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June 13, 2021, 10:00:25 PM

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Author Topic: NAM: Development  (Read 559364 times)

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Offline roadgeek

Re: NAM: Development
« Reply #1720 on: January 26, 2021, 12:57:03 PM »
It can be an advantage though.  Just think of it... a new form of RCI access without conventional road frontage.  It will also boost the underground city scene a lot, with the potential for buildings to have underground entrances.

Oh boy, functional underground cities ;D

The idea of expanding our cities downwards when land is at premium, moving huge transportation systems underground to make some room at the ground level, and even build entire subterranean cities, has been around since a long time and it's not going to leave us anytime soon, from this 1925 prediction...



...to the Alice City proposed for Tokyo in 1989...



...to the Earthscraper proposed in 2011 (I think) for Mexico.



Mix this new discovery with the underground buildings already made for the game, like these...





...and we'll have actual underground cities with actual subterranean commute. Endless possibilities  &dance

I know it's too soon, but I have some questions. Apart from cars, does this support bus and freight truck as well? Can pedestrians use the flexible underground roads too? Can we cross those roads to build underground intersections? What will happen if we cross those roads with actual subways? Will they interfere with them? Can we use this technology to build flexible underground railroads too? If yes, we could build an underground network of freight railroads right under our heavy industries!

Keep it up and never stop pushing the limits, folks  :thumbsup: :bnn:

Interesting images. I can imagine what it would look like if for instance, they would build a pedestrian deck right here:
https://www.google.com/maps/@30.2665353,-97.7460645,3a,75y,213.64h,91.52t/data=!3m6!1e1!3m4!1sX6MNvkb-ZEU_r1GMthwUMg!2e0!7i16384!8i8192

Offline pierrebaptiste

Re: NAM: Development
« Reply #1721 on: February 18, 2021, 11:26:57 AM »
Hello ,

I want suggest a complement, for the RHW (URHW = Underground RHW) .

At this time , this tube existes for the Flup :



With LHD and RHD , I think that is good if there are elements with green light in right and left (only an idea).

To complete this collection of elements, I propose this parts :

Tube entrance :



Underground RHW in 2x2 :

transition between tunnel and half underground.



transition with a aerial round about :



sample transition with aerial way :



undercover way in underground for a center of round about :



part of underground connection :



My skill with BAT are limited . I own Gmax , BAT and SC4PIMX. I'm don't know the system with program to transform a lot / model in TE (transit enable).

I can in first time product a lot in cosmetic or eyes candies.

Offline AsimPika3172

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Re: NAM: Development
« Reply #1722 on: February 23, 2021, 05:20:13 PM »
Cool!  :thumbsup: &apls &hlp
I loves Sim City forever!

Offline Paul 999

Re: NAM: Development
« Reply #1723 on: February 24, 2021, 11:03:06 AM »
That looks great!

Offline flann

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Re: NAM: Development
« Reply #1724 on: March 05, 2021, 02:37:45 PM »
I am working on an overhaul of the road-based roundabouts.  Here is a teaser of one of many features being added:


Offline Wiimeiser

Re: NAM: Development
« Reply #1725 on: March 07, 2021, 04:53:52 PM »
Neat. Will we be seeing that with MIS as well?
Pink horse, pink horse, she rides across the nation...

Offline flann

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Re: NAM: Development
« Reply #1726 on: March 08, 2021, 07:42:40 AM »
Neat. Will we be seeing that with MIS as well?

I am planning to attempt it.  Seems like it should be possible, but no guarantees.

Offline Wiimeiser

Re: NAM: Development
« Reply #1727 on: March 10, 2021, 12:14:24 AM »
Shouldn't be too hard, it's probably just drawing yellow lines on one side and modifying the other.

And after watching this video I think a rail partial Y might be a good thing to have...
Pink horse, pink horse, she rides across the nation...

Offline roadgeek

Re: NAM: Development
« Reply #1728 on: March 25, 2021, 04:41:19 PM »
Hey Tarkus! I read your post on Simtropolis about diggers and raisers. That is great! I am always raising and lowering by 7.5 and 10 in order to get to 2.5. This just might will make things much easier for me.
« Last Edit: March 25, 2021, 04:43:07 PM by roadgeek »

Offline Durfsurn

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Re: NAM: Development
« Reply #1729 on: April 06, 2021, 07:28:31 AM »


Spot the new flex piece...  :P

- Billy

Offline Wiimeiser

Re: NAM: Development
« Reply #1730 on: April 06, 2021, 08:09:26 AM »
It's where two streets are coming off opposite sides of the same avenue segment. Failing that it's one of the avenueXavenue intersections. Other than that I have no clue.
Pink horse, pink horse, she rides across the nation...

Offline jeffryfisher

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Re: NAM: Development
« Reply #1731 on: April 06, 2021, 10:11:22 AM »
I also see a standard avenue running diagonally. Those look pretty but can suffer congestion because of the shared cells down the median where the opposite lanes of travel overlap.

For that and other reasons, I switched to using TLA-5, and I dream of the day when basic roads can intersect with their diagonals.
Modding PC games since 1993 (back when we needed hex-editors)

Offline pierrebaptiste

Re: NAM: Development
« Reply #1732 on: May 18, 2021, 09:06:39 AM »
Hello NAM team,

If you want use 3D models GMAX of URHW , it's possible . You can download this here : https://community.simtropolis.com/files/file/34464-urhw-gmax-model/ .

It's not a lot or sc4model ;)

Offline Wiimeiser

Re: NAM: Development
« Reply #1733 on: May 18, 2021, 07:45:12 PM »
I give up, what's the new piece?

I don't know if that URHW piece would be NAM-relevant...
Pink horse, pink horse, she rides across the nation...

Offline matias93

Re: NAM: Development
« Reply #1734 on: May 18, 2021, 07:45:46 PM »
street x AVE4 x SAM, if I'm seeing it correctly...
 &apls &apls &apls

"Lets be scientists and as such, remember always that the purpose of politics is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

Offline pierrebaptiste

Re: NAM: Development
« Reply #1735 on: May 19, 2021, 03:52:10 AM »
Hello

I give up, what's the new piece?

It's à project for URHW :)

I don't know if that URHW piece would be NAM-relevant...

This piece can be give a mid underground with skyview

---

An other idea : Truck, trafic and train generator with NAM, RHW , NWM , rail pieces  . Possible  ;D ?



Offline Durfsurn

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Re: NAM: Development
« Reply #1736 on: May 21, 2021, 10:08:31 AM »
Boop  :P



- Billy

Offline Wiimeiser

Re: NAM: Development
« Reply #1737 on: May 21, 2021, 08:03:32 PM »
Nice. Will definitely be using this. Ready for NAM 42 I assume?

And I still don't know what the previous piece was, I didn't see a single new Flex piece there...
Pink horse, pink horse, she rides across the nation...

Offline AsimPika3172

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Re: NAM: Development
« Reply #1738 on: May 21, 2021, 08:46:55 PM »
We want more! We want more! We want more! We want more! We want more!  :thumbsup: &apls :bnn:
I loves Sim City forever!

Offline Durfsurn

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Re: NAM: Development
« Reply #1739 on: May 21, 2021, 09:53:42 PM »
Nice. Will definitely be using this. Ready for NAM 42 I assume?

And I still don't know what the previous piece was, I didn't see a single new Flex piece there...

 Oh sorry Wiimeiser! You were 100% correct initially, the piece is currently available in NAM 41 in the Avenue Roundabout menu.

This piece is... unlikely for 42 due to some complexity with how it will be FLEXible but you never know!

- Billy