In the cam, is the growth for high density residential city capacity or regional, I am having trouble growing med density and high density in new cities until their population gets higher, before CAM they would grow right at the start. Did something change that I missed or is it some other cause?
There's always been a natural progression with the stages, and it's always been Regional. But the way you zone shouldn't have much impact on anything. Stage 1 buildings will grow on all density types; it's only the higher stages that require higher densities.
clearly, but i have a region of 700k and it seems like no high density buildings (or even mid density) will grow until after the cities population rises.
And the new cities have neighbor connections to the rest of the region? I haven't ever had a problem. Perhaps you're zoning too much at once?
demand is pretty much maxed for just about everything, i can get mid-density commercial buildings in a brand new city, high density doesnt build because of the customers and land value, but high density residential wont build until after the city population reaches around 50k
In the original game it was much easier to suck demand from surrounding cities at the start if you had well established cities in the region already. You could open a new city and almost start building high rises from the start with proper demand and zoning. This can be still done in the CAM if you keep to specialized cities that are of CS or CO or IND. but once you add RES sims to your city, their low EQ greatly curtails this , as with the CAM the EQ is much more of a factor on type of growth in the city.
In the Cam the growth of the city is much more tied to things like land value EQ of the sims, once you have them in the city the cities EQ and health seem to curb the ability to grow high rises because when new sims move in most have very low EQ and health, because of their low EQ most of the highrises are unavailable as most seem to require high EQ. So in a new city unless you have a lot of parks scattered about the city and high EQ (this ussualy done with some sort of mod) the chance of getting taller buildings goes in the toilet. You have to provide services in the new city til it catches up ( The EQ and HQ and population of the sims) with the surrounding cities ability to grow high rises.
Adding RES to a city seems in most cases to reset the #'s per city as the population needed to get the high end building and almost ignoring the region population #'s until the city population and EQ rises .
There are little tricks to shorten this in newer cities, mostly providing high end EQ boosting services or rewards. such as university, private school, colleges, opera house high schools etc etc, I also recomend some of the ordinances if you can afford them and playing with the tax rates so the Eq of the sims that move in is higher and will rises quickly combined with rotating play through the newer cities and older ones.
Also notice this even in well established cities that if you get a high influx of low EQ sims into a city, growth within it seems to stall until the sims have a chance to go through the cities school system and the EQ rises and depending on the drop in EQ by the this inlfux can stall a cities growth for a few cycles (I consider 1 cycle 5 years) .
hmm that kinda makes sense, altho in this particular city its got 160 EQ and high HQ as well, but is rather small only 20k population
then your issue is to get the cities population up higher :thumbsup: