Hi all :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi44.photobucket.com%2Falbums%2Ff2%2Forewagtaki%2Ftest.jpg&hash=44b4709b8ae9b88ed3392e604f9cfba37d33f51d)
Nothing more to say, I have made such a piece. And I would like to show this to NAM team. Please tell me what you think ;)
I originally wanted to make a neat intersection of HSR and T-RAM networks. But it could be used in other ways.
Ps. This is a transit switch, still under modding. I need help for UDI it before release. It seems it is possible to TE two network types in one tile, just like the RTMT tram to subway in avenue/road LOTs.
Ps2. I have posted my progress on simtro a while ago. original thread here (http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=118660)
Fantastic &apls very neat design :thumbsup:
WOW :o
&
Is it work with FLUPs?
I see that the road traffic can pass under this.
Also, your location. $%Grinno$%
Wonderful work gtaki! This will be useful to a lot of people :thumbsup:
Yes, this is beautiful!
Wow, that's some really awesome work that you have churned out :) and I'm already starting to think of others working to add more different 2-tile wide puzzle pieces to your model. I can foresee people requesting of plain avenue/highway tunnel entrances just like that :D
You've opened up a whole lot of possibilities ;) thanks for sharing and... sorry to hear about the gmax problem you've encountered, glad to hear that it has been fixed!
Great work, gtaki! This'll come in handy :P
teddyrised: Buddybud's on-slope Avenue/Road/One-way can also be used with the FLUPs pieces so there isn't need for them IMO ;)
I saw this in Simtropolis a while back, and was amazed. Now I see it here functional in in-game screenshot and I'm even more amazed. Great work, hillside FLUP transitions are something that we really need!
Nice job concerning this piece &apls &apls
Hi all I am back from the progress.
Bad news I haved skipped UDI it. I read Andrea's GLRinA station tutorial, but got no sucess %wrd. I will open a help thread and retry in some other ways, but
Should I make a major release with no UDI functionality (v0.9) first ?
The readme is almost finished. I just need to capture some screenshot for tutorial and the release post. Maybe completed in 1 to 2 days.
~replies~
superhands : Thanks ;D
louistsw : It is designed to used with FLUPs. The functionality is rather simple, just let traffic pass through directly. And I am Taipo ::)
tag_one : Thanks! Your works are also wonderful ;D
FrankU : Thanks! ;D
teddyrised : Thanks! I still cannot figured out why gmax is messed up on my win7, but thats not a problem since I have a XPmode now. For road/OWR2/avenue networks you can simply remod the buddybud's passes. Mod them so let all traffic goes through directly and take out the subway convertion :)
io_bg : This handy toy is now running in my cities, and hope will be in yours soon :)
Ciuu96 : I am planning making the Tram-in-Road version :)
Girafe : I hope this is useful to the mayors ;)
Quote from: io_bg on December 04, 2010, 04:13:15 AM
Great work, gtaki! This'll come in handy :P
teddyrised: Buddybud's on-slope Avenue/Road/One-way can also be used with the FLUPs pieces so there isn't need for them IMO ;)
Oh boy, silly me. I just conveniently forgot about those!