SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Independent Development Projects => Independent BAT (Building Architect Tool) Projects => Topic started by: RadicalOne on November 05, 2010, 11:21:07 AM

Title: Commercial Tower
Post by: RadicalOne on November 05, 2010, 11:21:07 AM
I randomly got an idea for a commercial office tower; here it is. How is it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi257.photobucket.com%2Falbums%2Fhh240%2FRadicalOne%2FSC4%2Fcommgmaxday.png&hash=9ed35c3d7b0a71f2287fa64aa370c4fd9c41397b)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi257.photobucket.com%2Falbums%2Fhh240%2FRadicalOne%2FSC4%2Fcommgmaxnight.png&hash=dc8dcc556488e63ca02d9e961bc896cf19cb9959)
Title: Re: Commercial Tower
Post by: cogeo on November 05, 2010, 12:38:05 PM
Ehmmm, what can I say? Needs some better texturing. And the nightlights (are these nitewindows?) are VEEERY blue...

Also that modeled base. Is this absolutely needed? Not only it looks all-black, this may be hard or tricky to use in LE. Could you instead reproduce the same effect using lotting techniques (props and textures)?

Another recommendation, can you check if this BAT is roughly of the same footprint (and maybe height) as some ingame buildiings? Then it could be included in the Maxis building families, and grow on Maxis lots.
Title: Re: Commercial Tower
Post by: RadicalOne on November 05, 2010, 12:45:41 PM
Quote from: cogeo on November 05, 2010, 12:38:05 PM
Ehmmm, what can I say? Needs some better texturing.
True.
Quote from: cogeo on November 05, 2010, 12:38:05 PM
And the nightlights (are these nightwindows) are VEEERY blue...
Have you seen what deeply colored glass does to light? Most towers have a color to their light.

Quote from: cogeo on November 05, 2010, 12:38:05 PM
Also that modeled base. Is this absolutely needed? Not only it looks all-black, this may be hard or tricky to use in LE. Could you instead reproduce the same effect using lotting techniques (props and textures)?
I can fix the apparent lack of shading, and I see no reason why I would have problems in Lot Editor. Using props would place a far larger resource drain on the game, what with all those LODs.

Quote from: cogeo on November 05, 2010, 12:38:05 PM
Another recommendation, can you check if this BAT is roughly of the same footprint (and maybe height) of some ingame buildiings? Then it could be included in the Maxis building families, and grow on Maxis lots.
It is. 3x3 building, average height for a Stage-8 tower. But why would I want to put it on a Maxis lot?
Title: Re: Commercial Tower
Post by: Lowkee33 on November 05, 2010, 01:22:35 PM
There's no door.

Quote from: RadicalOne on November 05, 2010, 12:45:41 PM
I can fix the apparent lack of shading, and I see no reason why I would have problems in Lot Editor. Using props would place a far larger resource drain on the game, what with all those LODs.

The problem in LE would be that there are no base/overlay textures that match your foundation.  I would image the building would not fit in with the rest in SC4.  Also, if you include the base there is no way to place props near the building.  I get a little disappointed when BATers add more to the model than just the building, but that is only my opinion.

Quote from: RadicalOne on November 05, 2010, 12:45:41 PM
It is. 3x3 building, average height for a Stage-8 tower. But why would I want to put it on a Maxis lot?

To get more variance from the same amount of lots.
Title: Re: Commercial Tower
Post by: madhatter106 on November 05, 2010, 03:14:39 PM
I think you need an interesting entrance/foyer/mezzanine - right now the tower just goes straight to the ground, it needs a little "oomph and pazzazz" when you walk in the front door...
Title: Re: Commercial Tower
Post by: RadicalOne on November 05, 2010, 04:37:24 PM
OK, I can redo the base to make it more interesting - I do have a door, three of them in fact, by the way - but what do you mean by "more variance in the same amount of lots"?
Title: Re: Commercial Tower
Post by: Lowkee33 on November 05, 2010, 05:13:47 PM
I believe that is what Cogeo was talking about.  Not too sure.

Buildings can be put into families, at which point the game randomly picks one when it groes.  This is mostly used when you have the same houses with different color paint.  If you were to add your building to a family that Maxis uses, then your building would be an option to grow on the Maxis lot that you want it to.

Doing something like this would be preferable if you were interested in keeping your plugin folder trimmed. 
Title: Re: Commercial Tower
Post by: RadicalOne on November 05, 2010, 05:15:47 PM
I have done a bit of work with families myself, and it need not use the Maxis lots. I have done it with my own.
Additionally, I do not think this building is one I would render multiple colors of. Not only would that take days - or even weeks, given one day per building - but a building of this size will not appear often and thus making multiple colors kind of a waste.
Title: Re: Commercial Tower
Post by: vester on November 06, 2010, 07:56:23 AM
Will my first thought was, new windows textures, please.
The build itself looks good.

Here is a few I found on my HD:





(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi941.photobucket.com%2Falbums%2Fad252%2Fvester71%2FWindowTextures%2Fth_cloudy_mgrey_001.jpg%3Ft%3D1289054305&hash=aff78fcd8937eff1598bc3554ed8495ed1f87c4a) (http://i941.photobucket.com/albums/ad252/vester71/WindowTextures/cloudy_mgrey_001.jpg)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi941.photobucket.com%2Falbums%2Fad252%2Fvester71%2FWindowTextures%2Fth_SHglas1.jpg%3Ft%3D1289054305&hash=394d3a55fab513c062f25d8da50d52ab893d1ed3) (http://i941.photobucket.com/albums/ad252/vester71/WindowTextures/SHglas1.jpg)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi941.photobucket.com%2Falbums%2Fad252%2Fvester71%2FWindowTextures%2Fth_darkskyreflections2.jpg%3Ft%3D1289054305&hash=5f0dda98971860d60037a272521bef0637fff3f2) (http://i941.photobucket.com/albums/ad252/vester71/WindowTextures/darkskyreflections2.jpg)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi941.photobucket.com%2Falbums%2Fad252%2Fvester71%2FWindowTextures%2Fth_scraperglass_plain.jpg%3Ft%3D1289054305&hash=9f4d1dcb78dd094185ab99bcf541c32b225cc526) (http://i941.photobucket.com/albums/ad252/vester71/WindowTextures/scraperglass_plain.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi941.photobucket.com%2Falbums%2Fad252%2Fvester71%2FWindowTextures%2Fth_windowsscreen3-1.jpg%3Ft%3D1289054305&hash=22a574fbb2da625913e7b18d932e2907bea28608) (http://i941.photobucket.com/albums/ad252/vester71/WindowTextures/windowsscreen3-1.jpg)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi941.photobucket.com%2Falbums%2Fad252%2Fvester71%2FWindowTextures%2Fth_windowsscreen_a1.jpg%3Ft%3D1289054305&hash=b223f60b254d0f84a1396546261ee236e83dae15) (http://i941.photobucket.com/albums/ad252/vester71/WindowTextures/windowsscreen_a1.jpg)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi941.photobucket.com%2Falbums%2Fad252%2Fvester71%2FWindowTextures%2Fth_ModifiedGlass.jpg%3Ft%3D1289054305&hash=605dc20c39964780e6f22436cac4dcf0661003cd) (http://i941.photobucket.com/albums/ad252/vester71/WindowTextures/ModifiedGlass.jpg)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi941.photobucket.com%2Falbums%2Fad252%2Fvester71%2FWindowTextures%2Fth_MGlassWS1.jpg%3Ft%3D1289054305&hash=1b886426ce541ab6ad35c8be5bd77ee3bb9582df) (http://i941.photobucket.com/albums/ad252/vester71/WindowTextures/MGlassWS1.jpg)
Click on the images for larger versions.


Title: Re: Commercial Tower
Post by: Girafe on November 06, 2010, 08:31:37 AM
Agree with Vester either you pick glass texture or you do it yourself with some noise, transparency, waves and other porperties

The building itself is quite good  ;)
Title: Re: Commercial Tower
Post by: RadicalOne on November 07, 2010, 10:57:27 AM
Thank you enormously for the textures.

I do have one slight problem. With the textures that do not tile seamlessly, how do I get them to work on the model without seams being visible or stretching the UVW box so much that it becomes pixelated?
Title: Re: Commercial Tower
Post by: cogeo on November 09, 2010, 01:43:13 PM
Quote from: RadicalOne on November 05, 2010, 12:45:41 PM
I see no reason why I would have problems in Lot Editor. Using props would place a far larger resource drain on the game, what with all those LODs.
It's the bigger and/or more complex LODs that can actually cause resource drain. If you remove the base, the LODs can become much smaller and much simpler (a simple box would be perfect here). And Lowkee got it right, its hard to place props with such LODs.

Quote from: RadicalOne on November 05, 2010, 12:45:41 PM
But why would I want tput it on a Maxis lot?
As Lowkee said, yes, for more variety. Also take a look at this post (http://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=117971&enterthread=y#1784319).

Quote from: RadicalOne on November 07, 2010, 10:57:27 AM
I do have one slight problem. With the textures that do not tile seamlessly, how do I get them to work on the model without seams being visible or stretching the UVW box so much that it becomes pixelated?
You can create seamless textures in Photoshop and Paintshop Pro. The resulting image will be seamless, but smaller, as it has to be cropped. Experiment until you find the largest possible selection that can be converted to a seamless pattern.

Title: Re: Commercial Tower
Post by: RadicalOne on November 11, 2010, 08:52:24 AM
Quote from: cogeo on November 09, 2010, 01:43:13 PM
You can create seamless textures in Photoshop and Paintshop Pro. The resulting image will be seamless, but smaller, as it has to be cropped. Experiment until you find the largest possible selection that can be converted to a seamless pattern.
I do not have $500 plus to spend on software.
Title: Re: Commercial Tower
Post by: Lowkee33 on November 11, 2010, 09:24:17 AM
GIMP is a free photo editing program.  It can at least make images seamless and also seems pretty competitive.
http://www.gimp.org/ (http://www.gimp.org/)
Title: Re: Commercial Tower
Post by: cogeo on November 11, 2010, 09:38:31 AM
GIMP is free, but its user interface is incredibly weird (unacceptable to me).

Paintshop Pro can do most of what Photoshop can, only for $50; the Ultimate version costs $100. Certain distributors may sell for much less though. Only "problem", Photoshop is the industry standard, not Paintshop Pro.

http://www.corel.com/servlet/Satellite/us/en/Product/1184951547051#versionTabview=tab1&tabview=tab0

Title: Re: Commercial Tower
Post by: RadicalOne on November 11, 2010, 05:11:19 PM
There has to be a better way than spending lots of time and money for a program for which I will only use one feature (I use Paint.NET for all my image editing).