I've been getting more and more into creating little mods, but I tend to be paranoid about creating conflicting IIDs. Unfortunately the forum search is not turning up the information I'm looking for.
The particular mod I'm working on has 2 model files (along with a single texture shared between them), 2 prop files and 4 T21s. Any suggestions on picking IIDs?
I assume you're using Reader for the modding...
In that case I'd use Reader's built-in function to generate a random IID.
With more than 4 billion different IID's available, the risk of creating conflicts is minimal.
If you'd choose your own IID, the risk would be a lot higher, as people in that case would tend to choose easily recognizable IID ranges for their use...
I am using iLive's Reader. If that's the case, I'll go ahead and do that. I know certain types of files have much more limited ranges by design (Overlay and network textures, etc). Just wanted to make sure I wouldn't be stepping on anyone's toes by grabbing some random number.
Textures are a little different, and overwriting each other is a high possibility . Fortunately there is theBSC Texture Index (http://sc4devotion.com/forums/index.php?topic=2101.240) where you can receive your own range of IDs to use.
For overlay textures certainly, since space is limited by the required zoom levels. I've got a range for those for a couple lots I'm working on.
Here, I'm talking about a texture for a prop model (and in this case only one since the model needs to be slope conforming). I wasn't sure if there was a central authority on those or not.