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City Showcase (All games welcome) => Mayors' Diaries => Inactive Recently Published => Topic started by: Albus of Garaway on August 27, 2008, 09:37:12 AM

Title: Building Collanden (With Port Icewater and other various projects)
Post by: Albus of Garaway on August 27, 2008, 09:37:12 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F10%2Ficewaternk3.jpg&hash=2298f9c8a25ce2e0a7c851f960978a84f9ba84a2)

Hello everyone, and welcome to my second MD. This one will not only house my current region, Port Icewater, but all my regions after that, and my LE works, map works, and maybe, just maybe, some BATs! (Did he really just say that?!) ()meeting()




The map I'll be using for Port Icewater is the absolutely amazing NHP Pacific Rim National Park by beskhu3epnm which can be found here:

http://www.simtropolis.com/stex/index.cfm?id=17661 (http://www.simtropolis.com/stex/index.cfm?id=17661)

In my fictional SimCity world, I imagine that Port Icewater is a province of a larger nation, and that they largely depend on their mother nation to provide them with food and other resources, considering much of the terrain is desolate and mountainous.

And now onto the first project of the region! :)

This first endeavor is Port Icewater City, and I would guess that it's probably the capital of Port Icewater (the provincial capital, anyway). Smashed between two mountains and a deep, skinny inlet, the city doesn't have much extra space. I'm trying to go for a look that screams 'Possible tourist destination', but yet the city hasn't quite been discovered yet by travelers.

As you can see, I think I'm almost done with the plopping (also note the grid has been turned on so that you can see the contours of the mountains better):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F3523%2Foverviewsmalleruu1.jpg&hash=df463369ac928d49c071597d58a5973f757c498d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F9849%2Foverviewbiggerxb7.jpg&hash=f44eeca93e603122261995942deca4783c0f4df1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F4867%2Foceansideroadkc7.jpg&hash=6f68c75351fe355d85476b46d59d639bc7c28c3e)
I can't wait to be able to put some flora/fauna/rocks around this little winding road.

I'm hoping to create some custom W2W growables for the downtown area, then a whole lot of typical suburban houses squished together on the valley, and finally some poorer citizens on some of the less-steep mountainsides.

I'm looking forward to build this region. Remember, your shaping the region as much as I am, so please, pitch in some suggestions! Honestly, if every comment had even the slightest suggestion, I would be the happiest man in the world.

Goodbye for now! Next time I think I'll explore custom growables.  ()testing()
Title: Re: Port Icewater
Post by: art128 on August 27, 2008, 09:45:56 AM
Hello Albus of Garaway very nice start here on your MD  &apls beautiful pictures
looking foward to more :thumbsup:
Title: Re: Port Icewater
Post by: oceanmariner on August 27, 2008, 09:47:53 AM
Hey I really like the sound of this!!!  You have an EXCELLENT start.  I love how it looks like a fjord, and I am especially looking forward to the terraced buildings along the fjord!  I love terraces!
Just make sure that you place a lot of forests and utilize the lovely waterfront!
Title: Re: Port Icewater
Post by: Pat on August 27, 2008, 09:55:27 AM
Hey Albus you got a good start here to Port Icewater!!!  I would suggest to kill the grid by hitting G on your keyboard then take pics as it will give a better pic without the grid...  Also if you didnt know that in the newest NAM there are winding roads that would give a smoother transition there along the bank, just an FYI.... I cant wait to see how you further devolp Port Icewater!!!
Title: Re: Port Icewater
Post by: Sheep49 on August 27, 2008, 11:35:32 AM
Albus, nice job with plopping! I can't wait to see the 'growy' part.  ;)

Great job with a road on the last picture, but indeed it would look better with NAM smooth curves. ;D

I will definitely follow this MD!

Keep up the good work!  &apls
Piotr
Title: Re: Port Icewater
Post by: Albus of Garaway on August 29, 2008, 07:26:52 AM
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Well, I've had some problems with Port Icewater City in the past couple of days...:

1. Although the very strict terrain was a blast to build on in this tile, it forced an unrealistic population considering the size of the downtown. This may seem to be easily fixable at first, by simply making the downtown smaller, but that made the city look strangely disproportional.

2. While building the city (mostly in the zoning phase), I did almost all my work at a high zoom level. I was building the city to look good from above, but not from below. This is something I do sometimes, even though it's in my nature to nitpick every little detail. I really need to work on switching zoom levels and staying close to the ground.

3. I'm sure you remember my custom growables idea in the first update. Well... ()testing()

That's right, not only did they look horrible, but they wouldn't grow! I tried twice, but with no success. I'm very disappointed with this, because they were going to be one of the highlights of the city.

So, those are my excuses. I have a very good feeling I'll come back to this city and mess around with it some more in a (very far in the) future update.

I suppose you deserve the right to see at least one overview image of how this place turned out. Remember, I've turned the grid on for a reason, just as in the last update! It seems some people don't like to read the text...*COUGH* Pat *COUGH* Ha ha, only joking with you.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi394.photobucket.com%2Falbums%2Fpp21%2FAlbusofGaraway%2FCityoverviewcomplete.jpg&hash=77c50f9fa70b221ead98f1223b6d1a991250bd0f)
Just look at those repeating W2W's....shudders

Well, in my next update (coming very soon), I'll introduce the next city in this gorgeous region. This one will definitely take a lot longer, I have a feeling...

Until next time! I apologize for such a word-intensive update. I doubt I'll be getting many replies, since this was a status report more than anything. But thanks for viewing!




Replies

art128: Thanks! I apologize that this wasn't really a 'beautiful picture' update, but hopefully the next one...!

oceanmariner: I'm really sorry to disappoint you, Alex. I'm sure you would've liked me to spend much more time on the city...But do not despair, my friend! This next city should be much more detailed...!

Pat: As I already said in the text of the first and second updates, I've turned the grid on on purpose in this particular city. You naughty anti-text reader! :D

And thanks for the NAM suggestion. I tried it, and it definitely looks nice. I'll use it more in my rural areas from now on!

Sheep49: Yes, plopping is one of my specialties...! :D I'm sorry you couldn't really see much of the 'growy' part...

I tried the NAM curves, as I said to Pat, and I think they look great! Thanks for following this MD, I'm going to need some loyal followers to start me off! See you soon, Piotr!  :)
Title: Re: Port Icewater
Post by: art128 on August 29, 2008, 07:40:43 AM
very nice picture  &apls
Title: Re: Port Icewater
Post by: Yoman on August 29, 2008, 10:18:26 AM
Very interesting setting for the city, I like it how you haven't destroyed the terrain. The only thing is those ploped buildings may be a bit tall for the rest of the city, if you expand it they should be fine though.
Title: Re: Port Icewater
Post by: Pat on August 29, 2008, 01:13:31 PM
LoL So I like pretty pictures hehehehe I know I am bad at not reading everything I should.... Anywho looking nice and I cant wait to see what you do next with the following city....
Title: Re: Port Icewater
Post by: paroch on August 29, 2008, 02:47:15 PM
Hi Albus,

You ask for some suggestions.......I've not really tackled such steep terrain, so it's difficult for me to appreciate the fact that you have to adapt building styles.  I'd agree with Yoman that the plopped high buildings look a bit out of place. 

The view from the top of the mountain looking down is a really nice perspective - I would have liked to have seen the town after the development from that angle.

And as for saying your town is disproportionate - I disagree.  I think the large plopped buildings look too big , but the town itself is fine.  On that terrain it's bound to be that the town takes an odd shape.  Personally, I like the three orange towers on the hill overlooking the lake - can imagine them being popular places to live with great views.

I think I'd also build along the left hand bank of the lake.  Maybe some commercial next to the lake and then some 2x3 or 3x3 sized low density residential plots stretching back to where the hill starts to steepen.  And any of the houses by MattB would work well there (IMHO).

Don't give up on this city - I like it, and I think with some more low rise residentials it will look more "rounded".  And depending upon how much room there is to grow this city those big plopped building may just start to look at home there.

Good luck with your next phase.

Paul
Title: Re: Port Icewater
Post by: NASCAR_Guy on August 29, 2008, 07:27:50 PM
Albus your city is Perfect. Looks like Alaska. &apls &apls &apls &apls
Title: Re: Port Icewater
Post by: oceanmariner on August 30, 2008, 07:37:59 AM
I love it!  I simply love it!  The slope-mod makes all the buildings on the terrain look quite realistic.

I look forward to when you come back to this city... ;)
Title: Re: Port Icewater
Post by: Sheep49 on August 30, 2008, 09:07:08 AM
The update is great! It really looks like the city in mountains!  &apls

Everything looks nice, clean and well-planned. Oh, and there's nothing wrong with repeating W2W buildings here. I think that every SC4 city with those will suffer from repeating some.  ;)

And I would suggest developing by the left shore of lake. (The one with some commercial buildings) It would be nice to see the medium-sized seaport there!  ;D
Piotr
Title: Re: Port Icewater
Post by: Albus of Garaway on August 30, 2008, 11:09:07 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F10%2Ficewaternk3.jpg&hash=2298f9c8a25ce2e0a7c851f960978a84f9ba84a2)

Wow! I can honestly say that I am touched by such wonderful and, most importantly, helpful comments! Unfortunately, I do need a break from this city, but I promise that I'll come back to it and add all of your fantastic suggestions. :)

Anyway, I've started work on this next project. This city has much flatter land, which usually isn't my style, but I've been wanting to experiment with level land for a while now (How strange does that sound?). This city, called Manteca, will have much more opportunity for sprawl, which ought to be fun!

I've only started terraforming the land as I want it, so there's nothing too special yet. I also started adding an industrial seaport. While building this I was listening to Full House in the background, so you never know what I might have done here...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi394.photobucket.com%2Falbums%2Fpp21%2FAlbusofGaraway%2FCompleteOverview.jpg&hash=108d12fa94089a5782aca6a7a38d45f754121c27)
An overview of the terrain I'm working with. I'm almost positive the city will spill over in the neighboring tiles, but this is where the main city center will be.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi394.photobucket.com%2Falbums%2Fpp21%2FAlbusofGaraway%2FPortBefore.jpg&hash=779b906683117d64daed05a27220f89cda957484)
The port will be my first endeavor.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi394.photobucket.com%2Falbums%2Fpp21%2FAlbusofGaraway%2FPortwithRoads.jpg&hash=30f4600870df1499eda8b495b595873fc73a941e)
Looking good!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi394.photobucket.com%2Falbums%2Fpp21%2FAlbusofGaraway%2FPortFinished.jpg&hash=83eacea924e5810293adcac4d2b908a65a9b0303)
That's looking great!

For the port, I think I'll have to use ploppable industrials. It'll be largely experimental, because I've never really dealt with industry before, but I'm looking forward to it.

Replies

art128: Thanks! Sorry I only had one picture, I should probably have had more...

Yoman: Yes, when I get back to the city in a few weeks, I'm planning to expand the city more to the western (left) bank of the fjord. Thanks for the suggestion, I really appreciate it!

Pat: I know, I completely understand. I almost never read the full text unless I have the time. I forgive you even more since my updates tend to be word-intensive... ???

paroch: Yes, the plopped buildings look strange as of now, but I'm planning to expand more to the western (left) bank of the fjord when I get back to the city in a few weeks, so that should make it look more natural. I'll also be sure to include that view for you when I get back to the city! And yes, I love the orange towers up on the hill. I was thinking the same thing about the western bank. Mattb's houses would work wonderfully there, wouldn't they? Thanks for such a wonderful comment! You deserve **Best Comment Award!**

NASCAR_Guy: Wow, perfect? He he, that's great! I suppose it does look a bit like Alaska, doesn't it?

Oceanmariner: Yes, I love **Ennedi's Slope Mod: The Greatest Slope Mod in the Sim-city Sphere!** (Shameless advertising...)

Sheep49: Thank you! I'm glad to have such a loyal customer here at Port Icewater. And yes, the left shore will be developed when I get back to this city! Thanks Piotr!




Wow, I'm proud to have such helpful comments. Many MD's have meaningless comments, and I'm so happy to have a crowd that really cares about how my cities look. As I said in the first update...

Remember, you're shaping the region as much as I am!

Until next time! :)

Title: Re: Port Icewater
Post by: Yoman on August 30, 2008, 12:06:02 PM
If that body of water leads out to a big bay, you'll probably want to put in a break water. Looks good otherwise though.
Title: Re: Port Icewater
Post by: oceanmariner on August 30, 2008, 01:22:32 PM
Very good port!  As much as I make coastal cities, even I have a hard time with getting the shore straight, so excellent job with that especially!!!  No real suggestions at this point.  You are doing a awesome job!
Title: Re: Port Icewater
Post by: art128 on August 30, 2008, 01:30:09 PM
Very nice shoreline  Albus of Garaway
&apls &apls
Title: Re: Port Icewater
Post by: Sheep49 on August 30, 2008, 01:42:41 PM
Albus, that update was great! I can't wait for that area to develop! :thumbsup:

I'm not really good at sea ports and industrial areas (everytime I try to make a wasteland, I end up with botanical gardens with power plant and a factory in the middle :D), so I can't have any suggestions to that part.

But for the city core: If you're looking for some nice W2W buildings (I know you like them), there's a great Polish site that have plenty of'em. It's called SimCityPolska. Just in case you didn't know about it... ;)
here's a link: www.simcitypolska.pl

Anyways, I hope that this city will turn out very well!
Piotr
Title: Re: Port Icewater
Post by: Pat on August 30, 2008, 03:49:29 PM
Albus I do have to say you got a nice port going there!! Cant wait to see more...
Title: Re: Port Icewater
Post by: paroch on August 31, 2008, 01:33:38 PM
Hey Albus,

An update so soon.  Glad to hear you've not abandoned the lake city.  As for comments...... don't be too worried if an update doesn't draw too many - it doesn't always make sense as to when you get a lot of comments or not.

And on your new city....... It's good to see a development from level ground upwards.  I'd like to see zoomed in a level if possible on the last picture as I am not sure which walls you are using there.  The overall shape looks good though.

I'm not sure how your plugins folder looks regarding seaports..... are you going for functional or eye-candy ports?  If eye-candy I suggest you check out Somy's port bats/lots.  If you look on the Japanese section here you'll find the link.  They look great but are just landmark lots with no functionality.  If you're going to go for functional ports - check out the BSC ones - again there is a thread here with details - plus they are on the LEX here.

I'll make sure I come back to see what happens next.
Title: Re: Port Icewater
Post by: Albus of Garaway on September 01, 2008, 02:06:24 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F10%2Ficewaternk3.jpg&hash=2298f9c8a25ce2e0a7c851f960978a84f9ba84a2)

Hello everyone! :)

What a busy weekend! Preparing for school can be very stressful sometimes... :-\

Anyway, I'm proud to announce that I finished the industrial port in Manteca, and I really like it! I took note of many of your suggestions, as seen below, and I would like to say that I'm very thankful to be involved in such a knowledgeable community.

I used many industrial ploppables, and I tried my best to make everything seem 'flowy'. That is, I wanted everything to look natural together. I hope I did okay...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi394.photobucket.com%2Falbums%2Fpp21%2FAlbusofGaraway%2FPortCompletelyFinishedOverview.jpg&hash=c7840a55ab9674322da9f5bff7156e3c97d268ef)
An overview of the completed port. Yoman may notice I added a breakwater as suggested. Also, does anyone have any name ideas for it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi394.photobucket.com%2Falbums%2Fpp21%2FAlbusofGaraway%2FFactory1.jpg&hash=2ee9d76f6691d77045e1805fa21ad8898b83364b)
I tried my best to create a marshy look along the coastlines that have no walls.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi394.photobucket.com%2Falbums%2Fpp21%2FAlbusofGaraway%2FFactory2.jpg&hash=3ea2b6da193f6fcee6470d131954ccb641c78756)
Isn't this factory gorgeous? The detail on the siding still blows me away. I believe this is by jestarr, although I'm not entirely sure...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi394.photobucket.com%2Falbums%2Fpp21%2FAlbusofGaraway%2FPark.jpg&hash=569bb56abe9eba8f970aae6909415d147cde8a05)
I like this tiny park. The grass textures are very industrial looking.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi394.photobucket.com%2Falbums%2Fpp21%2FAlbusofGaraway%2FPortShedWFK.jpg&hash=014c32c477375728fdc8c78c78f14c3f0d8eeba5)
As paroch suggested, I tried some of the BSC's new ports. I really like them ,although I am missing a dependency for some of them...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi394.photobucket.com%2Falbums%2Fpp21%2FAlbusofGaraway%2FDiagonalRoad.jpg&hash=7fe19872dfd74b91e3da27a2ebf459ec3ad6d455)
This is my favorite picture. This is what I was talking about when I said I wanted everything to flow.

Unfortunately, I don't have time for replies just yet. But this doesn't mean I don't appreciate them, because I do. Every one of them.

Have a happy Labor Day (for those of you who care...) and God bless those effected by Gustav!

And welcome to Page 2!
Title: Re: Port Icewater
Post by: oceanmariner on September 01, 2008, 02:09:34 PM
Well I never thought that industrials could be beautiful, but this is EXCELLENT!!!  I love how you incorporated the trees and environment into it.  Simply wonderful!!!   &apls
Title: Re: Port Icewater
Post by: paroch on September 02, 2008, 01:15:28 PM
Great work there Albus.  That port is looking really good, even the water pollution adds a touch or realism (although if it gets too bad it can have a negative effect on the city, I had that problem once, Glenni's water treatment plants look better than the Maxis ones and clear up water pollution effectively).

The use of the security fencing looks really realistic - very nice.  And I'm glad you like the BSC ports - yes there are a lot of dependancies, hopefully you'll locate them all.

As for a name, well seeing as it's your Labor Day, why not Laborsville Harbour or something similar??
Title: Re: Port Icewater
Post by: art128 on September 02, 2008, 11:27:49 PM
nice work there my friend, the seaport start good  &apls
Title: Re: Port Icewater
Post by: FrankU on September 03, 2008, 04:27:56 AM
Nice work!
Interesting development.
For the breakwaters: Jeronij made some very nice special lots for breakwaters. Available on the LEX , look under Jeronij.
Title: Re: Port Icewater
Post by: bat on September 03, 2008, 08:58:57 AM
Great pictures there, Albus of Garaway!
The industrial part is looking very nice!
Looking forward to more... ;)
Title: Re: Port Icewater
Post by: Sciurus on September 03, 2008, 09:33:55 AM
It's a very nice ctiy! :thumbsup:
Title: Re: Port Icewater
Post by: Pat on September 03, 2008, 10:00:32 AM
Albus lovely port there and good job on it too!!! I hope you are having fun at school and I know you do apperciate all the comments..
Title: Re: Port Icewater
Post by: Yoman on September 03, 2008, 12:26:18 PM
Always great when a new really good and interesting MD starts up. I noticed the breakwater, looks great  :thumbsup:
Title: Re: Port Icewater
Post by: Albus of Garaway on September 03, 2008, 03:19:48 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F10%2Ficewaternk3.jpg&hash=2298f9c8a25ce2e0a7c851f960978a84f9ba84a2)

Oh dear, I've gotten way behind on replies! Here's my chance to catch up, I suppose.

Replies

Yoman: Thanks! I'm glad you noticed the breakwater. Someone suggested that I use JRJ's lots made specifically for breakwaters, but I'm not quite sure. I'll cover that in an update soon. I also would like to say I think your latest comment is very kind and thoughtful. Thank you! :)

Pat: You are right, I truly do appreciate the comments.

Sciurus54: Thank you! Hopefully I can continue to impress you.

Bat: Thank you! I'm looking forward to seeing you soon.

FrankU: Thank you for your suggestion. I'm not sure if I'll use them, but I'll definitely go over the options in a new update.

art128: Thanks Arthur!

paroch: Always nice to see you around! For the water pollution, I'm using JRJ's lots. I'm pretty sure those don't have the same effect on a city as normal Maxis pollution, but I could be wrong. And I did end up locating the missing dependencies, and boy am I glad! Laborsville Harbor is a great idea, but I was also thinking of Port Gustav? The nearby suburb will also be called the same name as the port.

Oceanmariner: This was exactly my goal. To make ports beautiful!

Sheep49: Hello, Piotr! Thank you for your suggestion about SimCity Polska. I looked around and there are some very nice W2W's there! Unfortunately, they aren't quite what I'm looking for for this city, but I can definitely see them coming in handy sometime soon. Also, I think you should get **Comment of the Day!**




Phew! I'm glad I've got that off my chest... $%Grinno$%

Next update coming soon enough!
Title: Re: Port Icewater
Post by: art128 on September 04, 2008, 12:30:35 AM
i can't wait the new update my friend  ;)
Title: Re: Port Icewater
Post by: Sheep49 on September 05, 2008, 09:39:13 AM
Sorry I didn't post lately. School and all that Middle Years Programme staff...  ::)

The update was fantastic! I really like your industrial area! It's awesome! &apls
I'm happy that you liked the site! It's the best polish site about SC4 out there.

BTW, thanks for the comment of the day! ;D
Well, hope that the next update will be even better than last one! It's going to be hard, but you can do it. ;)
Piotr

BTW2, It's my 64th post. I'm happy as hell.
Title: Re: Port Icewater
Post by: Albus of Garaway on September 06, 2008, 06:48:56 AM
Hello everyone!

I'm just letting you know that Port Icewater will be going on a tiny little hiatus for the next week or two. School has been keeping me busy, and it should only be getting worse from here. I'm also going to experiment with a new region to see what I can do with some new things I've downloaded that won't fit Port Icewater, so I might post a picture or two now and then.

Keep the seat warm while I'm gone, please! :D
Title: Re: Port Icewater
Post by: paroch on September 06, 2008, 08:57:22 AM
Good luck with the school work and don't worry, the site will still be here waiting for you when you come back!!
Title: Re: Port Icewater
Post by: Albus of Garaway on October 04, 2008, 06:47:40 PM
It has been too long!

I'm finally back from my short break! I've caught up just fine with my studies, and I'm ready to be back in motion here at Port Icewater. There's only one problem...Port Icewater has left my computer. /wrrd%&

It was two days (just two days!) before I was about to back up the region, and then... :'(
It left me! It was as if my game said 'You know what, I don't want you to finish this region. I think I'm going to wipe it and the entire game from your hard drive.'

So, I've reinstalled the game, and I'm working on a new region now. Right now I've been calling it Emmensburg, but that might change. I can have some pictures for you soon.

I'm really, really glad to be back, and I hope I can still keep everyone's attention. :)

EDIT: I just realized that my post may have caused some confusion. Emmensburg will still be right here in the same thread, so I'm not going anywhere! :)
Title: Re: Port Icewater
Post by: Pat on October 04, 2008, 06:51:56 PM
Hey Albus sorry to hear about the loss of the region that bites bad but hey I hope you can get some new pics of the new area soon...  Also its good to have you back too!!!
Title: Re: Port Icewater
Post by: Sheep49 on October 05, 2008, 01:03:53 AM
What a sad news... ()sad() Port of Icewater looked great! I think that it had much chance to be a very popular one &mmm

Anyway, hope your next project will be even better! The name 'Emmensburg' sounds promising! ;)

Can't wait for your next city to be showcased! ;)
Piotr
Title: Re: Port Icewater
Post by: art128 on October 05, 2008, 03:05:49 AM
oh ! bad news  ()sad() but good luck for your new region  :thumbsup:
Title: Re: Building Collanden (With Port Icewater and other various projects)
Post by: Albus of Garaway on October 10, 2008, 01:02:05 PM
Okay, I've figured out what I've got planned for this MD.

I'm going to start a new nation-based CJ on Simtropolis, that sticks with the story and political side of things. However, here at this MD, I'm going to showcase all sorts of different things, including the process of building the nation mentioned before, LOTing, modding, mapping, etc. This way I can have each MD/CJ be very distinct.

I hope you all agree with me on this decision. It's so sad that Port Icewater had to go, but at least this is a fresh, fun new start!
Title: Re: Building Collanden (With Port Icewater and other various projects)
Post by: paroch on October 12, 2008, 01:48:38 AM
Hi Albus,

Shame about Port Icewater - these things seem to happen alot in SC4, so to borrow Nardo69's famous catchphrase "don't forget to make back-ups".

Good luck with the new MD.  I don't follow much over at Simtropolis (only so many hours in a day!), so it will be good to see it here at Devotion as well.

I thought you'd made a great start with Port Icewater, so I'd say that so long as you have that level of quality you'll do just fine!

All the best,

Paul