hi all
before export LOD in bat4max
how make sure FSH & S3D group / instance ID is i wants set to ?
or , have any tools to set them before export LOD in bat4max ()what()
I found this quite usefull tutorial in this topic (http://sc4devotion.com/forums/index.php?topic=930.0)
Quote from: jeronij on April 05, 2007, 05:21:11 PM
RENDERING THE MODELS AND GIVING THEM CUSTOM ID's
We must give each model a custom Group and ID values. These values will be given to you when I know the exactly amount of pieces that you will need and the type for your bridge.
The BAT usually assigns a random GI, and we must make an extra step to get our GI
Create a new empty scene. Create a smal box. The smallest, the best.
(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/JRJ_Bridgetutorial_20.jpg)
Render this box. Give it the definitive name that you want for the final model.
(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/JRJ_Bridgetutorial_21.jpg)
Once the model is rendered, (yes , the single box), it is time to save the file,
(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/JRJ_Bridgetutorial_22.jpg)
And open the properties dialog box
(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/JRJ_Bridgetutorial_23.jpg)
Go to the Custom tab, and click on the ModelID in the list. The Group and ID are editable now in the value box. You will have to change the second and third values here, with the ones that I will indicate.
...
(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/JRJ_Bridgetutorial_24.jpg)
Once you have changed the values with the new ones, click on update. Save the file and exit GMAX, or start a new scene, and the re-load the recently saved. This step is very important and you must make sure you follow it carefully.
(https://www.sc4devotion.com/images/jrj/jrj_bridgetut/JRJ_Bridgetutorial_25.jpg)
...
And your model is ready to be rendered ;)
I hope you can use this!
Best,
Maarten
thanks ~~ :thumbsup:
it's save much useless to the IIDs