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NAM 33 Pre-Release -- Discussion, Support, and Bug Report Thread

Started by The NAM Team, July 29, 2015, 09:56:15 PM

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The NAM Team

This thread is intended for general support purposes pertaining to the NAM 33 Pre-Release.

As the NAM 33 Pre-Release has been superseded by the official release of NAM 33 as of 26 November 2015, this thread has been locked and remains in place as an archive.

Schohns

Orthogonal crossings of two rail lines seem not to work:

To be honest, I don't know if this is new. Haven't tried it before.

But thank you very much for the new FLEXFLYs and new smooth curves. Love those already :thumbsup: The same goes for the disconnector.

Abrams124


GDO29Anagram

I'll be posting teaser videos that outline new content and any changes throughout the next several days. Note: there are ten videos in total.

For those who have missed it, here are the first two.

Quote from: GDO29Anagram on July 29, 2015, 12:26:36 PM
Rampage I (Roman numeral 1).

http://www.youtube.com/v/b2PeDUDlwvw
Quote from: GDO29Anagram on July 30, 2015, 10:57:23 AM
Disco.

http://www.youtube.com/v/8xPc4f5WceE
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Simtropolis | YouTube | MLP Forums

Abrams124

Already saw the first,but the second is....REVOLUTIONARY!

GDO29Anagram

A note about the Disconnector and the FlexFly: the Disconnector will currently not work with eating the FlexFly. This is due to how there are more dirtroad-to-network combinations (nine) than there are allowable rotations in the starters tab rings (eight), so the network combination required to eat the FlexFly (Dirtroad and Ground Highway) is simply not there. The long-term solution is to put the Disconnector in its own button so it won't have this mismatch problem, but for now, you won't accidentally eat the FlexFlys.


The same problem exists with starters based off of Elevated Highway, so certain starters can't be eaten either.
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Simtropolis | YouTube | MLP Forums

omgitskosc

90 degree MRC for RHW-6S seems to be missing a piece.



Gotta say NAM 33 is a total smoothness overdose. Also first post!  ;D

eggman121

Ahh.

Despite saying it supports RHW 6S that Blend tile doesn't.

You have to use 2 45 deg half's.

There is no model for that at this current time! So that's why it does not work!

I would consider that to be a feature that may not be implemented.

I felt that it would be a bit sharp for 3 Lanes anyway!

-eggman121

lifein2x3

I seem to be having this problem with the basic draggable ramps.


simonvangenderen

Do you mean the ploppable FlexRamps? In that case, I've been having the same problem, on every single one...

GDO29Anagram

Looks like I'll have to prematurely publish teaservid #7, because it explains what's going on here.

http://www.youtube.com/v/uvxFrKI9lCs
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Simtropolis | YouTube | MLP Forums

compdude787

So it seems that the Ontario texture set has the same problems as the Euro textures do. We will have to use the default RHW textures for now. That's fine; it won't detract much from the awesomeness of NAM 33.
Check out my MD, United States of Simerica!
Last updated: March 5, 2017

My YouTube Channel

lifein2x3

I'm glad it's a relatively minor fix. Thanks for posting the video, that cleared up a lot!

Wiimeiser

Pink horse, pink horse, she rides across the nation...

Abrams124

Well i will still use the ontario because the important parts aren't buggy :D but hey theese will be fixed soon,nam is in good hands

Wiimeiser


How is this happening?



Currently it is physically impossible to recreate these obsolete pieces with DRIs or Flex Ramps. I have exhausted every possibility here.
Pink horse, pink horse, she rides across the nation...

Abrams124

Haha just figured out the secret feature!It's awsum
now it's locked in my brain from the outside world

Tarkus

Quote from: Wiimeiser on July 31, 2015, 03:19:38 AM
Currently it is physically impossible to recreate these obsolete pieces with DRIs or Flex Ramps. I have exhausted every possibility here.

The 6S A2 ramp's specs were changed for NAM 33.  In order to give smoother geometry, and be more similar to the 8C and 10S A2 ramps (which can now be built by overriding it), we lengthened it to 4 tiles in length.  The 3-tile one is deprecated.

As far as the 8S one, it's been redesigned to better match the new 6S version, and so one of its tiles on the mainline has actually been removed.

-Alex

GDO29Anagram

Quote from: Tarkus on July 31, 2015, 12:41:52 PM
The 6S A2 ramp's specs were changed for NAM 33.  In order to give smoother geometry, and be more similar to the 8C and 10S A2 ramps (which can now be built by overriding it), we lengthened it to 4 tiles in length.

Alex, I think there's INRUL interference that's causing the 6S A2 FlexRamp to destabilise. It could be this section in INRUL13 (see below) or some weird loading order issue in INRUL14. Exotic patterns in INRUL14 don't necessarily need corresponding patterns in INRUL13, right?

;NOTE: IF ANY ADVERSE EFFECTS ARE FOUND, COMMENT OUT THIS SECTION

;Additional Basic INRULs for intergration of Flexcurve Flex Pieces
;
;Corner with Median Flag
;
1,2,0,0,4
3,0,0x57000800,1,0
;
1,4,2,0,0
3,0,0x57000800,2,0
;
1,0,4,2,0
3,0,0x57000800,3,0
;
1,0,0,4,2
3,0,0x57000800,0,0
;
1,0,0,2,4
3,0,0x57000800,1,1
;
1,0,2,4,0
3,0,0x57000800,2,1
;
1,2,4,0,0
3,0,0x57000800,3,1
;
1,4,0,0,2
3,0,0x57000800,0,1
;
;Corner with Double Median Flag
;
1,4,0,0,4
3,0,0x57000800,1,0
;
1,4,4,0,0
3,0,0x57000800,2,0
;
1,0,4,4,0
3,0,0x57000800,3,0
;
1,0,0,4,4
3,0,0x57000800,0,0
;
;Diag to Median INRUL Test
;
1,0,0,4,3
3,0,0x57000200,0,0
;
1,3,0,0,4
3,0,0x57000200,1,0
;
1,4,3,0,0
3,0,0x57000200,2,0
;
1,0,4,3,0
3,0,0x57000200,3,0
;
1,4,0,0,1
3,0,0x57000200,1,0
;
1,0,0,1,4
3,0,0x57000200,0,0
;
1,0,1,4,0
3,0,0x57000200,3,0
;
1,1,4,0,0
3,0,0x57000200,2,0
;
;Median on corner
;
1,2,4,0,2
3,0,0x57000000,0,0
;
1,2,2,4,0
3,0,0x57000000,1,0
;
1,0,2,2,4
3,0,0x57000000,2,0
;
1,4,0,2,2
3,0,0x57000000,3,0
;
1,0,4,2,2
3,0,0x57000000,0,1
;
1,4,2,2,0
3,0,0x57000000,1,1
;
1,2,2,0,4
3,0,0x57000000,2,1
;
1,2,0,4,2
3,0,0x57000000,3,1
;
;Stright on median corner
;
1,4,2,0,4
3,0,0x57000000,0,0
;
1,4,4,2,0
3,0,0x57000000,1,0
;
1,0,4,4,2
3,0,0x57000000,2,0
;
1,2,0,4,4
3,0,0x57000000,3,0
;
1,0,2,4,4
3,0,0x57000000,0,1
;
1,2,4,4,0
3,0,0x57000000,1,1
;
1,4,4,0,2
3,0,0x57000000,2,1
;
1,4,0,2,4
3,0,0x57000000,3,1
;
;Straight with median
;
1,4,2,0,2
3,0,0x57000000,0,0
;
1,2,4,2,0
3,0,0x57000000,1,0
;
1,0,2,4,2
3,0,0x57000000,2,0
;
1,2,0,2,4
3,0,0x57000000,3,0
;


EDIT: I found out. Commenting out the code above fixes the issues as described, but with no other adverse effects to anything else or any other new content.

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On that note, I'm returning now to the intended video schedule. This is supposed to be the third video in the series.

http://www.youtube.com/v/EKOclR8lMOY
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Simtropolis | YouTube | MLP Forums

Tarkus

Thanks for the follow-up on that, Ganaram.  I'll take a look once it stops being a blast furnace upstairs and I can get on my desktop with all my SC4 stuff (it's the third straight 100F-plus day here).

-Alex