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RHW (RealHighway) - Development and Support

Started by Tarkus, April 13, 2007, 09:10:49 PM

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Tarkus

Quote from: jdenm8 on October 01, 2011, 11:16:42 PM
RHW-4 + AVE has never worked and don't you think that it has, it has always deconverted to RHW-2 + AVE.

It deconverted in RHW Versions 1.2, 1.3 and 2.0.  I added prevents in Version 3.0 which remained in place through Version 4.1, such that it couldn't even be built. I switched it to the current setup for Version 5.0 in order to make Elevated FlexSPUI-over-RHW-4 possible.

-Alex

Elydion

Hello, Do you developer guys think it's possible to create a Flexfly S-curve?
That would be really come in handy for building diverging interchanges, something i'm really into right now.
If it's possible, maybe you could include two types, a one tile shift (as already exists, but in a flexfly configuration) and a two tile shift (which would take up more space of course) You could use the first with the RHW>ERHW Ramp and the latter one with a more realistic configuration (RHW>slope>RHWonslopeTransition>ERHW)

Thanx in advance, Ely

Freiluft

I seem to have acquired a goodly number of green US Interstate highway signs in my parks menu. They're offset with a grass texture; some have blue poles. I've scoured my plugins folder to find out where they are, but I was wondering if they were perhaps part of the RHW package, and if so, how can I get rid of them?

io_bg

Quote from: Freiluft on October 03, 2011, 10:37:57 AM
I seem to have acquired a goodly number of green US Interstate highway signs in my parks menu. They're offset with a grass texture; some have blue poles. I've scoured my plugins folder to find out where they are, but I was wondering if they were perhaps part of the RHW package, and if so, how can I get rid of them?
None of the NAM mods include lots so you must've downloaded them separately.
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MandelSoft

I believe those signs came with the Boston Big Dig Project...
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j-dub

Thats what it sounds like. They tend to slow things down, because I believe when you spawn those signs, a bunch of pedestrians show up, and lag the game.  I can't remember if the big dig had those signs and lots in the same dat file, because otherwise I would say target the lots in the lot editor, copy the names down, and omit those lots names from your plugins folder, if you want to keep the big dig tunnels.

jdenm8

From memory, they were a separate file which also included a number of other Big Dig-related decorative LOTs.


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dany10000

Hi NAM guys, I want to request the exit track for RHW 6s like the new cosmetic mods for RHW 4, is it a good idea?

Dexter

Speaking of the narrow exit pieces, I think this piece would be quite useful for rural areas:
Why does one park on a driveway, and drive on a parkway?

MandelSoft

That's really narrow. A bit too narrow for me, although I believe I did see some of these very tight exits in the UK on the highways (not to be confused with motorways). You have to slow down significantly to take these exits, to 50 km/h / 30mph tops.
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Herrgarman

Quote from: mrtnrln on October 05, 2011, 07:33:49 AM
That's really narrow. A bit too narrow for me, although I believe I did see some of these very tight exits in the UK on the highways (not to be confused with motorways). You have to slow down significantly to take these exits, to 50 km/h / 30mph tops.
In Sweden we do have this tight exits. Example:

DAB_City

#9111
Quote from: mrtnrln on October 05, 2011, 07:33:49 AM
That's really narrow. A bit too narrow for me, although I believe I did see some of these very tight exits in the UK on the highways (not to be confused with motorways). You have to slow down significantly to take these exits, to 50 km/h / 30mph tops.

Yep, there's several of these along the (RHW-4 equiv.) A1 between Peterborough and Grantham (A1/A45, A1/A606 (see link) included). You have to accelerate very hard in order to get on without being hit from behind! Several roundabouts along the A1 have also been built through and replaced by grade-seperated junctions.

That narrow puzzle piece would be useful, but it should have a form similar to the MHW version included with the NAM ("European On/Off Ramp"), if not a bit larger.

A1/A606 junction (very tight!) - http://g.co/maps/5ze7z - and here is the tight entry ramp that I have referred to: http://g.co/maps/4m6r2
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kbieniu7

Quote from: mrtnrln on October 05, 2011, 07:33:49 AM
You have to slow down significantly to take these exits, to 50 km/h / 30mph tops.

These speed is often marked on the exits, on the signs. I always see some, when travelling on highways.
Example: http://www.panoramio.com/photo/52159782

This is the exit, showed on above sign.
http://wikimapia.org/#lat=50.0741771&lon=19.8100153&z=19&l=28&m=h

Furthermore, there are more such narrow exits:
http://wikimapia.org/#lat=49.9924257&lon=19.9180734&z=19&l=28&m=h


http://wikimapia.org/#lat=49.9924895&lon=19.9179608&z=19&l=28&m=h
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MandelSoft

#9113
^^ Those ramps are way not as thight as Dexter showed. We're talking about curves with about 6-8m radius (or 18 to 24 feet). The ones you showed have a way wider radius, let's say about 25m. What Herrgarman shows comes more close to what Dexter created.

Now this is a tight exit, or more an intersection: http://maps.google.nl/?ll=52.65978,-0.588685&spn=0.000676,0.001742&t=h&z=20&vpsrc=6
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kbieniu7

That's true, I know. The Dexter's suggestion, I think, seems to be even to thight for 50km/h.
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MandelSoft

After a week break (study took up most of the time last week), there's more development on the Euro Textures. In summary:
- All textures I've finished now are wealthified.
- No more new ramp additions for now than what I've showed.
- More transistions are ready:








- More cosmetic pieces are ready:








(some of the Dutch members might recognise into what I've turned the HOV lanes into...)

Some minor additions to draggable MIS items:



Best,
Maarten
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dany10000

I mean an exit peace for the rhw 6 like the newest introduced for rhw 4

like the highway in this map

http://maps.google.nl/?ll=45.582824,8.994445&spn=0.002129,0.005284&t=h&vpsrc=6&z=18

Dexter

Whilst I agree that a corner that sharp would be very dangerous, they are actually quite common at least here in the UK, like this one on the A127, which even has give way markings at the beginning of the entry slip lane as unsurprisingly many vehicles are unable to gain enough speed to join traffic travelling at 70mph (112kph)  :D.

Oh and great work mrtnrln on the Euro textures, they look like they're coming along nicely, I especially like the crosshatching although it seems to be going the wrong way (for RHD) on one of the pieces :P
Why does one park on a driveway, and drive on a parkway?

Herrgarman

Quote from: mrtnrln on October 05, 2011, 10:23:08 AM
^^ Those ramps are way not as thight as Dexter showed. We're talking about curves with about 6-8m radius (or 18 to 24 feet). The ones you showed have a way wider radius, let's say about 25m. What Herrgarman shows comes more close to what Dexter created.

Now this is a tight exit, or more an intersection: http://maps.google.nl/?ll=52.65978,-0.588685&spn=0.000676,0.001742&t=h&z=20&vpsrc=6
More images of the exit:




As you see it is very tight, the metro bridge is only 20 meters long and in my eyes it looks just like dexters exit. Today it is only an exit but I do belive that it use to be both an of and on road exit when the major road was buildt.

Kitsune

Ours off of highway 11 (a divided RHW-4) in Cottage country has extremely tight right in-out exits Link. Its identical to what dexter showed actually...
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