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SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => NAM Inactive threads => Topic started by: Tarkus on January 14, 2014, 10:57:45 PM

Title: NAM 32 (Full Release) Now Available
Post by: Tarkus on January 14, 2014, 10:57:45 PM
As the NAM 32 has been superseded by the official release of NAM 33 as of 26 November 2015, this thread has been locked and remains in place as an archive.

In honor of the 11th anniversary of SimCity 4's release, the NAM Team is pleased to announce the arrival of the full release of the 32nd edition of the NAM, NAM 32. 

Edit: Available again after ensuring the correct controller build was included.  Please note that the sidebar art in the installer will still say "pre-release" at all distribution sites--this is a minor error.  All the other text (including the window title) will indicate the fact that you have the full release of NAM 32.  As there were no other critical issues found, the sidebar art did not merit a re-upload.

DOWNLOAD LINKS
SC4 Devotion LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=851) | ModDB (http://www.moddb.com/mods/network-addon-mod/downloads/network-addon-mod-version-32)

New features in Version 32--January 14, 2014

NAM 32 is a full package, which improves upon the earlier NAM 31.2 release and NAM 32 Pre-Release.  Note that the NAM requires a retail copy (disc or digital) of SimCity 4 Deluxe to run.


Installing over previous versions: NAM 32 may be installed directly over top of any previous NAM releases. It is a full release, not a patch or a hotfix. All
future updates are planned to be in full package form, and there are no plans to issue patches or hotfixes in the future. Please also note that the NAM Team only provides
technical support for the most recent version, which, as of this document, is NAM 32. We cannot assist users of the NAM 32 Pre-Release, NAM 31.x-series release, or earlier.

Special Thanks: The NAM Team would like to extend its sincere thanks to all the members of the community who helped test the NAM 32 Pre-Release, offering feedback and helping us locate and solve bugs.
Title: Re: NAM 32 (Full Release) Now Available
Post by: APSMS on January 14, 2014, 11:19:21 PM
Very nice! Will be looking forward to trying this out. Thanks for all the hard work; looking forward to some of the new features and improved stability. &apls
Title: Re: NAM 32 (Full Release) Now Available
Post by: Simcoug on January 15, 2014, 09:58:35 AM
240MB of pure awesome.   ;D

Nice work NAM Team, your hard work and generosity is truly appreciated!   &apls
Title: Re: NAM 32 (Full Release) Now Available
Post by: jgehrts on January 15, 2014, 10:27:36 AM
Just to make sure I'm not losing my mind... the image on the left side of the installer window says Network Addon Mod PRE-RELEASE when I installed it. Anybody else have that, or is the issue the guy I see in the mirror?
Title: Re: NAM 32 (Full Release) Now Available
Post by: thomaslc on January 15, 2014, 10:42:32 AM
Downloaded and installed. Everything seems to be working perfectly for now. Thanks a lot!
Title: Re: NAM 32 (Full Release) Now Available
Post by: epicblunder on January 15, 2014, 11:11:44 AM
You guys are awesome   :thumbsup:

Now excuse me while i go do some happy dancing.
Title: Re: NAM 32 (Full Release) Now Available
Post by: mgarcia on January 15, 2014, 05:57:34 PM
So awesome, thanks guys.    &apls
Title: Re: NAM 32 (Full Release) Now Available
Post by: Geometry123 on January 16, 2014, 02:00:25 AM
HOLY FULL RELEASE BATMAN!!! :o :o :o

Thank you NAM Team for the freaking awesome work! Keep up the good work to infinity and beyond! &apls &apls &apls
Title: Re: NAM 32 (Full Release) Now Available
Post by: gn_leugim on January 16, 2014, 11:12:36 AM
thank yuo very much, in name of me and all other mes that ply SC4 :D  &apls &apls
Title: Re: NAM 32 (Full Release) Now Available
Post by: Jack_wilds on January 16, 2014, 02:07:58 PM
congrats on a great -mostly clean release, of the best version to date... kudos all round...  &apls &apls &apls
Title: Re: NAM 32 (Full Release) Now Available
Post by: Cheddar on January 16, 2014, 02:52:10 PM
Quote from: jgehrts on January 15, 2014, 10:27:36 AM
Just to make sure I'm not losing my mind... the image on the left side of the installer window says Network Addon Mod PRE-RELEASE when I installed it. Anybody else have that, or is the issue the guy I see in the mirror?

I saw that too when I installed it, but upon seeing the NAM folder in my plugins, it was the full NAM 32. I guess someone just forgot to change the text in the installer.
Title: Re: NAM 32 (Full Release) Now Available
Post by: MTT9 on January 16, 2014, 02:55:17 PM
Thanks NamTeam :)
Title: Re: NAM 32 (Full Release) Now Available
Post by: Stewey on January 18, 2014, 04:35:24 AM
Thank you NAM Team for all the hard work you do to make the game better. :)
Title: Re: NAM 32 (Full Release) Now Available
Post by: Starmanw402007 on January 18, 2014, 10:10:41 AM
I was prevented from downloading Nam 32, because it said that it could harm my computer. I wasn't sure why I said that.
Title: Re: NAM 32 (Full Release) Now Available
Post by: droric on January 18, 2014, 11:28:46 AM
Quote from: Starmanw402007 on January 18, 2014, 10:10:41 AM
I was prevented from downloading Nam 32, because it said that it could harm my computer. I wasn't sure why I said that.

Windows 8.1 (maybe 8.0 too) will say this since the program is not digitally signed with a publisher certificate.  It is safe to ignore this warning by hitting more information and then the install anyways link.  A code signing cert costs money and needs to be renewed every year.  I am unsure if there are other ways around this since I haven't had much packaging experience yet with 8.1.  Either way the file is safe to install as is.
Title: Re: NAM 32 (Full Release) Now Available
Post by: TEG24601 on January 18, 2014, 12:01:04 PM
Well, I installed it on my Mac today, and everything works with the same provisos as 31, except I cannot have any component of the RHW installed.  I guess that means I'll be going back to 31.
Title: Re: NAM 32 (Full Release) Now Available
Post by: MandelSoft on January 18, 2014, 03:08:08 PM
Why not? If it's a bug, we'd certainly like to know...
Title: Re: NAM 32 (Full Release) Now Available
Post by: Patricius Maximus on January 18, 2014, 03:09:46 PM
NAM 32 is awesome! Congratulations on a job well done.  &apls  &apls  &apls
Title: Re: NAM 32 (Full Release) Now Available
Post by: TEG24601 on January 19, 2014, 02:14:37 PM
Quote from: MandelSoft on January 18, 2014, 03:08:08 PM
Why not? If it's a bug, we'd certainly like to know...

Well, I went through all of the troubleshooting I could.  With the RHW core file installed, the game freezes.  With it out, it loads.  Of course, nothing works with the NetworkAddonMod_Bridges_Plugin_Controller.dat loaded either (unless paused), and hasn't since NAM 30.
Title: Re: NAM 32 (Full Release) Now Available
Post by: Wodong on January 19, 2014, 07:00:06 PM
Always like trying out possibilities with NAM.  But I came across an issue when using Dedgren's optional NAM install rail texture (it's nice) and trying to use FLUPS Road (or maybe it was Street) under rail.  Texture reverts the train track to the default.  My googlefu is weak, apparently, since I find anything relating to this particular issue.  I believe I was trying both orthogonal road and rail, as well as orthogonal road and diagonal rail.

Don't know if it's a bug, glitch, or if it's just not implemented.  Or user error, of course.
Title: Re: NAM 32 (Full Release) Now Available
Post by: MandelSoft on January 20, 2014, 12:58:17 AM
Some screenshots would help identifying the issue ;)
Title: Re: NAM 32 (Full Release) Now Available
Post by: Wodong on January 21, 2014, 10:16:25 PM
Quote from: MandelSoft on January 20, 2014, 12:58:17 AM
Some screenshots would help identifying the issue ;)

Yeah, that was my bad.  Here's an image showing what I mean regarding using Dedgren's rail texture mod (at least I think it's him, not SFBT) and then trying to place FLUPS road under rail underpass.  As I said, I don't know if it's not something that's implemented, or if it's operator error.  (Actually it would probably be easier if it WERE operator error!  :P )
(https://app.box.com/s/rv6nxxg7go21bk0mnft3)
https://app.box.com/s/rv6nxxg7go21bk0mnft3 (https://app.box.com/s/rv6nxxg7go21bk0mnft3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F%26quot%3Bhttps%3A%2F%2Fwww.flickr.com%2Fphotos%2Fwagd%2F12081645836%2Fplayer%2Fb30b3e8bec%26quot%3B&hash=a903469ac3be467e4d77d4bcf5135015f045d8ea)
Not 100% sure if the image will show without having to click the hotlink.  Box.net is kind of screwed up, and I don't know that I've ever gotten my Flickr account to work right either.  :-[
Title: Re: NAM 32 (Full Release) Now Available
Post by: APSMS on January 21, 2014, 11:18:35 PM
That's actually the RRW mod, which isn't a retexture at all (strictly speaking, it's a reworking of the entire rail network).

I think those underpasses/FLUPs are unsupported at the moment, though they will probably be fixed by the next NAM. Best bet is to wait until more features are implemented/completed.
Title: Re: NAM 32 (Full Release) Now Available
Post by: the7train on January 22, 2014, 07:14:58 PM
Thanks NAM team can't wait to try it out! One thing I noticed is the documentation is from NAM 31.  Can you make the NAM 32 documentation available for download? THanks!
Title: Re: NAM 32 (Full Release) Now Available
Post by: Wodong on January 24, 2014, 10:40:08 PM
Quote from: APSMS on January 21, 2014, 11:18:35 PM
That's actually the RRW mod, which isn't a retexture at all (strictly speaking, it's a reworking of the entire rail network).

I think those underpasses/FLUPs are unsupported at the moment, though they will probably be fixed by the next NAM. Best bet is to wait until more features are implemented/completed.

(After I tried to quote the wrong post and failed several times, ahem  ::) )  Well there I go, then!  At least I know I didn't futz up trying to install things too badly!  I ended up reinstalling NAM32 with SFBT textures, for some reason I was getting issues with train tracks not matching up quite right when trying to use NAM without RRW and dedgren textures (my second install attempt).  I'm not completely sure that it wasn't operator error or a hiccup with something while I was trying to install.  I don't have any pics of that, didn't think of it and already reinstalled NAM32 a third time to get uniform tracks.  Oops.  Anyway it was only noticeable when using FARR and wide curve plops, and custom train stations; the ortho and diagonal tracks were lighter colored at until zoom 5.  Wasn't sure if I should reply just to say "thank you" for letting me know RRW was still in-progress but felt guilty and like an ingrate just letting it go without saying anything.

v32 just came out and already I'm looking forward to an update with RRW fully operational!  Would that be what they call a "cliffhanger"?   ;D   I shall bide my time and try to get proficient with the RHW on/off ramps until then.
Title: Re: NAM 32 (Full Release) Now Available
Post by: TEG24601 on January 26, 2014, 08:40:32 AM
Quote from: TEG24601 on January 19, 2014, 02:14:37 PM
Quote from: MandelSoft on January 18, 2014, 03:08:08 PM
Why not? If it's a bug, we'd certainly like to know...

Well, I went through all of the troubleshooting I could.  With the RHW core file installed, the game freezes.  With it out, it loads.  Of course, nothing works with the NetworkAddonMod_Bridges_Plugin_Controller.dat loaded either (unless paused), and hasn't since NAM 30.

I finally had the time to go over the entire installation and found that the High Speed Rail Stations appear to be the source of the issues in the z__NAM folder.  I pulled that out, and everything seems to be working great.

TEG
Title: Re: NAM 32 (Full Release) Now Available
Post by: itsacoaster on February 14, 2014, 04:34:03 PM
Hey guys, just got a chance to play with the new NAM.  Pretty great stuff.  Love the new roundabouts.  Lots of neat stuff.

I have some questions about the limitations of the draggable road/avenue viaducts.  It seems that the only kinds of intersections that are supported are RDxMIS, AVExMIS, and RDxRD.  Are there any others that I've missed?

It looks like I can plop puzzle pieces right in the middle if I need to make anything wild so it's not a big deal, I was just wondering.  It's already a huge increase in convenience.
Title: Re: NAM 32 (Full Release) Now Available
Post by: Tarkus on February 14, 2014, 07:05:52 PM
I believe that's it as far as elevated at-grade intersections right now.  I seem to recall that a couple more might be supported at L1, but not L2.  That's something we'll add to in future NAM releases.

-Alex
Title: Re: NAM 32 (Full Release) Now Available
Post by: loico84 on February 18, 2014, 12:03:42 PM
Hello guy, I have NAM (v32) and I have found a problem with only these two rail bridges:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs27.postimg.org%2F62b4ftum7%2FSnap_Crab_No_Name_2014_2_18_20_41_48_No_00.jpg&hash=7df854fbab3b957f30f6a1e5fdda749f1e80376d) (http://postimg.org/image/62b4ftum7/)

Sorry, if it's wrong section
Title: Re: NAM 32 (Full Release) Now Available
Post by: MandelSoft on February 18, 2014, 12:29:55 PM
These rail bridges are meant to connect with rail viaducts, hence why they are raised by 15m. There are also normal variants of these bridges.

So no, this is not a bug, but actually a feature
Title: Re: NAM 32 (Full Release) Now Available
Post by: loico84 on February 18, 2014, 01:43:31 PM
Quote from: MandelSoft on February 18, 2014, 12:29:55 PM
These rail bridges are meant to connect with rail viaducts, hence why they are raised by 15m. There are also normal variants of these bridges.

So no, this is not a bug, but actually a feature

ok, sorry for my stupid question  :'(, You are right. I have find the normal variants.

Thanks
Title: Re: NAM 32 (Full Release) Now Available
Post by: jackmaundrell on February 19, 2014, 11:12:45 AM
I have a question regarding the widening mod. I can't seem to get it to work. I had 31.2 and it was fine. There was starter pieces for the roads to make it a 6 lane ave. but I can't figure out how to do it in 32. The only 6 lane pieces I see is for the highway and not the roads or ave. The widening mod folder is in the NAM plug-ins yet I don't see where to use it. Much appreciation and I love everything else about 32, Thanks.
Title: Re: NAM 32 (Full Release) Now Available
Post by: APSMS on February 19, 2014, 12:47:24 PM
Have you checked in the roads menu? All highway options are under the freeway menu where Maxis Hwy resides, with the exception of RDxRHW overpass pieces. The NWM should be located towards the bottom of the Roads menu.
Title: Re: NAM 32 (Full Release) Now Available
Post by: Priyon on April 03, 2014, 01:41:21 PM
Good job, NAM team. Congratulations for creating another splendid release of what is probably one of the most remarkable mods on earth. :thumbsup: &apls

But I think I have got a problem. Everything was fine in the previous version, and this one also seems to be (luckily) working perfectly with all of my other plugins.

But for some reason, all the zebra-crossings from normal roads have disappeared.

I suspect I might've made some wrong selection during installation (I always do custom installation for NAM), but is there a way to fix it? It looks awkward in my densely-built city districts.

What would happen if I reinstall NAM right on the previous installation with different settings, would it work? Just wondering.

Thankfully I had created a full backup of my SC4 folder in Documents, so I can revert to the previous version if any problem appears, and try again. ()stsfd()
Title: Re: NAM 32 (Full Release) Now Available
Post by: droric on April 03, 2014, 02:31:37 PM
Quote from: Priyon on April 03, 2014, 01:41:21 PM
What would happen if I reinstall NAM right on the previous installation with different settings, would it work? Just wondering.


You can reinstall the NAM over the top of the existing NAM installations without issues.  The NAM installer will first remove any components it needs to then update the installation.  I am unsure about the zebra crossings perhaps you could show a screenshot if you have one?
Title: Re: NAM 32 (Full Release) Now Available
Post by: Priyon on April 03, 2014, 03:21:10 PM
Quote from: droric on April 03, 2014, 02:31:37 PM
Quote from: Priyon on April 03, 2014, 01:41:21 PM
What would happen if I reinstall NAM right on the previous installation with different settings, would it work? Just wondering.


You can reinstall the NAM over the top of the existing NAM installations without issues.  The NAM installer will first remove any components it needs to then update the installation.  I am unsure about the zebra crossings perhaps you could show a screenshot if you have one?

Thanks for replying. Is it possible to reinstall NAM 32 over the same version, i.e. over the NAM 32 install I did not a long time ago, just with different settings this time? Having modding experience from a whole lot of other games, I bet it is going to create a lot of problems.

Also, here is the picture of the issue:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJoaCJr8.png&hash=9d1e8d0bdd21d9b30f027beb4c455c889b11657a)

(Sorry for the traffic signals blocking the view, it's another plugin.)

And here is how it looked in previous version, as you can see the zebra-crossings are still there:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoFGqFl6.png&hash=e20c374d6ec33a5f673fe10566ed4b06c8f1a8d4)

The same problem is present with one-way road intersections.

Everything else seems to be working fine, zebra crossings are present on every other network intersection, and that includes normal road/one-way road intersections with other types of networks.

And for some reason, the installer replaced the railway track texture even though I had selected another one. But oh well, the new one looks fine everywhere except for railway crossings in FAR pieces.

I apologize for putting this in the wrong thread. Didn't notice earlier that there was a dedicated thread for the issues. Moderators can shift this discussion there if they wish. &ops
Title: Re: NAM 32 (Full Release) Now Available
Post by: APSMS on April 03, 2014, 04:05:20 PM
Previous installations include all installations, prior version or current. So feel free to run the installer over again. Remember that uninstalling the NAM is generally very simple (just remove the folders from your plugins), so at the very worst you could just delete the existing files and then reinstall.

You installed the NAM alternate texture mod. Most users prefer this (not sure if it's default), but try a custom install and just make sure that any texture options are off.

Also, which rail textures did it install? By default if you install the RAM or related components at least some rail texture overrides are in order so that the NAM pieces match the Maxis default. (I'll sneak a RRW promo in here as well; combine it with Rivit's RUM for RRW and it works almost flawlessly! It's still not for everyone, but I'd say it's worth a shot).
Title: Re: NAM 32 (Full Release) Now Available
Post by: Priyon on April 03, 2014, 04:39:19 PM
Quote from: APSMS on April 03, 2014, 04:05:20 PM
Previous installations include all installations, prior version or current. So feel free to run the installer over again. Remember that uninstalling the NAM is generally very simple (just remove the folders from your plugins), so at the very worst you could just delete the existing files and then reinstall.

You installed the NAM alternate texture mod. Most users prefer this (not sure if it's default), but try a custom install and just make sure that any texture options are off.

Also, which rail textures did it install? By default if you install the RAM or related components at least some rail texture overrides are in order so that the NAM pieces match the Maxis default. (I'll sneak a RRW promo in here as well; combine it with Rivit's RUM for RRW and it works almost flawlessly! It's still not for everyone, but I'd say it's worth a shot).

Thank you very much. I did a custom install, and now the roads are back to normal (or say, the old heavily-modified Japanese theme roads). ;D

The problem was that, for some reason, every single option got selected in the installer. And that is where the road textures got replaced.

I don't exactly know what texture pack I installed, but it seemed like RRW. Fine quality realistic-looking railway. It seems like RRW was put on hold, probably didn't get updated for fractional angle roads, hence the FAR crossing still uses vanilla/SFBT textures.

Or it might be a simple problem only with my game, because it seems to work fine everywhere else.
Title: Re: NAM 32 (Full Release) Now Available
Post by: Jataro on September 07, 2014, 04:40:14 PM
Quote from: jgehrts on January 15, 2014, 10:27:36 AM
Just to make sure I'm not losing my mind... the image on the left side of the installer window says Network Addon Mod PRE-RELEASE when I installed it. Anybody else have that, or is the issue the guy I see in the mirror?

I can't believe no one has replied yet! I'm having the same issue, and it's making me think I'm taking crazy pills because everything I can find (even the official LEX page!) says the Full Release it out!
On top of that, a lot of the features advertised (Draggable El Rail over Ave/RD4, RRW) aren't in the menus when I load SC4.... does anyone know what's going on?
Title: Re: NAM 32 (Full Release) Now Available
Post by: compdude787 on September 07, 2014, 06:55:33 PM
Quote from: Jataro on September 07, 2014, 04:40:14 PM
Quote from: jgehrts on January 15, 2014, 10:27:36 AM
Just to make sure I'm not losing my mind... the image on the left side of the installer window says Network Addon Mod PRE-RELEASE when I installed it. Anybody else have that, or is the issue the guy I see in the mirror?

I can't believe no one has replied yet! I'm having the same issue, and it's making me think I'm taking crazy pills because everything I can find (even the official LEX page!) says the Full Release it out!
On top of that, a lot of the features advertised (Draggable El Rail over Ave/RD4, RRW) aren't in the menus when I load SC4.... does anyone know what's going on?

I guess that the reason it says "NAM 32 Pre-release" in the installer is because someone forgot to change that. ;)

And for the features that you're asking about, you can run the NAM installer again, select "custom install" and choose exactly what you want to install. You can run the installer even with the NAM installed already, and it will overwrite your previous installation.
Title: Re: NAM 32 (Full Release) Now Available
Post by: Tarkus on September 08, 2014, 12:58:15 AM
Quote from: compdude787 on September 07, 2014, 06:55:33 PM
I guess that the reason it says "NAM 32 Pre-release" in the installer is because someone forgot to change that. ;)

Indeed.  Didn't merit a reupload to fix it, as the pre-release ironed out all the critical issues, and especially as all the other text everywhere correctly states that it's the proper NAM 32, including the window title.  In the actual Pre-Release installer, the word "Pre-Release" is in the window title and everywhere else.  If you download it from anywhere else, you'll see the same thing.

Also, if features appear to be "missing", make sure you've really looked over all the options in the installer in custom installation mode.  There's a lot of features there, many of which you'll need to expand the menus for by clicking the little "+" icons to see everything.  Additionally, some new draggable items won't add new icons.  There's more included in NAM 32 than any other past NAM release, and it pays to check every nook and cranny.

-Alex
Title: Re: NAM 32 (Full Release) Now Available
Post by: Pikatchoum on January 26, 2015, 05:43:30 PM
Hi,

First, thank you for keeping improving ths game more than a decade after its release! Without you guys think we'd all have stopped playing long time ago.

I'm experiencing an issue trying to install the Version 32.
The installer tells me I need the latest official update and sends me to SC4 Devotion to install it. Thing is, I can't run the patch. As soos as I try to execute it says Invalid Registry/INI entry (no idea what that means).

Note that I've been using all the previous versions of the NAM without any issue.
Title: Re: NAM 32 (Full Release) Now Available
Post by: Tarkus on January 26, 2015, 06:16:41 PM
We started including a version check on the game in the NAM 31.2 release, mainly as we had issues with people trying to blame the NAM Team for things that were actually issues with the original game, and solved by EP1 Update 1 (the 1.1.638 patch).  There's 5 different SKUs for EP1 Update 1, each for different regions.  As some disc copies purchased in more recent years may have been originally intended for a region other than where the user may have purchased it, sometimes, this will pose a complication.  In that case, it may make sense to try other SKUs.

Additionally, if you're using a No CD hack, the NAM installer will not consider that to be a valid installation, mainly as there's no way of telling if the other game files are actually updated properly.

-Alex
Title: Re: NAM 32 (Full Release) Now Available
Post by: Pikatchoum on January 26, 2015, 06:41:58 PM
Hi,

Thank you for your feedback.
I actually just saw the other post in this forum related to this issue -sorry about that.

Since I relocated to another country and forgot to take the copy of the game with me, I got a no-cd patch so this has to be the reason. Expat' issues...
I'll try to get the game on steam then.

Best
Title: Re: NAM 32 (Full Release) Now Available
Post by: figui on January 27, 2015, 07:01:35 PM
if you get the game from steam, you won't need to download any patch as the game is already patched to the last version!
Title: Re: NAM 32 (Full Release) Now Available
Post by: speeder on March 09, 2015, 07:39:57 PM
Why the installer have some options "randomly" unselected on the complete install? (example some stations, more weirdly, there is an station where the diagonal version is installed, and the orthogonal not, and another station that was designed for light rail, but by default installs a heavy rail version instead...)

Also... you people need to make a list of what stuff are still addons, it is not clear what is merged, and what ins't in the main installer.
Title: Re: NAM 32 (Full Release) Now Available
Post by: Tarkus on March 09, 2015, 10:25:50 PM
Quote from: speeder on March 09, 2015, 07:39:57 PM
Also... you people need to make a list of what stuff are still addons, it is not clear what is merged, and what ins't in the main installer.

The only "official" NAM plugin that isn't now merged into the installer is the Diagonal Bridge Enabler, for obvious reasons (i.e. "where's my water?").  Everything else that was previously a separate-download NAM component--things like the RHW, the NWM, HSRP, SAM, RAM, RuRP, all the custom bridges and official cosmetic/retexture mods--has been included in the NAM itself since NAM 31, plus a basic array of stations, to eliminate the previous "batteries not included" situation with GLR and the like.

-Alex
Title: Re: NAM 32 (Full Release) Now Available
Post by: cogeo on October 14, 2015, 02:13:36 AM
Which is the "last" NAM Version as of now?
Is V32 a full/final one?
I could find V32 PR. Is this not yet fully implemented or not "stable"?

Finally, which is the "recommended" version?

Thank you
Title: Re: NAM 32 (Full Release) Now Available
Post by: mgb204 on October 14, 2015, 06:03:13 AM
v33 PR is up on the LEX, that's what I'd recommend you download. It's got many fixes for NAM 32 content, the only outstanding issues relate to some of the new content in 33, but we're talking things like fixing textures mostly. As such this makes it the preferred option if the words Pre Release don't scare you away  $%Grinno$%.