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SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => CAM - Colossus Addon Mod => Topic started by: RippleJet on August 09, 2007, 02:49:01 PM

Title: CAM - Stage Density Limits and Stage CAPs
Post by: RippleJet on August 09, 2007, 02:49:01 PM
Stage Limits (Stage versus Density)

In order for the RCI development to function as intended, it is important that each higher stage has a denser population than each previous stage. Thus the stage is depending not only on the occupancy of the building, but also on the size of the lot. The higher the occupancy and the smaller the lot, the higher the stage will be.

The values in the table below show the recommendations on what population density (jobs/residents per tile) that will trigger each growth stage to be selected for the CAM.
The stage in the leftmost column should be selected, if the population density exceeds the corresponding value in the table:



Stage
    R$$$
      R$$
        R$
  CO$$$
    CO$$
  CS$$$
    CS$$
      CS$
    I-HT
      I-M
      I-D
 
2
0,9
1,7
3,4
4,0
4,8
4,0
8,0
16,0
7,5
6,3
5,0
3
1,3
2,5
5,0
6,5
7,8
7,0
14,0
28,0
12,2
10,2
8,1
4
2,0
4,0
8,0
10,5
12,6
10,2
20,3
40,6
19,1
15,9
12,7
5
4,3
8,5
17,0
19,0
22,8
13,3
26,7
53,4
28,9
24,0
19,2
6
14,0
22,5
36,8
45,0
54,0
16,8
33,6
67,3
42,1
35,1
28,1
7
35,9
51,6
74,5
90,0
108
21,2
42,4
84,7
59,4
49,5
39,6
8
74,4
105
149
142
170
26,7
53,4
107
80,9
67,4
53,9
9
125
176
249
198
237
33,6
67,3
135
106
88,6
70,9
10
177
250
354
259
311
42,4
84,7
169
135
112,5
90,0
11
231
327
463
328
393
53,4
107
214
12
288
407
575
408
490
67,3
135
269
13
346
489
692
503
604
84,7
169
339
14
406
574
812
618
741
107
214
427
15
468
662
937
757
908
135
269
538


You may still select a growth stage immediately above or below the suggested one, within a rather tight tolerance, eg. in order to fit several buildings belonging to the same family into the same stage.


Farms

Agricultural lots do not upgrade. Thus it is not equally important that each higher stage farm has a denser population than any previous stage.
The guidelines for setting the farm stage involves the complete number if jobs offered by the farmhouse.

The values in the table below show the recommendations on what occupancy (jobs) that will trigger each growth stage to be selected for the CAM.
The stage in the leftmost column should be selected, if the number of farm jobs exceeds the corresponding value in the table:



Stage
    I-R
 
2
16
3
40
4
90
5
180






Stage CAPs

The CAM is bringing two basically unused stage caps into use, the Park Cap (which in RH is used only for R$$$, set at stage 3), and the Fire Cap (which is unused in RH).

The park cap means that, in order to grow past the stage set, the lot has to be within 20 tiles of any kind of park.
The fire cap means that, in order to grow past the stage set, the lot has to be within the coverage area of a fire station.

The table below summarizes all stage caps that are available and used in the CAM.
If an RCI type is capped at a certain stage, it cannot surpass that stage without getting what is capped.



RCI       
  Power 
  Water 
    Park
      Fire
      Max.
Type     
Cap
Cap
    Cap
      Cap
      Stage
 
R$
0
3
12 
15   
R$$
0
3
12 
15   
R$$$
0
0
15   
 
CS$
0
3
15   
CS$$
0
3
12 
15   
CS$$$
0
0
12 
15   
 
CO$$
0
3
12 
15   
CO$$$
0
0
12 
15   
 
I-R
0
3
7   
I-D
0
1
10   
I-M
0
1
10   
I-HT
0
0
10