Hi all,
While exploring UIs within simcity1.dat I have come across many references to TGIs that do not exist. Does this mean that the TGIs would be found within the .exe?
More likely it's something that's remaining from the development and beta testing phase of the game...
E.g. there are lots of query windows within SimCity_1.dat which are actually not used in the game at all.
Indeed, there many queries in simcity_1.dat for use by a debugger or "browser". There are also queries used by the non-RH version. These are not necessarily updated or removed, just left over. There are unused queries too, eg the one I used in my incinerator lot, which btw is actually a different utility type (not a W2E plant with the power production set to 0), and really functional.
Instead, they may refer to items contained in other SC4 dats (did you search them all?). Can you give us an example?
I will have to check that incinerator out. I don't give the STEX enough credit, it works pretty good when you search a screen name.
As I learn more about SC4 I always check back on the historical item (so far my best answer has been to make bigger lots). In the "Make Historical" part of the residential query there is a captionres reference that I could not find. However, after I looked in SimCityLocale I found that it anti-climatically says "Make Historical".
Here is an example though: A data view exemplar has many GUIDs. I can't find any of them in Reader friendly files.
I was wondering if the size of the data map could be made bigger. I would imagine that there is no hope there, but I am now interested in finding the line between modable and not. That way I could know exactly when I would need to change the direction something points.
The whole dataview thing is kinda "black box". Tried to expand the dataview dialog (add more dataviews), but couldn't find how to associate the radiobuttons on the query with the exemplar IDs. Tried a lot of things but I couldn't make it work. Then searched the .exe with a hex editor and found two tables there, the exemplar IDs and the GUIDs. That is the correspondence is hardcoded in the .exe, so... nope.
I'm not sure if making the datamap bigger is possible. First of all the (map) image is generated by the program, and is thus most probably of fixed size. If you resize the window, the program will either display the image as is (raster copy) or stretch it, but this may cause distrortions like blurring or pixelation.
Btw, if you like modding, a good mod you could try to do is modify the data map coulours, to match the 4-5 most popular Terrain Mods (now it always shows the original colours, and this makes it much less helpful).