I was suggested to open an own BAT thread some time ago. As I have just finished two new buildings, I do so now. Why did I start BATting? Well, though a huge variety of models is available for SimCity, there are still some situations, which they do not cover. My models are intended to fill some of these gaps.
Feuerwehr-Bereitschaftsraum (2007)
(How could I translate this? "Fire Service Readiness Room" ??? )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F9190%2Ffeuerwehrbereitschaftsr.jpg&hash=61ebd050a455e764ef5df0153379434aad41bd58)
This small BAT is a kind of counterpart of the police kiosk from Maxis.
Beige-graues Zinshaus (2007)
("Beige-Grey Tenement")
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F3803%2Fv361xv3.jpg&hash=18aa7328d83c9c76a8570e81d49b4e0afca7c896)
In prepo's set of diagonal Helsinki BATs such a building is missed. ;)
Rue Bourdon (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2283) (2009)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F4981%2Fzwischenablage01r.png&hash=0b6ab54ef34365cb3e1d6851ef4f3a5d64483593)
A joint project of my SFBT fellow voltaic and me. Created due to the haunting lack of Parisian houses with no shops or offices in the ground floor. ;D
Yet nameless 270 degree corner building (2010)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F9324%2F27017a.png&hash=6c77b027c648bbb63f4677e85ca2e331f716b0af)
A victim of gmax' mirror tool bug (objects that are mirrored this way can't be textured properly). Deferred until further notice.
Boulevard Fribourg (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2541) (2010)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg576%2F3627%2F90tag.png&hash=e3f6264b1a433c166ef4a258eced99f0d160a2cd) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg576%2F2978%2F90nacht.png&hash=8e15143e7b7a3c0c89c9194151a8e1bff26f5d9f)
The first Paris-styled house that is designed to cover diagonal right angles.
Rue d'Arlon (2011)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F290%2Fbild18e.jpg&hash=77ac341a3d6cb6ea23619cb606ac85fc3db996ce)
Two buildings covering 225 degree angles. My first 3ds Max models.
Last BAT is awesome &apls &apls &apls
Humana Humana Humana!!!! The last one is awesome! &apls &apls :thumbsup:
Great work.
Maybe tone down the textures on the Beige-Grey Tenement. A tad to clean and bright.
Wonderful BATs!! &apls &apls &apls
Guillaume :thumbsup:
@ all: Thank you! :)
Quote from: vester on February 09, 2011, 01:04:32 PM
Maybe tone down the textures on the Beige-Grey Tenement. A tad to clean and bright.
This old BAT would generally need a complete revision. ;)
_____
Just to show what is possible now just because of some gap filling:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F5612%2Fbild19y.jpg&hash=db57032fb26f714113567a7247d71f729e933566)
(To avoid any misunderstandings: Of course most of the buildings on the picture above were created by Porkissimo and Xannepan. ;) )
Can you make a Paris CJ? That's really good skills! &apls &apls
Pertaining to your BATs, you're planning releasing them?
Quote from: Evillions8 on February 10, 2011, 04:15:50 PM
Can you make a Paris CJ?
I have already started a mayor's diary (about my region "E Pluribus Unum") whose last cities are strongly influenced by Paris. Although I consider the region as being finished, some future improvements can't be ruled out, but there are no specific plans now.
QuotePertaining to your BATs, you're planning releasing them?
Generally, publishing BATs made by SFBT members is the job of Andreas. Nevertheless I suppose that it is very likely that "Rue d'Arlon" will be released not later than December 1st to December 23rd (you may know the SFBT Advent Calendar ;) ). The two old BATs (from 2007) are not going to be published on a kind of grand scale (i.e. LEX) because nowadays people rightly expect higher quality.
I think the mirror problem is a normals issue, what you should do is "Reset xform" by either going to utilities, or adding a "xform" modifier. Then collapse it, then it might turn black, because the normals are flipped, so add a "normals" modifier and tick flip normals, then collapse the stack and you should be good.
Lovely work so far your style will go nicely with the already released Porkissmo,Xenna,and Jenx bats. Cannot wait to see more from you nice work. :thumbsup:
@ JonM: Thank you for this invaluable hint! &apls
@ SimNation: Thank you too! :)
_____
Quote from: N1_2888 on February 09, 2011, 12:20:18 PM
Yet nameless 270 degree corner building (2010)
--- pic (http://img682.imageshack.us/img682/9324/27017a.png) ---
A victim of gmax' mirror tool bug (objects that are mirrored this way can't be textured properly). Deferred until further notice.
Now it's time for further notice. ;) Though the mirror tool bug has lost its terror I nonetheless have decided to rebuild the model with 3ds Max. It is still far away from being finished, but definitely looks better than its untextured grey predecessor: :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F3524%2F65686001.png&hash=5f19bfada4823bcb35514cfa42a58543226abbbb)
N1_2888, your efforts to create buildings to fill in the gaps in diagonal setting are much welcomed! &apls
I already have the very useful Boulevard Fribourg and I am looking forward to see the Rue d'Arlon & 270 degree corner building available soon for the public.
Waow, an excellent building you did, very useful! &apls
Guillaume :thumbsup:
Very nice building.
There's so much detail &apls
-Ernst
Your latest building looks fantastic, and your two earlier paris bats blends perfectly in with Porki and Xannepans paris buildings!
We really need more paris bats to fit the into the diagonal roads.
Keep up the good work :thumbsup:
Regards Iskrem
releeease your stuff please! ;D ;D
Quote from: philipp-3108 on May 14, 2011, 02:08:00 PM
releeease your stuff please! ;D ;D
see Reply #7 ;)
_____
The model is finished (more or less):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3e171ba4bb048dabd4eff412f1cc7553.png&hash=551387c80485b9fe737f3426470e392f6cff24df) (http://img580.imageshack.us/img580/832/18930537.png)
Lovely work here, and you did great with the night lights. &apls
I need some downloads please! ()stsfd()
I can wait, though!
your stuff is not low quality. and even if it is a bad quality, it looks better than all the gaps in my city :D
A wonderful job after a long struggle. Thank you.
It's fantastic! &apls &apls
Guillaume :thumbsup:
The night view is awesome &apls I want to see it on downloading ::)
Revised the facades and added three stairwells:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F4405%2F76155858.jpg&hash=fffda840ce4cb85d76b469ff8fc5874f2893c612)
Incredible work, my friend. Thank you for sharing it with us.
David
That look excellent!
Splendid &apls &apls
Small update:
Avenue Bosquet (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3080) (2012/13)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd9713dab847051cd52d1c439301e623d.png&hash=aa49c1e5efbdd4ab05cf0bce8e20799fa982e73d) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc7f2df821ca5d879bf388ad5c44828dd.png&hash=b5499612028fb68141c3f49c7456bb6f9bf79c8a)
Rue Duméril (2013-2015 ::))
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9b1097625710630c7d42447b1e97f6a7.png&hash=e1f29e0a2ec23c2aa477348fc23eb8500500fabf)
Actually intended to be part of a bigger set. Next update in 2020 or so. :D
Quote from: N1_2888 on January 03, 2015, 02:10:42 PM
Next update in 2020 or so. :D
Slow but steady wins the race! :thumbsup:
:thumbsup: Two great buildings.
update after 3 years :bnn:
Thank you!
The last weeks have been marked by bad news: Xannepan has left the SC4 community, and BarbyW, the Goddess, has left us forever. Sincere condolences to her family and friends! &mmm
I, for one, am still BATting Paris buildings. So I'm going to show you - a bit earlier than expected ;D - the next update:
Rue Duméril, Row
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F1a0f1673bb3764937869e0f68bd70209.png&hash=292fa14384495261a09c0890dbc125eb8e1b23e8)
In-game:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F96a48bcb2587ae5e031971c1c679e667.jpg&hash=0aef57fe48a4fbf2054249690ecfc0a4f2cc25df)
Rue Duméril, Outer corner
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F71dcd578bf0dd06ee202c56186896845.png&hash=d39a866879d647c9b9a415e4376d6c06bb312402)
Looks nice ;)
Sorry a late reply, but still I would like to thank you for your Paris buildings. Please make more. :) Variation is always welcomed.
Hehe, I'm very late indeed as well but also really enjoy this building &apls Haven't seen new Haussmannian bats in a long time! Hope you're still continuing with this :)
Better late than never. :D Thanks! :)
Meanwhile I've added two commercial and five slightly different mirrored versions, which makes - along with the three models that I've already shown - ten buildings altogether.
Residentials:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F19b2037da7ff87368d66c10a11aae4a8.jpg&hash=ee49878f1b0403b57d872c6088965cf2927749fd)
Commercials:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F097e82a6aa54659058270ce41c244a3e.jpg&hash=e3a8b02e99d9c3094b6b4bed4a8f2393525ad398) (http://www.ld-host.de/uploads/images/01ac49c43b2297c6713d0b48310dc9ec.jpg)
(Click to enlarge!)
This means in a nutshell: set complete, gap closed, creator pleased. Time for some BATting break!
These look fantastic! Are they ready for release?
Great textures, great BATs, love them. :)
Nice to see you've been doing BATing when you were away from SC4D. Enjoy your break. :)
When do you plan to release them?
Great work!!! I like the slight changes in the textures!! &apls
Great. Thanks. :thumbsup: Just what I need for my Paris city I am currently running. :)
Very nice soft texture shading and grime on the roof.
Any chance for diagonal versions? ;)
Great work, the outer corner model is a rarity and much needed. &apls
So are you going to make us happy as well with a release? :)
Thanks a lot to all! :thumbsup:
If there is some SFBT Christmas special this year - which I assume -, the Rue Duméril set will be almost certainly a part of it. There are still some points on the to-do list, which unfortunately do not include diagonal versions (this would be a kind of Duméril overkill, wouldn't it? $%Grinno$%): 3x2 lots for the outer corner buildings as well as readme files, preview pics and stuff like that.
Quote from: N1_2888 on September 24, 2015, 11:27:20 AM
Thanks a lot to all! :thumbsup:
If there is some SFBT Christmas special this year - which I assume -, the Rue Duméril set will be almost certainly a part of it.
Amazing job, long time we did not see Parisan style buildings.
Regarding SFBT advent calendat, I doubt SFBT has enough uploads, however I could do few from VIPs and I think few people here could release something. Maybe a concept we could expand to SC4devotion advent calendar ::)
Well, we'll see ... ;)
So , since Alex retirement , you're the last active Hausmannian BATer ... ::) and coming each time with a precious piece for our Parisian puzzles ; it deserves more than a round of applause : a K-point for you . :thumbsup:
&apls &apls &apls
Once most of the gaps filled , if it's not the case ( I didn't take time to study that point lately &Thk/( ) , you could release « regular » pieces as well , we wouldn't be disappointed ... ;D ... and we are patient ... may you stay with us for many years ! ;)
Cédric.
Thank you, Cédric! :)
Some bad news at the beginning: Unfortunately LD-Host, once a very common image host amongst the German-speaking SC4 community, is down. Hence a lot of pictures, including the most ones in this thread, are gone. I will restore them betimes.
Regarding Paris, I think the major gaps are closed. However, if there is an Advent calendar again this year, I do not want to be left empty-handed. So I spotted a kind of minor gap, as I couldn't find a small Paris-styled Mairie for my cities, and began to fill it immediately:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.simcityplaza.de%2Fimages%2Fuploads%2FImage%2FSFBT%2FMairie_01.jpg&hash=3c0300a57fac799df0382383f3dd4442e951c56d) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.simcityplaza.de%2Fimages%2Fuploads%2FImage%2FSFBT%2FMairie_02.jpg&hash=7dfa0e001f71ea09cecb73b0d9f09549c915cc04)
I haven't added the goddamn night lights so far. I fear this needs to be done yet. ::)
_____
EDIT: New image host. Again. %wrd
Yet another Mairie for more urban settings (obviously in progress ;)):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffs5.directupload.net%2Fimages%2Fuser%2F170726%2F9m5damg4.png&hash=cdcf3f350eb551d4f1e089975c530c81ece22553)
French flags and putti with locket (above the entrance) generously provided by praiodan. (https://www.cosgan.de/images/smilie/liebe/k020.gif)
Great one :o
I like this. Looks like another useful Paris/French building. :)
However, about those flag. Those will force the LOD outwards, and could potentially cause conflicts. Not necessary a big issue, but this may prevent using props on the road side of the building.
Thanks! :thumbsup:
Quote from: bombardiere on July 28, 2017, 02:11:54 AM
However, about those flag. Those will force the LOD outwards, and could potentially cause conflicts.
Not necessarily. First, thanks to Reader you don't need the same LODs for all four views. Only two views, East and West, require adjusted, i.e. flag-friendly LODs. You can be sure, these won't be just simple boxes. ;) (Alternatively I could render the flags separately and mod them as prop.)
Great looking bat.
Good to see you back, batting.
Quote from: N1_2888 on July 28, 2017, 02:13:26 PM
Not necessarily. First, thanks to Reader you don't need the same LODs for all four views. Only two views, East and West, require adjusted, i.e. flag-friendly LODs. You can be sure, these won't be just simple boxes. ;) (Alternatively I could render the flags separately and mod them as prop.)
Like to hear how you do this.
Quote from: vester on July 29, 2017, 04:19:57 AM
Great looking bat.
Good to see you back, batting.
(https://www.cosgan.de/images/smilie/liebe/k020.gif)
Quote from: vester on July 29, 2017, 04:19:57 AM
Quote from: N1_2888 on July 28, 2017, 02:13:26 PM
Not necessarily. First, thanks to Reader you don't need the same LODs for all four views. Only two views, East and West, require adjusted, i.e. flag-friendly LODs. You can be sure, these won't be just simple boxes. ;) (Alternatively I could render the flags separately and mod them as prop.)
Like to hear how you do this.
In a nutshell:
South: Both flags are within the building's contour, thus can be outside the actual LODs (which of course should include the building itself).
North: Both flags are not visible, thus, again, can be outside the actual LODs.
East: The first flag is within the building's contour, but not the second. Thus the LODs have to be adjusted in order to cover the second flag.
West: See East.
So you need two exported models, a South/North and an East/West model respectively. Don't alter the file name of the gmax model in order to avoid possible changes of the material name or whatever in the Reader. Both models, i.e. SC4Models vary in their group IDs, which are part of the file names automatically generated during the course of the exporting process. Open the South/North model with the reader, delete all entries having ######1# and ######3# IIDs, copy and paste the corresponding entries from the East/West model, equal the group IDs, save, and delete the East/West model. That's it. (Well, I hope so. :D)
I'm still working on it: ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffs1.directupload.net%2Fimages%2Fuser%2F180617%2Fkki42yh8.png&hash=61ecfdb58a0df59ebbf021c7bc0554c39cff1812)
Unfortunately the B.A.T. does not render the pediments properly:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffs1.directupload.net%2Fimages%2Fuser%2F180617%2Fw66hixz7.png&hash=6b1f4e4d1f3e08623aafebc0a739936413f4972e)
I will fix this.
I'm a novice when it come to the B.A.T., but this looks great to me.
Really cool :thumbsup: I always need more of these small council houses for my suburban towns, and your previous one was great and very useful ::)
Wow!
Nice to see you are still working on these! :) &apls &apls &apls
- Tyberius
Nice to see someone is still making parisian stuff :)
Glad you are still BATing ;)
And what a beautiful model :P
Thank you, guys! :)
_____
Done!
(... after more than two years. ::))
Front view with fixed pediments:
(https://i.imgur.com/u5XeMIj.jpg)
Back view which is just loosely based on the original building (https://fr.wikipedia.org/wiki/H%C3%B4tel_Cail):
(https://i.imgur.com/V8DpccS.jpg)
(In reality the backyard facade looks even more opulent (https://commons.wikimedia.org/wiki/Category:H%C3%B4tel_Cail#/media/File:HotelCail_Paris_8_facade_interieure.jpg) than the front. ???)
Modding is yet to be made.
Good to see you still batting. :thumbsup:
This little Parisian building is indeed a thing of beauty and well worth the wait! :)
Nice to see this little building finished!
It seems I can't get along with the new forums. Even removing all special characters and codes doesn't help. I try it this way:
(https://s17.directupload.net/images/user/190929/temp/k8z823oy.png) (https://www.directupload.net/file/u/68973/k8z823oy_png.htm)
(Click to enlarge!)
Let me try...
Thank you!
Andreas is still very busy, so I've decided to complete the Hotel (the new board remarkably can't display a circumflex) on my own, at least I try to do so. First I think it makes sense to provide a French and Polish translation of the in-game texts, as my first Mairie does have this feature, too. Unfortunately I can't speak these two languages, thus I'm kindly asking for your help.
This is the text appearing on the unlock message pop-up window:
QuoteMayor X, Y has become a respectable city. The city council has come to the conclusion that the modest Mayor's Office no longer meets your high standards as the head of a developing metropolis and has therefore approved the construction of a representative city palace as a new residence in Y. If you want to distribute the burden of administration on several shoulders, a use as a council house for urban districts is possible because the building can be plopped as often as desired.
I would also need a French and Polish translation of the short description text being visible, if you mouse-over the building's icon:
QuoteThe Hotel Cail is the mayor's office, but can also act as a council house for urban districts in larger cities.
Second, some testing would be useful, ideally by a person with some modding skills. But let's begin with the first.
Hi folks!
You may know Mas71's stairs. I like them very much, but unfortunately the smaller one lacks a mirrored version. So I BATted new stairs following the design of those from Mas71:
(https://s20.directupload.net/images/user/210711/mxmblurd.jpg)
Now I'm struggling with the nightlights. I put an omni into the lantern body which makes ugly shadows. To illustrate this, I've increased the light intensity:
(https://s20.directupload.net/images/user/210711/r5vyub8z.jpg)
Any idea how I can fix this?
Do you have the option of self illuminated materials under Gmax?
Usually it's easier to deal with them that omnis
Self-illuminated materials in Gmax stay self-illuminated during the day, unfortunately.
I believe the most common method used for Gmax is to mimic omni lights by using target spot lights. I'm not sure how difficult it would be to achieve this for the scene you've modeled.
One option that I haven't tried but which I think might work in theory is to do the following:
- Model the scene without any nightlights and export it
- Move the exported model outside of your plugins folder so that it isn't overwritten
- Edit the scene so that the lamp is self-illuminated
- Export the model a second time
- Open up both of the exported models in reader
- Delete the day renders from the second export (the one where the light is self-illuminated)
- Copy the day renders from the first export (the one where there are no nightlights) and paste them into the second export
As I said, I haven't tried this myself, so I'm not 100% sure that it would work. However, this might take less time and be less of a hassle than trying to set up a bunch of target spot lights to mimic an omnidirectional light.
Have you tried playing with (if available on gmax) the near and far attenuation of the omni options?
Thank you! :)
Well, illuminating the lantern bodies is not the problem. I managed to do this with direct lights:
(https://s20.directupload.net/images/user/210712/djqv5flr.jpg)
I've switched off the light at the top of the rendering to show the difference. Anyway, thank you for the information that there is a self-illumination setting in gmax. This seems to be much easier than fiddling around with directs. :D
But what I want is to add a surrounding flare that illuminates the walls as well as the ground, which in turn causes nice shadow effects. I've tried several near and far attenuation settings without any success. &mmm
So, I'm not sure if this is the "right" way to do this, but I think I found a workable solution.
I created a simple test scene with a lamppost, a short wall, and a ground plane. I then tested the lighting with an omni light inside the lamp itself. The results were similar to the ones that you got.
(https://i.imgur.com/tPaXtcK.jpg)
I tried a few different things to try and fix the shadows, most of which worked very poorly or not at all. But after experimenting with a few different techniques, I was able to come up with this:
(https://i.imgur.com/3YdJZWI.jpg)
This was achieved using the following steps:
1. First, I deleted the omni light completely.
2. I then created a "Free Spot" light and assigned the following parameters:
- Multiplier: 0.25
- Hotspot: 173
- Falloff: 175
3. I then placed this light so that it was just outside of the light bulb.
4. I then rotated the light along the X axis to 45 degrees, so that it was pointing diagonally away from the light, toward the ground.
5. Finally, I created 15 copies of the light (for 16 lights total) and set them around the light bulb in a circle, with a new light every 22.5 degrees.
In case that's confusing at all, here's what the setup looks like from the front view.
(https://i.imgur.com/rD48blJ.jpg)
The one obvious downside to this technique is you end up with a bit of a "starburst" pattern because of how the lights and shadows overlap. The good news is that the starburst effect can be reduced by adding additional lights.
For example, in the image below, I doubled the number of lights to 32, with the lights spaced out every 11.25 degrees around the lamp. The multiplier for each light was reduced to 0.125 to compensate for the added brightness created by doubling the number of lights. As you can see, the starburst pattern is a lot less noticeable.
(https://i.imgur.com/pow94Ci.jpg)
Now, there might be an easier way to do this. I just started BATing recently, so this was just a case of a total newbie throwing stuff at the wall until something stuck. Some of the more experienced Gmax users on the forum might have a better solution. It may also be worth popping in on the BAT Help Thread at Simtropolis:
https://community.simtropolis.com/forums/topic/74718-bat-getting-started-guide-faq-resources-help/
In any case, hope this helps!
Thank you for your very detailed and easy-to-understand small tutorial as well as for providing the link to the BAT Help Thread at Simtropolis! :thumbsup: I consider myself more as SC4 devotee than as Simtropolitan and thus didn't have ST on my radar. ::)
I think our virtual Paris derivatives need more uniformity – even more uniformity than Baron Haussmann could have ever imagined. Thus I've created a kind of add-on for Xannepan's Rue du General-Foy buildings.
As you may or may not know, these buildings have lacked a narrow version till now. Due to their quite unique proportions other Paris BATs do not really fit in:
(https://abload.de/img/altlzjyb.jpg)
Behold and be amazed: $%Grinno$%
(https://abload.de/img/neuz5j9x.jpg)
What do you think about the roof? Should I decrease its colour saturation a bit? :-\
The wall texture is a perfect match, I'd say, but the greenish tint of the roof stands out a little alright. The saturation is probably fine, and obviously, a freshly renovated roof on a real-world building would look different as well, but some fine-tuning for makeing it an actual "add-on BAT" to the Paris set might be preferrable. :)
In order to make my BAT more look like those from Xannepan, I've even mimicked his reddish roof rabbets:
(https://abload.de/img/neu3v7jo5.jpg)
The colour of the backyard slate roof still doesn't match: &sly
(https://abload.de/img/neu3hofseitigoskla.jpg)
That's awesome! :)
More generic Parisian buildings are always welcomed! :) Perhaps more variety on the angled and angled-corner side would be even more awesome! :)
But it's alwasy nice to see your "expansions" for the Parisian sets &apls &apls
- Tyberius
Well, corners and angles ... That reminds me somewhat of elbows. ::) For in November I had an e-scooter accident that affected my left elbow in a, well, negative way: At the tender age of 39 I experienced my first broken bone. I really hope it will be also the last. But there was also something good about it as I used the sick leave for some BATting. No corners, no angles (i.e. in connection with roads), not even Paris, but slope situations and Meudon-sur-Seine:
(https://abload.de/img/z8uwcgi.png)
(https://abload.de/img/z37indy1.png)
There are already railway station BATs for terrain cuts, but there is only one by NOB for unilateral slopes. I think this new model will be a useful addition. :) It's not finished yet and lacks a mirrored version.
The original building still exists, but serves as a restaurant now. The corresponding railway line was "downgraded" to a tram line in the 1990s.
Love it!! Any chance of a 7.5m version?
Quote from: DebussyMan on March 26, 2023, 06:55:24 AMAny chance of a 7.5m version?
This should be achievable without too much effort. :)
_____
Generally I'd dearly love to have a greater BAT output, but my BATting method doesn't allow this.
As you may know, the B.A.T. renders surfaces pointing upwards brighter than the rest of the model. The only way for me to handle this issue is to model these surfaces separately:
(https://abload.de/img/zzz4ccmo.png)
The dark blue objects, most of them with a thickness of just 1 millimeter, are textured with a lower RGB level.
Moreover, texturing stone facades is quite challenging, at least for me. I have to add shadings to the facade in order to make its parts clearly visible and standing out from each other. These are the textures of my previous BAT, which is actually a quite simple one:
(https://abload.de/img/yyy7fdio.png)
In the south view, for example, just the south and north facade feature shaded textures, east and west don't for reasons of simplicity (otherwise I'd have to create extra textures :bomb: ). Thus I have to texture and render south/north and east/west separately.
Due to the distinct texturing of the stairs I now even have to do this for each view. :'(
_____
Anyway, let me finish this post with adding the other two views of my station:
(https://abload.de/img/z14lheky.png)
(https://abload.de/img/z24q3cpr.png)
Hi,
Wow, this is pretty damn awesome
@N1_2888 ! I agree with DebussyMan, if it is not too much work a 7.5 meter version would be really appreciated!
Also if you need help with the modding (specially with Transit Enabling), please let me know, I'm more than happy to help with it as I helped out others with similar stuffs in the past. Probably a rail and a GLR/Tram version could be modded/lotted as well.
Anyhow, great work!
- Tyberius
Superb work on this station! &apls &apls &apls
It will perfectly complement the recent great ones by DebussyMan. :thumbsup:
It only remains for me to rework all my rail networks, to create an appropriate environment for them. ::)