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NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread

Started by The NAM Team, December 18, 2013, 06:18:11 PM

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Geometry123

Quote from: Tarkus on December 20, 2013, 12:40:48 AM
It appears the models for the width transitions were not packaged into the installer.  In the interim, pick up the requisite files here.

That was quick. Thanks for making me not wait for NAM 32 PR2. :P

Quote from: memo on December 20, 2013, 05:01:52 AM
The documentation on how to use the new El-Rail-Avenue pieces is still lacking. However, Ganaram (GDO29Anagram) made a video that shows how it works: [link].

Thanks to you for posting the link of that video and Ganaram for creating that video! Now, I know how to use the new El-Rail-Avenue/RD-4 pieces. :D
You will never know when will the next NAM be released. Only time teasing will tell. :P

"We're making SimCity, not some dopey casual game"
                                                 -Ocean Quigley

Kuewr665

Ah, okay! I don't need it, but thanks for the explanation.

Ramona Brie

I attempted to add this into my post:

There's an RHW FA piece missing a description. It's the RHW-6S C1 diagonal FA ramp.

A Nonny Moose

#23
Compiler for the network controller failed even though Java is installed on both Program Files and Program Files (x86) directories in my wine prefix.  Suspect something else is missing, and will investigate and report further.  Meanwhile, wine users should not be surprised.

You get the default (ugh!) controller, but everything should be OK other than the delay switching views.  :-\

FURTHER: wine reports a problem with the compiler as:

Can't recognise 'C:\users\john\My Documents\SimCity 4\NAM Auxiliary Files\Tools\Controller Compiler\NAMControllerCompiler.bat" "C:\users\john\My Documents\SimCity 4\NAM Auxiliary Files\Tools\Controller Compiler\Network Addon Mod\Controller" "C:\users\john\My Documents\SimCity 4\Plugins\Network Addon Mod 1 0 0x0FFF 0x0000 0x0000 0x0000 0x0000 0x0000 0x0000 0x0000 0x03FF' as an internal or external command, or batch script.

This may be a wine problem. I suspect I'll have to overhaul that script for it to work.  Can I just run the compiler without running the installer again?

My Canada includes Quebec

Swordmaster

Quote from: titanicbuff on December 19, 2013, 05:51:30 PM
For some reason after the viaduct the RRW mod changes to standard rail textures. Plus there's a slight glitch in the ramping system involving triangles.

Did you redrag your rails? Simply loading existing rail networks with the mod doesn't do anything; you have to click/drag on them to activate the new textures/models.

The ramps are very unrealistic pieces. They're only accidentally converted because they use the same textures as the straight pieces. I didn't deactivate them, but may do so in the future for the same reason the Y-stack has been deactivated (in the "wide radius curves" tab ring). But only after viaduct rail is properly supported (currently it's mostly placeholder).


Quote from: Apple Delight on December 19, 2013, 09:40:57 PM(also pictured, no RRW textures for DTR level crossing of RD-2 and RHW-2)

Thanks. I'll try to finish all orthoXortho crossings before the stable release.


Cheers
Willy

epicblunder

Loving it so far guys!

I have managed to find a few bugs. (click for full res)
1.  I don't get any paths with the HSR.  They're there on the GHSR, but not the elevated version:


2.  The re-skinned monorail networks revert to default monorail when crossing the RHW:


I haven't done much with the RHW yet so the only bug i have here is one that jumped out on loading a tile.  There's texture missing on a tile on the RHW-8C FAR-Diag curve puzzle piece.

Left is the pre-existing highway from NAM31.2, which was fine.  Right is a freshly plopped piece.

Keep up the good work.  Can't wait for the final polished release.   :thumbsup:

memo

Quote from: Tracker on December 20, 2013, 09:38:27 AM
There's an RHW FA piece missing a description. It's the RHW-6S C1 diagonal FA ramp.

This is a NAM 31 issue, in fact: issue 122.

Quote from: A Nonny Moose on December 20, 2013, 09:57:26 AM
Compiler for the network controller failed even though Java is installed on both Program Files and Program Files (x86) directories in my wine prefix.  Suspect something else is missing, and will investigate and report further.  Meanwhile, wine users should not be surprised.

Well, I did not test the installer under wine, but I've tested the compiler under *nix. I suspect that the problem is that the installer invokes a Windows specific .bat file to start the compiler, but it's just a guess. In this case, you can still run the compiler manually by executing the NAMControllerCompiler.jar file. Usually, it is installed to

Documents/SimCity 4/NAM Auxiliary Files/Tools/Controller Compiler/

or something similar, that is, if the installer extracted it properly.

If the compiler is invoked for the first time (in your case, the installer might or might not have launched the compiler), it is required to specify input and output directory; otherwise, it reports missing settings. For this, start the compiler via "java -jar NAMControllerCompiler.jar dev" and, in the GUI, select the input folder "Network Addon Mod/Controller/" from the compiler directory, and your NAM folder in your plugins as output folder. Usually, the installer would do this automatically.

MandelSoft

Windows 8 doesn't really like the compiler BAT either. I just installed the NAM 32 PR and when I started up the game, I got red arrow bugs. To my surprise, the Controller file was only 1 Kb.

This happened before during the dev phase and I thought this was fixed at some point. But it is broken again...

Manual compilation doesn't work either. If I run the compiler from the NAM Auxillary Files, it just leaves an empty controller, time and time again. During the debug mode, this is the error report:

C:\Users\Maarten\Documents\SimCity 4\NAM Auxiliary Files\Tools\Controller Compil
er>java -jar -ea NAMControllerCompiler.jar debug
dec 20, 2013 8:34:54 PM controller.xml.PatternNode getAllSelectedPatterns
CONFIG: Selected Nodes:
[All Networks, Network Widening Mod]
        0x51[0-2]\p{XDigit}{5}
        0x57[0-4][0-9a]([258b][7-9a-f]|[369c][0-5])\p{XDigit}{2}
[All Networks, Real Highway Mod, L0 networks, RHW-12S]
        0x5707\p{XDigit}{4}
        0x57[0-5]\p{XDigit}[258b]2[048c]\p{XDigit}
[All Networks, Real Highway Mod, L0 networks, RHW-10C]
        0x570a\p{XDigit}{4}
        0x57[0-5]\p{XDigit}[258b]6[048c]\p{XDigit}
[All Networks, Real Highway Mod, L1 networks, RHW-12S]
        0x5717\p{XDigit}{4}
        0x57[0-5]\p{XDigit}[258b]2[159d]\p{XDigit}
[All Networks, Real Highway Mod, L1 networks, RHW-10C]
        0x571a\p{XDigit}{4}
        0x57[0-5]\p{XDigit}[258b]6[159d]\p{XDigit}
[All Networks, Real Highway Mod, L2 networks, RHW-12S]
        0x5727\p{XDigit}{4}
        0x57[0-5]\p{XDigit}[258b]2[26ae]\p{XDigit}
[All Networks, Real Highway Mod, L2 networks, RHW-10C]
        0x572a\p{XDigit}{4}
        0x57[0-5]\p{XDigit}[258b]6[26ae]\p{XDigit}
[All Networks, Real Highway Mod, 3L-Crossings]
        0x57a\p{XDigit}{5}
dec 20, 2013 8:34:54 PM controller.tasks.CollectRULsTask mainProcess
INFO: Collecting input data.
dec 20, 2013 8:34:57 PM controller.Compiler checkOutputFilesExist
INFO: Overwriting existing file "C:\Users\Maarten\Documents\SimCity 4\Plugins\Ne
twork Addon Mod\NetworkAddonMod_Controller.dat"
dec 20, 2013 8:34:57 PM controller.CompilerSettingsManager writeSettings
INFO: Settings successfully saved.
dec 20, 2013 8:34:57 PM controller.xml.XMLParsing writeXMLfromTree
INFO: XML file saved: resources\xml\RUL2_IID_structure.xml
dec 20, 2013 8:34:57 PM controller.tasks.WriteControllerTask mainProcess
INFO: Adding Controller marker description text
dec 20, 2013 8:34:57 PM jdpbfx.DBPFFile$Writer write
INFO: [DBPFFile.Writer] Writing NetworkAddonMod_Controller.dat
dec 20, 2013 8:35:18 PM model.RULEntry createDataChannel
SEVERE: IOException while creating data channel for RUL entry
java.io.IOException: Unable to establish loopback connection
        at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
        at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at sun.nio.ch.PipeImpl.<init>(Unknown Source)
        at sun.nio.ch.SelectorProviderImpl.openPipe(Unknown Source)
        at java.nio.channels.Pipe.open(Unknown Source)
        at model.RULEntry.createDataChannel(Unknown Source)
        at jdpbfx.DBPFFile$Writer.transferData(Unknown Source)
        at jdpbfx.DBPFFile$Writer.write(Unknown Source)
        at jdpbfx.DBPFFile$Writer.write(Unknown Source)
        at controller.tasks.WriteControllerTask.mainProcess(Unknown Source)
        at controller.tasks.WriteControllerTask.access$500(Unknown Source)
        at controller.tasks.WriteControllerTask$GUITask$MyWorker.doInBackground(
Unknown Source)
        at controller.tasks.WriteControllerTask$GUITask$MyWorker.doInBackground(
Unknown Source)
        at javax.swing.SwingWorker$1.call(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at javax.swing.SwingWorker.run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.net.ConnectException: Connection timed out: connect
        at sun.nio.ch.Net.connect0(Native Method)
        at sun.nio.ch.Net.connect(Unknown Source)
        at sun.nio.ch.Net.connect(Unknown Source)
        at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
        at java.nio.channels.SocketChannel.open(Unknown Source)
        ... 20 more

dec 20, 2013 8:35:19 PM jdpbfx.DBPFFile$Writer transferData
SEVERE: [DBPFFile.DBPFEntry] Cannot read data of TGI: T:0A5BCF4B, G:AA5BCF57, I:
10000000
dec 20, 2013 8:35:40 PM model.RULEntry createDataChannel
SEVERE: IOException while creating data channel for RUL entry
java.io.IOException: Unable to establish loopback connection
        at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
        at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at sun.nio.ch.PipeImpl.<init>(Unknown Source)
        at sun.nio.ch.SelectorProviderImpl.openPipe(Unknown Source)
        at java.nio.channels.Pipe.open(Unknown Source)
        at model.RULEntry.createDataChannel(Unknown Source)
        at jdpbfx.DBPFFile$Writer.transferData(Unknown Source)
        at jdpbfx.DBPFFile$Writer.write(Unknown Source)
        at jdpbfx.DBPFFile$Writer.write(Unknown Source)
        at controller.tasks.WriteControllerTask.mainProcess(Unknown Source)
        at controller.tasks.WriteControllerTask.access$500(Unknown Source)
        at controller.tasks.WriteControllerTask$GUITask$MyWorker.doInBackground(
Unknown Source)
        at controller.tasks.WriteControllerTask$GUITask$MyWorker.doInBackground(
Unknown Source)
        at javax.swing.SwingWorker$1.call(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at javax.swing.SwingWorker.run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.net.ConnectException: Connection timed out: connect
        at sun.nio.ch.Net.connect0(Native Method)
        at sun.nio.ch.Net.connect(Unknown Source)
        at sun.nio.ch.Net.connect(Unknown Source)
        at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
        at java.nio.channels.SocketChannel.open(Unknown Source)
        ... 20 more

dec 20, 2013 8:35:40 PM jdpbfx.DBPFFile$Writer transferData
SEVERE: [DBPFFile.DBPFEntry] Cannot read data of TGI: T:0A5BCF4B, G:AA5BCF57, I:
10000001
dec 20, 2013 8:36:01 PM model.RULEntry createDataChannel
SEVERE: IOException while creating data channel for RUL entry
java.io.IOException: Unable to establish loopback connection
        at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
        at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at sun.nio.ch.PipeImpl.<init>(Unknown Source)
        at sun.nio.ch.SelectorProviderImpl.openPipe(Unknown Source)
        at java.nio.channels.Pipe.open(Unknown Source)
        at model.RULEntry.createDataChannel(Unknown Source)
        at jdpbfx.DBPFFile$Writer.transferData(Unknown Source)
        at jdpbfx.DBPFFile$Writer.write(Unknown Source)
        at jdpbfx.DBPFFile$Writer.write(Unknown Source)
        at controller.tasks.WriteControllerTask.mainProcess(Unknown Source)
        at controller.tasks.WriteControllerTask.access$500(Unknown Source)
        at controller.tasks.WriteControllerTask$GUITask$MyWorker.doInBackground(
Unknown Source)
        at controller.tasks.WriteControllerTask$GUITask$MyWorker.doInBackground(
Unknown Source)
        at javax.swing.SwingWorker$1.call(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at javax.swing.SwingWorker.run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.net.ConnectException: Connection timed out: connect
        at sun.nio.ch.Net.connect0(Native Method)
        at sun.nio.ch.Net.connect(Unknown Source)
        at sun.nio.ch.Net.connect(Unknown Source)
        at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
        at java.nio.channels.SocketChannel.open(Unknown Source)
        ... 20 more

dec 20, 2013 8:36:01 PM jdpbfx.DBPFFile$Writer transferData
SEVERE: [DBPFFile.DBPFEntry] Cannot read data of TGI: T:0A5BCF4B, G:AA5BCF57, I:
10000002
dec 20, 2013 8:36:01 PM controller.tasks.WriteControllerTask determineResult
INFO: Total time for writing: 63.569 milliseconds.
dec 20, 2013 8:36:01 PM view.DefaultView publishInfoMessage
INFO: The file "C:\Users\Maarten\Documents\SimCity 4\Plugins\Network Addon Mod\N
etworkAddonMod_Controller.dat" has been successfully compiled

Despite of all the errors, it will still say that the controller is successfully installed  &mmm  I had to resolve this issue by using an older dev version of the Controller Compiler, which gave me a 135MB large controller...

This is definitely a DEFCON 1 issue.
Lurk mode: ACTIVE

A Nonny Moose

In the first beta I miss the option to select the alternate traffic display.  Please direct me, or tell me that it is missing for some reason.

My Canada includes Quebec

MandelSoft

Lurk mode: ACTIVE

cmdp123789

Also, in the installation menu, under the American road markings I believe, it gives options for ontario, which could be considered "american" but also norwegian, which I believe should be under the Euro markings

z

Quote from: A Nonny Moose on December 20, 2013, 09:57:26 AM
Compiler for the network controller failed even though Java is installed on both Program Files and Program Files (x86) directories in my wine prefix.  Suspect something else is missing, and will investigate and report further.  Meanwhile, wine users should not be surprised.

You mentioned elsewhere that batch files need to have their executable bit set for Wine; this didn't get done before the release.  Is your executable bit set on that file?

QuoteCan I just run the compiler without running the installer again?

Yes.

Quote from: A Nonny Moose on December 20, 2013, 11:54:42 AM
In the first beta I miss the option to select the alternate traffic display.  Please direct me, or tell me that it is missing for some reason.

It's now under "Real Highway Options".

Quote from: cmdp123789 on December 20, 2013, 12:50:38 PM
Also, in the installation menu, under the American road markings I believe, it gives options for ontario, which could be considered "american" but also norwegian, which I believe should be under the Euro markings

Norway may be part of Europe, but it uses American-style markings.

cmdp123789

So basically, if I pick Norwegian markings, I would be picking american markings? as in, if I am recreating an American city, Norwegian markings will be the same as Americans?

BTW some pics from what I tried...





See in pic 1... the textures are blurry... so as in the avenue textures...

le_harv

Hello,

Firstly, thanks to everyone who helps make this game as much fun as it still is all these years later. Fantastic effort.

I installed the pre-release NAM into a plugins folder containing just the pieces needed for one of CP's terrain and tree mods. So basically a clean plugins folder. The installation seemed to run smoothly. Here is what I have observed in no particular order...


  • The RAM auto placement features listed in this guide http://sc4devotion.com/forums/index.php?topic=10864.0 don't appear to be fully supported any longer. The only one I could get to work was the s-curve and to a certain extent the FAR DTR however it was flawed.
  • This could be user error as I am not familiar with the flex ramp system but I cannot seem to get it to work correctly. I have attached a picture to show you examples of what I mean. As you can see, the textures are off on some and just not seeming to work on the other even though the description says it should be able to

I suspect that the textures issues might be to do with the Ontario texture set in the install.

Hope this helps.

MandelSoft

About the Norwegian RHW textures: they do use yellow median lines for the RHW-2 and RHW-3, but they use white median lines when the two road halves are physically separated. This used to be the case in Norway until 2012; since then they are phasing out these white median lines and switch to yellow median lines altogether.

I didn't have the time yet to cover the Type A2 and B2 FlexRamp setups with all my alternative RHW texture sets...
Lurk mode: ACTIVE

le_harv

The Ontario set looks superb so far. One more flex ramp issue to add... Using the D1 flex ramp (on left), it disappears when you try to set it. (This is with a re-install of NAM without the Ontario Set.)

Tarkus

Quote from: le_harv on December 20, 2013, 02:52:58 PM
This could be user error as I am not familiar with the flex ramp system but I cannot seem to get it to work correctly. I have attached a picture to show you examples of what I mean. As you can see, the textures are off on some and just not seeming to work on the other even though the description says it should be able to[/li][/list]

The Type A2 and B2 ramps only support the 6S at present, and can't be overridden by the RHW-10S.

titanicbuff

I have struck an iceberg and Sank
Titanicbuff
Visit my website at: http://simcitybuffs.icyboards.net/
RTMT Team Member
NAM Associate

le_harv

Quote from: Tarkus on December 20, 2013, 03:39:00 PM
The Type A2 and B2 ramps only support the 6S at present, and can't be overridden by the RHW-10S.

Ah I see, the description in that case incorrectly refers to the A1 ramp, hence the confusion.


Kuewr665

This is most likely to be related to Moonlinght's elevated rail reskin mod. The Tram 3-way intersections are showing unusual textures in El over AVE-4/RD-4 intersections meeting El over Road.

This is also visible in the preview model for the earlier El over Road intersection pieces, but are fixed when plopped.



The FARR stub pieces seem missing from the RealRailway pieces as well. Is it in the FARR menu?