SC4 Devotion Forum Archives

SC4Evermore Welcome Portal => LEX File Exchange Discussion => Topic started by: dahemac on January 12, 2011, 09:39:33 PM

Title: CP MaxisOak Replacement Mod
Post by: dahemac on January 12, 2011, 09:39:33 PM
Is the CP MaxisOak Replacement Mod compatible with CPT_No7a_Generic_TreeController? Where should the Tree Controller be in the Plugins? I have it last. Does it matter what order these two plugins load in?
Title: Re: CP MaxisOak Replacement Mod
Post by: Lowkee33 on January 13, 2011, 06:55:33 AM
QuoteIs the CP MaxisOak Replacement Mod compatible with CPT_No7a_Generic_TreeController?

Yes.

QuoteWhere should the Tree Controller be in the Plugins? I have it last. Does it matter what order these two plugins load in?

The order of these two mods does not matter.  I would recommended that the tree controller load before your terrain mod though (if you use one).
Title: Re: CP MaxisOak Replacement Mod
Post by: dahemac on January 13, 2011, 09:18:18 PM
I found that the tree controller does not work properly unless it is ~/davemckay/Documents/SimCity 4/Plugins/ZZZ_Tree_Controller/CPT_No7a_Generic_TreeController_RequiresDependencies.dat. Otherwise it plops no variety. This is odd because for years it was in /Volumes/Mac_Pro-640Gb/Applications/SimCity 4 Deluxe/SimCity 4 Data/Plugins. It must have loaded first andyet it worked there at first.