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City Showcase (All games welcome) => Mayors' Diaries => Inactive Recently Published => Topic started by: Lowkee33 on June 24, 2010, 08:46:01 AM

Title: Prespa - We almost got rich!
Post by: Lowkee33 on June 24, 2010, 08:46:01 AM
Welcome to Prespa!

This region was created by Cogeo.  This is an actual place on the world, although this natural growth MD will not be recreating it.  I owe a thanks to all custom content creators on the Lex, as I have begun to understand the magnitude of making lots and mods that blend with each other.  Thanks also to the maintainers of this web-site.  Without further ado...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F420%2Fprespatitle.jpg&hash=7dfbfcbdeb4fd13761d71f7cd70f79e028dc89a6)

Euclid was a enterprising man.  He maintained a farming business in Alexandria where, after his drawings had gone unnoticed, bought a large piece of land and called it Prespa.  It was a rash buy, as he did not know the land very well.  After buying the land he was left with $450.  He did his best though, and decided to set roots in the most ideal place for trading.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F779%2F83753651.jpg&hash=2b8655f23610a5f66d24605d8dbcd05428e806b7)

After making a path he saw this scene, and decided to start his farm there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F9108%2F24445554.jpg&hash=7aa2ed8bd1d9383c68b1d23e41d5177146a66d93)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F3439%2F67025417.jpg&hash=0cdffb547099d46f091bcb3e72e8c30c95974f90)

A farm and a windmill later he was broke.  Euclid decided to name this piece of Prespa "Rooted".  The farm was making some money though, and after a year of making fences and walking around he had enough to build his house

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F18%2F17915467.jpg&hash=66aa0e2a280a2df31d0db2552452c83a3f1a0b6a)

The next year he built a butcher shop, business was booming

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F4069%2F86308944.jpg&hash=afb09df37c0c1726190a23d8a1fbb96d602a8207)

A few things started to happen.  People were complaining about the smell of cow dung, and felt that Euclid should build a shed for it.  However the planned shed would also come equipment with a tractor.  Euclid stood on a box and spoke reality, "In order to make a shed, we will need a welder.  The welding shop spends more money on power than it makes selling metal works.  In order for this to make any sense we need to plan to grow this town."  The welder and manure shed were built, as well as paths for the planned development.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F9739%2F91054800.jpg&hash=fde011ffbb17c64a14d4d28325fe120e37fb1b35)

A few years later and it was done.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F9315%2F66965966.jpg&hash=6aa787bfee4fcb1ae6e62afbcbe3ad3b1414032e)

Rooted was making considerable money at this point.  A forge would be needed to keep up with the welder's demand for metal.  The placement of the forge would be a problem though, and after a long debate it was decided that a house would have to be demolished to make room for the road to the forge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F1429%2F63422489.jpg&hash=2b57548bb2f85f9baf187df30c0764f791f84368)

The forge was done.  A BBQ place was built.  Rooted was becoming a destination, and farms would be needed.  Euclid made plans for development that dwarfed the previous one.  He walked the nearby ridge and showed everyone what would happen next.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F606%2F25698900.jpg&hash=212ab0624a2aa150a84dc11409b06c3b1145e87d)

Postscript:  I had been playing this map for a few days and found it rather fun.  However, I felt that $100,000 was too much money to start with (especially for every city!) and trimmed it down a tad.  a $450 start sounded good to me however, the windmill originally cost $500.  I dropped the price of the windmill.  I needed enough money for 16 farm spaces and two roads squares.  However, I found that I needed 17 farm squares to make this farm grow, and the price of the windmill was changed again.

I have also taken liberties with the pictures.  For the first few I have deleted the roads.  I also found that deleting the extra square when using the SAM costs $100.  So a post-save loan was taken out and pretting up commenced.  By the time I took the picture of the forge "Rooted" was making enough money that the $100 did not seem so bad. 

Stay tuned for the results of this development.  Hope to see you then!







Title: Re: Prespa - Rags to Riches
Post by: CrossSide on June 24, 2010, 09:07:04 AM
Cool, that's a nice idea! I'm curious if you will hold on this long with so little money!

Your houses look very good btw  &apls
Title: Re: Prespa - Rags to Riches
Post by: slinkyhead on June 24, 2010, 09:15:39 AM
Lovely setting, I like the dense forest.  What terrain mod/tree controller are you using?
Title: Re: Prespa - Rags to Riches
Post by: Skimbo on June 24, 2010, 09:36:55 AM
Loveley startup :thumbsup:



Let's see how it develops :)
Title: Re: Prespa - Rags to Riches
Post by: RickD on June 26, 2010, 04:07:20 PM
That is a very interesting region you have chosen. And I like MDs that start from zero and show how things develop. You've got me hooked up. Looking forward to the next update.  :)
Title: Re: Prespa - Rags to Riches
Post by: kwakelaar on June 27, 2010, 12:05:08 AM
This is looking very good, will be interesting to follow
Title: Re: Prespa - Rags to Riches
Post by: frostwolf on June 27, 2010, 09:07:07 AM
I like the idea of starting off poor and building up slowly. I should try that in one of my own cities sometime.

This looks like it's going to be interesting.
Title: Re: Prespa - Rags to Riches
Post by: Lowkee33 on June 29, 2010, 12:21:32 PM
Thanks for the replies everybody.  So far it has been very fun.  The game is mostly paused as I figure out the best way to do things, but otherwise I play on slow and it is relaxing.  The money I make is spent so fast that most of the time all I have to do is make things pretty.

I am using the Meadowshire terrain mod with lower snow with Brigatine water and a cliff mod.  The map has a water level mod as well as a no erosion mod (which I believe I have used correctly.)  The trees are the Italia controller.  They are so dense because I basically spent about 2 hours in God mode.  In fact, cities that I have not built in yet are only about 50% done, but the region looks coherent enough for now.  There are no trees in the higher elevations, and I may add them later.  I have found that the controllers that come from the Cycledog install are compatible with the more complex tree controllers (at least, they don't make the game crash more than I can handle).

   Well then, let's see how things are 20 years into the game...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F728%2F85989372.jpg&hash=d5c4eafb6f32b3a62f1e0f6ce9378ff5c24b372d)
   Can anyone guess what's wrong with this picture?
   The lack of commercial growth at the dock on the right (western dock, as we are looking from the north) has made an ideal space for the necessary industry.  City growth was once a community effort, but the forge has let some companies specialize.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F3347%2F24419598.jpg&hash=aa2f374e566e37e7a4453ce7cc0149ed5a9c7ac9)
    Budgets have been made according to monthly income.  Rooted's cement facility is in charge of making roads, and can spend $50 a month as well as pour any foundations.  The tractor facility is in charge of terraforming, and has also been alloted $50 per month to be used when necessary.  Finally, the garden committee was established when city development left some neighborhoods covered with tree stumps.
    In order to organize these efforts a small office was built, along with a library and a church (Euclid was getting complaints that he was making too much money and so laid down the $1000 dollars for it).  The library was given a budget of $30 per month.  Downtown Rooted is the place to be.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F9326%2F68771016.jpg&hash=b08d347c2148737dba813921793d324b147be5d1)
   After 20 years of working the butcher shop and being considered in charge of everything, Euclid has retired and built himself a more comfortable living area.  Nobody has taken his place in the bureaucracy, so his name remains as mayor.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F8057%2F95823924.jpg&hash=968cc5bfb34641995354a8a71ac6813326ca31fe)

    Rooted has grown to a population of 1,000 residence.  Once again there are not enough farms, and so efforts are being made to solve this.  The population is rather uneducated, so each farmer can only feed 5 people.  One of Euclid's last efforts will be to make 300 farming jobs, and then more as those farms make demand for more people.  Then there are the stores to sell the food...  There is no more flat space in the industrial zones, but for now the budget is the limiting factor, as zoning farms requires no terraforming or roads.  20 years and no fires, we are holding our breaths.
    Progress is slow at this point.  I don't want to bog down SC4D with everything that happens.  My next update will be when money starts to stockpile as growth is limited by the $50 per month spent on roads, or when Rooted has finally become self sufficient as far as food goes (whichever comes first).  For now I basically make an estimation about how much land can be developed in one year, and focus on developing the land that will give the best returns.  At the time of these pictures Rooted was making $170 per month, so about $2000 per year, which means for year 21 I developed about 200 tiles.
    Until we meet again, happy playing!

Title: Re: Prespa - Rags to Riches
Post by: Luke09 on June 29, 2010, 02:04:06 PM
Hum,nice MD(CJ) style you have here,i loved your slow sprawling of the city,and also the good use of custom content.I would recomend to you to check mattb325 houses and commercial buildings.I think some of them will fit nicely in your region(or not lol).I hope you continue this fantastic MD  :thumbsup:
Title: Re: Prespa - Rags to Riches
Post by: Skimbo on June 29, 2010, 02:25:53 PM
You seem to be a good MD writer, I like it :)

Pics 3 and 4 are the best ones of this update.
Title: Re: Prespa - Rags to Riches
Post by: cogeo on June 30, 2010, 03:43:10 PM
Just saw this. What can I say? Feel flattered!

So you're making an MD with this map. The terrain is really harsh (little flat space) but with good landscaping potential. And as far as I can see, you are doing an excellent job here! And you have chosen the "natural growth" way, which makes things even harder (as you have to build profitable, self-sustainable cities) but really much more interesting (most CJs/MDs are based on the broad use of... money trees).

So your region looks really gorgeous, and so does your (initial) city. I especially like the use of custom content, the theme is really nice, and the style of builings and lots consistent (I guess you have used some "Maxis buildings blocker Mod", haven't you?). Only gripe the cobbled streets; in Europe at least, these are mostly used in urban areas, and basically in the "Old City/Town" part, or in preserved quarters or neighbourhoods. They just look a bit out of place in my eyes. But anyway, you can make your MD the way you like. And if the town develops further (esp gets more dense), they will look OK, I think. A hint: you don't need to spend $100 to bulldoze the SAM starter puzzle piece, if you bulldoze the 2nd tile instead of the 1st you will only need $2 - only make sure that your street is long enough, otherwise it will tend to revert to normal street. And a question: where did you find that windmill? I remember these in mod that made them appear in the countryside (aka "trees"), but not as power plants (link please?).

You will need to make a more dense town, with more people and higher land value, to make more money. You are going to need it, to develop your ciy further.

About the map:
- The "no erosion mod" is no longer needed, this is meant to prevent "erosion" effects during rendering. It does not cause any problems though, only if you go to an (undeveloped) city and (in God mode) apply the erosion tool, no erosion will take place, because it's disabled. This is the only thing it affects now. So you can safely remove it. Instead, the "Height Mod" is needed, as long as you are working in this region; the custom sea level (50m instead of 200) saves us 150m of (height) range, much needed in 8-bit maps.
- You can try playing a little with the MaxNormalYForCliff property, this determines how many tiles will be considered "cliff" (and cause the "rock" textures to be displayed. There are also properties controlling the size and appearance of the beaches (the "sandy" ones), if you are not satisfied with them. You can eliminate them completely, make them narrower or wider, or change the maximum height (above water) that makes a tile considered beach.
- Mountains are currently bare, as you said; try planting some sparse trees or clusters, nowhere close to the forests at the mountain bases. With the Meadowshore mod this will looks OK I think, even in close view, as it has many features like grass, flowers and even trunks (or branches?) included in the textures. Also the transition from the forested to bare or almost bare areas could be more gradual, but this is a matter of taste (both examples really exist in nature).

Congrats for your MD, I'm gonna watching it with great interest!
Title: Re: Prespa - Rags to Riches
Post by: CrossSide on June 30, 2010, 04:56:26 PM
Nice update again, good to see how your little village is growing!
Title: Re: Prespa - Rags to Riches
Post by: Lowkee33 on July 07, 2010, 03:45:10 PM
Welcome back to Prespa!  Thanks again for the support.

@ Luke09 : Mattb325 does indeed to very nice work.  I took a quick look at some of his props and they are large :).  Rooted's big problem is that I have started with small buildings and I want to make smooth transitions.  I have some good houses in my dependencies that I will be using for now.  Small COs are hard to find though, JENX (whos models I have used for the current r$$) are the closest thing I can find, but any help there would be appreciated.  However, I do plan for Prespa to be my baby, and during the course of region development you will see all types of different styles.  Matt's buildings will be there somewhere, if not in Rooted's next update  ;).

@ Cogeo :  Now I am flattered.  I will consider your suggestions about the map.  I can see where the MSTM has changed textures, and I may use those lines for dense tree placements.  I may change the cliffs too, but for now the beaches stay.  You will see considerable waterfront development as Rooted grows, and at that point there won't be beaches anyway :).  I couldn't get your SAM suggestion to work.  No matter what I do the tile with white borders costs me $100.
     The Windmill is the Deadwood's Aussie Windmill - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=485 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=485).   There is also a Water/Windmill that I am using.
      I agree with you about the Cobblestone.  I live in New England, USA, and only our "old ports" maintain the cobblestone.  However, when the main streets get worn down we can see that below the asphalt is more cobblestone.  While gardening I found a row of cobblestone about 10 inches below the ground.  I will be playing around with this too.  Cobblestone is the darkest street compared to asphalt (that I know of) and I want to hide the line between textures.
      I hope I do your region justice!

      Nobody guessed at what was wrong with that picture.  There are no shadows on the Cobb Harbor.  They glitched the wrong way and I had to use some Paint skills to edit them out.  There is also a discrepancy in the Library picture.  I had to make the Tag_One TF house's fence a little longer to match up to the CP 19th Century.

On with the pictures!

      The citizens of rooted have been working hard.  They spend their days making roads, farms, and houses.  1922 is when it all came to a head.  The town was growing so fast that the cobblestone roads could not be built fast enough.  The terraformers lent a hand.  They had been crushing so many rocks that Rooted could spent $100 dollars per month on gravel roads provided that they did not do any terraforming.  Large scale farming continued.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F4376%2F78267082.jpg&hash=889be2835ddf78e100ab1cf8f51c0ce75928e789)
      In 1925 Euclid's goal of 300 farmers had been surpassed.  However, he had noticed less and less food coming from the farms.  The farm owners said it was because they had no exporting capabilities.  Euclid did not understand because all of the food was to feed the citizens.  "Doesn't matter" they said.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F2736%2F64117990.jpg&hash=dddd8e91642a00c5b7915f8d0c42b1c7682719f7)
      So Rooted needed a functional seaport, and they are hard to come by.  Anyway, the terraforming needed for a port was well beyond the scale of Rooted's industry.  Plans were made to get hire some Earth Movers
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F6384%2F27130962.jpg&hash=63e1ee0024e11f6727487ab93712c25cd55fb531)
      A passenger ferry would be needed to cross the river, but soon the work was done.  Work could then begin on the Docks.  A few stores found life at the ferry to be profitable.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F6294%2F83127030.jpg&hash=4935b3a477d37d078aa2f353c4762c09091bca66)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F9320%2F88988405.jpg&hash=7062387daffe2182a17478199a15d74924794be9)

      Planning the Docks would take some skill.  Not only do the Farmer's want a way to export, but the fishermen want a way to import.  This is a Work in Progress picture.  At this point I have plopped the Functional seaport, and know what it is going to look like next to a Landmark with 250 IR jobs that I have made with PIMX (I keep track of IR jobs for the amount of people my region can support).  I use the paths to count tiles when the grids are off.  This is a picture that I used as a reference when I was creating the lots for the area around the docks.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F1415%2F77453898.jpg&hash=50402ed30d9379d176d7bc80113b98545d9ae551)
     

     ...Docks!


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg594.imageshack.us%2Fimg594%2F8264%2F99922806.jpg&hash=61ef11c6fc0562d31d8aac453ce44de4257e808a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg697.imageshack.us%2Fimg697%2F861%2F81944760.jpg&hash=f5b1983f89125eed87602d8d3bbf9d6df249a853)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F2368%2F67006845.jpg&hash=adef84a0e52af9c7f7471068e8dcecba6551a127)

        There are now many things to attract the Middle Class.  Some want to live on the back side of the pond, some want to live along the coast, and others want to take the space that already belongs to other people.  here is a picture of Rooted as it stands.  I hope you all enjoyed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F1434%2F60389848.jpg&hash=83eb587e222b6c3d94a9f554d7bb6d127d567605)

Postscript:  I am looking for a more suitable Passenger Ferry.  I am using the CSG basic ferry pontoon.  There is a non-editing clause with that one, and PIMX LE wont open it anyway.  I have been having some trouble making my own passenger ferry.  I posted a help tread for the NAM team, but nobody responded.  Does anybody A: know a ferry that will fit my city (on water not canals) B: Know of a ferry I can re-lot the heck out of or C: tell me how to make a ferry that works.  I just can't seem to do it, and feel like it is some transit switch thing that I don't understand :).  Ferry suggestions can be made here, but please PM me for the tech help as I don't want to have a question thread within my MD.

Thanks again!

Edit:  Is it just me or are these latest pictures taking too long to load?  They are Jpeg and 800x600.  My computer called them Jpeg.  Problem sovled.

Lowkee33, though there is the odd .jpg image most in this update are larger .png files. Please convert ASAP. In the interim I have removed the the pic's but the links remain so as they can still be viewed. tooheys - Global Moderator
Title: Re: Prespa - Rags to Riches
Post by: RickD on July 08, 2010, 12:37:18 AM
Very nice docks. They fit perfectly into the village.

The pictures are taking long to load is prbably because they are PNGs, not JPG and as such over 2 MB large.
Title: Re: Prespa - Rags to Riches
Post by: Luke09 on July 08, 2010, 10:08:51 AM
Nice pictures,and nice docks.Well i cant help you with your problem,but why you dont ask CSGdesign?He has made his own ferry.And why not middle class in the north coast?I hope I see you soon
Title: Re: Prespa - Rags to Riches
Post by: Tomas Neto on July 09, 2010, 09:59:04 AM
Fantastic MD with nice images!!!   :thumbsup:
Title: Re: Prespa - Rags to Riches
Post by: frostwolf on July 10, 2010, 11:56:59 AM
This is a very fun MD, and I'm enjoying watching the town expand. Did you mention what the harbor and houses are and I missed it? I'd really like these in my smaller cities.

-FW
Title: Re: Prespa - Rags to Riches
Post by: chasespncr on July 10, 2010, 02:33:48 PM
looks nice! &apls
Title: Re: Prespa - Rags to Riches
Post by: Lowkee33 on July 20, 2010, 01:19:34 PM
Welcome back everyone.  Thanks for the compliments.

@frostwolf:  The harbor is two lots, both of which I made (lotted) myself.  I wanted to have something a dock that supplied IR jobs.  This turns out to have a major problem in that the land value along the coast is too high for IR desirability.  I hope to have the coast mostly docks, but that is a slow process.
       I have used three types of houses.  The smallest are CP's 19th century houses, and are the houses that appear on diagonals.  The "Pier Houses" as I have called them, because I lotted them specifically for the pier, are called Sespis, and can be found withing SG mega pack vol 01.  The other houses, that match the commercial buildings, are Tag_one's small timber frame houses.  They can all be found on the LEX.

@Luke09:  Well... about the middle-class...  you will see them in the following pictures, but even they have troubles with commute times.  Rooted is going to go through some major changes soon, and one of the biggest problems is the terrain.  None of the beaches have gentle slopes, and to build on them I am going to need to have higher stage lots.  We'll see.

Update #3 - Enter Middle Class.

The original townsfolk of rooted have decided to build new homes.  Although happy to be bosses, they don't have much stuff to fill their large houses with.  Manufacturing will be needed.  In an effort to prepare for this a new complex have been built that will provide Rooted with all of the building material necessary... bricks.  Until now, bricks have been made as they were needed, and by hand.  More farms, and more houses...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F9640%2F95067021.jpg&hash=b31e7958b144f9108eaea5baebbf0be21aa955b8)
Let's take a closer look at the brick making complex.  A connecting road has been built to allow it to Export.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F8900%2F70805684.jpg&hash=b49504d4c8304ebc40c786630f663e2be4b3b8ae)
Rooted's first planned community was built up the hill from the factory.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F1782%2F83952627.jpg&hash=b76e71de71b595146f797b9b3306e7404de3a767)
More people have moved in across the river, taking up all of the flat space.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F9060%2F46869580.jpg&hash=47f3cba642f8fadedcbecd0e82c291f7fbe2f55d)
With all of the financial success of Rooted there has been the creation of basic Medium wealth houses
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F9320%2F31970576.jpg&hash=d2eb5c8119b908a2963a0d567e4ed738b8e4d0c6)
Rooted has been living in fear of fires for 35 years.  That is no more.  A slightly out of place fire department was built.  The sight was the only undeveloped area that it could cover the library and the middle class houses.  Plans have been made for this same complex to host Rooted's first police station and clinic.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F7245%2F40134893.jpg&hash=77ccfefbae72b7e112ff841038381c172620d6c9)
Finally, we have a picture of Downtown Rooted, where the wealthiest of the middle class have moved in.  The library was given a renovation, and all was good.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F6223%2F43536921.jpg&hash=a689b56cc1aff3e494cafb14569ad2a1acce043b)

Rooted's future is uncertain.  Space is quickly being taken up by farms, but the farms are still not making enough food.  There are whispers about new ways to plant crops, but for that to be implemented the people will need to be more educated.  Of course, the making, selling, and organization of middle class goods needs to be budgeted.  All of this with no mayor.  Euclid has been going for longer and longer walks.  Although people have a good idea about where they want to build things, nobody has a plan about how to do it.  A government needs to be established.

Until we meet again, happy playing!

 
Title: Re: Prespa - Rags to Riches
Post by: Luke09 on July 20, 2010, 11:51:45 PM
Great Update!Are you Batting stuff?Or just LEing some stuff?Anyway your custom content looks good,I liked the mid wealth class homes,and also the brick industry.I hope to see you soon
Title: Re: Prespa - Rags to Riches
Post by: Connor on July 21, 2010, 12:37:19 AM
Just read through the whole page and I am very impressed. The natural growth is interesting and also believable. Great use of custom content, and you have chosen a fantastic map too.

Really looking forward to seeing how this develops...
Title: Re: Prespa - Rags to Riches
Post by: strucka on July 22, 2010, 10:25:07 AM
Nice work &apls &apls
Title: Re: Prespa - Rags to Riches
Post by: Lowkee33 on August 02, 2010, 03:47:38 PM
Welcome Back Everyone!  Thanks for the replies.
@ Luke09:  This is all lot making and editing.  I learned the extent of CC about 4 months ago.  Until then I was only using NAM.  I have not got into BATing yet, as I am constantly amazed by the things I see on the LEX.

Lot Making is a slow process.  I wanted to make a bigger update than usual, but maybe I have gone a little over board.  I put a lot of thought into this city, but next update will be shorter, and maybe I will explain more about my SC4 past/thought process then.

"Prespa A Self-Sufficient Farming Town" and "What do we do with all of this money?"
                                                                Update 5

Part One:  A Farming Town

With education on the rise the amount of food that each farming job makes has increased.  With a Farm Job amount of about 1100, and an average education of 30,  Rooted can feed 8800 people, which is 500 more than the amount who live there.  Our first picture is a newly renovated housing complex in downtown Rooted where the people enjoy a communal playground.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg530%2F7683%2F001newdiggs.jpg&hash=fb739a2ec1cab435208db1f883d7a00f45299b57)

A new farm stand has opened up on the outskirts of town to relieve some unemployment.  However, more jobs will be needed quickly.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg831%2F9229%2F002farmstand.jpg&hash=df165a74fbc7896ff425254f59929931c36b54d3)

The people of Rooted were tired of their churches being smaller than there houses.  They called on their masons to show the world what Rooted was all about.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg829%2F5034%2F003newchurch.jpg&hash=15d0845b2d760e02a40dd7651ecd61baae1174ae)

A new elementary school was built to help more food come from the farms.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg829%2F3743%2F004churchwithschool.jpg&hash=4a29b10add44ea6cbbe644091f40242496d3c77b)

Part 2:  What do we do with all of this money?


The seaport is now at capacity and Industry is not happy.  The small factories want a seaport that is closer to them.  Big plans commence upon this small area that will encourage growth for all of Rooted.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg827%2F7530%2F32067211.jpg&hash=5638621985c5c7008c083d68f2b7ea7c9c28ef06)

The city board, who must all cram into the only office downtown, started to plan the build.  The first step was looking at the results of a survey, which displayed the undeveloped areas that are above sea-level and points of slope

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg829%2F9061%2F83727404.jpg&hash=949650f533c597661867549c968daed3c7e9af06)

  Different companies made arranged contracts to what architecture to use, and how many lots the job would require.  This is an artist rendition of one of the first layouts on the auction block.  It also depicts the cliffs that God will have to make :)
   
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg820%2F9580%2F55531550.jpg&hash=767baa1bf03204c84b9ccf48857f958917c583a2)

  The contract become intertwined with solving unemployment and the lack of offices.  After many heated debates this was the picture placed in the newspaper.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg716%2F1821%2F60951753.jpg&hash=bbb403b2160cf9d25ce0468d5a556862f5ad7522)

  The diagram has been split into commercial zones and residential zones so that the people of Rooted could better understand how their tax dollars were going to be spent.  The commercial zones are, starting from the left, a new dock area that will be completed post-haste, the most likley site for the Town Offices, and finally the seaport all of the way on the right.  The residential zones illustrate the lots that will be needed to complete this task.

Overall, the job is expected to Cost $40,000 dollars (500 for each tile plus terraforming) and take four years to complete.  Let us see how they do.

An Apologetic Tribute to Newman Inc Where's the Fries? (next time we'll wash your mouth out with soap) vol04!!! WFK Vol01


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg530%2F4252%2F13115917.jpg&hash=c01ec6a000ea3f9055f420cea3d5d6adb5741117)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg256%2F3328%2F22652507.jpg&hash=4d7bf041129316655077ad49f66ff2ee6ab0b4db)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg265%2F8993%2F12270133.jpg&hash=688897d34e4c4e1eaa7deafc9614e830a03dc2b9)

The builders were right on schedule.  Here is a mosaic that shows the coast from farmland to the almost complete building site.  I apologize, it is about 250 pixels wider that it aught to be.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg517%2F6920%2Fmosaiccomplete.jpg&hash=5df24ffff9709be552f6d5fee5d1f01a8f68ad8f)

Finally A picture from the North showing the (almost) completed docks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg413%2F5798%2Foverviewl.jpg&hash=96fa17f325e4aea4ebb446a63a35ee0bb372e799)


Thanks for viewing.  I hope you enjoyed.  You may have noticed I used some God terraforming.  I did this only for the eye candy.  All of the necessary leveling and flattening was done at the cost of the taxpayers.  Don't ask me about that picture without water.  I have switched over to taking screen shots with my graphics card program and that is what it looks like before water loads.  Some of the docks are not seemless in these pictures, and for that I am sorry.  The problem is that I made this with pieces that were not meant to be formed like this, and I had to make them go on top of each other.  It was a large process making all of these props line up and I am happy (for now) with the results.  Things are going to be a little less serious next update as I figure out exactly how I am going to lay out all of the buildings as these Landmarks become grow-able with jobs.  Thanks PIMX!

I almost forgot... Rooted needs your help!  There is a small gap that I am going to have to fill...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg256%2F6470%2Fhelpse.jpg&hash=0c2731d59ff2cbef4d48be8f1f9c2fd7d6264874)

Looks like a nice place for a 3x2 lot.  I want something tall (ish), or at least taller than anything else in that area.  I was thinking an overseeing office, or perhaps a park.  The problem is the slope.  there is really only 1x2 area of flat which can be on the top left (as it is), or on the bottom right.  Any suggestions as to what could possibly go there?  See you Soon!
Next Update:  Taking out the garbage in Rooted:  A look at crime and trash.

Title: Re: Prespa - Rags to Riches
Post by: Luke09 on August 02, 2010, 04:16:18 PM
Very nice Docks!And i liked your homes in the shore.Well for the 3x2 area,why not a city hall?
Title: Re: Prespa - Rags to Riches
Post by: Skimbo on August 02, 2010, 04:20:25 PM
Wow, I like thoose pics, especially the first five and the mosaique are great :thumbsup:
Title: Re: Prespa - Rags to Riches
Post by: travismking on August 03, 2010, 12:09:36 AM
wonderful, Ill add this one to the MDs i keep an eye on :)
Title: Re: Prespa - Rags to Riches
Post by: Battlecat on August 05, 2010, 09:04:40 AM
Great work here!  I quite like what you've done with the diagonal housing!  You're building up a very aesthetically pleasing city here. 

Where did you pick up those diagonally oriented houses? 
Title: Re: Prespa - Rags to Riches
Post by: frostwolf on August 09, 2010, 03:26:32 PM
That port is sweet!  ;) This city is looking great. I really like the fire station. Did you lot that, or is that on a collection somewhere?
Title: Re: Prespa - Rags to Riches
Post by: Lowkee33 on August 18, 2010, 02:44:36 PM
Hi all.  Welcome back to my Mayor Diary.

@Skimbo:  Thanks for all of the comments.  This is my first Mayor Diary and I am new to the SC4 community.  I am trying to get a feel for what people like to see, and perhaps I will have less Work-In-Progress pictures (although they do explain why the updates are so small).

@Luke09:  The wealthy folks in town are far too elitist to want to smell fish all day.  Perhaps they will send some upper management down there to make sure the proper pockets get filled.  Do you know of a specific model/building that could go there?  I am also looking for a good way to make steps without having to use an extra tile with a see-wall/embankment lot.  That will be for the future though,  I may just make steps out of individual stones that are packed with the stone walls that I use.

@BattleCat:  Those are the C.P. early 19th century houses that can be found here -http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=241 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=241).  I have re-lotted them as needed.  There are four lots that I use.  C.P. has uploaded quite a few houses that have 45 degree angles.

@Frostwolf:  I lotted the fire station, as well as the police station that you will see in this post.  I really want this city to blend with itself.  When I downloaded Lots I would change around textures and trees, and soon it just made more sense to just get the buildings and Lot from scratch as I would also be tweaking stats.  The building can be found in -http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397)

@Travismking:  Nice to have you aboard.

  Taking out the garbage in Rooted:  A look at Crime and Trash

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg594%2F9089%2Fcrimes.jpg&hash=9a51264a1bd23488d6493267e0ee3396d4360982)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg440%2F716%2F53755463.jpg&hash=22257465c675c3ddd4efc5165d3b42416c928725)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg21%2F867%2F68407346.jpg&hash=b27310ad8b3d531ed3dbccae687bfbe186f008b8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg341%2F8886%2F62959843.jpg&hash=07e4befbc4dab494c27d7e3d65423bcefb5c48e3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg833%2F9752%2F37697853.jpg&hash=88c39992f2078f8234b2ecdddb9a8be0e50ac0cb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg651%2F6585%2F94322158.jpg&hash=d70a295e189c4b756636c14fe72fe7747de97933)

The people of Rooted are sick of living in fear.  Seems like just yesterday they were putting up the first farms, and now their cars are being stolen.  They have all joined together to build Rooted's first police station.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg837%2F1674%2Fpoliced.jpg&hash=dea462d3268addc8c71acc506175d6fd4df14589)

      Trash is also starting to pile up.  So far the solution for this was to build houses on fresh space.  Now that commute times are starting to be an issue, people want to build bigger houses.  This means that the trash must go.  50 years of throwing trash on the street has make the problem a little more complicated.  Although Rooted does not make much trash per month there is trash everywhere.  A landfill that could hold all of the trash will put Rooted deep into debt, and a landfill that is affordable will simply not solve the problem any time soon.

      The first windmill is starting to get old, and this gave Walter Clarke an idea.  "What if we burned the trash for power?"  He said, and everybody was amazed.  A rather sizable waste-to-energy plant was designed.  It will do the work of 6 windmills, and have the streets clear in ten years.  I will be suitable for the growth that is expect to happen as it can burn 100 tons of trash per month.  The plant was built in a not-too-remote area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg101%2F1509%2Ftrashv.jpg&hash=41fd4f942110609fe9eb5d8fb718cfcb04fd8f0e)

Now all we need to do is make some power lines :)

    The plans for Rooted's new town offices are way behind schedule.  Therefore there has been no progress in planning large scale manufacturing plants.  A few entrepreneurs have built smaller factories that use the land that farmers did not want.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg59%2F6586%2Fmaufactoring.jpg&hash=a622b84e1c3d78c4e0d323a48919998b52e1fc03)


I hope you all enjoyed this update.  It was a little small, but that is because I am still figuring out these docks.  Trash quickly became a real issue, but we'll see how it goes.  The ten years it will take to clear out the trash may be a good time for more plop-ables.

Thanks for viewing.  Have a great day.   
Title: Re: Prespa - Rags to Riches
Post by: RickD on August 19, 2010, 01:46:04 AM
Excellent update. Those little houses look good without a base texture on the lot. It makes them blend in very good.
Title: Re: Prespa - Rags to Riches
Post by: kodlovag on August 19, 2010, 02:33:32 AM
I like the self lotted content. And the mosaic in the previous update is a masterpiece. I'm going to come back to see more.
Title: Re: Prespa - Rags to Riches
Post by: nedalezz on August 19, 2010, 08:23:25 AM
Having read the last couple of updates, I am thoroughly impressed! This is a great start to an MD, and I especially love your custom lots. The city looks great from a distance :)
Title: Re: Prespa - Rags to Riches
Post by: Lowkee33 on September 05, 2010, 02:43:22 PM

   The citizens of Rooted have an average education of 40 and that means that each farmer can feed 10 people.  With 1350 farmers and 10500 people the leaders of the town have decided to stop building out and use the already developed space as best as possible.
   Everybody was relived to see the last of the fields cleared and walls built.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg685%2F4996%2Flastfarms.jpg&hash=eb59d266fdb705f5a17e86815d1416f98e0be0bb)
I haven't made a field in some time, so I thought I would do that.  I think I went a little heavy on the grass.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg339%2F2421%2Ffieldn.jpg&hash=ad609930caa3f724c1e31f4889a479afb63e8688)

The Town Office has finally been built, and as the trash gets cleaned up the electorate hope to finalize construction of the docks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg205%2F4349%2Ftownoffice.jpg&hash=b27fde3b6a2c4cdeae42905d890d369ba85ed2fe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg832%2F7677%2Fhood3.jpg&hash=29f1c733c71fba8b259e98d22415a78b93119f0c)


Here are some pictures of various neighborhoods that I have been working on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg710%2F5917%2Fhood1.jpg&hash=2b4346db64da46f4310ae830c4931f62ce69277a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg153%2F1646%2Fhood4u.jpg&hash=7d4a4c62828b21bdf1054d77c4201a85db97d44f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg186%2F5371%2Fhood2.jpg&hash=41cfefbc02ba96a9964d10a619570c0433d1f6dd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fi%2Fhood5f.jpg%2F&hash=f94ada4ca11a53f8c4d08ff47a26195e7286acbd)


I will end with an overview of the way Rooted is now.  We are looking from the West, as this gets the most info in that zoom.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg94%2F9494%2Foverviewk.jpg&hash=30c4ccb2917af3c80334b000f65e5e1515c38e29)

Now that Rooted has a government and trash is being cleaned up, people can start to guess at the future.  Electricity is going to be an issue.  The government has already staked a claim at a section of the docks to be an exploration harbor.  There the people of Rooted will learn about the coastline and the various raw materials that will be available to them.  A dock will also be made of the south side of town to explore the vast lake.

Farmers are a little upset that they don't see a future in Rooted.  What upsets them more is that the Town Office was built on farmland.  Although they were compensated financially for the land, the farmers feel that their lively hoods are not being taken into consideration.  There has been talk of moving to some distant place, but for now they sit and watch as the value of their land goes higher and higher.

   I will say some more about the custom lots now.  I have been playing this game for quite a while now, but I did not learn about custom content (beyond NAM) until the beginning of this year.  I got close to the LEX in 97, but that was only because I was trying to download the SC4mapper.  I was confused as to why there was no download link, but everybody was commenting about what a great tool it was.
   My biggest gripe with SC4 was the lack of farm fields.  I downloaded a few, but they still did not grow (I did not know that I only downloaded lots, and not fields).  However, after getting some custom fields to grow I was still unhappy with the maxis ones.  That is when I learned about the maxis blocker.
   At first I blocked the farms, but then I learned about the Reader, and I began to block everything unless I wanted a certain lot to grow.  I dabbled a little in MaxisPIM, but then learned about PIMX (which is why the library got renovated).  I don't use the blocker anymore though, I simply took the building exemplars out of SimCity1.dat!
   I have been doing some work with mods that are apparently un-makeable, but other free time is spent on cleaning up the various dependencies I have.  One project is separating all of the props into files that are named after what they have in them (...trees, cars, houses).

Thanks for stopping by. 
Title: Re: Prespa - Rags to Riches
Post by: cubby420 on September 06, 2010, 09:39:00 AM
Wow...very nice development. I love your style and custom creations. I too am planning a reorganization of my sc4 files and dreading every second of it. Oh, how it pays off though?  ::)
Title: Re: Prespa - Rags to Riches
Post by: fe_lipe on September 08, 2010, 05:44:10 PM
Beautiful city,  &apls
Title: Re: Prespa - Rags to Riches
Post by: dossenaandrea on September 08, 2010, 11:59:55 PM
Hi!
Great city! where did you get those diagonal houses in the residential zone?
thanks
Title: Re: Prespa - Rags to Riches
Post by: gorbag on September 09, 2010, 09:14:53 AM
I've just noticed this. That's a lot of work you've put in. It looks very, very nice and you've clearly thought about trying evry hard to keep to the NG spirit with your budgeting.
Title: Re: Prespa - Rags to Riches
Post by: kwakelaar on September 11, 2010, 03:10:48 AM
Nice work with some try and error. When you start out with the different tools available, there really are a lot of possibilities. And I see a lot of really interesting things happening here. :)
Title: Re: Prespa - Rags to Riches
Post by: Lowkee33 on September 20, 2010, 01:01:23 PM
Hi all,

@Cubby420:  Thanks....yeah...

@Fe_lipe: Thank you.

@Dossenaandrea:  Thanks.  These are C.P. 19th century r$ houses.  On the LEX you can also find other types of c.p. houses.

@Kwakelaar:  Thanks for the compliments.


Update 8:  The New Docks

The first order of business for out new electorate was selling the lots to prospective business people.  More shops would be needed, but also space for some manufacturing and the exploration harbor.  Once the plans included a fire and police station a restaurant was built.  The new seaport was also a high priority.

The government wanted this to be a nice place, as they hope more businesses will want to use this space.  For now the harbor is rather empty.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F7670%2Fseaportpolice.jpg&hash=920ba8c2979aea8e26a4e302fbb306380b175d5c)

The restaurant has privatized part of the docks.  On the  right you can see the last of the customers at a Farmer's market.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg801.imageshack.us%2Fimg801%2F8154%2Fmarketresturant.jpg&hash=68fc752d86489b20d91ee2b870406d6dc8d8c1df)

The Exploration Harbor has set up shop, as well as more stores to provide for the fishermen.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F7863%2Fexploreshops.jpg&hash=0f967deee4a391917de478e98e1e4b49cd80d0b0)   

An overview of the New Docks!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F466%2Foverviewn.jpg&hash=7de4c788e66659c3c6dea1049c991d678a8859bf)

While panning through Rooted I found this nice view:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F6946%2Fcoolu.jpg&hash=611a5314b3cca3e4e58dec48693df7422b48861f)

People are starting to get wealthy (I may have to change the title soon) and are looking at the area near Euclid's Estate as prime building zones.  They just have to buy out the farmers.

Thanks for viewing!
Title: Re: Prespa - Rags to Riches
Post by: cubby420 on September 20, 2010, 02:43:32 PM
Excellent update. The docks are coming along nicely and as usual your lotting is top notch.
Title: Re: Prespa - Rags to Riches
Post by: kodlovag on September 21, 2010, 01:35:30 AM
Great work, I like the new update.
Title: Re: Prespa - Rags to Riches
Post by: penguin007 on September 21, 2010, 09:25:34 AM
Great rural costline there can't wait for more!!

Will
Title: Re: Prespa - Rags to Riches
Post by: Tomas Neto on September 26, 2010, 10:56:16 AM
Awesome updates, really fantastic MD!!!
Title: Re: Prespa - Rags to Riches
Post by: frostwolf on October 05, 2010, 11:53:21 AM
Those docks look great. Did you lot all of them yourself? If so, I call that a noble effort. ;)
Title: Re: Prespa - Rags to Riches
Post by: Lowkee33 on October 17, 2010, 05:01:02 PM
Yep, I did lot them myself, as every other lot in Rooted (besides the farms and the first few Tag One and Barby lots).

I wish I could just ignore Prespa, because this is hard for me to say. I am very sorry everyone, but I am going to have to set this project aside.  There is just too much stuff that I am trying to keep track of, and a lot of things that are halfway broken.

I am glad that so many of you liked the things that I am doing, and that is what makes this tough.  I really wanted this to be successful and I think I put too much pressure on myself to do so.  The bottom line is that playing Sim City shouldn't feel like that.

But whatever, thanks for all of the comments.  I will still be just as active in the forums, and perhaps later get an MD that starts off in a more advanced phase (although I do like starting with nothing).  There may soon be another GRV coming up, and I would like to be able to focus on that as well.


Title: Re: Prespa - We almost got rich!
Post by: cubby420 on October 17, 2010, 10:45:18 PM
Well kudos nonetheless my friend. You created a very distinct and special MD, and it deserved the attention it received. Your lots were...to be succinct...awesome!  &apls  &apls I longed for a few of them during Prespa's run and I hope you continue lotting. That being said, sc4 should never feel like work. Its a game...there to entertain. Nothing more in the large scheme of things. Have fun and I hope to see more of your creations around the community in the future.