SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => Tips, Tricks and Tutorials => Tutorials on Custom Content Creation => Topic started by: Glenni on April 28, 2007, 10:43:41 AM

Title: Alpha texturing tutorial
Post by: Glenni on April 28, 2007, 10:43:41 AM
We all can get quite high polygon ammounts when making nicely detailed fences and such,or  flora, flora models are nearly impossible  without alpha maps ,in GMAX.
So,here's a little tutorial i made for you:

First get yourself a bitmap and apply it to whatever model you want.
now when you have done that and if you are still in the material editor window, click "+Maps"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi80.photobucket.com%2Falbums%2Fj179%2FGlenni91%2Ffgf.jpg&hash=315aa9f066c93fffd37c9f2db01e8867c8a871ad)

It should look like this.
When you have clicked on "+maps" you see that list which says "None" on all tabs,except one.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi80.photobucket.com%2Falbums%2Fj179%2FGlenni91%2Fgff.jpg&hash=92506328a57de96d27544edde9fe06e92d0c3c43)

Click on the tab with "None" that has opacity written there to the left, check opacity aswell. Now you will need a alpha map,they are basically just black and white PNGs .you can either make one yourself or use the ones in the ZIP i attached to my post.The bits that are black is what will be hidden the bits that are white is what, that  will show. here's an example

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi80.photobucket.com%2Falbums%2Fj179%2FGlenni91%2Faas.jpg&hash=6b890c2dfb374e3aa041aa6fadea29b9ad75d68c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi80.photobucket.com%2Falbums%2Fj179%2FGlenni91%2Fblahblahblah434.jpg&hash=910c19f83467bdff7440b92d418b445a3b932a1d)

And here's a comparison picture with a normal wall with the fence texture without alphas to the left,and to the right one with it.

That should pretty much be it.


Good luck with the alpha texturing! :thumbsup:



Get the tutorial textures here:

http://files.filefront.com/alphatutotextszip/;6447038;;/fileinfo.html (http://files.filefront.com/alphatutotextszip/;6447038;;/fileinfo.html)
Title: Re: Alpha texturing tutorial
Post by: jeronij on April 28, 2007, 12:11:44 PM
Nice and brief tutorial. Thanks for sharing  :thumbsup:
Btw, dont you need to set the "2-sided" option as well?
Title: Re: Alpha texturing tutorial
Post by: Glenni on April 28, 2007, 12:15:52 PM
Hm, i didn't have to when i did it &mmm
Title: Re: Alpha texturing tutorial
Post by: FromTheAshes on April 28, 2007, 03:05:55 PM
I knew this method from JRJs bridge tutorial. Works really good.
JRJ: Accepting 2-sided in this case would show the main texture on the white alpha-tiles and also show the black alpha-tiles without the main texture. Don't ask me why  $%Grinno$%