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SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: VeTram on January 02, 2011, 10:24:38 PM

Title: Turning a prop model into a plop
Post by: VeTram on January 02, 2011, 10:24:38 PM
 Happy New Year 2011 to all :party:

something to ask pls....

Is it possible to turn a prop model into a plop?  For example is it possible to turn sim people props that we put on lots , into ploppable items ? ()what()  Thanks
Title: Re: Turning a prop model into a plop
Post by: wouanagaine on January 03, 2011, 02:19:19 AM
Happy new year too

Create a blank lot and add the prop to it ?
Title: Re: Turning a prop model into a plop
Post by: nekseb on January 03, 2011, 08:15:04 AM
May he ask about Mayor Mode plopables?

Look at this thread: http://sc4devotion.com/forums/index.php?topic=185.0 it's a tutorial "How to create Plopable items for the Mayor Menue"

Happy New Year to all!
Title: Re: Turning a prop model into a plop
Post by: VeTram on January 03, 2011, 11:35:36 AM
Let me become more clear.......what i thought to make is the following.....

......i was making a coffee-restaurant lot in LE and i wanted to add some persons (people) mostly sitting and walking around...so , i thought it will be very nice and easily if i could enter those persons-props immediately using Mayor Mode ploppables...of course if that could be done , it will be very easy to use it again and again in other similar lots.....instead of looking for the necessary props every time in LE...same way perhaps it could be done with other props for example like chairs , lighths etc etc

-In fact i have already looked around and i found a tutorial written by Dedgren http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757 (http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757).......so , i tried to make somethign similar using persons props instead of pole props ( used in the tutorial)...

-I found some persons props in SG Mega Props Vol1 ( if i am not wrong) but i couldnt find the necessary model files in order to continue...that's what i am asking...hope i made myself clear...Thanks

Title: Re: Turning a prop model into a plop
Post by: nekseb on January 05, 2011, 07:17:38 AM
I don't know if it's possible to make animated props (the people, how are walking around, you wrote) as mayor mode plopables.

But I take a look into the SG Mega Props Vol1 and I didn't find a group of persons, mostly sitting and walking around - or do you mean a single person (prop)?

What do you use to look at the props - SC4PIM or the LE from Maxis?
Title: Re: Turning a prop model into a plop
Post by: VeTram on January 05, 2011, 08:39:32 AM
When i say persons props , i mean a single person prop !.....standing or sitting ..(no they are not animated) ..they are in SG Mega Props vol1 or vol2 for sure , and i can see them either in LE or PropViewer
Title: Re: Turning a prop model into a plop
Post by: nekseb on January 05, 2011, 12:52:46 PM
I've made some timed props with SC4PIM and Reader. The SC4PIM can you find at the LEX:

http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2260

Please read the Tutorial from Barby BEFORE you use it.

With this program I can see, that all the persons are grouped in a prop family. That's why, I guess, you didn't "see" them as a single prop.

With SC4PIM you can make with the model file a new desc-file and a new single prop. Just select the model and move it into the prop section on the left. Now you have a new desc-file. This file reference to the model file in the SG1.dat file and you need to have both in your plugin folder.

Hope I helped you...
Title: Re: Turning a prop model into a plop
Post by: VeTram on January 05, 2011, 01:31:42 PM
nekseb thank you so much for all informations , but i know all that.....the problem is that i dont see any model file in SC4PIX !!...so my question is , how will i find those model files? ()what()
Title: Re: Turning a prop model into a plop
Post by: Lowkee33 on January 05, 2011, 05:42:50 PM
This project was the first flora item I worked on. Image link (http://img580.imageshack.us/img580/2360/fieldofdreams.jpg)  All of the people were bundled in one large click cycle.

PIMX, which Nekseb linked to, will make seeing what is in the Mega pack much easier.  When SG vol 01 is opened you will see all of the models listed in the upper right hand corner.  In the name of the models you can find the info you need, but there is another way.

In the folder tree on the left you can find a menu called "props".  When you click on the menu the list in the upper right will change.  This is a list of all of the props in the pack.  After finding the prop you want (it will be an image in the left) you should look for the property "Resource Key Type".  The three 8-digit values there are the TGI of the model.

Once you find the TGI I would recommend opening a flora plop in Reader that you know works, and switching that RKT with the one you just found in PIMX.  If you test that in-game and it works, then you should go through the tutorial that Nekseb originally linked to.  This way you can have something that doesn't conflict with the original flora, and also have your own name or icon.

~If you have the latest version of Reader, not on the LEX, you can also sort the pack by FSH and Instance "0x00000400".  This will list all of the models in the closest zoom, and can be a good way to find the TGI.  In this case, just remember to use the Type of the S3D (not the FSH), and the Instance 0x00000000 for your RKT.  The group is the same.~

The only real problem with flora is that you loose the Day/Night possibilities, and can't count on getting the right rotation.

Flora is good ::).  For my own work I have also made "menu blocking" exemplars.  They are the same as the regular exemplars, but they lack the Icon references.  I switch out the blockers when I want to plop the items, but this way my menu is uncluttered most of the time.
Title: Re: Turning a prop model into a plop
Post by: nekseb on January 05, 2011, 11:25:46 PM
Yesterday I tested it with the PIMX and I saw the model file and I made a new desc file with it.

Lowkee33 wrote the same way, I tried.

Best is, that you change the name of your "standard" plugin folder (for example: plugins1) and make a new plugin folder with only the SG1 Mega Pack in it. If PIMX starts select only the folders with the SG1 Mega Pack. If so you have only the needed files in PIMX.

When you wan't to play the game don't forget to rename your plugin folder.  ;)
Title: Re: Turning a prop model into a plop
Post by: wouanagaine on January 06, 2011, 02:02:45 AM
@Vetram, if you don't see any models of any kind and you're under vista or win7, disable aero, there are something in aero that prevent opengl to show correctly in PIMX
Title: Re: Turning a prop model into a plop
Post by: VeTram on January 08, 2011, 01:02:19 AM
-For some unknown reasons i really dont know why couldnt see those person's props in SG Mega Props Vol1!....when i followed friend nekseb advice to change my standard plugin folder and make a new plugin file with only the SG Mega props in it , i immediately FOUND AT LAST the models and props WITH THEIR TGI's in PIMX..  ;D
-So, just yesterday night i managed to turn my first prop file into a plop file . ()stsfd()....following Dedgren's tutorial ( link above in my previous post)
..i started as simply as i could so i turned a simple favourite tree prop , and i will continue with those SG's persons prop..I dont know if i will face any problem , as all persons are grouped into a family , as nekseb stated , but i may be i can ask from now ...will i face any problem with props that belong into a family?
-Also as nekseb wrote , those props are timed props...I havent read yet the tutorial about making timed props , but can i ask if those props will remain timed-props after making them ploppable?...
and something more...friend Lowkee33 wrote.."Flora is good .  For my own work I have also made "menu blocking" exemplars.  They are the same as the regular exemplars, but they lack the Icon references.  I switch out the blockers when I want to plop the items, but this way my menu is uncluttered most of the time."....that will be very nice if you could write how exactly to do so...

.
I will wait for any answer , and return....Thanks so much all friends for their help and support..  :thumbsup:
Title: Re: Turning a prop model into a plop
Post by: Lowkee33 on January 08, 2011, 05:33:01 AM
Quote..will i face any problem with props that belong into a family?

No problem.  I can't think of a good analogy of the relationship between model and exemplar...  We are dealing with three types of files here: The prop, flora, and model files.  The prop and flora models only reference the model files (in the RKT) , and so they do not effect each other in any way.  (You could have more than one prop using the same model).  Props and Flora are files that display Models.

Quotecan i ask if those props will remain timed-props after making them ploppable?...

No  (Edit:  Yes, you can ask.  No is the answer  ;D).  If you see a prop with RKT4, then that should changed to RKT1 for the flora.

That is not to say there is no such thing as Mayor Mode Seasonal Flora (http://sc4devotion.com/forums/index.php?topic=12333.0), but the timing of flora is much more strict.  You wont be able to time a flora to appear only during the day, or to appear once a week on trash day.

QuoteI switch out the blockers when I want to plop the items, but this way my menu is uncluttered most of the time."....that will be very nice if you could write how exactly to do so...

I do it by removing the "Plop Cost", "Item Icon", "Item Order", and "Item Button ID".  There may less properties that need to be taken out, or more that can be taken out, but I think that should do it.  I may have taken out "User Visible Name Key" as well.

Title: Re: Turning a prop model into a plop
Post by: VeTram on January 08, 2011, 10:22:17 PM
Thanks so much Lowkee33  :thumbsup:

-Of course , i am not so happy to read that those props will not remain "timed-props" after making them ploppable , as i had though to plop sims-people , instead of putting them manually into L.E ...that was my initial purpose...

-I am not sure if i understood well about the "blockers" , but i will try it and let you know , as it is very very important for an uncluttered mayor menu..

..Can you tell me ( or anyone else friend ) from experience , which are generally the good reasons for a Lotterer , to use sometimes this method ( turn some props into ploppable items ) , and in which ways that wont be useful?....
Title: Re: Turning a prop model into a plop
Post by: Lowkee33 on January 09, 2011, 06:19:08 AM
You can have a model exist as a timed prop on a Lot and plop it as MM flora.

Quote..Can you tell me ( or anyone else friend ) from experience , which are generally the good reasons for a Lotterer , to use sometimes this method ( turn some props into ploppable items ) , and in which ways that wont be useful?....

There are quite a few downsides to Flora Plops. 

1)A prop can be placed exactly where you want it. (So making a long fence out of pieces of fence is simple in LE)
2)You can't control the rotation of a flora plop.  (Again, that long fence is going to be a pain to make with flora).
3)You loose most timing possibilities.
4)Say you have just grown 1,000 lots.  It would have been much faster to place people/trees in LE than to have to go over your whole city with flora plops.

So yeah, I like the people/table/trash can as plops, but I wouldn't base my city on flora. 
Title: Re: Turning a prop model into a plop
Post by: VeTram on January 10, 2011, 10:40:57 AM
Very well , friend Lowkee33 ( hope to become friends , my name is Antonis) ..

- Thank you once more , i understood well whatever you wrote ( unfortunately my english arent perfect) ...of course there are always some questions that come into my mind , but i think it will be better to try first in practice and ask whenever i feel i have something specifically to ask...

- I am thinking to open a new thread , (something similar to my thread a little below in the same forum)  ,  as it is true that during the last months RL reasons kept me a little away from the game , and i still need a lot of help sometimes...

-I started reading about "timed props" now , and i am trying to understand how to make some timed props using PIMX . I havent found any tutorial since now , so if any friend would like to help i would appreciate it.....in fact i think that wouanagaine who answered with a post above is the creator of PIMX or i am not right?...

Thank you very much all of you
Title: Re: Turning a prop model into a plop
Post by: nekseb on January 10, 2011, 10:54:29 AM
Hi Vetram,
for timed props look here: http://sc4devotion.com/forums/index.php?topic=4789.0

There is also in the first Post an Tutorial attached!

Good Luck!
Title: Re: Turning a prop model into a plop
Post by: Lowkee33 on January 10, 2011, 11:16:41 AM
Once you read the tutorial, one of Cogeo's last responses is the clearest for me.

A lesser used property is "Prop Random Chance" (http://sc4devotion.com/forums/index.php?topic=10243.msg310271#msg310271).  That conversation ends with a link to the timed props thread as well  ;). 
Title: Re: Turning a prop model into a plop
Post by: VeTram on January 11, 2011, 09:42:21 PM
Thanks nekseb and Lowkee33 .. :thumbsup:

do you know where can i find more person props ( walking or sitting etc.. not animated ) except SG Vol1.dat and of course data games files?