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Making Models for Transit Networks: Some General Specifications

Started by Tarkus, February 22, 2008, 05:33:12 PM

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mtg

 :thumbsup: &hlp thanks





Another small success! I just think I did somethink wrong with the model?   


mtg


MandelSoft

Ah, I see what's wrong. Try to change the UV co-ordinates. You may have to do that in 3dsmax, which i'm not sure if it works, or you can also modify it manually, which will take a lot of time.
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Vanilla9823

In configuring the UV Map.The UV coorinate min/max is 0 to 1   :satisfied:
If the min/max is greater than you wrote (2,3,4,5....etc) means the texture became ugly  ()sad()

Tip:
In setting the UV coordinate,be sure it is not mirrored  ()stsfd()

mtg

thanks again for the reply, I figured out what was wrong, in MAX I set the UVW to "face", now I chanced it to planar. and with this result  &dance



but, as you can see the texture isn't bend?? when i put in the texture and wireframe, if you look very closely you see why it's not bend..



so it is back to the drawing board.
Should i rotate the model or can i rotate the UVWmap?

mtg


mtg


mtg

Ok, now that I have this



How can I put in the rest of the  piece? as you can see below there is more to this piece than a road deck.


Victor01

You've got to create another 3ds model, with its texture in the reader, export the s3d of the model and then import it in the original model.
Once you did it you won't be able to change again the texture, so be careful!

mtg


Victor01

Your model has been splitted in two pieces (with two textures).
You already finished the first piece in the Reader. Now you've got to do the same thing with the second.

Do the same thing with the second part of the model.
Right click on the s3d file in the reader - export info of selected file
Now you've got a new s3d with textures inside
Open the first model
Click "add s3d" and open the file you exported before
Now you've got the complete model, with everything inside

I don't remember exactly... but it should be right (can someone correct me?) - try it anyway

mtg


Victor01

oh, yes. I remember that crah window...
It's been a long time  &Thk/( Anyway, I think that the error is in this step:

"Right click on the s3d file in the reader - export info of selected file" -> Right click on the srd file in the reader - save selected file (top of the pop window)

Now you should have a .s3d in your Reader folder. Import it as I said before...

mtg


mtg

crashed again :(

it gave me this warning


mtg

tried it again, no crashing, but now reader tells me i'm out of memory  ()what()

edit: does reader take this amount of memory usually???


MandelSoft

Even SC4 doesn't take that much memory! That's really odd.
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mtg

 
QuoteEven SC4 doesn't take that much memory! That's really odd.

that's what i thought!, could it be that the two models aren't in the same position in max when i exported them? (just a thought)