marrast_footways_with_NO_busstop are supposed to be transit enabled <http://www.simtropolis.com/stex/details.cfm?id=16686> however they do not seem to work. Any thoughts?
Well, they do work for me as you may see in the Update "Highrise!" (http://sc4devotion.com/forums/index.php?topic=793.640) in my MD.
However you need to obey some rules:
- Never place two TE lots next to each other.
Sims do not travel between lots of any kind. Placing them next to each other will turn them to pure eyecandy! - Between two TE Lots must be a network tile.
This can be a street/road/one way/avenue or a pedestrian mall from the NAM - There must be an alternative route to the TE lot.
This can be street/road/oneway/avenue but a connection with TE lots that has no alternative route over standard networks will not be considered in the pathfinding - The TE lots must be a shortcut.
Simple. If the alternative route is shorter why work the TE lot? - Pedestrian pieces next to roads will not be used.
Dunno why - ask one of the NAM gods.
LOL You are so right. I use pedestrian walkways all the time.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.davemckay.ca%2F_Temp%2FPedestrian_01.jpg&hash=ca7dd771675b5e3bbaa5a9b3b1b37a16b3a9f2af)
I just wasn't setting up the footway where it would get used.
thanks