SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => SC4D Bridge Engineering Department => Topic started by: HabLeUrG on April 20, 2007, 06:47:24 PM

Title: RHW Random Bridges
Post by: HabLeUrG on April 20, 2007, 06:47:24 PM
Hey im a volunteer working at RHW, im making some bridges for this incredible tool  :thumbsup:
Im making it in BAT and Fukuda will configure it, thank you fukuda!
So will behind with this one (showing some pieces)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F7515%2Fbridgeyd7.jpg&hash=c3af9e4c0c499a87f5be072c6de34520daddbf03)

Im basing in making bridges like you find in USA at the gulf coast

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fchamps.cecs.ucf.edu%2FDemonstrations%2FEscambia%2FI-10_bridge2.jpg&hash=959cdb34d8909d015e4c88f32cd7c8788c34a455)

sorry for this image  ;D that was the best I found...
soon will make that tall bridge
Title: Re: RHW Random Bridges
Post by: marcosMX on April 20, 2007, 06:50:04 PM
Finally the first bridge for RHW I see  :P
Title: Re: RHW Random Bridges
Post by: Travis on April 20, 2007, 06:54:48 PM
Good start. Will love to use these. Do the collapsed sections of the bridge come included?  :D
Title: Re: RHW Random Bridges
Post by: Tarkus on April 20, 2007, 07:16:47 PM
Very nice HabLeUrG! :thumbsup:  This is one of the things that the RHW has been missing which I hadn't started on yet (I still need to learn bridge modding :D), so I'm really glad to see two people as capable as fukuda and yourself working on it. ;)

-Alex
Title: Re: RHW Random Bridges
Post by: dedgren on April 20, 2007, 07:23:57 PM
Holy guacamole, BATmen!

SC4 is going to have roads and highways that will be the envy of the civilised world.


David
Title: Re: RHW Random Bridges
Post by: Gaston on April 20, 2007, 07:54:32 PM
Man o man,
    This is gonna be great.   Just what we needed.   That has been the one thing about RHW that is lacking.   (note: I ain't complaining).     Thanks for working on these for we who are challenged.   lol


---Gaston   
Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 20, 2007, 11:53:04 PM
Here is the tall bridge I was talking about...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F4609%2Fbridge2ut6.jpg&hash=99f703111fc0c6d4e3259ee5db4df134d95a419e)
Only need to export it  ;D

tell me what you think... are the textures are okay? the modelating? anything?
12 titles long

lied, 24 titles long


Title: Re: RHW Random Bridges
Post by: sarungman on April 21, 2007, 12:04:08 AM
roller coaster?  ()what() (just kidding) ;D, i think there is sumthing odd with that bridge...... but what???
Title: Re: RHW Random Bridges
Post by: BigSlark on April 21, 2007, 12:09:57 AM
Hi,

The bridges look great so far, however, I have come across one small problem:

The center lines are usually dashed for passing, even at the top of the bridge. I'm not sure why that is, however, I would be happy to check the Roadway Design database at work on Monday. In case you were wondering, I work for the Mississippi Department of Transportation, who owns and maintains several bridges that cross bays of the Gulf of Mexico.

Have a good weekend.

Cheers,
Kevin
Title: Re: RHW Random Bridges
Post by: Tarkus on April 21, 2007, 12:11:07 AM
Hi HabLeUrG-

I'd say that it looks great for the most part.  There's a couple suggestions I would make though.  With the transitions between the sloped and level portions of the bridge, they could possibly be a little bit more gradual.  I'd also concur with Kevin about the striping.  In addition, there is also a little bit of a gap in the textures between the tiles, but that actually seems to add to the realism, as a lot of real-world bridges have seams like that.

Other than that, fantastic work, and I'm looking forward to seeing the end result!

-Alex
Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 21, 2007, 12:13:23 AM
i dunno... just you tell me  &mmm

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F4951%2Fbridge3uq2.jpg&hash=52b8eaadb21fa227c3e533caabfc5a933e80e4ee)

yeah those gaps add more realism, if you want me to fix it i could do it

edit: I fixed that dashed lines
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6841%2Fbridge4gc4.jpg&hash=a245476c2205ab14bff62a53d36373710784ff27)
Title: Re: RHW Random Bridges
Post by: sarungman on April 21, 2007, 12:32:06 AM
wow.... that's what i need!! i can see the whole bridge, and it's very great!!! but why is it only one line/one way?
Title: Re: RHW Random Bridges
Post by: Colyn on April 21, 2007, 12:33:44 AM
With the SC4 angle being what it is ... I think you could loose half of the support posts. Just my opinion.

Try a Smoothing Mesh on the road to get rid of the transition oddities.
Title: Re: RHW Random Bridges
Post by: Tarkus on April 21, 2007, 12:44:23 AM
HabLeUrG, personally, I'd keep those gaps, but if you were inclined to do so, you could eliminate them.  As far as what I meant with making the slope more gradual, here's an example:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F9913%2Fslopeti6.jpg&hash=4e84a62c49c1ce9790ab56aa271e59dd499c63ad)

That's one of the models I used for the RHWMIS, which I did with the Edit Mesh tool.

And sarungman, the reason why it's one way is because this bridge is for half of a 4-lane RHW, which can vary in terms of median width, and that is why the other two lanes aren't part of the model.  It's to retain the ability to separate the two sides.

-Alex

Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 21, 2007, 12:49:45 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F6948%2Fbridge5po5.jpg&hash=7ed8c5aa9bbd10cc43163e4145c4ffe9d9058f0f)

I smoothed, but i dunno is the scale is right...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.parsons.com%2Fabout%2Fpress_rm%2Fpotm%2F04-2005%2Fart_main%2Fmain-photo.jpg&hash=2f42e8e7819e14549fbf873107f9f2887f79c17d)

Im basing this model from the Escambia Bridge near from Pensacola, Florida in the I-10

Tarkus: yeah I did that with the bases of the bridge, I dont know if are the pieces but I think is the texture...
edit a image:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F6879%2Feditmeshvt3.jpg&hash=ed1947d520653634fd645b6181ff2b49dde84157)

edit2: about the pillars i think those are okay, that bridge have many of those, I have been to that place long ago I have seen it by my own eyes ;)
Title: Re: RHW Random Bridges
Post by: memo on April 21, 2007, 01:05:05 AM
I think that a problem will arise in the game. If you build two of these bridges next to each other, the won't run in the opposite direction, but in the same direction.
Title: Re: RHW Random Bridges
Post by: Tarkus on April 21, 2007, 01:11:56 AM
HabLeUrG, are the models you're applying the RHW textures to the same as the base?  If not, you may need to edit the mesh on those as well.  Also, make sure you allow more Length/Width segs.  It will increase the Polygon Count, but you'll be able to more precisely manipulate the slope at various points within the model.  You can find the option for that under the Parameters for the main shape (below the Edit Mesh menu):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F9856%2Fslope2ye5.jpg&hash=2344f0581d5f4da896d9f0ecdaf21f2612b0162d)

And memo, I know that qurlix had been messing around with it before and ran into some problems.  There may be a way around it if the bridge were done as a normal ANT bridge in two versions, each going in different directions, which could be selected from the bridge menu.  I might be wrong, though. 


-Alex



Title: Re: RHW Random Bridges
Post by: jeronij on April 21, 2007, 01:50:46 AM
This are great news!!! New bridges are always welcome  :thumbsup:

I have some suggestions which I hope will help with the development. I would suggest you to make a beta render of the pieces as soon as possible and test the bridge in game. I am not sure about how these pylons (being so close) will work when their LODs go into the water.

About the upper curve, I would suggest to work a little more with the slope. We can still see the bends  &mmm

- good suggestion about the editable mesh Tarkus  :thumbsup: -
Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 21, 2007, 01:54:23 AM
the problem I used a rectangle for it and extrude... so is it a bit different, i fixed the top and looks a bit better, do you notice the difference?  ???
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F1312%2Fbridge8ql7.jpg&hash=c47dec9eac158e87cac8ccdbfe7883c08ab44caf)
I see it perfect for my eyes, dunno what else add..

Jeronij: okey will make a beta reender and will test it how it will look at the game (I already fixed the top) and will be working on the lods too  :thumbsup:

Anything else?

edit: another view of the bridge
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F9803%2Fbridge9hh0.jpg&hash=c96791f4211c85deb782a20aadd87d350f46b253)

what you think? do you like the bridge? i feel a bit  &mmm
A perfective view in BAT (is the height are right?)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F6433%2Fbridge10xr7.jpg&hash=f8cf5dd1b39833f86bdf99209dd563c845068d7d)

Title: Re: RHW Random Bridges
Post by: jeronij on April 21, 2007, 05:36:25 AM
I think this is a great model so far. The top looks smoother now, but even so, i would try to make it again. Lets see if I can explain myself:

Lets simulate a similar situation. We must join these two sloped cubes with a smooth and nice lined piece:

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_01.jpg)

Lets go to the Snap settings and select only vertex:

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_02.jpg)

Change to Left view, and trace and arch between the two vertex you want to connect. Give it the angle you think is appropriated.

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_03.jpg)

Now create a cube, long enough to fit all the arch's lenght.( more or less, you dont need to be extremely accurated  ;) )

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_04.jpg)

Make sure you give the box enough geometry to work with.

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_05.jpg)

Enough segments for this piece. Try to use a balanced number.

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_06.jpg)

You can add an edit mesh modifier or convert the box into an editable mesh, to be able to go to the vertex subobject mode

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_07.jpg)

Now we are in vertex mode, it is time to start moving some vertex....

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_08.jpg)

Simply select the desired vertex and move them until they are alligned with the arch.

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_09.jpg)

Take your time until you complete the first side....

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_10.jpg)

And go for the second.... ;)

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_11.jpg)

You are done  ;D .

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_12.jpg)

Believe it or not, this is the result  ()stsfd()

(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/CurvaPuenteTuto_13.jpg)


It took me more time to create the tutorial that creating the piece itself, I mean, it is worth to try this before you consider your bridge finished  ;) . An extra half an hour will make this one a real beauty  :thumbsup:
Title: Re: RHW Random Bridges
Post by: Gaston on April 21, 2007, 05:42:57 AM
By The Way:

Welcome to page 2

HabLeUrG ,
This is deffinately coming along great.   Just one suggestion.    &ops   I think it still needs a bit more "softening".   It still looks a bit choppy at the slope transitions.     This is just a suggestion from someone who couldn't do this if my life depended on it.     This is fascinating to see happen.


---Gaston


Jeronij posted before I could post.    That is exactly what I was trying to suggest.    I am glad I waited a second before posting.
Title: Re: RHW Random Bridges
Post by: Rayden on April 21, 2007, 05:49:57 AM
Edit: @Jeronij

I'm really amazed by your bat skills, specially because I still remember not that long ago over at ST, when you were still trying to learn your first steps with this tool. Since then, you really gone through that extra mile. Right now, I 'm convinced you're one of the most experienced batters around. &apls
Title: Re: RHW Random Bridges
Post by: mjig_dudy on April 21, 2007, 05:53:42 AM
This bridge is looking excellent, can't wait to see the finished version.

I agree with jeronij and Gaston on that it would look better if the top was a bit smoother, i have one question of jeronijs suggested method, Surely it would be easier to use the bend modifier  &mmm ?

Title: Re: RHW Random Bridges
Post by: jeronij on April 21, 2007, 06:04:01 AM
Quote from: Rayden on April 21, 2007, 05:49:57 AM
Edit: @Jeronij

I'm really amazed by your bat skills, specially because I still remember not that long ago over at ST, when you were still trying to learn your first steps with this tool. Since then, you really gone through that extra mile. Right now, I 'm convinced you're one of the most experienced batters around. &apls

Thanks R, but I am quite far from what you mention  ::) . I learn every day  ;)

mijig_dudy,  there are for sure many different ways to acomplish this. I just showed the one that works the best for me  ;D
Title: Re: RHW Random Bridges
Post by: callagrafx on April 21, 2007, 06:18:37 AM
Another (and I think simpler) method and which allows for easier alterations is using the LOFT tool.

Simply create a line that is the path of the bridge, with the flat and ¨hump¨
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fss-1.jpg&hash=841e29107bffd0426ec72db9e9bdc401f3140ba8)

next, create the cross section spline (which can include the central reservation)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fss-2.jpg&hash=5dfe44fe4ecb1d5ccb26c513ad29fed2ca9547be)

then pick the path, add a LOFT modifier and ¨get shape¨. 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fss-3.jpg&hash=bd870f50828e6f38642d971a74421cf71a70ee3c)

The result:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fss-4.jpg&hash=a1f549996d1c1dab3602233f7a6139220a97cee7)

You can alter the path steps to get a smooth arc
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fss-5.jpg&hash=6b9e2e7bceac9260c1168fa09f57306c1e488dc0)

and you can alter the loft path to fix any errors in the path.

The beauty of this method is that it's quick (5 minutes max) and completely editable in that you can alter the loft cross section and the path.
Title: Re: RHW Random Bridges
Post by: jeronij on April 21, 2007, 06:37:22 AM
Great method as well Cal  :thumbsup:  - when will we see some bridge of yours ....  :P

( do you see what I meant Rayden... ::) )
Title: Re: RHW Random Bridges
Post by: Gaston on April 21, 2007, 06:57:57 AM
You guys make this look soooooo easy.    I'm not even sure what program ya'll are using.   LOL     Then again the only "computer training" I had was back in the 80's.      Yep, I can program in basic and use punch cards to do it to.    :D    Everything else I have learned has been on my own.    So I am still a bit lost.     &mmm     Thanks for showing how to do it with so much detail.     I MIGHT even be able to do it.   


---Gaston
Title: Re: RHW Random Bridges
Post by: sarungman on April 21, 2007, 07:57:04 AM
wow..... jeronij and callagrafx..... those's are a great tutorials... :thumbsup:
Title: Re: RHW Random Bridges
Post by: BigSlark on April 21, 2007, 08:26:08 AM
For future bridge construction ideas, MarcosMX, check out the website for the new Biloxi Bay Bridge (http://www.biloxibridge.com/). The old Biloxi Bay Bridge was built in the 1950's and destroyed by Hurricane Katrina in 2005. I realize that a six-lane span isn't what you're making, its just for some more ideas.

Also, have you seen the website for the new Escambia Bay Bridge (http://www.escambiabaybridge.com)?

Hopes this helps in your bridge project and keep up the good work. I'm really enjoying watching the development of your bridge.

Cheers,
Kevin
Title: Re: RHW Random Bridges
Post by: Gaston on April 21, 2007, 08:48:50 AM
BigSlark,
    I used to live in Baton Rouge, many years ago.   (Before Katrina)     I never knew that the bridge was destroyed.   I have travelled across that bridge many times.    I have to admit, I am hit very hard by that fact.    First thing is that I didn't know!    That is incredible!   How could I not know that?   ()what()  I knew that the damage was VERY extensive but I never knew that the bridges had been destroyed.    It is only logical that they were based on the places they were located, but I just never thought about it.     It is a great loss.    Second is that the bridge is gone!    How can a bridge just be gone?     I cannot fathom the power that could have destroyed a bridge.   I am at a loss for words.


---Gaston
Title: Re: RHW Random Bridges
Post by: BigSlark on April 21, 2007, 01:40:49 PM
Gaston,

ALL of the bridges east of New Orleans to Pensacola were damaged during Katrina. The US 90 bridges were reduced to piers in most places and the I-10 bridges had significant pier damage. I-110 in Biloxi was closed for nearly three weeks due to damage.

The I-10 Twin Span from East New Orleans to Slidell completely lost its Eastbound deck and lost most of the Westbound deck. They managed to repair one span after canabllizing the other, currently LADOTD is replacing it with a pair of six-lane, high-level bridges.

Currently, LADOTD has all of the bridges across the islands between New Orleans and Bay St. Louis open and MDOT is rebuilding the US 90 bridges across St. Louis Bay and Biloxi Bay. The Pascagoula bridge suffered pier damaged but the deck was okay.

I'll post some pictures later.

Cheers,
Kevin
Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 21, 2007, 05:22:11 PM
thanks callagrafx and jeronij for the tutorial  :thumbsup: &apls

I went to that place in 2003 in a trip to Florida, before Katrina, and im amazed the destruction that Katrina left...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F9553%2Fpuente20uv8.jpg&hash=b85b964fe04770257d2813967f68726fa74f7dee)
fixed the bridge following the tutorial, I almost remake the entire bridge, tell me how it looks now, it looks better? do I need to fix something?

If anything is good, then I think is ready to export  ;)

Title: Re: RHW Random Bridges
Post by: Travis on April 21, 2007, 05:42:22 PM
Looking good! I've seen dozens of bridges like this around where I now live (Daytona Beach, Florida), and It fits perfectly with the RHW scheme.
My only suggestion would be to space out the supports a little, but otherwise it's ready to export. Keep up the good work!
Title: Re: RHW Random Bridges
Post by: DFire870 on April 21, 2007, 05:48:17 PM
Quote from: Travis on April 21, 2007, 05:42:22 PM
Looking good! I've seen dozens of bridges like this around where I now live (Daytona Beach, Florida), and It fits perfectly with the RHW scheme.
My only suggestion would be to space out the supports a little, but otherwise it's ready to export. Keep up the good work!

Agreed. I think there are a tad too many supports on the bridge. IRL it would probably look fine, but as SC4's angles are from the top, it's too cluttered. (Like maybe take out every other support)
Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 22, 2007, 08:06:30 AM
here are the .SC4 model files if you want, will be waiting now for fukuda to take those to configure...

Download here the model bridges (http://www.fileden.com/files/2007/2/20/800718/puentes.zip)

im thinking in doing some overpasses for the RHW like Rayka's overpasses...
Title: Re: RHW Random Bridges
Post by: jeronij on April 22, 2007, 08:42:25 AM
HabLeUrg, I have cheked the pieces and I found a relevant issue. You must give to all your pieces the Group badb57f1. Also every piece must have a determinate Instance number. If you are working with Fukuda, I suggest you to ask him for these ID values. You will have to render the pieces again, making sure they have the mentioned Group and Instance. If you dont do this, Fukuda will have to change many many values at hand with the Reader...  ::)
Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 22, 2007, 01:00:24 PM
jeronij: I attached all the pieces into a one piece and exported it... so should I change the name of that piece to badb57f1? if it i have to reexport it again  :-[

will be working today in some rural overpases (like in USA interstates) so give me any ideas how i could make some...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.westhouston.org%2FI10%2520Westgreen%2520Overpass.jpg&hash=5bc70394e02891ac560abbd40fc9cf21402b058c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.westcoastroads.com%2Foregon%2Fimages001%2Fi-005_sb_exit_188a_02.jpg&hash=aaaf7503e1e8ab6a0101d181b7f5974c85ea4ad8)

soon will make another thread about wide RHW curves   ;)



Title: Re: RHW Random Bridges
Post by: Tarkus on April 22, 2007, 01:18:05 PM
Yes, HabLeUrG, you'll want the Group ID to be badb57f1.  You don't need to re-export it to do that, just change it in iLive's Reader.

And [off-topic], that second pic you posted of an RHW--that's I-5 just south of Eugene, Oregon at the interchange with Oregon Highway 58.  That's right in my neck of the woods. :D [/end off-topic]

-Alex
Title: Re: RHW Random Bridges
Post by: jeronij on April 22, 2007, 01:58:27 PM
Exclusive Instance ID's are also needed for each piece to avoid conflicts.

I reserved a range for the bridges to be released in this site, but since is Fukuda is helping with the modding, I dont know if he has a IDs range reserved for that bridge. If this is not the case, I can provide the ID's but I need to know how many pieces will you need for this bridge.

Btw, I explain how to set the Group and Instance ID for every piece in this tutorial  ;) :
http://sc4devotion.com/forums/index.php?topic=930.0
Title: Re: RHW Random Bridges
Post by: apostate on April 22, 2007, 07:46:37 PM
Wow cool

When I lived near tallahasee I crossed that bridge many times. I havent been back that way since katrina either

I don't think it needs that many pillars. I think you are getting that impression from the optical illusion of going up a tall bridge and it seeming super steep with a wall of supports underneath

kinda like this pic:

From the front, it looks steep:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2Fthumb%2Ff%2Ff3%2FRainbowBridge_%2528Texas%2529.jpg%2F800px-RainbowBridge_%2528Texas%2529.jpg&hash=5c60b31eb1aa6c61511d6c23a21c76f2294a2086)

but from the side, its a lot more gradual:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2F7%2F79%2FRainbowBridge_%2528Texas%2529_side.jpg&hash=4ec709a08a09add591e00c861ecaff35b8d42da4)

Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 22, 2007, 10:01:01 PM
i think youre right, but actually watched a google earth picture looking the shadow pillars too close to others, not if is a shadow effect by the sun or something...

this is the first overpass bridge I done, hope you like it, still need to fix the road walks cross textures and road protectors to the bridge, will be making some different models and style of overpasses for road and avenues  ;).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F2158%2Fbridge1cq8.jpg&hash=babfdc4906590034c01f94bb208b4c3b6ef150c2)

edit: I dunno if fukuda will configure this but if someone could do it, will be so grateful

Title: Re: RHW Random Bridges
Post by: Tarkus on April 22, 2007, 10:49:47 PM
HabLeUrG, this stuff is looking great!  There are a couple things with the overpass, though.  The RHW Modular Interchange System (RHWMIS) I'm working on can already do overpasses like that, though the scaling is slightly longer length-wise. 

However, if you still want to continue with yours, I'd suggest splitting it in two width-wise, because the way it's set up right now, it will only work for RHWs with a 1-tile median, but if you split it, then it could work with all sizes of median (which is one of the main features of the RHW) ;).  I'd also be willing to assist modding-wise.

-Alex
Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 22, 2007, 11:14:46 PM
tarkus, i dont understand if you trying to explain if the bridge are okey or I need to modify it... I dunno if I make the overpass exactly like this or divided it by two pieces for each way, i think will be better if I divide it, and thank you alot for the offering, if you want me to make some overpasses pieces I will be so glad in do that  ;D

here is my new preview, I fixed some textures... and added a wall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F6956%2Fbridge2oi2.jpg&hash=71858dc324719b70c92f37ee48acf021831aeb1c)

will make some more different overpasses styles... im thinking now in a inter exchange...

edit: Tarkus, I think this will be only for the RHWs with a 1-tile median, if you want me anyway in modifying to for the other pieces i could do it  ;)
Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 23, 2007, 01:37:06 AM
sorry for double topic, here is my progress on this bridge just fixing this to match the road 100% I have to separate a bit the bridge to make it accurate with the RHW, this picture is just a eyecandy

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F3946%2Fbridge3dx2.jpg&hash=9770f81ded873a1b008f1fbc549ffd1595de6615)

by knowing this scale I will not have problems in future models at the scale and I can make it by estimating from this one ...

hope you like this  :)
Title: Re: RHW Random Bridges
Post by: Colyn on April 23, 2007, 02:29:47 AM
I love this ... I especially like the slope of the bridge.
Title: Re: RHW Random Bridges
Post by: Filasimo on April 23, 2007, 05:11:03 AM
um wow cants lurk no further must post comment garr!  $%#Ninj2  i cant wait to see an avenue version of this and a RHW8 version
Title: Re: RHW Random Bridges
Post by: rooker1 on April 23, 2007, 09:57:09 AM
This is pretty incredible.  Great work.   I never say this until now and I am very impressed.

Robin   :thumbsup: &apls
Title: Re: RHW Random Bridges
Post by: BigSlark on April 23, 2007, 10:24:51 AM
hableurg,
I like what you've done so far, but I have a suggestion.

I would suggest making the ramps a bit longer with a shallower angle between the ramp and RHW. That's just if you want to create a modern interchange. If you want to make something from 40-60 years ago, then you're right on target.


Cheers,
Kevin
Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 23, 2007, 02:43:23 PM
thanks to all!

BigSlark: yeah thats a good point, but the problem that will take alot of space

an avenue intersection, will make two more similar of road and avenues but for both lanes together
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F3392%2Fbridge5wa9.jpg&hash=7e2b5a1b9216b3ba91105d204205f1f102062418)
Title: Re: RHW Random Bridges
Post by: wouanagaine on April 23, 2007, 03:21:00 PM
Amazing. No others words

..
Oh I have others words: I want them
Title: Re: RHW Random Bridges
Post by: marcosMX on April 23, 2007, 05:31:02 PM
Wonderful, Im sure this will be very useful once released  :thumbsup:

Title: Re: RHW Random Bridges
Post by: Filasimo on April 23, 2007, 05:47:19 PM
hableburg: one thing i find interesting are the roundabout offramps u added ive never seen those here in the states before but feeder roads with roundabouts that go under the freeway i.e. houston but nice work and touch!
Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 23, 2007, 07:14:58 PM
thanks all for the comments!

I have seen some of these over Texas, at the I-35 and I-10 but not sure if there are like those in other states....  ???

Will be working in some intersections of Avenue-RHW, RHW-Highway, RHW-RHW and probaly off of topic a Highway-Avenue.

My big question is someone could configure it for traffic or no, im not familiar at the configurations, so will be a big favor even more if those pieces will available at next NAM
Title: Re: RHW Random Bridges
Post by: DFire870 on April 23, 2007, 08:02:25 PM
Yeah, I've only seen those little u-turns here in Texas, and only when there were feeder roads (so the off-ramps went onto the feeders).

But great job, can't wait to use these in-game.
Title: Re: RHW Random Bridges
Post by: BigSlark on April 23, 2007, 08:16:19 PM
Mississippi and Louisiana have some exits like this one, and I think I've driven one in the Central Valley of California.

They aren't "rare," so to speak, simply because Texas has thousands of interstate exits...
Title: Re: RHW Random Bridges
Post by: apostate on April 23, 2007, 10:08:54 PM
yeah, texas seems to like to do its own thing with highway design. We're anal about exit numbering and I doubt there is any other place on earth with more feeder roads. Houston is also the only place ive seen purple freeway signs
Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 24, 2007, 01:31:39 PM
two more bridges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F6531%2Fbridge6so7.jpg&hash=a101070cf94b3546f97251d07fb530f6d2e4946b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F7964%2Fbridge7yy3.jpg&hash=c3dee7a2909b100bf6ae65ba2bc3cfd6b5d4ed32)
Only need to add some details to the bridges (like sings,  etc) and will export all the bridges, so  can someone will configure it  :-\
Title: Re: RHW Random Bridges
Post by: vester on April 24, 2007, 02:01:13 PM
These bridges looks great.  :thumbsup:

Hope you will do versions without the U-lanes.
Title: Re: RHW Random Bridges
Post by: HabLeUrG on April 24, 2007, 04:46:14 PM
i moved this project here...

http://sc4devotion.com/forums/index.php?topic=1088.msg30626;topicseen#msg30626

this thread closed, until fukuda finish his bridges   ;D

Title: Re: RHW Random Bridges
Post by: wgb24 on May 04, 2007, 05:11:40 AM
those bridges look good &apls
Title: Re: RHW Random Bridges
Post by: HabLeUrG on June 26, 2007, 12:43:22 AM
remember what was the first model if this project? supposed to be a bridge for the RHW  :-[ I will ask to fukuda soon if hes making configurations to it for the game, but I think hes busy on urbs urbis  &mmm well hope to have this bridge complete or i need someone to help to configurate it.

The lods of the model are designed to configurate it easily, if someone take the models (previous page) will be so thankful
Title: Re: RHW Random Bridges
Post by: Heblem on October 06, 2007, 10:06:26 AM
okey Fukuda seems to be busy, so i will ask to someone for help me...
sorry for double post...
Title: Re: RHW Random Bridges
Post by: Monorail Master on June 07, 2008, 06:04:33 PM
OK those models look NICE!!! Please, I mean please put all of the bridges and the onramps/offramps togeather in a file and put in on this forum, the STEX or the LEX PLEASE!!!
Title: Re: RHW Random Bridges
Post by: Heblem on June 07, 2008, 06:10:18 PM
Take a look here: http://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=90370&enterthread=y

;D
Title: Re: RHW Random Bridges
Post by: girlfromverona on June 07, 2008, 07:11:03 PM
These are stunning, Heblem! I really hope someone is able to make them functional one of these days.