SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: starfinder9659 on May 08, 2010, 01:52:37 AM

Title: help with udi modding
Post by: starfinder9659 on May 08, 2010, 01:52:37 AM
I was wanting to make a custom blank airport lot, but I wanted to mod it so that it will make available in the udi menu the fighter jet. Like the udi apron that is in the ac set, but instead of unlocking the medical and news helicopter as well as the fire plane, i want to make an udi apron the unlocks the fighter jet. if someone could give me a link to a tutorial that tells you how to do this or if someone could help me with this, that would be great.

thank you. :D
Title: Re: help with udi modding
Post by: cogeo on May 08, 2010, 05:48:58 AM
Ehmmm, I don't really know how to do this, but I can tell you what I would do. Nobody here learned how to mod at... university, it's just research and experimenting. So:
- Pick a lot that does make the fighter jet mission available, and examine how it's modded.
- If you don't find anything "special" or "different' in the lot or building take a look at the LUA scripts (use the "Find in Files" command in the reader - a textual search) and see if there's a script that does activate the mission.
- Also take a look at NAM, to see if something more is needed. NAM implements a new mission (El.Rail/GLR), which becomes available if the player plops an El.Ral/GLR station, or lays GLR track (can't remember exactly). It may be interesting to see how this is done.

I didn't provide you with any speific help (take that step or the other), but I hope my post was useful anyway.
Title: Re: help with udi modding
Post by: RippleJet on May 09, 2010, 03:57:51 AM
The UDI Fighter Jet is spawned by Area 51 due to it's Occupant Group (http://sc4devotion.com/forums/index.php?topic=2378.0), 0x1939 (Iceream Spawner).
However, the LUA script for that occupant group also spawns a number of other vehicles:


There should also be a prop you can use though, something called Tag1x1x3_MilitaryJet (if I remember correctly).
I'm at work at the moment, and cannot check SimCity1_dat at the moment...