Hi all! I'm planing to create some new pieces for the good old SG canal set. First of all I want to find some new textures... What do you think about these? You got any textures I could try? Please post them.
Here's my first idea:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjannikh.ja.funpic.de%2FBAT%2Fretexturedcanal.jpg&hash=35c99253c18eef1e1c6ec5d9b722b0a99ac2c79f)
maybe a bit big waves for canals :P That looks lie seawater but otherwise, i like it! :thumbsup:
Ur right, I really need some good water textures $%Grinno$%
FromTheAshes,
Personally if you are...
Quoteplaning to create some new pieces for the good old SG canal set.
I would leave the water texture alone. There are alot of canal sets out there now and each has its own water texture. There is almost no way to transition from one canal set to another. It sorta frustrates me because I would love to use several types within one city but it is VERY difficult to do so. If you were to continue to use SG's water texture then your canals (which I really like the walls) could easily be connect to SG's. This way one could use your canals in the residential sections of the city then switch to the canals from ToutSimcity [ linkie (http://www.toutsimcity.com/downloads2.php?voir=628&type=l&page=2) ] in the "less developed areas", then to SG's original canals in the semi-industrial areas. This would be a great benefit to people (like me ;D ) that LOVE to use a lot of canals in their cities. Also it would be very easy to continue to use the BSC parks that have been created to use with SG's canals. This of course is just MHO.
---Gaston
If I remember correctly, SG actually released a model for his canals. Maybe you can hunt it down on either the STEX or the BSCLEX, and work from there?
Yes SG did release a model for a straight piece (http://www.simtropolis.com/stex/index.cfm?id=15027).
Gaston: Check out Citynut's padded room (http://sc4devotion.com/forums/index.php?topic=162.msg29491#msg29491).
Thanks for comments.
Gasten, I'll test it with the SG texture... Shadow, vester, this IS the piece SG uploadet :D
Vester said:
QuoteGaston: Check out Citynut's padded room.
I had been there a few times already and posted this: ;D
QuoteCitynut,
I really like how your water texture is somewhere in between SG's and PEG's. I think it helps with the transitions alot. I think transitioning between your's and some of the darker water canals (PEG's canals and Jeronij's new ones) will be a bit more difficult to achieve the "seamlessness you have gotten so far. There is a set of canals on ToutSimcity[ Linkie ] that have some interesting prospects. Basically SG's without the walls. If you could make some transitions for those, you would be a minor deity of canals (at least).
I am really into canals. LOL And I have the same suggestion for everyone making them. Transitions from their canals to everyone elses. LOL If I had the talent to do it, I would make it my personal project. Unfortunately this is beyond the scope of my abilities. &mmm
---Gaston
I agree with not changing or adding any more textures for canals. But the walls wow nice job there :thumbsup: :thumbsup: :thumbsup:
:satisfied:
TTC
I agree to keep SG's water, but I use his canal system SO much, it would be great to have even more pieces to work with!
As I said, I will continue with SGs texture (which comes from PEG, am I wrong?).
I've got some problems with the LOD at the moment but I'll go on working as soon as possible.
My canal is not overhanging anymore :(
What did I wrong?
I made the model becoming a prop and just put it on my LOT :/
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg371.imageshack.us%2Fimg371%2F3852%2Fbatprobtf6.jpg&hash=425e5d74dfb238719a200044efaed9daa15ed038)
If I remember right the lods that comes with the model, is different from the one you are showing.
The originals stops at z=0 (ground level)
Vester speaks the truth. There are LODs included in SG's file. Click "Unhide All" and they should be there. The scene is set up to make a canal section that fits on one tile. The GMAX scene looks bigger, but because of the way the LODs are set, you should get one tile with slight overhangs. (I believe this is done to eliminate shadows and lines when plopping pieces next to each other) If you remade the LODs, my guess is that the model center got out of whack in the process.
Yeah, you're right. Didn't noticed that. Well I went on making this a 'set' and here we go with my new edges. (I know, they look like the ones from SG, but I made them myself (and theres a small mistake, finding it will set your karma +1 :D)
I know, the inner corners are missing. I'll try to create some in a while...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg451.imageshack.us%2Fimg451%2F6756%2Fftacanalupdateel3.th.jpg&hash=d864d1f9d58d01432dbcc26ac2c83c42e650a152) (http://img451.imageshack.us/my.php?image=ftacanalupdateel3.jpg)
// There's also a 4x1 piece now.
I like them. I wish I could find the mistake, I could use a karma point or two. :D
---Gaston
These are looking very good! That said, you seem to have a section that's 2 meters longer than the rest, near the right side of the crossing area. I had the same problem, when making an indented spot for one of my personal canal pieces.
Thank you ;)
You mean this one (red)? Right, don't ask me why it's shown this ways, the sizes are all exactly equal. But as you see the pathwalks look larger from behind, than from the front. I think thats a mistake Sim City put in $%Grinno$% (yellow)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F5745%2Fmistakesrr4.jpg&hash=42971659c88f3f483535b8ae5ec6477b36954d16)
You'll be quite surprised to know that that was intended for SC4.
You'll have to conceal that tiny mistake (circled in red) by some clever LOD work. When the inner corners are put in, I bet you you won't even notice the little mistake. ;)
Yep shadow, you're right.
What do you think about these right now? I also made a 1x1 LOT only filled with water. The next thing will be to add some water flowers to this "blank" lot.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F2543%2F5lotsalreadysb0.jpg&hash=4a8b3c69475d56b029e9ce2e75fd23ae3e3fcfc4)
They look great to me. Very good job!
Robin :thumbsup: &apls
Your canals look nice, I like them!
btw, is there a chance to make seawalls which looks like those canals?
(bin anubis von insims)
Thank you :)
Hi Anubileinchen :D I don't know how to create seewalls, if I can find out, I'll try to bring these textures on some walls ;)
Btw: I'm makin a bridge piece at the moment, how does is look? I'm pretty satisfied with it...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F3418%2Fbridgepw6.jpg&hash=e9a6865f7d0ec1c9b0494f7952b7186a044509dd)
A bridge in the RL will never be made with wood so light. Have a look around. Add some wear and tear to the texture.
How high is the rail ? I would say it should be at least 1.5 m, maybe even 1.8 m.
I'll find a better texture, don't worry $%Grinno$%
Actually the rail is 2 meters tall ^^ It would look very unrealistic to have it smaller, wouldn't it?
otot I made a mistake with the LOD, but I know what I did wrong.
In this picture you can also see the the flower-LOTs I was talking about.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg104.imageshack.us%2Fimg104%2F6227%2Fbridge2px6.jpg&hash=7e602ae7fa7b61605a39b7e819f9c2b213751dfb)
PS: Please don't await wonder things from me. I've just startet BATing and LOTing and this is my first real project.
Man I love these canal lots. I hope to see lots of variety! ;)
Keep up the good work FTA :thumbsup:
Thanks ;D
I worked a bit on the model and LOD, addet some props and trees. The last thing I have to do on this model is making the water around 2-3m wider.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F9366%2Fbridge3uv1.jpg&hash=323106cc0839e3b7800af354ab36bbacac59909a)
The rest is ok.
i sorta liked the wood texture you used for the first bridge pic. It is supposed to be a pedestrian bridge. And it looks newly constructed. I like it, the planks are running the wrong direction in the second (darker) version.
---Gaston
Quote from: Gaston on May 01, 2007, 08:48:11 PMthe planks are running the wrong direction in the second (darker) version.
Not necessarily. That depend on how the structure is underneath.
Gaston is right, they ARE running the wrong direction. I already turned them 90° in the material editor, but while rendering it turns back.
Nice work! Any chance of a modern version?
Just give me some textures ;) But first I want to get finished with the basic set of this type.
there are a few parts missing :/
I've no motivation at the moment, hope this is gonna be ending during the weekend ;)
that are great canalpieces! I like that bridge-piece! Nice textures! :thumbsup: &apls
Quote from: FromTheAshes on May 02, 2007, 04:29:37 AM
Gaston is right, they ARE running the wrong direction. I already turned them 90° in the material editor, but while rendering it turns back.
Don't rotate in ME, change the UVW map to get the right direction...most of the functions of ME are ignored by BAT (especially bump maps). Also, don't tile the UVW map..either make the texture bigger (clone) in PS, or reduce the size of the UVW map to get more control of the texture.
Thank you for these tips! But I've got a new texture for the Bridge and it will be the final one ;)
Here's the final bridge. I also make some diagonal LOTs.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F2889%2Fbridgeanddiagrr0.jpg&hash=8b1ceca61f5f47c69c09f7971c5cc248b43ea82e)
Looking good, it will be nice to have some more canals! Is that dirt texture used on the last bridge pic availaible on other lots because I can see connection issues, i.e. it being hard to get the right look with adjacent pieces.
Great work though,
Fred
Thanks :)
The dirt texture is a standart one from the LET. Just search in "Overlay textures" ;)
Here's an update of my diagonal LOTs:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg119.imageshack.us%2Fimg119%2F1066%2Fdiagonallotsnm1.jpg&hash=ba940a1b5c58c0a0e2c633b6a602f02b6128a046)
i take it you will do connection pieces with SG's canals...
Sorry, I don't understand :( Well, of course these fit also in connection with the SG canals..
Mighty impressive work. However, I suggest that you replace those repetive trees with prop families 0xa0000077 (big trees) or 0xa0000078 (small ones).
Thanks. Yep, I have to do alot of LOTing on those canals.
EDIT: Here's another part of the diagonal LOTs, a transit from straight to diagonal:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F20%2Fdiagtransitoz7.jpg&hash=3bfe3d9eadac724ebe46959695041577d5abda3c)
nice diagonal lot!! Looking forward to more!
Sweet! Diagonals! Could you make them for regular SG canals too? :thumbsup:
bwatterud,
I ask everyone even thinking about making canals to do that. LOL Those would be sweet, indeed.
---Gaston
Yes, diagonals are really needed. Great work so far.
However I second MIncroabl in sugesting the use of prop families.
Thomas
Hey guys!
I'm without internet at the moment and up to 1-2 weeks. No problem to make some diagonals with the SG texture, just waiting to get internet again...
stay tuned
You should get callagrafx to give you his updated water and show you the mirror technique that makes it look like the walls are reflecting off the water. These would look tons better with his water.
Simnation i think fromtheashes has been busy with RL since he last posted back in May.... But i do agree it would be sweet to see the new textures on this and an update as well...
I knew how to create the realistic water but I don't know if we really need that (my) set. Cal did a great job on his remastered SG canals and the deep canal set is a brilliant addition, too. I started up with a very different canal set but I don't want to finish it anymore. Here it is, possible you know it from another thread:
awwwwwwwwwwe FTA i hope you would finish but its up to you though... You have done such a wonderful job on this, i do hope at least some one would pick up on the torch though... - pat
Glad you like it... Do you have 3ds Max? If so you could try to finish it...