SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: thingfishs on April 15, 2010, 09:56:45 AM

Title: custom street mods
Post by: thingfishs on April 15, 2010, 09:56:45 AM
For two projects I have on the go I'm assuming the same area of knowledge must be learnt.

1: I want to turn the Aussie street props I've made (phone boxes, bins, post boxes etc.) into an Aussie & NZ street mod.

2: I want to a mod for the SimMedieval project that will eliminate street lights etc.

Can anyone help me on the way to achieving these goals, thanks.
Title: Re: custom street mods
Post by: kwakelaar on April 15, 2010, 12:09:42 PM
I have a small mod Swamper made for me some years ago, it will remove all street lights and signs. I use this in combination with two mods from Pegasus site - PEG-MTP_NoRoadJunk and PEG-MTP_NoStreetJunk. This should do the trick.
Title: Re: custom street mods
Post by: thingfishs on April 15, 2010, 12:53:40 PM
brilliant, thanks a lot kwakelaar :thumbsup:

Still looking for info on the Aussie street mod...

Title: Re: custom street mods
Post by: fafalone on April 18, 2010, 11:32:42 PM
If you're referring to having those items placed along the road, you'll want to look into T21 (http://sc4devotion.com/forums/index.php?topic=7049.0) exemplars (http://sc4devotion.com/forums/index.php?topic=70.0).
Title: Re: custom street mods
Post by: thingfishs on April 19, 2010, 12:36:55 AM
I was, and thanks for pointing me in the right direction.  :thumbsup:

The tutorial I am following (Xyloxadoria's Way), uses the RHW as an example. But in the case of wanting to mod regular streets & roads what do I open? I had a random browse through simcity1.dat but there's so many files which are named unintelligibly (to mortals) ()what()


(oh & btw, where does this appear in game?)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FA065b.png&hash=39f261df7fa0b309101b15a33c470669fde15c57)