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Guide Overview, Useful Links and General Discussion

Started by Haljackey, November 26, 2011, 12:47:15 PM

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Haljackey

RealHighway Interchange Guide


With the release of RHW 3.0 (and subsequent releases), there is virtually an infinite number of ways you can construct your highways and interchanges.  However, this is not a simple task, and takes quite a bit of getting used to.  Many folks have looked at several pictures of RHW interchanges and asked "whoa!  How'd you do that?" and have tried to construct something similar themselves, sometimes with much difficulty that eventually causes them to give up. 

This guide will show examples of various interchange types and will describe how they were made.  Feel free to ask questions after a guide has been posted if you are having difficulty.  I will attempt to show how to construct these interchanges as simple as possible, using only the necessary downloads.

If you'd like to submit your own guides to this thread, please post your guide in the submissions thread to have it reviewed. Also be sure to follow the format set up in previous guides. Thanks!




Requirements

Before we get started, make sure you have downloaded the following:

Network Addon Mod (NAM) version 30 (September 2011)

PC:  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=851
Mac:  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=852
-Note: Select TuLEP (Turning Lane Extension Pieces) during the NAM installation. (Needed for some guides.)

Real Highway (RHW) mod version 5.0 (September 2011)

PC: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=853
Mac:  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1432

Hole Digging lots

-Needed for some guides
http://www.simtropolis.com/stex/index.cfm?id=3599

Using a slope mod is also highly recommended for realistic results. Additional RHW textures and add-ons are optional.

Link to the RHW slope mod: http://community.simtropolis.com/files/file/27617-rhw-slope-mod/






Useful Links:

-NAM tutorials on the SC4 Wiki

-RHW Development Thread

-Your RHW Readme File

-Draggable MIS Ramp method.

http://www.youtube.com/v/SirdKOFtwzg

-Asteconn's video tutorials:

http://www.youtube.com/p/58B81B77927B6E7C&hl=en&fs=1

Haljackey

Just a quick announcement:

The RHW Slope Mod is now available for download on the STEX!

Link: http://community.simtropolis.com/files/file/27617-rhw-slope-mod/

That way you'll be able to make RHWs like this:


And not like this:

Haljackey

#2
Thinking I should post this here... Ramp configurations for the RHW.

Click for full size.



Like many, I am still getting used to the new names. Guides made prior to the RHW 5.0 release will use the old terminology. Use this chart to compensate as some ramps may have been moved.

For example, the old RHW-4 type C ramp is now called the RHW-6S type D1 ramp. Due to the change in naming, this puzzle piece was moved from the RHW-4 ramp pieces and is now found with the other RHW-6S ramp pieces.

HappyDays

Periodic Table of RHW Ramps...

+1

Clever and informative. Well done.

ivo_su

It would be nice if the table becomes more detailed and include all ramps L-1/2/3/4/5 in different colors according tity that are planned, etc.

art128

Quote from: HappyDays on June 29, 2012, 01:31:02 PM
Periodic Table of RHW Ramps...

+1

Clever and informative. Well done.

I agree, I demand a +1 karma to both Haljackey and GDO29anagram.
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

GDO29Anagram

#6
The chart in question was made more than a year ago and far before the new naming system was even implemented. On top of that, there have been a few updates:

- Whatever is coloured blue should be now coloured green.
- The category of "RHW-2/MIS" should be excluded out of redundancy.
- RHW-2 D/E/F1 Ramps, though technically RHW-2 to MIS transitions (think S to C transition logic), have semblance to most other ramps and therefore also have a D/E/F1 Ramp designation.
- RHW-3 also has A/B/C2 Ramps for the same reasons as RHW-2 having D/E/F-1 Ramps, except you'd have to compare RHW-3 to the 6S.
- RHW-3 should also come after RHW-4.
- There has been a cap for the max RHW width already established (except we haven't announced it yet). The charts stops at A3-F3 and widths stop at that designated cap.
- The V5 pathing/textures now permit for a theoretical 12S and 10C. Any ramps for those two networks should be coloured red.

And now for subtypes:

- The most basic subtypes should be Outside (default), Inside, Dual, Folded, Shift, Wide, Wye, and Inverted/TOTSO. There's also diagonal, but that's somewhat different.
- Most of this also applies to most other heights, though I don't see the need for an L4 RHW-4 (for example) needing even the most basic of ramps, since all it has to do is go over L3 stuff.
- Due to the complex modelling needed, there probably won't be much in the way of complex elevated ramps (Just Inside, Outside, and Dual may suffice).
- If I made the chart any more detailed, it'd need to become a 3-dimensional or even a 4-dimensional chart...

And now what to expect based on recent teasers...

- MIS Network C1 Ramps
- More C1 Ramps
- 8S F2 Ramp

Wherever they are on the chart, those should be coloured blue.
<INACTIVE>
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Simtropolis | YouTube | MLP Forums

GDO29Anagram

#7
The time gap between this post and the last warrants a double-post.

Click on Picture for full size.



That's the link to the updated table. If anyone's still lost on what's what, refer to the table.
<INACTIVE>
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Simtropolis | YouTube | MLP Forums

apeguy

Excellent work, thanks for updating the table. :thumbsup: :thumbsup: It'll be excellent for reference, maybe someone should add this to page one of the RHW thread? ;)

The Deltan Empire is here! Click the Banner to have a look! | Kanalka City, Capital of the Barrier Islands

PlayStation Network ID: theapeguy

Haljackey

Since some guides now use the TuLEPs for optional/aesthetic enhancements, I may as well put a demonstration on how to use them in this thread.


http://www.youtube.com/v/8YlR2nSB-ZU
http://www.youtube.com/watch?v=8YlR2nSB-ZU&feature=youtu.be


Hope it's helpful!  :thumbsup:

jmyers2043

Jim Myers  (5th member of SC4 Devotion)

rooker1

Wow!
All those intersections would have take me forever!
Awesome work, thank you for sharing.

Robin &apls
Call me Robin, please.

Haljackey

lol no problem! This took barely any time to create... did it all in one run.

I still refrain from making interchanges in video format because not only are they harder to follow, I often make mistakes and have to demolish/rebuild some sections. I find pictures give a much better explanation with captions in a step-by-step manner.

mike3775

Quote from: Haljackey on September 11, 2012, 06:43:12 PM
lol no problem! This took barely any time to create... did it all in one run.

I still refrain from making interchanges in video format because not only are they harder to follow, I often make mistakes and have to demolish/rebuild some sections. I find pictures give a much better explanation with captions in a step-by-step manner.

I love your video's, but like you, prefer the pictures because they are way easier to follow.

Kergelen



                                    Links to SC4 websites

Haljackey

Building a RHW Interchange on my livestream:

http://www.youtube.com/v/jUmY6Gsruwg
http://youtu.be/jUmY6Gsruwg

If you haven't checked out my Twitch yet, here's the link: http://www.twitch.tv/haljackey

In the future I may do seminars for this guide. I go through a lot of trial and error when I build my junctions (which you have now seen :P) and thus I perfer the nice clean and organized setup of the visual guides here.

Anyways I hope it was something you found interesting. I hope to eventually get the junction in the video done.  $%Grinno$%

Haljackey

I'm thinking about adding a photo or two to the beginning of each section.

Perhaps a screenshot of a 'decked out' version of the design, possibly a RL example as well. Or should the screenshot be of a simpler design? Hmm...

Haljackey

Hey guys, looking for some opinions here.

Do you think the RHW Interchange Guide should be expanded to provide tutorials for the Project Symphony AKA Maxis Highway Override RHW network? If so do you think another subsection is needed or just a dedicated thread for the mod?

GDO29Anagram

Quote from: Haljackey on March 02, 2013, 04:10:29 PM
Do you think the RHW Interchange Guide should be expanded to provide tutorials for the Project Symphony AKA Maxis Highway Override RHW network? If so do you think another subsection is needed or just a dedicated thread for the mod?

A subsection would suffice. Plus, the tutorials found in the PS manual can be used here.
<INACTIVE>
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Simtropolis | YouTube | MLP Forums

jcluvzgamez

And maybe some guides for the MHS? Nam -31 is certainly a new generation of highways.
I will take a burger and NAM. Yes I would like RHW with that. Oh and NWM with SAM topping for dessert.