Started by Blue Lightning, March 10, 2009, 04:59:09 PM
0 Members and 1 Guest are viewing this topic.
Quote1. Path is flashing red.The enter/exit points on the path are incorrect and do not match the direction of the coordinates. Below is an enter/exit chart that shows what the coordinates should be:x=-8---West (0)x=+8---East (2)y=-8---South (3)y=+8---North (1)Depending on the situation, you either need to change the enter/exit values, or change the path itself if it is not facing the direction you want.2. All paths are missing.This usually means one of two things: a) you have the wrong Group ID specified for the path file, or b) you have two paths with the same entry/exit points and the same path number. (i.e. both are listed as entering at 0, exiting at 2, and both are path number 1.)3. One path is missing from the tile.This means that the number of paths specified is too low.-Alex
QuoteThis is the path ID. This shows what path it is. Remember, start with one, and count up. No matter what transit type it is, always count from the first one up.
Quote from: daeley on March 16, 2009, 06:18:17 AMAs far as I know (but I may be wrong) there doesn't seem to be any harm in doing it your way - giving all paths a different number.
Quote from: Tarkus on March 16, 2009, 11:51:08 AMI've not tried that method myself, but I'm also fairly certain it'll work just fine--Jan (Swamper77) would have a better idea. as he's probably the most experienced pather on the team. But I like that it seems to be a fool-proof way to avoid #2b in my troubleshooting list above.-Alex
Quote from: Blue Lightning on March 10, 2009, 04:59:09 PMSC4Paths: A Tutorial by Blue LightningLast updated 04/05/09 @ 2:14 PM ESTNOTICE: This is currently an unfinished tutorial. Part 3/4 done, on part 4.Quote from Alex:
Quote from: Lowkee33 on February 10, 2011, 06:20:13 PM...but, what problems occur when a TE lot does not have paths?
Quote from: ruzvelt on March 25, 2011, 09:47:39 AM... Whenever I make a road-train track crossing (whether a ground crossing or using train/road puzzle pieces or even overpasses) my traffic network seems to be cut at that point - all road traffic that was happily going to the neighbor city simply no longer "sees" the road network past the crossing and uses the neighbor connection on the other side of the map that doesn't have a train/road crossing...I have only installed the latest NAM (dated 2011)
Page created in 0.083 seconds with 32 queries.