SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => AC Team Place => Inactive Teams => Team Custom Content Projects => AC Functional Airports => Topic started by: JeeKTan on September 09, 2010, 02:11:50 AM

Title: Heliport keeps dilaplating
Post by: JeeKTan on September 09, 2010, 02:11:50 AM
Every time I plop Simgoober Heliport or CdS Island Air in my city after a while, it dilaplates. Please help!
Title: Re: Heliport keeps dilaplating
Post by: RippleJet on September 09, 2010, 05:55:00 AM
Can you query them and show the query here?

There are two possible reasons for airport dilapidation:
Title: Re: Heliport keeps dilaplating
Post by: JeeKTan on September 09, 2010, 08:02:20 AM
Here are the queries

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F%26lt%3Ba%2520href%3D%26quot%3Bhttp%3A%2F%2Fwww.flickr.com%2Fphotos%2F43752143%40N07%2F4973675021%2F%26quot%3B%2520title%3D%26quot%3BIsland%2520Air%2520by%2520JeeKTan%2C%2520on%2520Flickr%26quot%3B%26gt%3B%26lt%3Bimg%2520src%3D%26quot%3Bhttp%3A%2F%2Ffarm5.static.flickr.com%2F4112%2F4973675021_0824a2b3f5.jpg%26quot%3B%2520width%3D%26quot%3B500%26quot%3B%2520height%3D%26quot%3B333%26quot%3B%2520alt%3D%26quot%3BIsland%2520Air%26quot%3B%2520%2F%26gt%3B%26lt%3B%2Fa%26gt%3B&hash=9ea243653e8c568035164b4c6992fb0743ae437e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4112%2F4973675021_0824a2b3f5.jpg&hash=8160324a27596c0defdb1055b48b4db1f5c3e485)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F%26lt%3Ba%2520href%3D%26quot%3Bhttp%3A%2F%2Fwww.flickr.com%2Fphotos%2F43752143%40N07%2F4974293004%2F%26quot%3B%2520title%3D%26quot%3BSimgoober%2520Airport%26nbsp%3B%2520by%2520JeeKTan%2C%2520on%2520Flickr%26quot%3B%26gt%3B%26lt%3Bimg%2520src%3D%26quot%3Bhttp%3A%2F%2Ffarm5.static.flickr.com%2F4131%2F4974293004_561bbc0e8a.jpg%26quot%3B%2520width%3D%26quot%3B500%26quot%3B%2520height%3D%26quot%3B267%26quot%3B%2520alt%3D%26quot%3BSimgoober%2520Airport%2520%26quot%3B%2520%2F%26gt%3B%26lt%3B%2Fa%26gt%3B&hash=0376411367c8ef5bc2bfa8907d21099446d196db)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4131%2F4974293004_561bbc0e8a.jpg&hash=88f376ebe2eb042b329fb52bd80c6358c725983f)

I fixed your pics and I left the other hyperlink. -  Robin  ;)
Title: Re: Heliport keeps dilaplating
Post by: RippleJet on September 09, 2010, 10:08:36 AM
Those are clearly dilapidating due to heavy use.
When at least one of those planes indicating efficiency becomes grey, an airport will dilapidate.

In other words, you need to build more (or bigger) airports in your city. ;)
Title: Re: Heliport keeps dilaplating
Post by: JeeKTan on September 09, 2010, 07:45:01 PM
Is there any other solution other than building bigger airports because my city has no more land for an airstrip.
Title: Re: Heliport keeps dilaplating
Post by: Lowkee33 on September 09, 2010, 08:39:45 PM
Heavy is the head that holds the crown...
Title: Re: Heliport keeps dilaplating
Post by: RippleJet on September 09, 2010, 11:20:15 PM
Quote from: JeeKTan on September 09, 2010, 07:45:01 PM
Is there any other solution other than building bigger airports because my city has no more land for an airstrip.

Any space for the 1×1 BLS City and Airport Bus Stops?
Fully upgraded to stage 6, each such bus stop increases the airport capacity by 5,200,
and also provides mass transit for the city itself.

Otherwise, the most effective airport in terms of capacity per tile is the Maxis Spaceport (http://sc4devotion.com/forums/index.php?topic=4662.msg152713#msg152713),
having triple the capacity of SimGoober's stage 6 Heliport.
Title: Re: Heliport keeps dilaplating
Post by: JeeKTan on September 10, 2010, 12:45:51 AM
There is space for bus stops so I just have to convert my bus stations to BLS Bus stops. I hope in the future the bus stops can be merged with RTMT for more flexibility.
Title: Re: Heliport keeps dilaplating
Post by: RippleJet on September 10, 2010, 01:18:28 AM
Quote from: JeeKTan on September 10, 2010, 12:45:51 AM
I hope in the future the bus stops can be merged with RTMT for more flexibility.

Now, I will have to talk to Steve about that... :)