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Author Topic: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread  (Read 94697 times)

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Offline The NAM Team

This thread is intended for general support purposes pertaining to the NAM 33 Pre-Release.

As the NAM 33 Pre-Release has been superseded by the official release of NAM 33 as of 26 November 2015, this thread has been locked and remains in place as an archive.
« Last Edit: November 26, 2015, 02:26:32 AM by Tarkus »

Offline Schohns

Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #1 on: July 30, 2015, 11:01:42 AM »
Orthogonal crossings of two rail lines seem not to work:

To be honest, I don't know if this is new. Haven't tried it before.

But thank you very much for the new FLEXFLYs and new smooth curves. Love those already :thumbsup: The same goes for the disconnector.

Offline Abrams124

Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #2 on: July 30, 2015, 12:39:04 PM »
Wohooo!I'was waiting for this!Im a big fan of nam!!

Offline GDO29Anagram

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Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #3 on: July 30, 2015, 01:00:02 PM »
I'll be posting teaser videos that outline new content and any changes throughout the next several days. Note: there are ten videos in total.

For those who have missed it, here are the first two.

Rampage I (Roman numeral 1).

<a href="http://www.youtube.com/v/b2PeDUDlwvw" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/b2PeDUDlwvw</a>
Disco.

<a href="http://www.youtube.com/v/8xPc4f5WceE" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/8xPc4f5WceE</a>
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Offline Abrams124

Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #4 on: July 30, 2015, 01:04:31 PM »
Already saw the first,but the second is....REVOLUTIONARY!

Offline GDO29Anagram

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Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #5 on: July 30, 2015, 01:21:27 PM »
A note about the Disconnector and the FlexFly: the Disconnector will currently not work with eating the FlexFly. This is due to how there are more dirtroad-to-network combinations (nine) than there are allowable rotations in the starters tab rings (eight), so the network combination required to eat the FlexFly (Dirtroad and Ground Highway) is simply not there. The long-term solution is to put the Disconnector in its own button so it won't have this mismatch problem, but for now, you won't accidentally eat the FlexFlys.


The same problem exists with starters based off of Elevated Highway, so certain starters can't be eaten either.
« Last Edit: July 30, 2015, 01:23:36 PM by GDO29Anagram »
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Offline omgitskosc

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Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #6 on: July 30, 2015, 03:19:34 PM »
90 degree MRC for RHW-6S seems to be missing a piece.



Gotta say NAM 33 is a total smoothness overdose. Also first post!  ;D

Offline eggman121

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Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #7 on: July 30, 2015, 03:38:34 PM »
Ahh.

Despite saying it supports RHW 6S that Blend tile doesn't.

You have to use 2 45 deg half's.

There is no model for that at this current time! So that's why it does not work!

I would consider that to be a feature that may not be implemented.

I felt that it would be a bit sharp for 3 Lanes anyway!

-eggman121

Offline lifein2x3

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Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #8 on: July 30, 2015, 05:21:28 PM »
I seem to be having this problem with the basic draggable ramps.


Offline simonvangenderen

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Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #9 on: July 30, 2015, 06:11:32 PM »
Do you mean the ploppable FlexRamps? In that case, I've been having the same problem, on every single one...

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Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #10 on: July 30, 2015, 06:19:19 PM »
Looks like I'll have to prematurely publish teaservid #7, because it explains what's going on here.

<a href="http://www.youtube.com/v/uvxFrKI9lCs" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/uvxFrKI9lCs</a>
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Offline compdude787

Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #11 on: July 30, 2015, 06:47:37 PM »
So it seems that the Ontario texture set has the same problems as the Euro textures do. We will have to use the default RHW textures for now. That's fine; it won't detract much from the awesomeness of NAM 33.
« Last Edit: July 30, 2015, 06:49:18 PM by compdude787 »
Check out my MD, United States of Simerica!
Last updated: March 5, 2017

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Offline lifein2x3

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Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #12 on: July 30, 2015, 06:59:57 PM »
I'm glad it's a relatively minor fix. Thanks for posting the video, that cleared up a lot!

Offline Wiimeiser

Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #13 on: July 31, 2015, 02:50:49 AM »
DTR Y-splitter is missing paths. LHD, using RRW.
Pink horse, pink horse, she rides across the nation...

Offline Abrams124

Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #14 on: July 31, 2015, 03:32:35 AM »
Well i will still use the ontario because the important parts aren't buggy :D but hey theese will be fixed soon,nam is in good hands

Offline Wiimeiser

Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #15 on: July 31, 2015, 05:19:38 AM »

How is this happening?



Currently it is physically impossible to recreate these obsolete pieces with DRIs or Flex Ramps. I have exhausted every possibility here.
Pink horse, pink horse, she rides across the nation...

Offline Abrams124

Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #16 on: July 31, 2015, 11:29:29 AM »
Haha just figured out the secret feature!It's awsum
now it's locked in my brain from the outside world

Offline Tarkus

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Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #17 on: July 31, 2015, 02:41:52 PM »
Currently it is physically impossible to recreate these obsolete pieces with DRIs or Flex Ramps. I have exhausted every possibility here.

The 6S A2 ramp's specs were changed for NAM 33.  In order to give smoother geometry, and be more similar to the 8C and 10S A2 ramps (which can now be built by overriding it), we lengthened it to 4 tiles in length.  The 3-tile one is deprecated.

As far as the 8S one, it's been redesigned to better match the new 6S version, and so one of its tiles on the mainline has actually been removed.

-Alex

Offline GDO29Anagram

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Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #18 on: July 31, 2015, 02:59:33 PM »
The 6S A2 ramp's specs were changed for NAM 33.  In order to give smoother geometry, and be more similar to the 8C and 10S A2 ramps (which can now be built by overriding it), we lengthened it to 4 tiles in length.

Alex, I think there's INRUL interference that's causing the 6S A2 FlexRamp to destabilise. It could be this section in INRUL13 (see below) or some weird loading order issue in INRUL14. Exotic patterns in INRUL14 don't necessarily need corresponding patterns in INRUL13, right?

Code: [Select]
;NOTE: IF ANY ADVERSE EFFECTS ARE FOUND, COMMENT OUT THIS SECTION

;Additional Basic INRULs for intergration of Flexcurve Flex Pieces
;
;Corner with Median Flag
;
1,2,0,0,4
3,0,0x57000800,1,0
;
1,4,2,0,0
3,0,0x57000800,2,0
;
1,0,4,2,0
3,0,0x57000800,3,0
;
1,0,0,4,2
3,0,0x57000800,0,0
;
1,0,0,2,4
3,0,0x57000800,1,1
;
1,0,2,4,0
3,0,0x57000800,2,1
;
1,2,4,0,0
3,0,0x57000800,3,1
;
1,4,0,0,2
3,0,0x57000800,0,1
;
;Corner with Double Median Flag
;
1,4,0,0,4
3,0,0x57000800,1,0
;
1,4,4,0,0
3,0,0x57000800,2,0
;
1,0,4,4,0
3,0,0x57000800,3,0
;
1,0,0,4,4
3,0,0x57000800,0,0
;
;Diag to Median INRUL Test
;
1,0,0,4,3
3,0,0x57000200,0,0
;
1,3,0,0,4
3,0,0x57000200,1,0
;
1,4,3,0,0
3,0,0x57000200,2,0
;
1,0,4,3,0
3,0,0x57000200,3,0
;
1,4,0,0,1
3,0,0x57000200,1,0
;
1,0,0,1,4
3,0,0x57000200,0,0
;
1,0,1,4,0
3,0,0x57000200,3,0
;
1,1,4,0,0
3,0,0x57000200,2,0
;
;Median on corner
;
1,2,4,0,2
3,0,0x57000000,0,0
;
1,2,2,4,0
3,0,0x57000000,1,0
;
1,0,2,2,4
3,0,0x57000000,2,0
;
1,4,0,2,2
3,0,0x57000000,3,0
;
1,0,4,2,2
3,0,0x57000000,0,1
;
1,4,2,2,0
3,0,0x57000000,1,1
;
1,2,2,0,4
3,0,0x57000000,2,1
;
1,2,0,4,2
3,0,0x57000000,3,1
;
;Stright on median corner
;
1,4,2,0,4
3,0,0x57000000,0,0
;
1,4,4,2,0
3,0,0x57000000,1,0
;
1,0,4,4,2
3,0,0x57000000,2,0
;
1,2,0,4,4
3,0,0x57000000,3,0
;
1,0,2,4,4
3,0,0x57000000,0,1
;
1,2,4,4,0
3,0,0x57000000,1,1
;
1,4,4,0,2
3,0,0x57000000,2,1
;
1,4,0,2,4
3,0,0x57000000,3,1
;
;Straight with median
;
1,4,2,0,2
3,0,0x57000000,0,0
;
1,2,4,2,0
3,0,0x57000000,1,0
;
1,0,2,4,2
3,0,0x57000000,2,0
;
1,2,0,2,4
3,0,0x57000000,3,0
;

EDIT: I found out. Commenting out the code above fixes the issues as described, but with no other adverse effects to anything else or any other new content.

-----

On that note, I'm returning now to the intended video schedule. This is supposed to be the third video in the series.

<a href="http://www.youtube.com/v/EKOclR8lMOY" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/EKOclR8lMOY</a>
« Last Edit: July 31, 2015, 03:13:42 PM by GDO29Anagram »
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Offline Tarkus

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Re: NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #19 on: July 31, 2015, 06:41:25 PM »
Thanks for the follow-up on that, Ganaram.  I'll take a look once it stops being a blast furnace upstairs and I can get on my desktop with all my SC4 stuff (it's the third straight 100F-plus day here).

-Alex