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FLEX Turn Lanes (FTL) and Related Projects - Development and Support

Started by Tarkus, August 01, 2009, 09:36:25 PM

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Andreas

Well, those sidewalk mods have to be updated to include the new TuLEP textures.
Andreas

starfinder9659

but I noticed In alex's pics hers - http://img200.imageshack.us/img200/4830/tulep101320091.jpg   and his sidewalk (the same one that I have) texture covers the tuleps? 

starfinder9659

#262
and plus I cant find this piece here - http://img194.imageshack.us/img194/9983/tulep081720091.jpg   in the tuleps set, is it in the set?

I also cant find this - http://img513.imageshack.us/img513/2179/tulep081320091.jpg  and this - http://img194.imageshack.us/img194/1309/nwmintersection1.png  in the NWM or TULEP

Cosmic

Those pieces probably just aren't implemented yet. This is only the first release, after all.

deathtopumpkins

When the TuLEPs set was initially constructed it matched Alex's sidewalk textures he used (as seen in those pics). Before release they changed to use the default maxis textures.

And most of those pieces should be released gradually in the next few releases as new types of intersection setups are finished.
NAM Team Member | 3RR Collaborater | Virgin Shores

starfinder9659

will that be soon do you think? (the sidewalk textures)

deathtopumpkins

As Andreas stated, the creator of the sidewalk texture mod must update it to include the TuLEPs textures.
NAM Team Member | 3RR Collaborater | Virgin Shores

Tarkus

Quote from: starfinder9659 on May 12, 2010, 06:35:03 PM
but I noticed In alex's pics hers - http://img200.imageshack.us/img200/4830/tulep101320091.jpg   and his sidewalk (the same one that I have) texture covers the tuleps? 

That was an earlier experiment I was doing with the application of sidewalk textures.  I decided to change them before the final release, though, as that method had some artifacting issues.

Quote from: starfinder9659 on May 12, 2010, 06:37:15 PM
and plus I cant find this piece here - http://img194.imageshack.us/img194/9983/tulep081720091.jpg   in the tuleps set, is it in the set?

I also cant find this - http://img513.imageshack.us/img513/2179/tulep081320091.jpg  and this - http://img194.imageshack.us/img194/1309/nwmintersection1.png  in the NWM or TULEP

The first TuLEPs ones are planned for eventual inclusion.  The "Type C" Road TuLEPs are planned for inclusion in the first set of "Advanced TuLEPs".  The elevated ones are going to be on hold until a revamp of the Elevated Road/OWR/Avenue models is completed.  And that last image of an "AVE-6" is a fake "what if?" pic someone not involved with the project posted awhile back.

-Alex

metarvo

The TuLEPs release truly has my number.  &hlp  I am pleased to actually be able to build real slip lanes now.  Keep up the good work!

&apls
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starfinder9659


itsacoaster

Is the MAVE-6 compatible with any of the current TuLEPs?  I'm having trouble getting one to work.

Tarkus

Quote from: starfinder9659 on May 13, 2010, 03:26:48 PM
is this TuLEP going to be in the next release/update?   http://img200.imageshack.us/img200/4830/tulep101320091.jpg

It will likely be in the first "Advanced" TuLEPs set release.

Quote from: itsacoaster
Is the MAVE-6 compatible with any of the current TuLEPs?  I'm having trouble getting one to work.

There are no TuLEPs for the MAVEs yet.

-Alex

sitejunction

How about a Tulep puzzle piece for MAVE-6 with 2 left turn lanes and a slip lane. Is that a good idea?

Haljackey

Quote from: sitejunction on May 14, 2010, 06:40:02 PM
How about a Tulep puzzle piece for MAVE-6 with 2 left turn lanes and a slip lane. Is that a good idea?

The MAVE-6 just barely fits into two tiles. I don't think you can squeeze two additional left turn lanes in there with a sidewalk, let alone one.

Perhaps wider networks in development could use this ability, such as the TLA-7, which is three tiles wide.

CityMaster563

Quote from: Tarkus on May 12, 2010, 07:49:00 PM
And that last image of an "AVE-6" is a fake "what if?" pic someone not involved with the project posted awhile back.

-Alex
Yes, that's my photoshopped image of the Ave 6 turning lanes. Will there be turning lanes with the AVE 6?
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Tarkus

I think the main type of TULEPs you'll see on the MAVE-6 involves the outermost lane forming a right turn lane (in RHD mode).  You'll most likely need to upgrade to some sort of 3-tile setup (when they become available) if you want left turn lanes, unless you're giving up a lane on the other side of the road. 

Quote from: CityMaster563 on May 14, 2010, 08:23:59 PM
Yes, that's my photoshopped image of the Ave 6 turning lanes. Will there be turning lanes with the AVE 6?

The AVE-6 will basically be set up kind of like the TLA-5 is in the current NWM, using TuLEPs for proper turn lanes. 

-Alex

Moonraker0

This is really great, and has made the game a lot more fun today.  And I was wondering if there are plans for a single puzzle piece for U-turns with turn lanes in a regular divided avenue, like this.  I mean, one can already make the turn lanes, but one more piece is needed to add in the crossover at the turn lane's end.  But anyway, thanks for the great project. :thumbsup:

j-dub

What you have pictured looks like turning lanes into driveways that become shared for a little bit, because theres those spots with the dashed yellow lines on each side of the middle lane after the turn lane ends, thats actually a similar set up to the NWM, except without the solid yellow lines. As for those only being U-turn lanes, they do not make that clear exactly. Example is where Major Blvd ends in Orlando by the Hard Rock hotel, they have left turn lanes on each side of the T, its evident they initially wanted to make this a four way intersection, as theres signals heads on each side, but when you try to make a left going toward the Hard Rock Hotel, you will end up in the lake without the plants being there. All you can do is make a U-Turn there around the median, but its pretty misleading that the left turn arrow is still on that pavement, since you can't see around the median before hand. But there are plenty of turn lanes across the US that after you cross the median, you will just hit a curb. In other circumstances there will be sign indicating you can just make a U-Turn there.

Also, what you have pictured is ahead of time for SC4 as of this moment, as thats more of a TLA-7 network. What I don't get in my state is if you have that amount of lanes, they put stupid left on green arrow only signals at those intersections, but no, they don't have that all the time at certain traffic lights in Florida. Anyway, if you want a very similar setup to what you showed us on Google maps, you can do TLA-5 in between avenue TuLEP's instead of doing a intersection. No, the TuLEP's may not have cement texture options right now, (think the initial NAM avenue turn lane texture) but its pretty close. Otherwise the NWM transition pieces can be used to convert TLA-5 to avenues, but you will not have the arrows.

Moonraker0

Thanks j-dub; I didn't know there was a way to do that already.  I'm just not sure what I did will work right, though.  I put a single TLA-5 neighbor connector puzzle piece in between an avenue TuLEP and a TLA-5 to AVE-4 transition, since the neighbor connection piece was the only way I could find to make one tile of TLA-5.  It looks like this:

sitejunction

#279
Quote from: Haljackey on May 14, 2010, 06:48:13 PM
The MAVE-6 just barely fits into two tiles. I don't think you can squeeze two additional left turn lanes in there with a sidewalk, let alone one.

Perhaps wider networks in development could use this ability, such as the TLA-7, which is three tiles wide.

OK i got you. Just another suggestion
What about something like this or something similar to this
http://img704.imageshack.us/i/asymetrialtintturnlane.jpg/