After installed CAM, and open a new map, I planned to start buiding two little areas,one for high-pollution base and one for RCO$ town only. The whole map only this 2 cities connected by road, other were blank zone.
The problem was:
Go to the high-pollution base, running until there was no demand for pollution works, then save and go to the RCO$ town, running for about 8 years(Game time), there were only 1300 population. in RCI,the RCO$ demand more than 12000,no demand for pollution works. The whole town no school. Very strange.
Please help, thanks!
1300 population is still quite small comunity, to drive demand up your going to need more population. Try playing your RCO city for a bit longer and maybe get a higher population. get the city above 25K maybe a 100k and things should start kickin in, also put parks in the city, without them landvalue won't increase to the levels needed to develope higher stage buildings, a small park or small flower park randomly placed in your RES areas should spark things. I personelly found that starting out a new city is the hardest part of the game.
You need a bit of education, not much, to drive up dirty IND demand, no schools the sims will only want low stage farm jobs and as the games goes are not educated enough to fill the dirty IND jobs. This will also drive up the demand for CS$ and CS$$, which I always mix in with my pollution cities, helps ring in revenue asat the start even dirty IND has costs.
Try placing down some local libraries in the city, this should raise the EQ of the sims slightly, but keep it low enough so that manf and HT-IND demands don't take over. Also lower the tax rates in the city on dirty IND a bit lower and run it about a month or 2 til the demand charts change, pause the game an return to the IND city run it for a while.
I did this in my region and currently has a detoilet city of 900,000 dirty ind jobs about 500,000 CS$ and CS$$ jobs and the city incinerates all garbage and produces about 1.5 mil mWh of power for the region.
Quote from: longbowtt on June 03, 2010, 04:11:09 PM
Go to the high-pollution base, running until there was no demand for pollution works, then save and go to the RCO$ town, running for about 8 years(Game time), there were only 1300 population. in RCI,the RCO$ demand more than 12000,no demand for pollution works.
That demand of 12,000... is that from the
Census Repository Facility (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1831)?
If it's read off the ingame demand graph, then take a look at this:
Quote from: RippleJet on March 13, 2010, 09:52:12 AM
the biggest confusion comes from how Maxis made the demand graphs.
They are far from linear, rather logarithmic in some sense, although the exact relation isn't known.
These are some results from my observations (they are all approximative and applicable for CAM, where the maximum is +24,000):
A demand shown as | | | |
A demand shown as | | | |
A demand shown as | | | |
A demand shown as | | | |
A demand shown as | | | |
A demand shown as | | | |
A demand shown as | | | |
A demand shown as | | | |
A demand shown as | | | |
A demand shown as | | | |
A demand shown as | | | |
A demand shown as | | | |
A demand shown as | | | |
The reason for Maxis to make the graph logarithmic is obviously to clearly see the changes in demand early in the game,
when most demands are just a few tens above zero. On a linear scale those would barely be seen above the ±0 line.
thanks very much, I will try and test again.