• Welcome to SC4 Devotion Forum Archives.

RHW (RealHighway) - Development and Support

Started by Tarkus, April 13, 2007, 09:10:49 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Korot

We don't, or at least, I couldn't find it last night. We do have a EL-MIS ending on an EL-Road, but not an El-Road ending on a EL-MIS.

Regards,
Korot

Tarkus

There isn't an elevated one.  There won't be one in Version 5.0, either--it'll have to wait until a 5.x release.

-Alex

Ramona Brie

Quick question:

Shadow Assassin's FATULEP pieces. Can they be placed on TLA-5 or only on AVE-4?

j-dub

#8543
Quote from: jdenm8 on July 29, 2011, 12:24:46 AM
With most instances I've seen, the overpass is completed in its entirety if it's meant to go straight ahead. It's usually cheaper and easier for the managing authority to get the whole thing done at once, as well as encouraging growth along the new road, or extending a service road of sorts to some kind ot cut-off existing road, as it's cheaper to extend a road off the end of a little or unused section of road than to coupe into an aging existing structure.

You were not in the Windy City when they had to redo a junction over the Stevenson. They did just that, they built and opened half of the real avenue puzzle pieces, but when they got to the other side, they only had barricades, if you went straight past the intersection, you would fall right off. It was quite a drop. There is a similar scene in the movie the Blues Brothers where the Nazis do just that, the Stevenson again, but the part where it was unfinished when the movie was made, and ends before the lake.

@Tracker, it should not be a problem in the future, if you look at it:

Shadow will have to confirm about the direct connection, but even if it did not connect, just like the other TuLEPs, when you place the intersection down first, you know just to cap the end of the TLA-5 with the proper pieces to fit.

wallasey

Going back to the previous page...and this may be a typical Euro way of doing things...but why don't you just terminate your avenue on a roundabout?

The roundabout would be one way roads.

Agreeing with Tarkus...where would traffic in the other lanes go? Sims would be cutting each other up! 

Opkl

#8545
Quote from: wallasey on July 29, 2011, 03:34:19 PM
Going back to the previous page...and this may be a typical Euro way of doing things...but why don't you just terminate your avenue on a roundabout?

The roundabout would be one way roads.

Agreeing with Tarkus...where would traffic in the other lanes go? Sims would be cutting each other up!

I have seen an AVE end at a MIS before.  Chicago has a few of them on the southeast side along the Bishop Ford Freeway (I-94).  111th street and 115th street.  Both streets end here due to a forest preserve and shipping lake.  I would guess they planned for 111th to go further east to Torrence Ave since there is a traffic light where the 111th street intersection with Torrence would've been. http://maps.google.com/maps?q=bishop&hl=en&ll=41.691566,-87.596784&spn=0.014773,0.027423&sll=41.691566,-87.596784&sspn=0.014773,0.027423&fll=41.709317,-87.583694&fspn=0.236308,0.438766&radius=0.85&z=15

A close up pic:
http://maps.google.com/maps?q=bishop&hl=en&ll=41.692259,-87.597891&spn=0,0.027423&sll=41.688906,-87.599831&sspn=0.014934,0.027423&fll=41.709317,-87.583694&fspn=0.236308,0.438766&radius=0.85&z=15&layer=c&cbll=41.692259,-87.597891&panoid=o_6PX1bOovvJ8Vkys2sRuQ&cbp=12,123.8,,0,-8.87

ps2owner

I got the idea for avenue ending from midnight club 3, because at the borders of the map there is usually a sunken freeway, and avenues end on on ramps. Now that I think of it though, the avenues end in RHW-4. So maybe avenue ending in RHW-4 instead.

j-dub

#8547
Wow, those are real old ILL signals, but I looked at Torrence Avenue, and where 111th would of been straight on the grid, no signal there. Sometimes though, they build double left turn lanes going onto a single MIS ramp, but it really is  two lanes wide briefly without markings, because it narrows down right away. I don't exactly like the idea of double turn lanes into immediate merge after you make the turn past the traffic light, but its still popular.

While that might be a good idea, Avenue does not even go straight across regular RHW-4, at grade, I think. Maybe later? At least there still is OWR.

Kitsune

are more splitters going to be v5? (ie a 8 to 6/4 )
~ NAM Team Member

Opkl

Quote from: j-dub on July 30, 2011, 11:13:04 AM
Wow, those are real old ILL signals, but I looked at Torrence Avenue, and where 111th would of been straight on the grid, no signal there. Sometimes though, they build double left turn lanes going onto a single MIS ramp, but it really is  two lanes wide briefly without markings, because it narrows down right away. I don't exactly like the idea of double turn lanes into immediate merge after you make the turn past the traffic light, but its still popular.

While that might be a good idea, Avenue does not even go straight across regular RHW-4, at grade, I think. Maybe later? At least there still is OWR.

Yeah I went to streetview and the Torrence light is at 122nd street(?), not 111th.  My mistake.  That whole area looks like something from southern IL.  Never would believe that is part of the city of Chicago.   

Tarkus

Quote from: Kitsune on July 30, 2011, 02:40:19 PM
are more splitters going to be v5? (ie a 8 to 6/4 )

8 to 6/4 will only come in a FARHW variant in Version 5.0 (the RHW-4 branching off will be FARHW-4).  Parallel and 45-degree versions are planned for a later release.

-Alex

pimmapman

There is an avenue ending on a OWR however, so why not have OWR ramps down and then change it to a MIS as soon as it gets down there?

videosean

#8552
Quote from: ps2owner on July 28, 2011, 05:56:46 PM
http://img687.imageshack.us/img687/9339/avenueendinginmisingame.png
So I'd like to request this. There is a dragable ground level version, but no elevated version. Thanks!
Something like this? http://maps.google.com/maps?q=Columbus,+OH&hl=en&ll=40.063079,-83.03109&spn=0.001593,0.002575&sll=37.0625,-95.677068&sspn=53.432436,84.375&t=h&z=19

That one has been there for years and will probably never change - unlike the one in Chicago someone mentioned that was just temporary.  To the west is loads of shopping (best computer store in the world too) and this off/onramp area isn't a huge bottleneck at this real world location from what I've seen :)

It's at least possible to do currently.  It may not be perfect but it's not that bad.

skyscraper

hi guys, i have a litte problem, if i would like build a 8 Lane highway, i've this texture error.... &mmm

Can you help me please, whats the problem?  &mmm

-skyscraper
sky's Sim City Venus - Project (Start: 2013)

Only on Sim City (2013)

Current Progress: Planning

MandelSoft

I think you have Alex (Tarkus) his April Fools Texture Replacement installed...
Lurk mode: ACTIVE

marsh


skyscraper

 ;D I have The Expressway Project - Texture installed.... ;D

It works now, thnks  :thumbsup:
sky's Sim City Venus - Project (Start: 2013)

Only on Sim City (2013)

Current Progress: Planning

Kuewr665

#8557
Why are the new textures reducing the lane widths to 4.5m? That makes the highway lanes more narrow than the road lanes.

Quote from: skyscraper on August 06, 2011, 01:51:46 AM
hi guys, i have a litte problem, if i would like build a 8 Lane highway, i've this texture error.... &mmm

Can you help me please, whats the problem?  &mmm

-skyscraper

You have a texture mod that replaces the RHW-8S lanes. It was updated with the new textures so you need to download it here: http://www.simtropolis.com/forum/files/file/26050-arthur-berkhardt-expressway-project-windows/

jdenm8

#8558
Quote from: Kuewr665 on August 06, 2011, 07:06:52 PM
Why are the new textures reducing the lane widths to 4.5m? That makes the highway lanes more narrow than the road lanes.
It makes them more efficient with space and more flexible. if we didn't narrow it, there would be no draggable Diag RHW-10 (Another new feature in RHWv5) as it would be too wide to be workable.

Quote from: Kuewr665 on August 06, 2011, 07:06:52 PM
Quote from: skyscraper on August 06, 2011, 01:51:46 AM
hi guys, i have a litte problem, if i would like build a 8 Lane highway, i've this texture error.... &mmm

Can you help me please, whats the problem?  &mmm

-skyscraper

You have a texture mod that replaces the RHW-8S lanes. It was updated with the new textures so you need to download it here: http://www.simtropolis.com/forum/files/file/26050-arthur-berkhardt-expressway-project-windows/
Don't please. Just remove the mod and it will revert to the RHWv4 spec RHW-8 textures instead of the 'sneak peek' V5 Arthur Burkhardt Expressway textures.


"We're making SimCity, not some dopey casual game." -Ocean Quigley

Tarkus

Quote from: Kuewr665 on August 06, 2011, 07:06:52 PM
Why are the new textures reducing the lane widths to 4.5m? That makes the highway lanes more narrow than the road lanes.

To add to what jdenm8 said, it's also based off of actual measurements.

-Alex