• Welcome to SC4 Devotion Forum Archives.

NAM Issues Thread - PLEASE POST YOUR NAM QUESTIONS AND PROBLEMS HERE

Started by jahu, June 03, 2007, 10:15:49 AM

Previous topic - Next topic

0 Members and 12 Guests are viewing this topic.

Tarkus

Are you referring to this post?  Appears to be some sort of inexplicable plugin installation error.  That report was back in the NAM 30 era.

-Alex

JIYIN

Quote from: Tarkus on July 20, 2013, 04:04:20 PM
Are you referring to this post?  Appears to be some sort of inexplicable plugin installation error.  That report was back in the NAM 30 era.

-Alex

Thanks brother for your reply. I have this issue in this current version 31.2. I guess that should be the post that I remember I've came across before; although the pictures no longer viewable.

So seemingly there's no easy solution. I'll try to work around. Thanks again anyway!

drew0718

Bug Report RE: "Morifari's Victorian El Rail Station - Orthogonal"
File name: Victorian El Rail Station Orthogonal.dat
Exemplar Name: Victorian El Rail Station - Orthogonal [6534284A,C8DBCCBA,6F403A0D]
My NAM Version: 31.2, June 2013

I found an error in the Budget properties for the above-referenced El Station, which causes it to appear in the wrong place in the Monthly Budget.  It is listed as an individual line-item under "City Beautification > Landmarks", rather than being added to "Building Maintenance" under "Transportation > Mass Transit".   In spite of this "bookkeeping error", the monthly cost of ยง20 is still charged, just listed in the wrong place.  As far as I can tell, the glitch does not affect the station's functionality.  Note also that the diagonal version of this station is correct and does not have this issue.

I have already made the following changes in my own game, and I can confirm that they fixed the issue.
    Property - Budget Item: Department (property id: 0xEA54D283)
        Current Value - 0x8A416368 "Landmarks"
        Correct Value - 0xC921CEEB "Mass Transit"
    Property - Budget Item: Line (property id: 0xEA54D284)
        Current Value - 0x00000000
        Correct Value - 0x00000001
    Property - Budget Item: Purpose (property id: 0xEA54D285)
        Current Value - 0xAA59670C "Landmark Effect"
        Correct Value - 0xCA550301 "Mass Transit Switch"

I have attached a copy of the corrected file.  I have made no changes other than the three listed above.

===============================
On a personal note, I want to thank you and the rest of the NAM Team for the wonderful work you have done.  I have just gotten back to SC4 after a hiatus since October last year (combination of RL, too many good games in the world, and not enough time).  Just a few days ago, I updated to v31.2 from the Sept 2011 version -- I was shocked and delighted at the amount of new content.  Thanks again.

z

Thanks for the bug report - we'll have this fixed for the next release.  And thanks for the appreciation, too. :)

drew0718

Hey Z,
I found a few more for you...
----------------------------------
"Ashland Station" by ardecila
"Madison-Wells Station" by ardecila
"Overhanging El Rail over Road Station" by Xyloxadoria
"El Rail over Road (other side)" by Xyloxadoria

There's a glitch in all four EL-Rail-over-Road stations that prevent freight trucks from passing through on the road under them.  The very last element of the "Transit Switch Point" property was set to 0x00 ("Walk"), when it should have been 0x04 (Freight Truck).
   0x81,0xA0,0x04,0x04,
   0x82,0xA0,0x04,0x00
Essentially, this is saying, "enter the lot as a truck and become a truck; exit as a truck and become a pedestrian."

Anyhow, I changed it 0x04 in all four lots.

----------------------------------
I also found a couple of issues in the "Modern Arched Rail Station" by Xyloxadoria. 

One of the problems is rather serious and renders the station almost unusable.  Although is is a Heavy Rail station (and the lot is transit enabled that way), its Transit Switch Point array treats it as if it were a Monorail station.

0x81,0xF0,0x00,0x00,   Enter Ped  > Ped
0x82,0xF0,0x00,0x00,   Exit  Ped  > Ped
0x81,0xF0,0x00,0x06,   Enter Ped  > Sub
0x82,0xF0,0x06,0x00,   Exit  Sub  > Ped
0x81,0xF0,0x02,0x00,   Enter Bus  > Ped
0x82,0xF0,0x00,0x02,   Exit  Ped  > Bus
0x81,0x50,0x08,0x08,   Enter Mono > Mono
0x82,0x50,0x08,0x08,   Exit  Mono > Mono
0x81,0x50,0x08,0x00,   Enter Mono > Ped
0x82,0x50,0x00,0x08,   Exit  Ped  > Mono

0x81,0xF0,0x06,0x08,   Enter Bus  > Sub
0x82,0xF0,0x08,0x06,   Exit  Sub  > Bus
0x81,0xF0,0x02,0x08,   Enter Bus  > Mono
0x82,0xF0,0x08,0x02    Exit  Mono > Bus


To fix this, I simply replaced every reference to Monorail (0x08), with Rail (0x03).  I also appended pass-through access for Freight Trains.
(... ",0x81,0x50,0x05,0x05,0x82,0x50,0x05,0x05").

Also, the capacity of 42,000 also is too low for a station of this size; I think the Subway station was not taken into account.  I increased the capacity from 42,000 to 54,000 based on the formula in the NAM manual.

I also changed the property "Budget Item: Purpose" from "Landmark Effect" to "Mass Transit Switch".  The Budget Item: Department property was already correct.

----------------------------------
After I finished all this and was about to upload it, I noticed that the manual says this lot does not have a subway station.  Therefore,  I have included a 2nd version named "Modern Arched Rail Station_NOSUB.SC4Lot", in which I removed the subway references from the switch point property, and changed the capacity back to 42000. 

Feel free to use whichever you want -- I think I'll be using the subway-enabled version in my own game.

----------------------------------
SUMMARY
----------------------------------
File name: ADC_AshlandStation_f4708abd.SC4Lot
Exemplar Name: ADC_AshlandStation (6534284A,EEEDA7BA,A7871FA4)
-AND-
File name: ADC_MadisonWellsStation.SC4Lot
Exemplar Name: ADC_MadisonWellsStation (6534284A,EEEDA7BA,B2660F66)
-AND-
File Name: Overhanging El Rail over Road.SC4Lot
Exemplar Name: Overhanging El Rail over Road Station (6534284A,D4C21CFC,774E7D36)
-AND-
File Name: TransitFixONLY_elrailoverroadotherside_774e73cc.SC4Lot
Exemplar Name: El Rail over Road Other Side (6534284A     D4C21CFC     774E73CC)

Property: Transit Switch Point (0xE90E25A1), Last element (80th) changed from "0x00" to "0x04"
----------------------------------
File Name: Modern Arched Rail Station.SC4Lot
Exemplar Name: Modern Arched Rail Station (6534284A, 5E870732, DE871020)

Property: "Transit Switch Point" (0xE90E25A1) changed from this:
"0x81,0xF0,0x00,0x00,0x82,0xF0,0x00,0x00,0x81,0xF0,0x00,0x06,0x82,0xF0,0x06,0x00,0x81,0xF0,0x02,0x00,0x82,0xF0,0x00,0x02,0x81,0x50,0x08,0x08,0x82,0x50,0x08,0x08,0x81,0x50,0x08,0x00,0x82,0x50,0x00,0x08,0x81,0xF0,0x06,0x08,0x82,0xF0,0x08,0x06,0x81,0xF0,0x02,0x08,0x82,0xF0,0x08,0x02"
to this:
"0x81,0xF0,0x00,0x00,0x82,0xF0,0x00,0x00,0x81,0xF0,0x00,0x06,0x82,0xF0,0x06,0x00,0x81,0xF0,0x02,0x00,0x82,0xF0,0x00,0x02,0x81,0x50,0x03,0x03,0x82,0x50,0x03,0x03,0x81,0x50,0x03,0x00,0x82,0x50,0x00,0x03,0x81,0xF0,0x06,0x03,0x82,0xF0,0x03,0x06,0x81,0xF0,0x02,0x03,0x82,0xF0,0x03,0x02,0x81,0x50,0x05,0x05,0x82,0x50,0x05,0x05"

Property: "Transit Switch Traffic Capacity" (0xE90E25A3) changed from "42000" to "54000"

Property: "Budget Item: Purpose" (0xEA54D285) changed from "Landmark Effect" (0xAA59670C) to "Mass Transit Switch"
----------------------------------
File Name: Modern Arched Rail Station_NOSUB.SC4Lot
Property: "Transit Switch Point":
0x81,0xF0,0x00,0x00,0x82,0xF0,0x00,0x00,0x81,0xF0,0x02,0x00,0x82,0xF0,0x00,0x02,0x81,0x50,0x03,0x03,0x82,0x50,0x03,0x03,0x81,0x50,0x03,0x00,0x82,0x50,0x00,0x03,0x81,0xF0,0x02,0x03,0x82,0xF0,0x03,0x02,0x81,0x50,0x05,0x05,0x82,0x50,0x05,0x05


z

Thank you for your reports, Drew.  These issues have already been found and fixed on our end.

drew0718

Quote from: z on July 27, 2013, 07:07:14 PM
Thank you for your reports, Drew.  These issues have already been found and fixed on our end.

That's Cool.  I'm glad to help a little if I can.  I was already doing all that anyhow.  In case you haven't figured it out already, I'm one of those who carefully looks over downloaded content before I add it to my game.  It gives me a chance make a few tweaks and re-organize my menus, and it has also helped me learn quite a bit about how various things work.  If I didn't so thoroughly stink at BAT-ing, I would share some of my own stuff; but as it is, all I can do is modify other people's work, so it wouldn't be right to re-post it.

ParramattaPower

Hello Guys,

Just a small issue. I am stumped by an issue when trying to install NAM 31.2. It was not an issue that crept up when installing NAM 30 so I have to assume it is a gremlin that can be bypassed in some way. Anyways, while trying to install, the installer itself kept saying my version of Sim City 4 Deluxe was not up to 1.1.63*** but I know it is. In either case, I followed the prompts which instructed installing the patch onto Sim City 4 and despite the patch installer stating "Successful installation", the NAM installer still states that the game is not up to spec. Now, to be honest, I don't trust the patch installer as there is no way to direct it to the path Sim City 4 exists in.

I don't mind not having NAM 31.2 not installed as NAM 30 is still amazingly flexible and has kept me constantly interested in the game for 2+ years now but an upgrade is always appreciated. Since this could potentially be a case-by-case issue, I do fear that it cannot be fixed in anyway barring removing the check from the installer which even I think is shortsighted.

P.S. Has this issue been posted before?

jdenm8

The issue has come up several times before and we've never been able to establish a cause other than people replacing the updated EXE with a 'cracked' one for discless or illegal operation.

It poses a problem because the Executable is reverted when you install the cracked EXE.
There are other methods you can use (if, of course, that is what you are doing) for Discless operation that don't effect how the game operates that will work.
Getting a version of the game that doesn't use or require physical media (They'll be for either Steam or Origin, DRM-Free versions seem to no longer be available from the storefronts they used to be (Amazon, Direct2Drive, etc)) or making a MiniISO of just the SafeDisc sectors of your retail CD and mounting that using image mounting software like Alcohol 52% work well.


"We're making SimCity, not some dopey casual game." -Ocean Quigley

ParramattaPower

Ah, I see. Thank you very much for the tips. I'll just have to stick with what I have, having misplaced the disc a while ago. I really don't like purchasing games again but I guess $19.99 on steam seems like the only resolution to this.

Again, thank you very much.

z

Various places such as Steam and Amazon tend to have periodic $5 sales of SC4, especially in the summer, so if you want to save $15, just wait a little while and keep watching them.  Also, the CD version of SC4 is around $10 on Amazon, and the download is a few dollars cheaper than Steam, though you need to live in the U.S. to purchase it.

ParramattaPower

Quote from: z on August 03, 2013, 02:22:13 PM
Various places such as Steam and Amazon tend to have periodic $5 sales of SC4, especially in the summer, so if you want to save $15, just wait a little while and keep watching them. Also, the CD version of SC4 is around $10 on Amazon, and the download is a few dollars cheaper than Steam, though you need to live in the U.S. to purchase it.

I have noticed on occasion that Steam would lower price down to $10 as recently they did but $5 would be a pleasant surprise. I'll keep my eye out for it and I hope EA don't take it down soon (as per their feud with Valve).

spot

So im trying to build my sunken highway and i keep running on little problems like that one:

Rhw-2 over 8C(7.5m) is not very stable. For comparison, I have a working 2x2 Rhw-4 over the same highway that works just fine.

Wiimeiser

For me, plopping a starter piece near the problem crossing fixes it. Somehow the default crossing is overriding the override, so you have to override that.
Pink horse, pink horse, she rides across the nation...

spot

Quote from: Wiimeiser on August 09, 2013, 05:00:37 AM
For me, plopping a starter piece near the problem crossing fixes it. Somehow the default crossing is overriding the override, so you have to override that.

I'm not sure what you mean. I still cant get it to work on a RHW-2 overpass. Can you post a picture?


spot

The same thing happens with RHW-6 and RHW-6C. I'd assume that it's also true for RHW-8 and 10.

whatevermind

Not so much an issue as just some questions about the new NAM. I just installed 312 (upgrading from 301), and there's a few new things in there that I don't think I've seen before that I wonder might be conflicts:


  • NAM Maxis airport capacity change vs AC Functional Airports Maxis airport blockers - if I'm using the AC blockers I should not install the NAM airport capacity addon, correct?
  • El Rail over Road - I noticed that this is included in both NAM 312 and RTMT 3. Are these the same? And if so, does the version in NAM override the RTMT version?

I've been through the readmes and manuals, and even searched the cleanitol file, but didn't find anything about these two items. Thanks!

z

Quote from: whatevermind on August 16, 2013, 05:30:43 PM
If I'm using the AC blockers I should not install the NAM airport capacity addon, correct?

Correct.  We should probably document this...

Quote[/li]
[li]El Rail over Road - I noticed that this is included in both NAM 312 and RTMT 3.

There is no duplication here.  The NAM includes the network, as it has since the network's inception, while RTMT v3.60 includes the stations.

whatevermind

Thanks z! I suppose the El Rail question should have been obvious. It's not a network I use that often, clearly.  ::)