• Welcome to SC4 Devotion Forum Archives.

CSGdesign's NATURAL GROWTH

Started by CSGdesign, November 20, 2009, 12:50:42 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

naftixe

#240
Can't wait to start the development of that little area. Can we get a nice casino strip in there ;)

EDIT: Welcome to Page 13!

Nanami

Congrats! Nice from the start I think.

CSGdesign

#242


Quote from: jdenm8 on February 05, 2010, 05:42:06 AM
Nide to read about the development of Skipper Bay. I have a feeling that this is going to be more of an excersise in teaching us how to use your canals. What I generally do (as I am too lazy to pause the game nowadays) and what I think they do in real life is build a road that (eventually) encompasses the entire stage of the estate. When the estate is expanded, just demolish the perimeter road as roads through the estate would already be taking the load.

(on a different note, I had a problem with your fences that you had on Simtropolis before you left. I tried PMing you here but it didn't seem to work.)
Naw it wont be a tutorial, although I will include one on my site once I've released the set.
At this point I dont have a set, so how to use it is not known even to me... no way for me to make a tut for it just yet.
I was however going to document Skipper Bay as it progresses - for example many of the canals are now dug and are being lined with rock embankments to prevent erosion.
I agree regarding your road around the estate - once it was completed the roads running through the estate were allowed to be demolished to allow further development.
The problem with the fences appeared to be the black-hole-bug, solved by going into Zone View and then back again - is it fixed now?

Quote from: Battlecat on February 05, 2010, 08:56:13 AM
Looking good!  I'm looking forward to seeing how this all comes together, particularly with those canals you're working on!
Me too!   ;D

Quote from: bat on February 05, 2010, 10:59:43 AM
Great work on your two new updates! :thumbsup:
Thx Bat.

Quote from: nedalezz on February 05, 2010, 08:58:39 PM
That looks like prime real estate there, especially by the bay. Also looks like a fantastic location for a golf course, actually!

Great update.
That is true, but this land is being developed into a canal estate... more will likely follow in the years to come.  It was too far out of town to be developed before, but the highway has made it far more accessable...

Quote from: canyonjumper on February 05, 2010, 09:45:42 PM
Great stuff! Interesting to see what this will turn out like!

                   -Jordan
I'm also keen to see how it works out.

Quote from: Tomas Neto on February 06, 2010, 08:43:56 AM
Great updates, very nice work!!!
Thx Tomas!

Quote from: naftixe on February 06, 2010, 09:40:34 PM
Can't wait to start the development of that little area. Can we get a nice casino strip in there ;)

EDIT: Welcome to Page 13!
Haha gambling isn't legal in Boston v2. So it's unlikely.
Who knows what the future holds, though.

Quote from: 976 on February 09, 2010, 10:10:05 PM
Congrats! Nice from the start I think.
I'm glad you're enjoying it 976! Hope I can continue to give you an interesting read...



Boston's Highway Project was much the way to being completed by the end of September, 1991... but still had a long way to go.

Nevertheless much of it was now open to public use, and the sims of Boston were quick to take up the advantage of such a marvellous piece of infrastructure.



Sims in South Central Boston were now connected directly with the northern parts of Sound Way, by an intersection located just on the western edges of Blattvale.

The highway didn't yet connect with the southern part which wrapped all the way around Kelly Bay's west, but it was only about a year away from being complete, and the main roads still cleanly connected these two pieces of highway, allowing an interrupted but still vastly faster means of traveling between the central and southern parts of Boston City.


Translation: Resident Sims from distant suburbs are traveling into Boston South Central to work - via the new highway.


Translation: Resident Sims in Boston South Central are using the new highway to travel vast distances to other more remote parts of Boston City.

The sims of Boston are voting with their feet (and cars, and bikes, and skateboards) - the highways are a massive success story, and they haven't even finished being built yet.

This can only mean one thing - Boston is about to enter a Golden Era of growth and prosperity.

Want more? Visit my blog.

canyonjumper

That's great! It wouldn't be very good if it was unused would it :D?

            -Jordan
I'm the one who jumped across the Grand Canyon... and lived.

deathtoall

Nice update CSG. Is there any word of a potential ring road being constructed to avoid having to drive into Boston's outer suburbs?.

jdenm8

Nice to see the residents behaving like they would in real life, (mutters) for once.
Going to Zone view did fix the problem from what I remember. I haven't played SC4 in a while, I'm starting Uni and its sign this here, date this here, click this here, click this there, search this here, blah, blah, blah and I just haven't had time.
Evidently my PM didn't work again.


"We're making SimCity, not some dopey casual game." -Ocean Quigley

mightygoose

it is great to see sims adopting the new faster routes, i cannot wait to se you develope the ringroad that will join these freeways up.
NAM + CAM + RAM + SAM, that's how I roll....

metarvo

Good update, CSG.  This is turning out to be a realistic city.  I'm looking forward to seeing more of the highway construction.  ;)
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Battlecat

Very cool interpretation of those game notifications! 

Maravone

Good to see that the highway is already up and running and having already a good use!  ;) And it is still so much to finish in the project yet!

Swesim

I wonder how I managed to miss this MD entirely before, but now I that I managed to find it I will surely keep a close eye on it...
Your blog is also a very nice thing, I enjoy reading it just as much as the actual MD, so keep it going.

CSGdesign

#251


Quote from: canyonjumper on February 10, 2010, 08:12:28 PM
That's great! It wouldn't be very good if it was unused would it :D?

            -Jordan
Well the simulator has some limitations - the Eternal Commuter loop for example is particularly annoying and unrealistic... so yeah it's satisfying to see these highways are being used as they are intended.
On a side note I believe I've found a way to kill the Eternal Commuter loop just by playing a particular way (no mods required)... I'm going to test it more thoroughly before I state how, though.

Quote from: deathtoall on February 10, 2010, 09:17:34 PM
Nice update CSG. Is there any word of a potential ring road being constructed to avoid having to drive into Boston's outer suburbs?.
Well my home town of Brisbane doesn't have "ring roads" as I've seen in other journals/diaries online.  In fact it's a new concept to me altogether.
I will be upgrading roads to carry traffic around the CBD, yes, but they'll be reactionary and are a local council project, not part of the SimNational Highway Project at all.
I intend to have specific events lead up to their planning and execution.

Quote from: jdenm8 on February 10, 2010, 09:48:23 PM
Nice to see the residents behaving like they would in real life, (mutters) for once.
Going to Zone view did fix the problem from what I remember. I haven't played SC4 in a while, I'm starting Uni and its sign this here, date this here, click this here, click this there, search this here, blah, blah, blah and I just haven't had time.
Evidently my PM didn't work again.
I agree, it's a rare thing and satisfying when it happens - it will be interesting to see how long it lasts.
I have gotten two PM's from you.

Quote from: mightygoose on February 11, 2010, 06:00:35 AM
it is great to see sims adopting the new faster routes, i cannot wait to se you develope the ringroad that will join these freeways up.

It will be some time in the making, but they will come.

Quote from: metarvo on February 11, 2010, 06:11:26 AM
Good update, CSG.  This is turning out to be a realistic city.  I'm looking forward to seeing more of the highway construction.  ;)
I'm focusing heavilly on canal BAT making at the moment, so it's slowing me down a little, but I'll be posting more of the highway construction soon.
I want to bounce around a bit - not focus on just one aspect of Boston v2's growth... so this entry takes a break from the highway (and also Skipper Bay).

Quote from: Battlecat on February 11, 2010, 09:28:57 AM
Very cool interpretation of those game notifications! 
It's what they mean isn't it?  Perhaps I've interpreted them wrongly/differently to their intention?

Quote from: Maravone on February 13, 2010, 03:12:13 AM
Good to see that the highway is already up and running and having already a good use!  ;) And it is still so much to finish in the project yet!
Yeah it's awesome - when it's a free-flowing system from north to south, east to west, it will be interesting to see how sims travel about, and what effect it has on the city's growth.  A very cool infrastructural change to Naturally Grow in reaction to.

Quote from: Swesim on February 14, 2010, 04:16:16 AM
I wonder how I managed to miss this MD entirely before, but now I that I managed to find it I will surely keep a close eye on it...
Your blog is also a very nice thing, I enjoy reading it just as much as the actual MD, so keep it going.

It's a pretty new diary - only been published here for a few months but was previously on Simtropolis since I think July last year?
Glad you like it - I look forward to feedback and questions from you... nice to hear from a lurker on my blog.  My traffic census tells me I'm getting between 4000 and 6000 page reads per day, with between 1000 and 2000 unique visitors per day, which is cool.  I'm happy to have a site that has silent visitors (lurkers) - I don't need comments or ratings, and the visitors numbers keep climbing so that's good enough for me.

Having said that I really enjoy answering questions you guys n gals have, and seeing what you think of this and that specifically.



Franklin State Forest - declared a protected State Forest in 1910, is facing a growing tide of problems that are forcing governments to re-think their strategy for this land.



In 1910 the SimNational Government with the recommendation of the then Boston Shire Council declared a small 1 square kilometer patch of native coniferous forest as a State Forest.  This effectively prevented development of this land, but also prevented sims from taking or altering it in any way, or trapping, hunting or otherwise infringing on the habitat of the native fauna.

At the time this was a noble gesture on behalf of the Boston Shire Council, and one which made everyone feel all warm and fuzzy.  Aww... hugz?


Franklin State Forest - circa 1920 g.y.

However as time went on and Boston rapidly spread, this little pocket of no-go-zone quickly became isolated in a sea of human "improvement".


Franklin State Forest - circa 1973 g.y.

To combat the impact this was having on native wildlife in the State Forest, during the 60's, 70's and 80's Boston City Council had allocated a "wildlife corridor" which stretched to the west to the river, and beyond that to the undeveloped wilderness that the city had at that time not affected.


Franklin State Forest - 1991 g.y.

By the early 1980's however this had been undercut steadilly by this little proposal here, that little bribe there, this little government scandal here, that little forest fire there, until eventually the wildlife corridor had completely been consumed by human greed and development, utterly isolating Franklin State Forest and any hope that the wildlife there had to escape.

This was made worse by the fact that in its infinite wisdom the governments of the day had defined a rediculously small area as state forest, so that even a drunk squirrel with only three working legs and missing tail could still wander from one end of the forest to the other in a day or so... making it simply too small to support any wildlife for any real conservation purposes.

The road-kill in the surrounding suburbia (and later on the major 4-lane avenue) was testament to the horrible mistake that had been made trying to isolate and preserve nature in such a small prison.

Whereas once Franklin State Forest had been host to a myriad of native animals, like the South-Eastern Hay-Face Llama:


South-Eastern Hay-Face Llama - "Llamarus Hayfacii"

... and was a beautiful living showpiece of the native flora of the time:


Franklin State Forest as it was in the 1920's to 1940's

Now traffic, isolation, and a shrinking gene pool have made the larger animals in Franklin State Forest all but dissapeared, and humanity has brought with it a new threat:


SpiderLegs - "Bigbadass infestimuch"

The introduced climbing plant "Spiderlegs" (Bigbadass infestimuch) was well suited to the climate. With the native environment's lack of controls (such as insects and disease), Spiderlegs quickly took over much of the surrounding forest. In particular Franklin State Forest where human interference and pollution stressed the forest to the point that it could not compete with the introduced climber.

As a result, Spiderlegs became so prolific that it actually blocked out sunlight and quickly stifled new seedlings and under-canopy trees, quickly leading to Franklin State Forest becoming even more devoid of life than it was before.


Spiderlegs infestation near a walking track in Franklin State Forest - 1987 g.y.

So Boston City Council had little choice but to recommend a drastic approach to Franklin State Forest, which was clearly failing (with no hope for change) to act as a naturally preserved sample of the previous glory that was the native forests.

The Federal Government and Boston City Council had a series of long public discussions, to determine what should be done.

Proposals included:

    * Converting Franklin State Forest into a grand central park.
    * Spending hundreds of millions of simoleans removing Spiderlegs, fencing the zone off completely from the public, and operating it as a sort of "zoo" with isolated walkways and staff and huge maintenance costs (everyone got nervous at this idea, as it was a lot more expensive than just naming an area protected).
    * Developing Franklin State Forest as an eco-resort or as a huge new botanical gardens, and rezoning a new and much, much larger area as state forest much further out of town.

Public input was invited before any decision was made.
So... public... what do you think?

Want more? Visit my blog.

soulchaser

I's suggest a mixture of 1 and 2. some real park on the outside, more (cleaned up) nature on the inside.

Great update as allways, by the way!

Recently Iced

You might also visit my participitation in GRVII - Bordertown!

dedgren

I am seriously impressed.

...note to self: get out more, missing too much great stuff...


David
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

scott1964

Nice nature pictures to go along with the growing problem.  :)

Battlecat

Beautiful photos!  Nice to see a big block of forest preserved like that! 

I've never been entirely sure about those game notifications.  I've gotten them in some circumstances where it really doesn't make sense.  At least they make sense for your region!

bat

The pictures are really nice! Looking forward to more... ;)

Maravone

I know a lot of people already supported proposal 3 for the forest, but I just want to give it yet more support by me! Turn that place into a Large Botanical Park now! It will be lovely.  :thumbsup:

btw, can someone tell me why the hell do I find Llamas heads stupid yet extremely comical?

marsh


canyonjumper

Great pics, CSG!

           -Jordan :thumbsup:
I'm the one who jumped across the Grand Canyon... and lived.