SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => BSC Help => Topic started by: BarbyW on February 23, 2009, 05:14:35 AM

Title: SNM Dependencies - Current
Post by: BarbyW on February 23, 2009, 05:14:35 AM
This is a complete up to date list of all dependencies required for ALL SNM Army and Navy lots. Five Army lots have had minor changes made to remove a couple of dependencies. These are: SNM MP Station; SNM Comms Centre; SNM Central Intelligence; SNM Drill Square and the SNM Security Fencing - original set. All of the Navy lots have had cosmetic changes to remove some dependencies but these are not critical if you have had no dependencies problems.


  • BSCEssentials
  •        
  • KleineMietshaeuser Pack(Bramfield Haus) – by stephenh– for small barracks
  •        
  • LargerHigh School by simgoober – for Base Hospital
  •        
  • DEDWDIHT Pharmaceuticals – by deadwoods
  •        
  • SG_FoodLionCenter– for Base PX Store
  •        
  • SNMSNCG Rescue Station – for Base Officers’Mess
  •        
  • BSCBATPropsRT SNM Vol01 
  •        
  • BSCBATPropsRT SNM Vol02
  •        
  • BSCBATPropsRT SNM Vol03
  •        
  • BSCBATPropsRT SNM Vehicles Vol01
  •        
  • BSCMEGA Props - Misc Vol01
  •        
  • BSCMEGA Props - Misc Vol02
  •        
  • BSCMEGA Props - DAE Vol01
  •        
  • BSCMEGA Pack CP Vol01
  •        
  • BSCMEGA Props - Gascooker Vol01
  •        
  • BSCMEGA Props - JES Vol01
  •        
  • BSCMEGA Pack Jes Vol08
              
  •        
  • BSCMEGA Props - MJB Vol01
              
  •        
  • BSCMEGA Props - NewmanInc Vol01
              
  •        
  • BSCMEGA Props - RT Vol01
              
  •        
  • BSCMEGA Props - RT Vol02
              
  •        
  • BSCMEGA Props - SG Vol 01
              
  •        
  • BSCMEGA Props - swi21 Vol01
              
  •        
  • CSXMEGA Props - Vol02
              
  •        
  • CSXMEGA Props - Vol03
              
  •        
  • CSXMEGA Props - Vol04
              
  •        
  • BSC_Flag_Pack_1
  •        
  • BSCTextures Vol01
  •        
  • BSCTextures Vol02
  •        
  • BSC_TexturePack_Cycledogg_V01
  •        
  • BSC MEGA Props - RT WFK N Vol01
  •        
  • BSC MEGA Props - RT WFK Vol01
  •        
  • BSCBATProps RT MineCorp Vol01
  •        
  • CAL_Naval_Personnel


  • The last file is a new set of figures from callagrafx that has been included in the Base Set.

    Title: Re: SNM Dependencies - Current
    Post by: Pat on February 23, 2009, 12:15:06 PM
    Barby thank you for putting this list together and I know it will be very helpfull for everyone!!! Question how hard would it be to make a master cleanitol file?
    Title: Re: SNM Dependencies - Current
    Post by: BarbyW on February 23, 2009, 02:33:33 PM
    Not too hard but I was waiting until I had the energy to do the Navy lots as well. It took me a lot of hours to do the above and I just don't feel up to doing the others yet.
    Title: Re: SNM Dependencies - Current
    Post by: Pat on February 23, 2009, 02:39:41 PM
    ahh OK I could give you a hand in putting together the Navy list if you wish? I need something logistcal to distact my brain now over the next 2 days or so...
    Title: Re: SNM Dependencies - Current
    Post by: BarbyW on February 23, 2009, 02:55:07 PM
    Pat, you could always make the Cleanitol for the above. It needs to be made in Notepad and saved as a text file in the format:
    BSC Essentials.dat;http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443

    It would help a lot. :thumbsup:
    Title: Re: SNM Dependencies - Current
    Post by: Pat on February 23, 2009, 03:58:48 PM
    Allrighty I can do that one no problem!!!  :thumbsup:

    EDIT: after following Nates advice on how to make the cleanitol file (dependency file) I think I got it? Here attached is the file...

    pat


    NEW EDIT: Removed obsolete file as it wasnt working see post down below for correct file...
    Title: Re: SNM Dependencies - Current
    Post by: Pat on February 24, 2009, 10:31:35 PM
    I see someone downloaded my cleanitol file (dependency list) Did it work per chance? When I ran the test I believed it worked on my end... But if not I can fix it to make sure its proper...


    EDIT: Figured out the problem if you downloaded the other zip file please delete and use this one instead!!! I have gotten to positively to work!!! To the point of full report of being up to date with all needed dependencies!!!

    OK so my first cleanitol file didn't work right but now my second one works like a charm!!! I apologize for my lack of knowledge on it...

    Patrick
    Title: Re: SNM Dependencies - Current
    Post by: BarbyW on February 25, 2009, 12:14:47 AM
    I found a couple of errors in the file, Pat, so just to check I downloaded the "missing" dependencies from the LEX and installed them. I changed the file name of three to match the one that installed and it works like a charm now. I am attaching the revised file and have a karma point for doing this. Thank you very much.
    Title: Re: SNM Dependencies - Current
    Post by: Pat on February 25, 2009, 11:57:43 AM
    aww shucks Barby it was no problem at all.. Thank you for the Karma point!!!  This was a learning experiance for me in making a cleanitol file and it was fun!! Now I understand how it works and when you get the Navy lots done I would be more then happier to do another cleanitol for ya's as you have done sooo much for me...
    Title: Re: SNM Dependencies - Current
    Post by: BarbyW on February 25, 2009, 12:33:55 PM
    Thanks, Pat. I'll try to do the Navy ones in the next day or so.
    Title: Re: SNM Dependencies - Current
    Post by: Toichus Maximus on March 16, 2009, 03:50:23 PM
    Hey guys, I've run the cleanitol file and it says i'm up to date, but i've still been having some dependency issues. I don't seem to have any of the artillery pieces and tents for the arty field set, or the ammo points, shelters, and some of the soldiers for the new flora set. I have a feeling they're all in the same pack, but I can't for the life of me figure out which one i'm missing. can someone let me know which pack i need?
    Title: Re: SNM Dependencies - Current
    Post by: BarbyW on March 16, 2009, 03:54:28 PM
    You need the deadwoods set for the FFR. Search for deadwoods on the LEX and go to the last page. They are all there.
    Title: Re: SNM Dependencies - Current
    Post by: Toichus Maximus on March 17, 2009, 06:21:34 PM
    you mean his master dependency list? I've run that cleanitol as well and claims i have everything, but still no luck.
    Title: Re: SNM Dependencies - Current
    Post by: BarbyW on March 18, 2009, 02:05:10 AM
    Not his Master Dependency list but the SNM Field Firing Range - Base Set (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=102)
    That set has the props for the lots and also for the other lots in the FFR series.

    Title: Re: SNM Dependencies - Current
    Post by: Toichus Maximus on March 19, 2009, 06:37:40 AM
    Ok thanks! I figured out the problem--the install was sending the prop pack to a different place than where the lots were going so it didn't listen to my specified path. Thanks a bunch!
    Title: Re: SNM Dependencies - Current
    Post by: Pat on April 19, 2009, 09:25:30 PM
    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fcsxlex%2Fimages%2Fbeximg%2FDEDWD_SNM_FFR_ArtillerySet_LEXXpic.jpg&hash=c09ddead2956b4867884b5453fa6e673af4e95ef) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=103)

    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fcsxlex%2Fimages%2Fbeximg%2FDEDWD_SNM_FFR_ArmourSet_LEXXpic.jpg&hash=172a1fe073c4d4f773aed9dbe20ff63c838d210b) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=104)

    Hey Barby for that set I just noticed that the Readme is out of Date... Still points to the PLEX for dependencies, thought I'd give a heads up...

    Pat
    Title: Re: SNM Dependencies - Current
    Post by: BarbyW on April 20, 2009, 12:56:15 AM
    Pat, this is from the LEX description for the pictured sets:
    QuoteAll dependencies for all Deadwoods' lots, including this one, can be found in the DEDWD Master Dependency List (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=557) found on the BSC LEX. This list includes a BSC Cleanitol TM file that will scan your hardrive for the required files.

    Ignore the dependencies in the readme.

    Many of the older files on the LEX have incorrect dependencies as it is impossible to redo all the individual Readmes - deadwoods had 60 and Colyn, SG and I had far, far more. Diggis' Dependency list is a useful tool for tracking down missing dependencies as well.
    Title: Re: SNM Dependencies - Current
    Post by: Pat on April 20, 2009, 11:19:14 AM
    whoopsie my bad there Barby see even I still have a bad day and miss something lol
    Title: Re: SNM Dependencies - Current
    Post by: BarbyW on April 20, 2009, 12:48:10 PM
    The SNM Navy lots have been updated on the LEX. These have had cosmetic changes but are not critical updates if you have had no problems. The Master Dependency list above has also been updated.
    Title: Re: SNM Dependencies - Current
    Post by: natcret on April 21, 2009, 08:27:57 PM
    Hi Barby,

    I did all of the installs yesterday and the only item that I had a problem with wa the MAAM Parks lots, in which I downloaded and installed the BSC Bat Props RT SNM MAAM file.  My question is, based on the list above, was the MAAM props file replaced with one of the ones you have listed above?  If so then I missed a file :)

    Also,  is the Diggis SNM MML file still a valid file for use with the updated files?

    Regards.

    Nat
    Title: Re: SNM Dependencies - Current
    Post by: BarbyW on April 21, 2009, 11:29:27 PM
    The MAAM parks have not been touched and neither has the prop pack. These are additions to the original SNM sets that have been updated.
    I haven't changed any of the IIDs for the lots so the MML file will still be valid.
    Title: Re: SNM Dependencies - Current
    Post by: natcret on April 22, 2009, 03:41:20 PM
    Thanks!
    Title: Re: SNM Dependencies - Current
    Post by: sebbyb on September 18, 2009, 03:56:46 PM
    Been hoping to work on a massive navy base but I've been hitting a few problems with dependencies and what-not for the SNM range. I have installed everything on the list that features in the read-me but still the wharf pieces do not appear. Also notice that the SNM security fencing is missing. Im just wondering which prop pack these actually feature in so i can delve into my plugins folder and see whats gone on.

    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs285%2Fsebbyb07%2FNewCity-Nov28001253314129.png&hash=94d9ab517948720ece96c1519dcb1a28bb4ee16c)
    Title: Re: SNM Dependencies - Current
    Post by: BarbyW on September 18, 2009, 04:26:34 PM
    Check with the list in the first post of this thread. That has the dependencies for all the SNM lots.
    Title: Re: SNM Dependencies - Current
    Post by: tamorr on November 14, 2009, 04:26:06 PM
      Alright I don't know if this was intended or not, but when I installed the SNM Navy Base Set I was in kinda' a panic trying to find the "CAL_Naval_Personnel.dat".
    I finally found it and well it was in the "My Documents\SimCity 4\BSC\BSCProps" directory which is not in Plugins. This is with the April version of the installer, and I know that because I downloaded it in September.

      I figured since I found it installing to that directory I should let you guys know that is where the CAL_Naval_Personnel.dat is being installed to. :)
    Title: Re: SNM Dependencies - Current
    Post by: BarbyW on November 15, 2009, 02:50:34 AM
    Thanks, tamorr. I have rebuilt the installer and posted the revised one to the LEX.
    Title: Re: SNM Dependencies - Current
    Post by: Jayster on December 11, 2010, 01:44:09 PM
    I hate to grave digging but I'm having a problem with some of the SNM vehicle props. I have all of the dependencies (checked with this updated list) but some of the Hummers won't show up. They won't show up on the custom lots I have made or the original lots.

    Some help would be very much appreciated.

    Jayster
    Title: Re: SNM Dependencies - Current
    Post by: CaptCity on June 08, 2011, 08:05:53 PM
    Haven't used them in a while, so I thought I would load up the SNM lots and try my hand at a military base. Well, I seem to be having a problem with Deadwoods Naval Supply Depot #1 - the dreaded brown box. I've been through the list here and Deadwoods Master List repeatedly and all Cleanitols say I have everything, so I'm kind of stumped. I've seen where this has come up in other threads, but I didn't see if it was ever resolved. Funny thing is, I thought these all had been working before. The building that's missing is the large one on the lot in the upper left corner of this image.

    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi448.photobucket.com%2Falbums%2Fqq206%2FCaptCity%2FDEDWD_SNM_NavalSupplyBases_PLEXpic.jpg&hash=5621f43b334f4e42ab9ca8dd12fd0976db6fbfd6)

    Any ideas what that building is...?

    Title: Re: SNM Dependencies - Current
    Post by: AzukayAnukee on November 12, 2011, 10:21:03 AM
    TO: CaptCity - (dependency) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=514
    Title: Re: SNM Dependencies - Current
    Post by: CaptCity on November 12, 2011, 11:40:14 AM
    Quote from: AzukayAnukee on November 12, 2011, 10:21:03 AM
    TO: CaptCity - (dependency) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=514

    Thanks, AzujayAnukee    :thumbsup:

    I had found this a while back but forgot to update my post here. I don't remember if simply having the file in the plugins was enough to provide the building on the lot or not. I seem to remember I had to re-lot it. I'll have to check... Thanks, again.
    Title: Re: SNM Dependencies - Current
    Post by: msm8378 on March 13, 2012, 06:51:10 PM
    Installed all files for SNM available on LEX and triple checked all dependency requirements...everything is fine except for the small power plant.  I cannot for the life of me figure out what is causing the entire lot to show as a brown box.  Any help would be greatly appreciated.

    msm
    Title: Re: SNM Dependencies - Current
    Post by: catty on March 13, 2012, 11:58:11 PM

    Sorry I don't have the links, but the power plants requires the following dependencies

    ·         SNM  Essentials – to be included in the Support Files

    ·         BSC Mega Texture Pack

    ·         Kleine Mietshaeuser Pack – by stephenh

    ·         Larger High School by simgoober

    ·         DEDWD IHT Pharmaceuticals – by deadwoods

    ·         SNM Support Files

    ·         BSCBATProps RT SNM Vol01

    ·         BSCBATProps RT SNM Vol02

    ·         BSCBATProps RT SNM Vehicles Vol01

    ·         BSCBATProps RT Emergency Vehicles Vol01

    ·         CP_PropPack_Vol01

    ·         BSC_TexturePack_Cycledogg_V 01

    ·         BSC MEGA Props - DAE Vol01

    ·         BSC MEGA Props - Gascooker Vol01

    ·         BSC MEGA Props - JES Vol01

    ·         BSC MEGA Props - MJB Vol01

    ·         BSC MEGA Props - Misc Vol01

    ·         BSC MEGA Props - NewmanInc Vol01

    ·         BSC MEGA Props - RT Vol01

    ·         BSC MEGA Props - SG Vol 01

    ·         BSC MEGA Props - swi21 Vol01

    ·         CSX MEGA Props - Vol02

    ·         CSX MEGA Props - Vol03

    ·         CSX MEGA Props - Vol04

    ·         BSC_Flag_Pack_1

    ·         PEG_MTP_RESOURCE_vol1

    ·         SG_RLS_Extras – installed with most simgoober RLS Homes

    If you don't have all of them or can't find the link, let me know and I'll try and find the links for you

    :)

    Title: Re: SNM Dependencies - Current
    Post by: jmyers2043 on March 14, 2012, 05:24:16 AM
    The specific file that contains this buidling is BSC Jes Mega Props Vol 8. The second window lists the dependencies in this specific lot. The dependency listings called "current" at the top of this thread are correct. Everything needed for all SNM lots are in those links.

    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi148.photobucket.com%2Falbums%2Fs26%2Fjmyers2043%2Fsnmpowerplant.jpg&hash=9e164a788e28a1dade30a044866ba77154ec6150)





    Gool Luck

    - Jim
    Title: Re: SNM Dependencies - Current
    Post by: little jo on March 17, 2012, 03:24:51 AM
    Hello i have a very great Problem with this Prob " BSCBATProbsRT MineCorp Vol1" this File is Locked and now in the "BSCMegaProbs RT Vol4" a Part of it. I Installed this Package,but Cleantol say´s allways   :angrymore:"FEHLEND: BSCBATProps RT MineCorp Vol01.dat konnte nicht gefunden werden, Download hier: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=529
    Es scheinen einige Abhängigkeiten zu fehlen

    What can i do to make my Harbour and the other Custom Lots who need this MineCorp File working.Sorry for my bad English but im Speak better then writing.For your Help thank´s a lot
    Nice Weekend little jo
    Title: Re: SNM Dependencies - Current
    Post by: jmyers2043 on March 17, 2012, 04:55:36 AM
    Hello Jo

    Quote from: little jo on March 17, 2012, 03:24:51 AM
    Hello i have a very great Problem with this Prob " BSCBATProbsRT MineCorp Vol1" this File is Locked and now in the "BSCMegaProbs RT Vol4" a Part of it. I Installed this Package,but Cleantol say´s allways   :angrymore:"FEHLEND: BSCBATProps RT MineCorp Vol01.dat konnte nicht gefunden werden, Download hier: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=529
    Es scheinen einige Abhängigkeiten zu fehlen

    What can i do to make my Harbour and the other Custom Lots who need this MineCorp File working.Sorry for my bad English but im Speak better then writing.For your Help thank´s a lot
    Nice Weekend little jo

    What lot or seaport are you unsure about? I'll download the prop pack and see if there is a problem. A picture of the problem lot would be a helpful starting point for me too.

    I would say, from just reading your question, that you should have everything you need, inspite of what clean-it-all says.

    - Jim



    Title: Re: SNM Dependencies - Current
    Post by: little jo on March 17, 2012, 06:15:36 AM
    thank´s for your Answer.The Problem is i have all this Seaports damaged.It makes me crazy when i see this brown Boxes.The Boxes stand behind the Cranes and in front of the Container and Warehouse Lot`s.Perhabs an Idea from me is,that thehse are Machines so little Yellow Forklift or other.Also the Barrack´s are not shown.The same Problem is by the Snm Ports with the File " SNMTimedProps.dat" that includes in the   BSC MEGA Props Misc Vol02. The same Proceedere begans and i became an great fit of rage and demolish all of these lot´s.Here was the Problem Ships are not showing Barracks not there all so little things.So i search for Help and i hope you have an Idea.
    Thanks for all your effort that you have with this Problem of mine.
    little jo
    Title: Re: SNM Dependencies - Current
    Post by: jmyers2043 on March 17, 2012, 07:07:11 PM
    Hi Jo

    Quote from: little jo on March 17, 2012, 06:15:36 AM
    ...It makes me crazy when i see this brown Boxes....The Boxes stand behind the Cranes and in front of the Container and Warehouse Lot`s....

    is this the lot with the boxes??

    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi148.photobucket.com%2Falbums%2Fs26%2Fjmyers2043%2FSNMl1.jpg&hash=8804b9116b39064433a824a9d722a28cc4847488)

    Title: Re: SNM Dependencies - Current
    Post by: little jo on March 18, 2012, 05:35:23 AM
    hello Jim,

    this is the List of the Ports that i built and where the Boxes stand.
    BLS City Centre Port
    BLS Container Port
    BLS Inland Container Port CAL
    BLS Oil Port
    BRT Seaport
    Newman Inc Grain Port
    SDP Small Seaport
    SDP Warehouse Port
    SNM Seaport
    Also on the Naval Seaports it´s the same Problem.with this Depency who locked and now in this Mega Pack included.It seems for me that this Problem not by me alone is.A frend of mine have the same Problem with this Ports and with some Airports.I built no Airports instead my Self-Control is not the Best in the Moment and this Boxes are so ugly that the Fun of playing the Game is blow away.I played SC a long Time (1997) so i love this Game.This Ports are so real that i need they for my City´s  ;) Thanks a lot for your search and the Picture show in the right corner a little Piece near the Water Front from a lot that i built and there a Box stand.
    thank you and appreciate for your Help little Jo
    Title: Re: SNM Dependencies - Current
    Post by: whatevermind on March 18, 2012, 11:43:59 AM
    little jo,

    The seaports you listed there (except the miscellaneous naval ports) are all part of the BSC Functional Seaports, so I would suggest you look at this thread (http://sc4devotion.com/forums/index.php?topic=14336.0).  The dependencies required for each seaport are listed at each seaport's section, which you can navigate to by clicking on the links in the table of contents in the first post, or by simply scrolling through the thread to the seaports you are looking for.  Then just make sure you have all the dependencies listed for each of those seaports, and you should be good.  That thread does not contain the BLS Inland Container Port CAL, however if you are still getting brown boxes on that lot after getting your dependencies, you can check the BSC Functional Seaports Readme for other dependencies you might need - the obvious one being the CAL canals.

    For the naval ports, make sure you have all the dependencies listed in the first post of this thread, and you should be fine there as well.  By the way, BSCBATPropsRT MineCorp Vol1 is fully included in BSCMegaProps RT Vol4, so you only need the second file there.  Unfortunately, the Readmes and Cleanitols were never updated to show this change.

    Good luck!
    Title: Re: SNM Dependencies - Current
    Post by: little jo on March 19, 2012, 03:42:47 PM
    whatevermind

    i downloaded this BSCMegaProps RT Vol4 and installed it when i read the Readme  .Also with the snm ports i read the Readme and i installed all what there stand. Today i became this mine corp file from a Friend and now i have no Boxes only the Snm Ports have a Problem,but this Ports not so urgent for me now.The file in the BSCMegaProps RT Vol4 definitly don´t work
    Thanks a lot for Help
    little jo
    Title: Re: SNM Dependencies - Current
    Post by: Knosith on April 17, 2012, 06:03:48 AM
    Quote from: jmyers2043 on March 14, 2012, 05:24:16 AM
    The specific file that contains this buidling is BSC Jes Mega Props Vol 8. The second window lists the dependencies in this specific lot. The dependency listings called "current" at the top of this thread are correct. Everything needed for all SNM lots are in those links.
    May I ask what program this is a picture of? That seems like it could be very helpful!


    (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi148.photobucket.com%2Falbums%2Fs26%2Fjmyers2043%2Fsnmpowerplant.jpg&hash=9e164a788e28a1dade30a044866ba77154ec6150)





    Gool Luck

    - Jim
    Title: Re: SNM Dependencies - Current
    Post by: jmyers2043 on April 17, 2012, 09:13:07 AM
    Hello Knosith

    I am a monkeys uncle for sure. I don't have the foggiest idea why you made the above post.  ()what()

    - Jim


    Title: Re: SNM Dependencies - Current
    Post by: catty on April 17, 2012, 11:57:48 AM
    Quote from: Knosith on April 17, 2012, 06:03:48 AM
    May I ask what program this is a picture of? That seems like it could be very helpful!

    You need to be a bit more careful when you are quoting and put what you are saying outside the quotes, having said that, it looks like Jim is using SC4Tool to check the plugin, can't find the link to it, but think its on the STEX ...

    -catty
    Title: Re: SNM Dependencies - Current
    Post by: Lowkee33 on April 17, 2012, 12:24:10 PM
    Quote from: catty on April 17, 2012, 11:57:48 AM
    You need to be a bit more careful when you are quoting and put what you are saying outside the quotes

    Indeed, I didn't see it either.

    The tool is PIMX - Link (http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=2260), and the support page is Here (http://sc4devotion.com/forums/index.php?topic=9279.0).
    Title: Re: SNM Dependencies - Current
    Post by: jmyers2043 on April 17, 2012, 02:44:10 PM
     :D   Ummmmm. The original question was that the SNM power plant was not seen when msm8378 plopped the lot in the game. Even after triple checking his dependency folder.   

    This is the original question.

    Quote from: msm8378 on March 13, 2012, 06:51:10 PM
    Installed all files for SNM available on LEX and triple checked all dependency requirements...everything is fine except for the small power plant.  I cannot for the life of me figure out what is causing the entire lot to show as a brown box.  Any help would be greatly appreciated.

    msm

    I did some research and found that the specific missing model is in Jestarr mega props #8 and chose to illustrate using the Xtool. Cathy's and my response probably made more sense back in March.


    - Jim


    Title: Re: SNM Dependencies - Current
    Post by: Knosith on April 18, 2012, 08:33:05 AM
    I am really sorry about the quoting error, I was indeed asking about the program in the image.  I am back to SC4 after a long absence and trying to make sense of an old and poorly organized plugins folder and get a handle on tools for information and perhaps custom content.

    Thanks for the responses!
    Title: Re: SNM Dependencies - Current
    Post by: kergeller on January 07, 2013, 05:48:40 AM
    Hello everyone,

    I am kinda stuck with the Warehouse lots as it appears only as the brown box in the middle of the lot. So I kinda realized that  i am missing somthing :D . So I checked the included readme and the current dependency list as well downloaded and installed everything again but nothing solved the problem. I would be grateful for every help.
    Regards