(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F9798%2Fariplogo.gif&hash=0f0d90a0be90850fd6ea4e20782a736f11c69d84)
Welcome to the official thread for the SCAG Airport Road Improvement Project! This project is meant to transform the very basic airport
roads road we have now, in to a fully modular airport road system that allows a variety of solutions.
I originally thought of doing something like this when visiting YVR, an airport that I get to see at least 8 times per year. Click here to see the roads at YVR. (http://maps.google.ca/maps?f=q&source=s_q&hl=en&geocode=&q=yvr&sll=49.891235,-97.15369&sspn=43.584033,114.169922&ie=UTF8&hq=&hnear=Vancouver+International+Airport,+Richmond,+Greater+Vancouver+Regional+District,+British+Columbia&ll=49.192029,-123.181211&spn=0.001341,0.003484&t=h&z=19)
This project will eventually end up including all of the textures in the image below on Aprons, Ramps, and the 747 Ramps. Also, all of the applicable textures have LHD capability for those of you who drive on the left. While that is so, this project is purely
eye candy, and doesn't do anything to your airports except make them look awesome.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F1833%2Fscagarip2.gif&hash=151cdc5b8babe0bc22c31e829f47631a69183727)
A few notes about this image:
1. The bottom row of images are the left-hand drive textures; and
2. These aren't all of the textures I plan on adding. Please note the list below.
Textures Planned for this Project:*green indicates completed, red indicates not yet started
- Straight Piece
- Straight Piece, w/Straight Yellow Line
- Straight Piece, w/Orthogonal Yellow Line
- Straight Piece, w/Regular Hold-back Point, Left, Dashed
- Straight Piece, w/Regular Hold-back Point, Right, Dashed
- Straight Piece, w/747 Hold-back Point, Left, Dashed
- Straight Piece, w/747 Hold-back Point, Right, Dashed
- Straight Piece, Dashed (one side)
- Straight Piece, Dashed (both sides)
- Straight Piece, End, Dashed w/Regular Hold-Back Point
- Straight Piece, Left Turn
- Straight Piece, Right Turn
- Straight Piece, 4-Way Stop RHD
- Straight Piece, 4-Way Stop LHD
- Straight Piece, 3-Way Stop RHD
- Straight Piece, 3-Way Stop LHD
- Orthogonal Piece, Straight
- Orthogonal Piece, Filler
- Orthogonal Piece, Straight w/Ortho Yellow Line A
- Orthogonal Piece, Straight w/Ortho Yellow Line B
- Orthogonal Piece, Straight w/Straight Yellow Line
- Orthogonal Piece, Straight w/Ortho Regular Hold-Back Point
- Orthogonal Piece, 90 Degree Turn
- Orthogonal Piece, 4-Way Stop RHD
- Orthogonal Piece, 4-Way Stop LHD
- Orthogonal Piece, 3-Way Stop RHD
- Orthogonal Piece, 3-Way Stop LHD
- Straight -> Orthogonal Transition Piece, Left
- Straight -> Orthogonal Transition Piece, Right
- Straight Piece, End, Dashed
- Straight Piece, End, w/Regular Hold-Back Point
- Straight Piece, w/737 Hold-back Point, Left, Dashed
- Straight Piece, w/737 Hold-back Point, Right, Dashed
That's 33 textures in total that are planned. I can make more, so draw a quick sketch of any ideas you have and I'll see what I can do about including it in the project. As there are endless possibilities, I have to limit myself, and I don't think that making this project have over 40 textures would be very good (they're only roads, anyhow). So first come first serve on requests.
Thanks!
Looks real awesome, this has been a HUGE gap in airport planning for so long.
When you lot them, will you include vechiles on them?
We could transit enable... or we could make a SAM texture set.
However, for a SAM (or TE) set to work, we need to change the corners, and diagonals. As they don't match how the street layout works at the moment.
Otherwise, adding airport vehicles in the lot sounds like a good idea.
Yeah, adding some vehicles is a good idea, but it won't be on every lot. The only ones that would have the option are the basic pieces to reduce the amount of lots with the pack.
But to answer your question: Yes, there will be vehicles, but no, not on all of the lots.
Also, I'm looking in to some MML stuff to reduce the amount of lots in your menus.
Actually, what you could do is place the cars in a prop family and add a few blank models to that family as well - that way, cars will be on every lot, but won't always appear.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F9798%2Fariplogo.gif&hash=0f0d90a0be90850fd6ea4e20782a736f11c69d84)
@caspervg: That's the plan.
Also, I just finished adding some more textures, so here is every single one. There are 40 in total.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F5828%2Fscagarip3.gif&hash=50f82c53ddb6ef546f1eb43053b16344aaa2cbaf)
There are two straight ones in the bottom left with nothing on them. Eventually they'll have white lines on either side to work with the 737 vehicle holding points (which are a little offset, so I need to do a bunch of testing to make it perfect).
Woow, another great project comming on the SCAG!!
keep it up ShadeSlayer !! &apls
That's a great idea, especially since this has been missing from most airport lot sets
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F9798%2Fariplogo.gif&hash=0f0d90a0be90850fd6ea4e20782a736f11c69d84)
@Gilikov1994, @WC_EEND: Thanks!
Here's a small update to showcase progress since the last image was posted:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F3489%2Fprogress1d.gif&hash=957a40fc0f62807505cf74174186b98f57c21c41)
As you can see here, I have now exported all 40 textures in to their own .png images.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F5715%2Fprogress2.gif&hash=f8d0c11fa01052f45fd0c4647006e78abae807ca)
I needed to write a readme at some point, so I did.
Right now I am waiting on my personal IID so I can create textures. Once I get that, I'll make the images in to textures, put them in one of my airports and post pictures in the "Show us your airport" threads on here and ST so people will say "omg! where did you get those??!?!?!" After a week or so of full on suspense has passed I'll throw the .dat, readme, and the fancy little logo you see above in to an executable (and a zip for you Mac folks), and submit it for LEX Candidacy.
I don't suppose this could be made into a puzzle piece system like the NAM pieces... :( Probably not.
Why don't you include a DAMN file too?
By puzzle piece system, do you mean the whole "press TAB for the next option"? If so, then I don't know how to do that. If you could guide me in the right direction, then I'll see what I can do.
I'll take a look at incorporating DAMN into this.
Thanks.
The NAM tab option may only be availiable for transit networks. Plus, it may not work with lots, textures on lots, props on lots, etc since the NAM downloads are not lots. They are transit networks.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F9798%2Fariplogo.gif&hash=0f0d90a0be90850fd6ea4e20782a736f11c69d84)
Alright, so I'm going to start this post off with a story:
Today, I was plotting in my laboratory, thinking about how I could add to the awesome of this project, but then it hit me -- this project couldn't get any more awesome unless I could somehow, magically reduce the size of the texture pack. This made me think about how I was going to hack in to the SC4 code and make things work differently so as to work with my textures, but I thought, "There must be an easier way!"
And then I remembered the "Mirror" option, and the "Multiple Overlay Textures on a tile" option.
So, I ended up adding 8 more textures from the 42 we had already making it 50, and then I took out the dashed roads (because I've never actually seen them in an airport, I just thought it would be an interesting concept), and finally, I got rid of the redundant textures that could be recreated with the Mirror function.
Now the texture count is down to 30, but the lot pack will magically have MORE!
So to recap:
Started with 42 textures - super cool!
Made it 50 - holy dyna! This project is growing
And dropped the count down to 30 - but how!? The project is going to be the exact same with nearly half the textures!!oneone!11
OH! And I've been looking up on DAMN. It seems very possible.
OH! And I've kinda sorta been looking up on MML. It's almost 100% likely.
OH! And I don't think this NAM puzzle piece thing will work out. :(
OH! All of the contents of this project (all 3 lot releases, and any menu management thereonafter) will be done and released by the time I take my 1 week snowboarding trip followed by my 2 week Europe trip, so this should all be released by 05 MAR 10.
That is all.
Glad to see you're taking this idea of mine over! I actually had a few draft lots & textures from long ago (though they are much too low in quality and actual arrangement to be used here); in fact I like your textures... there's way too many to even count! :o
I have a feeling there should be at least some smoother curves though (i.e. 2x2 90 degree curves) since most airport vehicles are long and often chained together (i.e. baggage carts) which makes it hard to turn.
How your basing these on tarmac roads in YVR seems especially interesting too :P
I have an unfortunate announcement:
Due to a lot of things popping up recently, I'm going to be unable to release this before I head out to Europe and whatnot. I'm going to be back on the 27th of March, so after taking account for resting and the like, that will be more like April 1.
I have a long weekend the week I'm back, so I'll probably be able to get the textures out then.
Hi ShadeSlayer!
I've seen your project first time after I made my own textures and lots for my airport. Here are some pictures about them - may it is a inspiration for you.
nekseb
yeah, amazing! (great airport b.t.w) &apls
Woooooh, that's looking good! Like a lot of people, I have the question: Do you have a date in your mind when this will be released? ::)
Cheers,
Tim / Koekie01
The release date of this is entirely based on the release date of the "AR" project, because it has now changed where they are doing the straight pieces and I will be doing the diagonal + other miscellaneous stuff pack.
Okay, so this project and the AC-project are compatible?
Koekie
100% compatible
The AR is avaible on LEX - do you have a time range when your pack will be released?
Okay, looking forward to the release, which I think won't take long. ;)
Good luck with the final steps!
Koekie
I can't give you an exact date, but it shouldn't be long now.
HUGE UPDATE FOR ARIP:
I recently (see: today) got the AR files, which made it possible for me to create the textures for ARIP, and guess what? The textures are done!
After a couple hours of work, I managed to make, and perfect 32 more Airport Road textures, which in turn will end up creating about 50 more lots. This will include essential lots left out by the AR Project, as well as Diagonals (and the diagonal variants of the left out ones).
Right now is just some time for testing the lots themselves, and then the weekend will be spent on lotting, icon making, and hopefully modding that will move forward to the release.
I expect ARIP to be released within 7 days, so start getting excited.
Quote from: ShadeSlayer on April 17, 2010, 12:09:27 AM
I expect ARIP to be released within 7 days, so start getting excited.
&hlp
I'm looking forward!
Koekie
PS. Probably I'm too late, but I have 2 suggestions for the ARIP. First one, road under terminal piece, something like the parking terminal piece in ACB VLT Terminals and Jets Series 1. The second one, a connector from ARIP to road (or street).
Hopefully you can look at it! :D
The main problem with putting a road under the terminal/concourse pieces in the AC pack is that the models have a staircase extending all the way to the ground right in the middle of the tile. So there's no way to put a road under any of the pieces without part of the model clearly blocking the road. A model would have to be re-done, which can only be done by the AC since it's their models.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F4563%2Fterminalends.jpg&hash=69319c775870ad718a01e091900787a64b553796)
The only way around an effect like that is to make it 2 tiles thick, which won't look good:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F3363%2Fterminalroads.jpg&hash=fc90c331b19a149a5227b0a0cfbaab8807e70fc5)
The only other way around it would be a whole new model, either an extension of the jetway; which presents problems since jetways are in all different places on the various plane lots, or new terminal pieces that were aesthetically similar to the AC terminal/concourse pieces, which would be a major project.
Either way, although I'd love to have it, it's not something that seems likely to happen in the near future :(
@Koekie01: Your first idea is good -- connecting to a terminal piece would be cool, but as Jon explained, it wouldn't work. The second idea is also good, but from a realistic standpoint, you generally wouldn't see that.
An update over on this side. Less a few minor details, I am 100% done making textures, and I'm 100% done making icons. All there is to do now is fixing a texture issue, lotting, modding, testing, and then the release!
@Koekie1; I made an airport road-under-concourse piece by elevating the concourse piece and putting supports underneath it to enhance the impression of elevation.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi259.photobucket.com%2Falbums%2Fhh314%2Findy_14%2FAirport_gate1.png&hash=9a6e3646e1542aa006260ad42f292f66f2d425b9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi259.photobucket.com%2Falbums%2Fhh314%2Findy_14%2FAirport_gate2.png&hash=3a160ec3984d1927701ebcfc36a2edf34f29c234)
Of course, this isn't a perfect solution to the problem, but it does work. This is the first time I've ever tested them in-game, and it is clear that some changes need to be made to make the support struts more visible.
As for the Airport roads, I can't wait for them to be released! Complicated airport road networks here I come...
Interesting... How do the jetways line up? Are they below the glass? That would be the main deal-breaker.
Some of them are. The Boeing 747s are borderline (i.e. unless you're really picky they look like they match up with the bottom), the 757s and 787s match up almost perfectly. The 737s and A320s are a little too low, but they don't look bad unless you zoom in and look closely from a particular angle.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2FBridge03.jpg&hash=cc0e2e352496602f184e32081e450f0fa4692828)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2FBridge02.jpg&hash=c2a42a605847b8853cf3127d8d669d7baf9cbafd)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2FBridge01.jpg&hash=ce88fbb3d72206c4666c748acff3f9da373c2371)
Here's what I've made. Tell me what you think.
Looks fantastic. And wide enough to accommodate most jetway placements.
Ooooh! That's great! It can be used in my slightly vintage airports (part of the reason I'm so excited about some of the upcoming SCAG aircraft releases, like the 727 and the A300)
I'll make a finalised version and send it on to Shadeslayer for inclusion in the ARIP Project.
Quote from: joelyboy911 on April 18, 2010, 12:24:22 AM
I'll make a finalised version and send it on to Shadeslayer for inclusion in the ARIP Project.
Joelyboy, you can read my mind. I was forget to add that to my suggestions, but luckily you add it! Thank you. I hope Shadeslayer can add it to the package! ::)
Looking forward! ()stsfd()
Koekie
PS. You're right about the under concourse pieces, I now use (with only the AR) the Parking pieces to create a sort of underpass. Works good enough! Thank you all for your quick and usefull replies!
Well... I think that the part above the road could be wider, maybe as wide as the pice where the jetway is connected... or doublewide as it is now... mainly when I look at the 747 I think that this way would be a bit narrow in real life ::) yeah, I know... everytime I've got to critiqe something :P
Joel, that's great!
Please keep it :thumbsup:
- Giel
Wow, I was actually going to make something like that for the Terminal project. Guess there is no need now, well, maybe. I still think I will make something else like it.
Alex
These new ramps are stunning. I like them and they more realism to the game. I was wondering if it would be better to make an HSBC jetbridge version like on this photo :(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.newswire.ca%2Fimages%2Frtphotos%2FPhoto-11573.jpg&hash=1a6f83d641f608fa66fcb28bf06476f1ee5c8dc5)
You can see these ramps in major worldwide airports such as Heathrow, Roissy or JFK.
Amazing work joel! We needed this peice for a while! Looking forward to more.
Also jack - That isn't a HSBC jetbridge, its a advertisement on the jetbridge, HSBC is a banking company who pays for the advertising space on the jetbridge. They don't make any jetbridges.
Aaaaand here's an update.
I am done the lotting, textures, and 90% of the modding, so now I believe it is a good time to show some of the lots. Click on the images to view them in full size:
All of the lots except for Taxiway Crossings and the jetway overhang.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F78%2Flots.th.png&hash=9833cc33e9c8637003c0149eb0028138856088ba) (http://img515.imageshack.us/img515/78/lots.png)
There are 42 lots in this image, but after the taxiway crossings, it will amount to 46. After this project is released, I plan to do the version with the 747 gate base texture.
Eye Candy, much?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F8066%2Fteasery.th.png&hash=2f6500aa11e8ca2d2d572e1f373f9601cbe9234b) (http://img8.imageshack.us/img8/8066/teasery.png)
WOW! :thumbsup:
Here's an updated image to showcase the lots. Now there is only 1 missing lot -- the jetway overhang. Enjoy!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F3653%2Flots2.png&hash=2ebbcc4d65bed8e9a18f1db7e160467756e5df93)
One thing I missed or wasn't really cleared out to me. Will there be actual traffic on these?
I'm looking at making some prop families to add vehicles to the straight lots, but putting them on all of the lots may be a little excessive.
Oh okay... I thought they'd be TE and automata would drive on them. Maybe one piece would have a small automata generator (that would only make the airport vehicles) and you'd have airport traffic. That would be awesome. No wait, that would be allmoast unreal, this is going to be awesome.
Few of the vehicles that would be appropriate on these roads exist as automata, including the most important ones. So not only would new automata need to be made, but a new controller would have to be made to restrict which type of automata appear.
Is this a sign the project will be released not within a week? Don't get me wrong, just asking. ::)
Koekie
It entirely depends on how this week works out. All of the lots are now done, but the modding (and trial&error on my part) seems to be taking a lot of time over here. A lot of repetition, really. Ideally, I will have the project 100% finished in the week, and then looking at the current status of the LEX Candidacy board may add on a week of waiting to that time.
We'll see how it goes, though. Maybe a week, maybe two.
Okay, take your time to make it perfect! ;)
By the way, have you worked out how you do it with props or are they cancelled?
Koekie
There will be one or two lots with props randomly appearing.
Okay! Looking forward to them. Good luck with the final steps!
Koekie
Figure I might as well post an update:
1. Everything is done, I'll be submitting ARIP for candidacy very soon.
2. There will not be vehicles on any of the lots, I am planning a mini-project with some Mayor Mode Ploppable stuff instead. More variety.
3. v2 (747 textures) will soon follow the v1 (ramp textures) release. Ideally, it would take only a day to complete, but I have to redo all of the icons for the 747 texture pack, so it's unlikely that it will be fast.
Great job! &apls
Any update on this project? I especially love the overhanging jet bridge over the road! &opr
Unfortunately, due to a huge amount of real life commitments recently, I have been unable to even think about working on SC4 stuff. Along with that, I am going away for 6 weeks on Saturday, so it is unlikely that ARIP will see a release until I return.
This same wait period goes to the 777 project and the long-awaited re-release of the Cargo Lots project.
Ah, a pity. It wasn't already send to for candidacy, was it?
Well, take your brake, you did a lot of work for this, so you deserve your 6 weeks of (if you go on a holiday? ;))!
The Airport Road Improvement Project has been released on the STEX. (http://www.simtropolis.com/forum/files/file/26304-scag-airport-road-improvement-project-vol-1/)
Thank you for following this project over the past year.
Quote from: nekseb on March 09, 2010, 11:55:12 AM
Hi ShadeSlayer!
I've seen your project first time after I made my own textures and lots for my airport. Here are some pictures about them - may it is a inspiration for you.
nekseb
Where can I find the light pillars shown in your pictures ?
So I've been playing around with a dark texture conversion of ShadeSlayer's and PLT's excellent work. Hopefully look for this stuff soon:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjC2xSDl.jpg&hash=ef06d33cab052131c5499c2ce52fd26721d1814f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Feu8QMGk.jpg&hash=71b3d6eed3dffcd323f1859cede36952783545a5)
Looks gorgeous, can't wait for it to come out so I can finally blend in the roads with my darker colored gates &apls
Hello,
I am creating a new airport at these times and I was searching apron roads for my new airport.
I was searching ARIP with dark texture and looks like someone made it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg41%2F4568%2Faripd.jpg&hash=f41387f4443bf75598e1027ef6517bccdaa4ae5f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg838%2F4406%2Farpd.jpg&hash=5ae1dd6cd04f4882ddd83a551ba985e142beddf4)
Is there a way to use them in my new airport?
I agree, I have seen these being used before and I have always wondered where they go them from. These look awesome and I am in the process of re-doing all my airports to look a little more realistic. Keep up the great work as it is always so appreciated. I cannot wait until they are released.
dyoungyn
looking at the dates of the posts, is this even going to be released?
If it is I have a lot of remodeling to do on my recently upgraded airport.
http://sc4devotion.com/forums/index.php?topic=15163.msg480005#msg480005
I posted an alpha version of TMIP2 that includes all the roads.