SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: mave94 on March 07, 2011, 07:59:21 AM

Title: texture glitch
Post by: mave94 on March 07, 2011, 07:59:21 AM
I've made my first BAT, but after having exported it, I discovered some glitches can someone help me to make this building better?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5219%2F5506511002_f0f8be5a55.jpg&hash=dfb37ba54f9704e654a10b8054e66556ff76e1a0)
* In the corner of the roof there seems a texture missing (upper right). My previous building has the same thing, too.

Despite of that I think it turned out very well. :)
If you see some other things, don't hesitate to let me know!

Thank you in advance for helping me!

-Matthijs :thumbsup:
Title: Re: texture glitch
Post by: jmyers2043 on March 12, 2011, 09:06:38 AM
There's almost not enough information to be able to answer the question. I see the black spot at the upper right corner of the wall but don't know anything about he geometry. Is that triangle area a part of the wall or a seperate object? Is the wall an extruded line or did you Boolean the windows? Is the wall a editable mesh or an editable poly?

My best guess is that you applied a UV map to that small area. Perhaps if it's a mesh object you need to reverse the normal on that specific poly.

I think that I'd remake the wall with splines.

What is the process? Are you using Max or importing something from sketchup or is this a gmax effort from start to finish?

Good luck

- Jim




Title: Re: texture glitch
Post by: mave94 on March 13, 2011, 11:45:57 AM
Didn't know what I've done excactly, but the problem is solved now!
If this happens to me another time I'll post more infos.

-Matthijs