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SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => SC4D Bridge Engineering Department => Topic started by: smoncrie on July 22, 2011, 07:16:32 PM

Title: "Tunnel" Bridge
Post by: smoncrie on July 22, 2011, 07:16:32 PM
Here is a new kind of bridge I have been working on.  I call it a "tunnel" bridge.  It goes down about 100m and levels out.

The bridge carries traffic like any bridge, but this traffic cannot be seen on the bridge, except underwater using the water pollution view.  Even then, the traffic can only be seen for a short time.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll299%2Fsmoncrie%2FTunnelBridge.jpg&hash=e8e4dbfe52486d1a13463e8edff9bda6fb37d466)

As you can see the models have not been textured or decorated with fences and air vents.  Unfortunately this takes me a long time since I am still not very good with BAT.

It also cannot be released very soon because:
   1) It needs a NAM update
   2) I don't have any official Bridge ID's that I can use.

Any feedback would be welcome.
Title: Re: "Tunnel" Bridge
Post by: jacksunny on July 22, 2011, 07:27:22 PM
Good idea!!! It will be very useful  &apls
Title: Re: "Tunnel" Bridge
Post by: 111222333444 on July 22, 2011, 08:38:34 PM
:O Cool
Title: Re: "Tunnel" Bridge
Post by: threestooges on July 22, 2011, 11:13:29 PM
As far as I can see, the ground highways have some placeholders left.
0xEBE084D1

The IID for the bridge: 0x0000A114

Model IDs, not sure how many you'll need, but there are plenty open starting at: 35000000

Let me know how many you will need, and I'll make note of it.
-Matt
Title: Re: "Tunnel" Bridge
Post by: nbvc on July 23, 2011, 12:07:39 AM
Great idea. &apls Can a ferry pass it?
Title: Re: "Tunnel" Bridge
Post by: Terring7 on July 23, 2011, 12:20:19 AM
Looking forward to see this idea in roads, streets, railroads e.t.c. &dance
Title: Re: "Tunnel" Bridge
Post by: Simcitler on July 23, 2011, 01:11:33 AM
I dreamed about such a "bridge" some time ago. As it functions like a normal bridge ferry's might pass without problems. An "official" YES for this point would be great!

Great idea!  &apls
Title: Re: "Tunnel" Bridge
Post by: io_bg on July 23, 2011, 02:15:38 PM
That's a fantastic idea indeed. Will be very useful  :thumbsup: &apls
Title: Re: "Tunnel" Bridge
Post by: smoncrie on July 23, 2011, 03:58:54 PM
threestooges,

Thanks for the ID.  The Tunnel Bridge uses 13 models.

nbcv,Simcitler,

I have not tested it, but a ferry should be able to pass.

In fact the ferry might go right through a part of the bridge that is still above the surface.  This can be prevented by making the water too shallow for the ferry to cross that part of the bridge.
Title: Re: "Tunnel" Bridge
Post by: Evillions8 on July 27, 2011, 02:53:23 PM
You're a flipping genius!!!  &apls &apls :shocked2:
Title: Re: "Tunnel" Bridge
Post by: peter007 on July 27, 2011, 03:02:41 PM
This is very cool.  &apls
Only some improving on the models and it's good to go.
Title: Re: "Tunnel" Bridge
Post by: Skimbo on July 27, 2011, 03:17:59 PM
A very interresting project, good work!
Title: Re: "Tunnel" Bridge
Post by: kassarc16 on August 03, 2011, 01:55:29 AM
Very nice! The big question, though, is will it let boat traffic pass?
Title: Re: "Tunnel" Bridge
Post by: FrankU on August 03, 2011, 06:55:52 AM
In terms of squeezing possibilities out of SC4 this is another jump, but what exactly is the use of this bridge? Somehow I think it's easier to use a subway to highway lot and just cross the water with the subway. Or do you intend to use this bridge in order to cross subways?
Title: Re: "Tunnel" Bridge
Post by: Terring7 on August 03, 2011, 07:07:00 AM
Those lots can't transform the freight trucks into subway trains.
Title: Re: "Tunnel" Bridge
Post by: threestooges on August 03, 2011, 07:25:32 AM
Quote from: FrankU on August 03, 2011, 06:55:52 AM
In terms of squeezing possibilities out of SC4 this is another jump, but what exactly is the use of this bridge? Somehow I think it's easier to use a subway to highway lot and just cross the water with the subway. Or do you intend to use this bridge in order to cross subways?
I think it's meant to be more of a visual thing that anything. It'll function just like any other bridge in the game (or at least it should) and it'll just have the effect of appearing to send Sims driving underwater as opposed to over it. Perhaps it's an incentive to keep the water pollutant free for better viewing pleasure.

Quote from: kassarc16 on August 03, 2011, 01:55:29 AM
Very nice! The big question, though, is will it let boat traffic pass?
Most likely it will. There are options available where you can select aspects of the bridge to not be obstructions to water traffic. (Granted, as far as I recall, if you don't want them to be obstructions, it's easiest to just remove the obstruction property from the file, and they'll work fine. The only issue that may arise there is that it's possible boats may appear to sail "through" the bridge.

Looking forward to seeing the next bit of development on this.
Title: Re: "Tunnel" Bridge
Post by: smoncrie on August 03, 2011, 05:39:13 PM
What is this "tunnel" bridge for?  It is really meant to be an easier way to make a tunnel that crosses water.  I first thought of it, years ago when I was reading a tutorial on how make an SC4 tunnel that crosses water. (You raise the ground above water, create the tunnel, and sink the ground back under water.)  As implemented, the "Tunnel" bridge carries traffic like a tunnel, a bridge, or any stretch of highway.  This means that it has the same capacity, and congestion as a highway.  And like a highway it will carry passengers, freight, fire trucks, and U-Drive-It vehicles. Like any bridge it also carries electricity, and like most bridges, it will not obstruct boat traffic.

In the real world, underwater tunnels are built along the bottom of the water or completely underground.  This is not practical when you need to cross a deep body of water that has steep sides, like a fjord.  Engineers have suggested that it could be done by having part of the tunnel going through the middle of the water column, rather than along the bottom.  This part of the tunnel would be held in place by cables and the buoyancy of the tunnel.  It would far enough down so that it would not block shipping or be affected by waves.

I was thinking of a tunnel like this when I created the "Tunnel" bridge.  I tried using cables on the centre section, but I found that it looked better if it was supported by pylons.  The transparent top is to make it look more interesting. Note: The centre section can only be seen on long bridges in deep water; shorter bridges only have the sloping parts.

The "Tunnel" bridge is one of a number of "different" bridges I have thought about:

A canal bridge.  Because of the way canals are implemented, it is difficult to make it carry both canal passengers and cannel freight.

An underwater power cable bridge.  This bridge would consist of nothing but transformer stations at each end of the bridge; it would carry electricity but not traffic.

A lift or swing bridge.  It may be possible to make a bridge that closes whenever there is rail, elevated rail, or monorail traffic.  I can do the animation, but I am not sure that I can insure that the bridge is completely closed before a train begins to cross the bridge.
Title: Re: "Tunnel" Bridge
Post by: kassarc16 on August 03, 2011, 07:14:51 PM
Quote from: smoncrie on August 03, 2011, 05:39:13 PMA lift or swing bridge.  It may be possible to make a bridge that closes whenever there is rail, elevated rail, or monorail traffic.  I can do the animation, but I am not sure that I can insure that the bridge is completely closed before a train begins to cross the bridge.

Using a minimum length for the bridge and placing the animation triggers back far enough from the span would seem to be the best method!

This all sounds great regardless!
Title: Re: "Tunnel" Bridge
Post by: dedgren on August 03, 2011, 08:12:42 PM
If we can do that, Stephen, then surely we can make an underbridge road out of this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F131%2Funderbridgeroads110803.jpg&hash=23533fa77f49a0414c2e8dc87f8cace4a0a365fb)

Just sayin'.  Nice work, btw, figuring that out.


David
Title: Re: "Tunnel" Bridge
Post by: smoncrie on August 04, 2011, 04:56:30 PM
kassarc16,

The problem is that the trigger can only detect the train from a short distance.  This might force the animation to be too fast and/or not smooth.


David,

I am not sure what you mean about my figuring out something.  I certainly cannot take credit for getting tunnels to cross water.

I see that your picture contains a flat tunnel that crosses water.  (Or do you now call it an underbridge road? I am so out of touch!)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll299%2Fsmoncrie%2FUnderBridgeRoadBridge3.jpg&hash=c1485b933cd4f4146891b3050d55bffb94cc3b91)


Is this what you were thinking of?   As you can see, it is a flat tunnel that crosses water and it carries cars, freight, and buses.  It works, but I am not sure it is practical to have it crossing water.
Title: Re: "Tunnel" Bridge
Post by: threestooges on August 04, 2011, 06:18:49 PM
Dang, now I feel out of the loop here. Not too familiar with "flat tunnels" though I think I've seen them around before. Any quick description you could give or link to a thread that might provide a bit more insight into their creation?
Title: Re: "Tunnel" Bridge
Post by: smoncrie on August 04, 2011, 06:51:06 PM
Sorry, but I don't remember the threads where David first published how to make flat tunnels.
Here is what I said about them in the Fixing Maxis bridges thread:


Quote from: smoncrie on July 22, 2011, 06:43:27 PM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll299%2Fsmoncrie%2FModifiedBridges.jpg&hash=e06b42cafb300b88b86cb01a1a157488b413a85d)


Quote from: smoncrie on July 22, 2011, 08:26:59 PM
The flat tunnel is fully functional and does not have the problems you get with using a subway.  It is literally a "flat or flattened tunnel" and works like any tunnel, except that traffic stays on the surface.  The vehicles do tend to fade out, though. Like any tunnel it can go under bridges, puzzle pieces and lots.  Streets and RHW are more difficult because they don't have tunnels.

It comes in two parts: a permanent part, and a temporary part.  To make a flat tunnel, you install the temporary part and then create the tunnel.  The tunnel entrances are overhanging models that look like the transit network.   You then save the city and remove the temporary part.  When you reload the city the flat tunnel will still be there.
The biggest problems seem to be getting the ground leveled just right, and getting the models to match the grass near the tunnel entrances.  With the models I made, the tunnels can be from 3 to 8 tiles long (excluding the entrances).

I heard about flat tunnels about 1 ½ years ago.  If I remember correctly they were invented by dedgrin.

An interesting side effect is that animals can wander across the tunnel part of the road.