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SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => CAM - Colossus Addon Mod => Topic started by: clampdude01 on May 30, 2010, 06:47:34 AM

Title: Residential Won't Grow
Post by: clampdude01 on May 30, 2010, 06:47:34 AM
Before I dowloaded CAM, I could zone small amounts of residential and instantly get buildings like Bell Towers and The Hogan by using the plopmatic 9000. Now I am lucky to get Skype Condos. My census repository says the CAPS are all 0, and I am playing on a new map. Please help me get back my skyrise residential buildings.

PS. It says my residential demand is maxed out.
Title: Re: Residential Won't Grow
Post by: Lowkee33 on May 30, 2010, 07:34:44 AM
I noticed something like this too.  My guess is that CAM increases the population needed to grow taller buildings.  My game was in early development, but it seemed like the game got to stage 2 when it normally would be stage 4.  I believe you need to make your city bigger, or take out CAM 
Title: Re: Residential Won't Grow
Post by: Indisguise on May 31, 2010, 01:37:34 AM
Well leave it to Ripple to say if the plop 9000 is on the don't use with the Cam list or not, not sure, I'm unfamiliar with the mod myself,  it could be your problem right there.

Ploping down high stage building before a region or city is ready to support them actually can  a negative and opposite effect of the region or city as it upset the simulator, all of a sudden 1,000 of sims or jobs that are higher stage and the drivers can't account for them and give you all sorts of simulated hicups cause the building doesn't have the lower stage support buildings or the simulator may require you to build them first before you can go on.

Personelly I say don't use plops at all, they throw the drives out wack while playing with the CAM, it's more a growth based Mod.

RES plops never use them, comute can't start from them, the buildings will sooner or latter abandone to no jobs, and it upset the drives as basicly their phantom people in the buildings, they count against you, but they don't help.

IND plops same as above never starts a frieght comute, the IND can never complete a freight trip which can lower caps and stall IND growth later on. Might be helpful at the start in the long run not so good, think res can finish a comute for the jobs though, but this in my opoin  doesn't  outwiegh the negatives of using a IND plop. if you do use them make sure the region or city has enough demand to cover it before ploping.


Com plop, though may function correctly , before ploping a Com building make sure the region or city has the demand to cover, speacially ploping a high stage building before a city can support it, Though i advise not using them personelly too.



Though the exctiment of the CAM is the new higher stage buildings (9-15), it's more than just taller larger more capasitiy new buildings.

When your building a region or city, other things have a greater factor than the original game drivers, tax rates, land value, education, EMs sevices, and stage vs population  ratio. The old addage that you have to have a city or region able to support these large higher stage buildings, which means you have to develope a city or region through the growth stages.

All generals and no privates equals a bad army  or for every high stage building you have to have more lower stage buildings ... sort of like a military pyramid high stages at the top (generals) , lower stages at the bottom, privates

1 stage 9's, 2 stage 8's, 4 stage 7's, 8 stage 6's, 16 stage 5's, 32 stage 4's 64 stage3's, 128 stage 2's, 256 stage 1's, you want a stage 10 have to recalculate the stage amounts. Ok not acurrate #'s for the simulator just more of an example for general idea purposes.   


Population vs stage ratio is much more important in the Cam than in the original game, and I think this is what your messing up by dropping in plops too soon in a cities developmnet as a region or city population grows and it gets larger it allows larger % of higher stage building to be grow, which  must be supported buy a percentage of lower stage buildings at lower population, as population goes up the % of higher stage building does go up. At the lower population the % chance of having higher stage buildings is low so ploping on in early will actually require you to double maybe even triple your efforts in the number of lower stage buildings to even out the Ratios.  You have to progress through them to get to the higher stage buildings.


Now with the original game you could expliot the game and get to the higher stage buildings very early on or and sustain them, ussually using mods of some sort.

The Cam on the other hand almost requires you to develop through these stages more graduaully, also more stages mean more development. If you try to go to stage 9+ right away, and push the simulator to higher stages before a region or city is ready,or has the population or serveces or land vale able to support them, it will push back and give odd a weird things, cause you  beyond the  population vs stage requirement ratios, ratio it will try and steer the region or city back to.

I actually had a region where no plops, all growables,  but I developed an over abundance of stage 9+ Res and Com buildings in a few cities  ( about 8 mil with just about .01% Ind, that when i open up new cities I got 0 Res development til grew 2 cities with about a million IND jobs in them. Once I did that the simulatoer drives balanced a regular growth continued. Like the simulator almost demand I develpe a certain % of ind jobs in the region before it would comtinue develpment.

Ripple posted a % of stages buildings that the simulatior will allow grow at certain population, (link alludes me ATM) you might wanna take a look at it before using plops with the Cam or if you prefere to plop cities, the Cam might not be right for you.
Title: Re: Residential Won't Grow
Post by: clampdude01 on May 31, 2010, 07:29:46 AM
I should have made myself clearer. The only plop I am using is the plopmatic 9000, a park that gives you maxed RCI demand. My problem is that CAM has taken my current city and made it take longer to advance stage wise.
Title: Re: Residential Won't Grow
Post by: Lowkee33 on May 31, 2010, 08:24:40 AM
The answer to your problem is yes.
Title: Re: Residential Won't Grow
Post by: RippleJet on June 02, 2010, 10:03:44 PM
Quote from: clampdude01 on May 30, 2010, 06:47:34 AM
Before I dowloaded CAM, I could zone small amounts of residential and instantly get buildings like Bell Towers and The Hogan by using the plopmatic 9000.

Even if Plopmatic 9000 artificially increases all demands way beyond what could be considered healthy,
it won't remove the regional capacities that are required for certain growth stages to appear in the first place.

In Rush Hour you needed to have a regional residential capacity of 43,859
in order to get a 2% chance for a stage 8 R$$$ building to grow.

In CAM 1.0 the Bell Towers and the Hogan are both stage 9,
and you'd now need a regional residential capacity of 108,545
in order to have a 2% chance of seeing a stage 9 R$$$.

The Plopmatic 9000 as such is not inCAMpatible, but it's way too radical.
The meaning of the word simulator disappears from the game when plopping it... ::)