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SC4Evermore Welcome Portal => LEX File Exchange Discussion => Topic started by: Lowkee33 on March 04, 2011, 11:25:48 AM

Title: CP_TerrainTextures_No1.dat
Post by: Lowkee33 on March 04, 2011, 11:25:48 AM
Hi all,

Does anyone know what happened to CP_TerrainTextures_No1.dat?  It is a dependency for the various snow lines of the Columbus terrain mod.  Are the textures in No_3&4 the same textures with their Id's changed?  Over at the STEX I am getting no results for the author c.p.

-Thanks.
Title: Re: CP_TerrainTextures_No1.dat
Post by: Andreas on March 04, 2011, 11:55:09 AM
See my reply in your other thread. (Link removed, as it's a private board)
Title: Re: CP_TerrainTextures_No1.dat
Post by: ldvger on March 04, 2011, 12:34:43 PM
Andreas, your link takes me to a page saying the board is not found or I do not have permission to view it

Lora/LD
Title: Re: CP_TerrainTextures_No1.dat
Post by: Lowkee33 on March 04, 2011, 12:39:07 PM
You need special things to see that page.

I guess my question rephrased is: Can you get Columbus Terrain Mod (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=169) to work without crashing at higher altitudes?

Textures No1 was changed to No3&4, but it appears that the texture's IDs had been changed too.  The Columbus mods on the LEX don't appear to have changed with them.
Title: Re: CP_TerrainTextures_No1.dat
Post by: ldvger on March 06, 2011, 02:07:46 PM
Lowkee-

There was a post over on ST about a similar issue, how the STEX didn't seem to have the "most recent" iteration of the "Columbus" terrain mod, either.  I was pretty sure both of c.p.'s dats 1 & 2 had been rolled over into/included in 3 & 4 and so 1 & 2 are now out-dated and will not work with the rest5 of the mod, but I didn't know the texture IDs had changed when the mod was updated OR that the LEX files for this mod were not also updated. 

I think this brings up a semi-permanent issue with any/all of the various file exchanges, the LEX included, as I believe it's up to the author of the download to keep the file descriptions, the files, and the dependency lists/links current.  Some authors do, some don't, some try but RL gets in the way of playtime.  I have no suggestions for how this ongoing problem could be fixed.  I have a working copy of "Columbus", both terrain mod and tree controller, and all required dependencies, on my hard drive, so if you like I could try to package them up and email them to you. 

Lora/LD
Title: Re: CP_TerrainTextures_No1.dat
Post by: Lowkee33 on March 06, 2011, 03:42:06 PM
Thanks, I should have updated this post.  I just didn't have the rock textures installed  &mmm.  What confused me most is that the Columbus mod uses textures such as 0x36.  These popped out as me as not being in 3 or 4.  Well, they are in Maxis...