Hopefully I put this in the right forum.
I consider myself as an excellent SC4 Player, a very good CJ'er, a medium good BATter, but a heck of a Big *0* when it comes to modding and tweaking files. I can mod Park and LM files and sometimes easier parts of Utility lots, but some others I just don't understand.
There is this beautiful, well.....there are several different models I think (2 or 3), farm called Captn' Bananas by jmyers. I just love these when they grow, except though....I hate to see the fields that come with these. ...Bananatrees.... Of course the concept is nothing but logical, but....
In my game I don't want banana plantations, I don't play southern regions where these might grow and since I am more or less playing my games close to reality, they just don't fit in my pluginfolder.
Of course you're gonna say that there's nothing easier that to get rid of them by deleting these farms in the playfolder. Yeah, you're right, but I want (definitively) to keep these growable farm lots.
Now here is my question: Is it possible and difficult to change the growable farmfield on these buildinglots that come with it? I would love to change the fields to something else and keep these lots growing without the banana trees and with other crops.
If it is possible, could someone please explain it in details how to?
Thanks in advance.
Btw, while I have your attention now, has anyone ever done a mayor people plop yet, I mean something to plop sims (or group of) in mayor mode? (not lots)
Fred
Well, I am not just a bit off-topic, bit I don't know how often my commenters went bananas when these lots and farm fields grew ... ::) :D
Only once I was asked where to download them. I remembered JMyers but wasn't able to find the download. And in the meanwhile I got used to the bananas. :P
Quote from: Nardo69 on November 06, 2010, 05:34:42 PM
Well, I am not just a bit off-topic, bit I don't know how often my commenters went bananas when these lots and farm fields grew ... ::) :D
Only once I was asked where to download them. I remembered JMyers but wasn't able to find the download. And in the meanwhile I got used to the bananas. :P
lol...of course we get used to these bananas. I have had them for quite awhile, I think ever since they were uploaded and I certainly got used to see them, but lately I have more time to play and look at all those details while just sitting back and look at things move and grow and then I actually realized that these bananatrees just don't belong in my regions.
I tried to delete them also one time, but never was able to find these lots in my *junglebook* of 14 gb Pluginsfolder.
Fred
That is a toughy, perhaps you can tell the computer to look for this: CSX Farm Field - Victoria's Bananas_ae17cf51.SC4Lot. It is inside the CSX Farm Fields Vol 1 install. If you delete it and everything works then that is great. If the farm uses only that field then deleting it may cause problems. You may have to open Reader.
If you know the name of the file you want to open it is not too bad. Every farm has fields that will grow on it. I believe the Building Exemplar may have a Farm Fields property (if not then the lot). The Farm Fields property will basically be a list of fields, and by trial and error you could figure out what to remove.
Quote from: Lowkee33 on November 06, 2010, 08:59:25 PM
That is a toughy, perhaps you can tell the computer to look for this: CSX Farm Field - Victoria's Bananas_ae17cf51.SC4Lot.
No, the computer didn't find the one mentioned above, but it found some when I entered the word *banana*.
- JFMBananatree
- JFM_Banana Truck rev 04-0x6534284a-0xcf2bdcf8-0x516bd80a
- JFM_Banana Truck rev 04-0x5ad0e817_0x316934ea_0x30000
- BLS GA Farm Field - BananasSeasonal_ae196879
- JMBananaReferTruck
- Farm field 1x1 JFM Bananas_d146fb3eThat's all the bananas I have in my plugins folder, I suppose it's the first one that I have to remove? Or is it one of the banana fields? What if the farm still gows, will I get those nice little boxes? lol....
Thanks
Fred
Lowkee33 posted a few hints already, and this task is relatively simple indeed. The "Field Lots" property in the building exemplar file of the farm lot determines which fields are growing along the lot. As usual, comparing is the first step for successful modding. Open the "JFM Farms Vol 03.dat" in the Reader (this file contains all the farm lots), and also the "Farm field 1x1 JFM Bananas_d146fb3e.SC4Lot" (the actual farm field lot, as the name says). You can easily see the the instance ID of the field lot's exemplar file is the same as the ID in the "Field Lots" property of the farm's building exemplar file.
If you want to change the fields that grow along with the farm lot, you need to determine the IDs of the desired field lots. You can add more than one field lot by adding additional REPS into this property, just add more IDs in the "Value as text" line, each one separated by a comma. As usual, click on the "Apply" button next to this input field first and then on the other "Apply" button below before closing the editor window - and naturally, don't forget to save the farm lot (the DAT file in this case).
In case you want to add the IDs of the Maxis farm fields, use this line: 0x00024100,0x2A6E4309,0x2A6E431D,0xAA6E4328,0x6A6E4332,0xEA6E4721,0xEA6E4722 It's not necessary to remove any of the banana field lots from your plugins folder, and I think you should keep the banana truck, as it's also used on the actual farm lot (unless you remove it with the Lot Editor, i. e. for removing the palm trees and such).
Quote from: mrbisonm on November 06, 2010, 10:20:53 PM
That's all the bananas I have in my plugins folder
lol.
Andreas is correct about this. I have provided a few pictures to help explain what
she he said.
I will also add that SC4Tool can make this easy. Open the banana field in the "Exemplar Editor". You will see a folder tree type display. When you click on "Field Lots" I believe you will see a bunch of unchecked boxes and one checked box. The checked box is the banana field, and the unchecked boxes are the Maxis fields. Unchecking the banana field and checking the Maxis fields will also work. SC4Tool will also make a .sav file, which is a backup, and that should be taken out of you plugin folder.
But here are the pictures for Reader. This first one is a Jmyers' Tobacco farm which oddly enough, only grows tobacco...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F3554%2Ftobbaco.jpg&hash=194905db5bbe37b3148f194a85b56db759479d14)
I have put a blue box around the "Farm Lots" property. The value "0x8F33BFAF" is the ID of the field. The fact that there is only one ID here means that it is the only field that will grow with the farm. By reading the readme, I know that this is a SimGoober field. When this field is opened in Reader it looks like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F35%2Ffieldl.jpg&hash=9ecbbd6b23f215452dea95d1d66de19a86038f8a)
Notice that it's Instance is the same as what the Jmyers' farm pointed too. Also see on the right that it is called a Tobacco Field.
Okay. The Farms in Jmyers' Vol 2 have a lot of fields that can grow. So I opened that up in Reader:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F4310%2Fmanyfields.jpg&hash=b1b64d5b88c2051d962d22cbff3bd32ab1e0e315)
There are 18 fields that can grow with this farm. If you double click on this property a box will appear. At the bottom of the box there is a line called "Values as Text". Copy/pasting this line into the "Farm Lots" property in the Tobacco farm would make the Tobacco farm grow with 18 possible fields.
Quote from: Lowkee33 on November 07, 2010, 07:19:14 AM
Andreas is correct about this. I have provided a few pictures to help explain what she said.
Small correction: I'm not a girl. ;) But don't worry, people confuse me all the time - must be the Lisa Simpson in my avatar (which I'm using since almost ten years now...). :P
Well, I am sorry. I guess it's better than calling a girl a guy... I think I've called you female a few times now, wont happen again.
Yep, add Lisa Simpson to my American pronunciation of Andreas and there you go. Unfortunately there is no emoticon here for "humbled" :)
Heh, no worries - actually, I'm kinda flattered, I suppose. ;)
Here's something to clear that
Quote from: Lowkee33 on November 07, 2010, 07:19:14 AM
lol.
Andreas is correct about this. I have provided a few pictures to help explain what she said.
Generally it is : Andreas = ♂ and Andrea = ♀
Thanks for explaining and also for the pictures, that will surely help. I still have two questions about this. First, if I open the "JFM Farms Vol 03.dat" in the Reader and delete all the farmfield numbers and replace them with the ones that Andreas mentioned by Maxis, will I have these *Banana farms* grow with Maxis fields?
Second, how about if I chose to create my own fields, could I incorporate them also?
Which numbers will I have to use to do so and what files?
I mean , when I create my own field with BAT, then after rendering I have a model file, do I need the .desc file to open with Reader to get that instance number to use with the JFM datfile?
Btw, thanks for mentioning the Reader, because the SC4Tool doesn't run on my computer (nor the SC4Terraformer) because my computer is in french and there's a lot of accents here and there, which do not want to cooperate with these programs. I have no problems with the Reader though and therefore understand it a little better also, but like I said, I'm a real 0 when it comes to alternating files. Thanks to both of you.
Fred
QuoteGenerally it is : Andreas = ♂ and Andrea = ♀
Thanks. How is this name pronounced?
To answer your questions:
1)Yes. Or you could open the SG fields found BSC Farm Fields - SG Revised (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=955) in Reader to see what Instance they have to give your farms custom fields.
2)Also yes, although I am not too sure about the process. I do know that fields are actually .Lot files. I imagine the best way to make the .lot is with PIMX, but I have not tried it yet.
Quote from: Lowkee33 on November 07, 2010, 01:00:58 PM
Thanks. How is this name pronounced?
To answer your questions:
.
In English, as it is written...
Thanks, I will try out everything you folks said and see what I will come up with, now the only problem is that I cannot find the "JFM Farms Vol 03.dat" file in my
enormous plugins. Could it be under another name?
Fred
I've been busy with Challenge 10 and almost missed the conversation.
JMyers Farms Vol 3 was the banana plantation series. They were originally at Peg's web site and was an exclusive there. But he removed them some time ago. They are not available anywhere at this time. As Nardo69 put it ... he was only asked once where to find them and I've never been asked what happened to them. :'( I do not have the "original" originals and the banana planatations on my HD have been altered for CAM farming. Basically, the original banana's grew mostly as stage three because Maxis Vanilla farms favored stage 3 at the expense of all others.
I was going to change the bananas myself as there are a lot of Peach growers in South Carolina. I made one peach tree but spent so much time on it that I lost interest in making others.
@ Fred - what is it that you need - or - would like to have??
- Jim
I was wondering about that. 1, 2 & 4 are on the LEX. 3 doesn't even show up on google...
Quote from: jmyers2043 on November 07, 2010, 04:51:50 PM
@ Fred - what is it that you need - or - would like to have??
- Jim
Hey, the great
Farm master himself.... ;) What I need is not important, but what I would like is to transform the bananafields on these
Capt n' Banana farms into something else. Let's say, I am kinda of tired of seeing those banana trees on almost 20 % of all my farms. I like all your other farmfields though and I probably have them all.
The one existing farmfield that I like to have growing with your ever so nice Banana farm buildings is from this file:
SG_Farm_Fields_BSC_sf.datIt is the last one called :
SG Farm Field - Wheat Seasonal(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F5876%2Fstraw1.png&hash=a8a4b1d3d31af6995f0d39739cc3d196b5614789)
...or (and) maybe I will make something new in gmax. If I understood correctly above, I think we can have more than just one field growing with a farm, right?
So, how do I go about it to make the change of these banana into straw. What do I have to delete to get rid of those bananas before I go bananas....lol.. and what number from where do I have to add where?
I haven't tried what
Andreas and
Lowkee33 explained above yet, not sure if I understood everything right either, but I have to try to see if or if not I can do it, and I didn't have the time (maybe courage) yet.
Btw, I found other "banana files" while going through my 14 Gb pluginsfolder carefully to figure out what file exactly I need to tweak. I haven't found that
""JFM Farms Vol 03.dat" yet, but I found
"JFM Farms Vol 04". And I don't think these buildings are in this file.
- Farm field 1x1 JFM Bananas_d146fb3e
- JFMBananatree
- BLS GA Farm Field - BananasSeasonal_ae196879Never thought to find so many Banana props in my plugins....Aye.
Below is a picture of the farmlots I like without the banana growable fields.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F9615%2Fjmfarms.jpg&hash=c0638159e3a892a5502c539c887c7ab810a981ea)
Thanks for helping, guys.
Fred
EDIT: I just found the
"JFM Farms Vol 03.dat" file hidden in one of my "Nexis" documents. If you want it PM me. Btw, if you ever look for any SC4 File, I have an external HD with over 85,000 files, everything that I ever downloaded since 2002 concerning SC4. Many of them aren't available on the net anymore since several years. ;)
I still have all the original ZIP files with the installers as well, so if anybody needs something, feel free to PM me. :)
Quote from: Andreas on November 07, 2010, 06:16:49 PM
I still have all the original ZIP files with the installers as well, so if anybody needs something, feel free to PM me. :)
Whoa! What do you mean by
*ALL*? lol.....that must be over 150,000 files?
I meant Jim's files, not "all" that ever existed for SC4. ;) But checking my archive, I have about 5000 individual BAT downloads (not counting the STEX/LEX/SimCityKurier CDs/DVDs) - still quite a lot, considering I'm somewhat picky about quality and such.
Hi Fred
To get those farms to grow wheat instead of banana's you need to change the field lot property in the building exemplar.
the id you need is this one 0x0F043DF9 which is what I used in a lot I made.
Thought I'd save you the trouble of trying to figure it out ;)
Its really easy to do, open the building exempler, double clik on the field lots and another window opens. delete the id that are there, replace with the one above, clik the "right" apply button, then the "left"one. the window will close. right clik in the right hand pane and select reindex. then save the lot and test in game - it should work (hope I got that right what with my memory and all :D)
Hope that helps
Derry
Quote from: TheTeaCat on November 08, 2010, 11:16:11 AM
Hi Fred
To get those farms to grow wheat instead of banana's you need to change the field lot property in the building exemplar.
the id you need is this one 0x0F043DF9 which is what I used in a lot I made.
Thought I'd save you the trouble of trying to figure it out ;)
Its really easy to do, open the building exempler, double clik on the field lots and another window opens. delete the id that are there, replace with the one above, clik the "right" apply button, then the "left"one. the window will close. right clik in the right hand pane and select reindex. then save the lot and test in game - it should work (hope I got that right what with my memory and all :D)
Hope that helps
Derry
Just 2 more questions before I attack this. Do I open the *JFM Farms Vol 03* datfile to change the id, and do I have to change each farm's id? Yes, it was that file to open and modify.
The other question: Do I have to destroy all the farmfields already existing in my cities or can I do this later? I learned if I don't bulldoze the existing farms, then they will stay as banana farms, probably because I did not delete the banana tree prop.
Thanks
Fred
EDIT: TheTeaCat, you made it easy enough for me to understand. I tried what you said and it worked. Now I have wheat fields growing with my Captn' Banana farms, just what I wanted.
Quote from: Andreas on November 07, 2010, 06:02:11 AM
You can add more than one field lot by adding additional REPS into this property, just add more IDs in the "Value as text" line, each one separated by a comma. As usual, click on the "Apply" button ( Is this the same line as I entered the other id to get the wheatfield?) next to this input field first and then on the other "Apply" button below before closing the editor window - and naturally, don't forget to save the farm lot (the DAT file in this case).
In case you want to add the IDs of the Maxis farm fields, use this line: 0x00024100,0x2A6E4309,0x2A6E431D,0xAA6E4328,0x6A6E4332,0xEA6E4721,0xEA6E4722 It's not necessary to remove any of the banana field lots from your plugins folder, and I think you should keep the banana truck, as it's also used on the actual farm lot (unless you remove it with the Lot Editor, i. e. for removing the palm trees and such).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F262%2Fergfg.jpg&hash=2f7d98fa74ee5b3efcdb8a6d49c172d49ec1f008)
Thanks everyone for helping me out, this is new to me (and also somewhat exiting.....lol) and very much appreciated.
Fred
Hi, this is an interesting thread. Would it be possible to edit this into a tutorial?
I will probably try to do some of this modding myself, one of these days.
Sorry if I made it too confusing... Will work on that.
Multiple IDs separated by commas would be done in the "Values as text" line. The "Add/Remove" buttons will add/remove a box where one ID would be placed.
They are just different ways to do the same thing. Values as text makes it easy to add/delete multiple IDs at once, while the boxes make it easy to pinpoint one ID that you want to change.
Values as text can also be copy/pasted to/from a text program (notepad), so when you find a field configuration you like you can use that technique.
There are a lot of ways to make things fast in Reader. The exemplar analyzer can list the "field lots" property of every exemplar in the file. You can then change them all at once.
Thanks Lowkee33 , I will surely try this later tonight and have same farms growing with different fields. Besides the SG farm fields dat, is there another file like this with different farmfields?
Fred
Edit: btw, I am learning quite a lot of things about "tweaking" files here, not only for farms , but in general. I haven't opened the Reader so many times in such a short time before....lol ;)
QuoteEdit: btw, I am learning quite a lot of things about "tweaking" files here, not only for farms , but in general. I haven't opened the Reader so many times in such a short time before....lol Wink
A few more days in Reader making flora work the way I want and I might start zoning again :). Wait, I want to make some lots too...
There are quite a few farm fields out there. BSC Farm Fields - CSX Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=599) to name one. I think a good way to find them on the LEX is to search "agriculture" in the Maxis section of power search. Then instead of downloading the farms downloading the fields that are listed as dependencies.
Quote from: Lowkee33 on November 09, 2010, 04:07:38 PM
I think a good way to find them on the LEX is to search "agriculture" in the Maxis section of power search. Then instead of downloading the farms downloading the fields that are listed as dependencies.
Great idea, thanks for the hint.
Fred
EDIT:
Also thanks to
Andreas of mentioning that it is possible to add multiple farmfields to one farmlot. It worked fine for me. ;)
don't forget to grab Hun88's grain field on the stex.
Quote from: mightygoose on November 10, 2010, 12:35:52 AM
don't forget to grab Hun88's grain field on the stex.
Hun88 and nor
grainfield did not bring anything while doing the search on STEX.
Fred
I did a saerch for Hun88 adn fuond HunD88 ... ??? :D
http://www.simtropolis.com/stex/details.cfm?id=21219 (http://www.simtropolis.com/stex/details.cfm?id=21219)
- Jim
Hund88 also had a beautiful Sunflower field
http://www.simtropolis.com/stex/details.cfm?id=21220
Have fun!
Thanks Jim for the link, no wonder I couldn't find him. ;)
Thanks FrankU also, that surely is a nice sunflowerfield.
Anyone knows if there's potatofield somewhere?
Now, how do I get this to be on a growing farm, I cannot seem to find the id number. Is it in the desc file, lotfile or modelfile? And where? Thanks
Fred
The ID would be in the Lot file. It is just the Instance #. If you see my second picture I have a tobacco Lot opened with the ID highlighted. My first picture is of Jmyers farm referencing that ID. (I had about 5 other pictures until Andreas said everything :)).
....and I wasn't looking in the right place. I went through the value sections of each file.
I guess in my case it would be the id shown in red that I will have to add to the fgrowable lotfile, right?
Thanks again, much appreciated.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F6222%2Ffield.jpg&hash=3d54f9c170ab3e7a03557e720ab6c82a60b8010c)
Fred
That should do it. ;)
Thanks, it did it..... ;)
Fred
I am doing some prop searching for a new region and happened to find This (http://www.simtropolis.com/stex/details.cfm?id=11952). It is a prop pack from Pmiller19574 of farm crops. I know you want to BAT your own models, but interesting none the less.
Quote from: Lowkee33 on November 12, 2010, 07:01:37 PM
I am doing some prop searching for a new region and happened to find This (http://www.simtropolis.com/stex/details.cfm?id=11952). It is a prop pack from Pmiller19574 of farm crops. I know you want to BAT your own models, but interesting none the less.
Interesting alright, I downloaded, tried and kept them, quite useful.
I was wondering about that line of *value as text* in a lotfile....how many different id's of farmfields can we enter in this line, is it unlimited?
Thanks
Fred
Not too sure. I think it would be unlimited.
SC4 picks from the list at random. I believe that multiple entries of the same field will increase its chance of growing.
Quote from: Lowkee33 on November 13, 2010, 06:17:01 AM
Not too sure. I think it would be unlimited.
SC4 picks from the list at random. I believe that multiple entries of the same field will increase its chance of growing.
At the moment I have 13 different fieldlot's instances ("id's" or whatever you call them) with one of
jmyers2043 growable farmlots. It seems to work quite alright and I have had at least 6 of them grow yet, all with different fields. Fun!.....lol I really enjoy the variation.
It's also fun , now that I know how to do them... ;) Thanks to you guys.
I have seen one farm that I opened with the reader that had the same instance twice, and I was wondering why. I just left it so, thinking that there must be a specific reason for it. Now that you mention that it might increase the chance of growing, it makes sense to me.
Fred
Did this list for myself a while back and thought I'd lost it but no $%Grinno$%
thought it'd be handy for other folks too.
A list of farm field id's out there and which dat they come from.
SG_Farm_Fields_BSC_sf.dat
0x0f33bd8b---SG FarmField - AniseedSeasonal
0x4f043e6e---SG FarmField - BeansSeasonal
0x4f33af03---SG FarmField - CantaloupeSeasonal
0x4fo43e28---SG FarmField - CornSeasonal
0x4f33af03---SG FarmField - CottonSeasonal
0x0f07d36c---SG FarmField - FlowersSeasonal
0x0f043eb2---SG FarmField - GreensSeasonal
0x4f33bd45---SG FarmField - HopsSeasonal
0xef33bdfa---SG FarmField - LiquoriceSeasonal
0x8f2d2317---SG FarmField - MelonsSeasonal
0xcf33afe0---SG FarmField - PeppersSeasonal
0x4f33bbb1---SG FarmField - Peppers mixed
0x4f33afc6---SG FarmField - Peppers red
0xcf33bbbe---SG FarmField - Peppers yellow
0xcf33be20---SG FarmField - PotatoesSeasonal
0xcf33beaf---SG FarmField - PumpkinsSeasonal
0x2foc2ab5---SG FarmField - RiceSeasonal
0xef33be4b---SG FarmField - SoybeansSeasonal
0x8f33bf18---SG FarmField - SugarCaneSeasonal
0x8f33bfaf---SG FarmField - TobaccoSeasonal
0xef33bfce---SG FarmField - TomatoesSeasonal
0xef07a216---SG FarmField - TulipsSeasonal
0x8f33bfee---SG FarmField - WaxBeans
0x0f043df9---SG FarmField - wheatSeasonal
Bls_fieldsmerged_sf.dat
0x8f924d9d---BLSGA FarmField - Ainseed
0xae196879---BLSGA FarmField - BananasSeasonal
0x6e1bd45d---BLSGA FarmField - Barley
0x8dce3765---BLSGA FarmField - Cabbages
0x8dce7e3d---BLSGA FarmField - Chilli Peppers
0x4df87daf---BLSGA FarmField - Corn
0x8dce4ebd---BLSGA FarmField - Grapes
0x4e61b2e0---BLSGA FarmField - Grapes Seasonal
0xee587ec0---BLSGA FarmField - Hay
0xae1102b8---BLSGA FarmField - Hops
0x0dc3b733---BLSGA FarmField - Lavender
0xad79e66f---BLSGA FarmField - Lemon Trees
0x8dee18ec---BLSGA FarmField - Lettuce
0xad79c821---BLSGA FarmField - Lime Trees
0x6f057b94---BLSGA FarmField - Lime Trees v2
0x8f924df0---BLSGA FarmField - Liquorice
0xedd7f461---BLSGA FarmField - Pasture
0x4ebe953c---BLSGA FarmField - Pine Trees
0x8dce4577---BLSGA FarmField - Pineapples
0x6e17f4bd---BLSGA FarmField - Pumpkins
0x6dce3305---BLSGA FarmField - Soybeans
0xcf263c04---BLSGA FarmField - Chilli Peppers
0xcf6fb746---BLSGA FarmField - D66 - Wildflowers
0xade2eacf---BLSGA FarmField - HoneyFlowers01
0x8dc73040---BLSGA FarmField - HoneyFlowers02
0xee2a0390---BLSGA FarmField - Wheatseasonal
0xae1ca1a7---BLSGA FarmField - Sunflowers Seasonal
0xaf1e2c5a---BLSGA FarmField - Carnations
0xef869c6e---BLSGA FarmField - Lavender Day Lilies D66
0xef88174f---BLSGA FarmField - Lily Mystery
0xef881884---BLSGA FarmField - Merry Marigolds
0x8f869d50---BLSGA FarmField - Orange Day Lilies D66
0xaf869ce9---BLSGA FarmField - Orange-red Day Lilies D66
0x8f869f6f---BLSGA FarmField - Pink Day Lilies D66
0xaf86a039---BLSGA FarmField - Purple Day Lilies D66
0x4f869fcd---BLSGA FarmField - Purple Mixed Day Lilies D66
0x2f86a06a---BLSGA FarmField - Red Day Lilies D66
0x0f1b7cdc---BLSGA FarmField - Red Roses
0x8f866a8a---BLSGA FarmField - Star Gazer Lilies D66
0xef86a0cb---BLSGA FarmField - Yellow Day Lilies D66
0x2f86a115---BLSGA FarmField - Yellow Marigolds D66
0x6f1b7d21---BLSGA FarmField - Yellow Roses
0xaf86a095---BLSGA FarmField - YellowPinkMixed Day Lilies D66
0x0ff57698---RPT BLSGA FarmField Agave
The following one is from JFM Green Meadows (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1349)
0x50e78750---Crop 16 Randon HayBales
There are some more out there which I will edit in once I find them. :thumbsup:
hope this is of some help to others :D
Wheew now I need a cuppa :D
Derry
Never mind the cuppa......Geeez, I'll send you a whole pot!!!
Wow, Thanks, that is indeed appreciated very much. Saves me a lot of trouble finding the id's and then trying it ingame only to find out that I didn't use the right id.
Most likely useful for anyone else who wants to have a large variation in farmlots. Thanks,
Fred
EDIT: Hey Derry,
do you think one of those farmfields above is good enough to use as a tea-field for Diarmuid McGormain in WRP ?
Great Derry, thank you. :thumbsup:
Has it been a month already? I keep thinking of doing this, so I am going to do it :)
From TeaCat's list:
SG_Farm_Fields_BSC_sf.dat:
0x0f33bd8b,0x4f043e6e,0x4f33af03,0x4fo43e28,0x4f33af03,0x0f07d36c,0x0f043eb2,0x4f33bd45,0xef33bdfa,0x8f2d2317,0xcf33afe0,0x4f33bbb1,0x4f33afc6,0xcf33bbbe,0xcf33be20,0xcf33beaf,0x2foc2ab5,0xef33be4b,0x8f33bf18,0x8f33bfaf,0xef33bfce,0xef07a216,0x8f33bfee,0x0f043df9
Bls_fieldsmerged_sf.dat:
0x8f924d9d,0xae196879,0x6e1bd45d,0x8dce3765,0x8dce7e3d,0x4df87daf,0x8dce4ebd,0x4e61b2e0,0xee587ec0,0xae1102b8,0x0dc3b733,0xad79e66f,0x8dee18ec,0xad79c821,0x6f057b94,0x8f924df0,0xedd7f461,0x4ebe953c,0x8dce4577,0x6e17f4bd,0x6dce3305,0xcf263c04,0xcf6fb746,0xade2eacf,0x8dc73040,0xee2a0390,0xae1ca1a7,0xaf1e2c5a,0xef869c6e,0xef88174f,0xef881884,0x8f869d50,0xaf869ce9,0x8f869f6f,0xaf86a039,0x4f869fcd,0x2f86a06a,0x0f1b7cdc,0x8f866a8a,0xef86a0cb,0x2f86a115,0x6f1b7d21,0xaf86a095
These lists can be copy/pasted into the "values as text" line to make a farm use all of the fields.
Putting them into code seems to be a good way to display them. If I triple-click on an instance the whole line will be highlighted (like the web address bar on a browser).
I have a related question that came up after I had worked with the tutorial Lowkee33 had written on the first page of this thread.
With Pim-X I made farm field buildings out of the flower models in the BSC Mega props misc 1. Then I made farm fields out of them.
The models I used show 4 or 5 rows of flowers and they cover half a tile. So in the lot editor I added the correct base texture and put a prop of the same flower model next to the building. Now the flowers cover the whole tile, leaving just a narrow path in the middle.
When I plop the lots with the Buildingplop cheat they look OK. I have no image, but I guess you tend to believe me here.
When I added the instance values of these lots tot the flower farm I had lotted myself the farms started to grow exactly as Lowkee33 had promised. The only thing is: I miss the prop! The tile is half empty.
What could be wrong? Please?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FDutch%2520Farm%2520Lots%2520-%2520growables%2FFarmfieldsnoprops.jpg&hash=7ef877ddb4be19824b8c4f0fb8c7605c855515e0)
The "building" on a farm field is invisible, so you need to make that other flower row as props. You can use the blank one from PIMX as the building.
Also, the Building exemplar and the Lot exemplar have to be the same Instance ID, otherwise the game behaves like the farm field doesn't really exist (Try demolishing it, or put the game on Cheetah and see if other farms grow on top of the fields. This doesn't mean your Lot can't use multiple fields.
I have just put my 20 months old son in his bed (my wife and daughter are on a birthday trip out of town. While laying him in bed I thought that maybe not the prop but the building was missing.
And that's exactly what you told me. Thanks.
So I repaired that by copying the prop on each lot. The lots look fine now.
Now your second remark: indeed my farms are overgrown with a second farm. So I should indeed do something.
What I have been doing is exactly what you told in reply #6 of this thread.
So now my question is:
What buildings and what lots are you referring to?
I have made a building out of the SFBT barn that is on the lot you can see above. Then I have the lot with the barn on it. Then there is a field with flowers (actually I have 13 different fields) and all these fields are lots and all these lots have buildings.
So there are two kinds of buildings and two kinds of lots involved. Must they all have the same instance ID? Or only some of them?
Please explain to me?
I am going to explain this like I am from Silence of the Lambs or something.
1)The SFBT model was dragged on to Agricultural Industry: This is the Building Exemplar (.desc)
2)The building exemplar was right clicked and a growable was made: This is the Lot Exemplar (.lot)
3)A model was dragged to the Farm Field and the field was made: The Farm Field Building (.desc)
4)This field was made into a growable and field is a lot: The Farm Field (.lot)
Okay, I had to double check this as well.
The Instance of 3 and 4 needs to be the same. You should change the lot (4) to be the building (3).
You can thank Andreas for this knowledge. You can't make a farm field in MaxisPIM (I think), so I guess Field makers of the past only used Reader, and Maxis as an example. This was an oversight of PIMX which will be fixed in due time.
Yeah, I experienced the same problem when making the SFBT Vineyards. For some reason, the field lot created in SC4PIM is causing this problem, although the properties look exactly the same. After lots of comparing, I finally found out that the instance ID of the lot exemplar file needs to be the same as the one for the building exemplar file. If you change this in the Reader, it should work as intended.
Hi Lowkee and Andreas,
Thanks for the clear answer.
It is not like you are from the Silence of the Lambs. I have quite some experience in life and communication as a vital part in it. My experiences show that most communication is caused by misunderstanding, while all people think they agree.....
In other words: there is almost always more misunderstanding than you think and so it is wise to be very explicit. I thank you very much for the answer. This cannot go wrong, as far as I can see from the office where I am now.
Somewhere this week there will be time to edit the lots. You'll hear from me.
Well, anyway it worked. My flower farms grow perfectly with only the flower fields. No double farms on the same lot. So everything should be OK now. Thanks for your help.
But every answer raises new questions. So here I go:
1. It is very weird. In my post 5 places up I showed you a growing farm lot with an invisible building. So I added another prop, because Lowkee told me the building is indeed invisible. After the latest editing Lowkee told me do do in his last post I grew my farms and found out the buildings are visible. So I deleted the second prop and my farm fields look as intended. So I have visible buildings now. Maybe a bit superfluous: I made all the buildings out of the flower field models by D66 in the BSC mega props misc vol1.
And
2. After my farm fields have grown and some experimenting with screen settings I found out that:
A. With hardware rendering my shadows look decent, with software rendering they look like vague clouds on the ground around my objects.
But that is not really the issue here.
B. Some buildings cast shadows and some don't. The props that I have made out of the same models never cast shadows. Is it possible to edit this behaviour or is it something that is built in the models? And hence editing is not possible?
The stupid thing is that every second row of flowers casts shadows....
For a prop to cast a shadow, you need to add the property Is Ground Model and set it to True. ;)
That actually makes sense, that once the building/field connection is correct that the building will show. The whole thing is a little strange still.
Another interesting property is "Prop: Random Chance", or something like that. This value is the percentage of chance this prop will have at appearing. I believe this is how the sprayers are sometimes on a maxis field and sometimes not. In conjunction with timing, this can make for a tractor that may or may not appear at harvesting. I suppose it could even be given to the field props themselves, so a farm could have good or bad years.
PS, I would also dare to say that double posting with new info isn't so bad. An edit doesn't show up as a new reply, so I would have never seen that you posted here had Tage not replied.
@ RippleJet:
Thanks. In order to be able to do this without editing the BSC MEGA Props - Misc Vol1 I copied the exemplars I wanted to have shadows into a new dat file. Then I changed the value into true and saved the file. I did not generate new instances, because then I would have extra exemplars in my plugins. Now it is only a matter of overwriting. The disadvantage is that I always have to load this file after the Mega props pack. But it works splendidly!
@ Lowkee33:
Yes, a double posting would have been smarter and I thought of that later. And I was going to do this when I found out that you and Ripplejet gave me already the needed answer.
The interesting property you mention could be something to experiment with, but not at the time. At least for me.
I have now more or less finished my farms stage 1 with the flower fields. I have growables and plopables, Thanks to your help.
Now I have to commence with stage 2 until 5...!
QuoteI did not generate new instances, because then I would have extra exemplars in my plugins. Now it is only a matter of overwriting. The disadvantage is that I always have to load this file after the Mega props pack.
But you do have extra exemplars. They both take up load time, but one gets overwritten. I would recommend making a new prop exemplar with your properties.
I am using Random Chance for day/night timed cars. The Random Chance happens for every timing change, so one day there will be a car, the next there won't... Pretty realistic parking lots can be made with one huge family of cars that have a random chance. I haven't seen a car one day and a different car the next day though.
Another thing, if you make a prop exemplar in PIMX you will see that you always have the same group ID. This is actually the same ID that BAT would give you if you didn't have the modelnames fix. The ID is based off of your computer, and it is therefore unique to you. I would recommend using that Group ID whenever you have the chance. The Instance is the time of creation so it is best to leave that alone for props.