ... This is my SC4 Bible ...
Sometimes years ago I lived in Soviet Siberia - before 1988 - this is a land like ALASKA with a great October snows, but, sometimes without crazy winds ...
 
Title: Re: Three Rivers Region
Post by: Battlecat on November 09, 2009, 02:42:01 PM
Neat update!  Great collection of photos there, it really helps create a visual of a tiny town!  Looking forward to seeing what else you've got coming!
Title: Re: Three Rivers Region
Post by: ecoba on November 09, 2009, 06:51:54 PM
Oh, Twin Glacier township just gets nicer and nicer. That is an interesting description of the river, another thing I've learned here at 3RR. See my prior post for a tiny bit of elaboration. I had always wondered why the rivers were so windy.

The rivers down south have a great variety in banks too, we have some marshy areas, and some almost park-like river banks all across our city here, we even have a large, approx. 8 mile park that runs along our rivers. Yet, south of town, there are rocky, almost cliff-like banks, quite close to marshy banks.

Well, David don't rush yourself to give us updates, update on your own time, we're okay.

Ethan
Title: Re: Three Rivers Region
Post by: metarvo on November 09, 2009, 07:07:27 PM
This alone proves that the road less traveled is sometimes more enjoyable than the interstate built to bypass it.  It's true that the local road may be longer and slower, but views like the ones along Rt. 1 make the extra time worth the while.  I'm looking forward to more, David.  :)
Title: Re: Three Rivers Region
Post by: dedgren on November 09, 2009, 08:39:00 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4171%2Froadtotwinglaciertitle0.jpg&hash=b4a21c436bb872396737ccf22195a72c128b54e5)

n.b.: Part 1 of this post, which is broken into several pieces due to the size of the pics involved, is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg285770#msg285770).  Part 2 is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg286729#msg286729).The parts are intended to be read in order.

Having passed the viewpoint for Mount Gaston, we reach the last part of our drive up Twin Glacier Valley.  Here's our map, keyed to the photos, one final time. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F3781%2Flocationmap091109.png&hash=9d36a9b1e0893b71b82ae48dc91eacfe37db5f8b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F6408%2Fr130x30.png&hash=dcea8fff91d6f1f05981d7396f6c54983edf35fa) Regional Route 1 continues almost directly west at this point, as we near the Minnesota border.  The farms that dotted the lower valley have been left behind, replaced by a dense oak, elm, hickory and cottonwood forest on the valley's floor, and old growth pine and spruce on the slopes on either side.  The broad curves of the Leaf River are occasionally visible through the trees to the south.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F8372%2F83936649.png&hash=5a04b62010f28a09f275ac7bbb50446b15d0f9bb) A half a mile/.4 kilometers down R-1, we reach the junction with the Valley Regional Park access road into the Twin Glacier area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F2851%2Fvalleyrpphoto091108.png&hash=e28d705df6872b37bdb662f7e269a28e766e93b2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F5164%2F45409865.png&hash=8639fd439b2c7e196c428a0407a700b672dc3034) We will be taking a tour of the park in some detail in a future post, but for now we'll simply turn left, cross the bridge over the Leaf, pay the entrance charge, and drive to the parking area at the end of the road, where we'll stop and follow the path up to the glacier that gives the valley its name.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F1244%2Ftwinglacierphoto0109110.png&hash=8e31a2e098582172559faae0b059d944e98cf86a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F2312%2F46313991.png&hash=904f160e3929fae4945b07fd5971e224588612e5)Twin Glacier is an anomoly, in that it is the easternmost glacier along the border between the United States and Canada, and by all rights should not exist, as the elevation here is several thousand feet lower than the glaciers in the Glacier and Waterton International Peace Parks on the 49th parallel almost 1,000 miles/1,600 kilometers to the west.  Extremely heavy winter snows in the area, coupled with a virtually perfectly oriented location that gets almost no direct sun have left this remnant glacier for us to see.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F1376%2Ftwinglacierphoto0209110.png&hash=380b10106b525f8df60fcd3195f740b4884a0b5e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F809%2F53949078.png&hash=ee448f40a2094e17242d7de6b943d76d101d3491)Twin Glacier descends from a permanent icefield between Mt. Hunter and Green Mountain, and lies entirely within Three Rivers Region.  Its twin arm, being more exposed to summer sunlight, has all but disappeared, and the glacier itself has receded almost a full mile/1.6 kilometers, since the 1800s.  It is estimated that, at the current rate the glacier is receding and barring any major climate change, Twin Glacier will entirely disappear by the year 2080.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F1606%2Ftwinglacierphoto0309110.png&hash=e2dcb61d4bcfa06e482666eb5c4e491d69298476)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F9009%2F51441763.png&hash=274a60d798bda6f3d66645d1c9d789a5d5f84f54)As we approach the glacier on the footpath, we can see that only a small tongue of ice reaches the side valley floor.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F8171%2Ftwinglacierphoto0409110.png&hash=d626aeea51aa24e856bcfce32201903b6e39110e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F981%2F92841639.png&hash=21c7ecdaf3b538f8e14fa21433b33a17e190fb96)While climbing on the glacier itself is very dangerous and strictly forbidden by park rules, you can get right up the edge of the cliff on it's north side to look into the spooky blue glow of its ice.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F5462%2Ftwinglacierphoto0509110.png&hash=4b3e32806fe8ee4dc486e56608032b004db02328)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F5517%2F64083749.png&hash=3f9cac3031e5e30b8e4519da9cc43d50d500a16d)Back to the car, we exit the park, return to R-1 and head the last mile of the road to the west.  The road curves to the south then sharply back to the west and crosses the Leaf River on a historic concrete arch bridge built in the 1930s.  This bridge is also on the 3RR Register of Historic Places, and we'll return to it and the surrounding area, which is a second unit of the Valley Regional Park, in a later post.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F3553%2Fleafriverbridgephoto091.png&hash=e8ffd7dfad53d491455fc424f0591f098e1c98a0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F617%2F76034145.png&hash=89d346eb1b16cf6a0fe4de38df6da380ae0e0050)Route 1 ends in a small parking area about 500 feet/160 meters from Moraine Falls.  Here, the Leaf flows out of its headwaters in the upper valley, which is located mostly in Minnesota, over a moraine left by the giant glacier, now long gone, that created Twin Glacier valley itself.  A well-tended trail leads down to the falls, which are one of the scenic highlights of today's trip.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F3015%2Fmorainefallsphoto091108.png&hash=b18c905456e1d8692e92cbbdc19daff7a4734532)

* * *

So, we've reached our destination.  The next few posts here will take us through the steps of detailing the quads involved to match the description you've just read.  I'd like to have a volunteer step forward to work with me on this.  I'll look back in this evening and, if there's more than one of you who'd like to be an impromptu collaborator, I'll draw straws or something.

Later.


David

472225
Title: Re: Three Rivers Region
Post by: Tomas Neto on November 10, 2009, 12:11:24 PM
Wow David..., fantastic!!!  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on November 10, 2009, 01:01:38 PM
We've completed our drive up Twin Glacier Valley.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg130.imageshack.us%2Fimg130%2F9272%2Ftreesphoto091105.png&hash=e539a1ea6d0e328f6f45b19cc0c266ce65d79bcb)

Check out part 3 here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg286798#msg286798).

More... much more... coming shortly.


David

472741
Title: Re: Three Rivers Region
Post by: Battlecat on November 10, 2009, 01:13:04 PM
Nice update.  That's a great selection of pictures.  I really love the coloration of glacier ice! 
Title: Re: Three Rivers Region
Post by: metasmurf on November 10, 2009, 03:24:45 PM
Nice pictures. I like the one with bears on the road  :thumbsup:. Never witnessed that myself, only reindeer and elks.
Title: Re: Three Rivers Region
Post by: JBSimio on November 10, 2009, 05:25:10 PM
Great updates, David!   &apls

I really enjoyed pictures of the church (3) and the Stabbur (5) in the beginning of the update.  The river pictures are all nice ones, making it impossible for me to pick a favorite.  (I should also mention that I love the little eco-lessons you scatter throughout your posts, not only here but in general.  Given what I do, many of these asides are known to me already... but the educator in me still likes to see them!)  The bridge (21) and the waterfall (22) at the very end are both great shots.

But the glacier pictures!!!   :o  :o  :o  "Incredible" simply pales as a description!  All the pictures I've ever seen have been of glaciers as the reach and fall into the ocean.  I've never seen pictures of the inland side like the ones you show here.  To see something like that as it is undoubtedly carving the valley beneath is something quite amazing and special.  The close up in picture 20 really puts the size into perspective too.  Just an amazing set of pictures!  Thank you so much for showing them!

JB
Title: Re: Three Rivers Region
Post by: Connor on November 10, 2009, 11:45:37 PM
Amazing series of updates there. Great pictures, especially the last two (21 and 22). Liking the bears on the road as well.
Title: Re: Three Rivers Region
Post by: tahill79 on November 11, 2009, 05:44:51 AM
The glaciers were amazing!!!

Ive never got to see one up close but my wife did.  I think it was called East Glacier or something like that.  Its near Juneau.  She went to a convention for the National Guard back in 2007.  Shes a Public Affairs Journalist for the 179th Air Lift Wing in Mansfield Ohio.  She took some 600 pictures with our digital and when she got to the glaciers the SD card was full.  She didn want to delete anything.  SAD.
Title: Re: Three Rivers Region
Post by: mayorfabz on November 11, 2009, 07:05:45 AM
Thanks for the neverending entertainement provided here in 3RR. You really managed to give life to the landscapes we doodle on and give a new purpose to SC4.
I wish I was less of a pessimist concerning the eventual disappearance of the glacier in 2080, but at the current rate of global warming I am afraid it won't even see 2010...  ()sad()

On another topic, I heard yesterday on CBC Radio 1 an American economist about the Alaska Purchase of 1867 being a rip-off. Wonder what you Alaskans thought of that. Here is an article documenting this: http://www.adn.com/3437/story/1002457.html (http://www.adn.com/3437/story/1002457.html)

Have a nice and costly Alaskan day  $%Grinno$%

Fabien
Title: Re: Three Rivers Region
Post by: Ryan B. on November 11, 2009, 06:50:54 PM
Great three-part update, David.  I enjoyed that look!

Today, lest we forget . . .

A special "thank you" to those who have served or are currently serving in our armed forces; and to those who gave the ultimate sacrifice so that we may sit around computers and discuss a certain city-building game in relative peace.

From a grateful citizen, you have my heartfelt thanks and continued prayers.
Title: Re: Three Rivers Region
Post by: ldvger on November 13, 2009, 10:25:11 PM
David-

Great new updates, love the pics, you must be a master Photoshopper.  I would love to volunteer to help you with this quad but my own MD languishes these days as I venture into the world of 3D modeling in an effort to boost my resume and find work. 

About oxbow rivers, you are just a tad bit off.  Oxbows form over long periods of time and only in what are, basically, very old watercourses.  I took a course in Stream Dynamics in college many years ago and while I am no expert, by any means, oxbows in rivers don't form from water bouncing from side to side of an enclosed valley of harder rock.  At least, that is not the PRIMARY reason oxbows form.  Oxbows form as a watercourse silts up it's bed and thus raises the underlying elevation of the existing watercourse, forcing the watercourse to seek a new, and lower, elevation to flow across.  Brand new watercourses, which probably exist only in laboratories, run pretty straight downhill across a very predictable path of contours.  Watercourses create the flattened landscapes they flow across.  The river didn't find a valley to run through, the river created the valley it runs through...which I am sure you are fully aware of.  If you look at aerial photos of shallow valley rivers you will see that they are not only oxbowed and braided, but have many oxbow lakes as well, which are old oxbows of the river that silted over at head and mouth as the river moved to newer and lower ground. 

In this I show myself as the true nerd that I am, as I found my Stream Dynamics class one of the most fascinating of my (all too brief) college career.  Few folks know or understand this, but water, in it's many forms, is the number one shaper of the planet and environments we live within.  Understanding how water affects us and shapes the landscape, well, to me, was one of the biggest eye-opening experiences of my life.  I can't travel anywhere anymore, by any means (car, foot, air, train) without seeing and recognizing ( and expounding on to anyone who might listen) water created features in the landscape.  Powerful stuff, water. 

Keep up the good work and please don't mind my occasional butt-in-skies.

Lora/LD
Title: Re: Three Rivers Region
Post by: Silur on November 19, 2009, 02:45:25 PM
Hi, David ...
Waiting Your excellent life minds, pictures and thinkings about all ...
Title: Re: Three Rivers Region
Post by: mightygoose on November 25, 2009, 11:26:00 AM
great work, you should have a motto, if the tools dont work, make better tools....
Title: Re: Three Rivers Region
Post by: JoeST on December 02, 2009, 03:21:43 AM
Were those in game pics? :D I wouldnt be surprised

Joe
Title: Re: Three Rivers Region
Post by: Silur on December 07, 2009, 02:39:25 PM
I think, all SC4 Devotion Inhabitants waiting YOU, David ...
Best regards - thank You ...
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on December 08, 2009, 12:25:08 AM
Wow did this thread actually die? ()sad() $%Grinno$%
Title: Re: Three Rivers Region
Post by: threestooges on December 08, 2009, 12:46:51 AM
Nah, if anything I would assume David's just taking a bit of an hiatus. He'll post when he's good and ready to. Until then though, there's plenty here. Hope all is well David.
-Matt
Title: Re: Three Rivers Region
Post by: Ennedi on December 08, 2009, 01:39:59 AM
3RR never dies! It is still in the warming up stage  :D
Please take David some rest, he deserves it  :)

Adam
Title: Re: Three Rivers Region
Post by: Korot on December 08, 2009, 04:22:05 AM
Well yes, but in taking a rest, he has thrown of all our guesses for the 500K views, which BTW has only 885 views to go.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: rooker1 on December 08, 2009, 04:51:12 AM
Real Life sometimes happens.

Unless you have something nice to say, please don't post at all!
David will be back when he is ready and well rested.

Robin  ;)
Title: Re: Three Rivers Region
Post by: Jmouse on December 08, 2009, 05:32:40 AM
Quote from: Korot on December 08, 2009, 04:22:05 AM
Well yes, but in taking a rest, he has thrown of all our guesses for the 500K views, which BTW has only 885 views to go.

Regards,
Korot

Korot, our concern right now is for the well-being of David and his family. The "contest" is trivial, and IMO, your post was in very bad taste.

JMS
Title: Re: Three Rivers Region
Post by: Albus of Garaway on December 08, 2009, 01:44:59 PM
David, I hope all is well with you and your family. I'm hoping you're just taking a long, well-deserved rest from all the hard work you've been doing. We're here for you! :)

-Jason
Title: Re: Three Rivers Region
Post by: Battlecat on December 08, 2009, 02:42:06 PM
All the best Dave!  I hope nothing to serious has happened in Real Life! 
Title: Re: Three Rivers Region
Post by: Ryan B. on December 08, 2009, 03:01:33 PM
Hope everything's OK, David & family.
Title: Re: Three Rivers Region
Post by: metarvo on December 08, 2009, 03:05:44 PM
I miss you when you're absent from 3RR, David, but I also want you to know that you can take as much time off as you need to deal with RL.  You have my best wishes.  :)
Title: Re: Three Rivers Region
Post by: dragonshardz on December 08, 2009, 03:19:46 PM
^Ditto. He's prolly working on Honors posts or somesuch.
Title: Re: Three Rivers Region
Post by: xxdita on December 08, 2009, 07:01:37 PM
All the best David, and congrats on now more than 500,000 views for 3RR!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk301%2Fditareinvented%2FSC4D%2F3RR500k.jpg&hash=548d8d7f6ad490d26b995a3dda2dc71b618c5f44)
Title: Re: Three Rivers Region
Post by: calibanX on December 10, 2009, 09:21:49 PM
Congratulations on 500K David. I hope all is well.

Best wishes.

Geoff
Title: Re: Three Rivers Region
Post by: Haljackey on December 13, 2009, 10:14:59 PM
Hey David, hope all is well.

Merry Christmas to you and your family.  Oh, and congrats on hitting 500k+ views!  That's quite a milestone!   ;)
Title: Re: Three Rivers Region
Post by: girlfromverona on December 14, 2009, 03:40:25 AM
Wow! 500k!  :thumbsup:

Hope nothing is wrong, David, and that you're just enjoying a well deserved break.  :)
Title: Re: Three Rivers Region
Post by: mayorfabz on December 14, 2009, 01:44:27 PM
Kudos on 500K, David.  &apls &apls &apls
I am not an expert with forums, but I am pretty sure a 458-page and 500K+-view thread is no small achievement. I shall await thy return, Master !

Hope everything's fine

Fabien
Title: Re: Three Rivers Region
Post by: frdrcklim on December 18, 2009, 04:33:23 PM
Whoa! It's been a while again. Congrats on the 500K views. Next milestone... 1 million!
Title: Re: Three Rivers Region
Post by: nerdly_dood on December 18, 2009, 06:08:04 PM
:o half a million! 'grats!

Eventually we'll be closing in on 10,000 posts...
Title: Re: Three Rivers Region
Post by: Gaston on December 19, 2009, 02:39:36 PM
Just got an E-mail back from Heather.   They are doing okay and 3RR will be hearing from David in the near future.    Appearently David has been under the weather lately but is recovering quickly.    I just wanted ya'll to know that they are o'kay.    I'll let David share any details he wants to when he returns.   Untill then...   talk amongst yourselves.    And... we're walking, we're walking...


Gaston
Title: Re: Three Rivers Region
Post by: calibanX on December 19, 2009, 03:40:14 PM
That's an excellent post Gaston. Thanks for sharing the good news. I, for one, am relieved.  :)

Geoff
Title: Re: Three Rivers Region
Post by: Ennedi on December 19, 2009, 04:03:27 PM
Thanks a lot Gaston  :thumbsup:.
I PMed to David and I was going to send an email to Heather, but you was faster, so I will not disturb her. Great news, thanks again.
Best regards David, relax and don't worry about anything!

Adam

Title: Re: Three Rivers Region
Post by: Connor on December 19, 2009, 04:50:04 PM
That's great news. I eagerly await what's to come.

Connor.
Title: Re: Three Rivers Region
Post by: Pat on December 20, 2009, 06:23:24 PM
*lurking* sneeks in....  David I hope your doing well and I wanted to wish you and your family a very merry christmas!!!
Title: Re: Three Rivers Region
Post by: girlfromverona on December 20, 2009, 06:49:29 PM
Good to hear, Gaston! Thanks for passing it on.

David: Hope you're back to your usual self soon! In the meantime, we're all thinking of you and hope you have a fantastic time over the holidays.  :)
Title: Re: Three Rivers Region
Post by: dedgren on December 20, 2009, 08:34:09 PM
Pneumonia.  The bad kind, like assisted breathing and all that.  I'm getting better- thank you for all the kind words.

It's 3RR's third birthday today.  I don't have a teaser pic, but want to thank all of you for hanging in there with me.

Merry Christmas and happy holidays, folks.


David
Title: Re: Three Rivers Region
Post by: metarvo on December 20, 2009, 08:40:06 PM
My, oh my.  &mmm  I'm terribly sorry about that, David.  Whatever it takes to get well, that's what you should do, even if it means not posting for a while.  I'll still be here when you're ready.
Title: Re: Three Rivers Region
Post by: Ryan B. on December 20, 2009, 08:56:51 PM
Thanks for posting and letting us know what's going on, David.  I'm sorry to hear about your illness, and I'm very glad you're on the up-and-up.

Merry Christmas to you and yours, David!

Oh, and a note that might be of some interest:

I'm headed to Texas after Christmas!  I'll be a half hour outside of Austin 12/28-1/6.
Title: Re: Three Rivers Region
Post by: Ennedi on December 20, 2009, 09:14:13 PM
Good to hear you David. Just relax and enjoy Christmas. We are still here and our thoughts are with you  :thumbsup:

Adam
Title: Re: Three Rivers Region
Post by: Jmouse on December 20, 2009, 09:20:09 PM
So pleased to finally see a post from you, and to know you'll be coming back to us soon, David. What a great pre-Christmas gift! :)

Later...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on December 20, 2009, 09:54:27 PM
Oh wow... that's some scary stuff. Good to hear you're doing better though. Thanks for letting us know what's up. Merry Christmas to you and your family David. Rest well, and get better now.
-Matt
Title: Re: Three Rivers Region
Post by: catty on December 20, 2009, 11:39:34 PM
Good to hear you are on the mend   :)

Take care of yourself and Merry Christmas to you and your family

Cathy
Title: Re: Three Rivers Region
Post by: wouanagaine on December 21, 2009, 01:01:21 AM
Good to hear from you David, I hope you'll be better soon
Title: Re: Three Rivers Region
Post by: tooheys on December 21, 2009, 01:58:15 AM
Great to hear you are on the improve David. There is probably nothing I can tell you that Heather and many other's already have  :) So just look after yourself and we'll see you when we see you. We'll be here.

Best wishes

Dave
Title: Re: Three Rivers Region
Post by: Glazert on December 21, 2009, 02:18:22 AM
What a miserable time you have had recently, David. May the next decade start better for you than this one has ended.
Title: Re: Three Rivers Region
Post by: Andreas on December 21, 2009, 04:10:55 AM
Oh my, that doesn't sound too pretty indeed. Get well soon, David!
Title: Re: Three Rivers Region
Post by: Rayden on December 21, 2009, 04:55:10 AM
Nice to hear from you David, I hope you get well soon. My best wishes.

Silvio
Title: Re: Three Rivers Region
Post by: MandelSoft on December 21, 2009, 06:14:37 AM
I hope you're going to be all right, Dave! Get well soon and best wishes from me  ;).

Best,
Maarten
Title: Re: Three Rivers Region
Post by: Battlecat on December 21, 2009, 08:24:18 AM
Ouch!  Pneumonia is no joke, glad to hear you're pulling through.  Best wishes for a good holiday season, hope you feel back to normal soon! 
Title: Re: Three Rivers Region
Post by: CaptCity on December 21, 2009, 05:07:40 PM
David, good to see you're up to posting... Relax, get well, and enjoy the holidays. Best wishes...
Title: Re: Three Rivers Region
Post by: BigSlark on December 21, 2009, 05:40:41 PM
David,

I'm very pleased to see that you're still with us and I wish you all the best in your recovery. I want to send a very Merry Christmas to you and your family, I'm sure that you all will treasure your time together this holiday season.

Peace,
Kevin
Title: Re: Three Rivers Region
Post by: ecoba on December 21, 2009, 05:41:14 PM
Hm...that's not good. Pneumonia really is no joke like Battlecat said, but glad to hear you're recovering, my friend!

Hope to hear again from you soon!

Ethan
Title: Re: Three Rivers Region
Post by: girlfromverona on December 22, 2009, 01:45:31 AM
That's terrible, David! Really good to hear from you, though. Glad you're on the mend. Take care of yourself, you hear?  ;)
Title: Re: Three Rivers Region
Post by: ldvger on December 23, 2009, 09:11:28 PM
David-

Sorry to learn you have been so seriously ill, but very glad to learn you are on the mend.  Pneumonia is not something to mess around with, I know, I've had it twice but thankfully have never been hospitalized with it.  Cold and flu season this year has been vicious; even I, with my nearly bulletproof immune system, was ill with a bad cold for almost 2 weeks. 

Rest up and get yourself well.  You know we will all be here when you come back.

Happy Holidays to you and your family.

Lora/LD
Title: Re: Three Rivers Region
Post by: magee_b on December 24, 2009, 10:05:47 AM
Merry Christmas and Happy Holidays David,

Here's wishing to a quick recovery for the New Year

Best wishes to you and yours,

Brian
Title: Re: Three Rivers Region
Post by: Nardo69 on December 24, 2009, 01:05:14 PM
That doesn't sound good at all, David!

Wish you all the best and despite of all a happy christmas.

Regarding the pneumonia:
Turkish say in such cases "Gecmis Olsun" - transl.: It shall become Past (soon)!

Bernhard
Title: Re: Three Rivers Region
Post by: Silur on December 24, 2009, 01:12:42 PM
David ...
I wish You and Your Family: Real Solid Health, Merry Chrismas and Happy New Year 2010. Be Happy ...       
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 24, 2009, 09:50:56 PM
Merry Christmas to you and your family, David!

But more importantly, I do hope that you are doing well and convalescing, my friend. Please take care and we all hope to hear that your 100% soon!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on December 25, 2009, 01:31:31 AM
Merry Christmas David! I hope this finds you well and improving. I hope you, Heather, Josh and Tristen, and the dog of course, have a good holiday and a wonderful new year.
-Matt
Title: Re: Three Rivers Region
Post by: mightygoose on December 25, 2009, 06:08:18 AM
good to hear from you i hope you get a quick recovery and all you wish for this christmas
Title: Re: Three Rivers Region
Post by: TheTeaCat on December 25, 2009, 07:34:52 AM
Best wishes for a speedy recovery and a peaceful Yuletide for you and your family

Derry
Title: Re: Three Rivers Region
Post by: JoeST on December 25, 2009, 12:01:08 PM
Best wishes and a hope for happiness and especially a speedy recovery to you David. :)

Joe
Title: Re: Three Rivers Region
Post by: JBSimio on December 25, 2009, 06:04:52 PM
Sorry to hear about the pnuemonia, David... but also glad to hear that you're on the mend.  I hope things continue to get better so that we can start seeing a bit of you around here again!  It's a testament to you and this project to see the number of comments you recieve both from concern and later from relief.

I hope you're having a very merry and wonderful Christmas so far!  Things are winding down here in the eastern time zone (where I'm visiting parents and family) but I have a miniture gift for you anyway...  (the latest can always be seen in JBSimio Inc (http://sc4devotion.com/forums/index.php?topic=351.msg297958#msg297958) starting right about there)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FFAB_ShopFronts01.jpg&hash=efe3f76ace37d81d11b5c6085bbec40f8fb90eb6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi199.photobucket.com%2Falbums%2Faa104%2FJBSimio93%2FFAB_ShopFronts_02.jpg&hash=7e336169762cb50334f914db979fb17d62eebeca)

Lest you think I've completely forgotten the idea... ;)

JB


Title: Re: Three Rivers Region
Post by: mightygoose on December 27, 2009, 09:35:13 AM
FAB's fractionally angled buildings... i must say the spectrum is looking pretty green XD
Title: Re: Three Rivers Region
Post by: metarvo on December 28, 2009, 05:31:00 AM
This is FABulous, Jon!  :thumbsup:  This looks like a great gift that everyone who uses FAR can enjoy.

David, I sincerely hope you are doing better, and I want to wish you a belated Merry Christmas and a Happy New Year.
Title: Re: Three Rivers Region
Post by: j-dub on December 28, 2009, 09:55:42 AM
Yikes! Pnuemonia? I'm no stranger to that bed bug. Hope you get better then that for a Happy new year, because your worth it.
Title: Re: Three Rivers Region
Post by: castironpigeon on December 28, 2009, 12:35:10 PM
I haven't made time for SC4 (or even for lurking here) in a long while, but it's great being able to stop in and see a classic like this still going strong. And such progress! Everyone that's contributed to this project has taken it beyond the level of a game. The half million views are well deserved. And David, feel better!
Title: Re: Three Rivers Region
Post by: mightygoose on January 07, 2010, 06:34:52 AM
happy new year david & co, i do hope your feeling better, our thoughts and regards are as always stalwart and unreceding.
Title: Re: Three Rivers Region
Post by: mayorfabz on January 08, 2010, 03:46:34 AM
Hey folks,
Just came back from Denmark. I wish a happy new year to you all, and especially to you David and your family. I hope you have entirely recovered from your illness.
To all of you, I wish all the best for 2010, with lots of BATs and FARR and all sorts of stuff to help us all having a lot of fun with SC4 for the year to come.

Fabien (still a little jetlagged)  /wrrd%&
Title: Re: Three Rivers Region
Post by: kalanc69 on January 10, 2010, 06:14:50 PM
David,

I haven't been around much lately due to real life issues, so needless to say I was quite surprised to hear that you had come down with a severe case of pneumonia. May GOD bless you, and I hope you will take as much time as you need to let your body rest up and heal. I have always enjoyed your contributions to SC4, and I look forward to many more years of wonderful contributions. I hope you had a joyous holiday and a happy new year! Take care, and I look forward to hearing from you soon!

Sincerely,

Kalanc69
Title: Re: Three Rivers Region
Post by: dedgren on January 16, 2010, 11:03:17 PM
Safety Hazard!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F1641%2F100116a.jpg&hash=d6adf73b852bf3602c6b69a85520d722cdf06add)

I am going to learn about T-21s this year.  Them vanilla stoplights gotta go.

I'll be catching up on all the posts since mid-November over the next week.  I do know that we finished up 2009 with over a half-million page views, and I am eternally grateful to all of you for bearing with my absence.

A generic Happy New Year back to all- more on that later, too.

Cheers, folks!  It's great to be back.


David

528023
Title: Re: Three Rivers Region
Post by: dragonshardz on January 16, 2010, 11:06:01 PM
It's good to see you back, David. I can't wait to see what happens next, and a Happy (Slightly Late) New Years' to you as well.

~~dragonshardz~~
Title: Re: Three Rivers Region
Post by: canyonjumper on January 16, 2010, 11:07:59 PM
Congrats on getter David! Can't wait to see what you do now.

                -Jordan

EDITFixed a broken tag.  Welcome aboard, Jordan- I'm headed over to look at your MD in a bit. -DE
Title: Re: Three Rivers Region
Post by: wes.janson on January 16, 2010, 11:45:05 PM
Good to see you back David. You were missed!
Title: Re: Three Rivers Region
Post by: Connor on January 17, 2010, 01:23:14 AM
Good to see you back, looking forward to what will be coming next.
Title: Re: Three Rivers Region
Post by: Glazert on January 17, 2010, 01:48:16 AM
Hooray, David's back and thinking about what's next. Take your time.
Title: Re: Three Rivers Region
Post by: MandelSoft on January 17, 2010, 03:21:34 AM
Welcome back, David!

I may help you learning to create and modify T21's. To my opinion, it's not that hard (making Puzzle Pieces is harder), so I bet you'll soon know how to handle it. I wish you luck!

Best,
Maarten
Title: Re: Three Rivers Region
Post by: Haljackey on January 17, 2010, 08:52:13 AM
Hey David, great to see you back!

If you're going to learn about stoplights, perhaps looking at this file (http://www.simtropolis.com/stex/details.cfm?id=21728) may help you out.
Title: Re: Three Rivers Region
Post by: Battlecat on January 17, 2010, 08:57:06 AM
Great to see you back!  Going to be interesting to follow your entry to creating T-21 mods!
Title: Re: Three Rivers Region
Post by: io_bg on January 17, 2010, 09:11:51 AM
Welcome back, David! Can't wait to see what t-21 mods you'll make! :thumbsup:
Title: Re: Three Rivers Region
Post by: mightygoose on January 17, 2010, 09:38:27 AM
woop woop, you had us worried there friend, in your abscence i have started my own MD project, i would greastly appreciate your feedback, im sitting in recently published atm, beyond that, this year could be the most exciting year in the SC4 community since well 2007 and the RHW release.
Title: Re: Three Rivers Region
Post by: ecoba on January 17, 2010, 10:27:22 AM
Ah, David! Good to see you back my friend.

I think that you truly deserved your absence and that it is completely excused, in my opinion, because of all the work you do here for the community and your great attitude. But, it is undeniable, welcome back.

The RealRoads seem to be making a lot of progress, that is them in the pictures correct. I certainly feel that they will be a nice addition to the transit modd world. Do you know if anyone is doing Euro Textures yet, because if I can get Tool to work on my PC, I'd be glad to pitch in to help.

T21's, eh? I think that you making custom T21s for your many projects will just add to the desirability, and I do agree, those vanilla robots can get quite annoying after a time. 3RR stoplights... more dreams are going to come true soon, it seems.

Ethan
Title: Re: Three Rivers Region
Post by: bat on January 17, 2010, 10:47:23 AM
It's really nice to see you back, David! Looking forward to more from your great work... ;)
Title: Re: Three Rivers Region
Post by: alfadriver12345 on January 17, 2010, 11:00:59 AM
A very big welcome back David.Can't wait to see what yr gonna cook up next!!!! &apls :thumbsup:
Title: Re: Three Rivers Region
Post by: riiga on January 17, 2010, 11:55:26 AM
Welcome back, David! We've been missing you for a long time, so it's good to have you back. :)

- riiga
Title: Re: Three Rivers Region
Post by: dragonshardz on January 17, 2010, 01:01:10 PM
Wow...and we march on towards 10,000 comments, which reminds me, I need to finish updating the Honors List.
Title: Re: Three Rivers Region
Post by: Silur on January 17, 2010, 01:29:03 PM
I'm glad to see You now  &apls &apls &apls
Title: Re: Three Rivers Region
Post by: Ryan B. on January 17, 2010, 02:15:57 PM
Welcome back, David!  It's good to see you back 'round these parts.
Title: Re: Three Rivers Region
Post by: mayorfabz on January 17, 2010, 03:34:13 PM
Welcome back, David. We've been missing you. Hope everything is fine now.

Fabien
Title: Re: Three Rivers Region
Post by: dedgren on January 17, 2010, 08:58:43 PM
To heck with T-21s for the moment...

I've had a number of concepts for RealRoads kicking around in my head over the past few months.  With the help of our great friend Alex (Tarkus) I got part way through testing one out today.

Let's lay a stretch of default RealRoad.  The dashed centerline texture is the basic surface that is created when it is dragged.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F6628%2F100117a.jpg&hash=8c2bb61c4cda57d650dbe33ea6a15937f520fdd4)

Then we'll pull another stretch of RealRoad across the first, making a 4-way intersection (with those #&@$^! traffic lights).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F7233%2F100117b.jpg&hash=5c911f08c1dd467689d88cb9e62280ffdc4dadd2)

Nothing up my sleeve...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F1580%2F100117c.jpg&hash=076d6a851a0bbb55e240e3268520c7737ade0cd5)

Presto chango!  As the Realroads are completed, we see that dual centerlines are created leading in all directions away from the intersection.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F5088%2F100117d.jpg&hash=ac3515e1f1db040b4a82ce285af4d3acc10a60cb)

Pretty cool, eh?  There's more where that came from.

Later.


David

528993






Title: Re: Three Rivers Region
Post by: Battlecat on January 17, 2010, 09:28:53 PM
That's a cool touch indeed!  Makes them look even more realistic than they already do!
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on January 17, 2010, 09:38:44 PM
OMG my eyes are bleeding , so much.....eye candy  :P keep up the good work
Title: Re: Three Rivers Region
Post by: canyonjumper on January 17, 2010, 09:47:45 PM
Looking forward to this &apls. Excellent stuff here, David! Can't wait to see what else you do!

                        -Jordan
Title: Re: Three Rivers Region
Post by: Connor on January 17, 2010, 11:34:27 PM
Excellent work, David. The dual centerlines at the intersection certainly makes it look more realistic.
Title: Re: Three Rivers Region
Post by: threestooges on January 18, 2010, 12:49:39 AM
Now that's a good trick. Can you specify how many tiles the double line texture will appear past the intersection, or is it a fixed distance?
-Matt
Title: Re: Three Rivers Region
Post by: Ryan B. on January 18, 2010, 07:35:26 AM
Quote from: threestooges on January 18, 2010, 12:49:39 AM
Now that's a good trick. Can you specify how many tiles the double line texture will appear past the intersection, or is it a fixed distance?
-Matt

Looks like just one tile for now, but I'd recommend 2 or even 3.
Title: Re: Three Rivers Region
Post by: dragonshardz on January 18, 2010, 07:49:00 AM
Oh wow! Very cool trick there, David!
Title: Re: Three Rivers Region
Post by: dedgren on January 18, 2010, 11:08:19 AM
Ryan, Matt... Heh!

Like this, eh?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F2279%2F100118a.jpg&hash=6e2374739d4b1d6b8b2afb4e6d1a58e01cd881a3)

Here it is with the grid on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F2880%2F100118b.jpg&hash=fedc8c4f22842d5f45e65c23906b0d81f5c6b0a4)

Completely automatic- just drag as usual.  This was what I originally had in mind in first conceiving of the concept- the dual centerline segments to end properly spaced from the dashed centerline.

I think a two gridsquare dual centerline visually looks about right.  I'm sure that's too short based on AASHTO standards, but much else in the game is shortened for many reasons.

* * *

I need to note I PMd our great friend Jonathan when I was stumped again this morning by the override coding.  Before I heard back, I brute-forced my way to a solution through about an hour's trial and error.  Right after it worked, of course, was when his PM came in with his solution. I must be getting better at this- they were the same!

...of course he alone of the two of us understands why they work...

More fun stuff later.


David

529562
Title: Re: Three Rivers Region
Post by: FrankU on January 18, 2010, 11:20:55 AM
Wow, David, that is some kind of return!
I hope everything is well with you and all your beloved.

And I am curious for the things you have in mind for us.
Title: Re: Three Rivers Region
Post by: mightygoose on January 18, 2010, 11:26:09 AM
thinking that commonly a 100 yard lead in to a junction on a busy main road, 5-6 tiles of double yellows would be adviseable... but thes UK, where country roads are windier and more often than not junctions are punctuated with old coaching houses or pubs at crossroads...
Title: Re: Three Rivers Region
Post by: Ryan B. on January 18, 2010, 11:52:18 AM
Wow, David!  A nearly instantaneous return!  I have to say, it's awesome to have you back.

A signal assembly coming for that intersection later tonight.   ;)

Could you post the intersection texture & the RealRoads solid double centerline texture as well, please?  It helps me get signal spacing correct.  Thank you!
Title: Re: Three Rivers Region
Post by: metarvo on January 18, 2010, 04:20:08 PM
This wouldn't be the first time that 3RR's drawn me out of hiding.  I go away for a few days, then I come back and see that our David has returned to us.  It looks like road construction season may be off to an early start this year.  I'm glad to see that you're doing better, David!  :)
Title: Re: Three Rivers Region
Post by: LordTaalik on January 18, 2010, 09:13:54 PM
Well, having read through all 462 pages of 3RR (though not all of 3RR-ST), I'm still searching for my eyeballs- they popped out of my head at around page 300.

I love the RealRoads- and just about every other project you've started here, but that's another matter. Can't wait to see what else you have up your sleeve.
&apls
-Jem (LordTaalik)

EDIT: Jem, welcome to the elite fraternity of 3RR Regulars- folks who have posted at least one time here at 3RR or over at 3RR-ST.  Thanks for reading the whole thing- I'll go back some day and count the posts by folks who have indicated that they have done that.  I'm sure there must be 20-25 over the years.  In any event, great to have you with us- good luck with the eye thing! -DE
Title: Re: Three Rivers Region
Post by: dedgren on January 18, 2010, 10:18:18 PM
Incremental progress...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F7277%2F100118c.jpg&hash=fedc74b31932edae92d46be8f180462ed377b614)

I finally "got" how to do RUL 10000002 overrides today, thanks to a really helpful follow-up PM from Jonathan.  I can now knock these out pretty quickly.

This is what's next.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F9343%2F100118d.jpg&hash=5394a6e79769aebb83b2a0fbbc2648622a1d4a5b)

I may have a texture and override set done within the next two weeks- I'm just going to spend a little time every day, but the RULing breakthrough was huge.

Later.


David

529935


Title: Re: Three Rivers Region
Post by: thundercrack83 on January 18, 2010, 10:37:25 PM
Hey! Congratulations on the RUL breakthrough, David! All you need is a gentle point in the right direction, and there's nothing you can't figure out, my friend!

Can't wait to see what's next!

Dustin
Title: Re: Three Rivers Region
Post by: Connor on January 18, 2010, 11:57:41 PM
Nice progress there, everything looks great so far.   ;)
Title: Re: Three Rivers Region
Post by: Danthe on January 19, 2010, 01:25:20 AM
I'm very happy seeing You again in good health :) Real Road look delightfully, I can not already wait for final effect. Foresee You some textures of sidewalk from kind of buildings near road?
Title: Re: Three Rivers Region
Post by: Battlecat on January 19, 2010, 08:05:45 AM
Wow, this is seriously exciting stuff!
Title: Re: Three Rivers Region
Post by: Haljackey on January 19, 2010, 09:23:07 AM
These remind me so much of the NAM turn lanes.  Two tiles before an intersection they generally appear, just like what you're doing here.  Keep it up David!  Its great to see you back!   :)
Title: Re: Three Rivers Region
Post by: mightygoose on January 19, 2010, 09:52:00 AM
is that the double lines from the junction extending round the corner or merely double lines on tight radius corners?
Title: Re: Three Rivers Region
Post by: bat on January 19, 2010, 10:54:23 AM
It's great to see some new stuff here. Great work, David... :thumbsup:
Title: Re: Three Rivers Region
Post by: j-dub on January 19, 2010, 02:26:00 PM
This is looking closer to the RHW texture. The curves at the intersections and the dashed lines make me think of that especially, however the texturing is not exactly the same, as the RHW has wider split double yellow lines through rural areas all together instead of dashed lines. This also has a realistic shoulder. What I can see around the bend in the future is, for draggable solid lines in the field, use RHW2, but for draggable dashed lines, use Real Roads. Otherwise your going to have to plop pieces down. My reasoning for saying this  is that both of these networks are going to have real close texture work, this is actually a good thing. The current RHW allows dashed lines through the less inhabited areas, but the Maxis roads have double yellow. For both networks, that is about to change though.
Title: Re: Three Rivers Region
Post by: JoeST on January 19, 2010, 03:33:01 PM
its great to see you again david :) and wow at the stuff you brought back :o

Joe
Title: Re: Three Rivers Region
Post by: mayorfabz on January 19, 2010, 04:15:17 PM
Oh my. Can't wait to play with these puppies  &hlp
Title: Re: Three Rivers Region
Post by: ldvger on January 19, 2010, 08:41:57 PM
David-

Good to see you back and at play again once more.  Speaking from experience, don't stop being vigilant in watching your health...serious illness takes a while to completely recover from.  Just because you are feeling "back to normal" finally doesn't mean your body has repaired the damage the illness created.  Not trying to be a downer or the voice of gloom and doom, just a well meant reminder to protect yourself from relapse.

I like the new RealRoads and thier striping, but can't help but wonder why (if SC4 was a RL situation) why we need striping at all, given that 1.) Sim vehicles all travel at roughly the same speed and never pass each other and 2.) all Sim Vehicles are on auto-pilot all the time. 

Lora/LD

EDITBut ahhh, Lora... we can dream. -DE
Title: Re: Three Rivers Region
Post by: dedgren on January 21, 2010, 11:41:05 PM
I never cared for the game curves...

Too sharp, poorly drawn, just not so great.

I like them better...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F1884%2F100121a.jpg&hash=c18fc8e40de072096ae0d1601b31476a3e65c764)

...after tonight.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F60%2F100121b.jpg&hash=d903d0320b843eb7c2c0a6ac510f44ed5f590bc8)

Completely draggable, nothing to monkey with or plop.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F2306%2F100121c.jpg&hash=1745842251c43e860b1022fcdfea2af1044a0e5b)

I think we're on to something.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F127%2F100121d.jpg&hash=d1a499e181990c413ffad425a5e5f32796e718e6)

Not to step on these, but tomorrow night I think I'll have something to show you that will really blow you away.

We'll see.


David

531574
Title: Re: Three Rivers Region
Post by: tooheys on January 22, 2010, 12:03:01 AM
First of all, great to see you back on your feet David  :)

And as for the roads, very nice indeed. There's a place in every rural quad for those  :thumbsup:

Really looking forward to what you will have for us tomorrow.

Take care

Dave
Title: Re: Three Rivers Region
Post by: nekseb on January 22, 2010, 03:34:26 AM
Hi David, also from me the best wishes and I'm glad to read again from you!

I'm always amazed if I see, what do you conjure next out of your hat. Let's see what tomorrow will bring  &hlp

Take care
Robert
Title: Re: Three Rivers Region
Post by: xxdita on January 22, 2010, 04:16:43 AM
Quote from: dedgren on January 21, 2010, 11:41:05 PMnothing to monkey with

Must've caught me lurking again.
Great to see you back at it David!

531655
Title: Re: Three Rivers Region
Post by: ecoba on January 22, 2010, 04:30:58 AM
Wow, David, the Real Roads really have been more than just developing a network. They've been very educational as well. Seeing those partially wide-radius curves really does make me wonder... what might we be able to do a year from now?

Ethan
Title: Re: Three Rivers Region
Post by: Battlecat on January 22, 2010, 08:50:05 AM
Well I like what I see, so I'm looking forward to seeing what you've got coming that's even cooler! 

The honest sad truth is that some of the maxis road textures are actually quite sloppy.  I'm looking forward to replacing them with this mod someday in the future! 
Title: Re: Three Rivers Region
Post by: ldvger on January 22, 2010, 02:18:18 PM
Much better curve/transition, David, the default cruve transitions always bugged me, too. 

Just a question.  Are the diagonal (or angled, as the case may be) roads the same width as those on the orthagonal?  Or is it just an in-game optical illusion that makes them appear to be narrower?

Lora/LD
Title: Re: Three Rivers Region
Post by: jgehrts on January 22, 2010, 06:07:39 PM
I neglect to check up on what's happening at 3RR for a while - and discoverer lots of cool stuff being made!  Guess I better check in more often!
Title: Re: Three Rivers Region
Post by: dedgren on January 22, 2010, 08:40:16 PM
I'd hoped to have better news...

I honestly thought I'd figured out overrides next to puzzle pieces.  That would have allowed dual centerlines to be automatically extended when a wide curve or puzzle piece intersection would be plopped.

So I've come up with a workaround.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F3117%2F100122a.jpg&hash=40975a6e1e76c0914adbce75c9f81c4000eafa35)

You'll need to know the dimensions of the puzzle piece, but after you've used them for a while that's usually no problem.  You'll notice that the dual lines are created automatically next to the end stub.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F7901%2F100122b.jpg&hash=bf1bf82e28c5e0422eac66e3863b3e9bb73a8c10)

Fit the puzzle piece in, and...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F4885%2F100122c.jpg&hash=1f4940c36c51fa36a344a8cb7e7adf3fe0651bdd)

...there you have it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F2557%2F100122d.jpg&hash=4c6bdd64f8dcdc508e2fba503d962c986803f3d1)

I'm going to work on some more of the textures tonight.  I can't wait to look at these on something other than plain flat background.


David

531997
Title: Re: Three Rivers Region
Post by: wes.janson on January 22, 2010, 09:14:05 PM
David, your enthusiasm for this game is quite infectious.
It is good to have you back.  &apls
Title: Re: Three Rivers Region
Post by: mightygoose on January 23, 2010, 01:30:58 AM
another day another revelation, this year could be a very interesting one.
Title: Re: Three Rivers Region
Post by: girlfromverona on January 23, 2010, 02:47:58 AM
Welcome back, David! So good to have you around again. :)

I am flabbergasted at the progress you're making! Well done!
Title: Re: Three Rivers Region
Post by: ecoba on January 23, 2010, 11:27:03 AM
As Mightygoose said earlier on the page, another day, another revelation. Your technique for investigation really is infectious, David!

Ethan
Title: Re: Three Rivers Region
Post by: CaptCity on January 23, 2010, 12:12:10 PM
David, it's so great that you're feeling well and getting back into the game (and changing it!). It's always fun to watch (and experience!) the excitement level as you take on another dimension of the game to improve it. These Real Roads will add yet another entry to your long list of 'realism' accomplishments.

Following these with great anticipation...
Title: Re: Three Rivers Region
Post by: bob56 on January 23, 2010, 12:16:59 PM
Great to see you back, David!! I love the centerlines, they make the RealRoads so much more real!!

Can't wait to see what you come up with next!

--Grif
Title: Re: Three Rivers Region
Post by: dedgren on January 23, 2010, 01:39:49 PM
Well...

I'm pretty bummed.

I began getting increasingly worried that the RealRoads were moving straight into a head-on collision with several NAM initiatives- notably the NWM.  I wrote our great friend Alex (Tarkus) expressing my concerns last night, and he pretty much confirmed what I had been worrying about.


QuoteThe NWM is nearly ready for primetime now (...), and there's around 17,000 lines of RUL 0x10000002 code done for Release 1, and about another 4,500 or so I have tucked away for future use on the 3-tile networks.

If the dashed-line RealRoads were to replace the default Road network, with the additional overrides for the double lines, etc., it would require re-writing about 50-75% of the NWM RULs, in order to re-override the RealRoads modifications done at the basic network level, and there's a good possibility the code will end up being somewhat less stable.  This would also impact any other Road-based network variants in the RealRoads series.

My recommendation would be that if you're going to have a RealRoad setup as a texture replacement for the base "Game" Road network, go for a solid double-yellow line setup.

So, I guess this is pretty much my fault.  As a member of the NAM Team, I should have done a better job keeping up with other NAM developments.

* * *

It looks like I have one of two options, both kind of sad.  The first is to proceed on with the RealRoads project on my own and release it as an alternative option to the NWM until I could do the recoding, which would likely be painfully slow.  There's also a huge amount of coding to be done to make RealRoads a reality on their own, and as with most other efforts I've worked on, I pretty much tend to do this stuff on my own.  The second is to simply put this stuff on hiatus until the NWM is released, then start working on it again.  That could be a while, as there is nothing more true than the old saying about the next NAM- it'll be released when it's ready, and it'll be ready... when it's ready.  We're about six months out from the last release, there were two releases in 2009, and my best guess is that there will be another release this year.  Beyond that... who knows?

So, like I said, I'm bummed.

* * *

As what Alex wrote sunk in, I finished these up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F7171%2F100123a.jpg&hash=5e71b24ae3822a1c6e62ab9f2c355767c2282d08)

The brown squares are override artifacts seen during dragging that would be fixed in a final implementation.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F1520%2F100123b.jpg&hash=8c1e4dcc7172e73ac075d7e970240ad07344e5e4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F1373%2F100123c.jpg&hash=434c0809151f188e930b79a2e4251b34bc843c02)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F6707%2F100123d.jpg&hash=68edcff1bccaba15c4e9f6236ada247f3644559d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg121.imageshack.us%2Fimg121%2F5169%2F100123e.jpg&hash=c5a64ae5091a4b940e48d2791263a4112dc320dc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F3813%2F100123f.jpg&hash=66015f61101a363b4950035e6affb485879ae5b8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F1885%2F100123g.jpg&hash=7a3f2c4a689e7470bc0bc0f29346d09c5a26fa09)

Let me know what you think, folks.  I feel pretty much stopped at the moment.


David

532417
Title: Re: Three Rivers Region
Post by: Jonathan on January 23, 2010, 01:50:06 PM
Well they look great  :thumbsup:, and no matter what happens you've learnt more about overrides which you can use again :)

Why not make a RealRoads Override Network, like SAM/RHW/NWM? That way theres RealRoads and NWM. You've done enough overrides that I bet you could make your own network.

Jonathan
Title: Re: Three Rivers Region
Post by: joelyboy911 on January 23, 2010, 02:07:28 PM
That really is a big setback, Dave.  &mmm




Of course I could spend this whole post being sympathetic, but there's no time for that. Here's what I think about the two options: If you decide to continue finishing the RealRoads, you could release them, with the warning that it won't work with NWM, as an interim measure, while the RealRoads are recoded. I understand a little of how tedious it can be to have to go back and change hexadecimal numbers (though not, of course, on the same scale as this), so I can certainly understand why this option is unattractive to you, perhaps you could enlist the help of some other members in this process? The other option is to put the RealRoads, on an indefinite hiatus until the NWM is released. During the time it is on hiatus, you could probably find something else to work on that would be equally exciting. In short, everyone faces setbacks in their projects, and in life. If this sort of thing were easy, everyone woud be doing it. That's why we admire you, Dave. Don't let this setback get you down. As Jonathan said, you'll learn more about it. I don't much care for the saying itsself, but in this situation "What doesn't kill you, makes you stronger".

Sincerest Best Wishes,
Joel
Title: Re: Three Rivers Region
Post by: Ryan B. on January 23, 2010, 03:12:25 PM
I'd keep on truckin' with the RealRoads thing, David.  What you've created is light years ahead of what Maxis felt like doing.

My advice is to not let the NAM/NWM thing get you down.  The RealRoads, whichever form they end up coming in, will definitely be in demand.
Title: Re: Three Rivers Region
Post by: dragonshardz on January 23, 2010, 03:38:22 PM
I, too, say you should keep working on the RealRoads, with a warning that once the NWM is released, RealRoads and NWM will not be compatible until either one or both are recoded for compatibility.
Title: Re: Three Rivers Region
Post by: dedgren on January 23, 2010, 03:40:55 PM
Popping in...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F4676%2Fmarathon.png&hash=b0cd47fec7cbc8324843c1ba9aa213262eb8d337) (http://sc4devotion.com/forums/index.php?topic=6190.new#new)

...to let everyone know that our great friend Dustin's (thundercrack83) SC4D Hall of Fame mayor's diary Commonwealth of Marathon [linkie] (http://sc4devotion.com/forums/index.php?topic=6190.new#new) is just over 30 views away from 100,000.  I hope that I'll be one of many folks congratulating him on this achievement.  Marathon has always been a great read, and I can't count the number of amazing things I've seen there that I would do myself if I was half as talented as Dustin has turned out to be.


David

532504
Title: Re: Three Rivers Region
Post by: Tarkus on January 23, 2010, 04:46:02 PM
David, my apologies if I deflated things for you last night.  :(

That's one of the unfortunate things about RUL 0x10000002.  As I've learned in my 3 years of editing it, I would say that it's a very powerful, but very sensitive file.  The puzzle piece RUL (0x10000000) is a comparatively sturdy and it's more easy to contain stuff in it and diagnose problems, but all the other RULs that deal with draggable networks are trickier.  In fact, in the early days of the transit modding world, RUL 0x10000002 was not really used all that much.  When I arrived in 2006, it was the smallest of the three main RUL files, at about 4200 lines of code (including the 280 lines or so for the original RHW public alpha) and 183KB in size.  

The problem was being effectively able to control the overrides without them running wild or introducing bugs to the base network.  There was some success with using "triggers" in Individual Network RULs, but there were significant limits to it.  The RHW was, in fact, problematic back then because it involved a triggerless side-by-side override of the old "ANT Network" based entirely out of RUL 0x10000002.  (In fact, I remember Tropod warning qurlix about it in an old thread.)

Once that was solved with the introduction of Starter Piece-based Override Networks as part of the Draggable GLR system released as part of the June 2007 NAM (developed primarily by memo and smoncrie), development with RUL 0x100000002 went absolutely beserk, because we could exercise a far more contained control flow (http://en.wikipedia.org/wiki/Control_flow) over it.  The file is now the largest of the three main RULs, at over 80,000 lines (about 19 times larger) and a 3.85MB filesize.  Without that development, there would have been no SAM, no HSR, no RAM, no NWM and the RHW would have probably reached a dead-end long ago, or be drowning in puzzle pieces.  

Like Jonathan, I don't think any of the work you've done thus far is for naught, and I believe the best solution here would be to use an Override Network/Puzzle Drag system, as it would allow RealRoads and the NWM to peacefully co-exist, and, in fact, develop in parallel, without causing either to require significant re-coding.  I can easily create a new starter for a "RealRoads Dashed Line set", copy-paste the 1-tile NWM Network RULs in and use a find-replace setup to change them to a new IID range.  At that point, you could add these double-line modifications in with too much difficulty.  It's far easier to snazz up something that's not being overridden (or re-overridden) than it is to snazz up the base network and have to re-override everything, if that makes sense.

I know you were kind of shooting for this to be a "default" for convenience, but looking at how people use the SAM, I don't think a Starter Piece set up will really hinder the popularity or ease of use of the Dashed-Line RealRoads.  Heck, I use SAM Set 7 (the asphalt set) more than I use the game's default "gray" streets, and I know others do as well.  

Don't get discouraged--I really want to see things work out here, and am more than happy to help make that happen.

Best,
Alex
Title: Re: Three Rivers Region
Post by: mightygoose on January 23, 2010, 06:55:31 PM
as a question, are these real roads HD textures?
Title: Re: Three Rivers Region
Post by: threestooges on January 24, 2010, 01:20:12 AM
I know I can't say much for the technical aspects of implementation, but to touch on one of the points Alex/Jonathan suggested, I think a puzzle piece started override would be a fine option. It certainly wouldn't hinder use much I wouldn't think. Use of the SAM and draggable GLR seem to show that. I've even started using streets more now that I have the variety. In some way, I would even push for this method of development. While they would be good as a default, I can think of a few implementations of it where it would look out of place in a non rural setting. I know wealth overrides and other texture triggers exist, but that seems like it could cause issues similar to what sidewalks experience in the game (switching wealth textures left and right). Granted, that's based almost entirely off specualtion as to the ultimate design and implementation of the Real Roads, but if it can be done as a basic override as Alex suggested, it seems that it still can do everything it is designed to do. The puzzle pieces look like they could plop in just as they otherwise would have as well.

Also, thanks for noting Dustin's 100k milestone. I'll be sure to hop on over to commend him on the achievement.
-Matt
Title: Re: Three Rivers Region
Post by: bat on January 24, 2010, 09:08:29 AM
Great work there, David! Looking forward to more.... ;)
Title: Re: Three Rivers Region
Post by: ldvger on January 24, 2010, 03:27:10 PM
David-

I have no idea whatsoever about the technical aspects of Nam and Real Roads, but enough to follow that, as currently designed, the two will not be compatible, at least not at first, and that this has taken the wind out of your sails.  I have two ideas:

1.  NAM projects being what they are (i.e. ready when they are ready and not a moment before), I'd say go ahead and release your "beta" Real Roads with a HUGE caveat that they are NOT going to be compatible with the upcoming new NAM release...and maybe never will be.  Let folks decide for themselves whether or not they want to use either or both products and how they are going to use them.  This idea leaves you with a subset of two additional options:
     a.) re-work your Real Roads to be NAM compatible or
     b.) leave them as is

2.  In architecture, we have a saying when we hit a big snag: back to the drawing board.  It's not uncommon for a considerable amount of work to have already have been done on a project when it's discovered that the solution set is just not going to work.  Usually basic concepts can be retained, but often times almost the entire project has to be tossed into the round file.  This is why lots of architects don't make very much money...this happens more often than anyone in the business cares to admit.  If the cause of the rework is a change instigated on the client's end, we can back-charge the client for our time.  That happens maybe, optimistically, half of the time.  The rest of the time its a screw up on the architecture firm's part and the rework just has to be sucked up.  So, it seems to me you may have come across a "back to the drawing board" moment with the Real Roads.  As you are both the client AND the designer for this project, only you can determine if you want to redo the work or not.  Your basic concept hasn't changed in the least, which is good, but your method for implementing the solution requires modifying.  Again using architecture as an example, the structural engineer usually doesn't get to start on making a building buildable until the project is quite a ways down the road and often what the architect designed turns out to be unfeasible in terms of structure, so when the preliminary engineering comes back to the architect, the tweaking of the project begins in earnest.  In this case, you are the architect and the NAM folks are the engineer.  Alex (if I read his post correctly) has already proposed a fairly simple NAM (engineering) work around to help this compatibility issue with the Real Roads (architecture), but it sounds (to me, anyway) like it's a bit of a "duct tape and baling wire" fix that will work short term and that if you want true full compatibility between your work and NAM's, one side of the team is going to have to retrace steps quite a ways back and start over.  It doesn't sound like Alex and the NAM team are willing to do that, so maybe it's something you could consider.  I know it's a lot of work, but there are advantages:
     a.) it's a hard lesson learned about the importance of communication between teams trying to accomplish the same basic ends.  One burned, twice cautious.
     b.) it provides you the opportunity to fine tune all those skills, both new and previous, you used to get this far.  When I was learning drafting, the book I used told me to never erase...start over.  And so that's what I did for many years.  It made me a slow drafter in the beginning of my career, but it also made me the best drafter around (and I'm not bragging). 
     c.) there are likely areas in the Real Roads as they currently exist that you are not 100% gleeful about but in your enthusiasm to create a full set of new toys for us fans to use, you figure are either "good enough" or that you'l (maybe) go back and tweak later.  Starting over will allow you to achieve the level of perfection you require to staify yourself that you may not have been able to reach in the first iterations. 
     d.) think like the military: there's never time to do it right, but there's always time to do it over. 

As a last example, I am a knitter and I knit sweaters for myself and family members.  I started a sweater, very complex with lots of color pattern (known as a "Fair Isle") almost 20 years ago.  I knit the front, the back, one sleeve and half of the second sleeve, then got distracted with life and the sweater ended up going to sleep for about 12 years.  The last time I moved, I went through my huge box of yarn and old projects and found the sweater and decided to finish it.  When I sewed the shoulder seams together, I discovered that somehow, all those many years ago, I had knit one side of the front different than the other side of the front.  The sweater front had a "V" neckline with a knitted inset in the "V", so to fix the front of the garment, I had to unknit the inset and then unknit the side front side that was incorrectly knit.  In knitting, this is called "frogging" (because when you unknit something you rip it, rip it, rip it).  I reknit the front side , reknit the inset, and re-sewed the shoulder seams.  Then I finished the second sleeve, sewed up the side seams of the sweater body, sewed up the underarm seams of both sleeves, and sewed the sleeves into the body.  When I finally put the now completed sweater on, it fit horribly.  The shoulders were too wide and the tops of the sleeves, where they joined the body at the shoulder, were sticking up towards my head like wings.  Not only that but the colored horizontal bands across the body of the sweater did not match up with the same bands across the sleeves.  To fix it and make it right, I was going to have to disassemble the garment, frog both sleeves down to the elbows, unsew the inset from either side of the front, frog both front sides down about 6" (so as to make the shoulders narrower) and frog the sweater back down the same 6".  Then reknit sleeves from the elbow back up, the front and back from about the armpit back up, then resew the whole thing together.  It was SO much work I got discouraged and the sweater went back to sleep for a couple of years. 

Then I joined a knitting group and the first time we met I took what I was now calling "The 15 Year Sweater" with me to ask other knitter's advice.  I put it on and showed them what the problems were.  Everyone agreed that more than likely only I would ever be the only person to notice the garment's flaws.  Some expert knitters might see them, but chances were slim.  My fellow knitters left it up to me to decide, but the most important thing they asked me was "can YOU live with the flaws and will you wear and love the garment if you don't fix it".  I had to think about that for a while, but in the end, my answer was "no".  So...I spent another couple of months frogging and reknitting the sweater.  I wear it proudly now, although the sleeve caps are still not quite right.  I may, some day when I have no yarn and no money to buy any yarn, frog the sleeves out yet one last time, and try once again to satisfy my own need for the garment to be "just so".  But it's not likely.  I can live with it the way it is now:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F6240%2Fimg0002jw.jpg&hash=94e5567846d2312cdea7c1c9238a97120168ade5)

"If at first you don't succeed, try, try, again".

If *I* had done the work on the Real Roads that you have, and I know you've done a lot, and *I* were faced with the situation you are faced with concerning them, I'd probably set them aside for a while and let the project ferment in the back of my brain for a while while I turned my attention to something else.  However, I would already know, in my heart of hearts, that I was really just getting my breath back and readying myself to "frog" my Real Roads and start over at the point where the least amount of re-work would be needed. 

So, that's my advice.  Set them aside, work on something else (I could suggest a few ideas, like plop/game water transitions...that's nut no one has successfully cracked yet), and then when the new NAM comes out, go back to the Real Roads and redo them so they are compatible. 

In the meantime, release what you've done so far as a beta and solicit feedback.

Lora/LD


Title: Re: Three Rivers Region
Post by: RickD on January 25, 2010, 07:28:16 AM
I'm sorry to hear about the problems with the Real Roads. I have little to no modding knowledge so I can not give you any technical advice. But I can offer you my opinion as a devoted player.

I like the Real Roads very much and I am anxious for their release. But I must admit that I never really liked the idea of them completely replacing the standard maxis road. The Real Road looks great in rural settings. But I just can not imagine having them in my CBDs.
So implementing them as a separate puzzle piece/override network sound like a good solution to me. Even if this means a longer wait for the release.

However, I might be completely wrong due to my lack of technical knowledge. ;)
Title: Re: Three Rivers Region
Post by: metarvo on January 25, 2010, 07:48:03 AM
Well, it would appear that the Real Roads have run into one of those orange-and-white striped barricades.  I'm sorry about the compatibility issues, David, but I'm willing to wait as long as it takes for this to be resolved.  From what I've seen, I know I have a lot to look forward to when the Real Roads are ready.  At least you have some good textures.
Title: Re: Three Rivers Region
Post by: mightygoose on January 25, 2010, 09:06:58 AM
i would rather we went back one step now, than 51 steps in 50 steps time no?
Title: Re: Three Rivers Region
Post by: dedgren on January 25, 2010, 09:34:09 AM
Just a quick text post to respond to several of the comments in the ongoing discussion.

I am disappointed, yes, but certainly not ready to give up on the concept.  The "default set" RealRoads were intended to be part of a far larger effort that essentially completely made over the game's two lane roads and streets that would be integrated with several new SAM-based sets.  This is where, responding to Rick's (RickD) observation, city and town roads and streets would have come from.

Thanks, Lora- your insight is always keen, and certainly worthy of more than the K-point it garnered.  That, btw, is a gorgeous sweater.

Thanks as well to all those who have provided words of encouragement.  It is profoundly important to keep the NAM from splintering into a bunch of fragmented projects, even if they are really nice.  Alex (Tarkus) is thus absolutely correct in articulating the need for my development work to remain properly subordinate to the NAM.  I would be a pretty selfish guy to undo (or even make more complicated) the ongoing work of so many.

John (mightygoose), no, the RealRoad textures are not HD.  They are just (as are most transportation textures these days- mine and otherwise) very carefully crafted.

* * *

So, what I plan to do is to complete the set for now as either a SAM set or whatever other "starter-piece" variety Alex would provide NAM-space for.  We'll go from there.

Again, thanks to all for your constant support.


David

533951
Title: Re: Three Rivers Region
Post by: Ryan B. on January 25, 2010, 02:30:32 PM
A continued  &apls to you for your efforts, David.  They definitely don't go unnoticed, and all of us here are extremely grateful for everything you do.

If you're still interested in T21ing, I can have some stuff for you to work with soon, I think.   :)
Title: Re: Three Rivers Region
Post by: just_a_guy on January 25, 2010, 05:43:31 PM
I first want to apologize for not stopping by to say hi in a while. It sure seems a lot has happened.

I am very sorry to hear all the problems your amazing project has faced. But well, best quality is always better than best timing. All your efforts are greatly appreciated no matter how long it takes.
Here's a quote that I think goes well with the situation: Our greatest glory is not in never failing, but in rising every time we fall

Great progress though! I'm speechless after seeing your outstanding results. &apls
Title: Re: Three Rivers Region
Post by: girlfromverona on January 28, 2010, 01:43:15 AM
Awesome! I'm glad you're still going ahead with them. A new SAM set would definitely be useful!  :)
Title: Re: Three Rivers Region
Post by: Livin in Sim on January 28, 2010, 02:19:23 AM
Hi, David,

Glad to see you're back and feeling better.  Sorry for not saying that sooner, but I've been a bit busy at the "other site".   ::) :D  Hopefully you can relate, still, I should have dropped a post during your time out, mea culpa.  At any rate, I'm glad that you're still doing what you do best.

Bye for now.
--Liv
Title: Re: Three Rivers Region
Post by: dedgren on January 30, 2010, 11:48:15 PM
Just a teaser for tomorrow's post looking at the region through some pictures from the Pineshore Herald-Gazette.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F1417%2Fpineshoreheraldgazette1.jpg&hash=9b916a5dae0d94e23d2441174206b2376e4d0749)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F1417%2Fpineshoreheraldgazette1.jpg&hash=50ecdc67ed064c2f9e0820b5eefc18478ab59341)

Been an awful RL week with an Alaska Court of Appeals brief due Friday.  Time for some fun!

See you all tomorrow.


David

537390
Title: Re: Three Rivers Region
Post by: pvarcoe on January 31, 2010, 10:30:04 AM
Hi David

Good to see you up and at em!
Take it slow my friend.

Phil
Title: Re: Three Rivers Region
Post by: dedgren on January 31, 2010, 07:47:35 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F682%2Fextra100130extra100.png&hash=106dfb728f8b9161b3d4d8b07a5e45ca684211bf)The Pineshore Herald-Gazette traces its roots back to the Herald, a single page broadside that was first published in 1840.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F1417%2Fpineshoreheraldgazette1.jpg&hash=b21dc7f95e00b16d21f41e979b3d25fc7b6da0a2)

The Herald was founded by Robert Pouilly-Fuissé, a theretofore unknown itinerant Frenchman.  He was, as they say, a character...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F4826%2F100131o.jpg&hash=7d204e03120fa143ab745d2f32136c47456e586a)

The Herald was published every evening except Sundays in the early years, and soon grew to be the the definitive chronicle of life in the region.  Grandiose or mundane, sacred or profane, it it went on in Three Rivers Region, you'd find it in the Herald.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg532.imageshack.us%2Fimg532%2F8251%2F100131p.jpg&hash=537bf6572d439201f9f6885c9d802c7939ac1ff3)

After the First World War, the Herald absorbed its smaller morning competitor, the Gazette, and was renamed the Herald-Gazette.  It continues to this day to be an evening paper six days of the week, with a morning edition only on Sundays.  Its corporate offices are at the foot of Market Street in Pineshore, a location they have occupied for over 140 years.  In 2001, the printing presses and distribution center was moved to a new 70,000 square foot/6,500 square meter state-of-the-art facility west of Richwood adjacent to the international airport.  The paper has an average daily circulation of just over 51,000 copies, a somewhat larger figure than the Duluth News-Tribune [linkie] (http://www.duluthnewstribune.com/) but only about half that of the Winnipeg Free Press [linkie] (http://www.duluthnewstribune.com/).  Many 3RR residents take all three papers, as the Herald-Gazette is almost entirely devoted to news of the region, and the Duluth and Winnipeg papers hardly acknowledge that 3RR even exists.

Here, then, are a sample of photos of life in the region published in the Herald-Gazette over the years.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F4791%2Fextra100130extra30.png&hash=686444c7a08ce2ae51c7e0401f4271cc32e126d9)  People.  As the old saying goes, "If you haven't had your picture in the Herald, you must live somewhere else."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F6878%2F100131m.jpg&hash=58cff6aa08dadd346af3f13a4bb2780af10ff1a8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F8715%2F100131l.jpg&hash=2c0f230e012f15a8f6a8d109fa97f20e7d71f84f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F3761%2F100131k.jpg&hash=db2aef122ce4f2f9b1493973bfa63d313e44f955)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F4791%2Fextra100130extra30.png&hash=686444c7a08ce2ae51c7e0401f4271cc32e126d9)  Passages.  If you have a connection with Three Rivers Region, sooner or later you will appear here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F4981%2F100131g.jpg&hash=4a9a28121cf2090d615b56d6b092644376ddf27c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F1417%2Fpineshoreheraldgazette1.jpg&hash=50ecdc67ed064c2f9e0820b5eefc18478ab59341)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F4791%2Fextra100130extra30.png&hash=686444c7a08ce2ae51c7e0401f4271cc32e126d9)  The Weather.  The Herald-Gazette doesn't just report the weather...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F4450%2F100131c.jpg&hash=7c838576449e81dd4934dc6a49878ca0cddc3c09)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg188.imageshack.us%2Fimg188%2F9095%2F100131j.jpg&hash=5ce2f281d0be4e82d46c02e6353455ec8741e864)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F8913%2F100131f.jpg&hash=9a8dd99a3239c415d310b0b4c05c188b1c0e4de5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F4791%2Fextra100130extra30.png&hash=686444c7a08ce2ae51c7e0401f4271cc32e126d9)  Small Town Life.  The Herald-Gazette makes a special effort to report the goings-on in the regions villages and hamlets.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F4017%2F100131e.jpg&hash=77adbe51a38376f51e21355f45e9d8c7cf0726c2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F4791%2Fextra100130extra30.png&hash=686444c7a08ce2ae51c7e0401f4271cc32e126d9)  Business and Advertising  Large and small, the region's businesses have appeared in the pages of the Herald-Gazette for over a century and a half.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg130.imageshack.us%2Fimg130%2F5627%2F100131b.jpg&hash=afae5db7cd7b2b0f303dbf55ccb9bc951bd3f908)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F7511%2F100131a.jpg&hash=7f1333992f6c2c9d1827f4d8cf87ecc31df27212)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F4791%2Fextra100130extra30.png&hash=686444c7a08ce2ae51c7e0401f4271cc32e126d9)  Goings-on  If it happens in the region, you know you will be reading about it in the Herald-Gazette.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F1417%2Fpineshoreheraldgazette1.jpg&hash=9b916a5dae0d94e23d2441174206b2376e4d0749)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F177%2F100131i.jpg&hash=8dd437f1f1a759568ee9e48edb0469a5b240ec10)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F4791%2Fextra100130extra30.png&hash=686444c7a08ce2ae51c7e0401f4271cc32e126d9)  The Zoo  For some reason, the 3RR Zoo (formerly the Pineshore Zoological Society) has been a favorite of Herald-Gazette readers over the years.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg121.imageshack.us%2Fimg121%2F7271%2F100131d.jpg&hash=9c2ea3e849cf4a52f05f44c5bdfbd5622e067964)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F7559%2F100131h.jpg&hash=bf3578bb1b4df2d41f60be98ba6df7cee98095be)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F7814%2F100131n.jpg&hash=855cb0fd3bbf8c8ff98c91c660315e9fc9bd954d)

* * *

So, there you have the Pineshore Herald-Gazette, a chronicle of the events in Three Rivers Region since 1840.  Its archives are a treasure trove for anyone interested in 3RR, and we'll be seeing more of them, you can be sure.

As a final note, who can tell me why Simon deBeauville Grand would turn up in the paper?  You've read about him before...

This has been much-needed fun.


David

NOTEIt would neither be fair or right for me not to acknowledge the source of most of these wonderful no-copyright pictures.  It is a site called Black and ### (the actual site name is, errr... not printable here) and it is well worth a visit (I note that there is an occasional picture displaying nudity there, but certainly nothing gratuitous or offensive).  There are strange things there beyond imagining, and I thank its proprietors profusely for making the pics shown on it available.  If you would like the link, please drop me a PM.  All other pics used as a basis for the above parody I am pretty sure are in the public domain. -DE

538115
Title: Re: Three Rivers Region
Post by: Tarkus on January 31, 2010, 09:36:47 PM
Quote from: dedgren on January 31, 2010, 07:47:35 PM
This has been much-needed fun.

I fully concur--the newspaper really goes a long way to helping establish the "sense of place" in 3RR, and its rather quirky denizens over the years.  I've always found small town papers rather interesting reads, and while Pineshore is actually rather large, it seems like it has maintained that sort of feel and was rather entertaining!

Quote from: dedgren on January 31, 2010, 07:47:35 PM
As a final note, who can tell me why Simon deBeauville Grand would turn up in the paper?  You've read about him before...

Fur-trapper, after whom the Grand Meridian (95W longitude) is named.  Except he died at 47 in the obit, whereas his earlier appearance mentioned he died at 37 . . . hmm . . .

-Alex
Title: Re: Three Rivers Region
Post by: metarvo on February 01, 2010, 06:13:11 AM
It looks like the classic 3RR that I remember has returned.  It's good to know some of the history and news that has taken place in this spectacular region, and it makes it seem more like a second home all the time.  The newspapers also remind me of the good old SC2k days.  SC2k had a newspaper system (an ancestor of SC4's news ticker display) which would give a combination of useful city data and hilarious headlines and stories.  I'm looking forward to more, David.  :)
Title: Re: Three Rivers Region
Post by: WC_EEND on February 01, 2010, 07:19:13 AM
I alsways like newspapers made for CJ/MD's and yours looks very real. It really looks like a newspaper that has been saved for quite some years.

On a side note: a Pouilly-Fuissé is a kind of Burgundy white wine
Title: Re: Three Rivers Region
Post by: mightygoose on February 01, 2010, 08:47:38 AM
Quote from: WC_EEND on February 01, 2010, 07:19:13 AM
I alsways like newspapers made for CJ/MD's and yours looks very real. It really looks like a newspaper that has been saved for quite some years.

On a side note: a Pouilly-Fuissé is a kind of Burgundy white wine

i do love pouilly-fuisse but my personal favourite among white burgundies is a Montagny 1er Cru [linkie] (http://www.louislatour.com/pages/index.php?id_page=41&id_vin=80)

Sorry my luxury bartending experience popping through there,

great to see the history of a place so well represented.
Title: Re: Three Rivers Region
Post by: Battlecat on February 01, 2010, 11:50:16 AM
Fantastic newspaper updates!  Great to see something new and unexpected! 
Title: Re: Three Rivers Region
Post by: Ryan B. on February 01, 2010, 01:24:32 PM
I make a point to read this paper every morning.  Nice work, David!
Title: Re: Three Rivers Region
Post by: mayorfabz on February 01, 2010, 04:00:22 PM
Would The Herald-Gazette take any subscriptions by chance ? I would buy one!
Glad to see you back, Mister.
Fabien
Title: Re: Three Rivers Region
Post by: canyonjumper on February 01, 2010, 04:10:48 PM
Excellent paper, David! It was a great read!

             -Jordan
Title: Re: Three Rivers Region
Post by: dedgren on February 02, 2010, 09:52:23 PM
I'm just working away.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F9743%2F100202a.jpg&hash=1b6f7a6597bac7e05dd68e8c221563227b3ec565)

* * *

Alex:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F3531%2Fcorrectionr.jpg&hash=662ec764a9631abcac36d7b259ee169a0617d3df)

Thank you for being both an exceptional student of 3RR's backstory and doing your duty as a 3RR Fact Checker.

Back to the pixel mines.


David

540237
Title: Re: Three Rivers Region
Post by: mightygoose on February 03, 2010, 02:03:40 AM
haha, you know the narrow wide radius curves the 2x2 90 degree job, will we ever see those for other networks? anyway query aside, bravo.
Title: Re: Three Rivers Region
Post by: newsimaddict on February 03, 2010, 04:06:13 AM
I love the tyre marks...reminds me on the country town I grew up in. Still, its so true in most areas one lives - especially in highly condensed areas.

Anyways, good to see you back david. all the best.

nsa
Title: Re: Three Rivers Region
Post by: ecoba on February 04, 2010, 04:39:39 AM
QuoteBack to the pixel mines.

Now this just made my day, David. Some wonderful modding work from one of the funniest guys I know. Anyway, your progress on the RealRoads is really stunning, I hope that ther can be released soon.

One question, are they going to be an override of the regular maxis roads, or a completely new network?

Ethan
Title: Re: Three Rivers Region
Post by: dedgren on February 04, 2010, 09:52:26 AM
I had a bit of time this morning, so I thought I'd get started on the diagonal RealRoads intersection.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F7058%2F100204a.jpg&hash=7b721d4a865cf21482fa31935aa1fc99318ced48)

Here's a tiny part of the folder that the textures are being saved to.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F8963%2F100204b.jpg&hash=568147737bbea83e4af5d44c0b845bb6f969596f)

I should have another in progress pic before I leave.

Yep.  A canceled appointment left me with some additional time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F2527%2F100204c.jpg&hash=7a57f8f751481d00091a0fb6204fe510a1239615)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F7540%2F100204d.jpg&hash=21f0bacad7a5886d1e38c7206476beeb88134c0c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F6084%2F100204e.jpg&hash=9a0c920f7b02b3971933f91e041149ce29ac2700)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F8327%2F100204f.jpg&hash=fdc75726ef4138cd8748f484968f98e4ac3f54d3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F9629%2F100204g.jpg&hash=2981c02efe9c8829ff630572340ac05bb6f00b70)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F8675%2F100204h.jpg&hash=50e0bd927ac94b972ddbee481d13d4195054f8f3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F686%2F100204i.jpg&hash=a038578c0cd7fcaf930bb1ea0ac298f16311e5c7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F4889%2F100204j.jpg&hash=5676359d32b1a5491f47c6875d1f7bdbd327f7d9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F4828%2F100204k.jpg&hash=91620a0ef9ac9d4466ada1a3df189feb555d0c0f)

Here's the two textures I get out of this- the rest of the intersection is just flips and mirrors.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F5962%2F100204l.jpg&hash=10ff9d04df575f57daa64209c6870fdd7677bad9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F3765%2F100204m.jpg&hash=4d3e66714bb4cade90666251f6b649f60d43a459)

It's easy, from here, to create related intersections.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F4309%2F100204n.jpg&hash=8790e9a091a613a94258cc5db47fd2c23cfbb8b8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F3015%2F100204o.jpg&hash=69d647c2ff17ed1d2639a22d107dd17a5726d1c3)

That's all, folks!  Later.


David

540903
Title: Re: Three Rivers Region
Post by: Battlecat on February 04, 2010, 11:03:50 AM
These textures are all coming together beautifully!
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 04, 2010, 11:15:11 AM
If, by pixel mines, you mean gold mines, David!

Excellent work, my friend! It's always great to see action here in 3RR!

Take care!

Dustin
Title: Re: Three Rivers Region
Post by: metarvo on February 04, 2010, 11:17:43 AM
Diagonals always get my attention, and these are certainly no exception.  Keep up the good work, David!

:thumbsup:
Title: Re: Three Rivers Region
Post by: bat on February 04, 2010, 12:19:39 PM
These textures are looking really nice! Great work, David! :thumbsup: ;)
Title: Re: Three Rivers Region
Post by: Haljackey on February 04, 2010, 01:50:09 PM
Wow, these roads are looking fantastic David!

The shoulders have to be the best part!
Title: Re: Three Rivers Region
Post by: dedgren on February 05, 2010, 12:49:30 PM
Here the in-game result of the texture work we did yesterday.

1.  Drag a diagonal RealRoad over an already placed one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F486%2F100205a.jpg&hash=fe1446ba477fbca5811d7f568b2577b9a1c44217)

2.  Wait through the usual construction.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F1385%2F100205b.jpg&hash=0c4bd7139ecc7304d391edcb4a2acd33cb24a92c)

3.  And there you are.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F7839%2F100205c.jpg&hash=2420be00041e847d875fa1e131042b2b32af689a)

Here's that pic without the grid.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F2026%2F100205d.jpg&hash=07a733befacfbd5bd82b96918b042f992cd2f8b8)

Unlike the current default roads, the RealRoad diagonal crossroads is an exact duplicate of the ortho crossroads.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F3580%2F100205e.jpg&hash=bd73501806c1cd6bd105e3f30a330e565f01827d)

I'm glad that there's a way to fit this project into the context of the NAM.  The pics here don't do justice to how good it looks in the game.

Later.


David

541715


Title: Re: Three Rivers Region
Post by: rooker1 on February 05, 2010, 12:51:26 PM
You know David....I think your day has more hours than mine does.
You have to tell me how you do it.  I could really use a few more hours.
Great work, you never seize to amaze.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: canyonjumper on February 05, 2010, 12:55:30 PM
Great work David, and excellent textures!

              -Jordan
Title: Re: Three Rivers Region
Post by: dedgren on February 05, 2010, 01:30:46 PM
Here's a head-to-head comparison of the RealRoad diagonal intersection with the game default diagonal intersection.

Default
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F3464%2F100205f.jpg&hash=f524ee79ad54508762d7069dc1664f4c4b2a7c17)

RealRoad
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F6385%2F100205g.jpg&hash=9178da28d85fa942be1dffdd3440b775886d1504)

Side-by-side
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F579%2F100205h.jpg&hash=6f0c8a0a8072f77786874261a76e17ef21fa4936)

I'm over half done with the basic textures.  If you are interested in being in on "alpha" testing, I guess the time to speak up is pretty much now.


David

541769
Title: Re: Three Rivers Region
Post by: riiga on February 05, 2010, 01:41:43 PM
I'm stunned! Great work David!  :thumbsup:

I can't wait to try the textures out. However, I think I'll wait until the final release since I use European textures.  ;)

- riiga
Title: Re: Three Rivers Region
Post by: canyonjumper on February 05, 2010, 01:52:25 PM
I'll try them out :thumbsup:!

           -Jordan
Title: Re: Three Rivers Region
Post by: io_bg on February 05, 2010, 01:53:21 PM
Awesome work, my friend! &apls &apls I guess we'll never use the maxis roads again ;D
If you don't mind, I'd like to test these ::)
Title: Re: Three Rivers Region
Post by: mayorfabz on February 05, 2010, 02:16:51 PM
Holy smokes! This is simply fantastic!  &apls &apls
I'd love to test it.
Fabien
Title: Re: Three Rivers Region
Post by: Battlecat on February 05, 2010, 03:15:05 PM
Absolutely amazing!  I'll be glad to take the time to help you alpha test this! 
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 05, 2010, 04:15:12 PM
Unbelievable! Nothing more need be said!

Dustin
Title: Re: Three Rivers Region
Post by: metarvo on February 05, 2010, 06:38:08 PM
I'm starting to get back into playing SC4 now that some of my RL problems are behind me, so I would be happy to offer my services and test this for you.  It certainly does look good, David!  :)

EDIT:  Unfortunately, I'm having problems running SC4 now, so I don't know if I'll be able to do this or not.  :'(

EDIT 2: SC4 is running for me now.  The game is on!  :D
Title: Re: Three Rivers Region
Post by: yochananmichael on February 05, 2010, 10:53:49 PM
Hello David,

Sorry I have been gone so long. I am now becoming a father again for the second time. I love what you have done with 3RR keep it up. I hope to get back into the game sometime soon.

Title: Re: Three Rivers Region
Post by: djvandrake on February 06, 2010, 11:03:33 AM
Very impressive work!  Looks great.
Title: Re: Three Rivers Region
Post by: ecoba on February 06, 2010, 11:22:30 AM
Great work, David. I'll alpha test them!

Ethan
Title: Re: Three Rivers Region
Post by: bat on February 06, 2010, 12:08:55 PM
Great, David! Looking forward to more... :)
Title: Re: Three Rivers Region
Post by: dedgren on February 06, 2010, 12:25:22 PM
So, here's this morning's project.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F8891%2F100206a.jpg&hash=c8e43890077f675cc8d7ad63f13db19031003d7c)

Two new textures- two more steps down the road.

* * *

'Grats, Dustin (thundercrack83), for your latest trip to the Double-0 club.  Might be worth your while, my friend, to take another peek later on this weekend...

* * *

Here's the list of alpha testers I've made thus far.  Thanks for all the interest!

bthersh (in answer to your PM- I'll do a post filling everyone in right before I send them out)
ecoba
metarvo (sorry about the SC4 problems, my friend- PM me and let me know how we can get them sorted out)
Battlecat
mayorfabz
io_bg
canyonjumper
riiga

Anyone else?

Stay tuned.


David

542891
Title: Re: Three Rivers Region
Post by: just_a_guy on February 06, 2010, 12:32:39 PM
They sure look great :thumbsup: I'll be glad to help with the alpha test.
Title: Re: Three Rivers Region
Post by: ShultzCity on February 06, 2010, 12:37:51 PM
Brilliant!!

I'd be more than happy to give them a go in some rural conditions :)
Title: Re: Three Rivers Region
Post by: dedgren on February 06, 2010, 12:47:35 PM
Be careful!  This might leave a hole in the bottom of your computer.

It's a visual list of the game default textures and my take on including them in RealRoads.  If you see any favorites I've, err... overlooked, make sure you let me know.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F640%2F100206b.jpg&hash=1b41f0881f5dde390944c9294bb871e0920ac917)

...helllllllloooooooooooo, up there...


David

542952
Title: Re: Three Rivers Region
Post by: Korot on February 06, 2010, 12:53:19 PM
0x1200 seems to be a ortho/diagonal transition, so I suggest you'd include it in the real roads. I also wonder for what 0x1100 is used, but I can agree with your other rejections. BTW: Are you sure this are all textures?

Regards,
Korot
Title: Re: Three Rivers Region
Post by: ldvger on February 06, 2010, 01:30:22 PM
David-

Fantastic work, as always, the Real Roads look beautiful and I'm impressed with your thoroughness regarding all the possible combinations.

I'd love to volunteer to beta test, but I'm not playing SC4 these days (my poor MD is languishing in the "Inactive" file) due to teaching myself 3D modeling via Google's "SketchUp".  I've got 3 stories of a 4 story building near complete and am having the time of my life.  Someone said I may be able to translate SketchUp files to the BAT and if so, look out! 

On top of which, I actually have a paying drafting project in my office right now, the first one in over a year.  It's a teensy tiny project, a 2 car garage with a small apartment on the second floor, and I'm doing the work for less than half of my usual fee, but hey it's work!  This new client, an unemployed single family new homes realtor, has already referred me to his sister-in-law, who also has a small garage project she needs drafted up, so maybe my eons long dry spell is coming to an end.  One can only hope...

Lora/LD
Title: Re: Three Rivers Region
Post by: dragonshardz on February 06, 2010, 02:14:39 PM
I'd love to alpha test! Sign me up!
Title: Re: Three Rivers Region
Post by: dedgren on February 06, 2010, 07:48:56 PM
Miserable stinking RUL 10000002s...

It has taken me all day to figure out the overrides for this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F1893%2F100206c.jpg&hash=045bd5e48fb67f4bd68566d66c78679fde015f54)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F5673%2F100206d.jpg&hash=c437bd6491f0a8bee3f3a783de1606d93c1131b1)

Just when I was getting cocky.

UPDATE:  Yes, just when I was getting cocky...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F5954%2F100206e.jpg&hash=86240358f3edf8d5fce891a6631b08f96006edfa)

I don't want to discourage anyone, but the idea of writing an entire RUL set for a road network is pretty daunting.  Since many of the RealRoad textures flow over onto adjacent gamesquares, there's a lot of coding involved.  And, right now, I'm using the default road RULs as a crutch.  Once RealRoads, in order to mesh with the NAM, are decoupled from that existing framework I don't quite know what will happen.  I'm convinced that this is the way to go for rural roads, but I'm entering uncharted territory here.

So, bear with me.  That pic you just saw- I can crank the textures needed out in a few minutes.  The coding takes a bit longer, but I'm getting better at it.  My guess is that the alpha test will not be a day at the beach.  We'll see.

UPDATE2:  Yep.  Two more textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F5009%2F100206f.jpg&hash=2c8cddb89b1bc70d50d918b7601c3cbccf2cdf55)


David

543561
Title: Re: Three Rivers Region
Post by: penguin007 on February 07, 2010, 02:52:05 AM
Huge project here my friend but if there is anyone who can do it its you so keep up the great work the textures look awesome!!

Will
Title: Re: Three Rivers Region
Post by: CaptCity on February 07, 2010, 03:28:14 AM
Looking oh so good, and...

Quote from: dedgren on February 06, 2010, 07:48:56 PMMy guess is that the alpha test will not be a day at the beach.

Never did like the beach...    ;)    Will be glad to tackle the alpha if you still need testers.
Title: Re: Three Rivers Region
Post by: yochananmichael on February 07, 2010, 09:16:44 AM
Amazing work as usual David, keep up the good work.
Title: Re: Three Rivers Region
Post by: BigSlark on February 07, 2010, 02:01:04 PM
David,

Fantastic work! I'm loving these textures!

I'd like to be an Alpha Tester please, if its not too late...

I'm glad to see that you're back.

Peace,
Kevin
Title: Re: Three Rivers Region
Post by: Shadow Assassin on February 07, 2010, 04:49:50 PM
Interesting stuff here.

What's going to happen once you get it all SAMified? Hopefully the RUL file can handle the changes you've made - and hopefully it can be ported to the new override network with ease...

What's next, realAvenues? :P
Title: Re: Three Rivers Region
Post by: Pat on February 08, 2010, 01:29:15 AM
sneeks in and is shocked to see some wonderful stuff!!! David love the double heck no there  :thumbsup:
Title: Re: Three Rivers Region
Post by: ShultzCity on February 08, 2010, 02:28:35 AM
Brilliant! Loving those textures, can't wait to give them a try  :thumbsup:
Title: Re: Three Rivers Region
Post by: ldvger on February 08, 2010, 01:14:35 PM
David-

At Update 2 of your last post you show the two new textures you made to fix the one-off intersection, a square of 3x3 cells, total 9 cells.  If I number them top to bottom and left to right 1-9, that makes your numbered cells 1 and 2, 5 and 6 respectively.  Cell 7 is blank, most likely because there are no changes to this cell to accomodate this one-off intersection (such is my assumption).  However, cell 4 is just base texture (grass?) with no shoulder in the lower right hand corner.  Is this an oversight on your part or a deliberate "I'll get to that later" issue?   

Just wondering...wouldn't this same issue arise at a two-off intersection?  I haven't really paid attention to how far you extend your continuous double yellow centerline away from intersections before the single dashed centerline begins.  Also, seems you will have to make the same adjustments for orthagonal one-off intersections, right? 

Regardless, great work as always.  The mind boggles at the hundreds of possible iterations road intersections present and the work involved on your end to cover all of them.

Lora/LD

Title: Re: Three Rivers Region
Post by: dedgren on February 08, 2010, 02:10:28 PM
Can of worms comes to mind.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F9310%2F100208a.jpg&hash=285dc53875aa2d05624d90e77e69e62dfb5b4133)

Can of RULS, actually.

I'll get to Lora's question in a bit- it's an excellent one.

UPDATE:  Got the left variant figured out.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F8669%2F100208b.jpg&hash=fb3ff138654b05a4ca2c785b61c82f1c15c16706)

UPDATE2:  I think I've got the jog tee down.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F9282%2F100208c.jpg&hash=31a80b7b66988bc12953a1608b48f533a5eeb76a)

Onward!

* * *

Back to RL.


David

545629
Title: Re: Three Rivers Region
Post by: Ryan B. on February 08, 2010, 02:17:43 PM
Quote from: dedgren on February 08, 2010, 02:10:28 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F7898%2F3122010sigpic.png&hash=00f8f15ae64a7e760c8d0bd9d7bbee727d41900b)

Don't think I didn't notice.   ;)
Title: Re: Three Rivers Region
Post by: Battlecat on February 08, 2010, 02:26:01 PM
Phew, no doubt about that.  Looking good though!
Title: Re: Three Rivers Region
Post by: metarvo on February 08, 2010, 02:45:26 PM
Now, that's what I call the RULs of the Road.  Keep it up!  :thumbsup:
Title: Re: Three Rivers Region
Post by: bakerton on February 08, 2010, 03:36:16 PM
David, I would like to be a tester for your RealRoads. Great job sofar and I look forward to more. JKB
Title: Re: Three Rivers Region
Post by: ecoba on February 08, 2010, 04:19:17 PM
I second what metarvo and Ryan said above. That will be a great treat. Remember, SE Ford.

Ethan
Title: Re: Three Rivers Region
Post by: BigSlark on February 08, 2010, 08:34:47 PM
David,

I've changed my signature after nearly two years of 03/12/2008...

Peace,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on February 09, 2010, 12:53:10 AM
A very great friend of mine here has inspired more than a little bit of Three Rivers Region.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2101%2F228topo800fs6.jpg&hash=71b028152a0cf74892b5adb2b576164e22cb88a6)

The Thunder Crack was the scene of one of my favorite 3RR pics ever.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F3694%2Fthirdtry02sa5.jpg&hash=4d8e6f364f7aaab4ab1fbc13f7260a81ff34088a)

Someday I'll do a tutorial on the technique used to create that effect.  But I digress...

Dustin came up on my radar screen again the other day when he returned to the Double-0 Club for what I believe is the fifth time.  Friendship doesn't get any more loyal than that, so I thought in its honor we'd take a look at a place along the Wind River called by the locals Marathon Bend.  We just happened to be detailing a quad there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F7301%2F100208d.jpg&hash=9741dff163076bb93dc3b2f90687dd2cc18ae905)

Marathon Bend is located in the northeast quad of Wind Township almost 18 miles/30 kilometers upstream from the river's mouth.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F972%2F100208e.jpg&hash=8728e061a687a41b6b7c6f205786afda77683a62)

The broad expanse of water rounding the ridge that creates this sharp turn in the river's course has long been a source of inspiration for local artists, including the famed D. Edgreschetti, whose "Marathon Morn" hangs in the Pineshore Museum of Fine Art.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F3098%2F100208f.jpg&hash=a1c6f86e6a6dedf96ea2f903fff1a0b3232ab9f3) 

You don't need a paintbrush, though, to capture the beauty here...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F2083%2F100208g.jpg&hash=70b6fb7238c20730cc0a5b603b8303cf49a3e050)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F5443%2F100208h.jpg&hash=0a95ec1fa8df956ac817f7a782ae425fc552cd0b)

The area's flora includes the mysterious Furbish Lousewort fern

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F7682%2F100208i.jpg&hash=3286aff5af99d0c974c9879a297f01ae36181e5c)

and the northernmost range of the vanishingly rare Mesabi Map turtle.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F9994%2F100208j.jpg&hash=e74a51e56fa53ab3eae59541ba58807e8c462126)

Sandy banks and bars make the bend a favorite overnight pull-out for the region's canoeists.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F5139%2F100208k.jpg&hash=e7408651dee68caa3b912ef72ba2ad40b52d4b8c)

A summer evening's electrical storm provides a display better than fireworks,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F1337%2F100208l.jpg&hash=1c171bdb7e49a9b021e03e9ae55c253b7a3f6d64)

To the west, the hills come right down to the river's edge,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F5999%2F100208m.jpg&hash=7826f380f01c27aad316b73a5de12d1b72d97ad5)

Sunset can be a special time in this beautiful spot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F9677%2F100208n.jpg&hash=26fcf63ef3fa06829444966a04de6984d493604a)

* * *

So now you have a sense of this place- let's make it come to life as we detail the quad that it is in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F8844%2F100208o.jpg&hash=f6e748d41dd9f2f96b4297601cfb0550d80b99ad)

We'll be working on this in the days ahead.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F5050%2F100208p.jpg&hash=5110d67d2c152de56eb75cd08e71ebc089c8aa5e)

I'll be looking forward to hearing your comments and suggestions.  Thanks again to Dustin, whose MD Marathon [linkie] (http://sc4devotion.com/forums/index.php?topic=6190.last#last) has provided so much enjoyment and inspiration over the year plus that it has now run.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F7572%2F100208q.jpg&hash=67d81f1c29f000801efabef5e2a7d648e382bd34)

Later.


David

546255
Title: Re: Three Rivers Region
Post by: adroman on February 09, 2010, 01:11:30 AM
Wow, David... excellent work around here!

In regards to the RealRoads, wonderful, wonderful work! It'll be an excellent fix to the less-than-realistic textures of the Roads, particularly in Rural areas. A thumbs up from me in that department...  :thumbsup: I'd be very interested in testing for you, well, more specifically in the way of the Euro Textures... That is, if there are some in development! ... I suspect that the RealRoads will exceed the considerable hype around here at the moment  ;)

Your extra-SC4 material was very well done, and really gives the Three Rivers Region and extra dimension (or two!). I envy your Region's Cartography services... You're maps always very tastefully, and accurately, done. I do like looking at Thunder Crack, that's a premier picture, kudos!  ;) The Photos you have selected shed extra light upon the Region, and the SC4 Pictures are, as always, wonderfully done.

I'll be back more often, I'm sure of it...

Havva good one,
Adrian.
Title: Re: Three Rivers Region
Post by: canyonjumper on February 09, 2010, 07:51:36 AM
Wow David! That update was full of beautiful pics! That Thunder Crack picture is awesome, as is every other picture in the update! The Real Roads are really coming along well. Looking forward to more!

           -Jordan :thumbsup:
Title: Re: Three Rivers Region
Post by: yochananmichael on February 09, 2010, 08:39:12 AM
Absolutely, positively brilliant David. You sir astound me every time
Title: Re: Three Rivers Region
Post by: dedgren on February 09, 2010, 08:47:27 AM
We've come so far...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F6163%2Fdetailing002bx9.jpg&hash=5a9d63701b3686f5c29274e8b04b972f89fb2a12)

As the guy who did the textures for these way back in the summer of 2007, I can now officially say that they were awful.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F4667%2Fdetailing010sr4.jpg&hash=b38734cd8e20297a56d7c82dd9accb8de4e20bcd)

Of course, it was so exciting to have wide road curves in the game, that just seemed to be a small detail.

Now, of course, it's the details that matter.

2007
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F4687%2F100209a.jpg&hash=7d074c16d009703e60549f9d4da08b8691603e94)

2010 (soon)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg709.imageshack.us%2Fimg709%2F9489%2F100209b.jpg&hash=2a79797a9e64912e645f571da6a32d5512e0931f)

Have a great day!


David

546630
Title: Re: Three Rivers Region
Post by: pvarcoe on February 09, 2010, 09:09:54 AM
Hi David.

Wow, when you see the textures (before and after) compared side by side (or above and below) the difference is pretty stark. The new textures are excellent!

I have to say though, that at the time, the older (2007) textures with the new angles and curves were great to experiment and build with. Game changing as far as rural landscapes go.

I am looking forward to using the newer sets. Thanks!!
Title: Re: Three Rivers Region
Post by: MandelSoft on February 09, 2010, 09:11:58 AM
A big improvement indeed  :thumbsup:! I'm looking forward to the release
Title: Re: Three Rivers Region
Post by: bat on February 09, 2010, 09:42:01 AM
As always great work, David! Looking forward to more of your wonderful work... :)
Title: Re: Three Rivers Region
Post by: Connor on February 09, 2010, 10:27:08 AM
It's been a long time since we've seen a 3RR update of this style, and i'm blown away as usual. Fantastic stuff.

The roads are looking great as well, excellent work all round.

Connor.
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 09, 2010, 11:05:47 AM
Wow, David! Just...Wow!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on February 09, 2010, 11:19:04 AM
No 3RR historic place would be complete without a marker.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F1372%2Fmarathonbendhistoricalm.png&hash=6965467e6134208d47648d91ea8bced07844310e)

...I need to make a list of these someday...

* * *

It is also our great friend Pat's birthday today, and was Jon's (JBSimio) yesterday.  My best to two of my favorite 3RR Regulars*.

Off to work.


David

* A 3RR Regular, like Pat and Jon, is anyone who has ever posted at least once here, over at 3RR-ST or in the 3RR Blog there.  Good friends all!

546836
Title: Re: Three Rivers Region
Post by: Jonathan on February 09, 2010, 11:41:37 AM
I remember those first textures on the curves, and I remember feeling shocked at how awesome they were. So these RealRoads, there just aren't enough words.... :)
I just wish I could create textures like you do, it's much more useful I think than RULing.

EDITAhhh, but without RULing, Jonathan, the nicest textures in the world are just that- textures.  Thanks for the kind words, but your skills in working with RULs are truly what are indispensable. -DE
Title: Re: Three Rivers Region
Post by: metarvo on February 09, 2010, 11:54:24 AM
Maybe it's just an illusion created by the slopes, but in the SC4 pictures of Marathon Bend, I almost think I can see FAR RealRoads.  :)

EDITThat's because you can!  The basic FAR straight and curve segments are done in RealRoads.  All the rest of the FAR stuff is in the works.  RealRoads is a comprehensive rural road replacement system- that's why it is so important to figure out how to properly mesh it in with the NAM. -DE
Title: Re: Three Rivers Region
Post by: Battlecat on February 09, 2010, 12:52:07 PM
Fantastic stuff here.  That's a great looking quad!  Those new textures are really coming together now.
Title: Re: Three Rivers Region
Post by: ldvger on February 09, 2010, 01:52:53 PM
David-

Not to belittle, in any way, the work you do improving the game pieces we all use to play with, but I have to say, for me anyway, it's really great to see you actually back into building in your region again and posting pics and stories.  To me that is the heart and soul of 3RR and I have missed it (although I enjoy being a spectator and occasional cheerleader for your diversionary work).

As for comparing the "old" versus the "new", I think this is why so many of the city building projects I undertake end up being put out to pasture after a while...there is always something new and better coming on-line that makes me unhappy with previous attempts.  I put so much time and effort (as does everyone, I'm sure) in building my cities "just so" and while all the third party stuff helps tremendously, it also is constantly changing and being updated, meaning one must either go back and redo huge sections of our cities or be content to let them lie.  And, with as much thrid party stuff that is available, we all run into areas in our cities where no solution truly exists and so we must compromise with a "good enough" solution.  Then, lo and behold, some time later, some brilliant fan comes up with a solution and then it's back to the drawing board for us perfectionists that simply MUST replace our earlier compromise with the new solution.

So...no city or SC4 project is ever really "finished".  And that is part of the original design and intent of the game, and therefore a big part of it's undying fan base.  And as a drafter and knitter, I am well versed in going back and doing things over again, to get them as perfect as I can.  But for some reason, I'm the type of person who needs closure in the projects I undertake.  I am not hestitant to take on huge projects that will take years to complete, but I want to know they will, someday, be complete.  SC4, now days, with all the myriad of third party stuff available and technology changes since it was originally released, allows any of us to create for ourselves unbelievably huge and complex projects.  If we try to keep them current with all the latest and best stuff available, they'll never be complete...they become a life works.  

I admire folks that can commit to such projects and have always thought myself to be able to do so myself, should the "right" project come along.  But now I begin to doubt myself.  While not permanently abandoned, both of my own MD's languish, due mostly to my waiting for other folks to create new solutions for the dissatisfactions I have with the current soultion set(s).  I thought I could join the ranks of solution creators by teaching myself some of the software tools (and I may yet), but mostly I've ended up just sitting back and watching others play.  The truth is, I am daunted.

The fault is mine on several fronts.  I truly do need to spend my free time putting 100% effort into finding paying work in the real world...I feel guilty "wasting" time playing games.  But that's just an excuse in many ways, because I do play (other) games in my free time.  The fault also lies in the scope of the SC4 projects I create and set before myself.  My MD "Apocrypha" started out small and simple enough, but (inspired by 3RR) soon grew to a huge chunk of Alaska wilderness.  And recreating the entire San Fransisco Bay Area as realistically as possible????  

So, in typical Lora fashion, I'm thinking about a new project, a new SC4 project, one that I can sludge together completely from the dusty rooms of my own imagination.  Seeing your new maps and pictures in this last update made me miss playing the game something awful.  It brought me to this semi-melancholic state of mind and made me think about why my grand projects lie unfinished.  Perhaps using a RL landscape as a starting point, rather than being inspirational to me, is instead actually hindering me.  Having access to RL pics and stats...maybe that's blocking me from the type of creative play I seek.  Maybe I am too much a Taurus, too bound to the real, to think "outside of the box" when using a RL landscape.

Years ago I found a very richly detailed map of a section of sea floor off the Altlantic coast, a undersea continuation of the Hudson River Valley.  No one lives there no...it's underwater.  But it's a gorgeous terrain with extensive variety and the continental shelf rises like a monolithic barrier cliff at the far NW end of the map, with just enough of the shelf itself beyond to make a broad flat plain.  This could be a wonderful, maybe even alien, landscape to play with.  I still have the maps, so maybe my buddy Heblem would turn it into a region for me.  

Sorry to go off on a tangent in your MD, David.  See how you inspire us???

Lora/LD
Title: Re: Three Rivers Region
Post by: superhands on February 09, 2010, 08:45:18 PM
Lora, you raise some very good points about cities and well regions being put out to pasture.
I can remember one of my friends who played sc4 in it's early days, he use'd ta draw roads around every vanilla plop-able building you can imagine. &cry2
I had to watch in shame ???

The "good enough solution is really a temporary place-holder" theory is quite the real. For example the technique of curving networks. Some brilliant community member (forgot his name $%Grinno$%) realised that if you plop say a police station, it puts a blue curve on the map showing its coverage area.  the smart thing is that it becomes like a compass. then all that's left to do is draw in the road or avenue. And in a way, Fractional roads/rail are the perfectionists (hint hint) new solution.

David, very very nice work btw.  I can smell more game changing stuff on the horizon.&smrt



-Dave
Title: Re: Three Rivers Region
Post by: dragonshardz on February 10, 2010, 04:23:28 PM
Quote from: metarvo on February 09, 2010, 11:54:24 AM
RealRoads is a comprehensive rural road replacement system- that's why it is so important to figure out how to properly mesh it in with the NAM. -DE

I wouldn't call it a rural replacement...I think it would work just as well in an urban setting, albeit with some tweaks.

On another note, I suppose I had better take some time out to finish updating the 3RR Honors List. (http://sc4devotion.com/forums/index.php?topic=2750.0)

~~dragonshardz~~
Title: Re: Three Rivers Region
Post by: mightygoose on February 10, 2010, 04:38:49 PM
Quote from: dragonshardz on February 10, 2010, 04:23:28 PM
I wouldn't call it a rural replacement...I think it would work just as well in an urban setting, albeit with some tweaks.

On another note, I suppose I had better take some time out to finish updating the 3RR Honors List. (http://sc4devotion.com/forums/index.php?topic=2750.0)

~~dragonshardz~~

well im pretty sure those modifications can be done with the wealth dependent sidewalks? and can you not also have rci zone type dependent sidewalks or am i making that memory up....
Title: Re: Three Rivers Region
Post by: dragonshardz on February 10, 2010, 07:14:23 PM
Nope, you're right. Wealth-dependent textures and the RCI-sensitive textures you're thinking of are one and the same.
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on February 11, 2010, 04:57:36 PM
Nice textures , are all the bridges going to get upgraded to include the new texture :thumbsup:

EDITThat's the plan, Corey!  Thanks for stopping by. -DE
Title: Re: Three Rivers Region
Post by: dedgren on February 11, 2010, 10:13:26 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F4705%2Ftitleabandonedhouses100.jpg&hash=152ec8a14285e1e13bc587c2cbfc550a841dd6ff)

In the 1970s when the 3RR proposed freeway network was developed...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F8074%2Fproposedfreeways0710161hn8.gif&hash=a62741d417dd4f1b15782d599472f7ed2fbdb6c5)

n.b.: Click here [linkie] (http://img145.imageshack.us/img145/7650/proposedfreeways0710161ia7.gif) for a version you can actually see.  Note, IE Explorer users, that these are .gifs.  The easy-read version in 2,560x2,560, weighs in at about 800Kb, and will open in a new window.

...an inventory was prepared of the structures that were in the path of the routes being laid out.  In the late 70s and early 80s, most of these that were residences were purchased by 3RRDOT under eminent domain and the former owners compensated and relocated.  Since then, where rights-of-way remain unconstructed, wind, rain and the other elements have had their free reign.

The Sociology Department of Pinehurst Polytechnic University updated the inventory in 2008.  The title pic is not a residence, but rather a church in the planned right-of-way of F-60 near Woodstock.  Here are a few more pictures.

F-37 near Pvarcoe
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F9638%2Fabandonedhouse100211a.png&hash=40ee0796f5050592923571f14053b29b885fd2d4)

F-21 near Truman
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F4033%2Fabandonedhouse100211b.png&hash=e19a36f6fca0591aa2fc9afe1ee092f3423ca09d)

F-437 near Ellsworth
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F428%2Fabandonedhouse100211c.png&hash=7b81e02da46ba065a5533f458a84f9798556ed04)

F-28 near Meacham
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F5463%2Fabandonedhouse100211d.png&hash=8201b7bf57375d7daa41461fb544ff24b2fc4cc7)

F-228 near Pineshore
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F9671%2Fabandonedhouse100211e.png&hash=165ba0358ad785aa261a52e7e50907007079da1f)

F-28 near Highland
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F5645%2Fabandonedhouse100211f.png&hash=3d0f9dca014d534cf45ce3ff8792518a3e2f1484)

F-37 near Stockholm
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F4679%2Fabandonedhouse100211g.png&hash=55e81b9f8eb9f7b93d554837aa6684adbd1c615e)


David

548408
Title: Re: Three Rivers Region
Post by: Pat on February 12, 2010, 12:35:53 AM
David you never cease to amaze me!!!! Also thank you soooo very much for the Birthday wishes, I will do my best as my health goes to get on more and play some more again....
Title: Re: Three Rivers Region
Post by: Battlecat on February 12, 2010, 08:23:44 AM
That's a wonderful set of photos! 
Title: Re: Three Rivers Region
Post by: choco on February 12, 2010, 09:24:19 AM
Quote from: Nexis4Jersey on February 11, 2010, 04:57:36 PM
Nice textures , are all the bridges going to get upgraded to include the new texture :thumbsup:

EDITThat's the plan, Corey!  Thanks for stopping by. -DE

David,

would only need a few technical bits to get going.  when ya get a chance, we'll iron it out.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on February 12, 2010, 10:18:45 AM
This time a year ago I had pretty much turned 3RR into a railyard during the run up to the last major release of the NAM.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F7140%2Frialroadcrossingoldcrospx2.png&hash=f83e0920c98874a5d761069ad86fe76cca80fa81)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F8214%2Fteaser090216jat7.jpg&hash=dd95612588792f2bde03bf5a0bb63820d52ab411)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F9180%2Fteaser090215bqb5.png&hash=f4dae28f68c6ba115b6cf4ab52aab4e58d6df782)

We were at about 235,000 page views (I didn't post on February 12, 2009) and had 6,727 comments.  Our great friend Ryan (Ryan B.) had just posted the sad news about Continental Airlines flight 3407 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.2620).  Heather and I were getting ready to head for a cabin for Valentine's Day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F6656%2Fteaser090216dsq9.jpg&hash=bf463b1563a6048abbb99b2570146fa2b13232d6)

There was nothing about the day to mark it as being a month away from March 12th- 3RR's birthday.  Oh, sure, we started the quarter-million page views contest a few days later, but that milestone came and went on the first of March [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg226481#msg226481).

Heh!  As I look back, our great friend Dustin (thundercrack83) was, as usual, dead on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F5354%2F100212b.png&hash=7daab7ae953ead0f35e475f71422799cc64cab38)

We hit a half million with no fanfare at all by the end of 2009, and we should be close to a million views in the first half of 2011.

But the birthday in 2009- it kind of came and went as far as anything I did.  You folks, as usual, were great- I was feeling, at that point, the first effects of the RL year from you know where.  So, while I guess, birthday-wise, 3RR in 2009 doesn't rate one of these...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F513%2Fonthissitenothinghappen.png&hash=943613573b75ef67aaa1560bff2897307b599cdc)

...we can certainly do better this year.  And we will.

Four weeks from today, folks.  Four weeks from today.

* * *

Speaking of birthdays, today 3RR Regulars* MaryBeth (Grneyes) and flame1396 celebrate them.  We haven't seen either in a while, and wish both of them the absolute best.

Later.


David

* A 3RR Regular... start the chorus... is anyone who has ever posted here, at 3RR-ST or on the 3RR Blog at least once.

548775
Title: Re: Three Rivers Region
Post by: cubby420 on February 12, 2010, 10:40:26 AM
My first post at 3RR! Hooray!  ;D

That means that months from now when September rolls around, I may have the honor of having my birthday acknowledged by SC4 royalty!  :D

But I guess I'll have to wait my turn... What can I say about this MD that hasn't been said by thousands of others before? Excellent work and keep it up. I'm still trying to comb through and glean what I can from this massive and creative database of info and ideas you've created here dedgren. Your experimenting, humor, and playing with the game and all of its features has undoubtedly enriched people's experience and made the community better for all of us. Sorry to kiss booty but I guess that's all I can do when faced with the massive undertaking that is this CJ/MD...

Peace and love,
Andrew

EDITAndrew, welcome to the ranks of the 3RR Regulars!  The best, as they say, is still yet to come- thanks very much for the kind words- we'll do our darndest to live up to them. -DE
Title: Re: Three Rivers Region
Post by: Teufel285 on February 12, 2010, 11:27:32 AM
Well I have read the first 25 pages of this MD...only 443 to go *sighs* this may take a while too bad I must get some sleep before I go into work tonight. Anyways from what I've read so far, I'm extremely impressed. It's 1:25 PM and I needed to go to bed like 2 hours ago when I found this MD.  The detail that has gone into making those farms and eye candy makes me wish that I had the same degree of artistic ability y'all have.  I'll keep on reading and hopefully will be able to achieve 1% of the greatness I've seen thus far.

EDITTeufel, my friend- thanks so much for making your first post on SC4D here at 3RR.  We've had our share of those over the years, but it's always a special thing to see when it happens.  I wouldn't sweat the 1% thing, either.  I've never really considered myself an artist at SC4 in a class with folks like jeronij, Jim (jmyers2043), and Chris (Chrisadams), but rather just someone having fun with something that is really enjoyable to do.  The game does tend to reward folks who play it over the long term, though.  Thanks again. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on February 12, 2010, 11:43:01 AM
Great recap, David.

Families of the Flight 3407 tragedy walked approximately ten miles from the plane crash site to Buffalo Niagara International Airport, in order to finish the journey their loved ones never did.  An estimated eight hundred people made the trek.

If I didn't have to work, I would have been out there, walking with them.
Title: Re: Three Rivers Region
Post by: mightygoose on February 12, 2010, 11:52:47 AM
another year another string of great achievements.
Title: Re: Three Rivers Region
Post by: metarvo on February 12, 2010, 12:24:01 PM
I've truly had some good times in 3RR.  It started with the excitement that I experienced when I was new to 3RR and trying to catch up.  Ever since the day that I finally did catch up, I have had endless anticipation of the next 3RR update.  I haven't been disappointed yet, and 2010 promises to be no different.  It looks like I managed to climb back on the boat just in time for the good things that are planned for next month.  :)
Title: Re: Three Rivers Region
Post by: ldvger on February 12, 2010, 02:19:09 PM
David-

Not to detract from building anticipation for the upcoming celebrations or to distract from nostalgic looks back, but I have a new project underway and am bugging all my mapping gurus for help.  Lucky you, your one of said gurus.  Rather than taking up space here (or on anyone elses' MDs), I've started a thread over in the Mapping Tutorials forum and am hoping maybe you will find time to stop by there and maybe chip in your $.02 worth of advice. 

Loved the pics of abandoned buildings.  There is a great one in Skagit County, WA, just west of Burlington on Hwy 20 westbound, an old two story Victorian farmhouse complete with a turret at the corner.  It's been many years since I've been by that way so maybe it has fallen or been torn down by now, but I know there are lots of pictures of it out and around.  If it's still standing, one may be able to find it and see it on Google Earth. 

Lora/LD
Title: Re: Three Rivers Region
Post by: canyonjumper on February 12, 2010, 03:46:45 PM
Wow, only four weeks left! I know I've only been here a short while, but I have trawled through enough pages of 3RR to know that whatever comes will amaze us.

                        -Jordan :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on February 13, 2010, 01:19:46 AM
A list.

abcd
abcvs
adroman
Albus of Garaway
alfadriver12345
Alfred.Jones
allan_kuan1992
Andreas
art128
b22rian
Badsim
bakerton
BarbarossaS
BarbyW
bat
Battlecat
beutelschlurf
BigSlark
Bishop Hawke
Blue Lightning
bob56
Bobbi
BourneID
bthersh
buckbeach
buddybud
bwatterud
CabraBuitre
calibanX
capitalize
CaptCity
carkid1998
caspervg
castironpigeon
catty
CCFC
choco
Chrisadams3997
citycapitalizer
CityMaster563
Connor
Copperalis
CrazyChickenSC
daeley
Dark_Jedi06
Darmok
darraghf
deathtopumpkins
debutterfly
Dexter
dino007
djp
djvandrake
dragonshardz
Driftmaster07
dsrwhat316
Earth quake
ecoba
ElPhantasmo69
emilin
Ennedi
evanator
exziviben
Fabian93
flame1396
Flatron
FrankU
frdrcklim
freedo50
gardenwong
Gaston
Geronimo
girlfromveroma
Glazert
GMT
GNRCyberKat
gottago
Gringamuyloco
Gwail
H72387
Haljackey
hanson
Heblem
homefryes
hooha47
Idvger
inspecter
io_bg
jacqulina
JBSimio
j-dub
jeronij
jestarr
jmdude1
Jmouse
jmvl
jmyers2043
joelyboy911
JoeST
Jonathan
jpj_starfleet
jplumbley
just_a_guy
kalanc69
kant01
kassarc16
kbieniu7
kimcar
kitsune
Kokopelli
Korot
kwakelaar
ldvger
LE0
Leodido
Livin in Sim
Lmac
Lollo
M4346
_maciex_
magee_b
MassHelper
mattb325
mayorfabz
mayormalsy
meinhosen
meldolion
metarvo
metasmurf
mightygoose
mike3775
mrbisonm
mrtnrln
mueller
nekseb
nerdly_dood
newsimaddict
Nexis4Jersey
niktest
Olasz
Orange_o_
owlsinger
pagenotfound
Pat
penguin007
petercintn
Pozzessed
projectadam
pvarcoe
Rayden
rhizome21
RickD
riiga
rooker1
running naked in the snow
rusummer1
Ryan B.
sandokan
Schulmanator
Sciurus
scott1964
ScottFTL
Shadow Assassin
shanghai kid
Sheep49
Shiftred
shoreman905
Silur
Sim Nation
sim-al2
Simpson
simsamerica
sithlrd98
skyhigh
smoncrie
Speedbump Joey
SpilltMilk
Splime
stewart_garden
stingstingsting
superhands
Swamper77
tahill79
Tarkus
TheTeaCat
Thomas Neto
threestooges
thundercrack83
TmiguelT
Toichus Maximus
tooheys
toxicpiano
turtle
un1
Unkles27
van1357
vershner
WC_EEND
wes.janson
wouanagaine
XiahouDun
xxdita
Youchefk69
z
zilfondel


Any idea why these 206 folks are on it?

Later.


David

549328

Title: Re: Three Rivers Region
Post by: joelyboy911 on February 13, 2010, 01:30:11 AM
Is that a list, or the A-List?  $%Grinno$%

I guess this is everyone who's posted more than once in 3RR?
Title: Re: Three Rivers Region
Post by: MandelSoft on February 13, 2010, 02:02:55 AM
^^ Yep, I guess it's a list of 3RR-regulars.
Title: Re: Three Rivers Region
Post by: GMT on February 13, 2010, 04:31:50 AM
Quote from: mrtnrln on February 13, 2010, 02:02:55 AM
^^ Yep, I guess it's a list of 3RR-regulars.

since I'm on the list, I guess it's regulars AND regular lurkers  :satisfied:
Title: Re: Three Rivers Region
Post by: Korot on February 13, 2010, 04:47:02 AM
No, he just anticipated your posting. Though it is most likely that you have posted somewhere, on one of the 460+ pages, and forgot.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: GMT on February 13, 2010, 04:50:30 AM
Quote from: Korot on February 13, 2010, 04:47:02 AM
No, he just anticipated your posting. Though it is most likely that you have posted somewhere, on one of the 460+ pages, and forgot.

Regards,
Korot

Oh I've posted far more than once in the 3RR, just like David did on my CJ back in the days  ;)
Title: Re: Three Rivers Region
Post by: Korot on February 13, 2010, 04:55:31 AM
Quote from: GMT on February 13, 2010, 04:50:30 AM
Oh I've posted far more than once in the 3RR, just like David did on my CJ back in the days  ;)

See, there is the reason you're on the list: You've posted once, and that is enough. You could have made the first post over at ST, and never show up again, and still be a 3RR regular.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: Ryan B. on February 13, 2010, 06:33:37 AM
Ah, lists . . . .

On the hockey message board I frequent, it's a running gag to randomly post a list of Popes.

Wish I knew where that idea came from.
Title: Re: Three Rivers Region
Post by: ecoba on February 13, 2010, 08:17:38 AM
A member for every country of the world. No, they're the 3RR regulars.

Ethan
Title: Re: Three Rivers Region
Post by: canyonjumper on February 13, 2010, 08:29:20 AM
If that's what it is, why am I not on it?
Title: Re: Three Rivers Region
Post by: Ryan B. on February 13, 2010, 08:44:06 AM
Quote from: canyonjumper on February 13, 2010, 08:29:20 AM
If that's what it is, why am I not on it?

This particular list may have several 3RR Regulars* on there . . .

however, I think it's the *official* 3RR collaboration roster.
Title: Re: Three Rivers Region
Post by: metarvo on February 13, 2010, 08:46:56 AM
I don't know, it seems like a mystery &Thk/(.  This makes me think Joel is right about the list including only those who have posted more than once in 3RR.  I'm still not sure what it means.  Then again, Ryan could be right about the list including only the collaborators.  I didn't realize we had that many. :o
Title: Re: Three Rivers Region
Post by: catty on February 13, 2010, 08:53:48 AM
I don't think its the list of 3RR collaborators, as I'm on it and I think I would have noticed being a collaborator  $%#Ninj2
Title: Re: Three Rivers Region
Post by: Ryan B. on February 13, 2010, 09:09:27 AM
It could also be a list of everyone who's commented since 3RR's last birthday.  :)
Title: Re: Three Rivers Region
Post by: dedgren on February 13, 2010, 09:53:33 AM
Heh!  This is fun!

Ryan's (Ryan B.) last guess about the list [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg308900#msg308900) is the closest so far.  Think back to what we've done in the past here around this time of year- someone will get it right shortly, I'm sure.  Another little hint: Maarten (mrtnrln) is right, but only in a general sense.  Jordan's (canyonjumper) observation also provides a clue (don't worry, Jordan, there's an assured place on a list in your future, too).

* * *

Torben! (GMT)  My great lurker friend!  It is so good to see your nic here at 3RR again [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg216018#msg216018).

Happy birthday to 3RR Regular* ebina, Transit God par excellence.  May the coming year be a great one!

* * *

Much more later today- long weekend, too.


David

* If you've posted at least once here, over at 3RR-ST or on the 3RR Blog, you are a 3RR Regular.

549864
Title: Re: Three Rivers Region
Post by: j-dub on February 13, 2010, 09:55:29 AM
Hmm, just saw those old pictures, and those look like some haunted houses there, but then again some of them actually look like the Maxis houses I already have seen in this game after they go abandoned.
Title: Re: Three Rivers Region
Post by: Korot on February 13, 2010, 10:09:27 AM
Those were all people who guessed in one of the view count contests? All people who posted in this last year (feb 2009 to feb 2010)? A list of 3RR regulars with every fourth person thrown out?

Regards,
Korot

EDITYou are so close to ringing the bell, my friend.  In the sense, though, that a load of double-ought comes "so close" to hitting a bulls-eye. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on February 13, 2010, 10:15:23 AM
Taking a look back in the 3RR Table of Contents, I noticed a lot of feedback from the Single Track Rail development.  That wouldn't happen to be the list of everyone who's volunteered at one point or another to test what you've developed, would it?
Title: Re: Three Rivers Region
Post by: Korot on February 13, 2010, 10:17:03 AM
I can't remember to have volunteered, and I am on the list.

Regards,
Korot

EDITIn its own way another clue. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on February 13, 2010, 10:25:42 AM
Have we had 206 "Double-0" bell-ringers?

I'm just throwing stuff out there.

Quote from: Korot on February 13, 2010, 10:26:37 AM
No, didn't enter that club either. Plus, we don't have more than thousand pages.

Regards,
Korot

Not yet, but we will!  :P
Title: Re: Three Rivers Region
Post by: Korot on February 13, 2010, 10:26:37 AM
No, didn't enter that club either. Plus, we don't have more than thousand pages.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: Ryan B. on February 13, 2010, 10:30:55 AM
Quote from: Korot on February 13, 2010, 10:26:37 AM
No, didn't enter that club either. Plus, we don't have more than thousand pages.

Regards,
Korot

Did you happen to sign up to be a RealRoads tester?
Title: Re: Three Rivers Region
Post by: Korot on February 13, 2010, 10:35:12 AM
No, computer wasn't available for a couple of weeks and didn't know when it would return. To that not though, I'd like to sign-up now.

And after reading David's edits: It is either someone who posted one post to soon or to late to become a member of the doulbe-0-club, or all members who have guessed in the view contests, but I had already guessed that, and didn't ring the bell, yet. Of to some research!

Regards,
Korot
Title: Re: Three Rivers Region
Post by: Connor on February 13, 2010, 10:36:51 AM
As far as I can remember I haven't guessed in anything, or signed up for anything but I'm on the list.
Title: Re: Three Rivers Region
Post by: Korot on February 13, 2010, 10:41:48 AM
That gets rid of those two guesses.

All fact checkers? Doubt it, way to many.
People who posted around last 3RR's birthday? It could be, if I could find myself around those pages.
Everybody who posted in 3RR over at SC4D? Possible, that could easily be 200+, though it would mean an average of 40 posts/person.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: Haljackey on February 13, 2010, 10:59:42 AM
Maybe it has something to do with helping out with any 3RR development in general.

This could include testing items like RAM additions, FAR/FARR, realroads, etc.  or maybe being on that collaboration team or helping out in some other way.

Either way, its a mystery to me.  I'm sure we'll all be shocked when we find out what it's really for.

EDIT"Shocked, shocked...[linkie]" (http://en.wikipedia.org/wiki/Casablanca_%28film%29)  No, just surprised at how the answer is hidden here in plain sight.  Another hint- there have been lists like this before. -DE
Title: Re: Three Rivers Region
Post by: nerdly_dood on February 13, 2010, 01:38:17 PM
If I recall correctly, "Shocked, shocked!" was Capt. Renault's line in reference to the gambling at Rick's casino, just before receiving his winnings... But I can't imagine how Casablanca could relate to this list... (But I am on it, so that must mean something, right?)

Lets see here...

Some of my possibly relevant stats...
[  ]  3RR Team Member
[X]  3RR Regular
[X]  Double-0 Club
[X]  Volunteered for testing of 3RR road/rail projects
[X]  Posted pictures of problems with developing 3RR road/rail projects
[X]  Guessed in a view-count contest
[X]  Currently have, or once had, a CJ/MD (in my case, had)
[X]  Responded to SC4-related questions elsewhere in the forum
[X]  On that list

Could it be a list of people who've posted multiple times in the 3RR thread? 'Cause I don't know how many times I've posted here, but it's certainly more than five, and probably more than ten...
Title: Re: Three Rivers Region
Post by: Korot on February 13, 2010, 01:38:49 PM
No, that one has already been discarded, since I'm on the list.

All 3RR regulars who haven't volunteered? Don't think so.
All 3RR regulars who have made the first post on a page? More likely to be 206 than a list with only those having made the first post on every fifth page.
All volunteers + fact checkers? Ergo: All members of the 3RR group?

Regards,
Korot
Title: Re: Three Rivers Region
Post by: dragonshardz on February 13, 2010, 01:55:23 PM
A list of all those owed at least one Double-0 Honor, I believe.

Hmm...possibly, but then Korot has not, to my knowledge, made of those momentous posts...

3RR Fact Checkers?

Nope, I'm not one.

3RR Regulars with MD/CJs? Maybe.

I admit it, I'm stumped.
Title: Re: Three Rivers Region
Post by: Jonathan on February 13, 2010, 02:00:55 PM
The only thing gambling related in 3RR is all the guesses as when certain milestones, like when double-0 posts, would be achieved?

I think I guessed in one of those, I can't remember.

Jonathan
Title: Re: Three Rivers Region
Post by: Korot on February 13, 2010, 02:04:01 PM
Quote from: dragonshardz on February 13, 2010, 01:55:23 PM
3RR Regulars with MD/CJs? Maybe.

I admit it, I'm stumped.

Don't have an MD/CJ, so that's not it.

Quote from: Jonathan
The thing gambling related in 3RR is all the guesses as when certain milestones, like when double-0 posts, would be achieved?

I think I guessed in one of those, I can't remember.

Jonathan

Not it either, someone else already came along, saying that he didn't guess in one of those contests.

And I can't think of something else right now. Anyone interested in reading through all pages of 3RR to find out? I'm not going to, been there, done that, and it took me a long time. Time I'd now rather spend on playing SC4, then on reading it again.

Regards,
Korot

EDITI'm going to show up to help in just a few minutes, folks.  Don't get frustrated- this is supposed to be fun.  Lots of great guesses, but the answer is probably too straighforward to feel right. -DE
Title: Re: Three Rivers Region
Post by: metarvo on February 13, 2010, 02:23:02 PM
I've noticed that David himself is not on the list, so that must mean it's something he hasn't participated in or done.  So, this means that the list couldn't have anything to do with one making more than one post here, as David has made many, many posts in 3RR.  It couldn't be the collaboration, either, since David would be a part of that, right?  I do remember David himself making a Double-0 post once, but he declined the usual honors that go along with ringing the bell.  Still, a Double-0 is a Double-0, so I'm pretty sure that's not the purpose for the list, either.
Title: Re: Three Rivers Region
Post by: Connor on February 13, 2010, 02:25:24 PM
Whatever it is, I'm sure we'll be kicking ourselves when he tells us.
Title: Re: Three Rivers Region
Post by: Jonathan on February 13, 2010, 02:25:37 PM
Random people you've just decided to put in a list ? :)
Title: Re: Three Rivers Region
Post by: Korot on February 13, 2010, 02:32:54 PM
Quote from: David on February 13, 2010, 02:04:01 PMEDITI'm going to show up to help in just a few minutes, folks.  Don't get frustrated- this is supposed to be fun.  Lots of great guesses, but the answer is probably too straighforward to feel right. -DE

We already had all people who posted here at least once, all those who posted here at SC4D at least once, lurkers can't be counted. All people who've posted on a no lurkers day?
Previous lists... 3RR TOC!  &idea

Regards,
Korot
Title: Re: Three Rivers Region
Post by: dedgren on February 13, 2010, 02:46:38 PM
OK, I'm having wayyyyyy too much fun here.

Some of you might recall that 3RR's 2009 season came to a more or less abrupt halt about ten days into November, when a combination of RL events left me not in a position to post for almost two months.  There were, as a result, several things left undone, like our half-million page views contest, and other things not happening at all.  One of those was our annual end of the year roundup of the 3RR Regulars* who posted here over the preceeding 12 months.  We did this for 2008 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg211831#msg211831) and for 2007 plus the few days of December, 2006 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg103892#msg103892) after 3RR was launched here at SC4D.

So, in 2009, there were 206 folks (plus me, of course) who made the 2,972 posts for the year, from the first one of the day I made on January 1, 2009, to the last of the year by our friend castironpigeon on December 28th.  A couple made just one, but that's a subject for another day.  That's an average, ignoring my contributions, of about 13 posts per Regular.  I'm forever impressed, in any event.  You all have been and remain the best!

So since I've more or less 'fessed up the answer that's had everyone stumped, let's get to the first real contest of the year.  We've never done this one before, but I think as we head into our fourth full calendar year, there's some justification.

The following table contains the avatars of 53 very special 3RR Regulars (not that all of you aren't special, mind) who all share a common accomplishment.  The first task is to figure out who they are, as I sneakily substituted question marks for most of their nics.  The second is to figure out... well, the title of the table says it all.


[tabular type=4]                              
[row] [head colspan=2]
Who are they and how did they get on this list?
[/head][/row]                              
[row] [head]Avatar[/head] [head]Nic[/head] [/row][row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_106.jpg&hash=12ee8ea32f6bc69c47045cabd20bce652a74a9a9)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_592.png&hash=0ca4c8d655dd2c5b7f75b9e977690cd7ba9b7c81)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_10.png&hash=c679c3c2d7b15c5d6eb9b6da16e9376af0f59821)
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[row]   [data]   
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[row]   [data]   
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[row]   [data]   
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[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_861.jpg&hash=563dc28be59914c1e1e1171927441d7e0e6c679a)
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[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_341.jpg&hash=743c2846229e6d0364becafa3b6bf5fd2cacbfc7)
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[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_339.png&hash=f152c679d00fe5232bdc8775c4837da8d4ebae08)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_481.png&hash=406396e18cc69b4a269dad9aa0b84e8da315349c)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_149.jpg&hash=e48fd950ac897bb4a7bbd8f0552abd6b1d969ab3)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2431.png&hash=1a284a4fad4542eeca9c0f796ecbbaf08236d992)
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[row]   [data]   
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[/data]    [data]   rhizome21   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_621.png&hash=cd9e81201c04c33acf004e925d09bae74ea08f90)
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[row]   [data]   
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[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_17.png&hash=c46bae8c2a163dd8145923bfe288fde80e1a8deb)
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[row]   [data]   
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[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
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[/data]    [data]   flame1396   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_300.png&hash=f8d811a6da1d132116018e86a4daeebc36546a3d)
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[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
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[row]   [data]   
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[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_1.jpg&hash=33b94e30ebf04560fde9e3d3e8400f5b590bc044)
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[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_928.jpg&hash=9c104784136a685b10b22afb6704e93b09d6dfb8)
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[row]   [data]   
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[/data]    [data]   Heblem   [/data]    [/row]   
[row]   [data]   
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[row]   [data]   
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[row]   [data]   
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[row]   [data]   
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[row]   [data]   
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[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
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[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
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[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
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[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
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[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
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[row]   [data]   
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[row]   [data]   
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[/data]    [data]   bakerton   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_785.png&hash=0e69174498ab18b25bdf5b389ca1177adb25c277)
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[row]   [data]   
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[row]   [data]   
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[row]   [data]   
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[row]   [data]   
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[row]   [data]   
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[/data]    [data]   ???   [/data]    [/row]   
[/tabular]

Don't overanalyze this- once again, the answer is very straightforward.  Thinking about what we've been talking about earlier in this post should set you on the right track.

Off to the pixel mines, and to work on a long-overdue 3RR honors post.


David

* How could you have already forgotten that a 3RR Regular is anyone who has ever posted here, over at 3RR-ST or on the 3RR Blog at least once?  Sheesh!

550281
Title: Re: Three Rivers Region
Post by: Korot on February 13, 2010, 02:58:45 PM
First we do the names, and latter we think of a why, though I've added a couple already.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2FEvilIndustry.jpg&hash=bb56f9b5295e5154f82b34cf3a9ec64e98669da1)Shadow Assassin, for making a mod I presume.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_149.jpg&hash=e48fd950ac897bb4a7bbd8f0552abd6b1d969ab3)Calabratuire, forgiving any spelling mistakes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2431.png&hash=1a284a4fad4542eeca9c0f796ecbbaf08236d992)I remember having seen it a couple of times, but it rings no bells this time.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_621.png&hash=cd9e81201c04c33acf004e925d09bae74ea08f90)Schulmanator, I guess he was one of the first 3RR regulars.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_17.png&hash=c46bae8c2a163dd8145923bfe288fde80e1a8deb)Wounagaine, he made some tools you use, or was someone who thought you something.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_1.jpg&hash=33b94e30ebf04560fde9e3d3e8400f5b590bc044) Wild ass guess: Jeronij? I think for being the site owner.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_23.gif&hash=986276dcdf75fc233ec6faa06e7b1f28d15dbd7d)Jaquilina, for being a very frequent 3RR regular, at least at ST.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_32.gif&hash=7955bf2470f7c1187f1b18f8c892879712a1b780)Gaston
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_28.gif&hash=c41d49269d890da8444f2beb342ba3d1e0b7e8dc)JPlumby, as the avatar nicely states. Wasn't he the guy who is making the FAB's?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.lisasimpson-net.de%2Fsigs%2Fportrait.gif&hash=856a2ab59b913afd1c61b0b444ac9bf58e362846)Andreas, I guess for being a staff member.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_129.jpg&hash=e0dcdb9a03010155b97fcd9d7da1542f74b95e00)Rayden, as the avatar nicely states.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_938.jpg&hash=f56b7c2268224ccce695418ae82a84f3fc425eb8)PatFireFighter?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_539.jpg&hash=a12f60828de446755c66ec085e20baeda4c422fa)FrankU, he won one of the guessing contests.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_134.png&hash=e0e613c8755de00978f640d0925a14a6d922ac7a)Swamper
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_238.jpg&hash=a401c64e9d10b86333c670a246da973bc90170a9)Livin in Sim, for her good advice?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_51.png&hash=db1194c041530e412cd543fc2f2d9ad96cbc52c2)The Tea Cat, for his always funny comments?

Though, I think that the reason for all of them for being here is for having made a double-0-club posts during 2009.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: ecoba on February 13, 2010, 03:08:34 PM
To correct Korot, that first avatar is Fred (freedo50), and the one you said was Jan (Swamper77) is Daniel (Shadow Assassin).

And, no I don't think it is the double-0 club, because I made post 9100  in '09. Otherwise I have no clue what it is for. David, you need to stop playing these games with us!

Ethan
Title: Re: Three Rivers Region
Post by: Connor on February 13, 2010, 03:44:58 PM
I recognise most of them but it's hard to put a name to some of them.

Other than ones already mentioned i think these are right... (correct me if i'm wrong)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_106.jpg&hash=12ee8ea32f6bc69c47045cabd20bce652a74a9a9)   = emilin

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_68.png&hash=3f293f53ef1fbe32bd737af6575ee62bc1f9c7d3)   = calibanX


Not sure about reasons though.
Title: Re: Three Rivers Region
Post by: JBSimio on February 13, 2010, 03:58:39 PM
Here's a few more...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_10.png&hash=c679c3c2d7b15c5d6eb9b6da16e9376af0f59821) - Alfred Jones

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_92.png&hash=5c1917e1a046a596d3f444565dfa41cdbbcfb0ef) - Metasmurf

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_9.jpg&hash=0b8893a773820d75c86a97fab3a858e8794e594c) - Jestarr

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_861.jpg&hash=563dc28be59914c1e1e1171927441d7e0e6c679a) - Robin (Rooker)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_481.png&hash=406396e18cc69b4a269dad9aa0b84e8da315349c) - Alex (Tarkus)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_103.png&hash=b850cf2c96b63c43781334c64726921a13620ec3) - Meinhosen

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg460.imageshack.us%2Fimg460%2F8163%2Fnwdrmk5xb6.gif&hash=335213ff97355281d2846b773de4e02f5fa9a3ea) - Darmuk

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_360.png&hash=0e03e048c9f0dc3b471c461643646e64c18b6922) - Kevin (Bigslark)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_278.png&hash=ae2b332e42ec380fb1cf0ada3f4c4943bef70b4b) - Marius (M with some numbers :D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_201.png&hash=dcbc62cd37966676c5edddd7d6630ec7b9f03227) - Matt (Threestooges)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_908.jpg&hash=7f10f3075f542d4fb67ffeb7828da244a3cc00a1) - Joan (Jmouse)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_154.gif&hash=e78e61ee61fca199bc6722f9ad1a8d23fe55a690) - Mattb

No idea what they're all doing here though... besides visiting such a great place, of course  ;)

JB
Title: Re: Three Rivers Region
Post by: dragonshardz on February 13, 2010, 06:33:47 PM
Hmm...Since I'm on the list, I think I'll sit back and watch.
Title: Re: Three Rivers Region
Post by: nerdly_dood on February 13, 2010, 06:40:15 PM
So, what, is it just a list of everyone who's posted in 3RR in the past year? ()what()

EDITNow, I thought we sorted that out- last night's list was everyone who has posted at 3RR during the past year (2009).  The 53 folks in the contest are a subset of that list, but they all have done something (the same thing) in common. -DE
Title: Re: Three Rivers Region
Post by: metarvo on February 13, 2010, 07:40:56 PM
Here's what I have:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_592.png&hash=0ca4c8d655dd2c5b7f75b9e977690cd7ba9b7c81) - girlfromverona
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_341.jpg&hash=743c2846229e6d0364becafa3b6bf5fd2cacbfc7) - Badsim
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2431.png&hash=1a284a4fad4542eeca9c0f796ecbbaf08236d992) - JoeST
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_321.png&hash=9867d769e98350f035682c09c423d00f7d0857d6) - Bishop Hawke
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_36.jpg&hash=576637706009422960474ac72c99e175566fed85) - Kimcar
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_876.png&hash=77e65b90ab8f753986a5dd4183e387cbc7f78628) - Ryan B.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_3546.png&hash=2cc1f4de09ce435492113389043b061e842c6454) - dragonshardz
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F11%2F4%2F347058%2Favatar_bat_animation_winter_2.gif&hash=12198e53374459ff43cac66459822292162ff2d1) - bat
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_3526.png&hash=c187f9c25487220f2b8f8f5dcf202ab377162a4f) - thundercrack83

I can't really connect them to anything, other than 3RR.

EDITWell, that's a start, connection-wise. -DE
Title: Re: Three Rivers Region
Post by: ecoba on February 13, 2010, 08:15:35 PM
...flipping, flipping...

Sheesh, David. I've been looking through page after page. There's just too many pages...
Also, David. I've noticed you've been on the board pretty much all day, are you just hovering until someone gets the answer?

Ethan

EDITHovering?  Nope, just making Valentine's dinner for my sweetie.  She has a med procedure Monday, so can't eat tomorrow night.  Like the old saying goes, eat those steaks and potatoes today, for tomorrow we may die.  Kinda morbid, but anyway- that's what I'm doing.

Actually, this is kind of like old times.  Some days we'd get 25+ comments, and I'd post four or five times.  As for today, I've been working on some RealRoads textures and that honors post I mentioned, but it has been pretty active- we're well over 1,000 views and could pass 1,500. It feels good to me, in any event
. -DE
Title: Re: Three Rivers Region
Post by: LordTaalik on February 13, 2010, 08:22:44 PM
Wow, that's pretty difficult. 
Just taking a wild stab here...

Is it everyone who's posted at least once during each of the three years (in addition to the end of December 2006) in 3RR?  &mmm

-Jem/LordTaalik
Title: Re: Three Rivers Region
Post by: mightygoose on February 13, 2010, 08:57:26 PM
every regular that posted on both sites? but then i would be on the list, collaborators, no i would be on the list, regulars with MD's in best sellers, no i owuld be on the list.... the fact i'm not on the list has me utterly stumped....

must be 00 winners or fact checkers...
Title: Re: Three Rivers Region
Post by: dedgren on February 13, 2010, 09:03:54 PM
STOP THE PRESSES!  We have a (partial) winner!

QuoteIs it everyone who's posted at least once during each of the three years (in addition to the end of December 2006) in 3RR?

Our friend Jem (LordTaalik) was a little tentative, but he's got that part exactly right.  The 53 folks listed in the chart have posted at least once during each of the three calendar years that 3RR has been in business here at SC4D.  The "regularest" of the Regulars, so to speak.  So, big congrats for spotting that- I'll get the chart updated with the correct guesses so far, and you can puzzle over those last few pesky avatars.

UPDATE:  The updated chart:


[tabular type=4]                              
[row] [head colspan=2]
3RR Regulars Who've Posted in Each of 2007, 2008 and 2009
[/head][/row]                              
[row] [head]Avatar[/head] [head]Nic[/head] [/row][row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_106.jpg&hash=12ee8ea32f6bc69c47045cabd20bce652a74a9a9)
[/data]    [data]   emilin   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_592.png&hash=0ca4c8d655dd2c5b7f75b9e977690cd7ba9b7c81)
[/data]    [data]   girlfromverona   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_10.png&hash=c679c3c2d7b15c5d6eb9b6da16e9376af0f59821)
[/data]    [data]   Alfred.Jones   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_92.png&hash=5c1917e1a046a596d3f444565dfa41cdbbcfb0ef)
[/data]    [data]   metasmurf   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_9.jpg&hash=0b8893a773820d75c86a97fab3a858e8794e594c)
[/data]    [data]   jestarr   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2FEvilIndustry.jpg&hash=bb56f9b5295e5154f82b34cf3a9ec64e98669da1)
[/data]    [data]   freedo50   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_861.jpg&hash=563dc28be59914c1e1e1171927441d7e0e6c679a)
[/data]    [data]   rooker1   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_341.jpg&hash=743c2846229e6d0364becafa3b6bf5fd2cacbfc7)
[/data]    [data]   Badsim   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_339.png&hash=f152c679d00fe5232bdc8775c4837da8d4ebae08)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_481.png&hash=406396e18cc69b4a269dad9aa0b84e8da315349c)
[/data]    [data]   Tarkus   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_149.jpg&hash=e48fd950ac897bb4a7bbd8f0552abd6b1d969ab3)
[/data]    [data]   cabrabuitre   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2431.png&hash=1a284a4fad4542eeca9c0f796ecbbaf08236d992)
[/data]    [data]   JoeST   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F9205%2Fnoavatarsr1.png&hash=beb8504c150d671d3147b0306c4d8df41028632e)
[/data]    [data]   rhizome21   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_621.png&hash=cd9e81201c04c33acf004e925d09bae74ea08f90)
[/data]    [data]   Schulmanator   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_321.png&hash=9867d769e98350f035682c09c423d00f7d0857d6)
[/data]    [data]   Bishop Hawke   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_601.png&hash=de85c8fc534065d2383435c7d7c47df83704cc9c)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_17.png&hash=c46bae8c2a163dd8145923bfe288fde80e1a8deb)
[/data]    [data]   wouanagaine   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_36.jpg&hash=576637706009422960474ac72c99e175566fed85)
[/data]    [data]   kimcar   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F9205%2Fnoavatarsr1.png&hash=beb8504c150d671d3147b0306c4d8df41028632e)
[/data]    [data]   flame1396   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_300.png&hash=f8d811a6da1d132116018e86a4daeebc36546a3d)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2Favt5christmas.jpg&hash=364efed9026bb96af41626aa547cb101aad904c2)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_103.png&hash=b850cf2c96b63c43781334c64726921a13620ec3)
[/data]    [data]   meinhosen   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_876.png&hash=77e65b90ab8f753986a5dd4183e387cbc7f78628)
[/data]    [data]   Ryan B.   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_1.jpg&hash=33b94e30ebf04560fde9e3d3e8400f5b590bc044)
[/data]    [data]   jeronij   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_928.jpg&hash=9c104784136a685b10b22afb6704e93b09d6dfb8)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F9205%2Fnoavatarsr1.png&hash=beb8504c150d671d3147b0306c4d8df41028632e)
[/data]    [data]   Heblem   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_23.gif&hash=986276dcdf75fc233ec6faa06e7b1f28d15dbd7d)
[/data]    [data]   jacqulina   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_355.jpg&hash=6c04a6530fd7dc7b1e6c4c9b83859be926e655e3)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_183.jpg&hash=d966d3db0514b09af9817f90a9494c408a27edaf)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg460.imageshack.us%2Fimg460%2F8163%2Fnwdrmk5xb6.gif&hash=335213ff97355281d2846b773de4e02f5fa9a3ea)
[/data]    [data]   Darmok   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_625.png&hash=d51932b1524ed5f32d8344fa45baa4b1c5df6876)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_32.gif&hash=7955bf2470f7c1187f1b18f8c892879712a1b780)
[/data]    [data]   Gaston   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_360.png&hash=0e03e048c9f0dc3b471c461643646e64c18b6922)
[/data]    [data]   BigSlark   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_278.png&hash=ae2b332e42ec380fb1cf0ada3f4c4943bef70b4b)
[/data]    [data]   M4346   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_201.png&hash=dcbc62cd37966676c5edddd7d6630ec7b9f03227)
[/data]    [data]   threestooges   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_3546.png&hash=2cc1f4de09ce435492113389043b061e842c6454)
[/data]    [data]   dragonshardz   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F11%2F4%2F347058%2Favatar_bat_animation_winter_2.gif&hash=12198e53374459ff43cac66459822292162ff2d1)
[/data]    [data]   bat   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_68.png&hash=3f293f53ef1fbe32bd737af6575ee62bc1f9c7d3)
[/data]    [data]   calibanX   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F9205%2Fnoavatarsr1.png&hash=beb8504c150d671d3147b0306c4d8df41028632e)
[/data]    [data]   bakerton   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_785.png&hash=0e69174498ab18b25bdf5b389ca1177adb25c277)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_28.gif&hash=c41d49269d890da8444f2beb342ba3d1e0b7e8dc)
[/data]    [data]   jplumbley   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.lisasimpson-net.de%2Fsigs%2Fportrait.gif&hash=856a2ab59b913afd1c61b0b444ac9bf58e362846)
[/data]    [data]   Andreas   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_129.jpg&hash=e0dcdb9a03010155b97fcd9d7da1542f74b95e00)
[/data]    [data]   Rayden   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_3526.png&hash=c187f9c25487220f2b8f8f5dcf202ab377162a4f)
[/data]    [data]   thundercrack83   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_938.jpg&hash=f56b7c2268224ccce695418ae82a84f3fc425eb8)
[/data]    [data]   Pat   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_539.jpg&hash=a12f60828de446755c66ec085e20baeda4c422fa)
[/data]    [data]   FrankU   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2544.jpg&hash=74e03695e7f1ce0a45a85e3d0f80403a67199a6e)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_178.jpg&hash=3dd05d90576910397ec9f76f01a18992b789f62c)
[/data]    [data]   ???   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_908.jpg&hash=7f10f3075f542d4fb67ffeb7828da244a3cc00a1)
[/data]    [data]   Jmouse   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_134.png&hash=e0e613c8755de00978f640d0925a14a6d922ac7a)
[/data]    [data]   Shadow Assassin   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_238.jpg&hash=a401c64e9d10b86333c670a246da973bc90170a9)
[/data]    [data]   Livin in Sim   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_51.png&hash=db1194c041530e412cd543fc2f2d9ad96cbc52c2)
[/data]    [data]   TheTeaCat   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_154.gif&hash=e78e61ee61fca199bc6722f9ad1a8d23fe55a690)
[/data]    [data]   MattB325   [/data]    [/row]   
[/tabular]

Just a few more to go.  I've actually seen a couple of the nics behind those avatars lurking here today- looks like their lips are sealed.

Good luck!


David

550615
Title: Re: Three Rivers Region
Post by: alfadriver12345 on February 13, 2010, 09:23:50 PM
I'm proud to be on the list :). Lookin forward to more great 3RR stuff  :thumbsup:.CHEERS!!!
Title: Re: Three Rivers Region
Post by: MandelSoft on February 14, 2010, 02:46:29 AM
I know two of these avatars:

- (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2544.jpg&hash=74e03695e7f1ce0a45a85e3d0f80403a67199a6e) CaptCity.
- (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2Favt5christmas.jpg&hash=364efed9026bb96af41626aa547cb101aad904c2)Ennedi
Title: Re: Three Rivers Region
Post by: joelyboy911 on February 14, 2010, 02:52:02 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_183.jpg&hash=d966d3db0514b09af9817f90a9494c408a27edaf) Kokopelli

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_178.jpg&hash=3dd05d90576910397ec9f76f01a18992b789f62c) Pvarcoe

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_300.png&hash=f8d811a6da1d132116018e86a4daeebc36546a3d) petercintn

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_339.png&hash=f152c679d00fe5232bdc8775c4837da8d4ebae08) kalanc69

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2544.jpg&hash=74e03695e7f1ce0a45a85e3d0f80403a67199a6e) abcvs (it is definitely abcvs, sorry mrtnrln)

(here, I learned how to cheat)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_601.png&hash=de85c8fc534065d2383435c7d7c47df83704cc9c) Kitsune

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_928.jpg&hash=9c104784136a685b10b22afb6704e93b09d6dfb8) Silur

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_355.jpg&hash=6c04a6530fd7dc7b1e6c4c9b83859be926e655e3) Bwatterund

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_625.png&hash=d51932b1524ed5f32d8344fa45baa4b1c5df6876) Unkles27

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_785.png&hash=0e69174498ab18b25bdf5b389ca1177adb25c277) Stewart_Garden


I think thats a wrap.  :)
Title: Re: Three Rivers Region
Post by: ecoba on February 14, 2010, 08:18:42 AM
Doh! Joel beat me to it.

Hmm, no more brain teasers, right?
...right...?

Ethan
Title: Re: Three Rivers Region
Post by: threestooges on February 14, 2010, 10:06:51 AM
Boy that just feels odd... a competition in 3RR and I completely miss it? 12 hours though, seems like a good turnaround for it though. Thanks for doing it David. It's good to see things are settling down for you; well, as much as you'll let them. I'm still trying to figure out where you find all this time. Glad to see you're still finding it though.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on February 14, 2010, 01:41:20 PM
The contest is over!  With Joel (joelyboy911) having figured out the last of the avatars, he and Jem (LordTaalik) are the winners.  The final table:

[tabular type=4]                              
[row] [head colspan=2]
3RR Regulars Who've Posted in Each of 2007, 2008 and 2009
[/head][/row]                              
[row] [head]Avatar[/head] [head]Nic[/head] [/row][row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_106.jpg&hash=12ee8ea32f6bc69c47045cabd20bce652a74a9a9)
[/data]    [data]   emilin   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_592.png&hash=0ca4c8d655dd2c5b7f75b9e977690cd7ba9b7c81)
[/data]    [data]   girlfromverona   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_10.png&hash=c679c3c2d7b15c5d6eb9b6da16e9376af0f59821)
[/data]    [data]   Alfred.Jones   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_92.png&hash=5c1917e1a046a596d3f444565dfa41cdbbcfb0ef)
[/data]    [data]   metasmurf   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_9.jpg&hash=0b8893a773820d75c86a97fab3a858e8794e594c)
[/data]    [data]   jestarr   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2FEvilIndustry.jpg&hash=bb56f9b5295e5154f82b34cf3a9ec64e98669da1)
[/data]    [data]   freedo50   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_861.jpg&hash=563dc28be59914c1e1e1171927441d7e0e6c679a)
[/data]    [data]   rooker1   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_341.jpg&hash=743c2846229e6d0364becafa3b6bf5fd2cacbfc7)
[/data]    [data]   Badsim   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_339.png&hash=f152c679d00fe5232bdc8775c4837da8d4ebae08)
[/data]    [data]   kalanc69   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_481.png&hash=406396e18cc69b4a269dad9aa0b84e8da315349c)
[/data]    [data]   Tarkus   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_149.jpg&hash=e48fd950ac897bb4a7bbd8f0552abd6b1d969ab3)
[/data]    [data]   Cabrabuitre   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2431.png&hash=1a284a4fad4542eeca9c0f796ecbbaf08236d992)
[/data]    [data]   JoeST   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F9205%2Fnoavatarsr1.png&hash=beb8504c150d671d3147b0306c4d8df41028632e)
[/data]    [data]   rhizome21   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_621.png&hash=cd9e81201c04c33acf004e925d09bae74ea08f90)
[/data]    [data]   Schulmanator   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_321.png&hash=9867d769e98350f035682c09c423d00f7d0857d6)
[/data]    [data]   Bishop Hawke   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_601.png&hash=de85c8fc534065d2383435c7d7c47df83704cc9c)
[/data]    [data]   Kitsune   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_17.png&hash=c46bae8c2a163dd8145923bfe288fde80e1a8deb)
[/data]    [data]   wouanagaine   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_36.jpg&hash=576637706009422960474ac72c99e175566fed85)
[/data]    [data]   kimcar   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F9205%2Fnoavatarsr1.png&hash=beb8504c150d671d3147b0306c4d8df41028632e)
[/data]    [data]   flame1396   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_300.png&hash=f8d811a6da1d132116018e86a4daeebc36546a3d)
[/data]    [data]   petercintn   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2Favt5christmas.jpg&hash=364efed9026bb96af41626aa547cb101aad904c2)
[/data]    [data]   Ennedi   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_103.png&hash=b850cf2c96b63c43781334c64726921a13620ec3)
[/data]    [data]   meinhosen   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_876.png&hash=77e65b90ab8f753986a5dd4183e387cbc7f78628)
[/data]    [data]   Ryan B.   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_1.jpg&hash=33b94e30ebf04560fde9e3d3e8400f5b590bc044)
[/data]    [data]   jeronij   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_928.jpg&hash=9c104784136a685b10b22afb6704e93b09d6dfb8)
[/data]    [data]   Silur   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F9205%2Fnoavatarsr1.png&hash=beb8504c150d671d3147b0306c4d8df41028632e)
[/data]    [data]   Heblem   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_23.gif&hash=986276dcdf75fc233ec6faa06e7b1f28d15dbd7d)
[/data]    [data]   jacqulina   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_355.jpg&hash=6c04a6530fd7dc7b1e6c4c9b83859be926e655e3)
[/data]    [data]   bwatterud   [/data]    [/row]   
[row]   [data]   
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[/tabular]

So, with this contest in our rearview mirror, lets all take a trip out R-8 to tiny Iona

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F9813%2F100214b.jpg&hash=300aec6de93ec3a6bd54f642155f34c33156a5fc)

and pay a visit to

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F1486%2Fjjroadhousetouristinfos.png&hash=57a9f5a625268add8bcd6ec7b91c67aeb6946725)

the J&J Roadhouse.  Roadhouses are a 3RR tradition of long standing.  The original roads were little more than rude dirt tracks, and the "South River" road, which went from the Wind River ferry landing south of Pineshore through Ellsworth and Iona out to Boissevain, was one of the worst.  Roadhouses like "The Jays," as it is called by locals, provided a meal, a drink for those so inclined, shelter from storms, and even bare-bones overnight accommodations when darkness halted the journey for the day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F7831%2Fjjroadhousehistoricalma.png&hash=c1a02ec06648efe63c61680f2f538bad36d89182)

Today, the Jays just serves food - it is Iona's sole remaining business, but it does well based on a reputation for excellence in service to its patrons stretching back over 150 years.  Modern R-8 makes getting there a snap, and most nights of the week you need reservations for dinner.

The J&J Roadhouse.  Note the excellent choice of ale in the window.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F6904%2Fteaser090216cvd9.jpg&hash=30eab8a98b4873e778e32ca59f394bda734a1223)

Good plain food, and plenty of it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg92.imageshack.us%2Fimg92%2F9343%2F11th11080703ol6.jpg&hash=eee704946b80f726dadd93d6b9470c0b0250d8ec)

Local, er... color.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F4161%2F11th13080703ji9.jpg&hash=57287b6ebea48b7ef74196d23741724953b9e3bc)

Everyone leaves happy.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F7316%2Fstmarys11080703wj9.jpg&hash=0d3a2f237a8464e1451a363eb42c26f50f98dd05)

* * *

One of our 3RR Regulars*, Transit God (there seems to be a lot of those here, eh?) Ryan (choco) has a birthday today.  Our best wishes to our friend for a great day today.  Thanks, too, for all those outstanding bridges.

Oh, and Happy St. Valentine's Day to all.  3RR (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F7978%2Fheart30px100214.png&hash=87d5e60379e751a0a4716a0a0037ccee502be4a1)'s you!


David

* Like Ryan, you too can be a 3RR Regular after you post here just once- what are you waiting for?

551285 - over 1,500 page views yesterday, which is on par with our best days last fall.  Thanks for your incredible support of 3RR.
Title: Re: Three Rivers Region
Post by: WC_EEND on February 14, 2010, 01:58:27 PM
too bad I missed the avatar guessing contest. I like the picture of the outside of the building, with the hanging icecicles, especially since it reminds me of how the cars look around here nowadays.

*heads of to "the happy birthday thread" to wish choco a happy bithday*
Title: Re: Three Rivers Region
Post by: calibanX on February 14, 2010, 04:02:16 PM
I'm just guessing, looking at that photo of the bartender, that the riff raff is dealt with swiftly and efficiently?

Now I'm hungry.

Geoff
Title: Re: Three Rivers Region
Post by: canyonjumper on February 14, 2010, 04:06:29 PM
*Walks in, marches confidently to counter, sees bartender, avoids eye contact while slowly backing away towards the door, trips over doorsill*

          -Jordan :thumbsup:
Title: Re: Three Rivers Region
Post by: JBSimio on February 14, 2010, 04:14:17 PM
Looks like a great place to stop for a bite and a (nice cold Canadian) beverage, David!  I'd ask if they're looking for cooks, but I'm really not in any mood to return to winter anytime soon.

Quote from: dedgren on February 14, 2010, 01:41:20 PM
Everyone leaves happy.

...and apparently topless?!?   :D

Yes, I know your caption referred to the following picture and not the bar above... but I just couldn't resist.   ;)

Back to my own cooking...
JB
Title: Re: Three Rivers Region
Post by: mightygoose on February 14, 2010, 04:21:44 PM
i am interested to know which calendar year i missed.... XD
Title: Re: Three Rivers Region
Post by: ecoba on February 14, 2010, 04:28:43 PM
Some very colourful... yet hysterical...comments coming out of our visit to Iona.

Hope to see some more soon.

Ethan
Title: Re: Three Rivers Region
Post by: rusummer1 on February 14, 2010, 04:47:08 PM
Great work on the realroads, hopefully one day they can be successfully integrated into the NAM.
Title: Re: Three Rivers Region
Post by: threestooges on February 14, 2010, 06:05:36 PM
Not a bad looking place. Wonder if it's a chain, I know I've seen it before somewhere. Good to see the updates coming more regularly again David.
-Matt
Title: Re: Three Rivers Region
Post by: jumpjet2k on February 14, 2010, 09:55:35 PM
First time poster here, but I've been following for quite a while. 3RR is a lot of fun to keep up with, even if I haven't played SC4 in quite a while. Have to fact check, though, being a huge beer nerd...

Quote from: dedgren on February 14, 2010, 01:41:20 PM
The J&J Roadhouse.  Note the excellent choice of ale in the window.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F6904%2Fteaser090216cvd9.jpg&hash=30eab8a98b4873e778e32ca59f394bda734a1223)

Alaskan Brewing doesn't distribute to the 3RR, though!
http://www.alaskanbeer.com/our-brew/find-our-beer.html (http://www.alaskanbeer.com/our-brew/find-our-beer.html)

Being a Texan, though, I must say I'm very jealous of your easy access to their beers, especially the Smoked Porter. I had the chance to try it once, and I've wanted more ever since.

EDIT: Well, not officially... There's someone in the region with, err... connections, you see,

I haven't thought about limited beer marketing areas ever since a couple of guys and I financed a spring break trip from University of Kentucky, where I was attending at the time (early 1970s), to Denver and back by filling the trunk on the return trip home with a cases of a then regional Colorado product brewed "with Rocky Mountain spring water."  I think our return on investment back in Lexington was around ten bucks for each dollar spent.

Oh, if you are from or near Austin, I'll bring you down a six-pack of the Smoked Porter in my luggage when I fly down on Friday of this week.  Let me know
. -DE
Title: Re: Three Rivers Region
Post by: dedgren on February 14, 2010, 09:57:07 PM
Let's head north and east from Iona and take a look at 3RR's only rail to trail.

Old South Wind River Road, Two Moon Township
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F6974%2F100214a.jpg&hash=5b1da59c08e9bc253b15585b40616ab1d251e1d3)

I may still be able to do the post this evening, we'll see.  Lots of lurkers today- hello there, all of you!


David

551844
Title: Re: Three Rivers Region
Post by: Battlecat on February 15, 2010, 08:37:52 AM
That is a great looking photo! 
Title: Re: Three Rivers Region
Post by: ecoba on February 15, 2010, 12:46:23 PM
Rail to Trail, good to see that 3RR is a going green. It really is my kind of country.  :D

Ethan
Title: Re: Three Rivers Region
Post by: Albus of Garaway on February 15, 2010, 02:15:23 PM
I simply love rail to trails, but where I live, I usually tend to just walk on the rails. ;)

Jason
Title: Re: Three Rivers Region
Post by: jumpjet2k on February 15, 2010, 06:10:39 PM
Quote from: David
There's someone in the region with, err... connections, you see.

Trust me, I know what you mean about that. I'm originally from Illinois, and I've brought more than my fair share of beer back down south...

I do live in Austin - I'm in my final semester at the University of Texas for a B.S. in Civil Engineering, focusing on Transport. I'm sure you can imagine how all of your work in SC4 has piqued my interest.

And as for the Smoked Porter, it would be absolutely amazing if you brought some. I'll make sure to come up with something to repay you for the trouble. I'll send you a PM with some details, in any case.
Title: Re: Three Rivers Region
Post by: Ryan B. on February 15, 2010, 06:18:25 PM
Are we seriously discussing transporting alcohol across state lines here?

:D  :D  :D

I suppose y'all are the Trans Am . . .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.essentialstyleformen.com%2Fwp-content%2Fuploads%2F2009%2F11%2FbanIII.jpg&hash=4ffaaf3f54872bb0ef3ab5df4e0c973d21056982)

and I'm Sheriff Buford T. Justice!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.threemoviebuffs.com%2Fmiscreview%2Fpatrick_smokeyandthebandit2.jpg&hash=11ff04306acbc54ebd2551464251dae7f64d6b8c)

Eastbound and down . . .
Title: Re: Three Rivers Region
Post by: j-dub on February 15, 2010, 06:36:07 PM
Wait. Nightrider!? I had a friend with that car, 1980, but after wrecking it, he had to take some of the existing car with another car from 1978 and combine the two Pontiacs to fix it.

Which brings me to this Burnout style mishap that happened over Valentines Day weekend.
http://www.youtube.com/v/uv7-eB_GV38
Does anything like this ever happen in your state David?
Title: Re: Three Rivers Region
Post by: wes.janson on February 15, 2010, 06:39:29 PM
Quote from: Ryan B. on February 15, 2010, 06:18:25 PM
I suppose y'all are the Trans Am . . .

As much as a POS those cars actually turned out to be.. I still want one... or a firebird. Man.. I was born into the wrong generation.
Title: Re: Three Rivers Region
Post by: dedgren on February 15, 2010, 07:02:22 PM
Now that we're getting back into the swing of honoring all the folks around here who have made it into the Double-0 Club, or won a contest, or done this or that, I would be completely remiss if I didn't take some time to thank Collaborator Numero Uno, our great friend Joan (Jmouse).  Joan has done so many things for 3RR over the years, and that's on top of her duties at the site as a Global Moderator.  She has handled the massive job of keeping the table of contents caught up for well over a year now, she keeps track of the 3RR Regulars*, and is always there if I need to get some feedback on an idea or something I am wondering about.  She was the only person gutsy enough to brave my gimlet editing eye and write some content for the Gazetteer (volunteer contributions are still welcome) [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg76870#msg76870) and she has taken on a collaboration quad...

...which she might want to start setting some time aside to work on.

We've honored Joan once before, back when she came sort of close to joining the Double-0 Club with post number 1,291 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg47949#msg47949).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F3928%2Fgreymouse100215b.jpg&hash=070cd9a53fef1ae43f7826b7f62a9960930f9e2b)

So, Joan, thank you so much for all you've done.  You'll be happy to know that restoration of the Grey Mouse noted in that post is underway and is expected to be complete sometime in 2012.  Meanwhile, the Pineshore-Cold Lake Short Line that the Grey Mouse once ran on has now been partially converted as a joint effort of the Friends of the Short Line and the Rails to Trails Conservancy to the

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F6769%2Ftitle100215c.jpg&hash=4ba45640faecc4da65bddb4bcfff10066d3507b1)

J. M. Sherrouse Memorial Rail-Trail.

You might recall that, in early 2007, we were reading the following [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg22582#msg22582).


QuoteThe Pineshore-Cold Lake Short Line.  By the 1870s, the Cold Lake fishery had reached production levels that outpaced the ability to barge the catch south on the Cold and Grand Rivers to Pineshore during the ice-free months.  Investors, recognizing the opportunity, formed a company to construct an 11 mile/18 kilometer line from Pineshore to the south shore of Cold Lake.  By 1874, the Pineshore-Cold Lake Short Line ("Short Line") was complete and immediately attracted, in addition to freighting the fish, a substantial passenger ridership that had formerly used the riverboat system to travel south.  This had the effect of driving both the riverboat and barge companies out of business, and the Short Line had the entire passenger and freight market for about the next 50 years.  The community of Thunder Bay grew up and thrived during this period around the northern terminus of the Short Line, taking its name from the bay of the lake at the end of the line.

By the 1920s, though, the region's road network had developed to the point where it was more economical to truck the catch directly from Thunder Bay to the processing facilities and markets in Pineshore, and the Short Line's fortunes entered a steep decline.  The widespread adoption of the automobile for personal travel caused ridership on the line to virtually cease, and by 1932 the carrying of passengers was discontinued as the business fell into receivership.  The Short Line was abandoned altogether in 1954, and most of the track was taken up and sold for scrap, athough some sections still remain to reward the railfan ready to brave a bit of a hike and the area's infamous mosquitoes and black flies.

The right-of-way of the Short Line north of the DW&W Cold River bridge remains largely intact and is in the hands of the Rail Transport Division.  There has been growing discussion about turning the line into the region's first rail-trail, and bills to provide funding for this development have garnered an increasing number of votes in the 3RR assembly in each of the past several years.  Many landowners adjacent to the right-of-way, however, oppose the conversion, citing concerns over littering and vandalism, leaving prospects for a rail-trail, at least for the next few years, uncertain.

Well, as those of you who follow the Herald-Gazette know, through the tireless advocacy of J. M. Sherrouse, the paper's current owner and editor, along with a grant of 25,000 simoleans received from the Rails to Trails Conservancy [linkie] (http://www.railstotrails.org/index.html), that situation was turned around within two years.  Conversion of 5.1 miles/8 kilometers of the old roadbed

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F2654%2Foldtracks100215.jpg&hash=609bf2bdfaf183d9d7c93337e6e3a05381a0a559)

west of R-15 into a gravel-surfaced public use trail was accomplished over the summer of 2009, to include construction of a two-tenths mile/one-third kilometer access corridor

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F1269%2Ftrail100215f.jpg&hash=b29008c941b64eb575937337d3a902cef802d35b)

at the southern terminus of the trail just north of Prairie Dog Creek.  Parking areas have been constructed off R-15 at each end.  The right-of-way between R-15 (Purley's Station) and the end of the line in Thunder Bay remains uncoverted

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F2545%2Foldtracks100215d.jpg&hash=4097afdfe2bde2b097c8844221e6811d425462a7)

but it is hoped that this remaining stretch will be added over the next few years.

Here's a map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F1346%2Frailtrailmapworking3.png&hash=9519b71f527a660ae865d3e53bc1a08b574cf298)

The trail is well marked at each end.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F3%2Fjmsherrousesign100215a.jpg&hash=5e3ceac42876a1ff28cc2814c43d19b378f694c4)

Its decomposed granite surface is a uniform 7-8 feet/2.3 meters wide and comfortably allows groups of hikers and bicyclists to use the path at the same time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F1747%2Ftrail100215g.jpg&hash=0193b4697b386ae8f92eb6bd41344575d6481172)

No motorized traffic is allowed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F1917%2Ftrail100215h.jpg&hash=211afcc16879b281d27752bc62ec6e8ae6ba1d9d)

There is less than 100 feet/30 meters of elevation gain over the course of the trail (south to north) and there are no grades in excess of one percent.  There are several rock cuts near the Purley's Station trailhead.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F9554%2Ftrail100215p.jpg&hash=45678a51d6101aa09fc190eb7b5d57209bb859b9)

There are several outstanding views of the Cold River, and benches have been placed at several for those who just want to sit and let the current flow by.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F8881%2Ftrail100215j.jpg&hash=1c05593c6f40eb407339dd9d3603e62d47b55e31)

The trail is intended for all-weather use, and while bicycling is paramount in the summer and fall

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F6775%2Ftrail100215l.jpg&hash=9378a6463bffe282f598f870787db7b5545096e1)

cross-country skiing is almost as big in the winter months.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F6949%2Ftrail100215k.jpg&hash=f4ecabbce11e71d0fcc0b0d52b854d324197009c)

There's also, of course, plenty of railroadiana to look at along the way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg704.imageshack.us%2Fimg704%2F1017%2Ftrail100215m.jpg&hash=ddb23cd4898faa3648714c90a13afa720571a966)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F6186%2Ftrail100215n.jpg&hash=2589c2c99551ed64582c0a5e221f132c63132f66)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F5103%2Ftrail100215o.jpg&hash=30a1bd11a6c9f86a669d5874cabfcf069b9b51c6)

The J. M. Sherrouse Memorial Rail-Trail is one of the region's jewels, just like our friend Joan.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg704.imageshack.us%2Fimg704%2F538%2Ftrail100215i.jpg&hash=6063ad981a752b4f4c866ab15229de04cef2042d)

Thank you again for all that you do here.

* * *

Today is 3RR Regular Pablo's (sandokan) birthday- we haven't seen you for quite a while, my friend- hope today is a great one!


David

*  3RR Regulars, who are folks who have posted here, over at 3RR-ST or on the 3RR Blog at least once, are everywhere!

552856
Title: Re: Three Rivers Region
Post by: ecoba on February 15, 2010, 07:15:37 PM
Such a nice tribute to a great member. Congragulations, Joan.

Ethan
Title: Re: Three Rivers Region
Post by: canyonjumper on February 15, 2010, 07:20:21 PM
Congrats Joan, for this great tribute!

                   -Jordan :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on February 15, 2010, 08:49:42 PM
Congratulations, Joan!   &apls
Title: Re: Three Rivers Region
Post by: Jmouse on February 16, 2010, 12:34:52 AM
I am completely overwhelmed, David. Such a wonderful tribute, and so much greater than the small part I've played in the massive effort that is 3RR.

When I joined SC4D three years ago
- almost to the day - David sent a welcoming PM and said, "Ma'am, I'll be updating 3RR in about 20 minutes and you're welcome to stop by." The rest is history!

I was enthralled by the idea of a collaborative effort, because I'd always worked alone before. But it wasn't long before I was caught up in the excitement of creativity in motion, and honestly surprised by the friendly atmosphere I found at 3RR and elsewhere on SC4D.

The little jobs I've done here and there at 3RR over the past three years have added a new and exciting dimension to the whole SC4 experience for me. Ever find yourself stuck on an in-game problem and asked yourself, "Now, what would David do here?" Yep, me too! All the time!

So, David, thank you for creating a wonderful moment in time for me.
It's one I will always treasure. And thanks to the small army of others, great and small, whose participation is making one man's dream a reality for all to enjoy.

Later...
Joan



Title: Re: Three Rivers Region
Post by: threestooges on February 16, 2010, 01:10:15 AM
Nothing uncertain about its conversion now, and nothing uncertain about the time and thought put into this update. Nice one David, very nice.
-Matt
Title: Re: Three Rivers Region
Post by: Glazert on February 16, 2010, 09:15:46 AM
Ah, so that is what a rail-trail is! We have something similar which runs near where I live - the Strathkelvin Railway Path (for pictures of and from the Path see http://www.geograph.org.uk/search.php?i=10735775 ). Although it is called the Strathkelvin Railway Path it does not follow the River Kelvin; rather for part of its distance it follows the line of the Glazert (variously called the Glazert Burn or Glazert Water). Now where have we heard that name before?
Title: Re: Three Rivers Region
Post by: Albus of Garaway on February 16, 2010, 12:29:07 PM
A tribute worthy of Joan's fabulous contributions not only to 3RR, but the SC4 community as a whole. Congratulations!

Jason
Title: Re: Three Rivers Region
Post by: Gaston on February 16, 2010, 03:34:58 PM
Very cool indeed.     There are several rail-trails in this area.   They are a great way to get outside and enjoy nature.


---Gaston
Title: Re: Three Rivers Region
Post by: calibanX on February 16, 2010, 04:09:43 PM
Congratulations Joan. That's a wonderful tribute to your hard work and your generosity.

On another note, Once in a great while I notice something for the first time that's been sitting in plain view all along. Three Rivers has been my neighbor for quite a few years now. I've only just taken notice. Thanks for the lovely park David. Three Rivers has some of the best outdoor entertainment mother nature offers.

These pictures were taken of the signage only yards from my home.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F226%2Fhighlandpark2.jpg&hash=5480fc67cf8893a40429bb0fbde95f635dcecdf8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F2852%2Fhighlandpark1.jpg&hash=ef8e88be50a87ecc3176922fdd4c07a8cc3dab6c)

Take care.

Geoff
Title: Re: Three Rivers Region
Post by: j-dub on February 16, 2010, 07:43:40 PM
I got to say the one thing that bothers me when converting rails to trails is when they get rid of the crossing gate, it would of made it safer, and not as long to cross the main thoroughfare had they not taken these down, but only typical people do not have those ethics to make such corrections before the cost of one's life. By law your suppose to stop when someone sets out into the crosswalk, so that means even on a 55mph road STOP for the bicycles to cross! However, 9/10 out of the times, no one does. One of the arguments is when they put stop signs facing the trail/sidewalk, or when a ped is crossing the red hand does not change for them while the lights green, but turning traffic will continue while someone is out in the crosswalk.

However, I was on my bike at a rail road crossing, the trail had gates, I stopped, but this woman went around the gate in her SUV, and got stuck. I never saw this outside on my own feet before. The engineer was laying on the steam horn, if you can hear a train horn in your house 10 miles away, I was 15 feet or so from the tracks, and all I can tell you, after the train passed, the SUV did not cross, and I don't even know where the driver was afterward.

It would be nice if someone could use such safety devices for the regional trails, but considering the red light / stop sign runners already, and broken crossing gates, I would say there is nothing that will prevent typical drivers from giving way. In fact I almost got hit by a typical driver at 55mph when I was turning, the light already was yellow after I got through, but they sped up in a 45 like they were purposely trying to hit me, and they blew the red light long after 5 seconds, when I already got to the parking lot. The worst part is, this was by a school x-ing that is heavily used.

So I hope other states have the brains not to get rid of the crossing signals where the tracks used to be when replacing rails for trails, don't do the same as the state of Ill. The very least, put a cement median you can safely walk across the road/blvd if you do not want to put up a traffic control device.
Title: Re: Three Rivers Region
Post by: girlfromverona on February 16, 2010, 11:02:14 PM
Wow - lots to catch up on! I started a new job a couple of weeks back and haven't had a chance to pop in here since then. Love how the RealRoads are coming along, David! I don't think I'm gonna be able to beta test them for you though, sorry, as I don't have a lot of free time right now (apart from the new job, we're also moving house next week). But I am looking forward to getting them in my game... when I get some time to actually play!  :D
Title: Re: Three Rivers Region
Post by: GMT on February 17, 2010, 06:29:57 AM
Quote from: dedgren on February 13, 2010, 09:53:33 AM
Heh!  This is fun!

Ryan's (Ryan B.) last guess about the list [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg308900#msg308900) is the closest so far.  Think back to what we've done in the past here around this time of year- someone will get it right shortly, I'm sure.  Another little hint: Maarten (mrtnrln) is right, but only in a general sense.  Jordan's (canyonjumper) observation also provides a clue (don't worry, Jordan, there's an assured place on a list in your future, too).

* * *

Torben! (GMT)  My great lurker friend!  It is so good to see your nic here at 3RR again [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg216018#msg216018).

Happy birthday to 3RR Regular* ebina, Transit God par excellence.  May the coming year be a great one!

* * *

Much more later today- long weekend, too.


David

* If you've posted at least once here, over at 3RR-ST or on the 3RR Blog, you are a 3RR Regular.

549864


gooooood god. guess it took me another year to post once more... damn David, I should really go get a grip sometime soon  &mmm
Title: Re: Three Rivers Region
Post by: mightygoose on February 17, 2010, 09:17:29 AM
Quote from: GMT on February 17, 2010, 06:29:57 AM
gooooood god. guess it took me another year to post once more... damn David, I should really go get a grip sometime soon  &mmm

while your here, what is it that has been coming soon for so long....
Title: Re: Three Rivers Region
Post by: Korot on February 17, 2010, 09:29:51 AM
Quote from: mightygoose on February 17, 2010, 09:17:29 AM
while your here, what is it that has been coming soon for so long....

The 3RR collaboration project?

Regards,
Korot
Title: Re: Three Rivers Region
Post by: GMT on February 17, 2010, 10:46:12 AM
Quote from: mightygoose on February 17, 2010, 09:17:29 AM
while your here, what is it that has been coming soon for so long....

I think you're talking about my signature...
a cj im still working on every now and then, whenever RL allows it, which is more or less never thanks to my academic studies  :-[
Title: Re: Three Rivers Region
Post by: JBSimio on February 17, 2010, 11:39:19 AM
I have a little confession to make, David.  In my early days of lurking here at 3RR, I often found myself frustrated with the lack of ingame pictures.  It's not that I disliked any of the things you were doing or showing, but I wanted to see you play, darn it!

Obviously, I figured out the real point a while ago (probably about the time I became a 3RR Regular*) but the last couple updates in particular have really demonstrated something special.  The rail trail pictures are great.  I really love the two bridges, especially the stone arch picture.  Where do you find all these images anyway?  You seem to have a little something for any and all occasions.  I could probably babble a little longer... but I think I'll just go back and stare at the pictures again instead.

Great stuff as always, my friend!
JB

*A 3RR Regular, like myself and countless others, is anyone who has ever posted here, over at 3RR-ST, or on the 3RR blog... for those who haven't gotten that part down just yet  ;)
Title: Re: Three Rivers Region
Post by: GMT on February 17, 2010, 01:07:36 PM
Quote from: JBSimio on February 17, 2010, 11:39:19 AM
[...]
Where do you find all these images anyway?  You seem to have a little something for any and all occasions. 
[...]

Thats exactly what I'm thinking every time I see these  (sometimes more, sometimes less) awesome scenic pictures that kind of always fit into the context they're presented in.  &apls
Title: Re: Three Rivers Region
Post by: WC_EEND on February 17, 2010, 01:17:36 PM
Quote from: GMT on February 17, 2010, 01:07:36 PM
Thats exactly what I'm thinking every time I see these  (sometimes more, sometimes less) awesome scenic pictures that kind of always fit into the context they're presented in.  &apls

Well, while we're on the subject: I think exactly the same every time I see those images in 3RR.
Title: Re: Three Rivers Region
Post by: just_a_guy on February 17, 2010, 04:40:41 PM
^^^Same here. But no matter where they're from, they always make a pleasant read.
Title: Re: Three Rivers Region
Post by: threestooges on February 18, 2010, 12:30:10 AM
Quote from: JBSimio on February 17, 2010, 11:39:19 AMWhere do you find all these images anyway?  You seem to have a little something for any and all occasions.
I know his source for some of them, like the roadhouse, so I can only imagine he has a collection of his own to draw from, but I'll second this question. Inquiriing minds and all.
-Matt

EDITI'll post tomorrow morning about this during a four hour layover in Seattle and reveal one of 3RR's deepest secrets- heh...  Maybe, anyway. -DE
Title: Re: Three Rivers Region
Post by: dedgren on February 19, 2010, 12:55:25 AM
3RR's on the road tonight from Ted Stevens International Airport, the only airport in the world as far as I know named in honor of an ex-convicted felon ex-United States senator [linkie] (http://en.wikipedia.org/wiki/Ted_Stevens).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F9791%2F100218a.jpg&hash=5c9577f43e0b51981441d4f3e6e39535ff3fa845)

The airport underwent a complete remodel that was finished up a couple of years ago.  It is probably one of the nicest looking airports in the country, and it has free no-nag wi-fi to boot.

We'll be in Austin, Texas for the next ten days visiting with Tristen and Josh.  I think I'll wait until I'm back home to go pick up those hard to find tax forms [linkie] (http://en.wikipedia.org/wiki/2010_Austin_plane_crash).

* * *

Got a few minutes left today to say happy birthday to 3RR Regular* jpj_starfleet.  Hope your day was a great one, my friend.


David

* jpj_starfleet is a 3RR Regular, and so are you if you've posted here, or over at 3RR-ST or the 3RR Blog, at least once. 

556458
Title: Re: Three Rivers Region
Post by: ecoba on February 19, 2010, 04:42:20 AM
That does look like a lovely airport, David. I hope you have a good time in Austin.

Ethan
Title: Re: Three Rivers Region
Post by: Ryan B. on February 19, 2010, 06:09:43 AM
Safe travels - and I hope Tristen & Josh are doing all right as well!   :thumbsup:

Title: Re: Three Rivers Region
Post by: JBSimio on February 19, 2010, 07:51:31 AM
Have a safe and successful trip, David!  If you're taking your usual route, be sure to wave when you pass over Sonoma County  :)

JB
Title: Re: Three Rivers Region
Post by: dedgren on February 19, 2010, 08:38:23 AM
If it's Friday, this must be Sea-Tac.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F3958%2F100219a.jpg&hash=59da8047c2d1a79c0c08e0c160d7ebf330655353)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F6003%2F100219b.jpg&hash=2f984db7fae8f8fbbf4ca5c38b59f002c75e74b3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F1308%2F100219cenc.jpg&hash=7fd934964c818b1d79b73852bc2adee4314fd819)

A little less than three and a half hours from Anchorage, flying from there to Seattle, like Treebeard [linkie] (http://en.wikipedia.org/wiki/Treebeard) said (in the movie, anyway), has always felt like going downhill.

Free wi-fi here now!  One nag screen, but no mandatory watching a commercial or anything.  I'm impressed, because my wireless modem was always dodgy here.

About two hours before boarding for Austin- it's lightened up considerably outside since I started this post.  The weather in was very clear, and we watched to see if we were flying over Vancouver and the Winter Olympics, but I'm pretty sure we flew over Victoria, B.C. to the west instead.

* * *

Now, the dirty secret part.  Several folks have noted the pics I use to document and show off the various 3RR places we visit.  Our great friend Matt (threestooges) correctly alludes in his post to the source of many of the images- I am an unrecovered photoholic.  I carry a camera and I'm not afraid to use it.  It drives Heather bats sometimes- she's trying to get us somewhere and I'm off somewhere behind fiddling with a lens setting or a filter.  The advent of digital cameras was the only thing, I'm sure, that saved me from winding up in the poorhouse- I hate to think of how much money I have tied up in the boxes... big boxes... of slides I shot between about 1975 and the late 1990s, when I bought that first digital picture taker.

If I don't have a pic I want at the time I conceive of a post, I go looking on the web.  The Internet has millions, I'm sure, of copyright free pics that have been posted in the past 15 years or so.  I've found governmental websites a great source- those are your tax dollars at work that generally provide the pics, although sometimes government sites will post copyrighted images.  My motto is "no notice, fair game."  I have a list of literally hundreds of these sites I've developed in 3RR's coming up on four years of operation.  I want campsites with a lake in the background?  Generally I can navigate to right what I'm looking for in just a few minutes.

Then there are the sites put up by private businesses, organizations and just plain folks that do not contain a copyright notice.  If I find a pic that clearly should be attributed, I generally note that information, but most non-copyrighted sites in my experience do not contain that information.  If I think the site itself should be credited, I do that.  If I ever am faced with a "should I use that?" issue based on feeling like I might be unfairly incorporating someone else's work, I try to err on the side of looking for the kind of image I want somewhere else.  I'm rarely stymied.  When I see something I absolutely feel like is the only thing that will work, I will communicate by email with the person or folks who created the website to ask permission.  I tell people that 3RR is, in effect, a fictional place that they somehow obtained a picture of and posted on their site, and could I please use it?  I have never been turned down, and have received a number of nice notes from folks over the years afterwards indicating that they enjoyed reading the post the pic was used in.  If you see a note under the pic saying something like "all rights reserved in..." it is likely because of a situation where I have contacted someone and obtained permission.

There's a degree of secondary posting of pics that are copyrighted on websites I am unaware of when I first find the image.  I have found pics that appear without attribution and with no accompanying notice on a site later on sites where there are attribution and/or copyright warnings.  When this happens, I contact the person or organization involved, note the situation, explain what I am doing, and wait.  I've been told everything from "no problem- good luck" to "take that pic off 3RR yesterday."  Some of you may have noticed that, from time to time, pics in past posts change without warning or explanation.  Now you know why.  If I have a question in my mind about using a copyrighted pic, or for that matter, other info that is similarly restricted, I just don't use it.

I used to keep a log of the websites where I obtained pics from, but lost it to file corruption at some point.  I probably should start doing this again, even though it would be incomplete.  I note that even though it adds to the time it takes to put any particular 3RR post together, I have no desire to benefit from someone else's work, just as I would be unhappy if I found someone taking things from 3RR and passing them off as their own.  I'll also note that ImageShack and other image hosting sites forbid the uploading of copyrighted material.  With over 8,000 images hosted there, I don't want to get on anyone's bad side.

One final note- I am asked from time to time about the use generally of pics of cartoon characters, movie stars and public figures that appear with some frequency on 3RR and elsewhere on the web.  These are clearly copyrighted images.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F7972%2Ftweetybird100219.png&hash=f282911ce1709091f537d2ba13cc4a09830e33f2)

I take the position that any such use, at least here, falls under the fair use exception [linkie] (http://en.wikipedia.org/wiki/Fair_use) to the copyright law and rules.  This is not meant to be a seminar on intellectual property law, and I'm probably wrong anyway, but I don't think this sort of use interferes in any way with the rights and benefits in the original creation of, as is the case here, Warner Bros. [linkie] (http://en.wikipedia.org/wiki/Warner_Bros.).

And I bet you thought I was going to tell you 3RR is real.

...well, it's as real as any other place you've never been...

Later, from Austin.


David

556678
Title: Re: Three Rivers Region
Post by: WC_EEND on February 19, 2010, 09:39:39 AM
Well that's a dissapointment, I was really hoping 3RR was real. :D
Now, thanks for the elaboration about those pictures, as those RL pictures really help shaping the whole atmosphere of 3RR.

on a side note: I've found myself posting here more and more often whereas used to lurk most of the time.

Xander
Title: Re: Three Rivers Region
Post by: mightygoose on February 20, 2010, 02:57:56 PM
well as to the debated existence of 3RR i will reraise my point that many people don't believe Idaho [linkie] (http://www.fantasymaps.com/stuff/idaho.html) exists, nor Wyoming [linkie] (http://www.facebook.com/group.php?gid=2214273548).

and in fact my own MD will eventually head down this road, so i think David has a point, it is as real as place you haven't been to.
Title: Re: Three Rivers Region
Post by: dedgren on February 20, 2010, 08:41:14 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F5493%2F100220a.jpg&hash=8a475172278d173f9a5dfbacf03bb15ee2217c38)

Traveling does have its rewards.

...no, that one's not in 3RR...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F9348%2F100220b.jpg&hash=1a3192eb66fc6d93aa36ded6750cc8250e90556b)

I will never climb 14,411 foot/4,392 meter tall Mount Rainier [linkie] (http://en.wikipedia.org/wiki/Mount_Rainier).  That's just the way my life has worked out.  I don't cry over the stuff I'm going to miss, I just cherish the things I didn't.

Friday morning, though, I came about as close to standing on top of Rainier as you can get with your shoes off.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F7495%2F100220c.jpg&hash=c8fdfacf578a5c86c9270df0810c3e37114208be)

They must have just washed the plane.  It is hard to believe that there's a half-inch/1.3 centimeters of aircraft-grade acrylic just past the end of my lens.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F4158%2F100220d.jpg&hash=60fc0b5ce824235f93a08318fc204fa9baab074f)

The view was just jaw-dropping for over five minutes.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F2561%2F100220e.jpg&hash=ec2504865d03c18dab22921107d186506950bde1)

Finally the mountain began to recede behind the plane.  It's pretty apparent why Mount Rainier is justly viewed as one of the most beautiful peaks in the world.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F5660%2F100220f.jpg&hash=976b76fbd35c64c17422e5d4edb1beac0a791d8b)


David

557506
Title: Re: Three Rivers Region
Post by: Battlecat on February 20, 2010, 08:55:54 PM
Wow!  You're very fortunate to get a shot like that!  Thanks for sharing!

I just love the Volcanos on the West Coast, each one of them has it's own character and dominates the locate landscape. 
Title: Re: Three Rivers Region
Post by: joelyboy911 on February 20, 2010, 10:06:51 PM
Wow, looks amazing! It reminds me of flying from Palmerston North to Auckland in wintertime, and overflying the mountains of the Tongariro National Park (http://en.wikipedia.org/wiki/Tongariro_National_Park).

Just beautiful photography, David.

I also wanted to say, thanks for converting to metric!
Title: Re: Three Rivers Region
Post by: canyonjumper on February 20, 2010, 10:14:41 PM
Awesome pics, David! I've always wanted to fly over Rainier, and now I, sort of, have ;D

                  -Jordan :thumbsup:
Title: Re: Three Rivers Region
Post by: wes.janson on February 20, 2010, 11:59:01 PM
Beautliful pictures David. I, myself, must admit being a fan of Mt. Baker in Washington State. Though, there may be connection between that and the fact that all the windows on my apartment have to to have a South-East view.
Title: Re: Three Rivers Region
Post by: just_a_guy on February 21, 2010, 10:49:44 AM
What an awesome shot of Mt. Rainier and how lucky you are to have gotten it. Good lick on your trip David!
Title: Re: Three Rivers Region
Post by: JBSimio on February 21, 2010, 10:52:15 AM
Wow, David... words fail me!  "Great pictures!" is about the best I can do...  &apls

JB
Title: Re: Three Rivers Region
Post by: ecoba on February 21, 2010, 06:03:19 PM
Gorgeous pictures of one of the most beautiful mountains I know, David. Sometimes nature is just stunning beyond believe. You're very lucky to have had such a great view.

Ethan
Title: Re: Three Rivers Region
Post by: threestooges on February 21, 2010, 06:15:37 PM
Would you believe I like lectures on intellectual property law? Outside of an entertainment/movie law class this semester, I've not had much chance to venture into it, but thanks for the reasonably in depth description of how you handle things with it. The fair use doctrine is a rather interesting subject too, and I'm not sure anyone could definitively say what consitutes a violation (except for the particular judge you may end up in front of); but then... but then there's enough law to be had at school.

I've seen Mt. Rainier from the ground, even have a picture of it taken while crossing the Tacoma Narrows Bridge, but that is an impressive series of shots David. It really is an impressive peak. Photoholic or not, you do take some good pictures.

Hope you're having fun with Tristen and Josh.
-Matt
Title: Re: Three Rivers Region
Post by: CabraBuitre on February 24, 2010, 10:48:30 PM
I was amazed at, well, frankly, how crappy my avatar looked when David showed it....  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_149.jpg&hash=e48fd950ac897bb4a7bbd8f0552abd6b1d969ab3)

So I polished it off a bit! 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_149.png&hash=2cb0f163c3001f2c284f96d5e73bc0334dba4a07)

Whadda ya think?  Is it an improvement?  Consider this the HD version...?

Er... see below
Title: Re: Three Rivers Region
Post by: CabraBuitre on February 24, 2010, 11:29:03 PM
Quote from: CabraBuitre on February 24, 2010, 10:48:30 PM
I was amazed at, well, frankly, how crappy my avatar looked when David showed it....  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_149.jpg&hash=e48fd950ac897bb4a7bbd8f0552abd6b1d969ab3)

Well, genius me didn't realize that, when I changed my avatar, the other link would break...  Hmm....  Let's see if I have a copy of the old one somewhere...


Yep, here it is...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_QFpK53LUI-E%2FS4YqPBg0zqI%2FAAAAAAAAAt8%2FgiFuS1OHpjk%2Fs800%2FUntitled.jpg&hash=f923fc205522c03fb7e4af46e0b6e5ac491a1170)


And the new...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_149.png&hash=2cb0f163c3001f2c284f96d5e73bc0334dba4a07)

Whadda ya think?  Is it an improvement?  Consider this the HD version...?
Title: Re: Three Rivers Region
Post by: Teufel285 on February 25, 2010, 03:28:26 AM
Quick question for you guys, I am try to figure out what mods would be best for eye candy ie water lots...I cant remember fow y'all managed to get the river rapids, if you are using ploppable water or maxis water....If y'all can send me a msg and let me know I'd like to incorporate it into my region thanks a bunch,
Teufel
Title: Re: Three Rivers Region
Post by: RickD on February 25, 2010, 06:41:09 AM
Quote from: CabraBuitre on February 24, 2010, 11:29:03 PM
And the new...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_149.png&hash=2cb0f163c3001f2c284f96d5e73bc0334dba4a07)

Whadda ya think?  Is it an improvement?  Consider this the HD version...?

Hmm ... makes me hungry.  :P
Title: Re: Three Rivers Region
Post by: metarvo on February 25, 2010, 10:34:49 AM
Hmmm.  It does look better, Cabra.  Not that I'm saying the old one was bad or anything, of course.  This one is just a lot clearer, which is the point of HD, right?

Quote from: RickD on February 25, 2010, 06:41:09 AM
Hmm ... makes me hungry.  :P

As they say, "Eat mor chikin." [linkie (http://www.chickfila.com/)]  $%Grinno$%
Title: Re: Three Rivers Region
Post by: frdrcklim on February 27, 2010, 02:12:27 AM
wow, missed a lot here. like missed about 15 pages of 3RR fun.

I love the new roads ur making david and I can't believe I missed the contest. At least I'm on 'A List' ;D.

Title: Re: Three Rivers Region
Post by: dedgren on February 28, 2010, 10:27:21 AM
Ryan, you are the man!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F711%2F100228a.jpg&hash=b2abe384bfb79445671b3c70028bcf9121e6529b)

Our great friend Ryan (Ryan B., formerly burgsabre87) worked the "crossbuck" railroad crossing signs of my youth up for me a couple of weeks ago.  I'm just now getting around to firing up the PlopperizerTM to check them out.  This is a teaser- there'll be more later.

I note that the resolution of the crossbar arms might improve over what it is here- I bumped up the size (all dimensions) by a factor of 1.6 in Cogeo's great SC4 Model Tweaker, so when Ryan has a chance, redoing the model itself in that slightly larger size could smooth things out a bit more.  It's great to see this long-missed item in our sign inventory, though, whatever happens.

Oh, and Cogeo is working on what I understand to be a complete redo of the tool for V2 [linkie] (http://sc4devotion.com/forums/index.php?topic=7553.msg308644#msg308644).  Life is good.

* * *

What is this building and why would it have any particular significance right around now?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F8243%2F100228b.jpg&hash=a314349115bef5a950765d9ca53b863551122036)

Let me know.

* * *

I need to catch up with Doug (jumpjet2k) in the next 24 hours, as I have two bottles of an Alaskan adult beverage I brought down to thirsty old Texas for him.  Doug, if you are out there- drop me a PM or email so we can figure this out.

* * *

Long-time 3RR Regular* Cristian (asturianu) celebrates a birthday today- have a great one, amigo!  I missed Stewart's (stewart_garden) birthday on Thursday- best wishes, my friend.

Later.


David

*  Post once, just once (although we always hope for more) here, or over at 3RR-ST or the 3RR Blog, and you, too, are a 3RR Regular.  No annual fee required. 

561845



Title: Re: Three Rivers Region
Post by: mayorfabz on February 28, 2010, 10:56:31 AM
Hmm looks like the Alamo, doesn't it ?
Probably to commemorate the battle which took place between Feb.23 and March 6, 1836 (big thanx to Wikipedia)
Have I got that right ?
Fabien
Title: Re: Three Rivers Region
Post by: mightygoose on February 28, 2010, 12:11:47 PM
those signs could really benefit from the HD treatment...
Title: Re: Three Rivers Region
Post by: Ryan B. on February 28, 2010, 02:04:12 PM
Quote from: mightygoose on February 28, 2010, 12:11:47 PM
those signs could really benefit from the HD treatment...

Those are HD.   ;)
Title: Re: Three Rivers Region
Post by: Andreas on February 28, 2010, 02:23:26 PM
I guess they do look sharper in the game, but JPG compression conceals the fine details again... ;)
Title: Re: Three Rivers Region
Post by: dedgren on February 28, 2010, 09:02:48 PM
Last day with the boys for another three months, so did a lot of little things.

One of them was to poke our heads into the state park not far from the hotel we've been driving by pretty much every day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F556%2F100228c.jpg&hash=ce7a911986c4c82b3c81bb417382099013f89064)

A local conceit is seen on many bumper stickers and small signs in store windows: "Keep Austin Weird".  I felt kind of weird today, and what I saw in the park kind of fed into that.  A little edge on the photofinishing did the rest.

Weird sky.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F6439%2F100228d.jpg&hash=f38d1b9cde45b36830dccee17d5a722aaffc04e5)

Weird water.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F3037%2F100228e.jpg&hash=2fd47555a0ec72d52b4ac5088895943d7fe17257)

Weird plants.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F8865%2F100228f1.jpg&hash=c325bfb8b1e020174a45fe0902896ecd24c1b4fa)

Weird wood.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F9978%2F100228g.jpg&hash=3c02865ce9c0c06e3b7b37be2e51fdb709ca5ee3)

Weird rocks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F1502%2F100228h.jpg&hash=03030c25281bff9b02839efb9982f2e6d1fb2b8c)

Just weird.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F5284%2F100228i.jpg&hash=e96c02febc00a3cd7b48c211f3804641b485785e)

* * *

Fabien (mayorfabz), dead on, in all respects.  A few more pics and several observations about remembering things after we pack up tomorrow morning.

'Nite, all.  Oh, wait...

I thought it was really interesting that Geoff (calibanX) lived so close to this sign...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F7922%2Fwolflakerporig100228.jpg&hash=029153fceda6abcd463c0e3447a6cc1283b590fa)

...'cos I've seen one almost like it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F2324%2Fwolflakerppic100228.jpg&hash=5054002bef848f15d07fafc595c03d400e11b844)

Street number's different, though- otherwise it'd be a heck of a coincidence.

That's all, folks!


David

562217
Title: Re: Three Rivers Region
Post by: Battlecat on March 01, 2010, 10:14:45 AM
Great set of photos here, the subtle photofinishing work really takes these shots into another worlds.  That first one is particularly eerie! 

Glad you've enjoyed your trip!
Title: Re: Three Rivers Region
Post by: penguin007 on March 01, 2010, 10:31:07 AM
Lovely development with your roads as usaul and those pics are also very nice the water one really intrigues me

Will
Title: Re: Three Rivers Region
Post by: dedgren on March 01, 2010, 11:43:58 AM
Happy Birthday, Chris!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F9889%2F100301a.jpg&hash=15f55d6d10259083f3cc475c5bd6a0e3b1f41a7c)

Here's to a great day for a 3RR Regular* and all around great guy.  Chris (Chrisadams3997) pretty much singlehandedly changed the way we look at rural in the game.  Wherever you are these days, my friend, take care of yourself.  We're thinking about you.


David

* A 3RR Regular is anyone who has posted here, or over at 3RR-ST or the 3RR Blog, at least once.

562616
Title: Re: Three Rivers Region
Post by: Ryan B. on March 02, 2010, 07:25:59 AM
Wow.

It . . . . looks . . . . real!
Title: Re: Three Rivers Region
Post by: Toichus Maximus on March 02, 2010, 08:43:58 AM
Looking phenomenal as always David, and of course, I echo the happy birthday to chris. His work definitely changed the way nature-sceners play the game on so many levels.


oh, and btw... are those half-size culverts I do spy?

[/lurking spell for toichus]
Title: Re: Three Rivers Region
Post by: mightygoose on March 02, 2010, 11:21:53 AM
i spy a MEGALURKER....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmightygoose%2Fstuff%2Fmegalurker.png&hash=2e7ee8f8eaf79c78b996d299f2bd4460d59e9380)
Title: Re: Three Rivers Region
Post by: ecoba on March 02, 2010, 11:30:03 AM
Some wondeful pictures David. March One is my dad's birthday as well...

Ethan
Title: Re: Three Rivers Region
Post by: wes.janson on March 02, 2010, 03:25:41 PM
Quote from: ecoba on March 02, 2010, 11:30:03 AM
Some wondeful pictures David. March One is my dad's birthday as well...

Ethan

Mine too!
Title: Re: Three Rivers Region
Post by: dedgren on March 02, 2010, 05:15:49 PM
Half-size culverts...?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F9889%2F100301a.jpg&hash=bb7b120ee77175c34afbd951d7298fc8dddf3258)

...oh, those half-size culverts.  Heh!

I'll stick 'em on the bottom of this post in a bit, and get them up on the 3RREX over the next day or so.

* * *

Someone I'm very proud to call a 3RR Regular*, our great friend Casper (caspervg) has a birthday today.  All the best from 3RR!


David

* You too can be a 3RR Regular- just post once here, or over at 3RR-ST or on the 3RR Blog.

563800


Title: Re: Three Rivers Region
Post by: deathtopumpkins on March 02, 2010, 05:30:03 PM
Oh David, you are awesome!  &apls
Title: Re: Three Rivers Region
Post by: scott1964 on March 02, 2010, 05:38:10 PM
Looks good  :)
Title: Re: Three Rivers Region
Post by: dedgren on March 02, 2010, 06:36:53 PM
A little boating mishap off the Hotham Inlet international harbor today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F3080%2F100301ba.jpg&hash=dd8af69293233388f24e2fe74a6f65dc0fafd141)

We'll keep you posted.


David

563360
Title: Re: Three Rivers Region
Post by: metarvo on March 02, 2010, 08:10:41 PM
:o

Oh, no!  Unfortunately, it looks like that's going leave a mark on 3RR's pristine beauty.  It will be interesting to hear about this one.
Title: Re: Three Rivers Region
Post by: FrankU on March 03, 2010, 03:26:57 AM
Does anyone remember the Exxon Valdez disaster?
Title: Re: Three Rivers Region
Post by: Meastro444 on March 03, 2010, 03:57:23 AM
Quote from: FrankU on March 03, 2010, 03:26:57 AM
Does anyone remember the Exxon Valdez disaster?
Exxon Valdez? What Exxon Valdez? I don't know of an oil-spilling coast-wrecking drunk-captained tanker?
Title: Re: Three Rivers Region
Post by: Ryan B. on March 03, 2010, 08:13:12 AM
Whoops, there.  Hopefully that's not leaking any oil.
Title: Re: Three Rivers Region
Post by: Battlecat on March 03, 2010, 08:51:46 AM
Whoops, that's not a good thing to see no matter what the boat is carrying! 

Those half sized culverts will be great, I've really had trouble making the full sized ones fit in to my region effectively! 
Title: Re: Three Rivers Region
Post by: threestooges on March 03, 2010, 10:26:06 PM
Got a bit close to shore did he? Hope that doesn't cause any bigger problems than an embarassing call to the nearest harbor master for a couple tugboats.

The smaller culverts look great David, and that was a fitting tribute to Chris (and Casper too); and Ryan did a good job with the crossbuck too. It may not be the safest crossing without lights/gates, but it does fit the rural scene nicely. Hope all is well.
-Matt
Title: Re: Three Rivers Region
Post by: CasperVg on March 04, 2010, 10:10:23 AM
Thanks for the kind wishes, David. It made me realize that it's been once again way too long since I last posted in here - think it dates back to No Lurking Day. I still stand in awe with all the fantastic stuff you do here.

Hope the officials were able to dam the oil leakage in quickly, so 3RR's natural beauty isn't spoiled...
Title: Re: Three Rivers Region
Post by: dedgren on March 04, 2010, 11:00:37 AM
Popping in from the clean up for long enough to wish a happy birthday to 3RR's great friends bat and Marisa (girlfromverona).  Each goes way, way back as a 3RR Regular* and has made substantial contributions to the community on his and her own.  Here's to an excellent day for the both of you.


David

* One post- just one- here, over at 3RR-ST or on the 3RR Blog and you too are a 3RR Regular.  It's that easy.

564254
Title: Re: Three Rivers Region
Post by: WC_EEND on March 04, 2010, 11:22:02 AM
If I knew it was Casper's birthday yesterday, I would have wished him a happy birthay at school :-[
Title: Re: Three Rivers Region
Post by: asturianu on March 08, 2010, 03:10:39 PM
Hello there, David! It's been a really long time since I last posted a comment here in 3RR. I though it would be a good idea to login (and stop lurking as a guest) and just leave you a comment after my long break. It is always a pleasure to come here and take some inspiration. You keep this game alive. SC4 and 3RR will always go together, just like macaroni and cheese, cereal and milk or a man and his clothes. You can hardly imagine one of those if not forming the magical couple(sorry if there's anybody who hates milk, cheese or love nudism btw!!) The same way I cannot imagine macaroni without cheese, I cannot imagine SC4 without 3RR, and when I say 3RR I mean all the efforts you have put into the custom content part and all the dedication you haveput on this. I really think that SC4 keeps alive and will do for a long time because of people like you who don't want to play just vanilla and want to take the game to the limit. That is why after so many years this game is still fresh and so popular. Even though it runs at a 2,5 Dimensions environment, the custom content makers and the community make the game..like keeping it playable even a bunch of years later..something that new generation 3D ambitious games on that genre fail.

I love comming to 3RR (even though I do it as a guest!-not today) to find the inspiration and feel like playing this game. I feel like playing because I see that this game has infinite potential and unknown limits in many ways...and you, David, make us want to play and never let our SC4 copies hit the bottom of our desk and get dusty. What a community eh! :)

By the way, thank you very much for the b-day wishes amigo mio!! What a pleasure to see that old times are still here! haha take care!

Cristian
Title: Re: Three Rivers Region
Post by: kalanc69 on March 08, 2010, 06:22:06 PM
Hi David,

It's been a LONG time since I visited 3RR myself, and I thought I would pop in and say hi! It looks like everything is going VERY well here, and I am looking forward to reinstalling my Simcity and building another city...:) I have many many pages to look over, but I can't wait to see everything that has taken place since my last visit! Take care, and I look forward to hearing from you soon!

Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2010, 02:29:22 PM
A little birdie told me...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F3238%2F100312a.jpg&hash=44fa543a5e8f5645f7ce77bb504f32709ab3d5bb)

...that two 3RR Collaborators will get their quads sometime in the next 24 hours or so.

* * *

It's 3RR's fourth birthday today.  Coincidence?


David

574124
Title: Re: Three Rivers Region
Post by: ecoba on March 12, 2010, 02:36:04 PM
Happy Fourth Birthday to 3RR, a great occasion for such a milestone. I hope that I might be one of those collaborators.  ;D

Ethan
Title: Re: Three Rivers Region
Post by: metarvo on March 12, 2010, 02:36:47 PM
It was getting a little too quiet in here, so it's good to see you, David.  Oh, and to think today's date was right there in your sig.  Happy Birthday, 3RR!

:party:
Title: Re: Three Rivers Region
Post by: io_bg on March 12, 2010, 02:47:45 PM
Happy birthday, 3RR! &apls :party:
Title: Re: Three Rivers Region
Post by: just_a_guy on March 12, 2010, 04:30:35 PM
Happy 4th Birthday to 3RR &apls and a great four years it has been! Congrat's :thumbsup:
Title: Re: Three Rivers Region
Post by: kimcar on March 12, 2010, 04:43:00 PM
&apls &apls Happy Birthday 3 RR  &apls &apls

Sorry for not commenting often as i want or wich . Great work David  :thumbsup:
Title: Re: Three Rivers Region
Post by: z on March 12, 2010, 04:57:48 PM
Quote from: dedgren on March 12, 2010, 02:29:22 PM
A little birdie told me...


...that two 3RR Collaborators will get their quads sometime in the next 24 hours or so.

* * *

It's 3RR's fourth birthday today.  Coincidence?

574124


Definitely!  Just like it's a coincidence that it's also my birthday, and you and I grew up in the same city and are the same age.  ;D
Title: Re: Three Rivers Region
Post by: mightygoose on March 12, 2010, 07:49:08 PM
four years dang, i can remember when 3RR was four tiles...
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 12, 2010, 07:50:45 PM
Quote from: mightygoose on March 12, 2010, 07:49:08 PM
four years dang, i can remember when 3RR was four tiles...

Ha! Me, too!

3RR has come so far in the last four years, I almost cannot believe it!

David, congratulations on such an unbelievable feat, my friend. Here's to the first four years, and to the next, and the next, and the next...

Enjoy your day, David!

Dustin
Title: Re: Three Rivers Region
Post by: BigSlark on March 12, 2010, 09:25:13 PM
Wow. Four years of 3RR. Absolutely amazing!

Congratulations David and may there be many more years to come!

Peace,
Kevin
Title: Re: Three Rivers Region
Post by: calibanX on March 12, 2010, 09:39:20 PM
Happy Birthday 3RR. I'm glad to have been a small part of your big project David. I'm looking forward to much , much more.

Take care.

Geoff
Title: Re: Three Rivers Region
Post by: Silur on March 12, 2010, 10:18:35 PM
HAPPY BIRTHDAY   &apls &apls &apls
Title: Re: Three Rivers Region
Post by: riiga on March 13, 2010, 02:04:04 AM
Grattis 3RR!

Happy Birthday!

Looking forward to four more years!  :thumbsup:

- riiga
Title: Re: Three Rivers Region
Post by: threestooges on March 13, 2010, 02:25:14 AM
A big day indeed. Happy Birthday. Four years is certainly a long time, especially in computer terms, and it's amazing to think back at what all ha gone on over the years. What's more interesting to think about however, is something a little birdy just told me which, if it's true, sounds like it's the start of many bigger things to come. Congratulations on this milestone David.
-Matt
Title: Re: Three Rivers Region
Post by: RickD on March 13, 2010, 12:36:26 PM
Happy Birthday 3RR! :party: What would Sim City be without you? I don't want to even think about it.
Title: Re: Three Rivers Region
Post by: mayorfabz on March 13, 2010, 02:20:02 PM
Geeze four years already. Happy birthday 3RR, probably the most-read and most-praised MD ever.  &apls &apls &apls
Fabien
Title: Re: Three Rivers Region
Post by: canyonjumper on March 13, 2010, 06:04:38 PM
Happy 4th birthday, 3RR! Here's to many more!

           Your friend,
                           Jordan :thumbsup:
Title: Re: Three Rivers Region
Post by: kalanc69 on March 13, 2010, 06:09:22 PM
It's been a great four years! I've learned so much about creating custom content in the game, and I've seen so much beautiful scenery! Thanks for all the hard work you do for all of us SimCity addicts! SimCity just would NOT be the same without you!
Title: Re: Three Rivers Region
Post by: nekseb on March 14, 2010, 03:25:00 AM
Happy Birthday 3RR!  &apls

Each time I take a look at SC4Devotion my first look is at 3RR - your work is always amazing and I learned much about all the possibilitys in SC4.

Hope we have again 4 years (or better 4 * 4 years, then we have 20 years of 3RR)!!!  ;)
Title: Re: Three Rivers Region
Post by: JoeST on March 14, 2010, 02:43:13 PM
HAPPY BIRTHDAY
Title: Re: Three Rivers Region
Post by: cubby420 on March 15, 2010, 10:37:49 AM
Happy belated Birthday as well! I haven't been around long, so I'm still sifting through the massive amount of great stuff 3RR has to offer.
Title: Re: Three Rivers Region
Post by: dedgren on March 15, 2010, 11:49:37 PM
No, I haven't disappeared again...

A family matter came up, and we had to fly Heather off to her grandparents in Mississippi on just a few hours' notice.

While I'm distracted for a bit, I'll leave you with two things.  First, a little 3RR eye candy.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F6236%2F100315g.jpg&hash=9423d9a8faa43b159efc84cde04b2ba98fb7fc42)
Smith River Cascades, South Perch Township

Second, a puzzle.  Attached to this post is a prototype ploppable seasonal tree file.  There are three seasons: spring/summer, fall and winter.  The plopped trees will cycle through these seasons without regard to the calendar and take a few years between changes.  Here's what it looks like over time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F7673%2F100315a.jpg&hash=50f43134dc463aa992a3e9473f4284672000f5db)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F530%2F100315b.jpg&hash=3b54f0fdd72238c1425e01dd9fc6dedc0dd8fb6d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg709.imageshack.us%2Fimg709%2F2641%2F100315c.jpg&hash=b113e156c6de593d8b3c7f3abdebc0ec6ac1296c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F1899%2F100315d.jpg&hash=52cbaa0b2a7027dffb109c6f02926fdadd61552c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F6245%2F100315e.jpg&hash=5e363867dcaf605e5d885bd87a39d49f4a2386f6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F728%2F100315f.jpg&hash=46d90fe272d5280d83535b91e1a92b91743bdcd4)

The secret to aligning these to the game seasons is in the ksc4floraparameters or, depending on your Reader's XML file, floraparameters) property of the 6534284a e83e0437 16f00000 exemplar file.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F8812%2F100315h.png&hash=19e3183dff4084a2c3d0305f340238061b9c5ff6)

I'm working on it, but I'd like to see what a fresh look might produce.  The test ploppable is here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F7473%2F100315i.jpg&hash=7a7bdbab7de004f50c2d217ab12dd722ea60cc86)

Oh, for those of you who concluded that the RKT5 approach was a dead end- I've had a ploppable seasonal tree cycle through 300 years of game time tonight, and it's still changing.

So who can figure out how to line the changes up with the seasons?  I'd like to think of all of you folks as a giant parallel processing computer- someone can figure this out.


David

577703
Title: Re: Three Rivers Region
Post by: joelyboy911 on March 16, 2010, 01:41:44 AM
Well I only just learned how to make an MMP (thanks for making the tut. by the way), so I can't help you fix it.  ::)

It certainly is an excellent idea.
Title: Re: Three Rivers Region
Post by: stewart_garden on March 16, 2010, 04:45:02 AM
David,

I have recently taken to lurking more and commenting infrequently, both because I haven't a lot of time and because I believe that if I don't have anything new to say then I am best to say nothing. 

However, I wanted to post here to congratulate you on four years of a very interesting project in 3RR and also to give a strong nod of encouragement to your latest seasonal trees project.  You continually push the boundaries of the game and it is because of you and people like you that SC4 remains fun, relevant and exciting to play.  I hope the community can find a way to make this latest idea work - it is one of those items on the "wouldn't it be great if ..." list.

My best wishes to you and all the 3RR regulars.

Stewart
Title: Re: Three Rivers Region
Post by: Toichus Maximus on March 16, 2010, 08:36:49 AM
now THAT would be awesome. Glad to hear of the possibility.
Title: Re: Three Rivers Region
Post by: toja on March 16, 2010, 10:43:43 AM
I played around with the ksc4FloraParameters this afternoon and this is what I've found out:

The first value (1000 in your file) controls the time-interval between the different states of the model. I've no idea why, but it seems as if it's measured in days*2.

The sixth value (7300 in your file) controls how long it takes to complete the whole cycle in days, so it should be 365 for seasonal trees.

I don't know if it's possible to have four states in the model-cycle ... with three models (the autumn-model at first) I would suggest to use 182 for the first value (~3 Month). The model should be plopped in late september...

HAPPY BIRTHDAY 3RR!

toja

Title: Re: Three Rivers Region
Post by: ldvger on March 16, 2010, 11:00:37 AM
David-

Been lurking these past couple of weeks, busy with some RL work (yes, the paying kind, finally!) and playing with terrain mods for my new MD, but your questions about seasonal trees provokes me to post.

The first thought that comes to mind is maybe it's possible to create seasonal trees by "planting" them at the correct time of year, game time.  Right now your trees are taking several years to cycle through the seasons, but something is controlling when those cycles change.  Somewhere in the exemplar, perhaps in the string you highlighted, there is something that controls the duration of the cycles.  Obviously you need to find that controller and play around with it to see how to shorten the three cycles down to what is more realistic for what happens in RL.  If you can do that, then the trick would be to sync the trees with the game seasons, so the color up in fall, go bare in winter, and re-leaf in spring.

Try taking a look at the weather exemplar in the SinCity_1.dat.  Lets see if I have it's hex number lying around.  Ah, here it is: 6534284a 7a4a8458 1a2fdb6b.  This puppy has an effect on terrain textures, something I've just recently learned.  Evidently textures change slightly between summer and winter and are sync'd to the game seasons.  How this works I have not yet discovered and, for my purposes (so far), doesn't really matter.  However, you may be able to disassemble this exemplar and discover the mechanism that links graphic changes in game to the game clock, which you could then maybe apply to your seasonal trees.  

Other folks seem to have been able to time seasonal changes to occur at correct times.  I am thinking of snow mods that activate in winter months by the game clock.  That might be another avenue to explore.  I use PEG's seasonal trees in my cities and to tell the truth never noticed if they activate at the proper times of year, but I rarely run my game at anything other than "turtle" speed and the PEG trees seem to change quite often, so that's another resource to look at.  Jeronij also made seasonal trees, so look at his work, also.

Other than that, all I can tell you about revising exemplars is to experiment.  I've found I can make my default beaches wider and shallower in pitch by tweaking a string in the Terrain Properties exemplar...which I discovered by simple trial and error.  I found the same true about how the game displays bands of terrain textures is linked to a string that controls overall max and min terrain heights across the region (dependent also on how much elevation relief exists in a particular region).

I was initially intimidated about the idea of editing numbers and values I had no idea what they meant for fear of messing up my game, but if one takes the usual precaution of copyiny/renaming the exemplar first, I think you're pretty safe.  If you mess something up, you can always plug the original exemplar back in and discard your revised one.  Just be a good bookkeeper.

Good luck to you!  In the line of seasonal trees, I'd like to see some God Mode seasonal broadleaf forests.  As much as I love micro-managing my cities and landscapes, planting entire forests one tree at a time in Mayor Mode gets tedious.  Also on my wish list is more alternative tree controllers...

Lora/LD
Title: Re: Three Rivers Region
Post by: Andreas on March 16, 2010, 11:27:50 AM
I might have found something else: the Flora Tuning Exemplar (6534284A,7A4A8458,1A2FDB6A) file has a property called "mnMonthsBetweenCellCoverage", which is set to 0x18 (= 24). IIRC, you once found that your seasonal trees only changes over a period of two years. I wonder if changing this property to 12 might change something?
Title: Re: Three Rivers Region
Post by: Jmouse on March 16, 2010, 01:18:49 PM
I'm sorry to hear of Heather's hurried trip on family business. Such things are nearly always upsetting, so please let her know there are some 3RR regulars who are thinking of her and wishing her well in what must be a time of great stress.

Later...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on March 16, 2010, 01:40:56 PM
I'll second what Joan said, David. I'm sorry to hear that you had to fly out on such short notice, but I hope that things are going better now that you are down there. Being around family certainly helps in rough situations. Keep us posted on things.
-Matt
Title: Re: Three Rivers Region
Post by: frdrcklim on March 21, 2010, 12:04:43 AM
Four more years ;D! Four more years ;D!...
Title: Re: Three Rivers Region
Post by: dedgren on March 21, 2010, 01:19:40 AM
Four more years!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg532.imageshack.us%2Fimg532%2F8007%2Fnixon10032001.png&hash=aa310c2cccd25d3397e0a14e08a27312ee0ea48a)

Heh!  I knew I'd heard that before somewhere.  I know, though, it's the thought that counts.

* * *

I have spent much of the past week trying everything I can think of to crack the ploppable seasonal tree puzzle.  I'm pretty depressed, because I haven't gotten very far for all the work put into it.  I've tried and discarded about a gazillion (that's a 3RR trial and error techie term) different ideas.  What's really frustrating is that things I know were working 18 months ago don't work now.  Things hit a low point today when I thought I had corrupted my simcity_1.DAT file and had to reinstall the game from scratch.  It turned out that a completely innocent appearing file I'd created in my plugins folder was the culprit.  The moral of that is, don't...DON'T ever, in what you might think is the interest of efficiency, make "temporary" changes to exemplar properties in any of the game DAT files.  I guarantee you'll forget what you've done, and then every time something seems funny with how the game works, you'll feel like you've screwed your installation up.

Anyway...

I'm going to take a break from pounding away at this today (this is posted just after midnight Sunday morning, Alaska time) and head back to collaboration.  Watch this space...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F1433%2Fnixon10032002.png&hash=122f74465858f98ce5e8989afd2e411716fad746)

...'cos Elvis is headed for bed.


David

581410
Title: Re: Three Rivers Region
Post by: threestooges on March 21, 2010, 11:30:59 AM
As long as he's not leaving the building to do it. I'm sure you'll get it all figured out soon enough, especially with the folks we have around here. As for collaboration, I'll be keeping an eye out for new developments.
-Matt
Title: Re: Three Rivers Region
Post by: ldvger on March 21, 2010, 11:44:26 AM
David-

Sometimes stepping away from what seems to be an unsolvable problem is exactly the right (and sometimes only) thing to do.  I've run into this many times, both in RL and here with SC4...seems I can't see the forest for the trees.  I think "burn out" also comes into play.  Taking a break and focusing on other aspects of the project, no matter what the project is, is often the best solution.

I understand completely your frustration and depression.  The PW/GW transition issue is one that does this to me every time I try to tackle it (and I've done so several times in the past and am coming up on yet another foray).  I think it helps to remember that solving game issues is a task we both manufacture and take upon ourselves, so in the overall picture of our lives, any failures we rack up are really very small change when compared with RL issues.  If you are like me in any way, it's sometimes hard to remember that...hey, it's just a game.  It's supposed to be fun and entertaining and relaxing.  If it stops being that, then maybe it's not the game that's the problem.

So yeah, take a break.  Play the game for a while, do some actual building and development.  Long before you started delving into the world of custom content, it was actually playing the game that made you a fan.  I'm doing this with my new MD, after spending weeks trying to untangle how to create my own terrain mod.  With help, I did learn a lot, enough to create my own mod, but I've spent enough time at it and it's time to get back to actually playing.  So my new region is using someone else's mod and it looks just fine.  

Lora/LD
Title: Re: Three Rivers Region
Post by: dedgren on March 21, 2010, 12:32:56 PM
Two of these 3RR Regulars*/Collaborators will be getting a quad today.  The legend at the bottom shows to whom the numbered quads are assigned.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F5884%2Fnewcollaborationmap0903.jpg&hash=1d8649d3857983fb0eb59d4be43fb7e754c2ab80)


[tabular type=4][head colspan=2]
Map Key
[/head]
[row][data]
#
[/data][data]
Collaborator
[/data][/row]
[row][data]
1
[/data][data]
Albus of Garaway
[/data][/row]
[row][data]
29
[/data][data]
Allan_Kuan_1992
[/data][/row]
[row][data]
2
[/data][data]
bakerton
[/data][/row]
[row][data]
3
[/data][data]
BarbyW
[/data][/row]
[row][data]
4
[/data][data]
superhands
[/data][/row]
[row][data]
5
[/data][data]
BigSlark
[/data][/row]
[row][data]
30
[/data][data]
CCFC
[/data][/row]
[row][data]
6
[/data][data]
Darmok
[/data][/row]
[row][data]
7
[/data][data]
deathtopumpkins
[/data][/row]
[row][data]
8
[/data][data]
caspervg
[/data][/row]
[row][data]
9
[/data][data]
dedgren
[/data][/row]
[row][data]
10
[/data][data]
ecoba
[/data][/row]
[row][data]
11
[/data][data]
Gaston
[/data][/row]
[row][data]
12
[/data][data]
Heinz
[/data][/row]
[row][data]
13
[/data][data]
girlfromverona
[/data][/row]
[row][data]
14
[/data][data]
io_bg
[/data][/row]
[row][data]
15
[/data][data]
Jmouse
[/data][/row]
[row][data]
16
[/data][data]
meldolion
[/data][/row]
[row][data]
17
[/data][data]
metarvo
[/data][/row]
[row][data]
18
[/data][data]
mightygoose
[/data][/row]
[row][data]
19
[/data][data]
Pat
[/data][/row]
[row][data]
20
[/data][data]
penguin_007
[/data][/row]
[row][data]
21
[/data][data]
pvarcoe
[/data][/row]
[row][data]
22
[/data][data]
Rayden
[/data][/row]
[row][data]
31
[/data][data]
rhizome21
[/data][/row]
[row][data]
23
[/data][data]
running naked in the snow
[/data][/row]
[row][data]
24
[/data][data]
Tarkus
[/data][/row]
[row][data]
25
[/data][data]
threestooges
[/data][/row]
[row][data]
26
[/data][data]
thundercrack83
[/data][/row]
[row][data]
27
[/data][data]
Toichus Maximus
[/data][/row]
[row][data]
28
[/data][data]
unkles27
[/data][/row]
[/tabular]

If you are on the list and there are any changes in your availability, please let me know ASAP.  If I've left you out, make some noise as well.  I'll be reposting the rules and other information over the course of the afternoon and evening.

Oh, and if you've ever had any desire to be a 3RR Collaborator, speak up.  This is a project that is open to everyone.  Give me some indication of what kind of quad (urban/small town/rural/some special quality or feature) you would like, and I'll see what I can do.

UPDATE:  Here are the rules as they were posted way back three years ago [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg19226#msg19226).  There'll be a few changes- I'll be posting them in a bit.


[tabular][row][data]Basically, my concept is this: I will maintain the entire region on my computer up here in Alaska.  As quads are identified for development, I will transfer them along with the basic files to set up a special nine quad development region.  The developer, who I will be calling the "Administrator/Planner," will then have a reasonable time to do an initial development of the quad.  Once that happens, the quad will be transferred back to me for incorporation into the region.  The developer will also be able to upload pics and information about the development into the 3RR thread.  Further development can then proceed at the pace the developer would like to set, although I would like to shoot for the region being entirely developed within about six months.  This length of time will likely be adjusted forwards or backwards based on actual experience.

Before a quad is sent out for development, I will complete basic terraforming, forestation with God mode and Mayor mode trees, and the placement of the basic road grid.  A relatively well detailed back story describing the development on the quad will also be provided.  Within the outlines of the back story and a few absolute rules the developer may then develop the quad as he or she would see fit.  I will serve as the central government, and provide regional planning assistance.  I may also impose from time to to time by requiring acceptance of a YIMBY/NIMBY item or facility in a quad...we'll see how that works out.

Here are the rules that will apply across the board:

1.  The Adminstrator/Planner and I will negotiate and agree on the contents of a plug-in folder and mods to be used before development begins.  The developer will be responsible for keeping track of what is used in for describing it to the general public on the 3RR thread.

2.  Road, highway and rail entrance and exit points to and from the quad will not be changed or added to by the developer absent negotiation and agreement with me.

3.  Reforestation after trees are removed in the course of development will utilize trees that are similar to the ones removed.  All deciduous trees will be in the form of seasonal trees wherever practical.

4.  Cycledogg's "Columbus terrain mod" will be used in every quad.

5.  Timotheus4's "Edmonton water mod" and Pegasus' "Brigantine water mod" will be used in every quad where water appears.

6.  Only site or project specific terraforming may be done.  Any terraforming that changes a grid square on the edge of a quad will be done only after negotiation and agreement between the developer and me.

7.  A "Slope mod" will be used that limits maximum rail grades to 3%, maximum elevated highway grades to 5%, maximum highway grades to 7%, maximum avenue and road grades to 10%, and maximum street grades to 12%.

8.  The latest version of the NAM shall be used.

9.  Other standards I announce from time to time will be followed absent negotiation and agreement between the developer and me.[/data][/row][/tabular]

Thanks, as always, for everyone's continued interest in this project.


David

* Each collaborator is a 3RR Regulator, and so is anyone who's posted here, or over at 3RR-ST or on the 3RR Blog, at least once.

581707
Title: Re: Three Rivers Region
Post by: dedgren on March 21, 2010, 01:32:59 PM
This is the first in a number of past posts that will reposted today for your review and then be incorporated into the comprehensive backstory section of 3RR [linkie] (http://sc4devotion.com/forums/index.php?topic=3875.msg120801#msg120801), hopefully also completed today.  I apologize for the bumping in advance, and note that the first collaboration announcement made earlier today is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg316313#msg316313).

Originally posted April 4, 2007 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg24694#msg24694)

[tabular][row][data]Sovereignty and Governance

Three Rivers Region is self-governing under the Treaty of 1839 with Canada and the United States.  The region enjoys close relations with both countries, but strictly observes its national motto:


Vos mens vestri res quod nos mos mens nostrum res.

which loosely translates as, "You mind your business and we'll mind ours."

Diplomatic relations are maintained with most of the democratic nations of the world, but 3RR has no embassies in other countries.  It welcomes other nations, however, to maintain diplomats in the region.  3RR's foreign policy, to the extent it has one, is modeled on that of the Duchy of Grand Fenwick [linkie] (http://en.wikipedia.org/wiki/Duchy_of_Grand_Fenwick).  The governmental and administrative center of 3RR is the city of Pineshore.

Three Rivers Region is governed by a 110 member Assembly.  One member is elected from each of 3RR's 64 election districts, which coincide with the boundaries of the region's townships.  Each of 3RR's 33 cities except Pineshore elects an additional at-large member.  Pineshore elects 13 further members from wards that have roughly equal population to each other.  The Assembly sits at Pineshore every other year during the month of June.  It elects at the start of each term a chair and vice-chair, who then lead and represent the Assembly until the start of the next term.  While there are not political parties per se in the region, its politicians tend to fall along traditional liberal and conservative lines.  Broadly put, the Assembly has pursued relatively liberal social and domestic policies for the last 20 years, but tends to be centrist-right as to world issues and relations with other countries.  The region has no military, but posts observers with both the United States and Canadian armed forces for purposes of coordination.  The voting age in 3RR is 18 if not otherwise disqualified (commission of a felony, incarceration and incompetence are three disqualifiers), and participation rates in most elections runs about 85-90% of eligible voters.

The day-to-day governance of Three Rivers Region is in the hands of an official appointed by the Assembly Chair known as the Regional Administrator.  [to be written]

Three Rivers Region is divided into 64 named townships of equal size.  These townships have no governmental function, serving purely as entities created in connection with the orderly subdivision of the region's land area.  The concept of a "section" of land was developed under the Land Ordinance of 1785 [linkie] (http://en.wikipedia.org/wiki/Land_Ordinance_of_1785), a law adopted by the United States to provide for the surveying, division and ultimate disposal to the general public of the vast lands of the Northwest Territory, an area consisting of the present-day states of Ohio, Indiana, Illinois, Michigan, Wisconsin and part of Minnesota [linkie] (http://en.wikipedia.org/wiki/Northwest_Territory).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F9426%2Fnorthwestterritorysh5.jpg&hash=dfb8d3d7c7b7afa71046cc19e9ef06a3dc021ab3)

Three Rivers Region lies at the westernmost extent of these lands, and the one-square mile section was adopted there as well.

Sections are organized into "survey townships" [linkie] (http://en.wikipedia.org/wiki/Survey_township) under the Public Land Survey System [linkie] (http://en.wikipedia.org/wiki/Public_Land_Survey_System) adopted in the United States pursuant to the Land Ordinance of 1785.  These townships are formed from squares of 25 sections (five on a side) or, as is far more often the case, 36 sections (six on a side).  Here is a diagram of a notional 36 section township.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F350%2Ftownshipdiagrameh3.png&hash=fe060d47719c55439e7a63162b157a42f447ab07)

This form of township should not be confused with the "civil township" [linkie] (http://en.wikipedia.org/wiki/Civil_township), a unit of local government subordinate to counties [linkie] (http://en.wikipedia.org/wiki/County_(United_States)) in some of the United States.  Rather, it is just a consistent grouping of sections that provides for uniform numbering and for specific sections (for example, section 16 for public schools) to be dedicated for public purposes.  The sections of a given township were usually surveyed all at the same time.  The map boundaries between sections were required to be deemed "section-line easements" reserved for the future construction of public roads and other infrastructure.  Establishing these easements, usually 50 feet wide centered on the boundary, resulted in the one-mile square pattern of road development that characterizes 3RR, the U.S. midwest and plains states, and the great plains provinces of Canada, which were laid out in mile-square sections under a similar scheme, the Dominion Land Survey [linkie] (http://en.wikipedia.org/wiki/Dominion_Land_Survey).

The rural areas of Three Rivers Region suitable for agriculture were laid out in this grid pattern beginning in the 1830s and consequently land development has occurred there pretty much as it did in the nearby states and provinces.  In 3RR, however, the first post-independence government, in 1842, rejected the idea of the 36 section township and instead adopted the 25 section township as more consistent with the region's small size (40 miles by 40 miles).  Thus, Three Rivers Region is divided into 64 survey townships five miles on a side, as shown here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F8053%2F3rr162townships800ll7.png&hash=75a3a44c80fd25817eaec48b23ca5b2b37b93df2)

Each of these townships has a unique name, generally taken from a major physical feature found within it.  The townships each further contain four equal-size quadrants, called quads, two and one-half miles on a side.  This, of course, corresponds with the "large city" found in SC4.  The Three Rivers Region Geological Service ("3RRGS") bases its mapping on the quads, which are titled by taking the name of the underlying township (e.g.: "Low Light") and appending the two-letter directional abbreviation (i.e.: NW=northwest, SW=southwest, NE=northeast, and SE=southeast) corresponding to the location of the quadrant in the township.  Thus, the northeast quad in Low Light township is named "Low Light-NE."

The region, based on its size, is not divided into counties.  The sub-regional units of local government within 3RR are the city, town and village.  Every one of these units of government has its own post office and unique postal code [linkie] (http://en.wikipedia.org/wiki/Postal_code).  Pineshore, due to its size, currently has 18 different postal codes.  Cities are incorporated units of local government established either under a city charter [linkie] (http://en.wikipedia.org/wiki/Charter_city) or under provisions of the 3RR Codified Laws (3RR C.L.).  In order to incorporate as a city, a locality must have a certain number of inhabitants, currently 10,000.  This number was as low as 300 in the mid-1800s and rose gradually over the subsequent years, which accounts for the many cities in the region that have less than 10,000 in population today.  Cities are formed based on a majority vote of all of the eligible persons residing within the proposed city limits, which, if successful, is followed by a petition to the Assembly.  Each city is required to have an elected Mayor and a Board of Aldermen consisting of at least five elected members.  Generally, cities have a broad range of local power, to include the power to tax and budget, and each, as noted, has one or more elected members on the Assembly.  The 33 current cities of Three Rivers region are Amherst, Aurora, Baudette, Black Earth, Boissevain, Brooks Ferry, Carson Bluff, Cook, Des Plaines, East Pineshore, Ellisport, Falls City, Grand Valley, Haypoint, Highland, Independence, Marchand, Meriden, Montgomery, Oak Point, Ottawa, Pineshore, Pvarcoe, Richwood, Shaw, South Shore, Stewart, Truman, Waldorf, Warren, Willoughby, Wolf Lake, and Wood Ridge.

A location map is at the end of this section.

Towns are incorporated units of local government that are much like cities, but they do not have the power to tax.  The powers they do exercise are specified in the 3RR C.L.  Funds for town budgets are appropriated by the 3RR Assembly under a formula based a floor amount plus an increment that varies by population size.  Towns also have an elected Mayor and Board of Aldermen, the latter must be at least at least three in number.  There is no minimum size requirement for the formation of a town, and, as with cities, such is based on a majority vote of the eligible residents within the proposed town limits followed by the submission of a petition to the Assembly.  Three Rivers Region currently has 16 towns: Avon, Duck Bay, Ellsworth, Geneva, Grass Prairie, Iona, Long Beach, Loon Lake, Marius Corners, Oak Center, Prater Springs, Riverview, Rushford, Stockholm, Whitehall, and Woodstock.

Villages are unincorporated units of local government but have defined limits.  Village governments, which consist of an elected mayor and volunteer planning commission, have only the powers granted in the 3RR C.L. to regulate local land use and provide specified services, such a community water and sewer system.  Funds for village governmental operations are appropriated by the Assembly using much the same formula as for towns.  Villages are formed based on the Assembly's decision on a petition signed by 35% or more of the persons eligible to vote living within the proposed limits.  There are 16 current villages in 3RR.  They are Dodge Center, Fox Rapids, Hanska, Harwill, Hope, Lakeview, Le Sueur, Meachem, New Sweden, Portis, Spring Grove, Travis, Walnut Grove, Weaver, Wheaton, and White Rock.

The region also has recognized "unincorporated places," which are usually small rural urbanized areas that have some historical affinity among its residents.  These places usually have a post office and its own unique postal code.  There are five current unincorporated places in 3RR: Oxbow, Thunder Bay, Kerrick, Truro, and Ash Creek.

Here is a location map of 3RR's cities, towns, villages, and places.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F3931%2Furbanplaces800dx5.jpg&hash=7c11ff977a7156608507354171b000333cf955ea)

Click here for a large-size map [linkie] (http://img239.imageshack.us/img239/3684/urbanplaces2048tc8.jpg), which will open in a new window (843 kb).

Population and Demographics

Three Rivers Region has a population based on the year 2000* census of 463,880 inhabitants.  All but about 9,500 residents live in one of the urbanized localities noted in the previous section.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F6016%2Falllocsvd3.png&hash=685bfb18449493ad2af0ce4184521064af50d5d6)

Here's the same table sorted by population.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F564%2Falllocsbypopmh6.png&hash=4b418ef0c0c3d4c35e536828c54b5682fdab6dc3)

The only urban place in Three Rivers Region of any appreciable size is the city of Pineshore, which has a total population (2000) of 125,983 inhabitants.  Pineshore is situated in the south-center of the region at the mouths of the Grand and Wind Rivers.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F3338%2F3rr162pineshore800bv8.png&hash=e57812b8f7ba696142558060bef1b6ee87a921b3)

Pineshore contains just over 27% of the region's population.  Suburban areas surrounding the city have a combined population of about another 104,000 people, almost 22.5% of total population.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F7895%2Fpineshoresuburbshj4.png&hash=6db4e9998df94e0fcab689bbd5c2d495220be9f5)

Together, Pineshore and its suburbs have 229,881 residents, just slightly less that half the population of Three Rivers Region.  Small cities, towns and villages spread across the rest of the region bring the area's total population to 463,880.  The next table breaks out this total by locality type.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F8510%2Falllocsbytypedz3.png&hash=80975b7ddbb382dc2aa2814f11873e96edfe2eb3)

The percentages of each locality type are summarized on the following chart.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F4513%2Fpopbyloctypechartno1.png&hash=9feb1e1a9965e0576345a1252adb68e2020e2519)

Three Rivers Region, then, has a population, for all its remoteness, that is by and large urbanized, in that about 94% of it, all but 28,384 persons, live in cities and towns.  Calculated based on land area, 3RR has a population of almost exactly 290 persons per square mile/113 per square kilometer.  This is just slightly less that the U.S. state of Florida.  By comparison, Minnesota, the state bordering 3RR on the U.S. side, has a population density of about 61 persons per square mile/23 per kilometer.  Manitoba, the Canadian province to the northwest, has a population density of five persons per square mile/2 per square kilometer, Ontario, to the northeast, has about 33.3 persons per square mile/12.6 per square kilometer.  It is thus seen that the region is an island of fairly dense settlement in a sparsely inhabited surrounding area- a situation consistent with 3RR more or less being a city-state.

Of other demographic note, the region's population growth is essentially flat, with deaths and a small outmigration roughly equaling births since the 1980s.  Life expectancy is substantially longer than the North American average at 89 years for women and 86.5 years for men.

* Results from the 2010 decennial population census, which is currently ongoing, will be available in late June or early July of this year.
[/data][/row][/tabular]



David

581752
Title: Re: Three Rivers Region
Post by: dedgren on March 21, 2010, 02:19:18 PM
The second in a series of past posts that I'm reposted today to get everyone on the same sheet of music for collaboration.  The posts will then be incorporated into the comprehensive backstory section of 3RR [linkie] (http://sc4devotion.com/forums/index.php?topic=3875.msg120801#msg120801).  The start of collaboration posting today is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg316313#msg316313).

Originally posted February 28, 2007 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg16209#msg16209)

[tabular][row][data]Transportation

   Overview:  As has already been noted ("You can't get to Kenora without changing canoes in Pineshore"), Three Rivers Region, following initial exploration, almost immediately became a significant transportation hub for the surrounding area.  Much of early Pineshore along the banks of the Grand River was given over to warehousing, as area fur trappers would bring by canoe, and later riverboat, their season's production, sell it, and leave laden with stores and supplies either locally produced or brought in from the Great Lakes up the Rainy River.  The physical remoteness of the area sharply limited overland travel and the transporting of goods much beyond the region in the early years.  The first rude roads, often of corduroy construction [linkie] (http://en.wikipedia.org/wiki/Corduroy_road) due to the frequent low and swampy areas of the terrain, reached the area from Duluth in the late 1830s and were then extended on to the Red River Valley and Winnepeg in the 1840s.[/color]  Railroads reached Three Rivers Region in the 1850s, bringing a new era of economic growth along with a whole host of communicable diseases theretofore unknown to the region.  Rails quickly connected the region to the growing cities of the U.S. midwest and Canadian plains.  It is locally contended that poutine, an incomprehensible mixture of fried potatoes, gravy and cheese curds,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1276%2Fpoutinenc4.jpg&hash=6247222c5f9037e3e99c7146406ee9787d282402)

was invented in Pineshore in 1863 as a way of efficiently feeding hungry railroad crews and reducing the growing surplus of locally produced agricultural products.  Poutine was honored by being designated as the region's official convenience food in 1993 and is a main dish at all governmental functions where food is served.  The advent of the automobile increased Three Rivers Region's links with the heartland of North America, and truck and rail transport now surpass, but not by much, shipments of goods and commodities through 3RR's port city of Falls City, which, as noted, in 1970 became the westernmost terminus of the St. Lawrence Seaway System [linkie- please note that the Wikipedia article inexplicably fails to note this information] (http://en.wikipedia.org/wiki/Saint_Lawrence_Seaway).  Three Rivers Region International Airport has become a major hub for several airlines, and its airfreight capacity now rivals cities like Memphis, Tennessee.

  The Three Rivers Region Department of Transportation ("3RRDOT"):  This department of the region's government has the mission of providing access to fast, safe and efficient means of transportation for the region's residents and to develop and facilitate the most productive use of the region's transportation infrastructure and other resources in support of business and commerce.  The department is further organized into four divisions:  Roads and Highways, Rail Transport, Ports and Waterways, and Air Transport Division.

      Roads and Highways Division.  This division is charged with responsibility for the planning, construction and maintenance of the region's roads and highways.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F2065%2F07022801ly2.jpg&hash=9fddc3869c656a4dc1d1576d436fb6a72da81364)
R-43 heads south toward the DeLong Mountains

The roads and highways under the purview of 3RRDOT are classified as follows:

1.  Freeways.  Freeways are limited-access divided highways intended to move large numbers of vehicles a) longer distances around the region; and b) into and out of the urbanized area of Pineshore and its suburbs.

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F-28 west along the Wind River

Generally, the 3RR freeway system consists of radial "spokes" extending out from Pineshore's city center, an inner beltway encircling Pineshore's central business district, several urban "spurs," and two other "ring" roads around the city at about five and fifteen miles beyond the city limits (actually they each will extend, if ever fully completed, about three-quarters of the way around, with the other quarter being the Hotham Inlet).  The region's freeway system also connects with U.S. Interstate 98 (the "Rooftop Freeway") and the joint U.S.-Canadian "Duluth-Winnipeg Freeway", which in the 'states is signed as Interstate 41.  3RRDOT, as a courtesy to its neighbor, "dual-signs" its connecting freeways with the U.S Interstate shields.[/color]


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg473.imageshack.us%2Fimg473%2F9472%2Finterstate98nq0.gif&hash=a512da20ddbb4b37bb2fd16f1119c5488686eb96)    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3503%2Finterstate41we3.gif&hash=ee4fc1bfc4dc8d093d8ce83c03b02d5b0b60db71)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3402%2Fto400na5.gif&hash=51552a41afe900e18d1da192b5821dd17cf731af)    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3402%2Fto400na5.gif&hash=51552a41afe900e18d1da192b5821dd17cf731af)

Canada, of course, has never built its leg of this latter road.

3RR has about 120 miles/192 kilometers of completed freeways.  Many were built in the 1970s and 1980s, in particular the ones in Pineshore, and are in need of reconstruction to meet current capacity needs and to bring them to modern design standards.  Pineshore is also the site of the famous (or infamous, depending on your position) battle over the "Riverfront Freeway" along the western shore of the Grand River through a district of historic (or old, run-down and unsightly, again depending on your position) warehouses.  This link (unimportant or vital...your position, etc.) has been blocked for about 15 years but, in light of the current traffic congestion problems, resistance to the project (along with the warehouses themselves) appears to be crumbling.  If every mile of freeway planned by 3RRDOT was built, the system would total about 275 miles/440 kilometers in length.  Occasional governmental proposals to impose tolls on some freeway stretches to assist in raising funds to complete the system have led to impeachment, and sometimes worse...  Freeways run within a right-of-way of 200 to 300 feet/60 to 90 meters, with the smaller width usually being located in urbanized areas.  Generally, freeways have six lanes (three in either direction), but some rural mileage is only four lane (two in either direction).

The region's freeways are numbered with principal freeways being two digits- even numbers indicated freeways running primarily east-west and odd numbers are assigned to those running more-or-less north-south.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F5547%2Fi60400x400yp6.gif&hash=91d8f2f06144b7c80049cace2a3c7654ba7f052f)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2509%2Fi17400x400pf8.gif&hash=a739923e94f86c022002782c2f0314f6cf464424)

Beltways, spurs and ring freeways are assigned three-digit numbers, with the last two digits referring to the principal freeway with which the freeway in question is most closely associated.  Beltways and rings start with an even number, thus the "437 Freeway" that rings the Pineshore suburbs on the south shore of the Wind River is one of these two types designed mainly to serve as a bypass in connection with the "37 Freeway."  Spurs, on the other hand, start with odd numbers, thus the spur "121 Freeway" is the freeway branching off of the "21 Freeway" to allow direct access to the City of Aurora.  Much like U.S. Interstates are called "I" followed by the route number for short (e.g. "I-98," "I-41"), 3RR's freeways are called "F" followed by the route number.  Thus, the "60 Freeway" is generally referred to as "F-60."

2.  Primary Roads.  Primary roads are the region's main short-trip traffic carriers, although some serve as the principal highway to more remote areas of the region where traffic counts do not justify building a freeway.  Some of 3RR's freeways have replaced a corresponding primary road serving the same corridor, for example F-28 and R-6, but 2RRDOT has not followed the usual practice of its U.S. neighbor of "de-commissioning" the older route.  The primary roads in many parts of the region essentially feed long-trip traffic onto the freeways, and then again carries that traffic as it exits near its destination.  There are currently just over 400 miles/640 kilometers of roads in the primary road system.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F2738%2F07022804me6.jpg&hash=674a6db7ec24d061d0978bd0a1a45ca2dbc82711)
R-4 crests a hill with Gunsight Mountain just across the 3RR/Ontario border in the distance

The legislation creating primary roads dates back to the 1920s, a time when the entire 3RRDOT was simply the "Bureau of Roads and Streets" and was run from two offices in one of those warehouses now threatened by the Waterfront Freeway.  It called for
[/color]


Here are two primary road route shields in use in the region.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F2489%2Fr52400x400tl1.gif&hash=44a8a41441fde1d0f6f3fa18e0fbd045a63b6e26)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F8508%2Fr29400x400tz7.gif&hash=fb08408544504a855797dde6cc195ac0dba41238)

All primary roads in 3RR are paved, and have between two and six lanes.  Several are divided and limited access and, except for the route number, indistinguishable from 3RR's freeways.  This is easier to understand when you know that every limited access highway in 3RR "signed" as a primary road has a "secret" "F" number, and is actually part of the freeway system.  This is done for no other reason than to rationalize the route numbering system, and not as part of some "black helicopter" conspiracy, as is believed by some less enlightened residents.

Currently, most two and three lane primary roads are located on 150 foot/48 meter wide rights-of-way, except in urban areas where the ROW generally remains 50 feet/16 meters.  New four and five lane roads are constructed on 200 foot/64 meter wide ROWs.  All divided primary roads, whether limited access or not, are on 300 foot/96 meter ROWs.  It is the policy of 3RRDOT that rights-of-way are kept clear of trees, brush and other obstructions, but clearing programs frequently lag behind Mother Nature's unlimited budget.

The major 3RR primary roads link up with Manitoba and Ontario's provincial and Minnesota state highway systems.  To the northwest, a 3RR primary road connects to Manitoba Route 12.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6541%2Fmb12cm6.gif&hash=57ceeccb78e9e0c6d6cc95987c44ceb6f4000254)

As for Ontario, the connection is to King's Highway 44

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F4027%2Fon44ka1.gif&hash=827f0805843b95a3a59bcc2682d54ed2b48c2c8a)

which, interestingly enough, does not connect to any other Ontario highway, as it crosses the border west into Manitoba as its way further north is barred by Lake of the Woods.  On the U.S. side, no federal highway reaches the border with Minnesota.  It is reached, though, by state route 11

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F7831%2Fmn11yo4.gif&hash=164717b56ca0570b4b70b9565ec246095f0aa21c)

which heads east to the border towns of International Falls [linkie] (http://en.wikipedia.org/wiki/International_Falls,_Minnesota) and Fort Frances [linkie] (http://en.wikipedia.org/wiki/Fort_Frances,_Ontario), and west to the North Dakota border at the Red River of the North [linkie] (http://en.wikipedia.org/wiki/Red_River_of_the_North).  As Minnesota Route 11 would be a through route but for 3RR. it is "dual-signed" with several of the region's primary roads and "To" signs across the region.

3.  Secondary Roads.  Secondary roads are the region's local rural traffic carriers.  There are no secondary roads within the city limits of Pineshore, which has the responsibility under its charter for maintaining all streets and roads that are not in the freeway and primary systems.  Secondary roads are two lanes wide, may be paved or simply "improved" (chip seal, tarred, or graded and compacted gravel are all common) and are built, with a few wider exceptions, on 50 foot/16 meter wide rights-of-way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg125.imageshack.us%2Fimg125%2F3483%2F07022802zz2.jpg&hash=ee05ed5317a1f70ff6510cf4e75ce65ca0bf11db)
S-527 crosses the prairie headed toward the Southern Range

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F9291%2F07022802ajb0.jpg&hash=c9cf6ca137717a6239ba169e2541ce5da5d2a19c)
S-546 just south of Low Light Hills

Secondary road numbers are three digits long and always begin with "5."  Odd-numbered secondary roads run north and south, running from lower to higher across the region from west to east.  Even-numbered secondary roads run east and west, running from lower to higher across the region from north to south.  Here are two secondary road route shields from the region.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F9906%2Fs531ga0.gif&hash=0efe3110646bf02002d6081a02ffd264b37fb96e)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg486.imageshack.us%2Fimg486%2F3299%2Fs576jn5.gif&hash=7a06323f8e551cf9c91b6ae05307756b0b215eae)

There are about 1,100 miles (1,760 kilometers) of secondary roads in Three Rivers Region.

4.  Bridges and Tunnels.  The 3RRDOT also has the responsibility for the design and construction, and repair, maintenance and inspection of the region's 923 freeway and road bridges and 5 land and water tunnels.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2029%2F07022803bo2.jpg&hash=8516bfe0e38680beafec9ab904665e8c19f96039)
R-6 crosses Two Moon Creek heading west

These bridges range from the mile-long (including approaches) cable-stayed F-60 bridge across the East Channel to numerous short iron truss spans over creeks and streams built in the late 1800s and early 1900s.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F1543%2F07030501nj6.jpg&hash=65a6f0befc2fcaa22234310d91dcc843989580b2)
S-511 crosses Hay Flats Creek

The region has three mountain and two underwater road and highway tunnels.  One alternative proposed as a resolution of the Riverfront Freeway controversy is the "Little Dig," which would put a little less than a mile of the new freeway underground.  Cost estimates, though, exceed the amount of 3RRDOT's total budget over the next 10 years.

      Rail Transport Division.  This division is charged with... [future update]

      Ports and Waterways.  This division is charged with... [future update]

      Air Transport.  This division is charged with... [future update]
[/data][/row][/tabular]


David

581805
Title: Re: Three Rivers Region
Post by: mightygoose on March 21, 2010, 05:33:44 PM
right gentlemen, start your engines...
Title: Re: Three Rivers Region
Post by: ecoba on March 21, 2010, 06:37:50 PM
 ???

Uhh, I have two quads on the map, and one of them encompasses sections of two seperate quads. I have myself down for Ford SE, David.

On the map I have Dutchman SE, Marrowbone NE/Ford SE...

???

Ethan
Title: Re: Three Rivers Region
Post by: metarvo on March 21, 2010, 06:49:53 PM
This really takes me back, David.  :)  I was thinking that the hidden F-numbered freeway routes are similar in a way to the unsigned Interstates in the U.S.  You were aware that Alaska has four of these unsigned Interstates [linkie (http://en.wikipedia.org/wiki/Interstate_A-1)], weren't you?  Only these U.S. unsigned Interstates aren't even real Interstate-grade highways, and with no signs, no one could really guess that they were Interstates.

Anyway, back to the main topic.  I'm glad to see the collaboration truly begin.  :)
Title: Re: Three Rivers Region
Post by: dedgren on March 21, 2010, 07:51:24 PM
The third past post reposted here today to get everyone on the same sheet of music for collaboration.  The posts will then be incorporated into the comprehensive backstory section of 3RR [linkie] (http://sc4devotion.com/forums/index.php?topic=3875.msg120801#msg120801).  The start of collaboration posting today is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg316313#msg316313).

Originally posted March 26, 2007 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg22582#msg22582)

[tabular][row][data]      Rail Transport Division.  This division is charged with the administration and maintenance of the region's 131 miles/211 kilometers of rail lines and associated facilities.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F5479%2F3rrrails070326hb3.jpg&hash=f6a685780936a023f43069de3400419ac69fa23c)

To best understand the task facing the division, it is helpful to have a sense of the historical development of 3RR's rail network.

         The DW&W Main Line.  Rails first reached Three Rivers Region in 1868, when the Duluth, Winnipeg & Western ("DW&W") reached Falls City in the south of the region.  The line ended here for the next three years while a half-mile/800 meter long timber trestle was constructed over the Wind River just west of its mouth.  The trestle was replaced with the current steel truss bridge in 1919.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F1169%2Fdwwwindrivertrestlefg7.jpg&hash=4644a7aaa9250e9e8bfa95627b606859e9f7e55f)
Demolition of the DW&W Wind River trestle (1919)

In 1870, survey parties were locating the DW&W line north of Pineshore, while at the same time surveying was also underway southeast from Winnipeg.  For about five miles/eight kilometers north of the central city of Pineshore, the line paralleled the Pineshore-Cold Lake Short Line, which was under construction at that same time.  From that point, the line crossed the Cold River, again first on a large wooden trestle, then later on a steel truss bridge now deemed to be one of the most historic and beautiful railroad bridges on the North American continent.

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DW&W main line bridge across Cold River

Once past the Cold River bridge, the DW&W route was laid out along the western bank of the Grand River and west shore of Grand Lake.  At Oak Point, a station was established to serve the ferry across the river to Aurora.  North of Cold Lake, the line turned due west for several miles to serve the Taylor Lakes area.  From there, the DW&W route ran north around the eastern foothills of the western portion of the Northern Range, then turned to the northwest to cross a low pass through the range just a few miles over the border into Canada.

By 1871, construction crews building the line reached a place just south of the border in a gap between the Northern Range and the Lexington Hills they called Pvarcoe Station.  A large construction camp was established here along with a sawmill to take advantage of the substantial timber resources readily available nearby.  This camp became the city of Pvarcoe, the northermost point on the DW&W line in 3RR.  The line to Winnipeg was completed when track met in Manitoba just south of McMunn in 1873.

         The Pineshore-Cold Lake Short Line.  By the 1870s, the Cold Lake fishery had reached production levels that outpaced the ability to barge the catch south on the Cold and Grand Rivers to Pineshore during the ice-free months.  Investors, recognizing the opportunity, formed a company to construct an 11 mile/18 kilometer line from Pineshore to the south shore of Cold Lake.  By 1874, the Pineshore-Cold Lake Short Line ("Short Line") was complete and immediately attracted, in addition to freighting the fish, a substantial passenger ridership that had formerly used the riverboat system to travel south.  This had the effect of driving both the riverboat and barge companies out of business, and the Short Line had the entire passenger and freight market for about the next 50 years.  The community of Thunder Bay grew up and thrived during this period around the northern terminus of the Short Line, taking its name from the bay of the lake at the end of the line.

By the 1920s, though, the region's road network had developed to the point where it was more economical to truck the catch directly from Thunder Bay to the processing facilities and markets in Pineshore, and the Short Line's fortunes entered a steep decline.  The widespread adoption of the automobile for personal travel caused ridership on the line to virtually cease, and by 1932 the carrying of passengers was discontinued as the business fell into receivership.  The Short Line was abandoned altogether in 1954, and most of the track was taken up and sold for scrap, athough some sections still remain to reward the railfan ready to brave a bit of a hike and the area's infamous mosquitoes and black flies.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg133.imageshack.us%2Fimg133%2F1756%2Fthunderbaylinedu9.jpg&hash=602d48d938d7a83157558bd19268ae0005965af7)
Short Line tracks in 2005

The right-of-way of the Short Line north of the DW&W Cold River bridge remains largely intact and is in the hands of the Rail Transport Division.  There has been growing discussion about turning the line into the region's first rail-trail, and bills to provide funding for this development have garnered an increasing number of votes in the 3RR assembly in each of the past several years.  Many landowners adjacent to the right-of-way, however, oppose the conversion, citing concerns over littering and vandalism, leaving prospects for a rail-trail, at least for the next few years, uncertain.

         The DW&W Highland Spur Line.  In 1884, significant iron ore deposits in the form of hematite [linkie] (http://en.wikipedia.org/wiki/Hematite) were discovered in the Pine Mountains along the western border of the region.  A mining camp that was established just north of the deposits quickly grew into the city of Highland, and the DW&W began laying track on a 28 mile/45 kilometer spur line (the "Highland Spur") to serve the area.  The line begins just north of Falls City, heads west across the South Fork of the Wind River, then across Broad Prairie.

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Highland Spur line crosses an original trestle just east of Walnut Grove

West of the farming village of Walnut Grove, the Highland Spur turns to the northwest along the east bank of the beautiful Leaf River valley.  At the city of Boissevain, the line crosses Neeley's River and then enters the upper Wind River valley in the final miles before reaching Highland.

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Highland Spur line along the Wind River

While the Highland Spur primarily carried freight, it attracted a steady ridership based on the relative remoteness of the Grand Prairie and upper Wind River valley communities.  "Taking the train" was the only way beside crossing the Wind River by ferry just north of the city to reach Highland until 1946, when the road bridge just north of Oxbow was built.

By the 1950s, as had happened in the Mesabi Range ][linkie] (http://en.wikipedia.org/wiki/Mesabi_Range), the high-grade iron ore in the Pine Mountain mines had played out.  While taconite production [linkie] (http://en.wikipedia.org/wiki/Taconite) has to some extent replaced this freight business, of far greater importance is the hauling of timber products, mainly in the form of wood pulp [linkie] (http://en.wikipedia.org/wiki/Wood_pulp) to the Seaway port facility in Falls City.  Freight in the form of agricutural products, and in particular bulk corn oil, is similarly hauled on the Highland Spur to the port from facilities in Boissevain.  Passenger service along the Highland Spur ran until 1972.

  The DW&W Des Plaines Spur Line.  By the turn of the 20th Century, it had become apparent that the shoreline of Hotham Inlet east of Pineshore to the base of Iron Hook Cape was a very desireable place to live.  The DW&W availed itself of the opportunity presented by constructing a ten mile/16 kilometer long passenger-only spur line (the "Des Plaines Spur") from East Pineshore to the city of Des Plaines along the north shore of the inlet.

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DesPlaines Spur line heading east toward Des Plaines

The line also extended a brief distance west into the city of Pineshore to the east bank terminal of the Grand River Ferry.

The DW&W's action was a foresighted one, as near shore residential lots in communities like Long Beach that sold for $50 in the early 1900s now sell, almost 100 years later, for $500,000: a ten thousand-fold increase.  Commuters have remained highly loyal to the line during its century of operation, and this was even further enhanced when the Grand River Ferry was replaced by a rail tunnel under the river in 1974.  Express commuter trains during the work-week can now whisk a rider from the Des Plaines terminal to Pineshore Central Station in just under 18 minutes.

  The DW&W Wolf Lake Spur Line.  The construction by the DW&W of a 15 mile/24 kilometer spur line to the city of Wolf Lake in the 1920s was, for a time, similarly successful to the Des Plaines Spur Line, albeit for different reasons.  This line was constructed to extend commuter service to Haypoint, but past there the main objective was to provide bulk agricultural and wood products freight services to Wolf Lake.

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Loading facilities in Wolf Lake at the mill

The discovery of upsidaisium deposits in the eastern portion of the Northern Range northwest of Black Peak in the 1930s led to the further extension by 13 miles/21 kilometers of the line through the Panther Hills and over the Roaring Fork of the Grand River to a site called Tincup, which grew up near the mines to provide worker housing and other facilities.  By the start of the Second World War, special trains carrying this top-secret mineral south to Pineshore, and then on to a location in the U.S. known only as "Area 52" [linkie] (http://en.wikipedia.org/wiki/Area_51) ran several times daily.  These trains continued to run until the 1960s, when the upsidaisium program was cancelled.  After falling into disuse for several decades, the section of the line between Wolf Lake and Tincup, the latter now a "ghost town," has been revived by private investors starting in 1993 as a "scenic railroad," and as such carries over 30,000 sightseers and tourists during each summer season.  The site of the former (?) upsidaisium mine is currently a top-secret facility run by an un-named section of 3RR's Department of Agriculture, and beyond that nobody is talking.

The Wolf Lake Spur Line south of Wolf Lake remains economically viable today, and passenger service has been extended (2002) to the growing community of Geneva.  The carrying of freight, however, remains the backbone of the line's operations.

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Freight run on the Wolf Lake Spur Line near Low Light Hills

  Current Operations.  The U.S.-based portion of the DW&W was purchased, in the 1970s, by the Burlington Northern (now the Burlington Northern Santa Fe) [linkie] (http://www.bnsf.com/) in the United States.  Its Canadian operations were taken over at that time by Canadian National [linkie] (http://www.cn.ca/productsservices/en_index.shtml).  In 3RR, DW&W sold its assets to the regional government, which continues to operate the various lines under the name "DW&W" under the Rail Transport Division of 3RRDOT.  The only trackage subsequently abandoned by the division was the section of the Wolf Lake Spur Line north of Wolf Lake to Tincup- as noted this section has been reopened as a tourist attraction by private investors.

Aside from operating and maintaining the DW&W lines, the Rail Transport Division also co-manages and operates (with 3RRDOT's Ports and Waterways Division) the rail terminal and Seaway port facilities at Falls Creek.

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Falls Creek Seaway port facilities and DW&W yards

The division is also responsible for preserving 3RR's substantial rail history and has set up a museum in the old East Pineshore Station for that purpose.

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Abandoned wooden boxcar near Truman[/data][/row][/tabular]



David

582000
Title: Re: Three Rivers Region
Post by: dedgren on March 21, 2010, 08:38:17 PM
The fourth in a series of past posts reposted today to get everyone on the same sheet of music for collaboration.  The posts as we go along are being incorporated into the comprehensive backstory section of 3RR [linkie] (http://sc4devotion.com/forums/index.php?topic=3875.msg120801#msg120801).  The start of collaboration posting today is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg316313#msg316313).

Originally posted April 6, 2007 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg25418#msg25418)

[tabular][row][data]Natural Resources

  The Three Rivers Region Department of Natural Resources ("3RRDNR"):  This department of the region's government has the mission of preserving and protecting the region's natural resources on behalf of its residents and to develop and facilitate the most productive use of those resources in support of recreation, business and commerce.  The department is further organized into three divisions:  Environmental and Wildlife Protection, Mining, Forestry and Agriculture, and Parks Division.

      Environmental and Wildlife Protection Division.  This division is... [to be written].

      Mining, Forestry and Agriculture Division.  This division is... [to be written].

      Parks Division.  This division is charged with responsibility for the planning, development, operation, maintenance and promotion of 3RR's Regional Park System.

Three Rivers Region has an exceptional system of regional parks.  Consisting of 36 parks scattered throughout the region, these parks afford a myriad of all-season recreational activities to residents and visitors to the region alike.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F7990%2Flakesidecampsite02qs0.jpg&hash=7556c3e06103898414effd78c7db955e3d042ff3)
Waterfront camping at Grey Rock RP just east of Brooks Ferry

The parks include some of the premier outdoor recreation areas in the region.  From beautiful lake shores

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Big Slark Lake

to scenic rivers and streams

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Exploring the bogs at the south end of McLaren Flowage from Marsh RP

to spectacular high country

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Paddock in Tincup RP

anyone seeking a first-class outdoor recreational experience can do no better than to pack up the family and head just a few miles to a 3RR Regional Park.  There's something there to do for everyone!

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Kids at Sand Beach RP just north of Truman

Here's a table of all of Three Rivers Region's Regional Parks.

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You'll see that some, but certainly not all, charge an entrance fee.  This charge is nominal, ranging from a few dollars up to (3RR) §10.00 per vehicle (2007).  An family unit annual pass can be purchased for (3RR) §60.00 (2007) at any park, or at the park system administrative offices in Pineshore, Highland, Pvarcoe or Wolf Lake.

The Region Park system totals 2,554 acres, as noted, of some of the most scenic areas in 3RR.

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Secluded cove at Round Lake RP

All but nine of the parks have camping facilities, ranging from the full-featured

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F4400%2Fprimcampsite02hi2.jpg&hash=6732b3be54462cdee1b422bcc21ba5303198fa99)
RV/Trailer campsites at Spanish Bay RP

all the way to primitive sites intended for those who travel light.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F3677%2Ftentcampsite01qw9.jpg&hash=b7a49d46a5ba8ca45296051af5da01688d2b7ffd)
A primitive site in Wild Horse Hills RP on Pratt Island

Full service sites have 30 amp, water and sewer hookups and full-service restrooms.  At primitive campgrounds, pit toilets

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Pit toilets at Eaglesnest RP on the north shore of Cold Lake

and hand-pumped water

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Water supply in Rayden Mountain RP primitive campground

are the order of the day.  Whichever you choose, you can be sure that the facilities will always be clean and well-maintained.

Whatever your choice of outdoor activities, 3RR's Regional Parks have them on offer.  There's the region's world-class fishing

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F8711%2Ffamilyfishingqw1.jpg&hash=1b99188a094f0dfd5d0b99359be22a626d9ed321)
Fishing from the dock at Rondy Point RP

for starters.  Of couse, all kinds of boating are available.  There's powerboating

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Boating at West Arm RP near Stockholm

from docks and ramps provided for your convenience.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F2513%2Fboatdocksvd2.jpg&hash=30759c154f7a3ce9579b888a65cf726f0ef19982)
Power boat docks at Big Point RP on Lower Taylor Lake

There's great canoeing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F5975%2Fcanoe01rw1.jpg&hash=34afb2136738e3074ced848231524b72309f8038)
Canoeing off Little Cold Lake RP on Little Cold Lake

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Canoeing at Bass Creek RP

There's kayaking, too!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg353.imageshack.us%2Fimg353%2F5914%2Fbeachedkayakfe1.jpg&hash=6ffbbdd0e20251c6ec2885d534711bce2701fbee)
Kayaking on the Roaring Fork River near Roaring Fork RP

For the equestrian, several Regional Parks offer full-service stables and Horse trails.

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A wilderness ride in Paradise RP

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Saddling up at Low Light RP, just a few miles from downtown Pineshore

The winter sports enthusiast is not forgotten.  From ice-fishing

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F8819%2Flakeigloozs1.jpg&hash=9d38c175e168c0d7b8f112c539a3d71c0c92e7bd)
Ice-fishing off Bluff Point RP, near Oak Center

to hauling... er, ice, both on water

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Annual ice-boating competition held at Round Lake RP

and on land

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Snow-machiners on the 13 miles of groomed trails at Low Light RP

3RR Regional Parks have something to offer one and all.

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Sand Beach RP and Grand Lake near Truman

The Parks Division hopes to see you at one soon!
[/data][/row][/tabular]


David

582042
Title: Re: Three Rivers Region
Post by: threestooges on March 22, 2010, 12:11:54 AM
Now this is what I've been waiting for. Count me in on it for sure David. Good to see all these old posts coming back again too.
-Matt
Title: Re: Three Rivers Region
Post by: Silur on March 22, 2010, 04:17:53 AM
Hi, David ...
Excellent Railroad Theme   :thumbsup: :thumbsup: :thumbsup: - waiting new about it - this is my favourite  &hlp
Title: Re: Three Rivers Region
Post by: sincitybaby on March 23, 2010, 03:25:30 PM
Hi David!! Long time lurker, hehe sorry about the lurking!  :D

Anyways I am always trying to take ideas from your amazing vast region.  :thumbsup:

I was wondering if I may participate in your project, as I would love to join.  If at all possible, the tile that contains Des Plaines or Falls City.  Just a small urban area.  Thanks again and keep up the amazing work!

Tyler
Title: Re: Three Rivers Region
Post by: ldvger on March 23, 2010, 04:26:18 PM
David-

I'm going to chime in and request a quad, too.  Back when I first started reading this MD I was working a lot and didn't want to make the time commitement, but now I have the time and would love to be able to participate.  Working on someone else's project might also keep my impatience to work on my own under control...give me a chance to do some actual building without jumping the gun on my own region.  It's been a while since I did any actual city building!

As for preferences, I really have none.  I think you know me well enough by now to be the best judge of which quad you think would suit me, so you pick one out...surprise me!  Now watch, he'll send me a quad that's all ocean and no land....

Lora/LD
Title: Re: Three Rivers Region
Post by: ecoba on March 23, 2010, 05:33:40 PM
Hehe, Lora, I'm sure he'll give you a quad that's not all ocean, maybe a national park. With all trees.... no, just kidding, I know David will give you a nice quad that works perfectly for you Lora.

David, also how will we receive our quads when you send them out?

Ethan
Title: Re: Three Rivers Region
Post by: just_a_guy on March 24, 2010, 01:05:44 PM
Alright! Looks like showtime's almost here! I'd like to request a quad myself as well. It seems I probably have the time. And as a personal preference, it'll be best for me if it were an urban/suburban quad (or at least more urban than rural) because I can't say i'm that good when it comes to rural stuff.

I'm really looking forward to how this'll go!
Title: Re: Three Rivers Region
Post by: dedgren on March 24, 2010, 01:54:31 PM
My internet has been down or otherwise dodgy (i.e.: slow, slow, slow) for several days during what I'm being told is an upgrade of the trunk line that carries DSL into my corner of Alaska.  I've thus been able to stop by from elsewhere but not to do the couple of remaining big things in connection with the rollout.  It thus looks like this weekend, which is a long one here, is realistic for what I plan to do.

...I mean, you've only waited on me for three years, so what is three more days?

I'm as anxious as everyone who's posted and PMd me, so, like I said- stay tuned.

* * *

I got a kick out of this little blog page applet when I saw it somewhere else.  There doesn't appear to be any catch to using it except for the linkie back to the MapLoco site. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.maploco.com%2Fvmap%2F3738786.png&hash=01405fd204aa6c0f3fdbcb8439d1debc33e79ec2) (http://www.maploco.com/view.php?id=3738786)
Create your own visitor map! (http://www.maploco.com/)

Hellooooooooooooo-oooooooo-ooo-oo-o-o, 3RR lurkers!  We see you!

It'll be interesting to see where folks have turned up from over the course of a day.

Later.


David

583351
Title: Re: Three Rivers Region
Post by: deathtopumpkins on March 24, 2010, 02:09:56 PM
Well you don't HAVE to have it link back to the site... the URL code is perfectly removable when you post it. The site's terms of use might require you to leave it though.

And seriously, three days is not much at all... $%Grinno$%
Title: Re: Three Rivers Region
Post by: Getron on March 24, 2010, 03:05:30 PM
Hi there,

New version of Big Borther  &mmm?

Keep it up.

Greetings from the Netherlands.
Title: Re: Three Rivers Region
Post by: mayorfabz on March 24, 2010, 03:46:52 PM
Nice map. Heck I can even see myself on it  $%Grinno$%
Fabien
Title: Re: Three Rivers Region
Post by: dedgren on March 24, 2010, 05:01:33 PM
Here's part of the log created by Big Brother MapLoco.

[tabular][row][data]Wasilla, AK, United States   Wed, 24 Mar 2010 18:56:29 -0500
Henderson, NV, United States   Wed, 24 Mar 2010 19:44:09 -0500
, , Canada   Wed, 24 Mar 2010 19:41:42 -0500
Cagliari, Italy   Wed, 24 Mar 2010 19:30:21 -0500
Biel, Switzerland   Wed, 24 Mar 2010 19:27:13 -0500
Vancouver, BC, Canada   Wed, 24 Mar 2010 19:24:21 -0500
Sydney, Australia   Wed, 24 Mar 2010 19:08:12 -0500
Cincinnati, OH, United States   Wed, 24 Mar 2010 18:51:27 -0500
Chicago, IL, United States   Wed, 24 Mar 2010 18:45:45 -0500
Montreal, QC, Canada   Wed, 24 Mar 2010 18:40:29 -0500
Jyväskylä, Finland   Wed, 24 Mar 2010 18:35:43 -0500
Surrey, BC, Canada   Wed, 24 Mar 2010 18:30:43 -0500
Beaverton, OR, United States   Wed, 24 Mar 2010 18:28:52 -0500
Melrose, MA, United States   Wed, 24 Mar 2010 18:19:02 -0500
Brisbane, Australia   Wed, 24 Mar 2010 18:16:04 -0500
Belmont, CA, United States   Wed, 24 Mar 2010 18:04:34 -0500
Rotterdam, Netherlands   Wed, 24 Mar 2010 18:01:58 -0500
Edinburgh, United Kingdom   Wed, 24 Mar 2010 17:56:58 -0500
Gettysburg, PA, United States   Wed, 24 Mar 2010 17:55:08 -0500
Cedar Rapids, IA, United States   Wed, 24 Mar 2010 17:54:01 -0500
Hermitage, TN, United States   Wed, 24 Mar 2010 17:50:24 -0500
Massagno, Switzerland   Wed, 24 Mar 2010 17:49:12 -0500
, United Kingdom   Wed, 24 Mar 2010 17:41:25 -0500
Wasilla, AK, United States   Wed, 24 Mar 2010 17:39:08 -0500
Poole, United Kingdom   Wed, 24 Mar 2010 17:23:30 -0500
Congonhas, Brazil   Wed, 24 Mar 2010 17:17:47 -0500
Montpellier, France   Wed, 24 Mar 2010 17:16:53 -0500
Denton, TX, United States   Wed, 24 Mar 2010 17:16:52 -0500
Mendoza, Argentina   Wed, 24 Mar 2010 17:12:22 -0500
Christchurch, New Zealand   Wed, 24 Mar 2010 17:07:57 -0500
Hampton, VA, United States   Wed, 24 Mar 2010 17:05:03 -0500
Gent, Belgium   Wed, 24 Mar 2010 17:02:14 -0500
New Westminster, BC, Canada   Wed, 24 Mar 2010 16:55:38 -0500
, , United States   Wed, 24 Mar 2010 16:54:54 -0500
, United Kingdom   Wed, 24 Mar 2010 16:52:01 -0500
, United Kingdom   Wed, 24 Mar 2010 16:36:18 -0500
Moose Jaw, SK, Canada   Wed, 24 Mar 2010 16:31:26 -0500
Jettingen, Germany   Wed, 24 Mar 2010 16:31:12 -0500
Toronto, ON, Canada   Wed, 24 Mar 2010 16:30:14 -0500
, , United States   Wed, 24 Mar 2010 16:29:34 -0500
London, United Kingdom   Wed, 24 Mar 2010 16:29:03 -0500
London, ON, Canada   Wed, 24 Mar 2010 16:27:59 -0500
Manhattan Beach, CA, United States   Wed, 24 Mar 2010 16:27:45 -0500
Tlaquepaque, Mexico   Wed, 24 Mar 2010 16:23:58 -0500
Saint Paul, MN, United States   Wed, 24 Mar 2010 16:21:45 -0500
Albufeira, Portugal   Wed, 24 Mar 2010 16:17:10 -0500
Minnedosa, MB, Canada   Wed, 24 Mar 2010 16:17:01 -0500
Linköping, Sweden   Wed, 24 Mar 2010 16:15:43 -0500
Gourin, France   Wed, 24 Mar 2010 16:12:17 -0500
Nogent-sur-marne, France   Wed, 24 Mar 2010 16:09:24 -0500
Zabrze, Poland   Wed, 24 Mar 2010 16:08:34 -0500[/data][/row][/tabular]

Any of those look familiar?


David

583507
Title: Re: Three Rivers Region
Post by: canyonjumper on March 24, 2010, 06:05:39 PM
QuoteVancouver, BC, Canada Wed, 24 Mar 2010 19:24:21 -0500

There I am ;D

QuoteWasilla, AK, United States Wed, 24 Mar 2010 17:39:08 -0500

Who could this possibly be?

           Your friend,
                          Jordan :thumbsup:
Title: Re: Three Rivers Region
Post by: Toichus Maximus on March 24, 2010, 06:05:39 PM
I'm Gettysburg!
Title: Re: Three Rivers Region
Post by: ecoba on March 24, 2010, 06:11:49 PM
Hmm, don't see me on there, I know I've visited in the last... while, anyway maybe my security won't let you in, I'll check it now though, to see if it automatically updates.

And, Jordan; wouldn't you be the guy from Surrey?

Ethan
Title: Re: Three Rivers Region
Post by: deathtopumpkins on March 24, 2010, 06:20:19 PM
Oh no! They're watching me!
QuoteHampton, VA, United States Wed, 24 Mar 2010 17:05:03 -0500
Title: Re: Three Rivers Region
Post by: mightygoose on March 24, 2010, 06:22:20 PM
london united kingdom maybe me or eiutehr of the two other nondescript UK entries im about 70 miles away from the capital...
Title: Re: Three Rivers Region
Post by: wes.janson on March 24, 2010, 06:25:43 PM
New Westminster, BC, CanadaWed, 24 Mar 2010 16:55:38 -0500

I'm pretty sure that one is me!
Title: Re: Three Rivers Region
Post by: bob56 on March 24, 2010, 06:36:09 PM
Cedar Rapids, IA, United StatesWed, 24 Mar 2010 17:54:01 -0500

that's a neat little applet you've got there!!! If a free app can get that much info on me, scary how much someone could get if they really tried :o. Time to hide

--Grif
Title: Re: Three Rivers Region
Post by: Jmouse on March 24, 2010, 07:07:50 PM
I'm not on the list, but it looks like you might have captured at least one NUT! :D

Later...
Joan
Title: Re: Three Rivers Region
Post by: threestooges on March 24, 2010, 07:30:00 PM
The next form of cyber-stalking? I've known sites track visits and all, but I never knew it was available to the public like that, not sure I'm thrilled about it. Interesting little program though. Plenty of folks from my part of the world though, so hopefully I'll just blend right in.

Take your time on the updates. Good things are worth the wait and all. Sorry to hear about the net problems though. Hopefully they'll have that wrapped up shortly.
-Matt
Title: Re: Three Rivers Region
Post by: wes.janson on March 24, 2010, 08:08:07 PM
I noticed someone from Moose Jaw on that list. There is an awesome Korean resturant there. Off-topic, but it's still the best one I've been to.
Title: Re: Three Rivers Region
Post by: canyonjumper on March 24, 2010, 09:18:56 PM
Quote from: ecoba on March 24, 2010, 06:11:49 PMAnd, Jordan; wouldn't you be the guy from Surrey?

Yes, yes I would. Didn't see that.

         -Jordan :thumbsup:
Title: Re: Three Rivers Region
Post by: ldvger on March 24, 2010, 09:26:47 PM
I hate to be the dummy in the group, but how does one get the applet to work?  I followed the link and it showed me a map, but it didn't say what site it was a map for.  David, does you link automatically take you to the 3RR map?  Or, must one register and log in before getting counted as a visitor to a ceratin site? 

Lora/LD
Title: Re: Three Rivers Region
Post by: superhands on March 25, 2010, 12:11:37 AM
QuotePerth, Australia

hmmmm &Thk/(

btw we had a fearsome storm on monday. 'they' are calling it a 1 in 50 years event.  Flash flooding at around 45 mills and hail stones golf ball size and larger. Link (http://www.abc.net.au/news/stories/2010/03/22/2853076.htm)

═>two headlines that caught my eye:

"Almost 2000 students will remain out of school until next term after a storm ripped through Perth causing widespread damage" abc news (http://www.abc.net.au/news/stories/2010/03/25/2855571.htm)

"Tree man Richard Pennicuik claims he was struck by lightning in Perth's wild storms" news.com (http://www.news.com.au/national/tree-man-richard-pennicuik-claims-he-was-struck-by-lightning-in-perths-wild-storms/story-e6frfkvr-1225844086584)


pictures... (http://www.perthnow.com.au/news/gallery-0-1225844003258?page=29)

-Dave
Title: Re: Three Rivers Region
Post by: riiga on March 25, 2010, 09:04:39 AM
QuoteLinköping, Sweden Wed, 24 Mar 2010 16:15:43 -0500

That's me! It's quite creepy how accurate these type of services are...

- riiga
Title: Re: Three Rivers Region
Post by: WC_EEND on March 25, 2010, 09:45:43 AM
Quote from: riiga on March 25, 2010, 09:04:39 AM
That's me! It's quite creepy how accurate these type of services are...

- riiga

I've also seen very inaccurate ones. Speedtest.net for instance says I live 144km from the capital of Belgium (Brussels), while in RL it's about 50km.

PS: If you see a visitor from Gent, Belgium that's me :thumbsup:

Xander
Title: Re: Three Rivers Region
Post by: djp on March 25, 2010, 10:27:47 AM
Quote from: dedgren on March 24, 2010, 05:01:33 PM
Poole, United Kingdom   Wed, 24 Mar 2010 17:23:30 -0500

I'll claim this one...

Dave
Title: Re: Three Rivers Region
Post by: Connor on March 25, 2010, 12:21:34 PM
I'm one of the United Kingdom ones. I'm possibly the London one (my house to London can be done in less than an hour), though I'm probably one of the nondescript ones.
Title: Re: Three Rivers Region
Post by: mayorfabz on March 25, 2010, 06:59:52 PM
I am Montreal, QC, Canada. But you knew that.
Nice to see such a large following from all over the world!
Fabien
Title: Re: Three Rivers Region
Post by: frdrcklim on March 25, 2010, 07:21:07 PM
I've been seeing that thing pop up in some sites lately. If that gets around everywhere, then big brother really is watching ;).
Title: Re: Three Rivers Region
Post by: joelyboy911 on March 25, 2010, 07:50:34 PM
Wanganui, New Zealand Thu, 25 Mar 2010 21:48:29 -0500

On the log, that's me. A shame because I don't live in Wanganui. Wanganui is roughly 75kms away, and half the size of, Palmerston North, where I live.
Title: Re: Three Rivers Region
Post by: Tarkus on March 25, 2010, 08:47:30 PM
Quote from: dedgren on March 24, 2010, 05:01:33 PM
Beaverton, OR, United States   Wed, 24 Mar 2010 18:28:52 -0500

That's most likely me.  Have been visiting family over Spring Break, and while I'm not in Beaverton, it's a few miles away in the same county and many of the local ISPs are based there.

-Alex
Title: Re: Three Rivers Region
Post by: Ryan B. on March 26, 2010, 06:21:37 AM
To keep the fun going, here's the list I found this morning:

Lyndonville, NY, United States                   Fri, 26 Mar 2010 08:15:05 -0500
Wingene, Belgium                                           Fri, 26 Mar 2010 07:12:09 -0500
Kitakami, Japan                                           Fri, 26 Mar 2010 07:11:59 -0500
Wellington, New Zealand                              Fri, 26 Mar 2010 05:32:19 -0500
Erfurt, Germany                                           Fri, 26 Mar 2010 05:08:22 -0500
Prague, Czech Republic                             Fri, 26 Mar 2010 04:30:22 -0500
Westwood, NJ, United States                        Fri, 26 Mar 2010 04:25:39 -0500
Kielce, Poland                                           Fri, 26 Mar 2010 04:24:53 -0500
Eugene, OR, United States                              Fri, 26 Mar 2010 02:34:00 -0500
Beaverton, OR, United States                           Fri, 26 Mar 2010 00:28:51 -0500
Eden Prairie, MN, United States                  Fri, 26 Mar 2010 00:13:27 -0500
Rancho Cucamonga, CA, United States           Fri, 26 Mar 2010 00:06:05 -0500
Poseyville, IN, United States                           Thu, 25 Mar 2010 23:42:09 -0500
Beaverton, OR, United States                           Thu, 25 Mar 2010 23:39:21 -0500
Richmond, QC, Canada                               Thu, 25 Mar 2010 22:46:48 -0500
Wanganui, New Zealand                               Thu, 25 Mar 2010 22:45:22 -0500
Christchurch, New Zealand                           Thu, 25 Mar 2010 22:32:55 -0500
Makati, Philippines                                   Thu, 25 Mar 2010 21:49:53 -0500
Beaumont, TX, United States                           Thu, 25 Mar 2010 21:40:28 -0500
Austin, TX, United States                           Thu, 25 Mar 2010 20:46:25 -0500
Norwich, NY, United States                           Thu, 25 Mar 2010 20:22:12 -0500
Montreal, QC, Canada                                   Thu, 25 Mar 2010 18:43:02 -0500
Welling, United Kingdom                                   Thu, 25 Mar 2010 17:48:45 -0500
Cincinnati, OH, United States                         Thu, 25 Mar 2010 17:23:03 -0500
Emmeloord, Netherlands                                   Thu, 25 Mar 2010 17:00:45 -0500
Luleå, Sweden                                              Thu, 25 Mar 2010 16:54:24 -0500
San Francisco, CA, United States                   Thu, 25 Mar 2010 16:43:21 -0500
Drøbak, Norway                                           Thu, 25 Mar 2010 16:34:37 -0500
Athens, GA, United States                           Thu, 25 Mar 2010 15:51:11 -0500
Woodbridge, NJ, United States                       Thu, 25 Mar 2010 15:48:47 -0500
Saverne, France                                           Thu, 25 Mar 2010 15:29:56 -0500
Daytona Beach, FL, United States                   Thu, 25 Mar 2010 15:26:11 -0500
, United Kingdom                                         Thu, 25 Mar 2010 15:16:15 -0500
Mesa, AZ, United States                           Thu, 25 Mar 2010 15:06:01 -0500
Göteborg, Sweden                                      Thu, 25 Mar 2010 15:03:07 -0500
Paris, France                                           Thu, 25 Mar 2010 14:58:34 -0500
London, United Kingdom                              Thu, 25 Mar 2010 14:50:05 -0500
Matsumoto, Japan                                   Thu, 25 Mar 2010 14:25:21 -0500
Saint Andrews, United Kingdom                   Thu, 25 Mar 2010 14:16:44 -0500
Rumia, Poland                                                Thu, 25 Mar 2010 14:11:05 -0500
Hanover, Germany                                     Thu, 25 Mar 2010 14:05:31 -0500
Pfungstadt, Germany                                   Thu, 25 Mar 2010 14:04:12 -0500
Berlin, Germany                                           Thu, 25 Mar 2010 13:20:32 -0500
Poole, United Kingdom                                   Thu, 25 Mar 2010 13:20:17 -0500
Bielefeld, Germany                                        Thu, 25 Mar 2010 13:04:15 -0500
Portland, OR, United States                        Thu, 25 Mar 2010 12:54:34 -0500
Toronto, ON, Canada                                   Thu, 25 Mar 2010 12:54:06 -0500
Burnaby, BC, Canada                                  Thu, 25 Mar 2010 12:51:56 -0500
Gent, Belgium                                           Thu, 25 Mar 2010 12:34:34 -0500
, Korea, Republic of                                    Thu, 25 Mar 2010 12:32:21 -0500
Melle, Belgium                                          Thu, 25 Mar 2010 12:26:39 -0500

Look familiar, anyone?  I know this one does:

Quote from: The ListLyndonville, NY, United States                   Fri, 26 Mar 2010 08:15:05 -0500
Title: Re: Three Rivers Region
Post by: bakerton on March 26, 2010, 12:56:24 PM
neat app David. It made me get out of the lurking mode and comment about it.
Title: Re: Three Rivers Region
Post by: Korot on March 26, 2010, 03:17:20 PM
Quote from: Ryan B.Emmeloord, Netherlands                                   Thu, 25 Mar 2010 17:00:45 -0500

That would be me. Hmm, -5.00 means GMT-5 right? Thus, I showed up here a few seconds after 11 o'clock, local time, yesterday. I'm quite sure that at that time, I was in bed, sleeping.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: JoeST on March 26, 2010, 03:21:43 PM
Quote, United Kingdom   Fri, 26 Mar 2010 17:20:57 -0500

is me  $%#Ninj2

:p
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on March 26, 2010, 04:58:14 PM
Quote from: Ryan B. on March 26, 2010, 06:21:37 AM
Westwood, NJ, United States                        Fri, 26 Mar 2010 04:25:39 -0500

Thats me , this thread is getting kinda stalkish  ,  :P
Title: Re: Three Rivers Region
Post by: dedgren on March 26, 2010, 07:22:59 PM
Wait's almost over!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F3539%2Ftincup100326a.png&hash=613c520df3aa4cf082be47d8ef1329bad9687995)
DW&W terminus at Tincup Mine, 1923 (personal collection)

* * *

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.maploco.com%2Fvmap%2F3738786.png&hash=01405fd204aa6c0f3fdbcb8439d1debc33e79ec2) (http://www.maploco.com/view.php?id=3738786)
Create your own visitor map! (http://www.maploco.com/)

Here's the visit map as of present.  I've noticed that many visits are not captured, or are simply inaccurate,  I can't figure out the time deal myself, for one.  Oh, well, just some fun eye candy stuff, and we did add a few more lurkers to the ranks of the 3RR Regulars*.

* * *

Speaking of the Regulars, I've heard elsewhere that our good friend Matt (tahill79) has had some family stuff going on that's kept him kind of scarce as of late.  We're thinking of you here at 3RR, Matt- hang in there!

Later.


David

*  3RR Regulars, no application required, no credit check, no annual fee- just post here, or over at 3RR-ST or the 3RR Blog, at least once.

585052
Title: Re: Three Rivers Region
Post by: scott1964 on March 26, 2010, 08:24:35 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fbestsmileys.com%2Fpeeping%2F7.gif&hash=274587e05e579d23c7282dcd66e967307c22cb7e) Louisville Colorado, but I live nowhere near there.  :o (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fbestsmileys.com%2Fpeeping%2F5.gif&hash=dadad8db52f6945760ec8f2a9026da0e20556f60)
Title: Re: Three Rivers Region
Post by: Unkles27 on March 27, 2010, 09:56:55 AM
*wakes up from three year lurking hibernation*

YAAAAWN... Did I miss anything?

EDITMeh... we've done this or that, my friend.  It's great to have you back on board! -DE
Title: Re: Three Rivers Region
Post by: dedgren on March 27, 2010, 10:11:02 AM
Okay...

I'm up, had coffee, and have appropriate music going.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F6117%2Fatomheartmother100327.png&hash=b6fc802685840b42683ba28ea061c4772ee5ec0b)

Only one last thing stands between us and a day of working on collaboration...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F5130%2Fprogressiveinsurancelad.png&hash=a057884eb4610e3f5176c63af2bb425ba42a038e)

Was this the Progressive® Insurance lady's previous gig?

...inquiring minds want to know...

Today's probably a good day to check in every so often.


David

585324
Title: Re: Three Rivers Region
Post by: metarvo on March 27, 2010, 11:23:21 AM
If David knows where we all are, then I think we had better do our best on this collaboration.  $%Grinno$%
Title: Re: Three Rivers Region
Post by: ecoba on March 27, 2010, 01:18:08 PM
I agree. And, that lady does look an awful lot like Flo...  :D

Ethan
Title: Re: Three Rivers Region
Post by: dedgren on March 27, 2010, 01:36:19 PM
Which collaborator gets the first quad?

...here's a hint...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F8629%2Fcollaborationteaser1003.jpg&hash=da9e20c52bff71b54501e401da001b7f32cfb833)

We'll see how well you know your 3RR geography before this is over.

* * *

Now playing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F4020%2Fgreencover100327.jpg&hash=3fcde7d5a79e3027526858abfb05e56b06f879b9)

"Orange Crush" always make me feel happy- I don't have any idea why.


David

585483


Title: Re: Three Rivers Region
Post by: Rayden on March 27, 2010, 02:57:56 PM
So, you're giving away John's quad first, isn't that so? :thumbsup:

EDITSharp eyes, Silvio.  It seems to me you have a quad coming, too. -DE
Title: Re: Three Rivers Region
Post by: mayorfabz on March 27, 2010, 03:18:22 PM
Oh my. That was a HUGE R.E.M. album. My personal favorite goes to World Leader Pretend, apparently the 1st song ever for which the band released lyrics. Hard to believe it has been 21 years already!
Fabien (suddenly feeling old)  &mmm
Title: Re: Three Rivers Region
Post by: ecoba on March 27, 2010, 03:19:09 PM
Heh, I know Michael Stipe, nice guy. Living in Athens has it's perks.

Ethan
Title: Re: Three Rivers Region
Post by: dedgren on March 27, 2010, 05:27:29 PM
As long as I'm on a roll...

Any guesses as to the second quad, seeing as how Silvio (Rayden) nailed the first so quickly?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F8629%2Fcollaborationteaser1003.jpg&hash=ec2227acc8e0ea0fb8a45752f7206e0730446ed6)

Probably one of the easier ones.

* * *

So, my great friend and mentor John (Darmok) gets the first collaboration quad to go out.  Here's the topo.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F4263%2F223finalquadcollaborati.png&hash=7b67dd09e8a8b75c6df5a42689df4e18978288fb)

And here's some detail info on the Diddicks-SW quad that we posted on February 17, 2008 [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg120542#msg120542), to honor another great friend, Robin (Rooker1), who had just made 3RR's 2,600th comment.

Can you believe we are just about 7,000 posts down the road just a little over two years later?  Me neither.


[tabular][row][data]Diddicks-SW is a scenic quad located in Diddicks Township in the southeast corner of the region.  Here's the 3RR Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0) map with the quad outlined in green.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F2595%2Fdiddicksswxf1.png&hash=5cbcc664101e28d89d89e9c55dce3732f2ad1983)

Here's a few snapshots keyed to the map.

No. 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F1946%2Ftrurosign080217bl3.jpg&hash=cfb71570c5a8f07e77c81fec672ccd1d3394ac26)

Truro is a quaint little unincorporated area that is the main feature of the quad.  Here's its highway sign

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F3231%2Ftrurozp5.png&hash=6b4b9c638e34b8ed62131e2b1aacfe0048795ae9)

and its Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?topic=2801.0) entry.


Quote
  • Truro (Unincorporated Place - SW Quad Diddicks Twp - lat. 48° 47' 53" N / lon. 94° 44' 34" W - elev. 1,112 ft/329 m amsl.)  Truro is a small urbanized area and associated environs located about midway down the Iron Hook Cape on the eastern shore of Hotham Inlet 3.4 miles/5.6 kilometers by road S of the city of Des Plaines.  The urban center extends a small distance either side of where Regional Route 9, the main road up and down the cape, crosses Truro Creek.  Population (2000 est.): 138.  Local Government:  None.  Police and Fire:  Served by Regional Trooper Post #12 (Des Plaines), Rural Fire Service Station #16 (Des Plaines).  Medical Services:  Privately run open to public emergency care facility.  Postal Service:  Rural Postal Station #38.  Air Service:  None.  Rail Service:  None.  History and General Information:  Truro apparently had its origins in the 1850s as a fishing camp located at the ford across Truro Creek on the trail between Des Plaines and Ellisport.  A small store and private wooden toll bridge were built by one R. Rooker in the 1880s, and the area became known as Rookers as a result.  In the 1920s the area's residents, hoping to attract some of the summer home development that was occurring along the north shore of the inlet between Pineshore and Des Plaines along the DW&W's Des Plaines Spur line by having the line extended south, renamed the area Truro after the popular beachfront town on Cape Cod.  While the line was never built, Truro did gain its own post office and quite a number of summer guest cottages and small resorts.  Rooker's Store, by then operated by great-grandchildren, operated until the start of World War II, when gas rationing and other economic conditions proved too big a challenge to remain in business.  In the 1950s, Regional Route 9 was paved (the last major stretch of secondary highway in the region to have this done), and this only served to further increase the popularity of the area.  By the 1970s, local residents were pretty much uniformly opposed to further development; and this opposition has continued through the current date.  Referenda to incorporate and establish a city government were defeated in 1975, 1993, and most recently 2005.  Despite this opposition, however, the Truro area has grown at an estimated 20-25 residents per year since the year 2000, and a number of McMansions have been built on the area's north and south fringes, and in particular along Truro Creek and on the western slopes of Truro Hill.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F3885%2Frookersstore080217ha2.jpg&hash=69955db0f6865557b4a3c418fd3d27bd1a234e86)

Truro Creek flows through the center of the built-up are and is bridged by Regional Route 9.  Local volunteer groups have purchased land along the north bank of the creek and built quite a nice park there.

No. 2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F7391%2Flowertrurocreek080217ou4.jpg&hash=23c3cc40100a9e11b09d8301c07935049c33bffd)

The growing popularity of Truro and the nearby area has made summer traffic a real problem, but discussion of a bypass appears to be about as unpopular as the congestion.

No. 3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F9592%2Fabandonhope080217og5.jpg&hash=7b05023ddc34a205b143a96d4b4c8b4536249f1b)

Much of the traffic is generated by the small resort cabins, most built in the 1950s and 60s, that line the shores of Diddicks Bay.

No. 4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F5489%2Fbeachcottages080217gi9.jpg&hash=cac43204f7c9e6a2530d296020b77c2fd91ba9b3)

To the east of Truro north of Regional Route 39 stands Truro Hill.  It's not particularly large as hills go, but it has a commanding view of Diddicks Bay and is a very popular day hike.

No. 5.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F3908%2Ftrurohill080217mm8.jpg&hash=501231350786304fb470921c4100dad7ce14aaaf)

Here's Truro Hill's Gazetteer entry.


Quote
  • Truro Hill (Hill - SW Quad Diddicks Twp - lat. 48° 48' 10" N / lon. 94° 43' 56" W - elev. 1,250 ft/381 m amsl.)  Truro Hill is a small hill located about midway down Iron Hook Cape about half a mile/.8 kilometers ENE of Truro, an unincorporated urban area on the shore of Diddicks Bay.  The hill rises 196 feet/60 meters above the shoreline, and its crest is a popular day-hike for area residents and visitors alike.  The trailhead is along Regional Route 39 about two-tenths of a mile/one-third of a kilometer east of the junction with Regional Route 9.  Truro Hill was named in the 1920s by local residents seeking to call attention to the area in their effort to have the DW&W Railroad extend it is Des Plaines Spur Line south onto the cape.

Truro Creek, while small, is very scenic and may be canoed for much of its length.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F6554%2Fheadwaterstrurocreek080ez3.jpg&hash=04cd57d49a0be470506f5ffae861e1541bf2e2ce)

It also appears in the Gazetteer.


Quote
  • Truro Creek (Stream - SW Quad Diddicks Twp - lat. 48° 47' 57" N / lon. 94° 44' 57" W (mouth))  Truro Creek is a small, shallow stream about 1.4 miles/2.3 kilometers in length.  It rises in wooded marshlands in the rough center of Iron Hook Cape and flows westward into Diddicks Bay.  The lower stretches of the stream are particularly scenic, and it flows through the small built-up area of Truro just before reaching the bay.  Truro Creek was named in the 1920s by local residents seeking to call attention to the area in their effort to have the DW&W Railroad extend it is Des Plaines Spur Line south onto the cape.

No discussion of this area would be complete without noting Diddicks Bay, that great expanse of Hotham Inlet the curving shoreline of which is very easy on the eye of local and visitor alike.

No. 7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F632%2Fdiddicksbay080217tn2.jpg&hash=d7eb0ae90a9034eb88533e8f60b4afded6f10cdb)

The Gazetteer entry for Iron Hook Cape is also worth review.


Quote
  • Iron Hook Cape (Cape - NW, SE and SW Quads Diddicks Twp, NW and NE Quads Iron Hook Township and NE Quad Pine Cone Township  - lat. 94° 47' 23" N / lon. 48° 43' 37" W (area center))  Iron Hook Cape is a cape extending into the Hotham Inlet of Lake of the Woods measuring 7,900 acres/3,200 hectares in total area.  The cape extends out into the waters of the lake about five miles/eight kilometers to the SSW and then curves and extends another 1.6 miles/2.6 kilometers almost due west.  The waters enclosed by the cape are referred to as Diddicks Bay, and the origin of this name is not known.  The cape is apparently named after its shape and began appearing on maps of the area in the 1830s.  It is geologically glacial in origin, and consists of very sandy soils covering a spine of cobble deposited as a moraine.  There are also a number of granite pediments, most notably Nike Site Point and Haystack Rock located at the end of the cape.  The northern landward end of the cape is generally considered to be between the mouth of the Des Plaines River to the west and the mouth of Redfox Creek to the east.  The cape is drained by a number of very small streams: the two largest are Truro Creek and Strechnitz Creek.  The cape is sparsely settled historically and remains so today.  Ellisport, a city at the south end of the cape, has a population (2000) of a little over 2,000.  Truro, an unincorporated area on the west side of the cape about midway up, has a population (2000) of less than 200.  Several hundred more live in widely spread rural homes and the cape's few farms.  Iron Hook Cape's sandy soil is not well-suited for large-scale agricultural purposes by comparison to lands in the rest of the region and main road down the cape, Regional Route 9, was not paved until the 1950s.  Since the 1980s, though, a number of small specialty farms have been established in the southernmost one-third of the cape.  By and large, the remainder of the cape remains heavily wooded, and as a result extremely scenic.  The cape has been a popular tourist destination and summer home location since the mid-20th Century, and the shoreline of Diddicks Bay, in particular, is lined with small resort and family cabins.  The local population has become increasing resistant to development over the past 20 years, however, and this has slowed, but not halted, the construction of the more modern and upscale mega-resort and McMansion-style properties.

Diddicks-SW has a few small farms east of R-9 north of Truro.  Most of the quad, though, remains wooded and undisturbed.  There is no industry to speak of, and this quiet corner of Three Rivers Region remains one of its most lovely, although increasingly discovered, places.[/data][/row][/tabular]

* * *

We're getting into the really special stuff now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg532.imageshack.us%2Fimg532%2F9687%2Fheadcover10032703.png&hash=53fb0d9d5949f77a74fd46bde5bce5d813975613)

Neil Young was a session-man on this puppy [linkie] (http://en.wikipedia.org/wiki/The_Monkees).

We're headed well into the evening with this.


David

585659




Title: Re: Three Rivers Region
Post by: mightygoose on March 27, 2010, 06:07:31 PM
holy moly... its actually happening...
Title: Re: Three Rivers Region
Post by: dragonshardz on March 28, 2010, 01:08:56 AM
Quote from: mightygoose on March 27, 2010, 06:07:31 PM
holy moly... its actually happening...

I agree completely.

Four years after collaboration is announced, everything finally falls into place.

Let it begin! Let it begin! LET IT BEGIN!
Title: Re: Three Rivers Region
Post by: Ryan B. on March 28, 2010, 08:52:54 AM
And heeere we go!

David, quick question for you before I get cracking on signs for John:

Should Routes 9 & 39 have a secondary route shield?

Thanks!  I hope I'll have some great stuff to you & John here very soon!


EDITHey, Mr. 3RRDOT Commissioner!  Routes 9 and 39

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F8287%2Fr9100x100.png&hash=8a934bdc011fb47848ad973f71ecd66162855ce9)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F7202%2Fr39100x100.png&hash=1953b49c7edd05a9131320d0ec57d3deb10cccfd)

are part of the 3RR regional route system (equivalent to the old federal and state highways in the US, like US 20 in your neck of the woods, Minnesota 74, and the provincial level highways in Canada, as shown).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F8586%2Fus20100100.png&hash=5f0471e6bb1ea65ffd6a09c6c37d682c5ab85fba)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F5979%2Fmn74a100100.png&hash=9f580e0d83c54219aea2450142adf595b90b0242)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F9169%2Fon11100x100.png&hash=91e13848e8151622a3536c1a868e77206677e3a2)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F1575%2Fmb12100x100.png&hash=d4029935b23e60aa01b3ade0c91397f7a216c6b1)

3RR's secondary routes, like these in Diddicks-SW

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F9756%2Fs582100x100.png&hash=6dd029243519babbf207a414e4799e447ad90d87)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F1879%2Fs593100x100.png&hash=77526c836a83902e50ae03e0463775a799c55505)

are the equivalent of county or local level roads in the U.S. and Canada.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F9011%2Fosr509100x100.png&hash=6e488a4306c3050f3b9c24d8086c49c6f326d542)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F9998%2Fmncty103100x100.png&hash=6792d44006a76eba55475522fba92ef813d7e22e)

I left the secondary road markers off the Diddicks-SW topo, I've now corrected that [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg317270#msg317270).  I've also attached attached 100x100 pixel PNGs of the shield faces to this post for your use.  Thanks, Ryan
! -DE


OP EDIT:  Thank you for clearing that up!  Off to work I go . . . ;)
Title: Re: Three Rivers Region
Post by: ecoba on March 28, 2010, 10:09:45 AM
A great start to collab, David. On a great soundtrack as well!

Ethan
Title: Re: Three Rivers Region
Post by: WC_EEND on March 28, 2010, 10:34:07 AM
QuoteMelle, Belgium                                          Thu, 25 Mar 2010 12:26:39 -0500

I'm quite curious about this one...
Title: Re: Three Rivers Region
Post by: Ryan B. on March 28, 2010, 01:40:28 PM
David, that explanation helped a (metric) ton. 

Pass / fail on these assemblies (the intersection of P-9 & P-39 in Truro):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F3678%2Fdiddicksswprimaries.png&hash=5a606556e8a4779c5f7be74b85928178474d6365)

EDIT:  The MODEL & DESC files are attached below.


EDITThose look incredible, Ryan! -DE
Title: Re: Three Rivers Region
Post by: dedgren on March 28, 2010, 02:50:25 PM
Well into the day working, and I had no idea where the time had gone.  Heh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F8383%2Fmojito100328.png&hash=a98d7ba604ab1b92d0b79c59e340e79f5fe85435)

It'll be Mojito Time® before you know it... no, actually, it's snowing to beat the band here today, and they just aren't just that great without the deck to sit on.  The birds are here, though, and they provide endless amusement.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F6652%2Fbirds100328ad.png&hash=a18831927dd5c4e46e575d6c0c49e4566418d1ac)

* * *

Heather Report.  Just so nobody thinks I'm wrecking my marriage working on 3RR all weekend, Heather is near sunny Tupelo, Mississippi, where it was 70 degrees/21 Celcius yesterday.  She's helping out her grandparents, who are quite elderly, for a couple of weeks.  I've done nothing, of course, to disabuse her of the notion that I'm remodeling a bathroom, but that's for another day.

By the way, which famous 3RR resident, was born in Tupelo in 1935?

HINT:  He's spotted around here all the time.

* * *

So, on to collaboration.  I was thinking of Alex Chilton [linkie] (http://en.wikipedia.org/wiki/Alex_Chilton) this morning- he passed on recently having many years ago done, as all of us could only hope for, one big thing in his life.  So I listened to one of his later albums.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F9451%2Fbigstarcover100328.png&hash=1adcb2a040ba0bc8e78298c60c982f67db83cad8)

More Floyd...

...which one's Pink?

...is on right now.  I think Quadrophenia's [linkie] (http://en.wikipedia.org/wiki/Quadrophenia) next (Who's next, heh!- you just had to be from My Generation to get it).

So, who's getting the second quad?  I thought the hint I gave yesterday [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg317270#msg317270) was too easy- let's try again.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F8629%2Fcollaborationteaser1003.jpg&hash=3dfc96dd92b5e2092d7c2bc650c601072c388b62)

I'll be rolling a third quad out this weekend, and then one or two out every couple of days after that.  Speaking of collaboration quads, a number of you folks have corresponded to 3RR

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F702%2Fmailtruck100328final.png&hash=64b326ef31ef4c8a1e7f93f6fa468a1046cf3111)

by PM asking to be assigned one.  You can be assured that's in the works- this is open to anyone willing to give it a shot.  The more the merrier- it's a big region.

I'm working on a couple of Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?board=194.0) entries.  Next post in a bit.


David

586220




Title: Re: Three Rivers Region
Post by: newsimaddict on March 28, 2010, 05:16:53 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg381.imageshack.us%2Fimg381%2F4610%2Ffallscityportgk6.jpg&hash=b9b9addcb6a95ba76e3841bdf20a9d727fedbd17)

May I ask where this might be? I google'd but not much luck for me...(love that seaport area)
Brilliant work by the way...nice to see the collaboration is going so well!


EDITIt's the Port of Vancouver, British Columbia [linkie] (http://en.wikipedia.org/wiki/Port_of_Vancouver).  Here's the pic off Wikipedia.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F2050%2Fvancouverport100328.jpg&hash=224e82230caf1a733c8173a21754ccfffa95518c)

I'm pretty sure that the one I posted is from my personal photos (I've visited a number of times), although I don't recall taking it.  I remember having to artfully crop it to avoid getting any mountains or urban area in it.

Thanks for the kind words about collaboration and big 'grats for joining the Double-0 Club with post 9600
. -DE
Title: Re: Three Rivers Region
Post by: dedgren on March 28, 2010, 11:01:33 PM
Only 3,999 more posts to go!

Our friend newsimaddict pushed us across the 9,600 milestone earlier this afternoon.  At the rate we've gone here at SC4D, we're less than a month from 10,000.  I have no words, folks...

* * *

I'd be remiss if I didn't wish a happy birthday to 3RR Regular* Alek (Alek King of SC4, aka Aleking).  Our dense urban core-creating friend hasn't been by in a few years, but we keep the porch light on for him, and wish him the best, whatever he's up to these days.  I'll note that I've fallen down on recognizing recent 3RR birthdays- I might have a breather and be able to catch those up tomorrow.

* * *

Last hint on the second quad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F8629%2Fcollaborationteaser1003.jpg&hash=e9e3ef7ec1535f4ea3d2621b36c0137173835dab)

Hey-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F3582%2Fcaveman100328.jpg&hash=bdc18641da12fb32a3b6efcef8f4cfbebd14d389)

Someone's gotta guess it- then I can make the kickoff post and we can move on to the last one for the weekend.

* * *

I've spent the afternoon in the bowels of the Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?board=194.0).  Haven't been down there in about two years.  What I'll say is that I have a whole new respect for anyone who would voluntarily choose to go into the supreme being business.  3RR seemed so finite when I started out- it's scary to realize that I've actually forgotten about stuff that I've already done.

Anyway, I think I've got a handle on what I need to for now.  I'll put out once again my forlorn call for any folks who would like to exercise their creative writing skills and help me write Gazetteer entries.  All you need is vast imagination...

Anyway, here's the soundtrack for this afternoon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F8757%2F3rrsoundtrack100328.jpg&hash=4932b56f64c01494432a35c56e51b13c722ebc9e)

Reflective of my mood at times.  Some was played at 11.

* * *

Something you might not know is that there's a whole bunch of invisible threads behind 3RR where the collaborators have, over the years, kicked around ideas, discussed stuff and generally waited on me to, you know... finally get around to it.  There's a wealth of information and content there, and I'd be remiss if I didn't note a member of the team, now sadly absent: Thomas (barnatom).  Thomas hasn't been by 3RR in quite a while, so I've never had a proper chance to say thank you to him.  He did an amazing job finding and organizing proposed content- you will start seeing the payoff for having done that fairly soon.  Thomas, if you are out there anywhere, you have a home and friends waiting in 3RR.

One of the things I found while going back over that info were a couple of posts I made on brands (gasoline, grocery stores, fast food) that would be appropriate for the region given its location in north-central North America.  Here are ones that I came up with- many are matched to existing BATs.


[tabular][row][data]These would be service station brands found in the 3RR area, as they all have outlets in either Minnesota or central Canada.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F6030%2Fhuskylogoct2.png&hash=d93ecee77704c2f7fd62053314576949002ea06c)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F1699%2Famocologora7.png&hash=9d9842cadb0fe9526a3ec388e06754327926af0b)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F7820%2Fshelllogoxb6.png&hash=ef4188d804809fdd5f4e7a46431298deb064e874)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F9134%2Fcitgologocj6.png&hash=b811000ba3821736a2ecb4187424a1bc8dca5ff0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F2968%2Fphillips66logohh7.png&hash=2a6b1e514826138197f678cbf7fcb00a1e35a468)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F4927%2Fmobillogoxs9.png&hash=193838c78a4efae024e162f6b784bdaee8c92e2e)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F4520%2Fpetrocanadalogo.png&hash=1aae618fac74aaa35a954cbd0f3a629410084ac2)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg527.imageshack.us%2Fimg527%2F2817%2Fconocologoqu1.png&hash=efb1725f939352f0375d87d77b15533e5aeda845)

We should get a nice mix of BATs out of these.
[/data][/row][/tabular]

and

[tabular][row][data]Yep!

There will certainly be these...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F2053%2F7elevenlogopm9.png&hash=965e793c0043f19b878bbedecdb3934cf953c0c6)

...and these.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F333%2Ftimhortonslogoys1.png&hash=176b50eb04d67043fa28d5b71a54ea6754ff04fc)

Maybe even a few of these.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F7796%2Fkwikemartyh7.png&hash=2ddfbc0f6f69b8a7d4314b0c3c0ea138add9b607)
[/data][/row][/tabular]

and

[tabular][row][data]Four supermarket chains that operate in Minnesota or central Canada.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F4503%2Figalogojn3.png&hash=71ca2e6c7328b790cb77fa4ca896ac6c5bafca9d)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg157.imageshack.us%2Fimg157%2F4116%2Fsafewaylogovx4.png&hash=5aef701d2fc22203404f3e7242fbb27f8de2655a)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F9056%2Fcublogodu9.png&hash=7594fb8ae4773da0596230b537a1119cc931f81d)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F4751%2Fpigglywigglylogoop3.png&hash=ef1f11647c53016ee4b129d525164aadfd69be0d)

I'd suspect one or two of these have been BATted.

Wal-Mart and Costco also sell groceries.
[/data][/row][/tabular]

The question, folks, is do we have some Regulars from, say Manitoba, western Ontario, northern Minnesota or eastern North Dakota who would like to propose any additions or updates to that list, or even new brand categories?  A brand does not need to be currently in use in the area as long as it was active there in the past.  We're particularly interested in brands with BATs already in existence.  Thanks for your input, as always, in advance.


David

* 3RR Regulars are everywhere, as they are folks who've only had to post here, or over at 3RR-ST or the 3RR Blog, at least once.

586509
Title: Re: Three Rivers Region
Post by: threestooges on March 29, 2010, 12:03:59 AM
With so much going on here these days I think Joan (Jmouse) will be happy to get her quad.

I've been a bit more scarce than I'd care to be around here these days, David (have a paper coming due in a week or so, and the internship is keeping me busy), but I've been following closely what's been going on. I haven't forgotten about a project (http://sc4devotion.com/forums/index.php?topic=112.msg278827;topicseen#msg278827) I promised some time back either.
-Matt
Title: Re: Three Rivers Region
Post by: ecoba on March 29, 2010, 05:01:26 AM
Matt beat me to it. That definitely is Joan's quad, and I thought it might have been with the second hint, but wasn't sure. I can't believe that we're only a month away from 10.000 views, David, that is... huge.

Ethan
Title: Re: Three Rivers Region
Post by: Rayden on March 29, 2010, 07:26:31 AM
Quote from: ecoba on March 29, 2010, 05:01:26 AM
Matt beat me to it. That definitely is Joan's quad, and I thought it might have been with the second hint, but wasn't sure. I can't believe that we're only a month away from 10.000 views, David, that is... huge.

Ethan

You probably meant 10,000 replies, isn't it? :thumbsup:
Title: Re: Three Rivers Region
Post by: mayorfabz on March 29, 2010, 09:10:56 AM
Ooooooh, the Who? I am definitely in love with the brilliant intros to 'Pinball Wizard' and 'Teenage Wasteland'. And Roger Daltrey's presence has always been amazing.
You seem to have a splendid music collection, David. Do you have a list somewhere? I might want to revisit my initial reluctance towards Pink Floyd, since it was based on a twisted prejudice: guys 2 or 3 years older than me used to listen to Pink Floyd and Supertramp, and they were the ones who scored with girls, whereas I was struggling to dissimulate my acne and dental braces. I ended up hating pretty much everything connected to them, including the music they were listening to...  >:(
Man, it took me all these years to admit it, thanks for the therapy...

On another topic:
QuoteThe question, folks, is do we have some Regulars from, say Manitoba, western Ontario, northern Minnesota or eastern North Dakota who would like to propose any additions or updates to that list, or even new brand categories?  A brand does not need to be currently in use in the area as long as it was active there in the past.  We're particularly interested in brands with BATs already in existence.  Thanks for your input, as always, in advance.

Although I am not from the listed regions, I would suggest a Tim Hortons: largest chain in Canada (http://en.wikipedia.org/wiki/Tim_Hortons (http://en.wikipedia.org/wiki/Tim_Hortons))

Fabien

Edit 10:14:30 AM PS sorry I missed the Tim Hortons sign in your post, David. Please ignore my comment. On my way to the optician. May I suggest Canadian Tire instead ?
Title: Re: Three Rivers Region
Post by: calibanX on March 29, 2010, 11:30:29 AM
Well, I'm excited about the collaboration David. This is an awesome undertaking. I applaud your investment in time and energy. I would love to take part should you have a quad to throw my way.

On another note, I thought I would make a suggestion regarding service stations located in the 3RR region. Holiday and Holiday Stationstores are EVERYWHERE in Minnesota. Their Corporate headquarters is located in my home city of Bloomington, MN. They seem to be sprinkled across the northern half of the U.S. and lower Canada as well. Alaska has them too according to their website.

You might recognize this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F6146%2Fholidaystationstores.gif&hash=d1d2bd9e749eeaf0f5b5ed8a699ed96bfcfabd1b)


Regards

Geoff



Title: Re: Three Rivers Region
Post by: ldvger on March 29, 2010, 11:34:18 AM
In regards to featured brands, what about beer?  The upper midwest has many local breweries that distribute pretty much only in thier areas.  Also sodas, like Vernor's Ginger Ale. 

Lora


EDITWell, Lora, ever since 3RR lost Coors

[tabular][row][data][/data][/row][/tabular]

...that, by the way, has been in the Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?board=194.0) for over two years just waiting for this post to come along- cross my heart...

...things have been pretty thin, information-wise, on the beer front.  As we know from a bit ago, the "Alaskan" brand

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg697.imageshack.us%2Fimg697%2F358%2Falaskanbeerlogo.png&hash=ceeab197fd977624e4648ccb01c3722325523f03)

makes it to the region despite company disclaimers (as pointed out by our friend jumpjet2k [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg309350#msg309350)) to the contrary.

But I can't believe that the sturdy folk who settled 3RR wouldn't have built a big honking brewery to call their own.  How about it, folks- what's a good name and logo for a fine regional brew?  We might even be able to get someone to BAT something around that
. -DE
Title: Re: Three Rivers Region
Post by: mayorfabz on March 29, 2010, 01:08:03 PM
Is there any form of liquor control board in 3RR to regulate the sale of alcoholic beverages, comparable to Quebec's SAQ or Ontario's LCBO ? I can't remember for sure but I thought I saw a LCBO outlet on the STEX once.
Yep, found it: http://www.simtropolis.com/stex/details.cfm?id=14217 (http://www.simtropolis.com/stex/details.cfm?id=14217)

There is also Mac's convenience stores, which we in Quebec call Alimentation Couche-Tard: http://en.wikipedia.org/wiki/Mac%27s_Convenience_Stores (http://en.wikipedia.org/wiki/Mac%27s_Convenience_Stores)

You can also find some Canadian banks on the STEX (RBC, TD Bank, CIBC, Bank of Montreal, Scotia Bank etc.) for small cities. But I don't want to be suspected of Canadian imperialism towards the colonization of 3RR...
Fabien


EDITI pretty much figured that any chain establishment in 3RR would just as likely be Canadian as from the 'States.  Banks are a really good suggestion- U.S. there's probably Wells Fargo and maybe KeyBank

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F8610%2Fkeybanklogo.png&hash=a1df8ba320d10e1ee14899273b6ad933b83306ca)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F7201%2Fwellsfargologo.png&hash=02ec8a5955de77c0125330817a69d77468af2339)

up in those parts- doesn't Scotia Bank

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F4871%2Fscotiabanklogo.png&hash=f9fe1f80ccc9710299b21d3cbdf5a66ded8e93f0)

have branches in all the provinces?- I remember seeing them in Yukon
. -DE



Title: Re: Three Rivers Region
Post by: Ryan B. on March 29, 2010, 01:38:06 PM
As far as banks that may be prevalent in 3RR, there's M&T, HSBC, First Niagara (just kidding), Wells Fargo . . . and that's just a starter.
Title: Re: Three Rivers Region
Post by: bakerton on March 29, 2010, 04:18:46 PM
I just can't believe that this is coming along quite well. Collabration is a big reality and I am waiting nice and patient for mine. I gotta stop lurking and post more often. I guess lurking can overstay and it got to go home now. Heather is very luck to be in Mississippi with 70's and I will be getting 70's by Wednesday here in South East Wisconsin. On a side note, my current region I am playing on SC4 is Northeast corner of 3RR and the wierd thing is my quad for collabration is part of my region. I haven't develope it yet. I thought I point it out. Keep it all rolling David. Your 3RR regular from Kenosha, Wisconsin USA, Bakerton (JKB)
Title: Re: Three Rivers Region
Post by: BigSlark on March 29, 2010, 07:00:44 PM
I rather like the ring of "Grand Lake Brewing of Aurora, Ltd." Their water comes from the cold, clear depths of Grand Lake, grain from the prairies of 3RR, and they import the finest English and German hops for their brews.

Founded in 1891 by brothers-in-law David Yuengling III and Anton Busch, Jr. (descended and similar to very real characters in the 19th century beer industry, I might add) who were asked by their families to not set up breweries in the United States. Dejected, they found their way to Three Rivers, married twins from Aurora, and decided that they should start a brewery, as they didn't really know how to do much else.

After sampling the waters of Grand Lake and realizing that vast amounts of high-quality barley were available locally, their settled on a neutral name for their product, hoping that their prominent family members wouldn't find out about their new venture. Their blonde ale, Northern Peaks Ale, and stout, Mount Elbert Stout, was made in the summer and during winter they produced Beaver Dam Marzen and Old Bear Bock. The new breweries products were well loved across 3RR, the North Woods, and Canadian Prairies, so much so that a tavern owner in Superior, Wisconsin took a barrel of Golden Peaks Ale to the Exposition Universelle of Paris in 1900. Needless to say, this hidden brew from Aurora, Three Rivers won the "Grand Prix de Bière" and became an international sensation, beating out much more highly regarded Belgian, Bavarian, and English breweries. Despite the anger of Yuengling and Busch's families, they were expanded their operations with a huge new brick brewery just north of downtown Aurora in 1905, allowing them to produce an unprecedented 1 million barrels a year.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.destination360.com%2Fnorth-america%2Fus%2Fmissouri%2Fimages%2Fs%2Fbudweiser-exterior.jpg&hash=5cad6f76b735b3fc8b8e2ee0323be4c75d2cc120)
1905 Brewery in Aurora

Grand Lake Brewery is still going strong, its had several additions since 1905 and Grand Lake Brewing of Aurora, Ltd. now produces 12 million barrels of beer a year that is shipped around the world. They have shoved off corporate takeover attempts for decades, the descendants of Yuengling and Busch still own and operate the firm. Their beer is held in the highest regard by all citizens of 3RR and is one of their proudest exports.
Title: Re: Three Rivers Region
Post by: superhands on March 29, 2010, 07:32:48 PM
I'd  pass on the opportunity to try Ships Green Ale if I was you... :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fships.jpg&hash=a881eacd908cd56106d357a987d7b0da7a7c8478)

the TR-CWA (country women's association) have found it makes a nice salad dressing though.

-Dave
Title: Re: Three Rivers Region
Post by: dedgren on March 29, 2010, 11:48:31 PM
Inspired by Dave (superhands) and based on Kevin's (BigSlark) excellent backstory, I spent an hour or so this evening making beer labels.

The Grand Lake Brewing Company, or G.L.B.C., as some advertising nitwit persuaded the board to rename the business in the 80s (it has since been changed back) has, over the years, brewed everything from the cheapest canned suds

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F693%2Fgoldenpheasantale100329.png&hash=6637c93d49c5343f43bf9e5db8b88b06850ee6e5)

to award-winning ales the lineage of which dates back over 100 years,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg709.imageshack.us%2Fimg709%2F7251%2Fglbcgoldmedalale100329.png&hash=2ce1af51c6daf862c15829155737ae2f8b309421)

and a little bit of everything in between.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F199%2Fbockbeer100329.png&hash=7f215d44bfb4ef3311818f52d378c9920da4ab83)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F8194%2Fgrandriverpaleale100329.png&hash=86a6e9a45747ff22dde1d86f31ce37c72163dbf9)

I can't do much better than Kevin's company history- I'll revise it a bit when I do his quad, because of course he managed to be assigned the one where GLBC Grand Lake Brewery Company's brewery is located.  That looks like a pretty good match, I'd say.

Well, we've all been a bit

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F1360%2Fbeernutslogo.png&hash=72a0fe7663a84b7e4d9f835e4e04b85f62e3dbe5)

here today.  I've been distracted by having to prep for a trial tomorrow in a case where I was notified last night the settlement had fallen apart in.  So Joan's backstory compilation (yes, Matt (threestooges), you were right once again, my friend) and the third quad...

...who will it be? who will it be?

...will have to wait just a bit longer.

Later.


David

587208



Title: Re: Three Rivers Region
Post by: joelyboy911 on March 30, 2010, 02:03:47 AM

I recognise this one...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg709.imageshack.us%2Fimg709%2F7251%2Fglbcgoldmedalale100329.png&hash=2ce1af51c6daf862c15829155737ae2f8b309421) (http://en.wikipedia.org/wiki/Speight's)

...almost looks like a bit of Kiwiana in 3RR.
Title: Re: Three Rivers Region
Post by: ecoba on March 30, 2010, 04:51:09 AM
Hmm... some very interesting branding going on here. Are these all going to be BATed and put on the 3RREX, David?

And, yes Silvio, I did mean 10,000 replies. :D

Ethan
Title: Re: Three Rivers Region
Post by: adroman on March 30, 2010, 05:34:12 AM

Wow, some seriously impressive collaboration around here, David!  :thumbsup:

I'm anticipating quite a show when things come back together. I like the idea of personal brand names, I have a Supermarket in the works at the moment, would you be interested in the IGA version of it? I'm already doing it because we have IGA downunder, and I guess I could do a few of your other brands as well. Let me know what you think, it's as easy as changing names in the end.  :)

Looking forward to more,
Adrian.
Title: Re: Three Rivers Region
Post by: Korot on March 30, 2010, 12:05:10 PM
Quote from: DedgrenOnly 3,999 more posts to go!

No matter how much I'd enjoy it if we were able to do about 4000 posts/month, but to reach 10.000, it really only takes less than 400.

And I also see that finally the collaboration project has begun? It would be about time, I think a lot around here thought that it would never happen. It has taken some time, but finally here it is. I guess good things come to those who wait.

Regards,
Korot
Title: Re: Three Rivers Region
Post by: superhands on March 30, 2010, 05:37:59 PM
ahhh......  my thirst has been drowned :P

excellent back story btw Kevin.

-Dave
Title: Re: Three Rivers Region
Post by: Ryan B. on March 30, 2010, 10:48:17 PM
David & John - good news from Western New York tonight!

Due to the fact that the library where I work is closed on Wednesdays, I have finished the route & guide signs for Diddicks-SW.

A thumbnail is below - click for full resolution!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F3678%2Fdiddicksswprimaries.th.png&hash=8535b9b5dba15d324d64d42a7315876d3b9cc677) (http://img140.imageshack.us/i/diddicksswprimaries.png/)

The SC4Model files are attached in a ZIP file below.
Title: Re: Three Rivers Region
Post by: Darmok on March 31, 2010, 06:52:09 PM
To David
Hey David, you bestowed me a great honor with this first quad....
Give me some time to reorganize my SC4 plugin (I must admit to be out of touch with the game since nov or dec 2009...)
so some work and downloads are in order I guess
If I have any problems I'll email you
Now where is the game CD????
;)


Ryan, great work with the signs.
I'll have to remove the rust on my SC4 skills.... didn't play for several months... blame it on my guitar I guess..
Now I'll have to dig in.
Thanks again Ryan


EDITWhew, John- I was getting worried...  Yep!  We're there. -DE
Title: Re: Three Rivers Region
Post by: dedgren on April 01, 2010, 12:59:14 PM
Back to another busy week.

I'll put Joan's (Jmouse) quad topo and the backstory up tonight, but here's the third quad teaser for you to guess.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F329%2Fthirdquadteaser.png&hash=3608201aab847888119d325b3f5426360df23257)

Later.


David

588809
Title: Re: Three Rivers Region
Post by: JoeST on April 01, 2010, 02:13:38 PM
I believe Lone Peak is in Rayden's quad?

*sneaks out again*

Joe
Title: Re: Three Rivers Region
Post by: dedgren on April 04, 2010, 03:40:05 PM
As I work on a couple of last-minute things today to get quads out the door, here's another piece of the backstory, this time about 3RR's military and police forces.  It was originally posted [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg89841#msg89841) on (US) Veteran's Day, November 11, 2007, in honor of our great friends Jeff (kalanc69), meinhosen and all the other 3RR Regulars* out there who serve their country, wherever that might be, in the armed forces.

QuoteMilitary and Police Forces

Three Rivers Region's military and regional police forces are under the Department of Regional Protection ("3RRDRP").  The 3RRDRP is the most recently created executive agency of the region's government, combining the formerly independent branch 3RR Marine Assault Force with the 3RR Trooper Department.  The command structure has been unified and civilianized down through the equivalent of brigade level.  Here, the troopers, which provide regional land-based law enforcement and related security and investigative services, serve under the 1st and 2nd Trooper Battalions, each commanded by a Colonel.  The marines serve under the 1st (Hotham Inlet), 2nd (Grand Lake and River), 3rd (Barrett Lake and Wind River), and 4th (Cold Lake and River) Battalions, notionally of the 297th Regiment, and these units are commanded by Captains.  These ranks, for international protocol purposes, are considered the equivalent of a U.S. Lieutenant Colonel or Canadian Commander.  The Director of the 3RRDRP is considered equivalent to a U.S. and Canadian Lieutenant ("two-star") General.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F2550%2Ftrooperandspeederap3.jpg&hash=242d7ef3819f4d1ae9a558738d5abf197543b656)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F323%2Fcoldlakepatrol02tc3.jpg&hash=d76e2b590d33997747333ffcbd5011c0dc75e1b5)

Historical Background.  As has been noted elsewhere, Three Rivers Region has a strong tradition of non-involvement in the affairs of other nations- a stance evidenced by the national motto, "Vos mens vestri res quod nos mos mens nostrum res," which loosely translates as, "You mind your business and we'll mind ours."  The region has never committed troops to a conflict outside its borders, although it does have a long history of close cooperation with the armed forces of both the United States and Canada.  The region has been a member since the 1950s of the North American Air Defense Command ("NORAD") and had U.S. Nike-Hercules air defense missiles stationed at the tip of Iron Hook Cape into the 1970s.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F2561%2Fnikeherconlauncherbd6.jpg&hash=5c17eb2a52c6144a430d6d5fc94689233f88fdae)

It is also one of only two North American sources of the key national defense mineral upsidasium [linkie] (http://en.wikipedia.org/wiki/Upsidaisium), and rumors linger of Top Secret projects that are still ongoing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F6684%2Fupsidasiumqa7.jpg&hash=6981db718252db4eaedffb8827541ce43ce184a5)

In pre-independence days, the doughty citizens of Pineshore, who perceived that any attack on the fledgling region would most likely come from the road south out towards Duluth, built the earthen works of Fort Defiance to guard a critical ford over a creek just a short ways from the current city center of Richwood.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F9697%2Ffortdefiancemapka8.png&hash=4695e512553bb640d1ed73f36330f5443e56da81)

The earth berms were topped with wooden palisades, which are long gone.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F5563%2Ffortdefiance01id3.jpg&hash=2add2d7599cc39db4ba5e040a33d71d70b64c2b3)

The area is today preserved in a Richwood city park.  A few of the original cannons remain.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F5626%2Ffortdefiancecannonssl7.jpg&hash=bcf9c3ab8a1130ee2cfc1d6a14b407c1eb304ae0)

There is no record that the fort or its cannons were ever used in connection with any hostilities, and they were likely abandoned by the 1850s.

As Pineshore grew quickly around the time the Duluth, Winnipeg & Western tracks reached the city, an area just north of the mouth of Ship Creek was being developed as an arsenal.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F7743%2Fgrandriverarsenalbwwv1.png&hash=53cd6ad6e014198856581839ff1b867e0352cf07)

The forces that quickly became known as the 3RR Marines were based here under their first commander, Captain J. Kalanc.  From the Grand River Arsenal and later local armories, Kalanc and his men could deploy incredibly quickly in their 28 foot/8.5 meter "assault canoes," and could arrive in the furthest reaches of the region usually by the next day.  Smaller canoes allowed force projection up even the smallest of 3RR's streams.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F7581%2Fmarinecanoeassaultforceey7.jpg&hash=1228c459248cf7b02661a4f3981b4f8609c9e08d)

After freeze-up, the canoes were replaced with snowshoes and sledges.  The average marine was a man to be reckoned with.  An early motto of the 3RR Marines was "Canoes at the ready, Sir!"  For some unknown reason by the late 1800s this was replaced by the official motto "Aqua Velva!"

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F6219%2Fmafsealml7.png&hash=c3aebb2c2dda2947830ed41258057473a08d7597)

These words, of course, were the inspiration for the eponymously-named popular after shave product [linkie] (http://en.wikipedia.org/wiki/Aqua_Velva) of the 1900s.

The Grand River Arsenal, shown here in a postcard dating from about 1890,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F1807%2Fgrandriverarsenal1887xb6.jpg&hash=c3e08896a59bfa00f43b64e6e7c32c4fc96001c1)

produced a substantial number of cannons, some heavy but most light, for use in fixed regional defense works.  One of the most significant of these was the redoubt on North Head, which is located on High Island at the mouth of the Grand River.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F5213%2Fnorthheadns3.jpg&hash=5a93232a4bb8bb324a400f9445b81203e6ac3c47)

This great sandstone bluff commands a sweeping view of the West Channel and the City of Pineshore, which was not lost on the region's military planners.  Batteries of howitzer cannon were emplaced on the top of the cliffs, ready to direct devastating fire down on any attacking force.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F589%2Fnorthheadcannon01ag2.jpg&hash=3620bfce82608813ae2ea915572b4888ded8abe1)

To guard against attack on the batteries from the south across the island, abatis and gun positions were established.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F905%2Fnorthheadcannon02ay1.jpg&hash=3c92df0f13dfdece45b9624361598e50458c121e)

Like Fort Defiance, these weapons were never called upon.  By 1910, the High Island batteries were all but forgotten.  The world was headed to war far away, and Three Rivers Region, while quietly supporting the efforts of the allies, enjoyed continued peace at home.  The Grand River Arsenal closed in 1919 and the buildings on it were largely destroyed in the Great Fire of 1934.  The land remained in public hands, lying vacant until the 1970s when construction began on the government center and office complex that now occupies most of it.

The 3RR Marines command moved to Camp Meinhosen, which was a former training area lying to the northwest of the site of the arsenal on the north shore of Lake Evendim.  A handsome headquarters building was constructed along with a large parade ground.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F2876%2Fhqcampmeinhosenhd6.jpg&hash=366e9d6559c17221b3474348cf961032c8660504)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F7681%2Fcampmeinhosenceremonialsu4.jpg&hash=ecf029785c2e4b154210b1d3824c21141ad90835)

Many relics from the Grand River Arsenal found their way there as well.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F7660%2Fcampmeinhosenlongcannonao2.jpg&hash=3090489da4c6606518c3f2baa82a051487639628)

The days of the "assault canoe" seemed long forgotten.  Most of Camp Meinhosen was converted over to Three Rivers Region University after World War II, and the marines by the 1980s seemed fated to become an anachronism- a relic of another time.  Enlistments dwindled, and morale suffered greatly.

The Three Rivers Region Troopers, by contrast, had grown by that time from a small force established in 1937 to patrol the region's rural highways into a full-service police agency that combined the criminal investigative function of agencies such as the U. S. Federal Bureau of Investigation, the special police services of the United States Marshals, and a host of other law enforcement activities such as highway and border patrol.  The multitude of missions meant that each trooper was often significantly overworked and had to deal with many conflicting priorities.  The end result was much the same as the situation suffered by the marines: low morale and job dissatisfaction.

Current Status.  In 1987, the marines and the troopers were reorganized together along current lines.  A number of what had previously been 3RR Trooper missions were transferred to the marines and a single command structure down to battalion level was implemented.  The elimination of redundant functions and organizational structure provided substantial cost savings, which the newly created Department of Regional Protection was permitted to use for increased training, pay and benefits.  As of 2007, department operations were organized as follows.


[tabular type=1]
[row] [head] [/head] [head] [/head] [head] [/head] [/row]
[row] [head colspan=3]
Department of Regional Protection
[/head] [/row]
[row] [head]
3RR Marines
[/head] [head]
Joint
[/head] [head]
3RR Troopers
[/head] [/row]

[row] [data]
Lake and Waterway Patrol
Water Safety
Port Security
Border Patrol
Counterterrorism





[/data] [data]
Command and Control
Administrative Services
3RR Bureau of Investigation
Air Operations
Civil Defense
Drug Interdiction
Search and Rescue
Logistical Support
Training
Maintenance
[/data] [data]
Rural Law Enforcement
Highway Patrol
Motor Vehicle Safety
Marshal Service






[/data] [/row]
[/tabular]

As noted, the 3RR Troopers are organized into two battalions.  The 1st Battalion is responsible for the area west and south of the Cold River and west of the Grand River and Hotham Inlet and is headquartered at Falls City.  The 2nd Battalion is responsible for the area north and east of the Cold River and Hotham Inlet and east of Grand River, and including Pratt and High Islands.  It is headquartered at East Pineshore.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F240%2Fhelicopteropsum2.jpg&hash=80ebf32fc1eedaf057624eaa1f42b1dd8b0b1ef6)

Individual Trooper units are called posts, and they are located as follows.


[tabular type=1]
[row] [head] [/head] [head] [/head] [/row]
[row] [head colspan=2]
3RR Troopers
[/head] [/row]
[row] [head]
1st Battalion
[/head] [head]
2nd Battalion
[/head] [/row]

[row] [data]
Falls City (HQ)
Baudette
Boissevain
Ellsworth
Fox Rapids
Montgomery
Whitehall

[/data] [data]
East Pineshore (HQ)
Ellisport
Rushford
Truman
Warren
Willoughby
Wolf Lake
Wood Ridge
[/data] [/row]
[/tabular]

The 3RR Marines are organized into four battalions.  The 1/297th Battalion's area of operations is responsible for Hotham Inlet and its tributary rivers and streams less the Grand and Wind Rivers, and the battalion headquarters is at East Pineshore.  The 2/297th Battalion's area of operations is Grand Lake and Grand River and its tributaries less the Cold River, and its headquarters is at Aurora.  The 3/297th Battalion's area of operations is Cold Lake and Cold River and its tributaries, and its headquarters is at Brooks Ferry.  The 4/297th Battalion's area of operations is Wind Lake and Wind River and its tributaries, and its headquarters is at Highland.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F7672%2Fcoldlakepatrolfj7.jpg&hash=9a6cbb33b2e68a23261369ea9697bb356973ae63)

Marine battalions are made up of one or more companies, and they are based at installations called armories as follows.


[tabular type=1]
[row] [head] [/head] [head] [/head] [head] [/head] [head] [/head] [/row]
[row] [head colspan=4]
3RR Marines
[/head] [/row]
[row] [head]
1/297th
[/head] [head]
2/297th
[/head] [head]
3/297th
[/head] [head]
4/297th
[/head] [/row]

[row] [data]
East Pineshore (HQ)
Portis (A Co)
Independence (B Co)
Des Plaines (C Co)
Avon (D Co)

[/data] [data]
Aurora (HQ and A Co)
Grand Valley (B Co)
Loon Lake (C Co)
Weaver (D Co)

[/data] [data]
Brooks Ferry (HQ and A Co)
Meriden (B Co)
Marchand (C Co)
Ottawa (D Co)

[/data] [data]
Highland (HQ and A Co)
Boissevain (B Co)
Harwell (C Co)


[/data] [/row]
[/tabular]

The armories range from basic and utilitarian, as at Ottawa,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg128.imageshack.us%2Fimg128%2F7825%2F3297tharmorytd1.jpg&hash=a647c2cf86f4c1a5692b88d57b18ff7191f12031)

to substantial and historic.  This is the armory at Aurora.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F5986%2Fauroraarmoryyj1.jpg&hash=b0764dd9471ac0e0d09c95271d089a392bc1269a)

Again, a far cry from the days of the assault canoe.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F3677%2Fpatrolboatssw1.jpg&hash=6b28cb88298f2c434c79a69748875fbfad9051db)

As a final note, in 2008 the Department of Regional Protection will move its offices and staff from Camp Meinhosen to a new regional training center under construction just outside of Haypoint.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F5474%2Fhaypointarmorycenterqk4.jpg&hash=3d789b8c73a9f438c41d661b844e57c3bef39ece)

"Son of Meinhosen," as the area and associated facility is currently informally referred to, is expected to be dedicated next summer.

I'll update that, of course.  The DRP facility outside Haypoint was completed and occupied on schedule, and we'll get a closer look at it when we visit that quad.

More later this evening.  I hope everyone has had a nice Easter Sunday.


David

*  A 3RR Regular, of course, is anyone who has ever posted here, or over at 3RR-ST or on the 3RR Blog at least once.

590976


Title: Re: Three Rivers Region
Post by: mightygoose on April 04, 2010, 08:12:15 PM
awesome stuff.
Title: Re: Three Rivers Region
Post by: magee_b on April 04, 2010, 09:28:40 PM
*brushing off the dust on my SC4D account*
Great stuff David! Just spent the last hour going through back pages and getting caught back up. Looks like I picked a great time to stop by!  &apls
Your beer labels that are back a page remind me a bit of a micro-brewery out here in New Brunswick - http://www.picaroons.ca/yippee.asp (http://www.picaroons.ca/yippee.asp) Picaroons makes a great beer and a great label, but those 3RR brands have me itching to try a Grand River Pale Ale sometime :thumbsup:
Title: Re: Three Rivers Region
Post by: CabraBuitre on April 04, 2010, 10:26:42 PM
Ah, the backstory... what memories!
Title: Re: Three Rivers Region
Post by: dedgren on April 04, 2010, 11:26:30 PM
So, here's Joan's (Jmouse) quad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F9234%2Fpineconeatlaslocatermap.png&hash=804b6fac4e1f13198711f80908db5516f2ead596)

Our great friend has a mainly undeveloped corner of 3RR with a nice regional park and a mysterious abandoned military site.  Here's the topo.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F5023%2F238finalquadcollaborati.png&hash=f9734e31d3ca643c88734ba83817595db9340114)

We've seen a few pics over the years.  There's The Haystack.


[tabular][row][data][/data][/row][/tabular]

The Haystack in 1937.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F9606%2Fviewofhaystackroc01kdj3.png&hash=841e875fe19bb51acbe7f21880809c4416e4500e)

A pic taken from the west the year before the Big Burn.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F2217%2Fthehaystackslide100405b.png&hash=0539dc5ca43fdad67a53e53beb6846d5d3f67600)

As it appears today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg541.imageshack.us%2Fimg541%2F6210%2Fthehaystackpic100405.png&hash=d297ac7dad4b0628e9e63e0c7bfed9b3b7228856)

Haystack Creek.

[tabular][row][data][/data][/row][/tabular]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F3001%2Fhatstackcreekpic100405.png&hash=4a3317d822689ce1650c96535f56d2a4b2c94694)

Nike Site Point.

[tabular][row][data][/data][/row][/tabular]

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F9185%2Fnikesitepointpic100405a.png&hash=bee4f8781df46a20bf49a4bef9e7f987ee63fb42)

...posting as I go at 10:25 a.m. AST on the 5th- check back if you're seeing this message.

591153



Title: Re: Three Rivers Region
Post by: Jmouse on April 05, 2010, 08:08:31 PM
It's beautiful, David! What a pleasure it will be to finally work on it. Will there be a time limit on finishing up? I work rather slowly - it's the curse all perfectionists are afflicted with! :)

Later...
Joan
Title: Re: Three Rivers Region
Post by: Unkles27 on April 06, 2010, 11:21:46 PM
So much fun seeing everything starting to come together!
Title: Re: Three Rivers Region
Post by: dedgren on April 07, 2010, 09:22:02 AM
Big earthquake a minute ago...

UPDATE:  Yep.  Almost a 5 mag, pretty much right under my house.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F9255%2Fearthquake100407a.png&hash=9f6eaad1e181f0763a8fa2e8ef02db9a1c697f46)


David

593206
Title: Re: Three Rivers Region
Post by: JoeST on April 07, 2010, 11:14:21 AM
I hope you're all aright after that earthquake David. Its great to see everything finally taking off, wouldnt want it to be hampered by mere plate tectonics :S :D

Joe
Title: Re: Three Rivers Region
Post by: ldvger on April 07, 2010, 12:55:45 PM
Whole lotta shakin' goin' on!  When I read your post David, it reminded me that I had a dream about an earthquake while I was sleeping this morning (Wednesday).  I don't know what time it was when I was dreaming this, but I'm pretty sure it was after 7 am and before 9 am, when I got up.

I seem to be semi tuned in to (relatively) nearby earthquake activity.  Remember the World Series earthquake in San Francisco back in, what was it, 1989?  I was living in Mt. Vernon, WA at the time, about 60 miles north of Seattle and at the time of the SF quake had been enjoying an afternoon snooze.  I woke up very abruptly with a strong sense that something was just not quite right with the world.  I got out of bed and looked out my windows to see if I could see anything obvious...a fire, a storm, a car wreck.  But sleepy little Mt. Vernon was just basking in it's usual way, nothing special going on, no neighbors making noise.  But the feeling persisted, so I turned on the radio and started spinning the dial looking for news.  All I got was talk and music, so I finally turned on the TV.  I had the channel on whatever one was broadcasting the World Series and that's how I learned there had just been a major quake in SF...the game announcers were still in the stands and on the air talking about it.  And I knew immediately that the quake was what woke me up, 1000 miles distant. 

Pretty wierd, huh?

Hope you folks came through without any damage, but really, by west coast US standards, a 5.0 isn't all that huge.  It's the 7+ ones that really grab our attention...

Lora/LD
Title: Re: Three Rivers Region
Post by: Ryan B. on April 07, 2010, 03:13:18 PM
I would ask "What's shakin'", but it appears Wasilla is what's shakin'.

More rough news from my neck of the woods - I posted this on the hockey message board that I frequent:

Quote from: meThis past Friday afternoon, a house on Platten Road between Lyndonville & Waterport was leveled by an explosion. Three people were inside the house at the time; two were hospitalized, treated, and released. I graduated with one of the two and am still friends with both.

The third, the previous two's father, was in the basement at the time of the explosion. He had smelled propane, and went downstairs to check it out. He was MercyFlighted to Strong Memorial in Rochester.

He passed away this afternoon.

Thoughts & prayers to the Broadwell family.

:'(
Title: Re: Three Rivers Region
Post by: threestooges on April 07, 2010, 08:25:15 PM
Seems like the Ring of Fire has been busy these days David. Hope everything (and everyone) is ok up your way.

Sorry to hear about your loss up there Ryan, and their loss as well. May he rest in peace.
-Matt
Title: Re: Three Rivers Region
Post by: scott1964 on April 07, 2010, 09:26:26 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fbestsmileys.com%2Fpeeping%2F7.gif&hash=274587e05e579d23c7282dcd66e967307c22cb7e)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fbestsmileys.com%2Fpeeping%2F5.gif&hash=dadad8db52f6945760ec8f2a9026da0e20556f60)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fbestsmileys.com%2Fwaving%2F5.gif&hash=a4ea70b3d7b4161b37ffa127202a037d090f9f86)
Title: Re: Three Rivers Region
Post by: dedgren on April 07, 2010, 10:10:49 PM
04-06-10

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F1918%2Fholygrail100407.png&hash=d8bfc6243059a4d9b470ab8976b6574dcf400ecd)

1.  Unzip the files at the bottom of this post into your "load last" file in your My Documents SimCity 4 directory.

2.  Start SC4 and load a city.

3.  Pause your game in the game month of September (09).

4.  Plop a couple of the "Test Seasonal Trees" from your mayor mode flora submenu.

5.  Sit down and swallow any beverage that might be in your mouth (this step is very important- don't say I didn't warn you)

6.  Unpause the game.

7.  Watch and marvel...

Huge accolades to Vladimir (Vil) and Andreas, who took this one into the end zone with major assists from Brian (c.p. aka cycledogg), jeronij, Adam (ennedi) and Chris (chrisadams3997).  And we wouldn't be here if it wasn't for Lora (ldvger), whose ever inquiring mind led to Andreas taking the look that led to the comment... well, you know how this stuff goes.

This is true bleeding edge... there might be additional tweaks.  If you notice anything funny after using them, like your monitor melting, let me know here.


David

593569
Title: Re: Three Rivers Region
Post by: mightygoose on April 07, 2010, 11:49:16 PM
i see this but i cant test this for a full 8 hours.... i assume you have animated tree props with leaves falling?
Title: Re: Three Rivers Region
Post by: dedgren on April 08, 2010, 12:23:58 AM
Let's look at some aspens.

January
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F4297%2Fjanfebaspens100407.jpg&hash=3cf2c21f99fc0d79cd7a0f3609dccc8b56ecef55)

February
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F4297%2Fjanfebaspens100407.jpg&hash=3cf2c21f99fc0d79cd7a0f3609dccc8b56ecef55)

March
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F4835%2Fmaraspens100407.jpg&hash=63b3a26bf6d2a091f025706d93aeaf9bb0279302)

April
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F739%2Fapraspens100407.jpg&hash=bb9fd3d9c36b18fe985ee8954dc206c72106454d)

May
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F8097%2Fmayaspens100407.jpg&hash=4c54a2d0c0ce160e5d5954a04782784d4baaed36)

June
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F8097%2Fmayaspens100407.jpg&hash=4c54a2d0c0ce160e5d5954a04782784d4baaed36)

July
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F8097%2Fmayaspens100407.jpg&hash=4c54a2d0c0ce160e5d5954a04782784d4baaed36)

August
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F6723%2Faugaspens100407.jpg&hash=9f703837d1f79fd051b11b70d2d3e5eb644889ac)

September
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F6551%2Fsepaspens100407.jpg&hash=e6cadd56d158e8e60ec9c4993bf6bf2f314cc0c6)

October
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F8431%2Foctaspens100407.jpg&hash=be06677f48db38c06942bb209275975621a10313)

November
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F6292%2Fnovaspens100407.jpg&hash=166672c9679d5a95987eb58bd0aecde3337aad95)

December

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F1300%2Fdecaspens100407.jpg&hash=63ed9dcddd7fb7643cd5f1e31baeff6602c94936)

Any questions?

That's without tweaking anything, folks.


David

593666

Title: Re: Three Rivers Region
Post by: kassarc16 on April 08, 2010, 12:57:43 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv289%2Fabnormalmembrane%2Fclap.gif&hash=52c5d8d1ca6cd66c0d04026b5e356fb8cc470d4b)

That is all.....
Title: Re: Three Rivers Region
Post by: thingfishs on April 08, 2010, 03:33:42 AM
holy crap!
I was very skeptical reading this post, but I did as instructed, planted a whole mass of them, then on the first day of the new year BAM!! they ALL changed AT ONCE. Big ups to the whole team behind this completely unexpected and thought impossible breakthrough.
&apls &apls &apls &apls

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Femoticons2.yolasite.com%2Fresources%2Fchampis2.gif&hash=46e74c052c1c9d3f9066bbac9aee12f48a6e0373)

that is so cool... I look forward to the "technology" being freely available
Title: Re: Three Rivers Region
Post by: FrankU on April 08, 2010, 03:43:41 AM
So these are ploppable single props that change overtime?
Fantastic work!
Title: Re: Three Rivers Region
Post by: thingfishs on April 08, 2010, 03:45:20 AM
there are already ploppable props that change over time but you can't get them to all change at once (so simulating seasons is impossible) That is until now...  ;D ;D
Title: Re: Three Rivers Region
Post by: FrankU on April 08, 2010, 03:53:56 AM
Ah, so it's not the changing, but hte timing of the changing that is the great feature here?
I admit that I am a bit ignorant in this respect. A while ago I experimented with seasonal trees, but I abandoned it because it took a lot of resources and also there were too many trees without seasonal changes. So I would always stay with green trees in winter. I left the whole as it was and at the moment I only work with trees that stay green all year. In fact I don't care about Simcity dates at all whatsoever.

But a beautiful development has the right to be praised, hasn't it?
Title: Re: Three Rivers Region
Post by: rooker1 on April 08, 2010, 04:15:07 AM
Wow....congrats to all involved and thank you for all the hard work.

&apls

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on April 08, 2010, 06:18:39 AM
Solid work, my friends - ten bells to you!

&apls
Title: Re: Three Rivers Region
Post by: turtle on April 08, 2010, 07:10:14 AM
Wauw, that's absolutely amazing!

I look forward to trying them out.

Thanks for this superb addition!

Thomas
Title: Re: Three Rivers Region
Post by: dedgren on April 08, 2010, 11:53:49 AM
So, let's take a look at these...

January
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F9844%2Fnovaprillilypads100408.jpg&hash=61c68178906e14feecac1972fa0022991df63328)

February
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F9844%2Fnovaprillilypads100408.jpg&hash=61c68178906e14feecac1972fa0022991df63328)

March
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F9844%2Fnovaprillilypads100408.jpg&hash=61c68178906e14feecac1972fa0022991df63328)

April
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F9844%2Fnovaprillilypads100408.jpg&hash=61c68178906e14feecac1972fa0022991df63328)

May
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F4173%2Fmaylilypads100408.jpg&hash=559a3adaaa0063241b7b314e5dd30c3c8ce124ca)

June
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F6486%2Fjunlilypads100408.jpg&hash=04f491fa8dd092470257eb0828f16946bad56a2d)

July
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg547.imageshack.us%2Fimg547%2F782%2Fjulauglilypads100408.jpg&hash=3aad185d63741e0622fe9e88123e63a372b1b35c)

August
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg547.imageshack.us%2Fimg547%2F782%2Fjulauglilypads100408.jpg&hash=3aad185d63741e0622fe9e88123e63a372b1b35c)

September
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F7681%2Fseplilypads100408.jpg&hash=ba244cb7216b36062fb2c5fd76b201dbb4cf370f)

October
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F6895%2Foctlilypads100408.jpg&hash=600ced831b7d8813d9dffaab7478a7e7911c7488)

November
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F9844%2Fnovaprillilypads100408.jpg&hash=61c68178906e14feecac1972fa0022991df63328)

December

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F9844%2Fnovaprillilypads100408.jpg&hash=61c68178906e14feecac1972fa0022991df63328)

Sorry about the nuclear blue water [linkie] (http://en.wikipedia.org/wiki/Cherenkov_radiation)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F5291%2Fnuclearwater100408.jpg&hash=0056f83244c5728a738c741e18ed5a7f0dc8a724)

my testbench quad plugins folder doesn't have anything in it but default stuff, a few necessary enhancements (the extra cheats DLL, for example) and whatever I'm working on at the moment.

Here's the menu shot.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F4316%2Fmenulilypads100408.jpg&hash=1e5bb3481139e3c0e658a5320b2826cecfd5da02)

This was really timely, as it allows me to send out collaboration quads in the form I originally intended.  I won't say we waited three years for this to happen, but you might take note of the coincidence... just sayin'.

* * *

The possibilities of this technology are endless.  Autumn leaves and duff, seasonal flowers, tall grasses on the verges of summer fields... you name it.  Make me some suggestions- if there's a BAT model out there, it can be done.

The lilypads are attached to this post.  Enjoy!


David

594042
Title: Re: Three Rivers Region
Post by: rooker1 on April 08, 2010, 12:14:01 PM
You are just going to go crazy now, aren't you David? ::)

Robin &apls
Title: Re: Three Rivers Region
Post by: JoeST on April 08, 2010, 12:20:07 PM
Quote from: rooker1 on April 08, 2010, 12:14:01 PM
You are just going to go crazy now, aren't you David? ::)

Robin &apls
going? hehe, he went years ago :p
Title: Re: Three Rivers Region
Post by: threestooges on April 08, 2010, 12:39:27 PM
Nothing wrong with nuclear blue water when you're on the cutting edge of developments. Now we know where you get the energy to get all this stuff done. If you're looking for flora suggestions though, any of Chrisadams' wild flower plops would make excellent seasonal plops.
-Matt
Title: Re: Three Rivers Region
Post by: metarvo on April 08, 2010, 04:23:00 PM
It's another 3RR breakthrough.  Once again, the bar has been raised.  Good work, David and everyone else involved.  :thumbsup:
Title: Re: Three Rivers Region
Post by: Jmouse on April 08, 2010, 10:04:08 PM
Simply amazing! :)

Later...

Joan
Title: Re: Three Rivers Region
Post by: ldvger on April 08, 2010, 11:52:14 PM
Like everyone else, I think this is a fantastic breakthrough and the possibilities do indeed seem to be endless. 

But, I just gotta know what it was I said or wrote that contributed!  Please don't make me search back to find it and guess?  I need to know when I have an idea or thought that works out...I am such a noob when it comes to understanding game mechanics, I am taking wild stabs in the dark more often than not.  So to know what I said or thought that actually steered others down the path to discovery could be very helpful to me in gaining greater understanding of the game. 

Also, explaining, in layman terms (as much as possible), how this breakthrough was achieved...many curious minds would appreciate that, I am sure. 

Lastly, being as how you are on such good terms with Brian (c.p./cycledogg) perhaps you could convince him to unlock the secrets of tree controllers?  I'd love to learn how to mod or create a tree controller!

Oh and...anyone think it may be possible to create seasonal hardwood forests in God Mode rather than Mayor Mode? 

Lora/LD
Title: Re: Three Rivers Region
Post by: Andreas on April 09, 2010, 04:28:40 AM
Lora,

what David meant was your posting about the weather exemplar which might contain the properties for controlling seasonal trees. When I opened SimCity_1.dat for checking this, I stumbled upon the Flora Tuning exemplar, noticing that there was some cycle set to 24 month, which reminded me of one of David's earlier postings that his first seasonal test trees changed their appearance every two years. So I suggested 12 months, but Vladimir (vil) actually found out that you'll have to use 1 month for making the game checking the flora every month and switch to another seasonal model, based on yet another property. Four eyes see more than two, as we say here. :)
Title: Re: Three Rivers Region
Post by: ecoba on April 09, 2010, 04:54:25 AM
Wow, that is some simply amazing work, David. This is really a technological breakthrough :thumbsup:

Great job, my friend.  &apls

Ethan
Title: Re: Three Rivers Region
Post by: io_bg on April 09, 2010, 05:01:06 AM
That's awesome! Looks like I'll have to leave the big city developing for while ;D (and sorry for lurking for sooo long)
Title: Re: Three Rivers Region
Post by: cubby420 on April 09, 2010, 07:05:02 AM
This is really amazing. TY all who contributed for you hard work. Since you asked for suggestions, I'll shoot: I'm a big fan of sorchin's wildflowers - http://www.simtropolis.com/stex/details.cfm?id=17099 (http://www.simtropolis.com/stex/details.cfm?id=17099) and of course any of chrisadams beautiful flora. Again thank you. Your work is well appreciated.  &apls
Title: Re: Three Rivers Region
Post by: kimcar on April 09, 2010, 07:51:50 AM
 &apls &apls You always have great idea , and this one do not be an exeption . Great one David :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on April 09, 2010, 10:00:00 PM
Haven't you always hated stuff like winter camping in SC4?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F1548%2Fwintercamping100409.jpg&hash=37d776e0433cdf0431df34d3392593c3b3e8d773)

Now you don't have to.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F1209%2Fnowintercamping100409.jpg&hash=09fe7b7bb5b09aefe1b1f6b29584130cfd3955f4)

Pics at 11:00.

* * *

OK, now it's 11:00 p.m. (AST/GMT-9) and I'm back.  I must have baffled everyone with my reference to winter camping...

Here's the issue.  The way we've played the game the last seven years, we were more or less stuck with summer trees and stuff in the fall and winter.  Someone would do a great winter resort BAT, and just down the street would be a home with a flowering lilac tree and folks in the pool.  Always drove me nuts.

Same deal with campgrounds.  John (Pegasus) has done some nice camping stuff as part of his MTP set.  It just doesn't work for me in game December, though.  Not everyone lives in Florida or Southern California (or Equitorial Guinea, for that matter- I'm going with what I know).

So, here's a tent in a grove of aspens.  Been there, done that.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F9818%2Fcampingseason100409.jpg&hash=c63d73fbe66d5fba72908a138534865d39b202c7)

By fall, though, the temps have dropped into the low 40s (~5 C) at night, and the campers should be packed up and gone...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg532.imageshack.us%2Fimg532%2F9459%2Fcampingseason100409fall.jpg&hash=47d11645890ba3d8b982eb8c01a8fe55c03c4c13)

...and, by gosh, they are.  Winter- the chain's long been locked across the campground entrance, and the tent's folded in the attic or crawl space.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F2631%2Fcampingseason100409wint.jpg&hash=99f995b1c1cf81789a80210a5a3d01b8f6bfe32f)

Our friend Silvio (Rayden) has a campground to create for us in Pink SW.  I bet we'll be seeing more of these puppies.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg542.imageshack.us%2Fimg542%2F1749%2Fcampingseason100409menu.jpg&hash=736272fdec6a18a2c9bf95eada0806482047e941)

You can check it out right now by DLing the file at the bottom of this post.  You'll also have to DL John's PEG MTP Mountain Trails REC Pack 1 at ST [linkie] (http://www.simtropolis.com/stex/details.cfm?id=14056) as a dependency, but that's a small price to pay for keeping those former Sim winter campers at home and safe and warm.

Anyone know of any pup tent BATs out there?  Or one of those sherbet green Coleman canvas family tents?


David

595048
Title: Re: Three Rivers Region
Post by: nekseb on April 10, 2010, 12:33:43 AM
If everyone spend some time to think about the possibilities we now have...

Snowman's at Winter, Flowers at Spring, scarecrow at Summer and hay bale at Autumn. And many, many more!

David and all the others who worked on this solution - Thanks for this (and all the other "wonders" in future)!

&apls

EDITHaybales!  Yessssss! -DE
Title: Re: Three Rivers Region
Post by: joelyboy911 on April 10, 2010, 01:07:57 AM
How about ploppable snow. There are a few sets, I think. We could have seasonal snow and a permanent snowline. The other thing is the Southern Hemisphere. There aren't many of us down here, but could we get some stuff that'll do everything +6 months?

Great job David, really great. Keep it up. You're on the cutting edge for sure.
Title: Re: Three Rivers Region
Post by: Glazert on April 10, 2010, 01:45:52 AM
Or how about ploppable water which varied in depth according to the amount of rainfall? You have certainly sparked off all sorts of possibilities.
Title: Re: Three Rivers Region
Post by: turtle on April 10, 2010, 03:12:14 AM
I was thinking about ploppable people. Do they exist? They could be timed as well to fit in areas that are made from MMPs and thus don't hold any residents, or to change clothing with seasons. Or you could plop them on small plazas that don't have any people props. Fx I'm trying to make a central park from MMPs only and it is very empty compared to the very congested avenue right next to it

Great work David, and everybody else involved in this!
Title: Re: Three Rivers Region
Post by: ldvger on April 10, 2010, 11:54:57 AM
David-

Let me know if you find any cool tents...I am looking for teepees.  I want to create Native American villages in my MD, would be cool to find appropriate props/lots.

Some other things that are seasonal: roadside fruit stands, FARM CROPS, iced up lakes/rivers, floods, many weather patterns, sports (does you football arena fill in spring???, baseball in December?).

Think, also, of the many holidays that could be "seasonalized".  Christmas of course comes to mind, but also 4th of July.

Lora/LD
Title: Re: Three Rivers Region
Post by: scott1964 on April 10, 2010, 10:31:54 PM
We need some ice fishing props.  $%Grinno$%

EDITOh, my friend, don't get me started.  I used to live in Kotzebue, Alaska, which is about 30 miles/50 kilometers north of the Arctic Circle.  One year I hooked a sheefish [linkie] (http://en.wikipedia.org/wiki/Inconnu) that was too large to pull through the 12"/30 cm hole I'd bored through the three foot/.9 meter ice on the Hotham Inlet. -DE
Title: Re: Three Rivers Region
Post by: Jmouse on April 11, 2010, 03:39:57 AM
I found some camp-out tents here, David {Link} (http://www.simtropolis.com/stex/details.cfm?id=11051). I believe there are some tepees around somewhere, too, Lora. Just not sure where, though. &mmm Do we have any small camp trailers or RVs? Also, there's a large fire pit, I believe, but what about a small campfire?

Later...

Joan

Just realized I left off the link, but I'll find it ASAP and post it. My apologies. That's what I get for being in a hurry!

EDITThank you, Joan- those look excellent!  Great minds think alike- we need a family campfire pit, hopefully with an "effect" fire.  Wouldn't that be cool?  I can already smell the hot dogs and marshmallows!. -DE
Title: Re: Three Rivers Region
Post by: Exodia the forbidden one on April 11, 2010, 01:29:50 PM
i just had to ask this...
What is the Three rivers region?

is it a project?
is it a big region?
-What is it?

                  Elephun!: &dance

If it's a file, could i have the link? i've been looking for a tight region... ()testing()

EDITWow, that's a heavy-duty nic...  Welcome aboard, my friend.  Ryan (Ryan B.) pretty much summed everything in the next post- if I can be of any assistance at any time let me know. -DE
Title: Re: Three Rivers Region
Post by: Ryan B. on April 11, 2010, 01:43:10 PM
Quote from: Exodia the forbidden one on April 11, 2010, 01:29:50 PM
i just had to ask this...
What is the Three rivers region?

is it a project?
is it a big region?
-What is it?

                  Elephun!: &dance

If it's a file, could i have the link? i've been looking for a tight region... ()testing()

Welcome to 3RR, my friend!  Three Rivers Region is a massive collective effort to develop a realistic fictional region!  While there are (at my count) 484 pages of 3RR, my advice is to read from the beginning and be amazed at the breakthroughs that have happened here.

Good luck, and if you have questions - please don't hesitate to ask any of us!
Title: Re: Three Rivers Region
Post by: BarbyW on April 11, 2010, 01:57:39 PM
Quote from: Jmouse on April 11, 2010, 03:39:57 AM
I found some camp-out tents here, David. I believe there are some tepees around somewhere, too, Lora. Just not sure where, though. &mmm Do we have any small camp trailers or RVs? Also, there's a large fire pit, I believe, but what about a small campfire?

Later...



Joan

There are some tepees in BSC MEGA Props Jen_p Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1259)
Title: Re: Three Rivers Region
Post by: ldvger on April 11, 2010, 09:46:59 PM
BarbyW-

Thanks ever so much for the link to the prop pack, there are 6 gorgeous colorful TeePees (TiPis?) in it, just exactly what I am looking for.  Now I just gotta figure out how to use them, as I have zero idea of how to turn props into lots.  I'm guessing Lot Editor, but am I right?

And I echo Joan's query about campires.  PEG has a large ampitheatre type campfire lot in his Mountain Pack, like what you see in the National Parks where rangers give lectures and stuff, but that's all I've been able to find so far.  That wouldn't really work for a Native American village.  I'm also looking for corrals with horses, but I think I can do the corrals with a fence pack (I think I have a couple) and maybe someone has ploppable horses, as I've seen pigs and cows.

Way cool, thanks again!

Lora/LD
Title: Re: Three Rivers Region
Post by: CasperVg on April 12, 2010, 08:42:18 AM
Quote from: ldvger on April 11, 2010, 09:46:59 PM
Thanks ever so much for the link to the prop pack, there are 6 gorgeous colorful TeePees (TiPis?) in it, just exactly what I am looking for.  Now I just gotta figure out how to use them, as I have zero idea of how to turn props into lots.  I'm guessing Lot Editor, but am I right?

I have made a new prop family out of Jen_P's teepee's and used PIM-X to generate a blank lot with them. I have attached it here and you can edit it to your wish using either Maxis' LE or X-Tool's LE-X.

Feel free to modify  :)

EDITYou are the man, Casper!  It's always great to see your posts here.  I'll credit you with the 600,000th page view while I'm at it. -DE
Title: Re: Three Rivers Region
Post by: FrankU on April 13, 2010, 06:16:49 AM
There should really be much much more prop families. Every time I start Lotting I have this desire for prop families. As you might know I have made some of them myself. And I will probably do more of them but.... time, time, time!
So thanks for the tipies! (or however you spell these things.)
Title: Re: Three Rivers Region
Post by: jestarr on April 13, 2010, 12:57:49 PM
After reading about the coleman tents, I, quickly, whipped this up.  Is it similar to what you had in mind?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2Ftent.jpg&hash=7c4d893790c0c1746b71dd959acfde6fd029352a)

EDITJess, I've seen that one, and it's a great addition.  I'm still looking for a pic of the one I spent two wonderful weeks in the Florida Keys camping with in the late 70s.  It was canvas, had a white top, and two slope-roof rooms on the sides of a taller central area.  I'll keep looking- thanks for the work on the BAT! -DE
Title: Re: Three Rivers Region
Post by: ldvger on April 13, 2010, 01:03:56 PM
I've never tried creating a custom lot, have no idea how to go about it, but have found a couple of tutorials on the subject, so maybe learning a new skill is in my future.  I also found and downloaded some campfire props I found over on ST, so now I have teepees and campfires, so I should be able (theoritically, at least) to create Native American villages. 

I know my teepee quest is OT for this thread, but thanks again for everyone's help!

Lora/LD

EDITIt, my great friend, is not possible to go OT on 3RR.  Not.  Possible. -DE
Title: Re: Three Rivers Region
Post by: Rayden on April 14, 2010, 07:19:52 AM
I also did a quick test with a small tent night lighted. :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F9533%2Ftentday.jpg&hash=0023a1c941a2fece7a20e3273d77e1e4ed0468bd) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F2730%2Ftentnight.jpg&hash=40b51ba8f8314b08f8447aa7c6f0ad26c13aacea)

EDITYou are now the Tent God, Silvio.  You're going to need a bunch of those for that campground.  Has anyone ever done a pop-up pickup truck camper, or better yet one of those VW bus contraptions?. -DE
Title: Re: Three Rivers Region
Post by: jorgevil on April 14, 2010, 07:59:05 AM
hi :),im sorry to post this here... but im new, and i dont know where to put ti. :(
im looking so badly for this region http://ingame.ingame.de/mapbase/index.php?action=file&cid=87&fid=561 for a long time already.the Mittelerde Region 55mb. from Christl.
Could anybody be so nice an help me with this.
where i can download the region...? or how i can contact the author?
thanx
jorge

EDITJorge, welcome to 3RR, and thanks for your post.  I have taken a look, and I am sorry to tell you I have no clue where to find the region you are looking for.  I'm hoping one of our readers will be able to help out. -DE
Title: Re: Three Rivers Region
Post by: girlfromverona on April 14, 2010, 11:23:55 PM
Hey! Belated congrats on making it to 4 years!! Sorry I haven't popped in for a while. RL has been rather hectic and probably won't slow down for a few weeks yet. I'm still very keen to work on the collaboration, though... I also can't wait to see pics from others once they get started.  ;D

EDITMarisa, great to hear from you- we're leaving the light on for 'ya. -DE
Title: Re: Three Rivers Region
Post by: ldvger on April 15, 2010, 10:04:58 PM
David-

This is horribly OT, so my apologies in advance, but do you remember the beta large PW tiles you made a while back?  They show up in the Mayor menu under Utilities/Water in two sizes, 9x12 cells and 3x4 cells. 

I've been making fairly extensive use of the plops in building some large high altitude fresh water lakes in my MD region and LOVE the ease of use these plops provide for covering large areas.  However, I am noticing some oddities and, being as how you are the creator, I thought I'd report back to you the couple of quirks I've noticed.

1.)  On two of the 4 city tiles I have used the plops on, the plops disappear when I rotate my view.  They do not re-appear when I rotate back to the original orientation.

2.)  On the same two city tiles, I cannot bulldoze the plops.  The bulldozer tool seems to act normally, even so far as shaking the screen view and ka-boom sound effects, but the plops don't go away. 

In both cases, I am using only the 9x12 plops.  Both of the city tiles in question are at the far NW corner of my region and I have had some other graphic anomolies in that corner of the region, so it may just be a RAM or graphics card issue on my end.  The plops perform perfectly in the other two city tiles, both located to the game south of the problem tiles. 

I know your plate is full with RL and 3RR collaborations, so I don't expect you to spend time with these issues, but as a "beta tester", I wanted to let you know I perhaps found some bugs. 

Lora/LD

EDITLora, check the dates on those files.  My recollection is that there were "eternal lot" issues with an earlier revision of the 9x12 PW pane.  I'll post a link to a technique that you can use to get rid of the problem.  I'll also repost the current pane, which interestingly enough I have been modifying to make it easier to use in connection with the collaboration quads.  Watch the next couple of posts- I'll get back this in the next day or two. -DE
Title: Re: Three Rivers Region
Post by: dedgren on April 16, 2010, 03:36:11 PM
A crazy week!

A trial each day- actually Tuesday and Wednesday were day one and day two of the same trial, but last weekend seems so far away now it hardly matters.

Anyway, how about an eye candy pic?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F7731%2Feyecandy01100416.jpg&hash=29842bfe560ddcf6b8421ead84afb89e1b8a1b3f)

Those are Gizmo28's great water flora waterlilies [linkie] (http://gizmo.lunarpages.com/index.php) edited to make a "no-flower" variantand then run through Cogeo's excellent SC4 Model Tweaker tool [linkie] (http://sc4devotion.com/forums/index.php?topic=7553.msg316310#msg316310) to make them half-size.  All credit for the original BAT object goes to Gizmo28- I am just a humble technician, not an artist.

So, here's the rest of the story.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F9757%2Feyecandy02100416.jpg&hash=a4e4e3eddf5b2fce5b2858049870b4b3db41368e)

and

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F3210%2Feyecandy03100416.jpg&hash=fdc9dabdbfee0a132e31ca770449561941694934).

So, do these look like they'd be of interest to you?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F9062%2Fwaterlilieswithflowers1.jpg&hash=bdedbc463f75194ba3ec701e75edcbf25c174b56)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F1637%2Fwaterlilieswithnoflower.jpg&hash=d0ee7a14729508c9cec4478eb7e455ec3cd754aa)

I've attached them to the bottom of this post, along with the MODded Flora Tuning Parameters exemplar file you need in order for seasonal ploppables to work.  If you've already installed the FTP file, you only need one.  Please, as well, DL Gizmo28's water flora- it's not really a dependency, but the work is all his (and the other stuff in the file is pretty nifty in any event).

Be thinking, with respect to the above pics, what else should be done to make that scene truly seasonal.  The cattails should turn into a dried bunch of stalks- that's an obvious one and I'm already on it.  How about the RRP grass turning into a brown duff texture in fall and winter?  I know there are more.

So many great comments while I was out of action for a few days- I'll be going back through them and responding shortly.


David

608451
Title: Re: Three Rivers Region
Post by: wes.janson on April 16, 2010, 08:15:48 PM
Bea-u-ti-ful!  &apls
Title: Re: Three Rivers Region
Post by: sim-al2 on April 17, 2010, 06:17:04 AM
Well it would appear that I've missed quite a bit. ::) However, the seasonal tents and lilies look great and I'll be sure to use them.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on April 17, 2010, 02:45:51 PM
So here's some time-lapse shots with the latest seasonal item- Chris's (chrisadams3997) Rural Rehabilitation Project cattails.

May
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F5328%2Fcattails100417a.jpg&hash=96a2ecda5ca03e570122450f8f2be0d68208f8e8)

July
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F391%2Fcattails100417b.jpg&hash=1a6335d99862c37f840b508258aa120f755c41bc)

August
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F6285%2Fcattails100417c.jpg&hash=2ea61be93cf4553965c7802c11cf548587d6b4a0)

October
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F5878%2Fcattails100417d.jpg&hash=6229f7e763d6fb93fa88c5156b0d35289753165b)

December
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg697.imageshack.us%2Fimg697%2F9518%2Fcattails100417e.jpg&hash=725e6c672e4c6ccb1a58774eba8e414c84b4fdbc)

I took the "400" (closest zoom) level FSH files from Chris's model, turned 'em into PNGs, lopped off the purple "tails," gave them a nice dry brown end of season color, converted 'em back to FSH files with the necessary MIPs, then imported them back in with the Reader into a new seasonal cattail file.  The color took a couple of tries, but I'm pretty happy with the one I wound up with.  It took most of this morning, but I was interested in seeing what I would wind up with.

Another couple of things to work on this afternoon, along with finishing up the full set of seasonal ploppable trees so the three collaboration quads can go out as originally intended over three years ago.  It's all coming together, folks.

Later.  Oh, the seasonal ploppable cattails are attached for you to play with, along with a second seasonal water plant made by Gizmo28.  Please, as always with this stuff, download the original files- you should consider them quasi-dependencies, as all credit belongs to the original creator.  Don't forget, as well, to DL the MODded Flora Tuning Parameters file- it's included with the downloads attached to several previous posts if you don't already have it.

UPDATE: January Bonus Pic!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F900%2Fcattails100417f.jpg&hash=4acc949b2fce8ea801a79183868f3b2fd5836d81)

Still got a bunch of work to do with integrating everything, but that's just a first try without doing anything special.


David

608841
Title: Re: Three Rivers Region
Post by: scott1964 on April 17, 2010, 06:55:58 PM
Nice  :D
Title: Re: Three Rivers Region
Post by: dedgren on April 17, 2010, 11:44:26 PM
I noticed earlier today that we were over 20,000 page views for the month with 13 days to go.  Shades of last fall!

Despite that, I'm seeing lots and lots of lurkers, including the nics of some friends I haven't seen on 3RR for quite a little bit.  Let's have a look...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.maploco.com%2Fvmap%2F3738786.png&hash=01405fd204aa6c0f3fdbcb8439d1debc33e79ec2) (http://www.maploco.com/view.php?id=3738786)
Create your own visitor map! (http://www.maploco.com/)

...you can run but you can't hide... 

Seriously, I have had little as gratifying happen to me in my life as your continued interest in 3RR.

* * *

It looks like a volcano in Iceland that I couldn't tell you the name of on a good day is going to rain (ash) on Heather's trip to England with her mother.  We sent her mom a ticket to Phantom of the Opera in London this past Christmas.  They were supposed to be leaving on the 2nd of next month.  From what I'm hearing, folks who are currently stranded over there because of the cancellation of trans-Atlantic flights may well be there another 10 days to two weeks.  I feel bad for my sweetie, but at least she isn't 10,000 miles from home faced with living out of a suitcase for the foreseeable future.  We've dealt with our own volcano problems here in Alaska- I wish the best of luck to folks caught up in all this.

* * *

I'm getting PMs asking me why I'm not posting as much every day.  Well, I try not to bump myself- usually I have something ready to go- but this weekend I've been back at the spring remodeling.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F8932%2Fbathroomdemo100417a.png&hash=11430ee3ddf8109b335e8ebd86c7283b9a46d2d3)

Our house was built in the 70s, and the bathrooms are like a trip back to the Jerry Ford administration.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg541.imageshack.us%2Fimg541%2F9823%2Fbathroomdemo100417b.png&hash=381ffcd669c04ea56a4a3fb6509542c1ee916f2d)

Everything must go!  This'll be state of the art- at least as far as my wallet will stretch- by the time we get through.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F5272%2Fbathroomdemo100417c.png&hash=8c083ec74e1408ce4cca8bc8ae6cfeac6f0279d0)

Murphy 'sez, "Looks too much like work- I'm going downstairs."

Later.


David

609032
Title: Re: Three Rivers Region
Post by: mightygoose on April 18, 2010, 01:03:22 AM
[linkie] (http://eldgos.mila.is/eyjafjallajokull-fra-valahnjuk/)

at least the volcano has stopped erupting for now. flights cancelled till at least 8pm on the 18th, provided Eyjafjallajokull doesn't start again, flights will most likely be up and running again by midweek.
Title: Re: Three Rivers Region
Post by: Jonathan on April 18, 2010, 01:58:54 AM
I love how the water like freezes over in that January bonus pic. It's awesome :thumbsup:

Are you sure it stopped erupting? I searched google and it didn't find anything that said it stopped.After the volcano stops we still have to wait for the cloud to move on/dissipate and then even after the airspace is opened again the planes are in all the wrong places and they still have to get everyone who missed a flight on a plane as well as people who had already booked. So it will be quite a while till things get back to normal.

But we've had the best weather since the Volcano start blue skies with absolutely no clouds or plane trails. And there's much less background noise (and I don't live that close to an airport).
Title: Re: Three Rivers Region
Post by: FrankU on April 18, 2010, 06:59:03 AM
Hi David,

You caught me lurking today. The map is really confronting, so I gave up anonymity.
The Cattails are great, although I'd prefer a more brownish-greyish colour. I think the winter cattails are too red and the color is too saturated. But the seasonal effects are beautiful. A lot of work to get everything seasonal this way, but I am sure that you and some other SC4devotees are going to surprise us.
I am really sorry that I haven't even time enough to play the game in a satisfactory way. It 'd be nice to have the opprtunity to play the game and work on new developments much more.

Anyway, in my own small corner of the world I am working on some containerport stuff. Pity that I forgot my Photobucket-password at the moment, so I cannot upload anything..... Stupid.. ()what()

But that's not what I wanted to say. I saw that the number of views surpassed the 600k! Congratulations! &apls

I wish you success with your RealLife BAT projects for your house. :thumbsup:


EDITWell, you've exposed, Frank, a flaw in my otherwise perfect self (hah!)  I'm profoundly...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F5599%2Fcolorblindnessplate1004.jpg&hash=4ccd8bb7d3d1cbed12f4ee471c18020ae2270027)

...colorblind.  Like life-choices limiting colorblind- that sort of thing.  So I muddle through, but don't look to me to coordinate anyone's drapes with the rest of their decor.  I've attached the four "400" level PNGs for the winter cattails to the bottom of this post- adjust as you would see fit and send 'em back.  I'd really like to please.
-DE
Title: Re: Three Rivers Region
Post by: Samflash on April 18, 2010, 08:55:55 AM
Sorry David but I'm still not seeing the download link for your trees.  ()what()


EDITSam, I'll be posting a full set of the trees here later this morning.  If you are still stuck after that, PM me and I'll work out another way to get them to you.  Welcome my friend, btw, to 3RR! -DE
Title: Re: Three Rivers Region
Post by: kimcar on April 18, 2010, 10:21:53 AM
Hello David . If you looking for some great tent or caravan , R6 did some really nice too . It`s in he`s last props pack
http://www.toutsimcities.com/downloads.php?view=1686 (http://www.toutsimcities.com/downloads.php?view=1686)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F2562%2Fscreenshot004c.jpg&hash=40bf4fb526ee695e44a08a03c8512c024b5a4d9d) (http://img717.imageshack.us/i/screenshot004c.jpg/)


EDITThose are fabulous!  I think we're getting enough props together to set up a pretty nice campground at this point.  Still need a campfire ring and hopefully someone out there has done some picnic tables.  Great find, my friend- that's the thing about the SC4 community- you generally don't have to wish for something for too very long. -DE
Title: Re: Three Rivers Region
Post by: wes.janson on April 18, 2010, 10:50:46 AM
Quote
Those are fabulous!  I think we're getting enough props together to set up a pretty nice campground at this point.  Still need a campfire ring and hopefully someone out there has done some picnic tables.  Great find, my friend- that's the thing about the SC4 community- you generally don't have to wish for something for too very long. -DE

David, I think Pegasus has a nice picnic table in his MTP dependancy pack. If I recall correctly, it even looks rather weathered.. which most campground picnic tables tend to do.
Title: Re: Three Rivers Region
Post by: Connor on April 18, 2010, 11:36:13 AM
I (and I'm sure I'm not the only one  ;)) have been lurking a lot in 3RR recently, though I thought I would make the effort to comment here in light of the brilliant (as usual) developments that are being showcased here.

And congratulations for surpassing 600k views  &apls

Connor
Title: Re: Three Rivers Region
Post by: ldvger on April 18, 2010, 12:19:21 PM
David-

I found some campfire props on the STEX, don't remember the name of the author, found them by doing a search on the STEX for "campfires".  The prop pack has (2) sizes of campfire rings and some wood pile props, too.  If you can't find them, let me know, I could uplad them here for you.

Lora/LD
Title: Re: Three Rivers Region
Post by: wes.janson on April 18, 2010, 12:32:57 PM
Quote from: ldvger on April 18, 2010, 12:19:21 PM
David-

I found some campfire props on the STEX, don't remember the name of the author, found them by doing a search on the STEX for "campfires".  The prop pack has (2) sizes of campfire rings and some wood pile props, too.  If you can't find them, let me know, I could uplad them here for you.

Lora/LD

I think this (http://www.simtropolis.com/stex/details.cfm?id=4292) is the prop pack you are referring to.
Title: Re: Three Rivers Region
Post by: dedgren on April 18, 2010, 02:10:37 PM
How many times have I told you not to stand in your food?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F1342%2Fstandinyourfood100418.jpg&hash=51c2dc88776fd15d5252d529eba379e0a696b188)

It's a pretty nice day here- just had to go hang out on the porch for a bit.

Later.


David

609448
Title: Re: Three Rivers Region
Post by: dedgren on April 18, 2010, 11:29:29 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F9206%2Fbump200x2002.png&hash=63e794f37d0892c1ac16057ede6eebe577089fed)Well, if 'ya gotta do it, 'ya gotta do it.

As you've noticed, I've really gotten caught up in the seasonal ploppable stuff.  That's almost certainly because seasonal trees were so much a part and parcel of my original vision for collaboration.  The breakthrough earlier this month was, then, both a priceless gift and a terrible curse.  I now realize that there is a whole new dimension of the simulation that has been opened up, and it's hard not to take some time to explore that a bit.

Because of the way "game" snow works, any prop on the ground shows up snow free.  So you just can't do autumn leaves or grasses.  Fortunately, you don't have to.

Summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F5755%2Fseasonalploppableteaser.jpg&hash=c77897c94acdb874100374d0d452648607d30b59)

Fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F5755%2Fseasonalploppableteaser.jpg&hash=b456a43208992e232e5c10af8468f4e3f58166a9)

Winter
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F5755%2Fseasonalploppableteaser.jpg&hash=355c672d76f19be0a3674dd6522dd7caa76e1bfd)

I'm doing this with Chris's (chrisadams3997) fabulous Rural Rehabilitation Project flora.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F1239%2Fseasonalploppableryegra.jpg&hash=d32d412aecbcc4158105e80183567ca519e879c5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F7778%2Fseasonalploppablegreeng.jpg&hash=cdd0c60101ac8c7c72366b9e2a9e63f73442c818)

These two are attached to the bottom of this post for you to play with.  If you haven't already DLd it, you also need to get the attached MODded Flora Tuning Parameters exemplar.

This stuff just cries out to be done in HD textures- when you start looking, the pixelization of the current BAT objects becomes way more apparent.  Any volunteers?

Later.


David

609688
Title: Re: Three Rivers Region
Post by: mightygoose on April 19, 2010, 12:00:30 AM
well these are useful i guess XD


why dont you just shrink them by a scale factor of two then replace the textures.... i am sure that has been done elsewhere....
Title: Re: Three Rivers Region
Post by: Jmouse on April 19, 2010, 12:24:33 AM
David, these things are amazing - amazing is a way of life in 3RR, though, isn't it? :) I've DLed every one of the files and I'm looking forward to using them. I'm a bit too busy at the moment to be a beta tester, but I'm sure you'll find plenty of volunteers. Besides, I don't have HD.

Excellent idea and great work on the finished product.

Later...
Joan
Title: Re: Three Rivers Region
Post by: joelyboy911 on April 19, 2010, 01:14:37 AM
Quote from: Jmouse on April 19, 2010, 12:24:33 AM
Besides, I don't have HD.

Ah, Joan, you don't need an HD monitor to appreciate HD props :). When we talk about HD props, we're meaning ones that aren't pixelated in Zoom 6. I don't know if you've seen the thread, HD Props and Textures - Discussion (http://sc4devotion.com/forums/index.php?topic=7430.0), but in there, the process is discussed. Basically the textures that the model uses in-game are the same for Zoom5 and Zoom6, so the HD process makes them twice as large, and therefore they look detailed in Zoom6 instead of all pixely. It has its downsides, but that discussion belongs in the linked thread.

Hope I've told you something you didn't already know.  ;)
Title: Re: Three Rivers Region
Post by: Glazert on April 19, 2010, 01:19:21 AM
The realisation of the seasonal flora idea has really taken off. It will be fun exploring how it affects the look and feel of the countryside.
Title: Re: Three Rivers Region
Post by: rhizome21 on April 19, 2010, 06:55:46 AM
David,

you just made my wildest sim city fantasy come true ! A world where there seasons are as real as ours, and when the landscape can really change over the course of the year. A real world in other words.

many many many thanks for that, and for what's to come...

jf
Title: Re: Three Rivers Region
Post by: Ryan B. on April 19, 2010, 07:43:09 AM
Quote from: joelyboy911 on April 19, 2010, 01:14:37 AM
Ah, Joan, you don't need an HD monitor to appreciate HD props :). When we talk about HD props, we're meaning ones that aren't pixelated in Zoom 6. I don't know if you've seen the thread, HD Props and Textures - Discussion (http://sc4devotion.com/forums/index.php?topic=7430.0), but in there, the process is discussed. Basically the textures that the model uses in-game are the same for Zoom5 and Zoom6, so the HD process makes them twice as large, and therefore they look detailed in Zoom6 instead of all pixely. It has its downsides, but that discussion belongs in the linked thread.

Hope I've told you something you didn't already know.  ;)

Joan (& everyone else who may be curious), here's a quick sample of standard definition vs. high definition:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F7423%2Fbgshdsdcomparison2.png&hash=03088a754e6ca8aa12ff650f4f9f67f35ed8bdb4)

High definition on the left, standard definition on the right.
Title: Re: Three Rivers Region
Post by: Jmouse on April 19, 2010, 06:16:55 PM
Thanks, Ryan! I had no idea the results were so stunning since I've never seen a side-by-side comparison. Of course, now it's on my must-have list, as if I need to spend more money on computer stuff! &mmm

Later...
Joan
Title: Re: Three Rivers Region
Post by: wes.janson on April 19, 2010, 08:02:36 PM
Quote from: Jmouse on April 19, 2010, 06:16:55 PM
Thanks, Ryan! I had no idea the results were so stunning since I've never seen a side-by-side comparison. Of course, now it's on my must-have list, as if I need to spend more money on computer stuff! &mmm

Later...
Joan

You don't need to buy any new computer stuff. All that's happened is, EA released a tool that allows the game to recognize Zoom 6 textures at higher resolution than the standard 128 x 128 pixels (see: 256x256 or 512x512). The game textures are implemented as .fsh files and this new tool allows BATters to convert the higher resolution textures into .fsh files whereas before they couldn't. So.. unless you are BATing, you have nothing to worry about. All you have to do is enjoy the fruits of labor by the talented people who make this game continue to not only be playable, but enjoyale as well.
Title: Re: Three Rivers Region
Post by: threestooges on April 20, 2010, 12:32:55 PM
Also, if you are BATting, it just requires a new file/script (as I understand) to make it render in HD, so nothing to worry about there either. The only thing to look out for is that HD props can tip the scales in terms of file size when the process is used with larger models. Hard to ignore the clarity of those signs though.
Title: Re: Three Rivers Region
Post by: Jonathan on April 20, 2010, 12:35:57 PM
Actually EA did nothing, just the standard tools we've used like Sc4Tool have developer-set limits on the sizes.
Title: Re: Three Rivers Region
Post by: mightygoose on April 22, 2010, 08:00:12 AM
we as a community just assumed that because 128x128 was native to the game it was the largest that was possible.
Title: Re: Three Rivers Region
Post by: dedgren on April 22, 2010, 07:01:47 PM
We are getting pounded by a late-season snowstorm.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F2773%2Fsnowstorm100422a.jpg&hash=bdf830547733ae1c594cc98b0e83e5435dbbb7f4)

Glad I've already bought next year's firewood.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F7126%2Fsnowstorm100422b.jpg&hash=38f977efaba8d6460dc17958d4f3ba6d5b7e9118)

* * *

No, I haven't stopped playing SC4...

I am working on all the different combinations of seasonal ploppable trees I need for finished collaboration quads.  Almost done,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F53%2Fteaser100422e.jpg&hash=183969ca1c0c4d236f86e8e3f13e645a37386008)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F9130%2Fteaser100422f.jpg&hash=c76ba7e22d733c0a45ed414b1d7c24f851b8d260)

This stuff just takes a while.

Later.


David

611143
Title: Re: Three Rivers Region
Post by: scott1964 on April 22, 2010, 09:22:01 PM
Snow? What snow.  ;D :D
Title: Re: Three Rivers Region
Post by: mayorfabz on April 23, 2010, 10:27:13 AM
Oh my. Snow. :o We haven't seen snow for almost 6 weeks here in Montreal. It has been such a miserable winter I haven't been able to ski this year.
I could seriously envision a move to Alaska...

SPECIAL April 27th EDIT:

HEY! THANKS FOR THE EFFORT !

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F42%2Fpict0045yb.th.jpg&hash=0da425b74ef029105a8680f24ed4b31df8bd908a) (http://img101.imageshack.us/i/pict0045yb.jpg/)

It is now snowing in Montreal! I don't know how you did this, you must be some sort of Santa Claus. It probably won't be enough for a ski-ride, but i still appreciate the effort. ;)

Have a nice spring

Fabien


Title: Re: Three Rivers Region
Post by: dedgren on May 02, 2010, 12:03:35 AM
I just keep putting along...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F5451%2Faspenteaser100426a.jpg&hash=41b3c2a923afcb89d6169b4250ab8c6607a25642)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg532.imageshack.us%2Fimg532%2F4288%2Faspenteaser100426b.jpg&hash=26ac8a853b9f92f9e908aa26a5ed44d837dee2e1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F3651%2Faspenteaser100426c.jpg&hash=39fda06480b6e922fbcdb2409e6edbbaf06ee2ad)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F2633%2Faspenteaser100426d.jpg&hash=f3da1ef9ddcc35a99b6be42a1c327b2e3a8cc758)

I keep getting sidetracked- the darker fall foliage aspen, the one in the rear of the grove on the right, was Brian's (c.p. aka cycledogg) original.  I hand-tinted the FSH files in PSP to the brighter yellow color that the aspens that grow in my memories display.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F2343%2Faspenteaser100426e.jpg&hash=f1466b665d524a2b593c0fa4f0c1f6d21eefc200)

So there you have it.

I hope to have all the seasonal trees we're going to use in 3RR collaboration completed tomorrow.  I have to get up at 4:00 a.m. to get Heather to the airport, so we'll see.

Later.


David

613594
Title: Re: Three Rivers Region
Post by: ShultzCity on May 02, 2010, 01:03:26 AM
This is brilliant David, I cannot get over the fact that I will be able to use ploppable seasonal trees...   $%Grinno$%

I have to ask though - Is having seasonal terrain textures feasible? Maybe above a certain altitude, in winter there is snow (which would go with the seasonal ploppables), and in Summer a grassy highlands type texture. I just think it would be odd having either winter type trees in nice green pastures, or summer type trees on a snowy landscape...

EDITStay tuned, my friend.  I'll be talking about that in a post coming up soon. -DE
Title: Re: Three Rivers Region
Post by: dedgren on May 03, 2010, 01:15:28 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg532.imageshack.us%2Fimg532%2F6020%2Faspens100502b.jpg&hash=f777eea310351155d2cb412a81aa11e97177f495)

Probably my favorite deciduous tree.

Anyway, check out the attached ploppable seasonal set.  You'll need to DL Brian's (c.p. aka cycledogg) originals from the LEX as a dependency [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) along with the 3RR-CP set also attached below.

Enjoy!


David

613940
Title: Re: Three Rivers Region
Post by: rooker1 on May 03, 2010, 04:56:13 AM
Fantastic work on all the seasonal trees.
SC4 is truly a different game today from what is was in the begining....or even just a few years ago.  Imagine where we might be next year...anyways thanks for all your hard work.

Robin  :thumbsup:
Title: Re: Three Rivers Region
Post by: nekseb on May 03, 2010, 05:53:07 AM
Hi David, nice work again!

Every time I read "Aspen" I ask me, what kind of tree is this?  ()what()

So I search a little on the web and find this (for all who can understand the german language):

Zitterpappel (Aspe, Espe)

Vorkommen:
Über fast ganz Europa verbreitet (nördl. Grenze 71. Grad n.B., in den Alpen bis 1300m hoch), ferner in Nordafrika und Asien (bis China und Japan). Waldbaum in Gesellschaft mit anderen Laubhölzern. In baltischen Ländern und Polen mit Birke und Erle große Bestände bildend; bei uns zumeist nur als Vor- und Unterholz, Pionierbaumart auf Kahlflächen.

Baumbild:

Erreicht Höhen von 25-30m und Durchmesser von 50-100cm bei Stammlängen bis 15-20m im Bestand. Mit geradem, vollholzigem Stamm und rundlicher, lichter Krone. Rinde lange Zeit glatt, gelblich-grau, im Alter längsrissig, schwarzgrau, mit rautenförmigen Korkwülsten. Bis etwa 100 Jahre alt werdend.

Blätter:

Eiförmig bis kreisrund, gebuchtet und unregelmäßig stumpf gezähnt. 3-8cm breit und lang, oberseits lebhaft grün, unterseits hellgrün. Blätter der Ausschläge bis 15cm lang, eiförmig. Stiele lang und zusammengedrückt; bereits bei geringster Luftbewegung flatternd (,,Zittern wie Espenlaub").

Aspe (Zitterpappel) Quelle: Hempel u. Wilhelm, Wien

From now I know it!  ;)


Title: Re: Three Rivers Region
Post by: RickD on May 03, 2010, 02:11:20 PM
David, great work with the seasonal stuff. I don't use the seasonal trees at the moment because there is not much variety but this seems to change dramatically now.

@nekseb: Thanks for posting the german explanation on the aspen trees. I did not know them before either. I don't think they grow where I live. ;)
Title: Re: Three Rivers Region
Post by: Andreas on May 03, 2010, 02:34:37 PM
There are Aspen trees in Germany, but usually, they don't look like those in North America, because they're two different species (Populus tremula = European Aspen (http://en.wikipedia.org/wiki/Populus_tremula), Populus tremuloides = American Aspen (http://en.wikipedia.org/wiki/Populus_tremuloides)). Poplars cross-breed with similar poplar species easily, so you're probably used to Grey Poplars (Populus × canescens; a P. alba (White Poplar) × P. tremula hybrid) and Canadian Poplars/Black Hybrid Poplars (Populus × canadensis, a P. nigra (Black Poplar) × P. deltoides (Eastern Cottonwood) hybrid) - and of course the Lombardy Poplars, which is a male clone of a Black Poplar that has very narrow branches, creating the shape of a column.

All information courtesy to Wikipedia, as always a great source of knowledge. :)
Title: Re: Three Rivers Region
Post by: ldvger on May 03, 2010, 11:13:18 PM
Andreas, will you matty me? 

Just kidding of course, my way of saying how impressed I am by anyone who shares my geeky love of trees.  I was going to post a si,ilar note to yours, but you beat me to it!

David, aspens are very pretty trees, I have to agree.  Of the poplar family, I have to admit to loving the Lombardys the best.  So tall and slender and stately, and here in farm country almost always planted in long single or double rows as windbreaks.  All the poplars have a silvery blush to the undersides of thier leaves, which makes them seem to shimmer when the leaves flutter in the breeze and being as how most poplar family leaves are small and thin, it doesn't take much of a breeze to set them aflutter.  You probably have lots of alders in Alaska, as we have here in Washington...they are also a member of the poplar family, although I tend to think of them as "weed trees".  Cottonwoods are also poplars...it's a fairly large family.  The White poplar Andreas mentions is another favorite of mine, but we don't see many of them here, which is too bad (to my mind).  The biggest problems with poplars of any variety is that they are messy trees in the landscape.  Tons of leaves, which being small and thin makes them hard to clean up.  The leaf stems also usually drop in the fall, separately from the leaves themselves, so you also get tons of teensy little dried up mini-twigs all over the place.  In the spring, poplars are heavy pollen producers, creating little "cones" which, after they release thier pollen, also dry up and fall off the tree, creating more mess.  Poplars are also prone to pest, especially tent catepillars.  So all in all, which they are a pretty family, I don't generally recommend them in a yard-style landscape.

Lora/LD
Title: Re: Three Rivers Region
Post by: dedgren on May 04, 2010, 12:59:59 AM
You just had to be there, I guess...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F7436%2Fmtsneffels100503.png&hash=55cc688d898559a6614452d8167ba3024a6d0506)


David

614420
Title: Re: Three Rivers Region
Post by: dedgren on May 05, 2010, 01:38:54 AM
I couldn't let the day go by without wishing our great friend Lora (ldvger) the happiest of birthdays.

Those of you who've followed 3RR over the years knows that Lora was the inspiration for what 3RR has become- I've told the story before [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg159233#msg159233), but it bears repeating here.


QuoteSo, why are we here?

I mean that, seriously.  With respect to 3RR, there actually is an answer.  And, behind the answer, a single 3RR Regular* who is responsible.

You may recall a few posts ago I noted my prediction made almost two years back in 3RR-ST that 3RR was a "dead end" [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg157648#msg157648).

What changed over the following month?- because, by mid-October, 2006, we were well into terraforming our current 256 quads.  It, as you will see, was a post by a 3RR Regular named Lora (ldvger), who, on September 10, 2006, said the following.


 09/10/2006 11:58 PM

Author Icon
ldvger
Local Yokel

Posts: 127
Joined: 04/06/2003

I've just found your CJ because of my quest to learn how to create realistic above ground running water.  You have some great tips and ideas here, but your above ground running water seems to flow mostly across fairly flat ground.   I have created and massively hand terraformed a region that was a CJ until I ran into this stumbling block of streams and rivers and lakes above game sea level.  My CJ has been on hold for almost a year and I long to get back to it.  If you have the time, check out my CJ "Apocrypha".  This is very challenging terrain not only to build on but also to create naturalistic waterforms across.  

I have read twice through your tutorial about how to create naturalistic above sea level water features and think I am beginning to get the hang of the concept, although I have not yet attempted your techniques in my CJ region.  Your use of a single species of trees along a watercourse I find especially inovative in areas where actual creation of water the game does not allow.  

I have one major question for you.  I noticed that in your tutorial (Update #10) that you have your road in place before you create your stream.  It is my thought to continue to develope the natural landscape of my region prior to placing anything "built", including roads.  My thought being, to build my communities around the existing natural features of the landscape, just as happens in RL.  And so I woul;d lioke to be able to bridge streams and rivers after the fact, depending on how my communities grow, rather than trying to plan everything out to the "nth" degree ahead of time.

I tend to see my regions and cities as entities that grow beyond my control, but with my guidance...I let the game engine prompt me in many ways.  But...as "God", I want to create the landscape upon which my cities grow, including surface water.  Once the natural landscape is complete, I let the game pretty much run the way it will.

Any tips you could provide would be very much appreciated...I really long to get back to the development of my CJ.  PM me if you can or reply here if you can...I'll be checking back


Now, I've highlighted in bold text on yellow what Lora said that for some reason had simply not occurred to me before.  It took a few days to sink in, too.  About a week later, I responded.

 09/15/2006 08:06 AM

Author Icon
dedgren
Patriot
Trixie Winner 2007
Posts: 1463
Joined: 06/24/2004

So here's the one thing I did- the response to Lora's (ldvger - Apocrypha) couple of posts concerning surface water, waterways and modeling the Alaskan terrain made over the last couple of days.

__________________________

So, Lora: You’ve left two comments that really caught my attention over the past few days.

The first was on 9/10 and started

I've just found your CJ because of my quest to learn how to create realistic above ground running water. You have some great tips and ideas here, but your above ground running water seems to flow mostly across fairly flat ground. I have created and massively hand terraformed a region that was a CJ until I ran into this stumbling block of streams and rivers and lakes above game sea level. My CJ has been on hold for almost a year and I long to get back to it. If you have the time, check out my CJ "Apocrypha". This is very challenging terrain not only to build on but also to create naturalistic waterforms across.

Wow, just as you note in your subsequent post, flattery will get you everywhere.

Let’s parse the issues, both here and in the following ‘grafs…

… your above ground running water seems to flow mostly across fairly flat ground.

First and foremost, the Edmonton Ploppable Water [ linkie to DL ] I use in 3RR is not my creation. It’s that of a brilliant ST member named brtim2. I just had, through 3RR, a hand in making this great addition to the game more widely known. All credit for doing the hard work, though, belongs to him.

A second very important point is that, absent some huge unanticipated discovery, there is no ability to create above ground flowing water in SC4...

...wait a minute, what about using the Rain mod?

I've commented on the limitations associated with using Teirusu's "Rain mod" from his Extra Terrain Tools [ linkie to DL ] elsewhere in 3RR (that's a gentle way to say that I can't find where I did that right now and I'll update with a specific reference when I do).  Suffice it to say here that, among others, the Rain mod will not create water that will flow "downhill."

Edmonton Ploppable Water is static. It doesn’t "flow" anywhere. This "game" limitation is a shame, but there is nothing we can do about it right now. Like many other things we do in SC4, ploppable water is a compromise– but the best we can do at the present time.

Now, as for flowing best across mostly flat ground, I disagree. I demonstrated in the following pic

 

that ploppable water can be placed on substantially steep slopes [ linkie to general discussion of characteristics of ploppable water ]. I have to ask, if the slopes you’re talking about are that steep, wouldn’t you want to use a succession of ploppable rapids lots in any event?

I will say that I am in complete agreement as to your desire to build "naturalistic waterforms." It is my opinion that such make a huge contribution to the credibility of the terraforming in a given region. Watersheds, and the canyon, gorge and valley landforms that make them up along with the rivulets, creeks, streams, and rivers that flow through them are fundamental to the creation of realistic terrain.

I have read twice through your tutorial about how to create naturalistic above sea level water features and think I am beginning to get the hang of the concept, although I have not yet attempted your techniques in my CJ region. Your use of a single species of trees along a watercourse I find especially inovative in areas where actual creation of water the game does not allow.

Thanks for the kind words as to my use of "fool the eye" techniques [ linkie ]. While I have only used in 3RR trees to denote waterways that look like the black spruce we find so commonly here in Alaska, I have experimented with other ploppable trees and achieved what I believe to be equally convincing results. I think that the use of this technique is a significant tool in the hands of a dedicated terraformer.

I have one major question for you. I noticed that in your tutorial (Update #10) that you have your road in place before you create your stream. It is my thought to continue to develope the natural landscape of my region prior to placing anything "built", including roads. My thought being, to build my communities around the existing natural features of the landscape, just as happens in RL. And so I woul;d lioke to be able to bridge streams and rivers after the fact, depending on how my communities grow, rather than trying to plan everything out to the "nth" degree ahead of time.

I agree with you wholeheartedly, Lora. Were I to do it all over again, I would complete all but the very finest level of terraforming detail in 3RR before I would build the first road or highway. You are exactly right- the entire natural environment comes before the first thing is created in the built environment. It is interesting, in light of my professional history, that you make this point in the way that you have. Back in my professional planner days, I had my first after grad school job as a regional planner for the planning department of St. Lawrence County, New York (SLC is the enormous pie-wedge shaped county along the Canadian border just south of the St. Lawrence River [ linkie ]). When I arrived, one of the tasks at hand facing the department was to update the county master plan that had been developed during the 1970s. One of the idiosyncrasies of the old plan that folks in the very businesslike early 1990s absolutely hated was that the county planner at the time the 70s plan was developed decided to completely disregard political and other manmade boundaries. Instead, his vision of a master plan for the county was founded on…you guessed it…the county’s various watersheds. The thing read like a Whole Earth Catalog [ linkie ] right down to the graphics, but it was really, in my view, pretty good…

From a tech standpoint, it is entirely possible to lay out ploppable water before you lay the first road. You’ll lose a little superdetailing work when you create "land" bridges over PW streams, but that’s a small price to pay. As I said, that’s how I’d do it again.

I tend to see my regions and cities as entities that grow beyond my control, but with my guidance...I let the game engine prompt me in many ways. But...as "God", I want to create the landscape upon which my cities grow, including surface water. Once the natural landscape is complete, I olet the game pretty much run the way it will.

You’ve probably figured out that, if I were "God," I’d exercise my power a lot more like Robert Moses [ linkie ] than Verplanck Colvin [ linkie ]. I do love freeways.

Any tips you could provide would be very much appreciated...I really long to get back to the development of my CJ. PM me if you can or reply here if you can...I'll be checking back.

Whatever I can do to help, Lora- I’m Your Man [ linkie ].

On 9/11, you followed up

Wow, I am flattered!

And, being flattered, will of course be patient and check back often. I am hoping you had time (or will find time) to visit Apocrypha and take a quick gander at the terrian I am trying to bring watercourses to. Apocrypha is hypothetically situated in Alaska (and is terraformed from a RL Alaskan river delta system), so you may be able to give me pointers on which "water" trees to use to create the impression of watercourses smaller that ploppable water will allow me to lay down in game.

As I’ve noted, Alaska has a particular tree, the black spruce, that are associated with riverbanks and the presence of water generally, especially as one heads north out of the discontinuous permafrost soils that mark southern Alaska and the area near where I currently live. Alaskan black spruce are generally fairly small (less than 20’/6m in height, although some can be up to 40'/12m), are generally almost perfectly "Christmas Tree" shaped, with branches spreading only about 6-8’/~2m at the base uniformly tapering to a pointy tip at the top of the tree. The needles are a dull dark green, hence the name, as the trees look black from any distance. They frequently grow close together along stream banks and lake shores- I’ll try to get some pictures as I head back this afternoon.  UPDATE:  (9/16/06)  No pics on the way back, sad to say.  Rained most of the way and low clouds would have made for rotten photos.

Alaska also has several other varieties of trees commonly found- cottonwood, "tag" alder, willow and birch. None of these, however, are near so associated in my mind with banks and shorelines as black spruce. The pics I posted of the drive up to Fairbanks show forests of these trees as they commonly appear throughout the state in all but southeast and south-central coastal Alaska, where larger spruce and pines dominate, and in tundra areas, where the high ground water levels perched on top of the permafrost pretty much prevents any tree growth at all. One of the cycledogg ploppable trees jeronij created (the one with the whitish trunk- I think it is labeled "Aspen") would do a fairly passable job as representing stands of Alaskan birch or small alder or cottonwood, as the bark of these latter two trees up here is light silver-green in color. You’ve now got me planning, over the next bit, to experiment with some ploppable tree combinations in order to see what I come up with- I’ll keep you posted.

You wouldn't by any chance have any interest in trying to create very small watercourses, would you? I know nothing of batting or modding, but it has crossed my mind that us fans do have the means and tools to create creeks and even rivulets, should we put our collective minds to it. Just a thought...

I’ve actually done a set of these, along the lines of folks who’ve created forest paths and such. I set them aside when it seemed that there were just too many tile variants to be practical on a menu. I’ll dig them out once I’m home and do a post to let you and others who might be interested have a look at them. They may actually be just what you’re looking for, and as I created the custom textures involved, I have no problem just distributing them as an attached file. I don’t think they are STEX material.

And, don't feel bad in saying no. I am an architect with a very small but busy practice in Seattle and SC4, as much as I love it, is only something I can allow myself to spend time with a couple of hours a week. My CJ died both from lack of above ground water as much as the interference of RL, something I know you can relate to.

Hey, who’s saying no?

Odd aside- I entered University of Kentucky in 1970 in that school’s 5 year B.Arch program. Second year studio convinced me I wasn’t fated to be an architect- I received a final project back with a very low grade and the comment, "While you are the best model-maker in the class, I detect little aptitude for making any other contribution to the profession." I changed my major shortly thereafter, then wound up dropping out altogether and getting drafted…

…but that’s another story.

Looking forward to hearing from you again, Lora. Take care.

 
David

signature
D. Edgren
________________


Once again, I've spotlighted the important part in bold text on yellow.  It took me a little more than than a month from that first flash of insight to get to here.

 10/27/2006 03:42 PM

Author Icon
dedgren
Patriot
Trixie Winner 2007
Posts: 1457
Joined: 06/24/2004

like I said...

...I have a plan...

...and here's a teaser (meaning I'm still thinking it through) as to what the plan will be.

My intention is to completely terraform the region first.  That will include fairly well thought through placement of particular types of trees, placement of all ploppable water, rapids and waterfalls, and lake, river and stream shoreline detailing.  I'm estimating about a month to do this.

This intention is based on the following exchange, back about a month ago in this post [ linkie ] with Lora (ldvger - apocrypha).  She had asked in a previous comment [ linkie ]

I have one major question for you. I noticed that in your tutorial (Update #10) that you have your road in place before you create your stream. It is my thought to continue to develope the natural landscape of my region prior to placing anything "built", including roads. My thought being, to build my communities around the existing natural features of the landscape, just as happens in RL. And so I woul;d lioke to be able to bridge streams and rivers after the fact, depending on how my communities grow, rather than trying to plan everything out to the "nth" degree ahead of time.


I responded

I agree with you wholeheartedly, Lora. Were I to do it all over again, I would complete all but the very finest level of terraforming detail in 3RR before I would build the first road or highway. You are exactly right- the entire natural environment comes before the first thing is created in the built environment.

Little did I know that the opportunity to follow through would come so soon...

So, as an aside, thanks, Lora!  You've had a hand in shaping the future of 3RR.

After the terraforming is completed, I would develop a basic plan for the development of the region: such things as locate the urban and suburban city areas, outlying towns and villages, and place the skeleton of a pre-freeway era road system.  I'd also place main rail lines.

Then I would open 3RR to you-


With some fairly specific development guidelines (a set of common appearance standards and a well-thought through plug-in list at a minimum, there are many other things I will think of between now and then) I will solicit readers to undertake developing one or more quads within a reasonable timeframe.  If I found 50 folks and each developed two quads, that would represent major progress in a fairly short time.  I'd say by next spring 3RR would be well along, if such a collaborative approach would work out.

Now, if you're inclined to be interested in being involved in this, let me know...

...once, please...

...and I'll start a list.  Then watch 3RR for progress toward the point where quad development would start, at which point you'll hear from me.

That's the plan for now- it may change, but I like the idea.
_____________________

Finally, where we are at with initializing the quads.



We're getting there, slowly but surely.

Later.
signature
D. Edgren
________________


So there you have it.  A month, of course, has turned into almost two years.  But Lora's wisdom shines through, and is about to come completely to fruition in the form of the final step- collaboration.

Heh!  Two years... now it's almost four.  But it's happening, folks.  It's happening.

* * *

As I have only had the pleasure of meeting Lora, along with the rest of you, in cyberspace, I'll share the picture of her that I carry around in my head every time I see her nic show up on these pages.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F9773%2Florafinal.png&hash=e947815c36e54b62d1b1293cf8e53dff65bf0c75)

...you're probably glad it's not your birthday, aren't you?...

* * *

A birthday wouldn't be complete without a something to unwrap, so Lora, here's the latest batch of seasonal trees, elms, and white and burr oaks.  I dedicate them to you, as it's not likely we ever would have wound up here had it not been for those posts almost four years ago.

A little oak eye candy.

Summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg693.imageshack.us%2Fimg693%2F9821%2Fseasonaloakteaser100504.jpg&hash=4a0c0f1098b8e022edb170356c984dc5eff07370)

Fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F9821%2Fseasonaloakteaser100504.jpg&hash=106fb428644530b395d81b4ccb6d3ee19b7a7470)

Winter
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F9821%2Fseasonaloakteaser100504.jpg&hash=4143acde8f6caa5df94fd6dd0d0538a991dbeee4)

And a seasonal mix.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F9821%2Fseasonaloakteaser100504.jpg&hash=e3c3f0abaa626daa2b05d09a25fbd8cf901b40fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F9821%2Fseasonaloakteaser100504.jpg&hash=ef17797f1eddde2f77ce0a29af25bdd3f1ac7b4e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F9821%2Fseasonaloakteaser100504.jpg&hash=a647ccd848f83869abadbe1689bb19ec1cfd2eeb)

These are attached to the bottom of this post for your use and enjoyment.  Remember that you need to DL the additional files noted at the bottom of this post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg323395#msg323395) if you haven't already, to include Brian's (c.p. aka cycledogg) original models from the link noted.

Later.


David

614741
Title: Re: Three Rivers Region
Post by: Orange_o_ on May 05, 2010, 02:25:32 AM
It is with an immense pleasure that I come on your topic david, and every time, it is a delight  &apls
Title: Re: Three Rivers Region
Post by: ecoba on May 05, 2010, 04:50:13 AM
A great birthday wish to our good friend, Lora. Happy Birthday, Lora, and thanks to you for your wonderful insights into this game.  :)

Ethan
Title: Re: Three Rivers Region
Post by: mayorfabz on May 05, 2010, 07:06:30 AM
It is indeed fascinating to have an insight into the thought process begind all the project. Over the past years you have definitely proven how much reflexion and thorough analysis you put into this, and I am truly impressed. Not a day goes by without me checking the latest news in 3RR, I guess you could call that compulsive lurking...  $%Grinno$%
So once again I tip my hat to the Grand Master of the gang who managed to renew my appetite for the game after I had lost my interest in it (Oh, the blasphemy!)

And of course, a very happy birthday to our dear Lora !  ()flower() ()flower() I wish you all the best.

Cheers,

Fabien
Title: Re: Three Rivers Region
Post by: wes.janson on May 05, 2010, 10:58:54 AM
First off, A very happy birthday to Lora, may you enjoy many more.  :thumbsup:

David, I don't know what I am missing, but Vol 1 and 2 of the American Elms, Vol 1 and 2 of the Burr Oaks, and Vols 1 thru 4 of the White Oak are showing up as brown boxes (Well coloured cubes, as I use Johns OOPS Mod). Any ideas?

EDITSince it looks like you don't have the full 3RR-CP Seasonal Tree set (that goes for anyone else seeing boxes, btw), please DL in addition to Brian's (c.p. aka cycledogg) originals from the LEX as a dependency [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) the 3RR-CP sets attached below  Sorry for the hangup.. -DE
Title: Re: Three Rivers Region
Post by: ldvger on May 05, 2010, 01:00:56 PM
Wow!  What can I say?  Thank you David, so very much, for the birthday tribute, I'm flattered and a little overwhelmed. 

Yeah, so, now I'm 56 years young, but feeling middle-aged.  Many folks know of my ongoing dental woes and I am in the midst of yet another round.  I don't think there's anything that can make one feel old more so than losing one's teeth.  However, this current round, and the attendant solutions, should see me free and clear of dental woes for many, many years, so that is a good thing.

Many folks also know that I am a housing professional, a designer and drafter of single family homes, who has been sidelined these past 2 years by the implosion of the US housing industry.  So far, 2010 is shaping up to be a recovery year for me, as I finally was able to contract a small garage/apartment project at the end of January.  Then in March an old time client of mine sent me a nice, fat, juicy project, a 3500 sf new home, my first "real" project since late summer of 2008.  The fees for that project, while less than half my usual, couldn't have come at a better time, as my teeth had been bothering me since December and I was at a loss as to how to pay for getting the situation taken care of.  The March project allowed me to not only give my roommate some money for the first time in 18 months AND once again become financially independent of my mother and uncle, but also allowed me to begin my dental work.  Hallelooya!

Then, last Friday, just in time for my birthday, that same long time client emailed me with another new project, which in fact is actually 5 (count 'em, FIVE) new houses, all of which need to be completed and submitted for permits by the end of June.  It's a LOT of work in a very short period of time, and again the pay is less than half my usual, but it's WORK and it's MONEY.  So now I get to upgrade my dental work from temporary stop-gap measures to full-on permanent solutions, yahoo, AND will have enough left over to live on for at least 4-5 more months and still address other pressing financial matters. 

So while my ship has not come in, there's definitely smoke on the horizon.  Been a terrible long 2 years, folks, and I can't tell you how wonderful it is to be regaining some footing.

And David, I hate to burst your fantasy about my appearance, but I don't look anything like that gal on the half shell.  The pic in my sig is the RL me, although I'm the first to admit I don't look like that in daily life...that pic was taken during a modeling gig I did a good 10-12 years ago.  I'm a tall, slender middle-aged woman with long (natural) red hair and gray-green eyes behind rimless eyeglasses and next time you are flying through the Seattle area, we should get together for a chat-fest.   

Thank you all very much for the birthday wishes and who knows, maybe someday we really will solve the above sea level water problem.  One can only hope!

Lora/LD
Title: Re: Three Rivers Region
Post by: wes.janson on May 05, 2010, 02:30:29 PM
Quote
EDITSince it looks like you don't have the full 3RR-CP Seasonal Tree set (that goes for anyone else seeing boxes, btw), please DL in addition to Brian's (c.p. aka cycledogg) originals from the LEX as a dependency [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) the 3RR-CP sets attached below  Sorry for the hangup.. -DE


Thanks David. That worked POI-FECT!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Jmouse on May 07, 2010, 01:46:37 PM
The mixture of colors shown in these Colorado aspens caught my eye.  Since they're deciduous, this must be a summer-to-fall transition. Looks like a few yellow leaves have already fallen, but it's hard to tell with the fence hiding much of the ground.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F263%2Faspens.jpg&hash=adc80f1b8675e52801f6cc37910ff2351fd41214)

Just a passing thought...
:)
Joan


Title: Re: Three Rivers Region
Post by: Masochist on May 07, 2010, 02:44:00 PM
Right, so I haven't seen a single page since the 200's that didn't have at least one game-changing project on it.  Seven years on, and we're only scratching the surface (well...you're going at it with a jack-hammer ;)...).  Awesome work would be a bit of an understatement at this point, I think $%Grinno$%.

Title: Re: Three Rivers Region
Post by: dedgren on May 16, 2010, 11:43:27 AM
Ploppable seasonal tree teaser.

fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F1087%2Ffallteaser100516.jpg&hash=2e1c2966dfc3608be643a5a389ed9e2c268599c9)

late fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F6269%2Flatefallteaser100516.jpg&hash=b5bd44e9a65ad1155e769ae04b05e21ca2f11403)

winter
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F4360%2Fwinterteaser100516.jpg&hash=4b8a51e198d2a14016a3f2214f7634810bcec3fb)

n.b. I'm interested in why bare trees would cast leafy shadows... sigh.  Solve one problem, create another. -DE

summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F1284%2Fsummerteaser100516.jpg&hash=40ba87ebbc17e5c4149c432eaa3efc7f9f11d8e6)

Back later.


David

618342
Title: Re: Three Rivers Region
Post by: ecoba on May 16, 2010, 05:33:24 PM
Looking great, David. The shadows are a problem, though.  &mmm

Ethan  :)
Title: Re: Three Rivers Region
Post by: dedgren on May 17, 2010, 08:01:16 PM
In the "Mine is bigger than yours" department, this...

Magnasanti [linkie] (http://www.youtube.com/v/9ezZgAl6aN8&rel=0&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1)

...probably retires the trophy once and for all.

No connection whatsoever to 3RR, except perhaps with regard to the timeframes and behind the scenes pencilwhipping involved.  Sim City is once again, for some of us, shown not to be just merely a hobby- dare we call it an

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F2795%2Fobsession10051701.png&hash=5f8354ea9dc0385a38d9b20128c5f91361f50c50)?

...dunno- don't use the stuff...

Anyway, later.


David

618750
Title: Re: Three Rivers Region
Post by: ldvger on May 18, 2010, 11:43:29 AM
Great link, David, thanks for sharing.  Reminded me a lot of myself and cities I have planned and built in the past, especially the use of graph paper and pre-thinking basic zoning grids.  My cities always ended up massively symetrical, too, and usually had very geometric design parameters.

Back in SC2000, when we still had above ground ploppable water as an in-game feature, I designed a city I called "Atlantis", as it was an island.  It was square in shape, actually pyramidal, and symetrical about all axes.  I may still actually have that city saved someplace, I should dig it out and see if I can post some pics of it.

Lora/LD, definitely obsessive
Title: Re: Three Rivers Region
Post by: mayorfabz on May 18, 2010, 03:33:07 PM
Jeeze, now that is a place where I wouldn't want to live. Too scary.
Title: Re: Three Rivers Region
Post by: metarvo on May 18, 2010, 06:55:41 PM
This is SC3k, right?  I had the best time with that game when I bought it, which was equaled only when I really got into SC4.  Building the perfect city is something that I'm sure many SimCity players have tried.  Magnasanti would almost have to be one of the wonders of the world.
Title: Re: Three Rivers Region
Post by: FrankU on May 19, 2010, 04:26:02 AM
I was impressed when I read about Magnasanti and it obsessisve perfection.
The perfect city does not exist. Maybe it is possible to make a city perfect in one or two aspects, but never in all. That is the reason why the Simcity games are endless.

I did use CK's Obsession for some years, but nowadays I think the perfume is too sweet and heavy. I use lighter perfumes these days.

And your seasonal landscapes are close to perfection! The shadows.... maybe it is something in the model of the trees?
Title: Re: Three Rivers Region
Post by: Nardo69 on May 19, 2010, 05:57:59 AM
Magnasanti is definately impressive. The shear planning itself is beyond any comparison itself. If I wouldn't have stopped packing too much sims in too less space because of digby ... well ...

Since the birth of Sc4 and its vast amount custom content I don't see the necessity of building vast towns on a single map any more - together with the region concept I prefer to see rural and urban as an entity and create the environment I'd love to see IRL, the landscape I love, the pictures of my heart.

I think that's something we have in common, and one reason why 3rr and Urland are existing for such an eternity in the time scale of computer games ...

It's not a game anymore ... ;)

Take care!

Bernhard  :thumbsup:
Title: Re: Three Rivers Region
Post by: FrankU on May 19, 2010, 08:02:13 AM
Once I saw on Simtropolis a thread of someone who tried to make a city that was planned and laid down in one go and that should arrive at one million inhabitants within 20 years. He did and succeeded. I felt challenged and tried the same. I did not succeed, but that was the last time I had this SC2000 feeling of trying to plan a city in one go... (I used a cheat in SC2000 and never played SC3).
And indeed SC4 isn't really just a game, it's much more, especially if you include the communities like this one as being a large part of the fun.
Title: Re: Three Rivers Region
Post by: Orange_o_ on May 19, 2010, 08:09:49 AM
It has been nearly 2 two years since I am registered on different site of SC4. But it has been more than 3 years since I played SC4.
SC4 is more than a game.

Bravo david for your work
Title: Re: Three Rivers Region
Post by: dragonshardz on May 30, 2010, 07:17:17 PM
Does anyone remember the planar JRJ water plop? I'm needing it for a project of mine in SC, and I can't find it anywhere in the thread.
Title: Re: Three Rivers Region
Post by: wes.janson on May 30, 2010, 07:19:11 PM
Quote from: dragonshardz on May 30, 2010, 07:17:17 PM
Does anyone remember the planar JRJ water plop? I'm needing it for a project of mine in SC, and I can't find it anywhere in the thread.

Are you referring to the JRJ water that David increased the models to 9x12 and 4x3?
Title: Re: Three Rivers Region
Post by: ldvger on May 31, 2010, 12:28:48 PM
QuoteAre you referring to the JRJ water that David increased the models to 9x12 and 4x3?

If you ARE talking about the larger JRJ plops, David named them something along the lines of "Water Table Beta" and I don't think they were ever posted to the LEX.  You may be able to find them right here someplace in 3RR, maybe via a search, but if you can't, let me know, I have copies of the files (very useful for large areas of plop water) and I could send them to you.

Lora/LD
Title: Re: Three Rivers Region
Post by: dragonshardz on June 01, 2010, 01:21:20 AM
Quote from: wes.janson on May 30, 2010, 07:19:11 PM
Are you referring to the JRJ water that David increased the models to 9x12 and 4x3?
Quote from: ldvger on May 31, 2010, 12:28:48 PM
If you ARE talking about the larger JRJ plops, David named them something along the lines of "Water Table Beta" and I don't think they were ever posted to the LEX.  You may be able to find them right here someplace in 3RR, maybe via a search, but if you can't, let me know, I have copies of the files (very useful for large areas of plop water) and I could send them to you.

Yes, those are exactly what I'm looking for. ldvger, thanks for giving me a good search string to work with, I'm looking for them now. If I can't find them, I'll let you know.

EDIT: Seems they were on the 3RREX at some point, but have since been removed. Lora, I believe my email addy is in my profile, would you mind sending those to me?

~~dragonshardz~~
Title: Re: Three Rivers Region
Post by: catty on June 01, 2010, 01:22:47 AM

Have you checked in the 3RR Exchange (3RREX)

http://sc4devotion.com/forums/index.php?topic=5603.msg177353;topicseen#msg177353
Title: Re: Three Rivers Region
Post by: Ryan B. on June 07, 2010, 02:20:43 PM
Hey David, just dropping a line to make sure you're OK.  The Alaska judiciary system & home improvements must be keeping you very busy.

Hope you're having a swell time & all the best to your family, too!

-Ryan

EDIT:  Today must be my lucky day - this is post # 777 here for me at SC4D!
Title: Re: Three Rivers Region
Post by: dedgren on June 09, 2010, 09:28:21 PM
It's been a long 49 years.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F6486%2Fblackhawkemblem.png&hash=ac2da5e46b0d2c15668a674242263b737f98b734)

I was nine and at the game with my dad the last time the 'Hawks won the Stanley Cup [linkie] (http://en.wikipedia.org/wiki/Stanley_Cup).  Go Blackhawks!

* * *

I'll be back over the weekend to show you what I've been working on.


David

626494
Title: Re: Three Rivers Region
Post by: JoeST on June 09, 2010, 10:56:30 PM
Great to hear from you David, hope everything is going well :)

Joe
Title: Re: Three Rivers Region
Post by: Haljackey on June 09, 2010, 11:05:04 PM
Nice to see you around, David! I was cheering for the Vancouver Canucks, but since Chicago beat them, I may as well root for their successor.

Congrats Blackhawks! Well deserved, especially since the last time you won it was in 1961. Lord Stanley's Cup is apparently the hardest trophy to win in all sport.

Funny fact: did you know the team had a Mario Kart tournament before they played the big game?
Title: Re: Three Rivers Region
Post by: metarvo on June 10, 2010, 05:13:18 AM
It's been a while, and I'm glad to see that you're back, David.  I can't wait to see what you have in store.  Maybe it will be seasonal trees, or maybe it might be some new roads, or maybe it will be something totally unexpected.  It's a mystery.  ;)
Title: Re: Three Rivers Region
Post by: slinkyhead on June 18, 2010, 03:28:31 AM
Can I just say that your region is stunning.  I downloaded the full version off the STEX but then converted is down to a 8 x 8 large grid rather than 16 x 16, but it is still amazing.  There are so many stunning geographic features, I particularly love:
- the meandering river in Twin Glacier
- Baronet (soon to be the capital of my region)
- the river cutting through Wildcat

I'm sure there are many more features I am going to get equally excited about.

I've been away from SC4 for a couple of years but RL has transpired to give me the opportunity to play more, can't wait to get cracking on your region.
Title: Re: Three Rivers Region
Post by: sebes on June 27, 2010, 06:36:44 AM
188 pages to read after a long absence.... Good to see TRR is still going on!!!!   Well done David and all!
Title: Re: Three Rivers Region
Post by: metarvo on June 27, 2010, 07:23:02 AM
It's been a while since I've seen you around 3RR or anywhere else for that matter, David.  I'm starting to get worried ( %wrd ) just a little.  I certainly hope everything is OK with you and your family.  Maybe it's nothing serious and you've just been hard at work behind closed doors on something new and great for us.  :)
Title: Re: Three Rivers Region
Post by: j-dub on July 05, 2010, 02:53:23 PM
Well I hope you had a happy July 4th, guess well see you later when you show us what you were up to.
Title: Re: Three Rivers Region
Post by: cubby420 on July 05, 2010, 09:19:23 PM
Go Hawks! I hadn't the slightest clue you were a Blackhawks fan David. I've got some great pics from the parade through downtown Chicago and of the Cup at a bar on Rush and Division if your interested. It was well worth baking for four hours in the sun on a 90+ degree day, huddled in a crowd of 2 million to get as close as I did to the clearly inebriated and celebratory Hawks, with cup in tow.
Title: Re: Three Rivers Region
Post by: dragonshardz on July 08, 2010, 12:42:31 AM
David, you've been pretty silent here in 3RR. Makes me wonder what awesomeness you're currently plotting...
Title: Re: Three Rivers Region
Post by: Gaston on July 08, 2010, 06:45:41 PM
Okay, I e-mailed David and Heather and all there are currently okay!        A few health issues (nothing major) and everyone there has been very busy.   I'm sure David will be back shortly with some exciting new thing that everyone said "Oh, there is no way that can be done.", but he did it anyway.    ;D      Just wanted all to know that everything is okay, according to Heather.

---Gaston
Title: Re: Three Rivers Region
Post by: RickD on July 09, 2010, 12:16:50 AM
Thanks for letting us know, Gaston.  :thumbsup:

David surely deserves some time off from SC4 business. ;)
Title: Re: Three Rivers Region
Post by: catty on July 09, 2010, 12:46:38 AM

Thanks Gaston   :thumbsup:
Title: Re: Three Rivers Region
Post by: vab423 on July 09, 2010, 10:24:46 AM
Hello my friend, it's nice to see you alive and well and 3RR thriving!  Was in the neighborhood and thought I'd pop in and say hey.  So hey.
Title: Re: Three Rivers Region
Post by: abcvs on July 12, 2010, 08:05:43 PM
Show last post tells me that I have not been here since page 473...  I am 15 pages behind...

Shameful, but there you have it.   I shall have to go back and catch up...

Edit:

I just found this awesome picture of the Raurimu Spiral...   which shows the elevation change really well...  it is one of New Zealand's finest pieces of single track rail engineering.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg801.imageshack.us%2Fimg801%2F2338%2Fraurimusprial.jpg&hash=72d30d3b77c0229ca9556ddf7c4f9cfcfc1a3d31)
Title: Re: Three Rivers Region
Post by: dedgren on August 09, 2010, 10:24:59 PM
Been thinking about creeks again...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg801.imageshack.us%2Fimg801%2F1692%2F100809a.jpg&hash=efe4279b5c8c5e66fff67b0e26cfcbc416889f85)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F7786%2F100809b.jpg&hash=a8fa5e7789d70be3627bc9673a67ff9c1df5167f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg827.imageshack.us%2Fimg827%2F9694%2F100809c.jpg&hash=0c09a49eaa3b8a7419462e9616c602b0cabd9f7c)

Here's the autumn pic with the grid on.  I have the water and the transparency I want.  Now come the fun part.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F5567%2F100809d.jpg&hash=1b2a223b8a92f2f2f814cb99fdc16eb0f968df2c)

* * *

Lots of stories to tell- stuff's been happening.

Catch everyone in a bit.


David

642315
Title: Re: Three Rivers Region
Post by: wes.janson on August 09, 2010, 11:05:11 PM
Welcome back David. Your presence in the community over the last few months has been dearly missed. Even if you are a Blackhawks fan  :D
Title: Re: Three Rivers Region
Post by: Glazert on August 10, 2010, 01:51:35 AM
Goodness, David, you're taking up impressionist landscaping.
Title: Re: Three Rivers Region
Post by: metarvo on August 10, 2010, 05:33:48 AM
It's been a long time, but it's good to see you back in 3RR.  The seasonal work is really shaping up nicely.  Keep up the good work, David!  :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on August 10, 2010, 08:38:30 PM
Good to hear from you again David, and as usual, looking forward to what you've been working on. From the sound of it, it's either seasonal plop water, or you've nailed down a game water transition. Looking forward to it and what stories you have. On my part, the bar's done so I'll have some time to enjoy them, pending a job. Hope all is well.
-Matt
Title: Re: Three Rivers Region
Post by: mayorfabz on August 12, 2010, 02:03:50 PM
Welcome back, Mister. Good to read from you. I wish you all the best and to your family.
Fabien
Title: Re: Three Rivers Region
Post by: pvarcoe on August 13, 2010, 01:31:05 PM
Heya David

I'm interested to see what your upto with creeks.
I'm always looking for better solutions for water in the wild.
Title: Re: Three Rivers Region
Post by: dragonshardz on August 13, 2010, 02:21:55 PM
David-

Good to see you back, mate. Looking forward to the public unveiling of your latest mad scientist breakthrough. As threestooges said, it looks like it's either seasonal plop water or a game water transition. The latter seems as likely as the first, though what use seasonal plop water could have is beyond me.

Anyway.

Looking forward to it.

~~dragonshardz~~
Title: Re: Three Rivers Region
Post by: Ryan B. on August 23, 2010, 01:26:18 PM
I wonder what you've got to surprise us with this time, David!
Title: Re: Three Rivers Region
Post by: dedgren on September 03, 2010, 12:14:09 PM
I like to look for 3RR inspiration at the edges of maps...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F1469%2Fmapsj.jpg&hash=52fa232b1ff3822c703de1fff5712f9c2709fa71)

...so Heather and I packed up the camper and went for a drive to the top of the world.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F6695%2F100903a.jpg&hash=1b77240c7bacd1b6e7ef44d8e99a1f048d2e8eeb)

It's about as close to the top of the map as you can get without falling off.  Even the spelling is different up here- place names are odd as well.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F9792%2F100903c.jpg&hash=e05a58d78af9d9258e07a954998f004e07ecc707)

The Yukon River hearkens back to the days when only the toughest could survive in these parts.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F5739%2F100903f.jpg&hash=c6174301b2c779247fd68b5d29c383e971efe0b6)

You'd be tough, too, if you had these to contend with.  Thankfully, it's high fall here and freezing temps at night have sent the 'skeeters to bug heaven.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F3978%2F100903d.jpg&hash=7b72952da6a0765faa024e73e6c8a7047d58363e)

Dawson City was the heart of the Klondike Mining District, and remains amazingly vibrant today for all its incredible isolation.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F4220%2F100903b.jpg&hash=0819643715b0f5e007b1806994472e3118214148)

Inspiration recharged, we headed back to civilization, which in Canada is always accompanied by fulfillment.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F8186%2F100903eo.jpg&hash=8119f471eb5f3ec15010355d9f20041c6509533e)

* * *

It's been a very long summer, but that is drawing to a close.  I'm looking forward to an active fall here of renewing old friendships and forming new ones.  There's lots of things I've worked at while I've been elsewhere, and we will- I promise- be looking at that in the weeks ahead.

Thanks as always for stopping by.


David

647994
Title: Re: Three Rivers Region
Post by: cubby420 on September 03, 2010, 12:23:58 PM
Wow, stunning pictures David! If I may however...what in god's name are Timbits and how many can you eat before keeling over from a massive heart attack?  $%Grinno$% They look decadent in the best possible way. Can't wait to see what new developments you've dreamed up next.

EDIT: Here's a Timbits [linkie] (http://en.wikipedia.org/wiki/Timbits), my friend.  They are probably only slightly better for you than that 3RR favorite: poutine [another linkie] (http://en.wikipedia.org/wiki/Poutine). -DE
Title: Re: Three Rivers Region
Post by: Battlecat on September 03, 2010, 01:00:48 PM
Mmmmm, Timbits!  :)

Looks like you had a great trip, thanks for sharing some photos!  That's a beautiful landscape you're travelling through. 
Title: Re: Three Rivers Region
Post by: Glazert on September 03, 2010, 01:11:58 PM
Well, I had never heard of Timbits. I was relieved to discover that they were not bits of Tim, but bite-sized doughnut balls. I am sure they will fulfil n outpouring of creativity from you.
Title: Re: Three Rivers Region
Post by: threestooges on September 03, 2010, 10:36:13 PM
Mmm, jelly-filled doughnut balls. Good to see you back David. The Yukon seems like a beautiful area to explore if the pictures are any indication. So, by being in Poker Creek, you effectively doubled the population? I'd love to hear the story behind Chicken's name, but I suppose there will be more stories in time. Until then, glad you two had a good time.
-Matt
Title: Re: Three Rivers Region
Post by: canyonjumper on September 04, 2010, 12:04:49 AM
Ah, Tim Hortons, the establishment every Canadians should know and love :P Of course, my favourite Timbit is chocolate ;D Nice to know you'll be back soon David, I know that I, and probably many others, are looking forward to whatever you have in store.

              Your friend,
                             Jordan :thumbsup:
Title: Re: Three Rivers Region
Post by: mayorfabz on September 04, 2010, 08:45:22 AM
There is a Tim Horton's just below my office. I usually grab a coffee there every morning around 10.30, although I try to stay clear of Timbits for fear of ruining my health.
Hard to resist an old style apple doughnut though...
Nice to see you in travelling mood and in form, David. I shall await this promising fall with impatience!
Fabien
Title: Re: Three Rivers Region
Post by: BigSlark on September 04, 2010, 10:55:45 AM
David,

I'm glad to see that you're back, your photography is beautiful as always.

Is it odd that I'm amused that Tim Horton's is so ubiquitous in Canada that even Dawson City has an outlet?

I'm looking forward to what your imagination leads to you to create in the near future.

Peace,
Kevin
Title: Re: Three Rivers Region
Post by: dedgren on September 04, 2010, 12:07:46 PM
Been a while since we've seen one of these, eh?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg688%2F7043%2Fswitchdtrtoladder2xpara.png&hash=850e2ca3be16c0ab195726b0738f2be58438c0f9)

...and can you tell I've been through Canada recently, eh?

It's been too long a wait for the V.2 release of the RAM.  Let's see what we can do to fix that.


David

648414
Title: Re: Three Rivers Region
Post by: Toichus Maximus on September 04, 2010, 12:47:01 PM
looks awesome!
Title: Re: Three Rivers Region
Post by: metarvo on September 04, 2010, 01:10:58 PM
For a while there, it seemed like you really had fallen off the edge of a map, but it's good to see that you've returned, David.  It looks like you've been hard at work on something that will make some people happy.  :)

:thumbsup:
Title: Re: Three Rivers Region
Post by: j-dub on September 05, 2010, 09:00:10 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ft1.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcQZGEZkUFiCGyJtX-Iabm0bwNKEwDKQr-VcPai-FurJKpxYlA0%26amp%3Bt%3D1%26amp%3Busg%3D__nxTB7M5ljVKH0jmg61uaQOhqQP4%3D&hash=dadb8ccbbb88e85398f33774fc7188e23c31ee00)

@dedgren: Cool rail road switch, bro!

(however, while there actually is a story here, I don't want to be cited on that route)
Title: Re: Three Rivers Region
Post by: dedgren on September 06, 2010, 10:28:04 AM
We headed back into Alaska,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F3668%2F100906a.jpg&hash=88bffd7d4e156b9c66ec236ff1f52aad71a88e29)

where we crossed the White Pass and headed into Skagway.  The road down from the summit is pretty spectacular.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F2889%2F100906b.jpg&hash=83da7c40624f99bf21a89f6dbf0d2f9b55fc1bf3)

That little bridge...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F1831%2F100906c.jpg&hash=97dbbe60a2d21f391949e1fc251a08f9dd167dd9)

...isn't so little.

Skagway's a tourist destination

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F7882%2F100906d.jpg&hash=5d06f333e872155dce7c202e7bbad30c0ad2638d)

thanks to Princess Tours and Holland America.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F5630%2F100906e.jpg&hash=39f8c19a237877d01ba546779776cc6088b242a3)

It sits at the head of the Lynn Canal, a fjord-like arm of the Pacific Ocean.  It is historically important for being the jumping off point for the Chilkoot Trail- a 33 mile/55 kilometer hike from H-ll that was the start point, once here, of the long journey to the gold fields of the Klondike region.  It is also worthy of note for being the southern terminus of the Yukon and White Pass Railroad, a narrow gauge line between Skagway and Whitehorse, Yukon, that eliminated the requirement to use the trail.  It was completed, of course, just as the gold rush ended.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F7693%2F100906f.jpg&hash=d6c8127cb60c598a10165573c87d2cc46c044663)

Today it operates from Skagway as a tourist line.  I had a great deal of fun looking around for rail ideas and details , abeit in the rain.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F8126%2F100906g.jpg&hash=94be79b834fcb9f531c3c6b99d17bbe76bc9df76)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F7507%2F100906h.jpg&hash=a4475c731b9d95a12d5953b4ca33a02697e2a2ea)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F1209%2F100906i.jpg&hash=3ad12b1edba29841105c2009acb4dc1aedf361d7)

Noted 3RR artist Edgreschetti did that one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F2064%2F100906ia.jpg&hash=123ae8f2c085d5696ca8ed6ded2e9ec00d2cfda8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F417%2F100906j.jpg&hash=4a0c9967d3c8a9360279916f4570473e7285c35b)

We also enjoyed watching a glass-blowing demonstration at Jewell Gardens, the one tourist attraction in town not to miss.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F9489%2F100906k.jpg&hash=78299614f6bfb23935ca04251517a6072933886e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F7138%2F100906l.jpg&hash=e7e87064ae0ebfd19ee5f79addfd91f19fc0b956)

The problem with Skagway is the usual one when you sell your village's soul over to tourism.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F8261%2F100906m.jpg&hash=dc1c8ddb02292083b93d68cf9de4f23376ee0371)

For a few days, though, it's a great place to stop and watch the world go by.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F33%2F100906n.jpg&hash=9a2b948f9fde1a2a3538959b572e2d52e0eefc89)

* * *

I'm working on a project for Antoine (Girafe) that I should wrap up tonight or tomorrow as we camp along the way back home.  I doubt I'll have Internet access from where we'll be the next two nights, but that just gives me a bit of time to get some more things done.

Later.


David

649069


Title: Re: Three Rivers Region
Post by: Girafe on September 06, 2010, 12:35:20 PM
Superb photos  :) and what a nice part of USA

thank you for spending time with my project  ;)
Title: Re: Three Rivers Region
Post by: ldvger on September 06, 2010, 08:06:07 PM
David-

Great to see you back, love the pics.  But, in the first set, the pic of the border crossing building shows the flag at half mast.  Why is that? 

Lora/LD
Title: Re: Three Rivers Region
Post by: wes.janson on September 07, 2010, 01:39:20 PM
Love the picture of Dawson City David. I recall many a night up there watching the northern lights during my early 20's trips up to the Yukon. Some of the prettiest country in all of Canada (Though I recently fell in love with Montreal over the weekend)
Title: Re: Three Rivers Region
Post by: Gaston on September 07, 2010, 07:48:31 PM
Hey David,
    Thanks for takin us all on your trip with ya.    Very kool indeed, my friend.    I missed seein ya'll around.    ;D  Glad ya'll are back my friend.


---Gaston
Title: Re: Three Rivers Region
Post by: travismking on September 07, 2010, 08:21:41 PM
Alaska really is pretty beautiful, doesnt resemble most of the US at all... Not the urban/suburban hell I'm used to. I'm going to have to visit there sometime. Ive been to Scandinavian countries and seen the landscape there, and these pictures remind me a little of that trip :)
Title: Re: Three Rivers Region
Post by: dedgren on September 09, 2010, 09:57:21 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4020%2F100909a.jpg&hash=109b225bdcea931abdcf0182949d1ba1a2cff90e)

We pulled in just before midnight this morning.  While on the road, I had a flash of insight.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F7205%2F100909b.jpg&hash=7d73e9be814946eb3b3d5b5d0ebda545ba181ce6)

It hit me while shopping for dinner in a Whitehorse grocery.

...cue the beautiful assistant...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F6624%2F100909c.jpg&hash=29787ed98edb35c4fee15f862749b81667271c95)

The US-size pack is the one on the left.  Sheesh!

Some 3RR stuff in a bit.


David

650042
Title: Re: Three Rivers Region
Post by: Ryan B. on September 11, 2010, 07:17:29 AM
Glad to hear you're back home safe, David.  Looks like y'all had a great time!
Title: Re: Three Rivers Region
Post by: earlbeach on September 11, 2010, 05:45:59 PM
The package on the right looks like a four pack of heart attacks.
Title: Re: Three Rivers Region
Post by: BourneID on September 11, 2010, 08:37:08 PM
you really shouldnt feel bad that our meat is bigger   :D
Title: Re: Three Rivers Region
Post by: cubby420 on September 11, 2010, 11:03:46 PM
Quote from: BourneID on September 11, 2010, 08:37:08 PM
you really shouldnt feel bad that our meat is bigger   :D

I'm so glad someone went there!  :satisfied:

The bird's insightful opinion on Canada made me fall over laughing  :D
Title: Re: Three Rivers Region
Post by: catty on September 17, 2010, 10:44:34 AM

Happy Birthday David, hope its the best for you and your family   &dance
Title: Re: Three Rivers Region
Post by: RickD on September 17, 2010, 03:58:12 PM
Happy birthday! Have a wonderful day and fabulous year.  :)
Title: Re: Three Rivers Region
Post by: Jmouse on September 17, 2010, 05:01:39 PM
Hope you have a very happy birthday, David.

Joan
Title: Re: Three Rivers Region
Post by: canyonjumper on September 17, 2010, 06:44:51 PM
Happy Birthday David! Hope you have a great day!

              Your friend, 
                             Jordan :thumbsup:
Title: Re: Three Rivers Region
Post by: mayorfabz on September 17, 2010, 07:51:29 PM
Best happy birthday wishes to you, David. I hope you enjoyed your stay in Canada, regardless of our sausages.
Fabien
Title: Re: Three Rivers Region
Post by: mightygoose on September 20, 2010, 08:50:44 AM
honk.
Title: Re: Three Rivers Region
Post by: Ryan B. on September 21, 2010, 12:56:00 PM
Quote from: mightygoose on September 20, 2010, 08:50:44 AM
honk.

Quote from: Rick JeanneretIf you're out & about, give a honk for the Goose!

Happy belated birthday, David!  Hope you enjoyed your day!
Title: Re: Three Rivers Region
Post by: Lowkee33 on September 23, 2010, 05:51:30 AM
Quote from: dedgren on May 16, 2010, 11:43:27 AMPloppable seasonal tree teaser.

Good morning.  Just looking through 3RR and am enjoying the details.  For those seasonable trees, is that one terrain mod that changes or perhaps four?

I was playing around with the Weather exemplar so that seasons are possible.  I was then testing a terrain mod on some maxis regions.  The trees were of particular interest.  After the first month of game time I noticed that about 80% of the maxis trees disappear.  I am sure this has to do with the moisture levels.  Has anyone looked into making custom trees grow by themselves?
Title: Re: Three Rivers Region
Post by: j-dub on September 23, 2010, 09:20:38 AM
@Lowkee33:
What do you mean by Maxis trees? Do you mean replacements, or more advanced modding? I never heard of moisture levels, just seasons. I don't have links, but I thought I had previously used stuff by Simgoober, SFBT, Cycledogg, and even from this here 3RR. At least, any trees in my game, the ones along roads and streets have their leaves change through out the seasons, and then die where the leaves are off the trees, and their all sharp, but don't vanish as far as I know, then through the vernal equinox I have spring green trees again through out the summer until autumn repeats again.

I think David may have better explanation for the tree and moisture thing, I better get his attention:
http://www.youtube.com/v/L3RGozNXfDo
(filmed in the USA)

BTW, since I missed the train, happy late b-day David.
Title: Re: Three Rivers Region
Post by: Lowkee33 on September 23, 2010, 09:55:06 AM
Quote from: j-dub on September 23, 2010, 09:20:38 AMWhat do you mean by Maxis trees?

Just straight vanilla maxis (plus a modified Weather Exemplar)

It's a little complicated.  I will try not to dumb it down too much (don't mean to offend).

Seasonal things are props that appear at different times.  The seasonal lots have four props in the same place that are timed to change with the seasons.  This is different than my exploring.

Ennedi's post (http://sc4devotion.com/forums/index.php?topic=2157.msg158183#msg158183 (http://sc4devotion.com/forums/index.php?topic=2157.msg158183#msg158183)) enlightened me to moisture.  Moisture and Temp levels determine terrain texture choice.  It appears the temperature simulation has been nullified (so that it is basically just altitude), but the moisture simulation is totally functional.  Maxis just has it turned down real low.  I have been playing with the Weather Exemplar and can make terrain textures change in a game year.  I am working on a new terrain mod http://sc4devotion.com/forums/index.php?topic=11701.msg345682#msg345682 (http://sc4devotion.com/forums/index.php?topic=11701.msg345682#msg345682)

But god-mode trees work the same way.  A tree gets placed based on it's preferred temp/moisture level.  You can test this in-game pretty easily.  god-mode some trees at about in mid-July (7/20) and then in mid-Jan (1/20).  The moisture simulation makes Jan much more moist, and you will plant more trees.  Also the reason that the north side of a hill often gets skipped by a tree controller (dry due to wind).

So I believe everything is working as it should when the trees disappear (I saw them do this with an empty plugins folder + my modded weather).  I guess I should test it with some custom tree controllers and see if they disappear too.

I ran a vanilla maxis region and noticed that trees grow by themselves (getting taller, turning into clumps, getting smaller).  I believe this has to do with moisture because when I added my mod most trees disappeared and none grew at all.

I am hoping to one day understand this, because flora will be a big problem with my terrain mod.  Seasonal lots look pretty good, and as I refine the terrain I will be getting closer to matching them (and perhaps making more).  My big hope is for (dare I say) next-gen tree controllers that plant trees automatically.

As I progress I will be looking at this, but for now I am working on making the terrain work.
Title: Re: Three Rivers Region
Post by: dedgren on September 23, 2010, 01:42:40 PM
Fall arrives in 3RR!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F6906%2F10092301.jpg&hash=e1571b1e190b9748940137ed6399967f9601e49c)

A big update is in the works on that topic.  Stay tuned.

* * *

Thanks, all, for the birthday wishes.  Heather and I celebrated with the last camping trip of the year.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F60%2F10092302.jpg&hash=7b4f236591e96afe919d442cdd4d99810d844ae8)

I'll try to go back through recent posts in a bit and make some comments- interesting stuff being discussed.  Lowkee33, welcome aboard- two great first 3RR posts.  I'll have some specific comments on the issues you raised, probably over the weekend.

Anyway- have a great day!


David

654539
Title: Re: Three Rivers Region
Post by: metarvo on September 23, 2010, 06:52:49 PM
3RR in fall sounds good to me. :)  Snow probably can't be too far behind.  It'll be time for the good old termination dust pretty soon, right?
Title: Re: Three Rivers Region
Post by: dedgren on September 25, 2010, 09:14:26 PM
How did Chicken, Alaska [linkie] (http://www.chickenalaska.com/), get its name?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F9549%2F10092501.jpg&hash=672985fc884c705980dc6098e9287e532f4c0d8b)

'Cos the folks who settled it couldn't spell Ptarmigan.

* * *

Took Tristen fossil hunting today up near Sutton.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg697.imageshack.us%2Fimg697%2F8994%2F10092502.jpg&hash=0abb22c4af950634fdc4ec43d455b8cb80224e16)

I'm back now, though, and working on 3RR and finishing up a project for our great friend Girafe.  Hopefully, we won't have another 5.4 earthquake like the one that woke us up just after 4 this morning.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F7756%2F10092503t.jpg&hash=b5af4e3d4cd76455f3f9929df42363f24fa47eb5)

It was 90 miles/145 kilometers due north, but it was a shaker.  That's two this week (plus a couple of days of 80 mile/130 kilometer per hour winds).  Sheesh!

Later.


David

655753


Title: Re: Three Rivers Region
Post by: Girafe on September 26, 2010, 03:08:41 AM
Ohh, a guinea fowl of Alaska  ::)   surely a cousine of my friend Orange   :D

I have never heard that there are heartquakes in Alaska, so amazing

Thanks for the news and wait for you coming back to 3RR and others projects   ;)
Title: Re: Three Rivers Region
Post by: CabraBuitre on September 27, 2010, 07:15:16 PM
Quote from: j-dub on September 23, 2010, 09:20:38 AM
@Lowkee33:
What do you mean by Maxis trees? Do you mean replacements, or more advanced modding? I never heard of moisture levels, just seasons. I don't have links, but I thought I had previously used stuff by Simgoober, SFBT, Cycledogg, and even from this here 3RR. At least, any trees in my game, the ones along roads and streets have their leaves change through out the seasons, and then die where the leaves are off the trees, and their all sharp, but don't vanish as far as I know, then through the vernal equinox I have spring green trees again through out the summer until autumn repeats again.

I think David may have better explanation for the tree and moisture thing, I better get his attention:
http://www.youtube.com/v/L3RGozNXfDo
(filmed in the USA)

BTW, since I missed the train, happy late b-day David.

Hey, the Illinois Railway Museum!  Nice vid!!
Title: Re: Three Rivers Region
Post by: superhands on September 27, 2010, 08:46:05 PM


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F60%2F10092302.jpg&hash=7b4f236591e96afe919d442cdd4d99810d844ae8)

for some reason david, that pic reminded me of this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3152%2F2797622609_35ee6a1d76_z.jpg&hash=251e0d66c7c878580b3d048f993796c9046a641d)

Title: Re: Three Rivers Region
Post by: Lowkee33 on October 22, 2010, 08:29:56 AM
Wonderful foliage.  I was lucky enough to have a friend get married mid September in Vermont and got to see some for myself.  I am in Boston now, and the air is getting crisp.

I just found the seasonal mayor mode flora  :o.  My screen melted.  Simply amazing.  Not too sure how it works, but it gives me confidence that a seasonal terrain mod could work well, and perhaps hints to an answer to my question. 

I didn't see any change (other than perhaps the elevation range) to the Flora Tuning Exemplar.  Did I miss something?

If I could throw an idea out there...  I played with the lily pads in-game ("Yay" for in-game), and made myself a little pond that had some in spring, a lot in summer, and some in fall (not to sure if that is how it works, maybe they all go away at once).  I think the time frame should be one or two months (four in those mods?).  This way there could be plops with lily pads that appear for 6, 4, and 2 months, and a more realistic pond could be made.

My guess right now is that you have various models on incremental instances.  The plop plants the first instance and then every time increment an amount is added to the instance choice.  If this is true then my idea gets complicated very fast, and becomes a burden on file size.

Excellent stuff.  Going to get back to to some terrain now.   

EDIT Nov 16:  I wont strike through my post because that effect just makes me try even harder to read them...  I have learned a few things about the way these flora work the past few weeks.  Tonight was pretty slow and I got through the first 40 pages of this thread.  The terraforming and stream work are just amazing.
Title: Re: Three Rivers Region
Post by: dragonshardz on October 26, 2010, 06:57:26 AM
*bump*

I hear there's an update somewhere around here...
Title: Re: Three Rivers Region
Post by: Ryan B. on November 25, 2010, 08:56:09 AM
Happy Thanksgiving, David & all you 3RR fans!  Hope y'all have a great day!
Title: Re: Three Rivers Region
Post by: mightygoose on November 25, 2010, 09:09:31 AM
happy thanksgiving david.
Title: Re: Three Rivers Region
Post by: metarvo on November 25, 2010, 11:11:36 AM
Happy Thanksgiving, David.  I hope you're having a good meal today.  :)
Title: Re: Three Rivers Region
Post by: dedgren on November 27, 2010, 10:23:51 PM
Rumors of my demise, and all that...

The really big thing going on in my life these days has been bringing my older adoptive son, Tristen, back to Alaska and getting him back into the real world after being institutionalized over most of the last five years.  It's been a pretty big task for Heather and me, and pretty much takes up all the spare time that I used to have to devote to 3RR.  Things are getting better though, and Tristen has made huge strides- he's adjusted well to a special needs classroom in a local school, he is having successful relationships with his peers and family, and he is starting to catch up on all the other socialization he has more or less missed out on since age 8.  There's lots of hope for him, but every day is a new 24/7 challenge.  In a year or so, too, we would like to think we'll be going through the same process with his brother Joshua, who still remains in Texas.  I feel terrible about the state of 3RR and my participation in the community, but Tristen and Joshua are job one- they have to be. 

I'm really sorry, folks.  I've been around a couple of times a month lately, but never long enough to do a worthwhile update here.  Thanks very much to all of the 3RR Regulars* who've stopped by or sent PMs and emails- you are forever the best!

* * *

So, I do have a bit of an update here.  It involves one of my first SC4 loves- mapmaking based on 3RR's 256 quads.  It was set in motion, oddly enough, by my every other year's purchase of a new laptop.  The 4 gig of RAM HP Pavilion 64-bit Vista machine (upgraded along the way to run Windows 7) I bought two years ago was getting pretty creaky from being used pretty much every day as a traveling office.  The screen had probably lost about 33% of its original brightness, which is a big issue given my vision problems.  Probably worse than anything, though, was that the silver paint was coming off the most highly used keyboard keys (A 3RR tip- never buy a computer with painted keys): E, I, O, A, S, D, H, L, and N.  That in and of itself would not have been a problem (other than being pretty unsightly for something a supposed professional carries around)- the huge issue was that the identifying key letter on top of the paint was coming off with it.  As I am a two-finger mostly hunt and peck typist (I know where the keys are by now but still can't stop looking at the keyboard as I type), this was creating all sorts of issues, and slowing down what I have been working on even further.  The day before (US) Thanksgiving, I'd finally had enough.

So I stopped at Costco [linkie] (http://www.costco.com/) on the way home and after parting with (US) $999 came out with a brand new HP dv7-4183cl [linkie] (http://www.pcmag.com/article2/0,2817,2371663,00.asp).  Six gig of RAM, a 500 GB hard drive, Windows 7, a nifty fingerprint scanner thingie that replaces having to type in passwords, Blu-Ray disk player, an aluminum shell (my last laptop was the first flimsy feeling HP I'd had- this one definitely is not) and, best of all, molded black plastic keyboard keys with white letters.  I'm sure the letters will wear off sooner or later, but the painted keys on the old one started to go after a year- way too soon.

Sim City 4, as always, had the honor of being the first item of software (other than Firefox) I installed.  I was able to readily find disk 1 of the last copy I bought (my fifth or sixth, I don't know- disk 2 lives in my drive in any event) when I purchased the old laptop, so that went really well.  I spent the rest of Wednesday evening installing other software and moving stuff.  One of the largest items to transfer is my SC4/3RR working file- all the pics from 3RR, collaboration stuff, development stuff- it weighs in at just under 50 GB.  The largest folder in that file is the 3RR Map Lab folder.  Some of the biggest maps in that folder approach half a gigabyte in size saved in Corel PaintShop Photo X3's proprietary .PSP format.  And this is where this update really starts.

Way back when I started 3RR in 2006, I was using a graphics program called Paint Shop Pro 8, made by a company called JASC Software.  I got pretty good at using it, and it did everything (then) that I wanted to.  I puzzled my way through vector graphics, layers, masks and alpha channels, and by the end of 2007 had quite a lot of work done using PSP8, to include all the 3RR maps.  By October, 2007, the master 4,096x4,096 pixel map (each quad is 512x512 pixels, so each pixel on the master map represented 1/4 of a SC4 gridsquare- a resolution, in other words, down to 25 feet/eight meters per pixel) was made up of over 20 raster and vector layers, with some of the vector layers having 200 or so individual objects (text, lines, shapes) in them.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F5494%2Fmurphycraddition1011279.png&hash=d7366d86135a78911fd28a14418cb62b319c424a)

This is the master map at 1/4 size- 1,024x1,024 pixels.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F7466%2Froadmap0710224.jpg&hash=c3a2e549302b649d7ddb14c84c3706bd7845de89)

You can click here [linkie] (http://img94.imageshack.us/img94/5575/roadmap0710224full.jpg) to see the master map in its full-size (4,096x4,096) glory. 

It was on the 22nd of October, 2007 (I datestamp 3RR files when I save them: the filename: "Road_Map-071022-4" is forever burned into my brain), when I went to went to save my fifth set of changes and additions that day.  Fail.  Out of Memory error.  Try again.  Fail again.  Try once more.  Same result.  In fact, I was dead in the water completely.  Not only could I not save the master map, but the program would not allow me to remove anything from it (like an less important layer or layer items) so that I could reduce the amount of memory consumed.  I. Was. Stuck.

JASC had been purchased by Corel, which was selling PSP 10 about that time.  I bought it.  No luck.  I contacted customer support- worse than no luck.  Corel's customer service department is like a particularly bad neighborhood in the eighth or ninth ring of Dante's Inferno [linkie] (http://en.wikipedia.org/wiki/Inferno_%28Dante%29).  I wouldn't wish the "help" I got on my worst enemy.  They, in effect, lied to me about PSP's memory issues, which I later found about on my own by reading everything I could find on the topic (not a lot) on the Internet.  So, thinking the problem was my hardware, I added RAM up to the 4 GB 32 bit limit of my machines (and found out in the process that RAM in 32 bit architecture really is limited to around 3 gig by other factors even though you might have 4 GB installed).  Another dead end.  I bought PSP 11 and 12 from Corel hoping that the problem would be addressed.  Nope.  I bought a 64 bit Vista laptop that actually could address all 4 installed gigs of RAM.  That didn't work either.  A year passed.  Then two.  And now here we are, with mapping files I haven't been able to work on for three years.

Now why, you might ask, did I not simply migrate on to PhotoShop or, probably even better, The Gimp?  Take a slightly less finished but still modifiable master map file before Road_Map-071022-4 and just convert it over to a new program's format?  Well, because you can't.  There is no other program out there that imports graphics files saved with the .PSP extension.  So, guess where I'm at?  Yep- I now am using PSP X3 (that's how Corel spells "13," I guess) and I have three additional years worth of 3RR and SC4 graphics, many unavoidably saved in .PSP format (if you want layers retained in a PaintShop Pro/Photo graphics file, you have to save them as .PSP files).  Hence this rant, as I have since found out that Corel has done absolutely nothing over the years to address an absolute 2 GB memory (that's approximate, and probably overstated) ceiling on internal program workspace that limits you to files only a fraction of that size.  I'll note here again that there is absolutely nothing Corel publishes about the product that lets you know this and apparently, based on my experience, nothing you can do to Corel's tech support people to get them to admit it.  PaintShop Photo X3 is the end of the line for me, Corel-wise, and that's a sad thing, as I have a lot of time invested in becoming competent with this particular software.  But that's a rant for another day.

So, even though the definition of insanity is doing the same thing over and over again and expecting a different result, I thought, as I looked at the brand new computer in front of me yesterday, what the heck...

And I'll tell you what happened (with lots more pictures) next in part two of this post, coming your way in a bit.

It's good to be posting today in 3RR at SC4D!


David

*  A 3RR Regular, as you all know, is anyone who has ever posted in 3RR, whether here or over at Simtropolis, at least once.  We've kept that same high standard for four years, and are not about to change it now.

679315



Title: Re: Three Rivers Region
Post by: Jmouse on November 27, 2010, 11:01:35 PM
David, what a wonderful surprise to see a post from you in 3RR! I'm interested in map making too, but I haven't tried doing it yet. If I ever get another region started and lay down some asphalt, I will try and see what I can come up with though.

It's sad to know you lost so much work, and I understand how you feel. Been there, done that and it isn't a pleasant experience. About the only thing you can do, though, is curse the very day you bought a computer and started using it! :angrymore:  :D

On the good side, I'm so pleased to know Tristen is adjusting to RL. You and Heather are brave and wonderful people to undertake such a task, but obviously you're doing an excellent  job of dealing with it.

Welcome back to the wonderful world we know as 3RR. The regulars are here for you no matter what, but you already know that, don't you?

Joan


Title: Re: Three Rivers Region
Post by: girlfromverona on November 27, 2010, 11:20:56 PM
Hey, David! Good to hear from you. That's awesome about Tristen! :thumbsup:

I'm hoping your next post is going to have some good news about that map...
Title: Re: Three Rivers Region
Post by: Silur on November 28, 2010, 12:39:20 AM
Hi, DAVID ...
Welcome back and best regards ...
Nick
Title: Re: Three Rivers Region
Post by: dedgren on November 28, 2010, 02:03:49 AM
So, today I fired up PSP X3 and opened the dread "Road_Map-071022-4."

Sure enough, when I tried to save it...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F5494%2Fmurphycraddition1011279.png&hash=0224fbda0ff616700f51d53e2896d3b88e794735)

Same message I've been getting for three darn years!

To be a completist (or maybe just a complete... well, you know) I then tried to remove one little tiny layer.  And the program let me.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F7784%2Fmurphycraddition1011279.gif&hash=ba887244c0f8d5410293ed13babef58e415f0210)

I kid you not, folks.  I didn't believe it.  I've been doing this without success for three years.  Old habits are hard to break- I just didn't believe it.  So I tried to save it.  Fail.  And again.  And again.  Then I tried to remove another layer.  Fail.  And again.  And so on.

To relieve the suspense- I finally figured out that if I removed certain raster layers in a particular order, at about five gone I could save.  The rest, as you have probably figured out, was just a matter of moving things around.

* * *

So now I have rebuilt my master map much more efficiently.  I can work with it again and probably have bought myself some time to make a number of planned corrections and improvements while doing stuff in the future that will make it easier to migrate to a new graphics program.  Any suggestions as to which one and why would certainly be appreciated.

* * *

The first fix I made was to add Murphy Creek, a small stream that flows north from the US border across Dutchman Township to its mouth at the South Fork of the Wind River.  The master map did not show it, as it was added as a physical feature when I did the collaboration topo Dutchman SE.  Here's the area of the master map I'm talking about.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F2607%2Fmurphycraddition1011270.png&hash=b8e316dd46c9879f4986d846a53c982f6cd72aa3)

And here's the topo.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F1817%2Fdutchmansefinalquadcoll.png&hash=3ccc4948d8f52bb7e08857e4d6bdbfa6069d1cf0)

Now, this is the great thing about having a master map with everything I then create mapwise scaled to it.  Here's the topo reduced 4x and superimposed on the master map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F2607%2Fmurphycraddition1011270.png&hash=2f2aa40ac58ec35afd1e6df2677c25cc69d76d8e)

Note how the roads, freeways and rail line match right up.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F2607%2Fmurphycraddition1011270.png&hash=066fc0e52dc6031abd290cb4c7e2e320f16e8e5e)

Arrow #1 points out the creek.  Arrow #2 notes Metcalfe Spring, the output of which transitions Murphy Creek from a small northwesterly-flowing brook into a proper stream.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F2607%2Fmurphycraddition1011270.png&hash=a88523daf47fbd85352d440f31df8b24a690e13f)

After I open the Streams and Creeks vector layer, starting at the creek's mouth at the South Fork I draw a two pixel wide anti-aliased polyline that takes the creek along the DW&W Highland Spur tracks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F2607%2Fmurphycraddition1011270.png&hash=b880f418038987353c8a4d692c607ea0e3ecae52)

I then extend the polyline to the point where the spring is located.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F2607%2Fmurphycraddition1011270.png&hash=506d036875966afe3c6cb10740011125e5757df8)

Too straight, eh?  The plan is to superimpose our polyline right on the topo course of the stream.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2607%2Fmurphycraddition1011270.png&hash=0617e7b77d09f5cec1ce11ef1a4afc56bafa879f)

So we start by adding nodes and "pulling" bends in the line.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F2607%2Fmurphycraddition1011270.png&hash=e17518841aefc0d6c915464e620f89b6a5f02403)

Pretty quickly (about 20 seconds in realtime) we reach the edge of the topo.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F2607%2Fmurphycraddition1011270.png&hash=4c3bcc36ea83683ad8f78c6416cd60965ab3bac4)

Another part of a minute later we've made it to the spring.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F2607%2Fmurphycraddition1011270.png&hash=90794dd33211b59337162bca36492645d789d66b)

We'll then reduce the width of a new polyline starting at the spring to one pixel.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F1448%2Fmurphycraddition1011271.png&hash=7fdf78b58d69b77d9415cfa7efc86a3c8c2269e2)

And in no time we have reached the US border with our new creek.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F1448%2Fmurphycraddition1011271.png&hash=43b8f02becda748dab793eb61c2bc7f2adcceef3)

After we close the edit tool, here's what it looks like.  Although you can't see me do it, I'll group our two polylines in the Streams and Creeks layer under the name "Murphy Creek" to make them easy to find later on if need be- 3RR has over 50 small waterways.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F1448%2Fmurphycraddition1011271.png&hash=4ad26a8b60dace9527928869bfc4836a2fb5ae79)

We'll now delete the temporary layer that held the reduced topo and open the vector layer that contains the physical feature names, adding our creek's name.  The master map now looks like this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F1448%2Fmurphycraddition1011271.png&hash=9bf7b4a3c0d4c09170e8e9a71e92946045e72624)

Whoops, almost forgot.  Need to open the vector "Springs" layer and add the symbol and name for Metcalfe Spring.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F1448%2Fmurphycraddition1011271.png&hash=e2e2d7fabc370474314e7ddabdcaae41288e7f36)

Let's hide the transportation layers a minute and look at what we've added.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F1448%2Fmurphycraddition1011271.png&hash=9d26b66874d3db469f7b2aa9cc6b2cbbfabc4e51)

Yep, looks good.  So here's Murphy Creek on our master map- just like it was always there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F1448%2Fmurphycraddition1011271.png&hash=7764545623b88bab44003397294871edeb1fe757)

Makes updating the 3RR Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0) page for Dutchman a snap.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F1448%2Fmurphycraddition1011271.png&hash=f39c61326df88757ccca7b7b6b0b53268b8e47e8)

So I've got a bunch of that sort of thing to do, along with some new stuff that you will be seeing over the next little bit.  I still have some other partially completed updates to work on, so there's hope yet that we'll end 2010 moving things forward.

Thanks for hanging in there!


David

679410
Title: Re: Three Rivers Region
Post by: threestooges on November 28, 2010, 02:14:56 AM
Great to hear from you David, and glad to hear you have your priorities in the right place (we'd worry if you didn't). Glad to hear Tristen is adjusting well to being back home, and I hope the same can be said for Josh soon too.

As for the technological trials of map making, you certainly are a patient person. I probably would have gone through the ordeal of saving each layer separately then incorporating them into a new program as layers. As for what that new program would be, I haven't a clue, I'm still using the basic thing that came with my digital camera over 10 years ago. However, looking at what you've done with the map, particularly that vector line, both the precision with which you can control its path and the ability to adjust thickness on the fly, makes me want to consider updating to something new as well.

Great to see you back around here again.
-Matt
Title: Re: Three Rivers Region
Post by: Glazert on November 28, 2010, 03:40:30 AM
Great to see you back here and working on maps and ideas. I am not an expert on paint/drawing programs or conversion between formats, but I would recommend you consider Inkscape, a vector drawing package, which can also trace bitmaps (available for free from www.inkscape.org). Apart from being free, it is open source, so there is little danger of it being dependent on obfuscation by a single commercial owner. It is available for Windows, but it is multi-platform. It uses the SVG format, which I believe at least some versions of Paint Shop can work with. Since it is free (complete with free manual when you download it) the worst that you can do is waste a small amount of time trying it out to see if it might be suitable.
Title: Re: Three Rivers Region
Post by: toja on November 28, 2010, 12:29:49 PM
Hi David, it's nice to hear that the things will keep going on here at 3RR.

When it comes to mapping I'm usually working with QuantumGIS (http://www.qgis.org), a free Geographic Information System. Why? Well, it's made for mapping.  ;)

Although it will be a bit complicated in the beginning I think you should give it a try. The best starting point would be to read the user guide, which gives a short introduction to the basic concepts of GIS. It will be a little bit tricky to get your map layers in such a way into QGIS, so that you can measure distances and so on, because you will need a so called world file. But I can guide you through the process if you want.

Here's a little teaser:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F52d0d6e8a6c83172d7168d5879985480.jpg&hash=abbb4450b84c28fdd3874e67dd2b133871382bb8)

I've exported the Timbuktu-Region with SC4Mapper as 16bit-PNG. Afterward I've loaded it into QGIS, applied a color ramp and some transperency and finally produced a shaded relief out of the elevation data - and the best thing: it took me only ten minutes. Now think about what's possible in ten hours...

toja

Title: Re: Three Rivers Region
Post by: metarvo on November 28, 2010, 01:49:55 PM
Family should always come before a game, so I understand the need for your absence from 3RR.  I'm glad to hear that everything's going OK.  :)

On the 3RR front, it's a pure shame that you've been having so much trouble because of PSP.  Although I admit that I don't have it installed as of now, my advanced graphics program of choice is in fact the GIMP.  With all of that being said, I'm glad that you got yourself a new comp.  :)  I wonder who will pick up 3RR's first quadruple-0 post?

Welcome back, David!  :thumbsup:
Title: Re: Three Rivers Region
Post by: mightygoose on November 28, 2010, 02:37:37 PM
back to reality, whoops there goes gravity, well that's a way to kick in those little western saloon doors you get in trendy clothes shops, welcome back dear friend, that is most excellent news regarding the little dudes. They are most important to you and we would never detract anything from your character in your abscence.

now you are here it is great to here that your maps are working again. The number-one priority should be that the story and the medium are compatible, something you seem to have Nailed it. I have got high apple pie, in the sky hopes for your future updates.

MINIGAME: list all six quotes and their respective sources from the above passage :)

EDIT:  I think I see a bit of Eminem in there (Lose Yourself).  Nicely done w/ the minigame.  - Ryan B.
Title: Re: Three Rivers Region
Post by: Girafe on November 28, 2010, 02:46:16 PM
glad to see you here, as said before familiy comes always at first and everybody understand it  ;)

hope to see soon new trees in 3RR  :)
Title: Re: Three Rivers Region
Post by: dedgren on November 29, 2010, 12:52:26 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F518%2Funderconstructionupdate.png&hash=57e3320a8939656644c4ac72045c400c192298df)2010 Construction Update(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F518%2Funderconstructionupdate.png&hash=57e3320a8939656644c4ac72045c400c192298df)

Those of you who go a ways back here will remember 2007's 3RR "Proposed Freeway Map."  A larger, more readable version will open in  new window when you click here [linkie] (http://img411.imageshack.us/img411/7046/proposedfreeways0710161.gif).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F7046%2Fproposedfreeways0710161.gif&hash=5a7b9d45666f045427459edd45cc61efd6546fa8)

Very little has been done extending the outlying freeway system due to budget constraints.  The only new construction that is ongoing outside the Pineshore and surrounding suburban areas is F-60 south of Aurora.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F518%2Funderconstructionupdate.png&hash=0fbba13b2306caa579f9047ed76bbc5bb9fbd7de)

Construction is underway to extend the road first to the infamous "R-4 jog," which will alleviate traffic through downtown Aurora.  This two mile/3.25 kilometer stretch is due to be completed in the summer of 2011.  The remaining six mile/ten kilometer gap between that point and existing Exit 58 just east of Wolf Lake will be under construction throughout 2011 with completion expected in the summer of 2012.  Of the remaining Non-Pineshore projects, the most likely to happen over the next two years is the extensions of the western end of F-28 past Highland extending to U.S. Interstate 98 at the Minnesota border.  This is the result of the making available of "missing link" funds from the U.S. Department of Transportation, which are projected to cover 50% of the construction costs of this short stretch.  Minnesota will be completing its missing link segment of I-98 in 2011.

Around Pineshore, the Black Earth Freeway was completed in the spring of 2009.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F518%2Funderconstructionupdate.png&hash=33b3f101402b0d30b5755557f761dc922c9a23b0)

This 3.5 mile/5.5 kilometer freeway has been numbered F-128 to designate its status as an east-west spur off of F-28, 3RR's major east-west route.  The Black Earth Freeway serves the booming "Silicon Hills" industrial and tech park area that has been developed with astonishing rapidity on former agricultural land south of the Wyler Mountains in Elbert and Tower Townships east of the Woody Hills suburbs.    Built three lanes in each direction, this freeway has the region's highway planners looking at possible extension corridors east of Black Earth in order to stay out in front of the path of future development.

To connect the Black Earth Freeway to F-28, the first segment of the long in the works "Pineshore Outer Ring" freeway was also completed in 2009.  This freeway, which continues to be under construction to the north of the F-128 interchange, will ultimately extend in an arc north and then west through East Pineshore's suburban areas and then will cross the Grand River on a new bridge under construction just south of the mouth of the Cold River and terminate at F-37.  It is not known whether 3RRDOT will designate the road F-221 or F-228: both route numbers are under consideration.  The new bridge and sections currently under construction are scheduled to open in the late spring of 2012, with some segments possible opening more quickly.  Construction of the remainder of this section of the Outer Ring Freeway (there is another section proposed to go west of Pineshore providing a bypass connecting F-37 and F-28, but that corridor remains mired in environmental controversy involving the Lake Evendim wetlands and otherwise facing substantial NIMBY opposition from the neighborhoods in the freeway's projected path) will start in late 2011.  A quick comparison of the 2007 proposed route of this freeway and the actual right-of-way now under construction attests to the substantial growth of Pineshore's northern suburban areas in recent years- the freeway has been displaced a mile/1.5 kilometers north of where it was planned for decades to be built.

The largest 3RR freeway project under way involves the completion of the southwestern quarter of the Outer Ring in the form of the International Airport Freeway: F-437.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F518%2Funderconstructionupdate.png&hash=8525c32ec3c4aee43167d32ff3d5c065b4e7ccbd)

This construction, now almost complete, involves a new five mile/eight kilometer stretch of F-437 extending west from the freeway's current end at the airport entrance, then crossing the South Fork of the Wind River, then turning northward to join F-28 at the 28 kilometer marker just west of the current interchange of that latter road with R-3.  This will complete the entire length of the F-437 freeway, and will greatly alleviate congestion in and around the rapidly developing Ellsworth area.  R-3 will be duplexed with F-437 from the point where it is crossed by the freeway southwest of the Ellsworth town limits northward to F-28, where it will then proceed on a new two lane alignment (designed to be easily upgraded to a "Super Two") over a new bridge crossing the Wind River and proceeding for 3.5 miles/5.6 kilometers until rejoining the existing R-3 alignment just west of the Delong Mountains.  The old truss bridge currently carrying R-3 across the Wind River will be demolished when the new bridge opens in mid-2011.  Exit 29, the existing F-28/R-3 interchange, will also be removed when the new roadway opens.

So, there you have it.  Now you are up to speed on the current status of 3RR's freeways and roads, which you will be seeing much more of in the weeks and months ahead.


David

679875
Title: Re: Three Rivers Region
Post by: nekseb on November 29, 2010, 03:43:17 AM
Hi David,
great to see you back at SC4D!  :thumbsup:

I've missed something, when you not here...

But the most important matter is to read, that you and your family are okay!
Title: Re: Three Rivers Region
Post by: Battlecat on November 29, 2010, 08:32:33 AM
Fantastic to see you back David!  The revised map is looking great already!

It must be quite exciting to have one of your sons back home at long last!  I really hope he settles in well.  I certainly can't hold making real life a priority against you.
Title: Re: Three Rivers Region
Post by: Ryan B. on November 29, 2010, 02:07:21 PM
David, it's good to see you back.  The latest update is of particular interest to me.  I can't wait to see what some of these interchanges will be laid out like!
Title: Re: Three Rivers Region
Post by: noahclem on November 29, 2010, 07:45:22 PM
I'll echo what Ryan B. said! Look forward to seeing how the new freeways turn out  ;)
Title: Re: Three Rivers Region
Post by: girlfromverona on November 30, 2010, 12:46:51 AM
I could stare at those maps all day. ;D

Toja: I'm definitely going to check out that QuantumGIS programme - looks very interesting!
Title: Re: Three Rivers Region
Post by: Connor on November 30, 2010, 12:41:13 PM
Great to see you back David, and great to see 3RR active again. Really lookng forward to those freeways and interchanges.

@Toja: Thanks for posting that program, certainly looks good to me.



Title: Re: Three Rivers Region
Post by: ldvger on December 03, 2010, 01:05:50 PM
David-

Welcome back, my friend, you have been sorely missed!  However, we all understand family comes first...in fact, anything concerning RL comes first. 

Looking at your maps made me hungry to dabble my toes in the SC pond again, as I really haven't done anything at all in many months.  No real excuses, good or bad, just got busy doing other time-killing things.  However, I recently was reading online and came across some gorgeous shots of Earth as taken from the International Space Station and found one in particular grabbed my attention.  Some folks here may have seen the same photos and the one I liked so much of the "Eye of Quebec", an annular (ring shaped) man-made (sorta) lake in Canada.  It's actually an ancient meteor impact crater (5th largest on the planet, no less), much eroded now, that used to have a river running along it's western inside edge and then out the south side of the crater.  Someone had the brilliant idea of damming this river and so this unusual lake was created.  I think it would make an awesome SC4 map and have found some GIS maps that may make creating a semi-scaled game map possible. 

As for my recommendations for graphics software, nothing (in my opinion) can touch AutoCAD for versatility.  It's very powerful software and as anyone knows who reads my MD's, I use it extensively.  To the best of my knowlegde, it has the ability to create drawings of virtually unlimited file size...astronomers can use it to map the universe, to scale.  However, it's hugely expensive and not terribly user friendly.  I lease my copy from a client and if you know any architects or engineers that have a spare license going unused, you may be able to arrange a similar deal.  Buying the software outright, single license, is going to set you back about $4500, so it's not a "toy" type of software.  There is also the drawback that CAD creates a limited type of file formats and most are proprietary, just like your .psp files.  There are workarounds I've found that allow me to toggle back and forth between CAD and Photoshop, working with JPG, TIFF and BMP files.

I also like Photoshop quite a bit, although I don't know how to use it as well as I do CAD.  I also use GIMP from time to time.

Well, gotta run, again good to "see" you again and hope things are going well for you and yours.

Lora/LD

EDITAhh- Lake Manticouagan.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F6322%2Flakemanticouagan101215a.jpg&hash=5164e11ab149441ccaf23a424607ad7a00c87f24)

It's about 350 miles/580 kilometers NNE of Quebec City.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F4160%2Flakemanticouagan101215b.jpg&hash=afd1882b16fc2a333cb0f49dea8cd0b8709d3d28)

Oddly, it looks a bit like a giant letter "Q" from space. I wouldn't put it past those Québécois- they are pretty proud of where they live, and rightly so.  That lake must be 100 miles/160 kilometers around.  I always thought it would make a great location for a one lap boat race.

I'd bet, by the way, that Hydro-Québec [linkie] (http://www.hydroquebec.com/en/) would be a good source for digitized topo mapping of that area.

As for AutoCad, sheesh!  The price is one thing, but I've heard the learning curve... well, my hat is off to you, Ms. Einstein!
. -de
Title: Re: Three Rivers Region
Post by: girlfromverona on December 03, 2010, 05:25:53 PM
I forgot to add my software suggestions: I used to use Macromedia Freehand, but now primarily use Adobe Illustrator - both are excellent programmes for creating vector graphics. :)

EDITThank you, Marisa.  I have drooled (yeah, sorry, gross  :-X.) on boxes of Illustrator at the software store ever since using that program on a consulting job many years ago.  I wonder- if I registered for a basket weaving course course at my local community college maybe I could get a student discount?  Have a great summer Christmas in NZ. -de
Title: Re: Three Rivers Region
Post by: dedgren on December 14, 2010, 12:52:31 AM
So I continue to work in the alternate NAM universe of RealRoads.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F7973%2Frealroadsupdate101213a.jpg&hash=a7f1eee0d7faa0a0adb505d2421c426b8811b3d9)

I've now thought about the project for over a year and a half which, considering 3RR is coming up on its fourth birthday here at SC4D, isn't that long.

I built this today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F8976%2Frealroadsupdate101213b.jpg&hash=5f973648734d42a9646bf1242b8c31bb4cebc936)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F4142%2Frealroadsupdate101213c.jpg&hash=cf07ade960b922764da38524dc6a52d422386a34)

It's completely draggable, automatically created no passing lines and all.

And, if I do say so myself, pretty easy on the eyes.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F88%2Frealroadsupdate101213d.jpg&hash=4e0c68c9720ac48c8b237eb6b22e3defd499bb7d)

Anyway, back to bash a few more pixels, then off to bed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F8107%2Frealroadsupdate101213e.jpg&hash=155a54c7a1de5d3cac74ae454f0fd97ffaa3d19b)

Later.


David

683928
Title: Re: Three Rivers Region
Post by: Terring7 on December 14, 2010, 01:02:14 AM
Very nice job &apls

EDITHi, T7!  Thanks for becoming a 3RR Regular in making your first post here.  Please don't be a stranger -de
Title: Re: Three Rivers Region
Post by: Girafe on December 14, 2010, 02:43:42 AM
Nice texture indeed, it's really much better  &apls &apls &apls

EDITAntoine, Ryan's reminding me about signs a couple of posts up made me think about the great Euro sign set you have done.  I'm going to shamelessly repost the pic of them here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F7361%2Fc4849ecd8fa771d9cb35bbb.jpg&hash=3ba3da1e11b6826a32dec061e58c5b8528941a96)

along with this [linkie] to your amazing BAT projects thread (http://sc4devotion.com/forums/index.php?topic=8378.msg355571#msg355571).  That's a fantastic effort, and it must have been an incredible amount of work- most definitely K-point worthy!
-de
Title: Re: Three Rivers Region
Post by: MandelSoft on December 14, 2010, 06:45:38 AM
Yay! The real roads are BACK! I'll be watching development very closely  ;)

Best,
Maarten

EDITMaarten, yours was another name that came immediately to mind when I started thinking about beta testing.  Happy Holidays, my friend! -de
Title: Re: Three Rivers Region
Post by: Ryan B. on December 14, 2010, 06:46:36 AM
David, I saw your picture there and I remembered I have this on my external HD:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F1589%2F121410stopsign.png&hash=1d9ed81d45559dbf5a460434df0955aa31d23a70)

Coming soon to your E-mail.

-Ryan

EDITWe have to get back into signage again, Ryan.  I'm wondering if the year's hiatus in working on them has brought any advances in small object BATting?  I'm looking forward to hearing from you. -de
Title: Re: Three Rivers Region
Post by: dedgren on December 14, 2010, 12:56:00 PM
Building on yesterday's work...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F319%2Frealroadsupdate101214a.jpg&hash=a8053cae207cc44c7801cf0d94543b0144ee2d67)

this one was easy.


David

684205
Title: Re: Three Rivers Region
Post by: Haljackey on December 14, 2010, 01:50:56 PM
Glad to see David's back to his old antics.

The RealRoads and the maps look excellent! Welcome back!

EDITHal, Merry Christmas to you, and everyone here!  I'm thinking a bit about calling what I'm doing "RealRoads" at this point.  I didn't think about the RHW being "Real Highways" when I first posted the name after about 15 seconds consideration over a year and a half ago.  As it is a complete set of retextures for the game roads along with a substantial revision of several SAM sets and its compatibility with the entirety of the NAM in the long term is still yet to be thought through, perhaps I ought to come up with another name.  Any suggestions?. -de
Title: Re: Three Rivers Region
Post by: ldvger on December 14, 2010, 10:02:04 PM
Well, it looks very good, but I have a question:  Are these transitions from asphalt roads to gravel roads?  If so, I have a few comments...not to disparage your work, understand, just thinking out loud for a few minutes.

Asphalt roads require a built roadbed of some sort, an underlying foundation, whereas gravel roads are usually just graded.  So, asphalt roads usually sit a few inches higher above gravel roads.  In some cases the road building crews wll be directed to create a bit of an apron that softens this transition from asphalt to gravel, similar to driveway curb cuts, but in other cases (depending on road building budgets and other things such as traffic on the adjoining gravel road) this transitional apron will be very minimal or missing altogether.  If the apron is missing, there is often a bit of a ledge between the edge of the asphalt and the beginning of the gravel, sometimes a fairly abrupt edge of several inches.  This, over time, creates a bit of a rut at the transition zone as tires dig into the softer gravel road surface while pushing the vehicle over the ledge between the asphalt and the gravel.  This also results in gravel getting thrown around all over the place, often piling up in a small hump just ahead of the rut, while the rut itself may be bare dirt.  This happens to some degree even with an asphalt apron extending down into the gravel road, it just takes longer for the rut to develope.  But, more than vehicles leaving the asphalt leaving darker worn areas in same, cars entering the asphalt from the gravel usually carry bits of gravel and gravel dust on their tires, so such intersections are usually lighter than the asphalt, not darker.  I don't know if it possible or even desirable to create this effect...just saying.  I mean, this is an attempt at "real roads", right?

EDITLora, apart from being the inspiration for 3RR as it exists today, you are a natural-born beta tester.  No good deed here at 3RR goes unpunished!- consider yourself drafted.  All that aside, you are absolutely right.  I'm getting the individual textures and coding done at this point, but we will make sure that the kind of superdetailing things you've pointed out are not overlooked. -de
Title: Re: Three Rivers Region
Post by: dedgren on December 15, 2010, 12:29:20 PM
Well, it's that time of the year.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F1889%2Frealroadsupdate101215a.jpg&hash=99c364a9b9b6689792d2c3ab68e15d92861b3fe0)

...and a Pionus in a fir tree!

We started putting the tree up earlier in the week and Heather's parrot Ness decided to come check it out.  We thought it was a hoot until the bird began chowing down on the needles.

* * *

More RealRoads eye candy- this time a pic to show how double centerlines are extended from the ends of curves as the roads are dragged.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F609%2Frealroadsupdate101215b.jpg&hash=36673137a314ccaf630c67873a6414c2548490a7)

I will be looking for some beta testers who are willing to use a custom NAM/SAM setup I would provide as, for now, the current NAM release is not compatible.  If you'd consider doing this, drop me a post here in 3RR.  I should have a beta out before the end of the month.

Oh, and I'm going back over the next day or so and responding to things noted in some of the last page or so of posts, so you might want to scroll back a bit in case you've left a comment in recent weeks.

Later.


David

684711
Title: Re: Three Rivers Region
Post by: Badsim on December 15, 2010, 01:12:50 PM
Hi David ,

Nothing useful to add , just wanna say how I'm pleased to hear 3RR symphony orchestra playing again ...  :sunny:

Cédric.
Title: Re: Three Rivers Region
Post by: threestooges on December 15, 2010, 01:13:16 PM
Wonderful looking progress David. The double lines around the curves and intersections seem to be integrating well. I was looking at the road/gravel transition though and, although it looks like you're still working with it, I thought I'd mention something that caught my eye. The asphalt transition seems to end a bit abruptly. In my experience, a bit of the tar and aggregate tends to trail off into the gravel, leaving slight trails behind it where the tires were. It seemed like you were hinting at that addition in a previous post, but with the way things happen around here, I figured I'd mention it just in case.

Love the pic of Ness there too. The lighting really brings out the coloring. Gorgeous bird.
-Matt
Title: Re: Three Rivers Region
Post by: Girafe on December 15, 2010, 01:37:43 PM
hehe I heard Fir tree   &blush


The eye candy roads are absolutely well though, at first glance I didn't notice the 2 lines in the curves but it was with more insistence I understood all the work about textures and I have to admit it's a really good job  &apls &apls &apls

If you need a Beta tester, always here to help  :thumbsup:

It's a good news to see you back and sharing your work with the community, always appreciated for the developped explanations and illustrations  :thumbsup: 
Title: Re: Three Rivers Region
Post by: Battlecat on December 15, 2010, 02:18:18 PM
Those roads look amazing!  I might be able to help beta test, I know I'd certainly like to, but I'm not certain I'll have the time to be much help.  Looking forward to getting my hands on these though!
Title: Re: Three Rivers Region
Post by: Haljackey on December 15, 2010, 03:29:03 PM
Quote from: Haljackey on December 14, 2010, 01:50:56 PM

The RealRoads and the maps look excellent!



I didn't think about the RHW being "Real Highways" when I first posted the name after about 15 seconds consideration over a year and a half ago.  As it is a complete set of retextures for the game roads along with a substantial revision of several SAM sets and its compatibility with the entirety of the NAM in the long term is still yet to be thought through, perhaps I ought to come up with another name.  Any suggestions?. -de

Hmm... well I don't think RealRoads sounds confusing, but for people who are new I could see a small issue between distinguishing Real-Roads (RR) and Real-HighWay (RHW) apart.

First thing that comes to my mind is RTM, which stands for Road-reTexturing-Mod.
-Next thing that comes is RFLM: Road-FaceLift-Mod
-Or how about simply RRM-Real-Road-Mod. The name and abbreviation has little relation to the RHW, except for the "Real". :P

Any of these help? Great work by the way.

-Ryan (Haljackey) from snowed-in London, Ontario
Title: Re: Three Rivers Region
Post by: Tarkus on December 15, 2010, 04:18:03 PM
The whole "RealHighway" bit actually came from a suggestion by Taylor (qurlix) a few years back, and the "camel-case" treatment it got was largely inspired by RealRoads.  It's using a different network, and the "RHW" acronym actually gets used far more often than the full name, so I think the confusion can easily be mitigated.  An acronym on the RealRoads might help as well--perhaps RRM as Ryan (Hal) suggested or RRd . . . or if you're into portmanteau-acronyms, 3RRd--heh!

Speaking of the RealRoads, like all the projects that have come out of 3RR, they're looking especially nice.  I'd be happy to assist with testing and figuring out the whole NAM compatibility/RUL-backend/software design side as well.  :)  And seeing Antoine's and Ryan B's signs makes me want to finally get the ol' Signage Piece Mod into the whole mix as well.

Hope the holiday season has been good to you so far up in Alaska! :thumbsup:

-Alex



Title: Re: Three Rivers Region
Post by: mightygoose on December 15, 2010, 06:36:38 PM
well isn't this just becoming the cinderella project thread XD

i would love to contribute to beta testing these for you but i also would worry about time commitments so close to xmas.
Title: Re: Three Rivers Region
Post by: ldvger on December 15, 2010, 11:14:33 PM
threestooges said:

QuoteThe asphalt transition seems to end a bit abruptly. In my experience, a bit of the tar and aggregate tends to trail off into the gravel, leaving slight trails behind it where the tires were.

Not trying to be contentious, but I have to disagree.  Gravel roads are always secondary to asphalt roads, so the vehicle traveling on the gravel must always stop before entering the asphalt, which is not true vice-versa.  Because of this need to stop and wait for asphalt traffic to clear, combined with the grade difference between gravel/asphalt, the transition area between gravel/asphalt gets heavily worn, resulting in little or no gravel for a short distance between the end of the asphalt and the beginning of the gravel.  What little gravel is present is embedded in the soil, due to having vehicles either having to a) stop and wait for traffic to clear or b) push/pull the car over the asphalt/gravel transition area.  Like I said in my previous post on this subject, this usually results in gravel and gravel dust and soil being brought onto the asphalt surface via the tires of vehicles entering from the gravel road rather than tar/asphalt being carried to the gravel in the opposite direction.  Also, asphalt is a much more solid surface than gravel, which is particulate.  Tires with gravel dust and gravel in the treads are much more likely to leave gravel evidence on the asphalt than tires leaving asphalt are likely to leave tar on the gravel for the simple reason that gravel, being particulate, is going to move every time any force (like a vehicle moving over it) is exerted upon it.  So, whatever small amount of tar IS carried from asphalt to gravel and stains the gravel, the next vehicle to come along turns the bizillions of little stained pieces of gravel to a new orientation. 

IF the individual gravel pieces stayed in the same orientation regardless of how many vehicles drove over it, then yes, I would agree that the gravel would indeed take on a darker tone along the transition area.  I have a paying project I am under deadline with right now, but if I find some time, I'll try to sketch up some drawings of what I am talking about.  Again, not trying to pick a fight, just running on my own experience of road building and driving.

Lora/LD

(ps. is anyone else having trouble with the Reply window?  I get to about 200 words and then I am no longer able to see what I am typing.  I can still type, it's just under the lower edge of the reply window.)
Title: Re: Three Rivers Region
Post by: girlfromverona on December 15, 2010, 11:45:05 PM
Looking real good, David!  :D  I'd be happy to beta test over the holidays - I've got two weeks off work starting next Friday.

P.S. That is a beautiful bird!
P.P.S. Lora, have you ever considered a career in Forensics? You have a wonderful eye for detail.  :)
Title: Re: Three Rivers Region
Post by: threestooges on December 16, 2010, 12:25:08 AM
No fight at all intended, nor seen Lora. You make several excellent points, particularly with the gravel/dust being tracked back onto the asphalt. I suppose it's the lack of gravel around here (or the rocks in my head) but indeed, unless the gravel were well-packed it would make sense not to see any tar or asphalt tracked over. I'm so used to seeing it tracked over from newly paved roads onto the side streets (with a much greyer color than the main roads from wear and time) that I pretty much applied the same to the streets in the previous pictures without giving thought to their being gravel. Plus, with the pavement style that seems to be used around here, there is a far bit of tar that works its way out, at least in the short term, to the point where you can tell just how busy a side street is by looking at the transition. However, that does wear off too after a while.

That being said, it does seem like the asphalt for the texture fades out into the gravel in a relatively uniform/linear pattern, which is what I wanted to highlight. Even being spread through the force of vehicles passing over it, it would still seem to result in the stained bits being feathered out down the gravel path a bit more in the center of each lane, and less to the sides and, as far as I can recall from what I've seen, result in a slightly more cone-shaped mark on the entrance side, and perhaps a more barren patch on the exit side (where wheels would occasionally skid, flinging loose gravel until they struck dirt). Loosely drawn, perhaps something like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1041.photobucket.com%2Falbums%2Fb416%2Fthreestoogessc4%2F3rrgravelroadexample.jpg&hash=d715524b7356c97921dbbedf5065e105c30fd14b)

The transitions as they are now look pretty good, but they just look a bit rectangular or manufactured (though I'd be hard pressed to draw up something else; see above drawing) to my eye. It may be the intersection itself that's throwing me off. The darkness of the turn marks suggests heavier use to me, almost as much as what the main road itself sees. Covering the T tile up, the transition looks fine, but seeing the darkness of the tracks leading to it may be what's causing me to expect to see greater impact on the gravel.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on December 16, 2010, 12:38:06 AM
I'm going to dodge the ongoing asphalt to gravel discussion for tonight, except to note that I'll weigh in tomorrow evening or more likely Friday.  I have a packed day of appointments starting at 9:00 a.m., and I want to do Matt and Lora both justice.  Actually, I'll do Lora justice- my great friend Matt, a newly minted member of the California Bar and thus now a colleague, will get professional courtesy (he will soon enough realize that justice is a commodity in very, very short supply).

So here's the latest RealRoad (I'm hanging on to that monicker for now) texture- the tight 90 degree curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F3117%2Frealroadsupdated.jpg&hash=45153219646849ba41febcead9a5c272f7007fd1)

You know, folks, I'll tell you- even though I'm doing all these game curve retextures for RealRoads

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F9788%2Frealroadsupdatee.jpg&hash=1a0224327c9bdcaa221e16fddb1357e6f7ef5439)

I don't know why anyone would ever use them.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F2830%2Frealroadsupdatef.jpg&hash=5bb04df47aa1e88caabbb84d92fa428689876c69)

I think though, all in all, our old game is looking pretty good, whatever you use.

Later.


David

685173


Title: Re: Three Rivers Region
Post by: threestooges on December 16, 2010, 01:02:54 AM
Quote from: dedgren on December 16, 2010, 12:38:06 AM(he will soon enough realize that justice is a commodity in very, very short supply)
As long as there are people willing to work for it, it will be done. Unless of course you were referring to your input on the discussion, in which case, either way, I'm certainly willing to learn a new thing or two.
-Matt
Title: Re: Three Rivers Region
Post by: metarvo on December 16, 2010, 05:39:35 AM
Stuff like this was one of the reasons I got into 3RR in the first place.  At the time, it seemed like there was always so much going on.  Now, it looks like it's happening again.  To me, the difference between the RHW-2 and the RealRoad is much like the difference between a U.S. highway and a state highway.  It's safe to say that the RealRoad looks more like, well, a real road ( ()stsfd() ) to me than the Maxis Road.

It's interesting that the RealRoads (both the passing and no-passing zones) are entirely draggable.  Does this mean that no cosmetic pieces are needed at all?  If so, it could prove to be a time-saver.  Of course, the addition of wide curves is always nice.  I've tried my hand at overlaying grids over satellite maps, just to see what the area would look like in SC4.  Very rarely did I ever see curves as sharp as the in-game ones.  Still, I'm glad to see that they've been included, because they can save space at times.

Keep up the good work, David!  It's good to see justice done to this good game.
Title: Re: Three Rivers Region
Post by: FrankU on December 16, 2010, 05:54:57 AM
It's Old Time Great Work, David!  &apls

Its getting better all the time. Why should I spend money on new computer games?
I spend my computer game time with mostly SC4 and sometimes Quake (one!). So much developments in both games. Not a second of boredom.
Title: Re: Three Rivers Region
Post by: Battlecat on December 16, 2010, 09:02:28 AM
Have to agree with your sentiment there Dave, although there are a couple places where those really tight corners will look very good!  Such as tight mountain roads where there isn't room for the smaller wide radius curves.  Looking forward to seeing more!
Title: Re: Three Rivers Region
Post by: ldvger on December 16, 2010, 02:17:24 PM
Matt, your little sketch illustrates very well the transition I am talking about.  All you need is a little asphalt apron with small radius curves extending into the gravel from the asphalt...and of course dust/gravel going from gravel to asphalt.  Oh, and grats on your entrance into the ABA!  I sometimes think *I* should have been a lawyer...

girlfromverona, I'm an architect/designer in real life and the profession's mantra is "God is in the details".  Architecture is forensics of a different nature, I think, in that both require high levels of attention to detail in a creative problem solving process.  I've been a huge fan of puzzles of all kinds from my earliest exposure to them, and my OCD/Taurus brain compels me to obsess over details.  Drives a lot of folks who know me batty, but is a huge advantage in my career!  And of course, being OCD means it carries over into my play, as well...

Lora/LD
Title: Re: Three Rivers Region
Post by: dedgren on December 16, 2010, 03:57:39 PM
Today's first victim RealRoad retexture...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F4228%2Frealroadsupdate101216a.jpg&hash=6961d2141ed7131899706892a239230e054524df)

UPDATE:  It took about 20 minutes to create the retexture and alpha PNGs, run them through SC4Tool to insert it into the RealRoads DAT, and fire up the game to take a look.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F6623%2Frealroadsupdate101216b.jpg&hash=542f0304664c9de87d23b4974b404db501090c2f)

UPDATE 2:  OH, YEAH!  For some reason it was like I finally fully understood writing RUL override code (the NAM Controller 10000002 file) today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F5360%2Frealroadsupdate101216c.jpg&hash=6b32d6863b45a59e2ce8abeae04ff7794d2cc64d)

I was able to look at this retexture and write the 16 code lines needed without trial and error.  That's the first time ever- I just never really got it before.

Later.  I'm hoping planning to have four or five more done by bedtime.


David

685719
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 16, 2010, 05:09:20 PM
Hi, David!

Let me say that it is so wonderful to see 3RR back and firing on all cylinders, my friend--it's like coming back home after a long trip! As always, you've got some fantastic stuff going on here, so I'll just sit back and follow along!

Take care, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: Ryan B. on December 17, 2010, 06:57:12 AM
Uh-oh . . . . I think David's feelin' it!  We've unleashed a monster!   :D

When this is all done, it'll definitely be the best-looking network re-texture out there.   :thumbsup:
Title: Re: Three Rivers Region
Post by: Andreas on December 17, 2010, 08:16:13 AM
Lovely textures alright - but those T21s with the traffic lights definitely need some adjustment.  :P

EDITSee the second post up, my friend.  Frohe Weihnachten!. -de 
Title: Re: Three Rivers Region
Post by: Lowkee33 on December 17, 2010, 09:24:08 AM
How about naming it the 3RRRRR?   :P

Nice work with the textures.  There are some snow pictures on the picture comp. right now, and I thought something was missing.  I couldn't find the straight road texture, but I made a quick one with the street.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F1205%2Fsnowv.jpg&hash=6c4a8ff07e9371dc9449ce2771557132643c6da2)

Anyway, a snow set like this just uses the same ID.  All you would have to do is name it with a "z" and throw it in when you want that perfect winter pic (not this texture of course).

EDITHeh, Carl- Why do I think of Alaska when I see that pic?  My 40 mile/65 kilometer daily commute (each way) is over frosted roads about six months of the year.  I do agree, though, if you want a special road surface texture effect, it is easy to slip it/them in and out of the game in exactly the manner you described. -de 
Title: Re: Three Rivers Region
Post by: dedgren on December 17, 2010, 10:15:28 AM
Just a response to Andreas before I head for the office.

Quotebut those T21s with the traffic lights definitely need some adjustment

Urrrrgh!  They don't just need adjustment- they need to be toast.  The extraordinary poor quality and ridiculous placement of most of the "game" T21s has always been on the edge of my radar screen- if you look back through 3RR you will see instances where I have selectively removed them.

So, I have ignored them in the development of RealRoads to this point.  That however, won't continue.  As noted, I know how to remove them, but I'll either need to learn T21ing in order to properly replace them or find a 3RR Regular* who might be willing to help in that regard.


David

* A 3RR Regular is, as we all know, anyone who has posted in 3RR here or over at ST at least once.  We keep track, as you will see once again come the new year.

686311
Title: Re: Three Rivers Region
Post by: MandelSoft on December 17, 2010, 10:23:45 AM
I might want help you, since I've made a mod (the ITC Stoplight Mod) that replaces all maxis stoplights with my own, completely with a different setup. Though there are some placement issues at some intersections...

The only problem is that with my mod they are placed with an European placement pattern, that means they are placed at the adjacent side of the intersection. However, I know that in the US stoplights are placed at the opposite side of the intersection. So you'll need a different placement pattern. Fortunately you can use my mod to get the T21 files, so you don't have to copy and filter them out of SimCity_1.dat.

Best,
Maarten
Title: Re: Three Rivers Region
Post by: Ryan B. on December 17, 2010, 11:19:19 AM
Instead of traffic signals, I think my old friends R1-1 & W1-7 will suffice.
Title: Re: Three Rivers Region
Post by: noahclem on December 17, 2010, 01:56:02 PM
Really interesting (and good-looking ;) ) re-texturing project! I won't wade into the fray over gravel transitions or acronyms at this point but I do look forward to seeing how this turns out  :thumbsup:

The snowy street textures look great Lowkee33! The roads I drive on up here are usually snow-covered too. Fortunately, however, my house is attached to my place of work so my commute doesn't involve going outside, much less 65km  $%Grinno$%  My interest in winter scenes has been piqued lately as well, in part because of the photo competition....
Title: Re: Three Rivers Region
Post by: dedgren on December 19, 2010, 12:20:03 AM
First things first-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F8467%2Fmerychristmas101218d.jpg&hash=93df6e230b0d396d4d87bc7e92886467586a42f0)

We're a week out, but I almost never get cards done on time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F5238%2Fhandd101218b1.jpg&hash=f0cfbc7451e97e9c7223ce48561e8b0ca1d2d067)

Heather and I wish everyone the happiest of holidays and the best of fortune in the new year ahead.  Both of us truly appreciate the continued interest in Three Rivers Region, and I thank you so much for the patience you've all shown as we've dealt and worked through the RL challenges of the past year.

* * *

As I spent yesterday evening shopping (urrgh!) and today pretty much all day getting things at home ready for our first Christmas here in five years with Tristen, I'm running a bit behind, SC4-wise.  To tide you over to tomorrow's posts, here's a great pic of a transportation icon from a little different vantage point than the one commonly used.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F1264%2Fgoldengate101218a.jpg&hash=96d86f6dbca3eb68a6ac5319b5c6bb90777f8e4c)
All rights reserved in original copyright holder, National Geographic, 2008

I found the pic, which was apparently originally in National Geographic magazine, on the web through a great browser utility called StumbleUpon [linkie] (http://www.stumbleupon.com/home/).  You tell StumbleUpon your interests and it will take you, I guarantee, to places on the web you never would have found on your own.

Anyway, free plug aside, the deck of the Golden Gate makes those dark mid-lanes on SC4 roadways look pretty realistic.  I doubt, though, that any of our roads carry 100,000 cars per day [linkie] (http://www.goldengatebridge.org/research/GGBTraffToll.php).

G'night, everyone.  Much more tomorrow.


David

687701


Title: Re: Three Rivers Region
Post by: dedgren on December 19, 2010, 11:57:56 PM
Road-enders.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F7139%2Frealroads101219a.jpg&hash=9525a9271c1bb556067080dee28ceb0a4645b5ec)

I have 13 RealRoads retextures left in the default set to create and code.

Tomorrow, the 20th, is 3RR's fourth anniversary here at SC4D.  Thanks, jeroni, once again for this great site and your incredible friendship over the years.  More on that coming up.


David

688569
Title: Re: Three Rivers Region
Post by: MandelSoft on December 20, 2010, 01:15:19 AM
Here in the Netherlands it's already the 20th! Hooray for the fourth aniversery of 3RR!(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.wegenforum.nl%2Fimages%2Fsmilies%2Ficon_puntmuts.gif&hash=184863e1a933af79717c4db66aeb4582a2cc5b5b)
Title: Re: Three Rivers Region
Post by: Terring7 on December 20, 2010, 01:23:12 AM
Oh my, this picture is adorable &blush &blush

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F1889%2Frealroadsupdate101215a.jpg&hash=99c364a9b9b6689792d2c3ab68e15d92861b3fe0)

Holy Molly!! :shocked2: :shocked2: :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F1264%2Fgoldengate101218a.jpg&hash=96d86f6dbca3eb68a6ac5319b5c6bb90777f8e4c)

With so many interesting creations, i think I'll use a bit more the highways ;D . Happy anniversary my friends &apls &dance
Title: Re: Three Rivers Region
Post by: nekseb on December 20, 2010, 03:33:49 AM
Happy Birthday, 3RR!  &apls
Title: Re: Three Rivers Region
Post by: FrankU on December 20, 2010, 06:25:38 AM
Congratulations!  &hlp
Title: Re: Three Rivers Region
Post by: Ryan B. on December 20, 2010, 08:13:12 AM
Happy Birthday, 3RR!  Here's to many more years of fun & learning!   &apls
Title: Re: Three Rivers Region
Post by: mightygoose on December 20, 2010, 08:21:46 AM
happy fourth birthday, i remember when this CJ was just four tiles XD
Title: Re: Three Rivers Region
Post by: riiga on December 20, 2010, 08:37:18 AM
Grattis på födelsedagen, 3RR!  &apls
Title: Re: Three Rivers Region
Post by: ecoba on December 20, 2010, 03:43:21 PM
Happy anniversary to 3RR ! :)


Ethan
Title: Re: Three Rivers Region
Post by: Girafe on December 20, 2010, 03:51:11 PM
Happy birthday to 3RR  :)
Title: Re: Three Rivers Region
Post by: Lowkee33 on December 20, 2010, 04:25:14 PM
Happy Birthday Three Rivers Region!

()flower()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F8757%2Fpalmsm.jpg&hash=5b12d00e59aa52a2cd5428165bb0b34deb2db8ed)

~I guess we just weren't looking before~
Title: Re: Three Rivers Region
Post by: Gringamuyloca on December 20, 2010, 05:10:56 PM
Happy Birthday 3RR...

It was this 'topic' that got me to fire up my old SC4... and started me on the learning curve of 'custom content'... and I'm proud to say after 936 downloads, 3995 files at 2.20GB I think I'm getting the hang of it.  :D

I've learned way more about 'computers' than I ever thought I would (thanks to Vista  :'( ) and I can now say I know what 'custom content/plugins' means... ??? I didn't have a clue when I first landed here... but then again, I never foresaw the day when I wouldn't have to run to the bank on payday Friday to deposit my check.. $%Grinno$%.

Thank you David... and your family, for your time, knowledge and your willingness to share!

All the best to you and your loved ones...


EDIT
Quote« Reply #9879 on: Today at 11:23:17 PM »
You truly are rust personified.  $%Grinno$%



Title: Re: Three Rivers Region
Post by: dedgren on December 20, 2010, 09:23:17 PM
Just getting home at a little after 8:00 p.m. Alaska time (GMT-9) after a long, long day.  We're about 10 page views away from 1,000 today- shades of 2008!

I'm going to get some dinner, then sit down to knock out some more RealRoads retextures/coding before bed.  I'll also do an anniversary post, so we're not done for the day yet.

Later.

UPDATE @ 2210 AST (GMT-9):  Totality in 30 minutes!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg573.imageshack.us%2Fimg573%2F3347%2Feclipse101220a.jpg&hash=d36ccaa61543853e808e7656cf068ecb31bdf832)

Here's another.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F9038%2Feclipse101220b.jpg&hash=f84e041c75111552487bba981526c2bb52b0f380)

And one for some perspective.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F5532%2Feclipse101220c.jpg&hash=3abe92f96255f0731ea86c69bb1135e0cf43f29f)


David

689560
Title: Re: Three Rivers Region
Post by: canyonjumper on December 20, 2010, 11:25:45 PM
Happy Birthday 3RR!

         Your friend,
                        Jordan :thumbsup:
Title: Re: Three Rivers Region
Post by: Tarkus on December 21, 2010, 12:01:39 AM
Before it hits midnight here in Oregon, I'd like to wish 3RR a happy birthday--this place has been really the lifeblood of the site since virtually the beginning (heck, it was what lured me over here :D), and still continues to be a hotbed for innovation.  Congratulations on 4 years here--and here's to many more. :thumbsup:

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on December 21, 2010, 12:49:29 AM
About 5 minutes from totality.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F4898%2Feclipse101220d.jpg&hash=df96839782e1ae5602d75682f4d8d4ef36c98ee1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F7793%2Feclipse101220e.png&hash=8e119ad7b42e71c395934fe5f1834795ac4764e0)


David

689708
Title: Re: Three Rivers Region
Post by: io_bg on December 21, 2010, 03:46:33 AM
Happy b-day, 3RR!  :party:
Title: Re: Three Rivers Region
Post by: rooker1 on December 21, 2010, 04:52:29 AM
 Happy 4th year anniversary David and 3RR! &apls
I actually got up at 3:41am my time/peak time for myself to see the Soltice Lunar Eclipse.  It really was very beautiful to see the moon go completely orangey red.
I have been quietly following along with your real roads and I must say they look fantastic.

I hope you and your family have a super fantastic holiday!

Robin
Title: Re: Three Rivers Region
Post by: pvarcoe on December 21, 2010, 08:39:28 AM
Happy Anniversary David and 3RR.
My favorite SC4 spot!!
Title: Re: Three Rivers Region
Post by: metarvo on December 21, 2010, 03:53:06 PM
Well, the clouds were a problem, but other than that, the eclipse was quite nice.

Happy Anniversary 3RR!  Keep it up, David!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Jmouse on December 21, 2010, 04:27:12 PM
3RR shares its birthday with my lovely daughter, Julie (jules), so Happy Birthday to both of you! ()flower()

And to one and all, best wishes for a Merry Christmas, Happy New Year and Happy Holidays.

Title: Re: Three Rivers Region
Post by: threestooges on December 23, 2010, 12:35:26 AM
A bit belated, but still worth saying, happy 4th birthday. It's been a pleasure to follow along for the ride.

Also, Joan, wish Julie a happy (again belated) birthday for me too.
-Matt
Title: Re: Three Rivers Region
Post by: Ryan B. on December 25, 2010, 01:27:27 PM
Merry Christmas, David & all my 3RR friends!
Title: Re: Three Rivers Region
Post by: BigSlark on December 25, 2010, 05:53:17 PM
David and the rest of the 3RR Regulars,

Merry Christmas to all!

Cheers,
Kevin
Title: Re: Three Rivers Region
Post by: metarvo on December 25, 2010, 06:49:23 PM
Merry Christmas, 3RR, David, and family!  I hope it's been a good one, I sure do.  :)
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 25, 2010, 06:50:13 PM
Merry Christmas to you and yours, David! I hope you're having a wonderful holiday, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on December 25, 2010, 07:45:40 PM
Merry Christmas from Three Rivers Region!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F820%2Fchristmas10101225a.jpg&hash=ecc087468f5974bbd54bde187893705adaf68812)

It was -15 (F)/-26 C) below here this morning- I don't envy Santa his job a bit.

We had a great Christmas- it was Tristen's first one at home in five years.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F5639%2Fchristmas10101225c.jpg&hash=570a4f913ede1216aa7d5ad8488f2b1116e994c5)

We talked with Joshua in Texas- maybe next year for him.  Keep your fingers crossed for us.

Speaking of presents, I've just finished up the last of the default RealRoads retextures.  I think they're over here...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F9067%2Fchristmas10101225b.jpg&hash=8a7ac76fafea9ebad038471ade09b2059f9f180f)

Big day tomorrow, eh?


David

693731
Title: Re: Three Rivers Region
Post by: Ramona Brie on December 25, 2010, 08:12:52 PM
RealRoads sure looks interesting. I'm starting to wonder if using Euro road mods (for a variety of reasons) might not be the best idea.

3RR is just too massive and daunting, but it looks detailed to the extreme!
Title: Re: Three Rivers Region
Post by: CaptCity on December 25, 2010, 09:23:13 PM
Wishing everyone "in" Three Rivers Region a happy and wonderful holiday season, and looking forward to what the new year will bring.
Title: Re: Three Rivers Region
Post by: threestooges on December 26, 2010, 12:37:29 AM
Merry Christmas David, Heather, Tristen (welcome home), and Josh (getting closer all the time I hope). Here's hoping next Christmas finds the whole family together again under the same roof. Looks like Santa made a fine showing there too, despite the cold. Certainly well-deserved too.

Hope all is well David.
-Matt
Title: Re: Three Rivers Region
Post by: Silur on December 26, 2010, 06:17:42 AM
Merry Christmas, David and Your Family ... Be Happy ...
Nicks.
Title: Re: Three Rivers Region
Post by: Girafe on December 26, 2010, 06:38:36 AM
Hope your Christmas was fantastic with your family

Very nice xmas tree  ;)
Title: Re: Three Rivers Region
Post by: girlfromverona on December 26, 2010, 07:00:27 PM
Those lunar eclipse photos are amazing! Sadly we had too much cloud here. Next time hopefully...

Hope you have a wonderful break, David! So good to see Tristen home with you - I'm sure Josh will be home soon. :)
Title: Re: Three Rivers Region
Post by: dedgren on December 31, 2010, 10:41:51 PM
Hey, everyone...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg574.imageshack.us%2Fimg574%2F521%2Fhappynewyear101231a.jpg&hash=1531e81cdd4a2e8c3255254db7061641c93180fc)

As usual, I way overestimated how quick I would get the RealRoads coding done.  Even though RUL 10000002 overrides make way more sense to me now, it still seems like it's two steps forward and one step back.  I was also closing up and moving my law offices this week.  After 10 years in the same place, I've made the big move to a virtual office, and I'll do most of my work out of my home.  The phone lines got switched yesterday, so next week after the movers deliver my files I'll be up and running.

Here's a couple of High Sierra RealRoads pics to carry you into 2011.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F1148%2Frealroadsteaser101231b.jpg&hash=c5052b4f6c6809966809ac0120b58260409d1560)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F449%2Frealroadsteaser101231c.jpg&hash=5eeae4a6d9013528f30b47b49f9ab6218dcbbddf)

See you next year!


David

697177

Title: Re: Three Rivers Region
Post by: ldvger on December 31, 2010, 11:29:07 PM
David-

Happy New Year to you and yours, as well, and may 2011 be a better year for all than 2010 was. 

The move to a virtual/home office from an actual away-from-home office can be problematic.  I have been working from home for the majority of the past 15 years, so if I may be so bold, let me give you some advice:

1.)  Locate your home office in a space apart from the rest of the life flow of your home and family AND make sure you have a door you can close on the space.  This isolation from the rest of the home helps to keep both you and your other family members cognizant of the fact that when you are in that space, you are working and are not to be disturbed, any more than you would be if you were working away from your home.  Having a door to close on the space works in several ways...it allows you to emphasis your need for work time and space apart from the other life activities going on in the home, it helps cut down the noise that could distract you while you are working and finally, it allows you to put your work to bed at the end of a working day, allows you to "leave" your office and rejopin your family when your day of work is complete.

2.)  For the reasons stated above, do not use your office space for recreational space.  In other words, have a second computer station set up for your recreational use, in a space NOT in your work space.  This is important because your family knows they can interrupt you while you are engaged in recreational activities and while they know the SHOULDN'T interrupt you while you are working, if you work and play in the same space and at the same computer, it gets very hard for your family to know if you are working or playing and so can or can't be interrupted.

3.)  Even with discrete work/play places, it will be difficult for both you and your family to learn to respect the sancitity of your work space and your work times, especially in the beginning.  Knowing dad or husband is just in the next room is going to make it easy for wife and kids to decide they need your help now, rather than waiting until you have finished your work for the day.  So set work hours and create a work schedule, then stick to it and enforce it as best you can with your family...and yourself. 

And..welcome to the world of the home office!  It's really nice to be able to sit in jammies and drink coffee while conducting the business of making a living.  But it's easy to allow yourself and your family into thinking you can work in between time spent with them...and it doesn't work that way. 

Lora/LD


EDITLora, great tips.  You are absolutely right about "discrete work/play places."  I'm afraid, though, I'm going to need a personal trainer armed with a cattle prod to enforce that. -DE
Title: Re: Three Rivers Region
Post by: Silur on December 31, 2010, 11:35:38 PM
DAVID !!!
Happy New Year 2011 to YOU, MAGICIAN and to YOUR FAMILY !!!
I'm always waiting news from 3RR ...
Title: Re: Three Rivers Region
Post by: Ryan B. on January 01, 2011, 11:48:31 AM
Happy New Year, David!  Congratulations on the move to a home office!
Title: Re: Three Rivers Region
Post by: io_bg on January 01, 2011, 12:03:07 PM
Great SC4 pics and Happy new year! :party:
Title: Re: Three Rivers Region
Post by: art128 on January 01, 2011, 12:15:18 PM
Awesome pictures there, David ! Excellent work my friend. And happy new year 3RR !  &apls
Title: Re: Three Rivers Region
Post by: Nardo69 on January 01, 2011, 01:05:38 PM
Oh boy, David. That first picture is just perfectly what I do miss so badly in this dirty city!

Great work with the roads, now I only need a nice chopper and some money ....  :D

Happy New Year 2011!

Bernhard  :thumbsup:


EDITWith the holidays over, I'd settle for just the money.  Happy New Year, Bernhard! -DE
Title: Re: Three Rivers Region
Post by: threestooges on January 02, 2011, 03:52:38 PM
Happy new year David! I saw a message from Joan that you were closing up your law office. Glad to hear it's just for a home office. I have to imagine it'll be nice to reclaim those hours from your former commute. Here's to a wonderful year for you and your family.

On the SC4 side of things, the RealRoads are looking great, and seeing them out in the woods like that reminds me of the winding roads up around Lake Tahoe, although around there sometimes it seems like it takes forever for the passing lanes to show up.
-Matt
Title: Re: Three Rivers Region
Post by: metarvo on January 02, 2011, 08:37:20 PM
Happy New Year 2011, David!  Those RealRoads are nothing short of beautiful, and the flora mod adds to the scene.  :thumbsup: 

Oh, and congratulations on the last Double-0 before 10000!  ;)


EDITHeh, my friend... I'll have to award myself something.  That is, after I get done doing the 30 or so honors I owe members of the Double-0 Club who haven't received theirs yet.  All in good time, I guess. -DE
Title: Re: Three Rivers Region
Post by: FrankU on January 03, 2011, 02:22:58 AM
I too wish you a good 2011.

And nearing the 700.000 views! The counter shows now: 698228.
Title: Re: Three Rivers Region
Post by: zgmfx88s on January 03, 2011, 03:56:20 AM
All the best in 2011.


EDITAnd all the best to you, my friend.  Welcome to 3RR! -DE
Title: Re: Three Rivers Region
Post by: Jespernilsson on January 03, 2011, 05:04:25 PM
Took its sweet time but I am now officially done, after 6 months of reading, with all the pages of this very, very, very epic thread.

I have never seriously played SC4 but I just picked it up from Steam and hopefully after all the inspiration in this thread I'll start playing it.

David, you are an amazing man who in some way mesmerized the internet. Not an easy feat you know!


Looking forward to the future of 3RR.

Greetings from Malmö, Sweden

Jesper
Title: Re: Three Rivers Region
Post by: ldvger on January 03, 2011, 08:07:51 PM
Jesper-

Well, you did better than I did, and I'm a complusive completist that's been hanging here with the 3RR gang for a couple of years now.  Bound and determined to read the entire saga start to finish, I wrote down the last page I read in my Daytimer every evening and I still never made it all the way through, so you are to be congtaulated on your perserverance! 

I highly encourage you to jump into the SC4 world and start building your own cities.  The game can be thoroughly enjoyable without going into the world of creating, or even using, custom content.  There is a little bit of a learning curve to creating cities that grow and don't grow broke while doing so, so you may want to consider playing what we call the "plain vanilla" version (what you get straight out of the box, just as Maxis manufactured it) before beginning to experiment.  But most all, just have fun!

Lora/LD
Title: Re: Three Rivers Region
Post by: Jespernilsson on January 04, 2011, 06:23:14 AM
Quote from: ldvger on January 03, 2011, 08:07:51 PM
Jesper-

Well, you did better than I did, and I'm a complusive completist that's been hanging here with the 3RR gang for a couple of years now.  Bound and determined to read the entire saga start to finish, I wrote down the last page I read in my Daytimer every evening and I still never made it all the way through, so you are to be congtaulated on your perserverance! 

I highly encourage you to jump into the SC4 world and start building your own cities.  The game can be thoroughly enjoyable without going into the world of creating, or even using, custom content.  There is a little bit of a learning curve to creating cities that grow and don't grow broke while doing so, so you may want to consider playing what we call the "plain vanilla" version (what you get straight out of the box, just as Maxis manufactured it) before beginning to experiment.  But most all, just have fun!

Lora/LD

Don't get me wrong, I've been playing SC4 alot in the years, filled a region and such, but it was always just casual building and not extremely-hardcore as in David's case :P
Title: Re: Three Rivers Region
Post by: Girafe on January 04, 2011, 06:28:50 AM
Lovely road and sublime landscapes  :)

Happy new year to you and all 3RR members  :thumbsup:

hope to see a 3RR on top for this year 2011, it seems to be very promising  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on January 04, 2011, 09:03:14 PM
Whew!  Well, the office move is more or less over- the furniture I'm continuing to use was delivered to my home today.  It took the movers less time to carry all the stuff from the truck up half a flight of stairs and then down a full flight and into the office room than it did for me to move things around and get them where I wanted them.  Of course none of the wall outlets were where I needed them, the phone jack wound up inaccessible behind a full legal-width three drawer file cabinet and the room is really about half as big as it needs to be, but hey...justice waits for no one.  In any event, I know my clients won't, so I just dealt with things as they came up.

So here we are- several days of great posts while 3RR has cruised along pretty much on autopilot.  All you Regulars* have done an incredible job over the years providing content here that I would have been hard-pressed to come up with on my own.  Whether official or not, collaboration on Three Rivers Region has been underway for about four years now, and there's lots more to come.

I'll note that we are closing in on that 10,000th comment and three-quarters of a million page views.  For those of you like our new friend Jesper (Jespernilsson) who have taken the time to read straight through what I guess has become the SC4 fansite equivalent of War and Peace, I am absolutely humbled.  Thank you so much for finding what we've done here interesting.  I'm left tremendously inspired, and I'll leave it at that for now.

Oh, and I have done that random bit of RealRoads coding over the past few days when I've had the odd minute.

#1- Drag a RealRoad.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F3153%2Frealroadsteaser110104a.jpg&hash=4adfb6cc46263ec994b387a6b3220a59b414b23d)

#2- Passing zones are the default.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F8632%2Frealroadsteaser110104b.jpg&hash=3a553734bbd161ec08f921aeebd51020e1fb406e)

#3- Drag a diagonal stretch across the first.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F8863%2Frealroadsteaser110104c.jpg&hash=6288bf3fb0e03d608cda660c26a30daab6de155a)

Don't worry about the odd brightness artifacts or the brown boxes.  The artifacts will be cleaned up in the final version.  The brown boxes are probably fixable with a preview, but I haven't crossed that bridge yet.

#4- The no-passing lines at the intersection paint themselves.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F3599%2Frealroadsteaser110104d.jpg&hash=3fd9d3a5199a02936f9a0cd7ea85c94e87775591)

#5- Here's the intersection at view level 5.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F6079%2Frealroadsteaser110104e.jpg&hash=8cbf54b6ddc6c8260355b672dab0bff5f34aa67d)

Anyway, that's where we're at tonight.  I need to head back to the office and get stuff ready for a short trial tomorrow, so will catch everyone later.


David

*A 3RR Regular, as has been our longstanding practice, is anyone who has posted anywhere on Three Rivers Region at least once (and hopefully more) - thank you so very much!

699159


Title: Re: Three Rivers Region
Post by: Battlecat on January 05, 2011, 08:24:33 AM
This is going to be amazing when it's done.  The touch with the RUL's controlling the location of the passing lanes is very cool!

Glad to hear the move went relatively smoothly!


EDITMy friend, from you, a master of roadgeekdom, that means a lot.  Must. Get. Back. Over. To. Adara. Soon. -DE
Title: Re: Three Rivers Region
Post by: FrankU on January 05, 2011, 12:13:12 PM
It's beautiful David!


EDITAnd you, Frank, are truly gracious.  Thank you. -DE
Title: Re: Three Rivers Region
Post by: ldvger on January 05, 2011, 01:53:36 PM
Grats on completing the move, David, and I understand how logistics sometimes foul up the best laid plans.  My roomie has been complaining about my late-night keyboard noise keeping him awake, so tomorrow we are going to move my "office" (an L-shaped desk with shelving above) from where it currently resides in our dining room (and only about 12' away from where Michael sleeps in the living room) to the bedroom, where I sleep.  This is a small apartment (652 s.f.) and it's pretty full of Michael's junk (all of mine is in storage EXCEPT for my desk), so re-arranging the apartment is going to be a big job and I think just about every major piece of furniture is going to have to move, then be put back in place after the switcheroo is complete.  Your comment about your phone kack becoming blocked by a filing cabinet made me realize I am going to have to add a stop at Radio Shack to my list of errands this afternoon, to pick up a length of coaxial cable.  The cable (from whence I gain my internet access) enters the apartment in the far southwest corner of the living room and the desk is moving to the far north east corner of the bedroom, which is about as far away from the entrance point as can be made (also about as far away from Michael's bed as is possible).  And because we don't want the cable running diagonally across the living room floor, the entrance hall, and then across the bedroom, even if it is taped down (and it will be!), it'll have to be snaked along the walls to minimize tripping hazards.  Good thing I'm an architect and have drawn up floor plans of the apartment...I can use AutoCAD to measure the distance along the walls and over to the new desk location.  So, thanks for the nudge, I'd have been bent tomorrow when I realized I didn't have enough coax to get myself jooked back up to the internet!

Lora/LD
Title: Re: Three Rivers Region
Post by: Jespernilsson on January 06, 2011, 03:38:06 AM
David, do you think there will be a "Grand-master-file-of-all-time.rar" file somewhere down the road? That would definatley make things a lot easier for new guys like myself.

Keep up the good work!

Regards,
Jesper


EDITJesper, I once put 3RR on a disk as a set of self-contained HTML files for a fellow with a very slow (like 96 baud or something about about as awful) Internet connection.  Of course it was much smaller then.  Maybe a "Best of..."? -DE
Title: Re: Three Rivers Region
Post by: Ramona Brie on January 06, 2011, 02:14:09 PM
Looks really good. Should switch back to US textures to try it out!

What networks can it interface with?


EDITRaymie, hi!  Right now it is still stand-alone, but the RUL 10000002 coding can be applied, with a little texture work, to existing networks.  My whole concept for RealRoads is pretty large, involving several additional SAM sets, but there may be more immediate applications that could be done by anyone with some transit coding knowledge.  As I release an alpha (I won't make the mistake of calling it a beta again), I'll start a thread in the NAM section of the site for discussion along that line.

Great to see you with us at 3RR!
-DE


Title: Re: Three Rivers Region
Post by: ldvger on January 06, 2011, 11:56:05 PM
Well, the big move is accomplished, but I threw my back out doing it, so I anticipate being slow and sore for a couple of days, dang.  Nice, tho, to have a more private space, even have my own boom box turned low.  Bad news is I think my SC4 disk is biting the dust, won't play on the desktop, plays fine on my laptop.  All my other CD's and DVD's still play fine on the desktop, tho, so must be the disk.  I have a new one ordered, shipped today, should be here Monday or so.  The move today also upset my 5.1 surround sound computer sound system, rear speakers work fine, no sound at all from front speakers, guess I'll have to try to figure that out.  But window washers were here doing the building's exterior windows Tuesday and Wednesday (someone having forgotten to schedule them in June), so my next few days are filled with window cleaning tasks (indoors): cleaning the screens, washing the windows, bleaching the blinds.  If my back is messed up as bad as I think it may be, I may have to put those tasks off for a week while I heal up. 

Gonna hard to be without SC4 until Monday.  I have a new region I want to start...

Lora/LD


EDITFeel better soon, Lora- we'll be watching for that new region. -DE
Title: Re: Three Rivers Region
Post by: dedgren on January 07, 2011, 12:22:57 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F2130%2Falarmclock110106a.png&hash=135ff66cf739bd7a1265dec08639c60f6d0e2c94)

Heh!  No, it's not a bomb...

A little after seven this morning Alaska Standard Time (GMT-9), I awoke to the sound of the 3RR odometer once again rolling over.  I caught it just before it clicked into place.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg810.imageshack.us%2Fimg810%2F650%2F70kodometer110106b.png&hash=7dc38bade59c21f7c394d6eb90412b0b4dc9598e)

In the 1,477 days that have passed since December 20, 2006, you've visited 3RR at the average rate of almost 500 views a day (474, to be precise).  That means, more or less, that someone new, or someone back later in the day for a second look, or a Googlebot, has clicked on Three Rivers Region every three minutes for over four years.  We slowed down some in 2010, but the reasons for that are beginning to fade in the rear view mirror, and I have big plans...

...that's plans, not promises- I would give you folks the moon and the stars if I could...

...for 2011.  I'll note what I said when we hit 100K:


QuoteThe second 100,000, though, is where things will will really start to happen.

Well, my bet is on a million views by the end of the year, because you haven't seen anything yet.

Here's a chart of our quintuple-zero days here.  It's kind of fun to go back and look at what we were doing way (or not so way) back when.


[tabular type=4]
[row] [head colspan=4]
3RR "00000" Page View Dates and Posts
[/head][/row]
[row] [head]
Views
[/head][head]
____Date____
[/head][head]
_How_Long_It_Took_
[/head][head]
_____Linkie_____
[/head][/row]
[row] [data]
100,000
[/data] [data]
July 6, 2008
[/data][data]
18 months
[/data][data]
Post 4145 (http://sc4devotion.com/forums/index.php?topic=112.msg164604#msg164604)
[/data]  [/row]
[row] [data]
200,000
[/data] [data]
December 26, 2008
[/data][data]
5 months
[/data][data]
Post 6114 (http://sc4devotion.com/forums/index.php?topic=112.msg210495#msg210495)
[/data]  [/row]
[row] [data]
300,000
[/data] [data]
May 6, 2009
[/data][data]
5 months
[/data][data]
Post 7811 (http://sc4devotion.com/forums/index.php?topic=112.msg244061#msg244061)
[/data]  [/row]
[row] [data]
400,000
[/data] [data]
August 28, 2009
[/data][data]
4 months
[/data][data]
Post 8751 (http://sc4devotion.com/forums/index.php?topic=112.msg270822#msg270822)
[/data]  [/row]
[row] [data]
500,000
[/data] [data]
December 8, 2009
[/data][data]
4 months
[/data][data]
Post 9143 (http://sc4devotion.com/forums/index.php?topic=112.msg294132#msg294132)
[/data]  [/row]
[row] [data]
600,000
[/data] [data]
April 12, 2010
[/data][data]
4 months
[/data][data]
Post 9671 (http://sc4devotion.com/forums/index.php?topic=112.msg319889#msg319889)
[/data]  [/row]
[row] [data]
700,000
[/data] [data]
January 6, 2011
[/data][data]
9 months
[/data][data]
Post 9922 (http://sc4devotion.com/forums/index.php?topic=112.msg360509#msg360509)
[/data]  [/row]
[/tabular]

Thanks again, my friends!


David

700291
Title: Re: Three Rivers Region
Post by: CaptCity on January 07, 2011, 01:10:43 AM
Thank you, David... For providing that which attracts new 'customers' and which keeps so many coming back. Hats off to you and 3RR   :thumbsup:


EDIT"Friends," Charlie.  Friends. -DE
Title: Re: Three Rivers Region
Post by: metasmurf on January 07, 2011, 01:22:02 AM
Now that's some real roads  :thumbsup:. As for the interchanges, I would suspect your plain is to get rid of the traffic lights?

Also, how about a "stop line" ? Example: http://maps.google.com/?ie=UTF8&ll=64.435827,16.804533&spn=0.006185,0.026457&z=16&layer=c&cbll=64.435733,16.804535&panoid=ABwYwyBbv0_lnbI47kkTmQ&cbp=12,10.78,,0,10.18 (http://maps.google.com/?ie=UTF8&ll=64.435827,16.804533&spn=0.006185,0.026457&z=16&layer=c&cbll=64.435733,16.804535&panoid=ABwYwyBbv0_lnbI47kkTmQ&cbp=12,10.78,,0,10.18) . I would imagine you have the same in the states?
Title: Re: Three Rivers Region
Post by: Terring7 on January 07, 2011, 04:42:50 AM
700.000 views? &apls
I'm looking forward for the 1.000.000th view :)
Title: Re: Three Rivers Region
Post by: noahclem on January 07, 2011, 05:00:58 AM
Beautiful scenic pics of the real roads!!  &apls   Work with those seems to be coming along very nicely. A happy new year to you and congrats on the successful move to the virtual office! In a sense I work from home as well--the bar & cafe I run is attached to my house--and I hope you find it as convenient as I have. I think I can safely assume you'll enjoy your new commute time, which is especially nice for those of us in the far north  ;)

And congrats on 700,000 views  :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on January 07, 2011, 06:25:33 AM
Quote from: metasmurf on January 07, 2011, 01:22:02 AM
Now that's some real roads  :thumbsup:. As for the interchanges, I would suspect your plain is to get rid of the traffic lights?

Also, how about a "stop line" ? Example: http://maps.google.com/?ie=UTF8&ll=64.435827,16.804533&spn=0.006185,0.026457&z=16&layer=c&cbll=64.435733,16.804535&panoid=ABwYwyBbv0_lnbI47kkTmQ&cbp=12,10.78,,0,10.18 (http://maps.google.com/?ie=UTF8&ll=64.435827,16.804533&spn=0.006185,0.026457&z=16&layer=c&cbll=64.435733,16.804535&panoid=ABwYwyBbv0_lnbI47kkTmQ&cbp=12,10.78,,0,10.18) . I would imagine you have the same in the states?

Regarding the stop lines . . . . . there may be issues there with mirroring textures.  I had some of the same problems trying to do stop lines for streets a couple of years ago.

Just as long as they don't turn out like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.setonblog.com%2Fwp-content%2Fuploads%2F2010%2F09%2Fsotp-huge-white-misspelled-freshly-painted-stop-sign-on-road-anon1-288x300.jpg&hash=f343132afb525881d826c37f079e23518c4a43d0)

While we're on this topic . . . . . is the following setup for railroad grade crossings even possible?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.nj.gov%2Foag%2Fhts%2Fimages%2Frailroad-images%2FRR-XING_Banner.jpg&hash=bb4ae68ba5261b734b25b01f5557e2697c93895a)


EDITWait... Ryan.  Did I use a different picture?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F4638%2Frllevelcross11010901.jpg&hash=b5709eb220177e416154955f6cdec2743ed2b9f2)

Or was I just keeping my hand in at P-shopping?  I'll never tell
. -DE

Title: Re: Three Rivers Region
Post by: metasmurf on January 07, 2011, 06:32:38 AM
Quote from: Ryan B. on January 07, 2011, 06:25:33 AM
Regarding the stop lines . . . . . there may be issues there with mirroring textures.  I had some of the same problems trying to do stop lines for streets a couple of years ago.

That's why we have puzzle pieces  ;D
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 07, 2011, 07:10:13 PM
Congrats, David! Over four years later, and 3RR is still as legendary as the day is started!

Here's to 700K more!

Dustin
Title: Re: Three Rivers Region
Post by: serebii666 on January 07, 2011, 10:10:07 PM
Congrats! :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on January 08, 2011, 11:14:53 AM
A peek into the 3RR Texture Lab.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F5607%2Frealroadslab110108a.jpg&hash=4c33121afb921572941842112ee7320bd0655b29)

Heh!  You ask - we deliver.


David

701083
Title: Re: Three Rivers Region
Post by: metarvo on January 08, 2011, 05:42:45 PM
So, is there a way for this setup to be triggered by the presence of a railroad crossing, or will puzzle pieces still need to be used?  Either way, it looks like a winner to me!  It's another 3RR Behind the Scenes moment.

:thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on January 09, 2011, 02:00:43 AM
Nothing up my sleeve...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F6022%2Frealroadsteaser110109a.jpg&hash=8832ab0b0464228c4a61f33c2e14365d9b33f1b3)

...Presto...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg813.imageshack.us%2Fimg813%2F7616%2Frealroadsteaser110109b.jpg&hash=4b3ee312dbf9f8ceb51cac8b1fecef24bc824c30)

...Change-o...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F4357%2Frealroadsteaser110109c.jpg&hash=13c0ca408a028c03febe86a668f7ef677e426e92)

Heh!...


Quote. . . is the following setup for railroad grade crossings even possible?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F4638%2Frllevelcross11010901.jpg&hash=b5709eb220177e416154955f6cdec2743ed2b9f2)

Well, I dunno ... is it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F1946%2Frealroadsteaser110109d.jpg&hash=e706b3bee65ca8805a9835a63cdbc5b5eae9cc65)


David

701393
Title: Re: Three Rivers Region
Post by: FrankU on January 09, 2011, 02:27:35 AM
Nice, David, very nice!
Title: Re: Three Rivers Region
Post by: Terring7 on January 09, 2011, 02:52:40 AM
Good job :)
Just a question. After building the rails and then adding elevated heavy railroads over them, will those signals still exist? It'll look a bit odd with signals warning you for... train overpasses :D

EDIT: I suspect, my friend, that we'll work that one out.  The RUL 10000002 code changes I'm making are texture-specific, so the only time the crossing warning/double centerline sequence would be called by the game was when the particular level crossing involved was laid out by the player. -DE
Title: Re: Three Rivers Region
Post by: Jespernilsson on January 09, 2011, 07:35:17 AM
David you just never sieze to amaze me! I'm so happy I can finally post here now that I am "worthy" (read: now that I've read all the previous pages)!

And a question - did you play Cities XL? And what is your verdict on that game?

Jesper
Title: Re: Three Rivers Region
Post by: ldvger on January 09, 2011, 01:47:42 PM
David-

Excellent work on the RR Crossing!  I just LOVE realism in game, the more the better, can't get enough.  But what about speed limits on the roads?  I mean, it seems to me that the higher the speed limit on the road, the further away from the RR crossing the warning would appear, right?  Would there be a way to assign distances for the warning from the crossing based on road size?  In SC4, we have streets, roads, avenues, and highways, each with an assumed speed limit (I guess...I never checked to see if the vehicles moving along the traffic networks move at different speeds on different roads).

EDITLora, I know that the speed limit issue has been looked at by others, and that the automata move at a uniform rate that is determined by the transit type (i.e.: highway, road, street) involved.  It would be great if vehicles would slow down around sharp road curves , up a long hill, or through a rail level crossing.  That one, though,, may well be beyond our power to MOD the simulator. -DE

And Jesper, I have been curious about Cities XL, too.  The new 2011 version just came out and the screenshoots look very good.  My SC4RH disk died on me this last week and I have been jonesing for city play, so I checked out Cities XL, with the idea of maybe buying it.  I especially love the way roads in the game can be laid down at any angle (instead of the default 90/45 SC4 restricts us to) and that it appears to have an above sea level water feature that we sadly lack (see the extensive plug-ins for "plop water" and the equally extensive chatter about game water/plop water transitions on other forums).  However, I also read semi-deeply into the Cities XL forums and found that a lot of folks consider the game very buggy and that patches/fixes are slow in coming, if they come at all.  There are lots of complaints about lack of support from the company that manufactures the game.  Seems the original manufacturer sold the game to a smaller company last year and that support for the game has eroded even further since then.  So, I've been hoping someone who plays both SC4 and Cities XL could compare them side-by-side for those of us who are curious about CXL.  I also wish there was a full-game free trial we could download and play with before shelling out the bucks for the game.  So, if anyone here has tried CXL, please give us a review?

Lora/LD
Title: Re: Three Rivers Region
Post by: art128 on January 09, 2011, 01:51:45 PM
Awesome !  &apls
Title: Re: Three Rivers Region
Post by: catty on January 09, 2011, 02:24:41 PM
Quote from: ldvger on January 09, 2011, 01:47:42 PM
So, if anyone here has tried CXL, please give us a review?

Lora/LD

I was in the beta and if it had been up to me, that's where it would have stopped, but I was given the release version as a Christmas present last year, so I had a few more attempts playing it and now its gathering dust at the back of my computer, to be deleted when I upgrade the computer.

Its a plop-a-city game and given a choice between SimCity Societies or Cities XL I would pick SimCity Societies everytime, but I haven't tried the latest release so it could have improved since then     &Thk/(

I'll be sticking with SimCity 4 Deluxe with the occasional foray into CityScape or Tropico 3

:)
Title: Re: Three Rivers Region
Post by: dedgren on January 09, 2011, 03:33:11 PM
Quote... did you play Cities XL? And what is your verdict on that game?

Jesper, you have no idea of the possible consequences of asking the latter question.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F1801%2Fcanofworms.png&hash=8cf5818bffc9ad24546788ac1aeeef63e468abea)

Suffice it to say that the answer to the first part is yes and the second part is, in a word, no.  I'm on record elsewhere around the net as to the details.  It would be better for all concerned if I didn't get started on this subject here at 3RR.  You folks, though, are perfectly welcome to discuss CXL here- I would just wind up ranting.

* * *

Other than that, how's the weather in Malmo?


David

701746
Title: Re: Three Rivers Region
Post by: CaptCity on January 09, 2011, 08:42:02 PM
David, your last few images (well, maybe not the worms  ;)  ) have sure made me sit up (and almost fall over) and notice... Since I've always been interested in the transit aspect of the game, having the 'correct' road markings appear at the correct times has forever been a dream of mine. Looks like the title of 'dream realizer' can be added to your vast list of monikers...
Title: Re: Three Rivers Region
Post by: dedgren on January 09, 2011, 11:42:15 PM
Diags work too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F6022%2Frealroadsteaser110109a.jpg&hash=f819327bfa17b06007ac4a9e2c3f6ed365d38ebf)

...fershlugginer T-21s...

All draggable.  Talk about a can of worms, though.  We have to anticipate pretty much every possibility- and there's some pretty weird possibilities.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F7616%2Frealroadsteaser110109b.jpg&hash=0a616ac8c14363e2b2317271f73d466a5d014aef)

'Nite.


David

701921
Title: Re: Three Rivers Region
Post by: MandelSoft on January 10, 2011, 12:54:29 AM
That's awesome! Seems you've mastered the RUL2. Great work, David!
Title: Re: Three Rivers Region
Post by: catty on January 10, 2011, 02:03:36 AM
Quote from: ldvger on January 09, 2011, 01:47:42 PM
David-

Excellent work on the RR Crossing!  I just LOVE realism in game, the more the better, can't get enough.  But what about speed limits on the roads?  I mean, it seems to me that the higher the speed limit on the road, the further away from the RR crossing the warning would appear, right?  Would there be a way to assign distances for the warning from the crossing based on road size?  In SC4, we have streets, roads, avenues, and highways, each with an assumed speed limit (I guess...I never checked to see if the vehicles moving along the traffic networks move at different speeds on different roads).

EDITLora, I know that the speed limit issue has been looked at by others, and that the automata move at a uniform rate that is determined by the transit type (i.e.: highway, road, street) involved.  It would be great if vehicles would slow down around sharp road curves , up a long hill, or through a rail level crossing.  That one, though,, may well be beyond our power to MOD the simulator. -DE

The traffic simulator has a Intersection and Turn Capacity Effect which and this is a quote from the "A Guide to the Operation of the Traffic Simulator" by Z

QuoteIntersection and Turn Capacity Effect
This property consists of three values that affect the capacity of networks as they approach intersections. (Not all networks are affected; this property is generally intended for road networks.) The values are multipliers that are applied to squares surrounding an intersection. The first value is applied to the capacity of the intersection itself, the second value is applied to the square directly adjacent to the intersection containing traffic approaching it, and the third value is applied to the square one square beyond the second square.

this gives the effect of the traffic slowing down at intersections, I don't know how you could use it, but a further quote from the NAM Readme

QuoteIn addition, as per a discovery made by myself and jplumbley in September 2008, network tiles with paths in 3 or more directions are technically considered "Intersections" by the game, and thus, the Intersection and Turn Capacity Effect modifies the capacity of those tiles.

:)
Title: Re: Three Rivers Region
Post by: Battlecat on January 10, 2011, 08:59:19 AM
Looks great! 

In response to anticipating every possibility, that might not actually be necessary.  Those RR Crossing marks are not inevitable or absolutely required by law. 

Two cases that come to mind where those markings wouldn't be used is if there is a signalized intersection immediately beside the railway track and strangely enough, if there is a blind corner.  In the case of the blind corner, I suspect a large number of warning lights and signs would be used instead. 

Whatever you decide to do, I'm looking forward to seeing what else you've got up your sleeve!
Title: Re: Three Rivers Region
Post by: Girafe on January 10, 2011, 09:01:25 AM
Looks better and better David  :satisfied:

even if I don't know american textures, I really appreciate the quality of them  :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on January 10, 2011, 10:14:45 AM
Quote from: dedgren on January 09, 2011, 02:00:43 AM
Well, I dunno ... is it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F1946%2Frealroadsteaser110109d.jpg&hash=e706b3bee65ca8805a9835a63cdbc5b5eae9cc65)


David

701393


&apls

That's astounding, David.  I may have been reading for a few years now, but sometimes I forget to "never say never".  This is just one example of that.  I'll let you know if I have any more "ideas" that might make their way into my brain.  ;)

:thumbsup:
Title: Re: Three Rivers Region
Post by: art128 on January 10, 2011, 10:42:58 AM
Nice to see it working on diagonals, David !  &apls
Title: Re: Three Rivers Region
Post by: Tarkus on January 10, 2011, 11:27:30 AM
Actually, the game has a dedicated slowdown factor for curves and hills.  It's not located in the Traffic Simulator, however, but rather, the Automata Tuning Exemplar, which is contained in the NAM Automata Plugins.  The property affecting curves is the "Curve Speed Multiplier" (which in the Radical 24hr version of the NAM Automata Plugin is set to 0.7), while Grade Max Slope (set to 45 degrees right now) and Grade Speed Multiplier (set to 0.2 right now) relate to slopes.  Unlike the Traffic Simulator, the Automata Tuning Exemplar is a bit of a "land of the lost" that isn't particularly well charted nowadays.  When the NAM Team last seriously touched it, the7trumpets was still around--6 to 7 years ago.  mott played around with it a little bit in 2007 before inexplicably disappearing, and there's been a couple folks over at ST who have sporadically experimented with it in the past couple years, but that's about it.

Quote from: dedgren on January 09, 2011, 11:42:15 PM
Talk about a can of worms, though.  We have to anticipate pretty much every possibility- and there's some pretty weird possibilities.

Speaking from the perspective of someone who's been playing around with RUL 0x10000002 for 4 years now, I can personally vouch for that statement.  Wait until you have a need to override another override . . . that can get really . . . interesting . . . really quick. :D

-Alex
Title: Re: Three Rivers Region
Post by: io_bg on January 10, 2011, 11:35:56 AM
Fantastic work, my friend! :thumbsup:
Title: Re: Three Rivers Region
Post by: ldvger on January 10, 2011, 01:06:15 PM
David, I'm really liking all I see, but what about RR crossings that do not intersect roads at 90 degree angles?  You know, the ones with the signs warning motorcyclists? 

And, I gotta agree with Battlecat, signs and warnings wouldn't always be needed.  And the chat about speed limits is very interesting, too, if a bit over my head.  My original comments, which kinda kicked off the speed limit discussion, had more to do with the idea of locating the road and sign warnings further away from the crossing on higher speed limit vehicular paths, for example: two cells back from the crossing for streets, 3 cells for raods, and maybe 5 cells for avenues.  I can't think of any instance where a RR would cross a highway...usually the highway goes over a ground RR or vice versa.

My new SC4 disk arrived Saturday and I'm happy to report I am once again able to load my game without any problems.  My new region is now rendered and I am collecting material for a new MD, so keep an eye out...

Lora/LD
Title: Re: Three Rivers Region
Post by: Jespernilsson on January 11, 2011, 07:15:28 AM
Quote from: dedgren on January 09, 2011, 03:33:11 PM


Other than that, how's the weather in Malmo?


David

701746


We are just recovering from what could have been the worst snowfall in a decade. We're not used to a lot of snow here down south, ask that other swede who resides here (can't remember the name now sorry!) whom I think lives up north. He can probably tell you more about snow than me!

That curvy road is just awesome.

Edit: Just remembered that you are from Alaska, so I guess you will win in knowledge of snow :)
Title: Re: Three Rivers Region
Post by: riiga on January 11, 2011, 08:45:51 AM
Quote from: Jespernilsson on January 11, 2011, 07:15:28 AM
We are just recovering from what could have been the worst snowfall in a decade. We're not used to a lot of snow here down south, ask that other swede who resides here (can't remember the name now sorry!) whom I think lives up north. He can probably tell you more about snow than me!

That curvy road is just awesome.

Edit: Just remembered that you are from Alaska, so I guess you will win in knowledge of snow :)
I think you are referring to metasmurf, as he resides in Umeå. I'm yet another Swede and I live in Linköping, about 400 km northeast of Malmö. We've had lots of snow here, and currently it's fluctuating between -5°C and +2°C, so we're having a hard time here due to all the slippery ice which conviniently shows up as soon as it gets above 0°C, and then of course the ice decides to stay, causing traffic accidents, people slipping and public transit running late...  &mmm So yes, I'd say this is the worst winter that I've experienced so far.
Title: Re: Three Rivers Region
Post by: Jespernilsson on January 12, 2011, 07:12:42 AM
Quote from: riiga on January 11, 2011, 08:45:51 AM
I think you are referring to metasmurf, as he resides in Umeå. I'm yet another Swede and I live in Linköping, about 400 km northeast of Malmö. We've had lots of snow here, and currently it's fluctuating between -5°C and +2°C, so we're having a hard time here due to all the slippery ice which conviniently shows up as soon as it gets above 0°C, and then of course the ice decides to stay, causing traffic accidents, people slipping and public transit running late...  &mmm So yes, I'd say this is the worst winter that I've experienced so far.

That's the bad thing about Malmö aswell. It snows like hell, melts and gets all gooey, then it freezes again due to temperatures not being very stable here. So instead of layers of snow on our streets we get layers of ice. Not so good :P
Title: Re: Three Rivers Region
Post by: marsh on January 12, 2011, 11:07:48 PM
So... I think this is the first time I've ever commented here.... yup. It is...  :-[ And I honestly don't know why. There is so much amazing stuff being done here. Not only visually, but for the game itself.
AANNdddd... now I don't know what else to say...  /wrrd%&

Just, fantastic work here. I just wanted to try and show my appreciation.

,marsh :)
Title: Re: Three Rivers Region
Post by: JoeST on January 13, 2011, 11:18:12 AM
You know what I've missed? 3RR.....FAN-FRICKEN-TASTIC! <3

Joe
Title: Re: Three Rivers Region
Post by: Nardo69 on January 13, 2011, 11:43:03 AM
Looks as great as North-American - never seen such road paintings neither in Good Ol'Europe nor in Turkey.

BTW: You know what I really do miss concerning level crossing? Puzzlepieces - or draggables - for crossing more than 1 tile of railway ... with only one RR crossing sign at the edges and none of them in the middle pieces ...

If I had them I might not put out my big'n'mighty "Don't do Level crossing" - club ... ;)  :D

Tale care my friend!

Bernhard  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on January 14, 2011, 09:31:39 AM
Since I don't always bow down to the grid, the addition of diagonals is welcome.  I can't wait to see what you do with STR.  ()stsfd()  Oh, and I never noticed before, but it looks like the crossing gate has one of those "2 tracks" signs below the crossbuck sign.
Title: Re: Three Rivers Region
Post by: kalanc69 on January 17, 2011, 02:03:35 PM
Hello Everyone,

I hope everyone is having a great New Year! I'm just checking in after being gone for awhile due to medical problems and surgeries, and needless to say I am quite happy that 3RR is still thriving and quite active! I've been following 3RR quietly for many, many years and I've ALWAYS been inspired and impressed by the dedication and hard work that has gone on here. I'm hoping to get back in to the game again and see if I can get my creative juices flowing after a long reprieve from the game..Once again, I'm excited to be back and can't wait to see what you all have to post!!

Kalanc69
Title: Re: Three Rivers Region
Post by: camaro_69_327 on January 28, 2011, 04:23:46 PM
Hi, &apls

You Sir, are an Inspiration.!!

I really Hope that this is a Proper thing to Do in YOUR thread. But i wanted to show off your Work. Also the Work of The Tree Controller. WOW to Both Creators.!

All I did Was Paint . Your Region IS going to Be a JOY to Build on. and BIG does not do it Justice. Took some doing, But ALL I have left to ...Load, pause, Plant trees, Save to Region. is 15 city tiles!!!!!!!!. this is where I am at.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi232.photobucket.com%2Falbums%2Fee72%2Fcamaro_69_327%2FThreeRiversRegion_thumb_15.png&hash=8e2f916c6a491d7dd28c6ac9ec17eaeffd1217ba)

The First Pic I save of the Region Was Full and Weighed in @ 28 meg..:) I only saved this @ 1024 instead of the 8132x4119 that it really is.OMG

Again I just wanted to Say THANK YOU.! You have done some Serious work here. And i will try to keep to the Spirit you have set Forth, while I build.
Title: Re: Three Rivers Region
Post by: kalanc69 on January 29, 2011, 02:20:06 AM
Let me just start by saying welcome back David! I've been watching 3RR develop since it's days WAAAaaaaayyy back in ST, and I have NEVER been anything less than amazed at the beauty and realism that you and those who work with you have brought to this game! I have read your posts regarding plugin customization with great interest, but I can honestly say that my plugins folder has become a haven for literally hundreds of different custom buildings. I feel as though the plugins folder has grown out of control, and it is becoming impossible to even try and build my cities because of the HUGE amount of customizable buildings and such present. Has there been ANY type of program released over the last few years that would allow me to somehow better organize my plugins? Thanks for your responses everyone!
Title: Re: Three Rivers Region
Post by: Aliktren on February 05, 2011, 01:09:49 PM
Possibly this, but I could not get it to work on Windows 7 (didnt spend much time on it) http://www.sc4tools.co.uk/sc4t_overview.asp (http://www.sc4tools.co.uk/sc4t_overview.asp)

I have just spun through about 100 pages of this thread and am just very impressed, amazing things are still happening as well even though the game is long in the tooth which is great.

I have a question though, waaaay back there was a lot of excited discussion about large ploppable water, and a download attached to the forum post, just wondered if that project had moved on, is available somewhere I cant find or ok to use as is ? - I really want to forget about the in game water and use a decent ploppable but havent found anything thus far I like/can use/understand.


Gonna download the region map and take a look though, still circling round making a start on something substantial :)

Title: Re: Three Rivers Region
Post by: ldvger on February 05, 2011, 01:39:41 PM
Aliktren-

I hope David doesn't mind me popping in herewith a quick answer to your question about large plop water, but yes such a thing exists and yes it works fairly well.  David (with some help, I seem to recall) created (2) large plops, one is a 3x4 plop, the other is a 9x12.  The color/transparancyis compatible to the Edmonton plops, I'm pretty sure, although I may have that wrong, maybe it's compatible with jeronij's Dark Blue Transparant PW.  The large plops are fairly easy to use, only real trick is if you lay more than one plop (i.e. a bunch of plops all abutting each other), you need to first make sure the ground is all exactly flat and level (not too hard to do using single street tiles, one on each game cell) to avoid little lines of the underlying terrain from showing through area of mis-matched elevation.  In my (now sleeping) MD "Abajo del Mar", I detailed a very large lake, which spread over 4 different large city tiles, using the large PW's, so you may want to check that out for hints on how to use them.  The MD is currently in the "Inactive" thread on the Mayor Diaries forum here on SC4D. 

If the link you found here on 3RR no longer works, PM me and I will email you copies.  Be advised the large PW's David made never progressed past "beta" stage, but they do work pretty good.  Only glitch I found in using them is that sometimes they disappear in wide zooms and rotations, but return in close zooms, which, if you are trying to take pics for inclusion in an MD, can be a problem.  Sometimes logging out of the game and then relogging back in solves the problem, but it does seem a bit random.  I found it a small annoyance and small price to pay for the convenience of being able to create large above sea level bodies of fresh water.  Plop the 9x12's first, then go around the edges with the 3x4's, then fine tune the beaches with 2x2, 1x1, and .5x.5 and yeah, pretty sure now the large plops match jeronij's smaller PW's.

And David, if your reading this, how about creating a green and brown version of the large PW's to match jeronij's green and brown PW's????

Lora/LD
Title: Re: Three Rivers Region
Post by: BourneID on February 05, 2011, 08:57:49 PM
QuoteNow why, you might ask, did I not simply migrate on to PhotoShop or, probably even better, The Gimp?  Take a slightly less finished but still modifiable master map file before Road_Map-071022-4 and just convert it over to a new program's format?  Well, because you can't.  There is no other program out there that imports graphics files saved with the .PSP extension.

sorry I didnt answer to this statement earlier then now... but have you tried OpenOffice  http://www.openoffice.org/ (http://www.openoffice.org/)  .... I am sure that it opens PSP files... there is a plugin for it that lets you save in photoshop and ai formats. layers and all...
Title: Re: Three Rivers Region
Post by: Ramona Brie on February 05, 2011, 09:09:41 PM
Quote from: BourneID on February 05, 2011, 08:57:49 PM
sorry I didnt answer to this statement earlier then now... but have you tried OpenOffice  http://www.openoffice.org/ (http://www.openoffice.org/)  .... I am sure that it opens PSP files... there is a plugin for it that lets you save in photoshop and ai formats. layers and all...

Would XnView (http://www.xnview.com) (which is like a Swiss army knife of image formats) help?
Title: Re: Three Rivers Region
Post by: dedgren on February 12, 2011, 04:49:01 PM
Hi, everyone.

Just when we thought everything was under control for a while, my 14 month old grandson Aidan was diagnosed with a cancerous (although there is still a small possibility of revisiting that) brain tumor.

Aidan and mom on first day at the hospital
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F1161%2Faidan110212.jpg&hash=6189c0906651a6410cd51ab4455373169fcf5c47)

The last couple of weeks, then, my focus has been elsewhere.  I apologize to all for the extended absence- it has been hard to even think of enjoying myself here in light of the situation.

Aidan will have a surgery during the coming week that will likely provide us with a lot of answers.  We're awfully nervous- I'd ask that folks would cross their fingers for this little guy and his parents.

* * *

3RR's fifth birthday is four weeks from today.  Thanks to everyone for keeping the dream going!


David

713129

Title: Re: Three Rivers Region
Post by: marsh on February 12, 2011, 05:13:52 PM
Do not apologize for being absent. :( I am really sorry to hear this and I hope everything goes without complication. :)

,marsh


EDIT: Thank you, marsh. -de
Title: Re: Three Rivers Region
Post by: kalanc69 on February 12, 2011, 05:41:39 PM
There is certainly no need to apologize for putting family first! You are in my family's prayers and I hope that everything turns out okay. I noticed you said 14yrs, but the picture shows that of a toddler..did you mean to put 14 months? Either way, it is still too young to have to deal with something of this magnitude..I will pray for GOD'S blessings to be showered without restraint upon your grandchild and his family! Be strong, take as long as you need away from here and know that we will all be here waiting faithfully for your return!

EDIT: Corrected, my friend.  Thank you for catching that and for your kind thoughts. -de
Title: Re: Three Rivers Region
Post by: Pat on February 12, 2011, 07:42:48 PM
David sorry to hear the situation there my friend... My aunt had beaten brain cancer and I have strong feelings about when ever I hear that someone else has been struck with it!!! Aidan has a great and strong grandpa and grandma and of course parents too, so I know you all will beat this for sure!!! Im praying for you man!!!
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 12, 2011, 09:02:13 PM
David--my thoughts and prayers will be with Aidan and your family, my friend. If there's anything you need or if you just want to talk, we're all here for you.

Dustin
Title: Re: Three Rivers Region
Post by: Battlecat on February 12, 2011, 10:14:23 PM
No apologies necessary, I'm really sorry to hear about this.  Take care, I hope everything goes smoothly!  :)
Title: Re: Three Rivers Region
Post by: threestooges on February 13, 2011, 12:59:21 AM
Nothing wrong with taking time off for family. We'd worry if you didn't. We'll be here.
-Matt
Title: Re: Three Rivers Region
Post by: earlbeach on February 13, 2011, 01:25:23 AM
Such terrible sad news.  There is no fairness in life.  My heart cries out for him, you and your whole family.

Buck
Title: Re: Three Rivers Region
Post by: JoeST on February 13, 2011, 01:36:49 AM
Oh no, that's terrible! My thoughts are with him, such horribleness. As Buck said life is definitely not fair.

Joe
Title: Re: Three Rivers Region
Post by: nekseb on February 13, 2011, 01:51:10 AM
Bad news to read. I wish you and your family much, much strength !!!!!

Family first!
Title: Re: Three Rivers Region
Post by: metarvo on February 13, 2011, 06:05:16 AM
 :(

Oh, I'm very sorry to hear about that.  My heart goes out to you, David.  Remember, SC4 is a game.  Family is more important than a game, so I don't blame you at all for the absence.
Title: Re: Three Rivers Region
Post by: Silur on February 13, 2011, 08:15:41 AM
David, all of us are here with You ...
Nicks
Title: Re: Three Rivers Region
Post by: io_bg on February 13, 2011, 08:34:02 AM
Such bad news :( I hope the doctors will find a way to cure your grandson...
Take care,
Ioan
Title: Re: Three Rivers Region
Post by: MandelSoft on February 13, 2011, 10:15:56 AM
Oh dear, that's really bad news David   ()sad()  I wish you and your grandson all of the best.

Maarten
Title: Re: Three Rivers Region
Post by: Ryan B. on February 13, 2011, 10:54:11 AM
Oh, dear . . . . . . . best wishes to the whole family, David.  Cancer's terrible, and no one should have to go through that - especially not a 14-month-old kid.  :(
Title: Re: Three Rivers Region
Post by: Nardo69 on February 13, 2011, 12:07:05 PM
David, best wishes and all my thoughts are with you and your grand son. Having had a terrible January with my newborn son in the hospital all the time in the intensive care because of a severe flu and discovering he has a heart disease that might require a surgery, too, I do know how such a diagnosis feels ...

I do wish that the answer you get are the answer you are longing to get ...

Take care my friend!

Bernhard  :thumbsup:
Title: Re: Three Rivers Region
Post by: CaptCity on February 13, 2011, 01:13:50 PM
Such sad news... Hope that all news is good news and the focus can stay positive. Best wishes go out to you and yours...
Title: Re: Three Rivers Region
Post by: FrankU on February 13, 2011, 01:20:28 PM
Hi David,

I hoped we could celebrate page number 500, but this is surely bad news.
My own son is just a bit older than Aidan is and my heart aches when I think of what his parents and you are going through at the moment. Let's hope the surgery will go OK and that he will survive!
I'll surely think of your family and you little cute boy.
Title: Re: Three Rivers Region
Post by: north country dude on February 13, 2011, 01:53:56 PM
I am saddened to hear about this. My heartfelt hopes, prayers and best wishes go out to you and your family.
Title: Re: Three Rivers Region
Post by: mattb325 on February 13, 2011, 02:39:18 PM
Hi David,

News of little ones suffering any sort of serious illness is always gut-wrenching; my thoughts are with you and your family at this time and I hope your grandson has a full and speedy recovery.
Title: Re: Three Rivers Region
Post by: meinhosen on February 13, 2011, 04:51:12 PM
David,
Hope all goes well with Aidan's surgery.  My prayers go with him and his family.
Title: Re: Three Rivers Region
Post by: jmyers2043 on February 13, 2011, 06:42:15 PM
Hey David.

My heart goes out to you and your family. I wish the best outcome.




- Jim


Title: Re: Three Rivers Region
Post by: ldvger on February 13, 2011, 09:23:55 PM
David-

So sorry to read about your grandson, must be heart-breaking for all members of your family.  My thoughts will be with you all in the coming week and I'll be sending positive energy towards Aidan.

Lora/LD
Title: Re: Three Rivers Region
Post by: mayorfabz on February 15, 2011, 04:26:40 PM
Jeeze that's not fair. My thoughts are with you and your family. I keep my fingers crossed for the success of that surgery.

Best regards,

Fabien
Title: Re: Three Rivers Region
Post by: dedgren on February 15, 2011, 06:32:44 PM
Aidan's surgery has been postponed a week- he has the flu.  Thank you to all who have commented, emailed and PM'd with your thoughts- you make this community a special place.

So I doodled a bit today, throwing a bunch of seasonal stuff into a mini-3RR landscape.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F6281%2Fseasonschange11021502.gif&hash=976120345f792eb2e16078f660441394e2e5e5cc)

Winter is still the hardest thing to get right.  I can see that I need to add an "invisible" phase to Gizmo's underwater flora, but the "green in summer, brown in fall" bit, along with the same changes for the cattails, works pretty well, eh?

Here, by the way, is a must have.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F7554%2Fseasonssampler110215d.jpg&hash=cfa77be78fc2911edd899fa7dda0716af9686dad)

The railroad tracks show off a tiny peek at the new Railway Upgrade Mod textures by Ron (rivit).  These can be downloaded over at the STEX [linkie] (http://www.simtropolis.com/stex/details.cfm?id=25809) and it is well worth the trip if you are a railfan.

Later.


David

714600


Title: Re: Three Rivers Region
Post by: Haljackey on February 15, 2011, 07:03:19 PM
Wow, looks very nice David! Neat GIF and those new rail textures are very realistic!

Hope all goes well for you and your family.
-Ryan
Title: Re: Three Rivers Region
Post by: Lowkee33 on February 15, 2011, 08:03:18 PM
I'm testing out an idea for seasonal snow plop.  The model is near 4m off the ground, so it covers up most small/non-seasonal flora in the winter.  I am no good at batting, but it seems the main thing is to match the snowy terrain texture anyway.  The model I have is about 2 tiles square, but I'm thinking a precision snow plop might do well against those shadows... 

Ooo.  Just saw the blue flowers... Cp Vol 01 and ChrisAdam's pastures, gotta love em.

Best of wishes for your Grandson.

Carl

Title: Re: Three Rivers Region
Post by: Orange_o_ on February 16, 2011, 02:34:33 AM
hello david, long time ago that I did not come see you, and it is with great sadness that I discovered the disease of your grand-son.

To get through there is little time waiting for a long analysis, I understand how stressful it is and your absence is all natural.

Me, SC4 allowed me to escape and avoid going crazy during all that time.
Title: Re: Three Rivers Region
Post by: tvisker on February 16, 2011, 11:39:59 AM
Hi David,
I was lurking all those years, but niw I have to reply. I'm really sorry to hear about your grandson.  I hope everything works out well.  My thoughts are with you and your family.
Tony
Title: Re: Three Rivers Region
Post by: vester on February 16, 2011, 12:09:16 PM
Sorry to hear about your grandson.
My best of wishes for him.


In short on the seasonal stuff:  WOW
Title: Re: Three Rivers Region
Post by: dedgren on February 16, 2011, 04:00:03 PM
Working with Ron's (rivit) rail textures has really gotten me in the mood...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F4193%2Fdtrttrteaser110216a.jpg&hash=1962b96e8026d2a1e184155f54cc5eb7e33f3d25)

...but there isn't any such thing as three track rail...

No, not today there isn't.  But that's today.

Later.


David

715093


Title: Re: Three Rivers Region
Post by: noahclem on February 16, 2011, 07:02:25 PM
Very sorry to hear about your grandson and I wish you and your family all the best.

I hope your work with SC4 is helping you--I know it brightens many of our days at least. I've really enjoyed Rivit's new rail mod as well and suspected I saw it in your post prior to this one ;)
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on February 16, 2011, 09:16:08 PM
Ah finally 3 Tracks so i can recreate the Railways near my house is it possible that you can make 4 tracks so i could recreate the Northeast Corridor?    Ive enjoyed Rivit's Mod , its made playing SC4 more realistic and fun again.. :P
Title: Re: Three Rivers Region
Post by: ldvger on February 16, 2011, 09:20:42 PM
David-

So glad to know you have discovered/befriended Rivit, he's been an indefatigable ally of mine in my various forays into creating custom content for my MD's.  Maybe the two of you could create a mind meld and finally resolve the problem of transitioning PW to GW?  He and I worked on it for a couple of weeks last year (or maybe it was the year before?) and got close with a muddy beach and muddy PW, but I think it's going to essentially have to combination of both a yet-to-be discovered technique as well as custom water plops.  

I hope Aidan is getting through his bout of flu without too much trouble and conserving his strength for his upcoming surgery.  In the nature of sharing good news, I had a friend go though a similar surgery at the age of 22 and while she lost a great deal of her memory and life-long learning in the immediate aftermath, after intense post-op rehab she regained it all and has now graduated from UW.  The surgery set her back 2 years in her life plan, but she made a full recovery.  Due to Aidan's youth, he is very likely to recover equally well, so long as the tumor is indeed removeable.  So hard to watch one so small and vulnerable face such a tremendous challenge...my heartfelt prayers will be with you all.

Lora/LD
Title: Re: Three Rivers Region
Post by: Tarkus on February 16, 2011, 09:52:39 PM
It's nice to see some more TTR content--I'm always game for some RUL 0x10000002ing. 

Aidan continues to be in my thoughts and I really hope everything goes well with his treatment.

Edit: And congrats on hitting the big #10,000 on the post count!  Here's to another 10,000. :thumbsup:

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on February 16, 2011, 09:54:47 PM
Holy Mackerel- we're here!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F4285%2F10000posts110216.png&hash=fd6a072c3f8c5ce7d87ae7208183cd0eaa9bdccb)

Thank you my great friend, Alex (Tarkus)!  And 9,999 thank yous to all the 3RR Regulars*.


David

* If it weren't for all the folks who have posted here at least once we wouldn't be here today.  You are the best!

715254
Title: Re: Three Rivers Region
Post by: JoeST on February 17, 2011, 04:02:14 AM
oooh, congrats on 10k :D though the celebration will be overshadowed, I hope for Aidan and for you also.

Joe
Title: Re: Three Rivers Region
Post by: mayorfabz on February 17, 2011, 04:57:55 AM
Kudos on the big 10K, Master. That is an incredible achievement. And IMHO, the winter landscape looks pretty amazing even though you have reservations about it.

Best wishes for Aidan + Family

Fabien
Title: Re: Three Rivers Region
Post by: Dark_Jedi06 on February 17, 2011, 02:46:57 PM
3 tracks?!

Will the madness ever cease! :'(

I hope everything turns out well with the family. :(
Title: Re: Three Rivers Region
Post by: dragonshardz on February 17, 2011, 11:32:37 PM
-coughs-

Wow, it's been awhile since I've been here, hasn't it?

Turns out going to college and living on your own (not to mention getting addicted to Minecraft) really takes a lot of time IRL.

I'll be here, lurking as usual.

Also, best of wishes for your grandson, dedgren, and for his family as well. He's in my prayers, and I hope he recovers quickly.
Title: Re: Three Rivers Region
Post by: metarvo on February 18, 2011, 06:41:21 AM
We've had the first quadruple-0 post!  Congratulations!  The TTR preview is bringing up flashbacks of the 3RR that carried us to 10,000 posts in the first place.  I guess the TTR is to the DTR as the ARD-3 or TLA-3 is to the Road.  I'm assuming rail traffic on the center track will be dealt with like the two-way rail traffic on the STR, or will it?  Have you thought about this yet?  Of course, I guess we won't have to worry about any head-on train wrecks (I just had to bring that back up).  The seasonal stuff is looking rather nice as well.

:thumbsup:

I'm continuing to hope for the best for Aidan's speedy and complete recovery, David.  %wrd
Title: Re: Three Rivers Region
Post by: Cali on February 18, 2011, 09:37:02 PM
 Congrats on the 10,000! And thank you for the many innovations and creativity that you have given to us over the years..  I do Pray for the safety and health of your family as you endure this trying time.  - Jason
Title: Re: Three Rivers Region
Post by: Ryan B. on February 19, 2011, 07:09:52 AM
David, what an accomplishment to reach 10,000 posts (and many time more views than that)!  I've had a great time riding along here, and the fun is only just beginning!

Hope Aidan's doing OK as well - I'll be thinking about y'all from down here.

Oh, and one more thing - you should find a present in your E-mail sometime this week.  ;)
Title: Re: Three Rivers Region
Post by: dedgren on February 24, 2011, 06:43:37 PM
This is the news from Gary, Aidan's dad, today.

QuoteDear friends of Aidan. This is the kind of post we had hoped we would not have to make. Steph and I have been talking with Aidan's surgeon and have spent the last day processing not only the information from the doctors, but also our own feelings before we shared the longer term prognosis. Aidan's surgery was successful from the point that Aidan did so well and the doctors were able to remove a large portion of the tumour; however, unfortunately, they were not able to remove the entire tumour. Some of the tumour remains attached to the dura, the covering between the skull and the brain. For the entire tumour to have been removed they would have to remove the portion of the dura that the tumour remained stubbornly attached which would have meant they would have to operate directly over one of the major veins to his brain. Aidan's surgeons were worried this would have lead to an aneurism and Aidan would pass away. It was their feeling during surgery from what they could tell of the tumour that it was unfortunately the type that is recurring and likely to grow again. So, they decided on a conservative course of action for the present and have sent the tumour to be analysed by a team of pathologists who will issue a report on their findings. With this information, a team of Aidan's doctors, and oncologist, etc will then decide with us the best course of action. Aidan's doctor has advised us already that there are really only three courses of action. Have additional operations, chemotherapy, radiation therapy or a combination of those three. We will not know for about two weeks what their recommendation will be and the doctors want Aidan to heal and grow strong during that time so that he will win his next battle.

I don't know what else to say.  Thank you for continuing to keep Aidan in your thoughts.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F821%2F49575img6944display0177.jpg&hash=52135666f47759d3866e4a488454399bc8ed2a4b)


David

717987
Title: Re: Three Rivers Region
Post by: Cali on February 24, 2011, 07:27:01 PM
Nothing more heartbreaking than a child in a hospital. My thoughts and prayers are with you. One thing I learned from my years here is that when one person suffers, we all do. and when one celebrates, we all do. your friend-Jason
Title: Re: Three Rivers Region
Post by: travismking on February 24, 2011, 08:13:13 PM
I teared up a little when I read that, there is nothing more saddening to me than a child in the hospital for something this serious. My prayers go out to Aidan and his parents, and the rest of the family. My son is a few months younger than Aidan, and it really pains me to think about a child that young in this situation.
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 24, 2011, 08:19:07 PM
We're all here for you and we're all thinking about Aidan, David.

Please give your family our best.

Dustin
Title: Re: Three Rivers Region
Post by: Decifra on February 24, 2011, 10:17:58 PM
I've been following TRR since it started but I've never posted before...I tought I'll never will, just contemplating the passion and creativity of everyone here used to make me smile...now I'm heartbroken. So young, so unfair. There is only one thing I can do and is keeping positive toughts. Children are resilient, much better than we are as adults. It is unfair and we all ask.. why? I don't have/know the answer but I'll keep rooting for Aidan!
Title: Re: Three Rivers Region
Post by: kalanc69 on February 25, 2011, 12:53:04 AM
As a father of four young children this tears me up inside.   &cry2 All I can say is that he is an adorable child of GOD, and as a Christian I have to believe that GOD will do what is best for Aidan and his family. We don't always understand or agree with his plans, but we can stand by his promise that he will bring about all things for the good of his kingdom. My heart goes out to you and your family David, and I only wish I could somehow reach in there and remove that cancer myself. Children are very resilient, and I have seen them overcome medical situations that would literally kill an adult. I have to believe in my heart that Aidan has the physical and mental strength to overcome this, especially with all the love and support he is receiving from his family and friends. We will keep you continually in our prayers here David, and we are always here for you should you need a shoulder to cry on or an ear to speak in to...GOD Bless you and your family!
Title: Re: Three Rivers Region
Post by: threestooges on February 25, 2011, 10:03:39 AM
He's a step closer to where he needs to be, so that's some good news, and good to see the picture too, he seems like he's doing well after the surgery there. I hope that the pathologist's report produces some good news and that the next steps from here keep making progress. Hope you and your family are well as well David.
-Matt
Title: Re: Three Rivers Region
Post by: ldvger on February 25, 2011, 01:10:30 PM
Well, the good news is Aidan won this first round, now he needs to heal and gain strength for round 2.  While all life is inherently frail, babies can be remarkably resilient, so I will continue to keep him in my thoughts and send positive energy his way.  He looks cheerful in the photo, and we all know a sunny outlook can works wonders.

Lora/LD
Title: Re: Three Rivers Region
Post by: Silur on February 25, 2011, 01:31:43 PM
David, I think all of us support Your family ...
Nicks
Title: Re: Three Rivers Region
Post by: mayorfabz on February 25, 2011, 05:42:06 PM
David, that picture breaks my heart. I have two kids. Couldn't live without them. I wish with all my heart things will be OK. I'll be thinking of you guys.
Fabien
Title: Re: Three Rivers Region
Post by: metarvo on February 25, 2011, 06:53:12 PM
 ()sad()

Don't ever forget that you have a community that is behind you all the way, David!  Aidan came through the surgery, so I'm sure he can pull through.
Title: Re: Three Rivers Region
Post by: FrankU on February 27, 2011, 10:58:13 AM
I just put my little son into bed. How can I write down the mix of feelings?
I will keep Aidan in my mind as long as needed! He indeed won the first round. Let's hope there will be not too many rounds and that he will win them all.
Title: Re: Three Rivers Region
Post by: scott1964 on February 28, 2011, 12:19:38 PM
Best wishes to your family.  ()sad()
Title: Re: Three Rivers Region
Post by: girlfromverona on March 01, 2011, 12:00:19 AM
Life is just so unfair sometimes. Aidan looks like a little fighter, though, so I'm sure he's going to be just fine. My thoughts are with your family during this terribly rough time, David.
Title: Re: Three Rivers Region
Post by: bakerton on March 04, 2011, 05:58:21 PM
David. I felt I should login than lurk and say my prayers are with your family. I am sure that he will pull through and recover fast. JKB
Title: Re: Three Rivers Region
Post by: metarvo on March 12, 2011, 05:51:56 AM
I know you've got bigger things going on now :(, but I just wanted to congratulate you on 5 years of 3RR collaboration, David.  ;)
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2011, 01:25:54 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F7121%2Ffiveyears110312.png&hash=2800ec632eb6f506df68a73d12338e70534c66c7)

Five years old - I know we are on a bit of a hiatus right now, but it still feels pretty amazing to say that.  Thanks so much to all the 3RR Regulars* who know that the future holds so much more.

* * *

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg847.imageshack.us%2Fimg847%2F5750%2F38258img7023display4398.jpg&hash=e843377686f156e9aea0663edb4b5da12fc910eb)

I don't want 3RR to turn into a quasi-blog about my family- that's not fair to any of you or to this great site.  Suffice it to say that Aidan has had ups and downs- he's been back to the hospital to relieve fluid build up and to deal with a few other things, but we are all certain that, if anyone can win a battle like this one, he can.  Thank you for all the kind words and wishes.


David

*A 3RR Regular is any one of the several thousand who, over the years, has posted at least once here or over at 3RR-ST.  If you are lurking, please take a minute and say hi- it's great to have you here with us.

723063
Title: Re: Three Rivers Region
Post by: threestooges on March 12, 2011, 01:36:34 PM
There's some energy in those eyes. I hope he continues to improve, even with the ups and downs. Glad to hear an update David, and thanks for keeping us posted.
-Matt
Title: Re: Three Rivers Region
Post by: stewart_garden on March 12, 2011, 01:44:46 PM
David,

I don't get an awful lot of time to post these days, but I have just caught up on the last couple of pages of 3RR and wanted to send you, Aidan and all your family my very best wishes for what must be an extremely trying time.

Stewart.
Title: Re: Three Rivers Region
Post by: Orange_o_ on March 12, 2011, 02:21:36 PM
David courage, it's always very sad for a sick child. I find it hard for you, but also a lot of encouragement
Title: Re: Three Rivers Region
Post by: emilin on March 22, 2011, 08:35:42 AM
Just stopping by to wish the best for you and your family. It breaks my heart to hear about your grandson not being well. I hope he gets better soon.
Title: Re: Three Rivers Region
Post by: dedgren on March 29, 2011, 12:21:35 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F9682%2Fapologyform110328.png&hash=e329254f946b3c1d7bcf38838fbcbf55309e48a6)

What more can I say?  I'm devastated to see folks who have been great friends of 3RR post and to have nothing for you right now.

This too shall pass.  That's a promise.


David

732636
Title: Re: Three Rivers Region
Post by: Glazert on March 29, 2011, 01:07:47 AM
You have nothing to apoligise for. Sometimes real life IS more important. All the things you have brought us in the past doesn't place you under an obligation to keep doing so whatever.

We are still here. We wait in hope.
Title: Re: Three Rivers Region
Post by: catty on March 29, 2011, 03:58:19 AM
Quote from: Glazert on March 29, 2011, 01:07:47 AM
You have nothing to apologise for. Sometimes real life IS more important. All the things you have brought us in the past doesn't place you under an obligation to keep doing so whatever.

We are still here. We wait in hope.

couldn't say it better than Glazert's post

:thumbsup:
Title: Re: Three Rivers Region
Post by: nekseb on March 29, 2011, 04:04:05 AM
I join in!

Some times RL is hard and not fair - we all know. It is like it is.

You don't have to apologise, we have to thank you for all the work you have done till today and, I'm sure you will do more for us. Maybe not tomorrow but later...

We are with you and your familiy and we have enough time to wait.
Title: Re: Three Rivers Region
Post by: noahclem on March 29, 2011, 04:06:18 AM
3RR to me is a source of inspiration and an integral part of this website but I don't think anyone has been expecting it to continue as normal while you are so needed by your family in this difficult time. Again I wish all the best to you and your family.
Title: Re: Three Rivers Region
Post by: FrankU on March 29, 2011, 06:08:33 AM
I agree completely with our friends above.
RL is always more important, especially in situations like you are in now.
It is really not necessary to apologize! In fact we could take it as an offense. But we don't.

It's a pity I am not able to help you in any way. I hope everything will turn out good and we expect you back as soon as you are ready for it.
Title: Re: Three Rivers Region
Post by: Delecto on March 29, 2011, 10:03:26 AM
Hello David,
I think I've never posted a comment in 3RR and I just want you to know I support you and your family with all my heart.  ::)
I wish you the best!


Samuel!
Title: Re: Three Rivers Region
Post by: Battlecat on March 29, 2011, 01:06:22 PM
Quote from: Glazert on March 29, 2011, 01:07:47 AM
You have nothing to apoligise for. Sometimes real life IS more important. All the things you have brought us in the past doesn't place you under an obligation to keep doing so whatever.

We are still here. We wait in hope.

I agree entirely!  You've provided this community many great creations and fantastic inspiring ideas.  I always look forward to seeing more of your creativity when you are able.  However, reality must take precedence and there is no apology necessary for having to leave certain things aside during difficult times.  You've kept us informed as you are able and we appreciate that very much.  I sincerely hope things improve for you and your family!   :)
Title: Re: Three Rivers Region
Post by: metarvo on March 29, 2011, 05:11:47 PM
Apology pleasurably accepted, David.  Again, I say take your time.  You've seen by now that we're going to stick with 3RR no matter how long it takes.  Why would I ever give up on following something that is so inspiring?  I hope everything improves dramatically for you and your family, David.  :)
Title: Re: Three Rivers Region
Post by: JoeST on March 30, 2011, 11:15:37 AM
Quote from: Glazert on March 29, 2011, 01:07:47 AM
You have nothing to apoligise for. Sometimes real life IS more important. All the things you have brought us in the past doesn't place you under an obligation to keep doing so whatever.

We are still here. We wait in hope.
This, over and over again!

You owe us nothing David; there's no obligation other than your obligation to have fun and enjoy yourself. If you chose to share it, we are greatly thankful, for your hobbies include making amazing things, destroying all preconceived boundaries and generally being awesome.

Joe
Title: Re: Three Rivers Region
Post by: Silur on March 30, 2011, 01:33:18 PM
Excuse me my poor English, David ...
I must support Your Family and You now, if I can ...
Nicks. 
Title: Re: Three Rivers Region
Post by: Nardo69 on March 30, 2011, 03:28:20 PM
No need to apologize, David.

Life can be really cruel, hard to stand if you're grownup, almost killing you if it hits the smallest!

My thoughts are with you and with Aidan!

Take care my friend!

Bernhard  :thumbsup:

Title: Re: Three Rivers Region
Post by: Gringamuyloca on March 30, 2011, 08:53:39 PM
I add my voice to the chorus....

.... and we are singing in a beautiful harmony....

that reflects the soul of the person for whom we are singing....







Title: Re: Three Rivers Region
Post by: magee_b on March 30, 2011, 09:18:25 PM
David,

your contributions over the years have been outstanding. Please take the time you need and I look forward to your return down the road.

Cheers!

Brian
Title: Re: Three Rivers Region
Post by: threestooges on March 31, 2011, 04:28:39 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1041.photobucket.com%2Falbums%2Fb416%2Fthreestoogessc4%2F3RRapologyformreply.jpg&hash=a427cd1c5427eaa4347c4f9ca1996ef421ab989f)

We've all been there before David. Real life always comes first. Now to process this thing in triplicate and file a copy with the records office...
-Matt
Title: Re: Three Rivers Region
Post by: Ryan B. on April 01, 2011, 11:32:16 AM
Quote from: threestooges on March 31, 2011, 04:28:39 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1041.photobucket.com%2Falbums%2Fb416%2Fthreestoogessc4%2F3RRapologyformreply.jpg&hash=a427cd1c5427eaa4347c4f9ca1996ef421ab989f)

We've all been there before David. Real life always comes first. Now to process this thing in triplicate and file a copy with the records office...
-Matt

Matt, I didn't know that you held a Vogon passport.  What's next - is a bypass being built through my house?  :P
Title: Re: Three Rivers Region
Post by: threestooges on April 02, 2011, 01:06:49 AM
Quote from: Ryan B. on April 01, 2011, 11:32:16 AM
Matt, I didn't know that you held a Vogon passport.  What's next - is a bypass being built through my house?  :P
Don't make me get out my poetry.
Title: Re: Three Rivers Region
Post by: ldvger on April 03, 2011, 11:59:08 AM
Funny to see the references to Douglas Adams's "The Hitchhiker's Guide to the Galaxy" as I am currently re-reading the series. 

I think Matt can read us his poetry if he serves us all a couple of Pan Galactic Gargle Blasters beforehand!

BTW, for all you Douglas Adams fans, he created a PC game years ago titled "Starship Titanic", really quite funny and challenging to play, if you can find a copy (maybe on EBay?).

Lora/LD
Title: Re: Three Rivers Region
Post by: nekseb on April 04, 2011, 01:43:53 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg826.imageshack.us%2Fimg826%2F3082%2Fdontpanic.jpg&hash=c2db85469f2880e3b34c9ecaeaa0624efcc8f423)

I love this book  :D
Title: Re: Three Rivers Region
Post by: Ryan B. on April 04, 2011, 01:09:22 PM
Truth be told, I saw the movie first.  I'll definitely be picking up the book & giving it a thorough read.
Title: Re: Three Rivers Region
Post by: mayorfabz on April 04, 2011, 05:45:02 PM
Hello David,
We're all with you. I'm guessing most of us think of you and your family a little bit every day. At any rate I do. Take all the time you need, we know you'll be back at your best. Keep in mind that the answer to RL, the universe and everything is 42.
Best regards to you guys,

Fabien
Title: Re: Three Rivers Region
Post by: girlfromverona on April 09, 2011, 07:25:58 PM
Absolutely no apology needed, David - even it is has been accepted by the authorities! :D
Title: Re: Three Rivers Region
Post by: alicaponi on April 12, 2011, 06:52:25 AM
I feel like a traveller that has just undertaken an epic journey.... I've read every single post on this thread - finally.  It's taken me about three months but I've finally caught up.   And may I say, absolutely fantastic work.  Puts my regions to shame, the 3RR is just absolutely outstanding :)
Title: Re: Three Rivers Region
Post by: calibanX on April 19, 2011, 10:06:08 PM
I've taken the last few months off from the SC4 community because I became a dad early in the winter. It kills me to see that picture of little Aidan. So innocent and unknowing of this world. I have a strong instinct to be protective. My prayers are with little Aidan and with you too David. God bless.

Your friend,

Geoff
Title: Re: Three Rivers Region
Post by: Rayden on May 26, 2011, 07:08:42 AM
Eagerly waiting for an update here.   :thumbsup:

How's the little one David?
Title: Re: Three Rivers Region
Post by: abcvs on June 22, 2011, 08:18:51 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg847.imageshack.us%2Fimg847%2F5750%2F38258img7023display4398.jpg&hash=e843377686f156e9aea0663edb4b5da12fc910eb)

QuoteI don't want 3RR to turn into a quasi-blog about my family...

What is the most important thing in all the world?
It is people, it is people, it is people.



Well I just came in to do my semi-bi-annual catch-up in 3RR...   apparently my last post was on page 488.

I really must try to get in here more often as I see you have had some RL going on...   

QuoteThe really big thing going on in my life these days has been bringing my older adoptive son, Tristen, back to Alaska and getting him back into the real world after being institutionalized over most of the last five years.  It's been a pretty big task for Heather and me, and pretty much takes up all the spare time that I used to have to devote to 3RR.  Things are getting better though, and Tristen has made huge strides- he's adjusted well to a special needs classroom in a local school, he is having successful relationships with his peers and family, and he is starting to catch up on all the other socialization he has more or less missed out on since age 8.  There's lots of hope for him, but every day is a new 24/7 challenge.  In a year or so, too, we would like to think we'll be going through the same process with his brother Joshua, who still remains in Texas.  I feel terrible about the state of 3RR and my participation in the community, but Tristen and Joshua are job one- they have to be.

Well...  indeed...  I appreciate that this post was over 6 months ago...   I hope things are going ok there.

Quotewas that the silver paint was coming off the most highly used keyboard keys

I have a problem with my "B" key on my laptop the cover keeps popping off...  it think it is from too much bulldozing... 

QuoteJust when we thought everything was under control for a while, my 14 month old grandson Aidan was diagnosed with a cancerous (although there is still a small possibility of revisiting that) brain tumor.

... wow life really does throw 'the stuff' at us sometimes.

QuoteSo I doodled a bit today,

Well when RL is throwing 'the stuff' at us a little doodle in SC can indeed work wonders.

QuoteThis is the news from Gary, Aidan's dad, today.

...   

(words are inadequate)

--------------------

OK so this post was constructed reading from page 488 to present...   hence that fact that it rambles a little.

Well...   all I can say is that perhaps the issues regarding the functional status of the keys on our laptops may not be so important afterall...

Kia Kaha (Be Strong)
Craig
Title: Re: Three Rivers Region
Post by: dragonshardz on July 23, 2011, 10:04:38 PM
I hope to hear good news, or any type of news, soon, David.
Title: Re: Three Rivers Region
Post by: Jespernilsson on August 07, 2011, 01:19:32 PM
Still here and waiting patiently for some good news regarding you family and perhaps even some good news regardin 3RR!

Regards from Sweden,
Jesper
Title: Re: Three Rivers Region
Post by: dedgren on August 20, 2011, 01:28:08 PM
I would ask that any member of the 3RR Team that remains interested in doing a collaboration quad check in on the team's private thread over the next few days.

If you are not currently a member of the team and would like to become part of the effort, please let me know within that time frame.

Thank you to everyone who has posted, PMd and emailed during the recent hiatus.  More on that coming up.


David

790665
Title: Re: Three Rivers Region
Post by: Ryan B. on August 20, 2011, 11:02:23 PM
Friends, if you've ever seen the film Van Wilder, this scene describes my current feelings regarding 3RR:

Quote from: The Law ClubIt's ridiculous - it's preposterous - it's ludicrous - by God, it's impetuous!

So does that mean you're gonna help us?

Quote from: The Law ClubOh, it's on.

The Law Club has never been more correct . . . it's on like Donkey Kong.
Title: Re: Three Rivers Region
Post by: rooker1 on August 22, 2011, 07:49:24 PM
It's really good to see you in here again, David.
I trust you and life in general are doing better.  How is the little one?

Robin :thumbsup:

PS I feel a little different now. ::)
Title: Re: Three Rivers Region
Post by: Gringamuyloca on August 22, 2011, 10:39:54 PM
I second Robin's sentiment!

IT is so good to see you active here.  :thumbsup:  You and your family have been in the thoughts and prayers of many...  ()flower()

...waiting to see what you titillate our senses with next.  &bis&

Title: Re: Three Rivers Region
Post by: dedgren on August 24, 2011, 03:31:42 PM
In the wild at last!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F5600%2Finthewild110824.jpg&hash=f71251671f27c97bd42e5b310205933d47828b2c)

As best I know, this is the first pic of draggable triple track rail (TTR) from a starter piece.  Development will now proceed.  BTW, I'm just posting the pic after sorting the starter piece out.  The real work has all been done by Jonathan, Alex (Tarkus), and in particular my fellow Dave (superhands).  The new content I've been working on will show up here shortly.

I'm seeing the 3RR Team start to check in.  I'll be publishing a revised quad assignment map this weekend.


David

791755
Title: Re: Three Rivers Region
Post by: Schulmanator on August 24, 2011, 04:07:59 PM
 :)

Glad to see the new stuff. But even more glad to see you back.
Title: Re: Three Rivers Region
Post by: metarvo on August 24, 2011, 04:08:43 PM
Now, this is the kind of stuff 3RR is known for.  Welcome back to 3RR, David!  :)
Title: Re: Three Rivers Region
Post by: RickD on August 26, 2011, 06:32:00 AM
Yes, Triple Track Rail!  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on August 26, 2011, 06:33:03 PM
You saw this in February of this year.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F9984%2Fteaserpic11082600.jpg&hash=3099468f20102ba743e50faf4f244f95dd2b5884)

Here's today's addition.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F575%2Fteaserpic11082601.jpg&hash=1685595d7c81514ab621dfdf8d79f18dd7c27004)

You know where this is headed.


David

792593


Title: Re: Three Rivers Region
Post by: Girafe on August 26, 2011, 06:42:43 PM
Hehe this third way looks promising   :)
Title: Re: Three Rivers Region
Post by: Kitsune on August 26, 2011, 07:24:32 PM
ok... so str is single... dtr is double... ttr is triple... qtr is quad... then can someone enlighten me as to what wtr is? :)
Title: Re: Three Rivers Region
Post by: dedgren on August 26, 2011, 07:32:00 PM
WTR?  Wide track rail?... don't know.

There's always someone working on something new.  That's one of the great things about this site.

Oh, and speaking of working on stuff...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F7032%2Fwidecurveteaser11082601.jpg&hash=09cf073089f87de0e877c6272c293b0117c663a9)


David

792629
Title: Re: Three Rivers Region
Post by: deathtopumpkins on August 26, 2011, 07:55:02 PM
Oh David, you always come back with the best of goodies! And just as I'm designing a commuter rail system too...
Title: Re: Three Rivers Region
Post by: Tarkus on August 26, 2011, 07:58:13 PM
WTR does indeed stand for Wide-Track Rail.  Basically, it's TTR with the middle track removed--I believe Dave (superhands) created it for use as a filler for transitions between DTR and TTR.

That there TTR curve looks quite nice--it's good to see SC4D's veritable "skunk works" here at 3RR going again. :thumbsup:

-Alex
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on August 26, 2011, 07:59:37 PM
Nice to finally see some 3 Tracking in SC4 , can you guys make a 4 track tile so i can recreate the Northeast Corridor?
Title: Re: Three Rivers Region
Post by: marsh on August 26, 2011, 08:11:42 PM
Very cool to see more work in Sim city mods :)
Title: Re: Three Rivers Region
Post by: dedgren on August 26, 2011, 11:15:20 PM
Oh, what the heck!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F4631%2Ffarteaser11082601.jpg&hash=099f7374ad991295236ac855acb4856027e458f6)

Back to some collaboration stuff over the weekend, but I've also finished the ortho to diag TTR wide curve, and switches and crossovers won't be far behind.

'Nite, everyone.


David

792708
Title: Re: Three Rivers Region
Post by: Terring7 on August 27, 2011, 12:48:03 AM
Hey, glad to see you back :)
Very interesting rails you have here. I would like to know how the trains will move on those tracks. I mean, the edge tracks are one way and the middle one is double way?
Title: Re: Three Rivers Region
Post by: FrankU on August 27, 2011, 12:23:32 PM
Welcome back, David!
I see you immediately jumped into your old fashion of stunning everybody with your speed and accuracy.

But if I may: you shocked us all with your news so many months ago. We all thought of you and the hard times we imagined you were going through.
Maybe you feel like lifting a tip of what has happened to you and your beloved?
Let me be clear: there is no way that I think we have the right to know. The only right we have is to accept what you give to us or what others give each other. But curiosity and compassion make me ask. And if the answer is "It's none of your business" I will accept that.

I just hope you and your beloved are all fine.

FrankU
Title: Re: Three Rivers Region
Post by: dedgren on August 27, 2011, 09:39:06 PM
I'm switching tracks tonight...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F9393%2Fttrtoparallelstrlegswit.jpg&hash=6d45a762b55c3110e3f9542ad42adca7b64f16dc)

UPDATE:  And the finished product:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F9393%2Fttrtoparallelstrlegswit.jpg&hash=f726c06cce43437937bd8b95b4c6d4b352a2887a)


David

793032
Title: Re: Three Rivers Region
Post by: metarvo on August 28, 2011, 01:51:11 PM
It looks like it would be a TTR A1-Type switch, if the RHW 5.0 nomenclature were to be applied.  There will even be FARR TTR, of all things.  It's good to see the stakes being pounded again.

:thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on August 28, 2011, 03:58:53 PM
Took a break from some briefing I'm doing...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F3146%2Fcrossoverteasers1108280.jpg&hash=d202898c68b5c32f5cf78dc572b5dbe400eedbab)

These are happening faster than I'd thought.  Oh, and digging through the past work I found this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F3146%2Fcrossoverteasers1108280.jpg&hash=474c4c4c6a01b7a1638e9b5d915e2d7cf8260242)

Is there still any interest in it?  It might be fairly easy to translate over to TTR, as well.


David

793296
Title: Re: Three Rivers Region
Post by: Dexter on August 28, 2011, 04:59:53 PM
These look really great  :thumbsup:!  I was wondering if there has been any plans for a "Y" piece for ordanary rail?  It's one I always seem to need that isn't present at the moment.
Title: Re: Three Rivers Region
Post by: threestooges on August 28, 2011, 05:17:50 PM
It's pictures like those David that are giving me great thoughts about large railyards. I've seen attempts with DTR, but I think this will be the first time (outside of some lots that I've seen) we will have some excellent possibilities. That parallel transition piece looks like a useful one. Back-to-back FARR pieces can approximate it, but that looks like it'd do it in a cleaner package. Makes me start to envision areas like some of these areas (http://sc4devotion.com/forums/index.php?topic=13385.msg387137#msg387137) that Rick showed.
-Matt
Title: Re: Three Rivers Region
Post by: CaptCity on August 28, 2011, 05:40:44 PM
Glad to see the 3RR thread come "alive" with new excitement. Looking forward to all the new TTR "goodies"...
Title: Re: Three Rivers Region
Post by: dedgren on August 28, 2011, 06:13:03 PM
Well, I'm glad nobody caught me out on how switches actually work...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F3146%2Fcrossoverteasers1108280.jpg&hash=55a3ea010c1ebfc5bdef470bb8a55feee46fed2b)

Can you spell "derailment?"  I guess I haven't had the old HO set out in too long.

I'll fix these before you wind up with them- I wonder if there are any old DTR puzzle pieces out there like that?


David

793384
Title: Re: Three Rivers Region
Post by: metarvo on August 28, 2011, 07:15:19 PM
I guess the heat I've been dealing with down here has worked its way north into 3RR and made the tracks buckle.  $%Grinno$% ()stsfd()
Title: Re: Three Rivers Region
Post by: dedgren on August 28, 2011, 10:15:05 PM
Heh!  Dexter, were you looking for a DTR wye?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F5484%2Fdtrswitchteaser11082801.jpg&hash=982d20356f7334709340e16ef8f7b9a4f4e7837e)

That's probably it for today.  Lots of (again, unexpected) progress.  These are just fun to do.

* * *

We're going to hit 800,000 page views at 3RR around the end of the first week of September.  Thanks for keeping the light on for me when I wasn't around!


David

793491
Title: Re: Three Rivers Region
Post by: Shadow Assassin on August 28, 2011, 10:38:31 PM
Quote
These are happening faster than I'd thought.  Oh, and digging through the past work I found this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F3146%2Fcrossoverteasers1108280.jpg&hash=474c4c4c6a01b7a1638e9b5d915e2d7cf8260242)

Is there still any interest in it?  It might be fairly easy to translate over to TTR, as well.

Oh, please do! You've got no idea how many times I've wanted a piece like that but can't because it doesn't exist :P
Title: Re: Three Rivers Region
Post by: MandelSoft on August 29, 2011, 01:53:23 AM
^^ I second that! Looking for these so long!
Title: Re: Three Rivers Region
Post by: noahclem on August 29, 2011, 03:31:41 AM
^^ Third!! I've also wanted that forever. That DTR wye will be very useful as well and it's really nice to see more TTR progress. You've been quite prolific lately!  &apls
Title: Re: Three Rivers Region
Post by: io_bg on August 29, 2011, 05:22:51 AM
^ Forth :D The Y piece will be useful, too :thumbsup:
It's great to see progress on the RAM again :)
Title: Re: Three Rivers Region
Post by: art128 on August 29, 2011, 05:40:35 AM
I'm also for this one! :D
Title: Re: Three Rivers Region
Post by: FrankU on August 30, 2011, 05:35:08 AM
Sixth! Yes please! Sir!
Title: Re: Three Rivers Region
Post by: Gringamuyloca on August 31, 2011, 10:18:08 PM
 ;D So good to see this thread buzzing with creativity and appreciation.  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on September 01, 2011, 12:10:52 AM
As I've been favoring the RL side (Alaska Supreme Court brief due on the 6th) the past few days and have been a bit under the weather (don't ask), I'll post a bit of what I had to say on the RAM Team's private thread on Monday:

QuoteI see TTR and above as basically main trunk rail lines.  There aren't 90 degree curves on these lines, except maybe in the mountains.  The "game" radius curves are laughably unrealistic.  I would guess most of the flatland curves would be an ortho or diag transition to a FAR-18 stretch.  Unless there's significant demand, I won't do anything higher than ortho to diag.  It would be great if an automatic transition from a game curve or switch was the default,

For a good example of what I'm taking about, here's the old DTR crossover applied to TTR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F1337%2Fttrdoublecrossovertease.jpg&hash=7045e246b432ca47d2fb376e7c93380c9de67a2b)

That's railyard kind of stuff, not what you'd find on a main line.  Here's a better, but not final effort.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F1337%2Fttrdoublecrossovertease.jpg&hash=1d1a96b6971ae3b9bf211b74aaf8b66c3bf645a0)

That wouldn't bounce all those passengers out of the nearest window, I don't think.

The smoother crossover is kinda sorta the equivalent of an HD texture.  It's drawn at 512x512 pixels, then reduced to 128x128 for use in the game.  I'm playing with thinner rails, and give you a peek at that tomorrow.


David

795428
Title: Re: Three Rivers Region
Post by: noahclem on September 01, 2011, 02:45:30 AM
Supreme Court briefing, huh?! Wow, impressive to see that despite that and being under the weather you find the time to contribute around here  :)   And of course good luck in court!

Glad to here discussion is running along the lines of realistic curvature for rails and the newer, smoothed out switching piece looks very nice. My current preference for rail curves is to approximate more gradual turns going orth-FA-diag, or better yet orth-FA(~30 degrees)-diag. Unfortunately I've noticed that going orth-FA-FA(~30)-diag doesn't really look smooth.

On the topic of being realistic--are there any plans on 7.5m or 8m rail viaducts? I guess 8m would make the most sense since the current rail viaducts are .5m higher than the road and RHW ones. Just a little dream I've had...   ::)
Title: Re: Three Rivers Region
Post by: io_bg on September 01, 2011, 03:54:40 AM
Nice improvement, makes it even more realistic. Looking forward to seeing what else you've in store for us David!
Title: Re: Three Rivers Region
Post by: bakerton on September 01, 2011, 08:03:30 AM
To sum up all the words I can think of, I could say this: It looks great David. JKB
Title: Re: Three Rivers Region
Post by: Tomas Neto on September 01, 2011, 08:49:27 AM
Wow David, really awesome work!!!   &apls
Title: Re: Three Rivers Region
Post by: CrossSide on September 01, 2011, 03:15:41 PM
Yes! Can't wait to see this in action! Always missed this piece of rail and the more rail development, the better! Good work  &apls
Title: Re: Three Rivers Region
Post by: apeguy on September 01, 2011, 03:19:45 PM
Awesome! I can't wait for TTR and the new puzzle pieces to be released. ;D ;D

EDIT: Congrats, Alex, for being the first Double "0" Club member of our second set of 10,000 comments- that makes you the 101st overall. -de
Title: Re: Three Rivers Region
Post by: Ramona Brie on September 01, 2011, 09:40:45 PM
Nice work. Of course, I'm dying to get AVE-6 in my cities (I have one where I allotted the ROW for exactly that) largely because AVE-6 is the bread and butter (along with TLA-5) of most Phoenix roads.
Title: Re: Three Rivers Region
Post by: dedgren on September 02, 2011, 02:29:09 PM
I'll be headed out into the Alaska wild (Lake Louise State Recreation Site Campground) until Monday.  Allegedly there is wi-fi service, but we'll see.  I should be back in any event with a bunch more TTR and other RAM textures along with what should be some great fall in Alaska pics.  I'm continuing to get the final kinks out of releasing the first collaboration quads, as well, so if you are interested in getting one and are not on the list, please let me know.

Later.


David

797628
Title: Re: Three Rivers Region
Post by: metarvo on September 02, 2011, 06:08:39 PM
It's too bad that the fall colors are going to be inferior this year where I'm at because of the 100-year drought.  So, I suppose the Alaska pics will do nicely this year.  Since you're working on thinner rails, I guess we will not only see the new TTR, but improved STR and DTR as well.  I'm looking forward to it.  ;)
Title: Re: Three Rivers Region
Post by: Badsim on September 03, 2011, 11:06:21 AM
Hi David ,

So glad to see there your return . And thank you once more for all these « sine qua non » improvements you're or accomplishing , or eliciting and , finally , incarnating better than no one else . Would like to have your affluence & ease ( Is there any nuance ? )  in your language .

To follow attentively , no need to tell it ...  ;)

Cédric..
Title: Re: Three Rivers Region
Post by: Rady on September 06, 2011, 01:55:38 AM
Hi,

just stumbled over the 3RR thread (well, actually I have downloaded quite some eyecandy stuff that has been created for the 3RR, but never took a closer look to this thread) and randomly browsed the updates, and i have to say: I'm impressed by what has been created here! Immideately bookmarked it now ...

Congratulations on your work!

&apls

This will surely give a boost of ideas and techniques for my MD!
Title: Re: Three Rivers Region
Post by: FrankU on September 07, 2011, 12:00:29 PM
Hi David!

Today, somewhere between 5 PM and 8 PM Central European Time we passed the 800.000th view! Congratulations!

Three Rivers Region is the longest thread ever seen in SimCity life (as far as I know) and certainly one of the most elaborate and siurprising one. I hope you will have time and energy to go on with it for some time.

&apls  &apls  &apls  ()flower()
Title: Re: Three Rivers Region
Post by: dedgren on September 07, 2011, 08:58:06 PM
Wow! Just wow!

The great comments just keep coming in, and I feel like a resident of

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F2371%2Fjackasscreek110907.jpg&hash=70223844f0ebfdb59809978ac9b130c8c6a97c1d)

during my unexpected bout of RL this week (briefing and a case that should have settled but didn't, so a trial that shouldn't have gone).  I do think the 3RR odometer might have caught the 800,000th view- I'll check back in after I get a chance to take a look.  Weekend's looking good, in any event.


David

800272
Title: Re: Three Rivers Region
Post by: j-dub on September 07, 2011, 09:33:40 PM
Oh, that's real? I did not even see that one coming. Although, I wonder if it would of been different if it was spelt as Jaq Cass instead. That's more or less offensive then:
http://jeremya.com/files/photos/Travel/Trip_to_Hell/Hooker_Rd.jpg

Alternate angle: http://farm1.static.flickr.com/97/234647021_59bf07e419.jpg
Title: Re: Three Rivers Region
Post by: Ramona Brie on September 07, 2011, 09:38:05 PM
Looks too squared-on, but it IS Clearview.

That said, Clearview signs are becoming the AZ standard. One of the first ones went up in 2008 when they redid the interchange by my house (it's on a sign gantry next to an older sign — I noticed the type difference). Since then they've been appearing everywhere.
Title: Re: Three Rivers Region
Post by: threestooges on September 07, 2011, 10:58:42 PM
Well, at least it hasn't left you (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1041.photobucket.com%2Falbums%2Fb416%2Fthreestoogessc4%2FDSCN5236.jpg&hash=77ca4c0bf17c7bad99613128fa679bf9586628ed)

You know we'll be ready when you're back. Hope all goes well with the legal work.
-Matt
Title: Re: Three Rivers Region
Post by: j-dub on September 08, 2011, 10:27:37 AM
I guess its either the creeks or

During Summer:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ft3.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcSuA_i5kAt4WUWADvUAKglyA9HAfQapDdK3zlsMHZEw_MFFfiagxA&hash=c82e0e488ad0ba4e5ca2f42c12935d1ece070511)

Or during Winter: http://mackers-world.com/images/gallery/hell/hell_roadsign.jpg

(HD shot from another angle) http://www.ufofreebandclub.com/blog/wp-content/uploads/2011/08/41708144.jpg
Title: Re: Three Rivers Region
Post by: dedgren on September 11, 2011, 02:44:44 PM
Speaking of signs...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F6297%2Fhappybirthdayryan110911.jpg&hash=9d5d912a36fbebf52b01f68e3c4084e6a60f3663)

Ryan (Ryan B.) is the Signmeister for 3RRDOT, and an all-around talented guy.  Here's to you, my friend!


David

808895
Title: Re: Three Rivers Region
Post by: Ryan B. on September 12, 2011, 07:35:32 AM
David, thank you for that.  It was a great day - I was able to celebrate with my girlfriend and several other good friends here in Buffalo.

While yesterday was a cause for celebration - we must all pause and remember what happened ten years ago.  I can't believe it's only been ten years.  The horrors of 9/11/01 are still fresh in my mind.  I very nearly teared up when I saw 2 commercials during the football games yesterday:  the kids singing "Empire State of Mind" in front of FDNY firemen, and the Budweiser commercial featuring the Clydesdales crossing the Brooklyn Bridge & bowing their heads in respect.

I'm really looking forward to this year - my 24th year on this planet Earth is going to be the greatest yet!  See what I mean?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F1148%2F3rrdottest.png&hash=7d9fc2ec3c998a694d3911704a4ba20ac0570def)
Title: Re: Three Rivers Region
Post by: Swordmaster on September 13, 2011, 05:26:56 AM
Hi David, fantastic thread going here, it will take quite some time for me to get through all of it!

I'm also very fond of those railway textures there, great work. As a matter of fact I work on the railroad, so you figure! I wouldn't have caught the wrong switches, though  ;)
Title: Re: Three Rivers Region
Post by: dedgren on September 17, 2011, 08:46:08 PM
Tomorrow is Dave's Day [linkie] (http://sc4devotion.com/forums/index.php?topic=2326.msg396405#msg396405).  NAM 30 is out.

Who knows what else might happen?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F3424%2Fwatchthisspace11091701.jpg&hash=2553086403ae5c2c8ea74c5e4b1adfa108116bda)


David

817180
Title: Re: Three Rivers Region
Post by: threestooges on September 17, 2011, 11:10:53 PM
Welcome home David. Hope the trip went well, and you know we're always watching.
Title: Re: Three Rivers Region
Post by: dedgren on September 18, 2011, 07:36:08 PM
Well, that didn't go like I thought it would.

Here I thought I had the day to, err... do something here and I woke up to being taken out to breakfast and then leaf peeping by Heather and Jon and Liz.  So I'm home now, but we're grilling some chicken.

Excuses, excuses, I know.  But I am now about eight hours behind where I'd planned to be.  So here's a couple of Alaska fall foliage pics to tide you over, and after dinner I'll see what I can do.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F37%2Fleafpeeping11091803.jpg&hash=3d6040a6761280db35d049a20f6174fe4722d3ea)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F7662%2Fleafpeeping11091802.jpg&hash=2d97d72e3a104d225e3be57a8a72a2105a3fd4bf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F3134%2Fleafpeeping11091801.jpg&hash=a76446855a7d171e86f739eb9fb80d3b69a1778a)

Thanks to all who've sent birthday wishes, here and on facebook.  It's been a really nice day, and you all have been a part of that.  Thank you.


David

817572


Title: Re: Three Rivers Region
Post by: Badsim on September 19, 2011, 12:40:35 AM
Better late than never David ,  but , regarding your superb fall pictures from Alaska and my current SC4 work , sometimes the happenstance give us an occasion for a nice rendez-vous :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F8346%2F214483667242.jpg&hash=4d427a84c8fd256e229a7f65e6702947c5782af4)


I was playing with Lowkee33's latest MMPS ( C.P.TreesVol01) , my additional work having been just to resize larch trees half their original sizes ( waiting for Girafe's ones ) ... That picture , just for you : 3RR is the perfect place to post it right now .  :)

Cheers !


Cédric.
Title: Re: Three Rivers Region
Post by: threestooges on September 19, 2011, 01:52:52 AM
It's Dave's Day, you owe no apologies for how you spend your time. Glad to hear the day went well.
Title: Re: Three Rivers Region
Post by: j-dub on September 19, 2011, 09:34:49 PM
Wait, was that shot taken in game? I have never seen water run down like that  ???
Title: Re: Three Rivers Region
Post by: Girafe on September 20, 2011, 04:04:33 AM
Quote from: j-dub on September 19, 2011, 09:34:49 PM
Wait, was that shot taken in game? I have never seen water run down like that  ???

Indeed this shot was taken in game. The water comes from Orange River kit (unreleased for time).

Amazing picture my guinea fowl :) 
Title: Re: Three Rivers Region
Post by: noahclem on September 20, 2011, 06:06:42 AM
A very happy (though a bit belated) birthday to you David!! Certainly no one need apologize for how they spend their birthday, and hiking and grilled chicken with family and friends doesn't sound bad at all! The fall colors are looking about the same around here but I'd have to go closer to Norway or to a handful of other park areas elsewhere in Lapland to see those kind of rocky outcroppings. Beautiful scene's even if they're not from SC4 ;)

I'll be looking forward to the next chunk of time you get to yourself/SC4!
Title: Re: Three Rivers Region
Post by: nivao on October 13, 2011, 09:24:07 AM
For the last few days, i've been reading your City Journal on ST (and re-reading here on SC4D) and, like many, many others:  &apls  &apls.

I haven't been playing SC4 for two years (mainly due to the lack of creativity regarding custom regions ()sad()), but your story has inspired me to try it once more &idea.

But I wonder, how did you actually create the terrain for your region(s)? I'm having trouble getting the medium details right, such as erosions and rivers. I must admit that I don't have a lot of patience to do it all in-game or spending hours and hours to paint it manually in Photoshop, but more inspiration might help to get me moving &hlp.

Best regards,

Nivao

P.S.: I can probably speak for many others when I say, please continue to baffle us with your creations (if not with 3RR, then with something else). :thumbsup:
Title: Re: Three Rivers Region
Post by: Badsim on November 22, 2011, 07:16:23 AM
I've been lurking here today . And I have to confess that I don't like to come back  , as the place is manifestly and irretrievably  haunted  -  your silences are  always so deafening , David , what else to do than to wait , hoping everything's right with you and/or family , and having to hope , finally , that you're just too busy for SC4 or tired of us ; how many are we , wandering with a sigh and an hesitant volition to take the risk with inadequate words to tell you that - and not what - we think of you ? Yes , I have to confess that I don't like to come back here , it's like to wonder if we have lost a friend . Again & again . Each time . And , frankly , what an hardship ... 

Cédric.
Title: Re: Three Rivers Region
Post by: Rayden on November 24, 2011, 08:44:31 AM
Don't worry Cedric, he is in good health, apparently, by the few posts here and there in Facebook. Like many of us, including me, RL syndrome blast us all, I'm sure David will be back soon, perhaps after Xmas ;)
Title: Re: Three Rivers Region
Post by: Orange_o_ on November 25, 2011, 02:38:40 PM
Well that's good news to know that all is well with David. And we will wait for his hypothetical return.
Title: Re: Three Rivers Region
Post by: mayorfabz on December 25, 2011, 12:00:09 AM
A very Merry Christmas to you David and your family, and to all of you who keep 3RR in your mind, I hope you will get everything you wished for.

Fabien
Title: Re: Three Rivers Region
Post by: dedgren on December 26, 2011, 09:47:26 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F4243%2Fmerrychristmas201102.jpg&hash=58b69459af3e87b043b7a065ffed3308f062bf44)

We're still here folks, and thank you for hanging in there with us.  The best to you and yours over these holidays and during the coming year.

My grandson Aidan Barnes passed on after a year-long battle with very aggressive cancer on December 13th, a day before his second birthday.  We found out the end of the summer that no further treatment would be effective, and rather than have 3RR reflect my deepening grief over the course of Aidan's last months I thought it would be best to spare everyone going through that particular ordeal with me.  It is not that things are any better now, but there is a sense of closure and that the family's healing process has begun.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F6963%2Faidan2011.jpg&hash=b4397e118e9b381ad999aa54defa7bb5cf1a9892)

It will be good to be starting the things here that have been planned for so long.  Again, thanks for your patience.

On to 2012 and 3RR's sixth year on SC4D.  I think it will be a good one.


David

876910
Title: Re: Three Rivers Region
Post by: catty on December 27, 2011, 12:35:34 AM
Quote from: dedgren on December 26, 2011, 09:47:26 PM
It will be good to be starting the things here that have been planned for so long.  Again, thanks for your patience.

On to 2012 and 3RR's sixth year on SC4D.  I think it will be a good one.

Welcome Home David, there are no words I can say to you that will convey how sad I was to hear your news regarding your grandson, having lost my niece at a young age, I can say while the memories and regrets of futures lost don't fade away, the pain does in the end.

RIP Aidan Barnes

Cathy

EDIT:  Thank you, Cathy, and you already know that no one you hold in your heart is ever truly gone. -de
Title: Re: Three Rivers Region
Post by: io_bg on December 27, 2011, 12:58:40 AM
Merry Christmas, David! I'm really sorry to hear about your grandson, please accept my deepest condolences :(

EDIT:  Thank you, Ioan. -de
Title: Re: Three Rivers Region
Post by: FrankU on December 27, 2011, 04:39:45 AM
Hi David,

I try to imagine the grief you feel. When I take a look at my little son, being 2,5 years at the moment, I do have a hunch of the feeling of loss you must be going through. I wish you all the strength possible.
And I sincerely hope we will meet again in this wonderful SimCity world of 3RR.

EDIT:  Frank, thank you.  Love your son fiercely, you will never regret it. -de
Title: Re: Three Rivers Region
Post by: Silur on December 27, 2011, 05:25:52 AM
Merry Christmas, David!
I'm with You now ...

EDIT:  Nicks, thank you so much. -de
Title: Re: Three Rivers Region
Post by: rooker1 on December 27, 2011, 06:13:40 AM
I'm really sorry for your loss.  You, your family and friends have my deepest condolences.
I also hope you had a good Christmas and I wish you all the best in the new year.

Robin :thumbsup:

EDIT:  Thank you, Robin.  My best to you and yours this holiday season. -de
Title: Re: Three Rivers Region
Post by: homefryes on December 27, 2011, 06:22:28 AM
David, my deepest sympathies to you and your family during this time of loss. I can't imagine the pain of losing someone so young, but I'm sure it's immeasurable. During this time of healing, I wish you all the best.

Sincerely,
Don

EDIT:  Thank you, Don.  This has been very hard to deal with, and I am just a grandparent.  Steffie and Gary, Aidan's parents, and his sister and brother Mac and Gage have borne the heaviest burden, and healing will take a long, long time. -de
Title: Re: Three Rivers Region
Post by: Kergelen on December 27, 2011, 09:16:16 AM
I'm very sorry to read that. I hope you can heal your pain as best you can.

EDIT:  Thank you, Kergelen. -de
Title: Re: Three Rivers Region
Post by: CaptCity on December 27, 2011, 10:20:41 AM
At such times as these, the wish is for the ability to reach out through the wires,the circuit boards, and the miles of cable that connect us and just... well... do something to make things better. Not being able to do that, I can only hope that my mere words of condolence can express the degree to which you and yours are in our the thoughts and prayers.  May the support of family and friends, and memories of better times, help you all find peace.

Charlie

EDIT:  Thanks, Charlie.  You, along with so many others, have done far more than you could ever know. -de
Title: Re: Three Rivers Region
Post by: Lowkee33 on December 27, 2011, 10:22:11 AM
My heart goes out to you and your family David.  Best wishes for the new year.

EDIT:  Thank you, Carl.  My best for yours, too. -de
Title: Re: Three Rivers Region
Post by: art128 on December 27, 2011, 10:38:11 AM
Sorry to hear about your grandson, David! :( You and your family have my deepest condolences.

EDIT:  Thank you,Arthur. -de
Title: Re: Three Rivers Region
Post by: bakerton on December 27, 2011, 07:26:24 PM
I am sorry to hear about your grandson. He live with you in your heart and memories.Take care and see you next year. JKB

EDIT:  Jon, thank you.  I'm looking forward to the year ahead. -de
Title: Re: Three Rivers Region
Post by: threestooges on December 28, 2011, 09:08:33 PM
There are no words David, except that I'm glad to hear you've started to reach some sense of closure. That cannot be an easy thing to see, but I can imagine it makes one understand more just how precious life is to begin with. I'd say more, but that's perhaps for a different time.

I love the Christmas picture you posted here. The winter trees and the snow really work well together; it's good to finally be able to see such a scene in the game.
-Matt

EDIT:  Thank you, Matt.  We have lots to talk about at some point. -de
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 28, 2011, 09:11:44 PM
I'm so sorry to hear this news, David. I pray for your family, my friend.

Dustin

EDIT:  Thank you, old friend. -de
Title: Re: Three Rivers Region
Post by: dedgren on December 29, 2011, 05:13:59 PM
First rail puzzle piece I've done in about two years.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F5825%2Fteaserpic11122901.jpg&hash=7783b739a726d7eda111cfd45eb2d56f9994bc60)

The textures are too bright, need cleaning up, and my laptop screen resolution has introduced some jaggies, but those are just details.  2012 will be the year of TTR.


David

879170
Title: Re: Three Rivers Region
Post by: art128 on December 29, 2011, 05:40:52 PM
These looks great, David! I was really waiting for such railway pieces.

Will there be four tracks version ? As well as ( that is just some idea ) two tracks on the side - tracks on each side separated... etc.
Title: Re: Three Rivers Region
Post by: Glazert on December 30, 2011, 05:54:18 AM
Great to have you back and active after your terrible time, David. Now I will not be able to resist going near a railway line without looking for triple track.
Title: Re: Three Rivers Region
Post by: noahclem on December 30, 2011, 06:49:03 AM
I'm very sorry for your loss David and I wish the best for you and your family.

That's a lovely winter scene you've shared and an impressive TTR piece  &apls  Here's to a great 2012 for you and 3RR  :thumbsup:
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 30, 2011, 08:05:21 AM
TTR, eh!?

Wonderful stuff, David--the ideas never cease to amaze here in 3RR! 2012 has great potential, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on December 30, 2011, 12:41:23 PM
I've adjusted the textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F1514%2Fteaserpic11123001a.jpg&hash=162ddadab6fc5e7e8881c527a4b2ecc8c551af18)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F4443%2Fteaserpic11123002a.jpg&hash=b3925d7a2e76d27d7c34e50cf14bfcf8e0d6c33d)

I have some time over the weekend to work on the 10 or so TTR puzzle pieces needed to complete a basic set (several hours to a day or so each, so your patience is appreciated), then we'll start talking about a beta test run.


David

879983
Title: Re: Three Rivers Region
Post by: Pat on December 30, 2011, 12:58:32 PM
David you are a amazing man my friend!!! I know I caught you on Facebook with my sympathies but will again express my sorrows here for your loss, sorry it had to happen around the holidays... I do hope you all had a Good Christmas after all, now about your works sir you still seem to blow me away to this day wow!!! Keep on keeping my friend you are truly one of the masters here and around the community!!!

~Patrick
Title: Re: Three Rivers Region
Post by: bakerton on December 30, 2011, 06:03:46 PM
David, that is awesome work my good man. I could think of many uses for TTR. Have a wonderful New Year and see you then. JKB
Title: Re: Three Rivers Region
Post by: ldvger on December 30, 2011, 06:39:39 PM
David-

When I checked in here a few minutes ago, the first post I read was Dustin's at the top of the page and my first thought was "Oh no, little Aidan must have lost his battle", and reading back I find it's true.  My heart breaks for you and your family; as Theoden King says so eloquently in "The Two Towers" (the movie), "No parent should have to bury thier child" and how true that is, and perhaps even more so for grandparents.  You have my deepest sympathy, I am so very sorry for your loss.

Lora/LD
Title: Re: Three Rivers Region
Post by: threestooges on December 30, 2011, 08:17:11 PM
Excellent work David, and good to see TTR moving along again. I have some projects on the back burner that would suit that project nicely. I'll follow up with you on that in another venue, but suffice to say it looks like things are moving right along here.
-Matt
Title: Re: Three Rivers Region
Post by: thundercrack83 on December 30, 2011, 09:53:27 PM
Whew!

The simplicity of those pictures is only outweighed by the (another) breakthrough they're showing.

Great stuff, David.

Enjoy your New Year's, my friend.

Dustin
Title: Re: Three Rivers Region
Post by: metarvo on December 31, 2011, 07:17:07 AM
I knew something bad was happening when I didn't see you here for a long time.  I'm sorry about your heartbreaking loss, David.  ()sad()

You have my best wishes for the new year 2012, which I hope goes as perfectly as possible for you.  I would like to think that you've earned a good year after the way 2011 must have been for you.

On the SC4 side of things, it's good to see some 3RR magic at work here once again with the development of TTR.  I'm looking forward to seeing what you do with it going into 2012.
Title: Re: Three Rivers Region
Post by: mayorfabz on December 31, 2011, 09:02:18 PM
Sorry for your loss, David. I wish you a very happy new year, and also to all of you who showed support to our friend.
Repose en paix Aidan.

Fabien
Title: Re: Three Rivers Region
Post by: asturianu on December 31, 2011, 09:39:38 PM
I am so sorry to hear those bad news from you, David. Accept my condolences. Take care and have a great 2012 with yours. Greetings from Spain master.

Cristian
Title: Re: Three Rivers Region
Post by: dedgren on January 01, 2012, 12:52:50 AM
So it's about ten minutes before the New Year here in Alaska and I'm pleased to tell you I'm in a position to definitively answer the question "why is it so easy to find a campground site in Denali National Park in the winter?"  Not that anyone had asked, but if you've ever been up here in the summer (when there sometimes is up to a week wait time), that question has to have come to mind.

So why, you ask?...  Because it is d-mn cold.  Not just cold, friends.   Hell freezes over cold, that sort of thing.

The proof?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F7130%2Fwasillatofbx11123100.jpg&hash=c2fa6decda4abe3b78f3ad1f754eca0be8ee93bf)

That is at the south entrance on the Parks Highway...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F9173%2Fwasillatofbx11123101.jpg&hash=673bbee76802c2dd479980c2eb4951b098e71861)

...and yes, that is -27 Fahrenheit.  Twenty-seven below.  -32 Celsius.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F5249%2Fwasillatofbx11123102.jpg&hash=c4a457178e117e3362d0c1eec7bc020c37070529)

As I said, d-mn cold.

The moon overhead...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F8360%2Fwasillatofbx11123103.jpg&hash=9e5c453dfe929ea94f85a64b56edf114344ec5a3)

...is just a big icecube in the sky.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F3930%2Fwasillatofbx11123104.jpg&hash=5c7374368089734cab5ca75aa6c5c3e42c695f6e)

But wait... as they say in those commercials- there's more.

By the time we reached the park entrance...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F1940%2Fwasillatofbx11123109.jpg&hash=005c188883dc629f68fe73aea56cc96b03fe493a)

...just a few miles down the road...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F9696%2Fwasillatofbx11123108.jpg&hash=ff561276eade8176ce060e54e91cb6db8fff5341)

...it was 32 BELOW (-35.5 C.)!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F9495%2Fwasillatofbx11123107.jpg&hash=cc3c8259fb2256f352807f09237eb57d94813a4c)

That's cold enough to make you want to put coals from the campfire inside at the bottom of your sleeping bag to warm your toes.  It ultimately reached 38 below (almost -39 Celsius) as we passed through Healy just north of the park, so now we also know what folks in Healy do when they want to warm up a bit- go camping in Denali!

So now you know.  Pick your campsite.  No waiting.  Just come ready to freeze to death.

But you'll see some incredible scenery before you go.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F4050%2Fwasillatofbx11123110.jpg&hash=667dc2e2cc11abb45c3ae09e336757187298b0d5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F203%2Fwasillatofbx11123111.jpg&hash=cc32b0253b2566d2470f796792f6aff44c76a57a)

* * *

Happy New Year, folks.  It's been a long one for me and my family.  You all are champs, though.  You've stuck with 3RR through thick and thin.  We started the year at about 690,000 views.  We'll end it just short of 200,000 more.  We'll talk more about that tomorrow.  In the meantime, my best from Alaska, and from Three Rivers Region.


David

881705
Title: Re: Three Rivers Region
Post by: dedgren on January 01, 2012, 01:51:31 AM
Oh, and since it's been a year since I last posted...

...hey, the last one was in 2011, and this one is in 2012...

...I'm calling

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F8813%2Fnolurkingtoday.png&hash=0e8bf04a1548317fe2f7143b291cbd483ee5c9cb)

Come on, all you lurkers!  I see your nics up on top of the thread.  Join the 3RR Regulars* by letting us know that you're out there.  It will be great to have you with us as we make 2012 a banner year for new SC4 content and collaboration.

Any comment, even "Hi" (if you are really, really shy or just the soul of brevity) will do.  It would be great to hear from old friends again today, as well.

Happy New Year!  May 2012 bring joy, peace and prosperity to all!


David

* This exclusive group consists only of folks who have posted here in 3RR at SC4D or long ago over at Simtropolis at least once.  We refuse to lower this high standard, which was first announced in 2006.

881757
Title: Re: Three Rivers Region
Post by: JoeST on January 01, 2012, 02:15:07 AM
Goood morning David, upon this new day that begins the year that follows. I'm not even allowed to lurk? :D

I hope this year brings you much happiness and joy (and brings us many awesome creations and more beautiful pictures XD)

Joe
Title: Re: Three Rivers Region
Post by: riiga on January 01, 2012, 02:20:46 AM
I guess this means I have to wish you all a Happy New 2012 before I continue lurking!  :P
Title: Re: Three Rivers Region
Post by: MandelSoft on January 01, 2012, 02:26:32 AM
I'm glad you've returned after quite a long time! A Happy New Year to you! (and all who read this)

Best,
Maarten
Title: Re: Three Rivers Region
Post by: art128 on January 01, 2012, 03:18:08 AM
Hi.




Just kidding, Happy new year 2012 David! You've ended 2011 with some great pictures of the National park and surroundings. I really like the second from the end, with the bridge and the trees - that from this far looks like some iced stalactites falling from the steel bridge.

Anyway, i wish you all the best for this upcoming year, and I hope it will be TRR year! ;)

And d-mn, -32celsius .....  :o

-Arthur.
Title: Re: Three Rivers Region
Post by: io_bg on January 01, 2012, 03:43:44 AM
Happy New Year! :party: Great winter pics, they're making me jealous since it still hasn't snowed here in my city this winter :-[
Title: Re: Three Rivers Region
Post by: Delecto on January 01, 2012, 03:58:36 AM
Happy New Year David.  :party:

...and as I am no longer allowed to lurk, I wish you all the best for 2012 and great adventures in 3RR!



best regards.

Samuel.
Title: Re: Three Rivers Region
Post by: kbieniu7 on January 01, 2012, 04:27:34 AM
Happy New Year!  Great, awesome (and cold) pictures David!  :)
In my city there is also no snow, more like March  ;)
Title: Re: Three Rivers Region
Post by: Girafe on January 01, 2012, 06:49:59 AM
- 32° is it the temperature??  ()stsfd()

these pictures are really nice, these trees whith their white dress are majestic :)

Happy new year to you and 3RR  :)
Title: Re: Three Rivers Region
Post by: rooker1 on January 01, 2012, 07:08:47 AM
 Wow, - 32°.  I have felt temperatures like that before and it was not very nice.  But I am very glad that you ere able to brave such weather, as those pictures are just beautiful.
The wife works for Delta airlines and gets flight benifits.  Her and some friends were going to go up your way to see some Northern Lights, but the ones that wanted to go were out voted for some where else warmer.  The wife still wants to go......I think I'll take her one of these days soon.  Maybe we'll run into each other.

Happy New Year David, I wish you and your family all the best in the coming year.
Robin :thumbsup:
Title: Re: Three Rivers Region
Post by: Yan077 on January 01, 2012, 08:12:43 AM
Awesome, thanks for these terrific cold pictures, I don't know if I could survive with -32°  $%#Ninj2
Happy new year David, to you and your family  :thumbsup:
Title: Re: Three Rivers Region
Post by: Ryan B. on January 01, 2012, 08:24:29 AM
Looks like I'm out of the woodwork as well for 2012.  I think that intersection advance warning sign could use a bit of HD polish, eh? ;)

I've been thinking about you and your family for a while now . . . not only with it being cold enough for a puck to freeze to the ice, but with everything else y'all have gone through.  Continued thoughts & prayers from Western New York.

I'll take a look at whipping up some new signs for you - I have quite a bit of time (off of work today & tomorrow).  Let's do work!

EDIT:  I have a warning sign package ready for you (all ortho - no offset as yet).  14 signs - it's a start!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F1825%2F1112warningsignpack.png&hash=634896de7eabcc8f5deea5364c57627d04c9a213)
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 01, 2012, 08:29:46 AM
Happy New Year, David! Here's to 3RR in 2012!

Dustin
Title: Re: Three Rivers Region
Post by: Badsim on January 01, 2012, 09:06:11 AM

[flash(560,315)]http://youtu.be/2cWq3mIp4cU[/flash]

Robert Wyatt is disconcerting me since more than 30 years in a way (makes me feel like floating on air ) I can't explain and I'm not going to try to explain  either how an atheist can sing  « We're not alone » ... and why I can feel clearly a connection with what I'm seeing / reading here . Happy new year David , my best wishes to you and family first , after 2011 terrible ordeals . It has been a kind of quartering between joy and sadness to see your comeback and then to learn its price . From that painful point , to wish the best to 3RR is just like to wish the best to SC4 and its communitiesy ; the flagship is sailing again on Terra Incognita ... where there's still so much to conquer .

Cédric.

Edit ; I'm visibly not able to link a video ...  ::) : http://www.youtube.com/watch?v=2cWq3mIp4cU&feature=related (http://www.youtube.com/watch?v=2cWq3mIp4cU&feature=related)
Title: Re: Three Rivers Region
Post by: homefryes on January 01, 2012, 10:50:54 AM
Happy New Year to all! I really hope to resurrect my projects someday; I just haven't been able to focus on them! Maybe the re-awakening here will give me the inspiration to get back into it!  :thumbsup:

Don
Title: Re: Three Rivers Region
Post by: catty on January 01, 2012, 11:14:18 AM
Happy New Year to one and all, may it be a better year than 2011, especially praying that my sister who lives in Christchurch has a less shaky year than 2011, but as its only eight in the morning and they have already had fourteen earthquakes ...

http://www.christchurchquakemap.co.nz/    ()sad()

Looking forward to what happens in 3RR this year

Cathy
Title: Re: Three Rivers Region
Post by: metarvo on January 01, 2012, 04:49:39 PM
Considering that I don't get that much winter weather here (the only snow I've seen is a light rain/snow mix in December that didn't amount to much), and it's being suppressed even more than usual by La Niña [linkie] (http://en.wikipedia.org/wiki/La_Ni%C3%B1a), the winter pics and story are majorly welcome.  Not only is the air in Alaska crisp, but Ryan's warning signs are equally so.
Title: Re: Three Rivers Region
Post by: Kitsune on January 01, 2012, 06:08:46 PM
those temps are something I have not experienced in many years since my move to Toronto... before that I've had days of -45F ... (thats -43C) with a windchill of ... -68F (-56C). And oh... a few days later it would be about +68F (20C..) The joys of Calgary :) And metarvo... its been so warm here... the grass had to be cut at the beginning of december. Only today are we getting the first arctic front of the season.
Title: Re: Three Rivers Region
Post by: Tarkus on January 01, 2012, 10:41:08 PM
It was actually a pleasant 50F+ in Northwestern Oregon today--and semi-sunny after days of rain.  Very pleasant start to 2012.

Happy New Year to David and all the 3RR Regulars here!  May it be a good year for RL and SC4. :thumbsup:

-Alex
Title: Re: Three Rivers Region
Post by: FrankU on January 02, 2012, 01:37:59 AM
Hmmmm, the weather?

The moderate cluimate we have in HTe Netherlands is exaggerating itself! The only snow I have seen was on television! It's about 5-10o C every day here. A bit of drizzle and a bit of grey skies. That's it. A bit boring I must admit. &mmm
Title: Re: Three Rivers Region
Post by: dedgren on January 04, 2012, 04:51:28 PM
It feels great to show you these.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F6393%2Fttrfirsttrains12010401.jpg&hash=4894a797491b8b928a7b64d2d95ff0affc8a36fc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F1323%2Fttrfirsttrains12010402.jpg&hash=e93b571ba5a258242d415b3aaf12abf7762685e2)

Works as expected.


David

885125
Title: Re: Three Rivers Region
Post by: Lowkee33 on January 04, 2012, 06:05:10 PM
Lookin pretty good there David  :thumbsup:
Title: Re: Three Rivers Region
Post by: rooker1 on January 04, 2012, 06:12:32 PM
Wow....it feels great to see them.  I can't wait to play with these.

Robin &apls
Title: Re: Three Rivers Region
Post by: Silur on January 04, 2012, 11:32:40 PM
Three Rivers Region with Three Trail Railroads - Excellent ...
Thank You, David  &apls &apls &apls
Title: Re: Three Rivers Region
Post by: jdenm8 on January 05, 2012, 12:55:48 AM
That TTR looks great, can't wait to be able to actually be able to connect TTR in my cities to, you know, the rest of my system.  :thumbsup:
*toddles off to make more LHD paths for TTR*
Title: Re: Three Rivers Region
Post by: carlfatal on January 05, 2012, 11:13:12 AM
Happy new year!
and again i´m stunned: these first pictures of the TTR look fantastic!  &apls
I only know i need it...  :)
Greetz, Carl
Title: Re: Three Rivers Region
Post by: dedgren on January 05, 2012, 02:04:12 PM
Oh, I've been working on the railroad...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F158%2Fttrwidecurveinprogresst.jpg&hash=9f50859ae3aca55feb981b4f6c743cb81ef5182b)

The long TTR ortho to diagonal wide curve puzzle piece is a monster at 5x11 gridsquares.  I'll do a smaller one at about two-thirds that size.  I'll also do the FAR3 wide curves as an intermediate step at the same radius.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F158%2Fttrwidecurveinprogresst.jpg&hash=0049acd8867b104e4f99fbf98ee2afa97bebca42)

These textures are done at 512x512 pixels then reduced to the 128x128 size the game uses.  The difference in visual quality in the game is marked.


David

885945
Title: Re: Three Rivers Region
Post by: MandelSoft on January 05, 2012, 03:15:03 PM
Well, I hope you keep on track then :D (pun fully intented)
Title: Re: Three Rivers Region
Post by: noahclem on January 05, 2012, 04:37:17 PM
Very, very nice!

Extra-wide radius curves would be an amazing thing to have. Really amazing to say the least.

Stupid question, but if you go down to 128 will these still look nice at closest zoom? There's been so much nice work done in "HD" lately that it'd be a shame if these beautiful new pieces couldn't play along.

Hope the new year is treating you well!
Title: Re: Three Rivers Region
Post by: Tarkus on January 05, 2012, 06:46:12 PM
Quote from: noahclem on January 05, 2012, 04:37:17 PM
Stupid question, but if you go down to 128 will these still look nice at closest zoom? There's been so much nice work done in "HD" lately that it'd be a shame if these beautiful new pieces couldn't play along.

While the transit modding part of the community was among the first to experiment with "HD" textures, they never took--if you look inside most .dat files in the NAM and its periphery (RHW, etc.), you'll see that pretty much everything is still 128x128. 

The main reason for that is filesize and game compatibility.  While it's relatively rare to find a 128x128 texture exceeding 16KB compressed, it's not uncommon for uncompressed 256x256 textures to exceed 100KB.  Going to 512x512 means that the textures would cause the game to crash if the user was using Software Rendering, in addition to pushing the filesize exponentially higher. 

RHW Version 4.0 was originally going to have a 256x256 texture set, but the filesize issue led to it being scrapped pretty quickly.  It would have easily exceeded 200MB.  The only way HD would be manageable for transit-modding applications is if there is considerable re-use of just a handful of textures.  The only feasible way to do that is to make everything model-based.

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on January 06, 2012, 12:28:33 AM
Just popping in before bed to show you today's progress on TTR wide curve and FAR3 textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F158%2Fttrwidecurveinprogresst.jpg&hash=f5313cdc0200db5f2f94060282ccb6ff5b3dbd5e)

I'll try to do the smaller radius variants tomorrow and switches and crossover trackage over the weekend.  I believe several folks on the RAM and NAM teams are going to help with puzzle piece making, so this is moving right along.  Level crosses with roads and streets will come last, and there are a bunch of those.  Alex (Tarkus) and the NAM crew have done a great job building TTR functionality into the NAM controller and other files, so that is not the daunting task it was with the STR.

TTR- that's the light you are seeing at the end of the tunnel.

* * *

I'll note that you are checking in here at the rate of just under 1,000 views per day since the start of the New Year.   At that rate it is not unrealistic to think we'll hit the millionth page view right around 3RR's sixth birthday in March.  I'll be sneaking some in game pics in to try and reward all that attention, but looking at the many incredible MDs out there these days I am going to have to really brush up on my playing skills.  It is incredible to note that SC4 is just about a year away from its tenth birthday, and here we are still seeing something new and wonderful just about every day.


David

886459
Title: Re: Three Rivers Region
Post by: Tarkus on January 06, 2012, 12:41:28 AM
Those are looking as amazing as ever.  It's always great to see a new network taking shape, and to have the veritable SC4 "skunk works" that is 3RR back up again.

-Alex
Title: Re: Three Rivers Region
Post by: jdenm8 on January 06, 2012, 12:56:49 AM
They look great! I can't wait to play with them.
Title: Re: Three Rivers Region
Post by: RickD on January 06, 2012, 01:13:12 AM
I love the TTR already. I am very excited seeing the progress.
Title: Re: Three Rivers Region
Post by: CasperVg on January 06, 2012, 01:38:00 AM
Seems like there's some quick progress on the TTR-front. I'm looking forward to expanding my railway networks with nice urban triple-track rail. Wonderful!
Oh, how extactly will these be pathed? Will there be bidirectional paths for each track or monodirectional on the sides with bidirectional in the middle? Or something else?

Looking great!

- Greetings
Title: Re: Three Rivers Region
Post by: [Delta ²k5] on January 06, 2012, 08:10:48 AM
I can see myself build something like the Northeast Corridor in the future (when even rail systems like quad track rails appear) &apls
great work!

What I maybe like to see in future are catenary systems on those... Plunderer made a great job, but he is kinda inactive.

Also I'd like to have bothe network types together: some with and some without catenaries. But first: you are doing a very fine job David! :thumbsup:
Title: Re: Three Rivers Region
Post by: noahclem on January 06, 2012, 09:58:27 AM
The pace of development over here is great to see! I can't say enough how excited I am for these extra-wide radius curves  &apls  It's probably already in the works but I'd love to see a TTR-to-2xDTR piece. It'd look really nice approaching termini.

@ CasperVG - I believe the TTR in the current alpha release are already paved with the central rail two-way and the outside rails paved in one direction.

@ Alex - Thanks for the clarification  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on January 06, 2012, 04:45:31 PM
I'm, errr...on track!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F158%2Fttrwidecurveinprogresst.jpg&hash=639b4355ca91f03c48eb65e96d55fed893d9bcce)

I wish my graphics program (the low-end but really cheap Paint Shop Pro X4) could arrange objects along a spline.  It would greatly speed things up, as I have to make 30 rotate-copy-paste-align trips for each 45 degree curve.

...whine, whine, I know...

Seriously, it's great to be doing these.

UPDATE:  As I get up towards diagonal with the rotated segments of trackage that make up the completed curve, I thought I'd show you the benefit of working at 4x resolution (512x512 pixel) as opposed to the 128x128 pixel level that the game will use.

Here is the segment at 4x shown in ortho then rotated 39 degrees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F158%2Fttrwidecurveinprogresst.jpg&hash=a55ca820729c63019d7514568a2fc288b0e7ed51)

Here is the same segment at 128x128 (blown up on the screen to the same overall size as the 4x example).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg542.imageshack.us%2Fimg542%2F158%2Fttrwidecurveinprogresst.jpg&hash=5b4b2161edce41ab337060f4ed6abf4f0b1501c5)

There's a little extra hassle involved to work at 4x, but the difference between textures I am creating now and those of several years ago is striking.

UPDATE2:

In London I never really got the point of this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F158%2Fttrwidecurveinprogresst.jpg&hash=0d52d1d85e6ab0436b59f8db46ab27693ec73188)

Until now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F158%2Fttrwidecurveinprogresst.jpg&hash=cca683d4e0022f62269dcb56567b21146492529a)

That particular gap is about to be closed.



David

887007
Title: Re: Three Rivers Region
Post by: ivo_su on January 06, 2012, 06:36:31 PM
David, I salute you for the good work and admire your skill and patience. That  which you are embarked seems so difficult and slow process that I am afraid even to think about how many hours it takes.
We will follow with interest developments in the future.

- Ivo

EDIT:  Hello, Ivo.  Thanks for the kind words in your first post here at 3RR.  Don't be a stranger. -de 
Title: Re: Three Rivers Region
Post by: jmyers2043 on January 06, 2012, 06:46:22 PM
Quote from: dedgren on January 06, 2012, 04:45:31 PM
I wish my graphics program (the low-end but really cheap Paint Shop Pro X4)

Whoa David! I am one happy camper now having looked at your recent pics. I recently upgraded to X4 and the default tab look was driving me crazy. I wasn't sure how or if I could change the look and the 'help' button wasn't. I am now back to a window'ed working environment thanks to you.  %BUd%   (first time I've ever used the 'excited' emoticon)

Take Care

- Jim

EDIT:  Jim, you have no idea... I never figured out how to do away with the tabs in X3, even though the answer was under my nose the whole time.  I stumble d on the way to change the view for some reason shortly after the X4 upgrade, and have been likewise a fairly happy camper ever since.  There is apparently no way, though, to save windowed view as a preference.  I write Corel fairly frequently with suggestions about the program- so far there's no indication the company has ever listened to me, but one must continue to hold out hope...  Take care, my friend- great to see you dropping by 3RR! -de 
Title: Re: Three Rivers Region
Post by: dedgren on January 06, 2012, 08:06:12 PM
All I can say is
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F4940%2Fbillthecat12010601.jpg&hash=975ac73160ea82c960d36325ddc919f6a7e301a4)

Who are all you folks?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F484%2F14guests12010601.jpg&hash=8d353dbed9f45ee3f56a3547c77ecc08af29f0b7)

14 guests.  I think the most I've seen here before at any one time has been somewhere up in the 20s, but I didn't think to screencap it.  We did our "No Lurkers" day on the 1st and had a pretty good turnout, but I just can't imagine why anyone would remain anonymous when they can become, simply for the price of stepping out of the shadows, a member of the prestigious 3RR Regulars* (or "La Foule Habituelle à 3RR" in French, which sounds quite a bit more ritzy, if you go for that sort of thing).

It would make my day to hear from you!


David

* A La Foule Habituelle à 3RR is anyone, yes anyone, who has ever posted here or way back when over at ST at least once.

887200
Title: Re: Three Rivers Region
Post by: j-dub on January 06, 2012, 08:25:55 PM
Glad to see you back on track David. I remember someone who also used that character from Opus the Penguin who was into railyard production.

EDIT:  That's Dirk (North Country Dude) if I recollect correctly.  It would be great to see him here and have him working with us again.  He had some excellent ideas for railyards which [sound of broad hint being dropped] may well be the next development focus for me. -de 
Title: Re: Three Rivers Region
Post by: dedgren on January 07, 2012, 01:00:25 AM
Well, we made it with a few seconds to spare.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F158%2Fttrwidecurveinprogresst.jpg&hash=81f3cdf83ad538dbcc1c02eb64609100a6d9385f)

All the wide radius curves in the basic set are done except for the diag S-curves, and those will be done in the odd moment early next week.  I'm on to switches and rail crossover tracks over the weekend, which, by the way, I hope is a great one for all of you.

* * *

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F1491%2Fsoapbox12010701.png&hash=f45ca681b26925f729c2c82d060398e745cdeb70)

Only a handful of the 1,000 folks or so* who took a look at 3RR today took the minute or two that it takes to leave a comment.  I don't want to sound like I'm carping about this, and in fact let's make a deal so that I can shut up and move on.  I have spent a bit of time in SC4D's MD section during the past week or so and was very surprised to see how far the overall level of commenting has dropped.  World-class updates (and the authors of those...you know who they are) are getting just a few reader posts instead of the 20 or more of a year or two ago.  I saw a lot of other solid work that gained only one or two comments over the subsequent few days.  That's really disappointing to me.  Mayor's Diaries are the integrating lifeblood of this website, and in fact of the whole community.  They are where it all comes together- all the work that the BATters and MODders and developers and mad scientists do.  The author of a quality MD has taken the time and done the hard work necessary to pull all those things together and present the result in a coherent and accessible form for you to enjoy.

If I can't persuade the vast majority of you to leave a comment here on any given day, I'll gladly give those up if you will stop by a couple of different MDs every few days and leave your thoughts there.  Nobody is asking you to be Hemingway or Joyce, a city planning expert, graphics whiz, or a game tech guru.  If you like what you see, tell the author that.  If you appreciate the effort the author has made, tell him or her that.  If you see something you think could be improved, provide a constructive comment.  Some of the most creative times we've shared here at 3RR have been when the comments were like having a discussion with a group of old friends, and suddenly a light came on in my head from something that someone said.  By the overall numbers this website is on solid footing continued interest-wise, but if I had to look for an early indicator of problems down the road, I'd look precisely where I've been talking about.  Again, if you aren't leaving me your thoughts here, leave them somewhere on the site, and the MD section is, IMHO, one of the best places to do that.

Thanks.


David

* I know 1,000 page views don't necessarily equal 1,000 different folks.  Some of you might have come back...gasp...twice, or maybe more.  Heck, I've been here five or six times myself.

887467
Title: Re: Three Rivers Region
Post by: catty on January 07, 2012, 01:20:38 AM
Quote from: dedgren on January 07, 2012, 01:00:25 AM
Midnight

Do we turn into pumpkins?

EDIT: ...at the oasis?  No Cathy, I meant to type "placeholder" and, at that moment, I was just too fried to spell it. -de

EDIT2: btw, my friend, welcome to the Double 0 Club.  We haven't done an honors post in some time, but I plan to address that soon. -de

EDIT3: That honour goes to jdenm8 on the next page -catty   ;)
Title: Re: Three Rivers Region
Post by: jdenm8 on January 07, 2012, 02:21:31 AM
If you want to, I could probably start pathing those, just throw the textures up on the RAM board. It'll be one less thing for you to do then.

Also, dunno if I should have mentioned it before, but there's a gmax camera rig that Jondor (I think) made which can build the textures very similarly using Lofts. I've tried it myself and it's actually rather simple and a real timesaver and cuts out a lot of the more tedious alignment stuff.

EDIT:  Thanks, jd.  First thing this morning after a few hours in bed. -de
Title: Re: Three Rivers Region
Post by: art128 on January 07, 2012, 02:29:49 AM
David, i've seen myself the exact thing as you. And not only on the MD broads but also in the competition and the show us yours etc. I remember when I first went here, it was like as you said 20 comments or so, now it's barely 10.

Also, you're right. I don't comment a lot of MD too, but not by lack of interest, more by lake of thing to say. Most of the time I can spend almost an half an hour searching for something decent more than " It's beautiful " to say. On an other hand, you're absolutely right. And I'll make an effort to comment more MDs than I comment actually.

Lets get back to the textures, it looks wonderful as always, David. Each time I stop by I'm speechless regarding the amount of amazing work you put here.

Arthur.
Title: Re: Three Rivers Region
Post by: joelyboy911 on January 07, 2012, 03:51:17 AM
I know what you mean David. And, well, you've convinced me to comment. :P

I'm not sure if the community has entered a decline, or if SC4D's loss has been Simtropolis, or elsewhere's gain, but I've felt like the forums here have been very quiet all around. I'm guilty of contributing to it myself, as I've been working away behind the scenes on BATs and projects but could never really be bothered to type up a post lately. I guess I wasn't getting the same thrill, probably because there were fewer comments. It's a vicious cycle!

Anyway, Good on you for getting on the soapbox, and those railroads are looking fantastic. Thanks for all the work you do!

Title: Re: Three Rivers Region
Post by: Badsim on January 07, 2012, 05:21:49 AM
Hi David ,

That's a lot of meticulous work of creation , very interesting to follow  ; thanks to take the time to show us it ! ( I guess that , considering the weight of your responsibilities in RL , it must be rather relaxing on another side  ::) ) . I think this is something for what I would have enough patience too ...

Well , looking at what you did with rail curves pieces/junctions , I'm playing with photoshop to « materialise »  some of the possible goodies to come ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F8341%2Fttrv.jpg&hash=be621a33c0f4981d628ac2d655a7b8a3df8d74ab)

Héhé , less than 10 minutes for that picture ... if only It was so easy to satisfy our innovations appetite . :P


Greetings !  :)

Cédric.
Title: Re: Three Rivers Region
Post by: gn_leugim on January 07, 2012, 10:30:19 AM
 &apls &apls

I have to say you are amazing! amazing work :)
Title: Re: Three Rivers Region
Post by: Kergelen on January 07, 2012, 01:19:28 PM
Quote from: joelyboy911 on January 07, 2012, 03:51:17 AM
I know what you mean David. And, well, you've convinced me to comment. :P

I'm not sure if the community has entered a decline, or if SC4D's loss has been Simtropolis, or elsewhere's gain, but I've felt like the forums here have been very quiet all around. I'm guilty of contributing to it myself, as I've been working away behind the scenes on BATs and projects but could never really be bothered to type up a post lately. I guess I wasn't getting the same thrill, probably because there were fewer comments. It's a vicious cycle!

Anyway, Good on you for getting on the soapbox, and those railroads are looking fantastic. Thanks for all the work you do!


Quote from: art128 on January 07, 2012, 02:29:49 AM
David, i've seen myself the exact thing as you. And not only on the MD broads but also in the competition and the show us yours etc. I remember when I first went here, it was like as you said 20 comments or so, now it's barely 10.

Also, you're right. I don't comment a lot of MD too, but not by lack of interest, more by lake of thing to say. Most of the time I can spend almost an half an hour searching for something decent more than " It's beautiful " to say. On an other hand, you're absolutely right. And I'll make an effort to comment more MDs than I comment actually.

Lets get back to the textures, it looks wonderful as always, David. Each time I stop by I'm speechless regarding the amount of amazing work you put here.

Arthur.

Hi, Dedgren and other 3RR Regulars. I would like to share my thoughts about the community in the topic I've started here http://sc4devotion.com/forums/index.php?topic=14228.msg409192#msg409192 (http://sc4devotion.com/forums/index.php?topic=14228.msg409192#msg409192)

Very interesting Dedgren and Badsim. &apls
Title: Re: Three Rivers Region
Post by: noahclem on January 07, 2012, 02:57:16 PM
More great stuff  &apls  Let's get the lurkers out  :D
Title: Re: Three Rivers Region
Post by: Flatron on January 07, 2012, 03:14:53 PM
really great!
my second post in this thread ;D
Title: Re: Three Rivers Region
Post by: mike3775 on January 07, 2012, 06:52:13 PM
I used to follow 3RR for a bit, and also used to like looking through the MD section for idea's, but lately I just keep up here on the things that interest me in the game. 

MD's I should comment more on, I admit I am guilty of looking and not posting, but its ahrd for me to come up with anything to say that is worth posting because I do not want it to seem like I'm post whoring either, or spamming the boards(which I have been accused of elsewhere  lol)

Now this multiple track set up looks great.  I played around with STR and really didn't like it so I rarely use it, but I do like the looks of multiple tracks so far.  I can't wait to try them out while playing the game(If I ever stop destroying cities after 100 or so game years and starting over yet again with a new region)
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 07, 2012, 07:18:48 PM
Looks like the TTR is off to the races, David! Keep up the marvelous work, my friend!

Dustin
Title: Re: Three Rivers Region
Post by: dedgren on January 08, 2012, 12:59:18 AM
On a day when I'm away, we get almost 1,500 page views.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F492%2Fbettermousetrap12010801.png&hash=ca7cb0f9439bbd5e0e5e4c748ffede16724f39cb)

1,499 to be exact.  What was it they said about a better mousetrap?  Geebus!

* * *

Pics of today's progress coming up in the morning.


David

888966
Title: Re: Three Rivers Region
Post by: [Delta ²k5] on January 08, 2012, 08:05:06 AM
Really neat :)

Well, I remembered something... in the "offical threat" at the NAM's forum was a picture of the TTR back in 2009:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi200.photobucket.com%2Falbums%2Faa230%2FwarriorST%2F4netowrksatonce.jpg&hash=fad19afab3c38f7681252ec688866ee334eb0579)

There also is the EL-STR visible... may I ask what happend to this part of "the RAM"?  :D
Title: Re: Three Rivers Region
Post by: j-dub on January 08, 2012, 09:44:31 AM
I believe that railroad work which started as NAM was going to be more of the RAM department, but IDK what happened to that, the El-STR would of been part of the RAM set, instead of just adding all that to just the NAM, along with the other prototype rail extenssions. The good news is David's most recent work though.
Title: Re: Three Rivers Region
Post by: noahclem on January 08, 2012, 11:10:11 AM
L2 STR is actually in fairly good shape at the moment, though I'm not sure how much developmental momentum there is. It can perform such impressive feats as diagonal, draggable crossings but I believe it is lacking any kind of transition piece to get it, on-slope or otherwise.
Title: Re: Three Rivers Region
Post by: carlfatal on January 08, 2012, 12:51:54 PM
Hi David,
only two years ago i became a member of this site, after reading a lot of blogs i began to write, to learn and started to play SimCity. Heard something about the TTR i found my way here, i´m some kind of rail addicted...  :)
What You show here is jaw dropping stuff. I need this like some other people need the RHW. I´m planning realistic railyards, made some lots for this but actually i´m not able to finish this work in a way it could be helpful for the community. ( http://www.simforum.de/showthread.php?p=4228998#post4228998). And now i see this pictures and luckily nobody can see the silly smile on my face. I´m crazy about this, in my opinion this is the most needed.
Thanks for Your work, i´m staying as a fan,
Greetz, Carl
Title: Re: Three Rivers Region
Post by: jdenm8 on January 08, 2012, 02:20:01 PM
@delta2k5

http://www.youtube.com//v/iTSIQPxAzfY
Title: Re: Three Rivers Region
Post by: dedgren on January 08, 2012, 02:37:05 PM
The human eye is amazing

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F158%2Fttrwidecurveinprogresst.jpg&hash=b80bf2b0cd919b782c72e93912105651e842273f)

If it wants to see curves, it will.  In the evolving trackage on the right, there is not a single curved line.

* * *

I will append pics of TTR progress to this post during the rest of the day so as to not create a bunch of individual ones.  Please check back for updates.

UPDATE1:

Who am I to deny my great friend Cédric?

His suggestion
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F1131%2Fssplit12010801.jpg&hash=931ab9e38705cfe92d1b3a1685738d382df82913)

The resulting trackage
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F158%2Fttrwidecurveinprogresst.jpg&hash=1d7276c984300ae20f838cda7bfcc66c58ea7f23)

The textures, Cédric, took a bit longer than 10 minutes to create, but the piece lends itself to reuse in many ways.  Thank you.

UPDATE2:

Switch detail.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F158%2Fttrwidecurveinprogresst.jpg&hash=b701d0748d9161b4ddee693c2b060ec9ccc90e96)

I'm going to do more work on the ties at some point.  Here it is, though at 128x128 pixel resolution.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F158%2Fttrwidecurveinprogresst.jpg&hash=e68da1072450af64234650dafd17d782af50296c)

Hard to tell here, but it'll be more apparent in the game.

UPDATE3:

The first two switches are roped, tied and bite the dust.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F158%2Fttrwidecurveinprogresst.jpg&hash=b43c1e1af97af281515316cc66a49324ad4dd986)

UPDATE4:

A single crossover

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F158%2Fttrwidecurveinprogresst.jpg&hash=0264cd4257e8dc16f07a1550f7e4c976b3863b43)

and a double crossover.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F158%2Fttrwidecurveinprogresst.jpg&hash=cbc0440dd6712a11f63f621bd6b72e9a94114966)

That's all the new TTR trackage for the day.  I'll have time for a few more tomorrow.


David

890033
Title: Re: Three Rivers Region
Post by: art128 on January 08, 2012, 02:47:39 PM
not a single curve? Wah, my eyes are making tricks on me again ! :D

great new development, David. ;)
Title: Re: Three Rivers Region
Post by: kalanc69 on January 08, 2012, 03:41:00 PM
Hello David,

I've been gone for quite some time due to health issues and thought I would stop by to see how things are going in the world of 3RR....I hope everything is going well with your family, I haven't checked in for quite awhile so I am not up to date on how they are doing. I hope to be able to check in more often, but my medical problems make it difficult to check in nearly as much as I would like. I am glad to see that 3RR is still up and kicking, and I look forward to getting re-acquainted with your work over the coming months! I look forward to seeing everything that has come about since my last visit. Good luck friend, and best wishes!

Kalanc69

EDIT:  My friend, welcome back!  Here's to your better health.  You'll find that there have been both good things and sad things, and that 2012 will be the best year for 3RR, SC4D and the game itself yet. -de
Title: Re: Three Rivers Region
Post by: dedgren on January 08, 2012, 09:17:13 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F6306%2Fholycow12010801.png&hash=17b5b913228958ff05afee521710cbebad11c81f)

Yesterday we missed reaching 1,500 views by one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg853.imageshack.us%2Fimg853%2F3784%2F890466views12010801.png&hash=cab2d8c187322f71b2b748a63589a0f2b871d31c)

Today we made it with time to spare before 8:00 p.m. (Alaska Standard Time, of course- I don't know why they observe it in 3RR, but they do).

I think I've said before that I don't rightly know the most page views in a day that 3RR has garnered, but January 8, 2011, is right up there.

Thanks so much for stopping by.  I plan to be working on the switches 'til midnight or so, so we'll see where we stand then.


David

890482
Title: Re: Three Rivers Region
Post by: noahclem on January 08, 2012, 11:53:00 PM
Nice curves  :D  Seriously though, amazing work  &apls
Title: Re: Three Rivers Region
Post by: jdenm8 on January 09, 2012, 02:04:40 AM
If you do transit development, the views will come :D

Great pics to see!
Title: Re: Three Rivers Region
Post by: Battlecat on January 09, 2012, 09:16:26 AM
I'd like to wish you a belated Happy New Year David!  Glad to see you're back and in full creativity mode! 

Wish I could post more regularly but RL has just been kicking me to the curb on a weekly basis lately.  I really hope I can take the reigns back soon though. 
Title: Re: Three Rivers Region
Post by: apeguy on January 09, 2012, 02:11:31 PM
Nice development of the TTR, the STR switch peice is excellent! :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: Dexter on January 09, 2012, 02:47:27 PM
Great work there David, your attention to detail is amazing if I must say  :thumbsup:
Title: Re: Three Rivers Region
Post by: bakerton on January 09, 2012, 03:30:47 PM
Great Scotts David, TTR is awesome and I just can't wait for it to be out for all of us to use; but I have to. Anywaylooking forward to more development pictures of TTR on 3RR. David, keep on track (pun fully intended) with TTR and with 3RR and your family. Other note, hope you are dug out from the snow while I am enjoying very mild weather (50 degrees F forcast tomorrow) and absolutly NO SNOW anywhere in Southeast Wisconsin. Have fun my good man. JKB
Title: Re: Three Rivers Region
Post by: mike3775 on January 09, 2012, 03:49:46 PM
Quote from: bakerton on January 09, 2012, 03:30:47 PM
Other note, hope you are dug out from the snow while I am enjoying very mild weather (50 degrees F forcast tomorrow) and absolutly NO SNOW anywhere in Southeast Wisconsin. Have fun my good man. JKB

I live in Northwest Indiana and hate huge amounts of snow, but I am sad that so far this winter I have yet to be able to take the snowmobiles out yet.  If I don't get to the end of Feb, its time to put em up for the season and put them back behind the 4 wheelers and dirt bikes again.

I am excited for these new tracks, as many of my 2 line tracks are blood red in my cities and any added capacity will be great
Title: Re: Three Rivers Region
Post by: Delecto on January 09, 2012, 06:22:19 PM
I'm not really resident of Canada but instead a Swiss montagnare.  8-) In Switzerland we have a lot of snow and very very cold weather in winter as you can see in the picture below.  ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F5084%2Fsuisseneige.jpg&hash=095acba90ace9cd087bfc958cfc832f3a71cacf9)

I just want to say that your implication in SimCity 4 is absolutely amazing and of great value!  &apls &apls &apls


Sam.
Title: Re: Three Rivers Region
Post by: dedgren on January 09, 2012, 07:22:35 PM
Another TTR switch.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F158%2Fttrwidecurveinprogresst.jpg&hash=5cb4f751ad89f82e148b0be84991cece84c7ef68)

Close in.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F158%2Fttrwidecurveinprogresst.jpg&hash=d9148dfa6e49e073ca0d050ffdbaff57a6fb2822)

I had to redraw the STR 90 degree curve in 512x512 textures, as my ability to do that post-dates the release of single track rail back in 2009.  I will likely go back and take a look at those textures as a result.

...working, working...

UPDATE1:

And another.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F158%2Fttrwidecurveinprogresst.jpg&hash=4afca5cecd96339c83a126c7bf7d2c3f765c7fc2)

UPDATE2:

And another.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg839.imageshack.us%2Fimg839%2F158%2Fttrwidecurveinprogresst.jpg&hash=bb783fd85fe5183cc19d2bfe8603f82a0c1f8d18)

UPDATE3:

And a final one before bed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F158%2Fttrwidecurveinprogresst.jpg&hash=ca94a27a8af27430ad826ea792b523d0328a1227)

I think the remaining ones are 4x TTR Switch TTR ortho DTR diag, 4x TTR Switch TTR ortho DTR FAR3, 4x TTR Switch DTR ortho TTR diag, 4x TTR Switch DTR ortho TTR FAR3, 4x TTR Switch ortho diag, and 4x TTR Switch ortho FAR3.  That's what the rest of the week is for.

* * *

Another day, another 1,500+ page views.  At this rate, I have no doubt we'll hit a million views by 3RR's sixth birthday.  You folks are, as always, the greatest.


David

891969
Title: Re: Three Rivers Region
Post by: Grneyes on January 09, 2012, 07:31:33 PM
Quote from: Delecto on January 09, 2012, 06:22:19 PM
I'm not really resident of Canada but instead a Swiss montagnare.  8-) In Switzerland we have a lot of snow and very very cold weather in winter as you can see in the picture below.  ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F5084%2Fsuisseneige.jpg&hash=095acba90ace9cd087bfc958cfc832f3a71cacf9)

I just want to say that your implication in SimCity 4 is absolutely amazing and of great value!  &apls &apls &apls


Sam.

OMG! Is that a road!?!

EDIT:  No, MaryBeth, that's not a road.  That's an experience! -de
Title: Re: Three Rivers Region
Post by: j-dub on January 09, 2012, 10:31:41 PM
Is it any less scary during the Summer, surely it's not as bad as this is it?
http://www.youtube.com/v/ByuAXX4gKhE
Title: Re: Three Rivers Region
Post by: dedgren on January 10, 2012, 11:50:25 AM
Progress so far today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F158%2Fttrwidecurveinprogresst.jpg&hash=73b0c25e65431948be3e55eea08c895c89757457)

I'm going to take a break and go play the game awhile.


David

892871
Title: Re: Three Rivers Region
Post by: art128 on January 10, 2012, 11:52:26 AM
Looks clean, David! :)
Title: Re: Three Rivers Region
Post by: mike3775 on January 10, 2012, 12:14:45 PM
Quote from: dedgren on January 10, 2012, 11:50:25 AM
Progress so far today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F158%2Fttrwidecurveinprogresst.jpg&hash=73b0c25e65431948be3e55eea08c895c89757457)

I'm going to take a break and go play the game awhile.


David

892871


Now that is freaking awesome.  David, you are doing a great job and if IO could give you a Karma point I would


Karma point given on your behalf. - Robin ;)
Title: Re: Three Rivers Region
Post by: noahclem on January 10, 2012, 12:24:46 PM
Great to see things moving along!  &apls &apls

I'm eagerly but patiently waiting for a chance to play around with these  ;)
Title: Re: Three Rivers Region
Post by: mike3775 on January 10, 2012, 01:30:14 PM
Thanks Robin.  David definitely deserves that point, he has done so much these past few days, especially considering how there have been threads about lack of activity and game usage, and here he plugs away showing how much possibilities there still are in this "antique"(my kids friends word for the game  lol) game. 

With multiple tracks like that, it will definitely make STR be used way more from me as well

Title: Re: Three Rivers Region
Post by: threestooges on January 10, 2012, 08:14:58 PM
Very nice progress David. My only question regards the STR spurs of the switches. I'm sure you'll take care of it and are likely just using it as a placeholder as you build the variations, but I assume the track ballast will be thinned out around the STR bits before completion, right? Looks a bit funny as it is now. Aside from that, it's all really impressive to see come together.
-Matt

EDIT:  Matt, send me a pic and I'll get on it.  Thanks for giving these a hard look. -de
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 10, 2012, 09:10:18 PM
Loving every second of this, David! I can see the new horizons on the...horizon!

Dustin
Title: Re: Three Rivers Region
Post by: RickD on January 11, 2012, 12:59:08 AM
Wow, that is one massive switch. I am not sure if this would be built in reality but it will be very useful in the game.

EDIT:  Raphael, I have to agree.  It's a compromise between recognizing demand and strict adherence to standards of realism. -de
Title: Re: Three Rivers Region
Post by: dedgren on January 11, 2012, 09:07:10 PM
It's another 3RR Contest!

Below are the avatars for 19 3RR Regulars*.  They have something in common in that they done something quite unique that involves 3RR.


[tabular type=4]                              
[row] [head colspan=2]
3RR Regulars Who've...
[/head][/row]                              
[row] [head]
Avatar
[/head] [head]
Nic
[/head] [/row]
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_592.png&hash=0ca4c8d655dd2c5b7f75b9e977690cd7ba9b7c81)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_447_1315517840.png&hash=729a5fcfc427f20c9c9b2851e011291c7090ebf9)
[/data]    [data]   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2431.png&hash=1a284a4fad4542eeca9c0f796ecbbaf08236d992)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_3526.png&hash=c187f9c25487220f2b8f8f5dcf202ab377162a4f)
[/data]    [data]      [/data]    [/row]      
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_938.jpg&hash=f56b7c2268224ccce695418ae82a84f3fc425eb8)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_341_1325941767.jpg&hash=52ad5f424c463f6334fd5e648b712f881e1d7091)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_785.png&hash=0e69174498ab18b25bdf5b389ca1177adb25c277)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_876_1325435308.png&hash=85e2f67f319fc34dac8fe32ab059dddd0823819f)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_129.jpg&hash=e0dcdb9a03010155b97fcd9d7da1542f74b95e00)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_339.png&hash=f152c679d00fe5232bdc8775c4837da8d4ebae08)
[/data]    [data]      [/data]    [/row]
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_68.png&hash=3f293f53ef1fbe32bd737af6575ee62bc1f9c7d3)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_481_1323634635.jpg&hash=1fe66164e82fce4d447b23d4d6c952f76581aa2f)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2544.jpg&hash=74e03695e7f1ce0a45a85e3d0f80403a67199a6e)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_201.png&hash=dcbc62cd37966676c5edddd7d6630ec7b9f03227)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_861.jpg&hash=563dc28be59914c1e1e1171927441d7e0e6c679a)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_928.jpg&hash=9c104784136a685b10b22afb6704e93b09d6dfb8)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_539.jpg&hash=a12f60828de446755c66ec085e20baeda4c422fa)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_3546.png&hash=2cc1f4de09ce435492113389043b061e842c6454)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_134.png&hash=e0e613c8755de00978f640d0925a14a6d922ac7a)
[/data]    [data]      [/data]    [/row]   
[/tabular]

Ooops! Forget to include the nics.  Well, I'll leave that for you folks to do.  First one to match each avatar up in a post gets the usual 3RR fanfare plus a one year subscription (or an extension of a current subscription) to SC4D.  This part should be pretty easy, so I'm not planning to be too helpful with any clues.

But wait, there's more!

The second part of the contest, with the same fanfare and prize, is to tell everyone what these folks have done that brings them together here.  No "hand grenade" close- I'll expect the guess to be pretty much on the nose.  That's quite a little bit harder, but we'll see.

Still working on switches, and gearing up for 900,000 page views.


David

* A 3RR Regular is a marvel to behold in that, lo, she or he has posted at least once over the past five or so years here or over at 3RR-ST.

894803
Title: Re: Three Rivers Region
Post by: threestooges on January 11, 2012, 09:15:00 PM
You know I find it hard to resist these challenges, but I think I'll leave it up to someone else this time. I have to say though, the second part proves to be an interesting part to ponder.
-Matt

EDIT: Matt, my great friend, you've won a couple of these.  Thanks for being such a great part of 3RR over the years. -de
Title: Re: Three Rivers Region
Post by: catty on January 11, 2012, 10:28:44 PM
Quote from: threestooges on January 11, 2012, 09:15:00 PM
...but I think I'll leave it up to someone else this time...

I think I'll do the same ... do recognise most of them   :)  good luck to the winner or winners   :thumbsup:

EDIT:  You are forever gracious, Cathy. -de
Title: Re: Three Rivers Region
Post by: art128 on January 11, 2012, 10:37:47 PM
Hmmm

Here we go: (SPOILER, do not read if you want to try your hand at this little game )

1 - girlfromverona
2 - Bakerton
3 - JoeST
4 - Thundercrack83
5 - Pat
6 - Badsim
7 -
8 - Ryan B
9 - Rayden
10 - CalibanX
11 - Tarkus
12 - abcvs
13 - threestooges
14 - Rooker1
15 - Silur
16 - FrankU
17 - dragonshardz
18 - Shadow Assassin's

As for the second question, i'll think about it today ~ I don't have any idea at the moment.

EDIT:  I see a couple of points where your guess falls short, Arthur.  You obviously have excellent knowledge of your friends' avatars, though. -de
Title: Re: Three Rivers Region
Post by: jdenm8 on January 11, 2012, 11:10:28 PM
I can't possibly name all the nics (Though I do know some), but I do think I know how they're related... They all contributed to RAM Phase 1 / are RAM Team members?

EDIT:  Nope, jd.  Oh, and you can make as many guesses as you want in either part. -de
Title: Re: Three Rivers Region
Post by: MandelSoft on January 11, 2012, 11:32:42 PM
Lemme guess: These people all have one tile in the 3RR collaboration project from a few years ago?
[tabular type=4]                              
[row] [head colspan=2]
3RR Regulars Who've...
[/head][/row]                              
[row] [head]
Avatar
[/head] [head]
Nic
[/head] [/row]
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_592.png&hash=0ca4c8d655dd2c5b7f75b9e977690cd7ba9b7c81)
[/data]    [data]Girlfromverona[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_447_1315517840.png&hash=729a5fcfc427f20c9c9b2851e011291c7090ebf9)
[/data]    [data]   [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2431.png&hash=1a284a4fad4542eeca9c0f796ecbbaf08236d992)
[/data]    [data]JoeST[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_3526.png&hash=c187f9c25487220f2b8f8f5dcf202ab377162a4f)
[/data]    [data]Thundercrack83[/data]    [/row]      
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_938.jpg&hash=f56b7c2268224ccce695418ae82a84f3fc425eb8)
[/data]    [data]Pat[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_341_1325941767.jpg&hash=52ad5f424c463f6334fd5e648b712f881e1d7091)
[/data]    [data]Badsim[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_785.png&hash=0e69174498ab18b25bdf5b389ca1177adb25c277)
[/data]    [data]      [/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_876_1325435308.png&hash=85e2f67f319fc34dac8fe32ab059dddd0823819f)
[/data]    [data]Ryan B.[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_129.jpg&hash=e0dcdb9a03010155b97fcd9d7da1542f74b95e00)
[/data]    [data]Rayden[/data]    [/row]   
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   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_339.png&hash=f152c679d00fe5232bdc8775c4837da8d4ebae08)
[/data]    [data]GMT[/data]    [/row]
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   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_68.png&hash=3f293f53ef1fbe32bd737af6575ee62bc1f9c7d3)
[/data]    [data]      [/data]    [/row]   
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[/data]    [data]Tarkus[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2544.jpg&hash=74e03695e7f1ce0a45a85e3d0f80403a67199a6e)
[/data]    [data]Abcvs[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_201.png&hash=dcbc62cd37966676c5edddd7d6630ec7b9f03227)
[/data]    [data]Threestooges[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_861.jpg&hash=563dc28be59914c1e1e1171927441d7e0e6c679a)
[/data]    [data]Rooker1[/data]    [/row]   
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[/data]    [data]      [/data]    [/row]   
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[/data]    [data]FrankU[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_3546.png&hash=2cc1f4de09ce435492113389043b061e842c6454)
[/data]    [data]Dragonshardz[/data]    [/row]   
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[/data]    [data]Shadow Assassin[/data]    [/row]   
[/tabular]

EDIT:  No and no, Maarten.  I thought there might be a couple of those avatars that would give folks a bit of trouble. -de
Title: Re: Three Rivers Region
Post by: riiga on January 12, 2012, 01:47:11 AM
Matching all the avatars wasn't that hard, but to be honest, I have no idea what they all have in common (apart from being long-lasting members of the community). I'll guess: they've all posted in 3RR from the start? (2007 on this site IIRC).

[tabular type=4]                              
[row] [head colspan=2]
3RR Regulars Who've Posted in Each of 2007, 2008, 2009, 2010, and 2011
[/head][/row]                              
[row] [head]
Avatar
[/head] [head]
Nic
[/head] [/row]
[row]   [data]   
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[/data]    [data]girlfromverona[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_447_1315517840.png&hash=729a5fcfc427f20c9c9b2851e011291c7090ebf9)
[/data]    [data]bakerton[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2431.png&hash=1a284a4fad4542eeca9c0f796ecbbaf08236d992)
[/data]    [data]JoeST[/data]    [/row]   
[row]   [data]   
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[/data]    [data]thundercrack83[/data]    [/row]      
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_938.jpg&hash=f56b7c2268224ccce695418ae82a84f3fc425eb8)
[/data]    [data]Pat[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_341_1325941767.jpg&hash=52ad5f424c463f6334fd5e648b712f881e1d7091)
[/data]    [data]Badsim[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_785.png&hash=0e69174498ab18b25bdf5b389ca1177adb25c277)
[/data]    [data]stewart_garden[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_876_1325435308.png&hash=85e2f67f319fc34dac8fe32ab059dddd0823819f)
[/data]    [data]Ryan B.[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_129.jpg&hash=e0dcdb9a03010155b97fcd9d7da1542f74b95e00)
[/data]    [data]Rayden[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_339.png&hash=f152c679d00fe5232bdc8775c4837da8d4ebae08)
[/data]    [data]kalanc69[/data]    [/row]
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   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_68.png&hash=3f293f53ef1fbe32bd737af6575ee62bc1f9c7d3)
[/data]    [data]calibanX[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_481_1323634635.jpg&hash=1fe66164e82fce4d447b23d4d6c952f76581aa2f)
[/data]    [data]Tarkus[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_2544.jpg&hash=74e03695e7f1ce0a45a85e3d0f80403a67199a6e)
[/data]    [data]abcvs[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_201.png&hash=dcbc62cd37966676c5edddd7d6630ec7b9f03227)
[/data]    [data]threestooges[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_861.jpg&hash=563dc28be59914c1e1e1171927441d7e0e6c679a)
[/data]    [data]rooker1[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_928.jpg&hash=9c104784136a685b10b22afb6704e93b09d6dfb8)
[/data]    [data]Silur[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_539.jpg&hash=a12f60828de446755c66ec085e20baeda4c422fa)
[/data]    [data]FrankU[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_3546.png&hash=2cc1f4de09ce435492113389043b061e842c6454)
[/data]    [data]dragonshardz[/data]    [/row]   
[row]   [data]   
   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_134.png&hash=e0e613c8755de00978f640d0925a14a6d922ac7a)
[/data]    [data]Shadow Assassin[/data]    [/row]   
[/tabular]
Title: Re: Three Rivers Region
Post by: jmdude1 on January 12, 2012, 02:04:28 AM
i will guess that theyve all made comments during each year of 3RR's existance.  %confuso
Title: Re: Three Rivers Region
Post by: metarvo on January 12, 2012, 05:48:28 AM
Did they all make comments during 3RR's first year?

EDIT:  That, my friend, is a true statement.  Not the complete answer, but true nonetheless. -de
Title: Re: Three Rivers Region
Post by: dedgren on January 12, 2012, 08:34:23 AM
Felix (riiga) and jmdude1 are the winners!  More in a bit after I'm up and around.


David

EDIT:  RL caught up with me with a vengeance yesterday.  I'll be getting those memberships in place and some info up about our 19 most regular 3RR Regulars over the next 24 hours or so. -de

895400
Title: Re: Three Rivers Region
Post by: dragonshardz on January 12, 2012, 08:55:54 PM
Oh, hi there.

I'm still here now and then. Been doing other things lately.

>.>

<.<

I'm going to hazard a guess that I was featured in the contest 'cause I kept the Double-0 list up to date?

Yikes, speaking of which...I don't think I've updated it since before I went off to college O.o

EDIT:  Patrick, trust me, all is forgiven.  I'll get to that.  Thanks for being such a great friend of 3RR, and welcome to your sixth straight year of posting here. -de
Title: Re: Three Rivers Region
Post by: calibanX on January 12, 2012, 10:02:39 PM
I love your work on the TTR wide radius rail curves David. Your train of innovation just keeps on rolling (keeping the puns going). When I started my city journal a few years back I had been inspired by the content that I was finding on the LEX. I loved the amazing innovation I saw in 3RR, the attention to detail I saw in CJ's like Shadow Assasin's Whitefall, Iridar and by the maps I saw in yours, JBSimio's and Battlecat's journals to name a few. It's these great game-changing ideas that bring me back and make me want to play the game. Sorry for the long absence. My New Year's resolution is to lurk no more. I've got a lot of time on my hands for the foreseeable future and I'm jazzed to use all the new game content.

Happy New Year!

Geoff

EDIT:  Getting that sixth year of posting here under your belt right away, eh Geoff?  You are too kind with the great words- I'll do my best to have 3RR live up to them in 2012. -de
Title: Re: Three Rivers Region
Post by: jmdude1 on January 13, 2012, 03:30:32 AM
Quote from: dedgren on January 12, 2012, 08:34:23 AM
Felix (riiga) and jmdude1 are the winners!  More in a bit after I'm up and around.


David

895400


yay!! great news!  &apls

its amazing that after so many years this thread still brings people back.  awesome work on the TTR....its the the NWM on rails!
Title: Re: Three Rivers Region
Post by: GMT on January 13, 2012, 03:34:43 AM
trust me, noone on this list has posted in 3008  %confuso

and where's my reward for the lurkingest lurker to the sc4d?  :-\

EDIT:  Torben, it's great to see you at 3RR again!  I'll reward you for all that lurking by adding you as a 3RR Fact Checker.  It's you sharp-eyed folks who keep me on the straight and narrow.  I fixed my mistake, and appreciate the help, my friend. -de
Title: Re: Three Rivers Region
Post by: art128 on January 13, 2012, 03:37:07 AM
Congrats, Riiga and Jmdude1!

Looking forward to the next TTR previews, David.
Title: Re: Three Rivers Region
Post by: dedgren on January 13, 2012, 08:49:12 PM
Heh!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F6481%2Ftgif13.png&hash=1c998d179b85db747aa64e6fa1e4caa228622669)

More TTR coming up later tonight.  Watch this space.  I'll catch you up on the most regular of the 3RR Regulars*, as well.

UPDATE:  Eight more hours into this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F3742%2Fttrwidecurveinprogresstv.jpg&hash=4930082124c877cb6bb98f4fe3f997c53a028f8c)

Phew!  Off to bed.  As it's the 14th now in Alaska, Happy Birthday, SC4!


David

*  A 3RR Regular, of course, is anyone who has posted in the thread here or over at 3RR-ST at least once.

897417
Title: Re: Three Rivers Region
Post by: carlfatal on January 14, 2012, 04:06:47 AM
Oh my, what a huge thing! I remember a junction of two mainlines in Chicago: it looks pretty the same. Although it´s not finished this switch looks awesome. I want it...no, i need it. And i know i have to play American style with endless trains on heavy tracks. The only thing i wish for now is someone would make a BAT of the big boy so then i can run trains with hundred ore cars.  ;D
If someone says this game would be an old one i´ll only laugh about. Old is something standing still but what i see in SC4 is movement pure, not only here in 3RR but Your work is a part of this wonderful new game i´ve rediscovered only two years ago.
Greetz, Carl
Title: Re: Three Rivers Region
Post by: art128 on January 14, 2012, 04:14:23 AM
that's one huge intersection, David!
Title: Re: Three Rivers Region
Post by: JoeST on January 14, 2012, 04:46:24 AM
Quote from: dedgren on January 12, 2012, 08:34:23 AM
Felix (riiga) and jmdude1 are the winners!  More in a bit after I'm up and around.
Heh I was trying to wonder what the heck I could have done that was notable XD Well it's been a true honour to spend time lurking and occasionally posting David, you consistently post amazing and beautiful things, and I'm a sucker for technical stuff :D

Speaking of the nerdery, I totally hacked your competition ¬.¬ the URL's for each of the avatars contains the user ID, which can be used to go to their profile page.. :D

Thank you for acknowledging my lurking skills :D lol

Joe
Title: Re: Three Rivers Region
Post by: Silur on January 14, 2012, 08:06:23 AM
3RR - is my favourite from beginning ...
Sometimes I think - no David - no my minds about SC4 ...
David, Thank YOU very much  ... Be happy ...
Nicks.
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on January 14, 2012, 08:16:37 AM
Ive probably asked this before but i don't remember...but david do you think can make a 3rd Rail skin for the Railways?   There are some examples below...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm7.staticflickr.com%2F6161%2F6199709789_a4b4a2d9e3_z.jpg&hash=c652b0e0947d5c55672652ceb952a04674c0adfd) (http://www.flickr.com/photos/42178139@N06/6199709789/)
DSCN3672 (http://www.flickr.com/photos/42178139@N06/6199709789/) by Nexis4Jersey09 (http://www.flickr.com/people/42178139@N06/), on Flickr

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.staticflickr.com%2F3035%2F2819779724_08e5e66d18_z.jpg&hash=fae1e825567a391b3989bde01e62de8bec30616a) (http://www.flickr.com/photos/bitchcakes/2819779724/)
Untitled (http://www.flickr.com/photos/bitchcakes/2819779724/) by bitchcakesny (http://www.flickr.com/people/bitchcakes/), on Flickr

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.staticflickr.com%2F3196%2F3154418866_6e8149f880_z.jpg&hash=2aec8e79654b6bf6d5082c2cdb169645f425c861) (http://www.flickr.com/photos/signalpad/3154418866/)
DJY_0943 (http://www.flickr.com/photos/signalpad/3154418866/) by SignalPAD (http://www.flickr.com/people/signalpad/), on Flickr

Title: Re: Three Rivers Region
Post by: dedgren on January 14, 2012, 04:35:47 PM
Took Tristen out for an Alaskan ride this afternoon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg861.imageshack.us%2Fimg861%2F9329%2Fupdate12011401.jpg&hash=de011ff41147226ccc83be289878315a1646a81e)

Our local animal shelter was having a benefit and giving, in exchange for a donation, sled dog rides.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F3594%2Fupdate12011402.jpg&hash=b6793d448a98593bb9ecb2c59af6be36c64d82e2)

It's about 18 below (F - about -28 C) here, so the rides were short and brisk.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F576%2Fupdate12011403.jpg&hash=284042f6f747bd7a63c99515995e73bf10353d5f)

That was taken at about 2:00 p.m. AST.  You can see that the sun is already setting by the shadows.  We are gaining, though, about four minutes of daylight each day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F6250%2Fupdate12011404.jpg&hash=69995c965baa101df73937675a377e1ea3a59a64)

Why walk when you can ride?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F1864%2Fupdate12011405.jpg&hash=012797d48af351d77aa623c1fee0109168aab3af)

The dogs seemed to enjoy the whole thing tremendously.  I know we did.

* * *

Back home for hot cocoa and, while Tristen and mom work on assembling the Millenium Falcon out of several thousand Lego pieces, I'm going to finish up some switches.

Back in a while.


David

898686
Title: Re: Three Rivers Region
Post by: Ryan B. on January 14, 2012, 04:55:23 PM
Wow.  What a surprise to see my avatar as part of a guessing game.  It doesn't feel that long ago that we started here at SC4D.
Title: Re: Three Rivers Region
Post by: Jmouse on January 14, 2012, 06:15:07 PM
Quote from: dedgren on January 14, 2012, 04:35:47 PM
Took Tristen out for an Alaskan ride this afternoon.

Wow! How much fun is that! Hitch the dogs back up - I'll be there in the morning. :D
Title: Re: Three Rivers Region
Post by: dedgren on January 14, 2012, 07:25:56 PM
Couple of TTR Switches to celebrate SC4's 9th birthday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F158%2Fttrwidecurveinprogresst.jpg&hash=60651f8d4c49a994effab45aea93d3d77ed28e82)

More to come tonight.  We'll hit 900,000 page views tomorrow and kick off the "Predict A Million Views" contest.

UPDATE:  Told you.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F158%2Fttrwidecurveinprogresst.jpg&hash=4eac45b00b416675c7c84558bfab075dfc8f8474)


David

898863
Title: Re: Three Rivers Region
Post by: mike3775 on January 14, 2012, 07:27:54 PM
man those look great. 
Title: Re: Three Rivers Region
Post by: Shadow Assassin on January 14, 2012, 10:01:20 PM
The FA3 switch looks surprisingly compact, I was expecting it to be larger :P

Anyway, I'm looking forward to trying out the new RAM stuff soon :)
Title: Re: Three Rivers Region
Post by: Will12 on January 15, 2012, 12:18:13 AM
Depending on when you guys want (I'm on vacation untill the 27th jan) I'm happy to do some beta testing for ya!
Title: Re: Three Rivers Region
Post by: calibanX on January 15, 2012, 12:48:20 AM
I love the dogsled. I'm envious. We don't have any snow yet here in Minnesota.

Title: Re: Three Rivers Region
Post by: dedgren on January 15, 2012, 01:01:47 AM
Year 10 starts for SC4.

I think it will be a big one.


David

899132
Title: Re: Three Rivers Region
Post by: catty on January 15, 2012, 01:28:00 AM
Quote from: dedgren on January 14, 2012, 04:35:47 PM
...sled dog rides...Back home for hot cocoa..

I want snow   :'(

the TTR switches are looking great   ()stsfd()
Title: Re: Three Rivers Region
Post by: mike3775 on January 15, 2012, 06:09:07 AM
Quote from: catty on January 15, 2012, 01:28:00 AM
Quote from: dedgren on January 14, 2012, 04:35:47 PM
...sled dog rides...Back home for hot cocoa..

I want snow   :'(

the TTR switches are looking great   ()stsfd()

I finally got some snow, but only 4 inches of the 10 inches predicted and it was a powdery snow, thus no fun in the snow for me(like snowmobiling, snow ball fights, making snow forts), plus its going to be above freezing all next week so it will be gone by this time next week  :(

Things are definitely looking great for the next year of SC4 for sure, especially if things keep up at the pace they have in this thread
Title: Re: Three Rivers Region
Post by: JoeST on January 15, 2012, 06:22:53 AM
Quote from: dedgren on January 15, 2012, 01:01:47 AM
Year 10 starts for SC4. I think it will be a big one.
With you still in the game, its sure to be massive.

EDIT:  It's all the better, Joe, knowing that you and all the other long-timers here are still into this with me almost six years down the road. -de
Title: Re: Three Rivers Region
Post by: noahclem on January 15, 2012, 09:40:41 AM
SC4's 10th year should be an exciting one indeed! And though I'm beginning to feel like a broken record, I'll again say great TTR work  &apls

I actually went on my first dog-sled ride a couple weeks ago when I had family visiting--fun stuff! You're very fortunate for finding a "free" ride as we had to pay 50 euros a person (~$70), which was 33% of of normal price!

And I can certainly can identify with those short winter days! We've already added more than an hour to our days after a low of ~3.5hrs--and it's only 4 months until darkness takes its summer break  &dance  I enjoy keeping track of it on this website: http://www.gaisma.com/en/location/taivalkoski.html (http://www.gaisma.com/en/location/taivalkoski.html)

Take care!

EDIT:  Noah, thanks for the link!  I compared Taivalkoski, Finland, which is where I presume you live in or near...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F9093%2Ftaivalkoskifinlanddayli.png&hash=da99271b316b42f609c8493863c4af28aa53cd05)

...with my hometown of Wasilla.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F9484%2Fwasillaalaskadaylightta.png&hash=637151142b5a4b8024ac8a1f53b5e5d35b72856a)

Man!  You are way up north!  About an hour and a half less daylight than we have, but at least you are gaining seven minutes a day to our four.  Stay warm, my friend.  Only a few more months to the midnight sun
. -de


Title: Re: Three Rivers Region
Post by: FrankU on January 15, 2012, 12:38:17 PM
........lurk...... :-X

EDIT:  Heh!  Shame on you, Frank.  Really, though- have a great weekend- I know you are never far from 3RR. -de
Title: Re: Three Rivers Region
Post by: Gaston on January 15, 2012, 12:47:28 PM
Bet ya'll thought I was gone forever.   Nope.   I'm still here.     :satisfied:

EDIT:  Al!!  You've pretty much made my year. -de
Title: Re: Three Rivers Region
Post by: Tarkus on January 15, 2012, 02:30:08 PM
It is actually snowing right now in Western Oregon.  Been going for about an hour.  Not sure it'll really stick, though.

Those switches are looking amazing as always, David!  They actually inspired me to pick up a little something NWM-related I've been meaning to do for awhile (for which I'll hopefully have some in-game results to show shortly).

And Gaston, good to see you around! :thumbsup:

-Alex
Title: Re: Three Rivers Region
Post by: metarvo on January 15, 2012, 02:53:45 PM
The best way I can think of to celebrate this milestone is to play the game and enjoy the community.  I'm sure the TTR is going to be as beneficial of an addition to the game as STR was back in the day.  I'm already planning railyards, and I'm sure some others in the community will be too.

Quote from: catty on January 15, 2012, 01:28:00 AM
I want snow

I know what you mean.  It seems like David up there in Alaska took all of the winter weather this year, from what I've heard.  Coats and snow shovels aren't selling well here in the lower 48, but BBQ grills are showing some promise.

Quote from: noahclem on January 15, 2012, 09:40:41 AM
And I can certainly can identify with those short winter days! We've already added more than an hour to our days after a low of ~3.5hrs--and it's only 4 months until darkness takes its summer break

I guess this is one thing I can be thankful for here in the contiguous U.S.  I wouldn't want it to be dark all the time in the winter, but I really don't want it to be light all the time in the summer either.  Here, I get a more rounded mix of both (although there's still too much sunlight in the hot summer for me  ::) ).
Title: Re: Three Rivers Region
Post by: dedgren on January 15, 2012, 04:23:09 PM
Roll on, 3RR odometer, roll on!

Just before two this afternoon (Alaska Standard Time), the odometer was just about to have 900,000 page views click into place.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F3577%2F899999views12011501.png&hash=6c8a19bd246a490138913e8a16dd7ae3743e2063)

The thread was quiet, with just me and one of you anonymous types on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F6724%2F899999viewssnipdropshad.png&hash=aa1d5767fd1e2a27b92fe7e0154c8e847c9ec809)

A minute or so later...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F7342%2F900000views12011501.png&hash=7e465155a6dc2ecb98311e1cca4a517e1f1cf53b)

It turned out to be the site's member Sunset_baby lurking.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F862%2F900000viewssnipstardrop.png&hash=f62573055dad3d2a64c6e9a2e094f8131744dfb1)

My evocatively named friend, please come out and formally join us.  It would be great to count you among the 3RR Regulars*.

So, that leaves us less than 100,000 views away from the million mark.  How long will it take us to get there?  Some perspective coming up, along with today's work on the TTR, in an update to this post later this afternoon.  Thanks for checking back by.

UPDATE:  The first of today's TTR work.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F158%2Fttrwidecurveinprogresst.jpg&hash=9f37b794534176d76515cbca4dfda5399194a8a5)

More to come.

UPDATE2:  Told ya.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F158%2Fttrwidecurveinprogresst.jpg&hash=9aaf87751c4c155938b37e9583abf6df7aca2d29)

I'll knock another one off tonight yet.

UPDATE3:  Last one before bed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F158%2Fttrwidecurveinprogresst.jpg&hash=c9a54c68b55f5a7daca6586feb15a6430d39ecc9)

Later, folks.

* * *

Al (Gaston), you have been sorely missed, both here and on SC4D.  Welcome back, my great friend!


David

* Sunset_baby, along with anyone else, could be a 3RR Regular by making at least one post here at SC4D.  Please feel free to join the hundreds of folks who have done that over the past five plus years.  Thanks in advance!

900066
Title: Re: Three Rivers Region
Post by: mike3775 on January 15, 2012, 05:46:03 PM
David, I don't know whether to pity you or what about living in Wasilla, home of you know who  lol



Title: Re: Three Rivers Region
Post by: catty on January 16, 2012, 02:16:58 AM
Quote from: metarvo on January 15, 2012, 02:53:45 PM
...It seems like David up there in Alaska took all of the winter weather this year, from what I've heard.  Coats and snow shovels aren't selling well here in the lower 48...

Much as I might like the idea of snow, I don't think our 100,0000 plus Alaska visitors would be too happy if it started snowing here, just when they have arrived for their summer holidays   ;D
Title: Re: Three Rivers Region
Post by: Rady on January 16, 2012, 06:12:34 AM
Great developement on the TTR!! All of you still add new stuff faster than it takes me to download, install and use it ...

Looking forward for the next pistures from the 3RR!
Title: Re: Three Rivers Region
Post by: Gugu3 on January 16, 2012, 08:55:14 AM
May I congratulate with you for your exceptional work on TTR? &apls
Gugu3
Title: Re: Three Rivers Region
Post by: art128 on January 16, 2012, 10:32:14 AM
Congrats on 900.000 views, David! Now to the 100.000 left!

Also, nice work on the last switches.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 16, 2012, 10:47:25 AM
900,000 views.

Statistics like that just boggle the mind, David--but, when you think about things like TTR (just the latest in a string of insanely groundbreaking events), it's not so mind-boggling!

3RR has been a haven of mine for a very long time now. Through the ebbs and flows of our lives, there has always been solace in the words and images that can be found here. Let's forget (if possible!) about the breakthroughs here, and think about how many of those 900,000+ views have just been friends popping in to say, "Hi," or to let you know that we're thinking about you and your family, or just to catch a glimpse of what's happening way up north in Alaska.

Friendship and camaraderie like what is found in 3RR (and, by extension, all of SC4D) does not come around very often in life--it's one of the hallmarks of the Internet. I'm grateful that I could be a small part of the great things that have happened, and will continue to happen here in this wonderful place.

Congratulations on this milestone, David, my very good friend. Here's to 3RR, here's to 900,000+ more, and most importantly, here's to you and your friendship.

Dustin
Title: Re: Three Rivers Region
Post by: vortext on January 16, 2012, 03:20:02 PM
wow, 900k views, that's a lot. More impressive however is the development of the TTR, what a neat idea and great development already.  :)

I'm curious to learn which program you use to make the (curved) textures. Up untill now I've used good ol' PhotoShop for texturing. It's fine for dirt streets and such but I'm planning on something rail related myself and I suspect PS will fall short eventually since tracks require far more accuracy.


Ok, never mind, for the second time this evening I should've read more carefull.

Quote from: dedgren on January 06, 2012, 04:45:31 PM
I wish my graphics program (the low-end but really cheap Paint Shop Pro X4) could arrange objects along a spline.  It would greatly speed things up, as I have to make 30 rotate-copy-paste-align trips for each 45 degree curve.

Kinda disappointing  $%Grinno$% I thought of that myself and was hoping for something with a spline function indeed. In any case, copy-paste and rotate seems to do the trick ;)
Title: Re: Three Rivers Region
Post by: noahclem on January 16, 2012, 03:39:15 PM
Congratulation on 900,000 views David--really a staggering achievement!

Also, glad you enjoyed the website link. I particularly like looking at it this time of year when one is so sick of the darkness and reading about the days' rapid lengthening can be very nice  ;D  And yes, I do live near Taivalkoski most of the time, though I'm writing now from my other home/girlfriend's home in Rovaniemi, on the Arctic Circle and yet another degree of latitude further up! Thanks for the kind words and I'll be doing my best to keep warm.

@ Metarvo - while there are certainly days a more moderated day/night schedule would be nice, especially if it's really dark before there's snow on the ground, variety is the spice of life! Us northerners also enjoy much longer sunrises and sunsets ;)
Title: Re: Three Rivers Region
Post by: dedgren on January 16, 2012, 04:40:04 PM
Side track!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F158%2Fttrwidecurveinprogresst.jpg&hash=ee6ea13a45c3aec585c15e3fccd6a35c84be9112)

I'll say no more for right now.


David

901673
Title: Re: Three Rivers Region
Post by: mike3775 on January 16, 2012, 05:42:24 PM
oh man David you are spoiling us
Title: Re: Three Rivers Region
Post by: rooker1 on January 16, 2012, 05:46:52 PM
Damn....I am not doing any more rail yards or train station until this is released. >:( ::) ;)
Great work my friend.  I am becoming very anxious.
Robin :thumbsup:
Title: Re: Three Rivers Region
Post by: Battlecat on January 16, 2012, 07:32:19 PM
Yeah, that's one of the rail pieces I've been wishing for right there!  Love it!
Title: Re: Three Rivers Region
Post by: carlfatal on January 16, 2012, 08:05:29 PM
Never i was a believer but i will become one. This is... :o
I stare and stare and have to believe my dreams come true...   :o  ()what()
Have i really seen this picture? Did someone else have seen the same like me? $%Grinno$%
My, i´ll call the doctor,   :D

Mr Edgren, You have blown my mind away, everything is wonderful now, although it´s harder than ever to be patient. Real railyards, no fake, the beginning of a new era in planning mass transport, this is awesome, no - it is completely genious...  &apls &apls &apls

Title: Re: Three Rivers Region
Post by: Rady on January 16, 2012, 11:23:47 PM
David, let me ask just one thing - is there a mod to change the existing (Maxis and RAM) rail texture to the one you are using in 3RR?? I'm right now using Rivets Rail Mod (http://workingman-productions.co.uk/downloads/shore_rivit.html), which provides a common texture for both Maxis and RAM rail pieces, but once you are so greatful as to share your magic TTR developement, there will be a texture mismatch again.

EDIT:  Rady, I think my textures should match Rivit's, which are excellent. -de
Title: Re: Three Rivers Region
Post by: dedgren on January 17, 2012, 12:33:42 AM
The road to a million page views.

Yesterday, 3RR saw its 900,000th page view since December 20, 2006, the day we started the thread here.  That's 489 views per day for each of the 1,841 days during that period- just about one every three minutes.  I have never been more in awe of your continued dedication to whatever it is that we have going on here.

The average views don't tell the whole story, though.  I've updated a chart we did back at 700,000 views a year ago.

[tabular type=4]                                                      
[row] [head colspan=5]
3RR "00000" Page View Dates and Posts
[/head][/row]                                                      
[row] [head]
Views
[/head][head]
__Date_Achieved__
[/head][head]
_How_Long_It_Took_
[/head][head]
_____Linkie_____
[/head][head]
_Average_Views_per_Day_
[/head][/row]                                                      
[row] [data]
100,000
[/data] [data]
July 6, 2008
[/data][data]
18 months
[/data][data]
Post 4145 (http://sc4devotion.com/forums/index.php?topic=112.msg164604#msg164604)
[/data][data]
178
[/data][/row]                                                      
[row] [data]
200,000
[/data] [data]
December 26, 2008
[/data][data]
5 months
[/data][data]
Post 6114 (http://sc4devotion.com/forums/index.php?topic=112.msg210495#msg210495)
[/data][data]
658
[/data][/row]                                                      
[row] [data]
300,000
[/data] [data]
May 6, 2009
[/data][data]
5 months
[/data][data]
Post 7811 (http://sc4devotion.com/forums/index.php?topic=112.msg244061#msg244061)
[/data][data]
758
[/data][/row]                                                      
[row] [data]
400,000
[/data] [data]
August 28, 2009
[/data][data]
4 months
[/data][data]
Post 8751 (http://sc4devotion.com/forums/index.php?topic=112.msg270822#msg270822)
[/data][data]
877
[/data][/row]                                                      
[row] [data]
500,000
[/data] [data]
December 8, 2009
[/data][data]
4 months
[/data][data]
Post 9143 (http://sc4devotion.com/forums/index.php?topic=112.msg294132#msg294132)
[/data][data]
893
[/data][/row]                                                      
[row] [data]
600,000
[/data] [data]
April 12, 2010
[/data][data]
4 months
[/data][data]
Post 9671 (http://sc4devotion.com/forums/index.php?topic=112.msg319889#msg319889)
[/data][data]
671
[/data][/row]                                                      
[row] [data]
700,000
[/data] [data]
January 6, 2011
[/data][data]
9 months
[/data][data]
Post 9922 (http://sc4devotion.com/forums/index.php?topic=112.msg360509#msg360509)
[/data][data]
408
[/data][/row]   
[row] [data]
800,000
[/data] [data]
September 7, 2011
[/data][data]
8 months
[/data][data]
Post 10107 (http://sc4devotion.com/forums/index.php?topic=112.msg394872#msg394872)
[/data][data]
410
[/data][/row]
[row] [data]
900,000
[/data] [data]
January 15, 2012
[/data][data]
4 months
[/data][data]
Post 10278 (http://sc4devotion.com/forums/index.php?topic=112.msg410244#msg410244)
[/data][data]
769
[/data][/row]                                                         
[/tabular]

As you can see, 3RR's first year and a half was taken up getting to the first 100,000 views.  Over 4,000 of those views resulted in posts, though, a number never even approached since.  My guess is that the number of you that looked in at 3RR during those initial months did so a couple of times a day, and that most of those page views were by members, or guests who then joined SC4D.

Things began to change in the last months of 2008.  The pace of commenting slowed, but views more than tripled.  Looking back at that time, there was a lot going on.  Those were the months we were developing STR, and the interest in that project was huge.  Again, I think most of the views were members keeping up, probably multiple times each day.

2009 was a huge year for 3RR.  We rang the 100,000 bell three different times, and the average pace of views reached its high water mark- about double our average over the years.  Posts in the summer of 2009 remark upon 1,500 page views on some days- more than one a minute.  This is the first year I recollect seeing, though, significant numbers of guests. 

My dad passed away in the fall of 2009, then I caught severe pneumonia and I began my first major hiatus from 3RR.  This continued into the first months of 2010 and the pace of my updates over the whole year was way down.  Page views reflected my absences, falling through the 600 level at the start of the year back to the low 400s, where they stabilized and remained at that level into the fall of 2011.

During 2011, 3RR was pretty much on autopilot.  My development efforts pretty much stopped as we became more and more involved in dealing with my grandchild Aidan's ultimately terminal illness.  I would post and disappear, sometimes for weeks at a time.  I tried to let folks know that we would be back, but I'll admit that there were times when that looked like a pretty bleak prospect.  During Aidan's last months I didn't post at all, and I feel terrible about that.

You folks, though, believed.  3RR's daily page views actually began increasing during late 2011, and we wound up the year with almost 200,000 views- a very respectable number given my extended periods of going missing.

I returned in earnest just after Christmas Day of last year and have tried hard to post on a daily basis ever since.  We also took the wraps off of development efforts on TTR, which is clearly a big deal for many in the community.  Since January 1st, we have almost 20,500 views in 16 days- an average of about 1,280 views per day.  Some days we've exceeded 1,500 views, and I don't see that changing soon as the textures your looking at now start turning into puzzle pieces and then begin showing up in the game.  As you saw earlier today, there's other interesting things in the works as well.  I think the next 100,000 views (actually a few less than 98,000 now) will come more quickly than at any time in 3RR's history.

So, the question on the table is when will we hit a million page views?  At 1,280 per day, it would be about 77 days from now: April 2, 2012.  At 893 per day, the long-term average high, it would be May 5, 2012.  Shooting for the moon, at 1,500 per day it would be March 22, 2012.  What's your guess?

I'll announce mine right here, right now.  3RR was started six years ago on March 12, 2006.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F4723%2F3rrfirstpost12011601.png&hash=e930d06a3e5f6a0fd23c5f49b6dee529152a76c4)

I believe we can hit a million page views by then (and at 2:03 pm AST, too).  It would take 1,750 views per day each day between now and then, but I'm up for it.  There will be amazing things happening here over the next two months, and I hope you (and all those lurkers) will find them of interest.

As for your guesses- yes, it is another 3RR contest.  I'll be announcing the prize, which will be a nice one, over the next few days.  Here's the rules.

You have until midnight Alaska time on Tuesday, January 31, 2012, to guess the day, hour and minute (no seconds, -please - I really don't like math) 3RR will have it's 1,000,000th page view.  The fine print:

1.  The winning guess will be the the one matching or closest under the actual time.  No prize (but plenty of genuine sympathy- been there, done that) if you are a minute over and the next guess under is 13 hours away.  I know- it's arbitrary, but so is life generally.

2.  In the event of two identical guesses that would each be the winner otherwise, the Regular who guesses first will be congratulating the first runner up.  In other words, you can wait 'til the end to see if you can fine tune a bit of advantage, but you might do that at significant cost.

3.  All times will be converted as necessary to Alaska Standard Time (in other words, UST/GMT -9) until 2:00 a.m. on March 11, 2012, and then as adjusted by Daylight Savings Time  (UST/GMT -8).  Any guess that does not specify the time by the close of entries on January 31st will be deemed to be made for 12:00 a.m. on the date given.

4.  One guess per Regular, which must be made in a post on the thread, and no changing (no edits, in other words) your guess once it is made.


So give this some thought.  Don't be optimistic just because I am, but be aware that we seem to be in a period of unprecedented interest in 3RR.

Good luck!


David

902267
Title: Re: Three Rivers Region
Post by: mike3775 on January 17, 2012, 04:58:33 AM
QuoteDuring Aidan's last months I didn't post at all, and I feel terrible about that.

Don't feel bad about that at all.  When I was involved on a non simcity site and was an administrator there running it while the site founder was gone, one of my kids was in an automobile accident and had to be sent to a downstate hospital where he remained for close to 6 months I didn't post or bother going online that time because I or the wife practically lived in a Ronald McDonald House(and for that I will always donate to them no matter my financial situation) for the entire time, and the site died for the most part, and the founder had sent me an email blaming me for it, and I told him "sorry but my kids take precedent over any online community, so kindly @#$% off".  Real Life will always take precedence to everyone who posts on this site, yourself included. 

I am sad to hear of Aiden's passing, but the fact that you spent the last few months of his life surrounding him with love is what matters the most.
Title: Re: Three Rivers Region
Post by: rooker1 on January 17, 2012, 10:25:46 AM
1,000,000 views here in 3RR will happen on April 13th at 1:13pm.
Not as optimistic as your guess. 
Good luck to you on hitting a million views before your sixth year anniversary.....that would be an extraordinary achievement.  I'm very sure between now and the time you do hit the million, I will have contributed a few hundred views myself. ;)
$%#Ninj2I can think of one way for you to pass the million views much sooner than later.

Good luck again my friend.
Robin :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on January 17, 2012, 02:25:22 PM
A little yard work...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F5705%2Fttrwidecurveinprogresstr.jpg&hash=000efd290e406c3d36b634b636dc4dac8fc198d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F158%2Fttrwidecurveinprogresst.jpg&hash=843aa999d91bf77f0503ed77ef60999aac5cbb1f)

The ultimate configuration and mix of these and other railyard pieces is still far from settled.  When the whim takes me, I just experiment a bit more.  That said, I think the switches are right.

On to the last TTR switch textures- DTR ortho, TTR FAR3 and diag variants.

* * *

A big happy birthday to Jim (jmyers2043), a great supporter of 3RR and fine custom content creator.


David

903244

Title: Re: Three Rivers Region
Post by: Tarkus on January 17, 2012, 02:35:16 PM
I've definitely got a place I can stick those in Chemeketa.  This will be so much better and more realistic than fudging with parallel DTR lines, and I have a feeling this feature will prove very popular amongst RAM users.

-Alex
Title: Re: Three Rivers Region
Post by: Battlecat on January 17, 2012, 03:12:54 PM
Fantastic stuff, I'm really curious where you're heading with this! 

I'm going to guess March 24th at 6:00 pm for the millionth page view.  Based on the rates you're listing, I'm not certain you'll quite make it.  It would be cool to see though! 
Title: Re: Three Rivers Region
Post by: Lowkee33 on January 17, 2012, 03:19:08 PM
Not to be too close to David, I'm going for March 16th, zero hour for GMT. :)

Tracks are looking great as per usual.
Title: Re: Three Rivers Region
Post by: apeguy on January 17, 2012, 04:00:10 PM
excellent railyard textures, like many I'll find them extremely useful. :thumbsup:


I'm going to wait a little while before I make my guess, see how the view count goes over time. ::)

EDIT:  Welcome to the Double-0 Club, my friend.  I'm pretty sure this is a first time for you- glad to have you aboard. -de
Title: Re: Three Rivers Region
Post by: Kitsune on January 17, 2012, 06:23:19 PM
I'll say April 9th... 7:36pm.... if I'm right, then we can chalk it up to heighten mental awareness due to post concussion syndrome ! :) (and ps.. its my third concussion, and was caused by my dog (a 75 pound lab) whacking a door into my head)

EDIT:   Ouch!  Feel better soon, my friend. -de
Title: Re: Three Rivers Region
Post by: mike3775 on January 17, 2012, 06:29:06 PM
March 19 8pm
Title: Re: Three Rivers Region
Post by: rooker1 on January 17, 2012, 06:47:32 PM
Guesses so far....in order of appearance.

Dedgren - March 12th at 2:03 pm AST (http://sc4devotion.com/forums/index.php?topic=112.msg410451#msg410451)
rooker1 - April 13th at 1:13pm (http://sc4devotion.com/forums/index.php?topic=112.msg410496#msg410496)
Battlecat - March 24th at 6:00pm (http://sc4devotion.com/forums/index.php?topic=112.msg410544#msg410544)
Lowkee33 - March 16th, zero hour for GMT (http://sc4devotion.com/forums/index.php?topic=112.msg410547#msg410547)
Kitsune - April 9th at 7:36pm (http://sc4devotion.com/forums/index.php?topic=112.msg410572#msg410572)
mike3775 - March 19 at 8pm (http://sc4devotion.com/forums/index.php?topic=112.msg410573#msg410573)

Robin :thumbsup:
Title: Re: Three Rivers Region
Post by: threestooges on January 17, 2012, 07:03:57 PM
I'm assuming things will pick up with more TTR development, and because I like a good quirk, I'll guess the millionth view to occur on:

3:45pm on April 1st, 2012.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on January 17, 2012, 09:12:57 PM
The next to last TTR basic set switch puzzle piece texture bites the dust!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F158%2Fttrwidecurveinprogresst.jpg&hash=6d112f43a3c62f2fee7a4bf1e794c8c96a09b16b)

I'll post the last one here as an update in a bit.

UPDATE:  And here it is.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F158%2Fttrwidecurveinprogresst.jpg&hash=93d3f19ef6a46789bfededa8d7993a0f2936f416)

Of all the TTR switches I've worked on, I think these are the most graceful in appearance.

Later.


David

903636
Title: Re: Three Rivers Region
Post by: calibanX on January 18, 2012, 12:10:51 AM
I will make a guess that with the interest in TTR and with the imminent one millionth page view you will pick up page views at a faster and faster rate over the next couple months. Since Matt took my first choice (April fools day) I'll choose a date a few days later, noon April 5th, 2012. I hope you hit it sooner.

By the way, those last pieces ROCK!

Geoff
Title: Re: Three Rivers Region
Post by: art128 on January 18, 2012, 12:23:39 AM
I'll guess something, but i'm totally sure I'm wrong. Anyway I do it only for fun! :D February 14 at 2:14PM ( 14h14 )
Title: Re: Three Rivers Region
Post by: Rady on January 18, 2012, 01:18:44 AM
My 1.000.000-post-guess: March, 28th, 0815 hrs p.m. GMT

And thanks for hte fantastic TTR work, David!
Title: Re: Three Rivers Region
Post by: FrankU on January 18, 2012, 01:38:48 AM
March 31, 7.35 am

Good luck!

Edit: nice tracks by the way!  &apls
Title: Re: Three Rivers Region
Post by: noahclem on January 18, 2012, 03:19:04 AM
March 6th at 6am! (A stab in the dark, recklessly early, and coinciding with the time I was born) ;)

Those TTR switches are looking graceful indeed!  &apls  Out of curiousity, do the still all need pathing and RULing? I can't wait to get these into Siilijoki  ;D
Title: Re: Three Rivers Region
Post by: io_bg on January 18, 2012, 03:56:16 AM
Ah so many beautiful teasers!
My guess is 17 May at 10:30 (I was born on that day and time almost 18 years ago ;D)
Title: Re: Three Rivers Region
Post by: mike3775 on January 18, 2012, 04:37:59 AM
Wow I really love that transition switch from 3 down to 2.    David you are going to make people want to use railroads more often in their cities
Title: Re: Three Rivers Region
Post by: metarvo on January 18, 2012, 05:59:13 AM
Those switches look so smooth, David.  TTR isn't even out yet, but we're getting to look at diagonal and FAR TTR already.  Of course, the railyard looks rather nice as well.  Keep up the good work!

:thumbsup:

I'm going to predict that 3RR will reach 1,000,000 views on March 21, 2012 at 5:22 p.m. Alaska Daylight Time.
Title: Re: Three Rivers Region
Post by: bakerton on January 18, 2012, 06:53:46 AM
David, those and all the TTR pieces and the railyard ones look great and I would love to beta test them as I know a few places in my cities for them. On the other note, I will be guessing March 11th, 2012 at 1pm CST (1300 CST). JKB
Title: Re: Three Rivers Region
Post by: rooker1 on January 18, 2012, 07:31:24 AM
Guesses so far....in order of appearance.

Dedgren - March 12th at 2:03 pm AST (http://sc4devotion.com/forums/index.php?topic=112.msg410451#msg410451)
rooker1 - April 13th at 1:13pm (http://sc4devotion.com/forums/index.php?topic=112.msg410496#msg410496)
Battlecat - March 24th at 6:00pm (http://sc4devotion.com/forums/index.php?topic=112.msg410544#msg410544)
Lowkee33 - March 16th, zero hour for GMT (http://sc4devotion.com/forums/index.php?topic=112.msg410547#msg410547)
Kitsune - April 9th at 7:36pm (http://sc4devotion.com/forums/index.php?topic=112.msg410572#msg410572)
mike3775 - March 19 at 8pm (http://sc4devotion.com/forums/index.php?topic=112.msg410573#msg410573)
threestooges - April 1st at 3:45pm (http://sc4devotion.com/forums/index.php?topic=112.msg410576#msg410576)
calibanX - April 5th at 12:00pm (http://sc4devotion.com/forums/index.php?topic=112.msg410597#msg410597)
art128 - February 14 at 2:14PM (http://sc4devotion.com/forums/index.php?topic=112.msg410598#msg410598)
Rady - March, 28th, 0815 hrs p.m. GMT (Question the time, am or pm) (http://sc4devotion.com/forums/index.php?topic=112.msg410600#msg410600)
FrankU - March 31 at 7:35am (http://sc4devotion.com/forums/index.php?topic=112.msg410603#msg410603)
noahclem - March 6th at 6am (http://sc4devotion.com/forums/index.php?topic=112.msg410616#msg410616)
io_bg - May 17th at 10:30am (Question the time, am or pm) (http://sc4devotion.com/forums/index.php?topic=112.msg410620#msg410620)
metarvo - March 21 at 5:22p.m. Alaska Daylight Time (http://sc4devotion.com/forums/index.php?topic=112.msg410634#msg410634)
bakerton - March 11th at 1pm CST (http://sc4devotion.com/forums/index.php?topic=112.msg410640#msg410640)


Robin :thumbsup:


EDITED - Ioan's time.
Title: Re: Three Rivers Region
Post by: Battlecat on January 18, 2012, 07:54:35 AM
I have to agree, these switches look amazing!
Title: Re: Three Rivers Region
Post by: io_bg on January 18, 2012, 08:34:34 AM
Quote from: rooker1 on January 18, 2012, 07:31:24 AM
io_bg - May 17th at 10:30 (Question the time, am or pm) (http://sc4devotion.com/forums/index.php?topic=112.msg410620#msg410620)
am :P


Thank you Ioan for answering so quickly. - Robin
Title: Re: Three Rivers Region
Post by: Gugu3 on January 18, 2012, 08:40:57 AM
I'll have a go...march 19th at 12:15 AM!very nice job on those TTR pieces &apls
Title: Re: Three Rivers Region
Post by: riiga on January 18, 2012, 09:00:31 AM
I'll guess March 14, 23:37 CET.
Title: Re: Three Rivers Region
Post by: MandelSoft on January 18, 2012, 09:42:42 AM
Let me make a wild guess: March 31, at 10:10 GMT+1 (My exact 20th birthday and time)
Title: Re: Three Rivers Region
Post by: vortext on January 18, 2012, 10:19:07 AM
Given the trend probably way off but I'll stick with the bday hunch; june 28th, 22:47 GMT+1

Nice work on the switches. Did you also make STR to TTR? Not sure if I've seen those around. Then again, I haven't looked very far back yet. And I was wondering the same as Noah about pathing et al. Excitedly awaiting trains on wide curves.  ;)
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 18, 2012, 02:43:10 PM
March 29, 18:38 Eastern Standard Time.
Title: Re: Three Rivers Region
Post by: Tarkus on January 18, 2012, 02:53:42 PM
April 15th, 9:30pm Pacific Daylight Time
Title: Re: Three Rivers Region
Post by: rooker1 on January 18, 2012, 05:02:45 PM
Guesses so far....in order of appearance.

1st - Dedgren - March 12th at 2:03 pm AST (http://sc4devotion.com/forums/index.php?topic=112.msg410451#msg410451)
2nd - rooker1 - April 13th at 1:13pm (http://sc4devotion.com/forums/index.php?topic=112.msg410496#msg410496)
3rd - Battlecat - March 24th at 6:00pm (http://sc4devotion.com/forums/index.php?topic=112.msg410544#msg410544)
4th - Lowkee33 - March 16th, zero hour for GMT (http://sc4devotion.com/forums/index.php?topic=112.msg410547#msg410547)
5thKitsune - April 9th at 7:36pm (http://sc4devotion.com/forums/index.php?topic=112.msg410572#msg410572)
6th - mike3775 - March 19 at 8pm (http://sc4devotion.com/forums/index.php?topic=112.msg410573#msg410573)
7th - threestooges - April 1st at 3:45pm (http://sc4devotion.com/forums/index.php?topic=112.msg410576#msg410576)
8th - calibanX - April 5th at 12:00pm (http://sc4devotion.com/forums/index.php?topic=112.msg410597#msg410597)
9th - art128 - February 14 at 2:14PM (http://sc4devotion.com/forums/index.php?topic=112.msg410598#msg410598)
10th - Rady - March, 28th, 8:15 pm GMT (http://sc4devotion.com/forums/index.php?topic=112.msg410600#msg410600)
11th - FrankU - March 31 at 7:35am (http://sc4devotion.com/forums/index.php?topic=112.msg410603#msg410603)
12th - noahclem - March 6th at 6am (http://sc4devotion.com/forums/index.php?topic=112.msg410616#msg410616)
13th - io_bg - May 17th at 10:30am (http://sc4devotion.com/forums/index.php?topic=112.msg410620#msg410620)
14th - metarvo - March 21 at 5:22p.m. Alaska Daylight Time (http://sc4devotion.com/forums/index.php?topic=112.msg410634#msg410634)
15th - bakerton - March 11th at 1pm CST (http://sc4devotion.com/forums/index.php?topic=112.msg410640#msg410640)
16th - Gugu3 - March 19th at 12:15am (http://sc4devotion.com/forums/index.php?topic=112.msg410650#msg410650)
17th - riiga - March 14, 23:37 CET (http://sc4devotion.com/forums/index.php?topic=112.msg410651#msg410651)
18th - mrtnrln - March 31, at 10:10 GMT+1 (http://sc4devotion.com/forums/index.php?topic=112.msg410660#msg410660)
19th - vortext - June 28th, 22:47 GMT+1 (http://sc4devotion.com/forums/index.php?topic=112.msg410667#msg410667)
20th - thundercrack83 - March 29, 18:38 EST (http://sc4devotion.com/forums/index.php?topic=112.msg410708#msg410708)
21st - Tarkus - April 15th, 9:30pm Pacific Daylight Time (http://sc4devotion.com/forums/index.php?topic=112.msg410709#msg410709)


Robin :thumbsup:
Title: Re: Three Rivers Region
Post by: AcoG000 on January 18, 2012, 05:15:59 PM
Let me make a wild guess...
February 28 (this year) at 4:35 PM (totally random)
Title: Re: Three Rivers Region
Post by: apeguy on January 18, 2012, 06:23:13 PM
Okay, after 5 minutes with my questionable maths skills, I'm going to guess the 18th of March at midday, Greenwich Mean Time. :)
Title: Re: Three Rivers Region
Post by: dedgren on January 19, 2012, 01:44:24 PM
I'm working on textures and puzzle pieces today.

Nothing to show yet, so here's a reminder of what's done already.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F6647%2Fttrwidecurveinprogressts.jpg&hash=400c1c2db78c1eb4597d85bf835daae4e953aae4)

More ahead today.  Thanks for the great turnout for the Million Views Contest.

UPDATE:  Adding in some fine details.  I also found a switch I missed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F158%2Fttrwidecurveinprogresst.jpg&hash=6b51a1906885433bedebd89f1fcb0fe3c73a8d1d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F158%2Fttrwidecurveinprogresst.jpg&hash=54e0add17ec9f3a71dad95225af29132c1558b18)

Watch this space!

UPDATE2:  Another one that was among the missing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F158%2Fttrwidecurveinprogresst.jpg&hash=9e1e5968d9b4b6a45770b2f69cd70f932d1c6257)


David

906102
Title: Re: Three Rivers Region
Post by: vortext on January 19, 2012, 01:49:19 PM
What a view to behold  :thumbsup:
Title: Re: Three Rivers Region
Post by: AcoG000 on January 19, 2012, 02:01:46 PM
Oh wow, those look very nice. I guess my days of 3RR lurking are over.
Title: Re: Three Rivers Region
Post by: noahclem on January 19, 2012, 02:17:11 PM
It looks beautiful  &apls

I guess that answers our questions about pathing, etc  ;D
Title: Re: Three Rivers Region
Post by: art128 on January 19, 2012, 02:19:42 PM
That's one really nice picture, David!
Title: Re: Three Rivers Region
Post by: dedgren on January 19, 2012, 07:37:00 PM
Well, what have we been doing here since the first of the year?

Ortho to Diagonal Curves
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg542.imageshack.us%2Fimg542%2F1818%2F4xttrorthodiagcurves120.jpg&hash=332607d5cf560ce54fcba99cc333cf8a40a45497)

Ortho to FAR3 Curves
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F2246%2F4xttrorthofar3curves120.jpg&hash=f5405cad318ed650c60e8c7c6f1cfe7c0847e95b)

FAR3 to Diagonal Curves
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F189%2F4xttrfar3diagcurves1201.jpg&hash=b808ef9ebbb47e30c8c9db0b499afe9073522c0c)

S Curves
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F8482%2F4xttrscurves12011901.jpg&hash=7520191f7cab4b5ee474444792cec6a2fdef9db5)

FAR3 Track
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg813.imageshack.us%2Fimg813%2F6326%2F4xttrfar3track12011901.jpg&hash=c33a13045c371744b213d94f02e2b6fb45147632)

Ortho Leg Switches
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F2413%2F4xttrortholegswitches12.jpg&hash=734b56c0ee1741b9da218287a4c7aaf3dbfc23bd)

Crossover Tracks
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F1792%2F4xttrcrossoverswitches1.jpg&hash=cc69069f26fcff08a4e542b1221920497f0b1a93)

Diag Leg Switches
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F3097%2F4xttrdiaglegswitches120.jpg&hash=5c642e7fe8ed177309d354e70e7a96d86393aafe)

FAR3 Leg Switches
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F7593%2F4xttrfar3legswitches120.jpg&hash=f4d58bdbeb239b40c59d2af877b3e1edd8084224)

Misc 90 Degree Trackage
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F8369%2F4xttr90degreepieces1201.jpg&hash=c8e273e0c4218d1e0e32f0a38d83a29476eefa34)

I won't kid you- I'm glad these are (mostly) done.

Am I missing any?


David

906471
Title: Re: Three Rivers Region
Post by: Gringamuyloca on January 19, 2012, 08:43:17 PM
 %confuso ...
ok ok I give up already!!!

Absolutely incredible what you bring to the game... the only thing better is what you bring to this community!  &apls  :satisfied:

Welcome back David!

I know I am not alone in acknowledging how sorely this community missed you:

Being that it was only 4 days and 4 pages ago that we hit 900,000 views... and as I post it's now at 906552... I think it's going to happen before we blink! ;D

Again, so good to 'have' you back  :sunny: ()flower()

EDIT:  Oh, Tamara, you are waaaaaay too kind.  I'm just so glad to be back among such great friends.  That I can give back a bit is just gravy.

Speaking of giving back, I'll dedicate this one to you.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F158%2Fttrwidecurveinprogresst.jpg&hash=c68968b116699d3695e59983770b845543cccf4c) -de
Title: Re: Three Rivers Region
Post by: vortext on January 19, 2012, 10:06:20 PM
It looks spectacular  &apls
As for missing pieces; perhaphs TTR-> double track ortho transition piece?
Title: Re: Three Rivers Region
Post by: dedgren on January 19, 2012, 10:40:39 PM
I have a pretty fair headache, so it's an early night.

I did get these done over the past hour or so, and I think that's it for the TTR basic puzzle piece set.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F8614%2F4xfar3crossovers1201190.jpg&hash=8eb3ccc2ca25dbea1c1c978b410a7c166446368a)

Your DTR-TTR transition, vortext, is actually already complete.  There's a pic with trains on it a few posts down.

Night, all.


David

906697
Title: Re: Three Rivers Region
Post by: JoeST on January 19, 2012, 11:02:03 PM
Awesome textures David, I'm shaking in anticipation :D

Just wondering if you're planning TTR to 2x DTR (standard rail?) track switches.
How about a TTR to DTR that doesn't merge the third lane, but instead leaves it as a siding? I know we have some of these around here (though it might be accomplished via a TTR to DTR+STR track switch, as the siding is usually a little away from the main tracks.
Title: Re: Three Rivers Region
Post by: Rady on January 19, 2012, 11:15:25 PM
Quote from: rooker1 on January 18, 2012, 07:31:24 AM
Rady - March, 28th, 0815 hrs p.m. GMT (Question the time, am or pm) (http://sc4devotion.com/forums/index.php?topic=112.msg410600#msg410600)

Uhhm .. it says pm ..? Maybe I should have spared the "dots" for something else ..  %wrd

True, it does say p.m. but the way you wrote 0815 hrs means am, usually.  2015 hrs means pm.  I just wanted to be sure what you wanted. - Robin  ;)
Title: Re: Three Rivers Region
Post by: vortext on January 20, 2012, 12:01:09 AM
Quote from: dedgren on January 19, 2012, 10:40:39 PM
Your DTR-TTR transition, vortext, is actually already complete.  There's a pic with trains on it a few posts down.

\facepalm. Obviously I shouldn't reply when still sleepy  ::)
Title: Re: Three Rivers Region
Post by: art128 on January 20, 2012, 12:25:35 AM
Planning on making a TTR - STR transition ? I think i've not yet seen it.

Anyway, great looking X crossings. I can't wait to put my hand on this jewel.
Title: Re: Three Rivers Region
Post by: noahclem on January 20, 2012, 03:59:05 AM
Wow, it's been a busy start to your year indeed  :D

JoeST covered the most important missing stuff in my opinion. It would be great to have TTR-2xDTR pieces (Ortho TTR to parallel DTR, Ortho TTR to ortho DTR + diag DTR, and Ortho TTR to ortho DTR + FAR-3 DTR). More transitions from TTR to DTR+STR would also be nice, along the lines of the last picture of your big post which I think you said was your favorite of the set (Ortho TTR to ortho STR + 90-degree-curved DTR).

Thanks for all this amazing work once again  &apls
Title: Re: Three Rivers Region
Post by: mike3775 on January 20, 2012, 05:04:53 AM
What do the rail crossings look like with these? 
Title: Re: Three Rivers Region
Post by: Kergelen on January 20, 2012, 06:09:14 AM
How fast you advance :o

The intersections are really fantastic. And the picture of TTR to DTR are a nice preview of what will be! &apls

For the Million Views Contest I guess 10 April 13:50 GMT+1 :)
Title: Re: Three Rivers Region
Post by: jdenm8 on January 20, 2012, 07:00:31 AM
Quote from: mike3775 on January 20, 2012, 05:04:53 AM
What do the rail crossings look like with these?

At the moment, there are no R-Spec textures for TTR Crossings, except for those FARR ones.

Here's what some look like at the moment.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fjdenm8%2FRAM%2FPhase-2-TTR%2F2012-01-05_00001.jpg&hash=3b053ead8b3c571e6772c8f9a04399ec11bbd5ef)
Title: Re: Three Rivers Region
Post by: Battlecat on January 20, 2012, 08:58:10 AM
This just keeps getting better and better.  Looks like you haven't lost your touch in the slightest!
Title: Re: Three Rivers Region
Post by: mike3775 on January 20, 2012, 09:28:36 AM
Quote from: jdenm8 on January 20, 2012, 07:00:31 AM
Quote from: mike3775 on January 20, 2012, 05:04:53 AM
What do the rail crossings look like with these?

At the moment, there are no R-Spec textures for TTR Crossings, except for those FARR ones.

Here's what some look like at the moment.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fjdenm8%2FRAM%2FPhase-2-TTR%2F2012-01-05_00001.jpg&hash=3b053ead8b3c571e6772c8f9a04399ec11bbd5ef)

They look good.  Thanks
Title: Re: Three Rivers Region
Post by: AcoG000 on January 20, 2012, 12:14:35 PM
Quote from: jdenm8 on January 20, 2012, 07:00:31 AM


At the moment, there are no R-Spec textures for TTR Crossings, except for those FARR ones.

Here's what some look like at the moment.
-snip-
ya, those look nice indeed.
Title: Re: Three Rivers Region
Post by: dedgren on January 21, 2012, 10:43:12 AM
A trial yesterday.  Reports of my retirement from the law are apparently vastly exaggerated.

There should be lots happening here this afternoon.  As before, watch this space.


David

908854
Title: Re: Three Rivers Region
Post by: rooker1 on January 21, 2012, 12:30:40 PM
Guesses so far....in order of appearance.

1st - Dedgren - March 12th at 2:03 pm AST (http://sc4devotion.com/forums/index.php?topic=112.msg410451#msg410451)
2nd - rooker1 - April 13th at 1:13pm (http://sc4devotion.com/forums/index.php?topic=112.msg410496#msg410496)
3rd - Battlecat - March 24th at 6:00pm (http://sc4devotion.com/forums/index.php?topic=112.msg410544#msg410544)
4th - Lowkee33 - March 16th, zero hour for GMT (http://sc4devotion.com/forums/index.php?topic=112.msg410547#msg410547)
5th - Kitsune - April 9th at 7:36pm (http://sc4devotion.com/forums/index.php?topic=112.msg410572#msg410572)
6th - mike3775 - March 19 at 8pm (http://sc4devotion.com/forums/index.php?topic=112.msg410573#msg410573)
7th - threestooges - April 1st at 3:45pm (http://sc4devotion.com/forums/index.php?topic=112.msg410576#msg410576)
8th - calibanX - April 5th at 12:00pm (http://sc4devotion.com/forums/index.php?topic=112.msg410597#msg410597)
9th - art128 - February 14 at 2:14PM (http://sc4devotion.com/forums/index.php?topic=112.msg410598#msg410598)
10th - Rady - March, 28th, 8:15 pm GMT (http://sc4devotion.com/forums/index.php?topic=112.msg410600#msg410600)
11th - FrankU - March 31 at 7:35am (http://sc4devotion.com/forums/index.php?topic=112.msg410603#msg410603)
12th - noahclem - March 6th at 6am (http://sc4devotion.com/forums/index.php?topic=112.msg410616#msg410616)
13th - io_bg - May 17th at 10:30am (http://sc4devotion.com/forums/index.php?topic=112.msg410620#msg410620)
14th - metarvo - March 21 at 5:22p.m. Alaska Daylight Time (http://sc4devotion.com/forums/index.php?topic=112.msg410634#msg410634)
15th - bakerton - March 11th at 1pm CST (http://sc4devotion.com/forums/index.php?topic=112.msg410640#msg410640)
16th - Gugu3 - March 19th at 12:15am (http://sc4devotion.com/forums/index.php?topic=112.msg410650#msg410650)
17th - riiga - March 14, 23:37 CET (http://sc4devotion.com/forums/index.php?topic=112.msg410651#msg410651)
18th - mrtnrln - March 31, at 10:10 GMT+1 (http://sc4devotion.com/forums/index.php?topic=112.msg410660#msg410660)
19th - vortext - June 28th, at 22:47 GMT+1 (http://sc4devotion.com/forums/index.php?topic=112.msg410667#msg410667)
20th - thundercrack83 - March 29, at 18:38 EST (http://sc4devotion.com/forums/index.php?topic=112.msg410708#msg410708)
21st - Tarkus - April 15th, at 9:30pm Pacific Daylight Time (http://sc4devotion.com/forums/index.php?topic=112.msg410709#msg410709)
22nd - AcoG000 - February 28, at 4:35 PM (http://sc4devotion.com/forums/index.php?topic=112.msg410723#msg410723)
23rd - apeguy - March 18th, at midday, Greenwich Mean Time (http://sc4devotion.com/forums/index.php?topic=112.msg410734#msg410734)
24th - Kergelen - April 10th, at 13:50 GMT+1 (http://sc4devotion.com/forums/index.php?topic=112.msg410867#msg410867)


Robin :thumbsup:
Title: Re: Three Rivers Region
Post by: Jmouse on January 21, 2012, 01:58:00 PM
February 29 at noon central U.S. time.
Title: Re: Three Rivers Region
Post by: ivo_su on January 21, 2012, 03:09:24 PM

March 3  is the national holiday of Bulgaria this is  my guess
03/03/2012 19:14 h Eastern European Time

- Ivo


Title: Re: Three Rivers Region
Post by: mayorfabz on January 21, 2012, 05:58:55 PM
Feb. 29 is cool, I'll go for it. 2:30 pm EST
Fabien
Title: Re: Three Rivers Region
Post by: Stray Cat on January 22, 2012, 08:57:26 AM
Well, I'll throw in a guess for the big 1E6 event:

March 29, 6:21PM AST.

Congrats on getting to here David.  You are truly a remarkable man with more chutzpah than anyone else around.

Scott
Title: Re: Three Rivers Region
Post by: Gugu3 on January 22, 2012, 11:38:27 AM
@Rooker1
just to be more precise...the hour I decided for my prediction is 12:15 AM GMT+1 :P
Title: Re: Three Rivers Region
Post by: dedgren on January 22, 2012, 12:13:20 PM
Bashing out puzzle pieces.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F2634%2Fttrwidecurveinprogresstb.jpg&hash=f41a5f8a75016e88dfff0972c8b16342f88d9c82)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F158%2Fttrwidecurveinprogresst.jpg&hash=23e4f388a473580645779007884ccb3f013fd791)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg862.imageshack.us%2Fimg862%2F158%2Fttrwidecurveinprogresst.jpg&hash=0fccf61c1479cbaa3b6e7998e181a255bc5032c4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F9884%2Fttrwidecurveinprogresstg.jpg&hash=9b5aef93389d091545b286e8ca735412f7908d2e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg859.imageshack.us%2Fimg859%2F158%2Fttrwidecurveinprogresst.jpg&hash=f2e5b2e4b4d7cad48181d9219013c6286f47e8b0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F158%2Fttrwidecurveinprogresst.jpg&hash=181f6ba7c58152e954e0d0805f8b2e481dc17a06)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F158%2Fttrwidecurveinprogresst.jpg&hash=0209b3b5b0d08757beeb10ac6ea30032c1b01e11)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F4945%2Fttrwidecurveinprogressta.jpg&hash=7c63841ab3c998c0f7ed5a7e338c0b65a595b8dd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F4879%2Fttrwidecurveinprogresstm.jpg&hash=0a31c12ff6a7b0035d2bd8a12d5fe96e9b6b59de)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F158%2Fttrwidecurveinprogresst.jpg&hash=496ad40aceb18314c881803bce420abb06173c4a)

There's close to 40.  Some, as you have seen, are huge.  Each takes, on average, between and hour and two hours to complete.  Hence the radio silence yesterday.  I'm making progress, but I want to stay focused on that as much as possible as next week looks like a busy RL one.  I will try to post some in-game testing pics later today.

* * *

We're just over 10% of the way from 900,000 to a million views.  More on that in a bit, too, including some initial projections.


David

910293
Title: Re: Three Rivers Region
Post by: noahclem on January 22, 2012, 12:29:25 PM
That would be an important piece to have for the set  ;D  It'd be great if WAVERide technology could be used to make it possible to drag networks across them--though I that would boost the amount of time needed for this piece to well over 1-2 hours  $%Grinno$%
Title: Re: Three Rivers Region
Post by: dedgren on January 22, 2012, 06:06:39 PM
After cleaning up some silly mistakes...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F9884%2Fttrwidecurveinprogresstg.jpg&hash=c8d479d12c6f86a44fc1b56d364c3ac65335d5c6)

I've been on and off working during the afternoon.  Thought you might like to see a new puzzle piece in the game, though.


David

910614
Title: Re: Three Rivers Region
Post by: mike3775 on January 22, 2012, 06:30:25 PM
oh dedicated lines, I like
Title: Re: Three Rivers Region
Post by: Shadow Assassin on January 22, 2012, 08:26:15 PM
QuoteIt'd be great if WAVERide technology could be used to make it possible to drag networks across them--though I that would boost the amount of time needed for this piece to well over 1-2 hours 

WAVERide can be used for FAR pieces but the implementation is a problem... there's really only two people who know how to do it at the moment - Tarkus and BlueLightning. Both of them have their own projects to deal with, so it's not really a priority.
Title: Re: Three Rivers Region
Post by: Tarkus on January 24, 2012, 02:13:20 PM
Quote from: Shadow Assassin on January 22, 2012, 08:26:15 PM
WAVERide can be used for FAR pieces but the implementation is a problem... there's really only two people who know how to do it at the moment - Tarkus and BlueLightning. Both of them have their own projects to deal with, so it's not really a priority.

Actually, in total, there's 5 people with WAVERide capability--two of them (sadly) are no longer active, however.

-Alex
Title: Re: Three Rivers Region
Post by: noahclem on January 24, 2012, 02:58:56 PM
It is very nice to see the FARR piece in game David  :thumbsup:

Quote from: Tarkus on January 24, 2012, 02:13:20 PM
Quote from: Shadow Assassin on January 22, 2012, 08:26:15 PM
WAVERide can be used for FAR pieces but the implementation is a problem... there's really only two people who know how to do it at the moment - Tarkus and BlueLightning. Both of them have their own projects to deal with, so it's not really a priority.

Actually, in total, there's 5 people with WAVERide capability--two of them (sadly) are no longer active, however.

-Alex

Yeah, I figured that one was extremely unlikely to happen. I guy can dream though  :D  And somehow I'd hoped that if such a piece was created once it wouldn't be as hard to port it over to other networks (RD2, DTR, and RHW-4 might be higher priorities than TTR). The question begging to be asked though is who's the third active NAMite capable of creating these beasts. Or perhaps they'd prefer to remain anonymous for fear of getting mobbed with requests  :D

EDIT: Nevermind, I'm pretty sure I know the other active WAVERide-capable NAMite. Still a bit confused about who the two retired ones are though.
Title: Re: Three Rivers Region
Post by: mike3775 on January 24, 2012, 03:05:33 PM
Quote from: noahclem on January 24, 2012, 02:58:56 PM
It is very nice to see the FARR piece in game David  :thumbsup:

Quote from: Tarkus on January 24, 2012, 02:13:20 PM
Quote from: Shadow Assassin on January 22, 2012, 08:26:15 PM
WAVERide can be used for FAR pieces but the implementation is a problem... there's really only two people who know how to do it at the moment - Tarkus and BlueLightning. Both of them have their own projects to deal with, so it's not really a priority.

Actually, in total, there's 5 people with WAVERide capability--two of them (sadly) are no longer active, however.

-Alex

Yeah, I figured that one was extremely unlikely to happen. I guy can dream though  :D  And somehow I'd hoped that if such a piece was created once it wouldn't be as hard to port it over to other networks (RD2, DTR, and RHW-4 might be higher priorities than TTR). The question begging to be asked though is who's the third active NAMite capable of creating these beasts. Or perhaps they'd prefer to remain anonymous for fear of getting mobbed with requests  :D

Considering how some on this site act, would you want to admit to being able to do anything these days?
Title: Re: Three Rivers Region
Post by: Tarkus on January 24, 2012, 04:08:04 PM
That's why I'm not going to divulge who it is.  Witness protection. $%#Ninj2 $%Grinno$%

-Alex
Title: Re: Three Rivers Region
Post by: mike3775 on January 24, 2012, 04:30:31 PM
Quote from: Tarkus on January 24, 2012, 04:08:04 PM
That's why I'm not going to divulge who it is.  Witness protection. $%#Ninj2 $%Grinno$%

-Alex

I don't blame you and I sure as hell don't blame the 3rd person for not saying anything either, I know I wouldn't
Title: Re: Three Rivers Region
Post by: ivo_su on January 24, 2012, 05:07:45 PM
Quote from: Tarkus on January 24, 2012, 04:08:04 PM
That's why I'm not going to divulge who it is.  Witness protection. $%#Ninj2 $%Grinno$%

-Alex

The third of  NAM capable of something like 99% I'm sure it can only be Jonathan. He is king of  RUL's coding and therefore could not deal with these beasts. Sorry to reveal the identity of a protected witness.

- Ivo
Title: Re: Three Rivers Region
Post by: dedgren on January 24, 2012, 06:08:00 PM
Heh!  I dodged that little exchange.  I can tell you that it certainly isn't me.

Progress is back to being made.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F9140%2Fttringameteaser12012401.jpg&hash=7b67ecc8e6c3c185bc250bfacd16a30d69289ec5)

I spent a lot of time yesterday learning how to use (scratching the surface, as it appears) the Gimp.  It allows me to create PNG RKT0 transit textures with an alpha channel- something my beloved PSP X4 cannot do.  The reason this was necessary is that NAM Team member jondor has created a great new PNGtoFSH tool  you can find here [linkie] (http://sc4devotion.com/forums/index.php?topic=14298.msg411455#msg411455).  It allows the use of...

...caution, techie-speak ahead...

...RKT0 instead of RKT3 exemplars in the puzzle pieces.  That reduces the time creating them by over half, but most importantly gives us room within the ID range for all 40 or so pieces.

More progress tonight, as I have put a corned beef in my pressure cooker and thus dinner is on autopilot.

UPDATE:  Here's another.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F9326%2Fttrteaseringame12012402.jpg&hash=a73b0240e01489572371cb050ced17539c8c7f64)


David

913179
Title: Re: Three Rivers Region
Post by: rooker1 on January 24, 2012, 07:52:25 PM
A few more additions.  Anyone else??


Guesses so far....in order of appearance.
1st - Dedgren - March 12th at 2:03 pm AST (http://sc4devotion.com/forums/index.php?topic=112.msg410451#msg410451)
2nd - rooker1 - April 13th at 1:13pm (http://sc4devotion.com/forums/index.php?topic=112.msg410496#msg410496)
3rd - Battlecat - March 24th at 6:00pm (http://sc4devotion.com/forums/index.php?topic=112.msg410544#msg410544)
4th - Lowkee33 - March 16th, zero hour for GMT (http://sc4devotion.com/forums/index.php?topic=112.msg410547#msg410547)
5th - Kitsune - April 9th at 7:36pm (http://sc4devotion.com/forums/index.php?topic=112.msg410572#msg410572)
6th - mike3775 - March 19 at 8pm (http://sc4devotion.com/forums/index.php?topic=112.msg410573#msg410573)
7th - threestooges - April 1st at 3:45pm (http://sc4devotion.com/forums/index.php?topic=112.msg410576#msg410576)
8th - calibanX - April 5th at 12:00pm (http://sc4devotion.com/forums/index.php?topic=112.msg410597#msg410597)
9th - art128 - February 14 at 2:14PM (http://sc4devotion.com/forums/index.php?topic=112.msg410598#msg410598)
10th - Rady - March, 28th, 8:15 pm GMT (http://sc4devotion.com/forums/index.php?topic=112.msg410600#msg410600)
11th - FrankU - March 31 at 7:35am (http://sc4devotion.com/forums/index.php?topic=112.msg410603#msg410603)
12th - noahclem - March 6th at 6am (http://sc4devotion.com/forums/index.php?topic=112.msg410616#msg410616)
13th - io_bg - May 17th at 10:30am (http://sc4devotion.com/forums/index.php?topic=112.msg410620#msg410620)
14th - metarvo - March 21 at 5:22p.m. Alaska Daylight Time (http://sc4devotion.com/forums/index.php?topic=112.msg410634#msg410634)
15th - bakerton - March 11th at 1pm CST (http://sc4devotion.com/forums/index.php?topic=112.msg410640#msg410640)
16th - Gugu3 - March 19th at 12:15am (*addon - GMT+1) (http://sc4devotion.com/forums/index.php?topic=112.msg410650#msg410650)
17th - riiga - March 14, 23:37 CET (http://sc4devotion.com/forums/index.php?topic=112.msg410651#msg410651)
18th - mrtnrln - March 31, at 10:10 GMT+1 (http://sc4devotion.com/forums/index.php?topic=112.msg410660#msg410660)
19th - vortext - June 28th, at 22:47 GMT+1 (http://sc4devotion.com/forums/index.php?topic=112.msg410667#msg410667)
20th - thundercrack83 - March 29, at 18:38 EST (http://sc4devotion.com/forums/index.php?topic=112.msg410708#msg410708)
21st - Tarkus - April 15th, at 9:30pm Pacific Daylight Time (http://sc4devotion.com/forums/index.php?topic=112.msg410709#msg410709)
22nd - AcoG000 - February 28, at 4:35 PM (http://sc4devotion.com/forums/index.php?topic=112.msg410723#msg410723)
23rd - apeguy - March 18th, at midday, Greenwich Mean Time (http://sc4devotion.com/forums/index.php?topic=112.msg410734#msg410734)
24th - Kergelen - April 10th, at 13:50 GMT+1 (http://sc4devotion.com/forums/index.php?topic=112.msg410867#msg410867)
25th - Jmouse - February 29 at noon central U.S. time (http://sc4devotion.com/forums/index.php?topic=112.msg411016#msg411016)
26th - ivo_su - March 3 at 19:14 h Eastern European Time (http://sc4devotion.com/forums/index.php?topic=112.msg411035#msg411035)
27th - mayorfabz - Feb. 29 at 2:30 pm EST (http://sc4devotion.com/forums/index.php?topic=112.msg411050#msg411050)
28th - Stray Cat - March 29 at 6:21PM AST (http://sc4devotion.com/forums/index.php?topic=112.msg411127#msg411127)



Robin :thumbsup:
Title: Re: Three Rivers Region
Post by: calibanX on January 24, 2012, 09:59:55 PM
As I'm adding rail lines to the region I'm working on I'm knowing I'll have to one day soon blow it all up to play with the TTR. Looking forward to it!

Love the teasers David.

Geoff

EDIT:  Geoff, your comment made me think of Harbinger from Hot Shots, Part Deux [linkie] (http://www.rottentomatoes.com/m/hot_shots_part_deux/):  "I'm gonna go back to Eagle River and marry my gal, Edith Mae.  Gonna get us a nice little place with a white picket fence.  You know the kind.  Two-car garage.  Maybe a fishing boat.  And in years, when they're all paid for...

...I'll set my charges and blow the sh-t out of them."

Be sure and take pics
. -de
Title: Re: Three Rivers Region
Post by: abcvs on January 25, 2012, 01:47:44 AM
Hello my name is Craig and it has been 16 pages since my last visit... now all read and caught up on.  Much has happened since then, in RL and in the SC world it would seem.

I think that I may have to up the rate of my semi-bi-annual posting...  as there is lots of exciting stuff going on around here.  I have just had a bit of a hiatus on playing the game myself, but have recently in the last couple of weeks picked it up again.   SC4 is like that.

Oh...  I was most honoured to have my avatar used in your competition a few pages back!   Awesome!

Well I shall certainly pop back a little more often to check on the progress of the TTR...   looking great!

Oh and I better get my guess in for the 1M...

April 27, 4.03 pm AST.

*My youngest son's birthday and the time I catch my train home.

Ethan is on the left and Liam is on the right... I am the good looking one...  although how did I end up with the wooden building blocks under my laptop, instead of the USB powered cooling mat?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FFamily%2FDSC01120.jpg&hash=1930e6441435f88905138b41787f28f3663956aa)

EDIT:  Craig, welcome to your sixth straight year of posting at 3RR.  Thanks for the kind words and the great friendship.  Those are good looking kids, too, and I trust all that they are running on those 'puters is SC4 and maybe some educational software.  Don't be a stranger! -de



Title: Re: Three Rivers Region
Post by: dedgren on January 25, 2012, 03:51:31 PM
I love Excel, even if it is one more way Bill Gates gains access to your wallet.  There's never been, in my experience, a spreadsheet program to match it for features and ease of use.  There's a small learning curve each time MS changes its look and layout around every couple of years, but that's need just to find where things are that I have over 25 years worth of experience using it (it was one one of the first real programs I bought (MacWrite and MacPaint were free at the time!) for my 128K Mac, I believe in 1985).

I finally got to sit down and run our Million View Contest through a spreadsheet.  While the mechanics needn't concern us here, I figured the number of minutes into the year for 2:00 p.m. AST (GMT-9) on January 15th, which was when we reached 900,000 page views.  That number, in case you are interested, is 35,340.

I then set up the spreadsheet to allow me to plug in the current date, time and number of 3RR page views.  Excel then calculates how many minutes have passed since reaching 900K views, and what the current average rate of page views is by minute and by day.  Since the 15th, we are averaging about .96 (just under one) view per minute, which is just barely under 1,376 views per day.

This information in hand, we can then proceed on to calculate, based on that current average, when we would reach a million views.  Excel says that, if we continued to average 1,376 views per day from 1:00 p.m. (again, AST) today forward, 3RR would have its millionth view on March 27, 2012, at about 0616 (24 hour time for 6:16 a.m.).

So what does that mean for our 29 (so far, I'd love to see many more) contest entrants?  Well, as the saying kinda goes, there's an Excel spreadsheet for that, too.  Here's the current entrants sorted by distance, both short and over, from the aforesaid projection.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F8486%2F1201251300contestspread.png&hash=fe7c70585683e07664ae8120f8c4fbda6eff8c8f)

The columns I hope are fairly self-explanatory.  There's the entry number, which is the order the entries were made in.  The entrant's member nic.  The date and, in the next column, the time of reaching a million views is predicted (please note that the date and time are converted to AST from whatever time was specified in the post stating the entry- more about that later in this post), the average views per minute from 1:00 p.m. today that 3RR would need for the entrant's prediction to be correct, the actual current average views per minute, the average views per day needed, the actual current average views per day, and finally the bottom line- how far under or over (or on, but nobody's there right now) the mark the entrant's prediction is.

Thus Art (art128), who kindly thought 3RR would reach a million views on Valentines Day (February 14th) at 1414 (2:14 p.m. AST), would need almost three views per minute, or over three times the current average, between now and that date in order to win.  That's a little over 4,300 views per day, and I don't think in my wildest dreams that we will reach that much less keep such a pace up on a sustained basis.  The last column summarizes the bad news, noting that close to an additional 3,000 views per day would be needed before our friend's dream would become a reality.  Thanks, Art, in any event.  You are now the founding member of the 3RR Optimists Club, and suitable recognition will be forthcoming.

At the other end of the chart is vortext, who predicts 3RR's millionth page view at precisely 1:47 p.m. (1347) on June 28th, over five long months from now.  I have to wonder what our friend knows that I don't, although based on the number of average views predicted I'd say he is sticking near 3RR's long-term (2006-2012) average of about 500 views per day.  vortext would need views to fall by over 800 a day from current levels in order to be right.

Then in the middle and closest to the mark is our friend Rady, who predicts a million views on March 28th at 1215 (12:15 p.m.).  That's only about five and a half views a day from the current pace, and looks at this early date like a pretty good guess.  There's several folks 100 daily views either side of Rady who are also what I'd characterize as pretty darn close at this point.

Me?  I'm still a believer in March 12, 2012, at 1403 (2:03 p.m.), which is 3RR's sixth birthday.  I'll need to see a hefty increase in views per day to see that happen, but there are a number of things planned during the next month or so that should garner some pretty substantial interest if past performance is taken as an indicator of future results.  Again, we'll see.  Amazing things seem to happen here, in any event.

On a closing note, two things.  First, you still have until midnight on January 31st to submit your entry by posting it here in 3RR.  Read the rules [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg410451#msg410451) beforehand, please.  Good luck!  Second, if you have entered, please check the date and time on the above chart for accuracy.  I have been known to make the boo-boo every so often, and I want to be sure here that I've been accurate.  If I am in error, please don't hesitate to let me know.

Back to puzzle piece making.


David

p.s.  Robin (rooker1), thanks so much for the yoeman's work of keeping track of the entries since the contest started.  You are a great and true friend. -de

913718


Title: Re: Three Rivers Region
Post by: Lowkee33 on January 25, 2012, 03:55:02 PM
 :D

Nice tutorial on puzzle pieces too, btw.
Title: Re: Three Rivers Region
Post by: mike3775 on January 25, 2012, 04:04:32 PM
I really hope the third member was not outed, if he was, thats just wrong

Those are looking good David, its simply amazing how much you have accomplished in just a short amount of time
Title: Re: Three Rivers Region
Post by: art128 on January 25, 2012, 04:08:03 PM
Quote from: dedgren on January 25, 2012, 03:51:31 PMThanks, Art, in any event.  You are now the founding member of the 3RR Optimists Club, and suitable recognition will be forthcoming.

hehe, that made me smile before heading to bed, thanks David!  :P
Title: Re: Three Rivers Region
Post by: abcvs on January 25, 2012, 04:34:46 PM
Aww...  looks like I may have landed my prediction a little long ...  but then so did Neil Armstrong on the moon!  ...and the Lunar Module only had a 12K computer, to do it with!
Title: Re: Three Rivers Region
Post by: apeguy on January 25, 2012, 06:05:51 PM
Nice job with the spreadsheet. :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on January 25, 2012, 10:14:46 PM
It's been a while since we've done any 3RR honors.  When Arthur (art128) became the region's official optimist earlier today, I guess I got, errr... inspired.  I'd heard of the Optimist Club, but had no idea this great outfit was active in 3RR.  Just like in the midwestern U.S. and central Canada, those Optimist International signs show up at the region's city, town and village limits.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F1037%2Findependencewelcomesyou.jpg&hash=15eb118a5cd2deef3f9cb78d1657e04e8a9b0667)

Per Wikipedia, the Optimists are an organization with a great mission.


QuoteOptimist International is an international service club organization with 3,200 clubs and almost 100,000 members in more than 35 nations throughout the world. The international headquarters is located in St. Louis, Missouri.

Optimist International is also the sponsor of Junior Optimist Octagon International, designed for elementary through high school youth. Optimist International's motto is "Friend of Youth" and the organization also uses the branding statement "Bringing Out the Best in Kids." Optimist Clubs demonstrate their caring attitude by carrying out the mission of the organization, "By providing hope and positive vision, Optimists bring out the best in kids."

Optimist International is made up of autonomous Optimist Clubs that do work in their communities. Each club raises its own funds and chooses its own service projects to improve the lives of children. Examples of typical projects are sponsoring youth athletic leagues, scholarship essay and speech contests and supporting local schools.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F5420%2F3rroptimistbanner120125.jpg&hash=5f149d8bd8c5fbdadb9c2414d6ba3be15a26678d)

So, it made perfect sense that Arthur would be... an optimist.

I even found the 3RR club's webpage, which is just as difficult as finding 3RR in Google Maps.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F9555%2F3rroptimistwebpage12012.png&hash=e92c48275e64dfdcd659a7c30f835e841d7b4eac)

So, my friend.  Thanks again for being a part of Three Rivers Region and for your outstanding support over the years.


David

914108



Title: Re: Three Rivers Region
Post by: calibanX on January 25, 2012, 11:57:12 PM
Now that's some serious Excel work. David, you are definitely WINNING!

Geoff
Title: Re: Three Rivers Region
Post by: Rady on January 26, 2012, 12:00:57 AM
Quote from: dedgren on January 25, 2012, 03:51:31 PM
Then in the middle and closest to the mark is our friend Rady, who predicts a million views on March 28th at 1215 (12:15 p.m.).  That's only about five and a half views a day from the current pace, and looks at this early date like a pretty good guess.

Whooopppieeee! I can see the light of victory shining on me!  :P At least until you release the next extrapolation ... so I better have my glass of champagne right now, before the light of victory passes me and moves on ...

Title: Re: Three Rivers Region
Post by: rooker1 on January 26, 2012, 04:14:12 AM
Quote from: dedgren on January 25, 2012, 03:51:31 PM
p.s.  Robin (rooker1), thanks so much for the yoeman's work of keeping track of the entries since the contest started.  You are a great and true friend. -de

No need for any thanks my friend. 
I did that work for you for very, very selfish reasons......I wanted to keep your mind on TTR!! ;)
Now, get back to work......please.

BTW, great work on that excel chart.  I'm still very optimistic with my guess.
I love excel.  I keep track of a lot of daily stats at my work place using excel.

Robin :thumbsup:
Title: Re: Three Rivers Region
Post by: vortext on January 26, 2012, 07:09:00 AM
Actually I did make an educated guess with the average in mind but I'm pretty sure views won't drop that low if you keep up your amazing work. And you mean you to tell me there won't be any acknowledgement for the person who is most of?!  $%Grinno$%

Really fun reading time you provided  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on January 26, 2012, 11:00:24 AM
Well, I goofed!

I posted here a few minutes ago a Million Views Contest update that I thought showed some fairly significant movement.  It seemed intuitively right, as we've had about 1,200 views in the last 18 hours.  The problem was that I neglected to change the Julian date in the calculations I set up.  I've now fixed that.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F4316%2F1201260940acontestsprea.png&hash=e9bb5c307c712733f0cca10cf1c289ece871b664)

As you can see, our friend Rady is still sitting fairly pretty, although not as close as yesterday.  I need to remind everyone as well that the winner's prediction cannot be past the actual time.  So, if the outcome was determined today it would be Gordon (Battlecat) who would walk away with the honors.

There's still a lot of time for more or less daily page views to greatly influence the outcome.  I'm still happy with my prediction.  We'll see.

Newest puzzle pieces in a bit.


David

914904
Title: Re: Three Rivers Region
Post by: noahclem on January 26, 2012, 11:33:19 AM
Nice work on the spreadsheet David. Hmm, let's hope the pace picks up slightly  ;D 

I was wondering: are you adding DIPs to these? Capacity-increasing dummy paths if you're not familiar. The 25% capacity boost (under most traffic simulators) would be nice.
Title: Re: Three Rivers Region
Post by: buddybud on January 26, 2012, 01:38:57 PM
oh my! Where do i start....Great to see all this yummy awesomeness! I feel like a virtual gluten!
Cheers!

EDIT: Hey, my friend.  Fancy meeting you here.  It's so great to see you back on the forums! -de
Title: Re: Three Rivers Region
Post by: CaptCity on January 26, 2012, 08:52:58 PM
Wow... Checked in to get my daily fix of 3RR awesomeness, and who do I follow... Buddybud! Another creator that has provided hours of viewing pleasure.

It's like a double dose...

Quote from: dedgren on January 25, 2012, 03:51:31 PM
I love Excel... There's a small learning curve each time MS changes its look and layout around every couple of years...

Had to chuckle reading that. For me the learning curve is sometimes not so "small"...
Title: Re: Three Rivers Region
Post by: threestooges on January 26, 2012, 09:18:06 PM
If you're interested David, I'd love to see a dummy submission with the average of everyone's guesses. Always fun (perhaps if you love economics and statistics, I mean who doesn't?) to put some theories to the test.
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on January 26, 2012, 10:17:51 PM
And now- something completely different.

Mosaics, which originated as several 800 pixel wide pics seamlessly shown together bottom to top, have long been a staple of the MD author's trade.  These extended pics are sort of...

...ahem...

...the computer equivalent of the old Playboy magazine foldout.

...no, back in the day I just read the articles...

In a skillfully done mosaic, you just keep scrolling and scrolling as the pic gets better and better (in not so good ones it just gets longer and longer).  Well, we keep up with these things at 3RR.  Thus, I'm pleased to announce the first TTR mosaic:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F2729%2Fswitchteaser12012602.jpg&hash=8db20aa5cffdf0b53b62be492014218431efcca1)

That's the puzzle piece I'm working on right now.  Kind of like that Imperial Battlecruiser flying overhead at the start of the first Star Wars movie, eh?  In any event, you'll see it in the game shortly.


David

915518
Title: Re: Three Rivers Region
Post by: rooker1 on January 27, 2012, 04:01:08 AM
All my new cities are on hold now.

Robin ;)
Title: Re: Three Rivers Region
Post by: noahclem on January 27, 2012, 04:50:20 AM
Excellent foldout, er mosaic David   :D  But I just read the post of course  ::)
Title: Re: Three Rivers Region
Post by: mike3775 on January 27, 2012, 06:27:07 AM
sexy   :P
Title: Re: Three Rivers Region
Post by: calibanX on January 27, 2012, 08:17:35 PM
Did you hide a bunny in it somewhere?
Title: Re: Three Rivers Region
Post by: Battlecat on January 27, 2012, 10:36:50 PM
Fantastic! 
Title: Re: Three Rivers Region
Post by: gn_leugim on January 28, 2012, 01:37:57 AM
very very good :O
Title: Re: Three Rivers Region
Post by: Will12 on January 28, 2012, 10:15:34 PM
I should be a regular. I predict 17 March at 12:00 pm AST. Nice work on the TTR David and will testing be happening? Love to help if need be eh? I lurked for pages and pages and now I must reply.
Title: Re: Three Rivers Region
Post by: dedgren on January 29, 2012, 01:36:55 AM
I ran into an unexpected problem with TTR and STR starters that still isn't resolved.  I'm still completing puzzle pieces- here's the latest one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F735%2Fttrswitchteaser12012901.jpg&hash=943914abec610f1493cec7334e5f69cb36dd2563)

This one opens the door to several more quick pieces.  You'll see those tomorrow.

Later.


David

918148
Title: Re: Three Rivers Region
Post by: citybuilderx on January 29, 2012, 02:00:47 AM
Great work as usual. Your really powering through the puzzle-pieces!
Title: Re: Three Rivers Region
Post by: dedgren on January 29, 2012, 08:12:15 PM
Company all day today.  After they left, I was able to get this in-game pic.  I now have a couple of hours to do a few more puzzle pieces, and am getting close to enough for a beta test set.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F2227%2Fttrswitchteaser12012902.jpg&hash=de8119b122c40df35b9d488b28c79d40924a86b8)

No derailments is good, eh?

UPDATE: 

..an' another one down, another one down
another one bites the dust...ah...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F2106%2Fttrswitchteaser12012904.jpg&hash=1b0e3d27e7cab846ec5dab0eeb1bfd20c0d59037)

That's the small radius ortho-FARR3 curve.


David

918770
Title: Re: Three Rivers Region
Post by: rooker1 on January 30, 2012, 08:10:09 AM
Very, very nice.  I becoming very excited.

Robin &apls
Title: Re: Three Rivers Region
Post by: noahclem on January 30, 2012, 09:37:29 AM
Looks great David  &apls  Keep 'em coming  :thumbsup:
Title: Re: Three Rivers Region
Post by: art128 on January 30, 2012, 09:45:41 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.kryptonitekollectibles.com%2Fimages%2Fprod%2FBurnsExcellentSticker.jpg&hash=e0793eec9391213538fe204f6e60e3c9e1522cba)

As would say Mr. Burns from The Simpson show. ;)
Title: Re: Three Rivers Region
Post by: MTT9 on January 30, 2012, 10:50:08 AM
TTR + Queen reference??? This is way too much!!! ()stsfd() Guess i'll hve to stop lurking ::)

Matt
Title: Re: Three Rivers Region
Post by: apeguy on January 30, 2012, 01:37:52 PM
Looking good so far, can't wait to see it released! ;D ;D ;D

EDIT:  Alex, I moved my post so that you could slide into the Double-0 Club with post 10,400.  Congrats, my friend! -de
Title: Re: Three Rivers Region
Post by: art128 on January 30, 2012, 01:59:16 PM
Looking really great, David!

Edit, Eww David, that's no good to move your post..  ;) $%Grinno$%

EDIT: I didn't look before I first posted, Arthur.  I've managed to avoid standing in the way of "Double-0" honors going to a 3RR Regular for five years now, and didn't want to start here.  Sharp eyes, my friend. -de
Title: Re: Three Rivers Region
Post by: dedgren on January 30, 2012, 02:36:25 PM
Starting to really come together.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F7784%2Fttrswitchteaser12013001.jpg&hash=3492dc850fc20f746cc8cb3abba50983ff650d55)

I'll add a Million View Contest update to this post in just a bit.  The outages have slowed things a bit, but we'll pass 920K views today.

UPDATE:

So here's the latest contest spreadsheet.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg815.imageshack.us%2Fimg815%2F5857%2F1201301400contestspread.png&hash=b6cf45d12e1f879f8a7657933faf2905d6f133c3)

You can see that the outages really had an impact, as we have now fallen in terms of average views per hour to just under 1,300.  This had a fairly dramatic impact on the "sweet spot," in that now our great friend Matt (threestooges) is the closest entrant and, if the average held true until a million views was reached, our equally great friend Frank (FrankU) would be the winner with the closest prediction not going over.  I think, though, that the average pace will speed back up now that the server hiccups are (hopefully) out of the way.

Matt had requested that I do a notional, or "dummy" entrant that would show the average of all the predictions.  Right now the prediction of "3RR Regular" is, while not as optimistic as mine (and certainly not Arthur's ), looking pretty early at March 17th.  Based on the current rate of views, 3RR will reach the million mark on March 31st at 12:32 AST (GMT-9).

Like I said, I think things will pick back up.  Even 1,300 views an hour is still an amazing pace but, as I've said before, we'll see.

A reminder:  Predictions must be posted by 11:59:59 p.m. Alaska Standard Time tomorrow, January 31st.  That's a little more than 20 hours from now.  So, if you haven't entered yet, polish that crystal ball and take your best shot.  The winner, I guarantee, will be a happy 3RR camper.


David

* A 3RR Regular are those great folks who've seen fit to post in 3RR here or way back when over at 3RR-ST at least once.  Trust me, after that, it's easy. 

919417
Title: Re: Three Rivers Region
Post by: Will12 on January 30, 2012, 03:21:09 PM
Whoa!
920k views is amazing!
Title: Re: Three Rivers Region
Post by: Kitsune on January 30, 2012, 03:42:15 PM
did I hear right? Temps in the -50s to -60s F in Alaska? And a reading of -79F at one station before the power went out (the states record is -80F I believe)... wow, thats cold.
Title: Re: Three Rivers Region
Post by: dragonshardz on January 30, 2012, 09:28:02 PM
Someone deleted a post again - if you check, post #14k is now post #13999. I haven't checked back to where the offset occurs.

Please, people, if you need to delete something you shouldn't have said, just edit your post and remove the content. Please, please, please do not delete the post itself. Thank you.

This has been a Public Service Announcement from the Bookkeeping Guild of 3RR.

In other news, David, I'm excited to see you using the GIMP! If I'm not mistaken, it has an option to allow you to paste copied selections along splines. Let me load it up and see if I can whack out a quick tutorial for doing so.

EDIT: By the way, a request for a TTR-to-STR puzzle piece: TTR splitting into 3 STR lines. The center one would continue on diag/ortho, but the outer two would sheer off into ortho/diag lines.
Title: Re: Three Rivers Region
Post by: dedgren on January 30, 2012, 10:24:33 PM
Another TTR switch.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F4167%2Fttrswitchteaser12013002.jpg&hash=e8beb805fd4dca63d18371f04439751ef2560ab6)

That one took just about two hours.  The good thing is that they are working immediately when I get them done, as opposed to stupid mistakes requiring me to go back and diagnose why they don't.

UPDATE:  A last quick one before bed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F4020%2Fttrswitchteaser12013003.jpg&hash=5ce3e7fcf4fd7f51278904d8da33b65c6b1f05a0)

* * *

I know some folks are probably bored with seeing the TTR stuff as it's completed.  I'm little by little rebuilding the rest of my plugins folder, and plan to be doing some in-game stuff as a break.  The TTR project, though, is pretty huge, and if I don't keep at it we'll be right back in stuck mode.  Thanks for your patience.


David

919663
Title: Re: Three Rivers Region
Post by: jmdude1 on January 30, 2012, 11:32:31 PM
i enjoy seeing your work as its completed.  its keeps me coming back for more everyday! great work on all the TTR switches.
Title: Re: Three Rivers Region
Post by: Will12 on January 30, 2012, 11:50:26 PM
At this rate we'll be enjoying the wonders of this mod in a month or so!
Title: Re: Three Rivers Region
Post by: gn_leugim on January 31, 2012, 07:43:39 AM
Nice job  :D

I was looking into de debate, of  when will e the 1000000th view and  I wondered too, who will be the 1000000th viewer?? ^^
Title: Re: Three Rivers Region
Post by: mike3775 on January 31, 2012, 08:52:31 AM
Quote from: dedgren on January 30, 2012, 10:24:33 PM
* * *

I know some folks are probably bored with seeing the TTR stuff as it's completed.  I'm little by little rebuilding the rest of my plugins folder, and plan to be doing some in-game stuff as a break.  The TTR project, though, is pretty huge, and if I don't keep at it we'll be right back in stuck mode.  Thanks for your patience.


David

919663

Never on my end buddy.  I specifically look forward to seeing your work as it is completed, because like someone else, I put my cities on hold awaiting these pieces because I am loving what you have come up with so far, and by doing a 3 track setup like this, I am actually going to use the single track rail more often as well.

I have always enjoyed seeing pics of items as they are completed.  It just makes me want to try them out more

EDIT: I removed the stray bbcode tags from the quote.  Thanks for the kind words, my friend. -de
Title: Re: Three Rivers Region
Post by: Rady on January 31, 2012, 08:55:04 AM
David, we need then UNO to hold a serious investigation. WHO killed the server in order to kick me off the winners path of the 1.000.000-views-quest???    :D

But I won't give up, I will now double - er, no - triple check this thread every day!*   :P

Apart from this - great work on the TTR!

* I haven't read the details - is there any insurance against a force majeure included in this contest ...?  ???
Title: Re: Three Rivers Region
Post by: dedgren on January 31, 2012, 12:55:22 PM
The larger puzzle pieces take almost as long to path as they do to build.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F2050%2Fttrswitchteaser12013101.jpg&hash=95366456d0990c5c07ecf369247229f8e5813df4)

I don't know what we would do today without Joris's (Daeley) great SC4 Path Creator tool [linkie] (http://sc4devotion.com/forums/index.php?topic=531.msg240310#msg240310).

* * *

Just about to 920K.  Sorry 'bout the slow couple of days, folks.  The Million Page Views contest closes for predictions today in about 12 hours at 11:59:59 p.m. AST (GMT-9).  There's still time to get your entry in by posting it here in 3RR.

UPDATE:  12:32 p.m. Alaska Time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F7015%2F920k12013101.png&hash=fd92a22de8ee91f532cb996f03b3cbeebd57e911)

Twenty percent of the way there in just a little over two weeks.


David

919975
Title: Re: Three Rivers Region
Post by: Lowkee33 on January 31, 2012, 01:13:21 PM
Hmm, my views per day went up.  Looks like my Ctrl-R buttons are going to get some use  $%Grinno$%

Just for the record, you do have February 29th accounted for, right?

EDIT:  Heh, Carl!  Reloading won't do anything but make your finger tired.  And yes, Leap Day is taken into consideration. -de

Edit:  Shucks  :P
Title: Re: Three Rivers Region
Post by: io_bg on January 31, 2012, 01:35:24 PM
It's always a pleasure to stop by and see the amazing progress you've made :thumbsup:
Title: Re: Three Rivers Region
Post by: noahclem on January 31, 2012, 01:51:01 PM
The TTR content is certainly not getting boring and your dedication to the project is very much appreciated! Something of this scale done by one person is exactly the type of thing likely to end up getting stuck and it's great to see you plugging away, especially with your impressive pace.

Looking forward to more  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on January 31, 2012, 03:11:02 PM
3RR is once again a busy nest of activity with the looming 1,000,000 views milestone and the rapid development of TTR.  Industry is sure to flourish with the increased flexibility of rail systems.  Whoever said the railroads were declining must not be a 3RR Regular.  You're doing a superb job, David.

:thumbsup:
Title: Re: Three Rivers Region
Post by: AcoG000 on January 31, 2012, 03:23:09 PM
Oops, I drooled on my keyboard. TTR is looking amazing!
Title: Re: Three Rivers Region
Post by: dedgren on January 31, 2012, 03:50:01 PM
A couple of in-game pics.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F1508%2Fttrswitchteaser12013103.jpg&hash=eb763cf931633b383e11a095c6806a412b67ab8f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F8978%2Fttrswitchteaser12013104.jpg&hash=9fcfa54ab7dacb474de725362bf1a2598fdada32)

Just a little more than nine hours left to enter the Million Page Views contest!


David

920099
Title: Re: Three Rivers Region
Post by: benedict on January 31, 2012, 05:11:10 PM
My guess: 3.12pm March 28
Title: Re: Three Rivers Region
Post by: dedgren on February 01, 2012, 12:22:30 PM
I have appointments with clients today, but got up early to start working on the small radius TTR ortho-diag curve.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F6903%2Fttrswitchteaser12020102.jpg&hash=b380c5ad56b6766cddf49cb787f0e2c97b7a5de7)

The single crossover is also alpha-tested and in the game.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F2961%2Fttrswitchteaser12020101.jpg&hash=5b8d66df90d6b8c8c056d450c127f51f42ae920e)

* * *

With our friend Ben's (benedict) entry, the Million Page View Contest is now closed for further predictions with 31 entrants.  More about that later.


David

920446


Title: Re: Three Rivers Region
Post by: Terring7 on February 01, 2012, 12:27:49 PM
I would like to know if the triple track railroads will have the same or higher capacity in comparison with the double tracks. Those railroads will be very useful for my industrial train routes :)
Title: Re: Three Rivers Region
Post by: gn_leugim on February 01, 2012, 03:33:38 PM
I say March 10th  :thumbsup:
Title: Re: Three Rivers Region
Post by: apeguy on February 02, 2012, 10:52:32 AM
Wow, TTR is really starting to come together! Nice to see some ingame pics as well. :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on February 02, 2012, 11:16:00 AM
The first of the ortho-diag curves is now a reality.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg807.imageshack.us%2Fimg807%2F6189%2Fwidecurveteaser12020201.jpg&hash=df10a18f58ff4808edc6126358cc2a73fde506dc)

I'll be spending time today cleaning up the circa 2009 diagonal textures and eliminating the "bites" from that trackage.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F6469%2Fwidecurveteaser12020202.jpg&hash=7339c346d8adb244a9aaeb2902aee7ff93aa125d)

Later.


David

920772
Title: Re: Three Rivers Region
Post by: noahclem on February 02, 2012, 11:31:55 AM
Such smooth, graceful curves  :o
Title: Re: Three Rivers Region
Post by: Girafe on February 02, 2012, 11:34:17 AM
Project is going well, nice to see some progress on rail field  &apls &apls
Title: Re: Three Rivers Region
Post by: Kergelen on February 02, 2012, 11:59:16 AM
&apls The curves looks very flexible! And the in-game pics are very promising.
Title: Re: Three Rivers Region
Post by: abcvs on February 02, 2012, 05:44:14 PM
Must be time for a track-jacking...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FFamily%2FGlenbrook%2520Vintage%2520Railway%2520Apr%25202011%2FDSC01053.jpg&hash=8dc0630b472c42a9b47d54c25ed94912ae01fee8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FFamily%2FGlenbrook%2520Vintage%2520Railway%2520Apr%25202011%2FDSC01051.jpg&hash=454fcb901b7e1e519e87458634f88132eb5919bd)

Still love the STR!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FFamily%2FGlenbrook%2520Vintage%2520Railway%2520Apr%25202011%2FDSC01055.jpg&hash=b7156cebe660ef57789f0860eb607726471cc6a5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FFamily%2FGlenbrook%2520Vintage%2520Railway%2520Apr%25202011%2FDSC01057.jpg&hash=6efd1e9ff84c330ed67961bb7e45e46e80f8ac22)

Me and my Dad.  (He is 91...  if you are over 90 you get to ride the train for free!)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FFamily%2FGlenbrook%2520Vintage%2520Railway%2520Apr%25202011%2FDSC01059.jpg&hash=826641debc3b7e884e23deebe653f7aaa26940b0)

EDIT:  Craig, the rail pics are great, but the one of you and your dad is the best.  Say hi to him for me and pass along my best wishes- I'm sure there's something in 3RR somewhere named for him- we should take a look around. -de
Title: Re: Three Rivers Region
Post by: gn_leugim on February 03, 2012, 11:39:23 AM
Nice curves :D
Title: Re: Three Rivers Region
Post by: TheTeaCat on February 03, 2012, 03:49:04 PM
David

I been lurking/missing here too long, don't know what to say at all the amazing stuff  :o words fail me and that's a mighty hard thing to do to me ;)

I'll be back when I find the appropriate accolades for you and a nice hot cuppa too :D

Derry

EDIT:  Derry, my great friend, you have been sorely missed here.  I'll be watching for that cuppa! -de
Title: Re: Three Rivers Region
Post by: carlfatal on February 03, 2012, 04:50:33 PM
The TTR will be the greatest addition to the game this year, every picture is amazing and shows the real stuff...  &apls
But i have to say: i love STR and especially i´m addicted to narrow gauge railways. So my favorite picture today/yesterday comes from abcvs: great shots! And Your father don´t look like 91, more like a hale 75 years old. I wish him the best for the next fifty years and all time free ride!  :thumbsup:
Greetz, Carl
Title: Re: Three Rivers Region
Post by: dedgren on February 04, 2012, 02:30:31 AM
But there isn't any such thing as FARR3 STR...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F6599%2Fwidecurveteaser12020301.jpg&hash=589b8b31a3c06b6efcaada3e602e390dedfb0ca7)

Oh?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F1859%2Fwidecurveteaser12020401.jpg&hash=dfc8974fbae0ad3032aa5ea2573305311903f69f)

I clearly have some fine tuning work to do on the textures, but it seems like TTR may not be all that we're getting this go-round.

Off to bed.


David

921992
Title: Re: Three Rivers Region
Post by: mike3775 on February 04, 2012, 06:19:19 AM
At the rate this is going, I am going to be blowing up every single rail line I have built in my cities and replacing them with STR and TTR, which means bye bye toll booths for revenue  :)
Title: Re: Three Rivers Region
Post by: sepen77 on February 04, 2012, 10:36:29 AM
About the predictions, March 17th is my birthday! Now I'm even more excited. This will be an awesome birthday present :D

EDIT:  Robert, welcome to 3RR as a Regular! -de
Title: Re: Three Rivers Region
Post by: dedgren on February 04, 2012, 06:15:07 PM
Heh!  Bet you thought I'd taken the weekend off...

I was encouraged over at Simtropolis to make one of these.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg810.imageshack.us%2Fimg810%2F4730%2Fwidecurveteaser12020402.jpg&hash=6a9cba91953aec9068ceee3a87616abb886a4802)

I think this is a pretty useful piece in a number of ways.  It'll be in the game shortly.

Later.


David

922564


Title: Re: Three Rivers Region
Post by: mike3775 on February 04, 2012, 07:17:49 PM
Quote from: dedgren on February 04, 2012, 06:15:07 PM
Heh!  Bet you thought I'd taken the weekend off...

I was encouraged over at Simtropolis to make one of these.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg810.imageshack.us%2Fimg810%2F4730%2Fwidecurveteaser12020402.jpg&hash=6a9cba91953aec9068ceee3a87616abb886a4802)

I think this is a pretty useful piece in a number of ways.  It'll be in the game shortly.

Later.


David

XXXXXX


Bet your behind that piece will be useful.  I already have a spot picked out for it in one of my cities where I plan on making a passenger rail line spur and that will be a great end or start junction piece
Title: Re: Three Rivers Region
Post by: abcvs on February 04, 2012, 09:32:32 PM
QuoteFARR3 STR...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.simpeg.com%2Fforum%2FSmileys%2Fcustom1%2Fdrool.gif&hash=fe1e6998d079c562cf9e17e9ad865bffbc78f6a9)

(Excuse me... but I just needed to emote-jack a smiley...)

Quote from: carlfatal on February 03, 2012, 04:50:33 PM
But i have to say: i love STR and especially i´m addicted to narrow gauge railways. So my favorite picture today/yesterday comes from abcvs: great shots! And Your father don´t look like 91, more like a hale 75 years old. I wish him the best for the next fifty years and all time free ride!  :thumbsup:
Greetz, Carl

Yup STR is still one of my favourites, and works well with the hilly region tiles I like to build on.

...and thank you very much for the kind comments.   At Christmas one of my nephews asked him "How are you Grandpa?" ...  to which he replied "Not bad for an old fella!"

922891
Title: Re: Three Rivers Region
Post by: Battlecat on February 04, 2012, 10:46:28 PM
Can't imagine why a piece like that wouldn't be useful.  Looks fantastic!

EDIT:  Heh, Gordon!  There's more where that one came from. -de
Title: Re: Three Rivers Region
Post by: dedgren on February 04, 2012, 11:38:26 PM
In a bit it will be three years since the release of the first STR set.  I think...

...but I may be a bit biased...

...that it was a game changer.  Well, this spring the game is going to change again.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F3295%2Fwidecurveteaser12020403.jpg&hash=c3712e46bf4dfbcdcf3239db4eaaf05825020402)

There are absolutely amazing transit developments in the works, folks.  Not all of them are rail- in fact, STR set two and TTR set one are just the tip of the iceberg.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F1627%2Fwidecurveteaser12020404.jpg&hash=17061a45179496d4db16dc4d20a55a746f9503f0)

But, like I said, it's a big iceberg.


David

922996
Title: Re: Three Rivers Region
Post by: jdenm8 on February 05, 2012, 01:46:34 AM
These look real nice (even though I have played with some of them before :P )

I can think of many a place where I can use that TTR to DTR/STR splitter in my cities...

As for your father, he looks pretty good for 91.

EDIT:  jd, that was actually Craig's (our great friend abcvs) dad, but I agree- it's a feel good moment to look at that father-son pic. -de

EDIT2: Ack, that'll learn me for Speed Reading -jdenm8
Title: Re: Three Rivers Region
Post by: gn_leugim on February 05, 2012, 02:50:17 AM
I cant wait for spring then... because of the warmer temperatures off course ^^

EDIT:  You and me both, my friend.  I have it on good authority, though, that, at least for us folks north of the Equator, spring is on the way.  -de
Title: Re: Three Rivers Region
Post by: abcvs on February 05, 2012, 03:50:41 AM
I have been rummaging around in my 'show posts' and found this...
13 November 2008
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FShoe%2520Box%2F3RR170K.jpg&hash=5466cc540f6ff2784b27a3aff9fdb280d81e18aa)

;D

923299

EDIT: Craig, I've seen that before somewhere, I'm pretty sure.  Built, like SC4, to last, I guess. -de
Title: Re: Three Rivers Region
Post by: apeguy on February 05, 2012, 06:30:54 AM
These peices look great, seems like the TTR is nearly complete in terms of puzzle peices. The news of STR set 2 is very exciting. ;D ;D

EDIT:  Currently 12 out of about 40 that could be included in the final set, Alex.  We'll see.  I'm averaging between two and three pieces a day.  The big ones are way over my original estimate of two hours- a recent one took about five. -de
Title: Re: Three Rivers Region
Post by: Swordmaster on February 05, 2012, 10:30:40 AM
It's no good to be away from this site for a couple of weeks, especially when it coincides with major rail-geekery going on! This thread is really the railroader's dream, David. Fantastic stuff here.

Cheers,
Willy

EDIT: Thanks, Willy.  That's the thing about being gone for a bit, though- there's always something new to find and enjoy when you come back. -de
Title: Re: Three Rivers Region
Post by: Haljackey on February 05, 2012, 11:59:34 AM
I've been lurking here since 3RR got back to speed in December. Not sure why I haven't posted since, but just wanted to add in saying that you're certainly doing some great stuff here!

Also I want to wish the best to you and your family. Through all the bumps in the road, there's a lot to learn and things you can't take for granted.

Keep up the good work! Nice to see 3RR chugging along!


-Ryan (Haljackey)

EDIT:  Ryan, thanks for the kind words.  While I think a lot about the things that happened last year, 3RR keeps me focused on moving forward, and it's really great that so many friends from over the years are still here. -de
Title: Re: Three Rivers Region
Post by: carlfatal on February 05, 2012, 02:09:01 PM
How should i explain the silly grin on my face to all of my friends? But it is there and will not end...  $%Grinno$%
TTR and STR together, 2012 is the year my dreams come true... &apls  &apls  &apls
Greetz, Carl

EDIT:  Carl, as amazing a SC4 rail builder as you are, I'm sure both will be put to great use over in Waldey [linkie] (http://sc4devotion.com/forums/index.php?topic=14323.msg412375#msg412375). -de
Title: Re: Three Rivers Region
Post by: dedgren on February 05, 2012, 06:31:47 PM
This is the time of year in 3RR that this George Winston great goes into heavy rotation.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F5940%2Fupdate12020501.png&hash=819851a69d7547cdad44c37a92b73b38b8c266df)

I mean, there's only so much you can feed our winter friends.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F9661%2Fupdate12020502.jpg&hash=10b0a3a16d20b3d886da60c00eddef1ad10567b0)

The chickadees are getting to look like tennis balls with black heads and grey wings.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F8890%2Fupdate12020503.jpg&hash=f161d9bff6e37508887aff774f3cdf16d5786107)

You can't see it yet, but you know if you're from around here that, in a little more than a month, the ice will start going out.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F7199%2Fupdate12020504.jpg&hash=ee106e9850a95f84e2638374d4b8e03932c58b9c)

The air will warm.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg839.imageshack.us%2Fimg839%2F6079%2Fupdate12020505.jpg&hash=2e1ac5aae06b8a65a59ef019f1c59d91c81350fd)

And, just like that, another long winter will be behind us.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F1876%2Fupdate12020506.jpg&hash=d3c136f71b8bbd4cbd8ddcda2b24345ba35640a2)

* * *

A couple more TTR/STR pieces will get done today.  We're making great progress, but there's a lot to do.

Within the next day, we'll be a quarter of the way from 900K to a million views.  I'll be doing a contest update shortly.

Thanks for stopping by.

UPDATE:  I've gone back and responded to posts over the past page or so.  The 3RR Regulars* are out in force these days, with over 300 posts- the most in a month in many years, in the month just past.


David

* If you don't know what it takes to be a 3RR Regular, let's do this one more time: At least one 3RR post over the years in this thread or over at 3RR-ST.  Over 600 folks have successfully done this, and we're sure you can too!

924212
Title: Re: Three Rivers Region
Post by: threestooges on February 05, 2012, 07:21:34 PM
Very nice. How far did you go to find the first signs of spring? The general look of winter is there, but you can start seeing the leaves and buds returning. I'm going to have to start taking a look around here to see what I can find. I also can't recall a time I've seen a bird that spherical before too. Is that normal for them after winter?
-Matt

EDIT: The breakup and buds I took on a 3RR outing last year (they look amazingly like what you would have seen if you'd been camping long the Denali Highway in Alaska around Memorial Day- funny that).  The chickadee- and yes, this winter they all seem to look like that: some of them have got to be having trouble getting airborne- pic was shot today.  We've had a lot of snow this winter and the darn things are so cute that I think everyone is feeding them.  PETA will probably be at my door tomorrow... -de
Title: Re: Three Rivers Region
Post by: mike3775 on February 05, 2012, 07:36:19 PM
Quote from: dedgren on February 05, 2012, 06:31:47 PM
You can't see it yet, but you know if you're from around here that, in a little more than a month, the ice will start going out.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F7199%2Fupdate12020504.jpg&hash=ee106e9850a95f84e2638374d4b8e03932c58b9c)


Whats that stuff?  I know I am supposed to have some in my neck of the woods this time of the year, but this winter, I have seen very little of it, and the stuff that did come down, was not even around a week later  lol
Title: Re: Three Rivers Region
Post by: gn_leugim on February 06, 2012, 08:16:04 AM
Quote from: dedgren link=topic=112.msg413132#msg413132
The chickadees are getting to look like tennis balls with black heads and grey wings.

img]http://img256.imageshack.us/img256/8890/update12020503.jpg[/img]


So cute ^^
Title: Re: Three Rivers Region
Post by: Lowkee33 on February 06, 2012, 08:41:04 AM
Quote from: mike3775 on February 05, 2012, 07:36:19 PM
Whats that stuff?  I know I am supposed to have some in my neck of the woods this time of the year, but this winter, I have seen very little of it, and the stuff that did come down, was not even around a week later  lol

Indeed, we're still looking for signs of winter here.

There is starting to be a "Don't feed wild birds" trend in Massachusetts.  Something about weakening genetics.
Title: Re: Three Rivers Region
Post by: noahclem on February 06, 2012, 08:57:03 AM
Winter ends so soon up there?! You're lucky. Lately days warmer than -25C are few and far between and it's been dipping down to -40 (F & C). We'll have snow on the ground til May but at least it's getting lighter outside!

TTR and STR progress is looking great! I'd still really like to see more splitters, especially TTR-to-2xTTRs....

Looking forward to more  :thumbsup:

EDIT:  Oh, no, Noah- it's breakup in 3RR, which straddles the 49th parallel, that starts in March.  Here in south-central Alaska, which is where I'm at when I'm not spending time in the region,our snow cover is gone anywhere from mid-April to early May, with ice persisting on lakes about two weeks longer.  We're having (in Alaska) a warm spell right now, with temperatures of 30 degrees (F)/-1 (C) expected all week.  Stay warm! -de
Title: Re: Three Rivers Region
Post by: dedgren on February 07, 2012, 03:13:22 PM
Just a quick post to let you know I'm going laptop shopping...

...my trusty HP's fan failed late yesterday.  I think a month of non-stop work on graphics had something to do with that.  Don't worry, I can still use the current computer for short spells- there's no data loss or overheating damage, but I need to bucket brigade stuff off of here ASAP.

By tonight I should be back up and running.  I'll let you know.


David

926554
Title: Re: Three Rivers Region
Post by: mike3775 on February 07, 2012, 04:35:29 PM
Even with a broken PC, 3RR finds a way to persevere.   David is like a Timex, he takes a licking and keeps on ticking  :)
Title: Re: Three Rivers Region
Post by: metarvo on February 07, 2012, 05:47:55 PM
Ouch, that's no good!  &mmm  I hope you're able to get this sorted out without losing anything.  I guess that proves that what you're doing is much too extraordinary for a mere mortal computer.  ()stsfd()
Title: Re: Three Rivers Region
Post by: Gringamuyloca on February 07, 2012, 07:30:29 PM
um, ehm...  ???

Did you invest in a can or 2 of compressed air and clean out fans, fins, etc?  %confuso

I have salvaged more than one desktop/laptop just by 'blowing it out'...(Turn off the power and ground the pc/laptop) getting crazy with either a can or two of compressed air or the vacuum cleaner. (It's amazing how such little dust can become a 'heatsink' and cause the graphics card to fail.)

This might not apply to your situation David, but might help others.  ;D

(It's so good to see the added buzz around here! What you bring to 'the game' is pure bonus!)  :thumbsup:  ()flower()
Title: Re: Three Rivers Region
Post by: Tarkus on February 07, 2012, 07:34:05 PM
Quote from: dedgren on February 07, 2012, 03:13:22 PM
...my trusty HP's fan failed late yesterday. 

My last laptop that turned into a veritable toaster oven was an HP as well.  Except it wasn't the fan that failed, but a cr-ptastic nVidia nForce motherboard that overheated and slowly cooked through the components one by one, just after the warranty expired, too.  Sorry to hear you're having to replace yours, but at least it sounds like it's semi-functional enough to retrieve everything off before it goes supernova.

Quote from: Gringamuyloca on February 07, 2012, 07:30:29 PM
I have salvaged more than one desktop/laptop just by 'blowing it out'...(Turn off the power and ground the pc/laptop) getting crazy with either a can or two of compressed air or the vacuum cleaner. (It's amazing how such little dust can become a 'heatsink' and cause the graphics card to fail.)

I actually had a power supply in my old desktop fail due to dust, about 10 years ago.  Some of the dust settled in one of the PCI slots, causing Windows ME to think it was a card of some sort--it actually tried to install drivers for it!  (It called it a "Early PCI Non-VGA Device".)

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on February 07, 2012, 09:42:41 PM
Just lost a much longer post because I'm trying to baby my laptop along and didn't switch tabs in Firefox.  I have installed a great freeware program called RealTemp [linkie] (http://www.techpowerup.com/realtemp/) and at least I have some sense of how close I am to frying my processor and GPU.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F6549%2Frealtemp12020701.jpg&hash=06b3a84a9035a688cc944f55428b7448bd339f1a)

Didn't buy a laptop today- still looking.  What does anyone think about the HP Pavilion dv7-6c43cl [linkie] (http://h10025.www1.hp.com/ewfrf/wc/document?docname=c03129247&tmp_task=prodinfoCategory&cc=us&dlc=en&lc=en&product=5220227)?  I'd appreciate your thoughts- I found prices far more competitive than I expected.  The dv7-6c43cl is only (US) $750 at Costco [linkie] (http://en.wikipedia.org/wiki/Costco).


David

927123


Title: Re: Three Rivers Region
Post by: threestooges on February 07, 2012, 10:19:46 PM
No specific comments for the particular computer, but I know people who have had great success and great frustrations with HP computers. A friend of mine picked up a similar model (not sure if it's the same one or not) and has been having chronic problems with the graphics card; then again, sometimes technology hates him. I like the wide screen (a definite plus to photo editing) and the number pad is useful too. If you've had good luck with HP in the past, I can't see much wrong with this one, but reliability has been hit-and-miss with them from my observations. Then again, I've stuck with Dell. Decent reliability, but a great 5-year full replacement warranty, so if you buy it to last, it will.
-Matt
Title: Re: Three Rivers Region
Post by: CasperVg on February 07, 2012, 11:52:01 PM
Well, I have a HP Pavilion dv7 myself (not the same model tho) and am having overheating problems too. In fact, it's even worse than what you showed, David. Mine regularly hits ~95°C whilst playing SimCity, Minecraft, etc. and easily gets into ~80°C while browsing the web or editing word documents. It idles at around ~65°C. If I don't downvolt/downclock the processor for playing, it will regularly shut down to protect itself from going over 100°C. I use the TechPowerUp ThrottleStop (http://www.techpowerup.com) utility to turn off the i7 processor's Turbo mode and never  let it go over 1000 MHz/core (instead of the 1600 MHz/core it's supposed to deliver). On top of that, I also use an active laptop cooling pad. That brings the max temperatures back to around ~85°C. ::)

I think HP has since been trying to combat such overheating though, but it remains a problem with high-capacity laptops, because there can never be enough airflow I think.
Title: Re: Three Rivers Region
Post by: Will12 on February 08, 2012, 01:04:08 AM
Good luck with the laptop David!
Title: Re: Three Rivers Region
Post by: FrankU on February 08, 2012, 02:03:28 AM
And when you're in the computer shop: maybe you invest just a tiny amount of money in an external HD? That gives you the opportunity to make backups... Or maybe it's even enough if you have a large USB stick? Depending on the filesizes you need to backup.
I wrote a very tiny backup and shutdown bat file that copies all desired directories and then shuts down the computer. The simplest way to make backups every time I stop working.
It is my greates feat in "computerprogramming" and I am happy with it every day. No need to buy and install complex and expensive back-up software.
Title: Re: Three Rivers Region
Post by: catty on February 08, 2012, 02:42:57 AM
Quote from: dedgren on February 07, 2012, 09:42:41 PM
...I have installed a great freeware program called RealTemp [linkie] (http://www.techpowerup.com/realtemp/) and at least I have some sense of how close I am to frying my processor and GPU....

I've been using SpeedFan to do the same thing, if I notice the temperature going up I switch on a small desk fan next to the computer and that seems to keep things from getting   ()flamdev()
Title: Re: Three Rivers Region
Post by: Shadow Assassin on February 08, 2012, 04:12:27 AM
Why not an Asus laptop? The newer ones have really beefed up in terms of cooling capacity. My roommate has an Asus gaming laptop (I have an Asus as well, though it's not really a gaming laptop, but a high-performance one) and it runs pretty cool. It's a 17" model, not sure what model it is exactly, but it cost him A$1200.

Mine is a 15" model, but it runs a lot hotter (model is Asus N61). Not much in the way of cooling for the 15" models, so maybe a 17" is the way to go.
Title: Re: Three Rivers Region
Post by: mike3775 on February 08, 2012, 04:25:46 AM
The main issue I have seen with laptops is that they put the exhaust or intake on the bottom of the units, and most people do not allow air flow underneath when they use anything when they have it sitting, so there is no airflow

I bought a laptop fan that you place the laptop on top of and plug into a USB slot that alternates between blowing and sucking air from the bottom(and back) and I have never had any issues with laptop heat again since I started using those
Title: Re: Three Rivers Region
Post by: gn_leugim on February 08, 2012, 05:41:38 AM
That is true. I also felt heat problems with mine till I bought a support for it, with extra fans. now it works nicely :)
Title: Re: Three Rivers Region
Post by: Tarkus on February 08, 2012, 12:21:40 PM
My current laptop (a Toshiba) was a Costco purchase as well.  Aside from wearing the finish off it and the battery going wonky, in the 2 years I've had it, it's done pretty well.  No overheating problems at all, and it's got a NumPad (which is very useful for my purposes, since the  music notation software I use is heavily reliant on it).  I do recommend Toshiba, as my very first laptop I got back in 2001--with 256MB of RAM, an 18GB hard drive and a 1GHz Celeron--is still running (albeit it makes a snail look like a Funny Car).

The specs on the one you linked look pretty solid on it--particularly the 8GB of RAM bit with potential expansion to 16GB, and the sound system looks surprisingly good for a laptop.  That processor also appears to be a quad-core, which they've only recently (within the past year) started fitting into laptops. 

There's only two things that give me pause. The first, obviously, is the fact that it's an HP (I can totally vouch for the hit-or-miss with cooling difficulties).  The second is fact that it has an Intel processor in it.  I'll admit, I'm kind of an "AMD fanboy" (despite the fact that I have friends who work at Intel), mainly as they tend to be inflated in price (they act as if they have a monopoly), and I had some really bad experiences with Intel processors about 10 years ago . . . I had 3 fresh Pentium III processors die on me over 2 years (the Slot 1 "Katmai" Pentium IIIs were just absolute garbage processors).  They seem to have learned from their mistakes there, but I still haven't shaken that experience, and every processor I've bought since 2002 has been an AMD.  It also seems AMD's market share is dipping again (particularly in the laptop department), making it a bit hard to find an AMD laptop sometimes, unfortunately.

-Alex
Title: Re: Three Rivers Region
Post by: JoeST on February 08, 2012, 01:03:00 PM
Quote from: Tarkus on February 08, 2012, 12:21:40 PM
I'll admit, I'm kind of an "AMD fanboy"
Remember this? :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.got-heroes.com%2Fuploads%2Fav-11061.jpg&hash=f56122ccfeed69e109b81fa9f4c849fe05d18d8b)

and 8GB of RAM?!? I've used harddrives smaller than that, recently! :o lol

Good luck finding a working laptop thats worth the effort, or the cost.

Its pretty saddening how the quality and usability of mass-market/'pop' personal computing has fallen to such near-unusable levels. All these 'modern' applications have such huge footprints and yet are so darn flaky, it gets to the point where you need that 8GB RAM, 2TB HDD, 16 core monster just to open Microsoft Word and it be responsive, for it to crash after five minutes of typing. And yet people live with it because they dont know how to USE computers. They think that the web browser (IE most of the time, which is sooooo slooooooooow, and doesnt even work half the time, crasheing every ten seconds) IS the internet, and that they have to google url's and (every techies pet peeve) use the arrows on the scrollbar to move up and down pages XD

ARGHHH
</rant>

sorry about that, I was basically only coming in to parade my old avatar for some quick lols... yeah I'll get my coat

Good luck again David, and I'm thoroughly excited for your next next instalments :D
Title: Re: Three Rivers Region
Post by: mayorfabz on February 08, 2012, 03:09:28 PM
I certainly am no expert on the subject, but I would also advise on Toshiba. I have tried Acer (crappy hardware), Sony (epic fail) and lenovo over the years, and I am almost embarassed to admit that during these 3 computers' lifetime, my wife's Toshiba was working like a charm, and still is.

Good luck on your purchase, can't wait for the fabulous stuff you'll bring us with it!

Fabien
Title: Re: Three Rivers Region
Post by: jdenm8 on February 08, 2012, 05:00:42 PM
@Tarkus, Intel hardware has drastically improved of recent.

My laptop runs a 2.2Ghz AMD Athlon X2 64. It's sluggish, runs incredibly hot and gives overall bad performance. The 2.4Ghz AMD Turion X2 I had before that IMO performed better. Not to mention that is runs an ATI HD3200, which feels like the worst graphics card ever made, stealing vital RAM from the system because they were too cheap to give it dedicated GRAM.

I haven't had much experience with HP laptops, I've only had a Medion one before the Acer (Medion laptop reliability is excellent, my old one survived two 2.5m falls and would still be running had my father not pulled it apart because of something my brother downloaded) so I can't comment on it, but I'd look for one that has a dedicated graphics card in place of that Audio. That Audio is where most of the price tag is going.

If you're planing on playing SC4 on it, I should mention that the desktop version of that GPU has severe issues with SC4, having any inkling of shadows makes it keel over and leave a smelly, yellow puddle in the middle of the floor. I dunno what the Laptop version would be like, I imagine it would be the same or worse.
Title: Re: Three Rivers Region
Post by: Kitsune on February 08, 2012, 05:35:07 PM
yes... I have an acer 13.1 inch - its my travel laptop and has been around the world. It has two video cards - the intel integrated one, and a discrete ati with its g-ram (its a 5450).  I've never played sc4 on it.. but it runs civ 5 fine (for some reason... when traveling... conquering the world is more fun then building a city  ()flamdev()) . For a 17 inch these days - the reason they are so cheap is because a new gen is coming out in March. That being said.. discrete graphics is prolly best for you with the work you do. I've had bad experiences with HP (I've only owned one ... and it needed repairs 10 times over its 2 year life). Acer has been ok. I second the asus comment - they are nice laptops, very nice laptops.
Title: Re: Three Rivers Region
Post by: Haljackey on February 08, 2012, 11:24:52 PM
I've heard bad stories about HP Pavilion laptops... They don't seem to last very long before encountering problems. Of course every model is different, so I'm not sure which ones are good and which are bad.

I've used a Toshiba Satellite laptop as a work computer since 2007 and the thing still works fine today. The only problem with it is my battery lasts less than half an hour because it's old and can't hold a charge as well, and the fact that it runs Windows Vista :P.

Then again, I haven't done many demanding tasks on it. I leave performance and gaming to my desktop PC (which thankfully runs Windows 7 :)). If you want a laptop to do this sort of thing, it might be worth it to invest more now to get a good laptop with good reviews.
Title: Re: Three Rivers Region
Post by: dedgren on February 09, 2012, 12:37:54 AM
Thanks, everyone, for all the input.  The warranty return box from HP showed up by Fedex today- I loaded up the laptop and turned it right around.  After it comes back, I'll use it as a spare.

So tomorrow's the day.  I'm going to stop by Best Buy to check out some of the brands you've recommended.  Hard to beat Costco's additional year warranty on laptops, though.

Here's what I'm computing on in the interim.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F6018%2Fcomputer12020801.jpg&hash=eee2073ca4a0c84640a2959b4797f40f5604065d)

That's a midline HP desktop hooked up to a Sony home theatre system (way old- 2002 or so) and a 47" /120 cm Vizio flat screen.  The Vizio makes a great monitor.  Pixels in the graphics program are about half an inch/1.2 cm wide...

Back tomorrow.


David

928660




Title: Re: Three Rivers Region
Post by: buddybud on February 09, 2012, 12:57:02 AM
Quote from: dedgren on February 07, 2012, 03:13:22 PM
Just a quick post
...my trusty HP's fan failed late yesterday.  I think a month of non-stop work on graphics had something to do with that.
David
926554

I have an hp laptop myself. Can't complain but i do find that it tends to go fan crazy if i don't have it elevated. I use 3 little taped up boxes about 1/2 inch high under it and it makes a HUGE difference. With out them my computer fan goes into overdrive at the smallest little performance hit.

That being said, laptops are a tough nut to crack since almost everything is integrated. The old "weakest link in the chain" becomes rather important since any failure can cause the whole to be unusable. I would avoid dell as i have worked for them and have some horror stories to fall back on. Hp seems to be hit and miss. Really though the main thing is a goooood warranty since they are quite difficult to self service compared to a desktop. Make sure you read the fine print and also remember that more expensive does not always mean better.

Anyways have fun shopping!
Bud
Title: Re: Three Rivers Region
Post by: Rady on February 09, 2012, 01:24:28 AM
Quote from: dedgren on February 09, 2012, 12:37:54 AM
Pixels in the graphics program are about half an inch/1.2 cm wide...

Easier to identify and select then, aren't they?

:D
Title: Re: Three Rivers Region
Post by: mike3775 on February 09, 2012, 01:26:41 AM
Quote from: dedgren on February 09, 2012, 12:37:54 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F6018%2Fcomputer12020801.jpg&hash=eee2073ca4a0c84640a2959b4797f40f5604065d)

That's a midline HP desktop hooked up to a Sony home theatre system (way old- 2002 or so) and a 47" /120 cm Vizio flat screen.  The Vizio makes a great monitor.  Pixels in the graphics program are about half an inch/1.2 cm wide...

Back tomorrow.


David

928660[/font][/size]

I just hope you don't get used to that big screen as a monitor.  When I did that for a temporary measure when my 22 inch monitor died, I used a 32 inch LCD as a monitor and when I finally got the new monitor a week later, I was so used to the bigger one, I couldn't stand going back to a 22 inch model.
Title: Re: Three Rivers Region
Post by: FrankU on February 09, 2012, 06:41:14 AM
Quote from: dedgren on February 09, 2012, 12:37:54 AM
Pixels in the graphics program are about half an inch/1.2 cm wide...


Aargh! That's about the size of one small city tile, isn't it?  :shocked2:
Title: Re: Three Rivers Region
Post by: ldvger on February 11, 2012, 07:39:02 PM
David-

Ok, I'll chime in on the computer advice/debate.  First of all, you could replace the dead fan, but my guess is that's why you mailed it off to HP, huh?  If you are determined to purchase a new laptop, I vote with the person who recommended Dell.  My last 3 desktops and current laptop (which just had it's 7th birthday and is still going strong) have all been Dells.  Prices are very competetive, warranty can't be beat, customer service (once you get a live person, and that takes a while, I admit) is very good, and the product itself really can't be beat, IMO.  If you have any hardware savvy at all, you can custom spec your dream machine online and it usually builds/ships within 24-48 hours, a feature I especially prefer over ready-made computers as it seems THIS computer had rhe RAM I want and THAT one has the video card I want, etc., but none have all the specific stuff I want.  Another thing I really appreciate about Dell is that they use name brand components, so drivers and replacement parts (if/when needed) are usually a snap to find, if not from Dell then the component manufacturer, a BIG plus if, like me, you've ever owned a computer built out of generic junk parts.  For my money and from my experience with Dell, I'll probably never buy anything else.  Great company, great products, great service...what more can you want?

My only other advice is, if you go with Dell, write down the specs you want BEFORE you go to the website and start building your dream machine AND make sure you're sober, hahahaha.  I decided at around midnight one night to buy my laptop, after about 4-5 glasses of wine, and while I did get my dream machine, it was about 50% above my allowable budget at the time, a minor issue I shrugged off when I hit the "order now" button and which somewhat alarmed me the following morning.  I struggled with the cost but now consider it best money I ever spent, given the laptop's advanced (for a computer) age and still 100% flawless performance.  It's only real sign of age is the video card, as I wasn't much into online gaming at the time and I bought the laptop as a mobile work station to run CAD on, so it's a little too low in RAM and video capabilities to allow me to play Lord of the Rings Online. 

Be sure to let us know what you decide on, curious minds will want to know!

Lora/LD
Title: Re: Three Rivers Region
Post by: Shadow Assassin on February 11, 2012, 11:34:05 PM
Sorry, Lora... but with regards to Dell quality, I beg to differ.

QuoteOk, I'll chime in on the computer advice/debate.  First of all, you could replace the dead fan, but my guess is that's why you mailed it off to HP, huh?  If you are determined to purchase a new laptop, I vote with the person who recommended Dell.  My last 3 desktops and current laptop (which just had it's 7th birthday and is still going strong) have all been Dells.

I've had nothing but bad experiences with them. My other roommate's laptop has been sent back to Dell no less than five times. Following have been replaced in the laptop:
- 2 hard drives
- 2 motherboards
- Power supply controller on the motherboard + new power supply brick.

My sister's Dell, while a little bit better, still had issues:
- Replaced screen (LCD screen had a defect)
- Replaced video card (defect with one of the ports)

I've also dealt with other Dell PCs where they've had things go wrong within 12 months of them being bought. For some reason, motherboard and hard drive issues seem to be the most common with them.

Now, that being said: Dell, at least, despite their (many) faults, have decent warranty services. They replaced my roommate's laptop's motherboard free of charge despite being out of warranty.

David, I guess it's a real case of YMMV with laptop brands, isn't it?
Title: Re: Three Rivers Region
Post by: mike3775 on February 12, 2012, 05:28:30 AM
I have had isues with Dell laptops, HP laptops, Compaq laptops.  The only laptop I have ever owned that has never given me issues is the Winbook J3 laptop I bought at Sams Club back in 2002(and is still used by my kids today). 

With the way computer companies all use outside vendors for things, and some probably using the same companies, the odds of something happening are high for all brands. 

Overall I prefer HP laptops, and thats only because I have had slightly less issues with them then anything else.
Title: Re: Three Rivers Region
Post by: Kokopelli on February 13, 2012, 12:36:45 PM
This weekend I caught up on two years worth of 3RR. I fell off the map in the fall of 2009 and just came back. RL and other stuff just keeps coming. More than a lot has happened here since I left. I was never a big poster, but it is nice to see several familiar faces still regularly on the board. I really like the Real Roads and the new 3-track addition you are working on. Since my daughter got a new lap top, I have her old desktop that I can now use as an SC4 machine. No more having to give up the computer because my wife needs to pay bills. Maybe I can get back to some game play again. I'll post pics if I can remember how. Sorry to hear about your grand son, that is really tough. I too lost my dad at the end of 2009. Your son seems to be doing well. Thank God. My daughter, a junior in high school, is looking at colleges. Fortunately the police keep arresting people so there is no shortage of indigent clients to represent. No rest for public defenders. I guess I need to congratulate Matt for passing the bar. He was just staring law school last I posted. Good to be back. I'll check in again soon.

Bob
Title: Re: Three Rivers Region
Post by: dedgren on February 13, 2012, 07:47:05 PM
Setting up the new laptop...

It'll take a while.  I'll be back.


David

931554
Title: Re: Three Rivers Region
Post by: threestooges on February 13, 2012, 10:53:54 PM
Welcome back Kokopelli! Always good to see someone back around here after a long absence. Nothing like job security I suppose (though if there was a sector that I wouldn't mind seeing slack off a bit in terms of demand, it'd be that one). How long have you been doing the public defender thing?
-Matt
Title: Re: Three Rivers Region
Post by: dedgren on February 13, 2012, 11:48:58 PM
Tomorrow, among others, we'll take a short trip out to the tiny village of New Sweden, where they're having a good old-fashioned North Country winter.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F5600%2Fthreeriverscharter12021.jpg&hash=2e0990c94924dd4117cd5a51e2fc4601a18312a4)

Still working at configuring stuff and trying to better organize the thousands of files that make up 3RR.

Later.


David

931746
Title: Re: Three Rivers Region
Post by: buddybud on February 14, 2012, 04:35:57 AM
Quote from: dedgren on February 13, 2012, 11:48:58 PM
Still working at configuring stuff and trying to better organize the thousands of files that make up 3RR.


Hope you do a better job than me in that department :P
Title: Re: Three Rivers Region
Post by: Kokopelli on February 14, 2012, 09:10:17 AM
Thanks Matt, good to be back. I have been doing criminal law for about 20+ years now. The first two on the "dark side" as an assistant DA. All of it in Texas. How 'bout you, what are you doing as a new lawyer?
Title: Re: Three Rivers Region
Post by: dedgren on February 14, 2012, 08:24:01 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F518%2Funderconstructionupdate.png&hash=57e3320a8939656644c4ac72045c400c192298df)2012 F-437/R-5 Construction Update(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F518%2Funderconstructionupdate.png&hash=57e3320a8939656644c4ac72045c400c192298df)

Part of the benefit of doing something like 3RR for a long time is the ability not just to write about what happened in the (some would say fictional) days before it existed but to provide a historical account over a meaningful period of time of things that are currently happening.  As I was preparing the post covering a recent visit to the village of New Sweden, I remembered that it had been greatly by the recent completion of the F-437/R-3 section of the long-planned "Pineshore Ring" freeway.  This road was first seen in October, 2007's 3RR "Proposed Freeway Map" [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg81289#msg81289).  A subset of the map is shown here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F5305%2F2007swringfreeway120214.jpg&hash=266c957778b6c53f9c51050b989047bba62cc6c0)

You can see the section of F-437, then called the International Airport Freeway, completed in 2005 west from F-37 (just off the map to the east) to the airport.  At that point the freeway ended and the route designation reverted to R-47, which was the regional road that F-437 replaced.  At that time the freeway was proposed to extend west over the South Fork of the Wind River then, turning north, up over the Creen Hills and bypassing the City of Ellsworth to the east and terminating at F-28 just south of Barrett's Lake.  This proposed alignment was approved in 2003 in that year's Five Year Update to the 1998 Regional Transportation Master Plan.

By the time construction started in 2008, things had changed significantly.  The area between Ellsworth and the river along R-8 had been subdivided and developed literally overnight, and southern Barrett Township on both sides of the South Fork had become one of the hottest residential growth areas in the region.  3RR's transportation planners were up to the challenge, though.  In a little over a year, a new alignment was proposed, adopted and purchased, mainly through eminent domain.  The right-of-way was relocated south of Ellsworth through farmland located in north South Fork Township much of which was already under contract by developers.  The freeway then was planned to curve north, picking up R-3 in the process, and run in that direction just east of the Barrett-Two Moon township line.  F-437 was to end in an interchange at F-28, and R-3 was to continue on a two-lane alignment across the Wind River and R-6 (the North River Road), and proceeding over Purvis Creek, up over the West Hills and then curving northeast to terminate at the existing route just west of Mount Steffen in DeLong Township.  This two-lane stretch was designed on a 300 foot/90 meter right-of-way with extra land at the R-6 intersection for a possible future "Super-2" upgrade.

By 2010, construction was under way, and things looked like this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F8273%2F2010swringfreeway120214.png&hash=799c48c54c86da67bb38a9e4ff67d5ad6c2dc42d)

We posted that progress back in November, 2010, here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg354571#msg354571).  This is what we had to say at the time.


QuoteThis construction, now almost complete, involves a new six mile/ten kilometer stretch of F-437 extending west from the freeway's current end at the airport entrance, then crossing the South Fork of the Wind River, then turning northward to join F-28 at the 28 kilometer marker just west of the current interchange of that latter road with R-3.  This will complete the entire length of the F-437 freeway, and will greatly alleviate congestion in and around the rapidly developing Ellsworth area.  R-3 will be duplexed with F-437 from the point where it is crossed by the freeway southwest of the Ellsworth town limits northward to F-28, where it will then proceed on a new two lane alignment (designed to be easily upgraded to a "Super Two") over a new bridge crossing the Wind River and proceeding for 3.5 miles/5.6 kilometers until rejoining the existing R-3 alignment just west of the Delong Mountains.  The old truss bridge currently carrying R-3 across the Wind River will be demolished when the new bridge opens in mid-2011.  Exit 29, the existing F-28/R-3 interchange, will also be removed when the new roadway opens.

Construction proceeded uneventfully and the entire new freeway and road were opened just a little behind schedule in October of last year. 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F5633%2F2012swringfreeway120214.png&hash=fbe987deb632c8e0f496056a6098a8e591517862)

A late addition was the planned extension of R-6 west of its current junction with R-3 to the new road.  It will then duplex with R-3 south to the new intersection, then continue west on its current alignment.

Demolition of the old R-3 truss bridge south of New Sweden and Exit 29 on the F-28 freeway along with the removal of the bridge approaches was originally planned for the summer of 2012, completing the project as originally planned.  That, however, isn't going to happen.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F1711%2Fr3bridgeoverwindriver12.jpg&hash=2e304c2778c5156077fc86c7e0c4cb94ac40d80b)

The bridge was built in 1931 and reconstructed in 1989.  It is rated "deficient" by 3RRDOT, but that is based only on narrow roadway width, as the trusses and pilings are in excellent condition.  While there is now a new all concrete bridge with a wide deck on the new highway a little over a kilometer to the west, the residents of New Sweden strenuously opposed removal of the old one and the interchange, as they provide the village with direct access onto F-28.  The village council saw the lack of access to the south shore of the river and the freeway as a death sentence for New Sweden's businesses in that they are heavily dependent on patronage by residents of Pineshore and other urban communities to the east.  This concern was made worse by 3RRDOT's construction of R-3 north of the river as a high-speed two-lane with access limited only to the existing crossroads with R-6.  In the end, New Sweden's position carried the day, and the truss bridge and Exit 29 interchange, to the dismay of some, will remain.

Referring back to the last map, R-47 now extends north past its former terminus at R-8, duplexing with that route through Ellsworth and then continuing north from R-8 on the old R-3 roadway over the Wind River, through New Sweden, and ultimately ending at the northern terminus of the new R-3 roadway.  R-16, which used to end east of Barrett's Lake in Harwell, now duplexes with F-8 over the South Fork to Ellsworth, then along the old R-3 roadway southwest to interchange 5 on F-437.  When the short spur of R-6 is completed this summer, the section east of R-3 near New Sweden will become a local road.

So there you have it.  There are other road and highway developments to catch you up on, but this one has been in the works for a while.  We'll stay in this area to see New Sweden in just a bit.


David

932486


Title: Re: Three Rivers Region
Post by: Rady on February 14, 2012, 11:39:53 PM
Hi David,

any news about the Million-View-Contest? Just curious ...
Title: Re: Three Rivers Region
Post by: RickD on February 15, 2012, 02:48:34 AM
Ah, a roadgeek update.  ()stsfd() Your maps are excellent.
Title: Re: Three Rivers Region
Post by: noahclem on February 15, 2012, 05:42:12 AM
Love the maps, plans and back story David  &apls  The previous picture with the guided fishing etc looks great too  :thumbsup:
Title: Re: Three Rivers Region
Post by: Will12 on February 18, 2012, 12:38:06 PM
Nice David
Title: Re: Three Rivers Region
Post by: threestooges on February 20, 2012, 12:25:47 AM
Quote from: Kokopelli on February 14, 2012, 09:10:17 AM
Thanks Matt, good to be back. I have been doing criminal law for about 20+ years now. The first two on the "dark side" as an assistant DA. All of it in Texas. How 'bout you, what are you doing as a new lawyer?
Working for the "dark side" for the past year and a half (yes, the DA's office, despite how that term is thrown around on both sides, heh heh). It's been interesting so far, and for the most part fairly rewarding. Handled several felonies at various stages as a law clerk/volunteer, but now I'm starting to get my feet wet with them again, so it'll be interesting getting up to speed with the new realignment and all. Hopefully it'll be just as interesting and rewarding 20 years from now as well.

Loved the tour of New Sweden, David. Interesting  story about the bridge, though I do wonder how maintenance costs and all will be handled by 3RRDOT. Not sure they factored in the redundancy, but it's good to have the backup should anything happen.
-Matt
Title: Re: Three Rivers Region
Post by: Swordmaster on February 20, 2012, 02:41:37 AM
Ah, return of the great road maps. 'Mazing!  :)

Cheers,
Willy
Title: Re: Three Rivers Region
Post by: mike3775 on February 20, 2012, 05:40:24 AM
I want to add 3 days to my guess since the board was down about that length
Title: Re: Three Rivers Region
Post by: Will12 on February 21, 2012, 12:02:25 AM
Me too that should be a default for all guesses
Title: Re: Three Rivers Region
Post by: mike3775 on February 21, 2012, 07:12:31 AM
I have to assume David is having way to much fun with his new toy  :)
Title: Re: Three Rivers Region
Post by: dedgren on February 22, 2012, 11:03:40 AM
Well, it all seems to be sorted out now.

QuoteI have to assume David is having way to much fun with his new toy  :)

Fun isn't quite the right word, my friend.  Fits is more like it.  At the puzzle piece creating end, every program I'd used before seemed to need tweaks and special attention to get them running right.  Beyond that, most every custom content creation program needed to be re-downloaded.  My graphics card doesn't seem to like SC4, either.  But here we go.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F8138%2Fttrwidecurveteaser12022.jpg&hash=d93a7bd284baa8a94790727d9614860c0c2cd51f)

A work day today, but I'll be back tonight.


David

937733
Title: Re: Three Rivers Region
Post by: noahclem on February 22, 2012, 11:11:21 AM
Looks great  &apls   Good luck getting situated on the new machine  :thumbsup:
Title: Re: Three Rivers Region
Post by: mike3775 on February 22, 2012, 12:22:19 PM
Quote from: dedgren on February 22, 2012, 11:03:40 AM
Well, it all seems to be sorted out now.

QuoteI have to assume David is having way to much fun with his new toy  :)

Fun isn't quite the right word, my friend.  Fits is more like it.  At the puzzle piece creating end, every program I'd used before seemed to need tweaks and special attention to get them running right.  Beyond that, most every custom content creation program needed to be re-downloaded.  My graphics card doesn't seem to like SC4, either.  But here we go.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F8138%2Fttrwidecurveteaser12022.jpg&hash=d93a7bd284baa8a94790727d9614860c0c2cd51f)

A work day today, but I'll be back tonight.


David

937733


Hence the smiley face after.  Whenever I have issues with a new toy, I always say I am having fun with it because I have to laugh about it in order to avoid chucking it out of the third floor(attic) window where my office is located.

I love those tracks
Title: Re: Three Rivers Region
Post by: Girafe on February 22, 2012, 01:27:38 PM
project is going slowly but surely  ;)

rail looks a little blurred on the curves trust in you to avoid this  ;)
Title: Re: Three Rivers Region
Post by: MandelSoft on February 22, 2012, 02:48:18 PM
Yay! Smooth TTR curves!

Oh, and by the way, reply #10500

Best,
Maarten
Title: Re: Three Rivers Region
Post by: rooker1 on February 22, 2012, 03:02:33 PM
I'd be very interested in seeing a new contest spread sheet to see how everyone is doing.....okay, okay, to see how I'm doing. ::) ;)

Great work on the rail lines.

Robin  &apls
Title: Re: Three Rivers Region
Post by: dedgren on February 23, 2012, 01:41:01 PM
Sorry, didn't mean to be sporadic this week, but it's been full of work and doc appointments for the kids.

This is important.  I received this message from ImageShack in my email this morning.


QuoteDear User,

We noticed that your ImageShack account has reached or close to reaching maximum number of images allowed for free accounts.

We wanted to notify you in advance that free accounts now have a limit of 500 images. After you reach this limit, older images above 500 will expire within a month and will be subject to deletion. You can increase the capacity of your account by subscribing to our basic subscription plan. It is only $2 per month. There are multiple benefits of using our premium service. Some include: unlimited number of uploads, uploads of files of up to 10MB, automatic image backup, high availability and uptime of 99.9%.

Please protect your images by purchasing a subscription at this link: http://imageshack.us/content.php?page=subscribe

As I have upwards, if I recall correctly, of 5,000 ...heh, 8,000... images there, including everything that appears in 3RR, I got on this right away.

The question is, do any of you have pics on ImageShack that have "reached or are close to reaching" 500 in number?  If so, please check your email account that you provided ImageShack when you registered for a similar message.  We don't want anyone losing anything.

* * *

Here's an in-game pic of the latest puzzle piece.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F8138%2Fttrwidecurveteaser12022.jpg&hash=97c8a85ff69d0cf9da4658609e643dda800672a9)

It's looking likely that I will not have much time to post until the weekend.  Be assured that I am continuing to work, whenever possible, on the TTR stuff.


David

9368696
Title: Re: Three Rivers Region
Post by: noahclem on February 23, 2012, 02:28:21 PM
Great to see another in-game pic  :thumbsup:

Just checked and I seem to be over the 500 pic limit, though not by nearly as much. I believe I was once warned that my pictures were to popular and I might need to subscribe to keep them available (last OSITM I think) but haven't heard back since. I guess it's fairly selectively enforced.
Title: Re: Three Rivers Region
Post by: art128 on February 23, 2012, 02:41:38 PM
Argh, I know that feel. Well I had an account on a french site, I remember I got really mad when they simply deleted that account without saying anything, even backmailing them did nothing. Though, it was with only low quality pictures ( the SC4 content in them was... old.) So I didn't really mind.

Aaah, ahah, just opened an account at imageshack some days ago, perhaps maybe two weeks. Seems like I still have some time before reaching the 500photos limit!
Title: Re: Three Rivers Region
Post by: mike3775 on February 23, 2012, 03:36:05 PM
thats why I have multiple photobucket accounts, and to remember how many, its simply my screen name + letter and same password(like mik3775, mike3775a, mike3775b,mike3775c, etc)

Nice ingame shot David
Title: Re: Three Rivers Region
Post by: Kitsune on February 23, 2012, 04:21:12 PM
... and then you have people like me who have there own .com with uber amounts of storage and bandwidth and never have to worry about anything :)
Title: Re: Three Rivers Region
Post by: mike3775 on February 23, 2012, 05:11:27 PM
Quote from: Kitsune on February 23, 2012, 04:21:12 PM
... and then you have people like me who have there own .com with uber amounts of storage and bandwidth and never have to worry about anything :)

Thats an option also  lol

Title: Re: Three Rivers Region
Post by: Jmouse on February 23, 2012, 07:39:21 PM
I got a notice from Imageshack yesterday, too. I haven't even been able to get into my account for more than a year. Now I have three Photobucket accounts, one where I store OSITM awards (upper-level staff has the login information), one for the NUTs team and a personal one. There was a staff-level discussion about Imageshack vs. Photobucket some time ago, and the latter seems to be the overwhelming choice.

It sounds to me like Imageshack is just trying to sell subscriptions using scare tactics, but they can do what they want with my photos. I have everything backed up to DVDs, and I think it's a good idea to make a backup every now and then. In the site's defense, I've always wondered how so much bandwidth could be offered at no cost. Somebody certainly pays.
Title: Re: Three Rivers Region
Post by: metarvo on February 24, 2012, 06:15:31 AM
I'm sure I have less than 500 images there, so they shouldn't delete my images, right?  Still, I may have to look into the other options that Joan has outlined here, if for no other reason than to have somewhere else to go in lieu of Imageshack.  :P
Title: Re: Three Rivers Region
Post by: Haljackey on February 25, 2012, 01:49:23 PM
Logged in to my Imageshack account, got this message:

"You have 1287 photos stored. Since you're over the 500 photo limit you'll need to upgrade to a Premium account or you'll only be able to keep 500 of your recent photos. Older photos will expire on the 1st of March."

Ugh. This will be disastrous to my work, including my MD, the RHW Interchange Guide and archives. Thank you for bringing this to my attention David!

If you don't have your original images on your hard drives, I suggest downloading every image you have on Imageshack before March 1.

A great alternative site is Imgur (http://imgur.com/), which is what I primarily use these days. No limit and it's free.

-Ryan
Title: Re: Three Rivers Region
Post by: carlfatal on February 25, 2012, 06:41:00 PM
Again this is impressive, i´m really eager to play with it...  &apls &apls
Greetz, Carl
Title: Re: Three Rivers Region
Post by: Nexis4Jersey on February 26, 2012, 09:16:08 AM
I switched over to flickr back in 2009 , and i can't complain.  Only 24$ a year for unlimited photos , i have over 30,000 now.... :)
Title: Re: Three Rivers Region
Post by: Lowkee33 on February 26, 2012, 09:37:03 AM
I got the message too, but I had about 550 images.  So you know, you might see some missing pictures in my posts.  I'll have to work on that, for now I'm just sweating it out :)
Title: Re: Three Rivers Region
Post by: MandelSoft on February 26, 2012, 02:25:07 PM
I have about 2500 images on Imageshack. I don't have to keep 'em all, but what I wanted to keep, I re-uploaded on Majhost (works like a charm!). The rest will be lost, but that doesn't really matter to me; most of it was kinda dead weight...
Title: Re: Three Rivers Region
Post by: dedgren on February 26, 2012, 07:40:48 PM
A couple of weeks ago I posted a teaser pic of the recent snowstorm they had over in New Sweden, a tiny village of 444 folks just a little bit south of nine miles/14.5 kilometers due west of Pineshore in Barrett Township.  New Sweden is the sister community to Talkeetna, Alaska, and many have remarked on the amazing similarity between the two far distant places.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F160%2Flocationmap12021401.jpg&hash=da9521e9107d07e93d2b951c7402b0496dcbffb0)

The village is on the heavily wooded north bank of the Wind River just west of where the river enters Barrett's Lake.  In the summer it is popular jumping off spot for motorboat trips up the Wind River for a day of fishing.  Its peaceful rural ambience makes it a nice day trip destination all its own.

Village limits headed east on the Old North Wind River Road
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F5930%2Fnewsweden12021400.jpg&hash=ba810139728e2d1e45e49a23c3c9401ab6aeb0d2)

In mid-January, though, New Sweden often, because of its location at the end of the Wind River valley, will get significant accumulations of snow- a foot/30 cm or two- when down in the capital just a few inches/centimeters might be all that falls.  I happened to be out there visiting the Roadhouse on one of those days, and had the good fortune to experience, as the locals say, "a dumper."

Looking south on R-47 toward the Wind River Bridge
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F4568%2Fnewsweden12021401.jpg&hash=3a642f6f95454461f19ed1c4c1947143617e2f86)

Several feet/~two thirds of a meter were already on the ground (and on the roofs).

Backyard cookout shelter, New Sweden
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F865%2Fnewsweden12021402.jpg&hash=d5cba3cd61e68e9bda2ce28251256691425e3193)

At Nagley's, on Main Street, the snow was coming down as hard as I've ever seen it.  The store, which is the only place to buy general merchandise in New Sweden, is a good example of what things were like in 3RR in days gone by, when a trip to shop in Pinehurst was an all-day affair and as a result pretty much everything needed day to day was bought locally.  You can still get pretty much anything at Nagley's. from peas to parakeets.

Nagley's General Store, Main Street, New Sweden
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F6052%2Fnewsweden12021403.jpg&hash=16b0f7706b70caeab03fe781b6449480780b4d6f)

Almost right across the street from Nagley's is the Fairview Inn, which has earned over almost 90 years of providing comfortable accommodations with that "when you are here, you are family" touch the right to call itself "Historic."  Summer rooms at the Fairview are usually booked a year in advance, so plan ahead.  A stop at the bar, one of two in the village, almost guarantees that you'll meet several members of the regional assembly holding a, err... special session.  It's long been that popular with the political class.

Fairview Inn, Main Street, New Sweden
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F496%2Fnewsweden12021404.jpg&hash=e1e250029ee85c25284720ebcf321b639b568328)

Just east of these establishments at the corner of R-47 and Main is the sign for the New Sweden Roadhouse, which was where I was headed that day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F764%2Fnewswedenroadhousesign1.png&hash=7e7b86a66ed16e43a69df407ae9eb488605565e8)

I mean, the Fairview is OK, but the Roadhouse is a place all its own,especially for a real 3RR breakfast on a winter morning.

Roadhouse Menu, New Sweden
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F7003%2Fnewsweden12021410.jpg&hash=9ed45b05fae539ade16aa4496e0fe45d8bc2fde4)

You've already seen one of the sister Roadhouses, The J&J, over in Iona [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg309294;topicseen#msg309294).  They are a 3RR tradition in the small towns and villages dating back to the late 1800s, and 13 are still operating in 2012.  Here's a pic taken out front looking back up Main Street towards where I walked from.  Still snowing like gangbusters.

Roadhouse, corner of Main and "C," Street, New Sweden
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F9580%2Fnewsweden12021405.jpg&hash=98e4e060df8cd012c5b1b262317558ec63731625)

Once inside, things couldn't be more comfortable for the traveler in search of a place to stop for an hour or all day.

Roadhouse, New Sweden
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg851.imageshack.us%2Fimg851%2F6357%2Fnewsweden12021406.jpg&hash=b53fe4d0e28730bcf0060704dda4886cc40f2c93)

Nobody minds if you just put your feet up here and hang out.  In fact, that's the local style.

Roadhouse, New Sweden
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F9789%2Fnewsweden12021407.jpg&hash=926ee8c195f0b8b176539998882ee767210eb8e9)

They were just getting the fire going as I arrived.

Roadhouse, New Sweden
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F5885%2Fnewsweden12021408.jpg&hash=7ac62f271ef394a3eac1e44252e2b75405656b8c)

Eating is family style, a great way to make friends when the place is busy.

Roadhouse, New Sweden
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F7961%2Fnewsweden12021409.jpg&hash=cf543c824afacf4e44cbe58cc351be17eff4cb68)

No froo-froo haute cuisine or fancy chefs here.

Roadhouse kitchen, New Sweden
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F8830%2Fnewsweden12021411.jpg&hash=70864421d9ab1aa90502f055932c18cdd5a628f3)

Just good food and plenty of it.

Roadhouse kitchen, New Sweden
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F1927%2Fnewsweden12021412.jpg&hash=f9271f22a54574741b5dc3a1997bb4bd2e14791c)

It was great to get out of the snow, and a fine way to get fueled up for the drive home.

Roadhouse kitchen, New Sweden
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F2273%2Fnewsweden12021413.jpg&hash=86ad8e418ce9b95352a50dcd6c2b9577a7a3e12d)

We'll make it back out New Sweden way again soon, but there's much, much more to see coming your way here in Three Rivers Region.  Thanks for stopping by.


David

941398
Title: Re: Three Rivers Region
Post by: Lowkee33 on February 27, 2012, 08:02:20 AM
This Roadhouse seems a little more subdued than the last one.  $15 for breakfast though?
Title: Re: Three Rivers Region
Post by: mike3775 on February 27, 2012, 08:08:37 AM
Quote from: Lowkee33 on February 27, 2012, 08:02:20 AM
$15 for breakfast though?

You have to remember that its an isolated area, so getting food and supplies will tend to cost more
Title: Re: Three Rivers Region
Post by: thundercrack83 on February 27, 2012, 10:36:53 AM
Excellent stuff, David!

I feel like I'm right there in the Roadhouse!

Dustin
Title: Re: Three Rivers Region
Post by: calibanX on February 27, 2012, 06:50:04 PM
I love the Roadhouse David. Looks like a nice place to hole up when mother nature throws her worst at you. At $9.50 for a half order of eggs and toast I'm hoping those are some darn tasty eggs. We've got our first winter storm warning of this winter for Minneapolis starting tomorrow around midday. I certainly understand the concept of 'any port in the storm'. Gonna be laying low for a couple of days.

Cheers

Geoff
Title: Re: Three Rivers Region
Post by: metasmurf on February 27, 2012, 11:32:23 PM
New Sweden with a little red house, with it's on liquor store. Sweden in a nutshell :P

edit: spelling error, lol
Title: Re: Three Rivers Region
Post by: gn_leugim on February 28, 2012, 04:22:43 AM
 &Thk/( you made me hungry, to the kitchen....   :P
Title: Re: Three Rivers Region
Post by: RickD on February 28, 2012, 06:34:34 AM
Hehe, my first thought was "Wow, breakfast is expensive in New Sweden". Glad that it wasn't just cheap, old me thinking that.  :D

But I'd like to visit there anyway. :)

Title: Re: Three Rivers Region
Post by: Kitsune on February 28, 2012, 06:28:16 PM
oh my ... I grew up with those home style breakfasts about 4 hours north of Toronto, but now, I just epicly crave them and are one of my things to do list when I head back home, and now you just made that craving even worse ! (tack that onto the things you miss when you move to the big city)
Title: Re: Three Rivers Region
Post by: dedgren on February 28, 2012, 06:33:15 PM
Thanks for the comments about New Sweden, folks.  I'll go back and respond to several "in-post" in a bit.

Anyway, here's one of several puzzle pieces on the scheduler for today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F2576%2Fscurveteaser12022801.jpg&hash=f9b148cb439f4c68ae98d6f785423db95398d7af)

Back later with a couple more.

UPDATE:

Here's another I drew this evening.  It took about four times what I originally estimated, as diagonal trackage is miserable to make symmetrical.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F8138%2Fttrwidecurveteaser12022.jpg&hash=9f0be3940e4783e4d0dc78ed4ffc479ec5ec2ea1)

And now for something completely different.  I know that a few folks out there are looking for something like this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F9940%2Fdtrtowidedtrteaser12022.jpg&hash=7d235a8008ba4d6cb25e2fbd0ed14c7e303077f3)

Did I hear someone say DTR-W?  Stay tuned.


David

942855
Title: Re: Three Rivers Region
Post by: Will12 on February 29, 2012, 02:57:05 AM
DTR-Wide! OMG OMG OMG! He he he anyways when beta testing?
Title: Re: Three Rivers Region
Post by: gn_leugim on February 29, 2012, 05:45:30 AM
DTR-W???
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F006%2F151%2Ftumblr_lltzgnHi5F1qzib3wo1_400.jpg&hash=36235dfa708cfaa404c9dfb253f2ff3fd8449d9d)
Title: Re: Three Rivers Region
Post by: apeguy on February 29, 2012, 09:25:39 AM
Nice S-Curves, the diagonal one must have been difficult to make. :thumbsup:

The DTR-W looks interesting, I'm not sure what applications you could use it for, but I'm looking forward to seeing more of it. :)
Title: Re: Three Rivers Region
Post by: vortext on February 29, 2012, 11:56:38 AM
Quote from: apeguy on February 29, 2012, 09:25:39 AM
The DTR-W looks interesting, I'm not sure what applications you could use it for, but I'm looking forward to seeing more of it. :)

Me neither but it sure looks nice  :D

Glad to see everything is up and running again  :thumbsup:
Title: Re: Three Rivers Region
Post by: art128 on February 29, 2012, 12:01:18 PM
oooh! Nice new pieces there, David! I seriously can't wait to see more!
Title: Re: Three Rivers Region
Post by: Girafe on February 29, 2012, 12:55:38 PM
piece after piece ::)

last pic seems to be promising  ;)

Keep going on that track  :P
Title: Re: Three Rivers Region
Post by: Jespernilsson on February 29, 2012, 01:08:08 PM
Nice to see you up and running David! Hope life is treating you well.

I just came in for my update of this thread... and also to announce that this ---http://www.pcgamer.com/2012/02/29/first-simcity-5-screens-and-details-surface/--- was posted on PCGamer.com

:o
Title: Re: Three Rivers Region
Post by: gn_leugim on February 29, 2012, 02:06:02 PM
Quote from: apeguy on February 29, 2012, 09:25:39 AM
The DTR-W looks interesting, I'm not sure what applications you could use it for, but I'm looking forward to seeing more of it. :)

Variety at least, and as far I can tell, you just need to insert a lane in the middle to have a Triple track, so it can be also used to transition pieces.  Also I can imagine stations being made to have a central isle, fitting the wide dual track. there are some possibilities I believe :p
Title: Re: Three Rivers Region
Post by: dedgren on February 29, 2012, 02:50:27 PM
Heh!  Now we have a set!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F5623%2Fwidecurveteaser12022901.jpg&hash=079fc4d34c299ed68d2279f01fd5be0ba2a2ab29)

This one just fell into place once I was able to align the center with the grid.

* * *


QuoteI can imagine stations being made to have a central isle, fitting the wide dual track.

My friend, that was what I was thinking.  We saw a lot of stations with platforms in the center of widened dual trackage last fall over in Europe.  I was also thinking of displaced prop ploppable bridges with a stanchion between the tracks.  I'm sure that there are other uses.  Anyway, we'll see.

* * *

Million View Contest update later today!


David

943841
Title: Re: Three Rivers Region
Post by: Nardo69 on February 29, 2012, 03:06:39 PM
Hi Dave!

Yes I did receive your PM. Nice to see that ol' Papa Nardo isn't completely forgotten yet ... ;)

Your TTR progress looks great, but I do appreciate that DTR-W. PEREFECT for sidings with platforms on STR.

Regarding transitions: Call me crazy but I regard STR->TTR more important than standard DTR to TTR. However such a transiton piece should be asymmetric - symetric swithces to left and right are really seoldeom IRL.

Short info for now - new NAM (from december) isn't installed yet and I need to play a bit more ... I am not completely dead but have been close to ...

Thanks for your kind PM  my friend!

Take care

Bernhard

EDIT: SC4 Gods are never forgotten, my great friend.  Not here at 3RR, and not at SC4D overall while I would have anything to do with it.  Thank you for your input, and for the kind words. -de
Title: Re: Three Rivers Region
Post by: bakerton on February 29, 2012, 05:05:11 PM
nice curves David. The DTR-W looks interesting. New Sweden reminds me of some resort towns in Northern Wisconsin during winter. Looking forward to more of ttr, dtr-w and 3rr. JKB

EDIT:  Jon, thanks.  As for resort towns in Northern Wisconsin, my mom, dad, brother, sister and I would spend a week every summer when I was growing up at Adam's Pine Acres, a resort (guest cottages, actually- they were very cool) on Spider Lake in Manitowish Waters.  Dad came that close to going in with another guy and buying the place when it went up for sale.  I wish.... -de
Title: Re: Three Rivers Region
Post by: dedgren on February 29, 2012, 06:01:20 PM
Thank you, Bernhard!

This may be my favorite piece of new trackage yet.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F715%2Fttrstrtransitionteaser1.jpg&hash=3c92d24d339f7dd3a1c10c4b1b0fb1033e1f4d00)

...working, working...

I'm pretending today is a holiday, since it only comes once every four years.


David

943960
Title: Re: Three Rivers Region
Post by: buddybud on February 29, 2012, 11:02:32 PM
i've had to scroll up and down that pic a couple times...its rather mesmerizing! Subtle curves and smooth alignment...i think i'm in love  $%Grinno$%..
Title: Re: Three Rivers Region
Post by: gn_leugim on March 01, 2012, 02:07:36 AM
Nice. I see one or other fault here and there but sure you will correct them.

also, isn't possible a layout where all three lines merge into one at once?
Title: Re: Three Rivers Region
Post by: Swordmaster on March 01, 2012, 04:01:06 AM
Quote from: gn_leugim on March 01, 2012, 02:07:36 AM
Nice. I see one or other fault here and there but sure you will correct them.

also, isn't possible a layout where all three lines merge into one at once?

Three-way switches are a rare thing, sure. They're more complicated engineering-wise, and require more maintenance, so the double switch setup David used makes more sense to me at least. Nice work, btw, David!

Cheers,
Willy

PS: I don't see any faults?
Title: Re: Three Rivers Region
Post by: mike3775 on March 01, 2012, 07:25:15 AM
Quote from: Swordmaster on March 01, 2012, 04:01:06 AM

PS: I don't see any faults?

Some of the ties go out farther than the others is one I noticed, but its not a big deal, that still looks sweet.

as far as a 3 way split from a single line, there used to be one like that in my area, but they got rid of it because it created more issues when it would malfunction, clogging up the rail lines until it could be fixed
Title: Re: Three Rivers Region
Post by: gn_leugim on March 01, 2012, 12:22:46 PM
Quote from: Swordmaster on March 01, 2012, 04:01:06 AM

PS: I don't see any faults?

if you look at the bottom of the picture, you can see some rails not aligned ;)

EDIT:  I'll make sure I catch those in the time before release, my friend.  The main focus now is on getting out a full working set.  The fine-tuning will then be done.  Thanks, though, for pointing stuff like this out- I want TTR to be as good as we can possibly make it as of release day one. -de
Title: Re: Three Rivers Region
Post by: dedgren on March 02, 2012, 12:00:50 PM
Dropping in to show you this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F4944%2Fdtrwteaser12030201.jpg&hash=d090d3aa0a23450e708b28deacb7fc4448ad0087)

I like these.  Seeing them in the game makes me think of things to do with them.

There's a wide tie at the texture boundary- I'll be fixing that.

Later.


David

945503
Title: Re: Three Rivers Region
Post by: gn_leugim on March 02, 2012, 12:11:47 PM
for a glance I though it was a 4 lane wide track  :-[

then I realised what it is, and nicely done :thumbsup:

and you are welcome :)
Title: Re: Three Rivers Region
Post by: JoeST on March 02, 2012, 12:15:54 PM
ahhh, now somehow that looks much more realistic than the standard rail :D awesome work David
Title: Re: Three Rivers Region
Post by: vortext on March 02, 2012, 12:59:28 PM
I can imagine with switches and cantanaries, it would be quite perfect for making railyards. Maybe not a full mod but use it for the puzzle piece project that was talked about a while ago?
Title: Re: Three Rivers Region
Post by: mike3775 on March 02, 2012, 02:40:32 PM
That will be sweet to be able to veer off a realistic spur now
Title: Re: Three Rivers Region
Post by: dedgren on March 02, 2012, 03:39:45 PM
A couple more using the DTR DTR-W transition.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F4936%2Fdtrwteaser12030202.jpg&hash=c7fe2e7e4d837c221ced2bf10a0b587380721812)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F415%2Fdtrwteaser12030203.jpg&hash=11af1feeff5787ba1ccc0a22eb9b35bba3494027)

* * *

This is from a friend's wall on facebook.  It could very well be a key source of NAM Team inspiration.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F7378%2Fdestination12030201.png&hash=fddfdab59891468db56c9b6e5035a63c15d36f5c)

Off to a meeting.  Still more to come today.


David

945693
Title: Re: Three Rivers Region
Post by: Indiana Joe on March 02, 2012, 03:49:04 PM
Talking Heads
Journey
Gladys Night and the Pips (didn't know this one but a quick Google fixed that)
The Monkees
Led Zeppelin
AC/DC
The Eagles


Love the transitions.  Keep up the good work!
Title: Re: Three Rivers Region
Post by: art128 on March 02, 2012, 03:54:16 PM
Oh my god, I took me like 5 minutes to see each reference in the last picture, David. ~ Damn, give me some good memories!

May I :

Bullet for my valentine, Road to nowhere (I believe it's this one)
Gladys Knight, Midnight train to Georgia
Journey, Don't Stop Believin' (Here again I suppose it's this one)
The Monkees, last train to Clarcksville
Led Zeppelin, Stairway to heaven
ACDC, Highway to hell
The Eagles, Hotel California (which "Dark Desert Highway" is the starter lyrics of the song)

I must say David, that your friend was truly great to have written this!
Title: Re: Three Rivers Region
Post by: dedgren on March 03, 2012, 12:46:03 AM
This stuff really works, folks!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg576.imageshack.us%2Fimg576%2F6933%2Fttrwidecurveteaser12030.jpg&hash=01c769aa79d0b282a0005259dc42ba3a970dbe8b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F4627%2Fdtrwteaser12030204.jpg&hash=e0f4b815d6512e439b36c6d4df9d75b2cbcad8be)

I'm getting really close to filling up the first cut at the initial TTR set, plus some other goodies you've seen.

Have a great weekend!  I plan to be fairly busy here, as I have some unkept promises and a few other catch-ups to do.


David

945979
Title: Re: Three Rivers Region
Post by: MandelSoft on March 03, 2012, 02:47:33 AM
Quote from: dedgren on March 02, 2012, 03:39:45 PM
* * *

This is from a friend's wall on facebook.  It could very well be a key source of NAM Team inspiration.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F7378%2Fdestination12030201.png&hash=fddfdab59891468db56c9b6e5035a63c15d36f5c)

He did forgot:

- Caïro - Last Boat (Madness - Last Boat to Caïro)
- Into the light/darkness  - Road (City to City - The Road Ahead)
- Home - Country Roads (John Denver - Country Homes)
- America - Jumbo (Boeing 747) (Supertramp - Breakfast in America)
- not specified - Autobahn (Kraftwerk - Autobahn)
- Omsk - Through the endless woods of Siberia (Drs. P - Dodenrit) *OK, I think you would never have guessed this one

$%Grinno$%

Best,
Maarten
Title: Re: Three Rivers Region
Post by: Nardo69 on March 03, 2012, 09:24:20 AM
S W E A T!!!! (from STR-TTR down to the working pcs).

BTW: STR - W DTR would sure look great, too ;) :lol:

And, even though it is completely against my very own philosophy:

My Baby: Aeroplane

"Gimme a ticket for an aeroplane
Ain't got time to take a fast train "

The letter - The Box Tops.

Again. I DID NOT wrote the lyrics ....
Title: Re: Three Rivers Region
Post by: Swordmaster on March 03, 2012, 11:31:14 AM
Wow, amazing work once again, David! Wide tracks looking good...

Quote from: mike3775 on March 01, 2012, 07:25:15 AMSome of the ties go out farther than the others is one I noticed, but its not a big deal, that still looks sweet.

Those longer ties are where the switch level or motor is gonna be, most likely.

Cheers,
Willy
Title: Re: Three Rivers Region
Post by: girlfromverona on March 04, 2012, 03:45:53 AM
Hi David! It's been a while, I know.

I'm so very sorry to hear about little Aidan. Life can be so damn unfair. I hope your family will be able to heal over time, even though nothing will ever take him from your hearts.

That's some nice work you're doing there with the new railway tracks. I haven't played SC4 in a while, but I still love seeing what you create.

All the best,
Marisa
Title: Re: Three Rivers Region
Post by: mike3775 on March 04, 2012, 06:20:31 AM
Quote from: Swordmaster on March 03, 2012, 11:31:14 AM
Wow, amazing work once again, David! Wide tracks looking good...

Quote from: mike3775 on March 01, 2012, 07:25:15 AMSome of the ties go out farther than the others is one I noticed, but its not a big deal, that still looks sweet.

Those longer ties are where the switch level or motor is gonna be, most likely.

Cheers,
Willy

Thanks for the info
Title: Re: Three Rivers Region
Post by: kalanc69 on March 04, 2012, 08:29:32 AM
I can't wait to use some of this new stuff in my cities. I'm still working on the "realism" of my cities, but with all this great stuff coming out it's hard not to achieve at least a modicum of success! Keep up the good work David!!
Title: Re: Three Rivers Region
Post by: mike3775 on March 04, 2012, 09:49:02 AM
Honestly, I never used STR much in my cities for rail, but the region I am playing now, I have spent more time laying out STR and rail lines, that I have yet to even put in one thing of roads yet except for the RHW.  I even decided to wait until this is available before I even start planning out the road system, because I have an idea of where I want the 3 track rail line to go, but I want to see how it looks before I plan for surrounding development/road layout
Title: Re: Three Rivers Region
Post by: metarvo on March 04, 2012, 05:34:10 PM
One more addition to our dream album map legend:

Your door - Long and Winding Road (The Beatles - Long and Winding Road)

With all of these wide curves, FAR, and diagonals that have been added in, this one had to be there.  On the SC4 side of things, the DTR-W looks nice and provides a way to run two tracks next to each other that are farther apart than normal DTR yet closer together than a parallel STR couplet.
Title: Re: Three Rivers Region
Post by: FrankU on March 05, 2012, 05:14:09 AM
Ah and:

How do I get to Pankow? By Sonderzug!
Title: Re: Three Rivers Region
Post by: dedgren on March 05, 2012, 04:38:05 PM
A week to go!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F8626%2Fcountdown7days12030501.png&hash=2e37a86106f78686c7f45d5fe7b1c4f703000a5a)

One of the things that's kept me off the radar the past few days (besides getting another TTR puzzle piece a day or so done) has been all the preparations for 3RR's 6th birthday, on the 12th of this month.  We're going to have a cyber-party here, with (hint, hint) gifts and a lot of good old 3RR fun to be had.  Everyone, of course, is invited- it will, I warn you in advance, though, be a No Lurkers day.  I hope to see most all the Regulars* show up at some time during the festivities.

To that end, I'll be emailing invitations to the first 100 3RR Regulars who are members in good standing here at SC4D.  These folks are

Acefanatic02
Air6
Ajax
Alek King of SC4
Alfred.Jones
Antoine
asturianu
Badsim
barnatom
bat
beskhu3epnm
BigSlark
Bishop Hawke
Bongoswimp
bulldog2010
CabraBuitre
Cali
cameron1991
chocolatemax
Craiggles
CrazyChickenSC12
Darmok
Eddie
Elektra
emilin
Enzo
exodus101
Flipside
Fred_Ginger
Gaston
Giligone
glepet
GMT
Grneyes
Heinz
hogs29
iamgoingtoeatyou
jacqulina
jeronij
jestarr
joelevan
kalanc69
keithsed
kimcar
Kokopelli
KooriSim123
krbe
kwakelaar
Livin in Sim
Low Light
LP_Green
M4346
mattb325
Meastro444
meinhosen
meldolion
Menotyou
metasmurf
mightygoose
mjig_dudy
nedalezz
NikNik
nova vesfalo
Owen Luby
Pat
petercintn
pickled_pig
purpledaddy
pvarcoe
Rayden
rw0381c
sandrasim1
Schulmanator
sebes
seemurray2
Serkanner
SgtJoeDes
Shadow Assassin
Silur
sim1234
SIMMANIA
stewart_garden
swi21
szarkoz
Tarkus
TheTeaCat
Thornton
threestooges
thundercrack83
tkirch
Traff
Travis
Unkles27
vab423
vegeman
wouanagaine
Yoman
your_adress_here
Zaphod


A lot of nics there bring a lump to my throat seeing them again- great folks!  A few have been here in the past several days.  Many, though, have not posted here or at SC4D in years.  I'm hoping with the invitations that a good number of early Regulars will show up.  If you are not on the list, though, don't worry.  You are just as invited, and are just as special.

I am doing my best to make it a day for all to remember.


David

* A 3RR Regular, of course, is anyone who has ever posted at least once in 3RR here or over at 3RR-ST.  See you at the party!

948648
Title: Re: Three Rivers Region
Post by: rooker1 on March 05, 2012, 04:41:00 PM
I see some really good people on that list and it would be great to hear from them again.

Robin
Title: Re: Three Rivers Region
Post by: Battlecat on March 05, 2012, 05:03:06 PM
Great idea, I look forward to the 12th!

The DTRW is an unexpected bonus to this project.  I didn't see it coming but it looks very useful!  Love the three way switch a couple pages back as well!
Title: Re: Three Rivers Region
Post by: kalanc69 on March 05, 2012, 05:37:56 PM
David,

I'm looking forward to chatting with everyone again...it's been way too long!
Title: Re: Three Rivers Region
Post by: Will12 on March 05, 2012, 11:12:20 PM
Woo Hoo PARTY Time! Nice work on the RAM work! TTR, DTR-W can't wait!
Title: Re: Three Rivers Region
Post by: bakerton on March 06, 2012, 05:06:06 PM
I will be there David. 6 years is a long time for a project like 3RR and I am glad that it is still around.JKB
Title: Re: Three Rivers Region
Post by: Gaston on March 06, 2012, 05:25:40 PM
Thanks for still including me my friend.    I did not get the e-mail.    :(   But I will still do my best to drop by.     &idea   Maybe I'll bring some chips and dip.    ;D

Gaston
Title: Re: Three Rivers Region
Post by: Grneyes on March 06, 2012, 05:53:53 PM
A party? Sweet!
Title: Re: Three Rivers Region
Post by: mike3775 on March 06, 2012, 06:17:11 PM
Is this party going to be rated G(kid friendly) PG (no small kids should be around), PG-13(no non teens), or R?

We needs to know so we can BYOB the proper stuff   $%Grinno$%
Title: Re: Three Rivers Region
Post by: girlfromverona on March 06, 2012, 08:52:34 PM
6 years! That is truly an amazing feat. &apls

Not sure if I'll be able to make the party, but I'll certainly try!
Title: Re: Three Rivers Region
Post by: dedgren on March 06, 2012, 10:19:06 PM
Back from preparing for tomorrow's trial.  I threw my camera in the back seat, and shot a few pics that are all taken within a five minute drive of where I live.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F7193%2Fsnowymarch12030601.jpg&hash=d5bb5712c9ddbbf7400ae1b16204f3749795a094)

We've had a lot of snow here this year in South-Central Alaska.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F4504%2Fsnowymarch12030602.jpg&hash=bd25641ec756195e92e53a517f94d6d5dd4262c1)

In Anchorage, which is south of my hometown of Wasilla, they are about five inches/12.5 centimeters short of the all time record of 132.8 inches/337.3 centimeters set back in the winter of 1954-55.  There's about 30 inches/.75 meter in my front yard right now.  And it's supposed to snow again on Friday.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F6420%2Fsnowymarch12030603.jpg&hash=e1879a135c332cfb31f51d0ed1a2fae1e66b7669)

We live at the base of the Knik River and Matanuska River valleys.  Less than 10 miles/16 kilometers away, winter will linger into June.  The road across Hatcher Pass, a little further to the north, will not be cleared of snow until early to mid-July.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F6920%2Fsnowymarch12030604.jpg&hash=4dff3e238de2178511666d41371a21e9f476274d)

Snowy mountains surround us here like the walls of some colossal castle.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg805.imageshack.us%2Fimg805%2F7224%2Fsnowymarch12030605.jpg&hash=68b930c39d0524b54deb58e29591b53eea2b80ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F525%2Fsnowymarch12030606.jpg&hash=2daa140defc69b556749f3edc3881b244628a128)

The peaks stand like silent sentinels.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg594.imageshack.us%2Fimg594%2F3440%2Fsnowymarch12030607.jpg&hash=3661ed6394a283f17b2f6e38853aae29eaee367b)

Trees give little hint now of the foliage that will burst forth from bud to leaf over a few days in May.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F6884%2Fsnowymarch12030608.jpg&hash=3086e82caa609cc63719b90856bed0d705032e8d)

Our few farms also sleep peacefully under winter's blanket.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F306%2Fsnowymarch12030609.jpg&hash=525d5dde4213a4e1da1b94455fcc1dadfaf66628)

And if the moon knows that spring is around the corner, it isn't telling.

* * *

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg710.imageshack.us%2Fimg710%2F5831%2Fcountdown6days12030601.jpg&hash=c4c32deb4e661628b9d0f082fb760da450934304)

Six days until the party!  We'll almost certainly be halfway along our journey from 900,000 to a million page views before midnight tonight.

Don't fret if you are one of the first 100 3RR Regulars* and haven't received your email yet.  I'm still working on them.

More party info coming up, but the biggest part is a surprise.  See you there!

* * *

Noah (noahclem)!  Happy birthday from 3RR!


David

* A 3RR Regular is anyone like our great friend Al (Gaston) who has commented on 3RR here at SC4D or over at 3RR-ST at least once.

949838
Title: Re: Three Rivers Region
Post by: Silur on March 06, 2012, 11:30:53 PM
Hi, David ....
Excellent and fantastic photos of nature ... &apls
Waiting 1 000 000  !!!
Title: Re: Three Rivers Region
Post by: FrankU on March 07, 2012, 02:54:27 AM
We just crossed 950 000!  &apls
Title: Re: Three Rivers Region
Post by: mike3775 on March 07, 2012, 03:22:01 AM
I envy you David, actually getting snow when you are supposed to.
Title: Re: Three Rivers Region
Post by: Connor on March 07, 2012, 06:24:43 AM
Beautiful pictures David. 1,000,000 views really is getting close now, and what an incredible feat that will be  &apls
Title: Re: Three Rivers Region
Post by: Rayden on March 07, 2012, 11:53:24 AM
There was time I used to comment every single post of yours, sometimes more than once. But that doesn't mean I don't follow your thread all the time, and like now, and specially after posting that beautiful photos, I had to drop a few words. Of course I'll be here for the birthday bash and most likely I will comment again. :)
Title: Re: Three Rivers Region
Post by: kbieniu7 on March 07, 2012, 01:23:07 PM
Wow, what a marvelous landscape! Sometimes I wish, that someday I could visit Alaska  :D
Title: Re: Three Rivers Region
Post by: gn_leugim on March 07, 2012, 02:45:46 PM
Trip to Alaska in the  "$Deal"$? * check :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 07, 2012, 03:05:56 PM
Just stopped in to let you know that we are down to

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F1443%2Fcountdown5days12030701.png&hash=286bab44e2502a1eb0c59b322bdc8aaf8c8d2260)

I'm on a break from trial.  I'll catch you up on some things after I get home this evening.

* * *

iPad and iPhone users: ios5.1 is out today.  Get ready for half your apps to be broken for a while.


David

950599
Title: Re: Three Rivers Region
Post by: calibanX on March 07, 2012, 08:11:59 PM
A party eh? I'll be there David! And you mentioned a surprise. I love surprises. Really, we should be throwing you the party though. I wish we had some of that snow down here in Minnesota. I work at a country club with a golf course and we're talking about opening our driving range in a week.

Geoff
Title: Re: Three Rivers Region
Post by: jmdude1 on March 08, 2012, 12:29:04 AM
those photos are great, they seem so peaceful.  may i ask what kind of camera you have?  is it just a normal camera or is it higher quality?
the tree branches in the clear blue sky and the red barn pic are my favs. love 'em.

looking forward to another 3RR birthday!
Title: Re: Three Rivers Region
Post by: girlfromverona on March 08, 2012, 02:05:14 AM
You live in a truly stunning part of the world, David. I admit I am a little jealous...

Last winter we had snow here in Wellington for the first time in years. It was gone within a few days but it was still a thrill! I'm hoping it happens again this year but the odds are against it. &mmm
Title: Re: Three Rivers Region
Post by: catty on March 08, 2012, 02:43:30 AM
Quote from: girlfromverona on March 08, 2012, 02:05:14 AM
...Last winter we had snow here in Wellington for the first time in years. It was gone within a few days but it was still a thrill! ...

and a bit of a shock as well  ... got plenty of wood for the coming winter in case it does it again   ;D
Title: Re: Three Rivers Region
Post by: metarvo on March 08, 2012, 05:20:12 AM
Well, I guess the lower 48 lost out on snow this year.  They're saying it's been the warmest winter in years, and the wind-driven wildfires are already starting in my state.  I'm already seeing blooms and green leaves on the trees, and it's not even spring yet!  The 3RR snow pics are nothing short of beautiful, though.

I'm sure this will be a party that we'll never forget.  With all of the TTR/DTR-W development, I predict we might get to climb aboard before too long.
Title: Re: Three Rivers Region
Post by: mike3775 on March 08, 2012, 06:14:47 AM
Quote from: metarvo on March 08, 2012, 05:20:12 AM
Well, I guess the lower 48 lost out on snow this year.  They're saying it's been the warmest winter in years...

In some ways after last year, this year was a blessing.  My area last year received the most snowfall in one season in over 35 yrs, straining most city and town budgets because of plowing and salting costs, plus the price of road salt jumped big time due to a shortage.  Last year, my area recieved 30 inches more than average, this year, we are well below average and have set numerous records for most days with above freezing temps(33+ degrees) and most 40+ degree days.  Yesterday and the day before, it was 68, 69(with high winds) here, and today its only going to be 45 and raining. 

I already put away all the snow clearing stuff, which means in the next couple weeks I am going to get hammered with a brutal winter storm  :)

I also cannot wait for these things to be released, its gonna be nice
Title: Re: Three Rivers Region
Post by: metarvo on March 08, 2012, 10:00:31 AM
I suppose that's true.  :)  People have really been able to get out and enjoy the nice weather.  Ski resorts have taken a hit, though, and I hear that we're going to pay for it this summer when it gets super hot really fast and the water and electric bills skyrocket due to drought and heat.
Title: Re: Three Rivers Region
Post by: Silur on March 08, 2012, 11:02:01 AM
Hi, David ...
3RR have now "Read times" from 12 March 2006:
951 341 (on SC4 Devotion) + 105 448 (on Simtropolis) = 1 056 789  :thumbsup: :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 08, 2012, 09:56:49 PM
...6...5...4...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F633%2Fcountdown4days12030801.png&hash=751d65ca6a97b0461d64c85b1f37cfd7db8c7907)

The invitations are on the way out!  Here's yours.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F8838%2Fbirthdayinvitation480px.png&hash=f30710d875423845595268dda1e9d5aa74cf1c03)

I'm planning to be on throughout the day.  It's BYO beverage, but we'll have a great selection of 3RR beers and mixers for your pleasure.  Cake will be cyber-served.  There's a lot of stuff we have for you to have a look at, and towards the end there'll be a big announcement or two about some things you might find of interest.  I'm hoping that every 3RR Regular* will join in the conversation and fun by posting, and that we'll see many former lurkers join the ranks.

We'll see.  My bet is on a great time for everyone!


David

* A 3RR Regular is a former lurker who saw the light by posting on 3RR either here at SC4D or over at 3RR-ST.

951661

Title: Re: Three Rivers Region
Post by: JoeST on March 08, 2012, 10:35:00 PM
Quote from: dedgren on March 08, 2012, 09:56:49 PM
It's BYO beverage, but we'll have a great selection of 3RR beers and mixers for your pleasure.  Cake will be cyber-served.
I hope Derry is on for brewing :D I'll bring a kettle just in case

CANT WAIT :D <3
Title: Re: Three Rivers Region
Post by: metarvo on March 09, 2012, 05:51:22 AM
No offense to Derry, but I sort of prefer coffee.  ::)  Tea's OK, though.
Title: Re: Three Rivers Region
Post by: mike3775 on March 09, 2012, 05:55:15 AM
I have been told my margaritas are to die for.  Of course I no longer drink em(recovering alcoholic), but I can still make em  :)


QuotePeople have really been able to get out and enjoy the nice weather.  Ski resorts have taken a hit, though, and I hear that we're going to pay for it this summer when it gets super hot really fast and the water and electric bills skyrocket due to drought and heat.

That is so very true.  I was disappointed that I only got to play with the snowmobile(and pulling the kids on inner tubes behind it) a couple times this year(both times we got enough snow to use it, we got 1 day out of it before the snow started melting), and I can only imagine what the summer is going to be like.  Last summer wasn't that bad here(we only hit 90 5 times) but we had craploads of high humidity days where even 80 felt uncomfortable. 
Title: Re: Three Rivers Region
Post by: pvarcoe on March 09, 2012, 09:46:59 AM
Hiya David

Thanks for the invite.
Sounds like good times, I'll be sure to drop around.

Phil
Title: Re: Three Rivers Region
Post by: TheTeaCat on March 09, 2012, 09:52:45 AM
Don't worry I gone out and got a large catering kettle esp. for the day :D. Capacity 250 cups at a time.  :D Should be enough I think

I'll even purchase some coffee for those who need it :o
Chocolate too if that's your drink :thumbsup:

Not turn up to 3RR's Bday Bash  $%Grinno$% not me of course I'll be here ( well you got cake ;D)

Derry
Title: Re: Three Rivers Region
Post by: noahclem on March 09, 2012, 11:42:41 AM
Thanks for the birthday wishes David! Very much appreciated  :thumbsup:

Off and on internet outages have kept me from replying previously when I tried but better late than never  ;D   And I'll certainly be around for the party to celebrate the birthday of 3RR! Should be a day to remember!

Beautiful pictures by the way. I love those mountains in the background--can I ask around how high they are?
Title: Re: Three Rivers Region
Post by: Nardo69 on March 09, 2012, 12:03:26 PM
Hi David!

I haven't shown your Alaska pics to my wife. She comes from the tiny hot part of Turkey and is freezing all over when temperature falls belwo 18°C ... We had -15 to -20°C with very little snow here this winter and she almost died because of the "cold" ...  :D

Six years - time is running quite fast ... or is it that we just got a bit old by now?

Take care my friend!


Bernhard :thumbsup:
Title: Re: Three Rivers Region
Post by: mike3775 on March 09, 2012, 12:16:34 PM
so 3RR is going to be 6 now?  3RR is officially a big boy now.  3RR gets to go to full day school(around here kindergarten is only half day) and the parents get a free taxpayer babysitter for 3RR.  Great times are ahead  :)
Title: Re: Three Rivers Region
Post by: Ryan B. on March 09, 2012, 06:55:32 PM
I look forward to making an appearance at some point throughout the day!
Title: Re: Three Rivers Region
Post by: Lowkee33 on March 09, 2012, 07:55:19 PM
All I need is 100,000 views per day  :D

Those time outs really esqeued things, though I think Vortext is still a little late. :)
Title: Re: Three Rivers Region
Post by: mike3775 on March 09, 2012, 08:28:44 PM
Quote from: Lowkee33 on March 09, 2012, 07:55:19 PM
All I need is 100,000 views per day  :D


Get a bot to auto refresh every 2 seconds, you get it in no time   ;D
Title: Re: Three Rivers Region
Post by: dedgren on March 10, 2012, 12:55:48 AM
Busy...busy...busy...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F1609%2Fcountdown3days12030901.png&hash=b67da8f876e4173a21fb9f341005ebcc391f553e)

See you tomorrow!


David

952950
Title: Re: Three Rivers Region
Post by: meinhosen on March 10, 2012, 01:16:33 AM
Six years?  Wow.  That's hard, and yet not so hard to believe.

EDIT: A Double-0 post, my friend.  I believe there's an armory out there in 3RR awaiting a suitable naming ceremony. -de
Title: Re: Three Rivers Region
Post by: vortext on March 10, 2012, 04:56:17 AM
Quote from: Lowkee33 on March 09, 2012, 07:55:19 PM
All I need is 100,000 views per day  :D

Those time outs really esqeued things, though I think Vortex is still a little late. :)

Not if I have anything to do with it  $%#Ninj2  $%Grinno$%

Looking forward to the b'day bash David!
Title: Re: Three Rivers Region
Post by: dedgren on March 10, 2012, 12:52:06 PM
Still working on party arrangements.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F2408%2Fcountdown2days12031001.png&hash=b4726929e263f373bf5e67d0316e84ff3b1fd3fc)

It's great to see 3RR Regulars* we haven't heard from in a while showing up.

Later, with some details about Monday's events.


David

* A 3RR Regular, as the chorus goes, is anyone who has ever posted here or over at 3RR-ST.

953519
Title: Re: Three Rivers Region
Post by: Ennedi on March 10, 2012, 01:23:10 PM
Actually I don't remember when have I been on a party last time - still too much things to do  ::)
But this one is really unique  :thumbsup: Could I come and stop for a while?....
Congratulations David! All the best for you, 3RR and all Devotees!

Adam
Title: Re: Three Rivers Region
Post by: Kitsune on March 10, 2012, 01:31:39 PM
Huh... so 3RR started out two months before my cat was born... yes 6 years does go by fast.
Title: Re: Three Rivers Region
Post by: magee_b on March 10, 2012, 01:33:11 PM
Checking back in after a solid month out of internet coverage.... (currently live/work in rural Zambia)... I'll be sure to pop by with a beverage in hand for the 3RR birthday celebrations! Looking forward to it! Hard to believe how much time has gone by - it's been a blast following along  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 11, 2012, 12:44:59 AM
Monday's party will be held at the Old Grange Hall, 326 Farmer's Market Road, in Black Earth.  Here's a bit of information about this historic place from the 3RR Historical Foundation's website.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F8063%2Foldgrangehall12031001.png&hash=7eb83d52db002e07b34f229f40cc07940a907b6f)

* * *

Tonight I'm going through all 500+ pages of 3RR on, err... a mission.  I am finding a bunch of missing images, and have been re-uploading critical ones.  If you spot a missing image or link that doesn't work on your travels around 3RR, please let me know ASAP.  Thanks so much.

* * *

I had 17 email birthday invites to 3RR Regulars* kicked back because of bad email addresses.  These folks are

Ajax
Alfred.Jones
Bishop Hawke
Craiggles
CrazyChickenSC12
Eddie
emilin
Enzo
iamgoingtoeatyou
KooriSim123
mjig_dudy
nova vesfalo
petercintn
purpledaddy
seemurray2
SIMMANIA
Traff


If you are in touch with any of our friends appearing on this list, please let them know.  I've posted the invite on facebook- we should reach a few of them there.  I'd hope to get together as many Regulars as possible at the party.  A teaching point here- if your email address has changed since you registered at 3RR, please update it.  It makes getting in touch so much easier.

One day more, for all you Les Mis [linkie] (http://www.lesmis.com/) fans out there.


David

* As if you needed reminding, a 3RR Regular is anyone who has ever posted at least once at 3RR here at SC4D or over at 3RR-ST.  We've maintained this high standard for years, and don't intend to loosen it now.

953875

Title: Re: Three Rivers Region
Post by: catty on March 11, 2012, 01:17:40 AM
Quote from: dedgren on March 11, 2012, 12:44:59 AM

iamgoingtoeatyou

If you are in touch with any of our friends appearing on this list, please let them know.  I've posted the invite on facebook- we should reach a few of them there.  I'd hope to get together as many Regulars as possible at the party.  A teaching point here- if your email address has changed since you registered at 3RR, please update it.  It makes getting in touch so much easier....

iamgoingtoeatyou was here early today   :)
Title: Re: Three Rivers Region
Post by: dedgren on March 11, 2012, 01:05:41 PM
All the frantic activity preparing things today reminds me of another party long ago in a place much like 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg839.imageshack.us%2Fimg839%2F3223%2Fsparty12031101.png&hash=a85bc90c0754472772ab54fc32085bbe43fd6569)

I have invites up now over at ST and Peg's site. 

You probably won't see much of me 'til the party starts.  I'm working on a few, err... things.  But we'll see.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F9559%2Fcountdown1day12031101.png&hash=d663a58a6002f869e7856a4ededdf44bef3a9506)

Almost there!


David

954442
Title: Re: Three Rivers Region
Post by: threestooges on March 11, 2012, 02:15:28 PM
Quote from: dedgren on March 11, 2012, 01:05:41 PM
All the frantic activity preparing things today reminds me of another party long ago in a place much like 3RR.
Where'd in all of Anduin Valley did you find that old scroll David? That's a place I should revisit one of these days.

Looking forward to seeing the show tomorrow (though it'll have to wait until the tail end of the party... not sure they judge would quite agree if I ducked out early). Already, it seems though, a number of names are resurfacing that I haven't seen around here in a while (great to see you around here again Meinhosen!); I'd wager 3RR could even break 100 posts in that 24 hour period.

Have fun on your... mission... whatever that may be.
-Matt
Title: Re: Three Rivers Region
Post by: calibanX on March 11, 2012, 03:37:26 PM
I'll be there. Is there a record for the most visitors to a forum at one time? Tomorrow should be interesting. Looking forward to the festivities!

Cheers David.

Geoff
Title: Re: Three Rivers Region
Post by: abcvs on March 11, 2012, 05:55:20 PM
Right it is Monday 12 March 13:55...

I am ready in my best party frock and ready to play pass the parcel!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb210%2Fabcvs%2FShoe%2520Box%2FFW5115FULL.jpg&hash=b7812b3835545e13177867f0ef9566b113ab44db)

Wait...   what was that?    It is not Monday in Alaska yet?

Silly time zones...   OK then I will be back tomorrow then...

:: wanders off muttering about being all dressed up with no where to go ::

EDIT:  Good God, Craig!  Think of the young people here!

...now where did I put that eye bleach?...

Sheesh!
-de
Title: Re: Three Rivers Region
Post by: Jmouse on March 11, 2012, 06:17:33 PM
Quote from: calibanX on March 11, 2012, 03:37:26 PM
I'll be there. Is there a record for the most visitors to a forum at one time?
Not in any single thread, Geoff, but the record is 300 online at one time May 29, 2009. Let's see if we can break it.

@Craig: Cute knees, and I love the shoes! ;D
Title: Re: Three Rivers Region
Post by: abcvs on March 11, 2012, 06:26:43 PM
Quote...now where did I put that eye bleach?...

I was watching a doco, on the explorer Scott, who was second to reach the south pole but died on the return journey.   They are in the process of restoring his hut, and the artifacts...  they found a packet of cocaine...  apparently they would put cocaine in their eyes to cure snow blindness...
Title: Re: Three Rivers Region
Post by: whatevermind on March 11, 2012, 06:52:37 PM
Quote from: dedgren on March 08, 2012, 09:56:49 PM
A 3RR Regular is a former lurker who saw the light...

I have seen the light!  The light of birthday candles!  $%Grinno$%

I will try to stop by tomorrow, fortunately Alaska time will be on my side.  And keep up the great work on the rails!  I've been following that with anticipation, and can't wait to see more.
Title: Re: Three Rivers Region
Post by: metarvo on March 11, 2012, 07:21:18 PM
We had better keep regular non-birthday candles and flashlights available, too, or better yet some generators.  I'm a little concerned that the party will cause a power outage.  ???

It's hard to believe that it's almost finally here.  :)
Title: Re: Three Rivers Region
Post by: samoyed1958 on March 11, 2012, 10:41:15 PM
Long time lurker.. First time for anything.. Think the birthday cake if there is one should be topped with some nice rail road signals eh? :o :o :o And congrats on reaching 6.. &apls Is that rail years or dogs years for being 6? ()what() "$Deal"$
Title: Re: Three Rivers Region
Post by: girlfromverona on March 12, 2012, 02:55:06 AM
Is it party time yet?!

Actually, I'm a little worried I might forget to pop in tomorrow - I have a shocking memory!  ::)
Title: Re: Three Rivers Region
Post by: mike3775 on March 12, 2012, 03:42:10 AM
One cannot unsee what one has seen, thanks abcvs  :)


Of course if this is going to devolve into a wild party, I am sure I can find some of my old Navy pics where buddies and I drank to much and passed out  :)
Title: Re: Three Rivers Region
Post by: gn_leugim on March 12, 2012, 05:08:45 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fphoto%2Fmy-images%2F507%2Fmetalhead.jpg%2Fsr%3D1&hash=b5b924a78812691c992b8ae1401de07616be4e2b)

Ready to party :D
Title: Re: Three Rivers Region
Post by: RickD on March 12, 2012, 06:08:22 AM
I don't see anything wrong about this picture. ??? Looks like an ordinary men's ballett on carnival.  $%Grinno$% Yes, we germans know how to have organized fun party.  ::)
Title: Re: Three Rivers Region
Post by: wouanagaine on March 12, 2012, 06:20:11 AM
So I put back my party costume (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftrickotweet.com%2Fimages%2Fcostumes%2FHornyDevil.png&hash=d978217f06e7131dcf6266fcd411672d4235df2c), is it started ?

I bring some stuff from my country
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-x66ErW9m_dE%2FTuW7PbAI3FI%2FAAAAAAAALYY%2FHvVYg_RLLRg%2Fs1600%2FFoie%252Bgras%252BFauchon%252B29%252Bnov%252B2011.JPG&hash=859ba4432036f3ea366f65fc9a0581f01c592339)

Nice to see 3RR is still going

Title: Re: Three Rivers Region
Post by: mike3775 on March 12, 2012, 06:24:45 AM
Here are some drinks
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fmccools_kegs.jpg&hash=1c450b3fcafdc1086271697bde822f0c70eecc80)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fmargarita.jpg&hash=6fd266f29f29568c164c589b6c7b29b647fa4c2e)
Title: Re: Three Rivers Region
Post by: jestarr on March 12, 2012, 08:02:47 AM
Six Years!  Who'd a thunk it?  Nice to see 3RR is still going strong. :thumbsup:
Title: Re: Three Rivers Region
Post by: magee_b on March 12, 2012, 08:24:36 AM
If I were at home, I would be gearing up for this shin-dig with one of these:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picaroons.ca%2Fimages%2FmapleCream.jpg&hash=82bcf2e83c435ae610fc4fa26ec920f932dc3911)

Instead I'll have to settle for one of these:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.marcsbeercollection.com%2FMosi%2520Lager.jpg&hash=141e52aeb8914148f3f4a710b1f062056cc8187c)

Oh well, the company will surely make up for it  :thumbsup:
Title: Re: Three Rivers Region
Post by: Lowkee33 on March 12, 2012, 08:46:43 AM
Hapyy Birthday 3RR!
Title: Re: Three Rivers Region
Post by: WC_EEND on March 12, 2012, 09:00:46 AM
Happy 6th birthday 3RR :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 09:22:24 AM
So, Happy 6th Birthday, 3RR!

The party isn't scheduled to start 'til around 10:00 o'clock Alaska Standard Time (GMT-8), a little over two hours from now.   But the parking lot at the Old Grange Hall is starting to fill up.  Mike (mike3775) certainly seems to have handled the beer end of things, heh!

For 3RR's European and Australian/New Zealand/Far Eastern friends- we are going by the 3RR local clock here, so please don't worry about the time difference.  It may seem like you are posting on the 14th, but that is only a temporal illusion.  There's about 16 hours to go in the day here, and starting at about 10 AST we plan to make the most of it.

* * *

It is, as announced, a "No Lurkers" day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F8813%2Fnolurkingtoday.png&hash=0e8bf04a1548317fe2f7143b291cbd483ee5c9cb)

If you are a SC4D member and haven't yet become a 3RR Regular*, we're standing ready to welcome you to the club.  If you are a guest here on the site, and perhaps stopped by because you were wondering what all the noise was, please take a minute to register on the site then drop back by to gain Regulardom by posting and letting us know you are here.  Thanks, folks, you all are the greatest!


David

* You and everyone else already know that a 3RR Regular is anyone who has ever posted at least once here or over at 3RR-ST.

955553
Title: Re: Three Rivers Region
Post by: Grneyes on March 12, 2012, 09:28:26 AM
Happy Birthday!!!!! &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &dance &dance &dance &dance &dance &dance &dance
Title: Re: Three Rivers Region
Post by: art128 on March 12, 2012, 09:30:06 AM
Aye! Happy birthday, 3RR! To many other years to come!  &apls &apls  &dance %BUd% :party:
Title: Beer
Post by: amapper on March 12, 2012, 09:30:51 AM
Some Japanese beer for those who have tried it. From the looks of things, we will need some "designated drivers"!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F8673%2Fjapenesebeer.jpg&hash=fa262697cf862d39063c5861922aceca1bd2b188)
Title: Re: Three Rivers Region
Post by: FrankU on March 12, 2012, 09:39:49 AM
Happy birthday to all of you!  &apls  :thumbsup:  :o
Title: Re: Three Rivers Region
Post by: Stray Cat on March 12, 2012, 09:41:42 AM
Happy 6th birthday 3RR..It has been a while since I posted but I have been here to watch you grow.  Congrats David on your incredible achievement of uniting so many souls together for so long.

Scott
Title: Re: Three Rivers Region
Post by: pvarcoe on March 12, 2012, 09:46:55 AM
Hey hey, Happy Birthday 3RR  :-\

This place is a very special spot in the world of SC4.
Thanks for making it happen David!
I'm in a little early, so I'll pop in and out as the day goes along.

Phil

Title: Re: Three Rivers Region
Post by: Glazert on March 12, 2012, 09:53:42 AM
With all the new track developments in 3RR, I thought I would come by rail, but they haven't built a transatlantic tunnel yet.
Title: Re: Three Rivers Region
Post by: MandelSoft on March 12, 2012, 09:54:18 AM
Well done! 6 years of 3RR, who could've thought of that? But then again, who could've thought that SC4 is still alive after ten years!

Best,
Maaten
Title: Re: Three Rivers Region
Post by: Silur on March 12, 2012, 10:01:41 AM
Happy Birthday 3RR  &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F3836%2F3rrhighlights01.jpg&hash=d3c926b4019a038c4437ca60a364258794599f24)
Title: Re: Three Rivers Region
Post by: Kergelen on March 12, 2012, 10:03:39 AM
Happy birthday 3RR! I hope that 3RR is as alive as today  &apls:party:
Title: Re: Three Rivers Region
Post by: Rayden on March 12, 2012, 10:05:24 AM
I'll bring the liquors, typical from Portugal  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg856%2F7576%2Flicorbeirao.jpg&hash=812e427b700179b0533e25359299bb1a5d74f235)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg28%2F8866%2Famarguinhaalmondliqueur.jpg&hash=b9904920d9772c2afcc1715c92d5d37dbcf53453)

Happy Birthday 3RR
Title: Re: Three Rivers Region
Post by: catty on March 12, 2012, 10:24:18 AM

Happy Birthday 3RR ... its been a great 6 years   &apls
Title: Re: Beer
Post by: mike3775 on March 12, 2012, 10:27:43 AM
Quote from: amapper on March 12, 2012, 09:30:51 AM
Some Japanese beer for those who have tried it. From the looks of things, we will need some "designated drivers"!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F8673%2Fjapenesebeer.jpg&hash=fa262697cf862d39063c5861922aceca1bd2b188)

Thats what anyone under 18 is for  :)
Title: Re: Three Rivers Region
Post by: WC_EEND on March 12, 2012, 10:45:05 AM
Since everyone seems to be bringing local drinks, I'll join in ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.belgianflavours.com%2Fmedia%2Fcatalog%2Fproduct%2Fcache%2F5%2Fimage%2F9df78eab33525d08d6e5fb8d27136e95%2Fd%2Fe%2Fdelirium.jpg&hash=40f796716e3acbd47cd531dcd9396f9dcf8a12bd)
Title: Re: Three Rivers Region
Post by: vortext on March 12, 2012, 10:57:14 AM
Happy 6st anniversary 3RR!  &apls  &dance :party:

Seems like there's enough to drink already so how about something to snack on the side  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.nutritionalfacts.net%2Fwp-content%2Fuploads%2F2011%2F06%2FCandy-Bar-VS-Chips.jpg&hash=179f515f8def6ec36c0e9f734557efc61f655bce)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fus.123rf.com%2F400wm%2F400%2F400%2Fduplass%2Fduplass0805%2Fduplass080500056%2F3051517-unsalted-dry-roasted-peanuts-in-a-bowl.jpg&hash=c5eabee70b2a1d0dd2f1a731e38b1de1c250445f)

With a nice glass of Brugge Tripel.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.staticflickr.com%2F2461%2F4050999552_77a7b09697_z.jpg&hash=8097ac058448f3b3d09041fa4e0a12a20ea91caf)

Cheers everyone!
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 10:59:58 AM
...tap...tap...tap...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F532%2Fmicrophone12031201.png&hash=05e1de5f94f2385e093415d92752c29efb587d15)

[static]

Is this on?...

[feedback]

[louder feedback]

...

Welcome, welcome to Black Earth's Old Grange Hall and the official start of Three Rivers Region's 6th birthday party here at SC4D.  It is great to see so many Regulars* here already.  I see you've found the beer!

These remarks won't be long, but I do want to give everyone a little idea of what is planned.  We'll be online for the next 12 hours or so, and posting new things frequently as the party proceeds.  One thing you'll see a lot of- we've gone back through all 500 plus pages of the thread and selected a few choice comments which we'll present...

...completely out of context, of course...

...like this.

[tabular type=4]                                                
[row] [head colspan=5]
3RR Quotable Moment
[/head][/row]

[row] [data]
@meinhosen: "lol, the posting almost seems to have stalled out a bit now that we're approaching 2100 replies."
[/data][/row]      
[/tabular]


You can see that the countdown clock has finally reached zero.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F3550%2Fcountdown0days12031201.png&hash=02634eedd56c5341d22697fb97862c797bf4eb42)

I'm glad, because Nixie tubes [linkie] (http://en.wikipedia.org/wiki/Nixie_tube) are getting hard to find.  Hate to have one of these puppies burn out in the middle of things.

I'll be putting up a new post every hour or so, and adding to it until I start the next one.  If you are just parking your browser here, you can update my post as well as see new posts by other Regulars by hitting your [ F5 ] key to refresh the screen.  There'll probably be a bunch of sore fingers tomorrow, looking at the turnout so far.

Up 'til about noon AST, things will be pretty informal.  So mingle.  It would be great to see some conversations started- don't worry about OT today.  I think thinks will stay on track 3RR content-wise, because we have a lot to show you.  The big stuff, of course, will come toward the end, but you might want to check in between now and then as well- you might be surprised.  I also plan to try to comment in your posts throughout the day.

So, enjoy yourselves as we kick off 3RR's 7th year.


David

* A 3RR Regular is you, after you've posted at least once here or over at 3RR-ST.

955740
Title: Re: Three Rivers Region
Post by: Jespernilsson on March 12, 2012, 11:07:59 AM
Happy birthday!  &apls
Title: Re: Three Rivers Region
Post by: Lowkee33 on March 12, 2012, 11:23:56 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.charlestoncitypaper.com%2Fimages%2Fblogimages%2F2011%2F01%2F06%2F1294339558-hummus.jpg&hash=975b0f05cda1168c0e69d568a1a42e3a38bb0c15)
Title: Re: Three Rivers Region
Post by: JoeST on March 12, 2012, 11:25:30 AM
That is quite a quote David, :D

*cuppa soup in one hand, pint-o-tea in 'tother*

Happy anibirthversary 3RR, and heres to the next 6 :D

It's truly been an honour to sit around and watch you play and create, thank you so much :)

Title: Re: Three Rivers Region
Post by: Rayden on March 12, 2012, 11:31:39 AM
Work is almost finished, so I'll be driving home to the 3RR Party in a few minutes ;D
Title: Re: Three Rivers Region
Post by: homefryes on March 12, 2012, 11:35:56 AM
I best not lurk, as it has been so declared! Happy Birthday, 3RR! I may not be active much lately, but I have been actively reading and keeping up on the latest. Alas, I may only get to toast the festivities with a dose of Nyquil, as I'm having a miserable day myself ... but I won't bring the party down!

Don
Title: Re: Three Rivers Region
Post by: Battlecat on March 12, 2012, 11:41:16 AM
Happy Birthday to 3RR!  It's been an inspiring project right from day one and it shows no signs of slowing down!  Looking forward to many more years!
Title: Re: Three Rivers Region
Post by: vab423 on March 12, 2012, 11:43:22 AM
Thought I'd come over to see what all the hoopla was about ... and get a piece of birthday cake.  Happy birthday, 3RR and congratulations David for creating such a successful and beloved region and journal.  XO!
Title: Re: Three Rivers Region
Post by: RickD on March 12, 2012, 11:45:25 AM
Happy Birthday, 3RR!  :party:
Title: Re: Three Rivers Region
Post by: io_bg on March 12, 2012, 11:46:27 AM
Wow, 6 years! What a milestone! My MD is like a toddler compared to this... ;D
Happy birthday, TRR! &apls
p.s.: 2800th post
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 12:02:50 PM
Take a look up on the overhead...

Once upon a time there was a game called SC4.  Lots of folks liked it, especially after its developer released the Rush Hour update.  By 2006, it had developed quite a following at fansites like Simtropolis, SimCity4 Devotion and SimPeg4.

One great aspect of the game was its modability and the way it allowed those who played it to add custom content.  By the time 3RR started in March, 2006, fansite exchanges were full of things that let you make the appearance of the game completely unrecognizable to those who had only ever seen the "vanilla" version.  In particular, the NAM Team was making huge strides in developing new transit networks.  I have to admit that it was those networks, and what we could do with them, that served as the strongest attraction of the game for me.

Let's look at that attraction by taking a spin in the 3RR Wayback Machine, heading for 2006 and a post in the early days of 3RR at ST.

* * *


We're going to leave the Chicago area seeking some answers...

...but first I need to undertake a labor of love.  For those of you who will bear with me for a minute, you might gain some insight into the basis for my
SC4 jones [ linkie ].

You now know, if you've followed 3RR for a while, that I love freeways, I grew up in the Chicago suburbs, I collected (and still have) a large number of roadmaps from the 1950s-70s, and I'm a really, really nice guy...

...no- the last can only be inferred...

...okay, so the very, very perceptive among you will know that I'm a really, really nice guy.  Whatever.  Anyway...

Let me put these things together for you a little bit more.

As a kid in the late 50s and early 60s, I felt pretty underprivileged.  Every summer most of my friends would take these great road trips.  My best friend Jay Rogers would always drive with his folks, for example, to Florida.  Other friends would hit the road and go to the east coast, or California, or to some big national park out west.  To add insult to injury, my grandparents (my mom's parents) would do the same thing.  Trips to Minneapolis some years and Seattle in the others (I had no idea at the time, of course, that my grandmother was going to clinics for yearly cancer treatments).  Always by car.  Always to somewhere that sounded incredibly wonderful.  Always to somewhere that I knew I'd never get to...

...because the only place my parents, brother and sister went to over those years was to Wisconsin.  To
Manitowish Waters, Wisconsin [ linkie ], to be exact.  And we'd fish...

...fish, fish, fish, fish, fish...

...the whole week my dad had for vacation, then we'd drive home.  Oh, I'm exaggerating a little...one year we drove to the
Boundary Waters area [ linkie ] in northern Minnesota...and fished.  Another year, we drove all the way to Manitoulin Island [ linkie ], in Ontario, Canada...and fished.  Or rather, my family all fished.  I only pretended to fish.  What I was really doing was thinking about the great time Jay was having driving back and forth all the way to Florida and while he was there.  And about California.  And Seattle.  And Maine.  And Yellowstone National Park.

And I'd ask my friends and my grandma and grandpa to bring me back one thing from their travels.  Road maps!  And they did.

I wound up with road maps of most every state, Canadian province and major North American city.  Road maps from oil companies, many now long gone, that I had never heard of:  Chevron, Esso, Sohio, Sunoco, Union 76, Utoco, as well as from some I had: Standard, Mobil, Cities Service, Enco, Shell, Texaco, Phillips 66.  I treasured every one of them.  I'd get a new trove from some returning traveler, and stay awake for hours at night with our family's "for emergencies" flashlight smuggled under my bedcovers tracing my fingers up and down those thin red and blue lines.  I'd marvel that many U.S. highways out west were still marked as gravel roads.  I'd plot the paths of the still mostly proposed Interstate Highway System and think, in the ignorance of youth, how great it would be not to have to drive through all those little towns or wind from here to there and back on roads that didn't seem to share my sense of urgency about getting from point "A" to point "B."  I traveled untold hundreds of thousands of miles in my head, and was a source of constant amazement to my parents, who just couldn't figure out why their nine year old child could give turn-by-turn directions to visitors to our home they were chatting with about a planned trip to Omaha.

And those journeys always started close to home...






...because within just a few miles of where I lived were some of what I considered to be the greatest roads in this country.

It all started with U.S. Route 6.  My lucky number, my favorite road of all.  The longest US highway: Provincetown, Massachusetts on the tip of Cape Cod [ linkie ] all the way to Long Beach, California (I never acknowledged the action of the California DOT in arbitraily chopping off the last few hundred miles and ignomiously  EDIT: ignominiously  (Woo Boy- missed that one!) terminating 6 at Bishop in 1964- they never asked me).  6 ran just a few miles south of where I lived.  I was convinced that I knew a better route through Illinois- one that would have taken it down Warren Avenue at the end of the block I lived on, but I was, again, only 8 or 9- nobody wanted my opinion about that, either.  Another thing that was great about 6 is that it was at the end of the block, running on Ridge Road, from my maternal grandparents' home in Munster, Indiana.  So every few months I could just walk down the street, set foot on it (minding the traffic- the drivers of which I'm sure thought I was nuts), and be carried away to Cleveland, to Denver, to New Haven and Providence, and to L.A.  


Then there was U.S. , a few miles to the north and east of Downers Grove.  Running east, it took me to Detroit, and west to the wilds of Montana, and later (maybe in some Karmic swap for chopping off 6 at Bishop), on to the coast in Washington state, crossing Idaho along what I mistakenly then though to be "The River of No Return" I had seen once in a movie.  U.S. 12 was cool because it went through the Wisconsin Dells area [ linkie ], which I thought to be most definitely cool.  U.S. , also a few miles to the north and east, started in my very own (at least I considered it so) Chicago and wound up, having grazed the mysterious Devil's Tower [ linkie ] on the way, at Yellowstone Park [ linkie ].  U.S. , Lake Street, followed the course of 12 around the outskirts of Chicago.  It was the second, with 6 and U.S. 30, of the three coast-to-coast US highways running within a few miles of where I lived.  It would take me, to the east, to Toledo, and Erie, Pennsylvania, Albany, New York, a few miles north of where my daughter Liz would graduate from college about 40 years later (R.P.I., 2005), and wind up in Boston, where I imagined Paul Revere riding along its predecessor 200 years before.  West, 20 was what I imagined to be the quintessential great plains route- miles and miles of two lane, straight as an arrow, rising and falling over long low hills out into a distant sunset.  20 somehow survived being "killed" by its transit of Yellowstone (every other numbered highway goes in and, just like the Roach Motel [ linkie ], never comes out.  From there, on to the beautiful Oregon coast, where I pictured 20 arriving, still full of energy from its brash, direct trip across the country, and finally only stymied by the indescribably wide Pacific Ocean (I didn't see an ocean until I was in my 20s, and grew up with concept of the Great Lakes [ linkie ] as being vast beyond imagining).  Just a few miles to the south ran 20's even numbered companion, U.S. .  From Atlantic City, my concept of which was formed by the board game Monopoly [ linkie ], through Philadelphia, Pittburgh, and then across endless miles of midwest corn fields past my hometown and out to Omaha, 30 was only second to 6 in appeal to me.  It was the route my friends who went east for the summer said their dads swore by.  Plus, it had all sorts of alternates in the Chicago area, which I thought added somehow to its importance.  Once past Omaha, I imagined 30 as a sort of paved "Oregon Trail" [ linkie ], passing forts and indian villages and all sorts of other Westernalia on its way through Portland, Oregon to the Pacific coast at Astoria.  I was always bothered by the western ends of 30 and 20 getting switched (20 ends at Newport, Oregon, over 100 miles south of 30's western terminus), as 20 isn't supposed to run south of 30 under the US highway numbering scheme [ linkie ].  Once again, nobody asked me.  U.S.  was the route closest to home:  Ogden Avenue, a four lane road about four city blocks north of my house.  Pull on to Ogden and drive east to the foot of Buckingham Fountain [ linkie ] in Chicago, where I still remember the old "End 34-66" road sign, marking (what else) the common eastern terminus of 34 and U.S. 66, of which I will say more in a minute.  To the west, 34 didn't have to do anything other than pass through Rocky Mountain National Park [ linkie ] on the way to its western terminus at Granby, Colorado to be OK in my book.  Actually, I always saw 34 west of Chicago as a sort of lesser alternate to 6, as it paralleled the latter usually a few 10s of miles to the north or south all the way out to Colorado.  Furthest away from my home was U.S. , paralleling the shore of Lake Michigan as (what else?) Lake Shore Drive in downtown Chicago, having swooped down from Michigan's upper peninsula from the mysterious and (in my mind, anyway) perpetually fogbound Keweenaw Peninsula at Lake Superior [ linkie ] through Milwaukee, and then on south to Miami, Florida, spawning all sorts of odd-numbered progeny (U.S. 441 and 641, for examples) along the way.  My mind vacation travels down 41 would take me through Nashville and Chattanooga, Tennessee, which for some reason I always thought was more or less the area that was the geographic center of the U.S. Civil War [ linkie ], then Atlanta, Georgia, and finally through the Florida Everglades [ linkie ], where I imagined alligators lying in wait at every pullout for the occasional incautious child....  U.S. , which ran north-south about 6 miles east of Downers Grove on Mannheim Road multiplexed with 12 and 20, always seemed to me to be U.S. 41's evil twin Skippy [ linkie ].  They both start up at Lake Superior, but 45 doesn't quite make it onto the Keweenaw Peninsula, and then sort of meanders south through Wisconsin, missing along the way anything significant.  It skirts Chicago, then heads south, where about the first interesting place it gets to is Tupelo, Mississippi, birthplace of The King: Elvis Presley [ linkie ].  It finally makes it to the Gulf of Mexico at Mobile, Alabama.  My 60s era central United States maps show 45 as a blue highway [ linkie ] down its entire length.  Nowadays, I'd take that as a virtue.  U.S.  ran, with 6, 30 and Alternate 66, through Joliet, a then run-down town to the south and west of Downers Grove known for little more than being home to the exceedingly grim Stateville Penitentiary [ linkie ], and being the place from where "Joliet" Jake [ linkie ] derived his nickname. 52 was probably, after 6 and 30, my third favorite of the time, for a number of reasons.  First is that it ran, before the bypass was built, a block from my paternal grandparents' home in West Lafayette, Indiana as Northwestern Avenue (my grandfather was a professor at Purdue University just down the street).  Second, 52 is the odd-duck of major US routes, in that it is the only one to travel any appreciable distance from northwest to southeast.  52 cuts across the United States from the Canadian border (Saskatchewan Province) to the Atlantic Ocean at an absolutely relentless 45 degree angle for most of its length.  It exercised, to the northwest, an inexorable pull on me that I truly believe has something to do with me being here in Alaska today.  To the southwest, it took in Cincinnati, Ohio, Winston-Salem, North Carolina and finally Charleston, South Carolina as places along the way.  It is probably the route I would most, if I could take the time, like to drive the length of today.  U.S.  is another diagonal route, this time from northeast to southwest.  It was also (no longer- thanks for nothing, ILDOT) another road that had its terminus in Chicago.  I always considered it, much like 45, sort of an inferior analogue of another nearby route, this time U.S. 66.  They (54 and 66) both started in downtown Chicago, both headed southwest out of the city and across Illinois toward the land of renewed hopes and dreams full of energy and promise, then along the way something happened to 54.  Where 66 wound up, after triumphantly crossing seven UPDATE: eight (sorry, Kansas, forgot about that 13 mile stretch) states and winding up at the Pacific Ocean in Santa Monica, California (I mean, who wouldn't want that?), 54 sort of just lost altitude and ultimately nose-dived into the muddy Rio Grande River at El Paso, Texas.  Along the way, it missed Dodge City, Kansas [ linkie ] and just about anywhere else that would have interested a nine year old.  Given a choice, who would have followed this dog of a highway on a trip west?  Having now lived in El Paso and driven some distance on its westernmost stretches, I grew up to belatedly give 54 the respect it deserved all along.

Finally, there's


What can I say- just a few miles south of my boyhood home.  Read the article [ linkie ].  It's all true.

I'll never be a kid again.  I'll never again be able to look at a new map of a state I've never been to (I've now been to all of them) and spend hours in my mind traveling up and down its roads imaging what might be here and what might be there and what might be around around the corner if I was to turn left or right.  The mystery is all gone from my real world.  It's all mapped and known.

SC4, on the other hand...
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 12:09:47 PM
...continued from last post...

SC4 on the other hand was a place I could map out new things, and 3RR, once I realized it, was a particularly rewarding way for me to do that.  I started Three Rivers Region as a four large quad (of course, I didn't call them that back then) region...

Phase 1 - March-May, 2006
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F5626%2F3rrfromspace0dr.jpg&hash=b6821d78a61c761a077b0e1526e93d77026335d3)

...then, over the course of about six mad months, made it four times as large...

Phase 2 - May-October, 2006
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4108%2F3rroldgc2.jpg&hash=36308b05d907d1107c017472bd5a9a49a55def90)

...then larger once again to its current 16x16 quad size.

Phase 3 - October, 2006-current
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F993%2F3rrnowandthen0op.jpg&hash=66f500561e83529519d0231f7b36cfdde0716da6)

Where did that map come from?  In mid October, 2006, 3RR stood here- a region four quads by four (although it was divided a bit differently).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4108%2F3rroldgc2.jpg&hash=36308b05d907d1107c017472bd5a9a49a55def90)

When I decided to increase the scale to something approximating RL, I first assembled all the terrain views from screenshots into a region size whole.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F2528%2Fmaplab02kb4.jpg&hash=3f5906563c2b220b4c93f188c84710b2034c8f23)

Next, I hand-drew contour lines in areas of elevation changes...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F8782%2Fregionmapsc4tf800contoursthfi5.png&hash=0cc514d7b499ae939f7c1cb0c944769c67fa3407)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F8708%2Fregionmapsc4tf800contoursbhrr0.png&hash=c312f02e578aafd56c2cdfd2805c38a51027b8f1)

...then "painted" them in with a greyscale gradient recognized by wouanagaine's great SC4Terraformer...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F3212%2Fmaplab06ba8.jpg&hash=54e5ad827a4c05415f68b536cba0baa0a66d1ae3)

...arriving ultimately at this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F5701%2Fgreyscalelr4.jpg&hash=a054fa4ecba8bc77729a4664aeead6b007811c5d)

I then took the greyscale map and imported it into the Terraformer specifying a 16x16 quad (large city square) region size.  Here's an early-on pic of what Terraformer gave me back.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F8506%2Ftestsc4tf800x800thbs4.png&hash=61efc380d7074e56706394ba75c99be26d1258ff)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F4717%2Ftestsc4tf800x800bhrb8.png&hash=a902d7990bf4640a69993febbc96a0d34e4fa199)

Next, I opened each quad in SC4.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F7268%2Fimporting01rg3.jpg&hash=14d6c982f6a10141c9488d2402d26deb24ca3cef)

All 256 of them.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F7268%2Fimporting01rg3.jpg&hash=813df12947c0bd2c1cc9e965c580c41e5d7c9c45)

This process gave me this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F193%2Fimportinglasthv1.png&hash=fa1b5ce00d36d50fd0a1f233180995ebc07b8b10)

(and this, but we fixed it).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F7632%2Fimportingcrime02wk8.jpg&hash=83336aa5bec49f60fa8de00c6f475788b8c9be97)

I did a first pass of general terraforming...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F5205%2Fterraforming0501sy0.jpg&hash=b05db04acfdbdc67d207b8d3bd015a3892281b09)

...that resulted in this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg474.imageshack.us%2Fimg474%2F350%2Fterraforming14thbw0.jpg&hash=c1c70e5d1a4ea61e1174ebd7a503c693762320e8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F6904%2Fterraforming14bhno5.jpg&hash=93f988286c4329d34228bf60a668eac7081f72c9)

...which I then fine-terraformed into this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F1129%2F3rr162061201800sqthzb8.jpg&hash=8ff70ca7ce0cf5be546827a1d023dbe0c1af1e5b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F926%2F3rr162061201800sqbhtd9.jpg&hash=08c924e196444d95e6491fee2725671a1c7f2d20)

Took me about a month.  What a long, strange trip it's been [linkie] (http://en.wikipedia.org/wiki/Truckin') from there.

[tabular type=4]                                                
[row] [head colspan=5]
3RR Quotable Moment
[/head][/row]

[row] [data]
@dedgren: "3RR is probably a dead-end in the long term.  But that's not to say we won't have fun getting to the end."
[/data][/row]      
[/tabular]



David

955862
Title: Re: Three Rivers Region
Post by: pvarcoe on March 12, 2012, 12:17:26 PM
Great trip down memory lane, David.
Maps are one of my favorite things. I have spent many many hours looking at them, and your recollections remind me much of my own.
It's not too difficult to see where your extensive use of highways and maps in 3RR comes from.

Phil
Title: Re: Three Rivers Region
Post by: Silur on March 12, 2012, 12:28:12 PM
Some presents from me...  :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F9982%2Feveningfood.jpg&hash=a4a4ee810ab522b79841c44eb53a2cf46af288e9)

EDIT:  Good heavens, my friend!  That isn't a hippopotamus, is it?  We'll have the PETA [linkie] (http://en.wikipedia.org/wiki/People_for_the_Ethical_Treatment_of_Animals) down on us in a heartbeat.  Of course, in 3RR, they do PETA a bit differently.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F6412%2Fpetacup12031201.jpg&hash=68a0f7ee7d0f65407e2e9b18aba17e87979692f9) -de
Title: Re: Three Rivers Region
Post by: abcvs on March 12, 2012, 12:30:42 PM
My most memorable moment was when you posted the first ever image of single track rail...   where two became one...

Haven't got time to find it now...  but will have to rummage around later.

Now...   who took mah fairy wand?

EDIT:  Are you looking for this, Craig?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F62%2Ffirstglimpseofstr120312.jpg&hash=fb5f6c07aa49367d612f9dc1c581ce4d43f2d9a8)

I, uhh, haven't seen your fairy wand
. -de
Title: Re: Three Rivers Region
Post by: bat on March 12, 2012, 12:44:42 PM
Congratulations on 6 years 3RR!!!
Nice work on this project, David.
Title: Re: Three Rivers Region
Post by: Tarkus on March 12, 2012, 12:56:51 PM
Happy 6th birthday to 3RR--and congratulations to David on keeping it going all these years! :thumbsup: It's hard to believe it's been that long.   I remember the old days of 4-quad 3RR . . . it was right around the same time I was starting out in the community.  The ol' upsizing/scaling discussion was to me one of the most detailed and well-thought out discussions I've seen in a CJ/MD, and it definitely changed the way an entire generation of SC4 players viewed the game. 

The amount of development and philosophical thought about SC4 has kept this place a real hotbed of the community over the years.  I think I speak for many of us here--thank you for helping make the game what it is today, David! 

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 01:06:01 PM
Not to say that 3RR is not a real place, though.

if you have the right version of Streets and Trips, it's not hard to find at all.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F5246%2Flocmap071001lk6.png&hash=1914e95c5758ccfdbd1f3f8dfaa75d8c13c383c5)


[tabular type=4]                                                
[row] [head colspan=5]
3RR Quotable Moment
[/head][/row]

[row] [data]
@dedgren (responding to Marisa's (girlfromverona) first post): "Welcome to SC4Devotion!! Are you Italian, perchance?"
[/data][/row]      
[/tabular]


So we added a bunch of things to our new terrain.

Latitude, longitude and townships.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F4664%2Flatlontwp800070331zv7.jpg&hash=d2454df90004d6e2b5a3782c335514792ac1d81b)

All Lats, of course, are N, all Lons are W.  Here's a full-size version [linkie] (http://img181.imageshack.us/img181/3002/latlontwp2400070331al0.jpg), which will open in a new window.

Water Features.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F1866%2Fwaterbodiesandfeaturestar6.png&hash=f935cec15d1500fa635e9003d5c52ff6b1f67ee4)

That's not very legible, but you can click here [linkie] (http://img208.imageshack.us/img208/1127/waterbodiesandfeaturesmd6.png) to see it at three-quarter size- it's big at 907kb, but really pretty.

Place and physical feature names.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F9499%2Flandformmap0712141024if1.gif&hash=d15d90f831406ef2bbe714e38b6365a0ca072403)

You can click here [linkie] (http://img505.imageshack.us/img505/5138/landformmap07121440965up6.jpg) for a 4,096x4,096 version, which is the same scale as the Atlas maps.  Caution- it's 1.2+ megabytes.  Remember, this is constructed from 256 actual in-game maps- one from each quad.

But 3RR's roads and highways remained my first and foremost intention.


David

955942
Title: Re: Three Rivers Region
Post by: riiga on March 12, 2012, 01:10:36 PM
Happy Birthday 3RR / Grattis på födelsedagen 3RR!

I can only hope for another 6 years, seeing how 3RR is still going strong thanks to all 3RR regulars, and of course you, David!  :thumbsup:

EDIT:  Felix, my great friend, I think the start of the things that will take 3RR into the future is coming later today.  Thanks for coming to the party! -de
Title: Re: Three Rivers Region
Post by: WC_EEND on March 12, 2012, 01:20:15 PM
I also have 2 other Belgian treats for 3RR's 6th birthday:

A nice pack of Belgian chips (or French Fries) with mayonaise
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.oudbelgie.com%2Fimages%2Ffrituur_oud_belgie_v1.jpg&hash=c9e0efd8548b9392237ee712e01148590f14e2db)

and a range of different chocolates
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fgastrolust.com%2Fwp-content%2Fuploads%2F2011%2F09%2Fchocolate_line_chocolate_600_7004.JPG&hash=76f860939c4398229ded0f55d665de0c259955d9)

Xander
Title: Re: Three Rivers Region
Post by: kalanc69 on March 12, 2012, 01:20:44 PM
Hey Hey!  Sorry I was late to the party, but I had to do some running around to get things ready for the family trip to Disney World later this week! I hope someone brought some root beer, as that's the only beer I can drink now days! Not to worry though, I came prepared. It's been a great 6yrs, and I can't wait to see what the next year holds in store for 3RR! I'll be hanging around for a few hours to investigate the happenings!! Happy Birthday my 3RR friends!
Title: Re: Three Rivers Region
Post by: evarburg on March 12, 2012, 01:28:12 PM
Chiming in : biscuits, anyone ?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1129.photobucket.com%2Falbums%2Fm513%2FTaryelle%2FCookies.jpg&hash=b3fd85eead47eed5fec65f5f7807192a6bfef5f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1129.photobucket.com%2Falbums%2Fm513%2FTaryelle%2Fsablscuits.jpg&hash=9828b0ba6575ff1d92b3ff5349a682f263f4d0d3)
Title: Re: Three Rivers Region
Post by: vortext on March 12, 2012, 01:34:45 PM
Is it night already over there David? Kinda confused with all the timezones. Anyway, I'm outside having a blast   ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-D819aO57WUk%2FTg3l--L9m8I%2FAAAAAAAAAyg%2FbOwAoa2lUNk%2Fs1600%2FContraband.jpg&hash=523960b1bf32be97d03c4d5e20ba8a97f2c10b14)

EDIT:  Gandalf! vortext, I knew there'd be fireworks.  It gets dark about six hours from now. -de
Title: Re: Three Rivers Region
Post by: Reform on March 12, 2012, 01:45:44 PM
Congratulations.
After sneaking around 3RR riverbanks for few years, I decided to stop by for the party. And I allready spotted some familiar faces here.

Now, where can I place these Karelian pasties?  :)

EDIT:  All right!  Not only the newest 3RR Regular, but one with Karelian pastries!  Thanks for coming, my friend. -de
Title: Re: Three Rivers Region
Post by: Simcoug on March 12, 2012, 01:50:30 PM
Congrats 3RR on 6 years - I don't post much on SC4D, but I have been known to lurk around 3RR in the past.  Lots of fun reading, especially for us SC4 nerds.  Thanks for everything.
Title: Re: Three Rivers Region
Post by: metasmurf on March 12, 2012, 01:55:28 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpubes.blogg.se%2Fimages%2F2011%2Fmat_hjortronglass_159463522.jpg&hash=79953745b2af886a6004ecc0c5afb199133408e4)

To 6 years, from Umeå, Västerbotten, Sweden  &apls

Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 02:17:25 PM
3RR's roads were laid out first with a pencil.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F839%2Fpenprimarieswy5.png&hash=06c8a35ccd5a2418238940c910a18a4e09cb1988)

From there, it was simply a matter of intensive computer time in late 2007 to get them transferred onto a map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F3853%2Fprogress01ea4.jpg&hash=634539809f35d13bf4b531adf264ce95919a3c87)

A whole backstory was written for the Roads and Highways Division of the 3RR Department of Transportation ("DOT").

      Roads and Highways Division.  This division is charged with responsibility for the planning, construction and maintenance of the region's roads and highways.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F2065%2F07022801ly2.jpg&hash=9fddc3869c656a4dc1d1576d436fb6a72da81364)
R-37 heads south toward the DeLong Mountains

The roads and highways under the purview of 3RRDOT are classified as follows:

1.  Freeways.  Freeways are limited-access divided highways intended to move large numbers of vehicles a) longer distances around the region; and b) into and out of the urbanized area of Pineshore and its suburbs.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg66.imageshack.us%2Fimg66%2F5818%2F07030401kz4.jpg&hash=34401e56f22badeb5f6cd29ba4e23ee214cc79fd)
F-78 west along the Wind River

Generally, the 3RR freeway system consists of radial "spokes" extending out from Pineshore's city center, an inner beltway encircling Pineshore's central business district, several urban "spurs," and two other "ring" roads around the city at about five and fifteen miles beyond the city limits (actually they each will extend, if ever fully completed, about three-quarters of the way around, with the other quarter being the Hotham Inlet).  The region's freeway system also connects with U.S. Interstate 98 (the "Rooftop Freeway") and the joint U.S.-Canadian "Duluth-Winnipeg Freeway", which in the 'states is signed as Interstate 41.  3RRDOT, as a courtesy to its neighbor, "dual-signs" its connecting freeways with the U.S Interstate shields.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3402%2Fto400na5.gif&hash=51552a41afe900e18d1da192b5821dd17cf731af)    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3402%2Fto400na5.gif&hash=51552a41afe900e18d1da192b5821dd17cf731af)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg859.imageshack.us%2Fimg859%2F9472%2Finterstate98nq0.gif&hash=3cb7a4bd669bfc04fd142875cde038be21ae5a83)    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3503%2Finterstate41we3.gif&hash=ee4fc1bfc4dc8d093d8ce83c03b02d5b0b60db71)

Canada, of course, has never built its leg of this latter road.

3RR has about 120 miles/192 kilometers of completed freeways.  Many were built in the 1970s and 1980s, in particular the ones in Pineshore, and are in need of reconstruction to meet current capacity needs and to bring them to modern design standards.  Pineshore is also the site of the famous (or infamous, depending on your position) battle over the "Riverfront Freeway" along the western shore of the Grand River through a district of historic (or old, run-down and unsightly, again depending on your position) warehouses.  This link (unimportant or vital...your position, etc.) has been blocked for about 15 years but, in light of the current traffic congestion problems, resistance to the project (along with the warehouses themselves) appears to be crumbling.  If every mile of freeway planned by 3RRDOT was built, the system would total about 275 miles/440 kilometers in length.  Occasional governmental proposals to impose tolls on some freeway stretches to assist in raising funds to complete the system have led to impeachment, and sometimes worse...  Freeways run within a right-of-way of 200 to 300 feet/60 to 90 meters, with the smaller width usually being located in urbanized areas.  Generally, freeways have six lanes (three in either direction), but some rural mileage is only four lane (two in either direction).

The region's freeways are numbered with principal freeways being two digits- even numbers indicated freeways running primarily east-west and odd numbers are assigned to those running more-or-less north-south.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F5547%2Fi60400x400yp6.gif&hash=91d8f2f06144b7c80049cace2a3c7654ba7f052f)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2509%2Fi17400x400pf8.gif&hash=a739923e94f86c022002782c2f0314f6cf464424)

Beltways, spurs and ring freeways are assigned three-digit numbers, with the last two digits referring to the principal freeway with which the freeway in question is most closely associated.  Beltways and rings start with an even number, thus the "460 Freeway" is one of these two types designed mainly to serve as a bypass in connection with the "60 Freeway."  Spurs, on the other hand, start with odd numbers, thus the spur "117 Freeway" is the freeway branching off of the "17 Freeway" to serve the Three Rivers Region International Airport.  Much like U.S. Interstates are called "I" followed by the route number for short (e.g. "I-98," "I-41"), 3RR's freeways are called "F" followed by the route number.  Thus, the "60 Freeway" is generally referred to as "F-60."

2.  Primary Roads.  Primary roads are the region's main short-trip traffic carriers, although some serve as the principal highway to more remote areas of the region where traffic counts do not justify building a freeway.  By and large, each of 3RR's freeways replaced a corresponding primary road serving the same corridor, with the older route number then being "de-commissioned."  The primary roads that remain essentially feed long-trip traffic onto the freeways, and then again carries that traffic as it exits near its destination.  There are currently just over 400 miles/640 kilometers of roads in the primary road system.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F2738%2F07022804me6.jpg&hash=674a6db7ec24d061d0978bd0a1a45ca2dbc82711)
R-31 crests Buck Ridge with Gunsight Mountain just across the 3RR/U.S. border in the distance

The legislation creating primary roads dates back to the 1920s, a time when the entire 3RRDOT was simply the "Bureau of Roads and Streets" and was run from two offices in one of those warehouses now threatened by the Waterfront Freeway.  It called for[/size][/font]


Here are two primary road route shields in use in the region.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F2489%2Fr52400x400tl1.gif&hash=44a8a41441fde1d0f6f3fa18e0fbd045a63b6e26)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F8508%2Fr29400x400tz7.gif&hash=fb08408544504a855797dde6cc195ac0dba41238)

All primary roads in 3RR are paved, and have between two and six lanes.  Several are divided and limited access and, except for the route number, indistinguishable from 3RR's freeways.  This is easier to understand when you know that every limited access highway in 3RR "signed" as a primary road has a "secret" "F" number, and is actually part of the freeway system.  This is done for no other reason than to rationalize the route numbering system, and not as part of some "black helicopter" conspiracy, as is believed by some less enlightened residents.

Currently, most two and three lane primary roads are located on 150 foot/48 meter wide rights-of-way, except in urban areas where the ROW generally remains 50 feet/16 meters.  New four and five lane roads are constructed on 200 foot/64 meter wide ROWs.  All divided primary roads, whether limited access or not, are on 300 foot/96 meter ROWs.  It is the policy of 3RRDOT that rights-of-way are kept clear of trees, brush and other obstructions, but clearing programs frequently lag behind Mother Nature's unlimited budget.

The major 3RR primary roads link up with Manitoba and Ontario's provincial and Minnesota state highway systems.  To the northwest, a 3RR primary road connects to Manitoba Route 12.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6541%2Fmb12cm6.gif&hash=57ceeccb78e9e0c6d6cc95987c44ceb6f4000254)

As for Ontario, the connection is to King's Highway 44

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F4027%2Fon44ka1.gif&hash=827f0805843b95a3a59bcc2682d54ed2b48c2c8a)

which, interestingly enough, does not connect to any other Ontario highway, as it crosses the border west into Manitoba as its way further north is barred by Lake of the Woods.  On the U.S. side, no federal highway reaches the border with Minnesota.  It is reached, though, by state route 11

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F7831%2Fmn11yo4.gif&hash=164717b56ca0570b4b70b9565ec246095f0aa21c)

which heads east to the border towns of International Falls [linkie] (http://en.wikipedia.org/wiki/International_Falls,_Minnesota) and Fort Frances [linkie] (http://en.wikipedia.org/wiki/Fort_Frances,_Ontario), and west to the North Dakota border at the Red River of the North [linkie] (http://en.wikipedia.org/wiki/Red_River_of_the_North).  As Minnesota Route 11 would be a through route but for 3RR. it is "dual-signed" with R-52 and "To" signs across the region.

3.  Secondary Roads.  Secondary roads are the region's local rural traffic carriers.  There are no secondary roads within the city limits of Pineshore, which has the responsibility under its charter for maintaining all streets and roads that are not in the freeway and primary systems.  Secondary roads are two lanes wide, may be paved or simply "improved" (chip seal, tarred, or graded and compacted gravel are all common) and are built, with a few wider exceptions, on 50 foot/16 meter wide rights-of-way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg125.imageshack.us%2Fimg125%2F3483%2F07022802zz2.jpg&hash=ee05ed5317a1f70ff6510cf4e75ce65ca0bf11db)
S-527 crosses the prairie headed toward the Southern Range

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F9291%2F07022802ajb0.jpg&hash=c9cf6ca137717a6239ba169e2541ce5da5d2a19c)
S-546 just south of Low Light Hills

Secondary road numbers are three digits long and always begin with "5."  Odd-numbered secondary roads run north and south, running from lower to higher across the region from west to east.  Even-numbered secondary roads run east and west, running from lower to higher across the region from north to south.  Here are two secondary road route shields from the region.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F9906%2Fs531ga0.gif&hash=0efe3110646bf02002d6081a02ffd264b37fb96e)     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg486.imageshack.us%2Fimg486%2F3299%2Fs576jn5.gif&hash=7a06323f8e551cf9c91b6ae05307756b0b215eae)

There are about 1,100 miles (1,760 kilometers) of secondary roads in Three Rivers Region.

4.  Bridges and Tunnels.  The 3RRDOT also has the responsibility for the design and construction, and repair, maintenance and inspection of the region's 923 freeway and road bridges and 5 land and water tunnels.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2029%2F07022803bo2.jpg&hash=8516bfe0e38680beafec9ab904665e8c19f96039)
R-22 crosses Two Moon Creek heading west

These bridges range from the mile-long (including approaches) cable-stayed F-60 bridge across the East Channel to numerous short iron truss spans over creeks and streams built in the late 1800s and early 1900s.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F1543%2F07030501nj6.jpg&hash=65a6f0befc2fcaa22234310d91dcc843989580b2)
S-511 crosses Hay Flats Creek

The region has three mountain and two underwater road and highway tunnels.  One alternative proposed as a resolution of the Riverfront Freeway controversy is the "Little Dig," which would put a little less than a mile of the new freeway underground.  Cost estimates, though, exceed the amount of 3RRDOT's total budget over the next 10 years.


[tabular type=4]                                                
[row] [head colspan=5]
3RR Quotable Moment
[/head][/row]

[row] [data]
@dedgren: "Coming up later today in 3RR- We make a license plate...and don't even have to go to prison to do it."
[/data][/row]      
[/tabular]


This has all come together in the full-size regional road and highway map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F4813%2Froadmap071210withcollarmy0.gif&hash=dc437d8c4b5d9579527783ef239be69b8edafe62)

That's hardly usable, so here's a full size (same scale as the individual Atlas maps) region map [linkie] (http://img45.imageshack.us/img45/6743/roadmap071210withcollarzu2.gif).  The only format that comes in under ImageShack's 1.5 gig size limitation is .gif.  Unfortunately, .png doesn't even get close.

Each township also has a page in the 3RR Road Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F3773%2Fbaronetpn6.png&hash=b7f756b707649bc7ed922c3641d99a5789cfe55a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg459.imageshack.us%2Fimg459%2F2748%2Flongyj6.png&hash=bcba1e861168f312ed92ff37e0dc28f452c7cb6f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F4357%2Fsentinelao5.png&hash=bd4d7ef13e8028ed33f7bef514be6577ad83cf3f)

We've done, along the way, 3RR rail.  Air and water transport are planned for future publication.


David

956054
Title: Re: Three Rivers Region
Post by: mattb325 on March 12, 2012, 02:18:43 PM
Happy 6th birthday   :thumbsup:

Some wonderful achievements have been realised here over the last six years, and what an interesting and unique source of inspiration to many it has become!

For the celebrations, I have brought lamingtons

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F2%2F23%2FNZ_Lamington.jpg%2F250px-NZ_Lamington.jpg&hash=5e59c7df1b85db856c399efc88d86d4f96f0ddcc)

and, liquor....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fresources1.news.com.au%2Fimages%2F2010%2F05%2F26%2F1225871%2F747225-fosters-group-drinks.jpg&hash=86295d6fad18382f2cf14c5ad25cb6c79b9f6949)
Title: Re: Three Rivers Region
Post by: Girafe on March 12, 2012, 02:33:52 PM
ok guys,

let's start to serious beverage for people who are still standing:

Real vodka from Russia:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi01.i.aliimg.com%2Fphoto%2Fv0%2F111715367%2FBeluga_Vodka.jpg&hash=0f61973dbbc279333b7c5dc1ae1aa8ab03c50475)

And of course HAPPY BIRTHDAY  &apls &apls
Title: Re: Three Rivers Region
Post by: Schulmanator on March 12, 2012, 02:58:41 PM
My, my... With all of these goodies to eat and drink, I won't have an appetite for dinner. And that sounds great to me!!

Woohoo! Party on!!!
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 03:03:41 PM
All the 3RR transport stuff means nothing, however, without a way to get it in the game.  The bulk of the work done by the NAM Team, of which I have been quite proud to be a member for the past few years, has been done between the time 3RR started and today.  In particular, creations like the RHW make detailing 3RR's freeways possible as I had originally envisioned them.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg379.imageshack.us%2Fimg379%2F130%2Fimage19yq1.jpg&hash=cce019bf33d7c7d5c576b314c0c13bb709c22581)
F-637, Dutchman Township

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F4332%2Fimage15sf9.jpg&hash=cf2e18ce992446e4a01931f9071888c005a14e21)
F-637, Dutchman Township

3RR, though, has also been in a very productive collaboration individually with Alex (Tarkus) over the years.  It seems like forever ago now, but between the two of us over a couple of months in 2007, we turned this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F7125%2Fbigcurve02ji1.png&hash=e0786f83a68287321d51ea2dda92047f129d93be)

into this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg485.imageshack.us%2Fimg485%2F3195%2Fcurve90512working01ib5.png&hash=3093952f83d454916c96ed288901a674cb9ffc21)

and ultimately in the game as this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F4989%2Fdoodle08080406uv6.jpg&hash=57b147087daf7ba83bc89c1011d5d23ceb60254a)


[tabular type=4]                                                
[row] [head colspan=5]
3RR Quotable Moment
[/head][/row]

[row] [data]
@dedgren (after being corrected by 3RR Fact Checker douwe): "Winnepeg"- OMG, will I ever overcome my shame?..."
[/data][/row]      
[/tabular]


Alex also helped me take another one of those occasional flashes of inspiration we've had here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F9580%2Fteaser01uo0.jpg&hash=da1a404e509b95ad74529544b4a8b718028fd208)

to reality.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F4052%2Fteaser11080503ql0.jpg&hash=28494c340f49624d1a67c8a0b544361b468a1912)


[tabular type=4]                                                
[row] [head colspan=5]
3RR Quotable Moment
[/head][/row]

[row] [data]
@Shadow Assassin: "Using Maxis trees? How dare you!"
[/data][/row]      
[/tabular]


Going back through the pages of 3RR in getting ready for today, I was struck by how many things in the game we now take for granted that 3RR played a role, and sometimes the role, in changing.  Here's a few.

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F6831%2Fteaser03080527ag3.jpg&hash=b60ebc5acaf3375d6d84fb1521350920921b71ce)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F6400%2Fteaser05080527am4.jpg&hash=1fc9e3fdce83fc94603e77e8ae8b799f7d57822a)

before and after (no points for guessing which is which)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F1598%2Fteaser08090620sd8.jpg&hash=700196f793cfe93ed69e3a53fe71694e783c98df)

before and after (again, no points)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F6831%2Fteaser08110202ht2.jpg&hash=872b44bdb6f401309b99b67e7ae1ac9a95e5a00f)

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F6249%2Frailretexturebefore0901an9.jpg&hash=4758a60065f6945aea286a79bc5f1d4d033b9032)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F3391%2Frailretextureafter09012kg2.jpg&hash=066cd482326b5883b146eef608c363c37cf2028e)

before (yes, these are the actual vanilla textures)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F6461%2Fteaser090221f.jpg&hash=2308f0487fc6b99c54f353c464b5c37ec4c6c140)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F5010%2Fteaser090222a.jpg&hash=aec000e8388461a455590acb86782a15e26031e9)

before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F185%2Fteaser090225i.jpg&hash=df67fcbbda6ef728b1514a7fb69d4e090eed10a2)

after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F9986%2Fteaser090225j.jpg&hash=697680ddd3c8f69fac60f54c9ac6670e4509f0f2)



[tabular type=4]                                                
[row] [head colspan=5]
3RR Quotable Moment
[/head][/row]

[row] [data]
@dedgren: "Hey, dude, where's my grid?"
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And then there's the STR...


David

956122
Title: Re: Three Rivers Region
Post by: MTT9 on March 12, 2012, 03:37:42 PM
Matt from Argentina joining the celebrations  ;D

Hope i'm note late for the cake  ::)

Now, back to my usual lurking  $%#Ninj2
Title: Re: Three Rivers Region
Post by: rooker1 on March 12, 2012, 03:44:21 PM
Hey David,
Trying to get all caught up with the things going on here.  I just got my new desk all setup and the computer running just a while ago. 

I came across this in your second last post in the middle....
Quote
"That's hardly usable, so here's a full size (same scale as the individual Atlas maps) region map [linkie].  The only format that comes in under ImageShack's 1.5 gig size limitation is .gif.  Unfortunately, .png doesn't even get close.

Each township also has a page in the [img=http://sc4devotion.com/forums/index.php?board=196.0]http://3RR Road Atlas [linkie][/img]."
The gif is not working and you need to hyper link the other link not img.  I was going to fix the second problem myself but than you'd still have to fix the other....so I'll just leave it to you.

Great work so far and a huge Happy Birthday to 3RR!!  Here's to many, many more.

Robin &apls
Title: Re: Three Rivers Region
Post by: Sunset_baby on March 12, 2012, 03:54:40 PM
*Sunset_Baby/Yarahi/3RR visitor nr.900000 clicking in to see what the hap's about...
*shaking some hands
*eating some cake and drinking some beers
*sneaking back to the comfy shadows of lurk..

(Happy Birthday 3RR, here's for 6 more)
Title: Re: Three Rivers Region
Post by: meinhosen on March 12, 2012, 04:02:41 PM
You totally called me out a couple of pages back.  Waaay not cool.  And that was over 8000 replies, who knows how many years, and 3 deployments ago... doubly way not cool.  ;)   

All the joshing aside, there are a lot of fun memories from the early 3RR to now.  Between the single-track rail (my biggest wish since day 1 of playing any Sim City) and the little "you'd never notice it if you didn't spend 6 hours meticulously placing it" details, not only 3RR but SC4 as a whole has undergone a transformation so dramatic that anyone who bought the game within a year or two of its' initial release would scarcely recognize it now for the same game.

I think most of all I've always enjoyed 3RR because it represents an investment of time into a city/region that I've never had available.  I would say, in a small way, that I've played vicariously through the growth of the region by secretly wishing I had the time to devote to making my own cities, towns, villages, rural areas, and empty areas look like yours. 

As always, thank you for sharing your dream.  Let me get my hands on a beer or 3 and we can all toast to 6 more years of fun.

EDIT:  Heh!  Don't feel too picked on, my longtime friend.  Here's a review that was written about 3RR in 2006 over at Simtropolis.

[tabular type=2]
[row] [data]Three Rivers Region is a relatively new CJ by novice CJer dedgren.  It is only his first effort at city journalism, where many of our more experienced CJers are already on their third or fourth journal.  Over the past seven months or so dedgren's CJ has wandered all over the proverbial map, and does not display, from page to page, any consistent theme.  The author admittedly cheats, and openly encourages others to do so, as well.  The CJ starts well, with a table of contents linked to the content on various pages, but the titles of the links are so arcane that they are almost worthless to any reader not "in the know."   The author also provides a list of mods, but his choices of these important game components are so eclectic that it is difficult to understand why anyone would follow his lead.

The CJ has no urbanized areas worthy of note, and lacks any high-rise development altogether.  Seemingly endless tutorials occupy many of Three Rivers Region's pages, and the tutorials often are more detailed than would seem necessary, at least to this reviewer.  The CJ has an extreme amount of non-SC4 content, which is frequently distracting.  Unrelated RL pics frequently appear and, while they are nice, this is a city journal, not MySpace.  In the last ten pages or so, the journal has seemingly become sidetracked on what appears to be an endless discussion of "scale," which is often at a technical level that is of little interest to the general reader.  Here again, the author admits that his region is grossly deficient in terms of representing any sort of realistic area, and it seems he is simply "treading water" while looking for a fig leaf behind which the whole thing can be mercifully dumped.

Lots of folks, seemingly inexplicably, do comment at Three Rivers Region.  It is difficult to understand why, as the author has the habit of repeatedly and insufferably referring to his "urban planning" education and foo-foo professional qualifications- an obvious and insufferable effort to make his readers feel small and awed by his "know it all" persona.  When that gets him nowhere, he whines about his advanced age...[/data] [/row]
[/tabular]


Whenever I start getting too full of myself after reading all the great comments here I go back and...

...wait, wait...

...what?...what!


...I wrote that?  Oops- nevermind.
-de

Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 04:03:13 PM
In the next couple of minutes, post the names of the three rivers 3RR takes its name from without looking.

...awww, c'mon.  Someone has to know...


David

956220
Title: Re: Three Rivers Region
Post by: Grneyes on March 12, 2012, 04:07:22 PM
Definitely love all the stuff you've done, David! Are you still actually playing the game or just creating stuff?

EDIT:  MaryBeth, I guess I don't play the game in the traditional sense any more, as most of my effort over the past couple of years has gone into creating collaboration quads and testing out stuff I'm working on in the game.  I have a sense, though, that as soon as TTR is wrapped up that will change. -de
Title: Re: Three Rivers Region
Post by: kalanc69 on March 12, 2012, 04:19:24 PM
Hello Again,

I just finished wacking away all the weeds in my backyard with my trusty weedeater and thought I would check in to see how the party is going! It looks like I was just in time for some really good stuff! I can't wait to see what the rest of the party will bring.
Title: Re: Three Rivers Region
Post by: Lowkee33 on March 12, 2012, 04:20:00 PM
Assabet, Sudbury, Concord?  No, those are the three where I grew up.

Been fun lurking all day.  I've got to stop posting pictures of food and actually make some for myself.  Tonight we're having my famous "clean out the refrigerator" soup.

I'll stop by later with a full belly. :)

EDIT:  Assabet, Sudbury and Concord sounds like the punchline to one of those bad jokes lawyers tell each other, Carl.  We need to share "refrigerator soup" recipes.  Sometimes I wind up nuking questionable ingredients in the microwave just to make sure they won't get to me before the ambulance arrives. -de
Title: Re: Three Rivers Region
Post by: pezzajn on March 12, 2012, 04:22:42 PM
Happy 6th birthday 3RR !!! I brought my party hat :party:
Here's to many more years!
Title: Re: Three Rivers Region
Post by: kalanc69 on March 12, 2012, 04:30:17 PM
Hello Again,

I just finished wacking away all the weeds in my backyard with my trusty weedeater and thought I would check in to see how the party is going! It looks like I was just in time for some really good stuff! I can't wait to see what the rest of the party will bring.
Title: Re: Three Rivers Region
Post by: Rayden on March 12, 2012, 04:32:28 PM
Perhaps Saint-Maurice and Saint Lawrence Rivers. (RL)

Grand, Cold and Wind Rivers (SC4 ones)

EDIT: Silvio, my man!  Coming through for the team!  The Grand, Wind and Cold are the three rivers of the region, and obviously I need to prepare some refresher materials on basic 3RR geography. -de
Title: Re: Three Rivers Region
Post by: Haljackey on March 12, 2012, 04:35:01 PM
6 Years. Wow.

This is one of, if not the longest running 'journal' that is still active. That is one huge feat, and a commendable task.

David, not only have you been able to keep 3RR afloat all these years, you've kept it entertaining and have done incredible things with it, like the NAM additions you indicated.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmisswhisky.com%2Fwp-content%2Fuploads%2F2012%2F01%2Fcheers.jpg&hash=3bb173c37201849820a6edb5c6d7afdd2757ed8e)

So here's to 6 years! Here's to you, David!



-Ryan (Haljackey)

EDIT:  Ryan, thanks so much.  I think I have Bruce (Schulmanator) beat by a couple of months, but he's better looking than I am, so that one's pretty close. -de
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 04:39:45 PM
QuoteIn the next couple of minutes, post the names of the three rivers 3RR takes its name from without looking.

Oh, boy...

Well, how about a hint?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F3835%2Fthreeriverslifestylesprwv7.png&hash=556707d250654e77544fd1d3b3da1299aa826ded)

* * *

And, as were saying, then there's single track rail.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F2658%2F45curvefinal.png&hash=7cf59b73b2f8591fd30c96807f3891a93c94498f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F5048%2F45switchfinalty5.png&hash=a111c9a7fa42f47abec88cf747b615da628aa2f1)

Jonathan and Dave (superhands) get all the credit for taking an idea that we had bounced around for a while and setting it in motion, but of all the transit things that have been done here at 3RR, I am the most proud of the STR puzzle piece set that was developed.


Quote(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F2624%2Fteaser08100904lm0.jpg&hash=f413f0715c5c81c7fadcedf503373487562cd4b4)

The High Line is the former mainline track, which has been rebuilt under Lankford Ridge through a 1.2 mile/two kilometer long tunnel that is not visible just off the left side of the pic.  The grades and curves of the High Line across Aspen Pass were deemed to be too challenging for the increasingly long trains loaded with coal from the Stony Harbor area mines.  The old line has been left open as it serves several small industrial customers on the flats off the pic to the north.  If these businesses stop using rail to transport product, however, the High Line will almost certainly be abandoned.  A major "Rail to Trail" organization [linkie] (http://www.railtrails.org/index.html) has already engaged in a preliminary study of the right-of-way through this incredibly scenic area.

The pics that follow are each keyed to the corresponding number on the main pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F1031%2Fteaser08100905qq3.jpg&hash=985d0eb84a799c79e16bf6f4131cb29f4949bff8)

The High Line leaves the main line just west of the former Meadow station (off pic to right).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F9895%2Fteaser08100906nh1.jpg&hash=50cd417bf0eef69f760237fe6a8482d1a60307b2)

The line makes a broad curve onto The Ledge, where there is a fine view of the new trackage to the south.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7285%2Fteaser08100908yg5.jpg&hash=38bb84548d1e3451397682727f7de90ea02cf304)

The High Line sweeps around The Ledge, then heads north up the grade to the summit of the pass.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F3246%2Fteaser08100907rs8.jpg&hash=976667f550245bb8e02e435c46054a49fd0886ff)

While the pass is not a high one, the grades up to it on either side frequently exceed three percent due to the rugged nature of the terrain.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F1773%2Fteaser08100909rp3.jpg&hash=46bd6a7d5830481414fa1b29fee35cc83249ba5c)

The line snakes just under the base of The Thumb, a long granite outcropping near the summit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F8876%2Fteaser08100910ci8.jpg&hash=bc599d2b2dbbae197e403b5173b8abf478a9261e)

The tight fit of the High Line's curves to the terrain is seen here against the backdrop of The Thumb's sheer side.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F163%2Fteaser08100911pl4.jpg&hash=5d219806497e062716f4c2d9d344bf23483967a2)

The summit.  The curves in the track are necessary to reduce the grade.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F3470%2Fteaser08100912wy3.jpg&hash=2dcaffecf9e7cf550ac73fd22e88b137254139e8)

Blanchard Park on the north side downgrade.  This area, which is dotted with small ponds, is noted for being an important summer nesting place for the gray coot, which has recently been placed on the Endangered Species List.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F860%2Fteaser08100913wj8.jpg&hash=b66cee052aed0abb5edc09eca58ebba582d56fb9)

The north end of the downgrade off the pass is reached at Hargreaves Flats.  The abandoned smelter and spur at Hargreaves are just off the pic to the north.

3RR's great friend and my professional colleague Matt (threestooges) also gets great credit for creating the first (and as of yet only that I am aware of) STR bridges.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F8830%2Fteaser08100801wh7.jpg&hash=d302e3987bb5ae4e9215bb59bb143edfde5629d2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F2067%2Fdraggingtrackage17.jpg&hash=a3b9dfe00baa0ab671385c4e333b88113bf49d65)


David

956220
Title: Re: Three Rivers Region
Post by: mayorfabz on March 12, 2012, 04:40:45 PM
Hey there, Montreal calling.

A very happy - though belated - happy birthday to 3RR. These flashbacks are truly impressive, I had almost forgotten the blocky curves in the pre-NAM version of the game. Looks like I'll never taste vanilla again...

Kudos on the achievements, Master. You manage to keep us all excited for the game despite passing time and RL. Can't wait for 10 years of 3RR.

Fabien (recovering lurker)

EDIT:  Fabien, no, not belated at all.  You were right on time, and I hope you got to the cake before I ate it all.  We'll see about the 10 years- I think some developments later this evening will make a good start on that. -de
Title: Re: Three Rivers Region
Post by: benedict on March 12, 2012, 04:41:00 PM
Happy Birthday!

So great to see some of the amazing maps revisited in this thread.

EDIT:  Ben!  So great to see you here.  So we're even. -de
Title: Re: Three Rivers Region
Post by: abcvs on March 12, 2012, 04:46:28 PM
For a six year old's birthday party there seems to be a lot of ETOH around...

Just sayin...

(I was referring earlier to the first ever in game shot of STR...  where the train was travelling over the wooden STR viaduct...)

EDIT:  Six years old on a fansite dedicated to a computer game, which usually rate somewhat less than the proverbial 15 minutes of fame, is forever, Craig.  Kind of like dog years, only you don't have to feed anything. -de
Title: Re: Three Rivers Region
Post by: TheTeaCat on March 12, 2012, 04:56:52 PM
David,
Congrats on 6 years  &apls with 3RR. I've set the table up in the corner there with the tea/coffee etc  ;)          -->

Gee I even remember the first 3RR post, hard to believe 6 years have passed and here's to 6 more.

Just wanted to say thanks too for keeping me entertained/amazed by stuff I see here and long may it continue.

Right I'm off to stick the kettle on and get a brew going so if you need me you'll find over  by the supplies :thumbsup:

Derry

EDIT: A cuppa Bengal Spice as we segue into the evening here, Derry.  Thanks for your great friendship over the years.  I will make it back to the U.K. and visit people, not places, next time. -de
Title: Re: Three Rivers Region
Post by: jmyers2043 on March 12, 2012, 05:13:53 PM
Hey David - Congratulations on 6 years.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi148.photobucket.com%2Falbums%2Fs26%2Fjmyers2043%2F3RR2.jpg&hash=03c7246ed1c73b9f7a27aed6371c1180c26635b3)

Take Care

- Jim

EDIT:  Well, Jim...
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@dedgren: "I'm just one of those spinning plate guys..."
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-de
Title: Re: Three Rivers Region
Post by: Wacky Worm on March 12, 2012, 05:22:51 PM
Hello all! I've been a lurker for a long time here at 3RR and thought this was as good of a time as any to end that.

I found 3RR... probably around 2007 on ST through one of the many tutorials (specifically the one spanning this page (http://www.simtropolis.com/forum/topic/9302-three-rivers-region/page__st__240)) and have been checking in ever since. Congrats on 6 years, and here's to many more.

EDIT:  Thanks, WW.  Don't be a stranger! -de
Title: Re: Three Rivers Region
Post by: mike3775 on March 12, 2012, 05:32:54 PM
Is the mandatory bedtime waved for the birthday boy?

EDIT:  Heather gave up trying to train me for a specific bedtime years ago, my friend.  This may have something to do with that.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F9528%2Fsc4donlinestats12031201.png&hash=ede954b644a58fedacf2274651aea9a20d841cf9)
-de
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 05:35:38 PM
74 posts so far today, including mine.  I'm sure that's some sort of record here, but today isn't about records.

We're about six hours into the party, and it's going strong.  Maybe it's time for the first of several announcements...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F532%2Fmicrophone12031201.png&hash=05e1de5f94f2385e093415d92752c29efb587d15)

...[whistle]...[buzz]...

...[louder buzz]...

That's better.  Anyway, for those of you who really still do not believe that 3RR is really up there on the border between Minnesota and Canada, think again.  Later this spring, as part of a 15,000 mile road trip Heather and I are planning, I'm going to go there.

No, really.  Here's the map of our return leg of the trip.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F4141%2Freturntrip12031201.png&hash=9465ac3d13c08612b3ff1417e05aa35dd45609d7)

We will be driving back from the opposite corner of the United States from Alaska: Key West, Florida, and somehow I have talked Heather into spending two nights in a (some would say) place that only exists in cyberspace.  My guess is that we'll find plenty of things to take pics of that will fit right in, and of course I'll be posting live from there.  Wherever there is, anyway.  I think it will be a hoot.  Heather will probably stay in the camper away from the mosquitos.


David

956350
Title: Re: Three Rivers Region
Post by: mike3775 on March 12, 2012, 05:39:07 PM
David, your initial post about US 30, US 12, US 6 hit close to home for me.  Go a little farther East of Munster on US 6 (just prior to the Porter/LaPorte County Line) is where is Live today, which is only a few miles east of the town I grew up in.

EDIT:  Another 3RR connection, my friend.  There have been a lot of them. -de

Title: Re: Three Rivers Region
Post by: Rayden on March 12, 2012, 05:41:25 PM
Quote from: dedgren on March 12, 2012, 05:35:38 PM
Anyway, for those of you who really still do not believe that 3RR is really up there on the border between Minnesota and Canada, think again.

Perhaps a quick look through this link (http://en.wikipedia.org/wiki/Trois-Rivi%C3%A8res), will enlight those ones. ;)

EDIT: Heh!  Silvio, if I say "US and Canada" I can maintain a completely straight face. -de

You're right, Bécancour, Quebec it's quite farway from Kenora, Ontario or Baudette, Minnesota. &ops
Title: Re: Three Rivers Region
Post by: woodb3kmaster on March 12, 2012, 05:45:32 PM
Quote from: mike3775 on March 12, 2012, 05:39:07 PM
David, your initial post about US 30, US 12, US 6 hit close to home for me.  Go a little farther East of Munster on US 6 (just prior to the Porter/LaPorte County Line) is where is Live today, which is only a few miles east of the town I grew up in.
Same here, as it happens. I live less than 10 miles from good old (former) Route 66 as it travels through Victorville, CA, and I went to college only a couple of miles from another section of the Mother Road (this time as it traverses Los Angeles along Santa Monica Blvd). Truly a trip down memory lane. Congratulations on six years of 3RR, and here's to many more to come!

Zack

EDIT:  Heh, Zack:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F1558%2Fthroughvictorville12031.jpg&hash=2b500520e4548136c9442e624f7cf9285c4f84c5)

We'll wave.  I plan to listen to the "We were somewhere around Barstow" chapter of Fear and Loathing in Las Vegas [linkie] (http://en.wikipedia.org/wiki/Fear_and_Loathing_in_Las_Vegas) as we drive through that stretch.  No trunkfull of ether, etc., though.  My love for things Hunter S. Thompson only goes so far
. -de
Title: Re: Three Rivers Region
Post by: mayorfabz on March 12, 2012, 06:09:22 PM
QuoteThat's better.  Anyway, for those of you who really still do not believe that 3RR is really up there on the border between Minnesota and Canada, think again.  Later this spring, as part of a 15,000 mile road trip Heather and I are planning, I'm going to go there.

15K miles? Holy smokes, that's more than what I did in a year back when I used to have a car! This is going to take weeks!

Fabien

EDIT:  Nine weeks, to be exact, my friend.  It's kind of one of those "Last Chance to See" trips: lots of elderly family members and places like Zion National Park and Ocracoke that I'll not have a chance to visit again.  I'll be 60 this year, and you start thinking about that stuff. -de
Title: Re: Three Rivers Region
Post by: jgehrts on March 12, 2012, 06:14:13 PM
Congrats on six years! It's been quite a ride.

Side comment - I have a connection to US 20 myself, having grown up in Galena, Illinois. I'm sure you've been there a time or two, David, considering your upbringing in the Chicago area!

EDIT:  Mississippi Palisades and Historic Galena!  Having never been able to persuade my dad to drive me there, one Saturday in my senior year of high school I borrowed the car to "go over to [my girlfriend at the time]'s house," then picked up said girlfriend and drove across northern Illinois, spent about 15 minutes necking at the Palisades, drown to downtown Galena, looked around, then drove back in time for dinner.  Ahh, the pleasures of youth! -de
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 12, 2012, 06:36:36 PM
Happy 6th Birthday, 3RR!

Congratulations, David! It's been six great years, and here's to six more, my friend!

Dustin

EDIT:  Oh, no, Dustin.  You don't get off that easy.

Oh, and yet another Double-0 post
! -de
Title: Re: Three Rivers Region
Post by: mike3775 on March 12, 2012, 06:44:55 PM
Holy crap you are gonna be 60?  That is freiking sweet david, considering my parents are 61 and 64 and can barely turn on a PC, and here you are modding a video game  :)

EDIT:  Well, I do knit in my spare time. -de

Title: Re: Three Rivers Region
Post by: CaptCity on March 12, 2012, 06:53:36 PM
Well, well, well... What to say other than...

Happy Birthday!!!

...and congratulations!

I know I don't post often, but between the news, information, new material, and loads and loads of entertainment, 3RR has been a great place to visit over the years.

Best wishes for all future endeavors...

EDIT: Posting once here today evens us up, Charlie.  It's always great to see you on 3RR. -de
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 06:54:22 PM
Every MDer's dream...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F7172%2Fmdersdream12031201.png&hash=8355d227b34dd12b9099bcebb28e024f59c17c76)

Let's, while we're at it, note that 3RR's isn't the only birthday today.  Our great friend and 3RR Regular Steve (z) is celebrating his 60th, and BronxRunner, who apparently lurks, has one as well.  Happy Birthday, folks!

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One of the biggest things about 3RR, and one that I never foresaw but have almost certainly gained the most enjoyment from over the years is honoring friendships.  That's the big difference between 3RR and facebook.  At both places, everyone you are online with is your friend, but here you get to express that in ways that make those friendships seem far more connected.  Take, for instance, Dustin (thundercrack83).  We go back to the old 3RR-ST days, where in one of my first responses to a comment he made I called him Justin.  We got that sorted out and he then made the trek over here to SC4D shortly after I did.  Justin Dustin became a frequent commenter on 3RR here and it didn't take long before he became one of the first folks to help me manage this complex beast of a thread.  He had to forgive me again, this time when I pressed the wrong button and more or less erased his first 2,000 SC4D posts.  I had the great pleasure of recommending him to jeronij several times for staff positions with the site and ultimately he became an excellent administrator, working hard to keep this place running smoothly.  Through all that, along with starting and authoring a world-class Mayor's Diary: Commonwealth of Marathon [linkie] (http://sc4devotion.com/forums/index.php?topic=6190.msg196478#msg196478), Dustin always had time to continue to check in and lend me a hand when needed.  So, check out once again


Quote(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F9463%2Fthundercrackmarkerve1.jpg&hash=f4f8e710efa61a0fff9700ec70b66d3ee45f9e2d)

Thunder Crack is located on the north side of the Southern Range about 21 miles/34 km southwest of Pineshore.  Here's a topo of the quad in which it is located.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F2101%2F228topo800fs6.jpg&hash=71b028152a0cf74892b5adb2b576164e22cb88a6)

The 3RR Gazetteer describes it as follows.


  • Thunder Crack (Gorge/Cascades - NE Quad Curtiss Twp - lat. 48° 27' 43" N / lon. 95° 23' 07" W - elev. 833 ft/254 m amsl.)  Thunder Crack is a very narrow .1 mile/620 meter defile at the base of Shadow Canyon, which contains the headwaters and upper drainage of the West Fork of the Little Leaf River.  The river cascades through the bottom of the gorge between sheer walls of Mississipian granite that are, at the narrowest point, only 15 feet/4.6 meters apart while towering over 160 feet/50 meters overhead.  The volume of flow is an astounding 4,990 cubic feet/141 cubic meters per second.  Although the total drop of the cascades is relatively small, the high volume coupled with narrow gorge walls and large number of vehicle size boulders, many shattered and knife-edged, make these the only "Class VII" whitewater rapids in the world- runnable only by the certifiably insane.  The early settlers of the upper Little Leaf River area named the gorge and cascades in the 1850s.

We'll close with a montage of pics from this beautiful and unique area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F3850%2Fpicmontagekx7.png&hash=8634a9e1bdc3d0f354fbd9b0b7c1505feb87a775)

Another great friend of mine and of 3RR's is Matt (threestooges).  Like Dustin, we go all the way back to 3RR-ST days, where Matt would make the most insightful and precise comments about 3RR.  "Aha," I thought, "someone who would make a good lawyer!"  It only seemed like a little while before Matt was asking about law schools, then posting about being accepted, then posting about graduating, then about his first job in the legal profession.  All during the six years that 3RR has been running.  I feel like I grew up with this guy.  But Matt wasn't just doing all that and nothing else.  He too became a valued staff member here at SC4D (jeronij must have never heard the old Chinese proverb about your life being cursed when it is filled with lawyers) and has authored an amazing MD: Greenacre [linkie] (http://sc4devotion.com/forums/index.php?topic=6621.msg210214#msg210214).  Here's one of several "honors" posts we did for Matt along the way.

Quote(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F9971%2F3rrplaquethreestoogesgu5.jpg&hash=e637ae9b08a234d29bcc852e2df862572e967af8)

Larry, Moe and Curly Johannsen were a familiar sight around the southeastern town of Black Earth at the turn of the 20th Century.  Close to the point of rarely ever being seen separate from one another, they attracted the attention of an early local photography enthusiast, who shot a number of pictures of their everyday activities over the years.  It's reported that a set of these pictures made their way to Hollywood following the the death of the last surviving brother and served as the inspiration for the movies and later on the television shows that celebrated their exploits.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F8558%2Ftitleow6.png&hash=3d9f1f8156a2779ea867011105f84f8c60512a58)

The Johannsens, once their parents and other family moved from the region (reportedly in the middle of the night without warning to the three boys, who had only a day or two before somehow herded a number of sheep in their care into the midst of the funeral of a local notable), found themselves family farmers on a hardscrabble plot just outside of the town limits.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F4599%2F3stooges01vs7.jpg&hash=a9c457f7299c21586891c7a0f2e5e6fa1874aaed)

Despite this state of affairs, the boys lived fairly comfortably, as it was reported that savvy locals and businesses would pay them not to do work for them, as invariably things would turn out poorly.  Thus, Larry, Moe and Curly were spotted from time to time all dressed up at one of Pineshore's trendy local establishments looking in vain for any young women willing to give them the time of day.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg74.imageshack.us%2Fimg74%2F3824%2F3stooges02pq4.jpg&hash=dd006576f0d832153b5535cfe5415afb1bfcc301)

We see them here loading up the family vehicle...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F729%2F3stooges03bv6.jpg&hash=1efc621e5aa3a70004620ba0716ce5938d62030b)

...and here they are shopping.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F166%2F3stooges04hz8.jpg&hash=cf62243042f01f47b7686c8a21f2bc6f6ae17b03)

The Johannsens, patriotic to a fault, participated in the Regional Guard...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F5870%2F3stooges05ye2.jpg&hash=ea4fcb02ad7bd9d00e1a5323b6584bf69d382a3b)

...and surprisingly were able to master the use of modern military equipment.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F3065%2F3stooges06qz1.jpg&hash=8b12a8bf7c872dd2128a8e7c2aa5d21c2b6b139a)

They drank together at local watering holes,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F9295%2F3stooges07ds6.jpg&hash=bdc706db496cb3421445d66f7fcd02948c537eb5)

recreated together at local sporting grounds,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F3873%2F3stooges08iv4.jpg&hash=b094422f1182279851831909cdc4b8e1ac68dcfc)

and generally, just like you and me, tried to keep their heads on straight.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F605%2F3stooges09jx8.jpg&hash=98bcc55a545afa2420830030a9775cba7278ba7e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F3503%2F3stooges10hb9.jpg&hash=68d3cbcafc1019da15822f4e7977150de573b0ea)
They even did a little time together in connection with that unfortunate...

...well, let's just leave it at that...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F3706%2F3stooges12pd6.jpg&hash=cb93f5f2bf58616192cf6f5841c593e3f08803eb)

So, there you have it.  Three brothers, best of friends...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F5094%2F3stooges11ec5.jpg&hash=9d3f69490133b8187c55d83892850677fe1695e2)

...3RR's own beloved "Three Stooges."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F5346%2Fcloseku6.png&hash=f14511e74b616a09667012572b45c7099d9228d8)

Then there's Joan...


David

956443
Title: Re: Three Rivers Region
Post by: Jmouse on March 12, 2012, 06:57:57 PM
I'm a bit late, but I decided to go south of the border and pick up a few Mexican snacks.

Tacos are sort of a miniature salad stacked on top of piquantly-seasoned hamburger meat and served in a fried corn tortilla.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi810.photobucket.com%2Falbums%2Fzz25%2FDellaH44%2FTacos.jpg&hash=a8e830ae615df277be7a28e1c0775bc7da1d0bf3)

Enchiladas are made of spicy hamburger meat wrapped in a corn tortilla, covered with a tomato-based enchilada sauce, generously topped with grated cheese and baked.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi810.photobucket.com%2Falbums%2Fzz25%2FDellaH44%2Fenchiladas.jpg&hash=cf9e3f4182bc6e388848c5b2045e622fa4250e1d)

This one needs no explanation. ;) Help yourself to whatever you want.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi810.photobucket.com%2Falbums%2Fzz25%2FDellaH44%2Fbest-2011-banner.jpg&hash=5195cec1ee6aaed481729b523dbe162277b5b052)

Quote from: dedgren on March 12, 2012, 05:35:38 PM
74 posts so far today, including mine.

Yes, I noticed. You also have seven first-time posters who are now 3RR regulars.

Sounds like an interesting trip. If you'd care to make a small detour to north-east Arkansas, we'll feed you, entertain you and give you a nice place to spend the night. BTW, Julie makes a mean enchilada. ;D


EDIT:  Joan, dinner is served!  Wow!  As for the trip, here's the outward bound map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F1986%2Foutboundtrip12031201.png&hash=3eb59b0c7066028c235f389bd7aa5d063d9ad09d)

You may note a possible harmonic convergence.  We'll talk
. -de
Title: Re: Three Rivers Region
Post by: Schulmanator on March 12, 2012, 06:59:22 PM
Your route does not pass too too far from me (when you get to Tennessee)... you and I will have to chat. Perhaps we can arrange a lunch while you are passing through. It would not be entirely without precedent.... hehehe

EDIT:  We, my friend, shall see.  Thanks for thinking about doing that. -de
Title: Re: Three Rivers Region
Post by: mayorfabz on March 12, 2012, 07:00:00 PM
I'm off to bed fellows. Please save a piece of cake for me.
Happy B'day again
Fabienzzzzzzzzzzzzzzzzz

EDIT:  Nite, Fabien.  Thanks for coming!  We'll have the rest of the party recorded for posterity (and who knows, maybe for state's evidence) next time you drop by. -de
Title: Re: Three Rivers Region
Post by: rjaap on March 12, 2012, 07:01:40 PM
Happy Birthday 3RR!!!

Thank you for creating this wonderful place and its works of art  :thumbsup:
And now I'm off lurking again..

EDIT:  But you didn't lurk when it counted, my friend.  Thank you for the kind words and for coming, and we'll be looking for your next post. -de

Title: Re: Three Rivers Region
Post by: Battlecat on March 12, 2012, 07:13:30 PM
I see you're rolling through the Fraser Valley area of BC before crossing into Washington state on the outward trip.  Let me know when you're coming through.  It would be nice to try and meet for lunch, dinner or something if you're interested. 

That's going to be quite the excursion! 
Title: Re: Three Rivers Region
Post by: rooker1 on March 12, 2012, 07:36:10 PM
 How many weeks for this trip?  Four, five or more?  And I assume you are taking a camper?  It looks like a very fun trip indeed with some very interesting stops.  Should be fun packing as well, you'll need your heavy winter jacket, your swim trunks and everything in between.

Enough talk....a toast.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.liquoranddrink.com%2Fimage%2Fpicture_TequilaShots.jpg&hash=441c571378dbd7014b15479e4a09e78c82a860f3)

"Cheers David!!
Thanks for your never ending help around the site and always striving to make our game even better year after year!!"



Now back to my beer and following along here.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi164.photobucket.com%2Falbums%2Fu26%2FDalima92%2FSmileys%2Fdrinkingsmiley.gif&hash=b2f3f73333e5650062b6c4fdfaadd9fbc24f2d75)
Robin
Title: Re: Three Rivers Region
Post by: pvarcoe on March 12, 2012, 07:46:33 PM
I'm really enjoying the "posts from the past" David.
Love the single track rail, and the gradual curves.
Thanks!!

Phil
Title: Re: Three Rivers Region
Post by: threestooges on March 12, 2012, 07:51:31 PM
Sorry I'm late, flight was delayed due to weather. Got some good work done while waiting to get here though.

Congratulations on six years David. It's been a pleasure watching things develop, as this trip down memory lane has shown so far.

As for that map of Rte 66, I actually worked on a building on it (well, next to it, but you get the idea) and almost had the chance to work in a similar capacity up in the Victorville area. Small world it is sometimes.

I suppose the beverages are well taken care of. Food seems to be flowing nicely too. Perhaps, given the distance a number of folks have traveled, I could provide the rides home. Hope you don't mind my commandeering a few jetways at the airport in Pineshore. It should all be cleared with the proper authorities:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1041.photobucket.com%2Falbums%2Fb416%2Fthreestoogessc4%2FGreenacreAir-3RRbirthday.jpg&hash=07369ad8b9662cf8e4947d625e758ca6a5bf4cfe)
Image modified from original.

Keep the plates spinning my friend.
-Matt
Title: Re: Three Rivers Region
Post by: bakerton on March 12, 2012, 07:53:23 PM
Happy bday 3RR. David, it took me awhile to find a parking spot, so I finally parked on the side of the road. Sorry I didn't bring food or drinks, but I brought myself instead. I saw you have US 41 and US 45 down earlier. US 41 follows Interstate 94 between Milwaukee, Wisconsin and Illinois state line and is only 6 miles due west on me in Kenosha, Wisconsin (35 miles south of Milwaukee and 55 miles north of Chicago). US 45 is about 12 miles west of me. I also been to Galena, IL and Wisconsin Dells, WI which we Wisconsinites affectionly call The Dells and US 12 goes near my favorite WI State Park- Devil's Lake State Park which is 100 years old this year (2012). Side note, can anyone pass some drinks and food; I am starving and thirsty from the long drive. David, keep 3RR going and show all the new future stuff and maybe in the near future, you need to come back to good old Wisconsin (even if it is the Northwoods). Your friend from Southeast Wisconsin (extreme Southeast Wisconsin) and the beautiful shores of Lake Michigan, JKB
Title: Re: Three Rivers Region
Post by: Pat on March 12, 2012, 07:57:18 PM
Happy Birthday to a most celebrated and most dedicated well has it ever been decided? No?
But we all have come to the same conclusion it is none the less the greatest master pieces of
work from the most well respected David Edgren!!!

http://www.youtube.com/v/wFh-rX_Sfhs?version=3&amp;hl=en_US

Happpy Birthday 3RR 6yrs and heres to Many more!!!

Love you man,

your friend from the midwest

Patrick A McMahon
Hastings Minnesota for now lol
Title: Re: Three Rivers Region
Post by: metarvo on March 12, 2012, 08:03:31 PM
Happy Birthday 3RR!  I'm sorry I'm late, but I was away from the computer virtually all day.  I was somewhat intrigued by the good Route 66 memories.  I'll admit that I don't really have much of a connection to it, but I did get my kicks traveling down some of I-40 in Texas and Oklahoma, which replaced much of the route in those two states.  The old road still branches off the interstate in nearly every town 40 passes through in that area, and there are Route 66 museums and the like in almost every town.

I think we've proven something here today.  3RR Regulars (and SC4 players in general) are a resilient bunch.  We might have RL difficulties, we may get burned out on SC4 for a while and play other games or take up other interests, but it seems like legends old and new are always returning to the region and the community.  Congratulations on 3RR's 6th Birthday, David!

:)
Title: Re: Three Rivers Region
Post by: kalanc69 on March 12, 2012, 08:12:46 PM
Well, it's time for me to get my little ones to bed. Save me a seat at the bar and I'll be back soon! Happy Bday 3RR and I look forward to another wonderful year!
Title: Re: Three Rivers Region
Post by: abcvs on March 12, 2012, 08:12:58 PM
Gotta sign off for now...  there is a train waiting for me...  well actually it wont wait so...

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Title: Re: Three Rivers Region
Post by: bakerton on March 12, 2012, 08:19:49 PM
I need to get going home David. Can I have my food to go. It is a long drive back to Wisconsin and it is a night drive so I can be at work in time tomorrow. PARTY ON EVERYBODY, PARTY ON!!!!!!!!!. JKB
Title: Re: Three Rivers Region
Post by: Silur on March 12, 2012, 08:29:50 PM
During this fine party I have lost my avatar, but have found a flag and gender  &apls &apls &apls.
Title: Re: Three Rivers Region
Post by: bthersh on March 12, 2012, 08:30:40 PM
Happy Birthday, Three Rivers Region!  I have thoroughly enjoyed watching this thread for the past several years.  Thanks for all you do, David! :)
Title: Re: Three Rivers Region
Post by: Kitsune on March 12, 2012, 08:34:27 PM
happy birthday !

And oh ... route 28 connects to highway 11 by the looks of it. Thats pretty significant because highway 11 is aka Yonge street in southern ontario - once the longest road in the world at 1800km :) before the government chopped it up :(
Title: Re: Three Rivers Region
Post by: metarvo on March 12, 2012, 08:36:26 PM
(doorbell rings)

Look at that!  The pizzas I ordered for everyone are here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.examiner.com%2Fimages%2Fblog%2Freplicate%2FEXID1417%2Fimages%2Flarge_pizzahut.JPG&hash=6179cb3902beab1a8e9cd4b3cf583c48b4342ff4)

I might have to go for some of the Mexican food Joan brought, though.  It certainly does look good.
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 08:38:33 PM
Joan (Jmouse) became a great friend here at SC4D.

Like Dustin, she quickly became an indispensable part of keeping 3RR running smoothly, and has in particular admirably accomplished the mammoth task of keeping our table of contents up to date and maintaining a complete list of all the Regulars' posts.  She has become equally indispensable as a site administrator.  Just like Dustin and Matt, somehow she found time to author a well-received MD: Wildcat Junction [linkie] (http://sc4devotion.com/forums/index.php?topic=2635.msg79664#msg79664) and there's a rumor that another might be out in the wings.  Joan heads up the Nobody Under Thirty Squad (NUTS) and has been very active on that front as well as the lead author of that team's Prop and Texture Photo Catalog [linkie] (http://sc4devotion.com/forums/index.php?topic=13364.0).

We've honored Joan several times at 3RR.  Here's one. 

QuoteThe Pineshore-Cold Lake Short Line that the Grey Mouse once ran on has now been partially converted as a joint effort of the Friends of the Short Line and the Rails to Trails Conservancy to the

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F6769%2Ftitle100215c.jpg&hash=4ba45640faecc4da65bddb4bcfff10066d3507b1)

J. M. Sherrouse Memorial Rail-Trail.

You might recall that, in early 2007, we were reading the following [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg22582#msg22582).


QuoteThe Pineshore-Cold Lake Short Line.  By the 1870s, the Cold Lake fishery had reached production levels that outpaced the ability to barge the catch south on the Cold and Grand Rivers to Pineshore during the ice-free months.  Investors, recognizing the opportunity, formed a company to construct an 11 mile/18 kilometer line from Pineshore to the south shore of Cold Lake.  By 1874, the Pineshore-Cold Lake Short Line ("Short Line") was complete and immediately attracted, in addition to freighting the fish, a substantial passenger ridership that had formerly used the riverboat system to travel south.  This had the effect of driving both the riverboat and barge companies out of business, and the Short Line had the entire passenger and freight market for about the next 50 years.  The community of Thunder Bay grew up and thrived during this period around the northern terminus of the Short Line, taking its name from the bay of the lake at the end of the line.

By the 1920s, though, the region's road network had developed to the point where it was more economical to truck the catch directly from Thunder Bay to the processing facilities and markets in Pineshore, and the Short Line's fortunes entered a steep decline.  The widespread adoption of the automobile for personal travel caused ridership on the line to virtually cease, and by 1932 the carrying of passengers was discontinued as the business fell into receivership.  The Short Line was abandoned altogether in 1954, and most of the track was taken up and sold for scrap, athough some sections still remain to reward the railfan ready to brave a bit of a hike and the area's infamous mosquitoes and black flies.

The right-of-way of the Short Line north of the DW&W Cold River bridge remains largely intact and is in the hands of the Rail Transport Division.  There has been growing discussion about turning the line into the region's first rail-trail, and bills to provide funding for this development have garnered an increasing number of votes in the 3RR assembly in each of the past several years.  Many landowners adjacent to the right-of-way, however, oppose the conversion, citing concerns over littering and vandalism, leaving prospects for a rail-trail, at least for the next few years, uncertain.

Well, as those of you who follow the Herald-Gazette know, through the tireless advocacy of J. M. Sherrouse, the paper's current owner and editor, along with a grant of 25,000 simoleans received from the Rails to Trails Conservancy [linkie] (http://www.railstotrails.org/index.html), that situation was turned around within two years.  Conversion of 5.1 miles/8 kilometers of the old roadbed

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F2654%2Foldtracks100215.jpg&hash=609bf2bdfaf183d9d7c93337e6e3a05381a0a559)

west of R-15 into a gravel-surfaced public use trail was accomplished over the summer of 2009, to include construction of a two-tenths mile/one-third kilometer access corridor

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F1269%2Ftrail100215f.jpg&hash=c7eb4b67eeb205c6a808bc28b0c1ec01d15796e8)

at the southern terminus of the trail just north of Prairie Dog Creek.  Parking areas have been constructed off R-15 at each end.  The right-of-way between R-15 (Purley's Station) and the end of the line in Thunder Bay remains uncoverted

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F2545%2Foldtracks100215d.jpg&hash=4097afdfe2bde2b097c8844221e6811d425462a7)

but it is hoped that this remaining stretch will be added over the next few years.

Here's a map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F1346%2Frailtrailmapworking3.png&hash=9519b71f527a660ae865d3e53bc1a08b574cf298)

The trail is well marked at each end.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F3%2Fjmsherrousesign100215a.jpg&hash=5e3ceac42876a1ff28cc2814c43d19b378f694c4)

Its decomposed granite surface is a uniform 7-8 feet/2.3 meters wide and comfortably allows groups of hikers and bicyclists to use the path at the same time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F1747%2Ftrail100215g.jpg&hash=0193b4697b386ae8f92eb6bd41344575d6481172)

No motorized traffic is allowed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F1917%2Ftrail100215h.jpg&hash=211afcc16879b281d27752bc62ec6e8ae6ba1d9d)

There is less than 100 feet/30 meters of elevation gain over the course of the trail (south to north) and there are no grades in excess of one percent.  There are several rock cuts near the Purley's Station trailhead.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F9554%2Ftrail100215p.jpg&hash=45678a51d6101aa09fc190eb7b5d57209bb859b9)

There are several outstanding views of the Cold River, and benches have been placed at several for those who just want to sit and let the current flow by.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F8881%2Ftrail100215j.jpg&hash=1c05593c6f40eb407339dd9d3603e62d47b55e31)

The trail is intended for all-weather use, and while bicycling is paramount in the summer and fall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F6775%2Ftrail100215l.jpg&hash=9378a6463bffe282f598f870787db7b5545096e1)

Cross-country skiing is almost as big in the winter months.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F6949%2Ftrail100215k.jpg&hash=f4ecabbce11e71d0fcc0b0d52b854d324197009c)

There's also, of course, plenty of railroadiana to look at along the way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg704.imageshack.us%2Fimg704%2F1017%2Ftrail100215m.jpg&hash=ddb23cd4898faa3648714c90a13afa720571a966)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F6186%2Ftrail100215n.jpg&hash=2589c2c99551ed64582c0a5e221f132c63132f66)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F5103%2Ftrail100215o.jpg&hash=30a1bd11a6c9f86a669d5874cabfcf069b9b51c6)

The J. M. Sherrouse Memorial Rail-Trail is one of the region's jewels, just like our friend Joan.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg704.imageshack.us%2Fimg704%2F538%2Ftrail100215i.jpg&hash=6063ad981a752b4f4c866ab15229de04cef2042d)

Thank you again for all that you do here.


[tabular type=4]                                                
[row] [head colspan=5]
3RR Quotable Moment
[/head][/row]

[row] [data]
@FrankU: "Looks good David, but how on this planet do you think to implement all your projects?"
[/data][/row]      
[/tabular]

We've honored a lot of other folks here over the years.  I don't mean to slight anyone by only choosing three.  I think, though, That Dustin, Matt and Joan are representative of the sort of folks who hang around 3RR, and who I am really glad to consider friends.

Here's a "work in progress" list of major honors posts over the years with links.

[tabular type=4]                              
[row] [head colspan=2]
3RR Honors Posts
[/head][/row]                              
[row] [head]
Post Title
[/head] [head]
3RR Regular Honored
[/head] [/row]
[row]   [data]   
Liv's Creek (http://sc4devotion.com/forums/index.php?topic=112.msg17198#msg17198)
[/data]    [data]   
Livin in Sim
[/data]    [/row]   
[row]   [data]   
3RR Springs (http://sc4devotion.com/forums/index.php?topic=112.msg21289#msg21289)
[/data]    [data]   
Heinz
[/data]    [/row]   
[row]   [data]   
"Thunder Crack" (http://sc4devotion.com/forums/index.php?topic=112.msg45011#msg45011)
[/data]    [data]   
thundercrack83
[/data]    [/row]   
[row]   [data]   
The Grey Mouse (http://sc4devotion.com/forums/index.php?topic=112.msg47949#msg47949)
[/data]    [data]   
Jmouse
[/data]    [/row]   
[row]   [data]   
Br. Todd's Kirche (http://sc4devotion.com/forums/index.php?topic=112.msg48221#msg48221)
[/data]    [data]   
tkirch
[/data]    [/row]   
[row]   [data]   
3RR Bats (http://=http://sc4devotion.com/forums/index.php?topic=112.msg52921#msg52921)
[/data]    [data]   
bat
[/data]    [/row]   
[row]   [data]   
Emil's Yards (http://sc4devotion.com/forums/index.php?topic=112.msg55340#msg55340)
[/data]    [data]   
emilin
[/data]    [/row]   
[row]   [data]   
Wolf Lake Fire Department (http://sc4devotion.com/forums/index.php?topic=112.msg58067#msg58067)
[/data]    [data]   
Pat
[/data]    [/row]   
[row]   [data]   
Three Stooges (http://sc4devotion.com/forums/index.php?topic=112.msg61774#msg61774)
[/data]    [data]   
threestooges
[/data]    [/row]   
[row]   [data]   
The J. Starr Company (http://sc4devotion.com/forums/index.php?topic=112.msg68146#msg68146)
[/data]    [data]   
jestarr
[/data]    [/row]   
[row]   [data]   
3RR Judicial System (http://sc4devotion.com/forums/index.php?topic=112.msg76178#msg76178)
[/data]    [data]   
threestooges
[/data]    [/row]   
[row]   [data]   
Marchand (http://sc4devotion.com/forums/index.php?topic=112.msg75514#msg75514)
[/data]    [data]   
Pat
[/data]    [/row]   
[row]   [data]   
Big Slark Lake (http://sc4devotion.com/forums/index.php?topic=112.msg24300#msg24300)
[/data]    [data]   
superhands
[/data]    [/row]   
[row]   [data]   
3RR Northern Pike (http://sc4devotion.com/forums/index.php?topic=112.msg87533#msg87533)
[/data]    [data]   
superhands
[/data]    [/row]   
[row]   [data]   
3RR Military and Police Forces (http://sc4devotion.com/forums/index.php?topic=112.msg89841#msg89841)
[/data]    [data]   
kalanc69 and meinhosen
[/data]    [/row]   
[row]   [data]   
The Prairies of Three Rivers Region (http://sc4devotion.com/forums/index.php?topic=112.msg111050#msg111050)
[/data]    [data]   
Kitsune
[/data]    [/row]   
[row]   [data]   
Truro (http://sc4devotion.com/forums/index.php?topic=112.msg120542#msg120542)
[/data]    [data]   
rooker1
[/data]    [/row]   
[row]   [data]   
The Blue Jay - 3RR's Official Bird (http://sc4devotion.com/forums/index.php?topic=112.msg124440#msg124440)
[/data]    [data]
jayo
[/data]    [/row]   
[row]   [data]   
The Little Brown Bat - 3RR's Official Flying Mammal (http://sc4devotion.com/forums/index.php?topic=112.msg123726#msg123726)
[/data]    [data]
bat   
[/data]    [/row]   
[/tabular]



David

956622
Title: Re: Three Rivers Region
Post by: whatevermind on March 12, 2012, 09:05:29 PM
Happy birthday indeed!!

Imagine my surprise logging in tonight to find that SIX pages of posts went up since I posted last night.  That's quite a turnout.  Interesting to see a glimpse of the history of all this, and the growth in the game itself along the way, reflected, and often started, here.  Enjoy the rest of the party, and keep up the great work!
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 10:33:44 PM
Well, we're down to the last hour of the party.  A lot of folks have already gone- the crowd we had here all day was pretty amazing considering the number of time zones involved.

I made it through about half of the stuff I wanted to.  The nice thing about that is that we have a little stockpile of things to do over the next week or so.


[tabular type=4]                                                
[row] [head colspan=5]
3RR Quotable Moment
[/head][/row]

[row] [data]
@dragonshardz: "David, you have about 20 honors posts to do."
[/data][/row]      
[/tabular]


Heh!  More like 200.  One thing I wish I had done today, though, while more Regulars were here was to make the big announcement I had planned.  I also wanted to talk a bit about upsidasium and other 3RR weirdness over the years.  Let's do a shortened version of the announcement, and I'll flesh it out on Wednesday (I have an all day deposition in a Federal District Court case tomorrow).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F532%2Fmicrophone12031201.png&hash=05e1de5f94f2385e093415d92752c29efb587d15)

Works perfectly now.  OK, ready?

Collaboration started tonight with PMs to the first two recipients of quads.

* * *

I'm going to go have a local beer

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg709.imageshack.us%2Fimg709%2F7251%2Fglbcgoldmedalale100329.png&hash=2ce1af51c6daf862c15829155737ae2f8b309421)

and get ready to start cleaning up.  I'll post a short recap of the day at 10:00 p.m. AST, half an hour from now.


[tabular type=4]                                                
[row] [head colspan=5]
3RR Quotable Moment
[/head][/row]

[row] [data]
@dedgren (on 3RR's dirty secret): "I make this all up as I go along."
[/data][/row]      
[/tabular]


David

956685
Title: Re: Three Rivers Region
Post by: Pat on March 12, 2012, 10:44:55 PM
Speaking of some honors here David I just have to dig this one up and out lol.... I love it as its kinda now fitting as well im now in Minnesota and seeing as a lot of action happens in Minnesota... Did you know that there is a lot of fictional towns in this state and characters? With that I love this one update you had done and now I wish I could remember all the great details of this one book I had read about Minnesota weird side lol

Quote from: dedgren on September 24, 2007, 10:59:29 PM
Oh, man!  It's late again.

I'm going to try to get up at 4:30 or so tomorrow morning and try to get some stuff up.

Here's a bit to tide you over.  They're working on freeways in the North Country.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F5570%2Fareamap02ks6.png&hash=62f17acc86d1353025c66517d3d8d4d76ae9b467)

This is kind of fun.  I'm tempted to title it "Redesigning Minnesota" or something else frou-frou.

Later.


David

Title: Re: Three Rivers Region
Post by: kalanc69 on March 12, 2012, 11:05:23 PM
And so the time for "Last Call" rings out throughout the land! Thanks for a memorable night all! The food was great, the conversation was interesting and the camaraderie was beyond comparison! I look forward to hearing from each and every one of you over the next year, and look forward to celebrating 10 years of 3RR with each and every one of you!! Take care, be safe and call a cab if you've had a little too much to drink!

Kalanc69
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2012, 11:08:43 PM
The lights are being turned off and the last guests are out the door.  Cabs of course were called for those who had imbibed adult beverages without a designated driver in tow- 3RR Regulars* are a pretty responsible bunch.  I want to especially thank everyone who brought food and drink- there were some amazing items here.  Aah, more things to add to my culinary/bibitory bucket list.  So many good things, so little time.

Speaking of good things, I want to tell you all how much the folks who showed up here today in this six year old discussion about a nine year old PC game means to me personally.  This was a lot of fun, but a lot of work, too, and to see around 80 of you show up on a single day to share in 3RR stuff was really gratifying.  We had 108 109 110 (counting Marisa's) posts including mine during the day, about 1,000 views during the 12 hours of the party and picked up seven (according to Joan, I think one more might have snuck in) newly minted 3RR Regulars.  Don't forget, by the way, that I'll be going back and responding in comments over the next little bit.

Again, thank you for sharing a part of today with us here.  You folks are, as always, the best.


[tabular type=4]                                                
[row] [head colspan=5]
One Last 3RR Quotable Moment
[/head][/row]

[row] [data]
@dedgren: "You guys play so far out of my league I don't even know where the ballpark is."
[/data][/row]      
[/tabular]


David

* 3RR Regulars are extraordinarily handsome or beautiful, athletic, intelligent, and well-spoken folks who just happen to have posted here in 3RR or over at 3RR-ST at least once.

956706
Title: Re: Three Rivers Region
Post by: girlfromverona on March 12, 2012, 11:16:15 PM
Ack - I knew I'd be late! It's 7.15pm here in NZ and I've had a rather busy day so couldn't check in earlier. Hope you all had fun, eating, drinking and being merry! :)

EDITYou have posted on 3RR's birthday, Marisa.  There's still cake left, and some of Silur's wonderful vodka.  You were here in our hearts. -de

EDIT: Thanks, David. The cake and vodka were delicious. If only they'd been real. :D
Title: Re: Three Rivers Region
Post by: threestooges on March 12, 2012, 11:22:18 PM
Quote from: dedgren on March 12, 2012, 06:54:22 PM
He too became a valued staff member here at SC4D (jeronij must have never heard the old Chinese proverb about your life being cursed when it is filled with lawyers)
Still haven't quite figured out how I passed *that* background check, heh heh.

Really puts things in perspective to think that I hadn't even started law school at the time, and now I've been in the profession for over a year (closing in on two). You've done a fine job recognizing a number of people here, in the course of 3RR and tonight as well. Though I think it still stands that one important part of this equation, one particular player has been left out. You. Then again, you're not one to toot your own horn, so allow me to play a few notes:

-3RR
-SC4D Admin (retired, to the extent one can from such things)
-puzzle pieces and textures galore
-the catalyst or inspiration for myriad projects
-The reason at least one BATter out there decided to hone his skill, and likely caused others to take steps to improve their skills as well.

You've always kept a quiet seat around here, and these things may go without saying, but if there was an occasion to say them, I think a celebration like this would be one.

It's been a fun ride to come along for these last six years, and I'm looking forward to what comes next. This has been the longest 'dead-end' I think I've seen, and certainly one of the best.

Thanks for the fun tonight, my friend.
-Matt
Title: Re: Three Rivers Region
Post by: jdenm8 on March 12, 2012, 11:50:01 PM
Argh! Missed it. Was looking on a device before that freaks out when looking at the Post form (My 3DS, the numerous ads and images fill up the RAM before the page finishes loading and it writes the whole page off as corrupt and starts again). Certainly was a lively day and I wish Dedgren another good year (at least) of 3RR!
Title: Re: Three Rivers Region
Post by: JoeST on March 13, 2012, 12:00:41 AM
Awwww heck, and here I was hoping to catch the slow-dance *shucks*

An amazing day, to be sure :D thank you again, David, for your unquantifiable (big words for this early in the morning XD) contributions to our game.
Title: Re: Three Rivers Region
Post by: calibanX on March 13, 2012, 01:06:52 AM
Happy Belated David. That is one spectacular trip you have planned. You know, people have written books and made movies of lesser adventures. Safe travels. It seems you're passing through Minneapolis on the return trip. I'll keep an eye out for you.

Happy sixth birthday 3RR!

Geoff
Title: Re: Three Rivers Region
Post by: Delecto on March 13, 2012, 01:57:35 AM
Huuummm... a little late.  &mmm

I wish a happy birthday to 3RR!  :party:
Title: Re: Three Rivers Region
Post by: noahclem on March 13, 2012, 02:01:42 AM
A big happy birthday to 3RR  :party:

I may have missed the party but I hope it's still "yesterday" over there  ;D  Most of the action, it seems, happened overnight over here but I've been keeping up or catching up and have thoroughly enjoyed it all. Thanks for all the food and drink everyone as well as the great history and planning presented at the party. It'll be one to remember  ;)

-Noah
Title: Re: Three Rivers Region
Post by: jmdude1 on March 13, 2012, 02:04:00 AM
 %confuso  hello? anybody here? i showed up late as well.  living on the other side of the world has its downfalls after all.  it was great reading the 3 or 4 pages of birthday wishes and flashbacks.

happy birthday 3RR!! looking forward to the future.
Title: Re: Three Rivers Region
Post by: catty on March 13, 2012, 03:17:55 AM
Quote from: threestooges on March 12, 2012, 11:22:18 PM
...Though I think it still stands that one important part of this equation, one particular player has been left out. You. Then again, you're not one to toot your own horn, so allow me to play a few notes:...

agree totally ... sorry I missed the party, I did pop in a couple of times during the day and it did seem to be going well, thanks for the last six years its been a interesting journey and hopefully I'll be saying the same thing in another six years

&apls
Title: Re: Three Rivers Region
Post by: metarvo on March 13, 2012, 06:21:36 AM
On your trip to 3RR, I suppose you'll pack the camera, won't you?  No trip to the center of the SC4 universe would be complete without pictures, and I know you like to take pictures anyway.  $%Grinno$%

It sounds like the party will continue on Wednesday with the lengthy announcement.  ()stsfd()
Title: Re: Three Rivers Region
Post by: mike3775 on March 13, 2012, 07:14:25 AM
A CI sent me this pic of how dedgren measures the amount of snowfall when it snows

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fparty-fails-the-only-measuring-system-worth-using-1.jpg&hash=c1f9bb194e3f2de743532f8f93c3a532e7531150)
Title: Re: Three Rivers Region
Post by: Rayden on March 13, 2012, 08:37:24 AM
Hehe, 15" 15 cans of snow $%Grinno$%
Title: Re: Three Rivers Region
Post by: Badsim on March 13, 2012, 08:46:29 AM
Hi David ,

I missed the party , due to my recent move for a new home I was truly overwhelmed by tasks to do imperatively  :-[ , but let me say once again how I'm proud to be a 3RR regular since its opening at SC4Devotion . 3RR ... the most exhaustive , extensive and  meticulous SC4 project ever undertaken ...  ::) You're THE visionary man of the community and certainly MAXIS would have never expected to generate such a passion and devotion from someone of your calibre . David , your tremendous ability , energy and enthusiasm for SC4 is ruthlessly communicative : you're the best reference for SC4 related works , as well than the absolute moral authority  for all your  interventions ( moderation ones included ) on these forums  . And I don't doubt any second that the future of SC4 ( and SC4Devotion )  depends hugely of your presence among us .

Well , I missed the party but , looking at all this food and alcoholic drinks , if someone needs some antimigraine drugs , I've got always some with me ( as I'm used to have headaches ... )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg403%2F8028%2Fpilules.jpg&hash=cd7c3c891e26cc7bf635f94e5c2d152dfcc13c8b)


Cheers !  :D And long , very long life to 3RR . &bis&

Cédric.
Title: Re: Three Rivers Region
Post by: gn_leugim on March 13, 2012, 12:37:15 PM
Happy birthday (delayed due to work =\)  $%Grinno$% $%Grinno$% $%Grinno$% $%Grinno$% :satisfied:
Title: Re: Three Rivers Region
Post by: Terring7 on March 13, 2012, 01:58:23 PM
The party is over, but let me throw an envelope with all my wishes under the door :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stbartsschool.com%2Fimages%2FMonthlyEnvelopeDocs%2Fenvelope.jpg&hash=9f01af133419ad4d6e5e227bead7f68e474f72ce)

Happy birthday &dance :party:
Title: Re: Three Rivers Region
Post by: abcvs on March 13, 2012, 03:10:57 PM
I really liked the pictures of the rail trail...  we have one down in the South Island, that is on my list of things to do...  except that my wife does not want to ride a bike...  but she would however do it on horseback...   150 km and about 5 days... 

Yup one day!
http://www.otagocentralrailtrail.co.nz/
Title: Re: Three Rivers Region
Post by: Ryan B. on March 13, 2012, 04:42:04 PM
David, I'm sorry to have missed the party.  It looks like it was an absolute blast, and I hope everyone enjoyed themselves!

Now, whose quads did you send out?  I think I need to supply some road signs.

All the best from Western New York!
Title: Re: Three Rivers Region
Post by: Gaston on March 13, 2012, 07:17:20 PM
EEEEEEEEK    I missed it.   I'm so bummed.   :'(   I missed the party.   
Title: Re: Three Rivers Region
Post by: mike3775 on March 13, 2012, 07:32:09 PM
Quote from: Badsim on March 13, 2012, 08:46:29 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg403%2F8028%2Fpilules.jpg&hash=cd7c3c891e26cc7bf635f94e5c2d152dfcc13c8b)

I want the one with 3 purple pills, purple pills are always good  :)
Title: Re: Three Rivers Region
Post by: ldvger on March 13, 2012, 09:33:14 PM
David-

I, too, have to apologize for having missed the party, looks like you all had a blast.  I worked 11-3, then came home to play board games with my roomie and his buddy.  It was late when we re-assembled the dining room and, having started a kinship in Lord of the Rings Online, I had "responsibilties" in another game (gasp!, there is another game???) last night.  Reading thru the party posts this evening, tho, several things come to mind.

First, I laughed so hard I nearly fell off my chair when I read the words you put in my mouth (Architect L.D. Vger) on the Grange Hall web page!  That is EXACTLY the type of "architect speak" I so vehemently despise, hahahaha.  The real LDVGER (ahem, that would be *me*) would say something more along the lines of "It's just a cool old building that everyone loves."

Second, I see you will be passing thru Seattle on your outward bound trip and if you think you can get thru MY town without stopping to at least say hi, my friend, you are even more delusional than you think you are.  Beware, tho, I may have my bags packed and try to stowaway in your camper while you aren't looking.  I am a hard-core roadtripper from WAY back. I was 5 years old when my dad decided Detroit sucked and California was paradise, so in February of 1960 packed the pregnant wife and 2 kids into a '56 Plymouth, attached an 8' rail-sided U-haul trailer, filled it with household goods, covered it with a canvas tarp, and headed west.  We drove south to St. Louis,crossed the Mississippi, and it was all Hwy 66 from there on. I haven't had a road trip since I can't even remember.  I'm jonesing big time!  I spent most of '92-'93 in a nearly non-stop roadtrip (an early and protracted mid-life crisis), criss-crossing the USA....unbelievable experience, even if it did cost me my job, my home, and many of my so-called "friends".  I am absolutely green with envy. 

Lastly, I have to add my voice to those of so many others who laud you for the tremendous dedication and passion you have shown in building not only 3RR, but this incredibly dynamic community.  What started out as online-only acquintances have, in many instances, become real life friends via thier interest and involvment in 3RR and SC4.  And while the work you have put into 3RR is by no means trivial, your true accomplishment, in my eyes, is the unique community that has evolved and will, I have no doubt, be sustained by you for as long as you can see a keyboard and type (which we all hope will be many, many years more).

Happy Birthday 3RR, and here's to at least 6 more years!

Lora/L. D. Vger
Title: Re: Three Rivers Region
Post by: Silur on March 13, 2012, 11:36:47 PM
Hi, David ...
Happy New 3RR Year  &apls &apls &apls
The party is ended, and questions have begun ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg571.imageshack.us%2Fimg571%2F5237%2Fruralcurveroad3rr02fina.jpg&hash=1dc3a038ba2da6e44bb80316a462bbc4c9092310)

My apologies, but I did not see it before  :'(    It is ridiculous  :'(
Curved rural roads ...
What you can tell me about it ?
Thank You.
Nick.
Title: Re: Three Rivers Region
Post by: jdenm8 on March 14, 2012, 12:29:51 AM
They're part of the SAM Wide Curves Set which is included in the Rural Roads Cosmetic Pack.
Title: Re: Three Rivers Region
Post by: Silur on March 14, 2012, 01:51:27 AM
Is this - "NAM Rural Roads Plugin" ?
Title: Re: Three Rivers Region
Post by: Will12 on March 14, 2012, 03:47:19 AM
Oh no! I missed it. Anyway...
(a very belated) Happy Birthday 3RR!

See you all soon.
Title: Re: Three Rivers Region
Post by: dedgren on March 14, 2012, 07:12:50 PM
I'm doing some last minute futzing with terrain and rock textures.  The official collaboration quad terrain will be Carl's (Lowkee33) fantastic new Appalachian Terrain Mod [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2753)).  While I also like very much Carl's cliff textures, they are too grey and basaltic-looking for the way I imagine the limestones, sandstones and shales that are predominate in 3RR.  So, I've taken David's (Orange_o) great Aubrac Rock [linkie] (http://sc4devotion.com/forums/index.php?action=dlattach;topic=6442.0;attach=4747) 256x256 texture, converted it into a seamless 1,024x1,024 HD texture after desaturating the green tones a bit and making the rocks more grey and have come up with this.  David, if you are reading this, it is sometimes easier to beg forgiveness than to ask permission- please let me know if you would have any issue with a modified Aubrac Rock being used in collaboration.

Pink SE
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F8624%2Fcollaborationtextures12.jpg&hash=ecc92dacb06b9d91c94efadbd25d9281f49fe443)

Pine Cone NE
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F2649%2Fcollaborationtextures12uq.jpg&hash=e3c22fc70722a262c8ac187607bcc51acf1065c8)

Pink SE
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F8624%2Fcollaborationtextures12.jpg&hash=beeb7527e05fda659388f88d285af834161ceaed)

Pink SE
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F8624%2Fcollaborationtextures12.jpg&hash=506b7b076c1dd1d439e5872f01847f1c7ac1e8c2)

Pine Cone NE
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F8624%2Fcollaborationtextures12.jpg&hash=fb5eb8a9cfe9fe2f82ac8bc8248b22af66cd95ad)

Still setting a few things up.  It'll probably be a late night.

* * *

Thanks so much to all the folks who posted belated wishes after the birthday party.  No worries- we're glad you could stop by.  I still mean to go back and do some "in-comment" responses, so you might flip back a few pages over the next few days.


David

958607

Title: Re: Three Rivers Region
Post by: calibanX on March 14, 2012, 07:37:16 PM
Great rock mod. It really has a 3-D quality to it. The Futzing Rock Mod is quite appropriate I would suggest.

Geoff
Title: Re: Three Rivers Region
Post by: Rayden on March 15, 2012, 08:37:04 AM
Do I see my quad above on the pictures David? ;)

EDIT:  I don't know, Silvio.  Have you checked your email lately? -de

Yes, have you sent me anything?  &mmm
Title: Re: Three Rivers Region
Post by: dedgren on March 15, 2012, 03:06:18 PM
Heh!  A little hangup.  I'd forgotten I'd done some retexturing of heblem's SAM Set 7 asphalt roads a while (like two years ago) back.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg836.imageshack.us%2Fimg836%2F4979%2Fsam7upgradeteaser120315.jpg&hash=ad457c3c012ab374aeebf8e185a37b3723f2e0e5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F4979%2Fsam7upgradeteaser120315.jpg&hash=38ab33b3f241b72cecf754ab6d08c988dffb8b60)

Just a detail- I have to texture a couple of intersections and transitions- you see one of the latter above.  I'll get to these tonight.

Off to a hearing.


David

959259




Title: Re: Three Rivers Region
Post by: Connor on March 15, 2012, 03:16:43 PM
That rock texture sure looks great, as does the work on the asphalt roads. Oh, and of course I'd like to wish 3RR a happy (albeit very belated) 6th birthday - that really is an amazing achievement   &apls
Title: Re: Three Rivers Region
Post by: noahclem on March 15, 2012, 04:28:37 PM
The terrain's looking great and I love the work on the rockmod  &apls   The rural version of asphalt streets looks great as well--we have a lot of those around here, narrow highways without paint in the middle. It'd be something I'd love to see whenever I get around to creating a real rural area  :thumbsup:
Title: Re: Three Rivers Region
Post by: Jespernilsson on March 16, 2012, 01:31:02 PM
David, I just check in here every now and then to see what's going on, and it seems the collaboration is still happening? Just need some clarification on this.

Jesper
Title: Re: Three Rivers Region
Post by: dedgren on March 16, 2012, 01:42:04 PM
Transition.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F2032%2Fsam37transition12031601.jpg&hash=1a463a34ee13cc1f274b9029e0635018d00353f6)

More later.


David

959816
Title: Re: Three Rivers Region
Post by: mike3775 on March 16, 2012, 07:23:53 PM
man thats looking pretty sweet
Title: Re: Three Rivers Region
Post by: threestooges on March 16, 2012, 09:49:02 PM
Nice looking start to the transition David. I've never been able to quite tweak details subtly enough to portray a gradual smearing of dust like that. I think a bit more spread would be good though. The other thing I would suggest is some asphalt leaching over onto the dirt in the other lane (tar and all that). Looking great so far though.
-Matt
Title: Re: Three Rivers Region
Post by: Gringamuyloca on March 17, 2012, 07:51:41 AM
A belated Happy 6th Birthday 3RR!  &bis&
Looks like I missed a great party! :'(
It is so good to have this thread buzzing like a bee hive on the first warm day of spring.  &apls
3RR's biggest attraction for me is how much I learn about RL - the sharing of knowledge by people from all walks of life, from all over the world about 'stuff' I had no idea existed!
Here's to the next 6 years of continuing education!  :thumbsup:

Title: Re: Three Rivers Region
Post by: gn_leugim on March 17, 2012, 11:20:59 AM
Now there is something I was planing to do for some time now, transition textures for the SAM sets.

On yours, just need to add the white line, or make a new ending, as it is, looks like a bit sudden it's end.
Title: Re: Three Rivers Region
Post by: Swordmaster on March 18, 2012, 09:30:08 AM
Happy 3RR-birthday, great sir! Sorry to have missed the party - I was moving a bunch of coal hoppers through the night. I'm used to it, though; always working when everyone else is having fun.  ;)

On to the next 6 years!

Cheers,
Willy
Title: Re: Three Rivers Region
Post by: dedgren on March 18, 2012, 06:29:30 PM
Still working those SAM transitions.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F2634%2Fsamtransitions12031801.jpg&hash=cc11d012893621df6cc21b196627f39fc831201c)

As I've noted before here and elsewhere, I'm not a huge fan of many of the "game" transition pieces.  Projects like the SAM took those transitions and replicated them, so you wind up with this sort of thing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F2287%2Fbadsamtransition1203180.jpg&hash=4d3ce7b1dda615a2e6ab8f622149ccb2ece4e208)

I'm sorry, I shudder when I see this sort of thing used by folks in their quads.  When I see one of these patently ridiculous transitions in a Mayor's Diary, that tends to end any interest I have in looking at more.

As a particular pet peeve, I really don't like how the SAM handles most SAM type to SAM type transitions at intersections.  Because the SAM is used extensively in 3RR quads, I've retextured Eblem's (Heblem) Set 7: the asphalt streets, to make them sort of a centerlineless asphalt road.  You've seen examples previously in 3RR.  There are a lot of these roads intersected by John's (Pegasus) dirt roads (Set 3) and gravel roads (Set 4).  So here's what I've done- I've built a set of 3RR-specific puzzle pieces.

Here's an intersection waiting to happen.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F5203%2Fsamtransitions12031802.jpg&hash=26ecfd7f0c2db5e70d8b05240f11e19d9ce83d86)

We'll take a trusty puzzle piece and...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F3852%2Fsamtransitions12031803.jpg&hash=eddc2fd963d19a5f8b719ef986bfe324fe5c3c34)

...there we have it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F4271%2Fsamtransitions12031804.jpg&hash=47987f9c1454a17998c05c39ba98e83c660f01e4)

This more closely reflects the reality of how these intersections look in most places I've been, as it is very rare that the dirt or gravel surface of an unpaved crossroad simply comes up to the paved edge of the improved road.

In any event, it's what we'll do in 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F4005%2Fsamtransitions12031805.jpg&hash=6b5b7c2ce0ba6c7a8e9d668ae17387ca4a6f867b)

Back in a bit.


David

961153


Title: Re: Three Rivers Region
Post by: Battlecat on March 18, 2012, 07:29:03 PM
These transitions you're working on are certainly something I've dreamed of having for a long time!  Glad to see you've got them in the works!
Title: Re: Three Rivers Region
Post by: dedgren on March 18, 2012, 11:15:04 PM
Looks like a collaboration quad to me.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F5701%2Fpinkswcollaborationquad.jpg&hash=682d69e4bb229d18a4ce8447ce17beba07de6cae)

Wonder what Silvio (Rayden) will do with it?

Oh, and another.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F9329%2Fpineconenecollaboration.jpg&hash=c080e46e5555f74400c7f4e3ceb48db75aa75dab)

It has your name on it, Joan (Jmouse).

So who wants the next one?


David

961387
Title: Re: Three Rivers Region
Post by: JoeST on March 18, 2012, 11:39:52 PM
I'm guessing it's improbable to have a random texture selection on puzzle pieces? cause that would be superbly more realistic :D

Ooooh, Pink Panther :p I can't wait to see what happens now :D
Title: Re: Three Rivers Region
Post by: gn_leugim on March 19, 2012, 02:04:51 AM
random texxtures no, but several on the same ring yes ^^
Title: Re: Three Rivers Region
Post by: FrankU on March 19, 2012, 04:16:22 AM
Quote from: dedgren on March 18, 2012, 06:29:30 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F2634%2Fsamtransitions12031801.jpg&hash=cc11d012893621df6cc21b196627f39fc831201c)

Good work and nice transition. But I have two remarks:
One: This is a LHD texture! For RHD we would need the mirrored one.
Two: The dirt path rubble comes on the asphalt, this is realistically made, but the aspahlt does not spill over to the dirt road, does it? This should look a bit different, I think.
Title: Re: Three Rivers Region
Post by: io_bg on March 19, 2012, 04:56:55 AM
Quote from: FrankU on March 19, 2012, 04:16:22 AMTwo: The dirt path rubble comes on the asphalt, this is realistically made, but the aspahlt does not spill over to the dirt road, does it? This should look a bit different, I think.
That's exactly what I though when I saw them.
Anyway, they look great and will certainly improve ingame realism.
Title: Re: Three Rivers Region
Post by: MandelSoft on March 19, 2012, 05:08:01 AM
Quote from: dedgren on March 18, 2012, 06:29:30 PM
[As I've noted before here and elsewhere, I'm not a huge fan of many of the "game" transition pieces.  Projects like the SAM took those transitions and replicated them, so you wind up with this sort of thing.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F2287%2Fbadsamtransition1203180.jpg&hash=4d3ce7b1dda615a2e6ab8f622149ccb2ece4e208)

I'm sorry, I shudder when I see this sort of thing used by folks in their quads.  When I see one of these patently ridiculous transitions in a Mayor's Diary, that tends to end any interest I have in looking at more.
Fortunately, this transistion got hugely improved with the NAM Cosmetic Retexture Mod. Other street/SAM7 x Road intersections also recieved better textures...

Quote from: dedgren on March 18, 2012, 06:29:30 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F4271%2Fsamtransitions12031804.jpg&hash=47987f9c1454a17998c05c39ba98e83c660f01e4)

This more closely reflects the reality of how these intersections look in most places I've been, as it is very rare that the dirt or gravel surface of an unpaved crossroad simply comes up to the paved edge of the improved road.

OBJECTION!

Some intersections do have a dirt road directly ending on a paved road without small stretch of asphalt:
http://maps.google.nl/?ll=52.037367,4.44659&spn=0.000295,0.0006&t=h&z=21

However, often, this only happens when the paved road goes straight through and the dirt road is a temporary road or a road not worthy enough for paving (like paths through a forest).

Other than that, the new puzzle pieces look great! The only critic that I have is that at the intersections the corners are razor-sharp. More often, these corners are smoothen out for right-turning traffic, so it doesn't go off the road (or hit the curbs).

Best,
Maarten
Title: Re: Three Rivers Region
Post by: jdenm8 on March 19, 2012, 08:58:31 AM
Quote from: FrankU on March 19, 2012, 04:16:22 AM
Two: The dirt path rubble comes on the asphalt, this is realistically made, but the aspahlt does not spill over to the dirt road, does it? This should look a bit different, I think.
Actually, I'm pretty sure that's just gravel there.

That's something rather common in rural areas here. Generally the low use means that the road can be appallingly maintained, though the quality of the seal job is generally impeccable and the only deterioration is generally where the bitumen ends, where vehicles going over it a bit too fast after a bit of rain have broken chunks of the end of the surface off (Sometimes making rather large potholes). Doesn't help that repairing it can sometimes make it worse and grading it damages it further.
Title: Re: Three Rivers Region
Post by: threestooges on March 19, 2012, 01:41:30 PM
Quote from: jdenm8 on March 19, 2012, 08:58:31 AM
Quote from: FrankU on March 19, 2012, 04:16:22 AM
Two: The dirt path rubble comes on the asphalt, this is realistically made, but the aspahlt does not spill over to the dirt road, does it? This should look a bit different, I think.
Actually, I'm pretty sure that's just gravel there.

That's something rather common in rural areas here. Generally the low use means that the road can be appallingly maintained, though the quality of the seal job is generally impeccable and the only deterioration is generally where the bitumen ends, where vehicles going over it a bit too fast after a bit of rain have broken chunks of the end of the surface off (Sometimes making rather large potholes). Doesn't help that repairing it can sometimes make it worse and grading it damages it further.
It also happens around here on our tar-sealed roads or with fresh(er) asphalt on a hot day. The tar will leech out and be carried by tires onto the lighter colored surface, so you can see it a bit even on road-street transitions. Granted, it'll be more muted in those situations, but it looks right about like that.

If you're looking for quad volunteers, you know you can always count on me once the plugins are all finalized.
-Matt
Title: Re: Three Rivers Region
Post by: Will12 on March 19, 2012, 10:32:24 PM
Nice transitions David. May I ask a question?
Is 3RR like a region where many people get a particular city tile and they develop it?
Another:
Is transferred by Dropbox or something?
And finally:
Can I become a developer of is it a thing where you just choose people or there is now available spaces?
Thanks Billy
Title: Re: Three Rivers Region
Post by: ldvger on March 20, 2012, 12:42:18 PM
Maarten says:

QuoteThe only critic that I have is that at the intersections the corners are razor-sharp. More often, these corners are smoothen out for right-turning traffic, so it doesn't go off the road (or hit the curbs).

I have to agree.  Automobiles have a turning radius, although it varies widely from vehicle to vehicle.  The longer the wheelbase of the vehicle, the wider the turning radius is.  When drawing curb cuts for driveways on residential site plans, I use a 5' radius for the intersection of driveway to street.  I don't know what the "standard" corner radius is for street intersections the road building industry uses, but I bet it wouldn't be that difficult to find out...

Lora/LD
Title: Re: Three Rivers Region
Post by: noahclem on March 20, 2012, 01:23:56 PM
For rural intersection I would use as much of the tile as is available for the turning radius--in this case, it looks like there could be about 4m/13'.
Title: Re: Three Rivers Region
Post by: Kokopelli on March 21, 2012, 01:55:09 PM
David,

Sorry to have missed the party. As a follower from 3RR-ST and the first to post a welcome here at SC4D, I want to thank you for what you have done to bring and keep this literally world-wide community together for all these years. Your leadership and innovation in mapping and modifications to the roads and rails, continues to keep the game fun and interesting to play. Your entertaining posts have brought this fictitious place in the upper Midwest lake country to life and a place we all enjoy visiting. Again, thank you. I look forward to continuing visits to 3RR for many years to come. Happy Birthday!

Bob
Title: Re: Three Rivers Region
Post by: Silur on March 21, 2012, 02:58:53 PM
Hi, David ...
Only one question about my favorite STR and before Your Trans-American Tour ...
Can You Help me with this:
http://sc4devotion.com/forums/index.php?topic=7152.msg417813#msg417813
I posted my question on inactive STR thread - (Read 11903 at 17-03- 2012 and Read 12042 times now aka March 21, 2012, 09:30:02 PM) ... - no any answers about STR - S Ortho. May be it is my great mistake with inactive STR thread ...  I believe - You can help me ...
Excuse me ...  :'(
Title: Re: Three Rivers Region
Post by: mave94 on March 22, 2012, 01:30:34 AM
A belated happy birthday from the Low Countries. ;) It's a pity I've missed the party.
Title: Re: Three Rivers Region
Post by: MR.Y on March 24, 2012, 11:18:21 AM
Great work.

But I think a TTR-W and a STR-W (the rail is lays down there, where one of the DTR-W rails is). The TTR-W will use 2 Lots like the Maxis-Highways. The middle track is between the two lots. I think, it would bring more realism into SC4, cause I think, the space between the rails in SC4 is not big enough.

But, I'm just waiting for this...hope for a near release...
Title: Re: Three Rivers Region
Post by: Yan077 on March 24, 2012, 12:44:44 PM
Sorry for missing the party...  &mmm
I wish a long life to the fantastic 3RR thread, as long as I live, I hope  :D

Title: Re: Three Rivers Region
Post by: mightygoose on March 26, 2012, 11:50:59 AM
Apologies for the tardiness, and a belated happy birthday ;) just so you know, i am returning to university in September to start a Physics degree. Oh and any advice on photographing mountains, I'm spending three weeks crossing the Himilayas later in the year.
Title: Re: Three Rivers Region
Post by: kj3400 on March 27, 2012, 09:52:10 AM
You got me, David. I give. I'll come quietly.  $%Grinno$%

After 3 or so years of lurking around, I finally decided to read this epic odyssey into SC4 end to end, and 3 days and 540 pages later, here I am (I started zonking out at about pg 350 but I made it :P ). I now know what all the buzz is about. The things I've seen are awe-inspiring. You have truly made Three Rivers real to me and made SC4 something I'll play long into the future. I found 3RR interesting also because I'm not the very best when it comes to nature and everything that was there before man built over it, so I consider this a how-to guide of sorts.

Although I missed it by a fortnight and a day, happy birthday 3RR!

-Kenneth
Title: Re: Three Rivers Region
Post by: a_muses on April 03, 2012, 08:26:34 PM
Wonderful stuff here! I've started at the beginning and am only on page 42. My head is spinning with ideas for my own region, and is also mourning the fact that I can't use the Lot Editor because I'm on a Mac... woe. I have no idea how long it will take me to get through your entire thread, but I'll chip away at it and be continually amazed by the detail and care you've taken with the region.


-----


Quote from: dedgren on February 04, 2012, 02:30:31 AM
But there isn't any such thing as FARR3 STR...

<... snip ...>


Whee whee whee!! This is simply amazing, though not as amazing as seeing someone stick to a "game" like this for so many years with such a consistently high quality....
Title: Re: Three Rivers Region
Post by: abcvs on April 04, 2012, 06:27:03 PM
Excuse me, just checking in on the views..

974800

So just over 25,000 to go...  I think my guess was April 27...   hmm...  that would need about a thousand a day...
Title: Re: Three Rivers Region
Post by: dahemac on April 04, 2012, 06:54:21 PM
You can use the lot editor on your Mac. I do. Install Windows XP (someone has an old copy somewhere) under Bootcamp and do all your lot editing in batches in Windows.
Title: Re: Three Rivers Region
Post by: FrankU on April 07, 2012, 04:14:50 AM
Quote from: abcvs on April 04, 2012, 06:27:03 PM
Excuse me, just checking in on the views..

974800

So just over 25,000 to go...  I think my guess was April 27...   hmm...  that would need about a thousand a day...

I fear we are not going to make that, taking into the account the silence at the moment...
Title: Re: Three Rivers Region
Post by: gn_leugim on April 07, 2012, 11:37:22 AM
yep.

it has slowed down a bit, on both sides, developers and criticises/viewers
Title: Re: Three Rivers Region
Post by: mike3775 on April 07, 2012, 11:47:04 AM
Quote from: gn_leugim on April 07, 2012, 11:37:22 AM
yep.

it has slowed down a bit, on both sides, developers and criticises/viewers

The main reason for me is that the weather has been way to nice here to sit inside for long.  I already got my garden started and tending to it, and being outside is great. 
Title: Re: Three Rivers Region
Post by: Silur on April 07, 2012, 11:48:03 AM
YES - 3RRegion live and breathe forever ... Step by Step here ...
1 000 000 - about August or September of 2012 ... This is Favorite for me and no differences 1 000 000 or 0 ...
Title: Re: Three Rivers Region
Post by: gn_leugim on April 08, 2012, 02:32:00 AM
Quote from: mike3775 on April 07, 2012, 11:47:04 AM
Quote from: gn_leugim on April 07, 2012, 11:37:22 AM
yep.

it has slowed down a bit, on both sides, developers and criticises/viewers

The main reason for me is that the weather has been way to nice here to sit inside for long.  I already got my garden started and tending to it, and being outside is great.

I don't blame you, here is a good weather as well. actually, too good. :|
Title: Re: Three Rivers Region
Post by: mike3775 on April 08, 2012, 05:58:47 AM
Yeah its been to nice here as well, well above normal temps, which scares me since we never did get an official winter, it was more spring all winter long for the most part, so I really hope we do not have a extremely hot summer, or get snow in June 
Title: Re: Three Rivers Region
Post by: Rady on April 10, 2012, 06:51:53 AM
Quote from: mike3775 on April 08, 2012, 05:58:47 AM
Yeah its been to nice here as well, well above normal temps, which scares me since we never did get an official winter, it was more spring all winter long for the most part, so I really hope we do not have a extremely hot summer, or get snow in June

Must be a nice place at yours ... we had snow this weekend (Easter Weekend!!) in Austria. I suppose that's why easter eggs are painted in color, otherwise our kids would still be seeking them ...

@ dedgren: is there an official intermediate result from the 1.000.000-view-quest ...? Who's the one closest to the expected 1.000.000-views-date right now?
Title: Re: Three Rivers Region
Post by: Lowkee33 on April 10, 2012, 07:24:30 AM
We need 21967 more views.
David's last post was March 19th, with 961387 views.  That makes a rate of 756 views per day.






Name                      Date                       Views Per Day Needed
abcvsApril 271292
io_bgMay 17593
vortextJune 28278


Quote from: dedgren on March 18, 2012, 11:15:04 PM
So who wants the next one?

Me, me, me!

Hope you are well David
Title: Re: Three Rivers Region
Post by: gn_leugim on April 11, 2012, 01:28:05 AM
Quote from: mike3775 on April 08, 2012, 05:58:47 AM
Yeah its been to nice here as well, well above normal temps, which scares me since we never did get an official winter, it was more spring all winter long for the most part, so I really hope we do not have a extremely hot summer, or get snow in June

it scares me a bit too. winter here, and we had summer temperatures  :o Finnaly yesterday it rained! it was about time, we had nothing but good weather almost from the beginning of the year  &idea no rain at all, bad for agriculture and for the flora in general. we had many "summer wild fires" already  :thumbsdown:
Title: Re: Three Rivers Region
Post by: mike3775 on April 11, 2012, 12:44:45 PM
Quote from: Rady on April 10, 2012, 06:51:53 AM
Quote from: mike3775 on April 08, 2012, 05:58:47 AM
Yeah its been to nice here as well, well above normal temps, which scares me since we never did get an official winter, it was more spring all winter long for the most part, so I really hope we do not have a extremely hot summer, or get snow in June

Must be a nice place at yours ... we had snow this weekend (Easter Weekend!!) in Austria. I suppose that's why easter eggs are painted in color, otherwise our kids would still be seeking them ...

@ dedgren: is there an official intermediate result from the 1.000.000-view-quest ...? Who's the one closest to the expected 1.000.000-views-date right now?

the weather has been wacky here all winter long, and it has now spread to spring.  The past 3 days I have had a freeze warning because the temps were going to be below 32 degrees F, and my flowers which normally do not bloom until May, have already bloomed.
Title: Re: Three Rivers Region
Post by: Silur on May 04, 2012, 03:23:39 AM
Hi, David ...
Where is You ?  :'(
Title: Re: Three Rivers Region
Post by: gn_leugim on May 04, 2012, 02:07:17 PM
it has been quite silent in here  &mmm
Title: Re: Three Rivers Region
Post by: mike3775 on May 04, 2012, 05:06:28 PM
Quote from: gn_leugim on May 04, 2012, 02:07:17 PM
it has been quite silent in here  &mmm

real life strikes again.
Title: Re: Three Rivers Region
Post by: NCGAIO on May 04, 2012, 07:18:27 PM
It would be a dream to have a workstation running just distractions ... pity that they do not pay the bills.

It seems that the time for fun gets smaller every day. New ideas are increasingly rare ...
Title: Re: Three Rivers Region
Post by: MandelSoft on May 05, 2012, 01:21:59 AM
We are getting close to 1 million views: 991 465 so far...
Title: Re: Three Rivers Region
Post by: Lowkee33 on May 05, 2012, 08:52:19 AM
991688 views

QuoteNew ideas are increasingly rare ...

Not over here :).  Figuring out how to do them is another thing...
Title: Re: Three Rivers Region
Post by: mike3775 on May 05, 2012, 10:26:14 AM
Quote from: Lowkee33 on May 05, 2012, 08:52:19 AM
991688 views

QuoteNew ideas are increasingly rare ...

Not over here :).  Figuring out how to do them is another thing...

I agree, there is promise from several different teams ongoing right now
Title: Re: Three Rivers Region
Post by: gn_leugim on May 05, 2012, 12:49:45 PM
yep, new ideas there are, now time and "know-how"... XD
Title: Re: Three Rivers Region
Post by: FrankU on May 06, 2012, 01:16:22 AM
992000 views!  :)
Title: Re: Three Rivers Region
Post by: Lowkee33 on May 14, 2012, 12:00:14 PM
995157
Title: Re: Three Rivers Region
Post by: frdrcklim on May 14, 2012, 09:27:51 PM
I was gone for eight months (David probably knows why). I had to skim page 502 to 541. Had it not for the latest featured article in simtropolis about the RHW interchange guide, I would never had known 3RR is close to reaching 1,000,000 views :D. I missed all the other countdowns by a few days or so. I hope I won't miss this one.
Title: Re: Three Rivers Region
Post by: metarvo on May 15, 2012, 05:18:16 AM
Even without its leader, 3RR continues to bravely march towards the goal.  I think I speak for everyone on this page and then some when I say that I miss you, David.  However, you've come back from the hard times before, so I'm sure you'll be back soon.
I hope everything's OK with you and your family.

995606
Title: Re: Three Rivers Region
Post by: catty on May 15, 2012, 12:04:20 PM
Quote from: metarvo on May 15, 2012, 05:18:16 AM
Even without its leader, 3RR continues to bravely march towards the goal...

Add one more to the march


last count its 995802, so we only have 4198 to go   :)
Title: Re: Three Rivers Region
Post by: vortext on May 15, 2012, 12:11:24 PM
4190 views to go. . 

. . sure hope David will be around when it hits the one million mark.
Title: Re: Three Rivers Region
Post by: NCGAIO on May 15, 2012, 04:04:43 PM
Quote from: vortext on May 15, 2012, 12:11:24 PM
4190 views to go. . 

. . sure hope David will be around when it hits the one million mark.

The last logged visit was on May 4, but it sure will be here to keep up.
Title: Re: Three Rivers Region
Post by: Jmouse on May 15, 2012, 07:28:10 PM


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi901.photobucket.com%2Falbums%2Fac213%2FBSCLEX%2F3RR6000ed.jpg&hash=d9e5993855f361c38929a68bc351c7a216b2f25c)
Title: Re: Three Rivers Region
Post by: mike3775 on May 16, 2012, 02:06:23 PM
Quote from: Jmouse on May 15, 2012, 07:28:10 PM


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi901.photobucket.com%2Falbums%2Fac213%2FBSCLEX%2F3RR6000ed.jpg&hash=d9e5993855f361c38929a68bc351c7a216b2f25c)

From then to now its gained 223 views, not bad for a little under 19 hours
Title: Re: Three Rivers Region
Post by: Jmouse on May 16, 2012, 07:33:30 PM
Add 326 to that total 24 hours later.

Title: Re: Three Rivers Region
Post by: sithlrd98 on May 17, 2012, 05:36:38 AM
After what seems like an eternity full of R/L ups and downs and multiple failed re-starts at getting back into SC4, I've been slowly stalking the forums, seeing what's been going on and who is still here. I'm glad 3RR is still going strong and I see I've missed quite a lot! Congrats on six years of 3RR and as I continue stalking and lurking through the many pages I've missed, I'm sure you'll be seeing a few more congrats (even if they are months overdue!)  :P

Jayson
Title: Re: Three Rivers Region
Post by: abcvs on May 19, 2012, 01:01:18 AM
Just checking in again...  hope everyone is well!

997023
Title: Re: Three Rivers Region
Post by: Silur on May 19, 2012, 01:18:05 AM
I'm not here for 1 000 000 - this is a real thread for contact, knowledge, inspiration - etc.
I don't want enter here for bill only ... and ...

Quote from: Silur on March 08, 2012, 11:02:01 AM
Hi, David ...
3RR have now "Read times" from 12 March 2006:
951 341 (on SC4 Devotion) + 105 448 (on Simtropolis) = 1 056 789  :thumbsup: :thumbsup: :thumbsup:

May be some my posts here are GARBAGE for 3RR - I can delete all ones ... (my own photo):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F8673%2Fgarbagedog700.jpg&hash=b58759c5fadc6357eb7978ef0befc0e6e5666cdd)

Waiting You, Master David ... (my own photo):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg164.imageshack.us%2Fimg164%2F1706%2Fcat003600x800ro2.jpg&hash=057d5e84b4ff8d35f3dce8dc8f7e0985a653672e)
Title: Re: Three Rivers Region
Post by: ivo_su on May 19, 2012, 03:45:34 PM
We are so close to 1 000 000 views
I hope to be here then

- Ivo
Title: Re: Three Rivers Region
Post by: Silur on May 19, 2012, 04:03:01 PM
WELCOME PAGE 542

Well - I'm here every day - about 2 entry every day ...
Not for 1 000 000 - this is a thread not for counter !!!

Title: Re: Three Rivers Region
Post by: mike3775 on May 21, 2012, 07:23:04 AM
997894 as of this post.  Its getting closer and closer.  I have a feeling the closer we got to 1 million, the views will come quicker and quicker because people will want to be the 1 millionth customer  :)
Title: Re: Three Rivers Region
Post by: mayorfabz on May 24, 2012, 03:56:29 PM
999069!
Title: Re: Three Rivers Region
Post by: Silur on May 24, 2012, 05:46:50 PM
David watch it ... David here every day ... My Big brother, Internet. show me it ...
Waiting more  ;D ;D ;D
Title: Re: Three Rivers Region
Post by: threestooges on May 24, 2012, 06:05:20 PM
Quote from: mayorfabz on May 24, 2012, 03:56:29 PM
999069!
Interesting that that's around 1200 views in the last three days; 400 views per day, on sheer anticipation of the seventh digit.
-Matt
Title: Re: Three Rivers Region
Post by: Silur on May 25, 2012, 01:12:09 AM
Step by step - and we'll see it  ...
My mind - this a road for nowhere ... may be 1 000 000 - may be  2 000 000 - And what ???
I like 3RR with DAVID, with HIS mind, pictures, photos from Wild and Cold Country, works and etc.  $%Grinno$%
And something - we'll can see all after 1 000 000  here ... Yes or No ...
Title: Re: Three Rivers Region
Post by: io_bg on May 25, 2012, 03:44:54 AM
999296 views
Just a bit more is left :thumbsup:
Title: Re: Three Rivers Region
Post by: Silur on May 25, 2012, 08:01:11 AM
May be only 200 tomorrow and WHAT ???
Can You see David after that or may be You'll see Jesus ?
Poor posts with check here ...  :-\  Or may be You with 1 000 000 post here with China's short for You with some a little present ...
Title: Re: Three Rivers Region
Post by: vortext on May 25, 2012, 09:41:14 AM
The last 1000 views or so are only us watching in anticipation, still counts though, right?!  ;)

Quote from: Silur on May 25, 2012, 08:01:11 AM
Can You see David after that or may be You'll see Jesus ?
:D

maybe David plans to be the millionth pageview himself  $%Grinno$%
Title: Re: Three Rivers Region
Post by: art128 on May 25, 2012, 09:41:50 AM
 999424


Soon. :)
Title: Re: Three Rivers Region
Post by: NCGAIO on May 25, 2012, 10:15:46 AM
Quote from: vortext on May 25, 2012, 09:41:14 AM

maybe David plans to be the millionth pageview himself  $%Grinno$%

$%Grinno$% - I think nothing could be fairer than that .... A brand that should symbolize the significant your work that brought 3RR here!
Title: Re: Three Rivers Region
Post by: mike3775 on May 25, 2012, 12:38:14 PM
Quote from: NCGAIO on May 25, 2012, 10:15:46 AM
Quote from: vortext on May 25, 2012, 09:41:14 AM

maybe David plans to be the millionth pageview himself  $%Grinno$%

$%Grinno$% - I think nothing could be fairer than that .... A brand that should symbolize the significant your work that brought 3RR here!

I can see this thread being taken down just for that to happen  :)

Really it is amazing how close it really is now, 1 million is quite a feat, hopefully this thread can hit 2 million
Title: Re: Three Rivers Region
Post by: Silur on May 25, 2012, 12:54:51 PM
After 1 000 000 views here our purpose must be 1 000 000 posts here  $%Grinno$%
Title: Re: Three Rivers Region
Post by: Haljackey on May 25, 2012, 09:16:43 PM
9 9 9 6 8 2

wow.
Title: Re: Three Rivers Region
Post by: art128 on May 26, 2012, 02:46:58 AM
999786 closer and closer!
Title: Re: Three Rivers Region
Post by: FrankU on May 26, 2012, 04:25:57 AM
Read 999843 times!

Yes.....
Title: Re: Three Rivers Region
Post by: dedgren on May 26, 2012, 05:46:08 AM
Almost there, folks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F5784%2Falmostthere120526.jpg&hash=de8ad3f52458b2a1115a0112ec4b1ee8bf8c9356)

Thanks.


David
Title: Re: Three Rivers Region
Post by: Schulmanator on May 26, 2012, 06:39:01 AM
1 0 0 0 0 0 0
is quite a milestone! Congrats for turning the odometer over!*

*slightly premature, but I can refresh about 100 times ;)
Title: Re: Three Rivers Region
Post by: mike3775 on May 26, 2012, 06:42:43 AM
should hit it sometime today.  As of this post, this has been Read 999921 times, so today is the day.
Title: Re: Three Rivers Region
Post by: NCGAIO on May 26, 2012, 08:04:37 AM
 :thumbsup: only 29 views to reach the mark, certainly will be today and wonder how many are following this shift.

&apls  &apls  If you stay with David as suggested  my congratulations and wish to see this work continue

$%Grinno$%  :thumbsup:  &apls  ;D  $%Grinno$%  :thumbsup:  &apls  ;D 
Title: Re: Three Rivers Region
Post by: noahclem on May 26, 2012, 08:07:11 AM
Down to 24 now--whoever is #1000000 be sure to take a screen shot of it!
Title: Re: Three Rivers Region
Post by: art128 on May 26, 2012, 08:23:02 AM
999991

Oh god ...
Title: Re: Three Rivers Region
Post by: dedgren on May 26, 2012, 08:24:35 AM
10...9...8...


David
Title: Re: Three Rivers Region
Post by: art128 on May 26, 2012, 08:25:40 AM
Quote from: dedgren on May 26, 2012, 08:24:35 AM
10...9...8...


David


getting back for the party, eh?

:D
Title: Re: Three Rivers Region
Post by: art128 on May 26, 2012, 08:30:10 AM
here we go:


and the million viewer is

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2Ff%2F6%2F3%2F3bfc035297e2077eb8b262529c0f4.jpg&hash=f8991ff2dced126d39729a9496f882e8f09045c7)

NCGAIO!


Let the party begin!  &apls &apls &apls &dance &dance &dance
Title: Re: Three Rivers Region
Post by: dedgren on May 26, 2012, 08:30:35 AM
Thank you, everyone.  And, thank you SC4, SC4D, and of course our great friend jeroni

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F5784%2Falmostthere120526.jpg&hash=de8ad3f52458b2a1115a0112ec4b1ee8bf8c9356)   (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F9330%2Fherewegoroundagain12052.jpg&hash=48f196c7744d529a269532e9fe3a8cbe329e1e30)

   And it's back where we started
   Here we go round again
   Day after day I get up and say
   Come on, let's do it again
   Do it again

   Let's do it again

             Ray Davies and the Kinks



David

1000003
Title: Re: Three Rivers Region
Post by: NCGAIO on May 26, 2012, 08:30:46 AM
 &apls   &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi600.photobucket.com%2Falbums%2Ftt86%2Fbukharlinmsn%2Ff36969f0.gif&hash=79def0f80562bd8389af63a6303269f87607e810)
:party: %BUd% - ONE MILLION VIEWS ... BEGINNING THE WAY TO THE TWO MILLION - %BUd% :party:
Title: Re: Three Rivers Region
Post by: vortext on May 26, 2012, 08:31:18 AM
 ?=mad)= &dance :party:

Title: Re: Three Rivers Region
Post by: Lowkee33 on May 26, 2012, 12:27:05 PM
Congrats 3RR  &apls
Title: Re: Three Rivers Region
Post by: noahclem on May 26, 2012, 12:35:18 PM
Tack up another amazing accomplishment to David & co! A big congrats from Noah and Siilijoki  :thumbsup:
Title: Re: Three Rivers Region
Post by: Silur on May 26, 2012, 12:43:28 PM
2 000 000 for 3RR is a next simple step  &hlp
We're with You, Dear David !!!
Title: Re: Three Rivers Region
Post by: catty on May 26, 2012, 01:25:14 PM

Congratulations on a million views

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.staticflickr.com%2F4138%2F4746082095_8920cbc759_o.gif&hash=20ecff0a480db87f4d21552ac36bc3c589db18a0) (http://www.flickr.com/photos/26230041@N06/4746082095/)
Title: Re: Three Rivers Region
Post by: mayorfabz on May 26, 2012, 02:16:37 PM
So May 26th it is. Kudos everyone!
Title: Re: Three Rivers Region
Post by: Badsim on May 26, 2012, 03:04:53 PM
 :-\

Not so bad ... for a beginning . You should  persevere , really !  :D

You may thank us  as much as you want , David , this is your work ( directly and/or through the teams you belong to ) and your personality , which are revealed post after post , that are indistinctly celebrated through that milestone . That's only fair from us to congratulate and thank you warmly !  :)


I hope all is fine for you and yours .


Cédric.
Title: Re: Three Rivers Region
Post by: mike3775 on May 26, 2012, 03:25:42 PM
1 million vies is quite the accomplishment
Title: Re: Three Rivers Region
Post by: MandelSoft on May 27, 2012, 12:18:11 AM
Congrats with 1 million views. This makes the 3RR truly legendary!
Title: Re: Three Rivers Region
Post by: ivo_su on May 27, 2012, 05:00:41 AM
David, I am happy to congratulate you with reaching the 1 million views. Who could think only 6-7 years ago that today 3RR will be seen over 1 million times, it really is an amazing achievement. Well done - keep it up!

- Ivo
Title: Re: Three Rivers Region
Post by: Haljackey on May 27, 2012, 09:06:06 AM
Congrats on 1 million views David and 3RR Team! What a huge accomplishment!

This is certainly popular, ain't it? :P
Title: Re: Three Rivers Region
Post by: ecoba on May 27, 2012, 06:48:34 PM
A true accomplishment for 3RR, David! Here's to another million.  :)
Title: Re: Three Rivers Region
Post by: carlfatal on May 27, 2012, 08:09:49 PM
Congrats on 1 million views!  &apls
Best wishes, and i´m sure You will reach the next million in a shorter time than the first.
Greetz, Carl
Title: Re: Three Rivers Region
Post by: calibanX on May 28, 2012, 10:14:05 PM
Wow David, one million is a very big number. Creating a community that draws one million visits is an awesome achievement. Congratulations!

Here's to a million more  :thumbsup:

Geoff
Title: Re: Three Rivers Region
Post by: dragonshardz on May 31, 2012, 01:14:46 AM
I have returned, and I bring a .gift:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcJ3Gk.gif&hash=85129e9a3060b518d9421ab5d5479d93eec39512)
Title: Re: Three Rivers Region
Post by: gn_leugim on May 31, 2012, 04:23:50 AM
congratz on the 1M :D  &apls &apls &apls
Title: Re: Three Rivers Region
Post by: metarvo on May 31, 2012, 09:42:19 AM
Congratulations, David!  1 million is no small feat.  The energy waiting to be unleashed here will no doubt power the jump to 2 million.  I'm sure there are plenty of Web sites out there that haven't had 1M views, so it's something else to see it in one thread.

&apls
Title: Re: Three Rivers Region
Post by: rooker1 on June 04, 2012, 03:30:32 AM
A big congrats David for such a huge milestone. 
Here's to another million.

Robin  &apls
Title: Re: Three Rivers Region
Post by: sc-4 on June 04, 2012, 05:08:36 AM
Congrats for the million  &apls &apls
Title: Re: Three Rivers Region
Post by: blueeyesman on June 07, 2012, 06:52:33 PM
gratz on 1,000,000!! Hope to see some updates on the TTR soon!!
Title: Re: Three Rivers Region
Post by: dedgren on June 10, 2012, 08:21:52 AM
Posting from Three Rivers Region (no, really) over a snail-slow connection.

[placeholder for pics and stuff]

Later.


David

1006841
Title: Re: Three Rivers Region
Post by: Silur on June 10, 2012, 08:54:40 AM
Waiting forever Your news and some news about You ...   :thumbsup: :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: kj3400 on June 19, 2012, 09:39:52 AM
They say patience is a virtue, so I don't mind waiting XD.
Title: Re: Three Rivers Region
Post by: Kitsune on June 27, 2012, 08:15:12 PM
huh... I just saw an Alaskan license plate for the first time tonight parked near my building here in Toronto.. quite an interesting plate for sure.
Title: Re: Three Rivers Region
Post by: catty on September 29, 2012, 09:38:59 PM
I just read this news item and it reminded me of David

http://www.nzherald.co.nz/nz/news/article.cfm?c_id=1&objectid=10837471

QuoteIs this New Zealand's loneliest bird?

A bar-tailed godwit has spent the past week making its home on the New Plymouth foreshore.

Tens of thousands of godwits are found at the Firth of Thames and Manukau Harbour, and areas further north. Others gather on secluded parts of the South Island - but this little godwit is here on its own.

The large waders make the longest non-stop flight of any bird and also make the longest journey without pausing to feed. When they do stop, they feed on molluscs, crabs, marine worms and aquatic insects. It's hoped the disoriented godwit meets up with its other feathered friends in time to travel the 11,700km back to Alaska.
By Suzi Hurley

Hope things are going ok for you and your family and if you ever find your way back here know there are a lot of people that have missed you.

:thumbsup:

Cathy
Title: Re: Three Rivers Region
Post by: Pat on October 23, 2012, 06:32:21 PM
David first let me say grats on over 1mil views wow, that hit back i in see what amayzing ;-) !!!
Title: Re: Three Rivers Region
Post by: dedgren on December 20, 2012, 05:04:49 PM
Six years here.  Thank you jeroni and all my other friends.

And thank you, EA, for confirming that SC4 will remain the only worthy city-countryside builder out there.  Sim City 2013 looks dreadful in all the wrong ways.  Oh well...


David


1067113
Title: Re: Three Rivers Region
Post by: Swordmaster on December 20, 2012, 05:44:02 PM
I somehow felt a post was coming here. . .  Congratulations, sir. I hope you and your family are well.


Cheers
Willy
Title: Re: Three Rivers Region
Post by: metarvo on December 21, 2012, 05:30:18 AM
Merry Christmas, David!  2013 looks like a promising year for city building in spite of the upcoming sequel.  The NAM threads show that we've got lots of good things coming.
Title: Re: Three Rivers Region
Post by: NCGAIO on December 21, 2012, 08:30:57 AM
Quote from: dedgren on December 20, 2012, 05:04:49 PM
Sim City 2013 looks dreadful in all the wrong ways.  Oh well...



A opnion shared by a million ....

Excusing me the pun infamous also take this opportunity to apologize for inadequate visiting when happened brand of  million views ...


In order to post my congratulations message right after the brand ended up dabbling in what would be fair go for you.


How is Christmas I hope to count on your understanding ... Happy Holidays and Great New Year to you and yours.
Title: Re: Three Rivers Region
Post by: noahclem on December 21, 2012, 08:49:22 AM
A big congratulations David & Co  &dance  Here's to many more exciting feats of city building around here  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on December 25, 2012, 01:55:59 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F79%2F12122502.jpg&hash=98f9be63be24ba449749b194b35aabab67a2b4f0)

Now let's see... where were we?


David


1070642
Title: Re: Three Rivers Region
Post by: sunv123 on December 25, 2012, 03:05:12 PM
The trees look beautiful. Merry Christmas to you too! ;D


Does this really mean...... oh, yes. it's probably true. %BUd%
Title: Re: Three Rivers Region
Post by: vester on December 25, 2012, 03:06:45 PM
...and a Merry Christmas and Happy New Year to you David.

Best wishes for you and yours for the new year.
Title: Re: Three Rivers Region
Post by: art128 on December 25, 2012, 03:08:57 PM
Wonderful picture David!

Merry Christmas. :)
Title: Re: Three Rivers Region
Post by: Swordmaster on December 25, 2012, 03:15:16 PM
Merry Christmas, David. I hope 2013 will be a good year for you and your terrific project.

If I remember correctly, we were halfway between amazing and awesome.


Cheers
Willy
Title: Re: Three Rivers Region
Post by: metarvo on December 25, 2012, 08:07:03 PM
Nothing makes Christmas complete quite like a good old fashioned 3RR snow pic.
Title: Re: Three Rivers Region
Post by: noahclem on December 26, 2012, 03:44:37 AM
Merry Christmas David and what a beautiful winter scene  &apls   I'd love to see more from you and 3RR in the new year and I'm wishing all the best to you and yours over the holiday season :)
Title: Re: Three Rivers Region
Post by: dedgren on December 26, 2012, 07:44:23 PM
Thanks for the holiday wishes, folks.  Before we get down to some new business, let's take the time to consider a couple of things.

You occasionally see this rotating banner stream across the top of whatever page you are on here.


Enjoy the full SC4 Devotion experience and support the site by clicking on this link and becoming a  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2FThemes%2FWindows7_20RC4%2Fimages%2FSC4D_Subscriptor.png&hash=a01296002126917b9ea71dbd2fe04fc809ac1906)! (http://sc4devotion.com/forums/index.php?action=profile;area=subscriptions)


Our great friend jeroni started this site a little over six years ago out of his pocket.  Within a short time he was also financially supporting the LEX, which has grown to consume ever increasing (and ever more expensive) amounts of bandwidth.  A couple of folks chipped in to help more or less from the start, but our friend has always been there to make sure that, no matter what else happened, things would keep running along.

A couple of years after SC4D got going, it became clear that it would not be economically realistic to rely on any single person to support the cost of running the site and the LEX.  The current subscription program was set up, which allows members to support the site by donating 12 Euros (€12)- a little less than (US) $17- through PayPal and become a SC4D Subscriber for a year.  A student can become a subscribing member for a year for only three Euros (€3).  Subscriptions by the month are also available for just one Euro and ten cents (€1.10).

The greatest "city" (heh!) builder game ever will be 10 years old in a few days.  If you haven't already figured it out, I hate to be the one to break it to you- but Sim City 2013 will be a huge disappointment for those of us who have come to know and love SC4.  This site- the fansite that is devoted to that game- will become more important than ever as we bring SC4 into its second decade of greatness.  With that in mind I'd ask everyone who has made it this far on this post to please consider becoming a Subscribing Member or, if you are one already, renewing for another year.

Here's the link again:


Enjoy the full SC4 Devotion experience and support the site by clicking on this link and becoming a  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2FThemes%2FWindows7_20RC4%2Fimages%2FSC4D_Subscriptor.png&hash=a01296002126917b9ea71dbd2fe04fc809ac1906)! (http://sc4devotion.com/forums/index.php?action=profile;area=subscriptions)



David

1071468
Title: Re: Three Rivers Region
Post by: homefryes on December 26, 2012, 08:01:09 PM
Hi David and all,

It's good to see you back around these parts!

Thank you for this important post. I had been away from SC4D for quite awhile, and upon my recent return, I found this option and immediately became a subscriber. Even though I'm not as active as I'd like to be (though I do have a few things brewing in the "kitchen" right now), I see the importance and value of contributing toward keeping this site running for all to enjoy. Oh heck, let's be a little selfish - I contributed not only to alleviate the burden off of the few, but also for MY benefit ... because if this site should disappear, I'd be at a HUGE loss. It shouldn't be the burden of one person or even a few. I hope everyone will consider giving.

Sincerely,
Don
Title: Re: Three Rivers Region
Post by: dedgren on December 29, 2012, 10:11:42 PM
Just a question I've always wondered about- how close to RL scale is SC4 rail?  You might know that most mainline railroads around the world are built based on Standard Gauge- 4 feet eight inches/1.42 meters between rails.  Fewer folks know that dual rail lines have tracks that are generally about 16 feet/4.88 meters between centers.

So here's SC4 "game" DTR on the right and "to scale" DTR on the left.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F9476%2Fdtr128x128orthocomparer.png&hash=4dd6ded3f09a8ee26c1f0bf206284e686085f1bc)

I think we are sticking with what we've got.


David

1072329
Title: Re: Three Rivers Region
Post by: Jmouse on December 29, 2012, 10:56:41 PM
Good grief. He's gone for months on end, and wouldn't you know it, when he finally returns, he has a railroad track in each hand.

Welcome back, my friend... :)
-Joan
Title: Re: Three Rivers Region
Post by: z on December 30, 2012, 12:04:44 AM
Quote from: dedgren on December 29, 2012, 10:11:42 PM
So here's SC4 "game" DTR on the right and "to scale" DTR on the left.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F9476%2Fdtr128x128orthocomparer.png&hash=4dd6ded3f09a8ee26c1f0bf206284e686085f1bc)

I think we are sticking with what we've got.

Otherwise, imagine how small the trains would be... :D
Title: Re: Three Rivers Region
Post by: Swordmaster on December 30, 2012, 09:44:47 AM
I gave what we discussed some more thought. Always a good idea to sleep on it.

Leaving track gauge as is, only adapting distance between tracks, to-scale you'd get something like this. Top are the originals.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fswm666%2FVarious%2F0x03031500.png&hash=9b9bd69b9f8c7e83d063012b0e36e3dac3a4f072)      (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fswm666%2FVarious%2Fttr.png&hash=58d0ac2c2941d1ae82260e2b6302a8f4ef911da0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fswm666%2FVarious%2F0x03031500_wide.png&hash=b62c1932d0e4a8a84d86ec759c6afe9a41e1c600)      (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fswm666%2FVarious%2Fttr_widerail.png&hash=4e0eb6d95d04b5d0af11eaaa58990396d9fbeb66)

Network re-calculations aside, I admit its a persuasive improvement.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fswm666%2FVarious%2Fwide_test.jpg&hash=c5f505b59bfc35a83874fd2a8eddf5ef5779f739)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fswm666%2FVarious%2Fwide_test_rt.jpg&hash=f0fffd827b574b4bc0bb3606d7bc2d9f3cb92e02)


I'll leave it to you to draw conclusions.


Cheers
Willy
Title: Re: Three Rivers Region
Post by: Tarkus on December 30, 2012, 11:30:27 AM
A couple interesting things to note about that wider scale . . .

First off, it'd actually move the offset from center on DTR from 2.0 (also the offset for Streets, El/Light Rail and Monorail) to 2.5, the same offset used for Roads, One-Way Roads, and Avenues.

Secondly, because TTR would cover the full width of the tile, it would render QTR moot.

-Alex
Title: Re: Three Rivers Region
Post by: FrankU on December 30, 2012, 03:54:44 PM
Hi David, 

I'm glad you are back!
On our way to 2M views?

The tracks and scale: is it really worth wile considering this issue? Let's face it: we have 4m high sims, we have tractors that are twice the size of the barns they are supposed to fit in, we have seaships not even a quarter of their real scale...
What is scale in SC4? Let's not spoil our time on rearanging all rail textures and lots....
Or am I wrong?

I surely don't want to spoil anybody's hobby, but for me I'd say: no bother!

Frank

And a happy new year to all of you!  :thumbsup:
Title: Re: Three Rivers Region
Post by: dedgren on December 30, 2012, 08:09:44 PM
Frank, I'll start with your comment.  Yes, I would hope very much, and not just on behalf of 3RR, that we are on our way to two million views.  If this thread is active at that level, it says a great deal about the heath of the community and the ongoing amount of interest in our game.  More on all that early next year.

The purist in me would want for SC4 to be scaled down from RL in all things as much as possible.  However, my friend, you have it exactly right.  There were so many compromises, short cuts and out and out lazy implementations of things on the part of the original developers that correcting them all is an impossible task and correcting one against the backdrop of everything else that remains uncorrected seems like the most futile of efforts.  Then there is the issue of what I've called granularity in the past.  At 256x256 pixels to the gridsquare (view level 6- where things appear the largest) and each gridsquare being 15.65 meters/51.4 feet on a side each pixel represents just over six centimeters/a little less than 2.5 inches square.  That seems pretty reasonable for fine detail, but it's unfortunately not the end of the story.  Much graphics work in SC4, and in particular transit textures, is done primarily using a 128x128 pixel grid (these are what you see, in example, in Willy's (Swordmaster) post a few back).  A pixel in one of these textures is about 12 centimeters/five inches wide and high.  That size granularity does not lend itself to fine detail work.  Things that are less than those dimensions- overhead power lines, telephone wires, leaves on trees, for example- simply cannot be done to scale.  Those and many other small things are created oversize and we have simply come to accept them as the result of a limitation in the game that cannot be overcome.

SC4 rail, along these lines, is very troublesome.  Here is a cross-section of a piece of "100-pound" rail, which used to be the standard for US long-haul mainlines.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F3654%2Frailcrosssection121230.png&hash=8543e3413ced78f2655f0de0a68dbbd7acc90dd0)

As you can see, the top of the rail is less than three inches/eight centimeters wide.  That is, if it were done to scale, about one-half of a pixel wide on a transit texture.  Our textures, then, as we are required to create them, start with the tops of the rails being twice as wide as they should be.  From there, the tops of those rails should be four foot eight inches/1.42 meters  apart.  That's just over 11 pixels.  As you see here,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F9476%2Fdtr128x128orthocomparer.png&hash=4dd6ded3f09a8ee26c1f0bf206284e686085f1bc)

that would be workable, but odd-looking when you have become used to the games original textures, where the rails are 16 pixels- about six feet eight inches/two meters apart. One of the reasons for this apparent oddness is the ties.  On mainline US railways, a typical railroad tie is 8-1/2 feet/2.6 meters long, 9 inches/23 centimeters wide, and 7 inches thick. Tie spacing can vary, but a good average rule of thumb is 3000 ties per mile/1,850 per kilometer. That's a tie spacing of about 21 inches/54 centimeters. The gap between ties at this spacing would be 12 inches/30 centimeters.

In our game trackage, ties are 24 pixels long, which works out to 10 feet/three meters.  They are generally two pixels wide, which makes them slightly overwidth at 10 inches/25.4 cm.  The gaps between ties is too great by about a factor of two at three or four pixels (15 to 20 inches/38 to 51 centimeters) in width.  As I noted a post or so back, the RL distance between RL dual trackage (our game DTR) centers is 16 feet/4.88 meters between centers.  The game DTR shrinks this to 30 pixels- about 12 feet six inches/3.8 meters between centers.

So this turns out to be a notional gridsquare of ortho DTR scaled as close to RL as the 128x128 granularity limitation will allow.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F9096%2Fdtr128x128orthorealdime.png&hash=46bd9245e9179c718458fad9159a35a20f24ac74)

Again, Frank- you are almost certainly right.  But, as usual, I had to look for myself. 

More on this in a bit.  Alex (Tarkus) sent me some hopeful news on the TTR front today, and I need to check it out.

Cheers!


David

1072816
Title: Re: Three Rivers Region
Post by: FrankU on December 31, 2012, 05:21:27 AM
Hi David,

Thanks for the karma point!

And as a final statement: granularity might be a fundamental property of the universe. We just don't know.....
But it is definitely a property of the SC4 universe. Everyone will have to live with compromise.

I am curious what you are up to, but I am certain I will see it when time comes.

Nice to have you back, David!
Title: Re: Three Rivers Region
Post by: Swordmaster on December 31, 2012, 06:07:30 PM
Happy New Year, David. I'm confident that the stars will align in 3RR's favor this year. I think SC2013, among other things, is motivating us to do much, much better.


Cheers
Willy
Title: Re: Three Rivers Region
Post by: dedgren on December 31, 2012, 11:11:04 PM
Back from Heather and my son Tristen taking gimpy old me to The Hobbit.  Saw it in 2-D and loved it (there's some sort of connection to my take on SC4 there, I'm pretty sure).  Everything that I've read that criticizes- the length of the dinner at Bag End, the overstated "character" makeup worn by the various dwarves, the inclusion of new material involving Radagast, Galadriel and Saruman- all those things worked just fine for me.  The high comedy point of the film came with the first scene showing the Great Goblin when Heather and I turned to each other and said at the same time "Ballchinian."  Bottom line- it'll be a long year ahead waiting for part two.

A little less than two hours 'til next year here.  Happy New Year, everyone.  I'm going to do my best to start 3RR off in 2013 with a bang.


David

1073207
Title: Re: Three Rivers Region
Post by: dedgren on January 01, 2013, 03:38:24 PM
First order of business...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F7184%2F01011301.jpg&hash=98eb92e6137b81cce3c59940931060803d94a78d)

I'm working on an extremely promising possibility.  Back to you in a bit.


David

1073439
Title: Re: Three Rivers Region
Post by: Girafe on January 01, 2013, 03:48:27 PM
Radagast, a mother nature'son, another one  :) I love his rabbits  ::)

It's a good film, landscapes are so fantastic, one day, maybe, sc4 will look like this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fa7a7f0c8a011e38c3f82183991d00a52.jpg&hash=69066d5a70725af4af13d1f48a32567c7ad10073) (http://www.ld-host.de/show/a7a7f0c8a011e38c3f82183991d00a52.jpg)

TTR are nice and seems to be fantastic. Just a though, is there the place for 2 trains aside?

Happy new year 2013!


Title: Re: Three Rivers Region
Post by: M4346 on January 01, 2013, 03:48:49 PM
Quote from: dedgren on January 01, 2013, 03:38:24 PM
I'm working on an extremely promising possibility.  Back to you in a bit.

I like it. I like it a lot! ;D Will have to keep an eye on this!

Quote from: dedgren on December 31, 2012, 11:11:04 PM
The high comedy point of the film came with the first scene showing the Great Goblin when Heather and I turned to each other and said at the same time "Ballchinian."  Bottom line- it'll be a long year ahead waiting for part two.

Ballchinian! Ha! Made me chuckle! :) I loved The Hobbit, and even as a huge Tolkien fan I really enjoyed what Peter Jackson did with this first installment in the epic saga. A long year ahead indeed!

Quote from: dedgren on December 31, 2012, 11:11:04 PMHappy New Year, everyone.  I'm going to do my best to start 3RR off in 2013 with a bang.

Happy New Year to you too David! And here's to one filled with bangs and bucks and general awesomeness, here in 3RR and life more generally!  ;D Judging by your post above, it does look promising indeed.  ;)

M

Edit:  Double-0 Club for you, Marius.  You've been there before. -de
Title: Re: Three Rivers Region
Post by: dedgren on January 01, 2013, 11:25:11 PM
Like this, my friend?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F4096%2F01011302.jpg&hash=05e5254be55deb6ab728039a037f8dfc956d6264)

I'm still testing, but the breakthrough as to the technical glitch appears to be durable across several pieces that were unusable prior to now.

More tomorrow.


David

1073564
Title: Re: Three Rivers Region
Post by: M4346 on January 02, 2013, 12:12:10 AM
Now that's cutting it close! :P

This is exciting stuff, and I'm very happy for the pioneering work doing and progress you're making with rail. I really love alternative modes of transport, as someone who doesn't drive (cars, that is. I do drive some people crazy. All in a day's work! :P).

I love rail the most (and use the Gautrain (http://en.wikipedia.org/wiki/Gautrain) highspeed rail and bus network for the daily 100km commute to work and back) and this is also true in SC4. Which probably explains why I don't often fiddle with fancy freeways and interchanges in the game!  :D

So this breakthrough is great stuff indeed, and I'm very glad that you're keeping the light of rail transportation shining bright!  ;D

I look forward to seeing more!
Title: Re: Three Rivers Region
Post by: rooker1 on January 02, 2013, 10:26:42 AM
Great to have you back David and working on the rail.  I have come to really love rail lines in my cities and the realism you have added over the last years.  This year should be a great year for us all!

Robin

EDIT:  Robin, I certainly hope so.  Life can get pretty challenging sometimes, but the friendships here can really mean a lot.  It's great to see you here on 3RR! -de
Title: Re: Three Rivers Region
Post by: noahclem on January 02, 2013, 11:14:01 AM
Great to see exciting stuff around here again! I'll be very closely following the RAM stuff around here, as well as anything else that shows up  :thumbsup:

The railway scale issue is fascinating, although I almost wish it hadn't been brought up as I hadn't noticed the width scale issue before and now it is very likely to bother me  :'(  Personally, I'd like to see the issue considered further. Those properly scaled tracked looked great imho. Perhaps the best width would be slightly wider than than the correctly scaled ones. I suppose the smaller the change is the less the importance of the change but my two cents is that a pixel or two wider than the narrow ones could be about perfect. Of course re-scaling the entire rail network would be a massive project and would cause lot texture compatibility issues but I think it may be the best thing to do.

Hope you had a great New Years and happy Hobbiting  :thumbsup:

EDIT:  You can count on some other stuff showing up, my friend.  The last year hasn't been entirely wasted. The Happiest of New Years back to you. -de
Title: Re: Three Rivers Region
Post by: catty on January 02, 2013, 11:48:25 AM
Quote from: dedgren on December 31, 2012, 11:11:04 PM
Back from Heather and my son Tristen taking gimpy old me to The Hobbit.  Saw it in 2-D and loved it (there's some sort of connection to my take on SC4 there, I'm pretty sure).  Everything that I've read that criticizes- the length of the dinner at Bag End, the overstated "character" makeup worn by the various dwarves, the inclusion of new material involving Radagast, Galadriel and Saruman- all those things worked just fine for me.  The high comedy point of the film came with the first scene showing the Great Goblin when Heather and I turned to each other and said at the same time "Ballchinian."  Bottom line- it'll be a long year ahead waiting for part two.

A little less than two hours 'til next year here.  Happy New Year, everyone.  I'm going to do my best to start 3RR off in 2013 with a bang.


David

1073207

It something I've been looking forward to all year, back in 2006 my work leased the offices of a disused car assembly factory (its next door to our work) to put us and a couple of the other departments, the owner of the building was grateful to get us as no-one wanted to rent a factory that covered several acres of land, that was till a couple of years ago when Peter Jackson started renting part of it to store the props from his various movies ... we have got used to seeing all sorts of things being moved about the yards and being amazed at some of the props like the battering ram from the Battle of Helm's Deep in the Two Towers ... our office building carries on over the yard road and joins up with the factory on the other side, they had to let the tyres down on the trucks that was carrying it to get it into the yards even then it was scraping the underside of the offices as it went thru.

He's then turned part of the factory into studio lots and started using it for filming as well so we have got used to seeing dwarfs, etc wondering around the place, it certainly makes for a much more interesting work place.

Cathy

EDIT:  I love it!  I think PJ will have some real treats in store for us in parts two and three of The Hobbit.  Heather, Tristen and I just watched the three extended edition edition LOTR movies over the past few weekends.  No movie can perfectly capture a beloved book, but Jackson has by and large really honored old JRR's legacy.  Heh!  Grond (the battering ram) might come in handy if you ever get locked out of the office. -de
Title: Re: Three Rivers Region
Post by: Swordmaster on January 02, 2013, 12:20:49 PM
Quote from: noahclem on January 02, 2013, 11:14:01 AMI suppose the smaller the change is the less the importance of the change but my two cents is that a pixel or two wider than the narrow ones could be about perfect. Of course re-scaling the entire rail network would be a massive project and would cause lot texture compatibility issues but I think it may be the best thing to do.

I would personally be in favor of a widening of the space between tracks, but leaving the gauge (space between rails) as it is. Of course, that means every single path has to be remade, but if there's substantial support for that, I'd be happy to work on it.

David, I'm happy to see you've apparently got over the TTR problems. How do you experience the automata behavior? Would love to hear your opinion on the above.


Cheers
Willy
Title: Re: Three Rivers Region
Post by: Tarkus on January 02, 2013, 02:37:20 PM
Quote from: Swordmaster on January 02, 2013, 12:20:49 PM
Of course, that means every single path has to be remade, but if there's substantial support for that, I'd be happy to work on it.

As someone who has made a lot of path files the trickiest thing--or more accurately, the biggest bottleneck--in pathing is any sort of intersection/crossing where turning motions are involved.  Piecing the level crossings and any over/underpasses together would be a piece of cake and can be handled easily by batch processing methods.  I processed about 16,000 RHW over/underpass path files last week through such means.

With a Rail network, the bottleneck would be any sort of switches, and to some extent, curved pieces, especially with the radii involved for Rail.  The 9x9 DTR 90-degree wide-radius curve I worked on with David was probably the most difficult puzzle piece I've ever made, because of its sheer size.  But there's not that many of those sorts of pieces--overall, it's considerably less work than pathing a whole NWM network, where most of what you're pathing are intersections with turning paths and stop points.

Also, as far as the TTR pathing breakthrough, you really have Vince (Blue Lightning) to thank for it.  He had the initial hypothesis quite some time ago, which I simply tested thoroughly and proved.  It has to do with the Path ID values in the path files.

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on January 03, 2013, 12:18:14 AM
Well, I spent the day redoing a few of the TTR puzzle pieces to test out the solution to the track-jumping problem Alex alluded to.  It turned out that the fix that he and I had discussed didn't work for every piece, but I had a Plan B that had shown some promise, and a combination of the two seems to lay the issue to rest.  Once again a collaborative effort carries the day!

It'll take me about a week to retrofit adjusted pathing onto the pieces I had already completed.  Willy (Swordmaster), our discussion of "perfecting" rail textures will resume in a bit.  I like the greater distance between the tracks as well and, with the vastly enhanced capabilities of the graphics tools I now use, am not daunted by redoing a couple of hundred texture squares.  Noah's proposed additional improvements are really no more ambitious, as anything that changes the geometry of SC4 trackage requires more or less the whole package in any event.  So it will be a conversation that anyone with an interest is free to join.  If you (as in all of you out there) create a rail texture you like, feel free to upload it here onto 3RR for all to see.

So, less than two weeks until SC4's 10th anniversary.  There may (hint, hint) be a thing or two we do here in connection with that- we'll see.


David

1074071
Title: Re: Three Rivers Region
Post by: metarvo on January 03, 2013, 06:09:51 AM
He's back!  Let's get back in gear here!

:)

Nice work on the TTR front, David (and Alex and Vince as well).  No one seems to have caught this yet, but would that happen to be TTFARR or perhaps a TTR wide curve?  As far as the scaling goes, SC4 scaling in general is one of those things that might keep me up at night if I let it.  With that being said, I've learned to live with the Maxis scale's many shortcomings.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.annaguirre.com%2Fwp-content%2Fuploads%2Fcan-o-worms.gif&hash=03023fc20b54c05ed090da46e580f1497bfddafa)

I'm afraid that this is the territory we're going into though if we start playing with the scale.  If the rails are out of scale, what about the roads (and streets, OWR, RHW, TLA, etc.)?  Of course, if the rails are made narrower, then the trains might not fit on the tracks anymore.  Note that the automata in the game has also been considered out of scale.  So, a whole multitude of new issues pop up.

Greater distance between the tracks, with track gauge remaining the same, causes substantially fewer hiccups.  It's true that new textures still need made, along with new paths for train traffic, but it sounds like an interesting idea.
Title: Re: Three Rivers Region
Post by: ecoba on January 03, 2013, 10:33:11 AM
It's great to have you back, David! Nice to see 3RR back up and running after a down time. TTR also looks very interesting; it's good to see work coming along on it!  :)


A very happy new year to you!
Ethan
Title: Re: Three Rivers Region
Post by: mightygoose on January 06, 2013, 09:34:27 AM
The old fashioned scale issue again, I agree with metavaro that is a can of worms indeed. My idealistic fantasy was that we could up-scale everything by a linear factor of 2. Each tile would then represent 8x8m and it increases the game detail and allows for more realism with networks. But hey that is proper pie in the sky thinking.

The TTR look excellent and I cannot believe it has been 10 years of SC4. So many memories.

Regards

John.
Title: Re: Three Rivers Region
Post by: ldvger on January 06, 2013, 08:10:33 PM
I just gotta chime in on this discussion of scale, being as how I am an architect in RL and have worked with scaled objects for over 35 years...and now with CAd we can create scaled objects at a level of accuracy impossible to achieve when drawing manually.

The issue of scale has always bothered me with SC4, as anyone knows who has read any of my attempts at MD's know.  It is often the distortions of scale of both land forms and objects in game that frustrate me to the point of abandoning it for years on end.

But mightygoose puts forward a very interesting proposition with his idea to up-scale the basic unit of the game, the individual grid cells.  I mean, what a great idea!  The entire community has been developing content for the game these past tens years based on the Maxis defined scale of the grid cell being 16mx16m.  But it could just as easily be just about anything you want it to be.  It could be 1"x1" or 3'x3' or 1 mile x1 mile.  In essence, the 16mx16m scale is semi-random, something the devs came up with as being a size that would allow a reasonable level of detail.

But after 10 years, many of us OCD types are finding this just isn't good enough.  As David points out, the Maxis defined scale means that a single pixel comes out to represent about 2.5", meaning that is the accuracy threshold for any object created for the game.  Anything smaller is either completely ignored or must needs be grossly distorted in scale to be visible, like power lines.  What is to stop us from redefining that base scale and instead saying a single pixel represents 1"?  That would make each grid cell 256"x256" or 21'-4" square.  That would certainly allow 3rd party developers both a higher level of detail and accuracy!  And it wouldn't really mean having to start all over from scratch, as a simple formula could be derived to determine a ratio between Maxis scale and the new scale, say 1:1.25 (pulling numbers out of a hat), allowing existing content to be quickly and fairly easily up-scaled for use in our newly re-scaled games.  It'd take time, of course, and being as how I'm not a content dev, I have no idea if it's even remotely feasible, but hey...theortically I believe it's very possible.

Which also leads me to wonder...has anyone ever explored the means for "fixing" the scale ratio between horizontal and vertical elements?  I seem to recall reading someplace that the verticals are skewed in relationship to the horizontals.

Lora/LD
Title: Re: Three Rivers Region
Post by: Tarkus on January 06, 2013, 08:47:26 PM
Quote from: ldvger on January 06, 2013, 08:10:33 PM
And it wouldn't really mean having to start all over from scratch, as a simple formula could be derived to determine a ratio between Maxis scale and the new scale, say 1:1.25 (pulling numbers out of a hat), allowing existing content to be quickly and fairly easily up-scaled for use in our newly re-scaled games.  It'd take time, of course, and being as how I'm not a content dev, I have no idea if it's even remotely feasible, but hey...theortically I believe it's very possible.

There's already an extremely easy-to-use and powerful tool out there that can accomplish this.  I'd check out cogeo's SC4 Model Tweaker, which is up on the LEX.

Quote from: ldvger on January 06, 2013, 08:10:33 PM
Which also leads me to wonder...has anyone ever explored the means for "fixing" the scale ratio between horizontal and vertical elements?  I seem to recall reading someplace that the verticals are skewed in relationship to the horizontals.

It has to do with the fact that the game's graphical engine uses trimetric orthographic projection.  To my knowledge, you'd have to completely replace the graphical engine to accomplish this, which is much easier said than done.  And most other 2D projection setups introduce similar distortions.  If you wanted to see how things look "fixed" within the trimetric orthographic projection system, the scale factor that most creators use on the vertical axis is 1.3. 

-Alex
Title: Re: Three Rivers Region
Post by: FrankU on January 07, 2013, 02:16:07 AM
Well, There is at least one big disadvantage if we define the tiles as smaller than the 16x16 meters: the city sizes. We cannot enlage these, so if we define a tile as say 1x1 meter, the largest cities will be 512x512 meters. Hardly a large city, right?  &mmm
Title: Re: Three Rivers Region
Post by: memo on January 07, 2013, 04:45:41 AM
Well then, how about scaling by a factor of 64? A (16m)² tile would have the size of a small city. You can then switch to region view and your GLR could look like this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9a313f36abd22bb4df91cb17fc4394a9.jpg&hash=1807bd1cc906bf5a320f51fb93cbb48f06e1b2c2) (http://www.ld-host.de/show/04ab46ed592ba04eb41d54e515e9fde1.jpg)

Within each city you could play Sims instead of SimCity. :P

Nevertheless, the idea of scaling by a factor of 2 is very interesting. Avenues would certainly be the new roads.
Title: Re: Three Rivers Region
Post by: mike3775 on January 07, 2013, 05:09:06 AM
Quote from: memo on January 07, 2013, 04:45:41 AM
Well then, how about scaling by a factor of 64? A (16m)² tile would have the size of a small city. You can then switch to region view and your GLR could look like this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9a313f36abd22bb4df91cb17fc4394a9.jpg&hash=1807bd1cc906bf5a320f51fb93cbb48f06e1b2c2) (http://www.ld-host.de/show/04ab46ed592ba04eb41d54e515e9fde1.jpg)

Within each city you could play Sims instead of SimCity. :P

Nevertheless, the idea of scaling by a factor of 2 is very interesting. Avenues would certainly be the new roads.

Well at least we would know what transportation systems are in place in various cities that way  :)
Title: Re: Three Rivers Region
Post by: metarvo on January 07, 2013, 06:39:46 AM
I hate to be a downer on everything all the sudden, but scaling by 2 presents its own problems, too.  It throws the popular 6x6 block out of scale, making 12x12 the new standard.  After looking at satellite map views and overlaying matching grids over them, it seems that the 6x6 block resembles most RL city blocks in neighborhoods that follow the grid to the letter, or at least the ones I've seen.  Recall that SimCity 3000 actually considered one tile to be 64 m2, while the Super NES port of SimCity Classic treated one tile as 100 m2!  This issue has been around for ages.

With that being said, there are good points to this kind of scaling adjustment.  There are times when three doublewide trailers can fit into a RL 2x2 area, but only two 1x2 lots can fit here.  The result is that one of the trailers must be left out in a RL recreation of the area, unless a new lot with two trailers is used in place of a lot with only one doublewide.  If the tiles were treated as 8 m2, the three trailers could be placed with one tile to spare.  As mentioned earlier, roads and the like would actually resemble RL more closely.
Title: Re: Three Rivers Region
Post by: Tarkus on January 07, 2013, 01:47:46 PM
Quote from: memo on January 07, 2013, 04:45:41 AM
Well then, how about scaling by a factor of 64? A (16m)² tile would have the size of a small city. You can then switch to region view and your GLR could look like this.

:D  I just about fell out of my chair upon seeing that.

Quote from: metarvo on January 07, 2013, 06:39:46 AM
I hate to be a downer on everything all the sudden, but scaling by 2 presents its own problems, too.  It throws the popular 6x6 block out of scale, making 12x12 the new standard.

At the new scale, that 12x12 would be the same as 6x6.  From a traffic simulation standpoint, to achieve the same effect of traveling around a 6x6 block, you could, in theory, simply double the network speeds.

Quote from: memo on January 07, 2013, 04:45:41 AM
Nevertheless, the idea of scaling by a factor of 2 is very interesting. Avenues would certainly be the new roads.

Quote from: metarvo on January 07, 2013, 06:39:46 AM
As mentioned earlier, roads and the like would actually resemble RL more closely.

In theory, as 1 tile would become roughly equivalent to 1 (or in some cases, 2) lanes, a lot of creative things could be done with RUL2 overrides to allow precise configuration of roads.

The one other downside to consider, however--simply upsizing buildings will mean that the graphical quality at closer zooms will most likely take a hit.

-Alex
Title: Re: Three Rivers Region
Post by: Swordmaster on January 08, 2013, 09:02:03 AM
Taking on scale as a relative is slightly more conducive to progress than saying it's an absolute, which would require re-modding every aspect of the game. So I did a scale test based on that today. David, you'll like this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fswm666%2FVarious%2Fscaletest.jpg&hash=c46fc624d5d4feb9439d5f6934ed6beed6850959)

Let's assume the RHW, the most extensive modding project to date, is the basis of our scale. When scaling the RHW texture to the satellite image, the same scale applied to the rails illustrates where the problems are. Gauge isn't off scale by a lot, at most a few pixels. Such a correction wouldn't require any automata/prop modding. Distance between track centers is the real culprit, apparently.

It seems DTR with its ballast should occupy a full 16m tile, like the RHW-4. Noah suggested making TTR an overhanging network like the RHW-6S. QTR would then require a two-tile network.

Another conclusion here is that based on the RHW in this particular image, tiles in SC4 are slightly closer to 15m than 16m. It's necessary to mention this image is from the I-95 south of Richmond, Virginia. Your mileage may vary.


Cheers
Willy
Title: Re: Three Rivers Region
Post by: dedgren on January 13, 2013, 03:45:43 PM
Had a pretty rough last week recovery-wise, so I haven't been around as I had planned.  That appears to be behind me at this point, so let me leave you with this for today, and we'll get going during the coming week.

Adobe has released CS (Creative Suite) 2 and other image editing related software that was the cutting edge in 2005 as freeware here [linkie] (http://www.adobe.com/downloads/cs2_downloads/index.html).  You can also get Acrobat Professional 8.0 there.  If you don't have the big bucks to spend for Adobe's current image editing software (CS6, I believe) and want to be able to use the incredibly powerful software tools that the company has created, you can't go wrong here.

Don't forget about tomorrow.  Later.


David

1077246
Title: Re: Three Rivers Region
Post by: Jmouse on January 13, 2013, 06:00:55 PM
Welcome back, David. It's great to see a post from you at last. I have thought of you often in the past few days and hoped that whatever has kept you away isn't too serious.

You have brought wonderful news about Adobe's release of older software. I used CS2 for years before my daughter and I bought CS5 at a deep student discount – it cost us less than $300 each. CS2 is still a powerful tool, and would be adequate for most player's needs, though. For that reason, I would urge everyone to seize the opportunity and grab this software before somebody changes their mind. ;)
Title: Re: Three Rivers Region
Post by: jdenm8 on January 13, 2013, 06:55:18 PM
Nah, from what I've read Adobe has specifically said that it's not freeware, just for existing owners of CS2 who can't activate their retail copies any more.
The horse has bolted though and it'd do wonders for their image to release it.
Title: Re: Three Rivers Region
Post by: vester on January 14, 2013, 07:17:59 AM
Good to see you around David.
Hope you gets better quickly.

Where did you read that the CS2 software ?
Cann't see any conditions for the installation and use of it. 
Title: Re: Three Rivers Region
Post by: jdenm8 on January 14, 2013, 07:27:23 AM
The conditions were where the link was originally posted and was re-stated on the Twitter account as far as I'm aware. Bit of a shame really.
Title: Re: Three Rivers Region
Post by: j-dub on January 14, 2013, 10:35:03 AM
They still did not post the terms of use conditions on the original page, where as, one will find the product page from google's search query, and not see their tweet entirely, and have no knowledge, getting the software from the original source it came from.
Title: Re: Three Rivers Region
Post by: jdenm8 on January 14, 2013, 03:38:24 PM
Hence, "the horse has bolted".
Title: Re: Three Rivers Region
Post by: dedgren on January 14, 2013, 11:51:42 PM
Happy 10th Anniversary, Sim City 4!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F1592%2Fsc410thanniversary.png&hash=a472d612baeb403cd3eb990e008a1c789d7c00d3)

I'm still working on some stuff that I planned to roll out here today in honor of the date.  Sticking to a long-time 3RR tradition, though, nothing here that isn't ready for prime time.

Back soon.


David

1077935
Title: Re: Three Rivers Region
Post by: metarvo on January 15, 2013, 06:09:09 AM
Although the day has come and gone, I again want to wish a Happy Anniversary to SC4.  There's never been any other game quite like it.  What is the best way to celebrate?  For me, it's playing the game and visiting SC4D, including 3RR.  :)
Title: Re: Three Rivers Region
Post by: dedgren on January 15, 2013, 03:30:00 PM
"Simcity has truly connected cities within larger regions for the first time."

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F2748%2Fsc2013region.png&hash=43a0738ae45c2f7f5a2e2f9b9bef80b33dd3a6b5)

Yeah, with what?  Magical flying invisible unicorns?  I don't see any connecting roads or rail lines.  The cities in this regional view look like they were randomly excreted fully developed onto the landscape.

Feeling cranky today, sorry.


David

1078423
Title: Re: Three Rivers Region
Post by: vortext on January 15, 2013, 03:38:23 PM
Quote from: dedgren on January 15, 2013, 03:30:00 PM
Yeah, with what?  Magical flying invisible unicorns?  I don't see any connecting roads or rail lines. 

Look harder, there're these pre-established railines and highways which run through limbo and can connect up to to 16 2x2km cities! You know, just like in reallife.  :thumbsdown:
Title: Re: Three Rivers Region
Post by: sunv123 on January 15, 2013, 03:57:22 PM
Psst. There are underground routes that were made for soldiers, but now open to the sims. :D $%Grinno$%


Hope you feel better tomorrow! ;D
Title: Re: Three Rivers Region
Post by: noahclem on January 15, 2013, 05:10:35 PM
Quoterandomly excreted

Pretty much says it all from the look of it. Also your choice of words made my day  :D

I guess if they go to such grossly distorted non-truths (cities truly connected for the first time within larger regions) we shouldn't have to feel guilty about mocking this thing? And population affected by factors such as wealth, taxes, populations, and more? What software demigod wouldn't have thought of that 24 years ago?   ?=mad)=

Somehow I feel a lot better after that. Hope you do too buddy   ::)
Title: Re: Three Rivers Region
Post by: metarvo on January 15, 2013, 05:13:39 PM
 :shocked2:

This is such a strange thing for them to say IMHO.  So, I guess there's no Regions folder in Documents?  We've been living a lie this whole time if we haven't really been building in regions.  ::)  (What is the third word in the name of this very thread?)  I guess there are no neighbor connections in SC4 either by that logic, nor are there neighbor deals.  I'm telling you, I've never seen anything like this before.  At least when Societies came out, it was merely treated as a new game.  There was no complete denial of SimCity's past like we're seeing now.  I don't blame at all you for feeling cranky after reading that, David, but I do hope you get to feeling better.  :)
Title: Re: Three Rivers Region
Post by: FrankU on January 16, 2013, 02:08:21 AM
No no, you are all wrong!

EA has found a way to avoid quantumphysics and the laws of thermodynamics. White holes connect these cities, so that instant transport by matter transmision between cities is possible. No traffic jams in the intercontinuum. Also they have found a way to let the inhabitants live without food. So all space in between is untouched natural terrain, only accessible for swimmers and mountainbikers. Farmland is obsolete.

No, you understimate these people really. The ideal world is at hand and you mock about highways!
Title: Re: Three Rivers Region
Post by: girlfromverona on January 18, 2013, 12:00:33 PM
Hello there! Long time, no see, David. Hope you are well! :)

I completely agree about the region view in the new SimCity. It looks abysmal and so, so fake! I can only hope that they'll add farmland, etc, at a later date, although I don't know why it's not there from the start. Of course, even then it will have nothing on what the SC4 modding community has been coming up with for the past few years. Sigh. I guess I shouldn't judge till I've played it - who knows, the new game play might be enough to make me forget about what it looks like for a while. ;)
Title: Re: Three Rivers Region
Post by: APSMS on March 01, 2013, 03:18:53 PM
I was wondering, about TTR, how do we determine which direction trains travel on the middle rail line?

Are there paths for both directions, and what about train collisions? (figured I'd ask it all now before I forget)

Anyways, looks great. Looking forward to using the new NAM 31 (which comes out today!) and TTR once it's ready (and once I get my computer working again). Hope things are going well otherwise. Also, I'd always wanted to find a way to practically remake this: (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fttte%2Fimages%2F0%2F07%2FTheTroublewithMud20.PNG&hash=15c29b8a6158e4d5e61c35a9d78fcae92d2697e6) A DTR and STR together are too widely spaced to make this quite how I'd like it. TTR will solve that now :) .

The location (or inspiration, rather) is more recognizable with [this image] (https://www.dropbox.com/s/c3gjp7wmbf3hgb0/EdwardandGordon39.jpg)
.

Quote from: dedgren on January 15, 2013, 03:30:00 PM
Yeah, with what?  Magical flying invisible unicorns?  I don't see any connecting roads or rail lines.  The cities in this regional view look like they were randomly excreted fully developed onto the landscape.

1078423

I agree. They could have made the cities closer together to give us some semblance of realism ??? . Who cares if the simulation engine is fully upgraded if the city looks awful. I mean, half of the joy in SC4 is watching the city come to life as though it were a real development. That kind of space around cities isn't real, especially in California (where I hail from). You'd think that at least they'd be able to mimic their primary source of art inspiration/direction %confuso . I'm sure the game will be fun, but if I were to buy it, it definitely wouldn't be for it's city simulation abilities.

Yay! I'm a 3RR regular now. That was easy.
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2013, 01:59:52 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg803.imageshack.us%2Fimg803%2F2243%2Fhappybirthday3rr.png&hash=6f57374183634961e64b480a32620c7abed987de)

1093546
Title: Re: Three Rivers Region
Post by: rooker1 on March 12, 2013, 02:04:19 PM
Happy birthday indeed!!  It's good to see you around here too.

Robin
Title: Re: Three Rivers Region
Post by: noahclem on March 12, 2013, 02:05:08 PM
A very happy birthday to 3RR  &dance :party: /&HiPP/%

Great to hear from you here David!!!
Title: Re: Three Rivers Region
Post by: Swordmaster on March 12, 2013, 02:13:54 PM
What, again? It's hard to believe last year went as fast as it did. Best wishes to 3RR and to you David!


Cheers
Willy
Title: Re: Three Rivers Region
Post by: vortext on March 12, 2013, 02:18:55 PM
Congrats to 3RR! And of course you too, David!  Here's to seeing you around more, cheers!
Title: Re: Three Rivers Region
Post by: kj3400 on March 12, 2013, 02:24:38 PM
Goodness, it's that old? Not that there's anything wrong with that, I was just surprised.:P
Happy birthday 3RR!
Title: Re: Three Rivers Region
Post by: Terring7 on March 12, 2013, 02:42:07 PM
Happy birthday 3RR &dance &dance
Title: Re: Three Rivers Region
Post by: MTT9 on March 12, 2013, 02:48:06 PM
Happy birthday 3RR ;)
Title: Re: Three Rivers Region
Post by: Delecto on March 12, 2013, 02:55:11 PM
 %BUd% :party: :sunny:

Happy 3RR!

Hope to see you back one day.



Regards.

Samuel
Title: Re: Three Rivers Region
Post by: Nardo69 on March 12, 2013, 03:03:42 PM
Happy birthday 3RR.  :thumbsup:

Hope it's not too bad a problem to see me here and on facebook, David ...  ;D
Title: Re: Three Rivers Region
Post by: art128 on March 12, 2013, 03:14:27 PM
Oh my, it's already that time?

Well, a nice and happy birthday to one of the best place, 3RR!  &apls
Title: Re: Three Rivers Region
Post by: metarvo on March 12, 2013, 04:49:39 PM
Happy Birthday, 3RR!  :)  There's always a seat at the table reserved for you, David.
Title: Re: Three Rivers Region
Post by: sunv123 on March 12, 2013, 06:00:01 PM
Happy Birthday 3RR!

These 7 years have been marvelous, thanks so much all of you 3RR folk.

Cheers.

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQBgZo9EA5q4CixWUppdLZlcCTNKN_oviInefxdvcucppGQGBhO)
Title: Re: Three Rivers Region
Post by: calibanX on March 13, 2013, 09:33:12 PM
Happy Birthday 3RR! Seven years already? Good heavens.

Welcome back David.
Title: Re: Three Rivers Region
Post by: tchaos713 on March 14, 2013, 10:57:21 AM
Quite amazing that it's been 7 years since I first laid eyes on the amazing project that is 3RR. Glad to see it active even still!

(Side note: I've been lurking for quite some time, but decided to come out of the shadows for such a momentous occasion).
Title: Re: Three Rivers Region
Post by: Jmouse on March 14, 2013, 05:17:03 PM



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi810.photobucket.com%2Falbums%2Fzz25%2FDellaH44%2FBirthdayclock_zpsb263b9c1.jpg&hash=d83d89bbed3917d0be71ed2febc20ac8d3306088)
Title: Re: Three Rivers Region
Post by: thundercrack83 on March 14, 2013, 06:02:02 PM
Happy birthday, 3RR! Congrats to you, too, David!

Dustin
Title: Re: Three Rivers Region
Post by: threestooges on March 14, 2013, 11:39:56 PM
This begs the question of what's in store for the year to come. Happy birthday 3RR.
-Matt
Title: Re: Three Rivers Region
Post by: io_bg on March 15, 2013, 04:12:07 AM
Happy b-day! Here's to (at least) 7 more exciting years! :thumbsup:
Title: Re: Three Rivers Region
Post by: allan_kuan1992 on March 24, 2013, 01:57:43 AM
(sweeps the dust off this account)

Oh hi. Happy birthday to 3RR!
Title: Re: Three Rivers Region
Post by: j-dub on March 25, 2013, 10:12:23 PM
Happy Birthday. And I also second the wish for the change of weather, because from Springfield to Saskatchewan, Winter has not exactly wrapped itself up for my friends on this side of the continent.
Title: Re: Three Rivers Region
Post by: mightygoose on April 12, 2013, 05:51:23 AM
As a follow up, the options for scaling I feel have always been 8x8 or 5x5 being the width of a two lane road approx and the width of a street approx. for a more specific guide there is a great document here for typical UK road widths.[linkie] (http://www.newcastle.gov.uk/wwwfileroot/legacy/regen/plantrans/DesignAndConstructionOfRoadsAndAccessesToAdoptableStandardsMarch2011.pdf)
Title: Re: Three Rivers Region
Post by: kalanc69 on April 19, 2013, 08:25:28 PM
Happy Birthday 3RR! It's always nice to return after a long hiatus to see 3RR is still thriving!! I hope to see much more in the upcoming months!
Title: Re: Three Rivers Region
Post by: north country dude on May 15, 2013, 06:29:01 PM
you know, I kinda missed all this stuff,...birthdays, Christmases, personal triumphs and cranky days, new ideas and fresh out of the box thinking,...[sniff]

Wishing and Hoping all is well with you guys and gals,
NCD

psst! what's a "LEX Scrutineer"?
Title: Re: Three Rivers Region
Post by: dedgren on June 12, 2013, 12:46:35 AM
Jeroni, my great friend, Happy Birthday from Alaska.  It's nice to be living in the last place on the globe that is that happy day, as it makes my memories of enjoying all the good times we had at SC4D seem to last all that much longer on this day of all others.  I hope things are going well for you and yours, and that the year ahead is everything you would wish for it to be.


David

1152251
Title: Re: Three Rivers Region
Post by: kalanc69 on September 08, 2013, 12:05:10 AM
It would appear the 3RR region has slowed down considerably since my last visit. I want to personally thank Dedgren for all the many years of fun and education he has given to his many followers. You helped awaken a lost interest in this game many years ago, and you still keep the embers alive every time I visit your region and see the absolutely breath taking details you have incorporated in to this game. I don't know where you are now, but I want to say "thank you" from the bottom of my heart for all the work and care you have put into making this game what it has become for so many of us.
Title: Re: Three Rivers Region
Post by: dedgren on September 18, 2013, 11:39:33 AM
Still here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F6558%2Fdi49.png&hash=36465b586210b527059116988d7a40e97b0bdede)

I've been going through and organizing my SC4 files as it appears the game will be around for at least another 10 years.  As it's Daves' Day today, who knows what might happen?  It's great to see, in any event, that folks are still stopping by.


David

1203157
Title: Re: Three Rivers Region
Post by: vester on September 18, 2013, 11:42:55 AM
What is going to happen on Daves day ? :D


Good to see you around !!!


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2Fsmilies%2Fdancer.gif&hash=86e18b94f2574310832f6880278bdfa213422baf)  %$payas)( /&HiPP/% Happy Birthday David.  /&HiPP/% %$payas)( (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2Fsmilies%2Fdancer.gif&hash=86e18b94f2574310832f6880278bdfa213422baf)
Title: Re: Three Rivers Region
Post by: Tarkus on September 18, 2013, 11:53:18 AM
I concur with my colleague above--happy birthday, David!  It's great to see you around, and may you have a truly wonderful Dave's Day. :thumbsup:   &dance

-Alex
Title: Re: Three Rivers Region
Post by: rooker1 on September 18, 2013, 12:05:44 PM
It is great to see you here!
Happy BDay!  &apls
And I can't wait to see what you are up to.

Robin :thumbsup:
Title: Re: Three Rivers Region
Post by: TheTeaCat on September 18, 2013, 12:28:44 PM
Oh No not you as well and here i was thinking I might get away with slipping back in.
Nope now you gotta go and raise my hopes as well  ::)

Oh dear - good job got a new kettle eh?

Derry

Oh Yeah nearly forgot - Happy ....um .....um  oh yeah DAVE's DAY ::)
Title: Re: Three Rivers Region
Post by: art128 on September 18, 2013, 12:56:28 PM
Happy Birthday, David! :)
Title: Re: Three Rivers Region
Post by: Swordmaster on September 18, 2013, 01:15:04 PM
Daves' Day!! Happy Birthday my friend.


Cheers
Willy
Title: Re: Three Rivers Region
Post by: catty on September 18, 2013, 01:18:36 PM
Quote from: dedgren on September 18, 2013, 11:39:33 AM
..I've been going through and organizing my SC4 files as it appears the game will be around for at least another 10 years

I know people who are still playing SC3K, myself included

Anyway happy Dave's Day   :thumbsup:
Title: Re: Three Rivers Region
Post by: memo on September 18, 2013, 01:31:07 PM
Happy birthday, David! You are a legend.
Title: Re: Three Rivers Region
Post by: vortext on September 18, 2013, 01:33:07 PM
Congratulations with your birthday David!
Title: Re: Three Rivers Region
Post by: sunv123 on September 18, 2013, 01:57:41 PM
Happy Birthday David! :D
Title: Re: Three Rivers Region
Post by: MTT9 on September 18, 2013, 02:03:44 PM
Happy birthday :)
Title: Re: Three Rivers Region
Post by: Jmouse on September 18, 2013, 02:14:44 PM
Happy Birthday, David, and welcome back. You have been missed as you can see from the stir your return is causing. I hope you'll pull up a chair, make yourself comfortable and stay a little longer this time. :)

Title: Re: Three Rivers Region
Post by: APSMS on September 18, 2013, 02:44:03 PM
Happy Birthday. Hope all is well.
Title: Re: Three Rivers Region
Post by: Girafe on September 18, 2013, 02:52:15 PM
Happy birthday  :thumbsup:
Title: Re: Three Rivers Region
Post by: metarvo on September 18, 2013, 03:33:37 PM
Happy birthday, David!  :thumbsup:  I've been too busy for SC4 or even the Internet over the last few weeks, but as luck would have it, I return on the birthday of a true SC4 legend.
Title: Re: Three Rivers Region
Post by: Delecto on September 18, 2013, 04:05:21 PM
Happy Daves' Day and happy to see you back.  :thumbsup:
Title: Re: Three Rivers Region
Post by: kj3400 on September 18, 2013, 04:12:34 PM
Happy birthday David. September is really the month for birthdays, isn't it? ;D

Especially with my birthday next Tuesday :P
Title: Re: Three Rivers Region
Post by: ldvger on September 18, 2013, 08:54:33 PM
Happy Birthday, David, from Post Falls, Idaho (moved here June 1st this year)!

LD
Title: Re: Three Rivers Region
Post by: dedgren on September 18, 2013, 09:35:35 PM
It's fall here in 3RR.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F8530%2Flug5.jpg&hash=25e2288eb7dd4c52bbee3924a8054f587d29c06b)

I guess the larger point is that, after a summer of organizing files, everything still seems to work. So we'll see what happens.


David

1203505


Title: Re: Three Rivers Region
Post by: threestooges on September 18, 2013, 10:15:19 PM
Happy birthday David! Good to see you back around here again.
-Matt
Title: Re: Three Rivers Region
Post by: RepublicMaster on September 18, 2013, 11:28:17 PM
Are those custom street textures? :o I look forward to more! :D

Title: Re: Three Rivers Region
Post by: JoeST on September 18, 2013, 11:35:36 PM
Hey there David :D its great to see you pop in. I hope you had a wonderful birthday, and I wish you all the happiness in this coming year :) Thank you for popping back through!
Title: Re: Three Rivers Region
Post by: metarvo on September 19, 2013, 05:37:09 AM
Of course it still works.  I'm glad to say that SC4 is a game that won't go away.  ;D  I can feel the cool breeze just looking at that scene.
Title: Re: Three Rivers Region
Post by: Gugu3 on September 19, 2013, 06:24:30 AM
Nice to see you back!
Title: Re: Three Rivers Region
Post by: droric on September 19, 2013, 06:33:24 AM
I've heard so much about this region like its a legend and its great that it is starting again so I can watch.  Welcome back.
Title: Re: Three Rivers Region
Post by: Kergelen on September 19, 2013, 12:43:21 PM
Happy birthday!! :party: Great to see you're dusting SC4.
Title: Re: Three Rivers Region
Post by: j-dub on September 22, 2013, 06:12:34 PM
Dave, glad to see you back in action, hopefully the recent changes in the NAM, not limited to the draggable FARR and drawable suburban curved streets make up for b-day present time.
Title: Re: Three Rivers Region
Post by: gn_leugim on September 23, 2013, 09:51:19 AM
Happy birthday (5 days behind :|)

glad to see you back :)
Title: Re: Three Rivers Region
Post by: Ryan B. on December 24, 2013, 09:33:48 PM
Hello David & friends of 3RR...I just wanted to pop in & wish all of you a happy & safe Christmas & holiday season!  Joyeux Noel!
Title: Re: Three Rivers Region
Post by: Pat on January 06, 2014, 09:17:06 PM
******Sneaks in takes a peek and is very pleased with the masters works******
Title: Re: Three Rivers Region
Post by: mightygoose on January 15, 2014, 12:19:37 PM
checking in for progress  :) merry christmas and a prosperous 2014 to all.
Title: Re: Three Rivers Region
Post by: david1865 on July 26, 2014, 04:13:47 PM
Hello guys,

I would like to know if your project is still being maintained. I am interested into joining your team.

Please telle me more about the future plans of your city.

Thank you and have a nice evening!
Title: Re: Three Rivers Region
Post by: dedgren on September 22, 2014, 08:49:40 AM
RIP to SC4's great friend John Redmond (Darmok), the author of Anduin Valley Revisited, who passed away unexpectedly this morning.  The world is a lesser place today.
Title: Re: Three Rivers Region
Post by: art128 on September 22, 2014, 10:38:28 AM
I was a fan of his CJ at ST, such a great amount of work it was. It's sad to know he's gone.   ()sad()

Here's his CJ (http://community.simtropolis.com/topic/909-anduin-valley-revisited/), for anyone interested. It's 181pages but well worth the read.
Title: Re: Three Rivers Region
Post by: joshua43214 on September 22, 2014, 10:50:57 AM
Quote from: dedgren on September 22, 2014, 08:49:40 AM
RIP to SC4's great friend John Redmond (Darmok), the author of Anduin Valley Revisited, who passed away unexpectedly this morning.  The world is a lesser place today.

This is very sad news. The terraces in Anduin Valley Revisited were very influential on my game way back when. I still build mostly mountainous regions with a lot of terracing to this day. He had the knack for flattening hill tops with out it looking contrived.

He will be missed
Title: Re: Three Rivers Region
Post by: metarvo on September 22, 2014, 11:13:10 AM
No!!!!....  ()sad() ()sad()

I have no doubt that Darmok has had a great influence on multiple CJs and MDs.  He will be missed for sure.
Title: Re: Three Rivers Region
Post by: catty on September 22, 2014, 11:30:40 AM

That is very sad news indeed, my sympathies to his family

:(
Title: Re: Three Rivers Region
Post by: APSMS on September 22, 2014, 08:58:57 PM
I did not know John, but this is sad news nonetheless.

Condolences to his family.

If it is not inappropriate, are we aware of the cause of death? Anyways, having perused his CJ, his contributions as a CJer are immense and I can only hope his family is doing okay right now in his absence.
Title: Re: Three Rivers Region
Post by: Tarkus on September 23, 2014, 12:12:44 AM
John was truly a legend in this community, and he will be sorely missed.  He did amazing things with Anduin Valley, and was really an all-around upstanding guy who really contributed to the fabric of both SC4D and ST over the years.  Darmok and Jalad at Tanagra--rest in peace.

-Alex
Title: Re: Three Rivers Region
Post by: mrbisonm on September 23, 2014, 04:45:51 AM
Sorry to hear this about "Darmok". Anduin Valley is a real legend CJ to me, one of the better "Older Ones".

Glad to see you again also, David. ;)

Fred
Title: Re: Three Rivers Region
Post by: woodb3kmaster on September 24, 2014, 06:13:10 PM
Quote from: Tarkus on September 23, 2014, 12:12:44 AM
Darmok and Jalad at Tanagra--rest in peace.

-Alex
Shaka, when the walls fell.

Requiescat in pace, John. :(
Title: Re: Three Rivers Region
Post by: Pat on September 27, 2014, 04:12:47 AM
It truly does bite that we have lost a great Legend John Redmond AkA Darmok will be missed for sure as I know I loved Anduin Valley, Waterfalls was inspired name from John
Title: Re: Three Rivers Region
Post by: girlfromverona on October 11, 2014, 05:54:47 AM
I am so sorry to hear that news, David. I hope his family and friends are doing ok. And I hope you are well, also!
Title: Re: Three Rivers Region
Post by: Sim.Rico on October 11, 2014, 12:42:08 PM
Wow, I just taken a walk down memory lane back to 2005 - scrolling my way back to the future and can see how dedicated He was to SC4D and to his diaries!  Its like we get to visit with him through his work! He's left a great gift in the content, i hope something special is planned in his memory

I like the Bens top 10's , maybe he could hold a timecapsule special?
(https://jaqjdg.bn1304.livefilestore.com/y2pDn8k0_--YBBC_ODSa-RBcJacqiNqXpex3iRArs0sbKdFpebW6b0dUOxn0fxC7H2b85_o-VqP30wi8F9yrPJJGKpvIW7CGXfljJC7gM8OmqE/darmok.png?psid=1)
Title: Re: Three Rivers Region
Post by: catty on October 11, 2014, 12:49:39 PM
Sim.Rico that's a really nice idea    &apls
Title: Re: Three Rivers Region
Post by: benedict on October 11, 2014, 03:02:20 PM
This is such sad news, Darmok was a wonderful online friend to me at Simtropolis. He was an extraordinary CJ creator, winning the best CJ award two years running, an achievement that stands alone. He will be missed by many.

I run a 'Time Machine' Ben's Top Ten which is currently looking at 2006 CJs over at Simtropolis. The latest update shows Anduin River Valley at number 2 (week ending 17 August 2006).

http://community.simtropolis.com/topic/52552-btt-time-machine-top-cjs-from-2006/?p=1515386 (http://community.simtropolis.com/topic/52552-btt-time-machine-top-cjs-from-2006/?p=1515386)

I will make a special dedication when I next update the thread.
Title: Re: Three Rivers Region
Post by: abcvs on November 17, 2014, 08:48:57 PM
Quote from: abcvs on May 19, 2012, 01:01:18 AM
Just checking in again...  hope everyone is well!

997023

Hello my name is abcvs, and it has been 520,670 views since my last visit.

1517693
Title: Re: Three Rivers Region
Post by: catty on September 06, 2015, 11:55:19 AM
Great to see the new CJ starting up   :thumbsup:

For those interested its over here

http://community.simtropolis.com/forums/topic/68902-twin-rivers-region-a-work-in-progress/
Title: Re: Three Rivers Region
Post by: art128 on September 06, 2015, 02:35:38 PM
Oh! Great to see the machine is back on track. Would be even better to see it revived over here too... :)

hehe, my post number is palindromic... nice.  $%Grinno$%
Title: Re: Three Rivers Region
Post by: Pat on September 08, 2015, 01:21:57 PM
I second with Art should be reprived here as well but hey great to see postings again of the best of the best CJ/MD, Love you David your my hero!!!!
Title: Re: Three Rivers Region
Post by: dedgren on December 13, 2015, 04:10:51 PM
Does anyone know if it is possible to create a heightmap directly from a SC4 city tile?  If I once did, I've forgotten.

I've just noticed that a 2 gamesquare x 2 gamesquare Cities: Skylines map is the same size- 4km x 4km/2.5 miles x 2.5 miles- as a 3RR quad (in other words, a large city tile).  No promises, but I have the outlines of a idea forming in my mind.

I know, I know.  I've gone over to the dark side.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F905%2Fp1zyM4.png&hash=3d37a7b621bc2ce9b583371ecf1834ded68f078d) (https://imageshack.com/i/p5p1zyM4p)

But it's so pretty over there.


David

1743615
Title: Re: Three Rivers Region
Post by: vortext on December 13, 2015, 04:22:28 PM
Heightmap as in a greyscale png? If so the Terraformer can export those.
Title: Re: Three Rivers Region
Post by: dedgren on December 13, 2015, 04:29:52 PM
Can the Terraformer run in Win 10 though, Erik?  And if it does, can it be used to reverse engineer an already output city tile?  I used the Terraformer to create the SC4 quads in the first place, but that was way back when- 9 years or so ago.


David

1743629
Title: Re: Three Rivers Region
Post by: vortext on December 13, 2015, 04:36:48 PM
Not sure if it'll run on Win10, I think it will though as there haven't been any issues reported so far. But yeah, open the region in terraformer and under 'global tools' you'll find an export button. It's set to export as SC4M file by default so change it to png. Depending on the size of the region it may take a while before the file is generated.   
Title: Re: Three Rivers Region
Post by: dedgren on December 13, 2015, 04:45:19 PM
Thanks.  Although, if I was going to redo 3RR or some part of it in Cities: Skylines maps, I might be better off starting on a clean slate, as all game water features in SC4 are at "sea" level and I'd be working with water "flowing downhill" in C:S.  It raises interesting questions.  I'm going to think on it some more, but let's consider this the start of the conversation.


David

1743637
Title: Re: Three Rivers Region
Post by: mrbisonm on December 13, 2015, 07:56:29 PM
What???? After so long you'll be back with 3RR?

I think I will have to dig out my "Winding River" then? lol. What a brilliant idea!!

Fred
Title: Re: Three Rivers Region
Post by: dedgren on December 13, 2015, 09:59:03 PM
Well, lookie what I found.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F905%2F3iwFem.png&hash=20c54a0e6e6c9bf5c26057cccc96df78a201a423) (https://imageshack.com/i/p53iwFemp)

Man, that was what was underneath 3RR?  I think a more sophisticated do-over is probably called for.


David

1743778
Title: Re: Three Rivers Region
Post by: threestooges on December 13, 2015, 11:10:51 PM
This pleases me.
-Matt
Title: Re: Three Rivers Region
Post by: mrbisonm on December 14, 2015, 09:28:21 PM
That was 3RR? Wow, I think I have to go back some pages and look at this legendary region again, just can't remember parts of it.

Fred
Title: Re: Three Rivers Region
Post by: metarvo on December 15, 2015, 05:49:19 AM
It's great to see you back around these parts, and the activity in this region is refreshing, even if C:S is involved — though I'm still sure I'll never play it.  You have to admit it looks nice, though.  I didn't know you could do dirt roads in that game, so hey!  :)
Title: Re: Three Rivers Region
Post by: Eblem on December 15, 2015, 12:52:33 PM
Great to see you back  :thumbsup:

Have you consider using World Machine + SC4Terraformer? you'll get amazing results for hand made maps, World Machine will help you to make erosion and streams realistic.

I'm eager to see what you come for Cities skylines. See ya.
Title: Re: Three Rivers Region
Post by: compdude787 on December 15, 2015, 04:58:03 PM
Well, it's going to be interesting what you do with this in Cities:Skylines. Looking forward to it!
Title: Re: Three Rivers Region
Post by: dedgren on December 15, 2015, 05:40:14 PM
There you go, Fred.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F910%2FEpxTRX.png&hash=fcec3fc00243b383a076b5c771562212b4f3c97e) (https://imageshack.com/i/paEpxTRXp)

I'm creating a vector contour overlay as this is written  God bless the iPad Pro and Apple Pencil.


David

1744593
Title: Re: Three Rivers Region
Post by: mrbisonm on December 15, 2015, 05:55:17 PM
Hey Thanks David!! Now I can go through it again and awaken some memories..... ;) Great region. I wonder if I can use this image to create one of my own?


Fred
Title: Re: Three Rivers Region
Post by: dedgren on December 15, 2015, 06:23:53 PM
Memories of the Future.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F907%2FvR0yuZ.png&hash=7ada3712869532281d69a221ae71d1a53a2f2755) (https://imageshack.com/i/p7vR0yuZp)


David

1744627 - We've had 500 views a day since about this time Sunday, so I guess that answers any questions I have about current interest.  How do you feel about the possibility that Three Rivers Region might be reworked in Cities: Skylines?  I'd be very interested in hearing your opinion here, pro or con.  Thanks! -de
Title: Re: Three Rivers Region
Post by: Ryan B. on December 15, 2015, 07:51:08 PM
There would be no complaints here, my friend.
Title: Re: Three Rivers Region
Post by: mrbisonm on December 15, 2015, 08:10:22 PM
I would like that 3RR continues on SC4. I don't play Cities Skylines anymore, therefore I am totally neutral on this. ;)

Fred
Title: Re: Three Rivers Region
Post by: compdude787 on December 15, 2015, 08:21:26 PM
I don't think that having it on Cities:Skylines is a bad thing, really. If that's what makes you get more into playing 3RR, that's great. If that's what makes us see more updates for 3RR, even better. Cities:Skylines has pretty good graphics and it looks a lot better than the cartoonish, dumbed-down graphics found in SC2013.
Title: Re: Three Rivers Region
Post by: Jmouse on December 15, 2015, 08:26:04 PM
3RR is a timeless work of art. It doesn't matter whether or not the artist's style changes because the spirit of his masterpiece will always be there. Go for it.

Title: Re: Three Rivers Region
Post by: metarvo on December 16, 2015, 05:47:12 AM
If C:S keeps the region going, then it's worth it.  Of course, I prefer SC4, but whatever!  ;D  That latest pic is stunning!  :thumbsup:  Oh, and there's the old reliable region map.  This really takes me back.  :)

I might just have to do a "what might have been in SC4" mock construction of the Evendim NE quad one day, but then I might not feel right about doing that, for that would be an alternate reality future.  ???
Title: Re: Three Rivers Region
Post by: dedgren on December 17, 2015, 01:38:42 AM
Arvo:

QuoteI might just have to do a "what might have been in SC4" mock construction of the Evendim NE quad one day, but then I might not feel right about doing that, for that would be an alternate reality future.  ???

No, no.  Please be my guest.  I will send you and anyone else who wants one the files and information for any quad you want, and would hope that you would post the results of your work here.

Me?  I'm working on figuring out all the region's elevations so that I can draw a contour map.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F908%2F2KjUzN.jpg&hash=ee23d397acc533e72ce36ff67cd282dbacdedc9e) (https://imageshack.com/i/p82KjUzNj)

Every peak, rapid, lake, etc. needs to be figured out.  Then I start drawing the lines.  Just like in late 2006.


David

1745257
Title: Re: Three Rivers Region
Post by: metarvo on December 17, 2015, 04:54:22 AM
I think this is a hard area to get right.  Roads and the like are fairly cut-and-dried on a map; it's fairly easy to tell at a glance where they are in game and then to translate that over to the page.  Elevation, though, is a different story, and it requires an expert such as yourself.  Nice work.  :thumbsup:
Title: Re: Three Rivers Region
Post by: compdude787 on December 17, 2015, 09:02:25 AM
Wow, this looks like a heck of a lot of work!
Title: Re: Three Rivers Region
Post by: dedgren on December 18, 2015, 03:17:03 AM
Contour lines by hand.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg907%2F3126%2F3OMwSc.jpg&hash=ed27d75f24f727b8054e88281395558fd46ffff7)

I'm going to spend the weekend importing this into the C:S map editor and see what we come up with.  Those contour lines are about 4 meters/13 feet apart in elevation.


David

1745864
Title: Re: Three Rivers Region
Post by: compdude787 on December 18, 2015, 09:50:53 AM
Looks nice so far! Those contour lines are cool!
Title: Re: Three Rivers Region
Post by: dedgren on December 25, 2015, 12:49:22 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg908%2F8282%2FJz5jQA.png&hash=a9a97a6d9f1e36e45f853467073388494be7edf5)


David

1751140
Title: Re: Three Rivers Region
Post by: mrbisonm on December 26, 2015, 05:44:07 AM
Have a nice Christmas yourself also. ;)

Fred
Title: Re: Three Rivers Region
Post by: kelis on December 26, 2015, 05:52:56 AM
Happy Christmas you too  :thumbsup:
Title: Re: Three Rivers Region
Post by: dragonshardz on December 29, 2015, 01:00:50 AM
You'll probably want the 81 Tiles mod by BloodyPenguin (https://steamcommunity.com/sharedfiles/filedetails/?id=576327847) to make maximum use of your playable area.
Title: Re: Three Rivers Region
Post by: c.p. on December 29, 2015, 10:59:23 AM
Are you really hand-drawing contour lines? :o  Quantum GIS (a large, but free program) will automatically generate contour lines, if you get tired of doing them by hand.

Hope you had a merry Christmas :)
Title: Re: Three Rivers Region
Post by: dedgren on December 30, 2015, 05:43:39 PM
Well, you've never seen this before.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg908%2F3676%2FXZz1If.png&hash=0b60a39838b730db7665b787d028ce3bd5a8966c)

And you can hardly see that- here it is in full size glory [linkie] (http://imageshack.com/a/img903/2682/0C7Odf.png).

The reason you haven't seen it is that I spent the afternoon assembling it from 3RR Atlas components.  While I had done the US/Canadian lands immediately adjacent to 3RR, I'd never put them together into an integrated map.  So there you have it.

I have an ulterior motive, of course.  Starting from the discovery that a 4x4 tile Cities: Skylines map is the same size: 5 miles by 5 miles/8 kilometers by 8 kilometers, as a 3RR township, I have worked out the heightmap coverage- 16 1081x1081 pixel images- needed to recreate the region to scale so that each township could be mapped individually.  Then there is the problem of deforming an essentially flat SC4 region (I know- there are hills and small mountains, but they all rise from the same base elevation everywhere on the map) so that the Hotham Inlet is "sea level" and all the rivers and streams can flow downfill to it in C:S maps.  Hence my hand drawn contours on Pratt Island.  I don't plan to do the whole region that way (at least I hope I don't have to).  I just want to see what a hand-created contour map translated into a heightmap looks like.  The deformation upwards to the SW, NW and NE corners of the region is why I can't "reverse engineer" 3RR's SC4 quads throught the TerraFormer.  So your suggestions and tips (thanks, c.p.!!) are very welcome.  I should have some really interesting stuff to look at here over the weekend.

3RR may well have an interesting 10th anniversary come March of the new year.  We'll see.


David

1756551
Title: Re: Three Rivers Region
Post by: catty on December 31, 2015, 01:59:12 AM
Quote from: dedgren on December 30, 2015, 05:43:39 PM
...3RR may well have an interesting 10th anniversary come March of the new year.  We'll see...

Something to look forward to, especially if you are going to be doing pictures like that   &apls
Title: Re: Three Rivers Region
Post by: mrbisonm on December 31, 2015, 06:54:55 AM
Looking good. Meanwhile I wish you a Happy New Years with best health conditions for you and your family.


Fred
Title: Re: Three Rivers Region
Post by: dedgren on January 01, 2016, 09:57:13 PM
Pounding out the beginnings of a heightmap...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg911%2F433%2F69tVB8.png&hash=4f9e43750a5e9adc789345717f462e4e29dc8a68)

...one four meter/13 foot contour at a time.

Happy New Year from Alaska, folks.


David

1758458
Title: Re: Three Rivers Region
Post by: M4346 on January 24, 2016, 04:31:54 AM
I thought 3RR was dead! I'm happy to see that is not the case! Happy New Year to you too David! And glad to see you survived that earthquake!

Looking forward to more!
Title: Re: Three Rivers Region
Post by: dedgren on January 15, 2019, 10:08:58 AM
Aten't dead yet.

Well, not bad for being dormant for close (very close) to three years since the last post.  Another million views, and three million is in sight.  I was amazed.  You folks are the best.

So I'm here because a couple of folks said Beetlejuice.  I received a offsite message from an old friend asking after me these days and hinting that news from 3RR was missed and I have to say that I was quite touched.  I meant to log back on before Christmas but we had an earthquake up here in Alaska the last day of November and the less said about that, along with the many big aftershocks, the better.  Then yesterday I clicked pretty much by accident a shortcut I'd made to the site as I was moving things to some new computer equipment (earthquake, sigh) and found, almost by serendipity, that someone had inquired about where he might find my old center-pivot agriculture stuff.  I responded in that thread and, well, here I am.

Part of the transition to a large (8 TB) hard drive that backs everything up has involved finding in millions- well, more than 20, anyway- of different locations all of my old SC4/3RR files.  I am now organizing these carefully and, if anyone would be interested, will within the next few weeks be in a position to send anyone who would be interested anything that I've ever created.  I'll note, going back to the center-pivot and other farm stuff, that my contribution there was to come up with the idea and then create textures.  I asked Matt (threestooges) to do the BATting of the equipment and windmills and road grates, among others and so I cannot supply those directly, but I'm pretty sure my friend would be happy to make that possible.  Another interesting possibility is that, with the availability of large file transfer options not involving the LEX (Dropbox, mainly, but even email attachments these days), I can easily provide 3RR quads to anyone who might want to play with one.  Let me think that through a bit and I'll post further about doing that down the road.

So, what about me otherwise these days?  When I came to SC4D in late 2006 I was 54 years old and still in the midst of running an active law practice.  I'm now 66 and happily retired for five years.  I do keep myself busy, mainly in planning and then taking long-distance bicycle rides.  I rode my Surly Disc Trucker down the Atlantic Coast from Halifax, Nova Scotia to Key West, Florida in 2016, down the length of the Mississippi River from Lake Itasca in Minnesota to Venice out in the Gulf of Mexico on the Mississippi delta in 2017, round-trip on the Natchez Trace Parkway from Nashville, Tennessee to Natchez, Mississippi and back in the spring of last year and then from Washington, D.C. to Kansas City, Missouri in the fall.  In the past two and a half years I have put over 12,000 miles/almost 20,000 kilometers on my bike; probably more than I've put on my car.  This summer I will ride from Seaside, Oregon across the United States almost 5,000 miles/8,000 kilometers to Seaside, New York, a neighborhood of New York City.

(https://imagizer.imageshack.com/v2/150x100q90/924/aefwuR.jpg) (https://imageshack.com/i/poaefwuRj)

I've also done one and two week trips here in Alaska.

When I return from this year's trip I'm headed back to school.  I'm enrolling in the University of Alaska Anchorage's Master of Fine Arts program in creative writing and will spend three years while working towards my MFA degree writing about my experiences riding down the Mississippi, Ohio and Missouri Rivers.  I've seen a lot of fascinating things and think I have enough to put together a fairly interesting story.  We'll see.

My love affair with Cities:Skylines is over.  The game is beautiful, but really not all that much fun to play over the long term and, if anything, I'm a long term sort of guy.  It's broken in ways that the developer just doesn't seem inclined to fix and there's no real sense of community that I've found anywhere on the web that matches what SC4D offers here.  I've made a couple of good friends, but I've probably, barring something unforeseen, booted C:S up for the last time.

One of the things that has kept me away has been the passing on of several SC4 players who I had become very close friends with and the disappearance of others from the community when they moved on to other pursuits.  I am very much aware of my own mortality these days and thinking about folks like John (Darmok) and Barby (BarbyW) is pretty painful.  In the end, though, their creations and contributions to this community live on, much as 3RR has appeared to.  I'm honored by that, and feel like the least I can do is wrap things up a little bit more neatly even if I no longer am playing SC4.

So, more to come.  Stay tuned, and thanks for stopping by.

David

2828313
Title: Re: Three Rivers Region
Post by: Silur on January 15, 2019, 11:42:16 AM
It's great to see You here again!  &apls &apls &apls :thumbsup:
Title: Re: Three Rivers Region
Post by: mrbisonm on January 15, 2019, 04:49:23 PM
And I thought to never see you again here in your MD, David.  Me too I've had enough from Cities:Skylines and I am back playing with SC4. Even more interesting now with all these novelties........

Fred
Title: Re: Three Rivers Region
Post by: Seaman on January 16, 2019, 11:01:15 AM
Thank you for the update. When you are refering to the unique community here on SC4D, I can assure you that I feel the same way and that posts like yours are the very essence of that.

I am deeply impressed to see you piling up miles like that on your bike and I do envy the multitude of impressions you doubtlessly got on these trips. It is a wonderful country you're traveling, if I can extrapolate from the glimpse I was able to see.

When resting is rusing, you definetly do not have to worry about that. Please enjoy your time back at university ;)
Title: Re: Three Rivers Region
Post by: mattb325 on January 16, 2019, 12:29:56 PM
Good to see you back.  :thumbsup: I see C:S was a fickle, though beautiful, temptress after all. Give me reliable old SC4 any day.  :laugh:
Title: Re: Three Rivers Region
Post by: noahclem on January 17, 2019, 08:53:40 AM
Such a pleasant surprise to hear from you! Best of luck in your current endeavors and would be great to see you around again :)
Title: Re: Three Rivers Region
Post by: dedgren on January 17, 2019, 07:56:33 PM
Man!  It's been a loooooong time since I've seen this.

(https://imageshack.com/a/img922/2393/fTMTO0.png)

SC4 is apparently, after a few burps and hiccups, back up and running on the most recent iteration of my computer.  I have some questions, which I will get to in a minute.  But my C:/Documents folder readily accepted both of 3RR's Regions and Plugins subfolders and it appears to be up and running.  I'm not certain that the plugins folder is anything more than a bare bones one, but I'll figure that out shortly.  The 3RR Region subfolder is currently 301 megabytes, which is larger than my first PC's hard drive.  Each of the 256 quads (large city tiles to the uninitiated) ranges between 500,000 KB and 3.6 MB.  You might remember that four quads equals one township and there are 64 townships in the region.  The quads are pretty much bare ground with a few trees, and of course the lakes, ponds, rivers and streams.

As noted- ***and this is not, at least for the foreseeable future, a resumption of collaboration***- I am happy to make available to anyone who might want one via email or dropbox a quad to play with.  I make no promises at this point that I will continue to be around at any particular time to offer advice or support, and in fact know that I will be completely off the air between the third week of June and the first week of October while I ride my bicycle

(https://imageshack.com/a/img921/5228/Ob6znM.png)

across the country.  There's a lot of information, though, in the 3RR Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0) and Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?board=194.0) that will let you develop it consistent with the way the region is laid out.  Who knows...?

OK, some questions.


That's enough for the moment.  I know that I've forgotten more stuff about SC4 than I ever learned in the first place, so in some ways I'm pretty much a newbie 15 years down the road.  Any comments, suggestions or even complaints are welcome.  Just don't throw anything.

Later.

David

2830181
Title: Re: Three Rivers Region
Post by: Haljackey on January 17, 2019, 08:04:35 PM
Welcome back David!

I can answer question #1. You can find that file here: https://community.simtropolis.com/files/file/20092-god-terraforming-in-mayor-mode/
-If you have any in your plugins folder, simply replace anything there when prompted. That way you will have all the files and no duplicates.

There is a thread on Simtrop about the file not working. It may help you out: https://community.simtropolis.com/forums/topic/74708-god-terraforming-in-mayor-mode-mod-doesnt-work-why/
Title: Re: Three Rivers Region
Post by: art128 on January 17, 2019, 10:28:32 PM
The steam version of the game is indeed properly patched. I have been playing that one for years and never encountered any issues.
As for the trees, Cycledogg's trees are still excellent but in the recent years Girafe has been releasing a lot of HD trees that are absolutely beautiful. Take a look at what he has to offer on the LEX.
Title: Re: Three Rivers Region
Post by: Seaman on January 18, 2019, 02:46:45 AM
I do not know, wether some of your cities were plagued by the prop pox or not, but it might be of interest for you that simmaster07 over at simtropolis has solved the problem (for real!). The best is, that you can cure old infected cities and bring them back to their former brilliance.
Look at this:
SC4Fix: Third-party patches for SC4 1.0.7 (https://community.simtropolis.com/files/file/30883-sc4fix-third-party-patches-for-sc4/)

Maybe this is of help when you are going through your old savegames...
Title: Re: Three Rivers Region
Post by: dedgren on January 19, 2019, 12:03:16 AM
I just about cried when I saw this tonight.

(https://imageshack.com/a/img921/4687/q5tUy3.gif)

Ploppable seasonal trees were, along with underbridge roads and more realistic game water, the Holy Grails of SC4 for me.  I came close, but it took friends like Carl (Lowkee33) to make the trees happen.  How did I miss this?

Been gone too long.

David

2830994
Title: Re: Three Rivers Region
Post by: art128 on January 19, 2019, 01:17:46 AM
Ah yes, Lowkee33's seasonal flora patch is really indeed awesome.
Title: Re: Three Rivers Region
Post by: pressus on January 19, 2019, 02:30:36 AM
This is one of the most important patches that enhances the visual quality of the game  :thumbsup:
Title: Re: Three Rivers Region
Post by: Seaman on January 19, 2019, 08:27:44 AM
Quote from: dedgren on January 19, 2019, 12:03:16 AM
[...] along with underbridge roads and more realistic game water, the Holy Grails of SC4 for me.

Regarding the underbridge roads: maybe you want to have a look at this (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3485) from 2017?
Title: Re: Three Rivers Region
Post by: dedgren on January 19, 2019, 10:45:15 AM
Hey... I hear somebody in here.

(https://imageshack.com/a/img924/8549/H7KXUv.png)

The pitter-patter of tiny feet; the tiny feet of lurkers.  Yes, lurkers.  About 3,000 (based on page views) since I posted just three days ago.

(https://imageshack.com/a/img924/4250/FQRZzT.png)

Even worse, lurkers who haven't registered for an account here at SC4D.

(https://imageshack.com/a/img923/4078/ANT7yZ.png)

Now, first- no issue with lurking here.  I am a certified lurker myself, having successfully done so in 3RR for years at a time.  But please, if you are lurking, and aren't signed up to the website, please take a minute and do that.  It costs nothing and the psychic reward of being a declared member of this great community is immense.

Now, as for commenting.  I see that several 3RR Regulars* have turned up to say hi and offer some advice.  That really makes my day to see old friends come around, and I've already been floored by a couple of the links that have been recommended, as noted in my previous post.  But again, back to the site itself.  Commenting is, in effect, the heartbeat of any online community.  It's probably pretty amazing that a 16 year old PC game has such a community, but here we are.  If you are enjoying what you see here at SC4D, please speak up in the various threads.  The folks who posted them really appreciate hearing from you.  And commenting in 3RR?  I'm sure if I post worthy stuff it'll happen.

If you are really new around here since the last time I updated 3RR, please don't be a stranger.  Some of the best ideas I ever had for SC4 and 3RR came from something a first-time commenter said.  And 3RR, as I've noted in the past, is an ongoing conversation.  The more folks who chime in about something the more interesting the discussion becomes.  As I sort out what I'm going to do over the next couple of months before my summer bike ride

(https://imageshack.com/a/img921/1302/LpRVzl.png)

I'll try to be by here at least once a day or so.  I'm making no promises, but I'm really excited by the possibilities.  One thing I will do, probably in conjunction with 3RR's 13th birthday in March, is create some introductory materials about the region.  Bits and pieces are here and there, but hey- this thread is over 500 pages long.  Who has the time?

Thanks again for your interest in Three Rivers Region.

David

* A 3RR Regular is anyone... anyone, who has ever commented here at 3RR or over on 3RR-ST.  In other words- you drop it, you own it.

2831470
Title: Re: Three Rivers Region
Post by: dedgren on January 21, 2019, 02:00:09 AM
Baby steps, baby steps...

You'll remember that Three Rivers region is made up of 64 townships.  Each township is made up of four quads, designated with the township name followed by its compass direction: NE, SE, SW and NW.  I picked Acton Township- Acton NW- to start with, not really knowing what I was going to do, exactly.

(https://imageshack.com/a/img921/1338/e79I2k.png)

Once I remembered the TerrainQuery cheat, I pretty quickly was able to begin relating the road map to the quad.  I decided to lay out 3RR Route 7, which is the only regional road in the entire quad.

(https://imageshack.com/a/img921/7654/ngNc2Z.png)

It took me a while, but pretty soon I got the hang of it.  The latest NAM (37... 36, thanks pressus!) is just amazing and really easy to work with.

(https://imageshack.com/a/img924/3904/J0r8NW.png)

It looks pretty empty, but you have to keep in mind each quad is only two and a half miles/four kilometers on a side.  If I take any exception to the way most folks develop SC4 countryside, it is that it is usually way too densely developed to accurately represent a rural area.  So we'll see if I'm right once one of these gets filled in with whatever is there.

(https://imageshack.com/a/img922/9196/dAJ0Lm.png)

I'm blown away by the huge radius FLEX curves.  WOW!

(https://imageshack.com/a/img922/1752/Txcn6P.png)

So this is what I am going to do for a couple of weeks.  I'll make sure the basic pine forest is in each quad and then put down the road and freeway network.  I won't do anything beyond that, no matter how tempting.  There's 256 quads and I estimate each will take me the better part of an hour, more or less.  I'll check in every so often and keep you posted on where I'm at.

Later.

David

2832754
Title: Re: Three Rivers Region
Post by: pressus on January 21, 2019, 04:37:06 AM
Fantastic area and these river bends ... wonderful  :thumbsup:
Can you recall what terrain and rock mod are you using?
NAM 37? I do not know about something?  &Thk/( Last was 36/2017, isn 't it?

Thanks, my friend- fixed! -david
Title: Re: Three Rivers Region
Post by: dedgren on January 21, 2019, 03:13:06 PM
Ha!

I thought I remembered that there was a way to get the game adjustment parameter box [Ctrl] + [X] to list SC4 Mod God buggi's extra cheats [linkie] (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2261).

(https://imageshack.com/a/img922/5549/zwSkPn.jpg)

And there is!  Just put the mouse cursor inside the box at the far right end and left-mouse-click.

Remember, folks- when you use these you are not cheating.  You are simply fine-tuning the game's parameters.

And, oh my!  I'd forgotten about these.

(https://imageshack.com/a/img922/4970/5gEICX.jpg)

And these.

(https://imageshack.com/a/img923/3489/FWMa93.jpg)

Enjoy!

David

2833313
Title: Re: Three Rivers Region
Post by: CaptCity on January 21, 2019, 10:41:34 PM
One day I heard a commotion
From a website SC4 Devotion
Oh wait could it be?
It must be David E.
And 3 Rivers is back in motion!


So great to see you back, David! It's always a pleasure 'watching' you work.  :thumbsup:
Title: Re: Three Rivers Region
Post by: AsimPika3172 on January 22, 2019, 12:38:26 AM
Welcome back David!  :thumbsup: Enjoy making your projects!  &apls Also, don't forget get another one here!

https://community.simtropolis.com/files/file/31350-simmasters-extra-cheats-dll/

Anyway, keep moving forward!  ;)
Title: Re: Three Rivers Region
Post by: noahclem on January 22, 2019, 08:38:38 AM
Looking great  &apls  Nice to see you putting the wider curves to good use!
Title: Re: Three Rivers Region
Post by: Badsim on January 22, 2019, 01:17:21 PM
Hi David ,

Your comeback ( even with no promises ) is really invigorating  :bnn: ...

Indeed a lot of improvements related to each and all aspects of the game have been made ( are currently in the pipes and will be made ) since your long break . It will request you some time to be « updated » ! $%Grinno$% :P . I've seen that you were requesting for trees  , with a lot of quads (!) to plant ... may I invite you to give a chance to that tree controller ( I've tested a lot of them and it's currently the sexiest in town to my eyes ) ;  Central European Tree Controller  (https://community.simtropolis.com/files/file/31419-central-european-tree-controller/) from 11241036 ( a phone number ?  &idea ) , despite its name « Central European »  , I think it would perfectly depict some  Alaskan landscapes ...

Nearing 3 million views ...  :o   incredible ! &apls

( And congrats for the by bicycle trip , that's something too ! ;) )


Cheers .

Cédric.
Title: Re: Three Rivers Region
Post by: dedgren on January 22, 2019, 05:51:02 PM
Before I get wrapped up in a dozen other things I want to take a moment to do something that I think is pretty important. 

We all know that Sim City 4 is a sixteen year old PC game in a world where the half life of new games is somewhere around a few days and where PC games are largely passé to boot.  Five years ago I would have bet even money that SC4 would not be playable on the computers we have now and that SC4D and Simtropolis would be as demised as Monty Python's parrot. But here we are.

This site, the best SC4 site there is, or ever was (and that's not a slight to my friends at ST- We have had our differences in the distant past, but ST has been doing a great job of being all things to all people over the past decade or so, and may it live long and prosper), has been around for just over 12 of the years.  I had the good fortune to be around at the beginning, back when a tight little group of folks pretty much built from scratch what you see here today.  Those were great days to be playing SC4- it seemed like every day brought some new miracle.  I think most of those came to light here on this site.  I'm proud to have been involved in a few.

In those early days, whether you know it or not, our great friend jeroni largely ran the site out of his own pockets.  He did it because he loved this game, and he cared more about the community of players, mayors, tinkerers and mad scientists who called Sim City 4 Devotion home than he did about his own wallet.  I know for a fact he put in incredible amounts of time making things as good for everyone as they could possibly be.

The site grew beyond that initial group's wildest dreams.  When the economic burden became too much for jeroni (and a few friends from time to time) to bear we set up the Subscriptor program.  This, along with a couple of other fund raising things that have been done over the years, took the site a long, long way down the road.  Took it here, in fact.  To you, reading this today.

Subscriptions were never required in order to access the site's content or the LEX, the latter of which became over the years a significant part of the expense of running the place due to the cost of server space and bandwidth.  When there were lots of active members, though, and lots of subscriptions everything was all good.  Money was banked for the future.  I'm going to tell you right here that every dime that was ever donated to SC4D by the community, ever, has been spent making the site available to you.  Nobody has ever gone to lunch or taken a cab ride home on your dime. 

Now there are far fewer active members, and a lot less daily traffic through the site.  The LEX, though, remains a high demand source for SC4 content.  The cost of running it is not materially less than it ever has been.  There are, though, a lot fewer subscribers than there were six or seven years ago.  A whole lot less.  And the money saved to be paid forward has now pretty much been spent.

It's probably a standing joke among other staff folks here about how I go out every so often to take a break and don't come back for three years.  But, and I'm a bit proud of this, I was an early on subscriber of the site and my subscription was continuous until my bank late last summer in its infinite wisdom reissued the credit card I used to pay for the subscription with a new number.  Even when I was off doing something else I was continuing to chip in, because I had friends here and because I thought doing that was worthwhile as long as the greatest PC game ever made was still being played by someone who needed a place to go hang out on the web.

So yeah, I'm leading up to a request that everyone who reads this becomes a subscriber to the site.  I'll even make that easy.  Here's a


Subscriptor [linkie] (http://sc4devotion.com/forums/index.php?action=profile;area=subscriptions)

But I'll do even better than that.  When I re-upped my own subscription I thought of my SC4D friend and 3RR Collaborator ne plus ultra Joan Sherrouse (Jmouse), who also loved this site and who did so many things for its members.  Joan passed on a couple of years ago, and she is sorely missed.  Confident that she would be one of the first ones to step forward and help the site in a time of need, I took out a second subscription in her name earlier today.  Somewhere I believe she is smiling about that

But I'm not done.  Like I said, please consider subscribing.  It's easy and it's only 12 Euros a year- a little more than one US dollar a month.  It gets you a couple of benefits that enhance your visit to the site just a little bit and a small "Subscriber" label, but that's not the reason to do it.  Do it because you care about the place, and to show your appreciation for the fact that it is here.  And, for the first three folks who post here on 3RR that they've started a new subscription, I will personally match that subscription for a year.  When it comes right down to it that's not in fact a whole lot of money.  But I think that it's the right thing to do.   

Back to Joan for a minute.  We've honored her several times her at Three Rivers Region, with today's contribution in her name being only the latest.  Here's one from 3RR's heyday, more than a decade ago.


QuoteThe Pineshore-Cold Lake Short Line that the Grey Mouse once ran on has now been partially converted as a joint effort of the Friends of the Short Line and the Rails to Trails Conservancy to the J. M. Sherrouse Memorial Rail-Trail.

You might recall that, in early 2007, we were reading the following in the Gazetteer [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg22582#msg22582).


QuoteThe Pineshore-Cold Lake Short Line.  By the 1870s, the Cold Lake fishery had reached production levels that outpaced the ability to barge the catch south on the Cold and Grand Rivers to Pineshore during the ice-free months.  Investors, recognizing the opportunity, formed a company to construct an 11 mile/18 kilometer line from Pineshore to the south shore of Cold Lake.  By 1874, the Pineshore-Cold Lake Short Line ("Short Line") was complete and immediately attracted, in addition to freighting the fish, a substantial passenger ridership that had formerly used the riverboat system to travel south.  This had the effect of driving both the riverboat and barge companies out of business, and the Short Line had the entire passenger and freight market for about the next 50 years.  The community of Thunder Bay grew up and thrived during this period around the northern terminus of the Short Line, taking its name from the bay of the lake at the end of the line.

By the 1920s, though, the region's road network had developed to the point where it was more economical to truck the catch directly from Thunder Bay to the processing facilities and markets in Pineshore, and the Short Line's fortunes entered a steep decline.  The widespread adoption of the automobile for personal travel caused ridership on the line to virtually cease, and by 1932 the carrying of passengers was discontinued as the business fell into receivership.  The Short Line was abandoned altogether in 1954, and most of the track was taken up and sold for scrap, athough some sections still remain to reward the railfan ready to brave a bit of a hike and the area's infamous mosquitoes and black flies.

The right-of-way of the Short Line north of the DW&W Cold River bridge remains largely intact and is in the hands of the Rail Transport Division.  There has been growing discussion about turning the line into the region's first rail-trail, and bills to provide funding for this development have garnered an increasing number of votes in the 3RR assembly in each of the past several years.  Many landowners adjacent to the right-of-way, however, oppose the conversion, citing concerns over littering and vandalism, leaving prospects for a rail-trail, at least for the next few years, uncertain.

Well, as those of you who follow the Herald-Gazette know, through the tireless advocacy of J. M. Sherrouse, the paper's current owner and editor, along with a grant of 25,000 simoleans received from the Rails to Trails Conservancy [linkie] (http://www.railstotrails.org/index.html), that situation was turned around within two years.  Conversion of 5.1 miles/8 kilometers of the old roadbed

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F2654%2Foldtracks100215.jpg&hash=609bf2bdfaf183d9d7c93337e6e3a05381a0a559)

west of R-15 into a gravel-surfaced public use trail was accomplished over the summer of 2009, to include construction of a two-tenths mile/one-third kilometer access corridor

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F1269%2Ftrail100215f.jpg&hash=c7eb4b67eeb205c6a808bc28b0c1ec01d15796e8)

at the southern terminus of the trail just north of Prairie Dog Creek.  Parking areas have been constructed off R-15 at each end.  The right-of-way between R-15 (Purley's Station) and the end of the line in Thunder Bay remains uncoverted

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F2545%2Foldtracks100215d.jpg&hash=4097afdfe2bde2b097c8844221e6811d425462a7)

but it is hoped that this remaining stretch will be added over the next few years.

Here's a map.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F1346%2Frailtrailmapworking3.png&hash=9519b71f527a660ae865d3e53bc1a08b574cf298)

The trail is well marked at each end.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F3%2Fjmsherrousesign100215a.jpg&hash=5e3ceac42876a1ff28cc2814c43d19b378f694c4)

Its decomposed granite surface is a uniform 7-8 feet/2.3 meters wide and comfortably allows groups of hikers and bicyclists to use the path at the same time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F1747%2Ftrail100215g.jpg&hash=0193b4697b386ae8f92eb6bd41344575d6481172)

No motorized traffic is allowed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F1917%2Ftrail100215h.jpg&hash=211afcc16879b281d27752bc62ec6e8ae6ba1d9d)

There is less than 100 feet/30 meters of elevation gain over the course of the trail (south to north) and there are no grades in excess of one percent.  There are several rock cuts near the Purley's Station trailhead.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F9554%2Ftrail100215p.jpg&hash=45678a51d6101aa09fc190eb7b5d57209bb859b9)

There are several outstanding views of the Cold River, and benches have been placed at several for those who just want to sit and let the current flow by.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F8881%2Ftrail100215j.jpg&hash=1c05593c6f40eb407339dd9d3603e62d47b55e31)

The trail is intended for all-weather use, and while bicycling is paramount in the summer and fall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F6775%2Ftrail100215l.jpg&hash=9378a6463bffe282f598f870787db7b5545096e1)

Cross-country skiing is almost as big in the winter months.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F6949%2Ftrail100215k.jpg&hash=f4ecabbce11e71d0fcc0b0d52b854d324197009c)

There's also, of course, plenty of railroadiana to look at along the way.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg704.imageshack.us%2Fimg704%2F1017%2Ftrail100215m.jpg&hash=ddb23cd4898faa3648714c90a13afa720571a966)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F6186%2Ftrail100215n.jpg&hash=2589c2c99551ed64582c0a5e221f132c63132f66)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F5103%2Ftrail100215o.jpg&hash=30a1bd11a6c9f86a669d5874cabfcf069b9b51c6)

The J. M. Sherrouse Memorial Rail-Trail is one of the region's jewels, just like our friend Joan was.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg704.imageshack.us%2Fimg704%2F538%2Ftrail100215i.jpg&hash=6063ad981a752b4f4c866ab15229de04cef2042d)


Now back to building some roads.

David

2834323
Title: Re: Three Rivers Region
Post by: Kitsune on January 22, 2019, 05:55:40 PM
Thats interesting ... we have a similar setup in Ontario that is slated to be reactivated for a new Toronto - Ottawa - Montreal passenger train route.
Title: Re: Three Rivers Region
Post by: Ryan B. on January 23, 2019, 12:00:43 AM
Three Rivers Region!? 

That's a name I haven't heard in a very long time.  I was cleaning up this evening and found a old, dusty hat that said '3RRDOT' on it.  I think it had something to do with this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi254.photobucket.com%2Falbums%2Fhh95%2Fburgsabre87%2FP1NORTHatP10.png&hash=6e699554b94e541deff3ecb9606ac62813eda41c)

Any service I am still able to provide is nothing less than an absolute pleasure, David...and I trust that you'll let me know when you'll be in my neck of the woods this summer?
Title: Re: Three Rivers Region
Post by: fantozzi on January 23, 2019, 03:15:26 AM
Quote from: dedgren on January 15, 2019, 10:08:58 AM
Aten't dead yet.

Well, not bad for being dormant for close (very close) to three years since the last post.  Another million views, and three million is in sight.  I was amazed.  You folks are the best.

  In the past two and a half years I have put over 12,000 miles/almost 20,000 kilometers on my bike; probably more than I've put on my car.  This summer I will ride from Seaside, Oregon across the United States almost 5,000 miles/8,000 kilometers to Seaside, New York, a neighborhood of New York City.

(https://imagizer.imageshack.com/v2/150x100q90/924/aefwuR.jpg) (https://imageshack.com/i/poaefwuRj)

One of the things that has kept me away has been the passing on of several SC4 players who I had become very close friends with and the disappearance of others from the community when they moved on to other pursuits.  I am very much aware of my own mortality these days and thinking about folks like John (Darmok) and Barby (BarbyW) is pretty painful.  In the end, though, their creations and contributions to this community live on, much as 3RR has appeared to.  I'm honored by that, and feel like the least I can do is wrap things up a little bit more neatly even if I no longer am playing SC4.

So, more to come.  Stay tuned, and thanks for stopping by.

David

2828313


Nice bike. But did someone tell you that Mr. Proppox was shot last year? I know, losing friends ain't easy and the community became like an old cuddly toy, the teddybear already lost one eye and partially the fur - but still he's ours. I became member in 2009. By this time many names were alredy history, legends - they were talking about bixel and simgoober and you. I have to admit that it's much easier, more bearable when you come in later - you can watch back on history but you aren't part of this history you're looking back. My mother is almost 90. When she goes visting friends and family she goes visiting graves. It's no good, talking to them, talking to graves, to the dead. And her thoughts and her mind changes much when her grandchildren are visiting her. The same are we. We lost friends but also we lost some enemies, like evil Mr. Proppox. Time isn't good or bad. Still it's an open book with many pages to be written.

So as soon as it's getting warmer I'll take my bycicle too. A friend of mine crossed the Alps with his bike. I never could do that. But it's a little bit like setting sails to mount a bike and going for a ride. A very good idea when you feel stuck in the past. May I ask: in Alaska, isn't it extremely cold in winter? So you ride your bike even then?
Title: Re: Three Rivers Region
Post by: YouBet on January 23, 2019, 11:01:30 AM
Subscribed. Thanks for reminder and all you guys do.

I'm a lurker: 'nuff said.

Hi YouBet.  Well, your cover's blown now, sir.  Appropriate recognition will come shortly, but I want to confirm that I entered a 12 Euro subscription to match yours just a few minutes ago.  Thanks for supporting this great site! -David
Title: Re: Three Rivers Region
Post by: dedgren on January 23, 2019, 02:34:05 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F128%2Fsnowymailboxry6.png&hash=166456d274f7a149516bf71d2195fd9916315398)So, before the mailbox gets any more full than it is right now, let's go back and take a look at the comments from the past few days.  This isn't as much work as it used to be- some days I'd be ten or 15 new comments behind by the time I got my computer fired up.  The pace now is a lot slower, but then I'm not near as fast as I used to be myself.  That said, let's look at what we've got.  But first a few

Notes and Asides

-ImageShack I was pleased to see that paying $3.47 a month to ImageShack for all these years- more than five hundred bucks over the lifetime of 3RR to date- seems to have preserved most of the images I've posted on the site.  I am noticing, though, that images do appear to load sometimes more or less randomly, with some appearing and some not, and then different ones appearing the next time.  Refreshing the page doesn't seem to make much difference.  Anyone else noticing this behavior.  Is it ImageShack, you think?  Or the site?  Your thoughts and suggestions are welcome.

-Mayor's Diaries OK, I'll say it.  I'm really disappointed at the decline of SC4D's Mayor's Diary section.  Maybe even heartbroken.  All the custom content in the world, folks, don't mean nothin' if you don't put it to work.  And, like they say, if there's no pictures, it didn't happen.  If you play the game any amount at all I'm here to tell you that creating a Mayor's Diary adds a whole new dimension.  Doing one adds direction and discipline (two reasons why 3RR has never pretended to be a Mayor's Diary) to playing SC4.  Showing everyone your stuff means you can't just give yourself a pass when something you do in the game doesn't measure up.  The best MDs rise to the level of being an art form in and of themselves.  The less than best only get better through repeated practice.  So come on- you are among friends here.  Show us what you are doing with the game.  Please?

-Commenting In a world where the average person sends out something like 22 texts a day you'd think that the SC4D threads would be full of comments.  I don't need to tell you that, these days. they are not- maybe everyone is too busy sending out all those texts.  I don't know.  But it would really be great if, when you see something that you like on this site in a thread, you would speak up.  Vice-versa, if you see something that you don't particularly care for, don't just grumble and wander off.  Speak up about it, and hopefully leave a suggestion about what you'd do to make things better.  Oh, and just so everyone is clear.  I'm not soliciting or otherwise trolling for comments here at 3RR.  I'm very secure in that regard- I've been blessed with more comments than are my fair share, I'm pretty certain.  If you are even inclined to comment here, please take a moment to think about other threads- Mayor's Diaries in particular- where you might leave a comment first.  Then, if you have time, I'd be truly jazzed to see you come back here and say something.

On to the mail.

* * *

So on the 15th of January, the day after SC4 turned 16, I came wandering in after a three year hiatus and posted.  Within short order my old friend and 3RR Regular* Silur posted:
QuoteIt's great to see You here again!  &apls &apls &apls :thumbsup:

Well, thanks!  It's great to be back.

A bit later my comrade and long-time 3RR Regular from the Great White North Fred (mrbisonm) showed up and said:

QuoteAnd I thought to never see you again here in your MD, David.  Me too I've had enough from Cities:Skylines and I am back playing with SC4. Even more interesting now with all these novelties........

Man, where do I begin?  Suffice it to say that I was both tremendously amazed and terribly disappointed by Cities: Skylines.  The disappointment finally won out.  And there is no real community that plays the game.  The online activity and interaction over it is pretty much lifeless, even at ST.  And I tried, because I really, really wanted it to work out.

The next day Seaman, who is now a 3RR Regular (my memory may be rusty, my apologies in advance to anyone for not recalling if someone has commented here previously), very kindly said:

QuoteThank you for the update. When you are referring to the unique community here on SC4D, I can assure you that I feel the same way and that posts like yours are the very essence of that.

I am deeply impressed to see you piling up miles like that on your bike and I do envy the multitude of impressions you doubtlessly got on these trips. It is a wonderful country you're traveling, if I can extrapolate from the glimpse I was able to see.

When resting is rusting, you definitely do not have to worry about that. Please enjoy your time back at university ;)

Thanks so much for the comment, my friend, and welcome (again, if I'm not mistaken) to 3RR.  The sense of community here is truly noteworthy.  As far as my bicycling is concerned, I've had the good fortune to ride over 12,000 miles/19,200 kilometers since the summer of 2016 on a series of long trips.  I journal these rides- my 2017 ride down the length of the Mississippi River from Lake Itasca in Minnesota to Venice, Louisiana out on the delta in the Gulf of Mexico is here [linkie] (http://www.crazyguyonabike.com/doc/b2b2017Mississippi).  And yes, I plan to very much enjoy being a student again.

Also on the 16th SC4 Legend and 3RR Regular Matt (mattb325) commented:

Quote
Good to see you back.  :thumbsup: I see C:S was a fickle, though beautiful, temptress after all. Give me reliable old SC4 any day.  :laugh:

Thanks, Matt.  As noted it's great to be back.  As far as SC4's reliability is concerned, it is the gold standard for PC games that can be modded.  It seemed like something was always breaking Cities: Skylines, and that became very, very frustrating as invariably the fix involved the loss of work to date.  Who has time for that?

The 17th starting with fellow SC4D Administrator and long time 3RR Regular Noah (noahclem) commenting

QuoteSuch a pleasant surprise to hear from you! Best of luck in your current endeavors and would be great to see you around again :)

Heh!  "...would be great to see you around again."- you know me too well, Noah.  But I can give everyone this time around a pretty firm commitment to being on more or less daily through the first week of June or so.  I'll then be off to a grandson's graduation from an honors high school program in Edmonton, Alberta and then on to my cross-country bicycle ride, which at last count will be 4,954 miles/7,973 kilometers long and will take 88 riding and 14 rest/slack days.  I'll then see you all again in October of this year, full of new fresh experiences and other things to incorporate into 3RR.

After I posted on the 17th my great friend, 3RR Regular and freeway geek "Full Resolution" Ryan (haljackey) showed up and answered part of a question I'd asked:

QuoteWelcome back David!

I can answer question #1. You can find that file here: https://community.simtropolis.com/files/file/20092-god-terraforming-in-mayor-mode/
-If you have any in your plugins folder, simply replace anything there when prompted. That way you will have all the files and no duplicates.

There is a thread on Simtrop about the file not working. It may help you out: https://community.simtropolis.com/forums/topic/74708-god-terraforming-in-mayor-mode-mod-doesnt-work-why/

As I've noted many times before, I see 3RR as an ongoing conversation.  It is so great when folks participate in it in that spirit, adding their knowledge and input to a subject that has been raised.  Thanks, Ryan, and you are still on my list to design and supervise the freeway work in Pineshore.

Later in the day another longtime 3RR Regular and site Administrator, my friend Art (art128) came by and responded to a couple of other things I'd asked:

QuoteThe steam version of the game is indeed properly patched. I have been playing that one for years and never encountered any issues.
As for the trees, Cycledogg's trees are still excellent but in the recent years Girafe has been releasing a lot of HD trees that are absolutely beautiful. Take a look at what he has to offer on the LEX.

I wound up buying the game from Steam.  The DRM does not appear to be intrusive and it's no difference than carrying a disk around.  And, what the heck, $19.99 appears to be the new five dollar bill.  I remember paying $49.99 (in 2003 dollars) for my original copy of SC4 and a similar amount a year and some later for Rush Hour.  So it's all relative.  And the Steam version does appear, at least so far, to be doing all the right things on my current desktop.  I know it's like comparing an apple to a horse chestnut, but I can't get over how much snappier SC4 is than Cities: Skylines.  More time to enjoy the game, eh?  And trees... ah, we'll get there.  I'm still me, and trees are where its at in properly detailing a region.

My new friend and now two-time 3RR commenter Seaman advised on the 18th:

Quotedo not know, whether some of your cities were plagued by the prop pox or not, but it might be of interest for you that simmaster07 over at simtropolis has solved the problem (for real!). The best is, that you can cure old infected cities and bring them back to their former brilliance.
Look at this:
SC4Fix: Third-party patches for SC4 1.0.7 (https://community.simtropolis.com/files/file/30883-sc4fix-third-party-patches-for-sc4/)

Maybe this is of help when you are going through your old savegames...

Thanks so much for the tip!  I had heard that the dread Prop Pox had been wrestled to the ground and whipped, but this was the first concrete thing that I'd seen as to where to find the cure.  I am fortunate- I never over the course of playing the game- ever had a quad affected with Prop Pox.  That's probably because I was too busy terraforming and superdetailing the rural stuff...

...uhh, what's a bill-ding...

...to ever get far enough into the game to catch it.  But now 3RR is properly immunized.

I commented late on the 18th about my complete amazement over true seasonal foliage in the game and Art (art128) returned the next day to note:

QuoteAh yes, Lowkee33's seasonal flora patch is really indeed awesome.

Carl [lowkee33], old friend, I hope you are out there somewhere.  Hat's off to you, sir!

Then on the 19th new friend and 3RR Regular Pressus left a first comment, remarking

QuoteThis is one of the most important patches that enhances the visual quality of the game  :thumbsup:

Pressus is referring, of course, to Carl's [lowkee33] patch, and is absolutely correct.

Later in the day Seaman returned with yet another recommendation:

Quote
Quote from: dedgren on January 19, 2019, 12:03:16 AM
[...] along with underbridge roads and more realistic game water, the Holy Grails of SC4 for me.

Regarding the underbridge roads: maybe you want to have a look at this (https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3485) from 2017?

Oh yeah!  That's something I'll be getting to for sure.  I took a peek and I can hardly wait to check it out further.

I then posted about Lurkers and showed some initial road work in Acton Township.  When I referred to NAM 37, our friend Pressus was right on top of that:

QuoteFantastic area and these river bends ... wonderful  :thumbsup:
Can you recall what terrain and rock mod are you using?
NAM 37? I do not know about something?  &Thk/( Last was 36/2017, isn 't it?

Thanks, my friend- fixed! -david

Well, how about that? A brand-new 3RR Fact Checker!  Pressus has joined the small but dedicated company of those who have spotted one of my mistakes...

...hmmmpf- not hard, eh...

...and called me out on it.  The usual reward for hard work, of course, is being given more work and I can promise Pressus an unending supply of it in the future.

I built a culvert on the 21st and then Charlie (CaptCity) showed up.  With poetry:

QuoteOne day I heard a commotion
From a website SC4 Devotion
Oh wait could it be?
It must be David E.
And 3 Rivers is back in motion!


So great to see you back, David! It's always a pleasure 'watching' you work.  :thumbsup:

Well, it had the virtue of being brief, in any event.  Somewhere a Vogon is green with envy, though.  Charlie, old friend, thanks as always for hanging out at 3RR.  Please come and watch me work any time.

Another new 3RR Regular was minted on the 21st.  Our friend AsimPika3172 tossed in another helpful recommendation:

Quote
Welcome back David!  :thumbsup: Enjoy making your projects!  &apls Also, don't forget get another one here!

https://community.simtropolis.com/files/file/31350-simmasters-extra-cheats-dll/

Anyway, keep moving forward!  ;)

Thanks so much.  You can never be too thin, have enough time to ride your bicycle or install too many SC4 Game Adjustment Parameters.

Noah (noahclem) popped back in on the 22nd to observe:

QuoteLooking great  &apls  Nice to see you putting the wider curves to good use!

Yes, Wide Radius Curves have come a long, long way.  I had the pleasure of being involved way back at the beginning of that, and if I'm not remembered in the community for anything else I hope people will consider me one of SC4's pioneer gridbreakers.  The NAM is about as comprehensible to me these days as quantum mechanics, but back when an ordinary guy could take an idea, some pixels and a few lines of code and literally reinvent the game, ahhh... those were the days.

God, I do sound like a geezer.  Enough of that.

3RR Regular Cedric's [Badsim] comment on the 22nd was really gratifying to read, as well as pointing out one more thing  yet unknown to me.  It was like having my very own personal thunderbolt from Mount Olympus.

QuoteHi David ,

Your comeback ( even with no promises ) is really invigorating  :bnn: ...

Indeed a lot of improvements related to each and all aspects of the game have been made ( are currently in the pipes and will be made ) since your long break . It will request you some time to be « updated » ! $%Grinno$% :P . I've seen that you were requesting for trees  , with a lot of quads (!) to plant ... may I invite you to give a chance to that tree controller ( I've tested a lot of them and it's currently the sexiest in town to my eyes ) ;  Central European Tree Controller  (https://community.simtropolis.com/files/file/31419-central-european-tree-controller/) from 11241036 ( a phone number ?  &idea ) , despite its name « Central European »  , I think it would perfectly depict some  Alaskan landscapes ...

Nearing 3 million views ...  :o   incredible ! &apls

( And congrats for the by bicycle trip , that's something too ! ;) )

Cheers.

Wow!  To come back from a three year walkabout and have that comment made, as well as all the others I've noted- what a great place SC4D is.  I now have a bunch of new stuff to look at, I've gotten some updates about the current state of the game, and a lot of kind words.  I'll work hard to deserve them, and that's a promise.

I'm at a logical stopping point.  I know there are already new comments, but I'll stop here and return to them next time we check the mail.

David

* Remember, a 3RR Regular is anyone who has ever...

...ever...

...left a comment here or over at 3RR-ST.

2835176


Title: Re: Three Rivers Region
Post by: Haljackey on January 23, 2019, 05:24:51 PM
Quote from: dedgren on January 23, 2019, 02:34:05 PM

-Mayor's Diaries OK, I'll say it.  I'm really disappointed at the decline of SC4D's Mayor's Diary section.  Maybe even heartbroken.  All the custom content in the world, folks, don't mean nothin' if you don't put it to work.  And, like they say, if there's no pictures, it didn't happen.  If you play the game any amount at all I'm here to tell you that creating a Mayor's Diary adds a whole new dimension.  Doing one adds direction and discipline (two reasons why 3RR has never pretended to be a Mayor's Diary) to playing SC4.  Showing everyone your stuff means you can't just give yourself a pass when something you do in the game doesn't measure up.  The best MDs rise to the level of being an art form in and of themselves.  The less than best only get better through repeated practice.  So come on- you are among friends here.  Show us what you are doing with the game.  Please?


Regarding Mayor's Diaries / City Journals,

I can't speak for everyone but I have noticed more of a shift rather than a decline in the way we showcase our work in SC4 these days. Things have become a lot more 'social' with people showing bits and pieces of their creations rather than taking the time to compose a full entry.

If you're interested in seeing more 'active' work outside of the Mayor's Diary section, check out the "Show Us Your..." threads, especially the Show Us What You're Working On (https://community.simtropolis.com/forums/topic/50916-show-us-what-youre-working-on/) thread on Simtrop, which has become hyperactive over the past year. Here you don't just to get to view the content from one creator, but a blend from a whole bunch of creators instead.

I kind of see it as a breath of fresh air, as it kind of replaces a somewhat stale formula. However I also see the downside, as these things are nowhere near as detailed as before.

Some social media platforms have also been active. The SimCity 4 subreddit r/simcity4 (https://www.reddit.com/r/simcity4/) is a good example of this.

Hope this helps! Glad to see you back!
Title: Re: Three Rivers Region
Post by: dedgren on January 23, 2019, 11:52:37 PM
Just a teaser tonight.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fa%2Fimg921%2F4717%2FqowBXm.jpg&hash=0cf1cbefc2b6943a893cc7cf4559142c3b443eaa)

The main roads are in in two of the 64 townships- a five by ten square mile/eight by 16 square kilometer area.  About 10 of the townships have no main roads, so about 50 to go.  Some interesting ones coming up.

David

2835498
Title: Re: Three Rivers Region
Post by: dedgren on January 25, 2019, 12:34:18 AM
So I spent some time this evening playing with all the new RHW NAM content, and particularly interchange stuff.  The FlexFly pieces are pretty amazing.  I figured a lot of things out, but I have no idea how to build an RHW-2 overpass over a road.

(https://imageshack.com/a/img924/9939/X7zbjs.jpg)

I left the grid on so that you could get a sense of the size of what I'm dealing with.  The road trench is 15 meters deep.  Ignore the form of the interchange- it'll change before I'm done.  The starter pieces for the bridge and onslope transitions that look right just make a mess out of things.  I'm sure I'm missing something obvious.  Help. anyone?

Also, a question.  I have a hole digger/tile raiser lot in my roads menu that moves the surface of a tile up or down 15 meters.  Is there an updated one that adds a 7-1/2 meter level to that or do I need to find and drag out iLive's Reader?  It seems like with the addition of 7-1/2 meter overpasses that would be a no brainer.

Long day today, but I rode the stationary bike over at the gym I go to in the winter for two hours and did 38.4 miles/61.8 kilometers.  Gotta get ready for this summer!

Oh, and Happy Birthday to our friend and 3RR Regular Silur.  Have some cake, old friend!

Later.

David

2836183



Title: Re: Three Rivers Region
Post by: Kitsune on January 25, 2019, 09:01:41 AM
a) There are updated hole diggers in the NAM installer.
b) You need to use the onslope pieces .. however I think you need a one tile gap on either side of the road. Someone more experienced will need to chime in; I'm the bridge coder guy.
Title: Re: Three Rivers Region
Post by: mgb204 on January 25, 2019, 09:03:40 AM
First off, it's good to see you back with SC4. I toyed briefly with Cities Skylines myself, but with far less patience than yourself. Even so, I absolutely agree on many of your reasons for not continuing with C:S.

I do hope that having dipped your toe back into SC4, you'll find yourself at home once more.




In the Highway menu should be a FlexHeight item, which includes On-Slope and Ramp pieces for 1 Level or 2 Level transitions. After placing those, you can override them to whichever RHW network is dragged into them. This way only one piece is needed for all networks/situations. Note a similar set of pieces exists for the Road/Ave/OWR viaducts in the Road Menu.

Additionally, the NAM contains two sets of hole diggers/raisers, both support 15m, 7.5m and some other handy heights too. I prefer the Auto-Destruct versions personally. If you are using a similar thing from a downloaded mod, you'll want to use the NAM included ones instead. Since more than likely the download is outdated today.

:edit: Just a thought, have you tried using Tab to cycle through the other heights? Likewise use of Home/End will switch between Diggers/Raisers.

If you'd like a reasonably quick refresher course on using the NAM, I've a series of YouTube tutorial videos (https://www.youtube.com/c/MGBNAM) for that. It's mostly basic stuff, but should help get you up to speed with most of the modern developments. If you check the playlists on that link, the "NAM Tutorials" and "RHW Tutorials" are probably the most helpful.
Title: Re: Three Rivers Region
Post by: thundercrack83 on January 25, 2019, 10:04:34 AM
My, my...I didn't realize how much I still need 3RR in my life!

It's wonderful to see you again, my friend, and I'm happy to see that you're making the most of your retirement! I'll be on the lookout for the legendary work here at 3RR that I've come to know and love so much!

Take care!!!

Dustin
Title: Re: Three Rivers Region
Post by: Seaman on January 25, 2019, 10:15:15 AM
Quote from: dedgren on January 23, 2019, 02:34:05 PM
The next day Seaman, who is now a 3RR Regular (my memory may be rusty, my apologies in advance to anyone for not recalling if someone has commented here previously), very kindly said:

[...]

My new friend and now two-time 3RR commenter Seaman advised on the 18th:

I am a little bit sad, that I was not around here in the heyday of 3RR or SC4D. Sometimes, when I stumble uppon one of the old grandmasters, I read the name and think like "hey, I know the name! He/She made this or that LOT/mod/MD.".
So, it is exiting to be called a friend from THE dedgren. And since the experienced (older) ones around here always whispered in awe about the 3RR, I'm proud to be a new 3RR Regular!  :)

I made 2 gifs for you:

The most easy way is to leave one tile space between the slope and the crossover (note the hole digger and raiser lot in the first picture, I think this is the NAM-included one):
(https://i.imgur.com/Gl2tTwm.gif)

But there's another cool feature with the NAM: the "disconnector" in the highway menue. With that, you can do it like this:
(https://i.imgur.com/gabK6Qy.gif)


The RHW-2 overpass then can be overridden with any RHW you need
Title: Re: Three Rivers Region
Post by: Silur on January 25, 2019, 11:10:18 PM
David, thanks for the congratulations. I really appreciate Your attention. We are waiting for new discoveries in 3RR topic. I forgot to tell you, since 2017, my journal has been on Simtropolis. It is created under the great influence of You and your Journal.
https://community.simtropolis.com/forums/topic/73197-santana-island-traditions-die-hard/
Thanks.  :) :) :)
Title: Re: Three Rivers Region
Post by: dedgren on January 26, 2019, 12:24:34 AM
Well, so here's the interchange after playing with it for a while today.

(https://imageshack.com/a/img921/2974/XulS5I.jpg)

Thanks to folks (for now, I'll do better shortly) who gave me tips and suggestions. I'm a bit happier with what I've got now, and trial and error has left me much more competent with the current NAM and particularly the RHW components then I was even 24 hours ago.

But Cities: Skylines has left its mark.  One of the reasons that the game was so attractive to me at first glance was the very realistic things that you could do fairly easily with roads and highways, and particularly complicated junctions and interchanges.  I kept trying to do things with the NAM stuff that were pretty much second nature with C:S and running into roadblocks, or at least seemed inordinately complicated.  The thing I realized, though, is that I could probably, if I wanted to put in the time, create a fix for the SC4 issues.  I had no comparable ability with C:S, and the modding community working on that game is so fragmented and individually unreachable that I just began to feel increasingly bored with dealing with all the same old unsolvable things,  But enough of that.  Here's my comments, in the form of an image, on the interchange.

(https://imageshack.com/a/img921/9731/ZFyk27.jpg)
   
I really like the FLEX ramps and exits.  They markedly improve the RHW over where it was at a few years ago, when these things (IMHO, of course) were one of its weakest points.  If I could wave a wand, though, I'd figure out a way to eliminate the couple of straight tiles of ramp inside the circles and continue directly into the 45 degree curve.  No matter how hard I tried, when I moved the two closer the exit piece blew up, and not in a pretty way.  Allowing this would make the spiral ramps much more RL accurate and let you make a significantly tighter and more compact interchange.  The second thing I would do is create a puzzle piece or equivalent that split a game road straight section into the two ramps at the arrow.  There is something like this in the FLEX menu, but it doesn't work for my purposes in terms of how I'd want the interchange to look and in any event wouldn't let me connect things to it the way I wanted to.  Moving the outside ramps in through the use of the puzzle pieces would again significantly reduce the size of the interchange, as well as conform it more closely to the ones out there in the wild.

I'm going to look at a lot of "Check out my NAM Interchange" pics tonight before I ask a bunch of questions about mainline RHW lanes over another mainline freeway.  I recall that you couldn't do this at one time, but I succeeded tonight with a setpiece 90 degree crossing. I have a spur freeway into Aurora waiting to be built in this quad and I'd like to use some form of a trumpet interchange to do it.  We'll see what happens over the weekend.

Cheers.

David

2836975
Title: Re: Three Rivers Region
Post by: art128 on January 26, 2019, 01:53:29 AM
Do you mean to use that piece? It's pretty far down the ramp menu.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2Frandom%2F3RRinterchange1.jpg&hash=bc45d12c39588b4876773bcf127a4b2b2c77ca6f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2Frandom%2F3RRinterchange2.jpg&hash=73e9891c799aa4e5ace80c7b5ef0048220721310)
Title: Re: Three Rivers Region
Post by: Seaman on January 26, 2019, 08:24:43 AM
Quote from: art128 on January 26, 2019, 01:53:29 AM
Do you mean to use that piece? It's pretty far down the ramp menu.

it also has a D(raggable)R(amp)I(nterface) pattern as seen here: https://youtu.be/b2PeDUDlwvw#t=01m23s (https://youtu.be/b2PeDUDlwvw#t=01m23s)



the other DRI are in the NAM documentation. I've found this sheet helpful when I learned the patterns:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.wiki.sc4devotion.com%2Fimages%2Fthumb%2F0%2F09%2FDri-table.png%2F607px-Dri-table.png&hash=ce809a9005d3e2224a7925587e9b540c2f67897e)

Title: Re: Three Rivers Region
Post by: dedgren on January 27, 2019, 01:08:27 AM
So it hit me all of the sudden sometime overnight.  I was going about this all wrong.  Instead of sticking to my plan of laying all of 3RR's roads, I was trying to perfect RHW freeways that I had all of what?... say three days experience with?

A recipe for frustration.

This is the quad- outlined in green- I'm currently working in- Grand SE.

(https://imageshack.com/a/img922/1098/nzAWaL.png)

As you can see, there are some major freeways running across the south and western areas of the quad and a spur route along the east edge.  There's also a significant freeway bridge across the Grand River- the regions largest waterway.  One of the region's larger cities, Aurora, is on the east bank of the Grand at the point where it flows out of Grand Lake.  The only other built up area is the hamlet of Oak Point across the river from Aurora on the quad's western edge.  Most of Oak Point is actually in Grand SW.

Here's what it looks like in the game.

(https://imageshack.com/a/img922/4650/YgFeHF.png)

Grand SE is where 3RR's major north-south and east-west freeways: F-21 and F-60, meet and briefly converge to cross the Grand River on a cable-stayed bridge that opened in 2005 and replaced the old Oak Point-Aurora Ferry that formerly carried Regional Route R-4 across the river in the quad.  A spur of F-21- F-121, serves Aurora, ending at a grade level street intersection with R-4 and R-7 on the south edge of the city.  F-60 remains uncompleted east of the F-121 interchange, but funding has become available as higher priority projects have finished up and it is now in the three year construction plan, with construction to begin in the quad over the coming summer and completion out to Wolf Lake scheduled for summer of 2021.

So how do I do this right?  My original concept all along dating back to the very early days of 3RR was to build the region's freeways with the RHW, completing various projects as new NAMs were released over the years.  Indeed, my sense is that if my work in 3RR had been continuous for the past 12 years the state that the RHW has been brought to the various transport wizards that make up the NAM Team over the various releases would have been just about right, as there are not a lot of big, complicated interchanges that needed to wait for today's more complex creations.  I had all along planned to use the game freeways in Pineshore and other densely populated areas, the latter as needed.

But here we are, and I'm catching this stuff up all at once.  And what I asked myself last night is- why am I taking that on?  Why don't I just go around the learning curve altogether and pave the region using the game freeways?  I mean, they really aren't that bad, and much has even been done to improve them over the years.  Using them is more or less second nature to me and, while they are not visually quite what I want, they will get the job done- for now.

For now, until... somebody really, really competent with the RHW comes along and says, "I can do better than THAT!" and takes the quad and does just that.  I'm going to bet that there are folks out there who could do that right now, even.  So I'm going to pose a little challenge.  If you would like to try your hand at placing RHW-4 stuff where the game freeways are in the quad consistent with the map- even down to making the F21-60-121 interchange ready for the construction of the F-60 extension to the east, let me know.  I'll ship you the quad ASAP and you can try your hand at it.  When you think you've got something ready to look at, post the results here.  If something works out great then, hey, your quad becomes the official Grand SE, and we'll take it from there.  So let me know.

Here's a few shots of areas you'll be dealing with.

1.  The F-21/60/121 Interchange.  There needs to be continuous high speed mainline lanes on F-21 around the big turn and ultimately across F-121 carrying F-60.  F-121 can be served with single lane ramps from both the west and the south, and in the future from F-60 from the east.  The game freeway NAM splits are just placeholders as far as I'm concerned, but they remind me of how excited I was to see them added by the NAM all those years ago.

(https://imageshack.com/a/img923/6631/J7KtUX.jpg)

2.  The stub end of F-121 in Aurora.  Nothing really to do here.  The freeway, which serves commuter traffic headed into Pineshore and heavy truck traffic from the warehousing and light industrial park area on the south side of Aurora, was designed to terminate here.

(https://imageshack.com/a/img923/5092/EtEFY0.jpg)

3.  The Grand River Bridge.  This bridge, as noted, carries F-21 and F-60 along with R-4 over the main channel of the Grand, which is navigable.  I really, really like the excellent work done on the cable-stayed bridge, which surprised me because I thought that the game freeways had pretty much been abandoned after a few last things were added 10 or so years ago.  I don't know what the RHW offers that is really comparable, but I guess we'll see.

(https://imageshack.com/a/img923/7182/0cEOkp.png)

4.  The Tenmile Island back channel area.  The challenge here is to drop the F-21/60 freeway back down to the plain west of the channel from the deck of the main channel bridge while allowing for an interchange with Regional Routes R-4 and R-5.

(https://imageshack.com/a/img923/5377/ZnQm3c.jpg)

5.  The Duluth, Winnepeg & Western RR bridge and F-21/F60 divergence.  That is one game interchange I absolutely despise.  The largest share of the traffic will be on F-60 through the interchange.  F-21 from the east could be served by two lane ramps; from the west only one lane ramps will be needed.

(https://imageshack.com/a/img922/6663/ZUQ0Xl.jpg)
   
6.  The Butterfield Creek/Oak Point area.  I added this to show how easy it is to overlook a game limitation.  Both the F-21 freeway and DW&W tracks should leave the quad on the diagonal.  But... hey, hasn't that been solved yet?

(https://imageshack.com/a/img922/1898/WCK3uE.jpg)

To wrap up, here's what the region view now looks like centered on Grand SE.  I need to be moving along with these- please consider trying your hand at my little RHW challenge.

(https://imageshack.com/a/img924/8752/C7E0tr.jpg)

Oh, and two things- It's 3RR Regular Maestro444's birthday for about the next five minutes here in Alaska as this is written.  Happy Birthday, old friend- hope to see you back here in 3RR sometime soon.  And I'll note that I have already matched new 3RR Regular YouBet's subscription.  I have two more that I am willing to match.  Please consider becoming an SC4D Subscriber [linkie] (http://sc4devotion.com/forums/index.php?action=profile;area=subscriptions).

Back tomorrow.

David

2837606
Title: Re: Three Rivers Region
Post by: art128 on January 27, 2019, 01:31:30 AM
Well, honestly it isn't the hardest tile ever to make two RHW interchange on. You've got flat lands and ample area to layout your highways.

I could try to come up with something, granted I'm not the best RHW user out there - I think Mcduell and Haljackey are the two best - but it would give me some fun time too.   :)
Title: Re: Three Rivers Region
Post by: Tarkus on January 27, 2019, 04:06:37 AM
Regarding the RHW bridge side of things, there's been a few of what we call "compact" RHW bridges made, which get around the side-by-side bridge limitation by actually having the bridges be MHW-based under the hood, but with the appearance of the RHW.  There's a little bit of override code that flips the MHW stubs over match the RHW appearance to give a seamless transition.

Even though RL likely won't allow me to finish it until some weeks from now, I couldn't resist spending a few minutes making an attempt before calling it a night trying to find a solution to the interchange. 

(https://simtarkus.files.wordpress.com/2019/01/rhw-01272019-1.jpg)

The MHW Y-Splits are pretty easy to emulate with the RHW using FLEXFly.  I decided to try to get the F-60 extension in as well, though I haven't yet figured out the best way to get the connection from the extended F-60 westbound onto F-21 southbound from where things presently stand--perhaps a better rested me would have been able to pull it off.    (Also found I need to fix something with the RHW-8S Type E2, but that's another story.) 

The RHW is also getting "pre-fab" interchanges, believe it or not.  They're called "QuickChange Xpress" (or QCX).  They're 100% FLEX-based items, rather than being conventional puzzle pieces (which we actually stopped making in 2015), so it's merely a matter of assembling a bunch of existing modular FLEX-based pieces together in RUL0 to create a full setup.  Doing so also gets around the oft-cited 16x16 limit of the old puzzle-based pre-fab interchanges.  The diamond interchange QCXs that'll be part of the first wave in NAM 37 break the old limit, in fact.  The only real work that needs to be done is determining how to rotate the CheckTypes in RUL0, and making the preview model--everything else is handled by the existing modular components.  (The QCX diamonds actually do include some new bells and whistles--some new turn lane setups--so they've required some additional work, but those new bells and whistles will become modular/draggable items themselves in a later phase.)

I have to say, it's really great to have you and 3RR back, posing the hard questions that, when answered, can push the game ever forward.

-Alex
Title: Re: Three Rivers Region
Post by: dedgren on January 27, 2019, 12:04:17 PM
So okay Art (art128), here you go.

(https://imageshack.com/a/img923/632/NJbPN4.jpg)

I can get it to you as quick as you PM me an email address I can send it to.  It'll be zipped, but that's about as complicated as it gets.

Now, I don't mean to sound bossy, but please, anyone who works on this challenge, don't change or add anything other than roads and freeways that are in the game + NAM 36.  We'll get to that (probably, no promises, remember?) down the road, but for now I just would like to see everyone's best shot at making the RHW work in the quad.  Along that line, Alex (Tarkus), your proposed F-21/F-60/F-121 interchange [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg530241#msg530241) was right in line with what I'm hoping to see.  Best of luck with the current RL adventures, and I'm hoping all gets resolved to your satisfaction ASAP.

So, any other takers?  Grand SE is wide open to everyone at this point.  Accepting the challenge does not mean you've made a lifetime commitment to developing the rest of the quad.  I'd really like to see a range of efforts, so thanks for taking this on if you decide to.

UPDATE:  I've got another thus far anonymous (well, I know, but I'm not tellin') entrant.  It would be great to have five or so to get a sense of what might be possible.

David

2837967
Title: Re: Three Rivers Region
Post by: dedgren on January 28, 2019, 12:51:43 PM
Moving up into Cub Township.

(https://imageshack.com/a/img923/5108/vXJKyo.jpg)

Here's what the township looks like in the 3RR Atlas [linkie] (http://sc4devotion.com/forums/index.php?board=196.0).

(https://imageshack.com/a/img923/6301/DqmX2y.jpg)

You can find detailed maps of Cub and other 63 townships in the Atlas, the latest edition of which is 12 years old.  Hmmm, sounds like it's time for a new edition.

Speaking of maps, I ran across a 2007 "3RR Proposed Freeways" map, and thought you might like to see where the F-60 freeway goes east of Grand Township.

(https://imageshack.com/a/img924/8649/DQsvTd.jpg)

It looks like the stretch between Exits 44 and 58 will get built over the next three or so years.  That's the only major freeway project I'm aware of that's in the cards right now- I'll have to check in with 3RR DOT.  You can also see on the map F-21 headed north into Cub Township.  That's been on the books since the 1970s when the system was laid out pretty much as it appears in this plan.  While traffic counts on R-5 have increased over the years, it will be interesting to see whether they have met the projections made almost 50 years ago that justified the proposed route.  We may see someday.

Please note my offer to match two SC4D year long subscriptions still stands.  I don't mean to be a nag, but this is important, folks.

I'm pleased to announce that 3RR Regular Henning (Seaman) will be joining Arthur in the challenge to convert the game freeways into RHW's in Grand SE.  It would be great to have a couple more volunteers.  Thanks in advance!

David

2838621
Title: Re: Three Rivers Region
Post by: Silur on January 28, 2019, 02:11:32 PM
Hi,David... You used to build rural roads.
Now you start with the high-speed tracks.
What has changed in the traditional journal 3RR?
Where do these big tracks lead? Where are your small towns and villages? 
In my heart, in my mind, in my soul... (may be - Uriah Heep?).
3RR is a strong Rural Journal. This is a guide to building simple life things.
I think, You show us Your pictures with rural cities!!!
Good Luck!
Title: Re: Three Rivers Region
Post by: dedgren on January 28, 2019, 11:33:41 PM
Another one bites the dust!

(https://imageshack.com/a/img922/6660/5uHvHA.jpg)

With Cub done I've now got four out of the 64 total townships.  I figure I can do three or four a day- so a couple of weeks or thereabouts.

I think of all the projects that ever had their start here at 3RR, I think I'm the most pleased to have seen the FAR (Fractional Angle Roads) take off and become part of the mainstream, with its own corner of the NAM.

(https://imageshack.com/a/img923/8686/8KNXJt.jpg)

There's some things I'd still like to see done with it, but judicious inclusion of the ones that are out there right now, especially in rural areas, can just add so much to the game.
Finally, I'd be wrong not to address my great friend Silur's concerns.


Quote from: Silur on January 28, 2019, 02:11:32 PMHi,David... You used to build rural roads.
Now you start with the high-speed tracks.
What has changed in the traditional journal 3RR?
Where do these big tracks lead? Where are your small towns and villages? 
In my heart, in my mind, in my soul... (may be - Uriah Heep?).
3RR is a strong Rural Journal. This is a guide to building simple life things.
I think, You show us Your pictures with rural cities!!!
Good Luck!

Don't fret, please?  Three Rivers Region was conceived as and remains a way for me to showcase the rural landscape, which is the northern Middle Western United States and Canadian landscape I love so much.  Completing the primary road network is a necessary first step, but I don't plan, as already noted, to obsess over it.  The small towns and woods and creeks and fields are all still right there, Silur.  I hope you will be helping me create them down the road a bit.

David

2838848
Title: Re: Three Rivers Region
Post by: Silur on January 29, 2019, 03:36:02 AM
Hi, David!
I admire Your travels in Your real life as Your coeval. I admire Your quest and discoveries in Your creative life (3RR) as a player in the SC4...  &apls &apls &apls
I will always try to help you - if I can...  :)
I wish you new achievements, success and health!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Seaman on January 29, 2019, 09:33:45 AM
I'm sorry, I have a little bit of a false start here. I loaded the tile and soonafter ran into this issue (http://sc4devotion.com/forums/index.php?topic=18363.0).  &mmm
Title: Re: Three Rivers Region
Post by: art128 on January 29, 2019, 01:51:22 PM
I ran into the same issue as Seaman. Reading the thread, which flora are needed to prevent the crashes, David?

I found that bulldozing all the flora before trying to modify the terrain works, but that's not ideal either.
Title: Re: Three Rivers Region
Post by: tomvsotis on January 29, 2019, 06:49:20 PM
Hey David, I'll happily lay some RHW for you if you like. thawking at gmail dot com.
Title: Re: Three Rivers Region
Post by: dedgren on January 30, 2019, 11:01:43 AM
I've been defloraing quads.  I'm really glad this issue was caught early on, as it takes a while to open each one, open up the Game Parameter Adjustment box, type "Flora off" and then "Flora on," and save to region for 256 quads.  But it's handled now.

Nobody working on Grand SE should worry about flora right now, in any event.  When If there is ever wider collaboration a list of everything, including the specific tree controller, that needs to be in a Plugins folder will be distributed with each quad.

So, Tom (tomvsotis), thanks for stepping up.  Check your email in a bit.

(https://imageshack.com/a/img921/5544/DU08cc.png)

Thanks for working on this.

I've now done Spurlock Township way up on the Canadian border.

(https://imageshack.com/a/img921/5242/gSu4GA.png)

I'm shooting for another three or four townships today.

Oh, and does anybody remember what the term "Double-0" was used for around here?  Just askin'.

David

2839736
Title: Re: Three Rivers Region
Post by: flann on January 31, 2019, 06:37:16 AM
It's a pleasure to see an oft-mentioned MD come alive.  Though I played the game a lot when I was a teenager from about 2006 - 2010, I was never very engaged in the community.  Coming back to the game in the past year, I often feel like I missed out on some very pivotal work, and the heyday of the Sc4 community. Granted now I have so much impressive work to include in my cities.  Your post about contributing via a CJ or MD struck a chord with me, and perhaps I will soon begin one myself.
Title: Re: Three Rivers Region
Post by: riiga on January 31, 2019, 12:53:15 PM
Glad to hear from you David and that you've kept 3RR alive through all these years despite varying degrees of activity. I looked up my very first post here on 3RR from 10 years ago - you had started a project to revamp the standard road textures and asked for feedback as well as volunteers to try it out.

Like you, I haven't been very active in the SC4 community for the past five years or so, due to RL taking most of my time, plus a shift in interests. But I've always kept coming back here to SC4D (and 3RR), albeit as a lurker for the past years. As you've written in one of your earlier posts, forum activity has unfortunately declined (and I'm one of those to blame for just lurking), so every post counts. I've observed the same thing with very few exceptions on various other forums that I frequent. I guess social media has swallowed most people's attention.

I also wanted to share this post [link] (http://sc4devotion.com/forums/index.php?topic=13622.msg392247#msg392247) by you that I'm still reminded of whenever I think about the NAM, and it's funny how much of those things the latest version can do.  :)

EDIT:
Quote from: dedgren on January 30, 2019, 11:01:43 AM
Oh, and does anybody remember what the term "Double-0" was used for around here?  Just askin'.

I guess I just joined that very club, if it is what I think it is.  ;D
Title: Re: Three Rivers Region
Post by: Seaman on January 31, 2019, 03:52:33 PM
haha... thx riiga for pointing to that poem :D

He's a visionaire, isn't he?
Title: Re: Three Rivers Region
Post by: dedgren on January 31, 2019, 07:08:28 PM
And we have a... hey, waitaminnit!!

(https://imageshack.com/a/img923/9394/nydzcc.png)

Yesterday I asked in a post whether anyone remembered what the term "Double-0" meant around 3RR.  A couple of hours later it looked like I had something to write a post explaining that to those in the dark when brand new 3RR Regular* flann posted.

(https://imageshack.com/a/img923/6121/BvNycE.png)

Note the little circle around the post count: 11100.  Our friend flann became the 111th member of the prestigious...

...well hey!- I think so...

...3RR Double-0 Club which, along with $3.25 plus tax at any participating Starbucks™, will get you a venti regular coffee in a paper cup.  But it does get you some momentary recognition here above and beyond the thrill that goes with being a 3RR Regular** and in its day was quite the fashion.

So I was puzzling at my guest teaching job today over what I might do to recognize the occasion and whoa! here comes our old friend and esteemed 3RR Regular*** Felix (riiga) indicating that he recalled quite well what Double-0 meant, and that he had grabbed that particular ring this time around.  Recalling flann's post number, I was dumbfounded to see that he was, according to the school computer I was on, absolutely correct.

(https://imageshack.com/a/img923/8523/ZSTxkp.png)

So what was up?  I mean, mistakes get made, but it struck me that unless SC4D's post counter somehow got stuck, there was something different between logging in at home and logging in somewhere else.  I puzzled over that for a while, then realized that, at the school, I was not logged in.  At home I was.  When I got back this evening I tested my theory.

Sure enough, when logged in Felix climbs to 11101 and flann remains the new inductee to the club.  But that hardly seemed fair, and for two reasons.  The first is that my guess is also that the difference in being logged in and not logged in and its effect on the post count is some glitch that is personal to me and my SC4D account- who knows why?- and that the membership at large sees the post count as Felix does.  It sort of takes the shine off announcing a new member of the Double-0 Club if the next six folks commenting are telling me, "Hey, hold it.  She was only number ---99."  Second though, and perhaps most important, is that the only thing better than announcing a new member of the 3RR Club is announcing two new members of the Double-0 Club.

So there you have it.  Congratulations to flann and riiga, the two latest members of the 3RR Double-0 Club!  I'll figure out what to do when post 11200 rolls around before it does.

David

* A 3RR Regular, as I continue to remind you, is anyone who has ever commented here in 3RR or over at 3RR-ST at least once.  We will not settle for less.
** See note, supra.
*** All 3RR Regulars, actually, are esteemed.  Felix has just been esteemed for a very long time.

2830573
Title: Re: Three Rivers Region
Post by: tomvsotis on January 31, 2019, 10:15:50 PM
I had a few spare hours yesterday, so I stepped up to the challenge of RHW-izing the Grand SE quad that David sent me. David kindly invited me to make a post here about how I approached this, so here goes:

Here's how the tile looked at the beginning:
(https://i.imgur.com/CTpDlUp.jpg)

Look how little these MHW exchanges are! For latecomers to the game, like me -- I only picked up a copy of SC4 from the Mac App Store in mid-2014, which I guess is ... four-and-a-half years ago?! good grief -- it's kinda startling how small and unrealistic these are. It feels like it'll be a challenge to fit RHW versions of these into the space we have, but let's give it a go.
(https://i.imgur.com/9RILFt2.jpg)

First up: the bridge, and this little island where the highway steps up to a weird sort of on-slope-y situation.
(https://i.imgur.com/RCfxgFV.jpg)

Instead of trying to cram two RHW-4 bridges into this space, I go with the time-honored solution of transitioning to avenue. This, unfortunately, means I can't use the fancy cable-stayed bridge; instead, I use a steel arch. Once the route crosses the second, smaller bridge, we transition to RHW-4. 
(https://i.imgur.com/Sk4iHhm.jpg)

In David's original design, this diamond exchange had on-slopes on each side; that's def more realistic, but unfortunately it won't work here, because we need to keep both sides of the RHW-4 close to one another, while ALSO stepping one of them up to L2, for reasons that will become apparent shortly.
(https://i.imgur.com/yJ7ahbN.jpg)

The railway line complicates things; there's not enough space for a height transition and an exit between the railway and the north-south RHW4 here. Instead, I step up to L2 before the railway line, and then cross the L2 lanes over the L1 lanes to make a T exchange. This is a lot of viaduct, but there simply isn't the space to fit in on-slope transitions.
(https://i.imgur.com/FnSAvep.jpg)

Ideally, I'd like to drop the highway to ground level and run the railway over the top of it, but there's no diagonal RRW over RHW support yet (or if there is, I can't get it to work.) So instead, I run the rail through a trench. This leaves a pretty steep climb on the other side to the edge of the map, but if it's OK with the slope mod, it's OK with me :)
(https://i.imgur.com/jIjN0os.jpg)

Next up: the triple Y-exchange setup over to the map's southeast. Here's how it looks with MHW:
(https://i.imgur.com/IxNRpJY.jpg)

There's a decent amount of space here, so I reckon I can replicate these exchanges easily enough. And I do, there's a problem: there are currently no diagonal height transitions for RHW-4. This means that the diagonal stretches that drop down to ground level will have to stay elevated.
(https://i.imgur.com/XkYVTAl.jpg)

This isn't especially realistic, I don't think -- I feel like most real-world exchanges would drop those flyovers down and then raise them again, rather than building a lengthy viaduct. But it's not terrible, and the alternative is completely re-designing the intersection, thus losing David's original design. I like this option better.

This means we're basically done! The finished product:

(https://i.imgur.com/jbijmRB.jpg)

The only other alterations I made were updating the FAR-3 roads to modern, draggable versions -- they were in their original, puzzle-piece form -- and decorating the rail trench with some simple wall lots that I adapted from Mas71's walls.
(https://i.imgur.com/7daLC6o.jpg)

The originals had a heap of props on them, and the base texture didn't fit with the railway line texture.
(https://i.imgur.com/oiK2fbq.jpg)

So yeah, that's it. Happy to contribute to such a well-loved project!

EDITAbsolutely first rate, Tom, and I think you've set a standard for explanation.  I've successfully loaded the quad back into the region and will spend time tomorrow going over it and coming up with comments and questions.  I'm hoping that Alex (Tarkus), our resident RHW God, will see this shortly and join in the discussion.  Thanks for the great work! -David

EDIT II: Thank you David! :) I'm really glad you like it. I'm just making a quick edit bc I forgot a picture!
Title: Re: Three Rivers Region
Post by: Tarkus on February 01, 2019, 12:07:40 AM
Tom, that's some really top notch RHW work--those interchanges are spot on, and your solution for the T-interchange with the Rail crossing is very nicely done.  I'm also a huge fan of MAS71's walls . . . they've been my standby as long as I can remember.

With the bridges, my go-to would be the MHW-based "Compact RHW-4" setups, which come in four varieties (no cable-stayed, though there is a large steel arch--full listing with pics here (http://sc4devotion.com/namdoc/feature-guides/realhighway/realhighway.html#bridges)).  The switch to Avenue results in a pretty steep drop in both capacity (on Medium, 4000 Avenue vs. 12500 MHW) and speed (for Cars, 50 Avenue vs. 150 RHW).  z's settings do actually give the MHW a slight boost in capacity over the RHW (only 10000 on Medium), but the same speed (150 for Cars).  The NAM Documentation currently incorrectly gives the MHW capacity for Medium at 15000, which it back in its days as "Simulator Z".  It was either the discovery of DIPs (Distilled Intersection Paths--the trickery used to give some override networks a single 25% per-tile capacity boost), or the addition of the Maxis Highway Override plugin that prompted that.

And to answer the question on the diagonal height transitions, there are Diagonal FLEXHeight transitions in development for the RHW-2, RHW-3, MIS, RHW-4, and RHW-6S at the moment.  They've gotten far enough along I have been able to use them in an actual interchange build (http://sc4devotion.com/forums/index.php?topic=252.msg527702#msg527702).

-Alex
Title: Re: Three Rivers Region
Post by: tomvsotis on February 01, 2019, 02:30:49 AM
Thank you very much indeed Alex -- that really means a great deal coming from you :) :)
Title: Re: Three Rivers Region
Post by: dedgren on February 02, 2019, 12:53:59 AM
I've been pulled in all sorts of different directions today.  I'd hoped to have come home and give Tom (tomvsotis) some decent feedback on his RHW building in Grand SE quad.  I wound up getting back a lot later than I expected and thought that, before I critique someone else's effort, I'd better take a stab at coming up with what I thinkwould be an optimum solution to the freeway layout in the quad if I were both king and could wave a wand and make the RHW be anything I wanted it to.

So I started by "squarifying" the quad as developed by Tom into what became a 2,400x2,400 pixel image.

(https://imageshack.com/a/img924/2403/kl0NqI.png)

Using that as a base image, I designed what I see as being the optimum freeway build, without regard as to whether it would be possible in SC4 or not.

(https://imageshack.com/a/img924/3443/iEjJty.png)

That took much of the evening, so we'll take this back up tomorrow during the day.

David

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Title: Re: Three Rivers Region
Post by: art128 on February 02, 2019, 01:44:14 AM
Ok so I've completed my try too, here are some pictures:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2F3RR%2FGrandSE-01.jpg&hash=25eecd86d869676ce8e30a3f42a8cfcc2049a89f)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2F3RR%2FGrandSE-02.jpg&hash=ed00d3e37c07e5c982aaff464fece9c21f3b4feb)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2F3RR%2FGrandSE-03.jpg&hash=ade66df30d33bfe7343396cbba5c082ecec115c5)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2F3RR%2FGrandSE-04.jpg&hash=788aa9ce2318b648f317ac4110aeb362ada0e9ad)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2F3RR%2FGrandSE-05.jpg&hash=38b233ea9dbf35d227546fbe5acf4a47834a52eb)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2F3RR%2FGrandSE-06.jpg&hash=91c99badcf11568d91d634a5a59f8fd3e0defd34)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2F3RR%2FGrandSE-07.jpg&hash=713c51f52d9937a6c331f703db6970deba29b7da)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2F3RR%2FGrandSE-08.jpg&hash=e7c8057519e01bc5f8ec7f7db58810d17b694e70)
Title: Re: Three Rivers Region
Post by: dedgren on February 02, 2019, 11:25:07 AM
It's my wife Heather's birthday today so I'm just popping in for a moment to acknowledge Arthur's (art128) great Grand SE RHW submission and to let everyone know about the latest 3RR Regular to give this a try.

(https://imageshack.com/a/img921/5015/RAOyvD.png)

Welcome, Robin (mgb204).  Thanks for giving this a try.  Anyone else who would like to do this, hey- it's not too late.  The more approaches to this, the better.  Who knows- the end product may well be taken from the efforts of many.

Gotta go do birthday stuff.  Hopefully I'll be back late this evening to talk about what we've got so far.  Have a great weekend, wherever you are.

David

2841684
Title: Re: Three Rivers Region
Post by: Seaman on February 07, 2019, 01:15:48 PM
I'm back from holiday. I took a couple of days to visit Stockholm in winter and had a wonderful time and the perfect amount of snow: not too much to barely keep the busses working but enough to cover everything in beautiful white.
It's odd, that for some reason Sweden is a right hand drive country, but the metro system in Stockholm is left hand drive and so is all the infrastructure around it. I frequently ran into the wrong elevator because I kept taking the right one instead of the left...

Back to topic. Here's my take on the Grand SE Situation:

(https://i.imgur.com/nJALzcP.jpg)

It's very tricky to leave enough space between the on- and off-ramps of the various intersections to avoid weaving. Additionally, I have to deal with the slopes approaching the bridge section, where it's hard to place ramps in a decent manner.

(https://i.imgur.com/jjOYSjZ.jpg)

I tried to have the I24 running smoothly on it's way to the bridge while keeping it condensed. Also, I'm so happy about the diagonal onslope pieces, I always try to incorporate them in one way or the other. I think this roundish overpass does make it look more interesting. I think, it will look great once the flora is placed. I'm a little bit uncomfortable with how close the access ramps to the regional roads are, but I hope it'll do the job.

(https://i.imgur.com/x8urVDQ.jpg)

I tried to match the pylons with the island and the embankment of the river while having the arch right where the ships would go underneath. Since the overpass over the regional road is 15m, the diamond ramps have to go quite a distance to cover the hight difference. Hence the rather funny shape. But hey, it does look special.

(https://i.imgur.com/nXURGQT.jpg)

I took Davids scetch and tried to reproduce it. It should be easy to incorporate the 2 missing ramps to prolongue the I60. Big shoutout to the RHW stability project: the southbound I121 leg runs in close proximity to the onslope pieces under 3 tiles of highway and although having to place the pieces in a certain sequence, the override does actually hold in place. That's big!

(https://i.imgur.com/50vnO1d.jpg)

Arthur (art128) inspired me here, but I took the RHW-6C all the way since with the FARHW pieces you get decent looking smooth curves.

(https://i.imgur.com/nWhiJq3.jpg)

So, what do you think?



EDIT:
I've already made some improvements on my version. I incorporated Tom's idea to make a slope on the island (blue circle) in order to lower the second, smaller bridge. By this, I get rid of the slope on the western approach of ther bridge and get more room to relocate the I21 ramps to the regional road 5 on the westbanks of the river. By this, the I21 ramps have more distance to the I21/I60 intersection and weaving into traffic is much more simple now.
I also used Arthurs idea to upgrade the road number 5 from a "road" to a RHW-2. By this, Arthur was able to use the amazing cosmetic pieces for the ramp intersections. I think this is now way better than my previous approach.

(https://i.imgur.com/OrOwkxv.jpg)
Title: Re: Three Rivers Region
Post by: riiga on February 09, 2019, 01:18:26 PM
Quote from: Seaman on February 07, 2019, 01:15:48 PM
It's odd, that for some reason Sweden is a right hand drive country, but the metro system in Stockholm is left hand drive and so is all the infrastructure around it. I frequently ran into the wrong elevator because I kept taking the right one instead of the left...
It's not that odd given that until "H-Day (https://en.wikipedia.org/wiki/Dagen_H)" on the 3rd of September 1967, Sweden was a left hand drive country. Most cars were still made for right hand drive traffic though, and it was one of the reasons we changed. Because we drove (or rode) on the left when railways were first introduced, it was only natural to use left hand traffic for trains as well. Trams drive on the right as they mix with other traffic, while the Stockholm metro does not. If anyone wants to know more, this (https://99percentinvisible.org/episode/h-day/) is a good listen.

And to stay on topic... Those are some beautiful interchanges, Seaman!  :thumbsup:
Title: Re: Three Rivers Region
Post by: Seaman on February 09, 2019, 01:29:12 PM
Quote from: riiga on February 09, 2019, 01:18:26 PM
It's not that odd given that until "H-Day (https://en.wikipedia.org/wiki/Dagen_H)" on the 3rd of September 1967, Sweden was a left hand drive country. Most cars were still made for right hand drive traffic though, and it was one of the reasons we changed. Because we drove (or rode) on the left when railways were first introduced, it was only natural to use left hand traffic for trains as well. Trams drive on the right as they mix with other traffic, while the Stockholm metro does not. If anyone wants to know more, this (https://99percentinvisible.org/episode/h-day/) is a good listen.

Ah... I totally forgot about history. Yes, now it makes actually perfect sense. And if you are used to it, one might even be able to deal with the inconsistency :D
Thank you for the explanation and the links!
Title: Re: Three Rivers Region
Post by: art128 on February 09, 2019, 02:01:29 PM
Seaman, that's a pretty good design! Hope you don't mind if I save a few pics as inspiration for future interchange.
Title: Re: Three Rivers Region
Post by: mgb204 on February 16, 2019, 02:33:39 AM
To coin a phrase, failure is always an option. I gave this a really good go, but found it a very tough challenge overall. However, I would still like to show the final results, even if I'm not completely satisfied, there are some parts I'm very happy with.

(https://farm8.staticflickr.com/7821/47110887911_c4a7af0172_o.jpg)

Here's a general overview of the entire tile. The I-60 enters the tile as MHO (Maxis Highway Override), the I-60 extension and I-121 also both use this network. MHO converts the game highways to a dual-tile RHW-4 style and is a NAM option. In the process it removes the default interchanges, but adds some neat new features too. It also happily transitions to RHW-4 and utilises the MiS too. I had originally planned to make more use of MHO, but in the end, I felt I needed more lanes.

The I-21 mostly keeps with the RHW-6S network. I've also converted all the road/rail WRC/FA pieces to their draggable counterparts. I only mention it because they exist, have better slope tolerance and are more flexible.

(https://farm8.staticflickr.com/7801/47058612792_3cb4287276_o.jpg)

Starting from the West side with the I-60/I-21 interchange and junction. There is a bit too much weaving present in this design for my liking. Likewise, I ended up with a junction design that others also opted for, frankly the lack of space/incline almost forces this choice. For variation, I transitioned from a RHW-2 90° bend to the FTL (Flex-Turn Lanes) from NAM36.

(https://farm8.staticflickr.com/7811/47110888521_1e11b1b342_o.jpg)

I've opted for the two-bridge approach, but I'm very picky about the slopes where the bridges start/end. I've terraformed those areas to get a cleaner bridge transition, the trick is a tile of space beyond the embankment at a lower level. The main Arch bridge is just high enough for ferries too.

(https://farm8.staticflickr.com/7853/47058612622_a6b17b1c9c_o.jpg)

This is probably the part I'm most happy with. The slope here gives us a bit more flexibility, so I've been able to put each side of the junction on a different side of the R-4/R-7. This allows me to keep Westbound traffic further away from the main interchange, alleviating a potential weaving problem in the process.

(https://farm8.staticflickr.com/7909/47110888171_1429bf8362_o.jpg)

Here is where I got a bit too ambitious. I'm really happy with the overall design of this interchange between the I-21 / I-60 / I-121. I got seven of the connections in place, but then ran into a small problem. Where to put the lane from the I-121 onto the Eastbound I-60 Extension. I figured I has a solution, but then hit the following issue:

(https://farm8.staticflickr.com/7895/47058612462_5062e35baf_o.jpg)

Unlike it's Ortho counterpart, the D-OST's don't yet support a L1-L2 transition. I was going to cheat a little and add some RUL code to make it work. After all, we can provide patches for these things now. Not to mention, since this is a proposed route, it might even wait until a NAM update. However, this fix is a bit beyond my pay grade, as it requires a very special transit model to conform to the slope, which is simply beyond me right now.

So that would leave this interchange in limbo without some sort of diagonal transition that would make this work. Having put hours into it's design, I had little desire to re-make it from scratch. But whilst not everything here works, I do hope it at least gives some inspiration. I'm also fairly confident this will eventually be possible, not to mention it comes really close to the design David originally conceived too. Frankly, a few NAM versions back this would have been unthinkable, which serves as a neat illustration of just how far things have come.
Title: Re: Three Rivers Region
Post by: Alan_Waters on February 16, 2019, 03:31:07 AM
It seems to me that the MGB version is the most thoughtful and best suited. IMHO
Title: Re: Three Rivers Region
Post by: dedgren on February 16, 2019, 01:18:47 PM
Don't give up hope!

Apparently all this new activity on my computer fried my old graphics card.  So my trusty desktop with all the SC4 and SC4D stuff on it has been waiting on a replacement- a more, better replacement- for the past couple of weeks.  Well, it's apparently arrived at the post office and so I should have things up and running again over the next couple of days.

Thanks, everyone, for hanging in there.  I'm here for a while, not just two weeks or so.

David

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Title: Re: Three Rivers Region
Post by: metarvo on February 16, 2019, 03:40:27 PM
Since it's the graphics card and not the HDD, I trust that the files are still OK (and hopefully you even have backups).  It does my heart good to see you back David and to see 3RR up and running.  Looks like some great highway work is going on.  I've been trying to get back into the game, but RL and outside interests and hobbies are playing havoc with my ability to concentrate on it.  Nonetheless, I am playing it again and fired it up yesterday for the first time in 2019.  Take care, and keep up the good work.  I look forward to what this year brings.
Title: Re: Three Rivers Region
Post by: dedgren on March 12, 2019, 01:06:45 PM
Happy Birthday, 3RR!

(https://imagizer.imageshack.com/img923/2197/gQUs2j.png)

Thirteen years ago this all started.  Thanks, everyone, for being there.

On the computer front, the news is not so great, but not in an irrecoverable way.  I need a new desktop, bluntly put.  The graphics card was just the tip of the iceberg.  Three Rivers Region was running, in the brief time I had it back in operation, on nine year old hardware that was apparently, among other things, not liking Windows 10 very much.  The silver lining is that nothing storage-wise is affected, and everything SC4/SC4D that I have is backed up across three hard drives.

So the problem is an economic one.  I'm five years into my retirement and am substitute teaching pretty much every day to earn the $6,000 or so that my transcontinental bike ride planned for this summer will cost.  I can squeeze out a couple of hundred dollars extra every month against a new computer, but that will still take a while.  My wife and I are discussing options, but as a frugal old guy my intention is to pay as I go- that has served me well over the years.

So, once again, thanks for your patience.  My last work laptop died a couple of years ago, but I have an iPad, so can look in pretty much whenever.  There's just no 3RR stuff I can do with it, and that just sort of takes the heart out of being here for me.  I'm not whining, mind you.  I guess I'm just being reminded how far down the road we really are at this point.

3RR- a teenager.  Who could have guessed?

David

2860429
Title: Re: Three Rivers Region
Post by: vester on March 12, 2019, 01:57:06 PM
13 years, as time flies.

Good to see 3RR get going again.
Title: Re: Three Rivers Region
Post by: metarvo on March 12, 2019, 04:21:15 PM
Sorry to hear about your tech troubles.  Windows 10 almost seems designed to destroy older computers.  When the forced upgrades were being rolled out, there were even businesses which incurred losses because they had to replaced toasted equipment.

On the bright side, happy birthday 3RR!  &apls :party:
Title: Re: Three Rivers Region
Post by: Tarkus on March 12, 2019, 05:48:30 PM
Wow . . . 13 years.  I still remember when 3RR was a newborn, only 16 quads in size.  That makes me feel . . . old. :D 

Hearing your Windows 10 story reminds me a bit of my first desktop from my early teenage years, when I upgraded it to Windows ME (making myself feel REALLY old now).  Weirdly enough, I actually kind of liked Windows ME, but it actually tried to install drivers for a little bit of dust that settled in one of the PCI slots (!).  (It called the dust an "Early PCI Non-VGA Device".)

Wishing you the best with your whole computer situation.  My advice on the shopping side is to check Costco's sales.  Managed to pick up a system with an octo-core AMD Ryzen 7 and 16GB RAM for around $650 back in September.

-Alex
Title: Re: Three Rivers Region
Post by: Silur on March 12, 2019, 07:33:12 PM
Yes, David. My congratulations to You and 3RR.
I've been sitting on WinXP stubbornly until today.
On another HP laptop I have already changed Win8 - Win7 - Win8 - Win7 twice.
Win8 works on themselves, I don't want hear about Win 10. These systems (Win8 and Win10) are out of control and doing something for myself, and I gotta stand in line...
Good luck and all the best!
Congratulations YOU again! &apls &apls &apls :thumbsup: :thumbsup: :thumbsup:

P.S. 3RR is a brand name known to all educated people on all continents as Coca Cola. Keep it up!!!  :thumbsup: :thumbsup: :thumbsup:
Title: Re: Three Rivers Region
Post by: riiga on March 13, 2019, 01:30:10 AM
Congratulations 3RR on turning 13! Here's to 13 more!  &apls
Title: Re: Three Rivers Region
Post by: fantozzi on March 13, 2019, 01:43:46 AM
Somewhere I read that 26% percent of worlds population is under 15 years old. Hard to imagine, that this CJ existed before roundabout a billion of the people living on this planet today wasn't even born.

:newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: :newbie: