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RHW (RealHighway) - Development and Support

Started by Tarkus, April 13, 2007, 09:10:49 PM

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ivo_su

Quote from: Tarkus on July 15, 2011, 01:31:36 PM
Alright, I think we've quoted the joke transition enough.  Back to actual development. :D

Been wrestling the ERHW-6C and the RHW-3 . . . they seem to play nice with one another now.



-Alex

I hardly ever use this RHW-3 but maybe others need it. Anyway, everyone has their favorite and my most favorite part of the future version of the RHW is ERHW-6 that I really desperately need. But I rejoice every time I see a picture where this network is shown. Without wanting to offend someone I want to say that NAM team is my most favorite team here.

- Ivo

thornyjohny

Quote from: ivo_su on July 15, 2011, 02:41:49 PM
Quote from: Tarkus on July 15, 2011, 01:31:36 PM
Alright, I think we've quoted the joke transition enough.  Back to actual development. :D

Been wrestling the ERHW-6C and the RHW-3 . . . they seem to play nice with one another now.



-Alex

I hardly ever use this RHW-3 but maybe others need it. Anyway, everyone has their favorite and my most favorite part of the future version of the RHW is ERHW-6 that I really desperately need. But I rejoice every time I see a picture where this network is shown. Without wanting to offend someone I want to say that NAM team is my most favorite team here.

- Ivo

Same here. My ERHW-4s get really cluttered sometimes. I'm looking forward to the new RHW mainly for the wider ERHW. Also, thank you, Ivo, for telling me about the SC4Tool. I've got R-$$$ development again. :party:

Blue Lightning

This might be a little useful...


(ignore the RHW-4 glitching in there, that's been fixed)
Also known as Wahrheit

Occasionally lurks.

RHW Project

ps2owner

#8443
This is what I thought when I saw RHW 5.0 hadn't been released when I came back from scout camp today.
http://www.nooooooooooooooo.com/

Anyway, how about a DDRHW-4 ramp that has both on and off ramp on one side. Like this:

With Paths:


After making that image, I realized that cars would end up driving on the left side of the RHW-2 stub. Maybe the On and off ramp should flip Over each other.after separating from the DDRHW-4.
Then you could drag RHW-2 through the intersection.

Korot

@BL: Please forgive me, but I can't find anything new on that picture.  ()what() The interchange looks real neat though  :thumbsup:, might use the design on an interchange of mine to solve an issue with a nearby exit...

Regards,
Korot

Tarkus

Quote from: ps2owner on July 16, 2011, 12:15:54 PM
Anyway, how about a DDRHW-4 ramp that has both on and off ramp on one side. Like this:


After making that image, I realized that cars would end up driving on the left side of the RHW-2 stub. Maybe the On and off ramp should flip Over each other.after separating from the DDRHW-4.
Then you could drag RHW-2 through the intersection.

Or you could just flip which deck has the onramp and which has the offramp on the ramp interfaces.  Problem solved and no need to go all Wee Britain in mid air. 



However, I wouldn't anticipate anything like that for a rather long time.  It would require an ERHW Type A Wide Ramp to be made.

-Alex

jdenm8

Quote from: ps2owner on July 16, 2011, 12:15:54 PM
Anyway, how about a DDRHW-4 ramp that has both on and off ramp on one side.

I've requested that myself and I got the same response, not soon.


As for BL's pic, FlexFly is going to be in version 2.3 if I'm not mistaken. What in that picture is new is the RHW-8S compatibility (I believe there was some limited 8C compatibility, but in the current public release there is no 8S compatibility)


"We're making SimCity, not some dopey casual game." -Ocean Quigley

Kitsune

will rail by able to go over diagonal RHW stuff in v5?
~ NAM Team Member

Jim T.

Quote from: Blue Lightning on July 16, 2011, 10:02:36 AM
This might be a little useful...


(ignore the RHW-4 glitching in there, that's been fixed)

I dont really see anything new here, but I figured out how to make an even more compact version of your "T" interchange:



Will there be new pieces in the next RHW release that will allow for the interchange to be even more compact than this?
<a href="http://www.flickr.com/photos/brickartisan/4435392542/" title="Roundabout by BrickArt!san, on Flickr"><img src="http://farm3.static.flickr.com/2713/4435392542_af34d43faf.jpg" border=0 width="500" height="196" alt="Roundabout" /></a>

Tarkus

Quote from: Kitsune on July 17, 2011, 09:02:23 AM
will rail by able to go over diagonal RHW stuff in v5?

Unlikely.  The only new viaduct-over pieces planned are for the RHW-8C, which doesn't have anything.  Something like that would probably be a strong candidate for a 5.x-series release, however.

Quote from: Jim T. on July 17, 2011, 03:21:15 PM
Will there be new pieces in the next RHW release that will allow for the interchange to be even more compact than this?

First off, that's a gorgeous interchange you've shared with us! 

As far as interchange size goes, that'll probably be the most compact you can get something like that until we add multi-height or Flex-over-Flex stuff.

-Alex

Blue Lightning

That is really nice looking!

And "what's new" is 100% support for RHW-8S x FLEXFly... instead of the 10% that was in 4.1 (unless my memory is failing me).
Also known as Wahrheit

Occasionally lurks.

RHW Project

ps2owner

Will the RHW-3 be able to connect to ARD-3?

Rionescu

Quote from: ps2owner on July 18, 2011, 08:22:07 AM
Will the RHW-3 be able to connect to ARD-3?
As of yet, there isn't a transition for that, so I wouldn't look forward to it until a 5.x release at the earliest. It's fairly easy to make do without though, by simply plopping starters for the two networks side by side and dragging out from there, and it doesn't look half bad either:

apeguy

I've been reading through the last few pages and all I can say is WOW! I can't wait for the new RHW v5, keep up the good work! ;D :thumbsup:

The Deltan Empire is here! Click the Banner to have a look! | Kanalka City, Capital of the Barrier Islands

PlayStation Network ID: theapeguy

Wiimeiser

Will there be an EMIS to RHW-4 transition?
Pink horse, pink horse, she rides across the nation...


ps2owner


For those who are wondering what that eye candy is, like I did, I stumbled across them.
They're the SFBT Urban highway Set. They are meant to work with Maxis Elevated highway, but they work with elevated RHW-4.
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2315

Rady

Hi all,

I just wanted to show yu something and ask whether this is a pathing bug, or a known feature of the RHW, or someting else. Have a look at the traffic query:



I queried a avenue tile in the left part of the city to see where the massive amount of busses that heads to my neighbouring city originates from. The bus traffic flow as shown enters the city on the upper right side (right of the CAMelot counter statue in the roundabout), follows the avenue, moves on to the RHW, seems to leave the city and come back immediately again in the other RHW lane, and leaves the city on the left-hand side. What I'm curious about is the following detail:



As you can see, the traffic seems to "jump" to the oppsing lane where the RHW neighbour connection is situated. (the neighbour connection itself is working fine, just to add that). And since I queried a avenue tile at the end of the traffic flow, the traffic "leaving" the city on the RHW clearly is connected to the traffic "entering" the city on the RHW.

Which brings me back to my initial question: bug? feature?  ???

Thanks!
If it's a good idea, go ahead and do it. It's much easier to apologize than it is to get permission.

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deathtopumpkins

Traffic is simply using the crossover paths on the RHW neighbor connection pieces as a "shortcut" because it is slightly more direct and faster than remaining on the avenue. It's pretty much unavoidable though, due to the nature of the neighbor connection pieces.
NAM Team Member | 3RR Collaborater | Virgin Shores

Tarkus

As deathtopumpkins pointed out (beat me to it :D), it's a limitation of the technology.  Unless we were to have separate in and out NC pieces (which would add a fair bit more complexity to the system--and people have a surprisingly difficult time figuring them out already), vehicles are able to use them as a U-Turn.

-Alex