Sim City 4 Devotion Forums

City Showcase (All games welcome) => Mayors' Diaries => Inactive Best Sellers => Topic started by: soulchaser on August 01, 2009, 02:20:21 PM

Title: Ursador - Needs your help! ("Updated" 03/15/10)
Post by: soulchaser on August 01, 2009, 02:20:21 PM
(http://img22.imageshack.us/img22/3676/tocs.jpg)


          Preface (http://sc4devotion.com/forums/index.php?topic=8456.msg263601#msg263601)     

          First Decision (http://sc4devotion.com/forums/index.php?topic=8456.msg263601#msg263601)

          => Solution (http://sc4devotion.com/forums/index.php?topic=8456.msg264475#msg264475)

          Laws I (http://sc4devotion.com/forums/index.php?topic=8456.msg265535#msg265535)

          Regular Update (http://sc4devotion.com/forums/index.php?topic=8456.msg266104#msg266104)

          Second Decision (http://sc4devotion.com/forums/index.php?topic=8456.msg267488#msg267488)

          Parenthesis (http://sc4devotion.com/forums/index.php?topic=8456.msg268917#msg268917)

          => Solution (http://sc4devotion.com/forums/index.php?topic=8456.msg271869#msg271869)

          Regular Update (http://sc4devotion.com/forums/index.php?topic=8456.msg272237#msg272237)

          Third Decision (http://sc4devotion.com/forums/index.php?topic=8456.msg273941#msg273941)

          Regular Update (http://sc4devotion.com/forums/index.php?topic=8456.msg274958#msg274958)

          => Solution (http://sc4devotion.com/forums/index.php?topic=8456.msg276696#msg276696)

          Forth Decision (http://sc4devotion.com/forums/index.php?topic=8456.msg276696#msg276696)

          => Solution (http://sc4devotion.com/forums/index.php?topic=8456.msg280067#msg280067)

          Regular Update (http://sc4devotion.com/forums/index.php?topic=8456.msg283586#msg283586)

          Regular Update (http://sc4devotion.com/forums/index.php?topic=8456.msg290580#msg290580)

          Fifth Decision (http://sc4devotion.com/forums/index.php?topic=8456.msg297744#msg297744)

          Regular Update (http://sc4devotion.com/forums/index.php?topic=8456.msg300054#msg300054)

          => Solution (http://sc4devotion.com/forums/index.php?topic=8456.msg305225#msg305225)

          Sixth Decision (http://sc4devotion.com/forums/index.php?topic=8456.msg308219#msg308219)

          Regular Update (http://sc4devotion.com/forums/index.php?topic=8456.msg308495#msg308495)

          Seventh Decision (http://sc4devotion.com/forums/index.php?topic=8456.msg310818#msg310818)

          => Solution + Update (http://sc4devotion.com/forums/index.php?topic=8456.msg312311#msg312311)

          Regular Update (http://sc4devotion.com/forums/index.php?topic=8456.msg312660#msg312660)

          Regular Update (http://sc4devotion.com/forums/index.php?topic=8456.msg314091#msg314091)
Title: Re: Ursador - Take Part In It!
Post by: soulchaser on August 01, 2009, 02:50:11 PM
(http://img95.imageshack.us/img95/4725/preface.jpg)

I'm watching this site and Simtropolis for a long time, being amazed of all those MDs and great stuff here. I didn't post very often, but I finally thought of making a MD by myself. I'm also taking part in the GRV II Challenges (http://sc4devotion.com/forums/index.php?board=321.0), where the comments encouraged me, to do so.
I was thinking of the style, this MD should have, and came up with the interactive way, deathtopumpkins had with his Virgin Shores over at Simtropolis (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=100038&STARTPAGE=1).

So this is what I came up with:

   - I'll be the head of Department of Development (DoD), analyzing and fullfilling the demands of the population.
   - You'll be the representative population, voting on suggestions by the DoD. You'll normally get 3-5 options to choose from and will have 3-7 days to vote, if you want to.

This MD will take some time, as I'm not throwing in any skyscrapers, as long as there are myriads of fields in the region. I normally try to build up everything as realistic as possible.
(My GRV II participation is a much more experimental style of playing SC4).

So I hope you take part and enjoy this, as much as I will.

So this is Ursador, my Region. Handmade, waiting for 2GB of plugins being settled on it's surface.

(http://img249.imageshack.us/img249/32/region.jpg)

It's 2x3 Medium Tiles big. I'm using the NAM, CAM, and custom textures, bats and lots, as well as the Maxis' ones. So feel free to suggest any ideas, that might make this region look better in your eyes.
Now let's begin with the first step (I'll call them decisions).


(http://img23.imageshack.us/img23/7153/dec1.jpg)

The first decision that has to be made, is, of course, where to start of. The DoD suggests the following 3 spots.

(http://img82.imageshack.us/img82/6208/decision1.jpg)

Spot A:
Some lowland near by a natural lake, waiting for settlers.

Spot B:
North of an estuary of a small river, facing a beautifull island.

Spot C:
South of an estuary of a small river, with a lot of free space behind.

Furthermore, I would like to leave it up to you, where the next big city (in a neighbouring region) is. Tell me, if it's north, east or south of this region?

EDIT: As this is just a small thing, I'll leave 3 days for you to vote on these 2 things.
Title: Re: Ursador - Take Part In It!
Post by: Albus of Garaway on August 01, 2009, 03:19:39 PM
That's funny, I just so you over at CSGDesign's "Natural Growth" CJ at Simtropolis, where you said you had a similar building style as he did. I though to myself, "I'd be interested to see some of his work". I come over to SC4D, and here you are, with a new MD! What a pleasant surprise!

I think I'll vote for Spot A. I like how the hill's will eventually hug the city, and it'll provide a nice challenge for you (And the readers, I suppose, if this is an interactive CJ) to build over them once the city expands.

Looking forward to more great work. Oh, and nice Photoshopping!
Title: Re: Ursador - Take Part In It!
Post by: M4346 on August 01, 2009, 03:32:58 PM
If it is "natural growth" I would go with C. Imagining, of course, that I'm coming up along the river, seeing the immense crossing ahead and deciding to settle there in order to build up a base to enable further exploration at a later date. That's just my take on it! ;D
Title: Re: Ursador - Take Part In It!
Post by: beutelschlurf on August 01, 2009, 04:01:59 PM
moin soulchaser,

i think it likely to have a city on spot B or C, cause it's on the crossing of two rivers!  ()stsfd()
for the next town i would choose the east (oh ... :-[ it not chooseable) because it looks like the river is fowing that way to the see, so maybe there would be a nice city with a habour!

b_schlurf
Title: Re: Ursador - Take Part In It!
Post by: bob56 on August 01, 2009, 04:02:40 PM
Cool start! I really like how you explained everything.

One suggestion would be to use a poll instead of us all posting. I think a poll would recieve more participation, and would make things easier.

I would vote for spot A. The 'settlers' come to a fork in the river and turn left. They reach the end of the river, and backtrack to a nice spot they saw on the way, which is A.

I like the interactive idea. can't wait for more!

Title: Re: Ursador - Take Part In It!
Post by: nedalezz on August 01, 2009, 06:20:44 PM
I would go with C. It gives you good space to expand, you can still have your richy residential neighborhood in the hills as well!
Title: Re: Ursador - Take Part In It!
Post by: soulchaser on August 02, 2009, 01:24:38 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

At first: Thank you for all those nice comments.

@albus: I was working on this start for 2 days now, and when I saw the CJ you mentioned, I thought it was the right time, to post.

@beutelschlurf: Did I write something unclear? Yes, you choose the direction to the next city. That's the direction where the first path will go to... so B and A might be as logical as C (talking to M4346 now ;) ), if you choose the right direction!
 
@bob56: As I'm not an expert with threading in forums, I don't have a clue, how to set up a poll, neither did I find any advice on it. So I'll have to keep on this posting-poll ;) .

Title: Re: Ursador - Take Part In It!
Post by: beutelschlurf on August 02, 2009, 05:31:12 AM
moin soulchaser,

 :P you're right, did'nt read carefully enough! sorry if i have confused you ... so i go for spot B or C and the right direction for the first path!

b_schlurf
Title: Re: Ursador - Take Part In It!
Post by: Luke09 on August 02, 2009, 10:21:33 AM
Nice Purpose here Soulchase.I think i can vote right?Lets start with spot A,mountains,a lake and a river.These are looking good for me.And the biggest city?on north please  ()stsfd() .Good Luck with your CJ(MD)and nice start
Title: Re: Ursador - Take Part In It!
Post by: Splime on August 02, 2009, 10:43:25 AM
This is definitely one I'll be keeping an eye on. Virgin Shores was a neat CJ to follow, and you've got a good region there. I like the idea of spot C to begin, as I think the major city should be in the middle of the fork, but settlements should start away from there so that demand can build up first.

And good luck with this MD, though I suppose I should be saying good luck to everyone if this is interactive.
Title: Re: Ursador - Take Part In It!
Post by: Glowbal on August 03, 2009, 05:42:47 AM
Spot C.

I am sure going to follow this CJ. Good luck! :thumbsup:
Title: Re: Ursador - Take Part In It!
Post by: art128 on August 03, 2009, 06:09:45 AM
nice region there my friend, I really like it. I suggest to start by the spot A ,looks quite nice.
looking forward to more.
Take care,
-Arthur.  :thumbsup:
Title: Re: Ursador - Take Part In It!
Post by: soulchaser on August 04, 2009, 03:45:01 PM
(http://img38.imageshack.us/img38/4557/responses.jpg)

Thank you for your comments, the wishes and votes. The results are:

Spot C, with the next big city to the east (right)


(http://img193.imageshack.us/img193/8612/solutionb.jpg)

(http://img30.imageshack.us/img30/32/region.jpg)

The first settlement consists of 4 houses, housing 21 people. The farms provide much more jobs (in numbers 77).

(http://img142.imageshack.us/img142/9575/farj.jpg)

The products they produce is a lot of pumpkins, apples, sunflower oil, milk and cheese. The prospects for the region is slight grow....

(http://img22.imageshack.us/img22/4457/nearg.jpg)

The region will now develop on its own until there will be a new decision to make.
Pictures will follow...
Title: Re: Ursador - Take Part In It!
Post by: Splime on August 04, 2009, 03:57:49 PM
That's a really nice small village there! Great usage of the RRP Fences!  :thumbsup:
Title: Re: Ursador - Take Part In It!
Post by: Battlecat on August 04, 2009, 04:45:35 PM
Consider me intrigued!  I like the way you've used those RRP fences there, and I'm looking forward to seeing what decisions will be needed next!
Title: Re: Ursador - Take Part In It!
Post by: danielcote on August 04, 2009, 06:09:09 PM
nice settlment. I wonder how big it will grow.
Title: Re: Ursador - Farms, the first step!
Post by: chasespncr on August 07, 2009, 10:34:32 PM
great start! il be watching this  $%#Ninj2
Title: Re: Ursador - Farms, the first step!
Post by: Luke09 on August 08, 2009, 03:28:58 PM
WoW,i see curved farms here.Nice use of RRP fences.And beauty village with small PEG pond  :thumbsup:
Title: Re: Ursador - Farms, the first step!
Post by: soulchaser on August 09, 2009, 02:57:01 PM
(http://img38.imageshack.us/img38/4557/responses.jpg)

I'm glad you like the pics of Ursador. I hope I can fullfill your expections.


(http://img19.imageshack.us/img19/3039/lawe.jpg)

As climate change and sustainable agriculture is well known at the Department of Development (DoD; currently settled in Anedover, downstream), the following laws where set up, as more and more farms began to grow.

1) For every felled (nonagricultural) tree, a new (nonagricultural) one has to be planted.

2) For every square meter of building space, 2 square meters of wood has to be planted to asure biodiversity.

3) The agricultural area has to be irregular to asure biodiversity.

These laws recently are respected, as you can see on the following pic.

(http://img14.imageshack.us/img14/4669/farmingd.jpg)

...More pics this week.
Title: Re: Ursador - Farms, the first step! (Updated 08/09/09)
Post by: nedalezz on August 09, 2009, 04:58:49 PM
I see the village is growing! Your farms look great :)
Title: Re: Ursador - Farms, the first step! (Updated 08/11/09)
Post by: soulchaser on August 11, 2009, 11:55:55 AM
(http://img401.imageshack.us/img401/7955/updatenz.jpg)

The region currently has a big farming variety.

(http://img246.imageshack.us/img246/9333/variety.jpg)

The farms produce almost everything the residents need. There's even a trout-farm....

(http://img25.imageshack.us/img25/6640/troutj.jpg)

....though there's enough meat. The first farmer kept some cows, some months ago they set up a smaller gate for the calves.

(http://img208.imageshack.us/img208/2361/cattle.jpg)

But newer developments reached bigger dimensions. The biggest cattle-farm contains a natrual well and lake.

(http://img30.imageshack.us/img30/9167/cattlebig.jpg)

Beyond the farm owners some workers set up their small houses. There's also the first business, a small taco stand.

(http://img208.imageshack.us/img208/6148/businessg.jpg)

The region even inspired a layman-artist for a first artwork.

(http://img30.imageshack.us/img30/6062/scribble.jpg)
Title: Re: Ursador - Farms, the first step! (Updated 08/11/09)
Post by: bob56 on August 11, 2009, 12:00:07 PM
wow, great work!

It must have been a good pilot that could draw and fly at the same time :P

I really like your farms! My favorite part is that they are all different shapes and sizes (as opposed to the basic squares that the zoning tool gives you)

Can't wait for more!!
Title: Re: Ursador - Farms, the first step! (Updated 08/11/09)
Post by: Splime on August 11, 2009, 12:03:39 PM
This is great! I love seeing the small village grow naturally into something bigger. Do you have a picture of the whole settlement?
Title: Re: Ursador - Farms, the first step! (Updated 08/11/09)
Post by: Luke09 on August 11, 2009, 12:34:46 PM
Nice Pictures,and nice "arts".I Really like how do you use the fences...and the trout farm is my favorite,its simple but nice.great job
Title: Re: Ursador - Farms, the first step! (Updated 08/11/09)
Post by: Sciurus on August 11, 2009, 12:41:00 PM
Very beautiful country :thumbsup:

Guillaume
Title: Re: Ursador - Farms, the first step! (Updated 08/11/09)
Post by: Battlecat on August 11, 2009, 12:41:56 PM
Nice update!  You're doing a great job on those farms, they look quite nice!
Title: Re: Ursador - Farms, the first step! (Updated 08/11/09)
Post by: soulchaser on August 11, 2009, 12:49:25 PM
(http://img38.imageshack.us/img38/4557/responses.jpg)

Thank you all for the kind words.

@bob56: It was my first try with these fences...and it's a lot of work. My girlfriend is already annoyed :thumbsup:

@splime: As the first settlement is already bigger than one medium tile, but the tractor spurs show up as black lines in region view, this is just a part, but it might satisfy your demand ;)

(http://img38.imageshack.us/img38/6480/overviewi.jpg)

@Luke09: The trout farms are something I'm missing within SC4, so I use the new flat river that's hosted at the plex and the stex.
Title: Re: Ursador - Farms, the first step! (Updated 08/11/09)
Post by: danielcote on August 14, 2009, 12:15:25 AM
Thats so beautiful!
Title: Re: Ursador - Off to new shores! (Updated 08/16/09)
Post by: soulchaser on August 16, 2009, 06:20:49 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

@danielcote: Thanks, I hope the further developments will please you, too.



(http://img40.imageshack.us/img40/3507/dec2p.jpg)

As some farmers demanded to settle their farms further north, the DoD had to analyse the regional circumstances. As a result the DoD proposes the following spots to fullfill those demands.

(http://img40.imageshack.us/img40/5813/mapfinalv.jpg)

Spot B: Set on a higher level, which might mean richer soil.

Spot A: Set on a lower level, but not as isolised as spot B.

For the options, the advantages of each are obvious: Income with ferries, reduced waiting periods with bridges.

We also need a waste disposit, as there are recently more than 1000 people living in Ursador.

Here are the 3 spots that are in the run:

(http://img268.imageshack.us/img268/1633/mapfinal2.jpg)

So you may vote (till next saturday, 08/22/09) which combination shall be used.
So something like A-I-C or B-II-B, might be in your comment, if you want to take part.
Title: Re: Ursador - Off to new shores! (Updated 08/16/09; interactive)
Post by: KoV Liberty on August 16, 2009, 08:01:27 PM
Looks good! My vote is B-I-A.
Title: Re: Ursador - Off to new shores! (Updated 08/16/09; interactive)
Post by: Luke09 on August 16, 2009, 08:06:50 PM
Nice pics...my option is A-1-B
Title: Re: Ursador - Off to new shores! (Updated 08/16/09; interactive)
Post by: emgmod on August 16, 2009, 11:26:20 PM
Nice job here. I say B-1-B
Title: Re: Ursador - Off to new shores! (Updated 08/16/09; interactive)
Post by: Albus of Garaway on August 17, 2009, 09:50:36 AM
My vote is B-II-A. :)
Title: Re: Ursador - Off to new shores! (Updated 08/16/09; interactive)
Post by: danielcote on August 17, 2009, 10:06:28 AM
B-II please.
Title: Re: Ursador - Off to new shores! (Updated 08/16/09; interactive)
Post by: Scarton on August 17, 2009, 10:40:33 AM
This is nice. I'm for A 1 B.
Title: Re: Ursador - Off to new shores! (Updated 08/16/09; interactive)
Post by: Battlecat on August 17, 2009, 10:55:01 AM
I'm also for A-I-B, looks like a good mix of options though. 
Title: Re: Ursador - Off to new shores! (Updated 08/16/09; interactive)
Post by: soulchaser on August 18, 2009, 08:37:33 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

I'm glad you still are with me, and like it.

At the moment it looks like A-I-B has few votes more than the other possibilities, but it's a lot of time till saturday....by the way: while the votes are on, the region still grows...
Title: Re: Ursador - Off to new shores! (Updated 08/16/09; interactive)
Post by: NASCAR_Guy on August 18, 2009, 06:53:52 PM
My vote is B-II-A. :)

This also is my vote. ;D
Title: Re: Ursador - Off to new shores! (Updated 08/16/09; interactive)
Post by: calibanX on August 20, 2009, 10:37:37 PM
I like the interactivity of your journal soulchaser. I vote A 1 A.

Geoff
Title: Re: Ursador - Off to new shores! (Updated 08/16/09; interactive)
Post by: soulchaser on August 21, 2009, 02:13:51 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

Thanks, Nascar_Guy and CalibanX for your votes.
Maybe, someone can tell me how to add a poll, so this commenting-voting might be easier. I didn't find any thread, that explains how to add one  ;)


Sorry for all those, who expect a bigger update this weekend, after the votes' end. I'll be on a short trip for one week, spontanously. Because of this, The votes go on till 08/29/09. And don't loose interest   :-[

(http://img11.imageshack.us/img11/910/paragp.jpg)

The people of the first settlement finally thought of a name for the small village, that has been built until now: Forstgardsplass.

The only picture of Forstgardsplass, available to the DoD, was made by an aviator, who had problems to find the right route to Anedover, because of bad weather.

(http://img44.imageshack.us/img44/6448/forstgardsplass.jpg)

Furthermore the biggest cattle-farmer commisioned a photographer to take a picture of his wide pasture for an advertisement.

(http://img16.imageshack.us/img16/2361/cattle.jpg)

And here is the actual map (I'll add a legend, next time!).

(http://img11.imageshack.us/img11/7700/map2dxy.jpg)


See you next Saturday ;)


Title: Re: Ursador - Off to new shores! (Updated 08/21/09; still interactive ;) )
Post by: Luke09 on August 23, 2009, 08:50:22 PM
Nice pics and map...and long name lol
Title: Re: Ursador - Off to new shores! (Updated 08/21/09; still interactive ;) )
Post by: soulchaser on August 29, 2009, 05:07:16 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

I'm back now.

The winner is: A-I-B
The DoD will receive offers of willing building companies. We hope the line with the budget will be met.

And Luke09, thank you for the kind words. The name is a concatenation of norwegian words. I thought this would suit this little village.

And still: Anybody any advice for getting these polls to work? I don't have a clue and can't find any advice searching the forum!

Title: Re: Ursador - Off to new shores! (Updated 08/21/09; still interactive ;) )
Post by: KoV Liberty on August 29, 2009, 07:07:26 AM
Looks pretty good (last update).  ;) Edit: 700 th post!
Title: Re: Ursador - Off to new shores! (Updated 09/31/09; solutions are online)
Post by: soulchaser on August 31, 2009, 04:49:02 PM
(http://img193.imageshack.us/img193/8612/solutionb.jpg)

The settlements in Ursador are booming.

(http://img181.imageshack.us/img181/4572/booming.jpg)

While the farming population demands a lot of space, the DoD had to reach the northern shores of our small river.
Because of the often very bad weather, it had to have some roofcovering. As there are a lot of woods, this seemed to be the best way.
Now it's built and the residents of Forstgardsplass call it the birch brigde.

(http://img259.imageshack.us/img259/5632/birchbridge.jpg)

Soon new farms settled on the northern shores. There's already almost the same variety as on the southern one.

(http://img259.imageshack.us/img259/2636/rurallife.jpg)

(http://img510.imageshack.us/img510/5678/fdss.jpg)

(http://img255.imageshack.us/img255/963/fnm.jpg)

But the boom means also, that there's a lot of trash produced. But it's also a benefit for the region. Ursador is selling some trash to other regions' incinerator plants.

(http://img510.imageshack.us/img510/4278/crapk.jpg)

                  Thanks for watching. There will be some more pics from Forstgardsplass and an updated map till sunday.

Title: Re: Ursador - Off to new shores! (Updated 09/31/09; solutions are online)
Post by: just_a_guy on August 31, 2009, 05:15:35 PM
Nice farm fields! I also think the street layout is impressive as well. It must have taken long to build all that.
Title: Re: Ursador - Off to new shores! (Updated 09/31/09; solutions are online)
Post by: Battlecat on August 31, 2009, 05:20:20 PM
Nice job on the landfill!  You really are developing excellent farms and suburb cities. 
Title: Re: Ursador - Off to new shores! (Updated 09/31/09; solutions are online)
Post by: Tomas Neto on August 31, 2009, 06:40:51 PM
Fantastic work!!! Really very nice!!!
Title: Re: Ursador - Off to new shores! (Updated 09/31/09; solutions are online)
Post by: Luke09 on August 31, 2009, 09:46:56 PM
Very nice,and the bridge's name is nice  :P ,and i liked how it fit in the river
Title: Re: Ursador - Off to new shores! (Updated 09/31/09; solutions are online)
Post by: danielcote on September 01, 2009, 09:41:26 AM
In the center of that farmfiel in that bushel of trees is there a house?
Title: Re: Ursador - Off to new shores! (Updated 09/31/09; solutions are online)
Post by: soulchaser on September 01, 2009, 04:10:15 PM
(http://img38.imageshack.us/img38/4557/responses.jpg)

@all: Thank you for the nice comments. Now, that danielcote told me, where the poll-button is (darn I'm blind :-[ ) the next poll, that will take place, will be how it should be.

@just_a_guy: Yes, the streets take some work, but the fences takes much more.

@Battlecat: I like the landfill, too. I thought, there should be more than just some brown space ;)

@danielcote: The thing you are talking about is in pic 3 (Rural life)? There are just some cows, a watering place and a feeding trough, nothing more. Just a small cattle range.



(http://img401.imageshack.us/img401/7955/updatenz.jpg)

For further growth, the DoD ordered a information brochure. Here's one of the pictures.

(http://img200.imageshack.us/img200/692/overviewo.jpg)

And here the actual map. Now with legend. :thumbsup:

(http://img228.imageshack.us/img228/6417/mapsmall.jpg)
Title: Re: Ursador - Growth will continue. (Updated 09/01/09)
Post by: danielcote on September 01, 2009, 05:22:07 PM
Oops I must have been looking at the other page  :-[ . Nice towns and villages especialy that one with the lake and the giant boulder.
Title: Re: Ursador - Growth will continue. (Updated 09/01/09)
Post by: NASCAR_Guy on September 02, 2009, 01:31:05 PM
Can I purchase a house in Ursador?

I'd love to build a Pizzia place nearby? (http://www.simtropolis.com/stex/details.cfm?id=20874)
Title: Re: Ursador - Growth will continue. (Updated 09/01/09)
Post by: io_bg on September 03, 2009, 05:21:17 AM
I've been lurking here... I think it's time to post a comment ::) Great update, I love that village! :thumbsup:
Title: Re: Ursador - Growth will continue. (Updated 09/01/09)
Post by: Luke09 on September 03, 2009, 12:11:44 PM
Nice pics,and my option won lol  ()stsfd()
Title: Re: Ursador - Growth will continue. (Updated 09/01/09)
Post by: tooheys on September 07, 2009, 05:53:56 AM
soulchaser, I love your farms. I always try to make sure mine aren't square, but you take that to the next level. Beautiful to look at  :thumbsup:

The small rural communities really fit in nicely, and are well laid out. And the maps only add to an already impressive presentation.

Dave
Title: Re: Ursador - Growth will continue. (Updated 09/01/09)
Post by: ecoba on September 07, 2009, 07:19:52 PM
Wow, soulchaser!

This is an awesome MD you've got going here, and those maps just kick it up a notch.
Are those pics photoshopped?

Ethan
Title: Re: Ursador - Growth will continue. (Updated 09/08/09; interactive with poll, now!)
Post by: soulchaser on September 08, 2009, 04:03:30 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

Back with a new update!!! First of all: Thank you very much for not loosing interest.

@danielcote: No problem :D, I'm loosing track, too.

@NASCAR_Guy: Sorry, this is not THAT kind of interactive MD. You're not acting as single individuals, you're acting like the masses. I just love as things are growing. I try to plop as little as possible.

@io_bg: Thanks :)

@Luke09: It simply got the most votes. I hope you're satisfied with the results.

@tooheys: Those Farms are only possible because of the great mods, others made. The commmunities seem to be well laid out, but they're simply the result of logical decisions.

@ecoba: Thank you. Mapping is something I practice, because I just don't want to forget how to use the software :D And yes, All pics, but the maps, are photoshopped.



(http://img35.imageshack.us/img35/3926/dec3.jpg)

Ursador now has many new faces.

(http://img42.imageshack.us/img42/9100/freight.jpg)
(http://img269.imageshack.us/img269/3218/firecc.jpg)
(http://img514.imageshack.us/img514/8633/rowhomes.jpg)

So the DoD has to scope much more on the trash, that is produced. The garbage collection truck drivers (huge word) protest driving on those busted streets. They want bigger roads. So we have to plan new traffic paths. In the later map the options (1,2,3) are marked. The people may vote for their favourite option.

Furthermore, a local company asked for a sight where they want to look for ressources. The suggested 3 spots (A,B,C) are open for the people's votes.

(http://img38.imageshack.us/img38/5689/mappe.jpg) (http://img522.imageshack.us/img522/9283/mapbg.jpg)

So polls are open now, please vote ;)

Edit: oops, I forgot to resize the map...now with link;)
Title: Re: Ursador - Growth will continue. (Updated 09/08/09; interactive with poll, now!)
Post by: io_bg on September 08, 2009, 04:38:51 AM
Great work as usual! :thumbsup: May I ask where did you get the rowhomes from the third pic?
About the polls, I like number 3 the most because it's far from the village. As for the second poll, I choose location A. :)
Title: Re: Ursador - Growth will continue. (Updated 09/08/09; interactive with poll, now!)
Post by: soulchaser on September 08, 2009, 04:47:14 AM
Sorry, io_bg, I don't remember...I'm currently installing plugins I downloaded over the past year. So I don't remember. I installed about 1gb yesterday....
Title: Re: Ursador - Growth will continue. (Updated 09/08/09; interactive with poll, now!)
Post by: tooheys on September 08, 2009, 05:51:18 AM
I agree with io-bg, 3A for me too.
Title: Re: Ursador - Growth will continue. (Updated 09/08/09; interactive with poll, now!)
Post by: ecoba on September 08, 2009, 03:23:17 PM
Sorry, soulchaser, in the poll I accidentally hit 1B, but meant to hit 3A! (Not really sure how I did that.) So, when you tally the votes please disregard one of the (or the) 1B.

Thanks!

Ethan
Title: Re: Ursador - Growth will continue. (Updated 09/08/09; interactive with poll, now!)
Post by: Luke09 on September 08, 2009, 03:59:26 PM
3-A for me  ;).Nice RowHomes
Title: Re: Ursador - Growth will continue. (Updated 09/08/09; interactive with poll, now!)
Post by: soulchaser on September 09, 2009, 02:19:46 AM
Just a short notice on these rowhomes:

I opened SC4 again. They're called RP Six House Row.

Sadly, I couldn't find any links.
Title: Re: Ursador - Growth will continue. (Updated 09/08/09; interactive with poll, now!)
Post by: Nardo69 on September 09, 2009, 05:01:14 PM
I'll vote 2-B. :)

Nice developement here!

The Six House Row is from RP2005 AKA zero7 and is one of my favourite R$ housings, too.. Unfortunately the STEX doesn't work for me at the moment - just look for RP2005 on the STEX or ask zero7 to upload it on the LEX.


Bernhard  :thumbsup:
Title: Re: Ursador - Growth will continue. (Updated 09/08/09; interactive with poll, now!)
Post by: soulchaser on September 10, 2009, 04:10:46 PM
Almost 2 Days now, and just 7 ( 8 ) votes? You don't have to comment, just vote ;) . I would love to go on building on sunday :D
Title: Re: Ursador - Growth will continue. (Updated 09/13/09)
Post by: soulchaser on September 13, 2009, 03:37:40 PM
(http://img38.imageshack.us/img38/4557/responses.jpg)

Thank you for your interest and votes. 9 (10) are a bit less than I expected when I look at the viewcount, but I can't change it.

So option 3 and option A have won. Good choice!

Thank you all for the nice comments and Nardo69 for the help of identifying the lot!

Just a question (I'm not complaining ;) ): Is this MD too boring, as noone is voting? do you want something special to be shown? Is it too rural? Advice appreciated  %confuso



(http://img401.imageshack.us/img401/7955/updatenz.jpg)

While the plans will be accomplished by the DoD, here some pictures of Ursador.

The village of Maapunainen, where the new road will pass...

(http://img406.imageshack.us/img406/2954/spoting.jpg)

...and here some others, one for each tile in Ursador where something is built on, yet.

(http://img248.imageshack.us/img248/9992/village.jpg)

(http://img17.imageshack.us/img17/4932/trouting.jpg)

(http://img223.imageshack.us/img223/4471/marketo.jpg)

(http://img223.imageshack.us/img223/516/bigfarm.jpg)



Title: Re: Ursador - DoD on Duty. (Updated 09/13/09)
Post by: Glowbal on September 13, 2009, 04:03:19 PM
Since you asked; for me, this MD is a bit to rural. but that doesn't mean it's not good. These rural areas you make, are pretty awesome.

 ;)
Title: Re: Ursador - DoD on Duty. (Updated 09/13/09)
Post by: ecoba on September 13, 2009, 04:16:45 PM
Great Update, Soulchaser! Me, I love rural areas. One thing I find strange, is that I pictured Forstgardplass to have really old homes, and to be on a hillside.. I don't know, I just think things! ;D

Can't wait for another update!

Ethan
Title: Re: Ursador - DoD on Duty. (Updated 09/13/09)
Post by: soulchaser on September 14, 2009, 06:41:47 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

Thanks Glowbal, Maybe I'll have some pics for you in about a month ;) It's a long way, till we need a CBD :D

Thank you ecoba. I didn't intend to build a region from the dark ages to today. I'm just trying to think of what would happen if there was some free space today and how this would develop.



(http://img195.imageshack.us/img195/2093/teaserx.jpg)

My first mosaic :P

(http://img3.imageshack.us/img3/7167/teaserr.jpg)
Title: Re: Ursador - DoD on Duty. (Updated 09/13/09)
Post by: Luke09 on September 18, 2009, 12:56:58 PM
For a first try is really nice  :thumbsup:
Title: Re: Ursador - DoD on Duty. (Updated 09/13/09)
Post by: Battlecat on September 18, 2009, 01:40:02 PM
Nice couple of update!  I like that trout farm you made, good idea there using those canals.  That mosaic looks really nice as well! 
Title: Re: Ursador - Get the candles! (Updated 09/22/09; interactive)
Post by: soulchaser on September 22, 2009, 07:14:56 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

Thank you, Battlecat and Luke09. I hope I can please you (and all the lurkers) with this update, too.



(http://img193.imageshack.us/img193/8612/solutionb.jpg)

Here's the new map of Ursador showing you the final result of the last decision.

(http://img153.imageshack.us/img153/1058/maps.jpg) (http://img12.imageshack.us/img12/2993/maplq.jpg)
KLICK IT!

More detailed pics following:

Open cast mining in Ursador.

(http://img12.imageshack.us/img12/1820/miningv.jpg)

The IR1 (Interregional 1) from Forstgardsplass going west.

(http://img23.imageshack.us/img23/3561/centerj.jpg)

(http://img12.imageshack.us/img12/2933/weiler.jpg)

(http://img24.imageshack.us/img24/3212/nightfv.jpg)

(http://img24.imageshack.us/img24/2328/ir1d.jpg)

The region is obviously still dominated by farms...a lot of farms.

(http://img24.imageshack.us/img24/5931/farms.jpg)

But industry is rising a lot!

(http://img22.imageshack.us/img22/7520/indu.jpg)

And that's why we need....



(http://img8.imageshack.us/img8/658/dec4.jpg)

ENERGY!!!

The DoD has the following range of offers by the interregional power supply industry:

1) WIND (wind turbine)
- Pro: no pollution, "easy" to build, not much space needed
- Con: might disturb the residents, "seasonal" (still have to get further energy from neighbours)

2) WATER (Dam)
- Pro: no pollution, attractive
- Con: expensive, unknown effects on the environment

3) FOSSILE ENERGY (Gas, Oil, etc.)
- Pro: cheap, reliable
- Con: pollution, unattractive, imports needed

Please vote in the poll!!!

Furthermore:
- The first (hopefully serious ;) ) commenter may name the mining corporation.
- We need a name for the yet unnamed village south of Maapunainen. Any suggestions?

You have time till 09/30/09!
 


For those who are interested in numbers:

Res.:
6274
Com.:
658
Ind.:
7635
Title: Re: Ursador - Get the candles! (Updated 09/22/09; interactive)
Post by: Meastro444 on September 24, 2009, 02:57:48 AM
Looks awesome as allways ;)

I voted for fossils, but I wanted water  ::)
Title: Re: Ursador - Get the candles! (Updated 09/22/09; interactive)
Post by: soulchaser on September 24, 2009, 05:09:45 AM
great, I'll count this in...so you don'T want to name the mining corporation? so it'S still open for the next one
Title: Re: Ursador - Get the candles! (Updated 09/22/09; interactive)
Post by: Meastro444 on September 24, 2009, 06:52:18 AM
Not to be egoistic, but to be honest, Maestro Mining? (note, my name is with the a and the e reversed)

Also, since your village has a Finnish (I think) origin, perhaps name it after a Finnish village? I propose Alajärvi.
Title: Re: Ursador - Get the candles! (Updated 09/22/09; interactive)
Post by: soulchaser on September 24, 2009, 07:17:37 AM
Maestro Mining is fine....good name for the village, too.  maybe there are some other sugestions...we might vote then.

So: Here ya, here ya, the mine is further called Maestro Mining! "$Deal"$
Title: Re: Ursador - Get the candles! (Updated 09/22/09; interactive)
Post by: emgmod on September 25, 2009, 03:08:54 AM
I say Fossil Fuel. If pollution becomes a problem, we could solve it in the near future sometime in the future when the next generation grows up.
Title: Re: Ursador - Get the candles! (Updated 09/22/09; interactive)
Post by: Luke09 on September 26, 2009, 03:50:15 PM
nice pics,and my vote goes for water power  ;)(i love dam)
Title: Re: Ursador - Get the candles! (Updated 09/22/09; interactive)
Post by: Glowbal on September 26, 2009, 04:18:19 PM
I be original and say wind.  ;)

very nice MD, btw!
Title: Re: Ursador - Get the candles! (Updated 09/22/09; interactive)
Post by: soulchaser on September 30, 2009, 03:28:25 PM
(http://img38.imageshack.us/img38/4557/responses.jpg)

So, back to business...votes are over....Water has won.

1 voter for wind, 6 for water and 3 for fossile energy.

If anyone has seen my dam in GRVII - Bordertown,...I will use this one here, too.

detailed replies will follow, I haven't forgotten anyone ;)
Title: Re: Ursador - HED finished! (Updated 10/09/09)
Post by: soulchaser on October 09, 2009, 03:35:25 PM
(http://img38.imageshack.us/img38/4557/responses.jpg)

Sorry, recently RL needs some time, so this update is quite later than it should be and much shorter.

Thanks to all those voters, there will be another interactive update, soon.

Thank you, Maestro444, emgmod, Luke09 and Glowbal for your comments.

And as there are no other suggestions (and no veto ;) ), Alajärvi will be the name of the village south of Maapunainen.



(http://img193.imageshack.us/img193/8612/solutionb.jpg)

So the DoD found a solution for solving the shortcut in energy in Ursador.
We invited SC4 Tech to build up their dam, as well as their maintenance building, north of Maapunainen. (credits for the bats go to SimGoober and PEG)

(http://img394.imageshack.us/img394/1328/dam2.jpg)

(http://img394.imageshack.us/img394/993/dam.jpg)

It is quite ecological as well as efficient, as far as we now.

I think you can find the dam quite easily on the overview.

(http://img53.imageshack.us/img53/1609/overviewb.jpg)

The latest developments leaded to specific demands by the local residents. We have some new facilities in Forstgardsplass, next to the old ones.

(http://img246.imageshack.us/img246/8511/99019981.jpg)

A: Graveyard
B: Townhall
C: Small Hospital
D: Elementary
E: Church

You might remember this crossing from the last update.



Next steps.....

On the last picture, you see the actual end of the railline, by the freightyard (upper left corner). Some residents, as well as business and industry, recently demand a bigger net of raillines as well as a passenger station in Forstgardsplass. And you'll get an updated map as well.

That's what you'll see next, as soon as possible. I promise ;)

EDIT: Oh, I forgot to mention: do you want to see some special places you're interested in? just tell me :)
Title: Re: Ursador - HED finished! (Updated 10/09/09)
Post by: danielcote on October 09, 2009, 05:13:15 PM
I like how you described all of the places, I'd like to see more of that. I also like the way you built the town and the farmlands as always.  :thumbsup:
Title: Re: Ursador - HED finished! (Updated 10/09/09)
Post by: Luke09 on October 12, 2009, 08:01:56 PM
Really nice dam,i think your source of power in GRV is my favorite,and i started to do dams like yours...nice job  ;)
Title: Re: Ursador - HED finished! (Updated 10/09/09)
Post by: j-dub on October 12, 2009, 09:06:34 PM
Curves, curves, curves, curves, curves! Dam, dam, dam, dam, dam!

But seriously, with the maps, and the graphics, and attention to detail, there is a sense of realism here.
Title: Re: Ursador - HED finished! (Updated 10/09/09)
Post by: Dreamcat on October 12, 2009, 11:04:03 PM
Wonderful region you have here.  I just read through the whole thing and I must say I am very impressed with the work done here.  First off, I must say, great photoshopping!  The pictures look spectacular.  Very realistic.  I especially like the farm work, the irregular shapes look great and nonuniform, which, in this case is good.

The dam looks mighty fine.  Very realistic, and the SC4 Tech building looks just right in there.  I'm also quite pleased with the region shot.  Amazing job!

I'll be monitoring this MD closely.  It's obvious a lot of hard work went into this!
Title: Re: Ursador - HED finished! (Updated 10/09/09)
Post by: Fabian93 on October 13, 2009, 10:57:13 AM
I think it's my first post here - sorry!
Everything looks really good and I love that dam  &apls

That region view is probably one of the best I've ever seen so far due to the way you put the fields and the little towns around it  :thumbsup:,
Fabian  ;)
Title: Re: Ursador - HED finished! (Updated 10/09/09)
Post by: Meastro444 on October 19, 2009, 04:12:01 PM
Looks really good!
Title: Re: Ursador - HED finished! (Updated 10/09/09)
Post by: soulchaser on October 19, 2009, 04:44:18 PM
sorry for neither replying nor updating this yet.

I have some time management issues, as opening my region takes 20 min with the Startup Manager and additionally, the SUM doesn't find the CD correctly...I have to start the region about 6-7 times, before sc4 really opens up.

This makes a waiting period of about 40-60 min. Don't know how to get rid of it, without buying a new pc/updating it :(
Title: Re: Ursador - HED finished! (Updated 10/09/09)
Post by: Battlecat on October 20, 2009, 10:18:47 AM
Nice update!  That run of the river style power plant looks amazing!  I really like the water texture you're using! 
Title: Re: Ursador - HED finished! (Updated 10/09/09)
Post by: Earth quake on October 21, 2009, 08:20:15 AM
Splendid Update, Your overview of the region  is more realistic, bravo.
Besides, the dam is very original and realist.
Title: Re: Ursador - HED finished! (Updated 10/09/09)
Post by: Bobbi on October 21, 2009, 11:16:09 PM
The shape of those fields are beautiful! ::)
Title: Re: Ursador - HED finished! (Updated10/28/09)
Post by: soulchaser on October 28, 2009, 11:51:09 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

First of all: Sorry for the lack of updates....but the time management problem is still trying to kill this MD :bomb: seems like updates can only be expected every 14-21 days.

@danielvote: I hope I will be able to show you some more of these special places. none in this update :(

@Luke09: I think this kind of dams are very easy to build and don't look that wrong. Maybe some baters might build some better ones (Sorry PEG, this wall is perfect, but not easy to cumulate) or some that are better to arrange. %confuso

@j-dub: I'm not sure if
Curves, curves, curves, curves, curves! Dam, dam, dam, dam, dam!
means something good or bad, but thanks for the comment :D

@Dreamcat: I'm glad to please you. I hope you're still interested.

@Fabian93: thank you, kind words from a lot-editor-virtuoso.

And another big THANK YOU to Maestro444, Battlecat, Earth quake and Bobbi!



(http://img401.imageshack.us/img401/7955/updatenz.jpg)

Some quick Pics:

First of all, there was this GIANT fire in Ursador.

(http://img260.imageshack.us/img260/4056/firej.jpg)
Sorry for the grid and the flags!

The fire fighters haven't been able to reach the dry fields that caught fire in late summer. 4 Farms and 3 Houses burnt down.

While the DoD has to work on these infrastructural problems the outskirts of the smalltowns keep on growing.

(http://img94.imageshack.us/img94/3696/stij.jpg)

(http://img260.imageshack.us/img260/6454/stii.jpg)

(http://img7.imageshack.us/img7/37/stiii.jpg)
Title: Re: Ursador - HED finished! (Updated 10/09/09)
Post by: Luke09 on October 28, 2009, 12:11:11 PM
Im sorry to say this,but i laught a lot with the fact that the firefighters cant reach to the fire   :D
But very nice pics and just one more thing:
Sorry PEG, this wall is perfect, but not easy to cumulate[2]
Title: Re: Ursador - Small Update (Updated 10/28/09)
Post by: Battlecat on October 28, 2009, 12:29:40 PM
Ouch!  That's quite the fire there!  Aside from that little problem, the region appears to be coming along quite nicely indeed! 
Title: Re: Ursador - Small Update (Updated 10/28/09)
Post by: danielcote on October 28, 2009, 05:23:51 PM
wow thats a big fire!   :o
Title: Re: Ursador - Small Update (Updated 10/28/09)
Post by: djvandrake on October 29, 2009, 12:09:18 PM
Very nice small town.  That fire was quite a sight!  Hopefully the rebuilding will be even better than before.
Title: Re: Ursador - Small Update (Updated 10/28/09)
Post by: Earth quake on October 29, 2009, 03:21:29 PM
Impressive fire. :o
And very nice village, i really like the small park in the third picture.
Title: Re: Ursador - Small Update (Updated 10/28/09)
Post by: Tomas Neto on November 12, 2009, 05:01:59 AM
Nice update!!!  :thumbsup:
Title: Re: Ursador - Small Update (Updated 10/28/09)
Post by: amapper on November 17, 2009, 10:56:29 PM
You know, I especially like the way you've done the farms with different shapes. Makes them realistic.
Title: Re: Ursador - Small Update (Updated 10/28/09)
Post by: rooker1 on November 18, 2009, 09:22:06 AM
 Let me be the one that makes the 100th post and give my congrats on making it to the "Best Sellers" section. &apls

Robin  :thumbsup:
Title: Re: Ursador - Small Update (Updated 10/28/09)
Post by: Meastro444 on November 21, 2009, 03:56:46 PM
Well done!

I like the fire, though Sand doesn't burn :P
Title: Re: Ursador - Small Update (Updated 10/28/09)
Post by: calibanX on November 25, 2009, 01:10:07 AM
That's an excellent fire you have there. Marshmallows anyone? Congratulations on making the Best Sellers!  &apls

Geoff
Title: Re: Ursador - Small Update (Updated 11/26/09)
Post by: soulchaser on November 26, 2009, 02:54:25 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

Thank you for all the comments. I'm here to let you know, that this MD wasn't destructed after the fire!

Then I wanted to thank you, commenting me into "best sellers". Maybe we will reach some more honours ;)

@Luke09: It was kind of annoying, when I realized I couldn't rescue anything at all.

@djvandrake: As the farmers didn't want to go away from Forstgardsplass, not much changed, sorry. But it seems like they've built houses that are more fireproof.

@Maestro444: What sand, it's all crop... dry crop ;)



(http://img401.imageshack.us/img401/7955/updatenz.jpg)

The people still are running into Ursador, like we have a final sale. The best places seem already to be gone.

(http://img687.imageshack.us/img687/3995/61754203.jpg)

Alajärvi is recently growing extremely since the Maestro Mining Corp. digged their hole. The population reached almost Fortgardsplass's.

(http://img504.imageshack.us/img504/9900/14526072.jpg)

The Town Center seems not to be able to supply the needs adequately, thinking in long terms.

(http://img515.imageshack.us/img515/5329/19797307.jpg)

And to tell you, why there's a lack of updates: I told you about my time management problems.

This took me about 4 hours to build (incl. starting SC4).

(http://img268.imageshack.us/img268/5172/effn.jpg)
Title: Re: Ursador - Small Update (Updated 11/26/09)
Post by: ecoba on November 26, 2009, 11:24:10 AM
It's good to see you back, my friend.

The way that you build your towns is very beautiful, and I like the way that all of your streets are windy, and make it look like all of your towns grew naturally.

Does Ursador have any mountains?

Ethan
Title: Re: Ursador - Small Update (Updated 11/26/09)
Post by: soulchaser on November 26, 2009, 11:40:13 AM
As you can see on my first post, there are no real mountains. only some more or less steep hills :thumbsup:
Title: Re: Ursador - Small Update (Updated 11/26/09)
Post by: danielcote on November 27, 2009, 05:15:44 PM
I love the ponds you put into you're beautiful towns!
Title: Re: Ursador - Small Update (Updated 11/26/09)
Post by: djvandrake on November 27, 2009, 11:30:22 PM
Very nice.  :thumbsup:  The addition of the mining corp adds a lot of interest to the landscape.
Title: Re: Ursador - Stormy Times (interactive again; Updated 12/23/09)
Post by: soulchaser on December 23, 2009, 07:46:14 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

So thank you, for waiting another month. I had to write and read a lot of stuff for my masters degree, recently, so I'm really sorry. I wanted to update this more often.

thank you, ecoba, danliecote and djvandrake for your "recent" comments. Here's something new for you.



(http://img39.imageshack.us/img39/7751/dec5w.jpg)

Just to let you know. Ursador still is mostly rural. Time's running, the main town is in year 60, now.
(Notice: one year in medium speed is about 20 minutes on my PC, and I'll never let it run faster than this.)

(http://img710.imageshack.us/img710/8851/64975675.jpg)

I still keep an eye on every single farm.

(http://img710.imageshack.us/img710/9096/rlii.jpg)

But there's already some, let's say, CBD. There was already a pic, but it has changed since then.

(http://img39.imageshack.us/img39/5448/cbdf.jpg)

M = Market
E = Elementary School
S = Main Station
F = Freight Station
T = Town Hall
H = Hospital
and new:
U = Unemployment Center

Yes, the DoD has to deal with this to.

So what's next?

The DoD got a request for a small harbour village by some fishermen...ehm...families, who had to give up their houses downstream, because of a terrible storm. Their regional governance tydied eveything up, but they also planned some giant amusement park on the shores. (The DoD isn't sure if this is a good idea!)

So the regional population may vote, which "peninsula" we want to sell to them. Proposal A or B?

(http://img39.imageshack.us/img39/8175/83522132.jpg)

Please vote. I'll be back on Dec. 27th!

Ouh...I seem not to be allowed, to add a poll (don't ask me why, the button is missing!). So you'll have to comment for voting :(
Title: Re: Ursador - Stormy Times (interactive again; Updated 12/23/09)
Post by: ecoba on December 23, 2009, 09:09:49 AM
Good to see you back, my friend.

Working on a Masters Degree is perfectly fine, feel no stress of us here, Real Life comes first, no matter how crappy it may be.

Ursador is still as beautiful as ever, and the assortment of farm fields that you use make the region view stunning! Forstgardplass sure has grown a bit but, it's nice, there's a nice assortment of BAT's in that 'CBD', if you can call it that. (Well, I guess it is, 'cause it's the largest central commercial district...)

Anyway, I vote for peninsula B to go to the fishing folk. And, don't let them build a theme park.... IMO.

Ethan
Title: Re: Ursador - Stormy Times (interactive again; Updated 12/23/09)
Post by: warconstruct on December 23, 2009, 12:14:38 PM
very beautiful job !!
Title: Re: Ursador - Stormy Times (interactive again; Updated 12/23/09)
Post by: Luke09 on December 23, 2009, 02:08:17 PM
Nice job there  :thumbsup: How about Penisula A?I would like to suggest that you develop the city only with coblestone streets and the normal roads,i really like coblestone streets  ::)
Title: Re: Ursador - Stormy Times (interactive again; Updated 12/23/09)
Post by: soulchaser on January 03, 2010, 03:25:09 PM
(http://img38.imageshack.us/img38/4557/responses.jpg)

@ecoba: Thank you very much, my friend. You're encouraging me, going on. :thumbsup: And no, they won't be allowed to build a themepark on their own.  ::)

@warconstruct: Thanks for your nice comment.

@Luke09: I like cobblestone streets, too...maybe I'll follow your suggestion. Thanks for the comment.

Your votes are counted in. Sadly, it was only you 2 who voted, yet. Maybe I'll find a MODerator, to help me with the POLL button and some more will vote, then. Or this update might encourage some more lurkers to comment  ;)



(http://img401.imageshack.us/img401/7955/updatenz.jpg)

First, the DoD has to inform you, that the commercial big player in the region, the Meastro Minig Corp., widened their mining area and renewed their production facilities.

(http://img686.imageshack.us/img686/2430/mmc.jpg)


Ursador sometimes is really foggy, maybe also because of the high pollution. We lastly had to build a water purification plant near the Alajärvi Freight Station.

(http://img63.imageshack.us/img63/402/83470988.jpg)

At the very end, here's a picture of the most popular neighbourhood in Ursador. It's next to the market and little lake in Forstgardsplass.

(http://img691.imageshack.us/img691/2937/71451699.jpg)

(http://img63.imageshack.us/img63/4893/25641431.jpg)

CU next time. I'll tell you then, when the ballot boxes will be closed ;)
Title: Re: Ursador - Growth (still interactive; Updated 01/03/10)
Post by: danielcote on January 03, 2010, 05:34:36 PM
nice job! thats probably the first town of yours that I saw a tall building in.  :o
Title: Re: Ursador - Growth (still interactive; Updated 01/03/10)
Post by: ecoba on January 03, 2010, 08:05:02 PM
Everything's looking good here, soulchaser. I like how all of the towns are connected by farmland and also how close together they are. Reminds me somewhat of the New England US. It'll be interesting when you have to build motorways.  ;D

Ethan
Title: Re: Ursador - Growth (still interactive; Updated 01/03/10)
Post by: Battlecat on January 04, 2010, 11:01:08 AM
The latest vote slipped under my nose, so if polling is still open, I'm going to vote for Peninsula A for the fisherman's project.  The latest update looks great as always!  Looking forward to seeing what's coming next!
Title: Re: Ursador - Growth (still interactive; Updated 01/03/10)
Post by: Tomas Neto on January 06, 2010, 04:57:19 PM
Nice suburbs, and rural area too!!! Great update!!!
Title: Re: Ursador - Growth (still interactive; Updated 01/03/10)
Post by: bat on January 07, 2010, 12:29:57 PM
You have there really nice rural images, soulchaser! Also the others are nice. Great work on them! Looking forward to more... ;)
Title: Re: Ursador - Growth (still interactive; Updated 01/03/10)
Post by: djvandrake on January 08, 2010, 12:06:45 AM
I like the foggy picture.  Very nice.  :thumbsup:
Title: Re: Ursador - Growth (still interactive; Updated 01/03/10)
Post by: RippleJet on January 24, 2010, 09:26:24 PM
Maybe I'll find a MODerator, to help me with the POLL button and some more will vote, then.time. I'll tell you then, when the ballot boxes will be closed ;)

Thanks Robin for alerting me about this... :thumbsup:
Soulchaser, you can now freely add, edit and remove your own polls. ;)
Title: Re: Ursador - They settled down (Updated 01/26/10)
Post by: soulchaser on January 26, 2010, 05:26:53 PM
(http://img38.imageshack.us/img38/4557/responses.jpg)

@danielcote: I think you'll find some more, this time.

@ecoba: Motorways will come for sure, just keep watching ;)

@Battlecat: Yes, polls were still open. Now that I can set up "reale" polls, again, it will be simpler :) .

@Thomas Neto, bat & djvandrake: Thanks for your nice comments, some nice pics will follow, hopefully ;)

@RippleJet: Thank you for your help, I'll have to set up polls from time to time, so this was kind of complicating. $%Grinno$%



(http://img193.imageshack.us/img193/8612/solutionb.jpg)

So, as almost noone voted (3 votes, 2:1 for A) and the update is that far away, I've decided to go on building ;) . Simply: I couldn't wait :D

So this is what the DoD has initiated:

(http://img689.imageshack.us/img689/6569/50983954.jpg)

As the people voted, the bigger peninsula was offered to the refugees. And the population almost doubled.

(http://img641.imageshack.us/img641/6528/mainf.jpg)

The central part of the mostly residential settlement is not very far from the northern end of the dam.

(http://img51.imageshack.us/img51/3059/main2t.jpg)

We've built a school (red), a church (blue), a watertower (green) and a central market (orange) for them.

(http://img693.imageshack.us/img693/1616/93616661.jpg)

Most of the inhabitants work in the commercial sectors.

(http://img193.imageshack.us/img193/448/boatgm.jpg)

(http://img689.imageshack.us/img689/6600/carrousel.jpg)

They focus on tourism related money.

(http://img198.imageshack.us/img198/1024/65709527.jpg)

This also attracts more and more people, so we have to plan for bigger houses now.

Thank you for your attention.  :thumbsup:
Title: Re: Ursador - They settled down (Updated 01/26/10)
Post by: mightygoose on January 26, 2010, 05:44:33 PM
where did this come from eh???? fantastic work soulchaser, i will be back here soon to read the rest.
Title: Re: Ursador - They settled down (Updated 01/26/10)
Post by: Luke09 on January 26, 2010, 06:20:11 PM
fantastic update!Very nice comercial waterfront  :thumbsup:
Title: Re: Ursador - They settled down (Updated 01/26/10)
Post by: BuildingUp on January 26, 2010, 06:24:07 PM
You really have a beautiful region, and I love the waterfront. Brilliant!  &apls
Title: Re: Ursador - They settled down (Updated 01/26/10)
Post by: scott1964 on January 26, 2010, 09:31:25 PM
Nice pier set up. I like it.  :)
Title: Re: Ursador - They settled down (Updated 01/26/10)
Post by: djvandrake on January 27, 2010, 03:18:57 AM
Great update.  That looks really nice!  &apls
Title: Re: Ursador - They settled down (Updated 01/26/10)
Post by: Battlecat on January 27, 2010, 12:52:25 PM
Great update, that's a fantastic looking small town you're developing!
Title: Re: Ursador - They settled down (Updated 01/26/10)
Post by: Tomas Neto on January 27, 2010, 02:15:12 PM
Fantastic, great work my friend!!!  :thumbsup:
Title: Re: Ursador - They settled down (Updated 01/26/10)
Post by: bat on January 30, 2010, 10:28:11 AM
That is looking really really nice! Great work on it... :thumbsup: :thumbsup:
Title: Re: Ursador - They settled down (Updated 01/26/10)
Post by: io_bg on February 07, 2010, 07:16:31 AM
That's a really nice waterside small town! The region picture is very cool as well! :thumbsup:
Looking forward to more!
Title: Re: Ursador - Motorways (interactive; Updated 02/10/10)
Post by: soulchaser on February 10, 2010, 02:16:39 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

@mightygoose: Just been here for a while ;), I hope you like it.

@Luke09, BuildingUp, scott1964, djvandrake, Battlecat, Thomas Neto, bat, io_bg: Thank you all for the kind words. Some more pics will follow soon.

Semester break is near, hopefully more time for more pics, then.

So here is a short new update, waiting for your submissions.



(http://img109.imageshack.us/img109/161/dec6.jpg)

The DoD recently was asked by the supraregional authorities to throw in a possible route for a highway, leading traffic from north to the south-east.

(http://img59.imageshack.us/img59/9494/overviewk.jpg)

There have also been regional stake-holders that heard of these plans and wanted to be involved in these plans (bif industries; see picture below).

(http://img46.imageshack.us/img46/7513/overviewba.jpg)

So this is the plan worked out by the DoD, but we are not sure, if his is really the best, so we want YOU, the residents to send in some other plans (1 or 2 per submitter).

(http://img198.imageshack.us/img198/6559/overviewaf.jpg)

We will provide further pics, if neede, just point the place, we'll take some.

I'm looking forward to your submissons (Deadline: 02/20/10; yes, that's ten days ;) )

Just want to add a pic, that might help on plans. A traffic view with gridnames.

(http://img694.imageshack.us/img694/8416/trafficl.jpg)
Title: Re: Ursador - Motorways (interactive; Updated 02/10/10)
Post by: bat on February 10, 2010, 02:34:03 PM
Nice region overviews there... And looking forward to the construction of the highway...
Title: Re: Ursador - Motorways (interactive; Updated 02/10/10)
Post by: mightygoose on February 10, 2010, 03:37:22 PM
while all very well and good as a realistic highway unless it approaches closer to your towns it will not see use.
Title: Re: Ursador - Highways & Pics (interactive; Updated 02/11/10)
Post by: soulchaser on February 11, 2010, 05:02:38 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

@bat: Thank you, feel free to add another pic, if you have a better suggestion for the path.

@mightygoose: I'm not sure if I completely understand you right (there might be a missing dot somewhere?!). So you suggest a path converging to the main town less distant? Show me ;)

Here are just some more (wordless) expressions from Ursador.



(http://img401.imageshack.us/img401/7955/updatenz.jpg)

(http://img17.imageshack.us/img17/7070/21970439.jpg)

(http://img641.imageshack.us/img641/5672/stc.jpg)

(http://img59.imageshack.us/img59/5210/psdd.jpg)
Ok, some words here: The settlements are right behind the (8m) dam. Recently the inhabitants are a bit afraid of floods caused by climate change.

(http://img196.imageshack.us/img196/5412/56458788.jpg)

(http://img17.imageshack.us/img17/4630/20315702.jpg)
Title: Re: Ursador - Highways & Pics (interactive; Updated 02/11/10)
Post by: Battlecat on February 11, 2010, 11:35:15 AM
The highway alignment looks pretty good already, my only suggestion would be to swing it a bit more south towards the urban core in A3 and B3 to provide better access.  The city there can grow up around the highway in the future.

I like the shots in your latest update as well, your town looks very nice!
Title: Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
Post by: soulchaser on February 22, 2010, 01:54:48 AM
(http://img38.imageshack.us/img38/4557/responses.jpg)

ONE?...Thank you, Battlecat, I hope your suggestion is resembled in the following possibilities.



(http://img706.imageshack.us/img706/3970/dec7.jpg)

So these three suggestions were thrown into the process:

A)
(http://img130.imageshack.us/img130/7812/overviewaq.jpg)


B)
(http://img38.imageshack.us/img38/1609/overviewb.jpg)


C)
(http://img23.imageshack.us/img23/8051/overviewc.jpg)


Please vote in the poll.
Title: Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
Post by: emgmod on February 22, 2010, 03:14:44 AM
B sounds like a good decision to me. It plans for future growth, while being close enough to cities to be of use.
Title: Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
Post by: io_bg on February 22, 2010, 03:22:59 AM
I also chose B. It would be most realistic IMO.
Also great job on the last update! I particularly like the foggy shot! :thumbsup:
Title: Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
Post by: ecoba on February 22, 2010, 06:32:08 AM
I have to make a third vote for B. Also, sorry, I lurk when I should post.

Ethan
Title: Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
Post by: soulchaser on February 22, 2010, 06:38:23 AM
Thank you for showwing interest so far.                           
I hope you're all voting in the poll waaaaaaaaaay up there.

(http://t2.gstatic.com/images?q=tbn:2rFaN4b3NVQyJM:http://www.designofsignage.com/application/symbol/hospital/image/600x600/arrow-up.jpg)
                                                                             
Title: Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
Post by: Battlecat on February 22, 2010, 11:38:03 AM
B looks like the best bet to me!  Interesting set of options.
Title: Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
Post by: djvandrake on February 22, 2010, 11:23:07 PM
I also think B is the best option.
Title: Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
Post by: soulchaser on February 23, 2010, 05:35:09 AM
(http://img195.imageshack.us/img195/2093/teaserx.jpg)

For those who like high-rises:

(http://img94.imageshack.us/img94/8536/teaseri.jpg)

While I'm waiting for the 28th. ;)

Responses with the next update.
Title: Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
Post by: ecoba on February 23, 2010, 07:04:44 AM
I like high-rises. But not too many.

...aka Perfection...

Ethan
Title: Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
Post by: djvandrake on February 25, 2010, 11:54:09 PM
I do like high-rises.  Looking forward to your update.  ;D
Title: Re: Ursador - Highways Decision (interactive; Updated 02/22/10)
Post by: io_bg on February 27, 2010, 05:00:27 AM
I also like them $%Grinno$% Great teaser, can't wait for the full update!
Title: Re: Ursador - Night Shots (Updated 03/01/10)
Post by: soulchaser on March 01, 2010, 03:19:48 AM
(http://img193.imageshack.us/img193/8612/solutionb.jpg)

(http://img38.imageshack.us/img38/1609/overviewb.jpg)

B has won....Good decision, folks!  :thumbsup:



(http://img38.imageshack.us/img38/4557/responses.jpg)

@ emgmod: Thank you for voting.
@ io_bg: No foggy shots, but all the highrises following. Thank you.
@ ecoba: I'm also more of a lurker than a poster, sadly, but thank you for your vote and your nice comment.
@ Battlecat: I hoped to bring 3 good options that were able to reflect the former comments, thank you.
@ djvandrake: Thank you, so here's finally the update with all of Ursadors high-rises (so far).



(http://img401.imageshack.us/img401/7955/updatenz.jpg)

The DoD is proud to present the prospering region.

(http://img200.imageshack.us/img200/8468/75284776.jpg)

The announcement of the upcomming highway might be the reason for the recent high-rise boom.

(http://img28.imageshack.us/img28/6231/47885026.jpg)

This concerns both, residential....

(http://img39.imageshack.us/img39/3421/65432064.jpg)

and commercial zones.

(http://img638.imageshack.us/img638/4470/95552700.jpg)

See you, when the highway's ready.
Title: Re: Ursador - Night Shots (Updated 03/01/10)
Post by: Battlecat on March 01, 2010, 11:25:48 AM
Great set of night shots!  Looking forward to seeing how the highway turns out!
Title: Re: Ursador - Night Shots (Updated 03/01/10)
Post by: djvandrake on March 01, 2010, 01:59:31 PM
Beautiful shots.  &apls  Looking forward to seeing your project develop.
Title: Re: Ursador - Night Shots (Updated 03/01/10)
Post by: Meastro444 on March 02, 2010, 06:25:19 AM
I like I like!

Option B by the way. Looks the best.

How big is your pluginfolder by the way?
Title: Re: Ursador - Night Shots (Updated 03/01/10)
Post by: nedalezz on March 02, 2010, 06:59:56 AM
Definitely looking forward to see how the highway turns out and the added effect it will have on the region. I see there is already a boom starting :)
Title: Re: Ursador - Highway Pt. 1 (Updated 03/02/10)
Post by: soulchaser on March 02, 2010, 02:31:45 PM
(http://img38.imageshack.us/img38/4557/responses.jpg)

@ Battlecat: Thank you for your kind words.
@ djvandrake: Developments in progress, thank you.
@ Maestro444: Today it's 3.8GB and growing...Voting is over, sorry. By the way: Do you like the progress of Maestro Mining Corp.? :D
@ nedalezz: Booming has to wait; Highways are coming ;) Thank you.



(http://img401.imageshack.us/img401/7955/updatenz.jpg)

Report by the DoD on the Highway-Developments.

As far, it was very easy and fast to build. as you can see here:

(http://img694.imageshack.us/img694/9020/79610083.jpg)

(http://img192.imageshack.us/img192/1247/61679303.jpg)

(http://img18.imageshack.us/img18/8942/26191354.jpg)

(http://img693.imageshack.us/img693/9017/49710796.jpg)

(http://img192.imageshack.us/img192/5970/60439011.jpg)

(http://img534.imageshack.us/img534/8779/33321082.jpg)

(http://img200.imageshack.us/img200/9021/72587324.jpg)

...and now the business gets harder. We still have to convince some farmers on the rest of our way. We hope we don't have to pay too much.
Title: Re: Ursador - Night Shots (Updated 03/01/10)
Post by: io_bg on March 02, 2010, 02:33:19 PM
Nice construction shots! Looking forward to more!
Title: Re: Ursador - Highway Pt. 1 (Updated 03/02/10)
Post by: soulchaser on March 02, 2010, 02:36:12 PM
io_bg this was a darn fast answer. I couldn't even update the ToC :D
Title: Re: Ursador - Highway Pt. 1 (Updated 03/02/10)
Post by: Meastro444 on March 03, 2010, 03:28:11 PM
Beautiful!
Title: Re: Ursador - Highway Pt. 1 (Updated 03/02/10)
Post by: djvandrake on March 03, 2010, 08:24:42 PM
Great construction shots.  :thumbsup:
Title: Re: Ursador - Highway Pt. 1 (Updated 03/02/10)
Post by: M.M.Malwin on March 04, 2010, 07:30:36 AM
I love what you do. The last view of your area is really beautiful!  :thumbsup:  ;)
Title: Re: Ursador - Highway Pt. 1 (Updated 03/02/10)
Post by: penguin007 on March 04, 2010, 12:51:00 PM
Love the highway construction pics and the region is stunning

Will
Title: Re: Ursador - Highway Pt. 1 (Updated 03/02/10)
Post by: Battlecat on March 05, 2010, 03:06:23 PM
Cool to see this highway being built so fast!  Nice use of the RHW! 
Title: Re: Ursador - Highway Pt. 2 (Updated 03/09/10)
Post by: soulchaser on March 09, 2010, 05:13:46 PM
(http://img38.imageshack.us/img38/4557/responses.jpg)

@io_bg, Maestro444, M.M.Maalwin, penguin007, Battlecat: Thank you very much for your comments. Here comes part 2.



(http://img401.imageshack.us/img401/7955/updatenz.jpg)


Report by the DoD on the Highway-Developments.

The Project was much more expensive than we thought. And it really took a while. (Continuing from the last pic.)

(http://img705.imageshack.us/img705/5733/10782755.jpg)

(http://img23.imageshack.us/img23/8019/92928516.jpg)
Reconnecting the cut-off settlements.
(http://img193.imageshack.us/img193/6946/76690725.jpg)

(http://img710.imageshack.us/img710/8954/81849654.jpg)

(http://img535.imageshack.us/img535/2570/55526187.jpg)

(http://img705.imageshack.us/img705/5756/10351809.jpg)
Cows walking under the highway.
(http://img193.imageshack.us/img193/4369/88362857.jpg)
Due to non-existing diagonal elevated highway exits, Maxis' was needed;) Everything else was tooooo big.
(http://img535.imageshack.us/img535/2231/84309525.jpg)

(http://img203.imageshack.us/img203/8629/50762526.jpg)

(http://img710.imageshack.us/img710/2673/85654305.jpg)

I decided not to tag the pics this time. It looks better, I think.
Title: Re: Ursador - Highway Pt. 2 (Updated 03/09/10)
Post by: scott1964 on March 09, 2010, 05:35:19 PM
Looking good.  :D
Title: Re: Ursador - Highway Pt. 2 (Updated 03/09/10)
Post by: kelis on March 10, 2010, 07:03:20 AM
Looking good, it's great the new highway  &apls
Title: Re: Ursador - Highway Pt. 2 (Updated 03/09/10)
Post by: Meastro444 on March 10, 2010, 09:05:19 AM
I love it. It looks really sexy!

Do you use CAM?
Title: Re: Ursador - Highway Pt. 2 (Updated 03/09/10)
Post by: kwakelaar on March 10, 2010, 09:38:34 AM
Nice work on your highway system and the rural areas are a treat.
Title: Re: Ursador - Highway Pt. 2 (Updated 03/09/10)
Post by: penguin007 on March 10, 2010, 11:08:55 AM
Awesome update there I love your rural areas nice and colourful

Will
Title: Re: Ursador - Highway Pt. 2 (Updated 03/09/10)
Post by: Battlecat on March 10, 2010, 11:39:25 AM
Great job on the highway construction!  It all turned out very nicely!
Title: Re: Ursador - Highway Pt. 2 (Updated 03/09/10)
Post by: nedalezz on March 10, 2010, 11:40:37 AM
The highway project looks great. The rural areas it cuts through are very very well done :)
Title: Re: Ursador - Needs your help! ("Updated" 03/15/10)
Post by: soulchaser on March 15, 2010, 12:01:42 PM
To tell you, what's delaying the update and the replies:

I had a building grown, that neither fit nor was the right stage. I bulldozed it, but the LOT didn't vanish!!! So if anyone has any idea, what to do, please comment.

Further explanations:

(http://img101.imageshack.us/img101/7489/lostn.jpg)


This is an ugly spot as of now, and I want it to be removed, before my next update, as I'm a kind of perfectonist with that. I hope we can get it done. ;)
Title: Re: Ursador - Needs your help! ("Updated" 03/15/10)
Post by: io_bg on March 15, 2010, 12:29:02 PM
I've had the same problem before. Try plopping a lot over the one that can't be removed which is at least 3x3. Then bulldoze the whole thing and it should disappear.
Title: Re: Ursador - Needs your help! ("Updated" 03/15/10)
Post by: soulchaser on March 15, 2010, 12:40:00 PM
Thank you io_bg, but I can't plop anything upon, doesn't matter how big it is. I tried this a few times, with every kind of utility building.
Title: Re: Ursador - Needs your help! ("Updated" 03/15/10)
Post by: nedalezz on March 15, 2010, 12:55:05 PM
Man that sounds like a bad problem to have...I have no idea what the solution might be. Maybe you can find some help in the help me forums.
Title: Re: Ursador - Needs your help! ("Updated" 03/15/10)
Post by: soulchaser on March 15, 2010, 01:03:15 PM
Thank you nedalezz, I forgot about that and did so  :thumbsup:
Title: Re: Ursador - Needs your help! ("Updated" 03/15/10)
Post by: calibanX on March 15, 2010, 02:03:57 PM
I empathize with your problem regarding that lot that won't go away. I'm having the same problem but with a big train station that won't go away. I'll be watching to see your solution. Good luck  :thumbsup:

Geoff
Title: Re: Ursador - Needs your help! ("Updated" 03/15/10)
Post by: Jim T. on March 15, 2010, 03:24:31 PM
Follow these steps in the EXACT order as described:

1. Place pedmalls on all areas of the undesired lot.
2. Bulldoze pedmalls
(with some buildings, it looks like all is cleared up; the non-erasable lots are gone along with their textures. Although in actuality its not.)
3. zone residential over the whole area of the undisired lot.
4. Bulldoze (not to be confused with dezone) over the lot.
Title: Re: Ursador - Needs your help! ("Updated" 03/15/10)
Post by: soulchaser on March 15, 2010, 04:38:58 PM
Thank you very much, Jim T., I read this vefore, but have forgotten this too. But no, this didn't work either. I can't build anything, no landmark, no pedmall, nothing.

I also tried lowering the land untill water was all over....no chance, just a floating LOT.
Title: Re: Ursador - Needs your help! ("Updated" 03/15/10)
Post by: Meastro444 on March 22, 2010, 10:14:16 AM
There's an immortal lot remover on the LEX now.

Here. (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2356)
Title: Re: Ursador - Needs your help! ("Updated" 03/15/10)
Post by: soulchaser on March 22, 2010, 10:37:40 AM
Thank you Maestro444, Ripplejet put this file on the lex after he helped me with my problem. Now it's solved. I'm currently working on another update.