Started by jplumbley, September 26, 2007, 07:49:10 PM
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QuoteWaterpipes; possible Network GroupID Exemplar0xA951171C(1C1751A9)0x82C2FF49(49FFC282)Subway; possible Network GroupID Exemplar0x8A15F3F2(F2F3158A)0x8A15EE13(13EE158A)0xC17BB329(29B37BC1)When using the above IDs, use the ones with *0x* in them. The ones in brackets are just for reference purposes.I haven't tried to test any of these, so I can not say with any certainty if any of them will work or not. The limited stuff I have managed to pull from the exe & use for the game (DirtRoad IID for the cursor images, Dirtroad GID, Street GID) have been achieved through trial n error.
1,00,02,02,003,0,0x00000F00,3,0;Modified for Road Turning Lanes1,00,02,02,023,0,0x5F005700,0,0
;overrides for ave road (head to head)0x04009800,0,0,0x04007300,2,0=0x04009800,0,0,0x04009900,0,00x04009800,2,1,0x04007300,0,1=0x04009800,2,1,0x04009900,2,10x04009800,3,1,0x04006100,3,0=0x04009800,3,1,0x04005800,3,10x04009800,1,0,0x04006100,1,0=0x04009800,1,0,0x04005800,1,00x04005800,0,0,0x04006100,2,0=0x04005800,0,0,0x04005900,0,00x04005800,0,0,0x04006100,0,1=0x04005800,0,0,0x04005900,0,00x04005800,2,1,0x04006100,2,0=0x04005800,2,1,0x04005900,2,1;overrides for ave street (head to head)0x04009700,0,0,0x04007300,2,0=0x04009700,0,0,0x04009900,0,00x04009700,3,1,0x04006100,3,0=0x04009700,3,1,0x04005800,3,10x04009700,1,0,0x04006100,1,0=0x04009700,1,0,0x04005800,1,00x04009700,2,1,0x04007300,0,1=0x04009700,2,1,0x04009900,2,1
;overrides for ave road (head to head)0x04009800,0,0,0x04007300,2,0=0x04009800,0,0,0x04009900,0,00x04009800,2,0,0x04007300,0,0=0x04009800,2,0,0x04009900,2,00x04009800,3,0,0x04006100,3,0=0x04009800,3,0,0x04005800,3,0
QuoteI was trying to figure something out and make sense of this by looking at an example:Code:1,00,02,02,003,0,0x00000F00,3,0;Modified for Road Turning Lanes1,00,02,02,023,0,0x5F005700,0,0I don't see how that matches up with:
Quote0x10000002 is the IID the RUL needs to have? All RULs from Maxis are in simcity_1.dat?
Quote from: Warrior on May 30, 2008, 07:44:53 AMThis means you can't put a RUL file in your dat( you can put it in your dat while it stays on your PC but when you release(I presume you are) the dat, you'll need to remove it from your dat and give it to the NAM team who can then update the NAM with your RULs.
Quote from: jplumbley on May 30, 2008, 08:10:16 AMNow, if you so happen to have made a transition that is 3 tile instead of the 2 tile one originally created by MAXIS we can use the RULs to add the extra textures and it will be much, much easier to do so if you have replaced the original MAXIS IIDs first.
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