Hi everyone
First of all, let me introduce you the European House Add-On, EHA. EHA is my own project to make some new houses, and maybe in future commercial buildings too, using both size, specs, families and lots from maxis homes. what are the advantages?? I'll quote Cogeo's reply on this matter for you (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.simtropolis.com%2Fforum%2Fpublic%2Fstyle_emoticons%2Fdefault%2F1.gif&hash=a733d071a49f6889f8027f74d1b95e884a881fa3)
QuoteUsually what is released is a BAT (and bulding), along with a single lot (or maybe with a ploppable version too); no lot variations, no different lot dimensions, sizes or growth stages. All these actually require significant effort, which most custom content developers apparently are not willing to make. Therefore why not avoid lotting completely, and instead make BATs (buildings) that comply to certain simple standards, and are thus possible to grow on the professionally designed Maxis lots?
QuoteWhile the work made by Maxis as far as lotting is concerned is very good actually, players still complain of getting repetitevely the same buildings, especially if a single building style is selected. This is easy to explain, simply the building collection is not extensive enough. Many families consist of three, two, or often just one member! So the simulator (combine this with the growth stage too) may have very few, if not just one option! Therefore extending the families, can be the preferred way to go, esp if one wants to concentrate on BATting and avoid tinkering with providing all the aforementioned lot variations. Making a BAT (and a building exemplar) that can grow on Maxis lots can be much better than releasing a single lot, no matter how many props it has, or how good it looks (of course generally speaking). Modding can be much easier too. One can simply copy-and-paste all properties from a similar Maxis building, and change only a few things like the names (Exemplar Name name and User Visible Name Key) and Resource Key Type 1 - all others being the same. This can be very acceptable.
So,
- No unbalances duo to miscalculated occupancy\size ratio. they will no overgrow, nor grow very few, they will grow equally to maxis buildings;
- Following the above, you have for sure that they will grow, given that you have European tile set selected;
- Lower size plugins, because all you download is the model and his description file. no lot files, because they will use maxis lots to grow on
Multilanguage files. I try as far as I can include the following languages:
- English (both USA and UK)
- German
- French
- Spanish
- Italian
- Portuguese
Also, diagonal versions of the same models will be made, to be used in special lots, to make diagonal buildings growable (still testing).
So, I'll be leaving the development of this project and leave also a list of buildings done, buildings being done and to be done Hope you enjoy.
Label: To Be Done (TBD) / On Progress (OP) / Done Waiting Upload (DWU)
Residential Low Wealth (R$)
4x10: Thin Home (http://community.simtropolis.com/files/file/25175-gnl-thin-home/) / John's Home (http://community.simtropolis.com/files/file/28043-gnl-eha-johns-house/) /TBD
6X8: Aunt Zeza's Home (http://community.simtropolis.com/files/file/25176-gnl-aunt-zeza-s-home/) /TBD
8x10: Standing House (http://community.simtropolis.com/files/file/25177-gnl-standing-house/) / TBD
16x8(w2w):Granny's Home (http://community.simtropolis.com/files/file/25178-gnl-granny-s-home/) / TBD
10x24: Poor Terraces (http://community.simtropolis.com/files/file/28047-gnl-eha-poor-terraces/) / Poor Apartments (http://community.simtropolis.com/files/file/28046-gnl-eha-poor-apartments/) /TBD
16x30 (w2w): Lousy Apartments (http://community.simtropolis.com/files/file/28044-gnl-eha-lousy-apartments/) / Mr. Hammer Apartments (http://community.simtropolis.com/files/file/28045-gnl-eha-mr-hammer-aparments/) /(DWU) / TBD
28x24: Azuleijitos Apartment (http://"http://community.simtropolis.com/files/file/28343-gnl-eha-azuleijitos-apartment/") / TBD
28x22: TBD
(New!)16x32 (w2w): Houses in the corner (DWU) /TBD
40x44: [/url]High Fall Apartments (http://community.simtropolis.com/files/file/28528-gnl-eha-high-fall-apartments/)(LEX) (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2949)/ TBD
Residential Mid Wealth (R$$)
10x14: Berto's Home (http://community.simtropolis.com/files/file/20262-eha-bertos-home/) / Berto's Place (http://community.simtropolis.com/files/file/20266-eha-bertos-place/) / TBD
12x10: Nice Home (http://community.simtropolis.com/files/file/20278-eha-nice-house/) / House with View (http://http://www.simtropolis.com/stex/details.cfm?id=20280) / TBD
12x14: Pretty House (http://community.simtropolis.com/files/file/20280-eha-house-with-view/) / Arched House (http://community.simtropolis.com/files/file/20470-eha-arched-house/) / TBD
(new!)16x8 (w2w): Comforting Houses (http://community.simtropolis.com/files/file/28041-gnl-eha-conforting-homes/) / TBD
(new!)16x12(w2w): Friend Houses (http://community.simtropolis.com/files/file/28042-gnl-eha-friend-houses/) / TBD
16x16(w2w): Germinated Homes (http://community.simtropolis.com/files/file/20471-eha-germinated-houses/) / TBD
16x20 (w2w): TBD
24x30: Pleasant Block (http://community.simtropolis.com/files/file/20472-eha-pleasant-block/) / TBD
28x20: TBD
28x28: TBD
Residential High Wealth (R$$$)
16x20: TBD
20x20: TBD
24x14: Villa de Vinho (http://community.simtropolis.com/files/file/28048-gnl-eha-villa-de-vinho/) / TBD
20x24: TBD
24x28: TBD
28x26: TBD
32x32(w2w): TBD
EDIT - Corrected all your links to Simtropolis. Arthur/Moderator. ;)
thank you ;)
Hi,
This sounds interesting!
Maybe I can be of help in adding the Dutch language?
FrankU
that could be useful :thumbsup:
Very interesting indeed!
That's one great project to follow. ;)
Great idea for a project, and I can help with a Dutch translation too if needed.
Xander
Thank you, I shall need that then. I have one BAT (which are two, as it has 2 different textures) which is the R$10x24
For those who have not seen it, here it is :p
Version1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview4.jpg&hash=324808c4fc41542643f801be19fada30c212e41c)
version2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview5.jpg&hash=45e01f2a8dca7cf2793432ec8e3d9307602abbf8)
Now, for its name, I go for (in Portuguese) Varandas Pobres. In English it goes as Poor Terraces (Balconies)
Now, for other languages I have (via google :-[)
French: Terrasses Pauvres
German: Schlechte Terrassen
Italian: Terrazze Poveri
Spansh: Terrazas Pobres
Dutch: Slechte Terraces
So, I am wrong about any of them? XD
If you want to translate it literally, it should be "Arme Terrassen/Balkons"
Where Terrassen = Terraces and Balkons = balconies
Xander
The same goes for German, if poor is meant to mean devoid of monies. Schlecte does indeed mean poor sometimes, but more to the effect of being bad or in poor condition.
check, thank you :thumbsup:
In italian we don't use the word terrazze to indicate buildings :)so I would go for something like "Appartamenti popolari" :thumbsup:hope this help :D
For german, I'd suggest sth. like "billige Appartments" or "billige Mietwohnungen" :)
and if you want to keep the balkonies in the name, simply add : " mit Balkon"
In french, I would say it's the same as in italian: "Terrasse pauvre" wouldn't be said... we'd use "Appartements pauvres" or "Appartements populaires". Hope this helps! :)
Guillaume :thumbsup:
Come to think of it, "Arme Appartementen" would probably better as Terras or Balkon refers to the actual balcony mostly, but you can still add "met terras/balkon" if you want (much like in the case of the German translation.
Xander
Terrace is not a for the building, it means "Balcony". Maybe Balcone is more suitable? ::)
so, reformulating:
French: Terrasses Pauvres Appartements Pauvres
German: Schlechte Terrassen Billige/Arme? Appartments
Italian: Terrazze Poveri Appartamenti Popolari (maybe Poveri?)
Spansh: Terrazas Pobres Balcones Pobres
Dutch: Slechte Terraces Arme Balkons
Uhmm, for the french I would use Appartements populaires, I've never seen " pauvres " being used officially.
hmm, I see. does it also means "poor" btw? my French is so rust XD
Yes it does means Poor in some way. " classes populaires " ( popular classes) are generally the people who don't have lots of money / are poor.
In Dutch it is almost the same as in German. Billige means cheap and arme means poor. In Dutch arme means poor, too. In Dutch cheap is goedkoop. I would say goedkope appartementen in Dutch, because arme appartementen sounds a bit weird to my ears; and I would go for billige Apartments in German.
It looks like a nice project, so keep it up. :thumbsup:
For the italian translation that is the best...what art128 said regarding the french translation is the same in italian
Quote from: art128 on August 01, 2012, 05:17:38 AM
Yes it does means Poor in some way. " classes populaires " ( popular classes) are generally the people who don't have lots of money / are poor.
that's why we don't say "appartamenti poveri" but "appartamenti popolari" :D
hope this helps
Gugu
Quote from: MrMAvE94 on August 01, 2012, 05:52:09 AM
In Dutch it is almost the same as in German. Billige means cheap and arme means poor. In Dutch arme means poor, too. In Dutch cheap is goedkoop. I would say goedkope appartementen in Dutch, because arme appartementen sounds a bit weird to my ears; and I would go for billige Apartments in German.
It looks like a nice project, so keep it up. :thumbsup:
I can agree with that. But...
Another option, in my eyes a bit better, is:
Goedkope Flatjes.
Why not
Appartementen? Because
Appartementen has a hunch of luxury in its name. For many years we called apartments:
flats. When people thought (somewhere in the 1980ies) that this sounded too common, they took the word
appartement for their
flats. Especially for the higher priced ones. And this hunch of luxury is not what you want here.
Flatjes is a word derived from the English word: flat, meaning an apartment without stairs or other kinds of differences in floor heigth: the floor of the apartment is flat. When we put a lot of them next and on top of each other we get a
flat. A highrise apartment building.
So that is for
flat. but what does
jes mean? Well, we the Dutch are fond of diminutives; words to say that something is small. A
huis is a house, a
huisje is a little house. A
flat is an apartment building or an apartmanet, a
flatje is a smal apartment building or a small apartment.
So this small building of yours, with cheap apartments, I'd say:
Goedkope Flatjes. Cheap small apartments. But it also tells us Dutch that the building itself is small too, although the words do not say this explicitly.
Language is a very tricky and intriguing thing! The more detailed you look into it, the more complex it becomes.
Nice model by the way.
As an architect I have one question: how many apartments are there in this building? I see only one door in the narrow facade. Where are the stairs? Is there a corridor along one of the long facades in order to make all apartments accessible?
Re: Frank's comment above: In Belgium we don't say flatjes, we still say appartementen to refer to social housing, so yeah, Goedkope appartementen or flatjes, it's up to gn_leugim to decide really.
Xander
QuoteSo that is for flat. but what does jes mean? Well, we the Dutch are fond of diminutives; words to say that something is small. A huis is a house, a huisje is a little house. A flat is an apartment building or an apartmanet, a flatje is a smal apartment building or a small apartment.
So this small building of yours, with cheap apartments, I'd say: Goedkope Flatjes. Cheap small apartments. But it also tells us Dutch that the building itself is small too, although the words do not say this explicitly.
well, this kind of explanation will be very usefull latter when I come back to older models I need to check language before uploading (I'll bring it up here then)
so, so far it is like this:
Default: Poor Terraces
UK/US English: Poor Terraces
French: Appartements Populaires
German: Billige Appartments
Italian: Appartamenti Popolari
Spanish:Balcones Pobres
Dutch: Goedkope Flatjes (went for this one has I like the way the word Flatjes describes better the place ;) )
Portuguese: Varandas Pobres
meanwhile I know what is the next target to BAT. the spamming "R$16x30_4EuroBoxyApt6_0202"
QuoteAs an architect I have one question: how many apartments are there in this building? I see only one door in the narrow facade. Where are the stairs? Is there a corridor along one of the long facades in order to make all apartments accessible?
Well although I do look to the building architecture, for realism sake, (usually) I don't follow a blueprint, just some sketches made on paper for a general idea. but yes, the idea is pretty much that, a corridor running all along the long side, with a stair case in the middle, that ultimately ends up in a trap door (that thing in the middle on the roof)
And btw, thank you all for the support :)
Seems like there's a lot of discussion over something as simple as a name. $%Grinno$% But I think the name "Terrace" is misleading. In english, I believe "terrace" means the same as "row house" and not so much to refer to an appartment with balcony. I think Poor flats, or poor appartments would be a better translation. Same goes for spanish (I don't know if its common in Spain), but here i've never heard "Balcones" as a term for appartments. Departamentos pobres (or "populares" as well) sounds better.
@DebussyMan: thank you, I'll have that in consideration :) and yes, quite a argument on names alone, wonder what will be when I bring on new models :p
speaking off...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2FR16x30preview.jpg&hash=dc57f03d2bdf9a2b421cb47a22c08aa4dfa61c5a)
a R$16x30 block apartment ^^ textures to come next ;)
It's a very nice building, I wait for the texures, I know they'll be very good. &apls
Guillaume :thumbsup:
nice model, but I have a question: will the buildings grow if I have a maxis-blocker installed?
@Sciurus: thank you. I guess I will have them ready by tomorrow maybe, worst case scenario Saturday :p
@Flatron: I am afraid not. there are two kinds of blokers if I remember well, one of them blocks by setting the maxis lot stages to 255 (or other ridiculous number, can tell for sure) so they never grow. As these buildings grow on them, if you have this blocker you won't see them growing.
EDIT:
Ok, I went to a search and I found them both.
this one (http://community.simtropolis.com/files/file/16393-block-all-maxis-buildings-by-dusktrooper/) made by Dusktrooper bloks by tile setting, so no change on the lots themselves so my buildings should grow. However, this is incompatible with CAM mod.
this one (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=897) here, by BSC team is the one that messes around with the maxis lots. with this one on, you wont see them growing.
Hi! If you would find it useful, I could help with translating to Polish :)
Quote from: kbieniu7 on August 03, 2012, 04:23:11 AM
Hi! If you would find it useful, I could help with translating to Polish :)
that would be nice, one more language to add (and I couldn't do it on my own :) ) thank you
edit: the building is pretty much textured, just making scale adjustments and lightnings :)
edit2:
after finishing here it is :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2FR16x30preview2.jpg&hash=89f8a72bb39d84a8b8974264b9afa213abc642e8)
The last one as you may know is the maxis counterpart, for reference ;)
Name suggestions, anyone? (only in english for now)
Nice work on both modelling and texture, my friend. :)
thank you :)
a small update to fix the oversaturated red part of the walls :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FR16x30preview3.jpg&hash=21ca881d1f511f7960417ef760919bac5e794600)
Very nice building!
Why not: lousy apartments or lousy terraces?
That's great. The red texture is indeed less satured, and it's better like this! :thumbsup:
Guillaume :thumbsup:
Lousy Apartments, sounds good ;) thank you!
that was the point ;) thank you!
So, I thought, maybe I could make some more variation, so I made 3 new textures ^^
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2FSemttulo.jpg&hash=9ba124e86c2b2803bf84b30da3d3098a57d9dbca)
Cool! These look nice. What is the scale? A three story building should be the same height as other 3 story buildings.
thank you :)
well, they are at the same scale of their maxis counterpart 3 story hight, but I have to admit, in the euro tile set, the maxis buildings are not very consistent with the scaling. don't know if the other tilesets suffer from the same, but as I wanted to make something to blend in with the maxis buildings, I follow that particular building scale. in this particular case, it may be a bit tad overscaled.
Quote from: gn_leugim on August 08, 2012, 02:02:04 AM
.. I follow that particular building scale. in this particular case, it may be a bit tad overscaled...
Very good. I am pleased that scale is a consideration for you. As I said, nice buildings. I think what caught my eye in the first place were the variations of color. :thumbsup:
Good Luck
- Jim
It's nice to make colour variations! It gives some diversity! :)
Guillaume :thumbsup:
thank you both :)
now, can you spot the one thing wrong right on this picture?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2FSemttulo-1.jpg&hash=c5a65ce3bb30ac8f3ff3efe1b1a6b6ae3def3931)
Did I heard custom fundations?? I guess you are right.
I just have one doubt, I will make two color variations. shall I do it on the base colors (blue or red) or on the plaster color (beige or grey)?
The scales by Maxis are a mess!
Your model fits perfectly to the Maxis model you took as example, but the other two Maxismodels, shown in the right hand part of this image
Quote from: gn_leugim on August 07, 2012, 11:25:38 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2FSemttulo.jpg&hash=9ba124e86c2b2803bf84b30da3d3098a57d9dbca)
do not fit at all!
So I suggest: let your model be the size as it is now. The variations are good and for the foundation I suggest you take a darker grey.
thank you for your opinion ;) but I was talking about 2 diferente colors for two different foundations ;) I'll take that as a grey and beige vote :thumbsup:
I think, if it were my bat, that I'd have one foundation. But have it contrast with the gray builidng by using a netrual gray block texture. It will be the same but different.
that would be a way to go indeed, but I have in mind a set of foundations, and as a vote from majority, I made them beige and grey.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2FSemttulo-2.jpg&hash=30b7e0b3bf6be8af82947f011c61cbc49337ac33)
I think that this one is done :thumbsup: and you??
Lousy Apartments is its name... how it should be in other languages? :D
Dutch: Saaie Flatwoningen
German: Platten Mietwohnungen
In my opinion, like you made on the last screenshot is great :thumbsup:
Swedish: Hemska hyresrätter
Great work! :thumbsup:
Beautiful models! Don't change anything.
Saaie Flats or Saaie Flatwoningen.
thank you all for your opinions and suggestions, I will include them in the BAT :)
well, RL has take me some time but I manage to do this one. it is based on a real life building.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2FPreview2-3.jpg&hash=866c2a21de142d4c4d323ccb33ab29e23b94b2b4)
I am not that much pleased about it, but tell me about your selves what you think :)
About previous bat (Lousy Apartments):
Polish: Liche mieszkania.
Quote from: gn_leugim on August 15, 2012, 03:36:40 AM
I am not that much pleased about it
I don't know why. It is a nice model. The roof texture is good and there are vents and sky lights to add visual interest. The front ground level widows are well done the the glassed in area of the balcony also adds something one does not see in the game. Additional things can perk the model up. A pair of chairs on the balcony, a small container garden like herbs or tomatoes for the gourmet cook who lives in the upstairs apartment. You could also model a retractable awning. Add a clothes line if the home is to be R$. Don't forget the back of the building. A door and steps leading outside, a light to illuminate the steps at night and a power meter or service entrance for gas. How about adding a chimney at one of the rear corners for the furnace.
Don't forget an access to the roof! Nice model btw. ;)
Quote from: jmyers2043 on August 15, 2012, 04:51:06 AM
Quote from: gn_leugim on August 15, 2012, 03:36:40 AM
I am not that much pleased about it
I don't know why. It is a nice model. The roof texture is good and there are vents and sky lights to add visual interest. The front ground level widows are well done the the glassed in area of the balcony also adds something one does not see in the game. Additional things can perk the model up. A pair of chairs on the balcony, a small container garden like herbs or tomatoes for the gourmet cook who lives in the upstairs apartment. You could also model a retractable awning. Add a clothes line if the home is to be R$. Don't forget the back of the building. A door and steps leading outside, a light to illuminate the steps at night and a power meter or service entrance for gas. How about adding a chimney at one of the rear corners for the furnace.
now that's some useful suggestions I shall take care of it, thank you :thumbsup:
btw, the clothline is already present, cant you tell? :-[
Quote from: art128 on August 15, 2012, 07:05:31 AM
Don't forget an access to the roof! Nice model btw. ;)
I was hopping it could be done through the nightsky :p not good? :-[
QuoteI was hopping it could be done through the nightsky :p not good? :-[
Oh, of course it's good then. I've seen that done before. :thumbsup:
Oh also. For the second floor I think you can add an additional door to the balcony. $%#Ninj2
Art128: the balcony door is that "square thing" is a window/door. so it is in the building in real life :p
Well, after remodeling a bit, following some advices I present you the latest version(s):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2FPreview-3.jpg&hash=d0abc59233687bab1880cf7bd59b608dad6f3779)
sorry the double post but...
I wanna show you them alone in game with....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2FPreview31.jpg&hash=6b3e3a5f92a05b7abbbcf1e64f4da948e359e909)
yes, custom foundations :P
and now two snapshots of a town where EHA rule :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fteasereah2.jpg&hash=53adff8a82ac04362b7f6a0649f57688c60b4e77)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fteasereah.jpg&hash=9564ca64076bdfff7f8dfcadd0456a997df6d4ad)
Btw, those grey square tall boxes are not mine if you ask. not all you see is Maxis and EHA :p
Looks quite good! So these are windows/doors eh.. Well it looked small that's why. :P
Quote from: art128 on August 24, 2012, 03:02:24 AM
Looks quite good! So these are windows/doors eh.. Well it looked small that's why. :P
Seeing the wide shot makes all the difference. I like your apartment buildings very much.
- Jim
Yup, I agree. Another good addition!
thank you all :)
I'll be finishing up the modding... meanwhile some name translations would be nice.
this one I have a name for it. it's "Apartamentos do Sr. Machado".
Now, Sr.Machado is a man's name that owns the store on the buildings I based on to model this. Also, Machado is a tool... an Axe. So I want to go and play around, maxis style.
the idea is simple, would you translate that, replacing that name for a name in your language that also is a piece of hardware? :P
I dont like to double post, but I kinda need your help here, so I can release this stuff :p
OK, sorry for the delay.
in Dutch: "Van der Bijl appartementen".
Bijl = axe
Dutch: Hamer Flatwoningen
German: Hammer Mietwohnungen
English: Hammer Apartments
Quote from: FrankU on August 29, 2012, 01:58:53 AM
OK, sorry for the delay.
in Dutch: "Van der Bijl appartementen".
Bijl = axe
no need t be sorry :p
Is there people named Bijl in there? :P
and btw, gratz on the 2000th post :D
Quote from: MandelSoft on August 29, 2012, 02:01:10 AM
Dutch: Hamer Flatwoningen
German: Hammer Mietwohnungen
English: Hammer Apartments
Thank you. for the english I had one, "Mr. Arrow" I found it at a name's list so I guess it's legal ^^. Which one you think best? Hammer or Arrow? I am completely out on this matter XD
Swedish: Herr Pils Lägenheter (arrow). Sounds better in Swedish than hammer/axe.
Hamer kamerverhuur (meaning: hammer room accomodation: you can rent rooms with collective use of kitchen and bathroom in this building. Usually we find this sort of apartments for students and poor loners in bad areas of town).
Van der Schaaf flatjes (schaaf = plane = avião, a tool to make wooden part flat)
Bertus Beitel behuizing (bertus= first name, beitel = chisel = cinzel, behuizing= a generic word for a building that you can live in)
Van der Zaag appartementen (zaag = saw = serra)
:D
You need more?
Reply:
Bijl is an existing last name. We have a quite well known lady called Martine Bijl who apprears on television now and then.
Van der Bijl is also an existing last name. "Van der" means something like "from".
The above are also existing lats names.
I think machado in english should be Axe. Hence: Mr Axe apartments, Van der Bijl appartementjes/appartementen, Axt Mietwohnungen. The german version is less convincing.
While writing this I thought of "appartementjes" instead of "appartementen". It is the word to describe a small apartment, which is more accurate in this house I guess.
And hammer is a good english word. Arrow is mostly used for the thing that you shoot with a bow (the Wilhelm Tell tool).
This is amazing, great great work! it's such a long time ago that I visited the SC4D en the EBLT forum. Shame on me! :(
Love it mate, Giel :thumbsup:
Quote from: FrankU on August 29, 2012, 02:55:45 AM
Hamer kamerverhuur (meaning: hammer room accomodation: you can rent rooms with collective use of kitchen and bathroom in this building. Usually we find this sort of apartments for students and poor loners in bad areas of town).
Van der Schaaf flatjes (schaaf = plane = avião, a tool to make wooden part flat)
Bertus Beitel behuizing (bertus= first name, beitel = chisel = cinzel, behuizing= a generic word for a building that you can live in)
Van der Zaag appartementen (zaag = saw = serra)
that's the idea :D
so many onptions. here is Portuguese I can recall 2, Machado and Serra (axe and saw).
Quote
:D
You need more?
Reply:
Bijl is an existing last name. We have a quite well known lady called Martine Bijl who apprears on television now and then.
Van der Bijl is also an existing last name. "Van der" means something like "from".
The above are also existing lats names.
I think machado in english should be Axe. Hence: Mr Axe apartments, Van der Bijl appartementjes/appartementen, Axt Mietwohnungen. The german version is less convincing.
While writing this I thought of "appartementjes" instead of "appartementen". It is the word to describe a small apartment, which is more accurate in this house I guess.
And hammer is a good english word. Arrow is mostly used for the thing that you shoot with a bow (the Wilhelm Tell tool).
Donno, is anyone in the UK or in the USA whose name is Mr. Axe? lol Mr Hammer sound better though, despite only find reference to Mr. Hammer in Batman series XD.
So, let's resume how it is so far:
Default/English: Mr. Axe/Hammer's Apartment (?)
Portuguese:Apartamento do Sr. Machado
Dutch: Van der Bijl (maybe Zaag) Appartementjes
Swedish: Herr Pils Lägenheter
German: Herr Hammer Mietwohnungen or HerrHammer Mietwohnungen (only found HerrHammer all toghether)
Spanish: Apartamentos de Sr. Machado
French: ??
Italian: ??
Quote from: Gilikov1994 on August 29, 2012, 05:41:44 AM
This is amazing, great great work! it's such a long time ago that I visited the SC4D en the EBLT forum. Shame on me! :(
Love it mate, Giel :thumbsup:
You are always welcome in :D keep around ;) and thank you :)
Whelp, sorry I can't help you there.. I can't think of any names in French..
French: Appartements de mr. Marteau (hammer), perhaps
it's a possibility, I found it on google, again, in Batman series lol still, possible. now italian, anyone? ^^
M. Marteau in french sounds weird... but it could be a name. Why not?
So it would be : Appartements de M. Marteau...
Guillaume :thumbsup:
Ahah, yeah nice one, plus in french when you say someone is marteau (when not used as a name), that means he is stupid... $%Grinno$% $%Grinno$%
Quote from: Sciurus on August 31, 2012, 05:40:42 AM
M. Marteau in french sounds weird... but it could be a name. Why not?
So it would be : Appartements de M. Marteau...
Guillaume :thumbsup:
Quote from: art128 on August 31, 2012, 06:24:05 AM
Ahah, yeah nice one, plus in french when you say someone is marteau (when not used as a name), that means he is stupid... $%Grinno$% $%Grinno$%
Then it fits the idea :D chosen!
Now, italian names then... lol I have to say that, after this building properly named, I'll go on getting everything ready to upload :D
uploads made, you can find the links on the updated first page and on STEX :D
Congrats! Downloaded some that might look great as a Japanese Danchi!
Wow, I checked the STEX. That's quite an upload!
Is it appropriate to congratulate you with it? Yes, I guess so, althought the uploading itself is not such a difficult job. But the BATting, Modding and Lotting is!
Thanks for your additions tot he game.
Quote from: FrankU on September 21, 2012, 12:48:25 AM
Wow, I checked the STEX. That's quite an upload!
Is it appropriate to congratulate you with it? Yes, I guess so, althought the uploading itself is not such a difficult job. But the BATting, Modding and Lotting is!
Thanks for your additions tot he game.
well, try to make 8 readme's, 8 installers, edit 16 pictures and test them all, and maybe it is a job, not difficult, but boring and tedious XD
Thank you for the kind words :)
Quote from: art128 on September 20, 2012, 09:32:25 AM
Congrats! Downloaded some that might look great as a Japanese Danchi!
Glad you like it and have use for them :D
well, before I go to bed I want to leave you my latest work, the R$28x24 :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview2_zps08310efb.jpg&hash=c629bb8df28f429a6e8e3beeecaf6cea0c8d2a88)
tell me your thoughts :)
Very good for Euro city style. :thumbsup:
Amazing!
Just not sure a door is necessary to access the roof on such a small structure.
thank you :)
Arthur: well how would you install those antennas and vents and repair lost tiles on the roof? :P
This reminds me of one of the Maxis buildings :D
Great looking corner apartments &apls I hope you do a dark night render :thumbsup:
Quote from: MandelSoft on September 24, 2012, 02:34:54 AM
This reminds me of one of the Maxis buildings :D
that's the point ^^
Quote from: noahclem on September 24, 2012, 03:26:59 AM
Great looking corner apartments &apls I hope you do a dark night render :thumbsup:
I wouldn't mind to, but I guess I can't =\
I saw your massive upload of these, and look forward to using them. Also, I love your names - they do a great job of keeping with the Maxis tongue-in-cheek naming traditions. Particularly the "Lousy Apartments", that's a classic. :)
Quote from: whatevermind on September 24, 2012, 06:28:11 PM
I saw your massive upload of these, and look forward to using them. Also, I love your names - they do a great job of keeping with the Maxis tongue-in-cheek naming traditions. Particularly the "Lousy Apartments", that's a classic. :)
I really wanted to keep those amusing name from maxis :P My intent is to make new buildings is such way you won't notice they are there :D and look like they were installed with SC4 :)
Glad you like them :)
ok, back to the BAT
IT's ALIVE!!!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fingame.jpg&hash=2832400cebcbe96e971193b9515aa1f3fa24445a)
But like Frankenstein, it has something wrong. that's the second render I do, and while it is rendereing I can see no issues, but on game, see those dark spots pointed out by the arrows? well, they are not consistent. if I rotate the camera, that place will be good and other (usualy the right side of the building at the moment we are facing it) will have this spots of currupted texture.
anyone has any idea what is it? and how to fix it? thanks
You can try to enlarge a little bit the LOD, this is a problem that appears a few times without valid reason.
Hope this help. &mmm
Nice roof. Is the building hanging off the right side of the lot? Are you using gmax?
So, after reading a lot, taking many advices and trying them all, I can assume it is a graphic board issue. unfortunately, out of 4 computers tested, only one had the model correctly shown up, not a good statistic eheh =\
So, I went after what Mntoes did, changing the textures and figure out which pixels are troublesome. First texture to test was the roof texture, which had his hue/color changed. and the issue is almost gone, and is barely noticeable.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FEntecolim-13Ago351348836371.jpg&hash=b3fd21a61dd87d49c36ba78afa3714cd23c56e0a)
so, what you think? I will make other variation in textures, let's hope it will not show this too.
And once again, thank you everyone! who helped out :)
I like this version better than the previous one!
Art128: Thanks mate, this version will be included in the pack ;)
So, based on the experience of Mntoes, I made new textures, namely the walls and roof:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2FEntecolim-16Jul361348868156.jpg&hash=00de22c36d7fd1834ccd08b9202a98ec19518f21)
maybe too radical change no? ^^ and this would make version number three ^^
anyway, as you can see, the issue remains, so it has to be from other textures. I'll be exploring that
Regarding your texture problem - my first thought was that you might have two overlapping objects sharing the same points in space. The two objects could also be slightly offset so that one has only a very thin covering over the other (for example if you modeled the roof form and the shingles as two different objects - the shingle object would be really thin relative to the roof form below it). Anyway, when this happens, it can produce odd visual effects similar to what you're showing, and usually only at certain zooms or rotations, because it can't figure out which object to display.
That's mostly from experience in other programs, and might not be relevant, but it's what popped into my head when I saw the pictures.
Quote from: gn_leugim on September 28, 2012, 02:48:40 PM
... the issue remains ...
I've seen this before but not as noticeable. I re-rendered, no change. I redid the UV map, no change. Then I redid the texture, no change. I recall that the gmax preview was OK. It happened on export. So I redesigned the roof. The roof, an extruded line, became a box. Presto!
- Jim
I like the models a lot.
The brick texture is great! &apls
Thank you all for your input, tips and acknowledgements :)
Well, I have good news! I crack it! at least in this particular model.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2FEntecolim-19Jun361349094594.jpg&hash=77a59126b8de10a00b4e6d073b3f49a41d9d46f3)
As you can see it is all looking good now :D So, what did I do?
Well, Following the lead of Mntoes' window frame which caused the problem on his bat, I exported a third model, which has the red roof, the first on the picture, modded it, and plop it in a city, next to the others, as you can see in the pic. This way, I only would need to render (the model was on the root plugin folder, so everytime I exported on gmax, it was replaced) then enter game and load the city to check the model.
I first made different types of renders, draft, low, medium and high quality renders and with and without lights. From this nothing, the issue was still there.
Then I started to remove groups of items from the model and render. first rood details, then the balconies railings and then the pottery and voilá! the model was allright. So I reloaded everything but the pottery, render, and that was not all ok. then I took both railings and pottery and it was ok again. You may think, good, is not only one item conflicting, are 2, but, that is actually a good thing, because having 2 items, I can check them for what they have in common and test if that is the cause.
Soon I end up finding out the criminals: Opacity Maps. Both add them. and once removed, the models would show up properly!!
So, I found what was messing up things, but still I was wondering, why? was there a way to solve this issue without turning the opacity maps off? after all I have been using them for ages with no visible issues. So I wonder, is it an issue for the board dealing with non opaque item on game? To test this I rendered again with opacity map on, and used Cogeo'e Model Tweaker to set the 3ds models' opacity maps on, within the sc4model file and tested in game. no good result. Then I also tried to check if having any non opaque item was displayed in game against the background would take effect, so I modelled the model again in order to assure that every pottery item would have a solid background, in the model it self. nothing too.
I don't know how graphic boards really work, way out of my league, but, in this particular case, it seem it has issues to deal with the end result of semi-transparent items. But, for what I saw on other threads, this is not always the case, so the issue may be harder to solve. Anyway, I hope this post may give light to anyone who will have this issue one day, in how to make a troubleshooting and find the solution :)
double post ftw :-[
So, lately I've been seeing real life buildings to base mine on. these usually are Portuguese, so, in order to avoid droping the project into a Portuguese House Add-on, I took a trip to France :D on google streets... :uhm:
after searching for a long time, I found a good building in Nantes (here) (http://maps.google.pt/?ll=47.240548,-1.521151&spn=0.000972,0.001725&t=k&layer=c&cbll=47.240548,-1.521151&panoid=QyfcA-Fo72tJg8DXDSjbqw&z=19&cbp=12,130.86,,0,-4.34)
So, hands to work, and yes, I took 2 floors down, to match the scale :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview-4.jpg&hash=5f4b75a6579aa5f5b8d520f4c7171a9957ac45c1)
I may revisit the textures, namely the roof ones, but so far, not bad ein? :D the maxis building is there for reference on scale ^^
Looking great, Amigo! I like the textures actually.
Obrigado amigo :thumbsup:
Also edit the link which was not good, now it is :D
I am having an issue with Building foundations. at lower slopes, the building show no foundations, and the buildings just hangs in the air.
I made the foundation, all under Z=0, rendered it as such, created the desc. file, set its size the same as the building, and in the buildings I set the Building Foundation property to match the foundation ID
What I am doing wrong??
Quote from: gn_leugim on October 04, 2012, 06:17:43 AM
double post ftw :-[
So, lately I've been seeing real life buildings to base mine on. these usually are Portuguese, so, in order to avoid droping the project into a Portuguese House Add-on, I took a trip to France :D on google streets... :uhm:
after searching for a long time, I found a good building in Nantes (here) (http://maps.google.pt/?ll=47.240548,-1.521151&spn=0.000972,0.001725&t=k&layer=c&cbll=47.240548,-1.521151&panoid=QyfcA-Fo72tJg8DXDSjbqw&z=19&cbp=12,130.86,,0,-4.34)
So, hands to work, and yes, I took 2 floors down, to match the scale :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview-4.jpg&hash=5f4b75a6579aa5f5b8d520f4c7171a9957ac45c1)
I may revisit the textures, namely the roof ones, but so far, not bad ein? :D the maxis building is there for reference on scale ^^
A nice building. Especially the windows are a 300% better than the flat ugly maxis ones!
thank you :)
well, I have the issue more or less under control. here is a picture of some city blocks that use these two last building packs
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Feha.jpg&hash=6e8f13108c0a0bdc4a8168dfc539dd9dd8d086da)
I know, that foundation is a bit bright and I will fix it out ;)
you can see the ones I made and the maxis ones close by, so you can take a comparison :P
Also, I want help naming these two. the first one I have a name for it, keeping the tongue-in-cheek naming, which is Little Tile Apartment.
I name it such way because of how their façades are finished, with little tiles like this: http://www.luisprado.com.br/fotos/textura_parede_azulejo_luis_prado_fotografo.jpg (http://www.luisprado.com.br/fotos/textura_parede_azulejo_luis_prado_fotografo.jpg)
Now, in portuguese I name it "Apartamento Azuleijinhos" where I pick up the word Tiles (Azuleijo) and applied a diminitive. For english I found some ways to apply the diminutive, but none sound good. does it sound good to you "Tilock Apartments" or "Tilesie Apartments"?
For other languages I am a bit clueless too. but ma have some suggestions:
Spanish: Apartamento Azulejitos
French: Apartment Carrelette
Italian: Apartamento Piastrella
German: Wohnung Fliesetje
Dutch: Appartement Tegeltje
Others are welcome too :)
Quote from: gn_leugim on October 09, 2012, 10:39:42 AM
I am having an issue with Building foundations. at lower slopes, the building show no foundations, and the buildings just hangs in the air.
I made the foundation, all under Z=0, rendered it as such, created the desc. file, set its size the same as the building, and in the buildings I set the Building Foundation property to match the foundation ID
What I am doing wrong??
This is all correctly done. However if you want to foundation to show at even the slighest slopes you'll need to set 'MaxSlopeBeforeLotFoundation' to zero. This property is located in the Lotfile.
And while at it, you might want to set 'MaxSlopeAllowed' rather high so the lots don't cause retaining walls. Instead the textures will conform to even the steepest slopes.
well, but there is a catch, I don't use my own lots, or, you won't, because I only provide the Building model and desc files. they use maxis lots, or, better said, they are made part of maxis families, and grow where they grow, usually maxis lots. So, that moding is out of my hands realy.
Yeah and I was mistaken anyway. &mmm
For polish version I suggest "Kafelkowe apartamenty". "Kafel" means a tile, but rather for use in interiors, especially in chimneys and furnaces/heaters (I'm not sure which word in English has better meaning in this situation). It could be "fliza" or more general "płytka ceramiczna" (ceramic tile), but they do not sound as well as the first one. I need to ask few people, what do they think, but for this moment you could use "Kafelkowe apartamenty". :)
Great progress here &apls The buildings are looking very nice!
Fantastic! And I quite like the name in french.
Looking good! As for the English name, neither Tilock nor Tilesie make any sense as variations on Tile, but both could work as formal names. Tilock (maybe Tillock instead) for a more upscale place, Tilesie (or Tilesey) for a lower-wealth place, perhaps. I can't think of any good alternatives either, at the least they all look weird in print even if they sound ok spoken (i.e. Tiley, Tilish).
Otherwise, simply Tiny Tile Apartments would work. Or, one beauty of English, is you can simply steal words from other languages. I particularly like the ring of Azulejitos. $%Grinno$%
Quote from: vortext on October 11, 2012, 02:57:31 PM
Yeah and I was mistaken anyway. &mmm
well, I have it somehow sort it out. thanks for the help ;)
Quote from: kbieniu7 on October 11, 2012, 03:30:20 PM
For polish version I suggest "Kafelkowe apartamenty". "Kafel" means a tile, but rather for use in interiors, especially in chimneys and furnaces/heaters (I'm not sure which word in English has better meaning in this situation). It could be "fliza" or more general "płytka ceramiczna" (ceramic tile), but they do not sound as well as the first one. I need to ask few people, what do they think, but for this moment you could use "Kafelkowe apartamenty". :)
Thank you for your input, shall be included :thumbsup:
Quote from: noahclem on October 11, 2012, 03:31:39 PM
Great progress here &apls The buildings are looking very nice!
thank you very much :)
Quote from: art128 on October 11, 2012, 03:35:57 PM
Fantastic! And I quite like the name in french.
Thank you, Wikipidia help me a lot on that one :p
Quote from: whatevermind on October 11, 2012, 05:10:25 PM
Looking good! As for the English name, neither Tilock nor Tilesie make any sense as variations on Tile, but both could work as formal names. Tilock (maybe Tillock instead) for a more upscale place, Tilesie (or Tilesey) for a lower-wealth place, perhaps. I can't think of any good alternatives either, at the least they all look weird in print even if they sound ok spoken (i.e. Tiley, Tilish).
Otherwise, simply Tiny Tile Apartments would work. Or, one beauty of English, is you can simply steal words from other languages. I particularly like the ring of Azulejitos. $%Grinno$%
Ya, I am quite familiar with the English and wasn't able to find a good diminuitive, so, the Little Tile sounded to me the best option. But that second stealing $%#Ninj2 option is actulay a good one :thumbsup:
I'm not fully agreed with the dutch translation. "Tegeltjes Appartementen" sounds better ;)
MandelSoft : noted ;) thank you
So, here I am again with a new building:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview2-4.jpg&hash=5d24fc9e35031d35709024679196e2baa6b34f0f)
It took me several days to get there and... still missing the nightlights... oh gosh, the nightlights...
Nice model, wow!
Do I see this right: do the staircase have no roof? So they are in open air? What happens when it rains? Does everyone stay in the house (or outside?) until it gets dry again?
Frank
Quote from: FrankU on October 23, 2012, 11:32:46 AM
Do I see this right: do the staircase have no roof? So they are in open air? What happens when it rains? Does everyone stay in the house (or outside?) until it gets dry again?
I have seen quite a lot of buildings with no staircase roof. :P
Nice looking model there, Gn!
no no no it has a roof :P that part of the building, in profile, is like this: __|''''''
but the botom part is not visible behind the walls. see that circular window? that ain't no window, just a hole in the wall ;) I based this one on this buildings here (http://binged.it/XQPokV)
thank you both :p
Ah, I see. Thanks!
What a bad way of avioding the conflict in the inner corner where three buildings (on the image) meet: just an empty space! This is really bad architecture, but as such useful for SC4.
ya, I had to turn around that.. weird... thing... but I think I managed =)
a long due update :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2Fstpreview2.jpg&hash=89ef9bcb972d0e88896e9740739f0e6699917f68)
Looks great! It'll be a W2W building I guess? We really need more of this type!
it can fit ina w2w role too, thou it is 1 or 2m short, but will do ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Ffinalpreview_zpsd299e3cd.jpg&hash=ed9c41bcc2fa81a30a6ec5911a6d59e194b21433)
I believe it is ready for export, what do you think?
i believe it is as well!
Is it compatible to Der Kuube Apartments?
Quote from: art128 on December 16, 2012, 05:39:32 AM
i believe it is as well!
thanks for your input, I shall begin at once :thumbsup:
Quote from: cogeo on December 16, 2012, 06:23:10 AM
Is it compatible to Der Kuube Apartments?
It is comparable (I belive that is what you mean), yes. I just have to render and check if there is any scale issues, but the orignal LOD came from the Der Kuube
and in game he is.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Ffinalpreview2_zps445700cc.jpg&hash=a5092224bfc5531b6be623d2704cc5a75eb58ea9)
any name suggestions? ^^
And it looks wonderful in-game! It blends very well. ;)
glad to know :) ty
Palazzo Grigio
Looks good! :)
thank you :)
ain't that "grey palace"? :)
Index updated and new file released.
Happy New Year :)
:thumbsup: Thanks!
And happy new year.. :)
Thank you :)
Meanwhile I get into gmax today and start sketching a new one, a R$40x44 high rise
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview1_zpse1261e28.jpg&hash=eb61dc82dc5558be280c818926815dc4d92c0ed4)
note: no ground floor or roof and the colours are just code for texture groups latter =)
Quote from: gn_leugim on January 02, 2013, 05:32:40 AM
Meanwhile I get into gmax today and start sketching a new one, a R$40x44 high rise
Impeccable Tenements! :)
Happy New Year !!!.......
and you just gave me an idea for its name :D thank you :)
modeling is done,
texturing is also done
what you think? ready to move into the lights department?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview2_zpsdb36713c.jpg&hash=32894b34033c51b8320f836c91738e0e409f6dc7)
Beautiful tower, but the balconies are a bit empty. It might make the building nicer if you added some laundry, some chairs on the balconies, a broken bicycle.... :thumbsup:
They remind me of the Canada Towers in the Luchtbal neighborhood here in Antwerp.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.dewereldmorgen.be%2Fsites%2Fdefault%2Ffiles%2F2012%2F06%2F20%2Fbmg_9482.jpg&hash=cc18aaeb03a966c216493cbf62e6f05d88ee86be)
Some balcony close ups there, maybe you can get some ideas from it. I tend to agree with Frank.
Cheers
Willy
FrankU: Thank you. actually the balconies have stuff in it, some pottery, but some laundry is possible to add too :)
Swordmaster: Actually my inspiration building is standing tall in Lyon, France (https://maps.google.com/maps?q=residence+park+arthur+lyon&hl=pt-PT&ie=UTF8&ll=45.754986,4.779959&spn=0.002827,0.003449&client=firefox-a&hq=residence+park+arthur&hnear=Lyon,+Rh%C3%B4ne,+Rhone-Alpes,+France&t=h&z=18) :p
But that one is quite similar too. and it has some nice window textures too ::) thank you for stopping by :)
Wow, comparing it with the real building, your BAT seems to be a perfect copy. :thumbsup:
I still remember very well driving past Lyon back in 2007, when catching a glimpse of some of the residential buildings there made me think: "Hey, that would make a perfect BAT for SimCity." Especially these ones (http://binged.it/XMrv1n) reminded me particularly of Spocky's Punkthaus (http://community.simtropolis.com/files/file/26671-punkthaus-revisited/), although comparing the two now, your BAT is a much closer match. Most probably, I did not see your inspirational building though, but it will definitely fit in perfectly in SimCity.
thank you.
indeed the city of Lyon is a mine regarding buildings for the Euro Tile Set. I have seen a great deal of buildings that fit my criteria of Batting eheh
But I will have to move elsewhere, as this is a European Add-on, not a French Add-on :p
UK, Germany, Poland, the Benelux, among others can wait my visit via Google Maps/Street and Bing Maps :p
It looks very good! An excellent competitor for Impeccable Tenements!
I wonder if it would be possible to make another 1-2 colour variations (same model, but different texture, so that it's not very much work). Another good addition would be some CS$/CS$$/CO$$ medium to medium/high-density, of which the Maxis collection, is ridiculously poor (Lenz Electronics Remainders, Le Market Hall and Hayashi Consultants everywhere, with goodies like the Chicago cinemas and hotels lacking completely).
I'm also considering another modding challenge, the possible addition of more architectural styles. As the savegame format is now known (at least partially), wouldn't it be possible to make more styles, even if this would require writing a small utility to set the city style (out of simcity), if changing the ingame form wouldn't work. It may be all hard-coded though, and the game grows only buildings in the 2000..2003 range of occupant groups.
Quote from: cogeo on January 09, 2013, 08:27:31 AM
I'm also considering another modding challenge, the possible addition of more architectural styles. As the savegame format is now known (at least partially), wouldn't it be possible to make more styles, even if this would require writing a small utility to set the city style (out of simcity), if changing the ingame form wouldn't work. It may be all hard-coded though, and the game grows only buildings in the 2000..2003 range of occupant groups.
Last time I tried, which was a long time ago and my memory may failed on that, we came to the conclusion it is hard coded :(
When I once fiddled around with moving all in-game buildings into one tileset and custom buildings into another one, I ended up with a heavily imbalanced game, simply because I had not enough buildings of each kind. Even if one activates both building styles, the game seems to try to build same as many buildings of each style. I guess it would require quite a large number of buildings to get a balanced new tileset.
Quote from: cogeo on January 09, 2013, 08:27:31 AM
It looks very good! An excellent competitor for Impeccable Tenements!
I wonder if it would be possible to make another 1-2 colour variations (same model, but different texture, so that it's not very much work). Another good addition would be some CS$/CS$$/CO$$ medium to medium/high-density, of which the Maxis collection, is ridiculously poor (Lenz Electronics Remainders, Le Market Hall and Hayashi Consultants everywhere, with goodies like the Chicago cinemas and hotels lacking completely).
I know the commercials are lacking a lot too, but I have little to Bat, and to be honest my commercials sucks I think. I won't say I wont do them, as I have done some before, but my skills are set more to R buildings than C.
As far as I recall, you were making some too, I remember discussing it with you on your thread, which reminds me I was to make a tutorial about lightings in skyscrapers :S
I don't know how low on time are you, so I won't, let's say, delegate this to you, but you already had some good buildings done :thumbsup:
Also, while the R I can perfectly model and imagine my own, commercials not so really, here in Portugal free standing commercial buildings are rare.. Very rare!
The colour variation on this particular building is planed ofc :thumbsup:
Quote from: memo on January 09, 2013, 09:06:03 AM
When I once fiddled around with moving all in-game buildings into one tileset and custom buildings into another one, I ended up with a heavily imbalanced game, simply because I had not enough buildings of each kind. Even if one activates both building styles, the game seems to try to build same as many buildings of each style. I guess it would require quite a large number of buildings to get a balanced new tileset.
A way would be as I am doing, following up the Maxis scheme. this way you can have the same balance as the original game. and yes, that is a great number of buildings.
EDIT:
So, here is it without the modifications I made to it, in the middle of its conterparts:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview3-1_zps7c3366a0.jpg&hash=9a43eddec7e40bb8279dc2b91536aa89a8dcae16)
what modifications do you ask? these:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview4-1_zpsa4dc739c.jpg&hash=1e7ac3f3f8bd9f227ace473ade9f33184e1ca370)
Tell me your thoughts :p
Yes, the tower looks good amongst its counterparts.
The laundry is nice, makes the thing a bit lively.
That looks very nice! Blends very, very well. It even has a much more Euro-look to it then the surrounding buildings. I would really like to use it in my low wealth areas.
FrankU & w_swietwoot: thank you both ;) soon in a theatre close to you :p
I have done some more work on it. after some hours (where 75% of the time was spent in low quality draft render previews for tweaking) I added the nightlights :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview5-1_zps1503268d.jpg&hash=c1734f643fca8ab7ab2b2a0b0144335129ae80c0)
There are a few missing, namely first floor and roof, but it is 90% done and the looks won't change a lot from now on :p
Good job !
I don't remember if the day/night bat can be different, if yes, it might be a good move to remove the laundry from the night shots
wouanagaine: Thank you :) it is possible and actually as crossed my mind too. It will be a bit laborious thou as there is no automatic way of doing, only manual tweaking on the Reader
Making a model looking different during the night is not possible, because the night textures are actually superimposed on the day ones (unlit areas are black), so the night textures need the day ones as a "dependency".
What IS possible, is make two separate models (with and without the laundry), and use the Resource Key Type 4 property (instead of RKT1) along with the Night Time Change one (set to Change to State 1). Please note that this does NOT make the model/prop timed (writing extra data in the savegame), it just displays the "State 0" model during the day and the "State 1" one during the night (just like the streetlights' lightcones are turrned off during the day). And this isn't that labourious imo.
Quote from: cogeo on January 16, 2013, 12:51:06 PM
Making a model looking different during the night is not possible, because the night textures are actually superimposed on the day ones (unlit areas are black), so the night textures need the day ones as a "dependency".
are you sure? because I take a look at the fsh files and saw that the night ones also have a color map. I had the idea that replacing this ones would be enough...
Quote from: cogeo on January 16, 2013, 12:51:06 PM
What IS possible, is make two separate models (with and without the laundry), and use the Resource Key Type 4 property (instead of RKT1) along with the Night Time Change one (set to Change to State 1). Please note that this does NOT make the model/prop timed (writing extra data in the savegame), it just displays the "State 0" model during the day and the "State 1" one during the night (just like the streetlights' lightcones are turrned off during the day). And this isn't that labourious imo.
...anyway, I'll try this out too :)
Quote from: gn_leugim on January 17, 2013, 05:04:12 AM
Quote from: cogeo on January 16, 2013, 12:51:06 PM
What IS possible, is make two separate models (with and without the laundry), and use the Resource Key Type 4 property (instead of RKT1) along with the Night Time Change one (set to Change to State 1). Please note that this does NOT make the model/prop timed (writing extra data in the savegame), it just displays the "State 0" model during the day and the "State 1" one during the night (just like the streetlights' lightcones are turrned off during the day). And this isn't that labourious imo.
...anyway, I'll try this out too :)
and I tried, but it didn't work. Also, as I searched out how the RKT4 works I read at some point that it works fine for props, but not for buildings =\
slowly, but steady, I have been adding new versions to the game :) these take a hell of a time to render :o
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview6_zpsc2a435c5.jpg&hash=ebeb1c48e2a084f8fa5ab4430879ad094144afbd)
from left to right: antennabuilding, color A1, color B1 and Color B2. To come Color A2 and Diagonals for A1 and B1, as well the matching foundations. :)
also, I have being playing at the lot editor/bat to create something quite exciting ^^
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Ftesting_zpsa4bc9269.jpg&hash=646594f1ab85f1725f322fb6af1a42cb394aabfb)
Wow, fantastic work again ! &apls
I love the high rise ;D
Wow, the high-rises look really great! :) Diagonal small houses are quite interesting idea, I was thinking about such stuff once.
Last time I had less time to visit this thread. Is there anything new, that needs translation?
Quote from: gn_leugim on January 26, 2013, 08:59:35 AM
these take a hell of a time to render :o
But they look great! :thumbsup:
As do the diagonals, that's really clever! Maybe you could also make small 1x1 lots for the gaps. Or perhaps filler pieces to go along with the eventual release?
In any case, it looks good. Keep it up!
Great work with the diagonals. And the high-rises looks also nice with the clotheslines as a details. :thumbsup:
Looking good! Those high rises in particular would fit in very well in my cities. ;D
Quote from: Dantes on January 26, 2013, 09:02:42 AM
Wow, fantastic work again ! &apls
I love the high rise ;D
thank you :)
Quote from: Kergelen on January 26, 2013, 09:47:24 AM
Great work with the diagonals. And the high-rises looks also nice with the clotheslines as a details. :thumbsup:
thank you :)
Quote from: kbieniu7 on January 26, 2013, 09:16:26 AM
Wow, the high-rises look really great! :) Diagonal small houses are quite interesting idea, I was thinking about such stuff once.
Last time I had less time to visit this thread. Is there anything new, that needs translation?
thank you and yes :)
I have these three as far as I remember: Happy Block, Square Block, and High Fall Apartments :p
Quote from: vortext on January 26, 2013, 09:20:39 AM
Quote from: gn_leugim on January 26, 2013, 08:59:35 AM
these take a hell of a time to render :o
But they look great! :thumbsup:
As do the diagonals, that's really clever! Maybe you could also make small 1x1 lots for the gaps. Or perhaps filler pieces to go along with the eventual release?
In any case, it looks good. Keep it up!
ya they do, at least that ^^
I have the lots for those 1x1 gaps, just didn't show them on the screen shot for better understanding of the concept and because they need a bit more modding to match the grass textures :p soon more diagonal development will show up :p
Quote from: whatevermind on January 26, 2013, 01:12:05 PM
Looking good! Those high rises in particular would fit in very well in my cities. ;D
thank you :)
well, some time with no new ein?
ok, the High Fall Apartments (ortho) are ready as you can see (missing the fifth with the antenna, but also done)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreviewgme_zps21eabadb.png&hash=6948ecb352ac3632854c0d893bc99cf969eda36f)
and also, they have... yes..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreviewgme2_zps92183172.png&hash=5874cf7908264abc7bd23f5a4165d55a29d69014)
they are slope friends :)
meanwhile while I was playing I found something missing badly. low densiti w2w R$'s. the game has 3, plus one I made was kinda boreing to see. so I made...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreviewtotal_zpsd5b5e592.jpg&hash=67a3b423d665bca98e076e19f1c6e6d5087e4552)
what you think? :p
The low densiti w2w R$ looks great, so do the High Fall apt. Being slope friendly is really a must! :)
Those little homes look great! They will be a nice addition. ;)
-Matthijs
Yes, those little houses are very nice!! :thumbsup: Do you plan for diagonals as well?! ::)
Quote from: art128 on February 12, 2013, 10:13:15 AM
The low densiti w2w R$ looks great, so do the High Fall apt. Being slope friendly is really a must! :)
thank you and indeed :p that's why I take time making them SP :p
Quote from: mave94 on February 12, 2013, 10:25:19 AM
Those little homes look great! They will be a nice addition. ;)
-Matthijs
danke :D
Quote from: vortext on February 12, 2013, 10:39:47 AM
Yes, those little houses are very nice!! :thumbsup: Do you plan for diagonals as well?! ::)
thank you!. I do, as for the rest of my incoming buildings (and most of old ones). Diagonal Power! :D
Diagonal rules! :satisfied:
Nice houses and great towers!
eheh, they are next :P
meanwhile, I've exported the rowhouses. before doing so, I did some little changes on the maps (on gmax) so further variety could be archived. here is the result ingame.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreviewtotalj_zps72c13f48.jpg&hash=d4404c644295b60ce939e24e3f5ce35626e791dc)
Perfect! But those are no Maxis-Lots, are they?
nop, they are not, as I ahve them blocked and I am making my own. But, for the release they will follow the same pattern as always, integrated into the game's families and grow where they grow :)
Well, the Lots are excellent, too – and certainly worth a release, too. ;)
All I can say.........Great!
Fred
More low-wealth variety is always nice, to make the Maxis lots less necessary (although I do still use them). The diagonals that I've seen so far look like they'll provide a big boost to the game as well. Good work GnL!
:thumbsup:
Quote from: memo on February 13, 2013, 01:21:54 PM
Well, the Lots are excellent, too – and certainly worth a release, too. ;)
thank you, well, who know, one day when I finish them all :)
Quote from: mrbisonm on February 13, 2013, 02:02:23 PM
All I can say.........Great!
Fred
thank you ;D
Quote from: metarvo on February 13, 2013, 05:23:20 PM
More low-wealth variety is always nice, to make the Maxis lots less necessary (although I do still use them). The diagonals that I've seen so far look like they'll provide a big boost to the game as well. Good work GnL!
:thumbsup:
I am changing mine lots over because Maxis were too american for my Portuguese taste ^^
if you want to talk about diag, I have a new pic I post yd on simcoug's st topic before going to bed.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fdiagonals_zps871d4f33.jpg&hash=c6e6ecda13d5451e01e2a84259c961f807aa4c29)
Some filler lots need some edges sharpened :)
Great work here again &apls I love the diagonals!
Nice work as always! :thumbsup: It required a double-take for me at first to verify that this was a diagonal pic, so you know you must have done well. ;)
Excellent.
The ingame picture of the houses looks just like what I imagine a small Portuguese town is. :)
This is great my friend. :thumbsup:
Indeed, this looks gorgeous. :thumbsup:
Maybe the garden walls are a bit too repetitive? They stand out a bit too much to my taste.
You must be very happy with CP's diagonal cars!
Quote from: FrankU on February 16, 2013, 10:47:03 AM
Indeed, this looks gorgeous. :thumbsup:
Maybe the garden walls are a bit too repetitive? They stand out a bit too much to my taste.
You must be very happy with CP's diagonal cars!
hmm, really? maybe then I can make prop families then :)
Oh, and yes, they are very handy :P
Quote from: Delecto on February 15, 2013, 02:58:08 AM
This is great my friend. :thumbsup:
thank you :)
Quote from: art128 on February 15, 2013, 02:51:39 AM
Excellent.
The ingame picture of the houses looks just like what I imagine a small Portuguese town is. :)
ahah, great to know they look that way :P
Quote from: metarvo on February 14, 2013, 05:27:00 AM
Nice work as always! :thumbsup: It required a double-take for me at first to verify that this was a diagonal pic, so you know you must have done well. ;)
they are :P no PS involved :p
Quote from: noahclem on February 14, 2013, 03:12:30 AM
Great work here again &apls I love the diagonals!
Thank you :)
at the momento I am making some renders for the W2W and, I have started a city where 75% streets/roads are diagonal, so it will be very useful to test this :)
well, I was wondering in making some R$$ condos, and start looking for some in google maps.
I hava found this one: https://maps.google.pt/?ll=51.097186,2.579475&spn=0.001735,0.003449&t=k&z=18&layer=c&cbll=51.097219,2.578616&panoid=Nf9NGesEFlMOzdP4LOZ14g&cbp=12,344.46,,0,-24.08
but I have a small doubt... does it look R$$ or R$$$? XD
Also, if you have real life suggestion I will look into them :P
First page list updated, yes! uploads ;)
tetra post ftw! :P
Progress:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fteaser2_zps62a46a3b.jpg&hash=41b49d2c83ffe680799fee5f48abef1f3178998f)
Textures 95%
Modeling 95%
Lights 0%
All I have left to do is add some more details, texture them and add the lights.
Critics are welcome :)
Nice condo again, although to my taste a bit too many small balconies.
But I'd say: go ahead!
thanks. I just follow up the model. it is as it is :p (or kinda XD)
Excellent work Carlos. This new model is wonderful.
Thank you very much Art :)
And new update.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fpreview_zps281e8265.jpg&hash=820e50caa0a2e56aa6e91a830fb44253d51bafb5)
Yes, new windows, new textures and details added. Next step night lights.
does it look better now?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fnightpreview2_zps182809d0.jpg&hash=35c24b49e359a6f02e7487c7658571bb271c8b20)
:)
Such a Great BAT!! &apls &apls
I like it a lot. :thumbsup: There's not anything to object.
Nice job! I like those rounded balconies. :thumbsup:
and now ingame and with a friend :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2FBotita-20Ago251363457937_zps5f51cf72.png&hash=83bea79e57f21f9f189f2b65f25825367896e9c1)
For those who wonder, I am not dead, I'm alive and good. But as I got a job I have little schedule for Bating and for whatever do in SC4, I only play a bit here and there, but no much Bating. I got home pretty tired and I just don't fill like bating right then. I'll try to keep up with you guys on your threads andwho knows in the future :thumbsup:
Don't worry about it, RL first and SC4 second. It's just good to see you show up. :)
Quote from: gn_leugim on February 28, 2013, 11:39:57 AM
well, I was wondering in making some R$$ condos, and start looking for some in google maps.
I hava found this one: https://maps.google.pt/?ll=51.097186,2.579475&spn=0.001735,0.003449&t=k&z=18&layer=c&cbll=51.097219,2.578616&panoid=Nf9NGesEFlMOzdP4LOZ14g&cbp=12,344.46,,0,-24.08
but I have a small doubt... does it look R$$ or R$$$? XD
Also, if you have real life suggestion I will look into them :P
Just saw this and thought I'd comment with some personal experience in being part of a design team for residential developments. In the last couple I've worked on the Market (R$$$) apartments were significantly smaller than the affordable (R$ and R$$) apartments because the affordable apartments were managed by a leasing company and had strict guidelines for sizes etc, where as the market ones could be whatever size the developer wanted and there is pressure on the architects to squeeze more apartments into a smaller space.
Added to that, from the exterior of these buildings it's hard to tell what value of tenants they're aimed at. Once the development is finished I'll post some of the images. I'd love a good Batter to have a crack at them, as they are very architecturally aesthetic buildings.
QuoteIn the last couple I've worked on the Market (R$$$) apartments were significantly smaller than the affordable (R$ and R$$) apartments because the affordable apartments were managed by a leasing company and had strict guidelines for sizes etc, where as the market ones could be whatever size the developer wanted and there is pressure on the architects to squeeze more apartments into a smaller space.
But on the other hand, more space means more luxurious no? I mean, you pay for the extras, but also for more living room, a wealth person wants to live in a wide space where he has not to tackle other to pass by in the rooms. that's the idea I have for R$$$ buildings, less apartments per floor and it is the trend by my sides, here in Portugal.
QuoteAdded to that, from the exterior of these buildings it's hard to tell what value of tenants they're aimed at. Once the development is finished I'll post some of the images. I'd love a good Batter to have a crack at them, as they are very architecturally aesthetic buildings.
I can take a look at them, having them batted that is another matter, because, as you can read above, my time now ain't much. But I can't say I couldn't either ::)
Quote from: gn_leugim on May 17, 2013, 01:08:33 PM
QuoteIn the last couple I've worked on the Market (R$$$) apartments were significantly smaller than the affordable (R$ and R$$) apartments because the affordable apartments were managed by a leasing company and had strict guidelines for sizes etc, where as the market ones could be whatever size the developer wanted and there is pressure on the architects to squeeze more apartments into a smaller space.
But on the other hand, more space means more luxurious no? I mean, you pay for the extras, but also for more living room, a wealth person wants to live in a wide space where he has not to tackle other to pass by in the rooms. that's the idea I have for R$$$ buildings, less apartments per floor and it is the trend by my sides, here in Portugal.
You would think so wouldn't you. I wouldn't pay good money for some of these apartments. It's more because the affordable management and regulations have strict controls, whereas the market drives the more expensive properties.
Quote from: gn_leugim on May 17, 2013, 01:08:33 PM
I can take a look at them, having them batted that is another matter, because, as you can read above, my time now ain't much. But I can't say I couldn't either ::)
Cheers, I'll put them one once the hoarding etc is down and i can get some better photos.
I applaud the simple, yet uncommon concept of utilizing Maxis content to add variety while avoiding dependencies. When I discovered that a few of the uploads in this project include CAM versions, I wanted to determine what made them special. I looked at "Berto's Home" first and could find no differences between the CAM desc file and the normal one with ILive Reader. So, I used WinMerge to compare them and was shocked to discover that the two files are identical! The same is also true for "Bertos' Place" and the others! This left me slightly disheartened and wondering if there really is anything unique about a CAM low-stage, low-density lot.
:-\
hey there
first glad you liked my idea, I appreciate it :)
about the first releases they had a CAM version for two reason, one there was some talking about making a new version of CAM with revamped residents in small houses and two because I didn't know very well what I was doing back then... :-[ &ops
So, in basis, yes, there are no differences, and in my latter releases you only find one version of it :)
Hey, do you remember me? I hope so [:P]
Well, although work has not gave me a slack, (and hopefully it wont until December at least) I manage to get work done in gmax here and then. I have two currently undergoing... things...
The first one is a recycling of the tank I have made some time ago which ended up like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fprev1_zps5c4a4dbc.jpg&hash=808cfca4415620c80646ccaba6caf4a0b0e3e033) (http://s93.photobucket.com/user/gn_leugim/media/Lots%20and%20Bats/prev1_zps5c4a4dbc.jpg.html)
The second one is a regular thing on this bat, residential stuff, some R$$ apartments. Although I am not particularly glad with this one and I still have no idea how I will finish the ground floor (the purple area)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi93.photobucket.com%2Falbums%2Fl79%2Fgn_leugim%2FLots%2520and%2520Bats%2Fprev1_zps043fef0a.jpg&hash=721388db3d5e87779927db86579c852c597687b7) (http://s93.photobucket.com/user/gn_leugim/media/Lots%20and%20Bats/prev1_zps043fef0a.jpg.html)
I will, hopefully be dropping some news :)
thanks for reviewing :)