Just wondering if there's a way to keep the sidewalks from changing based on the parts built next to them. Example being having the regular sidewalk with low-level zoning on both sides, but on one side I place a park between some of the houseing and as a result the sidewalk in front of the park alters to the redbrick type. It just doesn't look right, regular with the red brick and then switching back to the regular style.
You could get a sidewalk mod that doesn't have wealth dependant textures. Sithlrd98 made one, available on the STEX, that makes all sidewalks look like the Maxis medium wealth (The white texture).