SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => Topic started by: heitomat on January 29, 2010, 07:06:32 AM

Title: Request: Sidewalk texture on road/street/avenue being overpassed
Post by: heitomat on January 29, 2010, 07:06:32 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_aodkOsqqvK4%2FS2Hg-YRQqdI%2FAAAAAAAAAaY%2FxgWKHMwS2Ps%2Fs800%2Fmissing_sidewalk_texture.jpg&hash=02fd14baca44b81456e91199f5179527f68ce425)

Whenever you cross a road, street or avenue with the NAM overpasses, the underlying network has no sidewalk textures (red rings). When using ERTM, this has been solved for the rail-over-road overpass (blue ring). For the remaining pieces, no such solution has been made.

This is mainly an issue when building overpasses in developed areas, when the network being overpassed already has a sidewalk. The result is that the sidewalk disappears for one tile only (the overpass puzzle piece) before it returns on the other side of the overpass, resulting in a very unrealistic, glitchy look.

My humble request: Is it possible to add sidewalk textures to the overpass pieces, at least as an option for those you want it?

Any help appreciated.

- Eivind
Title: Re: Request: Sidewalk texture on road/street/avenue being overpassed
Post by: Jonathan on January 29, 2010, 07:42:38 AM
The problem with adding the sidewalk is that in rural areas where you don't a side walk there will be one.
Title: Re: Request: Sidewalk texture on road/street/avenue being overpassed
Post by: heitomat on January 29, 2010, 12:16:12 PM
But this is not the case with the rail overpass. I thought maybe the same method, whatever that is, could be used on the rest of the pieces as well?
Title: Re: Request: Sidewalk texture on road/street/avenue being overpassed
Post by: nerdly_dood on January 29, 2010, 01:47:41 PM
At ST, there is buried in the forum a pack by Buddybud that includes a set of overhanging sidewalks so that you can have sidewalks where you want them, as long as you've got a spare tile alongside a crossing.
Title: Re: Request: Sidewalk texture on road/street/avenue being overpassed
Post by: Andreas on January 29, 2010, 04:09:54 PM
From my PM to heitomat about this issue:

QuoteThis is not really an issue of the ERTM, but more how the puzzle pieces are designed. What Xyloxadoria meant was that different NAM Team members have created the puzzle pieces. For puzzle pieces, you cannot use textures for the sidewalks that appear depending on the wealth level of the adjacent zones (if applicable). ArkenbergeJoe created a special kind of flat props for the rail viaduct overpasses, so they show a sidewalk in certain situations. For the road puzzle pieces, which are much older, such props haven't been included so far. I'd suggest that you post a request in the NAM forum here at SC4D, maybe a NAM developer will pick up the idea.
Title: Re: Request: Sidewalk texture on road/street/avenue being overpassed
Post by: Xyloxadoria on January 29, 2010, 05:33:13 PM
What he said in the PM is exactly what i meant. Since they are non wealth dependent, you either get sidewalks all the time, or not at all.

You will have to use a overhaning lot to get sidewalks under the NAM bridges.  By Marrast has such a lot:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1700 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1700)
Title: Re: Request: Sidewalk texture on road/street/avenue being overpassed
Post by: superhands on January 29, 2010, 05:37:08 PM
alternatively, it's possible to create the road texture with out an alpha. so the road texture would have the pavement included in the texture (this would mean no grass whilst it is in your plugins).
the problem with this is if the texture has been used as the elevated network (in the model), it will look wrong with pavement hanging out the sides.

the textures should be extracted from one of the Nam dats. Anything ending in a-e is usually the corrected brightness texture. so if your looking for the OWR texture, open the texture viewer, grab the ID, then find it in the nam dat except remembering the last digit should be E.


-dave
Title: Re: Request: Sidewalk texture on road/street/avenue being overpassed
Post by: heitomat on January 30, 2010, 11:37:03 AM
Thank you all for your answers and feedback.

@nerdly_dood: Thank you for your suggestion - I found the overhanging lots by BuddyBud. Unfortunately, when using walls as shown on the picture below, you don't have a spare tile on which these lots can be placed. Note that under the rail both networks have sidewalks, and that the sidewalks disappear as soon as the surroundings are undeveloped.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_aodkOsqqvK4%2FS2SGN2-uqzI%2FAAAAAAAAAb4%2F9hRUTl91hUA%2Fs800%2Fmissing_sidewalk_texture02.jpg&hash=26ba1f0ad2b9dd2f074178f224f76de0317996fe)

With this thread, I just wanted to see whether or not people found it interesting to have the sidewalk texture added on these pieces. Unfortunately I don't have the knowledge of modding and such things, and I try not to sound demanding and picky. However, I do think that adding flat props, like ArkenbergeJoe's, to the mentioned pieces would benefit the already outstanding NAM.
Title: Re: Request: Sidewalk texture on road/street/avenue being overpassed
Post by: Tarkus on January 30, 2010, 02:03:15 PM
Part of the problem is also the fact that there's been talk of "updating" the almost 6-year-old models on the Road/OWR/Avenue overpasses as well, for most of the past 3-4 years.  There were actually a few different designs produced a few months ago, but none were ever finished.

-Alex
Title: Re: Request: Sidewalk texture on road/street/avenue being overpassed
Post by: heitomat on January 30, 2010, 05:12:27 PM
I see, and I fully understand. Well, as I've already said, this isn't such a big deal for me.. I look forward to the next NAM regardless of the outcome of this thread. There are so many incredible projects going on that the game's future is looking brighter than ever.

Thank you again for your answers, everyone.