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SimCity 4 Devotion Custom Content Showcase => Independent Development Projects => Independent Mod Projects => Topic started by: Nego on February 15, 2010, 08:49:37 AM

Title: Street Intersection Texture Mod (SITeM)
Post by: Nego on February 15, 2010, 08:49:37 AM
Welcome to the

Street Intersection Texture Mod

Forum Page @ SC4Devotion


     Here, I am developing a mod that adds the word "STOP" and a fat line to any intersection that includes a street on the street. Here is an example of one of the textures:
From        →          To           →          To
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2F515824.png%2F120465359%2F515824.png&hash=5bd6eb68a15eaf0082a2f5dd7a25b6c572f2efdc)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2F0x05020724.png%2F120461253%2F0x05020724.png&hash=4c934fbd40460e2307518f232fe70edb19510ee6)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2F0x05020724.png%2F120521155%2F0x05020724.png&hash=59a2a4f7b1d03537296c84d255b2e60a73d8e0d1)
Default Texture  |      Beta v0.1.1  |      Beta v0.2

As you can see, it replaces the original yellow line with the word STOP etc...
Title: Re: Street Intersection Mod (SIM)
Post by: CasperVg on February 15, 2010, 08:54:31 AM
Looks good, but you might want to try and search a different name (and abbreviation) as tag_one has already released a Street Intersection Mod (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1932) some time ago.
Title: Re: Street Intersection Mod (SITeM)
Post by: Nego on February 15, 2010, 09:05:52 AM
Sure, I'll do that right now. Thanks for the tip :thumbsup:
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: Diggis on February 15, 2010, 09:25:44 AM
Also, you might want to check the intersections in game.  The game has a habit of flipping textures meaning your stop signs and white lines could end up on the wrong side of the road. 

On a texturing note, compared to the rest of the texture, your white line is very strong and could use toning down a little.  And the stop signs are a little large and running over the kerb.
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: Nego on February 15, 2010, 09:45:26 AM
Here is what it lookes like in the game:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FPicture_85.JPG%2F120472789%2FPicture_85.JPG&hash=3dac4054b12c092cf4e1d336fc94c77c4b4d0513)

The textures are positioned correctly, but I think you are right, Diggit, the lines need to be toned down. As for the word stop, It looks good.
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: Jonathan on February 15, 2010, 10:14:16 AM
There shouldn't be flipping on the street network (if I remember correctly) but on the road and OWR there probably will be and on Avenue there definately is so you won't be able to add the Stop and stop lines to Avenue.
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: wes.janson on February 15, 2010, 10:34:22 AM
If you are using a photo program that supports layers, you might want to add the stop lines to a new layer, and play with the layer transparency a bit. Also.. try adding some texture noise to the stop lines for a bit of a distressed look.
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: Tarkus on February 15, 2010, 10:47:51 AM
Quote from: Jonathan on February 15, 2010, 10:14:16 AM
There shouldn't be flipping on the street network (if I remember correctly) but on the road and OWR there probably will be and on Avenue there definately is so you won't be able to add the Stop and stop lines to Avenue.

The +-intersections will probably be okay, but you'll run into a problem with T-Intersections.

-Alex
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: Nego on February 15, 2010, 01:34:56 PM
Here is the new texture that I have came up with:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2F0x05020724.png%2F120521155%2F0x05020724.png&hash=59a2a4f7b1d03537296c84d255b2e60a73d8e0d1)

As you can see, it is toned-down, and also a little larger than the previous one. Here is an in-game shot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FPicture_86.JPG%2F120523313%2FPicture_86.JPG&hash=47d2a519ede35da2de550ba8a8acc7658d757516)

It seems as though everything is working but the one in the lower right. I've completed these so far:
☻road  ━━━━━━━━━━  Done
☻avenue ━━━━━━━━━ incomplete...(Not sure if it ever will be due to texture flipping...)
☻one-way road━━━━━━ Almost done
☻other streets ━━━━━━ Done
☻Diagonal intersections  ━ incomplete...(Not sure if it ever will be due to texture flipping...)
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: MandelSoft on February 16, 2010, 02:17:34 AM
That line looks pretty thick. I'd like the first one more.
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: gottago on February 16, 2010, 04:58:52 AM
As Diggis said, the word STOP is too wide and the right side of the P is covering the dark curb line. This should be fixed as it looks quite obviously wrong.

The white bar looks too thick and the word STOP looks too close to it, and the whole thing looks too close to the intersection.

Also, when words are painted on streets they are stretched vertically about double normal height so that they can be better read at the low angle that a driver has vis a vis the road in front of him or her. So stretch the STOP vertically as you reduce its width.
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: Ryan B. on February 16, 2010, 08:19:46 AM
Quote from: gottago on February 16, 2010, 04:58:52 AM
As Diggis said, the word STOP is too wide and the right side of the P is covering the dark curb line. This should be fixed as it looks quite obviously wrong.

The white bar looks too thick and the word STOP looks too close to it, and the whole thing looks too close to the intersection.

Also, when words are painted on streets they are stretched vertically about double normal height so that they can be better read at the low angle that a driver has vis a vis the road in front of him or her. So stretch the STOP vertically as you reduce its width.

Here's a visual:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.greeleygov.com%2FTransportation%2FWebImages%2FCranford-3.JPG&hash=ecd0e900e23ac6cb407b366dce55d6c1836cf425)
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: Diggis on February 16, 2010, 10:14:50 AM
And here:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ccs.neu.edu%2Fhome%2Favl%2Fpics%2FSotp.jpg&hash=b815e8e983f634c27231ec5cdfc04a3519872045)
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: nekseb on February 17, 2010, 03:40:10 AM
Sorry for my comment  ;D - but in the last picture seems something to be wrong  &mmm - SOTP  ()what()
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: Diggis on February 17, 2010, 03:59:59 AM
maybe they should head back to...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ccs.neu.edu%2Fhome%2Favl%2Fpics%2FShcool.jpg&hash=74c46a9b2fc50766c1ab9e9766d5bba12fc371ed)
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: itfitzme on June 13, 2010, 07:48:38 AM
Quote from: nekseb on February 17, 2010, 03:40:10 AM
Sorry for my comment  ;D - but in the last picture seems something to be wrong  &mmm - SOTP  ()what()

Look closely at the shadows that are on both the street and the paint.  The shadow is on the street but not on the paint.  Also, where the line continued up onto the curb, it doesn't match properly.  It looks like a doctored photo.
Title: Re: Street Intersection Texture Mod (SITeM)
Post by: j-dub on June 13, 2010, 02:54:13 PM
Just going to make an estimate here, if your going to use the word stop and a line, maybe reduce the line to no more then 5 pixels.