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SC4D Contests and Competitions => Players => GRV II - Bordertown => Completed and Archived Contests and Competitions => SC4D Contests and Competitions => mrbisonm plays GRV II => Topic started by: mrbisonm on April 02, 2009, 10:33:05 AM

Title: mrb's Challenge 2
Post by: mrbisonm on April 02, 2009, 10:33:05 AM
Here's my version of the second challenge. You will be seeing more detailed pictures in my mrbisonm plays GRV II thread soon.

First below this is an overview of the island that I have chosen to build my power and waterstations together with the temporary housings for the both workers of the power and waterstation. They don't travel far at all until they have decided where they want to install themselves and their families on their own later on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F4488%2F1centralriverdistrictov.jpg&hash=6796f13a3ae7603a4ef0eea3a6cd3b85f3b1a265)

Then below you can see the Pumpingstation, which location was chosen because of the depth of the river, still delivering as pure water as possible for consumption.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F3171%2F2centralriverdistrictpu.jpg&hash=9f0dcbf7a7e508331b6348bd3b542a2e3971f0b0)

The windmill power farm was created with careful studying of dominent winds that come from the southeast up the river and the plains at a regular base. Only seven have been built sofar, but room for several others is still available. The mills have been protected against waves coming from river-traveling ships by a wavebreaker wall.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F9941%2F3centralriverdistrictpo.jpg&hash=60eb850f8f6a35414141824d06294e61528b4412)

This is another overview with some more details.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F1128%2F4centralriverdistrictde.jpg&hash=e2026f39b05ab8f376799fd5ba489419f7fc4c46)

And finally the road challenge. The Mayor took his own idea in his hands and built route 12, starting in tile E (as required) on an intersection with Route 10 in Central District's *downtown*, then crossing the two islands in the same tile, which this time the budget was allowed for, and into the southern part of tile E. From here on,  Route 12 followed the rails right through tile D and into tile G, where then the road was continued on its own towards the southern border in tile G and to be finally connected to the neighboring region.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F8907%2F5bordertowngrviia4.png&hash=b199062d5f48919bea3d66cb8c75f955f5ea5d59)

Before judging my version of Challenge 2, please wait and see the way we have judged others next week, which will also be then explained how. Again, the judging of my challnege 2 will be open to everyone, including players, non-players and lurkers.
Best luck to all other Players and hopefully this gave you an idea how we figured out Challenge 2.


Fred

Title: Re: mrb's Challenge 2
Post by: soulchaser on April 02, 2009, 10:45:45 AM
Looks great.
You showed us your developments so early, because only few are currently posting? I had a hard time in lotting, myself.
I think this is the reason for the lag of posts, not because they're losing interest.

I like your windfarm.  &apls

Title: Re: mrb's Challenge 2
Post by: beutelschlurf on April 02, 2009, 11:39:54 AM
moin mrbisonm,

look rearly nice, and i definitely like your windfarm too!  :thumbsup:
... and the watertower!
i think the whole island looks quite nice!

b_schlurf
Title: Re: mrb's Challenge 2
Post by: mrbisonm on April 02, 2009, 07:16:51 PM
Yeah, I noticed that posting is a little slow, maybe it's the beautiful springweather or maybe the fact that they didn't like the budget idea of the last challenge...lol. The reason I posted so early is simply because I wanted to post and have more free time next week. It will be a very busy time for me. Besides it might give you folks a good idea of what is being asked for.

Believe me with challenge 3 it won't be quiet like this, there will be dozens of comments, opinions and questions.....lol :o

Thanks for the positive comments.

Fred
Title: Re: mrb's Challenge 2
Post by: XiahouDun on April 02, 2009, 09:29:32 PM
Weather and a lot of working for me :D Working on mine now $%#Ninj2
Title: Re: mrb's Challenge 2
Post by: meinhosen on April 03, 2009, 09:57:00 PM
Very nice windfarm.  I'm a big fan of the little details such as the pilings for another windmill, the breakwater, as well as the dirt streets.  It adds very well to what you've done and gives the perfect image of an small but environmentally conscious community.  I like it.
Title: Re: mrb's Challenge 2
Post by: jmyers2043 on April 05, 2009, 08:36:42 AM
Hello MrB

I like the pilings in the water and the wind mill farm. Seems someone's been thinking about GRVII for some time now  ???   :D 
Title: Re: mrb's Challenge 2
Post by: mrbisonm on April 05, 2009, 04:01:20 PM
Quote from: jmyers2043 on April 05, 2009, 08:36:42 AM
Hello MrB
Seems someone's been thinking about GRVII for some time now  ???   :D 


lol....you think so?
Nah, I have done these (and many other BATs not seen or published yet) about a year ago. You can see some of these in my BAT-thread at ST. I guess you will have to gom back some pages though.

GRVII is just a perfect occasion to show them. Most of the others you will see in my MD/CJ Winding River Project in the near future.

Thanks jmyers and meinhosen for the nice comment.

Fred
Title: Re: mrb's Challenge 2
Post by: newsimaddict on April 15, 2009, 03:36:22 PM
i really like the textures in the breakwall - it has that old rustic look as if its been there for years, slowly breaking apart. nice work.
Title: Re: mrb's Challenge 2
Post by: threestooges on April 16, 2009, 02:10:34 AM
Very nice work on this. Your attention to detail really adds to the pics.
-The new route looks like it opens up many new options to the region as a whole: 5
-The windmill farm looks a bit small (but then again I'm used to the mass that's out along I-10 near Palm Desert, CA), but the idea of using the prevailing river winds is a neat idea. The design of the facility and the wall to block the current is well done: 4
-I'm not sure what the capacity of such a water tower would be in real life, but I'll give you points for being able to keep it compact (not too much room out on those islands). For a city of 15-25k, it seems like there might be a bit of low pressure at some points during the day, but it draws from an ample supply. I want to say 3.5 (but I'll leave that up to you).

Total: 12/13 (depending on the score for the water facility)

Very nice work over all.
-Matt
Title: Re: mrb's Challenge 2
Post by: mrbisonm on April 16, 2009, 04:52:22 AM
Thank you Matt, I will gladly accept 12 pts from you, so noted.

Fred
Title: Re: mrb's Challenge 2
Post by: Splime on April 16, 2009, 05:15:42 AM
A. Route 12 clearly opens up more of the region to roads. 5 points.

B. Your power station is great, and it's really neat seeing windmills in the water. I'm a little concerned about maintenance, however, as they are in the sea. 4 points.

C. The pumping station was neat, if not simple. I'm wondering about its capacity to supply 15-25k, however, it does seem a bit small. (Though that is my opinion.) 4 points.

Total: 13 points.
Title: Re: mrb's Challenge 2
Post by: wouanagaine on April 16, 2009, 05:28:00 AM
Route 12 is well placed : 5 point

PumpWater and PowerPlant , very nicely done, very green, but I don't see how the workers will go to repair the pump or the Windmill, there is no seaport ( only some private boats that don't fit the job ), so only 4 + 4 points

Total 13 points
Title: Re: mrb's Challenge 2
Post by: jmyers2043 on April 16, 2009, 05:31:46 AM
While the road runs through an area not serviced it does not pass through tile H. Tile D already has road service. So I think that going through H to get to G would have been a better route. I'll give you a 4 for the road.

Wind power is nice. There is a nearby substation and workshop. The breakwater will protect the generators from waves and debris carried by the current such as logs. I am a bit concerned about the workers homes though. The very first thought that popped into my mind when I first laid eyes on your challenge was that the homes would be prone to annual spring floods. Why would anyone want to build out there? And I couldn't get past my first impression. So the creative aspect of the power plant is a 5 but the nearby homes get a 3. Would have gotten lower but for the fact that the housing looks so well done. And the home under construction is brilliant. Average the two and the power station gets a 4.

The water pump sitting out in the water is (as the wind power) very creative. And I like it. I used to live in North Augusta in South Carolina and they drew their water from the Savannah River. I guess that's still true, but I digress. Water gets a solid 4 from me.

Total for the challenge is 12.
Title: Re: mrb's Challenge 2
Post by: mightygoose on April 16, 2009, 05:46:07 AM
i agree with many of the aforementioned statements and would also award 4/4/4 = 12 points to you mrB
Title: Re: mrb's Challenge 2
Post by: metarvo on April 16, 2009, 06:17:47 AM
Road - 4

I'm afraid you're only getting a 4 for the new road.  In the rules, all players are instructed to start the road from Route 10 and have it go through three other city tiles, but yours only goes through two other tiles.  Even so, the route is well chosen and the access to the southwestern parts of GRVII is important.

Power - 5

This could have been a 4, since the choice to go with only underground power lines seems generic and the construction of all of those windmills in the water might cause problems for water traffic should a port ever be built.  However, it's going to be a 5 because the construction of the windmills in the water is a good plan to save land for future development.

Water - 5

It makes sense that the water facility would be in the water.  That's one of the things that bothers me about the Maxis water pumps, since they are designed to work even if the city is a desert.  This is great for flexibility, and I do use them, but water pumps that can be placed in the water do make more sense.  The facility seems almost too small to support a lot of future development, but I'll let that go since you have placed it so well.  You get a 5.

Total - 14

Very good.  Of course, it's no surprise, since I'm sure you were planning GRVII long before we ever saw it.  Keep up the good work, Fred.   :thumbsup:
Title: Re: mrb's Challenge 2
Post by: Rayden on April 16, 2009, 07:01:17 AM
Quote from: metarvo on April 16, 2009, 06:17:47 AM
Road - 4

I'm afraid you're only getting a 4 for the new road.  In the rules, all players are instructed to start the road from Route 10 and have it go through three other city tiles, but yours only goes through two other tiles.

Have a look again, it goes over three tiles ;)
Title: Re: mrb's Challenge 2
Post by: metarvo on April 16, 2009, 07:51:21 AM
Three tiles, yes, but not three other tiles, as pointed out in the rules.  Since one of the three tiles is Route 12's intersection with Route 10, I don't interpret it to be an "other" tile.  Maybe I misread the rules, but I know I saw it in there.
Title: Re: mrb's Challenge 2
Post by: Rayden on April 16, 2009, 07:57:07 AM
Quote from: metarvo on April 16, 2009, 07:51:21 AM
Three tiles, yes, but not three other tiles, as pointed out in the rules.  Since one of the three tiles is Route 12's intersection with Route 10, I don't interpret it to be an "other" tile.  Maybe I misread the rules, but I know I saw it in there.
You're absolutely right my friend, that "other" word makes the whole difference :thumbsup:
Title: Re: mrb's Challenge 2
Post by: soulchaser on April 16, 2009, 08:58:19 AM
Just a small statement:

1.) 5 pts for the road: good direction, good access.

2.) 4 pts for the power: looks grat and in size, but wind might be stronger from east or west (land-sea-/sea-land-wind).

3.) 3 pts for the water: looks a bit small and even if the river is very deep, there will be a lot of dirt and chemical noise from the farms around there.

total: 12 pts
Title: Re: mrb's Challenge 2
Post by: antn on April 16, 2009, 11:21:04 AM
Road
The layout of the road looks good and all there is to say about it are said. The road is worth a solid 4 points.
Power
I really like your wind farm, the idea is really creative. The lots used looks very good. But to rely on the wind as the only source of power is risky, if there is no wind no power is produced and if winds are too strong the wind turbines may need to be shut down due to stress on the blades.
You get a 4 from me.
Water
Your water facilities looks great, nice idea and well executed, but I feel as some others do that it seems a bit too small to support that many people.
And also for this challange you have earned a 4.

This makes a total of 12 points, good work!
Title: Re: mrb's Challenge 2
Post by: TheTeaCat on April 16, 2009, 01:53:04 PM
Hey Mr B its time for my comments :thumbsup:

Road - Good placement in allowing new areas to be reached but you didn't follow your own rules to the letter $%Grinno$%
Quote from: mrbisonm on March 22, 2009, 06:54:08 PM
C.  Then one last favour the Governor asks is to build another road/street/SAM (only and nothing else, no RHW, no oneways, no Hgwys, no blvds), starting from the point of that tile where in challenge 1 you showed us a picture in mayormode (tile B, E or H only) to anywhere on the map connecting to the neighboring region (simnation) and crossing at least 3 (three) other citytiles. (maximum crossing of 5 tiles). Give it a number or name and mention it. Then explain in a few words why you decided as a mayor to have chosen this trajectory  of the new road. We would like to see a region picture in transportation mode please.
yours only passes through 2 tiles. Just a little turn to the left would have brought it through another tile and given you more points.
Unfortunately this means that I can only give 3 points for the route.

Power - Excellent choice of location to avail of the prevailing winds. Good choice of bats too but the location of the substation to me is too close to the river. It wouldn't take too much for the river to rise and flood this substation causing a major loss of power to the region.
due to this I can only give 4 points

Water -  Once again great choice of bats and location, cant find too many faults (maybe a little small as mentioned before) here as long as there no major polluters upstream then all should be fine. 4 Points awarded for this part of the challenge.

therefore 3+4+4= 11 points in total

All in all very good but you'd better follow the rules or you'll lose more points :D :D

Regards
Derry



Title: Re: mrb's Challenge 2
Post by: mrbisonm on April 16, 2009, 02:36:21 PM
I accept all your points, they are all well judged and some comments are true and right on the nail, like the one that I missed my own rule and building the road through 3 more tiles, which I didn't. Good observation!
Flooding the electrical substation is a possibility, the pump being too small......hm....maybe not, pumps like this can produce quite a quantity of water and since this region is VERY young and no farms have direct access to the river, plooution wouldn't be a big problem neither, for now, but you're right, it could have been in a better place.  Besides this most comments are reasonable and some are serious to think about.
Thanks and keep the points coming, you got until midnight tomorrow night, when I will calculate the average of my hard earned points.

You have all done an excellent job on judging.  :thumbsup:

Fred
Title: Re: mrb's Challenge 2
Post by: BarbyW on April 16, 2009, 02:58:43 PM
I didn't comment on Challenge 1 but will on this.
I agree with TTC on the road so 3 points from me on that.
I am a little concerned about the placement of the wind turbines and also the complete reliance on them. Even in my RL area we use a mix of wind turbines, nuclear, waste incineration and hydro electric. However I like the way you have done this so give 4.
The water is a little more problematic. Not only does it not look as though it would sustain a high population but your workers' houses are also very close to the plant. A more extensive system would have looked better and also it may have been better moved off the island to the mainland. 3 points from me on that.
A total of 10 points for Challenge 2.
Title: Re: mrb's Challenge 2
Post by: just_a_guy on April 16, 2009, 08:23:43 PM
Time for my comments:
Road
     The fact that it didn't follow your own rules does bring down a whole point. Another thing is the fact that it has more than one bridge on it's route which as it was said a lot in challenge 1, it costs a lot more. So....  3 points
Power
     Your idea is very nice! I like how you went ahead and thought "green". There also seems to be space for added capacity. But it is true that there should be some other source of energy other than the windmills just in case. Something I also noticed that no one here I think has is the fact that your housing complex is too big for the actual workers needed. Usually when these things are at a small scale housing complexes are usually not provided. Instead the workers homes start off the new town. Maybe those homes on the island should be the homes to the workers of both the power and water facilities. So for this you get......... 4 points
Water
     Although the idea is nice, it doesn't seem to have a lot of capacity. That or it won't be enough very soon. Again, the housing is to big (same thing applies as in the power part). For this you get...... 3.5 points

So in total 10.5 points
Title: Re: mrb's Challenge 2
Post by: mrbisonm on April 17, 2009, 08:50:51 PM
So here is my pointage:

Thanks for judging, next time I hope that there will be more players to judge.
I have 132 points from 11 Voters, meaning the average is a solid 12 points for my version of challenge 2.

You have given me a total of 12 Points.

I have seen and accepted my error of not respecting the challenge of making a route over 3 *other* tiles. Better luck next time.... ;)  That will now be added to the pointage sheet.

Fred