Hello :)
I'm a big fan of grids, while i also use more organic styles for hills, craters, rivers e.t.c.. This is my idea about an effective grid system and i also want your advises. Roads are important, but i don't wanna use the too much. So here is my propose...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg830.imageshack.us%2Fimg830%2F9449%2Fgridt.jpg&hash=684a370e1f0e9b21ec7fd471a42f07c27b0da5aa)
It looks boring but some modifications will make it more interesting. Any suggestion is welcomed :)
P.S.: Sorry for the too much SimMars pictures, but my original SimEarth version of Simcity is out of service for a while, just for the creation of a nice mod ;D
^^ Well, that's the problem with grids: they look boooooooring.
You can make it look more interesting by doing one or more of these things:
- Remove some streets.
- Turn a entire block into a park
- Add some extra diagonal roads
My Terran cities have already plenty of diagonal streets and roads, as well as many parks. My Martian colonies too, but without diagonal streets $%Grinno$%
My question however is not only about the grids themselves, but also the roads placements. I thing that this plan provide enough roads for smoother traffic, without having the city planner complain about too much roads.